In 2010, Steve Jobs decreed the death of Flash. He prophesied low-power mobile operating systems as the dominant content platform and the processing involved in delivering slick Flash playback would prove draining to these devices and thus impractical for the era. This landscape would favor somehow-less-resource-heavy digital video. I didn't quite understand this decision in the secondhand way it was delivered to me then. The meaning only became clear when I happened upon
his thoughts on Flash over six years later.
I began carving out my online place here within the Castlevania fandom. This was during the dialup days near the dawn of broadband’s prevalence, when efficient file sizing was the best way to promptly deliver an engaging experience across the board. One thing I loved about the Flash platform, especially as I became capable of wielding it, was its ability to deliver a significant amount of content within a relatively small package. Exporting Flash animation to high-definition video seemed to require an unreasonable amount of disk space that would far outweigh the footprint of the original SWF output. Before Cloud storage and Terabyte Hard Drives caught on, of course.
A lifetime later I arrived to my own reasons for making use of Apple’s environment. In the meantime countless eyeballs turned their focus away from broad monitors and towards the tinier stages of glass and metal you may now be cradling as you read this. My animation repertoire has been missed by all but a few of those viewers now transfixed by iOS and Android. Thus, there is something I have been meaning to do: adapt and bring these works into the present digital entertainment landscape.
ParoVadius RESET is a significant piece I want to carry into this world.
ParoVadius RESET: Video Edition will be an HD video export of the SWF with both notable improvements and sacrifices: being that (to my knowledge) there is no practical way to interact with a streaming video, the film will play through in one long take, Bad Ending first. The various DVD-style features will be dropped, thus forging a distinct experience between the Flash version Last Modified July 2006 and the Digital Video version First Considered near the end of last month.
Also distinguishing this edition will be several edits and visual improvements I’ve planned, mostly with regards to the hand-drawn artwork appearing across the movie. I would also love to fill in the gaps in the voice performances that have hung around for the last decade: namely, lines missing for MAYAKAISA, the complete absence of Princess Meloura, and perhaps even a fresh take on Pure, since her original actor is currently busy
kicking ass with her art.
One more thing came to mind while considering this announcement. As a way of both increasing artist exposure and mitigating copyright restrictions that could disrupt the film’s presentation outside of my own site, I’m interested in tapping the videogame music remix community to perform its soundtrack. They would effectively be covering segments from Dream Theater, Konami, and a couple anime. For this I’d reach out to artists brought to my attention through Dwelling of Duels and Noisechannel Radio (the very same camps I would call upon in
this thread, natch).
As ParoVadius was born here on The CastleVania Dungeon Forums in April of 2002, it’s only proper you’re hearing about this first. If anyone here is interested in volunteering their musical or voiceover talents, or knows of anyone who might be a good fit for this edition, drop me a PM.
Thank you for letting this piece of Fan Art be a part of your experience.