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51
Fan Stuff / Re: Simon's Curse, metroidvania game based on Simon's Quest
« Last post by Wanhus on September 02, 2023, 03:05:48 AM »
MAJOR UPDATE!

And as always saves SHOULD be backwards compatible!

Download at itch.io!: https://metzgermade.itch.io/simons-curse

Major Update v0.60 D02.M09.Y2023

- added new story event

- added new tiles

- added new areas: veros to dabi, under river 1, under river 2, under river 3, dead river tunnel outside, debora woods 1, debora woods 2. debora woods 3, fetra debora, fetra

- added new decor objects

- added two new songs

- added new npcs

- added new shop

- added new item

- added new enemies

- added sound direction and distance (affect where sound comes from speakers and how loud)

- added item amounts to hud when equipped

- added sound to une dying

- added animated simons curse title to menu

- added menu bat

- added credits to menu screen

- added clouds to menu screen

- added slight color change to hearts value when at max hearts

- added axe blocked effect

- added garlic end effect

- added cat: you can pet it

- added new npc to veros

- added fire weakness to some enemies

- added ghost dying animation

- minor improvements to usable item graphics

- minor improvements to veros

- minor improvements to jova

- minor improvements to veros church again

- minor improvements to moving platform

- area changes: dennis woods 1 is larger now

- adjust: holywater changes: holywater drops down, holywater size increases, holywater sprite changes, holywater burnout effect

- nerf: reduced base heart max by 15: now 15

- nerf: level up heart max gain 10 -> 3

- buff: miniboss hp: certain miniboss hp 16 -> 18

- more zombies to aljiba

FIXES

- fixed buying leather armor but not getting it

- fixed typo in getting an axe

- fixed indicator for signs

- fixed whips text in menu

- fixed story event

- fixed dennis woods music transition

- fixed heartbeat playing even when its off

- fixed missing indicator option from ingame menu

- fixed start menu buttons vanishing sometimes

- fixed bug in ghost spawner: if player does not exist game crashed

- fixed bug with ghost: if player does not exist game crashed

- fixed non syncing background in start menu

- fixed water sometimes getting drawn twice making it less transparent

- fixed using old garlic item with secondary use button

- fixed zombie dying direction

- fixed weird scrolling camera issue
52
Fan Stuff / Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
« Last post by Aceearly1993 on September 01, 2023, 06:51:25 PM »
Small addition before a potential revamp of control config UI.
https://github.com/katriellucas/lecarde-2/releases/tag/v1.2.3
53
Fan Stuff / Re: Carpathian Night Starring Bela Lugosi
« Last post by VladOfWallachia on August 30, 2023, 07:09:36 AM »
Thanks for the encouraging words everyone!



Also, for the Kickstarter backers:

(click to show/hide)
54
General Castlevania Discussion / Re: LRG OSTs
« Last post by Abnormal Freak on August 28, 2023, 03:31:45 PM »
The indirect answer and mention of publishers sometimes supplying their own tracks leads me to believe it's the same shit soup we've been fed before. Konami gonna Konami.

I'm hoping the TMNT OSTs will be good. Audi Sorlie seemed pretty excited about them, and it sounds like he was hands-on with those. I pre-ordered the CDs of 1 and 2.

I'm just kinda baffled that some of these Castlevania OSTs haven't been redone, and that newer stuff also appears to be done poorly. I have cash and found a way to get the Dracula Black/Red box sets at a decent price, but I don't think I wanna bite because I heard the previously unreleased soundtracks like Dracula X SNES and Legends were done with a bit o' the ol' jank, either sounding bad or the tracks being presented out of order or something, coupled with (I think) CV3 Famicom still having sound effects and crud like that. It just sounds sloppy and I don't know if I wanna part with money for unprofessionalism. But I dunno, whaddya think of it, Sindra? I'm always looking for an excuse to waste money lol.

Edit - Totally missed this part from the above tweets: "We are using the files that we were provided by Konami. In some cases, tracks were missing from what they sent, and in those cases, we captured the tracks ourselves from hardware."

So like...yeah. TMNT may be affected too. But I don't think those had soundtrack releases before.
55
General Castlevania Discussion / Re: LRG OSTs
« Last post by Sindra on August 27, 2023, 12:50:08 PM »
I asked a similar question of LRG regarding how they source their stuff (as opposed to, say, Mondo....who we know used a CD-rip for at least their CV1 vinyl release). Here's what they said:
https://twitter.com/LimitedRunJosh/status/1692236809521054117

Quote
When we are given the responsibility or opportunity to source the music ourselves, it is always done direct from hardware; in many cases, though, the publishers will supply their own tracks and we are required to use those.

I've become less and less impressed by LRG in large part because they LOVE to do their "limited" bundled physical releases with a bunch of crap meant to help pad their "Ultimate Editions" that they sell for big bucks. They won't sell individual parts of bundles piecemeal, and they've a history of capitalizing on FOMO to help push sales. Thus, your only hope of getting some items outside of bundles is through likely scalpers on ebay.

I am interested in the vinyl OST releases, though I've also heard word there is to be a better alternative for those on its way in the future to hold out for.
57
Fan Stuff / Re: been working on a little something...
« Last post by AdrianTepes on August 26, 2023, 05:10:59 AM »
Very, very interesting and very well done. Love the music and the palette choices.
(click to show/hide)
58
Fan Stuff / Re: Spritework Request & Showcase Thread
« Last post by Mikepjr on August 25, 2023, 05:09:20 AM »
I'm working on a project i need assets for.
Is there maybe someplace i can find fan made assets in a more convenient location?
I wouldn't mind getting some help with it either way.
I canned my old CV project and i'm working on something more level based.
It used to be easy to find fans wanting to contribute tilesets and such to fan projects.
If i have to, i'll start a thread showing what i've got so far.
Looking for custom assets that are detailed like 16 bit.. anything like the SNES or PS1 or DS CV games..
59
General Castlevania Discussion / Re: LRG OSTs
« Last post by Abnormal Freak on August 24, 2023, 07:55:06 AM »
The GBA OSTs sound really noisy. Staticky, muffled, that sort of thing. Fan rips sound a lot more clear. I get the feeling Konami simply gave LRG the CD master files and called it a day.
60
General Castlevania Discussion / Re: LRG OSTs
« Last post by PFG9000 on August 24, 2023, 05:34:15 AM »
Better recording quality, or will it be the same old botched Konami masters we love to hate?

Just asking because I don't know:  What was botched with the previous releases?  I've collected most of the official soundtrack CDs, but now that I think about it, I've left most of them sealed and just downloaded the music to burn my own CDs.
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