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The Castlevania Dungeon Forums => General Castlevania Discussion => Topic started by: CastleDan on May 21, 2012, 08:46:12 AM

Title: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: CastleDan on May 21, 2012, 08:46:12 AM
Castlevania: Mirror of Faith


- Mirror of Fate exists
- Made for 3DS
- Game is compatible with LoS2
- Not sure who is developing yet. The original leak says Mercury Steam but this may be false when taking into account Cox's comment on the rumor. The Paul Gale article also didn't want to reveal who is making it, suggesting it might be a suprise. Plus it contains a picture of IGA which might be a hint.       

- LoS 2 exists
- developed for PS3, Xbox360, Vita, WiiU
« Last Edit: Today at 12:25:27 PM by Nagumo »
Title: Re: Castlevania 3DS confirmed(?) Castlevania: Mirror of Faith
Post by: CastleDan on May 21, 2012, 08:46:50 AM
Now I wait and hope for an announcement of a Vita Castlevania game and my life is complete.
Title: Re: Castlevania 3DS confirmed(?) Castlevania: Mirror of Faith
Post by: Kingshango on May 21, 2012, 08:47:13 AM
Shit Just Got Real HD (http://www.youtube.com/watch?v=IUH3JQjcweM#ws)
Title: Re: Castlevania 3DS confirmed(?) Castlevania: Mirror of Faith
Post by: Nagumo on May 21, 2012, 08:48:25 AM
Wow, this sucks.
Title: Re: Castlevania 3DS confirmed(?) Castlevania: Mirror of Faith
Post by: CastleDan on May 21, 2012, 08:48:33 AM
Shit Just Got Real HD (http://www.youtube.com/watch?v=IUH3JQjcweM#ws)

I'm excited, because I have a 3ds but I convinced my brother to get a vita and he's a huge fan of the series so I'm really hoping the Lords of shadow sequel has a vita version....... I mean it'd be weird to leave the vita out right? So powerful....

3ds castlevania with 3d graphics will be sick though..
Title: Re: Castlevania 3DS confirmed(?) Castlevania: Mirror of Faith
Post by: CastleDan on May 21, 2012, 08:49:59 AM
I won't understand the hate from this...

Does everyone actually appreciate the laziness of Iga's team? They recycle more than they created, half the areas in their most recent games are copy and paste box rooms over and over again. Lords of shadow wasn't perfect but it sure was far more creative and inspired as far as level design goes.
Title: Re: Castlevania 3DS confirmed(?) Castlevania: Mirror of Faith
Post by: Chernabogue on May 21, 2012, 08:56:03 AM
No pic, no video, no nothing? I'm not sure it is real so far, but we'll get fixed ina  few weeks.

Time to buy a 3DS then (also for KH3D).
Title: Re: Castlevania 3DS confirmed(?) Castlevania: Mirror of Faith
Post by: Kingshango on May 21, 2012, 08:57:57 AM
Everything is falling into place, just like he said it would.

Shit im scared now.
Title: Re: Castlevania 3DS confirmed(?) Castlevania: Mirror of Faith
Post by: Chernabogue on May 21, 2012, 09:00:43 AM
Google translation, for those who don't read NL:

Quote
Konami has a big E3 surprise no secret to keep.

Konami is currently working on a 3DS-exclusive Castlevania game called Castlevania: Mirror of Faith. This is evident from the appointment schedule that Konami made ​​for this year's E3. After the highly successful Nintendo DS parts Castlevania: Dawn of Sorrow, Castlevania: Portrait of Ruin and Castlevania: Order of Ecclesia Nintendo 3DS owners can therefore look forward to a brand new handheld adventure in the Castlevania series.

There is content and gameplay is nothing known of the game. The only thing currently known is that David Cox, producer of Castlevania: Lords of Shadow, and Enric Alvarez, Director / Writer of Castlevania: Lords of Shadow, the game works.

Konami, the game at E3 this year, taking place from 5 to 7 June, officially reveal.
Title: Re: Castlevania 3DS confirmed(?) Castlevania: Mirror of Faith
Post by: Gecko on May 21, 2012, 09:03:22 AM
So much pessimism in this thread.  :rollseyes:

No one is excited to see a new handheld Castlevania title? We don't even know anything about it yet. Sure, it could end up being terrible and disappointing, but it could also be a blast. We just have to wait and find out. We don't even know what the game's style will be yet, 2d or 3d, game mechanics, story, etc. I'm staying neutral until I see something.
Title: Re: Castlevania 3DS confirmed(?) Castlevania: Mirror of Faith
Post by: Kingshango on May 21, 2012, 09:07:47 AM
So much pessimism in this thread.  :rollseyes:

No one is excited to see a new handheld Castlevania title? We don't even know anything about it yet. Sure, it could end up being terrible and disappointing, but it could also be a blast. We just have to wait and find out. We don't even know what the game's style will be yet, 2d or 3d, game mechanics, story, etc. I'm staying neutral until I see something.

Can't really blame them for feelin that way. Lords burned alot of people and anything related to it(weather it be a 2D Metroidvania game or not) will be greeted with closed arms unless they REALLY like what they See.

If the leaker was right about the gameplay and such then Im more than excited for this unless Mercurysteam managed to screw it up badly.
Title: Re: Castlevania 3DS confirmed(?) Castlevania: Mirror of Faith
Post by: Charlotte-nyo:3 on May 21, 2012, 09:12:58 AM
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi4.ytimg.com%2Fvi%2FKYD46Q0a3Qo%2Fhqdefault.jpg&hash=6ff96b0b0aae6b693d9cfbaf0d6c9906)

We don't even know anything about it yet. Sure, it could end up being terrible and disappointing, but it could also be a blast. We just have to wait and find out. We don't even know what the game's style will be yet, 2d or 3d
It's Cox and Lords' director; I assure you, it's not 2D. If this is true anyway, but it was all but expected.

Title: Re: Castlevania 3DS confirmed(?) Castlevania: Mirror of Faith
Post by: crisis on May 21, 2012, 09:19:08 AM
Mirror of Faith is a dumb subtitle.
Title: Re: Castlevania 3DS confirmed(?) Castlevania: Mirror of Faith
Post by: Kaori on May 21, 2012, 09:21:16 AM
I'll need to see more about this first before I make any judgements (if it is real). Just as long as it's not like too much like LoS, I'll be fine with it.
Title: Re: Castlevania 3DS confirmed(?) Castlevania: Mirror of Faith
Post by: Rugal on May 21, 2012, 09:21:43 AM
I was excited until I read the part about David Cox working on the game. Prepare for another Lord of the Rings spinoff.
Title: Re: Castlevania 3DS confirmed(?) Castlevania: Mirror of Faith
Post by: Kingshango on May 21, 2012, 09:26:46 AM
Surprisingly they didn't mention the other one, only the 3DS game.
Title: Re: Castlevania 3DS confirmed(?) Castlevania: Mirror of Faith
Post by: Maedhros on May 21, 2012, 09:35:51 AM
Fuck, I only hope it's 2D gameplay. I don't really care if I'll have to play with Gaybriel or not, just give me 2D gameplay and I'm in.
Title: Re: Castlevania 3DS confirmed(?) Castlevania: Mirror of Faith
Post by: Koutei on May 21, 2012, 09:37:17 AM
Castlevania: IGA of False
Title: Re: Castlevania 3DS confirmed(?) Castlevania: Mirror of Faith
Post by: uzo on May 21, 2012, 09:37:52 AM
*makes the sign of the cross*

2D Castlevania, we knew thee well. May you rest in peace.
Title: Re: Castlevania 3DS confirmed(?) Castlevania: Mirror of Faith
Post by: Pemburu Vampir on May 21, 2012, 09:38:18 AM
I can't wait to see the screenshots!
Title: Re: Castlevania 3DS confirmed(?) Castlevania: Mirror of Faith
Post by: Inccubus on May 21, 2012, 09:38:27 AM
@Kingshango: Not surprised at all. The 3DS game has to have been in production long before anything for Vita was even on the drawing boards.

@Maedhros: Seriously doubt on the the 2D gameplay since they're actively trying to run away from everything that was a norm in the elder series.

Also not surprised that Cox and Alvarez are working on it since it was hinted at ages ago.

Hopefully they listened to fan complaints and are veering away from the LotR feel that the first game had in distasteful amounts.
Title: Re: Castlevania 3DS confirmed(?) Castlevania: Mirror of Faith
Post by: Dremn on May 21, 2012, 09:40:21 AM
I am so freaking happy my source was telling the truth.

E3 is gonna be amazing for Castlevania fans if everything else he told me comes true.
Title: Re: Castlevania 3DS confirmed(?) Castlevania: Mirror of Faith
Post by: Nagumo on May 21, 2012, 09:40:34 AM
I'm actually suprised they managed to top their previous game title in terms of genericness. I guess this mirror is the new MacGuffin? 
Title: Re: Castlevania 3DS confirmed(?) Castlevania: Mirror of Faith
Post by: Kingshango on May 21, 2012, 09:40:42 AM
I'd say it's a high chance that this will be 2D. ;D

@OSM, yep im hyped as well if everything he said was true.
Title: Re: Castlevania 3DS confirmed(?) Castlevania: Mirror of Faith
Post by: uzo on May 21, 2012, 09:40:58 AM
@Inccubus: Your hopes are going to be smashed within a month.
Title: Re: Castlevania 3DS confirmed(?) Castlevania: Mirror of Faith
Post by: Nagumo on May 21, 2012, 09:42:34 AM
The information from the source that OSM was talking about (rumor):

Quote
The game will be a Metroidvania, 2.5D. 3D graphics but side scrolling, so think Dracula X Chronicles on PSP. Lords of Shadow canon/art direction, the combat will be similar to LoS.

There will be no leveling up, and the design of the game meshes stages with Metroidvania maps, so I guess something similar to Order of Ecclesia?

First he told me he believes the protag is Alucard, but now he thinks it could be Trevor Belmont when he had no textures put on him at the time. Whoever it is, the protag uses a whip. There will be a Belmont clan, he assures me Alucard is present, and Trevor is the father of Simon Belmont.

Were supposed to get a CG trailer of Dracula, and two announcements for two new games. 3DSVania which will be a prequel to LoS2 but a sequel to LoS1, and the console sequel.
Title: Re: Castlevania 3DS confirmed(?) Castlevania: Mirror of Faith
Post by: Maedhros on May 21, 2012, 09:42:43 AM
Do you guys really think the game will be 3D? With Nintendo 3DS horsepower? Unless they want a game to look worse than it would on a console, they'll go the 2D route (or 2.5D route).
Title: Re: Castlevania 3DS confirmed(?) Castlevania: Mirror of Faith
Post by: uzo on May 21, 2012, 09:43:26 AM
I'd say it's a high chance that this will be 2D. ;D

Unlikely. LoS is separating from the Castlevania norm, and has already established it's first iteration in 3D. It makes no sense for them to revert, if it was profitable. Especially on a 3D system. Likewise, would Konami's executives really allow them to revert to a 2D one after the sales they experienced? I think not. Look at Konami's INSANE business practices lately. They simply do not give a shit either way.
Title: Re: Castlevania 3DS confirmed(?) Castlevania: Mirror of Faith
Post by: CastleDan on May 21, 2012, 09:44:14 AM
Once again i don't know why Cox gets a bad rep...

IGA's castlevania games are like anime.....it's stupid. IGA wasn't the creator of Symphony of the night and in my honest opinion Aria was his only really good castlevania. His 3d games were horrible, copy and paste adventures and so was his 2d games. There games just came off as lazy..

Lords was well received and was a much more believable origins story than Lament ever was... It looks like a fairytale hate is silly when you could easily say it looks like japanese anime!!!
Title: Re: Castlevania 3DS confirmed(?) Castlevania: Mirror of Faith
Post by: Maedhros on May 21, 2012, 09:45:43 AM
Unlikely. LoS is separating from the Castlevania norm, and has already established it's first iteration in 3D. It makes no sense for them to revert, if it was profitable. Especially on a 3D system. Likewise, would Konami's executives really allow them to revert to a 2D one after the sales they experienced? I think not. Look at Konami's INSANE business practices lately. They simply do not give a shit either way.
A 3D system has nothing to do with the style of the game being a sidescroller or not. Neither having pixel art or not.

Seriously, I don't get where do you guys get that...
Title: Re: Castlevania 3DS confirmed(?) Castlevania: Mirror of Faith
Post by: uzo on May 21, 2012, 09:45:56 AM
Once again i don't know why Cox gets a bad rep...

Well, to start he's a proven liar.
Title: Re: Castlevania 3DS confirmed(?) Castlevania: Mirror of Faith
Post by: Dremn on May 21, 2012, 09:46:43 AM
Do you guys really think the game will be 3D? With Nintendo 3DS horsepower? Unless they want a game to look worse than it would on a console, they'll go the 2D route (or 2.5D route).
It's going to be 2.5D. 3D graphics in a side scroller, like DXC.
Well, to start he's a proven liar.
I can't deny this. David promised a lot for LoS that barely any of it was true.
Title: Re: Castlevania 3DS confirmed(?) Castlevania: Mirror of Faith
Post by: Inccubus on May 21, 2012, 09:47:19 AM
@Inccubus: Your hopes are going to be smashed within a month.

LOL. Yeah, nowadays when I say 'hope' in reference to anything Castlevania (or Megaman for that matter) I mean it as in the complete antithesis of anything remotely resembling actual hope. Kinda like how you say something is bad when you mean it's good.
Title: Re: Castlevania 3DS confirmed(?) Castlevania: Mirror of Faith
Post by: Nagumo on May 21, 2012, 09:48:00 AM
Lords was well received and was a much more believable origins story than Lament ever was... 

uuuh
Title: Re: Castlevania 3DS confirmed(?) Castlevania: Mirror of Faith
Post by: uzo on May 21, 2012, 09:48:56 AM
A 3D system has nothing to do with the style of the game being a sidescroller or not. Neither having pixel art or not.

Seriously, I don't get where do you guys get that...

Do realize Nintendo, along with all console manufacturers, imposes certain standards and restrictions on developers for retail 'box' games. Wii/3DSware is pretty much "anything goes" because they're begging for interest in that sector.

That and; A) Konami execs are tards; B) "Forget what you know about Castlevania"; C) LoS was highly profitable, and in 3D
Title: Re: Castlevania 3DS confirmed(?) Castlevania: Mirror of Faith
Post by: Chernabogue on May 21, 2012, 09:49:54 AM
If the rumors are true, that'd be super awesome.
Title: Re: Castlevania 3DS confirmed(?) Castlevania: Mirror of Faith
Post by: Dremn on May 21, 2012, 09:51:21 AM
The information from the source that OSM was talking about (rumor):
Just want to remind everyone to still take everything with a grain of salt. I'm very inclined to believe everything the guy told me now though, but you never know.

Hoping the game runs at a smooth framerate and doesn't share any of the issues MGS3D had. Konami needs a good 3DS game in their library.
Title: Re: Castlevania 3DS confirmed(?) Castlevania: Mirror of Faith
Post by: Inccubus on May 21, 2012, 09:54:11 AM
Do realize Nintendo, along with all console manufacturers, imposes certain standards and restrictions on developers for retail 'box' games. Wii/3DSware is pretty much "anything goes" because they're begging for interest in that sector.

That and; A) Konami execs are tards; B) "Forget what you know about Castlevania"; C) LoS was highly profitable, and in 3D

And D) the team that is presumably developing the game has experience with 3D games, not 2D which is an entirely different animal.
Title: Re: Castlevania 3DS confirmed(?) Castlevania: Mirror of Faith
Post by: Maedhros on May 21, 2012, 09:54:44 AM
Do realize Nintendo, along with all console manufacturers, imposes certain standards and restrictions on developers for retail 'box' games. Wii/3DSware is pretty much "anything goes" because they're begging for interest in that sector.

That and; A) Konami execs are tards; B) "Forget what you know about Castlevania"; C) LoS was highly profitable, and in 3D
False. They don't restricts games from being 2D or 3D. There's a lot of 2D games on 3DS already, retail even.

The other reasons you listed have nothing to do with the game being or not 3D or 2D. And, considering there's a console game coming (and in 3D), I don't see how this cannot be made in 2D. I don't care if it's not pixel art (it would be better), I just care about the gameplay being that of a sidescroller Castlevania.

This game will probably be a spin-off of the new mythos they are trying to stablish.
Title: Re: Castlevania 3DS confirmed(?) Castlevania: Mirror of Faith
Post by: Chernabogue on May 21, 2012, 09:56:13 AM
As long as we don't know what will be featured in the game, there's hope.
Title: Re: Castlevania 3DS confirmed(?) Castlevania: Mirror of Faith
Post by: Kingshango on May 21, 2012, 09:57:38 AM
Grain of salt and all that jazz but a Neogaf member "Santiako" say's he knew about the game for a while and say's Mirror of Faith will feature 2D gameplay like the DS games.

He doesn't go into plot details though.


Title: Re: Castlevania 3DS confirmed(?) Castlevania: Mirror of Faith
Post by: Charlotte-nyo:3 on May 21, 2012, 09:58:01 AM
Do you guys really think the game will be 3D? With Nintendo 3DS horsepower? Unless they want a game to look worse than it would on a console, they'll go the 2D route (or 2.5D route).

Of course it's going to look worse than it would on a console; it's a handheld game. That didn't stop God of War: Chains of Olympus, MGS Peace Walker, Resident Evil Revelations, or Final Fantasy Type-0 from being made. Cast off Stage 1: Denial. Move on to Stage 2: Anger.
Title: Re: Castlevania 3DS confirmed(?) Castlevania: Mirror of Faith
Post by: Ahasverus on May 21, 2012, 09:58:22 AM
if I don't get my main console Castlevania, I will cry.

Still, EXCELLENT NEWS
Title: Re: Castlevania 3DS confirmed(?) Castlevania: Mirror of Faith
Post by: Dremn on May 21, 2012, 09:59:17 AM
Grain of salt and all that jazz but a Neogaf member "Santiako" say's he knew about the game for a while and say's Mirror of Faith will feature 2D gameplay like the DS games.

He doesn't go into plot details though.
And someone posted this in the thread too.
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.gamereactor.es%2Fmedia%2F10%2Fideameunanintendo_241055.jpg&hash=bac91c15cc9f0e1500bf84556c675f7a)
Not sure when this was taken.
Title: Re: Castlevania 3DS confirmed(?) Castlevania: Mirror of Faith
Post by: Chernabogue on May 21, 2012, 10:00:34 AM
And someone posted this in the thread too.

Not sure when this was taken.
Can you link us to that thread please?
Title: Re: Castlevania 3DS confirmed(?) Castlevania: Mirror of Faith
Post by: Kingshango on May 21, 2012, 10:02:39 AM
Can you link us to that thread please?

That pic is like a year old (right around the time the Mercurysteam 3DS rumor started appearing) it's buried in the Lords of Shadow thread somewhere.
Title: Re: Castlevania 3DS confirmed(?) Castlevania: Mirror of Faith
Post by: Maedhros on May 21, 2012, 10:04:51 AM
Of course it's going to look worse than it would on a console; it's a handheld game. That didn't stop God of War: Chains of Olympus, MGS Peace Walker, Resident Evil Revelations, or Final Fantasy Type-0 from being made. Cast off Stage 1: Denial. Move on to Stage 2: Anger.
Of course not. I've played all these games btw, and they are really good.

But a 2D/2.5D game would make more sense in a portable like the 3DS. 2.5D with 3D on can be really cool if used right.
Title: Re: Castlevania 3DS confirmed(?) Castlevania: Mirror of Faith
Post by: Dremn on May 21, 2012, 10:05:23 AM
Can you link us to that thread please?
http://neogaf.com/forum/showthread.php?t=474923 (http://neogaf.com/forum/showthread.php?t=474923)

I usually play my 3DS games with the 3D off (except Mario 3D Land), but I'm hoping the 3D works well with Castlevania.
Title: Re: Castlevania 3DS confirmed(?) Castlevania: Mirror of Faith
Post by: Maedhros on May 21, 2012, 10:05:38 AM
Can you link us to that thread please?
http://www.neogaf.com/forum/showthread.php?t=474923 (http://www.neogaf.com/forum/showthread.php?t=474923)

EDIT: Well, fuck you OSM! =(

EDIT2: I never even used 3D once. I think 3D is a novelty, not a necessity.
Title: Re: Castlevania 3DS confirmed(?) Castlevania: Mirror of Faith
Post by: Ahasverus on May 21, 2012, 10:06:45 AM
We can all agree that MS is a powehouse in graphics, I can't wait to see how they will squeze the power of this handheld and levae everyioone with the jaw on the floor.

Trevor Belmont as prtagonist? I'm sold.

Incredible, MS did what IGA couldn't and we were clamoring for years, the CVIII remake/reimagining.

Can't wait.
Title: Re: Castlevania 3DS confirmed(?) Castlevania: Mirror of Faith
Post by: Dremn on May 21, 2012, 10:09:35 AM
Trevor Belmont as prtagonist? I'm sold.
It's either Trevor or Alucard. I think Alucard sounds more likely, but Trevor would be awesome. It sounds like this game could be a big throwback to Dracula's Curse and Symphony of the Night.
Title: Re: Castlevania 3DS confirmed(?) Castlevania: Mirror of Faith
Post by: Neobelmont on May 21, 2012, 10:10:21 AM
Cannot wait I not going to be all aww man it's by "them" or something. I am just down for a good game that is all I can ask for till I see more my body will not be ready.
Title: Re: Castlevania 3DS confirmed(?) Castlevania: Mirror of Faith
Post by: Flame on May 21, 2012, 10:10:43 AM
Holy shit so much senseless butthurt over a game that WE KNOW NOTHING ABOUT YET.

Can we PLEASE hold off on the Cox/MS/whoever bashing AT LEAST until we know a bit more about the game?

Please?

Yes I know it's hard to contain the fan rage within, but seriously. Even LoS Topics have less bashing, and at least there one can list legit reasons based on a game we have already played.

Jesus...

As for my own opinions here, well the name doesnt sound too bad, sounds no less silly than some of the titles we've gotten before. We'll have to see how it relates to the plot.

I dont have a 3DS, since after Legends 3 was cancelled I saw no reason to buy one, Ill wait and see how this game turns out before I decide on buying one.

I hope we still get a console sequel though. I'd hate to see the franchise relegated to handhelds again.

(plus, y'know, I HAVE a 360... >_>)
Title: Re: Castlevania 3DS confirmed(?) Castlevania: Mirror of Faith
Post by: Chernabogue on May 21, 2012, 10:11:59 AM
Trevor and Alucard?

I want Sypha and Grant too then. :D

EDIT: Flame, I 100% agree with you on the bashing stuff. C'mon guys, let's wait a bit before saying anything like that.
Title: Re: Castlevania 3DS confirmed(?) Castlevania: Mirror of Faith
Post by: CastleDan on May 21, 2012, 10:12:07 AM
I would prefer Alucard but I could see Trevor being a new version unique to the Lords of shadow universe.. Since he is a beltmont he is half vamprie like his father Gabriel....

so Trevor in a sense could be the alucard of new and further explain why the Belmont's are not your everyday people.
Title: Re: Castlevania 3DS confirmed(?) Castlevania: Mirror of Faith
Post by: Neobelmont on May 21, 2012, 10:12:15 AM
Holy shit so much senseless butthurt over a game that WE KNOW NOTHING ABOUT YET.

Can we PLEASE hold off on the Cox/MS/whoever bashing AT LEAST until we know a bit more about the game?

Please?

Yes I know it's hard to contain the fan rage within, but seriously. Even LoS Topics have less bashing, and at least there one can list legit reasons based on a game we have already played.

Jesus...


I hope we still get a console sequel though. I'd hate to see the franchise relegated to handhelds again.

(plus, y'know, I HAVE a 360... >_>)

So much people in one spot I am all giddy and stuff a super lively thread oh yes!!!  :D Oh and +1 for that comment Flame
Title: Re: Castlevania 3DS confirmed(?) Castlevania: Mirror of Faith
Post by: Foffy on May 21, 2012, 10:13:33 AM
Just want to remind everyone to still take everything with a grain of salt. I'm very inclined to believe everything the guy told me now though, but you never know.

Hoping the game runs at a smooth framerate and doesn't share any of the issues MGS3D had. Konami needs a good 3DS game in their library.

You have yet to prove this source of yours, while someone on NeoGaf has given the existence of a 3DS Castlevania game merit as he too has confirmed he has heard things from a source that sort of merge with what we're hearing about this. The difference being if it'll be 2D or 3D.

EDIT: And if I recall right, didn't you say your source came from 4chan? o:
Title: Re: Castlevania 3DS confirmed(?) Castlevania: Mirror of Faith
Post by: Flame on May 21, 2012, 10:14:39 AM
Trevor Belmont as prtagonist? I'm sold.

Incredible, MS did what IGA couldn't and we were clamoring for years, the CVIII remake/reimagining.


Whoa, whoa, hold your horses there, we dont know that fir sure yet. Konami guy's predicitions seem to be true here, but Im still taking them with some salt. I suggest you do too.

That said, it would be neat if they actually managed to deliver that.

Quote
EDIT: And if I recall right, didn't you say your source came from 4chan?

half the game leaks and "predictions" come from 4chan.

It's just a matter of which ones turn out to be true or not.
Title: Re: Castlevania 3DS confirmed(?) Castlevania: Mirror of Faith
Post by: crisis on May 21, 2012, 10:14:56 AM
The IGA bashing needs to stop, too. That's been going on for even longer.

Personally I prefer pixel/sprite games for 3DS and 2.5D for Vita. But whatever.
Title: Re: Castlevania 3DS confirmed(?) Castlevania: Mirror of Faith
Post by: Pemburu Vampir on May 21, 2012, 10:16:00 AM
Trevor would probably end up using Alucard as his name in this game. Like what Adrian did.
Title: Re: Castlevania 3DS confirmed(?) Castlevania: Mirror of Faith
Post by: Dremn on May 21, 2012, 10:16:14 AM
EDIT: And if I recall right, didn't you say your source came from 4chan? o:
He's an anonymous, and yes. I didn't believe him for awhile either.
Title: Re: Castlevania 3DS confirmed(?) Castlevania: Mirror of Faith
Post by: thernz on May 21, 2012, 10:16:28 AM
I hope they include the dripping blocks level.
Title: Re: Castlevania 3DS confirmed(?) Castlevania: Mirror of Faith
Post by: Flame on May 21, 2012, 10:18:51 AM
The IGA bashing needs to stop, too. That's been going on for even longer.

Personally I prefer pixel/sprite games for 3DS and 2.5D for Vita. But whatever.
IGA bashing usually comes up when people start LoS bashing.

basically, when people start bitching about LoS, someone will bring up some of IGA's faults as the counter argument.

It's... kind of inevitable IMO, given the circumstances.
Title: Re: Castlevania 3DS confirmed(?) Castlevania: Mirror of Faith
Post by: Chernabogue on May 21, 2012, 10:19:35 AM
Trevor would probably end up using Alucard as his name in this game. Like what Adrian did.
That'd be interesting! :)

But IIRC, Gabriel's real name isn't Gabriel Belmont. He was named by the Brotherhood. I'm pretty sure his real name was Mathias Cronqvist. So, Trevor/Alucard wouldn't be his son, but another guy called Belmont.

OMG mind blown by all the theories! XD
Title: Re: Castlevania 3DS confirmed(?) Castlevania: Mirror of Faith
Post by: Nagumo on May 21, 2012, 10:20:15 AM
The IGA bashing needs to stop, too. That's been going on for even longer.

Hear, hear. I'm all for a truce.

IGA bashing usually comes up when people start LoS bashing.

There have also been cases where it was the other way around. Both sides have done wrong in that regard.
Title: Re: Castlevania 3DS confirmed(?) Castlevania: Mirror of Faith
Post by: Maedhros on May 21, 2012, 10:20:25 AM
The IGA bashing needs to stop, too. That's been going on for even longer.

Personally I prefer pixel/sprite games for 3DS and 2.5D for Vita. But whatever.
Pixel Art for Vita and 2.5D for 3DS would be a lot better. The Vita does pixel art A LOT better than the 3DS, no question.
Title: Re: Castlevania 3DS confirmed(?) Castlevania: Mirror of Faith
Post by: CastleDan on May 21, 2012, 10:25:26 AM
Like I said it'd make sense if Trevol Belmont is Gabriel Belmonts son. He changed his name to Belmont, and it would link the Belmonts to Dracula while connecting Alucard to Dracul.....

It's a clever idea if they are truly doing this. It bridges son of dracula and the belmont clan together. Trevor Belmont would essentially be Alucard since he would possibly be the son of Gabriel ( dracul)...
Title: Re: Castlevania 3DS confirmed(?) Castlevania: Mirror of Faith
Post by: Neobelmont on May 21, 2012, 10:26:58 AM
Hear, hear. I'm all for a truce.

There have also been cases where it was the other way around. Both sides have done wrong in that regard.

Maybe the battle will never end, but I have a Dream that iga lovers and cox lovers will get along in harmony...

No but seriously nothing moves forward right when folks argue about something I wonder if this falls under that obnoxiousness we were talking about a couple days ago.
Title: Re: Castlevania 3DS confirmed(?) Castlevania: Mirror of Faith
Post by: Foffy on May 21, 2012, 10:27:12 AM
He's an anonymous, and yes. I didn't believe him for awhile either.

The fact that a Castlevania game for a Nintendo portable is an inevitability, I don't think with this news you should take him with any credibility. What other things did this person claim? We'd see a Zelda on the Wii U? ;)
Title: Re: Castlevania 3DS confirmed(?) Castlevania: Mirror of Faith
Post by: Flame on May 21, 2012, 10:28:01 AM
That'd be interesting! :)

But IIRC, Gabriel's real name isn't Gabriel Belmont. He was named by the Brotherhood. I'm pretty sure his real name was Mathias Cronqvist. So, Trevor/Alucard wouldn't be his son, but another guy called Belmont.

OMG mind blown by all the theories! XD

The order named him Gabriel, he gave himself the Belmont surname due to his love of mountains and high places. he had no known surname otherwise. (the cronqvist theory is just a rumor in universe)

so he's pretty legit as a Belmont, only they merged both the Belmonts and the Cronqvists here.
Quote
There have also been cases where it was the other way around. Both sides have done wrong in that regard.
granted, granted.

Quote
Maybe the battle will never end, but I have a Dream that iga lovers and cox lovers will get along in harmony...

Or will they despair? (C wut I did there)

JK, I sure damn hope so. the constant divide in the fanbase is annoying.
Title: Re: Castlevania 3DS confirmed(?) Castlevania: Mirror of Faith
Post by: Dremn on May 21, 2012, 10:31:53 AM
We'd see a Zelda on the Wii U? ;)
Dohohoho

I'm no idiot, I'm still somewhat skeptical about this. I hope you guys don't hate me too much if everything turns out to be BS in the end. :(
Title: Re: Castlevania 3DS confirmed(?) Castlevania: Mirror of Faith
Post by: crisis on May 21, 2012, 10:32:17 AM
In Reply To #66,

Almost as clever as Alucard hooking up with Sonia to produce Trevor. Almost.
Title: Re: Castlevania 3DS confirmed(?) Castlevania: Mirror of Faith
Post by: affinity on May 21, 2012, 10:33:15 AM
I won't understand the hate from this...

Does everyone actually appreciate the laziness of Iga's team? They recycle more than they created, half the areas in their most recent games are copy and paste box rooms over and over again. Lords of shadow wasn't perfect but it sure was far more creative and inspired as far as level design goes.

There is good creativity and bad creativity.  Also their LoS level design was so flat and so not Castlevania with more hanging and climbing than actual jumping/platforming.   And the whip was too weak.   Flashy GoW combos on a beefed up enemy is not what Castlevania combat should be like. 

Even reused Legos can create a masterpiece out of the same pieces rather than some stone carved trash that doesn't even "understand" or care to understand and respect Castlevania's nature.

Also Iga is very underrated and underappreciated for everything they've done for Castlevania since SOTN to HD.  Sure their 3-D ones were a flop but they still felt more Castlevania than anything from LoS.

I would place Cox and their misguided team in the same category as those careless idiots from Ninja Theory.  They only further prove non-Japanese developers can't do videogame franchises of Japanese origins right.


LoS should of just been called LoS.  it doesn't deserve the Castlevania title.  it just caused more fans to feel betrayed and abandoned.   

Nothing good can ever come from Cox and their team.   of course final evaluation of this 3DS project will be put on hold but their reputation is already far below Castlevania standards.


Some fans can be desperate for anything new Castlevania, but that doesn't excuse Cox and co. butchering/ignoring the essence of Castlevania gameplay and original lore/timeline.  Things were fine Iga handling it until Konami handed over the franchise to some foreigners. 

Title: Re: Castlevania 3DS confirmed(?) Castlevania: Mirror of Faith
Post by: Inccubus on May 21, 2012, 10:34:57 AM
Quote
...Trevor as Simon's son works...

Just wanted to point out...

Quote
First he told me he believes the protag is Alucard, but now he thinks it could be Trevor Belmont when he had no textures put on him at the time. Whoever it is, the protag uses a whip. There will be a Belmont clan, he assures me Alucard is present, and Trevor is the father of Simon Belmont.
Title: Re: Castlevania 3DS confirmed(?) Castlevania: Mirror of Faith
Post by: Neobelmont on May 21, 2012, 10:35:33 AM
Like I said it'd make sense if Trevol Belmont is Gabriel Belmonts son. He changed his name to Belmont, and it would link the Belmonts to Dracula while connecting Alucard to Dracul.....

It's a clever idea if they are truly doing this. It bridges son of dracula and the belmont clan together. Trevor Belmont would essentially be Alucard since he would possibly be the son of Gabriel ( dracul)...

For some reason I want Leon to be Gabes son. Also I may not like Alucard that much I just do not think it would be a good idea if trevor was alucard it does not sit right in my stomach.
Title: Re: Castlevania 3DS confirmed(?) Castlevania: Mirror of Faith
Post by: Foffy on May 21, 2012, 10:36:36 AM
Dohohoho

I'm no idiot, I'm still somewhat skeptical about this. I hope you guys don't hate me too much if everything turns out to be BS in the end. :(

I for one don't hate you or anything, all I'm trying to pick out is where is the trustworthy wallmeat to trust the claims this person your believing come from, and if there's any serious levels of trust to be had. Making easy blanket assumptions that seem to be predictable choices to make do not seem like trustworthy sources, which is why I asked what else this person claimed. If all of it are assumptions based on popular guesses and hopes that people on Neogaf, /v/, and GameFAQs make, then there's not any genuine credibility to be had there.
Title: Re: Castlevania 3DS confirmed(?) Castlevania: Mirror of Faith
Post by: Inccubus on May 21, 2012, 10:38:56 AM
Quote
First he told me he believes the protag is Alucard, but now he thinks it could be Trevor Belmont when he had no textures put on him at the time. Whoever it is, the protag uses a whip. There will be a Belmont clan, he assures me Alucard is present, and Trevor is the father of Simon Belmont.
Title: Re: Castlevania 3DS confirmed(?) Castlevania: Mirror of Faith
Post by: Kingshango on May 21, 2012, 10:42:52 AM
I for one don't hate you or anything, all I'm trying to pick out is where is the trustworthy wallmeat to trust the claims this person your believing come from, and if there's any serious levels of trust to be had. Making easy blanket assumptions that seem to be predictable choices to make do not seem like trustworthy sources, which is why I asked what else this person claimed. If all of it are assumptions based on popular guesses and hopes that people on Neogaf, /v/, and GameFAQs make, then there's not any genuine credibility to be had there.

Not that I trust the leaker completely either but he did point out that Cox's new Twitter pic is a cropped image of a poster that shows a pale red eyed Gabriel with a yellow eyed wolf behind him.
Title: Re: Castlevania 3DS confirmed(?) Castlevania: Mirror of Faith
Post by: Charlotte-nyo:3 on May 21, 2012, 10:43:58 AM
Maybe the battle will never end, but I have a Dream that iga lovers and cox lovers will get along in harmony...

No but seriously nothing moves forward right when folks argue about something I wonder if this falls under that obnoxiousness we were talking about a couple days ago.

I don't see how Iga lovers and the Cox Lovers could get along unless both are getting consistent releases of the types of CVs they enjoy. If Cox got kicked off CV after LoS, there'd be no reason for people who liked LoS to refrain from complaining 24/7. If Iga is now done with CV, Iga lovers have no reason to refrain from complaining 24/7. Such complaints will almost inevitably bring up counters from other factions in the fanbase based on their own personal preferences and feed a typical cycle of Internet conflict on many subjects.
Title: Re: Castlevania 3DS confirmed(?) Castlevania: Mirror of Faith
Post by: Neobelmont on May 21, 2012, 10:46:24 AM

Inccubus he can assure alot of things,but till then I am still not ready it could be like the time  those OOE images went around the internet at one point, but this is not the case this time so I am a bit skeptical. All what we can do is play the waiting game a bit longer now.
Title: Re: Castlevania 3DS confirmed(?) Castlevania: Mirror of Faith
Post by: CastleDan on May 21, 2012, 10:48:13 AM
There's things I like about the rumors and things i hate:

Like:
1. the mention of metroidvania
2. 2.5d
3. Alucard, Trevor being present..possibly


Dislike:
1.Stages... It'd be nice to have a full explorable map for a 2d game. Not saying they are lazy but show us your creativity and let us truly explore everything! I hate the DOTTED LINE okay we are magically at the next location

2. No leveling up..I can see why some people dislike it but I love leveling up and seeing my stats increase constantly...

3. Whip... Okay I don't hate classic castlevania games but I sincerely hope there are more weapons than just a whip. One of the better things about the newer 2d castlevania games were finding new/unique weapons to mess around with.
Title: Re: Castlevania 3DS confirmed(?) Castlevania: Mirror of Faith
Post by: Maedhros on May 21, 2012, 10:48:41 AM
Ahasverus on GAF:

Quote
I'm prettu sure people don't miss androgenous pretty boys and anime plots

And for your information, people, Dave Cox haven't only worked on LoS, he was in the CV team since Castlevania X68000 (or whatever) that is, BEFORE IGA, he was part of the SOTN team and the COTM team. He then was part of the localization team of all subsequent Cv titles until becoming main producer in Lords of Shadows.

Never change...
Title: Re: Castlevania 3DS confirmed(?) Castlevania: Mirror of Faith
Post by: Kingshango on May 21, 2012, 10:51:14 AM
Well the original source is down, im getting flashbacks of the Harmony of Despair leak.

I think it's the real deal.
Title: Re: Castlevania 3DS confirmed(?) Castlevania: Mirror of Faith
Post by: Archangel on May 21, 2012, 10:52:54 AM
Oooooookay, too much information :o

So let´s think about this:

- Castlevania for 3DS? Great, that was exactly the reason I buyed one!

- Cox is involved? Argh, I kinda hoped it would be made by IGA... and Cox and his team would work on the new console game.

- Trevor or Alucard as the Main Protagonist? Okay, awesome?


Sooo.... I´m kinda dissapointed AND excited at the same time. ;D Okay, I guess you guys are right. We don´t know anything concrete right now...  so I´ll wait and see what comes out of this ^^
Title: Re: Castlevania 3DS confirmed(?) Castlevania: Mirror of Faith
Post by: Foffy on May 21, 2012, 10:53:49 AM
Well the original source is down, im getting flashbacks of the Harmony of Despair leak.

I think it's the real deal.

It probably is, considering that.
Title: Re: Castlevania 3DS confirmed(?) Castlevania: Mirror of Faith
Post by: Nagumo on May 21, 2012, 10:53:58 AM
From the same site:
http://www.n1ntendo.nl/article/38054/1/All/wereldprimeur-artikel-offline-wegens-verzoek-konami (http://www.n1ntendo.nl/article/38054/1/All/wereldprimeur-artikel-offline-wegens-verzoek-konami)

It says:

Today we had a major scoop from the Konami front but we have just been approached by Konami who requested us to remove the information from our site. Apperently the news was not allowed to be made public yet and was supposed to be a E3 suprise. We apperently also misspelled the title of the game.

We respect this decesion and we therefore removed the article. We were not initially told that we could make this information public, which is the reason why we changed it regardless. It confirms in any case that our article is completely true. yadayadayada       
Title: Re: Castlevania 3DS confirmed(?) Castlevania: Mirror of Faith
Post by: Dremn on May 21, 2012, 10:54:09 AM
Well the original source is down, im getting flashbacks of the Harmony of Despair leak.

I think it's the real deal.
I never understand why companies think it's smart to shut down sources like that. It just makes it even more convincing whatever "leaked" was true. They would have been smarter to have just let it alone or "No comment at this time."

EDIT: Oh wow. It's really happening.
Title: Re: Castlevania 3DS confirmed(?) Castlevania: Mirror of Faith
Post by: CastleDan on May 21, 2012, 10:54:30 AM
Twit question
what would you say if i said mirror of faith?

Dave Cox ‏@CastlevaniaLOS

@Wizpig - I would say wrong end of the stick....misinformed. I would also say the truth is ALWAYS better than fiction! :-)
Title: Re: Castlevania 3DS confirmed(?) Castlevania: Mirror of Faith
Post by: Dremn on May 21, 2012, 10:57:15 AM
Perhaps it's really called "Mirror of Fate"?

EDIT: You can change the thread title to "Confirmed" now, thanks to Konami.
Title: Re: Castlevania 3DS confirmed(?) Castlevania: Mirror of Faith
Post by: Nagumo on May 21, 2012, 11:00:37 AM
Well, if Cox says it false it's probably not just the title of the game being spelled wrong. So I'd say we should not yet consider this confirmed.

Title: Re: Castlevania 3DS confirmed- Castlevania: Mirror of Faith(fate?)
Post by: Flame on May 21, 2012, 11:01:17 AM
lol Konami
Title: Re: Castlevania 3DS confirmed(?) Castlevania: Mirror of Faith
Post by: CastleDan on May 21, 2012, 11:02:34 AM
Well, if Cox says it false it's probably not just the title of the game being spelled wrong. So I'd say we should not yet consider this confirmed.

Well he's not gonna say it's true since it's not supposed to be revealed yet. It might just mean that not all the info is exactly accurate, maybe it changed platforms to vita, maybe it's not trevor and it's alucard as the main chracter...etc...

Bits of info out there might be wrong.
Title: Re: Castlevania 3DS confirmed(?) Castlevania: Mirror of Faith
Post by: Dremn on May 21, 2012, 11:02:42 AM
Well, if Cox says it false it's probably not just the title of the game being spelled wrong. So I'd say we should not yet consider this confirmed.
Not at all in defense of that anonymous's rumors, but Cox isn't exactly known for telling the truth.
Title: Re: Castlevania 3DS confirmed(?) Castlevania: Mirror of Faith
Post by: CastleDan on May 21, 2012, 11:03:46 AM
Not at all in defense of that anonymous's rumors, but Cox isn't exactly known for telling the truth.

and again why would he say it's true? It's not supposed to be revealed yet!
Title: Re: Castlevania 3DS confirmed(?) Castlevania: Mirror of Faith
Post by: Sindra on May 21, 2012, 11:06:19 AM
So, Cox is working on Lords of Shadow 2 and a handheld title? At the same time?

Christ, Konami really does think he's going to be their ace in the hole now concerning the franchise, huh?


Not at all in defense of that anonymous's rumors, but Cox isn't exactly known for telling the truth.

He believes he was telling the truth. The rest of us knew he was full of bullshit.
Title: Re: Castlevania 3DS confirmed- Castlevania: Mirror of Faith(fate?)
Post by: Nagumo on May 21, 2012, 11:06:54 AM
Eh, Cox only lied in order to make his game sound better than it really was. He has no reason to lie now. Besides, I think it would have been smarter if he would have said "no comment" or just ignored it.   
Title: Re: Castlevania 3DS confirmed(?) Castlevania: Mirror of Faith
Post by: Foffy on May 21, 2012, 11:07:25 AM
Well, if Cox says it false it's probably not just the title of the game being spelled wrong. So I'd say we should not yet consider this confirmed.

Perhaps he's saying what Konami was saying: the name of the title is wrong. The rest is true, otherwise Konami would not have taken it down.

They took down Harmony of Despair leaks, if you remember.
Title: Re: Castlevania 3DS confirmed- Castlevania: Mirror of Faith(fate?)
Post by: Nagumo on May 21, 2012, 11:09:19 AM
Yeah, but I'd still say one would not use the terms "wrong end of the stick" and "misinformed" just because of a misspelling. But we'll see.   
Title: Re: Castlevania 3DS confirmed(?) Castlevania: Mirror of Faith
Post by: uzo on May 21, 2012, 11:09:33 AM
False. They don't restricts games from being 2D or 3D. There's a lot of 2D games on 3DS already, retail even.

Then you should have no problem listing them. Keep in mind 3DSware title don't count, they are under different regulations from Nintendo entirely. First party titles from Nintendo also are immune to restrictions. Please do list the remaining. There are at times very specific allowances for 'games' that don't quite qualify in the traditional sense, but perhaps make use of the current console gimmick in a way traditional games cannot or do not typically.
Title: Re: Castlevania 3DS confirmed- Castlevania: Mirror of Faith(fate?)
Post by: CastleDan on May 21, 2012, 11:09:44 AM
Eh, Cox only lied in order to make his game sound better than it really was. He has no reason to lie now. Besides, I think it would have been smarter if he would have said "no comment" or just ignored it.

better than it was? It was a length adventure, it was pretty robust, had great graphics, nice voice acting, and was critically accepted compared to the other 3d castlevanias that came out.

I don't think he lied too much, I think it's just iGA fans being butthurt that we aren't getting over the top anime plots anymore lol
Title: Re: Castlevania 3DS confirmed- Castlevania: Mirror of Faith(fate?)
Post by: Nagumo on May 21, 2012, 11:10:52 AM
Sorry CastleDan, poor use of words. I think "more ideal than it really was" is better. 
Title: Re: Castlevania 3DS confirmed- Castlevania: Mirror of Faith(fate?)
Post by: Foffy on May 21, 2012, 11:11:41 AM
better than it was? It was a length adventure, it was pretty robust, had great graphics, nice voice acting, and was critically accepted compared to the other 3d castlevanias that came out.

I don't think he lied too much, I think it's just iGA fans being butthurt that we aren't getting over the top anime plots anymore lol

I'd prefer those plots over the childish plot twist the game imposes at the end of the game. That was absolutely atrocious.
Title: Re: Castlevania 3DS confirmed- Castlevania: Mirror of Faith(fate?)
Post by: Dremn on May 21, 2012, 11:13:31 AM
I don't think he lied too much, I think it's just iGA fans being butthurt that we aren't getting over the top anime plots anymore lol
I didn't see much of Super Castlevania IV in Lords of Shadow besides the whip swinging and gloomy/dreary environments. He boasted that IV was his bible for LoS's development.
Title: Re: Castlevania 3DS confirmed- Castlevania: Mirror of Faith(fate?)
Post by: CastleDan on May 21, 2012, 11:15:32 AM
Sorry CastleDan, poor use of words. I think "more ideal than it really was" is better.

Again, it gets a bad rep for silly reasons imo.. It's the first Castlevania in 3d that actually has damn good level design. No copy and paste cop outs, and it went back to the more gritty mythical beefy nature of the originals and less of the romantic pretty boy vibe of the newer ones.  IMO of course...

Foffy-Eh, it was far more interestin' than a crimson stone plotline.......imo.....
Title: Re: Castlevania 3DS confirmed(?) Castlevania: Mirror of Faith
Post by: Maedhros on May 21, 2012, 11:16:32 AM
Then you should have no problem listing them. Keep in mind 3DSware title don't count, they are under different regulations from Nintendo entirely. First party titles from Nintendo also are immune to restrictions. Please do list the remaining. There are at times very specific allowances for 'games' that don't quite qualify in the traditional sense, but perhaps make use of the current console gimmick in a way traditional games cannot or do not typically.
From the top of my head, I remember Crayon Shin-chan (Japan Only), Cave Story 3D(has a 2D pixel mode in, but whatever). Adventure Time 3DS will be pixel art by Wayforward too. I'm sure there's more, I can't remember everyone.
Title: Re: Castlevania 3DS confirmed- Castlevania: Mirror of Faith(fate?)
Post by: Sindra on May 21, 2012, 11:16:58 AM
I don't think he lied too much, I think it's just iGA fans being butthurt that we aren't getting over the top anime plots anymore lol

Or, could it be general fans of the series since far, far before IGA that just can't stand someone not doing justice to the series as a whole, and not any particular era of the games. IGA did it too in areas.

And I'd like someone to describe to me, exactly, what an "Over-the-Top Anime Plotline" is. That seems to be a pretty damn big generalization.
Title: Re: Castlevania 3DS confirmed- Castlevania: Mirror of Faith(fate?)
Post by: CastleDan on May 21, 2012, 11:17:14 AM
I didn't see much of Super Castlevania IV in Lords of Shadow besides the whip swinging and gloomy/dreary environments. He boasted that IV was his bible for LoS's development.


a lot of the locations in that game were in this game just in 3d and re-imagined. It's far closer to IV than anything IGA has been producing. My problem is less with people having a problem with LOS and more with people giving IGA a pass for his less than stellar, lazy...lazy...games with horrible level design and recycling ..of everything.
Title: Re: Castlevania 3DS confirmed- Castlevania: Mirror of Faith(fate?)
Post by: uzo on May 21, 2012, 11:17:34 AM
Cox, and others at MS in charge of PR and marketing, deliberately deceived the old fan base with misinformation ranging from inferring tings that were not technically true, tricking the old fans with imagery and sound to lead them intentionally to false conclusion, and at the worst outright lies.

Why? Because they realized if the fan base knew the truth of the project's true form they would have lost the support of the fans before tricking anyo9ne into buying it.

It has nothing to do with IGA. Most things don't anyway, but all the uninformed, misguided, popular-wanna-be kids seem to latch on to that to sound cool.
Title: Re: Castlevania 3DS confirmed- Castlevania: Mirror of Faith(fate?)
Post by: CastleDan on May 21, 2012, 11:19:11 AM
Or, could it be general fans of the series since far, far before IGA that just can't stand someone not doing justice to the series as a whole, and not any particular era of the games. IGA did it too in areas.

And I'd like someone to describe to me, exactly, what an "Over-the-Top Anime Plotline" is. That seems to be a pretty damn big generalization.

Castlevania Dawn of Sorrow - Intro - Gameplay (http://www.youtube.com/watch?v=o7lqtPjE0k4#) - the dialog reads like some kind of poorly written anime.
Title: Re: Castlevania 3DS confirmed- Castlevania: Mirror of Faith(fate?)
Post by: Kingshango on May 21, 2012, 11:20:39 AM
At the very least, we know the truth about everything regarding Lords of Shadow now so Cox and Mercurysteam can't possibly lie anymore right?

Right?
Title: Re: Castlevania 3DS confirmed- Castlevania: Mirror of Faith(fate?)
Post by: Dremn on May 21, 2012, 11:21:05 AM
Castlevania Dawn of Sorrow - Intro - Gameplay (http://www.youtube.com/watch?v=o7lqtPjE0k4#) - the dialog reads like some kind of poorly written anime.
That art style is ridiculously generic. Why didn't they use Kojima's art?
Title: Re: Castlevania 3DS confirmed- Castlevania: Mirror of Faith(fate?)
Post by: Maedhros on May 21, 2012, 11:22:32 AM
better than it was? It was a length adventure, it was pretty robust, had great graphics, nice voice acting, and was critically accepted compared to the other 3d castlevanias that came out.

I don't think he lied too much, I think it's just iGA fans being butthurt that we aren't getting over the top anime plots anymore lol
Seriously, STFU.
"This game will be heavily inspired by Castlevania IV".
"No QTEs guys, I hate them".

Just two examples.
Title: Re: Castlevania 3DS confirmed- Castlevania: Mirror of Faith(fate?)
Post by: Sindra on May 21, 2012, 11:23:13 AM
the dialog reads like some kind of poorly written anime.

Yes, and Zobek's grandiose dialog and descriptions of Gabriel's "pain and torment and overwhelming rage" (that rarely got shown, FYI) weren't over-the-top at all.
Title: Re: Castlevania 3DS confirmed- Castlevania: Mirror of Faith(fate?)
Post by: Foffy on May 21, 2012, 11:24:56 AM
Again, it gets a bad rep for silly reasons imo.. It's the first Castlevania in 3d that actually has damn good level design. No copy and paste cop outs, and it went back to the more gritty mythical beefy nature of the originals and less of the romantic pretty boy vibe of the newer ones.  IMO of course...

Foffy-Eh, it was far more interestin' than a crimson stone plotline.......imo.....

I donno, dude. I thought someone got one of their children to get the twist that Belmont = Dracula. It's so childish of a plot idea, and seems like something fitting for fan fiction. But perhaps it's because two of the writers do comic books, and maybe awful plots is a norm there.
Title: Re: Castlevania 3DS confirmed- Castlevania: Mirror of Faith(fate?)
Post by: CastleDan on May 21, 2012, 11:26:01 AM
The art style and the dialog in the game was atrocious and anime like...

My point is people are fine with IGA's bastardization of the series ( minus Aria which i did like and was well done) but people go ape shiznit over lords of shadow which at the very least keeps the tone very similar to the old games. Has locations that are outside the castle like the old games, has a main protagonist with a whip like the old games, has a damsel in distress type story like the old games.

Yet people go crazy saying how they were misled! it's really NOT as different as everyone flips out at it.... Lets look at IGA's storylines with cars in the backgrounds, anime art style, horrible dialog, copy and paste backgrounds....stuff that people are seemingly much more okay with...Why?...

Get the guy that created symphony of the night back in control of things he had the perfect vision, IGA taking over symphony of the night hardly counts in my eyes.
Title: Re: Castlevania 3DS confirmed- Castlevania: Mirror of Faith(fate?)
Post by: CastleDan on May 21, 2012, 11:26:50 AM
I donno, dude. I thought someone got one of their children to get the twist that Belmont = Dracula. It's so childish of a plot idea, and seems like something fitting for fan fiction. But perhaps it's because two of the writers do comic books, and maybe awful plots is a norm there.

Again it's far more interestin' at the very least than a crimson..stone....which sounds much more comic booky to me.

and yeah, it does sound fan fiction'ish ...but it's a take that I could have seen happening. It's something that makes the belmont clan a bit more interesting. Plus it's always great to see a persons fall from grace in a game and they did it very well....
Title: Re: Castlevania 3DS confirmed- Castlevania: Mirror of Faith(fate?)
Post by: Dremn on May 21, 2012, 11:26:57 AM
I donno, dude. I thought someone got one of their children to get the twist that Belmont = Dracula. It's so childish of a plot idea, and seems like something fitting for fan fiction. But perhaps it's because two of the writers do comic books, and maybe awful plots is a norm there.
Well, Gabriel wasn't really a "Belmont," he gave himself that name. We don't know what his real name is, but we know he's supposedly a bastard child from the Cronqvist family.

I feel like any "Belmonts" won't be Belmonts by birth right, but it will be used as a surname for anyone who reaches a certain standard in the Order.
Title: Re: Castlevania 3DS confirmed(?) Castlevania: Mirror of Faith
Post by: uzo on May 21, 2012, 11:27:25 AM
From the top of my head, I remember Crayon Shin-chan (Japan Only), Cave Story 3D(has a 2D pixel mode in, but whatever). Adventure Time 3DS will be pixel art by Wayforward too. I'm sure there's more, I can't remember everyone.

I see 3D model effects in Crayon Shin-chan screen shots, despite being a severely cheap licensed title. Adventure Time was announced just recently with NO screen shots to be found, and is a DS multiplatform title as well. I hardly think that counts. Cave Story is a 3d remake with a retro mode tacked on. You are really grasping for straws here.
Title: Re: Castlevania 3DS confirmed- Castlevania: Mirror of Faith(fate?)
Post by: crisis on May 21, 2012, 11:28:18 AM
CastleDan, you're coming off as an obnoxious little kid "nyah nyah cox games are better than your dumb iga games nyah nyah"

Seriously. It's fucking annoying.
Title: Re: Castlevania 3DS confirmed- Castlevania: Mirror of Faith(fate?)
Post by: DragonSlayr81 on May 21, 2012, 11:28:34 AM
Yes, and Zobek's grandiose dialog and descriptions of Gabriel's "pain and torment and overwhelming rage" (that rarely got shown, FYI) weren't over-the-top at all.
It really is two different sides of the same coin. One side's East, the other, West. The coin is called EXAGGERATION!
Title: Re: Castlevania 3DS confirmed- Castlevania: Mirror of Faith(fate?)
Post by: CastleDan on May 21, 2012, 11:30:25 AM
CastleDan, you're coming off as an obnoxious little kid "nyah nyah cox games are better than your dumb iga games nyah nyah"

Seriously. It's fucking annoying.

No see that's where you are wrong. I'm pointing out how annoying it is seeing people bitch about one David Cox game that actually was praised in the press and was a pretty well made game.

I like Aria of Sorrow, and I love IGA's commitment to the metroidvania style. I'm just saying people give him a pass so easily and he made far more changes to the series and did some pretty out there stuff.

Cox told everyone it was a re-imagining from the beginning how much did he really lie if we knew that from the start?
Title: Re: Castlevania 3DS confirmed- Castlevania: Mirror of Faith(fate?)
Post by: Ahasverus on May 21, 2012, 11:30:33 AM
Two more news.
First, Konami told the site with the original story to ERASE it. So it's accurrate. Good.

Second
Dave Cox wrote something
Quote

 David ‏@Wizpig @CastlevaniaLOS What can you say if I say "Mirror of Faith"?

@Wizpig - I would say wrong end of the stick....misinformed. I would also say the truth is ALWAYS better than fiction! :-)

In another note, I'm not only excited for the possibility of this, but because, hey, we'll get TWO castlevania games with plot relevance announced at the time, and God knows I was hungry for more CV (In one way or another).

Also, we don't know if Mercury is DEVELOPING THE GAME, we know Cox is producing it and Alvarez is writing it/directing it, but it could be outsourced to another developer, think.. Wayforward?
Title: Re: Castlevania 3DS confirmed- Castlevania: Mirror of Faith(fate?)
Post by: CastleDan on May 21, 2012, 11:31:43 AM
Two more news.
First, Konami told the site with the original story to ERASE it. So it's accurrate. Good.

Second
Dave Cox wrote something
In another note, I'm not only excited for the possibility of this, but because, hey, we'll get TWO castlevania games with plot relevance announced at the time, and God knows I was hunry for more CV (In one way or another).

Also, we don't know if Mercury is DEVELOPING THE GAME, we know Cox is producing it and Alarez is writing it/directing it, but it could be outsourced to another developer, think.. Wayforward?

Wayforward would be interestin'...
Title: Re: Castlevania 3DS confirmed- Castlevania: Mirror of Faith(fate?)
Post by: DragonSlayr81 on May 21, 2012, 11:32:07 AM
Yet people go crazy saying how they were misled! it's really NOT as different as everyone flips out at it.... Lets look at IGA's storylines with cars in the backgrounds...

LOL, cars in the background aren't what I call a major problem with IGA's storylines. Considering the cars were present in the "future" CV games, they are actually pretty easy to swallow, maybe even "realistic" in a way. Of course there's going to be cars, it's 2035-2036.  ;D
Title: Re: Castlevania 3DS confirmed(?) Castlevania: Mirror of Faith
Post by: Maedhros on May 21, 2012, 11:32:21 AM
I see 3D model effects in Crayon Shin-chan screen shots, despite being a severely cheap licensed title. Adventure Time was announced just recently with NO screen shots to be found, and is a DS multiplatform title as well. I hardly think that counts. Cave Story is a 3d remake with a retro mode tacked on. You are really grasping for straws here.
So the 3D elements in the DS Castlevanias means the games were 3D? Sorry, I didn't know.

The point is: Nintendo doesn't limit developers to do shit. The artstyle of the game is a decision of the developer in the end. Sony is fine with 2D/pixel art games too.
Title: Re: Castlevania 3DS confirmed- Castlevania: Mirror of Faith(fate?)
Post by: uzo on May 21, 2012, 11:32:55 AM
Yes, and Zobek's grandiose dialog and descriptions of Gabriel's "pain and torment and overwhelming rage" (that rarely got shown, FYI) weren't over-the-top at all.

Not to mention I've seen better writing than that in a whole bunch of animes.

EDIT: JESUS CHRIST I TRIED TO POST THIS LIKE 4 TIMES NOW
Title: Re: Castlevania 3DS confirmed- Castlevania: Mirror of Faith(fate?)
Post by: Sindra on May 21, 2012, 11:33:40 AM
My point is people are fine with IGA's bastardization of the series....

Dude, stop using that as your justification for everything. I've seen it in almost every one of your last few posts. Not everyone here is a huge fan of IGA. You're using that as your crutch to explain why you're defending Cox and LoS.

Instead, you should be focusing on things like atmosphere (that was more Lord of the Rings than Super Castlevania 4, like Cox swore up and down it'd be), music (that was, again, more suited for a theatrical score and NOT for engaging video game music like a good majority of past Castlevania games) and characterization (telling us Gabriel's some tormented, rage-a-holic fellow and neglecting to show it, and slapping CV names on generic baddy bosses as an excuse to call it "Castlevania")

Give me good explanations for all of those, and not the excuse of "Well IGA's stuff is crap too, you guys just love him too much! lol!", and maybe then you'll garner some weight with your rebuttals.
Title: Re: Castlevania 3DS confirmed- Castlevania: Mirror of Faith(fate?)
Post by: CastleDan on May 21, 2012, 11:34:18 AM
LOL, cars in the background aren't what I call a major problem with IGA's storylines. Considering the cars were present in the "future" CV games, they are actually pretty easy to swallow, maybe even "realistic" in a way. Of course there's going to be cars, it's 2035-2036.  ;D

My point was more of a bash of doing a future Castlevania game at all..Lol
Aria of Sorrow did it tastefully but Dawn of Sorrow started to sound modern by it's horrible dialog and various other elements.
Title: Re: Castlevania 3DS confirmed(?) Castlevania: Mirror of Faith
Post by: uzo on May 21, 2012, 11:36:33 AM
The point is: Nintendo doesn't limit developers to do shit. The artstyle of the game is a decision of the developer in the end. Sony is fine with 2D/pixel art games too.

I wouldn't expect the general population of gamers to know about it, but it is undeniable fact. But what would I know, its not like I ever worked for Activision, on a Nintendo title or anything- OH WAIT, I did. In fact we had an entire DEPARTMENT dedicated to making sure we comply with the myriad of Nintendo regulations imposed on developers.

PS: Megaman X4 was rejected being told it was "Not 3D enough" on the PS1, until they revised the graphics to have a depth to them. So no, your argument doesn't hold any water here, past, present, or future.
Title: Re: Castlevania 3DS confirmed- Castlevania: Mirror of Faith(fate?)
Post by: crisis on May 21, 2012, 11:39:05 AM
Quote from: CastleDan
I'm pointing out

That's the thing, no one asked or needs you to point out how Cox's efforts are sooo much better than IGA's. We know the deal, It's been done to death, and you keep shoehorning it in every post.
Title: Re: Castlevania 3DS confirmed(?) Castlevania: Mirror of Faith
Post by: Maedhros on May 21, 2012, 11:39:10 AM
I wouldn't expect the general population of gamers to know about it, but it is undeniable fact. But what would I know, its not like I ever worked for Activision, on a Nintendo title or anything- OH WAIT, I did. In fact we had an entire DEPARTMENT dedicated to making sure we comply with the myriad of Nintendo regulations imposed on developers.

PS: Megaman X4 was rejected being told it was "Not 3D enough" on the PS1, until they revised the graphics to have a depth to them. So no, your argument doesn't hold any water here, past, present, or future.
I don't buy your explanation at all.

BTW, where did it changed from "2D game" to "pixel art"? Like I've said, I just don't care about pixel art. The game being 2D isn't something that Nintendo regulates.
Title: Re: Castlevania 3DS confirmed- Castlevania: Mirror of Faith(fate?)
Post by: CastleDan on May 21, 2012, 11:44:25 AM
Dude, stop using that as your justification for everything. I've seen it in almost every one of your last few posts. Not everyone here is a huge fan of IGA. You're using that as your crutch to explain why you're defending Cox and LoS.

Instead, you should be focusing on things like atmosphere (that was more Lord of the Rings than Super Castlevania 4, like Cox swore up and down it'd be), music (that was, again, more suited for a theatrical score and NOT for engaging video game music like a good majority of past Castlevania games) and characterization (telling us Gabriel's some tormented, rage-a-holic fellow and neglecting to show it, and slapping CV names on generic baddy bosses as an excuse to call it "Castlevania")

Give me good explanations for all of those, and not the excuse of "Well IGA's stuff is crap too, you guys just love him too much! lol!", and maybe then you'll garner some weight with your rebuttals.
Crisis- it's a forum learn to deal with people posting their opinions on a board. I never said you can't dislike lords of shadow i'm just stating why I never got the hate for it. ( that is allowed)....It's just dumb that people are flipping out over a game that we haven't even seen yet either..lol


1) Didn't like lords of shadow's music but some people did so won't argue there.
2) Some enemy designs did have a generic look but some were accurate too. The wargs for example. They were going for a grittier more realistic look like Super Castlevania 4 instead of the more goofy designs that recent entries have been going towards.
3) The atmosphere of the settings are infinitely better to me than previous entries, especially the sidescrolling moments.
Also it follows super castlevania 4 in that a lot of the locations were outdoors and in the castle.
4) The whips use for exploration was big in super castlevania 4 and in this game too.

David Cox from the get go said it was a re-imagination so I just didn't get the point some people were making. It's a step in the right direction in terms of 3d castlevania games but it has room for improvements for sure like any other game.

Title: Re: Castlevania 3DS confirmed- Castlevania: Mirror of Faith(fate?)
Post by: Sindra on May 21, 2012, 11:48:12 AM
See, was that so hard?

And I'm not Crisis, unless you were just quoting me and giving a shout-out to him. Which makes no sense. o_O

Edit: Then you cut out your actually halfway-decent explanation. Why shoot yourself in the foot?
Title: Re: Castlevania 3DS confirmed- Castlevania: Mirror of Faith(fate?)
Post by: Neobelmont on May 21, 2012, 11:48:27 AM
Crisis- it's a forum learn to deal with people posting their opinions on a board. I never said you can't dislike lords of shadow i'm just stating why I never got the hate for it. ( that is allowed)....It's just dumb that people are flipping out over a game that we haven't even seen yet either..lol

What happened to the hecka long post you made I pressed I was reading that   ???


Edit something just hit my head right now. Well you know how lords sold over 1million right? And Harmony of despair sold well on both systems right not sure if it was half a million or something, but I just a feeling that a good selling 2d and 3d cv could garner some great sales. Sales that series deserves. 
Title: Re: Castlevania 3DS confirmed- Castlevania: Mirror of Faith(fate?)
Post by: Dremn on May 21, 2012, 11:50:13 AM
Is this thread going to be a constant bitchfest for the next two weeks? :(
Title: Re: Castlevania 3DS confirmed- Castlevania: Mirror of Faith(fate?)
Post by: CastleDan on May 21, 2012, 11:50:46 AM
See, was that so hard?

And I'm not Crisis, unless you were just quoting me and giving a shout-out to him. Which makes no sense. o_O

Edit: Then you cut out your actually halfway-decent explanation. Why shoot yourself in the foot?

I simplified it. Lol
I did shout out to him because i noticed his post and wanted to add it to what I was saying ..Lol
Title: Re: Castlevania 3DS confirmed- Castlevania: Mirror of Faith(fate?)
Post by: Nagumo on May 21, 2012, 11:51:07 AM
Is this thread going to be a constant bitchfest for the next two weeks? :(

Yes, and you'll learn to love it.
Title: Re: Castlevania 3DS confirmed- Castlevania: Mirror of Faith(fate?)
Post by: CastleDan on May 21, 2012, 11:51:55 AM
My main point was...

People flipping out that mercurysteam is involved yet we haven't even seen the game yet is childish. wait and see before you judge so blindly.
Title: Re: Castlevania 3DS confirmed- Castlevania: Mirror of Faith(fate?)
Post by: Jorge D. Fuentes on May 21, 2012, 11:52:33 AM
Wow I turn around and Whoa 9 pages?
As long as you guys keep it civil, it should be no problem.

BTW, wasn't "The DraculaX Chronicles" a 3D sidescroller?  I gather that it will be like that, only with some more exploration.
I don't see the problem.  Then again, that's only my assumption of what it might be like.  We will see when E3 rolls about, I suppose.
Title: Re: Castlevania 3DS confirmed- Castlevania: Mirror of Faith(fate?)
Post by: CastleDan on May 21, 2012, 11:53:41 AM
Wow I turn around and Whoa 9 pages?
As long as you guys keep it civil, it should be no problem.

BTW, wasn't "The DraculaX Chronicles" a 3D sidescroller?  I gather that it will be like that, only with some more exploration.
I don't see the problem.  Then again, that's only my assumption of what it might be like.  We will see when E3 rolls about, I suppose.
Yeah it will probably be like that maybe with improved combat and movement.

It's worth noting people that wayforward has been working with key konami franchises, maybe they will be developing this?
Title: Re: Castlevania 3DS confirmed- Castlevania: Mirror of Faith(fate?)
Post by: Sindra on May 21, 2012, 11:54:03 AM
Is this thread going to be a constant bitchfest for the next two weeks? :(

How long have you posted here? Don't you know the trend by now? New game comes out = pissing and moaning.

Jorge, I thought DXC constituted 2.5D gameplay with 3D cutscenes.
Title: Re: Castlevania 3DS confirmed- Castlevania: Mirror of Faith(fate?)
Post by: Neobelmont on May 21, 2012, 11:54:55 AM
Is this thread going to be a constant bitchfest for the next two weeks? :(

Perhaps, but for some reason this seems to be kind of fun at some points. Till it get's tiresome(again).
Title: Re: Castlevania 3DS confirmed- Castlevania: Mirror of Faith(fate?)
Post by: CastleDan on May 21, 2012, 11:55:40 AM
How long have you posted here? Don't you know the trend by now? New game comes out = pissing and moaning.

Jorge, I thought DXC constituted 2.5D gameplay with 3D cutscenes.
I think he just means the characters and environments are 3d polygons.
It's a 3d game but in a sidescrolling world...

2.5d is the correct term for it though.
Title: Re: Castlevania 3DS confirmed- Castlevania: Mirror of Faith(fate?)
Post by: Kingshango on May 21, 2012, 11:56:30 AM
Is this thread going to be a constant bitchfest for the next two weeks? :(

That's the plan, nothing you can do but sit back and watch until we get screens or footage.

Then we'll debate and argue like it's 2009 all over again baby, woooooooo!
Title: Re: Castlevania 3DS confirmed- Castlevania: Mirror of Faith(fate?)
Post by: Jorge D. Fuentes on May 21, 2012, 11:56:40 AM
Well there have been no specifics other than "3D" (which implies that it's a textures and polygons games) game with Metroidvania elements (meaning mapping).
Soooooo I'm thinking it'll look like Super Smash Bros. Melee/Brawl's Adventure Mode, or The DraculaX Chronicles.
Or like Kirby & the Crystal Shards.
Or like Lost in Shadow.

I'm totally fine with this.
Title: Re: Castlevania 3DS confirmed- Castlevania: Mirror of Faith(fate?)
Post by: Sindra on May 21, 2012, 11:58:03 AM
If Wayforward did the game like they did Bloodrayne: Betrayal, then I'd be completely onboard. (especially if Jake Kaufman was doing the music)
Title: Re: Castlevania 3DS confirmed- Castlevania: Mirror of Faith(fate?)
Post by: Dremn on May 21, 2012, 11:58:27 AM
How long have you posted here? Don't you know the trend by now? New game comes out = pissing and moaning.
Not very long, I came here around the time when LoS was revealed to be a Castlevania game.
Title: Re: Castlevania 3DS confirmed- Castlevania: Mirror of Faith(fate?)
Post by: Sumac on May 21, 2012, 11:58:59 AM
Quote
Wow, this sucks.
Quote
2D Castlevania, we knew thee well. May you rest in peace.
Ha-ha-ha...
So much delicious rage and butthurt (from both sides). Let's add some fuel, shall we?

Quote
I donno, dude. I thought someone got one of their children to get the twist that Belmont = Dracula. It's so childish of a plot idea, and seems like something fitting for fan fiction. But perhaps it's because two of the writers do comic books, and maybe awful plots is a norm there.
Not more childish, than Dracula being reincarnated as some japanese dude...and his castle being sealed into solar eclipse by shinto priests...

Quote
CastleDan, you're coming off as an obnoxious little kid "nyah nyah cox games are better than your dumb iga games nyah nyah"
You're coming as obnoxious LOS-hater, who lashes on anyone who dare to vehemently protect something that you don't agree with. As an always.

OK, now on the topic itself: while I am not 3DS owner, I will eagerly wait what this game will have in store. And, if rumors are true, we finally will have a semblance of the coherent storytelling in the series, art that IGA couldn't decently master through all his years of being series producer.
Title: Re: Castlevania 3DS confirmed- Castlevania: Mirror of Faith(fate?)
Post by: Flame on May 21, 2012, 12:00:34 PM
I still dont understand how people DONT see the Castlevania in LoS. They are just blinded by their hatred of it.

on Cox lying: well, to be fair, he said there would be no QTE's, and there were.

also, the trailers used clever editing to make it seem like we would fight Dracula at the end. And instead, it turned out to be Satan, and we instead had the Belmont BECOME Dracula.


I'm sure that's what bothers more people, and what causes most of the fan rage. That the Belmonts were linked to the Draculas.

(even though Legends did it first)

personally, I can totally see the SC IV in LoS. The atmosphere in certain sections is definitely SC IV ish.

people also complain about the daytime areas, even though Daytime stages are nothing new to castlevania.

I just dont get it. people are entitled to their opinions, however bad taste they may be to me, but there is absolutely no reason to start a war in this topic. AT ALL. We know next to nothing about the game, and already we are complaining about who's making it. Which by the way, we dont know either. Cox is Konami, not MS. Granted it wouldnt surprise me if it was MS, and they seem most likely here, we still dont quite know that. Especially for the 3DS game here. Wayforward is definitely a valid guess.

also, another 2D 3DS game: Mighty Switchforce.

Quote
Is this thread going to be a constant bitchfest for the next two weeks?

yep.

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fimg705.imageshack.us%2Fimg705%2F9259%2F78907810.png&hash=9b1f89f34a1f19e85af4c5fb88d15cf7)
Title: Re: Castlevania 3DS confirmed- Castlevania: Mirror of Faith(fate?)
Post by: CastleDan on May 21, 2012, 12:02:21 PM
Ha-ha-ha...
So much delicious rage and butthurt (from both sides). Let's add some fuel, shall we?
Not more childish, than Dracula being reincarnated as some japanese dude...and his castle being sealed into solar eclipse by shinto priests...
You're coming as obnoxious LOS-hater, who lashes on anyone who dare to vehemently protect something that you don't agree with. As an always.

OK, now on the topic itself: while I am not 3DS owner, I will eagerly wait what this game will have in store. And, if rumors are true, we finally will have a semblance of the coherent storytelling in the series, art that IGA couldn't decently master through all his years of being series producer.

Thanks for the support, there's definitely a bias with some posters. They are fine with some IGA stupidity but not with some David Cox stupidity.
I already said i really liked Aria of sorrow for the most part but I agree with all the points you made.

All I was asking is for people to be fair about this, in the past few years castlevania in general has been getting more and more ridiculous. At least with this re-imagining we can get back to some basics .
Title: Re: Castlevania 3DS confirmed- Castlevania: Mirror of Faith(fate?)
Post by: Jorge D. Fuentes on May 21, 2012, 12:03:50 PM
There are actually quite many 3DS 2D titles, and many are really good.

Indeed, Mighty Switch Force is one of 'em.
That Mutant Mudds game.
VVVVVV

People should really look at the videos in the 3DSware shop.
Title: Re: Castlevania 3DS confirmed- Castlevania: Mirror of Faith(fate?)
Post by: Flame on May 21, 2012, 12:04:18 PM
Quote
Not more childish, than Dracula being reincarnated as some japanese dude...and his castle being sealed into solar eclipse by shinto priests...
But that is deep and complex storytelling. Which these baka gaijin westerners cannot possibly hope to comprehend and live up to!
Title: Re: Castlevania 3DS confirmed- Castlevania: Mirror of Faith(fate?)
Post by: Nagumo on May 21, 2012, 12:04:33 PM
No truce then? I guess it only takes one person and the cycle begins all over again.
Title: Re: Castlevania 3DS confirmed- Castlevania: Mirror of Faith(fate?)
Post by: CastleDan on May 21, 2012, 12:05:11 PM
There are actually quite many 3DS 2D titles, and many are really good.

Indeed, Mighty Switch Force is one of 'em.
That Mutant Mudds game.
VVVVVV

People should really look at the videos in the 3DSware shop.

lets not forget Rayman Origins is supposed to be coming out for 3ds! great game
Title: Re: Castlevania 3DS confirmed- Castlevania: Mirror of Faith(fate?)
Post by: kingu on May 21, 2012, 12:05:27 PM
castledan, you made yourself look horrible with the juvenile flamebaiting and touting of the most tenuous, delusive aspects. "outdoor locations" and "whip swinging" are vague and meaningless.

wayforward please do something
Title: Re: Castlevania 3DS confirmed- Castlevania: Mirror of Faith(fate?)
Post by: Jorge D. Fuentes on May 21, 2012, 12:05:33 PM
I expect many pages of arguing prior to E3.
Just like with the "I knew it! Lords of Shadow" thread.  **sighs**
Title: Re: Castlevania 3DS confirmed- Castlevania: Mirror of Faith(fate?)
Post by: Dremn on May 21, 2012, 12:06:52 PM
I expect many pages of arguing prior to E3.
Just like with the "I knew it! Lords of Shadow" thread.  **sighs**
That thread was cursed to have that thread title forever too.
Title: Re: Castlevania 3DS confirmed- Castlevania: Mirror of Faith(fate?)
Post by: Flame on May 21, 2012, 12:07:03 PM
No truce then? I guess it only takes one person and the cycle begins all over again.
I'm all for one, but it doesn't seem like everyone else is on board. So I just dont see the point in trying. I cant see fan rage just being truced.
Title: Re: Castlevania 3DS confirmed- Castlevania: Mirror of Faith(fate?)
Post by: X on May 21, 2012, 12:08:04 PM
Castlevania: Mirror of Faith... I'll say it like I did for LoS2. Screenshots, reviews, music samples and a videoclip or two just to see how it all mends together. If I don't like it after all that then I simply won't buy it. I'm not going to hold my breath and I will take this news with a grain of salt. I was seriously let down with LoS and I don't want to be disappointed AFTER I buy the games.
Title: Re: Castlevania 3DS confirmed- Castlevania: Mirror of Faith(fate?)
Post by: CastleDan on May 21, 2012, 12:08:49 PM
castledan, you made yourself look horrible with the juvenile flamebaiting and touting of the most tenuous, delusive aspects. "outdoor locations" and "whip swinging" are vague and meaningless.

wayforward please do something

I'll choose to ignore those comments as I spent my time defending what I was saying, and was merely implying people should keep an open mind before judging a game without seeing anything because everyone knows judging before seeing is the true juvenile thing to do....
Title: Re: Castlevania 3DS confirmed- Castlevania: Mirror of Faith(fate?)
Post by: Maedhros on May 21, 2012, 12:09:03 PM
I still dont understand how people DONT see the Castlevania in LoS. They are just blinded by their hatred of it.

on Cox lying: well, to be fair, he said there would be no QTE's, and there were.

also, the trailers used clever editing to make it seem like we would fight Dracula at the end. And instead, it turned out to be Satan, and we instead had the Belmont BECOME Dracula.


I'm sure that's what bothers more people, and what causes most of the fan rage. That the Belmonts were linked to the Draculas.

(even though Legends did it first)

personally, I can totally see the SC IV in LoS. The atmosphere in certain sections is definitely SC IV ish.

people also complain about the daytime areas, even though Daytime stages are nothing new to castlevania.

I just dont get it. people are entitled to their opinions, however bad taste they may be to me, but there is absolutely no reason to start a war in this topic. AT ALL. We know next to nothing about the game, and already we are complaining about who's making it. Which by the way, we dont know either. Cox is Konami, not MS. Granted it wouldnt surprise me if it was MS, and they seem most likely here, we still dont quite know that. Especially for the 3DS game here. Wayforward is definitely a valid guess.

also, another 2D 3DS game: Mighty Switchforce.

yep.

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fimg705.imageshack.us%2Fimg705%2F9259%2F78907810.png&hash=9b1f89f34a1f19e85af4c5fb88d15cf7)

Stop this, please.
Some people can, some can't. I'm sure I can't see nothing that resembles Castlevania for at least the first third of the game, aside from the names.
Title: Re: Castlevania 3DS confirmed- Castlevania: Mirror of Faith(fate?)
Post by: Kingshango on May 21, 2012, 12:09:10 PM
I expect many pages of arguing prior to E3.
Just like with the "I knew it! Lords of Shadow" thread.  **sighs**

It's gonna get better(worse) when the console sequel is shown.

Let the good times roll I guess.

Edit: Cotdamn I tried to post this 3 times.
Title: Re: Castlevania Mirror of Fate ( 3ds )
Post by: Dremn on May 21, 2012, 12:09:22 PM
Hey guys.

http://whois.domaintools.com/castlevania-mirroroffate.net (http://whois.domaintools.com/castlevania-mirroroffate.net)

Been registered since February.

Mirror of Fate is definitely the official title.
Title: Re: Castlevania Mirror of Fate ( 3ds )
Post by: CastleDan on May 21, 2012, 12:09:36 PM
Well looky here folks!

http://whois.domaintools.com/castlevania-mirroroffate.net (http://whois.domaintools.com/castlevania-mirroroffate.net)

Mirror of fate is the title

OSM beat me to the punch, I already changed the topic title!
Title: Re: Castlevania 3DS confirmed- Castlevania: Mirror of Faith(fate?)
Post by: Maedhros on May 21, 2012, 12:09:58 PM
Thanks for the support, there's definitely a bias with some posters. They are fine with some IGA stupidity but not with some David Cox stupidity.
I already said i really liked Aria of sorrow for the most part but I agree with all the points you made.

All I was asking is for people to be fair about this, in the past few years castlevania in general has been getting more and more ridiculous. At least with this re-imagining we can get back to some basics .
Sumac isn't exactly the most rational member of this forum, just saying...
Title: Re: Castlevania 3DS confirmed- Castlevania: Mirror of Faith(fate?)
Post by: CastleDan on May 21, 2012, 12:10:43 PM
Sumac isn't exactly the most rational member of this forum, just saying...
The poster after Sumac I agreed with too.
For someone that isn't rational he made good points.
Title: Re: Castlevania Mirror of Fate ( 3ds )
Post by: Nagumo on May 21, 2012, 12:11:33 PM
As it turns out, the domain "CastlevaniaMirrorofFate" has been registered by Konami since February, so the title of the game is true. However, going by what Cox said about the information being misunderstood, I'm willing to bet that this is actually the title for the console sequel and that they have no Castlevania 3DS game in development. 
Title: Re: Castlevania Mirror of Fate ( 3ds )
Post by: CastleDan on May 21, 2012, 12:13:01 PM
As it turns out, the domain "CastlevaniaMirrorofFate" has been registered by Konami since February, so the title of the game is true. However, going by what Cox said about the information being misunderstood, I'm willing to bet that this is actually the title for the console sequel and that they have no Castlevania 3DS game in development.

The info said we would have two castlevania announcements though, so I doubt that's the case.
Title: Re: Castlevania Mirror of Fate ( 3ds )
Post by: beingthehero on May 21, 2012, 12:13:48 PM
I'm not a big fan of Cox-kun, and I'm still looking forward to this. I'd like to see if it does feature Alucard. I wouldn't mind if it's either in 2D or 3D, as long as it's good. I do hope the soundtrack is better.

Also again,  Ahaseverus, you're still mistaken of the extent of Cox's involvement with the original  series. His first game was SotN, not CV X68000. Here's X68000's credits: http://www.vgmuseum.com/mrp/end-x68.htm (http://www.vgmuseum.com/mrp/end-x68.htm)

Note the lack of Cox-kun anywhere. He had nothing to do with the series until 1997, and again, only in marketing and distribution for Europe. CV X68000 wasn't even released outside of Japan in 1993.


Title: Re: Castlevania Mirror of Fate ( 3ds )
Post by: Nagumo on May 21, 2012, 12:13:57 PM
The info said we would have two castlevania announcements though, so I doubt that's the case.

So what? The second game doesn't have to be made by Mercury Steam.
Title: Re: Castlevania 3DS confirmed- Castlevania: Mirror of Faith(fate?)
Post by: kingu on May 21, 2012, 12:14:04 PM
I'll choose to ignore those comments as I spent my time defending what I was saying, and was merely implying people should keep an open mind before judging a game without seeing anything because everyone knows judging before seeing is the true juvenile thing to do....
what

you lambasted the iga games and their supposed fans, generalizing them as preferring "anime" shit and such and in turn praised lords for the most basic components.
Title: Re: Castlevania Mirror of Fate ( 3ds )
Post by: Flame on May 21, 2012, 12:14:32 PM
Quote
As it turns out, the domain "CastlevaniaMirrorofFate" has been registered by Konami since February, so the title of the game is true. However, going by what Cox said about the information being misunderstood, I'm willing to bet that this is actually the title for the console sequel and that they have no Castlevania 3DS game in development.
Or the 3DS game could have a totally different title.
Quote
Stop this, please.
Some people can, some can't. I'm sure I can't see nothing that resembles Castlevania for at least the first third of the game, aside from the names.

Why? If people can keep bitching and posting how much LoS isnt a Castlevania and how the franchise is dead, I can keep posting what makes it a Castlevania to me.
Title: Re: Castlevania Mirror of Fate ( 3ds )
Post by: Jorge D. Fuentes on May 21, 2012, 12:15:37 PM
I will not put it up on the Site until there's a screenshot.
However, I will write it on the news as a rumor.
Title: Re: Castlevania Mirror of Fate ( 3ds )
Post by: Nagumo on May 21, 2012, 12:15:46 PM
Or the 3DS game could have a totally different title.

Yes, I'm just being biased.  :)
Title: Re: Castlevania Mirror of Fate ( 3ds )
Post by: Dremn on May 21, 2012, 12:16:49 PM
As it turns out, the domain "CastlevaniaMirrorofFate" has been registered by Konami since February, so the title of the game is true. However, going by what Cox said about the information being misunderstood, I'm willing to bet that this is actually the title for the console sequel and that they have no Castlevania 3DS game in development.
This sounds like a very likely possibility, but I hope not. I really need a new Castlevania on my 3DS.
Title: Re: Castlevania Mirror of Fate ( 3ds )
Post by: Maedhros on May 21, 2012, 12:16:59 PM
Or the 3DS game could have a totally different title.
Why? If people can keep bitching and posting how much LoS isnt a Castlevania and how the franchise is dead, I can keep posting what makes it a Castlevania to me.
Because it leads to flamewars. I tought you wanted these to stop.

These type of things never end, you can't convince no one in the end, neither they can convince you.
Title: Re: Castlevania Mirror of Fate ( 3ds )
Post by: Flame on May 21, 2012, 12:17:26 PM
Quote
Yes, I'm just being biased.  :)
lol. I personally dont want a 3DS game, for aforementioned reasons, (dont have a 3DS, dont want to see the series relegated to handhelds AGAIN) and would prefer a console 360/ps3 game.

Quote
Because it leads to flamewars. I tought you wanted these to stop.
Yous should try and convince your side to stop too then. ALL parties involved should stop. But I just dont think it will happen.

guys? if we cant stop arguing about this? can we at least make a new thread solely to duke out our arguments so as to not clutter this thread?
Title: Re: Castlevania 3DS confirmed- Castlevania: Mirror of Faith(fate?)
Post by: CastleDan on May 21, 2012, 12:18:42 PM
what

you lambasted the iga games and their supposed fans, generalizing them as preferring "anime" shit and such and in turn praised lords for the most basic components.

Stop arguing about it? I dropped it last page.
I made my points as to why i defended LOS and I was only pointing out people let IGA stuff slide all the time, and I defended my position by naming why it's clearly very castlevania like.

You don't agree? That's fine I was just pointing out how dumb it is to hate a game we haven't even seen yet.
Title: Re: Castlevania 3DS confirmed- Castlevania: Mirror of Faith(fate?)
Post by: Maedhros on May 21, 2012, 12:20:35 PM
Stop arguing about it? I dropped it last page.
I made my points as to why i defended LOS and I was only pointing out people let IGA stuff slide all the time, and I defended my position by naming why it's clearly very castlevania like.

You don't agree? That's fine I was just pointing out how dumb it is to hate a game we haven't even seen yet.
You started being totally wrong, with the most ridiculous arguments to boot.
Title: Re: Castlevania Mirror of Fate ( 3ds )
Post by: Flame on May 21, 2012, 12:21:12 PM
AAAAAND HERE WE GO AGAIN.
Title: Re: Castlevania 3DS confirmed- Castlevania: Mirror of Faith(fate?)
Post by: kingu on May 21, 2012, 12:22:30 PM
Stop arguing about it? I dropped it last page.
I made my points as to why i defended LOS and I was only pointing out people let IGA stuff slide all the time, and I defended my position by naming why it's clearly very castlevania like.

You don't agree? That's fine I was just pointing out how dumb it is to hate a game we haven't even seen yet.
your behavior and attitude were extreme and presumptuous.

but sure thing, everyone should stop and stuff.
Title: Re: Castlevania Mirror of Fate ( 3ds )
Post by: CastleDan on May 21, 2012, 12:22:48 PM
Apparently drop it means to argue more?

and it's your opinion that my argument was wrong, there were a few posters that shared the same opinion as me.
Again drop it, and lets wait and see the game before we judge it blindly.

Title: Re: Castlevania 3DS confirmed- Castlevania: Mirror of Faith(fate?)
Post by: CastleDan on May 21, 2012, 12:24:26 PM
your behavior and attitude were extreme and presumptuous.

but sure thing, everyone should stop and stuff.

Again you are entitled to feel that way but I thought people were acting ridiculous too on the other side flipping out without even seeing the game yet.
To each their own... agree to disagree...the end


So what would everyone think if Wayforward was developing it?
Title: Re: Castlevania 3DS confirmed- Castlevania: Mirror of Faith(fate?)
Post by: Dremn on May 21, 2012, 12:27:09 PM
So what would everyone think if Wayforward was developing it?
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi16.photobucket.com%2Falbums%2Fb9%2Fpsxphile%2Freactions%2Fspongebob-wallet.jpg&hash=d594abd90d0aef3216d160f970791b61)
Title: Re: Castlevania 3DS confirmed- Castlevania: Mirror of Faith(fate?)
Post by: CastleDan on May 21, 2012, 12:29:02 PM
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi16.photobucket.com%2Falbums%2Fb9%2Fpsxphile%2Freactions%2Fspongebob-wallet.jpg&hash=d594abd90d0aef3216d160f970791b61)

Bloodrayne had such a nice look to it but I don't know how good they are with 2.5 type games, I'm not a fan of their take on double dragon. I mean it might be good but visually it doesn't look all that appealing to me. Who knows though! I would be down for their take on a metroidvania..
Title: Re: Castlevania Mirror of Fate ( 3ds )
Post by: kingu on May 21, 2012, 12:29:39 PM
could wayforward handle 3d environments as well as they do 2d? their pixel work is gorgeous.
Title: Re: Castlevania Mirror of Fate ( 3ds )
Post by: CastleDan on May 21, 2012, 12:30:59 PM
could wayforward handle 3d environments as well as they do 2d? their pixel work is gorgeous.

Yeah that's my point ...I'm not sure about that. That's why I'd actually like to see MercurySteams take though. Every sidescrolling part in LOS looked beautiful and had nice platforming elements. I kinda wish the whole game was like that honestly..
Title: Re: Castlevania Mirror of Fate ( 3ds )
Post by: X on May 21, 2012, 12:31:24 PM
Quote
So what would everyone think if Wayforward was developing it?

They did an awesome job with Contra 4 so I think they can definitely handle Castlevania. Especially if it were in 2D.
Title: Re: Castlevania Mirror of Fate ( 3ds )
Post by: Jorge D. Fuentes on May 21, 2012, 12:31:54 PM
I trust Wayforward.

And as admin, I will say it:  Stop arguing over shenanigans.

I say, let's speculate about the positive possibilities, so that we can bitch when the screenshots come out.  FOR GREAT JUSTICE!
Title: Re: Castlevania Mirror of Fate ( 3ds )
Post by: Sindra on May 21, 2012, 12:32:17 PM
It won't happen, however. That would take actual listening to the series fans. Only thing Konami is interested in listen to is the ca-CHING of register sales.

It's cynical and an overused statement, but we all damn well know it's true.
Title: Re: Castlevania Mirror of Fate ( 3ds )
Post by: knightmere on May 21, 2012, 12:32:25 PM
I'm hoping the rumors of a DXC styled 3DS game turn out to be true.   Hopefully the soundtrack does the series justice, that was my biggest gripe about LoS.
Title: Re: Castlevania Mirror of Fate ( 3ds )
Post by: CastleDan on May 21, 2012, 12:32:40 PM
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi42.tinypic.com%2Ffmqpw1.jpg&hash=09b306e40950f10e342c395491093fea)

I mean imagine stuff like that ( obviously not as good graphically) with 3d effects because of the 3ds....
Dayummm...
Title: Re: Castlevania Mirror of Fate ( 3ds )
Post by: Dremn on May 21, 2012, 12:32:44 PM
They did an awesome job with Contra 4 so I think they can definitely handle Castlevania. Especially if it were in 2D.
I wanted Wayforward to make a new ClassicVania as soon as I played Contra 4.
Title: Re: Castlevania Mirror of Fate ( 3ds )
Post by: Maedhros on May 21, 2012, 12:33:55 PM
I hope that, if it's 2.5D, the models they use on 3DS looks better than the ones in DXC. Outside the cutscenes, they looked a bit like shit. =/
Title: Re: Castlevania Mirror of Fate ( 3ds )
Post by: Maedhros on May 21, 2012, 12:34:27 PM
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi42.tinypic.com%2Ffmqpw1.jpg&hash=09b306e40950f10e342c395491093fea)

I mean imagine stuff like that ( obviously not as good graphically) with 3d effects because of the 3ds....
Dayummm...
The 3DS can't even run this.

Sorry for the DP, though the post would merge automatically.
Title: Re: Castlevania Mirror of Fate ( 3ds )
Post by: CastleDan on May 21, 2012, 12:35:48 PM
The 3DS can't even run this.


that is why i said just not as good graphically. I'm saying their sidescrolling art design was fantastic looking.. I could see them doing great things with the 3d capabilities that the 3ds has.
Title: Re: Castlevania Mirror of Fate ( 3ds )
Post by: kingu on May 21, 2012, 12:36:42 PM
lords had a few great sights but castlevania should look spooky. GRIMWOODS
Title: Re: Castlevania Mirror of Fate ( 3ds )
Post by: Dremn on May 21, 2012, 12:37:16 PM
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi42.tinypic.com%2Ffmqpw1.jpg&hash=09b306e40950f10e342c395491093fea)

I mean imagine stuff like that ( obviously not as good graphically) with 3d effects because of the 3ds....
Dayummm...
Seeing this, I see Mercury Steam working in 2D somewhat believable now. I think the theory of someone developing it alongside MS isn't a very far fetched thing to ponder either. I just want a ton of well designed platforming and fun gameplay.
Title: Re: Castlevania Mirror of Fate ( 3ds )
Post by: knightmere on May 21, 2012, 12:37:23 PM
The 3DS can't even run this.

Sorry for the DP, though the post would merge automatically.
Who gives a fuck if the 3DS cant run that?
Title: Re: Castlevania Mirror of Fate ( 3ds )
Post by: Jorge D. Fuentes on May 21, 2012, 12:37:45 PM
List of awesome Wayforward titles that I've played:
Contra 4
Mighty Switch Force
Batman: the Brave & the Bold
Shantae: Risky's Revenge
A Boy & His Blob

I think it'd be totally alright if they worked on stuff, though their forte seems to be 2D sprite games.

Once again, to prove that you don't need high-resolution to deliver beautiful visuals, I turn to Wii favorite Xenoblade Chronicles:
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fstorage.siliconera.com%2Fwordpress%2Fwp-content%2Fuploads%2F2011%2F06%2Fxenoblade_chronicles_thumb1.jpg&hash=1b5626c7a14c489d643b5745c8b57a16)
Title: Re: Castlevania Mirror of Fate ( 3ds )
Post by: CastleDan on May 21, 2012, 12:38:27 PM
lords had a few great sights but castlevania should look spooky. GRIMWOODS
I agree.

Hopefully they took the negative feedback and made a much darker game because the darker locations looked great in LOS....there just should have been more of it.
Title: Re: Castlevania Mirror of Fate ( 3ds )
Post by: affinity on May 21, 2012, 12:42:14 PM
Castlevania series, even 2D is best presented on consoles (Sony's fault for looking down on 2-D videogames since PS2. but with the growing digital market on PS3 and 360,  Konami could bring any new 2-D Castlevanias on console.), even though the GBA/DS series have strong Castlevanias, those Castlevanias could have been just as easily developed for console and presented even BETTER than how the portables presented those games.

I mean the whole 'metroidvania' era and rejuvenation of the series popularity was thanks mainly to SOTN, which has playstation console roots.  and the GBA/DS Castlevanias could have received more sales and fans being developed on PS2/PS3 instead of GBA/DS. 

while portables have their fans, they can't reach the most mainstream, biggest audience and consumer market by going 3DS or Vita instead. 

There are more PS3/360 owners than 3DS, PSP, Vita and DS combined.  and only half of the fanbase would buy a portable for a Castlevania.    There are many fans who would buy a portable,  but just as many wouldn't or shouldn't because the portable would just be a paper weight with so much less to play on it compared to console, and the portable screen size/controls really don't provide the best Castlevania gaming experience that only consoles offer.

Personally Konami really has their priorities backwards.    Castlevania should be getting as much funding and support than Metal Gear Solid, with Iga still in charge of new Castlevanias.   Imagine if Metal Gear franchise only received the budget and support that Castlevania had been receiving during the DS era.   

if Metal Gear Solid 2 and 3 originally developed for GBA/DS and Metal Gear Solid 4 only for PSP.   How much less attention they would get.   That's how it seems to me Castlevania has been treated for the most part. 

 Of course Castlevania has received more effort from Konami than anything Nintendo has been doing with Star Fox lately.   but handing the franchise over to foreigners like Cox is even more stupid than Capcom handing DMC over to Ninja Theory.   

Those fools don't have a clue to make all Castlevania fans excited, and Cox is one of the reasons the Castlevania fanbase is divided now.     

  it's like if Nintendo decides to let Jay Wilson make a Mario game.  How can fans accept LoS when it betrayed the foundations of Castlevania?   It's like Classical music fans not minding Rappers remixing their favorite songs into abominations.   LoS just leaves a bad taste that can't be forgiven.

who's the writer of MoF?  Didn't Alvarez write LoS story?  If so MoF's story is probably doomed already.   
Title: Re: Castlevania Mirror of Fate ( 3ds )
Post by: Kingshango on May 21, 2012, 12:42:31 PM
If the animations anything like this
Castlevania Lords of Shadow - Abilities Sketch (http://www.youtube.com/watch?v=dlefPGlUs6s#)

SHUTUPANDTAKEMYMONEY.jpeg
Title: Re: Castlevania 3DS confirmed- Castlevania: Mirror of Faith(fate?)
Post by: DragonSlayr81 on May 21, 2012, 12:42:49 PM
No truce then? I guess it only takes one person and the cycle begins all over again.
Truce was never an option, sadly. It's always ego over stability!
Title: Re: Castlevania Mirror of Fate ( 3ds )
Post by: CastleDan on May 21, 2012, 12:44:34 PM
If the animations anything like this
Castlevania Lords of Shadow - Abilities Sketch (http://www.youtube.com/watch?v=dlefPGlUs6s#)

SHUTUPANDTAKEMYMONEY.jpeg

Lol Mercurysteam should just think/focus on making 2d castlevanias imo haha
Title: Re: Castlevania Mirror of Fate ( 3ds )
Post by: Dremn on May 21, 2012, 12:45:23 PM
If the animations anything like this
Castlevania Lords of Shadow - Abilities Sketch (http://www.youtube.com/watch?v=dlefPGlUs6s#)

SHUTUPANDTAKEMYMONEY.jpeg
My wallet is crying tears of money.
Title: Re: Castlevania Mirror of Fate ( 3ds )
Post by: Maedhros on May 21, 2012, 12:47:15 PM
Who gives a fuck if the 3DS cant run that?
wWell, isn't the title almost confirmed for the 3DS? I was just saying the game wouldn't probably look that beautiful on the 3DS. Rayman Origins is an example of game not looking as good as the other versions.
Title: Re: Castlevania Mirror of Fate ( 3ds )
Post by: kingu on May 21, 2012, 12:48:26 PM
to specify on the environments in lords, they were more ancient and mystic. a dusk forest with dead trees wouldn't hurt. even a normal forest in the night, dark and vibrant colors contrasting. web in trees, no goblins.
Title: Re: Castlevania Mirror of Fate ( 3ds )
Post by: affinity on May 21, 2012, 12:48:48 PM
My wallet is crying tears of money.

it takes far more than flashy whip animations to make a worthy Castlevania.   Just saying.   ;D
Title: Re: Castlevania Mirror of Fate ( 3ds )
Post by: beingthehero on May 21, 2012, 12:49:04 PM
I guess a 3D version of FOREST OF MONSTERS from SCIV or OoE's Misty Forest Road would be killer.
Title: Re: Castlevania Mirror of Fate ( 3ds )
Post by: Jorge D. Fuentes on May 21, 2012, 12:49:38 PM
MercurySteam:
Just color what that youtube video's sketches are doing, design some cool 2D stages and bosses and have a collaboration set of musicians including Araujo (for environmental/ambiance music), Yamane (battle/stage themes), and Koshiro (for anything else) for your audio.

Then sit back and take our money.
Title: Re: Castlevania Mirror of Fate ( 3ds )
Post by: CastleDan on May 21, 2012, 12:50:13 PM
wWell, isn't the title almost confirmed for the 3DS? I was just saying the game wouldn't probably look that beautiful on the 3DS. Rayman Origins is an example of game not looking as good as the other versions.

I'd say rayman is pretty faithful across the board. The vita version in particular looks beautiful as can be.
Title: Re: Castlevania Mirror of Fate ( 3ds )
Post by: Rictrunks on May 21, 2012, 12:53:10 PM
MercurySteam's David Coxx recently changed his Twitter profile image to the following piece of art.
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.gonintendo.com%2Fcontent%2Fuploads%2Fimages%2F2012_5%2FWolf.jpg&hash=bb040272991c90e743f504a86bf3aefb)
http://www.gonintendo.com/content/uploads/images/2012_5/Wolf.jpg (http://www.gonintendo.com/content/uploads/images/2012_5/Wolf.jpg)
Title: Re: Castlevania Mirror of Fate ( 3ds )
Post by: CastleDan on May 21, 2012, 12:54:18 PM
MercurySteam's David Coxx recently changed his Twitter profile image to the following piece of art.
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.gonintendo.com%2Fcontent%2Fuploads%2Fimages%2F2012_5%2FWolf.jpg&hash=bb040272991c90e743f504a86bf3aefb)
http://www.gonintendo.com/content/uploads/images/2012_5/Wolf.jpg (http://www.gonintendo.com/content/uploads/images/2012_5/Wolf.jpg)

The one thing that gives me hope of playing as a half vampire.
Unless it just signifies one of dracula's transformations...
Title: Re: Castlevania Mirror of Fate ( 3ds )
Post by: Dremn on May 21, 2012, 12:57:16 PM
The one thing that gives me hope of playing as a half vampire.
Unless it just signifies one of dracula's transformations...
The rumors are saying it's part of a larger poster, and the wolf is Alucard stalking a pale red eyed Gabriel/Dracula.
Title: Re: Castlevania Mirror of Fate ( 3ds )
Post by: DragonSlayr81 on May 21, 2012, 12:57:33 PM
to specify on the environments in lords, they were more ancient and mystic. a dusk forest with dead trees wouldn't hurt. even a normal forest in the night, dark and vibrant colors contrasting. web in trees, no goblins.
Yes, LoS had that more "ancient" Feel to it. Dark, creepy, spooky, maybe even more gothic themes would be nice. More night. I know people say, "But some earlier castlevanias had day stages", but to tell you the truth, even back then, I can honestly say was wasn't a fan of THOSE either, so it's not LoS bias. I dislike mostly ALL the daytime areas in ALL CV games. I think the night stages benefit the series far more than the say stages. Dark night, cloudy or clear, full moon looming in the sky, rain or wind, stars or not, sound of bats, wolves and night insects from all around. I love that.
Title: Re: Castlevania Mirror of Fate ( 3ds )
Post by: CastleDan on May 21, 2012, 12:58:20 PM
The rumors are saying it's part of a larger poster, and the wolf is Alucard stalking a pale red eyed Gabriel/Dracula.

which would make you think you are playing as Alucard....BUT....Alucard using a whip?...hrm..
Title: Re: Castlevania Mirror of Fate ( 3ds )
Post by: Jorge D. Fuentes on May 21, 2012, 12:59:25 PM
Adrian Belmont, amirite?
Title: Re: Castlevania Mirror of Fate ( 3ds )
Post by: Dremn on May 21, 2012, 01:01:08 PM
which would make you think you are playing as Alucard....BUT....Alucard using a whip?...hrm..
It could be a whip like weapon.

Maybe Trevor is also on the poster.
Title: Re: Castlevania Mirror of Fate ( 3ds )
Post by: CastleDan on May 21, 2012, 01:04:52 PM
It could be a whip like weapon.

Maybe Trevor is also on the poster.
The only thing i hate about these belmont focused games is the lack of equipment.
I'd be cool with it if it had a portrait of ruin approach. Let you get whips, swords, equipment.

I like options!
Title: Re: Castlevania Mirror of Fate ( 3ds )
Post by: beingthehero on May 21, 2012, 01:05:21 PM
Or maybe Grant DaNasty?

We can always wonder. Grant lends himself well to some spastic combat.
Title: Re: Castlevania Mirror of Fate ( 3ds )
Post by: Dremn on May 21, 2012, 01:06:01 PM
The only thing i hate about these belmont focused games is the lack of equipment.
I'd be cool with it if it had a portrait of ruin approach. Let you get whips, swords, equipment.

I like options!
Well the Combat Cross was destroyed. There might not even be a whip anymore.
Title: Re: Castlevania Mirror of Fate ( 3ds )
Post by: CastleDan on May 21, 2012, 01:06:52 PM
Well the Combat Cross was destroyed. There might not even be a whip anymore.

yeah but i could have sworn the leaked info out there said something about the main character using a whip in the game. hrm...
Title: Re: Castlevania Mirror of Fate ( 3ds )
Post by: JR on May 21, 2012, 01:12:13 PM
I remember MS saying a while back that they were working on two projects. I had a feeling that only one of them was Castlevania related, but in light of this news, maybe both of them really are?? Not to mention a portable title would finally get me to take the plunge on a 3DS, so that could be good...

Although LoS wasn't my ideal Castlevania game by any means, I still enjoyed playing it. Looking forward to E3 with very cautious optimism (despite it being Konami and all).

And I have to admit, I'm still really curious to see where they take this whole storyline.
Title: Re: Castlevania Mirror of Fate ( 3ds )
Post by: Chernabogue on May 21, 2012, 01:13:49 PM
All theses theories are cool. I wonder if Gabriel had a son after becoming Dracula.
Title: Re: Castlevania Mirror of Fate ( 3ds )
Post by: CastleDan on May 21, 2012, 01:15:19 PM
I remember MS saying a while back that they were working on two projects. I had a feeling that only one of them was Castlevania related, but in light of this news, maybe both of them really are?? Not to mention a portable title would finally get me to take the plunge on a 3DS, so that could be good...

Although LoS wasn't my ideal Castlevania game by any means, I still enjoyed playing it. Looking forward to E3 with very cautious optimism (despite it being Konami and all).

And I have to admit, I'm still really curious to see where they take this whole storyline.

ditto.

I'm thinkin' the storyline plays out like the castlevania of old...we play as belmonts ( or an Alucard of types) and we try to take down Dracula who is the devils pawn. The extra scene ending in LOS is meant to be like one of the last entries ( just in case it wasn't a hit..to show where they would take it)...I think it's safe to assume in the later games, you control dracula and try to take on the devil and end your curse. To me is a better ending than this 1999 eclipse dealioz..

At least to me...Dracula was always a tragic character and they are really driving home the tragic nature of it in this storyline imo..( symphony of the night did it well though)
Title: Re: Castlevania Mirror of Fate ( 3ds )
Post by: Dremn on May 21, 2012, 01:17:10 PM
And I have to admit, I'm still really curious to see where they take this whole storyline.
Likewise. That's probably the majority reason why I'm so excited for E3 despite being disappointed by LoS. I guess it's blind faith in a way.
At least to me...Dracula was always a tragic character and they are really driving home the tragic nature of it in this storyline imo..( symphony of the night did it well though)
I'm still not fully sold on Dracula's character. He's just someone who has terrible luck and "never had a choice." At least they explained where he obtains his powers from.
Title: Re: Castlevania Mirror of Fate ( 3ds )
Post by: DragonSlayr81 on May 21, 2012, 01:20:41 PM
I remember MS saying a while back that they were working on two projects. I had a feeling that only one of them was Castlevania related, but in light of this news, maybe both of them really are?? Not to mention a portable title would finally get me to take the plunge on a 3DS, so that could be good...

Although LoS wasn't my ideal Castlevania game by any means, I still enjoyed playing it. Looking forward to E3 with very cautious optimism (despite it being Konami and all).

And I have to admit, I'm still really curious to see where they take this whole storyline.
Like I said, two CV games being announced would be a helluva start for Konami to make up for their rotten 25th anniversary. At the very LEAST!

And while I didn't care for the setting(among other things) of LoS, I am keeping an open mind to where they plan on going. Like I said, I'd love for MS to tackle a more gothic, Victorian set CV title.
Title: Re: Castlevania Mirror of Fate ( 3ds )
Post by: crisis on May 21, 2012, 01:24:25 PM
To whoever said a few pages back that I'm just a "LoS hater,"

You don't know what the fuck you're talking about. Sit down, son.


Mirror of Fate is a better name than Mirror of Faith or whatever. Perhaps Gabriel will try to change his fate, in turn creating a good mirror-version which names himself Trevor lol. Gameplay wise lets hope they don't fuck up, since this IS MercurySteam's first shot at a handheld and they may very well just be winging it.
Title: Re: Castlevania Mirror of Fate ( 3ds )
Post by: CastleDan on May 21, 2012, 01:27:29 PM
To whoever said a few pages back that I'm just a "LoS hater,"

You don't know what the fuck you're talking about. Sit down, son.


Mirror of Fate is a better name than Mirror of Faith or whatever. Perhaps Gabriel will try to change his fate, in turn creating a good mirror-version which names himself Trevor lol. Gameplay wise lets hope they don't fuck up, since this IS MercurySteam's first shot at a handheld and they may very well just be winging it.
That's my biggest concern too. I think they are great with level design but we don't know how they would do a sidescrolling adventure. I hope for the best...
Title: Re: Castlevania Mirror of Fate ( 3ds )
Post by: Sumac on May 21, 2012, 01:30:06 PM
Quote
You started being totally wrong, with the most ridiculous arguments to boot.
And this guy dared to call me "irrational"?!
Tsk, Tsk...
Oh, and let me guess, I am irrational because I have my own opinion and doesn't afraid to protect it?

Quote
I already said i really liked Aria of sorrow for the most part but I agree with all the points you made.
OOE is one of my favorite games in the series, so its hard to tell that I unconditionally hate IGA too. But when I see how some people again and again bashing something that I like, when it is not neccesary and everything that have could been said about the topic was actually already said (more than one, mind you), I just feel obligated to interfere. No place for the hivemind.

Quote
You don't know what the fuck you're talking about. Sit down, son.
OK, OK. I honestly believe now, that you're big fan of the LOS...you masterfully hide it.
Title: Re: Castlevania Mirror of Fate ( 3ds )
Post by: Sindra on May 21, 2012, 01:32:01 PM
Sumac, quit trolling. It's helping nothing and gets old.


Title: Re: Castlevania Mirror of Fate ( 3ds )
Post by: Flame on May 21, 2012, 01:33:11 PM
My wallet is crying tears of money.
"Poor. beautiful Wallet... You will cry tears of money before this night has ended.." [/PatrickStewart]

Quote
Well the Combat Cross was destroyed. There might not even be a whip anymore.

Rinaldo Gandolfi is still out there though. Some of the Brotherhood knights have seen him, with the disguise of an old beggar. he could make another one.

Im certain that Gabriel breaking the Combat Cross will somehow be plot relevant. Not only because Belmonts will need a new whip, but I feel that it means something more... or rather, will, mean something more. probably as a way to bring Rinaldo into the story from the background he's hiding in.

Crisis? Sumac? could you two please just... shut up with the flamebait and argument? you are ruining the peaceful atmosphere that took Jorge admining it up to come about.
Title: Re: Castlevania Mirror of Fate ( 3ds )
Post by: Chernabogue on May 21, 2012, 01:34:48 PM
Also please, someone, fix the thread title to "(3DS)" and not "( 3ds )", please, please. Thanks. XD
Title: Re: Castlevania Mirror of Fate ( 3ds )
Post by: CastleDan on May 21, 2012, 01:35:05 PM
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fimages.gamersyde.com%2Fimage_castlevania_lords_of_shadow-12568-1869_0007.jpg&hash=b41dbe43da3816f9bcb61d1042c4f0e1)

I just hope both Mercurysteam Castlevania games they are making go more in this direction look wise ^
Title: Re: Castlevania Mirror of Fate ( 3ds )
Post by: Munchy on May 21, 2012, 01:37:32 PM
Oh man, I can't wait for the music to be even shorter and more repetitive because of limited cartridge space!

...But seriously, this could be cool. I'm wondering how much of it will actually correspond to the rumors. (Also, would LoS combos work well at all in a 2D space? I'd think they'd be kinda overpowered.)
Title: Re: Castlevania Mirror of Fate ( 3ds )
Post by: Dremn on May 21, 2012, 01:39:10 PM
Im certain that Gabriel breaking the Combat Cross will somehow be plot relevant. Not only because Belmonts will need a new whip, but I feel that it means something more... or rather, will, mean something more. probably as a way to bring Rinaldo into the story from the background he's hiding in.
He left it in pieces in the realm where the Forgotten One was. Maybe we'll go back there as Alucard to retrieve it or something.

Theorizing is fun.
Title: Re: Castlevania Mirror of Fate ( 3ds )
Post by: crisis on May 21, 2012, 01:42:16 PM
Quote
OK, OK. I honestly believe now, that you're big fan of the LOS...you masterfully hide it.

lol, of course it was Sumac who said it, my biggest fan

I don't need to prove nothing to you otherwise. Check the massive LoS thread and you'll see how much I supported the game/contributed to the conversation, instead of blindly praising it like some do. But hey, I also criticized it's faults, too, because like others, I also feel it's highly derivative of everything but Castlevania. So get off my dick already  :rollseyes: :rollseyes: :rollseyes:


I wonder if MoF will have a special edition package?
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Chernabogue on May 21, 2012, 01:42:55 PM
I hope we'll get some cool music pieces, Yamane-like. :)
Title: Re: Castlevania Mirror of Fate ( 3ds )
Post by: Maedhros on May 21, 2012, 01:43:02 PM
I'd say rayman is pretty faithful across the board. The vita version in particular looks beautiful as can be.
Rayman looks like shit on the 3DS. I don't know why, just play the demo and compare it to ANY version out there. It fucking sucks. =/
Title: Re: Castlevania Mirror of Fate ( 3ds )
Post by: CastleDan on May 21, 2012, 01:46:10 PM
Rayman looks like shit on the 3DS. I don't know why, just play the demo and compare it to ANY version out there. It fucking sucks. =/

Haven't played it on the 3ds but it looks great on the wii and the wii isn't as powerful as the other systems. Maybe they just didn't it well on the 3ds. 3ds can produce great things look at the graphics on Resident Evil Revelations. I dont' think we need to be concerned in that area.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Dremn on May 21, 2012, 01:47:55 PM
I hope we'll get some cool music pieces, Yamane-like. :)
The music is my biggest worry right now. :(
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Sindra on May 21, 2012, 01:49:54 PM
I hope we'll get some cool music pieces, Yamane-like. :)

I'd settle for anything with beat and melody that actually grabs you. Castlevania music was doing that before Yamane, and she just managed to continue it, but had people helping her as well with collaborating. Araujo just didn't get that you need more than background noise to make a good soundtrack. It's like he took what SCVIV did and watered it down. We need some rhythm! We need some "Clockwork Mansion" and "Forest of Monsters" thrown into the moody tunes.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: CastleDan on May 21, 2012, 01:51:13 PM
The music is my biggest worry right now. :(
didn't the new composer win an award for his soundtrack for the game too?...
I would argue it's good music but ....not the type castlevania really needs......
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Kingshango on May 21, 2012, 01:51:20 PM
I'd settle for anything with beat and melody that actually grabs you. Castlevania music was doing that before Yamane, and she just managed to continue it, but had people helping her as well with collaborating. Araujo just didn't get that you need more than background noise to make a good soundtrack. It's like he took what SCVIV did and watered it down. We need some rhythm! We need some "Clockwork Mansion" and "Forest of Monsters" thrown into the moody tunes.

Call it a gut feeling but I think the music will be the same as it was in Lords of Shadow.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Sindra on May 21, 2012, 01:54:22 PM
If Araujo is back doing it, then yeah...probably.

Unless he listened to feedback from people about how to improve the music and make it more in line with what made the soundtracks of past CV games great, we're going to get the same grand theatrical scores that actually do very little to make you want to cling to the music much and say "Hey, remember that one tune on lvl. 3? I had that stuck in my head all day!"

And using the "I used Super Castlevania 4 as a template" excuse is bullshit, because that game had plenty of tunes that were gripping and had melody and beat to them. He had maybe 2-3 songs that I could hear that have anything close to memorable melody. It should be closer to half the damn soundtrack. Wake up, Oscar!

Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Dremn on May 21, 2012, 01:55:54 PM
The biggest question on everyone's mind is undoubtedly this:
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fmedia.giantbomb.com%2Fuploads%2F4%2F40059%2F1197734-medusa_head_large.jpg&hash=8930a897016fe3341011ccad42afa0fd)
Will the game have Medusa Heads flying in 3D?
Title: Re: Castlevania Mirror of Fate ( 3ds )
Post by: uzo on May 21, 2012, 01:56:41 PM
It won't happen, however. That would take actual listening to the series fans. Only thing Konami is interested in listen to is the ca-CHING of register sales.

It's cynical and an overused statement, but we all damn well know it's true.

And I'm not even sure about that anymore. The way Konami is treating their PR, and their own damn projects, I'm becoming convinced they don't want to make ANY money from this point on.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: CastleDan on May 21, 2012, 01:56:57 PM
The biggest question on everyone's mind is undoubtedly this:
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fmedia.giantbomb.com%2Fuploads%2F4%2F40059%2F1197734-medusa_head_large.jpg&hash=8930a897016fe3341011ccad42afa0fd)
Will the game have Medusa Heads flying in 3D?

Good chance since it's a side-scroller!
Title: Re: Castlevania Mirror of Fate ( 3ds )
Post by: Maedhros on May 21, 2012, 01:58:20 PM
Haven't played it on the 3ds but it looks great on the wii and the wii isn't as powerful as the other systems. Maybe they just didn't it well on the 3ds. 3ds can produce great things look at the graphics on Resident Evil Revelations. I dont' think we need to be concerned in that area.
RE: R uses a corridor based level design to achieve that level of graphics and models. Also, the MT Framework is godlike, doubt we will see something like it on the 3DS from Mercury Steam who can't even achieve stable 30FPS on PS3/XBOX360.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Kingshango on May 21, 2012, 01:58:37 PM
 
If Araujo is back doing it, then yeah...probably.



Araujo is Mercurysteam's "go to guy" when it comes to music, been that way since Severance. Sadly, I don't see them dropping him unless he retires or something.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Foffy on May 21, 2012, 01:58:41 PM
The biggest question on everyone's mind is undoubtedly this:
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fmedia.giantbomb.com%2Fuploads%2F4%2F40059%2F1197734-medusa_head_large.jpg&hash=8930a897016fe3341011ccad42afa0fd)
Will the game have Medusa Heads flying in 3D?

Is that from the old canon? Probably not. ;)
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: DarkPrinceAlucard on May 21, 2012, 02:00:13 PM
Having mixed feelings about this myself.

For 1, Not to happy with hearing Cox's involvement in this since that could mean just another LOS type of game but just fitted to the 3DS handheld (I'm talking 3d gameplay and LOTR scenary).

But on the other hand, I heard that possibility of it being 2.5D which could POTENTIALLY work out IF they outsource it to someone who handles 2.D gameplay great like say.....WAYFOWARD

I'd be fine with Cox and Alvarez being involved only if they took fans complaints into account such as better "castlevania" type of music and more dark and less light scenery.

More classic enemies such as Slogra and Medusa heads would be nice.

Also some good ole platforming would be nice, none of that wall shimmering crap, but if this is a 2.D or 2.5D game I hardly see why this would not be easy for them to do.

Other than that, I'm perfectly willing to give it a chance IF they can deliver a product that I am interested in.
Title: Re: Castlevania Mirror of Fate ( 3ds )
Post by: CastleDan on May 21, 2012, 02:01:31 PM
RE: R uses a corridor based level design to achieve that level of graphics and models. Also, the MT Framework is godlike, doubt we will see something like it on the 3DS from Mercury Steam who can't even achieve stable 30FPS on PS3/XBOX360.

Yeah and this is a sidescroller...it's not exactly the most hardcore hardware pushing type of gameplay style...lol
Title: Re: Castlevania Mirror of Fate ( 3ds )
Post by: Sindra on May 21, 2012, 02:01:47 PM
And I'm not even sure about that anymore. The way Konami is treating their PR, and their own damn projects, I'm becoming convinced they don't want to make ANY money from this point on.

Remember when you used to see lots of tv commercials for all sorts of different games, back in the day? What happened to those days? All I see now are ads for World of Warcraft and Modern Warfare.
Title: Re: Castlevania Mirror of Fate ( 3ds )
Post by: Maedhros on May 21, 2012, 02:05:04 PM
Yeah and this is a sidescroller...it's not exactly the most hardcore hardware pushing type of gameplay style...lol
It is? I'm not assuming nothing yet, I'm just hoping it is.

