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Hardcore Gaming 101 / Re: What game(s) have you been playing lately?
« Last post by zangetsu468 on Today at 03:58:27 PM »
TotK. Completed 44 Shrines and defeated the Rito boss.

The ‘plein air’ approach to a temple is interesting, but I wouldn’t say it’s better than BotW’s divine beast, Vah Medoh. The boss was interesting but a bit damn easy, even compared to Windblight Ganon. Hopefully this game follows the trend of Rito = easiest/ weakest.
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Fan Stuff / Re: Castlevania The Lecarde Chronicles May 2013
« Last post by Aceearly1993 on Today at 03:46:27 PM »
Thank you! I've been waiting for this  :D

I did try my XBOX ONE controller with this game, however the controls were all over the place. The button layout was limited and scattered, and the D-pad did not work at all. So hearing about revisiting this game with plans to re-work it as well as fix up some of the code is very inviting. Told ya I was patient at waiting  ;)

If it wasn't the UI graphic stuff I could easily port controller code from reworked LC2 which I also had maintenance rights to it. But as investigation going further I feel too uneasy about the controller code structure. In worst cases the vanilla controller code might need to be ditched for the LC2 rework one or if there's even better choice. So it's a serious problem that we need every single drop of help from all over the world.

We did found a dodgy way to freely edit keyboard mapping though! It was Clickteam Fusion's built in mechanic so for keyboard users this version is more playable than original. Some keyboard hotkeys were also tweaked to fit modern user preferences more and avoid griefs.
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Fan Stuff / Re: Castlevania The Lecarde Chronicles May 2013
« Last post by X on Today at 09:29:12 AM »
Quote
- Add in-game GUI and functions to freely edit controller input in the game (like in reworked LC2)

Thank you! I've been waiting for this  :D

I did try my XBOX ONE controller with this game, however the controls were all over the place. The button layout was limited and scattered, and the D-pad did not work at all. So hearing about revisiting this game with plans to re-work it as well as fix up some of the code is very inviting. Told ya I was patient at waiting  ;)
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General Castlevania Discussion / Re: Nocturne release date announced
« Last post by Kamirine on Today at 06:32:22 AM »
Watched it.  I have a lot of thoughts and will rewatch it again so I can articulate said thoughts properly without going on knee jerk reactions.  Overall though, I’ll go with cautiously optimistic and it helps that it’s its own story instead of trying to be an adaption of Rondo (or some really odd adaptation of Bloodlines starring Ritcher instead of John and Eric, lmao).
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Fan Stuff / Re: Simon's Curse, metroidvania game based on Simon's Quest
« Last post by Wanhus on Today at 06:11:12 AM »
UPDATE!

And as always saves SHOULD be backwards compatible!

Download at itch.io!: https://metzgermade.itch.io/simons-curse

Update v0.63 D29.M09.Y2023

-added new town: aldra

-added 2 new items

-added new npcs

-added new enemies

-added ferryman

-added equip sound

-added more menu sounds

-added item sound to some pickups

-added cant buy sound

-added splash sound to simon exiting and entering water

-added new secret: under river tunnels potion

-added mist to dead river at night

-added new tiles: aldra tiles, shop sign tiles

-added fireball hit effect

-added zombie rise animation

-added zombie level 1 death animation

-added item descriptions to shops, so you finaly know what you are buying

-changes to all towns

-changed jova thorn whip seller house

-changed intro text

-changed veros priest

-changed some item descriptions

-adjust: zombie spawn distance

-nerf: hearth max base 15 -> 12

-improvements to item and equipment code base

-fixed some typos in intro

-fixed fetra shop giving wrong item after purchase

-fixed bug with leeches asking for nonexisting sprite causing crash

-fixed an issue where you could open multiple shops

-fixed issue with shop controls

-fixed issue with skeleton bones having missing weight that caused a crash

-fixed une level 2 spawners spawning wrong une sometimes

-fixed menu always checking what is equipped

-fixed being able to use shield while jumping

-fixed items sometimes flying in wrong directions while on stairs

-fixed being able to pick up potions even thou potions were at max
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Fan Stuff / Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
« Last post by Aceearly1993 on Yesterday at 11:16:32 PM »
Weekly maintenance 1.2.6 - proper function of multi language item pickup textbox intact.

https://github.com/katriellucas/lecarde-2/releases/tag/v1.2.6
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General Castlevania Discussion / Re: Nocturne release date announced
« Last post by The Puritan on Yesterday at 11:07:33 PM »
Finished Nocturne. I hated it at first. You all know how Netflix Netflixes in terms of their leanings and worldview, and let's just say it's little different here. It was annoying and kept me from enjoying the entire first half. I was pretty close to dropping this because just about everything I hated about the first series had carried over.

Then something happened near the end of episode 5 that brought me right back. Bridged right into Richter becoming the badass we know and love. Almost everything went uphill after that and culminated with a cliffhanger. Now I'm as hype as I remember being at the end of Season 1 of the first series.

That said, I've been down this road before. So for now, I'll just be satisfied with Nocturne's first outing and be prepared to hate what comes next.
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Fan Stuff / Re: Castlevania The Lecarde Chronicles May 2013
« Last post by Aceearly1993 on Yesterday at 10:58:41 PM »
It seems unfair to undust the article so old that is more than a decade, but we got maintenance role from MIG himself and we're working on modern compatibility of the game in order to cover the original version's discontinue after it got smashed by DMCA. LC2's remodel was pretty successful so I myself think at least I should do something in order to make the game (LC1) not being "lostware" forever.


The Issue We Need Additional Helps

- Add in-game GUI and functions to freely edit controller input in the game (like in reworked LC2)
- Make the game's data compatible to 289.3 or higher versions of Clickteam Fusion. This is because the game will break in following places if the game's project file is loaded in 289.3 or higher versions:
   - One background will break in Hunting Ground part 2 sub boss (the hive)
   - At several places contain large swinging spiked balls, their collision will break (Science Hall part 1, part 2, Katharina's quarter part 3 have them)

- Several music clips and sound effect clips are needed to be replaced in order to get around copyright infringement risks (the original game got panned by DMCA takedown request in 2018 so unfortunately the changes to sound clips must be made, regardless how they fit so well into the game). This case needs additional helps from composers/sound effect creators.


Check our (rework) progress and do not hesitate to make feedback:
https://github.com/Aceearly1993/lecarde-1
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General Castlevania Discussion / Re: Nocturne release date announced
« Last post by X on Yesterday at 10:02:00 PM »
Quote
Legends say they’ll break the 4th wall by resurrecting Richard Pryor to play Dracula… 🦇 🕯️ ⚰️ 🕯️ 🦇 #DracWash

This already sounds better then anything Netflix could do. Besides we already have Blacula, the blacksploitation flick from the good 'ol 70s  ;)

Quote
Anybody here watched it yet? I don't have netflix :cry:

No. I haven't. I find it's best not to cry over milk that's gone sour before it even spilt.
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General Castlevania Discussion / Re: Nocturne release date announced
« Last post by Gunlord on Yesterday at 09:15:13 PM »
Anybody here watched it yet? I don't have netflix :cry:
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