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Yes please. And a link to all the other music used in the above video too  ;D
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What about the version in Vampire Variations?

Cam you give me a link with that version?
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General Castlevania Discussion / So I kinda cracked CV3's music programming
« Last post by TheouAegis on August 16, 2022, 10:14:03 PM »
I'm partly just giving up because I've been working on it for so many days now, but I'm also genuinely satisfied with what I came up with.

First thing's first: I mapped out - I'm pretty sure - every variable used in Akumajou Densetsu's audio engine. You can find it on the Data Crystal wiki over at RomHacking. I don't know yet what changes to the audio engine were made for Castlevania 3, but I didn't really care about that right now.

As it turns out, the audio engine was more extensive than I had anticipated. I'm not sure how it compares to other games on the Famicom or NES, but I certainly wasn't anticipating al segno, coda, ritenuto, or a couple other musical terms I've long since forgotten since I was last in school. I mean, they weren't called that explicitly, but my brief refresher on musical terminology lead me to those terms.

Notes could be encapsulated inside a volume envelope or pitch envelope. Envelopes could be loaded once and disabled when not wanted. There was even some sort of note sustaining going on - as in one note would stop and a previous note would play in its stead. Yeah, it was pretty complex! Because of all this, some notes could be defined by 1 byte, while others required 5, 7, or even 9 bytes to define!

There was no Triangle Wave channel. The standard Square Wave channels were hardly audible at times, even with other audio channels disabled. Disabling the wave channels allowed me to really enjoy the DPCM drum kit, but I didn't really look too deep into the drum stuff or the sound effects.

Anyway, I know that none of this is interesting to 99% of the people out there, but it was just a hobby I took up in recent weeks. I don't plan on actually modifying CV3/AkuDen music myself, but maybe someone else out there could use this.

https://gmvania.blogspot.com/2022/08/cv3-audio-system-notes.html
(click to show/hide)
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Yeah, i searched in every place i could. but i couldnt find a decent one yet

Only one that, in one part the piano sounds so loud that makes the track unusable

What about the version in Vampire Variations?
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Rats.  :(
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That a nice touch for a Genesis title :)

Although I feel it would pass better if you used a CD quality arranged track of the CV bloodlines boss battle music rather then the Dracula X one. But I'm guessing that there isn't one to be found yet.

Yeah, i searched in every place i could. but i couldnt find a decent one yet

Only one that, in one part the piano sounds so loud that makes the track unusable
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That a nice touch for a Genesis title :)

Although I feel it would pass better if you used a CD quality arranged track of the CV bloodlines boss battle music rather then the Dracula X one. But I'm guessing that there isn't one to be found yet.
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Hello, here i bring to you the game "Castlevania Bloodlines" with CD quality music thanks to a MSU-MD patch made by the user "VOID" from the page "Zeldix". And the music pack was compiled by me.

For this patch i could not decide if i wanted orchestra like tracks or more rock/metal tracks. So, i asked Void to make a little different kind of patch.

On this game, starts the stage track , when you reach the miniboss the track changes to the miniboss track, and after defeating him/her, the stage track starts again.
So i asked VOID to make an extra space for each stage after defeating the miniboss. So , the stage starts with an orchestra like track, and after defeating the miniboss, a rock/metal version of the track will start playing.

This way, the soundtrack will be more diverse.

When playing on retroarch using the core genesis plus GX, enable the option "disable seek times" so the tracks starts faster and the loop works.

If you can left a message on the youtube video would be very appreciated

I played using a spanish patched rom, but, there is a link for the original english version in the description of the video.
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General Castlevania Discussion / Re: What other composers should work on Castlevania?
« Last post by X on August 15, 2022, 09:59:25 AM »
Masanori Adachi and Taro Kudo from Super Castlevania 4's musical compositions. These guys are the ones' who cranked out 'Room of Close Associates'. I'd be very interested in what else they could do with any future CV music.
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Hardcore Gaming 101 / Re: What game(s) have you been playing lately?
« Last post by zangetsu468 on August 15, 2022, 05:00:49 AM »
Aggelos (Hard Mode) and Blaster Master Zero 2, both on Switch.
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