If it is, It depends of what they want to achieve and how well their framework will be on the hardware.
Title: Re: Castlevania Mirror of Fate ( 3ds )
Post by: cecil-kain on May 21, 2012, 02:10:10 PM
Wow.  We're an excitable bunch! lol  :-D
Took me forever just to get caught up on all of this talk...

I remember when the "Complete Chronicles" was rumored last fall, and everyone was getting ahead of themselves like this.  But this time, there is some dubious evidence to support the rumor --the most important of which being Konami's quick response and the timing of the "leak".

If any of these rumors about the alleged game are even half true, there may be some cause for all of us to celebrate.
Here's my personal opinion on some of what's been said here.

VERY good news...
-- 2.5-D Castlevania
-- Dracula's Curse storyline.

Caution...
-- David Cox is involved --a man of his position should never mislead or condescend to the fans.  Maybe it was all a misunderstanding.  Maybe it wasn't his fault.  Maybe he just needs a little PR coaching.  Either way, the man should apologize and start building some bridges.

Not so good...
-- Continuation of the LoS mythos, instead of rebooting Akumajo Dracula.
-- 2-D Castlevania still condemned to technically inferior portable machines.

There's really not much more to say until there's some hard news on this matter...
Title: Re: Castlevania Mirror of Fate ( 3ds )
Post by: CastleDan on May 21, 2012, 02:10:29 PM
It is? I'm not assuming nothing yet, I'm just hoping it is.

If it is, It depends of what they want to achieve and how well their framework will be on the hardware.

well the rumors before this reveal were that a 3ds sidescrolling castlevania by mercurysteam was being made...then bam we get this info. So I'd say it's a safe bet.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Munchy on May 21, 2012, 02:12:12 PM
If they find a way to put QTEs and wall shimmying in a 2D format game... I will be very disappointed.
Title: Re: Castlevania Mirror of Fate ( 3ds )
Post by: DragonSlayr81 on May 21, 2012, 02:12:19 PM
He left it in pieces in the realm where the Forgotten One was. Maybe we'll go back there as Alucard to retrieve it or something.

Theorizing is fun.
I'd prefer the Combat Cross to be left where it was. Rinaldo could always create a new, more powerful whip, which could be this new canon's version of the Vampire Killer(kinda another nod to LoI where Rinaldo was vital to the creation of the VK).
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: DarkPrinceAlucard on May 21, 2012, 02:13:47 PM
If they find a way to put QTEs and wall shimmying in a 2D format game... I will be very disappointed.

You and me both.

That would be such a kick in the ballz.
Title: Re: Castlevania Mirror of Fate ( 3ds )
Post by: Dremn on May 21, 2012, 02:14:32 PM
I'd prefer the Combat Cross to be left where it was. Rinaldo could always create a new, more powerful whip, which could be this new canon's version of the Vampire Killer(kinda another nod to LoI where Rinaldo was vital to the creation of the VK).
If Rinaldo does show up and does make a new whip, will it be Gabriel's bane or a whip that's not exclusive to Belmonts? There's just so much to ponder going by the old canon and what ideas they're going to rework in this new canon.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Odile Kuronuma on May 21, 2012, 02:24:12 PM
My response to this thread: Yuck!
Title: Re: Castlevania Mirror of Fate ( 3ds )
Post by: Kingshango on May 21, 2012, 02:25:28 PM
If Rinaldo does show up and does make a new whip, will it be Gabriel's bane or a whip that's not exclusive to Belmonts? There's just so much to ponder going by the old canon and what ideas they're going to rework in this new canon.

Rinoldo could have made one last weapon before he died, the greatest weapon he had ever made that trumps even the combat cross but died before giving it a offical name. The protagonis(well call him Trevor for now) finds the weapon and remember's the day where he was told that the savior Gabriel wielded a whip the people once called "Vampire Killer" and calls the new whip the Vampire killer. 
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Dengo vlad tepes on May 21, 2012, 02:32:28 PM
no comment ... really
Title: Re: Castlevania Mirror of Fate ( 3ds )
Post by: The Silverlord on May 21, 2012, 02:35:29 PM
This is like one of those NeoGAF threads during the E3 live feeds, you just never catch up to the last page . . . *gasps* I'VE MADE IT.  I HAVE CRAWLED UP OVER DEBORAH CLIFF.

I did not think for a second that Mercurysteam would be given two games to manage and/or develop, even despite the murmurings and, was it a hint by Cox?  I did think Konami were holding off handheld development due to the rise in popularity of phone and tablet devices (and uncertainty with 3DS/Vita), to watch the waters as it were.  But they don't want to be left behind, and Castlevania has I think increased in popularity since the release of Lords of Shadow.  Best to capitalise on the success of the game; why not release two unto the unsuspecting world?

I think with it possibly being Cox and Mercurysteam, I kind of believe/hope it's a grim offering as far distanced from the likes of Portrait of Ruin as possible, with decrepit landscapes, rolling fogs, full moons, rain effects, coupled with whip-swinging and savage monsters.  Traps for the player.  I'll even concede a new musical score.  This really could scratch an itch for a decent atmospheric side-scolling 2D romp.

Phew, nostalgia . . .

*IS KNOCKED BACK DOWN CLIFF BY A MEDUSA HEAD*
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: crisis on May 21, 2012, 02:44:26 PM
How many people here are going to buy a 3DS now?

Thankfully I already have one (been playing Chrono Trigger).. and what about The Adventure for the e-shop lol
I don't have many 3DS games. Barely a handful.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Chernabogue on May 21, 2012, 02:46:16 PM
How many people here are going to buy a 3DS now?
I am. Also for KH3D.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Munchy on May 21, 2012, 02:47:26 PM
How many people here are going to buy a 3DS now?

It will still be a while yet for me. Need a damn job first.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: DarkPrinceAlucard on May 21, 2012, 02:48:58 PM
How many people here are going to buy a 3DS now?

Thankfully I already have one (been playing Chrono Trigger).. and what about The Adventure for the e-shop lol
I don't have many 3DS games. Barely a handful.

If this game actually turns out good than I will highly consider buying one.

I am already eager to play KH3D and Resident Evil revelations on the 3DS and if this game is something actually worth while than it will be the final push I need to get one.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Dremn on May 21, 2012, 02:50:48 PM
How many people here are going to buy a 3DS now?
Already have one. I do not regret my purchase, and Castlevania being leaked is the icing with the cherry on top for me.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: The Silverlord on May 21, 2012, 02:51:32 PM
...if this game is something actually worth while than it will be the final push I need to get one.

Same for me.  I need a good excuse to get one, I wasn't wholly impressed when I had a go, but a new CV could be just the answer.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Ahasverus on May 21, 2012, 02:52:18 PM
For the Love of God 9 pages in 2 hours. This is madness.
So yeah the domain registration is a confirmation.

My question is: are both games sharing the same name? (Mirror of fate) because there was only one of them registered.
http://whois.domaintools.com/castlevania-mirroroffate.com (http://whois.domaintools.com/castlevania-mirroroffate.com)

I'll repeat this. Or I get my Console Sequel or I'll kill somebody.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Foffy on May 21, 2012, 02:55:00 PM
Maybe Mirror of Fate is the one they're showing now, but the other they may save for later in the year.

Remember, Lords 2 has been intended as a 2013 title. What if MoF is a 2012 release? Konami doesn't have much for this year.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: shelverton. on May 21, 2012, 02:55:28 PM
I just read through 19 pages, and now I can FINALLY post. :D

Except... I don't remember what I was gonna say anymore.  :-\

Maybe something about.. something?
Anyway, this might be a system seller for me. Mercury Steam needs to make this a sidescroller, and they need to do something about the soundtrack to make it catchier. Other than that, surprise me!
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Maedhros on May 21, 2012, 02:56:46 PM
2D Castlevania ALWAYS get me to buy a system.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: crisis on May 21, 2012, 02:58:46 PM
Mirror of Fate just sounds like a 3DS title. The ps3 title needs a more "epic" subtitle.

like TESTAMENT OF SIN

or Castlevania: Quantum of Solace



Castlevania: Dark of the Moon
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Dremn on May 21, 2012, 03:00:28 PM
Maybe Mirror of Fate is the one they're showing now, but the other they may save for later in the year.

Remember, Lords 2 has been intended as a 2013 title. What if MoF is a 2012 release? Konami doesn't have much for this year.
Would be nuts if we got both in the same year. I think the console sequel coming out next year sounds more realistic though.

I'm pretty stoked that this might be Konami's first E3 in AWHILE where MGS didn't hog the entire spotlight for once.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Ahasverus on May 21, 2012, 03:01:21 PM
Mirror of Fate just sounds like a 3DS title. The ps3 title needs a more "epic" subtitle.

like TESTAMENT OF SIN

or Castlevania: Quantum of Solace



Castlevania: Dark of the Moon
Man I like your opinions but your sarcasm irritates me. A lot.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: CastleDan on May 21, 2012, 03:02:07 PM
I still pray that the other castlevania game is coming out for vita...don't neglect such a powerful handheld....... :(
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Munchy on May 21, 2012, 03:02:45 PM
Already have one. I do not regret my purchase, and Castlevania being leaked is the icing with the cherry on top for me.

Speaking of which, do shoot me those rumors in a PM. I'm curious and could care less about spoiling myself. I am very very excite.

Castlevania always tends to be the tipping point of me buying a console. (Except a TGCD, those are way too fragile and expensive.)
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Dengo vlad tepes on May 21, 2012, 03:05:45 PM
I was more excited until i saw cox using the wolf picture as his profile picture which it means , its another lords of shadow "another game made for not my typos"
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Kingshango on May 21, 2012, 03:06:44 PM
I held off on getting a 3DS and I've been leaning on getting one over the summer.

Now depending on how MoF looks, it might just push me over the edge.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Dremn on May 21, 2012, 03:08:22 PM
Speaking of which, do shoot me those rumors in a PM. I'm curious and could care less about spoiling myself. I am very very excite.

Castlevania always tends to be the tipping point of me buying a console. (Except a TGCD, those are way too fragile and expensive.)
Sent them.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: shelverton. on May 21, 2012, 03:10:26 PM

when I try to access "castlevania-mirroroffate.net" it brings me to http://www.alex-shepherd.com/ (http://www.alex-shepherd.com/)

I wonder what that means.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Dengo vlad tepes on May 21, 2012, 03:11:11 PM
I held off on getting a 3DS and I've been leaning on getting one over the summer.

Now depending on how MoF looks, it might just push me over the edge.

this !
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Maedhros on May 21, 2012, 03:13:02 PM
Castlevania + Mass Effect crossover CONFIRMED!
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: crisis on May 21, 2012, 03:13:55 PM
i wonder how the Anti-Chapel members feels about all this
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Dremn on May 21, 2012, 03:15:03 PM
i wonder how the Anti-Chapel members feels about all this
I'm surprised that place still exists. I thought they all abandoned Castlevania when LoS came out.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Kingshango on May 21, 2012, 03:16:38 PM
i wonder how the Anti-Chapel members feels about all this

We'll know soon enough, im pretty sure they all migrated here.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Green Stranger on May 21, 2012, 03:17:54 PM
I'm ready for whatever this might turn out to be. I guess that's just the excitement that's making me unbiased. I don't know about you fellas but I would love to see the CV1-4 style of boxart again. That would be a nice throwback.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: meanguyjones on May 21, 2012, 03:18:54 PM
I was more excited until i saw cox using the wolf picture as his profile picture which it means , its another lords of shadow "another game made for not my typos"

Haha, what?
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: flyingchai on May 21, 2012, 03:20:05 PM
Exciting stuff.
I'd love to get a PM of those rumors too.  ;)
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Chernabogue on May 21, 2012, 03:22:49 PM
Exciting stuff.
I'd love to get a PM of those rumors too.  ;)
All the rumors can be found in this thread. ;)
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Dremn on May 21, 2012, 03:28:17 PM
Exciting stuff.
I'd love to get a PM of those rumors too.  ;)
Man I wish I could just copy paste everything I've sent. Too bad there's no feature where you can just look at messages you've sent and relay that.

Sending them now.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: CastleDan on May 21, 2012, 03:31:50 PM
Why can't you just post the rumors here....?....

it's not like it's not out there on the internet, and it's technically only rumors. I mean it was all posted in the neogaf thread.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Foffy on May 21, 2012, 03:33:17 PM
I'm surprised that place still exists. I thought they all abandoned Castlevania when LoS came out.

I think one of Successor the Cruel posted here recently, but that was about Lords 2. Wonder how he feels about the portable front going to Mercury Steam, too.


EDIT: And seriously, post the rumors here. Nobody is going to hang you if they're wrong or right. Playing secrecy on something that's sort of already out of the bag is a little meaningless.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: knightmere on May 21, 2012, 03:36:19 PM
I think one of Successor the Cruel posted here recently, but that was about Lords 2. Wonder how he feels about the portable front going to Mercury Steam, too.


EDIT: And seriously, post the rumors here. Nobody is going to hang you if they're wrong or right. Playing secrecy on something that's sort of already out of the bag is a little meaningless.

Who cares what they think?  That place is dead anyway.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Dremn on May 21, 2012, 03:39:18 PM
EDIT: And seriously, post the rumors here. Nobody is going to hang you if they're wrong or right. Playing secrecy on something that's sort of already out of the bag is a little meaningless.
Alright, fine.

DA RUMORS
Quote
The game will be a Metroidvania, 2.5D. 3D graphics but side scrolling, so think Dracula X Chronicles on PSP. Lords of Shadow canon/art direction, the combat will be similar to LoS.

There will be no leveling up, and the design of the game meshes stages with Metroidvania maps, so I guess something similar to Order of Ecclesia?

First he told me he believes the protag is Alucard, but now he thinks it could be Trevor Belmont when he had no textures put on him at the time. Whoever it is, the protag uses a whip. There will be a Belmont clan, he assures me Alucard is present, and Trevor is the father of Simon Belmont.

Were supposed to get a CG trailer of Dracula, and two announcements for two new games. 3DSVania which will be a prequel to LoS2 but a sequel to LoS1, and the console sequel.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: beingthehero on May 21, 2012, 03:42:32 PM
I want to know what Mr. P's Castlevania Realm thinks, because I fight against the trend.

Also, if it's Alucard, I wonder if they'll retain his Symphony look? Vampire Gabriel does somewhat hearken back to SotN's Dracula, albeit more savage.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Foffy on May 21, 2012, 03:42:48 PM
Oh, that's it? I already read that. I thought you had some PORTRAITofRUIN shit going on with an entire boss list, plot details, and area names.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: knightmere on May 21, 2012, 03:45:37 PM
I want to know what Mr. P's Castlevania Realm thinks, because I fight against the trend.

Also, if it's Alucard, I wonder if they'll retain his Symphony look? Vampire Gabriel does somewhat hearken back to SotN's Dracula, albeit more savage.

Don't count on Cox to retain anything that wasn't there before he took over.   
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Dremn on May 21, 2012, 03:46:04 PM
Oh, that's it? I already read that. I thought you had some PORTRAITofRUIN shit going on with an entire boss list, plot details, and area names.
Nope, I know just about as much as you guys do now. Why do you think I was speculating for a bit in the last couple pages of the thread? :P
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: CastleDan on May 21, 2012, 03:47:56 PM
Don't count on Cox to retain anything that wasn't there before he took over.

Idk about that Gabriel's design isn't far removed from the designs of the older belmont characters with the original artist.

If Alucard is being used it will be obvious that it's a half-vampire character so there's that and I doubt it will be so vastly different that it will throw people off....
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Kingshango on May 21, 2012, 03:48:54 PM
To add to the those rumors regarding the console sequel:

That Castlevania game is rumored to be non linear like Darksiders or Arkahm City.

The new engine will have better framerate, better image quality and bigger enviroments with little to no loading.

The PS3 version is the lead platform and while the 360 version runs fine, it will require disc swapping again to access eariler areas.

Plot, setting and protagonist is still up in the air.

Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Dremn on May 21, 2012, 03:50:17 PM
To add to the those rumors regarding the console sequel:

That Castlevania game is rumored to be non linear like Darksiders or Arkahm City.
Am I the only one who thinks of a 3D Simon's Quest when I read this?
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: shelverton. on May 21, 2012, 03:51:17 PM
To add to the those rumors regarding the console sequel:

That Castlevania game is rumored to be non linear like Darksiders or Arkahm City.

I approve 100% of that rumor. I hope it's true. I need something open ended and interconnected to play with.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Foffy on May 21, 2012, 03:51:39 PM
To add to the those rumors regarding the console sequel:

That Castlevania game is rumored to be non linear like Darksiders or Arkahm City.

The new engine will have better framerate, better image quality and bigger enviroments with little to no loading.

The PS3 version is the lead platform and while the 360 version runs fine, it will require disc swapping again to access eariler areas.

I hope it would be more like Dark Souls than those two games.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: CastleDan on May 21, 2012, 03:53:17 PM
To add to the those rumors regarding the console sequel:

That Castlevania game is rumored to be non linear like Darksiders or Arkahm City.

The new engine will have better framerate, better image quality and bigger enviroments with little to no loading.

The PS3 version is the lead platform and while the 360 version runs fine, it will require disc swapping again to access eariler areas.

Plot, setting and protagonist is still up in the air.

Damn there goes any chance of a Vita version of the game.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: crisis on May 21, 2012, 03:54:01 PM
Quote from: beingthehero
Also, if it's Alucard, I wonder if they'll retain his Symphony look?

anything but these

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fimages2.wikia.nocookie.net%2F__cb20090622075109%2Fcastlevania%2Fimages%2Fthumb%2F7%2F7b%2FAnimated_Dracula%2527s_Curse_Alucard.JPG%2F387px-Animated_Dracula%2527s_Curse_Alucard.JPG&hash=456bd209770d1fad211d6d255a530562)
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fth00.deviantart.net%2Ffs70%2FPRE%2Ff%2F2012%2F061%2Ff%2F6%2Falucard_castlevania_mmd_needs_rigging_by_25animeguys-d4rhai4.png&hash=77094540c34e640e5ef94d98c38bab27)
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Neobelmont on May 21, 2012, 04:04:41 PM
Wow last time I checked it was 9 pages, but now it's already in it's twenty's  :o
To add to the those rumors regarding the console sequel:

That Castlevania game is rumored to be non linear like Darksiders or Arkahm City.

The new engine will have better framerate, better image quality and bigger enviroments with little to no loading.

The PS3 version is the lead platform and while the 360 version runs fine, it will require disc swapping again to access eariler areas.

Plot, setting and protagonist is still up in the air.


Am I the only one who thinks of a 3D Simon's Quest when I read this?


far from it look like if it is true then MS is stepping their game up. This new engine must really be something.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Kingshango on May 21, 2012, 04:05:13 PM
anything but these


I've thought about it for a while now and I believe since  Lords of Shadow's art direction and character and monster designs were clearly inspired by guillermo del toro, I think Alucard will look like Prince Nuada from Hellboy 2.
Prince Nuada - Lord Of The Drums (http://www.youtube.com/watch?v=rFeybAxP3z0#ws)

Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: beingthehero on May 21, 2012, 04:07:51 PM
Given how Cox-kun's team retained Brauner, Olrox, and Wygol Village, I don't see why they wouldn't nod back to Alucard's Symphony design.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Dremn on May 21, 2012, 04:10:55 PM
I've thought about it for a while now and I believe since  Lords of Shadow's art direction and character and monster designs were clearly inspired by guillermo del toro, I think Alucard will look like Prince Nuada from Hellboy 2.
Prince Nuada - Lord Of The Drums (http://www.youtube.com/watch?v=rFeybAxP3z0#ws)
That's a very good theory.

I think Alucard will retain his original look more than any of the characters that find their way into the LoS canon. Next to Simon or Richter, Alucard is the most popular character in the series.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Profbeanburrito on May 21, 2012, 04:17:07 PM
If this rumor is true, awesome! I'm glad I have a 3DS. But I really hope Mercury Steam is working on a PS3/360 sequel.  Also, if it's 3D, they better incorporate the circle pad pro
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Foffy on May 21, 2012, 04:18:27 PM
Wow last time I checked it was 9 pages, but now it's already in it's twenty's  :o

far from it look like if it is true then MS is stepping their game up. This new engine must really be something.

If I recall right, from the same article that got us talking about LoS 2 being on its way, an image from a presentation showed up, but nobody here talked about it.

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.gamereactor.es%2Fmedia%2F43%2Fenricalvarezy_414321.jpg&hash=6bcca11a6f0bb48d80f4019ae2a7c995)

Do we know what game that's from? It clearly looks like Lords of Shadow, but I don't ever recall seeing that ingame.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Dremn on May 21, 2012, 04:22:27 PM
If I recall right, from the same article that got us talking about LoS 2 being on its way, an image from a presentation showed up, but nobody here talked about it.

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.gamereactor.es%2Fmedia%2F43%2Fenricalvarezy_414321.jpg&hash=6bcca11a6f0bb48d80f4019ae2a7c995)

Do we know what game that's from? It clearly looks like Lords of Shadow, but I don't ever recall seeing that ingame.
Looks like it's from Clive Barker's Jericho. There's several images of zombies with the same mark on their foreheads when I do a google search.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Foffy on May 21, 2012, 04:27:39 PM
Oh, okay. Thanks for clearing that up, and that explains the lack of anyone clinging to it other than myself.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Neobelmont on May 21, 2012, 04:35:03 PM
Looks like it's from Clive Barker's Jericho. There's several images of zombies with the same mark on their foreheads when I do a google search.

Was about to say that after reading could not read all of the post it's crazy,but holy hell is it incredible, finally a lively topic  :) yet call me crazy but this was posted on cox's twitter right? Still to think that the engine might out do the los engine and that was a pretty freaking good engine.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Foffy on May 21, 2012, 04:38:15 PM
Was about to say that after reading could not read all of the post it's crazy,but holy hell is it incredible, finally a lively topic  :) yet call me crazy but this was posted on cox's twitter right? Still to think that the engine might out do the los engine and that was a pretty freaking good engine.

Good in textures, awful in framerate. So many people on NeoGAF don't want any game from MS now because of how the framerate was in LoS1.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Neobelmont on May 21, 2012, 04:44:27 PM
Good in textures, awful in framerate. So many people on NeoGAF don't want any game from MS now because of how the framerate was in LoS1.

True even when I downloaded the discs things onto the 360 some parts played so slow I really recall the underground caverns with those blue flames and red gremlins, but when it played at a good frame rate I was in heaven, the fight wit the sliver warrior is my best example. Never in my life have I felt such a dramatic difference in frame rate. Yes 2d game have had them like 2d shooters, but Los was wow and not in a good way maybe too ambitious for the engines own good.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Foffy on May 21, 2012, 04:47:35 PM
What's amazing is that there are parts in the Necromancer arc that go to 60 fps. The game, on average, locks at about 24 fps, the same framerate most movies are shot in. That's nearly a triple increase! o:

I think the framerate drop is due to the detail in the game. Save for the compressed Bink Video clips, the game is sharp and stunning visually. One of the best looking games this generation.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Dremn on May 21, 2012, 04:47:51 PM
Honestly, the only framerate issues I've ever had in LoS were in the Necromancer's Abyss. When the horde of zombies appeared and you had to ring the gong or something, my 360 literally CHUGGED because there was so much shit on the screen at once.

Other than that, I really don't recall dealing with anything terrible when it came to the frame rate.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Foffy on May 21, 2012, 04:49:25 PM
Honestly, the only framerate issues I've ever had in LoS were in the Necromancer's Abyss. When the horde of zombies appeared and you had to ring the gong or something, my 360 literally CHUGGED because there was so much shit on the screen at once.

Other than that, I really don't recall dealing with anything terrible when it came to the frame rate.

It's not that the framerate drops that's the issue to some, it's the fact the game is at such a low framerate to begin with.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Neobelmont on May 21, 2012, 04:51:36 PM
Honestly, the only framerate issues I've ever had in LoS were in the Necromancer's Abyss. When the horde of zombies appeared and you had to ring the gong or something, my 360 literally CHUGGED because there was so much shit on the screen at once.

Other than that, I really don't recall dealing with anything terrible when it came to the frame rate.

I remember that part. Still for some reason that underground cavern part still sticks to me nowadays, another example of the framerate would be against the black knight that was smooth as chocolate ice cream and it's hot today dang it.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Dremn on May 21, 2012, 04:52:04 PM
It's not that the framerate drops that's the issue to some, it's the fact the game is at such a low framerate to begin with.
I personally never saw the issue, it looked fine to me. Sometimes I think GAF whines for the sake of whining.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Foffy on May 21, 2012, 04:52:58 PM
I personally never saw the issue, it looked fine to me. Sometimes I think GAF whines for the sake of whining.

Same here, but some people have really good eyes for this shit.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: e105beta on May 21, 2012, 04:54:01 PM
*pant pant*

Whew...just managed to run through all of this thread.

Lots of good discussion. I'm hoping this may just be the 2.5D Castlevania I've been waiting for.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: shelverton. on May 21, 2012, 04:56:40 PM

I'm curious about the "combat being similar to LoS". Really? In a sidescroller? I mean, it's definitely possible but I kinda would prefer something less combo heavy for a 2.5D sidescroller. If that's what we're getting.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Neobelmont on May 21, 2012, 04:57:41 PM
I'm curious about the "combat being similar to LoS". Really? In a sidescroller? I mean, it's definitely possible but I kinda would prefer something less combo heavy for a 2.5D sidescroller. If that's what we're getting.



Could be interesting like a fighter or something like the tales of series type of attacks. Not only that but what if it was like this I already bought it, with some 2d gothic scenery, good music I am already there but till I see anything I cannot say the phrase


http://www.youtube.com/watch?v=dlefPGlUs6s# (http://www.youtube.com/watch?v=dlefPGlUs6s#)






Castlevania ''Vampire Killer'' Orchestral (http://www.youtube.com/watch?v=AA9MeM0niKo#)

Needed some music

[/quote]
*pant pant*


Whew...just managed to run through all of this thread.

Lots of good discussion. I'm hoping this may just be the 2.5D Castlevania I've been waiting for.

Hecka crazy right?
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: crisis on May 21, 2012, 04:59:47 PM
i haven't swapped a disc since FFIX lol.. get a ps3 people!!

Quote
I'm curious about the "combat being similar to LoS". Really? In a sidescroller? I mean, it's definitely possible but I kinda would prefer something less combo heavy for a 2.5D sidescroller. If that's what we're getting.

I assume it's gonna look like or be similar those sketches of Gabriel demo-ing the combos in LoS


if there's QTE's in this game then i'm gonna raaaage
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Foffy on May 21, 2012, 05:02:17 PM
i haven't swapped a disc since FFIX lol.. get a ps3 people!!

I assume it's gonna look like or be similar those sketches of Gabriel demo-ing the combos in LoS


if there's QTE's in this game then i'm gonna raaaage

What type of QTE's? The ring stuff, or the stupid press _ on-screen prompts?
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: whitedragon_nall on May 21, 2012, 05:03:13 PM
22 pages later...I  MADE IT. Here's my 2 cents.

Kinda bummed it's MS since I wasn't too thrilled with LOS, but I love 2D Castlevania. I'll keep a VERY close eye on this and hope MS delivers a great game. Can't really judge the game based on what we currently know about it.

Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Dremn on May 21, 2012, 05:03:30 PM
Same here, but some people have really good eyes for this shit.
Most of GAF are actual insiders/people who work in the industry, so from a technological/business standpoint they have a better idea of what they're talking about than we do. That's why a majority of leaks occur there.
I'm curious about the "combat being similar to LoS". Really? In a sidescroller? I mean, it's definitely possible but I kinda would prefer something less combo heavy for a 2.5D sidescroller. If that's what we're getting.
I don't understand it either, but I'm just assuming it means whoever we play as will be just as acrobatic/impressive as Gabriel was. Basically, more flashy/defensive attacks instead of just spamming something over and over again. Like in the original Castlevanias where even Skeletons were a threat opposed to how whimpy they are in the Metroidvanias, I think we'll be seeing that in the game. I don't think we'll be seeing any QTEs in this game though, QTEs do not sound like a good idea in a 2D game.

I'm expecting some massive bosses too, maybe even Titan size. The DS Castlevanias had some large sprites for enemies that were made up of several parts, think about what MS could do.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: e105beta on May 21, 2012, 05:07:11 PM
I'm curious about the "combat being similar to LoS". Really? In a sidescroller? I mean, it's definitely possible but I kinda would prefer something less combo heavy for a 2.5D sidescroller. If that's what we're getting.

I could see it being fun.

I mean, looking at the boss fights in the Metroidvanias, they're basically just button spam at a weakpoint while throwing in the occasional jump dodge. I could see throwing a few 2 - 3 hit combos into that.

Hecka crazy right?

Moving at the speed of light, I'm gonna make a supersonic man out of this thread.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: crisis on May 21, 2012, 05:08:35 PM
Quote from: Foofy
What type of QTE's? The ring stuff, or the stupid press _ on-screen prompts?

Knowing MS they'll probably create a new type of QTE we haven't seen before.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Neobelmont on May 21, 2012, 05:11:28 PM




(click to show/hide)


This is how it should be
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: knightmere on May 21, 2012, 05:12:42 PM
Hopefully they will move away from QTEs. I like God of War but not with my Castlevania.  Maybe Cox will listen to some of the criticism and make good.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Munchy on May 21, 2012, 05:13:19 PM
Knowing MS they'll probably create a new type of QTE we haven't seen before.

Gameplay will be on the bottom screen for maximum QTEage. Trace the enemies to defeat them.

(seriously MS, please no QTEs.)
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Foffy on May 21, 2012, 05:14:42 PM
Knowing MS they'll probably create a new type of QTE we haven't seen before.

You quoted me as Foofy?!? ):
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Ahasverus on May 21, 2012, 05:17:21 PM
So... Hope? Guys?  :)
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Neobelmont on May 21, 2012, 05:18:08 PM
You quoted me as Foofy?!? ):

Not as bad as being called a hot dog now is it  ;)


http://thedailyeater.com/wp-content/uploads/2011/12/hoffy-bacon-wrapped-hot-dogs3-382x250.jpg (http://thedailyeater.com/wp-content/uploads/2011/12/hoffy-bacon-wrapped-hot-dogs3-382x250.jpg)
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Flame on May 21, 2012, 05:21:23 PM
anything but these
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fth00.deviantart.net%2Ffs70%2FPRE%2Ff%2F2012%2F061%2Ff%2F6%2Falucard_castlevania_mmd_needs_rigging_by_25animeguys-d4rhai4.png&hash=77094540c34e640e5ef94d98c38bab27)

TBH, I didnt have a problem with Alucard's Judgement design. It was original enough but retained enough of Kojima's Alucard to make it looks similar.

I've thought about it for a while now and I believe since  Lords of Shadow's art direction and character and monster designs were clearly inspired by guillermo del toro, I think Alucard will look like Prince Nuada from Hellboy 2.
Prince Nuada - Lord Of The Drums (http://www.youtube.com/watch?v=rFeybAxP3z0#ws)

Not a bad idea, Gabuela himself seems to look like that somewhat in the epilogue, only more... decrepit.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: shelverton. on May 21, 2012, 05:22:36 PM
If this is indeed a sidescroller, Mercury Steam can do whatever they like EXCEPT include that Prince of Persia-style platforming we saw in LoS. I can even accept QTEs, but I don't want to grab ledges and stuff.

Or do I?

Nah. I want to my traditional stair climbing back. That would be awesome! Can't believe I'm this excited over something I do each and every day at work. But I am!
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Jorge D. Fuentes on May 21, 2012, 05:24:05 PM
I don't mind the framerate, just KEEP IT CONSTANT!  The random throttling bugged me more.

LOL grabbing ledges in 2d.  Like NES Flinstones? :3
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Munchy on May 21, 2012, 05:24:30 PM
So... Hope? Guys?  :)

Provided the other rumors are true I'm pretty hype. If it is really a Dracula's Curse retelling, I hope they don't throw Grant under the bus like a certain unnamed pachinko game.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Ahasverus on May 21, 2012, 05:25:15 PM
IN another topic, speaking of Music, given that Araujo is an Orchestral Developer I'd love to be in line with something like this:
"Castlevania" by the National Symphony Orchestra at the Filene Center (http://www.youtube.com/watch?v=nR-G5-2Svcg#ws)
That was a suite I've never heard before, and from a musical kind of point, I think it's the BEST
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Kramgnauh on May 21, 2012, 05:27:03 PM
YEEEEEEEESSS!!! :D FINALLY!! Though, I just hope it's 2d sprites not the 3d sprites that is in the PSP of Dracula X. Not a big fan of it...
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Dremn on May 21, 2012, 05:27:09 PM
I just want more things to do with the whip. I feel like they only scratched the surface with what they could do with it in LoS. Being able to swing across chasms, repel up walls, and even use it as a support to run across the surface of walls was pretty great and one of the best platforming moments of LoS. They made the whip not only your primary weapon, but also your greatest tool/asset.

Subweapons had much to be desired, I still miss my axes, boomerang crosses, and stopwatches.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Jorge D. Fuentes on May 21, 2012, 05:28:54 PM
YEEEEEEEESSS!!! :D FINALLY!! Though, I just hope it's 2d sprites not the 3d sprites that is in the PSP of Dracula X. Not a big fan of it...

I believe it will be 3D polygonal from what the rumors say (3d sprites = misnomer, those would jsut be textures... unless you meant like Odin Sphere/Muramasa?  'cuz if it were like that I'd be ALL OVER IT).
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Neobelmont on May 21, 2012, 05:32:57 PM
I just want more things to do with the whip. I feel like they only scratched the surface with what they could do with it in LoS. Being able to swing across chasms, repel up walls, and even use it as a support to run across the surface of walls was pretty great and one of the best platforming moments of LoS. They made the whip not only your primary weapon, but also your greatest tool/asset.

Subweapons had much to be desired, I still miss my axes, boomerang crosses, and stopwatches.

This reminds me of sequelits in a way. Did he not say show little drawing of the stick doing things with just the whip I recall that.

Still I agree with ya OSM more versatility. A spear,axe,or sword can only do so much that is why I believe they should be a sidearm.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Flame on May 21, 2012, 05:37:11 PM
IN another topic, speaking of Music, given that Araujo is an Orchestral Developer I'd love to be in line with something like this:
"Castlevania" by the National Symphony Orchestra at the Filene Center (http://www.youtube.com/watch?v=nR-G5-2Svcg#ws)
That was a suite I've never heard before, and from a musical kind of point, I think it's the BEST
that was a real nice listen to.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: e105beta on May 21, 2012, 05:38:31 PM



(click to show/hide)


This is how it should be

Yeah, battle-wise, that's kind of what I was thinking.

Music-wise, however, I'm going to have to disagree. I know it's blasphemy, but I'm kind of done with the remixes of the "classic" songs. While catchy, they were limited by the amount of sound channels the NES possessed, which ultimately resulted in that simple, catchy, ringtone style. This sound just kept getting emulated as time went on.

It also doesn't help that they're not thematic at all. The music doesn't have to be theatrical and grandiose, but IMO, it needs to fit with the darker path the series has forged for itself.

I'd definitely go with something more like this:

IN another topic, speaking of Music, given that Araujo is an Orchestral Developer I'd love to be in line with something like this:
"Castlevania" by the National Symphony Orchestra at the Filene Center (http://www.youtube.com/watch?v=nR-G5-2Svcg#ws)
That was a suite I've never heard before, and from a musical kind of point, I think it's the BEST

Even then, I'd want them to stay out of the "happy" range. It just takes a bit of the "oomph" out of the environments when everything is so upbeat.

As far as this video goes, more 3:30, and less 1:40 and 4:10

I mean, there were a couple of great moments like that in LoS. Like the Carmilla fight:
Castlevania Lords of Shadow Carmilla Boss (http://www.youtube.com/watch?v=QWhWXOlc524#ws)
At 9:50. Nice way to play with the NES Dracula music.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Dremn on May 21, 2012, 05:39:23 PM
Damn, that was amazing. The Iron Blue Intention and LoS segments gave me chills. That's the kind of music this new canon needs; melody and beat on a grander and richer scale.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Neobelmont on May 21, 2012, 05:41:06 PM
Yeah, battle-wise, that's kind of what I was thinking.

Music-wise, however, I'm going to have to disagree. I know it's blasphemy, but I'm kind of done with the remixes of the "classic" songs. While catchy, they were limited by the amount of sound channels the NES possessed, which ultimately resulted in that simple, catchy, ringtone style. This sound just kept getting emulated as time went on.

It also doesn't help that they're not thematic at all. The music doesn't have to be theatrical and grandiose, but IMO, it needs to fit with the darker path the series has forged for itself.



Wait so something like this e105beta if not then  :'(


Deforestation - Super Castlevania IV 'Forest of Monsters' cover by Thunder Thouin (http://www.youtube.com/watch?v=hVoBQn0oYYo#)


Or

Castlevania Lords of Shadow: Gabriel's Theme (FAN-MADE!!!!!) (http://www.youtube.com/watch?v=C5OvICyNoRo#)


and this

Castlevania- The Vampire Killer (Inspired by Lords of Shadow) (http://www.youtube.com/watch?v=s8WtHXKTYdk#)
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Kingshango on May 21, 2012, 05:41:29 PM
The leaker is still leaking apparently.

 He says that the press has already had their hands on it but are under NDA till E3. There is a whole castle to explore but the area's are level based like the old games but backtracking and exploration for new powerups is always a avalible.

So the castle is the setting and the map layout is like Order of Ecclesia. I dunno guy's it's starting to sound........good.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: e105beta on May 21, 2012, 05:45:51 PM
Wait so something like this e105beta if not then  :'(


Deforestation - Super Castlevania IV 'Forest of Monsters' cover by Thunder Thouin (http://www.youtube.com/watch?v=hVoBQn0oYYo#)


Or

Castlevania Lords of Shadow: Gabriel's Theme (FAN-MADE!!!!!) (http://www.youtube.com/watch?v=C5OvICyNoRo#)


and this

Castlevania- The Vampire Killer (Inspired by Lords of Shadow) (http://www.youtube.com/watch?v=s8WtHXKTYdk#)

I liked the last two. Not so much the first one until 2:40
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Neobelmont on May 21, 2012, 05:47:04 PM
The leaker is still leaking apparently.

 He says that the press has already had their hands on it but are under NDA till E3. There is a whole castle to explore but the area's are level based like the old games but backtracking and exploration for new powerups is always a avalible.

So the castle is the setting and the map layout is like Order of Ecclesia. I dunno guy's it's starting to sound........good.


Can I say my body is ready yet?
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: CastleDan on May 21, 2012, 05:49:10 PM

Can I say my body is ready yet?

eh, you know I must admit I disliked order the most out of the IGA games. Mainly because the environments were even more repetitive within each level. Sometimes just being a straight line till the end....

I also don't know how i feel about it if it's very basic ...I kinda love the metroidvania style and I'd miss it if it's gone for good....
Still excited to see a 2.5d from mercurysteam...
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Flame on May 21, 2012, 05:49:43 PM
Quote
Even then, I'd want them to stay out of the "happy" range. It just takes a bit of the "oomph" out of the environments when everything is so upbeat.

As far as this video goes, more 3:30, and less 1:40 and 4:10

LoS' best tracks are Waterfalls of Agharta, Theme of Belmont, and the main LoS theme which was pretty epic. we need more like that. Less the battle themes which I WILL admit, sounded a bit too fantasy movie. Needs less tuba, more strings, possibly more piano or organ. organ might stretch it a bit with them, honestly, but just lessen the tuba, as I notice those seem to be the tracks that get the most "LotR" response from people.

also, IMO, Iron Blue Intention is a pretty serious theme. It sounds heroic, but still dark and serious.

You cant tell me

this
Castlevania Bloodlines Music - Iron blue intention (Stage 4) (http://www.youtube.com/watch?v=nH9X1iRAjC0#)

sounds "happy"


Also yeah, Carmilla's boss theme was a real fun nod to the Dracula boss theme.


well, in general, the sequel needs more tracks PERIOD- as that was one fault I felt with the game from the start. I wasnt a fan of how it used it's music as atmospheric pieces and therefore reused most tracks multiple times.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: e105beta on May 21, 2012, 05:49:47 PM
eh, you know I must admit I disliked order the most out of the IGA games. Mainly because the environments were even more repetitive within each level. Sometimes just being a straight line till the end....

I also don't know how i feel about it if it's very basic ...I kinda love the metroidvania style and I'd miss it if it's gone for good....
Still excited to see a 2.5d from mercurysteam...

Portrait

of

Ruin
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Dremn on May 21, 2012, 05:50:27 PM
The leaker is still leaking apparently.

 He says that the press has already had their hands on it but are under NDA till E3. There is a whole castle to explore but the area's are level based like the old games but backtracking and exploration for new powerups is always a avalible.

So the castle is the setting and the map layout is like Order of Ecclesia. I dunno guy's it's starting to sound........good.
That wasn't the same guy (it didn't sound like him), but damn that sounds wonderful.
You cant tell me

this
Castlevania Bloodlines Music - Iron blue intention (Stage 4) (http://www.youtube.com/watch?v=nH9X1iRAjC0#)

sounds "happy"

God, Bloodlines OST is absolutely sublime. Utter perfection, this makes me miss Yamane a lot.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: shelverton. on May 21, 2012, 05:51:00 PM
The leaker is still leaking apparently.

 He says that the press has already had their hands on it but are under NDA till E3. There is a whole castle to explore but the area's are level based like the old games but backtracking and exploration for new powerups is always a avalible.

So the castle is the setting and the map layout is like Order of Ecclesia. I dunno guy's it's starting to sound........good.

I wouldn't mind a map similar to - wait for it - Super Mario World, where you can find different exits in the levels to unlock more routes. That would be pretty neat!
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Neobelmont on May 21, 2012, 05:51:33 PM
I liked the last two. Not so much the first one until 2:40


The first one sounds like it could be the trailer music material for the new game.

As for the other two ahh hell I just like them all

Three new replies dang it

dang let me post  >:(
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: e105beta on May 21, 2012, 05:53:10 PM
LoS' best tracks are Waterfalls of Agharta, Theme of Belmont, and the main LoS theme which was pretty epic. we need more like that. Less the battle themes which I WILL admit, sounded a bit too fantasy movie. Needs less tuba, more strings, possibly more piano or organ. organ might stretch it a bit with them, honestly, but just lessen the tuba, as I notice those seem to be the tracks that get the most "LotR" response from people.

also, IMO, Iron Blue Intention is a pretty serious theme. It sounds heroic, but still dark and serious.

You cant tell me

this
Castlevania Bloodlines Music - Iron blue intention (Stage 4) (http://www.youtube.com/watch?v=nH9X1iRAjC0#)

sounds "happy"


Also yeah, Carmilla's boss theme was a real fun nod to the Dracula boss theme.


well, in general, the sequel needs more tracks PERIOD- as that was one fault I felt with the game from the start. I wasnt a fan of how it used it's music as atmospheric pieces and therefore reused most tracks multiple times.

It's happy in the sense that there's nothing about the song that seems threatening in any way. It's not a heroic turnaround or anything, it's just "Doin' the strut and killin' shizz Genesis style".
It's too melodic. I don't want the music to fade too much into the background, but I don't want it to blow-out the mood.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Dremn on May 21, 2012, 05:55:48 PM
it's just "Doin' the strut and killin' shizz Genesis style".
But isn't that the best kind of music for Castlevania?
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: CastleDan on May 21, 2012, 05:58:34 PM
Portrait

of

Ruin
Portrait of Ruin was better than Order to me....

This is how i rate IGA'S handheld games.....
The last three are always changing....

Symphony of the night> Aria of Sorrow> Harmony of dissonance> Dawn of Sorrow> Portrait of Ruin> Order.....
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: e105beta on May 21, 2012, 05:59:04 PM
But isn't that the best kind of music for Castlevania?

It was then, but I don't necessarily believe it still is.

Games are presented differently nowadays. As opposed to the music being a catchy background beat that's fun to listen to while going through a series of game-like events, the music should assist in setting the scene, mood, and tone in addition to being catchy if the franchise so desires.

Portrait of Ruin was better than Order to me....

This is how i rate IGA'S handheld games.....
The last three are always changing....

Symphony of the night> Aria of Sorrow> Harmony of dissonance> Dawn of Sorrow> Portrait of Ruin> Order.....

I was just referencing your message of repetitive level design. Portrait takes that in spades.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: crisis on May 21, 2012, 06:02:54 PM
I wonder who the artist/character designer is going to be??




**crosses fingers for Masaki to return**
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: CastleDan on May 21, 2012, 06:03:27 PM
Yeah portrait does have repetitive design but then again it didn't have stages that were literally...

Start-------------------------------->END

as much as Order did...and that turned me off big time. It doesn't matter though because I disliked both games immensely.
Aria of sorrow is soooo much better than those games, it's a shame it didn't get made on the DS, could use a bit better graphics.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Ahasverus on May 21, 2012, 06:03:56 PM
Damn, that was amazing. The Iron Blue Intention and LoS segments gave me chills. That's the kind of music this new canon needs; melody and beat on a grander and richer scale.
I don't agre with people saying that LoS music was not "Catchy" nor Recognizable, I didn't Expect that LoS bit and I was utterly transported to that game when I heard that tiny bit. It has its charm.

And I agree with everything you said. Mr Araujo, I know it's too late because you already recorded the soundtrack for the 2nd game, but just  a heads up for the 3rd one, you an make a grandiose symphony with the old style too. And it's great.

Related to the Leaker info: Are we talking about the 3DS game? not a word about the Console version? :(
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Neobelmont on May 21, 2012, 06:04:23 PM
eh, you know I must admit I disliked order the most out of the IGA games. Mainly because the environments were even more repetitive within each level. Sometimes just being a straight line till the end....

I also don't know how i feel about it if it's very basic ...I kinda love the metroidvania style and I'd miss it if it's gone for good....
Still excited to see a 2.5d from mercurysteam...

The reason why I like this is because OOE map system is very straight to the point. And with it being more classic like I am not sure if my body is ready to withstand this mighty blow. Can I say that in order to pass on one part we would need to I do not know fight super axe armors with yellow medusa heads that can petrify you to get the next area or something. The only thing I disliked about OOE is that Shanoa did not use a whip my god for her to whip and whip it good.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Dremn on May 21, 2012, 06:08:32 PM
Related to the Leaker info: Are we talking about the 3DS game? not a word about the Console version? :(
Kingshango posted some rumors regarding the console sequel a few pages back.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: shelverton. on May 21, 2012, 06:09:38 PM
The only thing I disliked about OOE is that Shanoa did not use a whip my god for her to whip and whip it good.

Yeah, I always found it strange that Shanoa didn't get a whip glyph.

Cause she didn't, did she? In that case I completely missed it.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Neobelmont on May 21, 2012, 06:11:16 PM
Yeah, I always found it strange that Shanoa didn't get a whip glyph.

Cause she didn't, did she? In that case I completely missed it.

From my memory she never got one because if she did that is all what I would of use in that game.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: e105beta on May 21, 2012, 06:14:33 PM
Yeah, I always found it strange that Shanoa didn't get a whip glyph.

Cause she didn't, did she? In that case I completely missed it.

Nope. Just swords and giant LAZUR BEEMS
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Kingshango on May 21, 2012, 06:17:31 PM
Nope. Just swords and giant LAZUR BEEMS

And hulk arms made of stone.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Neobelmont on May 21, 2012, 06:18:25 PM
All of that crazy stuff but no whip wow   :rollseyes:
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: e105beta on May 21, 2012, 06:18:55 PM
And hulk arms made of stone.

Hey, those were cool.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: shelverton. on May 21, 2012, 06:19:09 PM
It's funny when you think about it.
They created a Castlevania character that could basically use any weapon ever made with the help of glyphs. And then they completely forgot about the most iconic weapon in the Castlevania franchise. Makes me LUL a little. :D

But LASUR BEAMS are great too.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: crisis on May 21, 2012, 06:19:54 PM
What bugged me about OoE is not that there was no whip, but there was no Morris character.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: e105beta on May 21, 2012, 06:20:39 PM
It's funny when you think about it.
They created a Castlevania character that could basically use any weapon ever made with the help of glyphs. And then they completely forgot about the most iconic weapon in the Castlevania franchise. Makes me LUL a little. :D

But LASUR BEAMS are great too.

It was one of the reasons I originally came to dislike the course IGA ended up taking with the series. It was like he forgot all about the series's roots.

What bugged me about OoE is not that there was no whip, but there was no Morris character.

They didn't even need a Morris, really. They just needed some Belmont branch family running around with the VK
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Dremn on May 21, 2012, 06:21:24 PM
It's funny when you think about it.
They created a Castlevania character that could basically use any weapon ever made with the help of glyphs. And then they completely forgot about the most iconic weapon in the Castlevania franchise. Makes me LUL a little. :D
Had to be intentional.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Neobelmont on May 21, 2012, 06:22:04 PM
It was one of the reasons I originally came to dislike the course IGA ended up taking with the series. It was like he forgot all about the series's roots.

Something in my mind just jumped something dumb like a cox iga thing but nah it was way to stupid to type down. No reason to in fact why I am typing this down? Gah!!!!  >:(





What bugged me about OoE is not that there was no whip, but there was no Morris character.

Seems about the time one would show up right? But a no go also OOE was in the late or early 1800's?
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Ahasverus on May 21, 2012, 06:22:58 PM
Quote
What bugged me about OoE is not that there was no whip, but there was no Morris character.
But technically there were 13 Belmonts (One of the,m the very daughter of Richter) so I think all is forgiven :P
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Maedhros on May 21, 2012, 06:25:07 PM
It was one of the reasons I originally came to dislike the course IGA ended up taking with the series. It was like he forgot all about the series's roots.

LOL, you're kidding right?
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Dremn on May 21, 2012, 06:25:15 PM
But technically there were 13 Belmonts (One of the,m the very daughter of Richter) so I think all is forgiven :P
Whoa what? Who was the daughter of Richter? I didn't catch that.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Neobelmont on May 21, 2012, 06:27:00 PM
But technically there were 13 Belmonts (One of the,m the very daughter of Richter) so I think all is forgiven :P

It had to be the Laura the(busty) jeweler ;)
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Ahasverus on May 21, 2012, 06:27:50 PM
Whoa what? Who was the daughter of Richter? I didn't catch that.
The Old Lady (Can't remember her name) Said at her last dialogue line that she was the daughter of a Legendary vampire hunter (and assuming Ecclesia takes palce in early 1800's it must be Richter)

Hinting perhaps at how the Belmont surname was lost to the Morris clan?
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Dremn on May 21, 2012, 06:30:11 PM
Found her.

http://castlevania.wikia.com/wiki/Daniela (http://castlevania.wikia.com/wiki/Daniela)

That's pretty crazy, I love the lore in the old canon.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Flame on May 21, 2012, 06:30:43 PM
Funny, when I think about it, Aria was the ONLY non Belmont metroidvania that game the character a whip weapon they could use.

Symphony didnt, Dawn didnt, and OoE didnt.

I dont know if CoD did, did it?

on a related note, there is an item in the underground caves in Symphony, around the boat/ferryman section, that gives you a shit ton of gold. lik3, 1000 or something. I could never entirely make out what it was though, but It vaguely looked like the vampire killer whip icon, the ones you get in other games to power up the whip.

was it?
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Sindra on May 21, 2012, 06:31:09 PM
Daniella? It's implied her grandfather was one of the main Belmont heroes. Possibly Richter, though that would put Ecclesia in the mid-late 1800's.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: shelverton. on May 21, 2012, 06:31:49 PM
People are gonna hate us all for filling this thread with Order of Ecclesia talk. But one more thing:

The village needed "Silence of Daylight" music. Such a wasted opportunity!
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: e105beta on May 21, 2012, 06:31:55 PM
LOL, you're kidding right?

Not one bit. I know it might be baffling to some, but IGA's last few games are nothing like the Castlevanias I played when I was a kid, save for some recycled sprites and name dropping.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Maedhros on May 21, 2012, 06:32:46 PM
Not one bit. I know it might be baffling to some, but IGA's last few games are nothing like the Castlevanias I played when I was a kid, save for some recycled sprites and name dropping.
That's funny: it sounds exactly like LoS.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: e105beta on May 21, 2012, 06:33:17 PM
That's funny: it sounds exactly like LoS.

I didn't know LoS had any recycled sprites in it.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Flame on May 21, 2012, 06:33:36 PM
People are gonna hate us all for filling this thread with Order of Ecclesia talk.


theres nothing more to talk about in regards to Mirror, till we get some info. :P
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Flame on May 21, 2012, 06:34:26 PM
I didn't know LoS had any recycled sprites in it.
well actually, if you put in the konami code, you get a little CV2 Simon Belmont sprite above your light magic bar, which mimics your actions. :D It's kinda cute.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Ahasverus on May 21, 2012, 06:34:40 PM
That's funny: it sounds exactly like LoS.
Ehm nope? LoS is a translation of the Old Basic formula IMO
well actually, if you put in the konami code, you get a little CV2 Simon Belmont sprite above your light magic bar, which mimics your actions. :D It's kinda cute.
It bums me how almost no one tlaks about this.
I cried tears of tenderness when I saw it =3
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: crisis on May 21, 2012, 06:35:05 PM
The Belmont surname couldn't have been lost, or else where would Julius come from

besides, it was Eric that said the Belmonts had to give it to the Morris' (still related) because they couldn't touch it until 1999, when Dracula would be at his strongest ever. So there should've been a Morris relative (presumably Quincy's father) making an appearance in OoE. But perhaps they were still training behind the scenes or whatever.

Albus Morris would've been a good fit.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: e105beta on May 21, 2012, 06:35:23 PM
well actually, if you put in the konami code, you get a little CV2 Simon Belmont sprite above your light magic bar, which mimics your actions. :D It's kinda cute.

I'm going to need to try that, lol
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Maedhros on May 21, 2012, 06:38:14 PM
I didn't know LoS had any recycled sprites in it.
I was talking about the name dropping, the gameplay is everything, but Castlevania. The sceneries were a lot good, though.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Dremn on May 21, 2012, 06:39:13 PM
well actually, if you put in the konami code, you get a little CV2 Simon Belmont sprite above your light magic bar, which mimics your actions. :D It's kinda cute.
I found that out right before I sold my copy. Isn't it actually Simon's sprite from the original Vampire Killer?
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: crisis on May 21, 2012, 06:39:41 PM
Quote
Not one bit. I know it might be baffling to some, but IGA's last few games are nothing like the Castlevanias I played when I was a kid, save for some recycled sprites and name dropping.

You mean you didn't recognize the candles dropping hearts/items everywhere? The wall meat? The medusa heads & mermen? All the references Harmony of Dissonance had to past games (there are literally dozens)? The maoi heads, "Julius Mode," etc.

And hey, the classic games recycled sprites, too.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Neobelmont on May 21, 2012, 06:40:19 PM
That's funny: it sounds exactly like LoS.

Really? 

well actually, if you put in the konami code, you get a little CV2 Simon Belmont sprite above your light magic bar, which mimics your actions. :D It's kinda cute.

Flame do you know how to do this on the 360 or anyone I did the K-code at one point but it seems that it did not work. I do want simon on the screen.  :'(
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: e105beta on May 21, 2012, 06:41:34 PM
I was talking about the name dropping, the gameplay is everything, but Castlevania. The sceneries were a lot good, though.

I'm going to politely disagree, and leave it at that.

I'd like to point out, I wasn't trying to turn this into an IGA/Cox war. I loved IGA's earlier games, up until about AoS, and I have plenty of things I would like to see improved about LoS. Both IGA and Enrique have shown they have positives and negatives, and I'm not sure why any discussion of either of them always trends towards hailing one while lambasting the other.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Ahasverus on May 21, 2012, 06:42:49 PM
Flame do you know how to do this on the 360 or anyone I did the K-code at one point but it seems that it did not work. I do want simon on the screen.  :'(
I know how! just put it after the "Press start" prompt appears in a pre-stage loading screen :)
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Neobelmont on May 21, 2012, 06:44:05 PM
I know how! just put it after the "Press start" prompt appears in a pre-stage loading screen :)

No way it cannot be that easy right? I will try it one day ty.

I'm going to politely disagree, and leave it at that.

I'd like to point out, I wasn't trying to turn this into an IGA/Cox war. I loved IGA's earlier games, up until about AoS, and I have plenty of things I would like to see improved about LoS. Both IGA and Enrique have shown they have positives and negatives, and I'm not sure why any discussion of either of them always trends towards hailing one while lambasting the other.

No peace it seems.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: e105beta on May 21, 2012, 06:45:58 PM
You mean you didn't recognize the candles dropping hearts/items everywhere? The wall meat? The medusa heads & mermen? All the references Harmony of Dissonance had to past games (there are literally dozens)? The maoi heads, "Julius Mode," etc.

And hey, the classic games recycled sprites, too.

Note my last post.

Also, I like Harmony
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: crisis on May 21, 2012, 06:48:18 PM
Those are just some classic CV elements that you might have overlooked. no argument bro  ;)
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Pemburu Vampir on May 21, 2012, 06:51:21 PM
Wow, this thread goes to 28 pages in one night! And there's no real info about this game except that it's gonna be made for the 3DS with "Mirror of Faith" as the title.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Ahasverus on May 21, 2012, 06:53:55 PM
Wow, this thread goes to 28 pages in one night! And there's no real info about this game except that it's gonna be made for the 3DS with "Mirror of Faith" as the title.
*Fate  :P
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: crisis on May 21, 2012, 06:54:29 PM
well, that's what happens when Konami ignored the 25th Anniversary of our beloved series


all is NOT forgiven. not yet.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: VladCT on May 21, 2012, 06:54:39 PM
Quote
Wow, this thread goes to 28 pages in one night! And there's no real info about this game except that it's gonna be made for the 3DS with "Mirror of Faith" as the title.
Tell me about it... Dafuq am I supposed to keep up with you guys? :-/
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Pemburu Vampir on May 21, 2012, 07:03:30 PM
*Fate  :P

Oh, right. It was "Mirror of Faith" last night... And now it is "Mirror of Fate"!
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Ahasverus on May 21, 2012, 07:03:46 PM
Tell me about it... Dafuq am I supposed to keep up with you guys? :-/
Ok, an insider leaked the information that 2 new Castlevanias are being in development. One of them, a console sequel running in a new better engine with open world elements and better perfomance, and a 3DS game called Mirror of Fate, starring Alucard and/or Trevor Belmont serving as the sequel to the original Lords and a prequel to the main console sequel, set some hundred of years after Gabriel's transformation (With him being the main guy). It's supposed to be a 2D/2.5D/3D (don't have idea) game confirmed to be produced by Dave Cox and written/directed by Enric Alvarez. We don't know if Mercury is developing it though.

And.. that's it ! A Domain registration let the cat out of the bag recently too so it's anything but confirmed.

Oh, right. It was "Mirror of Faith" last night... And now it is "Mirror of Fate"!
Domain registration
http://whois.domaintools.com/castlevania-mirroroffate.com (http://whois.domaintools.com/castlevania-mirroroffate.com)
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: CastleDan on May 21, 2012, 07:06:27 PM
I forget who said this but Rayman Origins doesn't look bad on the 3ds...In fact all the graphical effects and such seem to be in place... ( just downloaded the demo)...

I think the thing you think looks bad is the screen resolution, unfortunately the screen doesn't have that great of a resolution so it looks quite blurry, and the sound effects I admit are atrocious....As far as the graphical powers though it looks fine to me.

I can only imagine what the castlevania is gonna look like on this, wowzers...
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Maedhros on May 21, 2012, 07:13:44 PM
Someone needs to update the OP with the infos/rumors they release, to be easier to find the info, guys.

I forget who said this but Rayman Origins doesn't look bad on the 3ds...In fact all the graphical effects and such seem to be in place... ( just downloaded the demo)...

I think the thing you think looks bad is the screen resolution, unfortunately the screen doesn't have that great of a resolution so it looks quite blurry, and the sound effects I admit are atrocious....As far as the graphical powers though it looks fine to me.

I can only imagine what the castlevania is gonna look like on this, wowzers...
Yup, it's a blurry mess, the graphics were simplified. The sound is attrocious, the game runs at 30FPS, the gameplay is worse than the consoles/PC/vita version. It's completely shit. I'm not the only one with this oppinion, go look on Neogaf the reception.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Ahasverus on May 21, 2012, 07:21:44 PM
Neogaf is not quite the forum of God once you're in. They are.. too whiny. IDK.

Man this wait is going to KILL US, the good part is that Konami will make a Pre-E3 conference so we won't have to wait 'til June (And wow, finally a GOOD decision by Konami's part, no one will pay attention to their games once the first frame of GTAV is being shown at Los Angeles)
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Ring_of_Varda on May 21, 2012, 07:22:12 PM
-whew...took me a while to catch up-

i gotta say when the dust settles and if this is an actual title i may wind up picking up a 3ds for it. I am unsure if it is just general starvation in the CV department but color me excited none the less! What is it like 2 weeks til E3?
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: CastleDan on May 21, 2012, 07:23:14 PM
The graphics aren't really that simplified they look the same to me. The framerate/blurry/sound are legit complaints. That's stuff we just have to live with with such a low resolution screen and a handheld system.

It is a bit concerning for sure, but Rayman was made for those big HD consoles, this castlevania game is being specifically made for 3DS so it will prolly run better.

seriously though what is up with the sound on this thing?....Revelations had poor sound quality too....Does the 3ds have a bad sound specs?
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Foffy on May 21, 2012, 07:26:16 PM
There's another new report surfacing about. Take this with a questionable whip, though.

As some of you may have seen Castlevania: Mirrors of Faith(3DS) got leaked earlier today, this news coincides with it. Castlevania: Mirrors of Faith will be shown with a Castlevania Lords of Shadows Sequel which is hinted for a PS3, Xbox 360, Vita, and Wii-U release. The Wii-U and 3DS Castlevania Titles are said to be Cross Compatible according to our source, which makes us ponder about the Cross Compatibly for Vita and PS3.The 3DS Version of Castlevania: Mirrors of Faith, will also feature Co-op play and will be a 2-D sidescrolling game.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Kingshango on May 21, 2012, 07:27:06 PM
Dang it Foffy beat me to it, I was just gonna post that.  >:(
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Ahasverus on May 21, 2012, 07:27:55 PM
There's another new report surfacing about. Take this with a questionable whip, though.

As some of you may have seen Castlevania: Mirrors of Faith(3DS) got leaked earlier today, this news coincides with it. Castlevania: Mirrors of Faith will be shown with a Castlevania Lords of Shadows Sequel which is hinted for a PS3, Xbox 360, Vita, and Wii-U release. The Wii-U and 3DS Castlevania Titles are said to be Cross Compatible according to our source, which makes us ponder about the Cross Compatibly for Vita and PS3.The 3DS Version of Castlevania: Mirrors of Faith, will also feature Co-op play and will be a 2-D sidescrolling game.
So Mirror of Fate is the name of Both games. Good!

Co-op has me intrigued.
The Lords sequel in ALL platfforms will be DA BOMB for Konami if they can pull it off (As a WiiU launch title it could gain MILLIONS of fans)

God, these are crazy times
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Foffy on May 21, 2012, 07:28:46 PM
At least you got my name right. We can share it.

And Ahasverus, it's not implying they're the same name. It's implying they're both going to be revealed at once, the way Castlevania games tend to usually be revealed.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: CastleDan on May 21, 2012, 07:29:09 PM
VITA!?!??!
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Ahasverus on May 21, 2012, 07:29:34 PM
At least you got my name right. We can share it.

And Ahasverus, it's not implying they're the same name. It's implying they're both going to be revealed at once, the way Castlevania games tend to usually be revealed.
Quote
The 3DS Version of Castlevania: Mirrors of Faith, will also feature Co-op play
What is the other version? O.o
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Vrakanox on May 21, 2012, 07:30:00 PM
OMG Finally. Please don't fuck up Alucard Mercury Steam!
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Foffy on May 21, 2012, 07:32:13 PM
What is the other version? O.o

You said Mirror of Fate is the name of both games. All of the reports keep calling the other game a Lords of Shadow sequel, so perhaps that name hasn't been revealed yet.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: CastleDan on May 21, 2012, 07:33:10 PM
I mean I think we can all admit this castlevania will be more to our liking as it will actually have a dracula this time and it's cool that we actually know who dracula is because of the first game......

Anyways, where's the source for this.... ?
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Ahasverus on May 21, 2012, 07:36:06 PM
You said Mirror of Fate is the name of both games. All of the reports keep calling the other game a Lords of Shadow sequel, so perhaps that name hasn't been revealed yet.
Ok I get it  :)

Yeah source please! (not that it matters, I'm batshit excited right now, reminds me of the Ecclesia leaks time  ;D )
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: e105beta on May 21, 2012, 07:37:28 PM
You said Mirror of Fate is the name of both games. All of the reports keep calling the other game a Lords of Shadow sequel, so perhaps that name hasn't been revealed yet.

So its:

Wii U: Mirror of Fate
3DS: Mirror of Fate
PS3: LoS2
360: LoS2

And the two Mirror of Fates are joined in some way while the others are ports of the LoS sequel?
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Foffy on May 21, 2012, 07:37:57 PM
Ok I get it  :)

Yeah source please! (not that it matters, I'm batshit excited right now, reminds me of the Ecclesia leaks time  ;D )

It's from the NeoGAF thread.

http://www.dualpixels.com/profiles/blogs/rumor-more-castlevania-games-getting-revealed-at-e3 (http://www.dualpixels.com/profiles/blogs/rumor-more-castlevania-games-getting-revealed-at-e3)


So its:

Wii U: Mirror of Fate
3DS: Mirror of Fate
PS3: LoS2
360: LoS2

And the two Mirror of Fates are joined in some way while the others are ports of the LoS sequel?

No, if it's true, it looks like this.

3DS: Mirror of Fate
PS3/360: Lords of Shadow 2
Wii U: Lords of Shadow 2 with Mirror of Fate connectivity

Think Order of Ecclesia + Judgment.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Ahasverus on May 21, 2012, 07:40:18 PM
OMG OMG OMG OMG OMG OMGOMG OMG OMGOMG OMG OMGOMG OMG OMG

The page is DOWN

So.. it's CONFIRMED
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: CastleDan on May 21, 2012, 07:40:28 PM
So its:

Wii U: Mirror of Fate
3DS: Mirror of Fate
PS3: LoS2
360: LoS2

And the two Mirror of Fates are joined in some way while the others are ports of the LoS sequel?

VITA: LoS2
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Foffy on May 21, 2012, 07:41:51 PM
VITA: LoS2

I didn't mention LoS2 in Vita because they too might try some cross-function idea. I think they might try something.

And the page is still up for me.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: CastleDan on May 21, 2012, 07:42:34 PM
It's down for me.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Rodriguezjr on May 21, 2012, 07:43:44 PM
Well, can't really say I'm looking forward to this. Well, let's see how they make Alucard into a Belmont.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: e105beta on May 21, 2012, 07:44:08 PM
It's from the NeoGAF thread.

http://www.dualpixels.com/profiles/blogs/rumor-more-castlevania-games-getting-revealed-at-e3 (http://www.dualpixels.com/profiles/blogs/rumor-more-castlevania-games-getting-revealed-at-e3)


No, if it's true, it looks like this.

3DS: Mirror of Fate
PS3/360: Lords of Shadow 2
Wii U: Lords of Shadow 2 with Mirror of Fate connectivity

Think Order of Ecclesia + Judgment.

Looks like that's one more reason for me to get a Wii U.

Wii, you're going to be a glorified Gamecube in no time.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: CastleDan on May 21, 2012, 07:45:27 PM
why do you peeps keep leaving out the vita version?..

You are freaking me out everytime you do that... It was in the info too!
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Foffy on May 21, 2012, 07:46:19 PM
It's down for me.

Are you trying quoted links on GAF? Those are always abridged with dots in em. The regular post and what I posted have regular links.

If those don't work, I dunno...
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: e105beta on May 21, 2012, 07:46:44 PM
why do you peeps keep leaving out the vita version?..

You are freaking me out everytime you do that... It was in the info too!

I'm guessing it's because the Vita's not exactly a popular system right now.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Kingshango on May 21, 2012, 07:47:04 PM
Well this just got interesting.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Dremn on May 21, 2012, 07:48:06 PM
Holy fuck.

That is a HUGE leak.

Mercury Steam and Konami now have A TON to live up to, they may have definitely redeemed themselves for missing the anniversary.

EDIT: WIIU!! YES!! :D
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: CastleDan on May 21, 2012, 07:48:47 PM
Well an across all platforms release scenario would be konami going out with a bang pre-e3. They did announce they will be doing a pre-e3 event.. They even said they had some big announcements. What's bigger than ...hey our next huge castlevania is coming out for everything?...ENJOY YOUR E3!
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: crisis on May 21, 2012, 07:49:25 PM
The 3DS wasn't very popular when it first debuted, either

re: huge price drop
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: CastleDan on May 21, 2012, 07:51:14 PM
I'm guessing it's because the Vita's not exactly a popular system right now.

Well let me fix that

Castlevania Mirror of fate: 3DS
LoS2: PS3/XBOX360/VITA
LOS2 with mirror connectivity: WII U....

fixed
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Dremn on May 21, 2012, 07:52:01 PM
That site is still calling the game Mirror of Faith. I trust Mirror of Fate more.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Kingshango on May 21, 2012, 07:52:25 PM
Holy fuck.

That is a HUGE leak.

Mercury Steam and Konami now have A TON to live up to, they may have definitely redeemed themselves for missing the anniversary.

EDIT: WIIU!! YES!! Now I don't have to buy anymore shit for my 360! :D

And to think Cox tried his best to keep this a secret, im actually surprised this wasn't leaked sooner. But the Wii U thing is brand new to me, I might have to get that version along with the 3DS game.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Foffy on May 21, 2012, 07:53:12 PM
That site is still calling the game Mirror of Faith. I trust Mirror of Fate more.

Remember the original reveal called it Faith. It took a followup report to mention Konami's nudge at getting the title name wrong.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: e105beta on May 21, 2012, 07:53:36 PM
The 3DS wasn't very popular when it first debuted, either

re: huge price drop

And?
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Dremn on May 21, 2012, 07:54:53 PM
Sony handhelds have never sold well. Castlevania at the very least stands a chance of sales on Nintendo platforms. The sequel to LoS is coming to Vita, anyway.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: crisis on May 21, 2012, 07:55:40 PM
You said the Vita isn't a popular system, neither is the 3DS according to Nintendo
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: e105beta on May 21, 2012, 07:57:13 PM
You said the Vita isn't a popular system, neither is the 3DS according to Nintendo

The 3DS outsold any other Nintendo handheld in its first year.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: CastleDan on May 21, 2012, 07:57:46 PM
Sony handhelds have never sold well. Castlevania at the very least stands a chance of sales on Nintendo platforms. The sequel to LoS is coming to Vita, anyway.
Which is great. I don't have a vita but my brother does and the system is so beautiful, that screen deserves a castlevania on it.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Dremn on May 21, 2012, 07:57:54 PM
You said the Vita isn't a popular system, neither is the 3DS according to Nintendo
That's not true at all.

Vita hasn't even hit it's 2 million sales mark yet, the 3DS is quickly approaching about 20 mil. now. Maybe more.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: CastleDan on May 21, 2012, 07:58:31 PM
The 3DS outsold any other Nintendo handheld in its first year.

The point is when it started off it had horrible sales, it took a big price cut and mario to finally come out for it to start succeeding.

Vita is waiting for good system seller games and it's price drop to start picking up steam.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Dremn on May 21, 2012, 07:59:58 PM
The point is when it started off it had horrible sales, it took a big price cut and mario to finally come out for it to start succeeding.
A lot of games were canned too because of the 3DS's rough start. I don't regret my purchase anymore though.

This is starting to turn into console wars.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: crisis on May 21, 2012, 08:00:05 PM
Quote from: e105beta
The 3DS outsold any other Nintendo handheld in its first year.

And?

Quote from: OSM
Vita hasn't even hit it's 2 million sales mark yet, the 3DS is quickly approaching about 20 mil. now. Maybe more.

well the Vita was released not too long ago, so give it time to catch up

edit: i'm just saying that 3DS had a rough start, too. they're both incredible pieces of technology
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: e105beta on May 21, 2012, 08:00:38 PM
The point is when it started off it had horrible sales, it took a big price cut and mario to finally come out for it to start succeeding.

Alright, I understand this.

I'm not quite sure what in means in reference to my original statement that the Vita isn't a popular system right now, and thus why people keep forgetting about it.

If you want to expand on that, the other reason the 3DS is probably getting mentioned more than the Vita is that this is a Castlevania forum and save for Dracula X Chronicles, Castlevania has been living on the DS.

And?

It means that statement was false?
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: e105beta on May 21, 2012, 08:01:23 PM
Double post
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: CastleDan on May 21, 2012, 08:02:31 PM
No sense in arguing about consoles, if this rumor is true we ALL get new castlevania games.

it's a joyous time for all........Rumors of alucard and trevor belmont are icing on the damn cake....
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: crisis on May 21, 2012, 08:03:44 PM
Quote from: e105beta
It means that statement was false?

Quote
i'm just saying that 3DS had a rough start, too. they're both incredible pieces of technology
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: e105beta on May 21, 2012, 08:07:40 PM
Again, I never said it didn't.

Don't really understand why this conversation went in this direction.

EDIT: Looks like I've ruffled some feathers. My respect has dropped like 5 points since entering this thread.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Dremn on May 21, 2012, 08:10:01 PM
If Castlevania is really coming to WiiU, wow. Man, I wonder what new approach they'll take with it. They have to be doing something with that screen in the middle of the controller.

Man it's actually been YEARS since a proper Castlevania game came out on a major Nintendo platform.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: whitedragon_nall on May 21, 2012, 08:10:46 PM
This thread is all over the place. Iga vs. Cox, MoF speculation, Ecclesia discussion, and now console wars. I wonder what's next.

On topic. I hope there's a chance that somebody who worked on previous Castlevania games, other than Cox, will have some involvement in this.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: e105beta on May 21, 2012, 08:11:30 PM
If Castlevania is really coming to WiiU, wow. Man, I wonder what new approach they'll take with it. They have to be doing something with that screen in the middle of the controller.

If it's a port of LoS2, I imagine it'll be an alternate way to display content that's in the PS3/360 versions.

Maybe it'll be used for the 3DS connectivity stuff.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: crisis on May 21, 2012, 08:11:58 PM
just like how we were talking about OoE's story, we're just passing time till the rumors come true, no harm in that.

the 3DS may have outsold previous Nintendo handhelds it's first year, but apparently they still think it underperformed or else they wouldn't have dropped the price so drastically & so fast. perhaps Sony should consider a similar tactic with the Vita, I dunno
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: beingthehero on May 21, 2012, 08:12:07 PM
I wonder if Shanoa will make a cameo in some form or another.

We can dream.  :P

Or Devil Forgemaster Issac. D:
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Dremn on May 21, 2012, 08:13:42 PM
I wonder if Shanoa will make a cameo in some form or another.

We can dream.  :P
Shanoa would be awesome.

What has me more excited is that the sequel supposedly stars Simon friggin' Belmont!
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: beingthehero on May 21, 2012, 08:16:39 PM
Simon, in his full CV1 regalia, hammering the crap out of ET SUNT DRACUL could possibly be too glorious to contain on a PS3/360 disk.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: e105beta on May 21, 2012, 08:17:41 PM
just like how we were talking about OoE's story, we're just passing time till the rumors come true, no harm in that.

the 3DS may have outsold previous Nintendo handhelds it's first year, but apparently they still think it underperformed or else they wouldn't have dropped the price so drastically & so fast. perhaps Sony should consider a similar tactic with the Vita, I dunno

I'd wager it was a misunderstanding of the mobile market. Until now, they've been able to sell all of their consoles at a profit, which proved to be extremely profitable with the Wii. However, now that smartphones have such a large portion of the mobile gaming market, handhelds have to distance themselves by being higher performance (read: more expensive).

So with arguably cheaper technology available in order to get one's mobile gaming jollies off, handhelds have joined home consoles in the "lose money on hardware, earn it back on software" strategy.

Thus, with the Vita, which is already losing plenty of money with each system, a pricecut can be extremely risky, as opposed to the 3DS which was getting cut from already being profitable.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Dremn on May 21, 2012, 08:18:09 PM
Simon, in his full CV1 regalia, hammering the crap out of ET SUNT DRACUL could possibly be too glorious to contain on a PS3/360 disk.
It would be awesome if they go for a look close to his CV1 design instead of the LoS prototype.

I'm starting to get in over my head now with excitement, damn.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: e105beta on May 21, 2012, 08:21:21 PM
It would be awesome if they go for a look close to his CV1 design instead of the LoS prototype.

I'm starting to get in over my head now with excitement, damn.

Agreed, seeing as his LoS prototype was used for Gabriel
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: crisis on May 21, 2012, 08:22:26 PM
there's still nothing to get too excited over Oswald

no screenshots no logo just WORDS

and a wolf
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Dremn on May 21, 2012, 08:23:48 PM
there's still nothing to get too excited over Oswald
Why do you keep calling me that.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Ahasverus on May 21, 2012, 08:24:07 PM
Shanoa would be awesome.

What has me more excited is that the sequel supposedly stars Simon friggin' Belmont!
Isn't it Trevor?
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Dremn on May 21, 2012, 08:26:07 PM
Isn't it Trevor?
Trevor is supposedly in Mirror of Fate.

I wonder if they'll make a special edition model of the 3DS for Castlevania.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Ahasverus on May 21, 2012, 08:29:29 PM
Trevor is supposedly in Mirror of Fate.
OH NOES

I want Trevor in HD damnit!  :'(

Simon still rocks though

In other topics: Do you think Mercury could get more experimental with storytelling? I hope they abandon their Level/Cutscene/level/cutscene style and make it more dynamic a la Arkham games or The Witcher (Multiple playable characters from different perspectives could be neat )
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Flame on May 21, 2012, 08:32:20 PM
Wait, so is Ps3/360 still getting anything here? I dont wanna have to buy new consoles for this... :C

Is it going to be ps3/360 AND WiiU for the same game, ports? or different games..? what?
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: crisis on May 21, 2012, 08:33:32 PM
I hope we see more original Belmonts native to this timeline too rather than mirror versions
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Dremn on May 21, 2012, 08:34:19 PM
Wait, so is Ps3/360 still getting anything here? I dont wanna have to buy new consoles for this... :C
Lords 2 is coming to all the major consoles, WiiU included.
I hope we see more original Belmonts native to this timeline too rather than mirror versions
Likewise, but Simon sounds too amazing to pass up.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Kingshango on May 21, 2012, 08:35:27 PM
Wait, so is Ps3/360 still getting anything here? I dont wanna have to buy new consoles for this... :C

PS3, 360 and presumably the Wii U will get the console sequel.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: crisis on May 21, 2012, 08:37:00 PM
Wii U was already a definate purchase for me, since, y'know, Smash Bros.. Metroid DreadZelda..
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Dremn on May 21, 2012, 08:38:00 PM
Wait a second.

The rumors say Co-Op is involved. Didn't David post a picture of two actors in LED lights doing pushups?
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Foffy on May 21, 2012, 08:39:09 PM
Wait a second.

The rumors say Co-Op is involved. Didn't David post a screenshot of two guys in LED lights doing pushups?

They could be exercising onset, gearing up for fancy acrobatic moves. But yeah, with the rumors of characters and this report, it seems like it will indeed have multiple characters.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Kingshango on May 21, 2012, 08:44:31 PM
So going off of what we know, who do you think will be the two protagonist for the 3DS game?

Trevor and Alucard?

Or Trevor and Simon?
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Ahasverus on May 21, 2012, 08:46:44 PM
Quote
Trevor and Alucard?
This. And a cameo of Sypha and Grant.

IDK, but these times spark a certain flame inside of me. Man, I missed this.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Foffy on May 21, 2012, 08:47:06 PM
I would hope Alucard and Trevor. I hope if Simon is in the game, he's a child or something. It is uncanny to wrap my head on the reboot with Trevor and Simon being so close together.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Dremn on May 21, 2012, 08:47:20 PM
So going off of what we know, who do you think will be the two protagonist for the 3DS game?
Trevor and Alucard.

I'm only assuming Simon will be the protag in the console game, unless it takes place in modern times there's no way Simon will be there since he's supposedly Trevor's son.

I wonder if Sypha will show up, can't make a baby with one person.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: whitedragon_nall on May 21, 2012, 08:47:36 PM
So going off of what we know, who do you think will be the two protagonist for the 3DS game?

Trevor and Alucard?

Or Trevor and Simon?

Personally, I'd like Trevor and Alucard. Even better if they throw Sypha and Grant in there too.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: crisis on May 21, 2012, 08:52:01 PM
Why are they(we?) skipping Christopher & going straight to Simon? Am I the only one realizing this?
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Dremn on May 21, 2012, 08:52:48 PM
Why are they(we?) skipping Christopher & going straight to Simon? Am I the only one realizing this?
Christopher isn't that well known.

I'm wondering who the Belmont will be when they eventually hit 1999 in the timeline, or whenever the prologue took place.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Foffy on May 21, 2012, 08:53:34 PM
Why are they(we?) skipping Christopher & going straight to Simon? Am I the only one realizing this?

Because the portable games exist in a double non-canon universe now, silly goose.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: flyingchai on May 21, 2012, 08:55:20 PM
First off, thanks OSM for the PM, I appreciate you taking the time.  ;)

Second, if all this business about Trevor & Alucard being in Mirror of Fate and then Simon being in the console sequel, this may be the most epic time for the whole franchise; fiinally, a completely fresh re-imagining of the series starting from the beginning of Dracula.

And since it could very well be going back to the roots of the series that we all love so much, maybe it'll finally get the incessant post LoS whiners & haters to shut the fuck up and quit bitching at each other achieve SOME harmony to offset our current dissonance.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: C Belmont on May 21, 2012, 08:56:04 PM
Quote
it's a joyous time for all
not everyone is ready to celebrate just yet

Cox and Enric can throw around names like Trevor and Simon all they want but neither characters were ever vampires or half vampires so I'll be waiting to see exactly what plans they have for the Belmont family before I start getting excited over a new Castlevania game created by them.

Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: crisis on May 21, 2012, 08:58:01 PM
b-but Christopher has just had his own game just a couple years ago

and then there's The Adventure being released for the e-shop lol
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Dremn on May 21, 2012, 08:59:06 PM
Cox and Enric can throw around names like Trevor and Simon all they want but neither characters were ever vampires or half vampires
Jeez, I really hope this isn't the direction they take for the Belmont clan. Being half vampires just sounds so dumb, why have a bunch of half vampires when you already possibly have Alucard. The idea was silly in Legends, and it's still silly now.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Ahasverus on May 21, 2012, 09:00:01 PM
b-but Christopher has just had his own game just a couple years ago

and then there's The Adventure being released for the e-shop lol
Yeah I'm kinda bummed about Christopher too, but trimming fat and all that...

My ideal Cv timeline would be

Beginning
Cv III
Cv 1 and 2 in the same game
Rondo
Symphony
the sequel about the dissapearence of the Belmonts
The Bram Stoker's Dracula game
Bloodlines
An indermediate game
The 1999/final battle game
The end.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: flyingchai on May 21, 2012, 09:04:54 PM
As far as Belmonts go, Trevor, Simon, & Richter are probably the three that would come to mind when anyone mention's the name "Belmont." Given that Mercury Steam will probably not make as many entries in the new timeline, throwing "Belmont's Revenge" probabl wasn't viable enough.

Who knows though, maybe a couple years down the line after these games are done if all goes well, we'll get our Symphony of the Night reboot and finally get to a modern one that'll tackle the epilogue.
These next 2 sound like Dracula's Curse & Castlevania 1 remixed...

Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: crisis on May 21, 2012, 09:05:32 PM
Quote
Cox and Enric can throw around names like Trevor and Simon all they want but neither characters were ever vampires or half vampires so I'll be waiting to see exactly what plans they have for the Belmont family before I start getting excited over a new Castlevania game created by them.

Agreed, for all we know the story could be entirely different & Alucard could end up looking like Olrox (remember how vampires in this timeline look before becoming "full-fledged vampires")


a lot of people are going to be saying "WTF!" when they see this/these game(s), just as many will be saying "WOW!"

A storm's coming...
Title: Re: Castlevania Mirror of Fate ( 3ds )
Post by: uzo on May 21, 2012, 09:06:11 PM
Remember when you used to see lots of tv commercials for all sorts of different games, back in the day? What happened to those days? All I see now are ads for World of Warcraft and Modern Warfare.

A bygone era. We just need to keep them alive in our hearts.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Kingshango on May 21, 2012, 09:10:33 PM
Agreed, for all we know the story could be entirely different & Alucard could end up looking like Olrox (remember how vampires in this timeline look before becoming "full-fledged vampires")


a lot of people are going to be saying "WTF!" when they see this/these game(s), just as many will be saying "WOW!"

A storm's coming...

Cox know cotdamn well how popular Alucard is to Castlevania fans and it would take seriously gigantic balls for Mercurysteam to fuck him up design wise.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Dremn on May 21, 2012, 09:10:56 PM
a lot of people are going to be saying "WTF!" when they see this/these game(s), just as many will be saying "WOW!"

A storm's coming...
I'm trying pretty hard to keep my expectations in check, but it's not working. All of these leaks are not helping at all.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: DragonSlayr81 on May 21, 2012, 09:14:49 PM
The leaker is still leaking apparently.

 He says that the press has already had their hands on it but are under NDA till E3. There is a whole castle to explore but the area's are level based like the old games but backtracking and exploration for new powerups is always a avalible.

So the castle is the setting and the map layout is like Order of Ecclesia. I dunno guy's it's starting to sound........good.
LOL, stage-based areas, but freedom of backtracking. Isn't that like my proposed idea for a classicvania/castletroid hybrid I pitched a bit ago? Great minds think alike! ;)
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Dremn on May 21, 2012, 09:17:02 PM
Cox know cotdamn well how popular Alucard is to Castlevania fans and it would take seriously gigantic balls for Mercurysteam to fuck him up design wise.
if that wolf in the poster is indeed Alucard, I have high hopes for him in the new canon already. The wolf is a big throw back to SotN. Heck, Laura had Alucard's mist form in the DLC.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: e105beta on May 21, 2012, 09:27:50 PM
if that wolf in the poster is indeed Alucard, I have high hopes for him in the new canon already. The wolf is a big throw back to SotN. Heck, Laura had Alucard's mist form in the DLC.

I could see some REALLY cool co-op opportunities with Trevor and Alucard.

REALLY cool.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Neobelmont on May 21, 2012, 09:33:16 PM
I wonder if Shanoa will make a cameo in some form or another.

We can dream.  :P

Or Devil Forgemaster Issac. D:

A strange thought just occurred to me. Fanfiction in an alternate universe time.

Simon is the main protagonist for a future Los cv game and Shanoa is his patner/lover that at the end  fight dracula and have belmont babies and stuff. And the game will have on/off line co-op and and Whew...I am done anything can happen right?
 ;) I do not know SimonxShanoa Or SS sounds good for me in a new time line. Something hella new I hope.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: DragonSlayr81 on May 21, 2012, 10:04:02 PM
Damn, all this news/rumors got me giddy. If it's all true(Simon, Trevor, Alucard, two CV games, WiiU=3DS connectivity), it would DEFINITELY make up for the sucky ass anniversary. And the thoughts of a console CV on an Nintendo system.... that always gets me giddy. I know imagine if one of the characters from the LoS sequel appears in Smash Bros(new Simon would be cool), seeing him fighting Mario, Pit, Samus... DAMN, that's heyday NES wars, baby! Just need Capcom to toss in Megaman for good measure(and you'd be the Captain N squad, minus Captain N)! It's just kinda a good feeling of nostagial and anticipation. I'd get the same feeling if Square announced they were going to release a traditional FF game for WiiU. It would be like homecoming. Sentimental stuff. ;D
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Jorge D. Fuentes on May 21, 2012, 10:08:26 PM
Tuba?  Sure you don't mean those heroic French Horns and brasses?  Though I suppose bombastic brasses do include a tuba in there...
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Ahasverus on May 21, 2012, 10:10:03 PM
Tuba?  Sure you don't mean those heroic French Horns and brasses?  Though I suppose bombastic brasses do include a tuba in there...
There is a prominent tuba in final confrontation (and it's awesome!... though I'm biased, I'm tubist  ;D )
And just sayin' jorge but.. you are like 20 pages late? Hahahaha What a mega thread
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Dremn on May 21, 2012, 10:15:43 PM
Quite a crazy day, I can't believe all of the stuff we've learned today.

These next two weeks are going to be very long.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: CastleDan on May 21, 2012, 10:19:29 PM
I hope the Vita rumor is true....that's all i gotta say...
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Kingshango on May 21, 2012, 10:22:10 PM
Quite a crazy day, I can't believe all of the stuff we've learned today.

These next two weeks are going to be very long.

Shit the way things are going we might get a screenshot this week, if not next week.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Dremn on May 21, 2012, 10:30:46 PM
Shit the way things are going we might get a screenshot this week, if not next week.
I hope so.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Ahasverus on May 21, 2012, 10:34:19 PM
Shit the way things are going we might get a screenshot this week, if not next week.
Why not TODAY?

(I'm freaked)
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Gecko on May 21, 2012, 10:40:29 PM
Woah. That was a lot of drama and speculation.  :o
I wanted to catch up on the news before going to bed and stayed up an extra 45 minutes skimming through.

I'm really hoping some of these rumors are true. Sounds like a kickass Castlevania to me. We'll just have to wait until the official word is out though to learn what was real and what wasn't. These pre-announcement times have always been my favorites on these boards.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Kingshango on May 21, 2012, 10:45:42 PM
I just realised something, how big is Mercurysteam currently? I can't believe they could be big enough of a team to not only make two Castlevania's, but on various systems, including a unreleased console and two portables.

Last I remembered they were a team of 48 people working on Lords of Shadow.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Ahasverus on May 21, 2012, 10:48:50 PM
I just realised something, how big is Mercurysteam currently? I can't believe they could be big enough of a team to not only make two Castlevania's, but on various systems, including a unreleased console and two portables.

Last I remembered they were a team of 48 people working on Lords of Shadow.
Alvarez recently said they were around 105
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Pemburu Vampir on May 21, 2012, 10:50:01 PM
Could someone put up the link to the source of all this?
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Ahasverus on May 21, 2012, 10:50:58 PM
Could someone put up the link to the source of all this?
There's no source :P
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Kingshango on May 21, 2012, 10:55:21 PM
Alvarez recently said they were around 105

Ahh I see.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Pemburu Vampir on May 21, 2012, 10:57:12 PM
There's no source :P

What? I heard about someone leaking all of this news or rumors.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Neobelmont on May 21, 2012, 10:57:41 PM
I just realised something, how big is Mercurysteam currently? I can't believe they could be big enough of a team to not only make two Castlevania's, but on various systems, including a unreleased console and two portables.

Last I remembered they were a team of 48 people working on Lords of Shadow.

This is the picture of MS in the past when working on LoS the whole team

http://cache.kotaku.com/assets/images/9/2009/06/mercury.jpg (http://cache.kotaku.com/assets/images/9/2009/06/mercury.jpg)

So it is very possible that the team grew.

Edit kind of hard to put this when 5 new messages are put on the board.

Meanwhile I cannot hold it in any more

My Body is Ready (http://www.youtube.com/watch?v=xa-pU_VoeFg#)
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Munchy on May 21, 2012, 10:59:23 PM
Yeah, battle-wise, that's kind of what I was thinking.

Music-wise, however, I'm going to have to disagree. I know it's blasphemy, but I'm kind of done with the remixes of the "classic" songs. While catchy, they were limited by the amount of sound channels the NES possessed, which ultimately resulted in that simple, catchy, ringtone style. This sound just kept getting emulated as time went on.

It also doesn't help that they're not thematic at all. The music doesn't have to be theatrical and grandiose, but IMO, it needs to fit with the darker path the series has forged for itself.

I'd definitely go with something more like this:

Even then, I'd want them to stay out of the "happy" range. It just takes a bit of the "oomph" out of the environments when everything is so upbeat.

As far as this video goes, more 3:30, and less 1:40 and 4:10

I mean, there were a couple of great moments like that in LoS. Like the Carmilla fight:
Castlevania Lords of Shadow Carmilla Boss (http://www.youtube.com/watch?v=QWhWXOlc524#ws)
At 9:50. Nice way to play with the NES Dracula music.

Totally agree, especially with the bolded. I'm not terribly anxious to hear, say, Bloody Tears orchestrated; it'd be about fifteen seconds of pretty good stuff, and then there'd need to be at least two or so minutes of non-Bloody Tears material to avoid having the same fifteen seconds looped over and over. Classicvania music is great, but not all of it would mesh well with an orchestra.

In my perfect world, Igor Stravinsky is brought back from the dead to compose for the series. If the next game's soundtrack could capture even a fraction of the menace and mystery present in The Rite of Spring, I'd be a happy, happy fan. Ecstatic, even.

Stravinsky: Glorification of the Chosen one (Yuri Simonov) (http://www.youtube.com/watch?v=pE_WGOm6I2s#ws)
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: X on May 21, 2012, 11:46:54 PM
Quote
Quite a crazy day, I can't believe all of the stuff we've learned today.

These next two weeks are going to be very long.

Not nearly as long as this thread will be if it keeps going the way it has been. It'll be like the LoS thread... I wonder if this thread will break the record for being the longest..?
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Dremn on May 21, 2012, 11:49:22 PM
Not nearly as long as this thread will be if it keeps going the way it has been. It'll be like the LoS thread... I wonder if this thread will break the record for being the longest..?
I wonder if my respect gauge will surpass Jorge's before then. Jesus it went up like 30 points today.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Dengo vlad tepes on May 21, 2012, 11:54:47 PM
CASTLEVANIAS o_o I SEE THEM COMING..
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Maedhros on May 22, 2012, 12:03:54 AM
Sorry to bring this back again, but I was playing Diablo 3 and the topic moves too fast!
The graphics aren't really that simplified they look the same to me. The framerate/blurry/sound are legit complaints. That's stuff we just have to live with with such a low resolution screen and a handheld system.

It is a bit concerning for sure, but Rayman was made for those big HD consoles, this castlevania game is being specifically made for 3DS so it will prolly run better.

seriously though what is up with the sound on this thing?....Revelations had poor sound quality too....Does the 3ds have a bad sound specs?
The graphics ARE simplified. I don't really see how can you NOT see this. You must be blind. Here:
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.abload.de%2Fimg%2Fraymanoriginspeu0l.jpg&hash=b16dc9b19c9dfa3d9203b175052e0df1)
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Green Stranger on May 22, 2012, 12:28:14 AM
There are some good times ahead no doubt. Even the nay sayers are gonna enjoy these additions to the series. Hell I might just celebrate early. Gonna buy some Tecates and Whataburger for a pregame celebration. How are you guys gonna celebrate?
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Maedhros on May 22, 2012, 12:29:19 AM
I'll wait for concrete information before I celebrate.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Chernabogue on May 22, 2012, 12:48:17 AM
16 more pages during my sleep? Hopefully, I didn't sleep as long as Alucard did.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Nagumo on May 22, 2012, 12:58:29 AM
Is it realistic that a Castlevania game would be developed for four different systems? Not sure about the Vita but I don't think (although being able to handle a lot apperently) it could run a game of PS3/Xbox360 proportions.   
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Munchy on May 22, 2012, 01:03:03 AM
Is it realistic that a Castlevania game would be developed for four different systems? Not sure about the Vita but I don't think (although being able to handle a lot apperently) it could run a game of PS3/Xbox360 proportions.

It's okay. The Kojima seal of approval will likely return, effectively lowering the floodgates for Konami dollars to overflow. (Not that I'm complaining; Castlevania could be Mega Man, for example.)
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Flame on May 22, 2012, 01:04:51 AM
It's okay. The Kojima seal of approval will likely return, effectively lowering the floodgates for Konami dollars to overflow. (Not that I'm complaining; Castlevania could be Mega Man, for example.)

;_;
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Munchy on May 22, 2012, 01:11:28 AM
;_;
I know that feel bro.

Back on topic, I'm very interested to see what the ratio of Classicvania to Metroidvania the game will turn out to be. Hopefully it veers towards the former.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: e105beta on May 22, 2012, 01:46:59 AM
I know that feel bro.

Back on topic, I'm very interested to see what the ratio of Classicvania to Metroidvania the game will turn out to be. Hopefully it veers towards the former.

Agreed. I think a good mix would be keeping the room and enemy layout Classicvania, while adding a giant explorable castle/castle grounds a la Metroidvania. Like Trine with a castle.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Chernabogue on May 22, 2012, 02:07:07 AM
MoF could be the CV surprise (almost) everyone is looking for.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Dark Nemesis on May 22, 2012, 04:07:30 AM
To many pages to read, i don't know what to say, i'll just have to wait and see what this game is all about, before i make any comment.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: shelverton. on May 22, 2012, 04:39:34 AM
I love how passionate everyone is again! Some of the recent threads made me question if there was any love left for Castlevania, but now it feels like we're fans again, hoping for awesome things for the next games, regardless of what our opinions on LoS were. :D. I can't wait for some screenshots. If E3 has trailers for BOTH these games, I'm probably gonna pee myself. But in a good way.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: The Silverlord on May 22, 2012, 05:05:01 AM
If E3 has trailers for BOTH these games, I'm probably gonna pee myself. But in a good way.

Paul Gale says, "do expect to see these games playable at E3 2012", so I don't know what you're going to do!  Haha!

http://paulgalenetwork.com/home/2012/05/21/its-time-to-share-the-wii-u3ds-game-that-paul-gale-network-hinted-at-2011s-final-hour-castlevania-mirror-of-fate/ (http://paulgalenetwork.com/home/2012/05/21/its-time-to-share-the-wii-u3ds-game-that-paul-gale-network-hinted-at-2011s-final-hour-castlevania-mirror-of-fate/)

edit: Paul, on who's involved, "Mmm, the people that are involved and the graphical presentation [cel-shaded?] will have to wait until E3."

This is not completely ruling out IGA (or Kojima).  Hopefully he's not rolled out on-stage for a bit-part role (he does deserve more than that for all he's done over the years), but who knows??

Further edit: looking at all the bollocks/furore over the IGA vs. Cox/Mercurysteam in much of this and the NeoGAF thread, it wouldn't suprise me if there was more effort made to include IGA in some of this.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Jorge D. Fuentes on May 22, 2012, 05:12:46 AM
By the way, those who don't want to sift through the pages can just visit the main site. I added a blurb on the What's New page about these allbut-confirmed rumors.-
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: shelverton. on May 22, 2012, 05:37:34 AM
If both Cox and IGA takes the stage at E3 and presents Mirror of Fate I'll LOL. It would instantly end the whole Cox vs. Iga debate. A part of me hopes that they're making the game together, just for the lulz.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: whitedragon_nall on May 22, 2012, 05:40:39 AM
Playable?! So we might get more than just trailers now! That's good news. It'd be great to see the game mesh all the great things from the 2 different timelines and appeal to the fans of both sides. That's what I'm really hoping for.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Nagumo on May 22, 2012, 05:43:21 AM
Interesting, so it's still unknown who is developing the game? I still think that comment from Cox on the rumor has some relevance. 
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: shelverton. on May 22, 2012, 05:45:23 AM
How about a Castlevania game in which the storyline establishes BOTH timelines? Something about an event that rips time in two. Or maybe something along the lines of Gwyneth Paltrow in "Sliding Doors"?

(Can't believe I just wrote that. I need to lay down.)
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Chernabogue on May 22, 2012, 05:48:08 AM
1,5 year of development? They did not wait long after the release of LoS before starting it!

2 playable characters? Trevor/Simon and Alucard?

Also, Iga+Cox would be awesome.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Foffy on May 22, 2012, 06:05:06 AM
Wait, this was the same game Paul Gale was teasing back in 2010? This creates an interesting situation: he said back in 2010 that IGA was working on this very game..

http://paulgalenetwork.com/home/2010/12/21/koji-igarashi-working-on-new-castlevania-for-3ds/ (http://paulgalenetwork.com/home/2010/12/21/koji-igarashi-working-on-new-castlevania-for-3ds/)
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Kingshango on May 22, 2012, 06:08:56 AM
Wait, this was the same game Paul Gale was teasing back in 2010? This creates an interesting situation: he said back in 2010 that IGA was working on this very game..

http://paulgalenetwork.com/home/2010/12/21/koji-igarashi-working-on-new-castlevania-for-3ds/ (http://paulgalenetwork.com/home/2010/12/21/koji-igarashi-working-on-new-castlevania-for-3ds/)

Maybe IGA was an adviser on the 3DS project, much like Kojima was with Lords.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: VladCT on May 22, 2012, 06:14:02 AM
If both Cox and IGA takes the stage at E3 and presents Mirror of Fate I'll LOL. It would instantly end the whole Cox vs. Iga debate.
That, or both camps could scream heresy and swear themselves off CV forever. LOL
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: shelverton. on May 22, 2012, 06:15:30 AM
Mirror of Fate sounds more lika an IGA game to me. As does the "camera" gimmick. It would also explain why Cox wrote "wrong end of the stick" on twitter when asked about this game...

What do you think?
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Kingshango on May 22, 2012, 06:19:10 AM
Mirror of Fate sounds more lika an IGA game to me. As does the "camera" gimmick. It would also explain why Cox wrote "wrong end of the stick" on twitter when asked about this game...

What do you think?

Maybe IGA is the head of the 3DS game that Mercurysteam's portable team is making while Cox and the other half is making the console game.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Foffy on May 22, 2012, 06:19:34 AM
I myself would not mind a Mercury Steam/IGA team collaboration project, myself. Maybe Cox and the guys at Mercury Steam believe IGA's team to deliver on the portable front, so there's no need to replace them like there was for consoles.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Ring_of_Varda on May 22, 2012, 06:28:37 AM
im sure all of us remember iga talking about how the tech in the 3ds is quite intriguing and how he would love to use it from the 2010 article.

the other reveal from the PGN is pretty interesting. but im not quite sure how i feel about the sound of the camera mechanics. If they truly are in playable stages in development E3 Cannot come fast enough!

"Castlevania: Mirror of Fate

- Nearly a 1.5 year development cycle.
- Stars two different playable characters.
- Features co-operative play with the prospect of 3DS and Wii U being able to interact with each other.
- The game is indeed a 2D Castlevania experience.
- Like mentioned in the rumor PGN received back in 2010, the goal was to find creative ways to utilize the 3DS’ cameras and this has been achieved in part due to the very name of the game, “Mirror of Fate”.
- The forward facing camera will act as a mirror and the outward facing cameras will come into play for a new puzzle solving mechanic.
- A Wii U version of the same game was in contention when I reported the “shocker” announcement in 2011, but has since become Konami’s decision to give the system one Castlevania: Lords of Shadows 2 (not exclusively, however, as other platforms will too see a release, including Xbox 360, PlayStation 3, and PS Vita).
- More interestingly perhaps, was the idea that Mirror of Fate on Wii U would be the same game as its 3DS brother, treat the U-Control as the 3DS’ bottom screen and your TV as the 3DS’ top screen, be able to play the game across both platforms, use the Wii U’s forward facing camera as a mirror to “capture your reflection and reveal your fate”, and so on.
- Instead, Castlevania: Lords of Shadows 2 on Wii U will be a different game which was safer for Konami, since it could 1) be an upgraded port of the Xbox 360/PS3 build and 2) still be able to retain some of its originally intended plans when it was Mirror of Fate, including some 3DS connectivity.
- The development of Wii U’s own ground-up Castlevania sku could still happen, I’m being told."
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: CastleDan on May 22, 2012, 06:43:51 AM
Super happy that this coming out for all the systems.
( by this I mean castlevania in general)...

More companies should do this, big brand names that have been on numerous consoles should be on every system!
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: CastleDan on May 22, 2012, 06:45:34 AM
Sorry to bring this back again, but I was playing Diablo 3 and the topic moves too fast!The graphics ARE simplified. I don't really see how can you NOT see this. You must be blind. Here:
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.abload.de%2Fimg%2Fraymanoriginspeu0l.jpg&hash=b16dc9b19c9dfa3d9203b175052e0df1)

1) You don't have to be rude.

2) It's not that big of a difference, it's not as vibrant and it's blurry. It's not a huge difference where i'd be like...the artwork doesn't look as good!1111 It's still a pretty game on the 3DS, that was my point.

The sound however is soooooo horrible.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Foffy on May 22, 2012, 06:46:50 AM
1) You don't have to be rude.

2) It's not that big of a difference, it's not as vibrant and it's blurry. It's not a huge difference where i'd be like...the artwork doesn't look as good!1111 It's still a pretty game on the 3DS, that was my point.

The sound however is soooooo horrible.

The framerate is rather weak, too. Everything seems like it's missing frames because it moves so slowly.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: CastleDan on May 22, 2012, 06:53:48 AM
The framerate is rather weak, too. Everything seems like it's missing frames because it moves so slowly.

That's valid, but I mentioned framerate being worse originally too. I'm saying the actual graphics look fine, it isn't a 360/ps3 that's rendering this. This was made with those systems in mind....

My main point was the castlevania game for 3ds was BUILT from the ground up for the 3DS, that's the main difference.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: beingthehero on May 22, 2012, 07:03:34 AM
If both Cox and IGA takes the stage at E3 and presents Mirror of Fate I'll LOL. It would instantly end the whole Cox vs. Iga debate. A part of me hopes that they're making the game together, just for the lulz.

But then there would be arguments over who is making it more, and how all the bad things are due to one of them alone, and then people would be going through giving everybody a -1 and it would be ughghghghghg
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: CastleDan on May 22, 2012, 07:10:00 AM
People already give -1's way to easily.

I mean my last post was just me saying that i think the graphics look fine for the most part, nothing rude, nothing crazy...and someone -1's me......Lol
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Dominus Agony on May 22, 2012, 07:17:10 AM
I hope the overall quality isn't lost due to them spreading it over several platforms.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: CastleDan on May 22, 2012, 07:21:52 AM
I hope the overall quality isn't lost due to them spreading it over several platforms.

I'm hoping the new engine supports better performance because in the rumors it says it does..Maybe that will help
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Ahasverus on May 22, 2012, 07:51:41 AM
Paul Gale is a good source so I'm kinda taking it all as settled.
There are bright times  ;D
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: e105beta on May 22, 2012, 08:04:00 AM
Mirror of Fate sounds more lika an IGA game to me. As does the "camera" gimmick. It would also explain why Cox wrote "wrong end of the stick" on twitter when asked about this game...

What do you think?

Ugh, please don't say things like that. I would love to have IGA back for a tag team, but not if he's going to pull another "gimmicks before gameplay, gimmicks before story" move
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Nagumo on May 22, 2012, 08:05:05 AM
Mirror of Fate sounds more lika an IGA game to me. As does the "camera" gimmick. It would also explain why Cox wrote "wrong end of the stick" on twitter when asked about this game...

What do you think?

Good thinking, sir. I think so too. Also, note that the article has a picture of IGA...   
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: whitedragon_nall on May 22, 2012, 08:09:56 AM
A good collaboration might just be what the fans and the series needs.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: The Silverlord on May 22, 2012, 08:10:56 AM
Good thinking, sir. I think so too. Also, note that the article has a picture of IGA...

It sounds very feasible.  Oho-oh!
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Thomas Belmont on May 22, 2012, 08:12:51 AM
If both Cox and IGA takes the stage at E3 and presents Mirror of Fate I'll LOL. It would instantly end the whole Cox vs. Iga debate. A part of me hopes that they're making the game together, just for the lulz.


That would be like getting the Gate Keeper and Key Master together.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Ahasverus on May 22, 2012, 08:15:36 AM
A good collaboration might just be what the fans and the series needs.
It will end all the internal wars really. A complete Utopia. Gaming gods, let it happen!
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Chernabogue on May 22, 2012, 08:21:29 AM
If Cox and MS bring what did the success of LoS (quality of the game) and if IGA and his team bring more traditional CV elements, be sure it could be the new best game of the series.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Dengo vlad tepes on May 22, 2012, 08:37:57 AM
If Cox and MS bring what did the success of LoS (quality of the game) and if IGA and his team bring more traditional CV elements, be sure it could be the new best game of the series.

this is what they need to make the perfect castlevania !

i think IGA is behind this too idk why but i can feel his hat coming


btw Michiru yamani is not in charge of castlevania music so idk how does the music of this game will feel or maybe they will bring us Takeshi Kuramochi the composer of pachislot series and arcade ... can't wait for more news


IGA & COX !! can't wait to see their hands shaking scene at E3 !!!
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: beingthehero on May 22, 2012, 08:40:20 AM
There's also Masahiko Kimura, co-composer of DoS, plus that guy who composed for some of DXC and OoE. Both of them were good.

And there's always hope that Yuzo Koshiro will come back.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Dengo vlad tepes on May 22, 2012, 08:42:24 AM
There's also Masahiko Kimura, co-composer of DoS, plus that guy who composed for some of DXC and OoE. Both of them were good.

And there's always hope that Yuzo Koshiro will come back.

but hey michiru composed skullgirls music which means that she's still working in konami so maybe she will make her comeback in this



out of the subject , for the one who dislike every post i post here i can see your shadow !

and your posts are waay much more than mine so if i was as empty headed as you i could dislike your posts over than 500 times so read the subject and be silent
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Ahasverus on May 22, 2012, 08:43:56 AM
I'm betting Araujo is NOT making the OST for Mirror of Fate. He's an Orchestra man not chiptune. So, time to put your hopes up Araujo-naysayers?  :P
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: VladCT on May 22, 2012, 08:45:43 AM
...plus that guy who composed for some of DXC and OoE.
You mean Yasuhiro Ichihashi.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: whitedragon_nall on May 22, 2012, 08:47:58 AM
They could always just use Araujo again. His music in LoS was a bit different than what were used to, but it wasn't bad music. If Cox and Iga are allegedly working together, maybe we'll have multiple composers as well. 

Edit: Ahasverus does have a point about Araujo being an orchestra man, though.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Ring_of_Varda on May 22, 2012, 08:49:14 AM
i think we all need to hope and pray for such an unholy union to come to fruition. I guess i have never heard of paul gale but that doesnt say much, my lust for gaming has been on the decline for a number of years. I really only have the opportunity to steadily enjoy handheld gaming.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Ahasverus on May 22, 2012, 08:50:21 AM
They could always just use Araujo again. His music in LoS was a bit different than what were used to, but it wasn't bad music. If Cox and Iga are allegedly working together, maybe we'll have multiple composers as well.
Araujo is already confirmed to be the composer for the console sequel, but we don't know if he's making the MoF OST.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Nagumo on May 22, 2012, 08:50:55 AM
MoF 

In my language this word is slang for Nazi.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: crisis on May 22, 2012, 08:51:36 AM
Man, the Japanese have such awesome names...
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Chernabogue on May 22, 2012, 08:54:14 AM
Mirror of Fate is kinda meh compared to other subtitles CV games have, but this mirror could be the center of the plot. Let's wait and see.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: e105beta on May 22, 2012, 08:56:04 AM
I'm betting Araujo is NOT making the OST for Mirror of Fate. He's an Orchestra man not chiptune. So, time to put your hopes up Araujo-naysayers?  :P

Is sound quality really even an issue anymore?
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Ahasverus on May 22, 2012, 08:58:01 AM
But listening to this, perhaps Araujo could make a simpler soundtrack, like he did in Scrapland
timecode music scrapland ost (http://www.youtube.com/watch?v=DEr-sKf2YqE#)
Scrapland - Ending (HD) (http://www.youtube.com/watch?v=I8oQXQRUdqg#)
VGM Hall Of Fame: Scrapland - Welcome (http://www.youtube.com/watch?v=0URHKRSMVCs#)
I've been watching some videos of this game, and man these guys are great at graphics, I mean, it's a 2004 game. I'd be glad if the 3DS game loked like this.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: whitedragon_nall on May 22, 2012, 08:59:59 AM
Is sound quality really even an issue anymore?

If I remember correctly, the Kid Icarus: Uprising music was orchestrated. Perhaps we'll see the same with MoF.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: TheouAegis on May 22, 2012, 09:01:16 AM
How the hell is this already over 30 pages long in two-day's time?
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Chernabogue on May 22, 2012, 09:05:11 AM
I don't care if music is chiptune, orchestrated or Norvegian black metal, but I really want it to be more melodic.

Most of LoS' score is orchestrated ambient music, but pieces like "The Final Battle" or the Main Theme of LoS (that have more melodies) are really cool.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: e105beta on May 22, 2012, 09:08:17 AM
But listening to this, perhaps Araujo could make a simpler soundtrack, like he did in Scrapland
timecode music scrapland ost (http://www.youtube.com/watch?v=DEr-sKf2YqE#)
Scrapland - Ending (HD) (http://www.youtube.com/watch?v=I8oQXQRUdqg#)
VGM Hall Of Fame: Scrapland - Welcome (http://www.youtube.com/watch?v=0URHKRSMVCs#)
I've been watching some videos of this game, and man these guys are great at graphics, I mean, it's a 2004 game. I'd be glad if the 3DS game loked like this.

This is why I have no issue with Araujo. He's a talented composer with the ability to compose multiple kinds of music, and on top of that, we know Cox and MercurySteam are aware of the fans and what they are saying. With that combination, I think we could get a really bang up Castlevania soundtrack out of Araujo.

If I remember correctly, the Kid Icarus: Uprising music was orchestrated. Perhaps we'll see the same with MoF.

Seeing how it no longer takes an orchestra to get orchestrated music, I wouldn't be surprised if we do.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Foffy on May 22, 2012, 09:25:21 AM
There's also Masahiko Kimura, co-composer of DoS, plus that guy who composed for some of DXC and OoE. Both of them were good.

And there's always hope that Yuzo Koshiro will come back.

Koshiro has quite possibly the smallest catalog of any other Castlevania composer when it came to making music for the games. I think about 5 tracks, all from Portrait of Ruin no less, are all he's ever done. Of all of the composers, he seems the least likely to be brought in. Yamane, Ichihashi, and Kuramochi seem like more likely candidates if Araujo is not doing the music.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Chernabogue on May 22, 2012, 09:31:36 AM
Certainely Ichihashi or Kuramochi. They did the most recent ones (HD, etc.) and Yamane left Konami after OoE.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Dremn on May 22, 2012, 10:01:53 AM
It would be absolutely nuts if Mercury Steam and IGA were working on MoF together. In fact, I wouldn't be surprised if it was happening. 2D Castlevania is IGA's forte after all.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: knightmere on May 22, 2012, 10:21:49 AM
T
It would be absolutely nuts if Mercury Steam and IGA were working on MoF together. In fact, I wouldn't be surprised if it was happening. 2D Castlevania is IGA's forte after all.

That would certainly be interesting, the end result could be quite good.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Maedhros on May 22, 2012, 10:29:01 AM
That's valid, but I mentioned framerate being worse originally too. I'm saying the actual graphics look fine, it isn't a 360/ps3 that's rendering this. This was made with those systems in mind....

My main point was the castlevania game for 3ds was BUILT from the ground up for the 3DS, that's the main difference.
That's the problem. The game was delayed, A LOT, and they promised the same game on all platforms. Guess what? The 3DS version sucks (BTW, the problem with the image are the simplified backgrounds and enviroment, the vines are almost just a line; muddy and blurry colors and low, very low resolution). The Vita and Wii versions are identical to the PC/PS360 versions, INCLUDING the 60FPS. If they couldn't do that on the 3DS, I prefer them not releasing there at all.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: DragonSlayr81 on May 22, 2012, 10:31:47 AM
The whole IGA+Cox thing is  actually what I've been WANTING since a WHILE now. The presentation of LoS was top notch. A collab between IGA, Cox and MS would be godly.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: cecil-kain on May 22, 2012, 10:49:42 AM
Igarashi + Cox?  Hmmm....

Honestly I think producers tend to take too much credit for their teams' work, but that's the way of the world I suppose...

If I understand the rumors correctly, Mercury Steam is in charge of developing these games.  So even if Igarashi is somehow involved, it seems his Akumajo Dracula team is not.  Perhaps Igarashi would be a figurehead much like Hideo Kojima was for Lords of Shadow --it would be a smart PR move to placate disgruntled fans.  One thing is for certain --we need to get some hard news.  I get the feeling half of what we're reading here is speculation...
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Flame on May 22, 2012, 10:52:54 AM
Who the hell was going through the last 2 pages -1 ing everyone?
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Neobelmont on May 22, 2012, 10:53:53 AM
I just want this to hit a home run konami. I means is it odd that I want these games to sell well over a million copies, get a front cover on magazines like gameinformer, and have long ass commercials and stuff.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: CastleDan on May 22, 2012, 10:58:10 AM
Who the hell was going through the last 2 pages -1 ing everyone?

Idk but they sure as hell like doing it to me everytime I post....

waits for it
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Ahasverus on May 22, 2012, 10:58:42 AM
I just want this to hit a home run konami. I means is it odd that I want these games to sell well over a million copies, get a front cover on magazines like gameinformer, and have long ass commercials and stuff.
Yep, it's now or never. Konami, this is your chance to make Castlevania sit atop with the most important franchises.
A WiiU launch title will give them an advantage, and God knows that if this "CV in ALL platforms" is real, this will be the most important release in franchise's history.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Neobelmont on May 22, 2012, 10:59:48 AM
Who the hell was going through the last 2 pages -1 ing everyone?

Idk but they sure as hell like doing it to me everytime I post....

waits for it

If someone can do that then I will plus everyone for the next two pages.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: cecil-kain on May 22, 2012, 11:04:31 AM
I've been away for awhile...  What are these respect points and how do they work?
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Ahasverus on May 22, 2012, 11:04:32 AM
Idk but they sure as hell like doing it to me everytime I post....

waits for it
Hahah man seems that they love you now  :D

"You've been given a chance. Take it well."
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Dremn on May 22, 2012, 11:08:40 AM
Ditto, this is a huge moment for the franchise. I see now why Konami has been so secretive about it.

First E3 in ages where Castlevania takes the spotlight, amazing.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: crisis on May 22, 2012, 11:09:56 AM
everyone's losing their minds it seems.. and there's still no hardcore proof of anything


I would like Kotobukiya or Play Arts KAI to make some Castlevania figures/statues
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Maedhros on May 22, 2012, 11:12:23 AM
IGA + Cox...

I don't know how I would feel... my body wouldn't be ready, you know...

Let's see if they'll make these games more like Castlevania now, removing the shitty parts from it and adding what fans were asking.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: cecil-kain on May 22, 2012, 11:14:10 AM
everyone's losing their minds it seems.. and there's still no hardcore proof of anything

Given what few facts we have, I think there's something to this.  Unlike that Complete Chronicles rumor last fall--we can see the smoke this time...
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Neobelmont on May 22, 2012, 11:16:04 AM
Idk but they sure as hell like doing it to me everytime I post....

waits for it

You have +3 now  ;)

Yet on the other hand if all of this is true I want it to be like how resident evil is doing it,but only twenty times better, meaning g no crappy game period this has to be perfect in every aspect, japan america,europe. IGA,Kojima,Cox,Alvarez, and most of all the pr and stuff need to absolutely bring their a game and make it known why cv is above all the other action games like devil may cry and god of war hell in fact make some of the people who made those games support cv in some way. Cv has in some way always given stuff away I think it's time that cv get the recognition it deserves.


IGA + Cox...

I don't know how I would feel... my body wouldn't be ready, you know...

Let's see if they'll make these games more like Castlevania now, removing the shitty parts from it and adding what fans were asking.

Hell yes your body will be ready  >:(
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Dremn on May 22, 2012, 11:16:12 AM
Let's see if they'll make these games more like Castlevania now, removing the shitty parts from it and adding what fans were asking.
I'm not expecting everything to be 100% the way it used to be, but I'm hoping our criticism helped them achieve a balance most fans will enjoy more.

As long as the games are fun to play over and over again, I will keep supporting the brand.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Chernabogue on May 22, 2012, 11:18:26 AM
I truly hope Konami won't spoil the whole thing by coming at E3 with "zOMG MGS Revengeance Raiden lolol $$$ Hideo Kojima" and make Castlevania its biggest spot.

This series is LEGENDARY, it deserves that!
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: DragonSlayr81 on May 22, 2012, 11:21:51 AM
I would like Kotobukiya or Play Arts KAI to make some Castlevania figures/statues
I kinda wonder WHY they actually didn't make a line of LoS action figures. I mean, it did well, didn't it? Square Enix released Play Arts figures of Bayonetta characters.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Ahasverus on May 22, 2012, 11:22:02 AM
Gentlemen. The times has come.
Time to spam Konami Europe twitter mail and of course Cox twitter. Castlevania needs to be under the spotlight, not an afterthought after MGR. This is the chance of the series lifetime.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Neobelmont on May 22, 2012, 11:22:23 AM
I truly hope Konami won't spoil the whole thing by coming at E3 with "zOMG MGS Revengeance Raiden lolol $$$ Hideo Kojima" and make Castlevania its biggest spot.

This series is LEGENDARY, it deserves that!

Yet it never get's it,but if kojima was on board with like when Los was announced then something good might come about, remember he wants to help the new cv come into this world or something like that.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: beingthehero on May 22, 2012, 11:25:39 AM
I kinda wonder WHY they actually didn't make a line of LoS action figures. I mean, it did well, didn't it? Square Enix released Play Arts figures of Bayonetta characters.

I bet it would have to do with the poor reception of the NECA figures. Besides Simon (and maybe Alucard), the rest weren't all that great. Wall-eyed Succubus was the worst.

Simon was still good, though!

Also, I thought Koshiro's 5 PoR tracks were really good, especially the background themes. So while his contributions were minor, I would really like to hear him do a full Castlevania soundtrack. At the very least, I'd imagine it would sound like Actraiser, and that would be perfectly excellent for a CV soundtrack.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Neobelmont on May 22, 2012, 11:29:02 AM


Also, I thought Koshiro's 5 PoR tracks were really good, especially the background themes. So while his contributions were minor, I would really like to hear him do a full Castlevania soundtrack. At the very least, I'd imagine it would sound like Actraiser, and that would be perfectly excellent for a CV soundtrack.

What cv needs is some motoi sakuraba in the mix oh hell yes.

Gentlemen. The times has come.
Time to spam Konami Europe twitter mail and of course Cox twitter. Castlevania needs to be under the spotlight, not an afterthought after MGR. This is the chance of the series lifetime.

Agree with this over 100% i might make a twitter. This needs to crush all the others or at least stand side by side with the.... No I like the crushing idea way better.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: crisis on May 22, 2012, 11:30:08 AM
well i do have my own Gabriel Belmont figure >.<

and am currently brainstorming ideas on who should be realized in figure form next, but perhaps i've said too much
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: CastleDan on May 22, 2012, 11:46:25 AM
Is anyone else super stoked that we might be playing as Alucard again??
That just excites me, playing as a vampire is such a cool feeling for whatever reason. Transformations need to be back! ...It'd be nice if  his scenario has items to collect but I won't hold my breath.....

