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Offline Dark Nemesis

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Re: The first sign rises with the full moon.
« Reply #3390 on: June 08, 2018, 01:10:53 PM »
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I'm not making a secondary account. My friend's PS4 got damaged because of that and I'm not risking it.

First time i heard this one....i have two accounts since my ps3 from 2008 until now on my ps4 and never had any problems. I have one pal account for downloading the extras from the store and one us account as my main, even though i'm from Greece :P
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Offline affinity

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Re: The first sign rises with the full moon.
« Reply #3391 on: June 09, 2018, 05:13:07 PM »
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LOL gotta say, after watching Code Vein release date trailer today (its been out weeks ago),
 Bloodstained ROTN sure better not release trailers like that, it felt like they spoiled like 70% of the story, lololol.

well Im sure they wont spoil too much in their marketing push towards release date.

Offline Dremn

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Re: The first sign rises with the full moon.
« Reply #3392 on: June 14, 2018, 12:44:47 PM »
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Brand new gameplay.

(click to show/hide)


Offline piscesdreams

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Re: The first sign rises with the full moon.
« Reply #3393 on: June 14, 2018, 03:06:14 PM »
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I realize it's still a work in progress, but the mouth animations during cutscenes are hilariously bad.   Facial expressions would go a long way to tie everything together.  The text also needs to be refined to not jump from the right to the next line on the bottom left.  Otherwise, looks great!

Offline Dark Nemesis

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Re: The first sign rises with the full moon.
« Reply #3394 on: June 14, 2018, 03:20:30 PM »
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I agree that the mouth animations are not looking good, i have no problem with the voices or the screams Miriam does, also i see that the difficulty has been increased, both on enemies and the boss, something that is very good. The purpose of the demo is for us to point the flaws the game it has, so that they can polish them. I can't wait for the demo!!
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Offline DragonSlayr81

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Re: The first sign rises with the full moon.
« Reply #3395 on: June 14, 2018, 04:46:01 PM »
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Only problem I'm having with that footage is major screen tearing. Hope they fix that by release.

Offline Gunlord

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Re: The first sign rises with the full moon.
« Reply #3396 on: June 14, 2018, 05:07:21 PM »
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The screen tearing is caused by the recording software, the actual demo doesn't have those problems. The voices can be changed to Japanese if you prefer in the actual demo :)

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Offline DragonSlayr81

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Re: The first sign rises with the full moon.
« Reply #3397 on: June 14, 2018, 05:37:02 PM »
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The screen tearing is caused by the recording software, the actual demo doesn't have those problems. The voices can be changed to Japanese if you prefer in the actual demo :)
Phew... that's good to know.

I'm loving the footage. Especially the end where we zoom from the sea (I reckon where the boat was) through a village and then to the castle on the lake. I was wondering if we were going to get a village area to explore.

Offline The Puritan

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Re: The first sign rises with the full moon.
« Reply #3398 on: June 14, 2018, 08:05:10 PM »
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Mixed feelings on the voice acting but Gebel is perfect. I really can't see David Hayter doing him now, as was originally planned.

Offline Castle34hk

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Re: The first sign rises with the full moon.
« Reply #3399 on: June 14, 2018, 11:12:22 PM »
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E3 2018 - Bloodstained - Mini Interview   ;D ;D

https://www.youtube.com/watch?v=N0enLjqhvWw

Offline zangetsu468

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Re: The first sign rises with the full moon.
« Reply #3400 on: June 15, 2018, 04:38:05 AM »
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Right lets get the bad out of the way:
- Wooden mouth movement
- Overly "briticised" voices.. *Sigh*
- The voice acting in English is fucking dog shit, it sounds like "The Bloodening" (Simpsons fans will understand)

I would've rathered nice crisply, drawn portraits and elegant text.

Good:
Mostly everything else.

I'm thinking CuoTM looks better at this stage though.

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Offline affinity

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Re: The first sign rises with the full moon.
« Reply #3401 on: June 15, 2018, 11:55:49 AM »
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drawn portraits can also be seen as a leap backwards since lots of people are used to animated portraits these days, especially on console.

Neptunia V II had animated portraits with moving mouths, then Cyberdimension's are static and people were like wtf.

the english VAs are fine, not ideal for each taste, but I didnt have a issue with their performance and their tone seemed to fit the characters.
anyways I warned people about storytelling really adds unnecessary cheese to this kind of genre, its better without those things
, but some want some cheesy campy drama to see and listen through. 

besides I think Japanese VA option might be included, so its a nonissue.

COTM still looks like outdated trash compared to ROTN.   

 even ROTN's mouth movement is ok, it could get some polish, but most certainly not terrible like some obscure games out there.   it sure beats soulsborne games that dont have animated mouths at all.

Offline zangetsu468

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Re: The first sign rises with the full moon.
« Reply #3402 on: June 15, 2018, 07:18:08 PM »
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@affinity You previously argued with people that "story" was detrimental, not story-telling (delivery of narrative), there's a big difference.

Secondly, we're in 2018. A game can be compared to a piece of art, or a fine-dining dish. It's made from several elements which are cohesively arranged, they work in conjunction with one another to convey an idea. I'm not saying this to bash your opinion - VA's I do agree are down to personal preference. (Classic example is Arriety, the anime film where one cut is by voice actors from the UK, one is from the US - I personally think the US one sounds better)
There's absolutely nothing wrong, however, with leaving something "off the plate" that doesn't work. The mouth animations are terrible, the character portraits while well-drawn seem to have lost the simple elegance of their previous iterations (looking slightly more towards OOE colours) and have become overly saturated. That's simply my opinion.
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                                 ^      l   v  ^    v     BE>>> VK<**   
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            +<<<<<Legends>HC>OOS>LOD>64       ^
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LOI>CVIII>COD>AR>BR>CVC>CVII>HOD>ROB>SOTN>OOE>BL>POR>AOS>DOS>>>KD
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Offline FanOfDracula

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Re: The first sign rises with the full moon.
« Reply #3403 on: June 15, 2018, 07:31:07 PM »
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I also think that the mouths seem as if some ventriloquist moved them, and their emphasis on the voices, their tones and expressions seem to me somewhat weak and tasteless... sorry but I think that in this game you see a good example of what I mean, its a old game but have very good dialogues... i think  :P

https://www.youtube.com/watch?v=bMIHjCmFeNk

Offline Gunlord

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Re: The first sign rises with the full moon.
« Reply #3404 on: June 16, 2018, 01:50:36 AM »
+1
I think drawn portraits might give people good memories of Symphony of the Night, since the dialogue had Ayami's character art for the faces next to the text when they spoke.

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