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The Castlevania Dungeon Forums => General Castlevania Discussion => Topic started by: Belmont Stakes on October 11, 2015, 12:04:55 AM

Title: If the Castlevania IP was sold who would you want to see get it?
Post by: Belmont Stakes on October 11, 2015, 12:04:55 AM
I am not an IGA fan as I am more partial to non Metroid style plat-fomers per say. However, I would prefer he had control over the property if a suitable owner was not found. Who else would you want to see do Castlevania if it were done as a SOTN reduh, as a Platfovania, a Judgement reworking or something we haven't even thought of yet?
Title: Re: If the Castlevania IP was sold who would you want to see get it?
Post by: theplottwist on October 11, 2015, 12:34:38 AM
I am not an IGA fan as I am more partial to non Metroid style plat-fomers per say. However, I would prefer he had control over the property if a suitable owner was not found. Who else would you want to see do Castlevania if it were done as a SOTN reduh, as a Platfovania, a Judgement reworking or something we haven't even thought of yet?

Me.

But seriously now: WayFoward. They know how to do 2D shit right.
Title: Re: If the Castlevania IP was sold who would you want to see get it?
Post by: X on October 11, 2015, 02:02:56 AM
Several indie companies have been mentioned before in other threads with regards to future Castlevania titles. But personally I feel WayForward would be the best candidate for ownership.
Title: Re: If the Castlevania IP was sold who would you want to see get it?
Post by: Shiroi Koumori on October 11, 2015, 02:09:11 AM
Sell the IP to Jorge and we'd all contribute in the development. hahaha.
And yeah, this question has been raised time and again in this forum.
Title: Re: If the Castlevania IP was sold who would you want to see get it?
Post by: Gunlord on October 11, 2015, 02:11:30 AM
Either Wayforward or...the Darkest Dungeon guys. I'm playing that right now and they got the gothic atmosphere down pat.
Title: Re: If the Castlevania IP was sold who would you want to see get it?
Post by: Nagumo on October 11, 2015, 06:48:25 AM
Honestly, what I would be more interested in is a situation similar to Shenmue III where Konami and IGA could make a deal where they license the IP to him and he will do another kickstarter. You could always say: "Bah, I'm tired of that IGA", and as interesting it is to fantasize about who could do Castlevania justice, I honestly wonder how much game developers would be willing and actually competent enough to make a Castlevania game that people actually like. Just imagine Castlevania falling in the hands of the likes of MercurySteam forever.   
Title: Re: If the Castlevania IP was sold who would you want to see get it?
Post by: zangetsu468 on October 11, 2015, 07:00:04 AM
LJN....

No seriously though, what Nagumo said, or say Vanillaware. Their platformers aren't exactly the same but handled by them I think a new life could be breathed into the series.
Title: Re: If the Castlevania IP was sold who would you want to see get it?
Post by: crisis on October 11, 2015, 07:32:15 AM
Nintendo would be the best option, both gameplay & financially-wise
Title: Re: If the Castlevania IP was sold who would you want to see get it?
Post by: Aceearly1993 on October 11, 2015, 07:40:19 AM
The guy ("s" probably, but I don't want to see stuff from WOMI) behind Rosenkreuzstilette, but I want to see if there's sequel of Rosenkreuzstilette Freudenstachel first
The quest starring Karl "Belmont" Palesch, as he deals with some CV-inspired stuff, breaks through castle's defence lines, and the one-on-one gauntlet battle with Count Michael Sepperin would be "blazing" and "epic". Not working. NOT WORKING. DAMN WOMI.
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fkurotama.sakura.ne.jp%2Fimage%2Fkahl_02.jpg&hash=1762f13d4e047e0e3b88c23f8e529248)
And if the RKS graphic style used by a Castlevania game the result would be AWESOME. But that thing is only in my day dream...
Title: Re: If the Castlevania IP was sold who would you want to see get it?
Post by: Chernabogue on October 11, 2015, 08:28:10 AM
Rockstar Games. Make a Red Dead Redemption style Castlevania set in Middle Ages Transylvania and full of evil creatures.
Title: Re: If the Castlevania IP was sold who would you want to see get it?
Post by: eryson on October 11, 2015, 09:13:02 AM
The guy ("s" probably, but I don't want to see stuff from WOMI) behind Rosenkreuzstilette, but I want to see if there's sequel of Rosenkreuzstilette Freudenstachel first
The quest starring Karl "Belmont" Palesch, as he deals with some CV-inspired stuff, breaks through castle's defence lines, and the one-on-one gauntlet battle with Count Michael Sepperin would be "blazing" and "epic". Not working. NOT WORKING. DAMN WOMI.
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fkurotama.sakura.ne.jp%2Fimage%2Fkahl_02.jpg&hash=1762f13d4e047e0e3b88c23f8e529248)
And if the RKS graphic style used by a Castlevania game the result would be AWESOME. But that thing is only in my day dream...

