What is the meaning of this?
Soon, I will return.Don't play with my heart. Please be real. :'(
http://www.moongiant.com/Full_Moon_New_Moon_Calendar.php (http://www.moongiant.com/Full_Moon_New_Moon_Calendar.php)
So, the full moon is on Monday? ;)
Also, just for funsies... Castlevania released in the US May 1, 1987. If this is real, the timing is not coincidental.
Igarashi probably saw the overwhelming success of Yooka Laylee's kickstarter and thought "It's fuckin time to take back the night!"
But considering the timing of all of this? I think this was planned before Yooka Laylee, and I hope the hype for that project doesn't overlap this.
Assuming this is also being Kickstarted. In the thread on NeoGAF, an Aksys Games employee gave a very playful post. IGA may have found a publisher.
Yeah it seems that people involved are going around to various forums, I saw something about the project end up on /v/ a few days ago as well but I didn't think anything of it. Something is definitely going down.
Could you elaborate on this thing with /v/?
The same ad from September was posted, it was just weird how it was just brought up. It was probably nothing though.
I wonder what happened to a lot of those guys. The last time the SotN team was together was Harmony of Dissonance, though Takeda Takashi did go on to direct both the PS2 games. The DS games were made by the AoS team (with Circle of the Moon's producer, KO-G, doing some map designs). I remember IGA saying that he'd need to get a lot of people together for a new Metroidvania, since of course it wasn't him alone. I guess that means we're gonna need Curry The Kid, since his name popped up in just about every Castlevania since Aria.
And of course Yamane (or Yuzo Koshiro) and Kojima (or Hirooka Masaki).
This is interesting. Please let this game be real.
@Sir Nicko: IGAVANIA is Quarterwomann based on the email address used to register here.
This is interesting. Please let this game be real.
@Sir Nicko: IGAVANIA is Quarterwomann based on the email address used to register here.
Am I the only one who's still skeptical here? :V
Am I the only one who's still skeptical here? :VStill not sold as well. Who is behind that Twitter account?
Still not sold as well. Who is behind that Twitter account?
Wow this topic is gaining comments fast.....just don't want people to get there hopes up to much, I'm already seeing many around the web jump with glee and excitement.
Don't get me wrong I want this to be true sooooooooooo bad, its well known I'm a big IGA fan around here, but this IGAvANIA guy could very much be a fan trying to get a rise out of the community and troll the CV fanbase since its pretty well known that the Castlevania fanbase has felt pretty neglected and anxious in the Castlevania games news department.
Shiroi Koumori verified that the the email IGAVANIA was using was the same as Quarterwomann, who had a hand in the September teaser at PAX. So unless this is a cruel, sick joke to crush the Castlevania fanbases souls even more than it already has, this thing is happening.
I don't know guys...
if this is real then i hope it's not on KickStarter, because if it's on that thing...
then there's a 95.9% chance we are bound to have an SJW in the dev team or as Community Mananger.
and then in the end you will have a Liberal or Feminazi propaganda instead of a game, or with GOOD luck... a mediocre game.
so my advice is...
Hold your "Hype horses", be a little patient and investigate very well before throwing any money at it.
i know this is what you guys wanted a long time but look at megaman fans as a good example of what i'm telling, full hype super sayan, threw money like crazy and big promises from the dev team, look at them in the end...
crappy game, feminazi SJW happy.
so, like i said... if this is real, but i mean IF, then be extra extra carefull and do some very deep investigation on the dev team and more before throwing any money at all, even if it's IGA himself.
that's all folks.
I don't know guys...
if this is real then i hope it's not on KickStarter, because if it's on that thing...
then there's a 95.9% chance we are bound to have an SJW in the dev team or as Community Mananger.
and then in the end you will have a Liberal or Feminazi propaganda instead of a game, or with GOOD luck... a mediocre game.
so my advice is...
Hold your "Hype horses", be a little patient and investigate very well before throwing any money at it.
i know this is what you guys wanted a long time but look at megaman fans as a good example of what i'm telling, full hype super sayan, threw money like crazy and big promises from the dev team, look at them in the end...
crappy game, feminazi SJW happy.
so, like i said... if this is real, but i mean IF, then be extra extra carefull and do some very deep investigation on the dev team and more before throwing any money at all, even if it's IGA himself.
that's all folks.
I don't know guys...
if this is real then i hope it's not on KickStarter, because if it's on that thing...
then there's a 95.9% chance we are bound to have an SJW in the dev team or as Community Mananger.
and then in the end you will have a Liberal or Feminazi propaganda instead of a game, or with GOOD luck... a mediocre game.
so my advice is...
Hold your "Hype horses", be a little patient and investigate very well before throwing any money at it.
i know this is what you guys wanted a long time but look at megaman fans as a good example of what i'm telling, full hype super sayan, threw money like crazy and big promises from the dev team, look at them in the end...
crappy game, feminazi SJW happy.
so, like i said... if this is real, but i mean IF, then be extra extra carefull and do some very deep investigation on the dev team and more before throwing any money at all, even if it's IGA himself.
that's all folks.
So do you guys think there will be an announcement tomorrow because of the full moon?
Geez, I didn't know the mythology about this ran so deep, whatever the outcome that is some seriously smart marketing ploy.
On a personal note, I don't think this is IGA at all, I mean why would he even bother posting on The Chapel or Dungeon's forum's. As much as I love our fan forum I think we might be giving ourselves too much credit.
I mean, after 25 years of Castlevania he's never been that intimate with forums like this.
Another thing I noticed was the graphical style of these sprites, I mean look at SOTN, no offense but these seem a step backwards in that regard. I think if IGA was to make another game the graphical style "with a traditional Belmont take on the hero or not" would closer resemble the art style of that game.
But, alas I could be wrong.
All in all I am just hope this is a fun game!
It's not IGA, but someone involved in marketing the game. I would imagine an 8-4/Ex-EGM guy.
Another thing I noticed was the graphical style of these sprites, I mean look at SOTN, no offense but these seem a step backwards in that regard. I think if IGA was to make another game the graphical style "with a traditional Belmont take on the hero or not" would closer resemble the art style of that game.
Maybe. (Crosses fingers and toes)
One can dream, if it is true I am more concerned on what liberties that they have to take now to continue the IGA timeline while doing all the fan-service and all.
It's also interesting what is happening to Konami now in the video game industry.
I mean would the team be able to even do anything Belmont or Țepeș related?
Maybe this game takes place centuries into the future or something?
I don't see this game having anything to do with Castlevania at all, aside from nods and easter eggs. So, no going back to any old timeline. Though I guess it could have Dracula as a villain. Konami doesn't own Dracula. And it could theoretically have a character named Belmont, but the more elements that are added into the mix, the more problematic it would become. While Konami don't "own" the individual parts, adding them all together would probably be considered trademark infringement. IGA must thread carefully here.
Besides, IGA most likely wants to do his own thing now. He will create a game that pleases the fans of IGAvania gameplay, theme, atmosphere and such, without actually making a Castlevania game.
Fans who were only interested in the Belmonts, Dracula, the vampire killer and the timeline may not be happy with whatever this becomes. As for the rest of us, it's the gameplay, the exploration and the gothic horror theme that made IGAs Castlevania worth playing to begin with. I am at absolute peace with the fact that the rest will be brand new.
You guys are seriously jumping to conclusions.
The sprites shown are not really final or something you can drawn ANY conclusions at all.
I don't mind a side story or two as long as the gameplay is on point. I am also cool with the possible brand new plot aspect. I think that will ensure we get some closure in the the storyline if this does well. I am all for SOTN, but remember I am a Generation 1 Castlevania fan and I love that old action style. Are we all forgetting about Super Castlevania 4? We need a evolution of that game!I don't really like that game. I prefer if they made something more akin to Dracula X or Castlevania 3.
I don't mind a side story or two as long as the gameplay is on point. I am also cool with the possible brand new plot aspect. I think that will ensure we get some closure in the the storyline if this does well. I am all for SOTN, but remember I am a Generation 1 Castlevania fan and I love that old action style. Are we all forgetting about Super Castlevania 4? We need a evolution of that game!
Konami does not care about the original canon. This is the same company that wanted to get distance the series of the "effeminate" work of Michiru Yamane by personally requesting that the Lords of Shadow trilogy have "dark" music. They would literally make the franchise some AAA superstar, and that was against everything the series stood for since 1986.
You will at best get easter eggs and nods to IGA's fictional universe of Castlevania in IGA's new game; the whip is one such obvious thing. But an end and a new game in his canon? Probably not. Konami would rather let the series burn at this rate, as they're doing with all of their IPs, Metal Gear included.
You guys are seriously jumping to conclusions.
The sprites shown are not really final or something you can drawn ANY conclusions at all.
... If this is a grand hoax, some people here would flip.
Liar, liar, pants on fire! : p
but it takes more to convince others. IGA is not Inafune, after all.
@D9: We old folks have gone through hype and back again several times.
I shall remain skeptic until the announcement is real. Same case as VladCT.
To be honest, my skepticism is more of a defense mechanism at this point. After all, once bitten twice shy.
Ok I haven't been here for a few days and I have no idea what this is about. Someone fill me in please
I dunno, I'm sure there are folks out there who harp on younger generations just for the sake of it.
This is unfortunately true. A great lack of wisdom on their part. But by doing so they risk making their beds out of broken glass, rusty nails and razor wire. In short; Karmic retribution for dishonorable behavior and a lack of tolerance to the next gen. Everyone was that young once so I really can't see why they don't understand or sympathize the younger crowd.
Taking this all with a large grain of salt.
However, I would be most ecstatic if IGA's project were back on track. I was as disappointed as the rest of you when I heard of its shelving.
I guess we'll see.
http://www.nintendolife.com/news/2015/05/rumournkoji_igarashis_castlevania_successor_could_rise_from_the_grave_this_week (http://www.nintendolife.com/news/2015/05/rumournkoji_igarashis_castlevania_successor_could_rise_from_the_grave_this_week)
If we find out Michiru Yamane is back too I'll be over the moon.HA!
Have anyone check IGA facebook page now?
Yeah, nothing to see there.What's the link? I can check it out throughout the day...
Here: https://www.facebook.com/koji.igarashi1?fref=ts (https://www.facebook.com/koji.igarashi1?fref=ts)Thanks!
Amusing to see a site that is probably making money for that article literally attempt to paraphrase everything I said in the NeoGAF thread. :P
While paraphrased, all of that checks out. Something ought to surface today, that much is assured. I just hope it's something of substance and not more teasing.
Another tweet:
"Soon the moon rises. You will have a decision to make."
https://twitter.com/SwordOrWhip
Another tweet:
"Soon the moon rises. You will have a decision to make."
https://twitter.com/SwordOrWhip
Can this mean that he will make us choose between having a whip-wielding protagonist or a swordsman?
Considering his words "it matters not" I would wager that is no the case.Yet, that is all I need to know to throw my money at him. Maybe I'm what's wrong with the gaming industry.
I think its saying that whether your prefer whip or sword combat does not matters since both will be available for said game from the beginning for you to choose.
Can this mean that he will make us choose between having a whip-wielding protagonist or a swordsman?#teamwhip
Whoever isn't for the whip instead of the sword leave this forum. We don't like your kind around here. :DThus it begins, another split in the fanbase before anything happens lmao
Whoever isn't for the whip instead of the sword leave this forum. We don't like your kind around here. :D
I'm just messing around. To this day I still pick Eric over John.You monster.
Pfft, Jonathan Morris chose both.
Man... If this turns out to be a 3DS exclusive I'll be fourfive seconds from wildin'!3DS and WiiU eShop would make me happy, I would probably be more inclined to play it on my WiiU. I haven't touched my 3DS in months.
Please don't be a mobile game...Please don't be a mobile game...Please don't be a mobile game...Please don't be a mobile game...Please don't be a mobile game...
Please don't be a mobile game...Please don't be a mobile game...Please don't be a mobile game...Please don't be a mobile game...Please don't be a mobile game...That would be the worst
As excited for this game as I am I must say that If its banished to the handheld like the last IGA games where than I'm going to be disappointed.
If Mighty No. 9 can get a console release than this should as well, especially if its a kickstarter which I'm sure would do well with the right placements around the web given how starved the CV fanbase is ala Mega Man fanbase was before Mighty No. 9 was revealed.
Mighty No. 9 got almost 4 000 000. I think that is a bit unrealistic for "Sword or Whip" (dunno what else to call this project right now). I have no idea how much money they'd have to get to put this on multiple platforms. Maybe they're actually aiming for console/pc? It seems simpler to go that route than aim for handhelds first. Dunno.
Did you guys see this on the neogaf thread,
Take the following with a MOUNTAIN of salt, but the following comes from /v/. I will quote it verbatim.
"It's real. Game is going to be called Bloodstained: Ritual of the Night. Kickstarter goes live May 11th. Main character is NotShanoa named Miriam. She has rune tattoos on her body. NotAlucard will be named Gebel.
Screen cap this."
The same user mentioned Michiru Yamane is on board as composer.
Did you guys see this on the neogaf thread,
Take the following with a MOUNTAIN of salt, but the following comes from /v/. I will quote it verbatim.
"It's real. Game is going to be called Bloodstained: Ritual of the Night. Kickstarter goes live May 11th. Main character is NotShanoa named Miriam. She has rune tattoos on her body. NotAlucard will be named Gebel.
Screen cap this."
The same user mentioned Michiru Yamane is on board as composer.
The name sounds goofy enough to be a rift on Castlevania but im still not sold yet.
To be fair all Castlevania names sound like riffs on Castlevania names.
I mean we've already gotten "Curse of Darkness", it's not like we can do any worse in terms of naming.
Something should happen in the next hour or sooner, unless they're gonna make us wait until midnight.
Probably smart to sleep on it and see what happened in the morning.
was happy to hear akira toriyama making an official sequel series to DBZ
now koji igarashi making a spiritual successor to akumajo dracula
im still ugly af tho. 2 out of 3 aint bad
Skeptic, but it doesn't sound so farfetched it would be untrue. We shall see.
I guess I'm in the Iron Flail clan...Same here
Same here
IGA:From now on, I will call you Marax the Messy. You may call me sir.
Interesting names being dropped here...
http://en.wikipedia.org/wiki/Haagenti (http://en.wikipedia.org/wiki/Haagenti)
http://en.wikipedia.org/wiki/Crocell (http://en.wikipedia.org/wiki/Crocell)
http://en.wikipedia.org/wiki/Morax_(demon) (http://en.wikipedia.org/wiki/Morax_(demon))
Interdasting.
The hype is breaking the fourm. I keep getting connection errors, haha.
I am Belial the Bleak of the Cat 'O Nine Tails clan.I'm Furfur the Fine from the same clan.
I have absolutely no idea what is happening.
Take that, Konami.
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.ezimba.com%2Fwork%2F150505C%2Fezimba14497887322904.png&hash=607b54f1425967e496b040ef862937cf)
Take that, Konami.
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.ezimba.com%2Fwork%2F150505C%2Fezimba14497887322904.png&hash=607b54f1425967e496b040ef862937cf)
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FpfmcBib.png&hash=98d422162a9f036759b122702c3662e0)
My god.
2D spritework with 3D parallax backgroundsHoly shit I want this.
think strider 2 but in glorious HD
Holy shit I want this.
Oniros, theplottwist, crisis, beingthehero, VladCT, Jop, deadsanto123, Kingshango, Maedhros, EstebanT, darkmanx_429, Shiroi Koumori, piscesdreams, OSM, Rugal and 13 Guests are viewing this topic.
Do you mean Strider HD? lolNo. 2D Sprites with 3D scrolling backgrounds for IGA's game.
What did IGA name you all? I'm Orias the Outcast. ;_;
What did IGA name you all? I'm Orias the Outcast. ;_;
WHO CLAN IRON FLAIL HERE
@piscesdreams: "Your clan will fight other clans for treasure. It is just the way of these things."
Ohkay... Clash of Clans... If this is going mobile I'm so out.
This forum needs a defibrillator, never seen it crash so much goodness.
if this is just a mobile game akin to clans vs clans rather than a true IGAvania game for a console than my Hype is going to take a very serious blow....
Oh god, this better not be a fucking HoDespair sequel. That flyer made it sound like a proper Metroidvania.Let's think positively: what if it is a game with a regular single player game with a multiplayer component based on HD? I would definitely be down for that.
I don't think it could be an HoD sequel. Doesn't Konami still have the rights to Castlevania? Whatever this thing is, it'll at least have to be its own property rather than a sequel to any existing game.
If it is a mobile game or Harmony of Despair clone I am so fucking done.And you wonder why I refuse to hop on the hype train early nowadays. :P
That would be the biggest blue ball, dick move that could be pulled aside from an elaborate hoax.
If it is a mobile game or Harmony of Despair clone I am so fucking done.
That would be the biggest blue ball, dick move that could be pulled aside from an elaborate hoax.
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FRtW2ASZ.png&hash=64fcbff51103425c4a25aedc6d70a763)
It all goes down next Monday.
Fuck.
Jumping to conclusions: The Forum.+1 A mobile game would not have a kickstarter
Just wait guys. There's no way they'll announce a kickstarter for a mobile game.
You guys are forgetting about the tweet from the new Kickstarter on 11 May?
Nevermind. I think I've got it.
Iron Flail v. Broadsword
Cat O' Nine Tails v. Katana
Bullwhip v. Rapier
I'm pretty sure these are the clan rivalries.
Also, did a bit of research into the name I was assigned. What significance could this hold?
https://www.google.com/url?sa=t&source=web&rct=j&ei=5DhIVeC4JMGfgwTluoDIDw&url=http://en.m.wikipedia.org/wiki/Glasya-Labolas&ved=0CDEQFjAH&usg=AFQjCNFYzjMnvTsY7cfBbqgfG-IrAKj6Lw&sig2=LVatADvs7UZrmljUvsQ8Dw (https://www.google.com/url?sa=t&source=web&rct=j&ei=5DhIVeC4JMGfgwTluoDIDw&url=http://en.m.wikipedia.org/wiki/Glasya-Labolas&ved=0CDEQFjAH&usg=AFQjCNFYzjMnvTsY7cfBbqgfG-IrAKj6Lw&sig2=LVatADvs7UZrmljUvsQ8Dw)
I'd also recommend that everyone stick around until midnight. Just to see what happens. I can't help but have an odd feeling that something strange is going to go down...
https://www.google.com/url?sa=t&source=web&rct=j&ei=5DhIVeC4JMGfgwTluoDIDw&url=http://en.m.wikipedia.org/wiki/Glasya-Labolas&ved=0CDEQFjAH&usg=AFQjCNFYzjMnvTsY7cfBbqgfG-IrAKj6Lw&sig2=LVatADvs7UZrmljUvsQ8Dw (https://www.google.com/url?sa=t&source=web&rct=j&ei=5DhIVeC4JMGfgwTluoDIDw&url=http://en.m.wikipedia.org/wiki/Glasya-Labolas&ved=0CDEQFjAH&usg=AFQjCNFYzjMnvTsY7cfBbqgfG-IrAKj6Lw&sig2=LVatADvs7UZrmljUvsQ8Dw)Holy shit that is creepy.
The whole clan thing confuses me. I'm guessing it's only part of this particular viral campaign and will have very little to do with the actual game. Maybe they'll use the clans in a more meaningful way later on, when they're making decisions on the game content? It seems we are voting for the weapons, except not quite? I've been clicking randomly on both weapons multiple times, lol. And if I leave the site for a while and return, I'm given a brand new name, so I don't see any real meaning here just yet. This is the strangest thing I've done all day.
- You are losing this battle to Cat O' Nine Tails, but there is time to redeem yourself.
That's not going to happen :P
Yeah because guess what ? I just joined your clan xD
- Your clan has a narrow lead over Katana this battle.
- Now are you sure you will do this to your friends ? ( a small scroll appeared to invite friends to my clan )
here : http://swordorwhip.com/?c=uThCBxAfDhxgHA5WRzxdXXL18UDBu1FA7BDK79QEr4w7Q (http://swordorwhip.com/?c=uThCBxAfDhxgHA5WRzxdXXL18UDBu1FA7BDK79QEr4w7Q)
Whips will win it is the natural order. 8)Pft, natural order.... =o= -pokes- Honestly...I just wants two games in one, or both as a hybrid =u=. Yes, that is the way.
Pft, natural order.... =o= -pokes-
If we're unknowingly voting between a metroivania style game or a classicvania game, (by choosing either sword or whip) I would be extremely upset, lol. They need to tell us such important things so we can make a decision we can live with. Besides, PoR had whips so all Metroidvanias aren't automatically swords... Uugghh! This is so vague.
Curious. What clan are you in?I wanna be both. So I voted Sword first, and then switched to Whip. because I'm badass....even though it doesn't work that way......I CALL THE MEMORY OF RICHTER UPON YOU!
I was thinking alongsides the lines that maybe sword users are more metroidvania orientated while whip weilders were more classic inclined. Ohh.. Good Gosh it feels good to be back! :)
I just like whipping over slashing. I'm very simple in this regard.Well, you can whip some butt...but you can't slash some butt XD (well you can but, it's certainly not common)
What does this suppose to mean?
"The illness feeds itself. Then you feed the illness. Then the illness feeds you."
Yeah, I guess. But I'm a little bit of both! Though I am maybe 60/40 whip/sword. But as for the actual game styles I am 50/50!
Yeah, I guess. But I'm a little bit of both! Though I am maybe 60/40 whip/sword. But as for the actual game styles I am 50/50!You know what, I think I wish there was a third choice.....EVERYTHING! (guess that would be Morris style since there's martial arts, subweapons, whips, sword, knuckles (OH GOD YES THE KNUCKLES), etc)
You know what, I think I wish there was a third choice.....EVERYTHING! (guess that would be Morris style since there's martial arts, subweapons, whips, sword, knuckles (OH GOD YES THE KNUCKLES), etc)
I agree with Everything. But it seems they don't want us to have everything as of this point.
Unless we keep all votes from all clans at a stalemate... 8)
"What does this suppose to mean?This just sparked something guys. I got a theory on this.
"The illness feeds itself. Then you feed the illness. Then the illness feeds you.""
I literally had this a second ago. And dang it it was the right choice I made!
The hype is BUILDING, don't let us down.
Also, so many shots fired to Konami LOL IGA > Hideo
The final quarter looms, Malphas the Mad. It is almost too late.
Of course you understand that this is not my final form. Two dimensions cannot hold me.
The First Scroll - The last front in an ancient war stretches across the bodies of the innocent.
Are the clans randomly assigned after a certain number of votes, or do they "upgrade" after even more consistent voting?
Because I've switched to sword to remove clan status a couple of times and gone back to whip, and I've gotten Bullwhip and Cat O' Nine Tails interchangeably. My name, Malphas the Mad, has remained constant, though.
I don't know about the random assignments.
I, on the other hand, is consistent with the clan name even after using several different PCs with different IPs but the name changes each time. haha. I still like the first name I got. Astaroth the Analog. I like analog stuff.
Too much demon power for anything but analog. Or would it be *two much demon power for anything but asterlog?
Got this one, too. I think there are subtle clues hidden in specific messages.
I am Ronove the Radical of the Katana Clan. I actually like that name.
EDIT:
YES, IGA. I WILL TAKE A DRINK. I WILL TAKE ANYTHING AT THIS POINT.
I got that too. lol Welcome to Katana!
From henceforth, we are brethren.
So wait a minute... I've been reading some stuff online...
How come nobody mentioned it was Tyrone Rodriguez who first linked swordorwhip.com?
Is is not obvious that the developer will be Nicalis and it will probably be 2D?
The only reasons SOTN isnt my favorite game of all time is because of Edmund Mcmillens Binding of Isaac.
One of the guys there made Castle in the Darkness and Tyrone worked on Castlevania Order of Shadows....
If this is the case.... I will be VERY happy.
Where did you get the link?
Here, of course. I was here when the whole thing started.I did read the post before the edit. Looks like we all have a lot to look forward to!
Wow I honestly didn't know that 99% of the board preferred whips over sword combat.
Whether that means you prefer classvania or metroidvania I don't know, but I'm seeing almost everyone who comments say they are voting for whip.
Make me feel like the minority for voting for sword lol.
That being said I do like Whip combat a lot, I feel it was done best with SCIV with the directional whipping mechanic.
But over all I just prefer the metroidvania over classvania as well as swords over whips.
say whaaat?
[img width= height=]http://s7.postimg.org/8mx4qjwfv/other.jpg[/img]
well metroidvanias do feature all sorts of weapons like spears,axes,hammers,guns etc.yeah thats for sure, tho i think this may hint that we're not actually choosing if the hero's gonna wield a whip or a sword after all
I'm confused by the "when I trust you with them" part...
I personally like the whip for a couple reasons:
-It's novel. Swords have been done to death by now. Even though whip-like weapons have also been done a lot, swords still are the "go to" weapon when you imagine the character.
Niche Gamer (http://nichegamer.com/2015/05/koji-igarashis-castlevania-spiritual-successor-is-further-teased/) sent out an update that 8-4 is not working on this. The plot thickens!
I see that as a win to be honest.+1 as a Becker. Not to mention I'm not a fan of a company that takes huge liberties when localizing content.
I'd like this to not go down the same path at MN9, seeing how that's turning out.
say whaaat?
[img width= height=]http://s7.postimg.org/8mx4qjwfv/other.jpg[/img]
edit:
looks like a new batch of quotes just became available:
"A new, vital heart, pulsing with the old blood."
-
"You will remain standing when the dust settles, or you will be the dust."
-
"The world falls down around us. It’s up to us few to build atop the rubble."
i probably noticed this just now but looks like whenever i click the whip the sword gets a red "-1" , did someone notice if did this would happen as well before or is something new? Im also getting often a message about a direct clash between my clan (Cat O' Nine Tails) and Katana Clan
edit:
there it is
-Is a narrow victory over Katana all you seek? You will have to work harder.
...the subtext tells me that these quotes in particular are a subtle shot...Good one!
i probably noticed this just now but looks like whenever i click the whip the sword gets a red "-1" , did someone notice if this would happen as well before or if is it something new? Im also getting often a message about a direct clash between my clan (Cat O' Nine Tails) and Katana Clan
edit:
there it is
-Is a narrow victory over Katana all you seek? You will have to work harder.
-Your clan has a narrow lead over Katana this battle.
Is is not obvious that the developer will be NicalisOh holy shit. Please, no.
I noticed it too. STOP HURTING MY CLAN
Oh holy shit. Please, no.
https://twitter.com/virtjk/status/595708872406540288
You fucking heard the man, people. MAKE IT HAPPEN!!!
Actually, FUCK IT, if this ends up being a real thing and not a hoax, I'LL MAKE IT HAPPEN.
Well, The Dog Kaufman just confirmed he's on the right team! Whip all the way!
Looks like I'm Purson the Persistent on Iron Flail on one of my other devices. :-) Astaroth the Awful on my cell.
OH-EM-GEE I so much want to know more!
You are a good Purson.
I'll see myself out.
I heard some people have different sprites for their weapons now, and a scroll and clock were unlocked in their inventory. Nothing has happened for me yet, and I accidentally ended up joining Clan Bullwhip.
I dunno about all of you, but I personally think it's kinda cool we all got these names. I actually quite like the name Ronove, however you pronounce that. Even if this winds up being... well, not what we want it to be... at least it's not empty-handed. Ish.
...I mean, it's not exactly the best consolation prize.
...At all.
...But at least I like it.
...Right?
As everyone has been saying their names, I am Eligos the Egotistic (lol) from the Cat O' Nine Tails clan. Former Bullwhip member, but as many, I betrayed the whip clans just to see what happens
Well at least this is 2D. I'd rather play "Sword or Whip" than a 3D Igavania on a shoestring budget.
Katana Clan?!, the eternal enemys of the Cat O' Nine Tails >:(
Well, i'm Decarambia the dirty Clan: Broadsword.
Sword or Whip is strangely fun, honestly. I don't even know why.Yeah. Maybe because it is so simple? And the quotes are witty jabs at Konami with Castlevania references all throughout.
This whole thing just oozes with the weirdness we've come to know in all the Igavanias. The what is just as interesting with the why in this, and it's just so mysterious that it's enjoyable.
Every time I read this: "The world falls down around us. It’s up to us few to build atop the rubble."
My head starts singing the tune of "As the world falls down" from Labyrinth.
I'm sure I will get proven wrong soon enough, but the way that flyer is phrased ("prepare yourself, alchemist" actually could suggest some kind of multiplayer aspect. Only MMOs and so on use that kind of rhetoric in their promotional material. If not, it would be a very odd way to refer to the game's main character.
#harmonyofdespair2
#harmonyofdespair2
That would explain the multiplayer mechanic in this teaser. I hope a combination, ala Souls: have the main game be whatever it is, and overlap a multiplayer system where clans fight for treasure, presumably in multiplayer dungeons. That stipulation would make the most sense for a 2D game.
New text!
"The moon looks lovely tonight, don't you think, Paimon the Passionate?"
"This game you and I are playing will soon be over. There will be another, if you're worthy."
"The scientists may be right. But the alchemists are powerful."
"What a wonderful night to have a-- but I am repeating myself."
"I am building a graveyard. Thank you for helping me dig."
"You are like me, I suspect. You listen when the night calls."
"The items are useful. They are revealing. They are no substitute for sheer numbers."
Some may not be exact since I got too excited to report. c_c
I still don't have the scroll on my cell, and I don't have the watch on either device. Anyone figured out how to get these?http://www.reddit.com/r/Games/comments/34w5hi/sword_or_whip_koji_igarashis_teaser_for_his_next/ (http://www.reddit.com/r/Games/comments/34w5hi/sword_or_whip_koji_igarashis_teaser_for_his_next/)
I wonder if those graphics (Igacula on the throne, the whip, the sword and so on) are just made for this site? I don't see the game having sprites like that... do you? I mean, sure Shovel Knight have some 8-bit sprites and looks cool, but... I'd like at least 16-bit goodness. And judging by the tiny screenshots on the PAX flyer, the game looks much prettier than these sprites. Also, the portrait of Igacula is radically different from the sprites. They don't go together at all. I hope it's going for THAT look, at least.
Do you think Ayami Kojima did the IGA portrait, btw? It wouldn't surprise me. Or is it just a modified Dracula from SotN? Have to check the original to be sure...
I hope that this game only has the multiplayer part as optional with the single player campaign having the full story.
I can't guarantee that I can play this game if multiplayer is required. Stupid slow internet....
I like how we are hoping for a game, making theories, while knowing nothing. And BOOM, it's a book. lol
I like how we are hoping for a game, making theories, while knowing nothing. And BOOM, it's a book. lol
I think a vast majority of the fanbase is looking for a great single player experience. It's what Castlevania is about, and it's what sets us apart from Call of Duty fans...Harmony of Despair = Call of Duty.
I like how we are hoping for a game, making theories, while knowing nothing. And BOOM, it's a book. lolI like how you guys keep ignoring that people already said it'll be a game and it's a kickstarter.
I like how you guys keep ignoring that people already said it'll be a game and it's a kickstarter.Humor anyone? ;)
Humor anyone? ;)I edited the post above
Just excited and the wait is killing.
Are we still aiming for the May 11th deadline?
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fpuu.sh%2FhFeGl%2F522053c59e.png&hash=7b8e021b5836bba8cac3bf444a4fbeb5)dshfskjfdghkjsdfkjgsfdg
I'm not sure if this has been comented on yet but...
Have you noticed how every day each clan has fought a different clan? IronFlail will have fought all other sword clans already by the end of today.
Now... What happens when there are no swords to fight against? Will Draculiga turn whips against whips?
Also, new lines:
How can you protect the ones you love when the thing that threatens them is inside you?
She runs from herself. What does she run toward?
"I am impressed with your skill. Careful you don't back-dash right into my trap."
"Be greedy with the moonlight now. For it may be some time before you drink of it again."
Ironic, isn’t it, that I can only destroy you with your help?
Eh??
Ironic, isn’t it, that I can only destroy you with your help?
Eh??
subtext reads hes trying to build a game with our help, that also challenges us & hard for us to beat
Okay now I think this MIGHT be something online-related. Just imagine if IGA has actually acquired the rights for Castlevania and has developed some kind of engine for you to create your own "igavania".
Just imagine.
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.ezimba.com%2Fwork%2F150508C%2Fezimba14497840482104.png&hash=28911f884d99fd4ddf3660da136d8ff3)
subtext reads hes trying to build a game with our help, that also challenges us & hard for us to beatI can only hope.
Anyway, that message sounds more like something that has to do with the actual Kickstarter. That we - the players - are meeting them - the developers - on Kickstarter to see what we can do together! The "New World" could just be a way to describe crowdfunding. Dunno.
I just hope whatever it is, to be on the 3DS or NEW 3DS. I want beautiful side-scrolling, RPG, Castlevnia-ish, ENORMOUS game.
And here is the 5th
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FpajEF1B.png&hash=bea3c4a8856c2b0192c159455134abf9)
I'm surprised the term "Igavania" is used throughout this at all. It may very well be something that the Castlevania Dungeon came up with in the first place.
Did you guys see this on the neogaf thread,
Take the following with a MOUNTAIN of salt, but the following comes from /v/. I will quote it verbatim.
"It's real. Game is going to be called Bloodstained: Ritual of the Night. Kickstarter goes live May 11th. Main character is NotShanoa named Miriam. She has rune tattoos on her body. NotAlucard will be named Gebel.
Screen cap this."
The same user mentioned Michiru Yamane is on board as composer.
This is probably the first time in 7 years I've been excited for a (Not)Castlevania.Same here. Too bad I can't help but feel it being most likely a (Not)Castlevania puts a slight damper on things. Then again, maybe this will turn out to be more interesting. I'm already glad it's not more LoS.
Same here. Too bad I can't help but feel it being most likely a (Not)Castlevania puts a slight damper on things. Then again, maybe this will turn out to be more interesting. I'm already glad it's not more LoS.
edit: By the way, won't they get in trouble using that edited SotN artwork on the website? It has IGA's face pasted on it, but it seems like something petty to get sued over.
Same here. Too bad I can't help but feel it being most likely a (Not)Castlevania puts a slight damper on things.That's inevitable when you've become so attached to a series for a long time.
As long as I can equip notShanoa like a notBelmont, then I'll be set.This is the dream for me right now too.
i wouldn't necessarily call it like coke/pepsi or marvel/dc, as those companies have more of a friendly rivalry relationship going on for decades. iga doesn't even have his own company(yet) and if he did it would take years to get as huge as konami is(was)
but as 4 copyright infringement, look @ mighty #9 which is essentially megaman rebooted, yet Capcom never put a seize & desist order out or anything so i think iga will be fine in this regard
however, that doesn't mean i want him to rehash the Dracula mythos. he should draw heavy on Japanese mythology like he did with aria, so many other cultures have their own demonic deities that have yet to be realized & this is a perfect opportunity for iga & team to take advantage of that
Sword or Whip @SwordOrWhip 3 minutes ago
All who have been crafting adventures in my absence: Join us.
Sword or Whip @SwordOrWhip 3 minutes ago
All who have adventured in my absence: Join us.
"I will return on Monday with allies. I request your presence. Firmly.
#Igavania Mania
Hosted by Twitch and Kinda Funny Games
May 11th from 11am - 7pm PST"
https://twitter.com/SwordOrWhip/status/596801275062128640 (https://twitter.com/SwordOrWhip/status/596801275062128640)
So exciting! :D
Anywho, in the event that this game proves to look awesome enough to fund (my hype won't let me think otherwise) how much are you guys planning on donating? $20 is my minimum so far; more will depend on goals, a certain amount to get the beta if available, ect.
Thank you and welcome to the board.
Estebant = Vepar the VehementMarax the Messy here.
Theplottwist = Leraje the Limber
Shelverton = Belial the Bleak
Oniros = Furfur the Fine
Beingthehero = Orias the Outcast
Shiroi Koumori = Astaroth the Analog
Jop = Leraje the Loagy
Kingshango = Furfur the Fall
Kaori = Corcell the Craggy
AxeLord = Glasya the Grubby
Somanyte = Decarabia the Destroyer
Dracula9 = Malphas the Mad
Neobelmont = Forneus the Frigid
Nagumo = Dantalion the Dodgy
Whipsmemory = Amy the Aggrieved
JR = Seere the Surreptitious
Kamirine = Zepar the Zippy
tatteredseraph = Gaap the Grisly
theANdROId = Astaroth the Awful/Purson the Persistent
Claimh Solais = Ronove the Radical
The Puritan = Caim the Crumbly
Flame = Dantalion the Demented
Necklace of J = Gremory the Green
DonBorrelli = Eligos the Egotistic
TheCruelAngel = Paimon the Passionate
Dark Nemesis = Decarabia the Dirty
Estebant = Vepar the VehementBune the Boorish here
Theplottwist = Leraje the Limber
Shelverton = Belial the Bleak
Oniros = Furfur the Fine
Beingthehero = Orias the Outcast
Shiroi Koumori = Astaroth the Analog
Jop = Leraje the Loagy
Kingshango = Furfur the Fall
Kaori = Corcell the Craggy
AxeLord = Glasya the Grubby
Somanyte = Decarabia the Destroyer
Dracula9 = Malphas the Mad
Neobelmont = Forneus the Frigid
Nagumo = Dantalion the Dodgy
Whipsmemory = Amy the Aggrieved
JR = Seere the Surreptitious
Kamirine = Zepar the Zippy
tatteredseraph = Gaap the Grisly
theANdROId = Astaroth the Awful/Purson the Persistent
Claimh Solais = Ronove the Radical
The Puritan = Caim the Crumbly
Flame = Dantalion the Demented
Necklace of J = Gremory the Green
DonBorrelli = Eligos the Egotistic
TheCruelAngel = Paimon the Passionate
Dark Nemesis = Decarabia the Dirty
What if he makes a Castlevania game with crowdsourced sprites and stuff? That would be insane!
Sword or Whip @SwordOrWhip 3 minutes agoThis is it. This is when I become poor again. :D
All who have been crafting adventures in my absence: Join us.
Sword or Whip @SwordOrWhip 3 minutes ago
All who have adventured in my absence: Join us.
"I will return on Monday with allies. I request your presence. Firmly.
#Igavania Mania
Hosted by Twitch and Kinda Funny Games
May 11th from 11am - 7pm PST"
https://twitter.com/SwordOrWhip/status/596801275062128640 (https://twitter.com/SwordOrWhip/status/596801275062128640)
So exciting! :D
May 11th from 11am - 7pm PST"
I just want to know when Dave Cox announces his own Kickstarter to reboot IGA's kickstarter, but make it more edgy and raw.
"Forget everything you know about Kickstarter."
There's absolutely nothing else on the immediate horizon I wanna buy anyway,
You know, I wonder if there's any chance for the CV Dungeon to be represented in this new game, since we've been the top CV fansite for so long. Maybe there'll be a handsome foreign vampire hunter character named Jorge, with a magic talking cat sidekick named Gunlord. :3
I'm Foras the Frigid, clan: Cat O' Nine Tails ;)
@Charlie Walden: Welcome to the Dungeon! Don't worry about your grammar, we are an international site, we understand.
do you eat pizza at all?
Iga posted this on facebook : Koji Igarashi traveling to San Francisco from 成田空港ANA Suite Lounge
3 hrs ·
"...But what is a hero?"A MISERABLE LITTLE PILE OF- *shot*
@Kirie: Welcome to the Dungeon as well! And hooray for having another female on board. :)
Heeeeey.... I wanna join too as a white bat familiar. hehe. ;D
Halphas the Hard from Rapier Clan here.
-ShieldRod + Alucard ShieldWe wish. The lastest Devs Play Video just warmed me up on IGA so much, I... want him back.. (oh, my mouth). Sadly Konami's current affairs are a complete circus so our series is probably as good as dead, so we'll have to resort to him as the savior of the Castlevania spirit.
-Crissaegrim
Castlevania Sotn 2? Pzzzz be it..
What do you think guys Sotn 2 could be a chance? Let me know..
All I need now is a screenshot of this game, just to get a rough idea of what it is, and then I'll pour my wallet all over this.
What if it's 2.5D like DXC?
Would you guys rather have sprites or 3d models on a 2d plane?
I was thinking sure it only be 6 items.What does the blue note say?
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F4eotZg7.png&hash=744c7b47a1ec4409d2dfef1e7fc36283)
What does the blue note say?
I was thinking sure it only be 6 items.
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F4eotZg7.png&hash=744c7b47a1ec4409d2dfef1e7fc36283)
I had an unpleasant thought.... If this game is being published by Nicalis...
Inti Creates @IntiCreatesEN 12h12 hours ago
President @t_aizu and Int'l Affairs Coordinator @MegaMatt77 are off to San Francisco! Why? It's a secret to everyone.
Inti Creates might be the developer?Perhaps.
Inti Creates might be the developer?
I'm pretty sure Nicalis is in no way involved in this. But it'd be cool if they were :)
Jop explain what you are doing to get all these!
From Steven Campos' twitter:
https://twitter.com/StevenCampos/status/597269896372686849/photo/1
IGA's in the US.
The Fifth Scroll - You must understand him. It is difficult to empathize with humans when you are no longer human yourself.
The Sixth Scroll - She remembers nothing. But she is human enough to imagine a future.
Tomorrow's the day.
http://www.timeanddate.com/countdown/to?msg=IGAVANIA&p0=198&year=2015&month=5&day=11&hour=14&min=0&sec=0 (http://www.timeanddate.com/countdown/to?msg=IGAVANIA&p0=198&year=2015&month=5&day=11&hour=14&min=0&sec=0)
EST countdown
Also, two more scrolls appeared, from GAF;
Definitely sounds like Alucard and Shanoa, which means the rumor of notAlucard and notShanoa being the protags may be true.
No, it wouldn't be. Nicalis would be a big red flag to this game.
Explain o.O ?
So... The whole thing about the 11th, and how he supposes we can watch. Well, I have to go to work...and I don't work in a place where watching at work is possible. I don't suppose someone could somehow record whatever we're watching so I don't miss it?It's a livestream, they'll probably have a recording of it after it's done being broadcasted.
Why does it have to be 2am when the live stream starts in my country....
I might catch the latter third, maybe that's the point where they'll do the announcement for a KS.
I hope they put time stamps on the recorded version so that I can just pick and choose what to watch. I am particularly interested in the IGA interviews.
Gebel.
I found it to be a weird name.... Did a google search and came up with this:
https://www.houseofnames.com/gebel-family-crest (https://www.houseofnames.com/gebel-family-crest)
So it's a surname.
Humm, got a question. After 41 pages of this thread has no-one thought about how this is not a Castlevania game, yet it's being discussed in the General CV section rather then in Gaming 101? Just thought I'd throw this in there :-\
What worries me with all those similarities is that Konami decides to take action against IGA's game.There have been dozens of Castlevania clones though, and Konami will probably continue to invest their focus in Lords of Shadow anyway.
There have been dozens of Castlevania clones though, and Konami will probably continue to invest their focus in Lords of Shadow anyway.
This is assuming they want to keep making games, and it seems to be a resounding "no" sans Metal Gear.They want to completely drop out of the console market, and IGA said Konami's continuing focus on casual software is what led him to quit the company.
"There may be plans for "social" elements and "freemium" content. Hopefully tomorrow shows otherwise."
"- 2.5D
- Story takes place during Industrial Revolution, church worried that demons will invade if science prevails
- NotShanoa, NotJonathan and NotAlucard are the characters I saw."
"Yamane is in. So is the main programmer from the GBA/DS games. I believe he directed Harmony of Despair."
"Miriam's hair is dark brown. Shoulder length. Don't recognize the artist, but reminded me of OoE. Miriam is the protagonist."
"From what I've seen, it looks like OoE in 2.5D."
"From what I was told, drops are used for crafting skills and items. Seemed like Aria/Dawn with a middleman step."
"Okay, I'm done for the night. Last bit of info is that Fangamer is doing the merch."
Industrial Revolution...= hehehe nice timeline.
NotShanoa, NotJonathan and NotAlucard= hmmm... IGA's going for his dream game ala Drac's Curse. Maybe there's a NotGrant?
Yamane= Oh yeah!!!!
"There may be plans for "social" elements and "freemium" content."= Oh god.... please no. What's with all those freemium content nowadays? Back in the day, games were shipped out whole and complete.
I just hopped out the bed super early like the game was revealed and I come to find out it wont be revealed in another 8 hours.
Great, now what am I gonna do for 8 hours? ???
I will reserve judgement on it being 2.5D until I see it. I normally don't mind it and DxC looked good, considering it was a PSP game. I just hope it looks better than MN9 does (unless that took a turn for the better). Obviously not expecting NSMB levels but still.
If Inti Creates is developing the game, you can bet is going to be like Mighty No9,
I really, really hope not.
I really, really hope not.
