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Offline X

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Re: Super Castlevania IV Beta.
« Reply #15 on: July 26, 2020, 11:00:55 PM »
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The last modified time of the file dated June,14th 1991, maybe the conversion process from the mysterious "Through a Room" build to this prototype could be even earlier

I'd say yes to that. The layout of stage one in the above video is far more complete then the "Through a Room" build.
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Offline LuxKiller65

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Re: Super Castlevania IV Beta.
« Reply #16 on: July 27, 2020, 06:29:29 AM »
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no discussion that fight-through-a-room build is older than this build

according to mobygames, the japanese version released on 31 october 1991

this build you say 14 june 1991, that's four and half months before :o

Offline BLOOD MONKEY

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Re: Super Castlevania IV Beta.
« Reply #17 on: July 27, 2020, 07:34:45 AM »
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Hey, at least this version still has rooms to go through.
UPON THE COMPLETION OF ITS STATEMENT, THE BLOOD MONKEY LEAPS TOWARDS YOU, BARING TEETH. IT IS TOO LATE FOR YOU.

Offline X

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Re: Super Castlevania IV Beta.
« Reply #18 on: July 27, 2020, 10:24:47 AM »
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no discussion that fight-through-a-room build is older than this build

according to mobygames, the japanese version released on 31 october 1991

this build you say 14 june 1991, that's four and half months before :o

Well that pretty strange... Did they scrap stage 1, have more layout planned, rebuild it only to scrap it again, then rebuild it to what we know? This seems kinda messy to me. I have to wonder if maybe Mobygames got their dates mixed up or something.
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Offline BLOOD MONKEY

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Re: Super Castlevania IV Beta.
« Reply #19 on: July 27, 2020, 11:41:55 AM »
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I got to the castle stage, only for entering the castle to boot me back to the startup screen...
UPON THE COMPLETION OF ITS STATEMENT, THE BLOOD MONKEY LEAPS TOWARDS YOU, BARING TEETH. IT IS TOO LATE FOR YOU.

Offline piscesdreams

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Re: Super Castlevania IV Beta.
« Reply #20 on: July 27, 2020, 12:31:59 PM »
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I got to the castle stage, only for entering the castle to boot me back to the startup screen...

I believe the areas after entering the castle are only accessible via password, based on the videos in the OP.

Offline Sindra

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Re: Super Castlevania IV Beta.
« Reply #21 on: July 27, 2020, 01:47:40 PM »
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Threw together a quick analysis comparing the original game's soundtrack to this prototype demo's versions and pointing out what differs where. It was fun to do, even if in a much more rushed format than I have been doing my vids.

https://www.youtube.com/watch?v=bayTzfKKztA

I includes a download link to a ZIP file of the songs so people can have them. Also shot that shit over to Mr.P's for archiving.

It super interesting going back and forth between the original music of the final release and this prototype stuff. They originally didn't have a unique track for Block 3-2 and just continued using Block 3-1's music, but then you hear what ends up being the "Waterfalls" track in Stage 5. They must have just been shifting things around as Adachi and Taro made more music. Makes me wonder why they didn't bother keeping the prototype's Stage 2 music and just putting it in Block 2-2 instead of nixing it altogether for "Forest of Monsters" in the final release.

Offline redrum

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Re: Super Castlevania IV Beta.
« Reply #22 on: July 27, 2020, 05:02:20 PM »
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the version in this commercial looks to be even more of a beta than what was leaked,
simon doesn't even have a designated color palette set up and there are some major gameplay differences.
https://www.youtube.com/watch?v=SYZaGtFnQ2g
who is that weird ass snake boss at 0:15???

also, notice how SUPER is missing from the name in that cobbled together title screen?
i've noticed that before, in older advertisements.  thankfully they didn't go with this shitty logo...
« Last Edit: July 27, 2020, 05:04:46 PM by redrum »

Offline X

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Re: Super Castlevania IV Beta.
« Reply #23 on: July 27, 2020, 10:06:48 PM »
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Makes me wonder why they didn't bother keeping the prototype's Stage 2 music and just putting it in Block 2-2 instead of nixing it altogether for "Forest of Monsters" in the final release.

It is curious to me as well. It sounds fine, but maybe the heads at Konami were looking for something more creepy and atmospheric. It would explain why they made a new track for stage 2. And to be honest the current stage 2 theme does give the level a good sense of atmosphere that the original track did not.
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Offline Holy Diver

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Re: Super Castlevania IV Beta.
« Reply #24 on: July 28, 2020, 11:04:41 AM »
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the version in this commercial looks to be even more of a beta than what was leaked,
simon doesn't even have a designated color palette set up and there are some major gameplay differences.
https://www.youtube.com/watch?v=SYZaGtFnQ2g
who is that weird ass snake boss at 0:15???

also, notice how SUPER is missing from the name in that cobbled together title screen?
i've noticed that before, in older advertisements.  thankfully they didn't go with this shitty logo...

I watched that commercial a dozen times and I only saw that 2 player option today. Wtf!?
Gotta get away

Offline GuyStarwind

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Re: Super Castlevania IV Beta.
« Reply #25 on: July 30, 2020, 12:53:02 PM »
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the version in this commercial looks to be even more of a beta than what was leaked,
simon doesn't even have a designated color palette set up and there are some major gameplay differences.
https://www.youtube.com/watch?v=SYZaGtFnQ2g
who is that weird ass snake boss at 0:15???

also, notice how SUPER is missing from the name in that cobbled together title screen?
i've noticed that before, in older advertisements.  thankfully they didn't go with this shitty logo...

I know it's not the case, but it always looked like Dracula was in a small boat. Like Simon Belmont is wreckin the place, and Dracula is trying to get to him in his small boat.

Offline LuxKiller65

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Re: Super Castlevania IV Beta.
« Reply #26 on: July 30, 2020, 08:13:08 PM »
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and that skeleton surfing on a slab of stone is matching the boat theme

Offline X

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Re: Super Castlevania IV Beta.
« Reply #27 on: July 30, 2020, 09:37:49 PM »
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Still a bad@$$ image anyway ya slice it  8)
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Offline redrum

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Re: Super Castlevania IV Beta.
« Reply #28 on: August 03, 2020, 08:14:05 AM »
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skeleton surfing

dracula knows how to pick his posse
« Last Edit: August 03, 2020, 08:16:08 AM by redrum »

Offline Aceearly1993

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Re: Super Castlevania IV Beta.
« Reply #29 on: August 03, 2020, 04:54:32 PM »
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I watched that commercial a dozen times and I only saw that 2 player option today. Wtf!?

The Player 2 option at that commercial might be a leftover from SNES Gradius 3 development resources, the font shares similarity with SNES Gradius 3's
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