I only agree with this if they give the Belmont something other than a whip. Then, the next main character could be Shit Belmont for all I care. I'm just tired of the fucking whip gameplay. If they have to drop the Belmonts for me to have different weapons in the game, then fuck the Belmonts.
I'm all for a few innovations in the weaponry department, but I don't want that trademark whip gameplay taken away. It's what made Castlevania unique in the first place.
And, after all, every CV game in the series' history has had a whip-wielding hero lying about. Let's not break with that tradition.
So pretty much a Jonathan Morris-esque character but a lot less annoying. I still believe a multi-weaponed Belmont fighting a new vampire lord a century after LoI would be a great game.
I loved the versatility you were afforded as Jonathan, in PoR; when you come down to it, he's one of the most well-equipped CV heroes out there. His weapon/subweapon arsenal was considerable, even by CV standards, and it came along with a substantial skill mastery system. If you count Charlotte's spellcasting abilities, you've easily got one of Castlevania's most diverse combat systems. Best of all, Jonathan could still wield his trusty whip, as if he'd done so all his life -- PoR introduced some nifty whip variants, the likes of which I haven't seen since (Nebula, anyone?). And you almost wouldn't be bothered with any weapon once you'd unlocked the VK.
Though I'm a bit less enthused by the dual-character layout. Sure, it adds that little bit of novelty, and it's definitely a great concept -- but the way it was executed, I felt as if I were playing only half a character at a time. I would have loved it if all of PoR's abilities could have been concentrated into a single hero.
Yes.
Sigh... but when will we be ever given that game?
Well, we can write to Konami (but they won't answer). We can start up a petition (but they won't care). So here are the better alternatives:
We could bombard their servers with requests, hack into their systems, and implement subtle modifications into their website's structure so that Konami employees will be tricked into thinking that 1999 game is underway.
OR!
We could hire a special strike team to land into Konami's Japan HQ and hold its executives hostage until 1999 is made. Fight the power!
... Well, maybe not.
So why don't we, uh... pray? Well, who knows if it will be effective? We can always try...
Ooooh! Actually, I've got it now. Here's an even better one: we should... wait! Yes, that sounds just like it. We shall sit around, twiddle our thumbs, do absolutely nothing, and just
hope that IGA (or someone who cares enough about the original timeline to do anything about it) puts the 1999 plan in motion again. Somehow.
Haha! That's right. That'll do it. I'm a genius.