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Off Topic / Re: Introduction
« Last post by whipsmemory on August 30, 2024, 12:53:05 AM »Hey ! welcome.
If you like those "What's your Favorite Castlevania" topics, there is a whole new SubForum just for those threads. Check out Classic Castlevania Threads.
Newcomer topics welcome in this subforum.
The trees have no hit box. Zombies have no hit box when they rise. Mermen have no hit box when they attack.
Axe knights throw indestructible axes like I already said. But at least you can duck to avoid the top axe. In practice you should be able to jump the bottom axe. But good luck doing that.
The ladder snakes shoot indestructible fireballs that track your position so they're even more annoying.
The bone snake boss and harpies are the worst at this. Because they shoot multiple projectiles in a cone shape and you have no choice but to take damage.
I understand they probably wanted to make the game a little more difficult but that's not the way to do it. I would gladly take back death pits and fixed jump arcs if they would fix the projectiles
i hope this means that konami is actively allocating funds towards castlevania development againhahaha hohohooo haahhahaa
I'm playing it on Switch. You can adjust the pointer speed by clicking the right thumbstick.oh sweet thanks. also, watched a video that said they were changed to quick time events when you don't have the option to use a touch screen. gonna try my first DS boss as soon as I'm done with dinner (i've been sampling all the games, haven't gotten very far into any of them).