Each inventory item you unlock with your fellow backers will change the Kickstarter, from unlocking the basement stretch goals to getting IGA to cosplay for your amusement.
It is said that his real purpose in summoning the castle was to give Miriam a place of her own, but as his Magi-crystal disease progressed, he soon forgot his own reasoning. The more he surrounded himself with hell-spawn, the quicker the magi-crystals engulfed his body. He continues to plot the downfall of man, and how to best convince (or use) Miriam to achieve his dark ambition.
WHY 2.5D?
IGA decided to go with 2.5D for this project for both financial and artistic reasons. All decisions in game development involve trade-offs, and for Bloodstained a 2.5D world built on Unreal Engine 4 was the right choice to balance development time, graphical fidelity, budget, and scope.
At the same time, IGA is very excited about exploring the paths a 2.5D style opens up within the classic Igavania formula. As he begins a new chapter of his career as a developer, he's looking forward to trying things that will enhance, rather than detract from, that core gameplay.
Still, though, we would never discount the fans' love for that classic style. The development team is looking forward to working with backers every step of the way to decide on custom shaders that will give the game a distinctive, hand-crafted look. Games like Guilty Gear and Strider are proof that 2.5D can be handled in a way that honors a classic aesthetic while allowing for new possibilities; that’s what IGA hopes to achieve with this project.
And of course, since it's an Igavania game, the 2D gameplay and feel are nonnegotiable.
Still, though, we would never discount the fans' love for that classic style. The development team is looking forward to working with backers every step of the way to decide on custom shaders that will give the game a distinctive, hand-crafted look. Games like Guilty Gear and Strider are proof that 2.5D can be handled in a way that honors a classic aesthetic while allowing for new possibilities; that’s what IGA hopes to achieve with this project.
They already almost made 100k and it's only been like what, 20-30 minutes?
EDIT: Scratch that $115,497 just now lmao
NOW WHERE ARE MAH WHIPS? I SAW A LOT OF SWORDS, BUT NO WHIPS. JOHANNES? I WANT TO PLAY JOHANNES.
NOW WHERE ARE MAH WHIPS? I SAW A LOT OF SWORDS, BUT NO WHIPS.(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FBYUoB21.png&hash=031e3511a42ecaab8d141a8dc4bad2de)
Of course Kickstarter doesn't have PayPal support. *reluctantly applies for creditcard*Actually, this is the Paypal link for the Kickstarter. https://fulfillment.fangamer.com/bloodstained (https://fulfillment.fangamer.com/bloodstained)
I'm planning on backing for $300 because I like autographs. I don't particularly care for the map and the rest is out of my price range/embarrassing.
http://www.polygon.com/features/2015/5/11/8576141/koji-igarashi-day-in-the-life (http://www.polygon.com/features/2015/5/11/8576141/koji-igarashi-day-in-the-life)Man, I am done with Konami.
Here's a cool tie-in article by Polygon. Some interesting Castlevania tidbits - the 3D Alucard game was not coming along well, and yeah, his 2D Castlevania projects were canned when they brought on MercurySteam. RIP 1999, at least we'll always have operation akumajo's terrible script in our hearts...
Actually, this is the Paypal link for the Kickstarter. https://fulfillment.fangamer.com/bloodstained (https://fulfillment.fangamer.com/bloodstained)
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FBYUoB21.png&hash=031e3511a42ecaab8d141a8dc4bad2de)
Man, I am done with Konami.
The 2.5D makes me a bit worried... specially because it's Inti Creates (MN9 isn't looking that good). But it all depends on what shaders they'll use on this game.2.5D can be good.
http://www.polygon.com/features/2015/5/11/8576141/koji-igarashi-day-in-the-life (http://www.polygon.com/features/2015/5/11/8576141/koji-igarashi-day-in-the-life)
Here's a cool tie-in article by Polygon. Some interesting Castlevania tidbits - the 3D Alucard game was not coming along well, and yeah, his 2D Castlevania projects were canned when they brought on MercurySteam. RIP 1999, at least we'll always have operation akumajo's terrible script in our hearts...
Man fuck Konami up the ass with a bloody flaming pike.(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.thecoli.com%2Fstyles%2Fdefault%2Fxenforo%2Fsmilies%2Fpacspit.gif&hash=daf8f01c11b06f33927a05888ff87316)
So when do you pick your platform? Is it right after you pledge, or what? I'm using the PayPal version so if anyone used that, it'd be helpful to know. I don't wanna wind up accidentally getting a PC copy since I know my computer wouldn't be able to run the game (since it's being developed with current-gen consoles in mind).You'll receive emails. Kickstarter have some plugins for the post-fund phase that handle this type of thing. You (probably in this case) can up your pledge, even.
I really hope the game will be much better than the first image posted. I see many people are excited with the art for Miriam but for me Shanoa is waaaay better!
I hope the game development goes well and I don't want the game to look so generic and cheap :(
Don't get me started on MN9 though, for everything it was promised and how much it made it looks like a big disappointment. I was raising like 100 eyebrows when they announced the cartoon franchises before the game was even finished, left a bad taste in my mouth. That and having to cut out being able to steal parts/transformations from enemies and not bosses due to budgeting? Yeah, nah.
I've lost Stream footage until now. I've lost important info about this game and IGA or no?
I'm sad some people won't pledge yet based solely on IntiCreates being involved and MN9 instead of IGA being the lead and pretty damn good with making games on a budget, reused sprites be damned.I haven't pledged because I want to see gameplay first. The game is absolutely going to get funded, I respect IGA and trust him but I need to see the game first before I get truly excited.
Where are people getting all this info on Mighty No. 9 not going to be good?!People are judging a platformer being bad purely on its visuals in 2015. What a time to be alive.
Did I miss something?
Where are people getting all this info on Mighty No. 9 not going to be good?!Gameplay footage that has been released shows off some very uninspired and often flat level design. It just doesn't look fun, I would love to be wrong but I doubt much will change.
Did I miss something?
Over $400,000 already....Publishers are often very wrong, the industry is a mess and it shouldn't be like this at all.
I guess the publishers were very very wrong about there being no demand for an Igavania.
Publishers are often very wrong, the industry is a mess and it shouldn't be like this at all.
I am super happy about this and quite excited.
And it makes me too excited, actually. Like, what if this gets its own franchise? A "Bloodstained" franchise? Are we going to remain the Castlevania Dungeon if CV dies out? Are we going to reform into the Bloodstained Dungeon?! WHAT'S GOING TO HAPPEN?!
I am super happy about this and quite excited.I wouldn't say it needs to change, but if we get a new IGAVANIA franchise out of this, it might be nice to have a sub-forum dedicated to it.
And it makes me too excited, actually. Like, what if this gets its own franchise? A "Bloodstained" franchise? Are we going to remain the Castlevania Dungeon if CV dies out? Are we going to reform into the Bloodstained Dungeon?! WHAT'S GOING TO HAPPEN?!
Can't say I'm impressed by the artwork, the designs look kind of childish to me.
2'5D Is not really justified, as I see it. I think IGA should have been more confident about the founding, and take the pixel route from the start.
At this point I'm backing this for sure, but I hope this designs grow on me somehow, or get some more mature approach at some point. OoE was the perfect blend of manga and a more realistic, westen style, both in character proportions and clothes design without all this "Sakura Cardcaptor" stuff all over it.
I am super happy about this and quite excited.
And it makes me too excited, actually. Like, what if this gets its own franchise? A "Bloodstained" franchise? Are we going to remain the Castlevania Dungeon if CV dies out? Are we going to reform into the Bloodstained Dungeon?! WHAT'S GOING TO HAPPEN?!
And if you read the Polygon interview, IGA had that idea first which later became the Combat Cross for LOS and Lords of Shadow was the original name for the 3D SOTN 2 project that was originally for the PS3!That's...
I wanna try to make a Miriam sprite so we can fit her into the forum banner.
Symphony of the Night Producer's New 2.5D Platformer Funded in Under Four Hours
The campaign went live at 10 AM PDT / 1 PM EDT and reached its $500,000 target at 1:34 PM PDT / 4:34 PM EDT.
Funding will continue until June 12, leaving plenty of time for additional money to come through to help unlock Ritual of the Night's various stretch goals.
They include the following:
$600,000 -- Artbook upgraded to hardcover
$700,000 -- The introduction of a second playable character
$800,000 -- A "Nightmare" difficulty mode
$850,000 -- Voice acting from Metal Gear Solid veteran David Hayter
You can secure a digital copy of Ritual of the Night for a minimum pledge of $28. Now that the $500,000 target has been met, backers will have the option of selecting a physical disc across all platforms.
In Ritual of the Night, you play young orphan girl named Miriam who has been scarred by an alchemist curse. The game is set in a "demon-filled castle," not unlike Igarashi's most iconic work, 1997's Castlevania: Symphony of the Night.
Ritual of the Night is scheduled to launch in March 2017 across PC, Mac, Linux, Xbox One, and PlayStation 4. Explaining why the game is not coming to Nintendo platforms, developer Inti Creates
said: "We can't afford to create the two separate versions of this game that would be necessary to make it run on every console." (Unreal Engine 4 supports PC, PS4 and X1 right out of box.)
At the same time, the developer teased: "We've heard legends about a remarkable treasure hidden in the castle basement..."
That is exactly what IGA said. He wants this a franchise to take over the IGAVania type of game.
You know what else, the main character has a whipsword. Ha!
And if you read the Polygon interview, IGA had that idea first which later became the Combat Cross for LOS and Lords of Shadow was the original name for the 3D SOTN 2 project that was originally for the PS3!
And if you read the Polygon interview, IGA had that idea first which later became the Combat Cross for LOS and Lords of Shadow was the original name for the 3D SOTN 2 project that was originally for the PS3!
GOSH DANGIT STOP STEALING MY IDEAS.
Should we move this thread to the other forum for games that aren't Castlevania?
Should we move this thread to the other forum for games that aren't Castlevania?
Bloodstained is Castlevania ascending into a new worthy form ^.^
the Demon's Souls fans keep Demon's Souls, Dark Souls and Bloodborne together in their communities, even though they are 3 separate franchises, they are still in essence the same in a sense.
Should we move this thread to the other forum for games that aren't Castlevania?
So far, I think this game deserves to be included in the forum's CV section. That may change in the future as more info and gameplay is released. But as is, it seems to at least be a stepchild of the series. (Which is basically what Lords of Shadow is also.)I agree but maybe if Bloodstained becomes its own series, then it an have its own section here in the forum.
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.ezimba.com%2Fwork%2F150512C%2Fezimba14497878015704.png&hash=d836c9d55ec22ef50fc3a0fd7d3229f2)
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.ezimba.com%2Fwork%2F150512C%2Fezimba14497878015704.png&hash=d836c9d55ec22ef50fc3a0fd7d3229f2)Oh damn yours is way better than mine, nice!
I imagine we'd create a sub-forum for Bloodstained specifically, or allow it in general since Iga is the champion behind it. Does the MM community allow MN9 discussion? King's Field with the Souls series? I don't know, but with how in-line BS:RotN (Rotten Bullshit?) is with a lot of CV titles I think we'd be crazy not to allow it.
So far, I think this game deserves to be included in the forum's CV section. That may change in the future as more info and gameplay is released. But as is, it seems to at least be a stepchild of the series. (Which is basically what Lords of Shadow is also.)
Bloodstained is not Castlevania.
However, as its spiritual successor and hitting all the right CV notes, I can give it its own thread in HG101.
We have to treat it similarly to how we did Bloodrayne Betrayal and other non-CV titles that capture the same feeling.
putting it on the same boat as bloodraybe betrayal just because it is not titled Castlevania, feels somewhat insulting towards IGA and Bloodstained. :P
Let's face it, this is the only CV we're getting from this point on. I say keep it where it is for now.
but IGA is creating this! the very person that kept Castlevania pumping since SOTN.
putting the Bloodstained board within HG101 is like stuffing it in a closet. :o
putting it on the same boat as bloodraybe betrayal just because it is not titled Castlevania, feels somewhat insulting towards IGA and Bloodstained. :P
i dont think this forum should change its name to "bloodstained dungeon." thats a bad idea. people still love castlevania games & castlevania games is what brought us all together, so the forum should always be known as "the castlevania dungeon" despite the series being on permanent hold/near death
We should rename the site Gunlord's Blog.
I'd love it now if Konami were to sheepishly hand over full rights to Castlevania, admitting defeat, to our dark lord Draculiga.
I'd love it now if Konami were to sheepishly hand over full rights to Castlevania, admitting defeat, to our dark lord Draculiga.
i think it would be phat if instead of them handing/selling the franchise, konami would decide to create 1 last cv game & we the fans would be forced to decide which "does it better"
i think it would be phat if instead of them handing/selling the franchise, konami would decide to create 1 last cv game & we the fans would be forced to decide which "does it better"
10000+ backers
750000+ usd
WOW!
Perhaps the success of this Kickstarter may convince Konami there is still some leverage in 2DVania, but it's very hard to be optimistic about Konami these days.
I would probably pick Draculiga out of spite.
Perhaps the success of this Kickstarter may convince Konami there is still some leverage in 2DVania, but it's very hard to be optimistic about Konami these days.
Wow, Yamane and Yamada's attitudes about the music is great. The fact that Yamane apparently said it was her condition for egtting on board behind this is very epic.
Companies like Capcom and Konami don't think rationally in my opinion, they would rather let their series fade into obscurity rather than admit they where wrong and pounce at a chance to win their fanbase over again.
thats cuz theres ltierally no middle grownd anymore. if its not a triple AAA high budget success than these companies cant survive. spending all these times & resources into these Hollywood-budget titles that, while profitable, dont reach call of Duty numbers which most of these companies want.
witch is why the gaming industry is on the verge of a crash. capcom is just a shadow of their former self these days
The fact she basically is encouraging remixing & live performance covers and uploading them to our heart's content....that right there is why she's my favorite.
And it shows how much freedom she'll be taking advantage of now that she's under a corporate heel and in terms of decrees from Igarashi, he only said "make it catchy". (which I loooooooooooove)
Edit: Lol, just a thought..... what if Konami ended up outsourcing an official Castlevania game to Iga, before deciding to let him keep the series? XD
what if their last game was... 1999
and yuo guys had to choose. castlevania 1999 or bloodstained???
I am a very happy Tatt right now. I can't play instruents aside for sing a little, or do digital remixes, etc, but I love this sort of thing. Castlevania music, from Classicvania stuff right up to Lords of Shadow, lives on my ipod, which mainly lives in my car these days. I've been a frothing loon for Castlevania music ever since I discovered the series back in the early 2000s. I can't wait to be able to get these songs from Bloodstained in Dracul (my car).
it was partially Kojima's fault since he supported mercurysteam, which is also to blame trying to cashgrab the Castlevania franchise and just looking to make money (just like how Ninja Theory didn't care about ruining DMC
reputation, they were just after money and fame. not taking care of the franchise's foundations, lore and design.
trolling the fanbase since they will get paid under contract anyways.),
but Kojima pushed Konami to choose MS (a very horrible choice) instead of IGA.
Kojima overrates western developers and underrated Japanese talent. Hideo doesn't even care about the Metal Gear series much since MGS3, so Castlevania means nothing to him, he just sees the industry more as a science instead of an art, and MGS is the only thing he understands. )
but anyways, this actually worked out better for IGA, since Konami is out of touch with the industry anyways,
and IGA can do more outside of that. full 3D Castlevania just doesn't have the full team, budget and resources to do it right, so 2D and 2.5D are much more adaptable to IGA's style, and the greatest in the series are 2D.
You see even legendary series like Street Fighter use 2.5D instead of full 3D. can full 3D be better for the series?
it can be, but it could be at the expense of the series gameplay fundamentals and level design strengths.
What do you guys think are actually the odds of seeing a Wii U Release?
The art sucks (WHy not Ayami? Why?) But I'm super excited! Totally on board for not-Castlevania!
What do you guys think are actually the odds of seeing a Wii U Release?
I wonder what would be revealed when they hit a million USD?
The art sucks (WHy not Ayami? Why?) But I'm super excited! Totally on board for not-Castlevania!
No clue, but I wouldn't put it past this mark being reached in the next couple of hours.
I'd love to see more backwards compatability, surely this style of game could be supported on say, a PS3 or xbox360?
I wouldn't say the art sucks....its pretty beautiful in my opinoin, but is it better than Ayami?I agree its not Ayami but it still looks great
Definitely not.
It states on the Kickstarter page that she had other commitments.I know. I'd take Masaki Hirooka then, the art is truly amateur-ish.
I know. I'd take Masaki Hirooka then, the art is truly amateur-ish.
That Michiru song gave me the shudders tho.
I know. I'd take Masaki Hirooka then, the art is truly amateur-ish.
That Michiru song gave me the shudders tho.
I know. I'd take Masaki Hirooka then, the art is truly amateur-ish.
No, it's really not.
Who knows...Kojima might even find time to contribute a bit of art herself.
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.ezimba.com%2Fwork%2F150512C%2Fezimba14497878015704.png&hash=d836c9d55ec22ef50fc3a0fd7d3229f2)
Here is the sprite alone.
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.ezimba.com%2Fwork%2F150512C%2Fezimba14497858598404.png&hash=dae1d29ec1108e72317fc73d5627341c)
Well the game is still in the very early development faze right now, who's to say that Ayami Kojima can't show up at some point down the road (once her commitments are done) and take over the artwork?
I hope that is the case, nothing wrong with this artwork but having Kojima back would just be the icing on a already delicious cake.
That's an extremely unprofessional way of handling the artwork, though. If there is another artist creating art for the game, and hell, they are in the middle of it, they shouldn't just replace the artist. As much as I love Ayami, if IGA let it slide and they got rid of the current artist when they've already put out pieces, I'd lose respect for IGA.I like the artist.
never said the current was bad. I said I adored the current art. And I agree. Miriam is indeed a cutie.
That's an extremely unprofessional way of handling the artwork, though. If there is another artist creating art for the game, and hell, they are in the middle of it, they shouldn't just replace the artist. As much as I love Ayami, if IGA let it slide and they got rid of the current artist when they've already put out pieces, I'd lose respect for IGA.
Source please.http://www.polygon.com/features/2015/5/11/8576141/koji-igarashi-day-in-the-life (http://www.polygon.com/features/2015/5/11/8576141/koji-igarashi-day-in-the-life)
Snake is in!
Hmmm... I can possibly make a cross stitch work out of Gebel... but I need a cleaner image.
I have no idea why there's so much hate of the artwork.
Yeah, it's not Ayami Kojima. (actually, who is the lead artist?) IGA tried to get her and couldn't.
But this art style seems like it is a mesh of Rondo of Blood and Order of Ecclesia. I don't see how that's a bad backup.
So IGA decided to create another protagonist who is not only a female, but is also a whip wielder?? YES!! IGA, you're getting better and better at this.
I've been watching the podcast and IGA says that this game would take 18 months to 2 years to make.Sounds reasonable.
SotN took about 3 years.
DO IT! I would!
Hmmm...(blush)IGA mentioned in the podcast that there would be secret bosses which would be unlocked as more money enter the KS. They still can't update it now since they are busy with the stream.
Anyways, now that Hayter's in, what are the next stretch goals? Did they say?
Sounds reasonable.
Halloween 2017?
The image would make a very difficult pattern as of now with numerous minute color changes. The same trouble I went through with Nocturne Alucard. It would take a long time to finish. Unless someone can more or less get a less blurry picture at zoom levels...
It's an issue with my Allie pattern that I sent you. Lots of minute colour changes. Especially tricky to see what's going on around his lower face and neck/shirt collar. It's why the first page took me so long. But worth it! :DI know. A full color palette is my aim. Maybe a face icon would be better for a faster project. I'll think about it.
Yup, $1 million mark easily in under 24h. They've reached the 900K mark already.
@Crisis: swordorwhip.com has the twitch stream
I know. A full color palette is my aim. Maybe a face icon would be better for a faster project. I'll think about it.
Is this a record for KS for video games?
New stretch-goals: https://ksr-ugc.imgix.net/assets/003/774/284/fe4d0c62145dd6c9d9152feb3464d7b6_original.png?v=1431394618&w=700&h=&fit=max&auto=format&lossless=true&s=df89d439bb92ec3538fc58f84f1f8104Lol @ cheat codes. But local co-op is worth shooting for.
I wonder if they might possibly get Hideo Kojima on board too, somehow. Kojima and Kojima...;o
Wow! Exciting stuff! Instead of working all day, I spend the day with my migrained head buried in my pillows. After a quick look at the KS, I have two questions:I ALWAYS Get the physical copy, one con about DLC games is that if your account ever gets comprised (For whatever reason) i.e. DLC getting removed by update errors etc., there have been instances where players were forced to rebuy DLC or look at Silent Hills . Who is to say that a company could not remove DLC from their consoles (that you bought) in the future. (I see it on the horizon somehow.) All that I "bought" but you "own" gets muddy.
1 - Any opinions on physical vs. digital copies? I see that plans offer one, the other, or both. Why would someone want both? Isn't one or the other just fine?
2 - I don't have time (or desire yet...still fighting off the migraine...it's a doozie!) to catch up on 10+ pages...would someone who's been here tell me what's the general consensus? Good, bad?
This thing they're saying in the stream about what art is going to be used for the slipcase for the $100+ tiers....they're saying it's going to be a secret and still in the works and "very exciting".
If there was going to be Kojima artwork....that'll be my vote as to where we see it. Here's hoping I'm right. I'll call it now.
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.ezimba.com%2Fwork%2F150512C%2Fezimba14497878015704.png&hash=d836c9d55ec22ef50fc3a0fd7d3229f2)Post this on the Bloodstained tumblr. It'll help unlocking things on the campaign.
Here is the sprite alone.
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.ezimba.com%2Fwork%2F150512C%2Fezimba14497858598404.png&hash=dae1d29ec1108e72317fc73d5627341c)
Post this on the Bloodstained tumblr. It'll help unlocking things on the campaign.
WHY ISN'T SIMON IN THAT PIC GOSHGIBLETS
Because he's not Igavania... But I'll remix this picture.
Post this on the Bloodstained tumblr. It'll help unlocking things on the campaign.Oh man, the feels...
a classic stage-by-stage mode with scoring
You can post it dear.
I saw someone post a pixel art of Miriam together with Alucard.
Well at this rate Co Op is definitely happening, now all thats left is for them to add more goals.I really want a mode similar to the Training Hall in OoE.
The only likely ones i can think of is new costumes for the 2 playable characters,time attack mode, or boss rush mode.
New costumes! New costumes! Maid outfit for Miriam! :D :D :D
Aside from that, what would be really cool is if they included characters from other games. Like how PoR had Sisters mode, maybe they could have Shantae or Shovel Knight or Mighty No. 9 modes :D
what if their last game was... 1999
and yuo guys had to choose. castlevania 1999 or bloodstained???
I could see stuff with MN09 happening, considering Inti Creates is working on both games.
Is there any gameplay video of the game yet?
TO be honest, I'm worried for pictures of the game I did not like consept picture at all. Hope bloodstained: ritual of the night looks like DS CV same style.
WHY ISN'T SIMON IN THAT PIC GOSHGIBLETS
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Fs2s6Ved.png&hash=ead6d39456a8dc4d6a58b8fa844556a9)
Better?
Nalling it, gebel wont be the main villain. He will be the "brainwashed/corrupted comrade". He summoned the castle, but some other alchemist, probebly the creator of the curse in the first place or something, will likely be the main villain behind Gebel.
Gebel will then likely become the Alucard of any future installments.
Im very curious how IGA plans on making this franchise. alchemical crystal curse doesnt seem quite as simple to work with as just "lolvampires" Dracula.
I would love a PS3 version (because I'm too poor to buy a PS4 lololol)
I called it first u.u
And also called that the villain is Johannes. He will pull a Barlowe all over again.
I mean, the fact that Gebel is the "curse's source" and that the heroine is also cursed, but Johannes is the only one clean and helps staggering Miriam's curse on her quest makes me think that Johannes is doing it merely so Miriam can destroy Gebel because "only someone cursed can destroy the curse" or something to this effect, and Johannes wants to become the Demon Castle's master, but only someone profoundly corrupted like Gebel could summon it.
This will be like retelling Lament of Innocence, I predict.
Look at Gebel, for god's sake. He's too obviously "villainesque" and Johannes is too obviously "goody two shoes".
Knowing IGA, yeah, this is a likely route.
There would be a 2nd player option and Gebel is the most likely candidate for this.
but the Steam PC version will do.
Knowing IGA, yeah, this is a likely route.
There would be a 2nd player option and Gebel is the most likely candidate for this.
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Fs2s6Ved.png&hash=ead6d39456a8dc4d6a58b8fa844556a9)
Better?
I absolutely love that he has proved me wrong. I am so happy to back this project, been waiting for far longer than that last post I made.
ha ha ha why did you do that?
WHY ISN'T SIMON IN THAT PIC GOSHGIBLETS
This is just amazing. Man, I really wsnt to be able to support this, and make the $60 pledge, as the bonuses for it are pretty shiny. No clue tho what platform to opt for - I don't have a PS4, yet, and don't do PC gaming.
Local co-op mode confirmed. So very stoked about this.
Edit: Idea. Alternate costumes - Miriam: Shonoa costume, and Alucard costume for Gebel.
Lelyax, I love this. The horror, and hilarity, took a few moments to strike home. Brilliant.
Speaking of why not/if this is gonna be on, for example 3DS. The last part is very strange. What to make of this?
"WHAT ABOUT NINTENDO?
Our budget left us with two options: Build the biggest, most beautiful game we can, or make sure it runs everywhere from the start. As things stand today, we can't afford to create the two separate versions of this game that would be necessary to make it run on every console. That said, we've heard legends about a remarkable treasure hidden in the castle basement..."
Wtf do they mean? :o
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Fs2s6Ved.png&hash=ead6d39456a8dc4d6a58b8fa844556a9)
Better?
I love how there is a pretty much unanimous excitement for this game here. Compare to to 2009 or 2010 when we got "ACCEPT CHANGE" and the "feud" between the Dungeon and the Chapel.
Speaking of why not/if this is gonna be on, for example 3DS. The last part is very strange. What to make of this?
"WHAT ABOUT NINTENDO?
Our budget left us with two options: Build the biggest, most beautiful game we can, or make sure it runs everywhere from the start. As things stand today, we can't afford to create the two separate versions of this game that would be necessary to make it run on every console. That said, we've heard legends about a remarkable treasure hidden in the castle basement..."
Wtf do they mean? :o
Speaking of why not/if this is gonna be on, for example 3DS. The last part is very strange. What to make of this?
"WHAT ABOUT NINTENDO?
Our budget left us with two options: Build the biggest, most beautiful game we can, or make sure it runs everywhere from the start. As things stand today, we can't afford to create the two separate versions of this game that would be necessary to make it run on every console. That said, we've heard legends about a remarkable treasure hidden in the castle basement..."
Wtf do they mean? :o
Are you serious? It was so easy to decipher after these swordorwhip.com training :P
How do we figure out these achievements for the KS? Are supposed to register instantly through your account or something different? Or is the KS crew just keeping track somehow? It's a bit confusing how that all works.
I backed this.
I backed this in a big way.
But I want a Wii-U/3DS version, dammit.
I backed this.
I backed this in a big way.
Operation Akumajo takes credit for giving IGA the idea to do a KS.
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fmyreactiongifs.com%2Fgifs%2Fnicolascageconfusedemotions.gif&hash=9aba497e06f74908859704ca9a3b6203)
"$10,000: IGAVENTURE
Join IGA on an adventure in Japan! Meet with IGA for dinner at a horror themed restaurant and play games with him on a live stream!"
So which one of you crazy people is gonna do it?
I would actually feel really awkward doing that (if I had that kind of money). Paying someone to have dinner with me is just... very awkward. Also, would there be an interpreter present? The conversation would feel just... forced. Unless I set it up as an interview or something, but I honestly feel like I know every f-ing thing there is to know about IGA by now.
Okey guys... Did anoyne why IGA not name Bloodstained: Ritual of the Night to Castlevania Bloodstained: Ritual of the Night? Maybe a werid question but I wondering.Because Konami is the owner of the CV IP. IGA doesn't have the right to use that name.
And guys soory for asking but why is this game came out in 2017 and is Bloodstained: Ritual of the Night a sequel to SOTN?1. It takes time to make games.
I literally emptied my wallet, credit cards and borrowed some from my brother to design an enemy, but before that I want to know the game actual atmosphere before showing any ideas
Because Konami is the owner of the CV IP. IGA doesn't have the right to use that name.But wikipedia says Kickstarter-based spiritual successor to the Castlevania series by Igarashi.
1. It takes time to make games.
2. This game isn't related AT ALL to the CV universe. No pre/sequel.
But wikipedia says Kickstarter-based spiritual successor to the Castlevania series by Igarashi.Yup, spiritual successor means it will have the same atmosphere/gameplay/whatever, but won't be the SAME.
THXS for answer but so will it be a New Casltevania game from Konami now more? Will death came back? Dracula? So no more CAstlevania universe games?
I literally emptied my wallet, credit cards and borrowed some from my brother to design an enemy, but before that I want to know the game actual atmosphere before showing any ideas
THXS for answer but so will it be a New Casltevania game from Konami now more? Will death came back? Dracula? So no more CAstlevania universe games?
Because of my naive assumption this is going to turn into a series I started a Bloodstained wiki because why not:
http://bloodstainedritualofthenight.wikia.com/wiki/Bloodstained_Wikia (http://bloodstainedritualofthenight.wikia.com/wiki/Bloodstained_Wikia)
There might be a bit of an issue with the url including Ritual of the Night, since it seems Bloodstained is the series title while Ritual of the Night is probably a traditional style subtitle,
There are rumours that Konami isn't that interested in making video games anymore. We'll see after MGS5, I guess. Or maybe at E3 in june. I personally don't think a new Castlevania is coming out anytime soon.
Did anoyne why IGA not name Bloodstained: Ritual of the Night to Castlevania Bloodstained: Ritual of the Night? Maybe a werid question but I wondering.
There might be a bit of an issue with the url including Ritual of the Night, since it seems Bloodstained is the series title while Ritual of the Night is probably a traditional style subtitle, so if there are future games, they would likely not keep the Ritual of the Night part but have a different subtitle. Not sure if there's any way to change that on Wikia now though.
Yeah, I had to do that because there already exists (a completely unrelated) Bloodstained wiki. I'll have a think about a solution for that later.
Translation: "Wii U and 3DS are weaksauce for UE4, what Nintendo has in the pipeline on the otherhand..."I think it was referring to the stretch goals, because there are two closed windows/doors at the very bottom level of the tower.
Keep in mind that by the time this game comes out, the 3DS and Wii U successors should be out by then.
I wonder when the CM for Bloodstained will update the KS page or if they're freaking out what to do with all their money and trying to come up with new stretch goals.
Yeah, I was wondering about that. I think they didn't expect to raise this much, this fast. I wonder if they threw in 'cheat codes' as sort of a throwaway thing while brainstorming other stretch goals.
IMO they already know a lot of stretch goals if they even planned a dungeon and a basement area, but their CM shouldn't be very used to KS. If they show more stretch goals they should reach 2k easily today.
Were they really expecting a limited response or something? Because a lot of those achievements should be shown as unlocked, but there's nothing yet. I'm surprised there hasn't been an update, either.
It's a cave troll named Cave Dox.I would kill this boss so many times
http://www.gameinformer.com/b/features/archive/2015/05/11/koji-igarashi-explains-the-name-of-his-new-game.aspx
--A lot of people compare Bloodborne to Castlevania. Have you checked out Bloodborne and what are your thoughts on it?
--I’ve watched my kids play it. Man, that is a very well-made game. The game world and positioning are pretty different, so I was surprised to hear people compare the two games. I love the Cthulhu world, so I hope they keep on making sequels for it.
Were they really expecting a limited response or something? Because a lot of those achievements should be shown as unlocked, but there's nothing yet. I'm surprised there hasn't been an update, either.
Remember when people were calling IGA sexist? And now we have Shanoa and Miriam as protagonists in consecutive games. Where are those people now?
I also think (actually I thought that about the secret backer-only boss) that one boss will be IGA as Dracula!
The things that disappoint me in this game are:
-it is not Dracula`s castle..nor a game about Dracula, which is one of the main things that attracted me to Castlevanias. IGA could have used Dracula, he is free to use as a character
-I dont like the 2.5D aspect of the game. I wish it was a 2D game..
-Ayami Kojima is missing!
Whatever you do, make sure the enemy is called Gunlord. It's his only chance to shine...
Is that Bloodstained: Ritual of the Night?Yes.
Yes.Awesome and more qestions for me that picture says turn you world up side down Castlevana SOTN was so cool the castle turn up side town will bloodstained: ritual of the night turn castle up side down maybe.... The rumors was true last year so my last question last year its says SOTN 2 on 3DS so it was fake right and look at the pictures of that picture maybe in game screens? I hope so. Soory for asking a lot but thnxs for answers :-*
SotN2 was just a rumor.Yes right thnxs :rollseyes: but what about the game screens I really hope there are real game screens I will have that CV style MY video about the rumor last year: https://www.youtube.com/watch?v=LUmHI43mh-I (https://www.youtube.com/watch?v=LUmHI43mh-I) Watch it and you can see what I mean about that beatiful screen;)
Awesome and more qestions for me that picture says turn you world up side down Castlevana SOTN was so cool the castle turn up side town will bloodstained: ritual of the night turn castle up side down maybe.... The rumors was true last year so my last question last year its says SOTN 2 on 3DS so it was fake right and look at the pictures of that picture maybe in game screens? I hope so. Soory for asking a lot but thnxs for answers :-*
It's difficult to answer your questions because we don't know the answers yet. But we do know that this is not SOTN 2 (if that was your question?). I would love to see an upside down castle too but I doubt it will happen. We have to wait and see. The screenshots are probably not ingame screens, just very early concept art.I know now is not SOTN 2 sadly SOTN 2 last year for 3DS just a rumor but anyway IGAs new Metroidvania game will be amazing maybe better than sotn I will be shocked.
Yea 4 mill is unrealistic, but I think given how starved the CV fanbase is for a proper title it making 2.5 million is reasonable enough, and who knows it may suprise you with 3 million.
After all as much as I love Mega Man I never thought the kickstarter would reach as much money as It did, but like CV I believed it would do well given how neglected the fanbase has felt from Capcom.
they sure can be more creative than following Castlevania's tradition with that.
Operation Akumajo takes credit for giving IGA the idea to do a KS.
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fmyreactiongifs.com%2Fgifs%2Fnicolascageconfusedemotions.gif&hash=9aba497e06f74908859704ca9a3b6203)
I commented on this with my friends. Cecil is completelly out of his mind.
"IGA accepted our challenge"
"As one of the top donors, I will use whatever clout I have to help this game reach its full potential and satisfy your expectations."
Dude... Calm the fuck down!
Does IGA even know operation: akumajou exists? D:
Operation Akumajo takes credit for giving IGA the idea to do a KS.
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fmyreactiongifs.com%2Fgifs%2Fnicolascageconfusedemotions.gif&hash=9aba497e06f74908859704ca9a3b6203)
actually i must admit, all that is happening is thanks to me, i have contact w/ iga personally long time
so your welcome cv dungeon
Remember when people were calling IGA sexist? And now we have Shanoa and Miriam as protagonists in consecutive games. Where are those people now?
Self important and egotistical as always... I should not be surprised, as much as I am face palming right now.(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FTlnPsB5.gif&hash=54cad19779abe2986c16507b19a8638a)
Also, I can't keep up with like 8 pages a day. Too much, the hype train wont slow down.
I'm actually Iga in disguise. And I can say Crisis is a liar. I made SotN thanks to OA. Cecil went back in time and inspired me to make it.
By the way, has IGA ever said any comments regarding speedrunners breaking his games sideways with glitches and whatnot?
This now has more money than Yooka-Laylee (albeit less backers), which is pretty cool since the latter has people from Donkey friggin' Kong Country - arguably a "bigger deal" than Castlevania for most people.
I honestly didn't expect this, mainly because we were told for quite some time that the later IGAvanias weren't that successful or popular, so I started to believe it. I blame Dave Cox, among others, for this. Though I guess the games didn't exactly set the sales charts on fire, but it was most likely because of shitty marketing. Bloodstained has already had more marketing than any CV in recent memory, even if most of it was word-of-mouth and viral things.
Kickstarter is fab.
Don't know if someone raised this issue before, but aren't those goals a bit disappointing? And tiers quite expensive? (Second one at $28? Not surprising this KS gets a LOT of money.)
As for goals, do they really need $25K to put cheat codes in the game? $100K for ONE optional boss? $250K for a Boss Rush mode, that could be in the initial game (like for CV games)??
I know that they'll use money for other stuff too, but I'm disappointed. I'd be more okay with $100K = new area/section, or a unique new mode (not Boss Rush or other character ; Speed Run mode sounds neat though, if it's not just a timer on the top of the screen...) but this sounds a little disappointing compared to other KS campaigns.
Before you start wondering why $500,000 can give the basic game...I recall IGA said the fans' initial goal of $500K was only 1/10 of the project's money. But again, additional stuff could be a lil' better. ;)
IGA already has a company that would back most of this project and the KS is just a mandatory requirement from the company that IGA must prove that he has fans who want this. So technically, the KS money is just for additional stuff.
I recall IGA said the fans' initial goal of $500K was only 1/10 of the project's money. But again, additional stuff could be a lil' better. ;)
You should read this, like, really: http://www.polygon.com/features/2015/5/11/8576141/koji-igarashi-day-in-the-life (http://www.polygon.com/features/2015/5/11/8576141/koji-igarashi-day-in-the-life)
I honestly didn't expect this, mainly because we were told for quite some time that the later IGAvanias weren't that successful or popular, so I started to believe it. I blame Dave Cox, among others, for this.
From Gamasutra (http://gamasutra.com/view/news/243131/QA_Castlevanias_Koji_Igarashi_returns_with_new_game_Bloodstained.php)
Question: The details I received say that the game already has funding -- can you talk about the source of that funding, and why you are also going to Kickstarter?
KI: All I can say right now is that after over a year of talking with just about every publisher out there, I was able to secure funding for about 90 percent of the game with the condition that I prove the market still wants an Igavania game. Kickstarter proved to be a great solution, as it would (hopefully) show that people still want an Igavania game while simultaneously providing funds for the core game.
But...he never, ever fibbed to us about anything. D:
I kinda feel dumb about whining about Inti Creates' involvement. I had no idea they were behind the Mega Man Zero games, and Mega Man 9 and 10. Plus, them co-developing the recent two Shantae games. To be honest I've usually only ever hear of them in connection to Mighty Number 9, which is...not shaping up to be so good. But IGA's a whole other beast than Inafune.
Plot twist: the mystery funder is Konami.(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FYF2XFw3.gif&hash=31566ae44cf1089a0735e10f226ae542)
And Kojima getting fired/Silent Hills getting cancelled was viral marketing for the Phantom Pain.
btw when are we getting charged ?!From the KS page: This project will be funded on Fri, Jun 12 2015 8:00 PM PDT. So sometime around/after that.
I'm slightly disappointed by the lack of pledge tier that offers a physical copy of the game, and a copy of the soundtrack before $100. There's the new, all digital $60 tier, but I'd rather have a physical copy of the game, and not have the strategy book.
I kinda wish the tiers were a little different too. I like the $150 tier with the game, trinkets, and art book, and I don't think any others really interest me until $1500+. Not sure I could afford a $200 tier, but I'd probably beg and borrow to get one if it had any one of the features of a 1500+ tier. This is possibly only the 3rd kickstarter I've ever looked at though, so I don't have much to compare to.
New goal at $2.25M: 8-bit level.
Well it finally happened. Someone took one of the 10k tier rewards. Which one of you was it? ;)
This now has more money than Yooka-Laylee (albeit less backers), which is pretty cool since the latter has people from Donkey friggin' Kong Country - arguably a "bigger deal" than Castlevania for most people.
Before you start wondering why $500,000 can give the basic game...I think it's important to draw some more attention to that bolded part. It's also what that article touched upon. Who is providing the funding? How much are we fans are actually supporting this project? And although we probably aren't sticking it to Konami as much as we think we are by backing this project, I wonder if there aren't a couple of people there headdesking after seeing how much support it gets.
IGA already has a company that would back most of this project and the KS is just a mandatory requirement from the company that IGA must prove that he has fans who want this. So technically, the KS money is just for additional stuff.
New goal at $2.25M: 8-bit level.
New goal at $2.25M: 8-bit level.I read this as a joke. Then I found out on my own that it's real. I might die.
This now has more money than Yooka-Laylee (albeit less backers), which is pretty cool since the latter has people from Donkey friggin' Kong Country - arguably a "bigger deal" than Castlevania for most people.
I honestly didn't expect this, mainly because we were told for quite some time that the later IGAvanias weren't that successful or popular, so I started to believe it. I blame Dave Cox, among others, for this. Though I guess the games didn't exactly set the sales charts on fire, but it was most likely because of shitty marketing. Bloodstained has already had more marketing than any CV in recent memory, even if most of it was word-of-mouth and viral things.
Kickstarter is fab.
I'm going to be so disappointed if we don't hit this. Like I will need to start an emo band dedicated to not reaching the 8-bit-tier, something to the effect of "Your anti-aliasing cuts me deeper than 8-bits ever could" and "8-bit hearts bleed 1080p at 60 fps".
while 2.5d is nice, i will always love traditional hi-res sprites more. hand-drawn sprites just have that special charm to them; from the fluid animations of alucard in symphony, to literally seeing soma's cold breath in dawn, amongst many many other details that, while possible to achieve with 2.5d, still wont be quite the same
call me oldschool but i love the clashing effects 2D sprites have with 3D parallax backgrounds, such as the rotating background corridor in that 1 section in super castlevania iv, the 3D chapel with the Great Sword spirit floating in the middle of the room in Symphony.
(https://i0.wp.com/i48.tinypic.com/2e153dx.png)
seeing stuff like this still impresses me till this day, and i will miss that feeling
We know the fans want heavy 2D gameplay, and that will be a focus with both visuals and gameplay. But going the traditional pixel route was never an option due to budget and manpower restraints -- games this extensive would require a unrealistic number of pixel artists, and Unreal Engine was a perfect middle-ground solution.
Imagine DXC (https://youtu.be/zIBRO8MFK0Y) but looking like GGXrd (https://youtu.be/gwlbx9BFa-g), that's the gist I get from it.
How much money would they need to make Xrd-style graphics? I mean, we're already at 1.8 million and we still have 30 days to go...
Bloodstained is still behind Yooka-Laylee by a good $600k -- you're probably looking at the funding of Y-L in pounds, which is only £1.5mil.
I'll be surprised if Bloodstained passes Y-L, but hey, stranger things have happened.
Oh my, you're right. I only looked at the numbers and completely missed it was in pounds. Well, now things make more sense.
Thats ok, at first I did the same LOL
But I would be satisfied if it surpasses Yooka-Laylee and Mighty No 9. I'll do my best to donate some money also, even if I don't have a credit card, I will find someone willing to borrow one, so I'll pay the person and it will pay (tribute) to me this international thing 8)
I'm curious as to who gets to be on an IGAVENTURE. Jorge is that you?
I wish it was, but I also wouldn't mind it being some eccentric billionaire who happens to be a huge Castlevania fan.
I suppose i just have to wait when it is actually released in 2 years time to get it at a game store without the epic stuff.
Oh sh*t i just remembered that i live in a corrupt country with an epic fail postal and customs taxation system. I guess i can only support this kickstarter in spirit. :'(
I want those goodies..... Sigh.
I suppose i just have to wait when it is actually released in 2 years time to get it at a game store without the epic stuff.
Do note that occasionally they add tiers after the KS has already started based on fan reaction, although I don't think it would really be negotiable to bring something from the $1500 tier down very low, partially just out of necessity probably, since stuff like getting your own room in the game being cheap would kind of get crazy if they had maybe 300 people with special rooms in the game, and stuff like designing an enemy takes some dev time to program the AI for and model in addition to their existing list of enemies.
Oh god, tell me that was a joke. I hope it's not going back to that stilted movement crap.
Thank god. So back to what I was saying....
Do we have any idea if 6+ million is a bigger budget than most castlevania's get?
How safe is it to wait? Do they ever end a KS early, or suddenly drop a tier that wasn't initially a limited one?
Knowing the publisher is giving them 4.5 million, and that the kickstarter may raise it to over 6 million how good of a budget is that compared to most castlevania games? Especially SOTN. Do we know how much money that game took? I'm really wondering if this will be IGA's biggest budget for a 2D/2.5d styled IGAVANIA game. That plus development time. I imagine they will not be as rushed with this game. I know SOTN took the longest.
One must remember that not all of that money goes to development though. They have to send out the rewards to us and stuff. And printing physical copies to give away to backers too. So this budget already includes some of the return of investment, which can't be considered in the budget at all.
