Just the read the lot. Many thanks, soma555!
Love Trevor's look, elegant and classy but full of almost-arrogant purpose. Pure out-and-out Belmont. Agree with comments on Simon's beard: that is a very nice touch.
I think the overall in-game design (thus far) is looking beautiful. I had concerns, but the purple and orange colours really complement the main character and the green of Trevor's cloak. There's a warmth and charm to proceedings. Love those hanging laterns, the wooden structures, the full moon on the purple backdrop with the silhouette of the castle. Really how'd I'd picture a dark Transylvanian landscape. Gorgeous. Bless those artists at Mercurysteam, they really are some of the best in the business.
Concerns? Aye, if they're popping in the Lords combat system, I think it will be a bit of a slog at times. Looks like getting through the castle gates is not going to be easy (mind, neither it should). But looking on the positive side, it will make reaching the next area all the more satisfying after slogging through a throng of monsters (if it's not more monsters of course!). Adore the fact that light and shadow magic returns for Trevor which’ll mean there’ll be incentive for continued combination of hits while not getting hit. Hopefully though, some enemies are one-hit kills during platforming sections, helping the flow of the game.
Cox and Enric Alvarez deserve a fair bit of praise I think for listening to fan feedback. It’s darker, we’ve got skeletons, undead knights, morning-star enemies, exploration, jumping on chandeliers, safe-fall, double-jump, Trevor and Simon and who knows what else. It's proper stocked. Just praying now for a solid framerate and a good gameplay run.