Does real life really have a big bearing on media entertainment and vice versa, shaping the outlook one has for fellow human beings? Can stuff that would perhaps be wrong IRL be acceptable in fiction given the fact it's not real? Can art be allowed to venture in whatever territory it pleases without being consumed by the all-destroying disease of political correctness? Or are y'all just a buncha La Blue Girl-hatin' ninnies? >:O
Sarkeesian attempts to address this question within the first minute of the video. Quote
"Remember that it's both possible, and even necessary, to simultaneously enjoy media while also being critical of it's more problematic or pernicious aspects." Escapism and massively popular entertainment have a lot to tell us about popularly held desires, fears and beliefs in a wide range of areas.
The fact that these works are popular demonstrates that their ideas resonate with a large audience and help further shape and solidify the views in the public at large. Regardless of how "serious" authors intend their works to be, the way the works affect their audience speaks volumes about said audience. Particularly when it comes to commercial products like AAA games which are researched and focus grouped to appeal to the largest non-casual game buying demographic. And obviously
do appeal to this group if they're successful.
You can say "It's just a game/book/movie etc." but if you're afraid of your favorite pieces of media being examined it stands to reason that, consciously or unconsciously, you're afraid there might be something wrong with them. Or more to the point, that the employed tropes and the messages they convey might shine a light on something unpleasant in
your own views or tastes.
It's not about trying to be "politically correct", it's about trying to understand what we believe, or desperately
want to believe, why we believe these things, and what affect these beliefs have on us and the world at large. You improve yourself and society best by first recognizing and understanding your own faults.
Here's a pretty good article briefly looking at a few examples of disturbing female-fearing imagery in popular games and their possible causes from a male perspective.
http://www.escapistmagazine.com/articles/view/issues/issue_259/7705-Vaginophobia'Tis a fair point, and one I've heard before, but so long as humans are humans I don't believe "unearned" privilege will ever disappear. Human beings are irrational--not invariably so (I would hope we here at the CVD are exceptions, after all) but generally so, I think it is fair to say. As much as they would like to pretend otherwise, even subconsciously, people judge others based on characteristics which are apparently irrelevant. Not just race/gender/sexuality but even things like height! There have been several studies which show that tall people make more money generally, even when you wouldn't expect it (see http://www.cnn.com/2007/US/Careers/02/02/cb.tall.people/index.html). So long as our hindbrains influence our behavior, consciously or not, I have little hope 'unearned' privilege will ever be a thing of the past--I suppose we can try to fight it, but I consider our prospects of success low.
Perhaps, but that's no reason to stop struggling for improvement in the hope that one day humankind will be able to overcome harmful instinct with technical advances and a greater understanding of his (or her!) own nature. Trying to make life better for all in the meantime.