Castlevania Dungeon Forums
The Castlevania Dungeon Forums => Hardcore Gaming 101 => Topic started by: affinity on October 25, 2017, 12:19:36 PM
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Ah yes that's the way it should be. player should be their own self created protagonist,
and whatever premade characters there are should be more on the friend/support/rival role of things.
http://www.siliconera.com/2017/10/25/sword-art-online-fatal-bullet-set-february-23-2018/ (http://www.siliconera.com/2017/10/25/sword-art-online-fatal-bullet-set-february-23-2018/)
http://gematsu.com/2017/10/sword-art-online-fatal-bullet-details-character-creation-customization-story-original-costumes-2 (http://gematsu.com/2017/10/sword-art-online-fatal-bullet-details-character-creation-customization-story-original-costumes-2)
Glad they finally are progressing in a lot of things. ^.^ haven't been this excited for an RPG since Xenoblade X.
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Wait...there's actually a game for SAO (that I assume and hope is not an immersive VR game with a deadly plot twist)???!?!?!!
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Being able to create your own character in a game about a VR MMO? What an amazing concept. :-\
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hey unlike other VR games, SAO VR is like more real than simply having VR goggles on. and Fatal Bullet is the first game where the player is the protagonist instead of the series premade character. so it's actually so much better teaming up with Kirito as our own created character.
Fatal Bullet has great gameplay, and unique from the usual fantasy stuff. it has more edge and futuristicness to it.
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hey found a english translation of the 4th trailer
https://www.youtube.com/watch?v=OtroqlhcRio (https://www.youtube.com/watch?v=OtroqlhcRio)