A 6 million budget game funded outside of kickstarter will start making money once its released, while this has already made money and they're not gonna sell anymore copies to the people who already pledged. They're only gonna sell digital copies to people who didn't back this, and god know how many/few that will be... So basically they have to look at some of the money as profit, not money to put in the game.
I dunno if any of this made sense. I'm tired.
One must remember that not all of that money goes to development though. They have to send out the rewards to us and stuff. And printing physical copies to give away to backers too. So this budget already includes some of the return of investment, which can't be considered in the budget at all.
A 6 million budget game funded outside of kickstarter will start making money once its released, while this has already made money and they're not gonna sell anymore copies to the people who already pledged. They're only gonna sell digital copies to people who didn't back this, and god know how many/few that will be... So basically they have to look at some of the money as profit, not money to put in the game.
I dunno if any of this made sense. I'm tired.
One must remember that not all of that money goes to development though.
Idk if anyone noticed but they updated the Faq section of the kickstarter ...one thing stuck out.THXS I really really hope so;)
Will there be an inverted castle?
Answer: You’d really want us to spoil it for you? Even though Lord IGA knows the idea of an inverted castle stretch goal would bring in money, he’d rather keep that one as a question mark for now to value creative integrity, first.
I like this answer, god it'd be so cool if this was IGA's spiritual sequel to SOTN. In the sense that it's his second attempt of that in an all new way without being held down by the castlevania name. Fully exploring anything he wants. Here's hoping they end up making a great castle that has a little flip moment!
Meanwhile, at Konami's HQ:WOW really? Source?
(https://pbs.twimg.com/media/CE_bY0KXIAEDv4R.png:large)
Has there been anything said in terms of wanting this game to be bigger than SOTN in all ways? Lol That's my hope. So much detail put into that game.
The two sample songs are pretty cool btw. The second sounds like it would fit well in with SOTN. I dig it.
How much money would they need to make Xrd-style graphics? I mean, we're already at 1.8 million and we still have 30 days to go...
Oh sh*t i just remembered that i live in a corrupt country with an epic fail postal and customs taxation system. I guess i can only support this kickstarter in spirit. :'(
I want those goodies..... Sigh.
I suppose i just have to wait when it is actually released in 2 years time to get it at a game store without the epic stuff.
Would it be at all helpful for someone else to pledge on your behalf and send you the items personally?
Kickstarter gets 10%.
That's an idea, and mighty kind of you too...still, it's a risk if she lives in a country with a postal system as bad as she says. The stuff might get stolen or at least damaged in transit D:
Soory if posted but watch this cool video from IGA:
Igavania! A mock-up of Koji Igarashi's Bloodstained: Ritual of the Night
https://www.youtube.com/watch?v=y7Ys5adMibI (https://www.youtube.com/watch?v=y7Ys5adMibI)
Since when you live in Brazil too? j/k
You can still pledge for digital goodies if you want, like I plan to do. Also remember that you can help us to get these achievements using facebook, twitter, youtube or any other option :P
That's an idea, and mighty kind of you too...still, it's a risk if she lives in a country with a postal system as bad as she says. The stuff might get stolen or at least damaged in transit D:
Holy hell, IGA. Two freakin' millions in less than a week!
If the game is really good I don't mind if they put any excess cash in their own pockets. They don't have to keep adding things just because people are pledging. I think IGA deserves to make a little munnies so he can be happy and make more games for us to play!
Ok... How much do they really need to make this game?Well, the more money going into the game the better, this looks very ambitious and It's getting me pretty hyped to see a Guilty Gear/Blazblue/Hard Corps: uprising style Igavania, most of the money will probably go to hiring sufficient staff to make the game possible in a reasonable amount of time.... unlike a certain Kick-starter game that launched twice just for voice acting and still isn't out yet
Bill nyes lightsail space probe hasn't even raised this much.
Also about the SOTN simularities. "Ritual of the Night" / "Symphony of the Night" it's pretty close.
Everything I hear about this is like adding hype on hype I can't believe this is happening!!!
A Reward For Crushing Our Expectations
We probably shouldn't have doubted you. Once upon a time, back before you shattered our Kickstarter goal in one day, we thought you'd be getting the Diamond Lens right about now, with plenty of castle stretch goals still to unlock.
Instead, because you are amazing, you've ALREADY hit the bottom of the castle. Once you unlock the Retro Level and Classic Mode it'll just be you and the locked door to the castle dungeon, where some very big stretch goals—ones we only dreamed of including—lie in wait.
That means your Diamond Lens, which you are about to lock, is worthless: you've already seen the Castle goals.
If you had to destroy our carefully planned backer achievement system, we're glad you did it like this.
As a reward, then, you've earned five bonus achievements, effective immediately. That brings you within two of the Malevolent Medal, and 12 away from unlocking the Basement Key that will let you collect all the stretch goals you're about to start earning.
Since you didn't really get a chance to use it, we've also asked pixel-IGA's personal jeweler to transmute your Diamond Lens into a Diamond Loupe, which will magnify your view of the castle room in which you find yourself. It should only take a few days, so we'll explain its new powers as soon as it's ready...
Everything I hear about this is like adding hype on hype I can't believe this is happening!!!We put Classicvania on your Igavana, so you can 'vania while you 'vania. :)
We put Classicvania on your Igavana, so you can 'vania while you 'vania. :)
I'm curious but I kind of assume the classic mode will have bottomless pits. While IGA has said he personally doesn't like them, he knows some people are fine with them and the Rondo remake stayed true to the original and had them where Rondo did despite IGA's involvement.
We put Classicvania on your Igavana, so you can 'vania while you 'vania. :)
I am not from Brazil. Look at my IP. That would tell which country I am from. hehehe.
The city/province location varies from what server my ISP is logging me in, but the country is still the same.
I am not from Brazil. Look at my IP. That would tell which country I am from. hehehe.
The city/province location varies from what server my ISP is logging me in, but the country is still the same.
I wonder if IGA will have Miriam do the Belmont strut.
https://www.youtube.com/watch?v=Mif5ya4JUy0 (https://www.youtube.com/watch?v=Mif5ya4JUy0)
The best bottomless pits were in Vampire Killer, because there was no way you could well what was an instant-death pit or a pit that lead to the next area.Clan Iron Flail reppin' like a boss! Which I also think is nice since the tab icon for the dungeon is an iron flail.
Are any of my $100+ homies here bad enough dudes to credit themselves under Clan Iron Flail, so we can represent?
Sorry about this, its seem that not everyone got my joke. :P
Shiroi isn't from Brazil, I've asked "Since when you live in Brazil too?" as a joke (that is why I included a "j/k" after) because she seems to live in a country with similar laws and bad things, like unfair taxes and bad postal service.
Aw, okee. Well even if you're not from Brazil we love you anyways :D <3
I've looked at the World Bank data indicators and Brazil is better off having a upper middle income status.
Lower middle income countries with a long history of colonization like mine are not that favorable. Add to that fact that the rest of the neighboring countries have increased their status in a few years time.... I just hope that my students find a way to improve my country and not go through the route of migrating abroad.
Onto the Kickstarter page.
I just noticed that whoever backed the $10000 tier, backed off.
Almost reaching $2.522,024 (already converted) from Yooka-Laylee, yippie!
I only see the US dollars version. I'm curious to how close they are to the DLC stretch goal.
I wonder what that DLC expansion will include.
Jorge, please fix this if possible, everytime that I embed a video, this happens
When you embed the video, your web address you're entering has "https://" in it. Remove the "s", and the embed will work just fine.
I know that lol
Also it is impossible to embed videos if you not remove the "s". This youtube video talking about unsupported device is the result of a correctly embedded video and that is the problem. I didn't remove the "s" on purpose, so people could watch it on youtube, otherwise it would be replaced by this... thing.
My mistake.
Sooo, gameplay videos? Y'know, to solidify the hype and all. Yeah.So, you're saying, shown only concept material, you can expect gameplay videos in 96 hours of the kickstarter even starting.
Anytime now.
Not expecting any gameplay for awhile.
Maybe Halloween?
I hope IGA sets up his own company/studio after Bloodstained.
Are any of my $100+ homies here bad enough dudes to credit themselves under Clan Iron Flail, so we can represent?
Okey guys now its not long to reach 2,250,000 right now its 2,203,326. Retro level will be unlocked today;)
Very nice fanart, Shiroi! Tell your sister to get a tumblr and submit it to iga-bloodstained.tumblr.com :D
Very nice fanart, Shiroi! Tell your sister to get a tumblr and submit it to iga-bloodstained.tumblr.com :D
How much time it took to draw it Shiroi? Your sister really deserves to be noticed, look at these details and all! ;D
2250000 have been reached!!!! One more goal left!!!
Koji Igarashi says:
Hi there, sorry for the late reply. Unfortunately, technological limitations and a 2017 release date make this a challenge.
and would probably need a GPU upgrade to run it on PC
I've said it before and I'll say it again: If you are a console gamer, save up for a PS4 (Or Xbone if that's your thing.). You have two whole years. TWO. YEARS. It's unreasonable to expect the PS3 to be relevant in 2017. Also, in two years time the PS4/Xbone will be much cheaper than it is now. Also, there will be more to play on them by then (if people don't want one right now because of lack of games). And if all else fails (and you have pledged $60 for a physical copy and STILL haven't bought a new console by 2017) you can always sell the game when that day comes.
I would say 4 million at the absolute maximum. It certainly is slowing down, though we do have many days left, more than 20, so that's good. Add in last-ditch additions and I see 3 million being all but certain, 3.5 if we're lucky, and 4 if we're very lucky.
Quick question regarding the KS (having never made a pledge before). When signing up, does it matter if your account name doesn't match your real name? I want my Forum username as my name in the credits.
I don't think this game is going to be THAT demanding, all things considered.
I don't know why people are freaking about performance issues. This isn't Crysis or some cutting-edge 3D game. I doubt it'll be any more demanding than Guacamelee.It just depends on how much they push the engine, really. There could be all types of crazy effects and lightning in the game.
Gonna hit that final stretch goal by tomorrow night I bet!
Well, I guess that's true.
Yeah, I was honestly not expecting us to be within range of classic mode so quickly. Also the latest update mentioned everybody $60 and above will have beta access for the pc version, so that'll be cool.
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F4BHVjRZ.png&hash=03aee3646e0eced6127419736f975edc)I really hope that picture is game screens plzzzzzz but source for new pictures you share?
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fassets.vg247.com%2Fcurrent%2F%2F2014%2F09%2Fkickstartvania.jpg&hash=4f499ece2b2756e386939d22c2f70e62)
Notice how the new concept art matches the old teaser pic on the left. So I imagine the one on the right is still in play.
And the rest of the new concept art:
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FmSC9bld.png&hash=1b5922ed8ccf3fd7a2aa145d42ec20b8)
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FDwnclcx.png&hash=4efbe6d460434e0ed9ebee1739c246a2)
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F04ToasY.png&hash=275395a93175539f78ff33fd9db7711c)
(click to show/hide)
Notice how the new concept art matches the old teaser pic on the left. So I imagine the one on the right is still in play.
It's from the update on the kickstarter. More art comes wednesday.
oh man, watching this "devs play" of sotn is soo cringeworthy
i luv the info IGA-san is giving & all the stuph i didnt know about (such as the beetles & grasshoppers on the trees in the intro) but the woman that's playing is just bad, like noobie bad. shes missing several rooms & even ignores IGA's advice here n there. theres so many things i wanna know iga's perspective on but she keeps skipping right over them, ugh
i wish Nagumo or Shiroi Koumori were playing instead
oh man, watching this "devs play" of sotn is soo cringeworthy
Glad to know I'm not the only one who was cringing.
If I were there, I'd rather straight up interview IGA and replace the translator guy. He missed some parts of IGA's answers, not that they are important but that's what you get when you're translating on the fly. It would be nicer if they just kept IGA's answers subbed, although I feel bad for the girl who played for not understanding a thing.
Do you honestly think Igarashi is a scumbag con artist, or is untrustworthy with money? He was making these ANNUALLY. And they were ALL BELOVED. He made a cool multiplayer online loot grind version of this game for like $15k total. He's proven he's good with a budget before, and is good at this kind of game. So what if a bad person will do a bad thing with a service? What bearing does that have on Bloodstained? He's been completely upfront with us from day one.
Looks like there are some sub-castles or something, in front and behind the main one.What if this is just one of many castles, and we're in for a Belmont's Revenge scenario?
(For what it's worth: That final image is known, around the campaign, as "That castle picture, you know, the really awesome one.")
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2F40.media.tumblr.com%2F4906d7c5a4854bcdd867165fc282700f%2Ftumblr_nons9nypGi1uumf1jo1_1280.png&hash=c88192c807bce5b4cbcab6836a6b999e)
$275,000
IGA's Biggest Castle
The Los2 art ....It really is a massive shame how things played out.
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi0.kym-cdn.com%2Fentries%2Ficons%2Foriginal%2F000%2F003%2F617%2Fokayguy.jpg&hash=1fa773a90b00085dac3034341729eef0)
Why did it end that way... the sorrow...
Hey guys, just curious but with the stream poll that Neobelmont and I posted. We are trying to bring the community of the Castlevania Dungeon together for fun times on whatever you guys vote which game we should play. But imagine if we somehow got Igarashi involved in the chat room. Course, that might not happen be a long shot since he must be pretty busy now but just imagine it....yeah, probably a fantasy we wish could come true.
But otherwise, hype hype hype for that classic mode. Harmony of Dissonance is right now in the lead and Neobelmont is gonna kick some butt, and me...I'll probably be somewhere there behind.
AAAAAY WE GOT A CLASSICVANIA
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2F31.media.tumblr.com%2F7afd2d587ba4fd1e0c62d211e7d612f0%2Ftumblr_mw6ipswLGr1rhocgso1_100.gif&hash=00199a65a2472f0a18755c32d2047fee) (https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2F31.media.tumblr.com%2F7afd2d587ba4fd1e0c62d211e7d612f0%2Ftumblr_mw6ipswLGr1rhocgso1_100.gif&hash=00199a65a2472f0a18755c32d2047fee) (https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2F31.media.tumblr.com%2F7afd2d587ba4fd1e0c62d211e7d612f0%2Ftumblr_mw6ipswLGr1rhocgso1_100.gif&hash=00199a65a2472f0a18755c32d2047fee) (https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2F31.media.tumblr.com%2F7afd2d587ba4fd1e0c62d211e7d612f0%2Ftumblr_mw6ipswLGr1rhocgso1_100.gif&hash=00199a65a2472f0a18755c32d2047fee) (https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2F31.media.tumblr.com%2F7afd2d587ba4fd1e0c62d211e7d612f0%2Ftumblr_mw6ipswLGr1rhocgso1_100.gif&hash=00199a65a2472f0a18755c32d2047fee) (https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2F31.media.tumblr.com%2F7afd2d587ba4fd1e0c62d211e7d612f0%2Ftumblr_mw6ipswLGr1rhocgso1_100.gif&hash=00199a65a2472f0a18755c32d2047fee) (https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2F31.media.tumblr.com%2F7afd2d587ba4fd1e0c62d211e7d612f0%2Ftumblr_mw6ipswLGr1rhocgso1_100.gif&hash=00199a65a2472f0a18755c32d2047fee)
It really is a massive shame how things played out.
If that art direction was put toward a true Castlevania game...man, it would be one pretty game. I really should pick up that art book one of these days.
We just want more opinions that's all. :)I believe it can be reached. It has to >,<. I would love having a Igavania on Wii U, it'd be mega awesome.
Anyway classic mode is here :D
And truthfully does anyone think this can reach the 3 million goal in time? It's slowed down abit.
Also I have a question is virt the same person that did shovel knight? Jake kaufman?
This castle is going to be massive, pretty sure that last stretch goal is attainable at this point.
I'm really, really hoping this isn't another Mighty No. 9 in the making. I trust IGA WAY more than Inafune, but this still has the happenings to go wrong.
I said I wouldn't back this until I saw gameplay, but then IGA promises a Classicvania and that just ruined my tenure lol
Also OSM or anyone. people have been saying MN.9 looks bad or something could someone explain as to why?Gameplay and level design leaves much to be desired, and the Zero DLC/whatever left a bad taste in my mouth.
I haven't backed this yet, but I 100% will. Hopefully there are quite a few people who are also holding off just a liiiiittle bit longer, so we can reach that $3 million. I'm expecting things to speed up again in the final 48 hours.
Oh my gosh 22 days to go... My Gebel cross stitch is still not yet 1/4 done....
Can someone contact Igavania/Bloodstained and ask if the Dungeon members can get a special clan?
Oh my gosh 22 days to go... My Gebel cross stitch is still not yet 1/4 done....
Dang it OSM my eyes to many Christophers x-x
Also if you get the book one day tell me how it is and if it's worth it.
You are officially my favorite person of the day. Cross stitch ftw! I have only ever attempted very simple 8-bit sprites, which look very cool and all, but one day I'm gonna try to make something more complicated!
We're happy to announce that all backers at $60 or above who choose PC copies of Bloodstained will be granted beta access via Steam. What does this mean for you?
Get a chance to play early builds of the game.
Help the development team squash bugs and make the best Igavania possible.
See the game's development from a different perspective.
Provide valuable feedback.
All $60+ digital and physical PC copies will be eligible for the beta, but the beta version will only run on Windows. It's definitely going to be the biggest group of beta testers IGA has ever worked with, but he and the team are looking forward to your help.
https://twitter.com/virtjk/status/595708872406540288
You fucking heard the man, people. MAKE IT HAPPEN!!!
Actually, FUCK IT, if this ends up being a real thing and not a hoax, I'LL MAKE IT HAPPEN.
YOU'RE ALL FUCKING WELCOME! =D
BUT! What would happen if we only unlock one or two of these mini stretch goals? It won't happen but what if? We're left with only one-two 8-bit tracks for the classicvania mode.
This castle is going to be massive, pretty sure that last stretch goal is attainable at this point.
I'm really, really hoping this isn't another Mighty No. 9 in the making. I trust IGA WAY more than Inafune, but this still has the happenings to go wrong.
I said I wouldn't back this until I saw gameplay, but then IGA promises a Classicvania and that just ruined my tenure lol
I understand not wanting a bad product but looking at Igas track record, it's been pretty flawless
i just think its interesting how general opinion went from "ughh we need a break from iga already" to "IGA welcome back we missed youuuu!!!"
And of course around 2009 Dave Cox was spreading stories to anyone who was naive enough to believe it that LoS was going to be totally like SCIV but in 3D for the real fans,They got me bad with that. :(
I know right?I can second this. I joined the forums expecting to run into legions of IGA fans - instead, I was mostly greeted by 16-bit nostalgics and Lords of Shadow converts. But now everyone's realizing that IGA is probably the only person left who's still willing to create something akin to Castlevania, so our former producer is getting a fresh popularity bath. After all, four years of absence can do wonders.
I remember constantly having to defend IGA and his games when I first joined from people who where in love with the LOS reveal and constantly took dumps on IGA and his games at every turn.
Its weird seeing this board for the most part suddenly pro IGA all the sudden...
Are you surprised? After the shit heap what was Lords of Shadow, everything that has happened lately has been amazing.Lords of Shadow wasn't a shit heap by any stretch of the imagination: it was just being marketed as the wrong title in the wrong franchise. I'm still convinced that if Konami had chosen to publish Lords of Shadow on its own, the game would've been hailed a gorgeous tribute to Castlevania, and four years of poisonous bickering the CV community would never have happened.
journey back to the cv dungeon (not just here but at several other forums) around 2003-2007 and read peoples general opinions on iga during his tenure as cv producer & metroidvania. entirely different place than it is now lol
1 quote i distinctly remember from someone, right around the time poultry of ruin was revealed was, "...well, here we go again."
i just think its interesting how general opinion went from "ughh we need a break from iga already" to "IGA welcome back we missed youuuu!!!"
About the $3 million goal...(click to show/hide)
About the $3 million goal...YOOOOOO(click to show/hide)
I think the critism of IGA during that time was mostly because of Metroidvania fatigue. And of course around 2009 Dave Cox was spreading stories to anyone who was naive enough to believe it that LoS was going to be totally like SCIV but in 3D for the real fans, and as someone already mentioned in this thread, launching a smear campaign against the Metroidvanias. Couple that with the fact that MoF was a very pathetic replacement to the previous handheld games, which are all gems in their own right, and Konami's currently salting the earth while retreating their way out of the console industry, I think I can understand why people here are welcoming IGA back with open arms.
I can second this. I joined the forums expecting to run into legions of IGA fans - instead, I was mostly greeted by 16-bit nostalgics and Lords of Shadow converts. But now everyone's realizing that IGA is probably the only person left who's still willing to create something akin to Castlevania, so our former producer is getting a fresh popularity bath. After all, four years of absence can do wonders.
Lords of Shadow wasn't a shit heap by any stretch of the imagination: it was just being marketed as the wrong title in the wrong franchise. I'm still convinced that if Konami had chosen to publish Lords of Shadow on its own, the game would've been hailed a gorgeous tribute to Castlevania, and four years of poisonous bickering the CV community would never have happened.
I kinda miss Blu Cheese and Redrum though, even though they'd have no fucking clue who I was.
YOU'RE ALL FUCKING WELCOME! =D
Man, I'm just starting the realize that the scope of this game is going to be mind boggling. Not only is this potentially (I'm pretty sure it will be) the biggest castle IGA's ever designed/developed we're getting all of this awesome bonus content (http://partnercdn.fangamer.com/uploads/asset/9/bloodstained_desktop_wallpaper.png) on top of it. 2017 can't come soon enough guys. D: Guess I'll have to dust off my old CV games to occupy the time until then.
Some people will, without a doubt, hate on Bloodstained. It's just how things work. I'm lowering my expectations, not expecting "the best IGA game ever" cause that it not realistic. I hope it's on par with the GBA/DS games, but larger. And with some catchy tunes. Anything more than that is just a nice bonus :D
kinda like when they made Dracula X on the Super Nintendo rather than a more direct port of Rondo of Blood...
edit: on second thought, maybe the saturn port of symphony would be a more likely analogy. they had to take out some stuff because of hardware limitations, but they added some stuff kinda to make up for it.
Another sign of how things have drastically changed around here? Rugal is getting upvoted again instead of downvoted.
but enuff of that. i am wonder what the future of bloodstained as a potential franchise is? is iga planning a trilogy, or will he pass it off to other developers in the longrun? how many of u are willing to stick around for 25+ years of bloodstained? ?
Dang! This thread (and the KS) are going places so quickly! School needs to hurry and let out so I have more time to...well...waste! ;-P
Another Kickstarter question...if you donate, and later come across some more spare moolah...can you add to your donation and get a higher tier? Can you "level up" in that sense?
IIRC he said in a interview to a website, that he wanted to do a new game where they could recycle assets in the future, so I think that he plans atleast 1 sequel.
..."I understand people’s desire to own a company and make it their own thing," he says. "It’s very easy to understand that sort of ambition that naturally occurs. But I just want to make games. Building a company from the ground up is incredibly difficult. Management, hiring — it’s just a huge amount of work."
Instead, Igarashi says he wants to turn his Kickstarter game into a franchise that will allow him to collaborate with external developers, iterate on it, reuse art assets and make sequels.[/u] Basically, he wants to turn it into a new Castlevania.
"This sort of a game is one that, as you build out multiple iterations of it and make sequels, then it naturally gets better and better and more crafted and more polished," he says. "So from my perspective, I’d like to make future versions of it. Because with each version, it should hopefully become a better and better game."...
I kinda miss Blu Cheese and Redrum though, even though they'd have no fucking clue who I was.
Who the hell is Blu Cheese? I started here around 2002-03 and that name rings no bells.
as optimistic as every1 is, dont get ur hopes up too high. as i say once the dust settles and reality starts to kick in and people give it a playthru a few times, people will begin to pick this game apart as always. "this game was way too overhyped"mightwill be a common expressio, calling it now
i hope im wrong but cmon, iga never received this much praise during the gba/ds era and his gameplay/story decisions were being criticized left n right. sure he has way more development time this time, but i can still see people say "he had over a year to make this & this is what we get??" "theres still a severe lack of platforming, just like the other metrovanias" "too many useless items & magic, just like sotn" "the game is too derivative/not derivative enough" "i think i still like DXC more" "well at least it had good artwork & music" etc etc. this is inevitable
the fanbase is fickle, always has been and everyone is just super high rite now
You are officially my favorite person of the day. Cross stitch ftw! I have only ever attempted very simple 8-bit sprites, which look very cool and all, but one day I'm gonna try to make something more complicated!
I sent them a private message giving my support, and Iga did reply, so yeah, it's easy to do that, or, alternatively, just leave a comment on the KS main page. :) That would actually be pretty awesome to have.
Go, Shiroi, go! You can do this, you can get Gebel done! :D *Pulls out a pair of black and gold cheer-leading pom-poms*
Yes i like your design it has a gothic feel to it but why the dull colors!
Especially the face and hair of the main character is boring.
Inti Creates concept design it a total fail.
Bytheway Nobody reacted on the horrible music of Ippo Yamada.
By God listen to the stuff he already made and on Iga's KS
We should have a petition page to kick him out!
Last but not least everyone minus plus agrees the disgusting
art desing of Inti creates even the castle has the same New Age
feel to it.
We need to petition to IGA to stop these 2 main problems!
By god use the Money we have given you for an other Concept Artist
and a Second Music Composer.
Not dumb Goals like cheat codes and other rubbish targets which he is asking
too much money for.
The only thing we ask is a Better Artist an please dump Ippo Yamada.
Thank you will not wine again.
Since i backed this project with 500 dollars
No, please not more recycling...
Aaand this is what I was thinking about a more Shanoa-like design for the main character. 100% less jpop-star looking. Opinions? (Artwork's from a close friend, btw).
http://iga-bloodstained.tumblr.com/post/119565183196/miriam (http://iga-bloodstained.tumblr.com/post/119565183196/miriam)
(https://scontent-mad1-1.xx.fbcdn.net/hphotos-xta1/v/t1.0-9/11107731_1757465627813140_5157953676576482383_n.jpg?oh=6f5831f21d57f0c66326c6cd937c610a&oe=560467F7)
There's almost no other way for low budget games to survive these days. IGA specifically said in an interview recently what everyone already knows: the recycling done on the CV titles was to cut down on the budgets of the games to keep the games above the unprofitable line, i.e. the death line. Huge, high selling franchises are what can afford all new assets every game, and even they probably reuse a lot of stuff people wouldn't notice or that feels natural to carry over. For example, CoD probably reuses gun meshes and textures because why remodel the same model of gun for each game? Also generally games like that only have a tiny enemy variety because they're limited to humans by the setting, so that helps them in a way something like CV couldn't take advantage of. In CV we expected a huge enemy variety and the only way to keep the budget low and still have it was the plumb the depths of past games for assets.
Wow, I like that more than the official art. I'm still "okay" with the official art though, although I do wish it was darker, but maybe it won't make too much of a difference for what the model looks like in-game, which is what matters. In-game models will often look a bit different than the concept art (although less so in 2.5D).
Pretty awesome redesign, though I noticed your friend switched her gauntlet arm and her sword swingin' hand. The design aesthetic is what I imagine Ms. Kojima would pen, something that feels more historically appropriate.
As for the J-pop design of the original...I don't see it? Are you just complaining because the skirt is a little poofy? Not enough zippers and belts to appease a Nomura-fetish? I mean, these are all J-pop stars and their outfits (some of them promotional) so...yeah. Maybe layoff the slightly-racist crack?
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fnme.assets.ipccdn.co.uk%2Fimages%2Fgallery%2F2014Kiss_Press_2_211214.jpg&hash=a87c292790919f0512a5b5ba76ca5365)
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fnekopop.com%2Fwp-content%2Fuploads%2F2015%2F04%2FNekoPOP-Momoiro-Clover-Z-Dragonball-Z-Frieza-2.jpg&hash=c6c7a9543b6e1f5bc0a86a21cd3ed9d8)
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fdata.tokyogirlsupdate.com%2Fwp%2Fwp-content%2Fuploads%2F2015%2F04%2Fimg_Z_no_Chikai_04.jpg&hash=e2e1c0af436c2d5e0b96474041ba7623)
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.jpopasia.com%2Fimg%2Falbum-covers%2F2%2F13590-breakinouttothemorning-6c8g.jpg&hash=d7b98505cd7ae92d7be5395ad512fae7)
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi12.tinypic.com%2F6aju32v.jpg&hash=4e9414fe47bd54be2755bdac906dcfdf)
I think the critism of IGA during that time was mostly because of Metroidvania fatigue. And of course around 2009 Dave Cox was spreading stories to anyone who was naive enough to believe it that LoS was going to be totally like SCIV but in 3D for the real fans, and as someone already mentioned in this thread, launching a smear campaign against the Metroidvanias. Couple that with the fact that MoF was a very pathetic replacement to the previous handheld games, which are all gems in their own right, and Konami's currently salting the earth while retreating their way out of the console industry, I think I can understand why people here are welcoming IGA back with open arms.
To be honest I don't see what's so J-pop-ish about Miriam's design. J-pop is not clothing, it's a type of music that is heavily influenced by western pop music and given a Japanese flavor.
Cartoon,Cartoon, J-pop, J-pop
people..like seriously...I don't know what to say, but can you freaking like the art style as it is ? you need to accept that the artist is not Ms.Kojima it's someone with a different style and different view stop comparing and looking back a lot..it's so disgusting. if you see something beautiful like it for it's beauty and stop comparing with something else, this goes for different matters in life. I really got sick of people comparing the art style with Ayame's...ok Ayame has an amazing style and fits this genre well ! but she's not the only one who can draw in this whole planet she got busy and she can't participate with this project so they got someone else who's doing a flawless job imo..
BeingtheHero got a question answered in the new AskIga.
Congratulation Beingthehero, now that senpai noticed you
I guess I'm kinda surprised he's making it based entirely within the castle a la SotN or DoS, given how Curse, PoR, and OoE mixed it all up. But I guess this is going to be a fairly gigantic castle anyways.
"It takes place in England around the late 1700's, a decade or two into the Industrial Revolution." - Ask IGA #2
Definitely some steampunk stuff in here!
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fpuu.sh%2FhWYot%2F9e8b6438b0.gif&hash=dd71187e1baa43bb898b2ad04c248394)
I guess I'm kinda surprised he's making it based entirely within the castle a la SotN or DoS, given how Curse, PoR, and OoE mixed it all up. But I guess this is going to be a fairly gigantic castle anyways.
I wonder if Miriam will be the start of a new bloodline similar to the Belmonts if there will be more games after this one.Would be interesting. We'd need to know what her surname is, though. The family needs a name.
If it plays out that way, it reminds me of how Sonia almost started the Belmont family until IGA retconned her.
Bonus Backer Achievement #2: Deadline June 9
Are you still hungering for more achievements? This time, we're looking for 50 animated Bloodstained sprites. We'll be counting them up on Tumblr, so be sure to tag them #IGAVANIA and #IGABONUS!
Spriters! Get to work. :)
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fpuu.sh%2FhWYot%2F9e8b6438b0.gif&hash=dd71187e1baa43bb898b2ad04c248394)
Would be interesting. We'd need to know what her surname is, though. The family needs a name.
Also, considering this takes place in the late 18th century, that means her children and their children, if this series expands, will have their adventures during the Victorian era.
Spriters! Get to work. :)Yeah, gonna give this a go.
Hey, how do you get in contact to ask one of those questions to IGA? Is it on Twitter or the comment section on the Kickstarter page?The Q&A videos use tweets. ;)
http://www.polygon.com/2015/5/19/8624665/big-indie-kickstarters-are-killing-actual-indies (http://www.polygon.com/2015/5/19/8624665/big-indie-kickstarters-are-killing-actual-indies)No kidding? Big name, experienced devs are gonna get more attention and clout than, well, newbies? Who'da thought it..?
IGA: But even though the final $500,000 was going to be enough to create the game at its most basic level, our hope was that this would be our chance to raise enough support to actually afford all the extra content and special modes. At this rate, Bloodstained could be my magnum opus.
Nobody fall for Polygon clickbait, please. I'd much rather have people who were in the industry but left because the niches they made games for just weren't "big enough" for the publishers who only have eyes for AAA (or mobile in Konami's case) use KS combined with other funding to make mid-budget games rather than have unknowns put only the amount they raise toward making a "symbolic" puzzle platformer or a narrative adventure game. Mid-budget games are generally the best of both worlds, at least to me, and are in far shorter supply than indies. They have enough budget to make something that is rather professional and up to a certain level of quality, while small enough that they can still have far more freedom in making the game and not catering to the widest audience possible like AAA games must. Every once and awhile an unknown will catch lightning in a bottle and make a good game with very little budget but it seems depressingly rare to me.
http://castlevaniadungeon.net/forums/index.php?action=profile;u=1914 (http://castlevaniadungeon.net/forums/index.php?action=profile;u=1914)
Next you'll forget Ralph and Bloodreign. :(
...I miss Bloodreign.
Hey, who made that Miriam sprite in the banner? Looks good![/quote]
You did not.Was it you then?
Konami told IGA to make a Castlevania every year, which is painful.
off topic : I think it's time for Jorge to fix the floor >.< poor Miriam give her some space!
Konami told IGA to make a Castlevania every year, which is painful.
On a somewhat related note, it does highlight how cramped the banner is, doesn't it? I mean seriously, she doesn't even get a standing spot for crying out loud. :V
Sooo...why don't we have a CV Dungeon clan already? I saw it mentioned before. Do we need to petition? Twitter spam?Maybe "Dungeon Clan"? Don't think IGA can use the C word now.
Sooo...why don't we have a CV Dungeon clan already? I saw it mentioned before. Do we need to petition? Twitter spam?That's a pretty good idea. I'd be down for either.
Maybe "Dungeon Clan"? Don't think IGA can use the C word now.AFAIK, Konami doesn't have any rights to the Dungeon. Even if it did, it probably wouldn't care.
Imagine the irony if Konami were to announce a new 2D Castlevania at E3 this year.
Maybe Konami is looking at IGA's game and trying to learn. But after LoS2's low sales and the recent events with Kojima/NY Exchange, I don't know what we can expect. Maybe it's time Dracula goes sleeping 100 years?
Imagine the irony if Konami were to announce a new 2D Castlevania at E3 this year.
I will buy the game again when the game release, because I'm not going to wait till the game get shipped
The chances of a new Castlevania being revealed at E3 are about as high as The Last Guardian being re-revealed for the PS4 and released later this year.
Pay a little extra for the digital version and you will not have to wait.
Hurray for updates. And with a pleasant surprise to boot.
https://www.kickstarter.com/projects/iga/bloodstained-ritual-of-the-night/posts/1241538 (https://www.kickstarter.com/projects/iga/bloodstained-ritual-of-the-night/posts/1241538)
Oh. Hi. I'm BalancedHydra. Nice to meet you all.
I FUCKING CALLED IT! HAHAHAHA!!
Between this and virt-sama, care to tell me next week's lotto numbers?
To be fair, she's not actually part of the Castlevania series, just the successor to it. A successor of fate, if you will. So it makes sense that she's off to the side.
Imagine the irony if Konami were to announce a new 2D Castlevania at E3 this year.
imagine if the 1999 story was told in a sequel to Encore of the Night..
Hey, I found another interesting interview wif Iga:
http://shmuplations.com/bloodstained/ (http://shmuplations.com/bloodstained/)
Sooo...why don't we have a CV Dungeon clan already? I saw it mentioned before. Do we need to petition? Twitter spam?
The Alchemist’s Treasure sleeve ($100+ tiers) will feature special cover art by Ayami Kojima.Hahahaha! That is an effect of fan clamoring.
Hey, I found another interesting interview wif Iga:
http://shmuplations.com/bloodstained/ (http://shmuplations.com/bloodstained/)
New Monday update!
And thanks to all the backers’ hard work, we’ve finally reached 30 backer achievements and unlocked the Basement Key! This will allow us to take our first steps into the basement and start reaching those stretch goals.
Speaking of stretch goals–we’ve also just hit the $2.75 million mark! You’ve now signed IGA up for building his biggest castle ever. This stretch goal achievement also reveals the next stretch goal down. Updated graphics coming soon!
We're slowly closing in on the $2,750,000 tier for IGA's biggest castle ever. Currently at $2,720,310...
With that in mind, a lot of you have asked about ports—not just because you want them, but because you want to make sure that making them won't affect IGA's vision for the game. We have good news, and really good news.
The good news is, it won't: IGA and Inti Creates are going to continue developing the game as before, without compromise.
The really good news is how they're going to ensure it won't: At our next stretch goal Armature Studio will join the fray to handle the Wii U version.
If you haven't heard of Armature yet—and don't worry, you will soon enough—you've definitely heard of the work they've done: Armature was formed in Austin, Texas by a team of key developers from the Metroid Prime franchise, and since then they've worked with companies like EA, Konami, WB Games, Gearbox, and Sony to produce original games and HD remasters.
But we'll let them speak for themselves:
"When we were approached with the opportunity to assist with Bloodstained on Wii U, we were ecstatic. This style of game is one we are intimately familiar with from our Metroid Prime days, and it's exciting to once again put our familiarity with Nintendo hardware to good use. We have extensive remastering experience - our remastering projects include the Metal Gear Solid Collection for PS Vita, Injustice for PS Vita, and Borderlands: The Pre-Sequel for PS4/XB1. We look forward to the challenge of making sure that the Wii U edition of Bloodstained stands proudly with its brethren on Unreal Engine 4."
I mentioned it before. I think we need a twitter spam.
Well there it is, Wii port revealed.
I tweeted to them about it, if people want to retweet or add-on.
https://twitter.com/tasteslikesin/status/602970490785943552
Could there be legal issues there?
Starting a viral campaign here is one thing, but I don't think they want the word "Castlevania" anywhere near the game itself.
I'm really curious about the stretch goal after Wii U. The glimpse of the logo looks to me to suggest something multiplayer related. Would be awesome if we got a Harmony of Despair type mode or something.
What do you guys think IGA will be cosplaying if the 45 achievements are reached?
lol Polygon.
They are about as reliable as a fat person who told you they saved you the last slice of pizza.
konami explicitly said that from now on theyre gonna persue mobile gaming & thats where the future of the company lies. we mite see some castlevania-themed games such as "encore of the night" & pachislots but i assure yuo theyre completely ignoring iga's new endeavors
Anyone hazard a guess at what exactly the stretch goal after Wii U is? Multiplayer...something.
I tweeted to them about it, if people want to retweet or add-on.
https://twitter.com/tasteslikesin/status/602970490785943552
Could there be legal issues there?
Starting a viral campaign here is one thing, but I don't think they want the word "Castlevania" anywhere near the game itself.
I think it will be a Multiplayer Time Attack, DoS and OoE had something similar didn't it?
Speedrun or Boss Rush w/ multiplayer? The hourglass makes me curious.maybe it's a pause function. i'm sure harmony of despair would have had one in single player mode if only they had a little more budget.
maybe it's a pause function. i'm sure harmony of despair would have had one in single player mode if only they had a little more budget.
at this point, i hope we don't get anything major for each new stretch goal. i'm hoping the game is actually profitable so we can get another one.
Also, I've gotta wonder how exactly Armature will go about the Wii U port given that from what I hear Unreal Engine 4 isn't easy to backport to 3.
Also, this design wouldn't be out of place in a Megami Tensei game.
I'm honestly very curious to how far they can take the stretch goals. Right now, I'm more interested in finding out what they are, rather than if we'll meet them.
Bloodstained Amiibo's please?I'm not sure how I feel about this... my wallet can't take much more! X-P
It's a really good design except for the camel head. I'd say either just remove the head or let her ride on an actual camel like in the original depiction. Also, this design wouldn't be out of place in a Megami Tensei game.
Now that the first boss was revealed, and knowing that the Lesser Key of Solomon is the base lore... which demons would you like to see as bosses?
So I guess Deep Silver Owns the franchise now.
Apparently their parent company Koch media recently trademarked Bloodstained.
Seems like part of the publishing deal is ownership.
Poor IGA, he can never own his own characters and ideas.
So I guess Deep Silver Owns the franchise now.
Apparently their parent company Koch media recently trademarked Bloodstained.
Seems like part of the publishing deal is ownership.
Pledge $1,000 or more
AS SAID BY BELGRADE
Write a short message for Robbie Belgrade, the musician and voice actor known for his role as Dracula’s son, to record for you. Your one-line message will also be hidden in the final game’s sound test.
• Includes everything from the $750 tier
• Message subject to approval
+$30 for international shipping
Any of you guys planning on asking IGA something on the AMA they mentioned on the KS page?
Also, he says he was the producer for CotM in America(?). Ko-G was IGA after all?
I don't understand what is wrong with this company. I really liked Saints Row IV and they handled that, so they seem alright to me. Konami was a company started in the 60s, Koch Media is a much younger, much smaller company. One of the downsides of Konami was the focus on profits over game -- hence phasing out 2D Igavanias for 3D, and now console for mobile. It seems like he has a far more flexible deal when it comes to publishing his games now. They do all platforms and have a particular European presence, which I think may be good for the international market.
Unfortunately this is the way intellectual property works in MOST industries, not just video games. If you come up with something, and you work for a company, generally it will become their property, if you come up with it while working for them.
As for them owning the IP, as long as they keep Iga on I am ok with that. It is kind of cool with Konami sort of bowing out of the console game we now have these newer companies stepping up. I say let's let them put their money where their mouth is. If they are owning the IP then they are in it for the long-haul, and who knows, maybe we will see 3 Bloodstained games in the next decade...
Update 12: https://www.kickstarter.com/projects/iga/bloodstained-ritual-of-the-night/posts/1246193 (https://www.kickstarter.com/projects/iga/bloodstained-ritual-of-the-night/posts/1246193)
New backer tier:
I'm stupidly excited about having Robert Belgrade. Shit, they might even have him do the ending credits theme. I mean he does jazz music iirc, and having another horribly out of place jazzy ending credits song would be another perfect nod back to SotN.
No, he referred to Ko-G in that OoE Nintendo Power interview iirc, plus Ko-G was credited separately from IGA in OoE's credits. Could be a translation mistake.
Scratch that part about Ko-G. However, in the magazine scan library there's this preview of CotM from Nintendo Power and within the article there are quotes from a certain Koji Igarashi who they mention to be the producer of the game. I assumed it was a mistake made by the writer, but if IGA really was the American producer, that suddenly makes a lot more sense now.
http://www.castlevaniadungeon.net/features/magscans/NintendoPower145p33%20-%20CotM_Preview.jpg (http://www.castlevaniadungeon.net/features/magscans/NintendoPower145p33%20-%20CotM_Preview.jpg)
I'll ask again: If achieved, will the Wii U version, either digital or physical, be rewarded to backers? Or will it be a seperate buy? (Mighty No. 9's physical copy, for instance, was a separate buy for non-backers, IIRC.)
I'll try to ask IGA about this cancelled ending where Maria turns into a demon in SotN.
I imagine someone will ask him about the fabled 1999 game, and if he was working on it right before Cox-kun took over the series.
Of course they might avoid everything Castlevania related, since he only vaguely refers to it as 'my previous works' anymore.
I'll ask again: If achieved, will the Wii U version, either digital or physical, be rewarded to backers? Or will it be a seperate buy? (Mighty No. 9's physical copy, for instance, was a separate buy for non-backers, IIRC.)
They never said if Koch Media will own or not the IP. Someone says that in interviews, they said it would be an Iga IP in the end. Maybe they are only distributing the game... Who knows...but they wouldn't have trademarked it otherwise, would they?
That's what I'm going to try to ask as well--what was originally the reasoning behind why that would happen and such. The more people ask it the more likely it gets picked as a question he'll answer so the more people who ask the better.
Sheeeeeeiiiiiiiiiiit. If true, that negates over a decade of shitposting on the Dungeon and Gamefaqs about how CotM was the last great Castlevania game before that bastard IGA ruined it and life in general.
If you guys are going to try and ask about Dark Maria, could you also try asking about some of the other cancelled characters like Elizabeth Bartley and Gilles de Rais? He mentioned them briefly in some SotN guidebook interview and I really want to know more about what he had planned. I will try and ask myself as well, and of course I'll help you guys push the other questions, too.
They were going to put Elizabeth Bartley and Gilles de Rais in SotN? Seems like that would've been kind of out of place, unless maybe they were just bosses and not full on characters (although Gilles was in LoD but I didn't know his history at the time I played that so it didn't seem odd). Or was that for The Bloodletting, from before the project transformed into SotN? I'd definitely be interested to know more about that project since it seems like there's so little info out there.
