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Offline crisis

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Re: New Akumajo Dracula Game: Grimoire of Souls (iOS Beta Test)
« Reply #90 on: April 21, 2018, 03:46:37 PM »
0
Yeah pretty sure this is a “stand-alone” game, or else they woulda stated otherwise. “In the year of our Lord 2026” or something like that

Offline AlexCalvo

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Re: New Akumajo Dracula Game: Grimoire of Souls (iOS Beta Test)
« Reply #91 on: April 21, 2018, 07:59:29 PM »
0
If only this series had precedence for time foolery and characters being collected together from different eras.
https://www.fanfiction.net/s/13104670/1/Castlevania-Birth-of-the-Dragon

Dracula was not always a monster. He was once a man named Mathias Cronqvist. A flawed, conflicted, genius of a man. How did the educated, aristocratic, crusader who piously served the church become a vampire, and eventually the Dark Lord himself, the opposing force to God? From a very young age terrors and tragedy shaped the man into the king of all evil. This is his story.

Offline zangetsu468

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Re: New Akumajo Dracula Game: Grimoire of Souls (iOS Beta Test)
« Reply #92 on: April 22, 2018, 04:28:21 AM »
0
I don't think is is stand alone. Order of Ecclesia's prologue tells us that organisations rose to stand against Dracula, AOS tells us there was at some point a prophecy of the eclipse in 2035 and Arikado is a very specific iteration of Alucard. It means they've actually put some kind of thought into the overall plot.

If anyone can be bothered finishing the game when it comes out I guess CVD will eventually know.
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LOI>CVIII>COD>AR>BR>CVC>CVII>HOD>ROB>SOTN>OOE>BL>POR>AOS>DOS>>>KD
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BE=Bad Ending
RE=Richter Ending

Offline Shiroi Koumori

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Re: New Akumajo Dracula Game: Grimoire of Souls (iOS Beta Test)
« Reply #93 on: April 23, 2018, 01:07:24 AM »
+2
Someone do a youtube play through.

Offline affinity

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Re: New Akumajo Dracula Game: Grimoire of Souls (iOS Beta Test)
« Reply #94 on: April 30, 2018, 01:30:20 PM »
0
If only this series had precedence for time foolery and characters being collected together from different eras.

the more story focused a Castlevania game is, the less replay value and play incentives it has and the more restricted it is, which isn't cool.
it doesnt even need story reasons to have characters from different eras playable and present.

Castlevania HD is still played these days online, and much of its values and flexible nature is thanks to not being story focused.

heck, Richter and Maria were only playable in SOTN, because they made it possible to include a version of the game that removes the story elements so
that the extra characters can be adaptable to it.  though on the flipside, BECAUSE OF STORY, the extra playable characters can't fight story triggered bosses
like Werewolf and Minotaur, Death, Dracula nor Succubus.

so the overall series and genre should not invest its design and focus on storytelling.   its better having things open and up to interpretation, so players can shape their own stories and meaning out of it through their own choices, preferences and playstyle and decide their own character(s) they want to play as, without the game forcing a character on them, that turns off a lot of people and they go play battle royale games instead, games that respect freedom of identity, and dont need storytelling to hold interest.



Offline theplottwist

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Re: New Akumajo Dracula Game: Grimoire of Souls (iOS Beta Test)
« Reply #95 on: April 30, 2018, 02:12:20 PM »
0
it doesnt even need story reasons to have characters from different eras playable and present.

so the overall series and genre should not invest its design and focus on storytelling.

I think it does, and I think it should. Having a good story always offers more depth to the game you're playing and understanding why the characters do what they do. And video games allow for one interesting thing you can't find on other media: Even if the story is crap, if the gameplay is good, players will forgive. It's one aspect of them that can only enhance and never worsen the game (on the vast majority of cases at least).

So, there is no need to discard story on Castlevania. It's already a marginalized facet of the franchise, let those who enjoy the story have a story. More = better, specially when the extra things are welcome when well made and do no harm if they're badly made.
« Last Edit: April 30, 2018, 02:15:30 PM by theplottwist »
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Offline EstebanT

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Re: New Akumajo Dracula Game: Grimoire of Souls (iOS Beta Test)
« Reply #96 on: April 30, 2018, 04:05:55 PM »
0
I personally don't care about story that much either. But I can't imagine how you would even introduce new characters without it.

Offline zangetsu468

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Re: New Akumajo Dracula Game: Grimoire of Souls (iOS Beta Test)
« Reply #97 on: May 01, 2018, 12:14:17 AM »
+2
the more story focused a Castlevania game is, the less replay value and play incentives it has and the more restricted it is, which isn't cool.
it doesnt even need story reasons to have characters from different eras playable and present.