Can't wait regardless! Two different castlevania games with ( probably great production value since Kojima is involved nowadays)....

excited!
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Chernabogue on May 22, 2012, 11:47:38 AM
Quote
Gentlemen. The times has come.
Time to spam Konami Europe twitter mail and of course Cox twitter. Castlevania needs to be under the spotlight, not an afterthought after MGR. This is the chance of the series lifetime.
I want to make a video for that. I really want.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Vrakanox on May 22, 2012, 11:48:50 AM
Is anyone else super stoked that we might be playing as Alucard again??
That just excites me, playing as a vampire is such a cool feeling for whatever reason. Transformations need to be back! ...It'd be nice if  his scenario has items to collect but I won't hold my breath.....

Can't wait regardless! Two different castlevania games with ( probably great production value since Kojima is involved nowadays)....

excited!

Need you even ask ;)
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Dremn on May 22, 2012, 11:49:47 AM
We have another rumor, but I don't think it's from the leak guy. I'm just gonna post it for the sake of having no real concrete news yet.

All of the initial rumors of cross platforms/vita is BS, but Nintendo Power subscribers will be getting a limited edition cover of Simon.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Neobelmont on May 22, 2012, 11:50:02 AM
We have another rumor, but I don't think it's from the leak guy. I'm just gonna post it for the sake of having no real concrete news yet.

All of the initial rumors of cross platforms/vita is BS, but Nintendo Power subscribers will be getting a limited edition cover of Simon.
No f@#$%^&* way  :o is it too late for us/me to sub to them? Please awnser.


Is anyone else super stoked that we might be playing as Alucard again??
That just excites me, playing as a vampire is such a cool feeling for whatever reason. Transformations need to be back! ...It'd be nice if  his scenario has items to collect but I won't hold my breath.....

Can't wait regardless! Two different castlevania games with ( probably great production value since Kojima is involved nowadays)....

excited!

You know I am a belmont guy has and will always be till the day I die, but if Any cv character is done right especially in a 3-d enviroment then hell even I have to take a look and say wow.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Maedhros on May 22, 2012, 11:50:54 AM
I'm not expecting everything to be 100% the way it used to be, but I'm hoping our criticism helped them achieve a balance most fans will enjoy more.

As long as the games are fun to play over and over again, I will keep supporting the brand.
That's exactly why I'm cautiously optmistic. They have TWO chances to do right now... what are the chances of them fucking my hype now, like they did with LoS (I was STOCKED by the trailers and before they shown the gameplay)?
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: CastleDan on May 22, 2012, 11:52:44 AM
We have another rumor, but I don't think it's from the leak guy. I'm just gonna post it for the sake of having no real concrete news yet.

All of the initial rumors of cross platforms/vita is BS, but Nintendo Power subscribers will be getting a limited edition cover of Simon.
..wait...wait...

A vita version of the game is BS...or just the cross platforming aspect............
O_O
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Ahasverus on May 22, 2012, 11:53:03 AM
We have another rumor, but I don't think it's from the leak guy. I'm just gonna post it for the sake of having no real concrete news yet.

All of the initial rumors of cross platforms/vita is BS, but Nintendo Power subscribers will be getting a limited edition cover of Simon.
Now that's a bummer. However with Paul Gale's story comes a better ressurement of earlier stories.

Still, how's that about a limited edition cover of Simon? A limited edition magazine cover or game cover? Hahahah.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Dremn on May 22, 2012, 11:54:17 AM
Now that's a bummer. However with Paul Gale's story comes a better ressurement of earlier stories.

Still, how's that about a limited edition cover of Simon? A limited edition magazine cover or game cover? Hahahah.
Game magazine, it's for Nintendo Power.

Remember the Simon's Quest cover for NP back in the day? Sounds like a big throwback to it.
..wait...wait...

A vita version of the game is BS...or just the cross platforming aspect............
O_O
No WiiU or Vita versions. No "crazy shit" that has everyone hyped up for it in the first place.
No f@#$%^&* way  :o is it too late for us/me to sub to them? Please awnser.
No clue.

Again, I just posted it because we have nothing else to talk about. Just treat it with a lot of condiments of the salty variety for now.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Neobelmont on May 22, 2012, 11:57:13 AM
Game magazine, it's for Nintendo Power.

Remember the Simon's Quest cover for NP back in the day? Sounds like a big throwback to it.No WiiU or Vita versions. No "crazy shit" that has everyone hyped up for it in the first place.No clue.

I hope it get's announced so I can subscribe to it.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: CastleDan on May 22, 2012, 11:58:15 AM
Game magazine, it's for Nintendo Power.

Remember the Simon's Quest cover for NP back in the day? Sounds like a big throwback to it.No WiiU or Vita versions. No "crazy shit" that has everyone hyped up for it in the first place.No clue.

Where did you get that information?
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Ahasverus on May 22, 2012, 11:58:49 AM
I hate your new rumors, OSM  :P
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Dremn on May 22, 2012, 11:58:58 AM
I hope it get's announced so I can subscribe to it.
It's probably bullshit.

Man I love and hate pre-E3 rumors soooo much.
Where did you get that information?
Same place where I met the leak guy, that super shitty anonymous image board.
I hate your new rumors, OSM  :P
I don't like this new one as much either.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: CastleDan on May 22, 2012, 12:00:59 PM
but isn't it safer to trust the sites reporting this information because....well.....
they do have sources....and those sources....have played the game...and it's coming from actual press?

:(
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Dremn on May 22, 2012, 12:05:43 PM
but isn't it safer to trust the sites reporting this information because....well.....
they do have sources....and those sources....have played the game...and it's coming from actual press?

:(
Yes. Probably.

I'm done posting anymore rumors, I just want E3 to hurry up. I don't believe this new one at all.

If you do want to believe him, he said the actual magazine is out in two days for subscribers.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Ahasverus on May 22, 2012, 12:06:04 PM
Quote
that super shitty anonymous image board.
Oh.. that place :shrugs:
Quote
I'm done posting anymore rumors, I just want E3 to hurry up. I don't believe this new one at all.
Nooo!! If you know something from the leaker, please tell us
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Ring_of_Varda on May 22, 2012, 12:06:19 PM
so wait... the leaks are coming from 4chan?
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: CastleDan on May 22, 2012, 12:07:39 PM
so wait... the leaks are coming from 4chan?

Not the ones from the press...at least I don't think so..
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Ahasverus on May 22, 2012, 12:07:49 PM
so wait... the leaks are coming from 4chan?
Not all of them
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Dremn on May 22, 2012, 12:09:30 PM
so wait... the leaks are coming from 4chan?
The cross platform shit is from the press.

The Trevor/Alucard, Metroidvania shenanigans is from 4chan and from the original leaker.

This new rumor about Simon on the cover is fresh and hot, and from someone else.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: CastleDan on May 22, 2012, 12:11:55 PM
The cross platform shit is from the press.

The Trevor/Alucard, Metroidvania shenanigans is from 4chan and from the original leaker.

This new rumor about Simon on the cover is fresh and hot, and from someone else.

I'm willing to believe the press because the title seems legit and David wouldn't outright deny 'rumors'....
If they are getting the title from the same location the LOS2 all systems release info is coming from, i think it's safe to say that stuff si is true...Unless there's a mean human out there laughing right now.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Ahasverus on May 22, 2012, 12:12:59 PM
Ok, these are the facts:

Mirror of Fate exists.

That's all.

 :)
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Dremn on May 22, 2012, 12:14:59 PM
Ok, these are the facts:

Mirror of Fate exists.

That's all.

 :)
I believe the original rumors/Paul Gate/press rumors more. There's a ton of stuff backing it all up.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: GuyStarwind on May 22, 2012, 12:16:50 PM
Alright rather than read all 43 pages of stuff, can someone just tell me the important stuff?
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Ahasverus on May 22, 2012, 12:18:01 PM
Isn't it funny that Castlevania stills goes by the "X of X" Subtitle after all these years? Hahah.
I wouldn't like to be responsible for changing that either.

Alright rather than read all 43 pages of stuff, can someone just tell me the important stuff?
http://paulgalenetwork.com/home/2012/05/21/its-time-to-share-the-wii-u3ds-game-that-paul-gale-network-hinted-at-2011s-final-hour-castlevania-mirror-of-fate/ (http://paulgalenetwork.com/home/2012/05/21/its-time-to-share-the-wii-u3ds-game-that-paul-gale-network-hinted-at-2011s-final-hour-castlevania-mirror-of-fate/)
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Dremn on May 22, 2012, 12:18:25 PM
Alright rather than read all 43 pages of stuff, can someone just tell me the important stuff?
3DSVania exists.

That's about it.

EDIT: And LoS 2.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Ring_of_Varda on May 22, 2012, 12:19:56 PM
why would the dutch source and paul gale network be parroting things from 4chan?
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: CastleDan on May 22, 2012, 12:21:27 PM
3DSVania exists.

That's about it.
Didn't u just say you believe the press?...lol
If you did you would mention LOS2 and all the systems it's for! :P
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Nagumo on May 22, 2012, 12:21:58 PM
Facts:

- Mirror of Fate exists
- Made for 3DS
- Game is compatible with LoS2
- Not sure who is developing yet. The original leak says Mercury Steam but this may be false when taking into account Cox's comment on the rumor. The Paul Gale article also didn't want to reveal who is making it, suggesting it might be a suprise. Plus it contains a picture of IGA which might be a hint.       

- LoS 2 exists
- developed for PS3, Xbox360, Vita, WiiU 
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Ahasverus on May 22, 2012, 12:22:06 PM
why would the dutch source and paul gale network be parroting things from 4chan?
Paul didn't. He supposedly knew about this since december 2011
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Dremn on May 22, 2012, 12:22:17 PM
Didn't u just say you believe the press?...lol
If you did you would mention LOS2 and all the systems it's for! :P
I'm just focusing on 3DSVania right now. I didn't even think of Lords 2. :P
- Not sure who is developing yet. The original leak says Mercury Steam but this may be false when taking into account Cox's comment on the rumor. The Paul Gale article also didn't want to reveal who is making it, suggesting it might be a suprise.       
I can't wait to see this place explode when IGA steps onto the stage.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: GuyStarwind on May 22, 2012, 12:26:27 PM
Alrighty thanks for the info. :)
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: CastleDan on May 22, 2012, 12:27:09 PM
I'm just focusing on 3DSVania right now. I didn't even think of Lords 2. :PI can't wait to see this place explode when IGA steps onto the stage.

Am I the only one who would prefer MercurySteam working on a sidescroller than IGA?...
IGA's castlevanias have been getting less and less creative as far as level design.... I used to think they were bad at 3d level design only but then the 2d ones got worse.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Ahasverus on May 22, 2012, 12:27:53 PM
Am I the only one who would prefer MercurySteam working on a sidescroller than IGA?...
IGA's castlevanias have been getting less and less creative as far as level design.... I used to think they were bad at 3d level design only but then the 2d ones got worse.
IDk, Mercury under IGA's baton would be a dream come true.
The WHOLE japanase team is not so hot though. but a few consultants would rock.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: CastleDan on May 22, 2012, 12:35:13 PM
IDk, Mercury under IGA's baton would be a dream come true.
The WHOLE japanase team is not so hot though. but a few consultants would rock.

Workin' together, sure i'd be fine with that. They really need the people who actually made symphony of the night. I don't know how anyone thinks any of the other metroidvania's are better. Symphony of the night had the best lookin'/designed castle. I think it had the best music...the best animation....etc..etc

I mean to each their own it certainly has flaws in the balance area but it's such a wonderful experience, you really feel like you are in the 1700's..
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Foffy on May 22, 2012, 12:42:57 PM
Paul didn't. He supposedly knew about this since december 2011

December 2010, actually.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Super Waffle on May 22, 2012, 12:46:55 PM
This is almost as amazing as that Charlotte thread.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: CastleDan on May 22, 2012, 12:48:03 PM
This is almost as amazing as that Charlotte thread.

coughs you are welcome >_> :P
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: knightmere on May 22, 2012, 12:51:09 PM
IGA is far from perfect but his influence could certainly help this title if he is involved.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Kamirine on May 22, 2012, 12:52:53 PM
FINALLY was able to read all 44 pages of this! XD

With all the leaks/rumors, I've got to admit, I'm hyped as **** for Mirrors of Fate. I've really been jonsing for a handheld CV for a while now (I've been playing through all my older games and have finally made it to the DS titles...) and it's nice to know that I have one to look forward to on my 3DS.

As much as I'm not a fan of LoS, I have to admit, I'm still stoked even if Cox/Mercury Steam are making the game. Though I will admit, I am a big fan of this IGA/Cox collaboration myself, more so if this does end up being a reimagining of sorts for CV3. (It as IGA's favorite game, I think it's a little fitting that he gets to help with it...) I'm REALLY hoping the rumor about it being on Wii U and the Vita are true.

EDIT: NVM about the teaser for last month. It doesn't sound CVish after so this rumor may in fact be false, along with the information about the games not coming for the WiiU/Vita, etc. But as said, if Castlevania is on the cover, I'll scan and post it when my issue comes in.

Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Maedhros on May 22, 2012, 12:55:28 PM
Alright rather than read all 43 pages of stuff, can someone just tell me the important stuff?
That exactly why I said to post everything released on the OP.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: CastleDan on May 22, 2012, 12:56:33 PM
Oh sorry I can do that...anyone have a neat collection of the info so i can just copy and paste it?...

Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Kingshango on May 22, 2012, 12:57:41 PM
So I just got back and Im reading there is no Wii U version? Is the 2 player co op for the 3DS rumor false too?
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Nagumo on May 22, 2012, 01:00:37 PM
The deal was that Mirror of Fate was also going to be released on WiiU. This idea was scrapped in favor of porting LoS 2 over to the system instead.   
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: CastleDan on May 22, 2012, 01:01:54 PM
So I just got back and Im reading there is no Wii U version? Is the 2 player co op for the 3DS rumor false too?

That's just a rumor, and that rumor doesn't seem as reliable.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: whitedragon_nall on May 22, 2012, 01:03:02 PM
I may have to subscribe to Nintendo Power now. Oh well, not the end of the world.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Dremn on May 22, 2012, 01:03:20 PM
As for the Nintendo Power rumor, I have to admit, it would certainly make the teaser at the end of last month's issue make sense. If it does end up being Castlevania, you better believe I'll scan that sucker and post it up.
What teaser?
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Sumac on May 22, 2012, 01:05:40 PM
So much new information...and it's all could be false.
Oh, well. I'll wait for screenshots or some definite confirmation before stating any opinion about this projects(s). However, if all this stuff that we've heard before is at least partially true, then this could become a glorious time to be a Castlevania fan.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Kamirine on May 22, 2012, 01:13:04 PM
What teaser?

Bah, nevermind. I went and took another look at it but forgot it said 'comrade' at the end and the mysterious image is in red. Makes it sound like whatever game may have something to do with Russia.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Munchy on May 22, 2012, 01:13:36 PM
More than anything I'm excited for Co-op. And making absolutely ridiculous faces for puzzles.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Kamirine on May 22, 2012, 01:19:11 PM
More than anything I'm excited for Co-op. And making absolutely ridiculous faces for puzzles.

So am I! After Portrait of Ruin, I was wondering if they were ever going to get around to making an traditional Castlevania game with a Co-Op feature possibly throughout the entire quest. Then after Harmony of Despair, I was just waiting on it. Now to hear that this game may actually have it makes me giddy.

When is Konami's Pre-E3 announcement/presentation?
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Dark Nemesis on May 22, 2012, 01:59:42 PM
I just found these, i don't know if they are true or not, but here you are:

RUMOR: Castlevania: Mirror of Fate/Lords of Shadow II - more details, Mirror of Fate's Wii U connection
May 22, 2012 by RawmeatCowboy
Castlevania: Mirror of Fate

- Nearly a 1.5 year development cycle.
- Stars two different playable characters.
- Features co-operative play with the prospect of 3DS and Wii U being able to interact with each other.
- 2D Castlevania experience.
- the goal was to find creative ways to utilize the 3DS’ cameras and this has been achieved due to the very name of the game, “Mirror of Fate”.
- The forward facing camera will act as a mirror and the outward facing cameras will come into play for a new puzzle solving mechanic.

Castlevania: Lords of Shadow II

- originally a Wii U version of Mirror of Fate was in the works
- the idea was that Mirror of Fate on Wii U would be the same game as its 3DS outing, with the Wii U controller serving as the 3DS' bottom screen and your TV as the top
- you would be able to play the game across both platforms
- this idea was put aside to instead bring an enhanced version of Lords of Shadow II over to Wii U
- development of Wii U’s own ground-up Castlevania sku could still happen

Site link:http://www.gonintendo.com/?mode=viewstory&id=177680 (http://www.gonintendo.com/?mode=viewstory&id=177680)
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: e105beta on May 22, 2012, 02:01:40 PM
Castlevania: Mirror of Fate

- Stars two different playable characters.


Cox Belmont and IGAcard.

Calling it now.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Maedhros on May 22, 2012, 02:02:32 PM
Coveniently, they don't list the other platforms rumored. Seriously, that's shitty journalism, being biased because of the name of the site.

Castledan, you can update the OP with that information + the platforms rumored for LOS2, and add the source as Paul Gale.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Dremn on May 22, 2012, 02:08:19 PM
Coveniently, they don't list the other platforms rumored. Seriously, that's shitty journalism, being biased because of the name of the site.
It's called GoNINTENDO for a reason. :P

The site only reports news that's related to Nintendo.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: beingthehero on May 22, 2012, 02:09:28 PM
If it's being developed by IGA, I wonder if the plot will attempt to bridge the Lords universe into the main canon. Stranger things have happened with the plots.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: e105beta on May 22, 2012, 02:10:52 PM
If it's being developed by IGA, I wonder if the plot will attempt to bridge the Lords universe into the main canon. Stranger things have happened with the plots.

I think he's learned his lesson. He even said as much.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Maedhros on May 22, 2012, 02:24:07 PM
It's called GoNINTENDO for a reason. :P

The site only reports news that's related to Nintendo.
Like I've said, the name of the site don't impede them to post the complete news, UNLESS they're being paid by Nintendo.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Dremn on May 22, 2012, 02:25:23 PM
If it's being developed by IGA, I wonder if the plot will attempt to bridge the Lords universe into the main canon. Stranger things have happened with the plots.
I hope not.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Neobelmont on May 22, 2012, 02:30:32 PM
If it's being developed by IGA, I wonder if the plot will attempt to bridge the Lords universe into the main canon. Stranger things have happened with the plots.
Hmm... interesting,but if it does not work then all hell will break loose
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Chernabogue on May 22, 2012, 02:36:01 PM
The old timeline and the new timeline must stay separated.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: ChibiMaddiChan on May 22, 2012, 02:36:14 PM
Nice to finally get a Castlevania game for the 3DS, I've been waiting since the thing got released.

Hey, that person that used to go to those conferences, do they still come to the dungeon? And if so, are you going this year?
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: kingu on May 22, 2012, 02:36:35 PM
Cox Belmont and IGAcard.

Calling it now.
i'd pay extra to play as cox, the ultimate warrior, wielding the wwe championship.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Sindra on May 22, 2012, 02:40:12 PM
If it's being developed by IGA, I wonder if the plot will attempt to bridge the Lords universe into the main canon. Stranger things have happened with the plots.

The Coxvania games are to the other Castlevania games, as Ultimate Marvel is to the regular 616 universe. You keep them separate for a good reason - they're meant to be two different things for people to have two different flavors.

(oh yeah, and don't forget darker and edgier)
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Foffy on May 22, 2012, 02:43:22 PM
i'd pay extra to play as cox, the ultimate warrior, wielding the wwe championship.

The WWE Championship or the Cena belt everyone uses now? :3c
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: kingu on May 22, 2012, 02:54:00 PM
The WWE Championship or the Cena belt everyone uses now? :3c
the spinner belt because he had it in the hip hop gamer interview. it can be used as a compass.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: e105beta on May 22, 2012, 03:03:32 PM
i'd pay extra to play as cox, the ultimate warrior, wielding the wwe championship.

Suplexing fleamen doesn't sound bad to me
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Kingshango on May 22, 2012, 03:06:17 PM
This Friday is gonna be awesome.  :)
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Foffy on May 22, 2012, 03:08:01 PM
the spinner belt because he had it in the hip hop gamer interview. it can be used as a compass.

If only it could be used to find the older belts. Even the older tag and womens belts...):

Bah, nevermind. I went and took another look at it but forgot it said 'comrade' at the end and the mysterious image is in red. Makes it sound like whatever game may have something to do with Russia.

Comrade could be a cute play on the co-op. Remember that. :P
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: crisis on May 22, 2012, 03:08:39 PM
devil may cry HD collection is out
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Dremn on May 22, 2012, 03:10:46 PM
This Friday is gonna be awesome.  :)
What's happening Friday?
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Foffy on May 22, 2012, 03:11:46 PM
What's happening Friday?

One rumor claims images are dropping this Friday.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Kamirine on May 22, 2012, 03:11:46 PM
Hey, that person that used to go to those conferences, do they still come to the dungeon? And if so, are you going this year?

Nope, I won't be going this year, sorry. And I think Friday is the day of the Pre-E3 Conference for Konami. (Correct me if I'm wrong...)
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Dremn on May 22, 2012, 03:14:07 PM
One rumor claims images are dropping this Friday.
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F9Xte3.gif&hash=5d3ee631a4881beebe4a9d8ebc725498)
Source please.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Foffy on May 22, 2012, 03:16:13 PM
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F9Xte3.gif&hash=5d3ee631a4881beebe4a9d8ebc725498)
Source please.

Heard it off of /vg/, but there's lots of spreading from many places that the game will be in Nintendo Power, and that RMC of GoNintendo has known about this game for a while because of it.

The 'one for the generations' makes a lot of sense if everything we heard of the game so far is true. Old characters in a new continuity, old Castlevania staff with new Castlevania staff working on a new project...
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Dremn on May 22, 2012, 03:16:57 PM
Heard it off of /vg/, but there's lots of spreading from many places that the game will be in Nintendo Power, and that RMC of GoNintendo has known about this game for a while because of it.
That lends a little credibility to the rumor of Simon appearing on the cover.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: crisis on May 22, 2012, 03:20:53 PM
so can we expect to see a trilogy of games for the 3DS now? i wonder.....
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Dremn on May 22, 2012, 03:22:47 PM
The 'one for the generations' makes a lot of sense if everything we heard of the game so far is true. Old characters in a new continuity, old Castlevania staff with new Castlevania staff working on a new project...
I thought that was a hint for Metro: Last Light.
so can we expect to see a trilogy of games for the 3DS now? i wonder.....
It's been a golden rule/tradition that there must be three Castlevania games on each Nintendo handheld. I fully expect and hope it.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Foffy on May 22, 2012, 03:24:02 PM
I thought that was a hint for Metro: Last Light.

It's something, but the explosion of stuff about this game makes it hard to figure it out with fair context. Seriously, who would have thought 48 hours ago we'd have a German site spill the beans on a Castlevania game for the 3DS?
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Chernabogue on May 22, 2012, 03:26:31 PM
I'm going to sleep. I'm sure that when I'll wake up, this thread will be at least 60-page long.  ;D
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Kamirine on May 22, 2012, 03:27:34 PM
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.gonintendo.com%2Fcontent%2Fuploads%2Fimages%2F2012_4%2Ffaco.jpg&hash=bc3ad2545202dad640e87f038672f7c3)

That's the preview/teaser for the next Nintendo Power.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Maedhros on May 22, 2012, 03:28:54 PM
I can't see nothing that resembles Castlevania there...
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: crisis on May 22, 2012, 03:29:35 PM
that looks like a partial batwing on the top right. man this is gonna be a good summer. Castlevania videos will be shown for both this & LoS-2, Bane is gonna break Batman's back/spirit, Spidey, my birthday, etc.

am still waiting for a proper title for LoS2 though. come on you leakers, what say you?
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Dremn on May 22, 2012, 03:30:30 PM
That's the preview/teaser for the next Nintendo Power.
Yea, I don't think this has anything to do with Castlevania.

I was gonna say "maybe it's Romania?" but a quick google search immediately debunked that.

EDIT: Nah, I'm not posting anymore rumors.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: crisis on May 22, 2012, 03:32:25 PM
i dont believe any story detail rumors, anyone can say anything at this point
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Foffy on May 22, 2012, 03:33:57 PM
I can't see nothing that resembles Castlevania there...

It's not so much the picture, but based on what we know of the game so far. Again, I've already mentioned the potential play on the word 'generations' and 'comrade' could imply the co-op we know of, but there's also the word 'fate' used, quite clearly.

Again, I have never once claimed it is for Mirror of Fate, but it's quite interesting that there's some connection, even if it's a loose one that is too much analysis to the vocabulary Nintendo Power used in order to be cryptic. It's quite clear I know as much about this as most of you guys, which is to say not much.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Kingshango on May 22, 2012, 03:34:26 PM
No way @ those recent rumors being true. Im a optimist but that just not right.


But then again, REBOOT!
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Kamirine on May 22, 2012, 03:36:14 PM
Yea, I don't think this has anything to do with Castlevania.

I was gonna say "maybe it's Romania?" but a quick google search immediately debunked that.

I'm not sure what the image could be (seriously...) though now that I think of it, the 'comrade' bit could be because it's suppose to be co-op/has two heroes in this title. So that could explain that away instead of it being about Russia due to the word 'comrade' being used and the image being red. (Red is a color associated with Castlevania too...)

EDIT: AKA what Foffy said...

IDK.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Dremn on May 22, 2012, 03:37:04 PM
No way @ those recent rumors being true. Im a optimist but that just not right.


But then again, REBOOT!
I deleted it, I don't believe it but I'm hearing some things on 4chan backing it up. It sounds very plausible.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: CastleDan on May 22, 2012, 03:39:45 PM
Yea, I don't think this has anything to do with Castlevania.

I was gonna say "maybe it's Romania?" but a quick google search immediately debunked that.

EDIT: Nah, I'm not posting anymore rumors.

Idea...link us to the forum/thread where this rumor stuff is...so we can choose to see it or not.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Munchy on May 22, 2012, 03:41:19 PM
Two other thoughts about this situation:

1. Handheld and Console games to reveal at once? Hm... I'm getting a sense of deja vu from the IGA days.
2. This being the case, MS must have a shit-ton of work cut out for them, or maybe have two different teams, one for each game?
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Kingshango on May 22, 2012, 03:43:53 PM
Two other thoughts about this situation:

1. Handheld and Console games to reveal at once? Hm... I'm getting a sense of deja vu from the IGA days.
2. This being the case, MS must have a shit-ton of work cut out for them, or maybe have two different teams, one for each game?

According to Enric Alverez, they recently expanded their studio, during development of Lords of Shadow it was a team of 40, now it's 105.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Foffy on May 22, 2012, 03:44:18 PM
Two other thoughts about this situation:

1. Handheld and Console games to reveal at once? Hm... I'm getting a sense of deja vu from the IGA days.
2. This being the case, MS must have a shit-ton of work cut out for them, or maybe have two different teams, one for each game?

None of these recent reports have even said it's being made by MS, other than Enric Alvarez being involved. And I believe Paul Gate himself said it's a surprise, and he was the first source about Castlevania 3DS.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: crisis on May 22, 2012, 03:45:57 PM
lords 2 won't be released till November 2013

heard it here first!
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: CastleDan on May 22, 2012, 03:47:43 PM
Someone link me to the site where all the rumors keep adding up please...
(site/thread....w/ez)

thankz
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Dremn on May 22, 2012, 03:49:01 PM
None of these recent reports have even said it's being made by MS, other than Enric Alvarez being involved. And I believe Paul Gate himself said it's a surprise, and he was the first source about Castlevania 3DS.
If it's a surprise, it HAS to be IGA with a few other Konami veterans.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Kingshango on May 22, 2012, 03:49:12 PM
lords 2 won't be released till November 2013

heard it here first!

Of course it wont, Konami would be braindead to put out Lords of Shadow 2 up against games such as

Assasinse Creed 3
Boarderlands 2
Resident Evil 6
Call of Duty: BLOPS2
Halo 4
Whatever first party that comes out for the Wii U

and many others. However I do see Mirror of Fate coming out this year.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Munchy on May 22, 2012, 03:51:08 PM
None of these recent reports have even said it's being made by MS, other than Enric Alvarez being involved. And I believe Paul Gate himself said it's a surprise, and he was the first source about Castlevania 3DS.

Alvarez being involved was what made me assume it's MS again. But I guess we'll see what's up soon enough.

Also had a thought... It'd be hilarious and amazing if you had the option to use the camera to put a texture of your face on the rumored Belmont/Alucard characters.

Or a Mii. AND YOU... HITLER BELMONDO
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: DragonSlayr81 on May 22, 2012, 03:57:25 PM
If it's a surprise, it HAS to be IGA with a few other Konami veterans.
If THAT turns out to be true, hell yeah, it's totally forgiven that we got a shitty 25th anniversary. Seeing Cox, IGA, with other veterans on board a CV project.... awesomeness! It would be Dream Team Castlevania(kinda like what happened with Chrono Trigger).
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: VladCT on May 22, 2012, 04:01:50 PM
Also had a thought... It'd be hilarious and amazing if you had the option to use the camera to put a texture of your face on the rumored Belmont/Alucard characters.

Or a Mii. AND YOU... HITLER BELMONDO
LOL, kinda makes me want a Stalincard. XD
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Thomas Belmont on May 22, 2012, 04:18:17 PM
Iga and Cox. The two guys who fucked up the Castlevania story line. And you people are excited about them working together?
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Foffy on May 22, 2012, 04:20:24 PM
Iga and Cox. The two guys who fucked up the Castlevania story line. And you people are excited about them working together?

How can you fuck up what was nonsensical standalone games in the first place? Previous to them they were just games with no connections.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: shelverton. on May 22, 2012, 04:22:01 PM
Iga and Cox. The two guys who fucked up the Castlevania story line. And you people are excited about them working together?

Are you ever happy about anything? I'm looking forward to the day I see you write something positive :D I mean, you still hang around these forums, so it can't be all that bad?
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Profbeanburrito on May 22, 2012, 04:24:52 PM
I'm guessing that Cox and Alvarez are heading the project but having a different team on Mirror of Fate while the LoS team are working on the LoS sequel
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: shelverton. on May 22, 2012, 04:27:23 PM
I'm guessing that Cox and Alvarez are heading the project but having a different team on Mirror of Fate while the LoS team are working on the LoS sequel

Still, the comment on Cox twitter read "Wrong end of the stick" when asked about Mirror of Fate. One could argue that the "stick" is the Castlevania franchise as a whole, with Cox at one end and IGA on the other. But that's just my interpretation and I'm notorious for being wrong  ;)
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Jorge D. Fuentes on May 22, 2012, 04:28:31 PM
Iga and Cox. The two guys who fucked up the Castlevania story line. And you people are excited about them working together?

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2F3.bp.blogspot.com%2F-shT-_n5j0uI%2FT3Ys7bPZNqI%2FAAAAAAAAK3c%2FwgW-1h6MWXQ%2Fs1600%2Fwhat%252Bto%252Byou%252Bmean%252Byou%252Bpeople.jpg&hash=29fd2bdd1aecc8878c48b4ff0d5cba22)
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Kamirine on May 22, 2012, 04:33:36 PM
Still, the comment on Cox twitter read "Wrong end of the stick" when asked about Mirror of Fate. One could argue that the "stick" is the Castlevania franchise as a whole, with Cox at one end and IGA on the other. But that's just my interpretation and I'm notorious for being wrong  ;)

No, I'm right there with you. It would actually make a lot of sense given what he said.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Kaori on May 22, 2012, 04:37:00 PM
I'm gone for a day and this explodes into 48 pages?  :o

Well, nice to at least see this is real. Like I said, I won't be making any judgements until after I see more. However...what is this about LoS2 being for PS3, Xbox360, Vita, and WiiU? Well, time for me to read through some of these posts.  :P
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Aridale on May 22, 2012, 04:46:08 PM
no way in hell Im readin all these posts! a new cv? its legit? *goes off to google*
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Thomas Belmont on May 22, 2012, 04:48:22 PM
How can you fuck up what was nonsensical standalone games in the first place? Previous to them they were just games with no connections.

What are you talking about? Iga got rid of the Belmonts, with NO explanation, made it possible for anybody, with any type of weapon, to defeat Dracula, "Japanised" the series, turned Dracula into a Japanese teenager, made pointless and lackluster sequels, reused sprites way too often, created Judgement, etc, etc.

And then you have Cox, who I can't really get too angry at, yet, since he only released one game in the series. However, almost everybody here whines and complains about how they  feel that he didn't make a proper Castlevania, yet they are now totally excited that he is returning ....and maybe even now working with Iga.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Jorge D. Fuentes on May 22, 2012, 04:50:10 PM
I think your 'almost everybody here' is vastly miscalculated.
Just because some people post more about something doesn't mean the entire forum populace feels as they do.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Thomas Belmont on May 22, 2012, 04:50:33 PM
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2F3.bp.blogspot.com%2F-shT-_n5j0uI%2FT3Ys7bPZNqI%2FAAAAAAAAK3c%2FwgW-1h6MWXQ%2Fs1600%2Fwhat%252Bto%252Byou%252Bmean%252Byou%252Bpeople.jpg&hash=29fd2bdd1aecc8878c48b4ff0d5cba22)


That made me laugh. Thanks.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: beingthehero on May 22, 2012, 04:53:05 PM
What are you talking about? Iga got rid of the Belmonts, with NO explanation, made it possible for anybody, with any type of weapon, to defeat Dracula, "Japanised" the series, turned Dracula into a Japanese teenager, made pointless and lackluster sequels, reused sprites way too often, created Judgement, etc, etc.

"Random nobodies" means Hector and Shanoa- one guy whom Death states is imbued with the power of Dracula and fights a possessed man, and a woman who uses Dracula's own power to destroy him. Not exactly what I'd call nobodies.

Then there is PoR where you play as Jonathan, who is part Belmont. Not exactly without precedent, given Bloodlines. Gasp, you can even beat Dracula in that game as Eric LeCarde. That means fuckin' Tomikatsu Kirita not only shoehorned not-real Belmonts into the game, he even made it so that Eric could kill Dracula. I knew that Tomikatsu was the Castlevania producer who had it out for the Belmonts!

Then there are the Sorrow games, where you...play as Dracula and fight cultists.

So that leaves Leon Belmont and Juste Belmont.

Basically, the whole 'IGA hates Belmonts/whips/MEEEEEEEE' is unfiltered dumb filtered through a ton of dumb.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Thomas Belmont on May 22, 2012, 05:05:18 PM
@beingthehero:

It's ridiculous that Hector, Shanoa, and Soma even exist. Why the hell would Dracula and Death need "Devil Forgemasters?" And why do they not need the Vampire Killer to kill Dracula? And what is the point of Shanoa, in a game filled with Belmonts? And if the Belmonts can't use the Vampire Killer, which is never even given a reason, then why wasn't the playable character a Morris? And don't even get me started on Soma.....a Japanese kid, who just so happens to be the reincarnated Dracula.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: beingthehero on May 22, 2012, 05:10:57 PM
Also Castlevania has (http://images2.fanpop.com/image/photos/13100000/Richter-in-Rondo-of-blood-richter-belmont-13184454-369-378.jpg) never been (http://www.castlevaniadungeon.net/characters/bartley.gif) "Japanised (http://attackedbygorillas.com/files/image/axel/cvl-sonia.gif) prior to IGA? Really? Pray tell, what series have you been playing?

Also Devil Forgemasters created monsters for Dracula. Dracula only possessed Isaac, in which Dracula even conveniently states "THE TRANSFORMATION....WAS IT NOT COMPLETE?!" If you recall, Hector told Julia he felt it was suicide to go into Dracula's Castle without the VK, but succeeded anyways because it wasn't really Dracula.

Also OoE occurred prior to Bloodlines, when the Morrises had the whip instead of the Belmonts. The whole 'Morrises have taken over for the Belmonts' was established in 1994. Fuckin' Time-Travel IGA, am I right?

Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Ring_of_Varda on May 22, 2012, 05:27:13 PM
is /vg/ the source that is saying potential screens friday? i think im about to start drooling with all of this new info.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: CastleDan on May 22, 2012, 05:33:43 PM
It would be so funny and sad if the graphics ended up looking so awful and we were like.......

Son of a bbiiiiiiiiiiiiiyatchhh
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: beingthehero on May 22, 2012, 05:34:24 PM
is /vg/ the source that is saying potential screens friday? i think im about to start drooling with all of this new info.

I think so. I'm honestly psyched, whether it's 2D or 3D. I'd like to see it produced by IGA, directed by Alvarez, and using much darker enemy designs, and featuring Simon or Trevor.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: cecil-kain on May 22, 2012, 05:35:09 PM
Thomas,

The Belmonts' absence started with Bloodlines prior to IGA's involvement.  I agree the series got somewhat muddied with too many non-Belmont side-stories, but working within Castlevania's limited timeline was a legitimate challenge --that's why a reboot was simply inevitable.  At least half of the criticism toward IGA is just as easily directed at Konami itself --things like recycled code and graphic content has a great deal to do with limited budgets and resources...

As for Cox, I think his only real problem is pompous PR tact.  IGA was much more down to Earth and humble about his work and toward his audience.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Thomas Belmont on May 22, 2012, 05:40:23 PM
Also Castlevania has (http://images2.fanpop.com/image/photos/13100000/Richter-in-Rondo-of-blood-richter-belmont-13184454-369-378.jpg) never been (http://www.castlevaniadungeon.net/characters/bartley.gif) "Japanised (http://attackedbygorillas.com/files/image/axel/cvl-sonia.gif) prior to IGA? Really? Pray tell, what series have you been playing?

Also Devil Forgemasters created monsters for Dracula. Dracula only possessed Isaac, in which Dracula even conveniently states "THE TRANSFORMATION....WAS IT NOT COMPLETE?!" If you recall, Hector told Julia he felt it was suicide to go into Dracula's Castle without the VK, but succeeded anyways because it wasn't really Dracula.

Also OoE occurred prior to Bloodlines, when the Morrises had the whip instead of the Belmonts. The whole 'Morrises have taken over for the Belmonts' was established in 1994. Fuckin' Time-Travel IGA, am I right?

Why would Dracula, the "Dark Lord," and/or Death need anybody to create monsters for them in the first place? And if he wasn't really Dracula then who was he? He sure seemed like Dracula to me. He even transformed in to his "human" and monster forms. He returned by possessing Isaac.

What does Bloodlines releasing in 1994 have to do with anything? I asked why a Morris wasn't around for OoE. If OoE takes place before Bloodlines then why wasn't a Belmont a playable character? If they can't use the Vampire Killer then why was there never a reason given? Or better yet, why even make a game in that time period? Why make a game after the Belmonts but before the Morris'? It's not like this game progressed the story line at all. It just added more redundant characters.

And no, Iga is not a time traveler......he just introduced them to the series. :rollseyes:
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: e105beta on May 22, 2012, 05:40:32 PM
@beingthehero:

It's ridiculous that Hector, Shanoa, and Soma even exist. Why the hell would Dracula and Death need "Devil Forgemasters?" And why do they not need the Vampire Killer to kill Dracula? And what is the point of Shanoa, in a game filled with Belmonts? And if the Belmonts can't use the Vampire Killer, which is never even given a reason, then why wasn't the playable character a Morris? And don't even get me started on Soma.....a Japanese kid, who just so happens to be the reincarnated Dracula.

Why would Dracula, the "Dark Lord," and/or Death need anybody to create monsters for them in the first place? And if he wasn't really Dracula then who was he? He sure seemed like Dracula to me. He even transformed in to his "human" and monster forms. He returned by possessing Isaac.

What does Bloodlines releasing in 1994 have to do with anything? I asked why a Morris wasn't around for OoE. If OoE takes place before Bloodlines then why wasn't a Belmont a playable character? If they can't use the Vampire Killer then why was there never a reason given? Or better yet, why even make a game in that time period? Why make a game after the Belmonts but before the Morris'? It's not like this game progressed the story line at all. It just added more redundant characters.

And no, Iga is not a time traveler......he just introduced them to the series. :rollseyes:

Take a chill pill.

For good or ill, the characters are all explained in universe, so the question of "why?" becomes completely moot.

Signs point to a Belmont filled future on the Castlevania horizon, so instead of moaning about what has been, look forward to what is to come.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Thomas Belmont on May 22, 2012, 05:50:54 PM
Take a chill pill.

For good or ill, the characters are all explained in universe, so the question of "why?" becomes completely moot.

Signs point to a Belmont filled future on the Castlevania horizon, so instead of moaning about what has been, look forward to what is to come.

You know what it is? I grew up with the series since the original on the NES and seeing it take so many bad turns, mostly because of Iga, really aggravates me. This series has had so much wasted potential since the beginning.

I actually enjoy Iga's games. It's his story telling that I despise. I feel story lines are very important.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Maedhros on May 22, 2012, 05:55:28 PM
Castlevania never had an history in the first place. Unless you count the manuals and the titles screens as "history". Then Sonic has a big history too.

Franchises like Castlevania, Megaman, Sonic, Mario... they were NEVER meant to be played because of their stories. They were kept simple for a reason.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: e105beta on May 22, 2012, 06:02:23 PM
You know what it is? I grew up with the series since the original on the NES and seeing it take so many bad turns, mostly because of Iga, really aggravates me. This series has had so much wasted potential since the beginning.

I actually enjoy Iga's games. It's his story telling that I despise. I feel story lines are very important.

Storylines ARE important, and going forward I would love to see some great story telling from the series. But in series that has never HAD good storytelling, it's not exactly a fair accusation.

Not to say that I LIKE IGA's storytelling, and I'm assuming we probably agree on things like anime art direction, Soma being an arguably unsatisfying finish to the Dracula timeline, and too many side stories, but like I said, what's done is done. Our time would probably be a lot better spent with hope for the future rather than rants about the past.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Thomas Belmont on May 22, 2012, 06:05:57 PM
Castlevania never had an history in the first place. Unless you count the manuals and the titles screens as "history". Them Sonic has a big history too.

Franchises like Castlevania, Megaman, Sonic, Mario... they were NEVER meant to be played because of their stories. They were kept simple for a reason.


Sure, Castlevania had a history. A family of vampire hunters, using a whip, go on a journey to defeat Dracula every hundred years. Maybe in the beginning these games weren't meant to be played for their stories but games, like everything else, evolve. What's wrong with wanting a good story in a form of entertainment?
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Kaori on May 22, 2012, 06:07:28 PM
Alright, now that I went through all the posts...which I may have missed something because I started skimming through some of the pages. So let me see if I understood all this cause this was a lot of information to take in:

Rumors:
Possibly Alucard and/or Trevor in the game?
Sidescrolling
Non-linear
2D game?
Some wolf poster (which is part of a bigger poster) possibly being related to this game (possibly being Alucard?)

Comfirmed:
Official title - Mirror of Fate (was Faith the last time I was on here)
3DS game
Developer unknown

To be honest, it doesn't sound that bad so far. However, this really isn't enough information to say much yet, of course. However..I'm actually excited now instead of hesitant about this game. I may not have liked LoS, but I'm pretty excited of MoF as of right now.

Especially if all of this is true, then I'm kind of excited:
http://paulgalenetwork.com/home/2012/05/21/its-time-to-share-the-wii-u3ds-game-that-paul-gale-network-hinted-at-2011s-final-hour-castlevania-mirror-of-fate/ (http://paulgalenetwork.com/home/2012/05/21/its-time-to-share-the-wii-u3ds-game-that-paul-gale-network-hinted-at-2011s-final-hour-castlevania-mirror-of-fate/)
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: shelverton. on May 22, 2012, 06:15:24 PM
I sometimes wish that Castlevania would've kept things really simple, story-wise, like in the old days. There's a fantastic atmosphere in games like Super Castlevania 4 because the game is so mysterious and "low-key" (dunno if that's the word I'm looking for here).

There are modern games like Demon's/Dark Souls that handle storytelling in a very satisfying way (IMO) because they're so damn mysterious. Castlevania could've stayed like that - silent, eerie and mysterious - but it kind of went in the opposite direction instead. But I don't really mind it. I play 100% for the gameplay, and the story is always at least passable. I think IGA had great intentions with his storytelling, trying to make Castlevania more than what it once was. I don't blame him even though I sometimes wish he'd done things differently.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: CastleDan on May 22, 2012, 06:18:36 PM
You know our rumor source website called 4chan.....has an error message when I try to go to it now...WHAT'S THE DEAL?!
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Maedhros on May 22, 2012, 06:21:09 PM
I sometimes wish that Castlevania would've kept things really simple, story-wise, like in the old days. There's a fantastic atmosphere in games like Super Castlevania 4 because the game is so mysterious and "low-key" (dunno if that's the word I'm looking for here).

There are modern games like Demon's/Dark Souls that handle storytelling in a very satisfying way (IMO) because they're so damn mysterious. Castlevania could've stayed like that - silent, eerie and mysterious - but it kind of went in the opposite direction instead. But I don't really mind it. I play 100% for the gameplay, and the story is always at least passable. I think IGA had great intentions with his storytelling, trying to make Castlevania more than what it once was. I don't blame him even though I sometimes wish he'd done things differently.
I love Demons/Dark Souls. It reminds me of CV a lot more than LoS actually, specially the monsters and how the story is very simple. The difficult is fair too, just like the first Castlevania.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Keldor on May 22, 2012, 06:27:43 PM
Finally something to look forward too in the world of vania. I feel like I've been lost in a desert and dying of thirst, I just found an almost empty canteen and got a few drops of refreshing water out of it........too much?
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Sumac on May 22, 2012, 06:30:33 PM
Thomas Belmont, I totally agree with your points and I stated them here many times before. But, as time has proved, people who approach so "beloved" IGAvanias with legal criticism will not find an understanding here. We will be trolled and insolently insulted as if we dared to commit an atrocious sin of pointing an obvious flaws that people tend ignore because of their commitment to those games. Such is the way of the "fans".
Don't mind them. Let them exist in their reality where flaws doesn't matter. It doesn't change the fact that those flaws do exist. Some people accept them, some do not.

Anyway, on topic, I believe that we will see some screenshots and "in detail" reports of the games before E3. There is too much information going around, signifying that game(s) are already have been seen and usually it is a sure sigh that at some point someone will break the silence and gives us more details. Well, at least I think how this situation will develop. Besides, there is rumored Nintendo Power issue, so even if "inside sources" will not leak more details, maybe NP will provide more information.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: shelverton. on May 22, 2012, 06:31:52 PM
I love Demons/Dark Souls. It reminds me of CV a lot more than LoS actually, specially the monsters and how the story is very simple. The difficult is fair too, just like the first Castlevania.

I actually screamed "THIS IS NOT FAIR!!" when I was killed for the 1000th time in Blight Town, Dark Souls, lol! But I agree, these games are difficult mostly because the player is not skilled enough yet, much like the original Castlevania.
Another thing I loved about both games were the level design. Some of the environments feels like "real" places, to the point where I forgot I was even playing a game. I was THERE.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Thomas Belmont on May 22, 2012, 06:37:46 PM
Thomas Belmont, I totally agree with your points and I stated them here many times before. But, as time has proved, people who approach so "beloved" IGAvanias with legal criticism will not find an understanding here. We will be trolled and insolently insulted as if we dared to commit an atrocious sin of pointing an obvious flaws that people tend ignore because of their commitment to those games. Such is the way of the "fans".
Don't mind them. Let them exist in their reality where flaws doesn't matter. It doesn't change the fact that those flaws do exist. Some people accept them, some do not.

Hey, at least we have each other! 8)
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Jorge D. Fuentes on May 22, 2012, 06:37:46 PM
Thomas Belmont, I totally agree with your points and I stated them here many times before. But, as time has proved, people who approach so "beloved" IGAvanias with legal criticism will not find an understanding here. We will be trolled and insolently insulted as if we dared to commit an atrocious sin of pointing an obvious flaws that people tend ignore because of their commitment to those games. Such is the way of the "fans".
Don't mind them. Let them exist in their reality where flaws doesn't matter. It doesn't change the fact that those flaws do exist. Some people accept them, some do not.

I am disturbed about the way you talk about the forum populace, and I don't think that what you're saying helps the situation at all.
It's like "Don't mind these people, they are morons.  But we tolerate them because we're higher beings.  **adjusts monocle**".

Then again, perhaps I'm misconstruing your tone, but considering you're the one with the "Watched" status, maybe I'm on to something.

I will advise everyone who employs these tactics to curb that behavior.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: e105beta on May 22, 2012, 06:44:19 PM
I am disturbed about the way you talk about the forum populace, and I don't think that what you're saying helps the situation at all.
It's like "Don't mind these people, they are morons.  But we tolerate them because we're higher beings.  **adjusts monocle**".

Then again, perhaps I'm misconstruing your tone, but considering you're the one with the "Watched" status, maybe I'm on to something.

I will advise everyone who employs these tactics to curb that behavior.

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2F28.media.tumblr.com%2Ftumblr_l6tqtybQLh1qcwsd8o1_250.gif&hash=00899272f64d24de052ff8773cd31492)
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: shelverton. on May 22, 2012, 06:51:14 PM
Thomas Belmont, I totally agree with your points and I stated them here many times before. But, as time has proved, people who approach so "beloved" IGAvanias with legal criticism will not find an understanding here. We will be trolled and insolently insulted as if we dared to commit an atrocious sin of pointing an obvious flaws that people tend ignore because of their commitment to those games. Such is the way of the "fans".
Don't mind them. Let them exist in their reality where flaws doesn't matter. It doesn't change the fact that those flaws do exist. Some people accept them, some do not.

Or maybe it works both ways? I've been trolled for liking IGA games in the past, much like you've been trolled for disliking them. What's the difference? Example; I love Dawn of Sorrow. Many people have been telling me that the game is seriously flawed. What am I supposed to do with that information? I mean, I still love it. People can accuse me of having bad taste in video games, I don't mind that, but certainly not that I am wrong for liking it, which has been the case a few times.

Well well. Enough of this.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: knightmere on May 22, 2012, 06:57:02 PM
I love Demons/Dark Souls. It reminds me of CV a lot more than LoS actually, specially the monsters and how the story is very simple. The difficult is fair too, just like the first Castlevania.

Yeah but the Demon/Dark Souls games have like no music whatsover so that won't do for CV.  Castlevania games need to have an awesome soundtrack. I can agree that the gameplay is much closer to CV than LoS is.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: shelverton. on May 22, 2012, 07:02:55 PM
Yeah but the Demon/Dark Souls games have like no music whatsover so that won't do for CV.  Castlevania games need to have an awesome soundtrack. I can agree that the gameplay is much closer to CV than LoS is.

This song, however, is AWESOME. There's something almost Castlevaniaish beginning at 0:53. Or maybe not. But still:

Dark Souls OST - Taurus Demon (http://www.youtube.com/watch?v=DzWFWCH_lTE#ws)
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Maedhros on May 22, 2012, 07:19:24 PM
Yeah but the Demon/Dark Souls games have like no music whatsover so that won't do for CV.  Castlevania games need to have an awesome soundtrack. I can agree that the gameplay is much closer to CV than LoS is.
The OST isn't like Castlevania, but it's good for the game, like LoS. I don't like to listen the music outside the game though... just like LoS.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: e105beta on May 22, 2012, 07:38:50 PM
This song, however, is AWESOME. There's something almost Castlevaniaish beginning at 0:53. Or maybe not. But still:

Dark Souls OST - Taurus Demon (http://www.youtube.com/watch?v=DzWFWCH_lTE#ws)

I wouldn't mind the next Castlevania OST being like that. Nice balance of melody and orchestral mood.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Thomas Belmont on May 22, 2012, 07:40:23 PM

That made me laugh. Thanks.


Really? I got -2 for saying that the pic Jorge posted made me laugh? No, the "Respect" point system isn't broken at all.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Jorge D. Fuentes on May 22, 2012, 07:52:29 PM
You just got +2 for complaining about it.
There's balance in nature.

Seriously guys, Youtube has the same system.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Thomas Belmont on May 22, 2012, 08:08:00 PM
Seriously guys, Youtube has the same system.


Doesn't make it right. Besides, liking videos on Youtube serves a purpose.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Ahasverus on May 22, 2012, 08:45:56 PM

Really? I got -2 for saying that the pic Jorge posted made me laugh? No, the "Respect" point system isn't broken at all.
And now you are loved too!

Why does no one love me :'(
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Jorge D. Fuentes on May 22, 2012, 08:46:31 PM
Oh well, it's not going away.
For every one guy who hates it, there are nine who like it.
It was suggested by enough people.

We're veering off topic.  Let's get back to talking about the games, please.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: e105beta on May 22, 2012, 08:48:00 PM
And now you are loved too!

Why does no one love me :'(

I love you
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: CastleDan on May 22, 2012, 08:48:27 PM
Oh well, it's not going away.
For every one guy who hates it, there are nine who like it.
It was suggested by enough people.

We're veering off topic.  Let's get back to talking about the games, please.
I just wish we had ACTUAL confirmations.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Thomas Belmont on May 22, 2012, 08:53:09 PM
I just wish we had ACTUAL confirmations.

I can't wait either. I kind of wish this info wasn't leaked though. Imagine how awesome of a surprise it would have been at E3.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: cecil-kain on May 22, 2012, 08:54:14 PM
Is anyone else concerned about the camera/mirror thing being just another tacky gimmick?  I still loathe DoS's Magic Seals...
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Thomas Belmont on May 22, 2012, 08:55:55 PM
Is anyone else concerned about the camera/mirror thing being just another tacky gimmick?  I still loath DoS's Magic Seals...

I thought the same thing when I first read about that.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: e105beta on May 22, 2012, 08:59:38 PM
Is anyone else concerned about the camera/mirror thing being just another tacky gimmick?  I still loathe DoS's Magic Seals...

Definitely.

For one, if IGA's really involved, I don't really want him pulling his "Ohoho, the game has a mirror gimmick, so the new main character is going to be Mirror Belmont who fights with his mirror image, Mirrorcard" I mean really, adapt the gimmick to fit the world, not the other way around.

For two, I don't see how camera's and Castlevania go together at all.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Maedhros on May 22, 2012, 09:01:47 PM
Definitely.

For one, if IGA's really involved, I don't really want him pulling his "Ohoho, the game has a mirror gimmick, so the new main character is going to be Mirror Belmont who fights with his mirror image, Mirrorcard" I mean really, adapt the gimmick to fit the world, not the other way around.

For two, I don't see how camera's and Castlevania go together at all.
Let's see if it's Cox who did the gimmick and the comments about it then.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: e105beta on May 22, 2012, 09:04:43 PM
Let's see if it's Cox who did the gimmick and the comments about it then.

You just won't let up will you?

If Cox makes a shitty camera gimmick, I'll give him crap about it too. But so far he has not, so all I get to talk about when I bitch about gimmicks is IGA.

EDIT: Just realized how dumb that statement was.

CORRECTION: If Enrique makes a shitty camera gimmick, I'll give him crap about it too. But so far he has not, so all I get to talk about when I bitch about gimmicks is IGA.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Dengo vlad tepes on May 22, 2012, 09:05:53 PM
castle mirrors ! don't trust mirrors ! do love mirrors ! say i'm beautiful in front of mirrors !

i'm so excited to see mirrors ! , i feel like a good new idea is coming through these mirrors !
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Ahasverus on May 22, 2012, 09:07:02 PM
There's a fine line between intrusive gimmick and innovative feature.
I hope this time it stays on the right side.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Munchy on May 22, 2012, 09:21:02 PM
The camera usage does definitely sound like an IGA thing. But for me the excitement is, "2D game! With co-op! Kinda like the old games! Oh, and there's some camera thingy too but 2D!!!"

Of course, there's still the possibility that this is simply all the elaborate work of a top secret troll network and Konami actually has nothing for E3 besides Revengeance. Which would be incredibly tragic.

Not to mention, if this does turn out to be IGA's game, I'm not exactly hopeful that Konami's going to give him a lot of budget to work with. Because, well, they're Konami.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Dengo vlad tepes on May 22, 2012, 09:23:12 PM
I want castlevania anyway ...
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Ahasverus on May 22, 2012, 09:24:17 PM
Of course, there's still the possibility that this is simply all the elaborate work of a top secret troll network and Konami actually has nothing for E3 besides Revengeance. Which would be incredibly tragic.
That would be
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.minus.com%2Fi9ltxQygP1zHE.gif&hash=8c3f023d34836f5650b285bc586de611)

Not to mention, if this does turn out to be IGA's game, I'm not exactly hopeful that Konami's going to give him a lot of budget to work with. Because, well, they're Konami.
Is it too much wishful thinking if we hope that being under Kojima Productions seal it gets a little, just a little more money enough to make it good? I hope so!



P.S: I love you guys

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi47.tinypic.com%2F3484lyt.gif&hash=d9f7682e3c94c16411c3a7bec0958fc0)

 :D
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: e105beta on May 22, 2012, 09:24:55 PM
The camera usage does definitely sound like an IGA thing. But for me the excitement is, "2D game! With co-op! Kinda like the old games! Oh, and there's some camera thingy too but 2D!!!"

Of course, there's still the possibility that this is simply all the elaborate work of a top secret troll network and Konami actually has nothing for E3 besides Revengeance. Which would be incredibly tragic.

Not to mention, if this does turn out to be IGA's game, I'm not exactly hopeful that Konami's going to give him a lot of budget to work with. Because, well, they're Konami.

If Cox and Enrique are related to it at all, I'd wager Konami will give the project the funds it needs, seeing as there's nothing coming out of Konami right now besides Revengence.

And Revengence looks terrible.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Neobelmont on May 22, 2012, 09:25:28 PM
With all this mirror stuff I just want to say this

Cough ahem!!!

Mirror mirror on the wall who is bitching and moaning out of them all?
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Ahasverus on May 22, 2012, 09:28:33 PM
Quote
And Revengence looks terrible.
Terrible Metal Gear Solid, yep. Terrible Platinum Games action game? Such a thing doesn't even exist   8)
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Munchy on May 22, 2012, 09:29:55 PM
Mirror mirror on the wall who is bitching and moaning out of them all?

Dracula. I'm sure he's not at all happy about waking up to yet another face-whipping.

Goddammit Konami, do another live conference!
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: e105beta on May 22, 2012, 09:31:03 PM
Terrible Metal Gear Solid, yep. Terrible Platinum Games action game? Such a thing doesn't even exist   8)

So far.

What I wanted was an innovative Metal Gear Solid game with a new unique combat system.

What I'm getting is Raiden May Cry
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Munchy on May 22, 2012, 09:37:02 PM
So far.

What I wanted was an innovative Metal Gear Solid game with a new unique combat system.

What I'm getting is Raiden May Cry

While I'm highly anticipating Revengeance, I totally sympathize with your complaint of "Why is my favorite game series suddenly changing audience/genre?" It's stupid and companies need to learn to make new IPs.

I kind of wish Revengeance were a Nanobreaker reboot actually.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Ahasverus on May 22, 2012, 09:37:44 PM
Quote
I kind of wish Revengeance were a Nanobreaker reboot actually.
I second this.
What I'm getting is Raiden May Cry
Raidenetta! (Dance number confirmed?)
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Maedhros on May 22, 2012, 09:39:38 PM
While I'm highly anticipating Revengeance, I totally sympathize with your complaint of "Why is my favorite game series suddenly changing audience/genre?" It's stupid and companies need to learn to make new IPs.

I kind of wish Revengeance were a Nanobreaker reboot actually.
That's why the game is a spin-off. I consider only the numbered titles/remakes the ones canonical do the series.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: beingthehero on May 22, 2012, 09:41:10 PM
I liked the game better when it was a watermelon-cutting simulator.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: e105beta on May 22, 2012, 09:43:18 PM
While I'm highly anticipating Revengeance, I totally sympathize with your complaint of "Why is my favorite game series suddenly changing audience/genre?" It's stupid and companies need to learn to make new IPs.

I kind of wish Revengeance were a Nanobreaker reboot actually.

I would probably be just as hyped for Revengence if you replaced every robot ninja with a half-demon and every grunt with a demon.

It's basically going to be the same game gameplay-wise, so I don't see why they did it like this
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Neobelmont on May 22, 2012, 09:44:21 PM


I kind of wish Revengeance were a Nanobreaker reboot actually.

I said this way back, but I would also want a reboot of getsu fuma he deserves one and the time is ripe for a samurai/ninja theme game with ninja gaiden 3 failing from what I hear and no onimusha for lords knows how long. A fuma remake  would be incredible.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Ahasverus on May 22, 2012, 09:52:10 PM
What do you think about reviving getsu-Fuma as a prominent character in the Castlevania series and then giving him his spin-off?
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Munchy on May 22, 2012, 09:58:28 PM
What do you think about reviving getsu-Fuma as a prominent character in the Castlevania series and then giving him his spin-off?

I've wondered about this. I imagine it'd be done like Snatcher's relationship to the Metal Gear series, or Commando/Mercs to Bionic Commando; they're in the same continuity but separated by some unknown time gap. (In Getsu Fuuma's case, I think it takes place some time ridiculously far in the future.)
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Ahasverus on May 22, 2012, 09:59:17 PM
Guys... Kojima is tweeting about a "Friday event"

Could the rumor about new info on friday be TRUE?
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Neobelmont on May 22, 2012, 10:01:22 PM
What do you think about reviving getsu-Fuma as a prominent character in the Castlevania series and then giving him his spin-off?

Anything, but I cannot see It would be at a very certain place in time seeing that in the early 1600's japan went under sakoku maybe if a belmont either one ended up in japan like the one guy in shogun by james clavell (really need to read that book again) by accident, or if there was a storm brewing and belmont needed to be there and stuff or the other way around, or belmont was with the Portuguese to give muskets away. I see it as somewhat hard to do. But either way it needs to happen.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Dengo vlad tepes on May 22, 2012, 10:08:00 PM
Guys... Kojima is tweeting about a "Friday event"

Could the rumor about new info on friday be TRUE?

i hope its not a friday-breakfast lol thats what he's tweeting lately his food ...

btw it could be true cuz yesterday he tweeted that he will show us MGR before e3 and maybe he will show us something else about castlevania if he's still working with MS
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: JR on May 22, 2012, 10:55:51 PM
I said this way back, but I would also want a reboot of getsu fuma he deserves one and the time is ripe for a samurai/ninja theme game with ninja gaiden 3 failing from what I hear and no onimusha for lords knows how long. A fuma remake  would be incredible.

I would love to see it...I would love to play the original, actually (I may actually wait to buy an AV Famicom and play this then, since I also plan on getting Akumajo Densetsu somewhere down the road).



Regarding the rumors, I'm loving what I'm hearing, but the more and more that comes in, the more it sounds way too good to be true. I just hope this isn't the Complete Chronicles fiasco all over again. It's still hard for me to believe that Konami would go from not even a whisper one year, to rolling out the red carpet the very next. But hell, I can't even begin to understand what they're doing these days, so whatever.

DAMMITITSONLYBEENADAYANDIMSICKOFWAITING ARRRGGHH!!!  :-X
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Koutei on May 22, 2012, 11:19:00 PM
Guys... Kojima is tweeting about a "Friday event"

Could the rumor about new info on friday be TRUE?
Yes, Kojima production performs an event on Friday.

ZONE OF THE ENDERS HD (HAIDARA) NIGHT: Quickest in the Space -ReBOOT Preview- (http://www.konami.jp/kojima_pro/hd/zoe/index.html).

This is ZOE event. I don't think that Castlevania information disclosure occurs here.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: e105beta on May 22, 2012, 11:30:08 PM
Yes, Kojima production performs an event on Friday.

ZONE OF THE ENDERS HD (HAIDARA) NIGHT: Quickest in the Space -ReBOOT Preview- (http://www.konami.jp/kojima_pro/hd/zoe/index.html).

This is ZOE event. I don't think that Castlevania information disclosure occurs here.

Please tell me I'm not the only person getting sick of HD remakes.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Chernabogue on May 22, 2012, 11:41:16 PM
Less than 10 new pages in one night?

We're lacking rumors, press, 4chan, Paul Gale, and stuff, we're lacking rumors!! ^^

Anyway, this teaser from this Nintendo magazine could be what we're looking for.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: djrunza on May 23, 2012, 12:18:08 AM
AWESOOOOOOMMME~!!! This party is getting crazy! I am seriously super excited right now. JYEAH! \:D/
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: JR on May 23, 2012, 12:42:57 AM
Please tell me I'm not the only person getting sick of HD remakes.

Yeah, me too. Especially incomplete ones.

I guess they could be good for someone who's never played the games, but...
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Ratty on May 23, 2012, 12:47:59 AM
Anything, but I cannot see It would be at a very certain place in time seeing that in the early 1600's japan went under sakoku maybe if a belmont either one ended up in japan like the one guy in shogun by james clavell (really need to read that book again) by accident, or if there was a storm brewing and belmont needed to be there and stuff or the other way around, or belmont was with the Portuguese to give muskets away. I see it as somewhat hard to do. But either way it needs to happen.

I think a Belmont sneaking in with missionaries would be the most likely scenario there. A monster hunter among monks lol.

As for Mirror of Fate I'll just wait until the end of the console's lifecycle (as I almost always do) to pick up the 3DS if I get it. By then MoF and, if it's successful, a few sequels should be out.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Neobelmont on May 23, 2012, 01:42:30 AM
I think a Belmont sneaking in with missionaries would be the most likely scenario there. A monster hunter among monks lol.



Very true, how could I forget about the missionaries. Makes more sense than giving muskets to nobunaga ,but the ending could be very bloody with the persecutions of the japanese Christians and such would the fuma be an adversary or ally? Would there be bad blood between the Belmont clan and Fuma clan?

http://en.wikipedia.org/wiki/Kirishitan (http://en.wikipedia.org/wiki/Kirishitan)
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Dengo vlad tepes on May 23, 2012, 01:46:21 AM
too bad i asked michiru yamani and she said to me she doesn't know anything about CV:HOF


http://i872.photobucket.com/albums/ab290/DENGO-ZERO/dammit.png (http://i872.photobucket.com/albums/ab290/DENGO-ZERO/dammit.png)

Now i'm so sure that we wont see her on castlevania never ... just dammit
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Neobelmont on May 23, 2012, 01:54:19 AM
too bad i asked michiru yamani and she said to me she doesn't know anything about CV:HOF


Now i'm so sure that we wont see her on castlevania never ... just dammit

If anything don't you think she needs a break from cv let her do something else that is how I see it.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Dengo vlad tepes on May 23, 2012, 01:57:31 AM
If anything don't you think she needs a break from cv let her do something else that is how I see it.

but i hope that break wont affect on her touches cuz skullgirls was her latest job and i bought the game just to listen to her songs but i got surprised the soundtracks wasn't that good .. it was just normal
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Neobelmont on May 23, 2012, 02:01:07 AM
but i hope that break wont affect on her touches cuz skullgirls was her latest job and i bought the game just to listen to her songs but i got surprised the soundtracks wasn't that good .. it was just normal

Really I have not heard her skullgirls soundtracts yet.In fact I am surprised she did the music for it or maybe I just forgot about it.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Dengo vlad tepes on May 23, 2012, 02:16:58 AM
Really I have not heard her skullgirls soundtracts yet.In fact I am surprised she did the music for it or maybe I just forgot about it.

Yep also she's the main composer to it and the soundtracks are nothing to Castlevania music
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: The Silverlord on May 23, 2012, 02:17:44 AM
The only thing at this stage worrying me with Mirror of Fate are these (very loose) rumours that it'll be cel-shaded (or amount to a cel-shaded intro).

I don’t know where I’m going with this, I could be worrying over nothing at all (and a false rumour).  What does anyone else thing of this, or care to speculate on which art style would be preferred for the game?

Castlevania games have had by nature bright, black-outlined and/or very cartoony or anime-like inspired sprites and backgrounds before, so what’s the problem?  I cannot shake my inner feeling that Castlevania should really try a less ‘perfected’ hand in the art stakes.  There’s too much work in some of the backgrounds of Ecclesia and Portrait, they appear too meticulous if you like, refined, polished, colourful.  Of course, it’s the nostalgia in me that secretly yearns something of a return to that palette of SCV4 or what even Belmont’s Revenge did from a creative point of view, really drab and at-times rough textures, rugged, crumbling terrains.

I’ve played the likes of Outland below, and the graphics feel fresh, modern and fantastic, but I cannot shake the feeling that it all becomes a bit bland and same-ish after a while.  Hard to put the finger on why exactly.  I'm just hard to please!

Order of Ecclesia
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.horror-video-games.com%2Fmodules%2FWS_Comics%2Fimages%2Fgames_pic%2Forder_of_ecclesia_xb8o.jpg&hash=a16fd832864c09f5ff2c95f0a3d566c1)

Outland
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fcdn0.spong.com%2Fscreen-shot%2Fo%2Fu%2Foutland346080l%2F_-Outland-Xbox-360-_.jpg&hash=3e5d0f98315b867d52a962c03f5b5f67)

Super Meat Boy
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fstatic.gamesradar.com%2Fimages%2Fmb%2FGamesRadar%2Fus%2FGames%2FS%2FSuper%2520Meat%2520Boy%2FBulk%2520Viewers%2FPC%2520Wii%2F2009-11-20%2FPCG208.pre_meat.pcsmb2--article_image.jpg&hash=4ea6e6097e86acdc472565cb6be6d134)

Viewtiful Joe
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fcubemedia.ign.com%2Fcube%2Fimage%2Farticle%2F567%2F567623%2Fviewtiful-joe-2-20041119110027499.jpg&hash=c80f50c98ba23397197f3fb9ca20eca3)
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: The Silverlord on May 23, 2012, 02:24:04 AM
too bad i asked michiru yamani and she said to me she doesn't know anything about CV:HOF

Now i'm so sure that we wont see her on castlevania never ... just dammit

Never say never.  And a possible Mirror of Fate: Dream Team Castlevania could still feature the likes of "Souji" Taro (SCIV) or Kinuyo Yamashita (I/III)!
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Ratty on May 23, 2012, 03:53:18 AM
I can't see cel-shading as an automatic negative Silverlord. Some of my very favorite games use it. Mainly the original Sly Cooper trilogy which I love to pieces, they were able to create a wonderful unashamedly cartoony neo-art deco world with that. Complete with deliciously moody, deep-blue and black night levels at times.
So I think if the devs do go with Cel-shading for a Castlevania as long as the rest of the art direction works with it it shouldn't be a problem.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: jestercolony on May 23, 2012, 04:09:22 AM
Wow... Just wow? So, I haven't been around much and put myself in lurker status just to casually browse around and see whats new every once in awhile and I for one am honestly excited that two titles will be release of the franchise. Only one issue, why so much bitching over a Japanese man with a long shaggy beard who needs to wash his hair every once in awhile and a bald headed, beer drinking, tea sipping con-artist? Look - the point of a producer is to SELL the game, even if small little "Lies" are placed in to it. It's apart of the business, I assume some of you work or have worked in retail stales and marketing.

Secondly, why so much hatred for the game types? Screw you guys I'll stick to my good ol' NES classicvanias which more than stomp in the new age cycles of todays age :P (Jk!) Seriously, from what I've read - I look forward to seeing what Konami has plans to do with the series. Stop complaining about the "Hollywood" music score, I prefer to call it "New-age" classical. Stop screaming about the constant "Anime plot" and 'Cartoon' drawings, it was stated since day #1 of the art change from DoS's release is that IGA wanted to attract these two audience types -

A. Children/Teens
B.  Women

What is majority of the money making done via towards the entertainment industry?  What was stated above. Who cares if the plot was dumb downed and simplified - with a cheesy plot. Who cares if Zobek's narration for Gabriel's "Pain" is more based towards the original journal concept of Bram Stoker's Dracula. Wow, you guys scream too much, its worse than Final Fantasy 7 fanbois/girls....

It honestly embarrassed me to see this, for being a fan of the series since the 80s. Grow up and learn to see a series mature and take a new toll, its like people screaming about how metallica sold out after they simply cut their hair. -.-;

Either way, still love you dungeoneers <3
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: VladCT on May 23, 2012, 04:23:10 AM
Hey, bitching is guaranteed to happen in any given fandom. :P
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Nagumo on May 23, 2012, 04:54:02 AM
If both IGA and Cox are going to present this game I hope they are going to do a comedic duo act complete with eye poking and throwing pies.

The running gag would be that they both think of themselves as the producer of the Castlevania series while accusing the other of being a fraud.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Dengo vlad tepes on May 23, 2012, 04:58:35 AM
If both IGA and Cox are going to present this game I hope they are going to do a comedic duo act complete with eye poking and throwing pies.

The running gag would be that they both think of themselves as the producer of the Castlevania series while accusing the other of being a fraud.

It will be like ooh i see two castlevanias at one game , some levels will feel like los in 2D and some levels will feel like Igavanias so it will win both los fans and cv

guys who would agree to see CV:los presented in 2d ?

Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: whitedragon_nall on May 23, 2012, 05:44:10 AM
guys who would agree to see CV:los presented in 2d ?

I've always felt that LoI and CoD would've been MUCH better games if they were 2D. LoS is fine as a 3D game, but I could see it working as a 2D game as well.

Also, I don't know why, but I'm feeling REALLY optimistic about these rumors. They might not even be true. Maybe I'm just starving for some fun, 2D Castlevania. Either way, I'm just glad we *apparently* have something to look forward to.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Nagumo on May 23, 2012, 05:46:09 AM
Random comment from Paul Gale:

Quote
More Castlevania is always a good thing in my book and with Mirror of Fate and Lords of Shadows 2 being spread out over 3DS, Wii U, and other platforms (for the latter of the two), it looks as though Konami is set out to please all of its different fans.

Or I'm just looking too much into this.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Kingshango on May 23, 2012, 06:00:07 AM
Random comment from Paul Gale:

Or I'm just looking too much into this.

Could it be possible that Konami and Mercurysteam took the criticism about Lords of shadow into account? And that the Facebook survey several months ago was not just a random survey but a way to get proper fan feedback on how to make future Castlevania games better?

Must. Not. Get. Giddy.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: uzo on May 23, 2012, 06:24:10 AM
Of course it wont, Konami would be braindead to put out Lords of Shadow 2 up against games such as

Assasinse Creed 3
Boarderlands 2
Resident Evil 6
Call of Duty: BLOPS2
Halo 4
Whatever first party that comes out for the Wii U

and many others. However I do see Mirror of Fate coming out this year.

Are you sure? Have you seen Konami's absolutely insane marketing and release practices lately? See also Blades of Time and releasing 3 full priced Silent Hill games in a month's time. giving no press to just about anything anymore that isn't MGS, and not even properly stocking stores with their own damn games on release.

I can't shake the feeling that somehow Konami doesn't want money anymore. They want an utterly failed business instead. At the rate they're going, I wouldn't be surprised to see them release it the same day as Halo 4.

That example aside, I don't realistically expect to see MoF out this year at all.



Also to correct some confusion I saw back many pages;

Yamane Michiru does NOT work 'for' Konami anymore. She is currently free lance, and takes any job she sees fit (typically includes any job you can get). In fact, Michiru working on Skull Girls has NOTHING to do with Konami being the publisher (important note; not the developer) for Skull Girls. Revenge Labs had approached her on their own asking if she'd be interested.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: beingthehero on May 23, 2012, 06:26:22 AM
To be honest, having MercurySteam do the 3D titles like IGA handles the 2D ones would be the best course. It pleases everyone.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Dark Nemesis on May 23, 2012, 06:32:13 AM
To be honest, having MercurySteam do the 3D titles like IGA handles the 2D ones would be the best course. It pleases everyone.

 I agree with that. IGA can't make a good 3D Castlevania game, but he has experience with 2D graphics, unlike Cox who he is more than good with 3D graphics, so i think that would be the best solution for all the fans of the serries.

  That way, we can have both 2D titles, for the old canon along with 3D titles for the new canon.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: CastleDan on May 23, 2012, 06:39:54 AM
I agree with that. IGA can't make a good 3D Castlevania game, but he has experience with 2D graphics, unlike Cox who he is more than good with 3D graphics, so i think that would be the best solution for all the fans of the serries.

  That way, we can have both 2D titles, for the old canon along with 3D titles for the new canon.

At the same time the sidescrolling moments in Los were breathtaking and had nice platforming so I wouldn't put it past that team to do something incredible with it. If they can do great 3d design I'm sure they could come up with 2d.

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Foi42.tinypic.com%2Ffmqpw1.jpg&hash=099b87aec70db7810ef2c9f72457d091)

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fbrutalgamer.com%2Fwp-content%2Fuploads%2F2010%2F10%2FLOSplat.jpg&hash=57bfa130e19c82e30f56b5309e3aa943)

Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Dark Nemesis on May 23, 2012, 06:53:01 AM
At the same time the sidescrolling moments in Los were breathtaking and had nice platforming so I wouldn't put it past that team to do something incredible with it. If they can do great 3d design I'm sure they could come up with 2d.

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Foi42.tinypic.com%2Ffmqpw1.jpg&hash=099b87aec70db7810ef2c9f72457d091)

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fbrutalgamer.com%2Fwp-content%2Fuploads%2F2010%2F10%2FLOSplat.jpg&hash=57bfa130e19c82e30f56b5309e3aa943)

Perhaps, but since they are working mainly with 3D, it would be a waste of time to put them into making a 2D game, when you already have someone with the knowledge, but that's my opinion.

 Anyway, while DoS was mediocre game, at least for me, still i love the 3D graphics for the final castle area, the pinnacle. I would love to see a new 2D Castlevania game, using that style for the enviroments/backgrounds graphics.

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.ytimg.com%2Fvi%2FP5iPHgqiivg%2F0.jpg&hash=d352a59ce0000a80b22b5fb84f4f12a6)
I couldn't find a better quality image.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: CastleDan on May 23, 2012, 06:55:40 AM
Perhaps, but since they are working mainly with 3D, it would be a waste of time to put them into making a 2D game, when you already have someone with the knowledge, but that's my opinion.

 Anyway, while DoS was mediocre game, at least for me, still i love the 3D graphics for the final castle area, the pinnacle. I would love to see a new 2D Castlevania game, using that style for the enviroments/backgrounds graphics.

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.ytimg.com%2Fvi%2FP5iPHgqiivg%2F0.jpg&hash=d352a59ce0000a80b22b5fb84f4f12a6)
I couldn't find a better quality image.

I really wish they would just remake Aria of Sorrow for 3ds. It had such a good castle, a pretty decent story, and so many memorable moments that i think a fresh coat of paint would make it just as important as symphony of the night. ( yes i know some people prefer Aria but Symphony just seems more memorable to me)
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Inccubus on May 23, 2012, 07:47:20 AM
I can't see cel-shading as an automatic negative Silverlord. Some of my very favorite games use it. Mainly the original Sly Cooper trilogy which I love to pieces, they were able to create a wonderful unashamedly cartoony neo-art deco world with that. Complete with deliciously moody, deep-blue and black night levels at times.
So I think if the devs do go with Cel-shading for a Castlevania as long as the rest of the art direction works with it it shouldn't be a problem.

At least then it would more or less match the all-too-obviously flash based cutscene art. -_-
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Maedhros on May 23, 2012, 07:51:38 AM
To be honest, having MercurySteam do the 3D titles like IGA handles the 2D ones would be the best course. It pleases everyone.
I agree, since I don't really care if it's IGA or not doing a Castlevania, I just care if the gameplay will be good enough and the "Castlevania feel" will be there.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: shelverton. on May 23, 2012, 08:24:10 AM
Then again, Cox is a big fan of the old sidescrolling Castlevanias of the 80's and 90's. I am a little curious what he would come up with, given the chance to make a 2D game. At the same time he seems more interested in "OMG CUTTING EDGE TECHNOLOGY" than IGA, so I'm not sure if he would even be willing to work with 2D graphics?

But stranger things have happened. I mean, look at WayForward and where they were before Contra 4. Who would've guessed that they had excellence in them? The were experienced with 2D but many (not all) their previous efforts were rather terrible. Though maybe that's what happens to small game studios in the beginning, struggling to make a living. They're stuck with all these awkward kiddy licenses until someone gives them a chance.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Jorge D. Fuentes on May 23, 2012, 08:32:17 AM
Whatcha talkin' about, Shantae was awesome.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: uzo on May 23, 2012, 08:50:29 AM
I mean, look at WayForward and where they were before Contra 4. Who would've guessed that they had excellence in them? The were experienced with 2D but many (not all) their previous efforts were rather terrible. Though maybe that's what happens to small game studios in the beginning, struggling to make a living. They're stuck with all these awkward kiddy licenses until someone gives them a chance.

SHANTAE WOULD LIKE A WORD WITH YOU
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Ratty on May 23, 2012, 08:52:46 AM
If IGA was handed sidescrolling handheld Castlevania reigns again I would hope they'd leave more breathing room in his schedule. A lot of complaints and perceived "lazyness" against his team about a generic feel or re-use of sprites in the later IGAvanias can be put down to the insane schedule Konami had him churning them out there for a while.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Thomas Belmont on May 23, 2012, 08:54:19 AM
To be honest, having MercurySteam do the 3D titles like IGA handles the 2D ones would be the best course. It pleases everyone.

Hey, you never know. Maybe MS will make a great 2D game. We'll just have to wait and see.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Dremn on May 23, 2012, 09:06:08 AM
Darn, was hoping for some new leaks after I woke up.

The wait continues.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Profbeanburrito on May 23, 2012, 09:34:45 AM
I know Cox is a big fan of SCV 4, so I just hope there's going to be lots of whip swinging
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Sindra on May 23, 2012, 09:50:41 AM
I know Cox is a big fan of SCV 4, so I just hope there's going to be lots of whip swinging

Yeeeeah, I wouldn't put a lot of stock in that, given how he claimed to be such a big fan of SCV4 and that Lords was going to be so much like it, then it ended up more-or-less flopping in that department. (having dark and moody areas, does not a Super Castlevania 4 tribute make)

Cox says he's a big fan, but any one of us could say that about ourselves. Lords of Shadow didn't really come off like it was a labor of love for Cox and a tribute to his fondness of the game, at least to me. Symphony of the Night did, and it was because there were plenty of both throwbacks that honored the past games, whilst also having a bunch of new and original stuff to set itself apart. (Not praising IGA himself on this one, just the fact that SotN meshed well and you KNEW it was a Castlevania game) That's the issues several of us have - Lords just didn't feel Castlevania to us.

Maybe he'll get it right with Mirror and LoS2. I don't know. He hasn't instilled a lot of faith in me in terms of what he's doing for the franchise, but I'll give him another shot if it looks like he's learned and listened to fans to even just a small degree.

And if the MUSIC has changed gears to be more what we all expect a Castlevania soundtrack should sound like.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Dremn on May 23, 2012, 10:02:14 AM
And if the MUSIC has changed gears to be more what we all expect a Castlevania soundtrack should sound like.
I'm expecting more of the same.

I'm trying to keep my expectations in check right now and expect nothing more than Lords of Shadow in 2D.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: flyingchai on May 23, 2012, 10:12:33 AM
The "dark fairytale" feel of LoS made sense since it was a whole game devoted to recounting the tale of how the legendary antagonist became what he is.
Now that Dracula's been established in the new universe and the castle is now his, I'd bet the next games will actually feel more like other Castlevanias.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: TreasuryRoom1984 on May 23, 2012, 10:34:49 AM
Yeeeeah, I wouldn't put a lot of stock in that, given how he claimed to be such a big fan of SCV4 and that Lords was going to be so much like it, then it ended up more-or-less flopping in that department. (having dark and moody areas, does not a Super Castlevania 4 tribute make)

Cox says he's a big fan, but any one of us could say that about ourselves. Lords of Shadow didn't really come off like it was a labor of love for Cox and a tribute to his fondness of the game, at least to me. Symphony of the Night did, and it was because there were plenty of both throwbacks that honored the past games, whilst also having a bunch of new and original stuff to set itself apart. (Not praising IGA himself on this one, just the fact that SotN meshed well and you KNEW it was a Castlevania game) That's the issues several of us have - Lords just didn't feel Castlevania to us.

Maybe he'll get it right with Mirror and LoS2. I don't know. He hasn't instilled a lot of faith in me in terms of what he's doing for the franchise, but I'll give him another shot if it looks like he's learned and listened to fans to even just a small degree.

And if the MUSIC has changed gears to be more what we all expect a Castlevania soundtrack should sound like.

Maybe to you and a handfull of other people but to me it felt more "Castlevania" then any of the 2000's games.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Nagumo on May 23, 2012, 10:44:11 AM
The developers themselves disagree with you.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: uzo on May 23, 2012, 10:47:04 AM
Yeeeeah, I wouldn't put a lot of stock in that, given how he claimed to be such a big fan of SCV4 and that Lords was going to be so much like it, then it ended up more-or-less flopping in that department. (having dark and moody areas, does not a Super Castlevania 4 tribute make)

Oh no it was totally SCVIV, right?! Remember that trailer where they like got that SCVIV music, and they didn't bother to even arrange it, just kinda copy pasting the original SNES rendition to some footage. You know cause it doesn't matter for anything than generating interest based on a lie. Why bother arranging it? It's never going to really be in the game. It just looks good to customers of the old franchise. While we're at it, lets infer that you fight Dracula, showing footage of Dracula while saying Gabriel will fight a certain dark lord. We can also show footage of a nice castle too, with very series centric design, and play voice clips during this to allude to these being Dracula's lines and that you will fight Dracula in a castle. This of course never happens in the game, that castle doesn't even actually appear in the game. Not to mention those aren't Dracula's lines at all, and you never do get to fight Dracula. We don't really need to keep these promises you see, because Castlevania is dead now, and no one cares if we trick fans of a dead series into buying our new game. If it works we get the big bucks and more Konami projects, yay us!

"FORGET EVERYTHING YOU KNOW ABOUT CASTLEVANIA"

:(

Just try and deny it. I dare anyone.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: TreasuryRoom1984 on May 23, 2012, 11:02:12 AM
Because there was levels set in the day time, who gives a rat's ass. The whole Agharta thing i never got either, i mean it's not far off when you think that in bloodlines you fight in nazi munitions factory. Glad it finally moved to something different gameplay wise, i love 2D but there's more than enough of those vania's for a lifetime.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Dremn on May 23, 2012, 11:33:45 AM
I know I said no more rumors, but this one lends more credibility to the Nintendo Power rumors. From 4chan:

Quote
I guess I'm gonna clarify some shit, Damage control starting:
it's on the 3Ds because it's the portable with the most fanbase AND every other CV game was on the DS lately.
2d gameplay and neither the camera nor the 3D are used at all gameplay-wise.
Is it metroid or classic-vania? really a bit of a misture, The castle and its surrounded are very delimited areas, but a lot of them have maze-like layout (others will be mostly going forward jumping and facing enemies that you can't just avoid)
And yes, Nintendo power subscribers will receive an special Simon Belmont (LoS version) cover while the average joe will be able to buy a Trevor one.

And no WiiU LoS2 (don't know anything about the Vita rumours)

Simon is barbarian in appearance with a beard, Trevor has a coat over his armor that looks similar to Gabriel's.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: djrunza on May 23, 2012, 11:36:57 AM
I wonder who will be the protagonist and the antagonist of this game and when does it takes place though. Really can't wait for them to show up this Castlevania: Mirror Of Fate trailer off. Most importantly, I really wish that Lord Dracula would be able to make his appearance in this upcoming game as well! I don't know why, but I could feel that this game is going to be one of the most greatest Castlevania games ever! :D
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Nagumo on May 23, 2012, 11:38:37 AM
Could you give a link, OSM?
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Kingshango on May 23, 2012, 11:39:09 AM
I know I said no more rumors, but this one lends more credibility to the Nintendo Power rumors. From 4chan:

Castle is the center point?
Order of Ecclesia like map layout?
Trevor has a badass longcoat?
Simon Belmont with a manly beard!?

Shit I need to go to the doctor, my hope wont stay down.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Dremn on May 23, 2012, 11:41:04 AM
Could you give a link, OSM?
http://boards.4chan.org/v/res/140441335#p140450501 (http://boards.4chan.org/v/res/140441335#p140450501)
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Nagumo on May 23, 2012, 11:41:36 AM
We know that the part of the camera not being used is false.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: GuyStarwind on May 23, 2012, 11:54:13 AM
Yeah I think a manly beard is a nice touch.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Dremn on May 23, 2012, 12:07:16 PM
We know that the part of the camera not being used is false.
I think so too. Only thing I'm potentially bummed about is no LoS2 on WiiU if it is true.

The guy is talking about gameplay specifics now, having a grab dedicated button sounds very similar to LoS.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: CastleDan on May 23, 2012, 12:07:52 PM
I really dislike the fact that we don't know what rumors are real. Saw is that Paul guy reporting fake info?...because I really want a vita castlevania and i'll be pretty mad if that all turns out to be fake.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Chernabogue on May 23, 2012, 12:09:06 PM
Those new rumors about the MoF/3DS game are awesome! Trevor AND Simon? Yes please!
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Maedhros on May 23, 2012, 12:10:59 PM
I would prefer Alucard over one of the two... actually... isn't Simon and Trevor related? Are they really alive at same time?
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: knightmere on May 23, 2012, 12:11:34 PM
I really dislike the fact that we don't know what rumors are real. Saw is that Paul guy reporting fake info?...because I really want a vita castlevania and i'll be pretty mad if that all turns out to be fake.

Thats why they are called "RUMORS". 
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Dremn on May 23, 2012, 12:12:14 PM
I would prefer Alucard over one of the two... actually... isn't Simon and Trevor related? Are they really alive at same time?
They're supposed to be father and son.

I still believe Alucard is in the game, David Cox's twitter pic is a clear indication.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: CastleDan on May 23, 2012, 12:12:53 PM
Thats why they are called "RUMORS".
Except the paul site this weren't really rumors and it's reliable, plus he was the one that originally broke the news on the playstation fighters game..
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: knightmere on May 23, 2012, 12:13:07 PM
I would prefer Alucard over one of the two... actually... isn't Simon and Trevor related? Are they really alive at same time?

Originally Trevor was Simon's forefather, rumor is that in MOF Trevor will be Simon's father.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: knightmere on May 23, 2012, 12:13:58 PM
Except the paul site this weren't really rumors and it's reliable, plus he was the one that originally broke the news on the playstation fighters game..

Until something is stated officially, technically its all rumors and speculation...
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Mikepjr on May 23, 2012, 12:21:12 PM
I am really not sure how i am feeling about this... i just got lords of shadow for my PS3... and i'm not real happy with it... it's as if they threw everything Castlevania related out the window just about..... and why the hell is the devil the last boss?! O.o
The music feels wrong to... and where are the candles you gain things from?!
Granted i like the main character, at least he's a belmont... but.. then he BECOMES dracula?! *face palms*

So yeah... i mean.. i want to be excited.... i'm just not... but i would love to be wrong, i would love to be blown away even!
I hope i am wrong, and i look forward to being blown away.

I think the music is what felt off the most to me... it just.. reeks of western development... all the japanese charm is gone... i feel like... you have to have a LITTLE of that japanese charm.. otherwise it feels nothing like a CV game.. and Lords of shadow.. so far... feels like a game that could have had any other title, and it would make more sense.... to me anyhow....

Sooooo you can see why i am worried about these games... and why i am hoping for the best...
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: knightmere on May 23, 2012, 12:26:09 PM
I am really not sure how i am feeling about this... i just got lords of shadow for my PS3... and i'm not real happy with it... it's as if they threw everything Castlevania related out the window just about..... and why the hell is the devil the last boss?! O.o
The music feels wrong to... and where are the candles you gain things from?!
Granted i like the main character, at least he's a belmont... but.. then he BECOMES dracula?! *face palms*

So yeah... i mean.. i want to be excited.... i'm just not... but i would love to be wrong, i would love to be blown away even!
I hope i am wrong, and i look forward to being blown away.

I think the music is what felt off the most to me... it just.. reeks of western development... all the japanese charm is gone... i feel like... you have to have a LITTLE of that japanese charm.. otherwise it feels nothing like a CV game.. and Lords of shadow.. so far... feels like a game that could have had any other title, and it would make more sense.... to me anyhow....

Sooooo you can see why i am worried about these games... and why i am hoping for the best...

Cautiously Optimistic
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Maedhros on May 23, 2012, 12:29:05 PM
I am really not sure how i am feeling about this... i just got lords of shadow for my PS3... and i'm not real happy with it... it's as if they threw everything Castlevania related out the window just about..... and why the hell is the devil the last boss?! O.o
The music feels wrong to... and where are the candles you gain things from?!
Granted i like the main character, at least he's a belmont... but.. then he BECOMES dracula?! *face palms*

So yeah... i mean.. i want to be excited.... i'm just not... but i would love to be wrong, i would love to be blown away even!
I hope i am wrong, and i look forward to being blown away.

I think the music is what felt off the most to me... it just.. reeks of western development... all the japanese charm is gone... i feel like... you have to have a LITTLE of that japanese charm.. otherwise it feels nothing like a CV game.. and Lords of shadow.. so far... feels like a game that could have had any other title, and it would make more sense.... to me anyhow....

Sooooo you can see why i am worried about these games... and why i am hoping for the best...
There are some candles in the castle that drop sub-weapons... not that it matters, it's just another little nod, but not fully integrated into the game.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: e105beta on May 23, 2012, 12:31:20 PM
I am really not sure how i am feeling about this... i just got lords of shadow for my PS3... and i'm not real happy with it... it's as if they threw everything Castlevania related out the window just about..... and why the hell is the devil the last boss?! O.o
The music feels wrong to... and where are the candles you gain things from?!
Granted i like the main character, at least he's a belmont... but.. then he BECOMES dracula?! *face palms*

So yeah... i mean.. i want to be excited.... i'm just not... but i would love to be wrong, i would love to be blown away even!
I hope i am wrong, and i look forward to being blown away.

I think the music is what felt off the most to me... it just.. reeks of western development... all the japanese charm is gone... i feel like... you have to have a LITTLE of that japanese charm.. otherwise it feels nothing like a CV game.. and Lords of shadow.. so far... feels like a game that could have had any other title, and it would make more sense.... to me anyhow....

Sooooo you can see why i am worried about these games... and why i am hoping for the best...

I don't think I'm ever going to understand why the darn candles are so important to people, but by now I'm done trying.

To me, they're such a minor gameplay element that do little more than add a bit of activity to long hallways, and yet it feels like they're the lifeblood of the series to everyone else.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: knightmere on May 23, 2012, 12:35:29 PM
I don't think I'm ever going to understand why the darn candles are so important to people, but by now I'm done trying.

To me, they're such a minor gameplay element that do little more than add a bit of activity to long hallways, and yet it feels like they're the lifeblood of the series to everyone else.

If you take the question mark boxes out of Mario games would that hurt their appeal to the fanbase?
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Dark Nemesis on May 23, 2012, 12:36:00 PM
I don't think I'm ever going to understand why the darn candles are so important to people, but by now I'm done trying.

To me, they're such a minor gameplay element that do little more than add a bit of activity to long hallways, and yet it feels like they're the lifeblood of the series to everyone else.

Candles for Castlevania, are what coins are for super mario and what the rings are for sonic. Can you imagine a main mario game, without coins or a sonic game without the rings? :rollseyes:
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: e105beta on May 23, 2012, 12:37:41 PM
If you take the question mark boxes out of Mario games would that hurt their appeal to the fanbase?

Well judging by the Castlevania fanbase, I'd imagine so.

Personally, I wouldn't care less, but then again, I'm the guy who wanted "Legend of Zelda: Valley of the Flood" to be real.

Candles for Castlevania, are what coins are for super mario and what the rings are for sonic. Can you imagine a main mario game, without coins or a sonic game without the rings? :rollseyes:

Technically coins are to Mario as hearts and cashbags are to Castlevania, but I see your point.

And yes I could.
IMO, all a Mario game needs is Mario to be considered a Mario game.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Dremn on May 23, 2012, 12:38:41 PM
I don't think I'm ever going to understand why the darn candles are so important to people, but by now I'm done trying.
It helps keep the pace of the original games alive. They're as iconic as the blocks in Mario games.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Munchy on May 23, 2012, 12:40:01 PM
If both IGA and Cox are going to present this game I hope they are going to do a comedic duo act complete with eye poking and throwing pies.

The running gag would be that they both think of themselves as the producer of the Castlevania series while accusing the other of being a fraud.

See, this would be brilliant at Konami's next live E3 conference.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Mikepjr on May 23, 2012, 12:40:33 PM
Candles for Castlevania, are what coins are for super mario and what the rings are for sonic. Can you imagine a main mario game, without coins or a sonic game without the rings? :rollseyes:

Thankyouuuuu
That's what i am saying...
It's just.. very synonymous with the series.
Nintendo STILL uses these things.. why? Cause of how synonymous they are with the series... they were taken out of Super Mario Sunshine... and later placed back in the galaxy games... and even in the NEW super mario games...
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Dark Nemesis on May 23, 2012, 12:42:13 PM
If you take the question mark boxes out of Mario games would that hurt their appeal to the fanbase?


For me, it wouldn't, since by erasing the question mark, the box will remain box, it want disappear. Candles have varied designs, so it doesn't matter what shape they are going to have, as long as they are there.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Dark Nemesis on May 23, 2012, 12:46:47 PM
Technically coins are to Mario as hearts and cashbags are to Castlevania, but I see your point.

And yes I could.
IMO, all a Mario game needs is Mario to be considered a Mario game.

I don't say the oposite, all mario games are mario games, since mario is the hero, but they are different genre. I was only referring to the platform mario games.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: e105beta on May 23, 2012, 12:56:02 PM
It helps keep the pace of the original games alive. They're as iconic as the blocks in Mario games.

See, I'd disagree.

The question mark block has, much like the Mario series, not changed since its inception.

Castlevania candles, on the other hand, come in a variety of shapes and sizes, and, starting with Symphony of the Night, have been replaced in certain instances by non-candle objects, i.e. vases, pots, food, etc. Since Castlevania started becoming all about atmosphere, IGA's team would replaced candles with whatever enhanced the atmosphere, especially if candles didn't exactly make sense with the setup.

Hell, Simon's Quest even removed candles from huge parts of the game

Ultimately, my point is that seeing how Lords of Shadow used candles to enhance the parts of the game where they were appropriate, I don't see how shoehorning floating candles into nonsensical areas like the Classicvanias would be better.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Dremn on May 23, 2012, 01:00:45 PM
Castlevania candles, on the other hand, come in a variety of shapes and sizes, and, starting with Symphony of the Night, have been replaced in certain instances by non-candle objects, i.e. vases, pots, food, etc. Since Castlevania started becoming all about atmosphere, IGA's team would replaced candles with whatever enhanced the atmosphere, especially if candles didn't exactly make sense with the setup.

Hell, Simon's Quest even removed candles from huge parts of the game

Ultimately, my point is that seeing how Lords of Shadow used candles to enhance the parts of the game where they were appropriate, I don't see how shoehorning floating candles into nonsensical areas like the Classicvanias would be better.
You know, I never thought of it like that. You prove some very good points.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Dengo vlad tepes on May 23, 2012, 01:06:15 PM
guys CV:HOF is a CO-OP game confirmed by eurogamer ... i gave up 2d castlevanias , los for the life ...
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Maedhros on May 23, 2012, 01:07:35 PM
See, I'd disagree.

The question mark block has, much like the Mario series, not changed since its inception.

Castlevania candles, on the other hand, come in a variety of shapes and sizes, and, starting with Symphony of the Night, have been replaced in certain instances by non-candle objects, i.e. vases, pots, food, etc. Since Castlevania started becoming all about atmosphere, IGA's team would replaced candles with whatever enhanced the atmosphere, especially if candles didn't exactly make sense with the setup.

Hell, Simon's Quest even removed candles from huge parts of the game

Ultimately, my point is that seeing how Lords of Shadow used candles to enhance the parts of the game where they were appropriate, I don't see how shoehorning floating candles into nonsensical areas like the Classicvanias would be better.
They could use other objects with the same purpose. Candles don't need to be candles, other objects would do (but in the castle, candles are essential IMO).

But it's not something we'll see with the western development taking control of Castlevania and trying to transform it into an EPIC...
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Dark Nemesis on May 23, 2012, 01:07:56 PM
Castlevania candles, on the other hand, come in a variety of shapes and sizes, and, starting with Symphony of the Night, have been replaced in certain instances by non-candle objects, i.e. vases, pots, food, etc. Since Castlevania started becoming all about atmosphere, IGA's team would replaced candles with whatever enhanced the atmosphere, especially if candles didn't exactly make sense with the setup.

I believe that that formula can work for the best, since that way you don't erase candles from the game and at the same time you can have nice aesthetic areas/enviroments.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: e105beta on May 23, 2012, 01:09:11 PM
They could use other objects with the same purpose. Candles don't need to be candles, other objects would do (but in the castle, candles are essential IMO).

But it's not something we'll see with the western development taking control of Castlevania and trying to transform it into an EPIC...

They do. Have you actually played LoS?
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Dark Nemesis on May 23, 2012, 01:10:58 PM
guys CV:HOF is a CO-OP game confirmed by eurogamer ... i gave up 2d castlevanias , los for the life ...

When that happened? Link?
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Foffy on May 23, 2012, 01:15:48 PM
guys CV:HOF is a CO-OP game confirmed by eurogamer ... i gave up 2d castlevanias , los for the life ...

Castlevania: Heart of Fire? :3c
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Ring_of_Varda on May 23, 2012, 01:19:16 PM
apparently our favorite imageboard is claiming that some of the art for the game was posted on eurogamer and then taken down.

such things as trevor has a "shoulder pad with a carved angry lion".
"Armor that had a weird pattern all over it, sort of like Gabriel's, and he had a long cloak over him like in his original design from Dracula's Curse. He looked pretty mature, maybe in his late 40's."


hopefully someone actually saved a copy of the artwork so that could be passed around. since finding out that a fair amount of the leaks are coming from a less than reputable source, its all being taken with a grain of salt for me til E3.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: RichterB on May 23, 2012, 01:20:08 PM
Updates: http://www.google.com/url?sa=t&rct=j&q=castlevania&source=newssearch&cd=1&ved=0CC0QqQIwAA&url=http%3A%2F%2Fmultiplayerblog.mtv.com%2F2012%2F05%2F23%2Fcastlevania-lords-of-shadow-2-mirror-of-fate-details%2F&ei=xkW9T6CfLOb3sQKdy60c&usg=AFQjCNE0BzuzcadNxE_gYRaQCCzyPoNRVg&cad=rja (http://www.google.com/url?sa=t&rct=j&q=castlevania&source=newssearch&cd=1&ved=0CC0QqQIwAA&url=http%3A%2F%2Fmultiplayerblog.mtv.com%2F2012%2F05%2F23%2Fcastlevania-lords-of-shadow-2-mirror-of-fate-details%2F&ei=xkW9T6CfLOb3sQKdy60c&usg=AFQjCNE0BzuzcadNxE_gYRaQCCzyPoNRVg&cad=rja)

Originally, Mirror of Fate was for Wii U! See above link.

Anyway, I'm intrigued. Not confident, but intrigued. I think Mirror of Fate tickles my curiosity more than LoS 2 right now (though, that's mostly because of how LoS 1 turned out). More generally speaking to what was posted on this site's front page, I think the rumored graphical camera style, more Kirby 64 and Klonoa than Dracula X Chronicles is a very good idea that I have been interested to see in a Castlevania game.

The same questions remain as always, though: the quality of the game structure and the art direction.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Maedhros on May 23, 2012, 01:21:36 PM
They do. Have you actually played LoS?
Yes?
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Dark Nemesis on May 23, 2012, 01:25:06 PM
All i se is this:Mirror of Fate is confirmed as a 2D Castlevania adventure starring two different characters ala Portrait of Ruin, with options for co-op play.

This doesn't mean that the game is a CO-OP. Let's just all stay calm and cool, till an official statement comes out.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: crisis on May 23, 2012, 01:27:46 PM
hey guys remember this

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fnerdmentality.com%2Fgames%2FDSN%2FDSN_castlevania_portrait_of_ruin%2Fnp204_castlevpor_cover.jpg&hash=cd309b3082cd487fe328e467bda0a02e)
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Dark Nemesis on May 23, 2012, 01:30:26 PM
hey guys remember this

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fnerdmentality.com%2Fgames%2FDSN%2FDSN_castlevania_portrait_of_ruin%2Fnp204_castlevpor_cover.jpg&hash=cd309b3082cd487fe328e467bda0a02e)

Are you referring to Jonathan design on the magazine cover?
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: e105beta on May 23, 2012, 01:32:19 PM
Yes?

Castlevania: Lords of Shadow Walkthrough - Part 28-1 Castle Hall (http://www.youtube.com/watch?v=xMzSJ0rdSfI#ws)

7:23
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Dremn on May 23, 2012, 01:32:47 PM
What the heck is up with Johnathan's hair on that cover?
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: crisis on May 23, 2012, 01:35:28 PM
"a Nintendo DS masterpiece in the making!"

Back then everyone, like now, was super-duper excited for it to come out with all the rumors & leaks.


deja-vu perhaps?
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Dark Nemesis on May 23, 2012, 01:35:39 PM
What the heck is up with Johnathan's hair on that cover?

His haircuter was busy!!! ;D
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Dark Nemesis on May 23, 2012, 01:36:32 PM
"a Nintendo DS masterpiece in the making!"

Back then everyone, like now, was super-duper excited for it to come out with all the rumors & leaks.


deja-vu perhaps?

The same goes for OoE.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Maedhros on May 23, 2012, 01:39:06 PM
Castlevania: Lords of Shadow Walkthrough - Part 28-1 Castle Hall (http://www.youtube.com/watch?v=xMzSJ0rdSfI#ws)

7:23
Did you noticed I never said the castle was the problem? Also, destrutible objects are really different from the what candles did in CV. ALL of them needed to drop something (hearts or not), that way they would be part of the design. Outside the castle, they could use rock piles, impaled bodies or even rustic candles hanging in trees (of course, if the game had darker places outside the castle, like more darker forests).
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Dremn on May 23, 2012, 01:39:16 PM
Back then everyone, like now, was super-duper excited for it to come out with all the rumors & leaks.

deja-vu perhaps?
"Those who fail to learn from history are doomed to repeat it."

That would be quite awful. Right now MoF sounds 100x more interesting than all of the DS Castlevanias combined.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: CastleDan on May 23, 2012, 01:41:30 PM
The difference being is now they probably have a decent budget and a competent/hardworking team leading this project.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Dark Nemesis on May 23, 2012, 01:42:05 PM
"Those who fail to learn from history are doomed to repeat it."

That would be quite awful. Right now MoF sounds 100x more interesting than all of the DS Castlevanias combined.

Well said my friend. For now, we only have rumors. Let's hope that this friday we might be lucky and learn something official.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: RichterB on May 23, 2012, 01:43:52 PM
"a Nintendo DS masterpiece in the making!"

Back then everyone, like now, was super-duper excited for it to come out with all the rumors & leaks.


deja-vu perhaps?

Portrait of Ruin was maybe the worst let-down of the DS era. I thought IGA was seriously making a globe-trotting follow-up to Bloodlines in a style close to Bloodlines via the portraits. Instead, it was mini-castleroids inside a larger castleroid shell. There was no Bloodlines classicvania with death pits, etc to be found.  :'(

I posted the MTV article earlier. Wasn't that confirmed info?
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: CastleDan on May 23, 2012, 01:44:25 PM
Having a sidescroller with an actual combat system might lead to more interesting gameplay...so there's that.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: RichterB on May 23, 2012, 01:46:16 PM
Having a sidescroller with an actual combat system might lead to more interesting gameplay...so there's that.

Doesn't a combat system slowly translate into a fighter/brawler? I mean, not having a combat system never hurt the freewheeling action and challenge of earlier 2D Castlevania games. Hopefully this title will be inspired by Castlevania IV. By the way, from the MTV article, it sounds like the 3DS cameras will be used in "puzzles." Makes me wonder about the game's "flow."
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: CastleDan on May 23, 2012, 01:47:52 PM
Doesn't a combat system slowly translate into a fighter/brawler? I mean, not having a combat system never hurt the freewheeling action and challenge of earlier 2D Castlevania games.

From what we know it's retaining the basic castlevania formula but with an added combat system. Sounds win win to me. You have more moves for some fun gameplay while keeping all the traditional ideas too. I don't see a flaw in that concept, at least on paper.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: cecil-kain on May 23, 2012, 01:49:01 PM
"Those who fail to learn from history are doomed to repeat it."

That would be quite awful. Right now MoF sounds 100x more interesting than all of the DS Castlevanias combined.

Quite true.

Trevor, Simon, and Alucard make for some serious bait...
But Cox's involvement makes me a little nervous about where this is going...
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: CastleDan on May 23, 2012, 01:49:53 PM
Quite true.

Trevor, Simon, and Alucard make for some serious bait...
But Cox's involvement makes me a little nervous about where this is going...

If Trevor and Simon are the main characters of the 3ds game then we better get to play as alucard in Los2....
it would be such a tease to just flaunt alucard and not let us play as him in either game!
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Dark Nemesis on May 23, 2012, 01:50:13 PM
I believe that you can have death pits, even in metroidvanias. Instead of instan kill, the player could received a huge amount of damage, so if you don't want to see a game over, then you should learn not to fall inside the death pits. That way, casual gamers want turn away, because they want have to start all over, every time they get fall into a death pit, exept if they keep falling.........
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: RichterB on May 23, 2012, 01:51:12 PM
From what we know it's retaining the basic castlevania formula but with an added combat system. Sounds win win to me. You have more moves for some fun gameplay while keeping all the traditional ideas too. I don't see a flaw in that concept, at least on paper.

OK. Just so long as it's balanced within the context of the levels. Combat systems sometimes mean flatter "hallway-style" levels, with an emphasis on beating things up versus traversing structural obstructions. What do you make of the puzzle system, though. Did you read my edit: By the way, from the MTV article, it sounds like the 3DS cameras will be used in "puzzles." Makes me wonder about the game's "flow." (PS: interesting that it was supposedly originally for Wii U; that dev time is what we have to thank for LoS Wii U, I'd imagine).
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Maedhros on May 23, 2012, 01:52:58 PM
The MTV is just reporting what we already knew... it isn't confirmation by any means.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Dark Nemesis on May 23, 2012, 01:54:40 PM
OK. Just so long as it's balanced within the context of the levels. Combat systems sometimes mean flatter "hallway-style" levels, with an emphasis on beating things up versus traversing structural obstructions. What do you make of the puzzle system, though. Did you read my edit: By the way, from the MTV article, it sounds like the 3DS cameras will be used in "puzzles." Makes me wonder about the game's "flow."

This one reminds me the touch screen function from DoS and i can tell you that i hated, so if the new puzzle system disturbs the flow of the game, then i will be very disappointed......
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: cecil-kain on May 23, 2012, 02:00:38 PM
This one reminds me the touch screen function from DoS and i can tell you that i hated, so if the new puzzle system disturbs the flow of the game, then i will be very disappointed......

Although I thoroughly despised the Magic Seals, LoS takes the Golden Trophy for "puzzles that disturbed the flow of the game."  Another cause for concern...
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Dremn on May 23, 2012, 02:05:03 PM
Although I thoroughly despised the Magic Seals, LoS takes the Golden Trophy for "puzzles that disturbed the flow of the game."  Another cause for concern...
I loved the puzzles in LoS, to be perfectly honest. Vampire Chess was a really fun mini game.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: crisis on May 23, 2012, 02:05:23 PM
Yeah I wasn't too fond of LoS' puzzles either. Way too many. At least they gave us the option to skip them altogether.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: e105beta on May 23, 2012, 02:13:18 PM
Did you noticed I never said the castle was the problem? Also, destrutible objects are really different from the what candles did in CV. ALL of them needed to drop something (hearts or not), that way they would be part of the design. Outside the castle, they could use rock piles, impaled bodies or even rustic candles hanging in trees (of course, if the game had darker places outside the castle, like more darker forests).

The ammo system changed, so no, not everything needed to drop something, and just because every item doesn't drop something, doesn't mean it's not part of the design.

And they did have destructible outside the castle. The cave, the forest ruins, the monestary, etc.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Ahasverus on May 23, 2012, 02:32:23 PM
Wait, I'm just catching up.
So MoF stars Simon AND Trevor Belmont as father/son duo. Where's Alucard? is he evil? (I bet he is, at least in MoF)

And the most importatn question: So who is the progtagonist of the console sequel? if Only Simon, then Trevor dies at the end of MoF?

P.S: Did someone -1'd 77 of my posts since this morning? Hahahahah
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: beingthehero on May 23, 2012, 02:39:27 PM
The info seems to be everywhere at the moment. I thought Alucard would be the star of LoS2? Or is it Simon and Trevor together in the handheld? Ughghghg.

I also remember when the first screens of OoE was leaked, I was among many people who thought they were faked. :X
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Ascension on May 23, 2012, 02:55:43 PM
I wouldn't mind seeing a father and son tag team with Trevor and Simon involved.  I hope they look and are tough SOB's.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Sindra on May 23, 2012, 02:56:07 PM
Yep also she's the main composer to it and the soundtracks are nothing to Castlevania music

I disagree wholeheartedly. There were plenty of tracks she did that had a lot of Castlevania feel to them. She just counterbalanced them with some other stuff that was jazzy and upbeat. And, she only did a majority of the work on the soundtrack. Vincent Diamante did parts too, and his were jazz-based as well.

I did a review of the soundtrack, actually. Check it out (http://www.originalsoundversion.com/candy-for-the-skull-skullgirls-ost-review/) and see what I mean. Yamane has a distinct style of music that you can still hear even in non-Castlevania games.

Honestly, Cox and Arajou need to look at what Yamane did with Lament of Innocence and Curse of Darkness, to get a good feel of how moody, ambient Castlevania music can be used effectively to be both background noise AND memorable at the same time, and how to apply that to their games for the future. (including LoS2 and Mirror)
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Dremn on May 23, 2012, 03:04:47 PM
I wouldn't mind seeing a father and son tag team with Trevor and Simon involved.  I hope they look and are tough SOB's.
Simon sounds like he's a hot headed barbarian with a manly beard, and Trevor is a warrior donning the Order's armor with a crazy looking shoulder piece and ragged cloak over him. They sound pretty manly and very much like the original Belmonts to me.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Dengo vlad tepes on May 23, 2012, 03:05:43 PM
I disagree wholeheartedly. There were plenty of tracks she did that had a lot of Castlevania feel to them. She just counterbalanced them with some other stuff that was jazzy and upbeat. And, she only did a majority of the work on the soundtrack. Vincent Diamante did parts too, and his were jazz-based as well.

I did a review of the soundtrack, actually. Check it out (http://www.originalsoundversion.com/candy-for-the-skull-skullgirls-ost-review/) and see what I mean. Yamane has a distinct style of music that you can still hear even in non-Castlevania games.

Honestly, Cox and Arajou need to look at what Yamane did with Lament of Innocence and Curse of Darkness, to get a good feel of how moody, ambient Castlevania music can be used effectively to be both background noise AND memorable at the same time, and how to apply that to their games for the future. (including LoS2 and Mirror)

but sis , when i said "its nothing" i meant its nothing good compared to her job in CV she just could do better
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Neobelmont on May 23, 2012, 03:12:52 PM
I want to punch Alucard in the face if he is a villain/antihero, hell I just want to punch him regardless.  :P
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Dengo vlad tepes on May 23, 2012, 03:16:25 PM
I want to punch Alucard in the face if he is a villain/antihero, hell I just want to punch him regardless.  :P

let him awake from his loong slumber so we can aaalll punch him together
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Dremn on May 23, 2012, 03:16:39 PM
I think Alucard will serve more as a mentor/supporting character if he's not playable.

What I want to know is how Alucard is even in this timeline, Alucard is the literal son of Dracula in lore. Did Gabula get with someone else? I can see Trevor being born prior to LoS, though. That would also make the Belmonts bastard children of the Cronqvists.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Maedhros on May 23, 2012, 03:18:07 PM
I think Alucard will serve more as a mentor/supporting character if he's not playable.

What I want to know is how Alucard is even in this timeline, Alucard is the literal son of Dracula in lore. Did Gabula get with someone else? I can see Trevor being born prior to LoS, though. That would also make the Belmonts bastard children of the Cronqvists.
In the original Timeline, Dracula was already a vampire when he had Alucard, right?
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Ascension on May 23, 2012, 03:20:40 PM
Simon sounds like he's a hot headed barbarian with a manly beard, and Trevor is a warrior donning the Order's armor with a crazy looking shoulder piece and ragged cloak over him. They sound pretty manly and very much like the original Belmonts to me.

That's what I want to see in this new one (hopefully).  That would imprint a great castlevania feel into the game. (For me atleast)
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Neobelmont on May 23, 2012, 03:21:55 PM
let him awake from his loong slumber so we can aaalll punch him together

Hell ya!!! But in a more serious sense I would like to fight him in a new cv game even if it was just a training exercise.

Also I think a nice easter egg would be that the songs that will be in the game can be coverted into a 8-bit or 16-bit music mode. Come on who does not want to hear a 8-bit Belmont's theme? I know I do   :)
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Foffy on May 23, 2012, 03:26:31 PM
In the original Timeline, Dracula was already a vampire when he had Alucard, right?

I believe so. Lisa was human, and Dracula was a vampire.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Dengo vlad tepes on May 23, 2012, 03:34:20 PM
Hell ya!!! But in a more serious sense I would like to fight him in a new cv game even if it was just a training exercise.

Also I think a nice easter egg would be that the songs that will be in the game can be coverted into a 8-bit or 16-bit music mode. Come on who does not want to hear a 8-bit Belmont's theme? I know I do   :)

lets wait an see =D
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Thomas Belmont on May 23, 2012, 03:41:02 PM
I wouldn't mind seeing a father and son tag team with Trevor and Simon involved.  I hope they look and are tough SOB's.

I love Simon and Trevor but both of them in one game seems redundant.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Dremn on May 23, 2012, 03:44:32 PM
I love Simon and Trevor but both of them in one game seems redundant.
I didn't expect two Belmonts in one game, I figured Simon would be in the console sequel. I'm wondering what gameplay differences they'll both have.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Thomas Belmont on May 23, 2012, 03:51:42 PM
I didn't expect two Belmonts in one game, I figured Simon would be in the console sequel. I'm wondering what gameplay differences they'll both have.

Yeah. I'd prefer Trevor in the first game and Simon in the second. And I can't say that I'm happy about the rumor of them being father and son. Guess we'll just have to wait and see.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Profbeanburrito on May 23, 2012, 03:52:13 PM
Since there are way too many pages here to read through, where did his info of Simon and Trevor and what they look like come from? Also are there any leaked pictures yet?
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: crisis on May 23, 2012, 03:56:11 PM
i heard Trevor is gonna have a doppleganger
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Thomas Belmont on May 23, 2012, 03:57:39 PM
I want to punch Alucard in the face if he is a villain/antihero, hell I just want to punch him regardless.  :P


Oh, yeah! I love Alucard but I want to see him get his ass handed to him by Trevor, or any Belmont for that matter.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Kingshango on May 23, 2012, 04:02:36 PM
Since there are way too many pages here to read through, where did his info of Simon and Trevor and what they look like come from? Also are there any leaked pictures yet?

Eurogamer posted artwork of Trevor Belmont but quickly took it down, the ones who were lucky enough to catch it(and didn't screencap it for some reason) described him wearing a longcoat like he one he wore in Dracula's Curse and under it was armor similar to Gabriel's armor with a lion face sculpted on his shoulder pad.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Foffy on May 23, 2012, 04:04:59 PM
Yeah. I'd prefer Trevor in the first game and Simon in the second. And I can't say that I'm happy about the rumor of them being father and son. Guess we'll just have to wait and see.

Remember, this is a reboot. Think of them as new Belmonts with names from characters we knew of in past games. Besides, didn't some parody games by Konami run with the idea that there were three Simon Belmonts, using it as a name passed down from the family? I do recall maybe in the Wai Wai World games that it had Simon Belmont III/the Third as the Belmont of the game.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Neobelmont on May 23, 2012, 04:08:33 PM

Oh, yeah! I love Alucard but I want to see him get his ass handed to him by Trevor, or any Belmont for that matter.

Yeah if it is true then I cannot wait to beat him again as Trevor. or my favorite belmont simon.

But how will these two play differently.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Thomas Belmont on May 23, 2012, 04:09:27 PM
Remember, this is a reboot. Think of them as new Belmonts with names from characters we knew of in past games. Besides, didn't some parody games by Konami run with the idea that there were three Simon Belmonts, using it as a name passed down from the family? I do recall maybe in the Wai Wai World games that it had Simon Belmont III/the Third as the Belmont of the game.

I know. But just because it's a reboot doesn't mean they have to change EVERYTHING.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: crisis on May 23, 2012, 04:11:00 PM
either Trevor is gonna be in his late 40s or 50s for Simon to be grown up "with a beard"
or Trevor will be way younger & Simon will be a teenager

and which 1 will wield the Vampire Killer
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Foffy on May 23, 2012, 04:12:59 PM
I know. But just because it's a reboot doesn't mean they have to change EVERYTHING.

Forget everything you know about Cast- yeah, you know.

And I do agree with you. If they're going to take major characters from the old games, I would expect the limitations of them from the old canon to be taken into account. Otherwise they should just make new characters. Particularly with the Belmont lineage.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Thomas Belmont on May 23, 2012, 04:13:33 PM
either Trevor is gonna be in his late 40s or 50s for Simon to be grown up "with a beard"
or Trevor will be way younger & Simon will be a teenager

and which 1 will wield the Vampire Killer

I hope they don't make Trevor die for Simon to inherit the Vampire Killer. That would suck. And man, I so wish I caught that Trevor pic.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: GuyStarwind on May 23, 2012, 04:14:56 PM
It may not be the best comparison but Trevor and Simon play differently in Judgment. Trevor does more punching and kicking moves and Simon is more involved with the whip. Just a thought.

Moreover, I'm aware of this being a reboot but isn't Trevor the Grandfather of Simon or something of the sort. Although I don't mind if he's the father as long as he's a Belmont.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Dremn on May 23, 2012, 04:16:06 PM
and which 1 will wield the Vampire Killer
The "Vampire Killer" doesn't exist anymore. Rinaldo probably made new whips for both of them.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: crisis on May 23, 2012, 04:17:37 PM
Quote
Moreover, I'm aware of this being a reboot but isn't Trevor the Grandfather of Simon or something of the sort. Although I don't mind if he's the father as long as he's a Belmont.

cox does what he wants, when he wants

Quote
The "Vampire Killer" doesn't exist anymore. Rinaldo probably made them both new whips.

you right you right. so how long it'll be before you sell your copy?  :P
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Neobelmont on May 23, 2012, 04:18:12 PM
I hope they don't make Trevor die for Simon to inherit the Vampire Killer. That would suck. And man, I so wish I caught that Trevor pic.

Dammit you beat me to it.




Moreover, I'm aware of this being a reboot but isn't Trevor the Grandfather of Simon or something of the sort. Although I don't mind if he's the father as long as he's a Belmont.

