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Offline GuyStarwind

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Re: Castlevania Anniversary Collection Incoming?
« Reply #195 on: May 26, 2019, 04:15:03 AM »
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I always thought having a part where you escape the collasping castle would be fun. Maybe like Super Metroid.

Offline The Puritan

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Re: Castlevania Anniversary Collection Incoming?
« Reply #196 on: May 26, 2019, 08:27:39 PM »
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Simon's Quest:
- Planned outdoor elements: collasping bridges, tornadoes, and strong winds (only at certain times).

Castlevania IV:
- The developers were considering setting the game in modern day.
- Branching paths were planned.
- A second castle was planned which emerged from the lake after clearing the first castle.

The Adventure:
- The Deathstalker enemies were orginally planned to be human cult members.

Belmont's Revenge:
- A stage was planned in which you're supposed to escape from the collasping castle after defeating Dracula.
 
Bloodlines:
- Another scrapped character: Bolt Ericson. A dwarf-like enemy with a mace as a weapon.

Thanks! These are all ideas I'd love to see revisited sometime, especially Bolt Ericson (the very idea of him is so metal, if a bit out of place in CV).

Offline RichterB

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Re: Castlevania Anniversary Collection Incoming?
« Reply #197 on: May 27, 2019, 05:20:08 PM »
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I've only read pieces of the ebook so far, as I've mostly been playing the games, but I was really struck by how many good ideas were left on the table, especially with Super Castlevania IV. It looks like some of these concepts were absorbed into Rondo of Blood (burning city, canoe ride) and some were put into Bloodlines (rotating tower you climb), but there's still more left, like the levee bridges. And some of these ideas, like the canoe ride, seemed more involved than what Rondo did with it. Plus, interesting that you originally could wrap the whip around some enemies and toss them aside! The creativity and passion oozing from these documents is amazing. It wasn't about just making "another" Castlevania; it seems each time it was about pushing the limits of innovation and appropriateness for whatever hardware a given game was to come out on. Curiously, though, the Super Castlevania IV document ideas do seem to resonate with Super Ghouls N Ghosts' concepts with the tower and water levels. Also, we learned that the spinning room is actually a mechanized chamber created by Dracula, and not some illusion.
« Last Edit: May 27, 2019, 05:25:37 PM by RichterB »

Offline Jorge D. Fuentes

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Re: Castlevania Anniversary Collection Incoming?
« Reply #198 on: May 28, 2019, 07:39:43 PM »
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I always thought having a part where you escape the collasping castle would be fun. Maybe like Super Metroid.

You have to escape the Castle Keep in Castlevania 64/LoD. ;)
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Offline GuyStarwind

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Re: Castlevania Anniversary Collection Incoming?
« Reply #199 on: May 28, 2019, 07:48:34 PM »
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You have to escape the Castle Keep in Castlevania 64/LoD. ;)

*slaps my forehead* how did I forget?

Offline X

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Re: Castlevania Anniversary Collection Incoming?
« Reply #200 on: May 28, 2019, 08:51:48 PM »
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S'okay. Kinda slipped my mind too  :-\
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Offline GuyStarwind

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Re: Castlevania Anniversary Collection Incoming?
« Reply #201 on: June 01, 2019, 12:01:02 PM »
+1
Thank goodness for in game saves. I suck at the Adventure. I'm ok at Belmont's Revenge but not good at it.

Offline Lumi Kløvstad

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Re: Castlevania Anniversary Collection Incoming?
« Reply #202 on: June 01, 2019, 07:40:59 PM »
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Thank goodness for in game saves. I suck at the Adventure. I'm ok at Belmont's Revenge but not good at it.

I think this sums up like 90% of people who bought Adventure and/or this collection, so don't feel bad. Even those of us who are great at most Classicvanias will suck for a not insubstantial period of time when picking up Adventure. It's one of the few Castlevanias I consider no-kidding badly executed on just about every level.

Belmont's Revenge is far, far better by at least two orders of magnitude, so clearly the dev team agreed with that assertion.
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Re: Castlevania Anniversary Collection Incoming?
« Reply #203 on: June 01, 2019, 11:37:19 PM »
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I agree with John Linneman of DF Retro that the option to play a fixed or otherwise sped-up version of CV Adventure would've been great. It's unusual for a Game Boy game to have screen tearing but it's constantly present as is slowdown. A corrected version of the game might have made it more enjoyable for a lot of people, since there are some decent design ideas there. It's a shame it wasn't given the remix treatment.
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Offline RichterB

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Re: Castlevania Anniversary Collection Incoming?
« Reply #204 on: June 17, 2019, 10:01:31 PM »
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Patch update live! Includes more versions of games, and controls can now be mapped. Hopefully, the bug of Castlevania 1 has been fixed and also the flipping platform problem myself and others noticed in stage 4 of Super Castlevania IV has been fixed. (Don't know about those last two, though.)

Offline Nagumo

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Re: Castlevania Anniversary Collection Incoming?
« Reply #205 on: June 18, 2019, 02:59:15 AM »
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I like how in the game description that includes the goofy story introduction from the American NES manual, they simply swapped out Trevor Belmont with Ralph Belmondo and kept everything else the same. 

Offline GuyStarwind

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Re: Castlevania Anniversary Collection Incoming?
« Reply #206 on: June 18, 2019, 09:22:27 AM »
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So the update with the option to play the Japanese versions came out. Does anyone have a list of the differences?

Offline RichterB

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Re: Castlevania Anniversary Collection Incoming?
« Reply #207 on: June 19, 2019, 12:37:01 PM »
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So the update with the option to play the Japanese versions came out. Does anyone have a list of the differences?

*This website will help you. Just click on the game, and then under the game, click the regional differences sections: https://tcrf.net/Category:Castlevania_series (Differences include things like soundtrack, logo, and enemy variants, among other things like censorship and sound effects and difficulty balance. Two of the more striking changes in terms of gameplay is having a cross subweapon in Belmont's Revenge, and Grant having a throwing dagger by default in Dracula's Curse.)

*I tested out the green flipping platforms in Super Castlevania IV stage 4 after the patch. Hard to tell. It seems like they might be slightly less finicky now, but they still feel different than on SNES, I think.

*Replicating the game freeze in Castlevania 1 isn't a simple thing for me to do, so I don't know if they updated that ROM.





Offline GuyStarwind

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Re: Castlevania Anniversary Collection Incoming?
« Reply #208 on: June 19, 2019, 02:53:34 PM »
+1
Thanks friend. It seems like Japanese CV3 is an easier game.

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Re: Castlevania Anniversary Collection Incoming?
« Reply #209 on: June 19, 2019, 10:57:53 PM »
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Quote
Thanks friend. It seems like Japanese CV3 is an easier game.

It is. some enemies don't take as long to kill and your characters can take more hits depending.
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