We can agree on stagnation, which is why I can't agree on "the highest standards of 2-D gameplay, graphics, and design."
I'm not sure if I understand you here. If you agree Castlevania had become stagnant, why would you disagree with raising these basic standards? Or do you feel like 2-D itself was stagnant?
I'm completely ambivalent on 2D vs 3D. If it's good, I'll like it, if its not, I won't, but demanding 2D (i.e. Sonic Fans) got us Generations, which, while an excellent game, feels dated and old fashioned on the Act 1 levels. In fact, the area where the game really excels is all of the improvements they made in the Act 2 levels
It looks like we agree on quality being more important than 2-D vs 3-D --although I still believe 2-D is the superior artform for Castlevania. And yes Sonic Generations is a conceptual throwback for updating some old stages, but the execution of the 2-D gameplay was absolutely marvelous! The real challenge with these kinds of games is to keep it fresh and innovative without using nostalgic elements as a constant crutch to carry the game.
The handheld games also thrived on a loyal fanbase of people willing to buy anything as long as it resembled SotN, and the real reason IGA could get away with releasing so many was BECAUSE of the cheap production values and the recycled content. Only with a low budget could the games turn a significant profit off of 300,000 sales.
This begs the question. How much are Castlevania fans willing to pay for higher standards of quality? And what new audience could be reached with a higher quality product?
Let's consider this simplified, hypothetical scenario.
Suppose a DS Castlevania game sold 300,000 copies for about $30.00 each, producing 9 million dollars in total sales revenue. And (just for example) let us also suppose the production costs amount to a grand total of 3 million dollars. This comes to 6 million dollars worth of profits with a profit margin of about 66%
Now...
If the fans are willing to pay $50.00 for a higher quality console game, Konami could hypothetically increase their investment (production costs) from 3 million to 5 million dollars, sell to the same 300,000 fans, and increase the sales revenue from 9 million to 15 million dollars. Total profits would increase from 6 million to 10 million dollars while maintaining a 66% profit margin.
Oh, I've read it. It still sounds demanding.
Like you, I suppose it is blunt. But it's disingenuous to suggest that it's over-the top or hasn't been improved since the founding --and I take issue with that. Why is it so hard to give credit where credit is due?
You used the parallel of your kids earlier, and that's not applicable here. Here, Konami has the money. Konami has the power. If you want Konami to make you something big and fancy, you need to come from a positive direction, praising previous efforts and supporting Konami to make more, because frankly, 300,000 fans, many of which probably not nearly as adamant as OA, are not going to move mountains.
The example I gave with the kids and the laundry was specifically about the relationship between high-pressure demands and realistic expectations --nothing whatsoever to do with who has the money or the power. Although that is a legitimate consumer vs business debate, we don't need to go there.
Also, if we agree Castlevania had grown stagnant for over 10 years, and the sales remained consistently above 300,000 --how can we not agree that those sales represent a loyal, hardcore fanbase that's willing pay up for a higher quality product? *presuming of course that system ownership is not an issue*
Never said anyone HATED LoS, but OA is going beyond "a future LoS game needs more Castlevania elements" like many, include myself, have said about LoS.
No, in rejecting LoS and responding with "Remake CV:III plz" you're essentially rejecting anything LoS or Konami did right because the overall game doesn't fit into your idea of what a Castlevania game should be.
Like the Mission Statement said...
...Although we accept Lords of Shadow as a fine game on its own merits, we believe the writers took far too many liberties and ultimately disrespected Castlevania's core Akumajo mythology. Therefore, we reject the game as a reboot, and encourage Konami to reposition it as a separate universe that can coexist with a continuing line of Akumajo Dracula games...
Let LoS series go its own way and tell its own story, but not over Akumajo Dracula's grave. I really don't understand this --why should a multiverse be such a divisive idea? It really is the best of both worlds for everyone involved.
And the problem with that is that the sales completely disagree with you.
Not neccessarily...
Like I've pointed out, the sales alone don't always tell the whole story --there is a wealth of other data measured in dollars and percentages that we are not privy to. For example, I think it would be very interesting to compare Harmony of Despair's profit margin % to LoS' profit margin %. And the compare the DXC and the DS games for good measure... But alas, I have not the data...
Moreover, the Successor had a very good point about resale values being a fair and legitimate measure of a game's reputation and success. Like I've said before, Castlevania fans are a very loyal bunch, and I'm sure most of them gave LoS the benefit of the doubt... But now we're left to ponder --how many of those traditional fans will be lining up to buy the sequel?
The logistical problem is that even if there is an exodus of Castlevania fans, there may still be an influx of God of War consumers to fill the void. And Konami *none the wiser* will count the sales and call it a success --completely ignorant of any loyal fans they may have alienated...
That's what LoS was...
Lords of Shadow had absolutely nothing to do with what the fans wanted. Cox himself has repeatedly dismissed the Castlevania fanbase as "irrelevant" and needing to "forget what they know about Castlevania" etc... LoS is about greed. Konami saw a game like God of War sweeping the market, and the wanted a piece of the action. Regardless of *how* it happened, LoS hijacked the Castlevania brand to sell a product that is remarkably foreign to many of the fans. What more need be said?
I highly doubt Metal Gear solid is going anywhere, and Kojima productions releases more than enough new titles, and the re-released titles are all released either a number of years later or to consumer bases which never got the chance to play the games before.
Never said MGS is going away --I was simply pointing out how Konami was over-milking the brand, much like Capcom did to Street Fighter 2 back in the 90s. Every good investor knows that you need to diversify your portfolio to mitigate risk. Investing so much into the MGS brand may have short term rewards --but when you reach the point of releasing the same game every couple years oversaturation becomes a legitimate threat. It's not good business. If Konami bets the farm on MG Rising or MGS5 and it suddenly doesn't sell like it should, Konami stands to take some serious damage.
...yes? Your point?
You had made a legitimate point about how high quality games sometimes fail to become "blockbuster hits" based on market appeal...
First, I was was pointing out how marketing the game is very important, because consumers generally have trouble finding high quality products they don't even know about.
And secondly, is the factor of competition. People only have so much money. If a consumer has to choose between a familiar brand he loves, and an allegedly high quality product he's never tried --which way do you suppose he's going to go?
Jealousy doesn't win people over. You have to understand, OA should be much like a pitch, and when pitching, game developers don't go into a producer studios saying "Yo, your last games sucked ass, and the fans deserve better, so we're going to remake a really old game and market it to 300,000 people with a budget that should be aiming for multi-millions."
OA is still at the "reach out to the fans" stage of development. There is no serious effort to engage Konami on a professional level at this time --and as many critics have pointed out, we don't have the numbers for them to take us seriously yet anyway. All of the propaganda that exists, is for the purpose of reaching out to like minded fans --it is not a conscious effort to engage Konami. Of course Konami is free to observe what we're doing and make their own judgments --but that won't necessarily determine the success or failure of the effort in the longer run.