Mm....more goodies?? i presume....
SCV3 Encountering Grant dialogue cutscene WIP:
https://www.youtube.com/watch?v=LLQm1_VVYL0SCV3 Encountering Sypha dialogue cutscene WIP:
https://www.youtube.com/watch?v=oh4GCP6OhO4SCV3 Encountering Alucard dialogue cutscene WIP:
https://www.youtube.com/watch?v=5dx3IMeyf5oThese cutscenes are a just the tip of the iceberg. More will be added to it of course..to look and feel very similar to the original. We also do have the handshakes(exepct cv3 al) done aswell..i posted it in an older youtube vid some time back. More dialgoue throughout the game will be added as well as potential voice acting. We have several dialogues/cutscene intros for some bosses/players...difernt things will happen in the game you'll see..
Water reflection test 1:
https://www.youtube.com/watch?v=V1v0oxBuKkgWater reflection test 2:
https://www.youtube.com/watch?v=VQ_GkLER0CYHere are a couple of gm water refletion effects i've been toying with in game. Mostly because this game doesnt involve underwater levels like sotn or ds games i will probalby add in reflective water pretty much through out and dithc the old water. Anything that can enhance the realistic feel of the game. Water refelction 2 has some slow down issues..but is nice overall and also has been added to the rising water effect you see. I have splash effect too. Water reflection 1 overall is more realistic and was done by the snidr...though i still am not sure how to make backgrounds show up in the reflections otherwise..it'd be perfect. I'd like to morph that to the rising water somehow. Still both very nice effects.
Currently Retro is working on falling trees struck by lighting...lol..i'm sure it will look dandy..as we agreed to re-add the rain/storm effects back in level 1. We may add some hints of rubble,smoke..a little flames..but nothing to drastic..possibly some skeletons chared remains..and i'd like to add in that ashes effect from rondo. T'would be nice!! I'm pretty excited too cause i just found out how to add ambient sounds to the levels such as the clocktower gears sound to clocktwoer, waterfall for rooms with waterfalls..which i've now added to the source. We have some really nice effects we'll add in other levels..but for now my lips are sealed...i've said enough..or have i said enough...