Sadly that was a april's fool joke :-\
But Hey, Freudenstachel was initially intended to be a April's fool Joke, and finished being a Full game  :P
Who knows in the future the company can make this game be real??  ;)
Title: Re: If the Castlevania IP was sold who would you want to see get it?
Post by: Kingshango on October 11, 2015, 09:33:15 AM
Anyone but Konami. Hell even Capcom is a better option than Konami at this point.
Title: Re: If the Castlevania IP was sold who would you want to see get it?
Post by: Belmontoya on October 11, 2015, 10:26:17 AM
Migami!

Seriously. I think Mig does the best job of bridging the gap between classicvania and metriodvania fans. He also has a clean pretty clean slate story wise with Lecarde chronicles.

Iga's attempt at classicvania fell short in my opinion, and his metriodvania games got redundant.

Plotwist would be my vote for completing and fixing the timeline Iga attempted. You seem to have his style down perfectly. You also seem to have a better grasp on fleshing out  a storyline without leaving plot holes.

So if it's separate storyline I vote Mig. If it's picking up where Iga left off I vote plot twist.

My faith is in the fan projects.

I'm excited for bloodstained, but I expect it to appeal more to the metriodvania cv fans than it will nessacrily to the fans who prefer the classic style. It's darker days for those fans with no prospect of a new classicvania game.

If I could pick an established dev it would be vanillaware for a 2d CV and Tecmo for a 3d CV.


Title: Re: If the Castlevania IP was sold who would you want to see get it?
Post by: Dracula9 on October 11, 2015, 10:40:33 AM
Company-wise, probably Bethesda.

Fan-wise, Plot. No contest.
Title: Re: If the Castlevania IP was sold who would you want to see get it?
Post by: crisis on October 11, 2015, 11:45:47 AM
you guys are all wrong (yes i am stirring the pot). Castlevania will be best under Nintendo's care for various reasons, more so than any other company. despite recent questionable business decisions their resume speaks for them-self:

- near flawless track record when it comes 2 challenging platformers
- originators uv the "metroidvania" style
- still release 2d sidescrollers till this day
- only company capable of successfuly uniting the "classicvania" y "metroidvania" style


tell me im wrong
Title: Re: If the Castlevania IP was sold who would you want to see get it?
Post by: Belmontoya on October 11, 2015, 12:33:07 PM
I would rather see Castlevania in the hands of Sony and Santa Monica studios than Nintendo.

But I would still be cool with Nintendo. It would help if they could make a desirable console first though.

I don't think you're wrong Crisis, but I don't think that would be the absolute best case scenario. Though it would be a nice home for CV as far stability goes. For now anyways. Nintendo's next console has to be a hit or they could be headed down the same road as Sega.
Title: Re: If the Castlevania IP was sold who would you want to see get it?
Post by: Belmontoya on October 11, 2015, 12:56:18 PM
I take that back.

But only because I think we have a better chance at getting a classicvania with Nintnedo.
Title: Re: If the Castlevania IP was sold who would you want to see get it?
Post by: BLOOD MONKEY on October 11, 2015, 01:06:29 PM
Either Nintendo or Bethesda. Hell, I'd go as far to say Capcom if they don't want it.
Title: Re: If the Castlevania IP was sold who would you want to see get it?
Post by: Jeepy on October 11, 2015, 03:56:06 PM
IGA
VanillaWare
Nintendo
Title: Re: If the Castlevania IP was sold who would you want to see get it?
Post by: piscesdreams on October 11, 2015, 04:18:49 PM
WayForward, Nintendo, Yacht Club. Any of those would do just fine for me, so long as Nintendo didn't add any unnecessary gimmicks to the gameplay formula.
Title: Re: If the Castlevania IP was sold who would you want to see get it?
Post by: zangetsu468 on October 11, 2015, 04:57:51 PM
Either Nintendo or Bethesda. Hell, I'd go as far to say Capcom if they don't want it.

