https://www.youtube.com/watch?v=3Zq1yo0lxOUa new source of inspiration.
Time is a crunchy thing, most of my hours are spent working and sleeping, BUT goes without saying there is a bit of researching done here and there.
Ambitions goal statement.
Candles with light source
Frames of animation, usually a good consistant amount for everything, I want to average 24 frames for every animation with exceptions.
Scaling and rotations, Skeletons jumping from the foreground and some effects as such
Blade of Thunder like backgrounds, instead of a 3D object, let's try to push 2D to fake 3D in inventive ways.
Weather effects.
Goal Stage will be a Mansion, Large and mazelike with both Metroidvania and Linear sections.
Overall Lighting effects, NO IDEA on how to do this, maybe some gradient overlays with light sources? In SOTN the effects are faked as the backgrounds are pre-shaded.
Shiftable perspective in 2D, as in if the hallway makes a 90° turn, the camera will shift like Fez, but will probably make for some good technical difficulties.
Devil May Cry style progression in a metroidvania style area, To get to the basement, you gonna smash the chandelier into the floor.
Balanced yet challenging Bosses, lately Bosses seem to be sequential or just plain ol hit-sponges, how about bosses who change up tactics based on health and maybe some environmental elements, example: you can get a cheap shot on ____ by hitting him with the bell before he destroys it when he's half down.
Trying to make shops not so Grind-like, and make shops useful, This'll probably be score for currency, lets up on grinding and maybe a few good items in the shop that won't be easily replaced by finding something better in maybe 15 minutes.
Puzzles!, but old school kind, so that means things aren't halted to a complete stop for a meaningless puzzle, but you solve it within progression of playing.
Unintrusive Lore, Story can buckle you down, but if it's done right. you can solve a mystery and be entertained at the same time.
Stages with compitent layout without seeming tile-based, this is a true challenge in the art department, but if Aladdin Genesis can do it, so can I.
The Mansion was the biggest undertaking I was working on with the misfortunate Castlevania2 project, but I want to revisit it and finish it, so that will be the current goal, just the mansion, once that is done we'll see if things can go forward from there, if successful the fate of the project then lies with the success/failure.