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General Castlevania Discussion / Re: Need help identifying this sprite in CV3
« Last post by TheouAegis on November 19, 2021, 04:55:02 PM »
From the look of the screenshot it might be apart of the Death battle.

Sorry, ignore the rest of that screenshot except the font stuff. I had a hunch it was a "dying pose" for Death, so I was trying to make it work using Death's sprites. I settled on using the font sprite set for the screenshot because it better illustrated the actual arrangement of the sprite pieces, whereas Death's sprite data made it too confusing to identify which pieces went where. I would have disabled the background to make it a little less confusing, but then you wouldn't be able to see the gaps in the sprite (where the glyphs don't touch each other) as well.
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Fan Stuff / Re: Castlevania Dungeon: Fan-Games' Sub Thread
« Last post by Patheticmw on November 19, 2021, 03:38:53 PM »
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General Castlevania Discussion / Re: Castlevania Advance Collection
« Last post by GuyStarwind on November 19, 2021, 03:03:50 PM »
I recently played and beat AoS. I haven't played it in a long time, but it felt slow to me. I think part of that is due to just having played HoD where Juste has his shoulder button dashes. I know you can get souls that make you go faster, but I just felt Soma was going as slow as he could. Still a great game though.
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General Castlevania Discussion / Re: Need help identifying this sprite in CV3
« Last post by X on November 19, 2021, 08:58:33 AM »
From the look of the screenshot it might be apart of the Death battle.
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General Castlevania Discussion / Need help identifying this sprite in CV3
« Last post by TheouAegis on November 18, 2021, 11:13:37 PM »
I've been home from work sick the last few days, so I decided to catalogue the sprites in CV3 using the game's own data to kill time. Lo and behold, like much else in the game, the programming for sprites is a mess. There are TWO sets of data concerning sprite animations, which is a bit of a mislead, because roughly half (maybe less) of the "animations" are single-frame images and there are equally as many "inanimate" single-frame images not sorted into "animations". Still, I was ultimately able to catalogue nearly all of the sprites from CV3j and CV3u (many thanks to The Cutting Room Floor) based on one set of sprite data. I will probably tackle the other set of sprite data another day, but from the initial set, after countless trials and errors, I still have 1 unidentified sprite. I have not yet ruled out that it was cut content, and in fact I have a very strong suspicion it might have been cut content, but the sprite data doesn't quite suggest it was cut. Some sprite content was cut and I have no idea what those sprites were supposed to be, although perhaps if I dove deep into the darkest depths of the code, I may yet find pointers to what the cut sprites were. HOWEVER, the one remaining sprite does not have the clear sign of being cut: it's sprite has a unique address, whereas cut sprites typically point back to sprite #00 within their group (sprites are grouped in CV3). I suspect it was cut because, well, I haven't found it yet, and also because the pieces of the sprite are all over the place.

It's a very big sprite, for starters. And notice how it kind of looks like a chair. I was thinking perhaps it was supposed to be Dracula's old demon form, with the !?-& column being his wing. However, the legs seem too thin. That gap between the "legs" is an actual gap, there are no empty pieces in the sprite data. No enemies have thigh gaps that I can think of.  :-[ And in any case, it appears the sprite is constructed from 8x16 pieces predominantly IN REVERSE ORDER. Aside from small enemies like Medusa Heads, almost every other sprite is predominantly made up of 16x16 pieces in sequential order, meaning the order you see them in the sprite data is the order you see them on screen. Not so with this sprite, which leads me to believe it was probably from either a test dummy project or was left over from old sprite data somewhere else. I'd even be inclined to hypothesize that perhaps it was originally a copy of an old sprite that faced to the right by default rather than to the left and they flipped the sprite after adding it to the data. ...Then later cut it? I dunno. I'm tossing out conjectures.

Oh by the way, it's sprite batch #14 (bytes $48D thru $4A2, give or take) and frame #14 (bytes $401 thru $418). I don't know what actual set of sprites it uses because that's processed separately. I think it was using CHR2 (the first set of enemy sprites). Its sprite data is nestled right in between the title film roll (those little holes that scroll up the screen) and the epilogue stuff, so I suspect it's an old sprite of Dracula's Castle perhaps, but I couldn't get any of the sprites to display it properly. I even tried using the tile data for the intro to no avail. I'm totally stumped as to what this is or was supposed to be.
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General Castlevania Discussion / Re: "Translation Request" Thread
« Last post by rasgar on November 18, 2021, 01:48:35 PM »
Hello, I am looking to get one of the Castlevania gamebooks translated: https://archive.org/details/akumajou-dracula-kojou-no-shitou

I know this will be a big undertaking. But once I have the text, I intend to make a playable online version of the book, in the same vein as the Twinetroid project: https://www.metroid-database.com/wp-content/uploads/Metroid/Twinetroid/Twinetroid.html

I appreciate any help I can get. I've been trying to get part of the way there by OCR-ing the scans so that I can run it through Google Translate, but I've been having a hard time getting the characters to read in properly.

Thank you!

EDIT: I've just found a website which contains the book in text form: https://web.archive.org/web/20180416093420/http://www.geocities.jp/retorogeme1/Gframe1.htm
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Fan Stuff / Re: Spritework Request & Showcase Thread
« Last post by Pemburu Vampir on November 18, 2021, 01:27:44 AM »
Huh, would be nice if someone would hack those into the game when you're done.

You know I'm up for it if nobody gonna do it. Also been a loooooong time since I last posted anything here lol
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Off Topic / Re: taco taco
« Last post by Gunlord on November 16, 2021, 09:19:19 PM »
Bad bosses are really terrible ~_~ Hope you find a better one soon friend :D
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Hardcore Gaming 101 / Re: What game(s) have you been playing lately?
« Last post by Abnormal Freak on November 16, 2021, 06:35:35 PM »
Enjoying the piss out of Metroid Dread.

Also playing the new content stuff in Animal Crossing: New Horizons.

'Bout all I'm playing consistently at the mome'.
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Fan Stuff / Re: Castlevania: Umbra of Sorrow (1999 Fan Project)
« Last post by Chernabogue on November 16, 2021, 12:33:08 PM »
And don't forget the images and sprites. People love visuals  ;)
And the music ;) ;)
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