Maybe they can give Megaman to Konami, not like anything is happening with it anyway :P
Title: Re: If the Castlevania IP was sold who would you want to see get it?
Post by: AlexCalvo on October 11, 2015, 06:33:35 PM
As someone previously stated a Castlevania done with an open world in the mold of Red Dead Redemption would be incredible.  But I wouldn't trust rock star with the combat.  I would actually go with Ninja Theory based on gameplay, or Bioware, based on world building/storytelling.
Title: Re: If the Castlevania IP was sold who would you want to see get it?
Post by: The Puritan on October 12, 2015, 03:05:30 AM
you guys are all wrong (yes i am stirring the pot). Castlevania will be best under Nintendo's care for various reasons, more so than any other company. despite recent questionable business decisions their resume speaks for them-self:

- near flawless track record when it comes 2 challenging platformers
- originators uv the "metroidvania" style
- still release 2d sidescrollers till this day
- only company capable of successfuly uniting the "classicvania" y "metroidvania" style


tell me im wrong

And we'd finally get Simon Belmont in Smash Bros too.
Title: Re: If the Castlevania IP was sold who would you want to see get it?
Post by: Belmontoya on October 12, 2015, 07:44:11 AM
And we'd finally get Simon Belmont in Smash Bros too.

I'd like to see Nintendo bring this Simon back for smash bros. hahaha

Image from http://vignette2.wikia.nocookie.net/castlevania/images/d/dd/Simon-belmont-captain-n.jpg/revision/latest?cb=20121226200328. (http://vignette2.wikia.nocookie.net/castlevania/images/d/dd/Simon-belmont-captain-n.jpg/revision/latest?cb=20121226200328.)
Title: Re: If the Castlevania IP was sold who would you want to see get it?
Post by: zangetsu468 on October 12, 2015, 07:50:42 AM
And we'd finally get Simon Belmont in Smash Bros too.

He should be an 8 bit sprite, charge attack being the flame whip, up attack being the axe, forward attack being holy water. His final smash should be a triple cross that takes up most of the screen, or hydrostorm (but that's rightfully Richter's move).
Title: Re: If the Castlevania IP was sold who would you want to see get it?
Post by: TatteredSeraph on October 12, 2015, 12:12:17 PM
As someone previously stated a Castlevania done with an open world in the mold of Red Dead Redemption would be incredible.  But I wouldn't trust rock star with the combat.  I would actually go with Ninja Theory based on gameplay, or Bioware, based on world building/storytelling.

Even after how Ninja Theory ruined Dante in DMC?
Title: Re: If the Castlevania IP was sold who would you want to see get it?
Post by: Super Waffle on October 12, 2015, 01:53:13 PM
Sell it to Toei and have them make a sentai show out of it.
Title: Re: If the Castlevania IP was sold who would you want to see get it?
Post by: Belmont Stakes on October 12, 2015, 06:35:07 PM
I have yet to play anything from Way Forward and if it weren't for Gaijin Goomba I would not even know about Shantae let alone the redone Ducktales HD. Sadly I am an older gamer with more than my share of responsibilities. Also I am not a very efficient person aside from picky so playing games that I may feel apathetic to makes me less inclined to try new or unfamiliar titles. I would just like to see someone do it 3D but give the player more freedom to attack in all directions while in the air but keep double jumping to a minimum. Sony sounds ok to me if FromSoftware does it Bloodborne style and Nintendo works too. If I were to give it to a fan, Yum Yumz, Optomon or Thaddeus if he's around. It's a shame that Konami is the disfunctional parent that it is. Now we see why Simon's Quest is the neglected child.

