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Offline Ahasverus

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Re: Castlevania Mirror of Fate ( 3DS per request )
« Reply #510 on: May 21, 2012, 10:10:03 PM »
+2
Tuba?  Sure you don't mean those heroic French Horns and brasses?  Though I suppose bombastic brasses do include a tuba in there...
There is a prominent tuba in final confrontation (and it's awesome!... though I'm biased, I'm tubist  ;D )
And just sayin' jorge but.. you are like 20 pages late? Hahahaha What a mega thread

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Offline Dremn

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Re: Castlevania Mirror of Fate ( 3DS per request )
« Reply #511 on: May 21, 2012, 10:15:43 PM »
0
Quite a crazy day, I can't believe all of the stuff we've learned today.

These next two weeks are going to be very long.


Offline CastleDan

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Re: Castlevania Mirror of Fate ( 3DS per request )
« Reply #512 on: May 21, 2012, 10:19:29 PM »
+1
I hope the Vita rumor is true....that's all i gotta say...

Offline Kingshango

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Re: Castlevania Mirror of Fate ( 3DS per request )
« Reply #513 on: May 21, 2012, 10:22:10 PM »
0
Quite a crazy day, I can't believe all of the stuff we've learned today.

These next two weeks are going to be very long.

Shit the way things are going we might get a screenshot this week, if not next week.

Offline Dremn

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Re: Castlevania Mirror of Fate ( 3DS per request )
« Reply #514 on: May 21, 2012, 10:30:46 PM »
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Shit the way things are going we might get a screenshot this week, if not next week.
I hope so.


Offline Ahasverus

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Re: Castlevania Mirror of Fate ( 3DS per request )
« Reply #515 on: May 21, 2012, 10:34:19 PM »
+2
Shit the way things are going we might get a screenshot this week, if not next week.
Why not TODAY?

(I'm freaked)

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Offline Gecko

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Re: Castlevania Mirror of Fate ( 3DS per request )
« Reply #516 on: May 21, 2012, 10:40:29 PM »
0
Woah. That was a lot of drama and speculation.  :o
I wanted to catch up on the news before going to bed and stayed up an extra 45 minutes skimming through.

I'm really hoping some of these rumors are true. Sounds like a kickass Castlevania to me. We'll just have to wait until the official word is out though to learn what was real and what wasn't. These pre-announcement times have always been my favorites on these boards.
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Offline Kingshango

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Re: Castlevania Mirror of Fate ( 3DS per request )
« Reply #517 on: May 21, 2012, 10:45:42 PM »
0
I just realised something, how big is Mercurysteam currently? I can't believe they could be big enough of a team to not only make two Castlevania's, but on various systems, including a unreleased console and two portables.

Last I remembered they were a team of 48 people working on Lords of Shadow.

Offline Ahasverus

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Re: Castlevania Mirror of Fate ( 3DS per request )
« Reply #518 on: May 21, 2012, 10:48:50 PM »
+1
I just realised something, how big is Mercurysteam currently? I can't believe they could be big enough of a team to not only make two Castlevania's, but on various systems, including a unreleased console and two portables.

Last I remembered they were a team of 48 people working on Lords of Shadow.
Alvarez recently said they were around 105

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Offline Pemburu Vampir

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Re: Castlevania Mirror of Fate ( 3DS per request )
« Reply #519 on: May 21, 2012, 10:50:01 PM »
0
Could someone put up the link to the source of all this?

Offline Ahasverus

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Re: Castlevania Mirror of Fate ( 3DS per request )
« Reply #520 on: May 21, 2012, 10:50:58 PM »
+1
Could someone put up the link to the source of all this?
There's no source :P

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Offline Kingshango

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Re: Castlevania Mirror of Fate ( 3DS per request )
« Reply #521 on: May 21, 2012, 10:55:21 PM »
0
Alvarez recently said they were around 105

Ahh I see.

Offline Pemburu Vampir

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Re: Castlevania Mirror of Fate ( 3DS per request )
« Reply #522 on: May 21, 2012, 10:57:12 PM »
0
There's no source :P

What? I heard about someone leaking all of this news or rumors.

Offline Neobelmont

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Re: Castlevania Mirror of Fate ( 3DS per request )
« Reply #523 on: May 21, 2012, 10:57:41 PM »
0
I just realised something, how big is Mercurysteam currently? I can't believe they could be big enough of a team to not only make two Castlevania's, but on various systems, including a unreleased console and two portables.

Last I remembered they were a team of 48 people working on Lords of Shadow.

This is the picture of MS in the past when working on LoS the whole team

http://cache.kotaku.com/assets/images/9/2009/06/mercury.jpg

So it is very possible that the team grew.

Edit kind of hard to put this when 5 new messages are put on the board.

Meanwhile I cannot hold it in any more

My Body is Ready
« Last Edit: May 21, 2012, 10:59:18 PM by Neobelmont »
(click to show/hide)
Come on now this was going to happen eventually  :P

Offline Munchy

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Re: Castlevania Mirror of Fate ( 3DS per request )
« Reply #524 on: May 21, 2012, 10:59:23 PM »
+1
Yeah, battle-wise, that's kind of what I was thinking.

Music-wise, however, I'm going to have to disagree. I know it's blasphemy, but I'm kind of done with the remixes of the "classic" songs. While catchy, they were limited by the amount of sound channels the NES possessed, which ultimately resulted in that simple, catchy, ringtone style. This sound just kept getting emulated as time went on.

It also doesn't help that they're not thematic at all. The music doesn't have to be theatrical and grandiose, but IMO, it needs to fit with the darker path the series has forged for itself.

I'd definitely go with something more like this:

Even then, I'd want them to stay out of the "happy" range. It just takes a bit of the "oomph" out of the environments when everything is so upbeat.

As far as this video goes, more 3:30, and less 1:40 and 4:10

I mean, there were a couple of great moments like that in LoS. Like the Carmilla fight:
Castlevania Lords of Shadow Carmilla Boss
At 9:50. Nice way to play with the NES Dracula music.

Totally agree, especially with the bolded. I'm not terribly anxious to hear, say, Bloody Tears orchestrated; it'd be about fifteen seconds of pretty good stuff, and then there'd need to be at least two or so minutes of non-Bloody Tears material to avoid having the same fifteen seconds looped over and over. Classicvania music is great, but not all of it would mesh well with an orchestra.

In my perfect world, Igor Stravinsky is brought back from the dead to compose for the series. If the next game's soundtrack could capture even a fraction of the menace and mystery present in The Rite of Spring, I'd be a happy, happy fan. Ecstatic, even.

Stravinsky: Glorification of the Chosen one (Yuri Simonov)

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