Fun thought then Sypha would be Simon mother, hey that could explain why Simon set that ghoul in a green flame in that tech demo gauntlet plus magic power  ;)
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Dremn on May 23, 2012, 04:18:29 PM
you right you right. so how long it'll be before you sell your copy?  :P
I'll play it, beat it, and then sell it if I really don't end up liking it.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: beingthehero on May 23, 2012, 04:19:47 PM
Since MoF is an interquel, I guess that means that it'll be the spiritual retelling of CV3 with Trevor and Al. So I imagine Sypha and Grant will be there too, which will explain the co-op. And then we'll have Lords 2, which will be Simon hunting down Gabriel. So, we'll have our retelling of CV1/SCIV/Chronicles/Haunted Castle/Captain N.

I wonder if they'll cover any of the games past that. A MercurySteam Juste Belmont would certainly be something.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: crisis on May 23, 2012, 04:20:39 PM
Quote
I'll play it, beat it, and then sell it if I really don't end up liking it.

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.funny2k.com%2Fsites%2Fdefault%2Ffiles%2Fstyles%2Flarge%2Fpublic%2FT-Shirt%2Flike_a_boss_gtfo_meme_face_shirt.jpg&hash=fe3fc3163f9effdb7a76d2569d9d380b)
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Super Waffle on May 23, 2012, 04:22:05 PM
Why would you put a game with canon characters in the hands of a guy whose entire thing is my games take place in a completely separate universe?

http://chichichichipndale.deviantart.com/journal/The-forty-eighth-sign-of-the-apocalypse-299938299 (http://chichichichipndale.deviantart.com/journal/The-forty-eighth-sign-of-the-apocalypse-299938299)

This is like that thing they're trying to do with Star Trek.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Ridureyu on May 23, 2012, 04:24:22 PM
Yay, new games!!!!!!!!!!!!!!!! ;D


Sorry, I'm too busy doing that to really think critically at the moment.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: GuyStarwind on May 23, 2012, 04:25:08 PM
If they have Grant and Sypha I hope they go for more original designs and not make them turnout like the Judgment ones(mostly Grants, I didn't mind Sypha's).
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Neobelmont on May 23, 2012, 04:27:39 PM
If they have Grant and Sypha I hope they go for more original designs and not make them turnout like the Judgment ones(mostly Grants, I didn't mind Sypha's).

Castlevania Judgement - They are huge! (http://www.youtube.com/watch?v=0SyYIo03X0E#)

Me too Starwind, me too  ;D
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: CastleDan on May 23, 2012, 04:28:18 PM
Eh, I think this game is a spirtual Castlevania 3 but if the rumors are true that both Simon and Trevor are being used wouldn't it make sense that the next game would be alucard staring?

Symphony of the night was one of the biggest entries,there take on it would bring huge hype. Especially since rumors have said the locations in that game are non-linear like arkam city..
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: uzo on May 23, 2012, 04:39:34 PM
I disagree wholeheartedly. There were plenty of tracks she did that had a lot of Castlevania feel to them. She just counterbalanced them with some other stuff that was jazzy and upbeat. And, she only did a majority of the work on the soundtrack. Vincent Diamante did parts too, and his were jazz-based as well.

I did a review of the soundtrack, actually. Check it out (http://www.originalsoundversion.com/candy-for-the-skull-skullgirls-ost-review/) and see what I mean. Yamane has a distinct style of music that you can still hear even in non-Castlevania games.

Honestly, Cox and Arajou need to look at what Yamane did with Lament of Innocence and Curse of Darkness, to get a good feel of how moody, ambient Castlevania music can be used effectively to be both background noise AND memorable at the same time, and how to apply that to their games for the future. (including LoS2 and Mirror)

I agree here. Anti-Skullgirl Lab 8 Stage, Grand Cathedral Stage, Streets of New Meridian Stage, and Class Notes are probably my favorite of the OST. Great stuff, and I love how Yamane tackles the jazz components of the OST. I have a soft spot for Jazz as is.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: beingthehero on May 23, 2012, 04:42:30 PM
If they have Grant and Sypha I hope they go for more original designs and not make them turnout like the Judgment ones(mostly Grants, I didn't mind Sypha's).

You have to wonder if Obata was doing his damnedest to come up with the worst designs possible. I wonder if that game would have fared better if they used the original designs of each character.

Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Sindra on May 23, 2012, 04:48:51 PM
Can we start having all these rumors and links compiled on the first post, please? I think it'll keep the questions and requests of "Can you post that rumor again?!' or "Links please!!" to a minimum, and prevent the rest of us digging through what has, in a very short time, become a massive thread.

Either CastleDan or a mod could do it.

Thanks.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: CastleDan on May 23, 2012, 04:52:04 PM
I'd love to do it but even I'm having a hard time compiling all the info because so many things are contradicting other info..etc..etc...

If rumors are correct though friday we will start seeing some screens...so that will help clear things up for sure.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Sindra on May 23, 2012, 05:05:43 PM
I missed where it was said there were going to be screenshots. Where'd that info come from?
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: CastleDan on May 23, 2012, 05:09:41 PM
I missed where it was said there were going to be screenshots. Where'd that info come from?

The same place where all this crazy info has been coming from..4chan which is not always a reliable source to begin with.
It's hard to peg what is true and what isn't. I want to believe that Paul network site because they were pretty in-depth and he was right about the Playstation Brawl game. Who knows though...who knows..
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Foffy on May 23, 2012, 05:19:57 PM
I missed where it was said there were going to be screenshots. Where'd that info come from?

Someone on /v/ or /vg/. Supposedly, Eurogamer is supposed to be the site that has the images for Friday, and that's where the artwork claims came from, too.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Jorge D. Fuentes on May 23, 2012, 05:53:11 PM
Someone PM me the rumors, and I will append them to the first thread, if the OP cannot or has not.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Fofa on May 23, 2012, 06:21:35 PM
I'm waiting for official news until I can get excited for this. Sorry, but if I don't have real, genuine proof, I can't buy it.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: GuyStarwind on May 23, 2012, 06:34:49 PM
You have to wonder if Obata was doing his damnedest to come up with the worst designs possible. I wonder if that game would have fared better if they used the original designs of each character.
I personally think it would have done better with the original designs.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Thomas Belmont on May 23, 2012, 07:08:35 PM
I personally think it would have done better with the original designs.

Definitely agree!
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: VladCT on May 23, 2012, 07:12:33 PM
I think we can all agree that even Kojima's BDSiMon is still better than Obata's Simon BELTmont.
Seriously, I don't think even Nomura's designs have that much belts.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Pemburu Vampir on May 23, 2012, 07:32:05 PM
Obata's design on CVJ characters are just shitty.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Ahasverus on May 23, 2012, 07:52:15 PM
Obata's design on CVJ characters are just shitty.
Just an universal Truth.

I'm somewhat dubious about the "artwork" leak, if it was real there were screencaps and google cache links, don't you think? (It's 4chan! They need to take pictures to live)
Still, I think it's great that the general public is just excited and anxious to see what's coming. You can feel that in the air.
Even in here, we are a big happy family thanks to this topic :joyfultears:

<------------ P.S: Woooa guys, hang on  :o
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Sumac on May 23, 2012, 08:02:09 PM
Quote
I am disturbed about the way you talk about the forum populace, and I don't think that what you're saying helps the situation at all.
It's like "Don't mind these people, they are morons.  But we tolerate them because we're higher beings.  **adjusts monocle**".
You've read this in wrong tone.
I didn't mean to call other people morons or imply that I consider all who disagree with them as "higher beings". I am not one of these people and I am all for equality, that is why I state my opinions as is. I meant, that if some people like those games to a point where they prefer not to see problems with them, then left them with that. No need to argue - it is useless.
My post was an attempt of bringing peace and end long wided speeches about how one side is wrong, instead its just brought trolls. Well, not the first time.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Dremn on May 23, 2012, 08:04:22 PM
I don't believe the artwork leaked, no one is seriously that careless. I call BS on it, but I believe the descriptions about Simon and Trevor. Multiple anons said the same thing about Trevor's appearance, and they confirmed he's the only character playable in the demo.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: beingthehero on May 23, 2012, 08:24:16 PM
It might be possible that Eurogamer had received a presskit with images from Konami, and accidentally posted them early. But that's just speculation on speculation.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Maedhros on May 23, 2012, 09:11:00 PM

<------------ P.S: Woooa guys, hang on  :o
Lol... that's ridiculous...
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: VladCT on May 23, 2012, 09:17:51 PM
Now that you've mentioned it, almost everyone's rep seems to fluctuate here.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Ahasverus on May 23, 2012, 09:24:04 PM
Lol... that's ridiculous...
That's why everyone hates me ;)

Quote
Now that you've mentioned it, almost everyone's rep seems to fluctuate here.
Except Crisis, the man surpassed Jorge in popularity in /days/ :o you're on fire man.


But I have to confess, that the system works, it makes you think twice before saying the first flamebait thought that crosses your mind, especially in hot discussions (Hint: It's not very intelligent). It's still kinda broken (by definition) but hey!, The bright side  :P
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Foffy on May 23, 2012, 09:32:04 PM
Now that you've mentioned it, almost everyone's rep seems to fluctuate here.

It is our creature of chaos.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Flame on May 23, 2012, 09:32:58 PM
Quote
it makes you think twice before saying the first flamebait thought that crosses your mind,
or just the first unpopular opinion. That doesnt sound like it works, IMO.

but that said, dayum, dat rep.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Ahasverus on May 23, 2012, 09:39:38 PM
or just the first unpopular opinion. That doesnt sound like it works, IMO.
Touché.

I hope that the wise use of the system gets into our collective conscience.

(And guys, I think my rep is way too high, or some user's is way too low, because we have great people here and I feel kinda.. bad :P ... Still love you guys!)

OMG (With my purely absurd self-given powers) I declare this the unofficial topic of CV-brotherhood .
.
.
.

OnTopic: The 4chan LoS2-MoF thread is dead/deleted. I have problem with standing a long time in that webpage so if anyone could take a watch at it once or twice in search for information it would be very appreciated
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Maedhros on May 23, 2012, 09:43:09 PM
The rep system is kinda ridiculous actually... not that I care, but I could ask someone to go in all topics giving pluses to get my reputation high as hell. Or make a clone and do the same.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Jorge D. Fuentes on May 23, 2012, 09:45:00 PM
You know guys, as an Admin, I can see who votes up on who's post.
And I see that someone's taken a liking to Ahasverus, voting up anything he posts, going way back... quite a bit.

Just sayin'.  It's not like I'm blind, here.

EDIT- I have measures to prevent n00b accounts from doing that in place now.

Fun fact, the Stats page of the forum tells you who's voting the most.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Ahasverus on May 23, 2012, 09:45:53 PM
You know guys, as an Admin, I can see who votes up on who's post.
And I see that someone's taken a liking to Ahasverus, voting up anything he posts, going way back... quite a bit.

Just sayin'.  It's not like I'm blind, here.
Hahah I think no one is :P

Pasted from past page:
Quote
OnTopic: The 4chan LoS2-MoF thread is dead/deleted. I have problem with standing a long time in that webpage so if anyone could take a watch at it once or twice in search for information it would be very appreciated
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: e105beta on May 23, 2012, 09:54:19 PM
You know guys, as an Admin, I can see who votes up on who's post.
And I see that someone's taken a liking to Ahasverus, voting up anything he posts, going way back... quite a bit.

Just sayin'.  It's not like I'm blind, here.

EDIT- I have measures to prevent n00b accounts from doing that in place now.

Fun fact, the Stats page of the forum tells you who's voting the most.

I'll admit to getting Ahasverus up to 0 rep last time it fluctuated, if just to spite all the "IGA post +1, Cox post -1" but holy crap, his current rep means someone just +1'd 276 posts.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: GuyStarwind on May 23, 2012, 10:16:44 PM
Yeah holy crap 203 respect is a lot!

Btw how do I get to this stat page?
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Ahasverus on May 23, 2012, 10:36:49 PM
Yeah holy crap 203 respect is a lot!
And completely unfair. Jorge and I had a little chat and we hope everything is in order now, still, I wanna thank my fan(s) Hahahahah.

Here's hoping I get that +203 in a legitmate way, someday  :)
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Thomas Belmont on May 23, 2012, 10:38:16 PM
And completely unfair. Jorge and I had a little chat and we hope everything is in order now, still, I wanna thank my fan(s) Hahahahah.

Here's hoping I get that +203 in a legitmate way, someday  :)

Lol. Weren't you at like -90 before the mix up?
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Ahasverus on May 23, 2012, 10:44:19 PM
Lol. Weren't you at like -90 before the mix up?
You'd be surprised by how many shady hands had been involved in my rep, good and bad  :P

People, this rating system could get helpful, or annoying, depending of you (us). Why not choose the pleasant way?  ;)
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Maedhros on May 23, 2012, 10:51:52 PM
I'll admit to getting Ahasverus up to 0 rep last time it fluctuated, if just to spite all the "IGA post +1, Cox post -1" but holy crap, his current rep means someone just +1'd 276 posts.
He had a negative rep for a reason.
If the system isn't exploited like I've said before, I think it's a good system to measure respect. I'm an admin on another forum, we have a system like that (but we can't remove our votes).
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Thomas Belmont on May 23, 2012, 10:52:34 PM
You'd be surprised by how many shady hands had been involved in my rep, good and bad  :P

People, this rating system could get helpful, or annoying, depending of you (us). Why not choose the pleasant way?  ;)

Ha! It's like you got a second chance in life.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: e105beta on May 23, 2012, 10:54:51 PM
He had a negative rep for a reason.
If the system isn't exploited like I've said before, I think it's a good system to measure respect. I'm an admin on another forum, we have a system like that (but we can't remove our votes).

The problem is they don't measure respect. They measure agreement.

Too many people on the board will -1 just because they don't agree with what someone said.

But back on topic:

Since there are no new rumors at the moment, let's talk about what we would want out of this game.

Personally, I'm hoping for a IGA/MercurySteam collab that features a dual character system in the vein of Castlevania 3, starring a Belmont and Alucard. The game would be a 2.5D sidescroller, and would combine a solid (not necessarily robust) combat system with Classicvania level design and Metroidvania exploration.

IMO, the art should be similar to Lords, and the music should be done by Araujo but with notes out of Yamane's book.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Neobelmont on May 23, 2012, 10:56:33 PM
You'd be surprised by how many shady hands had been involved in my rep, good and bad  :P

People, this rating system could get helpful, or annoying, depending of you (us). Why not choose the pleasant way?  ;)

Whhat is the pleasant way?
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Ahasverus on May 23, 2012, 10:58:39 PM
Quote
Whhat is the pleasant way?
With it not being a pop contest or "I don't like you so -1 for you!" But something like "Hey, this man added positively to de discussion (Even if I don't agree with him) +1 or "Man this is such a annoying trol/offensive post", so -1. That's my idea though.

Personally, I'm hoping for a IGA/MercurySteam collab that features a dual character system in the vein of Castlevania 3, starring a Belmont and Alucard. The game would be a 2.5D sidescroller, and would combine a solid (not necessarily robust) combat system with Classicvania level design and Metroidvania exploration.

IMO, the art should be similar to Lords, and the music should be done by Araujo but with notes out of Yamane's book.
That's my whole wish-list too.

Add stages based on CVIII and we have a deal (Expecially the falling rocks stage, it just can't be missed)
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Thomas Belmont on May 23, 2012, 10:59:48 PM
I hope a proper Death is introduced. I didn't like how LoS insinuated that Zobek is his equivalence.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Maedhros on May 23, 2012, 11:01:24 PM
I hope the game is difficult as fuck.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: e105beta on May 23, 2012, 11:02:43 PM
I hope a proper Death is introduced. I didn't like how LoS insinuated that Zobek is his equivalence.

Eh, I kind of like the new route they're taking with Death, but I can definitely see where it would be lacking.

Though I never understood why Death served Dracula. If he's really a primeval spirit, Dracula shouldn't have had any hold over him. Was this explained thoroughly in Lament? I never finished it.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Charlotte-nyo:3 on May 23, 2012, 11:04:17 PM
Yeah, it was covered in Lament, but I doubt that explanation applies to Lords of Shadow's universe.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Ahasverus on May 23, 2012, 11:04:39 PM
Though I never understood why Death served Dracula. If he's really a primeval spirit, Dracula shouldn't have had any hold over him. Was this explained thoroughly in Lament? I never finished it.
By the magic of an alchemic stone. Isn't it? (Not so fancy, I know)
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Thomas Belmont on May 23, 2012, 11:05:57 PM
Eh, I kind of like the new route they're taking with Death, but I can definitely see where it would be lacking.

Though I never understood why Death served Dracula. If he's really a primeval spirit, Dracula shouldn't have had any hold over him. Was this explained thoroughly in Lament? I never finished it.

I agree. I would assume that Death would be Dracula's superior. Didn't Lament mention that he was being controlled by a stone?
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: e105beta on May 23, 2012, 11:06:06 PM
By the magic of an alchemic stone. Isn't it? (Not so fancy, I know)

So he's just enslaved?

Makes Zobek sound more powerful, to be honest >.>
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Thomas Belmont on May 23, 2012, 11:07:40 PM
So he's just enslaved?

Makes Zobek sound more powerful, to be honest >.>

Meh...I'd rather Death be the actual Grim Reaper..
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: e105beta on May 23, 2012, 11:09:41 PM
Meh...I'd rather Death be the actual Grim Reaper..

Agreed, though I'm not sure how he'd fit in now that Satan has shown up.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Thomas Belmont on May 23, 2012, 11:10:30 PM
Agreed, though I'm not sure how he'd fit in now that Satan has shown up.

He'd be the soul collector.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: cecil-kain on May 23, 2012, 11:13:29 PM
If Zobek is truly Death's "replacement" in the Lords of Shadow universe, Mr Dracul apparently goes without his primary ally for several hundred years...
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: e105beta on May 23, 2012, 11:14:12 PM
He'd be the soul collector.

So, now that the two are no longer allies, would he be on Satan's side, or Dracula's?

If Zobek is truly Death's "replacement" in the Lords of Shadow universe, Mr Dracul apparently goes without his primary ally for several hundred years...

Not necessarily. Zobek and Dracul could have had a falling out somewhere along the line. After all, Zobek does admit that Dracul was once mighty.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Charlotte-nyo:3 on May 23, 2012, 11:14:35 PM
So he's just enslaved?

Makes Zobek sound more powerful, to be honest >.>

I'm not sure it ever really comes off that way in Lament. It just says he serves whoever has the stone. I could've missed some line of dialogue where it's implied to be more of an enslavement though, since it's been a long time since I've played Lament, but Death doesn't get much face-time in that game so I can't imagine where it'd be. Also, the way he's portrayed and the circumstances actually make him come off looking relatively badass:
(click to show/hide)
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Neobelmont on May 23, 2012, 11:18:35 PM
With it not being a pop contest or "I don't like you so -1 for you!" But something like "Hey, this man added positively to de discussion (Even if I don't agree with him) +1 or "Man this is such a annoying trol/offensive post", so -1. That's my idea though.
That's my whole wish-list too.

Add stages based on CVIII and we have a deal (Expecially the falling rocks stage, it just can't be missed)

Yes basically either if it's good ok, bad nay

Edit random thought I want to see grandma Sonia
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Thomas Belmont on May 23, 2012, 11:25:22 PM
So, now that the two are no longer allies, would he be on Satan's side, or Dracula's?

Maybe Death worked for Satan until Gabriel/Dracula defeated Death in battle. Since he was the first ever to do so he was forced to pledge allegiance to Gabriel/Dracula.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Flame on May 23, 2012, 11:27:51 PM
Yeah they never really explain WHY Death is bound to some magical macguffin like the crimson stone, but most other CV games seem to count Death as Dracula's confidante and friend. His ONLY friend.

If I recall, it's more based around the concept of Japanese death Gods that the idea arose that he isnt the grim reaper, but just "a" Death God. Or just some powerful necromancer much like Zobek.
of course I dont think the games themselves ever really went there.

I actually find it interesting that they can be friends, given how their connection works. Im guessing that simply after so long a time of being together they simply bonded. But now, if someone else theoretically acquired the stone, would that mean Death would betray and abandon Dracula?
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Thomas Belmont on May 23, 2012, 11:30:09 PM
Yeah they never really explain WHY Death is bound to some magical macguffin like the crimson stone, but most other CV games seem to count Death as Dracula's confidante and friend. His ONLY friend.

If I recall, it's more based around the concept of Japanese death Gods that the idea arose that he isnt the grim reaper, but just "a" Death God. Or just some powerful necromancer much like Zobek.
of course I dont think the games themselves ever really went there.

I actually find it interesting that they can be friends, given how their connection works. Im guessing that simply after so long a time of being together they simply bonded. But now, if someone else theoretically acquired the stone, would that mean Death would betray and abandon Dracula?

According to games like HoD it seems like Death really cares about Dracula.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Munchy on May 24, 2012, 12:00:00 AM
I hope the game is difficult as fuck.

I'm down for this provided it's more than just enemies hitting way harder. And them taking roughly a billion whip lashes before dying.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: GuyStarwind on May 24, 2012, 12:11:30 AM
Well, in the new game Zobek will walk in and a fireball will hit him in the face and after a bit he'll reveal he's a skeleton. He'll then turn to the camera and wink.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Chernabogue on May 24, 2012, 12:56:51 AM
Zobek asks help to Gabriel in the ending of LoS, but Gabriel asks him where he has been all this time. It certainely means Zobek wasn't an ally of Drac.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: JR on May 24, 2012, 01:05:32 AM
I noticed something weird...when I did a google search for "new castlevania image," (searching results within last 24 hours only) the bottom of the page said:

In response to a complaint we received under the US Digital Millennium Copyright Act, we have removed 1 result(s) from this page. If you wish, you may read the DMCA complaint that caused the removal(s) at ChillingEffects.org.

Not completely sure what this means. Could this possibly lend some weight to the claim that the images really were leaked and Konami had them pulled??

EDIT: Eh, nevermind. Here's what the top several lines say if you click on the complaint notice:

Notice Unavailable
DMCA (Copyright) Complaint to Google

Sent by: Microsoft
To: Google

The cease-and-desist or legal threat you requested is not yet available.

Chilling Effects will post the notice after we process it.


So if it was Microsoft and not Konami that filed the complaint, I guess this is irrelevant.  :-\
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Neobelmont on May 24, 2012, 01:29:42 AM
just for the hell of it I put this down

CastleVania-MirrorOfFate.net

Ehh. all I got was this a 403forbidden

and

Forbidden
You don't have permission to access / on this server.


--------------------------------------------------------------------------------

Apache Server at www.alex-shepherd.com (http://www.alex-shepherd.com) Port 80


worth a try at least right?
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Francis on May 24, 2012, 02:49:42 AM
Wow, 67 pages just for a rumor? impressive.I've chose  a good time to return to the dungeon  ;D
Anyway, my hopes are for a game fitted on the old timeline, i don't bother if it's IGA or Cox in charge.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: The Silverlord on May 24, 2012, 03:02:42 AM
They're redirecting anything on the CastleVania-MirrorOfFate.net domain (194.6.194.67) through to alex-shepherd.com (78.46.2.147)

The initial HTTP hit is a 302 (Found) and the alex-shepherd.com reports the 403 Forbidden.

The CastleVania-MirrorOfFate.net domain was registered on 20 Feb 2012, and interestingly it was registered via Konami Europe headquarters in Frankfurt (and good old Christian Pfeffer, who I remembered e-mailed me at the end of the online Gradius V competition) as opposed to being registered by someone in Japan.

Bizarrely, SSL (port 443 as opposed to HTTP 80) https://CastleVania-MirrorOfFate.net (https://CastleVania-MirrorOfFate.net) redirects to one http://www.konami-pes2013.com/ (http://www.konami-pes2013.com/)
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Nagumo on May 24, 2012, 03:29:20 AM
Alright, I'm going to try and ask IGA if he is going to E3 this year. If he's not going then it's probably Mercury Steam who is developing this game.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: The Silverlord on May 24, 2012, 04:10:34 AM
Something here . . . Lords of Shadow 2 domain names redirect to the same www.alex-shepherd.com (http://www.alex-shepherd.com).  I think this inextricably ties Lords of Shadow 2 to Mirror of Fate in terms of each games' existence.  castlevania-lordsofshadow2.com was registered on the same day by Christian (20 Feb 2012).  It appears he was given a list of domain names and proceeded to register them all.

A search on Name Droppers (http://www.namedroppers.org (http://www.namedroppers.org)) reveals the following 'CastleVania-' domain names:

castlevania-lordsofshadow.com (REDIRECT to http://www.konami-castlevania.com/ (http://www.konami-castlevania.com/))
castlevania-lordsofshadow.net (REDIRECT to http://www.konami-castlevania.com/ (http://www.konami-castlevania.com/))
konami-castlevania-lordsofshadow.com (403 alex-shepherd)
konami-castlevania-lordsofshadow.net (403 alex-shepherd)
castlevania-lordsofshadow2.com (403 alex-shepherd)
castlevania-lordsofshadow2.net (403 alex-shepherd)
konami-castlevania-lordsofshadow2.com (403 alex-shepherd)
konami-castlevania-lordsofshadow2.net (403 alex-shepherd)
castlevania-mirroroffate.com   (403 alex-shepherd)
castlevania-mirroroffate.net   (403 alex-shepherd)

HTTPS all to the PES2013 site.

Also showing up is:

castlevania-themovie.com [German, registered by one Mischa Waschke, but I don't think she's with or affiliated with KONAMI]
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Charlotte-nyo:3 on May 24, 2012, 05:37:37 AM
According to games like HoD it seems like Death really cares about Dracula.

I am now imagining some picture of Dracula sitting somewhere with Death next to him blushing like an anime school girl.

Well, in the new game Zobek will walk in and a fireball will hit him in the face and after a bit he'll reveal he's a skeleton. He'll then turn to the camera and wink.

How can a skeleton wink?  ;D
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Jorge D. Fuentes on May 24, 2012, 05:41:02 AM
Yeah they never really explain WHY Death is bound to some magical macguffin like the crimson stone, but most other CV games seem to count Death as Dracula's confidante and friend. His ONLY friend.

If I recall, it's more based around the concept of Japanese death Gods that the idea arose that he isnt the grim reaper, but just "a" Death God. Or just some powerful necromancer much like Zobek.
of course I dont think the games themselves ever really went there.

I actually find it interesting that they can be friends, given how their connection works. Im guessing that simply after so long a time of being together they simply bonded. But now, if someone else theoretically acquired the stone, would that mean Death would betray and abandon Dracula?

Castlevania-dirge of inebriation.avi (http://www.youtube.com/watch?v=sYxQAL8P2g4#)
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: VladCT on May 24, 2012, 05:43:01 AM
Quote
How can a skeleton wink?  ;D
Maybe he has flaming balls that can shapeshift for expressions in his eye sockets? :-X
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: shelverton. on May 24, 2012, 06:07:37 AM
If Konami already registered something with "lordsofshadow2" in it, does that mean that the game will be called that? I always thought that it would have a unique subtitle. I'm actually a liiiiittle disappointed here. What's next? LoS 3, 4, 5 and 6?

Well well. Time will tell.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Nagumo on May 24, 2012, 06:12:36 AM
I think all of those domains registered there link to this "alex shepherd" if no website has been made yet. Most likely that guy is the owner or something of that domain registering website.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Chernabogue on May 24, 2012, 06:21:53 AM
Alex Shepherd is a character from Silent Hill apparently. (http://silenthill.wikia.com/wiki/Alex_Shepherd)
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: shelverton. on May 24, 2012, 06:33:20 AM
Alex Shepherd is a character from Silent Hill apparently. (http://silenthill.wikia.com/wiki/Alex_Shepherd)

SilentVania came to mind. Which is a terrible idea. However, I wouldn't mind Pyramid Head as a secret easter egg boss fight or something. It's a better fit than any other Konami characters I can think of. Except maybe Neclord from Suikoden.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: CastleDan on May 24, 2012, 06:51:37 AM
I have a bad feeling Lords of shadows 2 being on all those systems is a lie.
I want it to be true but....i'm having major doubts.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Ring_of_Varda on May 24, 2012, 07:59:15 AM
to be honest after finding out that a majority of the leaks were coming from 4chan i have major reservations about the whole thing. What i really want to know is the source for PGN and the dutch website that broke the news originally. My mind will be put at ease if the rumors are true and we actually get screen shots tmr.

*heres to hoping*
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: cecil-kain on May 24, 2012, 08:06:39 AM
I have a bad feeling Lords of shadows 2 being on all those systems is a lie.
I want it to be true but....i'm having major doubts.

Considering LoS1 was never released for the Wii, I think LoS2 would have a much harder time selling on the Wii-U.  Nintendo doesn't exactly have a great track record when it comes to mature content developed by western game studios --but, who knows...

As for the Vita --well that's even harder to speculate...  Hideo Kojima seemed really excited about transfarring though.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Ahasverus on May 24, 2012, 08:13:04 AM
Considering LoS1 was never released for the Wii, I think LoS2 would have a much harder time selling on the Wii-U.  Nintendo doesn't exactly have a great track record when it comes to mature content developed by western game studios --but, who knows...
I think it would be benefical to the game if it was released as a WiiU launch title, being it the only action title at launch (If I'm not mistaken, Arkham City and Darksiders come at a later date). Publisher always say that there's a biggest possibility to sell new IP's early in the gen and establish them (See, Assassins Creed) because people, well, have less /choice/.

I only hope it's not released the same day as Arkham City  :P #KonamiLogic
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: CastleDan on May 24, 2012, 08:14:21 AM
Considering LoS1 was never released for the Wii, I think LoS2 would have a much harder time selling on the Wii-U.  Nintendo doesn't exactly have a great track record when it comes to mature content developed by western game studios --but, who knows...

As for the Vita --well that's even harder to speculate...  Hideo Kojima seemed really excited about transfarring though.


That's the one thing that gives me hope. Hideo Kojima is a huge Playstation supporter, and he's obviously big on transfarring so it's certainly a possibility.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: e105beta on May 24, 2012, 08:30:00 AM
Considering LoS1 was never released for the Wii, I think LoS2 would have a much harder time selling on the Wii-U.  Nintendo doesn't exactly have a great track record when it comes to mature content developed by western game studios --but, who knows...

As for the Vita --well that's even harder to speculate...  Hideo Kojima seemed really excited about transfarring though.

No, Nintendo really doesn't, but I get the impression they're trying to change that with the Wii U, what with Darksiders, Arkham Asylum, and Assassin's Creed 3.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Dark Nemesis on May 24, 2012, 08:50:38 AM
No, Nintendo really doesn't, but I get the impression they're trying to change that with the Wii U, what with Darksiders, Arkham Asylum, and Assassin's Creed 3.


So....they have started learning their lesson at nintendo?
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: CastleDan on May 24, 2012, 08:52:43 AM

So....they have started learning their lesson at nintendo?

If Nintendo learned there lesson they wouldn't have just decided to make a system on par with ps3 and xbox360.

In a year the next systems will be out and once again nintendo will be out of date. I guess WiiU can live off of old ports though during that period of time.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Jorge D. Fuentes on May 24, 2012, 09:13:46 AM
Nintendo usually does well because by the time the other systems come out, it's got a healthy library and some stuff...
...it's like they don't want to participate in the pissing contest.  Good for them.  Even if it can at times bite 'em in the ass.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Oralox on May 24, 2012, 09:40:51 AM
Not sure if late but The Lords Of Shadow Facebook page updated with a cool new cover and a link to The Dragon Returns

http://www.facebook.com/lordsofshadow (http://www.facebook.com/lordsofshadow)

http://www.thedragonreturns.com/ (http://www.thedragonreturns.com/)
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Nagumo on May 24, 2012, 09:43:36 AM
Lol, didn't somebody suggest something with the word Dragon as the title for LoS2?
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Kingshango on May 24, 2012, 09:45:42 AM
Lol, didn't somebody suggest something with the word Dragon as the title for LoS2?

*Ahem*  :)
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Ring_of_Varda on May 24, 2012, 09:45:53 AM
apparently it says CLOS teaser page in the source code but i cant confirm.


-EDIT-

check this out


<meta property="og:title" content="The Dragon Returns" />
   <meta property="og:type" content="website" />
   <meta property="og:url" content="http://www.thedragonreturns.com/" />
   <meta property="og:site_name" content="CLOS Teaser Page" />
   <meta property="fb:admins" content="1210749030" />
   <meta property="fb:app_id" content="292424234184494" />
   <meta property="og:image" content="http://www.thedragonreturns.com/_img/og_logo.jpg"/>
   <meta property="og:description" content="Dare you face the evil darkness? It is written that the creatures behind that door will return very soon to claim the souls of your loved ones, and send you straight to hell! Be aware!"/>
   <meta property="og:locale" content="en_US"/>
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Francis on May 24, 2012, 09:46:09 AM
If Konami already registered something with "lordsofshadow2" in it, does that mean that the game will be called that? I always thought that it would have a unique subtitle. I'm actually a liiiiittle disappointed here. What's next? LoS 3, 4, 5 and 6?

Well well. Time will tell.
No thanks that'll be lame.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Ahasverus on May 24, 2012, 09:48:53 AM
Shit just got real
(https://fbcdn-sphotos-a.akamaihd.net/hphotos-ak-ash3/559484_10151752017840697_220827690696_24089461_1845436072_n.jpg)

http://www.thedragonreturns.com/ (http://www.thedragonreturns.com/)
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Ffarm9.staticflickr.com%2F8010%2F7262606088_1cd536fdca_b.jpg&hash=eb85eed406f014dd0ea52563df6ddb0c)
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: e105beta on May 24, 2012, 09:49:08 AM
If Nintendo learned there lesson they wouldn't have just decided to make a system on par with ps3 and xbox360.

In a year the next systems will be out and once again nintendo will be out of date. I guess WiiU can live off of old ports though during that period of time.

To be fair, we've kind of reached the point where performance and graphics technology give a lot less bag for their buck; that is, the cost of increased performance is proportionally increasing and thus less efficient.

Based on the information that has been floating around, the Wii U is supposed to be 25%-50% more powerful than PS3. Given that, and the fact that the PS3 is, according to Sony, supposed to get at least 4 more years out of it, I don't think we're going to be seeing any sort of generational gap like we did with the Wii. If anything, it's putting Nintendo on a completely different release timeline, which, if the new 3rd party relationships do work, could seriously end up hurting future console sales for their competitors.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Dremn on May 24, 2012, 09:50:12 AM
http://www.thedragonreturns.com/ (http://www.thedragonreturns.com/)
It begins.
Shit just got real
(https://fbcdn-sphotos-a.akamaihd.net/hphotos-ak-ash3/559484_10151752017840697_220827690696_24089461_1845436072_n.jpg)
I can't tell if there are dragons flying around or that's the new Dracula's castle.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Ring_of_Varda on May 24, 2012, 09:51:26 AM
lol since apparently quite a few missed my last post. CHECK THE SOURCE CODE THERE IS SOME COOL STUFF.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Francis on May 24, 2012, 09:51:36 AM
It begins.
Yeah, it start 31/5  i can't wait  ;D
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: crisis on May 24, 2012, 09:51:58 AM
cool
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: e105beta on May 24, 2012, 09:52:57 AM
It begins.

Shit just got real
(https://fbcdn-sphotos-a.akamaihd.net/hphotos-ak-ash3/559484_10151752017840697_220827690696_24089461_1845436072_n.jpg)

Oh shit, son
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Dremn on May 24, 2012, 09:53:02 AM
lol since apparently quite a few missed my last post. CHECK THE SOURCE CODE THERE IS SOME COOL STUFF.
Quote
<meta property="og:description" content="Dare you face the evil darkness? It is written that the creatures behind that door will return very soon to claim the souls of your loved ones, and send you straight to hell! Be aware!"/>
   <meta property="og:locale" content="en_US"/>
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Ring_of_Varda on May 24, 2012, 09:56:34 AM
apparently that message comes up if you copy a link or something?
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Dremn on May 24, 2012, 09:58:51 AM
May 31st is when Konami has their pre-E3 show too.

I think we found our reveal dates for both games guys. :D

7 days!
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Kingshango on May 24, 2012, 10:01:10 AM
Watch it turn out to be game staring Sisqo: The return of the Dragon!.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: crisis on May 24, 2012, 10:03:39 AM
Quote from: Kingshango
Watch it turn out to be game staring Sisqo: The return of the Dragon!.

LOL
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Dremn on May 24, 2012, 10:05:37 AM
I don't see any present day happenings in that artwork either. Maybe MoF is a direct follow up to The Dragon Returns instead of a prequel happening many centuries prior to it.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Ahasverus on May 24, 2012, 10:07:18 AM
I don't see any present day happenings in that artwork either. Maybe MoF is a direct follow up to The Dragon Returns instead of a prequel happening many centuries prior to it.

The LoS epilogue was just a "safe measure" in case LoS wasn't too succesful I think. If LoS flopped they only had to make the sequel in present times and end the series. It wasn't the case so they are telling the full story now, and i expect each newq game telling a little part of the present day story in the epilogue.
The LoS sequel will not be set at the present, that would be the last game in the new series.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: CastleDan on May 24, 2012, 10:08:09 AM
Is anyone gonna complain now that it's not dark enough?......coughs..

Anyways, does this confirm all the rumors? I hope it's coming out for everything!
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Nagumo on May 24, 2012, 10:10:38 AM
Quote
Oooh, Castlevania: Lords of Shadow 2 I believe. RT @Konami: The Dragon Returns on 5.31.12 http://thedragonreturns.com (http://thedragonreturns.com)

This got retweeted by Cox. I guess that means we're dealing with LoS 2 in case somebody has any doubt.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Dremn on May 24, 2012, 10:11:36 AM
This got retweeted by Cox. I guess that means we're dealing with LoS 2 in case somebody has any doubt.
Should someone make a new thread then?
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: jestercolony on May 24, 2012, 10:12:57 AM
>.>

<.<

I just got a nerdon....

/blush
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Kingshango on May 24, 2012, 10:13:59 AM
Something I noticed, there's no snow or ice all over the castle and it looks bigger than before.

Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Foffy on May 24, 2012, 10:15:16 AM
Something I noticed, there's no snow or ice all over the castle and it looks bigger than before.

Gabula probably has his own castle now, not some Berndhart hand-me-down.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: CastleDan on May 24, 2012, 10:15:35 AM
Something I noticed, there's no snow or ice all over the castle and it looks bigger than before.

Maybe rumors about it being non-linear are true.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Ahasverus on May 24, 2012, 10:16:59 AM
Should someone make a new thread then?
Thread created http://castlevaniadungeon.net/forums/index.php/topic,4965.0.html (http://castlevaniadungeon.net/forums/index.php/topic,4965.0.html) :)
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Neobelmont on May 24, 2012, 10:21:43 AM
Shit just got real
(https://fbcdn-sphotos-a.akamaihd.net/hphotos-ak-ash3/559484_10151752017840697_220827690696_24089461_1845436072_n.jpg)

http://www.thedragonreturns.com/ (http://www.thedragonreturns.com/)
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Ffarm9.staticflickr.com%2F8010%2F7262606088_1cd536fdca_b.jpg&hash=eb85eed406f014dd0ea52563df6ddb0c)

Can I say this is it my body oh god my body. Holy water just hit the fan with this.  ;D
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: crisis on May 24, 2012, 10:23:30 AM
LOL your body?? what's wrong?

yea this is good news but sheesh, calm down everyone
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Foffy on May 24, 2012, 10:24:12 AM
LOL your body?? what's wrong?

yea this is good news but sheesh, calm down everyone

Perhaps he means this..

S2010 (http://www.youtube.com/watch?v=UDq4URXOPlU#)
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: jestercolony on May 24, 2012, 10:25:55 AM
...You know I just had a very odd thought... You know this talk about the Belmont thing for LoS? What if it isn't in fact a son, but in reality...Gabriel had a brother. ;p Like, maybe two children of the Cronqvist had been born, two held the same Belmont surname and both had been very unaware of each other's relation O.o
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Foffy on May 24, 2012, 10:26:56 AM
...You know I just had a very odd thought... You know this talk about the Belmont thing for LoS? What if it isn't in fact a son, but in reality...Gabriel had a brother. ;p

Mathias? :3c
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: crisis on May 24, 2012, 10:28:25 AM
or like how Wolverine has a brother called Sabertooth yeah? hmm

I dig what youre saying
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Neobelmont on May 24, 2012, 10:30:28 AM
Perhaps he means this..

S2010 (http://www.youtube.com/watch?v=UDq4URXOPlU#)

M. Bison "Yes Yes!" Widescreen HD reupload (http://www.youtube.com/watch?v=P3ALwKeSEYs#ws)


LOL your body?? what's wrong?

yea this is good news but sheesh, calm down everyone

Never!!! This is not the time to be calm, this is the time to be excited and fangasm everywhere.  ;D
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Maedhros on May 24, 2012, 10:32:33 AM
Is anyone gonna complain now that it's not dark enough?......coughs..

Anyways, does this confirm all the rumors? I hope it's coming out for everything!
Yep, let's judge the entire game based in one artwork.

LoS had the same type of artwork... see how the game has turned...

LoS defense force, always mad as hell. They downvote shit and aren't afraid of anything.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Dremn on May 24, 2012, 10:36:37 AM
Holy crap you guys.

TWO Castlevanias in one E3.

Pinch me.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: e105beta on May 24, 2012, 10:39:38 AM
Holy crap you guys.

TWO Castlevanias in one E3.

Pinch me.

*pinched*
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Foffy on May 24, 2012, 10:43:01 AM
Holy crap you guys.

TWO Castlevanias in one E3.

Pinch me.

Welcome back to 2008! :3
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: crisis on May 24, 2012, 10:44:36 AM
I can't believe no one is excited that they found Bigfoots hair samples ready for DNA test

http://castlevaniadungeon.net/forums/index.php/topic,4964.0.html (http://castlevaniadungeon.net/forums/index.php/topic,4964.0.html)
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Dremn on May 24, 2012, 10:44:53 AM
Welcome back to 2008! :3
What happened in 2008?
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Foffy on May 24, 2012, 10:46:17 AM
What happened in 2008?

We had two Castlevania games at E3. And in 2003.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Dremn on May 24, 2012, 10:47:08 AM
We had two Castlevania games at E3. And in 2003.
This is actually the first E3 where I've paid attention to Castlevania. I didn't get into the series until ReBirth was about to come out.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Foffy on May 24, 2012, 11:21:08 AM
This is actually the first E3 where I've paid attention to Castlevania. I didn't get into the series until ReBirth was about to come out.

Jeez, you're rather new to the big batty franchise. I've had about a 15 year head start compared to you. :P
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: crisis on May 24, 2012, 11:24:09 AM
Oswaldy has a lot of catching up two

I've been playing since the 80's >_>
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: knightmere on May 24, 2012, 11:27:29 AM
My fandom began back in 1990 with Simon's Quest.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Dremn on May 24, 2012, 11:28:21 AM
Funny enough Aria of Sorrow was my first Castlevania game, and I ended up liking the original games more. I figured it would have been the other way around when I first started. :P
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Maedhros on May 24, 2012, 11:30:21 AM
My first Castlevania was Dracula X (SNES).
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Dremn on May 24, 2012, 11:31:37 AM
My first Castlevania was Dracula X (SNES).
I have a big love/hate relationship with that game. Poorly designed, but it's something of a novelty. When given the chance I can't help but still want to play it despite how ridiculously challenging and broken it is.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: cecil-kain on May 24, 2012, 11:32:31 AM
Been playing since NES Castlevania...

But the first Castlevania I ever bought with my own hard-earned cash was Super Castlevania IV...

Then Symphony of the Night showed me there were great pleasures to be enjoyed outside of Club Nintendo...
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Francis on May 24, 2012, 11:45:07 AM
Been playing since NES Castlevania...
Me too... oh i'm so old  :'(
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Neobelmont on May 24, 2012, 11:47:01 AM
My memory is not too good on this, but I do know that Dracula's curse made me into what I am today. A cv fan, but after the chainsaw guy in legacy of darkness I did not get back into the series until Portrait of ruin came out.


 Edit:No cvIII did more than just that it is why I play games in the first place. I guess my memory is more subjective than bad  ;D
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: shelverton. on May 24, 2012, 11:57:10 AM
I've also been playing since the original Castlevania, but to be honest it was Simon's Quest that made me a fan, and Super Castlevania 4 that made me fall completely and utterly in LUV with the series. Then I had a break from video games altogether in the late 90's and missed out on the N64 Castlevanias. I remember registering at these forums (albeit a much older version) in 2002 when Harmony of Dissonance came out. And I was hooked again. That's.... oh my... 10 years ago. I wonder how many hours I've spent at this site...

BTW: Does that make me worthy of the "super old dungeonite" award? Naaah. I guess I'm a "semi-old dungeonite"?

Or just "old".

Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Kamirine on May 24, 2012, 01:05:32 PM
My first game in the series (and first love) is Castlevania 3: Dracula's Curse. I can' t begin to describe the fond memories I have of taking turns and playing it with my brother. Mad Forest is my ringtone, lol.

As for the new info/pictures...hot DAMN, that castle is beautiful, creepy, just...wow. LOS2, you have my attention. Here's hoping for the best, because that is promising...
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: JR on May 24, 2012, 01:12:30 PM
Been playing Castlevania since Pong the first one...always liked the series, but never became a diehard fan until Lament of Innocence, strangely.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Rictrunks on May 24, 2012, 01:46:57 PM
 I have friend with Koji Igarashi (IGA) added on Facebook. I don't know if you can view this page: https://www.facebook.com/koji.igarashi1/posts/420267781341110 (https://www.facebook.com/koji.igarashi1/posts/420267781341110)
But someone has asked IGA if he is going to E3 this year. He responsed just one minute ago and he says he's not attending. The original feed:
question: 今年のE3に出席されるかどうか教えていただけますでしょうか?
answer: 今年のE3に行く予定はありません。
So 3DS Castlevania is from Mercury Steam I believe.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: whitedragon_nall on May 24, 2012, 01:52:34 PM
Oy.  I missed a lot since I last checked The Dungeon. Is it May 31st yet?
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: cecil-kain on May 24, 2012, 02:14:01 PM
I have friend with Koji Igarashi (IGA) added on Facebook. I don't know if you can view this page: https://www.facebook.com/koji.igarashi1/posts/420267781341110 (https://www.facebook.com/koji.igarashi1/posts/420267781341110)
But someone has asked IGA if he is going to E3 this year. He responsed just one minute ago and he says he's not attending. The original feed:
question: 今年のE3に出席されるかどうか教えていただけますでしょうか?
answer: 今年のE3に行く予定はありません。
So 3DS Castlevania is from Mercury Steam I believe.

Confirmed...
Koji Igarashi "今年のE3に行く予定はありません。"
Is not scheduled to go to this year's E3. (Translated by Bing)

So, both games are in the Lords of Shadow universe after all?  Which source ever claimed IGA's involvement?  Their word should now be considered suspect...   :-X
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: shelverton. on May 24, 2012, 02:16:31 PM

Maybe someone completely unknown is producing Mirror of Fate? Cause I'm still not 100% convinced that MS is behind this game. But maybe they are. Oooh, I need to know more NOW before my head explodes.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Dremn on May 24, 2012, 02:16:47 PM
Was there ever any doubt both would be in the LoS universe?

Shame about IGA not attending, so then MS is really making both games on their own?
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Maedhros on May 24, 2012, 02:20:48 PM
Maybe someone completely unknown is producing Mirror of Fate? Cause I'm still not 100% convinced that MS is behind this game. But maybe they are. Oooh, I need to know more NOW before my head explodes.
Kojima? Well, he has experience with with handheld games, that would surprise me, like Paul said.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: shelverton. on May 24, 2012, 02:24:27 PM
Kojima? Well, he has experience with with handheld games, that would surprise me, like Paul said.

Yeah, not only has he experience with handheld games, but he also has experience with "gimmicks" in handheld games, like Boktai. A camera feature in a Kojima game wouldn't come as a surprise to me. Though I was more thinking about someone completely new, maybe someone who's been working for Konami for a little while, and is now ready to step up and take on the producer role. Maybe we'll see the birth of a new IGA. Though I guess chances are this IS a Mercury Steam game after all. But I wonder if Cox is involved at all?
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Neobelmont on May 24, 2012, 02:24:45 PM
Confirmed...
Koji Igarashi "今年のE3に行く予定はありません。"
Is not scheduled to go to this year's E3. (Translated by Bing)

So, both games are in the Lords of Shadow universe after all?  Which source ever claimed IGA's involvement?  Their word should now be considered suspect...   :-X

One can assume that iga is now done with the cv series right?

Maybe someone completely unknown is producing Mirror of Fate? Cause I'm still not 100% convinced that MS is behind this game. But maybe they are. Oooh, I need to know more NOW before my head explodes.

An unknown hmm. Who could it be; who would team up with MS? I rule out kojima productions their too busy with mgr, can it be a japanese team arc systems or vanilla ware; wayfoward; or a whole new team? It has to be an unknown and while it might be crazy what about retro studios working along side nintendo, Mercurysteam,konami,and kojima productions for mirror of fate(unlikely yes,but if this were true wow)
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: crisis on May 24, 2012, 03:01:38 PM
Toru Hagihara
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Maedhros on May 24, 2012, 03:23:31 PM
Toru Hagihara
He's not at Konami, is he?
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: DragonSlayr81 on May 24, 2012, 03:45:59 PM
I never thought IGA had a big role in MoF, anyway. Even if he is a part of the game, maybe he's something minor, like consultant. If he was, there'd really be no reason for him to attend E3, since his role would be minor.

But, then again, we'll have to see what happens. Right now, MoF seems the more mysterious of the two games. LoS2, we know what to expect(more or less). MoF is still a wild card.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Thomas Belmont on May 24, 2012, 04:02:23 PM
Maybe we'll see the birth of a new IGA.


Nooooooooooooooo!!!! ;)
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: shelverton. on May 24, 2012, 04:43:59 PM

Nooooooooooooooo!!!! ;)

Hehe. Don't worry, I didn't mean an actual REBIRTH of him, with the same ideas and the same vision. I meant someone brand new, preferably someone who isn't already middle-aged (no offense to them), but rather a young talented person who shakes things up a bit. Much like IGA did once upon a time (like it or not). Cause there's no guarantee that some old-timer who's been in the industry since the 80's is gonna do better than someone who was born the same year as the original Castlevania saw the light of day.

I bet young, upcoming developers game designers are struggling to get recognition in this industry, at least when it comes to classic franchises, and especially in Japan. Or maybe I'm completely wrong and judgmental. Though I heard about a young woman working for Capcom developing Dragon's Dogma, who was bullied by her older colleagues to the point where she tried to take her own life.  :-\

Not that Dragon's Dogma is a classic franchise. Or even a franchise at all.

But anyway.
I HAVE FAITH IN TEH YOUTH!
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Thomas Belmont on May 24, 2012, 05:05:57 PM
Though I heard about a young woman working for Capcom developing Dragon's Dogma, who was bullied by her older colleagues to the point where she tried to take her own life.  :-\

Are you kidding me!? That's horrible! Where did you hear that? I fucking hate bullies.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: shelverton. on May 24, 2012, 05:35:29 PM
Are you kidding me!? That's horrible! Where did you hear that? I fucking hate bullies.

http://kotaku.com/5911353/japanese-game-developer-apparently-harassed-so-much-she-attempted-suicide (http://kotaku.com/5911353/japanese-game-developer-apparently-harassed-so-much-she-attempted-suicide)

I hate it too. And it's so sad that for some it doesn't even stop when they grow up.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: DragonSlayr81 on May 24, 2012, 05:39:26 PM
http://kotaku.com/5911353/japanese-game-developer-apparently-harassed-so-much-she-attempted-suicide (http://kotaku.com/5911353/japanese-game-developer-apparently-harassed-so-much-she-attempted-suicide)

I hate it too. And it's so sad that for some it doesn't even stop when they grow up.
Of course it doesn't stop. Sadly, every one of my jobs I've every had always had some asswipe that tries to start shit with people. The saying goes, "Old fools were once young fools.". Sometimes people just don't change.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Kamirine on May 24, 2012, 05:53:50 PM
http://kotaku.com/5911353/japanese-game-developer-apparently-harassed-so-much-she-attempted-suicide (http://kotaku.com/5911353/japanese-game-developer-apparently-harassed-so-much-she-attempted-suicide)

I hate it too. And it's so sad that for some it doesn't even stop when they grow up.

That was depressing to read about, poor girl. If what she claims is true, I hope she gets every bit of her settlement.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Neobelmont on May 24, 2012, 06:31:23 PM
http://kotaku.com/5911353/japanese-game-developer-apparently-harassed-so-much-she-attempted-suicide (http://kotaku.com/5911353/japanese-game-developer-apparently-harassed-so-much-she-attempted-suicide)

I hate it too. And it's so sad that for some it doesn't even stop when they grow up.

Read it now it is offical well more capcom is the devil of video games. That not right it's a team effort if anything the people that did that should get fired. And what is it about HR not doing anything what the hell and who says this to someone who was working hard: "Even if the database is a success, you are worthless to the team." WTF really what the hell.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: VladCT on May 24, 2012, 06:43:13 PM
Wow, that was jackassery at its worst. Did the story garner any public reaction from Japan?
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Neobelmont on May 24, 2012, 06:47:54 PM
http://kotaku.com/5911353/japanese-game-developer-apparently-harassed-so-much-she-attempted-suicide (http://kotaku.com/5911353/japanese-game-developer-apparently-harassed-so-much-she-attempted-suicide)

I hate it too. And it's so sad that for some it doesn't even stop when they grow up.



hey shelverton I was just watching Alphaomegasin while reading this I sent him a message I wonder if he would do a rant on this seeing as he hates capcom currently.
Title: Re: Castlevania 3DS confirmed- Castlevania: Mirror of Faith(fate?)
Post by: Vampire Killer on May 24, 2012, 07:08:44 PM
I didn't see much of Super Castlevania IV in Lords of Shadow besides the whip swinging and gloomy/dreary environments. He boasted that IV was his bible for LoS's development.

I saw tons of SCvIV in LoS. But perhaps I just have a bigger imagination (that's not meant as an insult)
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: cecil-kain on May 24, 2012, 07:22:52 PM
http://kotaku.com/5911353/japanese-game-developer-apparently-harassed-so-much-she-attempted-suicide (http://kotaku.com/5911353/japanese-game-developer-apparently-harassed-so-much-she-attempted-suicide)

I hate it too. And it's so sad that for some it doesn't even stop when they grow up.

I read that story --so sad...  But just a few thoughts to fill in the blanks...

The Japanese job market has been very tight for a very long time --competition is fierce.  If you live in Japan, doing your best work to keep your job is *very* serious business.  When people are a dime a dozen, they become disposable.  Japanese owners, suits, and managers have had the luxury to exploit their employees for maximum productivity and profits for nearly a generation --and that's a tragic thing...  Creating a positive work environment with good pay and benefits is a much higher priority in robust economies, where businessmen are so desperate for help they'd hire deadbeats off the street just to show up and wash a few dishes...

Thank God this woman has a right to sue --hopefully some of her fellow workers will have the courage to support and verify her claims in court.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Dremn on May 24, 2012, 08:50:59 PM
So tomorrow, supposedly screenshots are going to go up for this game. At least that's what rumors have said.

Crossing those fingers.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Ahasverus on May 24, 2012, 09:13:23 PM
Crossing those fingers.
I think I'll break my fingers doing that.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Omegasigma on May 24, 2012, 10:23:15 PM
Well i never did get to finishing my fan game, as the director, I didnt bother listening to much of the fans, now a days though, the companies wont take the risks they did back in NES time, Sure IGA has done well, my only true gripe with LoS was lack of familiar music, to set the tone, the music box wasnt enough to satisfy me, im curious though to see where they'll take this, and hopefully some nods to the original series but im holding my breath till I see what goes on with these two games, when your at the helm of a major franchise like castlevania, you can either win fans, or break them, so lets hope they get this one right, well the whole battle with lucifer in the first LoS made more sense kinda then just how LoI was but both games have their merits, so im curious if IGA is still doing he games along side MS or has MS taken the reigns, or Kojima for that (tho tbh I hate MGS)
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Vampire Killer on May 25, 2012, 12:42:12 AM
If this is all true, and the 3DS Cv is a good game, I'm gonna be forced to get a 3DS :P
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Omegasigma on May 25, 2012, 12:44:04 AM
I know we've all gotten used to IGAvania, I know I have, but Im also looking to see what the new series brings us
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Nagumo on May 25, 2012, 02:05:15 AM
I was the one who asked IGA. I suppose we have to rule out that angle. Unless he is only going to the pre-E3 show to do an announcement? Like shelverton said, I'm still not entirely sure if it's indeed MercurySteam who is developing. I'm hoping for a pleasant suprise.

Does anybody where the pre-E3 show is being held, btw? Also in L.A?
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Chernabogue on May 25, 2012, 04:21:38 AM
Those artworks are... BADASS. Can't wait!!
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Dark Nemesis on May 25, 2012, 04:28:43 AM
Those artworks are... BADASS. Can't wait!!


What artworks? Maybe you posted to the wrong thread?
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Chernabogue on May 25, 2012, 04:42:09 AM

What artworks? Maybe you posted to the wrong thread?
The ones from The Dragon Returns. I'm a bit late.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Dark Nemesis on May 25, 2012, 05:31:05 AM
The ones from The Dragon Returns. I'm a bit late.

Then you should post it on it's thread here:http://castlevaniadungeon.net/forums/index.php/topic,4965.0.html (http://castlevaniadungeon.net/forums/index.php/topic,4965.0.html)
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Chernabogue on May 25, 2012, 07:06:09 AM
Then you should post it on it's thread here:http://castlevaniadungeon.net/forums/index.php/topic,4965.0.html (http://castlevaniadungeon.net/forums/index.php/topic,4965.0.html)
Only saw it now. SOrry for the inconvenience.

But it means 2 CASTLEVANIA GAMES, SO HELL YEAHZ!!
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: RichterB on May 25, 2012, 11:57:15 AM
My Nintendo Power should be coming in the mail any day now. I wonder if it'll have a story on this game?

Anyway, I'm hoping it doesn't follow IGA's games and tries a new mixture--just so long as said mixture is true to Castlevania.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Kamirine on May 25, 2012, 01:02:25 PM
My Nintendo Power should be coming in the mail any day now. I wonder if it'll have a story on this game?

Anyway, I'm hoping it doesn't follow IGA's games and tries a new mixture--just so long as said mixture is true to Castlevania.

I've been waiting on mine as well. I may throw it if I don't see Castlevania on the cover. I know, I know, there's a good chance the rumor was false...but still! XD
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Kingshango on May 25, 2012, 01:17:53 PM
When does Nintendo Power normally ship out? That teaser was a month ago so it should come like today or tomorrow.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Dremn on May 25, 2012, 01:42:58 PM
Tomorrow sounds more likely, I haven't heard a peep from anyone who's a NP subscriber yet.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: CastleDan on May 25, 2012, 02:25:46 PM
Odd this forum was active for a change, now all of a sudden no one is posting. Lol...

chirping...
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: RichterB on May 25, 2012, 05:02:13 PM
Well, the previous issue of Nintendo Power promised "exciting new revelations in the June issue, including a cover story for the generations. Don't miss it or you'll rue your fate, comrade." Included with this was a red splotch that looked like a country outline, maybe Russia (hence the "comrade"?) IDK. It didn't immediately strike me as Castlevania; I thought it might be a new Rush 'n' Attack by Konami maybe (given that there wasn't any CV rumors at the time). Maybe the abstract red splotch is a Castlevania character, though. *shrugs.* On the other hand, the idea of "generations" and "fate" might connect to the 3DS Castlevania rumors. It should come within the next few days. Certainly before June 1st, and likely before May 31st.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Kingshango on May 25, 2012, 05:33:03 PM
Well, the previous issue of Nintendo Power promised "exciting new revelations in the June issue, including a cover story for the generations. Don't miss it or you'll rue your fate, comrade." Included with this was a red splotch that looked like a country outline, maybe Russia (hence the "comrade"?) IDK. It didn't immediately strike me as Castlevania; I thought it might be a new Rush 'n' Attack by Konami maybe (given that there wasn't any CV rumors at the time). Maybe the abstract red splotch is a Castlevania character, though. *shrugs.* On the other hand, the idea of "generations" and "fate" might connect to the 3DS Castlevania rumors. It should come within the next few days. Certainly before June 1st, and likely before May 31st.

It would make sense, Metro the last light doesn't strike me as "the cover story for the generations." Now a cover story of Simon and/or Trevor Belmont, on the front cover Nintendo Power? Now that would be something to hype up.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Thomas Belmont on May 25, 2012, 06:20:39 PM
Yeah, but it's the "comrade" and the red pic that would indicate that it's something unrelated to Castlevania. I know it's hard not to, but try not to get your hopes up too high.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Flame on May 25, 2012, 10:23:22 PM
All they hype has died down due to lack of news and therefore we are all just quietly awaiting something.

I guess you could say this is the crash after the sugar rush.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Reinhart77 on May 25, 2012, 10:53:36 PM
um, "yay", new 3DS game.  i do enjoy getting what i hope for. 

i hope they do something good with it.  i'm a little off-put by all the "3 dimensionally placed cardboard cutouts" that i've seen in some games (Super Street Fighter IV, Kid Icarus).  but i'm sure i'd be charmed with it if it was actual Castlevania levels that i got to walk around in.  hope they deliver an experience we haven't had yet.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: CastleDan on May 25, 2012, 11:32:12 PM
...So...wasn't there supposed to be pictures up friday on a european site?..

Were we tricked by jerks on 4chan?
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: cecil-kain on May 26, 2012, 12:01:51 AM
All they hype has died down due to lack of news and therefore we are all just quietly awaiting something.

I guess you could say this is the crash after the sugar rush.

It's interesting how the smallest taste, gets us all buzzing.  A couple weeks from now we'll be a bunch of slobbering drunks --downright intoxicated-- on all the Castlevania news that comes out of E3.  I hope the hangover is merciful...
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Kamirine on May 26, 2012, 07:20:28 AM
...So...wasn't there supposed to be pictures up friday on a european site?..

Were we tricked by jerks on 4chan?

We were supposed to get pictures and there was nothing, so yeah. But that's why we were suppose to take everything with a grain o' salt to begin with. Hopefully we'll get something in the next few days, if the Nintendo Power rumor was true.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Dengo vlad tepes on May 26, 2012, 12:06:03 PM
5 days left , if there is no news about mof ......


 i will throw my 3ds of the window , true !
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Super Waffle on May 26, 2012, 03:39:00 PM
It's an Order of Ecclesia remake that uses Shanoa's Judgment design.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Fofa on May 26, 2012, 03:47:29 PM
It's interesting how the smallest taste, gets us all buzzing.  A couple weeks from now we'll be a bunch of slobbering drunks --downright intoxicated-- on all the Castlevania news that comes out of E3.  I hope the hangover is merciful...

It's the first news for something new in a long while, what else is to be expected?  :)
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Flame on May 26, 2012, 08:52:22 PM
It's an Order of Ecclesia remake that uses Shanoa's Judgment design.
Shanoa's Judgement design wasn't bad at all.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Super Waffle on May 27, 2012, 02:43:06 AM
Shanoa's Judgement design wasn't bad at all.

Yeah, but we're in a minority.

A VERY small minority.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: shelverton. on May 27, 2012, 09:19:45 AM
I liked Shanoa's hair in her original design. In Judgment she is a nun or something. So the shorter hair probably makes sense. But I think the long hair looked great, at least in her artwork. The sprite in OoE could've been more faithful to the cover artwork though. And I've definitely seen better hair animation than what we ended up with.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Gunlord on May 27, 2012, 10:41:47 AM
I like women with long hair, which means I liked Shanoa's ecclesia design more. 8)
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: thernz on May 27, 2012, 11:45:00 AM
That Shanoa sprite was such shit. I don't understand how some of the enemy sprites, like the Lizardmen (CV64 is canon because of their appearance in OoE), were so lovingly crafted, but it looked like there was no priority or quality assurance was done with the character sprites like Shanoa or Albus.

I preferred the OoE look, but I tend to like cleaner designs, and OoE fit that like a glove, while Judgment was basically the antithesis. Shanoa was still one of the better designs in Judgment.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Flame on May 27, 2012, 12:08:15 PM
I thought the nun thing was an interesting interpretation.

Wasnt it done like that because they didnt want to do long hair or something?
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Neobelmont on May 27, 2012, 12:25:27 PM
I like women with long hair, which means I liked Shanoa's ecclesia design more. 8)

 Shanoa not only gives me a back fetish, but also fills out that hot nun fantasy I have  8)
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: thernz on May 27, 2012, 12:32:48 PM
I thought the nun thing was an interesting interpretation.

Wasnt it done like that because they didnt want to do long hair or something?
Probably. They gave Alucard long hair but hid it in his clothing. They didn't even bother trying to animate a cloak in-game either.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: DragonSlayr81 on May 27, 2012, 12:38:26 PM
Probably. They gave Alucard long hair but hid it in his clothing. They didn't even bother trying to animate a cloak in-game either.
Isn't that the main reason, in a lot of HD games, they've shortened hair considerably in general? Long hair is a bitch to animate, which is sad, because it seems like the more shortened haired characters have become a trend solely based on the fact that nobody wants the task of animating long hair. If characters have long hair(girls, in particular), they always tie it up into ponytails, buns or pig-tails. Pretty sad. I hope, one day, animating hair becomes easier, so character design isn't as limited anymore.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Aridale on May 27, 2012, 12:56:18 PM
its not hard now really its just more effort than not doin it at all. Theres PLENTY of hair/cloth simulation that can handle it effectively enough no ones gonna complain. The main issue is havin a physics engine that supports it to have it in real time. However they COULD just use the simulation and record the movement as standard bone based animation for each animation involved. It wont be dynamic in the end result but itll be better than nothin which is what we get 99% of the time
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: thernz on May 27, 2012, 01:11:16 PM
Yeah, but a good example of good cloth animation has already been in Castlevania. Lament of Innocence has a wonderfully animated coattail, that probably didn't use that much physics. Leon on a whole is probably the best animated 3D character in Castlevania in my opinion. There are a lot of subtleties going on with his basic movements, besides the dumb vaulting off of poles.

he's my baby
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Ring_of_Varda on May 27, 2012, 02:12:40 PM
i take it there has been no new info?  between taking care of my daughter and work i haven't been able to keep up.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: CastleDan on May 27, 2012, 03:13:53 PM
Yeah, but a good example of good cloth animation has already been in Castlevania. Lament of Innocence has a wonderfully animated coattail, that probably didn't use that much physics. Leon on a whole is probably the best animated 3D character in Castlevania in my opinion. There are a lot of subtleties going on with his basic movements, besides the dumb vaulting off of poles.

he's my baby

I don't talk positively about IGA's 3d castlevania games but I do have a few compliments aimed at Lament of Innocence.

1. The animations were amazing in the game. It goes a long way, good animation gives a game character and castlevania was always big on character.

2. The whip had snap to it. It felt powerful and really felt like a whip. For some reason Curse of Darkness and LOS just didn't capture that same feel. It really felt authentic and unique.


Also, can someone tell me what happened to the animators during curse of darkness? Why did Lament look so good and animate so well yet curse of darkness was so stiff with very weak feeling weapons?...

Something happened to that team as time went on, I swear.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: thernz on May 27, 2012, 03:17:00 PM
The teams were always being changed. For example, the Harmony of Dissonance team shared very few members with those on Aria's. I'm guessing they lost Lament's animators when Curse's team was assembled.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Dremn on May 27, 2012, 03:21:48 PM
I don't think there have have been sprites in the series as detailed as Alucard, ever. They really stripped everything down and made it more formulaic in later entries. Alucard's sprites were amazingly fluid, each frame breathed so well, and it showed.

On the subject of Shanoa, it would be cool to see her turn up in this new canon, I really liked her.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: CastleDan on May 27, 2012, 03:37:57 PM
I don't think there have have been sprites in the series as detailed as Alucard, ever. They really stripped everything down and made it more formulaic in later entries. Alucard's sprites were amazingly fluid, each frame breathed so well, and it showed.

On the subject of Shanoa, it would be cool to see her turn up in this new canon, I really liked her.

OSM, that is exactly why I will never agree with anyone who says any of the other IGA games are better.

Minus the balance issues with difficulty, SOTN was just soooo wonderfully crafted.

I mean stuff like getting hit by a powerful enemy sends you across the screen and Alucard puts his feet up against the wall and flips back to the ground. I mean come on! whoever came up with these animation ideas should be doing more 2d games!

Everything about that game was just amazing, from the shields that  had certain effects ( dark shield with the lightning going on within it)....Shield rod/shield combinations... It blows my mind, Aria of sorrow was great too but it always hit me how less creative and interesting the things you got in the newer games were. How less detailed things were too....

Animation and sprite detail have gone really downhill and I really dislike the new effects in the games. I miss the crazy fire sound effects in sotn.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: VampirehunterB on May 27, 2012, 04:17:54 PM
yes, SotN:one hit wonder
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: crisis on May 27, 2012, 04:54:55 PM
one word: joseph's cloak
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: CastleDan on May 27, 2012, 05:00:31 PM
one word: joseph's cloak

That just shows you how creative that team was.
Lets include a cloak that can be changed by the player. So cool...

I also loved the boots that actually made Alucard taller.... Gah .....make a game as creative and in-depth as that....please.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Flame on May 27, 2012, 06:15:10 PM
Soma's sprites both GBA and DS were pretty well animated IMO. And I would hope so considering his movements are based on Alucard's. His DS sprite in particular is pretty smoothly animated.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: CastleDan on May 27, 2012, 07:03:33 PM
Soma's sprites both GBA and DS were pretty well animated IMO. And I would hope so considering his movements are based on Alucard's. His DS sprite in particular is pretty smoothly animated.

yeah Soma's sprites were but everyone elses in the DS game were pretty bad generally.
Still not as many little details as alucards sprite.

I'll say this again, Aria of Sorrow was fantastic to me...it's just not on the graphical level of symphony of the night..which is unfortunate.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Flame on May 27, 2012, 07:29:39 PM
Yeah. But what can you do. It was still pretty good for a GBA game.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Lords of Shitow on May 27, 2012, 09:57:20 PM
i know i probably shouldnt trust this cause its 4chan, but i was just on there and some guy was saying he went to a before e3 thing where they showed this game off.

what he said:
-main characters are alucard and simon
-alucard IS simon, and you use some mirror shift back and forth between them in the future and past
-game is 2.5d like rond of blood psp remake
-lvls are linear with branch paths and combinations result in different outcomes
-closest game it compares to gameplay wise is rebirth

could obv be BS and probably is but thought i should tell somebody before it 404s. dont know if i trust them with this after LOS and wtf at the simon/alucard part but if its anything like rebirth like they said then thats better. rather 2d and weird than 3d and shit. wish theyd bring back IGA tho
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Reinhart77 on May 27, 2012, 10:26:31 PM
seems so odd that this guy couldn't just have made it up.  must be true.  and it's got an explanation for what the plot device for the mirror does.  i'm being a little sarcastic, but not completely.

can't say i like Alucard = Simon, but what the hell, why not in this universe?  i'll get used to it.  i have to wonder if Alucard becomes Simon, or if Simon becomes Alucard.  Alucard becomes Simon once he learns how to use a whip?  or vice versa once he becomes a vampire or dhampir?  i'm very pleased to be able to switch between two characters again. 

i'm all for 2.5D on the 3DS.  i think there's a lot more neat things you could do to get 3D effects than if it was sprite based.

i'm liking the comparison to Adventure ReBirth.  if this is a full cartridge game and not a downloadable content, an "enhanced" version of a ReBirth style game is really what i've wanted to see the most.  give us the traditional Belmont gameplay, but also a little something "more", but without watering down the experience too much. 
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Kingshango on May 27, 2012, 10:36:05 PM
If true then it seems like their pulling the light world/dark world thing they did with Harmony of Dissonance. And bummer that the circle QTE's seem to be back as well as the Uncharted shimmying with the 3D gimmick. (Munchy's not gonna like that.)

On a positive note, I asked him if the sub weapons are back and he said that axe's, knives and cross boomerang appears to make a return the way you expect them to.

Edit: He also went on to say that hearts are not present as well as meat to restore health, the health shrines make a comeback and weapons have their own inventory like they did in LOS.

I shall take these with a grain of salt like all rumors but with the reveal coming very very soon, I wouldn't be surprised if %85 of them were right.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Dremn on May 27, 2012, 11:33:48 PM
-alucard IS simon, and you use some mirror shift back and forth between them in the future and past
The title "Mirror(s?) of Fate" makes so much fucking sense now.
Quote
-closest game it compares to gameplay wise is rebirth
This makes me extremely happy if it's true.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Lords of Shitow on May 27, 2012, 11:42:56 PM
The title "Mirror(s?) of Fate" makes so fucking sense now.

ya i was gonna say. even the naming stuff makes sense now.

gabriel = dracul (dragon)
simon = dracula (son of the dragon)
mirrored, thats "alucard." maybe thats why they went with the simon/alucard/mirror theme for this game.

so maybe in one of those games (MOF or LOS2) he is simon and has to fight dracul the finally faces him has a luke/vader moment and finds out hes his son, lol. and he hates that so he he reverses his name and goes by alucard in protest or something.

Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Dremn on May 27, 2012, 11:51:00 PM
I wonder what gameplay differences "Alucard" will have compared to Simon.

If he drinks blood from enemies like Laura I'll riot. Not really, but it would be a huge downer to see Simon do something like that.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Lords of Shitow on May 27, 2012, 11:54:35 PM
gonna copy/paste the posts from the thread b4 it dies and i go to bed:

Quote
Main character is Alucard but you use the Mirror to alternate between past and present. In the fucked up future you play as Alucard, and in the slightly less fucked up past you play as Simon. There are some obstacles you can't get past in one timeline so you have to go back and forth.

Narrative is that these two are "connected by a thread of fate" or whatever but it's pretty obvious Simon is Alucard. First they show Simon looking into the Mirror with Alucard on the other side of it, but then they flash "Dracula" and then use the same Mirror to show "Alucard" before introducing his character portrait.

Apparently it bridges LOS and the new console game.
...
 More along the lines of the 2.5D Rondo of Blood remake than Symphony of the Night, if you can stomach that. I'm not usually a fan of that art style, but surprisingly it works.
...
Definite Classicvania but with some small LOS-like touches. Not as bad as it sounds, though.
...
It's virtually identical to LOS's art style but has a sort of painterly filter over everything to give it a parchment-y look, if that makes sense? So more cartoony, but definitely not anime.
...
Honestly felt more to me like ReBirth than any other recent Castlevania game.
...
Well, it's kind of non-linear in that there are multiple paths through levels and secrets, which apparently you'll be able to go back and get whenever you want. Taking different combinations of paths through levels apparently results in several different outcomes.
...
It looks like LOS on a 2D plane with a weird combination Street Fighter 4-meets-Valkyria Chronicles filter over it, so I think you'll probably be disappointed. Definitely not sprite-based, unfortunately.
...
Closest thing to GOW was a QTE on a mini-boss, but only after taking it down in a traditional Castlevania way (whipping the hell out of it and throwing axes).

The other gameplay touch it has similar to LOS is some occasional Uncharted-like climbing on vertical structures, but the 3D effect looks really neat when you climb around a curve on a cliff for example to reveal a new vista. But whenever you get to the top it re-orients itself and goes back to 2D. In the demo they only ever used that to establish new areas and connect levels, and when it happens there's even a map overlay in the style of the early games, showing where you're move on to.
...
It wasn't that bad. Only happened once when the boss had low health, and it was the same circle-timing thing from LOS. You ripped off the monster's horns then mask so you could carry on whipping it until it's dead. Felt more like a stage in a Zelda boss fight than GOW.
...
Simon and Alucard both use whips, but Simon's is traditional and Alucard's is fiery and shoots fireballs when "charged."
...
Yep, all the classics and they behave the exact same way as well.
(in response to question about classic subweapons (axe, knife, cross boomerang, hourglass etc))
...
No, unfortunately each sub-weapon has its own inventory and health is only regained at shrines. I miss hearts and those so-called "pork chops."
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Dremn on May 28, 2012, 12:05:57 AM
gonna copy/paste the posts from the thread b4 it dies and i go to bed:
Quote
Simon and Alucard both use whips, but Simon's is traditional and Alucard's is fiery and shoots fireballs when "charged."
...
And now it makes sense why he thought it was originally Trevor without any textures on.

These are the most believable rumors yet that tie into everything we've heard so far.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Foffy on May 28, 2012, 12:47:37 AM
But Alucard using a whip? Shouldn't that..hurt him?
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: e105beta on May 28, 2012, 12:53:11 AM
I do not like the idea of Alucard using a whip.

Not at all.

And hopefully the wall shimmying will, like he said, be relegated to the occasional area reveal.
I can't imagine too much wall shimmying taking place in a 2D game.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: VladCT on May 28, 2012, 01:04:56 AM
The Simon=Alucard thing is more or less confirmed in this rumor, which sounds no less stupid than Alucard using a whip. I guess we'll just have to wait and see how they execute it if it is indeed true.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Neobelmont on May 28, 2012, 01:11:34 AM
ya i was gonna say. even the naming stuff makes sense now.

gabriel = dracul (dragon)
simon = dracula (son of the dragon)
mirrored, thats "alucard." maybe thats why they went with the simon/alucard/mirror theme for this game.

so maybe in one of those games (MOF or LOS2) he is simon and has to fight dracul the finally faces him has a luke/vader moment and finds out hes his son, lol. and he hates that so he he reverses his name and goes by alucard in protest or something.

This is how I kind of feel right now.

The Crying Indian Commercial (http://www.youtube.com/watch?v=m4ozVMxzNAA#)


My least favorite character is my favorite character.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: GuyStarwind on May 28, 2012, 01:25:24 AM
This is how I kind of feel right now.

The Crying Indian Commercial (http://www.youtube.com/watch?v=m4ozVMxzNAA#)


My least favorite character is my favorite character.

Which one is your favorite and least favorite?
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Neobelmont on May 28, 2012, 01:34:21 AM
Which one is your favorite and least favorite?

Simon is my favorite and even if I am playing Sotn Alucard is my least favorite, now excuse me I have to run to a corner and cry now  :'(
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Nagumo on May 28, 2012, 01:54:31 AM
I wish we could see who is who on 4chan. Somebody said the recent rumors are lies but doesn't explain why. Also, the rumor doesn't really say Simon and Alucard are the same character. Would have been funny, though.   
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Neobelmont on May 28, 2012, 01:58:40 AM
I wish we could see who is who on 4chan. Somebody said the recent rumors are lies but doesn't explain why.   

Yeah on a more serious note who really knows what is happening, till then we just have to wait more right?
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Nagumo on May 28, 2012, 02:09:38 AM
This is purely wishful thinking but I would be very glad if this 3DS would be set in the IGA canon after all. Although what we currently know of the rumored plot would seemingly make that impossible, it could still fit.  Perhaps the game takes place in two different time periods: sometime after Simon's Quest and sometime after Symphony of the Night. Not sure how Simon and Alucard would be connencted by fate but it could still work I guess.

It's just nonsense but I would have been interesting.  :-X     
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: DragonSlayr81 on May 28, 2012, 02:16:40 AM
This is purely wishful thinking but I would be very glad if this 3DS would be set in the IGA canon after all. Although what we currently know of the rumored plot would seemingly make that impossible, it could still fit.  Perhaps the game takes place in two different time periods: sometime after Simon's Quest and sometime after Symphony of the Night. Not sure how Simon and Alucard would be connencted by fate but it could still work I guess.

It's just nonsense but I would have been interesting.  :-X     
LOL, hearing the recent rumors, I'd love it to take place in the classic canon, where Simon and Alucard are, and will always be, SEPARATE characters!
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: C Belmont on May 28, 2012, 02:37:15 AM
From an article "Castlevania Lords of Shadow 2: What we want to see" which cox retweeted the link for
Quote
perhaps Mercury Steam could come up with some conceit that allows them two dip in and out of the series' classic identity and its rebooted modern one. The ending mentions the acolytes of Satan preparing for his return so they're bound to get up to some mischief; some reality altering or dimension melding could be just the ticket.
I wonder if there is a reason why he decided to tweet the link for this particular article, I suppose he could just be helping the speculation & rumours to spread.

Also "we'll fight anyone who says SoTN isn't the best of the bunch"
Time to bring out my chain whip I think >:( ;D
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Sumac on May 28, 2012, 04:23:54 AM
So, according to those rumors Simon is Alucard?! Hm...My most favorite character (Simon) is actually becomes my not so favorite character.

Eh. I could stomach that.
Different timeline = different rules. More than that, I am totally OK, with such changes. It shakes things up and makes new timeline exciting and fresh to observe. I would be disappointed, if they approached Alucard the same way he was in Old Canon.

Sadly, some people will cry that "Simon = Alucard - doesn't make sense", however they should remember that it doesn't make sense in the Old Canon, in LOS story it is justified and (if pulled right) could become an interesting twist.
I believe it will test the zealousness and openmindedness of the fanbase even more so, than LOS itself. Given that all those rumors are true.
I am understand that not everybody will like those ideas, and none obligated to like it, really, but I hope people will think before declaring "sacrilige", and other stuff like that, since in reality it is not "sacrilige" against the old story (since nobody touches old story), but a mere interesting (for some) experiment
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Chernabogue on May 28, 2012, 04:31:01 AM
I love this new rumor.

Like Sumac, I like how things are changing.

New/different timeline = new/different rules.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: crisis on May 28, 2012, 05:26:37 AM
This new canon's "rules" is fucking retarded. YEH LETS FUSE COMPLETELY OPPOSITE CHARACTERS TOGETHER FOR NO REAL REASON. Paul W. S. Anderson should be jealous.


Gimme a break, sounds like some 10 year old fanfiction bullshit :rollseyes: Hopefully the gameplay will be good, which what really matters. But lets not forget to add the obligatory QTE to rip the boss' head off.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Sumac on May 28, 2012, 05:38:27 AM
Quote
This new canon's "rules" is fucking retarded. YEH LETS FUSE COMPLETELY OPPOSITE CHARACTERS TOGETHER FOR NO REAL REASON. Paul W. S. Anderson should be jealous. Gimme a break, sounds like some 10 year old fanfiction bullshit
Changes in the new timeline like this shouldn't be justified. New writers do what they want (it is their full right and happily they not obliged to please some fans), and in the end the final result depends purely on the execution of the plot.

If you can't accept such things it more like that you can't make yourself think outside of box. It is understandanble, but there is no need to make statements like that.

Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Foffy on May 28, 2012, 05:44:00 AM
sounds like some 10 year old fanfiction bullshit

Welcome to the plot twists at the end of Lords I. You thought they'd stop? :3c
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: crisis on May 28, 2012, 05:48:46 AM
Quote
If you can't accept such things it more like that you can't make yourself think outside of box. It is understandanble, but there is no need to make statements like that.

^whatever  :rollseyes:


God forgive me for wanting some lingering respect for continuity & certain plot elements. Michael Bay making Ninja Turtles be aliens from another planet? Sure, why not.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Jorge D. Fuentes on May 28, 2012, 06:48:26 AM
You're overreacting.

At the very worst, it will be some mediocre "What a tweest" thing.  Right now we're all going on absolute hearsay and are already judging and have preconceived notions about the game.
At the very best, it could be awesome.  Why not focus on that possibility, instead of shooting it down right away?  I don't think it's fair.
It's fair to be cautiously optimistic, and it's also fair to be stoked, and it's also fair to be concerned, but shooting the damn thing down as soon as you hear something you might not like is what internet children do.  Haven't we grown up yet?  This happens every time any game comes out.

This is the reason developers don't release any news about products until they're already out: because people cry and bitchrage.  I bet if we had a direct line to the developers people would be lining up demanding their needs to be met and scrapping whatever is they're working on.   We're way too privileged.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: DarkPrinceAlucard on May 28, 2012, 07:13:00 AM
You're overreacting.

At the very worst, it will be some mediocre "What a tweest" thing.  Right now we're all going on absolute hearsay and are already judging and have preconceived notions about the game.
At the very best, it could be awesome.  Why not focus on that possibility, instead of shooting it down right away?  I don't think it's fair.
It's fair to be cautiously optimistic, and it's also fair to be stoked, and it's also fair to be concerned, but shooting the damn thing down as soon as you hear something you might not like is what internet children do.  Haven't we grown up yet?  This happens every time any game comes out.

This is the reason developers don't release any news about products until they're already out: because people cry and bitchrage.  I bet if we had a direct line to the developers people would be lining up demanding their needs to be met and scrapping whatever is they're working on.   We're way too privileged.

The thing is, some ideas are just "bad ideas" period, and this IMO is a bad idea.

Making 2 completely different characters the same just for whole "our universe is different!" type of message is stupid if you ask me.

They did the same thing with making a belmont turn into Dracula and now this?

Do they honestly have to go to such leaps and bounds to completely alienate their new "castlevania universe" from the old one?

I see it as being no different than,

Making Batman Jokers long lost brother
or
Making Superman the Bastard son of Lex Luther

Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Reinhart77 on May 28, 2012, 07:18:34 AM
i wonder if Alucard = Simon is a major plot twist in the game that just got seriously spoiled?  i guess i'll assume that it's just some guy leaping to a conclusion and play the game as if they were two different characters (which will be a little hard now if they both use whips).  Alucard using a whip isn't "that" outrageous to me, but it kind of ruins half the fun of switching between two playable characters if they both use whips.  oh well, at least Alucard's got the fire element going for him.  seems that the whole point of switching between the two is to change the environment, not so much the abilities of the playable character.  hope to see some of his morphs though. 

when Lords of Shadow came out, i tried avoiding all Lords of Shadows discussions before I finished the game to avoid spoilers.  of course, since i still visited general Castlevania sites, i hear some stuff about it.  i heard some people posting about Zobek = Death and Gabriel = Dracula, but dismissed them as some fans wild theories.  which they weren't, sigh...  but at least the game "confirmed" them for me, rather than me already "knowing" it.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Chernabogue on May 28, 2012, 07:36:16 AM
Can't people live with 2 different timelines?

I mean, Alucard, Dracula, Simon, Death, Cornell, Carmilla and other characters are NEW characters in this new timeline, they're not related to the previous timeline's characters. They only share their names and nothing else. People that hate LoS (or its universe) should be happy that they did not make the LoS events canon and set them in a different universe. The old timeline is preserved and I'm really happy it is. And I'm really happy to see what the new writers are going to present to us.

Also, I can't understand the bitching on the game while it has not been announced yet. We only have rumors from (mostly) anonymous people and nothing official. Keep calm a few days and then you'll be able to bitch everything you want.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Maedhros on May 28, 2012, 07:46:19 AM
They are bitching about how retard THE RUMORS sounds. Nothing wrong with that, considering it's a forum.

Personally, I'll wait to see how it'll be. Castlevania to me is more about the gameplay anyway, so even a POS history wouldn't make me put the game down if the gameplay was very good.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: crisis on May 28, 2012, 07:49:06 AM
Why can't they just create new characters instead of bastardizing old ones? It just irks the hell out of me, and I felt like expressing how I feel about it. Which is why I also said the gameplay better be good, since that's the only thing left to feel optimistic about at this point.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Kingshango on May 28, 2012, 07:51:54 AM
Actually, the Simon Belmont= Alucard thing doesn't bother me as much as it should. After what happed in LOS, I've suspended my disbelief and now I feel like anything is possible in this timeline no matter how nonsensical it is.

At this point, I don't care what they do story wise, they can make all the Dhampires Belmonts they want as long as the gameplay is up to the standards of a 2D Castlevania.


Also you got to remember one more thing, these story plotlines are still rumors until proven otherwise. If they are in fact true, then be free to grab your pitchforks torches.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: DarkPrinceAlucard on May 28, 2012, 08:11:39 AM

Also, I can't understand the bitching on the game while it has not been announced yet. We only have rumors from (mostly) anonymous people and nothing official. Keep calm a few days and then you'll be able to bitch everything you want.

Lol, I just love how if you voice your dislike for something than your opinion is belittled to mere "bitching" LOL.

And hey, THIS IS A FORUM dude, which means that these types of discussions happen whether its rumor or confirmed.

And your just as likely to get a negative response, or to use your term "bitching" even from a rumor since its all we have to go on at the moment.

And regarding the whole "this is a new universe" argument that has been used to death already, well I know this is a new universe and all, but like Crisis said, why not make their OWN characters?

Or if they HAVE to use the old characters then the least they could do is not drastically revamp them beyond recognition. I understand they want to distinguish the 2 universe's heroes, but why not do something like give simon a new look,fighting style,or background?

Why do they have to go to such drastic lengths?

Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Sumac on May 28, 2012, 08:17:25 AM
Quote
It's fair to be cautiously optimistic, and it's also fair to be stoked, and it's also fair to be concerned, but shooting the damn thing down as soon as you hear something you might not like is what internet children do.  Haven't we grown up yet?  This happens every time any game comes out.
That is what precisely surprises me about Castlevania fanbase. There are many mature people around here, who should (at least in theory) understand that the world is not rolling around their desires and that sometimes there are possibilities beyond what you usually imagine. But some of them acting...well just as you have described.

When I met CV fanbase for the first time, I have hoped that there will be people who could support different outlooks on the series, without stepping on each toes and making histerics as soon as something goes not as they wanted. That thinking out of the box and postively looking at even the strangest and seemingly impossible possibilities would be encouraged. Now I see that I was mistaking and that the reality is directly opposite of how most of the fandoms (not only CV) operates.

Quote
God forgive me for wanting some lingering respect for continuity & certain plot elements.
Then what is the meaning of the new timeline?
Repeat the same as in old one, just with different characters?
However, looks like CV fanbase will not tolerate this and developers must return most significant Belmonts and Alucard amongst the playable characters, making new timeline bascially remake of the original one. Then significance that is the new timeline will be completely diminished. No thanks.
For the old stories I have old timeline and even there is a bunch of remakes.
For the new timeline I want new stories, with maybe little nods to the old continuity. I appreciate changes.

Quote
Why can't they just create new characters instead of bastardizing old ones?
Because fanboys will cry that this is not Castlevania without Simon Belmont and Alucard.
In all seriousness as long as no-one touches old canon your favorite characters are safe.

This is different universe = different rules, different interpreations and origins. Besides after Simon turning into BDSiMon and Obata!Simon I don't think turning him into...supernatural creature would be a someting special.

Quote
The thing is, some ideas are just "bad ideas" period, and this IMO is a bad idea.
Making 2 completely different characters the same just for whole "our universe is different!" type of message is stupid if you ask me.
There is no bad ideas, but bad execution of said ideas. Mostly.
And, yes, making new universe to stand out on its own by introducing changes is exactly right thing to do.

Quote
Or if they HAVE to use the old characters at least they could do not now drastically revamp them beyond recognition. I understand they want to distinguish the 2 universe's heroes, but why not do something like give simon a new look,fighting style,or background?
We don't even know how they look like (if all rumors are true).
And if you give character new look, origin and fighting style it will be a new character just with the old name, much like many bosses in LOS were. People was pissed of about that as far as I remeber.
However, given fandom disposition it looks like people will be pissed of anyway, no matter what developers did.

Quote
Lol, I just love how if you voice your dislike for something than your opinion is belittled to mere "bitching" LOL. And hey, THIS IS A FORUM dude, which means that these types of discussions happen whether its rumor or confirmed.
Because it is exactly how this complaints often comes of?
OK, I'll write your definition of the forum as "a place where people complain infinitely in annoying manner, sometimes without the reason".
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: DarkPrinceAlucard on May 28, 2012, 08:24:06 AM

Because it is exactly how this complaints often comes of?
OK, I'll write your definition of the forum as "a place where people complain infinitely in annoying manner, sometimes without the reason".

Really did not care to reply to the rest of your post since it would probably go completely over your head, but felt the need to reply to this one.

So anything that is "negative" is automatically "bitching" to you is that right?

Even if someone expresses their dislike in a calm manner it will always come back to "your only bitching" or "you hate change" type of argument that has been beaten to death for far to long.

So would it be right if a called you guys "ass kissers" for constantly supporting everything Cox and his team put out?

Would it be alright for me to belittle your opinion to mere "asskissery" simply because I view it that way?

I'm just trying to get your logic down here.

So if I reversed some of the posts here and instead posted,

"why are so many of you guys kissing ass already? This is only a rumor at the moment, I don't understand why there is so much ass kissing going on for this game when we only have rumors. Chill out and wait a couple of days and than you can kiss all the ass you want.

Would that be appropriate?

I see it as no different than telling people they are "bitching".
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Reinhart77 on May 28, 2012, 08:53:59 AM
can't wait to see the art style of this game.  sounds like it's might take a little getting used to, but after years of good ole sprite recycling, it'll great to see a side scrolling Castlevania game have a new look to it.  things like QTEs and item inventory seem like an annoying assault on traditional CV gameplay, but i can appreciate them as quaint reminders that this is set in the LoS universe.  i wonder what the whipping action will be like.  will it be the standard "toss the whip straight forward", or will it be more like playing LoS except from a side view perspective?

EDIT:  ugh, no, i think i will absolutely hate separate item inventories.  in symphony of the night, i hated Alucard's list of one-use-only items and was very happy to see that in later games the same items consumed hearts or MP.  i guess if the number of sub-weapons is small and the frequency of obtaining them is high, it might be tolerable.  i simply tend to never use rare one-use items, since i never know when the right time to use them is and always feel like i'm wasting them whenever i do use them.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Ahasverus on May 28, 2012, 09:00:53 AM
So, according to rumors, no Trevor  :'(
Evanescence - My Heart Is Broken (http://www.youtube.com/watch?v=f1QGnq9jUU0#ws)
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: angevil on May 28, 2012, 09:06:00 AM
These rumors are retarded. I cannot stand to watch the bastardization of the Castlevania series. From Lords, Castlevania is no more. A new series was born and it is using the famous and recognized name/franchise in order to get attention. I am sad and feel the sorrow by the recent events.

The new games maybe are ok, I am not here to judge the games themselves, but to say what I think of the abuse of names, story lines and characters. I know what I would do to people who came up with this.......
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Nagumo on May 28, 2012, 09:09:55 AM
So, according to rumors, no Trevor  :'(

It would only have been Trevor in name only so cheer up.  :P   
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Ahasverus on May 28, 2012, 09:14:07 AM
It was only going to be Trevor in name only so cheer up.  :P   
I'd take ANYTHING :'( :'(
Hahahah.

The thing is, I already made up my mind in that this new series is far different, Simon+Alucard won't be the last of crazy changes MS will have for sure (Not that I approve it, in fact, I dislike it, still I wouldn't call the work of other people "completely retarded" and a "bastardizaton" of those fine crafted litterary marvels that were the old Castlevania characters). Now I just hope MS pull off the characters and settings in interesting ways.

Quote
I know what I would do to people who came up with this.......
Jesus...
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Nagumo on May 28, 2012, 09:16:00 AM
So that Nintendo Power cover rumor is now debunked? At least the part where it says Trevor is going to be on one.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Kingshango on May 28, 2012, 09:27:18 AM
That Nintendo Power teaser was probably related to Pokemon or something. :P

Why is Thursday so close, yet so far away?
I know what I would do to people who came up with this.......

Dude...
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Ring_of_Varda on May 28, 2012, 09:36:36 AM
personally, and i may be alone in this. but if these rumors pan out i am all for it. the concepts of a 2d game but more styled like lords sounds awesome. sign me up for atleast 2 copies lol.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Jorge D. Fuentes on May 28, 2012, 09:37:11 AM
The difference between a concern about a game, or one's disagreement of a proposed idea, and bitching/whining, is in the manner of the post being written.
Here's an easy example:


"I am not completely on board with this idea of Simon and Alucard being the same person.  I will have to wait until further developments but as it stands, I am not fond of the idea."
Versus
"Simon and Alucard are the same person?  It's the most laughably stupid idea ever and the franchise is ruined!  RUINED, I SAY!"

The difference is that one of these makes you sounds like a rational human being with genuine concerns and the other makes you sound like an pre-school kid who is pissed that the toy he or she wants doesn't come in his or her favorite color.  One is what I would ideally love the forum populace to behave like, and the other is the kind of forum that it feels like I'm babysitting children (hint: the bitching one is the latter one)

I guess it's all about how you guys write your opinions.  Are you guys competing to see who's posts have more impact or something?  Calm down, speculate and voice your opinions and what you disagree with, but be civil, please.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: DragonSlayr81 on May 28, 2012, 09:41:25 AM
It would be totally hilarious if ALL the rumors about the story was false, and in MoF, we wind up geting a totally NEW character altogether, like "Richard Belmont", and Simon, Trevor and Alucard don't even make appearances.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: DarkPrinceAlucard on May 28, 2012, 09:44:14 AM
The difference between a concern about a game, or one's disagreement of a proposed idea, and bitching/whining, is in the manner of the post being written.
Here's an easy example:


"I am not completely on board with this idea of Simon and Alucard being the same person.  I will have to wait until further developments but as it stands, I am not fond of the idea."
Versus
"Simon and Alucard are the same person?  It's the most laughably stupid idea ever and the franchise is ruined!  RUINED, I SAY!"



So out of curiosity, how would you label my post


"The thing is, some ideas are just "bad ideas" period, and this IMO is a bad idea.

Making 2 completely different characters the same just for whole "our universe is different!" type of message is stupid if you ask me.

They did the same thing with making a belmont turn into Dracula and now this?

Do they honestly have to go to such leaps and bounds to completely alienate their new "castlevania universe" from the old one?

I see it as being no different than,

Making Batman Jokers long lost brother
or
Making Superman the Bastard son of Lex Luther
"

Would it be labeled as "bitching and moaning" or me simply voicing my dislike for what was revealed in a civil manner?

I'm just trying to get his concept down since it seems like SOME (not all) people seems to think that anything that is negative towards Cox or his team's effort is mere "bitching" or you simply "hate change".
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Chernabogue on May 28, 2012, 09:51:00 AM
It would be totally hilarious if ALL the rumors about the story was false, and in MoF, we wind up geting a totally NEW character altogether, like "Richard Belmont", and Simon, Trevor and Alucard don't even make appearances.
That'd be hilarious!  ;D
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: angevil on May 28, 2012, 10:06:41 AM
Dude...

Don`t worry..it wouldn`t hurt them. Because those people do not have a soul!
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: DragonSlayr81 on May 28, 2012, 10:33:23 AM
So out of curiosity, how would you label my post


"The thing is, some ideas are just "bad ideas" period, and this IMO is a bad idea.

Making 2 completely different characters the same just for whole "our universe is different!" type of message is stupid if you ask me.

They did the same thing with making a belmont turn into Dracula and now this?

Do they honestly have to go to such leaps and bounds to completely alienate their new "castlevania universe" from the old one?

I see it as being no different than,

Making Batman Jokers long lost brother
or
Making Superman the Bastard son of Lex Luther
"

Would it be labeled as "bitching and moaning" or me simply voicing my dislike for what was revealed in a civil manner?

I'm just trying to get his concept down since it seems like SOME (not all) people seems to think that anything that is negative towards Cox or his team's effort is mere "bitching" or you simply "hate change".
Wouldn't it be the same for both sides? Both sides bitch and moan about things and each other. You could either be civil or resort to outbursts. IMO, it's the same from both sides:

Civil anti-Simon=Alucard
"I just don't care for this particular idea. It sounds uninspired."

Outburst anti-Simon=Alucard
"This fuckin SUCKS ASS! What a stupid ass idea. Who ever thought up such an idea should be SHOT!!"

Civil pro-Cox retort to above statement
"I respect your opinion, and you're entitled to it, but let's agree to disagree! I, personally, think it's an interesting idea!!"

Outburst pro-Cox retort to above statement
"You are just living in the past, afraid of change and lack the ability to think outside the box!"

LOL! ;D
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Sumac on May 28, 2012, 10:45:17 AM
Quote
Really did not care to reply to the rest of your post since it would probably go completely over your head, but felt the need to reply to this one.
Then why bother? It's not like I am in desperate need ni your personal opinion on the matter, since I am pretty well aware what it is and how you will express it.

Quote
So anything that is "negative" is automatically "bitching" to you is that right?
No.
Only something that sounds like "WAAAA...IT'S A BAD IDEA LIKE FROM CHILDREN FANFICTION, IT SHOULDN'T EXIST AND i AM GONNA STRANGLE ONES WHO CREATED IT" and all of this about RUMORS that wasn't even confirmed and even, if they are true we don't know a bit about how those ideas were executed.

Quote
Would it be alright for me to belittle your opinion to mere "asskissery" simply because I view it that way?
View my opinion as you wish.
However, if you have read my posts before this topic, you know for a fact that I always upholded that particular opinion, so your view is rather unjustified and comes of as counter reaction of a person, who was rightfully blamed in what I have described. 

Quote
These rumors are retarded. I cannot stand to watch the bastardization of the Castlevania series. From Lords, Castlevania is no more
Yeah, yeah, whatever...
As, if teenagers who destory Dracula in cartoonish adventure and japanese Dracula-would-be-reincarnation weren't bastardization of the original idea enough. And happily it is not you who decide when Castlevania ends.

Quote
I know what I would do to people who came up with this.......
So you are readily admit yourself as one of those idiots, like the ones who send death threats to developers over fictional characters? This is sad, if fanbase have that kind of fans.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Sindra on May 28, 2012, 10:46:28 AM
I'd take ANYTHING :'( :'(
Hahahah.

NO, BAD Ahasverus...BAD! You have STANDARDS, goddammit! Don't take just anything. That's how we got Judgment. Create standards! Especially for Trevor!

Don't make me break out the damn newspaper. I will slap you on the nose 'til you learn.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: shelverton. on May 28, 2012, 11:01:09 AM
Lighten up guys, it's just a video game.  ;)

If the rumors are true, I hope this game is at least 5 times as long as ReBirth (which someone is already comparing this game to.). I want more alternate paths than Dracula's Curse and Rondo of Blood combined. In fact, I still want this game to be designed a bit like SUPER MARIO WORLD! Hidden exits and secrets pathways that lead you to completely different parts of the castle, preferably on an overworld map. How about that?

Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Dremn on May 28, 2012, 11:08:33 AM
I think the idea of Simon and Alucard being the same character is...sort of neat. It can go either way for me, we won't know until Thursday though. If the game truly is like ReBirth, I hope there are a lot of levels and abundant platforming full of secrets and alternating paths.

I'm still going to miss pork chops in the walls. :(
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: DragonSlayr81 on May 28, 2012, 11:12:31 AM
Lighten up guys, it's just a video game.  ;)

If the rumors are true, I hope this game is at least 5 times as long as ReBirth (which someone is already comparing this game to.). I want more alternate paths than Dracula's Curse and Rondo of Blood combined. In fact, I still want this game to be designed a bit like SUPER MARIO WORLD! Hidden exits and secrets pathways that lead you to completely different parts of the castle, preferably on an overworld map. How about that?
From the first rumors, it kinda sounded like my proposed idea for a classic/castletroid fusion I listed some time ago. The idea to focus on stage progression, but give the freedom to backtrack and find alternate paths. If it DOES turn out that way, I'll where my smile for a week!! ;)
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: shelverton. on May 28, 2012, 11:15:32 AM

I'm still going to miss pork chops in the walls. :(

It would be fun and easter eggish if you at some point could find a pork chop in a wall, but your character says something like: "Who put that here? There's no way in hell I'm gonna eat that".
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: angevil on May 28, 2012, 11:16:49 AM
So you are readily admit yourself as one of those idiots, like the ones who send death threats to developers over fictional characters? This is sad, if fanbase have that kind of fans.

Death threats? oh, wow..it seems you have some very bad thoughts in your mind and only assume the worst. I am not violent.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Dremn on May 28, 2012, 11:21:02 AM
It would be fun and easter eggish if you at some point could find a pork chop in a wall, but your character says something like: "Who put that here? There's no way in hell I'm gonna eat that".
Or if they teased it at the end of the reveal trailer.

Silly thing to think about, but I wonder if Simon will still have the walk.
The Belmont Walk (http://www.youtube.com/watch?v=Mif5ya4JUy0#)
It can't be like a Classicvania without the walk.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Flame on May 28, 2012, 11:24:51 AM
Quote
Making Superman the Bastard son of Lex Luther
Ever read Superman Red Son?
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: crisis on May 28, 2012, 11:32:10 AM
Quote
I think the idea of Simon and Alucard being the same character is...sort of neat.

why

Quote
It can't be like a Classicvania without the walk.

forget everything you knew about classicvania *trollface*
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: GuyStarwind on May 28, 2012, 11:40:06 AM
If they are the same person maybe it will be explained why. Like what if they start out as two different people and some random spell comes and makes them fuse or something? Finally at the end they break the spell and become two people again.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: e105beta on May 28, 2012, 11:40:09 AM
I think the idea of Simon and Alucard being the same character is...sort of neat. It can go either way for me, we won't know until Thursday though. If the game truly is like ReBirth, I hope there are a lot of levels and abundant platforming full of secrets and alternating paths.

I'm still going to miss pork chops in the walls. :(

I think it's kind of cool as well, but what I don't like is how these rumors are debunking each other.

MoF: You're going to play as Simon and Alucard, both with whips.

LoS2: Simon is Alucard.

So which one is true!?!?
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Dremn on May 28, 2012, 11:42:54 AM
So which one is true!?!?
I'm keeping everything under my hat for now, but I'm not regarding any of them as the truth. These recent rumors just fit in nicely with the first ones I posted on here from the original leaker.

Only 3 days left gentlemen.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: DarkPrinceAlucard on May 28, 2012, 11:50:58 AM

No.
Only something that sounds like "WAAAA...IT'S A BAD IDEA LIKE FROM CHILDREN FANFICTION, IT SHOULDN'T EXIST AND i AM GONNA STRANGLE ONES WHO CREATED IT" and all of this about RUMORS that wasn't even confirmed and even, if they are true we don't know a bit about how those ideas were executed.


Funny thing is, I have seen you act like a jerk towards someone simply because they voice their dislike for Cox and his games.

It did not matter if they said it in a civil manner or in the manner which you described, it just seems that any opinion that is negative towards cox you deem "bitchy" and feel the need to challenge.

Hell, I'm a fan of IGA and I have seen PLENTY of IGA bashing around here (most of which are from you) and yet I don't belittle your opinion or try to challenge it at every turn.

Infact, the only time we ever get into these kinds of discussions is because you come at me.

Like I said, I could go around calling the people who praise Cox and LOS mere "ass kissers" for their constant suck up, but I realize that its their OPINION and me being a jerk to them is not going to change that.

It would seem that not everyone shares that same restraint... :rollseyes:
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: DragonSlayr81 on May 28, 2012, 12:05:40 PM
If they are the same person maybe it will be explained why. Like what if they start out as two different people and some random spell comes and makes them fuse or something? Finally at the end they break the spell and become two people again.
Like in Dragon Ball Z? :) Simon Belmont and Alucard merge to become... SIMUCARD! ;D
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: crisis on May 28, 2012, 12:09:01 PM
Taht's brilliant!! +1 for you DwagonSlayr
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: GuyStarwind on May 28, 2012, 12:21:38 PM
Like in Dragon Ball Z? :) Simon Belmont and Alucard merge to become... SIMUCARD! ;D
Genius. And the voice actors could talk at the same time too.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: JR on May 28, 2012, 12:43:09 PM
personally, and i may be alone in this. but if these rumors pan out i am all for it. the concepts of a 2d game but more styled like lords sounds awesome. sign me up for atleast 2 copies lol.

That's what made me kind of nervous, when I heard that it will be LoS combat in a 2D game. The first thing that came to mind was Bloodrayne Betrayal, and (I don't think anyone else agrees, but) I hope the combat doesn't turn out too similar to that. I don't think it was a bad game or anything, but I just couldn't get into it for whatever reason. I hope it's not too combo-centric, is what I mean, I suppose.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Dremn on May 28, 2012, 12:52:02 PM
The first thing that came to mind was Bloodrayne Betrayal
Likewise, and it's not a good thing.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Kingshango on May 28, 2012, 12:57:42 PM
That's what made me kind of nervous, when I heard that it will be LoS combat in a 2D game. The first thing that came to mind was Bloodrayne Betrayal, and (I don't think anyone else agrees, but) I hope the combat doesn't turn out too similar to that. I don't think it was a bad game or anything, but I just couldn't get into it for whatever reason. I hope it's not too combo-centric, is what I mean, I suppose.


Likewise, and it's not a good thing.


If it makes you both feel any better (or wose depending on your take on it), the leaker best describes MoF's combat is similar to that of a "2D Tales of game.' He didn't say which 2D Tales of game though.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: DragonSlayr81 on May 28, 2012, 12:58:03 PM
Likewise, and it's not a good thing.
That's what I don't care about regarding the idea of 2D combo, in Bloodrayne Betrayal, you had lots of moments of "Why don't you just DIE already?!!!!" where you have to spam combos just to take out normal enemies. It was one of the things a lot of people disliked about LoS(normal enemies that take forever to kill). I can't see it being a beneficial trait unless they focus on that with bosses only, and keep normal enemies short and sweet(easy to kill in just a few hits).
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Dremn on May 28, 2012, 01:03:10 PM
If it makes you both feel any better (or wose depending on your take on it), the leaker best describes MoF's combat is similar to that of a "2D Tales of game.' He didn't say which 2D Tales of game though.
My knowledge of the Tales games is very limited, so I have no idea whether to be relieved or worried about this.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Sumac on May 28, 2012, 01:32:54 PM
Quote
Death threats? oh, wow..it seems you have some very bad thoughts in your mind and only assume the worst. I am not violent.
Death threats or pain threats, it doesn't matter what it is. In the end it is a threat over video game fictional characters. It is neverthless idiotic and the lowest level of fanboism one can fall.

Quote
Funny thing is, I have seen you act like a jerk towards someone simply because they voice their dislike for Cox and his games.
I believe I had a reason to act that way. Or maybe you once again read my posts differently.

And by the same margin I could call people praising IGA "IGA-asskissers", but I saw this kind of attidute mainly from LOS-haters.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: DarkPrinceAlucard on May 28, 2012, 01:47:56 PM


And by the same margin I could call people praising IGA "IGA-asskissers", but I saw this kind of attidute mainly from LOS-haters.

But the thing is, I don't praise IGA constantly nor do I see others doing so.

I myself am able to see the faults in IGA and his games and have even admitted it.

The things is, I only see the constant "praise" on the LOS side who loves to bash IGA in 90% of their post and praise Cox and LOS.

So its not "praise" when you can see the faults and criticize the person in questions game.

But you on the other hand seem to like any and everything Cox does... :-X

I honestly can not remember a time when I have ever seen you voice your dislike for something Cox and his team have done.

Even some of the most avid supporters of LOS have SOMETHING that they did not like whether it was minimal or major.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Sindra on May 28, 2012, 02:42:48 PM
And by the same margin I could call people praising IGA "IGA-asskissers", but I saw this kind of attidute mainly from LOS-haters.

And you could be seen as a person with very little meat to their argument if all you can call a person is an "IGA-asskisser" or a
Cox-asskisser". But please, go right ahead. I love it when people use those as blanket-terms when they don't have a good retort for a well-written argument against either man's style of game-making.

I should make badges.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: VladCT on May 28, 2012, 04:12:21 PM
Jeez people, whatever happened to the wait-and-see approach? After all, bad ideas could still be saved by a good enough execution (and in this case, it better be damn good)...
>Tales-style combat
...as good ideas could still be ruined by bad execution.
(...What? I'm a fan of the Tales series, okay?)
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Jorge D. Fuentes on May 28, 2012, 04:17:05 PM
The old Tales battle system was in 2D.
Of course, it's a lot better once it went 3D with the later games but the 2D battle scenes with Cless, Mint, & Co. were pretty cool.  You pressed certain buttons to do certain moves and some moves can be chained into others.  There's also a guard button.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Dremn on May 28, 2012, 04:24:08 PM
You pressed certain buttons to do certain moves and some moves can be chained into others.  There's also a guard button.
I'm just going to have to wait and see on Thursday, but that sounds a lot like LoS.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: VladCT on May 28, 2012, 04:28:22 PM
To be more specific on the attack buttons, there's a button for normal attacks, and another button combined with directional input (including neutral) for special skills.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Neobelmont on May 28, 2012, 05:05:21 PM
Jeez people, whatever happened to the wait-and-see approach? After all, bad ideas could still be saved by a good enough execution (and in this case, it better be damn good)...
>Tales-style combat
...as good ideas could still be ruined by bad execution.
(...What? I'm a fan of the Tales series, okay?)

And being a tales fanboy is bad because?

I (excuse my language and sorry if I offend anyone) f@#king love the tales of series, I want to get all of them, but that is not happening anytime soon all what I have is symphonia,vesperia, and tales of the abyss 3ds.

I also recall in a much more early post that I typed down that the combat could be a tales like a tales game. Which I am all freaking for.  ;D
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Maedhros on May 28, 2012, 05:16:21 PM
I think Tales of combat is good... for some hours. I really think the Tales series shallow as fuck, don't like their games and animu characters. It's the type of JRPG I don't like. I hope the combat feels more like old Castlevania titles, where the whip is strong. They could add moves that hit certain types of monsters, but that's it.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: VladCT on May 28, 2012, 05:17:25 PM
Quote
And being a tales fanboy is bad because?
Because I don't want to be associated with the sick bastards known as fangirls. :V
And before anyone screams "that's sexist!" just look at the rampant yaoi shipping. That's just the tip of the iceberg.
...Wait, why am I even afraid in the first place?
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Neobelmont on May 28, 2012, 05:24:20 PM
Because I don't want to be associated with the sick bastards known as fangirls. :V
And before anyone screams "that's sexist!" just look at the rampant yaoi shipping. That's just the tip of the iceberg.

YurixFlynn, GuyxLuke where else do I need to go? Ha ha enough said right  ;) And what about RitaxEstelle wooh... This can go all day long...  :P

On a more serious note glad there are more tales fan than I thought on this site  ;D
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Thy Gory Rory on May 28, 2012, 07:27:04 PM
Regarding this whole interesting Simon Belmont/Alucard rumor... Maybe Simon initially exists in human form and (like Gabriel before him) gradually vampirically transforms into a vampiric being that will be known as Alucard. They could even look somewhat the same (facial structure, overall outfit, hair length, etc...) Perhaps, Simon's original overall features will be that of light and as he transcends he will become more dark to take on Dracula. From there certain aesthetic features may change and the two become more distinguished from one another. Who knows? Meh, weirder things have already been said so hopefully nobody will jump down my throat. I just thought like throwing my own little what-if observation into the already convoluted and confusing mixing pot ;)
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: VladCT on May 28, 2012, 10:31:03 PM
I think Tales of combat is good... for some hours. I really think the Tales series shallow as fuck, don't like their games and animu characters. It's the type of JRPG I don't like. I hope the combat feels more like old Castlevania titles, where the whip is strong. They could add moves that hit certain types of monsters, but that's it.
I didn't notice your post before, but Tales, shallow? Really, if you pay attention to the story without being spoiled anything, then you'd be thrown around for a loop. The Tales Series' strength story-wise lies in deconstruction, while the story may start off looking like a cliche storm it ultimately subverts and deconstructs many tropes it uses, which is why it has lots of fans.
And regarding the combat system, it's one of those "easy to learn but hard to master" things, you'd be surprised at the impressive combos that can be pulled off if you've completely mastered the system.
So yeah, Tales is anything but shallow.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Neobelmont on May 28, 2012, 11:39:36 PM
I didn't notice your post before, but Tales, shallow? Really, if you pay attention to the story without being spoiled anything, then you'd be thrown around for a loop. The Tales Series' strength story-wise lies in deconstruction, while the story may start off looking like a cliche storm it ultimately subverts and deconstructs many tropes it uses, which is why it has lots of fans.
And regarding the combat system, it's one of those "easy to learn but hard to master" things, you'd be surprised at the impressive combos that can be pulled off if you've completely mastered the system.
So yeah, Tales is anything but shallow.

To me there are so many move for instance one move I like with Lloyd from symphonia is the good simple ole beast/double demon fang tech.

It's just mixing it up that makes it interesting not to mention you can play with friends except mines they get bored so much and I do not know why.  ??? Maybe not so much I had a hella fun time playing as Genis and Rita (funny how their the ones who use whip like weapons Genis gets a morningstar and Rita gets a chainwhip) with them hell we even beat a few bosses so I guess it is not that bad  :)
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Chernabogue on May 29, 2012, 01:16:53 AM
I'm a Castlevania ass-kisser. Deal with it. 8)
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Maedhros on May 29, 2012, 02:49:31 AM
I didn't notice your post before, but Tales, shallow? Really, if you pay attention to the story without being spoiled anything, then you'd be thrown around for a loop. The Tales Series' strength story-wise lies in deconstruction, while the story may start off looking like a cliche storm it ultimately subverts and deconstructs many tropes it uses, which is why it has lots of fans.
And regarding the combat system, it's one of those "easy to learn but hard to master" things, you'd be surprised at the impressive combos that can be pulled off if you've completely mastered the system.
So yeah, Tales is anything but shallow.
I think shallow wasn't the word. Repetitive and boring was what I was looking for. I didn't like the story of any game I've played from the series. The combat, yeah, like I've said, the combat was fun. I just don't like it after some time. Even with the flashy combo system, it isn't for me at all.

 I prefer the traditional one or the game being an action RPG. My favourite type of JRPG are games like Grandia or action RPGS like Ys and no Kiseki series.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: VladCT on May 29, 2012, 03:32:50 AM
You know, you could've said that it wasn't your cup of tea earlier. Then I wouldn't have minded as much.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Maedhros on May 29, 2012, 05:26:09 AM
I'm not a native speaker, sometimes it's not easy for me to make my point, specially when I'm bored or sleepy, I can't make sentences that well so it sounds a bit harsh sometimes, or even wrong.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Jorge D. Fuentes on May 29, 2012, 05:34:59 AM
RISING FALCON! :D
I'm fond of the combat system because it has a lot of variations.  Possibly more variations than LoS's system.
However, I wouldn't like the enemies having too much health.  I hated that in Bloodrayne Betrayal and in the later enemies in LoS.  JUST DIE!
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Draculas Curse on May 29, 2012, 06:35:15 AM
I have been away too long, this is exciting news if what they say about the game play is true.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: TheouAegis on May 29, 2012, 07:19:11 AM
That's what I don't care about regarding the idea of 2D combo, in Bloodrayne Betrayal, you had lots of moments of "Why don't you just DIE already?!!!!" where you have to spam combos just to take out normal enemies. It was one of the things a lot of people disliked about LoS(normal enemies that take forever to kill). I can't see it being a beneficial trait unless they focus on that with bosses only, and keep normal enemies short and sweet(easy to kill in just a few hits).

Unfortunately, this seems to be the trend nowadays. Game designers get stuck in the RPG mind set. Rather than spending their time designing levels, they just dump a whole bunch of enemies in a room or give all the enemies insane HP. Classicvania and SotN in the early parts didn't drag the game out by adding more HP to enemies and for the most part they didn't spam you with enemies. Even later games with 3 Medusa Heads at a timeweren't technically flooding. But nowadays it's just like the designers think, "Ok, I just played through the game and it's way too easy. Double the HP of everything." Designers need to sit down and spend more time actually planning their games and not just taking game-crippling copouts.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: VladCT on May 29, 2012, 07:32:40 AM
I'm not a native speaker, sometimes it's not easy for me to make my point, specially when I'm bored or sleepy, I can't make sentences that well so it sounds a bit harsh sometimes, or even wrong.
Considering that I'm not one myself, I guess I'll let this one slide.
And regarding the tanking enemies, they really should've given them attacks that can rip you a new one (but still not too cheap of course) instead of a boatload of HP. That way we'll actually feel threatened and want to take them out ASAP while not feeling burdened.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Maedhros on May 29, 2012, 10:05:25 AM
IT'S OUT:

http://www.neogaf.com/forum/showthread.php?t=475928 (http://www.neogaf.com/forum/showthread.php?t=475928)


Castlevania: Los - Mirror of Fate. Yes. That's the name.

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F66rOf.png&hash=adb05b88b410e03039a7f18cbd3574be)


- deep combat mechanics
- involves Trevor Belmont
- Fight with Trevor's version of the Combat Cross
- strong attacks with X
- wider-reaching attacks with Y
- secondary weapons like the boomerang-like glaive and electric bomb
- use these with A
- grab enemies with R
- block and dodge with L
- involves light and shadow magic returns
- earn experience points to unlock new combos
- these include launching foes into the air, smashing enemies down to the ground and more
- includes skeletons, axe-wielding undead and more
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Lords of Shitow on May 29, 2012, 10:06:17 AM
screens

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.gonintendo.com%2Fcontent%2Fuploads%2Fimages%2F2012_5%2Fcastle2.png&hash=6c701b0c55e5a3adc2eb739434bce869)
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Chernabogue on May 29, 2012, 10:07:53 AM
Sweeeeeet! :D
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Dremn on May 29, 2012, 10:10:58 AM
This will be Mercury Steam's first 2D game.

Cautious, but very optimistic.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: DarkPrinceAlucard on May 29, 2012, 10:11:50 AM
IT'S OUT:

http://www.neogaf.com/forum/showthread.php?t=475928 (http://www.neogaf.com/forum/showthread.php?t=475928)


Castlevania: Los - Mirror of Fate. Yes. That's the name.

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F66rOf.png&hash=adb05b88b410e03039a7f18cbd3574be)


- deep combat mechanics
- involves Trevor Belmont
- Fight with Trevor's version of the Combat Cross
- strong attacks with X
- wider-reaching attacks with Y
- secondary weapons like the boomerang-like glaive and electric bomb
- use these with A
- grab enemies with R
- block and dodge with L
- involves light and shadow magic returns
- earn experience points to unlock new combos
- these include launching foes into the air, smashing enemies down to the ground and more
- includes skeletons, axe-wielding undead and more

hmmm.... nothing about whether it will be 3.D or 2.5D gameplay.

If its full 3.D gameplay like LOS I will be disappointed really since I was looking foward to playing a CV game with 2.D gameplay.

And also glad to see the whole Simon=Alucard thing over lol.

Although, must admit I'm not a complete fan of Trevors new design.....perhaps if I could see more of it in full detail I will get used to it.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Kingshango on May 29, 2012, 10:13:16 AM
The game is 2.5D with the camera being isometric at times, you will still be able to move left and right.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Dremn on May 29, 2012, 10:14:01 AM
The game is 2.5D with the camera being isometric at times, you will still be able to move left and right.
Super Castlevania 3D Land.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Koutei on May 29, 2012, 10:14:42 AM
Amazing.

Amazing.

Amazing.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Nagumo on May 29, 2012, 10:15:30 AM
Hmmm, the screens disappoint a bit. I was excepting something more stylish instead of (seemingly) an expansion of LoS to handhelds.   
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: DarkPrinceAlucard on May 29, 2012, 10:15:47 AM
The game is 2.5D with the camera being isometric at times, you will still be able to move left and right.

