*Ahem* Screw Cox and his lies. You and your QTE ridden game! Way to screw the game. And copying games on top of that... colossus type enemies? ... Didn't even do a good job of it.
Sigh, at least the art was good.
*Ahem* Screw IGA and his blasphemy. You and your bishounen ridden game! Way to screw the game. And copying games on top of that... Metroid type gameplay and item progression? ... Didn't even do a good job of it.
I hope you see why that sounds childish?
I don't get why people rag on LoS for being derivative, when SoTN did it too. So did Simon's quest. (except Simon's quest actually had deathtraps despite it) Vampire Killer was the game that managed to include RPG and Open world elements without feeling derivative. (And we might never know if it was inspired by Metroid, since despite being of the same year, they came out a few months apart, with metroid coming out first.) Simon's quest similarly, did not feel like it copied metroid, since it still followed classicvania gameplay despite being open world like metroid. And it's RPG elements were also pretty different from what Metroid did.
But SoTN? that just screams Super Metroid. Right down to item progression. the RPG elements extended really only to what you were wearing or using as a weapon, as well as how strong you were and such, but actual powers followed a pretty Metroid fashion of acquirement. And you had similarities as a result. The move that gives you a moon jump, the move that makes you an untouchable death object, the move to get you through tight spaces...
The map screen was almost identical as well in presentation.
The point is, every game is going to have some derivation. Games that give you a stage select for example, can thank Mega Man for that. Use a whip? Hi Indiana Jones/Castlevania. Hack n' Slash? God of War hardly invented it.
were the Titan fights a bit too obvious? Yep. That doesn't automatically make it a bad game because they lifted an idea from another game and implemented it.
I mean, CV2 stole Ravenloft's cover art, even, because they liked the way it looked, and added Simon. Hos is that not just as blatant? Doesn't make CV2 a bad game. (insert joke about it being a bad game here)
QTE's? I'm not a fan of them. But LoS implemented them better than most games. Mostly relegated to finishers for bosses, or enemies, (and you could ignore using finishers on enemies if you wanted) All because it uses things that many games nowadays have, doesn't automatically make it a bad game JUST because it did so.
TL;DR, there's no need to hate the game so venomously for emulating ideas and gameplay types from other games when CV is no stranger to doing so prior.
And no Cox, you didn't save anything, CV was a niche BUT respected franchise, now it's kinda niche and frowned upon. Does that make you satisfied?
Niche is not something that always works for a company. Niche eventually dies. They could just keep making games for the small audience that buys them, but let's look at the bigger picture:
it's obvious IGA tried to make the most of pre-existing assets so as to save money. As time goes on, if one game isn't received well, Konami might give him LESS money. Eventually, Konami might think it's just not worth the expense to serve a small niche audience, and then CV would die.
Respected? Honestly? It's respected for being old, and that's about it. Just for being a classic. That doesn't mean everybody cares about it though. It lost it's mainstream gaming appeal years ago. Probably around the early 2000's. I would blame the move to the DS. By then it was obvious the budget had worn thin for CV. (as had the inspiration) And IGA's attempts to appeal to younger audiences fell flat not only with the younger audience, but with everyone else too. Aria was the last CV game I remember ever hearing any sort of anything for. After that I rarely heard about the new CV releases.
LoS, despite being divisive, at least gave the franchise a much needed boost. From there, Konami can keep
whoring out giving out the license, and we can get different takes on the franchise, or maybe bring it on back home, and work on new CV games from their in-house depts. LoS will NOT be the new face of Castlevania, I'm pretty damn sure of that. You could probably consider it an intermediate time. CV is going through some soul searching before it can finally really settle itself back down and start churning out game after game again. Although, perhaps sticking with a continuity for too long could be part of the problem. newcomers get turned off by too much backstory. I think having different studios do their takes, would be the best bet for the franchise.
I would advice Capcom to do the same, but... They are still derping around wondering what to do with mega man, instead of doing SOMETHING.