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Offline Chernabogue

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Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
« Reply #3300 on: July 16, 2012, 03:13:39 AM »
+1
Well, it sounds interesting, but I can remember Pan stepping from inside a mirror in the early stages, at the woods, not in Carmila's castle.

Is my memory failing me, or is it theirs?
After Gabriel kills Carmilla and gets the second piece of the God Mask, Pan steps from a brown/blood-color mirror that looks kinda "liquid". Then Gabriel goes through the mirror and arrives near Baba Yaga's house IIRC.

Offline LoneChild

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Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
« Reply #3301 on: July 16, 2012, 03:23:19 AM »
+1
So it was my memory, then. Thanks for the reminder.

Offline e105beta

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Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
« Reply #3302 on: July 16, 2012, 08:44:42 AM »
+1
I wonder if Simon is going to repeatedly glance into his mirror shard and see an eye. He'll think it's his father's, but no, his father is dead. It'll be Alucard's, and Alucard will smuggle him into Dracula's castle through a painting.

That's all I can think of every time this mirror comes up.

Offline Flame

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Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
« Reply #3303 on: July 16, 2012, 10:13:31 AM »
+1
I recall Pan saying something about facing his destiny and motioning towards the mirror, to which Gabe bluntly asks "what sorcery is this..." it always DID feel somewhat double sided when it came to that miror, like there was something else to that scene, a hidden meaning in pans words or something.

Well then. Guess now we know. (sort of)
Laura and Gabriel arrive in the deepest cave of the castle and... they find IGA.

Offline Nagumo

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Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
« Reply #3304 on: July 17, 2012, 06:10:57 AM »
+1
I'm glad Richter is not the fourth character. They're still being mysterious about who the fourth character is. I wonder why? There really is no reason to keep it a secret if it's Dracula...

Offline Inccubus

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Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
« Reply #3305 on: July 17, 2012, 08:50:48 AM »
0
I acknowledge that, but up and down directions don't do anything. My point is that there's nothing to cause you to accidentally duck or attack with a subweapon because the only directions that matter are left and right. A game like the DS castlevania games is a little more frustrating on the 3DS than the DS because you will accidentally use magic or hearts without meaning to. That isn't the case here.

We know this for sure? No ducking? My desire to even try this game will take a huge hit if the game has no ducking. That would make the combat more boring without that simple ability. Ducking shouldn't be taken for granted as an effective 2D mechanic.
"Stuff and things."

Offline DragonSlayr81

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Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
« Reply #3306 on: July 17, 2012, 10:55:37 AM »
+1
We know this for sure? No ducking? My desire to even try this game will take a huge hit if the game has no ducking. That would make the combat more boring without that simple ability. Ducking shouldn't be taken for granted as an effective 2D mechanic.
In 3D games, ducking isn't needed, but in 2D games, MOST I've played, all the way back since Super Mario, ducking was an important established ability. In a 2D plain, the directional command of up and down SHOULD be worked into the gameplay. If it's in this case, they could've expanded the combo system by adding crouching movies like sweeps and such. It would've only added to the experience.

Offline Ahasverus

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Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
« Reply #3307 on: July 17, 2012, 11:13:35 AM »
0
It's always good time for new screens!





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Offline derision

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Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
« Reply #3308 on: July 17, 2012, 12:48:24 PM »
0
New? Those were posted 4 days ago.

Offline DarkPrinceAlucard

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Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
« Reply #3309 on: July 17, 2012, 12:49:26 PM »
0
From what I gather, MOF has the look, but as of right now, the controls is causing a lot of worry.

First with the D pad being used for something else rather than moving and now you can't duck?

Sorry but I am really not liking these controls so far.

The look and mood of it is great, but we all know that looks aren't the only thing that matters here.


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Offline derision

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Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
« Reply #3310 on: July 17, 2012, 12:52:06 PM »
0
From what I gather, MOF has the look, but as of right now, the controls is causing a lot of worry.

First with the D pad being used for something else rather than moving and now you can't duck?

Sorry but I am really not liking these controls so far.

The look and mood of it is great, but we all know that looks aren't the only thing that matters here.

It's LoS in a 2D plane. These offbase expectations are funny, really.

Offline e105beta

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Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
« Reply #3311 on: July 17, 2012, 01:47:19 PM »
0
Knowing the gameplay, I can't really imagine why a duck would even be needed.

Offline DarkPrinceAlucard

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Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
« Reply #3312 on: July 17, 2012, 01:55:45 PM »
+2
Knowing the gameplay, I can't really imagine why a duck would even be needed.

For most 2.D games, its kinda a given.

People should remember that this game is going to be played in a 2.D format and that having it play similar to a 3.D game (such as only using a analog to move or not being able to duck) is just weird and foreign to a lot of people.

It would be like taking ducking out of 2.D Sonic,Mario,or Metroid games.

Ducking has been pretty much a given for pretty much every 2.D Castlevania title.

if MS really is trying to win some of the "classic" fans over, why take out such a simple ability?


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Offline uzo

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Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
« Reply #3313 on: July 17, 2012, 02:41:47 PM »
+1
Given the combat intensity that Lords of Shadow had, and that Mirror of Fate seems to continue with, ducking wouldn't really server much purpose.

Offline thernz

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Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
« Reply #3314 on: July 17, 2012, 02:59:59 PM »
0
Yeah, they'd probably have to redo the entire combat if they wanted the duck to not seem like fluff. I would much prefer focused design over something that just has features to appease people.

Besides, it probably has a suitable dynamic to replace it with dodging and etc. NOT THAT I LIKE LORDS COMBAT.
I'm kinda curious if they're going to keep the whole balance light and dark magic, and refill magic thing here. So far it wasn't showcased but you didn't really use it early on in Lords either.
« Last Edit: July 17, 2012, 03:01:53 PM by thernz »

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