As for Castlevania, the mythos is actually pretty retarded when you think about it enough. Dracula rises every time he's got a chance just to be struck down by the belmont clan and thier mystic weapon that's origin is just as ridiculous as Bionic Commando's Wife Arm.
Why do we enjoy them? Simple. The Gameplay, the setting, the lone warrior who kills horror movie icons and mythological and Middle Earth creatures, sometimes we enjoy the cheesy story, but how many times can they repeat themselves?
Did you know they did the Cv2 scenario 3 times already?
As enjoyable the games are and the characters are too, even I admit the story is incredibly redundant.
This has much to to with over-milking the cow, like I mentioned earlier. The premise of the mythos was always the Belmont vs Dracula rivalry, but each game built on that premise in their own unique ways --and not always too constructively I might add... Instead of the instant gratification of fighting Dracula in almost every single game, it might have been a good idea to see a Castlevania explore more "cat and mouse" styles of storytelling. Imagine for example, if Dracula's Curse were expanded to cover to 2 or 3 games --where Dracula's character is present in the story menacing and taunting the player, but sending his undead lieutenants to destroy you... A cliffhanger ending or 2 --then you get treated to a satisfying epic battle in a later game. Oh well, just a thought...
As for Reboot, a Reboot is a Re imagining of a story as a whole, taking the parts seen as good and discarding the rest. In castlevania terms, The setting, the gameplay, and characters were kept.
These points are highly debatable --most notably due to the many obvious non-Castlevania influences. God of War, Shadow of the Colossus, Dante's Inferno (to name a few) had just as much influence (if not more) than Akumajo Dracula on Lords of Shadow's development. The fundamental question that needs to be answered is "just how much liberty can be taken reimagining a mythology before it becomes something else entirely?" Reimagining without any limits can be used as excuse to sell anything --and we believe it has.
As much as I love the classic games, I really want LoS to be as Distant to the original in terms of story, I love castlevania, but I really want to see something new.
It's a big world out there with plenty of other fantastic games to chose from. Lords of Shadow is the only one that's deliberately trying to bury Akumajo Dracula. Hopefully that changes...
The Story and Mythos were discarded for reasons I understand.
As individual games, Castlevania is great. but as a whole, the story and mythos gets broken and much more confusing, especially as of late with IGA's team. Some games actually amount to nothing, while others are shitty direct sequels.
Some where great, some were not so great. but the broken, confusing mythos can be appreciated as is...
I think we can agree that Castlevania needed a reboot. There's generation gap that never grew up with Simon Belmont and Konami needs to tap that market. In fact reboots were first conceived by the comic book industry to sell classic characters and stories to new generations --not to entirely reimagine and reinvent everything (at the risk of alienating older fans). After almost 75 years, Superman is still Superman. If Lords of Shadow can throw the Belmont/Dracula rivalry under the bus, what do you think Castlevania might look like 50 years from now --after a couple more of these "reimaginings"? Twilight, anyone?
but the real point is this:
Most fan will not accept LoS simply because they cannot let go of thier classic Characters, I say this; Let the classic games be, If you wanna see them again... GO play that game!
I love the old timeline with its nonsensical values and events, but Que Sera Sera.
I'm moving on, but I'm not gonna forget the old Games, and no-one is telling anyone to forget them either.
Perhaps not, but we *are* being told to forget about the 1999 Demon Castle War.
1. What exactly proves this? Most of the criticism towards LoS hardly ever mentions characters as its weak point (mostly, it's about the name-dropping).
2. Even if that were true, so what? What's the point of getting rid of those characters? A random guy doesn't know a thing about "Gabriel Belmont", but "Simon Belmont" might ring a bell.
If "most fans" want to have the characters be reborn in a reboot, trying to make them feel silly for it is trolly logic. If you're fine with not recreating the characters to prove yourself that you're not fixated on the past, good for you. Some people don't see it the same way, but it doesn't mean they're not ready to get something fresh. That's lazy generalizing, IMO.
And yeah, a reboot is about keeping the important things. Which is why I hope LoS is just an alternate universe instead of a reboot.
Well said.