So something akin to Metroid other M where you are in a 2.D format at times but able to move in 3.D?

also, who is that in the ingame screenshots?

It does not look to be the guy on the cover, so is that guy Trevor or not?
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Jorge D. Fuentes on May 29, 2012, 10:16:08 AM
Like I said in the other thread:
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fcdn.head-fi.org%2F0%2F0f%2F1000x500px-LL-0fda0e90_spongebob-wallet.jpg&hash=5fb8d8d5c130651b8bfa2697071b6796)
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Kingshango on May 29, 2012, 10:16:26 AM
So something akin to Metroid other M where you are in a 2.D format at times but able to move in 3.D?

also, who is that in the ingame screenshots?

It does not look to be the guy on the cover, so is that guy Trevor or not?

The one on the cover is Simon Belmont, the one in the screens is Trevor.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Maedhros on May 29, 2012, 10:16:30 AM
*Does a 360 and moonwalks away from it*

Well, I don't know what can I expect? LoS 2.5D? QTES and combo system... I need to see the gameplay to say if I really will mantain my interest in this...
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Charlotte-nyo:3 on May 29, 2012, 10:17:44 AM
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi3.kym-cdn.com%2Fphotos%2Fimages%2Foriginal%2F000%2F242%2F634%2F848.gif&hash=eaff9906539028824af255a5ec80965f)
~Goodbye 2D my old friend, never will I see you again~
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Lords of Shitow on May 29, 2012, 10:18:09 AM
real castlevania officially dead, fuck konami and mercurysteam
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Ahasverus on May 29, 2012, 10:18:53 AM
Are they father and son? It doesn't seem lke it, Trevor looks equally young
@haters: LOL Told ya!  ;D
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Nagumo on May 29, 2012, 10:19:38 AM
It might not be over. Note that this game seems to be part of a sub-series, possibly suggesting that not all games in the future might be done like LoS.

 :( 
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Dremn on May 29, 2012, 10:20:26 AM
Trevor does not look like how i would imagine he would, but he still looks awesome. Good to see Simon the Barbarian back again, wish I could tell if his hair is actually red. It looks like a mix of brown and red.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Ahasverus on May 29, 2012, 10:20:55 AM
It might not be over. Note that this game seems to be part of a sub-series, possibly suggesting that not all games in the future might be done like LoS.
Yep, the new sub series is called LoS (For some reason). Akumajou is safe, resting, but safe. I think.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Lords of Shitow on May 29, 2012, 10:22:00 AM
It might not be over. Note that this game seems to be part of a sub-series, possibly suggesting that not all games in the future might be done like LoS.

 :(

that's true. even though the title of the game is long as fuck and stupid at least it means konami seems to want to marginalize the LOS games into their own little niche. it just sucks that niche is the only bunch of CV products in existence right now.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Sumac on May 29, 2012, 10:23:51 AM
Quote
real castlevania officially dead, fuck konami and mercurysteam
It is not you who decide it, so chill out.
And there is plenty excitement for those games, so series is alive, despite what you like to imagine.  ;D

Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Nagumo on May 29, 2012, 10:24:24 AM
that's true. even though the title of the game is long as fuck and stupid at least it means konami seems to want to marginalize the LOS games into their own little niche. it just sucks that niche is the only bunch of CV products in existence right now.

Eh, we might get lucky and still get "The Complete Chronicles" for Vita. I definitely think that was the real deal since ALL the other games on that leaked list turned out to be legitimate.

 
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Lords of Shitow on May 29, 2012, 10:27:12 AM
what list is that?
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Nagumo on May 29, 2012, 10:30:16 AM
You can check if all these games have been confirmed, except Castlevania. I believe they all were, though.   

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fimg171.imageshack.us%2Fimg171%2F6592%2Fvania1.jpg&hash=6a5f4d62897128002195826cbc6f9dba)

 
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Dremn on May 29, 2012, 10:32:11 AM
Vita getting Contra while 3DS gets Castlevania sounds like a fair trade. Would have loved to see Contra on the 3DS too, but I can cope.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Ahasverus on May 29, 2012, 10:33:44 AM
What were with supposed to get with The Complete Chronicles? It was The original Chroniles, DXChronicles and a CVIII remake wasn't it? Perhaps it was the axed CV game some guy said he was working on :(

Edit: Great, neogaf is down :/ now we need someone of you guys to buy the mag, please
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Jorge D. Fuentes on May 29, 2012, 10:38:42 AM
I should be getting it in the mail soon, I believe...
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Kaori on May 29, 2012, 10:40:21 AM
Okay, Simon looks awesome. Those screens of Trevor don't really show too much, other than it at least looks like Castlevania to me. Well, here's me hoping that this will be as promising as it looks. LoS was such a let down for me, but this new stuff looks promising. I was trying to be cautious about getting too excited because I don't want to be disappointed like I was with LoS, but I can't help it. I'm starting to get excited.  :P
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: DarkPrinceAlucard on May 29, 2012, 10:44:14 AM
I like the green coat Trevor has on.

I have always envionsed trevor with a "green" themed outfit before even though that did not happen with his later incarnation in the form of his COD look.

Just wish that we could actually get to see his FACE!

the only screens we have of him is his back and his side from far away.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Chernabogue on May 29, 2012, 10:45:32 AM
This is promising.

Simon looks good, it seems they were influenced by his different designs from other games.

We can't say much thing about Trevor, the screenshots aren't showing much. The coat reminds me of Richter.

Screens look like CV. I hope its 2D and that the camera is only moving for some actions or situations.

Promising.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Kamirine on May 29, 2012, 10:54:09 AM
screens

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.gonintendo.com%2Fcontent%2Fuploads%2Fimages%2F2012_5%2Fcastle2.png&hash=6c701b0c55e5a3adc2eb739434bce869)

...Game looks more 3D than 2D/2.5D IMHO. Maybe it's just those particular screenshots. (More so the first one.)

Waiting to see if mine will come in the mail today. I adore that cover with Simon and considering it IS a cover story, I figured they'd have more than two screenshots of the game. Nintendo Power usually does...
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: DragonSlayr81 on May 29, 2012, 10:54:55 AM
I'd need to see the Trevor art to see how cool he looks, but I'm digging Simon's look. I'm actually interested in this game!! Yay!!!! ;D

Also, the bit about LoS being a sub-series, did Konami REALLY confirm that, or is NP just their opinion to distance it from the classic series? It's worded like the classic CV series is still on Konami's priority list, but I can't imagine HOW considering LoS's goal was to replace it as the "new series". Unless they are holding IGA(or someone else) in their darkest dungeon, whiping him with his own whip and saying, "Dammit, work faster. Make a GOOD game!!!!" LOL. J/K. If that was the case, it would REALLY parallel the comment Cox made regarding the Ultimate series of Marvel. I mean, Ultimate Marvel is probably the most popular "alternate canon" Marvel has made, but the classic canon STILL exists(and is considered the definitive canon). Though, I can't say I'm a fan of calling it the "Lords of Shadow" sub-series. Cox should've called the sub-series something different. "Castlevania D"(for Dragon/Dracul) would be my pick(maybe make the "D" as a blood splatter logo behind the "Castlevania" title). Establish it as it's own thing. "Lords of Shadow" subtitle was great for the first one, but why drag it out for additional installments? I mean, it wasn't like Harmony of Dissonance was called "Symphony of the Night 2". That would've been, frankly IMO, stupid(not just because it's a stupid idea, but because it SOUNDS stupid). Castlevania D: Mirror of Fate. Castlevania D: "Enter key plot references to LoS's sequel". Much better! 8) LOL, also, Castlevania D sounds like a slight nod to us!!!!
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Nagumo on May 29, 2012, 10:55:10 AM
I wonder if that Simon art is even related to the LoSverse at all.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Dremn on May 29, 2012, 10:56:12 AM
I wonder if that Simon art is even related to the LoSverse at all.
You saw that post too?

I swear that dude better have been a troll.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: DragonSlayr81 on May 29, 2012, 10:58:51 AM
You saw that post too?

I swear that dude better have been a troll.
What are you guyes talking about?
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Dremn on May 29, 2012, 11:01:07 AM
Nevermind, dude was a troll.

Can't believe I fell for it.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Kaori on May 29, 2012, 11:03:59 AM
So, then that whole thing was false? Thank the heavens.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Kingshango on May 29, 2012, 11:04:50 AM
Nevermind, dude was a troll.

Can't believe I fell for it.

Good, that sounded horrible.

Plus it wouldn't make any sense considering what's on the teaser site.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Ahasverus on May 29, 2012, 11:05:54 AM
Nevermind, dude was a troll.

Can't believe I fell for it.
Proof, please!  :o
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Rodriguezjr on May 29, 2012, 11:06:58 AM
Seeing how they are taking the combat mechanics from LoS, hopefully it's been more improved and the frame is more stable. I'm also somewhat curious on how Trevor has his own version of the Combat Cross.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Maedhros on May 29, 2012, 11:07:48 AM
It was posted on 4chan. Great chance of being a troll.

Nagumo, the list with Castlevania: Complete Chronicles was debunked. Many of the games on it were already knew, the rest is just PURE SPECULATION.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Dremn on May 29, 2012, 11:08:15 AM
Proof, please!  :o
He outright said he was bullshitting.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Ahasverus on May 29, 2012, 11:09:45 AM
He outright said he was bullshitting.
And my day is happy again, thanks OSM, you are Aw-es-ome  ;)
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: CastleDan on May 29, 2012, 11:10:09 AM
What is a lie?...

You guys need to be a  bit more specific, not all of us roam the lands of 4chan.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Dremn on May 29, 2012, 11:12:23 AM
What is a lie?...

You guys need to be a  bit more specific, not all of us roam the lands of 4chan.
Nothing to worry about. A troll said Simon was just a ruse to celebrate the legacy of the franchise and that he wasn't actually in the game. He then admitted he was lieing.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: KaZudra on May 29, 2012, 11:14:07 AM
http://www.joystiq.com/2012/05/29/castlevania-lords-of-shadow-mirror-of-fate-whips-onto-3ds/ (http://www.joystiq.com/2012/05/29/castlevania-lords-of-shadow-mirror-of-fate-whips-onto-3ds/)

New info
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: cecil-kain on May 29, 2012, 11:16:18 AM
Hmmmm.....

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi732.photobucket.com%2Falbums%2Fww327%2Fcecil-kain%2Fcastle.png&hash=0bfb555c09884c374c8a3626c07306a5)

Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: djrunza on May 29, 2012, 11:16:58 AM
http://gamrconnect.vgchartz.com/thread.php?id=143756&page=1 (http://gamrconnect.vgchartz.com/thread.php?id=143756&page=1)

Hmm so I'd assume that Alucard will be the second playable character alongside with Trevor Belmont? I don't know. And I wonder which year would be taking place for Mirror of Fate though. I wonder what Lord Dracula would be looks like this time. XD

Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: DarkPrinceAlucard on May 29, 2012, 11:18:47 AM
http://www.joystiq.com/2012/05/29/castlevania-lords-of-shadow-mirror-of-fate-whips-onto-3ds/ (http://www.joystiq.com/2012/05/29/castlevania-lords-of-shadow-mirror-of-fate-whips-onto-3ds/)

New info

where is the new info?
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Ahasverus on May 29, 2012, 11:19:27 AM
Still, no full scans. This wait is killing me  :P
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Chernabogue on May 29, 2012, 11:19:36 AM
where is the new info?
I think he was just late.  ;)
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: DarkPrinceAlucard on May 29, 2012, 11:20:39 AM
I think he was just late.  ;)

Yea figured as much lol.

Probably would be a good idea to check them pages before posting "new info".
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Dremn on May 29, 2012, 11:21:45 AM
The real leak guy is back. Just small nuggets of info now. And one one potentially big nugget.

Quote
Axes for Simon
Crosses for Trevor.
they want to give slightly different playstyle to the characters despite the core being the same.
You know what's also awesome and made me respect MS a bit more? Konami's proposal was to have a single castle and the characters will replay the same parts (like endgame secret characters), however. they ended up designing new levels for ecah character. They have now twice the amount of "expected" playtime.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Ahasverus on May 29, 2012, 11:23:07 AM
Mercury is awesome. That is, if we have the double of quality playtime but of course, I trust them
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Dark Nemesis on May 29, 2012, 11:25:28 AM
OK, i really like the designs and graphics of the game, but i dislike the fact that they have copy paste the battle system from LoS, instead of breaking something new.........yes i know, metroidvanias they were copy paste the same formula, but they where having some variety to make up for it. Mirror has what i would love to see on a 3D Castlevania game, but in terms of game play, that was really lame from MercurySteam.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: DragonSlayr81 on May 29, 2012, 11:26:12 AM
Why must they tickle my fancy like that? WHY?!!! MS, you're getting me HUNGRY!!!!! ;D
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: beingthehero on May 29, 2012, 11:27:46 AM
I actually like how that Simon is a mixture of his Chronicles' designs. It's a nice nod to placate the variety of fans, like including Wygol Village in Lords.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Chernabogue on May 29, 2012, 11:28:33 AM
Great info. I'm happy. :)
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: DragonSlayr81 on May 29, 2012, 11:38:45 AM
I actually like how that Simon is a mixture of his Chronicles' designs. It's a nice nod to placate the variety of fans, like including Wygol Village in Lords.
Or including Olrox and Brauner as similar looking vampires(just like how Brauner was designed to look remarkably similar to Olrox/Graf Orlok).
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Gecko on May 29, 2012, 11:44:05 AM
http://www.joystiq.com/2012/05/29/castlevania-lords-of-shadow-mirror-of-fate-whips-onto-3ds/ (http://www.joystiq.com/2012/05/29/castlevania-lords-of-shadow-mirror-of-fate-whips-onto-3ds/)



In that article:
"In an ultra-exclusive, super-surprising reveal, Nintendo Power says Mirror of Fate will also include skeletons, it appears."

HAHAHAHAHAHAHAHAHAHAAA!

Sorry, that was a really funny statement.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: DarkPrinceAlucard on May 29, 2012, 11:48:54 AM
In that article:
"In an ultra-exclusive, super-surprising reveal, Nintendo Power says Mirror of Fate will also include skeletons, it appears."

HAHAHAHAHAHAHAHAHAHAAA!

Sorry, that was a really funny statement.

Yea that statement caught my attention as well.

Was not sure if it was sarcasm or them overreacting to pretty much something minimal.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Lords of Shitow on May 29, 2012, 11:50:45 AM
I actually like how that Simon is a mixture of his Chronicles' designs. It's a nice nod to placate the variety of fans, like including Wygol Village in Lords.

speaking of Chronicles i like how the LOS2 chapters in the castle follow the chronicles level order exactly. if its real someome at mercurysteam must like that game, shame they cant make a game anywhere near as good as it. chronicles = god tier.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Dengo vlad tepes on May 29, 2012, 11:53:11 AM
ummm...we saw something at least btw sarcasm FTW !
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Kingshango on May 29, 2012, 11:54:03 AM
Yea that statement caught my attention as well.

Was not sure if it was sarcasm or them overreacting to pretty much something minimal.

Remember when the first screens of Lords of Shadow came out and it was full of Tokien like Lord of the Rings monsters? Maybe they mean it looks like Castlevania from the first screenshots this time.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: DarkPrinceAlucard on May 29, 2012, 11:56:50 AM
Remember when the first screens of Lords of Shadow came out and it was full of Tokien like Lord of the Rings monsters? Maybe they mean it looks like Castlevania from the first screenshots this time.

But did they have to go so over the top with words like "ultra-exclusive", "super-surprising"?

That is either them overeacting or sarcasm if I ever saw it.

It just seems like to much to get so worked up over skeletons lol.

At first I though the "utlra exclusive and "super suprising" reveal was going to be Alucard or something only to find out at the end of the sentence its only skeletons.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Ahasverus on May 29, 2012, 12:01:01 PM
Hahahah it was sarcasm, I lol'd
What a surprise, skeletons in Castlevania? Shocking news!
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Neobelmont on May 29, 2012, 12:02:53 PM
You know what screw it... I cannot wait I just want some gameplay footage and see how this plays.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Vrakanox on May 29, 2012, 12:04:20 PM
This one has two pics of gameplay, did you all see it?

http://gamrconnect.vgchartz.com/thread.php?id=143757 (http://gamrconnect.vgchartz.com/thread.php?id=143757)
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Dremn on May 29, 2012, 12:07:45 PM
Where the hell are the full scans? Get your shit together internet.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Ahasverus on May 29, 2012, 12:08:03 PM
Yep, but tyey are fugly :P We're expecting new HQ full scans
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Kamirine on May 29, 2012, 12:15:18 PM
Where the hell are the full scans? Get your shit together internet.

LOL, I'm still waiting on the mail to see if I get mine today. If I do, I'll scan the entire damn article. Unless Jorge or was it RitcherB? that had a subscription too? beat me to it.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Neobelmont on May 29, 2012, 12:18:30 PM
I just realized something how long has it been since there was a cover story on castlevania? Now I want one on gameinformer.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: DragonSlayr81 on May 29, 2012, 12:19:15 PM
Where the hell are the full scans? Get your shit together internet.

I know, I actually never got that. Why does it take so long for people to just scan the whole damn pages and post them rather than take their time to crop off selected screens to post? We wanna know about the whole damn articles. It takes LONGER to crop off the pictures. I always say, if I were a subscriber, I'd scan the page, do a quick edit/resize, upload it to a file site and post the link in a matter of MINUTES. Is there some sort of embargo that prevents people from posting the whole page. I mean, I can understand NeoGAF, because they are completely anal regarding scans, but we aren't NeoGAF!
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Dremn on May 29, 2012, 12:21:14 PM
GAF has some retarded policies.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Ahasverus on May 29, 2012, 12:22:52 PM
I just realized something how long has it been since there was a cover story on castlevania? Now I want one on gameinformer.
You're right :o The marketing started on fire this time it seems
Quote
GAF has some retarded policies.
But we don't! (Hurry up guys!)
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Jorge D. Fuentes on May 29, 2012, 12:24:04 PM
There was one for Portrait of Ruin, I believe.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Lords of Shitow on May 29, 2012, 12:25:19 PM
i think it's cuz it's such a high profile site. they have big industry designers, editors from the press, probably lawyers posting there constantly and reading posts, heh. scans and stuff fly on fansites and stuff because they don't have ppl breathing down their necks but i bet GAF got legal threats when people posted scans or something.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Vrakanox on May 29, 2012, 12:29:30 PM
I'll be sitting here waiting patiently with my friends at the dungeon  ;D
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Maedhros on May 29, 2012, 12:30:40 PM
GAF has some retarded policies.

It's not retarded at all. They have people from industry after all. The scans weren't supposed to be released before the magazine even goes for sale. So they wait for direct feed screens, which in the end are better anyway.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Sumac on May 29, 2012, 12:30:55 PM
Quote
It is not you who decide it, so chill out.
And there is plenty excitement for those games, so series is alive, despite what you like to imagine. 
Was it really that offensive? Or someone just overeacted as usual?

Well, the news sounds interesting so far. I just wish right now that the game will look good, because from what I saw of 3D titles on DS they usually looked...quite, not awesome.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Dremn on May 29, 2012, 12:37:00 PM
It's not retarded at all. They have people from industry after all. The scans weren't supposed to be released before the magazine even goes for sale. So they wait for direct feed screens, which in the end are better anyway.
I keep forgetting that.

I'm just impatient. :(
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Ahasverus on May 29, 2012, 12:46:02 PM
Aaaand HEERE COME THE DETAILS
Quote
Castlevania: Lords of Shadow hit the Xbox 360 and PlayStation 3 in 2010, but its direct sequel, Castlevania: Lords of Shadow—Mirror of Fate is coming to the Nintendo 3DS. Like its predecessor, Mirror of Fate occupies a completely different Castlevania universe than the long-running timeline that was first established on the NES—but unlike Lords of Shadow, the gameplay in Mirror of Fate is far more reminiscent of Castlevania’s Nintendo DS entries, like Dawn of Sorrow and Order of Ecclesia.

Mirror of Fate features polygon-based graphics, but it plays primarily in 2D and 2.5D, with the occasional shift into a fully 3D environment. Whereas Lords of Shadow had an emphasis on combat and action, Mirror of Fate encourages nonlinear exploration and discovery.

Mercury Steam, the team behind Lords of Shadow, is developing Mirror of Fate as well. “We felt that traditionally Castlevania games had done well on handheld, and indeed found a home there to a certain extent,” producer Dave Cox told Nintendo Power. “The whole team really felt we could do something special and memorable on the format that would immerse players totally. The N3DS has allowed us to create something totally unique and exclusive to the format that we think players are going to absolutely love.”

Say “Hi” to the Belmonts (Again)

The story for Mirror of Fate picks up 25 years after the end of the events that played out in Lords of Shadow. Dracula is gearing up to give humanity hell, and a young vampire hunter named Trevor Belmont steps up to stop him before things get too hairy.

The name “Trevor Belmont” should ring a very familiar bell for Castlevania fans, but again, Mirror of Fate takes place within Lords of Shadows’ continuity reboot, so this is not the same Trevor you know and (presumably) love. You should still recognize some of the threads connecting the characters, though: the gameplay in Mirror of Fate stretches across time, and players will eventually be able to control Trevor’s descendent, Simon Belmont. Two other unnamed characters are in the game as well. As Mirror of Fate progresses, you’re able to switch between the four characters at predetermined points and work through Dracula’s castle during different time periods. Each warrior boasts different abilities, and even though they’re exploring the same castle, there are marked differences between their experiences. Some paths may be closed off to characters that can’t double-jump, for example.

Hey You, Let’s Fight

Even though Mercury Steam primarily wants Mirror of Fate to be about exploration, combat still plays a big role in the game. Simon wields the fabled Vampire Killer whip, while Trevor utilizes the Combat Cross that made its debut in Lords of Shadow. Trevor can attack enemies directly with the X button, or execute a weaker, wide-reaching assault with the Y button, which is ideal when he’s surrounded by enemies. Trevor also has access to defensive blocks and dodges, can use light and shadow magic, and can wield secondary weapons like a glaive and an electric bomb.

Simon Belmont doesn’t have his ancestor’s talent for magic, but he has some familiar secondary weapons at his beck and call, such as throwing axes and burning oil that works well against crowds of baddies. He can also summon mystical guardians to fight for him, or protect him from harm.

Mirror of Fate’s home base—the Nintendo 3DS—lends the vampire hunters some help, too. You can use the touch screen to leave notes for yourself and mark places that you might like to re-visit later, and SpotPass and StreetPass will come into play, too—though the game’s publisher, Konami, is keeping those functions a secret for now.

Old Guard, Meet the New Guard

Some fans have had a hard time getting used to the darker, grittier take on Castlevania that was introduced to them in Lords of Shadow, and it’s too early to tell if Castlevania: Lords of Shadow—Mirror of Fate will make them feel at ease. However, it’s a good sign that Mercury Steam wants to re-embrace what has made Castlevania so much fun on the Nintendo DS: exploration. At the very least, it’s intriguing that Trevor and Simon make a return of sorts. There’s no vampire hunter like an old vampire hunter, even if that vampire hunter is still kind of new.

Castlevania: Lords of Shadow--Mirror of Fate is scheduled to hit the Nintendo 3DS in Fall 2012.

(Source: “Into the Shadows,” written by Chris Hoffman, published in the June 2012 edition of Nintendo Power.)

2012 YAY!  ;D I loved every detail. Other 2 playable characters? Sypha + Alucard anyone? ;)
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: The Silverlord on May 29, 2012, 12:48:13 PM
Just, wow . . .
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Foffy on May 29, 2012, 12:49:16 PM
Four characters, huh?
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Vrakanox on May 29, 2012, 12:50:24 PM
Aaaand HEERE COME THE DETAILS
2012 YAY!  ;D I loved every detail. Other 2 playable characters? Sypha + Alucard anyone? ;)

and then I JIZZED IN MY PANTS!
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Nagumo on May 29, 2012, 12:50:35 PM
So this game is set only 25 years after LoS? I was expecting a time gap like in the IGA timeline. That means the date of the game is 1072.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Ahasverus on May 29, 2012, 12:50:53 PM
Now, I can't wait for some story details
Quote
So this game is set only 25 years after LoS? I was expecting a time gap like in the IGA timeline. So that means the date of the game is 1072.
The game begins in 1072, but as you can see, it spans decades (at the very least)
It's like 4 CV games in one O.o
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Maedhros on May 29, 2012, 12:51:07 PM
Besides the fighting system, everything sounds nice. Hope the progression is like the older Castlevanias. And it looks like we'll be fighting Dracula in the end.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Dremn on May 29, 2012, 12:51:12 PM
Everything about this game sounds extremely promising.

Simon not using magic is a very large throwback to the original Castlevania fans. I'm going to assume Alucard and Sypha are the other characters as well.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Maedhros on May 29, 2012, 12:52:06 PM
I hope to see infos about the soundtrack too. Tunes, please, not orchestras... leave that for the console versions.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: JR on May 29, 2012, 12:54:05 PM
Wow! Everything seems pretty decent so far (well, I'm not crazy about the character design, but I can totally live with that). Now I can finally plan on getting a 3DS.

I'm just hoping Konami goes a little more in-depth with it on Thursday.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Ring_of_Varda on May 29, 2012, 12:55:12 PM
uhh...wow. dont know if its hype train jitters or not but that sounded.....awesome. thursday cant come soon enough.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: DragonSlayr81 on May 29, 2012, 12:55:45 PM
It DOES sound awesome. So glad the first rumors were true. SOOOOO glad!!!! :D
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Vrakanox on May 29, 2012, 12:56:43 PM
Wow! Everything seems pretty decent so far (well, I'm not crazy about the character design, but I can totally live with that). Now I can finally plan on getting a 3DS.

I'm just hoping Konami goes a little more in-depth with it on Thursday.

Trevor looks badass, but he's not so brown jacket/brown hair anymore which throws me off. He looks more like Mathias.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Ahasverus on May 29, 2012, 12:57:59 PM
Trevor looks badass, but he's not so brown jacket/brown hair anymore which throws me off. He looks more like Mathias.
Where did you see him?  :o
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Foffy on May 29, 2012, 12:58:29 PM
Trevor looks badass, but he's not so brown jacket/brown hair anymore which throws me off. He looks more like Mathias.

Well, if we're to entertain this Trevor over the one in the regular canon, they're from different eras. This Trevor is from 1072, so I guess his more elegant attire does seem more akin to Mathias.

He's the one in the screenshots using the stupid Combat Cross. I hoped we wouldn't be seeing that shit again.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Neobelmont on May 29, 2012, 12:59:10 PM
Cannot wait to play with members of the CVD if this game has on-line connectivity.

Meanwhile Gabriel belmont is going to fight frogger and Zobek will fight the one who the soul eater rune Tir Mcdohl.

http://www.konami.com/e3/battle/bracket/ (http://www.konami.com/e3/battle/bracket/)  Who will win?
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Ahasverus on May 29, 2012, 12:59:30 PM
For the lulz:

The image in the "Next Month" teaser was a map of Belmont, California.

http://en.wikipedia.org/wiki/Belmont,_California (http://en.wikipedia.org/wiki/Belmont,_California)

And none of us saw that? for shame Hahaha
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Dremn on May 29, 2012, 01:00:22 PM
For the lulz:

The image in the "Next Month" teaser was a map of Belmont, California.

http://en.wikipedia.org/wiki/Belmont,_California (http://en.wikipedia.org/wiki/Belmont,_California)

And none of us saw that? for shame Hahaha
That's....

Amazing. Bravo Nintendo Power, bravo.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: JR on May 29, 2012, 01:03:31 PM

The image in the "Next Month" teaser was a map of Belmont, California.


lolwut

So...what was the whole "comrade" thing about?? Weird choice of words.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Nagumo on May 29, 2012, 01:04:47 PM
Probably a quote ripped from the game.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Foffy on May 29, 2012, 01:05:04 PM
lolwut

So...what was the whole "comrade" thing about?? Weird choice of words.

Multiple playable characters. Comrades are sometimes people who work together in battle.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: JR on May 29, 2012, 01:07:30 PM
Yeah, I was thinking the same thing, but using the word comrade just reminds me of Cold War rhetoric, or something. It's suitable, but it just threw me off completely.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: shelverton. on May 29, 2012, 01:09:09 PM

Yay! EXPLORATION! That was the word I was waiting for. Now I can start saving up for a 3DS.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Sumac on May 29, 2012, 01:13:52 PM
Everything so far sounds awesome. I wonder what would be with music? Is N3DS even capable of orchestral music or it is could make only synthysized something?

Quote
The image in the "Next Month" teaser was a map of Belmont, California. http://en.wikipedia.org/wiki/Belmont,_California (http://en.wikipedia.org/wiki/Belmont,_California)
And none of us saw that? for shame Hahaha
Clever.  ;D
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Dremn on May 29, 2012, 01:16:22 PM
The teaser even said "rue your fate" too.

Man, they really got us.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: DarkPrinceAlucard on May 29, 2012, 01:17:21 PM
hearing that DS title exploration is making a return is a huge plus for me.

Now one thing that did stick out to me is how come Trevor still has the "combat cross" while Simon gets the famed "Vampire Killer"?

Is Trevor's story going to lead up to him creating the Vampire Killer near the end of his game?

And 1 of the other 2 characters has to be Alucard given how much talk about him has been swirling around and how Cox and his team seem to be aiming to please some of the classic fans with this entry. I just wonder who the 4th character will be...
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Neobelmont on May 29, 2012, 01:17:53 PM
I thought it was a part of simon's cape or something, but noo it has to be a place from CA,where I am from what the crap how did I not notice  :P , but still I am down for playing with anyone here when it comes out who is with me?
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: The Silverlord on May 29, 2012, 01:19:16 PM
Cannot believe the sheer audacity of Cox and Mercurysteam. Four playable characters over differing time periods! They'll tie us up in knots with this continuity, especially if those characters are able to communicate with one another. In any event, they're all storming/exploring the very same castle. How the hell is this all going to unfold . . .

I not too enamoured of that Simon cover, but this latest info--! There's too much! Also glad to see that whip-swinging will be a feature.  Fantastico!
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Vrakanox on May 29, 2012, 01:19:33 PM
I wouldn't be suprised if this 3ds game is setting up for the simon & alucard adventure. Given that Simon comes after Trevor and the three of them are going to be in MoF.

4th character is hopefully Sypha. Maybe Gabriel.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Dremn on May 29, 2012, 01:20:43 PM
I just wonder who the 4th character will be...
Possibly Sypha. If Simon is Trevor's son, she has to be in it.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: The Silverlord on May 29, 2012, 01:22:41 PM
The teaser even said "rue your fate" too.

Man, they really got us.

Not half! I even tried flipping and rotating that but nothing jumped out . . . obviously. ;)
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Kaori on May 29, 2012, 01:22:53 PM
MoF sounds really awesome now that we have some official information from Nintendo Power. Four different characters to play with? That sounds freaking amazing. All those rumors a while ago mentioned something about Alucard, so I'm assuming one of the 4 characters is Alucard. So, who will the 4th one be? It would be awesome if it was Sypha. However, I'm happy enough Trevor and Simon are both going to be in this game.

Yeah. I'm excited for MoF now.  ;D
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Foffy on May 29, 2012, 01:24:57 PM
Possibly Sypha. If Simon is Trevor's son, she has to be in it.

Perhaps the rumors assumed because both Belmonts were in the game that they had to be father and son, not two people of the same bloodline from far different periods of time?

I find it hard to believe the father/son thing now that we know time travel is a factor in the game.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Neobelmont on May 29, 2012, 01:25:43 PM
I guess no one wants Grant huh? Poor Grant no respect I tell ya.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Vrakanox on May 29, 2012, 01:28:35 PM
I guess no one wants Grant huh? Poor Grant no respect I tell ya.

Grant would be awesome but Alucard is a must and I don't want it to turn into a sausage fest. If there is co-op I can play with my gf and she doesn't like to play as guy characters anyway.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: DragonSlayr81 on May 29, 2012, 01:29:20 PM
I thought it was a part of simon's cape or something, but noo it has to be a place from CA,where I am from what the crap how did I not notice  :P , but still I am down for playing with anyone here when it comes out who is with me?
Interesting but random thing about CA(California), Castlevania also starts with a "C" and ends with an "A". Okay, maybe I'm too giddy over the news. LOL! ;D
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Neobelmont on May 29, 2012, 01:30:47 PM
Grant would be awesome but Alucard is a must and I don't want it to turn into a sausage fest. If there is co-op I can play with my gf and she doesn't like to play as guy characters anyway.

Never have a sausage fest so Sypha is a welcome guest, but if we are talking time travel here what about Shanoa doubt it but it could be possible.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Dremn on May 29, 2012, 01:31:10 PM
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FZDIBf.png&hash=427b3a9609d7f28421c13753e0072876)
Trevor cover is real.

From GAF.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Foffy on May 29, 2012, 01:31:41 PM
Apparently the duo cover thing for Nintendo Power is true, so I suppose we should wait for gameplay scans and a cover scan of Trevor?
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Kingshango on May 29, 2012, 01:31:48 PM
Hey guys what''s been going on while I went out for a walk......

Aaaand HEERE COME THE DETAILS

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FI61x7.gif&hash=ff0210809d3a26605260faa01efc54f7)

Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: A-Yty on May 29, 2012, 01:32:20 PM
Time travel? Four characters?

--what? I went back a couple of pages and didn't see anything but the same two scans.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Neobelmont on May 29, 2012, 01:33:13 PM
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FZDIBf.png&hash=427b3a9609d7f28421c13753e0072876)
Trevor cover is real.

From GAF.

The gf#k is it classified  >:(
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: shelverton. on May 29, 2012, 01:34:01 PM
Sooo, I wonder if Trevor and Simon will sort of "communicate" through the mirror of fate? Like;

Simon: *looks in mirror* Hey, grandpa/daddy. Are you there?
Trevor: Yeah.
Simon: Do you have a key to the Clock Tower?
Trevor: Yeah. Why?
Simon: Door is locked, can't get in. Could you maybe leave the door unlocked in your time? Or hide the key for me somewhere so I can find it in the future.
Trevor: Sure, I'll put it inside a piece of wall meat in the torture chamber, next to the iron maiden. You can eat the meat while you're at it. Gives you strength, son!
Simon: Great, thanks! *looks in wall* Ok, so I got the key, but... I'm not eating that. It's rotten now!
Trevor: Was fine when I put it there. Don't be picky.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Kingshango on May 29, 2012, 01:34:08 PM
I can see Trevor's coat on the right side.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: The Silverlord on May 29, 2012, 01:34:51 PM
I wouldn't be suprised if this 3ds game is setting up for the simon & alucard adventure. Given that Simon comes after Trevor and the three of them are going to be in MoF.

4th character is hopefully Sypha. Maybe Gabriel.

Whoever is last down the line will probably have the way opened for them.  If something changes in the future it's not going to affect the past, whereas if something changed in the past it will have an effect in the future.  Could be a fantastic game mechanic, this.  There could even be timing mechanisms, machines, even magic at play.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Dremn on May 29, 2012, 01:35:03 PM
Trevor: Sure, I'll put it inside a piece of wall meat in the torture chamber, next to the iron maiden. You can eat the meat while you're at it. Gives you strength, son!
Simon: Great, thanks! *looks in wall* Ok, so I got the key, but... I'm not eating that. It's rotten now!
Trevor: Was fine when I put it there. Don't be picky.
This post made me grin.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: DragonSlayr81 on May 29, 2012, 01:35:41 PM
I'm wondering, is it four characters in four different times, or two different times and two characters per time? We could probably get a spanning of centuries.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Dremn on May 29, 2012, 01:36:40 PM
http://nintendopower.com/images/NP279_TOC.pdf (http://nintendopower.com/images/NP279_TOC.pdf)

Better look at Trevor, heavily pixelated though.

There's even going to be a big article on the history of the franchise.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Neobelmont on May 29, 2012, 01:38:08 PM
I just had a nice thought. A vs mode would be awesome.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Dremn on May 29, 2012, 01:40:03 PM
Wait a tick.

Wasn't co-op rumored? Maybe that's what the Street Pass is being used for.

Damn, guys. I'm getting really excited now.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Vrakanox on May 29, 2012, 01:41:24 PM
I really hope this comes out this year.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Neobelmont on May 29, 2012, 01:43:32 PM
I have a question about the issues. One is with Simon right? Trevor is on the other one. So are they two completely different article or special articles like cover version 1 and 2?
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Dremn on May 29, 2012, 01:44:36 PM
I have a question about the issues. One is with Simon right? Trevor is on the other one. So are they two completely different article or special articles like cover version 1 and 2?
Just different covers. Simon is for subscribers, regular circulation gets Trevor.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: The Silverlord on May 29, 2012, 01:44:59 PM
Fall 2012, according to the blurb:
http://ds.about.com/od/3DSPreviews/a/Castlevania-Lords-Of-Shadow-Mirror-Of-Fate-Preview.htm (http://ds.about.com/od/3DSPreviews/a/Castlevania-Lords-Of-Shadow-Mirror-Of-Fate-Preview.htm)


It'll surely be playable at E3.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Chernabogue on May 29, 2012, 01:46:55 PM
Best day of 2012 so far for Castlevania.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Neobelmont on May 29, 2012, 01:48:46 PM
Just different covers. Simon is for subscribers, regular circulation gets Trevor.

Freaking son of a hunchback. I wanted Simon, but hell getting Trevor is better then getting nothing at all right? I will buy it on-line from their site when I get the chance. Hell it's a Belmont in the end no one loses, just wins   ;D

Thanks OSM
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Thomas Belmont on May 29, 2012, 01:53:28 PM
If Simon and Trevor, and possibly Alucard, are in Mirror Of Fate, then who is in LoS 2?
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Dremn on May 29, 2012, 01:55:51 PM
Who keeps down rating me? :(
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Neobelmont on May 29, 2012, 01:56:21 PM
Who keeps down rating me? :(

Do not worry O. I was minused as well.

If Simon and Trevor, and possibly Alucard, are in Mirror Of Fate, then who is in LoS 2?

It could be one of them again, or who knows maybe it's Leon, or Christopher.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: MKKhanzo on May 29, 2012, 01:57:41 PM
If Simon and Trevor, and possibly Alucard, are in Mirror Of Fate, then who is in LoS 2?

Gabe-Dracul? If the Mirror of Fate/Time travel stuff works or remains working past the game, we may see everyone vs poor old Gabe in the future.(wich I DONT want, I could not stand Dracula running from the police or something like that)
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Dark Nemesis on May 29, 2012, 02:05:20 PM
OK!!! All this new info, sounds very intresting, i really want to see a trailer of the game in action and it also made me realize this: Do you remember what we were asking for? Castlevania III remake. Four playable characters that they co-op? Trevor with Simon and two others? It might say LoS, but i can see it as a new remake of Castlevania III on the LoS universe! ;D
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Maedhros on May 29, 2012, 02:07:15 PM
Sooo, I wonder if Trevor and Simon will sort of "communicate" through the mirror of fate? Like;

Simon: *looks in mirror* Hey, grandpa/daddy. Are you there?
Trevor: Yeah.
Simon: Do you have a key to the Clock Tower?
Trevor: Yeah. Why?
Simon: Door is locked, can't get in. Could you maybe leave the door unlocked in your time? Or hide the key for me somewhere so I can find it in the future.
Trevor: Sure, I'll put it inside a piece of wall meat in the torture chamber, next to the iron maiden. You can eat the meat while you're at it. Gives you strength, son!
Simon: Great, thanks! *looks in wall* Ok, so I got the key, but... I'm not eating that. It's rotten now!
Trevor: Was fine when I put it there. Don't be picky.
HAHAHA, HOLY SHIT. Someone hire this guy!
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: MKKhanzo on May 29, 2012, 02:08:33 PM
OK!!! All this new info, sounds very intresting, i really want to see a trailer of the game in action and it also made me realize this: Do you remember what we were asking for? Castlevania III remake. Four playable characters that they co-op? Trevor with Simon and two others? It might say LoS, but i can see it as a new remake of Castlevania III on the LoS universe! ;D

You are right it sounds like a tribute to CV3. Diferent characters with different abilities that can lead them to different paths etc. Trevor.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Chernabogue on May 29, 2012, 02:17:07 PM
Looks like MS listened to our prayers! :)
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Thomas Belmont on May 29, 2012, 02:20:06 PM
As excited as I am, I'm also kind of bummed. I was hoping to play as Trevor in LoS 2 and Simon in LoS 3. I love Trevor and Simon but having them in the same game seems redundant. I'm also disappointed that this is for a hand held. And time travel....?
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: LoneChild on May 29, 2012, 02:24:20 PM
 ;D It's being a hell of a rollercoaster ride with all this rumors and leaks, but that Nintendo Power article just gave me some kind of sugar rush. I'm definitely getting a 3DS for this game.

Hell, I can't wait for someone to scan and upload that Trevor cover. The bright, saturated green color seems kind of ugly looking at the screen captures, but then again, the quality of the scan is really shitty. We'll see.

Freaking son of a hunchback.

LOL
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Dremn on May 29, 2012, 02:24:45 PM
As excited as I am, I'm also kind of bummed. I was hoping to play as Trevor in LoS 2 and Simon in LoS 3. I love Trevor and Simon but having them in the same game seems redundant. I'm also disappointed that this is for a hand held. And time travel....?
You really are never happy about anything.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Maedhros on May 29, 2012, 02:29:19 PM
You know there's STILL A CONSOLE GAME right Thomas?
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Sumac on May 29, 2012, 02:37:33 PM
Quote
Simon: *looks in mirror* Hey, grandpa/daddy. Are you there?
Trevor: Yeah.
Simon: Do you have a key to the Clock Tower?
Trevor: Yeah. Why?
Simon: Door is locked, can't get in. Could you maybe leave the door unlocked in your time? Or hide the key for me somewhere so I can find it in the future.
Trevor: Sure, I'll put it inside a piece of wall meat in the torture chamber, next to the iron maiden. You can eat the meat while you're at it. Gives you strength, son!
Simon: Great, thanks! *looks in wall* Ok, so I got the key, but... I'm not eating that. It's rotten now!
Trevor: Was fine when I put it there. Don't be picky.
Reminds me about movie "Radiowave".

So far the game sounds as weird hybrid between CV3, LOS, OOE and HOD.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Dremn on May 29, 2012, 02:38:27 PM
Oh those teases.

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.gonintendo.com%2Fcontent%2Fuploads%2Fimages%2F2012_5%2FNP279_CoverStory.jpg&hash=0ea532f08e876be37016710a490ce4c3)
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Ahasverus on May 29, 2012, 02:46:20 PM
I think I'll fall in love with Trevor (even more). You can already see the man's reaally handsome.
I like that his color scheme is green, reminds me or Symphony.
I can't wait for full scans, hurry up guys! :D

Offtopic: Yep I've been minused too. Bitter people I guess, ;)
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Jorge D. Fuentes on May 29, 2012, 02:51:51 PM
Sooo, I wonder if Trevor and Simon will sort of "communicate" through the mirror of fate? Like;

Simon: *looks in mirror* Hey, grandpa/daddy. Are you there?
Trevor: Yeah.
Simon: Do you have a key to the Clock Tower?
Trevor: Yeah. Why?
Simon: Door is locked, can't get in. Could you maybe leave the door unlocked in your time? Or hide the key for me somewhere so I can find it in the future.
Trevor: Sure, I'll put it inside a piece of wall meat in the torture chamber, next to the iron maiden. You can eat the meat while you're at it. Gives you strength, son!
Simon: Great, thanks! *looks in wall* Ok, so I got the key, but... I'm not eating that. It's rotten now!
Trevor: Was fine when I put it there. Don't be picky.


Haha, sounds like a comedic version of that movie "Frequency" with Dennis Quaid.

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fia.media-imdb.com%2Fimages%2FM%2FMV5BMTI4NTgyOTIxN15BMl5BanBnXkFtZTYwMTUwODY3._V1._SY317_CR0%2C0%2C214%2C317_.jpg&hash=7f4c2a0b6b1a3a731de949d7404c6abb) (http://www.imdb.com/title/tt0186151/)
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Thomas Belmont on May 29, 2012, 02:58:18 PM
You know there's STILL A CONSOLE GAME right Thomas?

Yeah, of course I know. That's what I'm bummed about. Why put all the epicness of Simon and Trevor on to a hand held when you can unleash all of their awesomeness on to a console game?
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: DarkPrinceAlucard on May 29, 2012, 03:01:06 PM
Oh those teases.

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.gonintendo.com%2Fcontent%2Fuploads%2Fimages%2F2012_5%2FNP279_CoverStory.jpg&hash=0ea532f08e876be37016710a490ce4c3)

Lol I wonder why they keep teasing us with Trevor.

We have seen Simon and yet Trevor's look still has not been revealed.

Is he going to be so hot and badass looking that our hearts will cry tears of joy??? :'(
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: GuyStarwind on May 29, 2012, 03:05:44 PM
Well, it sounds interesting enough but I thought LoS sounded interesting and was let down. I'm still willing to see how everything unfolds.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Ahasverus on May 29, 2012, 03:08:58 PM
Lol I wonder why they keep teasing us with Trevor.

We have seen Simon and yet Trevor's look still has not been revealed.

Is he going to be so hot and badass looking that our hearts will cry tears of joy??? :'(
I think Simon will be the badass, and Trevor will be hot, I mean look at those pixels you can already feel his hotness. Props to MS if they give him the eye scar.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Sumac on May 29, 2012, 03:10:40 PM
Quote
Reminds me about movie "Radiowave".
"Frequency". Right. I forgot that they called it "Radiowave" on our TV.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Thomas Belmont on May 29, 2012, 03:12:26 PM
You really are never happy about anything.

I truly am happy that Trevor and Simon are back. I just wished that MS would have released them in separate games. Who knows? Maybe I'll be pleasantly surprised. And wouldn't you want to play as them on a console game rather than a hand held?
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Neobelmont on May 29, 2012, 03:12:45 PM
Trevor will be hot, I mean look at those pixels you can already feel his hotness. Props to MS if they give him the eye scar.

Man crush anyone  :rollseyes:
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: GuyStarwind on May 29, 2012, 03:15:15 PM
Yes I know this is a reboot but wouldn't Trevor have his scar after his first Dracula fight
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Mikepjr on May 29, 2012, 03:18:00 PM
Is that image supposed to be all mosaic looking and hard to make out?
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Ahasverus on May 29, 2012, 03:19:51 PM
Man crush anyone  :rollseyes:
Hahahah busted!
Not gonna lie, my Cv crushes are Trevor and human Carmilla.
OMG now imagine a child from those two, It would have pefect genes, imagine how would it look like...

Fear Brangelina!
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Gecko on May 29, 2012, 03:24:51 PM
Hey guys, you know how the NES Castlevania, first in the series, came out in 1987 in the USA? USA is where Castlevania traditionally sells better.

...Is this game our 25th anniversary celebration?  :o
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Ahasverus on May 29, 2012, 03:28:57 PM
Hey guys, you know how the NES Castlevania, first in the series, came out in 1987 in the USA? USA is where Castlevania traditionally sells better.

...Is this game our 25th anniversary celebration?  :o
We have a winner
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Munchy on May 29, 2012, 03:29:28 PM
Hahahah busted!
Not gonna lie, my Cv crushes are Trevor and human Carmilla.


Satan here. As well as SotN Drac.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Ahasverus on May 29, 2012, 03:32:47 PM
Satan here. As well as SotN Drac.
Add Mathias and we're done


Guuuys please check your mailboxes we need to see more screens! 

(And Trevor)
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Dremn on May 29, 2012, 03:39:57 PM
Hey guys, you know how the NES Castlevania, first in the series, came out in 1987 in the USA? USA is where Castlevania traditionally sells better.

...Is this game our 25th anniversary celebration?  :o
Two games at E3, and all this news about MoF? It has to be.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: LoneChild on May 29, 2012, 03:43:06 PM
I remember Cox saying he doesn't want to become the "Castlevania man" for a long time. It certainly seems to be the case now that they are going to burn -at least- 2 vampire hunter generations just for one game. I assume they plan to close the current timeline in 3 or 4 games or so, more so since we already know a lot of details from the story ending.

So what then? Kind of offtopic, but it just came to my mind.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Vrakanox on May 29, 2012, 03:43:44 PM
I really hope Alucard is in it. Been wanting to change my forum avatars.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Munchy on May 29, 2012, 03:47:49 PM
I really hope Alucard is in it. Been wanting to change my forum avatars.

This seems pretty likely. The more details I'm reading, the more this game sounds like the LoS-verse version of Dracula's Curse. Not at all a bad thing; the character switching gives me vibes of TMNT3 on the Game Boy.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Maedhros on May 29, 2012, 03:50:53 PM
Do you guys know the best part of this? We will kick GABULA ASS in the end of the game!
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Dremn on May 29, 2012, 04:02:51 PM
So what then? Kind of offtopic, but it just came to my mind.
Expecting a trilogy. LoS - LoS: MoF - LoS 2

The end.

Then they'll go back to the old canon or give Castlevania another break and come back to it later.
Do you guys know the best part of this? We will kick GABULA ASS in the end of the game!
Poor Gabriel. :(
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: knightmere on May 29, 2012, 04:24:33 PM
Sorry I don't wanna burst anyone's bubbles, but I'm going to need to see some gameplay videos before I'm convinced that this isn't another God of War knock off.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Munchy on May 29, 2012, 04:29:41 PM
My requests so far for the game:

-I know that there's going to be some wall shimmying and QTEs (as the game occasionally switches to 3D, c'mon, you know this is why), but please, keep it to a bare minimum.
-For the love of all that is good and holy, lock the framerate. At something. I don't care what.
-Put some good time in tweaks between difficulty levels. LoS continued the unfortunate IGA tradition of "enemies take a billion hits, you can take three"; switch up enemy placement, boss patterns and whatnot.
-If there are big Titan bosses, please let me fight them in a more traditional manner. I don't want to crawl all over them while they lazily jiggle.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Ahasverus on May 29, 2012, 04:29:52 PM
Sorry I don't wanna burst anyone's bubbles, but I'm going to need to see some gameplay videos before I'm convinced that this isn't another God of War knock off.
Whenever someone says LoS is a GOW clone a kitten dies.
Seriously, the games have nothing in common besides being epic.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: DragonSlayr81 on May 29, 2012, 04:30:52 PM
Then they'll go back to the old canon or give Castlevania another break and come back to it later.Poor Gabriel. :(
I don't mind that. He was given development to show why he becomes what he does, but I don't want him to be purely tragic. I want them to(in MoF and LoS2) develop his evil side, and make you LOVE to HATE him. Make you go, "Man, I felt sorry for you, but now, you're just a BASTARD!!!".  ;D I have to think of Luca Blight with this one. When you hear about his childhood and backstory, you DO feel for him, but what he does in the game, you can't help but to HATE his guts and WISH for him to die, because killing him would make the world a little bit of a better place.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: GuyStarwind on May 29, 2012, 04:37:21 PM
I'm not seeing GoW but I do want to see some video footage though. Btw why does Trevor have the combat cross and Simon have the vampire killer? I thought the combat cross and the vampire killer were the same in the Cox universe?
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Maedhros on May 29, 2012, 04:42:07 PM
Whenever someone says LoS is a GOW clone a kitten dies.
Seriously, the games have nothing in common besides being epic.
Combat
QTES
Wall Shimmering

These elements were in all God of War games, and LoS is very similar, with it's own differences. Only a blind guy wouldn't see the inspiration there.

 Copying another game element doesn't makes something a bad game.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: knightmere on May 29, 2012, 04:42:14 PM
I'm guessing the Combat Cross probably either becomes the VK after some time or is replaced but who knows.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Ahasverus on May 29, 2012, 04:45:35 PM
I'm not seeing GoW but I do want to see some video footage though. Btw why does Trevor have the combat cross and Simon have the vampire killer? I thought the combat cross and the vampire killer were the same in the Cox universe?
Isn't the CC one of the weapons of the Brotherhood? It's not uniqe I think.
Simon is holding a leather whip
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: DragonSlayr81 on May 29, 2012, 04:46:33 PM
I'm guessing the Combat Cross probably either becomes the VK after some time or is replaced but who knows.
From the art, Simon's whip seems to be a classic leather whip. Combat Cross's whip was a chain whip. I'm guessing they are different weapons(or someone takes the chain whip of the CC and ties the leather around it).

My question is, how did Trevor get his hands on the CC?
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Ahasverus on May 29, 2012, 04:48:18 PM
Combat
QTES
Wall Shimmering

These elements were in all God of War games, and LoS is very similar, with it's own differences. Only a blind guy wouldn't see the inspiration there.

 Copying another game element doesn't makes something a bad game.
You could say that about PoP or many games. LoS feels different IMO. Dante's Inferno, now that's a clone
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: GuyStarwind on May 29, 2012, 04:48:45 PM
I'm just going off of what the http://ds.about.com/od/3DSPreviews/a/Castlevania-Lords-Of-Shadow-Mirror-Of-Fate-Preview.htm (http://ds.about.com/od/3DSPreviews/a/Castlevania-Lords-Of-Shadow-Mirror-Of-Fate-Preview.htm) link said.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Maedhros on May 29, 2012, 04:52:34 PM
You could say that about PoP or many games. LoS feels different IMO. Dante's Inferno, now that's a clone
Yes, I can say. Because they copy many elements that people thought were good in other games. PoP even makes it's own thing, wall running (I think Ninja Gaiden did it first, if I'm not mistaken).

Dante's Inferno is a clone too, with it's own differences, just like LoS.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Darkson on May 29, 2012, 04:53:21 PM
I also have to question how Trevor has the combat cross. Was it not destroyed or crushed by Gabriel when he gained the forgotten ones power and embraced his role as dark lord of the vampires?

Simon could've inherited it from Trevor, who may lose the combat cross eventually.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: crisis on May 29, 2012, 05:50:46 PM
Rinaldo makes a new CC. Mystery solved.



While all these new revelations sound good on paper, I can't help but muse over the fact how many people here that are C_MMING THEIR PANTS OMG SO SEXY will be sorely disappointed once the game is released, for whatever reason(s). And there WILL be reasons.

A storm's coming...
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Darkson on May 29, 2012, 05:55:07 PM
Nothing really new, since castlevania fans and others have been doing that for years. I just wait and see how they are, don't really follow hype trains. But I do admit, I am loving what I'm hearing of these two new vanias, but that doesn't make them automatically perfect of course. Only time will tell.

Also, I was under the impression that Reinaldo had long passed on before Gabriel Weston his quest.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Jorge D. Fuentes on May 29, 2012, 05:55:14 PM
It's funny 'cuz I love Dante's Inferno but really don't like God of War.  Weiiiird.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Reinhart77 on May 29, 2012, 05:55:53 PM
while variety is best (and thus Alucard and Sypha would make excellent 3rd and 4th playable characters), there's something poetic about having four Belmonts of the same lineage battling the castle a hundred years apart.  imagine Trevor, Christopher, Simon, and Richter, the classic-vania stars, all taking their legendary cracks at Dracula in this game. 
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Thomas Belmont on May 29, 2012, 05:59:33 PM
while variety is best (and thus Alucard and Sypha would make excellent 3rd and 4th playable characters), there's something poetic about having four Belmonts of the same lineage battling the castle a hundred years apart.  imagine Trevor, Christopher, Simon, and Richter, the classic-vania stars, all taking their legendary cracks at Dracula in this game.


That would be awesome.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Darkson on May 29, 2012, 06:00:45 PM
That's if they are after Gabriel. For all we could know, they could be after minions of lucifer or other vampires. This continuity has proven to be different from the original, so I wouldn't be surprised if Gabriel (Dracul) isn't the main enemy/final boss/ foe.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Lumas on May 29, 2012, 06:01:58 PM
while variety is best (and thus Alucard and Sypha would make excellent 3rd and 4th playable characters), there's something poetic about having four Belmonts of the same lineage battling the castle a hundred years apart.  imagine Trevor, Christopher, Simon, and Richter, the classic-vania stars, all taking their legendary cracks at Dracula in this game.

I agree with this, it would be interesting just to have those Belmonts as the playable characters though personally i wouldnt mind Sonia being tossed in there since there would be no reason not to use her.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: crisis on May 29, 2012, 06:02:43 PM
Quote
Also, I was under the impression that Reinaldo had long passed on before Gabriel Weston his quest.

One of the Brotherhood scrolls mentions him as an eccentric living in seclusion in a swamp somewhere. most likely looking something like this

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2F4.bp.blogspot.com%2F_h__WEcaZGSQ%2FTLSrx3KToZI%2FAAAAAAAAAqc%2FB5m7_WUCngw%2Fs1600%2F471774_1277082309614_full.jpg&hash=9d00748a2ca6ecc0c5e3624ea6956640)
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Darkson on May 29, 2012, 06:06:31 PM
Ah, good show then. I need to read those scrolls sometime in the future. Collected them all, but didn't really read them.

Perhaps Gabriel have the remains to Reinaldo, and along with the shadow and light magic medallions, had them given to Trevor.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: crisis on May 29, 2012, 06:15:18 PM
Darkson, your quote underneith your avatar would make for an excellent tagline for LoS-2. LoS1 was "Dark times need a dark hero."

"In the shadows, lurks redemption." I like that  :)
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Darkson on May 29, 2012, 06:17:54 PM
Why thank you my good man, I was thinking of Gabriel when I made it.
Makes sense and seems natural for it to go with Los 2
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: crisis on May 29, 2012, 06:22:50 PM
you're welcome baby  :-*

can i add u to my buddy list?
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: CastleDan on May 29, 2012, 06:25:47 PM
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fnintendoeverything.com%2Fwp-content%2Fgallery%2Fnintendo-power-june-2012%2Fnp279_coverstory.jpg&hash=9772ccdf31b45e8bbb712de77fe06749)







Why must it be blurry!?!/
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Darkson on May 29, 2012, 06:26:11 PM
Of course, I am always happy to meet new friends and together, experience jolly cooperation!
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: crisis on May 29, 2012, 06:45:12 PM
to the boy that said something about Trevor's outfit color scheme,

he had a green wardrobe in SotN too. And he had a green lightsaberwhip

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fpalgn.com.au%2Fmedia%2Fpics_inside%2Fart_4169_id_4_mw_520.jpeg&hash=64cd50d9945e0c1239230c9022b21d3d)
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Profbeanburrito on May 29, 2012, 06:53:42 PM
Don't know if anyone else pointed this out, so sorry if they did, but if the character on the Nintendo Power cover is Simon, notice the reddish hair, like Kojimas Simon
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Maedhros on May 29, 2012, 06:58:40 PM
Don't know if anyone else pointed this out, so sorry if they did, but if the character on the Nintendo Power cover is Simon, notice the reddish hair, like Kojimas Simon
Yup, that's the case... for the Collect Edition of NP. The normal version features Trevor.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Lumas on May 29, 2012, 06:59:33 PM
Don't know if anyone else pointed this out, so sorry if they did, but if the character on the Nintendo Power cover is Simon, notice the reddish hair, like Kojimas Simon

Yeah I did take note of that I think thats pretty cool they seem to be paying some homage to the former designs even though miss kojimas design of simon wasnt my personal favorite. I personally wouldve liked his concept with the blonde hair that was in her art book.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: CastleDan on May 29, 2012, 07:04:39 PM
Man...Curse of Darkness was so much more ugly than Lament of innocence....
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Vrakanox on May 29, 2012, 07:38:22 PM
to the boy that said something about Trevor's outfit color scheme,

he had a green wardrobe in SotN too. And he had a green lightsaberwhip

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fpalgn.com.au%2Fmedia%2Fpics_inside%2Fart_4169_id_4_mw_520.jpeg&hash=64cd50d9945e0c1239230c9022b21d3d)

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fimages2.wikia.nocookie.net%2F__cb20100701223024%2Fcastlevania%2Fimages%2F3%2F31%2FPachislot2.jpg&hash=c09292315803837f9ec42d31a996799d)

he did have a green whip but his outfit is definitely brown and tan. His hair is brown too. It's not like it makes me furious that it's different I was just pointing it out. Also I'm not a boy, not anymore anyway.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Reinhart77 on May 29, 2012, 07:41:32 PM
screens

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.gonintendo.com%2Fcontent%2Fuploads%2Fimages%2F2012_5%2Fcastle2.png&hash=6c701b0c55e5a3adc2eb739434bce869)

I haven't really seen anything that talks about if the game utilizes the Nintendo 3DS's special 3D capabilities.  The angle of the shot looks like it could indeed be viewed in 3D.  If so, I would have thought they'd be touted more though. 
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Vrakanox on May 29, 2012, 07:44:17 PM
I haven't really seen anything that talks about if the game utilizes the Nintendo 3DS's special 3D capabilities.  The angle of the shot looks like it could indeed be viewed in 3D.  If so, I would have thought they'd be touted more though.

That brings up another question, will it have anti-aliasing if not in 3d? I have no idea which way I'd rather play it. RE: Revelations looks great with AA.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Thomas Belmont on May 29, 2012, 07:47:01 PM
I hope Nintendo Power has more pics than the ones that were already posted.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: CastleDan on May 29, 2012, 08:09:07 PM
Can someone ask the neogaf group where they are finding the 'scans'?....

I only found two actual scans...and they are talking about trevor belmont and such....
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Little Dracula on May 29, 2012, 08:11:22 PM
After reading the info I got excited but the in game images sis the opposite, I guess is better to way for the trailer to make any judgement, let's hope both titles are in the friday event.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: soma555 on May 29, 2012, 08:22:30 PM
It Awesome!!!

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F6eZ2th.jpg&hash=55d82830d6d20dc384c58b6077e021b1)

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FkJzwvh.jpg&hash=7d0c1b1fa440538dd76ac6fdf6f4f1e3)

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F0arE0h.jpg&hash=5b040e4fb6f05018df12b22eb5a7dc87)

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FYRQaEh.jpg&hash=95020be9cceed8d24f6dbb6913251e54)

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FjW3kyh.jpg&hash=28ad4c48f9ac97364dbd4ea06c18308b)

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FSLi96h.jpg&hash=64199390088b54cd7e1a019365951c44)

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FQR5Hqh.jpg&hash=1a24ec29382c362aefae7fcc7f2c6dd0)

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F6V3vwh.jpg&hash=445b7023eefb7d5296baf81edab1ef14)

Trevor and Simon It Awesome!!!!!


Source
http://blog.esuteru.com/archives/6264628.html (http://blog.esuteru.com/archives/6264628.html)
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Neobelmont on May 29, 2012, 08:27:54 PM
Boner achieved
My whip is as hard as a rock right now
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Thy Gory Rory on May 29, 2012, 08:28:35 PM
Total jizz-gasm! :D
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Reinhart77 on May 29, 2012, 08:31:28 PM
oh wow, i'm going to have to pick up a copy of this just as a courtesy to Nintendo Power for the fact i enjoyed reading the article on the internet.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: DingusBelmondo on May 29, 2012, 08:33:39 PM
Cox lead us on during the first date, this is the make up sex.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: meanguyjones on May 29, 2012, 08:39:04 PM
This sounds (and looks) absolutely incredible.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Kingshango on May 29, 2012, 08:40:45 PM
Hi body, I want you to meet ready.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Ahasverus on May 29, 2012, 08:41:56 PM
I want it inside of me.

And, Trevor looks like.. Alucard? 

(But better, because he's Trevor, and he's so hot that ground melts when he step's on it)
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Vrakanox on May 29, 2012, 08:43:06 PM
Well I stand erected. Corrected, Cox may be able to pull off a proper Castlevania after all. I'm loving his takes on the characters. Trevor is elegant but not effeminate. One thing I noticed. Numerous times in the article it refers to all characters as being male. It never says "his or her" it always just says each character has his own etc. etc. Not going to dig too deep into it but it may very well mean all characters are male.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Neobelmont on May 29, 2012, 08:43:21 PM
I want it inside of me.

And, Trevor looks like.. Alucard? 

(But better, because he's Trevor, and he's so hot that ground melts when he step's on it)

You want it inside of you with your man crush  ;)


Hi body, I want you to meet ready.

I have been saying this for a long time



S2010 (http://www.youtube.com/watch?v=UDq4URXOPlU#)


Take note everyone, we all are gitty right now how will we feel when a playable demo comes.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: whitedragon_nall on May 29, 2012, 08:45:08 PM
I'm feeling very optimistic about this game! Everything is sounding pretty great, so far! Let's hope it lives up to our expectations!

I want it inside of me.

 :o
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Inccubus on May 29, 2012, 08:49:51 PM
I have to say I'm impressed with the redesign of the Simon Dominatrix into a bad-ass barbarian warrior.

I have a sinking feeling that Trever will be Simon's partner in the form of Alucard. This Trever and SotN Alucard bear a striking resemblance. However, this idea is sort of foiled because Gabriel calls himself Dracul, not Dracula. Logically one would think that Dracul would have to have an offspring to take on the name of Dracula and HIS son would then Be Adrian/Alucard. [EDIT: Got ninja'd on this point.]

I love how all of the more ridiculous rumors were proven to be troll fuckery.

The game looks good so far and I love the refocus on exploration and the fact that Simon has the Vampire Killer. I have to agree that either Rinaldo made several combat crosses or that he makes one specifically for Trevor. In fact, I would venture to call that Rinaldo may even make an appearance even if only in a flashback.

I'm surprised no one has brought up some fundamental questions yet. For example, If Trevor is Gabriel's son, when the fuck did he have him and who with? What might be cool is if 'somehow' Gabe has a fling with a girl named Sonia who subsequently births Trevor. I'm thinking a flashback retcon will have Gabe sire Trevor some time during LoS. Either that or Trevor is a half-vamp similarly to how it was suggested in CVL that Alucard is Trevor's father making him a quarter-vamp before Sonia was purged.

My hopes are for the complete elimination or at least a full revision of QTEs (fuck that tired shit) , shimmying (should be at least severely reduced), and the Titan bosses (should be reworked if included at all).
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Neobelmont on May 29, 2012, 08:51:15 PM
Trevor is Gabriels son and he looks awesome  ;D

I do really hope now that we get commercials for this game now and good reviews in other words good luck mercurysteam you all will need it.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Inccubus on May 29, 2012, 08:54:16 PM
Trevor is Gabriels son and he looks awesome  ;D

I do really hope now that we get commercials for this game now and good reviews in other words good luck mercurysteam you all will need it.

I agree. Good luck with marketing, though. I'll be surprised if there much of anything at all outside the gaming mags.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Vrakanox on May 29, 2012, 08:54:35 PM
Trevor is Gabriels son and he looks awesome  ;D

I do really hope now that we get commercials for this game now and good reviews in other words good luck mercurysteam you all will need it.

Trevor has the better design out of the two IMO. Don't get me wrong Simon looks badass but for some reason, I dunno the red hair maybe? Either way he's Simon Belmont I wouldn't fuck with the guy.

As for the previous poster, I'd wager that Gabriel had sex with quite a few women. Also back then they didn't have condoms or birth control so who knows how many kids he had.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Gecko on May 29, 2012, 08:56:38 PM
I LOVE this article! The new character designs for Trevor and Simon are badass. Clearly, being the son of Gabriel, Trevor IS (relatively speaking) Alucard. So it's neat to see that his design seems to be a cross between Kojima's Alucard and Trevor designs. It works.

Simon looks like the barbarian-like hero he should look like. The beard is a really cool touch. Me like.

The descriptions of the gameplay, stage that NP played through, and the overall layout of the game... is exactly what everyone has been clamoring for. I honestly think Mercurysteam listens to us, then finds a way to make these ideas more accessable to broader audiences as well. Seriously.

I'm as excited as any of you right now. This is going to be incredible. It's way more than I was expecting it to be! Dark castle where most of the game takes place, exploration, creative gameplay design, emphasis on classic-style platforming... WOW!!

I just don't have anything more words to say now.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: crisis on May 29, 2012, 08:56:49 PM
Gabriel IS Dracula. In-game artwork confirms this, Cox himself confirmed it. Why are people still debating this fact?

Peeps keep taking what he said "eu sunt dracul" too literal. he was just likening himself to a dragon, like he did in Resurrection.. he didn't say "hey zobek my name is dracul"
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: cecil-kain on May 29, 2012, 08:58:41 PM
That Nintendo Power article was certainly an eye-opener --major Deja Vu...

These next couple weeks should be very interesting...
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: flyingchai on May 29, 2012, 08:59:23 PM
Oh...my...God.

Words can't describe the joy I'm experiencing right now....
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Inccubus on May 29, 2012, 08:59:55 PM
Trevor has the better design out of the two IMO. Don't get me wrong Simon looks badass but for some reason, I dunno the red hair maybe? Either way he's Simon Belmont I wouldn't fuck with the guy.

As for the previous poster, I'd wager that Gabriel had sex with quite a few women. Also back then they didn't have condoms or birth control so who knows how many kids he had.

Agreed, and true that to the sexing all over the place. Would be nice if they DON'T do the typical Japanese thing and "leave it to our imaginations".

Oh! Almost forgot. Two things.

1) Props on giving Simon a beard, that is a good design choice to accentuate his manliness.

2) Here's a mind fuck for you. What if they gave IGA the go ahead to make one more game in the old continuity and it was set 25 years before CV3 and it starred Gabriel Belmont? Heh heh heh. ;)
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Neobelmont on May 29, 2012, 09:01:09 PM
Trevor has the better design out of the two IMO. Don't get me wrong Simon looks badass but for some reason, I dunno the red hair maybe? Either way he's Simon Belmont I wouldn't fuck with the guy.

As for the previous poster, I'd wager that Gabriel had sex with quite a few women. Also back then they didn't have condoms or birth control so who knows how many kids he had.

Simon looks like a fusion of his classic look and his chronicles look heck my brother said Simon looked like a caveman lol,and Gabriel has done questionable things.


I agree. Good luck with marketing, though. I'll be surprised if there much of anything at all outside the gaming mags.

From my understanding if this game is using top notch technology, then it should have commercials like kid icarus uprising.

Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Inccubus on May 29, 2012, 09:02:06 PM
Gabriel IS Dracula. In-game artwork confirms this, Cox himself confirmed it. Why are people still debating this fact?

Because he used Dracul in the ending of LoS, not Dracula. There is a difference. If he was calling himself a dragon it doesn't make sense to use Dracul at all and then to follow it up by going by Dracula in another game for real reason at all. That doesn't jive with his character which seems very purposeful in all aspects.

When did Cox confirm? Not doubting you. Just wondering.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: thernz on May 29, 2012, 09:03:37 PM
yeah, it makes more sense for it to be dracul. a spelling mistake is understandable in a book, but dracul was actually spoken.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Profbeanburrito on May 29, 2012, 09:06:02 PM
Wow! This looks awesome! I love the designs and that even Trevor's coat is similar to Alucards I can not wait!
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: crisis on May 29, 2012, 09:07:49 PM
Quote
he was just likening himself to a dragon, like he did in Resurrection.. he didn't say "hey zobek my name is dracul"

Cox also said he's Dracula in his infamous tweets. Even his artwork can be seen in the game labeled as DRACULA, not dracul
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Ahasverus on May 29, 2012, 09:09:20 PM
Mark my words.

Trevor = Alucard.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: DarkPrinceAlucard on May 29, 2012, 09:10:34 PM
Even I have to admit that I am very pleased with this new design of Trevor and believe that MS did a great job in updating and redesigning him.

I really do love this new look for Trevor and a commend them for it.

Although I must admit that I'm not as thrilled about Simon's new look.

Don't get me wrong, It looks badass and great, but I just think they could have did a better job thats all.

Its still a great redesign for him though and it will probably grow on me.

I actually enjoyed reading a lot of what was in that article.

The exploration of a huge 2.5D castle really does intrigue me and It sounds like a great idea on paper, hopefully MS can pull this off.

And on a side note, I just love how they took a small jab at Ayami's style by pointing out there is no "pretty boys" in this one lol.

Funny thing about that statement is that I would label this Trevor as a "pretty boy" in the looks department.

Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Omegasigma on May 29, 2012, 09:14:28 PM
I cant wait to see some gameplay of this, it looks pretty badass from screenshots shown, Trevor and Simon, so CV1/3 combined together? I dunno im stoaked more then ever, finally I have a real use to use my 3DS
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Ahasverus on May 29, 2012, 09:15:24 PM
Quote
Funny thing about that statement is that I would label this Trevor as a "pretty boy" in the looks department.
Oh Yes God knows he's in.
But what did you expect? It's Trevor - I'm-so-hot-that-I-married-an-heretic-witch-in-a-single-night- Belmont

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fimages.wikia.com%2Fegamia%2Fimages%2F3%2F39%2FTrevor45342.png&hash=71ce387c87e49abc5c43376a4af1b34b)
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Inccubus on May 29, 2012, 09:17:59 PM
Mark my words.

Trevor = Alucard.

Yeap. That's practically a given. I'll be more surprised if he doesn't somehow turn out that way. And the article says Gabriel didn't know about Trevor, so it's pretty safe to assume that he may even have been born before the events of LoS.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Gaawa-chan on May 29, 2012, 09:20:01 PM
Nggggg... dat Trevor...

Oh, man... Simon always seems to get the short end of the stick as far as design goes. XD


Also, I hope to goodness that this continuity's Trevor isn't Trevor+Alucard.  That would be... no, just no.  I don't even want to think about it.


And on a side note, I just love how they took a small jab at Ayami's style by pointing out there is no "pretty boys" in this one lol.

Funny thing about that statement is that I would label this Trevor as a "pretty boy" in the looks department.

My thoughts exactly. XD

Geez, they are really irreverent when it comes to their older games, aren't they?  It's rather pathetic.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: DarkPrinceAlucard on May 29, 2012, 09:20:25 PM


When did Cox confirm? Not doubting you. Just wondering.

He said it in some of his tweets and interviews I believe.

It was also said in the official ingame concept art and mentioned once again in this new article.

And someone brought up the possibility of this Trevor becoming Alucard.....and to be honest, I think it may be a possibility given Trevors look and apparel that seems to be akin to Alucard's.

Also the whole "mirror of fate" thing and "changing fate" seems to imply that Trevor may be fated to become Alucard somehow.

Just look at this clothes and hair.

Just turn the green to black and his hair to white and you basically got Alucard.

Not sure how I would feel about that really, if done right it could be a interesting twist, but if done wrong it will just feel stupid and wrong.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: VladCT on May 29, 2012, 09:21:16 PM
IMO the green on Trev looks a bit too vibrant and tacky, but that's just me.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Vrakanox on May 29, 2012, 09:21:51 PM
Mark my words.

Trevor = Alucard.

Could be good or bad depending on how it's pulled off. At first I was like  :( but I could see how it would work. The whole mirror time travel. However, is Simon not Trevor's son? Wouldn't that mean they are all half vampires?
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Ahasverus on May 29, 2012, 09:23:25 PM
Could be good or bad depending on how it's pulled off. At first I was like  :( but I could see how it would work. The whole mirror time travel. However, is Simon not Trevor's son? Wouldn't that mean they are all half vampires?
Ehm, no? Trevor is not a vampire, and Simon is centuries later than Trevor. That's what I got from the artice O.o

I think Alucard is what the article refers as "The Lost Soul" and the final twist will be: Ha-ha, you havve been me ALL THIS TIME"

 :P
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Gaawa-chan on May 29, 2012, 09:24:53 PM
Could be good or bad depending on how it's pulled off. At first I was like  :( but I could see how it would work. The whole mirror time travel. However, is Simon not Trevor's son? Wouldn't that mean they are all half vampires?

I'm guessing that Trevor was concieved and perhaps born prior to Gabriel becoming a vampire.


Either way, I dislike the idea of them taking Trevor Belmont and then slapping Alucard all over him.  Sigh...
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Maedhros on May 29, 2012, 09:25:12 PM
It looks good. It was a good reading, even though it was Cox. Hopefully it'll be a good game. I'm looking forward 31 May.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: DarkPrinceAlucard on May 29, 2012, 09:25:58 PM
Ehm, no? Trevor is not a vampire, and Simon is centuries later than Trevor. That's what I got from the artice O.o

I think Alucard is what the article refers as "The Lost Soul" and the final twist will be: Ha-ha, you havve been me ALL THIS TIME"

 :P

Yea the whole Simon is Trevor son thing seems to be false now since they keep calling him a "descendant" of Trevor's and not his son.

Also it would appear that Gabriel had Trevor BEFORE his tranformation to the darkside which would make Trevor still a human.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Neobelmont on May 29, 2012, 09:29:56 PM
I wonder who the voice actors will be this time?

Edit maybe some people are overthinking the alucard belmont aspect maybe Gab may have just had a kid like old universe drac.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Gaawa-chan on May 29, 2012, 09:31:50 PM
I wonder who the voice actors will be this time?

I liked the PS2 VA for Trevor Belmont but I'd be surprised if they used him again. Steve Staley.  That was his name.

I didn't play Judgment.  How was Gideon Emery?  And who did Simon in that game?
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Vrakanox on May 29, 2012, 09:32:00 PM
Yea the whole Simon is Trevor son thing seems to be false now since they keep calling him a "descendant" of Trevor's and not his son.

Also it would appear that Gabriel had Trevor BEFORE his tranformation to the darkside which would make Trevor still a human.

Yeah that's kind of the way I interpreted it also.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Vrakanox on May 29, 2012, 09:32:53 PM
Ehm, no? Trevor is not a vampire, and Simon is centuries later than Trevor. That's what I got from the artice O.o

I think Alucard is what the article refers as "The Lost Soul" and the final twist will be: Ha-ha, you havve been me ALL THIS TIME"

 :P

Yeah you're right it is centuries later. I also agree about the lost soul part. First thing I thought when I read it.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Kingshango on May 29, 2012, 09:33:26 PM
Trevor was born before the events of LOS, so I dont see him becoming Alucard. Besides were also missing the big picture here:

Gabriel had a son he didn't know about, which means Gabriel was probably fooling around behind Marie's back.



Or after he killed her. :o
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Foffy on May 29, 2012, 09:35:17 PM
Trevor was born before the events of LOS, so I dont see him becoming Alucard. Besides were also missing the big picture here:

Gabriel had a son he didn't know about, which means Gabriel was probably fooling around behind Marie's back.



Or after he killed her. :o

Maybe he was injured, put into a comatose stasis for an undisclosed period of time, and a couple of clones were made of him..
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Neobelmont on May 29, 2012, 09:35:47 PM
Trevor was born before the events of LOS, so I dont see him becoming Alucard. Besides were also missing the big picture here:

Gabriel had a son he didn't know about, which means Gabriel was probably fooling around behind Marie's back.



Or after he killed her. :o

Some girl had to comfort him right.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Omegasigma on May 29, 2012, 09:35:57 PM
Im actually growing on the LoS reboot, now that Trevor and Simon are confirmed, one can assume this will be the first battle with Dracula in this continuity, unless they pull a dick move and make death the final boss, LoI >.> i'd rather face Drac at the final of the game, and see how well he's done, I want game now >.<

also about the unknown son, what deeds did Zobek force Gabe to perform while under his influence? he had no memories of his actions
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Ahasverus on May 29, 2012, 09:40:10 PM
Remember that Gabriel was not with Marie when he killed her, it was similar to Mathias in that when he went to see her after returning she was dead (she was not, he killed her but that's what he thought) so Trevor was born when he was out in battle and marie, well, didn't have time to tell him (perhaps)
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Maedhros on May 29, 2012, 09:40:32 PM
Hopefully, Gabula won't just throw fireballs at us. Some shit like the metroidvania titles battles (except SoTN) would be better.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Thomas Belmont on May 29, 2012, 09:51:18 PM
Awesome! I'm so excited. Thanks a lot, soma555, for posting the images. And it's good to hear that Robert Carlyle is returning.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Inccubus on May 29, 2012, 09:52:42 PM
Remember that Gabriel was not with Marie when he killed her, it was similar to Mathias in that when he went to see her after returning she was dead (she was not, he killed her but that's what he thought) so Trevor was born when he was out in battle and marie, well, didn't have time to tell him (perhaps)

The only thing we know for sure is that Trevor is Gabe's son.



And I for one would prefer Trevor =/= Alucard, but then again Gabriel Belmont = Dracul(a). Wierder things and all that jazz.

Oh, and the way the article is written there's no telling the gender of the other two characters, but it does seem to hint that all 4 are from different times and are not necessarily in direct communication, but rather all have contact with the titular mirror.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Ahasverus on May 29, 2012, 09:55:22 PM
I will say it now.
I'm not digging Simon :/
Still, nice to have him back, and I hope they give them both interesting personalities  :)
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: DragonSlayr81 on May 29, 2012, 09:57:02 PM
The descriptions of the gameplay, stage that NP played through, and the overall layout of the game... is exactly what everyone has been clamoring for. I honestly think Mercurysteam listens to us, then finds a way to make these ideas more accessable to broader audiences as well. Seriously.
Well, it was a given that THIS game was going to be different, but the true test is if LoS2 carries on with these themes. That will be the true proof if MS listened.

I do love Trevor's design, though. He does seem a mesh of Kojima's Trevor and Alucard. Hell, I'd go on to say, he looks like he'd fit into the classic canon FLAWLESSLY based on his design(it's that good). Simon is interesting, all just leave it with that. I think the only thing I don't care for his that big face waistband/belt. Overall, he looks pretty badass too. 
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Reinhart77 on May 29, 2012, 10:00:13 PM
i think this is what happened:

- Gabriel and Marie conceive a child
- Gabriel gets sent on a mission that lasts, um, more than 9 months
- The Order looks at one of their prophesies and go, oh dear, this Gabriel guy is trouble.  We'd better take Marie's child and not tell Gabriel about him.  Especially, cause, he's prophesied to save us from him and stuff.  They explain everything to Marie.
- Gabriel comes home and they happily reunite.  Gabe then kills Marie while wearing the Mask (wonder if when he was possessed by the mask he knew the trouble his offspring would give him, so he decides to kill Marie to be sure that he's never troubled by it?), but she's okay with it.  The order might have even sent her on a mission to speak with the founders of the order, and she had to be dead in order to do that anyways.  Marie probably knows Gabe will be bad, but also knows that once he goes through a 1000 year "rough patch", that he'll save the day again as God's champion.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: DarkPrinceAlucard on May 29, 2012, 10:02:19 PM




And I for one would prefer Trevor =/= Alucard, but then again Gabriel Belmont = Dracul(a). Wierder things and all that jazz.



Hey I would LOVE for Alucard to stay as his own seperate character as well.

I honestly do not like the idea of a Belmont once again becoming something "dark" and "vampiric".

Alucard and Trevor should really stay separate if you ask me.

But as you said, given Cox's "track record" so to speak, something like Trevor becoming Alucard is definitely in the cards.

Look at the whole Belmont=Dracula thing.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Ahasverus on May 29, 2012, 10:03:18 PM
^Reinhart: Yep, that's what happened in my mind too

Fun fact: They actually animated a long hair for Trevor. no ponytails, no hair in the coat, full flowing long hair :love:
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Kingshango on May 29, 2012, 10:13:27 PM
I will say it now.
I'm not digging Simon :/
Still, nice to have him back, and I hope they give them both interesting personalities  :)

In the article it says there personalities reflect their upbringing. Trevor is described as calm and collective much like his father. Simon on the otherhand is described as a headstrong blood knight who fights first and ask questions later.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Flame on May 29, 2012, 10:15:13 PM
Wow.

just wow.

I love the designs.

Trevor alone looks not too different from Kojima's trevor, interestingly enough.

And Simon still looks awesome, loving the beard.


In regards to Trevor = Alucard.

Consider that Trevor in the classic canon, was wounded by Dracula. Got a scar over his eye and chest, and in Judgement, they even gave him an eyepatch.

Simon himself was cursed by Dracula in their fight..

What if Trevor is like classic Trevor, wounded in his battle with Gabe, and cursed with vampirism? But instead of becoming Evil like Gabe, he retains his soul or humanity or something, and decides to fight against his destiny and curse, and therefore continues the fight against Gabe?

That could be his "fate" as far as the mirror is concerned.

I still dont get what the deal with the Combat Cross and Vampire Killer Whip.  Im wondering how exactly they will be different.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Ahasverus on May 29, 2012, 10:19:42 PM
What I love the most is that the interview shows that MS did accept critisism, just about everything, platfforming,combat, atmosphere, everything was "corrected" it seems. And those last lines are veery confident sounding. But as they say, aim for the moon.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: DragonSlayr81 on May 29, 2012, 10:22:03 PM
What I love the most is that the interview shows that MS did accepted critisism, just about everything, platfforming,combat, atmosphere, everything was "corrected" it seems. And those last lines are veery confident sounding. But as they say, aim to the moon.
Like I said before, if that critisism crosses over into LoS2, then we know for sure.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Reinhart77 on May 29, 2012, 10:25:36 PM
Oh Yes God knows he's in.
But what did you expect? It's Trevor - I'm-so-hot-that-I-married-an-heretic-witch-in-a-single-night- Belmont

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fimages.wikia.com%2Fegamia%2Fimages%2F3%2F39%2FTrevor45342.png&hash=71ce387c87e49abc5c43376a4af1b34b)
its awesome how easy it is to compare this pic with the one in the article. 

i'm really glad they kept the long brown hair for him, especially since in the Japanese manual for CV III he's described as a long haired individual.  it's so nice to be able to recognize him and Simon.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Ahasverus on May 29, 2012, 10:27:58 PM
its awesome how easy it is to compare this pic with the one in the article.
Indeed, they just fused Trevor with Alucard (in a good way) and repalced some leather with metal.
I mean, even the shirt is open in the chest in the same exact way.

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fimages.wikia.com%2Fegamia%2Fimages%2F3%2F39%2FTrevor45342.png&hash=71ce387c87e49abc5c43376a4af1b34b)
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Ffarm8.staticflickr.com%2F7240%2F7300002648_6695306c2d_z.jpg&hash=ac0a83f16c89c5210863619a59ba0ef9)

This is slowly becoming the CV of my dreams, Lords2 must be utterly heavenly to top this.

Edit: Now that I look closer, the similarities are UNCANNY
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Mr.Bushido on May 29, 2012, 10:30:35 PM
Like I said before, if that critisism crosses over into LoS2, then we know for sure.

^ Yeah, totally. I was one of the biggest MS haters out there but this new info sounds just amazing, I'm really surprised that they are actually making the platforming more old-fashioned.

I guess if MoF is successful then LoS2 is going to follow a similar style, hopefully
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Reinhart77 on May 29, 2012, 10:32:46 PM
i noticed there's an owl in Simon's picture.  i'll assume that an Owl is one of Simon's mystical guardians.  can't help but wonder - they're fusing Simon with - Maria?  Simon is the new beast-master.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: GuyStarwind on May 29, 2012, 10:33:48 PM
Well, I just read the article and I admit somethings impressed me. I for one was pleased Coxy boy said most of the game is in the castle. I thought Trevor kinda looked Gabish but the new Simon look is interesting and I can deal with. I like the beard. I will just be patient and see how it turns out.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Kingshango on May 29, 2012, 10:47:08 PM
Man after looking at Trevor and Simon im really eager to see what Dracul looks like.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Omegasigma on May 29, 2012, 10:51:47 PM
I have to agree, But LoS drac kinda looks like the artwork version of OoE's drac, minus his formwear, but body shape I mean, id love to see him all done up in his formal red and black suit that hes become familar for

I used to hate MS, but after finally getting down to beating LoS, its kinda grown on me, as in, its not so bad, I just had to play the game with CV64/LoI/CoD soundtrack though, I can only listen to the same 12 songs so many times in the actual game, so im hoping theres some classic music being reused or redone for this game.

on a side note, I wonder if Norio Wakamotto will voice the jap version of dracula still or if there even is a Jap voice cast
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Munchy on May 29, 2012, 10:58:22 PM
i noticed there's an owl in Simon's picture.  i'll assume that an Owl is one of Simon's mystical guardians.  can't help but wonder - they're fusing Simon with - Maria?  Simon is the new beast-master.

He certainly looks the part. I hope he can summon bears.

Also just read about using more of the traditional platforming; especially excited that "combat can occur while platforming", which in my mind all but confirms Medusa Heads. EEEEEEEEEEEEE!
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Ahasverus on May 29, 2012, 10:59:53 PM
4channers, any new leak from our great pal the leak guy?
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Reinhart77 on May 29, 2012, 11:04:17 PM
any speculation on who the "lost soul" might be?  someone who died at the castle, such as Dr. Frankenstein, Carmilla, or Laura?

i also wonder, does this castle crumble like the original when its master dies?  a "creature of chaos" Castle is cool, but a castle that's stood the test of time is also cool.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Reinhart77 on May 29, 2012, 11:06:21 PM
Also just read about using more of the traditional platforming; especially excited that "combat can occur while platforming", which in my mind all but confirms Medusa Heads. EEEEEEEEEEEEE!
lol
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Kaori on May 29, 2012, 11:43:54 PM
My reaction to Trevor:  :o

Hooooooooooly crap. He looks freaking amazing. Not to mention he's hot for a game character.

Okay, I need to think rationally here and wait until I see more about this game just in case if it lets me down like LoS did but...I can't contain my excitement! This just looks really awesome. I am purchasing this issue of Nintendo Power, and I never buy magazines anymore. I remember when I bought Nintendo Power magazines with OoE and PoR on the front a long time ago. Not sure if I still have those or not, I hope I do.

As for the whole Alucard = Trevor thing...I'm oddly okay with that if it turns out that way. I'd rather it not turn out that way, but I wouldn't mind it. Maybe I can accept it because it could make sense for this timeline.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: e105beta on May 29, 2012, 11:46:28 PM
I'm pissing my pants here over the new Simon, almost literally. I mean, the Trevor design is great and all, but after seeing Simon absolutely wrecked after Chronicles, this design looks wonderful.

No generic Greco-Roman NES Simon, no tight leather Chronicles Simon, but a real, angry, barbaric looking Simon with a sexy awesome firebeard to boot.

Seriously, that thing is giving me chills. Move over Julius, Simon just took the Beardmont title.


Gameplay-wise this sounds like everything I've ever discussed that I've wanted in a Castlevania. Exploration of a Metroidvania combined with Classicvania level design, and a combat and movement system that complements the unique Belmont family weapon style. I don't see what there is not to like.

In addition, seeing the environments so far makes me feel like the non-Castlevania-like environments in Lords were completely intentional, because it wasn't a "Man vs Dracula" game. It was Castlevania: Dracula's quest, so it's only natural it wouldn't take place in the same environments a Belmont would go to. A Belmont game is a dark gothic adventure, but the creation of Dracula would be a dark fairytale.

I might be grasping at straws, but it seems so clever in retrospect.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Neobelmont on May 29, 2012, 11:59:41 PM
It just occurred to me what if before this game if we were to reserve it at gamestop or on-line we were to get a download code for castlevania 1,2,or 3 3d that would be something if it's done like kid icarus then heck wow Just a thought to compliment MoF.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Flame on May 30, 2012, 12:18:17 AM
Y'know I just realized something.

I have to buy a 3DS now.

Fuck.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Omegasigma on May 30, 2012, 12:19:06 AM
if we got a traditional dracula battle at the end of this game, and some classic music it'll be a winner 100% in my book, the last handheld CV was DXC, so im going crazy to see 2.5D done right, I havent been this excited since judgment, LoS didnt give me any hype at all.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: e105beta on May 30, 2012, 12:19:52 AM
if we got a traditional dracula battle at the end of this game, and some classic music it'll be a winner 100% in my book, the last handheld CV was DXC, so im going crazy to see 2.5D done right

I rather liked DXC
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Omegasigma on May 30, 2012, 12:20:48 AM
No dis to DXC, just the PSP screen gave me a migrane after so long, great game, just bad hardware, I ended up playing it on a psp2k with tv connections
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: e105beta on May 30, 2012, 12:28:07 AM
No dis to DXC, just the PSP screen gave me a migrane after so long, great game, just bad hardware, I ended up playing it on a psp2k with tv connections

Yeah. Never was much of a fan of the PSP. It had its uses, though...
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Chernabogue on May 30, 2012, 12:36:17 AM
Holy crap the artworks and screens are AWESOME. Castlevania made its return.

Most of the game is set in the castle = yeah!

Also, Robert Carlyle! :)
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: LoneChild on May 30, 2012, 01:52:41 AM
Sweet.

Trevor becoming Alucard now is kind of a given, with all that "lost soul" character stuff, and the obvious resemblance. I guess Gabriel just defeat him and turns him into a vampire to escape from his terrible, terrible loneliness. Predictible because it makes a lot of sense, I will accept it. In fact, the Belmonts being tagically chased down by the dark, while they try to fight the familiar curse fits this timeline themes just perfectly.
You see? being open minded is easy when the developers deliver. Just look at these screens. Sweet.

Did i say that I'm totally in love with Simon redesign? Hell, that beard  :)
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Chernabogue on May 30, 2012, 01:59:09 AM
Simon and Trevor look MANLY! :D
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Dremn on May 30, 2012, 02:02:21 AM
Finally saw and read the full scans.

"The lost soul" sounds like Alucard, and I don't think he's Trevor or Simon. Thank goodness the Belmonts are human, I didn't expect the article to answer the origin of Trevor.

Everything still sounds really promising, combat still worries me. I hope things don't drag out for too long, hard to make the call about things that were in LoS and how well they will transition to a side scroller without footage.

We'll find out everything Friday morning. :)
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Chernabogue on May 30, 2012, 02:11:23 AM
Just finished to read the whole article and taking a closer look to the scans.

HELL. This is gonna be awesome. MoF may be the greatest Castlevania created for a while.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Dremn on May 30, 2012, 02:18:34 AM
The art direction looks like a cartoonier, more stylized Lords of Shadow with a larger emphasis on color. In a way it greatly reminds me of League of Legends. I don't hate it but I still need to adjust to it, I think what will really sell me is how good it all looks in motion.

That giant red knight with the morning star has armor on that looks very similar to Simon's.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Raxivace on May 30, 2012, 03:06:32 AM
Sounds fantastic so far. I eagerly await this (And I find myself becoming happier and happier that I got a 3DS).
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Foffy on May 30, 2012, 03:31:37 AM
Sounds fantastic so far. I eagerly await this (And I find myself becoming happier and happier that I got a 3DS).

Quite the bombs happened yesterday, with a genuine reveal of this and the next main Shin Megami Tensei title coming to the 3DS. And people were saying a year ago this platform was doomed..
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Raxivace on May 30, 2012, 03:39:29 AM
Woah the next SMT is coming to the 3DS?
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Foffy on May 30, 2012, 03:41:40 AM
Woah the next SMT is coming to the 3DS?

Not to keep us off topic here but yes, Shin Megami Tensei IV is coming to the 3DS. The website will be live in the next 24 hours.

http://www.eurogamer.net/articles/2012-05-30-shin-megami-tensei-4-coming-to-3ds (http://www.eurogamer.net/articles/2012-05-30-shin-megami-tensei-4-coming-to-3ds)
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Raxivace on May 30, 2012, 03:43:56 AM
Interesting, interesting...

But yeah the 3DS is definitely getting a much better library. If MoF is successful, I wonder if we'll see even more games like it in the future.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Rictrunks on May 30, 2012, 04:05:18 AM
I've made a fan-made soundtrack for Castlevania: Mirror of Fate. Please listen it. It has also HQ artworks from the game. Hope you like it!
Castlevania: Mirror of Fate Soundtrack (fan-made) with HQ Artworks (http://www.youtube.com/watch?v=1RcJWqWQc-4#ws)
I've posted a new topic on Fan Section also: http://castlevaniadungeon.net/forums/index.php/topic,4979.new.html#new (http://castlevaniadungeon.net/forums/index.php/topic,4979.new.html#new)
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Maedhros on May 30, 2012, 04:34:49 AM
Finally saw and read the full scans.

"The lost soul" sounds like Alucard, and I don't think he's Trevor or Simon. Thank goodness the Belmonts are human, I didn't expect the article to answer the origin of Trevor.

Everything still sounds really promising, combat still worries me. I hope things don't drag out for too long, hard to make the call about things that were in LoS and how well they will transition to a side scroller without footage.

We'll find out everything Friday morning. :)
That's exactly what I'm worring too. NP even said they tought the combat was dragged...
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: djrunza on May 30, 2012, 05:00:44 AM
From the way I see it, the ending of the game for MOF will be Trevor Belmont teaming up with Simon Belmont and defeat Lord Dracula once again and the Dracula's castle goes KABOOM!. In the end, we've unlocked a new mode called Boss Rush Mode, Sound Mode, Hard Mode etc. XD I really do hope that Koji Igarashi would be able to return to his throne and produce another game for Castlevania in the future. :(
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: A-Yty on May 30, 2012, 05:24:39 AM
I really do hope that Koji Igarashi would be able to return to his throne and produce another game for Castlevania in the future. :(

It might be a question of him not wanting that anymore instead of not being able to. Konami's suits are the ones who pick the producers for their projects and at least for the moment the LoS branch is their golden boy. But yeah, I hope he isn't completely done with CV.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: The Silverlord on May 30, 2012, 05:44:42 AM
Just the read the lot.  Many thanks, soma555!

Love Trevor's look, elegant and classy but full of almost-arrogant purpose.  Pure out-and-out Belmont.  Agree with comments on Simon's beard: that is a very nice touch.

I think the overall in-game design (thus far) is looking beautiful.  I had concerns, but the purple and orange colours really complement the main character and the green of Trevor's cloak.  There's a warmth and charm to proceedings.  Love those hanging laterns, the wooden structures, the full moon on the purple backdrop with the silhouette of the castle.  Really how'd I'd picture a dark Transylvanian landscape.  Gorgeous.  Bless those artists at Mercurysteam, they really are some of the best in the business.

Concerns?  Aye, if they're popping in the Lords combat system, I think it will be a bit of a slog at times.  Looks like getting through the castle gates is not going to be easy (mind, neither it should).  But looking on the positive side, it will make reaching the next area all the more satisfying after slogging through a throng of monsters (if it's not more monsters of course!).  Adore the fact that light and shadow magic returns for Trevor which’ll mean there’ll be incentive for continued combination of hits while not getting hit.  Hopefully though, some enemies are one-hit kills during platforming sections, helping the flow of the game.

Cox and Enric Alvarez deserve a fair bit of praise I think for listening to fan feedback.  It’s darker, we’ve got skeletons, undead knights, morning-star enemies, exploration, jumping on chandeliers, safe-fall, double-jump, Trevor and Simon and who knows what else.  It's proper stocked.  Just praying now for a solid framerate and a good gameplay run.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Francis on May 30, 2012, 05:46:24 AM
Fantastic scans :o,I have nothing to add to what has been said in other posts except... Hypeee ;D
off topic
someone would be interested in selling both nintendo power (normal and subscription)? I collect everything about castlevania and I would like to have these fantastic magazines, only problem ,I live in Europe. If anyone is interested send me a private message and I will make my (juicy) offer  ;)
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: djrunza on May 30, 2012, 05:58:37 AM
It might be a question of him not wanting that anymore instead of not being able to. Konami's suits are the ones who pick the producers for their projects and at least for the moment the LoS branch is their golden boy. But yeah, I hope he isn't completely done with CV.

Exactly A-Yty, I am really worried about Koji Igarashi's current status towards Konami. Without him, there will be absolutely no more the original of Castlevania. But in fact, I'm also actually looking forward for LOS2 and MOF as well. At first, I thought MOF was all about the Demon Castle War in 1999 where Lord Dracula was finally defeated by the hands of Julius Belmont as you can see. Now I'm really surprise to see Trevor Belmont and Simon Belmont finally reunite together to defeat Lord Dracula. It's such a great idea of the storyline from MercurySteam and David Cox though. :D
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: A-Yty on May 30, 2012, 06:13:39 AM
IGA being out of the picture might not mean the complete abandoning of the original timeline. They might hire someone else for the job. But at the moment, Pachislots are about the only fresh dose of the "Akumajou continuity" (I really don't like this separation thing) and that isn't an ideal situation. Those who want to see the original continuity finished, can only hope that'll change sooner rather than later. The more time passes, the slimmer the changes get of "Akumajou" getting undivided attention.

MoF looks promising and that's good, but I still want to see a conclusion to the original canon.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: shelverton. on May 30, 2012, 06:38:53 AM

This game looks so good I can't breathe.

HOWEVER, the article mentioned that the combat "drags on" occasionally, which is pretty much my #1 concern. Someone already mentioned Bloodrayne Betrayal some pages ago, and I agree that sometimes you just wanted to scream at the regular enemies to just DIE already. I want a nice pace and flow in the game, not closed-off arena fights. Most of the old 2D Castlevanias had enemies you could always jump over and escape. I wonder if that's even an option here? I hate when the screen freezes and you need to clear the screen of enemies. It's fine with bosses and maybe a couple of harder enemies, but not ever single fight.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Maedhros on May 30, 2012, 06:58:49 AM
This game looks so good I can't breathe.

HOWEVER, the article mentioned that the combat "drags on" occasionally, which is pretty much my #1 concern. Someone already mentioned Bloodrayne Betrayal some pages ago, and I agree that sometimes you just wanted to scream at the regular enemies to just DIE already. I want a nice pace and flow in the game, not closed-off arena fights. Most of the old 2D Castlevanias had enemies you could always jump over and escape. I wonder if that's even an option here? I hate when the screen freezes and you need to clear the screen of enemies. It's fine with bosses and maybe a couple of harder enemies, but not ever single fight.
That's EXACTLY what I'm hoping you can do, jump over the enemies and go on.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Ring_of_Varda on May 30, 2012, 07:08:40 AM
i finally got caught up again to this fast moving thread. I finished those scans and wow, i dont think its possible for me to be any more excited for this game, hopefully we get a video or something soon. Also, i noticed in the scans that there are quite a few more screen shots than the 2 we got before. Is there anybody adept with photoshop or something so we can get them resized and reposted?

between this and SMT 4 getting announced, it looks like im gonna have to buy a 3ds after all!
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Dark Nemesis on May 30, 2012, 07:11:14 AM
So far sounds interesting, i only need to find a job so i can buy a 3DS. Also looking at the screenshots i couldn't help, but thinking that it has some similarities from older games.

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fimg803.imageshack.us%2Fimg803%2F1455%2Fcompare1.jpg&hash=b16ede036fca9b75682d9d5b13a2ce01)
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fimg402.imageshack.us%2Fimg402%2F487%2Fcompare2u.jpg&hash=2b6509a225efa4253378990f1a28439c)
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Dominus on May 30, 2012, 08:21:18 AM
Does anyone else thinks that the green scheme in Trevors outfit may be a reference to Sonia. I mean like, I'm expecting his mother being called Sonia if she is named
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: DarkPrinceAlucard on May 30, 2012, 08:28:29 AM
Does anyone else thinks that the green scheme in Trevors outfit may be a reference to Sonia. I mean like, I'm expecting his mother being called Sonia if she is named

actually his attire was "green themed" in SOTN, so I would think of it as more of a reference to that really since this game is said to have exploration.

One thing that I wonder is that, while its great to have exploration make a return, will there be weapons and items to be found in this huge exploration castle?

You know, something akin to SOTN and the other DS titles?

I mean, It would kinda be a waste to have to travel through such a big castle without being able to find rare items and stronger weapons if you ask me.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Sumac on May 30, 2012, 08:31:21 AM
Awesome news and concepts.
Really looking for the MOF and even more for the LOS2.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: darkmanx_429 on May 30, 2012, 08:47:04 AM
 :o Can people start to admit it would seem Mercurystream has taken feedback in effect because, I must admit this looks waaay more Castlevanish than Lords of Shadow and very badass! I am pretty hyped for tommorrow now, I hope they don't screw LoS 2 up!
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: thernz on May 30, 2012, 08:50:56 AM
I'm not really pleased with the aesthetics shown so far, but since it's side-view, I'm hoping for some verticality. It'll be interesting to see how they pull it off while maintaining a similar style of combat to Lords. I cannot really see how that combat would suit itself in situations with platforming. So yeah, curious in seeing that.

I was worried at first, because the first images were from an isometric perspective, which did not make a lick of sense if it was going to be 2.5D, but now I'm guessing they just made cinematic screen caps of the game, where the camera angles shown won't actually be the ones in the final product. Unless they really do include stupid camera angles, which would only serve to create dissonance because of the limited play field, and supplant the type of flat arena combat level design I hated in Lords.

i also do not see how this is any more castlevania than lords is. the environments are pretty similar to lords.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: darkmanx_429 on May 30, 2012, 09:05:14 AM
It Awesome!!!

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F6eZ2th.jpg&hash=55d82830d6d20dc384c58b6077e021b1)

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FkJzwvh.jpg&hash=7d0c1b1fa440538dd76ac6fdf6f4f1e3)

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F0arE0h.jpg&hash=5b040e4fb6f05018df12b22eb5a7dc87)

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FYRQaEh.jpg&hash=95020be9cceed8d24f6dbb6913251e54)

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FjW3kyh.jpg&hash=28ad4c48f9ac97364dbd4ea06c18308b)

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FSLi96h.jpg&hash=64199390088b54cd7e1a019365951c44)

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FQR5Hqh.jpg&hash=1a24ec29382c362aefae7fcc7f2c6dd0)

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F6V3vwh.jpg&hash=445b7023eefb7d5296baf81edab1ef14)

Trevor and Simon It Awesome!!!!!


Source
http://blog.esuteru.com/archives/6264628.html (http://blog.esuteru.com/archives/6264628.html)
All is right with the world!
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Dominus on May 30, 2012, 09:45:35 AM
actually his attire was "green themed" in SOTN, so I would think of it as more of a reference to that really since this game is said to have exploration.

One thing that I wonder is that, while its great to have exploration make a return, will there be weapons and items to be found in this huge exploration castle?

You know, something akin to SOTN and the other DS titles?

I mean, It would kinda be a waste to have to travel through such a big castle without being able to find rare items and stronger weapons if you ask me.

I always saw it yellow...I'm becoming blind   :D
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: A-Yty on May 30, 2012, 10:09:44 AM
If I were to describe the color of his SotN costume, I'd say it's "olive ochre" or "tan green". So, yellow isn't that far off, IMO.

And no, I'm not gay or an interior decorator..
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: LoneChild on May 30, 2012, 10:14:58 AM
I find this screen capture really suited for silly jokes  :rollseyes:

- Did you just strafe?
- Well, I...
- DID YOU JUST FUCKING STRAFE IN A 2D GAME?

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.ningunlugar.com%2Fimages%2Ftrev.jpg&hash=3daf6c4ab5d957ddf5bb88294160c0b6)
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: angevil on May 30, 2012, 10:25:00 AM
This reboot sucks. Castlevania RIP.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: knightmere on May 30, 2012, 10:49:00 AM
This honestly doesn't look much different than LoS, but at least the new character designs look good.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: LoneChild on May 30, 2012, 10:58:24 AM
This reboot sucks. Castlevania RIP.

Look at this for a minute:

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.ng4a.com%2Fwp-content%2Fuploads%2F2012%2F05%2Fcastlevania_lords_of_shadow_mirror_of_fate-7.jpg&hash=6be7c03eb150e495646d299c88f89b2f)

Are you really that hopeless? It looks almost perfect to me.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: beingthehero on May 30, 2012, 10:59:02 AM
I agree that Lor3ds still heavily resembles LoS, but there is a definite infusion of some of Ayami Kojima's designs in there, and that helps to make it more "familiar". If it does mostly take place in the castle, then all the better.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Dremn on May 30, 2012, 11:01:49 AM
Really can't wait to see what Dracul looks like, wonder if Zobek will show up.

I really like that the appearances and personalities of Trevor and Simon will be explained in the story, because I would really like to know what made Simon become the crazy animal he grew up to be. The dude looks incredibly barbaric, and I do see a lot of throwbacks to Kojima's Simon in his design.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: crisis on May 30, 2012, 11:08:31 AM
Who's "Dracul?"

I can't wait to play as Trev & Simo Belmont
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: CastleDan on May 30, 2012, 11:14:44 AM
Who's "Dracul?"
The lord of all vampires....
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: crisis on May 30, 2012, 11:17:26 AM
You mean Dracula? I thought I already explained this.


lol @ ahasverus for giving me these -1's. good times bro!
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: CastleDan on May 30, 2012, 11:49:49 AM
You mean Dracula? I thought I already explained this.


lol @ ahasverus for giving me these -1's. good times bro!

Nah it makes sense in this game.

Dracula ( son of the dragon )
Dracul ( the dragon )


You would picture the actual vampire lord would be the first not the son of... I think I'm making sense.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: RichterB on May 30, 2012, 11:58:49 AM
Ahh! From what I can tell, the new Nintendo Power is out with the Castlevania cover story, and yet mine has not come in the mail yet! I can't comment until I see this new issue, which should be very interesting. (The game is already getting some negative press as not following the "presentation" of Castlevania that gave the series such "success.") Hmm... It's so tempting to fish around the net for info, but I don't want to totally spoil the issue. So see y'all later!
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: crisis on May 30, 2012, 11:59:04 AM
So why would the artwork in LoS label him as Dracula? Disrepancy on MercurySteam's part, or the fans speculating way too much?


This reminds me how everyone was sure Vlad kills Mathias & takes his name right after LoI came out.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: A-Yty on May 30, 2012, 12:04:36 PM
It looks almost perfect to me.

I still remember the promising trailers of LoS that turned out pretty misleading. There's lots of cool early stuff here, but to me it ultimately boils down what sort of preferences the released game caters to; are the really Vaniaish stuff going to be the appetizers or the main course?

It seems they listened to the fanbase and I doubt they'd be stupid enough to pull any more bait and switches. But my point is, I'm not gonna jump to the roof before I've played the game. It's still just a couple of years ago when lots of people felt a similar rush with early info on LoS getting out. And the game turned out to not meet those expectations.

Hype feels nice and I'm eager to play this game. Don't mean to rain on anyone's parade. But I don't think I'm a buzzkill by being cautiously optimistic. Or optimistically cautious.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Omegasigma on May 30, 2012, 12:08:06 PM
has any castelvania game lived up to the hype on its release, with all the pre-release hype?
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: flyingchai on May 30, 2012, 12:08:57 PM
So why would the artwork in LoS label him as Dracula? Disrepancy on MercurySteam's part, or the fans speculating way too much?

Dracula calls himself "Dracul." No discrepancy, he just has a big ego.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Nagumo on May 30, 2012, 12:10:07 PM
has any castelvania game lived up to the hype on its release, with all the pre-release hype?

Nope.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: A-Yty on May 30, 2012, 12:11:16 PM
How many CVs were hyped the way LoS was? Don't mean to drag out old stinky cans of worms, but it wasn't just about the hype. It was also about getting misleading information and mixed comments. It wasn't just fans egging each other on.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Omegasigma on May 30, 2012, 12:17:10 PM
At first I'll admit LoS burned me pretty good, the game was dark and what not ok I thought, this seems castlevania, but the biggest thing was when the music was absent, and the hollywood score was there instead
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: angevil on May 30, 2012, 12:23:18 PM
The reboot wasn`t necessary. The series had established timeline and characters. Now some idiot thought they will launch a new series with the same name, make it kind of similar in some aspects, take those established characters and mix them up into a vomit. This cannot absolutely be welcomed by me. Something like that was done with Silent Hill: Shattered memories and it was ridiculous. All of these ″reboots″ are ffffing stupid and I consider it as raping of the original games, story lines and characters.

They could at least have been a bit original and made:
1.new stories in established CV timeline or
2.new characters or
3.entirely new game and not take a famous franchise name to get more money and attention

So, yeah, I am bitching and I have a right to say what I think. I would really like to want these new games..I would be very excited if it wasn`t like it is. But it`s wrong, it is just wrong.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: CastleDan on May 30, 2012, 12:23:54 PM
Nope.

Symphony of the night?
It was pretty damn revolutionary for the castlevania series. So many hidden nuggets and cool features.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: CastleDan on May 30, 2012, 12:24:45 PM
The reboot wasn`t necessary. The series had established timeline and characters. Now some idiot thought they will launch a new series with the same name, make it kind of similar in some aspects, take those established characters and mix them up into a vomit. This cannot absolutely be welcomed by me. Something like that was done with Silent Hill: Shattered memories and it was ridiculous. All of these ″reboots″ are ffffing stupid and I consider it as raping of the original games, story lines and characters.

They could at least have been a bit original and made:
1.new stories in established CV timeline or
2.new characters or
3.entirely new game and not take a famous franchise name to get more money and attention

So, yeah, I am bitching and I have a right to say what I think. I would really like to want these new games..I would be very excited if it wasn`t like it is. But it`s wrong, it is just wrong.

A reboot was necessary. The series was getting ridiculously crowded and...well more and more ridiculous. Seriously....a castle in an eclipse?...
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Mr.Bushido on May 30, 2012, 12:28:11 PM
LoS didn't look like Castlevania from the very beginning though. Now this looks like they are really trying at least
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: flyingchai on May 30, 2012, 12:28:47 PM
The reboot wasn`t necessary. The series had established timeline and characters.

I respect your opinion 100%, but I'll also disagree with it 100%.
The timeline was inconsistent and ultimately a mess. I for one totally lost interest in completing the later portable games. This reboot is a fresh breath of reimagination.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Flame on May 30, 2012, 12:31:45 PM
The reboot wasn`t necessary. The series had established timeline and characters.
You take a good look at the classic timeline and you tell me it DIDNT need a fresh start. There was almost no room left for new games.

Quote
Now some idiot thought they will launch a new series with the same name, make it kind of similar in some aspects, take those established characters and mix them up into a vomit.

Baaaaw, Baaaaaw, cry more.

Quote
This cannot absolutely be welcomed by me. Something like that was done with Silent Hill: Shattered memories and it was ridiculous. All of these ″reboots″ are ffffing stupid and I consider it as raping of the original games, story lines and characters.

Care to give ACTUAL reasons for your dislike of the reboot, instead of just whining like the spoiled child you are?

Quote
They could at least have been a bit original and made:
1.new stories in established CV timeline or
IGA tried that. It was hit and miss, because the timeline was cluttered, and because of his habits regarding his way of developing castlevanias.

Quote
2.new characters or
He did that too. Again, they were hit and miss.
Quote
3.entirely new game and not take a famous franchise name to get more money and attention
FYI it was always a Castlevania game from the start- and in fact was pitched as a CV1 remake. It was afterwards that they scrapped that and went with a reboot alternate universe idea instead.
Quote
So, yeah, I am bitching and I have a right to say what I think.

Except you haven't given actual reasons for why you feel that way. Just bloody tears.

Quote
I would really like to want these new games..I would be very excited if it wasn`t like it is. But it`s wrong, it is just wrong.
Just fyi, the old timeline isnt gone. Cox himself states it is just an alternate universe. It doesnt retcon or erase anything.

Besides, the old timeline is more or less complete, sans the 99 game, which will never be made because it has too much hype and expectation around it to ever please anyone with the way IGA worked in his Castlevanias.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: A-Yty on May 30, 2012, 12:32:23 PM
Some might say a reboot is still necessary. There's no way to sugar coat the fact that the original canon would have to reset sooner or later. Sooner would be preferable.

Since this is a separate timeline, it doesn't have to be a reboot of Castlevania. Just an alternate start.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Mr.Bushido on May 30, 2012, 12:35:23 PM
.....

Don't give him attention. This ain't 2010 anymore you know
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Nagumo on May 30, 2012, 12:38:02 PM
Don't worry Angevil, from the looks of it it seems like LoS is just going to be a sub-series of the Castlevania franchise that is going to do its own thing. The old timeline still exists.

*rubs*

 :)   
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: A-Yty on May 30, 2012, 12:39:00 PM
It exists, but is it going to be revisited? I'd like to say definitely, but how can we be sure?

And if they get back to it eventually, will it get the same kind of resources LoS is getting?
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Mr.Bushido on May 30, 2012, 12:42:59 PM
I hope this two games are the last we get from MS. Also I think its pretty obvious that MoF is the game oriented to please the old fans, so I bet the old canon won't be revisited anytime soon.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Nagumo on May 30, 2012, 01:04:12 PM
It exists, but is it going to be revisited? I'd like to say definitely, but how can we be sure?

I'd say there's a pretty good chance they will. First of all, it would be absolutely ridiculous if they would just leave us hanging with the old storyline. We don't know why the Belmont family forgot about their own heritage and gave the whip to the Morris family and why they can't touch the whip until the 1999 battle which they haven't given us a answer to after six years.

But aside from that, there is still the fact that since Lords of Shadow got announced we got a total of six stories set in the old timeline, namely: Adventure Rebirth, the Pachislot Akumajo Dracula trilogy, Harmony of Despair and Encore of the Night. Not stories that really contribute anything to the timeline, 4 are set in an alternate timeline, two are just retellings of Castlevania III and Symphony of the Night and one is crisis cross over game with a weird plot. But despite of that, the intent seems clear that they still wish to use the old verse as a backdrop for new stories. We just have to wait until they finally add a story that is actually substantial and progresses the plot.

I also have a feeling that they maybe are going to wrap up the LoS storyline very quickly. We know that Jason Isaacs (the voice of Satan) is involved with a LoS game, so it's possible that we'll arrive at the end of the LoS timeline sooner than expected. This is further supported by the fact that MoF seems to have a story that spans generations, indicating they want to rush through the timeline pretty fast. So after MercurySteam is done they maybe are going to hand back the reins to somebody (or multiple people) who wish to continue the old verse again.                   
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: MKKhanzo on May 30, 2012, 01:07:43 PM
2-D Sprite hacking with the new Trevor and Simon redesign starts in 3.... 2.... 1....  ;D
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: DragonSlayr81 on May 30, 2012, 01:07:54 PM
You take a good look at the classic timeline and you tell me it DIDNT need a fresh start. There was almost no room left for new games.
I think it's all perspective. If YOU can't find room, that's you. I'd certainly be able to find room. The time between LoI and CV3, for instance, is ripe for the picking, where Belmonts are hunting other vampires before their paths finally cross with Dracula in CV3. You can also explore the fruition of the Morris clan, what they did while the Belmonts were doing their own thing and such. Incorporate new villains into the fold(many disliked the idea that Dracula was ALWAYS the final boss, which in itself, made the timeline more cluttered). Maybe make a sub-series within the original continuity where the Morris clan is hunting Olrox or Elizabeth Bartley. I always thought the sky was the limit as far as possiblities were concerned. The only limitations I see are the ones people let themselves believe there are.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: e105beta on May 30, 2012, 01:35:54 PM
I'd say there's a pretty good chance they will. First of all, it would be absolutely ridiculous if they would just leave us hanging with the old storyline. We don't know why the Belmont family forgot about their own heritage and gave the whip to the Morris family and why they can't touch the whip until the 1999 battle which they haven't given us a answer to after six years.

But aside from that, there is still the fact that since Lords of Shadow got announced we got a total of six stories set in the old timeline, namely: Adventure Rebirth, the Pachislot Akumajo Dracula trilogy, Harmony of Despair and Encore of the Night. Not stories that really contribute anything to the timeline, 4 are set in an alternate timeline, two are just retellings of Castlevania III and Symphony of the Night and one is crisis cross over game with a weird plot. But despite of that, the intent seems clear that they still wish to use the old verse as a backdrop for new stories. We just have to wait until they finally add a story that is actually substantial and progresses the plot.

I also have a feeling that they maybe are going to wrap up the LoS storyline very quickly. We know that Jason Isaacs (the voice of Satan) is involved with a LoS game, so it's possible that we'll arrive at the end of the LoS timeline sooner than expected. This is further supported by the fact that MoF seems to have a story that spans generations, indicating they want to rush through the timeline pretty fast. So after MercurySteam is done they maybe are going to hand back the reins to somebody (or multiple people) who wish to continue the old verse again.                   

I wouldn't necessarily be surprised if they revisit the old timeline, but if they do, I'd be willing to be money that it won't be in a "alright, were did we leave off?" fashion. If LoS continues to be successful, then Konami will no doubt attempt to bring some of that success "back home" if they attempt to make games in the old continuity.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: beingthehero on May 30, 2012, 01:42:40 PM
I remember there being a ton of hype for AoS, and it lived up to it in my humble opinion. Granted, this was in 2003 for a GBA game, but there's a reason the CV titles for it are always listed at or near the top.

I think Redrum was the resident buzzkill during the hype for that game, iirc.

Also, Hodespair was released just a little before Lords, and I remember Cox-kun saying that it, in conjunction with Lords, meant that Castlevania was still going strong. This was just two years ago, so the old series isn't dead.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: knightmere on May 30, 2012, 01:49:13 PM
I remember there being a ton of hype for AoS, and it lived up to it in my humble opinion. Granted, this was in 2003 for a GBA game, but there's a reason the CV titles for it are always listed at or near the top.

I think Redrum was the resident buzzkill during the hype for that game, iirc.

Also, Hodespair was released just a little before Lords, and I remember Cox-kun saying that it, in conjunction with Lords, meant that Castlevania was still going strong. This was just two years ago, so the old series isn't dead.

We can only hope Konami hasn't completely sold out and continues the classic timeline after MS has moved on to another franchise.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Thomas Belmont on May 30, 2012, 01:51:18 PM
I'd say there's a pretty good chance they will. First of all, it would be absolutely ridiculous if they would just leave us hanging with the old storyline. We don't know why the Belmont family forgot about their own heritage and gave the whip to the Morris family and why they can't touch the whip until the 1999 battle which they haven't given us a answer to after six years.             

You have to admit though, there were more than enough chances given to Iga to explain all this. He just totally failed to do so.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Sumac on May 30, 2012, 01:58:54 PM
Quote
This reboot sucks. Castlevania RIP.
Castlevania is alive.
Trolls should RIP.

Quote
Now some idiot thought they will launch a new series with the same name, make it kind of similar in some aspects, take those established characters and mix them up into a vomit.
But it`s wrong, it is just wrong.
Your reality is dark and twisted.
What you perceive as "wrong" is allright for many others.
And Castlevania was in dire need of new blood and new ideas.

Quote
We don't know why the Belmont family forgot about their own heritage and gave the whip to the Morris family and why they can't touch the whip until the 1999 battle which they haven't given us a answer to after six years.
It is problems of IGA storytelling he could adress pretty much whenever he wanted to. He didn't because, he either don't care or don't know himself what to do with the storyline.
Or maybe he awaiting for a chance to make a new CV project that will answer those questions. But given the situation with the series, I doubt he will be able to do it soon and even complete answers to all this questions wouldn't be in high demand by many people after so many years and few games in separate timeline. In another words, aside from bunch of "ye olden" fans nobody in the future will be interested in some obcure details regarding old timeline. Everyone will be waiting for the new chapter of the LOS story or a new reboot. The best thing that he can do in current situation is to briefly sum up those answers on Twitter and put an end to the misery of the fans and OT.

Quote
But aside from that, there is still the fact that since Lords of Shadow got announced we got a total of six stories set in the old timeline
Six games, not six stories, since Encore is SOTN remake and Pachislots barely count as anything. Maybe only as "alternate timeline to the old timeline". HD had a pathetic excuse for the story. I am not sure, if this should be counted seriously as a fullfleshed CV entry. Those games were milking famous name for what it worth. Castlevania Tetris? Seriously? So, nothing significant was done.
Those projects were done most likely to only fill the gap and give time to create something really worthy of the Castlevania name. LOS.

