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Offline KaZudra

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Boundary break: a game maker's study on mapping.
« on: December 07, 2016, 02:24:42 AM »
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(video contains the playlist, if you don't dig SA2, just skip to the end)

I came across this series, and it offers more than a great deal on 3D mapping of our favorite games; anyone aspiring to make a video game, not quite fan stuff... but obviously if you wanna make a 3d or 2.5D Castlevania game, this is a great place to start studying.

Funny enough, I was in a trade-in store talking about 3D games, and he said "in 3D games, the Camera is the most important aspect" After watching, he couldn't have been more true.

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Offline X

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Re: Boundary break: a game maker's study on mapping.
« Reply #1 on: December 07, 2016, 09:51:02 AM »
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I've always considered the camera to be the most important aspect of a 3D game. It should be a no-brainer to the gaming companies as well.
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Offline Shiroi Koumori

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Re: Boundary break: a game maker's study on mapping.
« Reply #2 on: December 07, 2016, 07:44:08 PM »
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I've always considered the camera to be the most important aspect of a 3D game. It should be a no-brainer to the gaming companies as well.

Tell it to the major game companies! If only they'd listen....

Offline KaZudra

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Re: Boundary break: a game maker's study on mapping.
« Reply #3 on: December 09, 2016, 06:00:13 AM »
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Tell it to the major game companies! If only they'd listen....

to get 60fps on any game of high detail, Fair amount of culling, and a distance based low-poly-swap, hell, if it's far enough, depending on what it is, a flat animated texture for something like grass is uncanny at a far distance.

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