However there is one aspect that I think didn't entirely depend on money - it was storytelling. I mean was it that hard for IGA to write something more competent about Belmont's struggle with Dracula? He could consult with some other people or at least make his storylines simplier, instead trying to apply "twist-after-twist" approach. In many ways his attempt at making "rich" storyline for the games ruined some of them. Some of them failed because he didn't have resources to pull quality execution of his ideas, others because the plot was bad by default. In the worst case scenario those two problems overlapped with each other.
Igarashi clearly had some story-telling ideas that didn't fit very well, but there were some problems before he took over the series... First off Castlevania had written itself into a corner with Dracula rising once every 100 years, so Igarashi was out to create some fluff to explain what was happening between resurrections. And there was one other pre-IGA problem I've mentioned a couple time before --the story of Castlevania Bloodlines. Without Bloodlines desperately trying to make its connection to Bram Stoker's novel, we wouldn't have had PoR or OoE giving us all this nonsense about Belmonts disappearing, not being able to touch the whip and so on... Then you have other fluff stories CoD and DoS --both of which were disappointing sequels to 2 of the best games in the series... Still I'm not sure how anyone else could have done much better with the limitations he was working under. These problems highlight the need for a real reboot --after Demon Castle War, of course.
I once again agree, but still in some cases there are reasonable expectations and unreasonable ones.
Nothing unreasonable about a Belmont vs Dracula story, is there?
After LOS was given to the completely different developer it was only natural to wait some (radically) different approach to the series. After first materials about the game were shown I don't think that there were any reasons to wait for this Castlevania to be in vain of the previous games. And even if someone still had any illusions about this - they should've been canceled when it was said that this game will be a reboot.
I undersatnd that some people didn't want to believe that they favorite series will be (could be) changed in this insatllment so much, but waiting for the game to be "like the previous ones", when everything points to the contrary is even less reasonable.
I think most of the fans may have played LoS regardless --most of us do enjoy playing other games besides Castlevania. LoS was actually strong enough to stand on its own as a separate IP, without capitalizing on the Castlevania brand. Still I'm sure there were some mainstream players that bought LoS, expecting a legitimate Akumajo Dracula experience, and got hit with some massive buyers remorse when they found out what it really was.
I have another example of this - recently MK9 was released - this game was a reboot of the series / remake of MK1-MK3 and continuation of the series at the same time. Some people firmly believed that the story of the MK1, MK2 and MK3 will be completely recreated in MK9 to a "T". However all recent examples, when developers revisited that era (in MK Shaolin Monks and MK vs DC Universe) told about contrary - that they will not hesitate to change things even if some of them didn't need any changing in mind of the many fans.
In this case it was tottally reasonable to wait that some elements of the old storyline will be changed, simply because developers did it in the past with even less reasons to do so and because this game was a "reboot" (hence bound to have some changes by default).
Seems some people didn't take all this information to a heart and, when story was unveiled and the fact that there were some major changes was discovered those people were SHOCKED that it happened (commencing unholy amount of shitstorm in the process), when everything pointed that it WILL happen.
Fans want to believe in something, but sometimes they need to be reasonable with their expectations.
Ironically, Mortal Kombat did almost exactly the same thing Star Trek did for its big reboot. The characters and relationships were remarkably faithful to their origins --but still the story is completely fresh... Worlds different from what we see happening in LoS.
It's practically as vague (if not even more so) as "Lonely warrior fights monsters with the whip". With such description you can make practically everything - from absurd comedy to the grim dark action, gothic fairy tale or even high school comedy-action.
And I believe opinion of how much new work respects source material would differ from fan to fan (basically open-minded vs close-minded). Especially in extreme cases.
This gets back to the question I posed earlier "just how much liberty can be taken reimagining a mythology before it becomes something else entirely?" I've also been thinking about how Cox said ”For me, Castlevania was always about a lone warrior battling supernatural creatures with a whip.” and I realized something rather shocking. I already mentioned how that comment has nothing to do with the storytelling or mythology, but there's something else... I realized that's exactly how my wife would describe Castlevania. Either Cox has a very narrow view --defining the entire Akumajo Dracula series by just one of its many, many gameplay elements --or he's actually played it about as much as my wife. Go figure.