How about a reduh of Judgement? Who would be right for that? Also is there any other way to do CV that hasn't been done and still be noteworthy?
Title: Re: If the Castlevania IP was sold who would you want to see get it?
Post by: TheTextGuy on October 12, 2015, 07:44:08 PM
For some reason, I always wondered what a Castlevania fighting game developed by Arc System Works would be like.  It probably would be pretty awesome.

Sell it to Toei and have them make a sentai show out of it.

I would like to see that too lol
Title: Re: If the Castlevania IP was sold who would you want to see get it?
Post by: shelverton. on October 12, 2015, 11:22:50 PM
From Software.
It would be interesting to see what they'd do with a 3D Castlevania. They know 3D level design, at least. IGA surely did not. And they know challenge. And atmosphere.

For 2D I'd say Yacht Club, for sure. Shovel Knight was brilliant in all its 8-bit glory, and I'd love to see them do a 16-bit (or even 32-bit) style Castlevania.

WayForward is too hit or miss for me, but when they get it right, it's soooo right. When it's wrong though, it's really mediocre.
Title: Re: If the Castlevania IP was sold who would you want to see get it?
Post by: JR on October 13, 2015, 01:16:59 AM
For some reason, I always wondered what a Castlevania fighting game developed by Arc System Works would be like.  It probably would be pretty awesome.


I can't wait to see what they do with the Double Dragon franchise.

From Software.
It would be interesting to see what they'd do with a 3D Castlevania. They know 3D level design, at least. IGA surely did not. And they know challenge. And atmosphere.


I agree, so long as it isn't just another Souls game with a different name.

...hell, who am I kidding? I still would love to see a Castlevania-themed Souls game.

I also agree that Nintendo has the potential to be a good fit for the series. Handheld entries, for sure. And especially if they went back to the old, campy "haunted house" feel the series used to have.
Title: Re: If the Castlevania IP was sold who would you want to see get it?
Post by: beingthehero on October 13, 2015, 06:59:16 AM
I guess From Software or Nintendo. For any 2D games, however, I'd like to see them developed by someone like Yacht Club Games or Joymasher.
Title: Re: If the Castlevania IP was sold who would you want to see get it?
Post by: AlexCalvo on October 13, 2015, 12:01:42 PM
Even after how Ninja Theory ruined Dante in DMC?
DMC was an incredibly fun game.  Even if emo Dante didn't look great he played phenomenally.  It was a perfect evolution of the devil may cry gameplay.
Title: Re: If the Castlevania IP was sold who would you want to see get it?
Post by: Belmont Stakes on October 13, 2015, 07:18:53 PM
Long ago I pondered the idea of Castlevania in the Mortal Kombat Universe. There seem to be many parallels between the two serieszzz. They both have their sorcerers, dragons, demons, hell spawns, vampires, ill fated heroes, The forgotten one and the one being etc. I think or rather thought it would be a good fit. There were some areas where the idea fell apart. All and all I think there is or was or could be something to work with. The thing is I am not sure how people would react to seeing Alucard decapitated or one of the Belmonts skinned or even say Shanoa rended limb from limb. I suppose we would never see it.
Title: Re: If the Castlevania IP was sold who would you want to see get it?
Post by: X on October 13, 2015, 09:04:14 PM
Quote
I agree, so long as it isn't just another Souls game with a different name.

...hell, who am I kidding? I still would love to see a Castlevania-themed Souls game.

It would be interesting to see it done as the souls series definitely has the type of atmosphere to give CV a boost or two. BUT only so long as the souls excruciating difficulty isn't there with it. That would just be stupid.
Title: Re: If the Castlevania IP was sold who would you want to see get it?
Post by: shelverton. on October 14, 2015, 11:50:52 AM
From Soft would definitely need to only pick certain elements from Souls/Bloodborne, and then add a lot of stuff that feels more Castlevania. I think the combat in Bloodborne isn't half bad for a CV, but I'd prefer a slightly different feel to it.

But I would 100% trust them with the visuals, the atmosphere and the level design/level progression. Maybe narrow the gameworld down a bit and make sliiiightly more linear, with less backtracking, but still way more room for exploration than in something like LoS.

I just wanna see From Softs take on classic CV bosses like Medusa, Death, Legion and Dracula.

