Castlevania Dungeon Forums

The Castlevania Dungeon Forums => Fan Stuff => Topic started by: Jorge D. Fuentes on May 24, 2011, 09:48:17 AM

Title: Spritework Request & Showcase Thread
Post by: Jorge D. Fuentes on May 24, 2011, 09:48:17 AM
Hi Gang,

This thread is for anyone in need of sprites/tiles from games, whether custom or original.  
This is also a good thread to showcase any work you guys have been working on.  We have a lot of talent in this Forum, as well as people in need of resources for whatever projects they need.

So if you have a request, or you saw a cool spritesheet somewhere and want to show it, feel free to do so here.
Note:  Please do not hotlink to sprite sites (Spriters Resource, Pixelation.net, Shyguy Kingdom).  This is for something you either created, found (that cannot be credited anywhere), or ripped on your own.  If a sprite artist gives you permission, you may put up their works, as long as you host the image somewhere.

You can also showcase maps and palettes you may have worked on.
Title: Re: Spritework Request & Showcase Thread
Post by: Chernabogue on May 24, 2011, 10:05:30 AM
Great idea! :)
Title: Re: Spritework Request & Showcase Thread
Post by: uzo on May 24, 2011, 11:51:41 AM
Not particularly promoting Sprites Inc, or any other sprite website since I typically do all my own sprite rips. However, I think we should list, probably in the first post, known sites for sprites.

Sprites Inc is one;
http://www.sprites-inc.co.uk/vania/ (http://www.sprites-inc.co.uk/vania/)

Sprites Inc use to have some lax policy on quality, but they've seemed to have gotten somewhat better at least. They probably have the largest collection, and most complete per game. Though they haven't updated since 09', so it doesn't have OoE. I wouldn't take their sprites as gospel, since they do make mistakes, miss things, or improperly format things from time to time, but it may be a good start and or general idea of what is out there. I can't honestly think of any other sites at this time with remotely respectable quality, as like I say, I get nearly all my rips privately.
Title: Re: Spritework Request & Showcase Thread
Post by: Neflyte on May 24, 2011, 05:48:22 PM
I have an odd request, I'd like to have a CVC-styled Simon Belmont sprite that would fit in with the COTM style. I like the COTM style, it reminds me of the classic Castlevanias. Anyone think that would be possible?
Title: Re: Spritework Request & Showcase Thread
Post by: uzo on May 24, 2011, 06:01:31 PM
What exactly do you need it for?
Title: Re: Spritework Request & Showcase Thread
Post by: Jorge D. Fuentes on May 25, 2011, 02:30:50 PM
I have an odd request, I'd like to have a CVC-styled Simon Belmont sprite that would fit in with the COTM style. I like the COTM style, it reminds me of the classic Castlevanias. Anyone think that would be possible?
It's definitely possible, but you should probably provide a template.  So you mean a CVChronicles Simon Belmont with the dimensions of CotM's characters (small & slender) and the same types of animations?

////////////////////////////////

I'm showcasing Simon's Quest's Simon Belmont, by the way, based on the box art.
The hair and the armor can be palette-swapped to different colors (so you can have him blonde just like the boxart, or redhaired, like CVChronicles, or brown haired like how I have it, and how CV4 has him).
The box art seems to use cloth gloves and cloth boots.  I went with silver gauntlets and silver leggings instead.  Although those can be palette-swapped, you'd have to alter the gambeson color along with them because it shares a few of the indigo colors.

More to come later.  Here's an animation for now.
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.inverteddungeon.com%2Fjorgefuentes%2Fimages3%2Fcv2new-simonbelmont-1-1-townstance.png&hash=7c1ce51f9e831e236ee3556d02e43b8b)(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.inverteddungeon.com%2Fjorgefuentes%2Fimages3%2Fcv2new-simonbelmont-1-1-actionstance.png&hash=aa1b46382bee6c28ec41329df7fbd95c)(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.inverteddungeon.com%2Fjorgefuentes%2Fimages3%2Fcv2new-simonbelmont-1-1-doublesize.gif&hash=07a6ef9f10c8c97242d5202a14ea2c7a)(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.inverteddungeon.com%2Fjorgefuentes%2Fimages3%2Fcv2new-simonbelmont-1-1-crouch-doublesize.gif&hash=19f0c3df35663dad1773208088526ed7)(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.inverteddungeon.com%2Fjorgefuentes%2Fimages3%2Fcv2new-simonbelmont-1-3-jumpprototype-doublesize.gif&hash=083094b369baa19ed34b8e9859f87779)
Stance (in a safe place like a town)
Stance (action stance, classic, any dangerous area)
Walking animation 1-2 (can't go back to 1-1 now, I overwrote it)
**New** Crouching!  Crouches from the town stance and from the action stance.
**New** Jumping prototype.  Just the beginning jumping frame.  I don't know if I want him to just have a hop and a fall animation (above) like CVChronicles, or a full jump/approach/apex/drop/fall like Richter.  VERSION1-3- Now shows a forward jump and a straight-up jump (in a more classic sense, the straight-up jump has him 'crouching' at the apex of the jump).
Title: Re: Spritework Request & Showcase Thread
Post by: Pemburu Vampir on May 25, 2011, 02:49:15 PM
I'm showcasing Simon's Quest's Simon Belmont, by the way, based on the box art.
The hair and the armor can be palette-swapped to different colors (so you can have him blonde just like the boxart, or redhaired, like CVChronicles, or brown haired like how I have it, and how CV4 has him).
The box art seems to use cloth gloves and cloth boots.  I went with silver gauntlets and silver leggings instead.  Although those can be palette-swapped, you'd have to alter the gambeson color along with them because it shares a few of the indigo colors.

More to come later.  Here's an animation for now.
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.inverteddungeon.com%2Fjorgefuentes%2Fimages3%2Fcv2new-simonbelmont-1-1-townstance.png&hash=7c1ce51f9e831e236ee3556d02e43b8b)(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.inverteddungeon.com%2Fjorgefuentes%2Fimages3%2Fcv2new-simonbelmont-1-1-actionstance.png&hash=aa1b46382bee6c28ec41329df7fbd95c)(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.inverteddungeon.com%2Fjorgefuentes%2Fimages3%2Fcv2new-simonbelmont-1-1-doublesize.gif&hash=07a6ef9f10c8c97242d5202a14ea2c7a)
Stance (in a safe place like a town)
Stance (action stance, classic, any dangerous area)
Walking animation 1-1

That Simon looks very nice.
Title: Re: Spritework Request & Showcase Thread
Post by: MRSKELETON on May 25, 2011, 04:32:04 PM
i need stair frames for fake trevor from SoTN if anybody has em
Title: Re: Spritework Request & Showcase Thread
Post by: Aridale on May 25, 2011, 04:40:42 PM
I dooooooooo! =D
Title: Re: Spritework Request & Showcase Thread
Post by: Neflyte on May 25, 2011, 04:58:03 PM
What exactly do you need it for?

I've been playing around with the OpenBOR engine, and I want to make a Castlevania-styled game with it. The engine itself is very friendly for someone with no coding talent like myself, and in test with a character I've made it's easy to make that classic gameplay feel that I like.
Title: Re: Spritework Request & Showcase Thread
Post by: darkmanx_429 on May 25, 2011, 05:01:56 PM
It's definitely possible, but you should probably provide a template.  So you mean a CVChronicles Simon Belmont with the dimensions of CotM's characters (small & slender) and the same types of animations?

////////////////////////////////

I'm showcasing Simon's Quest's Simon Belmont, by the way, based on the box art.
The hair and the armor can be palette-swapped to different colors (so you can have him blonde just like the boxart, or redhaired, like CVChronicles, or brown haired like how I have it, and how CV4 has him).
The box art seems to use cloth gloves and cloth boots.  I went with silver gauntlets and silver leggings instead.  Although those can be palette-swapped, you'd have to alter the gambeson color along with them because it shares a few of the indigo colors.

More to come later.  Here's an animation for now.
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.inverteddungeon.com%2Fjorgefuentes%2Fimages3%2Fcv2new-simonbelmont-1-1-townstance.png&hash=7c1ce51f9e831e236ee3556d02e43b8b)(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.inverteddungeon.com%2Fjorgefuentes%2Fimages3%2Fcv2new-simonbelmont-1-1-actionstance.png&hash=aa1b46382bee6c28ec41329df7fbd95c)(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.inverteddungeon.com%2Fjorgefuentes%2Fimages3%2Fcv2new-simonbelmont-1-1-doublesize.gif&hash=07a6ef9f10c8c97242d5202a14ea2c7a)
Stance (in a safe place like a town)
Stance (action stance, classic, any dangerous area)
Walking animation 1-1

Can't wait to see more of it!
Title: Re: Spritework Request & Showcase Thread
Post by: Neflyte on May 25, 2011, 05:07:42 PM
It's definitely possible, but you should probably provide a template.  So you mean a CVChronicles Simon Belmont with the dimensions of CotM's characters (small & slender) and the same types of animations?

////////////////////////////////

I'm showcasing Simon's Quest's Simon Belmont, by the way, based on the box art.
The hair and the armor can be palette-swapped to different colors (so you can have him blonde just like the boxart, or redhaired, like CVChronicles, or brown haired like how I have it, and how CV4 has him).
The box art seems to use cloth gloves and cloth boots.  I went with silver gauntlets and silver leggings instead.  Although those can be palette-swapped, you'd have to alter the gambeson color along with them because it shares a few of the indigo colors.

More to come later.  Here's an animation for now.
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.inverteddungeon.com%2Fjorgefuentes%2Fimages3%2Fcv2new-simonbelmont-1-1-townstance.png&hash=7c1ce51f9e831e236ee3556d02e43b8b)(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.inverteddungeon.com%2Fjorgefuentes%2Fimages3%2Fcv2new-simonbelmont-1-1-actionstance.png&hash=aa1b46382bee6c28ec41329df7fbd95c)(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.inverteddungeon.com%2Fjorgefuentes%2Fimages3%2Fcv2new-simonbelmont-1-1-doublesize.gif&hash=07a6ef9f10c8c97242d5202a14ea2c7a)
Stance (in a safe place like a town)
Stance (action stance, classic, any dangerous area)
Walking animation 1-1

First, gotta say that your Simon is awesome! Very nice work! Now as for a template, what all would I need to make one? I have an idea of what's needed, just want to make sure though.

Title: Re: Spritework Request & Showcase Thread
Post by: Jorge D. Fuentes on May 25, 2011, 05:13:42 PM
A template for a full spritesheet, for someone to make, would be:
-dimensions (width, height) of a regular stance
-types of animations and level of complexity.  For CotM, you have three frames for a walk, one frame for jumping, one frame for falling, etc. so it's rather simple when you compare it to, say, Symphony of the Night (Alucard has a ridiculous number of sprites just for walking, because of the Cape).
-Color Style and Limit (3-color NES, 7-color Retro, 15-color standard)
-Composite or broken sprites.  This is mostly for enemies, but it also works with protagonists.  The latest games have used a Marionette-style template for enemies, where you have sprites of individual parts, and the enemy programmer and enemy designer marionettes the single sprites into a cohesive composite sprite.

If you want CotM mimicked perfectly, then just find me a composite spritesheet (nothing broken up into tiles) of Nathan or Hugh and I can, given enough time, make a similar sprite set with Simon.  Just don't hold your breath since I've been doing a lot of projects lately. xD

Also, thanks for the Simon comment. :)  He came out pretty nice.  I'm nowhere near done with him yet though.
Title: Re: Spritework Request & Showcase Thread
Post by: uzo on May 25, 2011, 08:27:32 PM
Reminds me of Chronicles Simon's animation, with CV2 design. Very nice.

The only thing I have to crit at face value is the frame where Simon's left shoulder shows around the back. Looks completely off. I'm not even sure at that angle you'd ever see it in the back. Even if you would, it's too abrupt, and visible to a much greater degree than it should be.
Title: Re: Spritework Request & Showcase Thread
Post by: Jorge D. Fuentes on May 25, 2011, 10:07:05 PM
Yeah I looked at that.  I'll mess around with it more tomorrow.
You're right that it looks off (not 'completely' off, but off... but I know you have no concept of gray values and deal only with black & white :P :P :P).

EDIT:
I fixed that thing UZO was talking about with the arm, and touched up 50 other things or so, so now it's a lot smoother of an animation.
Everyone!  Hit CTRL+F5 so you can refresh to the new version (if using Firefox)! :P

EDIT:
Added crouching! :D
Seamless crouches from the action stance and from the town stance (as seen by the GIF).

EDIT:
Added a Basic Jumping/Falling animation!
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.inverteddungeon.com%2Fjorgefuentes%2Fimages3%2Fcv2new-simonbelmont-1-1-townstance.png&hash=7c1ce51f9e831e236ee3556d02e43b8b)(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.inverteddungeon.com%2Fjorgefuentes%2Fimages3%2Fcv2new-simonbelmont-1-1-actionstance.png&hash=aa1b46382bee6c28ec41329df7fbd95c)(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.inverteddungeon.com%2Fjorgefuentes%2Fimages3%2Fcv2new-simonbelmont-1-1-doublesize.gif&hash=07a6ef9f10c8c97242d5202a14ea2c7a)(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.inverteddungeon.com%2Fjorgefuentes%2Fimages3%2Fcv2new-simonbelmont-1-1-crouch-doublesize.gif&hash=19f0c3df35663dad1773208088526ed7)(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.inverteddungeon.com%2Fjorgefuentes%2Fimages3%2Fcv2new-simonbelmont-1-3-jumpprototype-doublesize.gif&hash=083094b369baa19ed34b8e9859f87779)
Title: Re: Spritework Request & Showcase Thread
Post by: MRSKELETON on May 29, 2011, 05:47:43 PM
I don't think your Simon sprites really fit the classic CV walk. You'd be better off giving them a more fluid, and natural walking animation
Title: Re: Spritework Request & Showcase Thread
Post by: darkmanx_429 on May 29, 2011, 07:12:38 PM
Looks just like the cover from Simon's quest. Are you going to redo his whip in the same style? You should redo Drac similar to the same style!
What does he look like with blond hair?
Title: Re: Spritework Request & Showcase Thread
Post by: Pemburu Vampir on May 29, 2011, 07:34:43 PM
That jumping animation looks like Richter's.
Title: Re: Spritework Request & Showcase Thread
Post by: Jorge D. Fuentes on May 29, 2011, 08:16:39 PM
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.inverteddungeon.com%2Fjorgefuentes%2Fimages3%2Fcv2new-simonbelmont-haircolors.png&hash=edffbd9401fcff2ac312ee5e8c4c9fa7)
SotN Maria Renard Blonde
RoB Young Maria Renard Blonde
CVChronicles Ayami Kojima Simon Belmont Redhead
Akumajo Dracula X68000 Simon Belmont Brown
(the original color I used was Super CV4 Simon Belmont Brown, btw)

EDIT: Whoops, normal size is too small.  Here's 2x size:
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.inverteddungeon.com%2Fjorgefuentes%2Fimages3%2Fcv2new-simonbelmont-haircolors2.png&hash=b187f0744172c57f90b6ec7298d65821)
Title: Re: Spritework Request & Showcase Thread
Post by: Aridale on May 29, 2011, 08:51:42 PM
the adult maria blonde is VERY nice. The silver parts are still too blue for my tastes tho
Title: Re: Spritework Request & Showcase Thread
Post by: darkmanx_429 on May 29, 2011, 09:28:08 PM
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.inverteddungeon.com%2Fjorgefuentes%2Fimages3%2Fcv2new-simonbelmont-haircolors.png&hash=edffbd9401fcff2ac312ee5e8c4c9fa7)
SotN Maria Renard Blonde
RoB Young Maria Renard Blonde
CVChronicles Ayami Kojima Simon Belmont Redhead
Akumajo Dracula X68000 Simon Belmont Brown
(the original color I used was Super CV4 Simon Belmont Brown, btw)

EDIT: Whoops, normal size is too small.  Here's 2x size:
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.inverteddungeon.com%2Fjorgefuentes%2Fimages3%2Fcv2new-simonbelmont-haircolors2.png&hash=b187f0744172c57f90b6ec7298d65821)(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi55.tinypic.com%2Fdzdohd.jpg&hash=310f6973d4703e8ca8c9cee67c0945f5)
I actually like your original better, but your blond one matches the Simon's Quest cover pretty well! lol
Title: Re: Spritework Request & Showcase Thread
Post by: Jorge D. Fuentes on May 29, 2011, 10:09:16 PM
the adult maria blonde is VERY nice. The silver parts are still too blue for my tastes tho

Well the beauty of it is, you can edit those colors (at least the three brightest blues) with your own palette.  Why don't you try it out?
I'm interested in seeing other palettes.  I've tested out quite a few that look quite nice.
You can edit the gold set to turn it into a silver-lined armor, you can definitely color the red set (two colors) to get stuff like CV1's armor or CV4's armor.
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.inverteddungeon.com%2Fjorgefuentes%2Fimages3%2Fcv2new-simonbelmont-1-1-palettestest.png&hash=9dc47f66a7a57ddfe98639a7c976f3cf)
1. cv2 boxart armor
2. cv4 Simon Belmont armor (did not do the greaves)
3. Akumajo Dracula (JPN) Blue Armor colors (using Richter's blues)
4. Akumajo Dracula X68000 "Classic" Armor colors
5. Ayami Kojima Leather-Armor Simon
6. Vampire Killer MSX RedArmor Simon
Title: Re: Spritework Request & Showcase Thread
Post by: MRSKELETON on May 30, 2011, 04:08:44 PM
you should really go for a different walk animation; right now it feels like he's got an 8bit castlevania movement inspired animation, and it's really stiff and feels kind of lifeless. personall; i would go for something composed more like SC4's. it was essentially the 'same' but there was more life, and power to it.
Title: Re: Spritework Request & Showcase Thread
Post by: Inccubus on June 01, 2011, 01:24:25 AM
I'll actually disagree with you there. Just the fact that he lifts his feet instead of sliding along is vastly superior to the NES animations.
Title: Re: Spritework Request & Showcase Thread
Post by: Claimh Solais on June 02, 2011, 06:47:05 AM
Well, with Simon's pose with his arms down, he'd look like he'd have more of a DXC Richter walk, or may LoI Leon/CoD Hector/Trevor/Isaac. But with the pose with his arms up, the classic Belmont walk works fine.
Title: Re: Spritework Request & Showcase Thread
Post by: Jorge D. Fuentes on June 02, 2011, 09:28:46 AM
With the arms up higher, it's more classic (as Claimh Solais says), that's really more the reason I'm doing it that way.  It would be, after all, a remake of a classic title.  If I ever did Leon Belmont 15-color sprites, I might animate him far differently.

Also, I'm working on stair animations but they're not fully baked yet.  Hopefully over the weekend they'll look nice.
Title: Re: Spritework Request & Showcase Thread
Post by: Claimh Solais on June 02, 2011, 09:37:34 AM
@Jorge
Ever see Vedora-Kingdom's Leon sprites? Those are pretty nice, other than a few stiff movements and problems with how thin he gets occasionally.

There's a link to his sprites. I think he used the Dungeon banner Leon sprite as a reference and worked off of it, but yeah.
http://a.imageshack.us/img827/6500/0xcdleontest.png (http://a.imageshack.us/img827/6500/0xcdleontest.png)
And if anyone's wondering, Vedora says anyone may use his sprites as they please. They may also edit and everything and stuff. Says so on his Kingdom of Vlahado website.

And that is how Simon would walk in the arms-down pose. (:
Title: Re: Spritework Request & Showcase Thread
Post by: Jorge D. Fuentes on June 02, 2011, 12:15:01 PM
Those are quite nice!
BTW, any sprites in this forum's banner are either official, or I made them (except for Nathan, which belongs to a sprite artist named "Camus").  I made Leon, Pumpkin, Gabriel, Kid Dracula, Aeon, Grant, and others.

And also BTW, here are rudimentary stair sprites for CV2 Simon.  I did not care too much about the step placement because if they were to be used in a game, they'd never be on-step with the stairs anyway (Belmonts like to skip steps when they go up and down the stairs, it seems).
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.inverteddungeon.com%2Fjorgefuentes%2Fimages3%2Fcv2new-simonbelmont-1-1-climbupstairs2.gif&hash=a18cf805c5e3fed574242318bac12e4d)
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.inverteddungeon.com%2Fjorgefuentes%2Fimages3%2Fcv2new-simonbelmont-1-1-climbdownstairs2.gif&hash=290ca3e03a248ae7a99c765ab731d3d7)

I'm aware that the stairs are hiding some of the feet.  My animation program is stupid.
But rest assured, when the entire thing is completed, I'll upload the spritesheet.

Title: Re: Spritework Request & Showcase Thread
Post by: crisis on June 02, 2011, 01:12:50 PM
Jorge should make a Laura sprite for the banner, since she technically is a playable character...
Title: Re: Spritework Request & Showcase Thread
Post by: Claimh Solais on June 02, 2011, 01:34:56 PM
BTW, any sprites in this forum's banner are either official, or I made them (except for Nathan, which belongs to a sprite artist named "Camus").  I made Leon, Pumpkin, Gabriel, Kid Dracula, Aeon, Grant, and others.

Huh. No wonder a lot of them are pretty darn good. I like Camus's Nathan. The quality of it is actually better than Cyberdragon10k's. Of course, a few of the banner sprites though look a little odd.

Sonia's legs look a bit misshapen.
Grant's pose looks pretty uncomfortable.
Cornell's upper body looks misproportionate to his lower body.
Reinhardt just looks... odd.

That's all I really think look odd. Other sprites, such as Gabriel and Desmond look really cool. And then Aeon looks amazing. :D You ever think about doing full sprite sheets of them one day?
Title: Re: Spritework Request & Showcase Thread
Post by: Pemburu Vampir on June 02, 2011, 04:18:02 PM
Vedora-Kingdom's Leon sprites.
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fa.imageshack.us%2Fimg827%2F6500%2F0xcdleontest.png&hash=33f11655e04547946c4ebfdf78f4dc3e)
Looks VERY nice.

@Jorge

Your CV2 Simon looks great so far, can't wait to see his whipping animation.
Title: Re: Spritework Request & Showcase Thread
Post by: Claimh Solais on June 03, 2011, 01:29:45 AM
Can't wait to see a full sheet for Simon. I wish I were that good, but meh. I'll get there eventually.

Here are some random sprites I made a while back. (Warning, a lot of sprites)

(click to show/hide)

So, comments? (:
Title: Re: Spritework Request & Showcase Thread
Post by: Gemini on June 03, 2011, 02:41:29 AM
I guess I'll post my very brief edit of Richter, too:
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi239.photobucket.com%2Falbums%2Fff233%2FGeminimewtwo%2FOpera%2520of%2520the%2520Red%2520Moon%2Frich_stretched.png&hash=6dc1b4486fdd3f9112824195ef720f40)

This was going to appear in my homebrew Castlevania, when Richter gives Maria a brief tutorial. Later he would appear with the SotN outfit, just to tell you "hey, you-know-what is gonna happen now!".
Title: Re: Spritework Request & Showcase Thread
Post by: Claimh Solais on June 03, 2011, 02:43:51 AM
I guess I'll post my very brief edit of Richter, too:
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi239.photobucket.com%2Falbums%2Fff233%2FGeminimewtwo%2FOpera%2520of%2520the%2520Red%2520Moon%2Frich_stretched.png&hash=6dc1b4486fdd3f9112824195ef720f40)

This was going to appear in my homebrew Castlevania, when Richter gives Maria a brief tutorial. Later he would appear with the SotN outfit, just to tell you "hey, you-know-what is gonna happen now!".

Whoa, that is a really nice outfit. :o Is it based on his DXC outfit or is it just a whole new design?

And I dunno why, but your homebrew sounds rather interesting, despite the vague description you gave.
Title: Re: Spritework Request & Showcase Thread
Post by: Jorge D. Fuentes on June 03, 2011, 06:57:43 AM
Huh. No wonder a lot of them are pretty darn good. I like Camus's Nathan. The quality of it is actually better than Cyberdragon10k's. Of course, a few of the banner sprites though look a little odd.

Sonia's legs look a bit misshapen.
Grant's pose looks pretty uncomfortable.
Cornell's upper body looks misproportionate to his lower body.
Reinhardt just looks... odd.

That's all I really think look odd. Other sprites, such as Gabriel and Desmond look really cool. And then Aeon looks amazing. :D You ever think about doing full sprite sheets of them one day?

Many of those sprites were made ages ago, so they're not as good as sprites I make these days.  Grant is in the middle of a walk animation though.
I have some extra sprites of Aeon, actually.  I may put 'em up at one point when there are enough for something worthwhile.

Also, you mentioned you used my sprites as a base.  I'm totally cool with that (people tend to do that, it's fine), just drop me a credit on your sheet somewhere for the starter base sprite.
Title: Re: Spritework Request & Showcase Thread
Post by: Claimh Solais on June 03, 2011, 07:22:19 AM
Cool. And yeah, I noticed that those sprites weren't as good as some of the stuff you posted up. Plus, I saved them ages ago, so whatever.

Well, I didn't exactly base it on your sprite. Rather I only took the palette. Everything else I just sprited over Richter. Well, if its okay with you, then cool. I'll put a little cred to you in the full sheet.

Here's a sprite of Trevor in his CoD outfit. Made by me of course. (:
Title: Re: Spritework Request & Showcase Thread
Post by: Jorge D. Fuentes on June 03, 2011, 08:34:20 AM
I have a pet peeve with people using Richter as a base sprite... for two reasons:
1. It's usually very obvious that Richter was used.
2. I haaaaaaaaaaate Richter Belmont.  I think he's overhyped/overrated.
If people must use that type of Belmont, they should use Fake Trevor and figure out how to do stair animations like how Thaddeus did it.
Title: Re: Spritework Request & Showcase Thread
Post by: Claimh Solais on June 03, 2011, 08:35:57 AM
I have a pet peeve with people using Richter as a base sprite... for two reasons:
1. It's usually very obvious that Richter was used.
2. I haaaaaaaaaaate Richter Belmont.  I think he's overhyped/overrated.
If people must use that type of Belmont, they should use Fake Trevor and figure out how to do stair animations like how Thaddeus did it.

But... I used Fake Trevor.
Title: Re: Spritework Request & Showcase Thread
Post by: Jorge D. Fuentes on June 03, 2011, 09:02:47 AM
No I'm just saying a pet peeve in general.  I wasn't referring specifically to what you were doing. :)
Also, your attachment didn't show up at first.
And I saw the sentence "everything else I sprited over Richter" so I mentioned what I did.
Title: Re: Spritework Request & Showcase Thread
Post by: Claimh Solais on June 03, 2011, 09:08:40 AM
Oh. lol.
Well, I originally posted the sprite on Serio's board, and then attempted to hotlink it from there. But for some unknown reason hotlinks to his board send you to a porn website (lolwut?), so I just added the attachment from my computer instead.

I'll admit Richter edits are getting pretty old, but hey, he's the easiest one to work with. Of course, I have tons of other projects that don't involve Richter, such as my DXC and SotN young Marias. Then there's also my CV3 Alucard. I'm also attempting to redesign Simon. I imagined this Ayami-style outfit for him in my head and I want to make it. (:
Title: Re: Spritework Request & Showcase Thread
Post by: Jorge D. Fuentes on June 03, 2011, 09:33:57 AM
Oh I know why that is.

Serio used to post here long ago, but his constant misbehaving conduct caused him to be banned.  It seems he's held a grudge against the forum ever since, though I hear tell other boards have had other problems with him that were worse.  This is why anything hotlinked from his forum/site to here (specifically to here, I think) doesn't quite work out as expected.

I used to do the character portraits for his game, too.  I did the Kid Dracula spritesheet and helped in giving CV4 Simon Belmont a roll, a dodge, and superjump attack.

Just so that you know.

Title: Re: Spritework Request & Showcase Thread
Post by: Claimh Solais on June 03, 2011, 09:47:07 AM
Oh I know why that is.

Serio used to post here long ago, but his constant misbehaving conduct caused him to be banned.  It seems he's held a grudge against the forum ever since, though I hear tell other boards have had other problems with him that were worse.  This is why anything hotlinked from his forum/site to here (specifically to here, I think) doesn't quite work out as expected.

I used to do the character portraits for his game, too.  I did the Kid Dracula spritesheet and helped in giving CV4 Simon Belmont a roll, a dodge, and superjump attack.

Just so that you know.

I don't think that its this forum specifically blocking his site though. It happened when I posted links to friends through Facebook and all those other jolly places.

Yeah, I knew about the portraits. Didn't know about Simon, though. He said something about Sypha once, too, but I didn't really read the post. I wasn't even a member of his team at the time either.

And about the portraits, I quite liked a lot of them. Albus was an example of one that was really well done.
Title: Re: Spritework Request & Showcase Thread
Post by: Gemini on June 03, 2011, 09:52:59 AM
Whoa, that is a really nice outfit. :o Is it based on his DXC outfit or is it just a whole new design?
It's the DXC outfit, but the idea is to give him only a few frames to make him into a decent NPC. And I'm honestly tempted to use Ralph's Fake as a base, just because Richter's sprite is almost 20 year old and seeing all those edits of him causes my eyes to bleed.

Quote
And I dunno why, but your homebrew sounds rather interesting, despite the vague description you gave.
It's especially interesting because of him:
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi239.photobucket.com%2Falbums%2Fff233%2FGeminimewtwo%2FOpera%2520of%2520the%2520Red%2520Moon%2Fkiddracula.png&hash=c0299bc486840c03bdff75dc1e8854c3)
Title: Re: Spritework Request & Showcase Thread
Post by: Claimh Solais on June 03, 2011, 10:01:41 AM
Yeah, or maybe try spriting out a new standing pose for him at least. It'd be weird for an NPC giving a tutorial to be standing in a battle pose, unless you have to attack him or something.

Kid Dracula... Nice... :D

I took a look at your page, by the way. I can help with some of the stuff you're looking for in the Help Wanted section. Mostly the Pixel Art and Voice Actors thing.
Title: Re: Spritework Request & Showcase Thread
Post by: Jorge D. Fuentes on June 03, 2011, 10:40:37 AM
I don't think that its this forum specifically blocking his site though. It happened when I posted links to friends through Facebook and all those other jolly places.

Yeah, I knew about the portraits. Didn't know about Simon, though. He said something about Sypha once, too, but I didn't really read the post. I wasn't even a member of his team at the time either.

And about the portraits, I quite liked a lot of them. Albus was an example of one that was really well done.

Oh alright then.  I guess it's just a hotlinking stopper in general.  I was mistaken.

Oh, and here's the Kid Dracula I made, since I see a Kid Dracula up there too:
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.inverteddungeon.com%2Fjorgefuentes%2Fimages3%2FKidDraculaSheet2.png&hash=2f00bebd8e8fd3b8d9b608faaed5c249)
Plus some PocketFigher-esque transformations I made for one of his moves:
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.inverteddungeon.com%2Fjorgefuentes%2Fimages3%2FKidDraculaSheet3-fx.png&hash=1cc8faaf3a98bfcb1b6e7461bea8a8a5)
Title: Re: Spritework Request & Showcase Thread
Post by: Claimh Solais on June 03, 2011, 10:44:19 AM
Ooh. I like that one. (:

EDIT: I can't believe some dude on Serio's board totally started yelling at me about me posting my old and pretty much cancelled sprite sheets here on the dungeon. Dude didn't even bother giving himself a screen-name. Do the "Anonymous Trolls" hate me or something? That's the second time this has happened for posting my work somewhere.

On another note, he was reasonable in his argument when I made a crack at the name Ricardo.
Title: Re: Spritework Request & Showcase Thread
Post by: Jorge D. Fuentes on June 03, 2011, 11:46:10 AM
Over here, we call the red guy from Castlevania Bloodletting "Hanz".  Is that the character you refer to as "Ricardo"?  Or am I completely wrong and this is about something else?
Title: Re: Spritework Request & Showcase Thread
Post by: Claimh Solais on June 03, 2011, 11:53:00 AM
I've seen him referred to as Ricardo. But I am one of the people that refers to him as Hanz. I was more referring to the correct translation of Eric Lecarde's name as Eric Ricardo. I told Serio to use the name Lecarde instead cuz Eric Ricardo sounds like the name of a "gay porn star" (and in truth, it is, someone I know watches that stuff and feels the need to talk to me about it). Then he assumed I was referring to the name "Ricardo" itself, when I actually like the name, just not grouped with "Eric".
Title: Re: Spritework Request & Showcase Thread
Post by: uzo on June 03, 2011, 11:56:30 AM
The blue coat prototye-Trevor sprite I believe is what he's talking about. In the MUGEN fangame Dracula X something (forget the title) I believe they named him Ricardo, and gave him a musket style weapon.

That was actually a pretty good fan game. Has it progressed at all? Where can it be found/does it have an official website?
Title: Re: Spritework Request & Showcase Thread
Post by: Claimh Solais on June 03, 2011, 11:58:28 AM
The blue coat prototye-Trevor sprite I believe is what he's talking about. In the MUGEN fangame Dracula X something (forget the title) I believe they named him Ricardo, and gave him a musket style weapon.

That was actually a pretty good fan game. Has it progressed at all? Where can it be found/does it have an official website?

Oh, you're thinking of Roberto. That's a different guy. And he's both a prototype Trevor and a prototype Richter.

This dudelaw, right? (NOTE: I'm not the one who posted them. I found them on that board and saved them)
Title: Re: Spritework Request & Showcase Thread
Post by: Successor The Cruel on June 03, 2011, 12:12:07 PM
That Simon sprite is nice, but I second a different walking animation. Also, I think he would look a bit better if you trimmed his calves up some. You know, gave them a more defined shape and made them look less cylinder-like. Something about his legs in the action stance looks like it could be made a bit better. It may not be that, exactly, but something.
Title: Re: Spritework Request & Showcase Thread
Post by: uzo on June 03, 2011, 12:16:23 PM
After looking it up; The game's name is "Castlevania X", and the name used in the game for that character is "Lucius" apparently.

I'm annoyed that the game doesn't allow you to change the key config though. Even if you hack the options menu back in, the configuration doesn't change your controls. Super lame.

    http://randomselect.smeenet.org/falchion22/Castlevania%20X.zip (http://randomselect.smeenet.org/falchion22/Castlevania%20X.zip)
    http://randomselect.smeenet.org/falchion22/Stage1.zip (http://randomselect.smeenet.org/falchion22/Stage1.zip)
    http://randomselect.smeenet.org/falchion22/Stage2.zip (http://randomselect.smeenet.org/falchion22/Stage2.zip)
    http://randomselect.smeenet.org/falchion22/Stage3.zip (http://randomselect.smeenet.org/falchion22/Stage3.zip)

The download for it is in 4 parts. You need all 4. Unzip Castlevania X.zip and then inside that unzip and put the Stage1, Stage2, and Stage3 folders in the "char" folder.
Title: Re: Spritework Request & Showcase Thread
Post by: Jorge D. Fuentes on June 03, 2011, 12:26:30 PM
I LOVED that Musket game with the blue FakeTrevor guy.  LOVE the gun action.
Title: Re: Spritework Request & Showcase Thread
Post by: uzo on June 03, 2011, 12:35:13 PM
Yeah, me too. That's what drew me to it most of all. I should probably make a separate thread for this...
Title: Re: Spritework Request & Showcase Thread
Post by: Claimh Solais on June 05, 2011, 10:57:33 PM
Can I haz critique? (Don't steal. I trust all of you that you won't. :))

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fimg215.imageshack.us%2Fimg215%2F1142%2Ftrevorballmontwork.png&hash=49aefa8db41fca15568a42b3c47edd97)


Trevor sprites by Serio and me.
Colored Richter in corner by me.
SotN Richter by Serio.
Hector by Arukado.
Title: Re: Spritework Request & Showcase Thread
Post by: Gemini on June 06, 2011, 03:25:00 AM
Now, that Ralph reminds me about Sephiroth for whatever reason.
Title: Re: Spritework Request & Showcase Thread
Post by: Claimh Solais on June 06, 2011, 08:59:10 AM
Now, that Ralph reminds me about Sephiroth for whatever reason.

I actually saw the resemblance. o.o

Any comments on the spritework? :)
Title: Re: Spritework Request & Showcase Thread
Post by: Jorge D. Fuentes on June 06, 2011, 09:04:25 AM
Who's idea was it to have Hector saying "Your sprites suck"?

Let me open 'em up in my program and I'll critique 'em in a while.
Title: Re: Spritework Request & Showcase Thread
Post by: Claimh Solais on June 06, 2011, 09:07:25 AM
Who's idea was it to have Hector saying "Your sprites suck"?

Mine. ^.^ The Hector sprite there is... not so well made (the guy got much better and I like his sprites lots now), and I laughed at the irony of the situation.

Not that I'm bragging and saying my sprites are better. At least he could scratch sprites. I can't. >.>
Title: Re: Spritework Request & Showcase Thread
Post by: Jorge D. Fuentes on June 06, 2011, 09:24:02 AM
Who was it?  The sprite seems familiar.
Speaking of Hector, I had the beginnings of a walking animation for him:
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.inverteddungeon.com%2Fjorgefuentes%2Fimages3%2FAni-HectorWalking1.gif&hash=989f7ea217ada47d988af9ad77ce4a2b)
He's missing hands (completely) because the hands were supposed to be attached to various weaponry he was to carry around.... but that never happened, so here's the WIP without hands (just 'nubs' at the end where the hands kinda would go). xD

EDIT (with critique):

Well, right off the bad I notice your Trevor uses more than the usual number of colors, and yet looks like he's not using enough colors.  This is probably because of the low contrast the colors are using.  You've got very nice leathery browns, grays, and greens, which would be great for a 3D model, but for a sprite, it makes it look very plain since usually a hero/main character sprite is supposed to stand out.

I would probably start using more high contrast colors like green instead of gray, and a slightly brighter brown, to bring him up.  The other thing is, I'm not fond of the tuft of hair on his head.  I realize it makes him look just like the artwork for CoD Trevor, but it just looks like an Afro to me in the regular 'stance' animation (his hair looks better in the attacking animations).

Lastly, there's a lot of three-color line-shading going on in some of the sprites.  Line-shading is where you're just using three colors progressively getting darker, in a line, in order to create depth, but the problem is that it makes things look very amateur-ish.  Specific examples are the the boot in his very first jumping sprite (sixth from the left, first row).  If you notice, the boot is just three colors progressively getting darker at the bottom.  Line-shading, like Pillow-shading (a similar problem but appears more in bulbous areas) is particularly apparent, here.  It's not nearly as apparent in his regular stance, though.  That's a pretty nice-looking stance.  I might give him more of a crotch bulge though, 'cuz he's got a female crotch right now. xD  Again, this is just personal preference.
Title: Re: Spritework Request & Showcase Thread
Post by: Claimh Solais on June 06, 2011, 09:31:09 AM
Oh yeah, someone posted that on Serio's board. I saw it. It looks pretty nice.

The guy who sprited out that Hector is credited right underneath the picture up above. His name's Arukado.
Title: Re: Spritework Request & Showcase Thread
Post by: Jorge D. Fuentes on June 06, 2011, 09:32:03 AM
I think I know him, haha.
Oh, I put up a critique (I was editing the post when you posted).  Go back to the previous page to see it.
Title: Re: Spritework Request & Showcase Thread
Post by: Claimh Solais on June 06, 2011, 09:38:03 AM
Well, right off the bad I notice your Trevor uses more than the usual number of colors, and yet looks like he's not using enough colors.  This is probably because of the low contrast the colors are using.  You've got very nice leathery browns, grays, and greens, which would be great for a 3D model, but for a sprite, it makes it look very plain since usually a hero/main character sprite is supposed to stand out.

Blame Serio. I'm using his color palette.

I would probably start using more high contrast colors like green instead of gray, and a slightly brighter brown, to bring him up.  The other thing is, I'm not fond of the tuft of hair on his head.  I realize it makes him look just like the artwork for CoD Trevor, but it just looks like an Afro to me in the regular 'stance' animation (his hair looks better in the attacking animations).

Again, blame Serio. The only thing I did was the new walking animation and the unfinished sprites toward the bottom.

Lastly, there's a lot of three-color line-shading going on in some of the sprites.  Line-shading is where you're just using three colors progressively getting darker, in a line, in order to create depth, but the problem is that it makes things look very amateur-ish.  Specific examples are the the boot in his very first jumping sprite (sixth from the left, first row).  If you notice, the boot is just three colors progressively getting darker at the bottom.  Line-shading, like Pillow-shading (a similar problem but appears more in bulbous areas) is particularly apparent, here.  It's not nearly as apparent in his regular stance, though.  That's a pretty nice-looking stance.  I might give him more of a crotch bulge though, 'cuz he's got a female crotch right now. xD  Again, this is just personal preference.

Well, I still am an amateur at this. I took up spriting not too long ago. I can fix the line-shading.
The jumping sprites were made by Serio, so again, blame him.
He didn't have a crotch bulge to begin with. XD

So yeah, everything but the walking anim is Serio's. I only added a few fixups, since they were really old sprites.

I'm still more particularly fond of my Richter edit up in the corner. o.o
Title: Re: Spritework Request & Showcase Thread
Post by: Jorge D. Fuentes on June 06, 2011, 09:46:48 AM
Haha, I'm not gonna blame him.  But the character itself does seem kind of color-less.  This is fine since it matches the artwork, but I would imagine it makes the character look washed out when compared to characters with brighter palettes.

You don't have to fix anything if you don't want to.  Just a few things I noticed.
Title: Re: Spritework Request & Showcase Thread
Post by: Claimh Solais on June 06, 2011, 09:52:19 AM
I'm not necessarily saying blame Serio for all the mistakes. Haha. It's just a saying I use commonly, kinda like the "We can all agree" thing I winded up using when it came to the PSP SotN's voices.

In all actuality, I gotta fix up any problems before submitting them to Serio for his project, cuz his partner Cyberdragon10k is VERY strict when it comes to the sprites.
Title: Re: Spritework Request & Showcase Thread
Post by: Jorge D. Fuentes on June 06, 2011, 11:57:10 AM
Here are CV2 Simon Belmont's whipping sprites in nice animated format.  I think he came out pretty good.
Coincidentally, I had to change his action stance just a tad, so I will be updating that in a while.

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.inverteddungeon.com%2Fjorgefuentes%2Fimages3%2Fcv2new-simonbelmont-1-1-standwhip2x.gif&hash=110095e018803ca42df96dabfc6674a0)
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.inverteddungeon.com%2Fjorgefuentes%2Fimages3%2Fcv2new-simonbelmont-1-1-crouchwhip-2x.gif&hash=dd8884fde38032b3e408c42e2cd7c468)
Title: Re: Spritework Request & Showcase Thread
Post by: Claimh Solais on June 06, 2011, 01:11:13 PM
Wow, he swings like a man. XD It's all intense. Nicely done.

However, the crouching whip animation is shorter. Was that intentional?
Title: Re: Spritework Request & Showcase Thread
Post by: Jorge D. Fuentes on June 06, 2011, 01:13:29 PM
Nah I just made his 'not doing anything while crouching' stance take less time.  The frames for the whipping and follow through are the same length.
Title: Re: Spritework Request & Showcase Thread
Post by: Claimh Solais on June 06, 2011, 01:17:11 PM
Oh, now that you pointed it out I noticed it.

By the way, what program do you use to make your sprites?
Title: Re: Spritework Request & Showcase Thread
Post by: Jorge D. Fuentes on June 06, 2011, 01:22:13 PM
Good ol' Paint Shop Pro. xD
Title: Re: Spritework Request & Showcase Thread
Post by: Claimh Solais on June 06, 2011, 01:28:30 PM
Damn, like all the good spriters use that. XD I use MS Paint for mine. Har har. I really need a better program.
Title: Re: Spritework Request & Showcase Thread
Post by: Jorge D. Fuentes on June 06, 2011, 01:32:01 PM
Thaddeus, a very awesome Sprite Artist (far better than I am), uses MsPaint.
Use what you like. :)
Title: Re: Spritework Request & Showcase Thread
Post by: Claimh Solais on June 06, 2011, 01:33:57 PM
I've actually yet to see his work. I like using MS Paint cuz its far simpler than like, any program out there. I just need better programs when it comes to color editing. I hate doing it by hand. ^.^
Title: Re: Spritework Request & Showcase Thread
Post by: Jorge D. Fuentes on June 06, 2011, 03:07:39 PM
**Clicky** (http://datacrystal.romhacking.net/wiki/Thaddeus)

He does amazing contrast work and can really convey darkness in his spritework and tilework.
Unfortunately, he falls off the Internet quite often, so finding him is often a taxing endeavor.

EDIT:  Simon can now whip while climbing up stairs (on either feet).
EDIT: Also down the stairs now.  Wh00t productivity!
Check it out!
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.inverteddungeon.com%2Fjorgefuentes%2Fimages3%2Fclimbupwhip1.gif&hash=a8b1f674ccfcbec167282ea8357d2bfb)(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.inverteddungeon.com%2Fjorgefuentes%2Fimages3%2Fclimbupwhip2.gif&hash=a4515bd4adf305bc19ddc49a4cb283ff)
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.inverteddungeon.com%2Fjorgefuentes%2Fimages3%2Fcv2new-simonbelmont-1-1-climbdownwhip1-2x.gif&hash=938f268ba31046e7b50a086cc65bd153)(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.inverteddungeon.com%2Fjorgefuentes%2Fimages3%2Fcv2new-simonbelmont-1-1-climbdownwhip2-2x.gif&hash=c21afe73088db143be03cf776100ef28)
Title: Re: Spritework Request & Showcase Thread
Post by: Claimh Solais on June 06, 2011, 06:50:51 PM
Holy shhhhhh---
That's some pretty impressive sprite work. Thought that was Reinhardt at first, too.

Anything you plan on adding to Simon other then the standard ClassicVania moves? :o
Title: Re: Spritework Request & Showcase Thread
Post by: Jorge D. Fuentes on June 06, 2011, 06:57:22 PM
I'm debating if I should give him the MultiDirectional whip... technically he didn't have this ability in Simon's Quest...
I could also go for broke and add the standard animations for Metroidvanias... that's... let's see:

Dodge (hee, I can probably make him backflip, but I did make a Dodge for CV4 Simon so I could just do a backdash-style one)
DoubleJump
SuperJump
ItemCrush
Death in the Air
Death in the Ground (Classic, haven't done it yet)
...or something else.

I think I will replace the 'rib' shield with just a forcefield that appears if he gets hit by a projectile whilst having the Rib item equipped.  It's never made a lot of sense to me to see him with a Shield.

Right now my CV2 Simon Belmont has a grand total of 73 animation frames. ;)

I could also give him a Counter/Guard animation, but I haven't thought it through yet.

RIGHT NOW THOUGH he just needs the following:
-stairsup-frontleg-getting hit
-stairsup-backleg-getting hit
-stairsdown-frontleg-getting hit
-stairsdown-backleg-getting hit
-death (classic)
-damage knockback
-subweapon animation (replace the final frames of the whipping animation with a slightly different version; easy peasy)

Rondo had a "gettinghit while crouching" and "getting hit by a minor attack-no knockback" set of sprites too.  I might make those.
Title: Re: Spritework Request & Showcase Thread
Post by: Claimh Solais on June 06, 2011, 07:10:50 PM
That sounds really interesting. If  you did make those, then someone could probably make a fluid Metroidvania version of CV1 or CV2.

Multi-directional whip is cool, but you should probably limit it to him whipping down-forward and downward like in Chronicles. (His CVC appearance WAS based on his Simon's Quest outfit anyway).

I think the CV4 Simon in the banner should be replaced by yours. Yours is tons cooler.
Title: Re: Spritework Request & Showcase Thread
Post by: darkmanx_429 on June 10, 2011, 07:49:06 AM
Can I haz critique? (Don't steal. I trust all of you that you won't. :))

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fimg215.imageshack.us%2Fimg215%2F1142%2Ftrevorballmontwork.png&hash=49aefa8db41fca15568a42b3c47edd97)


Trevor sprites by Serio and me.
Colored Richter in corner by me.
SotN Richter by Serio.
Hector by Arukado.

I also agree not enough colors, but design wise the costume is on point! With some more sprites for the animation this could be outstanding!
Title: Re: Spritework Request & Showcase Thread
Post by: Claimh Solais on June 10, 2011, 11:40:05 AM
I also agree not enough colors, but design wise the costume is on point! With some more sprites for the animation this could be outstanding!

I'd add more colors if I could, but I'm not good with palettes. For almost every sprite project, I get permission from someone else to use their palettes. I've never been good with colors. D:
Title: Re: Spritework Request & Showcase Thread
Post by: Jorge D. Fuentes on June 13, 2011, 10:53:23 AM
That's a shame, Solais.  You only get good with practice.
Once you get good with color usage, you can really make your characters pop.

One of the things in sprite art creation that one must be aware of, is that your character is going to be always within a game's backdrops.  You take into account the backdrops of the game as you create the character, so that he or she is versatile no matter what background is in there, as well as the style of said backdrop.  CoDTrevor's colors are fine... in that they match the artwork.  However, if you put him in a game like, say, Rondo of Blood (just as an example), you'll notice he will not be as noticeable as the backgrounds in the game, since the backgrounds use vibrant colors with high contrasts, while he uses the subdued low-contrast colors of the artwork.  As such, I suggest you turn his color contrast up.  If he's got grays, make them brighter grays.  If he's got a secondary color like a green, then make sure the grays and the greens have contrast.  This will make the character pop out more.

This is one of the reasons my CV2 Simon looks a little weird; he's using the box art's colors.  In reality, when he gets placed into a game, his color palette will have to be altered so that it matches the type of game it is.  If it's a dark atmosphere game like, say, DraculaXX (the SNES one in stages like the Clock Tower), then Simon's palette will have to be toned down so that it's not as poppy as it is now.  If my CV2 Simon were thrown into Rondo of Blood or the DS titles (or Harmony of Despair), I think his current palette would fare well, as those games use brighter palettes for the backgrounds.

Oh, speaking of my CV2 Simon, he can whip in the upper directions now. ;)
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.inverteddungeon.com%2Fjorgefuentes%2Fimages3%2Fcv2new-simonbelmont-1-1-directionalwhip2x.gif&hash=0c1d5ffb9a59e171c69186addf9c03b5)
Title: Re: Spritework Request & Showcase Thread
Post by: Inccubus on June 13, 2011, 12:06:18 PM
To be honest the way the hands are positioned for the upper and diagonal animations look a little awkward. Looks good otherwise.
Title: Re: Spritework Request & Showcase Thread
Post by: Jorge D. Fuentes on June 13, 2011, 12:51:55 PM
Yeah I think he needs a whip in his hand in order for those animations to look better.  He's got more frames than CV4 Simon (whom only uses three for diagonal whipping and upper whipping).

I should post something with a chainwhip to showcase better.
Title: Re: Spritework Request & Showcase Thread
Post by: Inccubus on June 13, 2011, 01:02:09 PM
I'm more referring to how the upper looks like the palm of this hand is facing his... uh... face. And how the diagonal looks more like he's thrusting rather than whipping.
Title: Re: Spritework Request & Showcase Thread
Post by: Claimh Solais on June 13, 2011, 02:15:16 PM
That's a shame, Solais.  You only get good with practice.
Once you get good with color usage, you can really make your characters pop.

One of the things in sprite art creation that one must be aware of, is that your character is going to be always within a game's backdrops.  You take into account the backdrops of the game as you create the character, so that he or she is versatile no matter what background is in there, as well as the style of said backdrop.  CoDTrevor's colors are fine... in that they match the artwork.  However, if you put him in a game like, say, Rondo of Blood (just as an example), you'll notice he will not be as noticeable as the backgrounds in the game, since the backgrounds use vibrant colors with high contrasts, while he uses the subdued low-contrast colors of the artwork.  As such, I suggest you turn his color contrast up.  If he's got grays, make them brighter grays.  If he's got a secondary color like a green, then make sure the grays and the greens have contrast.  This will make the character pop out more.

I'm working on palettes. I've tried making a few sprites using my own palettes. My biggest problem is just selecting colors that blend well. Once I finish the sprites, I'll experiment with Paint.NET to see if I can make a brighter palette. Of course, Serio's game generally uses dark and broody backgrounds, so he might fit in well. Dark and broody are the types of games I'm going for, too.

And yeah, the upward whipping animations look like he's thrusting his fist into the air. It's not as noticeable on the straight-up one.
Title: Re: Spritework Request & Showcase Thread
Post by: Jorge D. Fuentes on June 13, 2011, 05:13:40 PM
I think that, once you put the context of the whip's location & placement, the animations make perfect sense.
They look odd only because there isn't a whip in his hand.

Perhaps this should help:

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.inverteddungeon.com%2Fjorgefuentes%2Fimages3%2Fcv2new-simonbelmont-1-1-diagonalup2x.gif&hash=ec85e11c291262540452e4fa63748373)
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.inverteddungeon.com%2Fjorgefuentes%2Fimages3%2Fcv2new-simonbelmont-1-1-whipup2x.gif&hash=08bb84182279de0b987b28bc16c6e408)

Excuse the rather crude action whip, but I needed it for context.  I took his CV4 Whip and added a few custom frames.
Title: Re: Spritework Request & Showcase Thread
Post by: Inccubus on June 13, 2011, 07:25:30 PM
The boot looks like it's glowing for one frame. Does, look better with the whip in there, though, I have to admit.
Title: Re: Spritework Request & Showcase Thread
Post by: Claimh Solais on June 13, 2011, 07:29:00 PM
Oh wow. It does look good once there's a whip in there.

Speaking of which, I have to ask, do you have a full sheet with all three whips from Super Castlevania IV? I could really use those (I'm aware Whip 2 and 3 are the same, with 3 being longer).
Title: Re: Spritework Request & Showcase Thread
Post by: Aridale on June 13, 2011, 08:19:09 PM
nice I like that custom swoosh frame in there
Title: Re: Spritework Request & Showcase Thread
Post by: Jorge D. Fuentes on June 13, 2011, 08:50:11 PM
The boot looks like it's glowing for one frame. Does, look better with the whip in there, though, I have to admit.
Yes, there's one frame in which the foot is slightly bent toward, so since my boots are more like greaves, there'd be a little extra sheen in there.  I might edit it though.

Quote
nice I like that custom swoosh frame in there
I only added it to prove a point, but yeah, Fake Trevor has a similar one (only it's got a gradient of colors and is translucent).

Quote
Oh wow. It does look good once there's a whip in there.

Speaking of which, I have to ask, do you have a full sheet with all three whips from Super Castlevania IV? I could really use those (I'm aware Whip 2 and 3 are the same, with 3 being longer).

I'm sure you can find that in either the Spriters' Resource or at Shyguy Kingdom Sprites.  I don't think I have the whips, to be honest.
Title: Re: Spritework Request & Showcase Thread
Post by: Claimh Solais on June 13, 2011, 08:52:19 PM
Oh. I thought they'd be hard to edit off of Simon, but upon closer inspection, wow.
Title: Re: Spritework Request & Showcase Thread
Post by: Jorge D. Fuentes on June 15, 2011, 11:02:54 AM
Whip Brandish Get! :D
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.inverteddungeon.com%2Fjorgefuentes%2Fimages3%2Fcv2new-simonbelmont-1-1-whipbrandish2x.gif&hash=b5b3b0684f2f330d954da710a210b581)
Title: Re: Spritework Request & Showcase Thread
Post by: ScionOfBalance on June 18, 2011, 04:44:18 PM
look's very good,man.That Simon is awesome.
Title: Re: Spritework Request & Showcase Thread
Post by: Mega Man Model T 101 on June 23, 2011, 11:28:48 AM
I love this version of Simon Belmont! It's so cool! Can you upload the x1 size of all the sprites that are done? I would like to use this sprite eventually. ;D
Title: Re: Spritework Request & Showcase Thread
Post by: Jorge D. Fuentes on June 23, 2011, 11:35:18 AM
When the entire spritesheet is done, I will upload it as well as some patterns, for people to use.
However, it is not done yet.
Title: Re: Spritework Request & Showcase Thread
Post by: Mega Man Model T 101 on June 23, 2011, 01:03:39 PM
Ok. I think the only animations left are the getting hit and death animations, right? Oh wait, you'll probably add the swinging from SCV4 too. And the whipping in 8 directions.
Title: Re: Spritework Request & Showcase Thread
Post by: Claimh Solais on June 24, 2011, 08:51:26 AM
I have a bit of a slew of requests here... all NES styled though.

-Does anyone have an 8bit version of Simon's Chronicles outfit? Like a whole spritesheet? Or possibly a mockup sprite so I can recreate the sheet?

-Same as above, but for CoD Trevor.

-Same as above, but for SotN Richter.

-You know the HUD portraits from CV3? Could somebody possibly make me some for Richter (both RoB and SotN outfits), Leon and Chronicles Simon?

-And lastly... does anyone have the hit grunt sound effect from the NES CVs? They're not included in the NSFs...

If you help, credit will be given where credit is due. Thanks. ^^

And for those curious: I'm making an 8bit RPG, titled Castlevania: The Greatest Five. That's what all these are being used for.
Title: Re: Spritework Request & Showcase Thread
Post by: Jorge D. Fuentes on June 24, 2011, 10:24:59 AM
Ok. I think the only animations left are the getting hit and death animations, right? Oh wait, you'll probably add the swinging from SCV4 too. And the whipping in 8 directions.

Already made the getting hit (and getting hit on stairs) as well as Death.
What's missing is:
-SuperJump
-Whip Swinging
-Whip Attack (in the air)
-Directional/Down and Down Whip attacks
-SubWeapons (and their 'on stairs' versions).
Title: Re: Spritework Request & Showcase Thread
Post by: uzo on June 24, 2011, 10:55:16 AM
-Does anyone have an 8bit version of Simon's Chronicles outfit? Like a whole spritesheet? Or possibly a mockup sprite so I can recreate the sheet?

I made a sheet for Serio to hack CV2 with a long time ago, but I've lost it.
Title: Re: Spritework Request & Showcase Thread
Post by: Claimh Solais on June 24, 2011, 11:00:49 AM
but I've lost it.

That's helpful. :P

But yeah, I remember that one. Forgot all about it til now.
I could try ripping it.
Title: Re: Spritework Request & Showcase Thread
Post by: Claimh Solais on June 24, 2011, 12:30:40 PM
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi53.tinypic.com%2F2sbtk7p.png&hash=54e8450079b96c31eba79a1ad50742ee)(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi52.tinypic.com%2F13z2xz8.png&hash=ddaa06be55badba795c4c06cd8f7a76a)

There's one sprite of the Richter edit. Came out good, I guess. He got a pixel shorter, but look at that ridiculous hair of his in the original. I had to tone that crap down.

But anyway... What ya'll think? :3
Title: Re: Spritework Request & Showcase Thread
Post by: Inccubus on June 24, 2011, 03:53:43 PM
That's pretty good!
<.<

>.>

*Hides in shadows*
Psssst.....
I never really liked the Richter sprite in Serio's CV Fighter cause I thought the shading looks wierd. Same with Hugh Baldwin, those two sprite need some help.
Title: Re: Spritework Request & Showcase Thread
Post by: Flame on June 24, 2011, 05:12:13 PM
@Jorge
Ever see Vedora-Kingdom's Leon sprites? Those are pretty nice, other than a few stiff movements and problems with how thin he gets occasionally.

There's a link to his sprites. I think he used the Dungeon banner Leon sprite as a reference and worked off of it, but yeah.
http://a.imageshack.us/img827/6500/0xcdleontest.png (http://a.imageshack.us/img827/6500/0xcdleontest.png)
And if anyone's wondering, Vedora says anyone may use his sprites as they please. They may also edit and everything and stuff. Says so on his Kingdom of Vlahado website.

And that is how Simon would walk in the arms-down pose. (:
I started hearing Leon's theme in my head the moment I saw these. XD


Yknow, Im in no position to critique when I can barely sprite, (I usually just edit and frankensprite. Scratching is slightly beyond me.) but @ Jorge, I really dont like the way your Simon's feet look. They seem too small. Tiny. And in his regular standing sprite, they look too rounded to me.

Just my opinion, but it was really bugging me.

Speaking of which, if any of you know a bit about Mega Man sprites, particularly the Mega Man 8 style,  I wouldnt mind a critique of my ONE scratch sprite

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Ffc03.deviantart.net%2Ffs71%2Ff%2F2011%2F175%2Fa%2F8%2Fwily_fighter_sprite_by_flame_g102-d2hjbow.png&hash=12ea8c23531571543f63d9d4dd50b180)
Title: Re: Spritework Request & Showcase Thread
Post by: Claimh Solais on June 24, 2011, 06:48:41 PM
That's pretty good!
<.<

>.>

*Hides in shadows*
Psssst.....
I never really liked the Richter sprite in Serio's CV Fighter cause I thought the shading looks wierd. Same with Hugh Baldwin, those two sprite need some help.

So in other words you're just not a big fan of Serio's sprites. XD
Have you seen the latest updates on them? They look pretty damn nice, if you can get past Cyberdragon10k's Nazi-march he made for Hugh (no offense intended to anyone, I'm half-German if it helps), and Richter's noticeable marshmallow legs in several frames.

But I'm glad you like my sprite. ^.^ I'll try finishing it sometime.

I started hearing Leon's theme in my head the moment I saw these. XD


Yknow, Im in no position to critique when I can barely sprite, (I usually just edit and frankensprite. Scratching is slightly beyond me.) but @ Jorge, I really dont like the way your Simon's feet look. They seem too small. Tiny. And in his regular standing sprite, they look too rounded to me.

Just my opinion, but it was really bugging me.

Speaking of which, if any of you know a bit about Mega Man sprites, particularly the Mega Man 8 style,  I wouldnt mind a critique of my ONE scratch sprite

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Ffc03.deviantart.net%2Ffs71%2Ff%2F2011%2F175%2Fa%2F8%2Fwily_fighter_sprite_by_flame_g102-d2hjbow.png&hash=12ea8c23531571543f63d9d4dd50b180)

Wow. You can actually scratch. (I can't)
I'm not too familiar with the Mega Man series, but I have played enough of the games (and edited sprites) to know a thing or two. The only think I find that irks me (from what I can tell) is the shading on the leg in the foreground. Something about it looks odd, and the transition between the colors is a little abrupt. Or something. Also, it looks slightly (SLIGHTLY) pillow-shaded. Just that one leg though.

I can give a more in-depth look once my damn computer loads, and I can actually open up Paint.NET and take a look (and finish recording my lines for a Halo machinima).
Title: Re: Spritework Request & Showcase Thread
Post by: Flame on June 24, 2011, 07:16:01 PM
Well I got pointers from a really good spriter on the shading.

Title: Re: Spritework Request & Showcase Thread
Post by: Claimh Solais on June 24, 2011, 07:34:34 PM
Yeah, but pointers doesn't necessarily mean you did it as good as it could be. Look at my sprites for example. I get pointers from Jorge, Serio, Cyberdragon10k, and tons of others. And Cyberdragon10k goes really indepth about what needs fixed.

Yet, my sprites are still a little on the amateur side. :P

But in all honesty, I like that sprite. I envy the people that can actually do scratch-spriting. >.<
Title: Re: Spritework Request & Showcase Thread
Post by: thernz on June 24, 2011, 09:00:50 PM
Speaking of your sprites, I think the way you're placing highlights is doing more bad than good. They seem to be specks following a vague lightsource, it just makes them seems as noise rather than building form. I think rather than spreading them out just for flavor, you should have broader highlights with the intent of accentuating form and folds. Also, you have a random dark blue pixel on his coat that's used nowhere else.


jdsfgdfgdfh this is pretty terrible but
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FgXO0f.gif&hash=36b5f0a10cb411851b0c1c695c7da175)
Title: Re: Spritework Request & Showcase Thread
Post by: Claimh Solais on June 24, 2011, 09:11:29 PM
Speaking of your sprites, I think the way you're placing highlights is doing more bad than good. They seem to be specks following a vague lightsource, it just makes them seems as noise rather than building form. I think rather than spreading them out just for flavor, you should have broader highlights with the intent of accentuating form and folds. Also, you have a random dark blue pixel on his coat that's used nowhere else.


jdsfgdfgdfh this is pretty terrible but
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FgXO0f.gif&hash=36b5f0a10cb411851b0c1c695c7da175)

That blue pixel used nowhere else is probably a spot I missed when recoloring his coat. >.< For the most part, on the coat and pants, that's all just recolors from the original outfit. But from what I can see, your edit of my edit looks... pretty cool.
Title: Re: Spritework Request & Showcase Thread
Post by: Pemburu Vampir on June 25, 2011, 04:18:56 AM
So in other words you're just not a big fan of Serio's sprites. XD
Have you seen the latest updates on them? They look pretty damn nice


updates? What updates?
Title: Re: Spritework Request & Showcase Thread
Post by: Claimh Solais on June 25, 2011, 09:23:52 AM
updates? What updates?

He updates shading/shaping/etc. on the sprites every now and then.
Title: Re: Spritework Request & Showcase Thread
Post by: Claimh Solais on June 25, 2011, 02:48:25 PM
Critique needed!

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi55.tinypic.com%2F34fn1pk.png&hash=393c21e47dfabcc22a3f6651fe4972e6)

What you have here is sprites from all four angles of by RPG titled "Castlevania: The Greatest Five". I need critiques on them.

If there are any extra pixels of blue on Richter that shouldn't be there, let me know. I recently recolored his outfit by hand.

[Simon]      [Leon]
[Trevor]
[Juste]       [Richter]
Title: Re: Spritework Request & Showcase Thread
Post by: ScionOfBalance on June 26, 2011, 08:04:28 AM
They are good,but doesn't Leon and Simon look a little pale?Can't you make them a little more like Trevor or Juste?
Title: Re: Spritework Request & Showcase Thread
Post by: Flame on June 26, 2011, 08:33:59 AM
Yeah, but pointers doesn't necessarily mean you did it as good as it could be.
never said otherwise.
Title: Re: Spritework Request & Showcase Thread
Post by: Claimh Solais on June 26, 2011, 09:54:07 PM
They are good,but doesn't Leon and Simon look a little pale?Can't you make them a little more like Trevor or Juste?

I used the CV2 color palette for Simon, and Uzo's palette for Jorge's Leon. I'm trying to find someway to fix up the palettes for them so they don't look as pale. I have to stick with 3 colors, since RPGMaker doesn't support that layering concept without some extensive coding. ^^
Title: Re: Spritework Request & Showcase Thread
Post by: Claimh Solais on June 28, 2011, 07:28:12 AM
Woot. Double post again just cuz I got more to show off. ^^ Hope that's okay.

TA-DAAAAAAA
It's a Metroidvania sprite sheet for classic Simon. It was part of a sprite project I was making a while back, titled "Badass Castlevania", making larger sprite sheets for characters in the NES/GB age, as well as redesigning enemies and such. There are 6 volumes, one for each game on the NES and GB/GBC. And each volume contains a sprite set for various characters/enemies.

I planned to do this a while back, and even started up the Simon sheet (that being only his CV1 and HD poses). But now I'm actually working on it simultaneously to my game (Greatest Five), and some of these moves will actually be included in there. ^^

I planned more moves for Simon, but I also remembered his CV2 incarnation would need more moves. So CV1 Simon's a basic Metroidvania Belmont.

This took a long time to make. It's free for anyone to use, but please give me a line of credit. ^^
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi51.tinypic.com%2F2lk8het.png&hash=496f3b2171057eee0682a68bfee461d4)

INFO
ROW 1] Idle, Pose, Crouch, Stairs (Up, Down)
ROW 2] Walk, Jump (Up, Stop, Down, Up-Forward)
ROW 3] Jump Kick (Downward, Down-Forward), Slide
ROW 4] Run, Stop (Doubles as backdash)
ROW 5] Attack (Standing, crouching)
ROW 6] Attack (Upstairs, downstairs)
ROW 7] Attack (Jump), Item Crash (Hydro Storm-like)
ROW 8] Damage (Standing, Upstairs/Air, Downstairs, Crouching), Dead
ROW 9] Item Crash (Grand Cross-like), Super Jump (Up, crash, down)
ROW 10] SotN Richter dialog poses
ROW 11] Morning star whip

Also included are various palette changes, for invincibility flash, power up, and stone.
Title: Re: Spritework Request & Showcase Thread
Post by: Jorge D. Fuentes on June 28, 2011, 08:00:20 AM
A long time ago I helped Darkmoon with his webcomic, "Castlevania RPG".

Castlevania RPG (http://www.cvrpg.com)
Here are some sprites from CV that I helped do for his comic.  They are done in Chrono Trigger style.
These are only the CV ones (I helped him do original characters as well):

Nathan Graves:
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.cvrpg.com%2Fimages%2Fsprites%2FSprites-Nathan.gif&hash=6c9cd4d0e754d79766a534ff7348b43b)

Count Dracula:
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.cvrpg.com%2Fimages%2Fsprites%2FSprites-Dracula.gif&hash=632bf67267de4058d457657da853e9bc)

Count Orlox:
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.cvrpg.com%2Fimages%2Fsprites%2FSprites-Olrox.gif&hash=fe020731cd8f8b5e40a7ceab049f5fd8)

Death:
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.cvrpg.com%2Fimages%2Fsprites%2FSprites-Death.gif&hash=2a272d3e45b8e42c7cf204800c3129e8)

Frankenstein's Monster (Frankie):
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.cvrpg.com%2Fimages%2Fsprites%2FSprites-Frankie.gif&hash=c3543c76afe2445038244d7eebf932c7)

Shaft:
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.cvrpg.com%2Fimages%2Fsprites%2FSprites-Shaft.gif&hash=e67dfa20af9c659a291c402f17ed606f)
(the 2nd, 5th, and last frame aren't mine)

Actrise:
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.cvrpg.com%2Fimages%2Fsprites%2FSprites-Actrise.gif&hash=8929d61fe39a4ee03bc31361170b452a)

Carmilla:
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.cvrpg.com%2Fimages%2Fsprites%2FSprites-Carmilla.gif&hash=0c6b5a906833aa8eb5eec2b5db21c9a0)
(The last two frames aren't mine)

Elizabeth Bartley:
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.cvrpg.com%2Fimages%2Fsprites%2FSprites-Elizabeth.gif&hash=0be66d19eae34a431e8e0ccc99dcb8e1)

Medusa:
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.cvrpg.com%2Fimages%2Fsprites%2FSprites-Medusa.gif&hash=55d65ec2e3a2d0f9851614cd95dead77)

Succubus:
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.cvrpg.com%2Fimages%2Fsprites%2FSprites-Succubus.gif&hash=59b707be7569fe66dbd85bd0faeb99f1)
(version with and without clothes)

Richter Belmont:
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.cvrpg.com%2Fimages%2Fsprites%2FSprites-Richter.gif&hash=2797403627e7c63246190f111240f7da)
(the menu and subweapons are not mine, and neither are the last three animation frames)

Cornell:
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.cvrpg.com%2Fimages%2Fsprites%2FSprites-Cornell.gif&hash=2f862d8402d104ca8c54755e77d10610)


Alucard:
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.cvrpg.com%2Fimages%2Fsprites%2FSprites-AlucardCV3.gif&hash=03da5f04cd10df7702f9f5792aff1e06)(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.cvrpg.com%2Fimages%2Fsprites%2FSprites-AlucardLegends.gif&hash=b50c63ca017a16b635f7436e973adf7d)(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.cvrpg.com%2Fimages%2Fsprites%2FSprites-AlucardSotN.gif&hash=2e6444eced496766318dc257991678b9)(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.cvrpg.com%2Fimages%2Fsprites%2FSprites-AlucardAoS.gif&hash=847532b04bd074b4e8ab263824fd2ab3)
(CV3, Legends, SotN, AoS)

Christopher Belmont:
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.cvrpg.com%2Fimages%2Fsprites%2FSprites-Christopher.gif&hash=f641274da624918556d8ec63981fac21)

Joachim Armster:
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.cvrpg.com%2Fimages%2Fsprites%2FSprites-Joachim.gif&hash=0ca40753036e4bc879bd138d0ec2755c)

Juste Belmont:
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.cvrpg.com%2Fimages%2Fsprites%2FSprites-Juste.gif&hash=2d8b1dbffe316e8ee96a2c18ebf55611)

Maria Renard:
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.cvrpg.com%2Fimages%2Fsprites%2FSprites-Maria.gif&hash=999dd54abd2bde8719ab316868df7743)


Reinhardt Schneider and Rosa:
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.cvrpg.com%2Fimages%2Fsprites%2FSprites-Reinhardt.gif&hash=3c3b54be0e9b3220b954f5eb7213deef)(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.cvrpg.com%2Fimages%2Fsprites%2FSprites-Rosa.gif&hash=f4778c035d647bac7c631fcbceb2f786)

Renon:
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.cvrpg.com%2Fimages%2Fsprites%2FSprites-Renon.gif&hash=9a418c340d04118e0fc982a6cde1a33a)

Simon Belmont (CV4):
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.cvrpg.com%2Fimages%2Fsprites%2FSprites-SimonCV4.gif&hash=a9f818f9ab05cf80d067396c95838398)

Soma Cruz:
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.cvrpg.com%2Fimages%2Fsprites%2FSprites-Soma.gif&hash=102d84eb2c25c05f1ca7107535af71e8)

Sonia Belmont:
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.cvrpg.com%2Fimages%2Fsprites%2FSprites-Sonia.gif&hash=459ffbe7189fb263146d826c1b2fc169)

Sypha Belnades:
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.cvrpg.com%2Fimages%2Fsprites%2FSprites-Sypha.gif&hash=1551b238f708dc7f991f9293fa00e8ff)

Trevor Belmont:
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.cvrpg.com%2Fimages%2Fsprites%2FSprites-Trevor.gif&hash=57d2e9898c6a090a76a3509ef43b4baa)

...plus many others (though the others are not CV characters).
Go check out CVRPG.com.  It's been running for years now.  Quite humorous.

Title: Re: Spritework Request & Showcase Thread
Post by: Inccubus on June 28, 2011, 10:03:04 AM
Cool stuff you guys! I may have use for many of these.
Title: Re: Spritework Request & Showcase Thread
Post by: Kale on June 28, 2011, 10:14:05 AM
Dude, those comic sprites are awesome!
Title: Re: Spritework Request & Showcase Thread
Post by: Jorge D. Fuentes on June 28, 2011, 10:26:03 AM
The comic's humor makes 'em really pop.
Especially the "The Random Adventures of Frankie and Mummy" (which uses a Link to the Past Mummy as Mummy, haha):
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.cvrpg.com%2Fcomics%2Ffrankie51.gif&hash=c1297201f2851aa50f68f8a57d6e1489) (http://www.cvrpg.com/frankiecomics/2008/10/28)
Title: Re: Spritework Request & Showcase Thread
Post by: uzo on June 28, 2011, 10:33:22 AM
Wow. Um... Gee, how do I say this...

I hope he keeps his day job.
Title: Re: Spritework Request & Showcase Thread
Post by: Jorge D. Fuentes on June 28, 2011, 10:36:31 AM
Wow. Um... Gee, how do I say this...

I hope he keeps his day job.

OR
you could just say nothing and not be an ass.
(I picked one out at random that would have only CV characters in it)
Title: Re: Spritework Request & Showcase Thread
Post by: Claimh Solais on June 28, 2011, 12:32:45 PM
That comic was pretty cool. Best thing about it is the graphics. ^.^
Title: Re: Spritework Request & Showcase Thread
Post by: ScionOfBalance on June 28, 2011, 04:02:19 PM
It's very well made.I'll keep checking it.I thought i was the only one who still liked sprite comics.Also Claimh,i've seen that you posted a nifty sheet of simon on serio's board.Was it you who made it?Can i use it?

Title: Re: Spritework Request & Showcase Thread
Post by: Claimh Solais on June 30, 2011, 06:59:21 PM
It's very well made.I'll keep checking it.I thought i was the only one who still liked sprite comics.Also Claimh,i've seen that you posted a nifty sheet of simon on serio's board.Was it you who made it?Can i use it?

Sure, I don't mind. Just drop a little line of credit is all.
Title: Re: Spritework Request & Showcase Thread
Post by: Mega Man Model T 101 on June 30, 2011, 08:26:38 PM
Love those 8-Bit Simon sprites.

But by the way, has anyone ripped the sprites and tiles from the second Cellphone version of Castlevania? I'd love to use those sprites for something.
Title: Re: Spritework Request & Showcase Thread
Post by: Claimh Solais on June 30, 2011, 08:47:34 PM
Well, they're not 8-bit style, technically. It's before I even knew what the hell the whole concept was. There's more than three colors, and that's without using layering. I prefer to think of them as retro styled, rather than NES styled (you know, retro 7-color limit?)

EDIT: Or did you mean my Metroidvania Simon ones? If so, then thank you. ^.^
Title: Re: Spritework Request & Showcase Thread
Post by: Mega Man Model T 101 on June 30, 2011, 09:41:57 PM
Retro it is then. But still, has anyone ever considered ripping the second cellphone version of CV? Cause I like those sprites better than the third version that was ripped.
Title: Re: Spritework Request & Showcase Thread
Post by: Claimh Solais on June 30, 2011, 09:58:06 PM
I could do it if I had the game file. Any links for a download? I'll gladly rip them.
I mean, I noticed the Cell Phone Version 3 had sprites missing on the rips online, so I decided to rip it myself and bam, got all the sprites. ^.^
Title: Re: Spritework Request & Showcase Thread
Post by: Mega Man Model T 101 on June 30, 2011, 10:11:47 PM
Sadly no, I don't know where to look for it, or what to call it. Perhaps you can google it?
Title: Re: Spritework Request & Showcase Thread
Post by: Inccubus on June 30, 2011, 10:43:24 PM
The second cellphone version of CV was the one that was basically just enhanced CV1 sprites, right, not the one with higher resolution graphics? If so, I have the game file, so PM me.
Title: Re: Spritework Request & Showcase Thread
Post by: Mega Man Model T 101 on July 01, 2011, 11:22:21 AM
That's the one alright. Although Claimh Solais should be the one doing the PMing, since he'll be doing the ripping. But it's swell that you have it Inccubus. ;D
Title: Re: Spritework Request & Showcase Thread
Post by: Pemburu Vampir on July 08, 2011, 06:46:20 PM
Here is an edit of Serio's Richter sprites that I made. It is in 16 colors.

EDIT: added a second pic with brighter hair and different palettes.

So, comments?
Title: Re: Spritework Request & Showcase Thread
Post by: Claimh Solais on July 08, 2011, 07:49:35 PM
I like the first one better. His sprite was meant to be in a darker SotN-like atmosphere, so the darker color scheme works better.
Title: Re: Spritework Request & Showcase Thread
Post by: Pemburu Vampir on July 08, 2011, 10:29:27 PM
I like the first one better. His sprite was meant to be in a darker SotN-like atmosphere, so the darker color scheme works better.

Well, I like the first one too. I'm planning to put these edit to my PoR hack.

The second one was made to look like his official sprite when Maria shows it to Alucard.
Title: Re: Spritework Request & Showcase Thread
Post by: Mega Man Model T 101 on July 08, 2011, 11:41:55 PM
Hey guys, what became of my request for the second cellphone CV sprites? Just wondering, cause I knew one guy had it.
Title: Re: Spritework Request & Showcase Thread
Post by: Claimh Solais on July 09, 2011, 12:06:54 AM
@Pemburu Vampir
Oh, I see it now. Ha.

@MMMT101
I haven't got a chance to extract the JAR file. I'm going to be inactive all weekend, but I'll try it when I come back on Monday.
Title: Re: Spritework Request & Showcase Thread
Post by: Mega Man Model T 101 on July 09, 2011, 12:18:06 AM
Ah. Well, at least I confirmed you have the file. I look forward to monday. ;D
Title: Re: Spritework Request & Showcase Thread
Post by: Claimh Solais on July 09, 2011, 09:32:51 AM
So yeah. I'm not leaving for another couple hours or so. So I made this edit. It was actually a pain in the ass. What do you think?

LEFT = Simon Belmont (Original) [from Castlevania Mobile 3]
RIGHT = Richter Belmont (Edit) [from Rondo of Blood (more accurate)]

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi53.tinypic.com%2F2rntxzs.png&hash=4666b3959a31c19f037049af220e65b0)
Title: Re: Spritework Request & Showcase Thread
Post by: Inccubus on July 10, 2011, 08:27:49 AM
that's neat. just remove that plate on the hip and it's perfect. good work.
Title: Re: Spritework Request & Showcase Thread
Post by: Pemburu Vampir on July 10, 2011, 04:25:47 PM
I think Richter's glove needs to be made shorter. It's too long compared to the official art.
Title: Re: Spritework Request & Showcase Thread
Post by: Pemburu Vampir on July 10, 2011, 06:54:04 PM
First of all, sorry for the double post.

Alright guys, I need your opinion here.

Which one of my edited Serio's Richter look better? Or am I making it worse? They are in 16 colors btw.
Title: Re: Spritework Request & Showcase Thread
Post by: ScionOfBalance on July 11, 2011, 02:21:43 PM
idk,they look too bright for me.Maybe i'm used to Serio's pallete...
Title: Re: Spritework Request & Showcase Thread
Post by: Pemburu Vampir on July 11, 2011, 03:51:59 PM
That's my intention, to make it brighter in 16 colors.

Because the original ones are too dark to fit in SotN or PoR IMO.
Title: Re: Spritework Request & Showcase Thread
Post by: Jorge D. Fuentes on July 12, 2011, 02:07:05 PM
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.inverteddungeon.com%2Fjorgefuentes%2Fimages3%2Fcv2new-simonbelmont-1-2-whipswing1.gif&hash=713a6ecb3463e8bda7e50d434265b2d8)

Wheeeeeeee!

No I've not stopped working on him.
I just need SubweaponWhileSwinging and Diagonal/Down Whipping and I'll be done. :D
Title: Re: Spritework Request & Showcase Thread
Post by: ScionOfBalance on July 12, 2011, 02:11:54 PM
Look's very good!Reminds me CV4 simon...you based that animation on him?Or was made from scratch?
Title: Re: Spritework Request & Showcase Thread
Post by: Jorge D. Fuentes on July 12, 2011, 02:15:24 PM
It's very similar but my Simon is a tad smaller than CV4 Simon so although the frames are similar, the sizes and some positions are different.
Title: Re: Spritework Request & Showcase Thread
Post by: Pemburu Vampir on July 12, 2011, 02:26:38 PM
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.inverteddungeon.com%2Fjorgefuentes%2Fimages3%2Fcv2new-simonbelmont-1-2-whipswing1.gif&hash=713a6ecb3463e8bda7e50d434265b2d8)

Wheeeeeeee!

No I've not stopped working on him.
I just need SubweaponWhileSwinging and Diagonal/Down Whipping and I'll be done. :D

don't forget the crouch walking animation. You know, The walk while crouching move from SCV4. Oh, and his hurt and death animation.
Title: Re: Spritework Request & Showcase Thread
Post by: Jorge D. Fuentes on July 12, 2011, 02:31:50 PM
I have those done.  He can crouchwalk already.  It's not as nice-looking as the CV4 version, again, because in CV4 his legs take up a large amount of space.

His crouchwalk looks like this:
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.inverteddungeon.com%2Fjorgefuentes%2Fimages3%2Fcv2new-simonbelmont-1-2-crawlmovement.gif&hash=d16ca24081e6cd2baadb94b1e96f9aba)

I may improve upon it later on but that's the basic gist of it.
Title: Re: Spritework Request & Showcase Thread
Post by: Claimh Solais on July 12, 2011, 03:22:53 PM
that's neat. just remove that plate on the hip and it's perfect. good work.

I kept the plate on the hip there so that he'd have some semblance of armor.

Oh, and I'm back people! Two days late, though...
Title: Re: Spritework Request & Showcase Thread
Post by: Jorge D. Fuentes on July 12, 2011, 03:24:18 PM
Welcome back. :)
Title: Re: Spritework Request & Showcase Thread
Post by: Mega Man Model T 101 on July 12, 2011, 04:20:55 PM
Welcome back CS, and oh boy! I can't WAIT to see the compleated Simon Belmont!
Title: Re: Spritework Request & Showcase Thread
Post by: Pemburu Vampir on July 12, 2011, 05:15:03 PM
Welcome back Claimh! :)

So, what do you think of my edits?

So far, only one member that have given opinion on it. :(

I have those done.  He can crouchwalk already.  It's not as nice-looking as the CV4 version, again, because in CV4 his legs take up a large amount of space.

His crouchwalk looks like this:
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.inverteddungeon.com%2Fjorgefuentes%2Fimages3%2Fcv2new-simonbelmont-1-2-crawlmovement.gif&hash=d16ca24081e6cd2baadb94b1e96f9aba)

I may improve upon it later on but that's the basic gist of it.

looks a bit awkward. His legs look too short.
Title: Re: Spritework Request & Showcase Thread
Post by: Jorge D. Fuentes on July 12, 2011, 05:47:54 PM
Yeah that's 'cuz the legs are slightly more 'facing the camera' so perspective makes them look smaller (like the crouching legs of Chronicles Simon).
I did say it wasn't perfect but given the space I have for it, it's not bad.  It certainly looks like he's crawling, though.

As for your edits, I'm not sure I should comment, as they're technically still Serio's work.  So you're changing the palette, huh?  I certainly like the brighter, more Rondo-ish colors (the original's have a slightly washed-out palette but that could just be me, I've not seen 'em in a while), though I realize they're not the same as the Rondo colors.  I don't know what else to say about that.  Critiquing a color palette is somewhat difficult since you might like it but someone else might not...
Title: Re: Spritework Request & Showcase Thread
Post by: Pemburu Vampir on July 12, 2011, 06:15:30 PM
As for your edits, I'm not sure I should comment, as they're technically still Serio's work.
So you're changing the palette, huh?  I certainly like the brighter, more Rondo-ish colors (the original's have a slightly washed-out palette but that could just be me, I've not seen 'em in a while), though I realize they're not the same as the Rondo colors.  I don't know what else to say about that.  Critiquing a color palette is somewhat difficult since you might like it but someone else might not...

Well, it is Serio's sprites. I'm just making a brighter version of it in 16 colors, since the sheet he gave me have palettes that are too dark to fit in PoR IMO.

Here is the 16c sheet that he gave me:
Title: Re: Spritework Request & Showcase Thread
Post by: Jorge D. Fuentes on July 12, 2011, 06:36:38 PM
Oh yeah, that's totally too dark for PoR.
So your palette does look like it would fit PoR better.
Title: Re: Spritework Request & Showcase Thread
Post by: Claimh Solais on July 12, 2011, 07:06:37 PM
Thanks for the welcomes, Jorge, Pemburu, 101. ^.^ Sedona was pretty cool, but not having any access to ANY electronics was kinda bleh... I'm not an outdoorsman.

So anyway, yeah.

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.inverteddungeon.com%2Fjorgefuentes%2Fimages3%2Fcv2new-simonbelmont-1-2-whipswing1.gif&hash=713a6ecb3463e8bda7e50d434265b2d8)

Wheeeeeeee!

No I've not stopped working on him.
I just need SubweaponWhileSwinging and Diagonal/Down Whipping and I'll be done. :D
Looks friggin sweet, Jorge. ^.^ I like how you put all the frames in there, instead of how lazy they were with Julius in HD (only giving him 3 frames instead of 5).

I have those done.  He can crouchwalk already.  It's not as nice-looking as the CV4 version, again, because in CV4 his legs take up a large amount of space.

His crouchwalk looks like this:
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.inverteddungeon.com%2Fjorgefuentes%2Fimages3%2Fcv2new-simonbelmont-1-2-crawlmovement.gif&hash=d16ca24081e6cd2baadb94b1e96f9aba)

I may improve upon it later on but that's the basic gist of it.
I agree the legs look a little short, but I actually kinda like the way it looks.

Welcome back CS, and oh boy! I can't WAIT to see the compleated Simon Belmont!
I'll get right on it when I got the time. I'm composing some music right now.
Welcome back Claimh! :)

So, what do you think of my edits?

So far, only one member that have given opinion on it. :(
Looks pretty nice to me. I'll agree with Jorge on saying Serio's palettes are a little dark, but that's mostly cuz his game he made them for is meant to be dark. But your sprites bring out a nice color, fits in well with PoR.

I'll get back to you soon with an update on Maria, if I get any work done on it.
Title: Re: Spritework Request & Showcase Thread
Post by: Jorge D. Fuentes on July 13, 2011, 08:18:54 AM
Simon Belmont is Complete!
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.inverteddungeon.com%2Fjorgefuentes%2Fimages3%2FSimonBelmont-NewAttempt1-2-2x.png&hash=0f38387bfc4f880e44d0bff7c2c4272a)

And now for the 1:1:
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.inverteddungeon.com%2Fjorgefuentes%2Fimages3%2FSimonBelmont-NewAttempt1-2.png&hash=c3b97d5553ea14933078827e66df59bc)

And now for the frame descriptions.  **takes big breath**

 Simon Belmont (inspired by Castlevania II : Simon's Quest Box Artwork)

 
Frame size: W56px x H64px
Anchor Point: Varies

 
Moves (by Row):

 
Walk1,2,3,4,5,6,7,8.  You can supercede the Shield over them, still works.
Still (in Town), Still (in Field), Crouching, Crouch, Getting Up, Jump, Drop, Jump Straight up
Dropping down, Damage, StraightWhip 1,2,3,4,(5,6) <--substitute the last two for SubWpnAttack
Climbing Stairs Up 1,2,3,4,5,6,7,8
Climbing Stairs Down 1,2,3,4,5,6,7,8
SlideAttack (New!), CrouchDamage, CrouchWhip1,2,3,4,(5,6)<---same instructions for Subwpns.
Damage On Up Stairs(FrontFootUp), Still on Up Stairs(FrontFootUp), UpSt(FFU)Whip 1,2,3,4,(5,6)
Damage On Up Stairs (BackFootUp), Still on Up Stairs (BackFootUp), UpSt(BFU)Whip 1,2,3,4,(5,6)
DamageOnDownStairs(FrontFootUp), StillOnDownStairs(FrontFootUp), DnSt(FFU)Whip 1,2,3,4,(5,6)
DamageOnDownStairs(BackFootUp), StillOnDownStairs(BackFootUp), DnSt(BFU)Whip 1,2,3,4,(5,6)
Dying1, GROUND Diagonal/UpWhip 2,3,4, DiagonaUpOnlyWhip 5,6, UpWhip5,6
//Diagonal/UpWhip1 is the regular StraightWhip1.
Dying2, UpStairs(FFU) Diag/UpWhip 2,3,4, UpStairs(FFU) DiagonalOnly5,6, UpStairsUpWhip 5,6
//UpStairs(FFU) Diagonal/UpWhip 1 is the same as UpStairs(FFU) regular whipping 1.
Dying3, UpStairs(BFU) Diag/UpWhip 2,3,4, UpStairs(BFU) DiagonalOnly5,6, UpStairsUpWhip5,6
//UpStairs(BFU) Diag/UpWhip 1 is the same as straightWhip1 on stairs with back foot up)
StillBrandish1, DnStairs(FFU)Diag/UpWhip, 2,3,4, DnStair(FFU)DiagOnly5,6, DnStairs(FFU)UpWhip5,6
//DnStairs(FFU) Diag/UpWhip1 is the same as DnStairs(FFU)Whip1.
StillBrandish2, DnStairs(BFU)Diag/UpWhip, 2,3,4, DnStair(BFU)DiagOnly5,6, DnStairs(BFU)UpWhip5,6
//DnStairs(BFU) Diag/UpWhip2 is the same as DnStairs(BFU)Whip1.
StillBrandish3,4,5, CrouchBrandish1,2,3,4,5
JumpStraightWhip1,2,3,4,(5,6), JumpUpWhip5,6
JumpDiag/UpWhip2,3,4, JumpDiagonalOnlyWhip5,6, JumpBrandish1,2,3
JumpBrandish4,5, StairUp(BFU)Brandish 1,2,3,4,5, StairUp(BFU)SubWpn5
StairUp(FFU)Brandish1,2,3,4,5, StillSubwWpn5,6, StairUp(BFU)SubWpn6
StairDown(FFU)Brandish 1,2,3,4,5, CrouchSubWpn5,6, StairDown(FFU)SubWpn5
StairDown(BFU)Brandish 1,2,3,4,5, StairUp(FFU)SubWpn5,6, StairDown(FFU)SubWpn6
CrouchCrawling 1,2,3,4,5,6,7,8
WhipSwinging1,2,3,4,5, StairDown(BFU)SubWpn5,6, Defense(Shield)Stance1
SwingSubWpnA1,2,3,4,5, Diag/DownWhip1,2,3
SwingSubWpnB1,2,3,4,5, Diag/DownWhip4, DiagonalDownOnly Whip5(2frames), DownWhip5(2frames)
//The JumpDiagonalDown and JumpDown frames last twice as long as usual since there's no Frame6.
SwingSubWpnC1,2,3,4,5, Defense(Shield)Stance2, CrouchShield2
SwingSubWpnD1,2,3,4,5, RibShield.
//RibShield is super-imposed over the defense frames.
//WhipSwing+Subweapon Animations are tricky, and should be understood by looking at the frames vertically, instead of horizontally.  Probably difficult to implement, too.

Warning:  I'm not so sure I did a good job on the going-down-the-stairs animations.  I think I was a few pixels off when I was drawing the legs.  If you use these, make note of that.  I may, once I see them in action, re-do the stairs-down frames to fix anything that's wrong.  I will also periodically touch these up, but I won't really know what's wrong with them until they're used.

So use 'em!  And give credit! :D
 
Title: Re: Spritework Request & Showcase Thread
Post by: Mega Man Model T 101 on July 13, 2011, 10:24:36 AM
SWWWEEEEEEEEAAAAAAT! Most awesome Simon sprites in ages! Yes yes yes!
Title: Re: Spritework Request & Showcase Thread
Post by: uzo on July 13, 2011, 10:31:10 AM
That's pretty damn impressive. Especially since you didn't edit it from other sprites.

Good work. You completed your first full character. Did you enjoy the experience?
Title: Re: Spritework Request & Showcase Thread
Post by: Jorge D. Fuentes on July 13, 2011, 10:41:48 AM
I think there's still room for improvement, but yeah I had a pretty good time.  Simon is cool 'cuz he's got all these little animations others don't, while missing some of the ones that others do (I did not do a backdash or a superjump).
Title: Re: Spritework Request & Showcase Thread
Post by: Inccubus on July 13, 2011, 11:01:45 AM
Very nice, Jorge! ^___^
I love the 'rib' shield.
Title: Re: Spritework Request & Showcase Thread
Post by: Mega Man Model T 101 on July 13, 2011, 02:50:33 PM
Yeah, it's nicely detailed. And since I know how it reflects stuff, I plan on doing a little "Oh nuts!" moment in a sprite comic I'm working on.

Here's what I did to try out the shield pose for Simon.
Title: Re: Spritework Request & Showcase Thread
Post by: ScionOfBalance on July 13, 2011, 02:54:25 PM
looks like he's ready to shield himself from Dracula's hellfire. ;)
Title: Re: Spritework Request & Showcase Thread
Post by: Pemburu Vampir on July 13, 2011, 04:11:01 PM
Very nice work there, Jorge. It's good to see a new CV2 Simon. :)
Title: Re: Spritework Request & Showcase Thread
Post by: Aridale on July 13, 2011, 04:16:13 PM
wew its done! *saves*
Title: Re: Spritework Request & Showcase Thread
Post by: darkmanx_429 on July 13, 2011, 06:19:11 PM
About how many days did that take you Jorge, it seems like you got a complete sprite sheet done fairly quickly.
Title: Re: Spritework Request & Showcase Thread
Post by: Claimh Solais on July 13, 2011, 08:00:02 PM
Y-y-y-y-yoink.

Totally gonna use that for something. With your permission of course. :P

It's damn impressive work. Nice job.
Title: Re: Spritework Request & Showcase Thread
Post by: Mega Man Model T 101 on July 13, 2011, 08:03:47 PM
I'm planning on use it for a spritecomic, and possibly a flash series. You can view the sprite comic on my Deviantart account.
Title: Re: Spritework Request & Showcase Thread
Post by: Claimh Solais on July 13, 2011, 08:18:20 PM
Well, I got a GBA devkit, that I'm learning how to use. Might remake SCV4 on it whenever I finish all my current projects.

Imagine that. A Super Castlevania IV ROM to use for your emulator and/or your actual GBA.

Hm... Which makes me wanna ask, if I were to actually make that ROM, would I be allowed to post it here? Cuz the "Rules" section says no download links to ROMs, but... You know. If I made it...
Title: Re: Spritework Request & Showcase Thread
Post by: Mega Man Model T 101 on July 13, 2011, 08:22:55 PM
I think if it's a major hack job it should be alright. Speaking of rom, I'ma still waitn on theCV.2 mobile sprites. I'm planning on a flashback thing and I could use em.
Title: Re: Spritework Request & Showcase Thread
Post by: Claimh Solais on July 14, 2011, 03:01:51 AM
Well no, I don't mean hack job at all. I mean as in I build the ROM from the ground up. That's what I got Nintendo's devkit for in the first place.

I'll get the sprites to you. I'm low on time generally, though.
Title: Re: Spritework Request & Showcase Thread
Post by: Aridale on July 14, 2011, 06:52:09 AM
howd you get a dev kit lol
Title: Re: Spritework Request & Showcase Thread
Post by: Claimh Solais on July 14, 2011, 06:56:34 AM
You can find them on the interwebs. Like... everywhere.

I think I got mine at Emuparadise, but I don't remember, nor do I really feel like looking it up (too tired).
Title: Re: Spritework Request & Showcase Thread
Post by: KaZudra on July 14, 2011, 11:40:06 PM
the only thing I can request is some areas of Order or Ecclesia.....
Title: Re: Spritework Request & Showcase Thread
Post by: Pemburu Vampir on July 15, 2011, 12:49:02 AM
Totally Off Topic: how do you add tags to this thread?
Title: Re: Spritework Request & Showcase Thread
Post by: ScionOfBalance on July 15, 2011, 05:27:31 AM
the only thing I can request is some areas of Order or Ecclesia.....
Which areas?In tiles or assembled?
Cause i might need to get some for  a project that i'm working and i could share with you.
Title: Re: Spritework Request & Showcase Thread
Post by: KaZudra on July 15, 2011, 03:42:23 PM
Which areas?In tiles or assembled?
Cause i might need to get some for  a project that i'm working and i could share with you.

anything would work for me, a little bit of pre construction or reference screen shot would work for me, I would love to remake the maps of Castlevania 2 with the beautiful areas of OOE
Title: Re: Spritework Request & Showcase Thread
Post by: Claimh Solais on July 16, 2011, 02:16:25 AM
When it comes to spriting for me...

I'll get bored of working on one thing at the moment, so I'll switch over to something else to keep my mind going. Trevor Belmont is my main project at the moment, but I'm currently bored on working on it (doesn't mean I'm quitting). And I also got bored of working on my Mobile 3 Richter. So then I winded up making this.

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi55.tinypic.com%2F28sr0au.gif&hash=d81231eb0bed11900e8900dace836f4d)
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi56.tinypic.com%2F111kx0i.gif&hash=a7a34533d4297b5746cdf6909e2de616)

Animating that cape was a b***h. And something tells me it's not right...

Anyway, it's a HoD representation of Alucard. I tried to copy the choppy animation and shading of sprites from HoD, but I might've screwed up.

They are in .gifs at 2x the size. I will release the sheet in normal 1x size when complete. You know, Jorge style. :3
Title: Re: Spritework Request & Showcase Thread
Post by: KaZudra on July 17, 2011, 12:31:43 AM
I request 2 things only, OoE areas and a frame by frame animation of richter's PSX Whip
Title: Re: Spritework Request & Showcase Thread
Post by: Claimh Solais on July 17, 2011, 01:35:59 AM
I request 2 things only, OoE areas and a frame by frame animation of richter's PSX Whip

No idea where to get OoE areas, but here's Serio's Richter sprite rip, complete with his whip animation.

Title: Re: Spritework Request & Showcase Thread
Post by: ScionOfBalance on July 17, 2011, 01:13:57 PM
anything would work for me, a little bit of pre construction or reference screen shot would work for me, I would love to remake the maps of Castlevania 2 with the beautiful areas of OOE
okay,i'll share them with you if i can get my hands on 'em.
Title: Contra 4 Ocean Vehicle Sprites?
Post by: darkmanx_429 on July 17, 2011, 01:51:03 PM
Can someone rip or direct me where to get the fish vehicle sprites shown in this video as well as the water effect sprites (or a similar game) that are left by the vehicle?
Contra 4 Walkthrough-Fifth Stage Ocean (http://www.youtube.com/watch?v=wK0-XutMrM8#)
Title: Re: Spritework Request & Showcase Thread
Post by: KaZudra on July 17, 2011, 01:53:28 PM
No idea where to get OoE areas, but here's Serio's Richter sprite rip, complete with his whip animation.
thanks

How about Trevor Belmont (PSX) Crouch walking?
Title: Re: Spritework Request & Showcase Thread
Post by: Jorge D. Fuentes on July 18, 2011, 07:09:44 AM
Yeah, it's nicely detailed. And since I know how it reflects stuff, I plan on doing a little "Oh nuts!" moment in a sprite comic I'm working on.

Here's what I did to try out the shield pose for Simon.
**sees attachment**

Nice!  That's looking like a high block frame for like an overhead attack (which looks pretty cool).
For a standard attack and duck attacks, I thought it'd be like this, only because Simon should be able to see over the shield location:
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.inverteddungeon.com%2Fjorgefuentes%2Fimages3%2Fcv2new-simonbelmont-1-2-blocking.gif&hash=d4a36a2d671b4a4a5946c2cae20e5b4f)

Well, I got a GBA devkit, that I'm learning how to use. Might remake SCV4 on it whenever I finish all my current projects.

Imagine that. A Super Castlevania IV ROM to use for your emulator and/or your actual GBA.

Hm... Which makes me wanna ask, if I were to actually make that ROM, would I be allowed to post it here? Cuz the "Rules" section says no download links to ROMs, but... You know. If I made it...

If the ROM is made from the ground up, then it's a legal public-domain ROM, and you can post it.  Commercial ROMs are not to be posted, however.

Totally Off Topic: how do you add tags to this thread?

You can add tags when you're NOT using Quick Reply.  The Tags field shows up when you reply to a thread, right under the Subject Line.
You can add tags to an entire thread at the bottom if you see an "Add Tag" button next to the existing tags... but only if you have the right permissions (I think only mods and admins can add without replying but I'm not sure).

About how many days did that take you Jorge, it seems like you got a complete sprite sheet done fairly quickly.

It took me, off and on, about two months?  That's when I started working on it.
It all started in this thread (http://castlevaniadungeon.net/forums/index.php/topic,3513.msg71812.html#msg71812).  And that was on May 24th.
Title: Re: Spritework Request & Showcase Thread
Post by: darkmanx_429 on July 18, 2011, 12:12:32 PM
It took me, off and on, about two months?  That's when I started working on it.
It all started in this thread (http://castlevaniadungeon.net/forums/index.php/topic,3513.msg71812.html#msg71812).  And that was on May 24th.

That's actually pretty fast if you think about it, "me" next?
Title: Re: Spritework Request & Showcase Thread
Post by: Jorge D. Fuentes on July 18, 2011, 06:28:51 PM
Sure.  I'm looking into it.
Title: Re: Spritework Request & Showcase Thread
Post by: darkmanx_429 on July 18, 2011, 07:08:12 PM
Sure.  I'm looking into it.
Thanks Jorge! If you need any more ideas or have questions, don't hesitate to hit me up on the PM or e-mail me! I am in the process of putting together and coding an Atlantis stage at the moment for my game. I'll probably put a preview vid of it pretty soon.

Cheers
Title: Re: Spritework Request & Showcase Thread
Post by: Pemburu Vampir on July 19, 2011, 10:13:21 PM
You can add tags when you're NOT using Quick Reply.  The Tags field shows up when you reply to a thread, right under the Subject Line.
You can add tags to an entire thread at the bottom if you see an "Add Tag" button next to the existing tags... but only if you have the right permissions (I think only mods and admins can add without replying but I'm not sure).


Can I add tags by modifying my posts?
Title: Re: Spritework Request & Showcase Thread
Post by: Jorge D. Fuentes on July 20, 2011, 10:39:45 AM
You should be able to do that as well, because you access the Tags fields when you're in that screen.
Let me know if you cannot for some reason.
Title: Re: Spritework Request & Showcase Thread
Post by: Pemburu Vampir on July 20, 2011, 03:45:12 PM
You should be able to do that as well, because you access the Tags fields when you're in that screen.
Let me know if you cannot for some reason.

Well, I've just tried modifying my posts to add tags, but there are still no tags added even after I saved it.
Title: Re: Spritework Request & Showcase Thread
Post by: Mega Man Model T 101 on July 22, 2011, 03:01:57 PM
Well, I used one program to line up the sprites, and then saved each frame so they were the exact same size, and then used gimp to turn the images into gifs, and then used microsoft gif animator and made this.

EDIT

Updated it, now it moves at it's proper speed.
Title: Re: Spritework Request & Showcase Thread
Post by: Jorge D. Fuentes on July 25, 2011, 07:12:57 AM
That looks pretty awesome now that it has a proper whip over it. :)
Title: Re: Spritework Request & Showcase Thread
Post by: Mega Man Model T 101 on July 25, 2011, 12:45:02 PM
I used what I think is the Portrait of Ruin Vampire Killer. I just had to rotate one of the whips cause otherwise using it's initial rotation would look odd. In regards to that. I think I'll provide said whip for use.

EDIT

Here it is. I used the coloring from the PSX Symphony of the Night Vampire killer to give it all the frames you could need. Simply because this one didn't have the colored frames, so, here ya go.
Title: Re: Spritework Request & Showcase Thread
Post by: Chernabogue on July 27, 2011, 10:21:48 AM
Congrats! Looks awesome! :)
Title: Re: Spritework Request & Showcase Thread
Post by: Inccubus on July 29, 2011, 09:36:13 AM
Here's a little something I'm gonna be using in my game "Castlevania: The Demon Castle":

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi256.photobucket.com%2Falbums%2Fhh189%2Fkoala_knight%2FCastlevania%2520The%2520Demon%2520Castle%2FCV1xCV2Simonedit.jpg&hash=37f75377469240d5d24d6fb61db53254)

It's a redesign of Simon for a hack of CV1 I made years ago called Castlevania Extreme. The only remainder of it left now is an early beta with basically just a remodeled stage one and no BG graphics edited. It's been floating around the interwebs for over a decade. Too bad a hard drive crash killed the 60% finished version of it, oh well. The content from that will be in my GM project.

Anyway this sprite is basically a cross between CV1 & CV2 Simon with a lot of modifications that weren't even implemented in the original ROMhack. Feel free to use it, but make sure to hit me up with a little credit. ^____^
Title: Re: Spritework Request & Showcase Thread
Post by: Claimh Solais on July 29, 2011, 09:40:17 AM
Hey, Inccubus, you wouldn't mind if I remodeled all my Metroidvania Simon sprites to match your sprite, would you? :3
Title: Re: Spritework Request & Showcase Thread
Post by: Inccubus on July 29, 2011, 09:48:19 AM
Hell no I wouldn't mind. It would save me the trouble of doing it myself.  ;D
While you're at it if you wanna fix the feet that would be great. They came out kind of like awkward hoof feet. They could use some improvement.
Title: Re: Spritework Request & Showcase Thread
Post by: Claimh Solais on July 29, 2011, 09:53:05 AM
Whoa, didn't even notice that til just now. Yeah, I'll fix 'em up. I love workin' with 8-bit game-styled graphics. ^.^

Plus, need something do to with the sheet, since I'm stumped on what moves to add when I remake it with CV2 Simon. :P
Title: Re: Spritework Request & Showcase Thread
Post by: Inccubus on July 29, 2011, 04:05:46 PM
I don't think there are any new moves needed for CV2 Simon he's basically the same as in CV1.
Title: Re: Spritework Request & Showcase Thread
Post by: Claimh Solais on July 29, 2011, 06:03:36 PM
I still want to add more moves to my CV2 sheet.
Title: Re: Spritework Request & Showcase Thread
Post by: Inccubus on July 29, 2011, 07:34:18 PM
I guess you could draw from some of the other heroes.
Title: Re: Spritework Request & Showcase Thread
Post by: Claimh Solais on July 29, 2011, 09:45:51 PM
Yeah, was thinking of taking some of Gabriel's specials and adding them to Simon, since Gabe was originally intended to be Simon anyway.
Title: Re: Spritework Request & Showcase Thread
Post by: Claimh Solais on July 30, 2011, 01:48:45 PM
Yo, Inccubus, after saving your sprites, I noticed...

You saved them as a .JPG!!! No!

That makes any kind of sprite unusable. D:
And I'm having trouble cleaning them up since I don't know how many colors you used, nor which shade on here is the right shade (since it blurs it up).
Title: Re: Spritework Request & Showcase Thread
Post by: Inccubus on July 30, 2011, 06:54:06 PM
My bad. It was a bmp and the site auto formatted it to jpeg. Here's the png.
Title: Re: Spritework Request & Showcase Thread
Post by: Claimh Solais on July 30, 2011, 07:53:54 PM
Aaaaah. Much better.
Alright, I'll try to get you something soon.
Title: Re: Spritework Request & Showcase Thread
Post by: thernz on August 02, 2011, 11:53:17 AM
I blocked out a jog and roll animation awhile back. If she had a theme song, it would be this (http://www.youtube.com/watch?v=aiYvQt2ejOI#).
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fdl.dropbox.com%2Fu%2F785954%2FPANACHE%2FXiaoai-Jog-WIP005.gif&hash=1c33f4638b053d1b3520c4b9561f2b53)(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fdl.dropbox.com%2Fu%2F785954%2FPANACHE%2FXiaoai-Roll-WIP001.gif&hash=4776826e549f01eb5ea8d498157c483c)
Title: Re: Spritework Request & Showcase Thread
Post by: Claimh Solais on August 02, 2011, 12:01:19 PM
I blocked out a jog and roll animation awhile back.
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fdl.dropbox.com%2Fu%2F785954%2FPANACHE%2FXiaoai-Jog-WIP005.gif&hash=1c33f4638b053d1b3520c4b9561f2b53)(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fdl.dropbox.com%2Fu%2F785954%2FPANACHE%2FXiaoai-Roll-WIP001.gif&hash=4776826e549f01eb5ea8d498157c483c)

Ridiculously smooth. Great job.
Kinda reminds me of Flashback for the Genesis, with how well they're animated and the look of them.
Title: Re: Spritework Request & Showcase Thread
Post by: Trebor777 on August 02, 2011, 01:13:25 PM
hello people :)
I was wondering if someone could help me with a character sprite sheet one of our old artist has done ( it's the main character for moonlight requiem )
it's currently with a 48pix high character and I'd like to see that resized to a 128px please ?
Anyone up for that ?
It might not be used in the end it mostly in order to have an idea of what it could look like at this size. it's only gonna be the run cycle for that reason. the character animation was mostly based on Shanoa.
I'll post the spritesheet if someone wants to help us out.

Thanks.
Title: Re: Spritework Request & Showcase Thread
Post by: Inccubus on August 02, 2011, 03:03:42 PM
Here's another version of my CV1 X CV2 Simon with CV2-esque colors. Higher color limit based on my fan game's standards.
Title: Re: Spritework Request & Showcase Thread
Post by: Claimh Solais on August 02, 2011, 03:19:57 PM
hello people :)
I was wondering if someone could help me with a character sprite sheet one of our old artist has done ( it's the main character for moonlight requiem )
it's currently with a 48pix high character and I'd like to see that resized to a 128px please ?
Anyone up for that ?
It might not be used in the end it mostly in order to have an idea of what it could look like at this size. it's only gonna be the run cycle for that reason. the character animation was mostly based on Shanoa.
I'll post the spritesheet if someone wants to help us out.

Thanks.

Just resizing the character? I can do that.

Here's another version of my CV1 X CV2 Simon with CV2-esque colors. Higher color limit based on my fan game's standards.

I guess I'll make the sheet based on this one then?
Title: Re: Spritework Request & Showcase Thread
Post by: Inccubus on August 02, 2011, 05:08:44 PM
I guess I'll make the sheet based on this one then?

Use whichever strikes your fancy. It's all good. Here's another:
Title: Re: Spritework Request & Showcase Thread
Post by: Claimh Solais on August 02, 2011, 07:20:10 PM
I'll be using that last one. It looks the nicest.
Title: Re: Spritework Request & Showcase Thread
Post by: Inccubus on August 02, 2011, 07:46:23 PM
OK. I'm gonna work on it a little bit more. I just want to add a more fluid stair climbing animation so it doesn't reuse a frame where the leg positions look ambiguous.
Title: Re: Spritework Request & Showcase Thread
Post by: Trebor777 on August 03, 2011, 04:57:04 AM
Thanks Claimh!
Here's the link to it :)

http://dl.dropbox.com/u/167380/jena%20cross%20run.png (http://dl.dropbox.com/u/167380/jena%20cross%20run.png)

Title: Re: Spritework Request & Showcase Thread
Post by: hello! on August 05, 2011, 03:18:14 PM
Hi im new im not really sure how to go about this stuff but I made Mathias Cronqvest Sprites and im looking for feedback.
Title: Re: Spritework Request & Showcase Thread
Post by: Jorge D. Fuentes on August 06, 2011, 04:34:21 PM
Hi im new im not really sure how to go about this stuff but I made Mathias Cronqvest Sprites and im looking for feedback.

I like the general shape of the sprite, specifically the one with the brown tunic and the white top.
However, you appear to be using a few more colors than normal (24 colors exist in the brown sprite), as well as a lot of off-white, so because of that it seems to look a little too pasty.  I get that he's supposed to be already undead/nearly-undead since he's got the Crimson Stone, but there's still too much of similar 'gray' colors in there.

On the other sprites, there are too many off-blacks, and 20 colors.  There are probably a few too many off-blacks that you can probably just omit and still have a nice, detailed sprite.

Lastly, the green/brown mandle colors on the top, in the spot near the crimson stone... that looks like it's missing some definition.  I know you're following the artwork but when you go into sprite mode it's a good idea to make good solid lines rather than use a dithering mesh of colors like that.

That's all I have to say.  I'm not a professional but I think it's sound advice.
Title: Re: Spritework Request & Showcase Thread
Post by: Trebor777 on August 15, 2011, 11:53:45 AM
Hey Claimh, any progress?  ;D
Title: Re: Spritework Request & Showcase Thread
Post by: Claimh Solais on August 15, 2011, 02:25:49 PM
Hey Claimh, any progress?  ;D

Not at this moment. Don't got a lot of time to be doing any sprite/music/game/etc. work.

I'll try, but I'm not on a computer very often right now.
Title: Re: Spritework Request & Showcase Thread
Post by: Trebor777 on August 16, 2011, 06:36:54 AM
no worries; I was just checking as I had no news. :)
Title: Re: Spritework Request & Showcase Thread
Post by: Jorge D. Fuentes on August 18, 2011, 06:55:33 PM
Someone on DeviantArt asked me whether the Portait of Ruin whipping sprites (and whip sprites) are different than the ones for Richter in Symphony...
...and if so, if there's a spritesheet for them available.
(I realize Jonathan is completely different than Richter but I'm not so sure about the actual whip animations)

I know we have a few people playing around with PoR's graphics.  If you have the whipping sprites for Jonathan from that game, would you put them here, please?
Thanks in advance.

Also, I updated the forum banner to show some more characters.
We have these:
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.inverteddungeon.com%2Fjorgefuentes%2Fimages3%2Flaurasprite.png&hash=a184c5bdda56a6ee07a7a49715e9bdec)(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.inverteddungeon.com%2Fjorgefuentes%2Fimages3%2Fcoller.png&hash=760c734c8c79a7e5f6b8b2d7e5ab3106)
Laura & Coller
(LoS)   (LoD)
Title: Re: Spritework Request & Showcase Thread
Post by: Deko21 on August 18, 2011, 07:38:18 PM
Awesome sprites as always, Jorge. Yer style never fails to impress me.

Also, whipping sprites as in these?
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fimg.photobucket.com%2Falbums%2Fv301%2FMudkipTreeko%2Fjonnywhipping.png&hash=73fa0cac8459123f6b1c5785670a34d4)
Title: Re: Spritework Request & Showcase Thread
Post by: hello! on August 18, 2011, 07:39:35 PM
these are alucard sprites i edited to give him his Alucard Mail, Dragon Helm, and Alucard sword and sheild. Let me know what you think! 8)
Title: Re: Spritework Request & Showcase Thread
Post by: Deko21 on August 18, 2011, 09:05:58 PM
I just remembered that i made a CV styled sprite sometime back.

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fimg.photobucket.com%2Falbums%2Fv301%2FMudkipTreeko%2Fcvstyledunholysanctuaryheroine-1.png&hash=2c8631a87e50ea9066beb619a0aee104)

This was actually based on the character you play as in a CV clone i've played though little did i know was that she's actually a generic character class in ragnarok online (didn't stop me from making this single sprite though). was thinking of making a full sprite sheet but it'd be useless since i doubt anyone would use it.

so how does it look?
Title: Re: Spritework Request & Showcase Thread
Post by: Jorge D. Fuentes on August 19, 2011, 07:22:22 AM
Awesome sprites as always, Jorge. Yer style never fails to impress me.

Also, whipping sprites as in these?
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fimg.photobucket.com%2Falbums%2Fv301%2FMudkipTreeko%2Fjonnywhipping.png&hash=73fa0cac8459123f6b1c5785670a34d4)

Those sprites but also the actual 'whip' sprites.
Title: Re: Spritework Request & Showcase Thread
Post by: hello! on August 19, 2011, 12:24:05 PM
I just remembered that i made a CV styled sprite sometime back.

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fimg.photobucket.com%2Falbums%2Fv301%2FMudkipTreeko%2Fcvstyledunholysanctuaryheroine-1.png&hash=2c8631a87e50ea9066beb619a0aee104)

This was actually based on the character you play as in a CV clone i've played though little did i know was that she's actually a generic character class in ragnarok online (didn't stop me from making this single sprite though). was thinking of making a full sprite sheet but it'd be useless since i doubt anyone would use it.

so how does it look?
it looks really good! im not sure what this girl was based off of but its a really great start!
Title: Re: Spritework Request & Showcase Thread
Post by: Jorge D. Fuentes on August 19, 2011, 12:29:33 PM
I just remembered that i made a CV styled sprite sometime back.

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fimg.photobucket.com%2Falbums%2Fv301%2FMudkipTreeko%2Fcvstyledunholysanctuaryheroine-1.png&hash=2c8631a87e50ea9066beb619a0aee104)

This was actually based on the character you play as in a CV clone i've played though little did i know was that she's actually a generic character class in ragnarok online (didn't stop me from making this single sprite though). was thinking of making a full sprite sheet but it'd be useless since i doubt anyone would use it.

so how does it look?

I'm fond of the hair color and the pose.  Is she looking down at the floor though?  Does she wear glasses?
You don't need that many pinks on the hair, or those two (three?) shades of off-black, though.
Title: Re: Spritework Request & Showcase Thread
Post by: Pemburu Vampir on August 19, 2011, 01:40:39 PM
@Jorge
Those sprites you made look great, but why Coller looks so tall? I thought he was about the same height as Reinhardt.

And uh, I don't know if this is what you want, but here is a spritesheet of Jonathan's whip that I ripped.
Title: Re: Spritework Request & Showcase Thread
Post by: Jorge D. Fuentes on August 19, 2011, 02:36:46 PM
Thanks very much!
I imagined Coller as tall as the Gardener, who's quite taller than Reinhardt is.
Title: Re: Spritework Request & Showcase Thread
Post by: Deko21 on August 19, 2011, 02:47:33 PM
it looks really good! im not sure what this girl was based off of but its a really great start!
thnx
I'm fond of the hair color and the pose.  Is she looking down at the floor though?  Does she wear glasses?
You don't need that many pinks on the hair, or those two (three?) shades of off-black, though.
She's actually facing forward or whatever the correct term is. I based it off the original sprite that's in the original game so yea. Also she's not wearing any glasses. Though any tips on how to make it not look like she's looking down?
btw, thanks for the feedback.
Title: Re: Spritework Request & Showcase Thread
Post by: Gunlord on August 19, 2011, 02:52:27 PM
Hey Deko, I know which game you're referring to...Unholy Sanctuary, right? It's one of the porn CV clones I mentioned in the Metroidvania-style game thread a while ago. ^^;;

You could ask the guy who made it for his sprite sheets, but he's japanese, so it might be troublesome u_u
Title: Re: Spritework Request & Showcase Thread
Post by: Deko21 on August 19, 2011, 03:03:53 PM
Hey Deko, I know which game you're referring to...Unholy Sanctuary, right? It's one of the porn CV clones I mentioned in the Metroidvania-style game thread a while ago. ^^;;

You could ask the guy who made it for his sprite sheets, but he's japanese, so it might be troublesome u_u
Yep, that's the game. Though didn't know you guys were talking about it a while back. I'd think discussing an H game is forbidden in a forum like this.

And its fine. I can just screencap whatever pose i want then just sprite from there. Though on the author's pixiv page, he posted the whipping animations so those might save me some time.
Title: Re: Spritework Request & Showcase Thread
Post by: KaZudra on August 19, 2011, 05:14:14 PM
here's a good request, Julius' HD Run
Title: Re: Spritework Request & Showcase Thread
Post by: Claimh Solais on August 19, 2011, 08:12:42 PM
here's a good request, Julius' HD Run

Wow. Fun time to be away from my.computer. I totally have those....
Title: Re: Spritework Request & Showcase Thread
Post by: Pemburu Vampir on August 19, 2011, 08:42:43 PM
Wow. Fun time to be away from my.computer. I totally have those....

Is it the original or the edited one? I want the original spritesheet of the new moves of Julius and Richter from CVHD.
Title: Re: Spritework Request & Showcase Thread
Post by: KaZudra on August 19, 2011, 09:54:28 PM
Wow. Fun time to be away from my.computer. I totally have those....

wait, what? Okay, ALL of the HD Sprites on one sheet.
this'll be great
Title: Re: Spritework Request & Showcase Thread
Post by: VladCT on August 20, 2011, 06:51:13 PM
Can I have the cursor sprites from DoS? I need them for my custom cellphone theme that I'm working on right now.
Title: Re: Spritework Request & Showcase Thread
Post by: Mega Man Model T 101 on August 20, 2011, 08:14:50 PM
I've been waiting pretty patiently for awhile now, so I have to ask, what's the progress on the Sophia Belmont sheet? I haven't gotten any updates and the like since we finished her stance animation, so I'm getting kinda antsy not seeing any progress or anything for a pretty long time.

Is it still in the works? Or was it quietly discarded after awhile and people forgot to tell me? I'd really really like to know.
Title: Re: Spritework Request & Showcase Thread
Post by: KaZudra on August 20, 2011, 08:48:02 PM
still somewhat in the works
I'm using shanoa as a base for her run, but as of late all my deving has gone through a slowdown. (R/L stuff)
Title: Re: Spritework Request & Showcase Thread
Post by: Claimh Solais on August 20, 2011, 09:03:27 PM
Is it the original or the edited one? I want the original spritesheet of the new moves of Julius and Richter from CVHD.

I have J's full HD sheet.

I would love ALL the new sprites, though.
Title: Re: Spritework Request & Showcase Thread
Post by: KaZudra on August 20, 2011, 09:05:53 PM
I have J's full HD sheet.

