I wanted to share what I feel with the rest of the dungeon.
It's something that's been lurking on my mind for a few years almost every time I play a new game.
Prepare to read a lot of complains, by the way
And sorry for making a post so, so long.
I know that being 23 years old don't give me a lot of right to complain about things that existed when I wasn't even playing VG's, but CV has shaped me as a gamer and defined my tastes in life.
Anyway, this is not about Castlevania. It's about VG's in general.
I don't want this thread to become MS vs. old CV, because that's not what I'm talking about.
These things exist since way before MS entered CV.
From about end of the 90's, it seems like things started to change.
The basic concept of a knight battling demons with his sword, a soldier shotting at helicopters or a robot battling another robots wasn't enough. Companies, and apparently people for reasons I don't understand, now wanted some irreverent animals in their games.
We had Bubsy, Sonic started to talk and became irritating, we had Crash Bandicoot, Banjo Kazooie, Conker...
And it's become a constant.
Banjo Kazooie for example... a game I didn't even dislike, because the gameplay is perfect, and the basic concept of the game is very original. I found it fun, but I could never buy that thing of a bear playing a banjo and an irreverent bird, and that kind of humor.
I'd prefer if they'd made a knight, an eagle, and they could still retain the "sister kidnapped by a witch" element, let the same levels, same design, but please, don't put animals wearing sunglasses and irreverent humor.
Even the music, though not a masterpiece, was very well written.
To me, it was like a huge wasted opportunity to make a perfect game.
And if they wanted to make a game about talking animals, what happened to that other basic concept? Tiny Toon Adventures, Duck Tales, Darkwing Duck... funny games with animals, good gameplay, excellent music, but never irreverent or edgy. Why making every character look like Crash Bandicoot when Buster Bunny was so right?
Things changed... a lot.
Companies then went to the other extreme. As technology let them do it, graphics became more realistic... though realistic doesn't mean more beautiful.
And that gave us another kind of game: the super serious and mature.
Today I find myself trapped in a nice scenario I'd like to be jumping around, just doing some semi-automatic gameplay, to then be subjected to another one of many, many cutscenes for a way, way long story, that tries to be so serious, mature and adult...
How I miss the old days... Simple story, gameplay being important, platforming like it should be, beautiful simple graphics, everything fun, everything nice to look at, good music, a lot of content left to our imaginations...
Today it seems to be a kind of retro fever around, but it's still not what I lawn for.
Every time I play a new 2D game I find it like a wasted opportunity again.
It's like... "Hey, let's make a game about a soldier in a war!", "OK, but let's make the soldier be a raccoon who swears a lot and put a lot of humor!"... or "Hey, let's make a homage to that old game we liked as kids", "OK, but let the music be composed by an amateur so it doesn't recapture that old magic and insert some odd humour around"... or "Hey, let's make a 2D platformer", "OK, but it must be something edgy, like a peace of meat jumping and trying to rescue a meat princess", or "Hey, let's make a new game for that saga that was successful in the 90's!", "OK, but let it have 2,5D graphics so the gameplay that used to be excellent now becomes a mess".
Remember that times when it was so simple, that you saw the title screen, press start and the game began, with a warrior waging an axe to gargoyles and dragons, or some war in a jungle while you jumped platforms, or anything you like to remember? And of course, always with that beautiful music in the background.
Which brings me to another issue. Today everything is orchestrated and generic if it's in 3D, or amateurish and generic if it's in 2D.
We don't listen very often tunes like the ones from the Soul Calibur saga in orchestrated soundtracks, or La Mulana soundtrack in 2D games.
The vast majority is generic and boring.
I know not everyone can hire Jake Kaufman, but at least try.
I mean, a lot of YouTube composers could recapture in a better way the magic of 8/16-bits tunes! If you are making a game, at least put some effort and listen to old soundtracks, and if you can't create something good, at least let yourself be "inspired" by those (I mean: copy-paste chord progressions and insert some melody).
Of course, there are today good examples of good looking games with good music and fun gameplay. La Mulana, Cave Story, the Touhou and RosenkreuzStillette games, the new Megaman games (that will no longer be released). But almost everything is boring, and still, today's good examples are not good as they used to be. Just look at NES and SNES catalogues and compare...
And there's another option lately. Studios that want to be original, when it seems everything is to make something cartoonish, irreverent and edgy, or adult and super serious and mature "games" that are more like an interactive movie, or washed up wannabes, now studios that want to go another route they opt to become "so artsy", and they make games that I also find so boring. Everything so mysterious, moody and dark, and psychological, like a thriller, but everything with a pretentious (but shallow) art design, so everyone can agree on "how high art this new game is" and "how it makes you think" and so on. Like all that artsy short games coming out so often lately. If I want to think I will read a book.
I think that if they want to make something artistic, they better go the route of Eternal Sonata. Yeah, apart from the art part of that game, it's pretty much like many other good JRPG's, but that's the point. Ni No Kuni is a good example of a game that wants to be traditional and high art at the same time.
Why should they always try to be more original and more extreme, and to bring something new to the world?
We should have more Megaman 9, Contra: Rebirth or Cave Story and less of the other games that come out in groups of hundreds.
We should have more Ni No Kuni and less generic RPG's with "cool" teenager stereotypes.
We should have more Okami or Twilight Princess and less hack'n slash clones, more platforming and less of everything else. More beautiful soundtracks and less generic music.
Sorry again for the long post.