Aria of Sorrow had a whip sword that I'd always loved to use -- it was a bit slow, but it boasted an impressive attack range and was Soma's most whip-like weapon in AoS. A pity I was forced to shed it when better weapons became available; it was incredibly fun to use.
Yeah that weapon was awesome, I'm glad it was thrown in to harken back to Classicvania
Now, Order of Ecclesia is one game which suffers from a serious whip deficiency. Shanoa's arsenal was otherwise pretty substantial, but neither she nor Albus were allowed to wield a whip! Blasphemy! Still, it felt as if some core CV mechanic had gone amiss.
I disagree with feeling the core mechanic was missing. I played both games recently and as much as I like the whip in POR, the gameplay didn't feel as finished to me, it was a bit more rigid with character movement, dashing and so forth. Shanoa's attacks were so varied that the whip range was covered, but I understand the point of the gamer missing the act of whipping as it really is like no other.
There was never going to be a whip because neither the Belmonts (nor their family extensions; Morris' etc) were protagonists. Until the player completed the game Albus was also the pseudo-antagonist. However, they could have given Albus a straight flame attacked which threw back to the flame whip of Castlevania II, that would have been cool.
I've known better ones, but I'll admit the double D combo was pretty sleek.
That fake Richter battle was annoying as hell, though.
Aside from Dracula X for the SNES final boss, I'd say Double D's was top 5 easily
Other bosses I'd probably rate are Julius in AOS, Death in DOS, Dracula in COTM, The Creature in AOS, SOTN/Nocturne Galamoth was fun, I have to say I didn't mind Dracula in COD either.
Really? I thought beating the whip's memory on the hardest level was so satisfying. I had to max out my Axe, after that it felt rewarding to use
Using Sanctuary to purify Eric's daughters almost requires you to main as Johnny to ward the sisters off while Charlotte's spell charges. And you can still transform into a toad/owl as Jonathan (R button). In the end, these features feel more gimmicky than not -- after all, why couldn't Jonathan learn the purification and morph spells himself? Charlotte is meant to mix up the gameplay a bit, and while she sometimes succeeds in doing so (you'll sometimes need to fight alongside her, especially with the lv1 cap), her integration into the formula ends up feeling a tad too artificial at times..
Not so much, the easiest way for myself to beat the sisters is play as Charlotte, stay to the right of the screen, make Jonathan stand about 3 character spaces to the left of you, start charging Sanctuary, call him back when the sisters approach, release Sanctuary. This takes about 10 seconds in total, I'm sure there are other ways to do it but this I found as the easiest; no need to use Jonathan there at all.
I don't think there are times you pretty much ever need them both on the screen in Lv 1 Hard unless
A) it's for platforming elements which are few, or
B) team special attacks like 1000 blades or the very first team attack which you can use to dodge Dullahan's heads (which kill you in one or two hits)
Only issue I had with the having more than one character gameplay is that DOS Julius mode did it better than POR. The dynamics were different (only one person on the screen at a time) but it felt like their abilities were much more useful and varied.
Agreed. Sorrow is Soma. 1999 is something else.
My bad, I didn't think of that - Soma should be in the Sorrow series. I always felt there could have been one set after DOS, problem being where do they push the story after you've just played through a replica of Castlevania?
I had also hoped 1999 would be a 2d game, but if they actually had made it I have a feeling it would have been a console game. I'm sure Saint Germain also alludes to this battle after COD's ending.