I would love ALL the new sprites, though.

okay, could you post it? its a really good sheet to keep for yourself....
Title: Re: Spritework Request & Showcase Thread
Post by: Mega Man Model T 101 on August 20, 2011, 09:08:58 PM
still somewhat in the works
I'm using shanoa as a base for her run, but as of late all my deving has gone through a slowdown. (R/L stuff)

Could I see what's been done so far if it's possible? I want to make sure it's looking proper and such. :-X
Title: Re: Spritework Request & Showcase Thread
Post by: Ialdabaoth on August 20, 2011, 11:21:21 PM
I just remembered that i made a CV styled sprite sometime back.

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fimg.photobucket.com%2Falbums%2Fv301%2FMudkipTreeko%2Fcvstyledunholysanctuaryheroine-1.png&hash=2c8631a87e50ea9066beb619a0aee104)

This was actually based on the character you play as in a CV clone i've played though little did i know was that she's actually a generic character class in ragnarok online (didn't stop me from making this single sprite though). was thinking of making a full sprite sheet but it'd be useless since i doubt anyone would use it.

so how does it look?

The game yer talking about is Unholy Sanctuary, right? First guess that came off the top of my noodle when I saw that pink hair and RO Priestess get-up. Though for some odd reason I feel like the stance doesn't look like she's standing with a decent center of gravity... or maybe it's just me.
Title: Re: Spritework Request & Showcase Thread
Post by: Claimh Solais on August 21, 2011, 07:06:35 PM
okay, could you post it? its a really good sheet to keep for yourself....

I have no access to my computer. It was posted somewhere on Serio's board, that's where I got it from.
Title: Re: Spritework Request & Showcase Thread
Post by: Trebor777 on August 24, 2011, 03:18:01 PM
:p Slightly unrelated, just found out about this software for building animations for sprites, it's mostly usefull for detached sprites ( made of several pieces ).
thought it might be of some interest here:

http://www.brashmonkey.com/ (http://www.brashmonkey.com/)
Title: Re: Spritework Request & Showcase Thread
Post by: Donoffrio on August 27, 2011, 10:43:03 PM
Hey Guys,Im pretty new around here..For those of you from Serio's Cv report beard(ur sumthing), I go by the name 005..
Ahem,anyways,im here to showcase my custom Hugh sprite,i would love to hear your feedback!  ;D
Mind you, these sprites are NOT based of off anyone's Hugh,In particular,Serio's hugh..I made 'em from stratch!
Title: Re: Spritework Request & Showcase Thread
Post by: hello! on August 28, 2011, 08:49:05 AM
Hey Guys,Im pretty new around here..For those of you from Serio's Cv report beard(ur sumthing), I go by the name 005..
Ahem,anyways,im here to showcase my custom Hugh sprite,i would love to hear your feedback!  ;D
Mind you, these sprites are NOT based of off anyone's Hugh,In particular,Serio's hugh..I made 'em from stratch!

Personally these are better than serio's. Im not a fan of serio's sprites. I think alot of them have too much detail for castlevania sprites. Dont get me wrong they are good and some are just recolors (that are awesome) but i just prefer the original shape design for them.
Title: Re: Spritework Request & Showcase Thread
Post by: hello! on August 28, 2011, 09:43:02 AM
Does anyone know where I can get the character sprites from HD?
Title: Re: Spritework Request & Showcase Thread
Post by: Donoffrio on August 28, 2011, 09:55:31 AM
Well, I wouldn't say they're THAT detailed..if you study them carefully,most of the sprites have like 16 or more colors only,and shading realy needs work in some cases i.e his(i cud be wrong,mugen community refer to serio as 'she') hugh sheet,i rely think they are nt the best out there so I decided to make my own! :D
Also,youre tha guy who made the mathais cronqvist sheet,correct? I used ms paint 4 spritin this hugh too ya knw.. B-)
Title: Re: Spritework Request & Showcase Thread
Post by: hello! on August 28, 2011, 03:46:57 PM
Well, I wouldn't say they're THAT detailed..if you study them carefully,most of the sprites have like 16 or more colors only,and shading realy needs work in some cases i.e his(i cud be wrong,mugen community refer to serio as 'she') hugh sheet,i rely think they are nt the best out there so I decided to make my own! :D
Also,youre tha guy who made the mathais cronqvist sheet,correct? I used ms paint 4 spritin this hugh too ya knw.. B-)
Yeah im doing some work on Mathias though. i put the old sheet on here about 3 pages back i only have regular paint. i cant find an ms paint program that dosnt require RAR. Im also working on_------------------------------------------------------------------------------------m (sorry my kitten climbed on my keyboard) jacket-less soma sprites
Title: Re: Spritework Request & Showcase Thread
Post by: Donoffrio on August 28, 2011, 07:07:15 PM
Here's a running animation of Hugh..Still requires little more tweaks to be perfect.. :D
Title: Re: Spritework Request & Showcase Thread
Post by: VladCT on August 28, 2011, 07:16:02 PM
Fancy running into you here, neighbor. That running animation looks pretty smooth, though you should post the separate sheet as well so we can have a better look at it.
Title: Re: Spritework Request & Showcase Thread
Post by: Donoffrio on August 28, 2011, 07:43:56 PM
Likewise,VladCt :rollseyes:! yea here's the sheet for ya..And how are things goin' back at Serio's board? Last time I checked Ruki posted a Shitload of unneccessary crap.. ???

Btw,since the banner dosen't have Hugh,would it be ok if we use this one?
Title: Re: Spritework Request & Showcase Thread
Post by: VladCT on August 28, 2011, 07:50:31 PM
Eh, nothing much. Just Cyber getting pissed at Ruki (protip: Don't hold HD's soundtrack in high regard if you don't want to get strangled ;)).
LOL, that Hugh looks pretty chillin'.
Title: Re: Spritework Request & Showcase Thread
Post by: Donoffrio on August 28, 2011, 08:23:47 PM
Yea knowing cyber,he's pretty strict abt EVERYTHING having to do with the ''works''. Also,i can't help but notice sumthings wrong with 'chillin hugh'.. :/.. I suppose you can point it out?
Title: Re: Spritework Request & Showcase Thread
Post by: VladCT on August 28, 2011, 08:41:01 PM
Methinks it's the arms (looks disjointed)...and the face (looks a bit too small and dark).
Title: Re: Spritework Request & Showcase Thread
Post by: hello! on August 28, 2011, 10:36:46 PM
updated Mathias (Dracula) sprites! +Small Death sprite preview
Title: Re: Spritework Request & Showcase Thread
Post by: Donoffrio on August 29, 2011, 02:17:35 AM
That's great and all..but spritin' mathias is one thing,animating him is
 another..its more importantly you practice on yur animating skillz,cuz lately Ive only seen you sprite out MULTIPLE idles of him.. :/ lets not forget the multiple idles of revamped alucard last time you made..
Title: Re: Spritework Request & Showcase Thread
Post by: Pemburu Vampir on August 29, 2011, 03:02:34 AM
Oh, hi 005, nice to see you here.

That Hugh running animation looks great, dude. :)
Title: Re: Spritework Request & Showcase Thread
Post by: Donoffrio on August 29, 2011, 04:34:39 AM
Thanks,pemburu! Nice to c ya too! Say,have you bein workin' on anything lately?
Title: Re: Spritework Request & Showcase Thread
Post by: hello! on August 29, 2011, 10:11:07 AM
That's great and all..but spritin' mathias is one thing,animating him is
 another..its more importantly you practice on yur animating skillz,cuz lately Ive only seen you sprite out MULTIPLE idles of him.. :/ lets not forget the multiple idles of revamped alucard last time you made..
I know, right now im just trying to get the designs right, then ill work on animating him if there are no more critiques on how he looks, ill start animating right away! :)
Also ive already started running animations for Revamped alucard.
Title: Re: Spritework Request & Showcase Thread
Post by: Mega Man Model T 101 on August 29, 2011, 01:15:19 PM
Now that's some pretty awesome work Donoffrio, it's a lot better than Serio's Hugh, I'd have to honestly say.

Hey, would you be willing to help me out a little if you're not too busy?
Title: Re: Spritework Request & Showcase Thread
Post by: Donoffrio on August 29, 2011, 02:28:19 PM
@hello! Good luck with it then! Are you plannin' to make it liquid-smooth like the original? :-D   
@megaman t model thanks bro! Yea,i guess I can,a little,with what,may I ask? :-)
Title: Re: Spritework Request & Showcase Thread
Post by: Mega Man Model T 101 on August 29, 2011, 02:37:05 PM
   
@megaman t model thanks bro! Yea,i guess I can,a little,with what,may I ask? :-)

Well, I'm working on a fangame project, and I'm trying to get the animations for the main character made. We have the regular standing stance made, but nothing else, no attacking, walking, jumping ducking, ect. The character is a Belmont so that can probably give you a good idea for how the animations should go and look.

Here's her sprite, Sophia Belmont: (https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fcastlevaniadungeon.net%2Fforums%2Findex.php%3Faction%3Ddlattach%3Btopic%3D3776.0%3Battach%3D1519%3Bimage&hash=02ae8c59a009148efa6df31abd62e732)
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fcastlevaniadungeon.net%2Fforums%2Findex.php%3Faction%3Ddlattach%3Btopic%3D3776.0%3Battach%3D1520%3Bimage&hash=eab6b66895f983a39c66528ee2ec9b28)

A lot of people here are busy with their own sprite projects, so I really don't want to pester them a whole too lot, I do appreciate the work they did to make the stance animation though, it at least gives us something to work with.
Title: Re: Spritework Request & Showcase Thread
Post by: Donoffrio on August 29, 2011, 02:58:27 PM
My friend,i'd be more than willing to help..:-) it'll take quite a while tho..any custom made attacks for her? I pretty good at making custom animations too..B-)
Title: Re: Spritework Request & Showcase Thread
Post by: Pemburu Vampir on August 29, 2011, 03:08:46 PM
Thanks,pemburu! Nice to c ya too! Say,have you bein workin' on anything lately?

I'm still working on my PoR custom Richter hack and a hack of PoR that replaces Richiter with Hanz.

The progress is just going slower because I'm still not really that fit yet.
Title: Re: Spritework Request & Showcase Thread
Post by: Mega Man Model T 101 on August 29, 2011, 03:09:52 PM
Well, I can't really think of any. Except a neat detail of having a secondary attack.

Like Simon's sword attack in Serio's fighter sheet. Here's what it looks like for an example.

Kinda adding the N64 games thing on having a quick sub attack. While most of the time you'll be using the whip, there will be a few instances where the sword will come in handy.
Title: Re: Spritework Request & Showcase Thread
Post by: Donoffrio on August 29, 2011, 03:31:43 PM
So,she's gonna have a sword? If so,ive thought of a perfect sword swipe for her..then if its still a whip,ill think more of it..also,may I suggest giving her a more rounded body,longer hair and slim waist,just to give her a more feminine look(she looks kinda buff IMO)? Or at least I cud giv her a little makeover?
:-D
Title: Re: Spritework Request & Showcase Thread
Post by: Mega Man Model T 101 on August 29, 2011, 03:45:07 PM
Well, I found the concept of her from Deviantart, I'll show you the picture.

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Ffc01.deviantart.net%2Ffs71%2Ff%2F2011%2F167%2F7%2Fe%2Frichter_style_vampire_hunter_by_akatsukigirl2-d3j3q21.jpg&hash=18a847bff0e0f9393a9e9fed92b7b142)

And she's supposed to be using this version of the Vampire Killer as her main weapon, hope that helps give you an idea of how her whipping animation will look Belmont style.
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fcastlevaniadungeon.net%2Fforums%2Findex.php%3Faction%3Ddlattach%3Btopic%3D3650.0%3Battach%3D1575%3Bimage&hash=e797c8d8bf8173cdf4c787471b1216d5)

Personally, I'd rather not have her design fiddled with too much. Maybe a slightly more pronounced waist, but that'd be like it. Anything else would make her a bit too fanservicy I think. I don't want her to be overly womanly. That's kinda the problem with a lot of girls and women in today's games. They have something about them that makes them overly attractive. Like say Samus from the original Metroid for Nintendo. While sure you can play her in a leotard, it wasn't overly revealing or ridiculous because her figure was properly in proportion. There was nothing that attracted you're attention to a certain bodypart because she was so in proportion. Nowadays girls in games either have big chests or big butts.

So a slightly more womanly figure, but nothing over the top. Also keep the boots around the height that they are now. I've seen enough playable thighhigh or ankle boots on women for a good while.
Title: Re: Spritework Request & Showcase Thread
Post by: Donoffrio on August 29, 2011, 05:41:21 PM
Well you are certainly right with that logic,Characters nowadays are WAAAY overdone..K then ill work on her.. ;D
Title: Re: Spritework Request & Showcase Thread
Post by: Mega Man Model T 101 on August 29, 2011, 05:47:34 PM
Thanks. I look forward to what you can do. :)
Title: Re: Spritework Request & Showcase Thread
Post by: hello! on August 29, 2011, 10:01:53 PM
workin on attacks for vampire Mathias animations
Title: Re: Spritework Request & Showcase Thread
Post by: Donoffrio on August 30, 2011, 07:33:20 AM
Looks pretty neat so far..may I suggest that you try adding a neutral tone(between the brightes and  darkest colours respectively) to the cloth at
 his leggings.shading looks rather simplistic as it is now..:-)
Title: Re: Spritework Request & Showcase Thread
Post by: hello! on August 30, 2011, 04:13:06 PM
Looks pretty neat so far..may I suggest that you try adding a neutral tone(between the brightes and  darkest colours respectively) to the cloth at
 his leggings.shading looks rather simplistic as it is now..:-)
on which outfit his normal one or his knight one (the one with the gold tassel)
Title: Re: Spritework Request & Showcase Thread
Post by: hello! on August 30, 2011, 07:29:00 PM
Whats a good and free of charge program with magic wand tool? It could really help me with some stuff.
Title: Re: Spritework Request & Showcase Thread
Post by: Donoffrio on August 30, 2011, 07:41:44 PM
His regular outfit,and try photofiltre,it works out for me!
Title: Re: Spritework Request & Showcase Thread
Post by: hello! on August 30, 2011, 07:53:53 PM
its free right?
Title: Re: Spritework Request & Showcase Thread
Post by: hello! on August 30, 2011, 08:02:51 PM
nevermind just downloaded it but i dont know how to use it but ill figure it out
Title: Re: Spritework Request & Showcase Thread
Post by: Mega Man Model T 101 on August 30, 2011, 08:26:38 PM
Hey, Donoffrio, anything on the Sophia sprite yet? Just wondering if you have a frame or two done.
Title: Re: Spritework Request & Showcase Thread
Post by: Donoffrio on August 30, 2011, 09:44:53 PM
Sorry dude,not enuf done to post an update yet..i'll get right onto it later this afternoon(its late morning where im at)..right nw im at a family reunion so yeah..hope you understand!Sorry! :'(
Title: Re: Spritework Request & Showcase Thread
Post by: Mega Man Model T 101 on August 30, 2011, 10:15:38 PM
It's alright. Family is important. I haven't really had a family reunion, but I've have several get togethers over the years.
Title: Re: Spritework Request & Showcase Thread
Post by: KaZudra on August 30, 2011, 11:19:46 PM
NOT mine, just wanted get get the SOTN whip out further to the public.

Removed for Whatever reason....
(Look below this post)
Title: Re: Spritework Request & Showcase Thread
Post by: Aridale on August 31, 2011, 12:29:42 AM
hot linking is not allowed
Title: Re: Spritework Request & Showcase Thread
Post by: Mega Man Model T 101 on August 31, 2011, 08:16:37 PM
Hey, Donoffrio how's the spriting going?
Title: Re: Spritework Request & Showcase Thread
Post by: VladCT on August 31, 2011, 09:21:09 PM
Look, I know you're concerned about your project, but don't you realize you're pestering him a bit too much? Just give him some time, he'll get it done.
Title: Re: Spritework Request & Showcase Thread
Post by: Mega Man Model T 101 on August 31, 2011, 09:31:01 PM
I'm sorry. :'(

After waiting for awhile from the others when I asked them awhile ago, and still nothing, I am a bit edgy. :-\

I'll go for awhile.
Title: Re: Spritework Request & Showcase Thread
Post by: Donoffrio on August 31, 2011, 10:39:58 PM
Lol sorry for all the trouble waiting,Mega man model T 101!
Here's whats done so far..I can't figure out a suitable transitioning frame between the 2nd and 4th whipping animation tho..Ill work on it!
Yeah dude,VladCT's right,spriting is quite time consuming..So be patient ok?
Title: Re: Spritework Request & Showcase Thread
Post by: Mega Man Model T 101 on August 31, 2011, 11:12:40 PM
Now that's a lot better than anything I could do or attempt! :o

Well, here's a little bit of help with how the whip animation works. You technically mean 2nd and 3rd frames, I even provided a little animation example for it. The second frame, it a bit overhead, as the whip is starting to go up. The third frame is the arm going forward, thus starting to snap the whip forward, and then come forth where as you see the whip is starting to go fully. I really love how you did her coat and skirt so far. ;D
Title: Re: Spritework Request & Showcase Thread
Post by: Donoffrio on September 02, 2011, 02:23:37 AM
Glad you liked it! :D more to come nxt week!
Title: Re: Spritework Request & Showcase Thread
Post by: Claimh Solais on September 02, 2011, 04:22:17 PM
005! Good to see you here man! I'd love to hire you as a spriter for a game, man. Your sprites are awesome. :D
Title: Re: Spritework Request & Showcase Thread
Post by: Las on September 02, 2011, 08:01:50 PM
Hey Las here,  Ok well i though this was a good place to show these sprites cause i'm having issues with the back end of alucard's cape. I also need to figure out some shading issues on the back of it. This is some artwork i'm helping ESCO with.I have 3 sets thus far for him a stand attack, ducking attack and jumping attack for a heavy sword(incomplete however).  Here are animated gif files of them and the latest sheet i've made aswell:

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi1176.photobucket.com%2Falbums%2Fx337%2FLaslunder%2FLATESTALUCARDATTACK.gif&hash=eee373d8677a76e0510e8f5a60601d91)

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi1176.photobucket.com%2Falbums%2Fx337%2FLaslunder%2FLATESTALUCARDDUCKATTACK.gif&hash=f6ca20517f05b64ffe7c952d76501eab)

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi1176.photobucket.com%2Falbums%2Fx337%2FLaslunder%2FLATESTALUCARDJUMPINGATTACK.gif&hash=ebbcefe7421ebb499e1155ed21b1bf28)

Here's the sheet:
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi1176.photobucket.com%2Falbums%2Fx337%2FLaslunder%2FALUCARDMORPHED-34.png&hash=f6d6fc7cf22bf00316e12bdb708bb4e1)


Anyone who might have some advice on alucard's back end of his cape especially it would be greatly appreciated. I know ESCO is serious about his game and i really wanna get these sprites looking professional. Thanks to anyone who gives ideas or help. OH sorry bout the gif's i made on clear background so they'd be better viewed if you save and view em through windows internet explorer gif player.

*One last thing i wanted to ask. Is their anyone out there who has all of soma's katana sprite moves. For some reason i don't think the ones i have are A)enough of his sprites for  the move and B)in the correct order. Any one who has them i'd appreciate it if i could get my hands on those. Thanks again!
Title: Re: Spritework Request & Showcase Thread
Post by: VladCT on September 02, 2011, 09:33:21 PM
Al has three sets of midair attack animations, ascending and descending, along with a diagonal downward attack for one-handed weapons. Try to match these for your midair attack animations. By the way, your midair landing greatsword slash animation looks like the legs mysteriously swapped positions, try making it transition to the crouching one instead.
Title: Re: Spritework Request & Showcase Thread
Post by: Las on September 02, 2011, 11:57:04 PM
Cool i'll look into that. Thanks. Sometimes it almost seems like it's easier to tell when something works when you see it in gameplay even though animted gifs' are the closest way to tell. I think those jumping sprites will probably be better suited perhaps than what i had for the him cause of his cape. I'm guessing the last two sprites of the jumping one don't need the leg to hit the ground. Don't the players have some sort of landing sprites. I mean it seems characteritic of alucard. In theory i think that would happen then again their would be far more frames than i have, though it would appear i have the correct amount on the standing and duck attack sprites. I do think the jumping ones should line up the same aswell. Maybe i'll just continue a similar pattern except use the cape like in the sprites you've shown for the jumping sprites. I almost tend to think the cape on the stand and ducking attack would slide forward a slight bit thus making it smoosh up against his back leg in later frames. Well i'm gonna sit down again and try and get something that makes more sense for the jumping sprites for sure.
Title: Re: Spritework Request & Showcase Thread
Post by: KaZudra on September 03, 2011, 12:25:30 AM
Cool i'll look into that. Thanks. Sometimes it almost seems like it's easier to tell when something works when you see it in gameplay even though animted gifs' are the closest way to tell. I think those jumping sprites will probably be better suited perhaps than what i had for the him cause of his cape. I'm guessing the last two sprites of the jumping one don't need the leg to hit the ground. Don't the players have some sort of landing sprites. I mean it seems characteritic of alucard. In theory i think that would happen then again their would be far more frames than i have, though it would appear i have the correct amount on the standing and duck attack sprites. I do think the jumping ones should line up the same aswell. Maybe i'll just continue a similar pattern except use the cape like in the sprites you've shown for the jumping sprites. I almost tend to think the cape on the stand and ducking attack would slide forward a slight bit thus making it smoosh up against his back leg in later frames. Well i'm gonna sit down again and try and get something that makes more sense for the jumping sprites for sure.

Speaking of which, what program do you use for Gifs? I had a really crappy one which involved long processes to fix even one frame.
Title: Re: Spritework Request & Showcase Thread
Post by: Las on September 03, 2011, 12:52:33 AM
I use the gimp 2.6. I know there's newer version by now. It works really good. I can tell you it is easy to make an animated gif file using it.  What you do is put your first layer down(i usually do it on a clear background). Then go onto the toolbar and go into windows, then down to dockable dialogs and then to layers to open up your layer windows and keep track of your animations. I typically also tend to label my layers aswell by numbers so as to keep track of them. When done save as "the name of your file".gif and save as an animation(very important), make sure "loop forever" has a check mark next to it. And where it says  "frame disposal where unspecified" select "One frame per layer(replace)". And you can change the delay between frames of it too by putting in the miliseconds you want( i typically leave it at 100).  Hit save and walla!!!!
Title: Re: Spritework Request & Showcase Thread
Post by: KaZudra on September 03, 2011, 01:49:06 AM
thx, the program I had was waaaaay too much trouble.
Title: Re: Spritework Request & Showcase Thread
Post by: Las on September 03, 2011, 12:55:37 PM
Yeah Vlad CT, i looked over that sheet you had and i think i've come to the conclusion that alucard's body turns a bit too much in those picks. He would have to come straight down with the great sword for example. Also it seems to not be enough cape frames in it. Their are about 9 frames per animations. It almost seems like nothing on his entire sheet would work with teh small expection of this turn and run the other way sprites. But i think i've found somewhat of a solution. It may work it may not but i think soma's sprites for that seem to have more dynamics to the cape that alucard might see. I think i just have to make it flow better and make it longer plus use the correct grey lining for it. ANy suggestions?
Title: Re: Spritework Request & Showcase Thread
Post by: Donoffrio on September 03, 2011, 02:55:23 PM
Walla: lol you mean voila,right?XD
Abt Al,yeah there are quite a number of issues ya got there,the jerkiness in the leg movement at the beginning,his leg all of a sudden bends halfway down in the end..
And the most obvious one,his cape magically shrinks as it flaps down..i would suggest that you try perfecting his hitting animation first,then sketch the cape animation from frame to frame..if you look back a few pages in this thread,my hugh run animation is done similarly..;-)
Title: Re: Spritework Request & Showcase Thread
Post by: Las on September 03, 2011, 03:12:27 PM
Ok i'm back with an update cause the last two animated gifs weren't working so well. THe capes angles were inaccurate.

may be my best yet. I'ts really hard too tell but he's leg is edging closer to the ground so as too land. Also teh cape seems to come down more on a slant. I think this would look more accurate on the back end animations. Ok i may sit and doddle with the leg a bit? Also teh would the cape hit the ground momentarily to go back into the stand position? But besides that any other comments.

Ok i'm reupdating again. I'm trying to bust ass on these sprites and get them right for ESCO. I honestly think most of alucards' cape movement for this move are gonna end up being rather inacurate for the direction in which he swings. I abandoned the other ideas way up on an earlier post seeing how they really weren't working for him.

 I'm trying to perfect his cape so it looks like it's coming down right and what not. I know ESCO mentioned to shade the back end, but i need to get the mechanics down correct before i can take that next step. Anyone think his cape flows good or no? Just trying to get it really nice. I realize earlier today when i morphed Soma sprites to Alucard they simply didn't work(to bad). those soma sprites are nice. But his cape is too small compared to alucard's. I'm gonna try and retweak the duck animations cape so it flows to his back better too. When all the mechanics are done i'll touch up the back end with a bit of shading and do my best to perfect the hell out of these animations. After that it's katana sprite time. Say anyone got his full katana sprites(in correct order) the sheet i got doesn't look right or seem to have enough animations.

Udate 2: Ok so i've updated the sprites once more in an effort to get this godforsaken cape correct, or closer. Maybe i need to take mechanics 101.


Title: Re: Spritework Request & Showcase Thread
Post by: Donoffrio on September 04, 2011, 06:57:04 AM
Not realy an interesting post e're,nor is it a new one for that matter..its a five month old( if I assume correctly,i sorta lost track o' time lol) custom maxim kischine sprite ive worked on for serio's cv fighter..how does it look? :-D
Title: Re: Spritework Request & Showcase Thread
Post by: Las on September 04, 2011, 07:27:46 AM
It looks much better than the one in that gameboy advance or ds game. I haven't exactly gotten a chance to play those games but i've seen the sprites. And for some of the player the movements seem rather basic. Your sprites are much more detailed than that of the gameboy advance game. Nice work so far!
Title: Re: Spritework Request & Showcase Thread
Post by: ScionOfBalance on September 04, 2011, 10:58:10 AM
Not realy an interesting post e're,nor is it a new one for that matter..its a five month old( if I assume correctly,i sorta lost track o' time lol) custom maxim kischine sprite ive worked on for serio's cv fighter..how does it look? :-D

Look's awesome,man.You got talent.How much time do you take to do your sprites?
Title: Re: Spritework Request & Showcase Thread
Post by: Las on September 04, 2011, 12:06:41 PM
Too bad there is not a way to delete a post(unless someone knows how to). Well i'm probably not supposed to show these sprites anyways.
Title: Re: Spritework Request & Showcase Thread
Post by: Las on September 06, 2011, 07:23:05 PM
Seeing how this is for a project i'm taking it down. Please do not comment back!.  :'(
Title: Re: Spritework Request & Showcase Thread
Post by: Donoffrio on September 06, 2011, 10:56:08 PM
Wow-wow,there! Hang on! What were these sprites intended for at the first place? For esco's sotn hack project? Does he REALLY need some soma-based animtions for Al?
Title: Re: Spritework Request & Showcase Thread
Post by: Las on September 07, 2011, 12:12:08 AM
I wasn't saying that to be offensive. Yeah these sprites are for ESCO. He made a good point about having things dl. I agree comletely. I probably shouldn't have posted these in the first place. Not anything against anyone but i've already gotten them pretty much taken care of anyways. Oh and yeah i already have some of the soma sprites started not done completely. I feel like i'm missing some animations. I think the ones i have got his arm goes diagonally up right. But i wanna say their are ones that go even further up. I need all his animations for him if possible, i just don't know if the sheet on him from spriters resource is 100% complete. I get the feeling some sheets are not. Well if you or anyone has a full sprite set including swinging fast sword weapons please let me know, i really need those sprites to continue with. Thanks ahead of time!
Title: Re: Spritework Request & Showcase Thread
Post by: Donoffrio on September 07, 2011, 03:14:20 AM
Right... :-X Aside from all that,I posted these for Megaman model T 101's viewing pleasure.. ;D
Yeah not much done in a few days,i know,cuz i had like,an hour a day ONLY to edit these..
Title: Re: Spritework Request & Showcase Thread
Post by: Las on September 07, 2011, 11:51:54 AM
@ Donoffrio. Hey those  sophia belmont sprites are really well well done. Very nice job! It'd be cool to see her in her entirety.
Title: Re: Spritework Request & Showcase Thread
Post by: Mega Man Model T 101 on September 07, 2011, 03:55:08 PM
Now that's a swell whipping, and ducking animation! Gonna make a gif to see how smooth it flows.:)

EDIT

Well Donoffrio, you most certainly made the exact right amount of frames to use the whip properly! See for yourself!
Title: Re: Spritework Request & Showcase Thread
Post by: Jorge D. Fuentes on September 07, 2011, 06:01:49 PM
Hey that looks great.  Awesome that the little concept sprite has grown into a competent whip-person. :)
Title: Re: Spritework Request & Showcase Thread
Post by: Las on September 07, 2011, 07:27:43 PM
Damn i don't know what game sophia belmont is from but damn dude you really make her look kick ass. Holy toledo!Man she even has a bit of a spiderman style web shoot  appearence with that whip. Nice job once again on those sprites!
Title: Re: Spritework Request & Showcase Thread
Post by: Donoffrio on September 07, 2011, 10:31:50 PM
Glad you liked it guys,yeah the gif looks great,i oledi checkd for myself! Btw sophia isnt from any castlevania official games dudelaw..her design was based on a Deviantart-artwork founded by megaman model t 101 for a fanmade project he's workin' on,which im currently helping him a little with. lol correct me if im wrong dude!
Title: Re: Spritework Request & Showcase Thread
Post by: Las on September 07, 2011, 11:29:47 PM
Wow that's cool as hell, you 2 made your own character. Nice work! Sophia sounds like she'd be in the belmont clan too! Keep up the good work and yeah hope your game goes well!
Title: Re: Spritework Request & Showcase Thread
Post by: Donoffrio on September 08, 2011, 02:14:41 AM
Thanks! But credit and kudos still goes to the guy who made the deviantart. :-P
Title: Re: Spritework Request & Showcase Thread
Post by: KaZudra on September 08, 2011, 03:52:49 AM
New whip! emulates the PSX whip I wanted so badly!
Made half of the frames myself!
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.deviantart.com%2Fdownload%2F257352730%2Fwhip_animation_beta_by_arcangeraziel-d497ymy.gif&hash=62f042f0bbf7905ab7ba88d1f616f18f)
Don't mind the Simon/Richter thing, I wanted to get it done and all I could find were my workshop sprites...
Title: Re: Spritework Request & Showcase Thread
Post by: VladCT on September 08, 2011, 04:02:34 AM
Don't mind the Simon/Richter thing, I wanted to get it done and all I could find were my workshop sprites...
LOL, you mean Simon/Trevor. :P
Title: Re: Spritework Request & Showcase Thread
Post by: KaZudra on September 08, 2011, 04:06:06 AM
LOL, you mean Simon/Trevor. :P

Yeah, I'm kinda sleepless and Deving again!
Title: Re: Spritework Request & Showcase Thread
Post by: VladCT on September 08, 2011, 08:46:59 AM
You know, when I look at the whip animation from here, it looks like it uses PoR's chain links, but when I open it in a new tab, it magically switches to SotN's chain links. Are my eyes playing tricks on me?
Title: Re: Spritework Request & Showcase Thread
Post by: KaZudra on September 08, 2011, 11:52:45 AM
You know, when I look at the whip animation from here, it looks like it uses PoR's chain links, but when I open it in a new tab, it magically switches to SotN's chain links. Are my eyes playing tricks on me?
Nope, they are in fact SoTN Chain Links, I would some Rips from the PoR Whips so I can design extra whips from that source using the SoTN Material.

*Added the 2.0 Whip Animation.
-Changes-
1 added frame, 1 slightly modified frame

*New Animation~
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.deviantart.com%2Fdownload%2F257424012%2Fnew_whip_animation_jonathan_by_arcangeraziel-d499hn0.gif&hash=108d63ec3b9542c4c42dafcdcbabeebb)

EDIT 3.1 Realized the footing is wrong, Fixed it on the sprite sheet.
Title: Re: Spritework Request & Showcase Thread
Post by: Donoffrio on September 08, 2011, 10:23:20 PM
Great! And you made these,why? :-)
Title: Re: Spritework Request & Showcase Thread
Post by: KaZudra on September 08, 2011, 11:50:56 PM
two Reasons
1. I really love how the PSX whip is animated, Those who love it too can use the whip now.
2. I am remaking Simon's quest, Chronicles Mode features a Simon who's Base sprites are Mostly Jonathan.

BTW Fixed
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.deviantart.com%2Fdownload%2F257493125%2Fwhip_swing_jon_v2_by_arcangeraziel-d49ayyt.gif&hash=e32a8da4db23c1ef0cfe944a849750be)
Title: Re: Spritework Request & Showcase Thread
Post by: Donoffrio on September 09, 2011, 02:36:02 AM
Well,good luck with it then,i look forward to seeing it done.But one thing is for certain,i disagree about using jonathan as a base for simon..especially his run animation wich looks kinda gay imo..but than whippin animation looks great,obviously based on sotn trevor and richter..btw wat do u think of my hugh and the sophia belmont whippin' I made for megaman model t 101's project?
Title: Re: Spritework Request & Showcase Thread
Post by: KaZudra on September 09, 2011, 03:30:16 AM
Well,good luck with it then,i look forward to seeing it done.But one thing is for certain,i disagree about using jonathan as a base for simon..especially his run animation wich looks kinda gay imo..but than whippin animation looks great,obviously based on sotn trevor and richter..btw wat do u think of my hugh and the sophia belmont whippin' I made for megaman model t 101's project?
Oh I do Plan on Changing some of the Animations on Simon 2.0, this will be a project that Uses Priority Flip.
The New Whip Animation will be whipping Right, as a slightly Changed original Animation will mark Left, So the right Hand is intact without basic mirroring
Honestly, it was much easier to Give Jon the Poses as opposed to mofiying the source material.
I think your Sophia and Hugh Sprites are Boss, Keep up the awesome work.
Try out 10 ms per Character Frame to see how smooth your animations can get.

*Pic Below Demonstrates Flip Priority.
Title: Re: Spritework Request & Showcase Thread
Post by: Pemburu Vampir on September 09, 2011, 03:44:06 AM
@Donoffrio

You've got talent at spriting, man. I really want to see your take on the coated SotN Richter.

@Kamui
That's cool, no more mirror whipping sprites.
Title: Re: Spritework Request & Showcase Thread
Post by: Donoffrio on September 09, 2011, 05:17:52 AM
@Kamui Zero thanks man!
@Pemburu
Thanks bro! Yeah I have my own ambitions of making a coated-pirate-sotn richter myself,which im hoping that would contrast that of serio's..gonna
 use my own palletes and smoothen the cape anims abit,without changing the frame count.. :-D
Title: Re: Spritework Request & Showcase Thread
Post by: Ialdabaoth on September 09, 2011, 06:40:36 AM
@Donoffrio

You've got talent at spriting, man. I really want to see your take on the coated SotN Richter.

@Kamui
That's cool, no more mirror whipping sprites.

Agreed. Not to mention Jonathan's original whip flick stances look like he's barely using any force to actually attack.
Title: Re: Spritework Request & Showcase Thread
Post by: Donoffrio on September 09, 2011, 07:57:23 AM
Hey guys,anyone of you know the guy who made castlevania bloodway? I wanna ask him if I could use and continue his Ethan belmont spritesheet for a cv project im working on.. I don't realy have the mood to design my own character at the moment..
bUt all of a sudden Ethan belmont came in mind lol! Of course credit will be given to the designer where its due.
Title: Re: Spritework Request & Showcase Thread
Post by: Las on September 09, 2011, 11:22:59 AM
Hey that game is right here:http://www.arcadeboss.com/game-large-325-9-Castlevania-The-Blood-Way.html

It seems pretty cool overall, but the graphics from it look like they could be used in a mobile cell phone game. Honestly the graphics are like that of the game with desmond belmont. Idk the name of it. The standing sprites look ok, but imo honest opinion i think it could use some major enhancements.
Title: Re: Spritework Request & Showcase Thread
Post by: metroidquest on September 09, 2011, 12:38:09 PM
New whip! emulates the PSX whip I wanted so badly!
Made half of the frames myself!
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.deviantart.com%2Fdownload%2F257352730%2Fwhip_animation_beta_by_arcangeraziel-d497ymy.gif&hash=62f042f0bbf7905ab7ba88d1f616f18f)
Don't mind the Simon/Richter thing, I wanted to get it done and all I could find were my workshop sprites...
I like that one a LOT!
Title: Re: Spritework Request & Showcase Thread
Post by: Esco on September 09, 2011, 03:30:30 PM
I like that one a LOT!

YAAAAAAAAAWWWWNNNN........ mine is prettier. :P But then again, it's also an edit of someone else's whip so who the F am I to talk!  ;D Nice work.
Title: Re: Spritework Request & Showcase Thread
Post by: Pemburu Vampir on September 09, 2011, 04:04:11 PM
New whip! emulates the PSX whip I wanted so badly!
Made half of the frames myself!
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.deviantart.com%2Fdownload%2F257352730%2Fwhip_animation_beta_by_arcangeraziel-d497ymy.gif&hash=62f042f0bbf7905ab7ba88d1f616f18f)
Don't mind the Simon/Richter thing, I wanted to get it done and all I could find were my workshop sprites...

To be honest, I don't really like the graphic of that whip, it change size. The PSX whip gfx and animation were already great and still the best IMO.
Title: Re: Spritework Request & Showcase Thread
Post by: Las on September 09, 2011, 04:36:04 PM
Looks good overall! You know with whips motion it's hard for me to tell when a whip is  accurate, but i can sure as hell tell when it looks inaccurate.
Title: Re: Spritework Request & Showcase Thread
Post by: KaZudra on September 09, 2011, 08:11:56 PM
To be honest, I don't really like the graphic of that whip, it change size. The PSX whip gfx and animation were already great and still the best IMO.
I can make the PSX, but its about 25+ frames, I can Redo the Pre-Extend links to be consistant all the way through.
Plus the whip never really changes in size, I just Crackles like the SoTN version.


YAAAAAAAAAWWWWNNNN........ mine is prettier. :P But then again, it's also an edit of someone else's whip so who the F am I to talk!  ;D Nice work.
I wanna See it! its sounds very interesting!


If you guys Want, I could Rip the exact PSX Whip from this GIF:
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.inverteddungeon.com%2Fvep%2Frichter%2Fwhipani.gif&hash=33fc80f5f1e5276c4f74ac530cdf21b8)


Title: Re: Spritework Request & Showcase Thread
Post by: Donoffrio on September 10, 2011, 02:09:19 AM
I would like that very much,kamui,thanks!
Title: Re: Spritework Request & Showcase Thread
Post by: Donoffrio on September 10, 2011, 04:09:54 AM
All right! I think we've had enuf of whippin oledi..here's hector,colour scheme based on jorge's hector,slashing his short sword..pretty old,yeah,nt as good compared to my newer work!
Title: Re: Spritework Request & Showcase Thread
Post by: KaZudra on September 10, 2011, 04:29:44 PM
Ripped that gif's whip and finished the Facing Left whip animation.
Title: Re: Spritework Request & Showcase Thread
Post by: Donoffrio on September 10, 2011, 10:38:27 PM
@Megaman model T 101
This ok for Sophia's walking animation? There are a few minor issues so yeah.. :(
Title: Re: Spritework Request & Showcase Thread
Post by: darkmanx_429 on September 11, 2011, 10:48:49 AM
@Megaman model T 101
This ok for Sophia's walking animation? There are a few minor issues so yeah.. :(

A little stiff, but looks good none the less. This project is really coming along well...
Title: Re: Spritework Request & Showcase Thread
Post by: KaZudra on September 11, 2011, 01:13:07 PM
Here is a needed Request.
I need a Large Shadow hand who's palm can cover the Protagonist (basically any main charactsr Sprite)
Basically, The shadowed hand goes over the character and Closes into a fist, Much like this scene the idea was inspired from.

and yes, I want the hand to be Orlock's with the long fingers and long fingernails.
 Nosferatu Shadow Scene (http://www.youtube.com/watch?v=mCUW4SwmfGc#ws)

Title: Re: Spritework Request & Showcase Thread
Post by: Donoffrio on September 15, 2011, 02:14:42 AM
Hiya! Got a special treat for Model T 101 today! ;D
And on that note,what do you guys think of my take on Coated Richter?  8)
Title: Re: Spritework Request & Showcase Thread
Post by: Mega Man Model T 101 on September 15, 2011, 11:37:20 AM
Hey, that's pretty sweet Donoffrio! If Serio was to use Sophia Belmont, that could be her victory pose. I'll see how I can use it in the game.
Title: Re: Spritework Request & Showcase Thread
Post by: TheouAegis on September 15, 2011, 05:01:24 PM
I know I'm not very far along on my engine at all, but still, I had an idea for an enemy and I'd love it if someone could hash a decent one together for me:

I want an NES-style sprite (i.e. 3 colors + 3 colors for the hidden face) consisting of a mash-up of the robed men from Simon's Quest or Sypha's sprites from Dracula's Curse, or something very similar in design (but not the ghouls, because I need the arms down), and a fishman; or it could be ghoulesque but with the arms down near its side (would take more work, though). Ideally, it would shamble along with its face concealed in the shadow of the cloak, but then it tilts its head back and the cloak shifts back a little to reveal a fishman's head, which then spits at the player before concealing itself under the hood again. It's basically a concept for an elder citizen in a port town predating Innsmouth by many centuries. In other words, the concept would be something like this:
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fimg847.imageshack.us%2Fimg847%2F3871%2Finnsmouth.gif&hash=2abb01edd1a8f30aea15f0bc217ddd4f)
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fih3.redbubble.net%2Fwork.7539465.1.flat%2C550x550%2C075%2Cf.innsmouth-deep-one.jpg&hash=1b28e9d7fb5ea52d3680420e6624bc85)
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2F2.bp.blogspot.com%2F_kRuD6zV4Fqs%2FTHnfvnDojCI%2FAAAAAAAAEzY%2F2yC_le-4k0w%2Fs400%2Fishot-1456.jpg&hash=4f168f9fa3795cfab40e003e9b7d399d)
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi933.photobucket.com%2Falbums%2Fad173%2FCwichelm%2FBenno%2520album%2FINNSMOUTH3001.jpg&hash=fe727b49e55fc8c78898bce1ba54d2be)
Title: Re: Spritework Request & Showcase Thread
Post by: VladCT on September 15, 2011, 10:38:12 PM
@Donoffrio: Your Richter sprite looks a bit too dark, try using this official one as a reference.
Title: Re: Spritework Request & Showcase Thread
Post by: Donoffrio on September 15, 2011, 11:26:42 PM
U sure that's the official one? Looks like Ethan from the fangame Cv bloodway.
Title: Re: Spritework Request & Showcase Thread
Post by: KaZudra on September 15, 2011, 11:32:10 PM
U sure that's the official one? Looks like Ethan from the fangame Cv bloodway.

yeah, and bloodway based Ethan from SoTN Cutscene Richter.
Title: Re: Spritework Request & Showcase Thread
Post by: Koutei on September 16, 2011, 12:15:13 AM
U sure that's the official one? Looks like Ethan from the fangame Cv bloodway.
From IGA's "Vampire Hunter Dot Art Collection". (http://castlevania.wikia.com/wiki/Castlevania:_The_Bloodletting) It's official.
Title: Re: Spritework Request & Showcase Thread
Post by: Pemburu Vampir on September 16, 2011, 01:05:09 AM
@Donoffrio: Your Richter sprite looks a bit too dark, try using this official one as a reference.

I agree, It it too dark, even darker than the one serio made.

I expect him to look brighter than serio's Richter.

YAAAAAAAAAWWWWNNNN........ mine is prettier. :P But then again, it's also an edit of someone else's whip so who the F am I to talk!  ;D Nice work.

I demand a spritesheet of it.
Title: Re: Spritework Request & Showcase Thread
Post by: darkmanx_429 on September 17, 2011, 09:07:51 AM
Hiya! Got a special treat for Model T 101 today! ;D
And on that note,what do you guys think of my take on Coated Richter?  8)
That winpose is f'n sexy! Your a pretty good spriter Donoffrio! Got any other sprites you've done for other things to show off?
Title: Re: Spritework Request & Showcase Thread
Post by: Donoffrio on September 17, 2011, 11:32:34 PM
You think so? Thanks! And as a matter of fact,i do..but ill post em later,much later.
Title: Re: Spritework Request & Showcase Thread
Post by: JooohnShaft on September 19, 2011, 02:05:37 AM
@jorge: nice frame rate on simon but are you going to make a backwards whipping animation.
Title: Re: Spritework Request & Showcase Thread
Post by: hello! on September 19, 2011, 01:11:49 PM
sorry its been a while since ive posted anything, my laptop broke so i havent made any progress and wont til its fixed
Title: Re: Spritework Request & Showcase Thread
Post by: Donoffrio on September 20, 2011, 03:19:41 AM
 ;D sUP PPL! Here's Nathan im showcasing for today! Whaddya guys think? 8)
Title: Re: Spritework Request & Showcase Thread
Post by: VladCT on September 20, 2011, 10:30:55 AM
Looks a bit too slim IMO, try buffing him up a bit more.
EDIT: Oh, and his boots go a bit above his knees whenever he bends them; as shown here:
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fimages4.wikia.nocookie.net%2F__cb20110816011927%2Fcastlevania%2Fimages%2Fe%2Feb%2FNathan4.gif&hash=42c2507c87cf05a372a785a79c1d39a2)
Title: Re: Spritework Request & Showcase Thread
Post by: Jorge D. Fuentes on September 23, 2011, 10:02:27 PM
There was a guy named "Camus" at the old forum.
He's the guy who donated that "Nathan Graves" sprite that's up in the banner.
He also animated it, it was really really good work.

Maybe I'll post it.
Title: Re: Spritework Request & Showcase Thread
Post by: Donoffrio on September 25, 2011, 02:33:25 AM
Would love to See em' jorge! Do you happen to keep camus's nathan sheet? To be honest,i prefer his nathan over cyberdragon10k's..and its so unlike him to blindly IMITATE/COPY camus's shading bit on his own nathan.. Who would've
Thought..
Title: Re: Spritework Request & Showcase Thread
Post by: Claimh Solais on September 26, 2011, 09:49:33 PM
Would love to See em' jorge! Do you happen to keep camus's nathan sheet? To be honest,i prefer his nathan over cyberdragon10k's..and its so unlike him to blindly IMITATE/COPY camus's shading bit on his own nathan.. Who would've
Thought..

What are you talking about? Cyber's shading is MUCH different.
Title: Re: Spritework Request & Showcase Thread
Post by: Donoffrio on September 27, 2011, 12:32:21 AM
Sorry,I meant his Nathan's winpose..Its shading on the cloth behind him has a shading SIMILIAR to Camus's above.. ???
And on that note,how is this awkward compared to Cyber's Nathan march.. :X
Title: Re: Spritework Request & Showcase Thread
Post by: VladCT on September 27, 2011, 04:32:47 AM
Ever thought of the possibility of it being a mere coincidence? That said, the animation looks fine, but his body still looks a bit too small...or rather his head a bit too big, maybe trimming the hair down a bit would help make it more proportional compared to the rest of his body.
Title: Re: Spritework Request & Showcase Thread
Post by: Jorge D. Fuentes on September 29, 2011, 05:20:37 PM
That Metroidquest dude requested that I'd do a little 'action' animation for my Simon sprites.
Figured I'd post it.
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.inverteddungeon.com%2Fjorgefuentes%2Fimages3%2Fcv2new-simonbelmont-actionanimation1-1.gif&hash=09174835f395e891e8f05cc68b1eed01)

I didn't really wanna animate him, but this came out mildly alright, so yeah I'm sharing, hehe.
Title: Re: Spritework Request & Showcase Thread
Post by: Jorge D. Fuentes on September 29, 2011, 05:27:38 PM
All right! I think we've had enuf of whippin oledi..here's hector,colour scheme based on jorge's hector,slashing his short sword..pretty old,yeah,nt as good compared to my newer work!

It's so violent in comparison to the walk.
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.inverteddungeon.com%2Fjorgefuentes%2Fimages3%2FAni-HectorWalking1.gif&hash=989f7ea217ada47d988af9ad77ce4a2b)
Then again, it's a very leisurely walk (the arms look odd 'cuz they were to carry assorted weaponry, so the weapon sprite would have the hand).
Title: Re: Spritework Request & Showcase Thread
Post by: Mega Man Model T 101 on September 29, 2011, 05:51:25 PM
That Metroidquest dude requested that I'd do a little 'action' animation for my Simon sprites.
Figured I'd post it.
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.inverteddungeon.com%2Fjorgefuentes%2Fimages3%2Fcv2new-simonbelmont-actionanimation1-1.gif&hash=09174835f395e891e8f05cc68b1eed01)

I didn't really wanna animate him, but this came out mildly alright, so yeah I'm sharing, hehe.

That looks pretty sleek to me. Could ya post the frames in 1X or X1 size? Not sure how to post that size thing. :P It really looks like a cool animated stance for Simon to have I think.
Title: Re: Spritework Request & Showcase Thread
Post by: Jorge D. Fuentes on September 29, 2011, 08:23:34 PM
If you take a look at the spritesheet I posted a loooooong while ago (the big one), I already have it updated with the new frames.  They're at the very bottom right.
Here's a link to that post:
**clicky** (http://castlevaniadungeon.net/forums/index.php/topic,3650.msg77652.html#msg77652)
Title: VG Maps Desert Sprites
Post by: darkmanx_429 on October 01, 2011, 04:04:56 PM
I was wondering if people can help me think of some games that had some cool Desert stages that I could use for fan game that i am working on. I am thinking of something with giant sand dunes that the character can run diagonally up and down from. I am currently using parts from the Metal Slug 3 Desert stage but I need more. I am thinking of a stage from the Neo Geo, SNES, TG-16, or Genesis era's. Can someone give me some ideas? Maybe something I can look up on VGMaps to use? I want to make a stage similar to the one from Portrait Of Ruin....
Title: Re: Spritework Request & Showcase Thread
Post by: Mega Man Model T 101 on October 01, 2011, 04:52:19 PM
Hmmm. Wish I knew some titles ta give ya. Not sure if any of the versions of Aladdin would work. You might also want to try out Super Star Wars, and Super Return of the Jedi.
Title: Re: Spritework Request & Showcase Thread
Post by: darkmanx_429 on October 01, 2011, 06:17:28 PM
Hmmm. Wish I knew some titles ta give ya. Not sure if any of the versions of Aladdin would work. You might also want to try out Super Star Wars, and Super Return of the Jedi.
Thanks, forgot about those titles. I will check them out. Super Star Wars may work...
Title: Re: Spritework Request & Showcase Thread
Post by: Jorge D. Fuentes on October 02, 2011, 01:42:31 AM
I was wondering if people can help me think of some games that had some cool Desert stages that I could use for fan game that i am working on. I am thinking of something with giant sand dunes that the character can run diagonally up and down from. I am currently using parts from the Metal Slug 3 Desert stage but I need more. I am thinking of a stage from the Neo Geo, SNES, TG-16, or Genesis era's. Can someone give me some ideas? Maybe something I can look up on VGMaps to use? I want to make a stage similar to the one from Portrait Of Ruin....

ACTRAISER!

Kasandora - Act 1
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.snesmaps.com%2Fmaps%2FActraiser%2Fimages%2FActraiserKasandoraAct1.png&hash=07c2bef81c12e3accd019c0481877d69)

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Ft2.gstatic.com%2Fimages%3Fq%3Dtbn%3AANd9GcSOVzIpJjDRX9pc3aDIC0NbNWXdKx_bCQorc5fPw6-LToGCbilDUbrkB0L7&hash=2bcb26a5b3f541aefcfe6cc303a7a273)

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.pixel-heroes.de%2FBossGallery%2FbgScreenshots%2FbgActRaiser11.png&hash=dc23c24f9c847144d28434780b7ccd8a)
Title: Re: Spritework Request & Showcase Thread
Post by: darkmanx_429 on October 02, 2011, 10:40:28 AM
ACTRAISER!

Kasandora - Act 1
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.snesmaps.com%2Fmaps%2FActraiser%2Fimages%2FActraiserKasandoraAct1.png&hash=07c2bef81c12e3accd019c0481877d69)

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Ft2.gstatic.com%2Fimages%3Fq%3Dtbn%3AANd9GcSOVzIpJjDRX9pc3aDIC0NbNWXdKx_bCQorc5fPw6-LToGCbilDUbrkB0L7&hash=2bcb26a5b3f541aefcfe6cc303a7a273)

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.pixel-heroes.de%2FBossGallery%2FbgScreenshots%2FbgActRaiser11.png&hash=dc23c24f9c847144d28434780b7ccd8a)
Oh pretty! I am going to have to check these out! Thanks to everyone that is contributing, the stage is shaping up to be very nice indeed! I hear that Stargate for the SNES has some cool desert maps, but I can't find just the maps anywhere online....
Title: Re: Spritework Request & Showcase Thread
Post by: BMC_War Machine on October 03, 2011, 03:55:08 AM
ACTRAISER!

Kasandora - Act 1
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.snesmaps.com%2Fmaps%2FActraiser%2Fimages%2FActraiserKasandoraAct1.png&hash=07c2bef81c12e3accd019c0481877d69)

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Ft2.gstatic.com%2Fimages%3Fq%3Dtbn%3AANd9GcSOVzIpJjDRX9pc3aDIC0NbNWXdKx_bCQorc5fPw6-LToGCbilDUbrkB0L7&hash=2bcb26a5b3f541aefcfe6cc303a7a273)

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.pixel-heroes.de%2FBossGallery%2FbgScreenshots%2FbgActRaiser11.png&hash=dc23c24f9c847144d28434780b7ccd8a)
LMAO i was gonna suggest Actraiser till i read your post Jorge lol.  That is a great game dude, total classic!
Title: Re: Spritework Request & Showcase Thread
Post by: Inccubus on October 03, 2011, 08:39:00 AM
The Genesis version of Aladdin might have some stuff you can use too.
Also you might get a little use out of Overdrive Ostrich's stage in MMX2 & Dry Desert in Magical Quest 3.
Title: Re: Spritework Request & Showcase Thread
Post by: darkmanx_429 on October 03, 2011, 10:37:55 AM
The Genesis version of Aladdin might have some stuff you can use too.
Also you might get a little use out of Overdrive Ostrich's stage in MMX2 & Dry Desert in Magical Quest 3.
Thanks, I will check that out! Micky has some good stuff, forgot about those games..
Title: Re: Spritework Request & Showcase Thread
Post by: KaZudra on October 03, 2011, 02:20:53 PM
How about getsu Fuuma den? the only sprites I could find are Ryuu Kokki and now Fuuma himself...
Title: Re: Spritework Request & Showcase Thread
Post by: Inccubus on October 03, 2011, 02:26:58 PM
I've searched too, but it's been very sparse. Not much is available.
Title: Re: Spritework Request & Showcase Thread
Post by: uzo on October 03, 2011, 05:35:10 PM
Jorge's Simon + Adventure Rebirth's Whip
Title: Re: Spritework Request & Showcase Thread
Post by: Inccubus on October 03, 2011, 05:37:38 PM
That fits pretty damn well.  ;D
Title: Re: Spritework Request & Showcase Thread
Post by: Garlie on October 05, 2011, 07:49:37 AM
Have someone the Weapon sprite from soma Cruz, please?
Title: Re: Spritework Request & Showcase Thread
Post by: darkmanx_429 on October 05, 2011, 02:11:50 PM
How about getsu Fuuma den? the only sprites I could find are Ryuu Kokki and now Fuuma himself...
This game looks truly cool, I never heard of it until now. Do you know any places where I can obtain the desert sprites from?
Title: Re: Spritework Request & Showcase Thread
Post by: Donoffrio on October 15, 2011, 07:44:24 PM
Hey guys,Could any of you derive with a better colour scheme for these two? That's the reason i haven't been working on em for a while..Also,a perfect shading for Nathan's idle there and change his hair for me too.. Thanks,any help is very much appreciated! :)
Title: CV sprites
Post by: solblaze on October 19, 2011, 06:42:46 PM
Yo Im new here and like cv and to start off imma just show stuff i did. Hope ya like  8)
Nathan from Castlevania : Circle Of The Moon in SOTN size sprite
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Ffc09.deviantart.net%2Ffs70%2Ff%2F2011%2F290%2Fd%2F3%2Fnathan_graves_by_aznblaze-d4d3g1j.gif&hash=a4ec69adff4138148112162dfd13b88f)(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi6.photobucket.com%2Falbums%2Fy231%2FSolBlaze%2Fgbanrun.gif&hash=173b1624ddace0b3e477370d95318abc)same color pal as u can see, since im lazy XD
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi6.photobucket.com%2Falbums%2Fy231%2FSolBlaze%2Funtitled-9.png&hash=355d4e0857097ef90bd4e3940f44a3d9)
and some other wips
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi6.photobucket.com%2Falbums%2Fy231%2FSolBlaze%2FImage3-1.gif&hash=dda13f1bce4dbed1405c4e0a7a902357)(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi6.photobucket.com%2Falbums%2Fy231%2FSolBlaze%2FImage4.gif&hash=0554c94642883f94604e367897756da9)
Title: Re: CV sprites
Post by: Pemburu Vampir on October 19, 2011, 07:10:34 PM
There's already a thread for showcasing sprites:

http://castlevaniadungeon.net/forums/index.php/topic,3650.0.html (http://castlevaniadungeon.net/forums/index.php/topic,3650.0.html)
Title: Re: CV sprites
Post by: Esco on October 19, 2011, 07:16:08 PM
Welcome to the Dungeon Solblaze; great sprite BTW, looks really promising.
Title: Re: CV sprites
Post by: thernz on October 19, 2011, 07:43:00 PM
The Juste is very bodacious.
Title: Re: CV sprites
Post by: solblaze on October 19, 2011, 08:23:08 PM
There's already a thread for showcasing sprites:

http://castlevaniadungeon.net/forums/index.php/topic,3650.0.html (http://castlevaniadungeon.net/forums/index.php/topic,3650.0.html)
ah.. mustve missed it XD can my first post be merge into it?

Welcome to the Dungeon Solblaze; great sprite BTW, looks really promising.
The Juste is very bodacious.

Thanks, I'll do more in due time and maybe resize Nathan abit he seems kinda bigger then Alucard  :-\
Title: Re: CV sprites
Post by: Jorge D. Fuentes on October 19, 2011, 08:29:08 PM
I can merge it.
Title: Re: Spritework Request & Showcase Thread
Post by: thernz on October 19, 2011, 08:35:43 PM
I think the Nathan run doesn't have a lot of weight to it. I know you already have bobbing but maybe a bit more might help?
Title: Re: Spritework Request & Showcase Thread
Post by: solblaze on October 19, 2011, 09:08:26 PM
I can merge it.

Thanks  8)

I think the Nathan run doesn't have a lot of weight to it. I know you already have bobbing but maybe a bit more might help?
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi6.photobucket.com%2Falbums%2Fy231%2FSolBlaze%2Fnrun4.gif&hash=04a2030f8cae71952a85f4cc153481fc)hows this?
and forgot to upload this
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi6.photobucket.com%2Falbums%2Fy231%2FSolBlaze%2Fstance.gif&hash=114988906c656f1909ffa091b80da94d)
Title: Re: Spritework Request & Showcase Thread
Post by: thernz on October 19, 2011, 09:27:52 PM
Much better.
Title: Re: Spritework Request & Showcase Thread
Post by: Pemburu Vampir on October 20, 2011, 05:22:40 AM
Looks great.
Title: Re: Spritework Request & Showcase Thread
Post by: uzo on October 20, 2011, 06:54:10 AM
Just FYI Alucard from SotN is a lot taller than other characters. You may want to reconsider the scale you're making these sprites at. At the scale your show here, they would look too tall to fit in with the normal heroes.

To prove a point, they shrunk Alucard's sprites down in Dawn of Sorrow to fit better with Julius and Yoko.
Title: Re: Spritework Request & Showcase Thread
Post by: Gemini on October 20, 2011, 07:18:55 AM
The run animation for Nathan is simply sweet.
Title: Re: Spritework Request & Showcase Thread
Post by: solblaze on October 20, 2011, 01:26:19 PM
thanks guys  ;D
I did a size check and fixed few parts on Nathan
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi6.photobucket.com%2Falbums%2Fy231%2FSolBlaze%2Funtitled-10.png&hash=bae9dd3ad2901eb6a74e7f611d60714f)
And did they also resize alucard in Harmony of Despair? 
Title: Re: Spritework Request & Showcase Thread
Post by: thernz on October 20, 2011, 02:03:14 PM
iirc, the SoTN proportions are actually a bit larger than the DS ones.
Title: Re: Spritework Request & Showcase Thread
Post by: uzo on October 20, 2011, 03:06:52 PM
And did they also resize alucard in Harmony of Despair?

Good question. I'll have to check into that. I'd be inclined to say 'no' though. That is, I haven't noticed it yet.
Title: Re: Spritework Request & Showcase Thread
Post by: darkmanx_429 on October 20, 2011, 03:39:51 PM
Thanks  8)
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi6.photobucket.com%2Falbums%2Fy231%2FSolBlaze%2Fnrun4.gif&hash=04a2030f8cae71952a85f4cc153481fc)hows this?
and forgot to upload this
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi6.photobucket.com%2Falbums%2Fy231%2FSolBlaze%2Fstance.gif&hash=114988906c656f1909ffa091b80da94d)
Very awesome!
Title: Re: Spritework Request & Showcase Thread
Post by: uzo on October 20, 2011, 04:06:15 PM
Good question. I'll have to check into that. I'd be inclined to say 'no' though. That is, I haven't noticed it yet.

Just checked. They do not.
Title: Re: Spritework Request & Showcase Thread
Post by: solblaze on October 21, 2011, 04:22:05 PM
Ah i see, thanks
redone the stance animation and resized closed to Richter
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi6.photobucket.com%2Falbums%2Fy231%2FSolBlaze%2Fstance2.gif&hash=a29e45a16a4a61ed47e5232052d9e1be)
Title: Re: Spritework Request & Showcase Thread
Post by: Donoffrio on October 21, 2011, 11:15:54 PM
 :o SolBlaze, your'e good in spriting mahn!! If you can,could you do a few fix ups with these custom sprites i made? I'm talking abt colours and shading..
Don't need to animate them tho,im pretty good at that already.. THANX MAHN!
Title: Re: Spritework Request & Showcase Thread
Post by: Claimh Solais on October 27, 2011, 06:58:02 PM
Got on someone else's computer and found these again on Serio's board so I figured I'd post them, since Pemburu was asking for them. These are Julius's HD sprites. All of the original ones from DoS plus the new HD ones. These were ripped by Serio so any credit goes to him. See attachment.
Title: Re: Spritework Request & Showcase Thread
Post by: Gemini on November 18, 2011, 06:18:22 PM
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi239.photobucket.com%2Falbums%2Fff233%2FGeminimewtwo%2FOpera%2520of%2520the%2520Red%2520Moon%2Fbody-5.png&hash=03d880f95e5dc5b3e4ccd340103b6275)
A direct copy of my werejaguar edited from the werewolf. Palettes are totally off in some cases, but you can get an idea.
Title: Re: Spritework Request & Showcase Thread
Post by: Inccubus on November 18, 2011, 06:31:52 PM
nice. shouldn't it be a bit more orange, though?
Title: Re: Spritework Request & Showcase Thread
Post by: Jorge D. Fuentes on November 19, 2011, 02:37:21 PM
Looks pretty cool.  I think it's using the CotM palette so it's kinda Gold-ish... but Jaguars are that color (Yellow/Gold).  I disagree about it being more orange.
Title: Re: Spritework Request & Showcase Thread
Post by: Gemini on November 19, 2011, 07:16:06 PM
Jorge is correct, I've been using the CotM palette with a few minor adjustments.
Title: Re: Spritework Request & Showcase Thread
Post by: TheouAegis on November 19, 2011, 07:25:07 PM
I hated that boss (Werewolf) so damn much...
Title: Re: Spritework Request & Showcase Thread
Post by: darkmanx_429 on November 19, 2011, 07:58:25 PM
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi239.photobucket.com%2Falbums%2Fff233%2FGeminimewtwo%2FOpera%2520of%2520the%2520Red%2520Moon%2Fbody-5.png&hash=03d880f95e5dc5b3e4ccd340103b6275)
A direct copy of my werejaguar edited from the werewolf. Palettes are totally off in some cases, but you can get an idea.
Pretty good, are you interested in doing some enemy sprites for my fan game? Shoot me a PM if you are....
Title: Re: Spritework Request & Showcase Thread
Post by: Gemini on November 20, 2011, 09:03:40 AM
Well, I'm not exactly a sprite artist.
Title: Re: Spritework Request & Showcase Thread
Post by: Donoffrio on November 27, 2011, 12:22:32 AM
 ;D
Hey guys its been a while since i last visit
haa-ha! made this MJ run for lolz..
I know its nothing to do with Cv but who cares..
Title: Re: Spritework Request & Showcase Thread
Post by: Dracula9 on November 29, 2011, 01:33:52 PM
Decided I'm going to turn my fangame into a GB-style Classicvania. Here is everything, literally, everything that I've sprited thus far for it. All are scratch, with the exception of Bone Pillar's fireball; edited from a Buster charge shot from Megaman X.

I'm really digging how Drac came out in particular.
Title: Re: Spritework Request & Showcase Thread
Post by: Dark Nemesis on November 30, 2011, 03:03:43 AM
Decided I'm going to turn my fangame into a GB-style Classicvania. Here is everything, literally, everything that I've sprited thus far for it. All are scratch, with the exception of Bone Pillar's fireball; edited from a Buster charge shot from Megaman X.

I'm really digging how Drac came out in particular.

Wow!!! :o Excellent work!!! I'd love to see your game finished up!!!
Title: Re: Spritework Request & Showcase Thread
Post by: uzo on November 30, 2011, 06:33:14 AM
I have to admit those are really nice, considering they're not edits.

The buster shot has to go though. Why edit after doing everything else from scratch? It's way too noticeable and doesn't even look like fire.
Title: Re: Spritework Request & Showcase Thread
Post by: darkmanx_429 on November 30, 2011, 07:19:27 AM
Decided I'm going to turn my fangame into a GB-style Classicvania. Here is everything, literally, everything that I've sprited thus far for it. All are scratch, with the exception of Bone Pillar's fireball; edited from a Buster charge shot from Megaman X.

I'm really digging how Drac came out in particular.
These are AWESOME!
Title: Re: Spritework Request & Showcase Thread
Post by: Dracula9 on December 02, 2011, 02:19:47 PM
I have to admit those are really nice, considering they're not edits.

The buster shot has to go though. Why edit after doing everything else from scratch? It's way too noticeable and doesn't even look like fire.
I will do, thanks. Anything else that needs fixing?
Title: Re: Spritework Request & Showcase Thread
Post by: VladCT on December 03, 2011, 07:00:13 PM
So I tried to edit Maria's palette to match her artwork (or rather, the character select sprite from Serio's game), I think that there are some sprites that look iffy but I don't really know which ones and how to fix them. Can you guys help me?
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fimg820.imageshack.us%2Fimg820%2F6818%2Fmariapsp2.png&hash=a6a6e106527e30fb3672062668c0ee17)
Title: Re: Spritework Request & Showcase Thread
Post by: Donoffrio on December 03, 2011, 08:49:24 PM
You guys diggin' the signature pic?  8)
Title: Re: Spritework Request & Showcase Thread
Post by: Jorge D. Fuentes on December 03, 2011, 08:50:54 PM
That's too big for a sig, and there are two of them.  The first one is great (the checker floor reminds me of Super Smash Brothers).
Crop the 2nd one to be the same size as the first and it would be better.

EDIT: and the filesize!?  Dude, wtf!?!?
Title: Re: Spritework Request & Showcase Thread
Post by: uzo on December 04, 2011, 12:13:49 PM
They're both annoying as hell even disregarding the ridiculously large 15MB filesize. I say to hell with both of them.
Title: Re: Spritework Request & Showcase Thread
Post by: Donoffrio on December 05, 2011, 05:53:51 PM
@Uzo you need'nt need to rant brotha,ive removed the mondo one already.. :-X
Tho shud i stick wif the first one?
Title: Re: Spritework Request & Showcase Thread
Post by: Viper on December 05, 2011, 09:50:30 PM
Hey guys! :)
I need your help. Here's part of main town in my game. I need something like town hall, where major works etc. Now it uses background from Dr.X. which is out of style and does not represent what it must be.
If someone comes with idea and makes background for this part of level it will be placed in the game. Feel free to use any castlevania & other sprites, i'm not really about all these copyright stuff since it's just a fan-game. But if you can work out something from scratch it will be even better, of course.
In attachment there's zip-archive (rename from .txt) with .psd file.
Here's also screenshot with viewport size (red square 256x192 pixels)
Title: Re: Spritework Request & Showcase Thread
Post by: Mega Man Model T 101 on December 20, 2011, 01:36:50 PM
Hey, Donoffrio, where's the Sophia sprite and drawing? It's been awhile since we talked about it and I'm curious on the results.
Title: Re: Spritework Request & Showcase Thread
Post by: Claimh Solais on December 26, 2011, 10:37:24 PM
Anyone have that one sprite of Richter from SotN from Maria's thought-bubble when speaking to Alucard in the church? As in, the full sprite?
Title: Re: Spritework Request & Showcase Thread
Post by: VladCT on December 26, 2011, 10:49:31 PM
Anyone have that one sprite of Richter from SotN from Maria's thought-bubble when speaking to Alucard in the church? As in, the full sprite?
I've posted it before in this thread, around page 23 I think.
Title: Swaying Lights?
Post by: darkmanx_429 on December 30, 2011, 10:14:18 AM
I am looking for some good animated swaying lights preferably hanging from the 16bit era of games. They are supposed to be inside of a ghost pirate ship. Anyone got any good ideas from games that I can get them from? What about some games with a pirate ship stage (other than CastleVania..)Does anyone know where I can get sprites from the arcade game, Hook by Irem..?
Title: Re: Spritework Request & Showcase Thread
Post by: Inccubus on January 14, 2012, 08:13:51 AM
Title mock-up for the Rondo of Blood Translation. Needs to be shrunken down to the right size and color reduced.
I made it because I really don't like the one they decided to use. It basically takes the graphics from Bloodlines & I have an impassioned hatred for the reuse of graphics in fangames that are out of place.

(click to show/hide)

(Spoiler tag 'cause it's pretty big.)
Title: Re: Spritework Request & Showcase Thread
Post by: Las on January 14, 2012, 09:43:37 AM
@Incubbus. Nice work on it! Kudos!
Title: Re: Spritework Request & Showcase Thread
Post by: Inccubus on January 14, 2012, 01:59:28 PM
Thanks. As soon as the Rondo of Blood English patch is out I'm gonna replace it's custom title with this one. If people like it I'll release it as an addendum patch.
Title: Re: Spritework Request & Showcase Thread
Post by: Denis Belmondo on January 15, 2012, 05:46:31 PM
Smoother 8-bit Trevor based on Richter's and Fake Trevor's SotN sprites [WIP]:
(click to show/hide)
Extra Soleiyu poses from CVII:BR [WIP]:
(click to show/hide)
8-bit revamps. Not really planning to do any more poses for them.
(click to show/hide)
CVII-styled Trevor with silly jumping poses:
(click to show/hide)
Rondo-esque Victor. A bit dark, huh?
(click to show/hide)
Title: Re: Spritework Request & Showcase Thread
Post by: Inccubus on January 16, 2012, 12:39:10 AM
Smoother 8-bit Trevor: Love it! Could really use something like that for my CV1 remake.

Extra Soleiyu poses: Nice. Someone should really hack him into one of the GB games.

8-bit Revamps: Neat!

CV!! Styled Trevor: That last one on the bottom row looks like it would be good for a backdash.

Rondo-esque Victor: Yes.
Title: Re: Spritework Request & Showcase Thread
Post by: farfan666 on January 21, 2012, 08:51:23 AM
Hello!

wonderfull sprite works, the revamps looks so cool dude =D

Im early new on the forum but im just asking for a "Venus Weed" complete Sheet, i want to make a anitamed gif when she outs from the ground and then from the flower...i hope some one have a sheet or a animated gif because i dont find it in any place...well i just found this one (http://www.spriters-resource.com/psx_ps2/cvsotn/sheet/4258) but i need a complete sheet for make the gif of the red venus weed.

Im kinda new with pixel stuff but if some know about a turorial for rip sprites of a PSX game i would like it too.

Thanks! =D
Title: Re: Spritework Request & Showcase Thread
Post by: darkmanx_429 on January 21, 2012, 10:34:08 AM
Hello!

wonderfull sprite works, the revamps looks so cool dude =D

Im early new on the forum but im just asking for a "Venus Weed" complete Sheet, i want to make a anitamed gif when she outs from the ground and then from the flower...i hope some one have a sheet or a animated gif because i dont find it in any place...well i just found this one (http://www.spriters-resource.com/psx_ps2/cvsotn/sheet/4258) but i need a complete sheet for make the gif of the red venus weed.


Im kinda new with pixel stuff but if some know about a turorial for rip sprites of a PSX game i would like it too.

Thanks! =D

http://www.sprites-inc.co.uk/forum/showthread.php?t=6300 (http://www.sprites-inc.co.uk/forum/showthread.php?t=6300) Google will be your friend dude...but here is a start...
Title: Re: Spritework Request & Showcase Thread
Post by: farfan666 on January 21, 2012, 12:21:29 PM
already see that link lol first result on google search but the images are gone =S and i register on the forum and still none but than you C: im playing right now trying to reach the point of the venus and then see if i can do the sprite x_x
Title: Re: Spritework Request & Showcase Thread
Post by: darkmanx_429 on January 27, 2012, 07:54:07 PM
already see that link lol first result on google search but the images are gone =S and i register on the forum and still none but than you C: im playing right now trying to reach the point of the venus and then see if i can do the sprite x_x
That link was more for animget not the images. You can find many tutorials on that program for sure...
Title: Re: Spritework Request & Showcase Thread
Post by: omen on January 28, 2012, 11:05:52 AM
Original Character, Father Damien Geist...i'm not that good at sprite making, so's i just did a recolor.
Title: Re: Spritework Request & Showcase Thread
Post by: omen on January 28, 2012, 11:47:19 AM
i used a custom julius belmont sprite i got from this site (or was it serio piym castlevania fighter site?), and edited it...enjoy Edward Elric
Title: Re: Spritework Request & Showcase Thread
Post by: Las on January 29, 2012, 06:43:46 AM
Looks very cool!
Title: Re: Spritework Request & Showcase Thread
Post by: omen on January 29, 2012, 02:11:50 PM
was thinkin i could use Hagane as Alfonse Elric.
Title: Re: Spritework Request & Showcase Thread
Post by: VladCT on January 29, 2012, 02:51:49 PM
Al needs to be grayer, and Ed needs to be shorter. :-X
Title: Re: Spritework Request & Showcase Thread
Post by: Inccubus on January 29, 2012, 04:40:30 PM
Al needs to be grayer, and Ed needs to be shorter. :-X

This. Otherwise, I think you've got a good plan there. Hagane is a good base for Alphonse.
Title: Re: Spritework Request & Showcase Thread
Post by: darkmanx_429 on January 29, 2012, 05:09:37 PM
Original Character, Father Damien Geist...i'm not that good at sprite making, so's i just did a recolor.
That's damn good sprite work dude. If you are interested in doing some spritework for other projects hit me up on a pm.
Title: Re: Spritework Request & Showcase Thread
Post by: VladCT on January 29, 2012, 07:46:39 PM
Oh, and I don't exactly remember since I haven't watched FMA for a long time, but wasn't Al slightly taller than most of the average-height guys? That Al sprite of yours might have to be resized to be a bit taller than your average Castlevanian character if that's true.
Title: Re: Spritework Request & Showcase Thread
Post by: omen on January 30, 2012, 04:17:25 AM
thanx for the input fellas, any opinions on the priest original character? i was inspired by PRIEST the comic book (manhwa) not the movie.
Title: Re: Spritework Request & Showcase Thread
Post by: VladCT on January 30, 2012, 05:46:12 AM
Looks a bit average-ish to me, but the cross pocket chain was a nice touch.
Title: Re: Spritework Request & Showcase Thread
Post by: omen on January 30, 2012, 07:07:31 AM
i wanted to stay away from primary colors (him being a priest in a semi-contemporary setting). i'd make his pants grey if it didn't make him look too desaturated. i want him to be a whip user but just for fun, i gave him a buster sword.
Title: Re: Spritework Request & Showcase Thread
Post by: VladCT on January 30, 2012, 07:37:32 AM
Right...I think the Holy Claymore from PoR would fit better.
Title: Re: Spritework Request & Showcase Thread
Post by: omen on January 30, 2012, 09:28:46 AM
i checked out the PoR swords, really cool but i couldn't find the sprite sheet for em. if anyone could give me suggestions to make the priest less "average" looking i'd appreciate it. for the next submission, i made directional whips for maria from psycho dream.
Title: Re: Spritework Request & Showcase Thread
Post by: omen on January 30, 2012, 10:00:51 AM
i gave her a mini step just before the strike, the original animation was clunkier. i want to use her as a base for a female original character.
Title: Re: Spritework Request & Showcase Thread
Post by: uzo on January 30, 2012, 10:59:18 AM
if anyone could give me suggestions to make the priest less "average" looking i'd appreciate it.

You could try making him not look exactly like Julius with changed colors.
Title: Re: Spritework Request & Showcase Thread
Post by: omen on January 30, 2012, 12:48:42 PM
i understand, like richter and trevor?
Title: Re: Spritework Request & Showcase Thread
Post by: VladCT on January 30, 2012, 03:16:35 PM
Well, you could start off by modifying his hair and coat a bit.
Title: Re: Spritework Request & Showcase Thread
Post by: omen on January 30, 2012, 04:40:26 PM
thanx, i'm not that good at spriting but i'll give it a shot...
Title: Re: Spritework Request & Showcase Thread
Post by: omen on January 30, 2012, 09:09:42 PM
i don't think fur lining fits well for a priest but here's a test

now that i look at it, the fur movement (and cross) looks unnatural, so i included a static shot.
Title: Re: Spritework Request & Showcase Thread
Post by: uzo on January 30, 2012, 09:12:06 PM
That's a good start. Now try a different style of boots. Or maybe straight black khakis with dress shoes? He is a priest after all.
Title: Re: Spritework Request & Showcase Thread
Post by: Denis Belmondo on January 30, 2012, 10:23:33 PM
i don't think fur lining fits well for a priest but here's a test

now that i look at it, the fur movement (and cross) looks unnatural, so i included a static shot.

it looks pretty nice, especially the color choice. this had been said before but i'm still seeing a julius with dyed hair, i understand this is a WIP so it's probably subject to change right? i'd suggest shortening his bangs if it works well with the sprite. also, i feel that his crucifix dangles too much in the idle animation, like it jumps to one angle/position too suddenly. i'm not sure if you're willing to make intermediate frames or not but i think it would look a lot better.
Title: Re: Spritework Request & Showcase Thread
Post by: omen on January 31, 2012, 06:31:48 PM
downplayed the fur collar and shortened the bangs, gave him kind of a mullet, made the hair more blonde, added a beard and steel-toed boots. it's safe to say that i suck at doing sprites...i'd ask you guys to be gentle but honest critique makes for better improvements.
Title: Re: Spritework Request & Showcase Thread
Post by: Donoffrio on January 31, 2012, 10:31:38 PM
downplayed the fur collar and shortened the bangs, gave him kind of a mullet, made the hair more blonde, added a beard and steel-toed boots. it's safe to say that i suck at doing sprites...i'd ask you guys to be gentle but honest critique makes for better improvements.

Looking great! I would agree with comments above by making it look LESS like Julius.
Title: Re: Spritework Request & Showcase Thread
Post by: omen on February 01, 2012, 06:10:03 PM
the next stage in my original character evolution, compared to julius. i made his "Brock Samson" mullet more prominent and gave him a ripped hole in his jeans.
Title: Re: Spritework Request & Showcase Thread
Post by: omen on February 04, 2012, 09:17:41 PM
decided against many of my original changes, made it so he's a standard priest: black shirt, black trench coat, blue jeans, and brown leather boots. i'm toying around a tattered coat look - this is what i done so far. almost looks like batman's cowl...click on the image to get at the animated gif. i wanted him to be the chuck norris of my fan game so i gave him a walker texas ranger beard.
Title: Re: Spritework Request & Showcase Thread
Post by: Claimh Solais on February 04, 2012, 09:43:27 PM
decided against many of my original changes, made it so he's a standard priest: black shirt, black trench coat, blue jeans, and brown leather boots. i'm toying around a tattered coat look - this is what i done so far. almost looks like batman's cowl...click on the image to get at the animated gif. i wanted him to be the chuck norris of my fan game so i gave him a walker texas ranger beard.

Aww, man. That cross chain was a really nice touch. D:
Title: Re: Spritework Request & Showcase Thread
Post by: omen on February 04, 2012, 10:11:02 PM
Aww, man. That cross chain was a really nice touch. D:

just forgot about the cross chain ;p wanted to showcase the tattered trench coat. since i want to make my game in a post-apocalyptic contemporary setting with disrupted time (sections of old world gothic realm), i wanted to make items that reflect that - replacing the holy water is the holy hand grenade. the dagger becomes a combat knife, the cross is something like a glaive (like in dark sector game), and the priest will have a shotgun.
Title: Re: Spritework Request & Showcase Thread
Post by: TheouAegis on February 04, 2012, 10:35:11 PM
That looks awesome. I love the disheveled look. And I'm kinda glad you took out the cross chain. When he was running, it didn't look right. Seemed too rigid and such. Would still be a nice touch but only if you could animate it properly.

Sawed-off shotgun in Castlevania would be awesome.
Title: Re: Spritework Request & Showcase Thread
Post by: omen on February 05, 2012, 07:16:17 AM
Aww, man. That cross chain was a really nice touch. D:

i agree with you Claimh Solais, the cross chain is an iconic necessity, but i also gotta agree with TheouAegis -

That looks awesome. I love the disheveled look. And I'm kinda glad you took out the cross chain. When he was running, it didn't look right. Seemed too rigid and such. Would still be a nice touch but only if you could animate it properly.

Sawed-off shotgun in Castlevania would be awesome.

unless animated properly, i think that cross chain may regrettably be cut... unless someone wants to help me with it, maybe?
Title: Re: Spritework Request & Showcase Thread
Post by: Donoffrio on February 05, 2012, 07:19:12 AM
i agree with you Claimh Solais, the cross chain is an iconic necessity, but i also gotta agree with TheouAegis -
unless animated properly, i think that cross chain may regrettably be cut... unless someone wants to help me with it, maybe?

I may be of some assistance.. :)
Just lend me the whole running frames of your OC and i'll edit it right away..
Shouldn't take me more than a few mins..
Tho i'll have it ready in  a few hours or so.. ;P
Title: Re: Spritework Request & Showcase Thread
Post by: omen on February 05, 2012, 07:47:14 AM
many thanks Donoffrio, i got here the run sprites, with and without cross chain, and the individual cross chain sprites.
Title: Re: Spritework Request & Showcase Thread
Post by: darkmanx_429 on February 05, 2012, 08:02:18 AM
many thanks Donoffrio, i got here the run sprites, with and without cross chain, and the individual cross chain sprites.
Cross chain is awesome!
Title: Re: Spritework Request & Showcase Thread
Post by: Las on February 05, 2012, 03:22:10 PM
Hey i was wondering if anybody has charlotte's spell circles. I need both inside and outside rings and both need all the frames(up,down,right left, and teh respective diagonals whatever they may be). Any chance anyone has them? I'd like to put them in a gif for the moment. I know the outside ring moves one way and the inside ring moves the other. I think it would be cool to have for certain players in games. I have one particularly in mind. Any help would be greatly appreciated. Thanks!!
Title: Re: Spritework Request & Showcase Thread
Post by: omen on February 08, 2012, 09:00:26 PM
been working on the ripped up trench-coat, it's comin along...
Title: Re: Spritework Request & Showcase Thread
Post by: Inccubus on February 09, 2012, 09:24:32 AM
I like the coat, but if I were you I'd try making a new whipping animation. The one that Julius uses is too distinctively his.
Title: Re: Spritework Request & Showcase Thread
Post by: TheouAegis on February 09, 2012, 06:04:57 PM
A side-arm whip would be something completely different.
Title: Re: Spritework Request & Showcase Thread
Post by: omen on February 10, 2012, 07:34:47 PM
this is the initial stage of an alternate character, alongside Damien, in my fangame. she is an amalgamation of a sypha character sprite and maria from the snes game psycho dream. i call her Saria, she is a warrior-nun. again, i'm not a good sprite artist but i work hard at being mediocre.
Title: Re: Spritework Request & Showcase Thread
Post by: VladCT on February 10, 2012, 08:12:38 PM
Try shrinking her head a bit first, then you can start working on the rest of her.
Also, if she is indeed a nun, then try giving her an outfit that isn't too skimpy.
Title: Re: Spritework Request & Showcase Thread
Post by: TheouAegis on February 10, 2012, 09:59:43 PM
Well her head is already small. It's the hood that's too big.
Title: Re: Spritework Request & Showcase Thread
Post by: darkmanx_429 on February 10, 2012, 10:36:56 PM
been working on the ripped up trench-coat, it's comin along...
Coming along nicely...
Title: Re: Spritework Request & Showcase Thread
Post by: omen on February 14, 2012, 01:10:35 PM
i like the idea of separate sprites for item use (dagger, holy water, & axe). made it so it's almost like he's reachin in his coat to produce the item used.
Title: Re: Spritework Request & Showcase Thread
Post by: Inccubus on February 14, 2012, 02:32:37 PM
That's a good idea, definitely.
Title: Re: Spritework Request & Showcase Thread
Post by: Dracula9 on February 15, 2012, 12:28:40 PM
Damn. He's turning out pretty nicely. Good idea on the changed throw. 8)

Also, this is Steve. I have no idea what he is or why I made him, but I like him.
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi39.tinypic.com%2F200pr4i.gif&hash=fd96cf93aee49f8212f7c1a61462d55a)
Title: Re: Spritework Request & Showcase Thread
Post by: Las on February 15, 2012, 02:50:40 PM
Looks like a chunky version of Count olrox's second form.
Title: Re: Spritework Request & Showcase Thread
Post by: Belmontoya on February 15, 2012, 10:42:00 PM
Looks like Julius with alternate colors Omen. But I guess that's because that is essentially what it is.
Title: Re: Spritework Request & Showcase Thread
Post by: omen on February 16, 2012, 12:06:43 AM
I like the coat, but if I were you I'd try making a new whipping animation. The one that Julius uses is too distinctively his.

omitted some sprites to make it closer to simon whip animation.

Looks like Julius with alternate colors Omen. But I guess that's because that is essentially what it is.

yup...
Title: Re: Spritework Request & Showcase Thread
Post by: Dracula9 on February 16, 2012, 08:30:22 AM
Something about the whipping animation just looks..off to me. Or choppy. I don't know, I really can't put my finger on what's bugging me. It might be that there's no defined whip-blur (like the transparent purple triangle thing on Fake Trevor's whip), or that it doesn't have Julius' usual "pull-back" frames, but I cannot pinpoint specifically what's got me pegged. He himself looks great though.
Title: Re: Spritework Request & Showcase Thread
Post by: Inccubus on February 16, 2012, 08:39:04 AM
That's not quite what I was thinking. It does look less like Julius' anim without the missing frames, but I have to agree it looks noticeably choppy. And that last frame where he's leaning forward into the whip strike is what is most Julius-like. I think you should try using a completely different whip animation and edit the sprites to look like your design IMHO.
Title: Re: Spritework Request & Showcase Thread
Post by: omen on February 16, 2012, 10:06:07 AM
great critique guys, i see what you mean. i think the whip lends to the "choppiness" of the animation cuz i ripped it from simon without editing. i'm going to work on a brand new whip animation, hope it bodes well.
Title: Re: Spritework Request & Showcase Thread
Post by: omen on February 16, 2012, 03:13:36 PM
whip attempt 2
Title: Re: Spritework Request & Showcase Thread
Post by: Inccubus on February 16, 2012, 06:03:04 PM
That's better, I think. Definitely a step in the right direction.
Title: Re: Spritework Request & Showcase Thread
Post by: Belmontoya on February 16, 2012, 06:53:21 PM
I know what you mean Dracula 9. I've always felt that way about the Julius sprites though.. Something has always just bugged me about him. Same with the John Morris sprites from Portrait though. Just kinda off.
Title: Re: Spritework Request & Showcase Thread
Post by: Aridale on February 16, 2012, 06:55:27 PM
his leg moves too much
Title: Re: Spritework Request & Showcase Thread
Post by: Belmontoya on February 16, 2012, 07:39:22 PM
The black outline on his inner coat tail on his right side disappears in his final frame of animation in the whip attack as well.
Title: Re: Spritework Request & Showcase Thread
Post by: TheouAegis on February 16, 2012, 09:24:30 PM
That's just an awkward whipping motion.

Bullwhip Expert Anthony De Longis (http://www.youtube.com/watch?v=hpvIXcAZ74s#ws)

Hard to catch cuz he moves so sanguinely, but he has different footwork for different angles of attack. What you are showing is the vertical attack or possibly even diagonal attack. Notice, for starters, he doesn't lean forward very much. With his sidearm attack, he actually steps forward. For the backhand attack he steps back. Also in almost every case he maintains an upright posture. He doesn't lunge with the whip, he fences with it. He is using light footwork so he can maintain his agility during the attacks. And most importantly, if you watch near the very end, he doesn't straighten his back leg, he drops down into a half-kneel.

Extreme Marksman (http://www.youtube.com/watch?v=y9LfTw6K2XU#)

You're not trying to pull the whip forward, momentum will do that; you're trying to pull the whip down so it accelerates faster.

Anthony De Longis: Whip Master (http://www.youtube.com/watch?v=gSb_hTRM8WU#)
Title: Re: Spritework Request & Showcase Thread
Post by: Inccubus on February 16, 2012, 10:54:50 PM
OK. That stuff needs to be incorporated into a new castlevania. holy shit.
Title: Re: Spritework Request & Showcase Thread
Post by: Aridale on February 17, 2012, 07:59:41 AM
yeah that guys the man. Makes me wanna get a whip and start learnin lol
Title: Re: Spritework Request & Showcase Thread
Post by: omen on February 17, 2012, 02:50:56 PM
his leg moves too much

didn't know what that meant, so i assumed it meant the back leg moved too far back. the changes made are almost unnoticeable  but somewhat substantial.

EDIT: made the whip animation pivot off the back foot. looks like he's stepping forward. (damien-whip-edit4)
Title: Re: Spritework Request & Showcase Thread
Post by: Donoffrio on February 19, 2012, 06:23:45 AM
 :)
Hey guys!
Been quite a while since i showcased some stuff here.. :P
Here's my Scratch made Morris Baldwin,for those interested in making a COTM remake with SOTN graphics.. ;)
Just give credit used.
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi1217.photobucket.com%2Falbums%2Fdd381%2FDonoffrio%2FMorriswalk.gif&hash=209ecd8fed89228a877de2a0d9a2624a)
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi1217.photobucket.com%2Falbums%2Fdd381%2FDonoffrio%2FMorrisrun.gif&hash=a7d394f227748ba05d8bda782bec06dd)

Also,Juste belmont i made specifically for Serio's game(I won't show the complete ones,you can view them on Serio's board):
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi1217.photobucket.com%2Falbums%2Fdd381%2FDonoffrio%2Fstoppin.gif&hash=4cd0f3765e8b19fd85041e5db9c9385c)
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi1217.photobucket.com%2Falbums%2Fdd381%2FDonoffrio%2Fampas.gif&hash=064aafda00c65ac7cec57e5ce330524b)
And here's a preview of things ive been working on,enjoy!
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi1217.photobucket.com%2Falbums%2Fdd381%2FDonoffrio%2FRichmywhipp.gif&hash=2a01868ba6a62f5e9dd564ffbf065412)
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi1217.photobucket.com%2Falbums%2Fdd381%2FDonoffrio%2Fspinnin.gif&hash=c52f814463751f4cb9f6ad8096682926)
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi1217.photobucket.com%2Falbums%2Fdd381%2FDonoffrio%2Fhectorrun.gif&hash=6ea350f3ef187b48c6550a4f9b002ce3)
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi1217.photobucket.com%2Falbums%2Fdd381%2FDonoffrio%2FHector1.gif&hash=4c9fcc96f4507725387c00e03710d240)
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi1217.photobucket.com%2Falbums%2Fdd381%2FDonoffrio%2Fid.png&hash=d86ee792e71c9e0c1ed9b361f00e2d09)


Title: Re: Spritework Request & Showcase Thread
Post by: omen on February 19, 2012, 07:39:41 AM
good stuff D, very inspiring.
Title: Re: Spritework Request & Showcase Thread
Post by: Donoffrio on February 19, 2012, 08:12:37 AM
Thanks omen!
Apologies for not submitting the cross pocket chain fix up though..its a lot tougher than i'd imagine.
Are you still planning to include it in your damien sheet though?
:)
Title: Re: Spritework Request & Showcase Thread
Post by: Pemburu Vampir on February 19, 2012, 02:11:18 PM
Wow, that Richter whip animation looks great, Donoffrio. The only problem is its palette is too dark.
Title: Re: Spritework Request & Showcase Thread
Post by: Las on February 19, 2012, 03:19:56 PM
I'd say overall very nice job on Morris Belmont. On richter very nice too. Maybe an extra animation could be needed to make his hair flopping a bit more(towards back end of attacking).The magma golem looks like a good start too. Juste seems very well done, actually the best imo. Very nicely done on him!!! He does look like like he'd fit right into serio's game. As for hector imo, i still think he needs a bit of work. I do like where your going with on him. Not sure what he's attempting to do on the ducking sprites with his hand. Also on the run sprites though they look very well designed his leg in the back almost doesn't look like it overlaps the front leg enough(gives him a skipping type of feel). On his kick aswell, he seems to need an extra frame or two from what i can tell. A frame or two that gives the bending of his knee motion towards going into his kick. Overall a very nice start to these hector sprites. Tweak some stuff and he'll look pretty stellar for sure!!!
Title: Re: Spritework Request & Showcase Thread
Post by: omen on February 19, 2012, 05:24:23 PM
Thanks omen!
Apologies for not submitting the cross pocket chain fix up though..its a lot tougher than i'd imagine.
Are you still planning to include it in your damien sheet though?
:)

i want to use the cross chain, but like you said, it's tough to animate properly...so i dunno. i been workin on a new whip animation, could use your input. let me see what you have so far on the cross - i'd really like to use it.
Title: Re: Spritework Request & Showcase Thread
Post by: Belmontoya on February 19, 2012, 08:51:08 PM
That's looking better Omen.
Title: Re: Spritework Request & Showcase Thread
Post by: Donoffrio on February 19, 2012, 09:59:09 PM
:)
Hey guys!
Been quite a while since i showcased some stuff here.. :P
Here's my Scratch made Morris Baldwin,for those interested in making a COTM remake with SOTN graphics.. ;)
Just give credit used.
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi1217.photobucket.com%2Falbums%2Fdd381%2FDonoffrio%2FMorriswalk.gif&hash=209ecd8fed89228a877de2a0d9a2624a)
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi1217.photobucket.com%2Falbums%2Fdd381%2FDonoffrio%2FMorrisrun.gif&hash=a7d394f227748ba05d8bda782bec06dd)

Also,Juste belmont i made specifically for Serio's game(I won't show the complete ones,you can view them on Serio's board):
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi1217.photobucket.com%2Falbums%2Fdd381%2FDonoffrio%2Fstoppin.gif&hash=4cd0f3765e8b19fd85041e5db9c9385c)
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi1217.photobucket.com%2Falbums%2Fdd381%2FDonoffrio%2Fampas.gif&hash=064aafda00c65ac7cec57e5ce330524b)
And here's a preview of things ive been working on,enjoy!
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi1217.photobucket.com%2Falbums%2Fdd381%2FDonoffrio%2FRichmywhipp.gif&hash=2a01868ba6a62f5e9dd564ffbf065412)
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi1217.photobucket.com%2Falbums%2Fdd381%2FDonoffrio%2Fspinnin.gif&hash=c52f814463751f4cb9f6ad8096682926)
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi1217.photobucket.com%2Falbums%2Fdd381%2FDonoffrio%2Fhectorrun.gif&hash=6ea350f3ef187b48c6550a4f9b002ce3)
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi1217.photobucket.com%2Falbums%2Fdd381%2FDonoffrio%2FHector1.gif&hash=4c9fcc96f4507725387c00e03710d240)
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi1217.photobucket.com%2Falbums%2Fdd381%2FDonoffrio%2Fid.png&hash=d86ee792e71c9e0c1ed9b361f00e2d09)


Any more comments??  ;D
Title: Re: Spritework Request & Showcase Thread
Post by: Donoffrio on February 19, 2012, 10:06:21 PM
i want to use the cross chain, but like you said, it's tough to animate properly...so i dunno. i been workin on a new whip animation, could use your input. let me see what you have so far on the cross - i'd really like to use it.

Well,now it most certainly not looking like a julius(a bit)..
 ;)
Title: Re: Spritework Request & Showcase Thread
Post by: Mega Man Model T 101 on February 19, 2012, 10:26:47 PM
:)
Hey guys!
Been quite a while since i showcased some stuff here.. :P
Here's my Scratch made Morris Baldwin,for those interested in making a COTM remake with SOTN graphics.. ;)
Just give credit used.
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi1217.photobucket.com%2Falbums%2Fdd381%2FDonoffrio%2FMorriswalk.gif&hash=209ecd8fed89228a877de2a0d9a2624a)
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi1217.photobucket.com%2Falbums%2Fdd381%2FDonoffrio%2FMorrisrun.gif&hash=a7d394f227748ba05d8bda782bec06dd)

Also,Juste belmont i made specifically for Serio's game(I won't show the complete ones,you can view them on Serio's board):
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi1217.photobucket.com%2Falbums%2Fdd381%2FDonoffrio%2Fstoppin.gif&hash=4cd0f3765e8b19fd85041e5db9c9385c)
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi1217.photobucket.com%2Falbums%2Fdd381%2FDonoffrio%2Fampas.gif&hash=064aafda00c65ac7cec57e5ce330524b)
And here's a preview of things ive been working on,enjoy!
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi1217.photobucket.com%2Falbums%2Fdd381%2FDonoffrio%2FRichmywhipp.gif&hash=2a01868ba6a62f5e9dd564ffbf065412)
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi1217.photobucket.com%2Falbums%2Fdd381%2FDonoffrio%2Fspinnin.gif&hash=c52f814463751f4cb9f6ad8096682926)
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi1217.photobucket.com%2Falbums%2Fdd381%2FDonoffrio%2Fhectorrun.gif&hash=6ea350f3ef187b48c6550a4f9b002ce3)
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi1217.photobucket.com%2Falbums%2Fdd381%2FDonoffrio%2FHector1.gif&hash=4c9fcc96f4507725387c00e03710d240)
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi1217.photobucket.com%2Falbums%2Fdd381%2FDonoffrio%2Fid.png&hash=d86ee792e71c9e0c1ed9b361f00e2d09)

Morris certainly looks good, Juste is pretty slick, Richter is using the GB Belmont, Morris whip, doesn't look too bad at all. Hector not a bad 3D to 2D sprite. And the monster, looks like it can be from anything just about.
Title: Re: Spritework Request & Showcase Thread
Post by: omen on February 20, 2012, 02:26:03 AM
That's looking better Omen.
Well,now it most certainly not looking like a julius(a bit)..
 ;)

thanks guys. i'm working on the crouch whip and have a technical question, does the number of frames for stand/crouch/jump whipping have to match? for example: julius has roughly 12 frames for each set.
Title: Re: Spritework Request & Showcase Thread
Post by: Aridale on February 20, 2012, 06:12:35 AM
nope. not unless you just want it to for some reason
Title: Re: Spritework Request & Showcase Thread
Post by: omen on February 20, 2012, 07:04:08 AM
thanks for the input aridale, guess i thought in order for a jumping whip animation to continue on the ground, the animation had to have the same amount of frames. guess not though.
Title: Re: Spritework Request & Showcase Thread
Post by: omen on February 21, 2012, 04:09:57 PM
this gonna be as good as it gets? any suggestions?
Title: Re: Spritework Request & Showcase Thread
Post by: Aridale on February 21, 2012, 06:59:21 PM
nope you just have to make sure the right animation is playin and that the frame doesnt get changed unless it needs to be started over
Title: Re: Spritework Request & Showcase Thread
Post by: Las on February 22, 2012, 10:40:25 AM
Hey i dont know if this is the wrong area to post this but way back in this thread page 2 or so i think vedora kindom did some leon sprites. Some awesome programmer dude and he must be teaming up to make a leon belmont 2 d game. Check this out i found it on youtube:

http://www.youtube.com/watch?v=lFdUhObz3rg&feature=player_embedded# (http://www.youtube.com/watch?v=lFdUhObz3rg&feature=player_embedded#)!

WOw gotta hand it to them this looks great!!!! Hopefully it'll be playable soon! I just hope this dude completes his game, unlike so many other fan game creators.

I think this is his site:
http://remakesonline.com/castlevania/ (http://remakesonline.com/castlevania/)
Title: Re: Spritework Request & Showcase Thread
Post by: darkmanx_429 on February 22, 2012, 12:56:14 PM
Hey i dont know if this is the wrong area to post this but way back in this thread page 2 or so i think vedora kindom did some leon sprites. Some awesome programmer dude and he must be teaming up to make a leon belmont 2 d game. Check this out i found it on youtube:

http://www.youtube.com/watch?v=lFdUhObz3rg&feature=player_embedded# (http://www.youtube.com/watch?v=lFdUhObz3rg&feature=player_embedded#)!

WOw gotta hand it to them this looks great!!!! Hopefully it'll be playable soon! I just hope this dude completes his game, unlike so many other fan game creators.

I think this is his site:
http://remakesonline.com/castlevania/ (http://remakesonline.com/castlevania/)
A abundance of too many reused SOTN sprites for my taste..not really a bad thing.... It looks like it could use some extra polish, the Leon sprites are the only thing that look original to me...the jumping looks terrible. I know it's early, but if he could fix some issues this could be really sweet.
Title: Re: Spritework Request & Showcase Thread
Post by: TheouAegis on February 22, 2012, 01:16:17 PM
Swear to god I hate that whip animation. I don't think whips even move like that at all. Watch that first vid I posted. The problem with Omen's whip animations (the one on Don's Richter is ok) is that it's unnatural and doesn't trail enough. The whip should remain mostly behind the character while the whip's handle moves with the arm. The length of the whip stays behind and is pulled forward. A loop is formed between the handle and the length of the whip (this is due to the thickness of the whip toward the handle), then the whip's momentum pulls the rest of the whip forward. The whip cracks when the character starts to withdraw his hand (doesn't have to redraw very far, just a flick of the wrist basically). Omen's whip right now stays out front too long and I have always HATED that little wiggle in the middle of the animation.
Title: Re: Spritework Request & Showcase Thread
Post by: omen on February 22, 2012, 03:13:48 PM
ok, theo, i'll try the "trailing" whip style, even though i've always thought it looks like they're swingin round a wet noodle. i like the retro castlevania style of whipping. i have to agree with ya theo, bout the whip staying out front and "wiggling." otherwise, i appreciate your critique.
Title: Re: Spritework Request & Showcase Thread
Post by: omen on February 22, 2012, 07:03:17 PM
swear to god, i'm glad i listened to theo bout the whip! used a richter whip animation and it looks fluid as hell. added a red flash to the end of the whip cycle - dunno if i should take it out...
Title: Re: Spritework Request & Showcase Thread
Post by: Las on February 22, 2012, 07:46:02 PM
Yeah Omen! That looks much better imo. That whipping animation for the whip seems fit better.
Title: Re: Spritework Request & Showcase Thread
Post by: solblaze on February 23, 2012, 03:30:02 PM
Yo! back with alittle update one Nathan.  ;D Been busy with other stuff
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi6.photobucket.com%2Falbums%2Fy231%2FSolBlaze%2Fstance2-1.gif&hash=c5b44ae48dcee68d4b605592ef2c98cb)
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi6.photobucket.com%2Falbums%2Fy231%2FSolBlaze%2Fnrun61.gif&hash=35b3d07684539eb57ed34bbb65fec260)
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Ffc09.deviantart.net%2Ffs71%2Ff%2F2012%2F054%2F6%2F9%2Fnathan_graves_whip_by_aznblaze-d4qqjqo.gif&hash=2985ff58cdbfc88748248f14fd8feca1)
Resized the everything abit.
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Ffc00.deviantart.net%2Ffs71%2Ff%2F2012%2F054%2F0%2F4%2Fnathan_graves_dss_skill_claws_by_aznblaze-d4qqmps.gif&hash=d8b3659e89da97c2437aed9b8d0564fc)
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi6.photobucket.com%2Falbums%2Fy231%2FSolBlaze%2FPPRK3-1.gif&hash=2d47f0d98f781470551aa4e7a8252038)
Some Dss stuff
Title: Re: Spritework Request & Showcase Thread
Post by: omen on February 23, 2012, 07:04:21 PM
good stuff, solblazer. the melee moves make me yearn to make Tifa for castlevania. before my julius re-color, i wanted to edit classic simon from chronicles - i gave him the reimagined simon's pink hair and added a beard (dunno why i insist on giving guys beards, but...) i made this run cycle for him.
Title: Re: Spritework Request & Showcase Thread
Post by: Pemburu Vampir on February 23, 2012, 09:34:20 PM
Yo! back with alittle update one Nathan.  ;D Been busy with other stuff
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi6.photobucket.com%2Falbums%2Fy231%2FSolBlaze%2Fstance2-1.gif&hash=c5b44ae48dcee68d4b605592ef2c98cb)
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi6.photobucket.com%2Falbums%2Fy231%2FSolBlaze%2Fnrun61.gif&hash=35b3d07684539eb57ed34bbb65fec260)
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Ffc09.deviantart.net%2Ffs71%2Ff%2F2012%2F054%2F6%2F9%2Fnathan_graves_whip_by_aznblaze-d4qqjqo.gif&hash=2985ff58cdbfc88748248f14fd8feca1)
Resized the everything abit.
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Ffc00.deviantart.net%2Ffs71%2Ff%2F2012%2F054%2F0%2F4%2Fnathan_graves_dss_skill_claws_by_aznblaze-d4qqmps.gif&hash=d8b3659e89da97c2437aed9b8d0564fc)
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi6.photobucket.com%2Falbums%2Fy231%2FSolBlaze%2FPPRK3-1.gif&hash=2d47f0d98f781470551aa4e7a8252038)
Some Dss stuff

Wow :o, that's an awesome spritework there.
Title: Re: Spritework Request & Showcase Thread
Post by: omen on February 24, 2012, 04:15:40 PM
big-ups to theouaegis for pushing the alternate whip style. i think i'm going to change the character's head, i dunno - my original concept had the character in a ponytail but i want to distance his appearance further from julius...
Title: Re: Spritework Request & Showcase Thread
Post by: TheouAegis on February 24, 2012, 05:32:17 PM
Shoulder-length, wavy locks.
Mohawk.
Punk spikes.
Bald.

Can't get much further from tradition than bald. :D
Title: Re: Spritework Request & Showcase Thread
Post by: omen on February 24, 2012, 09:53:48 PM
been kickin around some ideas, but i'm leaning towards a magistrate powdered wig. ;D
Title: Re: Spritework Request & Showcase Thread
Post by: Las on February 24, 2012, 10:00:20 PM
Yo  Solblaze You are very talented, those nathan graves sprites are dope! Man you really got him down!! Nice work keep up  the good work!
Title: Haunted Castle Statue Sprites?
Post by: darkmanx_429 on February 25, 2012, 10:02:54 AM
Haunted castle arcade (pt1) (http://www.youtube.com/watch?v=bW0oS0YoPac#)

I need the crumbling statue sprites 0:58 on this vid. I've found the crumbling crosses already, can someone rip or know where I can find the statue in the pic?

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi42.tinypic.com%2F34fk7xs.jpg&hash=1f443f032b7b92ba7d9df1d54eaee449)
Title: Re: Spritework Request & Showcase Thread
Post by: omen on February 25, 2012, 12:52:20 PM
having trouble with the hair. i'm no pixel stylist, but i call this the simon...
Title: Re: Spritework Request & Showcase Thread
Post by: Omegasigma on February 25, 2012, 08:51:28 PM
I could in theory rip it frame by frame for you
Title: Re: Spritework Request & Showcase Thread
Post by: VladCT on February 25, 2012, 09:52:51 PM
having trouble with the hair. i'm no pixel stylist, but i call this the simon...
Actually it looks kinda nice, though it makes his head look like it's leaning a bit to the side.
Title: Re: Spritework Request & Showcase Thread
Post by: omen on February 26, 2012, 06:08:16 PM
good eye on the leaning head vlad...i fixed that and made some changes, and decided to make the character clean shaven. i was watchin van helsing on television and was inspired by hugh jackman's hairdoo, i only wish i could sprite a decent hat for him.

EDIT: included a bearded version - pick your preference
Title: Re: Spritework Request & Showcase Thread
Post by: omen on February 27, 2012, 08:23:24 PM
anyone know good site for background/spritesets?
Title: Re: Spritework Request & Showcase Thread
Post by: Aridale on February 28, 2012, 06:13:16 AM
http://www.spriters-resource.com/ (http://www.spriters-resource.com/)
Title: Re: Spritework Request & Showcase Thread
Post by: omen on February 28, 2012, 11:02:38 AM
i like spriters resource, but i couldn't find many stage backgrounds, i'll keep looking then...
Title: Re: Spritework Request & Showcase Thread
Post by: TheouAegis on February 28, 2012, 06:08:22 PM
not really stage-builder friendly, but check out VGMaps.com
Title: Re: Spritework Request & Showcase Thread
Post by: Aridale on February 29, 2012, 06:15:02 AM
yeah if they have it on vgmaps its damn useful but unwieldy to use
Title: Re: Spritework Request & Showcase Thread
Post by: omen on February 29, 2012, 11:05:37 PM
this is kinda what i had in mind about the setting...
Title: Re: Spritework Request & Showcase Thread
Post by: VladCT on March 01, 2012, 04:34:54 AM
Huh, that's actually pretty kickass, though the colors don't quite match up.
Title: Re: Spritework Request & Showcase Thread
Post by: Belmontoya on March 01, 2012, 10:37:48 PM
That ruined city background looks familiar. Contra 3?
Title: Re: Spritework Request & Showcase Thread
Post by: Inccubus on March 02, 2012, 02:06:29 AM
yup.
Title: Re: Haunted Castle Statue Sprites?
Post by: Jop on March 02, 2012, 03:02:33 AM
I need the crumbling statue sprites 0:58 on this vid. I've found the crumbling crosses already, can someone rip or know where I can find the statue in the pic?

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi42.tinypic.com%2F34fk7xs.jpg&hash=1f443f032b7b92ba7d9df1d54eaee449)

This?
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Fi6uFS.png&hash=bed6446e6e34e47a5bb862c708b4de8c)
Title: Re: Haunted Castle Statue Sprites?
Post by: darkmanx_429 on March 03, 2012, 11:59:32 AM
This?
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Fi6uFS.png&hash=bed6446e6e34e47a5bb862c708b4de8c)
THANK YOU MUCH!!!!!!
Title: Re: Spritework Request & Showcase Thread
Post by: Donoffrio on March 03, 2012, 07:55:40 PM
 :o
I'm afraid you were right on your last PM,Las..They did use my Juste sheet without my acknowledgement and permission.
Castlevania Online Juste Belmont (http://www.youtube.com/watch?v=8xOStaewo8w#)

Though am i supposed to do anything about this?? Guys,i need your protip on this one.. :-\
This is definitely an outrage..
Title: Re: Spritework Request & Showcase Thread
Post by: TheouAegis on March 03, 2012, 08:26:56 PM
You sure there's not a couple pixels different? that would make it legal.  :rollseyes:
Title: Re: Spritework Request & Showcase Thread
Post by: Donoffrio on March 03, 2012, 08:39:42 PM



Dude..i know my own sprites better than almost everyone.. :/
Title: Re: Spritework Request & Showcase Thread
Post by: Donoffrio on March 03, 2012, 08:41:38 PM

Any more comments??  ;D

Dude..wtf
i know my own sprites when i see it.. :/
Title: Re: Spritework Request & Showcase Thread
Post by: Donoffrio on March 03, 2012, 08:44:44 PM
:)
Hey guys!
Been quite a while since i showcased some stuff here.. :P
Here's my Scratch made Morris Baldwin,for those interested in making a COTM remake with SOTN graphics.. ;)
Just give credit used.
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi1217.photobucket.com%2Falbums%2Fdd381%2FDonoffrio%2FMorriswalk.gif&hash=209ecd8fed89228a877de2a0d9a2624a)
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi1217.photobucket.com%2Falbums%2Fdd381%2FDonoffrio%2FMorrisrun.gif&hash=a7d394f227748ba05d8bda782bec06dd)

Also,Juste belmont i made specifically for Serio's game(I won't show the complete ones,you can view them on Serio's board):
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi1217.photobucket.com%2Falbums%2Fdd381%2FDonoffrio%2Fstoppin.gif&hash=4cd0f3765e8b19fd85041e5db9c9385c)
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi1217.photobucket.com%2Falbums%2Fdd381%2FDonoffrio%2Fampas.gif&hash=064aafda00c65ac7cec57e5ce330524b)
And here's a preview of things ive been working on,enjoy!
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi1217.photobucket.com%2Falbums%2Fdd381%2FDonoffrio%2FRichmywhipp.gif&hash=2a01868ba6a62f5e9dd564ffbf065412)
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi1217.photobucket.com%2Falbums%2Fdd381%2FDonoffrio%2Fspinnin.gif&hash=c52f814463751f4cb9f6ad8096682926)
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi1217.photobucket.com%2Falbums%2Fdd381%2FDonoffrio%2Fhectorrun.gif&hash=6ea350f3ef187b48c6550a4f9b002ce3)
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi1217.photobucket.com%2Falbums%2Fdd381%2FDonoffrio%2FHector1.gif&hash=4c9fcc96f4507725387c00e03710d240)
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi1217.photobucket.com%2Falbums%2Fdd381%2FDonoffrio%2Fid.png&hash=d86ee792e71c9e0c1ed9b361f00e2d09)
try comparing it with the juste anims i posted a few weeks ago..
Title: Re: Spritework Request & Showcase Thread
Post by: uzo on March 03, 2012, 09:00:52 PM
Wow, they totally ripped you off.

Alright, here's what you do. First, send them an email, but be polite, and ask them why they are using your work without permission. Do NOT mention whether or now you WANT them to use it, or if you will allow them to under certain circumstances. Right now you want to see if they will reply at all.

Next, decide if you want them to use your work at all at this point. You need to make a choice: allow them to continue using it if they credit you, or do not give them permission at all. Post here what you have decided.

Once those have been completed, we wait for the results. Post the reply email you get here, if you get any at all. Don't be anxious if you don't get one right away. OK?
Title: Re: Spritework Request & Showcase Thread
Post by: Donoffrio on March 03, 2012, 09:03:51 PM
Wow, they totally ripped you off.

Alright, here's what you do. First, send them an email, but be polite, and ask them why they are using your work without permission. Do NOT mention whether or now you WANT them to use it, or if you will allow them to under certain circumstances. Right now you want to see if they will reply at all.

Next, decide if you want them to use your work at all at this point. You need to make a choice: allow them to continue using it if they credit you, or do not give them permission at all. Post here what you have decided.

Once those have been completed, we wait for the results. Post the reply email you get here, if you get any at all. Don't be anxious if you don't get one right away. OK?

Great idea Uzo! :)
Probably should provide the link here to keep reminding myself..
http://castlevaniaforum.webs.com/apps/guestbook/ (http://castlevaniaforum.webs.com/apps/guestbook/)
Title: Re: Spritework Request & Showcase Thread
Post by: uzo on March 04, 2012, 08:00:36 AM
So the reply basically says (in broken English). He found the sheet without it being credited, and he decided to use it anyway. He also goes on to say the game supports mods by others too, so if he doesn't use it someone else will anyway.

So, what did you decide?

That last part he said really comes off arrogant and jerkish. It sounds like hes saying "tough shit, it'll get in there either way, so stop whining."
Title: Re: Spritework Request & Showcase Thread
Post by: Belmontoya on March 04, 2012, 11:21:22 AM
I'm wondering what kind of rights you actually would have over modified konami sprites though? Is there actually anything you can do? I'm not sure how that sort of thing works, just curious.
Title: Re: Spritework Request & Showcase Thread
Post by: Las on March 04, 2012, 11:53:00 AM
Hmm... Montoya brings up a good point. If that were konami guys. And they wanted your work you may have little to no choice in the matter. Seeing that they own the character trademarks already that would be one thing. But i do agree, if it is the castlevania online guy, why would he not just simply ask permission??? This isn't right!! I'm totally with Donoffrio and UZO there. Why not just simply ask. I assume Donoffrio some or most of your work was for Serio's fighter and it is you who ultimetly decides where your work goes. With that being said i myself personally would want certain stuff for certain projects. I have already mades a full set of CV3 characters and at least 2 versions for each player. I'm very hesistant about just throwing them up their online. It'll become debatable whether the project i'm in continues, seeing the main coder is no where to be found. Right now i'm trying to code stuff in but i'm very unskilled with coding. So with that being said, i may try a very unlikely shot in the dark scenario. Make every sprite possible for a cv3 remake(perfect them) and contact konami. Even the effort alone would be well worth it even if they do not want anything to do my sprites. At anyrate they could be used for another project or if the one i'm in gets finished.But anyways that is just me and what i may do. All  in all donofrio i would try and contact him. I did talk to a guy but he's not kotai.He does however know him though. If you want i can pm you his youtube link. If you want to talk to him furthermore that's cool but i don't really wanna get in the middle of anything. I am not a fan of drama. Say off the topic, but, has anyone seen or heard from jorge in a while? I was wanting to ask him about some of his cv3 sprites prefreably the ending for trevor and intro(not sure that's him). I wanted to see if i might be able to use that for other players endings which i already have sprited up so i could mesh them. I thought i read somewhere he posted his stuff being open source for community, but i could have misread it. I'd like to be certain their. If he's cool with it then i can put them together. Either way i will ask for first before doing anything rash like that kotai guy. Say speaking of that. The leon belmont sprites by vedora kingdom??? what about him.Also didn't Claimh make a desmond? hmm.. i thought i'd seen a video on that too for his game. Did they give permission? i may be careful posting up sprites now if i were you guys.

Well i did see your video you linked here Donoffrio and i'll be honest your juste looks very cool and very well done.!!!!!  I personally would like to see myself's spritework in a game. But like i said i,myself, would be more concerned about what type of game. Like, say, my cv3 stuff. If it's for a remake i'd be like hell no!!! i want a part in on it. If it were for say Serio's fighter or something that'd be a different story entirely no problem cause it won't conflict with the remake......see what i'm talkin' bout. But yeah i mean the bottom line is this guy outta be asking permission to use sprites. Also i did get a chance to play his online game. Those characters are not yet playable that i could choose from. So maybe he's putting them in and then plans to ask. Still i would think it would get him into trouble to just show the video alone. Why not simply ask? He's eitehr gonna get a yes or a no, and besides that do you know how much easier it is for a coder to get artwork from someone than for a coder to code a game in for soemone else. Shhhhh...eyeah well you get the picture. He will find someone eventually if you were to say no. Say,Montoya, maybe you could post some demo vids on your game when enough is completed or your gonna release a demo. Same their UZO. BTW you guys outta be supporting each other's games both look very good  and sound very promising.
Title: Re: Spritework Request & Showcase Thread
Post by: Donoffrio on March 04, 2012, 01:44:35 PM
@Uzo
That's where the dude's wrong,i did happen to put my name at the end of the sheet..
All of sudden,i'm thinking of not giving them the right to use it.
But the main point is,those sprites are only intended for Serio's game and nothing more..I can't really reply to them at the moment though,i got school.
@Mont
I keep asking that question many times before too.
Seeing how many others use them,i assumed it was legal.
@Las
No questions there,Las..
And I agree,we should all be careful of posting our work after this incident..
And I dunno weather or not they did ask permission for vendora's leon.Basically at his site,he said his work could be used by anyone and credit is a must,if memory serves me right..
On another note,i also found a screenshot of the game with cyberdragon10k's Nathan in it.
:0
Title: Re: Spritework Request & Showcase Thread
Post by: Inccubus on March 04, 2012, 05:36:31 PM
You know what, though, you have no real rights to the sprites since it isn't our IP to begin with. Even if you don't give them permission you couldn't DO anything about it anyway. The only party that has any right to complain is Konami because it's there IP. I've personally never understood how people make fan works of IP that doesn't belong to them and then complain when someone else uses their work in another fan work that they also don't own. Either way you're not losing anything tangible. All you can really do is ask them to credit you. If they don't then all you can really do is spread the word on your own that you made the sprites. Unfortunately that's how it is. Fan works are only protected from the IP owner as long as you're not trying to profit from them and that's IT.
Title: Re: Spritework Request & Showcase Thread
Post by: uzo on March 04, 2012, 06:09:53 PM
The best you can do is bluff it and hope they buy it. Realistically you don't have much in the way of rights here.

I was hoping they would be reasonable respectable people, but that doesn't seem to be the case. They seem to be of the opinion that they don't care about respecting yours or anyone else's work. So chances are they wont buy it. The only thing you can do now is give them bad publicity, but as the old saying goes; no publicity is bad publicity.

However, do be aware, this is just how things go on the internet. If you never want them used you cant post them anywhere. They will get taken with or without permission if you do. The other option is to not care if they get used with or without permission.
Title: Re: Spritework Request & Showcase Thread
Post by: Las on March 04, 2012, 10:41:14 PM
Yeah Donofrio i see what you mean. I really have to say in a sense Uzo's got a point,there is nothing much you can do. You can complain up a storm but in the end the dude will probably use it anyways. The fair and just thing for him to do is to at the very least credit you because we all know you did that artwork. It's not hard to tell when you see someone's art. Same with vedora's and even Claimh's Desmond. But if that we're me and knowing what i know i would just say for him to at least give you credit or pull it. Who knows what he''ll do. I think the smartest move would be in the future to pm Serio or his team members directly without posting up on the internet so as to have your artwork in his game and only his game. For all i know he could have my stuff too???. Now, if it was me personally as long as i got credit i wouldn't mind, cause it's not directly interfering with my plans on the sprites. Obviously after i'm done with my own artwork(mine and konami's i should say) i'd give whoever want the sprites free reign to do whatever. I mean you gotta think too even if serio puts him in his fighter mugen game he could still rip sprites he wants from it. Yeah i agree it's a bit shady, but i would try not to let it get too you. I doesn't make it right but we all know you did it. Whether that guy does credit you or not. Hopefully he rights the wrong and credits you. I for the record(even though i did sorta start this fiasco) am not trying to bring any drama what so ever. I didn't know about this till i'd seen vidoes on it and figured i'd tell the owners of the artwork, so they were at least informed. Personally i'd have more respect for the guy(if i were in your position D) if he gave me credit. Then all would be forgiven. But that's me. You guys handle your opinions how you want too. Ok then,chow, logging off.
Title: Re: Spritework Request & Showcase Thread
Post by: Jop on March 05, 2012, 05:05:13 AM
well i want to say something
 1st I speak spanish so sorry if I write bad
 2nd I am Julian Paz, i register in this page mmm 3 days ago i think, i was to apologize but i did not know how to say that i use the character without permision so i wait a little to think, big mistake, Donoffrio sorry to steal your work its wasnt my intention i respond in the forum in english http://castlevaniaforum.webs.com/apps/guestbook/ (http://castlevaniaforum.webs.com/apps/guestbook/)  maybe you read it what do you want to do? if you want i dont use and dont do videos using Juste but the problem as i say that the change of the characters its a mod, you can add to the game the character that you want (megaman X, zero, demons crest, you can see in my channel) i dont want say the same that i say in the other forum but the fact its that im terrible sorry, thinking  of castlevania fighter i steal the sprites of a Dracula that i see long ago and now yours the others came from other peoples.
 Well thats all, i think, Good Luck to all
Title: Re: Spritework Request & Showcase Thread
Post by: Jorge D. Fuentes on March 05, 2012, 06:28:23 AM
Good day, Jop.

