Yeah..this is one of those levels i never saw coming..i wasnt planning on touching it really..but all these ideas popped out of nowere..the whole cereberus fire scene..the molten lava field..for xtra props even added the lava at the bottom. Much more eye appealing now..
Next stop the geodes...
but i will leave you guys first with a slight update to the keep. Keep in mind it's not yet complete..i have some tweaks to do to it furhtermore:
First some things of what i need to do to it:
-added but must adjust pinwheels so players cna jump across better
-fix the room 4 door(it is a gapping whole their)
-fix the keep room window so that the parrelexed bed, bedroom, and furnishigns show up in it(my coordinates are way off)
-fix drac so he's propped down not up on his thrown
-possibly add new waterfalls to clockgears room
-add in something to room 1..i wont yet mention if i can pull it off properly..
-also room 3 and 4 have open wide areas for a reason..if you think about it long enough you'll know what retro and i are planning..
-changed room 5's look
-added a hallway for room 6 instead of start of keep area
-combined keep area(old room 6) and attached it to boss room
-added in flying bats by the moon> if you look closely you'l lsee them
-added in lit up gargoyle heads
-added in some drapes
-if possible will add in crumble stairs for the keep stairwell
Pretty much that is it so far..i may make slight adjustments but mostly fixes! enjoy!
SCV3_Castle Keep Update-(still wip revamp)