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Fan Stuff / Re: CHRONICLES OF THE WOLF
« Last post by Migami Games on March 25, 2024, 04:59:20 AM »
@RichterB

Thanks! Oscar's theme is reprised by both composers at different points in the game. 👍

Expect this game to be the most signature Migami game of them all but with a much better balance and presentation. This is a Migavania!

We take inspiration from all eras of Castlevania. There is some music that has similar vibes to cv64 but the inspiration for the wolf was the history of the beast of Gevaudan and the Brotherhood of the Wolf film, and not so much Cornell from Legacy of Darkness.
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Fan Stuff / Re: CHRONICLES OF THE WOLF
« Last post by RichterB on March 24, 2024, 08:44:39 AM »
I don't particularly have a lot of fondness for the Lords of Shadow trilogy as Castlevania games, but cool to see this contribution. It's a nice piece. I never listened to the whole thing in the demo, so this gave me an opportunity to appreciate it. Does that mean this theme will have iterations/callback cues during the game by Montoya? Or used during narrative text screens with Robert Belgrade? Or is it just a title screen thing? No worries either way.

CotW/LC2 Game Questions:

-I've been replaying Lecarde 2 and hyping up Wolf to a friend, and I'm wondering something. If you addressed this before, my apologies. In Servigny Mansion, fairly early in the game, you already have what I consider some signature Migami moments:
(click to show/hide)
These ideas multiply over the course of the game,
(click to show/hide)
These are not things you generally see in a lot of modern games or Metroidvanias. Some consider them too obtuse or cheap...but I think they are amazing and make the world feel alive and engaging. The amount of/variety of consequential platforming and the aforementioned oddities/curiosities make Lecarde 2 much more than a standard Metroidvania. Can I still expect to see these kind of interactive brain-teasers/surprises/jump-scares in Chronicles of the Wolf? Or is it going to feel more traditional overall like Bloodstained: Ritual of the Night?

-Was Castlevania 64 and/or Legacy of Darkness a piece of inspiration for the Lecarde games and/or Chronicles of the Wolf? As a fan of the N64 entries, I sometimes sense some of that vibe and sense of puzzles. I definitely noticed the musical cues by Montoya from the N64 games.
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Fan Stuff / Re: Castlevania The Lecarde Chronicles May 2013
« Last post by Aceearly1993 on March 24, 2024, 05:39:55 AM »
https://github.com/Aceearly1993/lecarde-1/releases/tag/0.5.1

Managed to come up with some maintenance for a while
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Fan Stuff / Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
« Last post by Aceearly1993 on March 23, 2024, 03:09:32 PM »
https://github.com/katriellucas/lecarde-2/releases/tag/1.4.5

So it's pretty unfortune that issues and requests keep coming out but the only thing I had is patient.
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Fan Stuff / Re: CHRONICLES OF THE WOLF
« Last post by VladOfWallachia on March 23, 2024, 10:13:26 AM »
Really cool, I listened to the Lords of Shadow OST many times during development, cool to see Araujo contribute a piece for CotW!
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Fan Stuff / Re: CHRONICLES OF THE WOLF
« Last post by Migami Games on March 23, 2024, 09:36:16 AM »
The title theme for Chronicles of the Wolf was created by guest composer Óscar Araujo.

Óscar Araujo is known for his role as sole composer of the Castlevania Lords of Shadow trilogy!

Have a listen! 🐺

https://youtu.be/nifxss_aZvk?si=V9a_m8mq_Yug9hK3

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I'll be sure to let Mig know that you guys think Metroidvania games aren't challenging enough. 😉
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I remember breezing through Dawn of Sorrow & Portrait of Ruin (aside from a few sections that gave me problems), but Order of Ecclesia kind of kicked my ass the first few times. They actually ramped up the difficulty which I wasn’t expecting. There was a certain attention to detail that wasn’t present in the previous DS entries.

Mirror of Fate, however, that game didn’t offer a challenge to me at all. And it has 0% replay value. No extra modes, no secrets, no boss rush, nothing. I never understood why.
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I agree with you on that. It feels like the extra modes are the preferable way to play a lot of the Metroidvania games, or at least the modes that provide additional challenge.

I just miss the difficult, frustrating-but-hard Castlevanias, I guess. I don't feel 100% fulfilled if a game doesn't make me cuss at the screen a few times, lmao
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Fan Stuff / Re: Castlevania ReVamped - New Fan Game Out Now!
« Last post by Kamirine on March 22, 2024, 07:10:47 AM »
I’m having an absolute blast with this game despite the bosses kicking my ass.  (After the Creature, I am absolutely dreading Death.)  The card system, upgrades, stage progression, music, combination of both boss and stages from the original and X86000 versions Castlevania 1—this is seriously one of my favorite versions of the first game hands down.

Made me temporarily revoke my ‘break from metroidvanias’ stance. XD

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