1. si quieres, yo te traduzco para que se puedan comunicar mejor.
2. bienvenido a los foros.  Soy Admin aqui.

In English:
1. if you'd like, I can translate in order to improve communications.
2. Welcome to the forums.  I'm admin here.
Title: Re: Spritework Request & Showcase Thread
Post by: Las on March 05, 2012, 08:48:32 AM
Hey, Julian, I wanted to apologize in a sense. I am not meaning to get anyone in trouble or start drama. It's debatable whether or not i should even open my mouth at times. It has been known to get me into trouble. But hey either way i wanted to say i really do think you did the right thing here bud. I also say that your project Castlevania online has a lot of potential and seems very original.Nicely done thus far!!! I actually like the layout because it has an arcade style feel to it which no other vania game does. I would also like to point out,that you should talk to your friend Rune. I gave him something to give to you. You won't be dissapointed! So either way i hope you guys enjoy. Hopefully it will be of help! Also i played your game and it seems some levels aren't playable. I was told you have to unlock them. Do you also have to unlock players? I gotta say it's coming along nicely. Their's definetly some kinks to work out, but the levels and gameplay seem to be pretty strong!    
Luego mi amigo. Buen trabajo en el juego!
Title: Re: Spritework Request & Showcase Thread
Post by: Corpsecrank on March 05, 2012, 09:43:42 AM
I'm working on some models of the doors. These are super flexible to work with. I took the doors and created some 3D models in Illustrator. I traced the front and edge of the door and applied them to the models which allows you to rotate the door however many degrees you need then screenshot the model. So you can start with the door front facing or from the side then make an adjustment screen it then adjust it again rinse repeat to get a smooth door animation. A lot of the door sprites are only the front and edge of the door with no frames between them. I think this is because those graphics were applied to a 3D object and then rotated in the game. Look at door in sotn for example. So anyhow here is a preview of what they look like right now.

That is a screenshot taken directly from Illustrator while I was finishing the initial design. I still have a little polishing left on these before I release the Ai file. I also want to nudge the doors 5 or 10 degrees at a time and screen them and create a PNG sheet containing all the frames. I will release both a frame sheet and the Ai model sheet when I get done so look for that soon.

UPDATE: Door frames are ready and the Ai file is up for grabs too. Someone test out these doors for me and let me know if they all look alright. They should be good to go but I haven't tried animating them at all to see what happens so they may need a minor tweak before they are solid.

10 Frames Reverse all but the closed frame to make them open in the opposite direction.

I won't really be supporting that Ai file you are on your own with it. If you understand Illustrator and how it handles 3D you will know what to do. If not maybe you shouldn't bother getting the Ai file.

Ai File: http://www.mediafire.com/?xh949ojpgo2j7av (http://www.mediafire.com/?xh949ojpgo2j7av)

NOTES: The doors are in 10 degree increments. Starting at 90 degrees on the closed frame and working down to 0 degrees which is full open. These doors are also at the same resolution they are in the original game. I made a 3D model the same width and height and then gauged the Depth based on the width of the closed frame. The Ai file contains a large traced version of the full open and closed frames that was used to texture the models. Each texture is a symbol so removing those large traced frames will result in the texture going with it. You can use the row of models at the bottom of the Ai file to make any changes you want.

You can use these however you want no credit necessary because I essentially stole them anyhow :)
Title: Re: Spritework Request & Showcase Thread
Post by: Donoffrio on March 05, 2012, 01:54:29 PM
Well,julian..
At least now I know your'e one of the reasonable type of guys..
And excuse me for saying this,it took me all the time I needed for something else to finish up those juste sprites..
And the thought of my name being uncredited in your game and you using without my permission makes me think that you were claiming it as your own..all my hard work gone.. :(
Would you like it if your game was somehow re-modeled by someone else and they didnt credit you? Instead they claim they made it in the first place?? I don't think so..
So please,i'm hoping that you and your team would refrain from using people's work without their permission..honestly,do you have trouble asking? Your english seems understandable enough.
Now,the best thing for you to do now is the above I stated..And also ask permission to the others for their work(vendora's leon)(claimh's desmond(his colour scheme from what I can tell)),see weather they allow you to use their respective sprites and credit them for their and my work on your site and game..also to the videos of the characters.Thank
You very much..
And those juste from imageshack are indeed mine.. But the old and outdated one I made..did he steal them? :x
Jorge,if you would be so kind to translate these for jop? Thanks
:)
Title: Re: Spritework Request & Showcase Thread
Post by: Jop on March 05, 2012, 06:10:26 PM
@Las
You are LaslundLazaro? in youtube i am rune XD and no its right to tell to the others that sort of things, you have a nice collection of things for Castlevania thanks, for the time being only we can change others characters from the game to use other but with a new update Kotai want to create a mode to select the character without the problem to change characters and put other, its not complicated but take time to change character so the select mode will help a lot, its good the idea to unlock the characters i think we talk this with him, i will talk again and see if i can convince

@Donofrrio
I have good news about your character, i think that i upload the sprites to download so that the people can play with him but i did not upload so no one download the character i am more relax for that so no body can use your character but other person use the first sprite sheet that i show you in the other forum so i think that he found that or in castlevania fighter Text board or in another page if some one copy the sprites i will not steal your project but i can not guarantee that someone else do it, mmm the character Desmond i dont do it but yes i use him and same with Leon but i change some sprites but in the post or the most of them i say that this are not my sprite works, and some time i dont find the name of the creator that was your case and you can see in this video i mention Vedora and i because i was altering the sprites of Vedora:

Castlevania Online Leon Belmont (http://www.youtube.com/watch?v=d7lizxh0rMo#)
 In another i mention Claim Solains (i dont remember how it was his name) but i remember that i found an incomplete sprites of desmond and a friend finish the job but never forget that Claim do it the first time.
 Well i think its all sorry for talk (write XD) so much

@Jorge D. Fuentes
Thanks the next time that i was to write i will do in spanish and you translate to help better to understand
Title: Re: Spritework Request & Showcase Thread
Post by: Donoffrio on March 05, 2012, 06:45:27 PM
@Jop But your'e still giving me credit right?
And did you say your friend finished claimh's desmond sprites? I don't think he'll be ok with it..
In any case tho,may I still be able to play as juste? I did drew all of his frames.. And I might be able to help you with the sprites too.. :)
Title: Re: Spritework Request & Showcase Thread
Post by: Las on March 05, 2012, 06:56:06 PM
Ok yeah i didnt' know. I thought julian was someone else,sorry i didn't realize i had even caused any problems until i upload the video to vedora's leon that tthings happened, then all these responsed flew out.Once agian my apologies. :-\ Either way a very nice game you got going on their. Yeah i'm pretty sure if you check with most people they wouldn't mind. The way you have that game set up, i swear it looks like it outta be in the arcades or something man ;D ;D ;D. It would be sweet as hell if konami decided to pick that up from you and wanted it in the 'cades or something. Honestly it is pretty kick ass. That would go nice along side of the whip Castlevania game at the arcade. Then again i realize you have it for online purposes,plus you can keep adding more players as time goes by. 8)
Title: Re: Spritework Request & Showcase Thread
Post by: Corpsecrank on March 05, 2012, 08:58:26 PM
Just finished some horizontal rotation frames for the cross from sotn. I used Ai to build a model and used the only frames you can find to build all the textures needed. Once applied I rotated the model from 0 degrees to 180 degrees in 10 degree increments. If mirror and loop this it will spin. If you took it a step further you could reproduce the cross effect in sotn.

I will probably be releasing some more rotation frames. I want vertical and angled rotations for it so look for a full sheet of multi-directional animations when I get around to finishing it up. For now the horizontal rotation should be very useable and probably the only one needed if all you want to do is recreate that sotn effect.

I am also doing the sotn cross sub weapon as a 3d model that will rotate on dual axis as it travels and some return frames that use multi-directional rotation. That will also be coming soon. I have the model built I just need to hammer out the frames.

NOTE: This technique used in the doors and cross so far is the same method that was used to create donkey kong country and killer instinct. It is called ACM or 3D pre-rendering. Provided you can use a graphic without it distorting or throwing off the palate etc you can build a 3D model of your graphic and rotate it to create views you need. Using the model you simply change the view on it and then save that as a flat sprite. In this case I rotated the graphic incrementally and saved out each increment as a new frame.

Again free to use as you please credit given or not. These textures aren't mine.

UPDATE: Currently working on a full sheet containing every 10 degree increment possible. The final sheet will be 2240 frames. It will have views for 360 degrees in increments of 10 and at each increment it will have a full 360 degrees both ways in increments of 10 also. This would allow for any rotation or view you would need. The full sheet will be released as soon as I finish it up. Expect a wait because it has taken hours to get roughly 1/8 of the views done which is where I am at right now with it.
Title: Re: Spritework Request & Showcase Thread
Post by: Ridureyu on March 05, 2012, 09:16:22 PM
I decided to try to redo the Dooky Faces from Castlevania 3 in higher-res sprites.

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi5.photobucket.com%2Falbums%2Fy185%2FRidureyu%2Fscreenshots%2FDookyFaces-Remixed.gif&hash=fc6bdbe42b85dde98c803c838e8f1a51)

As you can see, it's made from the Evil Force in OOE and the guts of Portrait of Ruin's Behemoth, with some gory parts of the tileset used for the brains, hanging guts, eyes, and some other parts.  Since the eyes on the original Dooky Faces were the same color as the rest of the sprite, I decided to give them a gouged-out look.

Title: Re: Spritework Request & Showcase Thread
Post by: Kramgnauh on March 05, 2012, 10:21:31 PM
Looks great though maybe a recolor would make a bit better
Title: Re: Spritework Request & Showcase Thread
Post by: Ridureyu on March 05, 2012, 10:24:26 PM
Maybe. I'm thinking making the gore a little redder, and maybe the faces a little pinker and smoother?  You can barely see the blood between the faces.
Title: Re: Spritework Request & Showcase Thread
Post by: Corpsecrank on March 06, 2012, 12:50:04 AM
I don't remember which one it was but one of the games I believe on the DS had a form of dracula that had some good gut parts and a brain I think also.

Would be cool to see this idea become an entire sheet. That had to be my favorite form out of any of the games. Needs more colors to if you ask me. I know the original was pretty limited being NES and all but bringing more color into this would really make it look detailed. Mostly on the guts I would say. If you keep the colors dark it would look fairly realistic too.
Title: Re: Spritework Request & Showcase Thread
Post by: Ridureyu on March 06, 2012, 01:11:07 AM
You're thinking of Harmony of Dissonance (http://spriters-resource.com/gameboy_advance/cvhod/sheet/13963) on the GBA, and it really just had some skull, brain, heart, and eye parts, btu that's not a bad idea.

You know, the sprite doesn't really look that bad when you get used to it.  The colors seem to fit, at least.  Here it is pasted onto a scene:

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi5.photobucket.com%2Falbums%2Fy185%2FRidureyu%2Fforumstuff%2FHumanResources.png&hash=0b38b02c1571faa757c58cb6e5fa8e5d)



...I am a very disturbed person.
Title: Re: Spritework Request & Showcase Thread
Post by: Corpsecrank on March 06, 2012, 02:54:34 AM
Yeah seeing it in a scene makes it look much better actually. Still the entire thing seems to be mostly one color. That is why I suggested maybe changing the organ colors a bit to see if it helped. Looks pretty good though as is. I still think we need a whole sheet it would be amazing lol.
Title: Re: Spritework Request & Showcase Thread
Post by: Donoffrio on March 07, 2012, 11:39:52 PM
You guys think this run suits Maxim?
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi1217.photobucket.com%2Falbums%2Fdd381%2FDonoffrio%2Fmaximrun.gif&hash=81f3541cdf8fd32151992f13a901a532)

Aand my third take on coated richter,is it any better? :P
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi1217.photobucket.com%2Falbums%2Fdd381%2FDonoffrio%2FRichtermyversion.png&hash=7a6349e6aca013746d6f5d3303cfea40)
Title: Re: Spritework Request & Showcase Thread
Post by: VladCT on March 07, 2012, 11:53:25 PM
Aand my third take on coated richter,is it any better? :P
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi1217.photobucket.com%2Falbums%2Fdd381%2FDonoffrio%2FRichtermyversion.png&hash=7a6349e6aca013746d6f5d3303cfea40)
The whip makes the hand holding it in the idle frame look a bit awkward. Other than that, it looks great.
Title: Re: Spritework Request & Showcase Thread
Post by: Jorge D. Fuentes on March 08, 2012, 08:52:49 AM
Here are some sprite concepts I've been tinkering with.  I'm doing a big project right now so I haven't had a chance to expand upon these, but I just thought I would share these with you all.  I hope that you guys like them.

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.inverteddungeon.com%2Fjorgefuentes%2Fimages3%2Fcvj-draculasprite1.png&hash=c04d6c98870213cd56cd886b3b2275f9)CVJ Dracula
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.inverteddungeon.com%2Fjorgefuentes%2Fimages3%2Fcvj-simonsprite2.png&hash=9aeffbbf3038e94142d7ac47a29c6c4e)CVJ Simon Belmont
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.inverteddungeon.com%2Fjorgefuentes%2Fimages3%2Fcvj-deathsprite1.png&hash=eb2d6461e82defe2df82a2e31f5208f5)CVJ Death
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.inverteddungeon.com%2Fjorgefuentes%2Fimages3%2Fcvj-syphasprite1.png&hash=4383d13557b3587cdbcc36423d662d1e)CVJ Sypha Belnades
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.inverteddungeon.com%2Fjorgefuentes%2Fimages3%2Fcvj-trevorsprite1.png&hash=91a290b6e114a7448521182a93dd15e6)CVJ Trevor Belmont
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.inverteddungeon.com%2Fjorgefuentes%2Fimages3%2Fcvj-golemsprite1.png&hash=ace56db47e565bac85d17ec109392b8a)CVJ Golem
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.inverteddungeon.com%2Fjorgefuentes%2Fimages3%2Fcvcod-germainesprite1.png&hash=73debc8dc5df7a39884e81a5f4678917)CV Curse of Darkness - St.Germaine sprite.

And here's some older stuff from me, that was for that guy Quasar's project.  An 1800's (think Bram Stoker's Dracula era) female character named Rosalind Graves (descendant of Nathan):
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.inverteddungeon.com%2Fjorgefuentes%2Fimages3%2Fani-rwc1.gif&hash=744733971552f7c8e78f484393ff6eaa)Walking and crouching Rosalind Graves
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.inverteddungeon.com%2Fjorgefuentes%2Fimages3%2Fani-rosaindatk1.gif&hash=ba8e2f67b33299702fc93ea5f0cc7659)Attacking 1 (Slice), with generic rapier placeholder.
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.inverteddungeon.com%2Fjorgefuentes%2Fimages3%2Fani-rosalindatk3.gif&hash=27aba37f87afbb3d688219f5bb70a926)Attacking 2 (dash thrust)

These are all compatible with the "Castlevania" style of sprite heights, widths, etc.  Dracula and Golem are even the size of the usual 'tall enemy'.

Title: Re: Spritework Request & Showcase Thread
Post by: Inccubus on March 08, 2012, 09:13:47 AM
Nice stuff. Rosalind is boobaliscious, which I never complain about.
CVJ Sypha is pretty good, but I don't thing even you can save the other designs.
CVJ Drac still looks like an evil drag queen.
Title: Re: Spritework Request & Showcase Thread
Post by: Donoffrio on March 08, 2012, 03:59:10 PM
Here are some sprite concepts I've been tinkering with.  I'm doing a big project right now so I haven't had a chance to expand upon these, but I just thought I would share these with you all.  I hope that you guys like them.

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.inverteddungeon.com%2Fjorgefuentes%2Fimages3%2Fcvj-draculasprite1.png&hash=c04d6c98870213cd56cd886b3b2275f9)CVJ Dracula
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.inverteddungeon.com%2Fjorgefuentes%2Fimages3%2Fcvj-simonsprite2.png&hash=9aeffbbf3038e94142d7ac47a29c6c4e)CVJ Simon Belmont
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.inverteddungeon.com%2Fjorgefuentes%2Fimages3%2Fcvj-deathsprite1.png&hash=eb2d6461e82defe2df82a2e31f5208f5)CVJ Death
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.inverteddungeon.com%2Fjorgefuentes%2Fimages3%2Fcvj-syphasprite1.png&hash=4383d13557b3587cdbcc36423d662d1e)CVJ Sypha Belnades
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.inverteddungeon.com%2Fjorgefuentes%2Fimages3%2Fcvj-trevorsprite1.png&hash=91a290b6e114a7448521182a93dd15e6)CVJ Trevor Belmont
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.inverteddungeon.com%2Fjorgefuentes%2Fimages3%2Fcvj-golemsprite1.png&hash=ace56db47e565bac85d17ec109392b8a)CVJ Golem
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.inverteddungeon.com%2Fjorgefuentes%2Fimages3%2Fcvcod-germainesprite1.png&hash=73debc8dc5df7a39884e81a5f4678917)CV Curse of Darkness - St.Germaine sprite.

And here's some older stuff from me, that was for that guy Quasar's project.  An 1800's (think Bram Stoker's Dracula era) female character named Rosalind Graves (descendant of Nathan):
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.inverteddungeon.com%2Fjorgefuentes%2Fimages3%2Fani-rwc1.gif&hash=744733971552f7c8e78f484393ff6eaa)Walking and crouching Rosalind Graves
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.inverteddungeon.com%2Fjorgefuentes%2Fimages3%2Fani-rosaindatk1.gif&hash=ba8e2f67b33299702fc93ea5f0cc7659)Attacking 1 (Slice), with generic rapier placeholder.
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.inverteddungeon.com%2Fjorgefuentes%2Fimages3%2Fani-rosalindatk3.gif&hash=27aba37f87afbb3d688219f5bb70a926)Attacking 2 (dash thrust)

These are all compatible with the "Castlevania" style of sprite heights, widths, etc.  Dracula and Golem are even the size of the usual 'tall enemy'.

Very nice Jorge!
Though im not sure weather i like the Simon or not.. :/
Trevor and Sypha looks very cool.

Btw you guyz like my signature pic?
Title: Re: Spritework Request & Showcase Thread
Post by: Pemburu Vampir on March 08, 2012, 04:47:01 PM
Awesome work there Jorge. :) I really want to see your take on the SotN coated Richter.

@Donoffrio
Your Richter looks cool, but I still think it looks a bit too dark.

About your signature, there are some character I don't recognize, are they your original design?
Title: Re: Spritework Request & Showcase Thread
Post by: Donoffrio on March 08, 2012, 04:53:02 PM
;D Thanks pemburu!
Yeah,which characters to be percise? the orange batman-esque guy is my bro's sprite lol.

And the bald guy next to Shanoa is none other than Morris Baldwin,next to him is Sophia belmont(MMMT101's Oc)
And the dude clad in green is Montoyagraphic's Oc Enthu belmont.

And i don't understand,few people but you kept telling me it was too dark..Lol i thought the newer blue palette's would make it up.
Title: Re: Spritework Request & Showcase Thread
Post by: Ridureyu on March 08, 2012, 05:32:28 PM
Very nice work! I really like it. About the only criticism I could think of is that Judgment Death should look a little bigger, more like something you'd see as a boss in a CV game. But that's really not a biggie.
Title: Re: Spritework Request & Showcase Thread
Post by: Donoffrio on March 08, 2012, 05:54:31 PM
@Ridreyu
you uhh...like the sprites i made on my signature pic too?  ;D
Title: Re: Spritework Request & Showcase Thread
Post by: Ridureyu on March 08, 2012, 06:28:19 PM
Your signature is awesome!

That one dude looks a lot like Catman, come ot think of it...
Title: Re: Spritework Request & Showcase Thread
Post by: Pemburu Vampir on March 08, 2012, 08:47:44 PM
;D Thanks pemburu!
Yeah,which characters to be percise? the orange batman-esque guy is my bro's sprite lol.

And the bald guy next to Shanoa is none other than Morris Baldwin,next to him is Sophia belmont(MMMT101's Oc)
And the dude clad in green is Montoyagraphic's Oc Enthu belmont.

ah, I see

Quote
And i don't understand,few people but you kept telling me it was too dark..Lol i thought the newer blue palette's would make it up.

try to brighten up his grey palettes.
Title: Re: Spritework Request & Showcase Thread
Post by: Las on March 08, 2012, 09:39:45 PM
Looks pretty cool jorge!!!

Totally diggin' the girl at the bottom with the 3 animations!!
Title: Re: Spritework Request & Showcase Thread
Post by: Corpsecrank on March 09, 2012, 07:03:07 PM
Just a glimpse.
Title: Re: Spritework Request & Showcase Thread
Post by: VladCT on March 09, 2012, 09:30:22 PM
Don't we already have a working sheet of Hanz?
Title: Re: Spritework Request & Showcase Thread
Post by: Donoffrio on March 10, 2012, 12:19:26 AM
I've seen the finished version already..
Title: Re: Spritework Request & Showcase Thread
Post by: Corpsecrank on March 10, 2012, 03:42:33 AM
Don't we already have a working sheet of Hanz?

Got a link? I have never seen a finished sheet up for grabs.

I've seen the finished version already..

Good for you.

Just because I show 2 frames doesn't mean it will look anything like any other sheet you may have seen. It doesn't mean I am just cloning the sotn richter frames to fill this out.
Title: Re: Spritework Request & Showcase Thread
Post by: Donoffrio on March 10, 2012, 03:57:42 AM
 :P
No need to get personal there Corpscerank..

Not quite finished im afraid..
so i take it back. :x
Title: Re: Spritework Request & Showcase Thread
Post by: VladCT on March 10, 2012, 04:02:43 AM
Whoa there, won't direct linking to Serio's site from here get you redirected somewhere...unsafe?
EDIT: Oh, and I think there's another one on Mr. P's site by someone else that has the stair animations.
Title: Re: Spritework Request & Showcase Thread
Post by: Donoffrio on March 10, 2012, 04:05:51 AM
Whoa there, won't direct linking to Serio's site from here get you redirected somewhere...unsafe?
Oh darn..i completely forgot.. :X

Decided against my decision to provide the link here,added an attachment instead for Corpsecrank's viewing pleasure.. :]
Title: Re: Spritework Request & Showcase Thread
Post by: Corpsecrank on March 10, 2012, 07:04:21 AM
That's not to bad. A bit more work and that would be a complete set but that's a long ways from going where this sheet is.
Title: Re: Spritework Request & Showcase Thread
Post by: VladCT on March 10, 2012, 07:18:18 AM
Still, you already have quite a bit of work done for you. Just don't forget to credit Serio for the SotN bits and Connor Coburn for the Rondo animations if you decide to use them.
Title: Re: Spritework Request & Showcase Thread
Post by: Dracula9 on March 10, 2012, 01:10:16 PM
And here's some older stuff from me, that was for that guy Quasar's project.  An 1800's (think Bram Stoker's Dracula era) female character named Rosalind Graves (descendant of Nathan):
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.inverteddungeon.com%2Fjorgefuentes%2Fimages3%2Fani-rwc1.gif&hash=744733971552f7c8e78f484393ff6eaa)Walking and crouching Rosalind Graves
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.inverteddungeon.com%2Fjorgefuentes%2Fimages3%2Fani-rosaindatk1.gif&hash=ba8e2f67b33299702fc93ea5f0cc7659)Attacking 1 (Slice), with generic rapier placeholder.
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.inverteddungeon.com%2Fjorgefuentes%2Fimages3%2Fani-rosalindatk3.gif&hash=27aba37f87afbb3d688219f5bb70a926)Attacking 2 (dash thrust)

Wouldn't someone of her endowment bounce when walking? They just kind of sit there.
Title: Re: Spritework Request & Showcase Thread
Post by: Donoffrio on March 10, 2012, 03:25:18 PM
That's not to bad. A bit more work and that would be a complete set but that's a long ways from going where this sheet is.
Hopefully yours are much different compared to what those two made.
Title: Re: Spritework Request & Showcase Thread
Post by: Pemburu Vampir on March 10, 2012, 08:41:11 PM
That's not to bad. A bit more work and that would be a complete set but that's a long ways from going where this sheet is.

You should see it in action.

Castlevania: Potrait of Ruin Hanz Belmont hack (http://www.youtube.com/watch?v=Nqcu1Vcc8l4#)

What do you think?
Title: Re: Spritework Request & Showcase Thread
Post by: Las on March 10, 2012, 09:57:56 PM
Pemberu, now all you gotta do is replace maria with someone. Who would take her place. I don't know if someone wanted to replace her with Sonia, but maybe someone else too like gretchen,terra, annette, or someone. Also i thought somewhere i'd seen someone make Carrie, short like that too. Actually it would fit her size perfectly. I wanna say maybe someone on here showed them or something. Ah anyways Hanz looks solid. Same voice as richter? Maybe you could change them up too.
Title: Re: Spritework Request & Showcase Thread
Post by: Pemburu Vampir on March 10, 2012, 11:01:18 PM
Pemberu, now all you gotta do is replace maria with someone. Who would take her place. I don't know if someone wanted to replace her with Sonia, but maybe someone else too like gretchen,terra, annette, or someone. Also i thought somewhere i'd seen someone make Carrie, short like that too. Actually it would fit her size perfectly. I wanna say maybe someone on here showed them or something. Ah anyways Hanz looks solid. Same voice as richter? Maybe you could change them up too.

I can't change the in-game voice yet. So, I won't be replacing maria with an adult girl, like Sonia or Annette.

Replacing her with Carrie is a good idea though, but I need someone to make the sprites of her, cause I don't have the skill to make one.
Title: Re: Spritework Request & Showcase Thread
Post by: Jorge D. Fuentes on March 10, 2012, 11:19:08 PM
Hmm... making Carrie Fernandez sprites would be awesome...
...but if I did that, I would have to make Reinhardt sprites as well, 'cuz I love both of those characters (and Cornell).

@Dracula9:  She's got this really tight bustier 1900's thing.  Actually I drew her.  But yeah she's busty (I always draw them busty... it's MY CURSE).
Here's some concept art I did of her:
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.inverteddungeon.com%2Fjorgefuentes%2Fimages3%2Frosalindgraves1.png&hash=8ab189048947732825e6d91838470404)
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.inverteddungeon.com%2Fjorgefuentes%2Fimages3%2Frosalindgraves2.png&hash=6dd01f29892c3601eece7f7ede95ded4)

**cough**
Title: Re: Spritework Request & Showcase Thread
Post by: Donoffrio on March 10, 2012, 11:20:46 PM
I can't change the in-game voice yet. So, I won't be replacing maria with an adult girl, like Sonia or Annette.

Replacing her with Carrie is a good idea though, but I need someone to make the sprites of her, cause I don't have the skill to make one.

hey pemburu,are you going to learn other methods of replacing sprites besides the copy paste method? that'd be cool dude.. :)
Title: Re: Spritework Request & Showcase Thread
Post by: VladCT on March 10, 2012, 11:31:34 PM
I can't change the in-game voice yet. So, I won't be replacing maria with an adult girl, like Sonia or Annette.
Not to mention modifying the hitboxes, attacks and subweapons, command skills, etcetcetc.
So yeah, I think we're stuck with clones of the original characters when it comes to character modding for the time being.

I always draw them busty... it's MY CURSE.
So basically you like 'em DOA big? :P
Title: Re: Spritework Request & Showcase Thread
Post by: Jorge D. Fuentes on March 11, 2012, 09:53:07 AM
I like 'em in all sizes, but yeah I prefer big.  I'm not sure why this is.
But yeah I'd love to do a Reinhardt & Carrie spriteset.  It'd be awesome.
Title: Re: Spritework Request & Showcase Thread
Post by: Corpsecrank on March 11, 2012, 10:30:17 AM
You should see it in action.

Castlevania: Potrait of Ruin Hanz Belmont hack (http://www.youtube.com/watch?v=Nqcu1Vcc8l4#)

What do you think?

Parts of the animation look kind of stiff or something. Not really bad though. Did you do a direct swap out for the original sprites? It looks decent anyhow.

I do plan on changing the sheet drastically from what the others did. I plan on taking my extended richter sheet and using that to build frames for this character. I started building out a decent richter sheet quite a while ago I figured I could take that and use it to build a rival sheet. I still want to build the 32x richter using the sotn trevor as a base since that is what richters sprites became. They used 32x richter to make trevor and the 32x rival to make richter in sotn. It would be nice to build out sheets for the 32x stuff. I have gottan kind of obsessed with the bloodletting lately for some reason.
Title: Re: Spritework Request & Showcase Thread
Post by: Las on March 11, 2012, 10:37:37 AM
@ Corpsecrank. Man i seen your last video of all that jazz on the custom richter sprites. You got some great ideas their man. I'm so jumping on the Corpsecrank bandwagon! Hell yeah man, that whip swing turn around thing is stellar for sure. Totally see him with a sheild too! Yeah can't wait to see a demo on that for sure!!! @ Pemberu, some one did do a carrie somewhere, i dunno about Reinhardt. But it'd be cool to see what jorge comes up with too. Also that custom chick you made Jorge is kick ass. Man i had some crazy ideas for a custom game too. Came up with some ideas for a main character and two others so far. One being Abrahm Van Helsing(not Abraham from brahm stoker maybe even Adam Van Helsing, a Dr, Jeckle/Mister Hyde player, and a ninja(which i only started spriting), i thought of coming up with a girl from old england too. But never really came up with any sprites for anyone other than the ninja. I have it mapped out in my head with Abrahm or main player, same with Dr jeckyl sorta. But yeah here is the ninja:

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi1176.photobucket.com%2Falbums%2Fx337%2FLaslunder%2Fplayer2running-4.gif&hash=013025356fb591acbd4379aacc7bdcc3)

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi1176.photobucket.com%2Falbums%2Fx337%2FLaslunder%2Fplayer2stance-7.gif&hash=6daddfec78a6a1cf27be693ab2e35a11)

Yeah i know not too origanal kinda a morph from maxim kinshine. BUt it's a start perhaps. I almost like the blue on his shirt but maybe darker. Probably not a mask either, he needs to be different, more direct, not as stealth as a normal ninja.
Pssst.....btw i am doing my best to keep him un-strider like.
Title: Re: Spritework Request & Showcase Thread
Post by: Las on March 11, 2012, 10:44:37 AM
Holy crap you too Corpsecrank. I'm totally feeling the bloodletting thing too man. Hell i even got that richter/ricardo sheet i found online(most of which i didn't do). I did some extra frame for it too, a death, stairs animations too. If your interested i could post it or pm it too you. Oh i also made some of Hanz too back in the day, extra frames i mean. I think i did a death for him and one or two other animtions to add to what Serio(or who ever did him). Yeah does anyone know who did the sprite sheet with guns on richter/ricardo or hanz. They are impressive as hell. Also i started an edit to gretchen or whatever from Maria. It is just a simple reskin at this point( i didnt' work on it any further) but i did make stairs sprites for her). Also i had some intersting witch sypha sprites which i never fully toyed with they could use a little tweaking too.

Eikes sorry for the double post, i though someone posted in between my post, at least that's what it said before i posted the second one.
Title: Re: Spritework Request & Showcase Thread
Post by: Corpsecrank on March 11, 2012, 02:50:41 PM
Yeah if you have some stuff you could share it would go to good use. It would probably save me a bunch of time anyhow.

I just got bloodletting fever all of a sudden and now I can't shake it. I want to do what you saw with my richter sheet and build a rival sheet. I still have work to do on the richter sheet though. I like the way richter looks in bloodletting so I am pushing to get the rival done or at least up to where my richter sheet is so I can start that. Richter will be tougher I think since there were not enough frames from trevor in sotn. I been wanting to build out the trevor sheet anyhow so maybe I will do that when I start richter.

I am losing some time on my rival sheet just getting the existing frames colored. I am adjusting the palate to fit sotn because the original was to bright. I am using a mix of things to do that. Some colors are just dialed back from the original and some are sampled from other sprites etc. I like the way it's looking though. It looks a lot closer to the brightness level richter has in sotn. Just eliminating the orange and yellow for red and tan makes a huge difference.

That turn around frame for swinging with the whip needs more frames. What you see works and I animated it once in flash just to test how it looks. I should update that animation since I added a couple frames since I did it. But it works. The only problem is that there are only frames to swing then turn around so it just loops and richter swing back and fourth. As for a game well there would be no attack while swinging and you would face the wrong way at times because of the turn around. Pretty much I want to add some transition frames and make other swinging frames so that you can swing the character and turn around with a button press while being able to fire sub weapons off.

Lots or work to do and not nearly enough time lol.
Title: Re: Spritework Request & Showcase Thread
Post by: Las on March 11, 2012, 04:02:41 PM
Ok well i dunno what program do you use? I am meddling with game maker now but don't really know how to code well. I have a base engine with alucard runnign back and forth, attacking and jumping. I haven't even figured out how to get his jump frames all working out yet. I do know some of the lingo to use but i'm really a begginer here. Is that construct or something? I've heard of it but don't know anything about it. I did plan on making the 3 player of the bloodletting with stairs animations. And though i hadn't finished i did plan on making a slide for one, and dash attack for the other. But personally your richter's shoulder bash is extremely cool looking. I really dig your ideas with the whole soul floats up to heaven thing. cool concept for sure. And yeah the swinging thing. I would keep that definetly. Ok well either way here is the hanz added sheet(most of which i didn't do), the richter/ricardo i'm not even sure what konami was gonna call him though i think it is was richter originally(half of these are morphed from trevor didn't and didn't quit finish). I also made a maria bloodletting reskin. It's not much really and i was gonna rework her costume totally and hair aswell(but didnt get around to it cause of SCV3). Either way i made stairs animations for her. I did all this way back about a year or year and a half ago. Funny thing is i was planning on trying my own bloodletting a while back but hadn't gotten to it. Ok well anyways. Here's what i had:
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi1176.photobucket.com%2Falbums%2Fx337%2FLaslunder%2FMiscellaneous%2FRichtererRicardoBelmont-Bloodlettingxtraupdatefromoriginals.png&hash=7463553aba2e11a2341e9848b25d72e7)
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi1176.photobucket.com%2Falbums%2Fx337%2FLaslunder%2FMiscellaneous%2Fbletting-nemesishanzbelmontupdate2sprites.png&hash=46d6feca8c8e0bfdb4656c0508acf2d9)
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi1176.photobucket.com%2Falbums%2Fx337%2FLaslunder%2FMiscellaneous%2FMariaRenardbloodlettingsprites.png&hash=b24bd419ccc8a85f7131e25062fa24bb)

Yeah there's not exactly alot of original work here. But i've certainly made some progress. I found these sheets some time back and just basically added to them.
Title: Re: Spritework Request & Showcase Thread
Post by: Corpsecrank on March 11, 2012, 04:41:17 PM
I will add the extra couple frames from hanz to my sheet for sure and that is also a great start on richter. I think those richter frames ought to save some time. Maria I haven't considered as much there is a lot to do right now with 4 character sheets all going at the same time along with many other things. But eventually I am sure that will come into use as well.

Still trying to finish out this stage design before anything. I want to finish that up tonight some time so I can get back to working on characters again.
Title: Re: Spritework Request & Showcase Thread
Post by: Pemburu Vampir on March 11, 2012, 07:53:57 PM
hey pemburu,are you going to learn other methods of replacing sprites besides the copy paste method? that'd be cool dude.. :)

That's what I wanted to, to be able to add and delete frames. I can resize frames to an extent though.

Not to mention modifying the hitboxes, attacks and subweapons, command skills, etcetcetc.
So yeah, I think we're stuck with clones of the original characters when it comes to character modding for the time being.


That is correct, unfortunately. :(


But yeah I'd love to do a Reinhardt & Carrie spriteset.  It'd be awesome.

Hell yeah! I'd love to see it.

Parts of the animation look kind of stiff or something. Not really bad though. Did you do a direct swap out for the original sprites? It looks decent anyhow.

Not sure what you meant, I just copy pasted in the Hanz sprites that Serio gave me.

@ Pemburu, some one did do a carrie somewhere, i dunno about Reinhardt. But it'd be cool to see what jorge comes up with too.

Someone did? I'd love to see it.

Here's what i had:
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi1176.photobucket.com%2Falbums%2Fx337%2FLaslunder%2FMiscellaneous%2FRichtererRicardoBelmont-Bloodlettingxtraupdatefromoriginals.png&hash=7463553aba2e11a2341e9848b25d72e7)
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi1176.photobucket.com%2Falbums%2Fx337%2FLaslunder%2FMiscellaneous%2Fbletting-nemesishanzbelmontupdate2sprites.png&hash=46d6feca8c8e0bfdb4656c0508acf2d9)
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi1176.photobucket.com%2Falbums%2Fx337%2FLaslunder%2FMiscellaneous%2FMariaRenardbloodlettingsprites.png&hash=b24bd419ccc8a85f7131e25062fa24bb)

Yeah there's not exactly alot of original work here. But i've certainly made some progress. I found these sheets some time back and just basically added to them.

That's awesome work there. :)
Title: Re: Spritework Request & Showcase Thread
Post by: Las on March 11, 2012, 09:06:56 PM
Thanks. There wasn't much work needed to be done for hanz unless he's gonna use a similar whip swing like richter. Imo i would give them all differnt moves and item crashes possibly. That sheet of Maria/whoever was supposed to be the girl(i think gretchen???not sure) but either way i do have Maria stairs sprites too. That's what i morphed them off of. They were also done by me a while back. Yeah i never did do a slide for hanz which woulda came in handy. Also i didn't do any 8 way whipping like in SCV4 either for him that i'd planned for.

@ pembaru. As for carrie i'll have to look around. Maybe it was in an earlier page of this thread, or possibly at Serio's site. But if so i'm not gonna post without permission. I will however pm you the link if i find the page.
Title: Re: Spritework Request & Showcase Thread
Post by: Donoffrio on March 12, 2012, 01:26:47 AM
@ Corpsecrank. Man i seen your last video of all that jazz on the custom richter sprites. You got some great ideas their man. I'm so jumping on the Corpsecrank bandwagon! Hell yeah man, that whip swing turn around thing is stellar for sure. Totally see him with a sheild too! Yeah can't wait to see a demo on that for sure!!! @ Pemberu, some one did do a carrie somewhere, i dunno about Reinhardt. But it'd be cool to see what jorge comes up with too. Also that custom chick you made Jorge is kick ass. Man i had some crazy ideas for a custom game too. Came up with some ideas for a main character and two others so far. One being Abrahm Van Helsing(not Abraham from brahm stoker maybe even Adam Van Helsing, a Dr, Jeckle/Mister Hyde player, and a ninja(which i only started spriting), i thought of coming up with a girl from old england too. But never really came up with any sprites for anyone other than the ninja. I have it mapped out in my head with Abrahm or main player, same with Dr jeckyl sorta. But yeah here is the ninja:

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi1176.photobucket.com%2Falbums%2Fx337%2FLaslunder%2Fplayer2running-4.gif&hash=013025356fb591acbd4379aacc7bdcc3)

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi1176.photobucket.com%2Falbums%2Fx337%2FLaslunder%2Fplayer2stance-7.gif&hash=6daddfec78a6a1cf27be693ab2e35a11)

Yeah i know not too origanal kinda a morph from maxim kinshine. BUt it's a start perhaps. I almost like the blue on his shirt but maybe darker. Probably not a mask either, he needs to be different, more direct, not as stealth as a normal ninja.
Pssst.....btw i am doing my best to keep him un-strider like.

Which was actually based on this ridiculously smooth run animation i made for Maxim a long time ago..with my permission already of course via inbox.. :)
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi1217.photobucket.com%2Falbums%2Fdd381%2FDonoffrio%2Fanigifb.gif&hash=69cdff97d3229d37f8cdfcd8c964a13d)
From this ugly spriteset i made a long time ago lol
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi1217.photobucket.com%2Falbums%2Fdd381%2FDonoffrio%2F123.png&hash=0a818d5dca7c716b7d387b8f0c8bc84d)
That is until i decided to give him better palettes,shading and detail plus a far more plausible run..
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi1217.photobucket.com%2Falbums%2Fdd381%2FDonoffrio%2Fmaximrun.gif&hash=81f3541cdf8fd32151992f13a901a532)
Just saying Las LOL XP
Title: Re: Spritework Request & Showcase Thread
Post by: Corpsecrank on March 12, 2012, 05:43:44 AM
That last run animation looks really solid I like it. I like the way it leans forward which looks more natural for a full speed run than the other one which suited a jog better than a run.

It sure is going to be hard to get anything done this week with all this nice weather lol. It's killing my efforts. I may have to go into night mode here if I want to accomplish anything and just avoid the sunny daytime distraction. Stay up all night when there is nothing else to do but sit here and work on my projects!
Title: Re: Spritework Request & Showcase Thread
Post by: Donoffrio on March 12, 2012, 05:48:03 AM
That last run animation looks really solid I like it. I like the way it leans forward which looks more natural for a full speed run than the other one which suited a jog better than a run.

It sure is going to be hard to get anything done this week with all this nice weather lol. It's killing my efforts. I may have to go into night mode here if I want to accomplish anything and just avoid the sunny daytime distraction. Stay up all night when there is nothing else to do but sit here and work on my projects!

Thanks very much C!:D
Yeah might as well do so while time is available haha!
Good luck on it btw too  :)
Title: Re: Spritework Request & Showcase Thread
Post by: Las on March 12, 2012, 06:00:32 AM
Yeah, Donofrio, sorry i failed to mention that. I got a tad excited when i heard"the bloodletting" yesterday. Yes indeed, the ninja is a morph of donofrio's maxim kinshine. Very nice job too with maxim thus far,like the sprite run.  I must say i like the fact that sprite artist are making new versions of some of the game boy advance games, all of which i haven't yet played. The juste belmont is very well done also. Solblaze stopped onto the forum with an amazing looking nathan graves too.  Be nice to see all these players in action at some point in time. Wether Serio's game, a hack, or custom fan games. Nice too see such talent. It makes me wanna sharpen my skills too. I've been on somewhat of a code learning tear lately though. Starting to learn this and that.
Title: Re: Spritework Request & Showcase Thread
Post by: Corpsecrank on March 12, 2012, 06:47:09 AM
Yeah, Donofrio, sorry i failed to mention that. I got a tad excited when i heard"the bloodletting" yesterday. Yes indeed, the ninja is a morph of donofrio's maxim kinshine. Very nice job too with maxim thus far,like the sprite run.  I must say i like the fact that sprite artist are making new versions of some of the game boy advance games, all of which i haven't yet played. The juste belmont is very well done also. Solblaze stopped onto the forum with an amazing looking nathan graves too.  Be nice to see all these players in action at some point in time. Wether Serio's game, a hack, or custom fan games. Nice too see such talent. It makes me wanna sharpen my skills too. I've been on somewhat of a code learning tear lately though. Starting to learn this and that.

Sounds like your doing what I am. I been trying to get decent with C# and building sprite sheets etc but I feel like I am getting spread to thin these days. I have a lot going on. Most of the stuff I have going on all ties in together some how though.

I think it's back to characters for a while this damned stage just isn't going how I want it to. Gonna scrap this stage build and drop stage designing for a while to focus on characters. It's to taxing to try to do both at one time.
Title: Re: Spritework Request & Showcase Thread
Post by: Las on March 13, 2012, 01:43:53 PM
Hey corpsecrank. I don't much about construct or it's level editor. But i do know a ton about game maker. Just shaky on coding. I know a ton of stuff though, with obj, tiles, backgrounds, parralex moving backgrounds, plus imbed code in an object. I also have a basic understanding of the terminolgoy of coding in gml i just don't really know how to right out code and know what to expect. Also i understand the concept of scripts and what they do. The hardest part form me is the creat event,step, alarms, all that jazz. Which i am reading about. It does seem game maker has way more pro's than cons. I guess it may be loosely based off of C++ or at least that is what i hear. Which probably means it is just a shortened easier to learn language then c++. Is c# a trimmed down version of C or C++? I really have no idea but if you ever decide to use game maker. I can give a low down on alot,just not quite coding yet. I know it depend on your skills for sure. but i think it's probably way easier than c++ and i particularly just plan to use code skills for making games.  You know its funny too. I almost think it may be wise for 2 people to put their heads together on a project. Like say 2 coders as opposed to one. 2 can help each other learn faster, plus ideas willl come quicker more than likely. Also if it were me,i would prioritize. Before worrying about level building or even how they'll look. Get all the sprites done for the game first. Then have a game plan, like a storyline. Next start coding in the players, then enemies and bosses. When that's all done then start building levels, and eventually teh game will get done. I think most fan gamers rush into all of the phases and ware themselves out before they get far. It makes way more sense to me that way. Just trying to offer some suggestions
Title: Re: Spritework Request & Showcase Thread
Post by: Corpsecrank on March 14, 2012, 09:39:03 AM
2 people working on any given aspect of a project is a good thing. The code for my main project isn't getting written solo either. I got a friend who knows C# who is working with me to help me learn. We worked on other projects in the past where he handled code and I handled integrating his code to the server and maintaining the server it worked well.

I don't care much for game maker or mmf or many of the other pieces of software that allow making games without code knowledge but construct seems to be the best of the batch from what I can tell and I gave each of them a try at one point or another.

But hey we are all wasting our time with these programs. It won't be long and we will have a real time editor that allows changes in code to be viewed in real time and specifically for making games. Go check out my other thread.
Title: Re: Spritework Request & Showcase Thread
Post by: Pemburu Vampir on March 14, 2012, 10:10:09 PM
Here's another edit of Serio's Richter sprites.

I gave his hands some colors.
What do you guys think? Am I making it better or worse?
Title: Re: Spritework Request & Showcase Thread
Post by: Donoffrio on March 16, 2012, 12:41:55 AM
Here's another edit of Serio's Richter sprites.

I gave his hands some colors.
What do you guys think? Am I making it better or worse?

Looks okay,i guess..
although i can't seem to tell the difference without zooming in.. :S
Title: Re: Spritework Request & Showcase Thread
Post by: Donoffrio on March 16, 2012, 12:44:36 AM
Looks okay,i guess..
although i can't seem to tell the difference without zooming it in.. :S
Title: Re: Spritework Request & Showcase Thread
Post by: Pemburu Vampir on March 16, 2012, 08:24:20 PM
Looks okay,i guess..
although i can't seem to tell the difference without zooming in.. :S

You think so? Looks like I'd need to improve my spriting skill.

Btw, your sig is awesome. :)
Title: Re: Spritework Request & Showcase Thread
Post by: Donoffrio on March 16, 2012, 09:30:30 PM
Thanks!
I could give you a few tips n stuff lol..but thing is,i make a terrible teacher lol
Title: Re: Spritework Request & Showcase Thread
Post by: Dracula9 on March 19, 2012, 05:50:10 AM
This one's old, but CotM Dracula done in SotN-esque style. Might touch him up  later.
Title: Re: Spritework Request & Showcase Thread
Post by: Donoffrio on March 19, 2012, 05:57:01 AM
Yeah i remember him,D9..  :D
The one you contributed to that anonymity guy who's attempting to make a COTM remake,if memory serves me right..
It's looking great!
Title: Re: Spritework Request & Showcase Thread
Post by: Donoffrio on March 19, 2012, 08:35:32 PM
My take on Leon belmont..
Pretty happy with how it turned out..  :)
Title: Re: Spritework Request & Showcase Thread
Post by: hello! on March 21, 2012, 05:12:52 PM
finally got my computer workin a month ago. lost ALL my files. gonna restart revamped alucard after i finish mathias.
Title: Re: Spritework Request & Showcase Thread
Post by: hello! on March 21, 2012, 05:16:51 PM
Mathias in his knight robe using a bow.
Title: Re: Spritework Request & Showcase Thread
Post by: hello! on March 21, 2012, 05:27:04 PM
sorry that wasnt the most recent one
Title: Re: Spritework Request & Showcase Thread
Post by: hello! on March 21, 2012, 06:00:22 PM
im trying to redesign his vampire form's colors to make them more bearable. which one is better left or right?
Title: Re: Spritework Request & Showcase Thread
Post by: Jorge D. Fuentes on March 25, 2012, 10:29:08 AM
Hi guys, no showcase for me this post, but a request:

I'm fleshing out some parts of the CVDungeon (the site) that don't have pages.  However, I do not have graphics to go alongside said pages.  We'll start with something small for now:

I need one snapshot from each stage from Castlevania: Order of Ecclesia.
Note: DO NOT search the internet for them.  I would like them to be new screenshots, not something that can be ripped off of Mr.P's or CVWikia or whatever.  New stuff.
It also needs to be in the proper resolution and in PNG format (no JPEGs or squished graphics).

This means that those of you with ROM Hack and/or Emulator tools are the ones I'm asking.

If this gets done, I'll ask for more stuff.  Thanks in advance!
Regards,
Jorge
Title: Re: Spritework Request & Showcase Thread
Post by: Corpsecrank on March 25, 2012, 10:49:00 AM

@Jorge

There are some issues with ooe on the emulators at the moment at least that is what happened to me. The latest version of desmume wouldn't play it properly anyways. I had an older version that I was playing the game on before that worked. If anyone is to do this they will need desmume version 0.9.6 and even then I cannot guarantee it will play all the way through. I wasn't able to get the flight glyph because it was impossible to grab it without falling on the emulator. Kind of like the dos magic seal they were really hard to use on the emulator using a mouse to draw them and that caused some frustration playing that game on an emulator. Grabbing glyphs in ooe seems to also have issues making a couple of the glyphs pretty much impossible to grab.

Anyways if anyone does attempt it those are some important things to keep in mind.
Title: Re: Spritework Request & Showcase Thread
Post by: Jorge D. Fuentes on March 25, 2012, 11:01:20 AM
No$GBA does screenshots if you press PrntScrn.
I can do these myself, but I did not want to have to play the entire game all over in order to do so.
I suppose the alternative is to provide me with a completed game's .SAV file.
I might need these for PoR as well.  There have been some contributions to the site in terms of stage descriptions, etc. but the pages look barren without images.
And I don't wanna be a tool and rip 'em off of other people's sites.
Title: Re: Spritework Request & Showcase Thread
Post by: Corpsecrank on March 25, 2012, 12:25:10 PM
No$GBA does screenshots if you press PrntScrn.
I can do these myself, but I did not want to have to play the entire game all over in order to do so.
I suppose the alternative is to provide me with a completed game's .SAV file.
I might need these for PoR as well.  There have been some contributions to the site in terms of stage descriptions, etc. but the pages look barren without images.
And I don't wanna be a tool and rip 'em off of other people's sites.

POR I can do easily right now actually. I am almost 100% sure I have a completed game sitting here from the last run through it I did on desmume I think I also have a no$gba save that is complete can't remember.

ooe did not play through on no$gba last time I checked or it was really really bad if it did. Your best option for ooe is almost certainly going to be on desmume 0.9.6 which I can give you a copy of in either x86 or x64 if you need it. But like I said I haven't been able to play it through yet.

I was just pricing the ds collection I think I can get all 3 games new for like 60 bucks which I will probably be buying soon. When I get those in I can always get the screens you need with my nikon. If I shoot it properly it should be every bit as good as a screenshot once it gets cropped and sized. So if we have to I might be able to help out that way.
Title: Re: Spritework Request & Showcase Thread
Post by: darkmanx_429 on March 25, 2012, 12:30:01 PM
My take on Leon belmont..
Pretty happy with how it turned out..  :)
Wow, that's boss!
finally got my computer workin a month ago. lost ALL my files. gonna restart revamped alucard after i finish mathias.
Ever looked at disk digger? It found bout all my stuff in a hdd crash I had not too long ago. I think the full version was like 8 bucks or so...
POR I can do easily right now actually. I am almost 100% sure I have a completed game sitting here from the last run through it I did on desmume I think I also have a no$gba save that is complete can't remember.

ooe did not play through on no$gba last time I checked or it was really really bad if it did. Your best option for ooe is almost certainly going to be on desmume 0.9.6 which I can give you a copy of in either x86 or x64 if you need it. But like I said I haven't been able to play it through yet.

I was just pricing the ds collection I think I can get all 3 games new for like 60 bucks which I will probably be buying soon. When I get those in I can always get the screens you need with my nikon. If I shoot it properly it should be every bit as good as a screenshot once it gets cropped and sized. So if we have to I might be able to help out that way.
Did you ever get a chance to look at those PoR backgrounds for me?
Title: Re: Spritework Request & Showcase Thread
Post by: Wallz! on March 25, 2012, 12:30:48 PM
I have a request, if I could get a single frame of an AoS style Simon, in an outfit similar to this:
http://pilgrimjohn.deviantart.com/gallery/#/d1iw56b (http://pilgrimjohn.deviantart.com/gallery/#/d1iw56b)
(not my art)
I don't expect this request to be fufilled, just putting it out there.

I got it done.
Title: Re: Spritework Request & Showcase Thread
Post by: Corpsecrank on March 25, 2012, 03:18:21 PM
Did you ever get a chance to look at those PoR backgrounds for me?

Was it POR? You asked me about something a while back and some of my emulators won't run on my machine at the moment since I am using win8 cp but I do have good news! I am actually glad you reminded me by bringing this up. I did manage to get my haunted castle rom to work! I captured a bunch of the frames from the statue crumbling. I think there is enough if not all of the frames to remake it. So now that I am thinking of it I am going to go rip them up and put them in a sheet for you. :)

NOTE: I checked this is the complete animation. The first frame on the left is the normal state of the object the next frame forward are the break animation. It disappears after the last frame and the contents are shown be it a heart or whatever.
Title: Re: Spritework Request & Showcase Thread
Post by: Jorge D. Fuentes on March 25, 2012, 07:15:52 PM
POR I can do easily right now actually. I am almost 100% sure I have a completed game sitting here from the last run through it I did on desmume I think I also have a no$gba save that is complete can't remember.

ooe did not play through on no$gba last time I checked or it was really really bad if it did. Your best option for ooe is almost certainly going to be on desmume 0.9.6 which I can give you a copy of in either x86 or x64 if you need it. But like I said I haven't been able to play it through yet.

I was just pricing the ds collection I think I can get all 3 games new for like 60 bucks which I will probably be buying soon. When I get those in I can always get the screens you need with my nikon. If I shoot it properly it should be every bit as good as a screenshot once it gets cropped and sized. So if we have to I might be able to help out that way.

Uhhhh no, that implies that they'd end up as a compressed picture (usually a Jpeg).  Thanks, though.
I'm specifically looking for either:
-OoE screencaps (from an emulator so that they have proper resolution and clarity) of every stage (just one per stage will do, usually a nice part of the stage).
OR
-a completed OoE save file (.sav, so that I can do it myself).

No$gba runs well enough on my system that the game is playable.
Title: Re: Spritework Request & Showcase Thread
Post by: VladCT on March 25, 2012, 07:52:44 PM
Just the main game (I've only cleared Normal mode) or does it have to be a true 100% (Both Shanoa and Albus Hard mode Lv. 255 at 100% exploration rate, which would be quite a feat to accomplish)?
Title: Re: Spritework Request & Showcase Thread
Post by: Corpsecrank on March 25, 2012, 08:03:49 PM
Uhhhh no, that implies that they'd end up as a compressed picture (usually a Jpeg).  Thanks, though.
I'm specifically looking for either:
-OoE screencaps (from an emulator so that they have proper resolution and clarity) of every stage (just one per stage will do, usually a nice part of the stage).
OR
-a completed OoE save file (.sav, so that I can do it myself).

No$gba runs well enough on my system that the game is playable.

No I don't think you understand my camera is not a point and click it's a dslr and I shoot in raw not some crap compressed type lol. I would clean it up in camera raw then save it out as a png it would be pretty nice quality actually.
Title: Re: Spritework Request & Showcase Thread
Post by: Jorge D. Fuentes on March 25, 2012, 09:26:10 PM
@VladCT:
It doesn't have to be a perfect/100% game, just a game in which I can have Shanoa re-visit all the areas in order to take one screenshot.  I don't need Albus mode.

@Corpsecrank:
I appreciate the offer, but no matter how wonderful the RAW format of the images is, and no matter how much image manipulation you do, it will never be the same as one emulator 'perfect' screencap.  For example, you might catch a speck of dust on the screen, or a smudged screen might show up, etc.  With an emulator screencap, it'd be absolutely accurate, and small in size, to boot (only 256x192 I believe).
Title: Re: Spritework Request & Showcase Thread
Post by: VladCT on March 25, 2012, 09:46:13 PM
Great, I should be able to get to my PC and upload the (No$GBA) save in a couple hours or so.
EDIT: Bleh, electricity's out. You might have to wait a little longer.
Title: Re: Spritework Request & Showcase Thread
Post by: Jorge D. Fuentes on March 25, 2012, 09:55:39 PM
I appreciate any help with this, thanks.
Title: Re: Spritework Request & Showcase Thread
Post by: VladCT on March 26, 2012, 03:31:52 AM
Here you go, Jorge:
http://www.4shared.com/file/bbkZY-rz/file.html (http://www.4shared.com/file/bbkZY-rz/file.html)
Title: Re: Spritework Request & Showcase Thread
Post by: Jorge D. Fuentes on March 26, 2012, 05:14:53 AM
"You should Sign Up or Login to download this file"
:\
Why didn't you just attach it to a reply?
Title: Re: Spritework Request & Showcase Thread
Post by: VladCT on March 26, 2012, 05:32:30 AM
Well, I didn't see it listed in the allowed files list... :-X
Anyway, sorry but my internet provider's down at the moment, so you might have to wait some more.
...Yeah, I'm having a bad luck streak right now. Again, sorry.
Title: Re: Spritework Request & Showcase Thread
Post by: Jorge D. Fuentes on March 26, 2012, 05:52:32 AM
That's alright.
I've been playing the game from scratch.  I've got Ecclesia, Wygol, Monastery, and Ruvas Forest so far.
Title: Re: Spritework Request & Showcase Thread
Post by: VladCT on March 26, 2012, 08:25:36 AM
Oddly enough I was perfectly able to download it on my mobile phone without having to log in.
Oh, and sure enough, I can't attach it as the file type isn't allowed. Should I change the extension first?
Title: Re: Spritework Request & Showcase Thread
Post by: Jorge D. Fuentes on March 26, 2012, 08:50:54 AM
I'll add it to the list of extensions.... in a bit.
EDIT: Done.  See if you can upload it now.
Title: Re: Spritework Request & Showcase Thread
Post by: VladCT on March 26, 2012, 09:01:36 AM
Alright then, going to test it now...
...BOOYAH!
Erm, I mean, it worked. Hopefully the save file works.
Title: Re: Spritework Request & Showcase Thread
Post by: Jorge D. Fuentes on March 26, 2012, 11:30:39 AM
I'll try it.
You got one for PoR and DoS? :P
Title: Re: Spritework Request & Showcase Thread
Post by: Wallz! on March 26, 2012, 01:35:34 PM
Ignore this post, sorry. If someone can remove it, please do so.
Title: Re: Spritework Request & Showcase Thread
Post by: Jorge D. Fuentes on March 26, 2012, 03:33:39 PM
Ignore this post, sorry. If someone can remove it, please do so.

It's a legitimate request.  I'm not removing it 'cuz here you go. :P
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.inverteddungeon.com%2Fjorgefuentes%2Fimages3%2Fsimonaossize.png&hash=7ffc071a7d70a171e395e3ddf872e4d4)
Title: Re: Spritework Request & Showcase Thread
Post by: VladCT on March 26, 2012, 03:51:49 PM
I'll try it.
You got one for PoR and DoS? :P
As a matter of fact, I do. :P
Note that I AR'd all the equips into my Jonathan save just for the lulz, and I've already cleared Hard mode Lv. 1 with Jonathan legitimately (i.e. without cheats). :-X
Title: Re: Spritework Request & Showcase Thread
Post by: Jorge D. Fuentes on March 26, 2012, 04:36:15 PM
Rocking!  This'll make it so much easier to screencap now. Yay!
Title: Re: Spritework Request & Showcase Thread
Post by: Wallz! on March 26, 2012, 05:10:17 PM
It's a legitimate request.  I'm not removing it 'cuz here you go. :P
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.inverteddungeon.com%2Fjorgefuentes%2Fimages3%2Fsimonaossize.png&hash=7ffc071a7d70a171e395e3ddf872e4d4)
... Thanks, I was attempting it but it wasn't coming out great. You are a great help ^^,
Title: Re: Spritework Request & Showcase Thread
Post by: Jorge D. Fuentes on March 27, 2012, 02:31:59 PM
You're welcome.

Here's Renon the Salesman:
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.inverteddungeon.com%2Fjorgefuentes%2Fimages3%2Frenonsprite.png&hash=3e49e530dce92ce0971027f4e7be2567)
Title: Re: Spritework Request & Showcase Thread
Post by: darkmanx_429 on March 27, 2012, 03:13:01 PM
Was it POR? You asked me about something a while back and some of my emulators won't run on my machine at the moment since I am using win8 cp but I do have good news! I am actually glad you reminded me by bringing this up. I did manage to get my haunted castle rom to work! I captured a bunch of the frames from the statue crumbling. I think there is enough if not all of the frames to remake it. So now that I am thinking of it I am going to go rip them up and put them in a sheet for you. :)

NOTE: I checked this is the complete animation. The first frame on the left is the normal state of the object the next frame forward are the break animation. It disappears after the last frame and the contents are shown be it a heart or whatever.
Thanks anywayz but, someone posted something similar a few ago....lol Anyways about the PoR deal I just need the maps because they aren't widely available on the net. Also on a side note I could also use the stage maps for Contra Hard Corps on the genesis, if someone is experienced with ripping from the Genesis emulators...
Title: Re: Spritework Request & Showcase Thread
Post by: Corpsecrank on March 27, 2012, 05:07:52 PM
Thanks anywayz but, someone posted something similar a few ago....lol Anyways about the PoR deal I just need the maps because they aren't widely available on the net. Also on a side note I could also use the stage maps for Contra Hard Corps on the genesis, if someone is experienced with ripping from the Genesis emulators...

Yeah it was the contra ones I think you asked about but my emulator won't run under win 8 my DS emulators do work but I can't view tiles to rip the stages I don't think the tile viewers for the DS work quite right and that may actually be the reason no one has ripped and posted the stages. I know smithy was working his balls off on some DS castlevania rips and if he wasn't able to get them then I doubt anyone could. I may have to hit him up about the stages and see if he made an attempt on them and what happened. He would surely have more info on it anyhow.

Contra I could rip if my emulator was working. I don't have my laptop at the moment either I loaned it out or I could have tried running it there and pulling stages. I know the tile viewer in that emulator was good.

But bottom line you need a tile viewer/editor to pull stages. Characters and objects seem to be a lot easier to grab. I actually pulled the statue by hammering on the screenshot button while approaching the statue. They aren't an actual breakable they crumble as you get near them but could also work as a breakable. The animation is pretty slow in the game though so I was able to capture each frame in a single attempt.
Title: Re: Spritework Request & Showcase Thread
Post by: Wallz! on March 27, 2012, 07:10:22 PM
You're welcome.

Here's Renon the Salesman:
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.inverteddungeon.com%2Fjorgefuentes%2Fimages3%2Frenonsprite.png&hash=3e49e530dce92ce0971027f4e7be2567)
Sorry for being out of  it, but that wasn't intended for me, was it?
Title: Re: Spritework Request & Showcase Thread
Post by: Jorge D. Fuentes on March 27, 2012, 07:32:28 PM
No, this Renon is Dawn of Sorrow/SotN sized, not GBA AoS sized.
Title: Re: Spritework Request & Showcase Thread
Post by: Esco on March 31, 2012, 02:33:34 AM
Can anyone here edit me a quick animation of alucard's bat form walking along, and a single frame for standing and a single for a pain animation? Anyone interested please U2U me for more details. I may also be open to redoing the rest of the bat's frames.  8)
Title: Re: Spritework Request & Showcase Thread
Post by: Crimson_Curse on April 03, 2012, 05:03:21 PM
Hi! I'm new to this things as you may already know if you saw my topics...
Here is my Richter and my Maria from DXC + a little bit of sprite edit for an angel familiar and a skeleton diver from CoD:
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.image-share.com%2Fupload%2F1397%2F281.png&hash=07f7fd7af7a5b2c3a5bae71d4dd1d533)
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.image-share.com%2Fupload%2F1398%2F8.png&hash=58e964ec9284d44f28a33cc470c20750)
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fimg176.imageshack.us%2Fimg176%2F167%2Fskeletondiver.png&hash=e36b51fd02a76109ff86a46daecdfc02)
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.image-share.com%2Fupload%2F1397%2F287.png&hash=b67565f92b9eef79233481f60419d93c)
Title: Re: Spritework Request & Showcase Thread
Post by: Las on April 03, 2012, 06:47:38 PM
WOw crimson curse!! Those are some nice sprites there man! Your sprite art is really kick ass man imo. I especially like the maria and skeleton diver. Fantastic work so far!
Title: Re: Spritework Request & Showcase Thread
Post by: Crimson_Curse on April 03, 2012, 07:40:56 PM
Thanks a lot man! Aren't you a sprite artist? I think I saw some of your work! If you are who I am thinking... Thats possibly the best comment I could get *0*  I loved your art, even got some in my custom sprites collection! I made that Maria in about 30min... I wish I was faster =/
The Skeleton diver took me more time and it has that CV4 look, its kinda different.. :3

Made a new one in this last hour, Dullahan from CoD:
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.image-share.com%2Fupload%2F1398%2F67.png&hash=b498d103eac45a9d21aa55c6af08a39a)
It didn't like it... It looks like something straight from Circle of the moon... Too cartoonish...
Title: Re: Spritework Request & Showcase Thread
Post by: Las on April 03, 2012, 10:21:53 PM
Yeah that's cool man. I do sprite art yep.  I must really say that you have some good ideas with your artwork aswell with the skeleton diver.What an awesome start to a 2d version of him and his beast fish. I thought i'd seen that on a board a while ago, but yeah totally diggin' that. Plus i seen your screenshoots of your game using leo pedrozza's old engine. Dude for real that shit is hot, i would definetly keep at that man! I like the fact that you code all that cool stuff man. You have what appears to be reflecting water, and something about that lighting effects looked interesting aswell. Plus the familiars for richter. Yeah dude definetely some cool stuff going on their. I gotta say i like the name of the game too. It's got that originality i think konami would come up with. Also the enter your name screen looks pretty good.....are you hinting at a secret player with the name....YEAH? I know that is a common theme in some castlvania games. Sometimes you put @trevor for that game Curse of Darkness as an example. I'm sure i'm reading into that a bit much but i do like it when people get clever like that.
Title: Re: Spritework Request & Showcase Thread
Post by: Crimson_Curse on April 04, 2012, 08:20:54 AM
Actualy you got it just right. LOL. Damn you, ninja.
I posted that sprite on a forum in 2010, don't know which forum was... But maybe I saw you there by that year... I'm thinking of that Super Castlevania 3 project, I guess D:
And yep the name screen was created with that future purpose, LOL.
Thank you so much by the support man :3 I was planning on release it by the time I had like a full stage, but that never happened... But soon I will put a demo online just for fun :3 I'm glad that you liked it since your projects are awesome =D But I feel like Jr. here LOL Everyone has like 30 years and I have 17 =( I hope to be as good as you some day  ;D

Made this in 2010,but found it now :
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fpicasion.com%2Fpic51%2F2aef333b524b0abb1175e728b6193208.gif&hash=dc8af631f1858bb813abe9a556a494f2)
That place from castlevania 3 I guess
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.image-share.com%2Fupload%2F1399%2F196.png&hash=7b859a41375166fb21b75fa2fb38259c)
this gravestone
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.image-share.com%2Fupload%2F1399%2F197.png&hash=55130476f422af64ce8278df34403658)
and this mimic ( YEP IT'S JUST A JOKE )
Title: Re: Spritework Request & Showcase Thread
Post by: Jorge D. Fuentes on April 04, 2012, 09:31:47 AM
Nice job!  For an up-and-comer you're doing a pretty nice job with the sprites and tiles, there, Crimson Curse.

On that note:

Here's my old Reinhardt Schneider sprite from almost a decade ago, lawlz (it's still up at the forum banner):
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.inverteddungeon.com%2Fjorgefuentes%2Fimages3%2FReinhardt.gif&hash=3af0b74d6eda0edb1d0b41cd3cd28236)
Here's my new one!
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.inverteddungeon.com%2Fjorgefuentes%2Fimages3%2Fcv64-newreinhardt.png&hash=87bccb600c5ef53c022c5ddec269836c)
Yay, it's great to see that I've improved since way back then, hahaha.
Here's the old CVRPG version (which is super-cute), haha:
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.inverteddungeon.com%2Fjorgefuentes%2Fimages3%2FSprites-%2520Reinhardt.gif&hash=ce80a045bd2c013d9abf5c900d109d50)

Here's what he looks like in his game:
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.inverteddungeon.com%2Fjorgefuentes%2Fimages3%2FLoD-Reinhardt.png&hash=93b19e09c2d18d1c7adf20c7f17f043a)
Title: Re: Spritework Request & Showcase Thread
Post by: Crimson_Curse on April 04, 2012, 09:47:39 AM
Jorge... Thats awesome!!!!!! I love trying to make 2d out of 3d!

Made this in this last 30minutes(that I would call unuseful) :
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.image-share.com%2Fupload%2F1399%2F223.png&hash=0ffc9c53c9f057584d2d08e78d275321)
Title: Re: Spritework Request & Showcase Thread
Post by: Jorge D. Fuentes on April 04, 2012, 11:06:33 AM
Not all that unuseful!  They can be save icons. :D
Title: Re: Spritework Request & Showcase Thread
Post by: Crimson_Curse on April 04, 2012, 11:21:34 AM
Maybe :P ... or maybe someday I make the two frame animation of them and put it in some part of my fan made. hmm...
I'm accepting ideas for custom sprites, if you guys have one!

While searching what sprite to make I stumbled in this :
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.image-share.com%2Fupload%2F1400%2F29.png&hash=45a7d45aec1a155f9247675a9eb9c871)
The first version of the Skeleton Diver beast

Made a new richter animation
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.image-share.com%2Fupload%2F1400%2F69.png&hash=daec6deabcdfd9c0197a4be908dbedd5)
Title: Re: Spritework Request & Showcase Thread
Post by: Jorge D. Fuentes on April 04, 2012, 02:21:31 PM
Can anyone here edit me a quick animation of alucard's bat form walking along, and a single frame for standing and a single for a pain animation? Anyone interested please U2U me for more details. I may also be open to redoing the rest of the bat's frames.  8)

Alucard's bat form... walking?  Like, along a floor or ceiling?
Standing = hanging?  Or standing on the floor?

Just clarifying.
Title: Re: Spritework Request & Showcase Thread
Post by: Crimson_Curse on April 04, 2012, 02:32:01 PM
Jorge, do you pretend to make a full sprite sheet of him? That would be kick ass for a remake game!

I need somebody to help me with his arms :/ Just ajust them in a good place or something like that, because when I animated it, they were always moving in a bad way =/
I really need help... Here is the original walking sheet that I made.
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.image-share.com%2Fupload%2F1400%2F291.png&hash=467bd36b4c1be83507653730702df400)
Title: Re: Spritework Request & Showcase Thread
Post by: VladCT on April 04, 2012, 08:54:40 PM
Alucard's bat form... walking?  Like, along a floor or ceiling?
Standing = hanging?  Or standing on the floor?

Just clarifying.
Looking at his blog post, I'd say he meant on the floor.
Title: Re: Spritework Request & Showcase Thread
Post by: Corpsecrank on April 04, 2012, 09:54:06 PM
I came across this and felt compelled to share it for obvious reasons.

http://brashmonkey.com/spriter.htm (http://brashmonkey.com/spriter.htm)

It looks promising and you can beta test it right now from what I can tell. I don't have time to really check this out myself.
Title: Re: Spritework Request & Showcase Thread
Post by: Wallz! on April 04, 2012, 11:42:06 PM
In the process of making my CV2 remake I am also trying to sheet the AoS Simon Jorge made. If anyone could give me some advice on sheeting him it would be helpful, as I am having trouble starting it off.
Title: Re: Spritework Request & Showcase Thread
Post by: Esco on April 06, 2012, 10:15:03 PM
Alucard's bat form... walking?  Like, along a floor or ceiling?
Standing = hanging?  Or standing on the floor?

Just clarifying.

Walking on the ground Jorge. :)

BTW next time please U2U me... I honestly just saw your response by dumb luck but otherwise I would NEVER have noticed it.
Title: Re: Spritework Request & Showcase Thread
Post by: Crimson_Curse on April 08, 2012, 10:10:28 AM
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.image-share.com%2Fupload%2F1406%2F210.png&hash=630b7ee942a1de6448520fa229adf205)
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.image-share.com%2Fupload%2F1404%2F245.png&hash=00a7750f0033e42978e40150fcebe9f2)

Made the Positron Sniper and the Sniper holding Richter just for fun. :3
Title: Re: Spritework Request & Showcase Thread
Post by: Crimson_Curse on April 08, 2012, 08:16:53 PM
Just finished making the carriage of DXC :
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.image-share.com%2Fupload%2F1408%2F59.png&hash=0fb7e65b75133b0e22664a86d3dbc2f3)
Feel free to tell me how to improve it in any aspect
Title: Re: Spritework Request & Showcase Thread
Post by: Corpsecrank on April 08, 2012, 11:49:05 PM
For some reason your sprites look "flat" to me not sure why though. They are pretty good just kind of off in that aspect. They look more like older sprites I guess. How many colors per sprite are you using? You might want to try increasing the number of colors and then try shading the edges more to make the sprite have more depth to it.

It depends on what your going for though really. If you are stuck with limited palate then these are probably perfect or if you want an older style etc.
Title: Re: Spritework Request & Showcase Thread
Post by: Crimson_Curse on April 09, 2012, 09:35:39 AM
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.image-share.com%2Fupload%2F1409%2F35.png&hash=045c0b888d3e31941e5319b9b609f73c)
tried to add more details and changed the horses color
Title: Re: Spritework Request & Showcase Thread
Post by: Corpsecrank on April 09, 2012, 12:42:27 PM
Wow man now that is looking good. I think you may be on to something. That looks a lot better to me. The darker color in the shading seems to have helped a lot also.
Title: Re: Spritework Request & Showcase Thread
Post by: Crimson_Curse on April 09, 2012, 01:06:47 PM
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.image-share.com%2Fupload%2F1410%2F81.png&hash=36b9f9c037ff92a57425f7badb8f2c57)
So I took some of the black outline out and improved the sprite. Is it any better?
Title: Re: Spritework Request & Showcase Thread
Post by: Corpsecrank on April 10, 2012, 04:32:18 PM
The size looks like it changes I liked the black outline on the wagon a lot too. But the shading seems better on this last version. The thicker wheels may or may not be a good thing try adding an inside and outside darkened line on them so they don't appear as fat and have some good hard edges which would match a wheel better. Also remember those old wheels had that iron band around the outside of them you could add that as a deep silver/iron color for realism.
Title: Re: Spritework Request & Showcase Thread
Post by: Crimson_Curse on April 10, 2012, 07:49:17 PM
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.image-share.com%2Fupload%2F1412%2F35.png&hash=a2efa76c93e6704756f2ae7d53bd345b)
Sorry! I made another version yesterday and forgot to upload it here!
I even made some demo videos already in my thread. Epitaph of Blood :3
Title: Re: Spritework Request & Showcase Thread
Post by: Corpsecrank on April 12, 2012, 08:30:48 PM
Yeah I think that is a pretty solid design you have there. I can't see any reason to change it beyond what you have at this point. The black horses rock by the way.
Title: Re: Spritework Request & Showcase Thread
Post by: darkmanx_429 on April 19, 2012, 06:17:13 PM
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.image-share.com%2Fupload%2F1412%2F35.png&hash=a2efa76c93e6704756f2ae7d53bd345b)
Sorry! I made another version yesterday and forgot to upload it here!
I even made some demo videos already in my thread. Epitaph of Blood :3
Black horses DO ROCK!
Title: Re: Spritework Request & Showcase Thread
Post by: djrunza on April 30, 2012, 05:38:24 AM
Hello everyone! Yes, I am really in need of an original sprites for each character of Soma, Julius, Alucard and Yoko from Castlevania Harmony of Despair, Mina, Hammer and Arikado from Castlevania AOS/DOS, creating an old age between 40-50 version of Jonathan Morris, old age between 40-50 version of Charlotte Aulin and Death from Castlevania POR, Olrox with a similar outfit like how Jbetbrice had done at the first place as you saw it in CV dungeon which Olrox is actually wearing his own purple color with yellow color lines king cape as his exterior outfit "http://castlevaniadungeon.net/forums/index.php/topic,4781.30.html". Whereas for his interior outfit, has the same exact as you saw him wearing in Castlevania SOTN and Saint Germain from Castlevania COD with sprite sheet version and some NEW character sprites from my fangame storyline, Castlevania: Souls of Sorrow. Most of the Castlevania fans over the IGN which I posted about what "Castlevania: Souls of Sorrow" was all about and what's the reason I made that fangame storyline for, were kept on demanding about creating some new sprite sheets in order to show them and prove to them that my fangame storyline of Castlevania: Souls of Sorrow is actually EXIST. Here are some of the NEW characters sprite sheets request from one of the biggest fans of Castlevania such as myself.

The 7 Divisions of the Immortal Vampires who works under King Olrox.

Shadow- A rage 24 years old young boy with short spiky blue hair, blue fringe, some black tattoos on his face, black singlet, black color shoes, black color jeans, wearing 3-4 necklaces and dark black color flames on his both hands.

Maximo- He is thin with some muscular on his physical body appearance, shirtless, 27 years old, a long red punk hair, cool, arrogant and a selfish gangster punk looking guy with much tattoos on his whole body, brown color jeans, white color shoes and a black bandana on his forehead area.

Zamelia- A beautiful lady with a long pink hair, blue eyes, a purple color on her lips and a mole on her left cheek of the beauty spot. Apparently, she has the same age with Yoko Belnades. She wears a black greek costume of a female warrior, due to her family generation from the past and similar to Sophitia and Cassandra's costume from Soul Calibur. She who wields a great rapier and a strong shield to defend herself who stands in her way. (Maybe you can use this song to give you more strength and inspires you more to create a sprite sheet more about her!) Devil May Cry 4: The Viper (ECHIDNA combat) (http://www.youtube.com/watch?v=rtlhadd8gjI#)

Chibi- A cute little vampire girl with a mix color of black and white maiden costume that has the same age as Mina Hakuba, apparently. Pink color eyes, maiden shoes with black shoe and a white long socks on her legs, a black color fashionable headband with a big black rose on her headband as well. (similar to this picture "http://www.polyvore.com/luxury-shops.com_chanel_headband/thing?id=7808520") She who wields a deadly black umbrella and ability to summon her own favorite 5 huge “deadly pets” which are bear, horse, rabbit, bird and dragon too.

Abuwa- A clumsy fat vampire man at the age of 40-50 years old who really loves to eat chicken and he can’t live without chickens in his life. He has a brown mohawk hairstyle color, brown mustache, brown beard and wearing a waiter costume as his attire with black slacks and black shoes (similar to this picture "http://www.tipsuniforms.com/tips/catalog/popup_image.php?pID=229"). He who wields a deadly poisonous vomit until to extend of creating a sea of deadly vomit and ability to crush anything he wish to destroy it. Just becareful, do NOT make him mad and steal his chickens while he enjoying eating chickens with good appetites.

Leo Narcadia- A silent person mysterious immortal vampire who wears a pure white hoodie with a plain white mask, black gloves on his hands and a black boots on his legs. His age is unknown and he was once living in a pure miserable and pure suffering kind of life when he was still alive in 1999 where he was suppose to be dead. His attitude, his voice, his power and much more, are very similar to one of the villains from Metal Gear Solid, Psycho Mantis. He uses the opera songs and his deadly huge amount of collectable puppets by using strings in order to control the puppets as his deadly precious weapon to kill people who stand in his way. Plus, he has the ability to control people’s body, mimic someone’s voice, use strings to beak on the back of the victims to suck blood in order to refill his health and read people’s mind as well. He is kind of hard to fight with. (Maybe you can use this song to give you more strength and inspires you more to create a sprite sheet more about him too!) "http://www.youtube.com/watch?v=Nlgh6Rh0mPk" and "http://www.youtube.com/watch?v=W_B12n6YUEU"

Virex- A cool tall gentleman captain among of all the 7 Divisions of Immortal Vampires who has a long spiky red hair, red beard, a black costume that has similar to one of the awesome cool characters, Johnny from Guilty Gear "http://www.fightersgeneration.com/characters2/johnny-toosweet.jpg". He who wields such deadly Yamato sword and his sword is as fast as "crissaegrim" and "valmanway". Apparently, he has been told that he was influenced by the Japanese culture. He is very hard to fight with and kind of annoying too. During in a midst of any battlefield he had ever been to, he always keep yawning and feel very sleepy simultaneously. Apparently, he is a type of a person who doesn’t even care about anything of what happens around him. His own favorite quotes “Just keep it cool. Alright.”

I would be more happier if you could really help me out and work together with me to create this fangame for supporting and bringing back our old beloved Castlevania 2D game back to its throne with HD graphics! Basically, now I'm still creating the cover artwork box for the game and it's still under progression currently too. Plus, I am really passionate and heartening over this fangame storyline of mine and to create it until it's successful for an example, Serio's game Castlevania, www.vampirevariations.com (http://www.vampirevariations.com) and other Castlevania fan-made game as you can see it on youtube. These are lists of the successful work that they've done.

Castlevania: Souls of Sorrow's plot of the storyline:
"Ever since the incident of the Demon Castle War in 1999, Lord Dracula had finally defeated for good by the hands of the Belmont clan. However, in the year of 2038, a young legendary warrior, Soma Cruz stands once again alongside with his dear friends to face the final battle against the two Castlevania's own favorite Immortal villains, Death and Olrox are the only one left and they who attempt to rule the Demon Castle after Lord Dracula's demise. 2 years after the incident of the Dark Lord Candidates which they've miserably failed, Olrox and Death create a Demon Castle under the darkness of eclipse which Olrox believe that the Demon Castle is his own Utopia and where he is belong. However, though Olrox and Death collaboration together to rule over the world, but each of them have different visions to fight for something which are still unknown for now. Olrox has become the new King of the "Immortal Vampires" and Lord of the Demon Castle who living in a pure hatred and revengeful world upon the humanity and living in an agony upon his elder brother's death, Brauner. The Legendary son of Lord Dracula, Alucard, may have defeated him once but the man, who can bring Olrox back alive from the dead, Death, resurrected him by using Olrox's SOUL. Death tells Olrox everything about what had happened to his elder brother and how he died. Olrox's new comrades, "The Divisions of the 7 Immortal Vampires" and his beloved armies, attempt to rule over the world and wipe out all the humanity for eternity. Prepare for the FINAL chapter of sorrow! Peace and victorious must be prevail forever!"


Title: Re: Spritework Request & Showcase Thread
Post by: Las on May 01, 2012, 10:12:55 PM
Wow that's some nice ideas and storyline their. I like it!
Title: Re: Spritework Request & Showcase Thread
Post by: djrunza on May 02, 2012, 02:46:44 AM
Wow that's some nice ideas and storyline their. I like it!

Ahaha why thank you! I really appreciate it Las. :) If you do have any questions, suggestions or opinions regarding about my storyline of Castlevania: Souls of Sorrow, don't hesitate to ask me. Cheers! :D
Title: Re: Spritework Request & Showcase Thread
Post by: Donoffrio on May 03, 2012, 07:52:08 PM
Showcasing Isaac that i made from scratch,as you can see my avatar..

oh and here's a walking animation of him:
Title: Re: Spritework Request & Showcase Thread
Post by: djrunza on May 04, 2012, 04:14:37 AM
Showcasing Isaac that i made from scratch,as you can see my avatar..

oh and here's a walking animation of him:

Hello there Donoffrio, my name is Aznur, just call me Runza if you want to. Nice to meet you ^^ As I can see from your last post in this forum which was about the Isaac sprite sheet version and apparently, you have an awesome talent which you can actually create a 2D sprite character from 3D character. I was really surprise to see that you can actually create Isaac in 2D sprite version. Nevertheless Donoffrio, are you interested in helping someone like myself, who is really in need of making a new sprite sheets version of Castlevania characters? Because as you can see about my last post in this forum at the page 45, which was about the plot of fangame storyline of Castlevania: Souls of Sorrow, please do spare some time to read all the words that I've stated. I would be more happier and really appreciate it if you could help me to create sprites version characters that I've mention at the page 45. Cheers! :D
Title: Re: Spritework Request & Showcase Thread
Post by: Las on May 04, 2012, 04:10:35 PM
Dead on with his arrogant walk. Nice job Donofrio! He looks bad ass!
Title: Re: Spritework Request & Showcase Thread
Post by: Donoffrio on May 06, 2012, 03:49:41 AM
I'm sorry,Djrunza,but i'm not up for hire at the moment..you couldn't just rehash the current sprites?

@Las
Thanks man!
Title: Re: Spritework Request & Showcase Thread
Post by: djrunza on May 06, 2012, 07:12:18 AM
I'm sorry,Djrunza,but i'm not up for hire at the moment..you couldn't just rehash the current sprites?

@Las
Thanks man!

Ah I see, neah it's alright Donoffrio, don't worry about it. I wish I have the ability to actually create or rehash the sprite sheet characters or something. Now I'm really in need of someone from Castlevania fans that could help me out to create some sprite sheet characters.
Title: Re: Spritework Request & Showcase Thread
Post by: Wallz! on May 10, 2012, 03:25:09 PM
Does anyone have an assembled sheet of ladycat/black panther and succbus from OOE? Most castelvania rips on TSR are confusing messes taken directly from a tile viewer.
Title: Re: Spritework Request & Showcase Thread
Post by: TheouAegis on May 10, 2012, 04:52:39 PM
http://www.spriters-resource.com/ds/castlevaniaorderofecclesia/blackpantherladycat.png (http://www.spriters-resource.com/ds/castlevaniaorderofecclesia/blackpantherladycat.png)

How much different can these be?
Title: Re: Spritework Request & Showcase Thread
Post by: Wallz! on May 10, 2012, 05:01:59 PM
Ladycat isn't as difficult to assemble, I guess my real request is the succubus/werebat.
Title: Re: Spritework Request & Showcase Thread
Post by: Wallz! on May 15, 2012, 05:21:33 PM
Sorry to double post, but does anyone know if the person who made these ( http://i47.tinypic.com/2h87fgz.png (http://i47.tinypic.com/2h87fgz.png) ) intended them for public use?
Title: Re: Spritework Request & Showcase Thread
Post by: VladCT on May 15, 2012, 05:25:30 PM
Ruki's yet to show up in the new CV Fighter forum, but you should try asking for permission there anyway.
Title: Re: Spritework Request & Showcase Thread
Post by: Jorge D. Fuentes on May 15, 2012, 06:08:33 PM
Wow, if I were to combine what he's got with what I've got for Sypha, that would make a nearly-complete Sypha spritesheet. 
Title: Re: Spritework Request & Showcase Thread
Post by: TheouAegis on May 15, 2012, 07:15:21 PM
The "Enjoy!" would suggest he is making it free for use with credits given. Seeing as how he admits it's a SOTN edit, it's not like there's a whole lot he can do. Just give him credit and give Konami credit and all will be good. If he even notices you and throws a hissy, you could just threaten to tell Konami that he's claiming their work as his own. Custom sprites are a tricky, grey area. But looking at that sprite sheet, he doesnt' strike me as that kind of person. After hanging around the Spriters Resource for a while, you learn to read people's personalities just from their sprite sheets. All they want is credit for going through the effort of making minor edits for your sake.


Still looking for Succubus put together, but for now here's the succubus from Demon Hunter Legend:
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.spriters-resource.com%2Fmobile_phone%2Fdemonhuntlgnd%2Fsuccubus.PNG&hash=c27eb2e5d89d6deb000dd61950d7c617)

SOTN:
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi214.photobucket.com%2Falbums%2Fcc176%2FNaraku01%2FSuccubusSpriteSheet.gif&hash=d5233a628764e8e4d3e8762f662a684a)

Can't find anything even in Japanese. Probably not looking with the right terms.
Title: Re: Spritework Request & Showcase Thread
Post by: Wallz! on May 15, 2012, 07:57:48 PM
Wow, if I were to combine what he's got with what I've got for Sypha, that would make a nearly-complete Sypha spritesheet.
And I would love you forever :p
Title: Re: Spritework Request & Showcase Thread
Post by: Vedora-Kingdom on May 16, 2012, 03:30:26 PM
Hi. I saw there are many of character here but how about villagers. :-X

This one is my very old set of villagers.

Title: Re: Spritework Request & Showcase Thread
Post by: Jorge D. Fuentes on May 16, 2012, 03:52:56 PM
Hah I remember that old Henry Oldrey I made a while back.
Good job making new sprites for villagers.  Cheers. :D
Title: Re: Spritework Request & Showcase Thread
Post by: Vedora-Kingdom on May 16, 2012, 04:14:20 PM
Thank.  ;D And sorry for edited some of your works. :rollseyes: I think it fine since I don't want any credit for all of my sprites that I posted in any public site. ;D
Title: Re: Spritework Request & Showcase Thread
Post by: Donoffrio on May 17, 2012, 01:51:08 AM
Hey Vendora!

You know me right?  ;D

WOw,really good to see you here,my friend..those villagers are looking good,what do you think of my Isaac sprite(avatar)?  :)
Title: Re: Spritework Request & Showcase Thread
Post by: Vedora-Kingdom on May 17, 2012, 06:07:16 AM
Villagers is useless for CV Fighter unless someone trying to make a stage of village. Your did a good detail on Isaac. You better than me in some point for a single sprite. How about his movement? I think you would do better than an old one you posted here. ;)
Title: Re: Spritework Request & Showcase Thread
Post by: Jorge D. Fuentes on May 17, 2012, 05:06:15 PM
No worries, I don't mind at all.  I just saw it and looked at the forum logo and was like "Man, it's been a while since I've updated my CV64 character sprites".

Your villagers are pretty great. :D
Title: Re: Spritework Request & Showcase Thread
Post by: Vedora-Kingdom on May 19, 2012, 01:56:36 AM
Thank. ;D
Title: Re: Spritework Request & Showcase Thread
Post by: Vedora-Kingdom on May 29, 2012, 06:29:13 PM
Walter Bernhard

One of my project that I don't have more time to finish it. :'(
Title: Re: Spritework Request & Showcase Thread
Post by: vyck_st.judas on June 27, 2012, 12:36:37 PM
Man, I really hope i this is the right place.
I have all of Alucard's animations.
http://spriters-resource.com/psx_ps2/cvsotn/sheet/3228 (http://spriters-resource.com/psx_ps2/cvsotn/sheet/3228)

I have this weapons sheet from the spriter's resource CV:SoTN page.
http://spriters-resource.com/psx_ps2/cvsotn/sheet/15230 (http://spriters-resource.com/psx_ps2/cvsotn/sheet/15230)

I cannot for the life of me figure out how Alucard uses the Nunchuku/tonfa. The weapon animations are bunched together in such a way that i simply cannot tell where they begin or end. I also have no idea which of Alucard's attack frames are used to swing them. If anybody out there has an animated gif or a small sprite sheet of this one animation I'd be overjoyed if you could share it. I'd even take a messy jpeg at this point. I'm using this animation as a weapon base for a new character entirely. The sooner someone is awesome enough to share, the sooner I can finish. Thanks for the time guys! :)

And as a show of good faith,  A "Richter Belmont" sheet is attached. I know, There are probably a million Richter edit's here, but trust me it's worth the trouble of a peek. It's Serio's Rip and Palette originally. I added new animations (3-hit combo, Running attack, directional up/down attack, Back attack like Eric Lecarde, other stuff...) and a LOT of very subtle, very tedious repairs to the original Konami sprites. I wanted to add some new things, but still have him look and feel like Richter.

Help me with the sheet i need, and I'll send you a playable demo.
 
EDIT: The second attachment pertains to my second post in this thread.
This is Kreiger. He's an Albus/Richter fusion with an edged weapon based moveset. I think I made this shortly after OOE came out. He may look very simple, But he's got so many tiny animation tweaks and fixes I shudder to think about it still. This includes Numerous instances of Richter's improper footing, Adjusting the walk animation to look more like a 32 bit Vania. Subtle differences in jumping animation, giving him rolled up sleeves, and fixing every instance of that Mother-F'N piss poor Rubber knife sheathe that Richter seemed to be equipped with, but never once used.

Finally, If you want to use these for your own project don't worry about tracking me down to ask. Anything I put up now and in the future is public domain the moment it posts. Just don't be a... I really don't have an un-convoluted word for people like this that isn't complete profanity... Ok then, Dont be a Sanguisūga. I'm like the library in this regard. Use what you want, but don't say you wrote the book, Me oye?




 
   
Title: Re: Spritework Request & Showcase Thread
Post by: vyck_st.judas on June 27, 2012, 11:46:28 PM
In my zeal I, like a dumbass forgot to read the rules, and posted here before making my initial 3 posts. I went back and did that just now. But figure maybe I should share some stuff to contribute? Sharing is caring right?

I ripped Ganryu for the neo geo game because he kinda fits the style, Can be used as a base to create new moves for other characters, and I just hadn't seen him anywhere before.

Simon is just a basic edit with a couple of new things thrown in.

The hero guy is basically all the animations he uses in the SNES game Nosferatu. I was in the process of making his colors more vibrant. Also, Every rip i found was terribly incomplete. this is Belial's old rip, i added ALL the missing animations from screen captures. (including his second running animation. The first is more of a jog. The other one has much more urgency.)

The last is a set of playable characters for another project in the Classic NES art style. It uses the correct color palette, But I'm not sticking to the 3 color rule for this endeavor. The blue and red martial artists might have a familiar movesets too. if you look closely and are older than 25 you may recognize them.

I have more but i'm only allowed 4 attachments. Maybe I should edit the first post?



 
Title: Re: Spritework Request & Showcase Thread
Post by: Esco on June 28, 2012, 12:28:31 AM
............. if you are the same guy who posted on my blog, I am a bit confused as to WHY exactly you made this post, when I actually told you EXACTLY how to get the animation easily.  :-\

The animations used are the STABBING one, followed by the SWORD swinging one. Simple.

Since you appear to have some spriting skills if that is not enough to fix your issue (especially with the advice I already gave you) maybe we can arrange a trade of some kind where I make you the animation, and you make me something. U2U me if you want to do this.
Title: Re: Spritework Request & Showcase Thread
Post by: vyck_st.judas on June 28, 2012, 01:24:16 AM
LOL! Yeah I am the same guy! I gave you the Kreiger set a ways back. I've been pretty sick for a long while now, hospitals, all that jazz, but I finally beat it!!!  ;D Now I can get back to work. (I wish there was a F#@K. YEAH!!! smiley.)
Anyway, I'd been checking the post. I don't know why, but I kept looking above the post instead of under, so I must have kept missing it. I face palmed pretty hard when I saw your post here. Checked over there and felt Like a tool. Only made it worse that I forgot I was wearing my heavy ring... ug. I just assumed you might have been too busy. That project of yours is quite an undertaking.
About the advice... it helps a lot, but my problem is more the weapon animation itself. The sheet I got from the spriter's resource is good quality and it has all of the animations, They're just bunched together (the standards with the diagonals) so I cant make heads or tails of how its supposed to animate.

If you need something I'd be happy to help. Honestly, I'd have done it without the trade. I've been OD HYPE to see this since I first heard of it. ;D I don't know what U2U is though. I know it may sound stupid, but I'm being for real. I've been out of commission for a much longer while than I would have liked. Is this a term for something, or some newfangled skype thing? Once again, I'm really sorry for not knowing this. Kind of embarrassed to ask actually...  :-[

Edit: I hope this comes out right. I didn't want your personal resources, or any advanced privilege. I'll still be crazy hype to play when it comes out. For a while I didn't think I'd get too. I've had people steal my shit before. It's even worse when you gotta eat it because you cant prove them wrong. I wouldn't want to put someone else in that position. Least of all a fellow Boricua.
I'm just trying to put together an Sotn style martial artist for my own project. I like the idea of beating Dracula in the neck with a Tonfa. It's just more satisfying to me when the dude you're playing as, doesn't look like a chick. Freaking Japs are weird.   
 
Title: Re: Spritework Request & Showcase Thread
Post by: darkmanx_429 on June 28, 2012, 08:56:52 AM
LOL! Yeah I am the same guy! I gave you the Kreiger set a ways back. I've been pretty sick for a long while now, hospitals, all that jazz, but I finally beat it!!!  ;D Now I can get back to work. (I wish there was a F#@K. YEAH!!! smiley.)
Anyway, I'd been checking the post. I don't know why, but I kept looking above the post instead of under, so I must have kept missing it. I face palmed pretty hard when I saw your post here. Checked over there and felt Like a tool. Only made it worse that I forgot I was wearing my heavy ring... ug. I just assumed you might have been too busy. That project of yours is quite an undertaking.
About the advice... it helps a lot, but my problem is more the weapon animation itself. The sheet I got from the spriter's resource is good quality and it has all of the animations, They're just bunched together (the standards with the diagonals) so I cant make heads or tails of how its supposed to animate.

If you need something I'd be happy to help. Honestly, I'd have done it without the trade. I've been OD HYPE to see this since I first heard of it. ;D I don't know what U2U is though. I know it may sound stupid, but I'm being for real. I've been out of commission for a much longer while than I would have liked. Is this a term for something, or some newfangled skype thing? Once again, I'm really sorry for not knowing this. Kind of embarrassed to ask actually...  :-[

Edit: I hope this comes out right. I didn't want your personal resources, or any advanced privilege. I'll still be crazy hype to play when it comes out. For a while I didn't think I'd get too. I've had people steal my shit before. It's even worse when you gotta eat it because you cant prove them wrong. I wouldn't want to put someone else in that position. Least of all a fellow Boricua.
I'm just trying to put together an Sotn style martial artist for my own project. I like the idea of beating Dracula in the neck with a Tonfa. It's just more satisfying to me when the dude you're playing as, doesn't look like a chick. Freaking Japs are weird.   
Nice to hear from you again Vyck!
Title: Re: Spritework Request & Showcase Thread
Post by: Esco on June 28, 2012, 10:53:49 AM
LOL! Yeah I am the same guy! I gave you the Kreiger set a ways back. I've been pretty sick for a long while now, hospitals, all that jazz, but I finally beat it!!!  ;D Now I can get back to work. (I wish there was a F#@K. YEAH!!! smiley.)

Now I remember.... you showed it to me some time ago. Glad to hear you are doing better now.  8)

Quote
About the advice... it helps a lot, but my problem is more the weapon animation itself. The sheet I got from the spriter's resource is good quality and it has all of the animations, They're just bunched together (the standards with the diagonals) so I cant make heads or tails of how its supposed to animate.

Wait... I thought you needed alucard's animations not the weapons? The sheet on spriters-resource for weapons honestly sucks! The reason is you really have to go thru hell to arrange it. I have resources and tools that will let me easily get it though.

Glad to hear that you are looking forward to the engine. And U2U is the message program on here. Scroll up to the top of the screen and look above the posts and you will see "my messages"; that is a U2U. Click it and you can send me one. That what I was referring to. Feel free to send me one when you see this and we can discuss things further there please.
Title: Re: Spritework Request & Showcase Thread
Post by: vyck_st.judas on June 28, 2012, 01:17:34 PM
@ Darkmanx_429: What up MJ! You sent me an obscure E-mail recently. You should check if your facebook's been hacked.
Other than that it's good to be back a full capacity.

@ Esco: Oooooooh! It's a reference. I've never come across it as U2U. Always PMs or private messages. I guess that's what happens when you only use one forum. I probable should have branched out ages ago. Ok, will do.
Title: Re: Spritework Request & Showcase Thread
Post by: darkmanx_429 on June 29, 2012, 08:04:20 AM
@ Darkmanx_429: What up MJ! You sent me an obscure E-mail recently. You should check if your facebook's been hacked.
Other than that it's good to be back a full capacity.

Yeah, I fixed it, stupid spammers....lol I sent you a PM!
Title: Re: Spritework Request & Showcase Thread
Post by: Las on June 29, 2012, 10:00:43 AM
Damn Vyck! i'm totally digging your Kreiger and Simon. Very nice! Also it appear you've made some extra animations for Richters. tottally give you props on the whip twirl thingy. That would kick ass for an item crash move in sotn imo. Of course it should suck up alot of hearts i'd think.
Title: Re: Spritework Request & Showcase Thread
Post by: vyck_st.judas on June 29, 2012, 03:00:48 PM
The whip crash thing there is a place holder. I found it strange that he can crash all these subweapons but not his whip. Homeboy has been training with that thing for how long? He's practically a victorian era super hero. He can make it rain holy water, Turn the pages of the bible into whirling blades of death, and summon jesus christ, but he can't crash the whip?!? The real attack will look more like an SNK take omega red's tentacle whip thing.

Edit: Correction, He CAN crash the whip. He enchants it with fire, But I'm using that as a buff spell reaction from another player.
I have to give separate Fire, ice, lightning, and nature FX to each weapon.


 
Title: Re: Spritework Request & Showcase Thread
Post by: Las on June 30, 2012, 09:45:03 AM
Hey guys i got a brief question. Does anyone have a full screenshot of this chapel room without the stairs,ceiling, and pues:(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi1176.photobucket.com%2Falbums%2Fx337%2FLaslunder%2FChapelroomnormalprobablyflatfor3dzplot.png&hash=c47744d607f9c9f791b9740dc5b4922f)

Reason being is i would like to at some point use this with that 3d zplotting background for a particular room. I still have to learn how that kind of code works. And if anyone who knows would care to explain i'd be greatful. Sadly though the image here will not do. I need the overlapping sprites removed. I know backgrounds while taking screenshots can be removed. However the room is so large that i am not sure where in the room the actual image lies. it isn't a locked in 320x240 view. Like where the hell the middle or median of the room would be. there is a way to remove all that hoopla(sprites etc). But i really dont' wanna have to cut and paste. That will be a headache i don't wanna deal with seeing its a flattened 3d image. IF anyone can be of assistance it would be greatly appreaciated. I am looking to do the same with other backdrops like buildings, and perhaps the clocktower. Well ok thanks guys!
Title: Re: Spritework Request & Showcase Thread
Post by: RavenZX13 on July 01, 2012, 07:33:38 AM
Hello ladies & gentlemen.

A while back in feburary, I made a topic on looking for a sprite artist who could create a custom set sprites of Sonia Belmont to replace either Jonathan or Richter in Portrait of Ruin. Unfortunately, I couldn't follow up on it due to personal issues affecting my everyday life. Now finally, I'm freed up to continue this pursuit. Would anyone be kind in taking up this request of mine please? If it helps in motivation, I offer to pay $100 cash for the time & effort into this. If anyone is interested, please do send me an email at shadow_RavenX@yahoo.com. It's much appreciated. Thank you.
Title: Re: Spritework Request & Showcase Thread
Post by: RavenZX13 on July 04, 2012, 03:02:28 AM
Anyone out there can help me out? The offer is legit.
Title: Re: Spritework Request & Showcase Thread
Post by: VladCT on July 04, 2012, 03:48:43 AM
I don't think offering cash for this kind of thing is good practice.
Title: Re: Spritework Request & Showcase Thread
Post by: RavenZX13 on July 05, 2012, 12:46:39 PM
True. You do have a point. Thing is, it is a service I am asking of someone to do for me, whoever it is that is willing to do me the favor. In return for their time & effort that goes to making something for me from basically nothing, I'm willing to pay for the work & credit them for the work.That's why I offer $100 for anyone who is willing to do the work. Again, you do have a point, that I'm not arguing.
Title: Re: Spritework Request & Showcase Thread
Post by: Dracula9 on July 06, 2012, 07:10:53 AM
Skeleton Leader, out of boredom.
Have to put it up as an attachment, because apparently every image hosting site likes to turn .pngs into .jpegs. And I'm too lazy to login on Photobucket for one file.
Title: Re: Spritework Request & Showcase Thread
Post by: Jorge D. Fuentes on July 06, 2012, 09:24:36 AM
Hey guys i got a brief question. Does anyone have a full screenshot of this chapel room without the stairs,ceiling, and pues:(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi1176.photobucket.com%2Falbums%2Fx337%2FLaslunder%2FChapelroomnormalprobablyflatfor3dzplot.png&hash=c47744d607f9c9f791b9740dc5b4922f)

Reason being is i would like to at some point use this with that 3d zplotting background for a particular room. I still have to learn how that kind of code works. And if anyone who knows would care to explain i'd be greatful. Sadly though the image here will not do. I need the overlapping sprites removed. I know backgrounds while taking screenshots can be removed. However the room is so large that i am not sure where in the room the actual image lies. it isn't a locked in 320x240 view. Like where the hell the middle or median of the room would be. there is a way to remove all that hoopla(sprites etc). But i really dont' wanna have to cut and paste. That will be a headache i don't wanna deal with seeing its a flattened 3d image. IF anyone can be of assistance it would be greatly appreaciated. I am looking to do the same with other backdrops like buildings, and perhaps the clocktower. Well ok thanks guys!

There isn't really a location, dude.
This particular room is comprised of several 3D objects on a dark gray (24,24,24) background.
It is not a set of tiles or anything like that.
You need to make a 3D box.

If you were gonna replicate this room with 2D objects, the perspective as you climb the room will look off, as the windows will not look right.

If you really have to attempt it, it would be like this:
-Far Background - a solid color (that 'dark gray' behind the altar cross)
-The altar in the back
-A 'picture frame' composed of the left window, the right window, the floor reflections, and the ceiling archway, with a transparency in the center of the frame so that you can see the altar.
-Repeat 4 more times.
-The line in the bottom of the center

You would have to include alphatransparency grayscale lights on the right side of every pictureframe background to simulate the window's lighting, and set the alpha type to something like additive light, so that each light in front of it brightens up like in the picture.

The windows will NOT look right when you superjump or climb those stairs in the stage, though, because the perspective will be off.

An alternative would be to find a script that does something like the floor effect in Street Fighter II games, and apply such an effect vertically to the left and right of the stage... five times... each time with a different window.  It's work but not impossible.
Title: Re: Spritework Request & Showcase Thread
Post by: Las on July 06, 2012, 10:39:30 AM
Hmmm....yeah seems somewhat confusing. So each area is a part. Should it act as a cube. Like the back wall where the alter is is 1wall. The windows on teh left and right 2 more walls. The pillars on the ceiling another. And the floor yet another? I honesty tried using a tutorial engine called the w3d by snider. Though i haven't totally figured it out. I was able to get some of those houses from the nightmare in sotn in as fake 3d models. They rotate from side to side as you move and up and down as well.

I really haven't figured out all of the code yet. But i did figrue out what some of it does to change the x,y size and it's depth. You can make it appear right at your face or way the hell away from you. Yeah here's an example of some things i put it. I'll assume this room will act somewhat like the houses or the cube. As for the alpha thing well i'll have to figure that part out. I know ssf will allow you to pull out layers of backgrounds. So these stairs can be removed. Problem is the background colors are all black for the most part and i really woulnt' where the top and bottome begin and end near the windows.

Also because it's coded in as a 3d model i'm assuming the image may never be flat. I know i used to make jedi academy models and you needed to have a flattened image so as to wrap it around the wire frame model. Not that this exactly relates, but i just assumed it would be similar for real 3d models. So if you fake it how exaclty do you do that? Anyways here is that vid i recorded.
3d objects,rain fx,lens flare 1 (http://www.youtube.com/watch?v=x_rl2GLG5JQ#)
room1 has just a 3d cube i pulled from the other engine. room2 has rain, thunder, and lightnign effects( not what were' talking about) and room3, has those sotn houses(very incorrect)and i added lens flares.Well to be honest i know very little about this stuff and it's a learning process so i'll try whatever advice i can.
Title: Re: Spritework Request & Showcase Thread
Post by: Inccubus on July 06, 2012, 10:56:49 AM
There isn't really a location, dude.
This particular room is comprised of several 3D objects on a dark gray (24,24,24) background.
It is not a set of tiles or anything like that.
You need to make a 3D box.

If you were gonna replicate this room with 2D objects, the perspective as you climb the room will look off, as the windows will not look right.

If you really have to attempt it, it would be like this:
-Far Background - a solid color (that 'dark gray' behind the altar cross)
-The altar in the back
-A 'picture frame' composed of the left window, the right window, the floor reflections, and the ceiling archway, with a transparency in the center of the frame so that you can see the altar.
-Repeat 4 more times.
-The line in the bottom of the center

You would have to include alphatransparency grayscale lights on the right side of every pictureframe background to simulate the window's lighting, and set the alpha type to something like additive light, so that each light in front of it brightens up like in the picture.

The windows will NOT look right when you superjump or climb those stairs in the stage, though, because the perspective will be off.

An alternative would be to find a script that does something like the floor effect in Street Fighter II games, and apply such an effect vertically to the left and right of the stage... five times... each time with a different window.  It's work but not impossible.

I would find it interesting to use the textures as a background tile set.
Title: Re: Spritework Request & Showcase Thread
Post by: Jorge D. Fuentes on July 06, 2012, 04:30:26 PM
My host is down so I cannot host any pictures, argh... otherwise I'd whip up something.

The reason the 3D box houses look off is probably because the 3D model is just a box.
It cannot be a box and have that shape in the textures.

I saw something similar with the pinkish seam issues: Those 'probably' mean that the UVMapping of the texture to the model are slightly off.
You usually wanna oversize.  It's better if the graphic falls into the ether than for the graphic to be too small, because then the pink color will show.
Title: Re: Spritework Request & Showcase Thread
Post by: Esco on July 06, 2012, 06:01:44 PM
LAS: You really should consider making posts like this on the GM FORUMS. The fact is while we have some talented people here, most of them don't know GM well. Jorge for example gave you an excellent and VERY detailed post above, but now you basically have to take that and put it on the GM forums asking "how do I do this in GM?"

To give you some assistance you will need to use flat primitives for the windows, and purple light beam, as well as the windows reflections; The stairs and floor are of course tiles. The ceiling arches and background cross are just normal 2d sprite objects. The light can be done in several ways, including a 3d primitive with alpha.... but I'm sure the GM people can come up with better ways for the light than that.

Also if you do it right, it will actually look just like in SOTN, but more detailed. Even though you will be using 3d stuff in a 2d game.
Title: Re: Spritework Request & Showcase Thread
Post by: Jorge D. Fuentes on July 06, 2012, 08:33:43 PM
**+1's Esco's post**
Indeed, you should be looking into the GM forums and asking the right questions.
Or asking questions in a matter pertinent to how you want to make an effect, with detailed explanations so that they know what you're trying to convey, as there are a myriad of ways of making that effect, or a similar effect.

Everything Esco just said make sense.  He calls 'em "Flat Primitives", some other people say "Quadrangles", while others say "Textures on a flat polygon".
All of these things mean the same thing:  That flat window is essentially being superimposed on a polygon (a rectangle) and placed in 3D space.  It's one of the simpler 3D objects and if you learn how to manipulate those, you will be able to do it with other objects that are the same way (Puppet Swords, Azaghal's Weapon, Sword Familiar).
Title: Re: Spritework Request & Showcase Thread
Post by: Las on July 06, 2012, 09:39:22 PM
Yeah funny that you mention Gm forums Esco.  those damn yoyo forums i can never enter. I signed up twice and both times wasn't able to so much as even log in,or post a comment. I also email the adminstrater. They never got back to me. I suppose if i can't ask any questions on their maybe i wont' need to. I'm more than certain someone on there is trying to do similar things aswell.  Theirs probably tons of post on that. So yeah i'll just check their.  As for flat primitives. I can only imagine the image needs to be flat. Then coded in maybe. That's how most of those 3 d sprites are shown. When someone rips them they rip the parts but their flat.

 I have an idea of how the concepts work, and yeah good call on overlapping Jorge. The way the code is that i use is for a cube which will work only for somethings like here. Each sprite animation is another wall. JUst really confused on those houses with the roofs. That is a bit more of a task. I am gonna fool around and see if i can't take jorge's advice on that to make that room work just like in sotn. And yeah yoyo forums all that way! Say anyone know of any other very informative forums like yoyo. I found this one tutorial site, very detailed very nice. It's where i learned how to make paths. Got death partially working from that.
Title: Re: Spritework Request & Showcase Thread
Post by: Esco on July 07, 2012, 11:01:36 AM
If you can't sign up, try a different email. And then another one if you need to, until you succeed. You WILL need to ask for help there for a game this big. I have had to do it MANY times, and I personally didn't have an issue luckily.

Also look up the word PRIMITIVES in the help file. There is a reason I specifically used that term. A flat one is actually very easy to do. The houses you will want to ask for help with under the 3d forums.  You might also want to DL model maker 3d, model creator, uvmapper and GM model fix. The facet fix in gm model fix is especially useful, but the rest of those tools me and my 3d artist needed on many occasions.
Title: Re: Spritework Request & Showcase Thread
Post by: RavenZX13 on July 08, 2012, 01:58:41 AM
Mmmm guess everyone is hard at work on their own projects. I'll try another site. Hopefully I'm lucky there. Good luck to everyone on their own projects. Wish you the best.
Title: Re: Spritework Request & Showcase Thread
Post by: Sorrow on July 11, 2012, 03:57:39 PM
I know it's not very good spritemanship (I'm coining the term as of now).
Title: Re: Spritework Request & Showcase Thread
Post by: BullockDS on July 11, 2012, 11:51:13 PM
Foenix: That's actually rather neat! I haven't seen the slash animated yet, but I would LOVE to see this idea expanded upon! Keep up the great work! :D
Title: Re: Spritework Request & Showcase Thread
Post by: Sorrow on July 12, 2012, 04:33:31 PM
I kinda get the feeling I joined the party very late. Does anyone even come on this thread anymore?
Title: Re: Spritework Request & Showcase Thread
Post by: Jorge D. Fuentes on July 12, 2012, 06:23:22 PM
It's definitely a decent start.
:)
Title: Re: Spritework Request & Showcase Thread
Post by: vyck_st.judas on July 12, 2012, 09:59:54 PM
I do!!!  ;D
But I'm just a whore for checking how many times people look at my work and not reply. ;)
Title: Re: Spritework Request & Showcase Thread
Post by: Sorrow on July 13, 2012, 05:33:01 PM
Heh.
Title: Re: Spritework Request & Showcase Thread
Post by: VladCT on July 13, 2012, 08:09:19 PM
I really don't think he should be swinging his shoulders like that, at least not that much. Considering his personality, he should be walking in a calmer manner, preferably keeping his arms inside the cape.
Title: Re: Spritework Request & Showcase Thread
Post by: Sorrow on July 13, 2012, 08:18:35 PM
I do agree.
Title: Re: Spritework Request & Showcase Thread
Post by: VladCT on July 13, 2012, 08:54:46 PM
If he were to be moving at a speed equal to sprinting, I think he would be hovering instead, kinda like Joachim from LoI.
Title: Re: Spritework Request & Showcase Thread
Post by: Sorrow on July 13, 2012, 09:04:48 PM
Yeah, I thought about that.
Title: Re: Spritework Request & Showcase Thread
Post by: Jorge D. Fuentes on August 19, 2012, 08:23:20 PM
My latest project... Sonia Belmont:

Walking.  The Belmont Strut... looks good on her.
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fjorgefuentes.inverteddungeon.com%2Fimages3%2Fsonia-walking2.gif&hash=d1381b8f3740f17364aa63919c3ca286)

Still Stance, with Stand Whipping, and Stand SubWeapon. :D
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fjorgefuentes.inverteddungeon.com%2Fimages3%2Fsonia-whipandsubweapon2.gif&hash=689add83567e14fe201346a79b0cd94d)

Soul Powaaaaah!
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fjorgefuentes.inverteddungeon.com%2Fimages3%2Fsonia-soulpower2.gif&hash=3107619eed59eb94e347eee2248d4944)

I gave her some tasteful tights to go under her leather bustier.  I'm pretty happy with the say she's shaping up.


Title: Re: Spritework Request & Showcase Thread
Post by: Rugal on August 19, 2012, 08:29:25 PM
Those really look great, Jorge.
Title: Re: Spritework Request & Showcase Thread
Post by: Jorge D. Fuentes on August 19, 2012, 08:34:52 PM
Thanks!  Plenty left to do but hopefully I can get a full spriteset like I did with Simon Belmont CV2.
Title: Re: Spritework Request & Showcase Thread
Post by: uzo on August 19, 2012, 09:03:54 PM
Oh, wow! Those look really nice. Very good work. The only oddity I notice at first glance is the soul power one. While the frill of her short coat is flowing with a wind like effect, the part that covers her ass seems to be static. I would imagine it would have some sort of change, to go with the frill moving.
Title: Re: Spritework Request & Showcase Thread
Post by: darkmanx_429 on August 19, 2012, 09:04:07 PM
My latest project... Sonia Belmont:

Walking.  The Belmont Strut... looks good on her.
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fjorgefuentes.inverteddungeon.com%2Fimages3%2Fsonia-walking2.gif&hash=d1381b8f3740f17364aa63919c3ca286)

Still Stance, with Stand Whipping, and Stand SubWeapon. :D
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fjorgefuentes.inverteddungeon.com%2Fimages3%2Fsonia-whipandsubweapon2.gif&hash=689add83567e14fe201346a79b0cd94d)

Soul Powaaaaah!
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fjorgefuentes.inverteddungeon.com%2Fimages3%2Fsonia-soulpower2.gif&hash=3107619eed59eb94e347eee2248d4944)

I gave her some tasteful tights to go under her leather bustier.  I'm pretty happy with the say she's shaping up.
WOW, that looks amazing! Are the colors correct for her? What are you using as reference?
Title: Re: Spritework Request & Showcase Thread
Post by: Havatchu on August 19, 2012, 11:10:45 PM
New favorite thread.
Title: Re: Spritework Request & Showcase Thread
Post by: VladCT on August 20, 2012, 05:39:20 AM
My latest project... Sonia Belmont:

Walking.  The Belmont Strut... looks good on her.
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fjorgefuentes.inverteddungeon.com%2Fimages3%2Fsonia-walking2.gif&hash=d1381b8f3740f17364aa63919c3ca286)

Still Stance, with Stand Whipping, and Stand SubWeapon. :D
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fjorgefuentes.inverteddungeon.com%2Fimages3%2Fsonia-whipandsubweapon2.gif&hash=689add83567e14fe201346a79b0cd94d)

Soul Powaaaaah!
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fjorgefuentes.inverteddungeon.com%2Fimages3%2Fsonia-soulpower2.gif&hash=3107619eed59eb94e347eee2248d4944)

I gave her some tasteful tights to go under her leather bustier.  I'm pretty happy with the say she's shaping up.
...Huh, that's a lot of attention paid to detail.
...Wh-what? I most certainly wasn't staring at her slightly bouncing boobs, no sir-ree! >_>
In all seriousness though, I don't think official CV sprites has ever paid attention to that kind of "detail".
Title: Re: Spritework Request & Showcase Thread
Post by: Jorge D. Fuentes on August 20, 2012, 07:07:33 AM
@Uzo:  Eh, nothing a little post-production touching up won't fix.  Probably messing with the shading.
But no it shouldn't lift so the upper part should probably stay... ass-shaped.. xD

@Darkmanx_429:  I'm using this as the base for the magic coat she's using:
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fimages3.wikia.nocookie.net%2F__cb58378%2Fcastlevania%2Fimages%2F0%2F0c%2FSonia%7E.jpg&hash=d98974c88fff10b65b51c866b12f0f38)

@VladCT:  I don't know.  Shanoa and Charlotte seem to have quite a bit of 'detail... as does PSP SotN Maria... maybe... >_>
Title: Re: Spritework Request & Showcase Thread
Post by: VladCT on August 20, 2012, 08:05:52 AM
By detail I meant "them" actually moving. So far none of the official ones have noticeable movement like yours do, I think.
Title: Re: Spritework Request & Showcase Thread
Post by: Aridale on August 20, 2012, 07:27:32 PM
CV chars need to get on the levels of these 2 girls =D

http://www.spriters-resource.com/other_systems/prinny/sheet/14967 (http://www.spriters-resource.com/other_systems/prinny/sheet/14967)
Title: Re: Spritework Request & Showcase Thread
Post by: Inccubus on August 20, 2012, 09:39:50 PM
Nothing wrong with a little jiggle. I can tell you from years of going to ren faire, that short of hard leather armor, there is always a little jiggle.
Title: Re: Spritework Request & Showcase Thread
Post by: Havatchu on August 20, 2012, 09:51:27 PM
Nothing wrong with a little jiggle. I can tell you from years of going to ren faire, that short of hard leather armor, there is always a little jiggle.

Pointy jiggle are best jiggles.

You know it to be true in your heart.
Title: Re: Spritework Request & Showcase Thread
Post by: Jop on August 21, 2012, 10:00:04 AM
wow nice work Jorge D. Fuentes, you think that when its finished i can use the sprites? obviously giving the info that its your work and credits.

Some one know who is the author of this sprites?
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FY8lI8.png&hash=57b2b552bc31da929d0b84e77f4645c2)
Title: Re: Spritework Request & Showcase Thread
Post by: Esco on August 21, 2012, 10:30:52 AM
wow nice work Jorge D. Fuentes, you think that when its finished i can use the sprites? obviously giving the info that its your work and credits.

Some one know who is the author of this sprites?
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FY8lI8.png&hash=57b2b552bc31da929d0b84e77f4645c2)

Yes, they belong to Joao from south america. He was working on a Castlevania game in game maker. He has been MIA for quite some time now sadly. He was quite talented.
Title: Re: Spritework Request & Showcase Thread
Post by: Denis Belmondo on August 24, 2012, 02:36:22 AM
I know I'm a bit late but wow Jorge, stellar work. Her hair came out quite nicely.

Also, here's just a bunch of odds and ends I have in my pictures folder:

(click to show/hide)

(click to show/hide)

(click to show/hide)

A WIP for a Castlevania: The Adventure remake I am planning:
(click to show/hide)

(click to show/hide)

(click to show/hide)

(click to show/hide)

Not sure why I made this:
(click to show/hide)
Title: Re: Spritework Request & Showcase Thread
Post by: Jop on August 24, 2012, 04:37:30 AM
Esco you dont know how i can contact him?
Title: Re: Spritework Request & Showcase Thread
Post by: Inccubus on August 24, 2012, 10:33:31 AM
(click to show/hide)

This made me lol. <3 it!