As for the difficulty I'd say it would have to be changed, or at least different. Castlevania can be hard but I think it should be hard in a different way than Souls.
Title: Re: If the Castlevania IP was sold who would you want to see get it?
Post by: JR on October 15, 2015, 02:08:56 AM
It would be interesting to see it done as the souls series definitely has the type of atmosphere to give CV a boost or two. BUT only so long as the souls excruciating difficulty isn't there with it. That would just be stupid.

I actually think the Souls difficulty would match well with old-school CV difficulty.

Besides, the Souls series isn't really as crazy hard as it's been made out to be. It has a hell of a learning curve, definitely, but once you get used to it, it's not so bad.
Title: Re: If the Castlevania IP was sold who would you want to see get it?
Post by: X on October 15, 2015, 10:43:54 AM
Quote
I actually think the Souls difficulty would match well with old-school CV difficulty.

Cv doesn't need a simple zombie or skeleton completely sucking away my life in less the two or three hits. That's just silly and is not right for CV. It works four souls but it would not be good for CV. There must be a balance of some sort and the souls difficulty is simply the wrong choice for such a beloved franchise.
Title: Re: If the Castlevania IP was sold who would you want to see get it?
Post by: zangetsu468 on October 15, 2015, 03:47:03 PM
Cv doesn't need a simple zombie or skeleton completely sucking away my life in less the two or three hits. That's just silly and is not right for CV. It works four souls but it would not be good for CV. There must be a balance of some sort and the souls difficulty is simply the wrong choice for such a beloved franchise.

Just give us the Hard Max L01 option after the game is beaten, some of us want a challenge.
This isn't about a code of morals and ethics for CV, hard difficulties should be available for those of us who appreciate them, the rest can play on normal mode and that doesn't compromise a game's integrity or design. Additionally remember N64 days where on hardmode it wasn't just enemy AI but platforming also was harder and faster. I know I personally miss those times and CV needs this imo.
Title: Re: If the Castlevania IP was sold who would you want to see get it?
Post by: X on October 15, 2015, 06:32:51 PM
Quote
Just give us the Hard Max L01 option after the game is beaten, some of us want a challenge.

Sure, why not. For those of us that wish a challenge simply select hard mode. No problems with that option. The only thing I would have an issue with is that only those who master the hardest mode in the game get to see the true ending. That would be stupid. I did not like it when bloodlines pulled that stunt and the endings weren't really satisfying either. They definitely could have put more effort into the ending segments.
Title: Re: If the Castlevania IP was sold who would you want to see get it?
Post by: zangetsu468 on October 15, 2015, 09:08:45 PM
Sure, why not. For those of us that wish a challenge simply select hard mode. No problems with that option. The only thing I would have an issue with is that only those who master the hardest mode in the game get to see the true ending. That would be stupid. I did not like it when bloodlines pulled that stunt and the endings weren't really satisfying either. They definitely could have put more effort into the ending segments.

You know what's even more irritating, the Metroid Prime 1 stunt where you need 100% completion for the true ending. I got 98/100 secrets and for the life of me couldn't locate the final 2, pretty irritating. Agreed endings should not be affected.
Title: Re: If the Castlevania IP was sold who would you want to see get it?
Post by: Belmontoya on October 15, 2015, 10:04:08 PM
I think one mode of difficulty is all you need. Find that sweet spot and set it in stone.

If certain players can't manage to beat it, that's fine. I don't think games should be obligated to hand out pity victories for players with no patience who think they should just be able to win right away.

I like the fact that I still have games that are so hard for me that I've never been able to beat them. I like to set them aside and think to myself, ok... One day I'm gonna come back to this and beat it! Sometimes it actually happens.

My first experience beating Castlevania 1 on NES was glorious because and I had spent some years as a young boy failing at it until one day I sat down and just said the hell with this. I'm not walking away from this tv until I've killed this Dracula son of a bitch. I meant it, and I finally beat it! It was the best feeling ever. I doubt I would have that epic and awesome memory to look back on if there would have been an easy way out.

I think in a small way the difficult NES and SNES games taught me to except failure, and savor a hard earned victory. And it was because we had no other choice but to fight through them as they were.





Title: Re: If the Castlevania IP was sold who would you want to see get it?
Post by: zangetsu468 on October 15, 2015, 10:38:35 PM
I think one mode of difficulty is all you need. Find that sweet spot and set it in stone.

