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The Castlevania Dungeon Forums => Hardcore Gaming 101 => Topic started by: Jorge D. Fuentes on January 22, 2013, 01:24:16 PM

Title: Cool. Nintendo's Wii-U does do DLC
Post by: Jorge D. Fuentes on January 22, 2013, 01:24:16 PM
I was browsing the Wii-U's eShop and noticed a new icon next to Assassin's Creed III.
It's a little cube (the cube icon usually means 'you own this game') with a little plus (+) sign next to it.

Indeed, now you can get downloadable content.

I know it's not much in terms of news, but it's nice to see that Nintendo is adopting this feature into its shop content.
Title: Re: Cool. Nintendo's Wii-U does do DLC
Post by: TheCruelAngel on January 22, 2013, 02:51:16 PM
I'm glad Nintendo is taking cues from competitors for once, like including patching and DLC!

It's a weird place with a weird mentality for development and how things should be done. I love them, but they seriously need to take a good hard look at themselves and the state of the industry.
Title: Re: Cool. Nintendo's Wii-U does do DLC
Post by: Jorge D. Fuentes on January 22, 2013, 04:09:54 PM
One of the Assassin's Creed III DLC is free, but it's just a language pack for people who want the game in Portuguese.
The others are two new 'packs', which is nice.

I did not expect Nintendo to adopt DLC so early (or even at all for some things) so it's good to see them getting the ball rolling.
I have not seen software patches for existing games (at least none of mine).  I'm sure it should be available though, similar to how it's got system update downloads and other stuff.
Title: Re: Cool. Nintendo's Wii-U does do DLC
Post by: TheCruelAngel on January 22, 2013, 04:16:29 PM
The only game that comes to mind, immediately, is Mario Kart 7. http://kotaku.com/5911407/theres-a-mario-kart-7-patch-in-this-weeks-nintendo-download (http://kotaku.com/5911407/theres-a-mario-kart-7-patch-in-this-weeks-nintendo-download)
Title: Re: Cool. Nintendo's Wii-U does do DLC
Post by: Jorge D. Fuentes on January 22, 2013, 10:03:50 PM
Oh that's right, New Super Mario Bros. 2 does it as well.
Title: Re: Cool. Nintendo's Wii-U does do DLC
Post by: Donvermicelli on January 23, 2013, 12:13:40 PM
Call me weird but I like the charm of bugs on console original games.
It leads to... interesting scenarios from time to time.
Title: Re: Cool. Nintendo's Wii-U does do DLC
Post by: Jorge D. Fuentes on January 23, 2013, 04:12:49 PM
Like Sequence Breaking in Metroid Prime!  METROID PRIME EARLY PLASMA AND JUMPBOOTS FTW!
Title: Re: Cool. Nintendo's Wii-U does do DLC
Post by: X on January 31, 2013, 09:49:27 AM
Quote
Like Sequence Breaking in Metroid Prime!  METROID PRIME EARLY PLASMA AND JUMPBOOTS FTW!

Please direct me on how to do this so I can give it a try!
Title: Re: Cool. Nintendo's Wii-U does do DLC
Post by: Jorge D. Fuentes on January 31, 2013, 10:16:21 AM
Here's the trick:
SPACE JUMP FIRST (you can search this on the Internet):

It can be done the easiest on the original USA NTSC Gamecube version.  It's not impossible to do on the EUR version but it's trickier to do.  Not sure if it works on the PLAYER'S CHOICE or TRILOGY versions.

I'll give you the rundown:
-Once you're done with the Orpheon Space Frigate segment, Samus will touch down on planet Tallon IV.
-Get familiar with the controls, specifically the strafe jump dash and the scan visor.

If you've ever played the game before, you know that the SpaceJump Boots (DoubleJump) are actually in a room very close to where Samus touches down, to the immediate right of her ship.  However, she cannot normally reach that platform (I think you need bombs or something, I forget, it doesn't matter).

-While on top of your ship, turn around and walk towards the right thruster of your ship (since you just turned around, it'll be on YOUR left).
-Walk all the way up to when you're almost no longer on top of the thruster.  Turn around.
-In the distance, you will see a pretty tree with red fruit/flowers.
-Turn on your SCAN VISOR
-You will get a lock on the red flowers, but the visor will say "Object out of scanning range".

Here's the trick:  In the early versions of Metroid Prime, you could perform a few oddities with your dashjump dodge and your scan visor.  One of them was a pretty cool 'extended doge jump', which you will perform now.  Here's how it's done:

-Have a target lock with your scan visor (the flower)
-Do a dashjump dodge to the right while targetting.
-IMMEDIATELY after doing the dashjump, let go off your target lock.  You must be precise.  The moment you dashjump to the right, lose your lock.  Samus will perform a long dodge and land on the platform to the right of her ship.  When you dash jump, flick the control stick (do not hold) just before the dash.  The key here is to not be pressing any buttons when you release the scan visor lock.
-Then just jump over the short pits and walk through the door there and grab the boots. :D

Metroid Prime - Early Space Jump (http://www.youtube.com/watch?v=0ohP81lGVoo#)

Grabbing the boots early gives you some nice options as to what to do in the game:
-Skip the Hive Mecha battle.
-Grab the Morph Ball early.
-Skip the Plated Beetle battle.

-------

Search online for "Early Plasma Beam" or "Metroid 2002 early plasma beam" as the steps are a bit more complicated.
You can also get the Ice Beam early. :D

Playing Metroid Prime on SequenceBreak Mode makes for a refreshing experience for game veterans.  The best game version is the original Gamecube version, as the guys at Retro patched a lot of the stuff people were doing when they made the EUR and the Player's Choice versions, sadly.

Also, it won't work on the Wii version but I forget why.