You make it sound like you're negotiating with North Korea.
It's really interesting to watch the beginnings of a restraining order.
I see you're still not handling this with much civility.
This childish pouting, unwarranted self importance, misguided sense of entitlement, and continually treating Konami like the enemy, is why you guys are struggling to get off the ground. It certainly is keeping myself, and others, from showing hands of support.
I don't want to be associated with a group like this. It's honestly embarrassing to the whole community.
^ What those two said.
you should take notes from 100,000 strong. They dont treat Capcom like the enemy. Thay conduct themselves civilly, and professionally. You guys however, sound extremely self important. You simply demand things with no good reason, just because you dont like LoS. that is the only underlying concept behind O.A. "We don't like LoS." the problem with that though, is that you dont actually act on that. you act on OTHER demands, with that "We dont like LOS" mentality behind them. You demand big budget releases instead of games likeRebirth, without even looking at facts behind them, (Castlevania rebirth only being part of a series of "rebirth" remake games, not some halfassed attempt at a classic game)
100,000 strong is simply about reviving a cancelled game that had massive fan support and which CAPCOm cancelled without fulfilling their promise of an interest gauging prototype.
You guys should humble yourselves and just concentrate on a single goal. And that goal should be a Castlevania 25'th anniversary game.
Since when is it childish, unprofessional or uncivilized to criticize a company's products or policies? Can anyone cite any examples of wontonly arrogant, rude, or abusive behavior toward Konami or its employees? Can anyone cite a position taken by Operation: Akumajo, that couldn't be supported by a well-reasoned, rational argument --if not the facts? I understand our objectives don't appeal to everyone --but can anyone cite any demands in our mission statement that the fanbase DOESN'T actually want?
I understand the comparisons to the tone of other fan-based operations, but there are plenty of apples and oranges to go around. Operation Rainfall lobbies for the localization of 3 existing games. 100,000 Strong lobbies for the remake of a cancelled Megaman game. And Operation Moonfall came together *after* the Zelda series producer, Eiji Aonuma, challenged the fanbase to show their support for Majora’s Mask (he’s actually interested in remaking the game). All 3 of these operations came together in different ways for different reasons, but they had one very important thing in common *publicity for their causes* courtesy of mainstream media outlets like IGN.
Operation: Akumajo was founded right here on the CVD Forums after numerous polls revealed outrage within the fanbase over Konami’s treatment of Castlevania. Yes the LoS reboot was an issue, but there were also many quality related grievances as well --and it was Konami’s failure to celebrate the Anniversary that really set all of this off. Unlike Zelda's 25th, Megaman Legends 3, or the Operation Rainfall games --Castlevania’s 25th Anniversary never got any serious coverage from the mainstream gaming press, and neither did we. Therefore, we built our community by ourselves, from the ground up, with buzz, outreach, and viral campaigning.
While both Nintendo and Capcom have engaged these other operations --they have done so under the glare of a media spotlight. Konami was never under that kind of pressure. Until Castlevania is back in the news, the only tool we have in our belt is our activism. Telling the truth about Konami and the state of Castlevania is the difference between survival and total irrelevance.
And one last thing about our numbers... Let's face it --Castlevania has a very, very small fanbase compared to something like Zelda or Megaman. Even if we enjoyed all of the advantages of mainstream publicity, we would still be a smaller operation for that very reason. The fact is that only the hardest, hardcore Castlevania fans even know about us. Mainstream fans are playing other games right now --they won't be reachable until Castlevania is actually back in the news.
If you want to criticize our growth, methods, or mission statement --and compare what we're doing to all of these other fan operations, that's just fine. But please have the courtesy to look at ALL of the facts and cite specific concerns that we can actually discuss.
I sent you a PM, Cecil. It basically can be summed up like this "tldr: Let's get our shit together."
Cuz seriously? I think OA's doing it wrong.
You are being far too demanding. I'm not even online half the time, but my brother is checking the page quite often.
I can't believe you actually attacked DXC for being on the PSP. That was one of the selling points about it. I mean, come on. It had SotN on the go. It brought us Rondo. To be honest, I would not have enjoyed it as much if it were on console. Plus, the game itself feels to short to be a full console title.
Ah. I know what you're talking about. Konami recently censored part of a comment that was posted on the Castlevania Page, so I reposted just that particular snippet on our Facebook Page. Unfortunately, the quote is a bit misleading out of context and it's confusing people. For the benefit of general discussion I'll repost the entire comment in full right here.
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Operation: Akumajo to Castlevania
Please don’t confuse honest criticism for disrespect. WiiWare is a venue for modest low-budget releases. It’s a cost-effective gateway for smaller independent developers to deliver their content to market. Larger companies also use WiiWare to dip their creative toes in the water without committing massive sums of money to a risky idea. Capcom’s Megaman 9 was such an experiment, and ultimately demonstrated that there was a market for low-cost products that tickle the nostalgia of mature gamers. The Rebirth games were clearly an attempt to capitalize on that market.
Accepting Castlevania Rebirth in that context...
The game was very short and took very few creative risks. The one caveat would be some very clever stage designs which are amongst the best of the classic-vania style. Although the aesthetics are somewhat fresh, most of the game has a very generic Castlevania feeling to it --and the remix heavy soundtrack doesn’t help Rebirth find a distinct identity from the rest of the series. Comparing it to peer games like SCV IV or Bloodlines, Rebirth feels somewhat half-hearted --much like Castlevania: Dracula X for the SNES.
In terms of serious investment...
Konami was one the right track with the Dracula X Chronicles. Not only does it appeal to the same crowd as Rebirth, but that game also demonstrates what can be achieved when Castlevania is taken seriously. The 2.5-D graphic presentation was gorgeous and refreshing --exactly the sort of treatment needed for Castlevania to compete in the modern market. Although there are a couple nitpicky details (like Rondo’s outdated play-control) the only real problem was that someone at Konami decided DXC wasn’t worthy of the full HD home console treatment. Putting DXC on the PSP was easily one of the worst Castlevania decisions that Konami has ever made. Did they really expect the fanbase to drop their DSs and shell a couple hundred more dollars for Sony’s competing system? Oh well --that’s another discussion altogether...
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Also Claimh, a response to your personal message is forthcoming --I appreciate your patience.
PSP is the reason we dont have other games like DXC.
The PSP never caught on as well as in the US in Japan, at least not as fast. DXC came out 2007. Maverick Hunter X Came out in 06. The PSP was not as widespread in japan as in the US back then. They both suffered a lack of Japanese sales, and thus had no "sequels". If they had been PS2, they might have sold better.
YES! YES! EXACTLY!
Cox pretty much confirmed LoS is Castlevania but in name only lmao
Amusing, isn't it?