Castlevania HD is still played these days online, and much of its values and flexible nature is thanks to not being story focused.

heck, Richter and Maria were only playable in SOTN, because they made it possible to include a version of the game that removes the story elements so
that the extra characters can be adaptable to it.  though on the flipside, BECAUSE OF STORY, the extra playable characters can't fight story triggered bosses
like Werewolf and Minotaur, Death, Dracula nor Succubus.

Bullshit. You say boss specific fights in SOTN occur as if it affects most games. POR as one example has one of the most specific stories and the extra characters fight all of the bosses. Only sisters mode is the additional "canon" mode where your progression stops at Brauner. In OOE, Albus fights Dracula, in DOS, there's a whole mode dedicated to an alternate canon ending.

Without story your characters become "functions", look at how well that turned out... #ripcombofiendsreputation

One last thing, without these "characters" who have taken years to be established in canon CV lore, your precious HD would be a miserable little pile of dogshit. It wouldn't exist.
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LOI>CVIII>COD>AR>BR>CVC>CVII>HOD>ROB>SOTN>OOE>BL>POR>AOS>DOS>>>KD
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BE=Bad Ending
RE=Richter Ending

Offline Aceearly1993

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Re: New Akumajo Dracula Game: Grimoire of Souls (iOS Beta Test)
« Reply #98 on: May 09, 2018, 12:50:38 AM »
0
Hi! Wanna share you some leaked screenshots by my friends.

1. It's almost certain this game needs a hell lot of grinding and pay-to-unlock boulshit as men's daily smart phone games

2. No evidence is shown that player can use other heroes at the beginning; The plot seems to focus mainly at between Arikado/Alucard, Lucy and the Grimoire berserk event as other heroes need to be unlocked manually
Dracula makes short appearance at the end of training level

The Grimoire actually "solidified" the soul of heroes if they are in the book's record.

3. The classic style Simon is hella cool and ready to kick some butt; He's just like his classic counterpart with a bit of Lords of Shadow trait in attack style. Can't wait for a character design release

4. Alucard's attack motion is kinda like Mega Man Zero lol

Seems like Konami finally doing something right this time; Lots of remixes and original tunes along with pre-existence OSTs from various resources, lots of creatively crafting of character models... its good thing always shine regardless of if it's a grinding-based smart phone social game or not
« Last Edit: May 09, 2018, 02:55:53 AM by Aceearly1993 »
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Offline VladCT

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Re: New Akumajo Dracula Game: Grimoire of Souls (iOS Beta Test)
« Reply #99 on: May 09, 2018, 01:13:49 AM »
0
1. It's almost certain this game needs a hell lot of grinding and pay-to-unlock boulshit as men's daily smart phone games
If it's any worse than Granblue Fantasy, then we definitely have something to worry about. That game defines grinding hell, even for casual players.
It is precisely because it never cared, that people do care.  It's something which it's lacking, because that which it has, it has lackluster of.
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Offline Aceearly1993

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Re: New Akumajo Dracula Game: Grimoire of Souls (iOS Beta Test)
« Reply #100 on: May 09, 2018, 01:40:47 AM »
0


So glad to hear Alucard's Japanese battle cries once again
« Last Edit: May 09, 2018, 03:07:44 AM by Aceearly1993 »
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Offline theplottwist

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Re: New Akumajo Dracula Game: Grimoire of Souls (iOS Beta Test)
« Reply #101 on: May 09, 2018, 05:19:01 AM »
0
This video is currently on a live, so I don't know if it'll be here when you see it.

https://www.youtube.com/watch?v=RVIDPqCCG5M

Features different character gameplay and some different bosses too.

My predictions of the system being similar to Contra: Return were pretty much confirmed saving for some differences (one of which being the fact that there is an infinite timer in some places weeeeee! and of course the theming of enemies and gameplay as Castlevania). It looks very grindy.
« Last Edit: May 09, 2018, 05:33:30 AM by theplottwist »
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Offline Nagumo

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Re: New Akumajo Dracula Game: Grimoire of Souls (iOS Beta Test)
« Reply #102 on: May 09, 2018, 05:49:17 AM »
0
Glad to see Albus made it in. I saw that Richter is also available. Seems like they wasted no time with adding DLC characters. 

Offline aensland

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Re: New Akumajo Dracula Game: Grimoire of Souls (iOS Beta Test)
« Reply #103 on: May 09, 2018, 08:06:32 AM »
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Gacha trash, this is worse than pachislot.
Shame that such an amazing main theme is wasted here, it's actually better than the bloodstained one lol

Offline EstebanT

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Re: New Akumajo Dracula Game: Grimoire of Souls (iOS Beta Test)
« Reply #104 on: May 09, 2018, 10:30:28 AM »
0
I've personally been asking for a 2D castlevania with classic characters for a decade now. As long as I can use a controller I'm in!

You can be both classic and chronicles simon. Both classic and DXC maria! This is awesome!
« Last Edit: May 09, 2018, 10:50:08 AM by EstebanT »

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