@Jop: Either PM him or try via his blog.
Title: Re: Spritework Request & Showcase Thread
Post by: Havatchu on August 24, 2012, 10:53:11 AM
snip
Fuck yeah dude, favorite was the second to last one with all the Belmonts done in different styles.
Title: Re: Spritework Request & Showcase Thread
Post by: Lelygax on August 25, 2012, 06:41:51 PM
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fjorgefuentes.inverteddungeon.com%2Fimages3%2Fsonia-walking2.gif&hash=d1381b8f3740f17364aa63919c3ca286)
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fjorgefuentes.inverteddungeon.com%2Fimages3%2Fsonia-whipandsubweapon2.gif&hash=689add83567e14fe201346a79b0cd94d)
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fjorgefuentes.inverteddungeon.com%2Fimages3%2Fsonia-soulpower2.gif&hash=3107619eed59eb94e347eee2248d4944)
Wow, its pretty cooler than mine, its a shame that I dont remember in what DVD thats stored, but thats still in Serio old forum in somewhere, even Rukifelth (or that is Dracula9 lol) tried to help me in that :)
Hello there, I have been reading various threads in this forum and decided to join, I have been helping Serio finding various bugs in CV Fighter so some people here know me already. There's a thread to newcomers like me introduce yourselfs to the users? Sorry, Im not used to forums so take easy on me please  :-[

P.S: Kamui Zero is still working in his project (CV2 Remake)? Thats one of the things that motivated me to join this community lol
Title: Re: Spritework Request & Showcase Thread
Post by: Lelygax on August 26, 2012, 12:53:57 PM
Sorry for double-posting, but I dont know how to add attachments editing a post. I have found one of my old sprites in Serio old forum thing, but all images are deleted, the only remaining are the preview JPEGized ones  :-X
 I dont remember where my original ones are, but for the time being, there is it  :-[
Title: Re: Spritework Request & Showcase Thread
Post by: Jorge D. Fuentes on August 26, 2012, 01:08:36 PM
There's no thread.  You can just jump right in or make one at Off Topic like some other people have.

We don't attack people for saying they're new, but being new, you lack a few features until you get enough posts, like voting and promoting people.
Title: Re: Spritework Request & Showcase Thread
Post by: Lelygax on August 26, 2012, 01:16:31 PM
Thank you for the advice, you read my mind or something, because I've thinked in asking about promoting people xD
Title: Re: Spritework Request & Showcase Thread
Post by: RavenZX13 on August 27, 2012, 08:20:05 AM
The sprites are definitely looking awesome (^_^)b
Title: Re: Spritework Request & Showcase Thread
Post by: Lelygax on August 27, 2012, 12:55:43 PM
 Someone can post/knows where I can find all whips and sub-weapons from PoR and DoS? Thanks in advance.
Title: Re: Spritework Request & Showcase Thread
Post by: KaZudra on August 28, 2012, 11:13:25 AM
Wow, its pretty cooler than mine, its a shame that I dont remember in what DVD thats stored, but thats still in Serio old forum in somewhere, even Rukifelth (or that is Dracula9 lol) tried to help me in that :)
Hello there, I have been reading various threads in this forum and decided to join, I have been helping Serio finding various bugs in CV Fighter so some people here know me already. There's a thread to newcomers like me introduce yourselfs to the users? Sorry, Im not used to forums so take easy on me please  :-[

P.S: Kamui Zero is still working in his project (CV2 Remake)? Thats one of the things that motivated me to join this community lol

Yes I am but work has been halted quite a bit due to complications
Title: Re: Spritework Request & Showcase Thread
Post by: darkmanx_429 on August 28, 2012, 02:34:19 PM
@Uzo:  Eh, nothing a little post-production touching up won't fix.  Probably messing with the shading.
But no it shouldn't lift so the upper part should probably stay... ass-shaped.. xD

@Darkmanx_429:  I'm using this as the base for the magic coat she's using:
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fimages3.wikia.nocookie.net%2F__cb58378%2Fcastlevania%2Fimages%2F0%2F0c%2FSonia%7E.jpg&hash=d98974c88fff10b65b51c866b12f0f38)

@VladCT:  I don't know.  Shanoa and Charlotte seem to have quite a bit of 'detail... as does PSP SotN Maria... maybe... >_>
Ohhhh, k then it looks just like her. No combat pouch on the sprite?
Title: Re: Spritework Request & Showcase Thread
Post by: Las on August 30, 2012, 08:22:25 AM
@ jorge. Very nice on the sonia sprites. They look great!
@ uzo  weren't you involved with a game that had richter& maria with an owl familiar back in the day? I remember you showing a richter sprite on here a while back.Just curious are you still working on it?
Title: Re: Spritework Request & Showcase Thread
Post by: TheouAegis on August 30, 2012, 09:56:25 AM
Someone can post/knows where I can find all whips and sub-weapons from PoR and DoS? Thanks in advance.

Did you check Spriters-Resource or Shyguy Kingdom yet?
Title: Re: Spritework Request & Showcase Thread
Post by: Lelygax on August 30, 2012, 01:40:18 PM
Did you check Spriters-Resource or Shyguy Kingdom yet?

Yes...
Shyguy Kingdom doesnt even have DS sprites from any castlevania and Spriters-Resource doesnt have whips and sub-weapons from POR, and doesnt have all animations from sub-weapons.

Someone please can hel me with these? POR whips and sub-weapons and DOS Julius' sub-weapons.
I cant rip these myself with TileMolester, it says that it needs more memory when I try to open a DS rom and I have searched for this sprites on internet too. Please, help! lol
I can even tell what is the whips adress in TileMolester if someone want to help, because I've seen it in a old post that Esco asked help and Pemburu Vampire helped him telling how to rip and the sprites and palletes adress.
Title: Re: Spritework Request & Showcase Thread
Post by: Inccubus on August 30, 2012, 02:06:39 PM
If you can find me those addresses I'll have a look.
Title: Re: Spritework Request & Showcase Thread
Post by: uzo on August 30, 2012, 02:30:55 PM
@ uzo  weren't you involved with a game that had richter& maria with an owl familiar back in the day? I remember you showing a richter sprite on here a while back.Just curious are you still working on it?

I was, until just recently. Regrettably, life events have forced my hand and I can no longer continue it. It was by no means an easy decision to make, and it marks the end of a big dream of mine.
Title: Re: Spritework Request & Showcase Thread
Post by: Lelygax on August 30, 2012, 03:09:53 PM
If you can find me those addresses I'll have a look.
Thanks  :D

More or less what Pemburu said: "Open the ROM with TM and set the codec to 4bpp linear, reverse-order and set the mode to 2 dimension and go to address 21DA000, for the gfx of Jonathan's weapons and 158A000 for Soma's weapons.
For the palette address of John's weapon it starts at 2584828, for Soma's
weapons palette address it starts at 1994316.
Just add 36 to it and you'll get the palette for the next weapon (example; 2584828+36= 2584864)."

Since Im not a genius like him, I dont know the adresses for sub-weapons and its palletes, but if you can rip atleast all whips... thanksthanksthanks lol
Title: Re: Spritework Request & Showcase Thread
Post by: Dalles on August 31, 2012, 02:09:42 PM
I have several requests for spritework:

Level of quality: comparable to SOTN.

http://www.unseen64.net/wp-content/uploads/2008/08/castle-beta-06.jpg (http://www.unseen64.net/wp-content/uploads/2008/08/castle-beta-06.jpg)

I'd like her to:
- use a dagger as a main weapon in this default color set and a whip in a black-colored version.
- also a succubus-style poisonous kiss would be a nice touch.
(when HP is down to 50%:)
- pink, dagger-wielding version would drop/lose her dagger and start moving like the Persephone enemies from AoS.
- black, whip-wielding version would start jumping around Harley-Quinn-style, also with her whip lost.

Request 2:

Victor Delacroix. There's gonna be a whooole lot of him due to him being a central character of the project Lelygax and I are working on.

Here's how he looks:

http://static.dailystrength.org/groupfiles/2/8/1/2/10002182/g_774790757.jpg (http://static.dailystrength.org/groupfiles/2/8/1/2/10002182/g_774790757.jpg)
http://img.photobucket.com/albums/v426/VeryGnawty/Victor2.jpg (http://img.photobucket.com/albums/v426/VeryGnawty/Victor2.jpg)

Quality level: SOTN-comparable as well, please.

OK, so basically form 1 is the most seen: he'll be appearing in convos when the players will play as Farah, he'll be confronted several times as well and have his own campaign too.

Movement: basics (running, walking and jumping, with and without the sword), teleporting in and out, summoning a glyph, capturing one and enshrouding himself in darkness to transform into another form, kneeling (for the last few cutscenes).
Fighting: sword (several moves), fist (several moves), glyph summon.
Other: fist grip in anger, facepalm, shake head, nod head.

form 2:

colors would be the exact opposite of the current ones, basically like a negative of a photo.
movement: walking, running, jumping around, teleporting.
Fighting: sword, fist, glyph summon as in the previous one.

form 3:

eyes red, sword: red with black handle, cape/suit: black, hair: black, skin: white.
movement: as above.
fighting: as above.

form 4:

similar to this: http://devils-lair.org/enemies/dmc4/alto_angelo1.jpg (http://devils-lair.org/enemies/dmc4/alto_angelo1.jpg)
but entirely black and with helmet not covering face, and with hair 'comin' out' from under it. Two types should be made, one with white hair and the other with black hair (the 'Negative Delacroix' form will not use AT, so he will not transform into this).
animations: running, flying would be more like series of jumps
fighting: sword and wing-formed shield (any of the two wings could be temporarily turned into a shield).

Both Lelygax and myself would appreciate any help on this.
Title: Re: Spritework Request & Showcase Thread
Post by: Lelygax on September 11, 2012, 11:27:08 AM
So... someone tried to rip the whips or subs from POR? I understand that it takes time and all, but since no one said anything in this thread these days I didnt know if someone at least tried or is having some kind of difficulty.
Title: Re: Spritework Request & Showcase Thread
Post by: Mikepjr on October 14, 2012, 09:13:08 AM
While everyone else seems bent on doing everything in the SOTN style or the DS CV games styles... i am taking a different approach.

I am upgrading the old NES CV2 sprites for my own remake of CV 2.
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fimg.photobucket.com%2Falbums%2Fv621%2Fmikepjr%2FSimonStance.png&hash=3279fab3d93aef81e0d8a7d3496b3ab1)
left revamped simon, right old 8 bit simon.

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fimg.photobucket.com%2Falbums%2Fv621%2Fmikepjr%2FPriestandSeller.png&hash=359b43544174322e590dbf91bde1b6d8)
These are some town folk, the priestess and seller.

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fimg.photobucket.com%2Falbums%2Fv621%2Fmikepjr%2FCV2oldman.png&hash=2f9d9150f71a803d869cd61122e33148)
And then one of the old men... he's not done.

I wanted to remake CV2 even though everyone else has already at some point, but for me i wanted it to resemble an upgraded version of the original.. much like Nintendo did with super mario allstars back in the day.

Dunno when that will happen.. i'm more of an artist and designer than i am a programmer.
Title: Re: Spritework Request & Showcase Thread
Post by: Inccubus on October 16, 2012, 11:32:59 PM
Pretty neat. Hope it work out for you. One thing, though. It's a Priest, not a Priestess.
Title: Re: Spritework Request & Showcase Thread
Post by: Esco on October 25, 2012, 09:17:02 PM
While everyone else seems bent on doing everything in the SOTN style or the DS CV games styles... i am taking a different approach.

I am upgrading the old NES CV2 sprites for my own remake of CV 2.
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fimg.photobucket.com%2Falbums%2Fv621%2Fmikepjr%2FSimonStance.png&hash=3279fab3d93aef81e0d8a7d3496b3ab1)
left revamped simon, right old 8 bit simon.

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fimg.photobucket.com%2Falbums%2Fv621%2Fmikepjr%2FPriestandSeller.png&hash=359b43544174322e590dbf91bde1b6d8)
These are some town folk, the priestess and seller.

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fimg.photobucket.com%2Falbums%2Fv621%2Fmikepjr%2FCV2oldman.png&hash=2f9d9150f71a803d869cd61122e33148)
And then one of the old men... he's not done.

I wanted to remake CV2 even though everyone else has already at some point, but for me i wanted it to resemble an upgraded version of the original.. much like Nintendo did with super mario allstars back in the day.

Dunno when that will happen.. i'm more of an artist and designer than i am a programmer.

Looks very impressive so far (though simon's sprite needs some work still, but the rest look great). Believe it or not though, coding simon's quest's engine is very simple. It is pretty basic, and doesn't require much work.
Title: Re: Spritework Request & Showcase Thread
Post by: Donoffrio on November 03, 2012, 06:20:17 AM
Hello everybody..it has been a while since i last posted.

But i'm back with some sprites!  ;D

I recently played the Skyrim add-on,Dawnguard and found myself hooked into it..so i decided to sprite out a certain vampire babe.. :P
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi1217.photobucket.com%2Falbums%2Fdd381%2FDonoffrio%2FSerana.gif&hash=c3c227444b8a7108d63057a0c3600b94)(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi1217.photobucket.com%2Falbums%2Fdd381%2FDonoffrio%2FSeranahood.gif&hash=3d8c81abe4537935356f7688f51c2951)
Title: Re: Spritework Request & Showcase Thread
Post by: Las on November 03, 2012, 01:53:25 PM
Very Nice Donofrio! I like her hair blowing in the wind. You captured it well! :D
Title: Re: Spritework Request & Showcase Thread
Post by: Gunlord on November 03, 2012, 03:36:03 PM
I like her, Dono :D
Title: Re: Spritework Request & Showcase Thread
Post by: SiFi270 on November 04, 2012, 10:12:26 AM
Hey guys I have a request. Namely, I'd like to see Wai Wai World Simon with Castlevania Mobile 3 Simon's colors. It may be difficult, due to the differences in size, but I'm sure it can be done.
Title: Re: Spritework Request & Showcase Thread
Post by: Esco on November 06, 2012, 11:43:29 PM
Here is a sprite I could use some help with; it is the 3rd and final palette for the axe armor:

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi143.photobucket.com%2Falbums%2Fr160%2FEsco1979%2Faxe_armor_master.png&hash=db691f1eb0f855a5064f64be38a0c0cb)

I was trying to create one that had colors similar to the rondo version, but having the feet as red too just didn't look right, so I made them orange instead. I also wanted to give him a golden axe with a slightly golden colored shield. However, something just doesn't feel right about him (probably because I have ZERO artistic talent, lol)

If anyone wants to try and improve this, please PM me what you come up with.  8)
Title: Re: Spritework Request & Showcase Thread
Post by: BullockDS on November 11, 2012, 11:40:33 PM
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FuZS3M.png&hash=2ecf9f8b58f955464680f25d4fb84364)
This is something I whipped up last night; it's meant to be a more SotN-esque sprite of Rondo of Blood Richter Belmont's design, more accurate to his design and the graphic style of SotN. Yes, this was inspired by Thaddeus' project a few years back (too arsed right now to find the topic for y'all), but his were edits of Fake Trevor's sprites, whereas this is a fix of Richter's original graphics (I did use references from Trevor for Richter's head and loin-cloth, however).

To a certain somebody (they'll know who they are): don't worry, this isn't gonna take up my attention in the least; this is just something I did out of boredom. I don't think I'll even do much more for this, so anybody's free to take this and expand on it. (all I ask is credit if you do :P)
Title: Re: Spritework Request & Showcase Thread
Post by: Inccubus on November 12, 2012, 10:59:10 AM
Very nice. That sprite could use a nice update too.
Title: Re: Spritework Request & Showcase Thread
Post by: Dengo vlad tepes on November 12, 2012, 01:08:44 PM
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FuZS3M.png&hash=2ecf9f8b58f955464680f25d4fb84364)
This is something I whipped up last night; it's meant to be a more SotN-esque sprite of Rondo of Blood Richter Belmont's design, more accurate to his design and the graphic style of SotN. Yes, this was inspired by Thaddeus' project a few years back (too arsed right now to find the topic for y'all), but his were edits of Fake Trevor's sprites, whereas this is a fix of Richter's original graphics (I did use references from Trevor for Richter's head and loin-cloth, however).

To a certain somebody (they'll know who they are): don't worry, this isn't gonna take up my attention in the least; this is just something I did out of boredom. I don't think I'll even do much more for this, so anybody's free to take this and expand on it. (all I ask is credit if you do :P)

great job bro , are you going to create a whole sheet using this ?
Title: Re: Spritework Request & Showcase Thread
Post by: BullockDS on November 12, 2012, 01:12:57 PM
great job bro , are you going to create a whole sheet using this ?
Unfortunately not, as I've got more pressing projects. This was more of a one-off.
Title: Re: Spritework Request & Showcase Thread
Post by: Mikepjr on November 22, 2012, 12:36:12 PM
Pretty neat. Hope it work out for you. One thing, though. It's a Priest, not a Priestess.
It's a Priestess NOW lol... He already looked kinda like a she to me, so i upped that look more.
The sprites are still slowly being worked on... i got other things i'm doing all at once.. so i'm taking my time on all this.

But yeah, i know CV games have been remade over and over by fans .. but mine will be more like a ... NES game ported and upgraded to a SNES game.. much like the Super Mario All stars games.

Oh and Esco... the simon sprites are done, but i might add like.. something hanging off his belt, i dunno.. otherwise they're done.. i have them how i want them..
Title: Re: Spritework Request & Showcase Thread
Post by: SiFi270 on November 23, 2012, 09:54:37 AM
Hey guys I have a request. Namely, I'd like to see Wai Wai World Simon with Castlevania Mobile 3 Simon's colors. It may be difficult, due to the differences in size, but I'm sure it can be done.

So I decided to give it a try myself, but I had to take smaller steps and start with X68K Simon. Here's what I've got:

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FgF094.png&hash=2573d742c95e04e43624a848a6661ee5)

So, how did I screw up?
Title: Re: Spritework Request & Showcase Thread
Post by: Neobelmont on November 23, 2012, 11:31:29 AM
So I decided to give it a try myself, but I had to take smaller steps and start with X68K Simon. Here's what I've got:

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FgF094.png&hash=2573d742c95e04e43624a848a6661ee5)

So, how did I screw up?

Looks good to me  :)
I don't even know how to program I wish I could so I could make some games I would not even know where to start  :'(
Title: Re: Spritework Request & Showcase Thread
Post by: VladCT on November 23, 2012, 04:03:48 PM
So I decided to give it a try myself, but I had to take smaller steps and start with X68K Simon. Here's what I've got:

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FgF094.png&hash=2573d742c95e04e43624a848a6661ee5)

So, how did I screw up?
His muscles look awkward, you might want to trim them a bit.
Title: Re: Spritework Request & Showcase Thread
Post by: SiFi270 on November 26, 2012, 11:33:10 AM
So it turns out that the sprites' differences in shape and shading made them basically incompatible, not to mention one having more outline. As such, I decided to resize mobile Simon, but the head didn't look right so I used X68K Simon's again.

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F5eINp.png&hash=1fdd66061dbba95ce86f6fe2f0c84133)

SUPER OMEGA six pixel EDIT: I wasn't entirely satisfied with the hand, so I edited it so that its shading matches Richter's hand.

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FiYSxs.png&hash=bcadb71c9d9a4bb754d66a7ded7d23e1)
Title: Re: Spritework Request & Showcase Thread
Post by: Claimh Solais on November 26, 2012, 12:37:20 PM
His legs look like pants. You might want to fix their shaping, especially where it connects to his boots.
Title: Re: Spritework Request & Showcase Thread
Post by: SiFi270 on November 26, 2012, 12:47:23 PM
A-like-a thees?

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FTTjpD.png&hash=cc35955604dd2c4d667f8cb46c17f13b)
Title: Re: Spritework Request & Showcase Thread
Post by: Claimh Solais on November 26, 2012, 01:04:01 PM
Yup. Looks better.

I still think Cellphone-3-Simon's pose looks uncomfortable. Always have.
Title: Re: Spritework Request & Showcase Thread
Post by: Donoffrio on December 10, 2012, 08:43:22 PM
A couple of sprites i made and my final take on coated Richter. ;D
Title: Re: Spritework Request & Showcase Thread
Post by: SerenityinFire on December 11, 2012, 03:43:18 AM
I went ahead and assembled Serio's HD JB rip.
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FnCClW.png&hash=3ba15b0a4acb6788d15bc127e698c0c4)
Oh, and yeah, some frames are out of order, the horizontal slide is based on footage from HD while the diagonal slide is based on Dawn of Sorrow, so I don't know that one needs a ponytail or not.  They should otherwise be assembled correctly.
Title: Re: Spritework Request & Showcase Thread
Post by: Donoffrio on December 11, 2012, 08:40:55 PM
A couple of sprites i made and my final take on coated Richter. ;D

Any comments on the spritework?  :P
Title: Re: Spritework Request & Showcase Thread
Post by: Vedora-Kingdom on December 11, 2012, 10:04:58 PM
Nice work. :) But I found out that your Richter may an edited version of your Isaac because they look similar especially the head and hair style (I found out that your CJ Simon are too) ;D Other than that is effect of shader that make his shoulder look sharp. :-X But shader and color look awesome.  :) Keep going.
Title: Re: Spritework Request & Showcase Thread
Post by: Donoffrio on December 11, 2012, 11:25:32 PM
Nice work. :) But I found out that your Richter may an edited version of your Isaac because they look similar especially the head and hair style (I found out that your CJ Simon are too) ;D Other than that is effect of shader that make his shoulder look sharp. :-X But shader and color look awesome.  :) Keep going.
Thank you,Vedora..  :)

I didn't quite actually based it off of anything lol.

I see,Vlad gave me the same advice too.
Title: Re: Spritework Request & Showcase Thread
Post by: Donoffrio on December 13, 2012, 08:52:10 AM
Nathan graves:
Title: Re: Spritework Request & Showcase Thread
Post by: Vedora-Kingdom on December 13, 2012, 03:47:37 PM
 ;D

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi53.photobucket.com%2Falbums%2Fg76%2FVedora-kingdom%2FDracFun2244.png&hash=ce693c5afcb2d6a1afa751b902497690)
Title: Re: Spritework Request & Showcase Thread
Post by: darkmanx_429 on December 14, 2012, 11:43:19 AM
With all these great spriters, we need more fan-games...lol ;D
Title: Re: Spritework Request & Showcase Thread
Post by: Donoffrio on December 14, 2012, 11:18:49 PM
Whipping anim:
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi1217.photobucket.com%2Falbums%2Fdd381%2FDonoffrio%2FNeisan_zps3f76fdbe.gif&hash=d59310a2bb8fa879bf44302ba5c7cf96)
Title: Re: Spritework Request & Showcase Thread
Post by: Jorge D. Fuentes on December 15, 2012, 01:19:31 PM
Yeah we need programmers.  There's plenty of talent here.
Title: Re: Spritework Request & Showcase Thread
Post by: Chernabogue on December 15, 2012, 01:59:40 PM
Yeah we need programmers.  There's plenty of talent here.
We have sprite artists, musicians, many people with ideas. We really need programmers! :D
Title: Re: Spritework Request & Showcase Thread
Post by: Claimh Solais on December 15, 2012, 03:22:22 PM
We have sprite artists, musicians, many people with ideas. We really need programmers! :D

If only we could get programmers, the Dungeon could even become it's own fan-game company. Working together to create great fan-games! :D
Title: Re: Spritework Request & Showcase Thread
Post by: Inccubus on December 15, 2012, 04:56:18 PM
I wish I had more time. I'd totally be up for something like that.
Title: Re: Spritework Request & Showcase Thread
Post by: Vedora-Kingdom on December 15, 2012, 07:25:13 PM
I probably can do that if I own that kind of business since I finished faculty of communication arts major of multimedia. I am not active in any scripts especially Java. My friend can do better than me. ???
Title: Re: Spritework Request & Showcase Thread
Post by: Dengo vlad tepes on December 16, 2012, 03:16:18 AM
It always come to my mind , there are many peoples who can program and we will make a great fan game with our talents joined together

uzo , esco , metroidquest  , me and many other peoples out there
Title: Re: Spritework Request & Showcase Thread
Post by: Donoffrio on December 16, 2012, 04:56:42 AM
I tried going for programming but to no avail..guess i do not have the patience for it. :'(

On the other hand,I'm getting a whole lot better at Pixel art..and it thought me quite a lot about shading.And i managed to churn out pixel art at Okay quality.

Like the SOR portrait i did as my avatar.. :P
Title: Re: Spritework Request & Showcase Thread
Post by: Claimh Solais on December 16, 2012, 09:09:34 AM
Unfortunately, to such a thing, the only thing I could offer are story and voicework. :\

I have since lost my motivation to do any spritework, and like many others, I know near to nothing about programming...
Title: Re: Spritework Request & Showcase Thread
Post by: Donoffrio on December 16, 2012, 09:40:15 AM
Unfortunately, to such a thing, the only thing I could offer are story and voicework. :\

I have since lost my motivation to do any spritework, and like many others, I know near to nothing about programming...
I admired your work and dedication the first time i even considered doing any spritework man.

I started off not too good just like any other beginner.Eventually i managed..

You were the one who told me not to be a quitter remember? :)

It's a real shame knowing the person who i looked up to in the past quit.
Title: Re: Spritework Request & Showcase Thread
Post by: Claimh Solais on December 16, 2012, 09:58:49 AM
Hah, irony for ya, dude. :P

Anyway, I'm just currently not feeling it. Lately I've been putting all my time into script-writing and video games (when I'm not worrying about school work). I've had little time to do spriting. I hope to return to it eventually, though.
Title: Re: Spritework Request & Showcase Thread
Post by: darkmanx_429 on December 16, 2012, 01:18:50 PM
Yeah we need programmers.  There's plenty of talent here.

No doubt, Jorge. Maybe for 2013 we could have a section of the forum just programmers, coding issues,etc. Even though we don't have so many programmers here now, I think by just having a section (not a thread) just for programming and programmers it would invite more programmers that are checking out Castlevania and would want to do something like that to post and hang out there.  You wouldn't believe how many video game programmers that I know at at school that actively look for artists and they really hate when they have to draw and do that kind of thing.  I also think that there should be a section just for individuals that are looking for talent or help with projects, that type of thing. It's just that I really think the forum should get a makeover for next year.  I think you should kinda make The Castlevania Forum similar to Polycount.com. Could you take my ideas into consideration for a makeover. I found a pretty good home here and I have heard a few rumblings of this site "falling off" a bit. I think it's time for a makeover. Cheers!
Title: Re: Spritework Request & Showcase Thread
Post by: Chernabogue on December 16, 2012, 01:35:18 PM
CV Dungeon project anyone?
Title: Re: Spritework Request & Showcase Thread
Post by: Claimh Solais on December 16, 2012, 01:36:05 PM
I'm so up for it.
Title: Re: Spritework Request & Showcase Thread
Post by: SiFi270 on December 16, 2012, 01:38:31 PM
Let's make a Demon Castle War game!

I'm up for writing the script if I get to make Julius all cocky because he's destined to do this, but later on he realizes "oh shit if i walk into dracula's keep with that attitude I MIGHT JUST DIE"
Title: Re: Spritework Request & Showcase Thread
Post by: vyck_st.judas on December 16, 2012, 11:11:34 PM
Has no one thought of using the OpenBoR Engine? You don't really need to know anything about programming to start off. Everything you need to know to get started can be learned in 1 page. http://www.caskeys.com/arc/games/openbor/wiki/index.php?title=BOR_Manual, (http://www.caskeys.com/arc/games/openbor/wiki/index.php?title=BOR_Manual,)
Wanna use more features? http://dcemulation.org/?title=OpenBORManual. (http://dcemulation.org/?title=OpenBORManual.)
Wanna use scripts? http://www.caskeys.com/arc/games/openbor/wiki/index.php?title=Script_Introduction. (http://www.caskeys.com/arc/games/openbor/wiki/index.php?title=Script_Introduction.)
It's really easy to get started and there aren't as many limits as you've heard.
Got questions?  http://www.chronocrash.com/forum/index.php (http://www.chronocrash.com/forum/index.php) Ask away.
You've got more than enough resources here to make something spectacular. If the biggest hurdle to making a fangame is a lack of programmers... Why not give it a try, no?
Title: Re: Spritework Request & Showcase Thread
Post by: Vedora-Kingdom on December 17, 2012, 12:57:13 AM
Only I match up my old team work, we can do everything but unfortunately that they aren't Castlevania's big fan and also have their own business, I shouldn't bother them. I shall search for that way myself since I am not person who didn't know in scripts since I can scripted GTA and Second Life in the past. :-X
Title: Re: Spritework Request & Showcase Thread
Post by: Donoffrio on December 17, 2012, 07:09:20 AM
Nathan walk anim:
Title: Re: Spritework Request & Showcase Thread
Post by: darkmanx_429 on December 17, 2012, 08:47:39 AM
Has no one thought of using the OpenBoR Engine? You don't really need to know anything about programming to start off. Everything you need to know to get started can be learned in 1 page. http://www.caskeys.com/arc/games/openbor/wiki/index.php?title=BOR_Manual, (http://www.caskeys.com/arc/games/openbor/wiki/index.php?title=BOR_Manual,)
Wanna use more features? http://dcemulation.org/?title=OpenBORManual. (http://dcemulation.org/?title=OpenBORManual.)
Wanna use scripts? http://www.caskeys.com/arc/games/openbor/wiki/index.php?title=Script_Introduction. (http://www.caskeys.com/arc/games/openbor/wiki/index.php?title=Script_Introduction.)
It's really easy to get started and there aren't as many limits as you've heard.
Got questions?  http://www.chronocrash.com/forum/index.php (http://www.chronocrash.com/forum/index.php) Ask away.
You've got more than enough resources here to make something spectacular. If the biggest hurdle to making a fangame is a lack of programmers... Why not give it a try, no?

You could say the same thing about multimedia fusion 2...lol
Title: Re: Spritework Request & Showcase Thread
Post by: vyck_st.judas on December 17, 2012, 09:36:05 AM
Ok... Challenge accepted.
Title: Re: Spritework Request & Showcase Thread
Post by: darkmanx_429 on December 17, 2012, 08:26:29 PM
Ok... Challenge accepted.

ROFL, Vyck you crack me up! lol
Title: Re: Spritework Request & Showcase Thread
Post by: vyck_st.judas on December 17, 2012, 08:58:05 PM
I can't make an objective comparison without trying.  ;)
Title: Re: Spritework Request & Showcase Thread
Post by: Donvermicelli on January 19, 2013, 08:20:51 AM
So I am trying my hand at spriting...
I'm not that experienced yet but my current project is making a sprite for Coller, he's a character that I would have loved to see featured in a castlevania game hence me choosing him.
I think I've made a pretty good first attempt.
Here's two versions, not sure which one I like better. Can any of you experienced spriters give some feedback on areas that I can improve?
Title: Re: Spritework Request & Showcase Thread
Post by: Donvermicelli on January 19, 2013, 09:14:38 AM
Did a small update the the sprite, made a standing animation for both with and without chainsaw:

I believe the moving of the chainsaw looks rather clunky but am not sure how to make it appear more smooth.
Tips on that are also greatly appreciated.
Title: Re: Spritework Request & Showcase Thread
Post by: PyramidHead on January 19, 2013, 09:22:52 AM
I think it looks weird because the chainsaw is moving, but his hand - no. And may be you need 3 frames for that moving, not only 2. Anyway, looks nice!
Title: Re: Spritework Request & Showcase Thread
Post by: Donvermicelli on January 19, 2013, 09:56:29 AM
Thought maybe having it move slower would help. My alternative was animating the blade but there doesn't seem to be enough space for such detail.

animation V2:
Added Jump animation (it's more like a hop, Coller doesn't seem the type to jump very high imo)
Title: Re: Spritework Request & Showcase Thread
Post by: PyramidHead on January 19, 2013, 09:15:22 PM
That one looks much better.
What are you going to do with this Coller (if it's not a secret, of course)?
Title: Re: Spritework Request & Showcase Thread
Post by: Donvermicelli on January 20, 2013, 01:10:41 AM
I just felt like making it to try my hand at spriting, maybe I'll try and write an engine to go with it when I'm done but we will see.

added a walk animation (gun animations are up next, then I'll find a way to deal with the saw)
Title: Re: Spritework Request & Showcase Thread
Post by: Donvermicelli on January 20, 2013, 11:08:54 AM
So here's the shooting animation, was thinking of maybe making his machine gun for his itemcrash.
I'm still new at spriting so if you see anything weird with the animations let me know, feedback helps me improve :)
Title: Re: Spritework Request & Showcase Thread
Post by: PyramidHead on January 21, 2013, 12:00:07 PM
Nice! :) But may be his other hand is too big - it looks bigger than his face.
Title: Re: Spritework Request & Showcase Thread
Post by: Jorge D. Fuentes on January 21, 2013, 02:05:34 PM
Well he is Coller.
Right now it looks a little too similar to a super-buff Julius Belmont from AoS though.
The big hand is OK 'cuz it'll probably have a chainsaw on that hand most of the time.
Title: Re: Spritework Request & Showcase Thread
Post by: Shiroi Koumori on February 02, 2013, 07:16:16 AM
I don't know if this was requested before...
May i request any of you great sprite artists for a gif image of Soma's bat form from DoS?
In case you want to know why, that gif would be used for my new avatar pic here.
Thanks in advance!  :D
Title: Re: Spritework Request & Showcase Thread
Post by: Jorge D. Fuentes on February 02, 2013, 09:41:50 AM
AoS Bat:
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fjorgefuentes.inverteddungeon.com%2Fimages3%2Fcvaos-somabat.gif&hash=de988a0f9e780450df9e23d5ec49e731)

DoS Bat:
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fjorgefuentes.inverteddungeon.com%2Fimages3%2Fcvdos-somabat.gif&hash=3591db641d985c8972342c2b1b7d9488)
Title: Re: Spritework Request & Showcase Thread
Post by: Shiroi Koumori on February 03, 2013, 06:01:18 AM
Thank you so much!  :-*
Title: Re: Spritework Request & Showcase Thread
Post by: KaZudra on February 04, 2013, 02:11:42 AM
I think I might start working on those hi-res sprites, a good game to remake for the sake of making it playable would be Haunted Castle
Title: Re: Spritework Request & Showcase Thread
Post by: Donoffrio on February 09, 2013, 02:41:36 AM
Some custom sprites i whipped up:

Title: Re: Spritework Request & Showcase Thread
Post by: FireSeraphim on February 09, 2013, 03:33:13 AM
(https://dl.dropbox.com/u/7624816/Other%20Works/My%20Spritework/Maria%20Renard%20WIP.png)
My own edits of SMAS SMB2 Princess Peach made to resemble Maria Renard. Not much to write home about but I kinda based it off of Maria's official art from Harmony of Despair.
Title: Re: Spritework Request & Showcase Thread
Post by: Rudolph LagnaGaisaer on February 10, 2013, 10:06:32 AM
@Donnofrio
Cool Sprites Man. A PRO work i must say

[ I know this is not place to request but anyone  have OoE stage´s Tiles i´m on need of then]
Title: Re: Spritework Request & Showcase Thread
Post by: FireSeraphim on February 24, 2013, 06:58:52 AM
My apologies gentlemen but I need some custom item carrying frames for my Richter Belmont sprites (for such situations as carrying a koopa shell, pswitch or any such items, preferably in the "carrying over the head" style of SMB2) I would sprite them myself but I'm terrible at spriting organic stuff and humanoid shapes from the ground up.
Title: Re: Spritework Request & Showcase Thread
Post by: Pemburu Vampir on February 28, 2013, 08:52:35 AM
NVM...
Title: Re: Spritework Request & Showcase Thread
Post by: Jop on February 28, 2013, 03:50:55 PM
[ I know this is not place to request but anyone  have OoE stage´s Tiles i´m on need of then]

like this?

(click to show/hide)

i dont make the rip, its was made by a friend, i dont know if its fine to put this here so if its wrong i will erase this, you can find more of this thing in this post of this page:

http://www.castlevaniaspain.com/viewtopic.php?t=3958&postdays=0&postorder=asc&start=0 (http://www.castlevaniaspain.com/viewtopic.php?t=3958&postdays=0&postorder=asc&start=0)
Title: Re: Spritework Request & Showcase Thread
Post by: Lelygax on February 28, 2013, 04:27:37 PM
Wow thanks, Im not fangaming for now so I dont will save it, but thank you, thank your friend for me too please. :)
Title: Re: Spritework Request & Showcase Thread
Post by: Rudolph LagnaGaisaer on March 01, 2013, 06:20:51 AM
Awesome this will speed up the development of my Fan Game Enormously.thank you, thank you very much. send the name of your friend via PM to i put in my Credit list  ;D
Title: Re: Spritework Request & Showcase Thread
Post by: Shiroi Koumori on March 03, 2013, 04:29:34 AM
May I request someone who is good at cleaning up (please use the minimum amount of colors that would still make the picture pretty) a pixel picture for a cross stitch pattern?
Too many colors makes it hard to translate a picture to a pattern since not all colors in the computer can easily be matched to its equivalent thread color plus it is hard to stitch with all those colors! Just for reference: 1 pixel = 1 cross stitch.
And I just gave up editing the picture... (T___T) I am really bad at this...

This is the picture:
http://images3.wikia.nocookie.net/__cb20081122033424/castlevania/images/d/d8/Alucard_DoS.JPG (http://images3.wikia.nocookie.net/__cb20081122033424/castlevania/images/d/d8/Alucard_DoS.JPG)

Thanks in advance.

Title: Re: Spritework Request & Showcase Thread
Post by: Lelygax on March 03, 2013, 05:03:47 AM
ShiKou, Its because its in .JPG, JPG does that kind of damage to sprites because it tries to blur everything so it consumes less memory space, I will try to find a clean sample to you, if I dont find one, I will clean it myself, since you are a nice person and ever plays with me in the food game. :P

edit: that was more fast than I thought.
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.vgmuseum.com%2Fmrp%2Fcv-dos%2Fcharacters%2Falucard-head.gif&hash=b5d632122f84644e86890ab3778f2fb0)

Feel free to ask a more simple version if you need (Since maybe I misunderstood your needs and what you really wanted is a clean version WITH even less colors than that.
Title: Re: Spritework Request & Showcase Thread
Post by: Shiroi Koumori on March 03, 2013, 08:30:58 PM
Thanks Lelygax.
That is great! There is no need to lessen the colors. 13 colors is easy peasy for cross stitching. hehehe.  ;D
I really should have just searched google....
Title: Re: Spritework Request & Showcase Thread
Post by: Lilfut on March 20, 2013, 05:00:41 PM
Looks like someone requested this a while back and nothing came of it, but has anyone ripped the new sprites (Dual Crushing, Julius whipping in 8 directions, Simon kicking, everything Fuuma related, etc.) from Harmony of Despair?
Title: Re: Spritework Request & Showcase Thread
Post by: VladCT on March 20, 2013, 05:06:34 PM
I think there's a complete sheet of HD Julius quite a few pages back, 8-way whipping and Dual Crushing and all that jazz. The rest I have no idea though.
Title: Re: Spritework Request & Showcase Thread
Post by: Lilfut on March 20, 2013, 05:14:42 PM
Anybody have a direct link or it saved on their hard drive, because hell if I'm digging through 57 pages for that.

Unrelatedly...

I've been wanting to make a CV-themed case in Ace Attorney Online for some time. Anybody willing/able to make witness sprites for the HoD cast, CV3 cast, and Dracula?
Title: Re: Spritework Request & Showcase Thread
Post by: VladCT on March 20, 2013, 05:35:19 PM
Anybody have a direct link or it saved on their hard drive, because hell if I'm digging through 57 pages for that.
http://castlevaniadungeon.net/forums/index.php/topic,3650.msg87967.html#msg87967 (http://castlevaniadungeon.net/forums/index.php/topic,3650.msg87967.html#msg87967)
Didn't take too long.
Title: Re: Spritework Request & Showcase Thread
Post by: Lilfut on March 20, 2013, 05:43:14 PM
http://castlevaniadungeon.net/forums/index.php/topic,3650.msg87967.html#msg87967 (http://castlevaniadungeon.net/forums/index.php/topic,3650.msg87967.html#msg87967)
Didn't take too long.

thank you so so much
Title: Re: Spritework Request & Showcase Thread
Post by: Las on March 29, 2013, 10:29:00 PM
Anyone know of any good vania water splashes. I know sotn has pretty good ones. Reason is cause i need them for the orphic vipers when they come up out of the water. Problem lies with the transparencies in sotn. I get a white water splashes, then it's blueish and then dark purple cause of the caverns. Wel if anyone knows please let me know. And i'm pretty certain Spriter's resource didnt' have them last i checked. Thanks!
Title: Re: Spritework Request & Showcase Thread
Post by: Lelygax on March 29, 2013, 10:44:07 PM
IIRC correctly DS vanias have good splashes, I will check that now.
Title: Re: Spritework Request & Showcase Thread
Post by: Las on March 29, 2013, 11:09:46 PM
oh ok,cool. thanks!
Title: Re: Spritework Request & Showcase Thread
Post by: Lelygax on March 29, 2013, 11:28:29 PM
I've ripped these OoE splashes for you, you are welcome.

Thanks for teaching me how to do this Esco.
Title: Re: Spritework Request & Showcase Thread
Post by: Las on March 30, 2013, 07:44:34 AM
Hey Thanks Legalax! Awesome!
Title: Re: Spritework Request & Showcase Thread
Post by: Lelygax on March 31, 2013, 12:49:50 AM
Its Lelygax, not Legalax LOL
Title: Re: Spritework Request & Showcase Thread
Post by: Inccubus on March 31, 2013, 02:02:31 AM
A thing I did!

EDIT: Finished the front facing animation.
Title: Re: Spritework Request & Showcase Thread
Post by: Inccubus on April 01, 2013, 06:08:53 AM
And finally the back facing animation.
Title: Re: Spritework Request & Showcase Thread
Post by: Las on April 13, 2013, 06:28:54 PM
Anyone have any Chronciles psx level sprites, or at least room props,Preferably stage 2? i don't see much if anything at all pertaining to it online. :'(
Title: Re: Spritework Request & Showcase Thread
Post by: Lelygax on April 13, 2013, 06:47:46 PM
Better than nothing:
http://spriters-resource.com/psx_ps2/cvchron/sheet/9039 (http://spriters-resource.com/psx_ps2/cvchron/sheet/9039)

I know that its the first place that everyone search or point, but I've only found this.
Title: Re: Spritework Request & Showcase Thread
Post by: Las on April 13, 2013, 06:50:13 PM
Yeah already know about that one. Seems like it's been up for a while. Well i was going to ask about cv rebirth too, but i'll have to be patient.
Title: Re: Spritework Request & Showcase Thread
Post by: Inccubus on April 14, 2013, 12:08:06 PM
I have some maps, but without the graphics separated. If you want'em pm me.
Title: Re: Spritework Request & Showcase Thread
Post by: Aridale on April 15, 2013, 11:04:00 AM
Been toyin around with this stuff the last few days. Thoughts?

(https://dl.dropboxusercontent.com/u/53012532/Thoughts1.png)

(https://dl.dropboxusercontent.com/u/53012532/Thoughts2.png)

gif of the difference between the original and mine
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fmakeagif.com%2Fmedia%2F4-12-2013%2FifHqvF.gif&hash=a081891c4067d13e39a528e7643689c0)
Title: Re: Spritework Request & Showcase Thread
Post by: Inccubus on April 15, 2013, 04:21:03 PM
Pretty cool. Brings to mind the MSX style.
Title: Re: Spritework Request & Showcase Thread
Post by: darkmanx_429 on April 15, 2013, 04:28:52 PM
Been toyin around with this stuff the last few days. Thoughts?

(https://dl.dropboxusercontent.com/u/53012532/Thoughts1.png)

(https://dl.dropboxusercontent.com/u/53012532/Thoughts2.png)

gif of the difference between the original and mine
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fmakeagif.com%2Fmedia%2F4-12-2013%2FifHqvF.gif&hash=a081891c4067d13e39a528e7643689c0)
I like it. I would add some additional animatons to it. Such as the water.
Title: Re: Spritework Request & Showcase Thread
Post by: Aridale on April 15, 2013, 05:56:13 PM
Yeah ill animate some stuff like water for sure. I started workin on the woods today
Title: Re: Spritework Request & Showcase Thread
Post by: Inccubus on April 20, 2013, 12:47:48 AM
Here's my complete Simon sheet from an old hack I did years ago. Made mostly exclusively with TileLayer Pro. Now updated and with a complete compliment of graphics for all related sprites and icons. I duplicated a lot of tiles to better illustrate the animation frames.
NOTE: I reversed the order of the walk frames on purpose.

Descriptions:

~Simon Belmont~
1) walk 1, walk 2, walk 3, attack 1, leather whip 1, chain whip 1, morningstar/flame 1, attack 2, leather whip 2, chain whip 2, morningstar/flame 2, leather whip 3 (short), leather whip 3 (long),  chain whip 3 (short), chain whip 3 (long), morningstar 3 (short), morningstar 3 (long), flame whip 3, attack 3.

2) down stairs walk 1, down stairs walk 2, down stairs walk 3, down stairs 1 attack 1, down stairs 1 attack 2, down stairs 1 attack 3, down stairs 3 attack 1, down stairs 3 attack 2, down stairs 3 attack 3, crouch, crouch attack 1, crouch attack 2, crouch attack 3.

3) up stairs walk 1, up stairs walk 2, up stairs walk 3, up stairs 1 attack 1, up stairs 1 attack 2, up stairs 1 attack 3, up stairs 3 attack 1, up stairs 3 attack 2, up stairs 3 attack 3, crouch hit, mid-air hit, standing hit, dead, HP/MP meter tiles.

4) Knives (1), Battle Axe (1), Holy Water (1), Holy Water Flame/Sacred Flame ... Flame (4), Holy Cross (3), Crucifix Brandish (1), Crucifix 'Beam' (3), Rebound Stone (1), Oak Stake (1), Garlic (1), Holy Book (1), Death Sickle (2).

5) Axe Armor Shield (CV1), Armor Cross Shield (VK), Block Cross Shield (VK), Rib Shield (CV2), Axe Armor Shield (CV3), Knight Shield (SotN), Spike Shield (custom), Double Shield (custom), Dracula's Shield (custom).

~Containers~
Candles (2), Brazier Flame (4), Brazier (1), CV2 Town Lantern Flame (2), CV3 Lantern (2), Treasure Chest (2), Crystal Orb (1).

~Sub-Weapons (Drops)~
Knives, Battle Axe, Holy Water, Holy Cross, Stopwatch, Sacred Flame, Crucifix, Healing Herb, Rebound Stone, Oal Stake, Laurel Potion, Garlic, Holy Book, Death Sickle.

~Items~
1) Small Heart, Big Heart, Coin, Small Money Bag, Big Money Bag, Jewel Ring, Royal Crown, Treasure Chest, Moai Head, 1up Crystal, Clue Book.
2) Chain Whip, Power Crest, Double Crest, Triple Crest, Boss Orb (2).
3) Chicken Leg, Pot Roast, Health Potion, Invisibility/Power Potion, Silver Rosary, Gold Rosary.
4) Axe Armor Shield (CV1), Armor Cross Shield (VK), Block Cross Shield (VK), Rib Shield (CV2), Axe Armor Shield (CV3), Knight Shield (SotN), Spike Shield (custom), Double Shield (custom), Dracula's Shield (custom).
5) Treasure Key, Staff of Open, Door Key, Dash Boots, Leap Wing, Holy Bible, Dark Bible, Map, Secret Candle, Silk Bag/Dracula Part, Magic Cross.

~Menu Icons~
1) Time, Hearts, Gold, Clues - Throwing Knife, Silver Knife, Golden Knife, Battle Axe, Holy Water, Holy Cross, Stopwatch, Sacred Flame, Crucifix, Healing Herb, Rebound Stone, Oal Stake, Laurel Potion, Garlic, Holy Book, Death Sickle - - Dracula's Rib, Dracula's Heart, Dracula's Eye, Dracula's Claw, Dracula's Ring, Dracula's Fang, White Crystal, Blue Crystal, Red Crystal.
2) Menu Arrow 1, Menu Arrow 2, Whip, Shield, Double Crest, Triple Crest, Treasure Key, Staff of Open, Door Key, Dash Boots, Leap Wing, Holy Bible, Dark Bible, Map, Secret Candle, Silk Bag, Magic Cross.
Title: Re: Spritework Request & Showcase Thread
Post by: Donvermicelli on April 27, 2013, 03:52:05 AM
So I'm trying to make a better looking animation for walking and I've made 2 versions so far, one is a 6 frame walk and the other an 8 frame (both different styles too).
Only drew rough outlines of his legs to see how the animation would look. any feedback/ suggestions?
Title: Re: Spritework Request & Showcase Thread
Post by: Omegasigma on April 27, 2013, 08:51:08 AM
do you plan to animate his clothing at all? at the moment both look decent, but the "test" one looks more like the traditional CV run/walk
Title: Re: Spritework Request & Showcase Thread
Post by: Donvermicelli on April 27, 2013, 11:09:34 AM
yes, point is clothing isn't really the issue for me at the moment. I want to make sure I have a walking animation I stick to and then shade and animate the rest.
Title: Re: Spritework Request & Showcase Thread
Post by: Donvermicelli on April 28, 2013, 02:40:14 AM
OK so I made a casual walking animation instead since that seemed to be going better.
Points I'm still trying to work on:
- hands, any tips on how to draw a pixel hand diagonally without it looking weird? said hand is 3x3 pixels at maximum size.
- is the coat animation fluid enough?
- does his shoulder move too much?

Title: Re: Spritework Request & Showcase Thread
Post by: Jop on April 28, 2013, 06:46:28 AM
I think the problem its that the body dont move, perhaps if the body moves like for example the Hector from Jorge D Fuentes it will look better

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.inverteddungeon.com%2Fjorgefuentes%2Fimages3%2FAni-HectorWalking1.gif&hash=989f7ea217ada47d988af9ad77ce4a2b)

if he dont have this i cant judge the animation, pehaps that's what makes it look weird, im not good with the sprites so this is only a opinion of a rookie
Title: Re: Spritework Request & Showcase Thread
Post by: Belmontoya on April 28, 2013, 07:43:01 AM
There are a few problems here. 1 is that the body doesn't move. 2 is that the head stays perfectly level and also doesn't move, and 3 is that the left pops out in one frame and it should at least be 2 frames.

 In short, he looks really stiff.
Title: Re: Spritework Request & Showcase Thread
Post by: Donvermicelli on April 28, 2013, 08:05:17 AM
Thank you both for the honest and useful feedback, I redid some stuff and he appears more fluid now.
Not sure what you meant by: "the left pops out in one frame."

Edit: ok sorry this turned into a wall of questions, I'll sort them in a list to make it more readable,
if anyone can help/answer/suggest any of these it's greatly appreciated.

[1]Currently using 6 frames for the animation, would 8 be better to make the walking more smooth?
or does it look smooth enough with these 6?


[2]One more question: at the moment I am using 12 colors for the entire sprite
I noticed the overlap I have at his legs when he isn't running and was wondering if I should consider
using more colors to add contrast?

[3]While I'm at it I'm looking into what weapons Coller would realistically be using if he was in a game.
A given is his chainsaw, in his art he is seen holding a gun and also a machine gun.
So I'd like to know peoples take on these:



Thank you all for wondrous feedback it really helps me improve at what I'm doing.
Title: Re: Spritework Request & Showcase Thread
Post by: Bel on April 28, 2013, 11:41:15 PM
First post  ;D
So, for my first post here, I figured I'd share a GIF I recently made of a recolored CV3 Trevor, made to look like Fake Trevor.
I made it just a few hours ago and I'm really proud of it.  :D
It's not as smooth as I had hoped, but trust me, there's a lot of stuff I've made that's pretty damn smooth animation-wise.  ;)
But, in the meantime, I would like some critique.  :)
Title: Re: Spritework Request & Showcase Thread
Post by: Donvermicelli on April 29, 2013, 01:03:35 AM
It looks really good, depending on how/where you want to deploy it, it's fine.
Only thing that I could point out if you want it to be more smooth is to insert another frame during his 'step' animation while whipping.
And welcome to fanstuff section ^^
Title: Re: Spritework Request & Showcase Thread
Post by: Bel on April 29, 2013, 04:50:53 AM
Only thing that I could point out if you want it to be more smooth is to insert another frame during his 'step' animation while whipping.
Hmm, you may be right. Sadly, I'm on my other laptop, so I can't fix it at the moment.
Title: Re: Spritework Request & Showcase Thread
Post by: Belmontoya on April 29, 2013, 10:13:35 AM
@donver. Sorry dude, what I meant to say was that his left arm sticks out in one frame. But it looks like you fixed it! Good work!
Title: Re: Spritework Request & Showcase Thread
Post by: Donvermicelli on April 29, 2013, 11:04:00 AM
thanks your input helped a lot:), any thoughts on my other questions?
I'm mostly seeking opinions.
Title: Re: Spritework Request & Showcase Thread
Post by: Bel on April 29, 2013, 06:55:15 PM
Now that I'm back on my editing laptop, I figured I'd share some more things with all the nice people here  :)
First, a spritesheet of recolored Trevor.
Second, a RoB-style leather whip animation for Simon.
Third, a chain whip animation for Simon.
Last, Simon swinging a CV2 dagger in a Alucard-like animation.
Hope you all like it ;D
EDIT: Thanks for all the help! I fixed the weird foot in Simon's animations after a few people pointed it out. I'll post the new results as soon as I finish the animation process.
Title: Re: Spritework Request & Showcase Thread
Post by: Inccubus on April 29, 2013, 07:16:45 PM
Nice. Very smooth animations. Only thing is that leg shifting one pixel. That's a little unnatural. I could see the foot lift and the knee flexing a little. Really. Grab a whip and swing it while looking in a mirror.
Title: Re: Spritework Request & Showcase Thread
Post by: Bel on April 29, 2013, 07:23:42 PM
Hmm.. Maybe if I shifted those frames a pixel to the right, it might look better.
And, actually, I sometimes swing a rope while looking in a mirror for reference every once in a while. It's led me to believe that Fake  Trevor's whip is the most realistically accurate. :P
Title: Re: Spritework Request & Showcase Thread
Post by: Belmontoya on April 29, 2013, 07:51:34 PM
Donver, I would say "yes" to all of your other questions.

When I am creating a sprite and I question something about it, I change it until I don't question it. More color and contrast almost always helps. I would say in this case, it most certainly will.

As far as how many frames to use, take a good look at all of your frames. See if each frame is doing a good job of filling in the blanks. Sometimes you may notice that one frame isn't serving as much to the animation as it would if it were changed and perhaps made a little more dramatic.

I've created walking animations with 6 frames that look like they have a lot more frames than your current walking animation does, so I would go through them and make sure that each frame is doing the best job it can. If the answer is yes, and you're still not happy, then add more frames.

Compare your work to some Konami sprites too, just to get an idea.

Good work man, it's coming along nicely! :)
Title: Re: Spritework Request & Showcase Thread
Post by: Donvermicelli on April 30, 2013, 01:14:09 AM
@Rozul: Nice work!, I think the alt whip version suits him better from a color perspective.
At the whipping animation I think it's indeed better to shift the rest of the sprite to the right, he is stepping forwards after all.
Notice that while he does so he shifts his weight to his front leg so most likely he will be slightly lifting his back heel up a bit.

@Montoya: thanks! I'll keep that in mind and mess around with it a bit more, maybe I should shift his body a bit more?
At least this animation is helping me figure out a ton of problems I've been having with the running one :P
Title: Re: Spritework Request & Showcase Thread
Post by: Bel on May 01, 2013, 05:01:17 PM
Well, I improved some of my stuff...
Title: Re: Spritework Request & Showcase Thread
Post by: kaonstantine on May 01, 2013, 06:30:04 PM
Hi people, This is my first post. Firs of all, sorry for my bad english  :-X. I'm glad of joining the community.

I'm currently working on a fan game based on Castlevania. I hope i finish my game project some day  :P. I'm looking for a contributor (or contributors) to help me on creating monsters/enemies sprites for the game. I'm not using ripped sprites. The size for the main character sprite is 64X64, so it requires a lot of time to create the corresponding enemies.

This is how the hero looks:
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg571%2F1198%2Favanzav3.gif&hash=3df4c5c53f5943f05f885a93df7b43a1)

This is a still frame of the Zombie (unfinished, just started today)
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fimg442.imageshack.us%2Fimg442%2F2415%2F36012642.png&hash=96d8edc93bc59048f41605ab4ca5ab38)

I'll post more from time to time. Tell me what you think. I'd like to hear opinions from castlevania fans. So, if someone is interested in the project, PM me. The game will be free, I can't pay any money. I can only give you credit for your work.

Gracias/Thanks  ;)

~kaonstantine~
Title: Re: Spritework Request & Showcase Thread
Post by: Bel on May 01, 2013, 06:52:19 PM
Wow, Kaon.. Pretty good!
I can't wait for the zombie to be finished.  :)
Title: Re: Spritework Request & Showcase Thread
Post by: Lelygax on May 01, 2013, 08:18:41 PM
Its very smooth, bravo! :P
Title: Re: Spritework Request & Showcase Thread
Post by: Donvermicelli on May 03, 2013, 02:08:26 PM
Ok so I increased to color count and made the leg area more detailed, I think I will rework the shading a bit after this though.
Also probably will use a softer version of the leg palette for the back leg to simulate shadow and depth more.

Edit: noticed a mistake in shading depth with the first two frames, fixed that.
Title: Re: Spritework Request & Showcase Thread
Post by: Jop on May 03, 2013, 02:46:34 PM
Ok so I increased to color count and made the leg area more detailed, I think I will rework the shading a bit after this though.
Also probably will use a softer version of the leg palette for the back leg to simulate shadow and depth more.

Edit: noticed a mistake in shading depth with the first two frames, fixed that.

Try to dont move the shoulder, when you walk the shoulder its stay in the same place mmm i dont know how to explain, try to walk like your character and see your shoulder its like he have dislocates shoulder, well that i think, if hi is not going to move his body make the shoulder do that it will see strange
Title: Re: Spritework Request & Showcase Thread
Post by: Donvermicelli on May 03, 2013, 02:57:46 PM
while I disagree with the shoulder not moving while you walk I think I see what you mean. Too tired to go through all of the frames now to fix it but will do it first thing in the morning and see if that works. Thank you for the feedback.

EDIT: did it now anyways not sure if it's perfect I really should stop staring at pixels for the moment >.<
Title: Re: Spritework Request & Showcase Thread
Post by: Belmontoya on May 03, 2013, 04:08:08 PM
Much better dude!
Title: Re: Spritework Request & Showcase Thread
Post by: Donvermicelli on May 04, 2013, 02:17:30 AM
Thank you!, I did a minor edit. Think I will live the walking anim as it is now unless someone points out something.
Running anim is up next.
Title: Re: Spritework Request & Showcase Thread
Post by: Donvermicelli on May 04, 2013, 08:26:30 AM
Ok so far I think it's pretty much done, note that I have a running 'loop' and two start frames that only play when you first start running.
Feedback is greatly appreciated.
Here are both:


Title: Re: Spritework Request & Showcase Thread
Post by: Donvermicelli on May 04, 2013, 10:36:40 AM
ok so I did notice an error in the final frame, this v3 should fix it.
Title: Re: Spritework Request & Showcase Thread
Post by: Jop on May 04, 2013, 12:17:14 PM
ok so I did notice an error in the final frame, this v3 should fix it.

its very good but i dont know if i see this wrong but when you walk or running and you put your left foot forward your left hand is going to be back and i dont know if i see good but there are sometimes when the right foot and hand are forward, perhaps its nothing, its better to wait Jorge or someone that know better this to answer
Title: Re: Spritework Request & Showcase Thread
Post by: Donvermicelli on May 04, 2013, 02:39:02 PM
So you are suggesting the arm motions be swapped?
Title: Re: Spritework Request & Showcase Thread
Post by: kaonstantine on May 10, 2013, 05:32:33 PM
Not much to show right now, just another sprite. I'm not sure if the animation speed is OK.
Title: Re: Spritework Request & Showcase Thread
Post by: Lelygax on May 11, 2013, 02:16:48 PM
Very smooth, what you used as basis for this? Really nice.
Title: Re: Spritework Request & Showcase Thread
Post by: kaonstantine on May 11, 2013, 08:38:24 PM
Thanks, Lelygax. I used a fantastic Youtube video called "Bats in Slow Motion 2", pretty useful.
Title: Re: Spritework Request & Showcase Thread
Post by: Lelygax on May 12, 2013, 06:06:12 PM
Good idea, very good :P
Title: Re: Spritework Request & Showcase Thread
Post by: Bel on May 13, 2013, 03:33:57 PM
Something new I'm working on for a CV2 hack: my fanchar, Alexander Belmont.
Notably, it does look like a better-sprited CV2 Simon, but I'll fix that soon.
I actually drew this on graph paper today at school, and I just copied and edited it. :D
Title: Re: Spritework Request & Showcase Thread
Post by: Bel on May 13, 2013, 09:22:24 PM
Okay, well, I definitely fixed Simon's custom whip animation, borrowing a frame from Christopher.
Title: Re: Spritework Request & Showcase Thread
Post by: vyck_st.judas on May 14, 2013, 09:26:57 PM
Hey Rozul, Would you mind if I took a crack at that whip anim? I really like it.
I'm working on some 8bit "ish" stuff myself. :)
Title: Re: Spritework Request & Showcase Thread
Post by: vyck_st.judas on May 14, 2013, 09:40:43 PM
... Figured I'd share too. Opinions, or comments would be great.
Also in need of a little help. I will not be using those little robots,
but I do need some ideas for Hiryu's seconday attacks. Any takers?
Title: Re: Spritework Request & Showcase Thread
Post by: Bel on May 14, 2013, 11:04:47 PM
Vyck, that is absolutely amazing!
Also, yes, you can do what you wish with my whip animation.
For Hiryu's sencondary attack, he should have some sort of air-rolling spin-sword attack.
And, also, do you mind if I reference your Trevor and Sypha sprites for my fangame? I will give credit when I finally publish the beta of my game. :)
Title: Re: Spritework Request & Showcase Thread
Post by: vyck_st.judas on May 15, 2013, 10:06:01 AM
Well shucks, Thanks Rozul!
As pertains to the spin rolling air attack though... I uh... I don't really know what that is. A wind hadouken?
HMU in a private message. :D
Title: Re: Spritework Request & Showcase Thread
Post by: Bel on May 15, 2013, 02:48:26 PM
Imagine the Ninja Gaiden jump animation, but with a sword-blur sticking out.
Title: Re: Spritework Request & Showcase Thread
Post by: vyck_st.judas on May 15, 2013, 06:46:26 PM
Oooooooh! Okay. That's a jumping attack though. I meant alternate weapons for each context. (standing, ducking, jumping)
 Like thrown weapons. An alternate means of attack. Maybe I'll give him a Chakram or something. That's what his robot pets throw anyway.
Title: Re: Spritework Request & Showcase Thread
Post by: Inccubus on May 15, 2013, 08:04:20 PM
Strider Hien uses this boomerang attack in Strider 2, maybe use that as a secondary?
Title: Re: Spritework Request & Showcase Thread
Post by: vyck_st.judas on May 16, 2013, 08:12:57 PM
I'm gonna have to look that one up. Thanks Inccubus. :)
Title: Re: Spritework Request & Showcase Thread
Post by: Rugal on May 21, 2013, 05:13:08 PM
Anyone wanna make a Jetstream Sam sprite sheet? :)
Title: Re: Spritework Request & Showcase Thread
Post by: Las on May 27, 2013, 07:01:05 PM
Hey anyone heard from Gemini lately?  I pm'd him a couple weeks back to see if i could borrow something for a project. Sadly i think he's been gone for a while. If anyone here's from him please direct him to me. Thanks!
Title: Re: Spritework Request & Showcase Thread
Post by: Esco on June 12, 2013, 12:21:19 AM
Looking for help finding a sprite for mud or really muddy water, swamp water, and sewer water. I looked at the ones in all of the castlevania games, and the only one that I thought looked good was humorously enough the one in castlevania 3. Which obviously wouldn't fit into SOTN. Any help here would be appreciated.

EDIT: found sewer water & swamp water
Title: Re: Spritework Request & Showcase Thread
Post by: Las on June 12, 2013, 10:54:28 PM
Wish i could help you their. We have mud in our game for swamplands. Lemme know,Esco, if you want it.  Also figured i'd post this. Credit here goes to Abster and Serio from Serio's site. Anyone know what frames our what for the sotn hyppogryph. I think it's rather obscure. Seems like their maybe extra frames i've never seen. When watching in footage it's rather hard to tell what it does. I know when it lands it spreads it's wings out, similarly when it makes eggs. Many moves i can tell but the last 4 rows other than it's death are rather hard to tell. Anyhow here's the sheet. If anyone knows what moves are what that would be cool. It's a bit boggling.
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fserio.piiym.net%2Fcvrips%2Fcvrips%2Fsotn%2Fabster%2Fhippogryph.png&hash=94d39c178db92c3b1b16799e46e4c238)
Title: Re: Spritework Request & Showcase Thread
Post by: Esco on June 13, 2013, 12:14:29 PM
Yes Las I would like to see your mud effect. BTW here is hippogryph; btw some of these animations (like death) are missing frames. My advice next time is to set epsxe to run at 10 FPS; you can then switch between that and normal speed by hitting F7 to examine the frames easier in game. Save state at the boss too of course.

BTW, I did not forget about what we discussed in PM's; but I am still working on 2 of the examples in it and have been very busy.

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi143.photobucket.com%2Falbums%2Fr160%2FEsco1979%2Fhippogryph_zps22b86cee.png&hash=67bc29e7f4b130d5895a6f8fcb5a1c24)
Title: Re: Spritework Request & Showcase Thread
Post by: Inccubus on June 13, 2013, 02:22:02 PM
I found something interesting!! Kokoro Belmont.

It comes from this thread:
http://cvbla.dimondsoft.com/board/index.php?topic=344.300 (http://cvbla.dimondsoft.com/board/index.php?topic=344.300)

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fimg822.imageshack.us%2Fimg822%2F6609%2Fkokorobelmont.png&hash=3f8561c9ba61398ca699043997f1edfa)

The author goes by the handle, Rukifellth.
Title: Re: Spritework Request & Showcase Thread
Post by: Las on June 13, 2013, 06:54:13 PM
Ok,very cool, thanks ESCo. I will have to toy around with epsxe. Thanks!
Title: Re: Spritework Request & Showcase Thread
Post by: Vedora-Kingdom on July 17, 2013, 06:22:58 PM
Any new here? ;D

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi53.photobucket.com%2Falbums%2Fg76%2FVedora-kingdom%2FCV_EricLecardeB_zpse438f6e6.png&hash=e996d253a7e75624d78b62598666cbd6)(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi53.photobucket.com%2Falbums%2Fg76%2FVedora-kingdom%2FCV_EricLecardeP_zps5a733c1f.png&hash=6e56a9c816e94d18dd30b844467e4e06)(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi53.photobucket.com%2Falbums%2Fg76%2FVedora-kingdom%2FCV_EricLecardeJ_zps72e0cf58.png&hash=80fb51c8e1fc801e5caaf0174d1e2ca0)

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi53.photobucket.com%2Falbums%2Fg76%2FVedora-kingdom%2FAlucardSpear1223_zps6cd24923.png&hash=4526835320f78d99f7ab89d7e601319c)

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi53.photobucket.com%2Falbums%2Fg76%2FVedora-kingdom%2FCV_LittleWitch_zps3c2d6c37.png&hash=bc4de8cd6e81f225fdc4f9c831beacf6)

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi53.photobucket.com%2Falbums%2Fg76%2FVedora-kingdom%2FKingDracColorTest1312_zpse38b6d66.png&hash=6a5fa22e56859074ee2a67470e4a532e)

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi53.photobucket.com%2Falbums%2Fg76%2FVedora-kingdom%2FJulianBelmont_zpsa47ba051.png&hash=8e73b97f2bf2a4c80a99f3ce694fb977)
Title: Re: Spritework Request & Showcase Thread
Post by: Jorge D. Fuentes on July 17, 2013, 06:46:12 PM
Nice job!
Digging that Eric.

I'm thinking about finishing up my Sonia Belmont sprite but I've not been inspired lately, and I've actually fallen behind on other projects I am supposed to be working on.. :\
Title: Re: Spritework Request & Showcase Thread
Post by: darkmanx_429 on July 17, 2013, 07:15:16 PM
Any new here? ;D
Not bad for a newbie! Welcome to the dungeon!
Title: Re: Spritework Request & Showcase Thread
Post by: Lelygax on July 17, 2013, 08:22:48 PM
Good to see Vedora Kingdom here, I already knew him from CV Fighter old days. He is a master at spriting xD
Title: Re: Spritework Request & Showcase Thread
Post by: Vedora-Kingdom on July 17, 2013, 11:31:28 PM
Thank everybody ;D I think I take 3 projects of Eric for CV Fighter over a year lol.

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi53.photobucket.com%2Falbums%2Fg76%2FVedora-kingdom%2FEricCombo1_zpse1217cbe.gif&hash=db541a9228cb938bab0ef42b49229c4e)

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi53.photobucket.com%2Falbums%2Fg76%2FVedora-kingdom%2FEricTestAim1224.gif&hash=195c73f21c036a9a3ec53f224a603efa)

Yes, not finished since I busy  :-X But for the full 3D conversion of Leon, Maybe take longer than Eric. :-[ I think I need LOI's Rom and PS2 Emulator for help for Leon's spriteset. :rollseyes:

@Jorge. Your Sonia sprites are awesome ;D I thought you already finished since I saw you posted many of her animations here for long time ago.  ;D
Title: Re: Spritework Request & Showcase Thread
Post by: FireSeraphim on July 17, 2013, 11:56:10 PM
Those sprites are truly amazing, excellent work on CV Judgement's version of Eric Lecarde and I especially dig your other Erics as well.
Title: Re: Spritework Request & Showcase Thread
Post by: Vedora-Kingdom on July 18, 2013, 12:14:58 AM
Thank. In my plan, the other 2 Erics will have similarly movement but may have something extra especially "Wind" who didn't carry spear in Idle sprites. They are harder to sprite than the Judgement version since they have more qualities.
Title: Re: Spritework Request & Showcase Thread
Post by: Bel on July 19, 2013, 10:09:43 PM
I haven't been on this forum much lately, so here's a whip animation of Trevor. The motion in the whip is a combination of Richter's RoB whip and Christopher's ReBirth whip, but leans more towards Richter's RoB whip. At first, I took the first 2 frames from NES Trevor's whip animation, but added a 3rd overhead frame that resembles modern Belmont animation, and split the last frame to emphasize the swinging. Later, after adding a custom whip, I realized that the base animation needed some changes, so I added some.
Title: Re: Spritework Request & Showcase Thread
Post by: FireSeraphim on July 20, 2013, 04:23:15 AM
@Rozul_TheBlu: That animation for Trevor is bitchin'. I love how smooth it is.
Title: Re: Spritework Request & Showcase Thread
Post by: Bel on July 20, 2013, 08:09:37 AM
Wow, thank you! :) I'm thinking I should redo my Simon whip animation to recreate the same effect.
Title: Re: Spritework Request & Showcase Thread
Post by: Jorge D. Fuentes on July 20, 2013, 10:27:01 AM
Thank everybody ;D I think I take 3 projects of Eric for CV Fighter over a year lol.

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi53.photobucket.com%2Falbums%2Fg76%2FVedora-kingdom%2FEricCombo1_zpse1217cbe.gif&hash=db541a9228cb938bab0ef42b49229c4e)

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi53.photobucket.com%2Falbums%2Fg76%2FVedora-kingdom%2FEricTestAim1224.gif&hash=195c73f21c036a9a3ec53f224a603efa)

Yes, not finished since I busy  :-X But for the full 3D conversion of Leon, Maybe take longer than Eric. :-[ I think I need LOI's Rom and PS2 Emulator for help for Leon's spriteset. :rollseyes:

@Jorge. Your Sonia sprites are awesome ;D I thought you already finished since I saw you posted many of her animations here for long time ago.  ;D

No, I'm missing running animations, dodging animations, jumping, doublejumping, and a few others here and there.
Title: Re: Spritework Request & Showcase Thread
Post by: darkmanx_429 on July 20, 2013, 02:25:04 PM
Jorge, what does your Sonia sprites look like?
Title: Re: Spritework Request & Showcase Thread
Post by: Jorge D. Fuentes on July 20, 2013, 04:10:48 PM
I think you saw them before, they're in this thread, around pg50.
However, though I have drawn new animations, I have not made gifs of 'em yet.

Original Page (http://castlevaniadungeon.net/forums/index.php/topic,3650.msg112758.html#msg112758)

Not sure if I ever linked to the sheet, as I usually don't upload a sheet unless it's complete or very close to complete...
Title: Re: Spritework Request & Showcase Thread
Post by: darkmanx_429 on July 20, 2013, 04:59:41 PM
I think you saw them before, they're in this thread, around pg50.
However, though I have drawn new animations, I have not made gifs of 'em yet.

Original Page (http://castlevaniadungeon.net/forums/index.php/topic,3650.msg112758.html#msg112758)

Not sure if I ever linked to the sheet, as I usually don't upload a sheet unless it's complete or very close to complete...
Oh yeah, now I remember those! It was looking very good, about how much of it is complete now? What are you even using it for, or are you just doing it for fun?
Title: Re: Spritework Request & Showcase Thread
Post by: Vedora-Kingdom on July 22, 2013, 09:11:37 AM
Castlevania Arcade : Little Witch.
Title: Re: Spritework Request & Showcase Thread
Post by: Jorge D. Fuentes on July 22, 2013, 11:58:58 AM
Oh yeah, now I remember those! It was looking very good, about how much of it is complete now? What are you even using it for, or are you just doing it for fun?

Just for fun.  However, I've not felt that creative lately. :\
Title: Re: Spritework Request & Showcase Thread
Post by: Bel on July 30, 2013, 04:35:12 PM
I made another whip animation for Trevor. It's supposed to be a bit more fluid, and is based on ZiZ's whip, which you can find somewhere on one of the thread pages. (I can't remember where) I haven't added a 'whip blur' yet, but I will soon.
Title: Re: Spritework Request & Showcase Thread
Post by: Lelygax on July 30, 2013, 05:18:56 PM
Its very smooth, but looks like a yoyo =S
Title: Re: Spritework Request & Showcase Thread
Post by: Bel on July 30, 2013, 07:53:28 PM
Ha, it does!  ;D
I'll try making it a bit less 'bouncy'.  :)
Title: Re: Spritework Request & Showcase Thread
Post by: Bel on July 30, 2013, 08:30:47 PM
In the meantime, I made a revamped CV3 Sypha. Feel free to use it, I'd be glad. It's only a prototype for another character who will be featured in my CV3 hack, so I'm most likely never going to use this sprite for anything else.
EDIT: whoops forgot to make the other hand stand out, fixed
Title: Re: Spritework Request & Showcase Thread
Post by: Jorge D. Fuentes on August 03, 2013, 05:59:07 PM
I made another whip animation for Trevor. It's supposed to be a bit more fluid, and is based on ZiZ's whip, which you can find somewhere on one of the thread pages. (I can't remember where) I haven't added a 'whip blur' yet, but I will soon.

Yeah like Lelygax said, it looks like a Yoyo.  It's very smooth though! nice job.
It reminds me of Soma's Whip Sword, or like Goemon's weapons from Legend of the Mystical Ninja.
Title: Re: Spritework Request & Showcase Thread
Post by: Vedora-Kingdom on August 05, 2013, 02:15:53 AM
Hello again This is what I did for fun.

Little Witch and Annette Succubus.
Title: Re: Spritework Request & Showcase Thread
Post by: Lelygax on August 05, 2013, 02:35:54 PM
They are really good, you plan to make a full sheet for Annete?
Title: Re: Spritework Request & Showcase Thread
Post by: Vedora-Kingdom on August 06, 2013, 03:15:55 AM
Maybe. I will done her full sheet if I have more free time.
Title: Re: Spritework Request & Showcase Thread
Post by: Lelygax on August 06, 2013, 11:10:13 AM
These wings are custom made? they are really well made.
Title: Re: Spritework Request & Showcase Thread
Post by: darkmanx_429 on August 08, 2013, 12:08:01 PM
Does anyone know any 16-bit/32-bit games that had cool underwater maps? Like underwater cities, or atlantean themes.
Title: Re: Spritework Request & Showcase Thread
Post by: Bel on August 08, 2013, 07:07:34 PM
New whip animation! I'm testing it out with Jorge's Simon. :)
Title: Re: Spritework Request & Showcase Thread
Post by: Lelygax on August 08, 2013, 07:19:40 PM
Looks good to me :)
Title: Re: Spritework Request & Showcase Thread
Post by: Bel on August 08, 2013, 07:42:51 PM
Yeah, it's a bit of a combination of Richter's SoTN whip and Fake' Trevor's Whip.
Title: Re: Spritework Request & Showcase Thread
Post by: Inccubus on August 10, 2013, 12:03:27 PM
Personally I've never been fond of either of those styles of whip animation. That said, your work is of quality nonetheless. What I've always wanted to see done is a whip animation like the one they used in the La-Mulana remake. Don't know if it would "work" for Castlevania, bit I'd still to see it for myself.
Title: Re: Spritework Request & Showcase Thread
Post by: Lelygax on August 10, 2013, 01:02:50 PM
Have a showable example that is easy to notice?

edit: Portrait of Ruin Sprites ripped by me:

Divine Storm's rain particles
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FUBFK6In.png&hash=7a5a5edc15d8fa0216e99e9c79c21b67)

Explosion smoke particle
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F2gvkIye.png&hash=2576814dcca47d75f4849a8227df7d69)

Explosion smoke particle 2
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FlUS4iXW.png&hash=058197d18cec3f766d5c1cc56f323bc2)

Explosion
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FnfPXCW3.png&hash=be6da01b2e2a28807f4b9aba96876ab3)

Hearts
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F5vhvvkV.png&hash=ba00265c4f4c5e059c08d815bd318108)

Holy Water's flame (below ones, not these mini)
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FvltWA8b.png&hash=895ee564116804c0b004708c24625db0)

Smoke (from great falls. intense moves, etc)
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FZtdz1gz.png&hash=858b534c17a495ee889e2c3537405700)

"Weapon Crash/Special Arts" thing spark effect (forward, forward + attack button)
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FtuammPE.png&hash=6321d4bcc17f60a13084b6500a11234f)

I'll put all the whips and their respective effects in a ZIP, since they are more than 10.
Title: Re: Spritework Request & Showcase Thread
Post by: Bel on August 14, 2013, 06:06:41 AM
*gasp* The PoR whips, complete?! thankyouthankyouthankyouomigod
But seriously, I've needed that for a while. Thank you  ;D
Title: Re: Spritework Request & Showcase Thread
Post by: Bel on August 14, 2013, 06:12:02 AM
What I've always wanted to see done is a whip animation like the one they used in the La-Mulana remake.
Hmm, I've never played the La-Mulana remake and I can't find any sprites for it anywhere; what do the whip animations look like?
Title: Re: Spritework Request & Showcase Thread
Post by: Lelygax on August 14, 2013, 11:44:24 AM
You're welcome, I needed to rip them myself, since I cant find it on internet nor anyone with free time to rip them. I need to take a time to arrange them in a better way and them send it to Spriter-Resource, a lot of people can benefit from that and these effects :)
Title: Re: Spritework Request & Showcase Thread
Post by: Bel on August 14, 2013, 07:24:20 PM
The only problem is I have no idea how to animate it with Jonathan. :(
Oh well. I can still use it for other things, so that's good!  ;D
Also, am I the only one who loled when the leather whip was a bunch of brown rectangles connected to each other?
Title: Re: Spritework Request & Showcase Thread
Post by: Lelygax on August 14, 2013, 08:48:11 PM
Yeah, its more strange when we stop to analyze it xD
Someone else did a better rip than mine much before than me, discovered today, check it here:

http://www.castlevaniaspain.com/viewtopic.php?t=3958&start=0 (http://www.castlevaniaspain.com/viewtopic.php?t=3958&start=0)

He have all whips too, with effects (It seems to lack Nebula effects though, so mine isnt that useless xD) and is easier to understand.
Title: Re: Spritework Request & Showcase Thread
Post by: Bel on August 14, 2013, 10:04:16 PM
Very cool stuff!
Also, since we're on the topic of PoR whips, I was wondering.. is there a complete rip of the whip used by Richter in PoR? I've been needing that for a while.
Title: Re: Spritework Request & Showcase Thread
Post by: Lelygax on August 15, 2013, 12:02:41 PM
I can check if its different for you, if so I will post it here. Good idea, I've forgot to rip Richter and Trevor whips :)
Title: Re: Spritework Request & Showcase Thread
Post by: Briraka on August 15, 2013, 05:39:38 PM
CotM styled Simon Belmont.
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2FBriraka%2FCastlevania%2Fsimon_prev1.png&hash=17ac9d4534236f143ec4134e19a88e86)
Title: Re: Spritework Request & Showcase Thread
Post by: Bel on August 15, 2013, 06:11:37 PM
Very nice! I like how it kind of combines his CV1 design with his CV2 design. It works well.
Title: Re: Spritework Request & Showcase Thread
Post by: Briraka on August 15, 2013, 06:19:05 PM
It's supposed to be like more Vampire Killer's variation of Simon:
http://www.spriters-resource.com/other_systems/vampirekiller/sheet/21332/ (http://www.spriters-resource.com/other_systems/vampirekiller/sheet/21332/)
I choose that pallet because I like the red and black more. :)

EDIT: Made some improvements.
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2FBriraka%2FCastlevania%2Fsimon_prev1-2.png&hash=95e6060487e9f138be8da2d7227c9a29)
Title: Re: Spritework Request & Showcase Thread
Post by: Bel on August 15, 2013, 06:36:17 PM
Speaking of Simon, I'm going to do some new animations for him, seeing as he's one of the first things I posted on this forum. I'll probably make his sword animation more like DoS or PoR's swing animation. (not the greatsword swing though, I personally despise that animation)
Title: Re: Spritework Request & Showcase Thread
Post by: Belmontoya on August 20, 2013, 07:42:51 AM
I've been having this idea in my head for a while about a CV game with digitized sprites kind of like shinobi on sega Saturn, or the original MK games.

I thought it looked really cool in shinobi. Simon in CV4 almost looks digitized. It might be a really cool look for a more realistic looking side scroller.

I'm not going to do this any time soon if at all because I'm in the middle of making a game with a completely different art style. But it's something I've thought about as I research costumes for characters.

But it could be fun to try to make a digitized Simon sprite sheet.

Has anyone ever done it?
Title: Re: Spritework Request & Showcase Thread
Post by: Lelygax on August 20, 2013, 03:58:05 PM
I've seem some people doing this in Newgrounds and Mugen. Also they did it in the web-series "Captain S", you should check it since its very fun.

I have some prohibited footage from MK1 Making of too (Jonhy Cage actor leaked it in his youtube channel before being taken down), you can only normally find photos from MK2 and videos of MK3, where they used the green screen trick for chromakey. But in MK1 they dont used a green or blue sheet, instead they used a very bright lamp in a dark room.
Title: Re: Spritework Request & Showcase Thread
Post by: Vedora-Kingdom on August 21, 2013, 02:05:07 PM
Hello again. I did Annette's wings by base from Succubus's, all of the wings will modified to look like the lowest sprite in her sheet. And more. Carrie and Malus from CV64.
Title: Re: Spritework Request & Showcase Thread
Post by: Lelygax on August 21, 2013, 03:48:29 PM
Cool as ever :P
Title: Re: Spritework Request & Showcase Thread
Post by: Vedora-Kingdom on August 22, 2013, 01:23:26 AM
Thank you ;D
Title: Re: Spritework Request & Showcase Thread
Post by: Bel on August 23, 2013, 08:37:36 PM
Here's something I was curious about: the whips used in Simon's Quest Revamped. Are there sheets for them? I really like the way they look.
Title: Re: Spritework Request & Showcase Thread
Post by: Lelygax on August 23, 2013, 08:57:36 PM
I dont have played it yet, but these different ones seem to be from CotM.
Title: Re: Spritework Request & Showcase Thread
Post by: Bel on August 24, 2013, 07:31:25 AM
Seriously though, the leather whip animation is pretty cool. It could come in handy.
Title: Re: Spritework Request & Showcase Thread
Post by: Bel on August 24, 2013, 11:29:34 PM
Speaking of Simon's Quest, I did this and HKJGGJFF I'm so proud of it.
I edited the CV2 Simon Sprite and made it look like Jorge's Simon. It's for my CV2 hack :D
Thanks for the amazing Simon sprites, Jorge!
Title: Re: Spritework Request & Showcase Thread
Post by: Lelygax on August 25, 2013, 10:46:24 AM
Wow, much better.
Title: Re: Spritework Request & Showcase Thread
Post by: Bel on August 25, 2013, 02:33:44 PM
Wow, you really think so?  :o
Title: Re: Spritework Request & Showcase Thread
Post by: Lelygax on August 25, 2013, 05:14:03 PM
Yes.
Title: Re: Spritework Request & Showcase Thread
Post by: Bel on August 26, 2013, 04:34:48 PM
I think I might use it for one of my NES-style projects once I make a sprite sheet.
Title: Re: Spritework Request & Showcase Thread
Post by: Lelygax on August 26, 2013, 04:46:44 PM
It is really a good idea, if possible you could mix this with this another hack that adds a map and have a fixed translation for tests.
Title: Re: Spritework Request & Showcase Thread
Post by: Bel on August 26, 2013, 10:23:16 PM
I'm thinking it should be an alternate sequel to Simon's Quest, set after the best ending of the game, since you see Dracula rise once again in that ending. The game will have 8-bit graphics (duh) with smooth animation, and improved control, similar to the likes of Richter in SotN or PoR. Most bosses from the NES trilogy will return, in a more powerful form.
Sadly, like all my other projects, I don't think I'll have the time and patience to complete it.
Title: Re: Spritework Request & Showcase Thread
Post by: Bel on August 27, 2013, 05:51:35 PM
Subweapon/Whip animation for Simon! It's a bit shaky, but all around I think it turned out pretty damn good.
Title: Re: Spritework Request & Showcase Thread
Post by: Bel on August 28, 2013, 06:53:36 PM
Alright, I made a leather whip animation! It's based on Richter's PSX whip. (one of my fave whip animations, next to Adventure Rebirth's whip)
Title: Re: Spritework Request & Showcase Thread
Post by: Inccubus on August 28, 2013, 06:59:21 PM
That last frame where the tip snaps back up makes it look like wobbly plastic rod. That's why I've never liked that particular whip animation. The rest of t looks great though.
Title: Re: Spritework Request & Showcase Thread
Post by: Bel on August 28, 2013, 07:14:51 PM
How about this one?
Title: Re: Spritework Request & Showcase Thread
Post by: Lelygax on August 28, 2013, 08:03:27 PM
Its better, but this "air effect" is wrong, even in the official games I think. If it really had this much strength in this direction it would hit the floor or Simon foot. This air effect should be used in the part of animation when the whip is behind Simon in my opinion.
Title: Re: Spritework Request & Showcase Thread
Post by: Bel on August 28, 2013, 08:12:13 PM
I see what you mean now. I did think it looked a bit weird at first..
I'll change it now. Thanks for the advice :)
Title: Re: Spritework Request & Showcase Thread
Post by: Lelygax on August 28, 2013, 08:15:49 PM
You're welcome, I like the fact that your Simon doesnt looks like "fat" like the classic ones lol
Title: Re: Spritework Request & Showcase Thread
Post by: Bel on August 28, 2013, 08:20:33 PM
Fixed!  ;D
QUICK EDIT: Fixed again!
Title: Re: Spritework Request & Showcase Thread
Post by: Lelygax on August 28, 2013, 08:26:16 PM
I think its done now, at least for me since I cant find a way to make its better than it already is now.
Title: Re: Spritework Request & Showcase Thread
Post by: Bel on August 30, 2013, 07:20:04 AM
Not Castlevania related, but here's an edited version of the Lionheart from Final Fantasy Tactics A2.
It's meant to look more like its FF8 counterpart.
Like I said, not Castlevania related, but I really wanted to show it off.
Title: Re: Spritework Request & Showcase Thread
Post by: Dark Nemesis on August 30, 2013, 04:50:08 PM
I love it!!! Nice stuffs from you my friend. :)
Title: Re: Spritework Request & Showcase Thread
Post by: Bel on September 05, 2013, 06:42:11 PM
Why, thank you!  :)
Title: Re: Spritework Request & Showcase Thread
Post by: Bel on September 05, 2013, 06:46:27 PM
By the way, does anyone know how to properly animate ReBirth's Christopher? In the only sheet available, everything is scattered. I mostly wanted to see how the whip animation would work, since it's one of my favorites, and I don't have the game myself. :P
Seriously though, Christopher's ReBirth whip very much reminds me of the first two games, and I like that a lot.
EDIT: Never mind! I got the game just now, and I think I understand quite clearly.
Title: Re: Spritework Request & Showcase Thread
Post by: Rudolph LagnaGaisaer on September 10, 2013, 06:45:17 AM
Pay attention to the part´s of the sprites and use a image editor to assembly then(Photoshop or The GM Image Editor Work Well. in adventure Rebirth Cristopher object is strangely separated in 4 glued ones ¬¬.IGA i Don´t Understand You.
Title: Re: Spritework Request & Showcase Thread
Post by: Bel on September 11, 2013, 09:20:52 PM
I got the whip animation! Now to add the whip itself...
Title: Re: Spritework Request & Showcase Thread
Post by: Bel on September 11, 2013, 09:37:21 PM
Here it is!
Title: Re: Spritework Request & Showcase Thread
Post by: Jorge D. Fuentes on September 12, 2013, 05:01:42 AM
Nice jorb! :D
Title: Re: Spritework Request & Showcase Thread
Post by: Bel on September 12, 2013, 06:11:42 PM
Thanks!  :D
I've been wanting to use that whip animation for reference; I'm gonna lift one of my old projects back off the ground. (The one which I made a bunch of Simon animations for)
Title: Re: Spritework Request & Showcase Thread
Post by: Bel on September 12, 2013, 08:21:45 PM
Now that I think about it, I'm wondering..
Is the orange chest-thing on Simon supposed to be a brestplate or a tiny cape?
Title: Re: Spritework Request & Showcase Thread
Post by: Bel on September 12, 2013, 08:41:15 PM
Alright, here's step 1: the whip animation without a whip.
Title: Re: Spritework Request & Showcase Thread
Post by: Lelygax on September 12, 2013, 08:48:55 PM
Now that I think about it, I'm wondering..
Is the orange chest-thing on Simon supposed to be a brestplate or a tiny cape?

Maybe this can help
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.manofactionfigures.com%2Fsites%2Fdefault%2Ffiles%2Fimagecache%2Fproduct_full%2Fsites%2Fdefault%2Ffiles%2Fcastlevania_neca_simon.jpg&hash=72ad4c5b586d0ce4ea717c0a8ad17f90)
Title: Re: Spritework Request & Showcase Thread
Post by: Briraka on September 12, 2013, 08:52:33 PM
Or these artworks from the original game:
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.castlevaniacrypt.com%2Fgames%2Fcv%2Fimages%2Fart%2Fsimon-08.jpg&hash=d05269653acf6c928767a60fd47b5677)
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.castlevaniacrypt.com%2Fgames%2Fcv%2Fimages%2Fart%2Fsimon-04.jpg&hash=38642e6a5b6b540ee5ea6424ed9bf7a1)
Title: Re: Spritework Request & Showcase Thread
Post by: Bel on September 12, 2013, 08:56:06 PM
Yeah, but designs differ. Look at the Akumajo Dracula FDS manual to see what I'm talking about.
Title: Re: Spritework Request & Showcase Thread
Post by: Bel on September 12, 2013, 08:57:11 PM
Oops, didn't see that post. I was responding to Lely :P
Title: Re: Spritework Request & Showcase Thread
Post by: Bel on September 12, 2013, 08:58:15 PM
Here you go, guys!  ;D
It's still a WIP, however :P
Title: Re: Spritework Request & Showcase Thread
Post by: Lelygax on September 12, 2013, 09:43:17 PM
Or these artworks from the original game:
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.castlevaniacrypt.com%2Fgames%2Fcv%2Fimages%2Fart%2Fsimon-08.jpg&hash=d05269653acf6c928767a60fd47b5677)
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.castlevaniacrypt.com%2Fgames%2Fcv%2Fimages%2Fart%2Fsimon-04.jpg&hash=38642e6a5b6b540ee5ea6424ed9bf7a1)

Even better, I've forgotten that something like that existed, so I tried to found something similar to the CV1 cover showing his front :P
Title: Re: Spritework Request & Showcase Thread
Post by: Inccubus on September 13, 2013, 09:57:23 AM
Here you go, guys!  ;D
It's still a WIP, however :P

Looking pretty damn sweet!
Title: Re: Spritework Request & Showcase Thread
Post by: Aridale on September 13, 2013, 06:30:51 PM
is it just me or do those images not work? Im gettin 403 on em both
Title: Re: Spritework Request & Showcase Thread
Post by: Lelygax on September 13, 2013, 07:43:08 PM
is it just me or do those images not work? Im gettin 403 on em both

Thats because you dont know how to do "tricks" xD

Click in one of them, you will receive a error from the site, after that click in the adress bar and press enter. Since you will be already in their site, it will allow you to access this image, its a hotlink protection.
Title: Castlevania moving water sprites (not SOTN)
Post by: darkmanx_429 on September 16, 2013, 11:12:27 AM
Does anyone have access to some good moving water sprites, other than the ones from SOTN? I am looking for a good water animation I can use for some areas that I could also tile over. If anyone could help me out it would be greatly appreciated!
Title: Re: Spritework Request & Showcase Thread
Post by: Lelygax on September 16, 2013, 06:56:41 PM
Super Castlevania 4? Joe & Mac 2 (SNES)?
Title: Re: Spritework Request & Showcase Thread
Post by: Bel on September 16, 2013, 08:57:45 PM
Thousandth reply!  :D
I think I'll try and do requests, to celebrate this occasion.  :)
Title: Re: Spritework Request & Showcase Thread
Post by: BLOOD MONKEY on September 21, 2013, 08:45:44 AM
Hello. I am fairly new to this forum. I have been spriting for a long time however.
Here I have an edit of Denis Belmondo's 8-bit fake Trevor sprites
(click to show/hide)
. Second, I have a 100% custom Richter sprite with a couple SOTN edit's of my version of Richter
(click to show/hide)
Title: Re: Spritework Request & Showcase Thread
Post by: Lelygax on September 22, 2013, 12:13:35 PM
You've based in this concept for cloaked Richter, right?

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.vgmuseum.com%2Fmrp%2Fcv-rob%2Fscreens%2Fstage0-2.gif&hash=28f445d54a8c2a758655f786af3d42ba)
Title: Re: Spritework Request & Showcase Thread
Post by: Bel on September 23, 2013, 06:37:52 PM
That reminds me; I just got RoB on Virtual Console, loving it!  ;D
Also, I think people should start using Rondo Richter as a base instead of SotN Richter, or even instead Fake Trevor.
You have no idea how many times I've seen that weird front-facing fighting game-looking pose in custom sprites. It's starting to get a bit annoying, to be honest.
Title: Re: Spritework Request & Showcase Thread
Post by: Bel on September 23, 2013, 11:24:51 PM
Seeing as I've gotten a bit into Contra lately, I thought I'd post this. I'm working on a Richter skin for Bill Rizer in Super Mario Bros. Crossover as a tribute to the Vamprotector project, and I figured I'd put together the running animation.
Title: Re: Spritework Request & Showcase Thread
Post by: Bel on September 26, 2013, 08:15:43 PM
Oops, I animated that the Metroid way, sorry  :P
Title: Re: Spritework Request & Showcase Thread
Post by: Inccubus on September 26, 2013, 10:23:05 PM
lol. it cracks me up for some reason.
Title: Re: Spritework Request & Showcase Thread
Post by: Bel on September 30, 2013, 03:29:22 PM
Gonna try to do a custom Juste based on this redesign:
(click to show/hide)
Hope I'll actually get somewhere with it!  ;D
Title: Re: Spritework Request & Showcase Thread
Post by: Inccubus on September 30, 2013, 07:06:44 PM
That would be bad-ass.
Title: Re: Spritework Request & Showcase Thread
Post by: Bel on September 30, 2013, 10:44:49 PM
Does anyone have an unstretched version of NitM's Alt. Outfit Richter? I'm planning on using that as a base.
Title: Re: Spritework Request & Showcase Thread
Post by: darkmanx_429 on October 01, 2013, 01:27:51 PM
Seeing as I've gotten a bit into Contra lately, I thought I'd post this. I'm working on a Richter skin for Bill Rizer in Super Mario Bros. Crossover as a tribute to the Vamprotector project, and I figured I'd put together the running animation.

I like it!
Title: Re: Spritework Request & Showcase Thread
Post by: Bel on October 01, 2013, 02:21:58 PM
Wow, thanks!  ;D
I also have an idea for what the powerups could look like in Vamprotector. (see attached file)
Title: Re: Spritework Request & Showcase Thread
Post by: darkmanx_429 on October 01, 2013, 03:44:06 PM
Wow, thanks!  ;D
I also have an idea for what the powerups could look like in Vamprotector. (see attached file)
Well, the power-ups are going to be from Contra capsules. I don't know if you know, but basically there will be a weapon fusion system. I.E. Holy Water + Whip = Ice Whip. And all the regular Castlevania sub-weapons will have 3 varying forms increasing in power as well as an item crash. The whips will all have an Item Crash as well. This looks cool though. If you want to make more ideas, you can post them on my Vamprotector thread and I will look through them. If I use one or more of them in my game, I will credit you accordingly! Just make sure they are PNG files. Good work there!
Title: Re: Spritework Request & Showcase Thread
Post by: Bel on October 01, 2013, 05:36:43 PM
What if the Flame Whip shot the spinning Fire projectile (from the first few Contra games) as its Whip Crash?
Title: Re: Spritework Request & Showcase Thread
Post by: Bel on October 02, 2013, 06:29:01 PM
So, like I was saying before...
I know that in the Saturn version of SotN, the sprites were streched. Also in that version was Richter's alternate outfit. Therefore, any sheet of the alternate outfit is stretched. Does anyone have a non-stretched version of Richter's alternate outfit? I want to use it as a base for my custom Juste.
Title: Re: Spritework Request & Showcase Thread
Post by: Aridale on October 02, 2013, 08:09:53 PM
if you know how much its stretched couldnt you unstretch it?
Title: Re: Spritework Request & Showcase Thread
Post by: Bel on October 03, 2013, 02:05:01 PM
The problem is that I don't actually know how much it's stretched.  :P
I guess I don't really need an unstretched sprite sheet, but it would be nice to have an amount of stretchification. lol
Title: Re: Spritework Request & Showcase Thread
Post by: VladCT on October 03, 2013, 04:34:31 PM
Well, considering that the NitM outfit is really just an edit of SotN's RoB Richter, you could do a comparison and edit RoB Richter accordingly.
Title: Re: Spritework Request & Showcase Thread
Post by: Bel on October 03, 2013, 04:38:54 PM
Ah, I see.
Title: Re: Spritework Request & Showcase Thread
Post by: Bel on October 04, 2013, 04:16:58 PM
I decided to recolor the terribly-colored HoD Blood Skeleton with different palettes.
With CV4's Blood Skeleton, I think it worked pretty well, so... that's good. I also tried to use the SotN Blood Skeleton, using only a selection of the colors (there's a HUGE amount of color, too much for the HoD sprite) and it made it look kind of like the one in CV1, but there's less contrast in the color scheme.  :P
I guess I really like the HoD Blood Skeleton, even if they have a terrible pallete.
Title: Re: Spritework Request & Showcase Thread
Post by: PhantomLion on October 06, 2013, 01:13:07 AM
I've always wondered what my persona would like like in Castlevania. If anyone has sprite editing skills, let me know. People often don't do stuff for free I'm aware, but it's better to ask and know that you're not going to get something, than not asking, and never know if there's someone out there that will consider your request.
 
I was thinking of some kind of werelion type boss as for me, not that I'm a bad guy or anything, but just to get an image in your heads. I don't have much experience sprite editing, so if there's anyone willing to teach me, I'll take that as well.
Title: Re: Spritework Request & Showcase Thread
Post by: darkmanx_429 on October 06, 2013, 09:48:17 AM
Dude, you are new aren't you? lol J/K You can teach yourself. There are plenty of free sprites on the internet, and spriting and frankenspriting tutorials on youtube for example. I would start there for you. Unless you put some effort into it yourself, don't set yourself for disappointment when no one responds to your threads asking for help...
Title: Re: Spritework Request & Showcase Thread
Post by: Bel on October 06, 2013, 10:53:11 AM
Hey there, PhantomLion! I saw you on Patricio Herrera's comments  ;D
I think the Werewolf might do as a base for your character.
Title: Re: Spritework Request & Showcase Thread
Post by: Bel on October 06, 2013, 08:51:55 PM
So, I've been in a Harmony of Dissonance mood lately, and I decided to do a hi-quality walk animation with oB2Ko Mario's 8-bit Juste, similar to how my quickly-cancelled fangame was going to be animated.
Hope y'all enjoy!  ;D
Title: Re: Spritework Request & Showcase Thread
Post by: PhantomLion on October 07, 2013, 09:00:56 AM
Dude, you are new aren't you? lol J/K You can teach yourself. There are plenty of free sprites on the internet, and spriting and frankenspriting tutorials on youtube for example. I would start there for you. Unless you put some effort into it yourself, don't set yourself for disappointment when no one responds to your threads asking for help...

I have talent in art, photoshop, drawing and the like, but spritework is foreign territory for me, so it's not like I can't do it, I just don't have much patience at the moment.
Title: Re: Spritework Request & Showcase Thread
Post by: VladCT on October 07, 2013, 09:12:47 AM
So, I've been in a Harmony of Dissonance mood lately, and I decided to do a hi-quality walk animation with oB2Ko Mario's 8-bit Juste, similar to how my quickly-cancelled fangame was going to be animated.
Hope y'all enjoy!  ;D
You know, it kinda looks less like he's walking and more like he's sliding his legs back and forth...
EVERYDAY I'M SHUFFLIN'
Title: Re: Spritework Request & Showcase Thread
Post by: Bel on October 07, 2013, 02:16:23 PM
O-oh..
I never would have thought my smoothest animation to date would have an error such as that. Guess I never noticed it.
Title: Re: Spritework Request & Showcase Thread
Post by: darkmanx_429 on October 07, 2013, 02:59:45 PM
I have talent in art, photoshop, drawing and the like, but spritework is foreign territory for me, so it's not like I can't do it, I just don't have much patience at the moment.
Well dude, there you go! lol Like I said just youtube it, it sound's like something that's not going to be a problem for you.
Title: Re: Spritework Request & Showcase Thread
Post by: Bel on October 07, 2013, 05:48:24 PM
New whip animation for 8-bit Juste!
Title: Re: Spritework Request & Showcase Thread
Post by: PhantomLion on October 08, 2013, 01:38:34 AM
Hey there, PhantomLion! I saw you on Patricio Herrera's comments  ;D
I think the Werewolf might do as a base for your character.

a werewolf? From which Castlevania game are you referring?
Title: Re: Spritework Request & Showcase Thread
Post by: Bel on October 08, 2013, 11:06:48 AM
The werewolf from Rondo of Blood or SotN is what I'm referring to. It's a great base for a were-anything, imo
Title: Re: Spritework Request & Showcase Thread
Post by: darkmanx_429 on October 09, 2013, 11:30:34 AM
Does anyone have experience ripping from the Genesis and can rip some maps for me? Hit me up on the PM...
Title: Re: Spritework Request & Showcase Thread
Post by: PhantomLion on October 11, 2013, 07:40:34 PM
This is about as creative as I get with sprite work, done in sony vegas. A preview of an upcoming video of mine.
Title: Re: Spritework Request & Showcase Thread
Post by: BLOOD MONKEY on October 14, 2013, 12:39:01 PM
You've based in this concept for cloaked Richter, right?

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.vgmuseum.com%2Fmrp%2Fcv-rob%2Fscreens%2Fstage0-2.gif&hash=28f445d54a8c2a758655f786af3d42ba)


Yeah, it was based off that.

I also have a couple new things.
First, a GB Style Richter skin for SMBC
(click to show/hide)
Next, I have an Alucard skin I'm working on
(click to show/hide)
Title: Re: Spritework Request & Showcase Thread
Post by: BLOOD MONKEY on October 14, 2013, 02:11:26 PM
Here you go, guys!  ;D
It's still a WIP, however :P

That's a good "WIP" animation. XD
Title: Re: Spritework Request & Showcase Thread
Post by: Bel on October 15, 2013, 04:08:04 PM
I managed to create a more accurate gif of Richter's SotN whipping animation, with his alternate outfit from the Saturn version. Hope you guys enjoy!  ;D
(I'm crazy about my whip animations...)
Title: Re: Spritework Request & Showcase Thread
Post by: BLOOD MONKEY on October 15, 2013, 06:12:08 PM
I managed to create a more accurate gif of Richter's SotN whipping animation, with his alternate outfit from the Saturn version. Hope you guys enjoy!  ;D
(I'm crazy about my whip animations...)

Do you think you could put that into a sheet for me?
Title: Re: Spritework Request & Showcase Thread
Post by: Bel on October 15, 2013, 08:10:15 PM
The original source was a Saturn Richter sheet, but I only used some of the frames to make it look better.
I cut out the whip frames from the sheet, so here you go!
Title: Re: Spritework Request & Showcase Thread
Post by: BLOOD MONKEY on October 16, 2013, 03:31:13 PM
The original source was a Saturn Richter sheet, but I only used some of the frames to make it look better.
I cut out the whip frames from the sheet, so here you go!

Thanks!
Title: Re: Spritework Request & Showcase Thread
Post by: Bel on October 16, 2013, 08:43:16 PM
Yeah, I took only a select few frames from the selection to make the animation look better; choose wisely with which frames you use.
Title: Re: Spritework Request & Showcase Thread
Post by: BLOOD MONKEY on October 17, 2013, 02:54:20 PM
Could you get me the sheet? I have this one, but I can't find a complete sheet. :'(
Title: Re: Spritework Request & Showcase Thread
Post by: Lelygax on October 17, 2013, 03:32:54 PM
The original source was a Saturn Richter sheet, but I only used some of the frames to make it look better.
I cut out the whip frames from the sheet, so here you go!

Wow, you are becoming pretty good at that! :O
Title: Re: Spritework Request & Showcase Thread
Post by: Bel on October 20, 2013, 10:23:17 PM
 ;D Thanks! I've been planning to do something with Saturn Richter for a while.
Title: Re: Spritework Request & Showcase Thread
Post by: Bel on October 22, 2013, 02:23:16 PM
Just started working on an 8bit Coated Richter. Super proud of it  ;D
Title: Re: Spritework Request & Showcase Thread
Post by: Inccubus on October 22, 2013, 06:00:00 PM
Nice! I actually like that better than the 32-bit sprite.
Title: Re: Spritework Request & Showcase Thread
Post by: BLOOD MONKEY on October 23, 2013, 06:16:43 PM
BLOODLETTING! (https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FbH2impc.png&hash=b866c63ea9d6d130268f7812920e075c)
Title: Re: Spritework Request & Showcase Thread
Post by: Bel on October 23, 2013, 08:40:08 PM
 :o
Wow, nice job there, man!
Also, the sheet you posted of Saturn Richter is the exact one I used for the gif. lol
Title: Re: Spritework Request & Showcase Thread
Post by: BLOOD MONKEY on October 24, 2013, 02:15:09 PM
:o
Wow, nice job there, man!
Also, the sheet you posted of Saturn Richter is the exact one I used for the gif. lol

1.Thanks
2.Dangit. I need a bigger (complete) sheet of sat Richter stylish
Title: Re: Spritework Request & Showcase Thread
Post by: Bel on October 24, 2013, 03:46:28 PM
One thing that I really want to do is make SotN style special effects, like all the stuff with transparency.
Title: Re: Spritework Request & Showcase Thread
Post by: Bel on October 25, 2013, 11:46:42 PM
Decided to pair a slightly simplified version of KaZ's whip with Jorge's CV2 Simon, and used his shield pose for the first frame. I'm surprised it worked well, seeing as you have to work around a lot to get this Simon to use a whip not meant for it. (also, PLEASE PLEASE PLEASE stop using Fake Trevor's whip for anything at all, it's so awkward looking it's not even funny)
EDIT: fixed one frame that seemed too short
Title: Order of ecclesia Ocean Water?
Post by: darkmanx_429 on October 31, 2013, 05:17:08 AM
Can some one rip the water for me from this scene? Just the water in the Foreground that's moving left and right...

OoE_IGA Playthrough 2: The Ship & New Glyphs (http://www.youtube.com/watch?v=tb1W7QhAFsU#)

Title: Re: Spritework Request & Showcase Thread
Post by: BLOOD MONKEY on October 31, 2013, 10:43:14 AM
One thing that I really want to do is make SotN style special effects, like all the stuff with transparency.

You could always use Photoshop. And if you don't have it, I could help you.
Title: Re: Spritework Request & Showcase Thread
Post by: Bel on October 31, 2013, 03:20:49 PM
I actually use Paint.NET, which can also do transparency, but there's a lot of really complicated stuff about the SotN graphical effects, especially fire.
Title: Re: Spritework Request & Showcase Thread
Post by: BLOOD MONKEY on November 01, 2013, 08:09:53 PM
Not really. And also, I use PAINT.net for that little shadow behind Maria, and the transparent background. You should try Aesprite. It has transparency, you can make APNG's and high quality gifs with it too.
Title: Re: Spritework Request & Showcase Thread
Post by: Bel on November 04, 2013, 08:44:59 PM
Someone should make a Mega Man style Maria. She practically has the Mega Buster!
Title: Re: Order of ecclesia Ocean Water?
Post by: the_truth on November 18, 2013, 11:36:36 PM
Can some one rip the water for me from this scene? Just the water in the Foreground that's moving left and right...

OoE_IGA Playthrough 2: The Ship & New Glyphs (http://www.youtube.com/watch?v=tb1W7QhAFsU#)

I know I saw something somewhere on this a while back............

NEVERMIND, found it! See this thread for how to do it: http://castlevaniadungeon.net/forums/index.php/topic,5891.0.html (http://castlevaniadungeon.net/forums/index.php/topic,5891.0.html)
Title: Re: Spritework Request & Showcase Thread
Post by: darkmanx_429 on November 19, 2013, 09:27:26 AM
Thanks, but it is all good now. I just handdrew my own water and animated it...
Vamprotector Ghost Ship 1-1 (added 2) (http://www.youtube.com/watch?v=Gn9Rx3AaKVo#)
Title: Re: Spritework Request & Showcase Thread
Post by: Dracula9 on November 20, 2013, 01:24:25 PM
Ripped the Inner Quarters clouds background from Aria. It's not perfect and it's only a single loop of the sequence, so the thunder loop is pretty bad, as are the few skips, but it's halfway decent. I'm trying to get a better one now.

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi41.tinypic.com%2F30ii63s.gif&hash=f17ce209eb47a902074b46e51ccb5ea3)
Title: Re: Spritework Request & Showcase Thread
Post by: Bel on November 21, 2013, 10:30:35 PM
Anyone got the whips from the "Red Richter" version of Simon's Quest Revamped?
Title: Re: Spritework Request & Showcase Thread
Post by: theplottwist on December 26, 2013, 03:37:27 PM
Hello dudes.
These are some spriteworks done by me, depicting SotN if it had been ported to the NES. A "demake" if you will. Some considerations are important:

-I know that it's pratically impossible to do what I did on the real NES. My intention is more to "imitate" the NES style than to do a complete, 100% NES limited art. It's an artwork intended for "imagining", not "developing".

-Alucard is made of two sprites, Mega-Man style. One for himself, another for his cape, which can change colors depending on what he is wearing. I'm still thinking if it would not be cooler to change his darkest color to depict the current cape instead of having a new sprite, like the old games used to do when wanting to show you that the character had a different equipment on. Oh well~

-Palette color-count on screen/per object, and tile-sizes/positioning were respected. HOWEVER real NES hardware palette limitations were not... Probably... A NES game palette is not free to pick and choose any color you want. It requires you to choose a set of colors from a pre-determined palette, then choosing the RGB inclination of hues and saturation for all the colors you have choosen for the game. It's pretty obvious I simply picked any color that fancied me, even though most of then came from the original NES palette... Probably...

-I did my best to respect the 256 bg tile-count per screenshot, but considering the nature of the game, this is one of the aspects that demonstrate how it'd be impossible on the real NES. The "Load CD" room being the greatest offender of the 256 bg tile-count rule. Even though a friend of mine counted the tiles and said they were ok, I'm still pretty sure it goes beyond the limit somewhere...

-Finally, there is some "adaptation" going on on the rooms. If you look carefully, some details were modified intentionally to fit the restrictions I respected. The Doppelganger room being the most obvious, as the portal in the middle is not multicolored and bright, having a "swirl" on the middle.

-In my defense I scream "Summer Carnival '92 Recca!" and may the art gods be with me xD

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.pixeljoint.com%2Ffiles%2Ficons%2Ffull%2Falpha_sotn8bit2.png&hash=267710b8900866ae519af0a520bcde95)
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.pixeljoint.com%2Ffiles%2Ficons%2Ffull%2Fcompo_alucard.png&hash=3ff980edb6ee327779b7633e688f57a1)
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.pixeljoint.com%2Ffiles%2Ficons%2Ffull%2Fcompo_alucard2.png&hash=ef649970db5bb945e2ae7b6cf2b137ff)
Title: Re: Spritework Request & Showcase Thread
Post by: Inccubus on December 26, 2013, 05:11:53 PM
Nice! I like it. I dunno much of that looks like it would be quite doable on an NES.
Title: Re: Spritework Request & Showcase Thread
Post by: KaZudra on December 26, 2013, 05:18:01 PM
that is amazing 10/10 would play if existed
Title: Re: Spritework Request & Showcase Thread
Post by: darkmanx_429 on December 26, 2013, 05:33:34 PM
Hello dudes.
These are some spriteworks done by me, depicting SotN if it had been ported to the NES. Some considerations are important:

-I know that it's pratically impossible to do what I did on the real NES. My intention is more to "imitate" the NES style than to do a complete, 100% NES limited art. It's an artwork intended for "imagining", not "developing".

-Alucard is made of two sprites, Mega-Man style. One for himself, another for his cape, which can change colors depending on what he is wearing. I'm still thinking if it would not be cooler to change his darkest color to depict the current cape instead of having a new sprite, like the old games used to do when wanting to show you that the character had a different equipment on. Oh well~

-Palette color-count on screen/per object, and tile-sizes/positioning were respected. HOWEVER real NES hardware palette limitations were not... Probably... A NES game palette is not free to pick an choose any color you want. It requires you to choose a set of colors from a pre-determined palette, then choosing the RGB inclination of hues and saturation for these colors you have choosen for the game. It's pretty obvious I simply picked any color that fancied me, even though most of then came from the original NES palette... Probably...

-I did my best to respect the 256 bg tile-count per screenshot, but considering the nature of the game, this is one of the aspects that demonstrate how it'd be impossible on the real NES. The "Load CD" room being the greatest offender of the 256 bg tile-count rule. Even though a friend of mine counted the tiles and said they were ok, I'm still pretty sure it goes beyond the limit somewhere...

-In my defense I scream "Summer Carnival '92 Recca!" and may the art gods be with me xD

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.pixeljoint.com%2Ffiles%2Ficons%2Ffull%2Falpha_sotn8bit2.png&hash=267710b8900866ae519af0a520bcde95)
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.pixeljoint.com%2Ffiles%2Ficons%2Ffull%2Fcompo_alucard.png&hash=3ff980edb6ee327779b7633e688f57a1)
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.pixeljoint.com%2Ffiles%2Ficons%2Ffull%2Fcompo_alucard2.png&hash=ef649970db5bb945e2ae7b6cf2b137ff)

This could be translated with NES styled graphics. Someone should take this project up and you do the sprites for it because they all look great!
Title: Re: Spritework Request & Showcase Thread
Post by: Bel on December 28, 2013, 07:26:09 PM
Ha, that Richter sprite looks a lot like a prototype NES Richter I had made a long time ago. Same colors, even!  :o
Title: Re: Spritework Request & Showcase Thread
Post by: theplottwist on December 28, 2013, 09:04:13 PM
Thank you all for the input guys.

Ha, that Richter sprite looks a lot like a prototype NES Richter I had made a long time ago. Same colors, even!  :o

I will have you know that I specifically searched for Richter 8-bit sprites models to avoid. Also I found yours and Jorge's, and I was kinda sad with myself because I though mine looked extremelly amateurish and unpolished. Even so, I pressed on. I really hope you don't think I've stolen your sprite, since the only one I have knowledge about is a mostly "white-ish" one. Also, it'd be really dumb of me to steal your work and post it here where you dwell (and other people are well aware about it).

Also, your work is fantastic. Love your whip animations.
Title: Re: Spritework Request & Showcase Thread
Post by: Sorrow on January 01, 2014, 10:10:40 PM
I've been trying to make this walk animation but I can't seem to get it right, and so I need other people's opinions or help.

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi41.tinypic.com%2Fxlgl1f.gif&hash=f8b4ea553c2ed1c3db3d1b470cf98eb3)
Title: Re: Spritework Request & Showcase Thread
Post by: Bel on January 06, 2014, 07:40:42 PM
Thank you all for the input guys.

I will have you know that I specifically searched for Richter 8-bit sprites models to avoid. Also I found yours and Jorge's, and I was kinda sad with myself because I though mine looked extremelly amateurish and unpolished. Even so, I pressed on. I really hope you don't think I've stolen your sprite, since the only one I have knowledge about is a mostly "white-ish" one. Also, it'd be really dumb of me to steal your work and post it here where you dwell (and other people are well aware about it).

Also, your work is fantastic. Love your whip animations.
Thank you! :D And don't worry, I wasn't accusing you of stealing or anything.
Title: Re: Spritework Request & Showcase Thread
Post by: BLOOD MONKEY on January 08, 2014, 02:23:28 PM
I made a Richter skin for SMBC.
Title: Re: Spritework Request & Showcase Thread
Post by: theplottwist on March 17, 2014, 01:52:27 PM
Gabriel Belmont/Dracul converted to Symphony of the Night-style sprites.
There might be a LoS2 Alucard sprite creeping round the corner, who knows?

Also, this reminds me of a lonely Cornell who needs me...

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Ffc08.deviantart.net%2Ffs71%2Ff%2F2014%2F076%2F6%2F1%2Fgabriel_belmont_dracul_symphony_of_the_night_style_by_kradakor-d7aizvv.png&hash=eca1b98731363db85cc72519ec97ad44)
Title: Re: Spritework Request & Showcase Thread
Post by: darkmanx_429 on March 17, 2014, 03:18:49 PM
Gabriel Belmont/Dracul converted to Symphony of the Night-style sprites.
There might be a LoS2 Alucard sprite creeping round the corner, who knows?

Also, this reminds me of a lonely Cornell who needs me...

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Ffc03.deviantart.net%2Ffs70%2Ff%2F2014%2F076%2F0%2Ff%2Fgabriel_belmont_dracul_symphony_of_the_night_style_by_kradakor-d7aizvv.png&hash=afe1b8e9887fa022991fb6d9660020ed)

Bad ass. PM me if you want to do some light spritework for my fan-game Vamprotector. Nothing crazy, I am doing all the needed spritework myself with BMC_Warmachine, but if you want to contribute and do some LIGHT spriting let me know on a PM.
Title: Re: Spritework Request & Showcase Thread
Post by: KaZudra on April 01, 2014, 03:35:59 PM
Decided to rip my old whip gif, rework it, and rerelease it.
Whip has 13 links, and kept that way through the whole animation

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Ffc03.deviantart.net%2Ffs71%2Ff%2F2014%2F091%2F5%2Ff%2Fnewer_whip_animation_by_arcangeraziel-d7cmw6o.gif&hash=90174480041c2b063c45939e5b61bfb1)
(Slowmo)
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Ffc06.deviantart.net%2Ffs71%2Ff%2F2014%2F091%2F2%2F0%2Fnewer_whip_animation__slowmo__by_arcangeraziel-d7cmxvv.gif&hash=1f151ee9c4852dac0e85b8303cb8103d)

(Old Version)
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Ffc03.deviantart.net%2Ffs70%2Ff%2F2011%2F251%2F2%2Fc%2Fnew_whip_animation_jonathan_by_arcangeraziel-d499hn0.gif&hash=d763636f58a6bfb6f2d4824f72196862)

Request: IGA sprites


NEW
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Ffc04.deviantart.net%2Ffs71%2Ff%2F2014%2F092%2F0%2F3%2Fsimon_whip_wip_by_arcangeraziel-d7cttsr.gif&hash=99651b2116f1c921ea7754290abd77de)
Title: Re: Spritework Request & Showcase Thread
Post by: Bel on April 09, 2014, 02:21:42 PM
Holy crap... this is fantastic!  :o
Title: Re: Spritework Request & Showcase Thread
Post by: Jop on April 19, 2014, 12:31:33 PM
its not big works but i want to show:

New Alucard
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FShd0Yt1.png&hash=da025423709f61e78ccbdb6273bc8720)
Dracula
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F80XFFWE.png&hash=93e47d1c004bea8afad6fb1b09c23169)
Gabriel
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FeT6ZaZB.png&hash=3fc236f83208e82de564b2661e192d19)
Hector
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FgcbUT4z.png&hash=e8965ee9af01fb17ce7f56748e882717)
Quincey my first sprite i still love how looks XD
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Fza4CPHg.png&hash=a550fd480872f9027525c6b72fc9da0c)
Simon
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FGjY3R1O.png&hash=531eac5998ffe5c94a443b6fa9ec9098)
Soma
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Fjx1Zk01.png&hash=7526278c8d655aa5d55e673a119dbc22)
Trevor
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FyCLs9Y7.png&hash=ffc257adf02d4121113c2cf3e2fe68e0)

First im going to say somethings, 1st for hector, yes the first sprites are based of the sprites of Jorge and i use that base to make the others so the only credit its to make the others and its not finished, i want a better jump but well its to show, about Trevor, why say made by Slogra? its my friend and we work in this sprites, so i think i must say all credits go to us but well.
 Edit: i was saying bad things that thanks to my friend i erased and never have to tell, sorry for the people how read this, i want opinions about my works thats all, a long time ago i wanted to do this but i was afraid of bad things that perhaps some one tell about the sprites but well i decide to go ahead on that, have a nice day
Title: Re: Spritework Request & Showcase Thread
Post by: BLOOD MONKEY on April 26, 2014, 06:22:47 PM
In my opinion, I made an awesome sword animation for Richter.what?
Title: Re: Spritework Request & Showcase Thread
Post by: SerenityinFire on April 27, 2014, 12:02:06 PM
I finally finished a whip animation for a custom Simon Belmont I started over a year ago.  Made completely from scratch.
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Fz32ghlw.gif&hash=0c9a7c9fd9211346fca5167bbdd7265c)
EDIT:
I'm also not sure if I posted this before, but I took the liberty of assembling Serio's rip of Julius Belmont from HoD.  It might not be 100% accurate, but it's close enough.
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FnCClW.png&hash=3ba15b0a4acb6788d15bc127e698c0c4)
Title: Re: Spritework Request & Showcase Thread
Post by: SerenityinFire on April 27, 2014, 12:19:47 PM

I've been trying to make this walk animation but I can't seem to get it right, and so I need other people's opinions or help.

