I am on a topic making roll, apparently. Score one for general forum traffic, I guess.
As I continue my run into the festering heart of the Lords of Shadow saga, I notice something which has slowly happened to the later games in the series: the tongue-firmly-in-cheek humor kind of disappears. It actually triggered a twinge of sadness in my heart. I mean, Order of Ecclesia is one of the best games of the series, and one of the best stories, but it's a very joyless affair. Now, the tale is admittedly a grim one, but that's not something which has stopped Castlevania in the past.
I can't help but speculate as to why. For roughly the first half of the franchise's history, things weren't all that grim and serious. It was definitely present (the subjects of vampires and the undead in general kind of have a grimness inherent to them) but you also had a sense of parody: the first game had 1930's era Universal Studios inspired designs and the mudmen of Rondo looked more like they were crafted out of delicious toffee than killer animated mud. Granted, Super Castlevania 4 was a VERY dark gothic presentation, so clearly there's room for that needle to wiggle around the gauge. Symphony of the Night definitely marked a turning point towards more serious stuff, but to call it the CAUSE of the darker tone is it once shortsighted and inappropriate. These darker entries take place all around the timeline as well (where they occur on the timeline at all. RIP Legacy of Darkness, where it was all in the freaking title), so it's not as though the in-series history was getting progressively grimmer either.
I think it falls to a meta explanation, and we are probably best served by looking at the circumstances under which these later, darker games were written. Konami was itself becoming a less joyful, more serious company around the time of the later games. Iga and his team were probably feeling quite a lot of pressure from higher up to meet increasingly ridiculous sales quotas; victims of their own prior successes. In time, Konami began to warp and pervert itself into the bloated slimy undead creature we love to hate today and routinely flog in Facebook and Youtube comments. Maybe this is why the humor in Dawn and Portrait feels so forced -- surely we can't blame all of it on a (well meaning but misguided) attempt to market Castlevania to tweens and pre-teens. I think it's symptomatic of something which I suspect was going around the office: a lot of forced cheer, invocations of "smile and the world smiles with you". But that false good cheer, that forced smile, filtered through to the games being developed just as the more morose attitudes it was meant to cover up did.
By Order of Ecclesia, it feels like they stopped trying the fake smile altogether. Maybe it was for the best at the time -- forced humor is often inherently unfunny unless it's gallows humor, and that's not something I think anyone wants to see in Castlevania.
Hopefully, Ellis and Shankar can find it in their hearts to return just a little of the silliness to the franchise. I don't need a Castlevania sitcom, but maybe some leaning on the fourth wall as Trevor misses a strike a pot roast falls out of the wall unnoticed by all but the audience.
A fan can dream.