Really liking the vibe and presentation. Some of the early feedback I can give might feel like nitpicks, but it's a bit hard getting used to Up on the d-pad being used for so much. It being used to talk and enter doors, sure. But it's also the confirm button in shops and is the way you go
down stairs? Is it an engine limitation where these features aren't like the NES counterpart or specifically a design choice?
Immediately I can tell this is an expansion to what the original game was, and that alone is praise. I've only dabbled up to the first mansion so I can't say how much this begins to deviate so my complaints are more of the really small stuff like the controls I mentioned and a few spelling errors. Clearly you made something that's solid so don't take my words here as hostile and harmful, but I imagine the cleanup happens further in finalizing the project. I'd rather say something now so they're possibly something to consider to make the game feel more polished and more "Castlevania" in the control differences especially.
I can already tell this will be a hard game, and I don't say that with criticism. I've died like four times already getting to the mansion. The fact blocks break and you can fall to your death is a change my old NES-driven brain isn't used to so I keep dying to what I'm not used to there.