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi41.tinypic.com%2Fxlgl1f.gif&hash=f8b4ea553c2ed1c3db3d1b470cf98eb3)

The cape isn't the problem, it's the legs.  Garments on the human body take their shaped based on the position of the body under them.  Try doing another version of him walking without his cape so you can be sure you get the leg positioning right, and then draw the cape over it.  So far the cape looks fine and has a pretty natural drag to it.
Title: Re: Spritework Request & Showcase Thread
Post by: BLOOD MONKEY on April 29, 2014, 05:41:14 PM
Could somebody animate this onto stairs?
Title: Re: Spritework Request & Showcase Thread
Post by: Jop on May 01, 2014, 06:59:41 AM
Like this?

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fgickr.com%2Fresults3%2Fanim_64a17dd1-5e31-8e34-5d98-ba2d85e0a2fc.gif&hash=0be73c5285f02c34eb134199c6a51dec)
Title: Re: Spritework Request & Showcase Thread
Post by: darkmanx_429 on May 01, 2014, 09:43:57 AM
Like this?

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fgickr.com%2Fresults3%2Fanim_64a17dd1-5e31-8e34-5d98-ba2d85e0a2fc.gif&hash=0be73c5285f02c34eb134199c6a51dec)

Interesting...
Title: Re: Spritework Request & Showcase Thread
Post by: Jorge D. Fuentes on May 01, 2014, 04:25:58 PM
This almost makes me want to upload/share my Sypha and Grant sprites from my hiatus-project...
...but they're incomplete, so I don't know whether I should...
Title: Re: Spritework Request & Showcase Thread
Post by: darkmanx_429 on May 01, 2014, 04:37:06 PM
This almost makes me want to upload/share my Sypha and Grant sprites from my hiatus-project...
...but they're incomplete, so I don't know whether I should...

Sure Jorge, share them!

Lets see what you were up to! lol
Title: Re: Spritework Request & Showcase Thread
Post by: Jorge D. Fuentes on May 01, 2014, 06:57:44 PM
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fjorgefuentes.inverteddungeon.com%2Fimages3%2Fani-syphaattacks.gif&hash=06fe8a22ee1c12a0dccc8d729341569a)
Here's one I just shared with Kaostantine in the Castlevania Chronicles - Dracula's Curse thread.
Maybe it'll help inspire people.  I don't know.  Maybe?

In theory, if I get her cloak animations done and her stair animations done, she can become a complete spritesheet.
Title: Re: Spritework Request & Showcase Thread
Post by: Jop on May 02, 2014, 05:43:47 AM
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fjorgefuentes.inverteddungeon.com%2Fimages3%2Fani-syphaattacks.gif&hash=06fe8a22ee1c12a0dccc8d729341569a)
Here's one I just shared with Kaostantine in the Castlevania Chronicles - Dracula's Curse thread.
Maybe it'll help inspire people.  I don't know.  Maybe?

In theory, if I get her cloak animations done and her stair animations done, she can become a complete spritesheet.

wow, nice work, i still cant do female sprites but i still fighting this XD
Title: Re: Spritework Request & Showcase Thread
Post by: BLOOD MONKEY on May 02, 2014, 10:16:55 PM
Like this?

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fgickr.com%2Fresults3%2Fanim_64a17dd1-5e31-8e34-5d98-ba2d85e0a2fc.gif&hash=0be73c5285f02c34eb134199c6a51dec)

Actually, no. I would like her animated Rondo style if you could. I would also like to see her going completely up a staircase.
Title: Re: Spritework Request & Showcase Thread
Post by: Jop on May 02, 2014, 10:51:55 PM
For that i need the other sprites, since she only move his right leg up and no the left i cant make this, unless i make the  missing sprites or perhaps i dont understand  what do you mean (my english is not good XD) or better to wait to another helps you.
Title: Re: Spritework Request & Showcase Thread
Post by: Dracula9 on May 03, 2014, 05:30:54 PM
Giving Bhunivelze the FFVI treatment, hopefully before that guy who sprited Orphan beats me to it. Using that gool ol' draw-then-sprite method, too. I see why they used it so much back in the day, it's actually really effective and saves a lot of time with linework.

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F8yWlGyW.jpg&hash=0172f69e4e019c9a5bf811a691477be6)
(not really a sprite, I know, but meh)
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FxCoC5kR.png&hash=9b635aa1166712fd52b1e84af8f938d1) (https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FZFQg6IE.png&hash=23f5ef9e2eef9c087a1595fc32231807)

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.overloadit.com%2Fwp-content%2Fuploads%2F2013%2F01%2Fits-something.jpg&hash=cc35812a5000d1927fc2b67c7d6868ca)
Title: Re: Spritework Request & Showcase Thread
Post by: BLOOD MONKEY on May 04, 2014, 11:52:20 AM
try reversing the order of the sprites for the other leg going up.
Title: Re: Spritework Request & Showcase Thread
Post by: BLOOD MONKEY on May 05, 2014, 03:49:21 PM
Also, Kaziz, I made an animation like that a while back. The whip looks like crap though. Everything looks fine, except the whip. :( :( :(
Title: Re: Spritework Request & Showcase Thread
Post by: darkmanx_429 on May 06, 2014, 03:07:02 PM
Giving Bhunivelze the FFVI treatment, hopefully before that guy who sprited Orphan beats me to it. Using that gool ol' draw-then-sprite method, too. I see why they used it so much back in the day, it's actually really effective and saves a lot of time with linework.

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F8yWlGyW.jpg&hash=0172f69e4e019c9a5bf811a691477be6)
(not really a sprite, I know, but meh)
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FxCoC5kR.png&hash=9b635aa1166712fd52b1e84af8f938d1) (https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FZFQg6IE.png&hash=23f5ef9e2eef9c087a1595fc32231807)

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.overloadit.com%2Fwp-content%2Fuploads%2F2013%2F01%2Fits-something.jpg&hash=cc35812a5000d1927fc2b67c7d6868ca)

That's looking incredible!
Title: Re: Spritework Request & Showcase Thread
Post by: Dracula9 on May 07, 2014, 01:07:40 PM
His head's mostly done. Gotta fine-tune a lot of intricate details that are really tough to nail down at this scale.
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F6B1vlhT.png&hash=7288325bdb9e840bc8613710a7f044bc)
Title: Re: Spritework Request & Showcase Thread
Post by: Inccubus on May 08, 2014, 11:51:26 AM
That sprite is sick! In my fantasy reality all the monsters from every 3D final fantasy would get remade in FF6 style.
Title: Re: Spritework Request & Showcase Thread
Post by: BLOOD MONKEY on May 08, 2014, 07:00:20 PM
I'm doing a 100% custom sprite sheet featuring ME. I already have 2 animations down.
Title: Re: Spritework Request & Showcase Thread
Post by: Gunlord on May 09, 2014, 02:01:31 AM
You're a true vampire hunter 8)
Title: Re: Spritework Request & Showcase Thread
Post by: Dracula9 on May 09, 2014, 01:28:22 PM
That's looking like a pretty good start, ZSB. You look like you've improved from your earlier stuff over on Inc., especially where highlighting is concerned. His (your?) shirt could do with a little more contrast and maybe a darker tone in there somewhere, but overall, it's not bad at all. Good job. :)

And thanks, Inc. I share a similar dream.

Got his base tones and shaping done. Now I just have to start shading everything. Still not 100% on his weapon, but that thing's pretty funky in design to begin with, nevermind at several thousandths of the in-game scale and held at a different angle. But it's good enough for now, I think. Also got him in the right dimensions for the FFVI battle screen. Of course, he takes up literally half of that screen, but since hypothetically there'd just be Lightning's sprite on there with him, I think it's fine.
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FOY2hVgI.png&hash=61be2b974048b821ec9cada95c82c358)

And on the note of 'why the hell not,' I figure I'll display the horror that is the in-progress sheet. Just about all of my WIP sprites look like this up until the last touches, actually.
http://i.imgur.com/4iP8y64.png (http://i.imgur.com/4iP8y64.png)
Title: Re: Spritework Request & Showcase Thread
Post by: BLOOD MONKEY on May 09, 2014, 01:30:31 PM
Do you mean my purple jacket or my orange undershirt ?
Title: Re: Spritework Request & Showcase Thread
Post by: Dracula9 on May 09, 2014, 01:36:22 PM
Sorry, I meant that jacket. Though, now that you mention it, is the undershirt just one solid color? It looks to be; if it is, that surely needs a shade or two in there as well.

And for whatever reason, I absolutely love that there's a watch on his wrist. No clue why.
Title: Re: Spritework Request & Showcase Thread
Post by: BLOOD MONKEY on May 09, 2014, 02:52:45 PM
Alright, I fixed BOTH of those problems * . My orange shirt has 2 shades, but it didn't have enough contrast.
Here's the sheet:
(click to show/hide)


* Also , the thing on my wrist is one of these:
(click to show/hide)
I put it there to seperate the hand from the wrist.

Another thing Drac, when's your birthday?
Title: Re: Spritework Request & Showcase Thread
Post by: Dracula9 on May 09, 2014, 02:56:44 PM
Much better.

June 28th.
Title: Re: Spritework Request & Showcase Thread
Post by: BLOOD MONKEY on May 09, 2014, 03:06:00 PM
Alright, that gives me time...

Also, Jorge hasn't been on this thread in a while. Does he still sprite?
Title: Re: Spritework Request & Showcase Thread
Post by: Jorge D. Fuentes on May 09, 2014, 04:22:32 PM
I do indeed still sprite. ;)
Title: Re: Spritework Request & Showcase Thread
Post by: KaZudra on May 09, 2014, 05:08:40 PM
@ZeroSaberGreen
Nice whip animations, you should add more shades in your clothing, otherwise looking great.

@dracula9
That looks hard, but the results speak for itself and it looks substantial.
Title: Re: Spritework Request & Showcase Thread
Post by: BLOOD MONKEY on May 09, 2014, 05:19:06 PM
Thanks for the input guys. :)

Also, what have you been spriting lately Jorge?

I can't add any more shades to the clothing, as I already have 16 colors and that's 1 COLOR TOO MUCH ALREADY.
Title: Re: Spritework Request & Showcase Thread
Post by: Jorge D. Fuentes on May 09, 2014, 06:59:31 PM
Thanks for the input guys. :)

Also, what have you been spriting lately Jorge?

I can't add any more shades to the clothing, as I already have 16 colors and that's 1 COLOR TOO MUCH ALREADY.

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fjorgefuentes.inverteddungeon.com%2Fimages3%2Fani-syphaattacks.gif&hash=06fe8a22ee1c12a0dccc8d729341569a)
Here's one I just shared with Kaostantine in the Castlevania Chronicles - Dracula's Curse thread.
Maybe it'll help inspire people.  I don't know.  Maybe?

In theory, if I get her cloak animations done and her stair animations done, she can become a complete spritesheet.
^^I put this up only two pages ago...

And yes, if you're at 16, you're already pasts the point.  If you can't do the sprite in 15 colors, then lose the color.
Title: Re: Spritework Request & Showcase Thread
Post by: BLOOD MONKEY on May 09, 2014, 07:40:53 PM
Hmm... The hair highlight could be replaced with the skin color.
And Jorge, you said those were the ones that were going to be used for your CV3 remake, which is pretty dang old.
Title: Re: Spritework Request & Showcase Thread
Post by: BLOOD MONKEY on May 10, 2014, 11:17:07 AM
Does anybody have Serio's version of Hanz Belmont? Ref.(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F1gBsXxx.png&hash=ce07489bbe6bff86681c7e59f120d9bd)
Two of those sprites are custom. Guess which ones?
Title: Re: Spritework Request & Showcase Thread
Post by: Dracula9 on May 10, 2014, 03:21:15 PM
That looks hard, but the results speak for itself and it looks substantial.

Thanks. It is hard, but I enjoy a good challenge and, like you said, the payoff's definitely worth the effort.
Title: Re: Spritework Request & Showcase Thread
Post by: BLOOD MONKEY on May 12, 2014, 03:13:39 PM
I'm redoing all of Simon's movements with more colours, frames, and better proportions.
I got my first animation down. Credit to Rozul_the_Blue for the original whip sprites.
Title: Re: Spritework Request & Showcase Thread
Post by: Dracula9 on May 13, 2014, 04:51:52 PM
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FJAb2Qkp.png&hash=7e501a3fea4ef80cae82f272d56a0eae)

Almost there, woot!

Also, I need to know if the checker pattern fading up from his robe bottom blends alright with the cloth folds. I worked like mad to keep the folds consistent, but kept going back. Wanna know if I was just being paranoid or if it really was that bad.

Need to fix the shading on his rear hand, since it's almost invisible at 1:1.
Title: Re: Spritework Request & Showcase Thread
Post by: Inccubus on May 13, 2014, 10:49:28 PM
It's looking awesome. I want to fight him!!
Title: Re: Spritework Request & Showcase Thread
Post by: Shiroi Koumori on May 13, 2014, 11:49:17 PM
Also, I need to know if the checker pattern fading up from his robe bottom blends alright with the cloth folds. I worked like mad to keep the folds consistent, but kept going back. Wanna know if I was just being paranoid or if it really was that bad.

Maybe those expert spriters might be able to spot if something's amiss, but for me, I don't see a problem.
Title: Re: Spritework Request & Showcase Thread
Post by: Dracula9 on May 15, 2014, 12:15:21 PM
Good to know. I still need to fix the shading on his rear hand, but I got so into the groove of shading the weapon that I focused on nothing else.
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FAIEktcG.png&hash=1e49a90fb97cab173c732fbc15bb2642)

I think that that scythe might be my new favorite thing I've ever sprited. I'm a little iffy on Lindzei's face there, but that's more to do with the angle than anything, so I'm not terribly concerned about it.
Title: Re: Spritework Request & Showcase Thread
Post by: BLOOD MONKEY on May 17, 2014, 07:44:34 PM
Does anybody have Serio's version of Hanz Belmont? Ref.(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F1gBsXxx.png&hash=ce07489bbe6bff86681c7e59f120d9bd)
Two of those sprites are custom. Guess which ones?

Bump.

Also, I'm expandin CV2 Simon's moveset. Here's what I got so far. +Animations

That's some good stuff, Dracula. His body parts look a little out of proportion though.
Title: Re: Spritework Request & Showcase Thread
Post by: darkmanx_429 on May 18, 2014, 03:00:41 PM
Bump.



Now why would you want those...looks familiar
Title: Re: Spritework Request & Showcase Thread
Post by: BLOOD MONKEY on May 18, 2014, 03:21:39 PM
I want them because I need to take a look at the sprites and see if the could be used for my project.
What looks familiar about the sprites?
Title: Re: Spritework Request & Showcase Thread
Post by: Jop on May 18, 2014, 04:58:10 PM
I want them because I need to take a look at the sprites and see if the could be used for my project.
What looks familiar about the sprites?

You can go to the forum of castlevania fighter and ask to him, the other day i ask to him the sprites of His Richter version and now i have it. this is the only sprites i have for hanz.
(click to show/hide)
Title: Re: Spritework Request & Showcase Thread
Post by: BLOOD MONKEY on May 18, 2014, 05:18:14 PM
Already got it. You can ask Serio for her sprites, and she just gives them to you?
Title: Re: Spritework Request & Showcase Thread
Post by: Jop on May 18, 2014, 05:41:07 PM
why dont you try? the only thing i see that they want its that you credit them so if you make that it will be no problem i see a lot of people ask for material of castlevania that he have in the forum
Title: Re: Spritework Request & Showcase Thread
Post by: BLOOD MONKEY on May 24, 2014, 03:33:36 PM
It's been a while since anybody's been on here. The thread was almost a dead-thread.

New stylish Richter. YAY. Take look at my Richter V2 edit. Now take a look at Konami's Richter V2 edit. Mine's better (anything is better than those konami sprites) than a professional spriter who get's paid for his work, and I'm only 12. That just shows how lazy people are. I spent 10 MINUTES EDITING THOSE SPRITES.
Title: Re: Spritework Request & Showcase Thread
Post by: reiko26 on May 24, 2014, 11:21:06 PM
It's been a while since anybody's been on here. The thread was almost a dead-thread.

New stylish Richter. YAY. Take look at my Richter V2 edit. Now take a look at Konami's Richter V2 edit. Mine's better (anything is better than those konami sprites) than a professional spriter who get's paid for his work, and I'm only 12. That just shows how lazy people are. I spent 10 MINUTES EDITING THOSE SPRITES.

Zerosabergreen, your richter sprites are are looking good. not bad at all.keep up the good work
Title: Re: Spritework Request & Showcase Thread
Post by: BLOOD MONKEY on May 25, 2014, 08:19:42 AM
Should I finish it with all his PoR moves? Or just his moves from SOTN?
Title: Re: Spritework Request & Showcase Thread
Post by: Jorge D. Fuentes on May 25, 2014, 08:47:55 AM
The head-bobbing forward looks awkward, and there isn't enough movement on his backside.  It looks like he's listening to a favorite tune on his headphones and is headbanging and foot-tapping.
Title: Re: Spritework Request & Showcase Thread
Post by: BLOOD MONKEY on May 25, 2014, 09:26:10 AM
I've never been able to do good idle animations. :(
Title: Re: Spritework Request & Showcase Thread
Post by: Aridale on May 25, 2014, 10:51:18 AM
I was thinkin the classic 50s greaser finger snappin pose
Title: Re: Spritework Request & Showcase Thread
Post by: BLOOD MONKEY on May 25, 2014, 11:31:18 AM
Is this any better?
Title: Re: Spritework Request & Showcase Thread
Post by: Dracula9 on May 27, 2014, 07:41:17 PM
Considerably better. There still could do with some minute detailing, though. If you look at Richter's idle animations in RoB/DXX/any game where he's sleeveless, you can see that in the third frame of his "exhale" that his arm "moves" forward by extending the forearm and shortening the hand by one pixel. His back muscles also roll in tandem with this movement. Of course that would be more hidden in a thicker undershirt and frock coat, but it would still be there. You've already got a bit of it, but it might need that little extra push. It's hard to tell without that arm extension, though.

But that one definitely looks better than the first. Keep it up. And I think I have Hanz's sheet on my hard drive, so I'll look. If I don't, I'll pop in the CVBla boards and see if I can get them from Serio. He's usually cool with older, finished sheets, so long as they were his to begin with (hence why nobody can get their hands on Cyber's Nathan sheet; Serio doesn't share what isn't his, and Cyber doesn't want them floating around either), so I should be able to get you what you're looking for.

Also, Bhunivelze's done. Finally.
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FCPa28mS.png&hash=87752fa721e54c6beebfc9d992b45161)  (https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FX36R9pD.png&hash=a1959fec84de02ea197717508ef59f1e)

As for his disproportinate looks, Zero...that's actually the way he looks. In-game, his body is very elongated. It's almost at the level as Alucard in Hellsing (Alucard...level...heh). The fact that he has two heads (the other on the back of his front one), and that massive horn headpiece crown thing, only serves to make him look even wonkier. But since he's got that Vedic Rakshasa vibe going on(now that I think about it, Bhunivelze shares a lot of traits - though downplayed - with the Rakshasa king, Ravana; only two heads instead of ten, but his eight wings and two arms are reminiscent of Ravana's twenty arms), that's somewhat justified.
Title: Re: Spritework Request & Showcase Thread
Post by: VEP on May 28, 2014, 05:54:06 PM
Is this any better?

ouu this is cool ..making sprite animation is hard work I never got the nack for it really..always ended up being awkward or choppy. Keep up the good work.
Title: Re: Spritework Request & Showcase Thread
Post by: Las on May 28, 2014, 06:03:38 PM
Wow Drac9 that looks pretty awesome! What is that from again? Reminds me of a neat rpg like chronotrigger or possibly final fantasty like.. Looke really awesome! If this is a new game you've developed..keep at it!
Title: Re: Spritework Request & Showcase Thread
Post by: darkmanx_429 on May 29, 2014, 06:19:02 PM
I have that full Serio Sheet for Hanz. I never used it for anything just archive purposes.
Title: Re: Spritework Request & Showcase Thread
Post by: BLOOD MONKEY on May 29, 2014, 07:34:12 PM
Thanks guys, but I already got it. I've been doing a lot of customs lately. Sonia Belmont has now been pixelized by me.
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FXXMyyzB.png&hash=718571a96e6a5772995d36dc0a5ce235)

Also, I would enjoy a critique or two on my Simon Belmont CV2 expansion sheet.
Title: Re: Spritework Request & Showcase Thread
Post by: Inccubus on May 30, 2014, 09:00:32 AM
Sonia looks promising. I'd like to see more of her done.

As for Simon, I've messed around with doing a similar, yet more limited expansion myself.
What you've done here looks useful for some of my own projects, and most importantly it looks consistent with the original.
I say keep going!
Title: Re: Spritework Request & Showcase Thread
Post by: BLOOD MONKEY on May 30, 2014, 07:53:39 PM
Sonia whip animation :).
Title: Re: Spritework Request & Showcase Thread
Post by: Dracula9 on May 31, 2014, 02:18:00 PM
(https://dl.dropboxusercontent.com/u/62600417/hanzbelmont.png)

It's not completely converted, and Serio says he doesn't plan on finishing it ever, but there you go.
Title: Re: Spritework Request & Showcase Thread
Post by: BLOOD MONKEY on May 31, 2014, 09:19:55 PM
I don't wanna sound rude, but I previously stated I already have the sheet.

Also, 2 new animations for Sonia. The second one is kinda crude though.
Title: Re: Spritework Request & Showcase Thread
Post by: theplottwist on June 02, 2014, 01:19:28 AM
A picture I made for a Castlevania page. Gabriel and Zobek are having a hard time.

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.ezimba.com%2Fwork%2F140602C%2Fezimba15922447278904.png&hash=2b6d3376fbcd013f51c627e55fc4efb3)

And here are the sprites separated. Zobek tempting Gabriel with the Combat Cross:

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.ezimba.com%2Fwork%2F140602C%2Fezimba15922450603804.png&hash=4db28c384c65dbceefba518122bc202d)

Anyone can use them for whatever they want, but crediting is always welcome.
Title: Re: Spritework Request & Showcase Thread
Post by: VladCT on June 02, 2014, 01:38:21 AM
So... how's Cornell doing? :P
Title: Re: Spritework Request & Showcase Thread
Post by: BLOOD MONKEY on June 02, 2014, 10:08:20 AM
A picture I made for a Castlevania page. Gabriel and Zobek are having a hard time.

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.ezimba.com%2Fwork%2F140602C%2Fezimba15922447278904.png&hash=2b6d3376fbcd013f51c627e55fc4efb3)

And here are the sprites separated. Zobek tempting Gabriel with the Combat Cross:

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.ezimba.com%2Fwork%2F140602C%2Fezimba15922450603804.png&hash=4db28c384c65dbceefba518122bc202d)

Anyone can use them for whatever they want, but crediting is always welcome.


I love it. Also, I have a Sonia beta walk. I know everything that is wrong with it. I just wanted to give you guys a sneak peak sorta thing.
Title: Re: Spritework Request & Showcase Thread
Post by: Dracula9 on June 03, 2014, 05:42:22 PM
Well, now you have two sheets.  :P

Sonia's progressing rather nicely. Could maybe do with an extra frame here or there, but she's good already.

Also, finally getting around to getting sprites of the Undertaker done (no, not the fucking wrestler), because there are no Swagman sprite rips on the Internet I've found (and I've done me some digging).

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FbnWksUV.gif&hash=a9d3358ae87791976b6afd07043484e9)

And a comparison of my sprite (right) against the in-game render (left)
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FLhPi9TV.png&hash=9bd4d60c9ab60f457cdd990292b27f34)

Isolating the render frames with tedious screencapping, and spriting over them, for maximum accuracy. And great justice.
Still have to fix his robe lapel things, as they're clearly mirrored and thus fucked-up in form; but the movement I need is there, and that's what matters.
Title: Re: Spritework Request & Showcase Thread
Post by: Mega Man Model T 101 on June 05, 2014, 06:27:02 PM
Hey guys, I know it's been awhile but I was wondering if you could help me locate a sheet I once found? I had found it on another forum, but I forget how or why, and I can't find it again. Said sheet was a full sprite sheet of the whips from Portrait of Ruin, all the swinging frames, ect.

Reason being is my laptop decided to up and die on me, and while I still have all of what I had, and was able to relocate most of the things, this is one of the tougher ones to relocate. It also features Johnathon as a place holder example for some of the sprite frames.
Title: Re: Spritework Request & Showcase Thread
Post by: BLOOD MONKEY on June 06, 2014, 04:34:41 PM
I dunno, but i have this.
Title: Re: Spritework Request & Showcase Thread
Post by: Jop on June 06, 2014, 06:53:11 PM
Hey guys, I know it's been awhile but I was wondering if you could help me locate a sheet I once found? I had found it on another forum, but I forget how or why, and I can't find it again. Said sheet was a full sprite sheet of the whips from Portrait of Ruin, all the swinging frames, ect.

Reason being is my laptop decided to up and die on me, and while I still have all of what I had, and was able to relocate most of the things, this is one of the tougher ones to relocate. It also features Johnathon as a place holder example for some of the sprite frames.

This?
work by Billrizer
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fimagizer.imageshack.us%2Fa%2Fimg401%2F4076%2Fporwhips.png&hash=7fc13c748462917d5a1d7013365b0a84)
Title: Re: Spritework Request & Showcase Thread
Post by: BLOOD MONKEY on June 06, 2014, 06:56:56 PM
. I've started working on an Alucard SMBC skin. And it looks rather nice to me. Maria will be used for worlds 1-6. Cloaked Richter will be used for world 7 toad, probably saying something about his dang servants. Normal Richter will be used in place of Princess Peach, saying something about how tuff it was to kill his daddy.

A cloak animation and a skin overlay is present.
Title: Re: Spritework Request & Showcase Thread
Post by: darkmanx_429 on June 06, 2014, 06:59:33 PM
Well, now you have two sheets.  :P

Sonia's progressing rather nicely. Could maybe do with an extra frame here or there, but she's good already.

Also, finally getting around to getting sprites of the Undertaker done (no, not the fucking wrestler), because there are no Swagman sprite rips on the Internet I've found (and I've done me some digging).

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FbnWksUV.gif&hash=a9d3358ae87791976b6afd07043484e9)

And a comparison of my sprite (right) against the in-game render (left)
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FLhPi9TV.png&hash=9bd4d60c9ab60f457cdd990292b27f34)

Isolating the render frames with tedious screencapping, and spriting over them, for maximum accuracy. And great justice.
Still have to fix his robe lapel things, as they're clearly mirrored and thus fucked-up in form; but the movement I need is there, and that's what matters.

What's wrong with The Undertaker?!  :P

Top 40 Moves of The Undertaker (http://www.youtube.com/watch?v=cmMEAEdWTNg#)
Title: Re: Spritework Request & Showcase Thread
Post by: Mega Man Model T 101 on June 06, 2014, 08:11:49 PM
This?
work by Billrizer
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fimagizer.imageshack.us%2Fa%2Fimg401%2F4076%2Fporwhips.png&hash=7fc13c748462917d5a1d7013365b0a84)

That's the one, but I had found the sheet on my old laptop when I went to fetch something else from it, but thanks all the same, at least ya knew which one I was talkin about. :)
Title: Re: Spritework Request & Showcase Thread
Post by: Dracula9 on June 07, 2014, 05:29:16 PM
Nothing's wrong with the wrestler - actually, he's among my favorites - but whenever I bring the Undertaker boss from Swagman, people almost always assume I mean the wrestler, and thus irritation and mass confusion ensues.

See this is why more people need to play Swagman.
Title: Re: Spritework Request & Showcase Thread
Post by: BLOOD MONKEY on June 09, 2014, 11:42:15 AM
Drac, He looks AMAZING. I was animating some stuff, when I came across http://fav.me/d3lmoed (http://fav.me/d3lmoed) <- those.
I really wanted to see them animated, so I picked an animation, and did it. It looks amazing, so I have to share it. (https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fs24.postimg.org%2F8t77hs1ud%2Foutput_w9_Uc_KG.gif&hash=97100eeb8c625f70fd573844ae2e879c)

Also, not CVRelated, I've been working on some Megaman X Classic* style sprites, and they are not complete, but I wanna share them anyway.
* Original Classic style dashing sprites by Thanatos-Zero
Title: Re: Spritework Request & Showcase Thread
Post by: BLOOD MONKEY on June 09, 2014, 07:07:17 PM
'Scuse my double post, but this needed to be posted. I made an enemy. It's called an Irkle. I guess it'd go around really fast, shooting lazers at you every 5 seconds. When you crouch down near it to attack, it'd dash away. Strong to : Holy
Weak to : Dark    HP: 75
Title: Re: Spritework Request & Showcase Thread
Post by: Mega Man Model T 101 on June 10, 2014, 02:40:03 PM
Drac, He looks AMAZING. I was animating some stuff, when I came across http://fav.me/d3lmoed (http://fav.me/d3lmoed) <- those.
I really wanted to see them animated, so I picked an animation, and did it. It looks amazing, so I have to share it. (https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fs24.postimg.org%2F8t77hs1ud%2Foutput_w9_Uc_KG.gif&hash=97100eeb8c625f70fd573844ae2e879c)

Hmmmm, what's the whip sprite sheet used for this one? I'd like to have it if you're able to share it.
Title: Re: Spritework Request & Showcase Thread
Post by: BLOOD MONKEY on June 11, 2014, 01:41:10 PM
Here ya go. It was originally Richter's from POR, but I modified it to my liking.

Also, I edited MegaMan X into Richter. (https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FOTGZpJK.png&hash=5ce708f421ed2032483f004438f9e2c3)
Title: Re: Spritework Request & Showcase Thread
Post by: Mega Man Model T 101 on June 11, 2014, 03:49:51 PM
Thanks. What are the modified frames by the way? I'm kinda guessing it's the frames where the whip is going limp. Just curious.
Title: Re: Spritework Request & Showcase Thread
Post by: kaonstantine on June 11, 2014, 04:22:35 PM
a sneak preview of the sprite i've done for darkmanx_429's Vamprotector. Probably some of yours have seen the original concept art. I have to say this is too big for my standards, but was an opportunity to experiment because i got planned to have big enemies in my game...

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fsim1.subirimagenes.net%2Fimg%2F2014%2F06%2F12%2F140612125559256922.png&hash=534961bee3199cd2c92166bec1a33dbd)

some details are missing, but i'm happy of how it looks right now.
Title: Re: Spritework Request & Showcase Thread
Post by: BLOOD MONKEY on June 13, 2014, 06:27:11 PM
Nice stuff,  kaonstantine.

Model T, the custom ones were the first 2 frames, the one right before the whip stiffens, and the falling frames. Also, I connected all the links with a dark grey pixel (or two)

Also, whaddya guys think of X so far? This, is the only place I can go for proper sprite criticism because on deviantART, it's either "that's cool" or *"fucking stupid that's not ryu"

*http://fav.me/d6epsd6 <go to the comments section

Anotha thang, I decided to finish that edit of the Denis Belmondo Trevor spriteset, and I'm kicking it off with a new whip animation.
Title: Re: Spritework Request & Showcase Thread
Post by: VladCT on June 13, 2014, 09:01:41 PM
About X-Richter, you need to work on the head a little more so that the bandanna looks like it's under the hair but still visible.
Title: Re: Spritework Request & Showcase Thread
Post by: BLOOD MONKEY on June 13, 2014, 10:04:07 PM
Alright. But I seriously need feedback on that NES-X

Also, I realized how choppy one of my *old animations were,      *http://fav.me/d6epsd6
so I decided to remake it. The result is below.
Title: Re: Spritework Request & Showcase Thread
Post by: BLOOD MONKEY on June 14, 2014, 12:05:15 AM
Again, excuse my double post, but this needs to be posted. I started goofing off in paint earlier, and this dude was born.
I put Chris there for comparison.
Title: Re: Spritework Request & Showcase Thread
Post by: Dracula9 on June 14, 2014, 05:32:51 PM
Quote from: ZeroSaberGreen
Also, I edited MegaMan X into Richter.

Funny you should post that, I did a whipping animation for X a while back that I never posted anywhere.
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FaltkWu0.gif&hash=ca9878a71e41d6abb0a6f654a2708855)


And also this, because why not.
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F5fwZsz6.png&hash=e2b2fcbdd74f30e9c207bb83d8fb39c4)
Title: Re: Spritework Request & Showcase Thread
Post by: BLOOD MONKEY on June 15, 2014, 12:53:13 PM
Funny you should post that, I did a whipping animation for X a while back that I never posted anywhere.
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FaltkWu0.gif&hash=ca9878a71e41d6abb0a6f654a2708855)


And also this, because why not.
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F5fwZsz6.png&hash=e2b2fcbdd74f30e9c207bb83d8fb39c4)

FUNNY YOU SHOULD POST THAT. A loooooooooooooong time ago, I did a really crappy whip animation for X. :P

Also, HOW DO YOU DO IT, DRAC. HOW DO YOU STILL PUT UP WITH INC?
Title: Re: Spritework Request & Showcase Thread
Post by: Dracula9 on June 15, 2014, 07:03:50 PM
Because I was a member on Inc. back when Old Inc. was still around. You, luckily, didn't join up until after the board revamp. Be glad you did, because Old Inc. was the stuff of nightmares. The shit that went on there is legendary (and often infamous) with the oldies on the boards now. Some of the stuff was just fucking hilarious, though:

The Discord Incident, in which one of the then-mods hacked the forum config and gave everybody mod powers. You can imagine the absolute chaos that ensued.

Favic, which I wasn't around for, was a lovely time in which the Internet's favorite little shitbag had some fun at Inc.

And then there was Bearz. A glorious, shining example of why ten-year-olds should not be allowed on the Internet (assuming he was indeed ten like he claimed, or just a master troll, we still don't know), this guy once started a "which member would you rape" thread, made some of the absolute worst sprites ever and refused to take any crit for them or make changes, turned his sprite thread into, IIRC, and eighty-something page fiasco of a thread that was moved to the Smeghead boards. Oh, and we can't forget that he was a paleontologist with an dick bigger than the Searz Tower. And he had like three alts which he used to obviously defend his base account.

That was a fun thread. I used to read it just to laugh my ass off, before Old Inc.'s domain plug got pulled.  :'(

Yeah, be glad you joined up when you did. People are much, much more civil than they used to be, and the mod selection is far better than it was. I can put up with Inc. now because Inc. isn't nearly as bad as other places and people I've run into.

Title: Re: Spritework Request & Showcase Thread
Post by: BLOOD MONKEY on June 15, 2014, 07:12:42 PM
Because I was a member on Inc. back when Old Inc. was still around. You, luckily, didn't join up until after the board revamp. Be glad you did, because Old Inc. was the stuff of nightmares. The shit that went on there is legendary (and often infamous) with the oldies on the boards now. Some of the stuff was just fucking hilarious, though:

The Discord Incident, in which one of the then-mods hacked the forum config and gave everybody mod powers. You can imagine the absolute chaos that ensued.

Favic, which I wasn't around for, was a lovely time in which the Internet's favorite little shitbag had some fun at Inc.

And then there was Bearz. A glorious, shining example of why ten-year-olds should not be allowed on the Internet (assuming he was indeed ten like he claimed, or just a master troll, we still don't know), this guy once started a "which member would you rape" thread, made some of the absolute worst sprites ever and refused to take any crit for them or make changes, turned his sprite thread into, IIRC, and eighty-something page fiasco of a thread that was moved to the Smeghead boards. Oh, and we can't forget that he was a paleontologist with an dick bigger than the Searz Tower. And he had like three alts which he used to obviously defend his base account.

That was a fun thread. I used to read it just to laugh my ass off, before Old Inc.'s domain plug got pulled.  :'(

Yeah, be glad you joined up when you did. People are much, much more civil than they used to be, and the mod selection is far better than it was. I can put up with Inc. now because Inc. isn't nearly as bad as other places and people I've run into.




LOL. Also, whaddya guys think of those new sprites? III FEEEEEEEEED OFF OF YOUUUUUR COMMENTSSSS. In all seriousness, I need some criticism before I do his walk animation.

Also, I was about ten when I first joined Inc. so.... I guess some people never grow up, they just learn more interesting things.
Title: Re: Spritework Request & Showcase Thread
Post by: Inccubus on June 17, 2014, 04:40:40 AM
Alright. But I seriously need feedback on that NES-X

Also, I realized how choppy one of my *old animations were,      *http://fav.me/d6epsd6
so I decided to remake it. The result is below.

That's pretty good. Would make a nice addition to the original game.


Again, excuse my double post, but this needs to be posted. I started goofing off in paint earlier, and this dude was born.
I put Chris there for comparison.

The proportions and stance on these look awkward.
The arms are too small.
The legs look twisted in the wrong directions.
Title: Re: Spritework Request & Showcase Thread
Post by: VladCT on June 17, 2014, 08:22:56 AM
Just throwing this out here:
I managed to rip Shanoa's raw Pneuma VFX using DeSmuME + GLIntercept, but sadly they're just that; raw VFX that needs to be animated using 3D transformation and layering and stuff. If anyone can replicate the animations as sprite animations, it'd be great.

...Except the Pneuma + weapon glyph union one, since that's basically just Crissaegrim all over again anyway.
(About the duplicate union sprites with an inverted palette, I dunno why it's there, but it's there.)

All rips are as-is because I was afraid I might end up screwing up some of them when assembling them.
Title: Re: Spritework Request & Showcase Thread
Post by: theplottwist on June 17, 2014, 04:44:47 PM
So, I upgraded Dracula's 2nd form from Castlevania III as pixel practice. Tried giving him a more "nightmarish" look, while maintaining the alien-ish aspect he originally had.
I know some people here are remaking Castlevania III, so you're free to use the sprite if you wish, as long as credit is given. Please keep in mind I'm not doing extra frames for him. If I do however change my mind and do some frames, I'll let the person using it know.

@VladCT: Cornell has come to a halt until I can finish some work. As you may know, I'm working on a game myself so I have little time to spend on a continuous work (like a spritesheet), and I can't simply sit to do one or two frames per day. However, I and Don are working together to bring Hector and Cornell into the fray. They haven't died.

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.ezimba.com%2Fwork%2F140618C%2Fezimba15922482540104.png&hash=4b0e726cabd73f5f6a28a56803e0e696)
Title: Re: Spritework Request & Showcase Thread
Post by: VladCT on June 17, 2014, 04:56:18 PM
I see, thanks for the status report.
Title: Re: Spritework Request & Showcase Thread
Post by: darkmanx_429 on June 17, 2014, 05:41:34 PM
So, I upgraded Dracula's 2nd form from Castlevania III as pixel practice. Tried giving him a more "nightmarish" look, while maintaining the alien-ish aspect he originally had.
I know some people here are remaking Castlevania III, so you're free to use the sprite if you wish, as long as credit is given. Please keep in mind I'm not doing extra frames for him. If I do however change my mind and do some frames, I'll let the person using it know.

@VladCT: Cornell has come to a halt until I can finish some work. As you may know, I'm working on a game myself so I have little time to spend on a continuous work (like a spritesheet), and I can't simply sit to do one or two frames per day. However, I and Don are working together to bring Hector and Cornell into the fray. They haven't died.


(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.ezimba.com%2Fwork%2F140618C%2Fezimba15922482540104.png&hash=4b0e726cabd73f5f6a28a56803e0e696)

That is a fantastic sprite! I won't be using it or anything, but I think it's very well done!

Title: Re: Spritework Request & Showcase Thread
Post by: Gunlord on June 17, 2014, 06:12:17 PM
Fantastic sprite!
Title: Re: Spritework Request & Showcase Thread
Post by: BLOOD MONKEY on June 17, 2014, 07:56:12 PM
Wow. NES sprites are too easy to make. I made a 100% custom Trevor in one night.

Rows go as:
1.Walking and standing
2.Standing and whipping
3.going up and down stairs
4.crouch whipping
5.crouch walking and idle crouching
6.Leather whip
7."holding up pose", Richter Belmont, and CV3 boxart sprite

EDIT: Damn, I forgot to do a 100th post special. :( That CV3 dracula is looking good.
I upgraded Richter to match his NES counterparts, as well as some other fixes.

EDIT#2: added hurt poses
Title: Re: Spritework Request & Showcase Thread
Post by: Jorge D. Fuentes on June 18, 2014, 09:25:05 AM
So, I upgraded Dracula's 2nd form from Castlevania III as pixel practice. Tried giving him a more "nightmarish" look, while maintaining the alien-ish aspect he originally had.
I know some people here are remaking Castlevania III, so you're free to use the sprite if you wish, as long as credit is given. Please keep in mind I'm not doing extra frames for him. If I do however change my mind and do some frames, I'll let the person using it know.

@VladCT: Cornell has come to a halt until I can finish some work. As you may know, I'm working on a game myself so I have little time to spend on a continuous work (like a spritesheet), and I can't simply sit to do one or two frames per day. However, I and Don are working together to bring Hector and Cornell into the fray. They haven't died.

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.ezimba.com%2Fwork%2F140618C%2Fezimba15922482540104.png&hash=4b0e726cabd73f5f6a28a56803e0e696)

This looks pretty great.  Will you be animating it?
Title: Re: Spritework Request & Showcase Thread
Post by: theplottwist on June 18, 2014, 11:05:50 AM
This looks pretty great.  Will you be animating it?

There are no plans for animating it. I might consider it though, since it'd be quite a simple animation I have in mind.
Also, forgot to post this one here. An "upgrade", like this Dracula I posted.

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.ezimba.com%2Fwork%2F140619C%2Fezimba15922423605104.png&hash=e17e57ebef115b3b0c1e1b94a9d26c88)

Title: Re: Spritework Request & Showcase Thread
Post by: Patraw on June 18, 2014, 11:51:29 AM
Love Death's upgraded scythes, and Dracula's 2nd form looks stellar as well!
Title: Re: Spritework Request & Showcase Thread
Post by: BLOOD MONKEY on June 18, 2014, 07:07:59 PM
Did anyone else see that?
Title: Re: Spritework Request & Showcase Thread
Post by: theplottwist on June 19, 2014, 07:05:43 AM
Did anyone else see that?

The sprites? My friends did.
If you're wondering if they were stolen, no they weren't. I'm Kradakor :P
Title: Re: Spritework Request & Showcase Thread
Post by: BLOOD MONKEY on June 19, 2014, 08:35:41 AM
No no no, not those. The forum changed to a different host for about 3 hours.
Title: Re: Spritework Request & Showcase Thread
Post by: Inccubus on June 19, 2014, 08:43:44 AM
The sprites? My friends did.
If you're wondering if they were stolen, no they weren't. I'm Kradakor :P

Hot damn, yo! Those sprites are killer, dude.


Edit:
Here are some modest recolors I did.
Nothing Spectacular.
Just an upgraded Alucard Wolf Form with a more common brown coloration and the harness and sword completely separated from the rest of the palette.

Next are some variants for the RoB Axe Armor based on other versions.
Going clockwise from the upper left, original axe armor, the weak green axe armor from SotN, the red axe armor from CVDX, and the axe armor from SCV4.

And the last two are SotN Axe Armor recolors based on the Red Axe Armor and Antique Axe Armor respectively.
The red one is based on CVDX again and the antique is based on SCV4 and I gave it a 'Golden Axe' just cause I'm a silly bastard.
Title: Re: Spritework Request & Showcase Thread
Post by: Las on June 19, 2014, 06:53:43 PM
Wow..some really nice work on here! Gotta give props to Plottwist on the drac form 2 and death sycthes..very nice! Incubbus diggin the edit on al's wolf form..i was always wondering why the wolf was way blueish..and not more of a baise/or grey off set color..Pretty damn sweet guys!
Title: Re: Spritework Request & Showcase Thread
Post by: reiko26 on June 20, 2014, 03:08:21 PM
dude drac form is sick. i reallz like that. great job dude
Title: Re: Spritework Request & Showcase Thread
Post by: Aridale on June 23, 2014, 03:45:18 PM
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FHRf83XZ.png&hash=23987c9d3a616cba11a99ec7d7866c0c)

Ive been workin on this mostly on my breaks at work for the last week or so and I was lookin for some suggestions before I continue. Its an engine Im workin on for more then just a zelda game but I figured a remake of zelda 1 would be a good idea to make to develop the engine and my systems like the editor and stuff.

Anyway as you can see in the pic its the first screen from zelda 1. The 2d version is how it looks with my tileset Ive been workin on and the 3d is how it looks in my engine currently. Dont worry about how the ground looks different in each I just threw it together to see how it looked.

My question is: How could I go about making the actual 3d tiles look closer to the 2d version. Keep in mind this is 3d... so its textures on polys not just flat tiles. I also wanna keep the poly limit super low to help keep 2d game in 3d look
Title: Re: Spritework Request & Showcase Thread
Post by: Dracula9 on June 24, 2014, 06:13:06 PM
I'm clueless on 3D coding for the most part, so I can't help you much there.

Also, if anyone could convert these frames into Simon's single frame style, I would be very grateful.
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FX07b6oC.png&hash=b6d88f0bdf075b91e8e666a1bb49d7e1)
I'm capable of doing it myself, but a lot's going on with me right now (possibly changing jobs, getting thrown all over the place in the one I currently have, etc.) I just don't have much time to do this sort of thing.

Oh, and Plot? Would there be any chance in the world I could persuade you to expand that Death? I've been wanting to use a good-looking Death for HC, but I've been resistant to recycling an old one, and yours is pretty much perfect.
Title: Re: Spritework Request & Showcase Thread
Post by: BLOOD MONKEY on June 25, 2014, 07:58:09 AM
I'm clueless on 3D coding for the most part, so I can't help you much there.

Also, if anyone could convert these frames into Simon's single frame style, I would be very grateful.
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FX07b6oC.png&hash=b6d88f0bdf075b91e8e666a1bb49d7e1)
I'm capable of doing it myself, but a lot's going on with me right now (possibly changing jobs, getting thrown all over the place in the one I currently have, etc.) I just don't have much time to do this sort of thing.

Oh, and Plot? Would there be any chance in the world I could persuade you to expand that Death? I've been wanting to use a good-looking Death for HC, but I've been resistant to recycling an old one, and yours is pretty much perfect.

What exactly do you want done with those sprites?
Title: Re: Spritework Request & Showcase Thread
Post by: VladCT on June 25, 2014, 08:07:38 AM
I'm clueless on 3D coding for the most part, so I can't help you much there.

Also, if anyone could convert these frames into Simon's single frame style, I would be very grateful.
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FX07b6oC.png&hash=b6d88f0bdf075b91e8e666a1bb49d7e1)
I'm capable of doing it myself, but a lot's going on with me right now (possibly changing jobs, getting thrown all over the place in the one I currently have, etc.) I just don't have much time to do this sort of thing.

Oh, and Plot? Would there be any chance in the world I could persuade you to expand that Death? I've been wanting to use a good-looking Death for HC, but I've been resistant to recycling an old one, and yours is pretty much perfect.
I think Serio had a version of those sprites edited into Chronicles Simon, which should be easier to edit into your Simon.
Title: Re: Spritework Request & Showcase Thread
Post by: Dracula9 on June 25, 2014, 01:54:20 PM
I'd totally forgotten about those, Vlad.

lol I feel like I only visit CVBla anymore to pester Serio for resources.
Title: Re: Spritework Request & Showcase Thread
Post by: BLOOD MONKEY on July 03, 2014, 08:25:09 AM
Yay! Moar sprites! It's MegaMan reimagined.
Title: Re: Spritework Request & Showcase Thread
Post by: darkmanx_429 on July 03, 2014, 12:44:41 PM
I had an idea, why doesn't the forum start sprite contests?

Ever month I think the forum members should have a poll on what character, theme etc. and we could vote.

Then maybe, the moderators vote...?

I don't know what we could do for rewards...maybe a special icon or promotion type?
Title: Re: Spritework Request & Showcase Thread
Post by: BLOOD MONKEY on July 04, 2014, 10:16:52 PM
Contests would be fun, tho it would require extra mods for the contests section.
Title: Re: Spritework Request & Showcase Thread
Post by: BLOOD MONKEY on July 06, 2014, 03:04:43 PM
Can someone remove the "training room" background from these sprites?
Title: Re: Spritework Request & Showcase Thread
Post by: theplottwist on July 06, 2014, 04:26:11 PM
There ya go, Zero.

Also, sorry Drac9. No more frames for Death at least now.
Title: Re: Spritework Request & Showcase Thread
Post by: BLOOD MONKEY on July 06, 2014, 04:37:49 PM
Thanks!
Title: Re: Spritework Request & Showcase Thread
Post by: darkmanx_429 on July 06, 2014, 05:20:03 PM
Contests would be fun, tho it would require extra mods for the contests section.

I made a thread about it so if you want to back the idea please post on it!

I think we need these kind of activities to inject new life into the forum!
Title: Re: Spritework Request & Showcase Thread
Post by: BLOOD MONKEY on July 08, 2014, 10:09:49 AM
Yay! Deviantart People! (https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FrMjWDaE.png&hash=5a968e40ca43a496febfdd8aecf98dd0)
Title: Re: Spritework Request & Showcase Thread
Post by: Dracula9 on July 09, 2014, 12:40:34 AM
ZSG, if that Megaman reimagined sprite was for Inc's contest, I can post it there for you if they'll let me (which they probably would).

Also, I have that entire Zero sheet (the ones you wanted upward slashes for), if you'd like it.
Title: Re: Spritework Request & Showcase Thread
Post by: BLOOD MONKEY on July 09, 2014, 12:11:10 PM
Yes it was for INC's contest. If you could post it there, I would be happy. Could you PM me that Zero sheet as well? I have a gigantic Zero sheet, *clicky* (http://i.imgur.com/mScPUFb.png) , but I dunno if it's the one you were talking about.
Title: Re: Spritework Request & Showcase Thread
Post by: Dracula9 on July 10, 2014, 12:49:01 AM
Okay, I'll post it.

Yeah, that's the sheet. I've never seen that version of it, though. The version I have has a bunch of extra frames I had to do myself, and it also has a fixed palette, since almost every other sheet of that set has multiple palettes that are all off by the tiniest amounts.
Title: Re: Spritework Request & Showcase Thread
Post by: BLOOD MONKEY on July 10, 2014, 11:24:53 AM
I'd like the fixed palette one then please. Also, that version was made by me. The old version I got was disorganized. And it has crappy palette issues.
Title: Re: Spritework Request & Showcase Thread
Post by: BLOOD MONKEY on July 10, 2014, 03:43:57 PM
Excuse my double post, but SPRITE OVERLOAD!!!!!!    Anyway, one new thing: (https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Fvt4XjFz.png&hash=0029727c3253da965d13c9bfa07d42a5)
And a crapload of old stuff. (https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Ffc07.deviantart.net%2Ffs70%2Ff%2F2013%2F165%2F5%2F3%2Fx_direction_shots_16_bit_by_zerosabergreen-d69075e.png&hash=2cc8a4ebec73f5605a2c5c58b42a0ba8)  (https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fa.deviantart.net%2Favatars%2Fz%2Fe%2Fzerosabergreen.png%3F3&hash=84243fa9106cbef9ce2af4358153e6f7)   (https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Ffc05.deviantart.net%2Ffs71%2Ff%2F2013%2F183%2F9%2Fe%2Fnew_look__large_2_by_zerosabergreen-d6bnksg.png&hash=d6faff7687b5a20d9cf533795482e73b)   (https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Ffc08.deviantart.net%2Ffs70%2Ff%2F2013%2F201%2Fd%2F5%2Fzx1_modelx_by_zerosabergreen-d6edbzm.png&hash=279fe27b38ced946cd349e0153e91f36)    (https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Ffc02.deviantart.net%2Ffs71%2Ff%2F2013%2F223%2Fc%2F7%2Frockman_x_by_zerosabergreen-d6hkcc6.png&hash=46a7b1c9ca7d7d7269650191d1f0dfd9)    (https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Ffc09.deviantart.net%2Ffs70%2Ff%2F2013%2F235%2F4%2F7%2Fmmx_xsheet2_by_zerosabergreen-d6jfh4l.png&hash=20b0bbabd539c0d9e363d951d679c20e)


I just realized that MMZ and MMZX heads are actually the same style as the MMEX sprites. 0_0
Title: Re: Spritework Request & Showcase Thread
Post by: Dracula9 on July 13, 2014, 03:49:12 PM
Here you go, ZSG.

http://i.imgur.com/Xd7dIYt.png (http://i.imgur.com/Xd7dIYt.png)

The sheet's a hot mess, and I'm far too lazy to organize it, but there's what you need.

Be aware that the yellow-rectangled sections are sprites I've done myself, and the pink-rectangled ones were done by SerenityInFire. I doubt he'd have a problem with you using them, but I figured I'd let you know in the event you wanted to ask him for credit and whatnot yourself. I know not everyone's a big a stickler about asking permissions as I am, but if I'm gonna share his stuff, I'm at least gonna put it out there.
Title: Re: Spritework Request & Showcase Thread
Post by: BLOOD MONKEY on July 14, 2014, 04:24:38 PM
Thanks Drac. Also, 2 new things. 1. Some crappy inafune-style X pixel art with crappy shading     2. A freshly abandoned campsite (the pic is unfinished)    The camping pic has 33 colors already.
Title: Re: Spritework Request & Showcase Thread
Post by: Inccubus on July 15, 2014, 08:29:34 AM
Here's some futzing around I did with Megaman since that seems to be the flavor of the week. ;P
It's my own retooling of his original design with a bit of the Wily Wars sprite thrown in.
And that is my interpretation of an 8-bit X that I did partially 'cause I didn't like the ones I've seen around and for scaling purposes against Rock.

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Ffc04.deviantart.net%2Ffs71%2Ff%2F2012%2F028%2Fc%2F6%2Fnew_sprite_for_megaman_v0_1_by_lordvanya-d4nx80u.png&hash=ab3210d0c32e882e5f0f7b94371551fb)

And this is an edit I made of the Archie Comics sprite of Timeman in 8-bit style.
I feel like I should tweak the right arm (left from your view).
Maybe move it up a pixel or two so it doesn't look like it's as long at the elbow as his whole other arm.

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Ffc00.deviantart.net%2Ffs70%2Ff%2F2012%2F089%2F6%2Fb%2Ftimeman_archie_comics_sprite_edit_by_lordvanya-d4ue016.png&hash=b09f8d318d5ad5f6616624c17eecf5c3)

And to bring things back to CV...
This is a mock up of the title screen used in the Akumajou Dracula X translation project for the little mini game thing if you don't have the right hu-card inserted:

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Ffc03.deviantart.net%2Ffs70%2Ff%2F2012%2F023%2Fc%2Fd%2Fcastlevania_x_peke_new_title_final_by_lordvanya-d4nek1q.jpg&hash=46eacd9dfa3cc1e6930768a0fd3fe99d)

And here are the actual graphics inserted into the game before the palette was corrected:

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Ffc03.deviantart.net%2Ffs71%2Ff%2F2012%2F022%2Fb%2F6%2Fcustom_castlevania_peke_title_screen_inserted_by_lordvanya-d4natly.png&hash=c5eed7b6e2d815640c59195c51f34354)


EDIT:

Here's that little adjustment to Timeman I mentioned I should do.

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Ffc02.deviantart.net%2Ffs70%2Ff%2F2014%2F196%2F4%2Fa%2Ftimeman_archie_comics_sprite_edit_v2_by_lordvanya-d7qtoc1.png&hash=7ce28a7f2c5d74abadb5ec1b17475e3a)
Title: Re: Spritework Request & Showcase Thread
Post by: Jop on July 15, 2014, 04:01:28 PM

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FERdb274.gif&hash=233f62a87dabebcd6c6b002f5d8b60f2)

It needs fix like the head for example but i wanted to show this
Title: Re: Spritework Request & Showcase Thread
Post by: darkmanx_429 on July 15, 2014, 04:24:33 PM
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FERdb274.gif&hash=233f62a87dabebcd6c6b002f5d8b60f2)

It needs fix like the head for example but i wanted to show this
Did you make that?
Title: Re: Spritework Request & Showcase Thread
Post by: BLOOD MONKEY on July 15, 2014, 06:40:12 PM
Yeah, he actually made a full sheet on deviantART too.
Title: Re: Spritework Request & Showcase Thread
Post by: Jop on July 15, 2014, 07:04:15 PM
Did you make that?

Yes, the first sheet was fine but i think my friend and I know more about how to do sprites so we make or trying to do a better version of Trevor, this is the old:

http://drameloch.deviantart.com/art/Trevor-Belmont-MoF-426905236 (http://drameloch.deviantart.com/art/Trevor-Belmont-MoF-426905236)
Title: Re: Spritework Request & Showcase Thread
Post by: Las on July 15, 2014, 09:05:29 PM
@ Jop yeah..that new walk animations is very nice! I think you have a good piont with that animation.

@ Inccubus i really dig the time man 8 bit megamn sprites their!..i often wonder if played in a level what the nes famitracker midi would sound like..i havent yet youtubed to see if anyone did a version yet. I do remembre that song being pretty neat in the psp game..and cutman's music especially. But yeah it's so crazy to see him in 8 bit..
Title: Re: Spritework Request & Showcase Thread
Post by: Inccubus on July 18, 2014, 03:27:29 AM
@Las
There was one dude that I remember that did famitracker versions of both Timeman's and Oilman's stage themes.
There are two versions, actually. He did one using exactly the same "instruments" as in MM1, and later on he updated them to sound a bit more like the later games.
I actually have the nsf files of the first versions.
Title: Re: Spritework Request & Showcase Thread
Post by: BLOOD MONKEY on July 18, 2014, 08:52:25 PM
A little preview of my next sprite mini-sheet:   (https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FbnFJewp.gif&hash=6a6420b0aecc3d8766a03903531d4b74)     And a sprite expo (no, not the markers)   (https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FhH9HjkH.png&hash=19dbd6931df7ee8f16de787f98bac0dd)    +    a full sheet of that CVC Simon   (https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F3BeRgey.png&hash=bde43ccf3e81bec79e153ec894d9bc2c)
Title: Re: Spritework Request & Showcase Thread
Post by: Dracula9 on July 20, 2014, 02:03:40 AM
Just a little something I whipped up for a contest over on Inc. Nothing major.

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FUvfJ03S.png&hash=0ca5b9a27bd37d85429a3cf596f76489)

Now I wait for Shiroi to tell me I did the Romaji incorrectly, lol.
Title: Re: Spritework Request & Showcase Thread
Post by: BLOOD MONKEY on July 20, 2014, 02:41:39 PM
So thats 2 old-timey megamans there.... huh....  I finished that slash I posted yesterday.   (https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FGMn23TL.gif&hash=c696462a888d318a30fe99455e1f24f6)


[EDIT] : Got some X:corrupted armors here. (https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Ffc04.deviantart.net%2Ffs71%2Ff%2F2014%2F201%2Fd%2F3%2Fmegaman_x_corrupted_armors_hydra___pheonix_armors_by_zerosabergreen-d7rkepj.png&hash=f9ba04757e0febf5a78402482c477a54)   Seems like the new trend in town.


[EDIT#2] Wow. This thread kinda, is dead. Welp, more sprites for everybody! Yay! 1st: X9 armors (https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F11jV5Tw.png&hash=50dfa920a832cbc418f86c5f44c10de6)    And I ripped the Charge palettes and animations from the X games as well: (https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F8OppjWo.png&hash=105dc8afac98a2b736722c5fe98ee930)
Title: Re: Spritework Request & Showcase Thread
Post by: Jop on July 23, 2014, 08:02:37 PM
 Since im still sick my friend made a lot of work trying to finish the sprites for Trevor and hope in the future to remake the sprites of Alucard from Mirror of Fate

This contain a spoiler of Lord of Shadow 2
(click to show/hide)

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Ffc08.deviantart.net%2Ffs70%2Ff%2F2014%2F197%2F6%2F4%2Ftest_by_drameloch-d7r0617.png&hash=98e973bd34356f8b20fb28c595d4a170)
Title: Re: Spritework Request & Showcase Thread
Post by: BLOOD MONKEY on July 24, 2014, 12:51:44 PM
Jop, your sprites are great, but they don't look CV style. They look more like you made your own style. If your going for a CV style, try using darker colors with more contrast.

[EDIT] 3 things. #1 is style crossover: (https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FXP5BxyS.png&hash=1257cbc71c65767ec4601239ab7c71c8)  #2. an RMZ style X: (https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FDtgCIRm.png&hash=f850cf45913bf5eb16288fc7106cb174)   #3.  SNES. (https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Ftq8wL5Y.png&hash=49252b262ec0f6208d3cfc409148a066)   #4. (yes I was wrong back there when I said only 3) Phenix and Neptune for the new game : http://www.vg-resource.com/thread-25521.html (http://www.vg-resource.com/thread-25521.html) TSRPG   (https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F4WqRuU5.png&hash=3d85c01fff4d3ee62957d9d39a3ad8ad)
Title: Re: Spritework Request & Showcase Thread
Post by: Jop on July 25, 2014, 07:28:24 AM
Trevor is almost done, perhpas need fix in some parts but im in the end.

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Ffc02.deviantart.net%2Ffs70%2Ff%2F2014%2F205%2Fb%2F7%2Fpower_trevor_by_drameloch-d7s1y20.gif&hash=477da7bcc552fd333369942e83dfd076)
Title: Re: Spritework Request & Showcase Thread
Post by: BLOOD MONKEY on July 25, 2014, 10:33:13 AM
Trevor is almost done, perhpas need fix in some parts but im in the end.

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Ffc02.deviantart.net%2Ffs70%2Ff%2F2014%2F205%2Fb%2F7%2Fpower_trevor_by_drameloch-d7s1y20.gif&hash=477da7bcc552fd333369942e83dfd076)

Look at the way megaman puts his arms up before he puts them out. You might want to have Trevor do something similiar. (https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Ffc08.deviantart.net%2Ffs71%2Ff%2F2012%2F267%2Fa%2F4%2Fx__s_new_intro_by_darksamus993-d5frpzh.gif&hash=224351a9a9489c36aabf8f3f0eb465f0)
Title: Re: Spritework Request & Showcase Thread
Post by: Jop on July 25, 2014, 06:01:14 PM
I tryed to make something like the activation of the DSS of Nathan but i think its a mix of both, the animation of X and the DSS of Nathan i think there is one sprites that i cant see, perhaps i make that sprite faster, i need to see that and make that part slower.
 The form of the body it was made by slogra but i made the coat moves and the hair, that was a hell since im not good making that things but since my friend dont know how to do that i was the better option XD.
Title: Re: Spritework Request & Showcase Thread
Post by: BLOOD MONKEY on August 03, 2014, 02:04:29 PM
Considering the fact that I'm extremely lazy, I'm just posting all of my unshowcased sprites (so far) in a folder and giving it to you guys. https://drive.google.com/folderview?id=0ByBFIVhMlCcXUFIxZDFpNEp4ek0&usp=sharing  Note: I require constructive criticism for my sprites. Please refer to my sprites by their respective filenames. Another thing, on the file named "Anotha one.png" was tampered by my brother. Please ignore it.

[EDIT] The file named "666.png" is a MM7 style of NinjamanZ's Reaper Man.
Title: Re: Spritework Request & Showcase Thread
Post by: BLOOD MONKEY on August 04, 2014, 04:25:06 PM
[DOUBLE POST] Got a new hurt animation for Zero. Old version: (https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FRDX89ui.gif&hash=8a341a8c3e20242ac95fbbb89bd3cac0)   New version (by me): (https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FUtfv2q6.gif&hash=9ecf190877da3d255bb89738322d4c77)

And Zero stuff. (https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F1Ltry2I.png&hash=90dd9f56b0badaa0b9d2ad2a47d7d423)
Title: Re: Spritework Request & Showcase Thread
Post by: Las on August 04, 2014, 05:15:15 PM
oh hey Incubbus...yeah you may wanna talk to retro artist on that..he is the one deciding on the tracks for the levels. We already have some custom ones we did aswell.
Title: Re: Spritework Request & Showcase Thread
Post by: Jop on August 05, 2014, 08:19:12 AM
wiiii

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Ffc02.deviantart.net%2Ffs71%2Ff%2F2014%2F207%2F8%2F2%2Ftrevor_evade_move___by_drameloch-d7sg0z7.gif&hash=0a3a1b2876c162a2eeef4fdf2c4e020f)

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Ffc04.deviantart.net%2Ffs71%2Ff%2F2014%2F210%2F6%2F8%2Fback_evade_by_drameloch-d7sr7ad.gif&hash=7012c7509882d7db091bacc50f14cf58)

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Ffc06.deviantart.net%2Ffs71%2Ff%2F2014%2F211%2Fa%2F3%2Fadam_cruz_heavy_attack_by_drameloch-d7sxvoc.gif&hash=235d9a7d620a16a5b7a49cdf6c5399ee)

This moves i made just for fun since in the project that i work i cant make the character make that but i learn a lot making this
Title: Re: Spritework Request & Showcase Thread
Post by: BLOOD MONKEY on August 06, 2014, 01:07:17 PM
Oh yay megamans (https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FF69KyYS.png&hash=142499690b97df2fab4670b566fc1aa4)
Title: Re: Spritework Request & Showcase Thread
Post by: BLOOD MONKEY on August 09, 2014, 09:55:29 AM
I have a request. http://i.imgur.com/JzhI0Am.png (http://i.imgur.com/JzhI0Am.png)  Couldo somebody separate each frame into it's own image?
Title: Re: Spritework Request & Showcase Thread
Post by: Aridale on August 09, 2014, 10:04:36 AM
Do you have gamemaker? If you do import it as an animation and tell it the size of each frame and how many then youll have it all as separate frames then you can just do whatever you need done like savin em as individual or whatever
Title: Re: Spritework Request & Showcase Thread
Post by: BLOOD MONKEY on August 09, 2014, 10:55:36 AM
Okay. Maverick Hunters ! Yay! (https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Ffc04.deviantart.net%2Ffs71%2Ff%2F2014%2F221%2Ff%2Fa%2Fmaverick_hunters_by_zerosabergreen-d7ufm4e.png&hash=e7cef2a49db9140b4dfbfc3546b4f42a)  From left to right: Neo Green, X, Zero, Delta
Neo Green (green biker dude) Is from 100% scratch. Delta's sprite is a heavy edit from X's sprite.
X (c) Capcom
Zero (c) Capcom
Title: Re: Spritework Request & Showcase Thread
Post by: BLOOD MONKEY on August 11, 2014, 06:07:21 PM
Ah, my post back there about the big folder of sprites, ah, yeah, i have to share it specifically with someone cause G+ is all fucked up, so have them in zip file: http://zerosabergreen.deviantart.com/art/A-junkload-of-sprites-472892721 (http://zerosabergreen.deviantart.com/art/A-junkload-of-sprites-472892721)
Title: Re: Spritework Request & Showcase Thread
Post by: Jop on August 15, 2014, 07:31:24 PM

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Ffc03.deviantart.net%2Ffs71%2Ff%2F2014%2F219%2F6%2Fa%2Foroloch_attack_by_drameloch-d7u2oky.gif&hash=e45efc9a9f1e87e8fc1b04d39bfecd95)

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Ffc04.deviantart.net%2Ffs70%2Ff%2F2014%2F220%2F6%2F1%2Fadam_crouching_attack_by_drameloch-d7ucccw.gif&hash=656b1238c101759df9f8a9b0d7640fab)

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Ffc05.deviantart.net%2Ffs71%2Ff%2F2014%2F227%2F7%2F4%2Fgabriel_and_richter_by_drameloch-d7vc2wu.png&hash=28be352ea4e0484d50225297feb4b9b8)

For now all fine
Title: Re: Spritework Request & Showcase Thread
Post by: theplottwist on August 23, 2014, 12:44:51 AM
Dracula gone chibi.

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.ezimba.com%2Fwork%2F140824C%2Fezimba15922490051904.png&hash=543120350f136e9adfea52d800c9d69b)
Title: Re: Spritework Request & Showcase Thread
Post by: BLOOD MONKEY on August 23, 2014, 07:43:05 AM
Dracula gone chibi.

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.ezimba.com%2Fwork%2F140823C%2Fezimba15922495448304.png&hash=7f9dfe5c9922a31d1bd0f02463fc3381)

It looks like he's some kind of weird noseless monster that has giant pinchers coming out of the side of his mouth.
Title: Re: Spritework Request & Showcase Thread
Post by: theplottwist on August 23, 2014, 08:06:23 AM
There Zero. Made a nose for your anti-Krillin urges, even if it meant sacrificing style a little bit  :P
Title: Re: Spritework Request & Showcase Thread
Post by: BLOOD MONKEY on August 23, 2014, 09:01:44 AM
There Zero. Made a nose for your anti-Krillin urges, even if it meant sacrificing style a little bit  :P

Yay!

I made a Zero sprite, all from 100% scratch. (except the head)
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FoGSf62I.png&hash=d8a880aa88c8911bd352aac748b41036)
Title: Re: Spritework Request & Showcase Thread
Post by: theplottwist on August 24, 2014, 09:30:49 PM
Something I did long ago. Pixel practice in revamping sprites.

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.ezimba.com%2Fwork%2F140825C%2Fezimba15922492659704.png&hash=941ac908459783105732d84197ccb651)

First made the high color count one, then downgraded it to use the same colors as the 8-bit sprite. Made the pants into some sort of futuristic vest that merges boots and pants, and the gun is something of like an automatic rifle of the future.

Also, I can't help thinking that every time I post something I did on this thread I'm derailing it because "This is a Castlevania forum, thus this thread must go for Castlevania sprites"... Would it be better if we had a "Pixel Art Showcase" thread?
Title: Re: Spritework Request & Showcase Thread
Post by: Lelygax on August 27, 2014, 09:34:18 AM
Something I did long ago. Pixel practice in revamping sprites.

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.ezimba.com%2Fwork%2F140825C%2Fezimba15922492659704.png&hash=941ac908459783105732d84197ccb651)

First made the high color count one, then downgraded it to use the same colors as the 8-bit sprite. Made the pants into some sort of futuristic vest that merges boots and pants, and the gun is something of like an automatic rifle of the future.

Also, I can't help thinking that every time I post something I did on this thread I'm derailing it because "This is a Castlevania forum, thus this thread must go for Castlevania sprites"... Would it be better if we had a "Pixel Art Showcase" thread?

Very good, but his left hand need some fix, his fingers looks strange.
Title: Re: Spritework Request & Showcase Thread
Post by: Jop on August 27, 2014, 12:37:42 PM
Would it be better if we had a "Pixel Art Showcase" thread?
It will be awesome to have that.

Something my friend and I made:

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Ffc06.deviantart.net%2Ffs70%2Ff%2F2014%2F231%2F4%2Fd%2Fgabriel_clasic_belmont_attack_and_sub_weapon_use_by_drameloch-d7vvfo4.gif&hash=64bcda5d1a87385fd6e9bc8d7d2df117)

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Ffc01.deviantart.net%2Ffs70%2Ff%2F2014%2F234%2F1%2Fe%2Frichter_attack_and_subweapon_throw_by_drameloch-d7w9u9q.gif&hash=86265363ca7b33e1d85c1f5d715cc5d5)

I think this victor needs a lot of fix
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Ffc00.deviantart.net%2Ffs70%2Ff%2F2014%2F235%2Fa%2Fd%2Fvictor_possible_character_by_drameloch-d7wclxi.png&hash=b031d3f8e4ea2796d6e8f71d6c590399)
Title: Re: Spritework Request & Showcase Thread
Post by: BLOOD MONKEY on August 27, 2014, 03:40:30 PM
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Ffc01.deviantart.net%2Ffs70%2Ff%2F2014%2F234%2F1%2Fe%2Frichter_attack_and_subweapon_throw_by_drameloch-d7w9u9q.gif&hash=86265363ca7b33e1d85c1f5d715cc5d5)

Looks like he's trying to slap someone.
Title: Re: Spritework Request & Showcase Thread
Post by: the_truth on August 27, 2014, 07:23:54 PM
Not my work, but badass and had to share:

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Ffc05.deviantart.net%2Ffs70%2Ff%2F2014%2F228%2Fa%2F0%2Fpazuzu_remade__by_esco1979-d7vetll.png&hash=cacad8e963da81d1edd2923e0cb17d73)
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Ffc08.deviantart.net%2Ffs71%2Ff%2F2014%2F228%2Fe%2F8%2Fcyclops_remade_by_esco1979-d7vetlj.png&hash=07e77e187e1b5552a6edbb58ff2d099f)

Looks like the remake has some new bosses in it!

DA Page: http://esco1979.deviantart.com (http://esco1979.deviantart.com)
Title: Re: Spritework Request & Showcase Thread
Post by: darkmanx_429 on August 28, 2014, 03:43:31 PM
Something I did long ago. Pixel practice in revamping sprites.

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.ezimba.com%2Fwork%2F140825C%2Fezimba15922492659704.png&hash=941ac908459783105732d84197ccb651)

First made the high color count one, then downgraded it to use the same colors as the 8-bit sprite. Made the pants into some sort of futuristic vest that merges boots and pants, and the gun is something of like an automatic rifle of the future.

Also, I can't help thinking that every time I post something I did on this thread I'm derailing it because "This is a Castlevania forum, thus this thread must go for Castlevania sprites"... Would it be better if we had a "Pixel Art Showcase" thread?

Ha! I dig it! Great job!
Title: Re: Spritework Request & Showcase Thread
Post by: BLOOD MONKEY on September 01, 2014, 10:54:02 AM
Oh yay I ripped a Trevor sheet. I probably contributed to something. (https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Fg2yKBsw.png&hash=f9e7efbe53a9e0946b3361cf4dab5034) :P
Title: Re: Spritework Request & Showcase Thread
Post by: Jop on September 01, 2014, 09:30:58 PM
Not my work, but badass and had to share:

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Ffc05.deviantart.net%2Ffs70%2Ff%2F2014%2F228%2Fa%2F0%2Fpazuzu_remade__by_esco1979-d7vetll.png&hash=cacad8e963da81d1edd2923e0cb17d73)
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Ffc08.deviantart.net%2Ffs71%2Ff%2F2014%2F228%2Fe%2F8%2Fcyclops_remade_by_esco1979-d7vetlj.png&hash=07e77e187e1b5552a6edbb58ff2d099f)
[/url]

I see that, its awesome, I want to see in action.

Im not good with the stand animation but well I think this is fine, to make this I follow works of Serio or Donoffrio for example.

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Ffc04.deviantart.net%2Ffs71%2Ff%2F2014%2F241%2F6%2F4%2Frichter_stance_by_drameloch-d7x709k.gif&hash=c346e2e7fc3fe652f51e653c9687308f)

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Ffc04.deviantart.net%2Ffs70%2Ff%2F2014%2F241%2F5%2F2%2Fgabriel_stance_by_drameloch-d7x73xx.gif&hash=eeba2457477048b369896fdbdbc17b79)
Title: Re: Spritework Request & Showcase Thread
Post by: theplottwist on September 08, 2014, 05:00:04 PM
Two of my creations, done in my spare time. Firstly a screenshot of a secret boss I fought on SotN:
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.ezimba.com%2Fwork%2F140909C%2Fezimba14497888689604.png&hash=7da4cd9a84d8db59ae1d5ba85883a08b)

Of course, it is fake. The sprite was created for a special post on a page I moderate at, aiming to talk about videogame rumors and the such, and teaching people about the validity of rumors without source. The creature, also, wasn't choosen by chance, as "Chimera" also stands for "Fantasy", "Rumor", "Lie".

The rumor was something along the lines of "Chimera is a secret boss that can only be accessed through ludicrous means, and is supposed to be the guardian of the trapdoor. Although everyone knows how to glitch through the trapdoor, nobody knew how to properly open it, until now. Chimera is the secret boss which, upon defeat, unlocks the trapdoor".

I made some other sprites too, so I'm dumping them all here :P
The first is my vision of what a Fleaman should look like, more like a Flea+Human mutant hybrid than a cute tiny man. The other is a Faun/Pan as a Castlevania enemy. Maybe I can use these guys someday:
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.ezimba.com%2Fwork%2F140909C%2Fezimba14497818156304.png&hash=4f612d7f7eff9b022697973ead4bb3d1)
Title: Re: Spritework Request & Showcase Thread
Post by: Inccubus on September 10, 2014, 12:03:56 AM
Nice work!
My only critique is not of the sprites themselves, but if you're gonna use it as a Castlevania enemy you should go with Satyr, not Faun.
Fauns are good-natured while Satyrs are wild tricksters.
Title: Re: Spritework Request & Showcase Thread
Post by: the_truth on September 16, 2014, 11:16:22 PM
Videos of the sprites I posted above and more:
 
Cyclops: https://www.youtube.com/watch?v=kPwkwRWwc6M&list=UUkDftMVgdC8Fpwbb-PtYp2A (https://www.youtube.com/watch?v=kPwkwRWwc6M&list=UUkDftMVgdC8Fpwbb-PtYp2A)

Pazuzu: https://www.youtube.com/watch?v=I8TIdN_igDM&list=UUkDftMVgdC8Fpwbb-PtYp2A (https://www.youtube.com/watch?v=I8TIdN_igDM&list=UUkDftMVgdC8Fpwbb-PtYp2A)

Color Palette/Cycle: https://www.youtube.com/watch?v=lAkwZKJSAZw&list=UUkDftMVgdC8Fpwbb-PtYp2A (https://www.youtube.com/watch?v=lAkwZKJSAZw&list=UUkDftMVgdC8Fpwbb-PtYp2A)

Apparently taking donations now too for sprite work: http://sotnhacked.wordpress.com/2014/09/16/donations-now-open-also-a-video-of-pazuzu-cyclops-and-the-color-rotationpalette-shader-in-use/ (http://sotnhacked.wordpress.com/2014/09/16/donations-now-open-also-a-video-of-pazuzu-cyclops-and-the-color-rotationpalette-shader-in-use/)
Title: Re: Spritework Request & Showcase Thread
Post by: Jop on September 21, 2014, 01:11:08 PM
Just fun with sprites works:

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Ffc02.deviantart.net%2Ffs71%2Ff%2F2014%2F259%2F1%2Fc%2Fmathias_cronqvist_by_drameloch-d7zh2eg.png&hash=a008e43764f967fabb1c5b36562f3bbf)

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Ffc06.deviantart.net%2Ffs71%2Ff%2F2014%2F264%2F6%2F5%2Fsimon_belmont_by_drameloch-d800s9g.png&hash=9d32157afa00da8898ec91b302439f7a)
Title: Re: Spritework Request & Showcase Thread
Post by: darkmanx_429 on September 21, 2014, 01:46:20 PM
Just fun with sprites works:

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Ffc02.deviantart.net%2Ffs71%2Ff%2F2014%2F259%2F1%2Fc%2Fmathias_cronqvist_by_drameloch-d7zh2eg.png&hash=a008e43764f967fabb1c5b36562f3bbf)

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Ffc06.deviantart.net%2Ffs71%2Ff%2F2014%2F264%2F6%2F5%2Fsimon_belmont_by_drameloch-d800s9g.png&hash=9d32157afa00da8898ec91b302439f7a)

That Captain N Simon is a fun one! Are you ever going to do a full sheet?
Title: Re: Spritework Request & Showcase Thread
Post by: kaonstantine on September 21, 2014, 02:56:30 PM
Another 'just for fun' sprite.
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Ffc09.deviantart.net%2Ffs70%2Ff%2F2014%2F262%2F5%2Fe%2Fhyunkel_by_romanticpixels-d7zrw4g.png&hash=eda6e6e0279a368459f8628a62a63fdd)
I considered the idea of having Hyunkel armor as a hidden special item in my game, but i realised that the size of my character is too small to display correctly the detail of the armor. Sad.
Title: Re: Spritework Request & Showcase Thread
Post by: darkmanx_429 on September 21, 2014, 03:21:17 PM
Another 'just for fun' sprite.
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Ffc09.deviantart.net%2Ffs70%2Ff%2F2014%2F262%2F5%2Fe%2Fhyunkel_by_romanticpixels-d7zrw4g.png&hash=eda6e6e0279a368459f8628a62a63fdd)
I considered the idea of having Hyunkel armor as a hidden special item in my game, but i realised that the size of my character is too small to display correctly the detail of the armor. Sad.

Wow, that 3/4th pose has a almost 3d-ish quality to it. Do you happen to have a concept sketch to show what the full armor is suppose to look like?
Title: Re: Spritework Request & Showcase Thread
Post by: Jop on September 21, 2014, 05:06:12 PM
That Captain N Simon is a fun one! Are you ever going to do a full sheet?

In the future i think, for now I dont have the time  :(
Title: Re: Spritework Request & Showcase Thread
Post by: kaonstantine on September 21, 2014, 08:16:41 PM
Wow, that 3/4th pose has a almost 3d-ish quality to it. Do you happen to have a concept sketch to show what the full armor is suppose to look like?
This Hyunkel sprite is bigger than my character sprite, thats why you can see some details on it.

I made the sprite using the anime as reference.
Las Aventuras de Fly Cap. 21 Completo (http://www.youtube.com/watch?v=ew6OCERDS4o#)

Another sprite rather unfinished i'm beginning to work on, "lesser warg"
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fsim1.subirimagenes.net%2Fimg%2F2014%2F09%2F22%2F140922052657342307.png&hash=5e30202e3c422fbacc67eff16fc2041b)
Title: Re: Spritework Request & Showcase Thread
Post by: Las on September 22, 2014, 09:13:55 PM
Wow diggin the Chimera,and satyr plottwist. Very nice!
Also i new it was captain N Jop...totally spot on with that!
Very much diggin that warg Koastantine, it reminds me of the LoS ones.
Title: Re: Spritework Request & Showcase Thread
Post by: theplottwist on September 23, 2014, 06:06:39 AM
Death, for all your Simon's Quest's needs. Struck a challenge with Donoffrio, and created this sprite on my end of the challenge.
If you use, credit me. And yeah, I love my retro-sprite remakes.

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.ezimba.com%2Fwork%2F140924C%2Fezimba14497898253504.png&hash=04de221b7a13517427c4ff0c7b342da9)
Title: Re: Spritework Request & Showcase Thread
Post by: Jorge D. Fuentes on September 23, 2014, 07:09:22 AM
Just fun with sprites works:

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Ffc02.deviantart.net%2Ffs71%2Ff%2F2014%2F259%2F1%2Fc%2Fmathias_cronqvist_by_drameloch-d7zh2eg.png&hash=a008e43764f967fabb1c5b36562f3bbf)

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Ffc06.deviantart.net%2Ffs71%2Ff%2F2014%2F264%2F6%2F5%2Fsimon_belmont_by_drameloch-d800s9g.png&hash=9d32157afa00da8898ec91b302439f7a)
Awesome, but it looks like Cpt.N Simon skipped too many Leg Days.
Title: Re: Spritework Request & Showcase Thread
Post by: Jop on September 24, 2014, 03:42:47 PM
Awesome, but it looks like Cpt.N Simon skipped too many Leg Days.

coming from you makes me feel good but I can not understand the part you say Skipped too many leg days, no soy muy bueno con el ingles pero me gustaria que me explicaras en español que trataste de decirme ahi.
Title: Re: Spritework Request & Showcase Thread
Post by: Aridale on September 24, 2014, 09:35:49 PM
it means his legs are too skinny
Title: Re: Spritework Request & Showcase Thread
Post by: Donoffrio on September 27, 2014, 05:29:16 PM
Struck a challenge with theplottwist, and here's what I came up with. lol
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi1217.photobucket.com%2Falbums%2Fdd381%2FDonoffrio%2Fdeath_zpsf9d0e165.gif&hash=023c68b04baa26714562171e9ce18c4b) (http://s1217.photobucket.com/user/Donoffrio/media/death_zpsf9d0e165.gif.html)

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi1217.photobucket.com%2Falbums%2Fdd381%2FDonoffrio%2FNecromancer_zpsc9f38868.gif&hash=dc488f0e5672d9832069072f6833914d) (http://s1217.photobucket.com/user/Donoffrio/media/Necromancer_zpsc9f38868.gif.html)

*but I think his CV2 Death looks much sexier.  :o
Title: Re: Spritework Request & Showcase Thread
Post by: Inccubus on September 28, 2014, 11:29:36 AM
Death, for all your Simon's Quest's needs. Struck a challenge with Donoffrio, and created this sprite on my end of the challenge.
If you use, credit me. And yeah, I love my retro-sprite remakes.

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.ezimba.com%2Fwork%2F140924C%2Fezimba14497898253504.png&hash=04de221b7a13517427c4ff0c7b342da9)

Struck a challenge with theplottwist, and here's what I came up with. lol
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi1217.photobucket.com%2Falbums%2Fdd381%2FDonoffrio%2Fdeath_zpsf9d0e165.gif&hash=023c68b04baa26714562171e9ce18c4b) (http://s1217.photobucket.com/user/Donoffrio/media/death_zpsf9d0e165.gif.html)

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi1217.photobucket.com%2Falbums%2Fdd381%2FDonoffrio%2FNecromancer_zpsc9f38868.gif&hash=dc488f0e5672d9832069072f6833914d) (http://s1217.photobucket.com/user/Donoffrio/media/Necromancer_zpsc9f38868.gif.html)

*but I think his CV2 Death looks much sexier.  :o

Really nice work from both of you!
Title: Re: Spritework Request & Showcase Thread
Post by: Las on September 28, 2014, 02:03:58 PM
Damn guys, inccubus is right. Jaw dropping!
Title: Re: Spritework Request & Showcase Thread
Post by: eryson on September 28, 2014, 02:41:59 PM
Awesome remakes!!  :o
Title: Re: Spritework Request & Showcase Thread
Post by: darkmanx_429 on September 28, 2014, 03:29:32 PM
Still awaiting for the Dungeon to start those sprite contests I suggested a few weeks back... :'(
Title: Re: Spritework Request & Showcase Thread
Post by: Jorge D. Fuentes on September 30, 2014, 05:31:06 AM
Nothing stopping you from starting one.
Problem is, we still have no real prizes.  Nothing was clarified!  YOU'RE ALL TO BLAME! :P
Title: Re: Spritework Request & Showcase Thread
Post by: darkmanx_429 on September 30, 2014, 05:39:28 AM
Nothing stopping you from starting one.
Problem is, we still have no real prizes.  Nothing was clarified!  YOU'RE ALL TO BLAME! :P

Actually, I suggested special Awards on your profiles for winners.

I even went as far as to suggest that the first contest should be designing special Award sprites and then letting the moderators or the dungeonites (by polling) select the winners. :o
Title: Re: Spritework Request & Showcase Thread
Post by: Inccubus on September 30, 2014, 09:28:25 PM
Sounds like a plan. DO IT!!
Title: Re: Spritework Request & Showcase Thread
Post by: theplottwist on September 30, 2014, 10:08:58 PM
Nothing stopping you from starting one.
Problem is, we still have no real prizes.  Nothing was clarified!  YOU'RE ALL TO BLAME! :P

Pixel Joint (http://www.pixeljoint.com/) also has no real prizes for contests, and they happen weekly. Medals are awarded, and of course, exposure is also "awarded". The same could be done here. Award medals to the contestants, and expose the work somewhere prominent (Like on the forum's banner or something?? I dunno).

Actually, I suggested special Awards on your profiles for winners.

I even went as far as to suggest that the first contest should be designing special Award sprites and then letting the moderators or the dungeonites (by polling) select the winners. :o

This is a perfect idea. I should add that they should be Castlevania themed u_u
Title: Re: Spritework Request & Showcase Thread
Post by: Donoffrio on October 02, 2014, 02:26:42 AM
Remade the Cv chronicles's werewolf since I always found it odd that her werewolf counterpart is shorter than her Human form.

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi1217.photobucket.com%2Falbums%2Fdd381%2FDonoffrio%2Fshewolf_zpsaf642ebe.jpg&hash=a97d8927c57576bb08dd74dce54809cd) (http://s1217.photobucket.com/user/Donoffrio/media/shewolf_zpsaf642ebe.jpg.html)
Title: Re: Spritework Request & Showcase Thread
Post by: Inccubus on October 02, 2014, 06:19:57 PM
Nice! Looks like it's RoB style?
I need to go back and work on my CV1 uber remake and get you guys to make sprites for it.
Title: Re: Spritework Request & Showcase Thread
Post by: Jop on October 02, 2014, 06:40:27 PM
Still awaiting for the Dungeon to start those sprite contests I suggested a few weeks back... :'(

It will be awesome but i dont think i can win if there are person like Jorge, Donoffrio or theplottwist here, I never going to win XD (take this half seriously half humor)
Title: Re: Spritework Request & Showcase Thread
Post by: darkmanx_429 on October 02, 2014, 07:18:29 PM
Pixel Joint (http://www.pixeljoint.com/) also has no real prizes for contests, and they happen weekly. Medals are awarded, and of course, exposure is also "awarded". The same could be done here. Award medals to the contestants, and expose the work somewhere prominent (Like on the forum's banner or something?? I dunno).

This is a perfect idea. I should add that they should be Castlevania themed u_u

This sounds great!  Mods? Jorge?

Can we get a official thread started and start a contest for the Pixel Awards? I would say we could make the deadline for the end of October and then we all have a poll for voting for the dungeon members?

Title: Re: Spritework Request & Showcase Thread
Post by: Jop on October 03, 2014, 07:29:01 PM
I remember the 1st time i made this sprite and now i think its need to be edited to looks great

The left its the old and the right its how i want to looks now, perhaps needs fix in some parts but its a sample
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Ffc07.deviantart.net%2Ffs70%2Ff%2F2014%2F274%2F5%2Fb%2Fsimon_belmont_mof_better_version_by_drameloch-d816ybq.png&hash=6738af6e2f5ef9181b6f5d8cab20ec33)

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Ffc08.deviantart.net%2Ffs71%2Ff%2F2014%2F256%2F9%2F1%2Frichter_back_flip_by_drameloch-d7z0agf.gif&hash=aec108d511e50b3c65af9146f3913e45)

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Ffc00.deviantart.net%2Ffs71%2Ff%2F2014%2F258%2F6%2F1%2Fgabriel_back_flip_by_drameloch-d7z9yoh.gif&hash=50c76dcfa55b8e373071aea973f4ead9)
Title: Re: Spritework Request & Showcase Thread
Post by: Las on October 04, 2014, 06:52:26 AM
Some nice backflip animations their Jop! Also Very nice on the werewolf chic Don don!

I've got a couple goodies to show off. One i talked to Plotwist about using for another project planned. And the other was from the animated drac form2 he allowed me to use. I have a couple other cool animations i wanna show off too..but i really can't..because it would spoil some what of a suprise..i'l have to wait to show you guys.

Drac form 2 skulls(death skulls of form 2 drac) morphed to fit Plotwists Drac form2
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FaRtjQjQ.png&hash=4a3c868b99b63520f981a7f5e3970669)



I got permsion to animate this for a project in the future by Plottwist.
Plotwists's Chimera animated(first draft)
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F8K4X3B6.gif&hash=450a3911ce574fb327c48dca98a6da8d)


what i may do here is take the snake tail and make his mouth shut during the stance(while his tongue slitehrs in and out of his mouth). The snake was the hardest part and took 3 times as long to do. I still feel like i can perfect more on the snake a bit and the feet area. But otherwise it's pretty much what i though it might look like by.

I would like to discuss with Plotwist possible moves..though some have already popped into my mind.
Title: Re: Spritework Request & Showcase Thread
Post by: BLOOD MONKEY on October 04, 2014, 10:02:12 AM
Some nice backflip animations their Jop! Also Very nice on the werewolf chic Don don!

I've got a couple goodies to show off. One i talked to Plotwist about using for another project planned. And the other was from the animated drac form2 he allowed me to use. I have a couple other cool animations i wanna show off too..but i really can't..because it would spoil some what of a suprise..i'l have to wait to show you guys.

Drac form 2 skulls(death skulls of form 2 drac) morphed to fit Plotwists Drac form2
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FaRtjQjQ.png&hash=4a3c868b99b63520f981a7f5e3970669)



I got permsion to animate this for a project in the future by Plottwist.
Plotwists's Chimera animated(first draft)
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F8K4X3B6.gif&hash=450a3911ce574fb327c48dca98a6da8d)


what i may do here is take the snake tail and make his mouth shut during the stance(while his tongue slitehrs in and out of his mouth). The snake was the hardest part and took 3 times as long to do. I still feel like i can perfect more on the snake a bit and the feet area. But otherwise it's pretty much what i though it might look like by.

I would like to discuss with Plotwist possible moves..though some have already popped into my mind.

         I suggest having his chest move in and out to signify breathing. Unless you want him to not breath at all.
Title: Re: Spritework Request & Showcase Thread
Post by: Las on October 04, 2014, 11:23:16 AM
Well in this case his chest isnt showing, the only real alternative woudl be to move his back legs up and down to make it look like their some front torso movement. But with his head moving and the other heads..it must be done in a way were they all look like they are still attached and not floating in the air. I did think about that before having justhis body go up and down. So yeah i will more than likely attempt to alter his forward torso from the back end. If his head goes up with whataever there is of his chest(not really present) it could throw the goat and dragon head off so as to not look like it's actually attached to the body at all. I had to fiddle with that several times...cause that's exactly what happened up until this last take. It's alot of mechanical thinking. I know what you mean about the breathing..but it must be done in such a way the rest of the moving parts arent thrown off. Hopefully by the next time it will be complte. I am however working on revamping some other stuff.  Perhaps its possible to have his head/chest, middle torso and then back leg/but/snake tail..alternate and be different moving sections..this  maybe a bit too drastic..but i wont be sure unless i try it..

zero, did you notice the goat ears flopping and the drool from the dragons' mouth. Jop like those. Just trying to get creative you know!
Title: 1st Annual Castlevania Dungeon Sprite Contest
Post by: darkmanx_429 on October 05, 2014, 07:53:28 AM
Just in case, for anyone that didn't see it.

http://castlevaniadungeon.net/forums/index.php/topic,7519.0.html (http://castlevaniadungeon.net/forums/index.php/topic,7519.0.html)
Title: Re: Spritework Request & Showcase Thread
Post by: theplottwist on October 05, 2014, 09:13:46 AM
OK, since I made a lot of awards and wanted to give my input with some ideas for the sprite contest, but arrived too late and it was already decided that only one award was allowed, I'm dumping the sprites here!

Here are the awards. Only the Golden Bat is on the contest:
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.ezimba.com%2Fwork%2F141006C%2Fezimba14497826674104.png&hash=0092cc0950a13a8f839c139dd56ad674)
Here is the rationale I used to create them (plus some other sprites to accompany the suggestions I had in mind):

The first three awards follow a Castlevania Enemy Hierarchy: Golden Vampire Bat (Dracula) for the 1st place, the Silver Reaper Scythe (Death) for the 2nd place, and lastly the Bronze Medusa Head (Annoying/Hard enemy) for the 3th place.

Then I made special awards, too, based on the discussion I read at the thread and some of Uzo's quips:
-The Alloy Vampire Killer was a special award for the Honorable Mentions contestant. Sometimes we want to give the 1st place for two people, or they come to a Draw but one of them is too good to be 2nd, but not as good to be 1st. So they get an Alloy Vampire Killer. Meant to represent the Belmont's stuggle to defeat Dracula (symbolized by the 1st place winner trophy).

-The Alloy Pot Roast was a special award for artworks that are very original, but lack pixel skill. Different from the honorable mention above, though, this one doesn't look good enough to deserve one of the main three, but you wish it did, as the concept is too good to overlook, and the artist only needs more skill. (Meant to represent a player that tries with all his soul to beat Castlevania, but can't. He does, however, get to find a Pot Roast, and finding a Pot Roast is always welcome, but it doesn't help him beat the game, yet. It does makes him confident in trying again, though).

-The Heart Brooch was for people who took part on the contest, but won nothing. It's a "Participation Prize" and denotes a spriting devotee who is still too rough to truly compete. It serves as a spur to keep the artist spriting! (Meant to represent the commonplace-ness of the Heart. Everyone can get a Heart, but not everyone can beat the game)

-The last one, hoo boy... The Graveyard Duck prize would be awarded to those artworks edging on trollish. It's so bad it's good. Being bad at spriting, though, is not reason to win it. You would've to be so bad and the art must have such a sarcastic theme to it, that it wraps around and becomes actually good. Would be a very rare trophy to win. (Meant to represent that famed translation, that's so freakishly bad and out of place, that it's actually iconic and funny, deserving it's own place on the Castlevania lore).
Title: Re: Spritework Request & Showcase Thread
Post by: darkmanx_429 on October 05, 2014, 04:13:11 PM
OK, since I made a lot of awards and wanted to give my input with some ideas for the sprite contest, but arrived too late and it was already decided that only one award was allowed, I'm dumping the sprites here! You're free to use them as you will EXCEPT for the Golden Bat which is this forum's.

Here are the awards. Only the Golden Bat is on the contest:
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.ezimba.com%2Fwork%2F141006C%2Fezimba14497826674104.png&hash=0092cc0950a13a8f839c139dd56ad674)
Here is the rationale I used to create them (plus some other sprites to accompany the suggestions I had in mind):

The first three awards follow a Castlevania Enemy Hierarchy: Golden Vampire Bat (Dracula) for the 1st place, the Silver Reaper Scythe (Death) for the 2nd place, and lastly the Bronze Medusa Head (Annoying/Hard enemy) for the 3th place.

Then I made special awards, too, based on the discussion I read at the thread and some of Uzo's quips:
-The Alloy Vampire Killer was a special award for the Honorable Mentions contestant. Sometimes we want to give the 1st place for two people, or they come to a Draw but one of them is too good to be 2nd, but not as good to be 1st. So they get an Alloy Vampire Killer. Meant to represent the Belmont's stuggle to defeat Dracula (symbolized by the 1st place winner trophy).

-The Alloy Pot Roast was a special award for artworks that are very original, but lack pixel skill. Different from the honorable mention above, though, this one doesn't look good enough to deserve one of the main three, but you wish it did, as the concept is too good to overlook, and the artist only needs more skill. (Meant to represent a player that tries with all his soul to beat Castlevania, but can't. He does, however, get to find a Pot Roast, and finding a Pot Roast is always welcome, but it doesn't help him beat the game, yet. It does makes him confident in trying again, though).

-The Heart Brooch was for people who took part on the contest, but won nothing. It's a "Participation Prize" and denotes a spriting devotee who is still too rough to truly compete. It serves as a spur to keep the artist spriting! (Meant to represent the commonplace-ness of the Heart. Everyone can get a Heart, but not everyone can beat the game)

-The last one, hoo boy... The Graveyard Duck prize would be awarded to those artworks edging on trollish. It's so bad it's good. Being bad at spriting, though, is not reason to win it. You would've to be so bad and the art must have such a sarcastic theme to it, that it wraps around and becomes actually good. Would be a very rare trophy to win. (Meant to represent that famed translation, that's so freakishly bad and out of place, that it's actually iconic and funny, deserving it's own place on the Castlevania lore).

You're free to use the sprites however you wish!

Dude, you should run these through the mods before making them open-source. Alot of good ideas there that could get used in future contests...
Title: Re: Spritework Request & Showcase Thread
Post by: theplottwist on October 05, 2014, 05:18:11 PM
Dude, you should run these through the mods before making them open-source. Alot of good ideas there that could get used in future contests...

Well Ok. I'll close them and see if the mods approve.
Title: Re: Spritework Request & Showcase Thread
Post by: Jop on October 05, 2014, 06:05:51 PM
Another little things:

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Ffc06.deviantart.net%2Ffs70%2Ff%2F2014%2F271%2F4%2F4%2Fsimon_idle__captain_n_version__by_drameloch-d80xh91.gif&hash=4f3d5f9265fa9d18baa3144f2cf5af77)

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Ffc08.deviantart.net%2Ffs70%2Ff%2F2014%2F277%2F2%2F2%2Fdraila_idle_animation_by_drameloch-d81iw20.gif&hash=acaa6b2a2fadb82d6fb50d27b6bb3218)
Title: Re: Spritework Request & Showcase Thread
Post by: darkmanx_429 on October 16, 2014, 12:48:41 PM
All participants/viewers of the sprite contest, please check out the dungeon's 3-D Work thread as well.

I just posted the dungeon's 1st contest for that thread.
 
The deadline is the end of November, so that give's everyone enough time to enter that contest as well.
Title: Re: Spritework Request & Showcase Thread
Post by: Pemburu Vampir on October 16, 2014, 01:32:43 PM
So, is there any new cool Richter sprites I could insert to PoR? been a long time since the last time I checked this thread. it was like a year and a half ago. Thank you.

oh and hi Donoffrio. Do you still hate me? lol
Title: Re: Spritework Request & Showcase Thread
Post by: Shiroi Koumori on October 17, 2014, 12:34:56 AM
The 3d contest is now a separate thread.
The 3d work thread will serve as a 3d showcase thread, 3d advising, etc.
Title: Re: Spritework Request & Showcase Thread
Post by: Jop on October 17, 2014, 04:01:02 PM
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Ffc04.deviantart.net%2Ffs71%2Ff%2F2014%2F280%2Fc%2F0%2Falucard_running__mof__by_drameloch-d81x0zr.gif&hash=4501aecbe20508243fd411e89998cf48)

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Ffc03.deviantart.net%2Ffs70%2Ff%2F2014%2F289%2Fd%2F2%2Falucard_attack_mof_by_drameloch-d83239e.gif&hash=2463c8ad1920ad77312ee26262e58500)

This 2 are not related to Castlevania but i made the style of the game

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Ffc07.deviantart.net%2Ffs71%2Ff%2F2014%2F283%2Ff%2Ff%2Fornstein_sprite_by_drameloch-d829zdu.png&hash=69304cbed887e7dc3a3e9678330828f6)

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Ffc05.deviantart.net%2Ffs70%2Ff%2F2014%2F253%2F5%2F1%2Fjust_test_by_drameloch-d7ynv37.png&hash=ee262d2276525fc79a63b1d7813b1d24)
Title: Re: Spritework Request & Showcase Thread
Post by: BLOOD MONKEY on October 17, 2014, 08:14:16 PM
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Ffc04.deviantart.net%2Ffs71%2Ff%2F2014%2F280%2Fc%2F0%2Falucard_running__mof__by_drameloch-d81x0zr.gif&hash=4501aecbe20508243fd411e89998cf48)

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Ffc03.deviantart.net%2Ffs70%2Ff%2F2014%2F289%2Fd%2F2%2Falucard_attack_mof_by_drameloch-d83239e.gif&hash=2463c8ad1920ad77312ee26262e58500)

This 2 are not related to Castlevania but i made the style of the game

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Ffc07.deviantart.net%2Ffs71%2Ff%2F2014%2F283%2Ff%2Ff%2Fornstein_sprite_by_drameloch-d829zdu.png&hash=69304cbed887e7dc3a3e9678330828f6)

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Ffc05.deviantart.net%2Ffs70%2Ff%2F2014%2F253%2F5%2F1%2Fjust_test_by_drameloch-d7ynv37.png&hash=ee262d2276525fc79a63b1d7813b1d24)

For your sprites, I think the head position should change a little, and the hair should move. You also need to get out of the habit of a horrific thing called "Pillow Shading". It is one of the worst things you can get into a habit of doing.
Title: Re: Spritework Request & Showcase Thread
Post by: Jop on October 24, 2014, 05:39:46 PM
More:

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Ffc05.deviantart.net%2Ffs70%2Ff%2F2014%2F293%2Fe%2F3%2Fsimon_attack__captain_n_version__by_drameloch-d83j2i9.gif&hash=07d5ba0730fc058ad8ca94a5bb9007d7)

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Ffc04.deviantart.net%2Ffs71%2Ff%2F2014%2F296%2F6%2Ff%2Fsimon_crouch_attack__captain_n_version__by_drameloch-d83uwth.gif&hash=319c445a87b30efc9bff1df3c612c44c)

Now Ornstein With Smough
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Ffc08.deviantart.net%2Ffs71%2Ff%2F2014%2F295%2F1%2F3%2Fornstein_and_smough_sprite_by_drameloch-d83rr8x.png&hash=f0c8628d35f8fae4d1c04fe224e2a563)

Yes i use parts of the walk of Julius from AoS
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Ffc06.deviantart.net%2Ffs71%2Ff%2F2014%2F297%2Fe%2Fb%2Foroloch_run_by_drameloch-d840k98.gif&hash=272a5b6ef3fe20ebc3edba9eda54b967)
Title: Re: Spritework Request & Showcase Thread
Post by: BLOOD MONKEY on October 25, 2014, 02:06:12 PM
2 things:

1. Does anybody have any sprites of Trevor Belmont whipping downward and diagonal-downwards in NitM style?

2. (https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FMgMu5Qi.png&hash=ce8c657685f6fa7295ee0e154a3e807a)  (https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Fofln80p.png&hash=6e3ee558fb1f0dbf7d8afcb67f6ae10f) (https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FEBu9wYJ.png&hash=5923a092f436b8c5b1443eb912f39928)  (https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FdjYtuM2.png&hash=9f5d52632fec716c5d6c2ee0f17008bc)  (https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FmsKZvHf.png&hash=fcc92a5beccb9e416a7822377818816f)   EDIT: an animated version of Donoffrio's Richter: (https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F4LhfgLy.gif&hash=70bd09c2714cfa795291cd676af5fa2f)
Also, does anybody have any tips on shading? Asking because, my recent CV style sprites look kinda... flat.
Title: Re: Spritework Request & Showcase Thread
Post by: Jorge D. Fuentes on October 29, 2014, 04:32:08 PM
coming from you makes me feel good but I can not understand the part you say Skipped too many leg days, no soy muy bueno con el ingles pero me gustaria que me explicaras en español que trataste de decirme ahi.

Es un dicho que dicen en los Estados Unidos cuando una persona muscular tiene unas piernitititas "Skipped 'Leg Day' " sugiere que la persona, cuando fue al gimnasio, no trabajo en sus piernas en el dia apropiado para trabajar en los musculos de piernas, si no que concentro todos sus dias en el gimnasio solo a su torso/brazos.

(In English)
It's a saying in the USA when a muscular person has itty bitty legs, they "Skipped 'leg day', which suggests that the person, upon going to the gym, did not work on his or her legs at all in their appropriate day to do so, but rather they concentrated completely on their arms/torso.
Title: Re: Spritework Request & Showcase Thread
Post by: theplottwist on November 02, 2014, 12:01:50 AM
So, while watching Uzo curse at the gods for dying so much at Kid Dracula, I decided to actually upgrade Kid Dracula's sprite. Lelygax went further and proposed for me to create more forms for Kid Dracula beyond his Bat form. So I did:

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.ezimba.com%2Fwork%2F141102C%2Fezimba14497833826304.png&hash=361a0b5c7f7c457b545ef59192e61bda)

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.ezimba.com%2Fwork%2F141102C%2Fezimba14497810667504.png&hash=808895a4176694305a046ecdf0c12f1c)

For Kid Dracula himself, I made his colors a little different than the originally intended. He now has a wolf form, his bat form is an upgrade from the form he takes in the intro of the game (which boggles my mind as to why they didn't use this one ingame), and a mist form that is enabled when Kid Dracula holds his breath, and persists until he has to breathe again lol.
Title: Re: Spritework Request & Showcase Thread
Post by: Lelygax on November 02, 2014, 01:50:25 AM
Wow, that is so creative, I was not expecting something done so fast like that! :o
You can post them in their 1x version too to compare with the original?
Title: Re: Spritework Request & Showcase Thread
Post by: theplottwist on November 02, 2014, 02:04:08 AM
Posted it.
Title: Re: Spritework Request & Showcase Thread
Post by: Shiroi Koumori on November 02, 2014, 03:12:09 AM
Aaaaaaaah! Those sprites are so cute!
Title: Re: Spritework Request & Showcase Thread
Post by: FanOfDracula on November 02, 2014, 07:22:10 PM
=O They are very cool and smooth!! great job man!
Title: Re: Spritework Request & Showcase Thread
Post by: BLOOD MONKEY on November 03, 2014, 01:49:07 PM
So, while watching Uzo curse at the gods for dying so much at Kid Dracula, I decided to actually upgrade Kid Dracula's sprite. Lelygax went further and proposed for me to create more forms for Kid Dracula beyond his Bat form. So I did:

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.ezimba.com%2Fwork%2F141102C%2Fezimba14497833826304.png&hash=361a0b5c7f7c457b545ef59192e61bda)

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.ezimba.com%2Fwork%2F141102C%2Fezimba14497810667504.png&hash=808895a4176694305a046ecdf0c12f1c)

For Kid Dracula himself, I made his colors a little different than the originally intended. He now has a wolf form, his bat form is an upgrade from the form he takes in the intro of the game (which boggles my mind as to why they didn't use this one ingame), and a mist form that is enabled when Kid Dracula holds his breath, and persists until he has to breathe again lol.

I love it! Altho the lightsource looks a little weird.

I messed with Alucard a bit, and got these: (https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F6kEN2k0.png&hash=0a3e9b8057a14795e97fce8d959ddef5)
Sigh... Does this thread just die whenever I come with sprites? :P I also brought more: (https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Fg9lKb4F.gif&hash=7e74ee1d07c491941a8eb38084151853)
Title: Re: Spritework Request & Showcase Thread
Post by: Jop on November 10, 2014, 05:44:09 PM
Es un dicho que dicen en los Estados Unidos cuando una persona muscular tiene unas piernitititas "Skipped 'Leg Day' " sugiere que la persona, cuando fue al gimnasio, no trabajo en sus piernas en el dia apropiado para trabajar en los musculos de piernas, si no que concentro todos sus dias en el gimnasio solo a su torso/brazos.

Thanks, now i know what you say.

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Ffc08.deviantart.net%2Ffs71%2Ff%2F2014%2F308%2F3%2F8%2Fsimon_walk__captain_n_version__by_drameloch-d85bd0a.gif&hash=3ecbedef797772269cfd3a6efedcdfa3)

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Ffc08.deviantart.net%2Ffs70%2Ff%2F2014%2F311%2Fa%2F3%2Fsimon_dead__captain_n_version__by_drameloch-d85mjq3.gif&hash=be1ba0bbe8c5416bedfb29688b81c057)
Title: Re: Spritework Request & Showcase Thread
Post by: Jop on November 12, 2014, 09:05:05 PM
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Ffc05.deviantart.net%2Ffs70%2Ff%2F2014%2F316%2F7%2Fe%2Ffounders_of_the_brotherhood_of_light_by_drameloch-d866et0.png&hash=a23f1d09186e2fbaa4861ec053bd2ac2)

Brotherhood Wiiiii
Title: Re: Spritework Request & Showcase Thread
Post by: uzo on November 16, 2014, 02:28:51 PM
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.ezimba.com%2Fwork%2F141102C%2Fezimba14497833826304.png&hash=361a0b5c7f7c457b545ef59192e61bda)

Awesome!! But you totally forgot the most important part: daddy Dracula's umbrella.
Title: Re: Spritework Request & Showcase Thread
Post by: Lelygax on November 17, 2014, 06:40:09 PM
LOL uzo, when I was starting to forget this...
Title: Re: Spritework Request & Showcase Thread
Post by: Jorge D. Fuentes on November 19, 2014, 06:41:15 AM
OK, since I made a lot of awards and wanted to give my input with some ideas for the sprite contest, but arrived too late and it was already decided that only one award was allowed, I'm dumping the sprites here!

Here are the awards. Only the Golden Bat is on the contest:
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.ezimba.com%2Fwork%2F141006C%2Fezimba14497826674104.png&hash=0092cc0950a13a8f839c139dd56ad674)
Here is the rationale I used to create them (plus some other sprites to accompany the suggestions I had in mind):

The first three awards follow a Castlevania Enemy Hierarchy: Golden Vampire Bat (Dracula) for the 1st place, the Silver Reaper Scythe (Death) for the 2nd place, and lastly the Bronze Medusa Head (Annoying/Hard enemy) for the 3th place.

Then I made special awards, too, based on the discussion I read at the thread and some of Uzo's quips:
-The Alloy Vampire Killer was a special award for the Honorable Mentions contestant. Sometimes we want to give the 1st place for two people, or they come to a Draw but one of them is too good to be 2nd, but not as good to be 1st. So they get an Alloy Vampire Killer. Meant to represent the Belmont's stuggle to defeat Dracula (symbolized by the 1st place winner trophy).

-The Alloy Pot Roast was a special award for artworks that are very original, but lack pixel skill. Different from the honorable mention above, though, this one doesn't look good enough to deserve one of the main three, but you wish it did, as the concept is too good to overlook, and the artist only needs more skill. (Meant to represent a player that tries with all his soul to beat Castlevania, but can't. He does, however, get to find a Pot Roast, and finding a Pot Roast is always welcome, but it doesn't help him beat the game, yet. It does makes him confident in trying again, though).

-The Heart Brooch was for people who took part on the contest, but won nothing. It's a "Participation Prize" and denotes a spriting devotee who is still too rough to truly compete. It serves as a spur to keep the artist spriting! (Meant to represent the commonplace-ness of the Heart. Everyone can get a Heart, but not everyone can beat the game)

-The last one, hoo boy... The Graveyard Duck prize would be awarded to those artworks edging on trollish. It's so bad it's good. Being bad at spriting, though, is not reason to win it. You would've to be so bad and the art must have such a sarcastic theme to it, that it wraps around and becomes actually good. Would be a very rare trophy to win. (Meant to represent that famed translation, that's so freakishly bad and out of place, that it's actually iconic and funny, deserving it's own place on the Castlevania lore).

Can ya animate 'em?  Teehee... :3
Title: Re: Spritework Request & Showcase Thread
Post by: Shiroi Koumori on November 19, 2014, 09:31:07 PM
He already did the animations (on the sprite contest post (http://castlevaniadungeon.net/forums/index.php/topic,7519.msg170408.html#msg170408)).
We are just waiting for you to encode them into the forum awards list.

Sorry for the almost-necroposting but.... It's finally here!

It took me quite some time to finish, since I was quite busy, but they're done; I hope you like them:

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.ezimba.com%2Fwork%2F141115C%2Fezimba14497870810004.gif&hash=23776c74cb436daca8b0b98707022bf7)

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.ezimba.com%2Fwork%2F141115C%2Fezimba14497815937004.gif&hash=aad303c5ed66df1829f5afc5150d68c5)

Any input is appreciated!
Title: Re: Spritework Request & Showcase Thread
Post by: Jorge D. Fuentes on November 20, 2014, 05:09:24 AM
Not those animations (which I added yesterday or the day before, I forget).
I meant animations for the Heart Brooch, Graveyard Duck, Pot Roast, and VKiller. ;)
Title: Re: Spritework Request & Showcase Thread
Post by: Jop on November 20, 2014, 10:59:45 AM
This was hard as hell to make it, take a lot of time:

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Ffc09.deviantart.net%2Ffs70%2Ff%2F2014%2F324%2Fc%2Fd%2Fsimon_belmont_mof_combo_attack_gif_by_drameloch-d8724vh.gif&hash=d05a303d4293a745bae9584d2bf7a11f)

It was fun XD
Title: Re: Spritework Request & Showcase Thread
Post by: Lelygax on November 20, 2014, 11:51:18 AM
So smooth, how you did that?
Title: Re: Spritework Request & Showcase Thread
Post by: darkmanx_429 on November 20, 2014, 02:30:47 PM
This was hard as hell to make it, take a lot of time:

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Ffc09.deviantart.net%2Ffs70%2Ff%2F2014%2F324%2Fc%2Fd%2Fsimon_belmont_mof_combo_attack_gif_by_drameloch-d8724vh.gif&hash=d05a303d4293a745bae9584d2bf7a11f)

It was fun XD

Did you use those LOS2 sprites from the character book and painted over them?

Or did you do those by just eying reference and painting?

Just curious to your technique because it would seem you have improved in a short time...
Title: Re: Spritework Request & Showcase Thread
Post by: Jop on November 20, 2014, 02:42:28 PM
i use the 2 methods, 1st was refrence (like 30% of all the sprites), later i see that it will be better to painted over them, thanks to my friend i work with a gif XD
 By the way, its good to see that my sprtie works are better.
Title: Re: Spritework Request & Showcase Thread
Post by: FanOfDracula on November 21, 2014, 12:49:27 PM
wow! go if they are better! simon looks very polished, and also has good shot in the movements :D
Title: Re: Spritework Request & Showcase Thread
Post by: Jop on November 24, 2014, 07:45:22 AM
New things:

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Ffc00.deviantart.net%2Ffs70%2Ff%2F2014%2F326%2Ff%2F0%2Fmathias_idle_by_drameloch-d878sj9.gif&hash=7f561ad894ab071edfa7f083b2fa70f2)

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Ffc00.deviantart.net%2Ffs71%2Ff%2F2014%2F327%2F8%2F2%2Fmathias_fire_ball_attack_by_drameloch-d87gq6n.gif&hash=c19f1542ef901aadbf8744911988fb8d)

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Ffc04.deviantart.net%2Ffs70%2Ff%2F2014%2F328%2Fd%2Fc%2Fmathias_power_of_the_crimson_stone_by_drameloch-d87i6ru.gif&hash=7b413c9f83fe374575d4994b5fd4b9e4)

Like always this was fun.
Title: Re: Spritework Request & Showcase Thread
Post by: Lelygax on November 24, 2014, 07:56:56 AM
Jop, you read my mind because right now, like 5 minutes ago I was thinking about Mathias sprited in 2D. I can ask for a sword slash animation and maybe some other sword attack that you can think of? xD
Title: Re: Spritework Request & Showcase Thread
Post by: darkmanx_429 on November 24, 2014, 09:44:15 AM
i use the 2 methods, 1st was refrence (like 30% of all the sprites), later i see that it will be better to painted over them, thanks to my friend i work with a gif XD
 By the way, its good to see that my sprtie works are better.

Good job, Jop. You keep spriting like that and you'll be an expert in it in now time!

You should make a goal of making a full sheet. That way you can start having a influx of completed work that can be judged and improved upon.

Keep entering those sprite contests too! You are definitely improving leaps and bounds!
Title: Re: Spritework Request & Showcase Thread
Post by: FanOfDracula on November 24, 2014, 05:09:05 PM
so is, I support darkman , are great advances! :)
Title: Re: Spritework Request & Showcase Thread
Post by: Jop on November 25, 2014, 04:35:13 PM
Jop, you read my mind because right now, like 5 minutes ago I was thinking about Mathias sprited in 2D. I can ask for a sword slash animation and maybe some other sword attack that you can think of? xD

Do i look like your toy or something?
 just kidding, something like this?
(click to show/hide)

I made others but need time to fix stupid things i made.
Title: Re: Spritework Request & Showcase Thread
Post by: Lelygax on November 26, 2014, 01:59:48 AM
Do i look like your toy or something?

Sure ;D   j/k

just kidding, something like this?
(click to show/hide)

I made others but need time to fix stupid things i made.

Yeah, like that, I was thinking about a normal sword but one engulfed in aura works too :P
Title: Re: Spritework Request & Showcase Thread
Post by: Jop on November 27, 2014, 05:10:33 AM
Good job, Jop. You keep spriting like that and you'll be an expert in it in now time!

You should make a goal of making a full sheet. That way you can start having a influx of completed work that can be judged and improved upon.

Thanks and about the full sheet i made the full sheet for the characters (at least the sprites i need), i dont show because i think it will be anoying but you can see the sheets here:

http://drameloch.deviantart.com/gallery/47653722/Castlevania-Characters (http://drameloch.deviantart.com/gallery/47653722/Castlevania-Characters)
 The new update i made for Simon Belmont from MoF i dont have there because i dont finish the sheet.

  Im not happy about the green cape but it was a test for the moves of the arms, hand and see a little how it works with wings so yeah its fine XD
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Ffc07.deviantart.net%2Ffs71%2Ff%2F2014%2F330%2Fb%2Fd%2Fmathias_power_by_drameloch-d87t1fy.gif&hash=0cdea95b83518da0d5e7c69d504a6182)

Edit, new works:

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Ffc00.deviantart.net%2Ffs70%2Ff%2F2014%2F332%2F8%2F9%2Fdracula_by_drameloch-d87xr7z.png&hash=d7ba4318aee43e7e25e209027704359d)
Oh i forgott, in case i start a fight, that Soma was made by my friend, i use it to see the height of Dracula

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Ffc01.deviantart.net%2Ffs70%2Ff%2F2014%2F332%2Fa%2Fb%2Fdracula_dragon_by_drameloch-d87xr92.png&hash=6084ab7cef69aa17509118dcefec9911)
Title: Re: Spritework Request & Showcase Thread
Post by: Jop on December 02, 2014, 10:26:18 AM
someone are working in anything in special this days? this is very quiet

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Ffc09.deviantart.net%2Ffs71%2Ff%2F2014%2F334%2Fb%2F9%2Fsimon_mof_high_jump_by_drameloch-d887s9g.gif&hash=11a873759fe7011148faf8c1103ef4a1)

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Ffc06.deviantart.net%2Ffs71%2Ff%2F2014%2F335%2Fc%2F9%2Fsimon_mof_air_dash_by_drameloch-d88e5w6.gif&hash=cbb748a426ecabb46809abadd442a74c)

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Ffc08.deviantart.net%2Ffs71%2Ff%2F2014%2F336%2Fe%2Fa%2Fsimon_evade_move_by_drameloch-d88g6wr.gif&hash=9eef0acbea88ac3137bfba6359a2dd0f)
Title: Re: Spritework Request & Showcase Thread
Post by: darkmanx_429 on December 02, 2014, 10:38:30 AM
someone are working in anything in special this days? this is very quiet

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Ffc09.deviantart.net%2Ffs71%2Ff%2F2014%2F334%2Fb%2F9%2Fsimon_mof_high_jump_by_drameloch-d887s9g.gif&hash=11a873759fe7011148faf8c1103ef4a1)

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Ffc06.deviantart.net%2Ffs71%2Ff%2F2014%2F335%2Fc%2F9%2Fsimon_mof_air_dash_by_drameloch-d88e5w6.gif&hash=cbb748a426ecabb46809abadd442a74c)

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Ffc08.deviantart.net%2Ffs71%2Ff%2F2014%2F336%2Fe%2Fa%2Fsimon_evade_move_by_drameloch-d88g6wr.gif&hash=9eef0acbea88ac3137bfba6359a2dd0f)

Work on animating nothing but legs.
Work on weight and heaviness and spriting your legs in dynamic poses.
Study alot of Spiderman.
Title: Re: Spritework Request & Showcase Thread
Post by: theplottwist on December 02, 2014, 11:22:26 PM
Can ya animate 'em?  Teehee... :3

There may be a slight possibility.

Alucard's sprite remade, and gone "HD":

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.ezimba.com%2Fwork%2F141203C%2Fezimba14497822413304.png&hash=477a11908f11170d9effc75657c42e11)
Title: Re: Spritework Request & Showcase Thread
Post by: Jorge D. Fuentes on December 03, 2014, 04:19:18 AM

Edit, new works:
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Ffc00.deviantart.net%2Ffs70%2Ff%2F2014%2F332%2F8%2F9%2Fdracula_by_drameloch-d87xr7z.png&hash=d7ba4318aee43e7e25e209027704359d)
Oh i forgott, in case i start a fight, that Soma was made by my friend, i use it to see the height of Dracula

Awesome! N64 Drac!

