I also think a major element of CV playfulness that phased its original form out over time was wallmeat--the idea of fully-cooked wall shank was goofy and fun, and over time it just became a standard consumable. Enemies could hang onto them now, rather than smacking a brick and suddenly finding dinner.
BRING BACK MAH BRICK CHICKEN (BRICKEN?) KONAMI!
I remember LoS2 had an easter egg I appreciated- which was after the garden puzzle, (when you are trying to get the mirror of fate necklace back from pan's brother) if you hit the bird with a fireball at the end, it becomes a cooked chicken on a platter, which was amusing
I think you mean Rondo of Blood, the original animevania, but to be fair most of japanese games of that era and platform followed the same art formula
If SotN started something, it was the gothic/visual approach in the series' aesthetics, that was a signature of the series until the 2 first DSvanias returned to the bland anime shenanigans.
yes, yess, you are right, Rondo did start that. though there is a clear tongue in cheek camp to rondo, despite also having some japanese humor. it's less of a horror game and more an "action" game, where the main character wears a bandanna and strikes cool poses in an animated cutscene. where one of the playable characters is a little girl in a frilly dress, who is actually the strongest character.
but games like the sorrow games, for example, dont have a whole lot of humor. SotN had some subtle humor, some subtle
japanese humor, and some self referential/parody humor.
but later games just sort of copy SotN. and thats the issue. because of the rampant reuse of assets, it ends up just being repeated watered down SotN elements without the novelty value that say, made them funny.
Its hard to really put into words what I mean. then there's PoR, which tries to be funny, but be funny in an anime way, (haha look at the funny anime facial expression!) and it falls flat, imo