Quote
I'd certainly be able to find room
Of course you can fill every single (free) space in the timeline with games and create as many subseries as you want, but the problem is Castlevania, as many people see it, is a series about Belmonts and Dracula (something that was lost in the latter years) and eventually there would neccesity to return to that plot. And when you'll try...forces of light help you, because you'll need it to put a new game about fight between Belmonts and Dracula in the Old Timeline without amassing retcons and hatred of "devoted" fans.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Thomas Belmont on May 30, 2012, 02:04:12 PM
You have to admit though, there were more than enough chances given to Iga to explain all this. He just totally failed to do so.

How the fuck can you minus me when I bring up a valid point?
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Munchy on May 30, 2012, 02:04:21 PM
One thing that I wonder is that, while its great to have exploration make a return, will there be weapons and items to be found in this huge exploration castle?

You know, something akin to SOTN and the other DS titles?

I mean, It would kinda be a waste to have to travel through such a big castle without being able to find rare items and stronger weapons if you ask me.

I was wondering about this too. Even LoI, which mainly focused on your whip usage, had some loots for you to pick up along the way. Will the game mainly focus on finding lots of upgrades and relics, not necessarily equipment like armor and accessories? Being a huge fan of the Metroid series and similar games, I'm sure I could live with this.

My other curiosities are how New Game + will be handled and whether we can start a new game and skip all but absolutely necessary upgrades for the masochists out there, also like in LoI.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: DingusBelmondo on May 30, 2012, 02:09:32 PM
To each his own, I suppose, but in my opinion, if the main reason you loved Castlevania was for the established canon and storyline, I don't want you to have any influence over the fate of the series. It would seem that some fans would prefer it if Castlevania was a convoluted anime series, and care less about it's core fundamentals: Exciting/challenging game play, Gothic/horror theme and mood, and the Belmont lineage vs. their archenemy Dracula. The rebooted series is delivering all of that, on a grander, more serious scale. LoS's story telling was a little sloppy, but  no doubt presented the most compelling tale since Symphony. The old canon had become a joke. We will never know if Mercury steam was the best team for the job, but we should be happy with what we got; a modern re-imagining of our beloved series that took a whole game to set up the motives of one of the greatest villains of all time. And now we have our true Belmonts, (presumably) behaving exactly as we have come to expect them to.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: knightmere on May 30, 2012, 02:12:16 PM
To each his own, I suppose, but in my opinion, if the main reason you loved Castlevania was for the established canon and storyline, I don't want you to have any influence over the fate of the series. It would seem that some fans would prefer it if Castlevania was a convoluted anime series, and care less about it's core fundamentals: Exciting/challenging game play, gothic/horror theme and mood, and the Belmont lineage vs. their archenemy Dracula. The rebooted series is delivering all of that, on a grander, more serious scale. LoS's story telling was a little sloppy, but was no doubt presented the most compelling tale since Symphony. The old canon had become a joke. We will never know if Mercury steam was the best team for the job, but we should be happy with what we got; a modern re-imagining of our beloved series that took a whole game to set up the motives of one of the greatest villains of all time. And now we have our true Belmonts, (presumably) behaving exactly as we have come to expect them to.

True Belmonts? Give me a break.  I'm glad we have you around to tell us what Castlevania is supposed to be.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Vampire Killer on May 30, 2012, 02:13:31 PM
It'll be interesting to see how they pull it off while maintaining a similar style of combat to Lords. I cannot really see how that combat would suit itself in situations with platforming. So yeah, curious in seeing that.


It can not only be done, but done very well. Try playing Bloodrayne Betrayal. Deep combat system, with plenty of old school platforming.

With absolutely no disrespect and complete sincerity, if what you really want is an absolute carbon copy of some of the old school games, just play the old games then, because honestly, I highly doubt anything else would be capable of pleasing you (I have certain hang-ups like that myself with some things). It's not like Cv doesn't have an enormous library of games before LoS existed. Even if you played through say 5 of the previous games per year, you'd still have plenty to alternate with between years.

Just offering an honest suggestion, please don't take this as an attack on your soul or anything.

Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: DingusBelmondo on May 30, 2012, 02:15:48 PM
True Belmonts? Give me a break.  I'm glad we have you around to tell us what Castlevania is supposed to be.

Your post serves no purpose to anyone unless you are capable of telling me what your opinion is. What would you prefer? Soma? Or are you waiting for a literal shot-by-shot remake of the original castlevania? That's never going to happen, and that's why we aren't taking your words seriously.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Odile Kuronuma on May 30, 2012, 02:16:32 PM
A reboot was necessary. The series was getting ridiculously crowded and...well more and more ridiculous. Seriously....a castle in an eclipse?...
Maybe AoS wasn't that good in terms of story, but a reboot wasn't necessary. We weren't even done with the timeline. There was still a possibility to add in a few games like the 1999 battle, or a direct sequel to LoI. Besides if they wanted to reboot the series they could have done it with Soma becoming Dracula. But no they had to take down everything that has been established by the old timeline. and now they take elements of the previous games to make it look like they're actually making a cv game, after all the bashing they did towards IGA and the old timeline. That's called hypocrisy.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: DragonSlayr81 on May 30, 2012, 02:17:37 PM
Of course you can fill every single (free) space in the timeline with games and create as many subseries as you want, but the problem is Castlevania, as many people see it, is a series about Belmonts and Dracula (something that was lost in the latter years) and eventually there would neccesity to return to that plot. And when you'll try...forces of light help you, because you'll need it to put a new game about fight between Belmonts and Dracula in the Old Timeline without amassing retcons and hatred of "devoted" fans.
I don't know. IGA trying to shoehorn Dracula in every one of his games seemed to annoy a lot of people. Hell, there's even some that would've been content if Dracula was totally absent in PoR, as Brauner, himself, could've fit the role perfectly, even if Dracula never appeared. Heck, some would've preferred that. Of course, my proposed idea wouldn't diminish the importances of Belmont or Dracula in the series. They will always be the main forces pitted against each other, but you can veer off once in a while and explore another side of the established world, other heroes that are related to the Belmonts and other forces of evil that pay homage to their Dark Lord. The only people who'd be against that would be those who close their minds to it, and, LOL, those who "fear change" ;).
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: crisis on May 30, 2012, 02:24:02 PM
I just wanna see Simo y Trevo Belmont battle their cousin/grandfather Dracula

oops i mean DRACUL


and, +1 for DragonSlayr81 & Odile Kuronuma, for making valid points about the "old, tired" timeline  ;)
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: DragonSlayr81 on May 30, 2012, 02:24:21 PM
Maybe AoS wasn't that good in terms of story, but a reboot wasn't necessary. We weren't even done with the timeline. There was still a possibility to add in a few games like the 1999 battle, or a direct sequel to LoI. Besides if they wanted to reboot the series they could have done it with Soma becoming Dracula. But no they had to take down everything that has been established by the old timeline. and now they take elements of the previous games to make it look like they're actually making a cv game, after all the bashing they did towards IGA and the old timeline. That's called hypocrisy.
Actually, both sealing evil into an eclipse and preventing souls from reaching the afterlife both sound like plot points from future Square Enix JRPGs. They ARE that hokey. What's next, a world of light and a world of darkness, and a new Belmont that can pass between BOTH worlds using some sacred relic?!
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: knightmere on May 30, 2012, 02:30:10 PM
I don't know. IGA trying to shoehorn Dracula in every one of his games seemed to annoy a lot of people. Hell, there's even some that would've been content if Dracula was totally absent in PoR, as Brauner, himself, could've fit the role perfectly, even if Dracula never appeared. Heck, some would've preferred that. Of course, my proposed idea wouldn't diminish the importances of Belmont or Dracula in the series. They will always be the main forces pitted against each other, but you can veer off once in a while and explore another side of the established world, other heroes that are related to the Belmonts and other forces of evil that pay homage to their Dark Lord. The only people who'd be against that would be those who close their minds to it, and, LOL, those who "fear change" ;).

Change is welcomed when it doesn't ignore tradition and fundamentals that were already successful and beloved by fans.  I pray the soundtrack is improved and infused with the Castlevania goodness we all know and love because the music in LoS couldn't have been more generic.  Castlevania as a series, is certainly not known to have generic soundtracks.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Munchy on May 30, 2012, 02:32:14 PM
Change is welcomed when it doesn't ignore tradition and fundamentals that were already successful and beloved by fans.  I pray the soundtrack is improved and infused with the Castlevania goodness we all know and love because the music in LoS couldn't have been more generic.  Castlevania as a series, is certainly not known to have generic soundtracks.

I'd settle for area specific music, honestly.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Odile Kuronuma on May 30, 2012, 02:33:52 PM
Actually, both sealing evil into an eclipse and preventing souls from reaching the afterlife both sound like plot points from future Square Enix JRPGs. They ARE that hokey. What's next, a world of light and a world of darkness, and a new Belmont that can pass between BOTH worlds using some sacred relic?!
Watch out!You're giving ideas to Cox and MS  ;D.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Dominus on May 30, 2012, 02:36:01 PM
I'd say there's a pretty good chance they will. First of all, it would be absolutely ridiculous if they would just leave us hanging with the old storyline. We don't know why the Belmont family forgot about their own heritage and gave the whip to the Morris family and why they can't touch the whip until the 1999 battle which they haven't given us a answer to after six years.

They did it in DMC and Tomb Raider
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: flyingchai on May 30, 2012, 02:46:46 PM
You're giving ideas to Cox and MS.
As did those of us who participated in the polls they arranged, the feedback of which I'm sure they considered in the new games.
This is a bad thing, why?
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: thernz on May 30, 2012, 02:54:25 PM

It can not only be done, but done very well. Try playing Bloodrayne Betrayal. Deep combat system, with plenty of old school platforming.
Oh, I don't like that game and disagree that it combined them well.

I never said they had to stick to the original mechanics either lol. I like Shinobi for PS2 since it pulls off a vastly different combat from older titles in its series, and combines it gracefully with platforming and flow.

ofc that type of gameplay wouldnt even fit castlevania but i am just sayin
i like things
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: CastleDan on May 30, 2012, 02:58:20 PM
i mean it's cool that some wanted more and more rinse and repeat copy and paste adventures by IGA but some of us don't.

Mercury Steam while not the most popular talking point actually made a competent Castlevania in 3d and that's more than you can say for Iga's 3D adventures. ( sure it had nice music and it followed the original story but man did it look lazy)....

For fans that praise classic castlevania games a lot of people sure like hating on a game that brings a whip back to the main character and has you trek your way to the castle instead of starting in it.

It's not perfect, and sure no one loves rebooted storylines but the problem was IGA's games weren't selling anymore, and sure this team could have finished off where he left off but I'm sure they felt making their take on a franchise that is already way crowded would be a more fulfilling experience. I'm sure as hell much more excited now because i have no idea what to expect.

I mean for shits sake Mirror of Fate looks more creative than any of Iga's 2d castlevanias. 4 characters and they go through different time periods ( different appearances of the castle).... Sounds like a pretty hardworking team.

Don't get me wrong, while I think Iga's games got more ridiculous as time went on I was still interested to see what the 1999 game would be like. However, now I'm interested to see what the future holds for this series, and the ending scene of LOS definitely had me excited for its future....
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Odile Kuronuma on May 30, 2012, 03:00:28 PM
As did those of us who participating in the polls they arranged, the feedback of which I'm sure they considered in the new games.
This is a bad thing, why?
I didn't say that.I'm glad they're taking into consideration our opinions, but that idea he came up with is bad, and considering how bad it is,  i was trying  to be funny. i guess i didn't know how to express it well in my comment.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: CastleDan on May 30, 2012, 03:08:53 PM
I didn't say that.I'm glad they're taking into consideration our opinions, but that idea he came up with is bad, and considering how bad it is,  i was trying to to be funny. i guess i didn't know how to express it well in my comment.

Btw do we have the questions they asked in those polls? I'm kinda curious ..
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Jorge D. Fuentes on May 30, 2012, 03:10:06 PM
Trevor's coat reminds me of Alucard's frock coat.
Loving the emerald green scheme, but not digging the hilariously chiseled warrior faces (though they do look realistic/accurate).

It looks like:
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.thetvaddict.com%2Fwp-content%2Fuploads%2F2012%2F03%2FNed-Stark-Game-of-Thrones.jpg&hash=53d198f3ea825a7a409fd89a9481f21d)

WINTER IS COMING!
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Omegasigma on May 30, 2012, 03:13:46 PM
the original timeline, if you take judgment as canon for a moment, it would establish the original timeline went till the year 9999 at least, since gala wanted drac gone for good it seemed, anyways the reboot is growing on me and now I just hope its not the belmonts vs Satan, it has to be the belmonts VS dracula

as long as MS doesnt pull a dumb move and have Dracula Die at said time *cough 1999* the series doesnt have to limit itself to a certain time peroid, that was the original series downfall, that Dracula died in 1999, and since then, the series basicly went downhill, mind you IGA did do the best he could as the director for the series, but as some others have pointed out, He never really took risks, he stuck toa  formula that eventually got old, I cant bad mouth him, the games were all good in their own ways

which is why when I started my own castlevania fan project, it was different compared to the usual series, it was kinda like CV64 and  LoI/Cod hybred in mind, but with a linear plaforming in 3d in mind
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: thernz on May 30, 2012, 03:19:09 PM
I'd love a Castlevania with more subtle, naturalistic, and historical accurate outfits, but maybe Castlevania's essence is the total anti-thesis of that considering it started with Conan clones and then evolved into fashion god-lords.

make castlevania not castlevania, guys. we can take it further.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Mr.Bushido on May 30, 2012, 03:21:54 PM
I really hope the combat system don't screw up the pace of the game. Man that shit is important if they want to make a good exploration based game
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: uzo on May 30, 2012, 03:22:55 PM
I'm not sure that being more like Game of Thrones is such a bad thing Jorge.

Game of Thrones has better character designs and writing than all Castlevania games will ever have, combined.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Chernabogue on May 30, 2012, 03:23:57 PM
Funny thing we're talking about GoT, as one of the actors of the series may voice one of the new characters.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Odile Kuronuma on May 30, 2012, 03:34:15 PM
Btw do we have the questions they asked in those polls? I'm kinda curious ..
i have no idea. i don't like browsing into a lot of pages to look for something. But it's still somewhere on the forums.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Jorge D. Fuentes on May 30, 2012, 03:38:51 PM
I'm not sure that being more like Game of Thrones is such a bad thing Jorge.

Game of Thrones has better character designs and writing than all Castlevania games will ever have, combined.

Oh I love "Game of Thrones".  No complaints here.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Fofa on May 30, 2012, 03:42:07 PM
Trevor's coat reminds me of Alucard's frock coat.
Loving the emerald green scheme, but not digging the hilariously chiseled warrior faces (though they do look realistic/accurate).

I'm actually not fond the green coloured coat, but then again green isn't my favourite colour to begin with (that'd be purple).
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: beingthehero on May 30, 2012, 03:56:09 PM
I still don't get why people are still trying to make this Cox vs IGA.

Am I just one of those rare types of people that, I dunno, actually like both without feeling the need to say which one is more pure or how IGA just rehashes EVERYTHING EVER or that Cox is arrogant and is TURNING EVERYTHING INTO A GOW CLONE?

I mean damn guys, most people just want a good game and actually don't want to turn this into a dumb pissing contest about whose guy is the best guy.

I highly doubt Cox or IGA think of each other as any more than coworkers, and certainly don't hate each other.

Also Ahaseverus-sama, that comparison picture between CoD Trevor and Lor3ds Trevor is kind of whoa. I had no idea they were basing Trev off of his CoD appearance. Having a callback to that game is a nice touch, just as nice as seeing Simon's design reference Chronicles and a little bit of Julius.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: DragonSlayr81 on May 30, 2012, 03:59:48 PM
I still don't get why people are still trying to make this Cox vs IGA.

Am I just one of those rare types of people that, I dunno, actually like both without feeling the need to say which one is more pure or how IGA just rehashes EVERYTHING EVER or that Cox is arrogant and is TURNING EVERYTHING INTO A GOW CLONE?
You are not alone, but you ARE an awesome person for thinking like that! :)
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Vampire Killer on May 30, 2012, 04:09:49 PM
Though I loved the combat system in LoS (not that it was perfect), I can see where it might be a problem in an exploration type Cv. I remember that one of my main gripes with LoI was that in the latter half of the game, enemies would respawn each and every time you re-entered a room (like in a most 2D games). Problem was you were often forced to kill every enemy in said room, before you could leave. Considering how poorly (lazily?) LoI's environments were done, I would often get lost, and end up having to go through anywhere from 5-20 minutes of battles, just to get back on the right course.

Hopefully, MoF will follow LoS more closely in this respect, making it so once a room is cleared, it stays cleared for either a certain period of time, or until you reach a certain point in the game.

Other than that though, I have no worries. Well, other than how I'm gonna scrounge up the $$$ to buy a 3DS as well as MoF. :-[
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: e105beta on May 30, 2012, 04:10:00 PM
I still don't get why people are still trying to make this Cox vs IGA.

Am I just one of those rare types of people that, I dunno, actually like both without feeling the need to say which one is more pure or how IGA just rehashes EVERYTHING EVER or that Cox is arrogant and is TURNING EVERYTHING INTO A GOW CLONE?

I mean damn guys, most people just want a good game and actually don't want to turn this into a dumb pissing contest about whose guy is the best guy.

I highly doubt Cox or IGA think of each other as any more than coworkers, and certainly don't hate each other.

Also Ahaseverus-sama, that comparison picture between CoD Trevor and Lor3ds Trevor is kind of whoa. I had no idea they were basing Trev off of his CoD appearance. Having a callback to that game is a nice touch, just as nice as seeing Simon's design reference Chronicles and a little bit of Julius.

The -1 you have on that post illustrates the problem completely.

This isn't between Cox and IGA. This is between a very angry, very vocal subset of Castlevania and Castlevania fans.
The former is a group that intensely loves a subset of the Castlevania games, and believes those to be "true" Castlevania games. They ignore the various changes the series has gone in its lifetime, and will argue (angrily) with anyone who says otherwise, because what they like, they like, and you are stupid for not liking it too.

The latter, much larger group, is perfectly fine discussing the series as a whole, assessing it for everything it has done right and everything it has done wrong. They don't all like the same games, but they can have a civil discussion about what they like, what they don't like, and why their opinions are the way they are.

TL;DR Forum has a bad case of "My favorite game was _______ and I will decry all games that aren't like it"
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Vampire Killer on May 30, 2012, 04:16:46 PM
The -1 you have on that post illustrates the problem completely.

This isn't between Cox and IGA. This is between a very angry, very vocal subset of Castlevania and Castlevania fans.
The former is a group that intensely loves a subset of the Castlevania games, and believes those to be "true" Castlevania games. They ignore the various changes the series has gone in its lifetime, and will argue (angrily) with anyone who says otherwise, because what they like, they like, and you are stupid for not liking it too.

The latter, much larger group, is perfectly fine discussing the series as a whole, assessing it for everything it has done right and everything it has done wrong. They don't all like the same games, but they can have a civil discussion about what they like, what they don't like, and why their opinions are the way they are.

TL;DR Forum has a bad case of "My favorite game was _______ and I will decry all games that aren't like it"

So true. While I'm admittedly a LoS fanboy, I've loved most Cv's over the years, and Iga, for all his mistakes, did very well by the series. I just felt that the series desperately needed a fresh coat of paint after all these years under one mans control.  Can't wait to introduce my kid to the entire series. Not sure where to start though.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: e105beta on May 30, 2012, 04:33:25 PM
So true. While I'm admittedly a LoS fanboy, I've loved most Cv's over the years, and Iga, for all his mistakes, did very well by the series. I just felt that the series desperately needed a fresh coat of paint after all these years under one mans control.

Agreed. I just don't know why it's so hard for people to see the series so comprehensively. Maybe a lack of perspective?

I mean, I love LoS. I think it's a great, fresh new way forward for a series that saw a fair bit of stagnation in the last few years. Does that mean I think it's perfect? Not in the least. The platforming was slow and clunky, and the level design could have been far improved. There were also some enemy battles that just dragged on and on and on. As for the art-style, I loved it, but there were also times when I longed for something a bit more romanesque and a bit more stylized. Did I like the music? Yes, but it while it did have its references, it was missing the melody of music from older titles.

I think people are too stuck on the idea of "perfect" and I think a lot of fans are missing perspective. I know I've talked to plenty of Castlevania fans who think SotN is the pinnacle of Castlevania design and that if anything deviates too far from that, it stops being good. Is SotN an excellent game? Of course it is. I love. I own three different versions of it. Was it perfect? No. I have my gripes. Do I want to play SotN-style Metroidvanias for the rest of my Castlevania career. Not really. I started with CVIII, and I've seen the changes the series has undergone, some of them good, and some of them bad, but nothing is ever bad enough for me to scream "That's not Castlevania!"

For example I hate Soma's character concept. Hate it. The concept of the dark lord Dracula being reincarnated into an effeminate Japanese school boy wearing a white pimp coat bothers me.

But I loved Aria of Sorrow. I even liked Dawn of Sorrow. The tactical soul system was an excellent addition to the series, and IGA should be lauded for coming up for it.

Sorry, a bit of a rant, but I've grown oh so tired of all of the "That's not real Castlevania!/The fans demand respect!" garbage that keeps getting thrown around.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Jorge D. Fuentes on May 30, 2012, 04:56:20 PM
The -1 you have on that post illustrates the problem completely.

This isn't between Cox and IGA. This is between a very angry, very vocal subset of Castlevania and Castlevania fans.
The former is a group that intensely loves a subset of the Castlevania games, and believes those to be "true" Castlevania games. They ignore the various changes the series has gone in its lifetime, and will argue (angrily) with anyone who says otherwise, because what they like, they like, and you are stupid for not liking it too.

The latter, much larger group, is perfectly fine discussing the series as a whole, assessing it for everything it has done right and everything it has done wrong. They don't all like the same games, but they can have a civil discussion about what they like, what they don't like, and why their opinions are the way they are.

TL;DR Forum has a bad case of "My favorite game was _______ and I will decry all games that aren't like it"

EDIT: Keep the -1's coming, guys, you're only proving my point.

That -1 looks like  a +3 to me.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Vampire Killer on May 30, 2012, 05:07:17 PM
Agreed. I just don't know why it's so hard for people to see the series so comprehensively. Maybe a lack of perspective?

I mean, I love LoS. I think it's a great, fresh new way forward for a series that saw a fair bit of stagnation in the last few years. Does that mean I think it's perfect? Not in the least. The platforming was slow and clunky, and the level design could have been far improved. There were also some enemy battles that just dragged on and on and on. As for the art-style, I loved it, but there were also times when I longed for something a bit more romanesque and a bit more stylized. Did I like the music? Yes, but it while it did have its references, it was missing the melody of music from older titles.

I think people are too stuck on the idea of "perfect" and I think a lot of fans are missing perspective. I know I've talked to plenty of Castlevania fans who think SotN is the pinnacle of Castlevania design and that if anything deviates too far from that, it stops being good. Is SotN an excellent game? Of course it is. I love. I own three different versions of it. Was it perfect? No. I have my gripes. Do I want to play SotN-style Metroidvanias for the rest of my Castlevania career. Not really. I started with CVIII, and I've seen the changes the series has undergone, some of them good, and some of them bad, but nothing is ever bad enough for me to scream "That's not Castlevania!"

For example I hate Soma's character concept. Hate it. The concept of the dark lord Dracula being reincarnated into an effeminate Japanese school boy wearing a white pimp coat bothers me.

But I loved Aria of Sorrow. I even liked Dawn of Sorrow. The tactical soul system was an excellent addition to the series, and IGA should be lauded for coming up for it.

Sorry, a bit of a rant, but I've grown oh so tired of all of the "That's not real Castlevania!/The fans demand respect!" garbage that keeps getting thrown around.

Pretty much agree 100%. Loved AoS as well, even though I also hated Soma's overall design.

I guess I just don't get how people get hung up on some of the most trivial of details, and let that keep them from enjoying the majority of what's good.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Darkson on May 30, 2012, 05:15:48 PM
I'd have to agree e105beta, too many people get hung up on the metroidvania style that was used in symphony. I say just enjoy them all for what they are. I personally got sick of metroidvania after the fifth or so iteration. That is why I liked lords of shadow. It was different, it had its own unique, but familiar flavor. It kept the dark fantasy the series was known for, but used different enemies than the various copy pasted foes we faced in the past. I enjoyed not having to fight five different colors of skeletons. Not to mention, once you got used to them, the qte were easy to do, and rewarded you with an impressive kill like what happened to carmilla.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: MelancholySpork12 on May 30, 2012, 05:24:08 PM
I'd have to agree e105beta, too many people get hung up on the metroidvania style that was used in symphony. I say just enjoy them all for what they are. I personally got sick of metroidvania after the fifth or so iteration. That is why I liked lords of shadow. It was different, it had its own unique, but familiar flavor. It kept the dark fantasy the series was known for, but used different enemies than the various copy pasted foes we faced in the past. I enjoyed not having to fight five different colors of skeletons. Not to mention, once you got used to them, the qte were easy to do, and rewarded you with an impressive kill like what happened to carmilla.

I think the problem with Lords of Shadow is that it just felt like a mash-up of things that have nothing to do with Castlevania. Gameplay from God of War, boss fights from Shadow of the Colossus, music from John Powell's demo reel and an art style lifted directly from Lord of the Rings. Nothing about the game felt "fresh" to me. It was definitely a new take on Castlevania, but it wasn't anything new.

And, there's nothing necessarily wrong with that. There's just nothing special about it either, and Castlevania is a series that has always felt special to me. It's unique. Yeah, the gameplay is like Metroid, but it's got a far deeper item system and handful of RPG elements that set it apart. The music is like none other, and the whole franchise just drips with personality. Lord of Shadow? Virtually no personality what so ever. MercurySteam managed to take a cherished franchise and turn it into a bland, B- experience.

Having beaten LoS, I'm not knocking the game for what it is, I would just be sorely disappointed if this is what CV's future looked like. I'm all for innovation, but I'm not seeing any innovation here. I'm just seeing mediocrity.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Darkson on May 30, 2012, 05:29:25 PM
Well, since it seems that cox and the team have listened to the critics, it's highly likely that both mirror of faith and los2 will be a bit more gothic in style, perhaps even put a better spin on the collosal bosses if the include them again. I personally loved the dracolich, was exciting and entertaining.

But I do acknowledge your comments, the combat did feel like god of war at times. Though I do disagree on the music, but maybe if they had The previous series composer work with the one for lords of shadow, they could find a middle ground for both fans.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: LoneChild on May 30, 2012, 05:29:58 PM
I feel sincerely sorry for some people here. Every time we get a new announcement I get this 11 years old boy feeling again and again, no matter how many years have passed since Simon's Quest.

I'm not digging this respect points system, but e105beta and Vampire Killer, there you go.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Sumac on May 30, 2012, 05:30:40 PM
Quote
This isn't between Cox and IGA. This is between a very angry, very vocal subset of Castlevania and Castlevania fans.
The former is a group that intensely loves a subset of the Castlevania games, and believes those to be "true" Castlevania games. They ignore the various changes the series has gone in its lifetime, and will argue (angrily) with anyone who says otherwise, because what they like, they like, and you are stupid for not liking it too.
Precisely.
Looks like they hegemony is finally over. MOF just needs to be a good game, so this people will be put on their places and maybe stop being so...vocal with their imaginary perfection.

Quote
I think people are too stuck on the idea of "perfect" and I think a lot of fans are missing perspective.
This is precisely what I have written quite a time ago.
People (usually old fans) great a "perfect image" of the series. It is usually shaped after one of the games and then there are vehemently praising it as "the standard of perfection that should be worshipped by anyone". The ones who dare to say something against this "image" are immediately labeled as trolls, fools, not true fans, and other garbage. This is quite bad situation, because said people will never be satisfied with anything that IGA or anyone else will put out, because it will be far away form they perfect vision. And the more time will pass, more they will believe in this "image" and more angry they will be, when next game will have nothing to do with what they have created in their heads. Then they will try to justify they worshipping of the phantom and aggressiveness as "being true fans, who know better than developers, what series should be and protectin it from corrupting influence of modern gamers and technology and greedy producers who dare to not care what they, TRUE FANS want".
This theory was confirmed quite a lot of times in different fandoms. But Castlevania fandom is probably plagued the most by it.
Sorry for the rant and longwinded explanation.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Dremn on May 30, 2012, 05:32:58 PM
You guys shouldn't be shooting anything down until you've seen the game in action. All we have is screenshots and a synopsis, just wait until tomorrow tonight before you decide to hunt down Cox and Konami.

As long as the game feels like Castlevania I'll be content with it. The amount of content in the game we know about already is enough to know they've been hearing everyone's complaints, and they've actually made a big effort to answer them.

Lords of Shadow will never, ever, be Akumajo Dracula. Ever. The series is rumored to end at LoS 2 anyway, I doubt they would go beyond a trilogy. After LoS 2, they'll go back to the old canon and probably either remake more games, more spin offs with no Belmonts, or never make the 1999 game anyway.

...................

I have no idea what this post is but basically everyone needs to stop getting their titties in a twist.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Reinhart77 on May 30, 2012, 05:37:33 PM
i wonder if this'll be essentially 3D combat with 2D movement.  does needing area attacks for when enemies surround you mean that you could be flanked by enemies and have enemies in front of you and behind you?  are you limited to 2D movements, while enemies can move in 3D? 

the playing perspective of this game reminds me a little of what the canceled Castlevania: Resurrection might have been like.  i think that would have essentially had 2D movements through a 3D environment. 

of course, making comparisons to Resurrection makes me want Sonia to be in the game.  wonder if there will be lots of references to characters like her in cut-scenes, backstory, or the equivalent of brotherhood scrolls.  it'd be cool if you could find a Belmont pedigree or family tree scroll lying around somewhere.  they could also make a puzzle around one.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: MelancholySpork12 on May 30, 2012, 05:38:57 PM
Well, since it seems that cox and the team have listened to the critics, it's highly likely that both mirror of faith and los2 will be a bit more gothic in style, perhaps even put a better spin on the collosal bosses if the include them again. I personally loved the dracolich, was exciting and entertaining.

But I do acknowledge your comments, the combat did feel like god of war at times. Though I do disagree on the music, but maybe if they had The previous series composer work with the one for lords of shadow, they could find a middle ground for both fans.
I hope you're right. From what I've seen of MoF, the art style is looking more like what I'd expect from Castlevania. Time will tell.

About the music, perhaps I can offer a different perspective, since I'm a composer myself. The music in LoS is very nice, but considering the extraordinary length of the game, the actual music content was pretty minimal. I definitely heard the same four tracks loop several times throughout most of the game. It's quite obvious to me that they grabbed a first-rate composer and told him to write something pretty, and didn't involve him much in the game's aesthetic development. He wasn't having any fun with the process, just doing his job. I find that you can usually hear the difference when the composer is having fun with the soundtrack. I hear that a LOT in Castlevania music - bouncy, DNB-ish basslines with a sophisticated melody playing over it. LoS's music is technically fine, above-average even. But there wasn't much soul in it (for lack of a better word).

Which also reflects my feelings towards the entire game, but the music stuck out to me in that aspect.

Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: DragonSlayr81 on May 30, 2012, 05:44:11 PM
Well, since it seems that cox and the team have listened to the critics, it's highly likely that both mirror of faith and los2 will be a bit more gothic in style, perhaps even put a better spin on the collosal bosses if the include them again. I personally loved the dracolich, was exciting and entertaining.
That's actually I'm anticipating about LoS2's revealing, if Cox applied the critisism he talked about(with MoF) to his next HD 3D CV venture. It's all and good with MoF, because that is a different game than LoS, being handled quite differently, but the criticism was originally from LoS, so I'd assume those were meant to be taken into consideration for their next big 3D CV game. And considering I'm loving what I'm seeing with MoF, I REEEEALLY hope they do! :D
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Darkson on May 30, 2012, 05:49:04 PM
I understand mr. Spork, the music did seem to loop tracks at times. It certainly didn't have the soul you speak of, since the music was good but, as you said, average. Hopefully they'll have unique tunes for each different stage,since that seemed to be the first games major issue. And thank you for your insight, it is always enlightening to hear from a professional in such an area. I myself program and design, so I'm usually more critical on the aspects of gameplay, how it's designed, and how the atmosphere is established. But I digress.

I wonder how Gabriel is going to react to Trevor? I'm thinking he might be pissed at the brotherhood for keeping his son away from him.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: e105beta on May 30, 2012, 06:29:25 PM
I think the problem with Lords of Shadow is that it just felt like a mash-up of things that have nothing to do with Castlevania. Gameplay from God of War, boss fights from Shadow of the Colossus, music from John Powell's demo reel and an art style lifted directly from Lord of the Rings. Nothing about the game felt "fresh" to me. It was definitely a new take on Castlevania, but it wasn't anything new.

And, there's nothing necessarily wrong with that. There's just nothing special about it either, and Castlevania is a series that has always felt special to me. It's unique. Yeah, the gameplay is like Metroid, but it's got a far deeper item system and handful of RPG elements that set it apart. The music is like none other, and the whole franchise just drips with personality. Lord of Shadow? Virtually no personality what so ever. MercurySteam managed to take a cherished franchise and turn it into a bland, B- experience.

Having beaten LoS, I'm not knocking the game for what it is, I would just be sorely disappointed if this is what CV's future looked like. I'm all for innovation, but I'm not seeing any innovation here. I'm just seeing mediocrity.

I completely agree about the titan fights, actually. Great spectacle for the first minute or two, but ultimately they were very un-Castlevania, mostly because of all the wall-shimmying, which is also very un-Castlevania. The wall-shimmying definitely needs to get the boot. The music too could definitely use some improvement. I don't want to see Araujo go, but if he could incorporate a little more of the "Castlevania spirit" it could set up an amazing score.

But I can't agree that the combat were lifted from anything. The combat is reminiscent of God of War, sure, but only because God of War aped the idea of a chain-whip like weapon. Lords of Shadow plays like any 3D action game, a genre of which God of War is merely the most popular. Sure, it doesn't play like the 64 games, which carried a lot more of the "2D Castlevania in 3D" feel, but I don't agree with the assumption that the combat is "lifted" from God of War, or that it has nothing to do with Castlevania. And as for the art-style, I don't see how it came from Lord of the Rings at all:

I mean, what of this looks like Lord of the Rings?
(click to show/hide)
(click to show/hide)
(click to show/hide)
(click to show/hide)

I mean, the beginning forest levels maybe, but Lord of the Rings doesn't really own the rights to Forest™


Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: crisis on May 30, 2012, 06:29:33 PM
waitaminute, where was it said that Trevo is Dracul's son? What if he's just another Brotherhood member that uses the Belmont name in honor of Gabriel?


I actually would like to see a LoS-3. After MoF & LoS-2 are out, make another entry for Vita or whatever, then end it all in an epic conclusion with LoS-3 on the PS4/Xbox. but that's just my opinion
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Flame on May 30, 2012, 06:32:24 PM
I think the problem with Lords of Shadow is that it just felt like a mash-up of things that have nothing to do with Castlevania. Gameplay from God of War,
GoW is a button masher. LoS punishes you for playing it like God of War, since not all attacks make enemies flinch, and therefore you have a higher likelyhood of being smacked upside the head for being so brash.

Quote
  art style lifted directly from Lord of the Rings.
I wasnt aware Lord of the rings had illustrations, or any particular "art style"


Quote
Yeah, the gameplay is like Metroid,

Only since SoTN.
Quote
but it's got a far deeper item system and handful of RPG elements that set it apart.
the rpg elements of item drops and levels are really what separate it from metroid. Otherwise you always seem to have some kind of relic system in the metridvanias which functions like Metroid's power ups. SoTN especially.

Quote
  Lord of Shadow? Virtually no personality what so ever.
That's like, your opinion, bro.

 
Quote
MercurySteam managed to take a cherished franchise and turn it into a bland, B- experience.
I thought it was an A. or at least a B+, with an A for effort.

Opinions, opinions.

Quote
I'm not seeing any innovation here. I'm just seeing mediocrity.
Hate to start this up again, but i saw little to no innovation in the past games since SoTN. Just the same formula with one added gimmick, and give or take a whip or interchangeable weapons. Also the reuse of many sprites from past games bothered me quite a bit in the later titles. I liked most of them, but the faults I find with them bothered me a fair bit.

the 3D games (LoI, CoD) were more innovative, since the maps were still metroidvania, but not quite the same, since they usually for the most part remained flat maps, with stairs separating different levels of the area, thus making them feel different than other metroidvanias. Unfortunately they suffered from repetitive level design, and visually were nothing too impressive. And the gameplay itself, while not too bad in LoI,(though a bit slow) in CoD was sort of hit and miss, either you liked it or you didnt.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: e105beta on May 30, 2012, 06:34:31 PM
waitaminute, where was it said that Trevo is Dracul's son? What if he's just another Brotherhood member that uses the Belmont name in honor of Gabriel?


I actually would like to see a LoS-3. After MoF & LoS-2 are out, make another entry for Vita or whatever, then end it all in an epic conclusion with LoS-3 on the PS4/Xbox. but that's just my opinion

It was in the Nintendo Power article, I believe.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: DragonSlayr81 on May 30, 2012, 06:35:57 PM
waitaminute, where was it said that Trevo is Dracul's son? What if he's just another Brotherhood member that uses the Belmont name in honor of Gabriel?
The article says that he's Gabriel's son, but from how it's worded, it seems he was conceived prior to Gabriel becoming Dracula, and was raised by the Brotherhood. This means Gabriel most likely isn't aware that Trevor is his son.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Maedhros on May 30, 2012, 06:36:28 PM
I completely agree about the titan fights, actually. Great spectacle for the first minute or two, but ultimately they were very un-Castlevania, mostly because of all the wall-shimmying, which is also very un-Castlevania. The wall-shimmying definitely needs to get the boot. The music too could definitely use some improvement. I don't want to see Araujo go, but if he could incorporate a little more of the "Castlevania spirit" it could set up an amazing score.

But I can't agree that the combat were lifted from anything. The combat is reminiscent of God of War, sure, but only because God of War aped the idea of a chain-whip like weapon. Lords of Shadow plays like any 3D action game, a genre of which God of War is merely the most popular. Sure, it doesn't play like the 64 games, which carried a lot more of the "2D Castlevania in 3D" feel, but I don't agree with the assumption that the combat is "lifted" from God of War, or that it has nothing to do with Castlevania. And as for the art-style, I don't see how it came from Lord of the Rings at all:

I mean, what of this looks like Lord of the Rings?
(click to show/hide)
(click to show/hide)
(click to show/hide)
(click to show/hide)

I mean, the beginning forest levels maybe, but Lord of the Rings doesn't really own the rights to Forest™
The second one looks like. Monster designs and early areas, the worst part of the game, looks very Middle Earth inspired too. Of course I can select the best screenshots the game have and say it looks like Castlevania.

The game has, basically, 3 parts. I liked 1/3 of the game, exactly the parts you posted. Actually, I doubt anyone can say other way without being stupid.

I just hope you guys would learn that criticism about a game isn't a bad thing. Not everyone has to like LoS at all, and they can be vocal about what they don't like or even that they hate it or even older titles at all. There's really no problem with it. We don't have to agree with everything.

If Castlevania needed a reboot? This is seriously down to what type of reboot the series needed. I didn't like the way they rebooted the story, I found the ending retarded as fuck. Is my oppinion invalid now? No.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Starman DX on May 30, 2012, 06:38:56 PM
Hey guys, new to this board but I've lurked here from time to time.

Anyway, so far I'm liking from what I'm seeing of this game even though I didn't really like LoS. It wasn't the gameplay that really bothered me as much as the fantasy atmosphere and lack of "soul" compared to some older Castlevanias. But I'm sure LoS fans are getting a bit tired of that complaint. It's just something to adapt too since I started with Aria and Dawn of Sorrow, but I've played almost every CV game to date so I know there's more to the franchise than Metroidvania. Even though it's the style I grew up with.

But I love Trevor's design here, Simon looks fine too and the 2.5D gameplay sounds great. Im glad the game takes place in Castlevania again, and i hope some classic music (or at least similar style) comes back, that would really complete the package for me.

Well, I can't really contribute much to what we know, thought I'd just post my thoughts of the game so far. I hope a gameplay trailer is as impressive as these teasers!
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: crisis on May 30, 2012, 06:39:47 PM
Yeh, I just read that part in the NP article. That's weird.

So now Trevo & Lucard will be half-brothers it seems, prunyuu~
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: flyingchai on May 30, 2012, 06:42:27 PM
Quote
Yeh, I just read that part in the NP article. That's weird.

So now Trevo & Lucard will be half-brothers it seems, prunyuu~

Now that'll be quite an interesting family...can't say I'm at all against the idea...
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Munchy on May 30, 2012, 06:46:10 PM
Just answer me this, MercurySteam... when does the Poltergeist King show up?
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: crisis on May 30, 2012, 06:47:41 PM
Poltergeist King will be the alternate name for Rinaldo, just like Zobek=Lord of the Dead/Necromancers
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: DragonSlayr81 on May 30, 2012, 06:54:52 PM
Now that'll be quite an interesting family...can't say I'm at all against the idea...
If Alucard is separate than Trevor, and Trevor's the older "human" brother, and Alucard is the younger "dhampir" brother, it could most definitely be an interesting relationship. While I was against Dracula being the Belmont's father(like in Legends, the blood relative/ancestor), if Gabriel is Trevor's father, but Trevor doesn't have Gabe's dark power(because he was born prior to Gabe becoming Dracula), I'd find that, personally, more easy to swallow than "the reason why Belmonts are powerful is because they have SOME vampire blood coursing through their veins". To see the human son confront his vampire father, what sort of drama that arises from this(and Gabriel's discovery than Trevor is his own son) would be interesting. Work in Alucard to the picture(IF he is in this game, but here's hoping he IS), and we might even see an interesting sibling rivary bit.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: GuyStarwind on May 30, 2012, 06:58:46 PM
I'm still not convinced about this game. It has some promising things but I was excited for LoS and was let down. I guess what I'm saying is I hope MoF doesn't pull a LoS and hype me up for disappointment.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: e105beta on May 30, 2012, 07:03:39 PM
The second one looks like. Monster designs and early areas, the worst part of the game, looks very Middle Earth inspired too. Of course I can select the best screenshots the game have and say it looks like Castlevania.

The game has, basically, 3 parts. I liked 1/3 of the game, exactly the parts you posted. Actually, I doubt anyone can say other way without being stupid.

I just hope you guys would learn that criticism about a game isn't a bad thing. Not everyone has to like LoS at all, and they can be vocal about what they don't like or even that they hate it or even older titles at all. There's really no problem with it. We don't have to agree with everything.

If Castlevania needed a reboot? This is seriously down to what type of reboot the series needed. I didn't like the way they rebooted the story, I found the ending retarded as fuck. Is my oppinion invalid now? No.

How? Because of the wood buildings? Or is it the grass? Maybe the windmill? Or dark clouds. I'm sure they had those in the Lord of the Rings. They also had those in real life, too. Oh no, Castlevania is ripping off real life.

Honestly, the closest thing I can think of is Rohan, which looks like this:
(click to show/hide)

If you had read my post, you'd see I wasn't saying anything about "looking like Castlevania", because I think the statement is close to nonsense, seeing how much "Castlevania" encompasses, I was saying that it doesn't look like Lord of the Rings.

Never saw any of this in the Lord of the Rings:
(click to show/hide)
(click to show/hide)
(click to show/hide)
(click to show/hide)

I mean, there's this:
(click to show/hide)

But, again, I don't see how forest = The Lord of the Rings. Don't remember any ancient stone heads in Fangorn Forest.

And I never said anyone's opinion was invalid. That's just you being defensive.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: GuyStarwind on May 30, 2012, 07:14:33 PM
Honesty I see LotR in LoS. Those pictures made me think of Minas Tirith/Morgul and Lothlorien.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: DragonSlayr81 on May 30, 2012, 07:15:58 PM
I didn't care for the inclusion of goblins. Why goblins? I don't think of goblins, strange enough, when I think of Castlevania. Again, I'm kinda particular about medieval settings. I'm kinda fine and dandy if it was an RPG or something. But that's just me. That's why I'm kinda wanting this new LoS series to shy away from the middle ages into something, not necessarily MODERN, but more gothic and edging into the 1600s-1800s. Something past "Ye Olde" world of faerie legends and thick iron armored knights, something more Baroque to Victorian inspired. Though, like I said, that's just me. I was never a fan of "Medieval Castlevania". You couldn't tell in the original series mainly because they blurred the lines of time(even the oldest set games, like LoI, CV3 and CoD felt less "Ye Olde" in that resepct). I AM interested in seeing if Cox and Alvarez want to do a game set in the 1800s. You probably are all aware of my interest in that, LOL.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: e105beta on May 30, 2012, 07:30:48 PM
Honesty I see LotR in LoS. Those pictures made me think of Minas Tirith/Morgul and Lothlorien.

Really?

I didn't care for the inclusion of goblins. Why goblins? I don't think of goblins, strange enough, when I think of Castlevania. Again, I'm kinda particular about medieval settings. I'm kinda fine and dandy if it was an RPG or something. But that's just me. That's why I'm kinda wanting this new LoS series to shy away from the middle ages into something, not necessarily MODERN, but more gothic and edging into the 1600s-1800s. Something past "Ye Olde" world of faerie legends and thick iron armored knights, something more Baroque to Victorian inspired. Though, like I said, that's just me. I was never a fan of "Medieval Castlevania". You couldn't tell in the original series mainly because they blurred the lines of time(even the oldest set games, like LoI, CV3 and CoD felt less "Ye Olde" in that resepct). I AM interested in seeing if Cox and Alvarez want to do a game set in the 1800s. You probably are all aware of my interest in that, LOL.

I wasn't a huge fan of the goblins either. Would be fun to see an 1800's game, though
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: GuyStarwind on May 30, 2012, 07:44:23 PM
Yeah I do but that's just me. Not to mention it's kinda what I pictured in the books. In LoS defense LotR is like the father of fantasy. So, I think it's possible for LotR themes to make an appearance in a lot of fantasy and just not LoS.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: e105beta on May 30, 2012, 07:47:09 PM
Yeah I do but that's just me. In LoS defense LotR is like the father of fantasy. So, I think it's possible for LotR themes to make an appearance in a lot of fantasy and just not LoS.

Fair enough. I can't deny that LoS is more fantasy than its predecessors.

I guess the difference is that I don't see it as this big massive sin. Not saying you do, but I know at least one person who does.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: GuyStarwind on May 30, 2012, 07:57:56 PM
I think they don't care for it because it's different. Honestly I'm easy. I like LotR so I don't see the problem.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Profbeanburrito on May 30, 2012, 07:58:27 PM
I hope Simon says "What a horrible night to have a curse". That would make me feel warm and fuzzy
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Dominus on May 30, 2012, 07:59:10 PM
Well, I dont remember what Cox may have said regarding LoS, but for MoF he said that it would be mostly in the castle. And if there were almost everyone agrees is that the Castle sections really looked like Castlevania, and a really pretty one. I wonder if we'll get some sort of "botanic" zone (considering the eternal snowstorms surrounding the Castle)

Also, I said something like this sometime ago, but I wish that LoS3 is actually a prequel with the founders (a tribute to Castlevania 3). Idk, the reboot makes me feel like the timeline is so...free and that (so far) Dracula is more of a threat than the classic timeline one (who got ressurected like 10 times in a century to die 5 minutes later) I think that the willingness of MS to use someone else besides him as endboss may something to do with it
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Dremn on May 30, 2012, 08:11:44 PM
I hope Simon says "What a horrible night to have a curse". That would make me feel warm and fuzzy
I hope Trevor and Simon have their respective theme songs, Beginning and Theme of Simon.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: DarkPrinceAlucard on May 30, 2012, 08:19:55 PM
If Alucard is separate than Trevor, and Trevor's the older "human" brother, and Alucard is the younger "dhampir" brother, it could most definitely be an interesting relationship. While I was against Dracula being the Belmont's father(like in Legends, the blood relative/ancestor), if Gabriel is Trevor's father, but Trevor doesn't have Gabe's dark power(because he was born prior to Gabe becoming Dracula), I'd find that, personally, more easy to swallow than "the reason why Belmonts are powerful is because they have SOME vampire blood coursing through their veins".

Yea I agree.

The only thing I would change is the sibling rivalry between the 2.

I would like it to unfold like,

Trevor fights through the castle and finally makes it to Gabula.

Somehow Gabula has found out Trevor is his son and thus a Luke and Darthvader moment is created with "I am your father Trevor" with Trevor reacting "nooooooo this can't be". Afterwards I expect Trevor to defeat him with Gabula offering him a chance to turn to the darkside and join him with Trevor turning the offer down and leaving Gabula in the crumbling Castle.

Afterwards the second part of the game can pick up with the introduction of Alucard and the explaination that Gabula wanting a son and after having Trevor turn his back on him goes out and has a sexy night with a human women and thus his half breed son is born that he himself raises in the dark arts (similar to how the classic Dracula raised Alucard). the beginning of the game can begin with Alucard still on Gabula's side and killing monsters who is trying to overthrow his father, but something happens in the story to change Alucard's view of his father. He could then meet the ghost of his older brother Trevor who has passed on since then who gives him some words of encouragement or some shit and makes Alucard want to change and fight on the side of humans.

The climax of the Alucard Story could be him turning on Gabula and beating him in the final battle with Gabula once again being betrayed by a son and sinking into a even deeper bit of depression and darkness which would lead to him doing something in the future that would piss Simon off and turn him into the vengeful guy he is.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: VladCT on May 30, 2012, 08:20:07 PM
Quote
I hope Trevor and Simon have their respective theme songs, Beginning and Theme of Simon.

Some may argue that Trevor's actual theme is Belmont the Legend from CoD.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: beingthehero on May 30, 2012, 08:25:33 PM
If Simon's Theme is in it, I hope it'll be a full-blown epic orchestral version a la Chronicles.  :D
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: GuyStarwind on May 30, 2012, 08:40:22 PM
I loved the Chronicles version of Simon's Theme it gave me goosebumps when I heard it. If I had it my way I would want Trevor to say "Holy power!" like he does in CoD. For some reason I love that line.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Dremn on May 30, 2012, 08:44:50 PM
If Simon's Theme is in it, I hope it'll be a full-blown epic orchestral version a la Chronicles.  :D
I'll always prefer the version of his theme from IV and Bloodlines.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Omegasigma on May 30, 2012, 08:53:49 PM
The castle in LoS reminded me of the Castle from Van helsing movie, 3 towers, all snowy and blowing, giant chains, but I loved the gothic design of the castle in LoS, it was huge, and the Castle in every game basicly since it could had a formal yet gothic design to it, Dracula maybe a demon, but hes been labled the "prince of darkness" "king of demons" etc, so its safe to assume in the demon relm, Dracula Is hailed as a savour to them, (at least the original timeline dracula) for rebeling against god, this new one seems to rebeled against satan, but even so Vlad Tepes if my readings were right, adopted Christianity after his first exile. and was a holy knight Like gabe, but all in all I do love gothic design in buildings, it just brings a sense of class not seen anymore, though im also fond of victorian era things to (hence my home in rl)

as for simon's theme, the first time I ever heard it was Castlevania Bloodlines
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Flame on May 30, 2012, 09:17:01 PM
Bloodlines Simon theme was the best version
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Vampire Killer on May 30, 2012, 09:39:08 PM
Dracula is more of a threat than the classic timeline one (who got ressurected like 10 times in a century to die 5 minutes later)


Drac in the old timeline makes me think of this.......(Drac is Homer, the dogs are the various Belmonts and other characters who always defeat him and take away his grand visions of world domination shortly after being resurrected)


The Simpsons - Chip Thieving Dogs (http://www.youtube.com/watch?v=3W1OrcMPMb0#)



I'm surprised poor ol'Drac never tried resurrecting quietly, even if only just once, to take another shot at a somewhat peaceful life. At least he'd live long enough to take a stroll around the castle.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: shelverton. on May 30, 2012, 10:00:17 PM
A fitting end to Castlevania would be that Dracula wins and mankind is lost forever. I wonder how the LoS timeline will end. If Gabula is the protagonist in LoS2, then we might just get that ending. Though I guess it's gonna be something like this:

(click to show/hide)
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Ahasverus on May 30, 2012, 10:04:28 PM
(click to show/hide)
(click to show/hide)
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: shelverton. on May 30, 2012, 10:10:14 PM
(click to show/hide)

(click to show/hide)
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: GuyStarwind on May 30, 2012, 10:18:10 PM
(click to show/hide)

I always thought they should make a full game based off of this.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Flame on May 30, 2012, 10:23:10 PM
I never minded Soma winning out over evil. It felt like Mathias was redeemed, and can live out his life as a human, with Mina.

At least for Aria's ending it felt better. Specially what with Aluc-er-'Arikado' thanking Soma in his Mother's name, for defeating the chaotic flow of power which kept Dracula and his castle's vicious cycle going, therefore denying his destiny and ending the threat of Dracula ever coming to pass again.

But Dawn presented the better Dracula scenario- where Mina is supposedly killed, filling Soma with enough anger to begin absorbing the chaos around him, mirroring how Mathias became Dracula after Elizabetha was killed, and declared war on humanity after Lisa was killed. It would be Dracula being reborn into Evil once again after the death of his third.

Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: DragonSlayr81 on May 30, 2012, 10:28:53 PM
(click to show/hide)
AoS, the normal ending was fine. DoS, as Flame said, set up a PERFECT bad ending that would've worked awesome in bringing back Dracula and setting up a new game with Julius. It's also insult to injury that the good ending of DoS was sooooo bad. The whole, "She got me under her finger..." urgh... so sugary it gave me cavities. URRRRRRRRRRRRG! Interestingly enough, has anybody ever translated the after story where Julius is training his successor, and they are hunting Olrox?
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Flame on May 30, 2012, 10:30:37 PM
So that's where those cavities came from...

EDIT: nope, sadly :C
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: e105beta on May 30, 2012, 11:03:02 PM
AoS, the normal ending was fine. DoS, as Flame said, set up a PERFECT bad ending that would've worked awesome in bringing back Dracula and setting up a new game with Julius. It's also insult to injury that the good ending of DoS was sooooo bad. The whole, "She got me under her finger..." urgh... so sugary it gave me cavities. URRRRRRRRRRRRG! Interestingly enough, has anybody ever translated the after story where Julius is training his successor, and they are hunting Olrox?

Honestly, Julius mode had a better plot than the main story, and it had like, what, 3 cutscenes?
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Chernabogue on May 30, 2012, 11:33:59 PM
Honestly, Julius mode had a better plot than the main story, and it had like, what, 3 cutscenes?
There was like 10 lines in Julius mode.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Neobelmont on May 31, 2012, 12:02:43 AM
Today has been very tiring with finals and all is anything new guys and gals?
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Kingshango on May 31, 2012, 12:18:05 AM
Today has been very tiring with finals and all is anything new guys and gals?

It's gonna be one hell of a night I can tell you that much.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Neobelmont on May 31, 2012, 12:23:06 AM
Holy crap why my mind is f@#ked up right now.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: e105beta on May 31, 2012, 12:53:59 AM
There was like 10 lines in Julius mode.

Exactly my point
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Lumas on May 31, 2012, 03:14:43 AM
Okay so let me get this straight. Its been confirmed that you play a belmont and you go into a castle and fight Dracula. The only real major change here is that hes your dad/ancestor. Its 2.5d and offers multiple characters and the gimmick is that you play said characters over different times. Im not seeing really how this is a bad thing or how this is any less castlevania than playing a japense jpop teen being pulled into an eclipse to do battle with some crazed lunatic who thinks hes dracula then finding out along your journey you are really dracula.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Nagumo on May 31, 2012, 03:29:58 AM
Six games, not six stories, since Encore is SOTN remake and Pachislots barely count as anything. Maybe only as "alternate timeline to the old timeline". HD had a pathetic excuse for the story. I am not sure, if this should be counted seriously as a fullfleshed CV entry. Those games were milking famous name for what it worth. Castlevania Tetris? Seriously? So, nothing significant was done.

Like I said, Sumac, these stories didn't really contribute anything to the CV timeline, but that's inrelevant because it shows that they still haven't forgotten about the old timeline. They still wish to make stories in that setting and that's what matters here.   

And those games were not meant to bridge the time between LoS or whatever weird interpretation you have, because Pachislot 3 got released after it as well as HoDespair DLC, not to mention that there is a possibility for a CV3 comic adaptation, which means they still wish to cash in on CV media that is not part of the Lords of Shadow series.     
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Charlotte-nyo:3 on May 31, 2012, 04:42:21 AM
Im not seeing really how this is a bad thing

The main problems seem to be:

-"We have taken the basic combat engine from Lords of Shadow and dropped it directly into the game." - no sign of understanding that 2.5D platformer combat is necessarily and beneficially different from 3D combat (as expected from a 3D dev); combat resembling LoS at all does not bode well for a 2.5D game since it would be unbelievably tedious compared to typical 2D platformer combat.
-"...with occasional shifts into full 3D gameplay" - this means you will be fighting bosses in 3D.
-Limited to one main weapon type per character instead of 10+ (still salvagable, but tends to kill replayability and beats down gameplay variation, making the gameplay more tedious)
-Experience being "spent" to unlock combos instead of causing level ups that increase stats (there probably are no "stats" judging from that comment, so more variation and depth out the window if that's the case)
-Only an extrapolation from what they didn't discuss and the 3D dev mindset, but probably no equipment, which loses a lot of flavor, weakens the "exploration" angle, and would be the final killer to any gameplay variation or depth)
-If there really are 4 different time periods, one for each of the 4 main characters they mention (2 still being unrevealed), it assures none of the 4 will have much depth. 2 wouldn't be much of an issue. Also, it assures what CV fans love to death: lots and lots of asset reuse.

Unfortunately, style analysis seems to be blotting out any rudimentary gameplay analysis with what was said in the article that could be happening at this time. I'm largely uninterested in the style discussion as long as the style vaguely resembles gothic horror, since style is not addictive, gameplay is.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Maedhros on May 31, 2012, 05:06:13 AM
The main problems seem to be:

-"We have taken the basic combat engine from Lords of Shadow and dropped it directly into the game." - no sign of understanding that 2.5D platformer combat is necessarily and beneficially different from 3D combat (as expected from a 3D dev); combat resembling LoS at all does not bode well for a 2.5D game since it would be unbelievably tedious compared to typical 2D platformer combat.
-"...with occasional shifts into full 3D gameplay" - this means you will be fighting bosses in 3D.
-Limited to one main weapon type per character instead of 10+ (still salvagable, but tends to kill replayability and beats down gameplay variation, making the gameplay more tedious)
-Experience being "spent" to unlock combos instead of causing level ups that increase stats (there probably are no "stats" judging from that comment, so more variation and depth out the window if that's the case)
-Only an extrapolation from what they didn't discuss and the 3D dev mindset, but probably no equipment, which loses a lot of flavor, weakens the "exploration" angle, and would be the final killer to any gameplay variation or depth)
-If there really are 4 different time periods, one for each of the 4 main characters they mention (2 still being unrevealed), it assures none of the 4 will have much depth. 2 wouldn't be much of an issue. Also, it assures what CV fans love to death: lots and lots of asset reuse.

Unfortunately, style analysis seems to be blotting out any rudimentary gameplay analysis with what was said in the article that could be happening at this time. I'm largely uninterested in the style discussion as long as the style vaguely resembles gothic horror, since style is not addictive, gameplay is.
Stats don't really give dept to anything. In fact, they're totally unnecessary in Metroidvania games in general.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Dominus Agony on May 31, 2012, 05:12:29 AM
This is all good news. Finally a Castlevania for the 3DS (was hoping they'd port Adventure ReBirth for the eShop). Lets see how this plays out. I'll reserve my copy soon!
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Jorge D. Fuentes on May 31, 2012, 06:05:33 AM
I made the thread someone else made a "Just the Facts" thread, Link Here. (http://castlevaniadungeon.net/forums/index.php/topic,4980.0.html)

Any new facts and information should be added to THAT thread, and keep the pages and pages of discussion about it in THIS thread.
That way people who want 'just the facts' have a place just for that.

That thread is stickied at the top of the CVGeneral Discussion page.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Nagumo on May 31, 2012, 06:40:25 AM
They did it in DMC and Tomb Raider

Do you mean just abandoning the old storyline or abandoning the old storyline without any vital questions answered and/or important events never witnessed?   
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Charlotte-nyo:3 on May 31, 2012, 06:42:28 AM
Stats don't really give dept to anything. In fact, they're totally unnecessary in Metroidvania games in general.

If you have stats, it allows the dev to put in ways that you can do things to alter them in multifaceted and nuanced ways--rather than just doing and taking base damage throughout the whole game with a few simple exceptions (like if you get some power up that ups your damage or damage resistance). They're not necessary for something to be considered Metroidvania, but they allow for more in depth management of your character.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Lumas on May 31, 2012, 06:47:10 AM
The main problems seem to be:

-"We have taken the basic combat engine from Lords of Shadow and dropped it directly into the game." - no sign of understanding that 2.5D platformer combat is necessarily and beneficially different from 3D combat (as expected from a 3D dev); combat resembling LoS at all does not bode well for a 2.5D game since it would be unbelievably tedious compared to typical 2D platformer combat.
-"...with occasional shifts into full 3D gameplay" - this means you will be fighting bosses in 3D.
-Limited to one main weapon type per character instead of 10+ (still salvagable, but tends to kill replayability and beats down gameplay variation, making the gameplay more tedious)
-Experience being "spent" to unlock combos instead of causing level ups that increase stats (there probably are no "stats" judging from that comment, so more variation and depth out the window if that's the case)
-Only an extrapolation from what they didn't discuss and the 3D dev mindset, but probably no equipment, which loses a lot of flavor, weakens the "exploration" angle, and would be the final killer to any gameplay variation or depth)
-If there really are 4 different time periods, one for each of the 4 main characters they mention (2 still being unrevealed), it assures none of the 4 will have much depth. 2 wouldn't be much of an issue. Also, it assures what CV fans love to death: lots and lots of asset reuse.

Unfortunately, style analysis seems to be blotting out any rudimentary gameplay analysis with what was said in the article that could be happening at this time. I'm largely uninterested in the style discussion as long as the style vaguely resembles gothic horror, since style is not addictive, gameplay is.

Okay I see what you are getting at here but from what I am gathering these points are made out of concern and are really not problematic, the game was just debuted the other day so there is still a lot we dont know "occational shifts into 3d" does not mean we will be fighting only bosses from a 3d point of view it could mean during special combo or grabs the game shifts or certain areas are played in a 3d manner until there is concrete evidence of this it cannot be said that bosses are the only part inthe game where it is 3d.

As far as fighting is concerned taking the mechanics from los and moving them into a 3d manner doesnt take away from the gameplay given that games like mvc 3 which are technically 2.5d games managed to pull off extreme combos very well, all you do is eliminate the over all "next stage, fight" and make the game flow like a regular 2d side scroller and there you go though there are probably better examples of this.

If you really enjoy stats then yes this would be an issue but not every game has to rely on it. LOS did that very well and as far as equipment is concerned. Im gonna go ahead and say since they are taking a lot of elements from LOS then it may be safe to say that relics will be returning and replacing equipment cutting down on the need to purchase and sell items, you get what you need to survive with the relic system and plus offers the ability to return to older stages in the game to re explore areas you could not before which actually increases the exploration issue.

As far character depth I'm still not seeing an issue since the game was only debuted the other day, Trevor is already starting off with a nice story given it isnt really the same old "You killed my girl you gotta die" revenge plot and you are assuming that just because there are 4 time periods means the game will be short when however this game could be lengthy and actually address each character accordingly. The interview did state they would be addressing why Simon is more wilder and barbaric than Trevor, the same could be said for the other two characters.

So in all I am seeing some concerns not problems. The game has everything a Castlevania really needs, a whip wielding hero an art style which seems more familiar than what LOS provided, Dracula confirmed (none of that bait and switch crap we got from LOS) as the final boss, out door areas as well as the Castle being the final area multiple characters tho play as and from what I have seen a lot of returning enemies. The only difference from this and other CV games is that Dracula is in fact the Belmonts ancestor/father (for Trevor).  If you look at it like this Castlevania didnt have much of a plot, it was a guy with a whip going into a Castle to kill Dracula to be brief. No character depth no love story no revenge just a sense of duty to go destroy evil. Other CV games were pretty much the same. CV 3 had the same deal plus it had multiple characters just this game has them only spread out though out a long time period. I see your concerns of what might be but I would hold off on them as of now until more information is provided especially given what MS did last time with their bait and switch routine.

The other issues I'm seeing on here from other posters is that basically a lot of people are upset that IGA is not involved with this game and it is a drastic change for them but change is needed with a series that has went on for this long. Marvel had to do the same with the Ultimate verse, but on the same token there is a lot of IGA bashing (Yes ive done it too and for that I apologize for showing my ass) but IGA did do some things right, some things wrong but he did provide a lot of games for us and there is still a chance he is still working on or is on the drawing board to continue the main timeline. But ultimately what we want is a game that feels like castlevania and so far this one seems to deliver but personally Im gonna hold off on the praise until I see how MS handles it, I'm still burned from LOS, BUT you all need to hold off on this whole this new cv sucks, the old timeline as Negumo has repeatedly stated is NOT gone and what Cox said about this story, its compared to the Ultimate universe and has not stated this is the new timeline and the old one is thrown out.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: MelancholySpork12 on May 31, 2012, 06:48:33 AM
Stats don't really give dept to anything. In fact, they're totally unnecessary in Metroidvania games in general.

They're not the most important feature, no, but it makes plowing through boatloads of skeletons slightly less annoying with the knowledge that you're gaining EXP. Which is something I highly appreciate in a game that forces be to walk down the same hallways again and again.

I think it's a little early to judge the game. Obviously it's going to be another MercurySteamVania, but we haven't even seen the game in action yet. As long as there's platforming, exploration, and gothic horror I will be satisfied. Not elated, but not altogether disappointed either.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: currylemon on May 31, 2012, 06:54:49 AM
The main problems seem to be:

-"We have taken the basic combat engine from Lords of Shadow and dropped it directly into the game." - no sign of understanding that 2.5D platformer combat is necessarily and beneficially different from 3D combat (as expected from a 3D dev); combat resembling LoS at all does not bode well for a 2.5D game since it would be unbelievably tedious compared to typical 2D platformer combat.
-"...with occasional shifts into full 3D gameplay" - this means you will be fighting bosses in 3D.
-Limited to one main weapon type per character instead of 10+ (still salvagable, but tends to kill replayability and beats down gameplay variation, making the gameplay more tedious)
-Experience being "spent" to unlock combos instead of causing level ups that increase stats (there probably are no "stats" judging from that comment, so more variation and depth out the window if that's the case)
-Only an extrapolation from what they didn't discuss and the 3D dev mindset, but probably no equipment, which loses a lot of flavor, weakens the "exploration" angle, and would be the final killer to any gameplay variation or depth)
-If there really are 4 different time periods, one for each of the 4 main characters they mention (2 still being unrevealed), it assures none of the 4 will have much depth. 2 wouldn't be much of an issue. Also, it assures what CV fans love to death: lots and lots of asset reuse.

Unfortunately, style analysis seems to be blotting out any rudimentary gameplay analysis with what was said in the article that could be happening at this time. I'm largely uninterested in the style discussion as long as the style vaguely resembles gothic horror, since style is not addictive, gameplay is.

Just saying, but if there is no leveling, that will force players to think their way through a tough fight, instead of grinding until they can just beat the boss by mashing the attack button.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: CastleDan on May 31, 2012, 06:57:45 AM
The main problems seem to be:

-"We have taken the basic combat engine from Lords of Shadow and dropped it directly into the game." - no sign of understanding that 2.5D platformer combat is necessarily and beneficially different from 3D combat (as expected from a 3D dev); combat resembling LoS at all does not bode well for a 2.5D game since it would be unbelievably tedious compared to typical 2D platformer combat.
-"...with occasional shifts into full 3D gameplay" - this means you will be fighting bosses in 3D.
-Limited to one main weapon type per character instead of 10+ (still salvagable, but tends to kill replayability and beats down gameplay variation, making the gameplay more tedious)
-Experience being "spent" to unlock combos instead of causing level ups that increase stats (there probably are no "stats" judging from that comment, so more variation and depth out the window if that's the case)
-Only an extrapolation from what they didn't discuss and the 3D dev mindset, but probably no equipment, which loses a lot of flavor, weakens the "exploration" angle, and would be the final killer to any gameplay variation or depth)
-If there really are 4 different time periods, one for each of the 4 main characters they mention (2 still being unrevealed), it assures none of the 4 will have much depth. 2 wouldn't be much of an issue. Also, it assures what CV fans love to death: lots and lots of asset reuse.

Unfortunately, style analysis seems to be blotting out any rudimentary gameplay analysis with what was said in the article that could be happening at this time. I'm largely uninterested in the style discussion as long as the style vaguely resembles gothic horror, since style is not addictive, gameplay is.

A lot of these are non issues.

Classicvania games typically did have a character with only one weapon, it worked back then why wouldn't it work now?

Fighting bosses in 3d...?...So?... Makes more an interesting sidescroller that mixes up 3d and 2d elements.

Having no depth is a non issue to because you could argue getting new fighting moves with experience points as depth, it's certainly more in-depth then a single slash like the old games.

4 characters yes but they all have their own unique abilities that gives you access to exclusive areas, and each character is from a different time period and it was rumored the castle looks different for each one of them. So that part debunks the asset reuse and why complain about that now? It was far worse in the IGA games this promises to give us a different looking castle.

Also, as far as the combat being meant for 3d not 2d, the article mentions that the gameplay feels great, the only negative is the pacing is off.


Sorry ^ is all jumbled up but your negativity sounds more stemmed from the fact that you hate mercury steam and less about the actual game.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Lumas on May 31, 2012, 07:01:50 AM
ALSO

Its 5.31.12

Where is that Dragon?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: CastleDan on May 31, 2012, 07:12:01 AM
ALSO

Its 5.31.12

Where is that Dragon?

That's what the Spike Tv thread is about....
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Lumas on May 31, 2012, 07:14:05 AM
Ohhhhh okay.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: whitedragon_nall on May 31, 2012, 07:20:28 AM
My biggest concern is the platforming. I hope that if there are enemies that attempt to hinder the player's platforming, they don't take more than 1 or 2 hits to kill. I don't want to have to do a crazy combo to take out a Medusa Head or something.

Also, I'm a little upset that they didn't use Simon's greatest redesign:
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi1105.photobucket.com%2Falbums%2Fh346%2Fwhitedragon_nall%2FCastlevania%2FN10.jpg&hash=d55b5f53070d9122dc611b06721179b4)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Chernabogue on May 31, 2012, 07:40:46 AM
I'm happy with 2D combos, but yeah, a Medusa Head should take 1 hit to kill. No more.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Inccubus on May 31, 2012, 08:39:32 AM
i noticed there's an owl in Simon's picture.  i'll assume that an Owl is one of Simon's mystical guardians.  can't help but wonder - they're fusing Simon with - Maria?  Simon is the new beast-master.

That was the first thing I thought when I read that in the article.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Ahasverus on May 31, 2012, 09:22:19 AM
Also, I'm a little upset that they didn't use Simon's greatest redesign:
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi1105.photobucket.com%2Falbums%2Fh346%2Fwhitedragon_nall%2FCastlevania%2FN10.jpg&hash=d55b5f53070d9122dc611b06721179b4)
Well, if yu are fair, they kept the white fur around his neck  :P
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Inccubus on May 31, 2012, 09:23:31 AM
I always saw it yellow...I'm becoming blind   :D

Looks yellow to me too. But then again RGB screens suck at displaying true yellow anyway.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: affinity on May 31, 2012, 10:43:31 AM
Konami should hire Bethesda to make an open world Castlevania.  oh wait,  looks like they already are doing that with Dawnguard....somewhat.   :)   The Elder Scrolls V Skyrim: Dawnguard - Official Trailer (http://www.youtube.com/watch?v=3PjBSicSVqI#ws)    Could use a whip, but looks to be way better and more revolutionary than LoS and much better than MoF's concept of butchering Trevor and Simon's subweapons.  I mean come on. Trevor using light/dark magic?  Simon conjuring allies?    What kind of fan would accept that?   -.-
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Flame on May 31, 2012, 10:47:21 AM
Looks yellow to me too. But then again RGB screens suck at displaying true yellow anyway.
wait, WHO is green themed in SoTN? other than maria.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: thernz on May 31, 2012, 10:48:47 AM
They think Trevor is. Trevor's sprite has its shadow shift hues to green, but I'm pretty sure it's supposed to be a dirty type of yellow. It isn't actually green.
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fimages2.wikia.nocookie.net%2F__cb20101217174111%2Fcastlevania%2Fimages%2F9%2F98%2FFTrevor-1-.gif&hash=f2f6fd54632ec3391938be69093ffb79)
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Dominus on May 31, 2012, 11:07:46 AM
Do you mean just abandoning the old storyline or abandoning the old storyline without any vital questions answered and/or important events never witnessed?   

YMMV on "important event" but yes, they did both. Twice in Tomb Raider in fact (Core saga (TR1-6) and LAU saga (TR7, TR Anniversary and TR8)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Charlotte-nyo:3 on May 31, 2012, 11:28:40 AM
the game was just debuted the other day so there is still a lot we dont know

Correct. I'm just going off what can be gleaned from the article and slight extrapolations.

"occational shifts into 3d" does not mean we will be fighting only bosses from a 3d point of view it could mean during special combo or grabs the game shifts or certain areas are played in a 3d manner until there is concrete evidence of this it cannot be said that bosses are the only part inthe game where it is 3d.

I didn't say -only- bosses will be fought in 3D. I just said bosses will be fought in 3D. Important distinction there. Frankly, any more than that would be even more negative.

As far as fighting is concerned taking the mechanics from los and moving them into a 3d manner doesnt take away from the gameplay given that games like mvc 3 which are technically 2.5d games managed to pull off extreme combos very well, all you do is eliminate the over all "next stage, fight" and make the game flow like a regular 2d side scroller and there you go though there are probably better examples of this.

If you take mechanics from LoS and put it into a 2.5D game, it becomes more like a beat em up (which is what 3D action games are more like in 2D space). I hate 95% of all beat em ups. Sounds problematic to me. It should even concern anyone who wants even a more classicvania-like approach, since classicvanias were still for the most part 2D platformers--not 2D beat em ups.

If you really enjoy stats then yes this would be an issue but not every game has to rely on it.

It's still a negative for me if a game doesn't. Whether the game can make up for that on other issues is another matter.

As far character depth I'm still not seeing an issue since the game was only debuted the other day, Trevor is already starting off with a nice story given it isnt really the same old "You killed my girl you gotta die" revenge plot

I was speaking of depth in the context of the gameplay. The plot of a game like this is only a side issue for me, although it can have some level of importance. Trevor's motivation may be just the generic "Belmont's duty" theme, or "right my family's honor/reputation" given what Gabriel has done to it. Those are a bit less generic than "You killed my girl you gotta die" plots, especially the second, but not really too interesting in and of themselves. But that's too much into speculation anyway--it's perfectly possible that they might do something amazing with the motivation and make it more interesting though, since I don't think anything has been spelled out on that particular issue in the article.

and you are assuming that just because there are 4 time periods means the game will be short when however this game could be lengthy and actually address each character accordingly.

I'm assuming each part will be shorter than if the game concentrated on only 1-2 characters due to resource limits placed on the devs. This is an area where one has to take what they're telling you about the game and make assumptions based on industry norms and typical developer behavior (if one is going to talk about the gameplay at all from the info in an 8 page article anyway).

For example, some people in the past would talk about how Konami should've developed a 30 hour 2D Metroidvania on PS3 with HD artwork, all new enemy sprites, and no asset reuse, but these types of expectations are a fantasy and that just isn't how video game development works. While spreading the game out over 4 time periods and 4 main characters and still maintaining a meaty enough portion of the game for each of those 4 segments to offer a large enough environment for a lot of non-linear exploration isn't as big of an impossibility as that 30 hour PS3 Metroidvania canard, I would still say it's highly unlikely given the scope of a game under modern dev conditions. With nearly every mass market major production of a video game studio, it has set limits it must stay within to remain feasible and profitable. Devs are always performing a balancing act--trying to have as big a scope as they can while cutting as many corners as they can and still putting out something that will cater to enough of the consumer's needs that he/she will come back for more. And it must still cost them a low enough amount of money that they'll still make a tidy profit on it.

Given that kind of reality, I expected tons of asset reuse in Iga produced games, a relatively short play time, and SD sprite/area art. Now from MoF, I expect 4 small segmented environments with a lot of asset reuse or one large environment that's mostly the same in each time period with and only moderate asset reuse. Their budget is probably much bigger than a typical Iga produced game so they have more leeway, but it's not so big that it'll be 4 huge environments with little-to-no asset reuse.

CV 3 had the same deal plus it had multiple characters just this game has them only spread out though out a long time period.

The time periods separating the characters is an issue because one of the ways they'd keep their costs reasonable is by making the 4 environments rather small individually (or they will have a ton of reused assets). Smaller environments in a Metroidvania means less interconnection and less opportunities for nonlinear aspects to play much of a meaningful role. CV3 isn't a Metroidvania, so those concerns don't really apply to it. Take OoE and PoR: Since there are many little maps rather than one big interconnected one, those maps are more linear than one huge one, like SotN/CotM/HoD/AoS/DoS. Frankly, I'd probably hope for tons of asset reuse across the time periods and a huge environment rather than less asset reuse across the time periods and 4 small ones.

So in all I am seeing some concerns not problems. The game has everything a Castlevania really needs, a whip wielding hero an art style which seems more familiar than what LOS provided, Dracula confirmed (none of that bait and switch crap we got from LOS) as the final boss, out door areas as well as the Castle being the final area multiple characters tho play as and from what I have seen a lot of returning enemies. The only difference from this and other CV games is that Dracula is in fact the Belmonts ancestor/father (for Trevor).  If you look at it like this Castlevania didnt have much of a plot, it was a guy with a whip going into a Castle to kill Dracula to be brief. No character depth no love story no revenge just a sense of duty to go destroy evil. Other CV games were pretty much the same.

You have a much shorter list of what Castlevania really needs than I do; most of it seems to be style issues and rather easily fulfilled. Don't you have any gameplay requirements? The game has to play a certain way, etc? You likely have hidden expectations that you haven't thought of. Like if CV had all that you mentioned but suddenly became a FPS, you'd go mad.

Just saying, but if there is no leveling, that will force players to think their way through a tough fight, instead of grinding until they can just beat the boss by mashing the attack button.

It'd be too horrifically boring for me to ever attempt to grind like that, but I don't know why you'd want to deny someone that option if that's how he/she wants to play the game. I don't really think one can easily out-grind a game like CotM or OoE anyway though. The gains given by the leveling system are too slight for how much time you'd have to put in to make the games really easy. Most would probably sooner quit than grind to level 70 to kill some boss midway easily.

A lot of these are non issues.
To you perhaps, not to me.

Classicvania games typically did have a character with only one weapon, it worked back then why wouldn't it work now?
"Working" is the minimum. I'm looking for more than that. Does one weapon type work? Yes. Is it ideal if you like a lot of gameplay variation? No.

Fighting bosses in 3d...?...So?... Makes more an interesting sidescroller that mixes up 3d and 2d elements.

I don't like 3D combat, so I view it as a flat negative. Enemies in 3D action games typically take too many hits and you are very often required to clear entire rooms of them to progress rather than only killing what's directly in your way, making for a more tedious experience than your typical 2D platformer.

Having no depth is a non issue to because you could argue getting new fighting moves with experience points as depth, it's certainly more in-depth then a single slash like the old games.

RPG systems provide a lot more depth than new combos, which is why people refer to hack and slashers derisively rather than as a pinnacle of tactical and strategic brilliance, but actually consider games of the RPG genre to at least sometimes possess a modicum of depth. Not that Metroidvanias are "a pinnacle of tactical and strategic brilliance" either. They're more on the level of RPG-lite in their implementations, but the RPG systems help add a little bit of that to spice up a more typical platformer experience. A sort of miniture injection of depth.

4 characters yes but they all have their own unique abilities that gives you access to exclusive areas, and each character is from a different time period and it was rumored the castle looks different for each one of them. So that part debunks the asset reuse

No, it doesn't necessarily, because for one, "rumored" doesn't debunk anything, and two, you have to interpret something like this out of PR-speak:

"Despite the fact that you'll be exploring Dracula's castle with 4 different characters, you won't simply be retreading the same ground. Changes in the environment over time, as well as each character's specific abilities, ensure that the action stays interesting."

What that means to me is "a large hub portion of the castle will be the same except we'll change up textures on some rooms to alter the mood, add some rubble in certain places, put some diverted paths that will only open in a specific time period or to certain characters, and some other time sensitive changes to specific rooms, like different enemy sets." When interpreting exclusive previews for video games, one has to look through PR spin on potentially negative areas or areas that look unbelievable and assume about a few levels better than the worst to get closer to how the game will turn out.

For example, with Portrait of Ruin, an article hyping it might've said "This game is utterly huge--it's quite possibly the largest Castlevania to date. Four painting worlds, in addition to hidden paintings, and a main castle, covering hundreds of rooms full of enemies to slay." Immediately I'd look at something like that and say "there's going to be a lot of asset reuse, since it's simply not feasible for them to do that fully fleshed out on a budget similar to Dawn of Sorrow's. Since there are painting worlds off from the main castle, the main castle will probably be smaller than DoS' and the painting worlds will be more like mini-levels than anything expansive." Everything in PR pieces has to be taken with a grain of salt because they're intentionally trying to hype whatever game they're covering and make it seem better than the final product will end up being. If Skyrim is going to span 10,000 square miles or whatever, you can bet huge portions of that will be empty without much there besides occasional enemies roaming about and you can bet it'll be full of bugs due to the huge scope being too large to squash every one. If Disgaea is going to offer "hundreds" of hours of gameplay content, you can bet the main game will take the time of a typical SRPG and most of the rest of the hundreds of hours of time will be spent in randomly generated maps killing randomly generated enemies to reach an incremental goal rather than tailor made maps specifically designed to be strategically challenging like the main game. Mind you I like both of those games, but one can get close to the truth about them through the hype if one interprets the PR the right way.

and why complain about that now? It was far worse in the IGA games this promises to give us a different looking castle.

You'll note I said a generic "CV fans" have a problem with it. I just threw that in there because I've seen so many people complain about it on here, so I figured it'd be worth putting down as a problem. I myself wouldn't really complain about it, unless it's done to ridiculous levels and they have a high budget (which CV games don't have). I view asset reuse as a necessary evil for niche games, since they simply can't afford to make the game any other way.

Also, as far as the combat being meant for 3d not 2d, the article mentions that the gameplay feels great, the only negative is the pacing is off.

I don't trust subjective judgments from video game journalists, or anyone really, to represent my own. They might think the gameplay of LoS "feels great" for all I know (given that they're writing for a major video game publication, they probably do). I just look for factual statements from an article and let those decide whether I think I'd like it.

Sorry ^ is all jumbled up but your negativity sounds more stemmed from the fact that you hate mercury steam and less about the actual game.

Oh great, so analysis based on factual statements from the article about what the game is like is met with "LOL YOU'RE NEGATIVE ABOUT THE GAME JUST BECAUSE YOU DON'T LIKE MERCURY STEAM." Did you pause after writing that for even a second to go beyond that? To think about WHY I don't like Mercury Steam? Do you think I took a look at their name or something and decided it didn't sit well with me, so I have to hate them? Would that make any sense? No. If Mercury Steam made games I LIKE, I would LIKE Mercury Steam. If Mercury Steam makes games I DON'T LIKE, then I DON'T LIKE Mercury Steam. In the end, yes it is about the "ACTUAL GAME."
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Dremn on May 31, 2012, 11:34:05 AM
They think Trevor is. Trevor's sprite has its shadow shift hues to green, but I'm pretty sure it's supposed to be a dirty type of yellow. It isn't actually green.
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fimages2.wikia.nocookie.net%2F__cb20101217174111%2Fcastlevania%2Fimages%2F9%2F98%2FFTrevor-1-.gif&hash=f2f6fd54632ec3391938be69093ffb79)
I can see why people would think his attire was "green." At first glance it still looks like a dirty yellow to me, but those designers back then knew how to work with color theory. The right palletes of green make it look more like a dirty yellow. That was probably the intention.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Ahasverus on May 31, 2012, 11:40:44 AM
Konami should hire Bethesda to make an open world Castlevania.  oh wait,  looks like they already are doing that with Dawnguard....somewhat.   :)   The Elder Scrolls V Skyrim: Dawnguard - Official Trailer (http://www.youtube.com/watch?v=3PjBSicSVqI#ws)    Could use a whip, but looks to be way better and more revolutionary than LoS and much better than MoF's concept of butchering Trevor and Simon's subweapons.  I mean come on. Trevor using light/dark magic?  Simon conjuring allies?    What kind of fan would accept that?   -.-
I don't know, I just see Skyrim with bat-like vampires like the ones you hate so much in Lords of Shadow.
It's great though, and I wouldn't be opposite to the idea of a Bethesda Castlevania, Skyrim with whips sounds too much awesome.

And fear not! I'm sure someone will mod the game and add a whip, yeah!  8)

Quote
MoF's concept of butchering Trevor and Simon's subweapons
what
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Lords of Shitow on May 31, 2012, 12:24:09 PM
making Simon some sort of gruff shamanistic mountain man actually seems kinda interesting to me. back in the day konami gave him that "barbarian" look but it didn't really make sense given the supposed time period. i think playing off that and turning him into some belmont descendent who's gone off the grid is kinda clever.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: GuyStarwind on May 31, 2012, 12:25:39 PM
Is this game called Mirror of Fate or Lords of Shadow Mirror of Fate?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Dominus on May 31, 2012, 12:25:49 PM
I'm calling it now, one of the remainging two will be a sword character and a magical girl. Also, Its just me or Simon's armor kinda looks like Cornell's?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Nagumo on May 31, 2012, 12:26:28 PM
Is this game called Mirror of Fate or Lords of Shadow Mirror of Fate?

Lords of Shadow - Mirror of Fate.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: GuyStarwind on May 31, 2012, 12:34:14 PM
Why is the lords of shadows added in?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: thernz on May 31, 2012, 12:48:47 PM
I can see why people would think his attire was "green." At first glance it still looks like a dirty yellow to me, but those designers back then knew how to work with color theory. The right palletes of green make it look more like a dirty yellow. That was probably the intention.
Well, there's also the fact that the midtones of the outfit are closer to yellow's hue than green.

making Simon some sort of gruff shamanistic mountain man actually seems kinda interesting to me. back in the day konami gave him that "barbarian" look but it didn't really make sense given the supposed time period. i think playing off that and turning him into some belmont descendent who's gone off the grid is kinda clever.
LoSMoF DLC Rumor: The DLC chapter will be a prequel to the game where Simon Belmont goes to Japan to steal Bishamon's cuirass.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Nagumo on May 31, 2012, 12:51:44 PM
Why is the lords of shadows added in?

Most likely because they want to distinguish the MercurySteam CV games from the other ones that way.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on May 31, 2012, 12:55:24 PM
Why is the lords of shadows added in?

The only reason I can guess at it is because it is in the lords of shadow universe. To tell the truth the title sounds lame with los make a title badass like Devil's Castle Dracula Apocalypse: The Legend of Cornell or Castlevania: Concerto of Midnight Sun those sound badass this Los:MoF sounds boring and makes me want to fall asleep.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: James Belmont on May 31, 2012, 12:56:50 PM
Why is the lords of shadows added in?
It's funny to think of where they could go if they just kept going like that. One day we could end up with a game called Castlevania: Lords of Shadow - Mirror of Fate ~ God of Doom: Mask of Faith - King of Death ~ Shimmy of Wall: Cox of Dave - Ruler of Fortune ~ Power of Awesome. Only available on Nintendo's new handheld, 4DWiiX U La Woosh Bang.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Mr.Bushido on May 31, 2012, 01:00:05 PM
yo then it seems that they want to separate LoS from the old canon, thats kewl
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: shelverton. on May 31, 2012, 01:00:58 PM
They probably wanna keep the "lords of shadow" name not only to distinguish it from the older games, but also for marketing purposes. LoS was a pretty big success for Konami and now they think that the name alone will sell games. I'm not 100% convinced though. It makes sense for the PS3/360, but on 3DS? It's a different market altogether. Many who'll play MoF probably never even have played LoS.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: GuyStarwind on May 31, 2012, 01:02:38 PM
The only reason I can guess at it is because it is in the lords of shadow universe. To tell the truth the title sounds lame with los make a title badass like Devil's Castle Dracula Apocalypse: The Legend of Cornell or Castlevania: Concerto of Midnight Sun those sound badass this Los:MoF sounds boring and makes me want to fall asleep.

I agree those names are badass. Anywho the LoS added in sounds a little redundant.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on May 31, 2012, 01:03:37 PM
It's funny to think of where they could go if they just kept going like that. One day we could end up with a game called Castlevania: Lords of Shadow - Mirror of Fate ~ God of Doom: Mask of Faith - King of Death ~ Shimmy of Wall: Cox of Dave - Ruler of Fortune ~ Power of Awesome. Only available on Nintendo's new handheld, 4DWiiX U La Woosh Bang.

That one got me not going to lie that one got me  ;D
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Mr.Bushido on May 31, 2012, 01:07:05 PM
I think they want to make something like MG:Rising imo. i mean if they make a sequel to that game they'd call it MG: Rising II : The Revenge of Bayonetta or something. That would be the best shit ever actually
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: GuyStarwind on May 31, 2012, 01:07:58 PM
It's funny to think of where they could go if they just kept going like that. One day we could end up with a game called Castlevania: Lords of Shadow - Mirror of Fate ~ God of Doom: Mask of Faith - King of Death ~ Shimmy of Wall: Cox of Dave - Ruler of Fortune ~ Power of Awesome. Only available on Nintendo's new handheld, 4DWiiX U La Woosh Bang.

GEEENNNNIIIUSSSS (http://www.youtube.com/watch?v=sKayLq1d5Bs#)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on May 31, 2012, 01:14:14 PM
I agree those names are badass. Anywho the LoS added in sounds a little redundant.

Redundant is a better word than boring for describing the title.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: uzo on May 31, 2012, 01:47:26 PM
I'll go on record saying Trevor's design is really cool to me. Perhaps because green is my favorite color, and because my own Belmont character for my game has also a green coat. Damn you MS, beating me to the punch!

For a tribute character design, MoF's Trevor is very reminiscent of the CoD design but with a good twist.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Munchy on May 31, 2012, 01:53:56 PM
Redundant is a better word than boring for describing the title.

I'd say wordy. Not nearly along the lines of, say, Super Street Fighter II Turbo HD Remix or Final Fantasy XII International: Zodiac Job System, but I'd much rather they just call it Mirror of Fate.

Besides, it's not like there's a non-LoS Castlevania being made at the moment right?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Dengo vlad tepes on May 31, 2012, 01:57:08 PM
It's funny to think of where they could go if they just kept going like that. One day we could end up with a game called Castlevania: Lords of Shadow - Mirror of Fate ~ God of Doom: Mask of Faith - King of Death ~ Shimmy of Wall: Cox of Dave - Ruler of Fortune ~ Power of Awesome. Only available on Nintendo's new handheld, 4DWiiX U La Woosh Bang.

wo0ow you are so futuric !!!  8)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: James Belmont on May 31, 2012, 02:07:09 PM
wo0ow you are so futuric !!!  8)
Heck yeah. I'm a regular Doc Brown.  :P
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Munchy on May 31, 2012, 02:13:53 PM
I know it's not going to happen but I'd love for the MoF trailer to use this music:

Night Slashers - Night Slashers! (http://www.youtube.com/watch?v=74t7dxA9Iuo#)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Dengo vlad tepes on May 31, 2012, 02:21:12 PM
Heck yeah. I'm a regular Doc Brown.  :P


well doc brown , should be proud of his regular crown !
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: crisis on May 31, 2012, 02:38:41 PM
Quote from: James Belmont
Heck yeah. I'm a regular Doc Brown.  :P

PLOK!
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Lumas on May 31, 2012, 03:49:56 PM
Correct. I'm just going off what can be gleaned from the article and slight extrapolations.

I didn't say -only- bosses will be fought in 3D. I just said bosses will be fought in 3D. Important distinction there. Frankly, any more than that would be even more negative.

If you take mechanics from LoS and put it into a 2.5D game, it becomes more like a beat em up (which is what 3D action games are more like in 2D space). I hate 95% of all beat em ups. Sounds problematic to me. It should even concern anyone who wants even a more classicvania-like approach, since classicvanias were still for the most part 2D platformers--not 2D beat em ups.

It's still a negative for me if a game doesn't. Whether the game can make up for that on other issues is another matter.

I was speaking of depth in the context of the gameplay. The plot of a game like this is only a side issue for me, although it can have some level of importance. Trevor's motivation may be just the generic "Belmont's duty" theme, or "right my family's honor/reputation" given what Gabriel has done to it. Those are a bit less generic than "You killed my girl you gotta die" plots, especially the second, but not really too interesting in and of themselves. But that's too much into speculation anyway--it's perfectly possible that they might do something amazing with the motivation and make it more interesting though, since I don't think anything has been spelled out on that particular issue in the article.

I'm assuming each part will be shorter than if the game concentrated on only 1-2 characters due to resource limits placed on the devs. This is an area where one has to take what they're telling you about the game and make assumptions based on industry norms and typical developer behavior (if one is going to talk about the gameplay at all from the info in an 8 page article anyway).

For example, some people in the past would talk about how Konami should've developed a 30 hour 2D Metroidvania on PS3 with HD artwork, all new enemy sprites, and no asset reuse, but these types of expectations are a fantasy and that just isn't how video game development works. While spreading the game out over 4 time periods and 4 main characters and still maintaining a meaty enough portion of the game for each of those 4 segments to offer a large enough environment for a lot of non-linear exploration isn't as big of an impossibility as that 30 hour PS3 Metroidvania canard, I would still say it's highly unlikely given the scope of a game under modern dev conditions. With nearly every mass market major production of a video game studio, it has set limits it must stay within to remain feasible and profitable. Devs are always performing a balancing act--trying to have as big a scope as they can while cutting as many corners as they can and still putting out something that will cater to enough of the consumer's needs that he/she will come back for more. And it must still cost them a low enough amount of money that they'll still make a tidy profit on it.

Given that kind of reality, I expected tons of asset reuse in Iga produced games, a relatively short play time, and SD sprite/area art. Now from MoF, I expect 4 small segmented environments with a lot of asset reuse or one large environment that's mostly the same in each time period with and only moderate asset reuse. Their budget is probably much bigger than a typical Iga produced game so they have more leeway, but it's not so big that it'll be 4 huge environments with little-to-no asset reuse.

The time periods separating the characters is an issue because one of the ways they'd keep their costs reasonable is by making the 4 environments rather small individually (or they will have a ton of reused assets). Smaller environments in a Metroidvania means less interconnection and less opportunities for nonlinear aspects to play much of a meaningful role. CV3 isn't a Metroidvania, so those concerns don't really apply to it. Take OoE and PoR: Since there are many little maps rather than one big interconnected one, those maps are more linear than one huge one, like SotN/CotM/HoD/AoS/DoS. Frankly, I'd probably hope for tons of asset reuse across the time periods and a huge environment rather than less asset reuse across the time periods and 4 small ones.

You have a much shorter list of what Castlevania really needs than I do; most of it seems to be style issues and rather easily fulfilled. Don't you have any gameplay requirements? The game has to play a certain way, etc? You likely have hidden expectations that you haven't thought of. Like if CV had all that you mentioned but suddenly became a FPS, you'd go mad.

It'd be too horrifically boring for me to ever attempt to grind like that, but I don't know why you'd want to deny someone that option if that's how he/she wants to play the game. I don't really think one can easily out-grind a game like CotM or OoE anyway though. The gains given by the leveling system are too slight for how much time you'd have to put in to make the games really easy. Most would probably sooner quit than grind to level 70 to kill some boss midway easily.
To you perhaps, not to me.
"Working" is the minimum. I'm looking for more than that. Does one weapon type work? Yes. Is it ideal if you like a lot of gameplay variation? No.

I don't like 3D combat, so I view it as a flat negative. Enemies in 3D action games typically take too many hits and you are very often required to clear entire rooms of them to progress rather than only killing what's directly in your way, making for a more tedious experience than your typical 2D platformer.

RPG systems provide a lot more depth than new combos, which is why people refer to hack and slashers derisively rather than as a pinnacle of tactical and strategic brilliance, but actually consider games of the RPG genre to at least sometimes possess a modicum of depth. Not that Metroidvanias are "a pinnacle of tactical and strategic brilliance" either. They're more on the level of RPG-lite in their implementations, but the RPG systems help add a little bit of that to spice up a more typical platformer experience. A sort of miniture injection of depth.

No, it doesn't necessarily, because for one, "rumored" doesn't debunk anything, and two, you have to interpret something like this out of PR-speak:

"Despite the fact that you'll be exploring Dracula's castle with 4 different characters, you won't simply be retreading the same ground. Changes in the environment over time, as well as each character's specific abilities, ensure that the action stays interesting."

What that means to me is "a large hub portion of the castle will be the same except we'll change up textures on some rooms to alter the mood, add some rubble in certain places, put some diverted paths that will only open in a specific time period or to certain characters, and some other time sensitive changes to specific rooms, like different enemy sets." When interpreting exclusive previews for video games, one has to look through PR spin on potentially negative areas or areas that look unbelievable and assume about a few levels better than the worst to get closer to how the game will turn out.

For example, with Portrait of Ruin, an article hyping it might've said "This game is utterly huge--it's quite possibly the largest Castlevania to date. Four painting worlds, in addition to hidden paintings, and a main castle, covering hundreds of rooms full of enemies to slay." Immediately I'd look at something like that and say "there's going to be a lot of asset reuse, since it's simply not feasible for them to do that fully fleshed out on a budget similar to Dawn of Sorrow's. Since there are painting worlds off from the main castle, the main castle will probably be smaller than DoS' and the painting worlds will be more like mini-levels than anything expansive." Everything in PR pieces has to be taken with a grain of salt because they're intentionally trying to hype whatever game they're covering and make it seem better than the final product will end up being. If Skyrim is going to span 10,000 square miles or whatever, you can bet huge portions of that will be empty without much there besides occasional enemies roaming about and you can bet it'll be full of bugs due to the huge scope being too large to squash every one. If Disgaea is going to offer "hundreds" of hours of gameplay content, you can bet the main game will take the time of a typical SRPG and most of the rest of the hundreds of hours of time will be spent in randomly generated maps killing randomly generated enemies to reach an incremental goal rather than tailor made maps specifically designed to be strategically challenging like the main game. Mind you I like both of those games, but one can get close to the truth about them through the hype if one interprets the PR the right way.

You'll note I said a generic "CV fans" have a problem with it. I just threw that in there because I've seen so many people complain about it on here, so I figured it'd be worth putting down as a problem. I myself wouldn't really complain about it, unless it's done to ridiculous levels and they have a high budget (which CV games don't have). I view asset reuse as a necessary evil for niche games, since they simply can't afford to make the game any other way.

I don't trust subjective judgments from video game journalists, or anyone really, to represent my own. They might think the gameplay of LoS "feels great" for all I know (given that they're writing for a major video game publication, they probably do). I just look for factual statements from an article and let those decide whether I think I'd like it.

Oh great, so analysis based on factual statements from the article about what the game is like is met with "LOL YOU'RE NEGATIVE ABOUT THE GAME JUST BECAUSE YOU DON'T LIKE MERCURY STEAM." Did you pause after writing that for even a second to go beyond that? To think about WHY I don't like Mercury Steam? Do you think I took a look at their name or something and decided it didn't sit well with me, so I have to hate them? Would that make any sense? No. If Mercury Steam made games I LIKE, I would LIKE Mercury Steam. If Mercury Steam makes games I DON'T LIKE, then I DON'T LIKE Mercury Steam. In the end, yes it is about the "ACTUAL GAME."

I see you points Charlotte and they are very valid points so you have earned my respect but again I see them as personal concerns and not problems to which could be disastrous for a castlevania game due to the fact there have been far worse games in the series. There is nothing wrong with voicing your concern and Im not attacking those concerns, thats why we have these forums I personally just see them as concerns and not problems. We will have to wait to see what exactly we are in store for with this new title, so far personally I think its looking more like a castlevania than what LOS offered but I personally am reluctant because I feel burned from MS. I felt like I got a different game than the one I was promised albeit LOS was a great game but not really that much of a Castlevania or at least one I prefer.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Reinhart77 on May 31, 2012, 04:24:22 PM
They think Trevor is. Trevor's sprite has its shadow shift hues to green, but I'm pretty sure it's supposed to be a dirty type of yellow. It isn't actually green.
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fimages2.wikia.nocookie.net%2F__cb20101217174111%2Fcastlevania%2Fimages%2F9%2F98%2FFTrevor-1-.gif&hash=f2f6fd54632ec3391938be69093ffb79)
I think the SotN sprite was designed to look like the artwork in a japanese guidebook for CV III (as were Sypha's and Grant's). 

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fimages2.wikia.nocookie.net%2F__cb20090321074805%2Fcastlevania%2Fimages%2Fe%2Fe8%2FCV3_Guide_Trevor.JPG&hash=2ad4bcb4771893617b6f6a128e6453fe)

No green in this art anyways.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Aridale on May 31, 2012, 04:30:47 PM
yeah I always thought Trevs gear was yellow as well. It just kinda looks green cause of the shading
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Reinhart77 on May 31, 2012, 05:49:20 PM
Correct. I'm just going off what can be gleaned from the article and slight extrapolations.

I didn't say -only- bosses will be fought in 3D. I just said bosses will be fought in 3D. Important distinction there. Frankly, any more than that would be even more negative.

If you take mechanics from LoS and put it into a 2.5D game, it becomes more like a beat em up (which is what 3D action games are more like in 2D space). I hate 95% of all beat em ups. Sounds problematic to me. It should even concern anyone who wants even a more classicvania-like approach, since classicvanias were still for the most part 2D platformers--not 2D beat em ups.

It's still a negative for me if a game doesn't. Whether the game can make up for that on other issues is another matter.
This describes pretty well what is "wrong" with this game.  A side-scrolling "beat-em-up" is not that appealing a prospect when you're looking for a game that feels like a real Castlevania game.  That being said, I'm all for the game even like this, cause it'll be a new experience.  I just wouldn't want all future handheld games to go this route, but I'm sure they won't so I'm fine.  This also may be the best format to give us a Castlevania in stereoscopic 3D, so I'm hyped actually.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Jorge D. Fuentes on May 31, 2012, 06:10:11 PM
I'm alright with the title.
I've seen it before in "Final Fantasy - Crystal Chronicles - Echoes of Time" and "Ring of Fates". :P
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Flame on May 31, 2012, 06:14:04 PM
Not nearly as bad as Final Fantasy XII - 2
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Jorge D. Fuentes on May 31, 2012, 06:18:58 PM
X-2 and XIII-2, amirite?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: James Belmont on May 31, 2012, 06:27:01 PM
PLOK!
You're the second person I've encountered who remembers Plok. 8)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Inccubus on May 31, 2012, 07:44:17 PM
You're the second person I've encountered who remembers Plok. 8)

Then I guess I'll be the third. I even remember the EGM article when it was reviewed for the first time.


The screen shots so far kinda give me an SCV4 vibe for some reason.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Sindra on May 31, 2012, 07:48:21 PM
Then I guess I'll be the third. I even remember the EGM article when it was reviewed for the first time.


The screen shots so far kinda give me an SCV4 vibe for some reason.

Oh don't worry...it's a tease. It'll be something completely different, though they'll swear they modeled it off of a popular past Castlevania game.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Vampire Killer on May 31, 2012, 08:06:13 PM
The main problems seem to be:

-"We have taken the basic combat engine from Lords of Shadow and dropped it directly into the game." - no sign of understanding that 2.5D platformer combat is necessarily and beneficially different from 3D combat (as expected from a 3D dev); combat resembling LoS at all does not bode well for a 2.5D game since it would be unbelievably tedious compared to typical 2D platformer combat.

So, what you're essentially saying is that you want the "combat" to be the same exact thing it's been for the pat 20 odd years, sans LoS. And yes, even with games like SotN and AoS, the combat was basically the same as Cv1, you just had more weapons to choose from (no real combos, just single attacks). Don't get me wrong, I love the Iga game, and what came before, but I'm glad to see more of an action game style in Cv. Makes the fights more interesting.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: DarkPrinceAlucard on May 31, 2012, 08:13:42 PM
Makes the fights more interesting.

And more "repetitive" if you ask me.

That is one of the main complaints I have seen from LOS from dislikers to supporters alike, they both at some point found that the battles dragged on for to long.

That was the thing with the "older" games, you did not have to do a 10 hit combo just to take out a skeleton, but even then, games like SCIV and CVIII still turned out to be some pretty challenging games.

Honestly LOS combo making its way into this game is not a deal breaker for me, I just hope that they took some of the fan complaints into account and I don't have to do a bunch of combos just to take out lower level enemies.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: meanguyjones on May 31, 2012, 08:34:14 PM
And more "repetitive" if you ask me.

That is one of the main complaints I have seen from LOS from dislikers to supporters alike, they both at some point found that the battles dragged on for to long.

That was the thing with the "older" games, you did not have to do a 10 hit combo just to take out a skeleton, but even then, games like SCIV and CVIII still turned out to be some pretty challenging games.

Honestly LOS combo making its way into this game is not a deal breaker for me, I just hope that they took some of the fan complaints into account and I don't have to do a bunch of combos just to take out lower level enemies.

Are you guys not using the dark gauntlet attacks or something? Air launchers? Shadow magic abilities? Subweapon weaknesses? I never found it taking too long to dispatch enemies.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Charlotte-nyo:3 on May 31, 2012, 08:41:31 PM
I see you points Charlotte and they are very valid points so you have earned my respect but again I see them as personal concerns and not problems to which could be disastrous for a castlevania game due to the fact there have been far worse games in the series. There is nothing wrong with voicing your concern and Im not attacking those concerns, thats why we have these forums I personally just see them as concerns and not problems. We will have to wait to see what exactly we are in store for with this new title, so far personally I think its looking more like a castlevania than what LOS offered but I personally am reluctant because I feel burned from MS. I felt like I got a different game than the one I was promised albeit LOS was a great game but not really that much of a Castlevania or at least one I prefer.

Thanks for the respectful tone of your response.

Just a minor point, but I would say that in the current age of gaming, though, there's less leeway for worse games compared to the leeway there was during the series' earlier years due to the ever increasing budgets needed to put out professionally developed titles. Back in the day, a professional dev could put out a couple unpraiseworthy titles in a row and still keep on chugging. That said I seriously doubt the game will lose money or anything, so it's not that much of an issue.

As far as concerns vs problems or personal problems with a title vs factual problems (which I think is what you're getting at), it's kind of hard to call too much beyond the obvious bugs or counter-intuitive issues factually problems given evaluation of games is a subjective affair and thus to some extent subject to what one finds fun or what one doesn't. I did point out some things I felt looked to be the wrong approach if their goal is to go for a more nonlinear exploration-based game though--which they mention they're going for in the article. That's still not necessarily going to be an assurance that it's factually a problem--some people may find it works for them and others may not--but since it's interacting with what they say they're setting out to do with the game, it's a step above "I don't find this fun." (Which of course some of the other concerns I raised fall under.)

So, what you're essentially saying is that you want the "combat" to be the same exact thing it's been for the pat 20 odd years, sans LoS. And yes, even with games like SotN and AoS, the combat was basically the same as Cv1, you just had more weapons to choose from (no real combos, just single attacks).

On a rudimentary level, it's the same as CV1's, but only in the same way LoS' combat is like DMC's or GoW's, which is at such a basic level that it can't be easily altered no matter how much innovation is introduced without altering the game's genre--and even then you run out of suitable genres eventually. In the nuance is where the differences lie, just as LoS has nuances that separate it from GoW, or DMC. Some of the Metroidvanias introduced additional hitboxes for their weapons and multiple weapon types to break up the standard way of attacking. Some of the games allowed for special attacks unique to weapons like DoS that would eat up some MP but do a more powerful attack which is like a "weak" vs "strong" attack mechanic. It's also not quite accurate that combos don't exist in Metroidvanias. Some weapons in some Metroidvanias can be comboed with the dual hand mechanic, although it doesn't necessarily do much to stun enemies so you can wail on them for longer, it's more just for higher DPS. OoE did this extensively if you didn't notice, especially if you were trying to play at optimal levels. Perhaps you don't consider those combos though, but I don't know what else to call them.

Also, you'd have to knock more out of that list than LoS--you'd need to knock out basically all the 3D games, especially LoI and CoD which also use 3D action game mechanics for their combat. Essentially, I'm advocating 2D platformer combat for 2D-based gameplay, as opposed to 2D beat em up combat for 2D-based gameplay, which I fear they may be headed for. It's possible they could be taking that type of concern into account and are making most enemies die in a couple hits anyway in line with 2D platformer conventions, but then the need for combos in the combat system is reduced. I suppose it's possible for combos to still be there despite that as added complexity and for bosses, but generally I wouldn't expect this would be the way they'd go design-wise since usually game mechanics are there for a reason.

Don't get me wrong, I love the Iga game, and what came before, but I'm glad to see more of an action game style in Cv. Makes the fights more interesting.

You see, for me, it's just the opposite, since it will likely lead down the route of the game being more like a 2.5D beat em up, as I mentioned before. Beat em ups of course have also been done to death, if not in CV, and I don't typically find that type of combat interesting.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: DarkPrinceAlucard on May 31, 2012, 08:42:51 PM
Are you guys not using the dark gauntlet attacks or something? Air launchers? Shadow magic abilities? Subweapon weaknesses? I never found it taking too long to dispatch enemies.

Yea those where used, but the thing is, my and others definition of a battle being to "long" or "repetitive" may be different than yours.

to some the battles are not long or repetitive at all.

to others they are.

No use debating it really, all a matter of opinion.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: meanguyjones on May 31, 2012, 08:50:08 PM
Yea those where used, but the thing is, my and others definition of a battle being to "long" or "repetitive" may be different than yours.

to some the battles are not long or repetitive at all.

to others they are.

No use debating it really, all a matter of opinion.

Yeah, I understand. But other than the skeleton warriors, what other monsters in the game took a long time to kill? They all get blown up by subweapons/punches to the face. Just curious.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Ahasverus on May 31, 2012, 08:51:45 PM
Ok guys, I'm counting on you! I'm not staying awake soo I hope you make awesome posts  ;D

And BTW, I gotta confess, I spammed my way in LoS in Tak Fuji way
"XXX YYY" - Tak Fujii sells Ninety-Nine Nights II at E3 2010 (http://www.youtube.com/watch?v=3fs1v2ViPyc#)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Dremn on May 31, 2012, 09:01:07 PM
1 hour to go.

If you guys need something to pass the time, go talk to Tak Fuji on his twitter right now. Dude is hilarious.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: cecil-kain on May 31, 2012, 09:04:42 PM
Are you guys not using the dark gauntlet attacks or something? Air launchers? Shadow magic abilities? Subweapon weaknesses? I never found it taking too long to dispatch enemies.

There's a legitimate balancing problem when the player becomes dependent on combo-chain strategies to dispose of (what should be) common cannon-fodder.  Moreover, LoS' heavy-handed combat was quite divorced from its platforming elements --and that's not likely to go over well in 2-D.  Hopefully the experience is a bit more balanced and straight-forward this next time around.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Ring_of_Varda on May 31, 2012, 11:02:30 PM
has a trailer for this one been shown yet? im having problems with the stream and now with the pre e-3 vid.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Thomas Belmont on May 31, 2012, 11:03:32 PM
More info on June 5th! Can't wait!
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: BingleGod on May 31, 2012, 11:33:02 PM
Quote from: Vampire Killer
And yes, even with games like SotN and AoS, the combat was basically the same as Cv1, you just had more weapons to choose from (no real combos, just single attacks).

Wow. What a reductive and incorrect statement.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Jorge D. Fuentes on May 31, 2012, 11:33:47 PM
Castlevania: Lords of Shadow -- Mirror of Fate teaser trailer (http://www.youtube.com/watch?v=QJW8UQztwto#ws)
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: e105beta on June 01, 2012, 12:47:28 AM
Wow. What a reductive and incorrect statement.

Not really. Each weapon you could equip had a different effect, but aside from the occasional "release" style attack, it was just *whackwhackwhackwhackwhack*
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: thernz on June 01, 2012, 12:55:09 AM
There was a lot more timing and commitment involved in CV1. Attacks were faster, you were able to backdash to cancel the attack, and etc. in AoS and SoTN so a lot of CV1's distinctive combat elements were absent. Gotta be nitpicky about these things.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Vampire Killer on June 01, 2012, 02:19:05 AM
There was a lot more timing and commitment involved in CV1. Attacks were faster, you were able to backdash to cancel the attack, and etc. in AoS and SoTN so a lot of CV1's distinctive combat elements were absent. Gotta be nitpicky about these things.

And in place of a backdash, LoS had a dodge. Not much difference. And while the Metroidvanias did have faster attacks than Cv1-4 (or slower depending on what weapon you used), it was still just the same animation each time you attacked. Some weapons had a second move, so I suppose you could say that you could sometime do two moves.

As far as saying that Cv1 required "a lot more timing and commitment", I'm gonna have to say that that is flat out ridiculous. Destroying your enemies in LoS required a lot more timing, as well as overall gameplay skill if you wanted to do it well and not get you ass kicked multiple times (like Ninja Gaiden for the NES compared to Ninja Gaiden for the XBOX). If all you had to do in LoS was hit the same button to do the same attack repeatedly, a-la Cv1, then your argument would be valid. But LoS, as with all action games, requires you really pay attention to what your enemy is doing, and react accordingly. Sometimes dodging, sometimes blocking, and sometimes doing a combo, but never just simply 'SLASH' it's dead after one or two hits.

From previous posts, I gather that you hate action games. Not everyone has the skill to play them, so I can understand why you don't like the path the series is on right now.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: JR on June 01, 2012, 03:34:29 AM
The new Nintendo Power hits newsstands June 5, same day as the MoF info. Guess I'll have to make a run to a bookstore before I go to work.

Sucks that the Simon cover is subscriber-only. I'll have to get this on eBay (but probably not before I buy a good copy of NP#2!  ;D)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Chernabogue on June 01, 2012, 03:54:16 AM
Just a teaser. 4 days to wait! :)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: MelancholySpork12 on June 01, 2012, 07:36:54 AM
No gameplay?  :( Disappointing, but then, E3 isn't even a week away. I really hope this game lives up to my expectations!
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Dark Nemesis on June 01, 2012, 07:51:46 AM
From the words that the teaser has, i can definitely say that Alucard is there.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: MKKhanzo on June 01, 2012, 07:58:43 AM
And in place of a backdash, LoS had a dodge. Not much difference. And while the Metroidvanias did have faster attacks than Cv1-4 (or slower depending on what weapon you used), it was still just the same animation each time you attacked. Some weapons had a second move, so I suppose you could say that you could sometime do two moves.

As far as saying that Cv1 required "a lot more timing and commitment", I'm gonna have to say that that is flat out ridiculous. Destroying your enemies in LoS required a lot more timing, as well as overall gameplay skill if you wanted to do it well and not get you ass kicked multiple times (like Ninja Gaiden for the NES compared to Ninja Gaiden for the XBOX). If all you had to do in LoS was hit the same button to do the same attack repeatedly, a-la Cv1, then your argument would be valid. But LoS, as with all action games, requires you really pay attention to what your enemy is doing, and react accordingly. Sometimes dodging, sometimes blocking, and sometimes doing a combo, but never just simply 'SLASH' it's dead after one or two hits.

From previous posts, I gather that you hate action games. Not everyone has the skill to play them, so I can understand why you don't like the path the series is on right now.

 Allof this is true... To some degree. I LoSI actually was playing the entire or majority of the game with the X (hold) XXXX combo (X on Xbox 360). I didnt EVER had the need of using another attack so all that combo "buying" was really a placeholder to me. There are attacks that I bought and never used even to this day. Just didnt needed them.

 But its true, LoS is NOT a button masher friendly game. In part cause most of the enemies doesnt have hit stun.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Inccubus on June 01, 2012, 08:24:27 AM
Oh don't worry...it's a tease. It'll be something completely different, though they'll swear they modeled it off of a popular past Castlevania game.

Your pessimism warms my heart. <3


Castlevania: Lords of Shadow -- Mirror of Fate teaser trailer (http://www.youtube.com/watch?v=QJW8UQztwto#ws)

I get more and better teasing from my friends' burlesque shows. And "trailer"? No, just no. That's barely more than banner at the top of a website. Seriously, how does konami expect to widen their audience such paltry advertising practices?
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Charlotte-nyo:3 on June 01, 2012, 09:01:45 AM
Not really. Each weapon you could equip had a different effect, but aside from the occasional "release" style attack, it was just *whackwhackwhackwhackwhack*

The problem is if one is going to have close quarters weapon combat where the player character is "hitting" the enemies, there's very little possibilities for you to change "whackwhackwhackwhackwhack" into something else. There just is no innovation beyond what you're pointing out as a supposed negative. Hell, even a game including combos boils down to "whackwhackwhackwhackwhack" if you look at it at a base enough level, and all video games start to look like rehashes. You have to take the 'smaller' innovations and actually consider them part of the gameplay.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Munchy on June 01, 2012, 12:20:38 PM
I get more and better teasing from my friends' burlesque shows. And "trailer"? No, just no. That's barely more than banner at the top of a website. Seriously, how does konami expect to widen their audience such paltry advertising practices?

It is a pretty sad teaser... and I'd be much less pleased if E3 weren't just around the corner promising more new information.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: BingleGod on June 01, 2012, 01:18:40 PM
Quote from: Vampire Killer
From previous posts, I gather that you hate action games. Not everyone has the skill to play them, so I can understand why you don't like the path the series is on right now.

It's heart-warming to see that the tradition of LoS' supporters resorting to logically fallacious ad hominem attacks is being continued.

"lol! You just can't handle the epic breath of raw, fresh air that this game is bleeding!"

Give us a break.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: thernz on June 01, 2012, 01:53:53 PM
And in place of a backdash, LoS had a dodge. Not much difference. And while the Metroidvanias did have faster attacks than Cv1-4 (or slower depending on what weapon you used), it was still just the same animation each time you attacked. Some weapons had a second move, so I suppose you could say that you could sometime do two moves.

As far as saying that Cv1 required "a lot more timing and commitment", I'm gonna have to say that that is flat out ridiculous. Destroying your enemies in LoS required a lot more timing, as well as overall gameplay skill if you wanted to do it well and not get you ass kicked multiple times (like Ninja Gaiden for the NES compared to Ninja Gaiden for the XBOX). If all you had to do in LoS was hit the same button to do the same attack repeatedly, a-la Cv1, then your argument would be valid. But LoS, as with all action games, requires you really pay attention to what your enemy is doing, and react accordingly. Sometimes dodging, sometimes blocking, and sometimes doing a combo, but never just simply 'SLASH' it's dead after one or two hits.

From previous posts, I gather that you hate action games. Not everyone has the skill to play them, so I can understand why you don't like the path the series is on right now.
wait, why are we talking about lords, i wasn't talking about it
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: e105beta on June 01, 2012, 03:32:19 PM
The problem is if one is going to have close quarters weapon combat where the player character is "hitting" the enemies, there's very little possibilities for you to change "whackwhackwhackwhackwhack" into something else. There just is no innovation beyond what you're pointing out as a supposed negative. Hell, even a game including combos boils down to "whackwhackwhackwhackwhack" if you look at it at a base enough level, and all video games start to look like rehashes. You have to take the 'smaller' innovations and actually consider them part of the gameplay.

Key phrase right there.

Watch this video:
Castlevania SotN - Boss Fight - Galamoth (http://www.youtube.com/watch?v=i1OURX9hKrw#)

and compare it to this:
River City Ransom (NES) (http://www.youtube.com/watch?v=NfwLBk1zvrw#)

I can tell you now, taken to its basest level, Symphony of the Night has some of the most repetitive, beat-em-up style combat out there.

But then why is it more fun? Because there's more to it. The enemies are more complex, the spacial awareness is more important, and even though Galamoth takes over 9001 hits to kill, it doesn't mean that there weren't enemies in the game that look 1 or 2 hits to defeat when you were trying to navigate the castle.

Nobody is trying to change *whackwhackwhackwhackwhack* into something else, but it is possible to improve it. Saying something isn't an innovation because you can boil it down to a previous iteration of the mechanic in order to prove a point is intellectually dishonest, and so is the assumption that changing *whackwhackwhackwhackwhack* into *whackthwack* dodge *whackhackrisingsmack* will all of a sudden make it any more of a beat-em-up than it already is.

It's perfectly fine if you don't LIKE the deeper combat, heck, millions of people play *clickclickclickclickclick* Diablo, but claiming that it is any more tedious than the combat in AoS or SotN is false.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Vampire Killer on June 01, 2012, 03:35:03 PM
It's heart-warming to see that the tradition of LoS' supporters resorting to logically fallacious ad hominem attacks is being continued.

"lol! You just can't handle the epic breath of raw, fresh air that this game is bleeding!"

Give us a break.

Actually I pointed out that the gameplay is different. Granted, I happen to think it's "better", but that's just me. Fact is, LoS is not a platformer like oldschool Cv's, but is instead an action game like DMC or Ninja Gaiden. Some people don't like action games. The people that I know, that don't like them have basically said that their too complicated to master, and that they therefore suck at them. We all have 'gaming' weaknesses. Personally, I'd love to be good at fighting games like Street Fighter, but unfortunately I'm just not fast enough.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: e105beta on June 01, 2012, 03:35:55 PM
Actually I pointed out that the gameplay is different. Granted, I happen to think it's "better", but that's just me. Fact is, LoS is not a platformer like oldschool Cv's, but is instead an action game like DMC or Ninja Gaiden. Some people don't like action games. The people that I know, that don't like them have basically said that their too complicated to master, and that they therefore suck at them. We all have 'gaming' weaknesses. Personally, I'd love to be good at fighting games like Street Fighter, but unfortunately I'm just not fast enough.