There may be a slight possibility.

Alucard's sprite remade, and gone "HD":

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.ezimba.com%2Fwork%2F141203C%2Fezimba14497822413304.png&hash=477a11908f11170d9effc75657c42e11)

Nice job!  Now you gotta do it again with every sprite frame of his. :P :P :P :P :P
Title: Re: Spritework Request & Showcase Thread
Post by: Dracula9 on December 03, 2014, 04:28:53 AM
My only nitpicks on the Alucard are that his side-facing boot and foot look really skinny (even for him) and that the crotch of his pants is way too low.

But it's great anyhow. Now do TRUEFORM Dracula. :P
Title: Re: Spritework Request & Showcase Thread
Post by: theplottwist on December 03, 2014, 04:57:42 AM
Nice job!  Now you gotta do it again with every sprite frame of his. :P :P :P :P :P

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi0.kym-cdn.com%2Fphotos%2Fimages%2Foriginal%2F000%2F832%2F440%2Fbf8.png&hash=3d20a92cab99873d1a2239301260e0a5)

My only nitpicks on the Alucard are that his side-facing boot and foot look really skinny (even for him) and that the crotch of his pants is way too low.

Fixed:

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.ezimba.com%2Fwork%2F141204C%2Fezimba14497819601704.png&hash=60e620e0fc3437653561593eedaef76a)

Also...

Quote
But it's great anyhow. Now do TRUEFORM Dracula. :P

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi0.kym-cdn.com%2Fphotos%2Fimages%2Foriginal%2F000%2F832%2F440%2Fbf8.png&hash=3d20a92cab99873d1a2239301260e0a5)

Well who knows? I might even do it. But, apparently someone already did it for MUGEN, so I don't feel keen on it.
Title: Re: Spritework Request & Showcase Thread
Post by: Dracula9 on December 03, 2014, 05:01:13 AM
Much better. Now iz perfekt.

Quote
But, apparently someone already did it for MUGEN, so I don't feel keen on it.

WHAT. WHEN.
Title: Re: Spritework Request & Showcase Thread
Post by: theplottwist on December 03, 2014, 05:09:56 AM
Much better. Now iz perfekt.

WHAT. WHEN.

www.youtube.com/watch?v=McQ7ALXKPPo (http://www.youtube.com/watch?v=McQ7ALXKPPo#)
Title: Re: Spritework Request & Showcase Thread
Post by: Dracula9 on December 03, 2014, 05:23:57 AM
Oh, that one.

No, I meant Spawn-cape Alien-heads Drac. Hence "TRUEFORM."
Title: Re: Spritework Request & Showcase Thread
Post by: theplottwist on December 03, 2014, 05:25:32 AM
Oh, that one.

No, I meant Spawn-cape Alien-heads Drac. Hence "TRUEFORM."

Yeah, and it's in on this video. He has all three forms.
Title: Re: Spritework Request & Showcase Thread
Post by: Jorge D. Fuentes on December 03, 2014, 08:21:26 AM
A few pixels of shading and that crotch problem can be fixed. :D
I don't see the boots problem that much, because I have a pair like those for my costume.
They hurt like hell after one day of wandering, though.  Good thing I found another pair that's wider, otherwise, ouch.

The heel shown looks a little weird, though.
Title: Re: Spritework Request & Showcase Thread
Post by: Dracula9 on December 04, 2014, 05:54:17 PM
Working on the Morris that isn't a total disappointment.

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FvL3k8Nl.gif&hash=96582fd4a89c5530104cd5f5dcb4746d)

John Morris got da booty, confirmed.
Title: Re: Spritework Request & Showcase Thread
Post by: Gunlord on December 04, 2014, 07:12:19 PM
That is a nice booty (blush)
Title: Re: Spritework Request & Showcase Thread
Post by: Dracula9 on December 04, 2014, 08:21:09 PM
INDEED.

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FHSscFdD.gif&hash=fc86ab053b79cb3fca127cf9b110371f) (https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FbY7tVKk.gif&hash=53c0eed471199aa8f25e1f2c4e05d91d)
Title: Re: Spritework Request & Showcase Thread
Post by: Shiroi Koumori on December 04, 2014, 10:35:30 PM
oooh... I love that booty!
Title: Re: Spritework Request & Showcase Thread
Post by: Dracula9 on December 05, 2014, 06:41:02 AM
Let it be known that I hate Morris' idle. Those subtle leg changes are a pain in the ass.

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F0dpCdT7.gif&hash=bc8703014661dcb33e2a18ffa008f60a) (https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FPhDj5GX.gif&hash=9e38aee2080f0f68e0a773e28b9e402f)
Title: Re: Spritework Request & Showcase Thread
Post by: Lelygax on December 05, 2014, 10:52:16 PM
He seems less bulkier than usual, its more natural that way :)
Title: Re: Spritework Request & Showcase Thread
Post by: Dracula9 on December 05, 2014, 10:55:00 PM
Fixed his idle.

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FB2vPdFf.gif&hash=dde12dde36976e6b41a53d718b8626bc)

He seems less bulkier than usual, its more natural that way :)
That is the idea. He looked ridiculous on the Genesis.
Title: Re: Spritework Request & Showcase Thread
Post by: VladCT on December 06, 2014, 01:40:31 AM
So to see how well I can sprite for myself I tried to draw Reinhardt from scratch. Unfortunately, stupid old me being a stickler for details ended up nearly running out of colors from doing the boots alone, resulting in his under armor sharing colors with his skin, and his vest with his pants, among other things. So, aside from that, how much did I screw up?
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fs25.postimg.org%2Fu9n83mgff%2Freinhardtbase_wip.png&hash=eaf7c9aead8043adb27fdc85a5ecd8f2)  (https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fs25.postimg.org%2Frgu0jlg2z%2Freinhardtbase_wip_2x.png&hash=e8abbda075bf13e8dc5ef8e7fa2f5995)
Title: Re: Spritework Request & Showcase Thread
Post by: Donoffrio on December 06, 2014, 02:58:39 AM
So to see how well I can sprite for myself I tried to draw Reinhardt from scratch. Unfortunately, stupid old me being a stickler for details ended up nearly running out of colors from doing the boots alone, resulting in his under armor sharing colors with his skin, and his vest with his pants, among other things. So, aside from that, how much did I screw up?
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fs25.postimg.org%2Fu9n83mgff%2Freinhardtbase_wip.png&hash=eaf7c9aead8043adb27fdc85a5ecd8f2)  (https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fs25.postimg.org%2Frgu0jlg2z%2Freinhardtbase_wip_2x.png&hash=e8abbda075bf13e8dc5ef8e7fa2f5995)

That's actually not bad. Could use more contrast, but nice job overall.
Title: Re: Spritework Request & Showcase Thread
Post by: VladCT on December 06, 2014, 04:27:56 AM
So I realized I may have gotten the knee part of the boots a little too big and tried reducing it a little. Did I screw up the lighting on that part?
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fs25.postimg.org%2Fcv7l938ob%2Freinhardtbase_wip2.png&hash=88801500926fd07ddd6a1658735dbcd4) (https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fs25.postimg.org%2Fygcnwp5ez%2Freinhardtbase_wip2_2x.png&hash=4c24ae93851b387975073e8b628eaeab)
Also, do I need to up the contrast a little more or is that good enough?

EDIT: Equalized the lighting a little.
Title: Re: Spritework Request & Showcase Thread
Post by: vyck_st.judas on December 06, 2014, 12:04:35 PM
Links seem broken. I cant see anything. Maybe its just me? :(
On a side note, does anyone have rips of Nathan Graves expanded moveset lying around?
(Tonfas, bare handed, claws, pistol, etc) I'm working on something and it'd save me a great deal of time if'n you've got em.
Title: Re: Spritework Request & Showcase Thread
Post by: Jorge D. Fuentes on December 06, 2014, 12:31:49 PM
So I realized I may have gotten the knee part of the boots a little too big and tried reducing it a little. Did I screw up the lighting on that part?
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fs25.postimg.org%2Fcv7l938ob%2Freinhardtbase_wip2.png&hash=88801500926fd07ddd6a1658735dbcd4) (https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fs25.postimg.org%2Fygcnwp5ez%2Freinhardtbase_wip2_2x.png&hash=4c24ae93851b387975073e8b628eaeab)
Also, do I need to up the contrast a little more or is that good enough?

EDIT: Equalized the lighting a little.

Looks good! I would use solid colors for the vest rather than that checked pattern you've got going, but that's because I'm thinking of what might happen if one goes full-spritesheet (that mesh will do funky things when set up in an animation sprite).

Nice to see some love for the N64 characters. :D


Working on the Morris that isn't a total disappointment.John Morris got da booty, confirmed.
Terrific! Now I don't have to work on this. ;)
Title: Re: Spritework Request & Showcase Thread
Post by: VladCT on December 06, 2014, 04:25:37 PM
Links seem broken. I cant see anything. Maybe its just me? :(
Is postimage blocked on your end for some reason?

Looks good! I would use solid colors for the vest rather than that checked pattern you've got going, but that's because I'm thinking of what might happen if one goes full-spritesheet (that mesh will do funky things when set up in an animation sprite).
Well, not doing what I did there would probably break the illusion that it's not using skin colors (15 + transparency color limit and all), and like I said, I'm a stickler for details. :V
That said, thanks for the feedback.
Title: Re: Spritework Request & Showcase Thread
Post by: Donoffrio on December 06, 2014, 04:58:43 PM
Re-sprited two of the CV legends bosses a while back.

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi1217.photobucket.com%2Falbums%2Fdd381%2FDonoffrio%2FCvlegendsboss_zps7fdbe6d3.gif&hash=98c57411b3b7861d7b479269c680bd01) (http://s1217.photobucket.com/user/Donoffrio/media/Cvlegendsboss_zps7fdbe6d3.gif.html)
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi1217.photobucket.com%2Falbums%2Fdd381%2FDonoffrio%2FCvlegendsboss2_zps30bcbec6.gif&hash=67fa8636657ba4514249663c70047083) (http://s1217.photobucket.com/user/Donoffrio/media/Cvlegendsboss2_zps30bcbec6.gif.html)

Plan to take up the mantle and sprite again soon, lol.
Title: Re: Spritework Request & Showcase Thread
Post by: Inccubus on December 07, 2014, 03:09:38 AM
Nice! Those are pretty kick-ass and they fit the style pretty damn well.

In a completely unrelated note I've been working on recreating Firebrand from Demon's Crest in GameMaker.
I'm also adding some new abilities to him to improve the game play that currently mostly only exists in my head... like crouching.

EDIT:
Also,in case anyone wants it I'm including an attachment of the sprite rip I did of him. It doesn't include any of the projectiles and whatnot, but his actual sprites are complete including some that were missing from the only other sheet I was able to find on line.
Title: Re: Spritework Request & Showcase Thread
Post by: Aridale on December 07, 2014, 11:24:12 AM
thats awesome. Ive thought about doin a remake of Quest cause thats my fav one. Its never got farther than the "oh man thatd be so awesome" stage tho. Much like my Rygar one... lol
Title: Re: Spritework Request & Showcase Thread
Post by: Jop on December 07, 2014, 11:47:03 AM
Nice! Those are pretty kick-ass and they fit the style pretty damn well.

In a completely unrelated note I've been working on recreating Firebrand from Demon's Crest in GameMaker.
I'm also adding some new abilities to him to improve the game play that currently mostly only exists in my head... like crouching.

you remind me my old works that i made for all the Gargoyles XD
(click to show/hide)

I think yours move better.
Title: Re: Spritework Request & Showcase Thread
Post by: darkmanx_429 on December 07, 2014, 05:02:48 PM
Re-sprited two of the CV legends bosses a while back.

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi1217.photobucket.com%2Falbums%2Fdd381%2FDonoffrio%2FCvlegendsboss_zps7fdbe6d3.gif&hash=98c57411b3b7861d7b479269c680bd01) (http://s1217.photobucket.com/user/Donoffrio/media/Cvlegendsboss_zps7fdbe6d3.gif.html)
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi1217.photobucket.com%2Falbums%2Fdd381%2FDonoffrio%2FCvlegendsboss2_zps30bcbec6.gif&hash=67fa8636657ba4514249663c70047083) (http://s1217.photobucket.com/user/Donoffrio/media/Cvlegendsboss2_zps30bcbec6.gif.html)

Plan to take up the mantle and sprite again soon, lol.

Wow, these are very good.

The best part, sprited from the Gameboy titles.
Title: Re: Spritework Request & Showcase Thread
Post by: Inccubus on December 08, 2014, 03:27:26 AM
thats awesome. Ive thought about doin a remake of Quest cause thats my fav one. Its never got farther than the "oh man thatd be so awesome" stage tho. Much like my Rygar one... lol

you remind me my old works that i made for all the Gargoyles XD
(click to show/hide)

I think yours move better.

Thanks, guys!
Yeah, this all started when I was thinking about how I'd go about remaking both Quest games in the style of Crest.
I even wrote up some mini-design documents and a longer one just about how I'd expand the different forms from Crest.
It always bugged me that you never get to use the completed Fire Crest and the Heaven Crest as their own things.
Title: Re: Spritework Request & Showcase Thread
Post by: theplottwist on December 08, 2014, 05:25:52 AM
Arikado sprites in SotN format made a long time ago for my personal '99 project (which also started a long time ago, but in text only). Arikado will be a playable character if one day I ever release a fangame of my own. He's one of four playable characters (Julius, Lenora Belnades, Arikado and Timothy DaNasty), each having active role in the storyline, which is told in "chapters" where the protagonism is switched among these four characters. No, you do not control them all at the same time, you only control one in his own chapter, and each chapter interwines with the others. And: DaNasty is an enemy, not a friend. So yes, you get to control a foe too. I can speak more about it in a new thread if someone is curious.

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.ezimba.com%2Fwork%2F141209C%2Fezimba14497828745804.png&hash=918d1db61b395beba7b3f0707a79a333)

To the left, original Arikado and Alucard sprites. To the right, Arikado in "Arikado mode" and "Alucard mode". He would have two gameplay modes, where he switches between his true power, and his repressed power, through a story-driven gimmick. Yes, the aesthetic change would be mostly only his hair, but there is a reason for that: I find it simply ridiculous that Alucard's armor "appears" when he needs to enter his vampiric powers. Thus, the hair is the only change, as the power supressor he uses also makes his hair short and black, and when removed, returns his hair to it's platinum color and length. "Alucard" is playable in a business suit, but with flowy, white hair, but his gameplay changes drastically. Also, there is a price to pay to enter "Alucard" mode, though :P

I have such an ungodly amount of work to do in other things, that this project might never lift ground  :(

And yes, I felt like posting about it exactly because the creator of Tears of Pain did. I felt motivated to share with you, but my ideas are much different than his, so no, I'm not ripping anyone off (and God knows how much I try to evade looking like this).

Also, one thing I noticed: When I had internet at home, this goddamned thread was a wasteland. Now that I'm having difficulties, you dudes post the most awesome things everyday. C'mon, not fair :P
Title: Re: Spritework Request & Showcase Thread
Post by: Donoffrio on December 08, 2014, 05:44:47 AM

Also, one thing I noticed: When I had internet at home, this goddamned thread was a wasteland. Now that I'm having difficulties, you dudes post the most awesome things everyday. C'mon, not fair :P

Quoted for truth  :rollseyes:

Again, beautiful work on the sprite,man.
Title: Re: Spritework Request & Showcase Thread
Post by: darkmanx_429 on December 08, 2014, 05:49:41 AM
Arikado sprites in SotN format made a long time ago for my personal '99 project (which also started a long time ago, but in text only). Arikado will be a playable character if one day I ever release a fangame of my own. He's one of four playable characters (Julius, Lenora Belnades, Arikado and Timothy DaNasty), each having active role in the storyline, which is told in "chapters" where the protagonism is switched among these four characters. No, you do not control them all at the same time, you only control one in his own chapter, and each chapter interwines with the others. And: DaNasty is an enemy, not a friend. So yes, you get to control a foe too. I can speak more about it in a new thread if someone is curious.

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.ezimba.com%2Fwork%2F141209C%2Fezimba14497828745804.png&hash=918d1db61b395beba7b3f0707a79a333)

To the left, original Arikado and Alucard sprites. To the right, Arikado in "Arikado mode" and "Alucard mode". He would have two gameplay modes, where he switches between his true power, and his repressed power, through a story-driven gimmick. Yes, the aesthetic change would be mostly only his hair, but there is a reason for that: I find it simply ridiculous that Alucard's armor "appears" when he needs to enter his vampiric powers. Thus, the hair is the only change, as the power supressor he uses also makes his hair short and black, and when removed, returns his hair to it's platinum color and length. "Alucard" is playable in a business suit, but with flowy, white hair, but his gameplay changes drastically. Also, there is a price to pay to enter "Alucard" mode, though :P

I have such an ungodly amount of work to do in other things, that this project might never lift ground  :(

And yes, I felt like posting about it exactly because the creator of Tears of Pain did. I felt motivated to share with you, but my ideas are much different than his, so no, I'm not ripping anyone off (and God knows how much I try to evade looking like this).

Also, one thing I noticed: When I had internet at home, this goddamned thread was a wasteland. Now that I'm having difficulties, you dudes post the most awesome things everyday. C'mon, not fair :P

I just had a similar idea about switching Alucard from his suit to standard modes...
Title: Re: Spritework Request & Showcase Thread
Post by: theplottwist on December 08, 2014, 06:12:53 AM
I just had a similar idea about switching Alucard from his suit to standard modes...

Ok uuh, I just saw it and I must say I'm kinda surprised and SWEAR TO GOD I hadn't seen it. Just so ya know, I can't sprite this so fast and claim the idea as my own in such a short time lol, but the idea to post about it DID came from Tears of Pain, considering there is an Alucard screenshot there. That specific screenshot is what made me post this specific sprite.

Donoffrio is witness and can attest that this sprite and concept exists before you typed it up.

Maybe a demonstration that great minds think alike????
Title: Re: Spritework Request & Showcase Thread
Post by: Dracula9 on December 08, 2014, 06:30:42 AM
Maybe you should post that on CVBla, plot. I know rasgar's been sheeting Arikado, that might be of some use to him one way or another.
Title: Re: Spritework Request & Showcase Thread
Post by: Donoffrio on December 08, 2014, 06:45:47 AM
I can vouch for Plot, he actually showed me these sprites before he even posted it here.

@Dracula9
I think Rasgar should stick with the current DoS sprite he's working on. He's already done plenty of his animations, it'd be a shame for them to go to waste.
Title: Re: Spritework Request & Showcase Thread
Post by: darkmanx_429 on December 08, 2014, 06:46:11 AM
Ok uuh, I just saw it and I must say I'm kinda surprised and SWEAR TO GOD I hadn't seen it. Just so ya know, I can't sprite this so fast and claim the idea as my own in such a short time lol, but the idea to post about it DID came from Tears of Pain, considering there is an Alucard screenshot there. That specific screenshot is what made me post this specific sprite.

Donoffrio is witness and can attest that this sprite and concept exists before you typed it up.

Maybe a demonstration that great minds think alike????

For sure dude. I'm not discrediting you or anything, just mentioning it. I have a 1999 level for my game but it's just one stage not a full game or anything.

I've had that idea for a while about Alucard that stemmed originally from seeing him in Dawn of Sarrow as Arikado and also a bit from Zobek in LOS2.

I was thinking Alucard would be more akin to Arikado in the modern area and wouldn't go all SOTN unless he was forced to use his full power to some extent.

So in game you would basically be sneaking around as Arikado until your true potential is unleashed, maybe something like Alucard's techniques from the Hellsing series.
Title: Re: Spritework Request & Showcase Thread
Post by: Dracula9 on December 08, 2014, 06:50:01 AM
The sudden armor-spawning would make more sense if CV Alucard had Hellsing Alucard powers, in which his form is subjective and he can "savestate" his body and outfit. But he doesn't.
Title: Re: Spritework Request & Showcase Thread
Post by: darkmanx_429 on December 08, 2014, 06:51:13 AM
The sudden armor-spawning would make more sense if CV Alucard had Hellsing Alucard powers, in which his form is subjective and he can "savestate" his body and outfit. But he doesn't.

Yeah, I was thinking Arikado could go all SOTN something similar to like Spawn's Cape or Spiderman's Black Suit....Releasing control art restriction to level two" etc.
Title: Re: Spritework Request & Showcase Thread
Post by: VladCT on December 08, 2014, 09:16:16 AM
So I tried to improve my earlier Reinhardt sprite a little, mostly the upper body bit. Of course, keyword here being "tried". Did I screw up somewhere along the line?
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fs25.postimage.org%2Fq5ehtax0r%2Freinhardtbase_wip5.png&hash=4c10a3943ef18b70d9566c2e95be05f0)(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fs25.postimage.org%2Fr8ym59hnv%2Freinhardtbase_wip5_2x.png&hash=a380579b2b7c0fae7c34c7583b7bc28d)
Title: Re: Spritework Request & Showcase Thread
Post by: Pemburu Vampir on December 08, 2014, 11:09:40 AM
@VladCT hey nice Reinhardt sprite there. What program do you use to make a 2x of your sprite mate?

I am also trying to sprite too. here is my take on DXC Richter:

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi1046.photobucket.com%2Falbums%2Fb464%2FPemburu_Vampir%2FDXCRichterTry1_zps13e4c8ab.png&hash=d063e914f2a29cb556e70d8ba9e0a624)
Title: Re: Spritework Request & Showcase Thread
Post by: vyck_st.judas on December 08, 2014, 01:28:58 PM
Quote
So I tried to improve my earlier Reinhardt sprite a little, mostly the upper body bit.
I like it so far. Despite all the hate they get, I really liked the N64 Vania's. As pertains to the sprite I'd shift the angle of the right foot closer to facing the camera. The toes seem to be facing opposite directions a bit. The upper body looks good, but he seems to be facing upward. Either way, I always enjoy seeing the 3D guys get the pixel treatment. :) Keep up the great work!

Lastly, if anyone has those Nathan graves rips handy, would you please share them? As is, i cant seem to rip them without that shifting color palette.
Title: Re: Spritework Request & Showcase Thread
Post by: darkmanx_429 on December 08, 2014, 06:41:30 PM
I like it so far. Despite all the hate they get, I really liked the N64 Vania's. As pertains to the sprite I'd shift the angle of the right foot closer to facing the camera. The toes seem to be facing opposite directions a bit. The upper body looks good, but he seems to be facing upward. Either way, I always enjoy seeing the 3D guys get the pixel treatment. :) Keep up the great work!

Lastly, if anyone has those Nathan graves rips handy, would you please share them? As is, i cant seem to rip them without that shifting color palette.

Vyck!

Where the hell ya been man?
Title: Re: Spritework Request & Showcase Thread
Post by: VladCT on December 08, 2014, 10:57:17 PM
@VladCT hey nice Reinhardt sprite there. What program do you use to make a 2x of your sprite mate?

I am also trying to sprite too. here is my take on DXC Richter:

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi1046.photobucket.com%2Falbums%2Fb464%2FPemburu_Vampir%2FDXCRichterTry1_zps13e4c8ab.png&hash=d063e914f2a29cb556e70d8ba9e0a624)
Paint Shop Pro 7, with the Pixel Resize resize type.
On your sprite, shift the hips a little, right now it looks pretty disjointed. Also, shift the upper part of the back cross a little too to follow the contour of the back better.

As pertains to the sprite I'd shift the angle of the right foot closer to facing the camera. The toes seem to be facing opposite directions a bit. The upper body looks good, but he seems to be facing upward.
How's the foot now? Also, could you elaborate better on what you meant about him facing upward? I tried shifting his face a bit.
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fs25.postimg.org%2Fk839qhwvf%2Freinhardtbase_wip7.png&hash=b7a42edce119aed3decabdd2133026ac)(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fs25.postimg.org%2F4nvvzymqz%2Freinhardtbase_wip7_2x.png&hash=f8ce2de200ef30fe754f98022b589d1c)
Title: Re: Spritework Request & Showcase Thread
Post by: vyck_st.judas on December 09, 2014, 01:16:02 AM
I'm so excited to see how this comes out honestly. Okay:
Fig A. He seems to be looking upward. Similar to they way Sonic's head would tilt when you held the up button to shift the camera.

Fig B. I got a little overzealous, and probably shouldn't have... (No disrespect intended) But i didn't know exactly how to explain it.
....... the flat jaw line from Fig A. makes his face look like its tilting back. Adding a pixel or 2 under that, puts his chin back down to looking forward.

Fig C. I saw someone had mentioned the thigh kinda twisting. It's because the knees are facing in opposing directions (outward).
....... An easy fix i use is to draw a kind of wire frame, then fill it out as i go. once the hips/knees/feet are defined, I have a guideline for
....... how the thighs/calves/shins should sit.
Fig D. Is just an example of how i use the wireframe to flesh things out.

I really do hope this is helpful to you. Best of luck, and don't get discouraged! X)

@darkmanx_429, I've been okay brother. I always kinda drift around. Experimenting with stuff as I go.
Title: Re: Spritework Request & Showcase Thread
Post by: Pemburu Vampir on December 09, 2014, 01:19:23 AM
Paint Shop Pro 7, with the Pixel Resize resize type.
On your sprite, shift the hips a little, right now it looks pretty disjointed. Also, shift the upper part of the back cross a little too to follow the contour of the back better.

How is it now? I changed his palette a bit too.
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi1046.photobucket.com%2Falbums%2Fb464%2FPemburu_Vampir%2FDXCRichterTry3_zps0ce14ca9.png&hash=756e29a5c71b3c1dc07f2e0b4dddfb11)

BTW, your reinhardt did look like his face is facing upwards.

@vyck
here, got it from the net:
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi1046.photobucket.com%2Falbums%2Fb464%2FPemburu_Vampir%2Fnathangraves_zpsb208718e.gif&hash=d4ca32b4ebeaa3eb301579b8bdaf4039)
Title: Re: Spritework Request & Showcase Thread
Post by: Dracula9 on December 09, 2014, 01:35:28 AM
That's not what he's asking for, PV. The frames he's requesting are elusive. I dug around for them a few hours ago with no luck.
Title: Re: Spritework Request & Showcase Thread
Post by: VladCT on December 09, 2014, 01:48:36 AM
I really do hope this is helpful to you. Best of luck, and don't get discouraged! X)
This is going to be quite helpful indeed, thanks.

How is it now? I changed his palette a bit too.
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi1046.photobucket.com%2Falbums%2Fb464%2FPemburu_Vampir%2FDXCRichterTry3_zps0ce14ca9.png&hash=756e29a5c71b3c1dc07f2e0b4dddfb11)
The coat tails should also be shrunk a little width-wise. Also you don't have to give them a constant 1 pixel distance to show that they're a double coat tail. Some shading trickery can go a long way with that.
Title: Re: Spritework Request & Showcase Thread
Post by: Donoffrio on December 09, 2014, 06:27:19 AM
How is it now? I changed his palette a bit too.
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi1046.photobucket.com%2Falbums%2Fb464%2FPemburu_Vampir%2FDXCRichterTry3_zps0ce14ca9.png&hash=756e29a5c71b3c1dc07f2e0b4dddfb11)

BTW, your reinhardt did look like his face is facing upwards.


Looks good! :D
Title: Re: Spritework Request & Showcase Thread
Post by: darkmanx_429 on December 09, 2014, 06:54:52 AM
That's not what he's asking for, PV. The frames he's requesting are elusive. I dug around for them a few hours ago with no luck.

What are the exact frames that he wants?
Title: Re: Spritework Request & Showcase Thread
Post by: VladCT on December 09, 2014, 07:46:36 AM
I think he was looking for the extra moves from special DSS combos.
Title: Re: Spritework Request & Showcase Thread
Post by: vyck_st.judas on December 09, 2014, 11:46:01 AM
Those are precisely what I'm looking for. They had an almost compete set on http://www.emugif.com/, (http://www.emugif.com/,) but the palette still shifts and they didnt bother with ducking or jumping animations it seems. i know there's a way to hack it (https://www.youtube.com/watch?v=ho4AMRsRp9o (https://www.youtube.com/watch?v=ho4AMRsRp9o)) so its forced to remain in chosen palette. I just have no idea how that stuff works. :(
Title: Re: Spritework Request & Showcase Thread
Post by: Dracula9 on December 09, 2014, 03:21:39 PM
I'll see if I can rip them for you. No promises, but I'll try.
Title: Re: Spritework Request & Showcase Thread
Post by: VladCT on December 09, 2014, 07:52:02 PM
So am I going somewhere with this?
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fs25.postimg.org%2Ft9mv1814b%2Freinhardtbase_wip8.png&hash=40dc98d0c246d74c32c50c12550e4356)(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fs25.postimg.org%2Fvfh5vq4kr%2Freinhardtbase_wip8_2x.png&hash=803173499c6c04dce2f3dfc6443081c6)
Title: Re: Spritework Request & Showcase Thread
Post by: Donoffrio on December 09, 2014, 09:06:25 PM
So am I going somewhere with this?
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fs25.postimg.org%2Ft9mv1814b%2Freinhardtbase_wip8.png&hash=40dc98d0c246d74c32c50c12550e4356)(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fs25.postimg.org%2Fvfh5vq4kr%2Freinhardtbase_wip8_2x.png&hash=803173499c6c04dce2f3dfc6443081c6)

The knee pads look better. But I still think his legs look a tad too long.
Title: Re: Spritework Request & Showcase Thread
Post by: VladCT on December 09, 2014, 10:10:06 PM
Ah yeah, that was my attempt to cheat his height a little since I discovered that he was a teensy bit shorter than Julius. Should I not worry about that and just revert it?
Title: Re: Spritework Request & Showcase Thread
Post by: Donoffrio on December 09, 2014, 10:21:40 PM
Ah yeah, that was my attempt to cheat his height a little since I discovered that he was a teensy bit shorter than Julius. Should I not worry about that and just revert it?

Oh, my bad! hahahaha
Title: Re: Spritework Request & Showcase Thread
Post by: VladCT on December 09, 2014, 10:36:50 PM
So...is that a yes or a no? :-\
Title: Re: Spritework Request & Showcase Thread
Post by: vyck_st.judas on December 09, 2014, 10:54:58 PM
Quote
I'll see if I can rip them for you. No promises, but I'll try.
Thanks Dracula9! As is now, I'm using VBA's tile viewer to rip and assemble from there.

colors: 16
char base: 0x6010000
palette: 5th one from the left on the slider.

I'm doing the 3 instances (standing/ducking/jumping) of Pistol shooting DSS right now.
Mars is the weapon changer card. combine it with any other card, and you get a new weapon. Anything you're willing to contribute will be awesome! :D

@VladCT, It's likely the wifi at my job. I can see your stuff when I'm at home, but once i get here... no dice. I'll check again when i get back tho. If I can help with anything I'll do my best.
Title: Re: Spritework Request & Showcase Thread
Post by: Pemburu Vampir on December 10, 2014, 01:14:52 AM
Looks good! :D
Thanks Donoffrio! :)
anything needs to be corrected?

So am I going somewhere with this?
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fs25.postimg.org%2Ft9mv1814b%2Freinhardtbase_wip8.png&hash=40dc98d0c246d74c32c50c12550e4356)(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fs25.postimg.org%2Fvfh5vq4kr%2Freinhardtbase_wip8_2x.png&hash=803173499c6c04dce2f3dfc6443081c6)
Like Donoffrio said, his leg is a bit too long.

EDIT: the face is okay now
Title: Re: Spritework Request & Showcase Thread
Post by: Donoffrio on December 10, 2014, 06:49:12 AM
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi1217.photobucket.com%2Falbums%2Fdd381%2FDonoffrio%2Fcomparison_zps26b0dba5.gif&hash=d72fde832154066ddbc664399df9cf29) (http://s1217.photobucket.com/user/Donoffrio/media/comparison_zps26b0dba5.gif.html)

Resprited my old set of Maxim Kischine sprites, new(left) and old(right), just to see how far I've improved over the years.  :)
Title: Re: Spritework Request & Showcase Thread
Post by: Jop on December 10, 2014, 06:54:38 AM
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FUuKBTIK.png&hash=55b8191cc2be9b435fc4ad0644485a2e)
I dont know what happen but the candy in the left hand dont looks like a candy XD (its like a pink cannon or something like that)

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Foeb2olq.png&hash=c013d3edb1bdc112055515fa7cc91708)
Title: Re: Spritework Request & Showcase Thread
Post by: VladCT on December 10, 2014, 07:03:35 AM
Any better now?
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fs25.postimg.org%2Fccp20ovqj%2Freinhardtbase_wip9.png&hash=1b8e8a7d0cad4796c00cf27322db7f6d)(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fs25.postimg.org%2F5xq140p0r%2Freinhardtbase_wip9_2x.png&hash=8861b0d28e1061819dffb3d761d06d65)
Title: Re: Spritework Request & Showcase Thread
Post by: eryson on December 10, 2014, 08:02:10 AM
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi1217.photobucket.com%2Falbums%2Fdd381%2FDonoffrio%2Fcomparison_zps26b0dba5.gif&hash=d72fde832154066ddbc664399df9cf29) (http://s1217.photobucket.com/user/Donoffrio/media/comparison_zps26b0dba5.gif.html)

Resprited my old set of Maxim Kischine sprites, new(left) and old(right), just to see how far I've improved over the years.  :)

You think in make the whole spritesheet? The new version is a lot better.
Title: Re: Spritework Request & Showcase Thread
Post by: Dracula9 on December 10, 2014, 08:16:15 AM
Rip done. Palette fix to come.

(click to show/hide)
Title: Re: Spritework Request & Showcase Thread
Post by: vyck_st.judas on December 11, 2014, 07:46:13 PM
@VladCT: I'm back at the job but IIRC the right leg from the shin down is a teeny bit off, but its an easy fix. Select the foot from under to maybe 2 pixels up from where the ankle starts. Drag it over 1 pixel to the left and it should align properly with the knee, thigh, and hips joints. from there you can add or remove a pixel or 2 until you feel it looks just how you want it to.
If you're really serious about spriting, you gotta check out http://2dwillneverdie.com/. (http://2dwillneverdie.com/.) They've got some really informative and well thought out tutorials on how to do just about everything.

@Dracula9: Hell yeah! Thank you so much bro! I'm using your rips to help me put the tiles back together. I'm ripping all 3 instances tho, so i've still got much to do. Next I've gotta fix the palette. once it's done, I'll post here - THEN, submit it to the spriters resource. I'll be sure your name goes in the credits. This is what I've got so far. Any suggestions?
Title: Re: Spritework Request & Showcase Thread
Post by: VladCT on December 12, 2014, 04:33:28 AM
@VladCT: I'm back at the job but IIRC the right leg from the shin down is a teeny bit off, but its an easy fix. Select the foot from under to maybe 2 pixels up from where the ankle starts. Drag it over 1 pixel to the left and it should align properly with the knee, thigh, and hips joints. from there you can add or remove a pixel or 2 until you feel it looks just how you want it to.
You sure about that? From where I'm looking, the leg looks kinda bent now. I'll just attach the sprites for convenience this time, along with the previous version for comparison.
Title: Re: Spritework Request & Showcase Thread
Post by: VladCT on December 12, 2014, 07:26:03 AM
Double post since I hit max attachments for one post. I also tried re-angling the other leg instead and resizing the pants a little to better achieve that 3/4 perspective. How does this look?
Title: Re: Spritework Request & Showcase Thread
Post by: Inccubus on December 12, 2014, 10:54:58 AM
Not bad! I can imagine it in a a game and I likes.
Title: Re: Spritework Request & Showcase Thread
Post by: vyck_st.judas on December 12, 2014, 02:54:45 PM
LMAO!!! Yeah, The way you did it in the second post was precisely what i meant. shifting towards the left side of the screen. Since he's facing the viewer, his right foot is on the left side of the screen. Maybe I should have described it as moving the leg away from the other in hindsight. lol.
Either way, having the right leg perpendicular from the left makes his pose a little more heroic when combined with the "chest out" pose of his upper body.   
Title: Re: Spritework Request & Showcase Thread
Post by: BLOOD MONKEY on December 13, 2014, 05:17:18 PM
Let it be known that I hate Morris' idle. Those subtle leg changes are a pain in the ass.

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F0dpCdT7.gif&hash=bc8703014661dcb33e2a18ffa008f60a) (https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FPhDj5GX.gif&hash=9e38aee2080f0f68e0a773e28b9e402f)

Woah! I didn't know you did SOTN style sprites! do you have any others?

Also, I redid some of my sprites also: old (https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FlPdYfxw.gif&hash=78f1a4523124f655d86048e8387d0676)  new (https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FubML6L7.gif&hash=c1dc20c410e5a12884422b27bd0d78bc)  The other one looks horrible now. :P I've progressed ALOT. If I could get some nice criticism, that'd be great.
Title: Re: Spritework Request & Showcase Thread
Post by: Donoffrio on December 13, 2014, 11:27:59 PM
Richter Belmont DXC costume I made for Serio's Castlevania fighter.  :)
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi1217.photobucket.com%2Falbums%2Fdd381%2FDonoffrio%2FRich_zps56268a01.gif&hash=a92a0281b0c8edf14d03ed127e30b1ba) (http://s1217.photobucket.com/user/Donoffrio/media/Rich_zps56268a01.gif.html)


You can check him out in action here: https://www.youtube.com/watch?v=TfrfRUhW0_c&spfreload=10 (https://www.youtube.com/watch?v=TfrfRUhW0_c&spfreload=10)
Title: Re: Spritework Request & Showcase Thread
Post by: Pemburu Vampir on December 14, 2014, 10:00:08 AM
Richter Belmont DXC costume I made for Serio's Castlevania fighter.  :)
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi1217.photobucket.com%2Falbums%2Fdd381%2FDonoffrio%2FRich_zps56268a01.gif&hash=a92a0281b0c8edf14d03ed127e30b1ba) (http://s1217.photobucket.com/user/Donoffrio/media/Rich_zps56268a01.gif.html)


You can check him out in action here: https://www.youtube.com/watch?v=TfrfRUhW0_c&spfreload=10 (https://www.youtube.com/watch?v=TfrfRUhW0_c&spfreload=10)


Looks really good! Is it in 15 colors?
Title: Re: Spritework Request & Showcase Thread
Post by: Donoffrio on December 14, 2014, 06:03:16 PM
Nope, could care less about the color limit.
Title: Re: Spritework Request & Showcase Thread
Post by: VladCT on December 14, 2014, 06:25:36 PM
I believe you meant "couldn't care less". :P
Anyway, I took a look at it and the only compromise you really have to make is with the coat tails and the lightest shade of the chest belt if you want to reduce it to 15 colors. The coat tails might look too bright, but hey, I did say it was a compromise. Any other shade would've made them blend with the pants.

EDIT: Whoops, looks like Optimized Octree did a little more than I realized, will have to look into this a bit more.
Title: Re: Spritework Request & Showcase Thread
Post by: Donoffrio on December 14, 2014, 06:42:23 PM
I actually expected Serio to change his pallete in-game. Anyways, I colored it blue so that it'd be easy for me to sprite the guy without being confused too much if I used white. The contrast really helps.

And Danke, you grammar-nazii you.
Title: Re: Spritework Request & Showcase Thread
Post by: Pemburu Vampir on December 14, 2014, 06:44:42 PM
@VladCT
Does that includes the green color when he is doing the cross item crash?
Title: Re: Spritework Request & Showcase Thread
Post by: VladCT on December 14, 2014, 06:51:46 PM
Er...nope. I don't think the aura outline would be necessaryifyou'replanningtouseitinaporhack.
Title: Re: Spritework Request & Showcase Thread
Post by: Pemburu Vampir on December 14, 2014, 06:59:51 PM
Er...nope. I don't think the aura outline would be necessaryifyou'replanningtouseitinaporhack.

Oh, ok you read my mind lol
Title: Re: Spritework Request & Showcase Thread
Post by: VladCT on December 14, 2014, 07:28:37 PM
You're also going to need a DXC Maria set to go with him though, if you want a complete DXC edition hack.
Title: Re: Spritework Request & Showcase Thread
Post by: Pemburu Vampir on December 14, 2014, 07:36:58 PM
Hmm... I don't know. It would be great if someone has DXC Maria sprites handy. Or I will have to sprite it myself.
Title: Re: Spritework Request & Showcase Thread
Post by: VladCT on December 14, 2014, 07:39:08 PM
Didn't Uzo have a base handy though?
Title: Re: Spritework Request & Showcase Thread
Post by: Pemburu Vampir on December 14, 2014, 07:46:25 PM
Oh yeah that one. Claimh did a bit spriting based on that, but have stopped working on it. So I guess I am the only one that can do it now. Unless uzo or someone want to finish it. Or have it finished.
Title: Re: Spritework Request & Showcase Thread
Post by: Dracula9 on December 14, 2014, 09:23:15 PM
Wouldn't this also call for a resprite of...*shudder*...Spanish Dracula?
Title: Re: Spritework Request & Showcase Thread
Post by: FanOfDracula on December 14, 2014, 11:08:41 PM
while, I saw this sprite of Maria, was made by Vedora, and this seems to me Annette, Castlevania Hunters of the night, i dont know  I copying this it from a video  ;D xD jajaja, but is only one  :(
Title: Re: Spritework Request & Showcase Thread
Post by: uzo on December 15, 2014, 05:51:33 AM
Unless uzo or someone want to finish it. Or have it finished.

Sorry. I have no interest in making it a whole sheet. Feel free to use my original for whatever though.
Title: Re: Spritework Request & Showcase Thread
Post by: BLOOD MONKEY on December 15, 2014, 06:24:13 PM
Got a really cool gif for you guys today. (https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FqJJXAuN.gif&hash=22e042dd6d410e8d0fb3b9e551617000) - Man to Machine

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Fy25xZcV.gif&hash=99630bda1794f34cc4ca55a95a2d3158) - Hanz Belmont heavily breathing

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FGJ6sqvu.gif&hash=409cf28d4c7ef18525522a3e89248b97) - Alucard Richter stance.

And something for Kaonstatine: (https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FiXhBZGP.png&hash=9b9d17229d4ad23c9adac763522090aa) - Battle Finale
Title: Re: Spritework Request & Showcase Thread
Post by: Dracula9 on December 15, 2014, 07:40:21 PM
Mockup looks nice, ZSG.
Title: Re: Spritework Request & Showcase Thread
Post by: Donoffrio on December 16, 2014, 03:50:54 AM
If someone could provide me with the complete PoR Loli Maria spritesheet I could come up with her DXC counterpart. Or at least provide a base.  ;)
Title: Re: Spritework Request & Showcase Thread
Post by: VladCT on December 16, 2014, 06:43:27 AM
Didn't they recycle pretty much all the sprites from Rondo for her?
Title: Re: Spritework Request & Showcase Thread
Post by: BLOOD MONKEY on December 19, 2014, 09:32:09 AM
I have a Trevor Boxart Idle animation for a new sheet I'm working on. Based off of Thaddeus' Trevor, but alot of work was still put into it. (https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F2jZKG0k.gif&hash=0c521be3ca5b177328ba94c03a030938)
Title: Re: Spritework Request & Showcase Thread
Post by: darkmanx_429 on December 19, 2014, 09:34:35 AM
I have a Trevor Boxart Idle animation for a new sheet I'm working on. Based off of Thaddeus' Trevor, but alot of work was still put into it. (https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F2jZKG0k.gif&hash=0c521be3ca5b177328ba94c03a030938)

This looks good.

There's a little bit of shadowing issues with the left foot though.

Add some movement to the cape bottom.

With all that bouncing is the cape 300 lbs? lol
Title: Re: Spritework Request & Showcase Thread
Post by: Inccubus on December 19, 2014, 11:57:08 AM
That's a pretty good Trevor. I like 'im.
Besides what dakmanx said there is also a little wierdness with the way the right leg is animated.
Like If you try to do that pose yourself you'll notice that both your knees are at the same relative height through the entire motion.
Right now the left leg bends nicely at the knee, but the right one looks like it's bobbing up and down in a disjointed manner.
Regardless of the angle they are viewed from the top of the boots should maintain their relative heights to each other.
I hope I'm explaining that clearly. If not just take a quick video of yourself mimicking that pose and you'll see what I mean. :P
Title: Re: Spritework Request & Showcase Thread
Post by: Dracula9 on December 19, 2014, 01:52:08 PM
When the hell did you get so good, ZSG? Get your butt back over to Inc.  :)
Title: Re: Spritework Request & Showcase Thread
Post by: darkmanx_429 on December 19, 2014, 02:15:14 PM
When the hell did you get so good, ZSG? Get your butt back over to Inc.  :)

I'm telling you dudes, it's those sprite contests! Everyone is investing a little more time into their craft, their getting great feedback from the judges, and they are upping their game!

Zero, you should do a full sheet and after you finish a specific frame of animation, i.e walking, ducking, etc you should post for critique till you are done with the sheet....
Title: Re: Spritework Request & Showcase Thread
Post by: BLOOD MONKEY on December 19, 2014, 03:52:51 PM
When the hell did you get so good, ZSG? Get your butt back over to Inc.  :)

I've been working on something with MMT for a while, and that's improved my skill many. I've also studied your art and shading techniques.

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FI5xBoPf.gif&hash=589c82454601915c3999d6f018578267)  Is this better guys?
Title: Re: Spritework Request & Showcase Thread
Post by: FanOfDracula on December 19, 2014, 11:19:03 PM
corrected Annette  ;D
Title: Re: Spritework Request & Showcase Thread
Post by: BLOOD MONKEY on December 20, 2014, 04:42:28 PM
Got a new animation for another character (8 in total)

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FGoTGQrb.gif&hash=fdf01d39f43f2f5981c37b80022ee99d)

EDIT : Made a second version, for every pervert out there. ;D

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FMkhQiOt.gif&hash=92f440fbe0a09a178879c6108b5ec70b)
Title: Re: Spritework Request & Showcase Thread
Post by: Las on December 21, 2014, 12:20:31 AM
@ Dracula..yeah that was me on the Hunter of the Night(gonna chang the name though)..I will defeintly do a scratch engine their(better it be done in studio..many reasons why). But yeah ii'll pm you actually.

Also very nice trevor(cover art) thier zerosabergreen.. i am impressed with the stance...very nice!
Title: Re: Spritework Request & Showcase Thread
Post by: Donoffrio on December 21, 2014, 12:59:41 AM
Got a new animation for another character (8 in total)

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FGoTGQrb.gif&hash=fdf01d39f43f2f5981c37b80022ee99d)

EDIT : Made a second version, for every pervert out there. ;D

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FMkhQiOt.gif&hash=92f440fbe0a09a178879c6108b5ec70b)

That looks pretty good. Though the bouncing is kinda exaggerated lol.

Who is she supposed to be anyway?
Title: Re: Spritework Request & Showcase Thread
Post by: BLOOD MONKEY on December 21, 2014, 01:13:29 AM
That looks pretty good. Though the bouncing is kinda exaggerated lol.

Who is she supposed to be anyway?

Mizuki from Fortified Zone (gb) .

I was random googling earlier and I came across this: (https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FiojyyoE.png&hash=eb939144d76238b1eb40fae387e72a9d)  Does anybody know who made it?

Also, could somebody get me the 1:1 sprites for all the greatest five characters with the correct palettes?
Title: Re: Spritework Request & Showcase Thread
Post by: Donoffrio on December 21, 2014, 01:27:57 AM
lol!

That run cycle was actually collab work between me and CyberDragon10k back at the Cv fighter forums.
Title: Re: Spritework Request & Showcase Thread
Post by: BLOOD MONKEY on December 21, 2014, 01:35:06 AM
lol!

That run cycle was actually collab work between me and CyberDragon10k back at the Cv fighter forums.

Really?  That's cool. Did you ever color it/ animate it?
Title: Re: Spritework Request & Showcase Thread
Post by: Donoffrio on December 21, 2014, 01:47:51 AM
Well, Cyber did plan to finish it off at some point. Most of the basic animations(i.e walk, jump, ducking) are pretty much done.
Title: Re: Spritework Request & Showcase Thread
Post by: BLOOD MONKEY on December 21, 2014, 01:49:03 AM
Well, Cyber did plan to finish it off at some point. Most of the basic animations(i.e walk, jump, ducking) are pretty much done.

cool. It doesn't look like it's colored properly tho.
Title: Re: Spritework Request & Showcase Thread
Post by: darkmanx_429 on December 21, 2014, 01:57:39 PM
I've been working on something with MMT for a while, and that's improved my skill many. I've also studied your art and shading techniques.

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FI5xBoPf.gif&hash=589c82454601915c3999d6f018578267)  Is this better guys?
Nice, the shadows on the cape look better, but think about it, why would the cape drag back and forth on the floor like that? Correct that and you are good to go.

Also, you should add some alternate idle animations within the model to offset the main breathing animations. I.E. The curled whip could be a little crisper and you could have it move idle from left to right while he breaths. I would also add a subtle hair movement to the bounce, to give a sense of weight. Overall this is soild A- work to me.
Title: Re: Spritework Request & Showcase Thread
Post by: BLOOD MONKEY on December 21, 2014, 03:02:07 PM
Also, could somebody get me the 1:1 sprites for all the greatest five characters with the correct palettes?

Bump.

@darkmanx_429    I shall fix those.
Title: Re: Spritework Request & Showcase Thread
Post by: Pemburu Vampir on December 21, 2014, 03:44:03 PM
Also, could somebody get me the 1:1 sprites for all the greatest five characters with the correct palettes?

Here you go. Ripped it up myself  :P
Title: Re: Spritework Request & Showcase Thread
Post by: BLOOD MONKEY on December 21, 2014, 05:11:44 PM
Here you go. Ripped it up myself  :P

Thank you.  ;D

[EDIT] I redid Juste. If Pemburu could put this sprite into his hacks, I'd love that. (https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F2ZrREzd.png&hash=cbe36ba36a9e84a5ab5447ea9e8d37ae)
Title: Re: Spritework Request & Showcase Thread
Post by: Pemburu Vampir on December 22, 2014, 09:07:03 AM
I redid Juste. If Pemburu could put this sprite into his hacks, I'd love that. (https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F2ZrREzd.png&hash=cbe36ba36a9e84a5ab5447ea9e8d37ae)

I can't put it into my hack if the sprites size are too big to fit in the ROM. Like that Juste you made. There are a lot of limitation to do a sprites hack unfortunately.

And just to let people know, I don't work on the DXC Richter (By Donoffrio) hack anymore. It's because Donoffrio's DXC Richter sprites size are too big (too wide to be exact).
Title: Re: Spritework Request & Showcase Thread
Post by: BLOOD MONKEY on December 22, 2014, 11:55:30 AM
I can't put it into my hack if the sprites size are too big to fit in the ROM. Like that Juste you made. There are a lot of limitation to do a sprites hack unfortunately.

And just to let people know, I don't work on the DXC Richter (By Donoffrio) hack anymore. It's because Donoffrio's DXC Richter sprites size are too big (too wide to be exact).

Is it possible that you could put this as another sprite (not replacing the actual Juste sprite), and re-write a litte bit of program to make this one show up instead of the original?
Title: Re: Spritework Request & Showcase Thread
Post by: Pemburu Vampir on December 22, 2014, 12:08:29 PM
Is it possible that you could put this as another sprite (not replacing the actual Juste sprite), and re-write a litte bit of program to make this one show up instead of the original?

No, I don't have the knowledge to do that.

Your Juste sprite is looking good though. The inside of his coat should be white or blueish white btw, not red.
Title: Re: Spritework Request & Showcase Thread
Post by: Jop on December 22, 2014, 04:58:46 PM
This month I decide to take Vacation from sprites but still im making tiny thing in DA like this:

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Ffc04.deviantart.net%2Ffs70%2Ff%2F2014%2F349%2Ff%2F9%2Faetos_by_drameloch-d8a0as5.png&hash=24dff9aeddd809c1784f0771983dbf29)

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Ffc05.deviantart.net%2Ffs70%2Ff%2F2014%2F349%2Fc%2Fe%2Fsimon_belmont_by_drameloch-d8a0b56.png&hash=9eaa5b23b722835bcce6f46c8e9fc467)

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Ffc08.deviantart.net%2Ffs71%2Ff%2F2014%2F356%2F1%2Fa%2Fisaac_clark_by_drameloch-d8aquij.png&hash=e5f8deeddb3c3509e8a35516180d8fb6)

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Ffc03.deviantart.net%2Ffs70%2Ff%2F2014%2F351%2F7%2F7%2Fornstein_by_drameloch-d8a8gmq.png&hash=712da35b8e091f6a8bb3bb25f4bf8abf)

Are easy and fast.

hope to keep doing animation soon, need to finish this, it was a chalenge from my friend, he tell to me why I dont make more sprites for a walk or run animation? always I prefer to use 8 but with this I make 20

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FQyePQhK.gif&hash=8bfa855622b98276bc0132b74fd9be7d)

I dont plan that mathias walk so this was just because the chalenge, and I can think of him wlaking and saying haters gona hate XD, yes I need to fix the back but its because dont have the green cape, that back its just a place holder.
Title: Re: Spritework Request & Showcase Thread
Post by: darkmanx_429 on December 22, 2014, 06:05:25 PM
This month I decide to take Vacation from sprites but still im making tiny thing in DA like this:

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Ffc04.deviantart.net%2Ffs70%2Ff%2F2014%2F349%2Ff%2F9%2Faetos_by_drameloch-d8a0as5.png&hash=24dff9aeddd809c1784f0771983dbf29)

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Ffc05.deviantart.net%2Ffs70%2Ff%2F2014%2F349%2Fc%2Fe%2Fsimon_belmont_by_drameloch-d8a0b56.png&hash=9eaa5b23b722835bcce6f46c8e9fc467)

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Ffc08.deviantart.net%2Ffs71%2Ff%2F2014%2F356%2F1%2Fa%2Fisaac_clark_by_drameloch-d8aquij.png&hash=e5f8deeddb3c3509e8a35516180d8fb6)

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Ffc03.deviantart.net%2Ffs70%2Ff%2F2014%2F351%2F7%2F7%2Fornstein_by_drameloch-d8a8gmq.png&hash=712da35b8e091f6a8bb3bb25f4bf8abf)

Are easy and fast.

hope to keep doing animation soon, need to finish this, it was a chalenge from my friend, he tell to me why I dont make more sprites for a walk or run animation? always I prefer to use 8 but with this I make 20

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FQyePQhK.gif&hash=8bfa855622b98276bc0132b74fd9be7d)

I dont plan that mathias walk so this was just because the chalenge, and I can think of him wlaking and saying haters gona hate XD, yes I need to fix the back but its because dont have the green cape, that back its just a place holder.

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FkEgPOHB.jpg&hash=11e9d7e9ef05d9aef8e2c5c63527573a)

These would look really good in some dynamic poses. Especially the legs.

On a side note you still have time to enter this month's sprite contest Jop....
Title: Re: Spritework Request & Showcase Thread
Post by: Las on December 22, 2014, 07:04:01 PM
very nice walk their Jop!.. the back leg maybe comes up a bit when his leg moves back..but overall it's a solid animation..Keep up the great work!
Title: Re: Spritework Request & Showcase Thread
Post by: BLOOD MONKEY on December 22, 2014, 07:45:49 PM
hope to keep doing animation soon, need to finish this, it was a chalenge from my friend, he tell to me why I dont make more sprites for a walk or run animation? always I prefer to use 8 but with this I make 20

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FQyePQhK.gif&hash=8bfa855622b98276bc0132b74fd9be7d)

I dont plan that mathias walk so this was just because the chalenge, and I can think of him wlaking and saying haters gona hate XD, yes I need to fix the back but its because dont have the green cape, that back its just a place holder.

Good, but I'd suggest it faster, like this: (https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Ft4ioway.gif&hash=e9c946db5d6f347554f4d9ab58d6e9b4)
Title: Re: Spritework Request & Showcase Thread
Post by: darkmanx_429 on December 23, 2014, 09:11:28 AM
Good, but I'd suggest it faster, like this: (https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Ft4ioway.gif&hash=e9c946db5d6f347554f4d9ab58d6e9b4)

Me too, for some reason that walk reminds me of Shaft....lol
Title: Re: Spritework Request & Showcase Thread
Post by: Jop on December 23, 2014, 05:14:05 PM
About the speed I select a number random since I was in a hurry and yeah I know and I finish I think my sprites for the contest, just I was thinking if it was right or not, the size, the colors (this I make a lot of time XD)

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Ffc06.deviantart.net%2Ffs71%2Ff%2F2014%2F357%2F4%2F7%2Fyith_by_drameloch-d8avu0u.png&hash=4ab7f2ee43debb47d8f4b5ec9d98cc4a)

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Ffc02.deviantart.net%2Ffs71%2Ff%2F2014%2F357%2F5%2F4%2Fsoma_cruz_by_drameloch-d8az6hz.png&hash=d2c67bf5e907cdf435fa0a26f8fb1d15)

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Ffc00.deviantart.net%2Ffs70%2Ff%2F2014%2F358%2F8%2Fc%2Fdracula_64_by_drameloch-d8b0zdv.png&hash=1fddbc4174141eed1a9d25fa48b4767d)

now im going to rest until new year comes, merry christmas and happy new year.

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Ffc05.deviantart.net%2Ffs71%2Ff%2F2014%2F358%2Fa%2Fc%2Fgallery_by_drameloch-d8b1091.png&hash=4ad4e5223f315eda4359191df09de4ea)
Title: Re: Spritework Request & Showcase Thread
Post by: darkmanx_429 on December 25, 2014, 11:24:42 AM
About the speed I select a number random since I was in a hurry and yeah I know and I finish I think my sprites for the contest, just I was thinking if it was right or not, the size, the colors (this I make a lot of time XD)

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Ffc06.deviantart.net%2Ffs71%2Ff%2F2014%2F357%2F4%2F7%2Fyith_by_drameloch-d8avu0u.png&hash=4ab7f2ee43debb47d8f4b5ec9d98cc4a)

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Ffc02.deviantart.net%2Ffs71%2Ff%2F2014%2F357%2F5%2F4%2Fsoma_cruz_by_drameloch-d8az6hz.png&hash=d2c67bf5e907cdf435fa0a26f8fb1d15)

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Ffc00.deviantart.net%2Ffs70%2Ff%2F2014%2F358%2F8%2Fc%2Fdracula_64_by_drameloch-d8b0zdv.png&hash=1fddbc4174141eed1a9d25fa48b4767d)

now im going to rest until new year comes, merry christmas and happy new year.

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Ffc05.deviantart.net%2Ffs71%2Ff%2F2014%2F358%2Fa%2Fc%2Fgallery_by_drameloch-d8b1091.png&hash=4ad4e5223f315eda4359191df09de4ea)

Make that image bigger dude. Those gold characters look awesome! You should of did your sprite trophy entry in that style!
Title: Re: Spritework Request & Showcase Thread
Post by: BLOOD MONKEY on December 30, 2014, 04:36:12 PM
Samus is here and samus is now (https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FJ70c3xG.png&hash=1f19fd67b286f27acf34ae29771d5207)
Title: Re: Spritework Request & Showcase Thread
Post by: Jop on January 02, 2015, 04:57:59 PM
@darkmanx_429

Oh I make that gold because in the game are in gold armor, mmm I just wanted to make like a wooden art and painted, the idea came from here:

http://www.hobbyconsolas.com/sites/default/files/users/David%20Mart%C3%ADnez/106566.jpg (http://www.hobbyconsolas.com/sites/default/files/users/David%20Mart%C3%ADnez/106566.jpg)

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Ffc01.deviantart.net%2Ffs70%2Ff%2F2015%2F002%2F3%2F4%2Fsoma_run_by_drameloch-d8ccdvf.gif&hash=8718e37430e6e20e1c3d39af03f8abc7)

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Ffc06.deviantart.net%2Ffs71%2Ff%2F2015%2F002%2F8%2F0%2Fx_canceled_idle_by_drameloch-d8cce3y.gif&hash=3cb59f857241ad9ea033981f035afaeb)

hope to make more sprites this years and better XD.
Title: Re: Spritework Request & Showcase Thread
Post by: BLOOD MONKEY on January 06, 2015, 06:44:48 PM
I'm going to work on a full HC conversion sheet (poses and all). Here is the beta walk. (https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FqRlNHTE.gif&hash=f0a2dd3d9993f548a8be99ff7b59a457)

Also, I haven't been working on Trevor much, but here (https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FIzL5dlG.png&hash=818c6e2269e33b9b68305087c6d23723)
Title: Re: Spritework Request & Showcase Thread
Post by: G1994RD on January 11, 2015, 04:17:32 PM
(deleted)
Title: Re: Spritework Request & Showcase Thread
Post by: Zydalc on January 11, 2015, 04:54:37 PM
From my other thread (http://castlevaniadungeon.net/forums/index.php/topic,7759.0.html) I've created, I wonder if anyone here could create a sprite of Carmilla especially my description of her?

This is closest 'concept art' depiction I can come up with.
Title: Re: Spritework Request & Showcase Thread
Post by: FanOfDracula on January 11, 2015, 10:10:32 PM
in castlevania fighter appears carmilla, but I do not know who made the sprite, you should check with them and ask permission, but i dont know that concept carmilla want to use, as she wears a pink dress, but if you want to make a more gothic style, as the girl in the picture, is also very good idea would be a new concept, I could help with a sprite base, but only to give an idea, since I'm not long on pc  :P
Title: Re: Spritework Request & Showcase Thread
Post by: Zydalc on January 11, 2015, 10:33:52 PM
in castlevania fighter appears carmilla, but I do not know who made the sprite, you should check with them and ask permission, but i dont know that concept carmilla want to use, as she wears a pink dress, but if you want to make a more gothic style, as the girl in the picture, is also very good idea would be a new concept, I could help with a sprite base, but only to give an idea, since I'm not long on pc  :P

I think the Carmilla I'm requesting is not the same character from the actual Castlevania game but a different 'adaption' all together that still uses it's basis on Sheridan Le Fanu's novel well just like for another example would be a particular web series floating around with their own adaption of it...

And also remember she's also a playable character not a boss and I think you could use Stella as a sprite base or maybe creating a new one.

Of course her game play would play alot like or similar to Alucard from Symphony of the Night but except she's a actual vampire not a dhampyr therefore she's probably more powerful (rather her power increases overtime after going through the castle...) which I could imagine we get to access alot of the vampire powers that Dracula uses (well especially turning into a swarm of bats, shooting fireballs, having her own badass demon form which maybe could be more 'feminine' etc) making her 'his equal' sort to speak if not maybe even more powerful since she's a character who existed or written long before Dracula was in symbolic 'fringe brilliance' terms.

You know I was thinking that maybe Carmilla and Dracula are 'rivals' which they have opposing views which Dracula wants to destroy all humans over loosing his mortal wife, while Carmilla who has more common sense than Dracula and unlike him, she sees humans as very important source for feeding, but still sees them as equals especially since being potentials for future vampires if they really want it or worthy of it. '

Title: Re: Spritework Request & Showcase Thread
Post by: Jop on January 12, 2015, 10:57:45 AM
Hope to finish this sprites soon, for Desmond im going to make the same walk and running from Richter since I want a feeling of a Belmont, that walk its a good feelin I think.

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Ffc06.deviantart.net%2Ffs71%2Ff%2F2015%2F003%2F5%2F6%2Fdesmond_belmont_by_drameloch-d8chy3m.png&hash=bba9be4860bcd484b411c1d3c9dea37c)

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Ffc03.deviantart.net%2Ffs70%2Ff%2F2015%2F006%2F4%2F3%2Fx_canceled_running_by_drameloch-d8cx73y.gif&hash=05b03a6fc82252f2afcb9178a266c285)

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Ffc03.deviantart.net%2Ffs71%2Ff%2F2015%2F012%2F3%2Fa%2Fgina_idle_by_drameloch-d8dmgb6.gif&hash=0236c617a9fae8546c2a7b5882b252d9)
Title: Re: Spritework Request & Showcase Thread
Post by: BLOOD MONKEY on January 12, 2015, 04:25:43 PM
in castlevania fighter appears carmilla, but I do not know who made the sprite, you should check with them and ask permission, but i dont know that concept carmilla want to use, as she wears a pink dress, but if you want to make a more gothic style, as the girl in the picture, is also very good idea would be a new concept, I could help with a sprite base, but only to give an idea, since I'm not long on pc  :P

I think Jorge made those sprites.
Title: Re: Spritework Request & Showcase Thread
Post by: Jorge D. Fuentes on January 13, 2015, 01:19:42 PM
The CVFighter Carmilla?  I don't think I made 'em, at least not the full sprite.
I believe Serio did most of the set, himself.  Not sure, though.
Title: Re: Spritework Request & Showcase Thread
Post by: BLOOD MONKEY on January 13, 2015, 05:11:19 PM
Serio's CV Fighter motivated me to try re-draw/edit/make new sprites in the SoTN style.

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FLJ7Wbxt.gif&hash=035ad08a43e3a96bcb9dd1b9f25a11e2)
Thought it'd be fun to see the Contra Hard Corps easter egg boss in this fashion, I added my own take on what he'd look like in more detail, specifically the head.

I've scrounged around the net for Fan-made SoTN Richter sprites and maybe I haven't looked hard enough but I hadn't seen many attempts to take the single sprite Konami themselves made of SoTN Richter and expand it for all his animations.
I've seen these
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FtTANxmy.gif&hash=95bd2d83c41965988b3effebc34061bb)
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FR7dFzIq.gif&hash=9150dfc53a4572724712a3ac14267bb7)
but I'm not sure who they belong to or if they're from a completed source.

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FtEc6YEN.gif&hash=4327dfbbbc820a1638f6a638f1bab1c2)
Here's my attempt, only using the first frame of Konami's Richter, the rest I made following Serio's work as a guide and my own intuition referencing other CV sprites.

Those sprites look hella aesome! Also, does anyone have rips of Ethan from Castlevania: The Blood Way?
Title: Re: Spritework Request & Showcase Thread
Post by: Zydalc on January 18, 2015, 12:50:54 AM
I think I have a another request....What about Dracula in his "Armor" form? Similar to his Red armor from the Francis Cord Coppola film even though there's already sprites of that in the SNES game but I was wondering if anyone could animate that more.
Title: Re: Spritework Request & Showcase Thread
Post by: BLOOD MONKEY on January 19, 2015, 10:39:42 AM
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FAMu6YVf.png&hash=6330e3b867d4626b9b996c3b91b38b6a)  Just wondering, are these sprites Public Domain? If not, I will remove them.
Title: Re: Spritework Request & Showcase Thread
Post by: Aridale on January 19, 2015, 08:28:26 PM
This is somethin Ive worked on the the past 2 days for a few hours. So far I really like it for the most part. I want to do somethin with the underneath the trees area but the palette Im using is makin it hard for me to do some subtle tree trunks in the background. Im open to suggestions! Let me know what you think! The top one is x2 size. Id prolly want it to be x4 for a game

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FYLaDXDB.png&hash=3fca66e2a3275ed2be2de3e120b1cc20)
Title: Re: Spritework Request & Showcase Thread
Post by: darkmanx_429 on January 20, 2015, 08:59:42 AM
This is somethin Ive worked on the the past 2 days for a few hours. So far I really like it for the most part. I want to do somethin with the underneath the trees area but the palette Im using is makin it hard for me to do some subtle tree trunks in the background. Im open to suggestions! Let me know what you think! The top one is x2 size. Id prolly want it to be x4 for a game

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FYLaDXDB.png&hash=3fca66e2a3275ed2be2de3e120b1cc20)

Pretty solid work!

Did you enter this month's sprite contest?
Title: Re: Spritework Request & Showcase Thread
Post by: Aridale on January 20, 2015, 05:08:43 PM
I changed the trees some more to try to give more separation between them to actually make em individual trees. I cleaned up the leaf edge tiles and have been playin with pixel effects for the game sized... size

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F0RH1BVR.png&hash=b2bedec1a0f56d1c777ab354927425d3)
Title: Re: Spritework Request & Showcase Thread
Post by: Jop on January 20, 2015, 06:18:30 PM
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Ffc08.deviantart.net%2Ffs71%2Ff%2F2015%2F019%2Ff%2Fa%2Fdesmond_crissaegrim_by_drameloch-d8em5vu.gif&hash=b49fe6620a220c59d639fbef30ebc4a6)

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Ffc07.deviantart.net%2Ffs70%2Ff%2F2015%2F019%2F5%2F3%2Fdesmond_cross_subweapon_by_drameloch-d8em5wt.gif&hash=a60824f9020ceaf96688b6e8c63d66f9)

I dont know why I make this:

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Ffc07.deviantart.net%2Ffs70%2Ff%2F2015%2F020%2F2%2F1%2Fteddy_ruxpin_by_drameloch-d8eqkg7.png&hash=4bc2287d20c3e19d441ef1064169391d)

Dont plan to edit this or make animation so dont make critics of this:

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Ffc09.deviantart.net%2Ffs71%2Ff%2F2015%2F020%2F5%2Fe%2Fdracula_with_armor_by_drameloch-d8eqv9b.png&hash=9547f38e9510354cf66a5c557573859f)
Title: Re: Spritework Request & Showcase Thread
Post by: BLOOD MONKEY on January 20, 2015, 06:55:14 PM
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Ffc08.deviantart.net%2Ffs71%2Ff%2F2015%2F019%2Ff%2Fa%2Fdesmond_crissaegrim_by_drameloch-d8em5vu.gif&hash=b49fe6620a220c59d639fbef30ebc4a6)

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Ffc07.deviantart.net%2Ffs70%2Ff%2F2015%2F019%2F5%2F3%2Fdesmond_cross_subweapon_by_drameloch-d8em5wt.gif&hash=a60824f9020ceaf96688b6e8c63d66f9)

I dont know why I make this:

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Ffc07.deviantart.net%2Ffs70%2Ff%2F2015%2F020%2F2%2F1%2Fteddy_ruxpin_by_drameloch-d8eqkg7.png&hash=4bc2287d20c3e19d441ef1064169391d)

Dont plan to edit this or make animation so dont make critics of this:

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Ffc09.deviantart.net%2Ffs71%2Ff%2F2015%2F020%2F5%2Fe%2Fdracula_with_armor_by_drameloch-d8eqv9b.png&hash=9547f38e9510354cf66a5c557573859f)

Your shading lacks depth.
Title: Re: Spritework Request & Showcase Thread
Post by: Zydalc on January 20, 2015, 07:14:29 PM
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Ffc09.deviantart.net%2Ffs71%2Ff%2F2015%2F020%2F5%2Fe%2Fdracula_with_armor_by_drameloch-d8eqv9b.png&hash=9547f38e9510354cf66a5c557573859f)

Yep this is close what I'm suggesting here...

Of course alternatively you could also have Dracula wield a Kilij sword (http://en.wikipedia.org/wiki/Kilij) as a another variation well according to Deadliest Warrior (http://deadliestwarrior.wikia.com/wiki/Vlad_the_Impaler) it was wielded by the historical Vlad Tepes.
Title: Re: Spritework Request & Showcase Thread
Post by: BLOOD MONKEY on January 25, 2015, 12:05:50 PM
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FB9i5GWq.png&hash=db9b8904e834afa368a4ef27dc7a0a84)   Richter Ballmont. I think it turned out pretty good.
Title: Re: Spritework Request & Showcase Thread
Post by: Inccubus on January 25, 2015, 01:48:42 PM
Not bad at all, but I would consider making the heels on his boots wider. It kinda looks like he's wearing stilettos.
Title: Re: Spritework Request & Showcase Thread
Post by: BLOOD MONKEY on January 25, 2015, 01:59:35 PM
Not bad at all, but I would consider making the heels on his boots wider. It kinda looks like he's wearing stilettos.

That's kind of impossible without making them too thick.
Title: Re: Spritework Request & Showcase Thread
Post by: Inccubus on January 26, 2015, 05:01:35 AM
I have a request!
I need 2 sprites for my Firebrand engine. Hopefully someone can give me a hand with this.
I'm giving the dash ability to Firebrand's base form and adding a new dive attack. So...

I need a version of this:
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi256.photobucket.com%2Falbums%2Fhh189%2Fkoala_knight%2FStuff%2FGroundDash_zpsd51ee862.png&hash=254cf3b2e1a53631a75f28e47221b2e7) (http://s256.photobucket.com/user/koala_knight/media/Stuff/GroundDash_zpsd51ee862.png.html)

To match this:
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi256.photobucket.com%2Falbums%2Fhh189%2Fkoala_knight%2FStuff%2Fspr_Fb_Walk_R_strip6_zps3413a28b.png&hash=5d3df23b8e51af39dd8ad36b48d34dc7) (http://s256.photobucket.com/user/koala_knight/media/Stuff/spr_Fb_Walk_R_strip6_zps3413a28b.png.html)

The other one I need is a custom dive & claw rake attack animation to fit with these:
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi256.photobucket.com%2Falbums%2Fhh189%2Fkoala_knight%2FStuff%2Fspr_Fb_Hover_R_strip4_zpsa3582d9c.png&hash=19076811a5e022f206af56a77b327af5) (http://s256.photobucket.com/user/koala_knight/media/Stuff/spr_Fb_Hover_R_strip4_zpsa3582d9c.png.html)
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi256.photobucket.com%2Falbums%2Fhh189%2Fkoala_knight%2FStuff%2Fspr_Fb_Flight_R_strip6_zps5784817c.png&hash=6c1b4e31f8c07192d8bb0f6288e67230) (http://s256.photobucket.com/user/koala_knight/media/Stuff/spr_Fb_Flight_R_strip6_zps5784817c.png.html)

The way I'm programming the dive attack is that at any time that you are hovering or flying if you press the special attack button Firebrand will dive down steeply while moving slightly forwards while baring his talons and then slashing with them at the end of the animation. If he reaches the ground I'm put him into the landing state or if not he will go back to hovering.
So I would need at least 2 frames. 1 for the dive with bared talons and wings in dive position. 2 for the actual attack at the end.
Title: Re: Spritework Request & Showcase Thread
Post by: Jop on January 26, 2015, 07:13:48 AM
I need a version of this:
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi256.photobucket.com%2Falbums%2Fhh189%2Fkoala_knight%2FStuff%2FGroundDash_zpsd51ee862.png&hash=254cf3b2e1a53631a75f28e47221b2e7) (http://s256.photobucket.com/user/koala_knight/media/Stuff/GroundDash_zpsd51ee862.png.html)

To match this:
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi256.photobucket.com%2Falbums%2Fhh189%2Fkoala_knight%2FStuff%2Fspr_Fb_Walk_R_strip6_zps3413a28b.png&hash=5d3df23b8e51af39dd8ad36b48d34dc7) (http://s256.photobucket.com/user/koala_knight/media/Stuff/spr_Fb_Walk_R_strip6_zps3413a28b.png.html)


Like this?

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Fwvwy5Oy.png&hash=bab94261a0d0c35a434bc95bfc6098d5)
I hope I understand what you need XD

Later im going to put the wings, for now I want to know if Im going to the right way and I think need little touch in some parts but its good I think.
Title: Re: Spritework Request & Showcase Thread
Post by: Inccubus on January 27, 2015, 01:40:41 AM
Awesome! Thanks a lot!  ;D
That's just what I needed.
Title: Re: Spritework Request & Showcase Thread
Post by: Aridale on January 27, 2015, 03:42:54 AM
Heres another little look at what Ive been messin around with. This isnt 100% finished cause its missing a few tiles mostly the variations in the normal wall. I just didnt feel like goin back and pasting in dozens of slightly different tiles in my working example pic I do. I dont whip these up just to show ppl I make them as I make the tiles to see how it all looks in use then just keep em cause I like em lol

theres still some tweaking to do to some of the smaller details but overall Im pretty happy with how this turned out and I moved on into the next room with the mermen lastnight. The stair layout isnt how it will look in use either because Ive gone for sotn style stairs vs classic castlevania ones

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FxHyxFtM.png&hash=7423c8047f5fb47dd740e5c838d05f07)
Title: Re: Spritework Request & Showcase Thread
Post by: Jop on January 27, 2015, 07:58:18 AM
So I made 2 version of the dash:

A
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FCkjLkU0.gif&hash=f0d4ee1b73912a45974d9a1c48c437f1)
B
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FiK0mRBG.gif&hash=ae87e60dfacfcdfc26460886b267cb1f)

I like the B version
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F9QHowIp.png&hash=044e6e1feb9b7f66206ff6acecd39896)

I have to try to do the dive or someone else is doing that?
Title: Re: Spritework Request & Showcase Thread
Post by: Aridale on February 05, 2015, 08:43:20 PM
Nother pic of my cv1 stuff. This is the room in stage 1 with the mermen. Its turned out pretty ok I think. This is my normal quick paste version while I make the tiles so it doesnt have any of the variant tiles to make it look less tiled
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FEWZOK2D.png&hash=83c9a6cd522f5a08bb89c9be6fecd706)

Big one is 300x and small one is 100x. Its 800x ingame.

And heres my very first posted pic of an ingame shot. This is a more refined version of the entrance from the earlier pic
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F6bckaMq.png&hash=ed6b5150b9975c3e72ef873af5efe130)
Title: Re: Spritework Request & Showcase Thread
Post by: BLOOD MONKEY on February 06, 2015, 01:30:25 PM
Nice. But don't use the program itself to scale up the game. Have the graphics already scaled up, or else you'll have some pixel problems.
Title: Re: Spritework Request & Showcase Thread
Post by: Aridale on February 06, 2015, 01:35:52 PM
they are. I make em in 1x and then resize em to 8x and import em into the game
Title: Re: Spritework Request & Showcase Thread
Post by: BLOOD MONKEY on February 06, 2015, 04:54:41 PM
what's up with the pixel sizing in the background in the left window?
Title: Re: Spritework Request & Showcase Thread
Post by: Aridale on February 06, 2015, 06:12:19 PM
Im not sure what ya mean? How they dont line up right vertically? Probably my placement of the backgrounds y. Thats all I see and I had to zoom in to 3x to see that in the ingame shot. Ive never noticed it while playing

EDIT: I just checked and I had it off by 4 pixels in the y direction for the backgrounds. I fixed it and took another pic. You still see any oddness with it?
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FdebbAoO.png&hash=eed997ba27f2016d4afdc37026430612)
Title: Re: Spritework Request & Showcase Thread
Post by: BLOOD MONKEY on February 06, 2015, 08:46:54 PM
Im not sure what ya mean? How they dont line up right vertically? Probably my placement of the backgrounds y. Thats all I see and I had to zoom in to 3x to see that in the ingame shot. Ive never noticed it while playing

EDIT: I just checked and I had it off by 4 pixels in the y direction for the backgrounds. I fixed it and took another pic. You still see any oddness with it?
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FdebbAoO.png&hash=eed997ba27f2016d4afdc37026430612)

Nope. All now is depth.
Title: Re: Spritework Request & Showcase Thread
Post by: Jop on February 13, 2015, 11:32:37 AM
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Ffc01.deviantart.net%2Ffs71%2Ff%2F2015%2F027%2Fb%2Fe%2Fdesmond_belmont_special_firestorm_by_drameloch-d8flbe0.gif&hash=ce55ae6c220e132ecdb544713a45c6de)

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Ffc05.deviantart.net%2Ffs70%2Ff%2F2015%2F037%2F6%2Fd%2Fdesmond_high_jump_by_drameloch-d8gy0q2.gif&hash=072c76c6f5b0f251650e9e0554fbc6d2)

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Ffc00.deviantart.net%2Ffs70%2Ff%2F2015%2F042%2F4%2F4%2Fthe_gambler_skill_by_drameloch-d8hkhtn.gif&hash=6ba0c8428719a01d780de5aace6e5dfd)

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Ffc02.deviantart.net%2Ffs71%2Ff%2F2015%2F038%2Fa%2F9%2Fgina_belmont_double_jump_by_drameloch-d8h071a.gif&hash=e6eb6a06e8aaa12f6e2b8cad290bd287)

I still need to change the idle of Desmond.
Title: Re: Spritework Request & Showcase Thread
Post by: Jop on February 22, 2015, 08:57:12 AM
Some one is doing something in special? I finally decide to make my self in sprites and thinking what to do next:

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Ffc01.deviantart.net%2Ffs70%2Ff%2F2015%2F051%2Fe%2Fb%2Fjulian_by_drameloch-d8istuo.png&hash=6f54e34f63f70e0552a6a38d1c68fc24)

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Ffc05.deviantart.net%2Ffs71%2Ff%2F2015%2F047%2F2%2F2%2Fpusheen_the_vampire_killer_by_drameloch-d8i9ld9.gif&hash=6c2c7db2e098d1c74cc5dc935a7e047d)

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Ffc00.deviantart.net%2Ffs70%2Ff%2F2015%2F047%2Fb%2F0%2Fdesmond_walk_animation_by_drameloch-d8i8p5u.gif&hash=b8d2ebdd42b7e052618e5221d9d1c807)
Title: Re: Spritework Request & Showcase Thread
Post by: Gunlord on February 22, 2015, 10:43:08 AM
OMG, is that Pusheen Belmont? Too cute!
Title: Re: Spritework Request & Showcase Thread
Post by: darkmanx_429 on February 22, 2015, 11:03:09 AM
Some one is doing something in special? I finally decide to make my self in sprites and thinking what to do next:

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Ffc01.deviantart.net%2Ffs70%2Ff%2F2015%2F051%2Fe%2Fb%2Fjulian_by_drameloch-d8istuo.png&hash=6f54e34f63f70e0552a6a38d1c68fc24)

Wow, that's a great design.

I still hate your legs though, you have the exact same legs and stance in almost all your Belmont sprites.

That's a good character design though, pretty original.
Title: Re: Spritework Request & Showcase Thread
Post by: Las on March 02, 2015, 08:07:07 PM
Very Nice jop, you remind me of your character having a cloak around him..in a samuarai style pose...looks very cool!
Title: Re: Spritework Request & Showcase Thread
Post by: theplottwist on March 04, 2015, 06:57:43 PM
As others have done around here, I've also played Castle in the Darkness, and I say this: Who hasn't played it yet is missing out big time.

Here's a remake I did from the hero and the Save Statue:

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.ezimba.com%2Fwork%2F150305C%2Fezimba14497826224904.png&hash=6b7843f1c8e513349a50e793fb28c574)
Title: Re: Spritework Request & Showcase Thread
Post by: Aridale on March 05, 2015, 08:25:46 AM
looks good but not feelin the big nose at all but I get where it came from
Title: Re: Spritework Request & Showcase Thread
Post by: theplottwist on March 28, 2015, 10:24:54 PM
Stretching my SotN limbs. Sprite remake of Dracula from Belmont's Revenge.

If anyone ever find a use for these, they're free to use as long as credit is given.

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.ezimba.com%2Fwork%2F150329C%2Fezimba14497825892404.png&hash=b2ebc6ab1a426632dcc9a9658684734d)
Title: Re: Spritework Request & Showcase Thread
Post by: BLOOD MONKEY on March 28, 2015, 11:09:33 PM
Stretching my SotN limbs. Sprite remake of Dracula from Belmont's Revenge.

If anyone ever find a use for these, they're free to use as long as credit is given.

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.ezimba.com%2Fwork%2F150329C%2Fezimba14497825892404.png&hash=b2ebc6ab1a426632dcc9a9658684734d)

I have a good idea for a cheap game made with OpenBOR where nobody is credited for what they made!
Title: Re: Spritework Request & Showcase Thread
Post by: Jop on March 31, 2015, 07:25:50 AM
Working to understand how to make some characters that have a lot of white or Black:

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Forig10.deviantart.net%2Fbf18%2Ff%2F2015%2F076%2F3%2F2%2Fplague_doctor_by_drameloch-d8m3rmf.png&hash=27aa73c60f9161471e127be84a93d15d)

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Forig05.deviantart.net%2Fe325%2Ff%2F2015%2F074%2Fd%2F9%2Fforthwind_by_drameloch-d8lsaot.png&hash=ac4a5673f409cb29f72372ef4d5b8afb)

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Forig02.deviantart.net%2Feb6e%2Ff%2F2015%2F090%2F0%2Fa%2Fcorvo_attano_by_drameloch-d8ntdef.png&hash=bb7218cc78a33f966856a57b80298e2b)

@theplottwist that looks awesome
Title: Re: Spritework Request & Showcase Thread
Post by: darkmanx_429 on March 31, 2015, 07:40:07 AM
You guys stop making awesome sprites! l ;D
Title: Re: Spritework Request & Showcase Thread
Post by: BLOOD MONKEY on March 31, 2015, 02:09:59 PM
You guys stop making awesome sprites! l ;D

Why?
Title: Re: Spritework Request & Showcase Thread
Post by: Shiroi Koumori on April 01, 2015, 02:37:03 AM
He is jelly. hahaha
Title: Re: Spritework Request & Showcase Thread
Post by: FireSeraphim on April 10, 2015, 05:02:17 PM
(https://dl.dropboxusercontent.com/u/7624816/Other%20Works/My%20Spritework/ZeldaClassic%20Stuff/ZC-afied%20Castlevania%20Monsters.png)
Been a while, I figured I show off my latest frankenspriting efforts. Now if only someone more skilled than I am could sprite up the CV1 Zombie.
Title: Re: Spritework Request & Showcase Thread
Post by: theplottwist on April 10, 2015, 09:40:53 PM
Cosplayvania: Simon Belmont as Misty.

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.ezimba.com%2Fwork%2F150411C%2Fezimba14497818596804.png&hash=8093af2f0024be1d2f9239245e6821dc)
Title: Re: Spritework Request & Showcase Thread
Post by: BLOOD MONKEY on April 17, 2015, 03:32:10 PM
Cosplayvania: Simon Belmont as Misty.

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.ezimba.com%2Fwork%2F150411C%2Fezimba14497818596804.png&hash=8093af2f0024be1d2f9239245e6821dc)

i dont want to know

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FhziPxGr.png&hash=f5cc6f4b893c873498d16431782b9e59)
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FjTcjw0B.png&hash=97418bf1f14ae6eff4a5dff08867e23c)
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F4j30o8v.png&hash=76bb7acdef2f97cbac4acb8a5fd945eb)
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Fk0qq8XQ.png&hash=d42eb1add551b5c46f1c70cfe84dd230)
Title: Re: Spritework Request & Showcase Thread
Post by: Bel on April 17, 2015, 11:47:08 PM
first post in over a year, yikes!!! :o

anyway, i was wondering if anyone's ripped the saturn-exclusive weapons from SotN. i can't seem to find them anywhere...  :\
Title: Re: Spritework Request & Showcase Thread
Post by: BLOOD MONKEY on April 18, 2015, 10:39:04 AM
first post in over a year, yikes!!! :o

anyway, i was wondering if anyone's ripped the saturn-exclusive weapons from SotN. i can't seem to find them anywhere...  :\

Are these (http://www.castlevaniadungeon.net/Images/Weird/SotN/newitems.gif) what you're looking for? If not, then I don't think anyone has ripped the actual weapons.
Title: Re: Spritework Request & Showcase Thread
Post by: Jop on April 22, 2015, 08:44:43 AM
More things:

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Forig10.deviantart.net%2Ff3f5%2Ff%2F2015%2F102%2F7%2Fa%2Falucard_mirror_of_fate_by_drameloch-d8pi1bc.gif&hash=ad240fa6226fc4bb9494475af0c23af3)

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Forig15.deviantart.net%2F9d7e%2Ff%2F2015%2F112%2F3%2F1%2Falucard_pachislot_fireball_animation_by_drameloch-d8qn8da.gif&hash=fe2d4de6b4bab964b546b31cfa0455bf)

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Forig10.deviantart.net%2Ffb49%2Ff%2F2015%2F112%2F4%2F5%2Falucard_mof_version_by_drameloch-d8qn8q0.gif&hash=6bf6bcd9ed36aa799722de6f759acd86)

Title: Re: Spritework Request & Showcase Thread
Post by: Las on April 22, 2015, 04:21:51 PM
Pretty nice jop!
Liking the white hair look!
Title: Re: Spritework Request & Showcase Thread
Post by: BLOOD MONKEY on April 22, 2015, 07:23:31 PM
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FUZoTPD5.png&hash=4e69a68e8dce793b52cef18efe34ee9b) Done for a contest
Title: Re: Spritework Request & Showcase Thread
Post by: Dracula9 on April 24, 2015, 12:41:44 AM
New design for Wily for the MMX game I'm working on. Can you say Dorakyura?

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fimgur.com%2Fzm35g9p.gif&hash=d6acf372ddea6ab4c3d3f2d1425a89c2)
Title: Re: Spritework Request & Showcase Thread
Post by: AuraTeam on April 29, 2015, 01:50:29 AM
More things:

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Forig10.deviantart.net%2Ff3f5%2Ff%2F2015%2F102%2F7%2Fa%2Falucard_mirror_of_fate_by_drameloch-d8pi1bc.gif&hash=ad240fa6226fc4bb9494475af0c23af3)

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Forig15.deviantart.net%2F9d7e%2Ff%2F2015%2F112%2F3%2F1%2Falucard_pachislot_fireball_animation_by_drameloch-d8qn8da.gif&hash=fe2d4de6b4bab964b546b31cfa0455bf)

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Forig10.deviantart.net%2Ffb49%2Ff%2F2015%2F112%2F4%2F5%2Falucard_mof_version_by_drameloch-d8qn8q0.gif&hash=6bf6bcd9ed36aa799722de6f759acd86)

amazing Jop
Good job, keep on going  ;)
Title: Re: Spritework Request & Showcase Thread
Post by: Jop on April 30, 2015, 08:31:04 AM
@AurA TEam

Thanks.

This is something that i wanted to do because i am a big fan of the game Phantasy Star so im going to make all the characters that i can:

 (I dont make the pictures, that are from the original game)
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Forig05.deviantart.net%2F5278%2Ff%2F2015%2F116%2F2%2F1%2Fchaz_ashley_by_drameloch-d8r6j6h.png&hash=d5e6e05f76768a794b4f2f1124000344)

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Forig12.deviantart.net%2Fdcc8%2Ff%2F2015%2F117%2Fb%2Fe%2Fgryz_by_drameloch-d8rc5xv.png&hash=deee69b85dfb611421136846b87b4d1a)

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Forig07.deviantart.net%2F6a90%2Ff%2F2015%2F120%2Fe%2Fa%2Fhahn_mahlay_by_drameloch-d8rm5k2.png&hash=6801ba55d1bc82002411e6e208badca8)

since i have little time to make sprites this is the only things i can do for now, for me to animate a character i need to focus and if i do in differents times i will start to make a lot of errors so i dont want to make something hard.
Title: Re: Spritework Request & Showcase Thread
Post by: BLOOD MONKEY on May 01, 2015, 07:58:28 AM
@AurA TEam

Thanks.

This is something that i wanted to do because i am a big fan of the game Phantasy Star so im going to make all the characters that i can:

 (I dont make the pictures, that are from the original game)
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Forig05.deviantart.net%2F5278%2Ff%2F2015%2F116%2F2%2F1%2Fchaz_ashley_by_drameloch-d8r6j6h.png&hash=d5e6e05f76768a794b4f2f1124000344)

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Forig12.deviantart.net%2Fdcc8%2Ff%2F2015%2F117%2Fb%2Fe%2Fgryz_by_drameloch-d8rc5xv.png&hash=deee69b85dfb611421136846b87b4d1a)

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Forig07.deviantart.net%2F6a90%2Ff%2F2015%2F120%2Fe%2Fa%2Fhahn_mahlay_by_drameloch-d8rm5k2.png&hash=6801ba55d1bc82002411e6e208badca8)

since i have little time to make sprites this is the only things i can do for now, for me to animate a character i need to focus and if i do in differents times i will start to make a lot of errors so i dont want to make something hard.

nice, nut the shading is too messy
Title: Re: Spritework Request & Showcase Thread
Post by: Jop on May 18, 2015, 07:03:42 PM
So this weapons where part of the contest but finally i decide to not put in the contest since it will be a lot of my works (I think with 3 its fine) but I want to show some ideas that i have:

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Forig02.deviantart.net%2F7107%2Ff%2F2015%2F138%2Fd%2Ff%2Fweapons_by_drameloch-d8twksx.png&hash=ac0792abbe5902b1de051e9ddf0f8910)

Info:
(click to show/hide)

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Forig02.deviantart.net%2Fa44d%2Ff%2F2015%2F138%2Fd%2F4%2Fcthulhu_s_dagger_by_drameloch-d8twl6l.gif&hash=c736ba7fb98bc9f9fc8d0a0c973cb187)
Title: Re: Spritework Request & Showcase Thread
Post by: EditorMaster on May 18, 2015, 11:47:41 PM
So this weapons where part of the contest but finally i decide to not put in the contest since it will be a lot of my works (I think with 3 its fine) but I want to show some ideas that i have:

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Forig02.deviantart.net%2F7107%2Ff%2F2015%2F138%2Fd%2Ff%2Fweapons_by_drameloch-d8twksx.png&hash=ac0792abbe5902b1de051e9ddf0f8910)

Info:
(click to show/hide)


(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Forig02.deviantart.net%2Fa44d%2Ff%2F2015%2F138%2Fd%2F4%2Fcthulhu_s_dagger_by_drameloch-d8twl6l.gif&hash=c736ba7fb98bc9f9fc8d0a0c973cb187)

Wow amazing !!!  :o

I wonder if anyone can make Sprite Editor for Castle Vania STON  :rollseyes:
Title: Re: Spritework Request & Showcase Thread
Post by: BLOOD MONKEY on May 19, 2015, 06:59:06 AM
Wow amazing !!!  :o

I wonder if anyone can make Sprite Editor for Castle Vania STON  :rollseyes:

I don't remember StoN very well...
Title: Re: Spritework Request & Showcase Thread
Post by: Donvermicelli on May 29, 2015, 07:57:23 AM
I don't remember StoN very well...

Symphony that owns Night? It was one of my favorites.
Title: Re: Spritework Request & Showcase Thread
Post by: Donvermicelli on May 29, 2015, 10:29:06 AM
Had been working on this one for a while for Warmachine.

Any feedback?
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FoCyShle.gif&hash=ee6e1df52ccfd591e77d49dd5ca994a0)
Title: Re: Spritework Request & Showcase Thread
Post by: Jop on May 29, 2015, 03:37:03 PM
Had been working on this one for a while for Warmachine.

Any feedback?
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FoCyShle.gif&hash=ee6e1df52ccfd591e77d49dd5ca994a0)

Looks awesome, perhaps its me but the moves of the legs i feel its something weird but nothing that kill the animation.
Title: Re: Spritework Request & Showcase Thread
Post by: BLOOD MONKEY on May 29, 2015, 09:09:13 PM
Had been working on this one for a while for Warmachine.

Any feedback?
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FoCyShle.gif&hash=ee6e1df52ccfd591e77d49dd5ca994a0)

needs moar frames :V But, as it is right now, it looks kinda choppy to me. At least for a SotN style animation.
Title: Re: Spritework Request & Showcase Thread
Post by: theplottwist on May 29, 2015, 11:51:10 PM
Some sprite revamps.

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.ezimba.com%2Fwork%2F150530C%2Fezimba14048796901204.png&hash=7c29f025942a89f2014e686e790736ff)
Title: Re: Spritework Request & Showcase Thread
Post by: VladCT on May 30, 2015, 12:03:24 AM
Huh, compared to your Dracula, the original Dracula actually looks kinda derpy. lol
Title: Re: Spritework Request & Showcase Thread
Post by: Donvermicelli on May 30, 2015, 12:26:41 AM
needs moar frames :V But, as it is right now, it looks kinda choppy to me. At least for a SotN style animation.
SotN Alucard had over 30 frames just for walking Xp
I guess I was trying to fit around Rondo style somewhere?
Adding more frames is always an option I guess.
Title: Re: Spritework Request & Showcase Thread
Post by: Jop on May 30, 2015, 03:15:44 AM
I dont think the frames its a problem, Richter have less than Alucard and works fine, I can see what you use for this or i think and i must say its a good idea, you made anothers move apart of this?

@theplottwist

 thats awesome, the only that i dont like its Alucard, the long and white hair (if thats the hair and the color, perhaps i dont see well) its not how i remember the clasic Alucard and that kills for me that sprite, yeah im fan of the Clasic Alucard but im not saying its bad its a good work.
Title: Re: Spritework Request & Showcase Thread
Post by: BLOOD MONKEY on May 30, 2015, 11:08:27 AM
Some sprite revamps.

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.ezimba.com%2Fwork%2F150530C%2Fezimba14048796901204.png&hash=7c29f025942a89f2014e686e790736ff)

She finally has nipples!
Title: Re: Spritework Request & Showcase Thread
Post by: Donvermicelli on June 03, 2015, 07:42:19 AM
So I tried mockup up something to contribute for IGABonus so I decided to make a candle with stand.
The design seems ok and so far I am satisfied with the animation, might go back and do further shading lightcast by the flame.

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FQtG6MRQ.gif&hash=f2b75af404b6db2e1d63f699047971f1)

What do you guys think?
Title: Re: Spritework Request & Showcase Thread
Post by: BLOOD MONKEY on June 03, 2015, 01:51:14 PM
So I tried mockup up something to contribute for IGABonus so I decided to make a candle with stand.
The design seems ok and so far I am satisfied with the animation, might go back and do further shading lightcast by the flame.

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FQtG6MRQ.gif&hash=f2b75af404b6db2e1d63f699047971f1)

What do you guys think?

Looks nice, Don.  There are only a couple problems: One, perspective doesn'y work like that. The top of the cross would not have as much visible.
Example: (https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FNCKAezz.png&hash=d633663c8b81c2942442b3ed62abb8a1)

Another problem is the contrast. There is not enough in this picture to tell the difference between details, like the sahding on the stand, our the outline of the candle. My usual combo is: 2 light colors, 3 mid tone, 2 dark, and then one near black color for defenition.
Title: Re: Spritework Request & Showcase Thread
Post by: Donvermicelli on June 04, 2015, 12:50:12 AM
Looks nice, Don.  There are only a couple problems: One, perspective doesn'y work like that. The top of the cross would not have as much visible.
Example: (https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FNCKAezz.png&hash=d633663c8b81c2942442b3ed62abb8a1)

Another problem is the contrast. There is not enough in this picture to tell the difference between details, like the sahding on the stand, our the outline of the candle. My usual combo is: 2 light colors, 3 mid tone, 2 dark, and then one near black color for defenition.

Yeah I thought people might think that, you are in fact not actually seeing the top of the cross there but a spherical edge. I'll take up your advice on the coloring though and see if I can use that to clear up the confusion. Thanks for the feedback :)
Title: Re: Spritework Request & Showcase Thread
Post by: BLOOD MONKEY on June 04, 2015, 06:08:11 AM
Yeah I thought people might think that, you are in fact not actually seeing the top of the cross there but a spherical edge. I'll take up your advice on the coloring though and see if I can use that to clear up the confusion. Thanks for the feedback :)

Yes, I knew exactly what you're going for, but perspective doesn't look like that still, silly. :P

Want me to make another diagram?
Title: Re: Spritework Request & Showcase Thread
Post by: Donvermicelli on June 04, 2015, 02:18:51 PM
Yes, I knew exactly what you're going for, but perspective doesn't look like that still, silly. :P

Want me to make another diagram?
Nah that's ok, thanks though. I think the combination of the square onto the round shape was a bit awkward to begin with so I changed it up a little.
Right now I think it should look a lot better. (thanks to the coloring tip) I spiced up the animation a bit and realized I might want more frames. I'm interested to know what you think so far though.

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FYlyqLpl.gif&hash=17c4ab9fe072fc5c9cdfebd13da4aa4b)
Title: Re: Spritework Request & Showcase Thread
Post by: BLOOD MONKEY on June 04, 2015, 04:36:57 PM
Nah that's ok, thanks though. I think the combination of the square onto the round shape was a bit awkward to begin with so I changed it up a little.
Right now I think it should look a lot better. (thanks to the coloring tip) I spiced up the animation a bit and realized I might want more frames. I'm interested to know what you think so far though.

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FYlyqLpl.gif&hash=17c4ab9fe072fc5c9cdfebd13da4aa4b)

Could you do a perfect frontal view diagram? Just flat lines would be fine (like a wireframe from perfect front, no perspective modification)
Title: Re: Spritework Request & Showcase Thread
Post by: Donvermicelli on June 05, 2015, 06:50:19 AM
Do you mean like this? Or do you want an actual wireframe of the thing?
Title: Re: Spritework Request & Showcase Thread
Post by: BLOOD MONKEY on June 05, 2015, 05:00:17 PM
Do you mean like this? Or do you want an actual wireframe of the thing?

No, that's fine. I thought the top (around the candle) was supposed to be flat. That's what threw me off at first. Now, for the colors, I'd suggest a palette like this: (https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Ftl9rr94.png&hash=f3932b3753aef80c477aae2a42d4018f) (more contrast, + hue shifting creates a really nice effect) You don't need to use that EXACT palette tho. Creating your own is mush more fun.
Title: Re: Spritework Request & Showcase Thread
Post by: Jop on June 05, 2015, 06:23:27 PM
So i have to rest a little but i cant stop thinking in what to do next XD:

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Forig14.deviantart.net%2F5ee3%2Ff%2F2015%2F147%2F9%2Fa%2Fdragon_greataxe_by_drameloch-d8v02f1.gif&hash=8b4eee482a2b322ae58fd8972cfc45ce)


(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Forig15.deviantart.net%2F1d8d%2Ff%2F2015%2F156%2F3%2F1%2Fdeath_s_gambit_by_drameloch-d8w3h1r.gif&hash=28caa7ae18d9a9b188b7c84ecffffd44)
This was made to support the proyect Deaths Gambit

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Forig00.deviantart.net%2F742e%2Ff%2F2015%2F156%2F0%2F4%2Fgreat_skill_by_drameloch-d8w5v63.gif&hash=3b234c624d5103ce8e537d4d9421a8fb)
I showed this to the post of the game Anathema but here i will say in case, if someone want to use this sprite have to talk with piscesdreams and if he is okey i will send all the spritesheets i have but for now no one can use this sprites.
Title: Re: Spritework Request & Showcase Thread
Post by: VladCT on June 05, 2015, 06:28:19 PM
@Jop Can you make AoS Soma edits for his katana animation? I believe that's the only thing missing from his set to be used in CV Fighter.
Title: Re: Spritework Request & Showcase Thread
Post by: Jop on June 05, 2015, 06:43:05 PM
@Jop Can you make AoS Soma edits for his katana animation? I believe that's the only thing missing from his set to be used in CV Fighter.

I think he needs too the bazooka but i dont remember well, im not going to do that because this work its made by my friend (Slogra in the forum of Castlevania fighter) and i want that she do all the work so i dont get any of the credit, stil i will talk to her and see what she can do, i will help in advice but cant do anymore.
Title: Re: Spritework Request & Showcase Thread
Post by: VladCT on June 05, 2015, 07:24:53 PM
Oh yeah, forgot about the RPG. Yeah, do remind her what's currently missing, thanks.
Title: Re: Spritework Request & Showcase Thread
Post by: uzo on June 06, 2015, 08:48:43 AM
Had been working on this one for a while for Warmachine.

Any feedback?
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FoCyShle.gif&hash=ee6e1df52ccfd591e77d49dd5ca994a0)

Did he steal his own pants from the future? (Arikardo, AoS/DoS) It looks like you edited over the top of an Arikardo animation.
Title: Re: Spritework Request & Showcase Thread
Post by: Donvermicelli on June 09, 2015, 07:32:25 AM
Did he steal his own pants from the future? (Arikardo, AoS/DoS) It looks like you edited over the top of an Arikardo animation.

No, I did use it as a reference though. I originally filmed myself walking in a cape and based my animations off of that. Because of the limited space and equipment that I have
I did end up having some awkward frame transitions(I wasn't able to film my feet). In order to amend them I looked up the Arikado sheet for reference. It seems I borrowed from it too heavily though. Guess I should go back to the drawing board with it.
Title: Re: Spritework Request & Showcase Thread
Post by: theplottwist on June 09, 2015, 09:18:17 AM
Had been working on this one for a while for Warmachine.

Any feedback?
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FoCyShle.gif&hash=ee6e1df52ccfd591e77d49dd5ca994a0)

My two cents: He's lifting the legs too high from the ground to step foward, and one of the legs is "snapping" when transitioning from the "lifted" to the "on floor" positions.

Right now, it looks like he's skipping or that he's adjusting his pants without his hands, somewhat.

This can be fixed by moving the legs one pixel down, and the snapping leg one pixel foward just before the frame it touches the floor.
Title: Re: Spritework Request & Showcase Thread
Post by: Donvermicelli on June 09, 2015, 10:09:44 AM
My two cents: He's lifting the legs too high from the ground to step foward, and one of the legs is "snapping" when transitioning from the "lifted" to the "on floor" positions.

Right now, it looks like he's skipping or that he's adjusting his pants without his hands, somewhat.

This can be fixed by moving the legs one pixel down, and the snapping leg one pixel foward just before the frame it touches the floor.

Thanks, I'll try and see how that works when I have the time. I will probably redo some of the frames from scratch since the animation started to look too much like the reference.
Title: Re: Spritework Request & Showcase Thread
Post by: Inccubus on June 10, 2015, 07:38:13 PM
Some sprite revamps.

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.ezimba.com%2Fwork%2F150530C%2Fezimba14048796901204.png&hash=7c29f025942a89f2014e686e790736ff)

Damn! Those are nice! I would love to see them in action in a CV3 graphics hack.
Title: Re: Spritework Request & Showcase Thread
Post by: theplottwist on June 27, 2015, 08:42:00 PM
Just two sprites. One is a remake, the other is a demake.

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.ezimba.com%2Fwork%2F150628C%2Fezimba14048765951204.png&hash=1c8b35a902a2128ad21f4bfdca55ae7c)
Title: Re: Spritework Request & Showcase Thread
Post by: BLOOD MONKEY on July 03, 2015, 08:52:38 AM
I DREW GIR
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FiaVg4z7.png&hash=9259d8cd19b19f997bec0d986763d8e4)

DOOOOOOOOOOOOOOOOOOOOMM
Title: Re: Spritework Request & Showcase Thread
Post by: theplottwist on July 05, 2015, 01:09:55 AM
Not exactly "my" spritework, because I obviously didn't make Richter. I used him, however, to test how would a more logical approach to the whip attack work for a Belmont-like character:

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.ezimba.com%2Fwork%2F150706C%2Fezimba14048736798404.gif&hash=2963fa08f8421d49c573ad83a282f14a)
Title: Re: Spritework Request & Showcase Thread
Post by: darkmanx_429 on July 05, 2015, 09:09:51 AM
Not exactly "my" spritework, because I obviously didn't make Richter. I used him, however, to test how would a more logical approach to the whip attack work for a Belmont-like character:

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.ezimba.com%2Fwork%2F150706C%2Fezimba14048736798404.gif&hash=2963fa08f8421d49c573ad83a282f14a)
Wow man, this is really good!
Title: Re: Spritework Request & Showcase Thread
Post by: Jorge D. Fuentes on July 05, 2015, 10:18:07 AM
Had been working on this one for a while for Warmachine.

Any feedback?
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FoCyShle.gif&hash=ee6e1df52ccfd591e77d49dd5ca994a0)

The legs are slightly too far forward.  Move them a pixel toward his cape.
The legs also appear slightly too short for the torso, making them seem slightly disconnected from the top of his body.  Make them a pixel or two taller.

Otherwise, it's neat!  Reminds of the one I was using YEAAAAARS back when my remake was being worked on.
Title: Re: Spritework Request & Showcase Thread
Post by: uzo on July 05, 2015, 10:19:15 AM
I used him, however, to test how would a more logical approach to the whip attack work for a Belmont-like character:

Actually the normal Castlevania representation isn't far off from how you would actually use a whip. Due to the console limits, and later probably homage and gameplay flow, it was never fluid or exactly accurate. But just 'slashing' with a whip is missing a LOT of the power a whip strike can have. It doesn't have the "crack". The crack produced by hitting an object and the real "whip crack" are separate things. The real whip crack isn't produced by the whip hitting itself, but exceeding the speed of sound. It is a mini-sonic boom. If you can hit something with the whip while it enters this phase of the strike, it'll shred through the target like a sword. What does the whip look like when doing this? It's generally straight out in front of the user.

What is not accurate is that enemies take damage anywhere in the hit box of the whip. Only the top would do the real damage. The closer to the person's body the much less damage it will do. Could be an interesting mechanic too, if hit with the absolute tip enemies take more damage...

So yeah, CV's typical representation of the whip is actually pretty on point for leather whips at least. Chain whips are a whole other story and do not operate anything like a leather whip. They just use it for the imagery of the powerup. There are of course countless different ways to use a whip in combat, and while a whip 'slash' like you represented has it's uses, it is a much weaker attack in reality. Easier to hit though. But a master whip wielder can hit the flame off a candle without a problem.

Also, I believe Lament has one of the light attack animations actually being a pretty proper forward whip crack.
Title: Re: Spritework Request & Showcase Thread
Post by: Jorge D. Fuentes on July 05, 2015, 10:53:25 AM
Yeah, the whip's snapback is when it would be the most damaging.
And this snapback is highly powerful even if it is just hitting the air.

In the Richter animation above, it seems implied that it is the collision of the whip against the floor/object that causes the damage.  In reality, even when the whip touches you on its way forward, it still woudn't register a true damaging hit.  It's when Richter would 'snap' it back and it does the super-fast twist in the area, that it would be highly damaging.
Title: Re: Spritework Request & Showcase Thread
Post by: Jop on July 05, 2015, 11:45:19 AM
Thats why i think the best way to do a better whip attack its to make something like the whip from Indiana Jones in Snes, you can see the snapback but perhaps the whip make damage since its magic (alchemy) so it have sence that do damage in all the parts of the whip to evil creatures.

 Oh by the way theplottwist you dont mind if i grab your animation to learn how to do movements like that?
Title: Re: Spritework Request & Showcase Thread
Post by: theplottwist on July 05, 2015, 05:14:50 PM
Thats why i think the best way to do a better whip attack its to make something like the whip from Indiana Jones in Snes, you can see the snapback but perhaps the whip make damage since its magic (alchemy) so it have sence that do damage in all the parts of the whip to evil creatures.

 Oh by the way theplottwist you dont mind if i grab your animation to learn how to do movements like that?

Of course not. Go ahead.

Quote
Jorge's and Uzo's expert whip mechanics advices.

I've been watching a lot of Anthony De Longis' and Adam Winrich's demonstrations and explanations of how to use a whip, and I already understand that the sonic-boom/snapback part is the strongest moment of a whipcrack. Anthony De Longis even shows how you can make the whip be straight in the air like the Belmonts can  :D

I made this animation so I could make it look more like a whip, and less like a broom's handle lol Also, this depicts one of the weakest attacks you can do with it, so it's not far from what you guys said.

I'll make a "snapback" one so you guys can see if it looks good or not.
Title: Re: Spritework Request & Showcase Thread
Post by: Jop on July 05, 2015, 07:08:39 PM
Of course not. Go ahead.

Thanks, by the way i think the only Belmont that do the snap is Desmond, its not a good snap but you can see the snap because the move of the whip.
Title: Re: Spritework Request & Showcase Thread
Post by: Donvermicelli on July 06, 2015, 01:57:21 AM
Not exactly "my" spritework, because I obviously didn't make Richter. I used him, however, to test how would a more logical approach to the whip attack work for a Belmont-like character:

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.ezimba.com%2Fwork%2F150706C%2Fezimba14048736798404.gif&hash=2963fa08f8421d49c573ad83a282f14a)

This move looks killer to disperse a swarm of bats or projectiles, it wouldn't really be useful against say an axeknight or something though.
love the fluidity.
Title: Re: Spritework Request & Showcase Thread
Post by: Donvermicelli on July 10, 2015, 04:14:46 AM
So I took in all the feedback I got and redid the entire thing from scratch. I decided to start out by sketching the entire thing by hand
and then converting it to digital.

Feedback greatly appreciated. (yes I know there is no cloak yet, was working on the walk cycle first)

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Fj2KL0kN.gif&hash=e019363da41559ca1e85fdf19edf24c6)
Title: Re: Spritework Request & Showcase Thread
Post by: Jop on July 10, 2015, 01:55:58 PM
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Fj2KL0kN.gif&hash=e019363da41559ca1e85fdf19edf24c6)

I think the torso its long and the legs are short and the hands dont have to be in the same height? this is not a problem i think i see some arts do this a lot of time but i think the comparassion the left arm its more long than the right arm.
 I like the movement, its great but since im feel like a novice in the sprites art wait to someone with better experience tell you what he thinks XD.
Title: Re: Spritework Request & Showcase Thread
Post by: ProjectDread on July 10, 2015, 04:58:36 PM
I'm not an artist by any means at all, but in my opinion something about the animation looks really off. I think it's the ~12px bounce he has in his step; look at the position of his head throughout the entire animation and how much it moves on the Y axis. To me, it makes it look as if he's walking in a low gravity environment like the moon or something.
Title: Re: Spritework Request & Showcase Thread
Post by: theplottwist on July 10, 2015, 05:59:08 PM
So I took in all the feedback I got and redid the entire thing from scratch. I decided to start out by sketching the entire thing by hand
and then converting it to digital.

Feedback greatly appreciated. (yes I know there is no cloak yet, was working on the walk cycle first)

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Fj2KL0kN.gif&hash=e019363da41559ca1e85fdf19edf24c6)

I have a lot to say about this. I'll ask you to please not take it personally. I'll be separating all critique in bullet points:

That's mostly it. Fixing these issues, everything else will fall in place accordingly, I believe.
Title: Re: Spritework Request & Showcase Thread
Post by: Donvermicelli on July 13, 2015, 10:05:57 AM
I have a lot to say about this. I'll ask you to please not take it personally. I'll be separating all critique in bullet points:
  • As the character walks, he bounces a lot. As ProjectDread mentioned, it looks like he's walking on the moon. When making the character bounce due to walking, in such a small scale and space, you will want to make him bounce two pixels MAX. For Castlevania-styled sprites, 1 pixel works just fine.
  • His torso is twisting too much to the sides as he walks. Not only that, but it twists to one side only and then goes back to facing foward instead of twisting to the other side. If you're going to make it twist, make it twist VERY little to BOTH sides, and place all the movement in the arm instead. He seems to be walking pretty casually, so no need for so much twisting.
  • The feet are going too high when leaving the floor. You'll want to leave only two pixels TOPS between the foot and the floor. Due to this, the character's lower-legs are moving pretty haphazardly, changing sizes and snapping into places that make it look awkward.
  • The fartest arm seems to be much shorter than the arm next to the camera. The arm next to the camera seems to get shorter as it moves backwards. This is due to the forearm's golden detail not being shortened to give us the impression of perspective correctly, or the shoulder not being in position to show us how he's lifting the entire arm to get it to that position.

That's mostly it. Fixing these issues, everything else will fall in place accordingly, I believe.

No need to worry, I asked for feedback and you provided great constructive criticism. All I can say is thank you :)
The points are concrete with direct ways to go about solving them. I'll try to work on them as fast as I can and hopefully be able to post back here with an improved version.
Title: Re: Spritework Request & Showcase Thread
Post by: Jorge D. Fuentes on July 13, 2015, 04:30:46 PM
The head should bob only at an offset of one pixel up and one pixel down from the regular pose.  Anything more and they're 'grooving'.  Not a good hero walk.
Unless the walk is particularly verbose, it doesn't look very good to be bouncing so much.

As someone else mentioned, legs look short and torso looks long (this was in the original as well).
Title: Re: Spritework Request & Showcase Thread
Post by: Donvermicelli on July 16, 2015, 03:57:56 AM
Is this an improvement? I changed his orientation a little, made the legs longer, decreased the bounce in his step and redesigned his coat a little.
Any feedback on how to further improve it is welcome.

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FFKYlaZs.gif&hash=eca834a52ef4702d66ab208ee5e67130)

(Note that I some of the shading near the back of the jacket might be off, I figured I shouldn't spend too much time on it since that part will most likely be covered by his cloak soon anyways)
Title: Re: Spritework Request & Showcase Thread
Post by: theplottwist on July 16, 2015, 04:22:27 AM
Is this an improvement? I changed his orientation a little, made the legs longer, decreased the bounce in his step and redesigned his coat a little.
Any feedback on how to further improve it is welcome.

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FFKYlaZs.gif&hash=eca834a52ef4702d66ab208ee5e67130)

(Note that I some of the shading near the back of the jacket might be off, I figured I shouldn't spend too much time on it since that part will most likely be covered by his cloak soon anyways)

That's a HUGE improvement over the last version, even if the lower legs are still a bit strange. But now you nailed the torso.
Title: Re: Spritework Request & Showcase Thread
Post by: BLOOD MONKEY on July 16, 2015, 07:19:54 AM
Is this an improvement? I changed his orientation a little, made the legs longer, decreased the bounce in his step and redesigned his coat a little.
Any feedback on how to further improve it is welcome.

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FFKYlaZs.gif&hash=eca834a52ef4702d66ab208ee5e67130)

(Note that I some of the shading near the back of the jacket might be off, I figured I shouldn't spend too much time on it since that part will most likely be covered by his cloak soon anyways)

Thighs and shins need to be larger. The shading needs more contrast as well. Other than that, nice work so far.
Title: Re: Spritework Request & Showcase Thread
Post by: BLOOD MONKEY on July 16, 2015, 08:12:14 PM
ALRIGHTY BOYS I HAVE A REQUEST/POSSIBLY A COMMISSION AND I NEED IT DONE PRONTO

TAKE THIS HERE SHEET OF THIS GUY HERE
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FgwjTU9E.png&hash=44e3af9db121cf14c81fa393594aa8ef)
AND TURN IT INTO THIS GUY HERE
(click to show/hide)
YE DON'T NEED TO INCLUDE THE LIGHTSABER
BUT I NEED IT DONE FAST
IF YOU WANT MONEY (10$max) THEN SHOOT ME A PM
NOOOOOOOOOWWWW
Title: Re: Spritework Request & Showcase Thread
Post by: Jop on July 16, 2015, 10:02:11 PM
I feel this days weird and have a lot of problems trying to do a sprite (dont match good the colors and some parts looks weird) but still im going to show something i do this days:

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Forig15.deviantart.net%2F4f96%2Ff%2F2015%2F184%2Fd%2F0%2Fraja_by_drameloch-d8zru00.png&hash=03be09d983b84a9b2793ac58fd6dfbd7)

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Forig07.deviantart.net%2F8e16%2Ff%2F2015%2F188%2F3%2F5%2Fkyra_by_drameloch-d90c3c8.png&hash=f15203334f786f8a468e6d03dc8a0cb4)

This sprite i love it, for me its perfect.
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Forig12.deviantart.net%2Ff850%2Ff%2F2015%2F194%2Ff%2Fa%2Falucard_with_new_idle_by_drameloch-d916cd9.gif&hash=ab43604c8d2b166a61d0c17fbf6156c0)

Hope to find a way to make that sprite that I cant do and continue with another works.
Title: Re: Spritework Request & Showcase Thread
Post by: BLOOD MONKEY on August 13, 2015, 06:28:52 PM
Found something I crafted by hand shat out a few years ago

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FKbmdeMw.png&hash=6424ce0b6bfa1f753aa4cb9daaf667a2)
Title: Re: Spritework Request & Showcase Thread
Post by: theplottwist on August 16, 2015, 11:31:58 PM
An original Dracula sprite by me. I did it using a base (that I have too created) so I *might* have posted a different version of it here before. But I don't remember doing so.

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.ezimba.com%2Fwork%2F150817C%2Fezimba15362459482004.png&hash=5b992a6dbfff92e13d7d677524dc6a52)
Title: Re: Spritework Request & Showcase Thread
Post by: Rudolph LagnaGaisaer on August 17, 2015, 06:16:25 AM
An original Dracula sprite by me. I did it using a base (that I have too created) so I *might* have posted a different version of it here before. But I don't remember doing so.

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.ezimba.com%2Fwork%2F150817C%2Fezimba15362459482004.png&hash=5b992a6dbfff92e13d7d677524dc6a52)

Awesome work here. His face look's like Gabriel from LoS somehow.am i correct in this ?
Title: Re: Spritework Request & Showcase Thread
Post by: theplottwist on August 17, 2015, 11:14:32 AM
Awesome work here. His face look's like Gabriel from LoS somehow.am i correct in this ?

This is not the intention, but he is supposed to look much younger than people are used to seeing.

But since you're the second person telling me that, I think I'll have to play with his face a little bit more.
Title: Re: Spritework Request & Showcase Thread
Post by: Wallz! on August 17, 2015, 12:27:39 PM
So I'm currently working on a better sprite sheet for Simon in my CV2 remake. While I plan to sheet him myself, it would be great help if I could get some tips or assistance spriting. Here's the current sheet:
Title: Re: Spritework Request & Showcase Thread
Post by: theplottwist on August 17, 2015, 09:47:28 PM
Death rocking the scythe he made from one of the big clock's hands. Threw in a color-variation too.

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.ezimba.com%2Fwork%2F150818C%2Fezimba15362457471004.png&hash=d2e32cad74e966de61d892e292ce4268)
Title: Re: Spritework Request & Showcase Thread
Post by: Donvermicelli on August 18, 2015, 03:21:51 AM
@theplottwist : Amazing work, I wish that someday I can sprite at your level, everything about your sprites just look right. I am curious though, how much time did you spend on Dracula and Death respectively?

Also in general I've been stuck on my Alucard sprite for a while now, I'd like some feedback on my current walk animation.
I think I have begun to better understand cloth physics but I don't feel like I'm quite there yet so some tips as to that would be nice.
I'm taking suggestions for color ideas for his cape too, I feel like I might be getting a bit bored with the red tbh.

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Fyqs3TQg.gif&hash=be109458d9ec88d5c6e443a6004e8c48)
Title: Re: Spritework Request & Showcase Thread
Post by: Jop on August 18, 2015, 09:17:30 AM
I'm taking suggestions for color ideas for his cape too, I feel like I might be getting a bit bored with the red tbh.

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Fyqs3TQg.gif&hash=be109458d9ec88d5c6e443a6004e8c48)

I like how its looks, if you want another color use a black purple for a clasic alucard it fits perfect:

http://robertatkins.deviantart.com/art/Castlevania-Alucard-Color-SOTD-270959029 (http://robertatkins.deviantart.com/art/Castlevania-Alucard-Color-SOTD-270959029)
Title: Re: Spritework Request & Showcase Thread
Post by: Rudolph LagnaGaisaer on August 18, 2015, 09:37:07 AM
Death rocking the scythe he made from one of the big clock's hands. Threw in a color-variation too.

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.ezimba.com%2Fwork%2F150818C%2Fezimba15362457471004.png&hash=d2e32cad74e966de61d892e292ce4268)

Wow the Darker Version of Death looks amazing, You used 16 Colors on it ?
Title: Re: Spritework Request & Showcase Thread
Post by: theplottwist on August 18, 2015, 11:46:30 AM
@theplottwist : Amazing work, I wish that someday I can sprite at your level, everything about your sprites just look right. I am curious though, how much time did you spend on Dracula and Death respectively?

Dracula took me around 3 hours to get all details right. I posted one sprite here, but there is a file with many Draculas with different colors, clothing, capes and heads.

Death took me more or less the same time, but the scythe was the hardest part. It has too many colors to keep track of, and I had to keep rearranging the scythe itself many times to reach the final look.

Both of them, however, were done leisurely. I didn't rush or anything to get them ready.


Wow the Darker Version of Death looks amazing, You used 16 Colors on it ?

15 colors, I think. Also, I modified Dracula's face.

