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The Castlevania Dungeon Forums => Hardcore Gaming 101 => Topic started by: Amaweks on April 16, 2017, 07:20:42 PM

Title: Devwill
Post by: Amaweks on April 16, 2017, 07:20:42 PM
(https://img.itch.zone/aW1hZ2UvMTMzMDg1LzYxMDgwNC5wbmc=/original/HKe4ua.png)

Devwill is a platform arcade game, with simple graphics and gameplay. All visuals are almost in black and white, with some details with some color saturation. The important aesthetic detail comes from the "old B&W movie" effect, screen scratches, old projector sounds, Intertitles texts, typical artifices of black and white films, especially Nosferatu (1922) and Metropolis (1927), two landmarks of German Expressionism in cinema.



I'm very aware that such references are not new in the world of games: a game like Castlevania, for example, was inspired by movies like Nosferatu's and Bela Lugosi's films. Thinking about it, I also make reference to the movie "Creature from the Black Lagoon", horror film "B" of the 50's, an obvious inspiration for the Castlevania series. So I try to take up this practice of seeking inspiration in the cultural assets of the past, and I make this experience with the Aesthetics and narratives elements of Silent B&W movies.

If you liked what you see and read about Devwill consider vote on steam greenlight:
https://steamcommunity.com/sharedfiles/filedetails/?id=900234026 (https://steamcommunity.com/sharedfiles/filedetails/?id=900234026)

(https://2.bp.blogspot.com/-Fq9ZL0obSa4/WO16RA_2InI/AAAAAAAACLI/F3Uiem3EvsUo7e0VKN8heiOJn_vPMSi0gCLcB/s1600/Arte%2BScan%2BSmall.png)
Title: Re: Devwill
Post by: Bloo on April 17, 2017, 02:24:28 PM
I like the way it looks, except the CRT-Filter. It's too sharp for the eyes, and if you're going for realisim, I'd suggest some curvature as well. Or maybe add it in as an option?
Title: Re: Devwill
Post by: X on April 17, 2017, 11:40:09 PM
CRT definitely brings back golden gaming memories  :)