Dude, I don't know what you're talking about. I'm good at everything  8)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: DarkPrinceAlucard on June 01, 2012, 03:36:59 PM
shit!

how did this post end up in the wrong section?
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: thernz on June 01, 2012, 04:05:11 PM
Actually I pointed out that the gameplay is different. Granted, I happen to think it's "better", but that's just me. Fact is, LoS is not a platformer like oldschool Cv's, but is instead an action game like DMC or Ninja Gaiden. Some people don't like action games. The people that I know, that don't like them have basically said that their too complicated to master, and that they therefore suck at them. We all have 'gaming' weaknesses. Personally, I'd love to be good at fighting games like Street Fighter, but unfortunately I'm just not fast enough.
but i like dmc (my baby) and ninja gaiden (partially)
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Vampire Killer on June 01, 2012, 06:16:33 PM
but i like dmc (my baby) and ninja gaiden (partially)

Then I stand corrected. I mistakenly remembered you mentioning that you disliked action games like DMC in some long forgotten post.

My apologies. :-[
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Charlotte-nyo:3 on June 01, 2012, 07:34:35 PM
I can tell you now, taken to its basest level, Symphony of the Night has some of the most repetitive, beat-em-up style combat out there.

But then why is it more fun? Because there's more to it. The enemies are more complex, the spacial awareness is more important, and even though Galamoth takes over 9001 hits to kill, it doesn't mean that there weren't enemies in the game that look 1 or 2 hits to defeat when you were trying to navigate the castle.

You want to talk about intellectual dishonesty? Comparing the Galamoth fight with healing exploit to normal gameplay in a beat em up seems pretty intellectually dishonest. If you're right there after that acknowledging that it doesn't represent SotN's gameplay when navigating the castle then what's the point of showing it? This isn't the "basest" level of SotN's combat any more than Crissaegrim spam is. It's a specific instance of a strategic exploit of one optional boss fight which some people do because it would be too hard for them to win any other way; the boss specifically has a ridiculous amount of HP because he's a "HARD" optional boss with a flawed design. This is not SotN's combat at its most base level. SotN's combat at its most base level is fighting wargs and zombies in the first hallway in castle.

Nobody is trying to change *whackwhackwhackwhackwhack* into something else, but it is possible to improve it. Saying something isn't an innovation because you can boil it down to a previous iteration of the mechanic in order to prove a point is intellectually dishonest, and so is the assumption that changing *whackwhackwhackwhackwhack* into *whackthwack* dodge *whackhackrisingsmack* will all of a sudden make it any more of a beat-em-up than it already is.

It's perfectly fine if you don't LIKE the deeper combat, heck, millions of people play *clickclickclickclickclick* Diablo, but claiming that it is any more tedious than the combat in AoS or SotN is false.

Oh I see, no dodging occurs in CV1-OoE, and "thwack" and "hackrisingsmack" don't exist in them either. You can't use a glyph union in OoE. You can't use an A button special attack in DoS. You can't break up regular attacks with sub weapon attacks in the classicvanias. HoD doesn't have spell book special attacks. But in the mythical beat em ups "thwack" and "hackrisingsmack" are allowed to occur in addition to "whack" and makes for much deeper and better combat. Thank you for enlightening us.

And for the record, I don't think combo systems found in 3D action games are what make the combat tedious. What makes the combat more tedious is that the regular enemies (key: regular enemies, not bosses) have the number of hits they take inflated above what is typical of a 2D platformer so that the combo systems they have put into the game serve a purpose in the game (the combo system is not the problem itself; it's what it likely indicates about enemy HP levels). It's also that the developers of 3D action games frequently tend to lock rooms with regular enemies in them until you kill every enemy like it's some chore they're forcing you to do rather than letting you kill only what's directly in your way and keep going. The same with screen scrolling stops in 2D beat em ups.

They do these things as conscious design choices because the focus of 3D action games and 2D beat em ups is combat. The focus of 2D platformers is platforming. The focus of 2D platformer Metroidvanias is platforming and exploration. This is why you can skip tons of regular enemies in SotN or AoS but in LoI or LoS they will lock the doors on you a ton of times and force you to kill them all. This is why so many 2D beat em ups refuse to scroll the screen to let you continue on until you've killed a certain quota of enemies. This is why SotN and its ilk are not beat em ups no matter how any one person chooses to fight Galamoth. They are 2D platformer Metroidvanias.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: e105beta on June 01, 2012, 08:54:03 PM
You want to talk about intellectual dishonesty? Comparing the Galamoth fight with healing exploit to normal gameplay in a beat em up seems pretty intellectually dishonest. If you're right there after that acknowledging that it doesn't represent SotN's gameplay when navigating the castle then what's the point of showing it? This isn't the "basest" level of SotN's combat any more than Crissaegrim spam is. It's a specific instance of a strategic exploit of one optional boss fight which some people do because it would be too hard for them to win any other way; the boss specifically has a ridiculous amount of HP because he's a "HARD" optional boss with a flawed design. This is not SotN's combat at its most base level. SotN's combat at its most base level is fighting wargs and zombies in the first hallway in castle.

Whatever, that video was the first one that came up on google

Here's another:
Castlevania Symphony of the Night Boss Rush: C-RAD vs Gaibon and Slogra (http://www.youtube.com/watch?v=_2SnMWVHVf0#)

It still illustrates my point. Beyond dodging attacks and maneuvering around the enemy, combat boils down to using a very limited pool of very limited attacks. There is no point in that fight where two of those swords hits being substituted for two comboing sword hits would have fundamentally changed anything for the worse or made it more tedious.

EDIT: I use it because the boss fights are the biggest example of concentrated combat, and because having a combo-system in MoF wouldn't keep medusa heads, nettlebones, and ghost heads from dying in one hit when you're trying to platform. Sure, LoS had more combat than SotN, but that's because it wasn't a platformer like MoF is supposed to be

If anything it would have would have allowed Alucard more openings to attack, and would have allowed the boss battle to be designed to be more hectic and fast-paced because combat wasn't limited to that simplistic sword slash. Also, I just booted up SotN, and axe armors take me five hits to kill at the beginning of the game. That's one less hit than the basic LoS combo which is all the most basic enemies can withstand, which actually takes less time than five short sword hits in SotN, and by the time in LoS when they can withstand more, you have more powerful attacks. There's no point into directly comparing times, as SotN, again, isn't a combo-based platformer, but we're talking about the combat, and how it would be implemented into a platformer, which would make it something different than both SotN AND LoS.

I'll also say it also that combat in SotN can be tedious for a whole other reason, and that's finding attack openings. Sure, that giant sword dies in 5 hits, but between each hit the enemy soars back and enters 10 invincibility frames.

Oh I see, no dodging occurs in CV1-OoE, and "thwack" and "hackrisingsmack" don't exist in them either. You can't use a glyph union in OoE. You can't use an A button special attack in DoS. You can't break up regular attacks with sub weapon attacks in the classicvanias. HoD doesn't have spell book special attacks. But in the mythical beat em ups "thwack" and "hackrisingsmack" are allowed to occur in addition to "whack" and makes for much deeper and better combat. Thank you for enlightening us.

Wow, acid much?

You're ignoring my point, and you're painting me as saying things I haven't so that your arguments sound more acceptable. Please stop.

For one, I was talking about attacking. Combo-based fighting styles aren't all *thwack* and *hackrisingsmack* either. They have jumping, dodging, and blocking too.

For two, I never said the other games didn't have special moves. I will now say, however, that they are not the primary attack function. In any of those games listed, sub-weapons, card moves, and special moves are NOT going to be what you are using 85%-90% of the time you are attacking. You will be using your weapon, and your weapon is repetitive. Hell, LoS has special moves and sub-weapons too, many of them which turn enemies that normally take 2-4 hits and kill them in one, but that's not part of the combo system.

For three, I'm also not painting "beat-em-ups" as anything mythical. I don't particularly like beat-em-ups. The reason I'm discussing this is not because I want MoF to be a beat-em-up, but to say that having a combo system doesn't make it a beat-em up, and if done right, can make the combat deeper than leaving that system out.

And for the record, I don't think combo systems found in 3D action games are what make the combat tedious. What makes the combat more tedious is that the regular enemies (key: regular enemies, not bosses) have the number of hits they take inflated above what is typical of a 2D platformer so that the combo systems they have put into the game serve a purpose in the game (the combo system is not the problem itself; it's what it likely indicates about enemy HP levels). It's also that the developers of 3D action games frequently tend to lock rooms with regular enemies in them until you kill every enemy like it's some chore they're forcing you to do rather than letting you kill only what's directly in your way and keep going. The same with screen scrolling stops in 2D beat em ups.

Ok, so since this started as a hypothetical discussion of Mirror of Fate, let's think about it like this.

You're platforming through a level and bam, you see an a skeleton on a platform. You jump and swing at it, and it dies. You make your way across the platforms, and see a great armor. The great armor is separate from the platforming and is in one of those typical Metroidvania long hallways. Using your combos, you are able to switch between long-range, weaker attacks and close-range, stronger attacks, which will give you more utility and mobility than if you had one sword swing that was always the same angle and length.

They do these things as conscious design choices because the focus of 3D action games and 2D beat em ups is combat. The focus of 2D platformers is platforming. The focus of 2D platformer Metroidvanias is platforming and exploration. This is why you can skip tons of regular enemies in SotN or AoS but in LoI or LoS they will lock the doors on you a ton of times and force you to kill them all. This is why so many 2D beat em ups refuse to scroll the screen to let you continue on until you've killed a certain quota of enemies. This is why SotN and its ilk are not beat em ups no matter how any one person chooses to fight Galamoth. They are 2D platformer Metroidvanias.

I'm a game developer. I know what design choices are, thank you very much.

And yes, you can skip enemies in Metroidvanias, but interestingly enough, that's not what we were talking about. We were talking about the combat.

Yes, you can fly over a great armor, but that gives you no drops and no experience, and addressing nothing about the repetitive, slow, obnoxious task of actually killing one. And Great Armors are not the only enemy in the Metroidvanias that take too many hits.

Again, I never said SotN was a beat-em-up. I said it, and I quote "has some of the most repetitive, beat-em-up style combat out there."

Case-in-point: Mirror of Fate having Lords of Shadow's combat system does not automatically make it a beat-em-up, and it does not mean the game will not include platforming either.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Neobelmont on June 01, 2012, 09:02:09 PM
Whatever, that video was the first one that came up on google

Here's another:
Castlevania Symphony of the Night Boss Rush: C-RAD vs Gaibon and Slogra (http://www.youtube.com/watch?v=_2SnMWVHVf0#)

It still illustrates my point. Beyond dodging attacks and maneuvering around the enemy, combat boils down to using a very limited pool of very limited attacks. There is no point in that fight where two of those swords hits being substituted for two comboing sword hits would have fundamentally changed anything or made it more tedious.

Wow, acid much?

You're ignoring my point, and you're painting me as saying things I haven't so that your arguments sound more acceptable. Please stop.

For one, I was talking about attacking. Combo-based fighting styles aren't all *thwack* and *hackrisingsmack* either. They have jumping, dodging, and blocking too.

For two, I never said the other games didn't have special moves. I will now say, however, that they are not the primary attack function. In any of those games listed, sub-weapons, card moves, and special moves are NOT going to be what you are using 85%-90% of the time you are attacking. You will be using your weapon, and your weapon is repetitive. Hell, LoS has special moves and sub-weapons too, many of them which turn enemies that normally take 2-4 hits and kill them in one, but that's not part of the combo system.

For three, I'm also not painting "beat-em-ups" as anything mythical. I don't particularly like beat-em-ups. The reason I'm discussing this is not because I want MoF to be a beat-em-up, but to say that having a combo system doesn't make it a beat-em up, and if done right, can make the combat deeper than leaving that system out.

Ok, so since this started as a hypothetical discussion of Mirror of Fate, let's think about it like this.

You're platforming through a level and bam, you see an a skeleton on a platform. You jump and swing at it, and it dies. You make your way across the platforms, and see a great armor. The great armor is separate from the platforming and is in one of those typical Metroidvania long hallways. Using your combos, you are able to switch between long-range, weaker attacks and close-range, stronger attacks, which will give you more utility and mobility than if you had one sword swing that was always the same angle and length.

I'm a game developer. I know what design choices are, thank you very much.

And yes, you can skip enemies in Metroidvanias, but interestingly enough, that's not what we were talking about. We were talking about the combat.

Yes, you can fly over a great armor, but that gives you no drops and no experience, and addressing nothing about the repetitive, slow, obnoxious task of actually killing one. And Great Armors are not the only enemy in the Metroidvanias that take too many hits.

Again, I never said SotN was a beat-em-up. I said it, and I quote "has some of the most repetitive, beat-em-up style combat out there."

Case-in-point: Mirror of Fate having Lords of Shadow's combat system does not automatically make it a beat-em-up, and it does not mean the game will not include platforming either.

This is a mouth full e105. But if MoF is close to a fighting game or tales of game then well I'am all game for it  ;D
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Reinhart77 on June 01, 2012, 09:47:00 PM
i wonder if this'll feel like a regular Castlevania game that has the fighting pace all wrong or a 3D Castlevania game with odd restrictive movement?  here's to hoping it'll be a game that will rise above these fears.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: e105beta on June 01, 2012, 10:07:54 PM
This is a mouth full e105. But if MoF is close to a fighting game or tales of game then well I'am all game for it  ;D

I've always loved Tales combat. After playing it, it's hard for me to play other RPGs that don't use something akin or something just as indepth.

But I don't want the game to be too combat focused. Platforming is a big part of Castlevania history, and it's something that LoS could have focused a lot more on. I want to be exploring the levels, swinging from banister to banister, all the while knocking ghosts out of the air before falling down to the ground and bashing the piss out of an axe armor.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Neobelmont on June 01, 2012, 10:21:36 PM
I've always loved Tales combat. After playing it, it's hard for me to play other RPGs that don't use something akin or something just as indepth.

But I don't want the game to be too combat focused. Platforming is a big part of Castlevania history, and it's something that LoS could have focused a lot more on. I want to be exploring the levels, swinging from banister to banister, all the while knocking ghosts out of the air before falling down to the ground and bashing the piss out of an axe armor.

True that cv needs platforming, but I thing I just remembered about the tales of series. Now I know they have it in Vesperia, and Abyss as well and that is the ability to switch from a 2d battle plane to a 3d with a press of a button I hope MoF can do that as well.

For example in vesperia when I play with Rita or Yuri I press some buttons on my controller and I move in 3d that simple.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: e105beta on June 01, 2012, 10:32:58 PM
True that cv needs platforming, but I thing I just remembered about the tales of series. Now I know they have it in Vesperia, and Abyss as well and that is the ability to switch from a 2d battle plane to a 3d with a press of a button I hope MoF can do that as well.

For example in vesperia when I play with Rita or Yuri I press some buttons on my controller and I move in 3d that simple.

From the information we have, I think the 3D is going to be limited to certain wall-shimmying and other events. I think they're trying to keep most of it in 2.5D
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Charlotte-nyo:3 on June 02, 2012, 12:10:54 AM
It still illustrates my point. Beyond dodging attacks and maneuvering around the enemy, combat boils down to using a very limited pool of very limited attacks.

That tends to depend on the player and the Metroidvania in question. At the beginning of SotN you're a lot more limited in your weapon selection and attack possibilities. By the end you have tons of different weapons with unique hitboxes to choose from with their own unique properties and you don't have to remain using one weapon for the whole game. More than likely you'll go through at least 10 or more as the game progresses. Any one fight might have limited number of attacks unless you're using the Shield Rod, Heavenly Sword or a few other weapons with tons of different attacks or you switch weapons in the battle itself, but over the length of the game you end up with a lot. If you look at any one battle in SotN, it might not look all that varied, but then through the whole game the amount of variation due to weapon changes adds up.

In beat em up combat with the main weapon, the depth is created within one weapon or a small selection of weapons and the multiple ways of using it. In Metroidvania combat with the main weapon, the depth is created by offering a large selection of weapon hitboxes and attack styles that go with those weapons over the course of the game--unless you're CotM or HoD :-X

Also, other games have different numbers of potential attack variations in any one battle without swapping equips--with PoR for example, you have Jonathan's main weapon, his sub, Charlotte's main weapon, her sub, and a dual crush. You could count Jonathan's jump kick and uppercut if you're really a player who wants tons of variation in attacks, but I doubt the typical player uses them that much.

There is no point in that fight where two of those swords hits being substituted for two comboing sword hits would have fundamentally changed anything or made it more tedious.

Correct. What would've made it more tedious is that Gaibon and Slogra would've likely had 300% more HP to allow you to engage in the 'fun' of comboing them for longer periods. If they didn't change their HP though, adding comboing would not have made the fight more tedious.

You're ignoring my point, and you're painting me as saying things I haven't so that your arguments sound more acceptable. Please stop.

That's because you didn't appear to remember potential facets of what could be called "combat depth" in earlier CVs and Metroidvanias, so I merely wanted to insert potential candidates for thwacks and cracks in addition to whacks.

For one, I was talking about attacking. Combo-based fighting styles aren't all *thwack* and *hackrisingsmack* either. They have jumping, dodging, and blocking too.

Correct and I recognized that when your statement was being made (who wouldn't know that?), but I didn't really think it changed much. I mentioned dodging because in your description of beat em up combat you included a "dodge" whereas in the Metroidvania description, it's just whackwhackwhackwhackwhack. Gotta have a dodge or two in there too.

For two, I never said the other games didn't have special moves.

The whackwhackwhackwhack paradigm didn't seem to include it so I took the liberty of mentioning it.

I will now say, however, that they are not the primary attack function. In any of those games listed, sub-weapons, card moves, and special moves are NOT going to be what you are using 85%-90% of the time you are attacking. You will be using your weapon, and your weapon is repetitive.

You're to some extent assuming play styles there. Just because some people may play the game that way does not mean everyone will. With some games we're talking about, though, like the early CVs, you will indeed be limited because of heart limitations and won't be able to play the game any other way. But in something like HoD, PoR, or DoS with easily regained and rather fast regenning MP, you can use those attacks quite frequently. That's one of the things that made HoD's "just the whip" more tolerable for the length of the game--tons of spells that can be used in regular combat.

Hell, LoS has special moves and sub-weapons too, many of them which turn enemies that normally take 2-4 hits and kill them in one, but that's not part of the combo system.

But special moves are still part of the combat system, whether in LoS or in a Metroidvania, so naturally I mentioned them. It's quite obvious that the Metroidvanias don't have a combo system beyond perhaps OoE (and I'm not really sure that qualifies as a full combo system), so comparing the combo system in LoS to the "combo system" in say AoS wouldn't really make any sense.

For three, I'm also not painting "beat-em-ups" as anything mythical. I don't particularly like beat-em-ups. The reason I'm discussing this is not because I want MoF to be a beat-em-up, but to say that having a combo system doesn't make it a beat-em up, and if done right, can make the combat deeper than leaving that system out.

I agree with all of that. It's possible they could include a combo system and have it not lead to MoF being strictly a beat em up or too "beat em uppy." I just pointed out earlier however, that it would be a strange design decision, at least from my perspective, to include a combo system in the game if the enemy HP is still on the level of a typical 2D platformer. Not necessarily something a dev would do in their first Metroidvania. Maybe their 5th or 6th to add variation.

You're platforming through a level and bam, you see an a skeleton on a platform. You jump and swing at it, and it dies. You make your way across the platforms, and see a great armor. The great armor is separate from the platforming and is in one of those typical Metroidvania long hallways. Using your combos, you are able to switch between long-range, weaker attacks and close-range, stronger attacks, which will give you more utility and mobility than if you had one sword swing that was always the same angle and length.

That isn't necessarily what I'm thinking of when I think "combo system." OoE does that, provided each glyph in your left and right hand are different lengths. What I'm thinking of is "You must wail on this regular enemy X X X Y L2 X /\+Y X  for 12 seconds to kill it. Repeat ad nauseum."

Yes, you can fly over a great armor, but that gives you no drops and no experience, and addressing nothing about the repetitive, slow, obnoxious task of actually killing one. And Great Armors are not the only enemy in the Metroidvanias that take too many hits.

I don't so much mind a couple enemies that take too many hits once every 10-20 mins or so. What I mind is being locked in a room with 10 of them every 3 minutes and forced to kill them all. Like I'll fight in the "large enemy" rooms in Metroidvanias most of the time instead of flying over them (they're "in the way" after all), but if most rooms were "large enemy" rooms then I'd start skipping tons of them. Also another type of room I wouldn't want to be locked in and forced to kill every enemy in would be something like the Ghost Dancer rooms in AoS or DoS. There'd simply be no point to it--even if the Ghost Dancers' HP didn't change.

Again, I never said SotN was a beat-em-up. I said it, and I quote "has some of the most repetitive, beat-em-up style combat out there."

If something has beat em up style combat, does that not make it a beat em up? Deep philosophical question there. I lean towards yes, but there might be some exceptions, and obviously it might be a compound genre game like a "Beat Em Up RPG platformer" or something.

Anyway, saying SotN has "beat em up style combat" is still sort of a problem for me because I'd call it 2D platformer Metroidvania style combat. There are no combos, so it loses a few "beat em up" classification points if it doesn't have those, the varied number of weapon hitboxes aren't a thing that beat em ups typically do in their combat systems--typically a character will have a either one or a couple weapons for the whole game and you get to know them well, rather than tons of weapons that are each only a passing fancy. If there is an upgrade system, it typically adds different styles of attacks with that weapon rather than changing to a different weapon. It also has most regular enemies dying in a smaller amount of hits than typical beat em ups which de-emphasizes the combat. There are probably a few other things I'm overlooking in the actual act of combat itself rather than the design surrounding a typical game with that combat style.

And yes, you can skip enemies in Metroidvanias, but interestingly enough, that's not what we were talking about. We were talking about the combat.

That was a necessary extrapolation for my "why Metroidvanias are not beat em ups" dissertation even if you ended up not needing said dissertation.

Case-in-point: Mirror of Fate having Lords of Shadow's combat system does not automatically make it a beat-em-up, and it does not mean the game will not include platforming either.

I might agree, but I'm a bit leery on "having Lords of Shadow's combat system," because I'm not sure exactly of the details of how they'd implement Lords of Shadow's combat system in 2.5D. I'd have to see the implementation in a gameplay vid before I judge I'd think. I'd be closer to agreement if that was "having a combo system similar to Lords of Shadow's."
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: e105beta on June 02, 2012, 01:45:23 AM
That tends to depend on the player and the Metroidvania in question. At the beginning of SotN you're a lot more limited in your weapon selection and attack possibilities. By the end you have tons of different weapons with unique hitboxes to choose from with their own unique properties and you don't have to remain using one weapon for the whole game. More than likely you'll go through at least 10 or more as the game progresses. Any one fight might have limited number of attacks unless you're using the Shield Rod, Heavenly Sword or a few other weapons with tons of different attacks or you switch weapons in the battle itself, but over the length of the game you end up with a lot. If you look at any one battle in SotN, it might not look all that varied, but then through the whole game the amount of variation due to weapon changes adds up.

But that's typical of any gear system, and its separate from the combat system. Besides, all the gear really changes is attack length, speed, and damage, things that new combos in a single-weapon combo system do, and those can be used on the fly.

In beat em up combat with the main weapon, the depth is created within one weapon or a small selection of weapons and the multiple ways of using it. In Metroidvania combat with the main weapon, the depth is created by offering a large selection of weapon hitboxes and attack styles that go with those weapons over the course of the game--unless you're CotM or HoD :-X

But again, those aren't things you're changing up on the fly. It's a conscious decision made in a preparation phase, not a combat phase. Sure, it adds more depth to the game than say Fatal Fury, but that's gear depth. It doesn't make the combat any more complex.

Also, other games have different numbers of potential attack variations in any one battle without swapping equips--with PoR for example, you have Jonathan's main weapon, his sub, Charlotte's main weapon, her sub, and a dual crush. You could count Jonathan's jump kick and uppercut if you're really a player who wants tons of variation in attacks, but I doubt the typical player uses them that much.

I thought PoR made a pretty nice stride in Metroidvania equipment layout, but the magic system didn't recharge so fast that using your main weapon wasn't more economical most of the time.

Correct. What would've made it more tedious is that Gaibon and Slogra would've likely had 300% more HP to allow you to engage in the 'fun' of comboing them for longer periods. If they didn't change their HP though, adding comboing would not have made the fight more tedious.

Judging by the apostrophes you've placed around fun, I think I'm getting to the crux of the issue. You don't like more in-depth combat systems, which is, as I said earlier, perfectly acceptable, but it keeps aspects of this discussion from going past "I think..."

Sure, I don't want a early level fight to take forever, but I personally don't mind extended combat in the case of a boss.

That's because you didn't appear to remember potential facets of what could be called "combat depth" in earlier CVs and Metroidvanias, so I merely wanted to insert potential candidates for thwacks and cracks in addition to whacks.

Even with that, I still don't consider Classicvanias or Metroidvanias to have very much combat depth. Enemies in Classicvanias are merely extensions of the level design, and the difficulty of the bosses is based around your ability to platform and approach a midst patterned movement and projectile spam, rather than spacing, blocking, dodging, and combo management. As for Metroidvanias, with the platforming reduced and the introduction of long hallways and taller, HP heavy enemies, the "how much damage can I output" aspect increased without the actual means of dealing in complexity beyond gear variety. It was most effective to simply equip your most powerful weapon unless it just really didn't jive with your play style. Bosses required less platforming ability, and more "Can you dodge this attack? Good, now lay into me."

Correct and I recognized that when your statement was being made (who wouldn't know that?), but I didn't really think it changed much. I mentioned dodging because in your description of beat em up combat you included a "dodge" whereas in the Metroidvania description, it's just whackwhackwhackwhackwhack. Gotta have a dodge or two in there too.

Fair enough.

You're to some extent assuming play styles there. Just because some people may play the game that way does not mean everyone will. With some games we're talking about, though, like the early CVs, you will indeed be limited because of heart limitations and won't be able to play the game any other way. But in something like HoD, PoR, or DoS with easily regained and rather fast regenning MP, you can use those attacks quite frequently. That's one of the things that made HoD's "just the whip" more tolerable for the length of the game--tons of spells that can be used in regular combat.

I will agree that you could use the extra-abilities more often in the later Metroidvanias, with AoS probably being the best about this, but what it added to the combat was variety, not not necessarily on the fly versatility. You could have 1-2 active abilities equipped at once, and only a few of them weren't "forward ranged attack numbers 1-7" They adjust how you approached a situation, but not the adaptations you could make in the middle of that situation.

But special moves are still part of the combat system, whether in LoS or in a Metroidvania, so naturally I mentioned them. It's quite obvious that the Metroidvanias don't have a combo system beyond perhaps OoE (and I'm not really sure that qualifies as a full combo system), so comparing the combo system in LoS to the "combo system" in say AoS wouldn't really make any sense.

I was leaving them out because leaving them in completely eliminates the "enemies take forever" aspect in LoS which we're discussing. Used properly, sub-weapons and magic special moves allow Gabriel to decimate normal enemies extremely quickly.

I agree with all of that. It's possible they could include a combo system and have it not lead to MoF being strictly a beat em up or too "beat em uppy." I just pointed out earlier however, that it would be a strange design decision, at least from my perspective, to include a combo system in the game if the enemy HP is still on the level of a typical 2D platformer. Not necessarily something a dev would do in their first Metroidvania. Maybe their 5th or 6th to add variation.

The HP wouldn't still be on the level of a typical 2D platformer, but it wouldn't be to the "is this still going on?" extent of Devil May Cry, to give a 3D example.

Though thinking about it now, in the first 2D beat-em-up that comes to my mind, X-Men, enemies went down fairly fast. That diidn't make the combat any less simplistic, but compared to most of today's 3D action games, the enemies died relatively quickly.

That isn't necessarily what I'm thinking of when I think "combo system." OoE does that, provided each glyph in your left and right hand are different lengths. What I'm thinking of is "You must wail on this regular enemy X X X Y L2 X /\+Y X  for 12 seconds to kill it. Repeat ad nauseum."

That's not really an accurate reflection of LoS's combat beyond the stronger enemies and boss battles, and even the stronger enemies start going down quick once your comboing gets better. But then again, like I said earlier, it sounds like you don't enjoy 3D action combat.

If I wanted to, I could say that, OoE was to "X Y X Y every enemy until it's dead, and do it as fast as possible before it gets to you. Repeat ad nauseum." What made it hard was the relentlessness with which they'd throw things at you.

I don't so much mind a couple enemies that take too many hits once every 10-20 mins or so. What I mind is being locked in a room with 10 of them every 3 minutes and forced to kill them all. Like I'll fight in the "large enemy" rooms in Metroidvanias most of the time instead of flying over them (they're "in the way" after all), but if most rooms were "large enemy" rooms then I'd start skipping tons of them. Also another type of room I wouldn't want to be locked in and forced to kill every enemy in would be something like the Ghost Dancer rooms in AoS or DoS. There'd simply be no point to it--even if the Ghost Dancers' HP didn't change.

Again, the strong enemies rooms weren't that common in LoS, and there were actually a fair few battles that could be skipped if you could pull it off, but even then, LoS wasn't a platformer. MoF should be, so while I suspect there may be a few of those rooms, I can't see it happening often.

If something has beat em up style combat, does that not make it a beat em up? Deep philosophical question there. I lean towards yes, but there might be some exceptions, and obviously it might be a compound genre game like a "Beat Em Up RPG platformer" or something.

Anyway, saying SotN has "beat em up style combat" is still sort of a problem for me because I'd call it 2D platformer Metroidvania style combat. There are no combos, so it loses a few "beat em up" classification points if it doesn't have those, the varied number of weapon hitboxes aren't a thing that beat em ups typically do in their combat systems--typically a character will have a either one or a couple weapons for the whole game and you get to know them well, rather than tons of weapons that are each only a passing fancy. If there is an upgrade system, it typically adds different styles of attacks with that weapon rather than changing to a different weapon. It also has most regular enemies dying in a smaller amount of hits than typical beat em ups which de-emphasizes the combat. There are probably a few other things I'm overlooking in the actual act of combat itself rather than the design surrounding a typical game with that combat style.

I'm not sure if you're trying to make fun of me, I lean towards yes, but no, no it doesn't.

A "beat-em-up" is a game that focuses on literally nothing but beat-em-up combat, like River City Ransom and Fatal Fury of old, and they don't typically have combos. They're "Mash buttons until it dies", which Metroidvania games many times devolve into. Sure, enemies die faster, and jumping and projectile dodging is involved which is the reason why I think Casltevania games are fun. But perhaps my definition of beat-em-ups hasn't evolved with time.

I also still think you're giving the "different hitboxes" too much emphasis on how much they change playstyle, mostly considering how while each weapon is equipped you're limited to 2-3 very similar hitboxes, where the shorter ones are usually the weaker one. Thinking DoS, you've got the sword and the katana, which have the same hitbox, the knives and the fist, which are just shorter sword hitboxes, the spear, which is nice long hitbox, the axe, the hammer, and the greatsword, which all have the same over the head hitbox, and the range weapons, which suck. That's like 3 truly unique hitboxes, 4 if you count the fists as their own.

That was a necessary extrapolation for my "why Metroidvanias are not beat em ups" dissertation even if you ended up not needing said dissertation.

Again, I never said Metroidvanias were beat-em-ups.

I might agree, but I'm a bit leery on "having Lords of Shadow's combat system," because I'm not sure exactly of the details of how they'd implement Lords of Shadow's combat system in 2.5D. I'd have to see the implementation in a gameplay vid before I judge I'd think. I'd be closer to agreement if that was "having a combo system similar to Lords of Shadow's."

It's a fair reservation, though if you can't judge it as not being a beat-em-up before you see it, then you can't judge it as being a beat-em-up before you see it.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: uzo on June 02, 2012, 06:33:14 AM
So uh, hey guys, how about that whip swinging. That's pretty neato, right? We haven't had that since SCVIV.

It's something... at least.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on June 02, 2012, 07:14:32 AM
So uh, hey guys, how about that whip swinging. That's pretty neato, right? We haven't had that since SCVIV.

It's something... at least.

 I like this it's simple and it does not hurt my brain  :rollseyes:

And you know what else should happen

"XXX YYY" - Tak Fujii sells Ninety-Nine Nights II at E3 2010 (http://www.youtube.com/watch?v=3fs1v2ViPyc#)

Remember now everyone you'll be sucked  ;)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Jorge D. Fuentes on June 02, 2012, 07:14:42 AM
I would rather the enemies have complex pattern, than them having over9000 HP and me having to wail on them.
Patterned enemies and bosses are, after all, a staple of platforming games.

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.whattheffacts.com%2Fwp-content%2Fuploads%2F2012%2F02%2FThe_Matrix_Reloaded.jpg&hash=3c7f3537d4bc1d15bc88150426f07efc)
WE DO NOT NEED THIS
IN CASTLEVANIA GAMES

You don't need an enemy with ridiculous HP, just one that has a pattern that doesn't have you going to town on it all the time.

I think that, since Devil May Cry came out, people seem to think that 'ooh big room of enemies' and 'let's juggle them all in the air' is a big WOW factor, but in order for the enemies to still be alive at that point, they had to raise their HP, which means that now you HAVE to do the big flashy combo otherwise you won't get that WOW Fist-of-the-North-Star attack.  It's a huge power trip and I'm not fond of it.

I need my enemies to take 1 to 7 hits.  The ones that take 7 hits should have a block/dodge move.  That's it.
One hit = a bat or a Zombie
7 hits = a Guardian Armor with special attacks and a huge shield to block me from spamming.

You know... like 'Rondo of Blood'.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on June 02, 2012, 07:17:46 AM
I would rather the enemies have complex pattern, than them having over9000 HP and me having to wail on them.
Patterned enemies and bosses are, after all, a staple of platforming games.

You don't need an enemy with ridiculous HP, just one that has a pattern that doesn't have you going to town on it all the time.

I think that, since Devil May Cry came out, people seem to think that 'ooh big room of enemies' and 'let's juggle them all in the air' is a big WOW factor, but in order for the enemies to still be alive at that point, they had to raise their HP, which means that now you HAVE to do the big flashy combo otherwise you won't get that WOW Fist-of-the-North-Star attack.  It's a huge power trip and I'm not fond of it.

I need my enemies to take 1 to 7 hits.  The ones that take 7 hits should have a block/dodge move.  That's it.
One hit = a bat or a Zombie
7 hits = a Guardian Armor with special attacks and a huge shield to block me from spamming.

You know... like 'Rondo of Blood'.

For some reason after reading this Richter vs Galamoth with no sub weapon entered my mind how long that match was when I did it  :o
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: VladCT on June 02, 2012, 07:40:16 AM
I like my mooks this way: dispatched as easily as they can dispatch you. Enemies these days tend to simply be cannon fodder instead of actual threats like back then, and they're not fixing this by adding loads and loads of HP, making them a chore to take down instead. I think God Hand is a good example of a balanced ratio between your ability to take mooks down and their ability to take you down.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Castlevania Crypt on June 02, 2012, 08:01:31 AM
I think the game title Castlevania: Lords of Shadow - Mirror of Fate is too long. Why cant they just call it Castlevania: Mirror of Fate?

Perhaps they will call it that when it is revealed at the E3 next week.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Reinhart77 on June 02, 2012, 08:17:49 AM
I think the game title Castlevania: Lords of Shadow - Mirror of Fate is too long. Why cant they just call it Castlevania: Mirror of Fate?

Perhaps they will call it that when it is revealed at the E3 next week.
Or maybe Castlevania: Lords of Fate or Castlevania: Mirror of Shadow
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Castlevania Crypt on June 02, 2012, 08:20:09 AM
Or maybe Castlevania: Lords of Fate or Castlevania: Mirror of Shadow

Those sound like good titles too. If the official title really has LOS in it and is that long, then maybe they are doing it to try to try to go off the success of the Lords of Shadow name, and not just the Castlevania name.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: jimmay17 on June 02, 2012, 08:28:31 AM
120 pages in and lurking the whole time I'll finally throw out a few thoughts, not that everyone else hasn't already.

I've long been a griper, naysayer, hater, whatever you want to brand it towards Lords of Shadow and the Coxvania universe, but, my best efforts to remain detached notwithstanding, I must admit I'm getting a little excited about the new offerings, Mirror of Fate particularly. I swore to myself I'd never buy a 3DS just for a new Castlevania, but here I am planning to do just that. I've always resented having to buy a DS for the 'Vanias released thereto (I still, six years later, hate the system with abandon) but I feel the 3DS is a much better system overall, with far better third party support, and, as said, think MoF looks like it might just be worth it.

Credit given to MS for keeping it, we hope, largely 2D. I expected all along their hubris would insist it had to be fully 3D, and frankly, if they had, I wouldn't be interested. That said, I do have some reservation. From the few screens we've seen, I could easily see the game only being 2D or sideview while exploring or otherwise walking, and then jumping into 3D third person each and every time you encounter an enemy--bosses and lesser enemies alike--and then requiring you to grind out 5-25 combos to kill an overpowered HP tank, which will grow old very quick.

The art looks great so far, and we haven't seen any whimsical verdant pixie glen environs, so I think it might be safe to say MS took the criticism of LoS's fantasy genre ethos to heart. It's good to see both Trevor and Simon again, and I am very intrigued to find out who the other 2 characters are (although I highly doubt one of them is Alucard, I buy into the Trevor turns into Alucard theory, and therefore think that plotpoint won't happen until probably the very end of the game, leading into LoS2. Which would be a little disappointing, but they, maybe that means the other two will be other series favorites, like Sylpha, Grant, Richter, or maybe even somebody new and unique). 

I hold little hope for the music unfortunately, I couldn't tell you why, but something tells me that's the one bit of criticism MS is going to completely ignore. But if the gameplay is great, and there's a bountiful amount of exploration and secrets, I'll give it a pass.

All told I guess I'm in, but am looking forward to E3 to see some gameplay and hopefully I'll be able to relieve a nagging doubt or two.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Reinhart77 on June 02, 2012, 08:52:21 AM
i just hope i'm able to enjoy the 3D effects without the visuals getting ruined every time i tilt the screen or shift my head a tiny bit in the heat of combat.
Title: Re: Castlevania Mirror of Fate ( 3DS per request )
Post by: Charlotte-nyo:3 on June 02, 2012, 09:10:17 AM
But that's typical of any gear system, and its separate from the combat system. Besides, all the gear really changes is attack length, speed, and damage, things that new combos in a single-weapon combo system do, and those can be used on the fly.

Right, but it DOES affect the combat of the game since it determines your attack length speed and damage and changing those changes the combat. And over the long haul if there is enough different equipment, it ends up having more various combinations of attack length, speed and damage than a single-weapon combo system typically has.

But again, those aren't things you're changing up on the fly. It's a conscious decision made in a preparation phase, not a combat phase. Sure, it adds more depth to the game than say Fatal Fury, but that's gear depth. It doesn't make the combat any more complex.

I view having a multitude of those options over the entire course of the game to add combat complexity because it still has an effect on combat--it ends up with you having more varied combat when you look at the game over the long term. For a similar situation in 3D action games, buying combo upgrades is not part of the combat itself, yet buying them does add complexity to the combat.

I thought PoR made a pretty nice stride in Metroidvania equipment layout, but the magic system didn't recharge so fast that using your main weapon wasn't more economical most of the time.

It's more economical most of the time, but most indicates anywhere from 50.1~% to 99.9~% of the time, and it can be closer to that 50.1~% than something like an 85% depending on your play style (obviously it's likely not going to be at 50.1%ish unless one's play style is specifically contrived to get it that low, but it can be lower than 85% in a game like PoR most likely).

Judging by the apostrophes you've placed around fun, I think I'm getting to the crux of the issue. You don't like more in-depth combat systems, which is, as I said earlier, perfectly acceptable, but it keeps aspects of this discussion from going past "I think..."

But I'm also not acknowledging that the combat systems there are necessarily "more in-depth," only more in depth in a certain way--depth acquired from upgrades to the existing weapon to allow more varied combat on the fly with that one weapon.

Sure, I don't want a early level fight to take forever, but I personally don't mind extended combat in the case of a boss.

Slogra and Gaibon already are extended combat compared to regular enemies in SotN--as bosses typically are of course. Generally though, I'm talking about regular enemies when I mention the potential tedium, which is why a boss example isn't entirely a good one for our purposes here. A boss is more like an outlier to typical gameplay, so if it takes a long time to kill, it isn't always too bad. It's the battles with regular enemies that determine the bulk of the gameplay.

Even with that, I still don't consider Classicvanias or Metroidvanias to have very much combat depth. Enemies in Classicvanias are merely extensions of the level design, and the difficulty of the bosses is based around your ability to platform and approach a midst patterned movement and projectile spam, rather than spacing, blocking, dodging, and combo management. As for Metroidvanias, with the platforming reduced and the introduction of long hallways and taller, HP heavy enemies, the "how much damage can I output" aspect increased without the actual means of dealing in complexity beyond gear variety. It was most effective to simply equip your most powerful weapon unless it just really didn't jive with your play style. Bosses required less platforming ability, and more "Can you dodge this attack? Good, now lay into me."

That's because you're looking at the aspect of combat depth I mentioned previous--the more varied combat moves with the main weapon. Perhaps it's more like Tactical combat depth vs strategic combat depth. Metroidvanias have an extended level of strategic combat depth because of a large roster of weapons to choose from. Beat em ups have an extended level of tactical combat depth.

As far as "you don't have means of dealing in complexity beyond gear variety," here you're not mentioning the additional points that have already been brought up--the special attacks, and some as yet unmentioned stuff like the attack items, the special moves that are sometimes present which are not offensive (backdashes, backward rolls, etc.)

As far as "equip your most powerful weapon," that really depends on your opinion a lot of the time--and there are often multiple choices that can be considered the "most powerful weapon" at any given time in the game since you need to factor in comfortable range, DPS, hitbox utility and other such factors. Someone may continue using Nebula in PoR much longer than its attack power would indicate simply for the range and homing attack for example. Most people will tend to make these choices rather fluidly and naturally, but they might find they'd like another weapon more at any give time if they give it more of a chance. I was somewhat impressed by the utility of weapons I usually passed over using in SotN during my most recent playthrough for instance.

I will agree that you could use the extra-abilities more often in the later Metroidvanias, with AoS probably being the best about this, but what it added to the combat was variety, not not necessarily on the fly versatility. You could have 1-2 active abilities equipped at once, and only a few of them weren't "forward ranged attack numbers 1-7" They adjust how you approached a situation, but not the adaptations you could make in the middle of that situation.

I agree that it doesn't necessarily add tons of on the fly capabilities. This is an extension or restatement of what I think is properly termed tactical combat complexity vs strategic.

I was leaving them out because leaving them in completely eliminates the "enemies take forever" aspect in LoS which we're discussing. Used properly, sub-weapons and magic special moves allow Gabriel to decimate normal enemies extremely quickly.

But not enough of the enemies given what is thrown at you. You're limited in how often you can use those abilities or else you'd forgo Gabriel's main combo attacks in favor of them the vast majority of the time (and even then you'd still be frequently locked in rooms and forced to kill all the enemies within as a convention). Using regular attacks and special moves, combat still takes longer in LoS than in a Metroidvania because that is the main feature of LoS and thus it is designed to take up more of the time. The enemy waves that are thrown at you are likely (I say this because one can't be inside the design team's head to know for sure) numbered assuming you will use those advantages on some of them and thus adding in extra ones for you to be forced to use regular attacks on.

Your particular statement there might help me clarify my views in my own mind though. Perhaps one could still have a 3D action game where enemies died in a couple hits and yet still have it be tedious just by the number of them it throws at you. The ratio of combat time:other time in the game, say.

The HP wouldn't still be on the level of a typical 2D platformer, but it wouldn't be to the "is this still going on?" extent of Devil May Cry, to give a 3D example.

Unfortunately, I cannot really judge from just a description of that sort of midpoint whether it would be better or worse; I'd have to see it in action.

Though thinking about it now, in the first 2D beat-em-up that comes to my mind, X-Men, enemies went down fairly fast. That diidn't make the combat any less simplistic, but compared to most of today's 3D action games, the enemies died relatively quickly.

Depends on the beat em up you look at I suppose. There will be stylistic variations between different games in the same genre. I assume they still had the enemy kill quotas in X-Men though?

That's not really an accurate reflection of LoS's combat beyond the stronger enemies and boss battles,

I'm not sure I'd agree there, but it's been over a year since I've played LoS or seen it in action.

and even the stronger enemies start going down quick once your comboing gets better.

Then they up the enemy strength once they roll out the next new types of enemies to compensate, or make some of those enemies strong vs a particular combo. They can't just let the game become easy once you get to a certain number of powerful combo moves after all.

If I wanted to, I could say that, OoE was to "X Y X Y every enemy until it's dead, and do it as fast as possible before it gets to you. Repeat ad nauseum." What made it hard was the relentlessness with which they'd throw things at you.

That shortening of the sequence needed is key. That is what makes each individual enemy less tedious. Enemies dying faster, yadda yadda. The rest of the statement isn't really at issue beyond the ad nauseum part I suppose, which sort of implied the number of enemies they throw at you is larger in say a 3D action game and you have more options when you can avoid some enemies rather than killing them.

Again, the strong enemies rooms weren't that common in LoS, and there were actually a fair few battles that could be skipped if you could pull it off,

I am taking into account that some enemies could be skipped in LoS, since not every one appeared in a locked room like some of the more problematic 3D action games out there which don't have any variation at all in their enemy placement style.

MoF should be, so while I suspect there may be a few of those rooms, I can't see it happening often.

That would likely be fine. Even something like Super Metroid has rooms that lock and force you to kill every regular enemy inside--it's just that it doesn't happen very often. Maybe 10 times in the whole game and those rooms usually aren't full of tons of enemies either. It's more about the frequency of it happening.

I'm not sure if you're trying to make fun of me, I lean towards yes, but no, no it doesn't.

No, I'm largely being serious, if said in a whimsical manner. Beat em ups are largely defined by their combat systems since there isn't much else to define a beat em up by. If your game has a beat em up combat system, the genre, even if it's a compound one, is likely going to include beat em up (at least if I classify it). Just keep in mind that a combo system alone doesn't really necessitate a "beat em up style" combat system for me. It makes something more like a beat em up but it can be missing other elements that keep it from having a beat em up combat system.

A "beat-em-up" is a game that focuses on literally nothing but beat-em-up combat, like River City Ransom and Fatal Fury of old, and they don't typically have combos. They're "Mash buttons until it dies", which Metroidvania games many times devolve into. Sure, enemies die faster, and jumping and projectile dodging is involved which is the reason why I think Casltevania games are fun. But perhaps my definition of beat-em-ups hasn't evolved with time.

Perhaps. The old NES ones were a bit more simplistic, so one wouldn't always expect to find a combo system and such. For example, though, Battletoads had rudimentary combos. Still, when you say it must focus on literally nothing but beat em up combat, you're ignoring combined genres. There are a lot of them these days. Even if something has a beat em up combat system but focuses on other things, it can still be labelled a Beat em up (X) with X being whatever else it focuses on. In fact though, I'd say that the aforementioned Battletoads itself sort of escapes your statement that "a beat em up is a game that focuses on literally nothing but beat em up combat." Battletoads had whole segments of levels that weren't beat em up combat (the jet bike and surfing segments for example), yet is still classified as a beat em up by, for example, Gamefaqs, and myself.

I also still think you're giving the "different hitboxes" too much emphasis on how much they change playstyle, mostly considering how while each weapon is equipped you're limited to 2-3 very similar hitboxes,

Don't forget the currently equipped spell hitboxes and the subweapon hitboxes in HoD (those aren't going to be very similar to a regular weapon hitbox oftentimes), the 2 chars subweapon hitboxes and the dual crush hitbox in PoR, etc. I assume you're just focusing on the main weapon hitbox there though.

I don't quite get where you'd think the main weapon hitboxes would have to be be very similar though. I mean if you set up your equips that way, sure, but it isn't always required. You could have something like Luminatio in one hand and Pnema in the other in OoE and those are very different hitboxes. You could have the Combat Knife in one hand and the Heaven Sword in the other in SotN and those are very different hitboxes. Then you have the weapon special attacks in some games like DoS which are usually a different hitbox (if not always a very different one)--maybe this is the one you mean by "very similar" since sometimes the special attack hitbox is similar in, say, SotN. But there are other times when it's not--or when it provides some other type of combat advantage like the teleport slice.

where the shorter ones are usually the weaker one.

I really disagree with that one. You may be right in DoS where the huge, slow weapons were usually the best, but that is often not the case for every Metroidvania. Something like the Nunchaku in SotN with its small hitbox and low range can still outshine some of the burlier weapons available at the same time due to speed and DPS. At the end of PoR something with a moderate speed and respectable damage can outshine a slow, large hitbox.

Thinking DoS, you've got the sword and the katana, which have the same hitbox, the knives and the fist, which are just shorter sword hitboxes, the spear, which is nice long hitbox, the axe, the hammer, and the greatsword, which all have the same over the head hitbox, and the range weapons, which suck. That's like 3 truly unique hitboxes, 4 if you count the fists as their own.

Generally DoS was not that great hitbox variation-wise for main weapons if I recall (might be forgetting some of its weirder weapons). You're definitely forgetting the guns and RPG at least. But the lack of variation in DoS with hitboxes is probably because they gave you the souls and had to make tons of hitboxes for those (more so than a more normal subweapon system that might have like 7-8 different subweapon hitboxes). Look at SotN, PoR or OoE for a better set of hitbox variation in the main weapons. Not sure about AoS, but that also had the soul system so...

It's a fair reservation, though if you can't judge it as not being a beat-em-up before you see it, then you can't judge it as being a beat-em-up before you see it.

Correct. I just pointed out that the elements mentioned in that article make me think it's likely MoF has beat em up elements. I couldn't say definitively "ITS A BEAT EM UP!" yet.

I think the game title Castlevania: Lords of Shadow - Mirror of Fate is too long. Why cant they just call it Castlevania: Mirror of Fate?

Perhaps they will call it that when it is revealed at the E3 next week.

I very much doubt that. There's apparently a very good reason it still has the LoS moniker--they're really keeping that separate from the regular timeline so as to reduce confusion. I would've been fine if they had called this LoS2 and what is now LoS2 would be LoS3 though. But I think this is viewed as more like a "side story," so they didn't want it to be LoS2.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Inccubus on June 02, 2012, 12:07:38 PM
I find myself much more looking forward to MoF than LoS2. Largely because the idea of playing as Gabriel again seems like it should have been some sort of bonus mode rather than the same game. In fact, so far the plot of MoF seems much more interesting than LoS2. This is mostly due to the idea of Gabula having to recover all his vampire powers seems a little too close to the premise of Blood Omen 2 than I feel comfortable with.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: e105beta on June 02, 2012, 01:07:24 PM
So uh, hey guys, how about that whip swinging. That's pretty neato, right? We haven't had that since SCVIV.

It's something... at least.

I'm really looking forward to that, actually. It would even be cool if they added expanded on the mechanic, i.e. add grappling, and lashing

I would rather the enemies have complex pattern, than them having over9000 HP and me having to wail on them.
Patterned enemies and bosses are, after all, a staple of platforming games.

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.whattheffacts.com%2Fwp-content%2Fuploads%2F2012%2F02%2FThe_Matrix_Reloaded.jpg&hash=3c7f3537d4bc1d15bc88150426f07efc)
WE DO NOT NEED THIS
IN CASTLEVANIA GAMES

You don't need an enemy with ridiculous HP, just one that has a pattern that doesn't have you going to town on it all the time.

I think that, since Devil May Cry came out, people seem to think that 'ooh big room of enemies' and 'let's juggle them all in the air' is a big WOW factor, but in order for the enemies to still be alive at that point, they had to raise their HP, which means that now you HAVE to do the big flashy combo otherwise you won't get that WOW Fist-of-the-North-Star attack.  It's a huge power trip and I'm not fond of it.

I need my enemies to take 1 to 7 hits.  The ones that take 7 hits should have a block/dodge move.  That's it.
One hit = a bat or a Zombie
7 hits = a Guardian Armor with special attacks and a huge shield to block me from spamming.

You know... like 'Rondo of Blood'.

I agree, and I disagree.

I'm tolerant of enemies with a good more HP if they serve a purpose, for example, a great armor blocking a door or a couple of overlarge baddies thrown at me in a pit. If the combat is fun, I don't see why the designers shouldn't have times when they have the player embellish on it a bit.

What I agree we can see gone are the "you're locked in a room with a bunch of big HP bags, and a bunch of tiny HP bags that come in 5 different waves. Kill until dead and you can proceed." That's just a bad example of "we don't know how to integrate the combat into the level design" and I see as only acceptable very occasionally, if they must have it. Then instead of it being something that you lament about being throughout the whole game, you remember it as "Oh, remember the part of the game where they kept throwing crap at you? That was tough"

Hopefully if they do choose to include any enemy group battles, the combat will be designed around managing your spacing in relationship to the enemies and not "Alright! Sweet! Showtime!" I feel like Lords of Shadow had that, where I was focused on taking out enemies while not leaving any openings, but there were some moments when it really devolved into "Yeah, combo time!"

I view having a multitude of those options over the entire course of the game to add combat complexity because it still has an effect on combat--it ends up with you having more varied combat when you look at the game over the long term. For a similar situation in 3D action games, buying combo upgrades is not part of the combat itself, yet buying them does add complexity to the combat.

These posts are getting a bit long for my tastes, so I'm going to reply to the sub-sections where I have something to say and be done with it. Everything else we'll just have to agree to disagree. It's been nice discussing this, though.

I agree that it adds long term complexity, and so do combos, but what I'm arguing is why limit yourself to only long-term variety when you can have both long-term and short-term? i.e. a combo system like Lords added short term variety in your ability to execute various combos, and long term variety in your ability to obtain more combos, sub-weapons, and special gear.

That's because you're looking at the aspect of combat depth I mentioned previous--the more varied combat moves with the main weapon. Perhaps it's more like Tactical combat depth vs strategic combat depth. Metroidvanias have an extended level of strategic combat depth because of a large roster of weapons to choose from. Beat em ups have an extended level of tactical combat depth.

I still see it as gear planning vs actual combat, though I think there's something to the "strategical vs tactical"

As far as "equip your most powerful weapon," that really depends on your opinion a lot of the time--and there are often multiple choices that can be considered the "most powerful weapon" at any given time in the game since you need to factor in comfortable range, DPS, hitbox utility and other such factors. Someone may continue using Nebula in PoR much longer than its attack power would indicate simply for the range and homing attack for example. Most people will tend to make these choices rather fluidly and naturally, but they might find they'd like another weapon more at any give time if they give it more of a chance. I was somewhat impressed by the utility of weapons I usually passed over using in SotN during my most recent playthrough for instance.

I'm really not trying to knock the gear system in Metroidvanias. They're what make the games so fun for me, but what the different gear never really changed was how most battles that lasted over 1-2 hits became *jumpsmackjumpsmack* The Nebula allowed me to do it from farther away, the Holy Claymore allowed me to defend from projectiles, and the Vampire Killer had a bit more downward directional variety that helped in a select few encounters, but those additions helped more in platforming then the bigger fights they'd throw at you.

But not enough of the enemies given what is thrown at you. You're limited in how often you can use those abilities or else you'd forgo Gabriel's main combo attacks in favor of them the vast majority of the time (and even then you'd still be frequently locked in rooms and forced to kill all the enemies within as a convention). Using regular attacks and special moves, combat still takes longer in LoS than in a Metroidvania because that is the main feature of LoS and thus it is designed to take up more of the time. The enemy waves that are thrown at you are likely (I say this because one can't be inside the design team's head to know for sure) numbered assuming you will use those advantages on some of them and thus adding in extra ones for you to be forced to use regular attacks on.

Your particular statement there might help me clarify my views in my own mind though. Perhaps one could still have a 3D action game where enemies died in a couple hits and yet still have it be tedious just by the number of them it throws at you. The ratio of combat time:other time in the game, say.

You're absolutely right, they do take longer (this is where "too long" becomes opinion) but it's never the Devil May Cry slash fests that I've heard so many people relate the game too. You used basic attacks to dispatch the weaker enemies as they died quickly enough, and sub-weapons and magic attacks to take out the tougher ones. Proper resource management was key, and if you could alternate between regular and magic attacks efficiently, you were never too low on magic. It was very, very skill based, and frankly, how long fights took was reflective of how good you were at the game.

I can definitely think of games like that. Dynasty Warriors, for example.

Then they up the enemy strength once they roll out the next new types of enemies to compensate, or make some of those enemies strong vs a particular combo. They can't just let the game become easy once you get to a certain number of powerful combo moves after all.

But they didn't scale with you. The tools you were given were greater than the strength boosts they were given, so if you were improving your level of play over the course of the game, then the game really did get easier.

Heck, by the very end, all normal mooks died in one hit. It was like all platforming and the occasional strong enemy fight.

That shortening of the sequence needed is key. That is what makes each individual enemy less tedious. Enemies dying faster, yadda yadda. The rest of the statement isn't really at issue beyond the ad nauseum part I suppose, which sort of implied the number of enemies they throw at you is larger in say a 3D action game and you have more options when you can avoid some enemies rather than killing them.

I'll go on record saying I didn't particularly like Order of Ecclesia. They took away all the variety from the previous gear and soul systems and failed to add anything to the combat. You'd equip two weapons, mash the X and Y buttons, and proceed forward while using the occasional combination attack. It would have worked if the level design was more involved, but IMO, it was too many long hallways and floating, high damage, enemy rooms.

Perhaps. The old NES ones were a bit more simplistic, so one wouldn't always expect to find a combo system and such. For example, though, Battletoads had rudimentary combos. Still, when you say it must focus on literally nothing but beat em up combat, you're ignoring combined genres. There are a lot of them these days. Even if something has a beat em up combat system but focuses on other things, it can still be labelled a Beat em up (X) with X being whatever else it focuses on. In fact though, I'd say that the aforementioned Battletoads itself sort of escapes your statement that "a beat em up is a game that focuses on literally nothing but beat em up combat." Battletoads had whole segments of levels that weren't beat em up combat (the jet bike and surfing segments for example), yet is still classified as a beat em up by, for example, Gamefaqs, and myself.

Ah, I forget about those levels, but now that you bring them up, I think it's very telling.

Like the surfing level in Ninja Turtles. I'd wager that these levels are added in BECAUSE the combat is so boring. They need something to break up the monotony.

I'd classify Devil May Cry or Bayonetta as a modern day beat-em-up, I guess.

I don't quite get where you'd think the main weapon hitboxes would have to be be very similar though. I mean if you set up your equips that way, sure, but it isn't always required. You could have something like Luminatio in one hand and Pnema in the other in OoE and those are very different hitboxes. You could have the Combat Knife in one hand and the Heaven Sword in the other in SotN and those are very different hitboxes. Then you have the weapon special attacks in some games like DoS which are usually a different hitbox (if not always a very different one)--maybe this is the one you mean by "very similar" since sometimes the special attack hitbox is similar in, say, SotN. But there are other times when it's not--or when it provides some other type of combat advantage like the teleport slice.

Heaven's sword is a very unique weapon, but I see your point. But why would you ever use the combat knife if you had the Heaven's sword? Or let's take the Kaiser Knuckes. The didn't output enough damage to be more worth than, let's say, the Muramasa, which had high damage and a longer range. When navigating the castle, it's hard to argue that shorter range because that longer range is key in allowing you to dispatch enemies before they get close enough to damage you. The fast fist weapons required you to stop and smack the enemy when you could dispatch them much quicker with a larger weapon.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Flame on June 02, 2012, 02:03:58 PM
So uh, hey guys, how about that whip swinging. That's pretty neato, right? We haven't had that since SCVIV.

It's something... at least.

* Since Bloodlines
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Gaawa-chan on June 02, 2012, 02:29:58 PM
* Since Bloodlines

Didn't LoI do something sort of like whip-swinging?  And wasn't there something like that for Julius with the Magnus thingies in Harmony of Despair?  Shanoa's Magnus ability kind of reminds me of whip-swinging, come to think of it.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: uzo on June 02, 2012, 07:33:03 PM
I always forget about Bloodlines, because it's so meh. It wasn't fully functional either. Also Harmony of Despair doesn't exist as far as I'm concerned. The whip swinging in that game is terrible anyway. LoI doesn't swing really, so that's not viable, not that I was looking to include 3D gameplay titles into that list.

The only true, fully functional, whip swing in a 2D Castlevania is in SCVIV.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Dremn on June 02, 2012, 07:46:42 PM
Cannot wait for all that gameplay on Tuesday. Hope Nintendo World gets their hands on the demo, they always provide direct feed so we can hear everything in it's true quality.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: e105beta on June 02, 2012, 07:49:51 PM
Cannot wait for all that gameplay on Tuesday. Hope Nintendo World gets their hands on the demo, they always provide direct feed so we can hear everything in it's true quality.

Is it confirmed that we'll be seeing gameplay on Tuesday?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: shelverton. on June 02, 2012, 07:51:29 PM
I wonder when this game comes out. A wild guess is october or november since something tells me that MoF has been in production since 2010 and is pretty close to finished, though not quite. At least I hope so! And then LoS2 in...uhm... maybe april next year? Nah, april doesn't sound like a Castlevania month to me. Or does it?  :o
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Dremn on June 02, 2012, 07:53:40 PM
Is it confirmed that we'll be seeing gameplay on Tuesday?
We're getting the actual trailer Tuesday, and I assume either that same day or the day after footage of the show floor demo.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kingshango on June 02, 2012, 08:02:59 PM
Can't wait to see the gameplay footage, this weekend was already off to a rockin start and next week may end up being better.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Reinhart77 on June 02, 2012, 10:43:28 PM
hope we find out who the other two playable characters are at E3.  there's still a chance the other two could be Christopher and Richter to round out the Classicvania club like I was thinking (how would their play style be different?).  but after seeing the LoS2 trailer, and knowing that MoS leads up to LoS2, I guess chances are indeed high Alucard will be one of them.  so many characters to choose from...

maybe if another one is indeed a Belmont, he could fight without needing to use combos?  maybe feel a lot more like an older title?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on June 02, 2012, 10:57:50 PM
Can't wait to see the gameplay footage, this weekend was already off to a rockin start and next week may end up being better.

Cheers to a bright future for castlevania  :)

Also for those who do not know the schedule for nintendo's e3 it's going to be on tuesday the 5th at 9:00am and the software showcase will be the following day at 6:00 PM.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: e105beta on June 03, 2012, 01:01:20 AM
We're getting the actual trailer Tuesday, and I assume either that same day or the day after footage of the show floor demo.

I just got that much more excited. I'm getting that butterfly thing.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Vampire Killer on June 03, 2012, 01:48:21 AM
Would be great if when the final character in MoF fights drac, he/she uses the LoS universe of the 'Greatest Five' move from PoR (could be 5 if the 3 previous characters were used, plus the current playable character and pre-drac Gabe)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: currylemon on June 03, 2012, 02:12:41 AM
hope we find out who the other two playable characters are at E3.  there's still a chance the other two could be Christopher and Richter to round out the Classicvania club like I was thinking (how would their play style be different?).  but after seeing the LoS2 trailer, and knowing that MoS leads up to LoS2, I guess chances are indeed high Alucard will be one of them.  so many characters to choose from...

maybe if another one is indeed a Belmont, he could fight without needing to use combos?  maybe feel a lot more like an older title?

Unless, of course, we've already seen Alucard...in the form of Trevor!
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Reinhart77 on June 03, 2012, 07:14:42 AM
Unless, of course, we've already seen Alucard...in the form of Trevor!
yeah, that's the thing.  if Trevor = Alucard is true, and Alucard does make an appearance as a playable character in LoS, i don't know if that would count as one or two playable characters.  if they hid the fact they were the same, especially if the game style was completely different (sword instead of whip), it could count as two.  or they could just have Trevor turn into Alucard at the end of the game and leave the actual "play as Alucard with a sword" thing to Lords of Shadow 2.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: currylemon on June 03, 2012, 07:27:04 AM
I think that's going to be the crux of the big twist that makes Simon so angry (Trevor turning into Alucard at the end of MoF), but I guess we'll see tuesday.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Flame on June 03, 2012, 09:27:26 AM
I always forget about Bloodlines, because it's so meh. It wasn't fully functional either.
It was, it just worked differently. You couldnt hang there indefinitely, but you could swing from any flat ceiling, and I think you could keep swinging along it couldnt you?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: uzo on June 03, 2012, 02:30:14 PM
You couldnt hang there indefinitely

That's what I mean by not fully functional. You couldn't hang and swing back and forth with your own control like SCVIV did before it.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Maedhros on June 03, 2012, 03:53:54 PM
That's what I mean by not fully functional. You couldn't hang and swing back and forth with your own control like SCVIV did before it.
It's still there though.

Also, we don't know if LoS:MoF one will be like SCIV or Bloodlines.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Vampire Killer on June 03, 2012, 04:07:59 PM
Hey, considering that in MoF you play during progressive centuries, perhaps one of the remaining two playable characters is in fact Alucard. This would still allow for Trevor to be Alucard.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Reinhart77 on June 03, 2012, 04:25:08 PM
if Richter makes it in, but Christopher doesn't, we'll get to add one more point to the "Christopher is always neglected" score.  Him and Grant should get together sometimes.  But poor Grant hasn't even had his own game or comic series.  It'd be funny if Grant ended up being one of the playables in this game though.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Jorge D. Fuentes on June 03, 2012, 05:57:00 PM
Hey, Chris got his own ReBirth title.  That's something, no?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Dominus on June 03, 2012, 06:05:59 PM
if Richter makes it in, but Christopher doesn't, we'll get to add one more point to the "Christopher is always neglected" score.  Him and Grant should get together sometimes.  But poor Grant hasn't even had his own game or comic series.  It'd be funny if Grant ended up being one of the playables in this game though.

who?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kingshango on June 03, 2012, 06:23:04 PM
Im pretty sure Alucard is one of the four playable characters. The real question is who's the fourth?

Im gonna pick a wild card and say someone of the Belnades/Fernandez family, gotta to have the token mage character in there somewhere.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: GuyStarwind on June 03, 2012, 06:42:58 PM
If Alucard is playable wouldn't that disprove the Trevor is Alucard theory? Unless I'm missing something?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Flame on June 03, 2012, 06:45:12 PM
Isnt there a "Lost soul" mentioned as a character? Im wondering who THAT is.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Alutwon on June 03, 2012, 06:53:47 PM
I wouldn't be surprised if it ends up being Richter and Julius
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Reinhart77 on June 03, 2012, 07:10:46 PM
i'm guessing that all of MoF takes place prior to the trailer for LoS2, so i think its too soon for Julius to be on the scene.  however, the web site for Lords of Shadow 2 does mention that the Belmonts are out to destroy Dracula in that game.  since i think LoS2 will take place in the present day, maybe we'll fight Julius in LoS2???  that'd be awesome.  maybe in that game Dracula and Julius eventually come to an understanding and when it's all over Julius is able to grant Dracula's wish and "free him from his immortality" (with Zobek's help).
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Ahasverus on June 03, 2012, 07:16:33 PM
i'm guessing that all of MoF takes place prior to the trailer for LoS2, so i think its too soon for Julius to be on the scene.  however, the web site for Lords of Shadow 2 does mention that the Belmonts are out to destroy Dracula in that game.  since i think LoS2 will take place in the present day, maybe we'll fight Julius in LoS2???  that'd be awesome.  maybe in that game Dracula and Julius eventually come to an understanding and when it's all over Julius is able to grant Dracula's wish and "free him from his immortality" (with Zobek's help).
I firmly believe that Zobek will not help to /anything/. I think he'll be the main baddie.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Reinhart77 on June 03, 2012, 07:18:52 PM
I firmly believe that Zobek will not help to /anything/. I think he'll be the main baddie.
you've got a good point.  you just can't trust Zobek.

speaking of Zobek, wonder if you get to fight him in MoS as Dracula's associate.  when Dracula asks him "Where have you been all this time?", does he mean since the end of LoS1, or since the last time Dracula was resurrected.  when they call each other "old friend", is it in relation to their time in the brotherhood, or as allies against the Belmont clan? 
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kingshango on June 03, 2012, 07:42:48 PM
Julius Belmont and Alucard will be the true final battle after a gauntlet bossfight with Satan at full power and Zobek in his Death form. Of course Dracula will be weak and will be a hopeless bossfight.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Charlotte-nyo:3 on June 03, 2012, 08:49:09 PM
It's been nice discussing this, though.

For me as well. It's brought up some issues on the 2D games' and the 3D games' battle systems that I hadn't thought of before.

I agree that it adds long term complexity, and so do combos, but what I'm arguing is why limit yourself to only long-term variety when you can have both long-term and short-term?

As I mentioned elsewhere, only for what it might bring gameplay wise, which is more focus on battles, lengthier battles, locked rooms with tons of enemies thrown at you and requirements to kill them all, etc. These seem to be what comes with going increasingly combat focused--or at least what developers often go towards when they go towards a focus on combat.

I doubt I'd have a problem with a combo system just for its own sake; something like OoE's dual hand system but a bit more in depth, or even a totally different take on a combo system than OoE's. Perhaps something like ^Y, >Y and \/Y each being their own different variation on the regular attack for any given weapon that you must chain from a normal slash or two into, with some of them being elemental attacks, some being more piercing for armored foes, or some pushing the enemy back a tiny bit, etc. Perhaps the player could end up unlocking more than 3 and then assign them in the inventory. The thing is, besides not using extra MP, being chained into from regular attacks, and being a variation on the main weapon's attack, that actually sounds rather similar to something like the special attacks in some Metroidvanias, but perhaps those three differences are different enough.

I'm really not trying to knock the gear system in Metroidvanias. They're what make the games so fun for me, but what the different gear never really changed was how most battles that lasted over 1-2 hits became *jumpsmackjumpsmack*

While that will happen, part of that being so frequent is also still due to play style, at least in certain Metroidvanias. It doesn't seem near as bad to me if I'm breaking it up with special attacks, and because the enemies that take a really excessive amount of hits are rarer in the typical Metroidvania, one can save MP to use on them if one wants to.

You're absolutely right, they do take longer (this is where "too long" becomes opinion) but it's never the Devil May Cry slash fests that I've heard so many people relate the game too. You used basic attacks to dispatch the weaker enemies as they died quickly enough, and sub-weapons and magic attacks to take out the tougher ones. Proper resource management was key, and if you could alternate between regular and magic attacks efficiently, you were never too low on magic. It was very, very skill based, and frankly, how long fights took was reflective of how good you were at the game.

That's something that doesn't really sound that great to me in a 3D action game--if you're not that good at the game, the feedback you get is that the battles drag out a long time. The feedback for being "bad" at the game should be deaths so you can see what you're doing wrong. If it just makes the battles drag out, someone can go through the whole game playing poorly and never get better, just assuming the length of the battles was normal for the game. And because of different tolerances for battle lengths, some people who did ok might still join in saying the battles are too long or some who did poorly might say the battle lengths were fine without really knowing the experience of other players.

But they didn't scale with you. The tools you were given were greater than the strength boosts they were given, so if you were improving your level of play over the course of the game, then the game really did get easier.

In my response to that I thought you were talking about buying better combos with "your comboing gets better" rather than player skill increase.

I'll go on record saying I didn't particularly like Order of Ecclesia. They took away all the variety from the previous gear and soul systems and failed to add anything to the combat. You'd equip two weapons, mash the X and Y buttons, and proceed forward while using the occasional combination attack. It would have worked if the level design was more involved, but IMO, it was too many long hallways and floating, high damage, enemy rooms.

I had my issues with it but probably liked it more than you did. I agree that the level design should've been more varied in order to make more of a difference in the battles (particularly the overuse of "straight away" areas). But I feel like the "difficulty up" from PoR did add at least something to the combat--you had to be better in your dodging and more conscious of getting in quick, getting your hits in and getting away than in a lot of the previous games. Not that you didn't have to dodge in the other games, but getting hit felt like more of a big deal in OoE than in any Metroidvania since CotM, yet I still liked the way OoE went about its difficulty level more-so than CotM.

I also to some extent don't totally agree that they took away too much variety (attack-wise anyway)--they took away a lot compared to the soul systems, sure, and it's true there's a lot less ways to attack in the game than in, say, DoS. But I felt like a great deal of glyphs had different enough hitboxes from the others that it still had a serviceable level of variety present. Rather than having souls with usually very divergent methods of attack and weapons with more standard lengths, you had a kind of mix. There were a lot less standard weapon glyphs and a lot more divergent glyphs since spells were made essentially the main weapons and you can have really extreme variations between the shapes of spells compared to a standard weapon that mirrors something from the real world, even with the weird hitboxes they get out of normal shaped weapons sometimes due to exaggerating their size.

Also, the glyphs were more balanced. In AoS and DoS, who perhaps had the most variety, you had some soul attacks that just weren't worth using in most situations because they were weak or very situational. In OoE you had a lot less of that since it seems like they did a better job of balancing what they had, or focusing it all to be more viable, although there's still the gradual arc upward as you find new glyphs of course. It is a change and I like variety when possible, but I don't think I had as much of an issue with it as I might've expected.

Ah, I forget about those levels, but now that you bring them up, I think it's very telling.

Like the surfing level in Ninja Turtles. I'd wager that these levels are added in BECAUSE the combat is so boring. They need something to break up the monotony.

Unfortunately it's problematic for a classification of beat em ups that doesn't allow anything but beat em up combat. I think you still have to allow for other variations in gameplay within a beat em up besides the combat--even if it's just there to break up the beat em up combat so it doesn't get old.

I'd classify Devil May Cry or Bayonetta as a modern day beat-em-up, I guess.

I would as well, it's just it seems the title "3D action" to gaming sites and the gaming press at large essentially means "3D beat em up" if I were to use the nomenclature I'd want. Also, I don't know much about Bayonetta, but if I recall there were at least rudimentary puzzles to solve in DMC (maybe due to its origins as an RE game at the earliest stages), perhaps making it more than just "literally nothing but beat em up combat" as well.

Heaven's sword is a very unique weapon, but I see your point. But why would you ever use the combat knife if you had the Heaven's sword? Or let's take the Kaiser Knuckes. The didn't output enough damage to be more worth than, let's say, the Muramasa, which had high damage and a longer range. When navigating the castle, it's hard to argue that shorter range because that longer range is key in allowing you to dispatch enemies before they get close enough to damage you. The fast fist weapons required you to stop and smack the enemy when you could dispatch them much quicker with a larger weapon.

It depends on what you have on you at the time and thus to some extent where you go once you start getting options to go to different areas, or what randomly drops from enemies. I agree I might just stick with using the Heaven sword in that instance and not use the Combat Knife much if at all (I just went with two items with disparate hitboxes that popped into my head), but there are situations where in my most recent playthrough, the Combat Knife was an asset since it seemed like I was killing stuff faster with it than any larger weapon I had at a specific point. In previous playthroughs I usually just passed on equipping it without really trying it out. Obviously it later got changed up as better weapons came along (it eventually got to a situation like you described where one smack from a larger weapon was quicker), but it was good for a period of time.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: e105beta on June 03, 2012, 09:03:10 PM
Hey, Chris got his own ReBirth title.  That's something, no?

It was a good title too. Probably one of the better Classicvania's, actually.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Vampire Killer on June 03, 2012, 09:15:01 PM
If Alucard is playable wouldn't that disprove the Trevor is Alucard theory? Unless I'm missing something?

I posted this on the previous page...

Hey, considering that in MoF you play during progressive centuries, perhaps one of the remaining two playable characters is in fact Alucard. This would still allow for Trevor to be Alucard, since Trevor is the first playable character.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kingshango on June 03, 2012, 09:55:50 PM
Am I the only one that firmly believe's that Alucard and Trevor are NOT the same person? I don't think Mercurysteam would pull a repeat of what happened to Gabriel otherwise it would be a little too predictable.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Dremn on June 03, 2012, 10:02:22 PM
It was a good title too. Probably one of the better Classicvania's, actually.
It's my favorite next to IV.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: DarkPrinceAlucard on June 03, 2012, 10:02:54 PM
Am I the only one that firmly believe's that Alucard and Trevor are NOT the same person? I don't think Mercurysteam would pull a repeat of what happened to Gabriel otherwise it would be a little too predictable.

I don't know about "firmly" believing, but I do believe that Alucard and Trevor are separate......or more likely I HOPE they are seperate.

The possibility IS there given MS's previous actions and Trevor's look, but I like you hope they do not pull the same card twice by making a Belmont into a vampire.

Its been done before and to many people see it coming now which really does take away form the surprise of it all.

I think it would be a good idea to have Alucard with his own backstory and origin instead of having Trevor simply become him.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: JR on June 03, 2012, 10:05:43 PM
Am I the only one that firmly believe's that Alucard and Trevor are NOT the same person? I don't think Mercurysteam would pull a repeat of what happened to Gabriel otherwise it would be a little too predictable.

I dunno...I would assume they wouldn't combine the two, but I'm very wary of it at the same time.

I'll say this: if they put titans in this one, in the same format they were in the first game, then I could totally see them combining Alucard and Trevor, too.  :P

EDIT: Crap, I'm talking about the wrong game.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: e105beta on June 03, 2012, 10:10:03 PM
Am I the only one that firmly believe's that Alucard and Trevor are NOT the same person? I don't think Mercurysteam would pull a repeat of what happened to Gabriel otherwise it would be a little too predictable.

But repeats are poignant when they add something to the story, like painting parallels.

For example, Gabriel became Dracula by willingly accepting vampiric and demonic power into his body. It could be cool if Dracula tries to turn his son into his follower by corrupting him, but Trevor resists, not wanting to fall under the evil influence of his dark power.

Then you'd have the vampire who willingly fell into darkness, and the vampire who never wanted it and tries his best to be good despite it.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Reinhart77 on June 03, 2012, 10:13:56 PM
Am I the only one that firmly believe's that Alucard and Trevor are NOT the same person? I don't think Mercurysteam would pull a repeat of what happened to Gabriel otherwise it would be a little too predictable.
I also like the theory that Alucard could be an alternate version of Gabriel, like his good side, from the future, or a version from an alternate universe who made different decisions.  That would be neat since in Bram Stoker's Dracula, it was Dracula who was using the name Alucard.  It seemed that they tried to hide "Alucard"s face in the trailer (other than the reflected eyes), as if you would recognize it if you saw it (either Trevor or Gabriel's).
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kingshango on June 03, 2012, 10:46:30 PM
I also like the theory that Alucard could be an alternate version of Gabriel, like his good side, from the future, or a version from an alternate universe who made different decisions.  That would be neat since in Bram Stoker's Dracula, it was Dracula who was using the name Alucard.  It seemed that they tried to hide "Alucard"s face in the trailer (other than the reflected eyes), as if you would recognize it if you saw it (either Trevor or Gabriel's).

That's the thing that puts a hole in the Trevor=Alucard theory. If Trevor was a vampire like Gabriel, he wouldn't be able to cast a reflection because well.....vampires can't cast reflections as demonstrated in the trailer by Dracula himself. Also, remember that Trevor can't be a dhampir either considering he was born before the event's of LOS so he's pretty much human.

And if Trevor did become a vampire this would also put a dent in Simons existance considering he's also human and a direct descendant to Trevor.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: GuyStarwind on June 03, 2012, 11:06:31 PM
Am I the only one that firmly believe's that Alucard and Trevor are NOT the same person? I don't think Mercurysteam would pull a repeat of what happened to Gabriel otherwise it would be a little too predictable.

Let's hope.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: James Belmont on June 04, 2012, 07:18:26 AM
But repeats are poignant when they add something to the story, like painting parallels.

For example, Gabriel became Dracula by willingly accepting vampiric and demonic power into his body. It could be cool if Dracula tries to turn his son into his follower by corrupting him, but Trevor resists, not wanting to fall under the evil influence of his dark power.

Then you'd have the vampire who willingly fell into darkness, and the vampire who never wanted it and tries his best to be good despite it.

It would certainly add some weight to the name "Alucard" as well, making him his father's equal and opposite in several interesting ways.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: uzo on June 04, 2012, 07:20:35 AM
I don't think Mercurysteam would pull a repeat of what happened to Gabriel otherwise it would be a little too predictable.

Have you seen the LoS plotline so far? It would fit right in.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kingshango on June 04, 2012, 08:26:03 AM
Well I guess I really am alone on this then. :(


So since if everyone believes that Trevor is Alucard, what does that mean for Simon? If Trevor became a vampire, That mean's that Simon will die in Mirror of Fate. And the Belmont clan, (who are still hunting Dracula in Lords of Shadow 2) will be non existant.

Wait a minute, what if it's not the Belmont clan, maybe it's another clan who replaced them:

The Morris Family! :D

Ok im convinced now, I now believe with all of you that the Belmont clan are vampires and that the Vampire Killer will fall into the hands of their once rival clan. Get ready for the return of Jonathan Morris and Charlotte tag teaming against Zobek and Dracula at the end!

(click to show/hide)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Starman DX on June 04, 2012, 08:37:30 AM
Well I guess I really am alone on this then. :(


So since if everyone believes that Trevor is Alucard, what does that mean for Simon? If Trevor became a vampire, That mean's that Simon will die in Mirror of Fate. And the Belmont clan, (who are still hunting Dracula in Lords of Shadow 2) will be non existant.

Wait a minute, what if it's not the Belmont clan, maybe it's another clan who replaced them:

The Morris Family! :D

Ok im convinced now, I now believe with all of you that the Belmont clan are vampires and that the Vampire Killer will fall into the hands of their once rival clan. Get ready for the return of Jonathan Morris and Charlotte tag teaming against Zobek and Dracula at the end!

(click to show/hide)

Well it's possible that Trevor has a human son before he turns (if he does), so the Belmont's can still exist even though Gabriel and Trevor are vampires. Maybe we'll see Sypha in this game?

Also I`m curious about Vampire Killer. It has to be made after Trevor since he doesn`t use it, maybe he`ll make it a similar way Sarah was needed in LoI... If he becomes Alucard then I suppose he could count as an innocent vampire. Or VK just has a new origin story altogether.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Inccubus on June 04, 2012, 08:37:35 AM
I also like the theory that Alucard could be an alternate version of Gabriel, like his good side, from the future, or a version from an alternate universe who made different decisions.  That would be neat since in Bram Stoker's Dracula, it was Dracula who was using the name Alucard.  It seemed that they tried to hide "Alucard"s face in the trailer (other than the reflected eyes), as if you would recognize it if you saw it (either Trevor or Gabriel's).

I definitely am behind this idea over Trevor being Alucard. However, I do have to point out that the name Alucard was never used in Bram Stoker's Dracula. It's an invention of Hollywood's sequels.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Charlotte-nyo:3 on June 04, 2012, 09:36:52 AM
I feel like the Trevor being Alucard idea would sort of cut against what they're trying to do with this game--i.e. appeal to people who the LoS universe sort of offended. Making a "change" like that in what the LoS timeline is like vs the regular timeline would just be another potential offense to that crowd.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: e105beta on June 04, 2012, 01:37:42 PM
I feel like the Trevor being Alucard idea would sort of cut against what they're trying to do with this game--i.e. appeal to people who the LoS universe sort of offended. Making a "change" like that in what the LoS timeline is like vs the regular timeline would just be another potential offense to that crowd.

But it's important to remember that it's still a LoS game, so while the gameplay might be trying to appeal to that crowd, the story needs to mesh with LoS and LoS2, which aren't taking any precautions against radical changes
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Black Cat on June 04, 2012, 01:48:41 PM
Um, G4 just showed a new gameplay trailer with animated cutscenes. I guess there will be an online version soon.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on June 04, 2012, 01:54:59 PM
Um, G4 just showed a new gameplay trailer with animated cutscenes. I guess there will be an online version soon.

Cannot wait to see it tomorrow I hope it will be worldwide live from them on the big nintendo screen when it get's presented I hope thousands upon thousands see the trailer.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kingshango on June 04, 2012, 01:56:20 PM
Um, G4 just showed a new gameplay trailer with animated cutscenes. I guess there will be an online version soon.

How did it look?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Thomas Belmont on June 04, 2012, 01:56:31 PM
Um, G4 just showed a new gameplay trailer with animated cutscenes. I guess there will be an online version soon.

I was fortunate to catch it. Just wished they showed more.

Edit: Trevor being Simon's father is confirmed. When Simon becomes an adult he goes to Dracula's castle looking for Trevor, who went missing years prior.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kingshango on June 04, 2012, 02:03:29 PM
I was fortunate to catch it. Just wished they showed more.

Edit: Trevor being Simon's father is confirmed. When Simon becomes an adult he goes to Dracula's castle looking for Trevor, who went missing years prior.

So that was true all along then. So that means that Alucard........

 ;D
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: e105beta on June 04, 2012, 02:10:26 PM
So that was true all along then. So that means that Alucard........

 ;D

Trevorcard!

On another note, with the first two games taking place so early and the last game taking place so late, there's over 800 years in the new timeline for future expansion.

Oh MercurySteam, you sneaky devils.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Black Cat on June 04, 2012, 02:11:30 PM
How did it look?

It's looking good so far. Everything seems to flow smoothly gameplay-wise ( I was expecting something clunkier based on the scans). Animation for the cutscenes is nothing special but it works, IMO.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kingshango on June 04, 2012, 02:12:59 PM
So Trevor was never human after all, so that means the white wolf IS his wife!

This game is gonna be like Dead To Rights: The vampire edition, this is the hypest shit.
It's looking good so far. Everything seems to flow smoothly gameplay-wise ( I was expecting something clunkier based on the scans). Animation for the cutscenes is nothing special but it works, IMO.


Good to hear.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on June 04, 2012, 02:16:46 PM
I was fortunate to catch it. Just wished they showed more.

Edit: Trevor being Simon's father is confirmed. When Simon becomes an adult he goes to Dracula's castle looking for Trevor, who went missing years prior.

 Trevor must like redheads  ;)

More importantly

It's looking good so far. Everything seems to flow smoothly gameplay-wise ( I was expecting something clunkier based on the scans). Animation for the cutscenes is nothing special but it works, IMO.


What about music any old themes or at least creepy ones?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: e105beta on June 04, 2012, 02:22:57 PM
So Trevor was never human after all, so that means the white wolf IS his wife!

This game is gonna be like Dead To Rights: The vampire edition, this is the hypest shit.
Good to hear.

Not necessarily true. Mirror of Fate takes place 25 years after LoS, making Trevor 25 if he was born during LoS (which is the age he looks), or older if he was born before. On top of that, he was raised by the order, which means when Gabriel got someone pregnant, the order still had the means of hiding his kid. If Trevor was a vampire kid, he wouldn't be the son he never knew he had.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kingshango on June 04, 2012, 02:28:37 PM
Not necessarily true. Mirror of Fate takes place 25 years after LoS, making Trevor 25 if he was born during LoS (which is the age he looks), or older if he was born before. On top of that, he was raised by the order, which means when Gabriel got someone pregnant, the order still had the means of hiding his kid. If Trevor was a vampire kid, he wouldn't be the son he never knew he had.

No, im sticking by my wacky theory just like everyone else is. Gabriel mated with a vampire then Trevor mated with a human so that he could create a dhampire with 1/8th of vampire blood. And in case he died or something the brotherhood could send their 1/8th dhampire (and apparent beastmaster) Simon Belmont to look for him. And then later he will find Trevor in the castle brainwashed and a vampire.

You know, im starting to like this "wacky theory" gimmick I got going on. It's kinda fun in fact.

Oh and I noticed nobody other than G4 has picked this up, you would think that it would be circulating around the web by now.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: e105beta on June 04, 2012, 02:32:07 PM
No, im sticking by my wacky theory just like everyone else is. Gabriel mated with a vampire then Trevor mated with a human so that he could create a dhampire with 1/8th of vampire blood. And in case he died or something the brotherhood could send their 1/8th dhampire (and apparent beastmaster) Simon Belmont to look for him. And then later he will find Trevor in the castle brainwashed and a vampire.

You know, im starting to like this "wacky theory" gimmick I got going on. It's kinda fun in fact.

Got it. Didn't realize you were just screwing around, lol.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Ring_of_Varda on June 04, 2012, 02:38:17 PM
I was fortunate to catch it. Just wished they showed more.

Edit: Trevor being Simon's father is confirmed. When Simon becomes an adult he goes to Dracula's castle looking for Trevor, who went missing years prior.

details man! details!

if you are messing with me i will turn you into a skeleton!
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Chernabogue on June 04, 2012, 02:40:59 PM
I, like everyone I guess, want to see that trailer! :)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Dominus on June 04, 2012, 02:50:41 PM
So Trevor was never human after all, so that means the white wolf IS his wife!


wut?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kingshango on June 04, 2012, 02:54:27 PM
wut?

Correction, the white wolf is Dracula's second wife Amaterasu, the shapeshifting goddess. (see my wacky theory above for more details)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Dremn on June 04, 2012, 03:19:57 PM
Konami's big press conference is tomorrow after Nintendo's. We'll get more than the snippet G4 showed off. :)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Chernabogue on June 04, 2012, 03:26:06 PM
Konami's big press conference is tomorrow after Nintendo's. We'll get more than the snippet G4 showed off. :)
Tomorrow's too far! ^^
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Reinhart77 on June 04, 2012, 04:48:27 PM
oh fun, every detail requires a theory adjustment.  my thoughts on the game containing 4 Belmonts battling Dracula each 100 years apart just went out the window with the revelation that Simon is Trevor's son.  i was imagining two other time periods with equal weight to them as Trevor and Simon's for the other two characters, but now not so much.  perhaps the other two characters are just an extra "mode" of play like Julius mode that you can play with once you beat the game, maybe without much of a story.  or worse, they could be playable in the main quest, but only in a single tiny area like Laura.  but regardless, i'm glad they are putting 4 characters in the game.

EDIT:  Nevermind, reread more of the Nintendo Power article and it still seems like all characters will have their own time periods within the game.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Dremn on June 04, 2012, 05:02:45 PM
Here's a thought.

What if MoF is taking place before, during, and after LoS2? They did say we would be traversing the castle during many different time periods. If LoS2 is focusing on Dracula, this would explain why Simon may or may not appear in the game, but Trevor will as Alucard.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: e105beta on June 04, 2012, 05:23:02 PM
oh fun, every detail requires a theory adjustment.  my thoughts on the game containing 4 Belmonts battling Dracula each 100 years apart just went out the window with the revelation that Simon is Trevor's son.  i was imagining two other time periods with equal weight to them as Trevor and Simon's for the other two characters, but now not so much.  perhaps the other two characters are just an extra "mode" of play like Julius mode that you can play with once you beat the game, maybe without much of a story.  or worse, they could be playable in the main quest, but only in a single tiny area like Laura.  but regardless, i'm glad they are putting 4 characters in the game.

Am I the only one who has thought that 4 characters doesn't mean four different time periods?

Since the reveal, I always figured that there were two time periods, one starring Trevor and one starring Simon, and each had a sub-character. I don't know who Trevor's side-kick would be, but my guess is that Simon is going to be rolling around with his father, aka Alucard.

Thinking about it now, though, maybe it'll go Trevor -> Simon & Alucard -> Dracula
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Reinhart77 on June 04, 2012, 05:41:15 PM
Am I the only one who has thought that 4 characters doesn't mean four different time periods?

Since the reveal, I always figured that there were two time periods, one starring Trevor and one starring Simon, and each had a sub-character. I don't know who Trevor's side-kick would be, but my guess is that Simon is going to be rolling around with his father, aka Alucard.

Thinking about it now, though, maybe it'll go Trevor -> Simon & Alucard -> Dracula
Well, that's how I interpret it when I read the following from Nintendo Power:
Quote
"In addition to him, players will get to control Simon Belmont (Trevor's descendant), as well as two other characters that haven't been revealed.  As the game unfolds, you'll control each character in his own distinct part of the adventure before switching to a new character - in a new time period - at a predetermined point."
But there is room for interpretation and it could be somewhat misleading.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Dominus on June 04, 2012, 05:47:49 PM
oh fun, every detail requires a theory adjustment.  my thoughts on the game containing 4 Belmonts battling Dracula each 100 years apart just went out the window with the revelation that Simon is Trevor's son.  i was imagining two other time periods with equal weight to them as Trevor and Simon's for the other two characters, but now not so much.  perhaps the other two characters are just an extra "mode" of play like Julius mode that you can play with once you beat the game, maybe without much of a story.  or worse, they could be playable in the main quest, but only in a single tiny area like Laura.  but regardless, i'm glad they are putting 4 characters in the game.

EDIT:  Nevermind, reread more of the Nintendo Power article and it still seems like all characters will have their own time periods within the game.

Its not like being in different, distant time periods has ever affected the games other than the character looks (and not always) and some enemies.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: e105beta on June 04, 2012, 05:48:05 PM
Well, that's how I interpret it when I read the following from Nintendo Power:But there is room for interpretation and it could be somewhat misleading.

Agreed. Hopefully it won't be 4 different periods. I feel like that would be too bloated for 20 hours of gameplay
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Reinhart77 on June 04, 2012, 06:03:17 PM
Here's a thought.

What if MoF is taking place before, during, and after LoS2? They did say we would be traversing the castle during many different time periods. If LoS2 is focusing on Dracula, this would explain why Simon may or may not appear in the game, but Trevor will as Alucard.
I'm not expecting that to be the case because of the following Nintendo power quote:
Quote
... a climax that will set up the events of Lords of Shadow 2.
I take that to mean LoS2 will happen after the very end of MoF, and presumably the last time period covered in that game.  But it could work out some other way, considering the complicated temporal nature of the deal.  I really think that they want LoS2 to be the climax for the whole series though and "The End". 
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: crystos on June 04, 2012, 06:50:25 PM
I am completely confused. If Mirror of fate is a sequel to lords of shadow..featuring trevor gabriel's son. Why Am i seeing concept art of simon ? How can Simon and travor be in the same timeline?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: e105beta on June 04, 2012, 06:52:03 PM
I am completely confused. If Mirror of fate is a sequel to lords of shadow..featuring trevor gabriel's son. Why Am i seeing concept art of simon ? How can Simon and travor be in the same timeline?

Time skip?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: crystos on June 04, 2012, 07:07:33 PM
well looks like i'm buying 3ds just for this...
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kingshango on June 04, 2012, 07:43:20 PM
Hi guys, look what I found?

http://www.g4tv.com/videos/58815/castlevania-lords-of-shadow-mirror-of-fate-e3-trailer/ (http://www.g4tv.com/videos/58815/castlevania-lords-of-shadow-mirror-of-fate-e3-trailer/)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: beingthehero on June 04, 2012, 07:49:59 PM
The in-game footage looks very fluid. I had reservations about the shift between 2D and 3D, but it appears that it's nicely done here. There's as much background detail here as there was in Dracula X Chronicles, so that's a plus. And i'm digging the logo. My only qualm is Simon's Scottish accent.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Aridale on June 04, 2012, 07:58:51 PM
wow interesting. So theyre makin it so the Belmonts do indeed have vampire in the bloodline. Interesting stuff
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: meanguyjones on June 04, 2012, 08:20:41 PM
This is fucking incredible. There are so many possibilities on how this can end, its unreal.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kingshango on June 04, 2012, 08:28:48 PM
So going by that trailer, they knew Gabriel will go vamp and kept Trevor a secret from him as a backup plan from the brotherhood. And Simon is Trevor's backup plan in case the brotherhood's backup failed.

And you guys were right, Trevor is Alucard and I was right about Simon being the backup plan to the back up plan.

So the wolf in the LOS2 poster really is Amaterasu, and she will soon betray him. And before you guys call my prediction wacky (which it is I admit) there is this:

 In Aria of Sorrow, the Amaterasu shrine, Tensho Doijin involked the eclipse that sealed Dracula's power and Castlevania.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Flame on June 04, 2012, 08:28:53 PM
hype GET
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: beingthehero on June 04, 2012, 08:31:47 PM
Man, it really wouldn't surprise me if there was eventually a take on the 1999 battle, as well as an adaption of Soma Cruz's story.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: RichterB on June 04, 2012, 08:32:54 PM
Finally tracked down this trailer on G4's website. Hmm. Well, it's definitely Lords of Shadow. I'm not sure about this combat system yet. I like the character designs, but I'll need to know more about the level design.

Random thought: I have a feeling a Richter redesign would have a ponytail, to replace the bandana and separate itself from all of the previous Richters and other LoS Belmonts.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Gecko on June 04, 2012, 08:38:17 PM
Hi guys, look what I found?

http://www.g4tv.com/videos/58815/castlevania-lords-of-shadow-mirror-of-fate-e3-trailer/ (http://www.g4tv.com/videos/58815/castlevania-lords-of-shadow-mirror-of-fate-e3-trailer/)

I saw Trevor throw a cross-boomerang! This could mean classic subweapons are back! What little tidbits of gameplay we can see here looks REALLY nice.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: shelverton. on June 04, 2012, 08:40:28 PM

I can't see the trailer. Just a black square. :(
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kingshango on June 04, 2012, 08:41:18 PM
Man, it really wouldn't surprise me if there was eventually a take on the 1999 battle, as well as an adaption of Soma Cruz's story.

And you know what the weird thing is? I was just bullshitting because people kept saying "Trevor=Alucard" despite the contradicting evidence that fully turned vampires can't cast reflections. Now my wolf+Gabriel's shapeshifting wife=Amaturasu joke might just be a plausable as well. I wonder how she will play, the idea of play Amy would be sweet.

Im serious now, Were not getting a true Okami sequel from Capcom anytime soon and LOS2 will be the closest thing to it.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: GuyStarwind on June 04, 2012, 08:42:10 PM
Ok did they confirm Trevor being Alucard? I've been gone all day and have no clue what's going on besides people talking about it.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Ahasverus on June 04, 2012, 08:43:15 PM
I don't get how the story is going.. but looks good.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kingshango on June 04, 2012, 08:50:21 PM
Ok did they confirm Trevor being Alucard? I've been gone all day and have no clue what's going on besides people talking about it.

It's all speculation but it's what everyone (but me) believe's what will happen. But I'll let them believe what they want to believe.

Meanwhile my white wolf=Amaterasu theory is beling labled as too far fetched but hey' speculation is all about reaching far and deep.

Edit:These recent thumbs down are hurting my self esteem, it's just a theory im just kidding.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: GuyStarwind on June 04, 2012, 08:52:54 PM
I see. Thanks for the help. I sure hope it doesn't come to that.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: e105beta on June 04, 2012, 08:53:50 PM
It's all speculation but it's what everyone (but me) believe's what will happen. But I'll let them believe what they want to believe.

Meanwhile my white wolf=Amaterasu theory is beling labled as too far fetched but hey' speculation is all about reaching far and deep.

Except for the fact that there's no hint to any Japanese mythology in this entire reboot, or the fact that it would be completely out of Gabula's character to take a second wife.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Ahasverus on June 04, 2012, 08:54:05 PM
It's all speculation but it's what everyone (but me) believe's what will happen. But I'll let them believe what they want to believe.

Meanwhile my white wolf=Amaterasu theory is beling labled as too far fetched but hey' speculation is all about reaching far and deep.
King I like you man, but this wacky theory thing is.. not funny  :P

You still rock, bro
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: GuyStarwind on June 04, 2012, 08:57:40 PM
Ok what? What is the actual info or whatnot? I don't know what to believe! :'(
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kingshango on June 04, 2012, 09:00:11 PM
Ok all kidding aside this game does look good, a fusion of Lords of Shadow and DXC and I can't wait to see Simons beast summoning.

Now the thing that's bugging me now is this, how did Marie manage to keep her pregnacy a secret without Gabriel knowing?
Ok what? What is the actual info or whatnot? I don't know what to believe! :'(

Bottom line: Nobody knows.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Lords of Shitow on June 04, 2012, 09:00:49 PM
so...trevor heads off to the castle alone and tells his wife to take their child and flee to the forest if he doesn't return
later, we see simon as a grown mountain man, and evidently he heads into the castle as well...

how much do you want to bet it's a vengeance mission? head into the castle and track down the evil that killed his father...

only his father isn't actually dead, because he's been turned to alucard ;)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kingshango on June 04, 2012, 09:10:37 PM
Ok here's a honest, no bs, non wacky theory that I have:

What if Trevor was brainwashed and became a slave to Dracula, or some sorcerer? It would be sort of a homage to Richter being possessed in SOTN.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Jorge D. Fuentes on June 04, 2012, 09:14:55 PM
I'm digging that trailer quite a lot.  :D
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Vrakanox on June 04, 2012, 09:16:37 PM
After watching the trailer even I'm starting to believe it. Listen carefully to the voices. The main voice is Trevor, then you hear Simon say "That's the battle cross my father carried!" then you hear Trevor say "This I promise, you shall not stand alone against him".

Assuming he is talking to Simon and has retained his youth he's probably become Alucard. Now of course he could be talking to a character not yet revealed but I don't know. Right now my guess is that the four characters are Simon, Alucard, Trevor and maybe Gabriel.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Lords of Shitow on June 04, 2012, 09:21:35 PM
that art style reminded me of these rumors from 4chan. wonder if they were true after all and the person was just mixed up on a few things (trevor=alucard instead of simon, SOME subweapons returning not all of them, etc.). and when they say alucard has a fiery whip maybe he actually does, or maybe they were talking about gabriel and he uses a whip like in the LOS2 trailer.

as for the bit about simon looking into a mirror and seeing alucard maybe they saw a scene of him looking into the mirror his dad gave him and seeing his father, and the poster just mistook him for simon

Quote
Main character is Alucard but you use the Mirror to alternate between past and present. In the fucked up future you play as Alucard, and in the slightly less fucked up past you play as Simon. There are some obstacles you can't get past in one timeline so you have to go back and forth.

Narrative is that these two are "connected by a thread of fate" or whatever but it's pretty obvious Simon is Alucard. First they show Simon looking into the Mirror with Alucard on the other side of it, but then they flash "Dracula" and then use the same Mirror to show "Alucard" before introducing his character portrait.

Apparently it bridges LOS and the new console game.
...
More along the lines of the 2.5D Rondo of Blood remake than Symphony of the Night, if you can stomach that. I'm not usually a fan of that art style, but surprisingly it works.
...
Definite Classicvania but with some small LOS-like touches. Not as bad as it sounds, though.
...
It's virtually identical to LOS's art style but has a sort of painterly filter over everything to give it a parchment-y look, if that makes sense? So more cartoony, but definitely not anime.
...
Honestly felt more to me like ReBirth than any other recent Castlevania game.
...
Well, it's kind of non-linear in that there are multiple paths through levels and secrets, which apparently you'll be able to go back and get whenever you want. Taking different combinations of paths through levels apparently results in several different outcomes.
...
It looks like LOS on a 2D plane with a weird combination Street Fighter 4-meets-Valkyria Chronicles filter over it, so I think you'll probably be disappointed. Definitely not sprite-based, unfortunately.
...
Closest thing to GOW was a QTE on a mini-boss, but only after taking it down in a traditional Castlevania way (whipping the hell out of it and throwing axes).

The other gameplay touch it has similar to LOS is some occasional Uncharted-like climbing on vertical structures, but the 3D effect looks really neat when you climb around a curve on a cliff for example to reveal a new vista. But whenever you get to the top it re-orients itself and goes back to 2D. In the demo they only ever used that to establish new areas and connect levels, and when it happens there's even a map overlay in the style of the early games, showing where you're move on to.
...
It wasn't that bad. Only happened once when the boss had low health, and it was the same circle-timing thing from LOS. You ripped off the monster's horns then mask so you could carry on whipping it until it's dead. Felt more like a stage in a Zelda boss fight than GOW.
...
Simon and Alucard both use whips, but Simon's is traditional and Alucard's is fiery and shoots fireballs when "charged."
...
Yep, all the classics and they behave the exact same way as well.
(in response to question about classic subweapons (axe, knife, cross boomerang, hourglass etc))
...
No, unfortunately each sub-weapon has its own inventory and health is only regained at shrines. I miss hearts and those so-called "pork chops."
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: shelverton. on June 04, 2012, 09:25:35 PM

Finally saw the trailer. Gameplay looks interesting!

The guys talking after the trailer made fun of the game at the end, calling it "Castlevania: Lords of Shadow: Game of Thrones" or something.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Ahasverus on June 04, 2012, 09:25:59 PM
After watching the trailer even I'm starting to believe it. Listen carefully to the voices. The main voice is Trevor, then you hear Simon say "That's the battle cross my father carried!" then you hear Trevor say "This I promise, you shall not stand alone against him".

Assuming he is talking to Simon and has retained his youth he's probably become Alucard. Now of course he could be talking to a character not yet revealed but I don't know. Right now my guess is that the four characters are Simon, Alucard, Trevor and maybe Gabriel.
Don't forget he seems to have white hair when he's seen at the door.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Reinhart77 on June 04, 2012, 09:26:13 PM
The in-game footage looks very fluid. I had reservations about the shift between 2D and 3D, but it appears that it's nicely done here. There's as much background detail here as there was in Dracula X Chronicles, so that's a plus. And i'm digging the logo. My only qualm is Simon's Scottish accent.
So, Simon's mom chose to go to Scotland to get far away from there?  Ha.

I'm really liking the family dynamics in this game.  I like "my father" has been to this castle as a break from all the "my X grandfather was here".   Sounds like someone (Alucard?  =? Trevor?) will be helping out Simon for a change.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Dremn on June 04, 2012, 09:28:54 PM
That bit with Marie really surprised me, everything just came full circle.

Damn the game actually looks really smooth too! Hype!

I did not expect Simon to have an accent, but I like it. I can't help but keep making jokes about it comparing to those Pixar trailers about their new movie Brave.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Jorge D. Fuentes on June 04, 2012, 09:33:15 PM
Yeah the framerate looks like sweet silky goodness. :3
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Inccubus on June 04, 2012, 09:35:09 PM
It does indeed look pretty damn well made so far. The story is as little bit jarring with Trevor almost assuredly becoming Alucard and Simon being Trevor's son, but not nearly as much as LoS was. I'm still hoping that Alucard ends up being like Simon's half brother or uncle or just about anything other than Trevor.

To be honest, so far the story is largely modern Hollywood cliche. Hopefully it unfolds in an interesting way.

Out of Curiosity where the hell does LoS actually take place? It really doesn't seem like Transylvania with all these Scottish people running around.

Off Topic:
@Jorge...

Favorite Game: Vampire Killer

Y U No have Title Graphic?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kingshango on June 04, 2012, 09:40:02 PM
Oh and is that Alfie Allen (Theon Greyjoy) I hear?

Edit: And  I hear Richard Madden (Robb Stark)? Or maybe im just watching too much Game of Thrones?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Black Cat on June 04, 2012, 09:47:17 PM
Cox took a picture with him and Jason Isaacs. He supposedly ran into them at the airport (it's on his twitter). Make of that what you will.

Though someone else upthread thought it was the guy who plays Robb Stark. I need to catch up on that series myself.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Reinhart77 on June 04, 2012, 09:48:25 PM
that art style reminded me of these rumors from 4chan. wonder if they were true after all and the person was just mixed up on a few things (trevor=alucard instead of simon, SOME subweapons returning not all of them, etc.). and when they say alucard has a fiery whip maybe he actually does, or maybe they were talking about gabriel and he uses a whip like in the LOS2 trailer.

as for the bit about simon looking into a mirror and seeing alucard maybe they saw a scene of him looking into the mirror his dad gave him and seeing his father, and the poster just mistook him for simon
Yeah, the 4chan leaker does sound rather plausible.  Sounds like he's describing that boss that appears in the trailer when he mentioned ripping off its horns.

Funny how ridiculous Simon = Alucard sounds, while Trevor = Alucard makes a little bit of sense.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Jorge D. Fuentes on June 04, 2012, 09:49:42 PM
Off Topic:
@Jorge...

Favorite Game: Vampire Killer

Y U No have Title Graphic?

We do have it.  See?  You missed it (seriously).
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Inccubus on June 04, 2012, 09:53:31 PM
It's not showing up on my posts. At least it isn't for from my point of view.  :-\
Wait a minute... wth?


Also, Hope Trevor's wife is Sypha at least or else there will be RAGE. Not really. I never rage.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: uzo on June 04, 2012, 09:53:51 PM
Am I the only one who thinks the animation and graphics in the trailer looked like absolute shit? Great cut scenes MercurySteam, with no moving mouths. Horrible looking cel shaded models too.

The 3DS is more than capable of great animation and graphics beyond that. just check out Super Street Fighter IV, you know, A LAUNCH TITLE.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on June 04, 2012, 09:54:24 PM
The g4 site was too slow for me so to anyone who are problems seeing it here.


Castlevania Mirror of Fate (3DS) Trailer (http://www.youtube.com/watch?v=lmt0aGWywqw#)



All what I can say I am in konami is trying to bring back cv in a big way and I hope for the best from these two titles.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Ahasverus on June 04, 2012, 09:54:54 PM
Am I the only one who thinks the animation and graphics in the trailer looked like absolute shit? Great cut scenes MercurySteam, with no moving mouths. Horrible looking cel shaded models too.

The 3DS is more than capable of great animation and graphics beyond that. just check out Super Street Fighter IV, you know, A LAUNCH TITLE.
You gotta consider budget too. Facial motion capture is expensive. This style reminds me of Bayonetta.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: shelverton. on June 04, 2012, 09:57:22 PM
Am I the only one who thinks the animation and graphics in the trailer looked like absolute shit? Great cut scenes MercurySteam, with no moving mouths. Horrible looking cel shaded models too.

The 3DS is more than capable of great animation and graphics beyond that. just check out Super Street Fighter IV, you know, A LAUNCH TITLE.

I am thinking the same thing, but I think the actual gameplay looked pretty good! It was only a few seconds though, so it's hard to judge. But yeah, the cutscenes are.... very strange and incredibly rough.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: uzo on June 04, 2012, 09:58:12 PM
You don't need facial motion capture. Just animate it the old fashioned way. And budget? I've seen other budget titles with way better results. Hell Dracula X Chronicles was a budget title, sold for 35$, looks twice as good as this game, on a less powerful system.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Reinhart77 on June 04, 2012, 09:58:18 PM
if you're a Belmont, ALWAYS make sure to have a kid BEFORE entering the castle.  just in case!
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: DarkPrinceAlucard on June 04, 2012, 10:00:42 PM
Am I the only one who thinks the animation and graphics in the trailer looked like absolute shit? Great cut scenes MercurySteam, with no moving mouths. Horrible looking cel shaded models too.


Yea I noticed that to and I agree.

I really do not like the way the cutescenes are being handled.

I have played game like Resident Evil revelations which had pretty awesome cutescenes in the game despite the 3DS being a handheld which really does take away from the excuse that "this is a handheld game and not console".

The only excuse they could come up with is if Konami did not provide them enough money or they simply spent most of it on LOS2.

That being said, the gameplay is still looking nice so its not a deal breaker for me.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on June 04, 2012, 10:01:25 PM
Damn Gabriel dat laugh


It's not showing up on my posts. At least it isn't for from my point of view.  :-\
Wait a minute... wth?


Also, Hope Trevor's wife is Sypha at least or else there will be RAGE. Not really. I never rage.

The wife better be sypha it only makes sense... right?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Jorge D. Fuentes on June 04, 2012, 10:01:34 PM
LOL "Breed!  BREED! FOR GREAT JUSTICE!"
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: uzo on June 04, 2012, 10:02:15 PM
Yeah, the gameplay looks interesting. It's hard to tell with so little to see though. I want some extended gameplay clip. It could go either way so far.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Reinhart77 on June 04, 2012, 10:04:58 PM
Damn Gabriel dat laugh


The wife better be sypha it only makes sense... right?
so then you could have a great Mom and Dad with Kid against Grandpa fight?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on June 04, 2012, 10:08:07 PM
so then you could have a great Mom and Dad with Kid against Grandpa fight?

Yes That would be one hell of a family spat if I ever saw one.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: e105beta on June 04, 2012, 10:10:16 PM
Am I the only one who thinks the animation and graphics in the trailer looked like absolute shit? Great cut scenes MercurySteam, with no moving mouths. Horrible looking cel shaded models too.

The 3DS is more than capable of great animation and graphics beyond that. just check out Super Street Fighter IV, you know, A LAUNCH TITLE.

I rather liked the art-style. Nice storybook look to it.

All things considered, though, having a cut-scene model in addition to a gameplay models is a whole bunch more asset work. Thus, I figure they're reusing the gameplay models for the cutscenes, which naturally won't look as good as SFIV models due to the fact that a typical SFIV screen has two models and (rather simplistic) backgrounds, while Mirror of Fate is going to have to handle, at any time, a multitude of enemy models, a fairly elaborate environment, moody lighting, in addition to the main character.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on June 04, 2012, 10:15:12 PM
Am I the only one who thinks the animation and graphics in the trailer looked like absolute shit? Great cut scenes MercurySteam, with no moving mouths. Horrible looking cel shaded models too.

The 3DS is more than capable of great animation and graphics beyond that. just check out Super Street Fighter IV, you know, A LAUNCH TITLE.

It has cool looking backgrounds, gameplay looks solid, the overall presentation looks solid, And this is their first try so I'll say this; damn this looks good.

Edit: Nice looking crest things both titles have  :)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: e105beta on June 04, 2012, 10:16:45 PM
It has cool looking backgrounds, gameplay looks solid, the overall presentation looks solid, And this is their first try so I'll say this; damn this looks good.

Yeah, and it's only the cutscenes that have this "problem" which makes me think its intentional. The gameplay animation is super fluid.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: shelverton. on June 04, 2012, 10:18:04 PM
There's hardly no music to speak of in that trailer. I wonder what the music will sound like in the stages. I bet it's gonna sound pretty much like LoS. Oh Mercury Steam, why do you hate catchy melodies?  :-\
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: uzo on June 04, 2012, 10:19:52 PM
@Neobelmont, e105beta

I wonder if we're watching the same trailer. It sure doesn't seem like it.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kingshango on June 04, 2012, 10:20:56 PM
Man the Belmont clan in this universe is rather screwed up.

Trevor has a vampire god as a father

Simon has to deal with the possibility of his father becoming a vampire

Marie had to lie about her pregnancy from Gabriel

It's like a episode of Maury: The undead edition.

There's hardly no music to speak of in that trailer. I wonder what the music will sound like in the stages. I bet it's gonna sound pretty much like LoS. Oh Mercury Steam, why do you hate catchy melodies?  :-\

According to our leaker, he said don't expect catchy, poppy tunes in this game cause it pretty sounds like Lords of shadow.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on June 04, 2012, 10:23:15 PM
Yeah, and it's only the cutscenes that have this "problem" which makes me think its intentional. The gameplay animation is super fluid.


I rather liked the art-style. Nice storybook look to it.



Like you said a storybook presentation  like a "The Legends of the Belmont's" Book.LoS also had that story book thing going on as well. But either way this looks top quality .
@Neobelmont, e105beta

I wonder if we're watching the same trailer. It sure doesn't seem like it.

We are just different opinions that's all  ;)

To me I think overall the whole package looks wonderful. It's one hell of a step up and we have not even seen the camera functions yet.

Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Reinhart77 on June 04, 2012, 10:25:54 PM
Anyone else instantly think of Gobanz from Castlevania: The Adventure when seeing that red armor?

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fimages2.wikia.nocookie.net%2F__cb20090318041949%2Fcastlevania%2Fimages%2F9%2F9f%2FCA_Gobanz.JPG&hash=0ccb7de7f2b0b2a2c182e05d0a0672ff)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: e105beta on June 04, 2012, 10:27:27 PM
@Neobelmont, e105beta

I wonder if we're watching the same trailer. It sure doesn't seem like it.

I'd have to ask the same question then. The only issue I can see is with the cutscenes, and again, I think that's intentional to get the story book feel.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Dremn on June 04, 2012, 10:29:25 PM
Am I the only one who likes how they handled Trevor's origin? It might seem a little cliche, but as long as we have the Belmonts vs Dracula I really cannot complain.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: e105beta on June 04, 2012, 10:31:23 PM
Am I the only one who likes how they handled Trevor's origin? It might seem a little cliche, but as long as we have the Belmonts vs Dracula I really cannot complain.

No I like it too. It feels more personal than the conflict in the old timeline, where Leon vows his family against Matthias and it's not for 300 or so years that they actually fight Dracula.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Mr.Bushido on June 04, 2012, 10:50:44 PM
this game should totally have some catchy tunes IMO, it would be a mistake for MS if they avoid it.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: derision on June 04, 2012, 10:53:13 PM
Judging by the trailer, Trevor probably gets trapped/converted/whatever once he meets dear old dad. When Simon decides to trek on in himself, he encounters/awakens/maybe even fights a possibly brainwashed Rovertucard and they enter some sort of partnership.

Smells like CVIII, only with Trevor going all Alucard and Simon taking the role of... well, Trevor. I wonder who the other two playable characters will be and how they will compare, assuming that Alucard-Trevor isn't one of the 4.

Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Ahasverus on June 04, 2012, 10:55:19 PM
I like how the story in this timeline is a little more eprsonal, and they are giving each character a personality. That's a nice change and I hope it influences next entries in the series  :)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Reinhart77 on June 04, 2012, 11:04:58 PM
so since Trevor apparently failed on his mission, does that mean everyone has been living under the tyranny of Dracula for many years since Simon came to the Castle?  is humanity on the brink of extinction?  we've never seen what would happen if a Belmont ever failed.  or does this Dracula just want to be left alone?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kingshango on June 04, 2012, 11:05:47 PM
Judging by the trailer, Trevor probably gets trapped/converted/whatever once he meets dear old dad. When Simon decides to trek on in himself, he encounters/awakens/maybe even fights a possibly brainwashed Rovertucard and they enter some sort of partnership.

Smells like CVIII, only with Trevor going all Alucard and Simon taking the role of... well, Trevor. I wonder who the other two playable characters will be and how they will compare, assuming that Alucard-Trevor isn't one of the 4.

If this indeed a throwback to Dracula's Curse, then it's the perfect time to bring back Grant Dynasty in a non Judgement way.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Sumac on June 04, 2012, 11:07:14 PM
Gameplay (what was seen of it) looks not bad, but I don't like those cutscenes a bit. Maybe they'll grow up on me later.

As for the story - I like it. Don't see nothing to complain about. Maybe because I look at LOS as separate dimension and not comparing it to old canon.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on June 04, 2012, 11:21:33 PM
so since Trevor apparently failed on his mission, does that mean everyone has been living under the tyranny of Dracula for many years since Simon came to the Castle?  is humanity on the brink of extinction?  we've never seen what would happen if a Belmont ever failed.  or does this Dracula just want to be left alone?

It's possible Trevor did not sound too confident for his upcoming battle against Gabriel. Humans maybe not extinction what about maybe those who challenge Dracula die while the other are forced into slavery or something. A Belmont failing is a very interesting, and as for Gabriel he just seems pissed off. A quite type of pissed, but pissed none the less.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Ahasverus on June 04, 2012, 11:23:47 PM
It's possible Trevor did not sound too confident for his upcoming battle against Gabriel. Humans maybe not extinction what about maybe those who challenge Dracula die while the other are forced into slavery or something. A Belmont failing is a very interesting, and as for Gabriel he just seems pissed off. A quite type of pissed, but pissed none the less.
Yeah, he just looks like Dracula not LORD Dracula, Simon talks about "The Evil" in the castle, not anyone in special, so I think Gabriel is anonymou, and perhaps the real war starts in LoS2
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: e105beta on June 04, 2012, 11:29:01 PM
It's possible Trevor did not sound too confident for his upcoming battle against Gabriel. Humans maybe not extinction what about maybe those who challenge Dracula die while the other are forced into slavery or something. A Belmont failing is a very interesting, and as for Gabriel he just seems pissed off. A quite type of pissed, but pissed none the less.

Hopefully Trevor failing has consequences. Like the countryside thrown into havoc and monsters running amok.

Richter didn't exactly fail, but when he was possessed there was really no consequence on a grander scale.

But maybe Trevor won't "fail" per say. Maybe he'll defeat Dracula, or at least halt his evil, and just won't be able to return.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kingshango on June 05, 2012, 12:02:06 AM
Hopefully Trevor failing has consequences. Like the countryside thrown into havoc and monsters running amok.

Richter didn't exactly fail, but when he was possessed there was really no consequence on a grander scale.

But maybe Trevor won't "fail" per say. Maybe he'll defeat Dracula, or at least halt his evil, and just won't be able to return.

Speaking of which, do you think this game will have multiple endings? Maybe you can prevent Trevor's capture and continue playing as him.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on June 05, 2012, 12:09:20 AM
Speaking of which, do you think this game will have multiple endings? Maybe you can prevent Trevor's capture and continue playing as him.

I would want alternate costumes. NES version of Simon, and cover art Trevor would be nice and unlockable tracks in an 8/16 bit form. Belmont's theme in 8/16 bit would be heaven.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: e105beta on June 05, 2012, 12:55:59 AM
Speaking of which, do you think this game will have multiple endings? Maybe you can prevent Trevor's capture and continue playing as him.

If it does have multiple endings, It'll probably have them ala DoS, where there's one canon ending, and maybe a smaller, less developed alternate ending as a "what if?"
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Chernabogue on June 05, 2012, 01:14:45 AM
The trailer is really short.  :o But I like the animation, looks sweet.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: A-Yty on June 05, 2012, 02:33:12 AM
Am I the only one who thinks the animation and graphics in the trailer looked like absolute shit? Great cut scenes MercurySteam, with no moving mouths. Horrible looking cel shaded models too.

The 3DS is more than capable of great animation and graphics beyond that. just check out Super Street Fighter IV, you know, A LAUNCH TITLE.

Nope, I agree. And I really don't think that money was the issue.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Lords of Shitow on June 05, 2012, 05:01:22 AM
the animations do suck but i think it was intentional. looks like they're going for a style reminiscent of the comic booky cutscenes in the portable metal gear solid games, as was seen in the LOS DLC except they've decided to mix that with meh cel-shaded models. it's not super attractive but hopefully that's because these are just short parts in between lots of gameplay.

not the most visually appealing thing but it looks to me like the western version of DoS's animu character portraits as seen in A-Yty's sig. not a lot of effort involved but also not a result of lack of money or power; just a simplistic stylistic choice.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Little Dracula on June 05, 2012, 05:09:16 AM
Is the game confirmed to be playable on the show floor?.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: whitedragon_nall on June 05, 2012, 05:10:01 AM
I wasn't too impressed with the trailer. Too much cut scene and not enough gameplay and gameplay's the part that REALLY matters.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kingshango on June 05, 2012, 05:41:24 AM
Is the game confirmed to be playable on the show floor?.

Yep, we might get some gameplay footage after the Nintendo presser is over.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Dominus on June 05, 2012, 06:28:30 AM
I like the cell-shaded style. Reminds me of Okami. I believe that MoF is part of how they'll pay for LoS2 so it makes sense to save in things like cutscenes
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Ring_of_Varda on June 05, 2012, 06:42:42 AM
has anybody seen this yet? hasnt opened up but i wasnt aware that it existed haha.

http://www.konami-castlevania.com/ (http://www.konami-castlevania.com/)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Dark Nemesis on June 05, 2012, 06:43:53 AM
That trailer is very short, but still it's looking more interesting than the first LoS.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Nagumo on June 05, 2012, 06:50:55 AM
It seems like the regular Castlevania Facebook page will post updates about E3. Since the Lords of Shadow page and the regular CV page are seperate, I wonder if that means we'll get some regular Castlevania too, spin-off or otherwise? I don't expect them to post news about LoS since they already have a special page for that.     
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Starman DX on June 05, 2012, 07:45:55 AM
Just saw the trailer this morning, I think it looks pretty good for gameplay. It's fast has some neat backgrounds and I love seeing some old sub-weapons come back.

