Hi!
I'm sorry for the late answers. It's because i'm very involved in the game's creation.
Thanks for the proposals about the key mapping.
Hi Uzo i have checked your method of mapping and it's exactly the same i use. I did experiment it by myself.
So ours minds work the same way

I have not yet used the directkeyboard object. But i think i will. Unfortunatly "direct controller" does not exist
for CF2.5.
The truth is that i use the JOYPAD OBJECT 1 wich is a relic of ancient times. I dont know if he can support
ps3 controllers set with Xinput. I have a ps3 but it's a real mess to connect a ps3 controller on a PC. A mere generic USB joypad with 6 action buttons is enough for this game. ( 1 or 2$ in the yard sales

).
The "joystick 2 object" mid-game's pad connection is not a real trouble because a player does not really need to do that.
The true problem of the joystick 2 object is that it adds a delay ABOUT 2 SECONDS to launch a frame. In addition of the normal loading time!!!!!
if there is a way to change that issue it would be great

As it's said by Projectdread i put a lot of stuff in the same frame, for exemple i can put 4 or 5 full dungeons/areas in the same frame. Even like that the loading during frame change is very short ( about 1 second ).
Piscesdreams, you maybe have long loading times because you use stuff as many pictures with hundred thousands of colors in the frame etc..Even in HD with large maps i have a very short loading time because i use very simple stuff ( 12 colors sprites or backgrounds etc..).
I will soon release a Control system of the game in order to get feedbacks about issues.