I don't particularly have a lot of fondness for the Lords of Shadow trilogy as Castlevania games, but cool to see this contribution. It's a nice piece. I never listened to the whole thing in the demo, so this gave me an opportunity to appreciate it. Does that mean this theme will have iterations/callback cues during the game by Montoya? Or used during narrative text screens with Robert Belgrade? Or is it just a title screen thing? No worries either way.
CotW/LC2 Game Questions:
-I've been replaying Lecarde 2 and hyping up Wolf to a friend, and I'm wondering something. If you addressed this before, my apologies. In Servigny Mansion, fairly early in the game, you already have what I consider some signature Migami moments:
The Jeanne De Servigny trap statue that can't be overcome until later in the game that results in a ton of surprise, danger, tension, and mystery for the player, and the vault number puzzle where you need the dates on the bridge and tombstone.
These ideas multiply over the course of the game,
like the paths to get to the Doppleganger fights (cemetery bells and mirrors), the puppet show that will age you to death, the cross code in the convent, the Death Room, the Book of the Dead, the stone letters to spell in the garden, etc.
These are not things you generally see in a lot of modern games or Metroidvanias. Some consider them too obtuse or cheap...but I think they are amazing and make the world feel alive and engaging. The amount of/variety of consequential platforming and the aforementioned oddities/curiosities make Lecarde 2 much more than a standard Metroidvania.
Can I still expect to see these kind of interactive brain-teasers/surprises/jump-scares in Chronicles of the Wolf? Or is it going to feel more traditional overall like Bloodstained: Ritual of the Night?-
Was Castlevania 64 and/or Legacy of Darkness a piece of inspiration for the Lecarde games and/or Chronicles of the Wolf? As a fan of the N64 entries, I sometimes sense some of that vibe and sense of puzzles. I definitely noticed the musical cues by Montoya from the N64 games.