As far as the story goes, I did have deeper and more involved dialogue planned, but I thought it would interrupt the game progression too much, so we took it out. There were many characters who had to be cut, but the ones I still wish we could have added were Elizabeth Bathory and Gilles de Rais. As for post-game stories, Alucard and Maria’s whereabouts are unknown. Richter uses this as an opportunity to pass the vampire killer to the Morris family, who are relatives of the Belmonts. He disappears with Annette. After this the repuation of the Belmont name as vampire hunters vanishes from history. However, that doesn’t mean the Belmont bloodline has died out, so perhaps they will rise again as Vampire Hunters someday.
Dear Mr. Igarashi,
First off, thank you so much for holding this AMA, and thank you as well for all the wonderful work you've done in video games over the years. Though I'm sure you've heard this a lot, SoTN--and your other Igavanias, for that matter--have brought so much joy to me and millions of others across the globe. Personally, I wouldn't have made many of the friends I have now if it wasn't for your games. So I'm truly grateful to you for all that you've done, and I'm sure the rest of your fans feel the same way!
My question relates to something you said in this video:
https://www.youtube.com/watch?v=9TzfM6QUs6A (https://www.youtube.com/watch?v=9TzfM6QUs6A)
From about 1 hour and 15 minutes in, you describe (through your excellent translator, Ben Judd) the challenges faced with the profit margins of handheld games. To summarize what he said, any game on a cartridge format had a relatively fixed cost of development, but the prices of cartridges at retailers like Wal-mart constantly dropped, resulting in constantly dropping profit margins no matter how much you tried to cut costs. I'm wondering, does digital distribution (like on Steam) have this problem, and if not, was the rise of digital distribution one reason you decided now was the right time to strike out on your own and make your own masterwork? :)
Once again, thank you so much for your time.
He even already answered about 1999. He said it was supposed to be a multiplayer game, but they couldn't find a perfect system to develop it for at the time.
I'd imagine lots of people would have thrown a hissy fit about the mutiplayer aspect if they had actually announced it.
Q: "We know you're a talented man, but does the great IGA-san have any other hidden talents? (Aside from your bat transformation)"
A:"Stumbling around the streets of Tokyo after having too much beer... does that count?"
Who would've been the second character I wonder? The priestess who has the idea to seal the castle in the eclipse? Or Alucard? I suppose Alucard is the more natural choice.
Guys!!!! IGA-sama answered my question!!!!
http://www.reddit.com/r/IAmA/comments/37s0ev/i_am_former_castlevania_producer_koji_igarashi/crpedj1?context=3 (http://www.reddit.com/r/IAmA/comments/37s0ev/i_am_former_castlevania_producer_koji_igarashi/crpedj1?context=3)
It's like I've been touched by an angel...
Anyway, it's over now. Unfortunately, not a lot of interesting info but that's understandable considering medium.
Robert Belgrade in Bloodstained.
...Just. Wow. I never saw that coming. It's been almost 14 years since his last voice performance as an actual character, and another two if the estimated delivery date is anything to go by. I wonder if he'll be a lot better after 16 years, and with a proper voice director.
EDIT: Granted, it does say voice cameo. Chances are, he won't even be playing a major character like Johannes or anyone. Likely because of the fan service in this, we'll probably get a boss or someone who is totally not Alucard at all, and has lines like "Dark Metamorphosis!", "Soul Steal!" and "You have been doomed ever since you lost the ability to love."
I dunno, finding out 1999 was going to be proto-HoDespair was kind of interesting, in a slightly horrifying way. Man, that would've been a shitstorm even greater than Judgment if it wound up being similar to HoDespair.
Still, he seemed shocked to see some guy on there actually was a fan of that game.
ok, back. maybe they can get David Cox to do something. he had a part in Symphony of the Night too. *ducks*A few years later
Bloodstained is MY IP. Anyone can trademark anything. IP ownership is a different thing altogether.
3. Where were the Morris family during Order of Ecclesia? Were they not yet in action? How long after Symphony of The Night did the Morris Clan take up the vampire killer whip?
Answer: 3) Will have to answer later...
3) Will have to answer later...
have to answer later...
later...
Nobody asked what IGA thinks about the LoS games/saga?I believe he answered this question in one of the interviews. Sadly I can't recall exactly which one anymore, when I do I will post it here.
Nobody asked what IGA thinks about the LoS games/saga?
I believe, Everyone who knows Castlevania hates MoF.Not the best game ever, but the combat and boss rush are still fun to do.
The most important question (IMO of course) and he will answer """"LATER"""".
Thank you Backers. You just saved us from spending hundreds of $$$.
Now I'm kinda torn. While I would love to play on my Wii U and tv, I can't deny the uses of playing this game on the go/can.
Thanks for telling, I was not willing to watch the 1+ hour video. :pNah, it was shit. Good thing it bombed hard.
Not the best game ever, but the combat and boss rush are still fun to do.
I tweeted to them about it, if people want to retweet or add-on.
https://twitter.com/tasteslikesin/status/602970490785943552 (https://twitter.com/tasteslikesin/status/602970490785943552)
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fsindra.brinkster.net%2Fmisc%2FTheShizz%2FIGAVANIA.png&hash=94ede1c2389ce461c957ec71240f761b)
YOU'RE FUCKING WELCOME...AGAIN!! :P
But seriously, we got ourselves our own clan guys! REPRESENT!
Operation Akuma clan.
Wow.
I'm more offended by the fact that there are Gamegrumps, Egoraptor, and ProtonJohn clans.
Nice, a Dungeon clan. I'll definitely be picking that to be in the credits under.
I find it strange that there's both a Gamegrumps AND Egorapter clan. Egorapter is the creator and primary host of the Gamegrumps channel. It seems like Egorapter has TWO clans for himself.
Why?
Here's an idea who do you think would be a good voice for miriam?
It is interesting to see the origins of Bloodstained in Castlevania, and not just being an IGAvania/Metroidvania in style. IGA was the one to introduce an importance of alchemy to the CV series. It's heavily rooted in the origin of not only the Belmont's Vampire Killer, but Dracula himself.
And the act of transmutation was also used with the Innocent Devils of CoD. Interesting to know, in Bloodstained, the effects of alchemy result in colored crystals appearing on the cursed and demons. Look familiar?
(https://ksr-ugc.imgix.net/assets/003/856/394/fb079f57618e44bfaadd0ad91c68b34f_original.png?v=1432588592&w=639&h=&fit=max&auto=format&lossless=true&s=e621b227a9eb674c41175d9dc706c6fe)
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fvignette1.wikia.nocookie.net%2Fcastlevania%2Fimages%2F5%2F59%2FCod_02.jpg%2Frevision%2Flatest%3Fcb%3D20110430152856&hash=2dd78e9b3da23e1ff92ac9dd7726ba23)
Not to mention all the demons of Ars Goetia that have appeared in the CV series since SotN(they never appeared prior to that game). Kinda interesting.
I think Ali Hillis would be a good choice for her.
My vote goes to Laura Bailey ever hear her voice Rayne? Her character range goes a long way.
Laura Bailey is good, too, but I personally think Rayne is a bad example of Laura's voice talent. Rayne's voice acting is really nothing special, like most of the voice-overs in those games.
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fsindra.brinkster.net%2Fmisc%2FTheShizz%2FIGAVANIA.png&hash=94ede1c2389ce461c957ec71240f761b)
YOU'RE FUCKING WELCOME...AGAIN!! :P
But seriously, we got ourselves our own clan guys! REPRESENT!
Looks like we're going to get some music from Robert Belgrade if we reach the $3,750k goal:
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FZzCOYBz.png&hash=8eb0f5b3cb5fa3655dfadce6e11c2fb9)
Ben Judd 15 minutes ago
@KurowaSan
(smiles deviously) From this point all of the remaining goals are fantastic.
Here's an idea who do you think would be a good voice for miriam?
Robert Belgrade.
Here's an idea who do you think would be a good voice for miriam?I say we double-dip on the not!Shanoa thing and bring back Michelle Ruff/Houko Kuwashima. :V
Here's an idea who do you think would be a good voice for miriam?
Laura Bailey
Did they ever clarify if the game would be sold at retail? I'm actually thinking of going for that physical copy for WiiU...
Did they ever clarify if the game would be sold at retail? I'm actually thinking of going for that physical copy for WiiU...
No. The physical copies are for backers who pledges 60+ dollars. There will be no physical copies outside of it except greedy people selling them on Ebay/Amazon/etc.Damn, well if the game doesn't end up that great I guess I wouldn't be bothered over this...
Damn, well if the game doesn't end up that great I guess I wouldn't be bothered over this...
How does someone who already pledged get to change their Clan?
I don't see any info on how to do that on the KS page.
Maybe he's a FMA fan, but I think he's also just facsinated with the concept fo alchemy, plot-wise. I recall him mentioning Enochian language in regards to Bloodstain's plot, and know it's connected to John Dee(whom I referenced in earlier posts regarding historical figures they could reference in this game), whom with the help of his assistant, deciphered the "Angelic Language" and used it for angel conjuring. And another name I brought up, Aleister Crowley, would use some of Dee's teachings in his own rituals. It goes side-by-side with the Ars Goetia and demon summoning. The crystals(both in Bloodstained and of the Innocent Devils in CoD), the Philosopher's Stone(a fabeled alchemic relic) and the Crimson Stone(of CV), it's all very interesting and you can see the connections in concept. It's all pretty cool. The one artwork of the alchemy lab for Bloodstained seemst to have demons being created in glass tubes, which almost reminds me of that Curse of Darkness Kojima artwork:
I know it's very interesting. Here's a question you think IGA is a full metal alchemist fan? I hear that's popular in japan.
It's all pretty cool. The one artwork of the alchemy lab for Bloodstained seemst to have demons being created in glass tubes, which almost reminds me of that Curse of Darkness Kojima artwork:
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.maxi-fond-ecran.com%2Ffond-ecran%2Fjeux-video%2Fcastlevania_curse_of_darkness_003.jpg&hash=53d4a16f0d1bffea384766f35d139578)
Okey guys any chance to see gamepaly video soon? Maybe E3? What do you think?
Okey guys any chance to see gamepaly video soon? Maybe E3? What do you think?
Aand which version will you go for? PC PS4, X1 or Wii U?
To be honest I love to play Castlevania on handheld but Vita version must reach first. But big screen is always better and I will maybe go for PC version.. but I will have this game NOT digital.
I don't expect any gameplay until at the very least TGS this year, but it feels more realistic to wait until next year.Okey I understand but why PS4 or not PC version? Is this game gonna be FUll HD I dont know soory.
As for which platform, I'm definitely going for PS4, but might grab the Vita version somewhere down the line if it gets funded.
Okey I understand but why PS4 or not PC version? Is this game gonna be FUll HD I dont know soory.
Okey guys any chance to see gamepaly video soon? Maybe E3? What do you think?I wouldn't expect anything for months. At the earliest, maybe something at the end of the year.
I say we double-dip on the not!Shanoa thing and bring back Michelle Ruff/Houko Kuwashima. :V
I would Like to ask which Crime did the PS3 do?
Why no PS3 port?
I would Like to ask which Crime did the PS3 do?
Why no PS3 port?
Yes, I think you'll be able to use your username in the credits.
Thanks for your generous support! We hope you love the game!
I used the "ask a question" button on the kickstarter page to ask if I can use my username, rather than my real name, in the credits.
Here's the response back I got:
I'm totally gonna be "CastlePokemetroid" under the "Dungeon Clan" in the credits.
Anonymous asked: Thank you for adding the Dungeon Clan under the Bloodstained community clans. Everyone in the CV Dungeon Forums is grateful for it, because finally, we no longer have to choose which weapon to be placed under. :) ---Shiroi Koumori
We’re grateful to have your support!
The kickstarter of Iga-san sure has the dumbest and most expensive
Stretch Goals and every of these stretch goals are 250.000 dollars each?
For God sake be creative ask stretch Goals like Humungeos Castle after Biggest Castle(15 hours of gameplay would be perfect)
with bigger areas each! Or more bosses and enemies. Ask for a new composer or concept artist.
Not stupid cheat modes and asynchronous crap which is cheap to implement but asking too much
About asynchronous multiplayer, yeah, I would prefer online multiplayer. It seems that it will be like in Dark Souls, where you can see how people died and leave hints, but without being able to invade or summon players.
The kickstarter of Iga-san sure has the dumbest and most expensive
Stretch Goals and every of these stretch goals are 250.000 dollars each?
For God sake be creative ask stretch Goals like Humungeos Castle after Biggest Castle(15 hours of gameplay would be perfect)
with bigger areas each! Or more bosses and enemies. Ask for a new composer or concept artist.
Not stupid cheat modes and asynchronous crap which is cheap to implement but asking too much
The kickstarter of Iga-san sure has the dumbest and most expensiveOh hey, someone with 0 or almost no experience in game development talking about shit he doesn't knows!
Stretch Goals and every of these stretch goals are 250.000 dollars each?
For God sake be creative ask stretch Goals like Humungeos Castle after Biggest Castle(15 hours of gameplay would be perfect)
with bigger areas each! Or more bosses and enemies. Ask for a new composer or concept artist.
Not stupid cheat modes and asynchronous crap which is cheap to implement but asking too much
I would Like to ask which Crime did the PS3 do?
Why no PS3 port?
It's amusing when people are already dissing "IGAs biggest castle" because they've decided it's too small. Before they've even seen it.
"I'm gonna make the biggest game I've ever made!" usually makes people excited. But not anymore. "Biggest ever" is waaaay too small for them, almost insulting in fact!
I usually get 12-15 hours total out of IGAs games so I don't see why this - being 25% larger than the older games - won't top that. For me, that is. I don't rush through things.
Keep in mind that this game will be at least two years out from now.....IGA and crew are probably just thinking realistically and anticipating PS3 and XBox 360 will most likely be obsolete by then. (sadly :( )
I usually get 12-15 hours total out of IGAs games so I don't see why this - being 25% larger than the older games - won't top that. For me, that is. I don't rush through things.
Like Richter, they want the battle to last for all eternity.
It's think it's a foregone conclusion the reaper is going to win this contest. He's pretty cool looking, but I like the fairy one as well.
#reapertoomainstream
As long as they are not spammable...
This is definitely sounding more and more like Symphony of the Night, more so than the other Metroidvanias.
I will play it on PC. I do not have Xbox One or PS4 but a Vita port? Seriously?!? I know the system is strong but there are waaay more Castlevania fans with Nintendo handhelds. They need to work harder and reconsider.
My fan theme for Miriam, "Glass Petals". Please listen and share it. ;)
https://soundcloud.com/chernabogue/bloodstained-glass-petals-theme-of-miriam-fan-made (https://soundcloud.com/chernabogue/bloodstained-glass-petals-theme-of-miriam-fan-made)
(If you want to RT it, please do so (https://twitter.com/Chernabogue/status/606001240116469760). Let's have Michiru Yamane listen to it. :))
Dude, this is pretty awesome!Thank you :3
I will play it on PC. I do not have Xbox One or PS4 but a Vita port? Seriously?!? I know the system is strong but there are waaay more Castlevania fans with Nintendo handhelds. They need to work harder and reconsider.
Yes right new update is live direct link here: https://www.kickstarter.com/projects/iga/bloodstained-ritual-of-the-night/posts/1252469 (https://www.kickstarter.com/projects/iga/bloodstained-ritual-of-the-night/posts/1252469)
Guys if we NOT reach $3.75M will we know what is 4miilion goal is?
Yeah but Michiru Yamane is a beast with close to 30 years composing for games, and has done live performances of Castlevania music for at least 10 years, I have total confidence in her skillz.
Yamane and Yamada are thrilled to see this goal on the horizon, as it will enable them to have some of their compositions performed and recorded by a live, professional orchestra! These tracks will, of course, end up in the game, not to mention on the soundtrack.
Also, didn't SotN use real instruments in its score?
Aside from electric guitars and the song "I Am the Wind", I'm pretty certain it's all synthesized (I wanna say MIDI but I may be misusing that term).
(I wanna say MIDI but I may be misusing that term).
A lot can go wrong trying to use orchestrated music in video games. They better not fuck this up. The music is already great as is. I don't honestly see the need to try and orchestrate it and risk screwing it up.An orchestra wouldn't fuck some themes in SOTN.
If they reach that mark, and then screw it up, they will either push it out screwed up (worst case scenario) or back pedal and piss everyone off by not doing it.
Fingers crossed as we approach that stretch goal. If the soundtrack isn't extraordinary for a game like THIS then it's going to really tarnish the whole thing. I'm sure I don't need to tell you guy, of all people, the bar is set extremely high for a game like this.
An orchestra wouldn't fuck some themes in SOTN.
Because Yamane knows that the melody being catchy is what's important.
I'm not worried about Michiru's composition skills. I'm worried about them finding people good enough to bring it to life and do it in a way that works with the way video games handle music.
Lots of talented people out there for that. I'm not even slightly worried about the music in this game.
I wouldn't bet on a 3DS port being possible. Given the look they're targeting (Guilty Gear Xrd) and engine they chose, I find it surprising that a Vita port is possible.Thanks for the reply. But las say we when PS Vita (which is likely) and no more will we know what the rest of the objectives if not achieve anything. How many kickstarter goals are there in this game? A lot I konw but how many any know?
They're showing 2 goals at a time so we'll probably know 4mil when it hits 3.5m.
http://www.youtube.com/watch?v=_rTHe1-EDvQ (http://www.youtube.com/watch?v=_rTHe1-EDvQ)
If someone can share it easily with IGA (don't have tumblr), it'd be great. :)
Also submitted this to the Bloodstained tumblr. I hope they upload it soon. :)
Gebel (Bloodstained: RotN) Cross Stitch (http://shiroikoumori.deviantart.com/art/Gebel-Bloodstained-RotN-Cross-Stitch-537387504)
http://youtu.be/_2iX7Le_GBI (http://youtu.be/_2iX7Le_GBI)
Listen to this and tell me orchestration screws up her music. They won't use it for every track but tracks that could use it. It enhances it.
OH WOW, Shiroi! I love it! Congrats for having finished this so quickly! :D It's gorgeous! The shading's worked perfectly. Iga's going to love this, I bet. Pegging it for a fan-art spotlight on the KS page. :)
Post it to the KS page in the comments? This is really lovely.I haven't contributed yet, so I cannot post it yet, ugh.
I haven't contributed yet, so I cannot post it yet, ugh.
I don't have a tumblr either but you can submit to them.Well, thanks Shiroi. :)
http://iga-bloodstained.tumblr.com/submit (http://iga-bloodstained.tumblr.com/submit)
There's a link option from the drop down menu.
I haven't contributed yet, so I cannot post it yet, ugh.
Fairy snuff. I've posted it on the comments on the KS for you, together with Shiroi's Gebel embroidery. :)Thanks a lot! I'm looking to pledge but unexpected spendings are preventing me from doing so.
Guys... we will not reach 4.mil I think.... but maybe 4.mill
The 4.5M goal will be a Konami re-skinning. All enemies and bosses will modeled after Konami employees and executives, with the CEO being the final boss.
Ben Judd to backers on Kickstarter
@Germain I wouldn't speak too soon... You have yet to see what could be lurking at 4 and maybe even 4.5...
@Daniel, Otoshigami Um... Yeah... I look pretty stupid now remembering when I was worrying whether we would hit our initial goal now that we are the biggest video game kickstarter at this point. Who can say what our final week will be like... but I really, really, really hope we hit 4.5 million...
@Sentinel07 We'll see... We are kind of breaking new ground with this campaign so I don't know what to expect from the last week. I just know that we talked everything over with R&D and the stretch goal at 4.5 economically works but we'd still need some amazing momentum to get there.
Source: http://www.neogaf.com/forum/showthread.php?t=1044304&page=160 (http://www.neogaf.com/forum/showthread.php?t=1044304&page=160)
Thanks a lot! I'm looking to pledge but unexpected spendings are preventing me from doing so.
LET'S GET MICHIRU YAMANE TO HEAR MAH MUZIK! :D
I think we still have some amazing announcements. Friday will make me explode as a fan...
I'm not worried about Michiru's composition skills. I'm worried about them finding people good enough to bring it to life and do it in a way that works with the way video games handle music.
I've got a question more aimed at Jorge F. and the mods, but also wanted present to you all as well:We are the Dungeon Clan. ;)
On facebook, I'm a follower of the Operation: Akumajo group. Recently they were recognized by Fan Gamer and the Bloodstained team and given "clanhood" status, such that contributors of $100 tiers can be categorized if they wish under the "Operation Akumaclan" clan tag.
This got me thinking, have we (Dungeon forums) already been recognized, such that we were given a clan tag as well? If not, I think it would be super sweet if we were! Considering this forum (and thread) was one of the two original spots where hints for the Bloodstained campaign were first dropped, I think it would make sense and be awesome if we as a clan could be recognized!
Apologies if this has already been discussed! I'm still catching up on the last 50 or so pages.
Cheers,
Nicko
Getting the original programmers from SOTN would be insane.That'd be interesting, but they've seem to progressively fallen off the face of the earth (besides IGA). Noriyoshi Sato hasn't been around since Harmony of Dissonance, and Shinichiro Shimamura hasn't been around since Curse of Darkness. Nobuya Nakazato was involved with Order of Ecclesia, or at least got a special thanks. Not sure about the rest.
ok sorry, what'd I miss???
i kinda skimmed but dang 100 pages is a lot :o
I already posted this on the remix thread, but might as well put it here also :)
I made a remix of the "Theme of Bloodstained" in 80s style. I used only synths from that era (mainly Fairlight CMI).
https://www.youtube.com/watch?v=qFq8011X4DI (https://www.youtube.com/watch?v=qFq8011X4DI)
We are the Dungeon Clan. ;)
Whoohoo!!! Awesome! Can't wait to see y'all in the credits as well!
Nicko
We can be under the dungeon clan in the credits, with our dungeonite names.
It's starting to feel like this place is turning into the bloodstaineddungeon forum.
Maybe you guys should secure that domain and link it to here aye?
;-)
To be fair. When I get the game I'll be thinking of it as a castlevania game in my mind.
We are the Dungeon Clan. ;)I missed this part. Awesome!
u da best, hero-kun. da best!!!!
Just a heads up. Apparently the best update yet is coming today. It'll be informative and awesome. ( new artwork too)
The Bloodstained Dungeon featuring Castlevania I guess.
Awsome, awesome work guys and congratulations! If I can ever stop procrastinating, I'll do fanart. XD
I'm afraid that if I did fanart I would just get laughed at :'( I don't have the most experience at this but it's not like I ever drawn in my life either, yet my weakness is line variation.
They said to contribute all fanart, whether it's good or not. If it makes you feel better I'll try too even though I draw like Napoleon Dynamite.
If that was the major update that was teased, then consider me underwhelmed.
It's not that bad maybe not the biggest update but it's better than nothing :)
No, it's that a major update was teased by Judd, and he was all, "as a fan, it made me giddy" or something like that. And it got me pretty excited and when I saw what it was, it was really underwhelming and it made me think he's really easily excited.
But apparently a second update is coming or something, according to the comments on KS. So I'll wait and see.
That final stretch goal better live up to the hype.
4.5 Million: Companion Pixel (8 or 16bit) Game
This would be AMAZING but we are about a million short right now. Fingers crossed......
PREQUEL MINI-GAME FOR PORTABLES: At $4.75 million Inti will port their side story game to the PS Vita and Nintendo 3DS. Backers $28 and up will be able to choose any platform for their free copy (or copies)!
And if it doesn't then what?
Found this on the Bloodstained tumblr:
So those runes on Miriam's tattoo actually spell something.
Source:http://eirikrjs.tumblr.com/post/120735761087/ovaltine-stained (http://eirikrjs.tumblr.com/post/120735761087/ovaltine-stained)
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2F36.media.tumblr.com%2Ff9dc1a3ce68d72c1bc921ae7f28096e5%2Ftumblr_inline_npg4hywFYL1rai649_500.jpg&hash=4ee03d64ee72c0989d470e7b6ffa3c26)
Enjoyed the mega 64 skit :)
It's not that bad maybe not the biggest update but it's better than nothing :)
Also I love this picture (https://ksr-ugc.imgix.net/assets/003/926/311/de8eece41692ae0020cec5b900bc602c_original.png?v=1433491558&w=639&h=&fit=max&auto=format&lossless=true&s=7b7043d6cbeacf638b6da0a06c39cbc0)
A smile a day keeps grimy sadness away.
Sadly I'm rather skeptical they can make it to 5mil even though Kickstarters usually ramp up near the end, but a few more stretch goals should be able to be met.
Plus I'm really not sure what they could offer at 5mil that would be realistic but also enticing to a wide variety of the people interested in the game. I get the feeling something like a level editor is just my dream and most people wouldn't care; also I tend to forget that a level editor for a 2.5D game is much more problematic and complex than one for a purely 2D game, which is a far simpler affair. Offering 2D art even at 5mil simply wouldn't be realistic especially given they've committed to 2.5D.
I was hoping one of the goals would be to bring some ex-Konami devs from the GBA or DS games that IGA knew on board, but I doubt that would excite too many people, and it looks like it isn't happening. The vast majority of people don't know much about the people who worked on those games besides IGA, but they had an impact in making those games what they were.
Also I'm a little worried about the mini-game, as a mini-game by its nature -- if it's of the same genre as the real game -- is going to tend to be less impressive than the final product and the exploration would definitely be gimped by the small scope. If that results, it may harm the sales of the final product. If it isn't similar in design to the final product though it could give people the wrong idea about said final product and harm sales that way. It's definitely not something I would've come up with for sure.
Pointless worry: MN9 had a small game (Mighty Gunvolt), for 3DS. It's REALLY small, seriously.
What is this Dungeon Clan bidniz and how can a honky get in on it?
You don't want to find out.
I don't understand how the Dungeon Clan thing works either. I've pledged $175, but I don't recall being asked about what clan I want to be in. I have about 20+ emails from Kickstarter, but they're all fairly lengthy and I haven't read most of them. What is this survey thing I've seen mentioned?
What I don't get is how some of these people are even attatched to this campaign. Mega64 with that cringe-worthy Lords of Shadow skit. And especially Egoraptor, who's said in an old Game Grumps episode that Symphony of the Night was his least favorite game of the series. ???
Is there some advantage to being apart of the Clan? I pledged under $100.
Advertising. Neither Judd nor Egoraptor care what the latter has said in the past; it's free advertising for both. And Egoraptor didn't like Super Castlevania IV either, so it's not like the guy has ever had any taste (because my tastes are fucking immaculate. Immaculate!)I don't like SCIV that much too.
No, it just gives you the option of being lumped into a group with others. Some of us just think it's cool to be credited in the Dungeon clan, since we're the oldest existing Castlevania forum and the kickstarter, well, started here.
Actually, left is Gebel and right is Johannes. They decided to give Gebel glasses for some reason.
I think they may have gotten a little too ambitious with the $5 million mark. I just hope that they really do need $5 million for it and not that they just kept pushing it back to whatever they thought they would be able to get in the end. If this happened, then it will be a shame once we don't reach it.
Egoraptor is generally an overall idiot. Try to pay him no attention.
I don't like SCIV that much too.
Nobody is perfect.
No, it wouldn't.
People are disapointed by MN9 for other reasons (not looking like the concept art or being a pixel art, which is their own fault for not reading the kickstarter).
And especially Egoraptor, who's said in an old Game Grumps episode that Symphony of the Night was his least favorite game of the series.
He's probably only played like 6 or 7 of the games in the series so that isn't saying much.
Nobody is perfect.Great description of Super Castlevania 4.
Sorry, couldn't resist
*Whisper*Super Castlevania IV*Whisper*
Looking at that art:
https://ksr-ugc.imgix.net/assets/003/926/311/de8eece41692ae0020cec5b900bc602c_original.png?v=1433491558&w=639&h=&fit=max&auto=format&lossless=true&s=7b7043d6cbeacf638b6da0a06c39cbc0 (https://ksr-ugc.imgix.net/assets/003/926/311/de8eece41692ae0020cec5b900bc602c_original.png?v=1433491558&w=639&h=&fit=max&auto=format&lossless=true&s=7b7043d6cbeacf638b6da0a06c39cbc0)
I have to say, in case I didn't before, Miriam has a pretty nice rack. :o
Looking at that art:
https://ksr-ugc.imgix.net/assets/003/926/311/de8eece41692ae0020cec5b900bc602c_original.png?v=1433491558&w=639&h=&fit=max&auto=format&lossless=true&s=7b7043d6cbeacf638b6da0a06c39cbc0
I have to say, in case I didn't before, Miriam has a pretty nice rack. :o
Said what I was thinking. Thought so ever since they posted this image:
https://c4.staticflickr.com/8/7663/17515253395_d9c9039c68_b.jpg (https://c4.staticflickr.com/8/7663/17515253395_d9c9039c68_b.jpg)
I'm super pumped for the vita port!
I'll be playing on that for sure.
YAY! Vita port.
Now the hard part. Do I choose PS4 (been saving up), Wii U (own it)or Vita (playing on the go).
I'm kinda curious how the spread of the Alchemist's Curse will affect gamepay and maybe endings.
Here is an idea. How about certain abilites are really powerful but speeds up the curse's growth. A mix Breath of Fire 5's(You can put down the pitchforks) dragon corruption system with Dominus.
So we can all agree that Miriam is without a doubt waifu material? Also I noticed her Smile first so I have to go with a nice smile> big boobs :)
Here's a question is a vita worth it or should I star saving for a ps4? All what I know is that the vita, it's region free has a tales of game, and alot of hyperdimension neptunia games.
Not sure If this is known but Ben Judd answered my question and said this is the biggest budget IGA has ever received. While it's not hard to believe or anything it's good to know. An exciting prospect that he's getting a good budget finally, really excited to see what they can do with some good money for a change. ( it already shows in the game modes)
Here's a question is a vita worth it or should I star saving for a ps4? All what I know is that the vita, it's region free has a tales of game, and alot of hyperdimension neptunia games.
lol at you guys getting big dicks over Miriam.
I'm getting a big prunyuu~
lol at you guys getting big dicks over Miriam.
Vita is very worth it. There are some haters here who might say otherwise, but they are just wrong.
You can have SOTN, Castlevania Chronicles, Dracula X chronicles, and now Bloodstained. On top of that you can have Muramasa and Dragons Crown. Then there is the plethora of Jrpgs.
It's well worth it. But of course, so is the Ps4.
If you get both you can use your vita as a second controller and use cross save on Bloodstained. Both are worth it, but go vita first if you're looking to spend $150 as opposed to $400. Personally I would go vita first and then get a ps4 later when they price drop.
There's been a lot of fan art of Miriam... I wonder if there's that, uh, if there's been, fan art, that, you know... stuff...
He's probably only played like 6 or 7 of the games in the series so that isn't saying much.
What to pledge, what to pledge... currently unemployed, but so tempted to throw 100$ at this...My exact situation.
Vita is very worth it. There are some haters here who might say otherwise, but they are just wrong.
You can have SOTN, Castlevania Chronicles, Dracula X chronicles, and now Bloodstained. On top of that you can have Muramasa and Dragons Crown. Then there is the plethora of Jrpgs.
It's well worth it. But of course, so is the Ps4.
If you get both you can use your vita as a second controller and use cross save on Bloodstained. Both are worth it, but go vita first if you're looking to spend $150 as opposed to $400. Personally I would go vita first and then get a ps4 later when they price drop.
No need for redundancy or provoking.
I'm already here ready to debate any fool who tries to deduct anything from the pure genius and beautiful work of art that is Super Castlevania 4.
There's no need to trash the pinnacle of CV on this thread. After all, this thread isn't even about a Castlevania game in the first place now is it?
hey what should be Bloodstained ROTN's promotional line?
maybe it could be something like: "FEEL THE GOTH."
yeah that's catchy. would look great after trailers, on magazine ads, etc. with Miriam with her iconic pose in the center ;D
I hope this game will have wall meat.Me too, finding random food in the walls or corners is fun.
hey what should be Bloodstained ROTN's promotional line?
hey what should be Bloodstained ROTN's promotional line?
I love my Vita...the hardware is awesome. I only wish there were more games. It just sucks that such a well-made handheld has very little support going for it.
Yeah, I was definitely glad IGA said she needed to jog. Her speed was fine, but unless she's doing the full Simon power-walk then she needs to be jogging a little bit.
Oh never mind X. I had you wrong!
I mistook your post for sarcasm. Noting your favorite game listed right under your name would have helped. My bad.
With our Paypal backers included -- $118k from more than 1400 backers, as of this morning -- you've hit the Orchestrated Tracks stretch goal with momentum to burn! It'll be a while before Yamane and Yamada have all the tracks composed for Bloodstained, but now that you've reached this stretch goal they did want to allay one fear a few backers have had: There's still going to be a ton of variety on this soundtrack.
Hitting the orchestra stretch goal allows them to use live instrumentation where it makes sense, but some tracks just make more sense with electronic arrangements. Songs like Yamada's "Cursed Orphan", which already includes violin and electric guitar parts, will be performed by a smaller, rock-oriented ensemble.
It's only fitting that the guy who illustrates the Vampire Hunter D series finally gets involved with Igarashi.
Hard to tell much off of the video. I love the look so far from what I can tell.
That part when he talked about hating precision jumping bugged me.
He's still got the same attitude of making platformer games without any platforming challenge. I just can't get on board with the cakewalk level designs.
To be fair guys, it's just a single looping room. The point was to show off animations to IGA and get his feedback.
It still takes a lot of work to even get that far honestly.
I also find IGA saying he hates precision jumping a little disheartening. We're all used to it, we all know what an Igavania is so it's to be expected, but it would certainly be nice to see some more difficult jumps in this game. Ain't gonna happen, I guess.
Hard to tell much off of the video. I love the look so far from what I can tell.He don't make platform games. He makes exploration based games. And he's right: shit (precision platforming) sucks in them. They're never and shouldn't be about difficult platforming, but about how good the exploration is.
That part when he talked about hating precision jumping bugged me.
He's still got the same attitude of making platformer games without any platforming challenge. I just can't get on board with the cakewalk level designs.
If it takes that much work then is it still possible to release it in '17 I'm curious about this kind of stuff and while there is game club on our campus it's still foreign to me. So I guess what I'm asking Uzo is how long would something like this take?Expect a delay. No kickstater game was released in time at all.
Back in the day, when there was a flood of ROM hacks for Castlevania 1, there were a few ROM hackers who would have a thing for making "Three Block Jumps". Like, those super-precision jumps that require you to be at the very edge of a block to make the jump.
I found that those stupid ways of bloating the difficulty were not fun.
Having said that, a few jumping locations with hazards like the collapsing tower in CVIII or the endless tower in Super CVIV are welcome.
Expect a delay. No kickstater game was released in time at all.
That part when he talked about hating precision jumping bugged me.
He's still got the same attitude of making platformer games without any platforming challenge. I just can't get on board with the cakewalk level designs.
Expect a delay. No kickstater game was released in time at all.
Super Metriod is proof that precision jumps and difficult platforming works in exploration games. I like have my timing and reflexes pushed as well as memory and exploration.
Diddo. It can work and has worked very well. Not too sure why IGA is worked up about it. Maybe he should give Super Metroid a try and see if precision jumping would work out for Bloodstained.
I finally pledged! 60 dollarz.
Anyone else pledging in the final days? I hope there are still some money coming. But if every hardcore fan has already pledged I guess we're not gonna reach much further in this kickstarter. I'd love to at least see what the 5 million stretch goal is.
Seems like the income has slowed... it makes the 4.25+ goals seem much farther off. :-/
Why do people always say Income has slowed when it has not? We have like 56,000 already for today and it's 9:55 am. We usually get 50,000 by 5pm or 4pm...that has a huge start.
But I think Android is right. These goals are kinda unrealistic comparing to the rate we're going and the time remaining.
Super Metriod is proof that precision jumps and difficult platforming works in exploration games. I like have my timing and reflexes pushed as well as memory and exploration.I'm trying to remember a part in Super Metroid where precision platforming was a necessity (not a reward for being a good player). Because the later is present even in Iga games (like you could use the wolf to reach some parts earlier or sequence break).
It would have been nice to have a CV marry those two styles. It could please more fans across the board.
I was hoping for something like that with Bloodstained. That's all I'm saying. I'm still beyond excited for it.
It's all good though. I have a good feeling that something like will come along anyways.
I think you guys may have misunderstood what he meant by "precision jumps". I'm thinking he was talking about something like the infamous jump in stage 23 of Castlevania X68000, which you can watch here at 11:33:
http://www.youtube.com/watch?v=s5c7Ye4A458&t=11m24s (http://www.youtube.com/watch?v=s5c7Ye4A458&t=11m24s)
Castlevania is NOT about that. It's about timing your jump so you don't get hit by a Medusa head, or a flying axe, or a some other moving enemy while trying to reach a platform or upon landing. It's not about making pixel-perfect jumps.
Of course we understood what he meant by pixel perfect jumps.It seems like you want the wrong game (or a different from what it purposes). This is a game that's more like SOTN and the GBA/DS titles. Not a classicvania. Castlevania was about many things in the past, but from SOTN onwards, they weren't about precision platforming.
The concern comes from level designs of past Igavania games.
Castlevania absolutely was about close calls sometimes by the pixel. It's those nail biting moments that seem to be absent in his games. His current comments in that video echo some of my past gripes. It's fine though, his games don't have to be about that.
I love the Igavania boss fights though! I can't wait until we get to see more enemies.
It's not even a matter of difficult jumps, it's a lack of death causing traps in levels in general. Some of you are saying that most classicvanias don't have difficult jumps, but the games are riddled with death pits and spike traps alike. Even when the jumps are easy, a misstep had dire consequences if not instant death. I like being kept on my toes with danger all around. And I think it makes sense in an evil castle. When Iga said he "hates that kind of stuff" that's what I think he meant because there just aren't moments like that in his games.Well a lot of us are just going by the generic definition of a precision jump. I agree that the classicvanias were definitely about death pits and spike traps all around with relatively makeable jumps but jumps which you don't want to get lazy on or else one slip up can cost a life.
But that's what classicvanias are about man! It's interesting he was a fan of the game in the first place if he doesn't care for that sort of thing. Just sayin.
Does this make it like the most backed game on kickstarter or something?
i'm so glad that Iga's not going to appear as a tentacle monster in the game, that scared me for a moment. i sure hope the Iga boss is like the one from his kickstarter pitch and swordorwhip.com. it'd be so fitting for a kickstarter backer exclusive boss. hopefully, he'll have a few Dracula inspired moves, and maybe he'll show off his drunken walk special ability.
Project Eternity is still ahead of it at $3,986,929 (362%) at its final moments (though with PayPal pledges we might have passed that), and Torment: Tides of Numenera broke the 4mil mark with $4,188,927 (465%). I dunno if there were any that passed those, though. Bloodstained still trumps them percentage-wise, almost a whopping 300% more than the others.
IGA boss... Excellent.
Yeah! Clan Katana, we won!
PS: Dat Iga boss
Project Eternity is still ahead of it at $3,986,929 (362%) at its final moments (though with PayPal pledges we might have passed that), and Torment: Tides of Numenera broke the 4mil mark with $4,188,927 (465%). I dunno if there were any that passed those, though. Bloodstained still trumps them percentage-wise, almost a whopping 300% more than the others.
After all, this will be the game that will set a new record on Kickstarter if it continues growing. Mighty No. 9 got $4.03 million in funding ($3.85 million from Kickstarter, $186,380 from Paypal) behind only two other single-game projects: inXile's Torment: Tides of Numenera ($4.43 million) and Obsidian's Project Eternity ($4.16 million).
Sources:
http://www.gamesindustry.biz/articles/2013-10-02-mighty-no-9-kickstarter-tops-USD4-million (http://www.gamesindustry.biz/articles/2013-10-02-mighty-no-9-kickstarter-tops-USD4-million)
http://www.polygon.com/2013/10/1/4792444/mighty-no-9-fundraising-successfully-draws-to-a-close (http://www.polygon.com/2013/10/1/4792444/mighty-no-9-fundraising-successfully-draws-to-a-close)
Project eternity is not ahead of it.
You aren't counting the PayPal money in the updates. It's over 4 million now. We are on our way to 5mill!
PayPal is over 127 thousand
You're forgetting to count their paypal money too...
(though with PayPal pledges we might have passed that)
5 millions for new game +? Really? :P
nah, we got that automatically for 50 backer achievements; the $5 mil goal hasn't been revealed yet (but it probably will be in the next 20 hours, before the 48-hour mark is hit)
nah, we got that automatically for 50 backer achievements; the $5 mil goal hasn't been revealed yet (but it probably will be in the next 20 hours, before the 48-hour mark is hit)
If the 5 million goal is an upside down mode of the castle I may die.
If the 5 million goal is an upside down mode of the castle I may die.
I keep explaining that it's very possible we will hit 5 million because everyone doubts it here for some reason....
AND YET... I feel like no one acknowledges what i'm saying here because whenever I explain it, someone eventually posts saying once again that they don't see HOW it's possible.
It's happened at least three times now. Am I invisible?! :O
Our high projection on Kicktraq is 4.5 + million. That's NOT including our paypal and the final day surge potential. So keep that in mind. For instance, with Paypal we might hit 4.5 or very close by the end of the day. Which leaves us two days in essence to get 500,000. Which honestly wouldn't be hard.
Brodude, I just said it was NOT an impossible goal.
"There will be swords and whips enough to go around in the final version of Bloodstained. And you'll need every one of them if you're going to unlock the Swordwhip "
Hurray!! So great whips will be plentiful also. whips are way cooler and unique for this genre.
So its great Miriam can wield both types of weapons, and as wield swordwhip along with that.
Bloodstained ROTN is getting the coolest arsenal ever!! ;D
Maybe it will be a whip on the end of a sword...
Whoa... Pow *mind blown*
“Since the community got these platforms off the ground, we figure that it's best to let the community have them back when we're done. As a result, after the release of Bloodstained we will share, for free, the UE4 WiiU and Vita code with any developer authorized to develop on those platforms! Thank you all very much for this opportunity!”
Now: A word about the $5 million stretch goal. Well, two words. Well, OK, two bullet points.
- It is absolutely incredible that we're even talking about a $5 million stretch goal. Your support has changed this game for the better in too many ways to count, though we'll try to during that ending stream...
- Anyway, about that $5 million goal. It's a mode. It's going to make this game even bigger than it was before. And we'll be revealing it tonight. (When we heard Inti and IGA were willing to tackle it, our eyes went pretty wide.)
(When we heard Inti and IGA were willing to tackle it, our eyes went pretty wide.)
My bet - Inverted castle
My wet dream - Level editor
Good guy Armature, these guys are badasses. From the update email:
Edit:
And additional sneak peek at the 5 mil goal:
So whoever mentioned inverted castle, might be on the nose with that one. Excited for the announcement tonight!
in Bloodstained, whips should be just as useful, effective and viable as any other weapon.
it's so easy for devs to make the mistake catering more to sword fans instead of whip fans.
I doubt there's too much danger of whips being non-viable in this game given whips were good for their stat levels in PoR, although obviously it would be difficult to play the entire game with just whips since there weren't that many to replace them once their stats got outclassed.
That’s right: Procedurally generated dungeons. In this mode you’ll face a new castle every time, braving its treacherous (and massive) halls for loot, glory, and the simple, satisfying feeling of going where no Miriam has gone before.
Once you’ve explored its passages and defeated its boss, you’ll get a code that will enable you to share your randomly generated dungeon with a friend. (If you find a particularly hard one, you can even share it with an enemy! IGA isn’t picky.)
5 mil goal revealed, Roguelike Dungeon!
Iga-sama never noticed me...;-;
...Both of you missed the part where I said:(though with PayPal pledges we might have passed that)
48 hours to go!
Iga is just such a nice and classy guy! I mean, he didn't really answer the final question (about the 1999 game), but his answer was classy and respectful. So cool!
Nope, I didn't. You missed the point since I was referring to these 2 KS campaings paypal pledges, not Bloodstained.
I had a feeling people who do not understand game development would not understand why even if the roguelike dungeon were an extra/additional MODE, it would STILL affect how they go about building the pieces that make up their game map. I understand that they said they would only be adding features, but this is one feature that affects the development style, and ultimately the quality of the game itself. To fit pieces of the world map together so that they can be procedurally generated, it affects their size and shape, whether their ceilings and floors can or cannot be varied or different heights. To make the pieces fit together for that kind of play, the level construction "set" will have to limit the kinds of variety for those elements, or will have to use an entirely different set of assets and setpieces - which is unlikely due to their already massive workload. Either they design what they are building from the main game in mind which compromises design, or they make the roguelike use pieces that are totally different - which will make them not feel the same as in the main game, which would be preferable if a mode like this were to be included at all - but it increases their workload by a huge degree. Until there are firsthand statements and examples of how implementation of procedural levels will IN NO WAY affect how they design the world they are building, you'd better assume that the design will be some kind of compromise and that's not what I'd want to support. Between a feature like procedurally generated maps and them now having to build the biggest castle ever, this might end up becoming Cutandpaste Vania. In response to Rogue Legacy; I did not enjoy that game, or Risk of Rain, or the other games like it. Its not for everyone. I've seen MANY comments in this thread echoing that sentiment. The people who like Rogue Legacy can go play that game; games like that are being made; go play them if that floats your boat. But what the majority of supporters here are for, is a real Igavania to be made, without compromise. To pander to what is "trendy" now would be a great disservice to the vision and promise that was being originally proposed.