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.ezimba.com%2Fwork%2F150819C%2Fezimba15362464804604.png&hash=1ec4aa11511dc05c8af8d823218ffaf2)
Title: Re: Spritework Request & Showcase Thread
Post by: Jop on August 20, 2015, 09:07:23 PM
So this was a request that someone in deviant ask me to do it, not something cool but here is:

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Forig03.deviantart.net%2F9138%2Ff%2F2015%2F218%2F0%2F6%2Frequest_charlotte_and_maria_by_drameloch-d94f125.png&hash=ae4fb11336dd83e940aa3553a5d54e6e)

Description:
(click to show/hide)

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Forig10.deviantart.net%2F37f2%2Ff%2F2015%2F232%2Ff%2F3%2Fcharlotte_request_by_drameloch-d96hw0f.png&hash=122705044d3137fd978fd93f13313986)

Description:
(click to show/hide)
Title: Re: Spritework Request & Showcase Thread
Post by: Gunlord on August 21, 2015, 01:46:31 PM
Sounds like a Super Waffle request ;o
Title: Re: Spritework Request & Showcase Thread
Post by: Shiroi Koumori on August 23, 2015, 01:37:06 AM
Can anyone help clean up (solid lines and colors) this image? Please delete the "Go! Go!" quote too.
In case anyone is wondering what this is for: Cross Stitch.
Title: Re: Spritework Request & Showcase Thread
Post by: theplottwist on August 23, 2015, 03:14:45 AM
Shiroi, does this work for you? I had to redraw the art because it had way too many colors and redrawing it was less of a shore than to try to clean it.

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.ezimba.com%2Fwork%2F150824C%2Fezimba15362481753804.png&hash=e6afd15c5891b2dc06c161e721df918b)
Title: Re: Spritework Request & Showcase Thread
Post by: Gunlord on August 23, 2015, 04:36:16 AM
Aw, its so cute :)
Title: Re: Spritework Request & Showcase Thread
Post by: Shiroi Koumori on August 24, 2015, 12:15:17 AM
Shiroi, does this work for you? I had to redraw the art because it had way too many colors and redrawing it was less of a shore than to try to clean it.

Thank you plot! This would be enough. :) It makes it easier to edit it now than before.
Title: Re: Spritework Request & Showcase Thread
Post by: uzo on August 25, 2015, 07:46:21 PM
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.ezimba.com%2Fwork%2F150819C%2Fezimba15362464804604.png&hash=1ec4aa11511dc05c8af8d823218ffaf2)

Excellent use of color man. It looks great. The only thing that looks odd to me is the raised arm. It looks pretty short, and doesn't appear to bend enough to justify the short length of it. It kind of looks like he has only a lower arm, and the elbow is connected to the shoulder.
Title: Re: Spritework Request & Showcase Thread
Post by: Jorge D. Fuentes on August 26, 2015, 04:29:19 AM
If you change the shading on his hand to a darker shade (like his face) it could be the arm swinging away from the camera.
As it is, it looks like it's in front of him, and short a bit.  Just a bit, though.
Title: Re: Spritework Request & Showcase Thread
Post by: AuraTeam on August 26, 2015, 06:50:37 AM
A little Sprite work from my side, MoF's Trevor ;D
its my first Cv Character sprite
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FKICIF9x.png&hash=c119ffe783ca5a28fa1d72212ebdbf17)
-RaghaV AT
Title: Re: Spritework Request & Showcase Thread
Post by: theplottwist on August 30, 2015, 03:10:22 PM
Excellent use of color man. It looks great. The only thing that looks odd to me is the raised arm. It looks pretty short, and doesn't appear to bend enough to justify the short length of it. It kind of looks like he has only a lower arm, and the elbow is connected to the shoulder.

If you change the shading on his hand to a darker shade (like his face) it could be the arm swinging away from the camera.
As it is, it looks like it's in front of him, and short a bit.  Just a bit, though.

Thanks for the input, guys. The intention was to make it look like his arm is far and bent, but it looks like I screwed up a bit :P I'll fix that and post it here later.

For now, I bring other sprites I was toying with, with my project in mind. Alucard Spears!

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.ezimba.com%2Fwork%2F150831C%2Fezimba15362495552804.png&hash=061b03f9e2323294c67f1271803c1661)

In fact, they are all the same spear, but constantly evolving. The idea here is that the spear has both holy and dark atributes in it's "brown" forms, but it's final form is defined by Alucard's performance on evolving the spear. The final form can be either majoritarily holy, or majoritarily dark.

Alucard can attack with a fast but weak and short stab using the spear's base, and a strong, but slower and longer stab using the spear's head. In the brown forms, both tips have both holy and dark atributes, but in the last form the head receives a significant elemental upgrade over the base, becoming much stronger against it's designated element than the base. And of course, as it evolves, it gets slightly longer too.

The jewel in the middle of the last five forms is a relic (Lisa's Tear) that allows the spear to evolve further beyond it's fourth form. This jewel is found in Alucard's Room inside Dracula's Castle, and not only evolves the spear further, but allows for Alucard to vault upwards (not unlike Eric Lecarde) to break passages in the ceiling (not unlike Juste Belmont).

Each form has it's own name, and is based or inspired on one of the forms the spear took along the series.


You may be asking "Bu-but Purottotsuisuto-kun, where is Jupiter??" to which I respond: Jupiter is the name of the special attack - an enormous ethereal spear.
Title: Re: Spritework Request & Showcase Thread
Post by: VladCT on August 30, 2015, 08:12:58 PM
I'm guessing it's holy for Ceres and dark for Pluto?
Title: Re: Spritework Request & Showcase Thread
Post by: theplottwist on August 30, 2015, 09:36:13 PM
I'm guessing it's holy for Ceres and dark for Pluto?

Indeed and indeed. And here is Jupiter:

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.ezimba.com%2Fwork%2F150831C%2Fezimba15362486321104.png&hash=f629b0e78108ca99f8f4ab0033cd59eb)
Title: Re: Spritework Request & Showcase Thread
Post by: Shiroi Koumori on August 30, 2015, 11:15:35 PM
Dayum! Jupiter is gorgeous!  :o
*applause*
Title: Re: Spritework Request & Showcase Thread
Post by: theplottwist on September 01, 2015, 10:37:19 PM
I posted all the weapon forms of the spear, and one magical form, now for two more magical forms:

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.ezimba.com%2Fwork%2F150902C%2Fezimba15362415606904.png&hash=0bfa36c976a22c5fe3b00f335cd7a191)

The first is the ultimate Jupiter form. I tweaked the angel's wings a bit, they were ugly before.

The following two Jupiter forms are weaker versions, with two apparitions of certain characters holding the spear for... Reasons...

There is one last spear to make, and it hints at how the spear got to the hands of the Lecardes...

Think of these as the "Greatest Five" of the spear. Everyone holding it has some kind of involvement with it.
Title: Re: Spritework Request & Showcase Thread
Post by: AuraTeam on September 01, 2015, 10:50:53 PM
Damn Man ! ... that looks incredibly great  :o
Title: Re: Spritework Request & Showcase Thread
Post by: Donvermicelli on September 02, 2015, 02:02:36 AM
@theplottwist: They all look awesome man, I especially love the fact that you added all sorts of nuances to the spear as it levels, really neat :)

Also my sprites are probably less interesting but I thought I'd post an update anyways.
I added more colors to the sprite and made two new versions. As always feedback is greatly appreciated.

A version: (https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F0SAq5fP.gif&hash=237a067c8be531e8feb58e9946d18b67)
B version: (https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FGQeOAb5.gif&hash=30f33e127ae89cb591d277b110019fc3)
Title: Re: Spritework Request & Showcase Thread
Post by: theplottwist on September 03, 2015, 12:48:00 AM
I added more colors to the sprite and made two new versions. As always feedback is greatly appreciated.

A version: (https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F0SAq5fP.gif&hash=237a067c8be531e8feb58e9946d18b67)
B version: (https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FGQeOAb5.gif&hash=30f33e127ae89cb591d277b110019fc3)

I much like the first version. It may be the animation speed, though.

Beware with adding too many colors on such small sprites like this!
Title: Re: Spritework Request & Showcase Thread
Post by: Inccubus on September 03, 2015, 09:10:10 AM
A version: (https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F0SAq5fP.gif&hash=237a067c8be531e8feb58e9946d18b67)
B version: (https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FGQeOAb5.gif&hash=30f33e127ae89cb591d277b110019fc3)

The cape on B looks better.
I feel that the proportions are a little off. Specifically, the torso seems a smidge too long and the legs a smidge too short.
Also, there is a disparity with the animation of the left arm and the right arm. It looks like the left arm is swinging normally, but the right looks like he's pumping it diagonally down rather than swinging it.
Oh, and I might consider adding one pixel to the cape's collar so it doesn't look so flat at the back of the head.
Title: Re: Spritework Request & Showcase Thread
Post by: Donvermicelli on September 03, 2015, 11:48:41 AM
I much like the first version. It may be the animation speed, though.

Beware with adding too many colors on such small sprites like this!

Interesting that you like version A, I made B because I was afraid that version A had too much contrast and it looked a little too... edgy?

I've clearly noted your second point though, I started out with two colors and went to four. The highlight on the shoulder uses a brighter color than the rest but I started to think that adding it into the rest of the cloak would be too much. Is there one specific point you think I could improve on?
Title: Re: Spritework Request & Showcase Thread
Post by: Donvermicelli on September 03, 2015, 11:53:24 AM
The cape on B looks better.
I feel that the proportions are a little off. Specifically, the torso seems a smidge too long and the legs a smidge too short.
Also, there is a disparity with the animation of the left arm and the right arm. It looks like the left arm is swinging normally, but the right looks like he's pumping it diagonally down rather than swinging it.
Oh, and I might consider adding one pixel to the cape's collar so it doesn't look so flat at the back of the head.

Duly noted your point on the arms, I will also try to see what I can do to remove the flatness around his neck area.
Thanks for the feedback  ;D
Title: Re: Spritework Request & Showcase Thread
Post by: theplottwist on September 03, 2015, 12:21:38 PM
I've clearly noted your second point though, I started out with two colors and went to four. The highlight on the shoulder uses a brighter color than the rest but I started to think that adding it into the rest of the cloak would be too much. Is there one specific point you think I could improve on?

Yes, in fact there is, but I was in a rush and couldn't type it out.

I like the first one specifically because of the contrast on the cape. The second one looks very nice, but I can't really see the red shadow on it. I mean, I CAN see it, but I don't feel the weight.

However, the second sprite's cape does have better pixel work than the first, which looks noisy.

So, my opinion is that the first cape would look better with the colors it already has, but with the pixel work on the cape from the second one.
Title: Re: Spritework Request & Showcase Thread
Post by: Donvermicelli on September 04, 2015, 12:17:29 AM
Yes, in fact there is, but I was in a rush and couldn't type it out.

I like the first one specifically because of the contrast on the cape. The second one looks very nice, but I can't really see the red shadow on it. I mean, I CAN see it, but I don't feel the weight.

However, the second sprite's cape does have better pixel work than the first, which looks noisy.

So, my opinion is that the first cape would look better with the colors it already has, but with the pixel work on the cape from the second one.

Thanks for the input, it's greatly appreciated  ;D

EDIT: I think I might have managed to combine the two somewhat.

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FQYERwxt.gif&hash=6a9d5f8dce1e7993cd88eea94d76febf)
Title: Re: Spritework Request & Showcase Thread
Post by: Inccubus on September 04, 2015, 03:38:00 AM
Much better cape there. Looks awesome.
Title: Re: Spritework Request & Showcase Thread
Post by: Donvermicelli on September 04, 2015, 05:21:52 AM
Thanks, I also got to work on your comment about the area around his neck, I hope this is an improvement:

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FR2ETt8E.gif&hash=725b1bc37cf6569276c292665ffbb868)
Title: Re: Spritework Request & Showcase Thread
Post by: Wallz! on September 04, 2015, 08:10:01 AM
The arm facing the camera seems kind of stiff in the last 2 frames where it sticks out the most. The other arm doesn't seem to match the front, it looks like he's dipping his hand in something.
Title: Re: Spritework Request & Showcase Thread
Post by: Inccubus on September 05, 2015, 08:47:39 AM
Neck looks much better, yeah. :)
Title: Re: Spritework Request & Showcase Thread
Post by: theplottwist on September 05, 2015, 01:15:09 PM
Thanks, I also got to work on your comment about the area around his neck, I hope this is an improvement:

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FR2ETt8E.gif&hash=725b1bc37cf6569276c292665ffbb868)

Oh yes, now I like it. ronny14 makes a good point up there about his back arm.
Title: Re: Spritework Request & Showcase Thread
Post by: BLOOD MONKEY on September 05, 2015, 06:01:02 PM
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F2tFPbuF.png&hash=961c32b77b2372df06cf8f2f97752011) i managed to complete something once
hooray for me
Title: Re: Spritework Request & Showcase Thread
Post by: Inccubus on September 06, 2015, 10:47:47 AM
Wow. Really nice update of those graphics.
Title: Re: Spritework Request & Showcase Thread
Post by: FanOfDracula on September 09, 2015, 11:41:19 AM
tadaaan!!  ;D  whats Maria seems better? left or right? of the right is a smaller pixel...
Title: Re: Spritework Request & Showcase Thread
Post by: BLOOD MONKEY on September 09, 2015, 01:28:47 PM
Right looks more accurate when comparing to the other characters.
Title: Re: Spritework Request & Showcase Thread
Post by: AuraTeam on September 10, 2015, 07:29:18 AM
Lords of Shadow redesigned in pixels
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FJFJznh2.png&hash=6b15e42c58c621df756f9ad81c61d48c)
Title: Re: Spritework Request & Showcase Thread
Post by: Inccubus on September 12, 2015, 01:00:04 PM
Pretty cool. For some reason the instant vibe it gave me was very SCV4.
Title: Re: Spritework Request & Showcase Thread
Post by: metroidquest on September 15, 2015, 10:54:55 AM
Would anyone like to redesign Dracula for my upcoming version of Simon's Quest Revamped? Sprites are not my specialty and I would love to see what some of you talented people come up with.
Title: Re: Spritework Request & Showcase Thread
Post by: theplottwist on September 16, 2015, 08:12:55 AM
Would anyone like to redesign Dracula for my upcoming version of Simon's Quest Revamped? Sprites are not my specialty and I would love to see what some of you talented people come up with.

What exactly are you looking for? A revamp of the original Dracula from Simon's Quest, or a recreation of it? How will the battle play out? Is anything from the game being subverted in the final battle?
Title: Re: Spritework Request & Showcase Thread
Post by: metroidquest on September 16, 2015, 08:31:07 AM
What exactly are you looking for? A revamp of the original Dracula from Simon's Quest, or a recreation of it? How will the battle play out? Is anything from the game being subverted in the final battle?
I would love to see a beefed-up (a-la SOTN/PSX style) version of the original Simon's Quest Dracula. I would definitely like to expand on the battle as well with multiple phases. Rather than the boring current battle. Does that help?
Title: Re: Spritework Request & Showcase Thread
Post by: theplottwist on September 18, 2015, 02:52:04 PM
Fixed Dracula's hand:

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.ezimba.com%2Fwork%2F150919C%2Fezimba15362427742704.png&hash=9c877b38cfefe41e251bc6cded143ed2)

And made his remains (free to use by anyone as long as credit is given):

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.ezimba.com%2Fwork%2F150919C%2Fezimba15362426896104.png&hash=a9ee3c0debf994117ea9dd0c659ab48c)

I would love to see a beefed-up (a-la SOTN/PSX style) version of the original Simon's Quest Dracula. I would definitely like to expand on the battle as well with multiple phases. Rather than the boring current battle. Does that help?

More or less. I could try my hand helping ya, but I'll need to know exactly how many frames you need, etc etc
Title: Re: Spritework Request & Showcase Thread
Post by: darkmanx_429 on September 18, 2015, 04:56:41 PM
Fixed Dracula's hand:

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.ezimba.com%2Fwork%2F150919C%2Fezimba15362427742704.png&hash=9c877b38cfefe41e251bc6cded143ed2)

And made his remains (free to use by anyone as long as credit is given):

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.ezimba.com%2Fwork%2F150919C%2Fezimba15362426896104.png&hash=a9ee3c0debf994117ea9dd0c659ab48c)


That's bad f*cking @$$!
Title: Re: Spritework Request & Showcase Thread
Post by: Shiroi Koumori on September 19, 2015, 12:35:04 AM
@plot:
Those remains look so AMAZING!  :o
Title: Re: Spritework Request & Showcase Thread
Post by: Jop on September 30, 2015, 07:15:32 AM
Well i been doing something but only a little, this days are really hard and want to do more :(

Edit from Castlevania Rebirth
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Forig01.deviantart.net%2F5223%2Ff%2F2015%2F253%2F3%2F1%2Fchristopher_whip_animation_by_drameloch-d9935bw.gif&hash=7ccedc8175427a85d40cfbe13864d836)

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Forig06.deviantart.net%2Fd051%2Ff%2F2015%2F254%2F2%2Fc%2Fcornell_prepare_to_fight_animation_by_drameloch-d999hfl.gif&hash=225114513edbb7b584c4b8a3561f7181)
Title: Re: Spritework Request & Showcase Thread
Post by: Donvermicelli on September 30, 2015, 12:04:42 PM
Well i been doing something but only a little, this days are really hard and want to do more :(

Edit from Castlevania Rebirth
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Forig01.deviantart.net%2F5223%2Ff%2F2015%2F253%2F3%2F1%2Fchristopher_whip_animation_by_drameloch-d9935bw.gif&hash=7ccedc8175427a85d40cfbe13864d836)

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Forig06.deviantart.net%2Fd051%2Ff%2F2015%2F254%2F2%2Fc%2Fcornell_prepare_to_fight_animation_by_drameloch-d999hfl.gif&hash=225114513edbb7b584c4b8a3561f7181)

Nice stuff Jop, looking good. You did the Cornell sprite from scratch?
Title: Re: Spritework Request & Showcase Thread
Post by: Jop on October 14, 2015, 08:28:48 AM
Nice stuff Jop, looking good. You did the Cornell sprite from scratch?

Paint only.

This was something i wanted to do, perhaps need more touches but yeah i made my best XD

(click to show/hide)

Some have changes for example Dark Side dosnt point his staff up or the Iron Doll when he lose the armor he dont show his long neck, that was because in the program where i use this creatures i wasnt capable of doing that skills so i changed but yeah you can have an idea of what i changed and what not if you play the game.
Title: Re: Spritework Request & Showcase Thread
Post by: darkmanx_429 on October 14, 2015, 10:18:16 AM
Well i been doing something but only a little, this days are really hard and want to do more :(

Edit from Castlevania Rebirth
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Forig01.deviantart.net%2F5223%2Ff%2F2015%2F253%2F3%2F1%2Fchristopher_whip_animation_by_drameloch-d9935bw.gif&hash=7ccedc8175427a85d40cfbe13864d836)

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Forig06.deviantart.net%2Fd051%2Ff%2F2015%2F254%2F2%2Fc%2Fcornell_prepare_to_fight_animation_by_drameloch-d999hfl.gif&hash=225114513edbb7b584c4b8a3561f7181)

You still need to work on studying breathing animations.

As far as spritework itself, all good stuff.

I think at this point, you should do basically what The Plot Twist has been doing with his title, and make a mock up game from scratch. You have come a long way on improving your skills and it's looking really good at this point.

You should make a story, and plot a game on a thread. Maybe a programmer will see your stuff and then pick it up to be turned into an actual fan-game.
Title: Re: Spritework Request & Showcase Thread
Post by: Jop on October 14, 2015, 10:35:53 AM
I think at this point, you should do basically what The Plot Twist has been doing with his title, and make a mock up game from scratch. You have come a long way on improving your skills and it's looking really good at this point.

You should make a story, and plot a game on a thread. Maybe a programmer will see your stuff and then pick it up to be turned into an actual fan-game.

No i dont want to make story i want to help programers that need someone to come true his games or projects, im helping a little in 1 project, 1 i make a lot of works and other that i think the project its dead, it will be good to make a game but i will left that for later perhaps the people that im helping some day tell me if i want to make something or have an idea of a new game then i can think of that.
Title: Re: Spritework Request & Showcase Thread
Post by: Jop on October 20, 2015, 10:40:34 AM
This was something i made a long time ago thinking it will be cool to have a better version of Order of Shadow, some moves needs fix and all the weapons are from the original game but yeah you can see all i made and my friend helps me a lot in this:
(click to show/hide)

Dont remember if i show this, if i make that sorry.
Title: Re: Spritework Request & Showcase Thread
Post by: BMC_War Machine on October 20, 2015, 07:37:47 PM
Hey guys, this is my first actual attempt at a sprite, let alone an animation lol, so be merciful lol.
Title: Re: Spritework Request & Showcase Thread
Post by: Jop on October 20, 2015, 07:59:17 PM
Hey guys, this is my first actual attempt at a sprite, let alone an animation lol, so be merciful lol.

The only complain i have its the lower part in the foots, why he moves that part like he is in the air? or he is in water? move the legs but not the foot since that part touch the ground after that i see a great work
Title: Re: Spritework Request & Showcase Thread
Post by: theplottwist on October 20, 2015, 08:03:11 PM
Hey guys, this is my first actual attempt at a sprite, let alone an animation lol, so be merciful lol.

If he's supposed to be idling inside water, then it's nice. Anything else and I'll have to say it looks pretty weird.
Title: Re: Spritework Request & Showcase Thread
Post by: BMC_War Machine on October 20, 2015, 08:11:17 PM
Thanks for the input guys lol.  Yeah the feet are something i was having problems with, the animation is 20 frames long so it's sped up a good bit in my game engine so it looks more natural, but i've started working on his walking as well and found out how to fix the feet problem lol.  I think the biggest thing that can fix him would be to have his knees bend more and his feet either still or shifting up and down like Richter/Trevors stances are.
Title: Re: Spritework Request & Showcase Thread
Post by: Shiroi Koumori on October 21, 2015, 02:15:06 AM
Just an announcement. Please join the October 2015 Castlevania Dungeon Sprite Contest  (http://castlevaniadungeon.net/forums/index.php/topic,8207.msg182740.html#msg182740)
Deadline for entries: October 28th (11:59 PM PST)
Beginners are welcome.
D9 will automatically win if no one joins and I would have to suspend the contest again.
Title: Re: Spritework Request & Showcase Thread
Post by: BMC_War Machine on October 21, 2015, 06:08:09 PM
Ok guys, tell me if you like this one better than the previous one:
Title: Re: Spritework Request & Showcase Thread
Post by: Donoffrio on October 21, 2015, 10:53:48 PM
It kinda looks like a zombified Grant, I mean if that's what you're aiming for. Question, do you really need 20 frames for a stance animation alone?
Title: Re: Spritework Request & Showcase Thread
Post by: KaZudra on October 21, 2015, 11:12:00 PM
Ok guys, tell me if you like this one better than the previous one:
The animation is freaky, not the animation itself, but the technique is... as a compliment. it's like mode 7 rotations and a sorta low-res 3d model sorta feel

It kinda looks like a zombified Grant, I mean if that's what you're aiming for. Question, do you really need 20 frames for a stance animation alone?
why not? Castlevania has sorta-kinda-sometimes did the whole many frames thing. the more the smoother, also would look amazing if every aspect of sotn had at least double the frames in animation, it would look so smooth
Title: Re: Spritework Request & Showcase Thread
Post by: Aridale on October 22, 2015, 03:32:33 AM
yeah I agree with KaZudra... Howd you do it anyway?
Title: Re: Spritework Request & Showcase Thread
Post by: BMC_War Machine on October 22, 2015, 05:12:24 AM
Thanks guys  8) I picked up a program called spriter pro. It lets you take sprites in segments and add bones to animate them. I took the SOTN version and chopped them up into segments to do it. Enough so that I have done all his animations except for his pain, death,  wall climb and subweapon throws last night.
Title: Re: Spritework Request & Showcase Thread
Post by: Aridale on October 22, 2015, 08:39:07 PM
ohhhhhhhhh I forgot all about spriter. It all makes sense now!
Title: Re: Spritework Request & Showcase Thread
Post by: Donoffrio on October 22, 2015, 11:37:57 PM
Interesting. Its sorta works like rotating parts right? Like the ones you'd normally see on huge bosses like galamoth? Either way, I'd like to see how the walk/run animation would turn out. ;D
Title: Re: Spritework Request & Showcase Thread
Post by: BMC_War Machine on October 23, 2015, 05:19:24 AM
Exactly! And it works like using 3D software in the sense that you can rig a sprite with bones and also when you make a frame in the animation it "tries" to auto- update the next frames for you but they need to be tweaked to say the least lol. Ive gotten all his animations done with the exception of the stairs and stair attacks as well as throwing daggers on the wall. Should have those wrapped up this evening tho  ;D
Title: Re: Spritework Request & Showcase Thread
Post by: Donoffrio on October 23, 2015, 07:05:52 AM
Ooo nice, Can't wait to see it in action. If you plan on sharing them here that is. lol  ;D
Title: Re: Spritework Request & Showcase Thread
Post by: BMC_War Machine on October 23, 2015, 09:12:56 AM
Oh for sure dude lol, but it will be AFTER I wrap up cv3  ;)
Title: Re: Spritework Request & Showcase Thread
Post by: Jop on October 30, 2015, 05:59:53 PM
Old thing i do for a project:

(click to show/hide)

This was made by my friend, i help her giving advice in someparts:

(click to show/hide)

Obviously both are only edits, im working doing original works but i cant show anything of that :(
Title: Re: Spritework Request & Showcase Thread
Post by: piscesdreams on October 31, 2015, 02:29:10 PM
Thanks guys  8) I picked up a program called spriter pro. It lets you take sprites in segments and add bones to animate them. I took the SOTN version and chopped them up into segments to do it. Enough so that I have done all his animations except for his pain, death,  wall climb and subweapon throws last night.

I've considered picking this up for some of the larger bosses I will be doing. Modular animation would definitely be handy to save the memory resources. Is it pretty user friendly?
Title: Re: Spritework Request & Showcase Thread
Post by: BMC_War Machine on October 31, 2015, 04:48:54 PM
Definitely!  The only problem i've ran in to has been animating things like tails.  Basically if you get the pro version its a breeze but i dont have it (yet).  Other than that it is very easy to use man, definitely worth a try!
Title: Re: Spritework Request & Showcase Thread
Post by: Jop on November 02, 2015, 06:24:32 AM
I really wanted to do more but didnt know what character to do next.

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Forig10.deviantart.net%2Fca5e%2Ff%2F2015%2F306%2Fc%2Fb%2Fall_the_tiny_in_one_by_drameloch-d9f9egr.png&hash=43b67d81c19c252010fb9faa08b011f6)

Oh by the way sorry piscesdreams that i made another sprites of your character, i was thinking what to do and your character pops right in my mind so i say lets do it XD.
Title: Re: Spritework Request & Showcase Thread
Post by: Inccubus on November 07, 2015, 02:39:08 AM
A thing I'm working on for an old-old-old ROMhack I never finished:

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi256.photobucket.com%2Falbums%2Fhh189%2Fkoala_knight%2FNES%2520Graphic%2520Edits%2FCastlevania%2520U%2520Rev%2520A-b_zpsjomh5aic.png&hash=314a7c4ec2585149e3232f2ac6fa6462) (http://s256.photobucket.com/user/koala_knight/media/NES%20Graphic%20Edits/Castlevania%20U%20Rev%20A-b_zpsjomh5aic.png.html)
Title: Re: Spritework Request & Showcase Thread
Post by: Jop on November 11, 2015, 04:27:59 AM
A thing I'm working on for an old-old-old ROMhack I never finished:

Sounds Great!!!

So my friend and i are going to make a lot of sprites like this:

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Forig03.deviantart.net%2F1251%2Ff%2F2015%2F313%2F9%2F8%2Fsimon_belmont_chronicles_by_drameloch-d9g2yob.png&hash=e0483f25681d203b25634a4e5b1025a9) (https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Forig06.deviantart.net%2F8e2f%2Ff%2F2015%2F315%2Fc%2F8%2Fsimon_belmont_chronicles_original_by_drameloch-d9g70hl.png&hash=0a51bbeee2c64725fe2a80ab40068763) (https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Forig02.deviantart.net%2F1e9d%2Ff%2F2015%2F315%2F9%2F4%2Fchristopher_belmont_by_drameloch-d9gaes7.png&hash=f265210591238cb2f07b0212ac2d43de)

doesn't have to be related to castlevania (I prefer castlevania) but if someone think what more we can do send me a pm, that will help me a lot since i want to do a lot of this little guys.
Title: Re: Spritework Request & Showcase Thread
Post by: theplottwist on November 15, 2015, 10:56:29 AM
Some monster remakes/reimaginings I did for practice purposes.
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.ezimba.com%2Fwork%2F151116C%2Fezimba15362476710904.png&hash=38a8767016e2bcc559091f86d57a0bb0)

From left to right and top to bottom:
Axe Knight, Skeleton, Skeleton Warrior, Zombie, Peeping Eye, Bone Pillar, Merman, Medusa Head, Fleaman, Werewolf, Minotaur, Zombie Minotaur.

And some two bonus, original ones :D :

(click to show/hide)
Title: Re: Spritework Request & Showcase Thread
Post by: Belmontoya on November 15, 2015, 11:17:39 AM
Ohhh. The Roachman!

Could it be that you are a Kafka fan as well? is this a little nod to the Metamorphosis?

I love your Flyman too.

I would love to see some more lesser known monsters from you.

Are you familiar with Begotten? This character I think is supposed to be a parody of God. He's very frightening and disturbing. I could picture him being a sort of  martyr boss who cuts himself apart dropping his insides on you. The player wouldn't have to destroy him as he destroys himself. It would be a matter of surviving encounter.



Title: Re: Spritework Request & Showcase Thread
Post by: theplottwist on November 15, 2015, 01:35:47 PM
Ohhh. The Roachman!

Could it be that you to are a Kafka fan as well? is this a little nod to the Metamorphosis?

Yeah it's a Kafka reference. I have other critters from literature and movies in mind, such as Dorian Gray or the Red Death :P

I know Begotten, but I have no idea at all how I would draw that. The movie itself barely displays him o_o
Title: Re: Spritework Request & Showcase Thread
Post by: AuraTeam on November 16, 2015, 11:43:15 PM
Zobek's Lieutenant in sotn style
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.ezimba.com%2Fwork%2F151117C%2Fezimba16814168231700.png&hash=cfbdfcc5480fa8395293d0433b9fe38e)
Title: Re: Spritework Request & Showcase Thread
Post by: eryson on November 17, 2015, 07:07:46 AM
Some monster remakes/reimaginings I did for practice purposes.
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.ezimba.com%2Fwork%2F151116C%2Fezimba15362476710904.png&hash=38a8767016e2bcc559091f86d57a0bb0)

From left to right and top to bottom:
Axe Knight, Skeleton, Skeleton Warrior, Zombie, Peeping Eye, Bone Pillar, Merman, Medusa Head, Fleaman, Werewolf, Minotaur, Zombie Minotaur.

And some two bonus, original ones :D :

(click to show/hide)

Great sprites. You think in add some of these If your Umbra Project comes to be a game someday?
Title: Re: Spritework Request & Showcase Thread
Post by: theplottwist on November 17, 2015, 12:39:15 PM
Great sprites. You think in add some of these If your Umbra Project comes to be a game someday?

Even if they were made with practice in mind, yes, I might use them in my project.
Title: Re: Spritework Request & Showcase Thread
Post by: BMC_War Machine on November 18, 2015, 07:07:43 AM
Great sprites. You think in add some of these If your Umbra Project comes to be a game someday?
great work!! Im really diggin those minotaurs. I like how u have their hands bound like that  8)
Title: Re: Spritework Request & Showcase Thread
Post by: Las on November 18, 2015, 08:45:49 PM
Oh dude those are nice! Defintley like the distorted zombies and minatour. Yeah i seen the roach and fly mad scientist. Reminds me of baxter a bit. Very awesome designs! I was digging the Zobek's lueitenant too!
Title: Re: Spritework Request & Showcase Thread
Post by: theplottwist on November 20, 2015, 02:04:16 AM
Working on this handsome fellow now.

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.ezimba.com%2Fwork%2F151120C%2Fezimba15969535235304.png&hash=3b4a18018d99a113802d8c33c2a00a2c)

(click to show/hide)

It's not ready yet.
Title: Re: Spritework Request & Showcase Thread
Post by: Donvermicelli on November 20, 2015, 08:50:07 AM
Working on this handsome fellow now.

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.ezimba.com%2Fwork%2F151120C%2Fezimba15969535235304.png&hash=3b4a18018d99a113802d8c33c2a00a2c)

(click to show/hide)

It's not ready yet.

Dorian gray?

Both the portrait and the frame look killer though. I always love the potential for new enemies to slay.
Title: Re: Spritework Request & Showcase Thread
Post by: Donvermicelli on November 20, 2015, 12:07:55 PM
Been working on the Alucard sprite still, I'm nearing completion for drawing the animations but I'm trying to improve my shading techniques.
Any care to share feedback or critique?
(https://i.imgur.com/lnilwna.png)
Title: Re: Spritework Request & Showcase Thread
Post by: theplottwist on November 20, 2015, 01:49:18 PM
Dorian gray?

Both the portrait and the frame look killer though. I always love the potential for new enemies to slay.

Indeed a reference to Dorian Gray. however in this version the painting was created by someone else, and not by his friend.

Been working on the Alucard sprite still, I'm nearing completion for drawing the animations but I'm trying to improve my shading techniques.
Any care to share feedback or critique?
(https://i.imgur.com/lnilwna.png)

Firstly, I'd say that I don't know if you're trying to mimick SotN's style, but if you do, your Alucard is a bit too short. If you're not, then ignore this.

Secondly, the colors you choose for certain parts of the sprite. The sprite looks good on general, but some colors when grouped together look "blurry" or make no difference. For instance: the right leg has colors that give a subtle diference, but I can't really make out the illumination or shadows because the colors have too little contrast between themselves. The left leg is better on this aspect.

Same goes for the cape's lining. From brightest to darkest you have red, darker red, purplish red and dark purple. You only need red and purplish red, otherwise you're working with too many colors that make too little of a diference. UNLESS this is exactly what you're aiming for, I'd say you'd fare better with less colors.
Title: Re: Spritework Request & Showcase Thread
Post by: Donvermicelli on November 21, 2015, 01:54:03 AM
I'm not trying to directly copy the SOTN style entirely but I am drawing some heavy inspiration from it, I felt like the current height was a tad more realistic for a person.
For further reference I was also trying to draw some inspiration from OOE's Dracula:

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fvignette3.wikia.nocookie.net%2Fvillains%2Fimages%2F7%2F7c%2FDracula_%2528Order_of_Ecclesia%2529.png%2Frevision%2Flatest%2Fscale-to-width-down%2F160%3Fcb%3D20120421163044&hash=da956554582861ddad555947b43bfee0)

As for the colors: I see your point on some colors making no difference, I was experimenting a bit with them to see what did and didn't work. Below I made several iterations of the same pose with varying amounts of colors. Could you point out where I'm going to far? Would generally expanding the palette at this point just be too much for this size of sprite or are the shading colors I chose just 'wrong'?

(https://i.imgur.com/pDO1ame.png)
(1 to 5 from left to right)


Title: Re: Spritework Request & Showcase Thread
Post by: theplottwist on November 21, 2015, 02:24:13 AM
Now the portrait is ready in all of its transforming glory.

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.ezimba.com%2Fwork%2F151121C%2Fezimba15969568331104.gif&hash=a99db1f034a241f3504632ffa822775c)

As for the colors: I see your point on some colors making no difference, I was experimenting a bit with them to see what did and didn't work. Below I made several iterations of the same pose with varying amounts of colors. Could you point out where I'm going to far? Would generally expanding the palette at this point just be too much for this size of sprite or are the shading colors I chose just 'wrong'?

(https://i.imgur.com/pDO1ame.png)
(1 to 5 from left to right)

Every one sans the last one is bad (as they should be, as they are progresses, it seems). The last is good, but still has all the issues I mentioned above. You're not going overboard on the colors on the entire sprite, just on some places. The right leg doesn't look as "detailed" as the left one because it's badly shaded. There is a cluster of gray too big there. And there's still one useless red there in the cape.

If your inspiration coming from Dracula is on the color-department, then I'd advice you to not try to pull off the shenanigans going on for Dracula on such a small sprite. Dracula is big and there is room for lots of colors there that don't belong on a smaller sprite.

Do you mind if I edit your sprite?
Title: Re: Spritework Request & Showcase Thread
Post by: Donvermicelli on November 21, 2015, 03:04:07 AM
Now the portrait is ready in all of its transforming glory.

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.ezimba.com%2Fwork%2F151121C%2Fezimba15969568331104.gif&hash=a99db1f034a241f3504632ffa822775c)


It looks totally awesome, the only suggestion I have is to add a sort of transition frame where you see the posture move to the new pose.

Do you mind if I edit your sprite?
Sure by all means if you think it can help me.

Concrete points I'm looking at right now is fixing the shading on the right leg and reducing the amount of colors used for shading in the cape.
On a second note, is the black shade I used near his back too dark? It might be blending in too much with the dark purple.
Title: Re: Spritework Request & Showcase Thread
Post by: theplottwist on November 21, 2015, 04:30:53 AM
Here it is. I did nothing much. Just edited the leg and the cape's lining. The darkest color was indeed not useful.
Title: Re: Spritework Request & Showcase Thread
Post by: BMC_War Machine on November 21, 2015, 05:09:31 AM
One question; how do you guys do this shit??? Lol im a good artist but can't do sprites for shit lol. Do you guys draw these first then resize and add color from there? My sis hooked me up with a Wacom tablet so drawing wouldnt be a problem.
Title: Re: Spritework Request & Showcase Thread
Post by: Donvermicelli on November 21, 2015, 06:32:01 AM
One question; how do you guys do this shit??? Lol im a good artist but can't do sprites for shit lol. Do you guys draw these first then resize and add color from there? My sis hooked me up with a Wacom tablet so drawing wouldnt be a problem.

drawing or spriting?

To be honest most of it is practice, practice and practice.
A good starting point would be to take a simple sprite and study it, try to reproduce it and then alter it a bit.
In pixel art it's all about trying to give every single pixel meaning. Some stuff like dithering (that I still suck at) serve as illusions to make the viewer think there are more colors in there.

A fun thing you could do is to go back a couple pages (like 10 or so) where I posted much earlier versions of the sprite I am working on now, you can see me gradually picking up tricks and improving not only the spriting but also the animation skills. Sprite don't have to start out perfect, it's like a painting where you keep making iteration upon iteration until you call it quits I suppose.

Here it is. I did nothing much. Just edited the leg and the cape's lining. The darkest color was indeed not useful.

Thanks for the help, I ended up with a pretty similar result. Your shading is still more subtle than mine, I guess I still have to work on improving that.
Title: Re: Spritework Request & Showcase Thread
Post by: Aridale on November 21, 2015, 07:10:09 AM
I dunno how they do it either! Its always baffled me. Im good with color and putting things together but Im no artist by any stretch. Ive been tryin to improve my spriting for my own games I work on but its a constant struggle. Im limiting mself to 8x8 with the db32 palette. Sometimes I get a halfway decent result lol
Title: Re: Spritework Request & Showcase Thread
Post by: Jop on November 21, 2015, 07:20:05 AM
One question; how do you guys do this shit??? Lol im a good artist but can't do sprites for shit lol. Do you guys draw these first then resize and add color from there? My sis hooked me up with a Wacom tablet so drawing wouldnt be a problem.

Well when i started the 1st thing i do was edit sprites that exist, this help me i think to understend how it works, for the animations i have problems but most of the time i use 2 methods, the 1st its doing and watching a video or gif of something similar of what im trying to do and the 2nd that sometimes is more easy its to transform a gif in images and grab frame by frame and with that i can make a "good" animation.

 Like Donvermicelli say its practice, i dont know how to do a lot of things but you can see how my art changed and are better and thats because i try to do something when i can.
Title: Re: Spritework Request & Showcase Thread
Post by: theplottwist on November 21, 2015, 02:34:24 PM
One question; how do you guys do this shit??? Lol im a good artist but can't do sprites for shit lol. Do you guys draw these first then resize and add color from there? My sis hooked me up with a Wacom tablet so drawing wouldnt be a problem.

Everything I do is on the old fashioned way: Pixel per pixel on MS Paint. I use my laptop's touchpad to do pixel art. I don't have a mouse, but it's much easier with a mouse, I can say that much.

I never used a (reduced) drawing as a base. And, like Jop, I started editing sprites from old video games directly on the game's memory. This helped me understand a lot of things at the same time: The value of a single pixel, the value of a low color count, how to make most of such a tiny space, implying things that aren't really there etc etc.

One of the things that I dropped that vastly improved my technique are outlines. I don't draw using outlines anymore. I do color clusters and then I detail each cluster independently (just like you do on a painting).
Title: Re: Spritework Request & Showcase Thread
Post by: Donvermicelli on November 22, 2015, 01:55:45 AM
One of the things that I dropped that vastly improved my technique are outlines. I don't draw using outlines anymore. I do color clusters and then I detail each cluster independently (just like you do on a painting).

This seems like something I would like to try doing but would you still at least draw stick figures when making animations?

Everything I do is on the old fashioned way: Pixel per pixel on MS Paint. I use my laptop's touchpad to do pixel art. I don't have a mouse, but it's much easier with a mouse, I can say that much.

Also I use GIMP, I like it because it's simpler than photoshop and all that I really use are the layers anyways. (drawing limb by limb and then assembling sprites can be a timesaver when making animations)
Title: Re: Spritework Request & Showcase Thread
Post by: theplottwist on November 22, 2015, 04:21:19 AM
This seems like something I would like to try doing but would you still at least draw stick figures when making animations?

Most times I don't. I do one big silhouette of the character already on the poses and fix it as I go along.
Title: Re: Spritework Request & Showcase Thread
Post by: Donvermicelli on November 22, 2015, 08:09:09 AM
So I was planning for three different attacks for Alucard; First one is based on his SOTN teleport attack sans the teleport:

(https://i.imgur.com/8pg0wPX.gif)

It's mostly done I think might edit some shading here and there as I work on the others.

Attack 2: (quick attack executed while running)

Attack 3: (crouch attack like in CV3)
Title: Re: Spritework Request & Showcase Thread
Post by: darkmanx_429 on November 22, 2015, 09:57:25 AM
So I was planning for three different attacks for Alucard; First one is based on his SOTN teleport attack sans the teleport:

(https://i.imgur.com/8pg0wPX.gif)

It's mostly done I think might edit some shading here and there as I work on the others.

Attack 2: (quick attack executed while running)

Attack 3: (crouch attack like in CV3)

I like alll this. The only issue I have is when he turns his head doesn't move.
Title: Re: Spritework Request & Showcase Thread
Post by: piscesdreams on November 22, 2015, 02:17:51 PM
I like alll this. The only issue I have is when he turns his head doesn't move.

Nor does the front-most leg.
Title: Re: Spritework Request & Showcase Thread
Post by: theplottwist on November 22, 2015, 02:22:32 PM
I like alll this. The only issue I have is when he turns his head doesn't move.
Nor does the front-most leg.

I personally don't find that to be an issue. His head doesn't turn because he's still looking in the same direction (the enemy) to attack. The leg doesn't turn because he's leaning on it to keep his posture.

However it does look a tiny bit strange he turns one leg and not the other. But the animation is good, nonetheless.
Title: Re: Spritework Request & Showcase Thread
Post by: darkmanx_429 on November 22, 2015, 04:26:18 PM
I personally don't find that to be an issue. His head doesn't turn because he's still looking in the same direction (the enemy) to attack. The leg doesn't turn because he's leaning on it to keep his posture.

However it does look a tiny bit strange he turns one leg and not the other. But the animation is good, nonetheless.

My suggestion is for you to act out the actual movement. You head would naturally turn with the direction your torso is turning. Maybe that's why it looks out to me.

Either way, I think acting out the movement yourself before you sprite will help you in a long ways on animating.

What parentage are you at finishing Alucard?
Title: Re: Spritework Request & Showcase Thread
Post by: theplottwist on November 23, 2015, 04:55:33 AM
Here, have some more monster doodles:

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.ezimba.com%2Fwork%2F151124C%2Fezimba15969535861004.png&hash=1a1a56391e28596dd73a2e9000273632)

(click to show/hide)
Title: Re: Spritework Request & Showcase Thread
Post by: VladCT on November 23, 2015, 05:35:25 AM
(click to show/hide)
(click to show/hide)
:V
Title: Re: Spritework Request & Showcase Thread
Post by: Donvermicelli on November 23, 2015, 06:38:50 AM
I like alll this. The only issue I have is when he turns his head doesn't move.

Nor does the front-most leg.

Any trained fighter would never turn his eyes from his opponent, as theplottwist correctly pointed out this is why he doesn't move his head.
This entire attack is a pivot, he rotates around his standing leg slightly to make way for his consequent attack while still aiming with his eyesight.

My suggestion is for you to act out the actual movement. You head would naturally turn with the direction your torso is turning. Maybe that's why it looks out to me.

Either way, I think acting out the movement yourself before you sprite will help you in a long ways on animating.
Naturally you would move yes, attack moves executed by trained fighters are far from natural though. More often than not active training is to suppress natural urges in favor of better movement.
Also I do actually act out almost any move I draw, I film myself and use the footage as a basis to determine key frames in the animation.

What parentage are you at finishing Alucard?
It's hard to give a percentage since different animations require different amounts of work.
Here's an overview though:

Walking anim: done (requires reshading)
Crouch anim: done (requires reshading)
Attack anim1: done
Attack anim2: Not started yet
Attack anim3(crouch): About 30%
Fireball attack: done
Jump: Not started yet
Stairs: Not started yet
Injure: About 30%
Transform: About 90% (requires reshading and some fixes)
Title: Re: Spritework Request & Showcase Thread
Post by: BLOOD MONKEY on November 23, 2015, 08:54:59 AM
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FZmBRA0w.png&hash=2d05e2599ebf6f1fcc3e34cace882713)

UNDERTALE
Title: Re: Spritework Request & Showcase Thread
Post by: AuraTeam on November 24, 2015, 12:43:43 AM
Evolved Imp
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.ezimba.com%2Fwork%2F151125C%2Fezimba11221571948700.png&hash=2fff877532022afb338892012d756568)
Title: Re: Spritework Request & Showcase Thread
Post by: theplottwist on November 24, 2015, 03:00:18 AM
This one I've been wanting to do for a long time now. It'll actually appear on my project for sure. I just screwed up a little on the interpretation of the creature, but I'll probably revisit it later to add a detail that I forgot.

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.ezimba.com%2Fwork%2F151124C%2Fezimba15969524621604.png&hash=552bfd2e19da49b3b3cb74a010a41b9e)

(click to show/hide)
Title: Re: Spritework Request & Showcase Thread
Post by: eryson on November 24, 2015, 06:03:37 AM
Lovely "Boitatá" u have here!  ;D
Maybe u could engulf more of the snake's body with flames! ( the face is awesome indeed)
Title: Re: Spritework Request & Showcase Thread
Post by: Donvermicelli on November 25, 2015, 11:22:44 AM
My first full go at the crouch attack, I think I might mess around with the shading a bit later but wondered what you guys thought of the animation.
Feedback is appreciated.
(before anyone points it out: yes I have yet to shade the 'inside' of the cape + his hand)

(https://i.imgur.com/Ach1rm6.gif)
Title: Re: Spritework Request & Showcase Thread
Post by: Donvermicelli on November 25, 2015, 11:26:13 AM
This one I've been wanting to do for a long time now. It'll actually appear on my project for sure. I just screwed up a little on the interpretation of the creature, but I'll probably revisit it later to add a detail that I forgot.

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.ezimba.com%2Fwork%2F151124C%2Fezimba15969524621604.png&hash=552bfd2e19da49b3b3cb74a010a41b9e)

(click to show/hide)

I love it, the entire concept is really nice. Do you have any attack patterns in mind yet?
Only downside I see is that this must be a real pain to animate though.
Title: Re: Spritework Request & Showcase Thread
Post by: darkmanx_429 on November 25, 2015, 12:11:38 PM
My first full go at the crouch attack, I think I might mess around with the shading a bit later but wondered what you guys thought of the animation.
Feedback is appreciated.
(before anyone points it out: yes I have yet to shade the 'inside' of the cape + his hand)

(https://i.imgur.com/Ach1rm6.gif)

This is perfect.
Title: Re: Spritework Request & Showcase Thread
Post by: Donvermicelli on November 25, 2015, 12:14:07 PM
This is perfect.

glad you like it :)
Title: Re: Spritework Request & Showcase Thread
Post by: theplottwist on November 25, 2015, 01:18:49 PM
I love it, the entire concept is really nice. Do you have any attack patterns in mind yet?
Only downside I see is that this must be a real pain to animate though.

Yes I have some in mind, including trying to bite the player and jumping above him in an arc while fireballs rain down. Pretty standard stuff.

For a sprite such as this, either having the texture applied to a 3D object, or dividing it in segments would be needed. For me to animate the frames for the individual segments (head, body segment, fire piece) would be piss easy, but I have no idea how the engine or programmer would pull off the movements.
Title: Re: Spritework Request & Showcase Thread
Post by: Donvermicelli on November 25, 2015, 11:27:25 PM
Yes I have some in mind, including trying to bite the player and jumping above him in an arc while fireballs rain down. Pretty standard stuff.

For a sprite such as this, either having the texture applied to a 3D object, or dividing it in segments would be needed. For me to animate the frames for the individual segments (head, body segment, fire piece) would be piss easy, but I have no idea how the engine or programmer would pull off the movements.

Are you using a standard engine or a custom one?
Title: Re: Spritework Request & Showcase Thread
Post by: theplottwist on November 26, 2015, 01:59:38 AM
Are you using a standard engine or a custom one?

"No engine at all" would be more in line with what is happening  ;D
Title: Re: Spritework Request & Showcase Thread
Post by: FanOfDracula on November 26, 2015, 02:23:38 PM
i dont know not whether to post here but anyway is a request for gif  :P ... anyone know where I can find the all gif nathan where they show all his powers? I view the posted before but can not remember where ... there are also the gifs of soma, I have one here. but i not remember the page, please help  :)
Title: Re: Spritework Request & Showcase Thread
Post by: Donvermicelli on November 27, 2015, 07:21:25 AM
I think this should be the "final" version of the crouch attack

(https://i.imgur.com/WEXoaCs.gif)
Title: Re: Spritework Request & Showcase Thread
Post by: AuraTeam on November 27, 2015, 09:14:39 AM
Scarecrow from LoS
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.ezimba.com%2Fwork%2F151128C%2Fezimba16814132583200.png&hash=9c5e3beead436859c99ac8013e9577b5)
Title: Re: Spritework Request & Showcase Thread
Post by: Donvermicelli on November 27, 2015, 12:12:00 PM
So I had two ideas as to how about to deal with the bat transformation, the oldschool mist transform or the newer bat style,  I decided to try both:

(https://i.imgur.com/i7s34Us.gif)
(https://i.imgur.com/4VmrSk8.gif)

I'm still working on a palette for the mist and I will probably add some more frames but what do you guys think?
Title: Re: Spritework Request & Showcase Thread
Post by: Wallz! on November 28, 2015, 11:16:42 AM
I definately like the bat effect better. However, both animations seem to be a little slow. (That may just be the gif though.) Also, in both animations, Alucard seems to be in a strange pose. I feel like the animation would pop more if alucard were to fling out his cape, which would then become the bat's wings. If you end up going with the smoke animation, you should probably brighten up the colors and add a little "flash" to them.

About your alucard sprite in general, I wanted to point out some little things that kind of throw me off.
Title: Re: Spritework Request & Showcase Thread
Post by: Jop on December 02, 2015, 01:03:35 PM
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Forig00.deviantart.net%2F8679%2Ff%2F2015%2F336%2F4%2F7%2Fdraculatkwhip_by_drameloch-d9isyz1.gif&hash=0c852c63151191d689000adc31d64222)

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Forig11.deviantart.net%2F8512%2Ff%2F2015%2F336%2F3%2Fa%2Fdraculatkvoidsword_by_drameloch-d9isz9h.gif&hash=289c5e232be0d9ce0902f611eb178e82)

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Forig07.deviantart.net%2Ff2eb%2Ff%2F2015%2F336%2F5%2F6%2Fdraculatkfirepunch_by_drameloch-d9iszim.gif&hash=9eb0cd568c8a28d38e0f20bb6644bbd8)

All in 1
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Forig03.deviantart.net%2Fba5f%2Ff%2F2015%2F336%2F7%2F4%2Fdraculatkall_by_drameloch-d9iszr6.gif&hash=d793d42cc424da2d0169edfa955b04dd)

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Forig08.deviantart.net%2F3fe7%2Ff%2F2015%2F336%2F1%2F2%2Fdracul_spritesheet_attack_animation_only_by_drameloch-d9iszzk.png&hash=e96232e7b38771bfbbd64179b792457c)
Title: Re: Spritework Request & Showcase Thread
Post by: Las on December 02, 2015, 09:29:20 PM
Neat, i really dig the flame guard, that is something i havent seen! Cool.
Title: Re: Spritework Request & Showcase Thread
Post by: AuraTeam on December 02, 2015, 11:07:04 PM
All in 1
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Forig03.deviantart.net%2Fba5f%2Ff%2F2015%2F336%2F7%2F4%2Fdraculatkall_by_drameloch-d9iszr6.gif&hash=d793d42cc424da2d0169edfa955b04dd)
cool!
everything is great just try to reduce the speed of stance animation and try to tweak void sword attacking animation a bit :)
Title: Re: Spritework Request & Showcase Thread
Post by: Jop on December 04, 2015, 06:28:11 AM
cool!
everything is great just try to reduce the speed of stance animation and try to tweak void sword attacking animation a bit :)

The 1st idea was to make the animations looks cheap but in the end i did more details to the moves in some parts XD.

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Forig10.deviantart.net%2F75df%2Ff%2F2015%2F338%2Fb%2F3%2Fvictor_fire_punch_animation____by_drameloch-d9iz9p1.gif&hash=99a79a84641d6a8f9b5aa810c33016df)

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Forig09.deviantart.net%2Feebe%2Ff%2F2015%2F338%2F8%2Fc%2Fvictor_fire_punch_by_drameloch-d9iz9xi.png&hash=19fd81f8c11f600e6a072f1a92b3eb61)
Title: Re: Spritework Request & Showcase Thread
Post by: Las on December 05, 2015, 09:41:28 AM
I still like the punching with flaming guards. That's pretty kick ass imo!
Title: Re: Spritework Request & Showcase Thread
Post by: Donvermicelli on December 07, 2015, 10:55:14 AM
Slight fix on the crouch attack:

(https://i.imgur.com/4o9SFkQ.gif)
Title: Re: Spritework Request & Showcase Thread
Post by: Wallz! on December 08, 2015, 02:27:16 PM
Slight fix on the crouch attack:

(https://i.imgur.com/4o9SFkQ.gif)

That looks a lot better. Just 2 things:
-Shouldn't Alucard's body become brighter from the flame effect? Even if it's casting a shadow from behind him, it would remain the same color, not get darker.
-Why does only the gold change color? I feel like the black should as well. It looks especially awkward on the gold on his knee.
Title: Re: Spritework Request & Showcase Thread
Post by: Jop on December 10, 2015, 07:48:29 AM
More little guy:

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Forig03.deviantart.net%2Fe736%2Ff%2F2015%2F344%2F1%2F8%2Fdracul_running_by_drameloch-d9jnia8.gif&hash=102d0cff19b84dc83e77b9a7a7653277)

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Forig02.deviantart.net%2F2e75%2Ff%2F2015%2F344%2F9%2F4%2Fdracul_running_and_whip_actived_by_drameloch-d9jnifs.gif&hash=b934ba81501d9e3f1ab538299b0ba281)

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Forig02.deviantart.net%2Faa1b%2Ff%2F2015%2F344%2Fb%2F5%2Fdracul_running_with_void_sword_by_drameloch-d9jnijz.gif&hash=4aea1b5a27e9f8887b9fca5ab4bc3344)

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Forig10.deviantart.net%2F5fae%2Ff%2F2015%2F344%2F3%2Fb%2Fdracul_running_with_chaos_claw_by_drameloch-d9jninp.gif&hash=3a4d47ad7a631e7a518439d9ae0844e8)
Title: Re: Spritework Request & Showcase Thread
Post by: Donvermicelli on December 10, 2015, 12:19:38 PM
More little guy:

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Forig03.deviantart.net%2Fe736%2Ff%2F2015%2F344%2F1%2F8%2Fdracul_running_by_drameloch-d9jnia8.gif&hash=102d0cff19b84dc83e77b9a7a7653277)

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Forig02.deviantart.net%2F2e75%2Ff%2F2015%2F344%2F9%2F4%2Fdracul_running_and_whip_actived_by_drameloch-d9jnifs.gif&hash=b934ba81501d9e3f1ab538299b0ba281)

His back arm snaps on the way back, you might want to add a frame there.
Title: Re: Spritework Request & Showcase Thread
Post by: Jop on December 10, 2015, 04:04:24 PM
I was so focus in the Front arm that didnt notice that, with luck this is fine and thanks:

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Forig05.deviantart.net%2F9f35%2Ff%2F2015%2F344%2F7%2Fe%2Fdracul_running_by_drameloch-d9jnia8.gif&hash=5e07dfda3022d2c06d5c42ac2232e2e9)

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Forig10.deviantart.net%2F378a%2Ff%2F2015%2F344%2Fd%2F5%2Fdracul_running_and_whip_actived_by_drameloch-d9jnifs.gif&hash=0eb0ad7d83bdb3349b6cea6db4445979)
Title: Re: Spritework Request & Showcase Thread
Post by: Donvermicelli on December 10, 2015, 11:15:41 PM
I was so focus in the Front arm that didnt notice that, with luck this is fine and thanks:

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Forig05.deviantart.net%2F9f35%2Ff%2F2015%2F344%2F7%2Fe%2Fdracul_running_by_drameloch-d9jnia8.gif&hash=5e07dfda3022d2c06d5c42ac2232e2e9)

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Forig10.deviantart.net%2F378a%2Ff%2F2015%2F344%2Fd%2F5%2Fdracul_running_and_whip_actived_by_drameloch-d9jnifs.gif&hash=0eb0ad7d83bdb3349b6cea6db4445979)

It indeed looks better now :)
Title: Re: Spritework Request & Showcase Thread
Post by: Jop on December 12, 2015, 07:06:02 AM
A or B?
In spoiler there is some info in case you want to know that.

A
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F2dxHBm2.gif&hash=96cfbe1df765c938b60cf1ed1a55c7ec)

(click to show/hide)

B
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F6Hoy6OS.gif&hash=00f2b0db3a3656120aef2be2c16cc420)

(click to show/hide)
Title: Re: Spritework Request & Showcase Thread
Post by: theplottwist on December 13, 2015, 02:11:12 PM
One of the sprites I made with my project in mind. Alucard added for comparison purposes.

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.ezimba.com%2Fwork%2F151214C%2Fezimba15969562274404.png&hash=00ccc4c597eb1a1946317628309ff74f)

(click to show/hide)

I made a slew of completelly new sprites for my project that I'll be showcasing soon here on the forum :)
Title: Re: Spritework Request & Showcase Thread
Post by: darkmanx_429 on December 13, 2015, 04:19:38 PM
One of the sprites I made with my project in mind. Alucard added for comparison purposes.

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.ezimba.com%2Fwork%2F151214C%2Fezimba15969562274404.png&hash=00ccc4c597eb1a1946317628309ff74f)

(click to show/hide)

I made a slew of completelly new sprites for my project that I'll be showcasing soon here on the forum :)

Dude that Frankenstein is boss.
Title: Re: Spritework Request & Showcase Thread
Post by: KaZudra on December 13, 2015, 06:14:48 PM
One of the sprites I made with my project in mind. Alucard added for comparison purposes.

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.ezimba.com%2Fwork%2F151214C%2Fezimba15969562274404.png&hash=00ccc4c597eb1a1946317628309ff74f)

(click to show/hide)

I made a slew of completelly new sprites for my project that I'll be showcasing soon here on the forum :)

...and in the sequel Igor put's his brain into the creature, now blind in the process.
This is quite amazing.
Title: Re: Spritework Request & Showcase Thread
Post by: Shiroi Koumori on December 14, 2015, 12:31:21 AM
Just a gentle reminder.
The December Sprite Contest (http://castlevaniadungeon.net/forums/index.php/topic,8300.0.html) will end on the 28th.
Please participate or else Jop will be the default winner.
Title: Re: Spritework Request & Showcase Thread
Post by: KaZudra on December 17, 2015, 08:24:26 PM
Can anyone obtain a sheet from the Cliffhanger: Edward Randy?
The reasons being very simple.
Title: Re: Spritework Request & Showcase Thread
Post by: Dracula9 on December 20, 2015, 04:43:37 PM
I made a thing.
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fimgur.com%2FRbQhcWv.png&hash=af2d8f870e9056a1f8c7d13ca3879468)
Title: Re: Spritework Request & Showcase Thread
Post by: BLOOD MONKEY on December 21, 2015, 10:20:34 AM
I made a thing.
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fimgur.com%2FRbQhcWv.png&hash=af2d8f870e9056a1f8c7d13ca3879468)

Why no Tem Armour?

But honestly that's the most amazing peice of spritework I've seen in a while.
Title: Re: Spritework Request & Showcase Thread
Post by: Jop on December 21, 2015, 03:46:58 PM

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FI8R4rm7.png&hash=0404a5061069a1675dddd171c8815ffe)

x4
(click to show/hide)

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Fwkklgnp.png&hash=59a62f92628e81394de11df819b849b3)

x4
(click to show/hide)
Title: Re: Spritework Request & Showcase Thread
Post by: darkmanx_429 on December 22, 2015, 06:51:09 PM
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FI8R4rm7.png&hash=0404a5061069a1675dddd171c8815ffe)

x4
(click to show/hide)

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Fwkklgnp.png&hash=59a62f92628e81394de11df819b849b3)

x4
(click to show/hide)


Jop, there is too much bling coming from your profile.. :P

You should animate these.
Title: Re: Spritework Request & Showcase Thread
Post by: theplottwist on December 24, 2015, 07:24:58 PM
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.ezimba.com%2Fwork%2F151225C%2Fezimba16389227012004.png&hash=9d46ce36b9d713a2ec22967ed60b5ae6)

Ghost of Christmas Past:
One of three apparitions born out of a greedy man's guilty conscience. His presence causes witnesses great anguish through nostalgia.

Happy Holydays, Dungeon!
Title: Re: Spritework Request & Showcase Thread
Post by: Donvermicelli on December 25, 2015, 02:38:13 AM
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.ezimba.com%2Fwork%2F151225C%2Fezimba16389227012004.png&hash=9d46ce36b9d713a2ec22967ed60b5ae6)

Ghost of Christmas Past:
One of three apparitions born out of a greedy man's guilty conscience. His presence causes witnesses great anguish through nostalgia.

Happy Holydays, Dungeon!

Awesome sprite there plot.
Title: Re: Spritework Request & Showcase Thread
Post by: eryson on December 25, 2015, 04:05:11 AM
Happy X-mas!!
Thaths a cool one!! Will you make the other 2 too? (i would like to see your interpretation of them  ;D )
Title: Re: Spritework Request & Showcase Thread
Post by: Shiroi Koumori on December 25, 2015, 10:50:46 PM
Happy Holidays too Plot!
I love that sprite!

Please vote for the theme of next month's sprite contest.
Title: Re: Spritework Request & Showcase Thread
Post by: Jop on December 31, 2015, 05:09:02 PM
Just pass here to wish you all a great new year!!!

(click to show/hide)
Title: Re: Spritework Request & Showcase Thread
Post by: Las on December 31, 2015, 06:28:16 PM
Wow theirs some  nice work on the board. Loving the frank Plotwist! And the neat christmas spirit too! Lovin the collection of trophies their Jop! Hey is that Link i spy over their to the right..lol! Happy holidays guys!  ;)
Title: Re: Spritework Request & Showcase Thread
Post by: Donvermicelli on January 09, 2016, 01:40:51 PM
So I did another spin on the bat transform. Three versions this time, feedback wanted.

No outline
(https://i.imgur.com/YE8cXUf.gif)
Red outline
(https://i.imgur.com/U2bRitU.gif)
Red outline + particles
(https://i.imgur.com/Bt6IEBq.gif)
Title: Re: Spritework Request & Showcase Thread
Post by: BLOOD MONKEY on January 09, 2016, 02:58:06 PM
So I did another spin on the bat transform. Three versions this time, feedback wanted.

No outline
(https://i.imgur.com/YE8cXUf.gif)
Red outline
(https://i.imgur.com/U2bRitU.gif)
Red outline + particles
(https://i.imgur.com/Bt6IEBq.gif)


Last version looks the best, although you might want to make it more smooth like the SotN transformation.
Title: Re: Spritework Request & Showcase Thread
Post by: Shiroi Koumori on January 10, 2016, 12:12:02 AM
I also prefer the last bat transformation.
Title: Re: Spritework Request & Showcase Thread
Post by: Donvermicelli on January 11, 2016, 12:04:33 AM
Last version looks the best, although you might want to make it more smooth like the SotN transformation.

I get what you mean but to be fair SOTN didn't use sprite transformations :P

Here's an updated version, 10 frames total.

(https://i.imgur.com/2R4SNET.gif)
Title: Re: Spritework Request & Showcase Thread
Post by: Jop on January 11, 2016, 10:35:14 AM
Wiiii
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Forig14.deviantart.net%2Fdc43%2Ff%2F2016%2F007%2F2%2Fc%2Frotate_by_drameloch-d9n4ual.gif&hash=c91aef9836c50e1137e60859369868d7)

I didnt know that was so fun to make this sprites!!!
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Forig08.deviantart.net%2F4939%2Ff%2F2016%2F010%2F2%2Ff%2Fmorris_gun_shot_by_drameloch-d9nf8s1.gif&hash=cc1a0c18dba906b32e60f70101c99653) I think i make a lot of mistakes here

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Forig10.deviantart.net%2F3455%2Ff%2F2016%2F011%2F9%2Ff%2Fmorris_combo_card_effect_crouch_by_drameloch-d9nky48.gif&hash=13f9e27f5d21f626c225471f87da19d1)

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Forig13.deviantart.net%2Fcd45%2Ff%2F2016%2F011%2Ff%2Fc%2Fmorris_combo_card_effect_by_drameloch-d9nkxuf.gif&hash=fb23d0705c692fd42b115256c49d8ed6)
Title: Re: Spritework Request & Showcase Thread
Post by: Donvermicelli on January 11, 2016, 10:53:50 AM

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Forig13.deviantart.net%2Fcd45%2Ff%2F2016%2F011%2Ff%2Fc%2Fmorris_combo_card_effect_by_drameloch-d9nkxuf.gif&hash=fb23d0705c692fd42b115256c49d8ed6)

It looks like he moves one leg forward and one leg backwards. It seems a bit strange. (offset the sprite?) Naturally you'd move one leg back or one leg forward not both right?

Other than that I like what you made :)
Title: Re: Spritework Request & Showcase Thread
Post by: theplottwist on January 11, 2016, 12:26:10 PM
I get what you mean but to be fair SOTN didn't use sprite transformations :P

Here's an updated version, 10 frames total.

(https://i.imgur.com/2R4SNET.gif)

It looks decent, technically speaking, but it does look uninspired. Though I admit it's hard to do something original and appealing without the use of special effects.
Title: Re: Spritework Request & Showcase Thread
Post by: Donvermicelli on January 11, 2016, 11:06:18 PM
It looks decent, technically speaking, but it does look uninspired. Though I admit it's hard to do something original and appealing without the use of special effects.

I will admit that I too find it not all too original, I tried several other methods that I didn't post here but they all felt off like they didn't fit the theme.
For now I think I will stick to this style until I can come up with something better.
On a side note, do you think more frames would still be ok or would it be overkill?
Title: Re: Spritework Request & Showcase Thread
Post by: theplottwist on January 12, 2016, 02:48:51 AM
I will admit that I too find it not all too original, I tried several other methods that I didn't post here but they all felt off like they didn't fit the theme.
For now I think I will stick to this style until I can come up with something better.
On a side note, do you think more frames would still be ok or would it be overkill?

I don't think you need more frames. I think you could be more creative with less frames, even!
Title: Re: Spritework Request & Showcase Thread
Post by: Donvermicelli on January 15, 2016, 05:10:51 AM
Would anyone be able to get me/direct me to aliens infestation sprites?
In particular I am interested in the marine sprites for learning purposes.
Title: Re: Spritework Request & Showcase Thread
Post by: theplottwist on January 17, 2016, 08:24:54 PM
One of the bosses that will appear on my project.

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.ezimba.com%2Fwork%2F160118C%2Fezimba16389218063402.png&hash=680363434c641b2eb3b8b0c44b94fd1f)

(click to show/hide)
Title: Re: Spritework Request & Showcase Thread
Post by: Shiroi Koumori on January 17, 2016, 10:22:38 PM
@Plot: Yes! I always wanted to see a reference to Lewis Caroll. Are the stripes and coloring inspired by the Cheshire Cat?
Title: Re: Spritework Request & Showcase Thread
Post by: Donvermicelli on January 18, 2016, 05:33:43 AM
One of the bosses that will appear on my project.

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.ezimba.com%2Fwork%2F160118C%2Fezimba16389218063402.png&hash=680363434c641b2eb3b8b0c44b94fd1f)

(click to show/hide)

Awesome stuff. Also a nice scale for a dragon.
Title: Re: Spritework Request & Showcase Thread
Post by: theplottwist on January 18, 2016, 08:44:15 AM
@Plot: Yes! I always wanted to see a reference to Lewis Caroll. Are the stripes and coloring inspired by the Cheshire Cat?

Kind of. The Jabberwock has no true description (and a reluctant illustration) so I decided to come up with something original that looked very Lewis-esque. Although I didn't inspire the colors and stripes specifically on the Cheshire Cat, you could say there is a little of him there.

The creature itself is also not really what it looks like. It is not a griffon even though it looks hybrid, not a lizard even though it has scales, not a dragon even though it has dragon wings, not a wyvern even though it's bipedal, and not a bird even though it has a beak and feathers.

It's supposed to look like a nonsensical mish-mash of things, just like the poem is.

Caroll's work plays a somewhat significant role on my project's plot, so you can expect more of his creatures to appear as Dracula's underlings. Perhaps even the Cheshire Cat himself.

Awesome stuff. Also a nice scale for a dragon.

...a *not-dragon :P
Title: Re: Spritework Request & Showcase Thread
Post by: The Bizarre Trooper on January 18, 2016, 12:57:19 PM
I'm looking for someone to do a spritesheet of my Castlevania OC for a future Castlevania comic, i would fully appreciate it and give full credits!

here is my OC: http://castlevaniadungeon.net/forums/index.php/topic,8398.0/viewresults.html (http://castlevaniadungeon.net/forums/index.php/topic,8398.0/viewresults.html)

Good P/Luck
Title: Re: Spritework Request & Showcase Thread
Post by: Jop on January 22, 2016, 09:01:48 PM
It looks like he moves one leg forward and one leg backwards. It seems a bit strange. (offset the sprite?) Naturally you'd move one leg back or one leg forward not both right?

Other than that I like what you made :)

Yeah i think that was my mistake, thanks XD.

More sprites, i put in a spoiler.
(click to show/hide)
Title: Re: Spritework Request & Showcase Thread
Post by: BLOOD MONKEY on January 22, 2016, 10:04:15 PM
Im not good with chains but i like how it moves

If you need any help with chains or whip physics, I'm good with that kinda stuff.
Title: Re: Spritework Request & Showcase Thread
Post by: Las on January 23, 2016, 09:40:58 AM
@ Plotwist!Yeah the jabborwocky defintly liking the beak area and teh multicolor wings. Very nice plotwist!

@ Jop yeah you are right that running animations is very solid. Like the other assortments aswell! I also like the whip and the roll back action. Very nice!

@ donvermicelli defintly digging the bat morph! I think the red outline partciles is the best version!
Title: Re: Spritework Request & Showcase Thread
Post by: Jop on February 16, 2016, 07:42:31 PM
If you need any help with chains or whip physics, I'm good with that kinda stuff.

Thanks but no perhaps in the future i will learn or not XD

yeah you are right that running animations is very solid. Like the other assortments aswell! I also like the whip and the roll back action. Very nice!

Thanks

More to show:

(click to show/hide)
Title: Re: Spritework Request & Showcase Thread
Post by: Las on February 16, 2016, 08:26:27 PM
Dude lovin' the walk! And the wing action looks cool too. Nice!
Title: Re: Spritework Request & Showcase Thread
Post by: Shiroi Koumori on February 25, 2016, 12:41:20 AM
Cross posting this here.
Please send in your entries for the February Succubus (http://castlevaniadungeon.net/forums/index.php/topic,8369.msg185767.html#msg185767) contest.
The deadline is looming around the corner. February 26!
Title: Re: Spritework Request & Showcase Thread
Post by: Jop on March 08, 2016, 07:41:04 PM
More litttle works:

(click to show/hide)
Title: Re: Spritework Request & Showcase Thread
Post by: Las on March 10, 2016, 05:46:09 AM
The first one is neat.. the lower whip attack. Nice idea! Love the wrap around effect! I'm not sure what the winged version is doing on his backdash..what is that in his hand that he seems to pop? Also does he have 1 wing or two?
Title: Re: Spritework Request & Showcase Thread
Post by: Jop on March 10, 2016, 07:30:25 AM
The first one is neat.. the lower whip attack. Nice idea! Love the wrap around effect! I'm not sure what the winged version is doing on his backdash..what is that in his hand that he seems to pop? Also does he have 1 wing or two?

About that pop in the hand its from the game, i wanted to do that move but it work different in the game but if you play the game i hope that someone understend what i wanted to do and the wing he have 2 but it was hard to make the other visible XD.
Title: Re: Spritework Request & Showcase Thread
Post by: Donvermicelli on March 21, 2016, 02:38:50 AM
More litttle works:

(click to show/hide)

I think the part that looks weird is his front leg, when he moves his body up and down it pops up from behind the cape/cloak he is wearing. While that is not a bad or wrong thing in an of itself the problem is that the shading for it is off, it should be much darker since his own clothing is casting a shadow on it. If it isn't however, the problem lies in the cape/cloak thing not representing the fact that his leg is pushing out from it.
I hope that helps a little.
Title: Re: Spritework Request & Showcase Thread
Post by: theplottwist on March 25, 2016, 05:41:42 PM
Umbra crew, chibified.

(https://dl.dropbox.com/s/w7s8xqim7kit64a/chibidemo.PNG)
Title: Re: Spritework Request & Showcase Thread
Post by: DarkPrinceAlucard on March 25, 2016, 09:18:19 PM
Would anyone be willing to work on a sprite sheet for a redesigned Alucard for a new hack I'm planning for Aria of Sorrow?

I'm currently wrapping up work on my Genya Arikado hack and one of the reasons I started it was that I thought it would be great to play as a different version of Alucard for a change (one different from Symphony), I find that i really enjoyed it but would like to have another take on it as well, after seeing great new redesigns of Alucard from members like plottwist and Julian around the forum I thought that it would be worth a ask to see if anyone would be willing to help out.

Here is a sprite sheet for Soma to work with assuming someone does take the request,

(click to show/hide)


Title: Re: Spritework Request & Showcase Thread
Post by: Las on March 25, 2016, 10:10:54 PM
Your Chibi's are awesome! Darn right cute! Very nice!
Title: Re: Spritework Request & Showcase Thread
Post by: Shiroi Koumori on March 26, 2016, 12:07:46 AM
Umbra crew, chibified.

(https://dl.dropbox.com/s/w7s8xqim7kit64a/chibidemo.PNG)

I love these! :) Thanks for making them.
Title: Re: Spritework Request & Showcase Thread
Post by: theplottwist on March 28, 2016, 10:05:12 PM
Remade Simon Belmont's legendary encounter with the Count as an exercise proposed in a challenge. I THINK everything here is true to the NES specs.

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FQ6Z7rCw.png&hash=690cf3c81142e06308bcdef8184a3333)

I tried, also, to maintain the overall idea of this room (two pillars, casket in the center) but you can see I went a little crazy.

I love these! :) Thanks for making them.

It's I who should be thanking you dudes.
Title: Re: Spritework Request & Showcase Thread
Post by: Lelygax on March 29, 2016, 01:12:05 AM
Umbra crew, chibified.

(https://dl.dropbox.com/s/w7s8xqim7kit64a/chibidemo.PNG)

Since its also a request thread, you would be willing to do a Juste and maybe Maxim chibi? To use on my sig of course xD
Title: Re: Spritework Request & Showcase Thread
Post by: theplottwist on March 29, 2016, 11:35:44 AM
Leon telling Walter to go fuck himself AND the night. I was going to make the entire room, but I'm goddamn lazy bastard.

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FGRCBeVB.png&hash=5935fbeaa35b60cca7fbe7dff6f29748)

Since its also a request thread, you would be willing to do a Juste and maybe Maxim chibi? To use on my sig of course xD

I might. But don't bet your coins on that, because:

Quote
...I'm goddamn lazy bastard.
Title: Re: Spritework Request & Showcase Thread
Post by: Shiroi Koumori on March 30, 2016, 01:05:13 AM
...I'm goddamn lazy bastard.

Aren't we all?  ;)
Title: Re: Spritework Request & Showcase Thread
Post by: Inccubus on March 30, 2016, 04:58:45 PM
Remade Simon Belmont's legendary encounter with the Count as an exercise proposed in a challenge. I THINK everything here is true to the NES specs.

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FQ6Z7rCw.png&hash=690cf3c81142e06308bcdef8184a3333)

I tried, also, to maintain the overall idea of this room (two pillars, casket in the center) but you can see I went a little crazy.

That is goddamn sexy.
Title: Re: Spritework Request & Showcase Thread
Post by: theplottwist on March 30, 2016, 06:53:52 PM
That is goddamn sexy.

Hey, thanks man ;)

After doing this, I was kinda disappointed at how Castlevania looks so ugly because the artists were not good, and not so much due to restrictions.

Anyway, I'll post here a sprite I'm sure someone will need, because I travelled the bowels of the internet after this sprite and nobody had it -- Dracula's wing from Portrait of Ruin. I'm posting it here because this is too little for a spritesheet elsewhere, but someone might still find a use for it. My use for it is merely for studying purposes.

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FZLcrYca.png&hash=4dbc446af9f3a56bcd0e608e8d0ab13c)

I actually learned how to rip DS graphics myself, so I'm going nuts over the unripped graphics from this game and Order of Ecclesia xD
Title: Re: Spritework Request & Showcase Thread
Post by: Shiroi Koumori on March 31, 2016, 03:02:13 AM
DS rips!!! Aaaaaaahhhh..... I have to remember that game where I need spriteses......

On other news, please join the new April 2016 Castlevania Dungeon Sprite Contest (http://castlevaniadungeon.net/forums/index.php/topic,8566.0.html)!
Title: Re: Spritework Request & Showcase Thread
Post by: theplottwist on March 31, 2016, 11:06:27 AM
DS rips!!! Aaaaaaahhhh..... I have to remember that game where I need spriteses......

On other news, please join the new April 2016 Castlevania Dungeon Sprite Contest (http://castlevaniadungeon.net/forums/index.php/topic,8566.0.html)!

I'm on it, Shiroi-chan~ ;)
Title: Re: Spritework Request & Showcase Thread
Post by: Jop on March 31, 2016, 02:33:37 PM
Lot of moves for Morris, obviously edited from Nathan.

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fimg05.deviantart.net%2F28b6%2Fi%2F2016%2F091%2Ff%2Ff%2Fmorris_baldwin_spritesheet_not_all_by_drameloch-d9xbxmr.png&hash=a22aba0fa52f86d87f8c1a8c54e4f081)
Title: Re: Spritework Request & Showcase Thread
Post by: Gemini on April 08, 2016, 03:33:54 PM
That reminds me I still have a little program called Eligor that could view and dump DS rips from Castlevania. Lemme see if I can still compile it. Also, would that work as a winner for the contest? :P
Title: Re: Spritework Request & Showcase Thread
Post by: KaZudra on April 11, 2016, 02:12:42 AM
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Forig06.deviantart.net%2F279c%2Ff%2F2016%2F102%2Fd%2F8%2Fthe_great_papyrus_by_arcangeraziel-d9ynd6i.gif&hash=9d3040a2410a8cecbe5a8360d76bd11e)
NYEH HEH HEH!!!
PUZZLES!
Title: Re: Spritework Request & Showcase Thread
Post by: KaZudra on April 21, 2016, 02:30:19 PM
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Forig10.deviantart.net%2Fa1dd%2Ff%2F2016%2F112%2Fb%2F8%2Fthe_legend_of_getsu_fuuma_by_arcangeraziel-d9zuqbz.png&hash=c31ee733a5d318b5ddaf166ce5bcc39b)
(click to show/hide)
伝説の戦士が返されます!!!
大きな課題に直面して

月風魔伝 RETURN!
Title: Re: Spritework Request & Showcase Thread
Post by: Briraka on April 27, 2016, 04:10:39 PM
Holy crap, it's been like, what, two years? But anyways, I have something new to show off. Don't have a name for him yet, so I'll just call him... Taco Belmont.
Also, which do you think is better: cape, or no cape?
Title: Re: Spritework Request & Showcase Thread
Post by: Jorge D. Fuentes on April 27, 2016, 04:19:19 PM
He's looking like he's wearing a hood.  Neat.
Title: Re: Spritework Request & Showcase Thread
Post by: FeRcHuLeS on April 28, 2016, 06:46:26 PM
How do you look the remake of Simon's Quest I made based on the official art?
Title: Re: Spritework Request & Showcase Thread
Post by: Briraka on May 01, 2016, 09:26:59 AM
More progress on Taco Belmont. Added a pauldron on his whipping arm because... idk, it just looks cool lol.
Title: Re: Spritework Request & Showcase Thread
Post by: Jop on May 04, 2016, 10:27:26 AM
which looks better?

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Forig05.deviantart.net%2F6b0d%2Ff%2F2016%2F125%2F1%2F7%2Fwhich_is_better__by_drameloch-da1e4at.png&hash=1724493932b6adb58c6ee9499fa170a8)
Title: Re: Spritework Request & Showcase Thread
Post by: The Bizarre Trooper on May 04, 2016, 11:24:33 AM
which looks better?

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Forig05.deviantart.net%2F6b0d%2Ff%2F2016%2F125%2F1%2F7%2Fwhich_is_better__by_drameloch-da1e4at.png&hash=1724493932b6adb58c6ee9499fa170a8)

I like B more because he look's like a warrior prince who's about to fight an evil dark lord and his minions to save his kingdom! =)
Title: Re: Spritework Request & Showcase Thread
Post by: Briraka on May 04, 2016, 11:46:15 AM
which looks better?

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Forig05.deviantart.net%2F6b0d%2Ff%2F2016%2F125%2F1%2F7%2Fwhich_is_better__by_drameloch-da1e4at.png&hash=1724493932b6adb58c6ee9499fa170a8)
I don't know for sure since I don't know who this is supposed to be, but I'd personally pick A.
Title: Re: Spritework Request & Showcase Thread
Post by: Inccubus on May 04, 2016, 12:57:45 PM
which looks better?

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Forig05.deviantart.net%2F6b0d%2Ff%2F2016%2F125%2F1%2F7%2Fwhich_is_better__by_drameloch-da1e4at.png&hash=1724493932b6adb58c6ee9499fa170a8)

I like B cause it's less 'noisy'.
Title: Re: Spritework Request & Showcase Thread
Post by: Shiroi Koumori on May 05, 2016, 12:00:06 AM
which looks better?

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Forig05.deviantart.net%2F6b0d%2Ff%2F2016%2F125%2F1%2F7%2Fwhich_is_better__by_drameloch-da1e4at.png&hash=1724493932b6adb58c6ee9499fa170a8)

B. It is much easier on the eyes.
Title: Re: Spritework Request & Showcase Thread
Post by: Jop on May 07, 2016, 08:21:38 AM
Thanks to all, i must say that both looks great, i make the same question in others parts and the result almost its a tie so im happy to know that both designs are fine, i decide now which use, thanks for help me on this.
Title: Re: Spritework Request & Showcase Thread
Post by: FeRcHuLeS on May 23, 2016, 06:18:21 PM
Hello to everybody, I'm working in a improved version of Simon Belmont from Simon's Quest that is based on the official art, the hardest part to improve was the hair that is based on Alucard and Juste, How do you like the work I made?? It is the first time doing something like this. :)
Title: Re: Spritework Request & Showcase Thread
Post by: Jorge D. Fuentes on May 28, 2016, 06:10:14 PM
If it's the very very first time you're doing this, I like your take on it.
Are you trying to stay true to the NES, however, you're supposed to be limited to only three colors (which is why Simon was so simple back then).

If this is for homebrew or just to 'test your skills' with a still retro version but not really an NES-centric version, then I like your armor shading color.  The hair looks like the box art and so does the super-tanned orange, though from far away, they make Simon look wierd.

I'm not a fan of the bright yellow.  I realize that the shoulderpads and kneepads in the boxart had gold accents but they just make the sprite look a bit too 'busy'.

Keep at it, though! You get better each time you attempt at it and people here will help you.
Title: Re: Spritework Request & Showcase Thread
Post by: FeRcHuLeS on May 29, 2016, 04:07:28 PM
New version of the Simon Belmont official art, Thanks for feedback @Jorge D. Fuentes I think the kneepads look a little busy too I wanted to base them on Harmony of Dissonance's skeletons but they looked like flowers (3 pixels vertical), I need 4 vertical pixels at least for proper kneepads but Simon sprite is small so I can't afford 4 pixels, less than 3 pixels make the kneepads look like cheap to me.

EDIT: Could anyone explain me how to show up larger images? the image I attached is large but looks small.
Title: Re: Spritework Request & Showcase Thread
Post by: Jorge D. Fuentes on May 29, 2016, 08:21:15 PM
The image will be bigger when we click on it. ;)
Title: Re: Spritework Request & Showcase Thread
Post by: Jop on June 06, 2016, 11:01:16 AM
So the sprite that have more votes was this:

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Forig08.deviantart.net%2F59eb%2Ff%2F2016%2F150%2Ff%2F4%2Foroloch_cotm_style_by_drameloch-da4f7n0.png&hash=0ab8cc95e6e2f4add08d78b193437cfe)

thanks for sharing your opinions!!!

 Now some other things i been working, most just for fun:

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Forig01.deviantart.net%2Fa15e%2Ff%2F2016%2F129%2F6%2Fc%2Fmini_artorias_by_drameloch-da1xi8y.png&hash=75eaf734464397aa098ff96feb9737c6)

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Forig03.deviantart.net%2F6b47%2Ff%2F2016%2F135%2F6%2F1%2Fgina_belmont_cotm_style_by_drameloch-da2k5ly.png&hash=c754348778fe322e307b3658ae84d86c)

design that never finished but still looks cool...
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Forig09.deviantart.net%2F59b0%2Ff%2F2016%2F144%2F2%2F0%2Fnecromancer_by_drameloch-da3pi1k.png&hash=809ee61ab7e7e92b3ddc52d0715d6daa)

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Forig13.deviantart.net%2F5de8%2Ff%2F2016%2F143%2F0%2F7%2Fothers_belmonts_by_drameloch-da3jwty.png&hash=d7374786b40cd8bd2e9aef599ad7b2fc)

I stop my hack since someone else ask me help and i want to help him 1st, when i have time i will continue but yeah im still alive XD.
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Forig09.deviantart.net%2Fe719%2Ff%2F2016%2F147%2Fc%2Ff%2Fgabriel_item_crash_by_drameloch-da3yv7r.gif&hash=b4922cef780869eaf5013ebad30124cb)

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Forig00.deviantart.net%2F964e%2Ff%2F2016%2F154%2F8%2F6%2Fkatanacard_by_drameloch-da4u7ys.gif&hash=e21afcecc1e9c42e0e73943f0a5881d5)
Title: Re: Spritework Request & Showcase Thread
Post by: theplottwist on June 07, 2016, 08:51:40 PM
Quickie of Miriam doing her idle thing.

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Fle145am.gif&hash=8ff274a7cfbebb39554233a7b7e8d01b)
Title: Re: Spritework Request & Showcase Thread
Post by: Shiroi Koumori on June 07, 2016, 11:35:51 PM
Quickie of Miriam doing her idle thing.

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Fle145am.gif&hash=8ff274a7cfbebb39554233a7b7e8d01b)

NICE!
Title: Re: Spritework Request & Showcase Thread
Post by: Garlie on June 11, 2016, 09:04:04 AM
Have someone all Weapon Sprite from Dawn of Sorrow for Soma?
Title: Re: Spritework Request & Showcase Thread
Post by: KaZudra on June 14, 2016, 06:36:34 AM
Still up for Cliffhanger: Edward Randy Sprites, Just the Protag
I'm Thinking I can use those whip animations along with using the current frames as key animation
Title: Re: Spritework Request & Showcase Thread
Post by: Shiroi Koumori on June 15, 2016, 03:00:09 AM
I would just like to remind everyone that the deadline of the sprite contest (http://castlevaniadungeon.net/forums/index.php/topic,8657.0.html) is on June 26.
Title: Re: Spritework Request & Showcase Thread
Post by: FieryHellraiser on June 15, 2016, 08:42:04 PM
Hi! I'm currently in process of making a Castlevania fan-game in RPG Maker 2003, and currently need sprites. (I myself am not very talented in spritework.) SO, if anyone would like, please contact me or just respond to this comment with the spritework.
I am in need of RPG Maker 2003 sprites for:
-Juste Belmont
-John Morris
-Shanoa
-Johnathan Morris
-Simon Belmont
-Trevor Belmont.
Thank you so much!!! :)
Title: Re: Spritework Request & Showcase Thread
Post by: Garlie on June 16, 2016, 10:46:57 AM
Hi! I'm currently in process of making a Castlevania fan-game in RPG Maker 2003, and currently need sprites. (I myself am not very talented in spritework.) SO, if anyone would like, please contact me or just respond to this comment with the spritework.
I am in need of RPG Maker 2003 sprites for:
-Juste Belmont
-John Morris
-Shanoa
-Johnathan Morris
-Simon Belmont
-Trevor Belmont.
Thank you so much!!! :)


http://www.spriters-resource.com/ (http://www.spriters-resource.com/)

here you will find all.  ;)
Title: Re: Spritework Request & Showcase Thread
Post by: FieryHellraiser on June 16, 2016, 07:08:17 PM
http://www.spriters-resource.com/ (http://www.spriters-resource.com/)

here you will find all.  ;)

Like I said, I need it for RPG Maker 2003. As in a bird's-eye-view type RPG. Spriters Resource has sprites for all the characters,
but for sidescrolling games.
Title: Re: Spritework Request & Showcase Thread
Post by: KaZudra on June 17, 2016, 02:42:15 AM
Like I said, I need it for RPG Maker 2003. As in a bird's-eye-view type RPG. Spriters Resource has sprites for all the characters,
but for sidescrolling games.

Why not RPGMaker XP? there is a custom battle script that allows for more flexible animation and sprite size.
Title: Re: Spritework Request & Showcase Thread
Post by: Garlie on June 17, 2016, 04:43:30 AM
I make a RPG Maker Castlevania to.
But i use the RPG Maker VX Ace.

Here a picture from my Battle system:
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.bilder-upload.eu%2Fupload%2F676580-1466163747.png&hash=04a376aad3a6a494706f066ed98555ae)

it's not finished yet.
But think can soon start with the main game. ^^
Title: Re: Spritework Request & Showcase Thread
Post by: Jorge D. Fuentes on June 17, 2016, 04:39:52 PM
A sidescrolling battle scene exists, just look at RPGs like the older Tales games (Tales of Phantasia).
People have made RPGs with sidescrolling sprites.
Title: Re: Spritework Request & Showcase Thread
Post by: FieryHellraiser on June 17, 2016, 04:54:51 PM
Alright, I guess I'll look into the scripts for RPG Maker VX Ace. Where would I find these scripts? Just on the Steam workshop for the game?
Title: Re: Spritework Request & Showcase Thread
Post by: theplottwist on June 20, 2016, 01:52:09 PM
Concepts for Alucard's wolf and bat forms.

The bat was redesigned to look "scarier/more menacing" in contrast to the original's "elegant" style. More prominent edges and angles, less obvious curves. Its wings don't even make much sense, but I opted anyway in favor of a new visual.

The wolf was simply made to look better. I kept the purplish color scheme so there's a connection, but reworked the entire design. The original was simply too ridiculous. I plan on doing one more concept for the wolf, though.

Oh yes, I kept the weapons out but I plan on adding them further down the line.

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FvAvJVdF.png&hash=cfc19408a1539d0141fd61c240db85bb)
Title: Re: Spritework Request & Showcase Thread
Post by: piscesdreams on June 25, 2016, 03:28:53 PM
What would be the best way to properly extract the tilesets from the DS games with proper palettes? I imagine it may be more complicated than this.
Title: Re: Spritework Request & Showcase Thread
Post by: theplottwist on June 25, 2016, 04:46:33 PM
What would be the best way to properly extract the tilesets from the DS games with proper palettes? I imagine it may be more complicated than this.

Using GLiNtercept. It will extract tilesets on their correct palettes -- and also on the incorrect ones. In the end, you'll have to manually pick amongst the wrong ones for the right one.

On the bright side, the amount of graphics extract will not be so many you'll spend the entire day picking through garbage. It's pretty easy to sort out what you want from the rest.
Title: Re: Spritework Request & Showcase Thread
Post by: ShadowOne333 on August 23, 2016, 02:39:40 PM
Hello community!

I have started a project recently called Project Choir of Redemption.
The goal of this project is to change all of the art style (or at least the character portraits) of both Dawn of Sorrow and Portrait of Ruin from overrated anime style to an art style close to that of Kojima.

Here's the original thread and you can check out the progress of the hack here:
http://www.romhacking.net/forum/index.php/topic,22445.0.html (http://www.romhacking.net/forum/index.php/topic,22445.0.html)

We are looking for sprite artists who can help with the art of the portraits to make them closer to the Kojima style.
We already have some of them done, but not all of them, and we would certainly appreciate any help!

All we need right now is just someone who can edit an indexed image with Gimp, Graphics Gale or any image editor which supports indexed PNG images.
Here's the source portraits:
https://www.dropbox.com/s/bts7381gbfvgadm/DoS%20Portraits.rar?dl=0 (https://www.dropbox.com/s/bts7381gbfvgadm/DoS%20Portraits.rar?dl=0)

I already know how to import them into the game, you can watch a quick edit I made here:
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi65.tinypic.com%2F2qnw9cz.png&hash=2ca16f59dbe96a337f986b1d76eccf5b)

And here you can find some of the portrais we have changed so far:
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi64.tinypic.com%2F35lsowo.jpg&hash=822bb1ba1438457777edf5129c5fbe37) (https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi63.tinypic.com%2F23mwh7q.png&hash=6195d8288cfba5caac4b63f249981d45)

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi66.tinypic.com%2F2sb4ghv.png&hash=5df930708e7d74963eb8b699df1a11ef) (https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi64.tinypic.com%2Fvo1ulh.png&hash=ceb00c8da66a288a12181c0c5b41c275)

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi67.tinypic.com%2F2s621c4.png&hash=0f8fc848e08698323e5d505e2aedc630) (https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi65.tinypic.com%2F2zovj1t.png&hash=1821d9a24681762f778a5f20a74248dd)

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi66.tinypic.com%2F15qdmkj.png&hash=d804688ecbf1f695d3b420f650db76bd) (https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi63.tinypic.com%2F2nid55s.png&hash=6e7884e672a9e00bb038345521d8fd65)

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi64.tinypic.com%2F1565x82.png&hash=9a1019ffb9a135e894e79c6a01be864d) (https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi64.tinypic.com%2Ff1bpj4.png&hash=0d1cc48a3389bfa96e1843d058dfbf4b)

If anyone is interested in helping out, please post it in the RomHacking thread or send me a PM either in here or in RH too!
Title: Re: Spritework Request & Showcase Thread
Post by: Holy Diver on August 24, 2016, 07:40:06 AM
First sprite was originaly made for some kind of a contest, but then I lost interest in it.
Originaly it was supposed to be a mage, but I didn't really like it so I made it to look like a modern age Richter Belmont, just for the hell of it.
I don't intend to finish him, anyone can use him for whatever reason they want to, if you are editing it I'd like you to credit me for the original, albeit it's not necessary.

The others were made just recently so that I can practice NES limitations, because I like challenges.
They have their original sprites, new sprites with original palettes and with palettes I intend to use for now.
Simon is somewhat based on his SC4 and Chronicles designs, as is zombie and of course Alucard is based of his SOTN design.
For now I will continue on remaking sprites from Castlevania 1, and maybe some from Castlevania 3 so I'd like to hear some critiques.
If I learn what is what in Tile molester I might even make this into a hack (when I try to edit Castlevania 1 it gets pretty groovy,
I don't recognize anything, Castlevania 3 is on the other hand pretty easy to edit, I made a hack once but I somehow lost it),
but for now these aren't used anywhere.



Title: Re: Spritework Request & Showcase Thread
Post by: BLOOD MONKEY on August 26, 2016, 06:52:29 PM
First sprite was originaly made for some kind of a contest, but then I lost interest in it.
Originaly it was supposed to be a mage, but I didn't really like it so I made it to look like a modern age Richter Belmont, just for the hell of it.
I don't intend to finish him, anyone can use him for whatever reason they want to, if you are editing it I'd like you to credit me for the original, albeit it's not necessary.

The others were made just recently so that I can practice NES limitations, because I like challenges.
They have their original sprites, new sprites with original palettes and with palettes I intend to use for now.
Simon is somewhat based on his SC4 and Chronicles designs, as is zombie and of course Alucard is based of his SOTN design.
For now I will continue on remaking sprites from Castlevania 1, and maybe some from Castlevania 3 so I'd like to hear some critiques.
If I learn what is what in Tile molester I might even make this into a hack (when I try to edit Castlevania 1 it gets pretty groovy,
I don't recognize anything, Castlevania 3 is on the other hand pretty easy to edit, I made a hack once but I somehow lost it),
but for now these aren't used anywhere.

You might want to work on 3 different things with your techniques.
Pillow shading, which is a pit many spriters fall into, but can be stopped early.
Banding, which makes everything look blocky, and was used a lot in old arcade titles.
And your colour choice makes it look pretty pasty.
Tutorials and explenations for all 3 can be found here: http://pixeljoint.com/forum/forum_posts.asp?TID=11299 (http://pixeljoint.com/forum/forum_posts.asp?TID=11299)

In no way did I say you are not good at spriting/pixel art. You're fairly good for a beginning artist. Keep improving and you'll be great.
Title: Re: Spritework Request & Showcase Thread
Post by: BLOOD MONKEY on August 27, 2016, 01:24:41 PM
Speaking of pixel art I got an itch and finished two sheets in two hours last night. ;-;
(click to show/hide)
(click to show/hide)
Title: Re: Spritework Request & Showcase Thread
Post by: Shiroi Koumori on August 27, 2016, 11:25:24 PM
@Bloo: The first spoiler tag has no pictures. Please re-upload them.

And also new sprite contest: http://castlevaniadungeon.net/forums/index.php?topic=8788.msg193328#msg193328 (http://castlevaniadungeon.net/forums/index.php?topic=8788.msg193328#msg193328)
I killed the old one. I hope this one would interest you guys more, especially with an actual physical prize for the winner.
Title: Re: Spritework Request & Showcase Thread
Post by: BLOOD MONKEY on August 28, 2016, 08:54:11 AM
@Bloo: The first spoiler tag has no pictures. Please re-upload them.

fixed it
Title: Re: Spritework Request & Showcase Thread
Post by: Holy Diver on August 30, 2016, 03:52:57 AM
Thanks Bloo, I tried to improve these from whatever I understood from those tutorials. (I ain't from a English speaking country)
Could you please tell me to what specific parts of the sprites were you refering to
when you mentioned blockyness.
I can't decide which palette is the best for Simon?
Honestly I like him more red haired, but last 3 look much better.
I'll probably have to try a few more palettes.

Also, is that sprite sheet that you made based of a Castlevania hack (I think subtitle was Reborn, but I'm not sure)
or did you make these from scratch?
Title: Re: Spritework Request & Showcase Thread
Post by: MooMilk on August 30, 2016, 11:10:50 AM
You guys should really consider helping ShadowOne333 out cause the hack could be really good. I like what he's done so far.

http://www.romhacking.net/forum/index.php/topic,22445.0.html (http://www.romhacking.net/forum/index.php/topic,22445.0.html)

That's the thread for the hack.
Title: Re: Spritework Request & Showcase Thread
Post by: BLOOD MONKEY on August 30, 2016, 07:21:39 PM
Thanks Bloo, I tried to improve these from whatever I understood from those tutorials. (I ain't from a English speaking country)
Could you please tell me to what specific parts of the sprites were you refering to
when you mentioned blockyness.
I can't decide which palette is the best for Simon?
Honestly I like him more red haired, but last 3 look much better.
I'll probably have to try a few more palettes.

Also, is that sprite sheet that you made based of a Castlevania hack (I think subtitle was Reborn, but I'm not sure)
or did you make these from scratch?

Yes, that was based on Reborn, but shading was added and some wonky proportions were fixed.

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F32a8GR7.png&hash=934287a687340613a68f8fd7f2cdb959)

He looks blocky mostly because of the stiff pose he's in. He needs to be more relaxed so his movement can be more fluid. You need to bring the hips up and fix the proportions on some of your sprites. I can also tell that you're going for a more detail with that style, but don't add to many. It's making your sprites too cluttered, and the details are hard to read. You need to define your muscles, since Simon is supposed to be fucking ripped. Lastly, your choice of colour is hard on the eyes. Try using softer colours, that contrast well but not so much it's painful to the eyes. Oh yeah and never ever ever use a white background ever. Always use a coloured background that contrasts with your sprites. That's about all I have to say. I know this is a little much, so fix one issue at a time. You're really talented for a beginner, more so than I was. Keep it up and you'll be great.
Title: Re: Spritework Request & Showcase Thread
Post by: AuraTeam on September 25, 2016, 06:46:58 AM
Hey peeps ;D
I came up with two little arts i made few day ago
Miriam from Bloodstained
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Ft2xY8Fx.png&hash=e5f53aaaa788b2453def7654505b103d)
AND
ClassicVania re-designed with exact limits of NES
(click to show/hide)
Title: Re: Spritework Request & Showcase Thread
Post by: MooMilk on September 28, 2016, 07:37:07 PM
That's really good sprite work. I'd like to see the bloodstained girl in a sprite based game.
Title: Re: Spritework Request & Showcase Thread
Post by: Jop on September 30, 2016, 09:49:41 AM
@Aurateam

 That looks awesome

Its been a long time, here is something i been working and old works:

(click to show/hide)
Title: Re: Spritework Request & Showcase Thread
Post by: Jop on October 22, 2016, 10:11:05 PM
So i been doing this works for October!!!

(click to show/hide)

show some not all, you can check all the others here: http://drameloch.deviantart.com/gallery/47671677/Sprites-Characters (http://drameloch.deviantart.com/gallery/47671677/Sprites-Characters)
Title: Re: Spritework Request & Showcase Thread
Post by: Las on October 27, 2016, 10:14:31 AM
Very nice Miriam Aura! And i really dig the alucard spear attack and dash Jop. Very nice!
Title: Re: Spritework Request & Showcase Thread
Post by: BLOOD MONKEY on December 01, 2016, 01:22:56 PM
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FHgLPvWR.gif&hash=ff34ab69cda9116325d77e2a7c518020)
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FEqer6sj.png&hash=0102cb0dbab8f077593f5ed7718de0e8)
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F0wyqDPv.png&hash=02fd1388f3a111e7265a6e0e9aca2846)
For a fangame called Megaman X Synchro. I'll be making a thread soon enough. These are not PD, and do not ask for use.

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FqCBiWve.png&hash=3e7f99ab6e608e2fc9a998d3e13b6feb)
Just for fun. Feel free to use, but ask permission first, and give credit.
Title: Re: Spritework Request & Showcase Thread
Post by: KaZudra on December 12, 2016, 03:49:01 AM
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Forig04.deviantart.net%2F9ab7%2Ff%2F2016%2F347%2Fd%2F1%2Fhalloween_harry_2016_by_arcangeraziel-darhh0s.gif&hash=c44917dba9c49670f61d01801efc5a27)
It's Halloween already?
It's always Halloween.
Title: Re: Spritework Request & Showcase Thread
Post by: MotorRoach on December 27, 2016, 08:26:22 AM
Wanted to practice the SOTN sprite style, so I gave an attempt at spriting Specter Knight in the hopes of getting it done right:

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FW6Qkedh.png&hash=61f557250d5acb35b5454749ae45c123)

Little after, I thought of trying to sprite the SOTN design for Richter (referenced from that one Richter sprite that has been floating around for a while (http://i.imgur.com/lZSZWtp.png)):

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FSO27dyl.png&hash=3320c069ec930dd308948c241dbfdbe3)
Title: Re: Spritework Request & Showcase Thread
Post by: theplottwist on December 27, 2016, 09:35:49 AM
Wanted to practice the SOTN sprite style, so I gave an attempt at spriting Specter Knight in the hopes of getting it done right:

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FW6Qkedh.png&hash=61f557250d5acb35b5454749ae45c123)

Little after, I thought of trying to sprite the SOTN design for Richter (referenced from that one Richter sprite that has been floating around for a while (http://i.imgur.com/lZSZWtp.png)):

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FSO27dyl.png&hash=3320c069ec930dd308948c241dbfdbe3)

What I have to say about Specter Knight -- it would never fit on SotN as he looks too "bulky". On the other hand, this is pro level spritework. It may not capture SotN's style very well, I believe, but it is a damn fine job on itself.

You did a much better job with Richter, though.
Title: Re: Spritework Request & Showcase Thread
Post by: MotorRoach on December 27, 2016, 10:17:45 AM
Tried to slim down his proportions some. How is it now?

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FGDFt17d.png&hash=8540a069d7f76d6d9fbf20eeafed8b64)
Title: Re: Spritework Request & Showcase Thread
Post by: theplottwist on December 27, 2016, 03:15:55 PM
Tried to slim down his proportions some. How is it now?

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FGDFt17d.png&hash=8540a069d7f76d6d9fbf20eeafed8b64)

Looks better but still not quite fitting for the style on SotN, as I perceive it.

There appears to be too many colors in places where there shouldn't be, and his proportions are still off a bit (too big hands, too large wrist-thing). The plates hanging from his hips are a bit too large and bright, too.

It's a bit too hard for me to put into words what I mean but basically, some elements have too many colors/aliasing and the proportions are not exactly there yet.
Title: Re: Spritework Request & Showcase Thread
Post by: Dracula9 on December 27, 2016, 06:06:01 PM
To put it in simpler terms: SotN uses very high contrast and very few colors outside of specific enemies.

His proportions are a bit too loose and rounded for the style, also. SotN generally keeps very clean, sharp posture and proportions for everything.
Title: Re: Spritework Request & Showcase Thread
Post by: MotorRoach on December 28, 2016, 05:37:53 AM
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FEsc7E15.png&hash=91f18089bea0dec681dbaa0ff56c4ee4)

Downgraded the color count down to 12, the same amount as Alucard's sprite. Attempted to make the sprite to feel sharper and slimmed down the exaggerated proportions. Here's the reference art I used (http://yachtclubgames.com/wp-content/uploads/2016/06/SpecterKnight_001-630x488.png), if it helps giving feedback.
Title: Re: Spritework Request & Showcase Thread
Post by: MotorRoach on December 28, 2016, 02:22:20 PM
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FOmVWhAD.gif&hash=5ffabbefe12870bef200db6a758139a1)

Doing Richter some animation justice.
Title: Re: Spritework Request & Showcase Thread
Post by: Dracula9 on December 28, 2016, 03:00:44 PM
That shit is too smooth for its own good.

(https://c1.staticflickr.com/9/8264/8647030652_12c69bb9e3.jpg)
Title: Re: Spritework Request & Showcase Thread
Post by: VladCT on December 28, 2016, 04:18:23 PM
Say MotorRoach, would you like to help with a fangame? We're kinda understaffed at the moment and could use someone with your talent.
Title: Re: Spritework Request & Showcase Thread
Post by: MotorRoach on December 28, 2016, 04:24:38 PM
As glad as I would be to help with anything, my hands are sadly full at the moment. I'm working with multiple projects at the moment, and I would rather just get them done already, instead of occupying myself with even more things to do. Hopefully I can finish a Richter sprite sheet in the near future, at least!

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Fbibgu6W.png&hash=77148daccbc52bb8310470fca856d8d3)(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FuQLGdPW.png&hash=b3e45052c2c9b26c4585f09846d9cc90)

These are not really done in the style of any Castlevania game-- in fact, they are done in the style of some fangame that has nothing to do with Castlevania. I am happy with how Richter turned out, but I'm not sure how right I've gotten Simon's hair, given there wasn't a lot of reference for it in this angle.
Title: Re: Spritework Request & Showcase Thread
Post by: VladCT on December 28, 2016, 04:30:45 PM
Well, that's unfortunate. Anyway, good luck with your projects.
Title: Re: Spritework Request & Showcase Thread
Post by: theplottwist on December 28, 2016, 05:59:04 PM
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FOmVWhAD.gif&hash=5ffabbefe12870bef200db6a758139a1)

Doing Richter some animation justice.

That's some awesome sub pixelling there, dude.

About the knight -- it's better and looks more SotN-ish, though I do believe it could look more fitting still. If you want I can send you a PM with something I think would fit the style just right.
Title: Re: Spritework Request & Showcase Thread
Post by: MotorRoach on December 28, 2016, 06:59:47 PM
That would be nice, I would really appreciate that.
Title: Re: Spritework Request & Showcase Thread
Post by: BLOOD MONKEY on December 29, 2016, 07:48:24 AM
@MotorRoach, you're pretty awesome at everything you've shown us so far. However, posture seems to be something you need to work on. Something about it just looks off in all of your sprites.
Title: Re: Spritework Request & Showcase Thread
Post by: MotorRoach on December 29, 2016, 11:59:52 AM
I would appreciate if you could be more specific about the posture issue.

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FklqkJzU.png&hash=75ad643ab1721d9e3ea60ab90b7f46fd)

Also, fixed Specter Knight, with the assistance of theplottwist.
Title: Re: Spritework Request & Showcase Thread
Post by: BLOOD MONKEY on December 30, 2016, 06:47:09 AM
I would appreciate if you could be more specific about the posture issue.

They seem like they're holding their arms out too far, almost like they're putting something on. Their arms are too far from their body. They can't seem to relax their backs as well.

In the large Simon sprite, his arm that's toward us is awkward. He's just holding it straight forward, instead of it going towards him holding a normal posture. Beside being a 2d sprite, his body looks flat.
Title: Re: Spritework Request & Showcase Thread
Post by: MotorRoach on December 30, 2016, 08:09:37 AM
I see. I did have a hard time making the pose for that Simon sprite, mostly because I was trying to replicate his Chronicles sprite. I most likely got the posture slightly off, given you mentioned it looks off. Would it be alright if I asked for help regarding getting it right?

(https://www.spriters-resource.com/resources/sheets/10/10310.png)
Title: Re: Spritework Request & Showcase Thread
Post by: BLOOD MONKEY on December 30, 2016, 10:46:19 AM
I see. I did have a hard time making the pose for that Simon sprite, mostly because I was trying to replicate his Chronicles sprite. I most likely got the posture slightly off, given you mentioned it looks off. Would it be alright if I asked for help regarding getting it right?

(https://www.spriters-resource.com/resources/sheets/10/10310.png)

Feel free asking for help regarding most anything here. The people here are mostly friendly and will be glad to help.
Title: Re: Spritework Request & Showcase Thread
Post by: BLOOD MONKEY on December 31, 2016, 10:18:42 PM
Happy new years! I bring a small amount of sprites this time, mostly as a preview of a mockup of a game I'm thinking about.
 Named "Toril : Holy Warrior" after the main protagonist of the game, Toril (A Norse name meaning warrior). The game would have a Steampunk/Medieval theme to it, akin to Final Fantasy VI. It has an art style inspired by Odallus : The Dark Call (http://joymasher.com/odallus/), Shovel Knight, (http://yachtclubgames.com/shovel-knight/)and earlier games like Castlevania III, Super Metroid, and Castlevania : SotN. It's gameplay would be fast paced hit combo and button combo based, with a mix of magic attacks and physical attacks. Subweapons work like they do in Odallus, as in you collect an amount of each different subweapon and can switch between them as needed. It would be a MetroidVania style game, but with a linear path like MegaMan ZX for the DS.
But enough talk, have some sprites.
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FiDplXYT.png&hash=961e3b87a747b58eb1c50d092f78566f)(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FVl0nTQV.png&hash=09c723ab2eac8d04724303522022631a)
Our protagonist, Toril.
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FLkI5kGw.png&hash=e4ff043200437ae8ca4b770256878060)
A HUD, with blue being life, green being mana, the fire being your selected magic, the crystal is your health up items, and the dagger is your ammount of selected subweapon.
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FvnMjtF5.png&hash=2e083989e095b5bc002766931732384c)
A screen scale. It's at 428 x 240, with a 16:9 aspect ratio.
I know it's not much to show right now, but I'll update soon with a full mockup as well as some animations for our character.
Title: Re: Spritework Request & Showcase Thread
Post by: MooMilk on February 22, 2017, 02:20:20 PM
I seen a video of Castlevania Amiga and saw this sprite:

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi1320.photobucket.com%2Falbums%2Fu533%2FMathUser2929%2FAmiga%2520Longplay%2520Castlevania%2520-%2520YouTube%25202-22-2017%25208-39-03%2520AM_zpslwgpwpd6.png&hash=8954a0ffc65b027234e93898713f449d)

Now I'm hoping someone could rip all the sprites from it. It's funny how bad they are.
Title: Re: Spritework Request & Showcase Thread
Post by: Briraka on April 13, 2017, 12:55:05 PM
Does anyone have sprites of Chronicles Simon whipping on stairs? I tried looking for a full sprite sheet of the guy already, but none of them were complete.
Title: Re: Spritework Request & Showcase Thread
Post by: Jop on April 14, 2017, 05:18:10 AM
Its been a time since I play that game so i dont remember well, I use sprites of stairs and attack to make one if this help you use it:

Gifs:
(click to show/hide)

PNG
(click to show/hide)
Title: Re: Spritework Request & Showcase Thread
Post by: Briraka on April 14, 2017, 07:48:35 AM
Its been a time since I play that game so i dont remember well, I use sprites of stairs and attack to make one if this help you use it:

Gifs:
(click to show/hide)

PNG
(click to show/hide)

Thanks, man! ;D

Hey, if it's not too much to ask, could you make sprites of Simon whipping while jumping? I found it awkward looking in the older Castlevanias when the characters would switch to their standing whip pose in mid-air.
Title: Re: Spritework Request & Showcase Thread
Post by: Jop on April 15, 2017, 02:53:34 AM
I didnt test so dont know if its okey, the 1st 5 are when he goes up, the others are when he goes down, pick what you think helps you:

(click to show/hide)
Title: Re: Spritework Request & Showcase Thread
Post by: Briraka on April 15, 2017, 01:04:19 PM
Thanks again. What I'm thinking of doing is having Simon's body open up a bit when winding up the whip, and then tense up when he finally cracks it.

Also, I added another frame to the whipping animation and gave the whip an animation upgrade as well. And then there's the new pallet I'm using.
Title: Re: Spritework Request & Showcase Thread
Post by: Dracula9 on April 17, 2017, 02:32:36 AM
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fimgur.com%2FynKruxU.png&hash=3bdf5d5b1e04f90cee7bf2696fe4066e)
Title: Re: Spritework Request & Showcase Thread
Post by: BLOOD MONKEY on April 17, 2017, 02:25:11 PM
(click to show/hide)

That's pretty damn amazing there.
Title: Re: Spritework Request & Showcase Thread
Post by: Shiroi Koumori on April 18, 2017, 02:11:25 AM
@D9: Animate it! I would love to see the fire effects. :)
Title: Re: Spritework Request & Showcase Thread
Post by: theplottwist on April 21, 2017, 04:56:38 PM
Plainly and simply a sprite remake of Richter Belmont made to look more like his RoB artwork.

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Ff0dW5Tf.png&hash=19d7985284f033b5892782b529091f5e)

Added a variation for each of his arms: One with the leather grip, and another with the white wristband.
Title: Re: Spritework Request & Showcase Thread
Post by: Shiroi Koumori on April 28, 2017, 02:09:28 AM
MAY sprite contest is up! :) (http://castlevaniadungeon.net/forums/index.php?topic=9123.0)
Title: Re: Spritework Request & Showcase Thread
Post by: Vesperaevis on May 06, 2017, 04:36:35 PM
Hello! This is my first time posting in the Fan Stuff forum section. I would appreciate it if anyone could give me some advice on the two different WIP character sprites I've attached. The character is a Belmont, and I'm trying to decide which to continue working on.

#1: 
       Pros: Looks a bit better to me.
       Cons: The sprite base is Jonathan Morris, whose movement style is a jog. Would it look weird to have a Belmont main character move around like that?
                 Also, it would take a lot longer to sprite, having more animation frames.
#2:
       Pros: Not as many frames. Also, the base is a Belmont. (Even if it does look kinda flail-y.)
       Cons: Not as many frames. The second from the left is an additional frame I added to try to smooth it out, but I'm not very confident that I could add more and have it look halfway decent. Also, the sprite base doesn't have a dark outline, which is to help distinguish the sprite from the background, as far as I know?

Also, two more small things that I edited from stuff. The first is supposed to be a Manul, a small wild cat native to central Asia, and then a small background flower. Snapdragons
Title: Re: Spritework Request & Showcase Thread
Post by: FanOfDracula on May 18, 2017, 10:57:21 PM
angelas.... what colors is best? left or right? please  :D
Title: Re: Spritework Request & Showcase Thread
Post by: Shiroi Koumori on May 19, 2017, 01:13:50 AM
angelas.... what colors is best? left or right? please  :D

Right.

The darker colors pop out more for me.
Title: Re: Spritework Request & Showcase Thread
Post by: Wallz! on May 19, 2017, 11:13:45 AM
What's good y'all?

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi66.tinypic.com%2F2h5pun5.png&hash=d44dd06b1f6c3ff278f50cce50d40fbc)
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi68.tinypic.com%2F5kg1mo.gif&hash=e23234edd3821da0d0caebb36e6f2eb9) (https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi67.tinypic.com%2F2569tvp.gif&hash=30c2fc14b630e1f511518f4a4d65be8a)

Right here is my revised Simon sprite for my CV2 remake. It's meant to emulate the custom spritework of SmithyGCN, such as this, (https://www.spriters-resource.com/custom_edited/castlevaniacustoms/sheet/55898/) this, (https://www.spriters-resource.com/custom_edited/castlevaniacustoms/sheet/61392/) and this. (https://www.spriters-resource.com/custom_edited/castlevaniacustoms/sheet/64330/)

I'd appreciate any feedback, especially on any parts of him that look particularly weird.
Title: Re: Spritework Request & Showcase Thread
Post by: FanOfDracula on May 19, 2017, 02:24:50 PM
thanks shiroi ;D
i also perish better, i'll leave the ones on the right, the problem is that i do not know how to animate, i was thinking of using the DSVania Editor to extract and change the sprites cut into pieces to see if I eproduce the frames .... can it be?
Title: Re: Spritework Request & Showcase Thread
Post by: Jorge D. Fuentes on May 19, 2017, 04:10:37 PM
What's good y'all?

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi66.tinypic.com%2F2h5pun5.png&hash=d44dd06b1f6c3ff278f50cce50d40fbc)
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi68.tinypic.com%2F5kg1mo.gif&hash=e23234edd3821da0d0caebb36e6f2eb9) (https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi67.tinypic.com%2F2569tvp.gif&hash=30c2fc14b630e1f511518f4a4d65be8a)

Right here is my revised Simon sprite for my CV2 remake. It's meant to emulate the custom spritework of SmithyGCN, such as this, (https://www.spriters-resource.com/custom_edited/castlevaniacustoms/sheet/55898/) this, (https://www.spriters-resource.com/custom_edited/castlevaniacustoms/sheet/61392/) and this. (https://www.spriters-resource.com/custom_edited/castlevaniacustoms/sheet/64330/)

I'd appreciate any feedback, especially on any parts of him that look particularly weird.

Muheyy, this is pretty cool.
His stance reminds of John Morris from Bloodlines.
Actually a lot of him reminds of John Morris.
Are you gonna have more animations?
Title: Re: Spritework Request & Showcase Thread
Post by: Shiroi Koumori on May 29, 2017, 01:19:38 AM
Poll's up for the May sprite contest. Please vote. (http://castlevaniadungeon.net/forums/index.php?topic=9123.0) :)
Title: Re: Spritework Request & Showcase Thread
Post by: Holy Diver on May 29, 2017, 10:41:20 AM
A thing I made few days ago out of boredom, I don't think it can fit into any game without looking like a giant.
Basicaly Chronicles Simon meets original Simon.
I might put it on Photobucket and share link later.
Allthough, for some reason, it takes like half an hour to upload a single picture, so I'm not in the mood ATM.

At the moment posture is off, or maybe it's just me.
Dunno.
-Legs look wrong(since I'm used to characters with actual pants, probably, dunno.
-Also frontmost hand seems kinda too long.
I'd like to hear what you people think about lighting, since it seems kinda inconsistent to me.

Some other things to note:
-I'll probably change his frontmost hand's gloves to have kind of a thing to put Materialize Cube/Cube of Zoe.
I mean, sure it's just videogame logic, but it kinda bothered me sometimes, where the fuck does Simon keep like 60 axes.
It makes kinda more sense to me that Materialize Cube duplicates his subweapons.
But oh well, it's just me trying to beat sense into nonsense with more nonsense.
Crap, I got off-topic.
-I'll try to make his skirt thingy better.
I still have no fucking clue about what to do with it though.

Also, I'm not frequent on forums, is it okay if I swear, but it isn't directed at anyone?
Title: Re: Spritework Request & Showcase Thread
Post by: BLOOD MONKEY on May 30, 2017, 09:09:39 AM
Looking good~

I would say welcome to the forum, but it looks like you've already been here for a couple of years. (and yes swearing is fine, just be sure to use moderation like you would in any other place. "fuckfuckfuckfuck" is pretty annoying.)

Good sprite! It reminds me of my older stuff, almost exactly. I think the most obvious issue is the anatomy. The proportions are odd and the angles of the appendages look very uncomfortable. In short, the legs aren't long enough and need to be in a more dynamic pose, and the right arm (his left) needs to be pulled back a little closer to our body. And a minor issue, the colours chosen make him look more like a boss/miniboss than a main character (if that makes sense?).

Is this your first sprite of this size?
Title: Re: Spritework Request & Showcase Thread
Post by: Holy Diver on May 30, 2017, 09:51:14 AM
Well, kind of.
The only sprite I did in this size was that Richter I posted around last summer and that one wasn't exactly godawful, but it was far from finished.
In the meantime I mostly focused on 8 bit sprites, which are obviously smaller.
Would chosing colors that are more contrasting and less grayish make him look more like a protagonist?
Title: Re: Spritework Request & Showcase Thread
Post by: BLOOD MONKEY on May 30, 2017, 10:50:23 AM
Would chosing colors that are more contrasting and less grayish make him look more like a protagonist?

