@Esteban
You're taking this way too seriously. No, I'm not trying to "deceive" anyone, nor did I make a mistake.
When I said 'reboot', I meant the Lords of Shadow trilogy as a whole. If a critic's consensus was written, it would look something like this (not necessarily my own opinion): Lords of Shadow was a very solid hack'n'slash RPG driven by a well-conceived plot, showing a lot of potential despite a few issues. Mirror of Fate was a fairly decent 2D spinoff that expanded the LoS lore in interesting ways but wasn't really able to stand out on its own; Lords of Shadow 2 was a disappointing sequel that failed to live up to the original's potential, straying too far from what made the first Lords of Shadow enjoyable.
All in all, it's a pretty mixed bag, especially when you consider that MercurySteam left Castlevania after finishing its vision for the series. I'm just worried that this, along with the sequel's declining sales, might discourage Konami from trying a new reboot, or even from continuing the series at all. But maybe the original spike will have the opposite effect. We really don't know. Hence the term
relative failure.
2D platformers are not meant to be played with touch screen control. You can`t have precise controls with a virtual D-pad and virtual buttons. Besides by putting fingers on both sides of screens you hide half of the screen. Seriously, 2D platformers on mobile touch devices are one of the worst ideas.
Pretty much this.
Besides, I'm not particularly fond of mobile gaming. It's small and cumbersome enough to counteract the "on the go" advantage, not to mention that good games are incredibly hard to find among the sea of wannabe mobile hits. And even when you do find a decent one, it usually ends up being so poorly monetized that you'd find yourself giving up after less than an hour of play.