In all fairness, it's pretty easy to misinterpret your post in thinking that by "their PayPal pledges", you mean Bloodstained's.
On top of that, in my initial post, I didn't count the PayPal money for any of them. Since as I previously stated, I have no idea how to see how much was pledged through PayPal.
There's a very, very interesting comment on the last KS update, about the 5million roguelike goal. As much as I enjoyed games like Rogue legacy and Dungeon of the endless, I agree with this guy. That's not meant for aCastlevania, er, Igavania game, at all.
IGA taking 1999 to his grave confirmed.
YESSSSSSSSSSSSS ;D ;D ;D ;D ;D ;D ;D ;D ;D
3rd Playbare character unlocked.... This could be Alucard will be AMAZING.
New update will show it soon. Guys... do we think we can reach the final strench goal?
Yeah. Well, at least all writers are free to do as they please with 1999. @plottwist: I told you so. :)
There's a very, very interesting comment on the last KS update, about the 5million roguelike goal. As much as I enjoyed games like Rogue legacy and Dungeon of the endless, I agree with this guy. That's not meant for aCastlevania, er, Igavania game, at all.Quote from: Kryst AngeI had a feeling people who do not understand game development would not understand why even if the roguelike dungeon were an extra/additional MODE, it would STILL affect how they go about building the pieces that make up their game map. I understand that they said they would only be adding features, but this is one feature that affects the development style, and ultimately the quality of the game itself. To fit pieces of the world map together so that they can be procedurally generated, it affects their size and shape, whether their ceilings and floors can or cannot be varied or different heights. To make the pieces fit together for that kind of play, the level construction "set" will have to limit the kinds of variety for those elements, or will have to use an entirely different set of assets and setpieces - which is unlikely due to their already massive workload. Either they design what they are building from the main game in mind which compromises design, or they make the roguelike use pieces that are totally different - which will make them not feel the same as in the main game, which would be preferable if a mode like this were to be included at all - but it increases their workload by a huge degree. Until there are firsthand statements and examples of how implementation of procedural levels will IN NO WAY affect how they design the world they are building, you'd better assume that the design will be some kind of compromise and that's not what I'd want to support. Between a feature like procedurally generated maps and them now having to build the biggest castle ever, this might end up becoming Cutandpaste Vania. In response to Rogue Legacy; I did not enjoy that game, or Risk of Rain, or the other games like it. Its not for everyone. I've seen MANY comments in this thread echoing that sentiment. The people who like Rogue Legacy can go play that game; games like that are being made; go play them if that floats your boat. But what the majority of supporters here are for, is a real Igavania to be made, without compromise. To pander to what is "trendy" now would be a great disservice to the vision and promise that was being originally proposed.
Anyone know if all of this stuff (fan art/cosplay/haiku/etc. submissions) will be compiled and/or saved somewhere?
Or where/how I could ask? I know they aren't doing the Ask Iga videos anymore, but they might still answer questions. I don't even know how the Ask Iga questions were asked though. :-/
Yeah. Well, at least all writers are free to do as they please with 1999. @plottwist: I told you so. :)
Why does the stream have to be on a Saturday morning.... zzzzzzz. I'll just catch the replay.
I would have zero interest in some other guy's version of the story. Unless they used IGA's notes or something.
I would have zero interest in some other guy's version of the story. Unless they used IGA's notes or something.
IGA is the only dude who knows what's up. Even if he screwed this chapter up, he is the ONLY one who can truly fill in this gap.
This is exactly why I do not want us to reach 5 million. Even if it is in it's own mode these design decisions will influence the rest of the game. I hate procedural generated maps like this. They will never have the soul of actual methodical design. Those types of games feel so lifeless and mechanical.
I feel in a way that classic mode could have a similar bleed back effect into the actual game, but not nearly as pronounced as this.
If classic mode and rouge mode were their own separate games, then sure. Those would be interesting. But trying to make this game a one size fits all will certainly reduce it to the lowest common denominator. The core experience will get lost in making all the rest work.
I'd say make classic mode the portable prequel game. Ditch rouge mode entirely.
I remember people saying we won't get to 5 million. Oh yes we will. We will probably get to 4.5 today. Already have 133,000 for today And with PayPal....we are only 600,000 or less away from it
This is exactly why I do not want us to reach 5 million. Even if it is in it's own mode these design decisions will influence the rest of the game. I hate procedural generated maps like this. They will never have the soul of actual methodical design. Those types of games feel so lifeless and mechanical.
I feel in a way that classic mode could have a similar bleed back effect into the actual game, but not nearly as pronounced as this.
If classic mode and rouge mode were their own separate games, then sure. Those would be interesting. But trying to make this game a one size fits all will certainly reduce it to the lowest common denominator. The core experience will get lost in making all the rest work.
I'd say make classic mode the portable prequel game. Ditch rouge mode entirely.
Prequel mini-game is official now. Now I'm starting to think this may make it to $5 million on Kickstarter alone (i.e. without the PayPal donations).
Shovel Knight is a thing!
https://www.kickstarter.com/projects/iga/bloodstained-ritual-of-the-night/posts/1260550 (https://www.kickstarter.com/projects/iga/bloodstained-ritual-of-the-night/posts/1260550)
i bought Shovel Knight a long time ago, but never got around to playing it. now with a little tie in to Bloodstained, I feel a bit more motivated to actually play it.
And one more question now this is very early but who would be down for some online when this comes out :)
I don't know if I'll remember in two years, but I'm down, yo!
Seriously, though. This game sounds like it'll be fantastic. I really hope it delivers when the time comes.
Also, I missed the information for it, and I don't know if was said anywhere previously in the thread (this thread moves really fast so I don't wanna go back through it)... When you put in your clan credit, can you use both your real and screen name (First Name "Screen Name" Last Name) or can you only use one or the other?
Yes :D Also congrats on getting you're name in the credits but all that info is in here
http://castlevaniadungeon.net/forums/index.php/topic,7984.0.html (http://castlevaniadungeon.net/forums/index.php/topic,7984.0.html)
Gah, so it's not really confirmed at all. I guess I'll find out soon enough.
Pledged $28 -- couldn't do more. Happy to get my copy of the game + prequel. :)
Can't believe this game overtook MN9, it's now officially the number 1 funded game on KS.
Well, most funded video game. Exploding Kittens is still no. 1 for games overall :rollseyes:
It's a separate mode...
Relax. It's just an extra mode.
I don't think it's necessarily true they'll affect the *rest* of the game.
TELL ME THIS IS A GLITCH
THIS ISN'T HAPPENING, RIGHT?!
TELL ME THIS IS A GLITCH
THIS ISN'T HAPPENING, RIGHT?!
People in the comments are saying it's a glitch. Like, Bloodstained got so much money that we broke Kickstarter.
...I hope that's true.
It'll be really cool if the prequel game plays all Classic-Vania style! It'd be like a Castlevania Rebirth 2!
Like Neobelmont said, FALSE ALARM!
...Damn near gave me a heart attack. >_>
You're the one that almost gave me a heart attack XD
I was actually saying the Kickstarter nearly gave me one, lol.
Not really a fair comparison. We are talking biggest kickstarter from it's start to deadline. Not how much money it's gotten from the beginning past it's end.
most funded games on Kickstarter (https://www.kickstarter.com/discover/categories/games?ref=category_modal&sort=most_funded)
Please actually read the quoted material. It existing in any form is going to shape the design of the game both conceptually and technically. It may not be apparent to non-developers but every design decision has a consequence to the entire project. Be it money, time, limiting other parts of the design, etc. Whether it is another mode or not it will effect the game in one form or another.Of course new modes will affect the design. Still you forget that they have enough money to outsource the modes to other teams, if they want. Just as they used the money to outsource the ports as they would affect the development of the UE4 version.
I'm not expecting them to make it the main mode, though I did share my disdain for such things. Even so it can effect how they proceed, possibly effecting level design complexity or sucking resources from making the main experience the best it can be. Same goes for classic mode.
I want the best IGAvania he can make. Not randomized bullshit and classic mode stuff that could interfere with that one important objective.
Please actually read the quoted material. It existing in any form is going to shape the design of the game both conceptually and technically. It may not be apparent to non-developers but every design decision has a consequence to the entire project. Be it money, time, limiting other parts of the design, etc. Whether it is another mode or not it will effect the game in one form or another.
I'm not expecting them to make it the main mode, though I did share my disdain for such things. Even so it can effect how they proceed, possibly effecting level design complexity or sucking resources from making the main experience the best it can be. Same goes for classic mode.
I want the best IGAvania he can make. Not randomized bullshit and classic mode stuff that could interfere with that one important objective.
Not all stretch goals will have bad effects. They all have an effect, just not all of them will detract from the core experience. Some also don't have much of an effect, because they don't infringe on the core concepts of the game.Sure.
Also do not underestimate the money required to get high quality 3D games made. It may seem like a lot to us, but for game dev, this budget is pretty low compared to the AAA titles of today (150, 200, 250, 300 million and so on).
Not all stretch goals will have bad effects. They all have an effect, just not all of them will detract from the core experience. Some also don't have much of an effect, because they don't infringe on the core concepts of the game.
Also do not underestimate the money required to get high quality 3D games made. It may seem like a lot to us, but for game dev, this budget is pretty low compared to the AAA titles of today (150, 200, 250, 300 million and so on).
Too bad that's not a VIDEOGAME which is what they're saying they're number one in which they are lol
Can't believe this game overtook MN9, it's now officially the number 1 funded game on KS.
Well, most funded video game. Exploding Kittens is still no. 1 for games overall :rollseyes:
Sure.
Separate modes will not detract from the core experience. Or maybe they will. We just don't know how they will tackle this.
Yes they can, greatly. If anything more on the technical end of things, since the engine has to support all the factors those modes implement. But think about it simply; randomized level layouts effect the design structure limitations, especially if they fancy reusing main game rooms in the mix. Or maybe they have to for budget and time limits. 3D work takes a long time to do, and MANY people. Level design, is a core component of the game. It effects both main game and randomized mode.
That is just one of many factors, and a really simplified explanation of it. It could be as specific as "Well he randomized mode needs level data to now have this, and remove this, now we have to rewrite this segment of the code, change this, figure out how to accomplish this without what we removed, and reformat all the files." What if a feature from the main game just cant be fixed to work now as a result? It happens all too often in game development.
I think they have good intentions, but are getting too starry eyed. They're spreading their core concept in directions that could cause some big issues. This is the kind of behavior that leads to development hell, or big cuts in content.
I don't know how else to say it. You have to look at it through the design and production lens to really understand.
I would just LOVE to see the top execs at Konami's faces right now.
Wish they would issue some kind of statement concerning this game, it is now the number 1 most funded game on Kickstarter, thats a pretty big freaken deal considering its main attraction is the fact that its going to be a rebirth of a IP they have decided to neglect as of late.
If I was IGA I would give the biggest of middle fingers to them, but IGA is a humble/nice guy which is why I like him (unlike Cox and Alvarez).
I would just LOVE to see the top execs at Konami's faces right now.
If I was IGA I would give the biggest of middle fingers to them, but IGA is a humble/nice guy which is why I like him (unlike Cox and Alvarez).
Funny how no one and absolutely no one has mentioned Cox or Alvarez. For me personally this is hopefully the last time I mention them.
lots of stuff
In your example consider the room connections. The exit of RoomA has to connect to RoomB from the same size and position. Existing rooms from the main game are crafted as is, so they can connect from A to B in any way they feel is cool. Higher, lower, smaller, larger, slide only, etc.
In your procedure generation they need to find matches, and in order to get more pairs for seemingly random connections you'll need them to be fairly standardized, most likely in terms of position.
In a tile based game this is much easier because its much more plausible to edit the tile structure of the rooms as needed, given you can build a script to accommodate graphical changes to the level without looking bad. This of course is why games that employ this kind of map system are very simplistic visually, very grid based.
But we don't have that here, presumably. It would stand to reason that since they are using 3D, and the general feel that seems to be developing here for the game, they will not be using a tile based collision system. Much less the insanity of trying to get anything that looks like the main game in complexity of background design into such a randomized system.
OK, what now then? You have two particular general options. Make more levels or "hey level designers, standardize your room connections". It is possible they may have to resort to option B. This is a problem, as they dumb down the level design for the main game rooms to fill in for the random level generator. It is of course likely that both A and B would be considered, since they will need some original rooms to go with the generator, however this doesn't mean B will never happen. Once it happens the problem exists, even if A is also done. It could even come down to B for merely a compromise of convenience.
That is one small example, but several compromises like this could occur, each one chipping away at the main game.
As a programmer you also must realize we're being extraordinarily surface level here. My hope is my example was pretty explainable without having to get down to the metal. We could go at this for weeks if we wanted to be detailed on such a complex system, and then we'd be doing IGA's job for no reason.
In the end being a game designer, producer, and a software engineer I will say that I am cautious about this decision to add such a mode. I'm not saying given unlimited time they couldn't do it, but under time and budget constraints they will find it extraordinarily difficult to reign in all of these grandiose features and still make the core game as best they can.
As much as I disliked the LoS trilogy (except the very first game which had potential) I don't think Cox is to blame for IGA "losing his castle". MercurySteam pitched their project and Konami was impressed. We really have no idea what the other pitches looked like and we definitely don't know in what shape IGAs "Alucardvania" was. The teaser trailer from a few years back looked - dare I say it - very lackluster. The graphics were Dreamcast era.
In addition to that, IGA had recently made Judgment - a universally panned fighter. And Harmony of Despair - a hodgepodge of recycled assets. Lords of Shadow really came off as a fresh thing and I'm not surprised IGA lost his job.
So, who's to blame for all this? Well Konami, obviously. They completely dropped the ball, failing to recognize IGAs strength, even though Order of Ecclesia was right there in front of them.
Cox came across as a pretty arrogant guy, and he said a lot of things that made him look like kind of an ass. But he won the pitch, fair and square. And IGA was probably a bit fatigued at the time. He clearly was meant to break free and do his own thing.
And while this is a huuuuge middle finger to Konami, they're probably looking less at the 4.5 million dollar Kickstarter, and more on the 50 000 backers. That equals to 50 000 sold copies, even though each backer paid more money than they would with a normal retail release. The conclusion Konami would make is this:
"2D Igavania has approximately 50 000 fans. That's not enough."
So will 4.5 million dollars change Konamis mind? Will they invest in 2D Castlevania in the future because of Bloodstaineds success? I would not hold my breath.
Agreed about doing Iga's work for no reason here if we go on with this (I would argue that the position of room exits could actually be parameterized, for example). But I still think that they could come up with something not-so-ambitious without making compromises to the main game. At least I'm not expecting this mode to be very varied in terms of the things (enemies, other elements) that are automatically arranged.
You're the one with experience developing games, though. So I really respect your opinion. I'll just see how this turns out in the end.
That is 50k fans that went out of their way to shell cash without so much as a screen shot. That's a really good number. Consider how many copies would sell if they had a gameplay trailer and a full marketing campaign. It would be much higher.
The thing is Konami doesn't see that as anything to put money into, even given all of that above. It won't move millions so they wont take the time to promote it properly. X-Blades series comes to mind. Big publishers aren't good with multiple small projects. They want ALL the money from everything, so they roll all their eggs into one basket (MGS series).
I get the feeling that Konami will look at this from all angles rather than simply this only having 50,000 backers, whether that means a potential new CV game remains to be seen, but its not out of the realm of possibility at all.Considering how far up their ass their heads are as of recent, I'm not exactly optimistic they'll look at this that way.
a lot of stuff in this post and previous posts
Well, don't ge me wrong guys, I personally think 50K backers without so much as a screenshot is a friggin triumph. I'm just not sure Konami gets it. I realize I have no faith in them whatsoever anymore. They managed to fuck up and/or neglect everything from Castlevania, Suikoden and Gradius, to Silent Hill, Contra, Goemon... i mean, how do they even do it? Are they for real?I think given the hardware and the experience Iga has gained over the years this might be the game that surpasses all his games. Man, this is now the most funded video game KS of all time. This is the stuff dreams are made of, for real.
But let's celebrate Bloodstained now! I have high hopes for this, but will try to keep my expectations on a reasonable level. I'm happy if it turns out to be a good 8 out of 10 game. Anything above that is just incredible. I am not, however, expecting something that will blow SotN out of the water. That is pretty much impossible IMO.
As much as I disliked the LoS trilogy (except the very first game which had potential) I don't think Cox is to blame for IGA "losing his castle". MercurySteam pitched their project and Konami was impressed. We really have no idea what the other pitches looked like and we definitely don't know in what shape IGAs "Alucardvania" was. The teaser trailer from a few years back looked - dare I say it - very lackluster. The graphics were Dreamcast era.
In addition to that, IGA had recently made Judgment - a universally panned fighter. And Harmony of Despair - a hodgepodge of recycled assets. Lords of Shadow really came off as a fresh thing and I'm not surprised IGA lost his job.
I don't think you're someone with an agenda against IGA or anything Shel-kun, but what you're writing here is a bit revisionist in my opinion. Not that I blame anyone for thinking that way since before we didn't know what happned, but recently there was an interesting interview with IGA that shed some light on his period as Castlevania producer.
Anyway, what IGA basically said was that after SotN was finished he and the team wanted to take a break from making that kind of game because they were a bit burned out creatively. So during that time the series got handed over to KCEN and KCEK while IGA produced another game called Elder Gate. Around 2001 IGA really wanted to be involved with the series again so he begged his boss to be once again assigned to the series. They said it was alright but under the condition that IGA had to produce a CV game every year from that point on. In the interview IGA even said he basically had to compress a 3 year development cycle into 1, but he didn't care because he loved working on the series so much.
Initially his games peformed well (they were actually making a profit), but later, he said, the prices of (handheld)games were going down (I didn't check this, but maybe someone else know more about this) and the fanbase wasn't increasing enough to compensate for the losses (IGA said fanbases can increase a little bit but never actually double). This is why they tried cutting corners like recycling sprites, something IGA always gets crap for. But this ended up only decreasing the costs around 10%.
So eventually he started working on that PS3/Xbox360 game, but the game didn't really came together properly. IGA said it was because of this and the series making less of a profit that they decided to do the whole pitch thing. IGA's game ended up being compared to MercurySteam's game and we all know what happend afterwards. IGA was then already asked to step down as producer, only being allowed to do minor projects (and I assume finishing up OoE). So I don't think games like Judgment and Hodespair even factor into the decesion to remove IGA from the series. He really just got screwed over by both Konami and game retailers. Anyway, that's the story through my own personal filter. You can check out the interview on YouTube. It's by Kinda Funny games, around one hour into the video.
In addition to that, IGA had recently made Judgment - a universally panned fighter. And Harmony of Despair - a hodgepodge of recycled assets. Lords of Shadow really came off as a fresh thing and I'm not surprised IGA lost his job.
And while this is a huuuuge middle finger to Konami, they're probably looking less at the 4.5 million dollar Kickstarter, and more on the 50 000 backers. That equals to 50 000 sold copies, even though each backer paid more money than they would with a normal retail release. The conclusion Konami would make is this:
"2D Igavania has approximately 50 000 fans. That's not enough."
I don't think you're someone with an agenda against IGA or anything Shel-kun, but what you're writing here is a bit revisionist in my opinion. Not that I blame anyone for thinking that way since before we didn't know what happned, but recently there was an interesting interview with IGA that shed some light on his period as Castlevania producer.
Anyway, what IGA basically said was that after SotN was finished he and the team wanted to take a break from making that kind of game because they were a bit burned out creatively. So during that time the series got handed over to KCEN and KCEK while IGA produced another game called Elder Gate. Around 2001 IGA really wanted to be involved with the series again so he begged his boss to be once again assigned to the series. They said it was alright but under the condition that IGA had to produce a CV game every year from that point on. In the interview IGA even said he basically had to compress a 3 year development cycle into 1, but he didn't care because he loved working on the series so much.
Initially his games peformed well (they were actually making a profit), but later, he said, the prices of (handheld)games were going down (I didn't check this, but maybe someone else know more about this) and the fanbase wasn't increasing enough to compensate for the losses (IGA said fanbases can increase a little bit but never actually double). This is why they tried cutting corners like recycling sprites, something IGA always gets crap for. But this ended up only decreasing the costs around 10%.
So eventually he started working on that PS3/Xbox360 game, but the game didn't really came together properly. IGA said it was because of this and the series making less of a profit that they decided to do the whole pitch thing. IGA's game ended up being compared to MercurySteam's game and we all know what happend afterwards. IGA was then already asked to step down as producer, only being allowed to do minor projects (and I assume finishing up OoE). So I don't think games like Judgment and Hodespair even factor into the decesion to remove IGA from the series. He really just got screwed over by both Konami and game retailers. Anyway, that's the story through my own personal filter. You can check out the interview on YouTube. It's by Kinda Funny games, around one hour into the video.
fact of the matter is that Iga was basically manipulated by his bosses into churning out Castlevanias year after year regardless of how burnt out the team was. He tried to mitigate it for consumers by also doing titles like LoI and CoD, but there's only so much that can do which of course led to his superiors short-sightedly taking resources away from him which led to lesser performance. Judgment was a game Iga didn't really want to do anyway and Harmony of Despair was again something that was out of his control due to his bosses screwing him over on team and budget. Heck, Konami's marginalization of him seems to have come at around the time their President's brain calcified and their gaming output plummeted.
And then LoS, which was really only made because Kojima was in an awkward self-xenophobic phase as well as being desperate to prove he wasn't just the Metal Gear guy. LoS had exactly two things over the Igavanias: pretentiousness and flash. It had pomp regardless of its lack of substance. That's the only real reason MercurySteam (a dev with zero pedigree and a mediocre track record) got to have Castlevania slapped on their middling God of War clone. And predictably the undeserved praise they got went to their heads and they churned out two titles that were hated by the fanbase and critics.
At the end of the day, Iga has the last laugh. Konami is a terribly managed company that is plagued by money trouble and is struggling to maintain status quo let alone grow or expand which goes against their president's idea for the company. MercurySteam has been exposed as a hack developer that had one success before fumbling big time and costing themselves their little-earned pedigree. The Igavanias are lauded to this day as classic of the genre and will be remembered for years to come while Lords of Shadow will be remembered as lazy, exploitative games that had no identity and had no business using the Castlevania name when it had nothing in common with the series. Meanwhile Iga just had $5 million fired at him from a cannon and shows that there will always be a significant market for games like this if that wasn't obvious enough due to the legion of titles that lift directly from the Igavania template.
Yes they can, greatly. If anything more on the technical end of things, since the engine has to support all the factors those modes implement. But think about it simply; randomized level layouts effect the design structure limitations, especially if they fancy reusing main game rooms in the mix. Or maybe they have to for budget and time limits. 3D work takes a long time to do, and MANY people. Level design, is a core component of the game. It effects both main game and randomized mode.Nah. I don't agree with you.
That is just one of many factors, and a really simplified explanation of it. It could be as specific as "Well he randomized mode needs level data to now have this, and remove this, now we have to rewrite this segment of the code, change this, figure out how to accomplish this without what we removed, and reformat all the files." What if a feature from the main game just cant be fixed to work now as a result? It happens all too often in game development.
I think they have good intentions, but are getting too starry eyed. They're spreading their core concept in directions that could cause some big issues. This is the kind of behavior that leads to development hell, or big cuts in content.
I don't know how else to say it. You have to look at it through the design and production lens to really understand.
WWHHHHOOOOOHHHHOOOOO!!!! Congrats everybody!! We DID IT!!!
It's with my most humble appreciation and sincerest thanks to you all for your support, praise, and discussion!
I'm finally willing to take Castlevania off the high pedestal and ready to accept Bloodstained, the next chapter!
Can't wait for the stream tonight!
Just a quick question: Do I have to pick a PC version to get access to the Beta?? I am really leaning towards getting PS4, Wii U, and PS Vita vita versions... But then I really want to get a taste of the Beta... Would I have to change one of those to PC to do so?
Also, is that Miriam pixel-art I see at the top header already?!??! Soo Awesome! Who did that wonderful work??
Cheers,
Sir Nicko
I'm going to be sad if we don't get Boss Revenge mode. Very very sad.
Gebel as a playable character!
It's almost surreal how quickly we smashed through 5 mil. The pure Miriam outfit looks interesting, though I think I prefer her standard outfit still. But hey, it's got some Absolute Territory going for it and I'm always a fan of that. ;D
argggh! Dark hair vs blonde my mind can't make a decision also after the kickstarter is done does that mean we can't do anymore fan related stuff like music, drawing ect? That would really suck.
Maybe things will get hardcore when the final IGA stream begins. We also have like 200k in Paypal donations, so 300k/7 hours remaining = 42k, not quite 50k.
Only an hour ago roughly the total on the kickstartr was going up really quickly. We might just make it.
This kickstarter has been SICK. I am in shock. I think I'm more pumped for Bloodstained than any Castlevania game ever. How did that happen?
And here I was thinking that we couldn't have nice things anymore. I LOVE this. <3
Thanks! It's the excitement of being involved, watching that clock ticking down in the final countdown. But after lots of walking about for miles in baking heat in between the pain that is catching flights, I'm shattered. But the history and gaming geek in me is very happy after an amazing holiday.
WHAT IS GOING ON, I GET HOME AND 5M IS DESTROYED
This blowing my mind. The fact we got to $5.5M....
I know I wasn't the only one here who was skeptical it'd get beyond maybe the first stretch goal, right? I seriously thought we'd get the basic game, and that there wasn't enough interest in Castlevania still to push it much past maybe $750,000.
This is crazy.
Damn, Iga is on glass #6 or something.
He should cut down now. I don't want Iga getting too drunk and have it broadcast all over the world.
We just beat Reading Rainbow...
We just beat Reading Rainbow...
I don't know how to feel about that.
WTF. Reaper familiar is #3?
Weee, and now it's over. Now we just gotta wait about 2 years to play it. Haha.8th most successful kickstarter of all time! (https://www.kickstarter.com/discover/most-funded)
Ballcap guy is making me cringe a bit now.
What I'm really loving about this campaign is that we are getting multiple games in one.I think you're missing a game. I imagine the online challenge mode would be rather like Harmony of Despair.
#1 The Igavania game
#2 the Classicvania game
#3 The Roguevania game
#4 The prequel game and
#5 The Boss game.
We're getting pretty spoiled.
Now it's time for the hardest part.
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FhMzRXqC.gif&hash=455c69dbc587dac3cd5306ad6168d9a5)
And now we wait. :D
Bloodstained crosses 5.5 million and IGA arm wrestles moment!!!
https://www.youtube.com/watch?v=0ys0NZsAlW4 (https://www.youtube.com/watch?v=0ys0NZsAlW4)
From NEOGAF good summary:
It being developed by Inti Creates in collaboration with IGA has me really excited. They made an arguably better "Metroidvania" with Mega Man ZX than the DS Castlevanias, only trouble is the map system and logic from one area to the other were lacking and confusing. I just hope IGA lets 'em do more platforming than his games are known for. Give me at least a couple death pits in the catacombs or something...
It being developed by Inti Creates in collaboration with IGA has me really excited. They made an arguably better "Metroidvania" with Mega Man ZX than the DS Castlevanias, only trouble is the map system and logic from one area to the other were lacking and confusing. I just hope IGA lets 'em do more platforming than his games are known for. Give me at least a couple death pits in the catacombs or something...You will never get that.
Bloodstained crosses 5.5 million and IGA arm wrestles moment!!!
https://www.youtube.com/watch?v=0ys0NZsAlW4 (https://www.youtube.com/watch?v=0ys0NZsAlW4)
Well, you know IGA hates death pits with no logic behind them, so death pits with spikes are more logical for the clock tower.
Pits or holes that are deep enough to cause a fatal fall are just as logical a trap as a pit with spikes at the bottom. He makes good games but Iga's not always right about everything.
Aren't the main characters immune to fall damage in IGAvanias, though?They are, and it's better that way. You don't have to worry about hurting yourself while jumping from high places. While LoS introduced it, I still hate the idea of Dracula and Alucard suffering from fall damage. It just makes them feel less badass. An unholdy Dark Lord and creature of the night shouldn't get a sprain if he falls from a few stories. What IGAvanias(hell, Metroidvanias, as Metroid does this too) is add more penalizing trap floors. Stuff like lava and spikes that hurt you.
What IGAvanias(hell, Metroidvanias, as Metroid does this too) is add more penalizing trap floors. Stuff like lava and spikes that hurt you.
Instant death pits are completely ancient design. While good for pure platformers, it makes 0 sense in exploration type games.
But that begs a question, will the levels be mixtures of areas from the standard game, will it be 6 chosen areas or will the game only have 6 total areas?
Instant death pits are completely ancient design. While good for pure platformers, it makes 0 sense in exploration type games.
SM did it right, with many type of harzards on the floor.
The wheel is a completely ancient design. Should we stop using that as well?What a stupid comparison.
I don't agree with you saying that it makes zero sense in exploration games. Like RichterB said, Simon's Quest got it right. Zelda 2 is another example. All that really means is that you haven't seen many games that have done it, or done it well. That doesn't mean that it can't happen.
Like I said, I don't think that igavania's need to be about platforming danger. It's cool to let it be it's own thing. But you saying that in makes zero sense in exploration games general is another thing. And I think there is and will be games that prove that theory wrong.
Difficult platforming and exploration can work together. And the when they do, the result is awesome.
What a stupid comparison.
Simon's Quest is a shit game. I know there are some dungeon dwellers that like that game, but that's not the common opinion. Also I never understood why the hell people call that game proto-SOTN. Sorry, it isn't. Many interviews by IGA confirm that. They never looked at Simon's Quest to make SOTN.
Feel free to prove which game have exploration and instant death pits, so I can never play them in my life.
You get that if you got a digital copy right? If so, I plan to...but I wonder if any digital gets it, or only Steam.
I've watched a little of the stream now, and as an interpreter, one thing kinda (really) bugs me...how much English do Iga and Aizu (and anyone else there I guess) understand? Was someone (or something) translating for them, or were they sitting there for half of these conversations, having no idea what anyone was saying? At my job, one important thing we are to do as interpreters is make sure the client has equal access to any language and communication, which usually means interpreting pretty much everything. Otherwise the client is awkwardly left out, unable to fully participate. I've seen how clients look when their interpreter doesn't do this, and that's kinda how Iga and Aizu looked. :-/
(I don't really expect anyone here has an answer...I'm just talking out loud I guess.)
Who else thinks Simon's Quest is a shit game? Anyone agree with that?
I sure as fuck don't.
Who else thinks Simon's Quest is a shit game? Anyone agree with that?
I sure as fuck don't.
Hey Reinhart, do you have a tumblr? I'm at gunlord500.tumblr.com :DI do now, just signed up. I followed you. I really should have signed up earlier and re-tweeted (or whatever Tumblr's equivalent is) the Bloodstained fan art that I liked as the campaign was going on. I'll go do that now though. Reinhart77.tumblr.com
Who else thinks Simon's Quest is...
This is a series with games like MOF, Judgement, LOS2, Harmony of Despair, and Curse of Darkness... And you're calling Simons Quest a low point?
wow, everything got so quiet all of a sudden (other than a discussion about death pits). guess it is just time to wait and do something else in the mean time. wonder how much fan art and other fan activities we'll be seeing between now and release date. it was a nice little routine of mine to check out their tumblr every day.I might stream via twitch
who here is planning on becoming Beta Testers on the PC?
You get that if you got a digital copy right? If so, I plan to...but I wonder if any digital gets it, or only Steam.yep, if you do a download for the PC version though. i know for sure none of digital download for the regular gaming consoles would have it. maybe some of the other non-console versions would work to?
This is a series with games like MOF, Judgement, LOS2, Harmony of Despair, and Curse of Darkness... And you're calling Simons Quest a low point?
I can't get into this with you people..
Simon's Quest is a hallmark of the series. It pushed the envelope on what was a new genre at that time.
please keep in mind that all this is competely subjective.
But before we go any further please keep in mind that all this is competely subjective.(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fmedia.giphy.com%2Fmedia%2F1Z02vuppxP1Pa%2Fgiphy.gif&hash=b0b6f7463f5374dee795697dd6eab88e)
Agreed. The music is phenomenal. The graphics are great. And the over all presentation of the game evokes fear. It used to give me chills staying up at night playing it.
The game gives a great sense of exploration traveling between towns through forests and marshes. Something metriodvanias never did although OOE comes close. Being trapped inside the walls of a castle always felt like prison to me compared to the fresh air of Simon's Quest.
Simon's Quest is far from perfect. Perhaps it was rushed. But I think it gives the player more than a memorable experience.
The game has soul. It has been a great influence on me as an artist. It's value to me is more than the sum of its parts.
This is a series with games like MOF, Judgement, LOS2, Harmony of Despair, and Curse of Darkness... And you're calling Simons Quest a low point?It's a low point. It's a bad game. The concept not being explored again (until OoE homage) is telling. The nods to the game in future games was just the director respecting the source material (not talking about LoS, but SOTN and OoE).
I can't get into this with you people..
Simon's Quest is a hallmark of the series. It pushed the envelope on what was a new genre at that time.
Simon's Quest feels kinda unfinished and is lacking in a couple of areas (mainly the bosses, the repetitive graphics and the overall confusion of where to go and what to do), but I sort of like that. The game has great atmosphere, unlike anything seen in the series since. It's really weird and eerie and interesting. It's like Dark Souls in the 80's!
I wonder if the game was rushed? It seems they didn't have enough time to iron out some of its shortcomings. Like, was it really intended to be so....empty? It's a real classic, nonetheless. I think a lot of the hate for Simon's Quest came after that video by the Angry Video Game Nerd. I don't remember people hating on it before that.
I'd love a remake, even more so than a Dracula's Curse remake. The potential for a fantastic game is there.
Yeah, stop it guys your not suppose to talk about Castlevania games in the General Castlevania Discussion section. :P
Yeah, stop it guys your not suppose to talk about Castlevania games in the General Castlevania Discussion section. :P
Think we'll see levels outside the castle? Or will it be entirely within its walls like SOTN was?
Think we'll see levels outside the castle? Or will it be entirely within its walls like SOTN was?
That would be cool. How are you almost sure?
The descriptions of the story and characters on the KS suggest that Miriam didn't come to the castle until the events of the game. So it can be assumed she won't be in the castle in the prequel.Yup. Since it's prequel, I hope that's the case as well.
EDIT: So I just saw on E3's website that IGA will be at the convention tomorrow and have a presentation at 6:30. Think we'll be seeing Bloodstained there?
EDIT: So I just saw on E3's website that IGA will be at the convention tomorrow and have a presentation at 6:30. Think we'll be seeing Bloodstained there?
http://www.nintendolife.com/news/2015/06/next_metroid_prime_home_console_title_would_likely_now_be_on_nx (http://www.nintendolife.com/news/2015/06/next_metroid_prime_home_console_title_would_likely_now_be_on_nx)
Found this very disheartening.
Sounds like the Wii U is really on it's way out and Nintendo wants to move on. Bloodstained might end up being one of the last games on the console.
Personally this news irritates me, I just purchased a WiiU last Christmas. They barely announced any new games for it at E3, I'm willing to believe Nintendo is going to start trying to kill it off. This is very reminiscent of SEGA's shift from the Saturn to the Dreamcast.
http://www.nintendolife.com/news/2015/06/next_metroid_prime_home_console_title_would_likely_now_be_on_nx (http://www.nintendolife.com/news/2015/06/next_metroid_prime_home_console_title_would_likely_now_be_on_nx)
Found this very disheartening.
Sounds like the WiiU is really on it's way out and Nintendo wants to move on. Bloodstained might end up being one of the last games on the console.
Personally this news irritates me, I just purchased a WiiU last Christmas. They barely announced any new games for it at E3, I'm willing to believe Nintendo is going to start trying to kill it off. This is very reminiscent of SEGA's shift from the Saturn to the Dreamcast.
dont feel too bad; there are some people that believe the PSVita is still going strong & healthy despite sony themselves all but admitting it's a dud
At this point, if they actually announced a new Castlevania game, would you even care? I think I would have a "too little, too late" kind of feeling. On the other hand, I do feel a bit of melancholy when I think how the series is probably dead now, with still a lot of untapped potential.This is how I feel. However, if it was something new and revolutionary which seemed to ultimately benefit the series I'd be for it. If it was more LOS style gaming experience, I would pass.
From gamespot's youtube interview with IGA.
This is a tidbit that everyone might be interested in.
"The playable version of Bloodstained will be delivered just in time for E3 next year."
If it was a non-MoFy Metroidvania, sure I'd care. But I don't see that happening given IGA was the driving force keeping that style of CV being made.
NEWS: Bloodstained: Ritual of the Night May Feature Transformations Like Castlevania
Read more at http://www.siliconera.com/2015/06/18/bloodstained-ritual-of-the-night-may-feature-transformations-like-castlevania/#8wT8t6uhVDWx2iHW.99 (http://www.siliconera.com/2015/06/18/bloodstained-ritual-of-the-night-may-feature-transformations-like-castlevania/#8wT8t6uhVDWx2iHW.99)
Obviously Iga is among those who think it's worth while.
The nice thing about the vita is it can be a slow burn because it's a powerful enough handheld to withstand time before becoming obsolete. Also as I have told you countless times, it is an extension of the ps4. It is more than just a hand held gaming console. It is a satellite.
If you owned a vita and saw how often new quality games are being added you might have a better idea of how wrong you are. Almost every time I log into the store there are new interesting games. Mostly japanese, but that's more than cool with me.
The wii u was basically designed to be obsolete. And without 3rd parties showing any interest Nintendo has had to carry their own weight. Clearly it hasn't been viable because they are already moving on.
Hate to break it to you, but while the vita isn't a huge success, it seems to be doing just fine. And I'll be enjoying Bloodstained on my beautiful retina display. That's a success to me.
there will always be people still in denial
the vita is strong in Asia, yes, but everywhere else its selling like shit & sony has unofficially given up on it by declaring it a "legacy device." im not attacking you dude so i dunno why ur taking this so personally
The best thing that we could actually hope for is for Konami to just sell the series to Iga, holding their hands up high. But I doubt that they would do that. They've lost their respectability already as far as I'm concerned.
I'm not in denial! What would I have to be in denial about man? My experience with the device has been great and continues to be. There isn't much else to it. Didn't say you were attacking me and I certainly don't feel attacked by you having an opinion that is causing you to miss out on an awesome handheld. It's your loss all the way.
I'm only saying this so others are not discouraged by your comments from getting a vita.
the vita is strong in Asia, yes, but everywhere else its selling like shit & sony has unofficially given up on it by declaring it a "legacy device."
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Freplygif.net%2Fi%2F163.gif&hash=12cc6bfdae25e0422fb2924454f4d451)
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fpuu.sh%2FiuPtJ%2F41d057c177.png&hash=fdde37bc106a87bd09ccbbfeda1db5e8)
Actually that's not the best thing we can hope for. Iga has bloodstained with already a huge fan base. It would be a waste of money and a backwards move for him to buy Castlevania after creating such a buzz for his own IP. Besides, there have been plenty enough Iga Castlevania games.
The best thing for Castlevania would be a new dev who gets the game and knows how to make an awesome 2d platformer. I vote vanillaware.
Sega effin GAVE the Shenmue license to Yu Suzuki. Or at least they allowed him to make Shenmue 3. That is unheard of. Konami would probably never do anything like this. They'd rather let all their franchises die than let someone with passion have a go.
Hi, did anyone get survey emails? I haven't got anything of the sort, I'm wondering if I should of by now. I never backed a kickstarter before, so I have no idea how it works.
Sometimes they just ask when the game is almost ready. So just wait, guys.
MN9 still haven't asked about the platforms we will want the keys, and it's coming soon.
MN9 still haven't asked about the platforms we will want the keys, and it's coming soon.
Sure about that? I was asked by MN9 ages ago which platform I wanted to choose.
I was thinking I'd want Bloodstained II to be more like Bloodlines. Iga mentioned that he thought about having many different locations around the world and putting in enemies local to that area, but then he decided to keep it in the Castle. For the second outing, I'd like to see his original idea. I'm up for some monster filled field trips.
KI: It doesn't fit this sort of gameplay, which is a much quicker-paced game. This game is more akin to: The enemy has a pattern, you dodge that pattern, it's got an opening, and even one or two hits can kill enemies in Castlevania games.
And that's to keep the tempo up, make it quick. If you have an enemy you need to do combos on, that instantly suggests the enemy is a "hard" enemy, insomuch as it's blocking high or low, or something like that, and it's totally going to slow down the gameplay for when you're fighting that enemy. And it's going to alter the whole key rhythm of what makes those games great. So while it might be a modern style that a lot of people are using in their games, it probably doesn't fit into this sort of a game.
I love the response to the combo question. It fits with why I don't really like combos in these kind of games. It works better for 3D action games as in something like the DMC series, where there is less of a focus on platforming and exploring with instead more of a focus on combat. IGA's Metroidvania games have always seemed to really go somewhere down the middle road between combat focus and platforming focus with a bit of each but neither really totally dominating. Meanwhile, 3D games like Lament and CoD were much closer to the combat end of the spectrum.
Maybe one or two of the modes, not a lot of people play. And we'll take that feedback and that'll be a mode that you wouldn't necessarily put in the second one, and maybe put more emphasis on the modes people like.
Are you creating a situation where the first game is too big, in a way?
BJ: To be 100 percent honest, you're right -- there's a lot of stuff that we're going to shove into this first game, and that means, so where do you go from here? Where's your bigger, badder, better for the second game or the third game?
don't agree with this, just because a mode is unpopular is no reason to considering removing it in the next game.
Have they ever thought that if even ONE person in the world likes that mode, they deserve to have that mode
available in the next game and the next game after that?
it can be useful to some people out there, so it does have values.
and a similiar case with Resident Evil Outbreak. the original creators planned to make RE Outbreak fully realized
with 20+ scenarios, but then greedy Capcom thought it was "too good", wanted to milk the content in 3+ separate games, and forced them to cut it up and release the firstgame with only 5 of the scenarios and only 1/3 of the playable characters and modes (said characters playable with a cheat device, people accessed "OUtbreak 3" characters using the Outbreak 1 data. ) AND ON TOP OF THAT, what did Capcom do to screw Resident Evil Outbreak File 2 after
Outbreak 1's success (which despite being only 1/3 a game earned a fanbase and greenlight for a sequel)????
Announce Resident Evil 4, which ate up ALL the attention and hype Outbreak 2 would have received on PS2, and caused more people to buy Gamecubes instead of Outbreak 2.
Then capcom went on to milk RE4 formula instead of Outbreak.
it was also Mikami's fault, who at the time, made the mistake choosing gamecube for main series Resident Evil games, then assuming no one cared about classic REs, when RE Remake sold terribly on a nintendo platform (where obviously the majority of the RE fanbase doesn't care for). And then look now, generations later, Resident Evil Remake breaks sales records on modern playstation consoles, proving Mikami wrong about assuming classic RE was unwanted; using that excuse to make the abomination known as RE4, which RE5 and RE6 shamefully copied.
Outbreak was the better direction for the series.
. The game received pretty mild reviews here in America, and was widely regarded as "another typical entry into Resident Evil franchise". As well, the game itself already had several questionable choices that made online play more of a hassle, such as the lack of keyboard or voice support, instead relying on the terrible ad-lib system.
duel wielding whips... O_o
Sure about that? I was asked by MN9 ages ago which platform I wanted to choose.Late but that was just a survey to see which platform you want to play the game.
WHY HAS NO ONE THOUGHT OF THIS BEFORE!?
the ad lib system is awesome, it's not flawless, but it kept the players in character using the character voices,
and had its uses which a lot of groups benefitted from. eventually, players understood the scenarios enough
that communication really isn't required to succeed.
Outbreak was ahead of its time (HDD made loading 100% faster)
if those games released on PS3 or especially PS4, there would be a huge fanbase and demand for its own series.
not sure but don't think even capcom unity was around when Outbreak released, most people just had REfan
to talk about it, so it only reached cult classic status.
Also Outbreak did support keyboard for the lobbies, I used usb keyboard for the lobby text chat window, so people
can actually plan things beforehand and let teammates know what they will do in the session (this did make things
like Decisions, Decisions more organized.)
lol "another typical entry into Resident Evil franchise" my arse. it just goes to show how clueless industry analysts out there really are. Just as Phantasy Star Online revolutionized Phantasy Star and console ORPGs, Resident Evil Outbreak revolutionized survival horror and RE games in the best ways.