If certain players can't manage to beat it, that's fine. I don't think games should be obligated to hand out pity victories for players with no patience who think they should just be able to win right away.

I like the fact that I still have games that are so hard for me that I've never been able to beat them. I like to set them aside and think to myself, ok... One day I'm gonna come back to this and beat it! Sometimes it actually happens.

My first experience beating Castlevania 1 on NES was glorious because and I had spent some years as a young boy failing at it until one day I sat down and just said the hell with this. I'm not walking away from this tv until I've killed this Dracula son of a bitch. I meant it, and I finally beat it! It was the best feeling ever. I doubt I would have that epic and awesome memory to look back on if there would have been an easy way out.

I think in a small way the difficult NES and SNES games taught me to except failure, and savor a hard earned victory. And it was because we had no other choice but to fight through them as they were.

The problem is that everything is about money these days. If people can't beat a game it won't sell, reviews will condemn it unless that's what the franchise is famous for. It doesn't have to be a traditional difficulty setting, Zelda had Quest B where everything had shifted for example. However, for seasoned vets who want to beat the impossible game there should be additional modes. To not put them in in this day and would be silly. If nothing else it adds replay value should someone ever wish to replay them game again. Take Dark souls 2, you didn't have to level up and I like that aspect of the game.
Title: Re: If the Castlevania IP was sold who would you want to see get it?
Post by: TheTextGuy on October 15, 2015, 10:45:48 PM
Sure, why not. For those of us that wish a challenge simply select hard mode. No problems with that option. The only thing I would have an issue with is that only those who master the hardest mode in the game get to see the true ending. That would be stupid. I did not like it when bloodlines pulled that stunt and the endings weren't really satisfying either. They definitely could have put more effort into the ending segments.

I guess a nice compromise would be what Contra Rebirth did, where only the easiest difficulty locked you out of the true final boss and ending.  Beating in on normal nets you the same ending and boss as beating it on hard.  Then again, Contra never really was about the plot, huh?
Title: Re: If the Castlevania IP was sold who would you want to see get it?
Post by: Shiroi Koumori on October 15, 2015, 10:49:18 PM
The problem is that everything is about money these days. If people can't beat a game it won't sell, reviews will condemn it unless that's what the franchise is famous for. It doesn't have to be a traditional difficulty setting, Zelda had Quest B where everything had shifted for example. However, for seasoned vets who want to beat the impossible game there should be additional modes. To not put them in in this day and would be silly. If nothing else it adds replay value should someone ever wish to replay them game again. Take Dark souls 2, you didn't have to level up and I like that aspect of the game.

True. The problem nowadays is that a lot of people believe what the reviewers say. I still prefer giving the option of having to choose difficulty modes at the start of the game and have the capacity to change the difficulty level in the middle of the game. And option to choose whether to level up or not is also great.
Or have the difficulty setting of like the "World Ends with You" (NDS) game where you choose to alter the difficulty level of the enemies and the health bar of the main character as you please with having the rare items drop with the greatest probability when the difficulty is highest and the health bar is super low.
Title: Re: If the Castlevania IP was sold who would you want to see get it?
Post by: X on October 15, 2015, 10:52:44 PM
Quote
Then again, Contra never really was about the plot, huh?

It is in the Japanese games which I recognize as canon, more-so then the American versions which have almost no story to them.
Title: Re: If the Castlevania IP was sold who would you want to see get it?
Post by: theplottwist on October 16, 2015, 12:37:16 AM
I guess a nice compromise would be what Contra Rebirth did, where only the easiest difficulty locked you out of the true final boss and ending.  Beating in on normal nets you the same ending and boss as beating it on hard.  Then again, Contra never really was about the plot, huh?

Well... You'd be surprised that there is quite a convoluted plot to Contra, too.

It is in the Japanese games which I recognize as canon, more-so then the American versions which have almost no story to them.

