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Offline Batandy

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Castlevania: Simon's Destiny
« on: September 10, 2017, 08:35:49 AM »
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Castlevania : Simon's Destiny is a standalone non-profit GZDOOM based fan game born as a love letter to this legendary franchise.
This mod aims to reinvent the very first NES title of the franchise with a nostalgic yet brand new first person gameplay.
All the levels from the classic NES era game have been reimagined like never before, experience the tale of Simon's fight against Dracula and his army of the night!
1.4 Trailer


Screenshots
(click to show/hide)



Download
https://www.moddb.com/mods/castlevania-simons-destiny

--------HOW TO INSTALL--------

* Download Gzdoom (Version 3.7.2 or newer) at https://zdoom.org/downloads
* Put Castlevania.ipk3 in the same folder of Gzdoom
* Open Gzdoom and select "Castlevania: Simon's Destiny" in the game window (Make sure video settings below the selection box are set on "Hardware (OpenGL)")
* Play!


(click to show/hide)

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(click to show/hide)
« Last Edit: February 25, 2019, 03:30:37 AM by Batandy »

Offline Aridale

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Re: Castlevania: Simon's Destiny
« Reply #1 on: September 10, 2017, 08:52:34 AM »
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Thats pretty awesome. Ill definitely play it if you release it!

Offline X

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Re: Castlevania: Simon's Destiny
« Reply #2 on: September 10, 2017, 09:22:40 AM »
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Ouch! That's a sweet full-on 3D adaption if I ever saw one! Like CV 64/LoD except more fast-paced and done in first-person. Congratz  :D
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Offline Aridale

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Re: Castlevania: Simon's Destiny
« Reply #3 on: September 10, 2017, 12:19:48 PM »
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I know its DooM... but my only complaint would be that he moves too fast

Offline Batandy

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Re: Castlevania: Simon's Destiny
« Reply #4 on: September 10, 2017, 01:14:29 PM »
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I know its DooM... but my only complaint would be that he moves too fast

I've tested slower player speeds but they didn't work very well with the kind of gameplay i was looking for, it's still slower than regular doom though

Offline LuxKiller65

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Re: Castlevania: Simon's Destiny
« Reply #5 on: September 11, 2017, 07:50:54 AM »
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Looks really good and must be a lot of work.
lords of shadow's only quality is that it makes curse of darkness look like a masterpiece

Offline AdrianTepes

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Re: Castlevania: Simon's Destiny
« Reply #6 on: September 11, 2017, 05:43:07 PM »
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This looks amazing! The exploration posibilities it brings is something I have been wanting to see on a Castlevania(like) (fan)game for a while.
Great work, and hope there is a release soon!
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Offline Sinis

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Re: Castlevania: Simon's Destiny
« Reply #7 on: September 12, 2017, 03:21:42 PM »
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Definitely going to keep a watch on this :)

Offline Zuljaras

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Re: Castlevania: Simon's Destiny
« Reply #8 on: September 13, 2017, 01:21:43 AM »
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This is awesome! I can imagine Castlevania III Dracula's Curse re-done like that and you can explore all areas in the NES game ... but it will be glorious like a open-world FSP Castlevania.
Check out my game Castletoria in our forum ->> http://castlevaniadungeon.net/forums/index.php?topic=5631.0

Offline Batandy

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Re: Castlevania: Simon's Destiny
« Reply #9 on: September 15, 2017, 01:23:59 AM »
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Thanks guys!  ;D

New preview here!
http://webm.land/media/TBGM.webm

One thing to note is that if you time your whipping right, you can destroy projectiles like in the official games (unlike in the video where i got hit multiple times by the bone pillar)

Offline Aridale

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Re: Castlevania: Simon's Destiny
« Reply #10 on: September 15, 2017, 02:39:04 PM »
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Damn thats awesome! Makes me wanna get gldoom and try to make stuff lol

Offline uzo

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Re: Castlevania: Simon's Destiny
« Reply #11 on: September 16, 2017, 08:30:16 AM »
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This turned out WAY better than I expected once I saw it was some kind of Doom mod. You seriously have a great grasp of the soul of the Doom and Doom-like games from that era. Right down to the use of sound effects and enemy placements. The graphics are also great and consistent to recreate that style, but with more features to add to the atmosphere. It has the right amount of bombast in the presentation and design that a Doom-like game needs.

This shit is getting streamed on my channel when it comes out.

Offline Batandy

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Re: Castlevania: Simon's Destiny
« Reply #12 on: September 17, 2017, 12:58:23 AM »
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Thank you very much!

I'm currently testing a Castlevania styled backjump when you get hit by enemies. I have to see if it translates well in 3D, still, considering you can quicksave in this game, it wouldn't be as annoying

Offline zangetsu468

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Re: Castlevania: Simon's Destiny
« Reply #13 on: September 17, 2017, 04:46:30 AM »
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So the bad ending = Simon's Doom??? #jussaiyan
<<<<<<<<<<<<<<<<[Judgement]>>>>>>>>>>>>>>>>>

                              
                **<<<<<SuperCVIV>COTM<<<<<<<<+
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                                 ^      l   v  ^    +<<<<<<<BE
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                                 ^      l   v  ^    v     BE>>> VK<**   
                                 ^      l   v  ^    v     ^          ^   
            +<<<<<Legends>HC>OOS>LOD>64       ^
            v                           l              ^                ^
            v                           l     BE>> * <<<BE    RE
            v                           l      ^               ^       ^
LOI>CVIII>COD>AR>BR>CVC>CVII>HOD>ROB>SOTN>OOE>BL>POR>AOS>DOS>>>KD
                                                                          v
                                                                         BE>*  
BE=Bad Ending
RE=Richter Ending

Offline piscesdreams

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Re: Castlevania: Simon's Destiny
« Reply #14 on: September 17, 2017, 08:15:08 AM »
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Fantastic work! I'll be watching this one for sure.

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