Way more hardcore, more variety, more depth, and simulates zombie outbreak much more than action hero the direction RE4 went. And Outbreak 2 introduced move and aim/shoot to the series long before Operation Raccoon City and RE6 did.
WHY HAS NO ONE THOUGHT OF THIS BEFORE!?
New official artwork courtesy of Destructoid who has an exclusive interview with IGA in their first issue -I'm gonna make sweet love to this game.
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.destructoid.com%2Ful%2F294891-destructoid-magazine-is-here-and-it-s-free-%2FCoversample-620x.jpg&hash=4e8c87faedeb88f81faabeed466e535f)
Yup, that's duel wielding whips... O_o
There's also been an update to the KS...we should be getting some info soon :DHopefully they keep up the monthly updates leading up to release. That would be really cool.
WHY HAS NO ONE THOUGHT OF THIS BEFORE!?http://bayonetta.wikia.com/wiki/Alruna (http://bayonetta.wikia.com/wiki/Alruna)
There's also been an update to the KS...we should be getting some info soon :D
Read the update! The castle's going to have 1600 rooms! WTF?!!!!!!! :o
Castlevania SOTN have 1890 rooms I remember.With both castles, yeah. But a single castle? That's pretty damn big(a single castle that's a couple hundred or so rooms shy from filling up two separate castles)!
With both castles, yeah. But a single castle? That's pretty damn big(a single castle that's a couple hundred or so rooms shy from filling up two separate castles)!
Yes thats right new update direct link here: https://www.kickstarter.com/projects/iga/bloodstained-ritual-of-the-night/posts/1286023 (https://www.kickstarter.com/projects/iga/bloodstained-ritual-of-the-night/posts/1286023)Thank you! But has anybody else had trouble using that promo code? I tried it with two different email addresses and both times it redirected me to a blank page. When I try to redo it, it tells me I've already used that email address.
With both castles, yeah. But a single castle? That's pretty damn big(a single castle that's a couple hundred or so rooms shy from filling up two separate castles)!
GOOD CASTLEVANIA SOTN INFO HERE FROM Neogaf:
Again as it's been stated, Iga developed the original Symphony of the Night with only 20 developers on staff. Also It's a safe guess the budget for SOTN was much smaller then what he has to work with for Bloodstained. Then again development back in 1996 was much less costly then it is today, so there is that to consider.
As for the 1600 Rooms. It's almost as big as the entirety of Symphony of the Night.
Symphony of the Night had a total of 1890 rooms. 942 in the regular castle and 948 in the inverted castle.
There's six squares in the inverted castle that aren't there in the normal castle, which is where the extra 0.6% comes from. (200.6%) as referencing this accuracy map - home.golden.net/~maggi/wbw/2006.html
Now if Bloodstained has a reversed / inverted / mirror Castle. 3200 total would be absolutely massive.
As it stands from a single Castlevania without a secondary castle, Bloodstained would indeed have the largest single Castle on just room count alone.
Source: http://www.neogaf.com/forum/showthread.php?t=1044304&page=224 (http://www.neogaf.com/forum/showthread.php?t=1044304&page=224)
All info here: from Neogaf:
Again as it's been stated, Iga developed the original Symphony of the Night with only 20 developers on staff. Also It's a safe guess the budget for SOTN was much smaller then what he has to work with for Bloodstained. Then again development back in 1996 was much less costly then it is today, so there is that to consider.
As for the 1600 Rooms. It's almost as big as the entirety of Symphony of the Night.
Symphony of the Night had a total of 1890 rooms. 942 in the regular castle and 948 in the inverted castle.
There's six squares in the inverted castle that aren't there in the normal castle, which is where the extra 0.6% comes from. (200.6%) as referencing this accuracy map - home.golden.net/~maggi/wbw/2006.html
Now if Bloodstained has a reversed / inverted / mirror Castle. 3200 total would be absolutely massive.
As it stands from a single Castlevania without a secondary castle, Bloodstained would indeed have the largest single Castle on just room count alone.
Source: http://www.neogaf.com/forum/showthread.php?t=1044304&page=224 (http://www.neogaf.com/forum/showthread.php?t=1044304&page=224)
There's over 200.6% in SOTN, and this does not involve using glitches.
Definitely in the SS version as it had three new areas not available in the PS1 title. But as far as I'm aware of 200.6% is the most you can fill in the PS1 game without glitching.
I remember getting 201.00 point something percent on the PSX version leaving very few rooms unchecked, no glitches. It wouldn't be much more than that though. I think the SS version has around 211% from memory.
The only thing giving me pause is that one of Curse of Darkness's selling points was how huge it was, and how IGA said that Curse's smallest area was larger than Lament's largest area. Once the game was released, we found out that it was indeed huge - huge, flat, and empty. PoR was also one of the largest of the Metroidvanias, and it too suffered from a lot of repetitive rooms and design.
Of course, IntiCreates is a totally different beast altogether and OoE had a much better and tighter design than PoR.
Well, problem is it's friggin' Shenmue, what did you think was gonna happen? :V
I'm pretty sure this is the largest thread in the dungeon so far
Shenmue beating kickstarter records mean nothing since it will obviously not be up to expectations, nor even be as played as often as Bloodstained Ritual of the Night will.
Shenmue is an extremely overrated franchise. A lot of gamers don't realize Shenmue flopped because it was a super
boring concept to begin with, and literally has no replay value, and less freedom than the average open world game.
Ryo sucks too. There are heroes/protagonists that accomplished more significant things in a SINGLE GAME, than
what Ryo has done across TWO games.
Bloodstained is more of a gamer's game instead of an interactive movie or some semi sandbox with little action.
and Bloodstained is really the better of the two. ^_^
how could you possibly know Bloodstained is a better game? Neither of them are coming out for a couple years, so it's outright impossible to know.
I most say the new character looks so good I like the design reminds me of CV Sotn so maybe gameplay for gamescom... who know so Kickstarter update soon will be good now.
Good info for the new person here:
does not have a name yet
- he is a demon hunter
- he fought the demons that first came to Earth during an attack that occurred ten years before the game begins
- dual-sword wielding hero
- uses Japanese ofuda spells to fight enemies
Source: http://gonintendo.com/stories/239845-bloodstained-ritual-of-the-night-new-character-revealed (http://gonintendo.com/stories/239845-bloodstained-ritual-of-the-night-new-character-revealed)
New character:
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FswuNo15.jpg&hash=1ddc3b7cc3d4197862e5a20103954ee8)
I have to wonder what would happen if you were to remove all the spell wards off his arm.Waffle can think about that.
That new character is very Gabriel. I wonder if he's nice or evil. Or both.
What's the symbol on his talismans supposed to be? It isn't angelic script and it isn't kanji either.Some sort of Kanji-fied Enochian glyphs?
Maybe Bloodstained is a symbol for Konami, LoS, Cox and all those things. Making NotGabriel both evil and nice could be a way of saying: I hate LoS, cause it destroyed my career! But I like it too cause it made Bloodstained possible!
And NotGabriel is a representation of all those mixed emotions. And we probably get to kill him in the game, or he'll get killed by someone else, but not before helping us out, or something. ;D
Gabriel would have been so much cooler if he was separate character from Dracula.
They should have just had a different Dracula altogether. More of a traditional Dracula!
I get bummed when I think that they almost did a Castlevania 1 remake. That would have been better.
Here is the full video of CV boss og stage at Gamescom 2015
https://www.youtube.com/watch?v=uA8a_Nvd_bw (https://www.youtube.com/watch?v=uA8a_Nvd_bw)
I like this character. For once it's not another generic bishonen character.
斬月 — Zangetsu — 42 — Male
Coming from a small country far away in the East, Zangetsu specializes in fighting demons. He makes his way to England when the demons first show up 10 years before the main story of Bloodstained begins.
He uses a dual katana fighting style along with Japanese “ofuda” paper incantations to destroy his demonic foes.
During his long battle to keep the demons at bay he loses his left eye and right arm. Using a special Ofuda spell he is able to animate a wooden prosthetic arm to nearly the same level of mobility as his original arm. The Ofuda that covers his missing left eye grants him the ability to see both auras of both the living and dead.
He lost a great deal of friends during his 10 years of fighting, creating an absolute hatred for not only the creatures themselves but also the Alchemists that brought them to the Earth.
More from IGA:
Zangetsu is a character I came up with when trying to answer this question: What happened in the lost time between the appearance of the demons on earth and Miriam's awakening 10 years later?
In all my games I’ve never had a Samurai character appear, much less a character from Japan, so I’m using the opportunity of working in this new universe to try something new.
The character is an interesting blend—he wears a Western coat, reminiscent of the era, but has it half open, which is a very Japanese style. I wanted to show off a bit of his wild nature with the design. We are still working out the Ofuda concept, so please bear with us.
It’s kind of ironic—I was able to come up with Miriam, Johannes, and Gebel’s name rather easily, but landing on a good Japanese name ended up taking a long time.
- IGA
If not Hayter, then Belgrade?
The Bloodstained kickstarter probably had the best campaign I have ever seen. It should win some kind of award. They just did EVERYTHING right, and it paid off. It was really obvious that something like the failed RedAsh kickstarter had no clear direction or plan. It was a vague mess. Bloodstained on the other was both clever, involving and interactive, and the stretch goals made sense and felt satisfying.
This exactly! It's felt that they've listened to us the fans the whole time, seeing what sort of things we want, and then coming up with really good ideas. The positive, engaging attitude and openness has, I'm very willing to bet, only helped boost it even further. I agree, it definitely needs an award.
Me hasn't got my survey yet.../starts crying
Me hasn't got my survey yet.../starts crying
Are we now the Pachislot Dungeon
It has a nice ring to it. ;D
Goodnight, sweet prince (of Darkness).
Well in Contra, Jaguar and Sayuri are the first samurai characters added to the series. did they say if Bloodstained will have about 3 playable characters? perhaps there is a 3rd, though Miriam is the bestest.
So did we ever determine if the creator of this thread was actually IGA/someone who works for IGA? Just curious.
Halloween Bloodstained update is up! As expected! :D I won't post any spoilers, but things look to be progressing well, and a new (old) person is back with the team.
Castlevania fans really should acknowledge Castlevania Harmony of Despair as one of the greatest videogames of all time.
Ever since it's debut on Xbox360, fans played it more times and more frequently than all of the previous Castlevania games to date. the 6 players co-op is genius and even starting out and playing solo, it is one of the most challenging Castlevanias of all (before the exploits).
Plus the greatest variation of playable characters from an official Castlevania game.
of course it could be improved upon, but for their first new innovative style of Castlevania, that combines classic Castlevania with IGAvania elements too along with massively cooperative elements that are timeless in itself,
I drool at the thought of a future Bloodstained game getting a 6 players co-op game like Castlevania Harmony of Despair.
CVHD deserved all the hype and saves the LoS series was getting, and more. Really, if that made Dark Souls or Halo record breaking sales, it could have been an ongoing supported series in itself with more Chapters, more Characters, more Hunter Skills, more loot, more enemies, bosses, etc. etc.
CVHD is a pure gameplay and player driven Castlevania experience that can't be matched nor substituted.
it should get a port to PS4, it would win more attention.
though yea it does deserve a sequel, but anyways, Bloodstained is the franchise that can grow faster.
though yea would be great for CVHD formula to continue to be used and improved upon.
CVHD was like the Castlevania 1 of its own formula. what a shame would it have been if Castlevania 1 was
released and then that formula dropped with no sequels.
that's what it feels like for CVHD, they created a masterpiece with massive replay value and timeless pick up and play qualities, and the whole situation led to Konami stupidly dropping support, key developers leaving or pushed to other
projects, and that formula being left to waste instead of nourished to produce sequels that improve, expand and surpass the previous ones. :)
there's so much potential there that surpasses even the greatest single player and multiplayer games ever created.
Castlevania fans really should acknowledge Castlevania Harmony of Despair as one of the greatest videogames of all time.
Ever since it's debut on Xbox360, fans played it more times and more frequently than all of the previous Castlevania games to date.
What on earth are you talking about? Are you drunk? Do you have numbers to back this up?
This is a Bloodstained thread.
Noted and loving the several interpretations this text can assume.
Speaking of Bloodstained, I saw there is a character named Zangetsu... Mindblown
Do you think Bloodstained may have multiple endings?
maybe there is a dark one like Streets of Rage 1's. Miriam can take over the castle and sit on the throne.
Do you think Bloodstained may have multiple endings?
maybe there is a dark one like Streets of Rage 1's. Miriam can take over the castle and sit on the throne.
-Killing Gebel but learning the truth: Johannes is the true mastermind, then killing Johannes.
Endings:
-Killing Gebel but learning the truth: Johannes is the true mastermind, then killing Johannes.
I think I called that one before too.
Called this from the start too ;)
Johannes is way too friendly and in urban slang kind of sounds like "Yo' highness"
Brilliant mind that I am 8)
Johannes is the villain.
Calling it.
I was faster than you both lalalalala~ :P
True. I see OOE elements in this game and that makes me like it.
I'm playing OoE at the moment and really enjoying it so if there are similar elements in Bloodstained then I am all for it!
Wait are these images from the game? https://www.youtube.com/watch?v=TU-NF6SJxps (https://www.youtube.com/watch?v=TU-NF6SJxps) I thought this was what it looked like
Regarding the images, I like both equally I think. But I also liked the style as it appeared in the video quoted above. I'm fine with whatever direction they choose because it all just looks awesome!
Really? Yeezus no please don't make it 2.5d... Use sprites ffs it looks and feels so much nicer. This 2.5d is looking way too lacking in character. :(
Look on the bright side, so far it's looking 1000x better than mighty no. 9.
I wonder if they'll utilize the 2.5D in interesting ways, best if IGA plays some Klonoa for some good ideas.
Here's the thing: HD sprite-based graphics are very, very expensive nowadays. Most devs have shifted to 3D now since it has become more viable budget-wise. Sure, when we look at Lab Zero's games (Skullgirls, Indivisible) they look pretty, but I'm pretty sure they're bleeding from their pockets doing that kind of graphics. That, or they got a one-in-a-million deal with their animators.
There is no video of Iga playing a 2D version.
Just because the floor doesn't show depth doesn't mean it's pure 2D. It could've simply been a flat texture while Miriam herself is a 3D model.
In the video they're actually talking about how the floor is parallell wi the background and that IGA wishes to change the perspective to an angle. So I'm thinking the graphics were already supposed to be 2.5D but the camera doesn't show it properly in the video yet. Or something. Could be wrong though.
Well, that's what happens when I have too much free time...
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.ezimba.com%2Fwork%2F151209C%2Fezimba15969523268304.png&hash=7d6a4169caec1689a55326ff15332970)
...
I prefer the first shader. The second is actually a bit hard on my eyes in just about every way. The colors and saturation of the first shader are much smoother.I agree.
I agree.
The first shader balances the distance and warms up the room with the vibrancy, though as if you want to snuggle with a blanket and read a book in the gothic architecture.
The Second, sadly, I can only describe as "flat" and "dull", I see what it's going for but it needs some work to adjust the lighting to compliment the models.
Man, that is nearing GGXrd levels of graphical wizardry, lol. I do hope that it looks as good from afar and on the environment as well though.
I'm going to just say it, her breasts look bigger. Particularly the left.
I'm going to just say it, her breasts look bigger. Particularly the left.
Personally, I'd prefer to see them smaller, especially with so much of her skin being exposed - otherwise it does feel a little like eye candy for those into women. (But then again, it was kinda awesome with both Dracul and Alucard being bare-chested in LoS.... ;) )
(But then again, it was kinda awesome with both Dracul and Alucard being bare-chested in LoS.... ;) )
I love this new shader. And I don't mind big boobs on Miriam.
Someone made a fanart that took the scene "Agony" from the movie version of "Into the Woods" and replaced Chris Pine and Billy Magnussen with Gabeula and Trevorcard tearing their coats open in princely angst.
I wish I could find it again.
*Gunlord flexes at Hero*
New update showing off three new character/background styles:
https://www.kickstarter.com/projects/iga/bloodstained-ritual-of-the-night/posts/1470661 (https://www.kickstarter.com/projects/iga/bloodstained-ritual-of-the-night/posts/1470661)
#Team 3
Looking less like MoF and more like DXCVisually, it puts both MoF and DXC to shame. Cel-shaded Miriam looks fantastic.
Like I said at the official Bloodstained forums, seems like IGA still has dat magic touch 8)
Meanwhile.. Somewhere else.. Rodimus Prime is throwing Galvatron into the depths of space
"ARISE, IGAMUS PRIME!"
the greatest age of IGAvanias is coming. its great how everyone acknowledges these new graphics are a great improvement.
http://m.neogaf.com/showthread.php?t=1173473 (http://m.neogaf.com/showthread.php?t=1173473)
Oh don't get me wrong....I don't argue against larger tits. I just really didn't notice at all that they'd been increased in size at all....which clearly didn't escape some of the more "fixated" of the NeoGAF ilk. =P (which is funny, considering it's NeoGAF)#neofap
I really don't get the hate on cel-shaded look, either. They act like it's akin to Dawn of Sorrow of Portrait of Ruin, when it's really not nearly that simplified.I don't hate it, in actual fact I quite like it, I just think 1 is a nicer and "cleaner" look. Visually the game would look more distinctive with 3.
IGA work hard and his team I will get this game on PS4 I think.
whip weapons should be very common and can start with one.
are they due for another update? they could perhaps show the current build in motion or something.
whip weapons should be very common and can start with one.
Damn, Miriam's breasts definitely grew.
...
I like the addition of the scarfs though, makes her design feel a lot more complete.
Boobs!!!!! ;D
She looks good. I am also digging the scarf.
and it has the biggest castle in IGAvania history, so could have more bosses than SOTN's two castles.
I'm hoping that there will be other places to explore outside of the castle as well, giving us more environments to explore.I think IGA sad it will be not only you can you in the castle and explore but also outside the castle. It will be plces outside if I remeber correct.... anyway biggest castle ever wow hope it will be many secret rooms and hidden itemt etc 2017 where are you...
Who knew IGA swings a mean umbrella? :V
Indeed looks very nice, but it appears the dreaded floating platforms are back.I actually like the floating platforms....
I actually like the floating platforms....
Umbrella weapon in game is needed. Make it happen IGA. ;DEven if it's an Excalipoor-tier joke weapon? :V
Well, it's no big deal to me, so I just brought it up half-jokingly. But basically the floating platforms break immersion a bit because they don't make sense from a logical stand point. SotN did a good job having a world in which areas feels naturally connected to each other, you really feel like you're in a distinct place, not just a series of separate video game levels. SotN also had floating platforms of course, but it had subtle explanations as to why they are there. You can see a crumbled stairway in the background in one such section for example. Later games kind off placed these platforms haphazardly around the levels, so it feels kind off cheap. It's a shame, since arguably this feeling of immersion was SotN's strongest point.
. SotN also had floating platforms of course, but it had subtle explanations as to why they are there. You can see a crumbled stairway in the background in one such section for example. Later games kind off placed these platforms haphazardly around the levels, so it feels kind off cheap. It's a shame, since arguably this feeling of immersion was SotN's strongest point.
As useful as it was with Nathan Graves and Juste Belmont?
Meaning, only to get into small crevaces and probably not so good for running into enemies.
I suppose it's possible that she may lose weaponry at some point and would have to rely on it?
That'd be pretty weird, though.
I dunno how people would nitpick floating platforms when Castlevania wasn't about realistic "logical" platforms in enviornments. the IGAvania floating platforms whenever they are there, still make sense for the style of that type of game design/world. It's still immersive. it's not like they just place floating platforms anywhere.
IGAvania/Bloodstained worlds are different worlds, and it is possible for floating platforms to exist, even if they are not connected to the background or foreground structures. magic is a big part of these games and its possible for castles to have floating platforms here and there.
if people are going to nitpick floating platforms, then I guess they will start demanding fall damage as well for the sake of atmosphere.
I'm just saying SotN did a good job incorporating platforms into its game world, and that later games paid less attention to this. Since they went out of their way to do this since the beginning, they might as well be consistent about it, right?Yeah, some games do some games don't, it's mostly about how many background layers are in the stage, Which most can be fixed for the more open areas given another layer can be placed, but still, it's more of aesthetic nit-picking rather than game breaking.
If I had a problem with floating platforms I would have a problem with almost every video game I've ever loved.
Typical CVD complaints. Glad to see nothing ever changes here whenever we get a new game.
Typical CVD complaints. Glad to see nothing ever changes here whenever we get a new game.
I don't even care that much, but my comment seems to stir up some strong reactions. Putting Bloodstained aside for a moment, I think it's fair to say that in terms of attention to detail in the level design, Castlevania peaked with SotN, and later games neglected this aspect more. Floating platforms placed without any real thought put into it is just one specific manifestation of this phenomenon. Obviously, I could care less about the concept of floating platforms itself since, as has been pointed out, a lot if not most 2D video games employ this. But the point is that the designers of SotN decided to not be like any other video game, and they enchanced the game world by adding all these details to the game world. Making flatforms have some sort of logic to them is a contributing factor to this immersiveness, and in my opinion, a large reason why SotN is such an excellent game. Not to say that SotN is completely perfect when it comes to this, but when this concept was employed, it was great. Why shouldn't Bloodstained strife to be just as excellent in that area?
That image that displays how Bloodstained implements platforms doesn't exactly give me a lot of confidence yet. I get these platforms are connected to the wall, but to say that fixes the issue is misunderstanding the problem. In SotN it often works because you can tell from the level design itself why these platforms exists. For example, the crumbled stairs where only certain sections (the platforms) are safe for Alucard to jump on. It's an excellent way of combining game design with attention to detail. And because of that, traversing the castle feels more real than Soma, or Jonathan and Charlotte, jumping from platform because the designers though it was time for the characters to jump a couple of times.
None of that was quite as bad as segments appearing in all of Iga's Castlevanias where candles would just float there, unconnected with anything. And yet they'd have the little backplate thing to attach to a wall anyway.
Legendary game designer -- Koji Igarashi, everyone!
None of that was quite as bad as segments appearing in all of Iga's Castlevanias where candles would just float there, unconnected with anything. And yet they'd have the little backplate thing to attach to a wall anyway.
Legendary game designer -- Koji Igarashi, everyone!
Candles in CV have been floating in mid-air since 1986.
Truthfully it's not actually an issue -- it's mostly an immersion gripe because it calls attention to the fact that you're playing a video game rather than adding to the game world in any appreciable way.
I do prefer your idea of them being a path set by God rather than the pseudocanon that they are souls collected by Death who are offering you help for your role in putting Dracula down.
Has anyone gotten their reward "stuff" yet? Should I be concerned that I haven't yet?
I don't think so. The game is still comparably early in development, I'd be surprised if rewards were sent out this soon.
News: Bloodstained: Ritual of the Night will have a staggered content release
http://gonintendo.com/stories/257243-bloodstained-ritual-of-the-night-will-have-a-staggered-content-r (http://gonintendo.com/stories/257243-bloodstained-ritual-of-the-night-will-have-a-staggered-content-r)
What? Prequel games? Anyways, the extra content being released after release does make sense if they want to stay on sequel for the release period they are aiming for. As a whole, all the modes and content they plan is beyond multiple Igavania games launched with. So it does make things reasonable to release the core game first, then the extras later, even if the extras are sold later as DLC, that is reasonable because even with the kickstarter funds, that's just to make the game on multiple platforms,
if fans want more Bloodstained games from them, they have to profit beyond what the core game sells, whether it included the extras or not, its average sales would still be pretty much similiar. Extra effort does deserve extra profit, and it could help fund Bloodstained into a series. yes those extras included would of increased its purchase incentives, though this kinda development is not cheap and they really are only financially secure to at least make the game, but it is reasonable for the core game to be released ASAP with the extras saved for later.
I dunno about a prequel minigame, that stuff sounds like a cheap iphone game gimmick. I think that stuff takes away from developer time and resources that could be used for the core game and extras.
a prequel minigame would just be an afterthought unless it received some type of Ground Zeroes level of depth to it.
it depends how it's designed or presented, but a prequel minigame would typically do little for the core game in the long run. plus that minigame is exclusive to portable? Doesn't sound like a resourceful way to hype the core game.
trailers of the core game would promote it much more effeciently and with better presentation.
If the minigame is like a prequel demo of sorts, maybe it might be interesting, but it's hard to say, plus Miriam probably wouldn't have an interesting arsenal there, they would have to really make it meaningful, though I dunno if the devs are stretching themselves too thin for a minigame that will be an afterthought after the core game comes out.
they still have all those extras and modes to do.
The Minigame is on all platforms, and Pixel based. so it's like playing the DSvanias all over again.
Guys!!!!! New update!!!!! DEMO TIME!!!!!!!!!!!!!!
https://www.kickstarter.com/projects/iga/bloodstained-ritual-of-the-night (https://www.kickstarter.com/projects/iga/bloodstained-ritual-of-the-night)
That pirate ship reminds me of the one from Dracula's Curse.
So, SotN floaty jumps: yay or nay? Because that looks like what we're gonna get in the demo.
I wanna see my girl use a whip already, we've only seen her kicking and jumping, but no weapons yet.
I just hope that "IGAs biggest castle" doesn't mean too many recycled backgrounds or repeating rooms/corridors. Making a big castle is not the hard part, but making it varied and interesting to explore is. In whatever design document they have, I hope it says "MAKE EACH AREA OF THE CASTLE FEEL UNIQUE".
Also; Lots of secrets, hidden passages and breakable walls plz.
This isn't a terrible substitute. But damn... Who's with me?:(
I felt like reading a couple of the first pages of this thread, man how far we've come. I forgot it all started with this;
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FWfBe7wl.png&hash=98afbc8f9bbd44e4d274c502ddb985ff)
And the game ended up visually looking a lot better and more Castlevania than the initial two pieces of teaser art
All in a year, kinda amazing, at least I think it is. Felt like it's been a long time but it's really only been one year.
With e3 about I can't help but catch myself with my heart in my throat a little, hoping against hope for a new Castlevania announcement...Not happening. Castlevania's dead, Konami put a stake in it. They are seemingly making bank with whatever bullshit they are doing. We never get the same sort of games we once did with Konami unless their something shifts in the market trend of pachislot and a good deal of the corporate "higher ups" are replaced with folks that actually give a damn about video games.
This isn't a terrible substitute. But damn... Who's with me?
Not happening. Castlevania's dead, Konami put a stake in it. They are seemingly making bank with whatever bullshit they are doing. We never get the same sort of games we once did with Konami unless their something shifts in the market trend of pachislot and a good deal of the corporate "higher ups" are replaced with folks that actually give a damn about video games.
Pains me to say, but while Konami was once great and gave us a LOT of great franchises and games, that ship has sailed. The only thing that sucks more is that they had to pull Hudson down with them.
We never get the same sort of games we once did with Konami unless their something shifts in the market trend of pachislot and a good deal of the corporate "higher ups" are replaced with folks that actually give a damn about video games.I remember hearing Konami has very little respect for their own legacy/upbringing. Archives of old games and company history essentially just tossed into a storage closet.
it has to have guidelines so it doesn't feel like a fun house.Exactly, no clowns... I fucking HATE clowns.
They are simply "Judas" to me.
Yes E3 gonna be good and the new update is amazing to be honest I am VERY impressed and now my hype train begin for real. This was the game I hope they looks like YESSS!Any tech junkies can recognize his laptop?
Look here cool picture on they Twitter page:
(https://pbs.twimg.com/media/CkkDRcDXIAIRFXT.jpg:large)
Link: https://twitter.com/swordorwhip
What if it's delayed for 5 years and turns out to be really generic and terribleI dunno, that 5Mil is going to the game and the game itself, not trying to establish a franchise with a cartoon and game.
Like that crowdfunded Megaman game
https://en.wikipedia.org/wiki/Jake_Kaufman
HOLY SHIT
https://en.wikipedia.org/wiki/Jake_Kaufman (https://en.wikipedia.org/wiki/Jake_Kaufman)Wasn't it already known that Jake was contributing to the soundtrack? I think it was one of the stretch goals that were met.
HOLY SHIT
Wasn't it already known that Jake was contributing to the soundtrack? I think it was one of the stretch goals that were met.
I'm also wondering if the boat is the intro stage. From this artwork, it looks like the castle is located in the middle of a lake:
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2F67.media.tumblr.com%2F4906d7c5a4854bcdd867165fc282700f%2Ftumblr_nons9nypGi1uumf1jo1_500.png&hash=3c654260941064891cea7d21b0555c3c)
Wasn't it already known that Jake was contributing to the soundtrack? I think it was one of the stretch goals that were met.
I'm also wondering if the boat is the intro stage. From this artwork, it looks like the castle is located in the middle of a lake:
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2F67.media.tumblr.com%2F4906d7c5a4854bcdd867165fc282700f%2Ftumblr_nons9nypGi1uumf1jo1_500.png&hash=3c654260941064891cea7d21b0555c3c)
So about the demo... was that supposed to come out today, or was that only just having the survey filled out by today?tomorrow the demo goes live
tomorrow the demo goes live
Here is a video from the demo, you can also take a look at the ingame menu. http://www.gamespot.com/videos/bloodstained-ritual-of-the-night-gameplay-at-e3-20/2300-6432808/ (http://www.gamespot.com/videos/bloodstained-ritual-of-the-night-gameplay-at-e3-20/2300-6432808/)
So... are we getting the demo later, or after e3?
According to a backer comment on the Kickstarter, it'll be after E3 today. So probably around 7 or 8 PM, give or take?
and that is the most GORGEOUS STATUS SCREEN in IGAvania history. It's even better designed than Order of Ecclesia's.
This is shaping up very nicely. I'm glad to see this game is going in the right direction, unlike some other Kickstarter spiritual successor... ::cough::meagernumbernine::cough::
Guys, just put the TAG of the video (that's the code in the URL next to 'watch?v=' or 'v=') in between the {youtube}{/youtube} bbcode (which uses squarebrackets instead of curlybrackets here at the boards).
I love that Miriam's sword slash animation is almost exactly the same as Alucard's in Symphony.
I'm still waiting to see the whip in action...if the is any. It'll be a bit of a disappointment if the is none.
yes the slash range, timing, speed, even diagonal versions it has that IGAvania feel to it, the spells included, which have a OoE feel to obtaining them from killing enemies and having a kind of RNG drop to them (or first kill of that enemy type is 100% drop?)
Sword? Whip? or Feet? I'm impressed with the kicking moveset too. Yes they should show whips and just as there is multiple types of swords, I think there could be a leather whip and chain whip somewhere. they should make sure to make whips as common as swords, because it's already annoying that Dark Souls makes swords common and useful while whips are uncommon and lower in the tier list. Whips should be just as common and viable and player should have freedom from the start with whip style. the demo seems to have a sword first, but maybe in the full version there could be starting Whip too, or maybe in the beginning of the castle. :)
but yes that status screen is incredible, it makes SOTN menu screen look like it was made on a 16 bit console. Bloodstained ROTN keeps getting greater.
Hey folks! We have not begun distributing the Steam Demo to eligible backers just yet. The Steam Demo codes will likely be emailed sometime shortly after E3, however we currently don’t have a specific time-frame available just yet.
Also please keep in mind that we will post a Kickstarter update before we begin emailing out any Demo codes (so no Demo codes will be sent out until after the next update).
Nice boss jiggle mechanics! :P
Hahahaha.
I want to play this game already.
No offense to those here but I don't really care for Kokoro's design. Bloomers in the far, far future? I think not (at least where Castlevania is concerned). She could have looked much better. So if her outfit is not available for Miriam then I won't lose any sleep over it. Dead or Alive on the other hand had some interesting outfits. Heck, even Shanoa's outfit would be a good choice.
I didn't mean Kokoro's outfit for Miriam. I meant Miriam's outfit for Kokoro.
I only said that because I think kokoro's face and body look the most like Miriam out of all the DOA girls.
Wait a second... Did you think I meant Kokoro Belmont? I meant Kokoro from dead or alive. Dead or alive 5 gets tons of costumes for characters from other games as dlc. I meant I thought it would be cool to see a Miriam costume for Kokoro from DoA.
Being that Iga is a fan of the bounce. I'm thinking he might be a little inspired by DOA. Maybe he's a fan and it could happen. That's what I meant.
Here are the system requirements for the demo:
- OS: Windows 7 64-bit
- CPU: Intel Core i5 @ 3.3 GHz or AMD Phenom II X6
- Memory: 8 GB RAM
- GPU: AMD Radeon HD 7790 or Nvidia GeForce GTX650TI (DirectX 11 required)
- Storage: 5GB available space
- If you're using Windows 7, we strongly suggest using Aero mode in order to play in windowed mode. (If you don't use Aero Mode, it will lag and slow the process speed.) The demo only works with XInput-compatible controllers.
I (sadly) wasn't able to back the project, so no demo for me :(
Is the music a remix of something from another CV game? I mean, I guess they probably can't do that though...
It really reminds me of something though...maybe Demon Castle Pinnacle (https://www.youtube.com/watch?v=dnK-1zPSt1U)?
does anyone know how to get full map in the demo b/c i cant get full map
and im wondering
is full map even possible
I still haven't gotten the E-mail.
I did get "Update #40" but no personal E-mail with Steam Download code or anything...
I still haven't gotten the E-mail.
I did get "Update #40" but no personal E-mail with Steam Download code or anything...
BLOODSTAINED IS FUCKING AWESOME
That demo was FANTASTIC. Super on point with everything.
I still haven't gotten the E-mail.The update said this: But if you haven't received your key by June 27, send an e-mail to orders@fangamer.com. (If you're eligible to receive the demo, and you filled out your survey, you'll also find it on the backer management page you can reach from your survey link.)
I did get "Update #40" but no personal E-mail with Steam Download code or anything...
We don't know if the music in the demo is Michiru or Jake, do we?It sounds Michiru to me. There were some keys where I'm reminded of her other CV tunes.
https://www.youtube.com/watch?v=imTg5jABah8 (https://www.youtube.com/watch?v=imTg5jABah8)
If anyone is interested, here is my gameplay video with full details of my experience of this particular run in the video description.
Overall, I had a really great three hours with this five to twenty minute long demo.
You did well on your speedrun. :)
The game is a place inside all of us ;)
I'm very happy to support IGA with his project, best game purchase I've made in a long time, and I don't even have the game yet haha
I'm very happy to support IGA with his project, best game purchase I've made in a long time, and I don't even have the game yet haha
yeah I saw the gameplay too, as I must say it look VERY well made, but I think its going to feel... to samey, as I feel its going to play like SOTN, and I I may be wrong but I can't see this going past 1 game. I may be wrong but that's what I see
How is this a bad thing? Literally one of the main reasons this was being made is because Castlevania went away from IGA's approach. Part of the appeal of Bloodstained was to re-usher in his style of game, which means making a game that plays a lot like his games.
That's why I spent loads of money on it! :p
I must say, I entirely agree. I really enjoyed the handheld Igavania games, and really want more of that same formula, even if it is just a copy of SoTN.
The demo overall was a very satisfied experience for me. Everything was Amazingly polished
The bad point is that the PC system requirement is too high for the ordinary computers that I can have a use of it (I joined the kickstarter event but I only have $40 for free use back to that time so I finally decided to grab other people's demo file on the Internet for a teastment)
Note that the requirements are very exaggerated, I suggest booting up that "acquired demo" for compatibility, but any mid-range PC should do.
Yeah... but the convert thing between platforms makes me worried about the final result of presentation on console versions since It's not so fluent on some PC s (I donated for psv version choice during kickstarter event and I hope it won't stuck like an old train on psv)
I know the PC system requirements are there but there should be more optional choices of screen/video resolution before entering main game in future PC builds
Anyway I'm interested in performance of any (if possible) future psv builds
Listened to all those tracks and they're not bad. Except for Cursed Orphan which still is one of the most horrible Castlevaniaesque tracks I've heard in my entire life. All the right ingredients are there, yet I wanna tear my ears off whenever it comes on. The violin (is it?) is pure torture.
My only real gripe is the controls feel a bit floaty and slow to respond.
Cursed Orphan's the one composed by Ippo Yamada. Kind of an outlier compared to the rest of the rips, and not because it wasn't composed by Yamane; definitely sounds more abrasive and cluttered in comparison to the rest of the tracks.
On more positive news, I'm kinda fond of the Unknown track. Wonder what level it's going to end up in when the final game comes out?
I haven't kept up with Bloodstained's development as well as I should have, but did they ever state who the other playable characters were? I'm guessing Zangetsu would be one of them (I really hope he's one of them), but there were like... two other playable characters, right?
Update 41: https://www.kickstarter.com/projects/iga/bloodstained-ritual-of-the-night/posts/1616136 (https://www.kickstarter.com/projects/iga/bloodstained-ritual-of-the-night/posts/1616136)
;D ;D ;D
so a live playthrough on July 10. would they spoil much of the castle before release?
Cursed Orphan doesn't really bother me...in fact I kinda like it. I haven't actually listened to the tracks though so...I should go do that.I don't dislike Cursed Orphan, but it sounds more like something out of an action horror anime series than specifically the CV series. At least it does to me.
Well Yamane didn't compose all the tunes for SotN which is why we hear such a variety of melodies (I could be wrong though). I think games could benefit from multiple composers as that would bring all kinds of unique talent to the product.
The whole OST is written by Yamane with the exception of "I am the Wind".
it will be interesting how the castle starts, maybe it starts really dark, would be cool to have some light mechanic when exploring, you know kind of like the start of SOTN, but much deeper kind of like Super Metroid when everything is dark and silent until you search deep enough before signs of life show up in the earlier rooms, could have really spooky start.
This would be awesome! Super Metroid did a lot of things other games did not. SotN's dark intro might have been slightly borrowed from SM but not to the full effect it could have used in order to get that spooky atmosphere.
Hopefully they'll have far more different types of whips in the game. And lots of them at that. Swords and all are great but that's not really my cup of tea for a spiritual successor to CV.Well if anything it's probably more of a spiritual successor to SOTN than classic CV and that was packed with swords.
Well if anything it's probably more of a spiritual successor to SOTN than classic CV and that was packed with swords.
Well if anything it's probably more of a spiritual successor to SOTN than classic CV and that was packed with swords.
Yeah, I thought the idea was that Iga was giving us a new game in the vein of his Castlevania games, not necessarily a spiritual successor to Castlevania. Whips were always largely secondary in his games (aside from Harmony of Dissonance).
the whip animation is so gorgeous
https://www.youtube.com/watch?v=RLUmih6PlIs (https://www.youtube.com/watch?v=RLUmih6PlIs)
maybe whips will be as common as the others and available very early in the playthrough
Well if anything it's probably more of a spiritual successor to SOTN than classic CV and that was packed with swords.
It's funny how I thought of a similar animation for Belmonts some time ago (some Dungeonites will remember):
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FcTwg7Vq.gif&hash=32de8a059ec8a214f03fa631b87fe017)
And I will agree. This animation for Miriam is really gorgeous and classy. Unique for her.
Also judging by the animation, the whip's hitbox is prolly gonna be huge. I love me some huge hitboxes.
I PRAY THAT IN THE NEXT IGAVANIAS, THEY HAVE ENOUGH MONEY TO CHANGE MODEL FOR EVERY ARMOUR YOU EQUIP! I WILL BE HAPPY! BRING ON THE FASHIONVANIA!Even if they somehow have enough budget for it to be feasible, that might be a bit easier said than done... (http://tvtropes.org/pmwiki/pmwiki.php/Main/RainbowPimpGear)
I'm all for a paper doll system in Symphony of the Night just because it would mean Death strips Alucard naked at the beginning of the game, and Alucard will look damn right hilarious when saving Richter because of the giant swirly glasses he'll be wearing.
Alucard with a swirly lens groucho glasses saving Richter... it's kinda amusing.
Yeah, no big deal to wait this one out. I'd rather wait and have a polished game then see something that's mediocre, incomplete, and full of bugs. IGA and his team should definitely take their time and do a good job right from the get-go. It'll make playing the game that much more rewarding.
IGA announced that Bloodstained will be delayed until some time in the first half of 2018. IGA stated his reason that he is concerned the game is not meeting his quality standards, and has brought in another development team to help.
This news comes out recently after Mighty No. 9 comes out, and was a failure. Mighty No. 9 was also a huge Kickstarter success, with millions crowd-funded, and it also aped a classic beloved franchise. Developer Inti Creates is working on Bloodstained, and also worked on Mighty No 9.
Anyone worried about Bloodstained sharing the same fate as Mighty No. 9, and being a let-down and a flop?
look at Diablo III. it launched terrible on PC, eventually the previous director stepped down, another took over, fixed a lot of things, made the console versions, and made a more definitive version and made a comeback.
well they could complete more whips and distribute them better so the loot progression isn't oversaturated with swords.
On the Wii U Port of Bloodstained
“Yeah, it's a very complicated problem,” Iga said. “The reality is this: As timelines move on, certain pieces of hardware become irrelevant. Sometimes new pieces of hardware come out that make you think about what is the right strategy. And as a creator, usually you want to make stuff for the new hardware. That's the reality.”
“However, this was a game that was backed by people, and we made promises to listen to them. They're the people that gave us life so to speak. Any sort of change that we do or are considering that goes outside the scope of the promises we've made must be done with lots of explanation, must be done with lots of care, and must be done with lots of back and forth with them to see what options we have. We must listen to them at the end of the day, and we have made promises.”
“Unfortunately, some of those don't make as much sense anymore as they did before, and that's also reality. So you're in a very difficult position, and at the end of the day, if you're going to go in one certain direction, you want to make sure that you have support from them,” he explained.
“But so far we've, I think, been incredibly transparent through all the things that have happened with our backers, and they have been very supportive. So I'm hoping that if there is going to be a difficult decision some day, and we don't know, that we're able to have that conversation. If they say they don't get it, well that's where we're at. And if they say they do get it, well then, we'll be able to do things that are maybe more interesting. We'll see.
Regarding the Wii U port:Wow, thats quite a bummer. NX better be some some hot shit then.
Looks like they're dropping it in favor of a NX port. Not surprising at the least since the Wii U will be a rotting corpse and the NX will be out for a year by the time this game comes out.
Wow, thats quite a bummer. NX better be some some hot shit then.
Please tell me that the Vita version hasn't been cancelled. I was planning on playing Bloodstained during my work breaks.
if they want to keep morale high, they'll do Wii U version instead of moving it to NX version. just because NX is coming doesn't automatically make Wii U irrelevant to its owners. look how old 3DS is and still supported, and Wii U has better hardware than that.
they said Wii U, so they should stick with the platforms they kickstarted the game for and got the stretch goals for.
I don't know about the Wii U. Nintendo are doing the smartest thing they've done in a while, releasing a new console with a new Zelda. In my eyes this alone is going to boost sales and probably almost rival the lifetime sales of the Wii U. I'd be putting my money on the NX for Bloodstained.
Please tell me that the Vita version hasn't been cancelled. I was planning on playing Bloodstained during my work breaks.
In all actuality, I think it'd be better if they did an NX port instead a of Wii U port anyway. That way Armature can focus purely on the Vita port and not two different versions, and the NX is (supposedly) comparable to the Xbone and PS4, which means Nintendo players would be able to get an experience similar to other platforms rather than an obviously downgraded experience.
As far as Zelda, Nintendo really dropped the ball on that front with the Wii U. The lack of a major Zelda title for the Wii U until the end of its lifespan was a really bad move, especially when said Zelda title is also going to be on NX. (Still buying it for Wii U since I need to get something to play on it, plus we know jack about the NX currently).
they probably gonna do horizontal and vertical rooms, but what if there's secret background rooms, like where pressing up can enter a doorway in the background to access extra room(s).
I would like to see something like that. Could work like in DoS where you enters a mirror, but instead you enter a door or something else.
UPDATE 46 IS OUT CHECK IT OUT IGA FANS: https://www.kickstarter.com/projects/iga/bloodstained-ritual-of-the-night/posts/1726987 (https://www.kickstarter.com/projects/iga/bloodstained-ritual-of-the-night/posts/1726987)
Wait a sec, is the game coming out in March 2017? That's only a few months away, wow.
For years, Koji Igarashi – known as "IGA" by his fans – was MIA at the storied game publisher Konami. Though he helped create the legendary 1997 classic Castlevania: Symphony Of The Night for PlayStation, he spent the bulk of his next 17 years at Konami working on a seemingly endless procession of mostly handheld variations of the same theme. While stablemate Hideo Kojima pushed for an ever bigger canvas for his epic Metal Gear series, Igarashi – who in person is the very model of humility – plugged away on the franchise he gave birth to.