If I'm not mistaken, Contra 4 is canon and also rectified some issues with the timeline, and it was developed by an american developer. But don't quote me on that.
Title: Re: If the Castlevania IP was sold who would you want to see get it?
Post by: JR on October 16, 2015, 03:42:26 AM

My first experience beating Castlevania 1 on NES was glorious because and I had spent some years as a young boy failing at it until one day I sat down and just said the hell with this. I'm not walking away from this tv until I've killed this Dracula son of a bitch. I meant it, and I finally beat it! It was the best feeling ever. I doubt I would have that epic and awesome memory to look back on if there would have been an easy way out.


Heh, same here. My sticking point was always The Creature and Igor. As a kid, I always drooled over screenshots to the last two levels (especially Dracula's chamber, with the lattice windows and all that shizz), imagining how cool it would be to finally experience firsthand.

Didn't beat the damn thing until I was, like 24 and got into the series (and gaming) again.

Cv doesn't need a simple zombie or skeleton completely sucking away my life in less the two or three hits. That's just silly and is not right for CV. It works four souls but it would not be good for CV. There must be a balance of some sort and the souls difficulty is simply the wrong choice for such a beloved franchise.

Eh, I don't really think that's an accurate depiction of Souls difficulty, though (unless you're just starting with a Deprived build, maybe? But probably not). A more likely scenario is a player running in blindly and getting killed by a group ambush. It's this methodical approach that the Souls series demands that reminds me a lot of CV. Both series made you slow down and really think about what your next move would be, so I can see why they're often compared.
Title: Re: If the Castlevania IP was sold who would you want to see get it?
Post by: zangetsu468 on October 16, 2015, 04:09:32 AM
True. The problem nowadays is that a lot of people believe what the reviewers say. I still prefer giving the option of having to choose difficulty modes at the start of the game and have the capacity to change the difficulty level in the middle of the game. And option to choose whether to level up or not is also great.
Or have the difficulty setting of like the "World Ends with You" (NDS) game where you choose to alter the difficulty level of the enemies and the health bar of the main character as you please with having the rare items drop with the greatest probability when the difficulty is highest and the health bar is super low.

All good points but I love me some Hard Max L01 and I like the fact that you can't go back on choosing it XD
Title: Re: If the Castlevania IP was sold who would you want to see get it?
Post by: Belmontoya on October 16, 2015, 04:22:08 AM
I don't know. I still don't like it.

I like to think of a game as an event. It's always seemed weird to me to let the player decide how something that should be uncontrollable is going to go down.

Switching difficulty modes mid game is even worse in my opinion. It just seems so cheesy to me and like such a cop out.

I think it's good for people to learn to be ok with losing sometimes.

I think replay value can be added in more interesting ways like how contra 4 had the challenge modes. Also online leader boards to get the best scores, map editors. There are so many better ways to give players replay value in my opinion.

I see where the other side is coming from on this. I know my opinion here is minority for sure. But easy and hard modes have bothered me since I was a kid. Even confused me a little. I usually only play through games once. I like to know I'm experiencing the game the best and most intended way. I knew that was never easy mode but I would be confused on whether to choose between normal or hard for the best experience.

Anyways... It's always bothered me.
Title: Re: If the Castlevania IP was sold who would you want to see get it?
Post by: zangetsu468 on October 16, 2015, 05:01:16 AM
I'll give you a tip Belmontoya. In my experience I've found the first playthrough of games which had harder difficulties available too easy, or non engaging, sometimes I'd feign interest and not really concentrate, etc. but when I've played a game on its absolute hardest level I've understood why certain devices - whether they be combat, environmental, platforming, etc - were implemented into the game in the first place.

Prime example Castlevania OOE, Shanoa can stand on the scales in the monastery, this is irrelevant to most of us. Why is this important? When you go into certain rooms to get items or power ups, you know exactly why the developers put those scales there, given how hard normal enemies are at the start of a HMCL1 playthrough. (I've beaten that playthrough and started from scratch with no weapons or anything. I'm currently on Dracula and have done the same in Albus mode.) there are other areas in the game where the platforming is different and you need to be careful with how you move the character through the stage. Hell, even damage boosting becomes a no-no so you have to be vigilant.

Another example Skyward Sword. Yes I realise the Zelda cycle is in full effect but I don't care if some people give me hate. The benches in SS serve what purpose exactly? So useless right, wrong.. They serve a purpose in hero mode where damage is doubled and Link can't collect hearts in game. Benches (the few that there are) are the one place where you can restore hearts.