Definitely. An overall more contrasting colour scheme would help as well.

Also,
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FpxpkODB.png&hash=2ff04fc4e324ea45cfa608033f0aadce)
It really does suck. Has literally no redeemable qualities.
Title: Re: Spritework Request & Showcase Thread
Post by: Wallz! on May 30, 2017, 07:33:11 PM
A thing I made few days ago out of boredom, I don't think it can fit into any game without looking like a giant.
Basicaly Chronicles Simon meets original Simon.
I might put it on Photobucket and share link later.
Allthough, for some reason, it takes like half an hour to upload a single picture, so I'm not in the mood ATM.

At the moment posture is off, or maybe it's just me.
Dunno.
-Legs look wrong(since I'm used to characters with actual pants, probably, dunno.
-Also frontmost hand seems kinda too long.
I'd like to hear what you people think about lighting, since it seems kinda inconsistent to me.

Some other things to note:
-I'll probably change his frontmost hand's gloves to have kind of a thing to put Materialize Cube/Cube of Zoe.
I mean, sure it's just videogame logic, but it kinda bothered me sometimes, where the fuck does Simon keep like 60 axes.
It makes kinda more sense to me that Materialize Cube duplicates his subweapons.
But oh well, it's just me trying to beat sense into nonsense with more nonsense.
Crap, I got off-topic.
-I'll try to make his skirt thingy better.
I still have no fucking clue about what to do with it though.

Also, I'm not frequent on forums, is it okay if I swear, but it isn't directed at anyone?
First of all, love the sprite - I'd agree with the past few post that a more contrasting color scheme (not necessarily brighter) would bring more life to the sprite.

I have a few addition suggestions myself:
-Simon's feet seem very thick, I think you should flatten them a little more onto the ground, as well as making them slimmer. They just looking a little clunky.
-The arm that is farther from the camera seems way too long. With respect to perspective, it would be much longer than the arm in the front. I also think it should be a little bulkier. It just generally seems like a different person's hand at the moment.
-This may just be the outfit you had in mind, but the accents on each of Simon's gauntlets are different colors.
-Simon's thighs seem like they begin way too low and his torso is very tall. I think you would benefit greatly by starting your sprites with a skeleton so that you'd have a reference for Simon's proportions.

So in general it's a great sprite, there just seems to be a few common errors, mainly based on proportion.
Title: Re: Spritework Request & Showcase Thread
Post by: Holy Diver on May 31, 2017, 03:07:50 AM
@ronny14
Thanks, your Simon sprite looks lovely also.
Though, I can't really give any constructive criticism, since I don't really draw or sprite chibis.
About your critique:
Well, you're right, it's about time I started using skeletons and bases.
Most of the time when I draw, I just draw complete parts and put them together.
For instance, when I draw humans I mostly start with eyes and nose, put some hair, then the remaining parts of face, then neck, jacket... and I correct proportions later.
It's not fitting and I've tried to force myself into making bases a few times, but I never really succeded.
About the gauntlet, as I said in the post I wanted to put some more details to it and make it have Cube of Zoe on it(the one on his right hand is suposed to be an armguard), but now that I think about it, it seems unecessary and Simon's clothing combo is already pretty non-simetric as is, so yeah, I'll put making the gauntlet into an armguard on to-do list also.

@Bloo
Wat is dat chair even? 0__0
Title: Re: Spritework Request & Showcase Thread
Post by: Jop on May 31, 2017, 12:47:36 PM
So all its going well, trying new things and working in nice creatures

(click to show/hide)
Title: Re: Spritework Request & Showcase Thread
Post by: FeRcHuLeS on June 06, 2017, 07:33:50 AM
Your sprite art is pretty good Jop, It's amazing the way you ported Soma from AoS to DoS. ;D
Title: Re: Spritework Request & Showcase Thread
Post by: Jop on June 09, 2017, 06:48:41 PM
Your sprite art is pretty good Jop, It's amazing the way you ported Soma from AoS to DoS. ;D

Thanks!

here is a little more:
(click to show/hide)
Title: Re: Spritework Request & Showcase Thread
Post by: KaZudra on June 11, 2017, 08:50:00 AM
OKAY, It's still a little rough, but I think I'm getting animation down more, practicing new techniques.

UPDATE, Refined the animation a bit more.
Title: Re: Spritework Request & Showcase Thread
Post by: KaZudra on June 14, 2017, 09:23:29 AM
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Forig11.deviantart.net%2F14b5%2Ff%2F2017%2F165%2F5%2Fd%2Fteaser_by_arcangeraziel-dbcoj41.gif&hash=850f477333b5b687aae0696e88cc3cd4)
Title: Re: Spritework Request & Showcase Thread
Post by: BLOOD MONKEY on June 14, 2017, 06:04:38 PM
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Forig11.deviantart.net%2F14b5%2Ff%2F2017%2F165%2F5%2Fd%2Fteaser_by_arcangeraziel-dbcoj41.gif&hash=850f477333b5b687aae0696e88cc3cd4)

That looks very pillowshaded and has almost no depth. The previous version looks much better.
Title: Re: Spritework Request & Showcase Thread
Post by: KaZudra on June 16, 2017, 08:37:20 AM
That looks very pillowshaded and has almost no depth. The previous version looks much better.
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Forig12.deviantart.net%2F8bf3%2Ff%2F2017%2F167%2F2%2F9%2Ftake2_by_arcangeraziel-dbcwnlg.gif&hash=aa27796efdc2a6dd13ddef0244e69d51)(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Forig11.deviantart.net%2F14b5%2Ff%2F2017%2F165%2F5%2Fd%2Fteaser_by_arcangeraziel-dbcoj41.gif&hash=850f477333b5b687aae0696e88cc3cd4)

Come to think of it, it does. Improvement? Be as highly critical as possible, haven't done this in a while so very rusty, hiatuses are a real bitch.
Title: Re: Spritework Request & Showcase Thread
Post by: BLOOD MONKEY on June 16, 2017, 08:46:16 AM
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Forig12.deviantart.net%2F8bf3%2Ff%2F2017%2F167%2F2%2F9%2Ftake2_by_arcangeraziel-dbcwnlg.gif&hash=aa27796efdc2a6dd13ddef0244e69d51)(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Forig11.deviantart.net%2F14b5%2Ff%2F2017%2F165%2F5%2Fd%2Fteaser_by_arcangeraziel-dbcoj41.gif&hash=850f477333b5b687aae0696e88cc3cd4)

Come to think of it, it does. Improvement? Be as highly critical as possible, haven't done this in a while so very rusty, hiatuses are a real bitch.

The one on the left definitely looks better, but it now it looks plastic. I really don't know how to explain texture, except to make the clothing look how you think it'd feel. Everything on that looks like it feels smooth and hard, like plastic.
Title: Re: Spritework Request & Showcase Thread
Post by: KaZudra on June 16, 2017, 10:25:54 AM
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Forig15.deviantart.net%2Fcdfd%2Ff%2F2017%2F167%2Fb%2F7%2Ftake_3_by_arcangeraziel-dbcwzll.gif&hash=49c07f2ec235b89783ee057d202ec27b)
Okay,
For the Jacket, I smoothed out the shading a bit more to attempt at making it look more cloth
For the Armor, I made the gradient a little harder
Pants, Trying to emulate the leather look.
Hair, reverted a bit, attempt to reflect the "light source" (also studying the pre-DS sprites)
Title: Re: Spritework Request & Showcase Thread
Post by: BLOOD MONKEY on June 16, 2017, 11:14:23 AM
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Forig15.deviantart.net%2Fcdfd%2Ff%2F2017%2F167%2Fb%2F7%2Ftake_3_by_arcangeraziel-dbcwzll.gif&hash=49c07f2ec235b89783ee057d202ec27b)
Okay,
For the Jacket, I smoothed out the shading a bit more to attempt at making it look more cloth
For the Armor, I made the gradient a little harder
Pants, Trying to emulate the leather look.
Hair, reverted a bit, attempt to reflect the "light source" (also studying the pre-DS sprites)

Ooh, much better. The boots and the shoulder armor still look pillowshaded though, and plastic. For the hair I'd suggest adding a little dark outline towards the front of the top. Looking good.
Title: Re: Spritework Request & Showcase Thread
Post by: KaZudra on June 16, 2017, 12:24:26 PM
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Forig12.deviantart.net%2F107f%2Ff%2F2017%2F167%2F7%2Fc%2Funtitled_2_by_arcangeraziel-dbcxfll.gif&hash=30a39a37f99f31e9eec3763cb569d9de)
Darkening of the boots, hair tweaks, and from the help of a good ol' Axe Armor I think the Armor looks like armor
Title: Re: Spritework Request & Showcase Thread
Post by: BLOOD MONKEY on June 16, 2017, 12:52:16 PM
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Forig12.deviantart.net%2F107f%2Ff%2F2017%2F167%2F7%2Fc%2Funtitled_2_by_arcangeraziel-dbcxfll.gif&hash=30a39a37f99f31e9eec3763cb569d9de)
Darkening of the boots, hair tweaks, and from the help of a good ol' Axe Armor I think the Armor looks like armor

That looks much better. Yay!
Title: Re: Spritework Request & Showcase Thread
Post by: BLOOD MONKEY on June 18, 2017, 10:39:50 PM
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Forig02.deviantart.net%2F0aca%2Ff%2F2017%2F169%2F2%2F1%2Fdark_souls_knight_nes_by_bloo42-dbd7xtw.png&hash=56b424fcff3bdec21a00fee4e4ea36ea)

Dark Souls Knight, 100% accurate to NES limitations (though not very practical.)
Title: Re: Spritework Request & Showcase Thread
Post by: theplottwist on June 21, 2017, 09:15:38 PM
Netflix Trevor Belmont

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FB7u7Rgs.png&hash=8f29a9af275d14159709ff33effc1b4a)

An an animated, 8-bit version of it:

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Fbgf19fm.gif&hash=939d31268aea4fa02e6a605d94afd497)
Title: Re: Spritework Request & Showcase Thread
Post by: BLOOD MONKEY on June 25, 2017, 01:21:40 AM
(https://orig02.deviantart.net/82ae/f/2017/176/0/b/delta_design_updates__and_new_x_sheet_plan_by_bloo42-dbdy78a.png)

Updates to my Delta Armour, which will come with the free dlc, "updated x"
Title: Re: Spritework Request & Showcase Thread
Post by: Dracula9 on June 25, 2017, 07:18:33 AM
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F8bz9glv.png&hash=bdce0ffb707ccc5659083afb5237241d)
Title: Re: Spritework Request & Showcase Thread
Post by: BLOOD MONKEY on June 25, 2017, 01:14:44 PM
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F8bz9glv.png&hash=bdce0ffb707ccc5659083afb5237241d)

Oh wow


(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FsBfWEGE.png&hash=db11527f2b616dbb508b9ef75f99a23f)
Zero Sprite is done.
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FguCtpgT.png&hash=29d42ce8e7dee89f0a28de189450a211)
comparison of old style vs. new style
Title: Re: Spritework Request & Showcase Thread
Post by: Shiroi Koumori on June 27, 2017, 10:21:22 PM
New Sprite Contest is up!
Click me (http://castlevaniadungeon.net/forums/index.php?topic=9193.0)
Title: Re: Spritework Request & Showcase Thread
Post by: Dracula9 on July 01, 2017, 10:41:58 PM
and today on "reasons i should not be allowed access to art tools"

(https://images.discordapp.net/attachments/229350342213500928/330915107636772875/unknown.png?width=430&height=560)
Title: Re: Spritework Request & Showcase Thread
Post by: BLOOD MONKEY on July 02, 2017, 11:47:16 PM
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FO2IjPQg.png&hash=bf8d1c5cfae3b6b6b6af9ede2f58210e)

WIP of what i'm working on, plot has been a great help in making it
Title: Re: Spritework Request & Showcase Thread
Post by: Dracula9 on July 03, 2017, 09:15:53 PM
"Reasons it is unwise to challenge peeps to redesign your guy and have the only rule be to use the base palette only":

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FDoarke9.png&hash=f7f1bd3a9e0fea6a0950a04248b03105)

Gave me an excuse to brush up on excessively-detailed anatomy, though.
Title: Re: Spritework Request & Showcase Thread
Post by: Lelygax on July 04, 2017, 01:22:29 AM
So much coolness in these last posts
Title: Re: Spritework Request & Showcase Thread
Post by: KaZudra on July 06, 2017, 11:06:39 PM
By Accident, I figured out how to do Parallax floors, But I REALLY wanna figure out that 3d Wizardry that Micky Mania did.
Nothing is final, but has started. Going for a Castlevania-Skinned Persona style HUD, this is the progress so far.
Title: Re: Spritework Request & Showcase Thread
Post by: Dracula9 on July 06, 2017, 11:23:58 PM
But I REALLY wanna figure out that 3d Wizardry that Micky Mania did.

What, the moose chase scene?

That's just your standard Mode 7 wrapping and some layering trickery.
Title: Re: Spritework Request & Showcase Thread
Post by: KaZudra on July 07, 2017, 12:38:35 AM
What, the moose chase scene?

That's just your standard Mode 7 wrapping and some layering trickery.
I was thinking more of the tower Scene that puts Sky Blazer to shame


ALSO: Getting to completion soon enough, did some frame omitting and some animations are still a bit rough.
Title: Re: Spritework Request & Showcase Thread
Post by: MotorRoach on July 14, 2017, 01:48:21 PM
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FnYP4Fix.png&hash=04f0db98afb1fc42aedfa396f416b395)

SOTN is a fun sprite style.
Title: Re: Spritework Request & Showcase Thread
Post by: Briraka on July 23, 2017, 01:09:54 PM
did a little mock up of what i'm hoping that my fan game will end up looking like. HUD will probably not be final, though.
Title: Re: Spritework Request & Showcase Thread
Post by: BLOOD MONKEY on July 23, 2017, 08:52:34 PM
Hooray for widescreen!!!
Title: Re: Spritework Request & Showcase Thread
Post by: FlyingMudBlock on July 23, 2017, 10:13:20 PM
did a little mock up of what i'm hoping that my fan game will end up looking like. HUD will probably not be final, though.

That mock-up screenshot just brought a smile to my face right now.
Kinda makes me remember what Vampiria could have been, good old times.
And also it's amazing those SOTN zombies and chronicles Simon blend so well with the background, he sure knew how to replicate that style back then.
I really hope your fan-game becomes real. 
Title: Re: Spritework Request & Showcase Thread
Post by: Lelygax on July 24, 2017, 04:23:16 PM
did a little mock up of what i'm hoping that my fan game will end up looking like. HUD will probably not be final, though.

Wow very good. These walls, floor and pillars are from where? I'm not recognizing them, only the windows.
Title: Re: Spritework Request & Showcase Thread
Post by: Briraka on July 24, 2017, 07:18:33 PM
Wow very good. These walls, floor and pillars are from where? I'm not recognizing them, only the windows.

they're from the tile rips that FlyingMudBlock did of Parasitus: Ninja Zero. saw how good they looked and went, "yoink!" :P

speaking of tilesets, does anyone have rips from Order of Ecclesia and Adventure Rebirth?
Title: Re: Spritework Request & Showcase Thread
Post by: Lelygax on July 24, 2017, 10:30:14 PM
they're from the tile rips that FlyingMudBlock did of Parasitus: Ninja Zero. saw how good they looked and went, "yoink!" :P

speaking of tilesets, does anyone have rips from Order of Ecclesia and Adventure Rebirth?

For Adventure Rebirth I have, can upload later. Now Order of Ecclesia for I don't, I would like it too.
Title: Re: Spritework Request & Showcase Thread
Post by: Shiroi Koumori on July 25, 2017, 03:16:02 AM
Last Call for participants in the sprite contest, The deadline is on the 27th.
http://castlevaniadungeon.net/forums/index.php?topic=9193.0 (http://castlevaniadungeon.net/forums/index.php?topic=9193.0)
Title: Re: Spritework Request & Showcase Thread
Post by: Lelygax on July 26, 2017, 01:55:02 AM
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FIMj2PLt.png&hash=8e48cbec8608685d10f9c72cf879395d)

Did this edit today (head is a edit from KaZudra's sprites)
Title: Re: Spritework Request & Showcase Thread
Post by: AuraTeam on July 30, 2017, 06:56:46 AM
Hey anyone remember me? : P
So i just made Netflix's Trevor in pixel
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FDWv0zJr.png&hash=6218bb89670dae3be46d45f8cc900e19)
Title: Re: Spritework Request & Showcase Thread
Post by: Shiroi Koumori on July 31, 2017, 12:02:11 AM
Welcome back AuraTeam.

Nice Trevor sprite! I love the fur coat.
Title: Re: Spritework Request & Showcase Thread
Post by: redrum on August 15, 2017, 12:51:23 AM
Hey anyone remember me? : P
So i just made Netflix's Trevor in pixel
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FDWv0zJr.png&hash=6218bb89670dae3be46d45f8cc900e19)
wow, that's fantastic!
you've got my vote, chief! 8)
Title: Re: Spritework Request & Showcase Thread
Post by: FanOfDracula on August 17, 2017, 07:27:58 PM
they're from the tile rips that FlyingMudBlock did of Parasitus: Ninja Zero. saw how good they looked and went, "yoink!" :P

speaking of tilesets, does anyone have rips from Order of Ecclesia and Adventure Rebirth?

I think Theplottwist published the link with sprites of Order of Ecclesia, I do not know if it was in this thread but it was somewhere, sorry for my english, you know... translate and this things   :P
Title: Re: Spritework Request & Showcase Thread
Post by: Nitro.Magic on August 26, 2017, 08:03:19 PM
Hello, im new here
I've enjoyed seeing those great sprites around. That's why i came here.
Well, i wanted to show what i tried on the style. Hope it did well.
(https://cdn.discordapp.com/attachments/288971506837356544/351198723482714112/idle.gif) (https://cdn.discordapp.com/attachments/288971506837356544/351198722820145162/attack1.gif)
Title: Re: Spritework Request & Showcase Thread
Post by: FanOfDracula on August 30, 2017, 11:27:16 AM
Hey welcome to the forum NitroMagic!! jajaja the truth are very good moves, it has very good fluids moves, follow forward bro!! ;)
Title: Re: Spritework Request & Showcase Thread
Post by: Gunlord on August 30, 2017, 06:10:48 PM
Very nice sprites, Nitro! :D
Title: Re: Spritework Request & Showcase Thread
Post by: Shiroi Koumori on August 31, 2017, 11:47:46 PM
Hello to all newbies!

We have a sprite contest ongoing until Sept. 27. Please join.
http://castlevaniadungeon.net/forums/index.php?topic=9256.msg202152#msg202152 (http://castlevaniadungeon.net/forums/index.php?topic=9256.msg202152#msg202152)
Title: Re: Spritework Request & Showcase Thread
Post by: Holy Diver on September 03, 2017, 11:06:51 AM
A tileset that I started doing 2 or 3 days before.
(I might organise it later, though it is unnecessary at the moment)
Based on Dr. Mario's version of Olrox's quarters.
I'm thinking about doing a remake of Chorus of Mysteries in Dawn of Sorrow engine, though I lack 'grammin' knowledge needed for doing that kind of thing.
And I'm not even sure how many people would be interested in such a romhack.
But for the time being, it's a fun way of wasting time.

Please don't hesitate to criticise, since this isn't really a thing I do a lot.
Title: Re: Spritework Request & Showcase Thread
Post by: vyck_st.judas on September 09, 2017, 01:35:17 PM
An an animated, 8-bit version of it:
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Fbgf19fm.gif&hash=939d31268aea4fa02e6a605d94afd497)

Hey Plotwist, you wouldn't happen to have cranked out a full set of him, have you?
I have a dire need to add him to a romhack. He looks friggin' awesome!
Title: Re: Spritework Request & Showcase Thread
Post by: TheMeadTree on September 11, 2017, 07:54:50 PM
(https://s26.postimg.org/4r0dde8rt/2017-09-12_00-53-04.gif) SOUL STEAL   :o :o
Title: Re: Spritework Request & Showcase Thread
Post by: theplottwist on September 12, 2017, 12:12:28 AM
(https://s26.postimg.org/4r0dde8rt/2017-09-12_00-53-04.gif) SOUL STEAL   :o :o

Oh I see Esco managed to produce this scene. Nice intro! And I'm unfamiliar with the tiles. If they're original (which I suppose they most certainly are), really nice job.

An an animated, 8-bit version of it:
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Fbgf19fm.gif&hash=939d31268aea4fa02e6a605d94afd497)

Hey Plotwist, you wouldn't happen to have cranked out a full set of him, have you?
I have a dire need to add him to a romhack. He looks friggin' awesome!

I haven't. Sorry dude!
Title: Re: Spritework Request & Showcase Thread
Post by: Nitro.Magic on September 15, 2017, 06:05:25 AM
Hello here again.
I was actually making progress to maria and here's what i've been managed so far
(https://cdn.discordapp.com/attachments/357817675428397058/357855133431758849/attack2.gif)  (https://cdn.discordapp.com/attachments/357817675428397058/357855132949544960/crouch.gif)  (https://cdn.discordapp.com/attachments/357817675428397058/357855133431758852/spell.gif)  (https://cdn.discordapp.com/attachments/357817675428397058/357855132479913984/dash.gif) 
(https://cdn.discordapp.com/attachments/357817675428397058/357819318186278916/jump1.gif)  (https://cdn.discordapp.com/attachments/357817675428397058/357819319213621250/jump2.gif)  (https://cdn.discordapp.com/attachments/357817675428397058/357819319213621248/jumpalt.gif)  (https://cdn.discordapp.com/attachments/357817675428397058/357819319675256838/dash2.gif)
(https://cdn.discordapp.com/attachments/357817675428397058/358197918496325632/running.gif)

And also tried something different this time
(https://cdn.discordapp.com/attachments/288971506837356544/358232282231734274/graham.png)

Thanks here!
Title: Re: Spritework Request & Showcase Thread
Post by: Holy Diver on September 19, 2017, 12:27:15 PM
Nice work Nitro.
Very fluid animations.
Please don't mind me asking, but are these for a fan game or just for fun?
Title: Re: Spritework Request & Showcase Thread
Post by: TheMeadTree on September 19, 2017, 08:50:21 PM
Finalized the new Richter design.

(https://s26.postimg.org/6nsll9b3d/5pice_IDE_2017-09-20_00-22-57.png)(https://s26.postimg.org/5rndxp3l5/2017-09-20_02-58-44.gif)

Once I get the cape down, animating the rest will be piss easy... If not a little tedious.

(https://s26.postimg.org/jg75lefzd/2017-09-20_22-49-33.gif)
Title: Re: Spritework Request & Showcase Thread
Post by: FanOfDracula on September 19, 2017, 09:42:01 PM
ouh! very nice nitromagic and very nice meadtree, maria looks very good  ;D , and richter has great design...
i can't no wait jajaja xD
Title: Re: Spritework Request & Showcase Thread
Post by: theplottwist on September 28, 2017, 09:02:34 AM
Count Strahd von Zarovich (from D&D - Curse of Strahd (http://www.5mwd.com/wp-content/uploads/2016/03/curse-of-strahd-cover-art.png)) made in Castlevania style.

(https://i.imgur.com/dgbAccp.png)

This sprite was made for XombieMike, from the Bloodstained forums, along with four others for his RPG session with his buddies. If you want to see the others in use, you can check out his game session. (https://www.youtube.com/watch?v=NkKsLf-bvhg&feature=youtu.be)
Title: Re: Spritework Request & Showcase Thread
Post by: Shiroi Koumori on September 29, 2017, 02:41:29 AM
@plot: Wow! Was this the one you were talking about that kept you busy. Amazing!

I resetted the votes on the sprite contest back to zero because I forgot to add another entry.
Please revisit the page and vote again.
http://castlevaniadungeon.net/forums/index.php?topic=9256.0 (http://castlevaniadungeon.net/forums/index.php?topic=9256.0)
Title: Re: Spritework Request & Showcase Thread
Post by: TheMeadTree on September 30, 2017, 12:28:37 AM
...
Title: Re: Spritework Request & Showcase Thread
Post by: Nitro.Magic on October 03, 2017, 11:16:57 PM
Nice work Nitro.
Very fluid animations.
Please don't mind me asking, but are these for a fan game or just for fun?
Thanks. Well, just for my interest on making castlevania sprites
And... finally made a spritesheet for her. with some customs that i tried. Her sprites is based mostly on castlevania fighter which i became a fan of it lol.


Just a random sprite:
(https://cdn.discordapp.com/attachments/288971506837356544/365124516273324033/fuuma.png) (https://cdn.discordapp.com/attachments/288971506837356544/365128570022133760/salem.png)
Title: Re: Spritework Request & Showcase Thread
Post by: VladCT on October 04, 2017, 02:37:55 AM
Her sprites is based mostly on castlevania fighter which i became a fan of it lol.
Incidentally, would you be interested in working for the Castlevania Fighter team? We're severely understaffed right now, so progress has pretty much stagnated as of late.
Title: Re: Spritework Request & Showcase Thread
Post by: Nitro.Magic on October 04, 2017, 07:07:14 AM
I suppose so :). I'm very honored that i can really help where im a fan of.
Hoping that contribute there well.
Title: Re: Spritework Request & Showcase Thread
Post by: VladCT on October 04, 2017, 09:27:54 AM
Great, just hop on over to the forums (http://serio.piiym.net/cvbla/board/) and we can talk about what to get started on there.
Title: Re: Spritework Request & Showcase Thread
Post by: TheMeadTree on October 07, 2017, 07:53:34 PM
(https://s1.postimg.org/1s3itnr6kf/Desh5.gif) (https://s1.postimg.org/6hj4ecyl67/Untitled.gif)
Stayed up till 8 AM for this one, feels bad.
Title: Re: Spritework Request & Showcase Thread
Post by: Shiroi Koumori on October 08, 2017, 12:41:46 AM
(https://s1.postimg.org/1s3itnr6kf/Desh5.gif) (https://s1.postimg.org/6hj4ecyl67/Untitled.gif)
Stayed up till 8 AM for this one, feels bad.

WOW! It looks so smooth.
Title: Re: Spritework Request & Showcase Thread
Post by: Holy Diver on October 08, 2017, 05:50:53 AM
Testing custom jump and WIP land anim, and Esco said he wanted it to be more "crouchy"... so I had to redo the entire thing. These two got SCRAPPED!
(https://s1.postimg.org/1jy2lv7gof/2017-10-03_17-50-46.gif)
Are you doing all animations from strach?
I shortly worked for Esco at 2 points in time (until I started slowing down the progress on sprites and generally annoying him), and the latter time I worked for him I was actually doing animations for Richter.
I'm just curious if any of the few animations I did for him actually ended up being used.

(https://s1.postimg.org/1s3itnr6kf/Desh5.gif) (https://s1.postimg.org/6hj4ecyl67/Untitled.gif)
Stayed up till 8 AM for this one, feels bad.
Disagree.
It's really nicely animated, can't get much smother than that.
Title: Re: Spritework Request & Showcase Thread
Post by: TheMeadTree on October 08, 2017, 01:18:09 PM

Quote
Are you doing all animations from strach?
I shortly worked for Esco at 2 points in time (until I started slowing down the progress on sprites and generally annoying him), and the latter time I worked for him I was actually doing animations for Richter.
I'm just curious if any of the few animations I did for him actually ended up being used.

He showed me one or two "long hair" Richter sprites. I don't know whether or not he's using them, but from what I've seen they were very detailed and nicely shaded (I loved the design). The only problem was that the animations looked very jittery and inconsistent. I might make a guide on how to properly animate stuff because it's such a shame seeing such good artistic talent be used so inefficiently. I'm sure most people here would find the process helpful. I just need a more informative way of presenting it than spamming 50 step-by-step gifs and saying "now copy."  :-\
Title: Re: Spritework Request & Showcase Thread
Post by: Shiroi Koumori on October 10, 2017, 12:18:58 AM
I just need a more informative way of presenting it than spamming 50 step-by-step gifs and saying "now copy."  :-\

Hmmm, a blog or website can do that and just redirect us there. lol
Title: Re: Spritework Request & Showcase Thread
Post by: TheMeadTree on October 10, 2017, 08:17:25 PM
...
Title: Re: Spritework Request & Showcase Thread
Post by: Inccubus on October 19, 2017, 01:52:27 PM
The arms look a smidge short to me. Very nice otherwise.
Title: Re: Spritework Request & Showcase Thread
Post by: Dracula9 on October 19, 2017, 03:03:37 PM
friend: "hey can you sprite me [thing]?"

me:

(https://i.imgur.com/Wtzzq70.png)
Title: Re: Spritework Request & Showcase Thread
Post by: Inccubus on October 21, 2017, 05:51:41 PM
That is terrifying. Thanks for the nightmare.
Title: Re: Spritework Request & Showcase Thread
Post by: Holy Diver on October 23, 2017, 07:58:08 AM
(https://i.imgur.com/6gw5D8k.png)
Improvement?
Title: Re: Spritework Request & Showcase Thread
Post by: TheMeadTree on October 23, 2017, 10:45:14 PM
I'm seriously stumped. Nothing I try works as I want it to.

(https://s1.postimg.org/2xbrg9f2xr/2017-10-24_01-40-31.gif)
Title: Re: Spritework Request & Showcase Thread
Post by: Dracula9 on October 27, 2017, 11:15:28 AM
I'm seriously stumped. Nothing I try works as I want it to.

(https://s1.postimg.org/2xbrg9f2xr/2017-10-24_01-40-31.gif)

can you post just the frames themselves? i might have an idea
Title: Re: Spritework Request & Showcase Thread
Post by: TheMeadTree on October 30, 2017, 09:25:04 AM
Edited away.
Title: Re: Spritework Request & Showcase Thread
Post by: Inccubus on October 30, 2017, 04:11:44 PM
Just a thought, but I think he's probably stuck on the idea that in the base animation he uses only his right hand to throw one item.
And what he probably wants is more frames that clearly depict him throwing with both hands.
Title: Re: Spritework Request & Showcase Thread
Post by: Dracula9 on October 30, 2017, 09:35:30 PM
i'm giving it a whirl, i just have to wait a few days until my work season is over for the year
Title: Re: Spritework Request & Showcase Thread
Post by: Zydalc on November 02, 2017, 01:13:33 AM
I was wondering if anyone could create a sprite of a Vampire female protagonist character who is clad in black leather?

For example:

The Leather Jacket Lost Boys/Near Dark style Vampire

(click to show/hide)

And course Selene from Underworld:

(click to show/hide)







Title: Re: Spritework Request & Showcase Thread
Post by: theplottwist on November 02, 2017, 01:41:54 AM
I was wondering if anyone could create a sprite of a Vampire female protagonist character who is clad in black leather?

How many frames? In what style are you envisioning it? Are you willing to pay for one?

Depending on your answer, I can give it a whirl ;)
Title: Re: Spritework Request & Showcase Thread
Post by: Zydalc on November 02, 2017, 11:57:21 AM
How many frames? In what style are you envisioning it? Are you willing to pay for one?

Depending on your answer, I can give it a whirl ;)

Hmmm...

As for Frames, I'm envisioning the idling, walking, running/sprinting, jumping, clinging to edges, wall climbing, blood drinking (rather from the neck or maybe she drink blood from the distance Legacy of Kain style perhaps from a spell or maybe she can drain all the blood of her enemies in the room with a powerful spell), melee attack (from swords to claw attacks), guns firing, vampiric power abilities (like shapeshifting into a cloud of bats, wolf, mist, swarm of rats, and also majority of Dracula's powers and course borrowing a few VtM disciplines like Obtenabration, Thaumaturgy, Necromancy, etc) and of course her own Dracula style "True Form" being a elegantly beautiful or Deity like "Vampire Lord" who is nude (with visible nipples of course) with bat wings and vampiric features that is caked in blood with a red aura around her (well I imagine her looking like a Mesopotamian Goddess as opposed to Dracula's monstrosity). Basically like Alucard's moves pretty much.

As for style I'm envisioning several appearances for her first being her Gothic Punk appearance wearing jeans, a battle leather jacket, ti shirt, sunglasses (at midnight) or basically like a female Andrew Elderitch or Sonya Blue from Nancy Collin's "Sunglasses after Dark" books or basically the typical Tim Bradsheet artwork for Vampire: The Masquerade that was inspired from Severn from Near Dark.

Her Second Appearance is more of the Selene from Underworld and Blade with the "Trenchcoat and Katanas and guns" look which she later 'updates' to.

Well she can also have a optional appearance well borrowing from my earlier "Carmilla" Victorian Ballgown appearance here (http://castlevaniadungeon.net/forums/index.php?topic=8957.0) (both leg slit and non leg slit) which she has rather unique frames for example she can seduce and dance with Dead Nobles before drinking their blood especially the Dead Nobles and Dancing Nobles won't attack or harm you when you wear the ballgown in the Dancehall, Opera House, Ballroom etc areas.

Well if you're asking payment well sadly I have no money myself though but I wonder if you could still do it regardless though.
Title: Re: Spritework Request & Showcase Thread
Post by: Holy Diver on November 02, 2017, 02:05:42 PM
Hmmm...

As for Frames, I'm envisioning the idling, walking, running/sprinting, jumping, clinging to edges, wall climbing, blood drinking (rather from the neck or maybe she drink blood from the distance Legacy of Kain style perhaps from a spell or maybe she can drain all the blood of her enemies in the room with a powerful spell), melee attack (from swords to claw attacks), guns firing, vampiric power abilities (like shapeshifting into a cloud of bats, wolf, mist, swarm of rats, and also majority of Dracula's powers and course borrowing a few VtM disciplines like Obtenabration, Thaumaturgy, Necromancy, etc) and of course her own Dracula style "True Form" being a elegantly beautiful or Deity like "Vampire Lord" who is nude (with visible nipples of course) with bat wings and vampiric features that is caked in blood with a red aura around her (well I imagine her looking like a Mesopotamian Goddess as opposed to Dracula's monstrosity). Basically like Alucard's moves pretty much.

As for style I'm envisioning several appearances for her first being her Gothic Punk appearance wearing jeans, a battle leather jacket, ti shirt, sunglasses (at midnight) or basically like a female Andrew Elderitch or Sonya Blue from Nancy Collin's "Sunglasses after Dark" books or basically the typical Tim Bradsheet artwork for Vampire: The Masquerade that was inspired from Severn from Near Dark.

Her Second Appearance is more of the Selene from Underworld and Blade with the "Trenchcoat and Katanas and guns" look which she later 'updates' to.

Well she can also have a optional appearance well borrowing from my earlier "Carmilla" Victorian Ballgown appearance here (http://castlevaniadungeon.net/forums/index.php?topic=8957.0) (both leg slit and non leg slit) which she has rather unique frames for example she can seduce and dance with Dead Nobles before drinking their blood especially the Dead Nobles and Dancing Nobles won't attack or harm you when you wear the ballgown in the Dancehall, Opera House, Ballroom etc areas.

Well if you're asking payment well sadly I have no money myself though but I wonder if you could still do it regardless though.
Not to sound rude, but hardly anyone is going to take so much work for free.
Unless they love the idea or have a lot of time on their hands.
Title: Re: Spritework Request & Showcase Thread
Post by: Dracula9 on November 02, 2017, 02:21:33 PM
very rarely have i seen plot work for free

and never for something of such scale

i wish i understood what it was that caused this seemingly massive influx of asking things of artists on the internet and then hemming and hawing when the subject of payment is broached--though thankfully this situation appears far more tame and seemingly civil than some of the open hostility towards the artist i've seen too many times before
Title: Re: Spritework Request & Showcase Thread
Post by: TheMeadTree on November 02, 2017, 08:52:52 PM
Not to sound rude, but hardly anyone is going to take so much work for free.
Unless they love the idea or have a lot of time on their hands.

Getting people excited is the best way to get em work for free. Have high standards, post up some sexy screenshots and some teaser videos and some prior examples of your work and people will feel more comfortable dedicating large amounts of time to helping you with your project. Hype them up enough, and they will come to you! Simply posting "sprite this for me" while giving the artist nothing but a list of demands with no frame of reference and no context under which the sprites will be used, man, that's a recipe for disaster!
Title: Re: Spritework Request & Showcase Thread
Post by: theplottwist on November 02, 2017, 09:19:04 PM
Hmmm...

-snip-

Well if you're asking payment well sadly I have no money myself though but I wonder if you could still do it regardless though.

Well, I'm sorry, man. I cannot take this much work for free. To put it in perspective, you're asking for a sprite that would be superior to Alucard in multiple aspects, and he is considered one of the best sprites on the market.

And, if I can give you an advice, your chances of finding someone to take on this workload for free are very, very slim. But it's possible:

Getting people excited is the best way to get em work for free. Have high standards, post up some sexy screenshots and some teaser videos and some prior examples of your work and people will feel more comfortable dedicating large amounts of time to helping you with your project. Simply posting "sprite this for me" while giving the artist nothing but a list of demands with no frame of reference and no context under which the sprites will be used, man, that's a recipe for disaster!

Pretty much this. And even still that would be quite hard. As Dracula9 said and I will reiterate, what you're asking has a unrealistically high scale for no payment, or no promise.
Title: Re: Spritework Request & Showcase Thread
Post by: Shiroi Koumori on November 03, 2017, 03:43:50 AM
@Zydalc: I agree with the rest of the guys here. The sprite work you are asking for deserves payment for the artist. Making sprites are difficult and we already have instances of art stealing.
Title: Re: Spritework Request & Showcase Thread
Post by: Zydalc on November 04, 2017, 07:18:36 AM
Lets say if I was paying for this, how much would it cost?
Title: Re: Spritework Request & Showcase Thread
Post by: Holy Diver on November 04, 2017, 01:16:02 PM
I think Esco paid a little over 2000 dollars for new Alucard sprite.
I don't know how the amount of sprites needed compares to your sprites, but you're guaranteed to spend at least 3 digit amount of dollars if you want quality work.
So, dunno, could be like anywhere from 5 to 50$ depending on complexity of the animation and how much the spriter values himself.
[I'm saying this from my experience, anyone is free to correct me]
Title: Re: Spritework Request & Showcase Thread
Post by: theplottwist on November 04, 2017, 01:55:00 PM
Lets say if I was paying for this, how much would it cost?

Depends on many factors, such as if the artist charges for hours or for workload, if there is a deadline or not, style of the sprite itself, frames of varying sizes, how many redos you request, etc etc.

What I can say with a good degree of certainty is that you won't get a sprite this complex for less than $400, and I'm lowballing the shit out of it, considering you hire an artist without much history and experience but some skill. A serious, senior artist can charge $100 hourly.

And, always keep in mind we're talking quality work. There is a reason why AAA developers have mostly dropped pixel art -- it's hard to make good pixel art, it takes time, and it's not cheap.
Title: Re: Spritework Request & Showcase Thread
Post by: Dracula9 on November 04, 2017, 03:08:48 PM
considering you hire an artist without much history and experience but some skill.

this statement is fucking bullshit i will not have you undermining and undervaluing yourself and your ability like this do you fucking hear me
Title: Re: Spritework Request & Showcase Thread
Post by: TheMeadTree on November 04, 2017, 05:06:29 PM
Esco paid $2,000 for an update to an already existing sprite. That's a whole month's salary... Now imagine the price point for completely custom work. It's ridiculous!


Yah and sorry Drac9 I guess it's too late for the blade crash offer. I had to hurry it up.
Title: Re: Spritework Request & Showcase Thread
Post by: Holy Diver on November 04, 2017, 06:23:10 PM
Edited.
Title: Re: Spritework Request & Showcase Thread
Post by: theplottwist on November 04, 2017, 06:42:22 PM
this statement is fucking bullshit i will not have you undermining and undervaluing yourself and your ability like this do you fucking hear me

Well, I wasn't talking about me, but in general. If he's looking for an artist with skill but no portifolio, he should think $400 just to be on the safe side and just for a start.

I don't feel very confortable talking about my estimates here. Though I don't think of me as THE hot shit myself, my estimates do go beyond $400 for such a sprite by quite a bit.
Title: Re: Spritework Request & Showcase Thread
Post by: Dracula9 on November 04, 2017, 08:45:43 PM
Well, I wasn't talking about me, but in general.

was gonna say


Quote
Yah and sorry Drac9 I guess it's too late for the blade crash offer. I had to hurry it up cuz someone was getting real impatient.   >:( >:( >:(

no worries

if he decides he's still not satisfied or whatever the offer's still on the table
Title: Re: Spritework Request & Showcase Thread
Post by: AdrianTepes on November 05, 2017, 02:34:39 PM
@Zydalc
TheMeadTree, nailed the point in ths kind of situations.
The best advice to make easier getting an artist (or anyone actually) to work on something for free (specially on something that involves so much work and time investment) is to make them want to.
How to do that? Showing them something amazing that will get them interested on being part of it. Show them that their work and time won't be wasted, that there is passion involved on the project, that is something serious, and that it will remain active until its completion. Most artists will fear that a fangame gets shut down or abandoned after someone in the team lost interest or gets interested on something else, making all their work go to waste.
So if you are a programmer have a small but nice demo to show of the features you are going to have in the game, if you are a composer have a sample of your music that people can hear, if you are an artist have a portfolio to show how good is your art, and so on.
Title: Re: Spritework Request & Showcase Thread
Post by: BLOOD MONKEY on November 05, 2017, 03:42:05 PM
i'm back and i'm open for requests because i don't know what else to do
Title: Re: Spritework Request & Showcase Thread
Post by: Zydalc on November 06, 2017, 05:35:56 PM
i'm back and i'm open for requests because i don't know what else to do

Maybe you could just do the idling sprites of my own request (http://castlevaniadungeon.net/forums/index.php?topic=3650.msg203277#msg203277) I made back despite everyone saying it's costly though.
Title: Re: Spritework Request & Showcase Thread
Post by: BLOOD MONKEY on November 06, 2017, 07:22:11 PM
Maybe you could just do the idling sprites of my own request (http://castlevaniadungeon.net/forums/index.php?topic=3650.msg203277#msg203277) I made back despite everyone saying it's costly though.

Perhaps just a reference sprite, but anything else and you'd be looking at a commission.
Title: Re: Spritework Request & Showcase Thread
Post by: Zydalc on November 08, 2017, 10:30:56 AM
Perhaps just a reference sprite, but anything else and you'd be looking at a commission.

As a realistic choice I guess.
Title: Re: Spritework Request & Showcase Thread
Post by: Jop on November 13, 2017, 07:43:35 PM
Wow all that new works are awesome.

 Here is something I show in my Deviant:

(click to show/hide)
Title: Re: Spritework Request & Showcase Thread
Post by: BLOOD MONKEY on November 13, 2017, 11:17:36 PM
(https://i.imgur.com/8MRrCIv.png)

Left or Right?
I'm trying to aim as close to SotN style as possible, so I'm still debating on whether to update the palette or no.
Title: Re: Spritework Request & Showcase Thread
Post by: Inccubus on November 13, 2017, 11:48:01 PM
Left.
Title: Re: Spritework Request & Showcase Thread
Post by: Dracula9 on November 14, 2017, 12:57:38 AM
depends on whether by "sotn style" you mean richter specifically

sotn recycled rondo sprites mostly, and based on that the right has the marginally more accurate palette

but the left is more in-line with how sotn handles palettes

i'd say meet in the middle--the left has more accurate color usage, but the right has closer shading (specifically, the left has too many darks and puts too much emphasis on little tiny highlights rather than on overall shaping as symphony handles those things--one such instance is that there are two colors for a tiny shoulder highlight, where the highlight should only be one color at its brightest at that scale and the second slightly darker color should cover more area than it does)
Title: Re: Spritework Request & Showcase Thread
Post by: BLOOD MONKEY on November 14, 2017, 01:48:16 PM
depends on whether by "sotn style" you mean richter specifically

sotn recycled rondo sprites mostly, and based on that the right has the marginally more accurate palette

but the left is more in-line with how sotn handles palettes

i'd say meet in the middle--the left has more accurate color usage, but the right has closer shading (specifically, the left has too many darks and puts too much emphasis on little tiny highlights rather than on overall shaping as symphony handles those things--one such instance is that there are two colors for a tiny shoulder highlight, where the highlight should only be one color at its brightest at that scale and the second slightly darker color should cover more area than it does)

(https://i.imgur.com/Fd6MRQC.png)

better?
Title: Re: Spritework Request & Showcase Thread
Post by: Shiroi Koumori on November 14, 2017, 09:28:13 PM
Yes! The middle one is best. :)
Title: Re: Spritework Request & Showcase Thread
Post by: BLOOD MONKEY on November 17, 2017, 08:40:03 PM
(https://i.imgur.com/T8R6Jdu.png)

updated the pose a bit. 2 anims coming in a couple of days or so
Title: Re: Spritework Request & Showcase Thread
Post by: BLOOD MONKEY on November 24, 2017, 09:59:15 PM
(https://i.imgur.com/5UjuUnL.png)
Simon Belmont Expansion sheet. Made because the older one I did was quite lackluster.

(https://i.imgur.com/cOj0Gqb.gif)
(https://i.imgur.com/DlGzSG1.gif)
(https://i.imgur.com/2mHvIOQ.gif)
(https://i.imgur.com/9O9BoLx.gif)

I also did a Trevor Rip in the same format, possible expansion coming soon.
(click to show/hide)


Also, I have a request. Would anybody have the sprites for Maria from the Saturn Version of SotN?
Title: Re: Spritework Request & Showcase Thread
Post by: BLOOD MONKEY on November 26, 2017, 08:22:21 PM
Dead, darn.

(https://i.imgur.com/pJYBPz5.png)

Kojima Belmont design has receibed an update as well.

Also, I have a request. Would anybody have the sprites for Maria from the Saturn Version of SotN?
Title: Re: Spritework Request & Showcase Thread
Post by: Dracula9 on November 26, 2017, 09:16:09 PM
serio does
Title: Re: Spritework Request & Showcase Thread
Post by: BLOOD MONKEY on November 27, 2017, 01:38:25 AM
serio does

oh no

Thank you
Title: Re: Spritework Request & Showcase Thread
Post by: Shiroi Koumori on November 28, 2017, 01:34:28 AM
Join the sprite contest please: http://castlevaniadungeon.net/forums/index.php?topic=9319.0 (http://castlevaniadungeon.net/forums/index.php?topic=9319.0)
Title: Re: Spritework Request & Showcase Thread
Post by: Jop on December 01, 2017, 05:33:25 AM
More things:

(click to show/hide)
Title: Re: Spritework Request & Showcase Thread
Post by: FanOfDracula on December 10, 2017, 01:06:53 AM
just simon quest and mina concepts ;) ....just that, why i don't know animation or movements, use it if it's useful ???
Title: Re: Spritework Request & Showcase Thread
Post by: Jop on December 11, 2017, 07:22:49 AM
Looks cool, I like the colors.

Here is more things I been working

(click to show/hide)
Title: Re: Spritework Request & Showcase Thread
Post by: BLOOD MONKEY on December 11, 2017, 04:02:36 PM
Looks cool, I like the colors.

Here is more things I been working

(click to show/hide)

Your shading is definitely improving, especially on that Julius sprite. Keep it up
Title: Re: Spritework Request & Showcase Thread
Post by: Jop on December 12, 2017, 08:42:16 AM
Nop, I make That Julius based a lot from theplottwist, If I make that shading it was because I have a work to look and know what to do.
Title: Re: Spritework Request & Showcase Thread
Post by: eryson on December 12, 2017, 03:32:30 PM
but its a good way to start your own improvement.
Title: Re: Spritework Request & Showcase Thread
Post by: Dracula9 on December 14, 2017, 03:54:50 AM
(https://cdn.discordapp.com/attachments/220319576326537218/390780420368629760/unknown.png)
Title: Re: Spritework Request & Showcase Thread
Post by: VladCT on December 14, 2017, 07:27:38 AM
(https://cdn.discordapp.com/attachments/220319576326537218/390780420368629760/unknown.png)
Call me crazy, but somehow the face half kinda looked like Pepe from a glance.
Title: Re: Spritework Request & Showcase Thread
Post by: BLOOD MONKEY on December 14, 2017, 07:50:10 AM
(https://cdn.discordapp.com/attachments/220319576326537218/390780420368629760/unknown.png)

Are the eyes a light source?
Title: Re: Spritework Request & Showcase Thread
Post by: Dracula9 on December 14, 2017, 04:56:38 PM
Call me crazy, but somehow the face half kinda looked like Pepe from a glance.

Are the eyes a light source?

(https://cdn.discordapp.com/attachments/389581848390533122/391031869077979139/unknown.png)
Title: Re: Spritework Request & Showcase Thread
Post by: Foffy on December 14, 2017, 05:30:59 PM
(https://cdn.discordapp.com/attachments/389581848390533122/391031869077979139/unknown.png)

Oh my God this is great.
Title: Re: Spritework Request & Showcase Thread
Post by: Shiroi Koumori on December 14, 2017, 11:18:52 PM
D9 that is AWESOME!
Title: Re: Spritework Request & Showcase Thread
Post by: Jop on December 17, 2017, 05:19:30 PM
>:3

(https://orig00.deviantart.net/17bf/f/2017/328/5/1/victor_run_animation_cotm_style_by_drameloch-dburfsw.gif)

(https://orig00.deviantart.net/e2d4/f/2017/331/b/4/simon_belmont_captain_n_spritesheet_by_drameloch-dbv2vq8.png)

(https://orig00.deviantart.net/3c85/f/2017/335/1/a/the_hunter_by_drameloch-dbvegvi.png)
Title: Re: Spritework Request & Showcase Thread
Post by: Shiroi Koumori on December 26, 2017, 11:39:51 PM
The holiday contest ends tomorrow! If no one joins, Jop gets the default win.
Title: Re: Spritework Request & Showcase Thread
Post by: Jop on December 31, 2017, 02:14:23 PM
Mi version of Alucard :3

(https://orig00.deviantart.net/fe1b/f/2017/338/a/a/old_alucard_walk_animation_by_drameloch-dbvr3i3.gif)

(https://orig00.deviantart.net/6548/f/2017/340/2/6/old_alucard_attack_animation_by_drameloch-dbvzizf.gif)

(https://orig00.deviantart.net/2363/f/2017/343/8/2/alucard_die_animation_by_drameloch-dbw7gem.gif)

(https://orig00.deviantart.net/bdfd/f/2017/348/3/f/alucard_jump_animation_by_drameloch-dbwoxix.gif)
Title: Re: Spritework Request & Showcase Thread
Post by: FlyingMudBlock on January 16, 2018, 06:40:30 PM
(https://www.mediafire.com/convkey/dae8/7vji1bfezhksrfz4g.jpg) (http://www.mediafire.com/view/7vji1bfezhksrfz/skelelancer.png)
(https://www.mediafire.com/convkey/4907/7hs16ctso659r9t4g.jpg) (http://www.mediafire.com/view/7hs16ctso659r9t/skelefencer.png)
Minor edits for some skeletons.
Some advice for improvement would be appreciated.
Title: Re: Spritework Request & Showcase Thread
Post by: FanOfDracula on January 31, 2018, 12:54:33 AM
i seeing many sprites of alucard in cv3 version and well i decided copy some colors of one and another and another and this is result, that you think?  if it fills the concept?  ;D
Title: Re: Spritework Request & Showcase Thread
Post by: BLOOD MONKEY on January 31, 2018, 11:02:56 AM
i seeing many sprites of alucard in cv3 version and well i decided copy some colors of one and another and another and this is result, that you think?  if it fills the concept?  ;D

It fits, but the purple is too vibrant and there's too much colour contrast and vibrance. It looks like an early technicolour film.
Title: Re: Spritework Request & Showcase Thread
Post by: FanOfDracula on January 31, 2018, 02:10:33 PM
what about this one? It's like the version of warmachine ... although it seems more accurate, what do you think? :P
Title: Re: Spritework Request & Showcase Thread
Post by: BLOOD MONKEY on January 31, 2018, 08:48:05 PM
what about this one? It's like the version of warmachine ... although it seems more accurate, what do you think? :P

That's an improvement. Try making that black you have [0,0,0] a bit lighter [5,5,5].
Title: Re: Spritework Request & Showcase Thread
Post by: FanOfDracula on February 01, 2018, 12:00:32 AM
maybe like this?  :P I put him 10 10 10... but I don't notice much difference. I think I leave it like that, anyway it's not for something special, I just wanted to customize alucard cv3 in 16 bits  ;D
Title: Re: Spritework Request & Showcase Thread
Post by: BLOOD MONKEY on February 01, 2018, 01:36:59 PM
Lookin good!
Title: Re: Spritework Request & Showcase Thread
Post by: FlyingMudBlock on February 06, 2018, 06:58:06 PM
Skull knight 50% done, just needs shading now.
(https://www.mediafire.com/convkey/d4e5/6e88n2vg7vezx464g.jpg) (http://www.mediafire.com/view/6e88n2vg7vezx46/SK.png)
I would like some advice on color choices and tips on how to shade armor and bone properly before i start, if possible.
Title: Re: Spritework Request & Showcase Thread
Post by: Jop on February 22, 2018, 09:47:01 AM
Skull knight 50% done, just needs shading now.
(click to show/hide)
I would like some advice on color choices and tips on how to shade armor and bone properly before i start, if possible.

I love to help you but sadly im bad with that things, most of the time im lucky XD
 Its a nice work!

More works:

(https://orig00.deviantart.net/5806/f/2018/008/2/d/shanoa_spear_attack_by_drameloch-dbzdkkq.gif)

(https://orig00.deviantart.net/198f/f/2018/022/0/9/hunter_1st_attack_by_drameloch-dc0tlf0.gif)

(https://orig00.deviantart.net/df15/f/2018/027/e/c/hunter_2nd_attack_by_drameloch-dc1cgz3.gif)

(https://orig00.deviantart.net/3abf/f/2018/034/6/b/hunter_shot_by_drameloch-dc228zq.gif)

>:3
Title: Re: Spritework Request & Showcase Thread
Post by: TheMeadTree on February 25, 2018, 01:59:07 AM
My own version of Alucard, as detailed, consistent, and close to the ref as I could get it.

  (https://s17.postimg.org/44ww87tdb/Untitled.gif)
Title: Re: Spritework Request & Showcase Thread
Post by: BLOOD MONKEY on February 25, 2018, 09:01:28 AM
My own version of Alucard, as detailed, consistent, and close to the ref as I could get it.

  (https://s17.postimg.org/44ww87tdb/Untitled.gif)


Fuckin nice
Title: Re: Spritework Request & Showcase Thread
Post by: Jorge D. Fuentes on February 25, 2018, 10:30:56 AM
My own version of Alucard, as detailed, consistent, and close to the ref as I could get it.

  (https://s17.postimg.org/44ww87tdb/Untitled.gif)


This is really good. :o
Title: Re: Spritework Request & Showcase Thread
Post by: TheMeadTree on February 28, 2018, 05:59:17 PM
https://www.twitch.tv/meadtree (https://www.twitch.tv/meadtree)

If anyone wants to follow, I intermittently stream random pixel arts. Alucard stuff, enemy stuff, tiles, some custom Metroid stuff, some photoshops, etc.

Right now I'm Alucarding a bit.
Title: Re: Spritework Request & Showcase Thread
Post by: theplottwist on March 04, 2018, 09:31:10 PM
A pixel Renon (From CV64).

(https://i.imgur.com/LsCg7ol.png)
Title: Re: Spritework Request & Showcase Thread
Post by: BLOOD MONKEY on March 05, 2018, 04:51:27 PM
A pixel Renon (From CV64).

(https://i.imgur.com/LsCg7ol.png)

bad art just end it

10/10
Title: Re: Spritework Request & Showcase Thread
Post by: Foffy on March 05, 2018, 11:16:01 PM
A pixel Renon (From CV64).

(https://i.imgur.com/LsCg7ol.png)

Your use of colors is always magnificent. Gawd.
Title: Re: Spritework Request & Showcase Thread
Post by: Lucas on April 07, 2018, 04:22:07 PM
How do I post a frame on this forum?
when I'm going to post something, it appears, [img].
Title: Re: Spritework Request & Showcase Thread
Post by: theplottwist on April 07, 2018, 04:29:27 PM
How do I post a frame on this forum?
when I'm going to post something, it appears, [img].

You upload it somewhere (imgur, for instance), copy the image's direct link, and paste it here surrounded by the [img] tags.
Title: Re: Spritework Request & Showcase Thread
Post by: Lucas on April 07, 2018, 04:40:14 PM
(https://i.imgur.com/hVJN0ro.png)
Title: Re: Spritework Request & Showcase Thread
Post by: Lucas on April 07, 2018, 04:47:49 PM
(https://i.imgur.com/o6ffGs0.png)
Title: Re: Spritework Request & Showcase Thread
Post by: Lucas on April 07, 2018, 05:09:22 PM
https://imgur.com/KbC2DPMv
Title: Re: Spritework Request & Showcase Thread
Post by: Lucas on April 07, 2018, 05:52:30 PM
(https://imgur.com/6We5eCo)


its my new sprite,richter for style of hc3 (mig game)
Title: Re: Spritework Request & Showcase Thread
Post by: Lucas on April 07, 2018, 05:55:43 PM
What other programs have, rather than imgur, that work, why for me, it's not going
Title: Re: Spritework Request & Showcase Thread
Post by: BLOOD MONKEY on April 07, 2018, 07:35:51 PM
What other programs have, rather than imgur, that work, why for me, it's not going

Your text should look something like this:

Code: [Select]
[img]https://i.imgur.com/MMadbRA.gif[/img]
The result is:

(https://i.imgur.com/MMadbRA.gif)

Make sure you have the image filetype at the end. To get this, open it in a new tab after upload and copy the link from there rather than the standard upload screen.
Title: Re: Spritework Request & Showcase Thread
Post by: Shiroi Koumori on April 08, 2018, 02:56:21 AM
I edited the first 2 image postings, Lucas.
Please look at what I did there to know (use the modify tool to look) what you've been doing wrong.
Title: Re: Spritework Request & Showcase Thread
Post by: Lucas on April 08, 2018, 06:13:40 PM
(https://imgur.com/ot1ClTK/SPRITE TEST .bmp)
Title: Re: Spritework Request & Showcase Thread
Post by: Lucas on April 08, 2018, 06:18:14 PM
(https://imgur.com/ot1ClTK.bmp)
Title: Re: Spritework Request & Showcase Thread
Post by: Lucas on April 08, 2018, 06:20:43 PM
(https://imgur.com/a/mcICQ.bmp)
Title: Re: Spritework Request & Showcase Thread
Post by: Lucas on April 08, 2018, 06:28:21 PM
(https://imgur.com/a/SPRITE TEST .bmp)
Title: Re: Spritework Request & Showcase Thread
Post by: Lucas on April 08, 2018, 06:32:31 PM
(https://i.imgur.com/SNZ6Gz8.png)
Title: Re: Spritework Request & Showcase Thread
Post by: Lucas on April 08, 2018, 06:37:16 PM
BattleAxe

(https://i.imgur.com/N9hhIPX.png)
Title: Re: Spritework Request & Showcase Thread
Post by: Jop on April 08, 2018, 10:25:00 PM
You know there is a button that say Preview (in my case Previsualizar since I use it in spanish) that can show you how it looks your post and even if you make a mistake in the right side you can edit, dont make other post, just edit what you make  :v


By the way, nice work!
Title: Re: Spritework Request & Showcase Thread
Post by: Holy Diver on April 09, 2018, 05:49:24 AM
(https://i.imgur.com/SNZ6Gz8.png)
Proportions are off on this one, you might want to make his legs somewhat longer, shrink his head by a pixel or two and shorten his right hand a bit in frames 2-4.
Also while you kinda pulled of the way metal looks, the light source doesn't seem consistent.
Shading in general is a bit inconsistent.
(https://i.imgur.com/hVJN0ro.png)

Now, this one could be ok, if it wasn't fot the giant head.
Colors  you use are kinda dull(for the lack of a better word), but proportions and shading (to some degree) are much better than in the other picture.
Title: Re: Spritework Request & Showcase Thread
Post by: Lucas on April 09, 2018, 11:32:12 AM
(https://i.imgur.com/nKJPDPD.png)
Title: Re: Spritework Request & Showcase Thread
Post by: Lucas on April 09, 2018, 12:44:53 PM
(https://i.imgur.com/8VhT5Qh.png)
Title: Re: Spritework Request & Showcase Thread
Post by: Lucas on April 09, 2018, 03:34:25 PM
Is this block tested, or was it not used in betas, type e3 edition?

(https://i.imgur.com/ksWQhnE.png)
Title: Re: Spritework Request & Showcase Thread
Post by: BLOOD MONKEY on April 09, 2018, 04:26:18 PM
Is this block tested, or was it not used in betas, type e3 edition?

(https://i.imgur.com/ksWQhnE.png)

Not the place to ask this. Try looking up the tileset. Even then, the name of the website it comes from (Spriter's Resource) literally states in the title that they're unused. Don't ask unnecessary questions or make unnecessary posts please, the forum is cluttered enough as is.
Title: Re: Spritework Request & Showcase Thread
Post by: Jop on April 15, 2018, 07:17:15 AM
More little works  >:3c

(https://orig00.deviantart.net/f28e/f/2018/049/9/d/the_seller_2_by_drameloch-dc3kqck.png)

(https://orig00.deviantart.net/1073/f/2018/051/d/6/the_seller_3_by_drameloch-dc3s0f7.gif)

(https://orig00.deviantart.net/85ab/f/2018/055/1/e/the_seller_4_by_drameloch-dc45p1e.gif)

(https://orig00.deviantart.net/db10/f/2018/058/5/9/old_alucard_dash_and_backdash_animation_by_drameloch-dc4i29w.gif)
Title: Re: Spritework Request & Showcase Thread
Post by: Dracula9 on April 18, 2018, 04:12:13 AM
possible new style/look for qadoth boi

(https://cdn.discordapp.com/attachments/385176617841852437/435838718109286400/unknown.png)

edit: it continues

(https://i.imgur.com/EmmWjpN.png)
Title: Re: Spritework Request & Showcase Thread
Post by: VladOfWallachia on April 18, 2018, 08:48:05 AM
Wow @ that green monster thing Dracula9.
Title: Re: Spritework Request & Showcase Thread
Post by: BLOOD MONKEY on April 18, 2018, 01:26:42 PM
possible new style/look for qadoth boi
(click to show/hide)

wait you mean qadoth is coming back
Title: Re: Spritework Request & Showcase Thread
Post by: Jop on May 10, 2018, 07:55:56 PM
More works:

(https://orig00.deviantart.net/3ac7/f/2018/068/7/f/the_seller_6_by_drameloch-dc5dva1.png)

(https://orig00.deviantart.net/4fbe/f/2018/075/f/5/sypha_belnades__netflix__by_drameloch-dc61iea.png)

(https://orig00.deviantart.net/28ef/f/2018/082/4/8/trevor_belmont__netflix__by_drameloch-dc6p3v1.png)

(https://orig00.deviantart.net/07f8/f/2018/089/8/a/grant_danasty__own_version__by_drameloch-dc7ehf1.png)

(https://orig00.deviantart.net/daf5/f/2018/096/2/1/alucard__netflix__by_drameloch-dc82021.png)
Title: Re: Spritework Request & Showcase Thread
Post by: VladOfWallachia on May 16, 2018, 10:10:06 AM
Jop, those are good and the Trevor one in particular is really impressive.
Title: Re: Spritework Request & Showcase Thread
Post by: FanOfDracula on May 16, 2018, 07:25:49 PM
Felicia ... I took a sprite of Gabriel from Job ... I think, and I modified it and I worked with Yoko's head and finished jajaja xD.... I hope you like it  ;D (I think waffle will like it)
Title: Re: Spritework Request & Showcase Thread
Post by: FanOfDracula on May 28, 2018, 03:02:35 PM
I was a bit bored and I decided to do SOTN or DOS style scene and this is what came out.
Title: Re: Spritework Request & Showcase Thread
Post by: Shiroi Koumori on May 28, 2018, 07:55:37 PM
It has been a while. Here's a new contest for you all.

https://castlevaniadungeon.net/forums/index.php?topic=9498.0

It's easy so I want a lot of you to participate.
Title: Re: Spritework Request & Showcase Thread
Post by: TheMeadTree on May 29, 2018, 06:03:52 AM
I went for an Alucard painting and ended up with some sort of plastic action figure look, definitely intended.

(https://s33.postimg.cc/69ulpfefz/chrome_2018-05-29_09-07-50.png)(https://s33.postimg.cc/xj5z3rfhb/chrome_2018-05-29_09-02-10.png)
Title: Re: Spritework Request & Showcase Thread
Post by: FanOfDracula on May 30, 2018, 01:44:35 PM
looks very cool man, you have great talent  :)

Edit: well for no double post just a question:

Hey guys, does anyone know where I can find the sprite sheet of Maria NITM? since if I find it but it is modified, since the kick in the air is on its back and in the original it is in front, besides the another kick down in the air is not there, does anyone know where I can find it? thanks
Title: Re: Spritework Request & Showcase Thread
Post by: TheMeadTree on July 05, 2018, 01:21:35 AM
(https://s8.postimg.cc/kx183i45x/Reefere.png) (https://s8.postimg.cc/fb0ina3b9/s_Alucard_Stand2_X.gif)(https://s8.postimg.cc/as0bcavlh/s_Alucard_Breath2_X2.gif)
Decided to take my updated Alucard... and change it even more
Title: Re: Spritework Request & Showcase Thread
Post by: FeRcHuLeS on July 05, 2018, 06:13:02 PM
That Alucard of yours looks fantastic!!!, It seems to be based on Arikado from AOS.
Title: Re: Spritework Request & Showcase Thread
Post by: BLOOD MONKEY on July 17, 2018, 01:49:25 PM
batman
batmen
batmon
batmin
batmun
batmyn

(https://imgur.com/698hFk3.gif)(https://imgur.com/a1GfHvz.gif)
Title: Re: Spritework Request & Showcase Thread
Post by: BLOOD MONKEY on July 18, 2018, 06:55:17 PM
(https://i.imgur.com/9JAjkv4.png)

Metroid Zero Mission Suit Reshades.
Title: Re: Spritework Request & Showcase Thread
Post by: TheMeadTree on July 19, 2018, 02:10:52 PM
(https://s8.postimg.cc/pbjydomrp/Run_Compare.gif)

It looks like no big deal, but it was 15 hours of work...  :'(
Title: Re: Spritework Request & Showcase Thread
Post by: BLOOD MONKEY on July 21, 2018, 09:35:26 PM
(https://imgur.com/O1WHGO1.png)

i have artism
Title: Re: Spritework Request & Showcase Thread
Post by: KaZudra on July 22, 2018, 02:35:44 AM
(https://s8.postimg.cc/pbjydomrp/Run_Compare.gif)

It looks like no big deal, but it was 15 hours of work...  :'(
'
This is completely amazing.
Title: Re: Spritework Request & Showcase Thread
Post by: BLOOD MONKEY on July 22, 2018, 11:57:47 AM
(https://i.imgur.com/5IGsABw.png)
Title: Re: Spritework Request & Showcase Thread
Post by: TheMeadTree on August 01, 2018, 01:56:34 PM
(https://s8.postimg.cc/6vc6yusad/5pice_IDE_2018-08-01_16-54-44.png)

Never finished, o well.
Title: Re: Spritework Request & Showcase Thread
Post by: Holy Diver on August 10, 2018, 07:59:49 AM
(https://i.imgur.com/FD2ju53.png)
At least I tried.
Title: Re: Spritework Request & Showcase Thread
Post by: BLOOD MONKEY on August 10, 2018, 01:27:12 PM
(https://i.imgur.com/FD2ju53.png)
At least I tried.

And you made a very good attempt! The shading looks a little pillowed and his legs look a tad awkard, but it's not bad by any means.
Title: Re: Spritework Request & Showcase Thread
Post by: Holy Diver on August 12, 2018, 08:34:27 AM
And you made a very good attempt! The shading looks a little pillowed and his legs look a tad awkard, but it's not bad by any means.
Thx, appreciate both the compliment and criticism.
(https://i.imgur.com/MwitAPm.png)
So, improvement?
And do you have any advice on how to make the sword a curvy boi?
Every time I try it I end up with something looking like a scimitar.
Title: Re: Spritework Request & Showcase Thread
Post by: BLOOD MONKEY on August 12, 2018, 11:16:47 AM
Thx, appreciate both the compliment and criticism.
(https://i.imgur.com/MwitAPm.png)
So, improvement?
And do you have any advice on how to make the sword a curvy boi?
Every time I try it I end up with something looking like a scimitar.

Angle it back on him, so that it looks like it's not just going straight back, but more facing the direction of his back
Title: Re: Spritework Request & Showcase Thread
Post by: BLOOD MONKEY on August 17, 2018, 04:06:21 PM
(https://i.imgur.com/o6V9vfQ.png)
left is two palettes, right is one
Title: Re: Spritework Request & Showcase Thread
Post by: VladCT on August 17, 2018, 06:16:16 PM
(https://imgur.com/o6V9vfQ)
left is two palettes, right is one
Can't see the image here for some reason, had to open it in another tab.
Title: Re: Spritework Request & Showcase Thread
Post by: BLOOD MONKEY on August 17, 2018, 07:46:42 PM
Fixed.
Title: Re: Spritework Request & Showcase Thread
Post by: Holy Diver on August 23, 2018, 08:48:34 AM
(https://i.imgur.com/POCe0FH.png)
Title: Re: Spritework Request & Showcase Thread
Post by: BLOOD MONKEY on August 23, 2018, 10:38:28 AM
(https://i.imgur.com/POCe0FH.png)

(https://i.imgur.com/rnHhn23.png)

Nice apostles
Title: Re: Spritework Request & Showcase Thread
Post by: Holy Diver on August 23, 2018, 02:58:22 PM
(https://i.imgur.com/rnHhn23.png)

Nice apostles
Thanks :)
Hopefully one day they'll make their way in a mock NES Berserk fangame, but for now it's just a distant dream.
Title: Re: Spritework Request & Showcase Thread
Post by: BLOOD MONKEY on August 23, 2018, 07:07:42 PM
Thanks :)
Hopefully one day they'll make their way in a mock NES Berserk fangame, but for now it's just a distant dream.

I don't think NES could accurately portray guts's gorgeous muscles, but it can try!
Title: Re: Spritework Request & Showcase Thread
Post by: Holy Diver on August 24, 2018, 05:30:23 AM
I don't think NES could accurately portray guts's gorgeous muscles, but it can try!
Yeah, I still have no clue about how to do ma boi Gattsu some pixel justice, but I'm actually more worried about adapting a story heavy manga to an action platformer.
Title: Re: Spritework Request & Showcase Thread
Post by: TheMeadTree on August 24, 2018, 11:22:51 PM
Don't gotta draw things in perspective if it ain't drawing..
(https://s8.postimg.cc/7485syzsl/chrome_2018-08-25_02-22-56.png)

(https://s8.postimg.cc/b0lhou2qt/2018-08-24_14-17-46.gif)
Title: Re: Spritework Request & Showcase Thread
Post by: Inccubus on August 28, 2018, 03:58:26 PM
Nice! How'd you do that?
Title: Re: Spritework Request & Showcase Thread
Post by: TheMeadTree on August 29, 2018, 01:56:13 PM
Draw a sprite, voxel it up and give it depth. MagicaVoxel works best. It's like playing minecraft, but better.
Title: Re: Spritework Request & Showcase Thread
Post by: KaZudra on August 29, 2018, 08:34:50 PM
(https://orig00.deviantart.net/9ff2/f/2018/241/2/3/simon_belmont_2_by_arcangeraziel-dclizr7.gif)

Get a load of THIS!
Title: Re: Spritework Request & Showcase Thread
Post by: BLOOD MONKEY on August 30, 2018, 05:52:27 PM
(click to show/hide)
Get a load of THIS!

WEW

I find your color choices questionable. Your sprite uses over 20~ colors, a lot of which are only used in one place or for a few pixels. There also doesn't seem to be much contrast between the colors, making it appear a very soft and fat image.
I made a demonstration that reduces the color count to 15 and employs more contrast.
(https://imgur.com/0mdB1cB.png)
Title: Re: Spritework Request & Showcase Thread
Post by: KaZudra on August 31, 2018, 12:41:03 AM
(https://orig00.deviantart.net/0f13/f/2018/245/b/8/y3564_by_arcangeraziel-dcltl1u.gif)
Thank you; I've taken your advice but decided to work on the Palette a little more resulting in this, All Original Colors are represented 1:1 except White, pure White/Blacks are something I usually avoid.
Title: Re: Spritework Request & Showcase Thread
Post by: Dracula9 on August 31, 2018, 01:52:00 AM
(https://i.imgur.com/POCe0FH.png)

Yeah, I still have no clue about how to do ma boi Gattsu some pixel justice

i do

(https://cdn.discordapp.com/attachments/377243054123515904/482925688085544970/gatsu.gif)
Title: Re: Spritework Request & Showcase Thread
Post by: BLOOD MONKEY on August 31, 2018, 11:48:36 AM
i do

(https://cdn.discordapp.com/attachments/377243054123515904/482925688085544970/gatsu.gif)

holy ahit
Title: Re: Spritework Request & Showcase Thread
Post by: Dracula9 on September 01, 2018, 03:58:20 AM
bah i'm out of practice
(https://cdn.discordapp.com/attachments/241658439913177100/485405103356903424/unknown.png)(https://cdn.discordapp.com/attachments/241658439913177100/485458285290455041/unknown.png)
Title: Re: Spritework Request & Showcase Thread
Post by: BLOOD MONKEY on September 01, 2018, 08:20:05 AM
bah i'm out of practice
(https://cdn.discordapp.com/attachments/241658439913177100/485405103356903424/unknown.png)(https://cdn.discordapp.com/attachments/241658439913177100/485458285290455041/unknown.png)

skeleton leader could be my leader <3

(https://imgur.com/xUchqkt.png)
anyways here's a quick hand painting
Title: Re: Spritework Request & Showcase Thread
Post by: TheMeadTree on September 01, 2018, 10:21:13 AM
(https://s8.postimg.cc/ihtdcc29x/5pice_IDE_2018-08-31_15-32-54.png)

Romantic
Title: Re: Spritework Request & Showcase Thread
Post by: Holy Diver on September 02, 2018, 02:50:18 AM
i do

(https://cdn.discordapp.com/attachments/377243054123515904/482925688085544970/gatsu.gif)
You sure do :o
Title: Re: Spritework Request & Showcase Thread
Post by: KaZudra on September 02, 2018, 09:40:07 PM
Quote
(https://orig00.deviantart.net/1ac0/f/2018/245/9/a/carmillatest_by_arcangeraziel-dclvz58.gif) (https://orig00.deviantart.net/1e49/f/2018/246/a/1/carmillatest2_by_arcangeraziel-dclwc4b.gif)
Blood Countess (with a subtle update)
Title: Re: Spritework Request & Showcase Thread
Post by: BLOOD MONKEY on September 03, 2018, 11:17:00 AM
Blood Countess (with a subtle update)

fuckn thicc

i like it
Title: Re: Spritework Request & Showcase Thread
Post by: BLOOD MONKEY on September 08, 2018, 01:45:41 PM
(https://imgur.com/ZFn2EWh.gif)

appreciate how smooth this animation is please
Title: Re: Spritework Request & Showcase Thread
Post by: Holy Diver on September 08, 2018, 04:21:02 PM
(https://imgur.com/ZFn2EWh.gif)

appreciate how smooth this animation is please

Appreciated
So are you doing that Cv2 remake you were talking about or...?
Title: Re: Spritework Request & Showcase Thread
Post by: BLOOD MONKEY on September 08, 2018, 05:37:19 PM
Appreciated
So are you doing that Cv2 remake you were talking about or...?

maaayybbbeeeeeeeeee

(https://i.imgur.com/FCCgLfa.png)

issa lifebar i edited from thaddeus's old stuff
Title: Re: Spritework Request & Showcase Thread
Post by: BLOOD MONKEY on September 09, 2018, 10:04:31 AM
(https://imgur.com/GZXJWBi.png)

Still WIP
Title: Re: Spritework Request & Showcase Thread
Post by: BLOOD MONKEY on September 09, 2018, 06:01:57 PM
(https://imgur.com/t4S1FUx.png)

haha yes
Title: Re: Spritework Request & Showcase Thread
Post by: KaZudra on September 10, 2018, 09:45:00 PM
(https://imgur.com/t4S1FUx.png)

haha yes

Looks good, but that's an odd resolution, 240x416 should suffice (it's the same as Mania)
Title: Re: Spritework Request & Showcase Thread
Post by: BLOOD MONKEY on September 11, 2018, 07:20:43 PM
Looks good, but that's an odd resolution, 240x416 should suffice (it's the same as Mania)

that's a vertical resolution

and also, if it was horizontal, it'd be too big. This resolution is fine. It's 16:9 and is perfectly divisible by 16.
Title: Re: Spritework Request & Showcase Thread
Post by: VladOfWallachia on September 12, 2018, 09:00:05 AM
(https://imgur.com/t4S1FUx.png)

haha yes

The health bar looks great, I’m switching to vertical life bar as well.
Title: Re: Spritework Request & Showcase Thread
Post by: KaZudra on September 12, 2018, 12:40:28 PM
(https://orig00.deviantart.net/7395/f/2018/255/d/1/subhub2_by_arcangeraziel-dcmos3f.gif)
(click to show/hide)
Funny how a good idea gets put into motion...
Title: Re: Spritework Request & Showcase Thread
Post by: BLOOD MONKEY on September 12, 2018, 02:46:01 PM
(https://orig00.deviantart.net/7395/f/2018/255/d/1/subhub2_by_arcangeraziel-dcmos3f.gif)
(click to show/hide)
Funny how a good idea gets put into motion...

QUICK EVERYBODY REMAKE SIMON'S QUEST
Title: Re: Spritework Request & Showcase Thread
Post by: KaZudra on September 12, 2018, 05:47:48 PM
QUICK EVERYBODY REMAKE SIMON'S QUEST
Shhhhh... not yet...
(https://orig00.deviantart.net/58c2/f/2018/255/f/8/bloodskell2_by_arcangeraziel-dcmq8hv.gif) (https://orig00.deviantart.net/2bc9/f/2018/256/f/b/bloodskell4_by_arcangeraziel-dcmsdve.gif)

Updated
Title: Re: Spritework Request & Showcase Thread
Post by: Jop on September 13, 2018, 10:34:11 AM
:3

(https://orig00.deviantart.net/cc2d/f/2018/254/3/8/38d5fb81b5e7ffac35e9dd145847e5bc-dcmnb7g.png)
Title: Re: Spritework Request & Showcase Thread
Post by: KaZudra on September 16, 2018, 08:41:08 PM
(https://orig00.deviantart.net/6d6f/f/2018/259/3/0/carmillaanima_by_arcangeraziel-dcn243b.gif)

Working on it... something just doesn't go right
Title: Re: Spritework Request & Showcase Thread
Post by: Dracula9 on September 16, 2018, 11:34:34 PM
(https://orig00.deviantart.net/6d6f/f/2018/259/3/0/carmillaanima_by_arcangeraziel-dcn243b.gif)

Working on it... something just doesn't go right

because you're going about cape motion the wrong way

neato little trick with animation billowing fabric

(https://imgur.com/wzXadig.png)

draw out a looping sine curve in the direction you want movement to go, then move it X amount in that direction per frame, and then use the curve to draw the shape of the cloth--when the curve gets to a frame where it loops back on itself, you have a nice smooth animation

that's exactly how i made the guts animation a page back, so you already have a visual reference of how the method can look in motion
Title: Re: Spritework Request & Showcase Thread
Post by: Jop on September 17, 2018, 11:48:03 AM
because you're going about cape motion the wrong way

neato little trick with animation billowing fabric

(https://imgur.com/wzXadig.png)

draw out a looping sine curve in the direction you want movement to go, then move it X amount in that direction per frame, and then use the curve to draw the shape of the cloth--when the curve gets to a frame where it loops back on itself, you have a nice smooth animation

that's exactly how i made the guts animation a page back, so you already have a visual reference of how the method can look in motion

So thats how it work o_O
 I was working in a weird way, try to move my hand and giving some smoth movement to later implement to the cloths and in the end I finish with this:

(https://orig00.deviantart.net/85ab/f/2018/055/1/e/the_seller_4_by_drameloch-dc45p1e.gif)
I have to try that you show, thanks! :3
Title: Re: Spritework Request & Showcase Thread
Post by: KaZudra on September 20, 2018, 01:25:54 PM
I'll give it a shot soon, but for the meantime... Here's my first attempt at melting!
Also, a front facing Richter.
(disclaimer, this is the best draft versions, awaiting final touch-ups)
(https://orig00.deviantart.net/2750/f/2018/263/6/5/slellmelt_by_arcangeraziel-dcncarz.gif) (https://orig00.deviantart.net/25f1/f/2018/263/b/9/slellmelt2_by_arcangeraziel-dcncw7n.gif)
(https://orig00.deviantart.net/3dfc/f/2018/263/5/1/richterfrontanim2_by_arcangeraziel-dcncmo6.gif) (https://orig00.deviantart.net/c76c/f/2018/263/b/7/richterfrontanim3_by_arcangeraziel-dcncxoy.gif)



(https://orig00.deviantart.net/9f9b/f/2018/268/0/7/smashu_richter_wip_by_arcangeraziel-dcnt554.gif)
If this works, I'll Finish it, The idea is to "update" richter with DSvania in mind but without the outline
Title: Re: Spritework Request & Showcase Thread
Post by: KaZudra on September 26, 2018, 12:51:33 PM
(https://orig00.deviantart.net/3517/f/2018/269/c/3/smashrichter2_by_arcangeraziel-dcnun56.gif)

Should I make the whole Sheet?
Title: Re: Spritework Request & Showcase Thread
Post by: BLOOD MONKEY on September 26, 2018, 02:40:35 PM
(https://orig00.deviantart.net/3dfc/f/2018/263/5/1/richterfrontanim2_by_arcangeraziel-dcncmo6.gif) (https://orig00.deviantart.net/c76c/f/2018/263/b/7/richterfrontanim3_by_arcangeraziel-dcncxoy.gif)

this looks incredibly choppy and i'm not entirely sure why
Title: Re: Spritework Request & Showcase Thread
Post by: Pemburu Vampir on September 27, 2018, 05:37:38 AM
Need help getting Maria's Alter Ego sprites from the PSP SotN for my PoR hack.
Also can someone provide me Serio's Richter downward whipping sprites? I'm adding it to my PoR hack.
Title: Re: Spritework Request & Showcase Thread
Post by: FanOfDracula on September 27, 2018, 10:56:45 PM
I do not remember where I found it but here I have it in my old files, also those of Maria de Rondo and one that I made of Maria Pachislot if you serve  ;)

by the way... I do not know in what sequence they should go...
Title: Re: Spritework Request & Showcase Thread
Post by: Pemburu Vampir on September 28, 2018, 01:50:58 AM
Thank you very much FanOfDracula :)

Now all I need is Serio's Richter downward whipping sprites from his CV Fighter game.
Title: Re: Spritework Request & Showcase Thread
Post by: Lucas on October 04, 2018, 06:20:13 AM
Not used / Saturn items, with better resolution

(https://i.imgur.com/Jxbdm93.png)
Title: Re: Spritework Request & Showcase Thread
Post by: Jop on October 06, 2018, 05:46:08 PM

(https://orig00.deviantart.net/4a80/f/2018/279/1/8/trevor_belmont_by_drameloch-dcorb0f.gif)

(https://orig00.deviantart.net/b880/f/2018/279/5/0/sypha_by_drameloch-dcoraqz.gif)

(https://orig00.deviantart.net/5980/f/2018/279/e/7/grant_by_drameloch-dcor9v2.gif)

(https://orig00.deviantart.net/5eaf/f/2018/279/6/8/alucard_by_drameloch-dcor7bb.gif)

Title: Re: Spritework Request & Showcase Thread
Post by: Lucas on October 19, 2018, 03:08:50 PM
https://piskel-imgstore-b.appspot.com/img/3006a2ee-d3eb-11e8-a42a-9312fb843823.gif

Richter backflip in this link  ;D
Title: Re: Spritework Request & Showcase Thread
Post by: Jorge D. Fuentes on October 20, 2018, 12:15:36 PM
Neat backflip but you should use either blue or green (or gray) because in these types of games, the red usually means you're taking damage.
Title: Re: Spritework Request & Showcase Thread
Post by: Lucas on October 22, 2018, 05:57:28 AM
A yes, I will try to use the gray tint for correction, thank you.  ;D
Title: Re: Spritework Request & Showcase Thread
Post by: Lucas on October 22, 2018, 07:28:39 AM
Alucard with Double Blade Axe,Bamboo Stick,Hien & Platinium Whip and More...   ( By me)

(https://i.imgur.com/8FhJgKx.gif) (https://i.imgur.com/npXT8Zq.gif)

(https://i.imgur.com/NSu5FcP.gif)

(https://i.imgur.com/HKzf4pi.gif)

(https://i.imgur.com/A1WtyIE.gif)

(https://i.imgur.com/yQbbOJU.gif)
Title: Re: Spritework Request & Showcase Thread
Post by: theplottwist on November 04, 2018, 06:45:57 PM
Button-mashing is the key.

(https://image.ibb.co/hb7wdL/final-0.png)

Could probably be better, but I was working under a kind of "personal deadline." So no more refining (maybe).

(click to show/hide)
Title: Re: Spritework Request & Showcase Thread
Post by: Guy Belmont on November 05, 2018, 03:01:00 PM
You're Blowing my mind here plot, this is amazing. I wanna play this soo bad.
I can't get over the meant of time amount of effort, blood, sweat and tears that's gone in to this, I mean it all has so much depths, I mean the shadows coming off the lights, the detail of the characters, 110% blown away.
Title: Re: Spritework Request & Showcase Thread
Post by: Foffy on November 07, 2018, 12:54:15 PM
Button-mashing is the key.

(https://image.ibb.co/hb7wdL/final-0.png)

Could probably be better, but I was working under a kind of "personal deadline." So no more refining (maybe).

(click to show/hide)

Fangame of the Netflix show when? :P
Title: Re: Spritework Request & Showcase Thread
Post by: Inccubus on November 09, 2018, 07:34:59 AM
I would gouge my eyes out before looking upon such a travesty. :-X
Title: Re: Spritework Request & Showcase Thread
Post by: Lucas on November 10, 2018, 02:12:59 PM
(https://i.imgur.com/UpJfnEq.gif)(https://i.imgur.com/Xd3Ngpb.gif)(https://i.imgur.com/J45EfMV.gif)
Title: Re: Spritework Request & Showcase Thread
Post by: Zydalc on November 14, 2018, 09:39:48 AM
I was wondering anyone here would replicate Carmilla and the other Vampires from the Netflix series?
Title: Re: Spritework Request & Showcase Thread
Post by: Lucas on November 19, 2018, 11:25:21 AM
sprites designed by me    :D

(https://i.imgur.com/dBa5bZt.png)
Title: Re: Spritework Request & Showcase Thread
Post by: FanOfDracula on December 06, 2018, 08:42:19 PM
hey hello, i ripped and re-make these richter sprites from castlevania fighter for pemburu vampir hack, or if someone else wants to use them, just give credit to serio since the originals are from him  ;)
Title: Re: Spritework Request & Showcase Thread
Post by: Lucas on December 09, 2018, 09:00:08 AM
drawned sprite for me
(https://i.imgur.com/eSc9MkC.gif)
(https://i.imgur.com/VWKRZFn.gif)
Title: Re: Spritework Request & Showcase Thread
Post by: Zydalc on December 31, 2018, 05:44:34 PM
I've got a request....what about making a sprite of Dracula as exactly described in Bram Stoker's original novel?

https://www.youtube.com/watch?v=lg0D0Q4bUpU (https://www.youtube.com/watch?v=lg0D0Q4bUpU)

Button-mashing is the key.

(https://image.ibb.co/hb7wdL/final-0.png)

I think I've asked before if you could try to make a Carmilla sprite from the Netflix series....
Title: Re: Spritework Request & Showcase Thread
Post by: TheMeadTree on January 03, 2019, 09:25:17 PM
(https://i.postimg.cc/7hMwmQy7/Aseprite-2019-01-04-00-24-33.png)

Alucard... gesture doodle... things. Did a crap-load of these when I was learning to draw him.
Title: Re: Spritework Request & Showcase Thread
Post by: theplottwist on January 05, 2019, 05:52:55 PM
I've got a request....what about making a sprite of Dracula as exactly described in Bram Stoker's original novel?

I did one of those, but it was long ago and it looks HORRIBLE today. If you absolutely want to see it, I can post it, but I warn you again that it looks like crap. Scratch that, it was based on the Coppola movie Dracula, not the novel one.

Quote
I think I've asked before if you could try to make a Carmilla sprite from the Netflix series....

You did, but I didn't see it. Sorry, dude!

I can make it, but not IMMEDIATELY as I'm in no position currently to do requests, not even tiny ones. But hold on a bit and I might just whip something up... If someone doesn't beat me to the punch, that is.
Title: Re: Spritework Request & Showcase Thread
Post by: Mega Man Model T 101 on January 13, 2019, 11:56:04 AM
Hey, I have a question/request. This is more for ripping.

Would anyone be able to rip the Sega Saturn version of Maria? I have an incomplete sheet here which I've included in the attachments. Which is basically a compiled version of an old zip folder that used to be on the internet. Which I actually had downloaded and still have our old pc from who knows how many years back.

It almost has all the animations save for a few.

There's her downward kick after you've done her tripple jump and then hit jump again while holding down along with a diagonal down.

There's her stance when standing on steps or a platform.

Her coming to a halt after doing a long run(She pushes the front of her skirt down). If this would be possible I'd appreciate it. I'm a little surprised it hadn't been done yet. Otherwise we have all her spells and such, just the other animations are missing.

You can find that zip here: https://sta.sh/0rs82he88ih (https://sta.sh/0rs82he88ih)
Title: Re: Spritework Request & Showcase Thread
Post by: Aceearly1993 on January 25, 2019, 10:51:31 PM
Minor edit of CTLC1 Efrain sprite  :P
Title: Re: Spritework Request & Showcase Thread
Post by: golpebaixo on January 27, 2019, 08:38:18 AM
Hey, I have a question/request. This is more for ripping.

Would anyone be able to rip the Sega Saturn version of Maria? I have an incomplete sheet here which I've included in the attachments. Which is basically a compiled version of an old zip folder that used to be on the internet. Which I actually had downloaded and still have our old pc from who knows how many years back.

It almost has all the animations save for a few.

There's her downward kick after you've done her tripple jump and then hit jump again while holding down along with a diagonal down.

There's her stance when standing on steps or a platform.

Her coming to a halt after doing a long run(She pushes the front of her skirt down). If this would be possible I'd appreciate it. I'm a little surprised it hadn't been done yet. Otherwise we have all her spells and such, just the other animations are missing.

You can find that zip here: https://sta.sh/0rs82he88ih (https://sta.sh/0rs82he88ih)
I intend to rip those sprites for a personal project so I should have them in a few days. Not a very quick process because I can't automate it, it's very different from the original PS and PSP games and the graphics are stored separately from the meta data so I have no idea where that information is.
Title: Re: Spritework Request & Showcase Thread
Post by: Mega Man Model T 101 on January 27, 2019, 11:37:36 AM
I intend to rip those sprites for a personal project so I should have them in a few days. Not a very quick process because I can't automate it, it's very different from the original PS and PSP games and the graphics are stored separately from the meta data so I have no idea where that information is.

Thanks man, I appreciate it. And I know what you mean, I've done some of my own sprite ripping for sprites not ripped by anybody else, and sometime it's been easy, other times it's a real pain so I understand on how it can be a slow and tedious process. But the end result is just about always worth it.
Title: Re: Spritework Request & Showcase Thread
Post by: golpebaixo on February 07, 2019, 05:39:48 AM
Sorry for the delay, I already ripped all of the sprites of the NPC Maria (because they're stored raw in one of the stage CHR files), which contains pretty much all graphics of the playable Maria except the dragon-summoning animation. Also some images are very slightly different (like having an extra pixel on the hands or elbow) and there's even a few unused ones. I guess NPC Maria uses an older set of graphics, it's kind of a beta version.

So it's taking longer than expected because I was figuring out the sprite decompression code in order to extract the playable Maria sprites directly from the compressed CHR files.
I'll finish a decompression tool today and will resume the ripping process (and hopefully find more unused stuff).
Title: Re: Spritework Request & Showcase Thread
Post by: Mega Man Model T 101 on February 07, 2019, 09:40:59 AM
Sorry for the delay, I already ripped all of the sprites of the NPC Maria (because they're stored raw in one of the stage CHR files), which contains pretty much all graphics of the playable Maria except the dragon-summoning animation. Also some images are very slightly different (like having an extra pixel on the hands or elbow) and there's even a few unused ones. I guess NPC Maria uses an older set of graphics, it's kind of a beta version.

So it's taking longer than expected because I was figuring out the sprite decompression code in order to extract the playable Maria sprites directly from the compressed CHR files.
I'll finish a decompression tool today and will resume the ripping process (and hopefully find more unused stuff).

It's alright. Certainly seems like there was more to find than expected, least you'r finding it. Hope we'll have it all soon, so I appreciate the hard work.  ;D
Title: Re: Spritework Request & Showcase Thread
Post by: golpebaixo on February 11, 2019, 11:03:44 PM
OK, here it is, at last.
A full sprite rip of Saturn's Maria. I didn't want to have duplicated images so they're sort of organized by animation but I skip any that would repeat itself.
Unused frames are included and placed either where they seem to fit better or in the order that they're stored in the CHR file.
https://i.imgur.com/0ZiDXkh.png

Here it is in gif format:
(https://i.imgur.com/CraIVDS.gif)

And here are 2 unused animations that I found interesting:

First, a super strong attack:
(https://i.imgur.com/p7Bmx38.gif)

Second, what looks like an item crash
(https://i.imgur.com/0zRFoaN.gif)


Title: Re: Spritework Request & Showcase Thread
Post by: Mega Man Model T 101 on February 11, 2019, 11:10:38 PM
OK, here it is, at last.
A full sprite rip of Saturn's Maria. I didn't want to have duplicated images so they're sort of organized by animation but I skip any that would repeat itself.
Unused frames are included and placed either where they seem to fit better or in the order that they're stored in the CHR file.
https://i.imgur.com/ehIKWod.png

Here it is in gif format:
(https://i.imgur.com/CraIVDS.gif)

And here are 2 unused animations that I found interesting:

First, a super strong attack:
(https://i.imgur.com/p7Bmx38.gif)

Second, what looks like an item crash
(https://i.imgur.com/0zRFoaN.gif)

Alright, and thanks. I would've sorta organized the sheet a little but differently but I can still tell where the animations start and begin at least.  And I see that they did indeed intend for her to have item crashes but might've had second thoughts given how powerful she is in general with her magic, item crashes would've been even more ridiculous. This is very much appreciated. ;D
Title: Re: Spritework Request & Showcase Thread
Post by: golpebaixo on February 11, 2019, 11:12:11 PM
Alright, and thanks. I would've sorta organized the sheet a little but differently but I can still tell where the animations start and begin at least.  And I see that they did indeed intend for her to have item crashes but might've had second thoughts given how powerful she is in general with her magic, item crashes would've been even more ridiculous. This is very much appreciated. ;D
The problem is that she has way too many actions.
Even if I try not to repeat the sprites, it's still 352 images.
I have centered them however so it's easier to use them in a game for example. At least you won't be concerned with that problem.
Title: Re: Spritework Request & Showcase Thread
Post by: Mega Man Model T 101 on February 11, 2019, 11:16:07 PM
Right. They certainly went through a LOT of trouble with this rendition of Maria. Makes the PSP one feel a bit skimpy by comparison.
Title: Re: Spritework Request & Showcase Thread
Post by: golpebaixo on February 12, 2019, 04:43:38 AM
Ah, forgot to say that I made a tool to decompress the graphics from those CHR files.
https://github.com/piratesephiroth/cvsatdec

It doesn't output images because I didn't do enough research to find where the information about image sizes and palettes are stored so you have to use TiledGGD but it's better than nothing  ;D

Title: Re: Spritework Request & Showcase Thread
Post by: VladCT on February 12, 2019, 10:13:50 AM
Huh, someone should submit those unused sprites to The Cutting Room Floor.
Title: Re: Spritework Request & Showcase Thread
Post by: Mysterii on February 15, 2019, 09:41:47 AM
Ah, forgot to say that I made a tool to decompress the graphics from those CHR files.
https://github.com/piratesephiroth/cvsatdec

It doesn't output images because I didn't do enough research to find where the information about image sizes and palettes are stored so you have to use TiledGGD but it's better than nothing  ;D

On top of that, when I entered into TiledGGD to look at the files, they came out monochromatic and stretched out. And I know almost next to nothing about using this program, despite RHDN having a screenshot of the program looking into one of the DS games
Title: Re: Spritework Request & Showcase Thread
Post by: golpebaixo on February 15, 2019, 07:28:57 PM
On top of that, when I entered into TiledGGD to look at the files, they came out monochromatic and stretched out. And I know almost next to nothing about using this program, despite RHDN having a screenshot of the program looking into one of the DS games

Those files only contain the raw graphics data. You still need to set the proper width, height and the palette.

The easiest way to find the palette is by running Yabause then going to Debug -> VDP1
(https://i.imgur.com/Y8y51C6.png)
Notice also that the image uses 4BPP color mode (4 bits per pixel, in other words each pixel occupies half a byte, so each byte in the file corresponds to two pixels in the image).
Each 4 bit value can only go from 0 to 15 so instead of containing a color, each pixel uses an index to one of 16 entries of a color palette (also known as CLUT, color look-up table).
Take note of the offset to the color table.

Then you close that, go to Debug -> Memory Editor, select the "VDP1 Ram" tab and press "Save tab".
(https://i.imgur.com/RtpQpv5.png)

Now you open one of those images in TiledGGD. Most of the default settings are already good for this game.
Go to File -> Open graphics and select one of the decompressed image files (or just drag and drop the file onto the the application's main area).
Go to File -> Open Palette and select the VDP1 RAM dump that you saved earlier (or just drag and drop the file onto the application's bottom right area).

Then you have to select the proper offset to the palette in the VDP RAM dump.
(https://i.imgur.com/UqxuP2E.png)


Now perhaps you should look up a tutorial on how to use TiledGGD.
Basically you use the arrow keys to adjust the dimensions of the displayed image (the amount changed is set by the "width skip size" and "height skip size" options).
Page Up and Page Down scroll through the file (not necessary for Maria and Richter's files but required for some of Alucard's). The amount that you move is set by the "Skip size" setting.

You should also set the Palette skip size to 16 colors if you want to check out other images or other palettes since most of the graphics in the game use 4BPP mode.
Home and End scroll through the palette file.

As you can see it was in this game that they decided Richter would have a jump kick, though they didn't actually implement it.
(https://i.imgur.com/zz9l6S7.png)
Title: Re: Spritework Request & Showcase Thread
Post by: FlyingMudBlock on February 17, 2019, 11:20:15 PM
The palettes for sprites can be found approximately halfway in the .PRG files.
MARIA.PRG palette:
-Switch to Little Endian
Offsets:
-0x1E98E[Maria]
-0x20AF6[Palettes for MAR_w.CHR]

Hope this was useful.




Title: Re: Spritework Request & Showcase Thread
Post by: Mysterii on February 18, 2019, 09:41:58 AM
The palettes for sprites can be found approximately halfway in the .PRG files.
MARIA.PRG palette:
-Switch to Little Endian
Offsets:
-0x1E98E[Maria]
-0x20AF6[Palettes for MAR_w.CHR]

Hope this was useful.

Thanks, I will keep that in mind for later. The version of Yabause I have does not allow for saving dumps or tabs

EDIT: I found Richter's palette on the RICHTER2.PRG file

Offset: 0x1B242
Tile Size: 8x2
Format: 2 Bytes/color
Order: BGR
Endiannes: Little
Mode: Linear
Title: Re: Spritework Request & Showcase Thread
Post by: golpebaixo on February 18, 2019, 08:53:59 PM
The version of Yabause I have does not allow for saving dumps or tabs

get the latest development version
Title: Re: Spritework Request & Showcase Thread
Post by: FlyingMudBlock on February 24, 2019, 06:03:04 PM
(https://i.imgur.com/bP7LVBP.png)
Found this strange "Creature" in the Saturn version of SOTN today.
Unused enemy?(The slime is there to show it shares the same palette with this)
Title: Re: Spritework Request & Showcase Thread
Post by: Aceearly1993 on February 24, 2019, 09:03:05 PM


As you can see it was in this game that they decided Richter would have a jump kick, though they didn't actually implement it.
(https://i.imgur.com/zz9l6S7.png)

Did that jump kick have a variant for Richter's original costume in Richter's Saturn SotN sprite file? It's extremely similar to a jump kick motion which is included in Portrait of Ruin Richter sprite file though not fully implemented (buggy and has some questionable hitbox detection when forcing the game to do so by changing animation parameter in DSVania Editor) so I'm curious about its origin. Also did that jump kick have a straight down variant in Saturn SotN? No visible remain of straight down variant exist in PoR though.
Title: Re: Spritework Request & Showcase Thread
Post by: Mysterii on February 25, 2019, 05:48:29 PM
(https://i.imgur.com/bP7LVBP.png)
Found this strange "Creature" in the Saturn version of SOTN today.
Unused enemy?(The slime is there to show it shares the same palette with this)

I think the "alternate" palette is the correct one.

Edit:
Likewise...
(https://www.spriters-resource.com/resources/sheets/111/114426.png)

Richter's complete spriteset has been ripped
Title: Re: Spritework Request & Showcase Thread
Post by: Lucas on March 06, 2019, 07:14:39 AM
Made by me  ;D https://www.piskelapp.com/p/agxzfnBpc2tlbC1hcHByEwsSBlBpc2tlbBiAgKCaiLeNCgw/view (https://www.piskelapp.com/p/agxzfnBpc2tlbC1hcHByEwsSBlBpc2tlbBiAgKCaiLeNCgw/view)

(https://i.imgur.com/b08yiLJ.gif)(https://i.imgur.com/DcsfOFo.gif)(https://i.imgur.com/MKo2cvR.gif)(https://i.imgur.com/W1QW3Rx.gif)
Title: Re: Spritework Request & Showcase Thread
Post by: Lucas on March 08, 2019, 07:50:58 AM
Tiles of the Cursed Prison (Sega Saturn exclusive area)
on the nes palettes (perhaps for a future Nes hehe hack).
     (https://i.imgur.com/ekUQ64Q.png)
Title: Re: Spritework Request & Showcase Thread
Post by: Mikepjr on May 03, 2019, 03:06:58 PM
I hope it's okay to request this here.
But i'm looking for the sprites from the canceled 32X game.
Specifically, i'm looking for sprites of the fella in black pants.
I'm working on a game, and I plan to rework his sprites into an original character.

-EDIT-
Actually, after some research, it seems that sprite was later re-worked into the fake Trevor Belmont sprite for symphony of the night.. so guess i can start with that sprite sheet instead and do modifications.
Title: Re: Spritework Request & Showcase Thread
Post by: Zydalc on June 01, 2019, 03:23:07 PM
Request:

I was wondering if anyone could do sprites of Bram Stoker's Dracula as exactly he's described in the novel?
Title: Re: Spritework Request & Showcase Thread
Post by: TheMeadTree on June 01, 2019, 09:30:03 PM
Had to take a break from crazy paintings, went back to the comfort zone for a bit. Tried mixing CotM and SotN.

(https://i.postimg.cc/nh5yy9D7/Game-Maker-Studio-2019-06-02-00-28-55.png)
Title: Re: Spritework Request & Showcase Thread
Post by: VladCT on June 02, 2019, 09:49:30 PM
Why do the arms and face look like they have different skin tones?
Title: Re: Spritework Request & Showcase Thread
Post by: TheMeadTree on June 03, 2019, 06:05:09 PM
OOF
Title: Re: Spritework Request & Showcase Thread
Post by: GabrielCarati on June 04, 2019, 11:51:23 PM
Amazing Nathan Gravez sprite, congratz!
Title: Re: Spritework Request & Showcase Thread
Post by: Mikepjr on October 08, 2019, 03:17:25 PM
Does anyone have this sprite sheet somewhere?
https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi1176.photobucket.com%2Falbums%2Fx337%2FLaslunder%2FMiscellaneous%2FRichtererRicardoBelmont-Bloodlettingxtraupdatefromoriginals.png&hash=7463553aba2e11a2341e9848b25d72e7
I'd love to use it for a project, but sadly it was posted on photobucket and they're a pain in the bippy now.
I tried going straight to view the image on photobucket, but i can't seem to get to it.
And that water mark is ridiculous.
Title: Re: Spritework Request & Showcase Thread
Post by: Inccubus on December 04, 2019, 03:53:54 PM
(https://i.imgur.com/bP7LVBP.png)
Found this strange "Creature" in the Saturn version of SOTN today.
Unused enemy?(The slime is there to show it shares the same palette with this)

I just realized that thing looks like the top of the head has been chopped off.
Sick.
Would love to see it fully fleshed out in a game.
Title: Re: Spritework Request & Showcase Thread
Post by: Zydalc on December 30, 2019, 11:59:34 AM
Hello I wonder if anyone's interested of doing SOTN style sprites of 19th century literary (and public domain) vampires like Dracula, Carmilla, Lord Ruthven, Varney, Clarimonde, etc on exactly they're described in their respective books?

Like for example, Dracula wearing all black suit attire without a single speck of color, hairy palms and clawed beast like hands, ruddy-cheeks, mustache, his eyes glow inferno red in his boss pose (while his eyes are normal in dialogue mode), plus both his old and young form as well.

Also Carmilla having a rosy healthy complexion and of course her ability to shapeshift into a giant black cat or a black panther that is.

At least you got the idea but I wonder if anyone is interested doing these sprites?
Title: Re: Spritework Request & Showcase Thread
Post by: BLOOD MONKEY on March 20, 2020, 11:19:05 AM
is this worth finishing?
(https://i.imgur.com/6kDp7UY.png)
Title: Re: Spritework Request & Showcase Thread
Post by: KaZudra on April 07, 2020, 10:27:10 PM
(https://i.imgur.com/DfdelQh.png)
(https://i.imgur.com/liiVeNw.png)

I'm nearly done with my Doom project, I decided to see what my upscaling technique does to Castlevania.... I think I like it.
Title: Re: Spritework Request & Showcase Thread
Post by: Aridale on April 08, 2020, 03:10:05 PM
that is pretty damn awesome. How are you doing the upscaling?
Title: Re: Spritework Request & Showcase Thread
Post by: KaZudra on April 17, 2020, 10:03:56 PM
that is pretty damn awesome. How are you doing the upscaling?
XBRZ Scaler test, AI Gigapixel, Photoshop.
First I make a 4x upscale in Gigapixel and XBRZ, then I use photoshop.
Paste the Gigapixel version ontop of the XBRZ version, Luminosity at 50% opacity, merge.
Then downscale it back to 2x at nearest neighbor.
Title: Re: Spritework Request & Showcase Thread
Post by: BLOOD MONKEY on April 19, 2020, 09:17:05 AM
(https://i.imgur.com/Pb8qTHc.png)

6 colors, 6 hours (on and off)
i was originally going with a dos CGA palette but i didn't want the grass to blend with the sky or the tree or the bricks so i added 2 colors
Title: Re: Spritework Request & Showcase Thread
Post by: BLOOD MONKEY on May 30, 2020, 09:22:02 AM
(https://i.imgur.com/OMXL3gC.png)

megaman x stuff. practicing my metal shading.
Title: Re: Spritework Request & Showcase Thread
Post by: BLOOD MONKEY on June 08, 2020, 05:56:12 PM
cheap import mario (208x208, 29 colors)
(https://i.imgur.com/vXMRQhz.png)

(https://i.imgur.com/na8wHCL.png)
assets

this was a speed challenge, done in about an hour

Title: Re: Spritework Request & Showcase Thread
Post by: Holy Diver on June 08, 2020, 06:23:47 PM
cheap import mario (208x208, 29 colors)
(https://i.imgur.com/vXMRQhz.png)

(https://i.imgur.com/na8wHCL.png)
assets

this was a speed challenge, done in about an hour
Nice dude, good use of color theory and stuff. I'm not so sure about that sky gradient or those block colors, but this is awesome for something done in an hour.
Title: Re: Spritework Request & Showcase Thread
Post by: BLOOD MONKEY on July 02, 2020, 02:59:03 PM
(https://pbs.twimg.com/media/Eb84nSIXYAIAC9A?format=png&name=small)
on some george romero type shit
Title: Re: Spritework Request & Showcase Thread
Post by: BLOOD MONKEY on September 20, 2020, 01:21:25 PM
wow, dead thread huh

whatever.
29 frames down, 54 to go.
(https://i.imgur.com/WQ7fuJc.png)
(https://i.imgur.com/ugVVDn4.gif)
(https://i.imgur.com/1yfKPGD.gif)
Title: Re: Spritework Request & Showcase Thread
Post by: VladCT on September 20, 2020, 09:35:18 PM
Huh, would be nice if someone would hack those into the game when you're done.
Title: Re: Spritework Request & Showcase Thread
Post by: Holy Diver on September 21, 2020, 04:14:25 PM
wow, dead thread huh

whatever.
29 frames down, 54 to go.
(https://i.imgur.com/WQ7fuJc.png)
(https://i.imgur.com/ugVVDn4.gif)
(https://i.imgur.com/1yfKPGD.gif)
Wow, discord really butchers the image quality on mobile. This is actualy really nice now that I can see it clearly.
Title: Re: Spritework Request & Showcase Thread
Post by: FeRcHuLeS on September 22, 2020, 01:55:39 PM
@Bloo I like all the frames look great how you converted it from official art, but to be honest I would like more if they were darker like similar ones from SOTN, for example what if the part of the hair at the nape of the neck were darker I mean considering light comes from front and decrease to the tip of the hair.
Title: Re: Spritework Request & Showcase Thread
Post by: FanOfDracula on January 23, 2021, 12:50:49 AM
Well, it's been a while since I published here, besides I was wanting to start a fan project where you could play with all the playable characters of the saga, like the cv fighter but exploration, but in the end there was no one to program anyway nothing was done, here I leave this then I will publish more sprites that I do not use, well if i can publish some of cv fighter here? Although while this is what I found in the old pc, if it works for someone, they are free to use it

por cierto, ripped by Serio, modified by Kuro (comission) no need credit if you want xD

Title: Re: Spritework Request & Showcase Thread
Post by: Las on June 01, 2021, 02:57:15 PM
Hi does anyone have Castlevania nocturne in the moonlight underground garden enemies and boss sprites? i've googled but found little. Thx if you can help.
Title: Re: Spritework Request & Showcase Thread
Post by: Inccubus on July 08, 2021, 06:49:42 AM
wow, dead thread huh

whatever.
29 frames down, 54 to go.
(https://i.imgur.com/WQ7fuJc.png)
(https://i.imgur.com/ugVVDn4.gif)
(https://i.imgur.com/1yfKPGD.gif)

Hot damn That's some nice work. I would totally hack those in.
Title: Re: Spritework Request & Showcase Thread
Post by: AdrianTepes on November 11, 2021, 04:59:16 PM
I haven't posted here in a very long time, but thought it would be nice to share some small Castlevania related stuff I have done somewhat recently.

(https://i.imgur.com/BT7rLNl.gif)
This one was done for Pixel Dailies (https://twitter.com/Pixel_Dailies)' #PixelRemaster challenge (https://twitter.com/Pixel_Dailies/status/1416367078542434310) which consisted on redrawing a screenshot from the original Castlevania. I decided to go for a somewhat realistic look, using dark colors to get a serious and scary mood, but at the same time I followed all FAMICOM/NES technical limitations.

(https://i.imgur.com/GAJsyLb.gif)
After doing that one I took the chance to do a small update to another Castlevania screenshot I redrew, in a similar artstyle, for Pixelation's Comercial Critique Challenge (https://pixelation.org/index.php?topic=19899.0;all) some time ago, since I thought it would be great if both of them looked like they came from the same game.
Title: Re: Spritework Request & Showcase Thread
Post by: Pemburu Vampir on November 18, 2021, 01:27:44 AM
Huh, would be nice if someone would hack those into the game when you're done.

You know I'm up for it if nobody gonna do it. Also been a loooooong time since I last posted anything here lol
Title: Re: Spritework Request & Showcase Thread
Post by: AbsoluteBoom on March 14, 2022, 06:37:27 AM
Hello everyone, back when Jorge D Fuentes was helping me create an account on this forums, I mentioned to him that I was working on some sprites based on the Castlevania DS artstyle. The thing is, I'm not actually a spriter, I don't know yet how to create a sprite from the ground up and all sprites in my pic are Frankesteins of various different sprites from different games that I took from Spriters Resource.
The characters on my pic are: Lady Gunner, Eric Lecarde, John Morris, Getsu Fuuma, Desmond Belmont, Felicia, Pascha Totoyan (From the Comics), Nathan Graves, Hugh Baldwin, Morris Baldwin, Deimos (From the comics, he's just a Hammer recolur.), Soleiyu Belmont and Sid Belmont (From the Manga).
All of them are mixes of various different sprites, and I post them in here looking for feedback because I really want to improve my spriting skills and be able to create my very own sprites.
(https://ibb.co/Tq9Xvsj)
Title: Re: Spritework Request & Showcase Thread
Post by: Inccubus on May 12, 2022, 04:01:52 AM
I haven't posted here in a very long time, but thought it would be nice to share some small Castlevania related stuff I have done somewhat recently.

(https://i.imgur.com/BT7rLNl.gif)
This one was done for Pixel Dailies (https://twitter.com/Pixel_Dailies)' #PixelRemaster challenge (https://twitter.com/Pixel_Dailies/status/1416367078542434310) which consisted on redrawing a screenshot from the original Castlevania. I decided to go for a somewhat realistic look, using dark colors to get a serious and scary mood, but at the same time I followed all FAMICOM/NES technical limitations.

(https://i.imgur.com/GAJsyLb.gif)
After doing that one I took the chance to do a small update to another Castlevania screenshot I redrew, in a similar artstyle, for Pixelation's Comercial Critique Challenge (https://pixelation.org/index.php?topic=19899.0;all) some time ago, since I thought it would be great if both of them looked like they came from the same game.

These look fantastic. Are you planning to use them for anything down the line? If not, I'd like to try to put them in the actual game to see how they look.
Title: Re: Spritework Request & Showcase Thread
Post by: BLOOD MONKEY on September 02, 2022, 01:53:23 AM
(https://i.imgur.com/uazR4eT.gif)

40% complete
Title: Sonia Belmont - Serio
Post by: darkmanx_429 on March 26, 2023, 08:11:17 PM
Any sprite artists that are good at duplicating these sprites and helping me out for my fan-game?

https://imgbox.com/VZy3aptp (https://imgbox.com/VZy3aptp)

I would like to get some stair sprites, rope climb, a sub-weapon throw and breathing sprites made.
Title: Re: Spritework Request & Showcase Thread
Post by: FlyingMudBlock on July 22, 2023, 01:21:57 AM
Ok, I'm kinda back... bringing here the most complete enemy rips+Re-rips of SotN from the Sega Saturn, also fixed the proportions of the Copper Armor since it belonged to to an early Ver. of SotN(based on the Dengeki hobby article), besides that all the other Saturn-exclusive enemies are pixel perfect, no stretching at ALL(except for Skeleton Guardian and Skeleton Breeder, since they edited on top of the stretched sprites of both).
(https://i.imgur.com/uXdyNUx.png)
(https://i.imgur.com/hJF2VVf.png)
(https://i.imgur.com/R2XFjZM.png)
(https://i.imgur.com/xBM3ewY.png)
(https://i.imgur.com/E7cxHd3.png)
(https://i.imgur.com/VzFaPtL.png)
(https://i.imgur.com/1b14wMg.png)
(https://i.imgur.com/sZird2e.png)
(https://i.imgur.com/Re6spkN.png)
(https://i.imgur.com/Wk9gXGd.png)
(https://i.imgur.com/qTSQg0M.png)
(https://i.imgur.com/fYk1UvS.png)
(https://i.imgur.com/EIjN3eb.png)
(https://i.imgur.com/an7H9TR.png)
I also made an expansion set(a tail) for the unused lizard from RoB:
(https://i.imgur.com/VlJXwLG.png)
And... I also got that unused enemy straight from the PSX ver. of SotN:
(https://i.imgur.com/NHn73MY.png)
And for last i will leave these because reasons... I'm in the middle of 2 projects:
1- A "Kinda" Re-scaling/Re-Designing Enemy sprites from HoD
Here's an example:
(https://i.imgur.com/Pqpqe66.png)
I fully made it from scratch(by eye), no editing at all.
2- The Re-Creation of the beta Ver. of the Golem from RoB and in the future(if my skills "improve") the lost boss from the SotN screenshot from that old Dengeki hobby article.
Here is my 1st amptemt at Re-Creating the Golem and... I'm not satisfied with it because i messed up with the proportions.
So I'm gonna start all over again but I'm leaving the 1st Ver. here for introspect and feedback.
(https://i.imgur.com/9h7PVmP.png)
I just gave 1 tone of basic shading to have an idea for later on when i start fully shading it.
Enjoy.
Title: Re: Spritework Request & Showcase Thread
Post by: BLOOD MONKEY on July 22, 2023, 02:26:01 PM
2- The Re-Creation of the beta Ver. of the Golem from RoB and in the future(if my skills "improve") the lost boss from the SotN screenshot from that old Dengeki hobby article.
Here is my 1st amptemt at Re-Creating the Golem and... I'm not satisfied with it because i messed up with the proportions.
So I'm gonna start all over again but I'm leaving the 1st Ver. here for introspect and feedback.
(https://i.imgur.com/9h7PVmP.png)
I just gave 1 tone of basic shading to have an idea for later on when i start fully shading it.
Enjoy.

First of all, great post, thank you for keeping this forum's best thread alive. rips are very well put together, lizard tail is fitting, and the hammer dude looks great.

as for the golem, sucks that ya got so far before realizing it was off proportion. definitely been there before.

(https://i.imgur.com/aZ354wg.png)

using the power of overlays, we can deduce a couple things. i overlayed a full screenshot with the lifebar and a sprite of richter in the same pose as the beta screen, and matched the proportions for both as closely as possible. lifebar was pushed right up against the top left of the screen it seems like? makes sense that they'd space it out a bit to account for overscan

secondly, i did some calculations (too sloppily for me to have recorded my work lol) to get the character-to-screen ratio for richter and the beta golem

and theeen i brought an overlay of the old golem against richter heights

i only needed to do one of those things but i wanted to triple check for accuracy, that the beta golem is almost exactly 3.6 jumping richters tall. taking into account the blurriness of the photo, the slight curvature as well, it's likely that the golem was either 168 or 176 pixels tall (21 or 22 tiles((if his sprites weren't moving around freely in the screenshot))). based on his pose he's probably just a little bit wider than the final golem.

also did a lil traceover of the guy once i had the beta screenshot as close as i could to the original pixel size.
(https://i.imgur.com/CrtHCtz.png)
about 50-60 pixels smaller than your iteration, but still absolutely colossive. hope this is useful!
Title: Re: Spritework Request & Showcase Thread
Post by: FlyingMudBlock on July 22, 2023, 04:57:39 PM
Thanks for the feedback Bloo, I'm definitely using it for the 2nd ver. of the beta golem.
Also forgot to post this:
(https://i.imgur.com/cCTjSn8.png)
Behold!, the "Axe Armor" from Dream of Mausoleum: Millennium of Passage.
Btw, i noticed that Moran is bigger than Soma and the Axe Armor.
Title: Re: Spritework Request & Showcase Thread
Post by: FlyingMudBlock on July 25, 2023, 10:31:14 PM
Here's some progress on the golem:
(https://i.imgur.com/WioZA0q.png)
As for it's movesets, they will be the same as the one in the final game.
Title: Re: Spritework Request & Showcase Thread
Post by: FlyingMudBlock on July 28, 2023, 02:03:54 AM
OK... Sorry for the combo breaker, I just want to show how the walking animation is gonna work.
These are the key frames:
(https://i.imgur.com/DN3VxWr.png)
the idea is that the front leg is gonna "move down" pixel by pixel.
Gonna start making the punching frames and the open mouth for the fireball soon.
And for last comes the shading.
Title: Re: Spritework Request & Showcase Thread
Post by: FlyingMudBlock on August 02, 2023, 09:52:16 AM
Hi, I'm bringing these 2 things to get feedback:
First i bring this "Test tileset" to see if my spriting "fully blends in" with the RoB/SotN artsyle before i start making the victory armor from HoD:
(https://i.imgur.com/RAfxcqS.png)
Now, this one brought me a bit of drama on "another website"... they accused me of using AI when i showed it to them:
(https://i.imgur.com/70vcL1V.png)
(https://i.imgur.com/786Y4pZ.png)
I kinda remember somebody called CyberDragon2k making the great armor(if someone still have his sprites, can you post it here?) before but i couldn't find it anymore, so i decided to re-scale it myself... when i was drawing the silhouettes for each piece besides DoS Soma, i noticed that the AoS great armors are smaller than the DS ones by design.
Now the golden question: does it really look AI generated? can AI really create pixel art?

Title: Re: Spritework Request & Showcase Thread
Post by: AdrianTepes on August 06, 2023, 12:53:08 AM
These look fantastic. Are you planning to use them for anything down the line? If not, I'd like to try to put them in the actual game to see how they look.

I don't really have any plan for them yet, since I just did them for fun, so please go ahead and give that a try! I fear it won't be an easy job at all, but I would love to see them in game!
Title: Re: Spritework Request & Showcase Thread
Post by: Mikepjr on August 25, 2023, 05:09:20 AM
I'm working on a project i need assets for.
Is there maybe someplace i can find fan made assets in a more convenient location?
I wouldn't mind getting some help with it either way.
I canned my old CV project and i'm working on something more level based.
It used to be easy to find fans wanting to contribute tilesets and such to fan projects.
If i have to, i'll start a thread showing what i've got so far.
Looking for custom assets that are detailed like 16 bit.. anything like the SNES or PS1 or DS CV games..
Title: Re: Spritework Request & Showcase Thread
Post by: Aceearly1993 on December 30, 2023, 07:29:37 AM
This year's recollection... Gathered multiple helping hands to enhance LC2 Alcuard to be in better shape.

(https://cdn.discordapp.com/attachments/740256060753051668/1158108485360287854/run.gif?ex=659aed93&is=65887893&hm=486c0305f54b572a3a25fd50098710d1eac3cc314ddf83512a74b510f3c072f1&)

There're still other sprites that needs to be enhanced but they're less necessary until if LC2 Alucard main mode came true in an alternate timeline. Regardless, if anyone's got the hook of editing they can manually adjust on will and contact us if having progress.

 LC2 Reworked Alucard assets  (https://cdn.discordapp.com/attachments/1050892616499216555/1190676710174244986/4803_Active_main_Alcarde_visible.zip?ex=65a2ab19&is=65903619&hm=bd870f8c6811dc87323d2faf1876e17bf2ed8b942f88dbf01552c7931635e7a3&)
Title: Re: Spritework Request & Showcase Thread
Post by: Mysterii on January 08, 2024, 08:58:25 AM
Those Saturn unstretched sprites look awesome!