I wonder if the person of this interview actually did any research on the history of Castlevania. If he did then he should know that IGA never 'gave birth' to the series. He only helped introduce a new dynamic that work for a while, and kept it going longer. But overall it was an interesting read. Some of it anyways.
Wooohooooo! Congrats, Shiroi! A well deserved spot in the fan art spotlight with your Gebel crossstitch! :D
Ommmg, Shiroi is famous now~~~ :D
Also, grats for getting featured in the spotlight, Shiroi!
He only helped introduce a new dynamic that work for a while, and kept it going longer.
I would say he innovated upon and rethought the franchise. In doing so he opened new directions for the series to go in and reached a wider demographic of gamers.
Journalism is trash when you ditch facts for theatrics.
You could have easily stated that Igarashi took a then tired franchise, and pioneered new life into by solidifying a new Genre, which is pretty much the truth.
Did anyone see the dev update? No gameplay, no ost etc Just a weatern guy who spoke Japanese really well and a Japanese guy saying "We'll do our best!"... BooooRING
I would be lying if I said that I didn't thought the same thing. When I knew that they were going to show a video in this update, I was expecting something better than this.
Well, games take time to be made, so hopefully they can show something new to us in 2 months.
Wow this is looking better, and better. Shame its getting pushed back to 2018. :'(
Really hope he some how gets the rights to CV back, as every time I see this, Makes me Think of how good a CV game could be in this day and age.
Well one can wish.
As cool as it would be, I'd honestly prefer IGA didn't. He and his team have significantly more creative freedom by creating their own world and universe, not being tied down by whatever established storyline ideas or mythologies.
I'm going to go out on a limb and say that I like how the lighting/colors look without the procedural generation, mainly on the pillars. It is a hell of a lot more detailed with procedural generation, and I probably wouldn't have noticed if i hadnt seen the before version anyway, so it's probably for the best.
As cool as it would be, I'd honestly prefer IGA didn't. He and his team have significantly more creative freedom by creating their own world and universe, not being tied down by whatever established storyline ideas or mythologies.I can see what you mean, If I were IGA, or someone else, id Reboot it, but un Like LOS, id make it the older games, like Giving the Whip power, unlike LOS's whip.
IGA didn't make a Vampire Hunter D game, they made CV SOTN.
Reinhardt Schneider was Heir to the Belmont clan as well the Vampire killer whip, as I had assumed that he was a pure blooded Belmont.
But also all that with Malus and the bad ending, id love to see how that would have gone down. Shame (for me at least ) that we'll most likely never get to see the plans they had for the CV canon.
Reinhardt is a pure-blooded Belmont. The only difference is his sir name. Many make the mistake that Patriarchy is the only way to have a pure bloodline. That's a terrible misconception that Patriarchal belief has established in society. It's garbage actually, if not sexist. If a woman of Belmont blood had a child with someone outside of the family that would not make the child any less of a Belmont. It's no different with the man of Belmont blood having a child with a woman outside of the family. The only difference is the name change. We have to keep in mind as well that CV64 (Apocalypse) came out before IGA had established his own personal CV mythos. Though, no doubt, it was in the works.
See my sig. I still believe CV64>LOD occurs in an alternate timeline to the main (Iga) canon, however, it's my belief if the bad ending of CV64 happens that Mauls matures into an adult becoming the Dark Lord much later down the track. At this point an alternate (not from the main timeline) Richter Belmont inherits the VK and XX/Vampires Kiss takes place.
See my sig. I still believe CV64>LOD occurs in an alternate timeline to the main (Iga) canon, however, it's my belief if the bad ending of CV64 happens that Malus matures into an adult becoming the Dark Lord much later down the track. At this point an alternate (not from the main timeline) Richter Belmont inherits the VK and XX/Vampires Kiss takes place.
I didn't quote this Guy Belmont. It was zangetsu468, lol.Damn. Sorry... again.
Reinhardt is a pure-blooded Belmont. The only difference is his sir name. Many make the mistake that Patriarchy is the only way to have a pure bloodline. That's a terrible misconception that Patriarchal belief has established in society. It's garbage actually, if not sexist. If a woman of Belmont blood had a child with someone outside of the family that would not make the child any less of a Belmont. It's no different with the man of Belmont blood having a child with a woman outside of the family. The only difference is the name change. We have to keep in mind as well that CV64 (Apocalypse) came out before IGA had established his own personal CV mythos. Though, no doubt, it was in the works.
to those that only acknowledge the absolute pure blooded and maintain pure blood within a family, they would have to resort to incest to maintain that pure blood family tie.
EDIT: Another such instance of this is Juste Belmont competing with Maxim to inherit the title of Vampire Killer and apparently gaining the Vampire Killer whip for this. What if Maxim had won this contest? Would HE inherit the Vampire Killer?
You guys expecting an Igarashi game to feature
- Thoughtful story
- gameplay innovation
Are in for a though awakening. You're getting cheap Dawn of Sorrow, at best. The man is a one trick pony.
You guys expecting an Igarashi game to feature
- Thoughtful story
- gameplay innovation
Are in for a though awakening. You're getting cheap Dawn of Sorrow, at best. The man is a one trick pony.
You guys expecting an Igarashi game to feature
- Thoughtful story
- gameplay innovation
Are in for a though awakening. You're getting cheap Dawn of Sorrow, at best. The man is a one trick pony.
You guys expecting an Igarashi game to feature
- Thoughtful story
- gameplay innovation
Are in for a though awakening. You're getting cheap Dawn of Sorrow, at best. The man is a one trick pony.
Are you kidding. AOS>DOS>OOE was an exponential improvement in gameplay. Complex plots have never been CV's virtue, but it never had to be as 2d CV's gameplay superseded story and often used plot devices to make the gameplay better i.e. the Souls system/ Glyphs system and the introduction of Chaos and Dominus. These elements were both thoughtful and innovative.Thoughtful and innovative? They're just glorified weapons with a different equipment type and some basic interactions that were already done better in Circle of The Moon. They're neither thoughtful or innovative.
I see your favourite game is Rondo, what did Rondo add to the overarching plot that was so fantastic? After 400 years Dracula finally worked out he could kidnap women? Please... One extra playable character and half-assed anime cutscenes were it.
Go back to playing LOS (judging from your artwork) which did nothing for the series but give us an insight into Belmont Domestics 101 and shallow, non-existent, memento-style pseudo-character development.Oh I always go back to playing the LoS series, its world building was fantastic. Shame it went to waste with 2 (Still great from a lore perspective, the city scrolls were great). Mirror of Fate actually gave Simon Belmont a character, which I will always appreciate.
That explains why he wasn't able to reach his kickstarter goal. Oh wait....SOTN nostalgia and the lack of real Castlevania. I still find criminal that IGA gets the credit for SOTN when he took the project after the real creator and director had to leave. The fact that he didn't top SOTN is pretty telling. He got close with Ecclesia, but that's because he finally tried to semi deviate from the SOTN formula.. by adopting the early CV formula.
its world building was fantastic. Shame it went to waste with 2 (Still great from a lore perspective, the city scrolls were great). Mirror of Fate actually gave Simon Belmont a character, which I will always appreciate.
I still find criminal that IGA gets the credit for SOTN when he took the project after the real creator and director had to leave.Yeah. The original director left the project a THIRD of the way into production. Some accounts (though I don't know how accurate they might have been) even said the game had barely been in actual production by the time he left. But all accounts agree that Iga was the primary force behind SOTN's completion, and it really is his baby through and through.
The fact that he didn't top SOTN is pretty telling.No it isn't. Lots of artists produce their best works early on. Linkin Park, Evanescence, and Taylor Swift are a few musical examples. In fact, MOST artists tend to peak early. It's a rare creator who can be a Harrison Ford or a Hideo Kojima and find great success and inspiration throughout their careers in a given field. In fact, it's more telling that Iga kept going despite never fully living up to his magnum opus where most others would have quit out of dissatisfaction with themselves.
He got close with Ecclesia, but that's because he finally tried to semi deviate from the SOTN formula.. by adopting the early CV formula.Konami was the one that ground him into the same formula over and over, because for a while it consistently got results. Only when Castlevania started stagnating did they let him take more risks, but not really. The levels of executive meddling involved in the production of Judgment in particular are worthy of legend.
Remember his only orignial game, Nanobreaker?
Yeah, you sure do.
Don't get me wrong, I'm happy that Bloodstained exists, as we have no Castlevania, and a part of me is glad to play a good ol' IGA game, but I'm not expecting a masterpiece, or even an inspired game, this is "I can't believe it's not Castlevania" and will feel like it. I also abandoned all pretense for a story, you guys are really citing his infamous "battle of 1999" as a showing for his ability as a storyteller? don't make me laugh, not only it's the mother of all plotholes, but it's clear not even he knew how to tell that thing.
Anyways, I'm eager to find out how the protagonist friend/lover/brother/uncle/mentor turns bad this time.
Thoughtful and innovative? They're just glorified weapons with a different equipment type and some basic interactions that were already done better in Circle of The Moon. They're neither thoughtful or innovative.
Also lol at LoS only giving the series actual character development and story.
well the village criticisms could get them to improve it .
Castlevania II still has the greatest open world and town systems in the series. and they didn't need a OoE fast travel map to connect the world,
it even has realtime day/night cycles that effect town and also enemies outside. yea OoE had more indepth socializing, but it was awkward having to fill the empty village with captured villagers. it fit for the plot, though CVII didn't need that drama to provide multiple towns with people living there. it really was the Castlevania World of the series in a sense.
You guys expecting an Igarashi game to feature
- Thoughtful story
- gameplay innovation
Are in for a though awakening. You're getting cheap Dawn of Sorrow, at best. The man is a one trick pony.
Are you kidding. AOS>DOS>OOE was an exponential improvement in gameplay.
Pretty much. OOE was such an improvement of difficulty and gameplay I was shocked. IGA really went back to the drawing board and gave us not only something Castlevania feeling but juiced it up with a new way to play. He found a way to keep the weapons system, souls system, and not flood the game with useless weapons and souls at the same time. It was great. It is like the intersection where Classic, SotN, and Sorrow games meet to have a party.
there really isnt a IGAvania that doesnt have fans.
Everyone hates Harmony of Dissonance.
I love them both to death.
Or... To ZED... :o
Totally upvoting for a terrible pun. ;D(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fstatici.behindthevoiceactors.com%2Fbehindthevoiceactors%2F_img%2Fchars%2Flord-zedd-mighty-morphin-power-rangers-4.35.jpg&hash=b25190585e362d7035cf9f29f381e0d9)
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fstatici.behindthevoiceactors.com%2Fbehindthevoiceactors%2F_img%2Fchars%2Flord-zedd-mighty-morphin-power-rangers-4.35.jpg&hash=b25190585e362d7035cf9f29f381e0d9)
We can go Deeper.
403 Forbidden.
You guys expecting an Igarashi game to feature
- Thoughtful story
- gameplay innovation
Are in for a though awakening. You're getting cheap Dawn of Sorrow, at best. The man is a one trick pony.
well the village criticisms could get them to improve it .
Castlevania II still has the greatest open world and town systems in the series. and they didn't need a OoE fast travel map to connect the world,
it even has realtime day/night cycles that effect town and also enemies outside. yea OoE had more indepth socializing, but it was awkward having to fill the empty village with captured villagers. it fit for the plot, though CVII didn't need that drama to provide multiple towns with people living there. it really was the Castlevania World of the series in a sense.
Hi everyone! It's been a while since we shared the new environment and I've been going back and forth with the team on the topic matter. Thank you for the all feedback as always.
Although the environments we shared are work-in-progress, they are roughly 80% complete. This is the kind of look and feel the final product will have. We would not share a half-baked progress for backers to give feedback, so to brush off the concerns with, “It’s still an unfinished piece” is unnecessary. If you have a concern and have an idea that may rectify the problem, we are open to suggestions. However, IGA and the team are fully aware of their preferences and when it comes to balancing the visual graphics and the overall gameplay, they will decide where to push and pull on the quality. I’m going to share what we’ve been discussing and the changes that are planned.
Missing Features
Before I get into the changes, there are certain features that are missing in the village screenshot and video we shared. One is the breakable candles. As you can see in the beginning of the area, there’s a space on the top left corner where the candle should be. I believe it wasn’t included due to some adjustments that didn’t make it in time. The candles act as a partial light sources if you take that into consideration. Another is the reflection capture. The reflection capture, as it may be obvious from the name, reflects light sources on a given surface. This gives the nice reflective light on the ground and adds metallic or wet look to certain areas. This enhances the overall look, but for some reason, the roofs blinded us with glittery gold effect and we had to put it off until it was tweaked. Other missing features include enemies and NPCs, but our purpose is to only share the new environment on its own.
Visual vs. Gameplay
There’s been a long debate on which to prioritize – the visual graphics or the gameplay. As much as we would like to balance both equally, sometimes improving one aspect could hinder the other. For example, almost all Castlevania games have bright foregrounds which are shades lighter than the backgrounds – Platforms are easily visible and has a classic Castlevania look. On the other hand, this could look very artificial and ruin the atmospheric vibe of the game – “stage/indoor” look, light source is unnatural, and unrealistic. We’ll need to choose and decide what we all agree on in terms of both visibility and aesthetics.
Changes
Roof platforms will be emphasized differently. They will look more horizontal and flatter where Miriam will land. Thickness will be added to the edge so that it will not look like she is landing on a piece of paper.
Doors, carts, bricks on the houses will change colors – We all agreed that they were too blended in. Textures may be overly used.
The moon sun will look more like a sun.
Unfortunately, the house structures are too expensive to change at this process (Thanks Tom Happ for chiming in on the KS comment section!). I suggested making the tree leaves greener and it actually helped lessen the attention to the boxy feel.
Another suggestion was to remove the red reflection on the ground.
I may be forgetting something but I'll pop up again if I have anything to add. Cheers
Personally, graphics are not a big deal to me. It must be tough to try and please everyone. I want this game to succeed not only with the hearts of IGA fans, but also in today's game market.
I think the village looks fine, the color scheme reminded me a lot of Simon's Quest town areas. I assume IGA and the team are taking readability into account which is why the color is a little faded so Miriam pops out more
It seems like development on this game is going very slow, I wonder how much has been done so far. We haven't really seen any castle areas yet besides that one hallway with portraits
The only thing I fear about a delay is the negative press that comes along with it. Not everyone can be expected to be as patient as myself. Of course, not everyone put multiple hundreds of dollars into supporting it though. I want it to be as good as possible, so however long it takes is however long it takes.
So... When will IGAVANIA return?
If you're asking when Bloodstained will release, IGA is shooting for the first half of 2018. There is more information Here:
https://www.youtube.com/watch?v=zuTZMMsUwY4 (https://www.youtube.com/watch?v=zuTZMMsUwY4)
Soon, I will return.
A couple new enemies, a harpy-type and a wolf-type.
You know, you're the first person I have personally encountered to share this viewpoint with me. CVII had flaws of course, but it also had some really great bits that made it stand out among its CV bretheren, even to this day, such as early world building. It felt more engrossing for us to be able to see the people & homes Simon had risked it all to protect. Well, to me anyway. Granted, this wasn't some terribly deep character development, but for 1988, on the NES, it wasn't bad. I was tickled that they revisited this bit with OoE & had more socializing along with the "morning sun vanquishing the horrible night" throwback. The original line from CVII is actually the engraving on the back of my tablet. :3
Die muffin, you don't belong in the kitchen.
It is not by my hand that I am once again baked fresh.
I was called here by humans who wish to satisfy cravings.
Cravings?!? You steal people's health and make them obese.
Perhaps the same could be said of all desserts.
Your words are as empty as your calories.
People ill needs sustenance such as you.
What is a person?!?
*throws rolling pin*
A miserable little pile of gluten!!
But enough talk, have a bite!!
there's so much they can do with the CVII formula. and it was totally original. yea it was ok for SOTN to copy some things from Super Metroid to make it better, though NES really had nothing similiar to CVII. they totally revolutionized Castlevania in lots of innovative and more immersive ways.
I mean
Zelda II: The Adventure of Link was extremely similar.
And overall, just a better game. (though good god some of the later parts were absolute trash)
It's worth mentioning that innovation does not always make a good game. Castlevania II had a LOT of great ideas for its time, but it was too held back by the system's hardware to really deliver it, not to mention the game still played very similarly to the first game, despite being structured completely differently.
That's not to put Zelda II on a pedastal though. Good game for its time, but man, a lot of the later sections are garbage.Like which sections, the valley of death? It's the later sections that actually give it its challenge. The only more frustrating part of the game imho is when you have to go in and out of the caves, hearing the sfx and music stop start again and again is incredibly relentless and worthy of a migraine.
Faster movement, more fluid jump controls, faster attacking, etc., all of which Zelda II provided.
Actually Simon's controls were improved in CVII. He is slightly faster, though his jump is still about the same, and his attack is a lot faster. With one single attack in CV I could pull off about two in CV II. If I were jump attacking then I could easily pull off two.
Zelda II also gave you the ability to attack both upwards and downwards, which would have been a nice addition in CV2.They should have included the axe in CVII, it would've solved a lot of issues, particularly with enemies attacking from above. The subweapons were not what they were in CVI.
I still think the mansion levels were the best parts of CV2, though I could do without the holy water spam to get through them.
They should have included the axe in CVII, it would've solved a lot of issues, particularly with enemies attacking from above. The subweapons were not what they were in CVI.
Holy water spam was bad, I agree.
I mean
Zelda II: The Adventure of Link was extremely similar.
And overall, just a better game. (though good god some of the later parts were absolute trash)
It's worth mentioning that innovation does not always make a good game. Castlevania II had a LOT of great ideas for its time, but it was too held back by the system's hardware to really deliver it, not to mention the game still played very similarly to the first game, despite being structured completely differently.
I don't totally agree with Egoraptor's Sequelitis on CV2 (particularly, his rants about "durr traveling is dumb") and all that, but he did hit a lot of points on the head with that game. It's open-ended-ness should have provided faster-paced gameplay to accompany the large world to explore. Faster movement, more fluid jump controls, faster attacking, etc., all of which Zelda II provided.
That's not to put Zelda II on a pedastal though. Good game for its time, but man, a lot of the later sections are garbage.
If it were the blocks crumbling instead, and you had like a rock to drop on them to break it, that would have been a little better.
Why they removed the axe but gave us three variants of the dagger I'll never know. Like you said, the axe would have fixed a lot of the game's issues.
I thought the holy water spam to find fake blocks was just bad design. If it were the blocks crumbling instead, and you had like a rock to drop on them to break it, that would have been a little better. I know a lot of dungeon crawlers do stuff like that. It's not as much of an issue in those games because once it's broken, it stays broken, so after you fall through, you know where the fake block is/was.
so there are rumors they are moving it to Switch.
well that really is strange, would the backers be upset with the move?
next build update at E3?
https://www.kickstarter.com/projects/iga/bloodstained-ritual-of-the-night/posts/1844092 (https://www.kickstarter.com/projects/iga/bloodstained-ritual-of-the-night/posts/1844092)
By IGAvania standards, dat shopkeeper be thicc yo.
Oh, and also...
Dominique is something! I approve. I wonder who will be her voice actress....
Last time Miriam got a bust-boost I recall you also approved (so did I) ;P I like that. #dasboobs
Ps: Please let it be Yoko's voice..
Boobs are good.
Yes. Yoko's voice would be nice.
PS: I Respect the ⬇️Warp Strike⬇️ ☄⚔
Getting it for Vita for absolutely certain if that version is still a thing.
XBONERlol
It can't be that they don't realize that this...
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F9cFTuii.png&hash=50dd22ba252606011ca6e31241022559)
...looks dumb.
OK OK "she's hot" ok "big breasts", I get it. But this looks aesthetically silly. Quickly gives away that the clothing was done like that to highlight how big her breasts are. I get fanservice, but it could be less silly, couldn't it?
Who is getting this for the Switch? I'm wondering if loading times are going to be faster than ps4 since it's cartridge based.
Yes. I agree with the PS4 installing the game data on the hard drive.Heh.. Was that directed at me? :P
I don't think Bloodstained will be as slow as FFXV on the loading times.
Heh.. Was that directed at me? :P
they should plan them right, it should be things more impressive than say, a crab with a face.
Except that boss fight was basically to show the player how to use Magnus, a glyph which is heavily used throughout parts of the game. This is arguably favourable game design.
Except that boss fight was basically to show the player how to use Magnus, a glyph which is heavily used throughout parts of the game. This is arguably favourable game design.
a boss shouldn't be a tutorial. I mean like if millions even adapt to Dark Souls bosses, tutorial boss is basically telling the player they are too dumb to figure things out for themselves. and Castlevania bosses are generally easier and gimmicky patterns than Dark Souls bosses.
that being said OoE's first boss wasn't that bad, but it's a pushover compared to Slogra and Gaibon.
tutorials are just spoiling people into thinking less and expecting games to think for them.
a boss shouldn't be a tutorial. I mean like if millions even adapt to Dark Souls bosses, tutorial boss is basically telling the player they are too dumb to figure things out for themselves. and Castlevania bosses are generally easier and gimmicky patterns than Dark Souls bosses.
that being said OoE's first boss wasn't that bad, but it's a pushover compared to Slogra and Gaibon.
tutorials are just spoiling people into thinking less and expecting games to think for them.
a boss shouldn't be a tutorial. I mean like if millions even adapt to Dark Souls bosses, tutorial boss is basically telling the player they are too dumb to figure things out for themselves. and Castlevania bosses are generally easier and gimmicky patterns than Dark Souls bosses.
that being said OoE's first boss wasn't that bad, but it's a pushover compared to Slogra and Gaibon.
tutorials are just spoiling people into thinking less and expecting games to think for them.
I remember dying to that crab waaay too much until I figured out how to use the glyph correctly. It was an interesting fight, and didn't feel as tutorial-y as some tutorials, which I appreciated. OOE does has a fairly steep curve though. I'm still completey stuck on the Maneater skull boss, still can't defeat him despite watching loads of guides.
Luminato is very effective against that boss.
Luminato is very effective against that boss.
http://www.nintendolife.com/news/2017/05/bloodstained_ritual_of_the_night_is_only_20_to_30_percent_complete (http://www.nintendolife.com/news/2017/05/bloodstained_ritual_of_the_night_is_only_20_to_30_percent_complete)
Unsurprising, though as usual, I would rather it not be rushed. I am wondering when in 2018 they are shooting for now, though.
http://www.nintendolife.com/news/2017/05/bloodstained_ritual_of_the_night_is_only_20_to_30_percent_complete (http://www.nintendolife.com/news/2017/05/bloodstained_ritual_of_the_night_is_only_20_to_30_percent_complete)
Unsurprising, though as usual, I would rather it not be rushed. I am wondering when in 2018 they are shooting for now, though.
Honestly, I don't think it's as bad as the article made it sound, and it might have been a mistranslation of the interview with IGA. Our community manager, Mana, explained things in the bloodstained forums shoutbox, you can see a summary in this post:
http://bloodstainedfanforums.com/thread/2377/iga-bitsummit-interview-famitsu-2017 (http://bloodstainedfanforums.com/thread/2377/iga-bitsummit-interview-famitsu-2017)
"Right now it's 20-30% complete due to the fact mass-producing system isn't complete. Once we have those systems complete, the process afterward should come much faster :)" Mana further clarified by saying, "Mass producing is how all the readily available models, stats, text are implemented into the game system."
So really, it's more of a matter of "implemented" rather than "completed." The example she gave was, "Let's say we have all enemy models completed, but if we only implemented 10% of it, that would really mean only 10% is actually complete inside the game." So I think it's fair to assume they have most of the assets, models, etc. are complete, they just haven't added them into the framework of the game yet, and that should be an easier task than building all those models out of scratch in the first place! So yeah, while IGA's correct in saying that they need to pick up the pace, I don't think they're really as far behind as the article is implying :D
This is good to hear, and sort of what I expected. Though again, I'd rather it take all the time it needs, and it seems like the fan base is in something of an agreement on this. So long as this doesn't become Duke Nukem Forever where they were constantly holding it back to take advantage of new technology (and that certainly doesn't seem to be the case), I think most people are fine with waiting. Don't rush 2018 if it seems like it'll suffer as a result.
So Duke Nukem Forever wasn't just a clever name ;)
So Duke Nuk'em Forever wasn't just a clever name ;)
I doubt it, remember that they went ahead and enhanced Miriam's bust.
Why did this thread returned to the boob issue? I thought it was over.
Can we just stop and appreciate the boobies?
Official trailer!
Pause at 0:14 and see the portrait to the left........
Didn't expect such a deep voice for Miriam, I love it.
Getting new shards sounds really painful.Well how would you feel when a big-ass crystal shard impales you through the chest? :V
Well how would you feel when a big-ass crystal shard impales you through the chest? :V
Anyway, what's that pale blue goldfish familiar thingy's name? I find it cute.
This is literally SOTN2/Sorrow3. I love it.
I've been reading a lot of outside hate towards this game, concerning the graphics and how it's going to be the Next Yooka-Laylee/MN9, "a 5.5 mil game should look better", It just goes to show how ignorant the gaming community can be when they are spoiled by AAA publishing and works from an already established source.
In reality 5.5Mil isn't alot considering that everything has to be established, almost everyhing is from scratch, and not to mention this is going to be a behemoth of a game on... on 5 platforms, and the costs of development/porting is way more expensive than one thinks (hell, the PC version alone is basically making 10 ports due to hardware combos).
Why does the Shanoa-looking girl keep stabbing herself? That seems kind of counterproductive.
Because she takes it in the chest.. it's why they increased her bust. *Zing* 8)
>IGA only sleeping 2 hours everyday
>Ordered to pump out Metroidvania's on a yearly basis with only half the development time SotN had
>Still got called a hack fraud who only knows how to make SotN clones by the CV fanbase
>IGA only sleeping 2 hours everydayThis mentality has always driven me crazy... were Cv3, chronicles, scv4 etc clones of cv1? Games in a series are supposed to be fundamentally similar, that's what makes them a series. I loved SoTN, more games in that style is exactly what I wanted after I played it. And the quality Iga was able to uphold under the circumstances is downright miraculous. At least he got to go out with a bang, OoE is right up there with SoTN. In some ways superior.
>Ordered to pump out Metroidvania's on a yearly basis with only half the development time SotN had
>Still got called a hack fraud who only knows how to make SotN clones by the CV fanbase
And here I thought this particular breed of idiots you described died out by now.
>IGA only sleeping 2 hours everyday
And here I thought this particular breed of idiots you described died out by now.that (2 hour sleep and the rest of the >implications) was nearly 10 years ago, when he was still at konami.
I do have doubts about this. While it is possible, the average adult requires at least six hours of sleep. Any less and said person is headed for trouble. IGA would have to take frequent power naps to assists his two hours sleep schedule or he will run into health problems. Mainly those revolving around his emotional and mental health.
This mentality has always driven me crazy... were Cv3, chronicles, scv4 etc clones of cv1? Games in a series are supposed to be fundamentally similar, that's what makes them a series. I loved SoTN, more games in that style is exactly what I wanted after I played it. And the quality Iga was able to uphold under the circumstances is downright miraculous. At least he got to go out with a bang, OoE is right up there with SoTN. In some ways superior.
It's something that is decently common among Manga artists. Eichiro Oda, the One Piece Author, is known for Sleeping 2 hours a day. This is pretty unhealthy though, and I don't think IGA would have as much of a need as an artist for a weekly manga. Hope he doesn't die early because of it, like a lot of manga artists have.
Has anyone ever put so much of themselves into something that you felt that thing was drawing upon your essence?
I have once. It was very exhausting. The human body has its limits and can only endure so much before something goes wrong.
Has anyone ever put so much of themselves into something that you felt that thing was drawing upon your essence?
Classicvania mode is the biggest reason for me personally I'm anticipating/excited for Bloodstained.
News:
Inti Creates no longer working on Bloodstained: Ritual of the Night's main game, still handling prequel mini-game
https://gonintendo.com/stories/285963-inti-creates-no-longer-working-on-bloodstained-ritual-of-the-nig
As for the graphics, it might just be that Guilty Gear Xrd has spoiled me, but it just doesn't look 2D to me. It would be neat to see the Xrd style for these 2.5D games in the future, but, seeing as Xrd came out in 2014, and that this game was announced in 2015 if I remember right, I understand that probably would have been too much to attempt. I can definitely say I like the concept art images more than the actual in-game graphics...kind of like other peoples' reaction to MN9's graphics. Though, I understand all of these things are subject to change. I mean, go to the Cutting Room Floor Wiki to see how different games can look from their beta versions.
If I'm going to be honest, I think they shouldn't have chosen to port the game to the Wii U or the PS Vita, especially the Vita. Both are older systems with older hardware that will hold the main versions back, in my opinion, which I think may have affected the graphics of MN9 on the more powerful platforms. (Did you see how many systems that game was being ported for?) Now, a Switch port? (even if I think that system has a whole myriad of issues from what I've heard) That's reasonable, seeing as how that system actually is selling and is still in demand. Anything other than the PS4, XBone, Switch, or PC, however, I feel is pointless.
P.S. The Vita's situation is so bad that, at the retail store I work at, the electronics department doesn't even sell the PS Vita systems themselves in the store from what I remember working there a year ago. Just saying.
I just looked at the footage today for the first time for the most recent update on the Kickstarter page and, while I understand that the game is still in development, I'm definitely getting a bad feeling about this one. The graphics are what are killing me the most as well as Miriam's movement speed. I hope they at least have a dash of some kind. If anything, I'd like it if they brought in Juste's dash from HOD, so we're not backdashing everywhere. I don't know how anyone would complain about that feature from the game.
As for the graphics, it might just be that Guilty Gear Xrd has spoiled me, but it just doesn't look 2D to me. It would be neat to see the Xrd style for these 2.5D games in the future, but, seeing as Xrd came out in 2014, and that this game was announced in 2015 if I remember right, I understand that probably would have been too much to attempt. I can definitely say I like the concept art images more than the actual in-game graphics...kind of like other peoples' reaction to MN9's graphics. Though, I understand all of these things are subject to change. I mean, go to the Cutting Room Floor Wiki to see how different games can look from their beta versions.
If I'm going to be honest, I think they shouldn't have chosen to port the game to the Wii U or the PS Vita, especially the Vita. Both are older systems with older hardware that will hold the main versions back, in my opinion, which I think may have affected the graphics of MN9 on the more powerful platforms. (Did you see how many systems that game was being ported for?) Now, a Switch port? (even if I think that system has a whole myriad of issues from what I've heard) That's reasonable, seeing as how that system actually is selling and is still in demand. Anything other than the PS4, XBone, Switch, or PC, however, I feel is pointless.
As for everything else, we'll just have to wait and see. I know the game is basically some sort of SOTN/Sorrow hybrid. (I don't keep up with gameplay systems like this until I play the game or watch a review) I think the new skeleton replacement is definitely cooler than just a straight up skeleton, but I hope we see some new enemy types and not just remodels. I would like to see Castlevania with some new things we haven't seen before and not just "Sorrow's spiritual successor with a redesign of enemies to prevent a lawsuit from #FucKonami."
For that matter, give Not-Dracula's first form more than just floating around and shooting fireballs. I realize they're probably not even close to that point in development, but that's just my thoughts on previous Dracula or Dracula-esque battles in the series.
One more thing: integrate the other playable characters into the plot in some way. Maybe give them their own scenarios like in Castlevania 64 and/or some unique bosses and endings? Hey, one can only hope.
P.S. The Vita's situation is so bad that, at the retail store I work at, the electronics department doesn't even sell the PS Vita systems themselves in the store from what I remember working there a year ago. Just saying.
tl;dr - I echo what some of the critics have to say about the graphics, but understand that everything's a WIP. I offer some suggestions as to what they could do with this one that haven't been done with other Castlevania games yet.
A lot of people are complaining about the movement speed, but IIRC it's exactly the same as it was in SoTN:
https://www.youtube.com/watch?v=_rKQia86-Bc (https://www.youtube.com/watch?v=_rKQia86-Bc)
People are just a bunch of impatient children these days. If you can't speedrun it, it's apparently no good.
Walk speed is the same as in SOTN, people are just fucking stupid. Does this honestly surprise you?
People are just a bunch of impatient children these days. If you can't speedrun it, it's apparently no good.
...missing it so far, but it's late and I'm tired...I'll look again tomorrow.
Look closely at what Angel-Corlux used to cover up IGA's information. Doesn't the one on the bottom, covering up his mail, look like it could be something new? ;DLooks like a rifle trigger or something.
I don't think they read this forum for suggestions, since they have the Bloodstained Fan Forums with a section dedicated for that, making it easier for them receive feedback.
You know what I really want to know? What did Iga think of the Castlevania Netflix series? I hope someone brings it up in an interview.
First, everybody, take a look at the Symphony of the Night credits:
"castlevania.wikia.com/wiki/Symphony_of_the_Night_Credits
Specifically, under the "-sound staff-" heading:
-Sound Staff-
Michiru Yamane
(Music/Sound Effects)
O. Kasai
(Program/Sound Effects)
Imohore Imai (Mixer)
-Musicians-
Takayuki Fujii
(Electric Guitar)
Nishimura Oh. Ya. Zi.
(Electric Guitar)
Kahore Yamane (Vocal)
-Voice Coordinator-
N. Sakaue
Look at all the names there! Note that we have "O. Kasai" as a programmer and "Imohore Imai" as a mixer, along with several electric guitarists. You see the point I'm getting at? Even though Symphony of the Night is what Ms. Yamane is most known for, hands down, it's not like she did the whole thing herself. In fact, you could argue she had a whole studio with her. She composed the music, but that doesn't mean she programmed it in, or that she played the guitar we heard in tracks like Tragic Prince herself. She put the notes onto the bars and decided the instrumention, but other people played the instruments, provided the recording equipment, and translated the recordings into data onto the game.
That, bluntly stated, is what Noisy Croak is gonna be doing. When IGA said "soundtrack creation" he literally meant the process of creating sound--somebody needs to actually make noise, and Ms. Yamane can't be a guitarist, violinist, organist, etc. all at the same time! And looking at the Noisy Croak website itself, I'm growing more and more certain that's the nature of the job--they're not replacing or upstaging Ms. Yamane, they're playing the songs she composes and programming them into the game under her direction. Check this out:
www.noisycroak.co.jp/service/ (http://www.noisycroak.co.jp/service/)
And put it into Google Translate. It gave me stuff like
For example, in terms of game specifications, you need to pay attention to the "flow" of songs from A to BGM, B to B, or C to BGM to A to B and A to C. In addition, when sound effects with the scale are reproduced in a superimposed manner on top of BGM, take measures such as adjusting the key so that it does not become a dissonance, or take a technique of lowering the volume of the BGM and ducking the effect sound
Even with a machine translation, it's easy to tell what this means: Noisy Croak ensures that songs loop properly, they aren't too loud or quiet, they don't mess up other sound effects, etc. etc. etc. It's essentially the same job O. Kasai did on SoTN as a music programmer, though of course they and IGA would be able to give all of you much more specific information than I am, haha.
Now, IGA also mentioned that Yamane wouldn't be creating "all the soundtracks," but that's almost certainly a reference to A: the extra tracks we're getting from other composers like Virt and Yamada, and B: Probably a handful of other songs composed by staff members of Noisy Croak under Yamane's direct supervision. Possibly minor character themes, or very small music tracks that are more like sound effects than anything else but nonetheless need to be catchy--think the "Item gained" jingle from the Metroid games or small level-up themes from many RPGs. If they have an aspiring composer or two on their team, Ms. Yamane might let those folks make a more important stage or boss theme, but again, under her supervision (what IGA mentioned about making sure their songs "sound like what she would make) and as a mentoring kinda thing for younger composers. For the vast majority of the music, aside from the aforementioned bonus composers ofc, she'll have as much to do with it as she did in SoTN, which is what everyone wanted and expected from the kickstarter."
Noisy Croak ensures that songs loop properly, they aren't too loud or quiet, they don't mess up other sound effects, etc. etc. etc. It's essentially the same job O. Kasai did on SoTN as a music programmerIt isn't.
Sound design studio =/= In-house sound team, comparing this situation to Symphony of the Night isn't a smart choice.
Yamane would be in charge of things and Noisycroak would be helping her out because she wouldn't have the same type of resources as she did back in the Konami daysAgain, you're making assumptions, she has been producing for many other games since she left Konami, that has nothing to do.
Again, you're making assumptions, she has been producing for many other games since she left Konami, that has nothing to do.
And most of those works are as co-compositor and guest arranger, so I give it to you, she may not be in shape for a full soundtrack anymore, but still, the hiring of noisycroak sounds like an imposition from the game director, guided by what Igarashi said.
My point is that this change is another yellow flag for the game, since Yamane was announced as a main composer alongside Yamada (not as a "supervisor" or as an "inspiration to create songs that sound like something she would make") and now they're announcing that a totally different and new crew is working on it too, kinda sudden and weird like the DICO change itself.
But I think I'll leave it here, if Igarashi allows it, then it must be for something, whatever.
so the conspiracy theory is that the makers that sabotaged mighty no 9 is also making Bloodstained and they are secretly sabotaging IGA's game as well?Sabotaging in what way? Because it's more profitable to make a flop than try to create something decent #springtimeforhitler
that american guy that could speak japanese during the kickstarter countdown, sure looked like a gold digger.But he ain't messin with no broke...
maybe shady stuff is going on, though maybe the money was mishandled. well the community has to comment on what they think about how things are progressing.I seriously believe with most KS, there are too many updates. I ignore most of them. Somethings I can understand such as environmental features, filters and the like, but I'm not interested in seeing every boss fight, before I get to play them in real time. I don't need to see unfinished 3D models of Zangetsu. I'm not interested in seeing a 15 minute video of some random grinding and getting level ups. It's not leaving any element of surprise to the game for me. The game is, what, 30% done?? I understand keeping it relevant, but just focus on the end date and final product rather than treating the process as a series of social media posts. There's no sense of mystery anymore, people know more about a game before it comes out rather than by the time they've played it. Rant over!
but you see this is different from a publisher funded game.
the developers owe the kickstarter backers frequent updates, especially if they wanna keep morale high and have any sense of integrity and want a clean reputation.
and the updates are optional, those that want the game to be new and unexplored stuff, they dont have to look at the updates. but the updates are there for backers that are keeping the devs in check to make sure they are making progress and the backer contributions were not in vain.
the updates could also inform players, so the backers can give feedback during the developing process, so that could have a chance at influencing the game in a more favorable direction if the devs use the feedback to improve the game and make more fans positive and stuff.
Update: I just farted 8)
The exceptions are Bloodlines, Symphony of the Night, Lament of Innocence, and Curse of Darkness.
I've heard there were two other artists along with Yamane that did the score for SotN. And that's not counting the ending theme 'I am the wind'
On the topic of the worry about bringing this noisycroak sound team to help with production, I'd like to note that on most of the Castlevania titles she worked on, Yamane-san was sharing the work with at least one other composer. The exceptions are Bloodlines, Symphony of the Night, Lament of Innocence, and Curse of Darkness. So most Igavanias saw her working with someone else. In fact, it seems like in the case of Order of Ecclesia, it was mostly Yasuhiro Ichihashi, with some tracks by Yamane.
Yasuhiro Ichihashi also worked on Harmony of Despair, and I would like to say that I also enjoyed its OST a lot (as well as the game itself). It may not be them specifically, since there was one other composer who worked on that, but I take this as a good sign.
This is definitely the case for Bloodstained, as having Jake Kaufman composing tracks as well was one of the campaign hooks.
YESSS GOOD NEW UPDATE 55 NOW THE GAME DO VERY WELL:
https://www.kickstarter.com/projects/iga/bloodstained-ritual-of-the-night/posts/1987248 (https://www.kickstarter.com/projects/iga/bloodstained-ritual-of-the-night/posts/1987248)
and twitter updates too; https://twitter.com/swordorwhip (https://twitter.com/swordorwhip)
;D
YEHAA MORE NEWS!!!!thanks for sharing!! LOL that Spartan II next to Miriam, as well as that Bloodborne character near Bloodstained art, are so amusing xD
Bloodstained at NYCC 2017 Post-Action Report!
http://bloodstainedfanforums.com/thread/2688/bloodstained-nycc-2017-action-report (http://bloodstainedfanforums.com/thread/2688/bloodstained-nycc-2017-action-report)
More pictures here: https://imgur.com/a/DeLbs (https://imgur.com/a/DeLbs)
Development Update - New Music, New Video, And Coming Attractions
https://www.kickstarter.com/projects/iga/bloodstained-ritual-of-the-night/posts/2020089 (https://www.kickstarter.com/projects/iga/bloodstained-ritual-of-the-night/posts/2020089)
YES UPDATE 56 NOW YESSS!!
;D ;D
Is there a projected release date yet?
As long as the full 1p campaign isn't complete they shouldn't release it.
yea but the kickstarter is more than just the story campaign. its still incomplete without all the modes and content that are fully funded to be developed.
so launching it with any of the kickstarter stuff missing, would still result in an incomplete Bloodstained version. even later digital downloads, would be seen as a patched incomplete game instead of a definitive full version.
they would have to launch a complete physical digital version afterwards if they truly wanna have a full content version.
What of the people who want the physical version, that is, if it were to be released incomplete?
Assuming it runs off a disc and isn't just installed via disc.
Miriam should get more appealing hairstyles that are of Bloodless's hair length. Miriam would look gorgeous with an SOTN Alucard hairstyle (except with black hair)
and wouldn't require physics or much physics to look good (Samurai Warriors 4 hairstyles don't really have much physics and the longer hair styles still look great).
as for launching Bloodstained with staggered released content, that seems like their last resort, but that would still definitely reduce its review scores, first impressions and general reception releasing incomplete without all the stretch goals content included. no excuses can make most people understand.
yea its better patched updates adding everything else over time instead of cut content, however,
Bloodstained would get a lot more praise, higher scores, higher sales,
and be a more valuable game with everyone included day 1.
if the estimated date is too close to include it all, they should develop a definition edition down the road just like
I think Bloodborne released a new physical definitive edition with all the latest expansion and patches.
of course the physical versions are not gonna be definitive, which is a shame they are gonna be incomplete versions.
dependance on internet and online patches/DLCs to get all the other planned content, is an upside and a downside.
sigh, and was so hyped for Boss Revenge mode, that's probably not coming until who knows much much months after.
They might be doing a Shovel Knight thing, where the base game is released and the stretch goals like extra modes come later. It's not unreasonable, given SK's success :o
That is OK. But I want when I purchase the game and put the cartridge inside the console I want to be able to finish the game and experience it with all its items secrets and stuff.
Things like boss rush mode, versus mode etc. Can come after that.
Fashion update = 2019 release...
Seriously, does anyone care this much about a relatively minor detail?
Unless there are post launch bugs. I really hope, if there are bugs, those would be minimal and not game breaking ones.
Fashion update = 2019 release...
Seriously, does anyone care this much about a relatively minor detail?
I don't but if they do it I guess the game is in polishing state and not development.
However I have this horrible feeling that this promising game will fail.
Gunlord, can you ask over there at the bloodstained forums regarding the regions (R1, R2, R3, etc) that the discs will ship in? Is it based on the address of the buyer or will they ask which region the buyer wants, because of the DLC issues (unless they ship it out full and complete, which is unlikely)?
Nice shot!
But why were my eyes drawn to her boob???
like how can people do full whip runs if the whip isn't obtainable at the start?
I would get soooo livid if like the first weapons found are anything except a whip.
The new update will be here soon: https://twitter.com/SwordOrWhip/status/954078351060160512
Haha, well, that was just a teaser they couldn't put out in December. I hope the new update is coming soon, but as always, nothing is certain. If I had to bet though, I'd wager it's more likely than not IGA and the team will have something nice for us before January 31 ;D
Amazon is said to have preorders up which is strange because there is no date for Bloodstained.
Less then a year from now. They'd better pull out all the stops if they're going to make that date with a polished game.
Guys I have feeling IGA will give us a date soon remember he have a special event for this game next moth so all hopes inn for a date then. We see.
I forgot what a Vita was for a second.
Yeah it’s still coming out on Vita.
Quite a long wait to keep an eye to the project but we are here
Guys the update 60 wil be here soon around the corner I think (Feb update) And the BIG event in march gonna be GOOD.
so then a release date announce?We dont know just stay tuned
https://imgur.com/a/YwbBY (https://imgur.com/a/YwbBY) old vs new lookno more giant tiddies to smack around :v
I'm a bit behind with how Bloodstained is coming along. Is there a way to play a demo of this game? If so, how?
think demo is backer exclusive, plus some kind of new prologue demo whatever game, might be backer exclusive,
and has no date.
Okay, thanks. I still haven't backed the project, might be the time to do it now.
