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Offline BLOOD MONKEY

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Re: Spritework Request & Showcase Thread
« Reply #1905 on: November 14, 2017, 01:48:16 PM »
0
depends on whether by "sotn style" you mean richter specifically

sotn recycled rondo sprites mostly, and based on that the right has the marginally more accurate palette

but the left is more in-line with how sotn handles palettes

i'd say meet in the middle--the left has more accurate color usage, but the right has closer shading (specifically, the left has too many darks and puts too much emphasis on little tiny highlights rather than on overall shaping as symphony handles those things--one such instance is that there are two colors for a tiny shoulder highlight, where the highlight should only be one color at its brightest at that scale and the second slightly darker color should cover more area than it does)



better?
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Offline Shiroi Koumori

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Re: Spritework Request & Showcase Thread
« Reply #1906 on: November 14, 2017, 09:28:13 PM »
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Yes! The middle one is best. :)

Offline BLOOD MONKEY

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Re: Spritework Request & Showcase Thread
« Reply #1907 on: November 17, 2017, 08:40:03 PM »
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updated the pose a bit. 2 anims coming in a couple of days or so
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Offline BLOOD MONKEY

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Re: Spritework Request & Showcase Thread
« Reply #1908 on: November 24, 2017, 09:59:15 PM »
0

Simon Belmont Expansion sheet. Made because the older one I did was quite lackluster.






I also did a Trevor Rip in the same format, possible expansion coming soon.
(click to show/hide)


Also, I have a request. Would anybody have the sprites for Maria from the Saturn Version of SotN?
« Last Edit: November 25, 2017, 11:36:39 AM by Bloo »
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Offline BLOOD MONKEY

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Re: Spritework Request & Showcase Thread
« Reply #1909 on: November 26, 2017, 08:22:21 PM »
+1
Dead, darn.



Kojima Belmont design has receibed an update as well.

Also, I have a request. Would anybody have the sprites for Maria from the Saturn Version of SotN?
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Offline Dracula9

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Re: Spritework Request & Showcase Thread
« Reply #1910 on: November 26, 2017, 09:16:09 PM »
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serio does


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Offline BLOOD MONKEY

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Re: Spritework Request & Showcase Thread
« Reply #1911 on: November 27, 2017, 01:38:25 AM »
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« Last Edit: November 27, 2017, 01:43:42 AM by Bloo »
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Offline Shiroi Koumori

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Re: Spritework Request & Showcase Thread
« Reply #1912 on: November 28, 2017, 01:34:28 AM »
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Offline Jop

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Re: Spritework Request & Showcase Thread
« Reply #1913 on: December 01, 2017, 05:33:25 AM »
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More things:

(click to show/hide)

Offline FanOfDracula

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Re: Spritework Request & Showcase Thread
« Reply #1914 on: December 10, 2017, 01:06:53 AM »
+1
just simon quest and mina concepts ;) ....just that, why i don't know animation or movements, use it if it's useful ???

Offline Jop

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Re: Spritework Request & Showcase Thread
« Reply #1915 on: December 11, 2017, 07:22:49 AM »
+1
Looks cool, I like the colors.

Here is more things I been working

(click to show/hide)

Offline BLOOD MONKEY

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Re: Spritework Request & Showcase Thread
« Reply #1916 on: December 11, 2017, 04:02:36 PM »
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Looks cool, I like the colors.

Here is more things I been working

(click to show/hide)

Your shading is definitely improving, especially on that Julius sprite. Keep it up
UPON THE COMPLETION OF ITS STATEMENT, THE BLOOD MONKEY LEAPS TOWARDS YOU, BARING TEETH. IT IS TOO LATE FOR YOU.

Offline Jop

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Re: Spritework Request & Showcase Thread
« Reply #1917 on: December 12, 2017, 08:42:16 AM »
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Nop, I make That Julius based a lot from theplottwist, If I make that shading it was because I have a work to look and know what to do.

Offline eryson

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Re: Spritework Request & Showcase Thread
« Reply #1918 on: December 12, 2017, 03:32:30 PM »
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but its a good way to start your own improvement.

Offline Dracula9

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Re: Spritework Request & Showcase Thread
« Reply #1919 on: December 14, 2017, 03:54:50 AM »
+2


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