But then maybe it's just me, I played Sonic Generations through without buying any skills, I beat Bleach Soul Resurrecion as well as most (if not all) of the missions without having ever levelled up a character. I also did the ALBW Hero mode run, 3 hearts, no weapon upgrades, no tunics, no power ups, not even the shield. Sorry to seem cocky I will just take up the challenge whatever it may be.

I'm with you on altering the difficulty during play and I dislike that. 
Title: Re: If the Castlevania IP was sold who would you want to see get it?
Post by: X on October 16, 2015, 09:51:18 AM
Quote
If I'm not mistaken, Contra 4 is canon and also rectified some issues with the timeline, and it was developed by an american developer. But don't quote me on that.

It was developed in america first which is why we got the game first. But the alien called Black Viper wasn't in the original japanese canon story of Operation C. That was purely the american localization. Contra Shattered Soldier tells you the canon story of Operation C in it's background story;

"An undisclosed country experiments with, and adapts aliens and their technology to be used as weapons of war. The federation government sends in Bill Rizer to shut it down."

Black Viper did not exist in the Japanese story so I am curious as to how Contra 4's japanese story arc handles this.
Title: Re: If the Castlevania IP was sold who would you want to see get it?
Post by: Belmontoya on October 16, 2015, 02:44:35 PM
Contra 4 was perfection.

That team could have made the perfect Super Castlevania 5.

Title: Re: If the Castlevania IP was sold who would you want to see get it?
Post by: theplottwist on October 16, 2015, 03:18:04 PM
Black Viper did not exist in the Japanese story so I am curious as to how Contra 4's japanese story arc handles this.

Yeah you're correct. Operation C's revision doesn'1t exist in the japanese version of Contra 4.

From the Wikipedia page:
"This is justified by portraying "Mad Dog" and "Scorpion" (the new characters) as having fought against Black Viper in the past (particularly during the events of Operation C), although this revision is not taken into account in the Japanese localization of the game."

Also, it appears that the Black Viper here is not the same as the old Black Viper. It's a "new" Black Viper introduced officially in Contra 4.
Title: Re: If the Castlevania IP was sold who would you want to see get it?
Post by: X on October 16, 2015, 05:33:03 PM
Quote
That team could have made the perfect Super Castlevania 5.

I'm still waiting on this  :)
Title: Re: If the Castlevania IP was sold who would you want to see get it?
Post by: Shiroi Koumori on October 17, 2015, 12:22:30 AM
I'm with you on altering the difficulty during play and I dislike that.

Cuz you all are great players... and my learning curve is slowwwww. Well, I tend to play games twice or more times so I have no problems with the difficulty modes/altering difficulty.
Title: Re: If the Castlevania IP was sold who would you want to see get it?
Post by: zangetsu468 on October 17, 2015, 04:35:22 AM
Cuz you all are great players... and my learning curve is slowwwww. Well, I tend to play games twice or more times so I have no problems with the difficulty modes/altering difficulty.

I noticed on CV Chronicles you can do that, and I was a bit bummed I should've turned it up from the start. The AI is significantly more aggressive on hard.
Title: Re: If the Castlevania IP was sold who would you want to see get it?
Post by: shelverton. on October 17, 2015, 07:52:33 AM
Contra 4 not being released in Europe is one of the biggest jokes in modern times. Thank God for the DS being region free. I immediately imported the crap out of it and never looked back. It's one of my favorite DS games ever. WayForward did some questionable things after that, but thinking about Contra 4 makes me think that YES - Castlevania 5 by these guys would've probably been pretty wonderful.
Title: Re: If the Castlevania IP was sold who would you want to see get it?
Post by: TheTextGuy on October 18, 2015, 03:14:44 PM
Contra 4 not being released in Europe is one of the biggest jokes in modern times. Thank God for the DS being region free. I immediately imported the crap out of it and never looked back. It's one of my favorite DS games ever. WayForward did some questionable things after that, but thinking about Contra 4 makes me think that YES - Castlevania 5 by these guys would've probably been pretty wonderful.
I do think that's kind of strange, especially since by then they could use the Contra name in Europe and if they wanted to market it as "Probotector DS", the sprites are already there.