My feeling is I don't think they even finished the content of main game (or the concept, at least) at this point right now, and to the point that they need a survey to decide their further direction; I fear this would become the most retarded decision they made and harms the fan community further if their final result crashes >:(
I think the prequel game could be underwhelming and not even an appetizer for the full game.
though who knows.
even despite how "great" MGSV prologue was, it was easily ignored after MGSVTPP came out.
most wouldnt have access to the Bloodstained prequel game anyways, so it would just be a youtube relic.
well perhaps the release date for the full game is at E3.
are you sure its going to 3DS too? 3DS sure has stone age hardware, that better not hold back the other versions graphics or content.
It was in the survey. I picked Steam and 3DS, since they gave me the option to receive two copies.
this is madness.
3DS struggles to even handle Pokemon Sun and Moon graphics, and the platform is not even High Definition.
You misunderstand. This is about the retro spinoff game. It was always meant to have retro graphics, possibly 8-bit even (can’t remember what the kickstarter said). The 3DS will do more than okay.
Is the retro spin off game supposedly the Classicvania they promised then?
You misunderstand. This is about the retro spinoff game. It was always meant to have retro graphics, possibly 8-bit even (can’t remember what the kickstarter said). The 3DS will do more than okay.
"There have been some changes from the time we started the Kickstarter campaign; originally, the mini-game was supposed to be a story that took place 10 years prior to the main game, but we've decided to have it take place in a different part of the lore.
The story for the mini-game was developed based on the world of Bloodstained, but it should be enjoyed separately as a spin-off rather than a prequel story. "
Yehaa! http://curseofthemoon.com/en/ (http://curseofthemoon.com/en/)
https://www.youtube.com/watch?v=UlDq0FQS15o (https://www.youtube.com/watch?v=UlDq0FQS15o)
still more excited for Bloodstained Ritual of the Night.
though Curse of the Moon might be worthwhile if it includes a new game+ or password or button code option so all characters are playable from the very beginning (even CVIII has a password system that literally allows any character to be playable from the start).
Curse of the Moon should get its own topic though, its really not the game Bloodstained pitched from the beginning, not the reason Bloodstained received $5,000,000 in funding, not an IGAvania, and is officially a spinoff, its own standalone game, not a prequel, plus its weird Miriam is not the protagonist in that story.
guess INI creates wanted to pander to the alpha males and sexists, so they made Zangetsu the 'protagonist' of Curse of the Moon (as if the genre is very low on male leads in the first place).
just cause CVIII did that doesn't mean COTM has to follow that flawed exampleWhy are you still allowed to post?
Why are you still allowed to post?
in the sake of fairness, I dunno why they gotta peg a specific character as the protagonist for this spinoff game, when it would have been better and more fair to have all 4 choosable and switchable from the start, instead of being so invested in a story for a spinoff that isn't even linked to ROTN anyways. the story/concept would be better if the characters already formed an alliance from the start. the story is not canon anyways, see, COTM is just another example how unfair story can be and cause biased restrictions and favoritism that places one playable character over the others.
why should Zangetsu get special treatment and spotlight over the other characters? only players that care about that character benefit from such a biased pick.
well perhaps they can redeem themselves with some sort of unlockable or method so all characters are playable from the start, cause as is, the way they designed it by default, it means that Zangetsu has more levels than the other characters in the first playthrough, and that's not right.
just cause CVIII did that doesn't mean COTM has to follow that flawed example. COTM could have improved upon the concept with more equal selection from the start, instead of carbon copying CVIII's flawed gimmick of recruiting the characters before they are playable.
its story is not going to win any awards anyways.
I wont purchase it unless it has some password, button code, or unlockable feature that allows all of the characters choosable and playable from the very beginning of the campaign. since they traced CVIII's format to this degree, they might as well go all the way and make sure to include a means for the other 3 characters to be playable from the start as well.
even in Bloodstained ROTN, they should have any extra playable characters choosable from the start besides Miriam,
the player character should be up to the player, not the devs.
so yea in all fairness, that would be better for COTM and ROTN than the way they been doing things.
Last time I checked, a spinoff game is an opportunity to use different lead characters, different settings or different storylines from the main series. Otherwise there is no need to make a spinoff in the first place, and it would just be a normal entry in the main series. Why should Miriam be the star in the spinoff of her own game? Please elaborate. Would Mario be the main character in Yoshi’s Island? Would Nathan Drake be the star in Lost Legacy?
Also, since when does everything have to be unlocked from the start? Where does that peculiar demand even come from? You meet companions along the way in thousands of video games, but here it’s suddenly a flaw?
fundamentally, Curse of the Moon does have potential though I would be so ****ing livid if it has no optional method to have all the other characters playable at the start.
yea that is a must have feature. it's unfair for Zangetsu to be playable in all stages, whereas the other characters are only playable from the point they are recruited through the rest of the game (which means less stages and the first stages being too one dimensional and limiting having only 1 of the 4 playable).
they can vastly improve replay value having some sort of password, button code or unlockable system where on new playthroughs the player can choose to play as Miriam, Alfred and Gebel from the very start, and swappable.
even CVIII, an 80's game, cared to provide a way to have all characters playable from the beginning, of course CVIII was capped at only two characters, with Trevor having to be one of the characters, but it still technically featured a method to have Sypha, Grant and Alucard playable at the beginning, so full access to all the stages for all characters. :)
https://www.youtube.com/watch?v=eIWQTQg07jA (https://www.youtube.com/watch?v=eIWQTQg07jA)
so yea Curse of the Moon having some password, button code or unlockable way to have Miriam, Alfred and Gebel playable from the very beginning (**** the story),
that would greatly increase purchase incentives and replay value for a lot of players, including players that dont give a dam about Zangetsu and his generic samurai trope.
preferably, it should be a button code/password, so even newcomers can just choose who they want to play as using that stuff. it would be a pain having to beat the game first before the other characters are unlocked for all stages (and even more annoying if Bloodstained COTM happens to be very hard, at least Double Dragon 4 was somewhat forgiving with a stage select feature but yea it was such a pain unlocking favorites, since not only you had to beat the story, you also had to progress in Tower mode far enough to the point where your favorites are unlocked for use in story mode, and that unlocking method had to be done for every account one uses the game on if one so happens to prefer gaming on a new/different PSN account. and beat em ups are easier than Castlevaniaish games, so not sure if the COTM is beatable by most people anyways. ).
well next week there will be confirmation what secrets and unlockables it has.
i somehow spent years thinking Soma was a female.W-wha- How?! The guy's voice doesn't sound at all feminine in the slightest! Have you been playing AoS and/or DoS without sound all these years?
W-wha- How?! The guy's voice doesn't sound at all feminine in the slightest! Have you been playing AoS and/or DoS without sound all these years?
i somehow spent years thinking Soma was a female.
When will backers receive their codes for Curse of The Moon?
Inti Creates will be hosting a stream tonight featuring CotM: https://mobile.twitter.com/IntiCreatesEN/status/996683850179727360Greatest stream ever.
When you realize Curse of the Moon was the Dracula's Curse IGA was never allowed to make...
When you realize Curse of the Moon was the Dracula's Curse IGA was never allowed to make...
well if its a worthy homage they'll make sure all characters can be playable in all stages through some easy to use method, which CV3 used a password system, but doesnt seem COTM has passwords. so if it has a way to have all characters selectable in all stages on replays or fresh, it must be either button codes/and or unlocking them through progression, which then makes them selectable even in the first stages before they are recruited.
is it a few more days yet?
Affinity, even if the option you want isn't available, you should get the game, and then have somebody come over to your house and play it until they unlock the other characters that you want, and you can then take it from there.
I can't believe I had to wait nine years for a new classicvania, Castlevania Rebirth was in 2009....
I get harrassed, ridiculed and flame baited for praising CVHD here, so slap those people for doing what you dont wanna see here.
(I got this from your harassment on FFXV when it was first launched, and was raining on my fujoshi happiness, but whatever)
When those things happen, don't respond to the haters. But you respond, and that's when shit starts.
I know you are a super feminist and want to say what you want and prove your point but sometimes your point is not quite on point and people hate that (I got this from your harassment on FFXV when it was first launched, and was raining on my fujoshi happiness, but whatever), so just don't respond and the issue quiets down on its own.
that isn't justified and just encourages punks to get away with being cyberbullies on the forum. such one sided abuse is uncalled for. Im not sure what I said about FFXV in relation to someone liking the game, maybe they were offended by my criticisms towards the game and its blatant misogyny (the movie as well). when the sexism and misogynistic exclusion of strong female leads in the story and game are good reasons to bash and criticize the game, whether someone is a feminist or not. now if people mistaken that as personal attacks, that's their own mistake. bashing a game, and bashing people that like it, are two different things.
Did you need a post deleted?
@Jorge: I already removed his double post.
FFXV was supposed to be a spinoff of FFXIII. 13 got the female lead (lightning) and 15 got the male lead (noctis). It just so happen that development hell delayed one game. Learn the circumstances that led to something, before bashing. Oh and for the movie, would Lena Headey agree to play a weak female?
@Zangetsu: Thanks for defending FFXV. I love it to bits. I have a lot of merch at home to prove it. Send me a PM if you have more questions on FFXV. I'm happy to gush over that game anytime.
Luna is strong. She's dying for god's sake that's why she looks weak. Why do some people need in your face explanations when the game explicitly connotes that though? Hmmm... to further clarify, Luna = Sara (CVLOI). She's not onscreen much but she's super important.
As for the feminist argument. True feminism is gender equality. Extremist Feminism is women is better than men. What do i like, true equality.
Now back to the topic, there are several gaming publications excited for CotM.
@zangetsu: Aussies get PSN updates first, then Asia, Europe and US (based on my experience stalking reddit for FFXV updates). I'm sure it will be the same for all, unless they decide to open it on all regions at once.
@Jorge: I already removed her double post.
I just seen a full japanese playthrough of Bloodstained COTM. skimmed through most of it, think saw every boss, though must say they really crafted a retro masterpiece with its overall gameplay and level design and boss fight designs as well! would be amazing if those enemies and bosses are carried over to ROTN, though I think some or most might be COTM exclusive. though even if they carried them all over, its possible they wouldnt even fill half of the bestiary and boss fights ROTN could have, so there would still be more new than familiar things found in ROTN, having the largest castle ever and all and developed much longer. ;D
plus COTM fans would like to see their favorite COTM enemies and bosses in 3D.
well Im considering getting a PSN card to get it, though still gonna research further.
Yeah its up on the japanese switch e-shop apparently. How many levels are there?
I just seen a full japanese playthrough of Bloodstained COTM. skimmed through most of it, think saw every boss, though must say they really crafted a retro masterpiece with its overall gameplay and level design and boss fight designs as well! would be amazing if those enemies and bosses are carried over to ROTN, though I think some or most might be COTM exclusive. though even if they carried them all over, its possible they wouldnt even fill half of the bestiary and boss fights ROTN could have, so there would still be more new than familiar things found in ROTN, having the largest castle ever and all and developed much longer. ;DOne thing we know for sure is that the Vepar boss in RotN doesn't appear in CotM as a boss. So, I'm interested which bosses carry over (like Bloodless) and what completely new bosses we'll see in RotN.
plus COTM fans would like to see their favorite COTM enemies and bosses in 3D.
well Im considering getting a PSN card to get it, though still gonna research further.
Boss list for those who want to see.
http://curseofthemoon.com/en/boss/ (http://curseofthemoon.com/en/boss/)
Avert your eyes children, they may take on other forms... XD
But when Inti Creates's goal was clearly to make a notCV3, would it have killed them to use something similar to the NES's soundchip?
Quick question, I've just selected my platform for the retro game... but it's behind deadline (work and lacking of checking every update), what happens?
:o OH MY WAFFLES!!!!!!!Love this phrase haha.
Not gonna lie, a part of me wishes that they would just do their own thing instead of mimicking CV3 down to the T. There’s nothing truly “unique” going on thereWhen did you ever fight a train in CV3?
My only opinion about this game, Curse of the Moon, is Boss Rush Mode.Are you talking about the main game?
It's stupidly unfair
have some mercy pls? Like starting with full extend HP? This thing really forgot the word RUSH of Boss Rush like more than 300,000 miles away from it
Are you talking about the main game?
Have you tried Casual mode?
I can't finish any of the classicvanias but I am yet to die in this game in Casual mode. It is designed so well to give the weaker players the opportunity to see the whole game.
Welcome back Claimh!
Never had any crashes. Maybe that's cause I downloaded it for play on the Switch instead of steam, who knows.I got the Switch version as well and managed to crash it. I haven't been able to reproduce that bug though.
I didnt find a single bit of music to be at all memorableThis is probably the main thing I think Castlevania 3 still does way better. I am a bit underwhelmed by the music but its not bad,
Welcome back Claimh!
hehehe this portrait
https://i.redditmedia.com/ifWehaYbSoLDd07a1YASrxNNgTKIcbq9MEpQOnod8fY.jpg?s=2fa927fafc51fb1d7016e508ae5b565d
Who's the composer? I actually liked stage 5's theme.Stage 5 is Voyage of Promise from Michiru Yamane.
I’m going to be probably the unpopular opinion here, but I’m sadly disappointed in Curse of the Moon. It’s level design feels unfinished and unpolished in spots and I didnt find a single bit of music to be at all memorable. There are parts where it felt solid and polished, and then about 70% of the game felt like it was still in testing. The bosses were incredibly repetitive and not at all threatening. Some of the enemy “AI” was just downright lazy too.
How many endings are there? So far I've got:(click to show/hide)
How many endings are there? So far I've got:(click to show/hide)
My first impressions aren't great, although most of the problems have to do with playing on PC instead of console. The keyboard controls are awful, although they are configurable. I don't have a great controller to use with my PC because I never play games on PC.
My only real complaint aside from the platform is the soundtrack. It's 100% Shovel Knight, and 0% Castlevania. To be fair, I've only played the first stage, and I have to keep reminding myself this isn't actually Castlevania. But when Inti Creates's goal was clearly to make a notCV3, would it have killed them to use something similar to the NES's soundchip?
Eh, there's a ton of game left ahead of me. I'll probably wait til I get my console code before playing more of it, but I'm sure I'll end up enjoying the game overall.
Uh there's something wrong here. Here's how it went for me:(click to show/hide)
https://www.fanfiction.net/s/12950196/1/Angels-with-Filthy-Souls (https://www.fanfiction.net/s/12950196/1/Angels-with-Filthy-Souls)
1. How did I do for my first shot?
2. Do you think IGA is still actually floating around in this thread so he can read this?
So I just finished my first runthrough. Questions about the endings.(click to show/hide)
I was thinking you will like it, really this was weird to read coming from you XD.
Are the bosses of COTM the same for ROTN or will there be an entirely new cast?Considering the stage 5 boss, it may be a new cast?
Are the bosses of COTM the same for ROTN or will there be an entirely new cast?I haven't played CotM (still waiting for my damned code), but if the bosses on the site are any concern, I don't see Vepar there, and that was the first boss we saw in RotN. I'm guessing we might see some carry over(Bloodless), while RotN will also have original bosses not found in CotM.
I really wish some of the ideas from this game could have made it into a CV3 reimagining.
Ending (Nightmare Mode):(click to show/hide)
Got my ps4 code yesterday, gave it a run before i go for sleep, took me less than two hours to finish it on first run. A very nice game overall, but the music isn't close enough to castlevania spirit, other than that, it's a very solid game, only one complain from me, who came up with the idea on the final stage?I really feel like the game's quality drops off in the final few stages. Which is unfortunate cuz the game leading up to it is so good.It really was annoying.(click to show/hide)
2nd demo coming on da 21st of june!!!!!!
https://www.kickstarter.com/projects/iga/bloodstained-ritual-of-the-night/posts/2196639 (https://www.kickstarter.com/projects/iga/bloodstained-ritual-of-the-night/posts/2196639)
You know those hyper catgirl-looking enemies that try to meteor crash into you as soon as you aggro them and rub their butts afterwards?
What if I turned Miriam into one of those?
And I got the long awaited Kickstarter PS Vita code today and unlocked all PSN trophies. The PS Vita rendition is as awesome as on the superior PC-Steam hardware, there're some minor Fps drops in the first vertical "auto" scroll scene in Stage 8 with those worm things involving, which is the thing i didn't notice it was in PC-Steam version, but they are not significantly dangerous threat for the overall fluent and crisp retrospective adventure.Playing it on GPD Win, I'd argue it makes a better handheld game, then again... *Whispers* Retro games don't work on modern TV's because those weren't meant to be played on huge screens /whisper
At this point I must admit that I love this game, and can't wait Ritual of the Night!
^^^
DUN-DUN-DUUUN!!
Well in that case I guess we're all screwed because everyone spends portions of the day staring at their smart phones which have the same size screens as portable consoles.
Playing it on GPD Win, I'd argue it makes a better handheld game, then again... *Whispers* Retro games don't work on modern TV's because those weren't meant to be played on huge screens /whisperDisagree 110% (this means I could back track 10% and still disagree 100%)
They are warning overuse from phones and other devices like computers, tablets, and flat screen TVs can lead to long-term damage.
@Gunlord: Dengo is the one handling my account. I already told him that I have a NA 3DS account, maybe Inti can just give another code for that. How much storage (I forgot how the 3ds calls its storage) does the game occupy?
How on earth could they forget that there are so many regions in the gaming world? Sheesh.
How much storage (I forgot how the 3ds calls its storage) does the game occupy?
I'm not making a secondary account. My friend's PS4 got damaged because of that and I'm not risking it.
The screen tearing is caused by the recording software, the actual demo doesn't have those problems. The voices can be changed to Japanese if you prefer in the actual demo :)Phew... that's good to know.
I think drawn portraits might give people good memories of Symphony of the Night, since the dialogue had Ayami's character art for the faces next to the text when they spoke.
Is it because the setting is in a fictional England that's why they used the British accent?
The fictional setting of the planet England.... :-\
What point are you trying to make here? These are mostly British characters in a British setting. Of course they have British accents, it would be stupid if they didn't.
it could always be a digital-only release for now, and once all content is completed and released physical copies are printed and sent out to backers.The reaction to this would make the Curse of the Moon code situation look like nothing. Their would be rioting.
it could always be a digital-only release for now, and once all content is completed and released physical copies are printed and sent out to backers.
https://www.youtube.com/watch?v=lKlR0SEmIoI (https://www.youtube.com/watch?v=lKlR0SEmIoI) wow!!!
AND Yessss Bloodstained does not currently have an official release date, but we will be announcing the release window very soon.
Bloodstained devs should be more confident and not hand hold the players so much with navigation.
I hope they have 480p resolution in the final, and the ability to change the quality of model textures into low-res texture even though my Kickstarter campaign choice is PlayStation ver. This demo is a hazard for older laptop PC for an obviously wrong reason.
Why not go the extra mile and have the player need to find an actual map in the castle so they can see the map? No no, I know! Why not bundle Bloodstained®: Ritual of the Night™ with unique, physical copies of Bloodstained®: Cartographic Charts of Sorrow™ squared-paper so the player can go back to a more... "hands-on" approach and have them map out the game themselves in real time on these copies of paper? Why they could also bundle a special feather to use with the limited Bloodstained®: Ink of Blood™ vials that come with each game, so you gotta be extra careful to not mess up your cartography lest the ink runs out and your ability to map the castle is hindered!
Look, jokes aside, I can hardly see how making a convenience available is "so much hand holding". I'm pretty sure having a button press to show you the full map adds no depth to the difficulty at all, nor does having a minimap available make the game shallower just because seeing the map doesn't require you to do ONE extra button press. TL;DR: Super Metroid.
But I agree that it would be nice to have the ability to toggle the minimap... which is actually in the game. Just open the main map and you'll get the options to configure the minimap.
(https://i.imgur.com/8BqoNFF.jpg)
minimaps are ANNOYING
this isnt a Metroid game nor a shooter.
options do matter.
and every IGAvania veteran is used to not having minimap so it would have been really insulting if the devs was like "have no use for minimap? too bad! its there anyway and you can't remove it! make make it transparent but it'll always be there to annoy people that dont want a minimap! "
Just give an option to switch off the mini map completely then everyone is satisfied.
Eh... what's with the issue on mini maps? You can toggle it off anyway.
I don't find an issue with it.
But maybe I'll just keep it on all the time, it's easier to spot where the hidden paths are. Don't argue with me that it "cheapens the experience". I don't have enough time to spend on games and when I leave a game to deal with real life, it takes a long time before I return to it, I need my guideposts.
well it sounds like general english VAs to me. not terrible, and maybe not outstanding.
I respect the VAs voice effort, and at least they took their part seriously unlike Chaos Wars VAs
https://www.youtube.com/watch?v=BAtC1SzWSXg (https://www.youtube.com/watch?v=BAtC1SzWSXg)
though Chaos Wars is exception, because their laughable performances are a masterpiece in itself, would be nice for that family to voice more games. ;D
in ROTN's case though, the VAs are take it or ignore it. this genre is really focused on the gameplay anyways.
previous IGAvanias really weren't known for their VAs, Richter and Alucard sounded dumb in SOTN but no one cared. Maria was so so.
at least people cant complain the game lacks VAs at all (like Circle of the Moon).
previous IGAvanias really weren't known for their VAs, Richter and Alucard sounded dumb in SOTN but no one cared. Maria was so so.
You're comparing something released in 1998 to 2018 and saying they sounded dumb. If that is your opinion then so be it. At least they sounded iconic and Dracula's voice actor was decent. This was in a context when most games didn't have proper voice acting, it's like chalk and cheese.
all the resources doesn't mean they would get the right VAs for the english version. there's factors outside of money that determine VA quality overall.
like the probability one VA gets picked over another, casting quality, how well the employer gets along with the VAs, and so on.
It's "Gaeh-bull". Grr.
(minor minor peeve)
New update: https://www.kickstarter.com/projects/iga/bloodstained-ritual-of-the-night/posts/2246691?ref=backer_project_update (https://www.kickstarter.com/projects/iga/bloodstained-ritual-of-the-night/posts/2246691?ref=backer_project_update)
So they will reveal release date in next develop update... Hope it won't be another thousand years of waiting, since they already driven those who has less SAN capacity values insane (I've seen lots of friends express their disappointment about the whole project and such)
and to add to that, i doubt there will be a physical release from the start, so pushing the release back dnf style won't do much except screw up with people's expectations.
it'll probably be a digital release at first with bugfixes, patches and dlc as it's completed, and once all that is finished, fixed and ready, then they will release the completed version in physical form, which will probably come in 2019 to 2020. wouldn't make sense to release physical as soon as they're done, and then while digital backers get to play first, physical backers wait for days, even weeks for their copy to arrive just to get day one patches which defeats the purpose of physical copy being independent from internet. sending a second, complete phys copy once it's all finished would make even less sense from financial perspective.
digital to play as it comes out not to be left out, physical for collection and future when/if the console online stores ever go offline as part of planned obsolescence. there's no actual difference between phys and digital gameplay wise except maybe longer loading times for physical.
in code vein's case it may be to refine gameplay people complain about being floaty, lacking impact, slow or whatever other things they speak of. that's something bad first impressions would ruin unlike additional content like boss mode or procedurally generated dungeons bloodstained will get. as long as iga's team can get the main campaign completed, the first impressions should be favorable as shantae's were.
in no man's sky case you're probably basing that on video game journalism, which is a corrupt industry designed to shape opinions of those who read it based on how well they're paid by corporations to advertise and give favorable or unfavorable opinions and ratings to things they're ordered to. as far as i remember sony is tied to nms. the game itself may be just as sucky as it was originally, but the journos were paid money to re-sell it to the mass audience, so they will try.
from what i understand, they usually don't want to do historical or realistic pieces (instead going for animu or fantasy) because (at least according to some chinese people) they want more fantasy based settings. too tired of realism and the daily grind that comes with it, they want their escapism to be an actual escape from their hard lives into the realms of wonder, not another attempt to ground and limit them. as a result, realistic games don't sell that well in asia.
doesn't help that western like realism is expensive and time consuming to do, and their gaming studios don't get hollywood tier money thrown at them unlike usa or europe. games are still seen as toys for kids, and those don't receive a lot of finances, with most money and work going into mobile market these days.
ROTN is definitely gonna surpass SOTN, Circle of the Moon, Aria of Sorrow, Dawn of Sorrow, Portrait of Ruin, Order of Ecclesia, etc. etc.
yea ROTN could get polish but there are fans fine with how it looks and would play full game with how it looks now.
COD, are overall solid games.
I'm not even gonna delve into your political discussion, but these are both very bold statements.
How is it gonna surpass SotN, COTM, or OoE if it doesn't have the graphical polish that those games have?
Why do people wanna play a game that they know was not made to the best of the artists ability?
You talk about how people hate on it and nitpick it but you filled an entire damn page about an argument for a feature that can be turned off.
If you expect people to take your arguments seriously, then you need to take them seriously. Have some consistency at least.
@affinity
Are you a troll?
Every time I see a gigantic text wall with every single thing being completely wrong and delusional it never fails to be you who posted it.
hey guys. How do you beat the last boss in Curse of the Moon?
like huh? people can be so bipolar, they dont know what they want nor know what is good or bad. most of them just follow what the majority pick.people are not a monolith. different people, different opinions. you know, that thing called diversity of opinion. group a, nintendo cult of fanboys/fanatics follows a more collectivized thought form and says the game is automatic 10/10 while underplaying other sides because they worship nintendo as god, which means not nintendo is either the devil or humanity. you see that kind of mentality in every us vs them group. console war factions, football teams, religions, politics or ideological left vs right. divide and conquer tactics rely on making your side look awesome, while dehumanizing the opposition, which in your example translates to "botw is awesome. dynasty warriors is bad." there's also group b, non fanboys who don't consider it great, each having individual opinion.
Don't die.
@affinity
Are you a troll?
Every time I see a gigantic text wall with every single thing being completely wrong and delusional it never fails to be you who posted it.
You guys need to chill out. You should all go read a fanfic or listen to the Rambo III version of He Ain't Heavy, He's My Brother or something.
wasnt this started like in 2016?
Inti Creates messing up, Sony cutting support for the Vita, things like that.i think most of that time waste goes to inti's asset quality and the coding team not being proficient with unreal engine 4. vita support doesn't seem related, as far as i remember the idea was that the game is first built for pc and high end consoles, then outsourced so it can be ported and downscaled for weaker systems like vita.
While all of this is fine, and probably good for the quality of the game itself, I doubt I’ll support another Kickstarter again. I’m not very good at waiting this long for something that technically could end up being not very good or even cancelled altogether. Yes, stuff like that can happen, you know.
well there is rumor IGA wanted to do anothere genre, but chose IGAvania cause its his bread and butter and the only thing people would be confident in throwing money at.
not sure if he would care for a Bloodstained series. he seems on the borderline of being like John Tobias (who left MK in the hands of Ed Boon) and Miyazaki (and Miyazaki is so stupid abandoning soulsborne for some stupid Sekiro game. Soulsborne put them on the president's chair in that company and he wants to so some adventure/action game that is like a extremely stripped down and narrow minded counterpart/opposite of soulsborne genre? get out of here, I rather save the money for Code Vein, at least those devs while green, are passionate for the genre. )
so they arent gonna be quiet until launch, they will still share updates!!
But who is Saibot without Noob?
While all of this is fine, and probably good for the quality of the game itself, I doubt I’ll support another Kickstarter again. I’m not very good at waiting this long for something that technically could end up being not very good or even cancelled altogether. Yes, stuff like that can happen, you know.
even more shocking was the fact that IGA just worked with 4 people before. No wonder the reused assets.
https://gonintendo.com/stories/317847-bloodstained-ritual-of-the-night-s-dev-team-is-just-20-people-i
NEWS!!!!!
the "leaker"
I don't really care for E3 anymore. They've become an elitist group and alienated a lot of the so-called 'unofficial' press as well as the majority of game fans as well. They want to have complete control and to do-so they went and done the above. At least the guys who did the webcomic Penny Arcade are doing there own version of E3 and everybody's welcome. No elitism.
Ugh, how unpleasant.
I can't help but wonder if re-releasing SOTN for the ps4 prior to BS coming out was in some way a dig at Iga and ROTN to try and remind people of the iconicism of CV SOTN in particular. They are stupid for not at least considering a Switch release seeing as the majority of CuOTM consumers were on the Switch.
I can't help but wonder if re-releasing SOTN...[is] in some way a dig at Iga and ROTN ...
If I wasn’t afraid of barbers before, I am now! Waiting for someone to do a Devilish Dentist next.
I've barely heard of Sweeny Todd. He was a barber? I remember Edward Scissor hands lol.
Hey gaiz how much longer do you think it will be before this game's release date get pushed back until 2020?I give it until end of Feb 2019
Look here yes a update ;D ;D ;D ;D
Bloodstained – Info Update via Game’s Forum
https://www.neogaf.com/threads/bloodstained-%E2%80%93-info-update-via-game%E2%80%99s-forum.1470887/ (https://www.neogaf.com/threads/bloodstained-%E2%80%93-info-update-via-game%E2%80%99s-forum.1470887/)
I think it will came out summer this year.
http://bloodstainedfanforums.com/thread/3857/okay-holidays-over-answers-linux?page=3&scrollTo=62167 (http://bloodstainedfanforums.com/thread/3857/okay-holidays-over-answers-linux?page=3&scrollTo=62167)
You might wanna avoid reading the NeoGAF forum, it's full of cringe.
Yeah. Well, seriously though, let's not spend too much time on NeoGAF's problems. It's a sordid affair and depressing to think about :p Back to the subject, I'm sorry to hear about the Mac and Linux backers getting the short end of the stick here. I hope something can be done for them in the future, on the forums someone offered to port the games for free but I'm not sure if that's legal...
If there's still OpenGL or even Vulkan, a Linux port is still possible; it would just have to be in a post-launch environment probably due to resources at this point being focused on getting the game done.
There is a rumor floating the web, about Bloodstained Curse of the Moon getting a physical release, based on a new ESRB listing found for the Nintendo Switch game Bloodstained: Curse Of The Moon!
https://nintendosoup.com/bloodstained-curse-of-the-moon-possibly-getting-a-physical-edition-based-on-new-ersb-rating/
This is amazing!!
I'm loving the box art. :D
It's been 4 years today that this thread was created and teased us this game. A game that's actually coming to reality.
That's some damn fine timing.
I just wanted to share this amazing thing from Limited Run.
(https://i.imgur.com/TZetqJ5.jpg?1)
(https://i.imgur.com/wO47VLp.jpg)
It has a booklet and a nice shiny card!
Is that story text just from the game, or did they actually make a new prologue for Curse of the Moon? :p
OK, so I pre-ordered the signed copy a year ago. For Curse of the Moon, I chose Steam, with Nintendo Switch for the physical version of the game. For the main game, the digital version I chose was GOG and for physical the Switch version again. However, I didn't get a digital code or anything when Curse of the Moon released about a year ago, or if I did, it was probably while I was at work and seeing what deluge of e-mails were in my inbox that night. Point is, are these DL codes going to be available on the box itself or were they distributed via e-mail? I just don't remember since it was a year ago and with the main game finally coming out in about a month (with graphical improvements, thankfully), this game has finally come back to my mind as something I invested a lot of money into a year ago back when I didn't have college debt that I desperately want off my back within a year. (Real Life pro-tip: don't go to college if you don't know what exactly you want to do. Find a job, earn some money, get out in the world, explore, and find something to be passionate about and then, if it's realistic, go for getting a college degree or an apprenticeship)
Zangetsu is great but I was more hoping for playable Gebel.
Figure I'd share this interview (https://gematsu.com/2019/06/bloodstained-ritual-of-the-night-interview-with-producer-koji-igarashi-at-bitsummit-7-spirits). When IGA is asked about Castlevania, he doesn't even hesitate to admit if given the chance to work on the series again, the next game would be the Julius Belmont game. For many of us, we know this event was being teased by every in-house game he was involved with since 2003 in some capacity. Kinda sad to see that straight up, he believes the next game he would have done would have been that.
In the question about creative freedom on Bloodstained compared to working on Adra franchise he mentions a Belmont getting stabbed in a CV game, which made some fans upset, who is he referring to? o_O
I recall Yoko being stabbed in Aria but nothing else comes up to my mind at all, does anyone remember anything like that?
In the question about creative freedom on Bloodstained compared to working on Adra franchise he mentions a Belmont getting stabbed in a CV game, which made some fans upset, who is he referring to? o_OCurse of Darkness
I recall Yoko being stabbed in Aria but nothing else comes up at all, does anyone remember anything like that?
Correct. In Curse of Darkness Trevor Belmont was stabbed from behind by Issac. I didn't like how that went down either. Trevor isn't someone who'd so easily be outdone by an opponent with far less combat experience the he, especially when you consider that all Belmonts are trained in combat from a very young age, and are taught to be mindful of their surrounding; very important when facing the undead and other horrors of the night. I seriously doubt that Issac had had such extensive training. I still see it as a cheap way to remove Trevor in order for Hector to face Dracula.
Just about a week to release...:Floofs:
While Kojima art is always appreciated, there is a part that kinda annoys me to no end, particularly the sword. Like what the hell is that guard, you're better than this Kojima-san, come on. I mean, I know it's supposed to be a more artistic interpretation, but guards that look like they actually get in the way of the wielder's hands just tick me off nowadays.
SO guys which version is best PS4 or Switch? Plzzz give me a correct answer beacuse I dont know....25th. 18 june is for pc, ps4 and xbox. switch release is delayed by a week.
UPDATE I have pre-order it on switch now beacuse I love to play CV games on handled mode to be honest Ipaly better on handled mode sometimes I really hope its a good choice.
18June soon;)
I'm not sure how some people got it so quickly.
I have to wait until Midnight... which I suppose is appropriate.
**IMPORTANT IF STARTING A NEW GAME**
1) At the title screen, press any button.
2) Start a new game and select any of the New Data slots.
3) Name entry should pop up. Delete the default "Miriam" and enter the secret code. The code is what a person who goes to this forum would call themselves (or PM me for the answer).
4) If it succeeds, a specific sound effect will play.
5) Continue to select the difficulty level.
6) The game will start with the unlocked item inside of your inventory.
Your file’s name can be changed afterwards during the game, but your in-game item can only be unlocked when starting a new game.
I'm confused. Sorry. Is this only for this forum, or is there a separate one for the Bloodstained Forum site and such? Is this related to our "sword" or "whip" choice way back when on the original game website? And how much money did a person have to back at to have this privilege?
3) Name entry should pop up. Delete the default "Miriam" and enter the secret code. The code is what a person who goes to this forum would call themselves (or PM me for the answer).it should be probably mentioned that the code is case sensitive and needs to be written in all caps for it to work.
Also I did not see anywhere a graveyard area or a catacombs/burial chamber. Is this a Castlevania-Like game without one. I hope I find something like that in the game because that would be a shame!
I need to have a graveyard area in Bloodstained RotN!
I thought that when you give town deceased a proper burial, a grave would be erected next to the woman.I did not know that. So you can make a graveyard? Do you by any chance have a screenshot?
I have a few graves there. They're not far from the farmer dude.
Man if Konami wasn't so damned stupid they'd release a game like this one and save the series.
Bloodstained is good enough, but it's not Castlevania sadly. Something did get lost in translation. And that's a shame
Man if Konami wasn't so damned stupid they'd release a game like this one and save the series.If they were smart, they would've tried to pull what Capcom did with Mega Man 11. But unlike Capcom, who's been releasing some damn fine stuff lately, Konami ain't THAT smart and I doubt they have a able and ready team willing to put out a big, full-scale 2D CV on consoles.
Bloodstained is good enough, but it's not Castlevania sadly. Something did get lost in translation. And that's a shame
Man if Konami wasn't so damned stupid they'd release a game like this one and save the series.
Bloodstained is good enough, but it's not Castlevania sadly. Something did get lost in translation. And that's a shame
What do you feel is missing? I don't want to get big on spoiler stuff, but there are HUGE callbacks to previous Castlevania games with bosses and such. I think everything people were expecting, assuming, and hoping would happen with characters and the like did in fact happen.
I've looked at the game as if it was what IGA was trying to do by rebranding the series as "Castlevania" in Japan, where it focused on demons and such and had very little to do with Dracula in the direct narrative.
I don't think your view on Iga's work in the games and timeline is entirely objective. Many if not most here would disagree with it.
Just copying verbatim from the 'vania wiki...
"Starting with the release of Castlevania: Harmony of Dissonance for the Game Boy Advance, the Japanese games adopted the "Castlevania" name for a brief period. According to series producer Koji Igarashi (or IGA, as he is commonly known), the developers chose to adopt the Castlevania moniker as a way to involve scenarios that do not solely revolve around Dracula himself. Later bowing to overwhelming fan demand, Konami returned to the "Demon Castle Dracula" branding for the Japanese release of Castlevania: Dawn of Sorrow (悪魔城ドラキュラ 蒼月の十字架 Akumajō Dorakyura Sōgetsu no Jūjika?), lit. Demon Castle Dracula: Latin Cross of the Blue Moon)."
That's what I was referring to when Bloodstained feels a bit like what he was envisioning of a non-Dracula focused game. IGA, for a brief period, entertained the idea of making a dark fantasy game that didn't need to have Dracula in it, but be set in the same world. Bloodstained, largely because it's a spiritual successor to the whole series in question, feels like one possible take he would have done if he really went with it. He considered this a "dream game" in earlier pushes for a reason. That's what I was trying to convey. I'm not saying that my views on Dracula and the timeline are "objective", but more what I see in the spirit of Bloodstained, as that's all I was trying to emphasize.
Apologies if it seemed like I was trying to suggest some secret law or objective state on anything. Not my intention.
I knew exactly what you were referring to. I've enjoyed reading your largely, if not completely, spoiler-free thoughts. I'm a backer that played and contributed a lot of feedback with the demos, but due to various circumstances, it will be a long time before I get to play the final game. From what I've seen/played in the past, I do feel like this is where IGA was taking Castlevania. To be honest, for better or worse, he was gradually turning Castlevania into a new franchise, gameplay and world-wise. So, Bloodstained is sort of fitting. It's just a shame that it came at the consequence of the Castlevania IP being left as a husk for the time being. Because gameplay and IP-wise, I think there are still likely things that "Castlevania" could do that Bloodstained won't. But I could be mistaken.
I feel pain in the butt, there's no hope to 100% the game achievements in less than a month...I'm 36 of 45 in two days and a half of play, like any Igarashi game farming is really easy and this time stats are busted, so I'd say you can.
I feel sad for the produce team of Touhou Luna Nights as its final update clashes on Bloodstained's release date by just two or three days...I'd play Bloodstained when I want to have fun and Luna Nights when I want a real challenge, but yeah, bad timing from them
Backed the Bloodstained project for a PC - Steam version a while ago (I was meant to play it on PS Vita but they announced PS Vita version being canceled, which is sad)
Though I must admit there're some technical flaws - weird & outdated texture for some spike traps, backdash + duck cancel being less responsive than Portrait of Ruin & Order of Ecclessia, subpar English voice acting (I'm so glad Robert Belgrade plays a role here, though), there're way too much contents mimicing Dawn of Sorrow's overall concept... I still enjoyed the decent part of the game and I hope one day Zangetsu get equipped as the playable character...
Oh, and the map is huuuuuugggeeee
I feel pain in the butt, there's no hope to 100% the game achievements in less than a month...
P.S.: I feel sad for the produce team of Touhou Luna Nights as its final update clashes on Bloodstained's release date by just two or three days...
But out of the detailed critics, I'm very curious to know the opinions of you guys...
Is this game what you guys wanted for?
it's living your expectations for a true CV game, even not having the name in the title??
i've not backed this game, but enjoyed the Curse of the Moon at most, and I'm sure that I'll buy this game after later updates :3
Lololol apparently I'm in the credits... TWICE!! XD
Has anyone else found the clan special item really useful for a decent chunk of time? I certainly have. I’ve just come across the customisation area with a certain character, and it tickled my funny-bone. I love that you can recolour Miriam to sport Alucard’s colour scheme, complete with blonde hair, gold eyes, and black and gold clothes.
But out of the detailed critics, I'm very curious to know the opinions of you guys...
Is this game what you guys wanted for?
it's living your expectations for a true CV game, even not having the name in the title??
i've not backed this game, but enjoyed the Curse of the Moon at most, and I'm sure that I'll buy this game after later updates :3
From what I understand, the console ports are terribly glitchy and the steam version less so, but still pretty finicky...:(
I want to buy this on Switch. Is the port as bad as they say?
Some people say it is bad other say it is perfectly fine for a handheld.Yeah, I saw a comparison video and somethings looked to have more details. I'll probably get it because it looks good. I only wish I donated to be in the credits.
I will surely buy it on Switch just to support IGA even though I just 100% the game on PS4.
I have no problems with lower resolution or 30 FPS with dips. I am not that elitist in terms of performance. All I need is for the game to be playable and fully packed on the physical media.
WOW THIS IS AWESOME!
https://www.kickstarter.com/projects/iga/bloodstained-ritual-of-the-night/posts/2556102?ref=ksr_email_backer_project_update_registered_users (https://www.kickstarter.com/projects/iga/bloodstained-ritual-of-the-night/posts/2556102?ref=ksr_email_backer_project_update_registered_users)
"O.D. does not hate humans and will do them no harm, for he believes theirs is already a hard lot."Aaand I'm gonna file that (and pretty much O.D. in general) under "I Can't Believe They Got Away With This". :v
Aaand I'm gonna file that (and pretty much O.D. in general) under "I Can't Believe They Got Away With This". :v
O.D.'s pretty much Alucard with a colour change, no getting around it.yeah. no kidding.
Consumables, equipment, crafting, treasure chests, quests and story cutscenes are disabled when playing as Zangetsu.
Also, hey guys. I kinda forgot I had an account here for a while.
the main game is to short compared to previous titles, like SotN or PoR.
^How many endings have you gotten?
No matter what, I'd love a sequel to that, because it was freakin' great!
People are jerks.
This is one of the Kickstarters that has actually delivered on most of what it said it would.
We even got Curse of the Moon, which rocks.
But in this internet culture, if it's not perfect, it sucks.
eh I still think Curse of the Moon was a better game.
Looks like Boss Revenge mode has been added. You get to play as Andrealphus, Bathin, Bloodless or Gremor and take on a wave of heroes.
If they ever did this to Castlevania, what bosses would you like to play?
https://www.xboxachievements.com/news/news-36033-Bloodstained--Ritual-of-the-Night-Adds-Boss-Revenge-Mode---Chroma-Wheel.html (https://www.xboxachievements.com/news/news-36033-Bloodstained--Ritual-of-the-Night-Adds-Boss-Revenge-Mode---Chroma-Wheel.html)
CoTM2 coming on July 10!!!!
https://bloodstained.forums.net/thread/4971/bloodstained-cotm-gets-release-price
Regarding the latest Zangetsu / Boss revenge mode...
Meh
I have been generally underwhelmed with this game. I am constantly saying that even though these games graphically look superior to the games of 20+ years ago, the soul still feels smaller, it is very rarely that I can say that I enjoy a modern game as much as many of the classics.
If the future updates are as good as this, well...let's just say they will all be something to do for 5 minutes while I wait for my food to nuke in the microwave, and then it's off to watch a movie...
I'm sad I missed out on getting a physical copy of the game.
If we're talking Ritual of the Night, I have that one physical. But if you're willing to part with a copy of Curse of the Moon (I don't honestly care what platform), I'd totally be interested.
Looks like the success of Bloodstained on Switch surprised Iga a bit. I’m so glad they ported it to that console even if it complicated development a bit. It’s such a nice game on a handheld.That's what happens when a large chunk of your games come out on the GBA and DS. *shrug* CV has pretty much always had fans among the Nintendo/portable crowd.
https://gonintendo.com/stories/366878-igarashi-says-bloodstained-ritual-of-the-night-s-switch-sales-we
Do you think IGA would like to incorporate some of the stuff I've written?No.
Classic mode is more of a remake of CV1 than SCIV or Haunted Castle ever were.
Change my mind.
I can see Wayforward coming along in the future for other Bloodstained games or spinoffs. They already have a Metroidvania background prior to assisting with Ritual of the Night in the Shantae games, and the obviously Castlevania-influenced The Mummy Demastered.
Castlevania's current home seems to be trying to get it to work for mobile platforms, so I don't believe Konami would even consider Wayforward, despite the...well, absolutely blatant effort they did with Classic Mode here.
Thanks for the heads up. I’m going to guess that the next game would take place somewhere else other than the Castle. I’m thinking globe trotting like Bloodlines with Portrait of Ruin style character swapping.
I wonder if the main Bloodstained series will continue to revolve around Miriam.Or it could be like the CV series, set in an entirely different century, but revolving around similar themes of Shardbinding and Alchemy, but where as CV mainly focuses male protagonists throughout the centuries, maybe Bloodstained could focus on different female protagonists.