This. I definitely have a soft spot for LoS. LoS 2 was absolute garbage in comparison IMO. But i think Zangetsu nailed that comment. What made Castlevania so much fun growing up was that each game was a new adventure. Sure, the core elements remained the same, but there was always something that made each game unique. Until SOTN. We all now it is a masterpiece, but i for one thought the style was getting pretty worn out. I mean, look at the classics. You have the first 4 and chronicles, along with the Gameboy titles and then we have 7 metroidvanias, nearly back to back after SOTN. For me, the LoS series had the potential to be the game changer with the first game, and to me that was a MUCH needed breath of fresh air. But.......then LoS2 took a dump on us lol.
That's not exactly what I was saying.
Each adventure, be it classicvania, igavania or The 3d titles had their own persona, they had character.
I would classify CV LOD as probably one of the top if not, THE most immersive experience which a CV game has ever offered me. Not only does this game embody the spirit of CV, it had storytelling, action, platforming and paced these elements the way that a 2d Castlevania does, something which has never been replicated by another 3d Castlevania (let me say that a game doing all those things on the N64 is a bigger deal than people realise.) You just take one look at the game and it's CV by nature.
CVI is better than CVII imo, but CVII was so immersive it kept me playing again and again. When I got to play CV III on and off years later, I felt the same way I did about CVI. I felt the same way again about Vampire's Kiss, but I was loving the upbeat musical score and the highly colourful and improved visuals.
SOTN was something else, the amount of exploration, items and hidden areas was ridiculous for its time. AoS reminded me a bit of SOTN (being the first non Belmont/ Whip-based Metroidvania since SOTN) but it was superior in every way to me, mostly the overall atmosphere and immersion of the game as well as being the first CV with a suspense/thriller style plot, had me hooked all the way. When I found out Soma was Dracula, I liked the game even more and I felt that AoS set new standards for the series, specifically during the Igavania era.
I could go on and on but I will conclude simply by saying OOE is the Crown Jewel for me. See I get that even within hardcore Castlevania fans there will be the classicists/ purists who can't stand Igavania, there will be the strict Igavanians and those who embrace both (dare I say the slightly greater majority of CV fans). The thing about OOE is that it combined elements from Classicvania and Igavania, it reached a medium between the two which was not previously achieved (imo) in previous iterations of CV and it was a GOOD, well executed game in every respect.
No game is perfect, but in a time when handhelds were the only thing keeping 2d Castlevania alive, it did a lot of things right and its flaws were minimal.
Each of these games (and all those I didn't mention) have something that makes them unique, yet they all felt like they inherited Castlevania's DNA... LOS had its positives and flaws, what it lacked was character and uniqueness, that same uniqueness that made the previous Castlevanias what they were. Why? It was advertised as a re-imagining of the CV universe, but what it did was it recycled a lot of things and not just from CV but from other games:
- LOI and GOW's combat styles (GOW including button prompts)
- SOTC's titan battles
- AOS's plot twist re: Dracula
- OOE's plot and outcome regarding "The Order"
There's probably more but I've made my point. A lot of the best things about the game (the first 3 listed, in particular) were very blatantly taken from other games. The environements were not blatantly taken from any given piece of popular culture, and they were immersive but screamed "generic cliche-dark farytail" rather than gritty Transylvanian Dracula. It seemed like MS were pushing various ideas together rather than trying to form a new and cohesive identity to pay tribute to a franchise they were lucky to be involved with. Although Gabriel's design was the one thing about the game I really liked and had the game itself been better and more Castlevania-like, I think he could have worked as the protagonist. People keep going on about Patrick Stewart, yes he's a good actor, a decent narrator, but does nothing for the series. (Since when did CV need a fucking narrator?)