Castlevania Dungeon Forums
The Castlevania Dungeon Forums => General Castlevania Discussion => Topic started by: Dracul_Belmont on November 01, 2019, 11:33:01 AM
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What's this?
https://twitter.com/bluepointgames/status/1190010197315641344?ref_src=twsrc%5Etfw%7Ctwcamp%5Etweetembed%7Ctwterm%5E1190010197315641344&ref_url=http%3A%2F%2Fjagatplay.com%2F2019%2F11%2Fnews%2Fdev-shadow-of-the-colossus-remake-goda-gamer-dengan-pesan-halloween%2F&fbclid=IwAR1SlcduHNz9E9atrvJIRFHWt0bK2Ahn48qmmCeajrzoWKE9K3svy2hIuQo
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Must be a new Alucard Lords of Shadow game.
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Oh, when paired with this article, maybe it’s referencing PS5 remakes. Shadows probably refers to Shadow of the Collosus and not Lords of Shadow. Can’t imagine Symphony being anything other than a Symphony of the Night reference. Gosh, they’ve remastered that to death. Maybe it’d be a 3D polygram update this time? More likely a simple port of Requiem.
https://www.google.com/amp/s/www.express.co.uk/entertainment/gaming/1199179/PS5-release-date-update-PlayStation-games-next-gen-remakes-tease/amp (https://www.google.com/amp/s/www.express.co.uk/entertainment/gaming/1199179/PS5-release-date-update-PlayStation-games-next-gen-remakes-tease/amp)
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No offense, but If Arc System Works isn't invloved, I have no faith in a physics engine Caped Alucard.
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Symphony of the Night reference. Gosh, they’ve remastered that to death.
Technically the closest it's gotten to a remaster is the Xbox 360 port that adds an optional post-processing smoothing layer to make the graphics a lot crisper.
To be fair, it actually does a pretty damn good job and really helps the game look more timeless on a modern high rez display.
Symphony has been ported to death, but it's never actually undergone the sizable amount of work that an actual remaster would entail.
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Gosh, they’ve remastered that to death.
A downgraded port that was ported again isn't "remastering"
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Playable Saturn Maria or we riot.
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Playable Saturn Maria or we riot.
Yeah they nerfed her way too much in the Dracula X collection.