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Offline Inccubus

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Re: CV2:Sq ENglish retranslation
« Reply #15 on: December 20, 2012, 09:09:24 PM »
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The patch is up to version 1.3.2
Something interesting about the various versions of the patch is that it comes in MMC1, MMC2, and VRC6.
I know that the VRC6 version actually performs a little better than the other, but I'm wondering if this would also allow the music to be upgraded.
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Offline Claimh Solais

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Re: CV2:Sq ENglish retranslation
« Reply #16 on: December 20, 2012, 09:26:57 PM »
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I know that the VRC6 version actually performs a little better than the other, but I'm wondering if this would also allow the music to be upgraded.

Is it possible at all to add more music tracks to the game? Like, give each mansion its own theme?
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Offline Inccubus

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Re: CV2:Sq ENglish retranslation
« Reply #17 on: December 20, 2012, 09:33:04 PM »
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Possible? Yes. Probably not easily. It would likely require expanding the ROM, shifting data around, and re-pointing a ton of pointers.
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Offline Claimh Solais

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Re: CV2:Sq ENglish retranslation
« Reply #18 on: December 20, 2012, 09:42:49 PM »
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And in the end it sounds like more trouble than its worth...
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Offline Inccubus

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Re: CV2:Sq ENglish retranslation
« Reply #19 on: December 21, 2012, 05:44:33 AM »
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Not if we could get a small group of people together with the right knowledge.

Patch updated to version 1.3.4 now.
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Offline MathUser

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Re: CV2:Sq ENglish retranslation
« Reply #20 on: December 23, 2012, 07:50:16 AM »
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http://www.romhacking.net/forum/index.php/topic,15524.0.html

The author is actually talking about it here and that's where the updates are being posted. I dunno if anyone expereinced lag but he's fixing it. Also changed the cursor on the map.

Also, he talked about VR6 music and said he don't know enough to be able to do it.
« Last Edit: December 23, 2012, 07:51:49 AM by MathUser »

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Re: CV2:Sq ENglish retranslation
« Reply #21 on: December 23, 2012, 01:46:50 PM »
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I was the one that asked about VRC6 music. At least we know there's no reason why it can't be done.

Up to version 1.3.8
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Offline Jorge D. Fuentes

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Re: CV2:Sq ENglish retranslation
« Reply #22 on: January 09, 2013, 09:50:51 AM »
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I patched the US ROM with the latest version from the dude's site (1.4.1 I think?)
Perhaps I should've patched a different region's ROM?

Using the map in Berkeley Mansion crashes/freezes the game.
The new translations are pretty great but I miss "WHAT A HORRIBLE NIGHT TO HAVE A CURSE".
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Re: CV2:Sq ENglish retranslation
« Reply #23 on: January 09, 2013, 10:50:31 AM »
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Don't tell us, bro. Tell the dude. There's thread at RHDN. The particular text thread you miss can easily be restored with a hex editor.
« Last Edit: January 09, 2013, 11:29:57 AM by Inccubus »
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Offline Jorge D. Fuentes

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Re: CV2:Sq ENglish retranslation
« Reply #24 on: January 09, 2013, 11:06:08 AM »
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Eh, I'm not signing up.  Just commenting on it.
No sense to sign up to an entire new forum just to post one complaint.  I can wait.  Too bad, though, as the translation is pretty nice.

I'm actually one of those people who uses select to pause so it was a bummer to have my game crash because of it.  Then again I did state-save prior, but I lost a bunch of hearts.  Oh well.
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Offline MathUser

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Re: CV2:Sq ENglish retranslation
« Reply #25 on: January 18, 2013, 12:09:03 PM »
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http://www.romhacking.net/forum/index.php/topic,15524.120.html

New update, now with SRAM saving! I think password still works too so you can have the best of both worlds. Now one of the games other major complaints is fixed.

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Re: CV2:Sq ENglish retranslation
« Reply #26 on: January 18, 2013, 05:51:19 PM »
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Here's the latest post from the patch author:

I have released version 2.0.0 of the translation patch now.

You can download it at:  http://bisqwit.iki.fi/cv2fin/

Major features:
-- SRAM saving support.
Minor changes:
-- Exiting the map screen no longer allows escaping the battle with Dracula.

Load/save options have been added in the main menu and the gameover menu respectively.
In addition, you can save the game at any time during the game by pressing select on the status screen.
Seven save slots are offered currently.

Please report to me any errors and weirdness you encounter in this patch!

Screenshots:


I retained the password feature in the game, because I like it.
Incidentally, I discovered that FCEUX does not support the de-emphasis bits when its NTSC filter is enabled... Bummer.
« Last Edit: January 18, 2013, 05:52:51 PM by Inccubus »
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Offline Bisqwit

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Re: CV2:Sq English retranslation
« Reply #27 on: January 28, 2013, 01:32:20 PM »
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Thanks for noting my project here :-) I discovered this forum through YouTube's analytics feature on my video.

Yeah, the discussion regarding this patch goes on mostly at Romhacking.net. If you are having problems with the patch, I suggest you post a report there. That way, the discussion that begins from your post will benefit a larger audience. But at least until I forget to, I will check posts here as well.
For the record, the proper USA Castlevania II NES ROM to patch has the CRC32 sum of A9C2C503. A CRC32 of BA319CBD also is in distribution and is acceptable. If you use the BPS patch format and Beat for patching, you will get a notification from the program whether the patch was applied successfully and to the right file or not.

Since the last post quoted by Inccubus, I have changed the font and done some other minor changes. The current release version as of this post is 2.2.1. You can find always it at: http://bisqwit.iki.fi/cv2fin/ .

Regarding the translation space (MathUser's post, #119624): For the most part the increased space I added for the dialog was more than enough to accommodate accurate and fluent translations. There were some situations that were difficult. If you encounter dialog that you feel is stilted or otherwise illfitting (possibly by reading the dissection page), please feel free to tell me, and I'll see if I can help it.
My primary project was the Finnish-language* translation of this game; I only added the English one as a moment's inspiration after someone's specific request at YouTube, and it might still use improving. English just doesn't happen to be my native language.

Regarding the appearance of the map, sorry, I don't know what a SOTN/Metroid-vania style map looks like. I used the official map from the Japanese manual, with a few edits to make it more suitable for NES rendering. If you mean a map where each "room" is represented as a square / rectangle... The problem is that Castlevania II world layout is awfully horizontal. It wouldn't make a cool map in my opinion.

Changing the music / adding new music is theoretically possible: There is an abundance of free space in the ROM, so no expansion is needed. It's just that I have not quite reverse-engineered the music engine yet, and even if I had done so, it is not trivial to arrange music -- for the NES, for a particular engine, or otherwise.
Related topic: Changing the engine to support new channels added by the VRC6 chip (which would practically only benefit emulator players anyway) without sacrificing its existing features might be a huge undertaking on its own.

Some screenshots:


*) Yes, the language is called FiNNish. "Finish" is an English word that means something completely different.
« Last Edit: January 28, 2013, 02:14:29 PM by Bisqwit »

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Re: CV2:Sq ENglish retranslation
« Reply #28 on: January 28, 2013, 05:39:41 PM »
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Welcome to the forums, dude :D
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Re: CV2:Sq ENglish retranslation
« Reply #29 on: January 28, 2013, 10:05:38 PM »
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Welcome!
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