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Offline Dracula9

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Re: Castlevania , Symphony of the DS
« Reply #15 on: August 07, 2013, 01:31:26 PM »
0
The reverb sort of works for a few of Invitation's instruments (mostly the strings and drums, but that's almost a given). Otherwise I'm with Jorge, it's way too high, especially on some of the pianos. There's also a short blip sort of sound when the intro guitar ends and the strings begin. That aside, it's great. I'm looking forward to the finished product.


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Offline Richter Belmondo

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Re: Castlevania , Symphony of the DS
« Reply #16 on: August 08, 2013, 12:44:13 AM »
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''What software are you using to record?''
Mp3MyMp3
The one who is screwing up my project ^_^
For the composition ,
It is a modified game RIP , i just don't like the original ones
« Last Edit: August 08, 2013, 12:46:24 AM by Richter Belmondo »

Offline Jorge D. Fuentes

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Re: Castlevania , Symphony of the DS
« Reply #17 on: August 08, 2013, 03:08:06 PM »
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If the problem is just the recording, then you should use Audacity to record.
If your sampling program is creating the sound, you have to edit the sound prior to recording.

I'm surprised your sampling program doesn't have a WAV-Out Play format that'd let you generate a WAV file right off the player.
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Offline Dracula9

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Re: Castlevania , Symphony of the DS
« Reply #18 on: August 08, 2013, 06:46:34 PM »
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Yeah, but full-song .wavs are usually enormous before conversion. Some programs just don't include it on that premise. I don't see WHY since a conversion takes less than a minute, but I don't write the things. :P


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Offline Jorge D. Fuentes

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Re: Castlevania , Symphony of the DS
« Reply #19 on: August 09, 2013, 10:52:55 AM »
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Indeed, I keep a 32bit and a 16bit WAV recording of almost every tune I make.  They range from 11MB to 60MB each.
The 16bit one gets embedded into my Youtube videos.
The 32bit one is higher quality and thus would be used if someone wants a FLAC or a high-quality OGG version of a tune.  They're also better for making MP3s off of.
This is a necessity if one wants a quality Waveform to Equalize and Normalize, however.

It's even worse if I did StepMania mixes, which require a waveform for each 'part' so they're in the 100+MB.
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Offline Chernabogue

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Re: Castlevania , Symphony of the DS
« Reply #20 on: August 09, 2013, 01:27:03 PM »
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This could use a little humanization, especially on drums, with different velocities.

Samples are okay, but drowned in reverb, you should reduce it a bit.

So far it sounds like a straight midi cover IMO, but with a little more work, it should be fine. ;)

Offline Belmontoya

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Re: Castlevania , Symphony of the DS
« Reply #21 on: August 09, 2013, 05:22:01 PM »
+1
I use cubase with Reason and FL studio, as VST plug-ins. I am lucky to have a studio with high quality condenser mics. It is nice to be able to blend real sounds with your samples.

I make many custom samples. If anyone ever needs any custom sounds, let me know.
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Offline Lelygax

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Re: Castlevania , Symphony of the DS
« Reply #22 on: August 09, 2013, 05:39:20 PM »
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I use cubase with Reason and FL studio, as VST plug-ins. I am lucky to have a studio with high quality condenser mics. It is nice to be able to blend real sounds with your samples.

I make many custom samples. If anyone ever needs any custom sounds, let me know.

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Offline Jorge D. Fuentes

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Re: Castlevania , Symphony of the DS
« Reply #23 on: August 09, 2013, 07:37:36 PM »
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MontoyaGraphics, you should showcase 'em in the Music Sounds/Samples Showcase thread if you haven't already.
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Offline Belmontoya

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Re: Castlevania , Symphony of the DS
« Reply #24 on: August 09, 2013, 07:50:17 PM »
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That's a good idea Jorge. I'll do that soon. I posted a link to one of my music pages, but I didn't post any samples.

But yeah, if it's a cool project, I'll do it for free. Especially if it's vocal sounds. I'm a former student of theater so I love to do voice acting as well.

Eventually I'll be willing to do original music for people's games as well. But right now all of my efforts are focused on The Rise of Castlevania.

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Tags: OST castlevania Remix 
 

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