While dogs can sometimes be cute, they're most often under kept, dirty, smelly, and largely dependant. On the other hand, cats are very self sufficient, clean themselves, hunt their own food, poop in a box (some even go outside so you don't even have to clean that), and generally do not smell bad even after coming home from outside.
However, as far as the United States government is concerned I am an artist for making video games. No one questions that I am creative, but I am also very analytical as well. Pure, unrestrained, creativity usually leads to sloppy game design with broken mechanics, while pure analytical constraint usually leads to a very mechanical game with a limited scope of player options. The best games tend to fall in the middle, but not exclusively so.
Minecraft is so open and creative driven some would argue its less of a game and more of a broader tool for creation. No one can, however, deny it's greatness and appeal.
Chess is about as analytical as you can get for game design. It has a strict and calculated structure. You have only strategic use of the pieces and their abilities, that never change, to overcome the opponent. Likewise no one dares to question chess' legacy, design, and importance to gaming as a whole.
Cat games, and dog games?
Dogcraft? Cattess? I can see it.