The crappy animation for the cutscenes isn't a huge problem for me, and I like the cel-shaded models over the realistic ones in LoS. Disappointed to hear about the music if that's true. I really hope the Beginning and Simon's theme at least makes it in.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: RichterB on June 05, 2012, 08:01:46 AM
CONCERN: While it is fantastic to see whip-grappling again, judging by the glowing grapple points, it looks like it might be QTE-like again like LoS (IE: just jump and press a button for automatic results), rather than more skill and timing based like Super Castlevania IV or Bloodlines. This is something I really wanted fixed from LoS...
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Vrakanox on June 05, 2012, 08:29:52 AM
Don't forget he seems to have white hair when he's seen at the door.

Yeah that too.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on June 05, 2012, 08:42:11 AM
Who plans on watching Nintendos e3 presentation in a couple minutes?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: crystos on June 05, 2012, 08:45:48 AM
alright so i'm slow. i just watche dthe trailer. and correct me on what i'm wrong with.

1. trevor gave simon the mirror piece  necklace

2. Trevor has a wife or girlfriend who is simon's mother..but it's not sypha

3. Simon will be in the same game but will be in a separate timeline and looking for trevor


Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Chernabogue on June 05, 2012, 09:12:43 AM
Who plans on watching Nintendos e3 presentation in a couple minutes?
Watching it via a French website. :) Hoping for CV footage.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kamirine on June 05, 2012, 09:23:17 AM
Who plans on watching Nintendos e3 presentation in a couple minutes?
Watching now!
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Vrakanox on June 05, 2012, 09:33:25 AM
Totally thought Trine 2 was Castlevania lol.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Vrakanox on June 05, 2012, 09:46:45 AM
Sweet! Totally got to see about 5 seconds of it! lol.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Chernabogue on June 05, 2012, 09:47:30 AM
Mirror of Fate was the first "other editors" game to be shown.

- Shuriken-like subweapon
- Vampire/Bats enemies
- Whip swinging
- Combat
- 2D platforming

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fimg27.imageshack.us%2Fimg27%2F6688%2Fcvmof.jpg&hash=852cdb81c41c8de1f73922d9c5888f9f)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kamirine on June 05, 2012, 09:58:43 AM
The few seconds that was showm looked good. Hopefully we'll see more today but def. tomorrow.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: LoneChild on June 05, 2012, 10:08:17 AM
http://e3.gamespot.com/press-conferences/ (http://e3.gamespot.com/press-conferences/)   -> Nintendo Press conference  -> 44:04  (no more than 10 seconds of gameplay)

Aaaand there is qte button pushing, btw.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Jorge D. Fuentes on June 05, 2012, 10:18:45 AM
Yeah I saw the 'Press "X" ' bullshit.
Can't I just destroy enemies the old fashioned way?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Vrakanox on June 05, 2012, 10:22:55 AM
Yeah I saw the 'Press "X" ' bullshit.
Can't I just destroy enemies the old fashioned way?

No Jorge, no you can not ;)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Thomas Belmont on June 05, 2012, 10:24:17 AM
More info!

http://www.konami-castlevania.com/ (http://www.konami-castlevania.com/)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on June 05, 2012, 10:26:41 AM
Watching it via a French website. :) Hoping for CV footage.

Yeah I saw the 'Press "X" ' bullshit.
Can't I just destroy enemies the old fashioned way?

Wrote that down in my notebook along with what I could get in that short time frame, but I will say this MoF looks good alongside Mickey and Kingdom hearts. Fast and fluid is what I saw, and since it got a spot on nintendos presentation it must be something.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Maedhros on June 05, 2012, 10:27:33 AM
the animations do suck but i think it was intentional. looks like they're going for a style reminiscent of the comic booky cutscenes in the portable metal gear solid games, as was seen in the LOS DLC except they've decided to mix that with meh cel-shaded models. it's not super attractive but hopefully that's because these are just short parts in between lots of gameplay.

not the most visually appealing thing but it looks to me like the western version of DoS's animu character portraits as seen in A-Yty's sig. not a lot of effort involved but also not a result of lack of money or power; just a simplistic stylistic choice.
Except the cutscenes in MGS: Peace Walker were better. There were other games with better animation than this one.

I didn't like what they've shown yet. The history is getting even messed than LoS already was. I want to see more gameplay, because that's seems to be the best part of this game and the trailer has 5 seconds of it.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: LoneChild on June 05, 2012, 10:27:48 AM
OMG thank you Thomas, I was eating that shit of a Nintendo presentation and feeling my brain slowly rotting  ;(
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Thomas Belmont on June 05, 2012, 10:29:45 AM
OMG thank you Thomas, I was eating that shit of a Nintendo presentation and feeling my brain slowly rotting  ;(

No problem. I too was disappointed by E3 this year.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Nagumo on June 05, 2012, 10:30:11 AM
The site has bios for Trevor and Simon. Trevor is 27 and Simon 36.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: flyingchai on June 05, 2012, 10:32:46 AM
The Mirror of Fate section of the LOS 2 site is open! They have bios for both Trevor and Simon.
Interesting to note that according to Simon's bio that he was born in 1067, is 36 at the time of his quest, and is avenging the death of his parents. So his story will take place in 1103...
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Vrakanox on June 05, 2012, 10:33:30 AM
More info!

http://www.konami-castlevania.com/ (http://www.konami-castlevania.com/)

Beat me!
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Jorge D. Fuentes on June 05, 2012, 10:41:05 AM
I REFUSE TO PRESS X!
**throws cross boomerang from a distance** >D
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: e105beta on June 05, 2012, 10:44:34 AM
Didn't someone say the QTEs were only for moving an enemy from "stage 1" to "stage 2" so to speak?

Either way, they don't really bother me as much as they seem to other people. Well, as long as it's not Heavy Rain.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Chernabogue on June 05, 2012, 10:47:21 AM
Hey, the old guy from the MoF trailer looks a lot like Father Nikolai in OoE. :o
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Jorge D. Fuentes on June 05, 2012, 10:49:32 AM
Actually the old guy looks like an old version of 'Good Cornell' from the artwork pictures.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: shelverton. on June 05, 2012, 10:52:40 AM
I REFUSE TO PRESS X!

The future of the entire Belmont clan depends on you pressing da X! Do you really want that on your conscience? Dracula destroyed mankind because of you being stubborn ;) I can see the next game dealing with this issue. A new hero rises to take revenge on you, Jorge. NOW LOOK WHAT YOU'VE DONE. :D

(Got carried away there. And I honestly don't wanna press X either, so I'm guilty too!)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: e105beta on June 05, 2012, 10:53:49 AM
So do we get any more Castlevania at E3? Nintendo's 3DS conference perhaps?

Konami has had no presence so far.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Dominus Agony on June 05, 2012, 10:56:06 AM
QTEs suck ass, I don't care how they're implemented. I honestly can't understand how people are OK or looking forward to that. And prepare for more plank-walking & shimmying.

And I'm glad we could finally put to rest the "Dracul/Dracula" name issue.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on June 05, 2012, 10:56:35 AM
So do we get any more Castlevania at E3? Nintendo's 3DS conference perhaps?

Konami has had no presence so far.

Tomorrow I believe the guy who presented the 3ds stuff said around 6:00pm there would be a 3ds showcase on the nintendo e3 site and facebook if I recall.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Nagumo on June 05, 2012, 10:57:04 AM
I'm confused about all these conferences. Didn't Nintendo already had one just now?

Also, I wonder if Simon's age is a reference to his character bio from New International Track and Field. He was the same age in that game.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Ahasverus on June 05, 2012, 10:57:33 AM
Being a Belmont's wife is the worst job you could get in Transylvania
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kamirine on June 05, 2012, 10:57:46 AM
Well, they're having a Nintendo Direct just for the 3DS tomorrow 6PT, 8CT (my time) and they said that they'd dedicate an hour to just the 3DS games. So I'm sure Mirror of Fate will be shown there. Also, for those that watch Gamespot, it's one of the games that will be part of the game show: it's the fourth game on the list, after Skylanders Giants.

Hopefully, they'll put the trailer (with more gameplay) on the 3DS so we can see the game in action with 3D.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: e105beta on June 05, 2012, 10:59:37 AM
Well, they're having a Nintendo Direct just for the 3DS tomorrow 6PT, 8CT (my time) and they said that they'd dedicate an hour to just the 3DS games. So I'm sure Mirror of Fate will be shown there. Also, for those that watch Gamespot, it's one of the games that will be part of the game show: it's the fourth game on the list, after Skylanders Giants.

Hopefully, they'll put the trailer (with more gameplay) on the 3DS so we can see the game in action with 3D.

When's the Gamespot game show?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kamirine on June 05, 2012, 11:04:31 AM
When's the Gamespot game show?

Tomorrow. It starts at 10a.m. PT time.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Flame on June 05, 2012, 11:11:04 AM
Quote
Mirror of Fate will reveal the story of Gabriel’s ancestors,

I dont think that means what they think it means.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on June 05, 2012, 11:13:53 AM
I just checked the lords of shadow yt channel and this is the"Castlevania Lords of Shadow - Mirror of Fate E3 2012 Trailer Short Version" So we will probably get the long version tomorrow or at least one day.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Little Dracula on June 05, 2012, 11:17:15 AM
Publisher:          Konami Digital Entertainment, Inc.
Developer:          Mercury Steam
Platform:   Nintendo 3DS™
Release Date:          Fall 2012
Genre:              Action Adventure
Number of players:      1
ESRB:            RP (Anticipated T for Teen)

Game Description:

Initially set 25 years after the events of Castlevania: Lords of Shadow, Mirror of Fate will reveal the story of Gabriel’s descendants, as they battle their own destiny in each era only to discover their true, shocking fate. 

Trevor Belmont, a knight of the Brotherhood of Light sets out to avenge the death of his mother, at the hands of his own father, who has now returned from years of exile to take up residence in a mysterious castle.  What was once Gabriel Belmont now stands a powerful vampire called Dracula. Dracula has declared war upon the Brotherhood and thus the scene is set for a cataclysmic showdown between Father and Son!

Key Features:

Discover the history of your bloodline - Play as multiple characters throughout history, as you battle your ancestor Dracula, each time learning more about your history and why the Belmont clan must atone for the sins of their forebear. Dare you tempt fate?
• Choose your character – Multiple characters to enjoy, each with unique abilities and skills across different eras. Take control of the legendary Trevor and Simon Belmont and more, as you battle Dracula and his evil minions.
• Share new abilities through your lineage - Pass onto your descendants your newfound abilities in each era and discover the true destiny of the Belmont's.  Featuring a huge array of combo’s and a deep strategic combat system, this Castlevania is an exciting action game with tons of depth.
• Battle massive bosses – Experience titan fights in full 3D, climb, traverse and overcome huge bosses. Use your secondary weapons and magical abilities to take down these awesome foes.
• Features unrivaled Nintendo 3DS Visuals – Experience super high resolution and detailed 3D polygon graphics with side scrolling areas and full 3D sections combined.
Utilize Focus & Magic – Use magic to turn the tide of battle!  Kill enemies to gain experience and buy new combos and abilities using your travel book.  Play well and you will be rewarded.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Ahasverus on June 05, 2012, 11:22:31 AM
So, two more Belmonts confirmed?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: e105beta on June 05, 2012, 11:23:38 AM
So, two more Belmonts confirmed?

That's what is sounds like, but they've been super wishy washy about this whole "four character" thing.

Better be longer than Nintendo Power's "20 hours" if that's the case.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: LoneChild on June 05, 2012, 11:26:55 AM
• Battle massive bosses – Experience titan fights in full 3D, climb, traverse and overcome huge bosses. Use your secondary weapons and magical abilities to take down these awesome foes.

Although I'm not very proud of LoS's Titans, you must admit that this can be truly badass translated to 2d platforming.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on June 05, 2012, 11:28:07 AM
So, two more Belmonts confirmed?

Now that I think about four Belmonts is a bit too much, and with this I say that perhaps the other Belmonts may or may not use a whip if that Alucard thing is true is it possible that one may use a spear. I am all for Belmonts and whips, but four? How will each one play different from one another? Will Trevor be lightning fast while Simon slow but strong, and the others in the middle.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: beingthehero on June 05, 2012, 11:29:25 AM
The other Belmonts could be either be Christopher, Juste, or Richter. Maybe even Julius, if the game ends at the present day.

If he's in it, I hope they keep Julius faithful to his AoS design. That was by far Kojima's best Belmont design.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: e105beta on June 05, 2012, 11:30:27 AM
Although I'm not very proud of LoS's Titans, you must admit that this can be truly badass translated to 2d platforming.

It may go in a good direction seeing how they said

"Use your secondary weapons and magical abilities to take down these awesome foes"
and not
"Use your wall-shimmying and combat cross stake to take down these awesome foes"
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kingshango on June 05, 2012, 11:33:44 AM
So, two more Belmonts confirmed?

Richter and Julius or bust.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Chernabogue on June 05, 2012, 11:35:31 AM
Richter is the most favorite candidate, if the other characters are Belmonts.

Julius would be a good choice, with the modern times era. He would be the last Belmont, just like in the original/IGA timeline.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Dominus Agony on June 05, 2012, 11:39:14 AM
How about... *gasp*, an original Belmont?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: e105beta on June 05, 2012, 11:39:36 AM
Richter is the most favorite candidate, if the other characters are Belmonts.

Julius would be a good choice, with the modern times era. He would be the last Belmont, just like in the original/IGA timeline.

I still think Trevor counts as two characters, which would leave room for one. I'm not sure how Richter would fit in, or any Belmont for that matter, seeing as how they're trying to develop the story around a "Father, son, grandson" thing.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: LoneChild on June 05, 2012, 11:44:23 AM
Yeah! A Mii-headed Belmont, with name and complexion based on your 3DS avatar.

Wait, NO. NO, please.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: beingthehero on June 05, 2012, 11:48:41 AM
How about... *gasp*, an original Belmont?

Bill Belmont.

Your welcome, now pay me royalties please, MercurySteam.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kingshango on June 05, 2012, 11:54:34 AM
Bill Belmont.

Your welcome, now pay me royalties please, MercurySteam.

Michael Belmont.

They've already used Gabriel, why not go for the other archangel?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Maedhros on June 05, 2012, 11:58:06 AM
Although I'm not very proud of LoS's Titans, you must admit that this can be truly badass translated to 2d platforming.
Did you even read what you quoted? The shift to 3D will happen during these battles.

GODDAMIT.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: e105beta on June 05, 2012, 12:03:00 PM
Did you even read what you quoted. The shift to 3D will happen during these battles.

GODDAMIT.

The 3DS is a 3D system, so a shift to 3D could be nothing more than this

Sonic Generations Sky Sanctuary playthrough (http://www.youtube.com/watch?v=qjDJd6Ay5jw#ws)

3:50

I mean, I could be wrong, but that's what I thought of when I read it.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: LoneChild on June 05, 2012, 12:07:34 PM
Did you even read what you quoted. The shift to 3D will happen during these battles.

GODDAMIT.

By "Full 3d", I think (and hope) they are refering to the system's 3D screen, not gameplay.
You know, I'm trying to be moderately positive here.

EDIT:

Hell, forget it:

Quote
Experience super high resolution and detailed 3D polygon graphics with side scrolling areas and full 3D sections combined, so fuck you.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Dremn on June 05, 2012, 12:15:05 PM
Disappointing, I expected a longer and better trailer with more gameplay. Hopefully we'll get one tomorrow.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kingshango on June 05, 2012, 12:21:08 PM
Disappointing, I expected a longer and better trailer with more gameplay. Hopefully we'll get one tomorrow.

I know how you feel. I wish I had someone on the inside at E3 to get footage of the demo.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Punishment on June 05, 2012, 12:27:53 PM
this trailer has slightly more footage of MoF

http://www.ign.com/videos/2012/06/05/nintendo-3ds-3rd-party-games-trailer-e3-2012 (http://www.ign.com/videos/2012/06/05/nintendo-3ds-3rd-party-games-trailer-e3-2012)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Dominus on June 05, 2012, 12:29:55 PM
I still stand in my "the remaining characters are one swordwielder and a magical girl" position
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: A-Yty on June 05, 2012, 12:31:59 PM
Michael Belmont.

They've already used Gabriel, why not go for the other archangel?

He would start as a black man, but would eventually turn into the Alucard (a white, pale, androgynous man) of this canon.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on June 05, 2012, 12:35:48 PM
Well here is a site with some hopefully new info and new screenshots


http://www.3djuegos.com/juegos/avances/13904/3445/0/castlevania-lords-of-shadow-mirror-of-fate/ (http://www.3djuegos.com/juegos/avances/13904/3445/0/castlevania-lords-of-shadow-mirror-of-fate/)

Hope someone knows how to read spanish really well (I can't have to look for the key words before I understand them).

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi0d.3djuegos.com%2Fjuegos%2F8864%2Fcastlevania_lords_of_shadow__mirror_of_fate%2Ffotos%2Favances%2Fcastlevania_lords_of_shadow__mirror_of_fate-2017203.jpg&hash=2f1a77928fc1089374bf225a8ada71d4)


(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi0d.3djuegos.com%2Fjuegos%2F8864%2Fcastlevania_lords_of_shadow__mirror_of_fate%2Ffotos%2Favances%2Fcastlevania_lords_of_shadow__mirror_of_fate-2017219.jpg&hash=f58eea6589825af7b727cae086e6c2e1)

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi0d.3djuegos.com%2Fjuegos%2F8864%2Fcastlevania_lords_of_shadow__mirror_of_fate%2Ffotos%2Favances%2Fcastlevania_lords_of_shadow__mirror_of_fate-2018115.jpg&hash=a7cbef04ea48cb98c5b30fe567c63cce)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kingshango on June 05, 2012, 12:36:43 PM
He would start as a black man, but would eventually turn into the Alucard (a white, pale, androgynous man) of this canon.

I read it twice, then I got it. lol

And he'll be able to moonwalk on stairs!
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Nagumo on June 05, 2012, 12:49:02 PM
Judging from what I read and (briefly) seen so far, it seems like this game is going to be a brawler instead of your traditional Castlevania 2d game. Did any notice that too?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: A-Yty on June 05, 2012, 12:49:23 PM
I read it twice, then I got it. lol

And he'll be able to moonwalk on stairs!

Super Castlevania IV- Moonwalk (http://www.youtube.com/watch?v=lYc-NIcikks#)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kingshango on June 05, 2012, 12:56:07 PM
I've been hearing some impressions from people who played the demo and apparently framerate problems are present, especially when there are more than three enemies on screen.

Hopefully this is an old build and that they can fix that.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Dremn on June 05, 2012, 12:57:18 PM
Judging from what I read and (briefly) seen so far, it seems like this game is going to be a brawler instead of your traditional Castlevania 2d game.
That's what it's starting to sound like.

Depending on what I hopefully see soon I may pass on this. :/
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on June 05, 2012, 12:58:20 PM
Well at least I know that we do not have to preform QTEs to kill certain enemies now it's just a quick way thanks Jorge ;)



I've been hearing some impressions from people who played the demo and apparently framerate problems are present, especially when there are more than three enemies on screen.

Hopefully this is an old build and that they can fix that.

Really framerate problems why can't Mercurysteam fix that? Like LoS they might not fix it.  :(
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: e105beta on June 05, 2012, 01:11:39 PM
I've been hearing some impressions from people who played the demo and apparently framerate problems are present, especially when there are more than three enemies on screen.

Hopefully this is an old build and that they can fix that.

Hopefully.

Seriously, what is with them and framerate?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: beingthehero on June 05, 2012, 01:13:19 PM
By brawler, it might be something like OoE, where the emphasis is on dodging and careful attacks rather than easily knocking aside enemies.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: The Silverlord on June 05, 2012, 01:14:08 PM
Judging from what I read and (briefly) seen so far, it seems like this game is going to be a brawler instead of your traditional Castlevania 2d gameplay. Did any notice that too?

It does seem rather heavy on the combat.  I would've argued that if the demo level was one storming the castle gates, then those screenshots would naturally emphasise combat more, but then again who's to say it couldn't be done very differently.  There aren't many platforms in the screens thus far.  I think I recall some members here did once suggest comboing in a 2d scroller as a possible way to upgrade or re-invigorate Castleroid in the wake of  stagnation, but Mirror may involve a system which is too extensive, asking too many enemy hits.  We need to see more. The whip-swinging looks cool, but as RichterB highlighted as a concern, I hope there are some player-controlled swing/momentum and physics, rather than simple-button grapple points.

I do actually quite like the music in the latest trailer, piano notes over strings . . . and nice to see a Cross flying across a screen.

WB Lone Child, don't let the madness bring you down mate.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: DarkPrinceAlucard on June 05, 2012, 01:17:52 PM
I just read the new info and 1 of the 2 new characters does not have to be a belmont.

If Trevor really is going to become Alucard (which with every bit of new info is becoming more likely) Than they could simply count Alucard as a seperatre character and have him fight Gabriel at a different time period like 200 years after Simon or something.

The last Belmont could either be Richter or Julius since those 2 are the most famous next to Simon and Trevor and MS seems to be going for the "popularity" factor here.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Jorge D. Fuentes on June 05, 2012, 01:31:25 PM
I can read Spanish.  **goes into Translation Mode**

----
Konami's  confidence in Spain-based development studio "Mercury Steam" remains intact.  In fact, it's gotten stronger.  And it is this spanish Company that not only has been asked this task to create "Lords of Shadow 2" but to also create an additional title for Nintendo 3DS.  We will venture into the deepest darkest part of this Studio to hear the tale of how Dracula will receive the 3D treatment.
"Because we're the shiznit" (colloquial translation, lawlz).  This is the response we got from Enric Alvarez (founder of MercurySteam) when we asked him why Konami had chosen to trust in his company to bring forth "Lords of Shadow".  Now, that same answer could be applied as the reason why the Japanese has once again chosen to trust in them, and not only to make "Lords of Shadow 2" but also for the Nintendo 3DS title.

The St.Sebastian de Los Reyes-based (in Madrid) company has won its position in the videogame world, first with "Scrapland", followed by "Jericho" (the latter's development being one that showed that they were not comfortable due to the things that CodeMasters demanded), and later on with the same 'dark lord' which would become his best ally (note-not sure what this means exactly).  An this, without mentioning its collaboration with Kojima (Studios), and now almost distant friends with them, since, according to Alvarez "This studio now flies on its own wings".
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi0a.3djuegos.com%2Fjuegos%2F8864%2Fcastlevania_lords_of_shadow__mirror_of_fate%2Ffotos%2Favances%2Fcastlevania_lords_of_shadow__mirror_of_fate-2017216.jpg&hash=f0c5476b128b858dc7cabf79a6502db9)"The Belmont Damnation"

With its own wings to fly with, it starts its own project, "Castlevania Lords of Shadow: Mirror of Fate" which we're sure will become one of the most anticipated titles for the 3DS in 2012.  Not all of MercurySteam is in the project; for this they have assigned a small section of the studio comprised of some 20 people, but the desire to surprise is an innate ability these developers have, for they want to expand the universe of this popular franchise.

Thus, as Lords of Shadow told us of the origins of Dracula and his connection with the Belmont clan, this videogame, marketed as a sequel, invites us to move forward 25 years in the future to get to know four characters in total.  For the moment, they have only unveiled two of them, the emblematic Simon (whose name we know from previous Castlevania entries), and the important figure that is Trevor Belmont, a knight of the Brotherhood of Light, looking to avenge his mother.

And in order to not divulge more details and ruin the experience of discovering for yourselves the passionate plot of this work, we will only tell you that all of this will have a climactic conclusion between 'father and son', (that is Trevor and Dracula).  "For us it was very important that the player feel emotionally implicated by the story" says Alvarez "even though this is not going to be necessarily what they have known in the past with this Saga, whic is more recommended since they will not know exactly out take on this."

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi0d.3djuegos.com%2Fjuegos%2F8864%2Fcastlevania_lords_of_shadow__mirror_of_fate%2Ffotos%2Favances%2Fcastlevania_lords_of_shadow__mirror_of_fate-2017203.jpg&hash=2f1a77928fc1089374bf225a8ada71d4)Metroidvania, return to the classic 'scrollers".

It definitely seems that in this new Stereoscopic handheld entry we will find out many details about the Belmonts, even getting to jump between entirely different eras.  Everything is encapsulated in a videogame that attempts to signify a return to the 'classics' of the series, but in 2.5D, maintaining a 'sidescrolling' aspect even though there is a 'depth' to the scene.  The objective?  The game's director "Jose Luis Marquez" explains that "we are not attempting to follow the established path, but rather to focus on following our own.  Because of this, our game is not inspired in other Castlevania titles, but rather inspired by our own Lords of Shadow".

The result is a work that its creators define as a "Metroidvania", as it's quite centered on exploration, with a labyrinthine structure that entices us to return and retrace our steps.  In this respect, Enric Alvarez was very surprised when we asked him if the game was Linear.  His response was "Absolutely not.  In each level you can have alternate paths and you can backtrack through the different stages in multiple ways.  There is great freedom here, more so that the people anticipate".

To illustrate this, during the playable demo he allowed us to see a map (located on the touch screen) where one can highlight that each stage possesses 'different depths', and it's very useful since we are likely to get lost, and essential in order for us to get an even better sense as to how to proceed forward in certain circumstances.  He commented that there will be the possibility to write 'notes' on the map with our stylus.

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi0d.3djuegos.com%2Fjuegos%2F8864%2Fcastlevania_lords_of_shadow__mirror_of_fate%2Ffotos%2Favances%2Fcastlevania_lords_of_shadow__mirror_of_fate-2017219.jpg&hash=f58eea6589825af7b727cae086e6c2e1)Crosses, Whips, and lots ofHoly Water
But exploration isn't everything.  If the combat scenarios were important in Lords of Shadow, in the 3DS version they will not take a back seat.  Of course, the placement will change because it is now a sidescroller.  However, the 'timing' (the precise science which will teach us the fundamental moves such as attacking, defending, counterattacking, or dodging offensive maneuvers at the right point in time) will remain.  In this sense, the same focus on enemy tactics that the original has, the sequel will have, only with more focus on aerial attacks and a combo system based on alternating between the X button (direct attack) and the Y button (area attack) during enemy encounters.

In the battles, not excluding Boss Battles (which require somewhat of a pattern-learning strategy to defeat), the opportunity to level up and earn experience, and to learn new combos and different hits, and also, the ability to gain special powers, exists.  This, coupled with the ability to carry equipment, in order to take out enemies when they are 'flashing' (?) and possessing a combat style that differs depending on which protagonist we are currently playing as (Trevor with his combat cross and Simon with his whip) appear to make certain that the game's result will be a versatile, attractive one, with lots of variety.

And there will be lots of action.  We will be able to double jump, grab edges, rappel, climb, bounce off of walls, etc.  The platforming segments of "Castlevania: Lords of Shadow Mirror of Fate" will be vast and will be peppered by puzzle segments, which will range from the typical "Find a key to open a door" to more complicated cases later on.
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi0d.3djuegos.com%2Fjuegos%2F8864%2Fcastlevania_lords_of_shadow__mirror_of_fate%2Ffotos%2Favances%2Fcastlevania_lords_of_shadow__mirror_of_fate-2018115.jpg&hash=a7cbef04ea48cb98c5b30fe567c63cce)Vampiric 3D

In any case, this last point will be one that may be more confirmed in the future, not really about the graphic aspects, which actually look pretty solid so far.  From what we have seen, we can confirm that this is one of the more spectacular-looking games on the 3DS so far.  With an engine specially designed in-house in Madrid, this title takes every advantage of the 3DS machine, with 3D models designed with 3D in mind, and with great level of detail, including the textures.
Even though we are dealing with a sidescrolling game, the backgrounds are not just flat walls.  They are dynamic backgrounds and even though stuff can be seen far off in the distance, it is a joy to see background objects receiving great amounts of detail on the scene.  The result is a very immersive and excellent work that, while still not final, gives us great optimism, even more when we consider that everything is designed 'from the ground up' (there are no recicled assets from Lords of Shadow).

Last but not least, the 3D effects is done really well, and creates a great diorama for our eyes.  Sincerely speaking, we don't think we can ask for more when it comes to the graphcis and of the voiceacting the protagonists have.  The sound effects are very high quality as is the music, done by Oscar Araujo, the same composer responsible for the score of Lords of shadow.  It seems we have come across one of the Games of the Year for this Nintendo platform, but in order to confirm this fully, we will have to wait.  "Lords of Shadow: Mirror of Fate" will not appear on store shelves until nearly the end of 2012.
----------------------------------
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: knightmere on June 05, 2012, 01:33:26 PM
I saw a very quick gameplay trailer on spike today and thegameplay looked very similar to the original LoS.  Not enough footage though to get a big picture.  I'm sure tommorow we will see more at the 3DS event.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: crisis on June 05, 2012, 01:35:08 PM
Quote from: A-Yty
He would start as a black man, but would eventually turn into the Alucard (a white, pale, androgynous man) of this canon.

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fbarenakedislam.com%2Fwp-content%2Fuploads%2F2011%2F09%2Fthats-racist.gif&hash=d79f803cbd56f78e58b58c0943f5408f)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Dominus on June 05, 2012, 01:42:41 PM
Well here is a site with some hopefully new info and new screenshots


http://www.3djuegos.com/juegos/avances/13904/3445/0/castlevania-lords-of-shadow-mirror-of-fate/ (http://www.3djuegos.com/juegos/avances/13904/3445/0/castlevania-lords-of-shadow-mirror-of-fate/)

Hope someone knows how to read spanish really well (I can't have to look for the key words before I understand them).

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi0d.3djuegos.com%2Fjuegos%2F8864%2Fcastlevania_lords_of_shadow__mirror_of_fate%2Ffotos%2Favances%2Fcastlevania_lords_of_shadow__mirror_of_fate-2017203.jpg&hash=2f1a77928fc1089374bf225a8ada71d4)


(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi0d.3djuegos.com%2Fjuegos%2F8864%2Fcastlevania_lords_of_shadow__mirror_of_fate%2Ffotos%2Favances%2Fcastlevania_lords_of_shadow__mirror_of_fate-2017219.jpg&hash=f58eea6589825af7b727cae086e6c2e1)

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi0d.3djuegos.com%2Fjuegos%2F8864%2Fcastlevania_lords_of_shadow__mirror_of_fate%2Ffotos%2Favances%2Fcastlevania_lords_of_shadow__mirror_of_fate-2018115.jpg&hash=a7cbef04ea48cb98c5b30fe567c63cce)

MS is "da shit" according to Enric Alvarez and thats why they got CV

20 persons form MOF developement team. A small part of the studio (That explains the cutscenes)

Trevor fights to avenge his mother

Drac and Trevor will fight. Its important for MS to make the player feel emotionally compelled with the story. That doesnt mean that newcomers will be lost with the story but it would be better if they had played LoS (for the story sake)

We are going to get to know the details about the Belmonts as we play through different eras

While akin to the Scrollervanias, their objetive is " to not follow the established path but to look upon ourselves. Thats why our game is not inspired in the other CVs but in LoS"

The result is a Metroidvania (that kinda contradicts what they said earlier but whatever) Its not linear. You can choose different paths and go thrtough he levels in different ways. The freedom is bigger than we might thing

In the demo they saw in the lower screen. The scenarios will have different "heights" and that will be useful to not get lost. You'll be able to use the stylus to write notes in the map

Combat similar to LoS (with the obvious sidescroller differences) but with emphasis in the aerial combat and a combo system using Y(area attack) and X(direct attack)

It'll have bosses, chances to get exp, new combos and special abilites. Ability to load "tackles" and do special attacks when the enemies shine. Different combat depending of the character (Trevor=Cross, Simon= Whip) which asures a result varied and attractive

Ability to grab on ledges, double jump, jump between walls, rappel. Puzzles go between "get a key for a door" to complicated stuff

One of the better graphics in 3DS. Made by MS themselves. Dinamic looking backgrounds. No assets recycled from LoS. Araujo music



Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: cecil-kain on June 05, 2012, 01:46:27 PM
Well at least I know that we do not have to preform QTEs to kill certain enemies now it's just a quick way thanks Jorge ;)

Don't be too sure...  Check out the action at 0:09-0:12....  QTEs are definitely in the mix.

Nintendo 3DS 3rd Party Games Trailer - E3 2012 (http://www.youtube.com/watch?v=134xUkKs1mU#ws)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: crisis on June 05, 2012, 01:47:41 PM
Quote
Araujo music

Hooray!
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Chernabogue on June 05, 2012, 01:49:16 PM
If that's just to fight a boss or escape a situation, I don't mind QTEs.

Also, ARAUJO. :)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: knightmere on June 05, 2012, 01:51:19 PM
I guess we can't expect MS to change things up too much... I mean they did cash in the first time around.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Chernabogue on June 05, 2012, 01:54:46 PM
For French speakers: http://www.jeuxvideo.com/articles/0001/00017094-castlevania-mirrors-of-fate-e3-2012-preview.htm (http://www.jeuxvideo.com/articles/0001/00017094-castlevania-mirrors-of-fate-e3-2012-preview.htm)

I can translate some parts if you want or sum it up.

EDIT: New pic of the boss/big enemy.
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fimage.jeuxvideo.com%2Fimages%2F3d%2Fc%2Fa%2Fcastlevania-lords-of-shadow-mirror-of-fate-nintendo-3ds-1338927204-008.jpg&hash=91dcce406bcb5463a5b3f9fcd9082980)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: MKKhanzo on June 05, 2012, 02:02:39 PM
If that's just to fight a boss or escape a situation, I don't mind QTEs.

Also, ARAUJO. :)

Ugh  :'(
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: cecil-kain on June 05, 2012, 02:06:52 PM
Also, ARAUJO. :)

Araujo...  ...  :-\

I love John Williams, Jerry Goldsmith, James Horner, Hans Zimmer, --and many other Hollywood composers...

These men are the Mozarts of our time, and infinitely qualified for most projects --but I wouldn't trust a single one of them with Castlevania.

Maybe...  Danny Elfman...
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Jorge D. Fuentes on June 05, 2012, 02:17:03 PM
Guys, I just translated the entire article.
Scroll back a page to read it in its entirety.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: e105beta on June 05, 2012, 02:17:05 PM
Don't be too sure...  Check out the action at 0:09-0:12....  QTEs are definitely in the mix.

Nintendo 3DS 3rd Party Games Trailer - E3 2012 (http://www.youtube.com/watch?v=134xUkKs1mU#ws)

Yes, but Cox said on his twitter that it's optional. If you want to, you can just keep smacking it.

Personally, I choose the QTE, but to each their own.

EDIT:
Quote
"For us it was very important that the player feel emotionally implicated by the story" says Alvarez "even though this is not going to be necessarily what they have known in the past with this Saga, whic is more recommended since they will not know exactly out take on this."

I've been waiting for this. I've always loved Belmonts vs Dracula, but I've always missed a bit of the more personal aspect of the conflict. From what we've seen, both Trevor and Simon have a personal stake in defeating Dracula, and not just the usual heroic role.

Looking forward to it.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Sindra on June 05, 2012, 02:32:37 PM
Quote
"Because of this, our game is not inspired in other Castlevania titles, but rather inspired by our own Lords of Shadow".

Boo.....


Quote
"The sound effects are very high quality as is the music, done by Oscar Araujo, the same composer responsible for the score of Lords of shadow."

I don't see how people are excited about him being back, other than him hopefully learning how to do captivating and memorable music right and stop doing the whole damn soundtrack as bland, theatrical background noise. If there are any musical gods on high, they will hopefully have inspired him to at least TRY to look back at what Japanese composers have done in past CV games and get some clues.

Yes, I'm sorry I'm getting down on the game before it's even released and I'm sure some of the people who liked LoS are giving me the stink-eye for it, but considering how I didn't feel the last game was compelling enough to even finish (the first and only Castlevania game I've ever done that with, even goddamn Judgment), I'm not exactly jumping for joy that they plan on revisiting alot of the same with Mirror of Fate.

I honestly hope they surprise me.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: kingu on June 05, 2012, 02:33:17 PM
Araujo...  ...  :-\

I love John Williams, Jerry Goldsmith, James Horner, Hans Zimmer, --and many other Hollywood composers...

These men are the Mozarts of our time, and infinitely qualified for most projects --but I wouldn't trust a single one of them with Castlevania.

Maybe...  Danny Elfman...
this post didn't go as expected. that's quite a shortsighted and biased view. araujo himself simply churns out indistinct "cinematic" pieces. it shouldn't speak for others.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: crisis on June 05, 2012, 02:46:31 PM
Quote
but considering how I didn't feel the last game was compelling enough to even finish (the first and only Castlevania game I've ever done that with, even goddamn Judgment),

how about Haunted Castle??  :o
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Sindra on June 05, 2012, 02:50:30 PM
how about Haunted Castle??  :o

Haunted Castle I at least felt that burning frustration of dying and getting back up and dying and getting back up until I had no more lives before I gave up. That I at least wanted to finish. LoS, well, I put down for a bit and never felt the desire to pick it back up. Haunted Castle I still will try my damnedest at.

What does that say?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Dremn on June 05, 2012, 03:03:40 PM
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi0d.3djuegos.com%2Fjuegos%2F8864%2Fcastlevania_lords_of_shadow__mirror_of_fate%2Ffotos%2Fset%2Fcastlevania_lords_of_shadow__mirror_of_fate-2016851.jpg&hash=07d09ea1dd46a0dd8fc71e8034bdb8f4)
Is this guy a fleaman?

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi0d.3djuegos.com%2Fjuegos%2F8864%2Fcastlevania_lords_of_shadow__mirror_of_fate%2Ffotos%2Fset%2Fcastlevania_lords_of_shadow__mirror_of_fate-2016871.jpg&hash=ea7431551abcdaaf6dfffc8453aaed59)
Looks like the staircase right before Dracula?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: A-Yty on June 05, 2012, 03:08:37 PM
That hunchbacked creature better not be Chupacabra.

Or if it is, there better be an option to brutally snuff out its life. Maybe have a hide-and-seek game with the hapless critter running around, trying to make a hopeless escape.

Ugh..more Araujo music. Double Ugh..being inspired by the game that was barely inspired by the series it belongs to.

And titans. More goddamn titans.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Chernabogue on June 05, 2012, 03:10:28 PM
Looks like a hunchback indeed.

The second artwork is niiice!
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: kingu on June 05, 2012, 03:12:21 PM
so why does it all look so much like world of warcraft
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kingshango on June 05, 2012, 03:13:37 PM
If that hunchback thing is a chupacabra, or a chupacabra like enemy that takes your abilities for a filler fetch quest, then my hype for this game will go down significantly. Sorry, that thing really pissed me off in LOS1.

Other than that the second artwork getting me hyped up to take on Dracula.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Dominus on June 05, 2012, 03:15:52 PM
I dont really see why are people are so upset at the Chupacabra. Its pretty much the "Giant Fleaman" from RoB.

Boo.....

In the next parraph they explicitily call it a Metroidvania  :rollseyes:

Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Dremn on June 05, 2012, 03:16:17 PM
My hype for this game is in limbo at the moment. I need gameplay Konami, now!
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: A-Yty on June 05, 2012, 03:18:28 PM
I dont really see why are people are so upset at the Chupacabra. Its pretty much the "Giant Fleaman" from RoB.

Except that it didn't steal all my stuff and hide while talking annoyingly.

I'm pretty sure the thing also took just one hit to die.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kingshango on June 05, 2012, 03:19:08 PM
Looks like a full hands on gameplay video is gonna either make or break my hype for this game.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Dominus on June 05, 2012, 03:20:55 PM
so why does it all look so much like world of warcraft

wut
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Dremn on June 05, 2012, 03:22:50 PM
Looks like a full hands on gameplay video is gonna either make or break my hype for this game.
We should be getting one very soon, sometime this week. There is a demo on the showfloor, someone has had to have played it by now.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: LoneChild on June 05, 2012, 03:35:10 PM
Hands on demo review (text only):

http://uk.ign.com/articles/2012/06/05/e3-2012-looking-into-castlevania-lord-of-shadow-mirror-of-fate (http://uk.ign.com/articles/2012/06/05/e3-2012-looking-into-castlevania-lord-of-shadow-mirror-of-fate)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: DarkPrinceAlucard on June 05, 2012, 03:35:19 PM
yea my hopes for the game just went down a bit as well.

I am TRYING to give Cox and his team a chance after being burned by LOS but they seem to be set in their ways.

The Titan battles where something I did not like in LOS and to hear that they are returning really does rub me the wrong way.
Sure its in 2.D now but its still a titan battle, hopefully they can translate it better than they did in 3.D

And hearing that the music will once again be done by the same person who composed for LOS has me worried as well, especially after hearing them say that they are going to be drawing inspiration from LOS rather than the classics games.

*sigh*

Just show me some gameplay and let me hear some ingame music before I just get completely down about this game. :(
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on June 05, 2012, 03:39:48 PM
Yes, but Cox said on his twitter that it's optional. If you want to, you can just keep smacking it.


Right  :) Also thanks Jorge for translating the article. I was never that proficient in spanish( B or c more likely c in spanish 1, c in 2), but I would eventually get most if not at least some of it at one point  :)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Tavis Belmont on June 05, 2012, 03:41:14 PM
And in order to not divulge more details and ruin the experience of discovering for yourselves the passionate plot of this work, we will only tell you that all of this will have a climactic conclusion between 'father and son', (that is Trevor and Dracula).  "For us it was very important that the player feel emotionally implicated by the story" says Alvarez "even though this is not going to be necessarily what they have known in the past with this Saga, whic is more recommended since they will not know exactly out take on this."

This part that Jorge translated almost certainly points to Trevor being Alucard. As much as I hate it, how would he fight his father if you progress through time? I guess you could head back to Trevor's time to have this father-son duel, but that would kind of defeat the purpose of going forward in time.

The parallels of Trevor becoming a vampire make sense, but I guess I'm just a sucker for the old-fashioned NES good guy vs. bad setup. Mario vs. Bowser. Mega Man vs. Wily. Link vs. Ganon. Belmont vs. Dracula. I'd be kind of weirded out if I found out Link was a descendant of Ganon.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: crisis on June 05, 2012, 03:44:40 PM
here's one of my fav Titan battles

Castlevania OoE - Boss Fight - Eligor (http://www.youtube.com/watch?v=4bKCXoMC3qY#)


concerning the music, if Araujo makes the tracks more like Belmont's Theme, then I'd be ok with it
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on June 05, 2012, 03:46:25 PM
here's one of my fav Titan battles

Castlevania OoE - Boss Fight - Eligor (http://www.youtube.com/watch?v=4bKCXoMC3qY#)


concerning the music, if Araujo makes the tracks more like Belmont's Theme, then I'd be ok with it

8/16 bit unlockaable belmont's theme it should happen  :D
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: e105beta on June 05, 2012, 03:53:19 PM
here's one of my fav Titan battles

Castlevania OoE - Boss Fight - Eligor (http://www.youtube.com/watch?v=4bKCXoMC3qY#)


concerning the music, if Araujo makes the tracks more like Belmont's Theme, then I'd be ok with it

I'm crossing my fingers the Titan fights will be more like that. I want to platform a boss, not shimmy it.

And yeah, Belmont's Theme was great. IMO, if Araujo can make an entire soundtrack that reflects his work on Waterfalls of Agharta, Belmont's Theme, and that sexy little sequence in the middle of the Carmilla fight, I'll be set.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on June 05, 2012, 03:56:58 PM
(click to show/hide)
Creepy little guy we have here

Also it's incredible how we all are finding so much things in so little time  :)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: kingu on June 05, 2012, 04:12:07 PM
wut
how do you look at those screenshots and not think of world of warcraft

the proportions, colors, design style, everything
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Maedhros on June 05, 2012, 04:33:02 PM
Eligor is exactly how a 2D titan battle should be. Galamoth, from SOTN to a extent too (with more patterns). That's well done Titan battle in 2D. What I'm expecting is the game shifting to 3D and being similar to LoS Titan Battles. =/
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: e105beta on June 05, 2012, 04:40:34 PM
how do you look at those screenshots and not think of world of warcraft

the proportions, colors, design style, everything

(click to show/hide)
(click to show/hide)

? ? ?

EDIT: To whoever, -1'd me, you should post a response. Tell me exactly how those two look the same, because really, I want to know.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: thernz on June 05, 2012, 04:49:38 PM
(click to show/hide)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Jorge D. Fuentes on June 05, 2012, 04:56:34 PM
I'm pretty sure that's Gobanz. :D
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.castlevaniadungeon.net%2FImages%2Fbosses%2Fgobanz.gif&hash=7ca2c6c36e643545aa1b5543e15eea2c)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: e105beta on June 05, 2012, 04:58:49 PM
I'm pretty sure that's Gobanz. :D
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.castlevaniadungeon.net%2FImages%2Fbosses%2Fgobanz.gif&hash=7ca2c6c36e643545aa1b5543e15eea2c)

No, no, it's clearly a Tauren in armor.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: James Belmont on June 05, 2012, 05:00:28 PM
(click to show/hide)
(click to show/hide)

? ? ?

EDIT: To whoever, -1'd me, you should post a response. Tell me exactly how those two look the same, because really, I want to know.
Apparently games aren't allowed to have more than three colors or elaborate, stylized suits of armor anymore, because WoW totally invented that stuff and no one's allowed to do anything remotely similar to anything ever.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: thernz on June 05, 2012, 05:05:31 PM
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FTIA6Z.gif&hash=5c0a4d69035616c670d4e23eb7062909)
now it is.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Starman DX on June 05, 2012, 05:06:58 PM
Arujo? Oh God dammit, his soundtrack was part of the reason I didn't like LoS. And I don't understand their slight contradiction of making the game based on LoS, yet the result was a Metroidvania.

I seriously hope we get what we are told, a Metroidvania with LoS action, not LoS on a 2D plane. I want to give this game a chance I really do, but I might pass in this depending on how this unfolds.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: e105beta on June 05, 2012, 05:08:02 PM
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FTIA6Z.gif&hash=5c0a4d69035616c670d4e23eb7062909)
now it is.

I just hope you're being funny, because as far as legitimate complaints go, it's a bad one.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: MKKhanzo on June 05, 2012, 05:09:43 PM
I DONT like how this sounds. LoI all over again? (Maybe without the repetitive room-safe hall-room-safe hall etc?

(click to show/hide)

From:

http://www.ign.com/articles/2012/06/05/e3-2012-looking-into-castlevania-lord-of-shadow-mirror-of-fate (http://www.ign.com/articles/2012/06/05/e3-2012-looking-into-castlevania-lord-of-shadow-mirror-of-fate)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Sindra on June 05, 2012, 05:19:58 PM
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.icvdforums.com%2Fforum%2Fstyle_emoticons%2Fdefault%2Fbanghead.gif&hash=f31b680b6597214358c2c03fb9a8c6a7)

Quote
"....our game is not inspired in other Castlevania titles, but rather inspired by our own Lords of Shadow".


The result is a work that its creators define as a "Metroidvania"........



(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi1046.photobucket.com%2Falbums%2Fb461%2Fnocoolnamejim%2Fdefinitionwrong.jpg&hash=31a05210a4b4b8d7655067ff01e75e15)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kingshango on June 05, 2012, 05:22:59 PM
I DONT like how this sounds. LoI all over again? (Maybe without the repetitive room-safe hall-room-safe hall etc?

(click to show/hide)

From:

http://www.ign.com/articles/2012/06/05/e3-2012-looking-into-castlevania-lord-of-shadow-mirror-of-fate (http://www.ign.com/articles/2012/06/05/e3-2012-looking-into-castlevania-lord-of-shadow-mirror-of-fate)

I figured as much, you can see it for a split second in the Nintendo 3DS promo. When Trever dodges away from the bats the screen doesn't move.

Guess you will be forced into closed area combat like Bloodrayne Betrayal. I don't know how to feel about that tbh. :-\
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: knightmere on June 05, 2012, 05:24:04 PM

And yet they have no problem taking characters out of the old cannon and changing them around.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Akuma on June 05, 2012, 05:24:19 PM
I think all of you are overreacting.

As for the QTE thing.  It looked like it was used to escape from a grab.  So what's the big deal?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Maedhros on June 05, 2012, 05:26:05 PM
I think all of you are overreacting.

As for the QTE thing.  It looked like it was used to escape from a grab.  So what's the big deal?
It sucks. Plain and simple. IMO, of course. QTE's should stay on consoles (better yet, they must go dead).
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: knightmere on June 05, 2012, 05:26:26 PM
I think all of you are overreacting.

As for the QTE thing.  It looked like it was used to escape from a grab.  So what's the big deal?

Are you Cox in disquise?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Akuma on June 05, 2012, 05:27:24 PM
Are you Cox in disquise?

Uh no.  I've had this account for a LONG time but never posted.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kingshango on June 05, 2012, 05:27:53 PM
Are you Cox in disquise?

Nah, Cox has an account here already and I can guarentee you he's lurking.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Akuma on June 05, 2012, 05:33:06 PM
Anyway, to me the game looks awesome.  I can't wait to see more gameplay and get my hands on this.

And I disagree on the Trevor=Alucard thing.

It's not impossible but highly unlikely.

Trevor was born BEFORE Vampire Gabriel.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: RichterB on June 05, 2012, 05:34:10 PM
I DONT like how this sounds. LoI all over again? (Maybe without the repetitive room-safe hall-room-safe hall etc?

(click to show/hide)

From:

http://www.ign.com/articles/2012/06/05/e3-2012-looking-into-castlevania-lord-of-shadow-mirror-of-fate (http://www.ign.com/articles/2012/06/05/e3-2012-looking-into-castlevania-lord-of-shadow-mirror-of-fate)

What's the deal? I thought Mirror of Fate might be a more apologetic CV turn for the LoS franchise...yet this gameplay info and the previous Spanish article where MS talked themselves up and said it's more inspired by LoS than Castlevania...what gives? It seems like they don't even consider LoS to be related to Castlevania, despite the name being there. It's like they think it needs a reboot so hard that it needs to be a totally new franchise with only the slightest vestiges/shout-outs to the origin of its Castlevania title. It really makes one think back to the early art of LoS, where it looked more like an Arthurian legend or something. I know they say LoS was Castlevania from the start, and carted out that old Simon promo video, but this really makes me concerned about their commitment to "Castlevania" versus creating a "medieval/high fantasy action-adventure game."

I'll need to see this thing in motion, but the more I hear, the less sure I am.

Plus, guess this means LoS2 is not very far along; no gameplay there at all, I think.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: e105beta on June 05, 2012, 05:34:55 PM
I don't get what the big deal is about the occasional, well placed QTE.

Sure, nobody wants to sit there and spin a joystick while Leon Kennedy runs away from exploding buildings, but like he said, Trevor was grabbed. That leaves two options for a game designer. Either you can make it so that the player has to sit there and watch Trevor escape from the bad guy and have it be completely random whether he fails or succeeds, or you can have him mash X.

I'd rather mash X.

EDIT: It's no different then wiggling the joystick like a fiend when Alucard gets petrified.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: knightmere on June 05, 2012, 05:39:51 PM
I don't get what the big deal is about the occasional, well placed QTE.

Sure, nobody wants to sit there and spin a joystick while Leon Kennedy runs away from exploding buildings, but like he said, Trevor was grabbed. That leaves two options for a game designer. Either you can make it so that the player has to sit there and watch Trevor escape from the bad guy and have it be completely random whether he fails or succeeds, or you can have him mash X.

I'd rather mash X.

EDIT: It's no different then wiggling the joystick like a fiend when Alucard gets petrified.

The deal is that if I want button mashing, wall scaling and QTE's I could just play God of War... And probably have more fun as well.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: crisis on June 05, 2012, 05:42:51 PM
Quote from: Akuma
And I disagree on the Trevor=Alucard thing.

It's not impossible but highly unlikely.

Trevor was born BEFORE Vampire Gabriel.

Well, the info we have says and/or heavily hints that Trevor never returns from his confrontation with his "father," Dracula. I'm thinking that he may be somehow vampirized, but perhaps the mirror/God/Devil masks* have something to do with it, thus him being cursed, yet still retaining his human side.

But I'm still hoping that's not the case. I want them to be separate, but considering that LoS already fused Leon with Matthias, anything's possible now :-\


*concerning the God/Devil masks, wtf happened with that plot device? Now there's this mystical mirror(s), but what about the masks?? I NEED TO KNOW
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: e105beta on June 05, 2012, 05:43:44 PM
The deal is that if I want button mashing, wall scaling and QTE's I could just play God of War... And probably have more fun as well.

Did you read what I said? I'm not talking about wall-scaling.

Here's a legitimate question: what would you do instead of an "escape from grapple" QTE?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Akuma on June 05, 2012, 05:45:07 PM
Well, the info we have says and/or heavily hints that Trevor never returns from his confrontation with his "father," Dracula. I'm thinking that he may be somehow vampirized, but perhaps the mirror/God/Devil masks* have something to do with it, thus him being cursed, yet still retaining his human side.

But I'm still hoping that's not the case. I want them to be separate, but considering that LoS already fused Leon with Matthias, anything's possible now :-\


*concerning the God/Devil masks, wtf happened with that plot device? Now there's this mystical mirror(s), but what about the masks?? I NEED TO KNOW

I usually equate "never returned" with "someone died".
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Akuma on June 05, 2012, 05:46:28 PM
Did you read what I said? I'm not talking about wall-scaling.

Here's a legitimate question: what would you do instead of an "escape from grapple" QTE?

An easy answer is move left and right with your movement control(Analog or D-pad) to escape, but a QTE would make things easier and faster.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: e105beta on June 05, 2012, 05:47:43 PM
An easy answer is move left and right with your movement control(Analog or D-pad) to escape, but a QTE would make things easier and faster.

Isn't moving left and right just another form of a QTE?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Akuma on June 05, 2012, 05:49:16 PM
Isn't moving left and right just another form of a QTE?

Pretty much.  You still accomplish the same thing.  So people complaining about it don't really have a argument.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: thernz on June 05, 2012, 05:49:58 PM
context-sensitive qtes are a-okay in my book
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: crisis on June 05, 2012, 06:01:42 PM
shut up thernz  >:(
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Reinhart77 on June 05, 2012, 06:02:55 PM
not that i "really" think Simon's mother is Sypha, but since she apparently also killed by Dracula's forces, it's "possible" she really got turned into stone instead of killed.  presuming she's not playable, she could always be happily restored at the end of the game.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Akuma on June 05, 2012, 06:09:20 PM
Not expecting it but I'd like LoS versions of the respective character themes such as "Beginning", "Simon's Theme" and others.

Would be nice but I doubt it.

EDIT: Also Simon can't use magic so I don't think Sypha is a viable option, unless Sypha never knew magic in this timeline to begin with.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: MKKhanzo on June 05, 2012, 06:13:15 PM
What's the deal? I thought Mirror of Fate might be a more apologetic CV turn for the LoS franchise...yet this gameplay info and the previous Spanish article where MS talked themselves up and said it's more inspired by LoS than Castlevania...what gives? It seems like they don't even consider LoS to be related to Castlevania, despite the name being there. It's like they think it needs a reboot so hard that it needs to be a totally new franchise with only the slightest vestiges/shout-outs to the origin of its Castlevania title. It really makes one think back to the early art of LoS, where it looked more like an Arthurian legend or something. I know they say LoS was Castlevania from the start, and carted out that old Simon promo video, but this really makes me concerned about their commitment to "Castlevania" versus creating a "medieval/high fantasy action-adventure game."

I'll need to see this thing in motion, but the more I hear, the less sure I am.

Plus, guess this means LoS2 is not very far along; no gameplay there at all, I think.

 I dont like it cause Castlevania is NOT Final Fight nor God of War or Devil may... wait...

Well either way, day one buy cause I collect the games, still not very fond of LoS and from what they seem to be taking it to MoF and LoS2.

Glad that the nightmare may end at LoS2  ;D
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Sindra on June 05, 2012, 06:15:27 PM
*concerning the God/Devil masks, wtf happened with that plot device? Now there's this mystical mirror(s), but what about the masks?? I NEED TO KNOW

God Mask got taken with Marie when she ascended into the afterlife, if I remember correctly. I assume Gabe still has the Devil Mask since Zobek left it behind.

Mirror of Fate will just be another MacGuffin to use for one game, like the Obsidian & Crimson Stones in Lament. No purpose than to drive one game's plot.

However, if Marie could see into the future that Gabe was going to go all dark and broody evil and hid their son away because of it, don't you think she should have seen that she was...ya know...gonna die and kinda cause it all to happen in the first place? (or is that going to be hand-waved as "A Part of Her Fate" bullshit? I really hate those weak excuses for "deep plot".)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Reinhart77 on June 05, 2012, 06:18:39 PM
heh, i'm "always" up for something a little different.  "how would Lords of Shadow play like in 2D" is an interesting question that I'm glad I'll be able to get the answer to.  Mercury Steam should be the group that explores this question while they're still making Castlevania games.  they should put their best foot forward with the games they make the best.  we'll move pass this deviation soon enough.

while i won't be playing a game in the style i prefer, i'll be soaking up the atmosphere and references to past Castlevania stuff, and have plenty of fun along the way.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Lords of Shitow on June 05, 2012, 06:19:27 PM
don't know how anyone can deny trevor=alucard after that trailer. they basically SHOWED it to us.

-trevor leaves, never comes back
-simon goes to avenge his father
-simon sees a dude with his father's combat cross
-dude with combat cross has flowing white hair and trevor's voice, says he'll help simon...

Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Charlotte-nyo:3 on June 05, 2012, 06:21:40 PM
But it's important to remember that it's still a LoS game, so while the gameplay might be trying to appeal to that crowd, the story needs to mesh with LoS and LoS2, which aren't taking any precautions against radical changes

I've gotta believe that a decent amount of the people they're trying to appeal to with the gameplay also might be offended by anything too divergent in the story as well. Frankly I don't much care if they do it, but I know people who do.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kingshango on June 05, 2012, 06:35:55 PM
don't know how anyone can deny trevor=alucard after that trailer. they basically SHOWED it to us.

-trevor leaves, never comes back
-simon goes to avenge his father
-simon sees a dude with his father's combat cross
-dude with combat cross has flowing white hair and trevor's voice, says he'll help simon...

Yep it's pretty much out in the open. I was hoping, deeply hoping that Trevor and Alucard were seperate people but I guess he did become a vampire and that reflection in his sword was just used for dramatic effect. Maybe im being too hard on the concept of Alucard being Trevor, I might warm up to it eventually like I did with Gabriel being Dracula.

At least I can look at the bright side, Trevor get's badass wolf and mist powers according to the rumors.  :)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Jorge D. Fuentes on June 05, 2012, 06:41:26 PM
I remember back in the day, when I would get 'grabbed' (or even touched) by an enemy I'd just take damage...
You know, like a Man. :P

My fault for getting grabbed.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Akuma on June 05, 2012, 06:41:55 PM
Well until I see Trevor undergo his "transformation" I'll still be in denial.  It's just how I am.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: flyingchai on June 05, 2012, 06:45:15 PM
Correct me if I'm wrong, but didn't the article mention four playable characters plus "a lost soul" who plays an important part in the story?

I'm calling this: the lost soul is Trevor after turning into what we know as "Alucard" and the other 2 characters are human Belmonts.
If we're going to count Alucard as a separate character, then we'd be getting 5...but it's still Trevor technically, so we'll get 4 descendants of Gabriel.


Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: e105beta on June 05, 2012, 06:52:22 PM
Correct me if I'm wrong, but didn't the article mention four playable characters plus "a lost soul" who plays an important part in the story?

I'm calling this: the lost soul is Trevor after turning into what we know as "Alucard" and the other 2 characters are human Belmonts.
If we're going to count Alucard as a separate character, then we'd be getting 5...but it's still Trevor technically, so we'll get 4 descendants of Gabriel.

4 character still seems like way too many to me, especially considering they're all supposed to be Belmonts.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on June 05, 2012, 06:57:32 PM
4 character still seems like way too many to me, especially considering they're all supposed to be Belmonts.

that's what I said.

Meanwhile I am trying to get the new issue of nintendo power on the site it goes on sale today but I do not see it on https://shop.futureus.com/

The "but this issue now"from np takes you straight there do I have to wait till next week or what to order it?

I even called future and nothing  :(
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: flyingchai on June 05, 2012, 06:58:42 PM
4 character still seems like way too many to me, especially considering they're all supposed to be Belmonts.

Well they ARE condensing over 20 years worth of Castlevania legacy into a rebooted trilogy, after all...
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kingshango on June 05, 2012, 07:05:09 PM
4 character still seems like way too many to me, especially considering they're all supposed to be Belmonts.

Maybe Rovert will play drastically different from Trevor, so much  that he's pretty much classified as a seperate character. Sounds like a cop out but this is Mercurysteam we're talkin about.

Who the fourth character could be is a mystery though since Trevor and Simon are the only known Belmonts so far and Gabriel isn't looking to make friends anytime soon.

Wait what if the thrid character is....nah Im not even gonna think about that.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Reinhart77 on June 05, 2012, 07:08:31 PM
God Mask got taken with Marie when she ascended into the afterlife, if I remember correctly. I assume Gabe still has the Devil Mask since Zobek left it behind.

Mirror of Fate will just be another MacGuffin to use for one game, like the Obsidian & Crimson Stones in Lament. No purpose than to drive one game's plot.

However, if Marie could see into the future that Gabe was going to go all dark and broody evil and hid their son away because of it, don't you think she should have seen that she was...ya know...gonna die and kinda cause it all to happen in the first place? (or is that going to be hand-waved as "A Part of Her Fate" bullshit? I really hate those weak excuses for "deep plot".)
Speaking about the mask, I wonder if you'll get to whip it off of Dracula's face =)

I still surmise her death was all part of the plan so the Brotherhood could open up a line of communication with the founders.  Wouldn't Gabriel be pissed at them if he found THAT out.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Sindra on June 05, 2012, 07:17:46 PM
I still surmise her death was all part of the plan so the Brotherhood could open up a line of communication with the founders.  Wouldn't Gabriel be pissed at them if he found THAT out.

Then he'd be perfectly within his right to be pissed and wrecking havok. I would too.

Shit, in the LoS2 trailer, when he's got hundreds of soldiers flooding onto the castle grounds, I really just equate his thrashing them to him proverbially shaking his old man fist and yelling "GET OFF MY LAWN!!"; also within his right.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Maedhros on June 05, 2012, 07:18:36 PM
Did you read what I said? I'm not talking about wall-scaling.

Here's a legitimate question: what would you do instead of an "escape from grapple" QTE?
The guy would take damage. Like... you know... arcade games. He does have a fucking life bar right? Drop this shit called QTE and just make him take the damage.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Reinhart77 on June 05, 2012, 07:37:45 PM
we might be in for a heavy dose of Game Boy Castlevania homage.  with possible references to Gobanz from Adventure and Creature Bat and Executioner from Legends.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: e105beta on June 05, 2012, 07:41:49 PM
The guy would take damage. Like... you know... arcade games. He does have a fucking life bar right? Drop this shit called QTE and just make him take the damage.

And arcade games are generally known for being simplistic and basic. Probably because they're old.

There's something to be said for letting the player feel like they're more in control of their character. If you want to just deal insta-damage, have the bad guy smack him with his weapon or whatever he does, but the whole point of a grapple is that it's a contest. Taking out the QTE for the sake of taking out QTEs is pointless.

Besides, like I said before, situational button mashing has been in games long before it got dubbed "QTE" and nobody ever whined about it then.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Maedhros on June 05, 2012, 07:52:18 PM
And arcade games are generally known for being simplistic and basic. Probably because they're old.

There's something to be said for letting the player feel like they're more in control of their character. If you want to just deal insta-damage, have the bad guy smack him with his weapon or whatever he does, but the whole point of a grapple is that it's a contest. Taking out the QTE for the sake of taking out QTEs is pointless.

Besides, like I said before, situational button mashing has been in games long before it got dubbed "QTE" and nobody ever whined about it then.
I only care if a game is good, not old. Lots and lots of older mechanics are better than most of the things this shitty industry try to sell as good. I just like games where I control the game, rather than watch it.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: knightmere on June 05, 2012, 07:53:29 PM
The guy would take damage. Like... you know... arcade games. He does have a fucking life bar right? Drop this shit called QTE and just make him take the damage.

Basically they're using QTEs for sucky players as a way to bail them out of getting their asses kicked.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: e105beta on June 05, 2012, 07:58:41 PM
I only care if a game is good, not old. Lots and lots of older mechanics are better than most of the things this shitty industry try to sell as good. I just like games where I control the game, rather than watch it.

And a grab QTE gives you more control not less.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Vampire Killer on June 05, 2012, 08:01:51 PM
Ok, first things first, just in case anyone hasn't seen it....


Castlevania Lords of Shadow - Mirror of Fate E3 2012 Trailer Short Version (http://www.youtube.com/watch?v=OTTTbMJh0cA#ws)




I for one am now more excited for MoF than I am for LoS2. Can't remember who, but one or more CvD forum'ers nailed it with Maria having and their child w/o Gabriel's knowledge. Cool idea to have the "Mirror of Fate" be an artifact in which Marie sees what is to become of Gabriel, and thus does something to thwart it.


Now, for those anti-anything non-Iga non-old-cannon, Castlevania "super-fans".......

YES the fights are going to be similar to LoS, but from what I can see, not completely. I know that I wasn't the only poster who said that MS could easily make a 2D Cv by simply translating LoS's combat animations to 2D. Looks like MS liked the idea, or (most likely) had the same idea. Even so, I don't think every fight will be a long brawl, just the bigger enemies. Good times. If the only type of combat you will/can enjoy in a Cv game is what has come before, there's 20+ games for you to play and amuse yourself with.

YES there will be some context sensitive QTE's. Boo-freakin-hoo. Cry me a river :'(. As stated by e105beta, even SotN had the same thing, just in a different form. Not the end of the world. Please STFU about it already. If that one small tiny thing is enough to make you not get or to hate this game, then please turn in your Castlevania fan-club membership card, and replace it with a pacifier.

MAYBE the whip swinging is somewhat automatic, maybe not. Either way, the animation for it is a LOT smoother and better flowing than in LoS (one of my gripes about the game, way too stiff). I doubt it will be a maliable as in Cv4, but from what I saw in the vid, it looks great.

YES Trevor = Alucard. Not word yet on whether or not he will actually call himself that, but it's essentially the same idea. Son of Dracula. Some may hate the idea, others may think it a stroke of genius. At least now we know who one of thw two remaining playable characters will be. Whatever the case, case we at least agree that MS has done a great job at making the Belmonts motivated to be the ones who fight Dracula? Personally, I really like the idea of it being a family attempting to clean up their own mess.

YES there will be Titan fights. I'm with everyone here in that I REALLY hope that the "climbing" is platforming, and not wall-shimmying. Perhaps it will be both. I'd still enjoy the game, but it would be a sour point for me. :P
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Sindra on June 05, 2012, 08:15:56 PM
Ok, so....how does Marie have the kid in secret without Gabe knowing it? Does she fake a miscarriage? Hide it somehow?


These questions are the ones that need explanation for me to be any kind of onboard for anything. Don't handwave this shit, MercurySteam.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Maedhros on June 05, 2012, 08:20:28 PM
And a grab QTE gives you more control not less.
You're fucking kidding me... how pressing a button is more control?

Taking damage directly makes you actually take care, to not get grabbed. Press button to win, press button to "X" is one of the worst game designs done recently.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: ZenTzen on June 05, 2012, 08:20:52 PM
Ok, so....how does Marie have the kid in secret without Gabe knowing it? Does she fake a miscarriage? Hide it somehow?


These questions are the ones that need explanation for me to be any kind of onboard for anything. Don't handwave this shit, MercurySteam.
well, we can assume she didnt tell him she was pregnant and we can also assume he was sent away on a mission or several missions by the order that took a considerable long time or at least long enough for her to have a kid and hide him
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: beingthehero on June 05, 2012, 08:23:28 PM
Ok, so....how does Marie have the kid in secret without Gabe knowing it? Does she fake a miscarriage? Hide it somehow?

Dracula's magic.

Hey, it's been our traditional go-to explanation for everything else in the series.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: e105beta on June 05, 2012, 08:24:35 PM
You're fucking kidding me... how pressing a button is more control?

Taking damage directly makes you actually take care, to not get grabbed. Press button to win, press button to "X" is one of the worst game designs done recently.

I took plenty of damage in LoS. Plenty of "you didn't dodge" damage, and few QTE's they had, like pushing the wargs off of me, didn't change that. The occasional QTE gives a player a sense of reversal that you can't get just by "don't get hit, noob"
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kingshango on June 05, 2012, 08:28:17 PM
Ok, so....how does Marie have the kid in secret without Gabe knowing it? Does she fake a miscarriage? Hide it somehow?


These questions are the ones that need explanation for me to be any kind of onboard for anything. Don't handwave this shit, MercurySteam.

Probably lied and said she had a miscariage then had someone take Trevor far away from there right after she delivered. Gabriel went on in life thinking his only child was dead.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Maedhros on June 05, 2012, 08:29:48 PM
I took plenty of damage in LoS. Plenty of "you didn't dodge" damage, and few QTE's they had, like pushing the wargs off of me, didn't change that. The occasional QTE gives a player a sense of reversal that you can't get just by "don't get hit, noob"
It's only a excuse to make the game more coreographed/cinematographic. Games were supposed to punish gamers for being lazy, not help them with the "win button" to escape.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Jorge D. Fuentes on June 05, 2012, 08:30:17 PM
"Press X to avoid boulder"
"Press X to win match"
"Hit the buzzer, win a cookie!"

I don't like that general direction that games are taking.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Maedhros on June 05, 2012, 08:31:34 PM
Oh boy, here comes the negatives on the totally unrelated posts by LoS fans that don't agree with my oppinion about game design.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: crisis on June 05, 2012, 08:32:08 PM
Hmm... even though we barely got to know her, I like Lisa Farenheits waaay better than Marie, for "obvious" reasons
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: e105beta on June 05, 2012, 08:33:58 PM
It's only a excuse to make the game more coreographed/cinematographic. Games were supposed to punish gamers for being lazy, not help them with the "win button" to escape.

And that's not a bad thing as long as there's a happy medium, and actually, above all, games are supposed to be fun.

Nobody wants to play a game where you can get out of every bad situation, but like I said, Lords was punishing enough without the hard to dodge grapple moves dealing even more damage. I died in 4-5 hits anyways.

"Press X to avoid boulder"
"Press X to win match"
"Hit the buzzer, win a cookie!"

I don't like that general direction that games are taking.

Despite what some on this board may think, I actually, agree. When a QTE has taken over what could be done by a basic game function, there's a problem. A big problem.

But when a context-sensitive QTE comes up in what would have otherwise been a static experience, I think it's fairly reasonable to put it in there, and gets you in the feel of the mood of the scene.

For example, when the warg busts out of the wall and pins me to the ground, instead of just sitting there and watching Gabriel push it off, mashing a button gets me involved in the fight by paralleling the struggling the character is doing mid game.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Maedhros on June 05, 2012, 08:40:16 PM
I'm not talking about LoS though, but a supposedly 2D/2.5D sidescroller. The goal post changed, I don't even know where.

2D games weren't supposed to have these type of shit. But I'm sure you won't get my point anyway. So I'll just leave at that.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: e105beta on June 05, 2012, 08:42:14 PM
I'm not talking about LoS though, but a supposedly 2D/2.5D sidescroller. The goal post changed, I don't even know where.

2D games weren't supposed to have these type of shit. But I'm sure you won't get my point anyway. So I'll just leave at that.

You're not the only one whose point is not getting gotten.

But agreed, it's probably easier just to drop it.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: crisis on June 05, 2012, 08:43:43 PM
"Soul of Darkness" for DSiWare had QTE's, too. Anyone ever play that Castlevania-clone?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Maedhros on June 05, 2012, 08:46:15 PM
"Soul of Darkness" for DSiWare had QTE's, too. Anyone ever play that Castlevania-clone?
It sucks. Plain and cold oppinion.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Reinhart77 on June 05, 2012, 08:51:41 PM
well, we can assume she didnt tell him she was pregnant and we can also assume he was sent away on a mission or several missions by the order that took a considerable long time or at least long enough for her to have a kid and hide him
We no longer have to speculate on this, it's confirmed on their web page:

Quote
Trevor Belmont is the son of Gabriel and Marie Belmont. He was conceived prior to the events of Castlevania: Lords of Shadow, in the year of our Lord 1046, during one of Gabriel’s many long sojourns on behalf of the Brotherhood of Light and its fight against evil.

Looks like he was born one year before the events of Lords of Shadow 1.

EDIT:  The errors on that page are kind of entertaining.  Wonder if it was due to a translation mistake?  I certainly hope Trevor wasn't conceived, rather than born, during one of Gabriel's many long sojourns.  Another mistake on their page is telling us that we will play as Gabriel's ancestors...  Though it would be interesting if we actually did.  Let's play as Mathias Cronqvist!
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: e105beta on June 05, 2012, 08:57:27 PM
It sucks. Plain and cold oppinion.

Agreed. Game was crap.

I mean, I expected it to be crap, but it was crap nonetheless.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Ahasverus on June 05, 2012, 09:46:45 PM
We no longer have to speculate on this, it's confirmed on their web page:

Looks like he was born one year before the events of Lords of Shadow 1.

EDIT:  The errors on that page are kind of entertaining.  Wonder if it was due to a translation mistake?  I certainly hope Trevor wasn't conceived, rather than born, during one of Gabriel's many long sojourns.  Another mistake on their page is telling us that we will play as Gabriel's ancestors...  Though it would be interesting if we actually did.  Let's play as Mathias Cronqvist!
Yep, translation mistakes
Convieved = Concebido = Born
Ascendants = Ascendiencia which is a common mistake in spanish talking people when trying to say Descendants. Confusing those terms is really, like REALLY widespread
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on June 05, 2012, 09:56:45 PM
Meanwhile why everyone else is talking ;Mirror of Fate has won a nintendo power award


(click to show/hide)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: shelverton. on June 05, 2012, 09:58:13 PM
Why does Soul of Darkness suck? I haven't played it so I wouldn't know, but I thought it looked pretty good.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Jorge D. Fuentes on June 05, 2012, 10:00:05 PM
It's OK.  It's not a bad game but it's not super-great.
I don't remember QTE's in it though.  Then again it wasn't the most memorable of games.  I'm at the final stage.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: thernz on June 05, 2012, 10:02:28 PM
Probably lied and said she had a miscariage then had someone take Trevor far away from there right after she delivered. Gabriel went on in life thinking his only child was dead.
Marie is the biggest jerk in Lords, considering she also deceived him through the entirety of Lords 1 too.

I guess that makes her more distinct than the usual passive females of Castlevania.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: demonblade on June 05, 2012, 10:11:38 PM
wait so the main guy from lords of shadow becomes dracula? i thought mathias cronqvist from castlevania lament of innocence was dracula...
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Jorge D. Fuentes on June 05, 2012, 10:15:45 PM
Different timeline/universe altogether.
Lords of Shadow is set in a different universe than the original timeline with heroes, though it shares similar names and locales.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: cecil-kain on June 05, 2012, 10:17:55 PM
Marie is the biggest jerk in Lords, considering she also deceived him through the entirety of Lords 1 too.

Sure she comes off as a bad wife and mother, but I blame the writers.  With all of the foreshadowing used throughout Lords of Shadow, no clue was given of Trevor's existence or that she had any knowledge of Gabriel's ultimate destiny....  In fact, Marie was going on about how Gabriel's heart was pure and he had won God's favor...
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: e105beta on June 05, 2012, 10:28:10 PM
Marie is the biggest jerk in Lords, considering she also deceived him through the entirety of Lords 1 too.

I guess that makes her more distinct than the usual passive females of Castlevania.

Makes me want to know how that mirror works.

Is it a "this will happen" or is it a "this may happen" kind of future sight?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on June 05, 2012, 10:37:18 PM
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.justpushstart.com%2Fwp-content%2Fuploads%2F2012%2F06%2Fcastlevania-mirroroffate.jpg&hash=60c1b7946a175960cf573b2d46ef3cdf)

New pic

Edit new pics/ higher quality ones at least the last two

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.nintendoworldreport.com%2Fmedia%2F30216%2F1%2F3.png&hash=a5d328a946bc584b8592a4b08339feec)


(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.nintendoworldreport.com%2Fmedia%2F30216%2F1%2F4.png&hash=9ee8f47ee7c18501102094eb30e08698)

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.nintendoworldreport.com%2Fmedia%2F30216%2F1%2F9.png&hash=322aa1bfa8280018b432843ea9152341)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: e105beta on June 05, 2012, 11:07:24 PM
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.justpushstart.com%2Fwp-content%2Fuploads%2F2012%2F06%2Fcastlevania-mirroroffate.jpg&hash=60c1b7946a175960cf573b2d46ef3cdf)

New pic

Edit new pics/ higher quality ones at least the last two

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.nintendoworldreport.com%2Fmedia%2F30216%2F1%2F3.png&hash=a5d328a946bc584b8592a4b08339feec)


(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.nintendoworldreport.com%2Fmedia%2F30216%2F1%2F4.png&hash=9ee8f47ee7c18501102094eb30e08698)

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.nintendoworldreport.com%2Fmedia%2F30216%2F1%2F9.png&hash=322aa1bfa8280018b432843ea9152341)

Why does Trevor's model look so good all of a sudden?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Dremn on June 05, 2012, 11:10:33 PM
Possible bullshots.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on June 05, 2012, 11:11:25 PM
Why does Trevor's model look so good all of a sudden?

That's the crazy part right  :o

It's really crisp and clear I don't know what is going on but I like the high quality images   ;D
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: e105beta on June 05, 2012, 11:25:30 PM
That's the crazy part right  :o

It's really crisp and clear I don't know what the hell is going on but I like the high quality images   ;D

As someone who is playing through RE: Revelations right now, I think they bumped up the anti-aliasing for those screens. Other than that, I can see all of that occurring on the hardware.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: DragonSlayr81 on June 05, 2012, 11:26:55 PM
And that's not a bad thing as long as there's a happy medium, and actually, above all, games are supposed to be fun.

Nobody wants to play a game where you can get out of every bad situation, but like I said, Lords was punishing enough without the hard to dodge grapple moves dealing even more damage. I died in 4-5 hits anyways.
But, isn't that more a problem with difficulty than anything else? I wouldn't call hard enemies that take 5 minutes to kill(a big complaint many have with LoS) and QTE(that deals some more damage) to even out the score that fair of a balance. Howabout no QTE and enemies that die with ONE 3-5 hit combo(weak attack, while strong attack would be 2-3 hit combo)?

And just a side note about the simplicity of arcade games... simplicity sometimes works. A lot of gaming aps are pretty simple. Hell, you can even say that a lot of the gaming aps out there, Angry Birds and yadda yadda yadda else, all bank on the fundamentals of early gaming, back when you didn't need scripted attacks or games that are more "interactive cinema" than, well games. Back when all you needed was a good idea and fun, addictive gameplay. No wonder they predict console gaming is going to die. Rising costs are literally killing companies, and a lot of game developers have lost sight of what games are SUPPOSED to be. Sometimes it takes one of the most simplest of ideas to slap you in the face and say, "So what if times change, and developers think they know it all. People still like fun, simple games! Look at them go crazy over them!!! Mankind hasn't changed as much as people think they have! We still LOVE to have fun!".
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on June 05, 2012, 11:30:20 PM
As someone who is playing through RE: Revelations right now, I think they bumped up the anti-aliasing for those screens. Other than that, I can see all of that occurring on the hardware.

Cricket Silence Sound Effect (http://www.youtube.com/watch?v=TYuGRm-6gII#ws)

Anti-Aliasing?  :-\
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: e105beta on June 05, 2012, 11:42:10 PM
But, isn't that more a problem with difficulty than anything else? I wouldn't call hard enemies that take 5 minutes to kill(a big complaint many have with LoS) and QTE(that deals some more damage) to even out the score that fair of a balance. Howabout no QTE and enemies that die with ONE 3-5 hit combo(weak attack, while strong attack would be 2-3 hit combo)?

And just a side note about the simplicity of arcade games... simplicity sometimes works. A lot of gaming aps are pretty simple. Hell, you can even say that a lot of the gaming aps out there, Angry Birds and yadda yadda yadda else, all bank on the fundamentals of early gaming, back when you didn't need scripted attacks or games that are more "interactive cinema" than, well games. Back when all you needed was a good idea and fun, addictive gameplay. No wonder they predict console gaming is going to die. Rising costs are literally killing companies, and a lot of game developers have lost sight of what games are SUPPOSED to be. Sometimes it takes one of the most simplest of ideas to slap you in the face and say, "So what if times change, and developers think they know it all. People still like fun, simple games! Look at them go crazy over them!!! Mankind hasn't changed as much as people think they have! We still LOVE to have fun!".

I actually liked the boss battles. I wasn't really complaining about them. My point was that there's something fun, at least to me, about the reversal of busting out of a grapple or kicking off a warg that I wouldn't get from the bad guy just doing damage to me if I dodged. While I don't like it when games go overboard on the cinematic, a little bit of well placed "cinematics" goes a long way in getting me immersed and feeling empowered as a player.

And when I said that, I was specifically thinking about arcade games, back when they were big and one of the most common phrases I heard was "I hate that bad guy's cheap *insert move here*!" and the usual response was "well then don't get hit, durr" which usually meant following a very, very specific pattern of movement and attack that gave you a sense of achievement when you pulled it off, but it wasn't really any fun to do. I agree that, many times, less is more. Probably why I still enjoy playing retro-titles.

That being said, I've never really been able to get into iPhone games other than Infinity Blade, Jetpack Joyride, and Kairosoft Games. Usually my games of choice when I'm on the train, but when I'm sitting down with time dedicated to gaming, I like slightly more complex fare.

Cricket Silence Sound Effect (http://www.youtube.com/watch?v=TYuGRm-6gII#ws)

Anti-Aliasing?  :-\

Programming technique that gets rid of jagged edges
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on June 05, 2012, 11:58:50 PM


Programming technique that gets rid of jagged edges


All right  :)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Omegasigma on June 06, 2012, 01:03:47 AM
im glad "Neo Dracula" is almost quoting his former self, the line he spoke in the trailer reminded me of OoE's trailer "You danced well woman, now shall we go for the finale" "You fought well, worthy of the name of Belmont" im more excited for this game over LoS2, I want to kill dracula, not play as him again >.>;
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Chernabogue on June 06, 2012, 01:46:46 AM
Maybe Alucard is not a vampire and that Trevor only took this name to confront his father, like Adrian did in the original timeline?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: JR on June 06, 2012, 02:39:16 AM
Between the 3 Belmonts that we know of so far, I just hope the Lords of Shadow series isn't looked at as the Belmont Daddy Issues saga. :p

I do like what I see in MoF so far, even more than LoS2 (since I'm still not keen on the concept of playing as the bad guy yet, no matter how cool the trailer was). I just hope they find a decent way to tie it all together plotwise. The story sounds pretty intriguing right now, I just hope it stays that way when the veil's been lifted.

Still hard to imagine MS being done with it all after this. If Konami can't get them to stay, it makes me wonder what the hell Konami plan on doing next. I honestly don't see them going back to the old timeline, just for clarity's sake. But whoooooooo knoooooooooowsssssss.... ???
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Akuma on June 06, 2012, 03:53:48 AM
I think the most logical thing to do is wait till the gameplay of the game reveals itself or play the game yourself before claiming any QTE's are the epitome of crap and spew your hate filled vomit all over the place.

If it's executed well it can be great.  One of my favorite examples being Berserk- Millennium Arc for PS2, where basically the only form of QTE was to specifically counter enemy attacks to demonstrate the character's fighting ability and prowess.

Say you remove QTE's all together, you have a barebones sidescrolling beat em up where very little happens. 

I'm replaying several Castlevania's in anticipation and honestly to a certain point the redone fan loved formula can get a little boring.  Especially if it's basically the same thing with a different look.

I guess if the issue is you dislike QTE's in general then I guess IF you get grabbed then don't press the button.

Then you can take the damage like a "man".  But at the end of the day, give it a chance.  That's like never having Bacon and someone asked you to try some and you said no because it looked weird, until you try it and find it might taste pretty damn good.  But that's if you give it a chance.  And no comparing it to other games isn't fair since those games are out and about.  Mirror of Fate is not.  Games are about what that game offers and was it executed well.

Crying about it isn't gonna get you anywhere.     
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Little Dracula on June 06, 2012, 03:55:12 AM
Finally someone played it!, impressions.

http://www.gonintendo.com/?mode=viewstory&id=178698 (http://www.gonintendo.com/?mode=viewstory&id=178698)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: JR on June 06, 2012, 04:07:18 AM
From the sound of that article, you have to chisel away enemies' life on this one, too. I'm pretty indifferent to that, although a lot of people hated it in LoS (I actually thought it gave a level of epic-ness to the TFO fight, but that's just me).

I don't even mind if it's all very similar to LoS, I guess. I'm just hoping for an aesthetic and bestiary closer to what the series is known for.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Akuma on June 06, 2012, 04:10:00 AM
God forbid you actually have to figure out attack patterns to have some sense of a challenge.  Enemies should simply fall before meh.

  :D
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Jorge D. Fuentes on June 06, 2012, 05:19:46 AM
Those images are from the official documents released about the games at the E3 conference.
Because of this, the images are a lot better than the other pics that were released.

http://media.nintendo.com/pressroom/E32012/ (http://media.nintendo.com/pressroom/E32012/)

This webpage contains all of the info (including logos, good images, and documentation) of all of the stuff shown at E3.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: CastleDan on June 06, 2012, 06:47:11 AM
I don't know if anyone posted this yet but it has some fantastic artwork, level images, and pictures.

http://www.3djuegos.com/juegos/imagenes/13904/0/castlevania-lords-of-shadow-mirror-of-fate/ (http://www.3djuegos.com/juegos/imagenes/13904/0/castlevania-lords-of-shadow-mirror-of-fate/)

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi0d.3djuegos.com%2Fjuegos%2F8864%2Fcastlevania_lords_of_shadow__mirror_of_fate%2Ffotos%2Fset%2Fcastlevania_lords_of_shadow__mirror_of_fate-2016871.jpg&hash=ea7431551abcdaaf6dfffc8453aaed59)

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi0d.3djuegos.com%2Fjuegos%2F8864%2Fcastlevania_lords_of_shadow__mirror_of_fate%2Ffotos%2Fset%2Fcastlevania_lords_of_shadow__mirror_of_fate-2016879.jpg&hash=81181f2b10157a3443269ae403a00043)

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi0d.3djuegos.com%2Fjuegos%2F8864%2Fcastlevania_lords_of_shadow__mirror_of_fate%2Ffotos%2Fset%2Fcastlevania_lords_of_shadow__mirror_of_fate-2016875.jpg&hash=3e5be12fca6df7a785af7be29b61d7c4)

I mean damn....that stuff on a 3ds screen.... drools
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Dark Nemesis on June 06, 2012, 06:50:11 AM
Took me sometime to read all the pages.........after reading all the new info, i'm still positive about LoS Mirror of Fate, not so much about the game play, but about the story, the exploration element and the stages designs, since they are darker, like the first castlevania games, the return of some classic enemies and for being a kind of side scroller. Now for the music, i'm really woried..................
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: VladCT on June 06, 2012, 06:55:35 AM
Eh, for the music you might as well abandon hope. :P
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Jorge D. Fuentes on June 06, 2012, 06:58:07 AM
Those screenshots are juicy good. It's like a waaay better version of the peaks shown in the Observation Tower of Circle of the Moon.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Maedhros on June 06, 2012, 07:03:55 AM
They're bullshots, they'll look good, of course.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: LoneChild on June 06, 2012, 07:08:54 AM
If these pics doesn't excite you, you're hopelessly frigid

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi0d.3djuegos.com%2Fjuegos%2F8864%2Fcastlevania_lords_of_shadow__mirror_of_fate%2Ffotos%2Fset%2Fcastlevania_lords_of_shadow__mirror_of_fate-2016875.jpg&hash=3e5be12fca6df7a785af7be29b61d7c4)
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi0b.3djuegos.com%2Fjuegos%2F8864%2Fcastlevania_lords_of_shadow__mirror_of_fate%2Ffotos%2Fset%2Fcastlevania_lords_of_shadow__mirror_of_fate-2016877.jpg&hash=58b58578570057cb8f47db7d13f8d478)
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi0d.3djuegos.com%2Fjuegos%2F8864%2Fcastlevania_lords_of_shadow__mirror_of_fate%2Ffotos%2Fset%2Fcastlevania_lords_of_shadow__mirror_of_fate-2016879.jpg&hash=81181f2b10157a3443269ae403a00043)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Chernabogue on June 06, 2012, 07:12:50 AM
Loving all those new artworks and screenshots! :)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: knightmere on June 06, 2012, 08:26:42 AM
If these pics doesn't excite you, you're hopelessly frigid

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi0d.3djuegos.com%2Fjuegos%2F8864%2Fcastlevania_lords_of_shadow__mirror_of_fate%2Ffotos%2Fset%2Fcastlevania_lords_of_shadow__mirror_of_fate-2016875.jpg&hash=3e5be12fca6df7a785af7be29b61d7c4)
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi0b.3djuegos.com%2Fjuegos%2F8864%2Fcastlevania_lords_of_shadow__mirror_of_fate%2Ffotos%2Fset%2Fcastlevania_lords_of_shadow__mirror_of_fate-2016877.jpg&hash=58b58578570057cb8f47db7d13f8d478)
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi0d.3djuegos.com%2Fjuegos%2F8864%2Fcastlevania_lords_of_shadow__mirror_of_fate%2Ffotos%2Fset%2Fcastlevania_lords_of_shadow__mirror_of_fate-2016879.jpg&hash=81181f2b10157a3443269ae403a00043)

Those shot obviously are NOT in-game so I don't know why we should be excited.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: uzo on June 06, 2012, 08:29:52 AM
You can never say the LoS art direction team doesn't know what they're doing.

Ok, so....how does Marie have the kid in secret without Gabe knowing it? Does she fake a miscarriage? Hide it somehow?

I believe they said Gabriel was on a mission that lasted more than the term of pregnancy would have been.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Chernabogue on June 06, 2012, 08:33:16 AM
http://www.jeuxvideo.com/news/2012/00059176-e3-2012-visite-du-stand-konami.htm (http://www.jeuxvideo.com/news/2012/00059176-e3-2012-visite-du-stand-konami.htm)

Video of the Konami stand at E3. We can see a bit of LoS2 and MoF.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: DarkPrinceAlucard on June 06, 2012, 08:48:31 AM
Finally someone played it!, impressions.

http://www.gonintendo.com/?mode=viewstory&id=178698 (http://www.gonintendo.com/?mode=viewstory&id=178698)

Quote
Even your basic skeletons have to take a beating before going down

Quote
That's when you move in and grab them to start up a QTE to wipe them out

Quote
You might not have to go through as much re-traversing as you did in other portable Castlevania games, but some might see that as a positive

Quote
If you didn't like Lords of Shadow, you'll probably feel the same here

And now....my hopes for this game have completely sunk into the drain. :(



You guys all saw it!

I tried to give Cox and his team a chance here as a fan who was disappointed with LOS.

I was happy like everyone else and optimistic after hearing the news and reading up on the game.

Was it really to much to ask them to try to draw "equal" inspiration from the classic/metrodvania castlevanias and LOS?

Instead of you know, JUST DRAWING MOST OF THE INSPIRATION FROM LOS???

This game seems to be nothing more than LOS in 2.D with a "hint" of the metroidvania formula.

You LOS fans out there enjoy yourselves, Guess I am going to have to find a new game to look forward to. ???
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: MKKhanzo on June 06, 2012, 08:48:56 AM
You can never say the LoS art direction team doesn't know what they're doing.

I believe they said Gabriel was on a mission that lasted more than the term of pregnancy would have been.

But... but.. wasnt she dead all the time as Zobek said?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: knightmere on June 06, 2012, 08:55:04 AM
And now....my hopes for this game have completely sunk into the drain. :(



You guys all saw it!

I tried to give Cox and his team a chance here as a fan who was disappointed with LOS.

I was happy like everyone else and optimistic after hearing the news and reading up on the game.

Was it really to much to ask them to try to draw "equal" inspiration from the classic/metrodvania castlevanias and LOS?

Instead of you know, JUST DRAWING MOST OF THE INSPIRATION FROM LOS???

This game seems to be nothing more than LOS in 2.D with a "hint" of the metroidvania formula.

You LOS fans out there enjoy yourselves, Guess I am going to have to find a new game to look forward to. ???


Yes it is clear at this point this game IS going to suck. MS is just copying over their cash-in formula from LoS and bastarding our favorite characters in the process.  While also ignoring the long history of awesome CV tunes.  God of Vania all over again.  >:(
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: DarkPrinceAlucard on June 06, 2012, 09:04:35 AM
Yes it is clear at this point this game IS going to suck. MS is just copying over their cash-in formula from LoS and bastarding our favorite characters in the process.  While also ignoring the long history of awesome CV tunes.  God of Vania all over again.  >:(

Its not the fact that they drew inspiration from LOS that turns me off.

I know LOS is their baby and they want to continue doing what they do.

Its the fact that apparently they are drawing 85% of the inspiration from LOS and 15 classic/metrodvania if you ask me.

After reading about MOF I was hoping that they where finally going to start taking many ques from the older CV games such as not having the give a mere skeleton a "beating" to take him out, or having you take damage when you bump into a enemy, or not having to use a freaken QTE to get out of trouble with a monster.

Also even though I haven't heard the music yet, the fact that they have already made it clear that most of their inspiration is coming directly from LOS continues to have me worried.

Now its nice to see the darker areas and the few classic enemies we have seen, but so far thats not enough to win my over after the latest news.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: MKKhanzo on June 06, 2012, 09:06:52 AM
Maybe Rovert will play drastically different from Trevor, so much  that he's pretty much classified as a seperate character. Sounds like a cop out but this is Mercurysteam we're talkin about.

Who the fourth character could be is a mystery though since Trevor and Simon are the only known Belmonts so far and Gabriel isn't looking to make friends anytime soon.

Wait what if the thrid character is....nah Im not even gonna think about that.

Rovert = Trevor spelled backwards¿?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: LoneChild on June 06, 2012, 09:09:46 AM
Those shot obviously are NOT in-game so I don't know why we should be excited.

Obviously? Are you sure of that? This one looks pretty in-game to me, and it has exactly the same background:

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fmedia.vandal.net%2Fm%2F16066%2F20126651448_5.jpg&hash=87994065d4729056c210e6f4f89f7c09)

 ;)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: knightmere on June 06, 2012, 09:17:06 AM
Obviously? Are you sure of that? This one looks pretty in-game to me, and it has exactly the same background:

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fmedia.vandal.net%2Fm%2F16066%2F20126651448_5.jpg&hash=87994065d4729056c210e6f4f89f7c09)

 ;)

IDK those other screens look much better to me than the screen you posted.  They are probably higher res shots than what will be in the actual game.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Dominus Agony on June 06, 2012, 09:18:55 AM
I was kinda half-hoping this game will exceed my expectations, but now it's looking like it'll just meet them. Still too early to tell, but who knows. One way to win over classic fans is to, i dunno, include candles with hearts? That's a good start.

And screenshots almost always appear hi-res when compared to the actual footage.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: LoneChild on June 06, 2012, 09:28:18 AM
IDK those other screens look much better to me than the screen you posted.  They are probably higher res shots than what will be in the actual game.

Oh my fucking god, I'm not aguing this.
You (amongst others) are blind, and I'm sincerely sorry for you. You know, I'm trying to respect other people's opinions here, but... hell, it's hard sometimes.

...
And screenshots almost always appear hi-res when compared to the actual footage.

You know, usually it's the other way around.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kingshango on June 06, 2012, 09:34:12 AM
Well the recent impressions so far has been somewhat underwhelming but on the plus side im glad it' is indeed a Metroidvania at least. Also it's been confirmed that Mirror of Fate is being done by 20 people so I guess all of their resources are going into LOS2. I just hope MoF isn't THAT bad but it's likely that it sure as hell isn't going to be up to par with the other 2D Castlevania games.

Oh and Gamespot is gonna show a demo of Castlevania Mirror of Fate (amonst others) in 20 minutes.

http://e3.gamespot.com/live-show/ (http://e3.gamespot.com/live-show/)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: thernz on June 06, 2012, 09:56:03 AM
didn't cokkusu say that lords was a metroidvania at one time, or at least had metroidvania elements
when it didn't really

besides that, a game can have metroidvania elements but the execution can still be off (like shadow complex), so i'm still gonna wait it out until i see more un-chopped gameplay footage. the thing that draws me in the metroidvania formula is less to do about going "oh hey i can't reach that yet lol I GUESS I WILL LATER" and more about the cohesive and interesting super-structure, flow, and inter-connectivity the game creates. i guess that's also why the castles in portrait or order are so uninteresting to me heh. ofc order makes it up in its own ways but it's a metroidvania because of its foundation rather than its intents aka hardly one.

also that pic of cox winning the nintendo power award was very kawaii
cute little button
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Sindra on June 06, 2012, 10:47:36 AM
Like I said.  They use the term "metroidvania"......

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi1046.photobucket.com%2Falbums%2Fb461%2Fnocoolnamejim%2Fdefinitionwrong.jpg&hash=31a05210a4b4b8d7655067ff01e75e15)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: e105beta on June 06, 2012, 10:52:57 AM
didn't cokkusu say that lords was a metroidvania at one time, or at least had metroidvania elements
when it didn't really

besides that, a game can have metroidvania elements but the execution can still be off (like shadow complex), so i'm still gonna wait it out until i see more un-chopped gameplay footage. the thing that draws me in the metroidvania formula is less to do about going "oh hey i can't reach that yet lol I GUESS I WILL LATER" and more about the cohesive and interesting super-structure, flow, and inter-connectivity the game creates. i guess that's also why the castles in portrait or order are so uninteresting to me heh. ofc order makes it up in its own ways but it's a metroidvania because of its foundation rather than its intents aka hardly one.

also that pic of cox winning the nintendo power award was very kawaii
cute little button

Putting aside the explosive complaints about the combat for a second, I have hopes that, from the sound of it, the exploration elements will play out well.

Why do I think that? The note system. If MercurySteam thinks anything like me, they played SotN and went, "Man, it would be really nice if we could leave a note here so that we're not lost when its time to turn around and explore more." There were at least two times when I was playing SotN of the night where the complexity of the castle just had me completely lost, but it was that same complexity that made me love it.

Basically, I'm extrapolating and hanging on the fact that I don't think MercurySteam would add a game mechanic that wasn't needed.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on June 06, 2012, 10:53:37 AM
Interview and  gameplay


Castlevania Lords of Shadow - Mirror of Fate (Nintendo 3DS) - Avance de Enric Álvarez (http://www.youtube.com/watch?v=yXHUu6S9Qic#ws)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: e105beta on June 06, 2012, 10:58:49 AM
Interview and  gameplay


Castlevania Lords of Shadow - Mirror of Fate (Nintendo 3DS) - Avance de Enric Álvarez (http://www.youtube.com/watch?v=yXHUu6S9Qic#ws)

Confirmed: little hooded guy was not chupacabra
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: cecil-kain on June 06, 2012, 11:03:49 AM
Interview and  gameplay


Castlevania Lords of Shadow - Mirror of Fate (Nintendo 3DS) - Avance de Enric Álvarez (http://www.youtube.com/watch?v=yXHUu6S9Qic#ws)

Translation required...  *Goes looking for Jorge*
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Dominus on June 06, 2012, 11:05:14 AM
The relevant parts

They got total freedom (creatively, technologically, in narrative and developement) which you can see in the games
 
They found the 3DS awesome and it adjusted for what they wanted story-wise

He finds it a brave movement from Konami to go ahead with the trilogy and with a middle game in the 3DS

The fact that is a 2.5D game makes the 3D stand out more as little things are happening in the background

Its homage and it kinda returns to the serie's roots

A game with "Emphasis in combat" and "Exploration similar to the series classics". A collage of ideas following fan feedback


Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on June 06, 2012, 11:12:11 AM
Translation required...  *Goes looking for Jorge*

 :'( could not understand Alvarez  at all
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kingshango on June 06, 2012, 11:17:18 AM
Gamespot is showing Castlevania Mirror of Fate right now.

Edit:Cox just confirmed one of the unconfirmed playable characters is a "fan favorite."
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Nagumo on June 06, 2012, 11:19:42 AM
Climbing titans confirmed.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: e105beta on June 06, 2012, 11:20:47 AM
Gamespot is showing Castlevania Mirror of Fate right now.

How do I watch!?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Reinhart77 on June 06, 2012, 11:22:53 AM
funny how returning to the series roots means a totally different thing to some people.  i'm not really sure how this game is any more "returned to the roots" than any of the other games that have apparently "strayed" from the roots.  unless he's just comparing it to LoS itself and other 3D outings.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Chernabogue on June 06, 2012, 11:24:03 AM
4 characters are confirmed: 3 Belmonts and a "fan favorite" (Alucard?).

QTEs are NOT mandatory.

"The Warg" can be heard during the demo. The "LoS theme" too.

The ugly little monster is Hunchback.

The "big Executor" is a boss. And he's pretty stupid lol

Double jump is a relic/item to find (I think).

Classic CV themes in MoF and LoS!! :)

New character: The Lost Soul (his head is on the logo)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on June 06, 2012, 11:24:48 AM
4 characters are confirmed: 3 Belmonts and a "fan favorite" (Alucard?).

Third Belmont who?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Ahasverus on June 06, 2012, 11:25:02 AM
Gamespot is showing Castlevania Mirror of Fate right now.

Edit:Cox just confirmed one of the unconfirmed playable characters is a "fan favorite."
I'm calling Richter
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Maedhros on June 06, 2012, 11:25:53 AM
PRESS "R" TO GRAPPLE. FUCK THIS SHIT!


HOLY SHIT, PRESS B TO CONTINUE BALANCING. GODDAMITTTT.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: knightmere on June 06, 2012, 11:27:21 AM
PRESS "R" TO GRAPPLE. FUCK THIS SHIT!


HOLY SHIT, PRESS B TO CONTINUE BALANCING. GODDAMITTTT.

The Horror, The Horror!
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: e105beta on June 06, 2012, 11:27:35 AM
I'm calling Richter

Then I'll raise you Julius
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Chernabogue on June 06, 2012, 11:34:02 AM
I updated my post with what we learned during the demo/interview with Cox.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Maedhros on June 06, 2012, 11:35:19 AM
That's a shitty boss.

EDIT: Seriously, that looked really bad. I knowthe game isn't finished, but it was running like a slideshow sometimes...
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: e105beta on June 06, 2012, 11:38:12 AM
The UI needs some serious work.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on June 06, 2012, 11:38:21 AM
Then I'll raise you Julius

Leon is possible

Meanwhile I really like it, too bad the feed was so horrible; also screw (most) God of War fans their so obnoxious it's fu@#ing 2.5d for petes sake >:(
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Chernabogue on June 06, 2012, 11:38:58 AM
I call it, the fan favorite character is IGA.  ;D
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: DarkPrinceAlucard on June 06, 2012, 11:40:16 AM
Then I'll raise you Julius

nah I bet its Richter also.

Julius will be saved for LOS2 I bet since its confirmed to take place in modern times (possibly 1999?) with the Belmots still seeking the death of Gabriel/Dracula.

Mirror of Fate is said to lead up to that rather than take place during it.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: DragonSlayr81 on June 06, 2012, 11:41:02 AM
If these pics doesn't excite you, you're hopelessly frigid

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi0d.3djuegos.com%2Fjuegos%2F8864%2Fcastlevania_lords_of_shadow__mirror_of_fate%2Ffotos%2Fset%2Fcastlevania_lords_of_shadow__mirror_of_fate-2016875.jpg&hash=3e5be12fca6df7a785af7be29b61d7c4)
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi0b.3djuegos.com%2Fjuegos%2F8864%2Fcastlevania_lords_of_shadow__mirror_of_fate%2Ffotos%2Fset%2Fcastlevania_lords_of_shadow__mirror_of_fate-2016877.jpg&hash=58b58578570057cb8f47db7d13f8d478)
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi0d.3djuegos.com%2Fjuegos%2F8864%2Fcastlevania_lords_of_shadow__mirror_of_fate%2Ffotos%2Fset%2Fcastlevania_lords_of_shadow__mirror_of_fate-2016879.jpg&hash=81181f2b10157a3443269ae403a00043)
See, THAT'S what I'm talking about! Those screens(especially the first one) look far more Castlevania-ish than LoS in it's entirety. Dark, moonlit, spooky, Eastern European city with heavy gothic inspirations. Hell, if I didn't know what this was and I just stumbled upon those pictures and was told, at minimum, that it was from a Castlevania game, I'd probably say, "Looks like they are remaking Dracula's Curse!". Hell, if they ever remade it like this, the who first stage would probably look like that!

All I'm asking is... KEEP this atmosphere up. THIS is perfect CV atmosphere, IMO.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: LoneChild on June 06, 2012, 11:41:36 AM
A fan's favorite, chupa-fucking-cabra. Now this would be fan trolling.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Ahasverus on June 06, 2012, 11:42:39 AM
That's a shitty boss.

EDIT: Seriously, that looked really bad. I knowthe game isn't finished, but it was running like a slideshow sometimes...
Slideshow? Hyperbole much?

Theres nothing good for you. nothing. why do you bother then, gosh.

And yeah! IGA for DLC :D
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on June 06, 2012, 11:42:49 AM
4 characters are confirmed: 3 Belmonts and a "fan favorite" (Alucard?).

QTEs are NOT mandatory.

"The Warg" can be heard during the demo. The "LoS theme" too.

The ugly little monster is Hunchback.

The "big Executor" is a boss. And he's pretty stupid lol

Double jump is a relic/item to find (I think).

Classic CV themes in MoF and LoS!! :)

New character: The Lost Soul (his head is on the logo)

Taking the cv themes very cautiously now.

Could someone tell me how the fluid the gameplay was the feed was too slow and horrible for me  :(
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: flyingchai on June 06, 2012, 11:45:39 AM
At 1:46, with Trevor fighting the big red armored guy...where's that music from? It's from a past game...

Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: DarkPrinceAlucard on June 06, 2012, 11:46:11 AM
Taking the cv themes very cautiously now.

Makes me wonder how MS are going to put a "spin" on these classic cv themes.

Is it going to be rearranged to sound like a Hollywood score?

Or will the actually make a pretty decent remix score out of these tunes?

Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Maedhros on June 06, 2012, 11:47:19 AM
Slideshow? Hyperbole much?

Theres nothing good for you. nothing. why do you bother then, gosh.

And yeah! IGA for DLC :D
Less than 30FPS sometimes. Specially with 3 monsters on the same map.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: LoneChild on June 06, 2012, 11:48:01 AM
Check out the interview Neobelmont posted, plenty of fluid and HD gameplay here:

Castlevania Lords of Shadow - Mirror of Fate (Nintendo 3DS) - Avance de Enric Álvarez (http://www.youtube.com/watch?v=yXHUu6S9Qic#ws)

EDIT:

Wait, that's you XD
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kingshango on June 06, 2012, 11:48:53 AM
Call me crazy but I thought it looked ok, I thought it was gonna be the worst thing ever. Maybe it was the feed but I though that the framerate was choppy, I hope they fix that before the release(they wont).

And as for my guess who the unconfirmed "fan favorite" character is? Im gonna make a wacky, yet resonable guess and say Zobek. Besides it's not like Trevor and Simon know who he really is.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: thernz on June 06, 2012, 11:49:51 AM
I wouldn't worry about the music. It seems to be placeholder tracks from Lords of Shadow. Trevor's voice is the same as Gabriel's too. Sound is probably still really work-in-progress.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: beingthehero on June 06, 2012, 11:50:00 AM
It might be Sonia. *shrug*

Or maybe they'll make Nathan Graves into Nathan Belmont. Who knows!
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kaori on June 06, 2012, 11:51:08 AM
I'm going to continue to try and think of this game open-minded, but now I'm disappointed. So it's going to be like a 2.5D LoS with Titan fights? Great.  :'(

Well, I will still continue to be opened minded. Who knows? It might turn out to be a good game.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on June 06, 2012, 11:51:37 AM
Make me wonder how MS are going to put a "spin" on these classic cv themes.

Is it going to be rearranged to sound like a Hollywood score?

Or will the actually make a pretty decent remix score out of these tunes?

Who knows that is why I am like this right now, we had strip teases in LoS and it just made me want more.

Also while it's not as important Konami has met really positive feedback for the two CV titles( we already know and MoF receiving the NP award)  :)

http://levelupnews.com/e3-2/konamis-e3-lineup-receives-recognition-and-accolades/ (http://levelupnews.com/e3-2/konamis-e3-lineup-receives-recognition-and-accolades/)

four times to post  :rollseyes:




Check out the interview Neobelmont posted, plenty of fluid and HD gameplay here:

EDIT:

Wait, that's you XD


 :rollseyes:

I know I just want to know since the gs feed was crap the video just stood still for me while the voices were going on. This had way more gameplay and such so I wanted to know.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Nagumo on June 06, 2012, 11:52:28 AM
I would like it to be Sonia. They have been whoring out Richter way too much anyway.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Ahasverus on June 06, 2012, 11:53:43 AM
Less than 30FPS sometimes. Specially with 3 monsters on the same map.
That is not a slideshow. See 15fps and then wer'e talking.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Maedhros on June 06, 2012, 11:54:33 AM
Who's Sonia?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Chernabogue on June 06, 2012, 11:55:05 AM
http://castlevania.wikia.com/wiki/Sonia_Belmont (http://castlevania.wikia.com/wiki/Sonia_Belmont)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Nagumo on June 06, 2012, 11:55:11 AM
Who's Sonia?

Good one.

Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Maedhros on June 06, 2012, 11:56:03 AM
That is not a slideshow. See 15fps and then wer'e talking.
30FPS isn't the problem. Getting below it is the problem. I don't know if you know the term slowdown. The game looks choppy, just like LoS was in many stances.

http://castlevania.wikia.com/wiki/Sonia_Belmont (http://castlevania.wikia.com/wiki/Sonia_Belmont)
I know who she is man, I'm just joking.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on June 06, 2012, 11:57:46 AM
I would like it to be Sonia.



Yes for Sonia after all how can someone deny this?



(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.deviantart.com%2Fdownload%2F161246614%2FSonia_Belmont_by_R_Daikon.jpg&hash=209ff8dbfb73fa8cabf3cc00810a3222)


 8)


(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fmedia.giantbomb.com%2Fuploads%2F0%2F4912%2F1392413-dat_ass_super.png&hash=f9cf2e0a4b0068195f78d2a8fd0753f0)


DAT ASS
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Maedhros on June 06, 2012, 11:59:41 AM
Who can deny tits/boobs? Also, dat ass?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kingshango on June 06, 2012, 12:01:16 PM
Well I'll be in my bunk.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: beingthehero on June 06, 2012, 12:02:54 PM
Good lord, where is her torso?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: ZenTzen on June 06, 2012, 12:03:51 PM
Interview and  gameplay


Castlevania Lords of Shadow - Mirror of Fate (Nintendo 3DS) - Avance de Enric Álvarez (http://www.youtube.com/watch?v=yXHUu6S9Qic#ws)
Ok this is what he says:
first he starts talking about how konami comes to them to take care of the CV franchise and he says he thinks they must be joking asking where are the candid cameras, then he says they gave them total creative freedom wether its story, graphics, gameplay, telling us it shows in LoS and it s gonna be noticeable in MoF, then he goes to say the events of LoS continue in MoF but in a special way, then he goes on to say that the 3ds was perfect to continue in a narrative standpoint and once konami and nintendo agreed they started the project and he says konami was very courageous to start a middle chapter in the 3ds, then he goes on to talk about the 2.5d and how the 3d is more noticeable because of the fixed camera showing the action plain while behind it shows other stuff thats happening at the same time, then he goes on to say they felt they should make an homage to the roots of the saga, he then says its a game with an emphasis in combat and a an exploration componant very similar to previous games in the classics saying its acolage of ideas from the games then he ends saying they hope they made a great game and hopes people like it
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on June 06, 2012, 12:04:45 PM
Who can deny tits/boobs? Also, dat ass?

I know I cannot.  8)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: e105beta on June 06, 2012, 12:05:31 PM
That Alvarez video runs a lot smoother than the feed.

Here's hoping the demo is an old build. Wouldn't be the first time
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on June 06, 2012, 12:07:18 PM
That Alvarez video runs a lot smoother than the feed.

Here's hoping the demo is an old build. Wouldn't be the first time

The interview awesome glad I found it. The feed was disappointing  :(
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: DragonSlayr81 on June 06, 2012, 12:08:09 PM


Yes for Sonia after all how can someone deny this?



(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.deviantart.com%2Fdownload%2F161246614%2FSonia_Belmont_by_R_Daikon.jpg&hash=209ff8dbfb73fa8cabf3cc00810a3222)
Damn, I still believe that Sonia's design was WASTED on Legends. She should've gotten a better game.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on June 06, 2012, 12:11:28 PM
Damn, I still believe that Sonia's design was WASTED on Legends. She should've gotten a better game.

Yes she deserves it; still love you Sonia  :-*


That's why that pic above me is my wallpaper  ;D
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Chernabogue on June 06, 2012, 12:13:34 PM
HQ pics: http://www.jeuxvideo.com/news/2012/00059194-e3-2012-images-de-castlevania-3ds.htm (http://www.jeuxvideo.com/news/2012/00059194-e3-2012-images-de-castlevania-3ds.htm)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on June 06, 2012, 12:18:33 PM
"- Mirror of Fate was influenced by Dracula’s Curse, an entry that Dave Cox remembers fondly"

http://www.justpushstart.com/2012/06/castlevania-lords-of-shadow-2mirror-of-fate-interview/ (http://www.justpushstart.com/2012/06/castlevania-lords-of-shadow-2mirror-of-fate-interview/)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: knightmere on June 06, 2012, 12:25:59 PM
"- Mirror of Fate was influenced by Dracula’s Curse, an entry that Dave Cox remembers fondly"

http://www.justpushstart.com/2012/06/castlevania-lords-of-shadow-2mirror-of-fate-interview/ (http://www.justpushstart.com/2012/06/castlevania-lords-of-shadow-2mirror-of-fate-interview/)

Mentioning David cox and Dracula's Curse in the same sentence makes we want to vomit.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: djrunza on June 06, 2012, 12:32:48 PM
Ok this is what he says:
first he starts talking about how konami comes to them to take care of the CV franchise and he says he thinks they must be joking asking where are the candid cameras, then he says they gave them total creative freedom wether its story, graphics, gameplay, telling us it shows in LoS and it s gonna be noticeable in MoF, then he goes to say the events of LoS continue in MoF but in a special way, then he goes on to say that the 3ds was perfect to continue in a narrative standpoint and once konami and nintendo agreed they started the project and he says konami was very courageous to start a middle chapter in the 3ds, then he goes on to talk about the 2.5d and how the 3d is more noticeable because of the fixed camera showing the action plain while behind it shows other stuff thats happening at the same time, then he goes on to say they felt they should make an homage to the roots of the saga, he then says its a game with an emphasis in combat and a an exploration componant very similar to previous games in the classics saying its acolage of ideas from the games then he ends saying they hope they made a great game and hopes people like it

Hey guys, check it out at 1:12-1:24 on the video link on Youtube. Are those "Flea Man"? That part was actually hilarious! It does really reminds me of "Despicable Me" movie. Lol! XD
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: flyingchai on June 06, 2012, 12:36:42 PM
Hey guys, check it out at 1:12-1:24 on the video link on Youtube. Are those "Flea Man"? That part was actually hilarious! It does really reminds me of "Despicable Me" movie. Lol! XD

They definitely have to be...and it looks like they'll do their job of annoying both the other enemies and the player!  ;D
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: cecil-kain on June 06, 2012, 12:37:13 PM
"- Mirror of Fate was influenced by Dracula’s Curse, an entry that Dave Cox remembers fondly"

http://www.justpushstart.com/2012/06/castlevania-lords-of-shadow-2mirror-of-fate-interview/ (http://www.justpushstart.com/2012/06/castlevania-lords-of-shadow-2mirror-of-fate-interview/)

Just once I'd love to see these so-called "journalists" in the gaming press asking some probing questions.

Has anyone ever put Cox's fan credentials to the test?  I'd laugh my ass off if he couldn't even tell us Trevor's Japanese name.

Or --to be fair...  Alucard's real name.  Since that was actually in the game.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Vrakanox on June 06, 2012, 12:42:17 PM
What if the third Belmont is Gabriel....Belmont.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Dremn on June 06, 2012, 12:53:37 PM
worst post in the thread
Your incessant hatred of Cox is seriously annoying and immature.


The game looks...actually really quite good. It's definitely LoS in 2D, but it doesn't look as non-Castlevania as I thought it would be. Those hunchbacks are HILARIOUS, I love Mercury Steam's sense of humor. LoS had a little bit of those quirky moments too.

What made me initially hate the idea of the combat being like LoS was because I assumed enemy placement would be similar to classic games. If the pacing is broken up into platforming, exploring, combat, like LoS, then it doesn't sound like a bad thing at all. It's more focused, I was just afraid we would be dealing with Bloodrayne levels of stupid combos.

I've played LoS and I enjoyed it enough to consider it a good game, so I think I'll end up liking MoF too now that it has a more "Castlevania" focus in it's overall direction.

I have to say, the game looks really gorgeous too. MS has some of the greatest artists in this industry right now.

I wouldn't worry about the music and in game SFX, they're all just placeholders.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Nagumo on June 06, 2012, 12:57:13 PM
I actually understand Cecil Kain's reaction given how LoS1 was inspired by SCIV apperently. But not so long ago, Cox defended this by saying that doesn't mean LoS is a straight up copy of that game. So we shouldn't expect that here either.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: shelverton. on June 06, 2012, 01:00:38 PM
I think the game is looking better and better. I don't see this "slideshow" framerate people are talking about. Maybe I'm blind as a bat.

I am gonna buy this game day 1, and this is coming from someone who didn't even like LoS that much. I can't remember the last time I was this excited about a new handheld Castlevania, and lord knows I loved the majority of IGA's games.

Love is da new hate! :D
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Asgardwolf on June 06, 2012, 01:01:31 PM
Am i the only one who noticed Alvarez said Konami allow them to continue with the "TRYLOGY" and a middle chapter for the 3DS?
Trylogy+Middle chapter? Does that mean it will be a LOS3 in the future?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Dremn on June 06, 2012, 01:02:46 PM
Am i the only one who noticed Alvarez said Konami allow them to continue with the "TRYLOGY" and a middle chapter for the 3DS?
Trylogy+Middle chapter? Does that mean it will be a LOS3 in the future?
No, MoF can be considered the sequel to LoS. They're considering LoS2 the real sequel though because it continues the focus on Gabriel. MoF will focus solely on the Belmonts, so it's more of an inbetween game. That's your trilogy.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Nagumo on June 06, 2012, 01:03:22 PM
No, Cox said there will be no more stories in the LoSverse after MoF and LoS2.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on June 06, 2012, 01:26:37 PM
What's this?


http://www.3djuegos.com/juegos/ver-imagen/13904/2016870/castlevania-lords-of-shadow--mirror-of-fate/ (http://www.3djuegos.com/juegos/ver-imagen/13904/2016870/castlevania-lords-of-shadow--mirror-of-fate/)



Crypt found the truck load  :o


(click to show/hide)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: LoneChild on June 06, 2012, 01:28:39 PM
It's ammunition, what else?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on June 06, 2012, 01:31:30 PM
It's ammunition, what else?

At least their bringing hearts back right?    :D
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: LoneChild on June 06, 2012, 01:33:23 PM
Yeah, it seems so. I remember reading about it somewhere, let me do a fast rewind and see if I can find the source.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Lords of Shitow on June 06, 2012, 01:37:18 PM
decent length demo gameplay + dave cox interview starting at 1 hour 19 minutes:
http://e3.gamespot.com/live-show/live-show-day-2/ (http://e3.gamespot.com/live-show/live-show-day-2/)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: e105beta on June 06, 2012, 01:38:51 PM
At least their bringing hearts back right?   :rollseyes:

People complained for a straight week about the lack of hearts in LoS

I better see a friggin' v-day celebration, people
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on June 06, 2012, 01:39:28 PM
decent length demo gameplay + dave cox interview starting at 1 hour 19 minutes:
http://e3.gamespot.com/live-show/live-show-day-2/ (http://e3.gamespot.com/live-show/live-show-day-2/)


No not that thing the feed is horrible  :(



People complained for a straight week about the lack of hearts in LoS

I better see a friggin' v-day celebration, people


With stuff like this it is really interesting how the development will turn out.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: e105beta on June 06, 2012, 01:54:59 PM
No, Cox said there will be no more stories in the LoSverse after MoF and LoS2.

I thought he said MercurySteam wouldn't be doing anymore stories in the LoSverse.

decent length demo gameplay + dave cox interview starting at 1 hour 19 minutes:
http://e3.gamespot.com/live-show/live-show-day-2/ (http://e3.gamespot.com/live-show/live-show-day-2/)

It's still playing the live feed. How do I get to Cox?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Dremn on June 06, 2012, 01:58:18 PM
It's still playing the live feed. How do I get to Cox?
1:19:00 in the video.

If that doesn't work, use this:

http://e3.gamespot.com/live-show/live-show-day-2/ (http://e3.gamespot.com/live-show/live-show-day-2/)

Wait for the stream controls to load, then go to the designated time.

I'm watching it now and I think this game looks absolutely fantastic.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: RichterB on June 06, 2012, 02:01:49 PM
Got Nintendo Power in the mail...finally. Anyway, while there were a good amount of positives, one thing stood out to me from NP's playthrough. Regarding the combat system: "...occasionally felt drawn out, but we're hopeful that Konami will refine the pacing in the final product."

That's been an issue since LoS.

Regarding the hearts, it's great that they're back and all, but it's just a surface change. Will the fundamental improvements be there--that remains to be seen. There has been evidence for both sides.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Nagumo on June 06, 2012, 02:05:21 PM
I thought he said MercurySteam wouldn't be doing anymore stories in the LoSverse.

He said it on twitter recently. Somebody asked if the LoS storyline will continue and he said no.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: RichterB on June 06, 2012, 02:28:38 PM
Nintendo Power regarding the combat system: "...occasionally felt drawn out, but we're hopeful that Konami will refine the pacing in the final product."

OK, watched the demo video. Honestly, what Nintendo Power talked about, that might be the game's biggest issue. I don't think they'll change it much, because it seems to be what they're going for. They really are trying to replicate that LoS smack-down combat. As a result, the skeletons are going to take 5 to 10 hits, and there was one knight, confirmed as a regular enemy by Cox, who took about 20 hits. With the closed off doors and arena battles with blocking, this is sort of like a 2D LoI.

As an aside, I think the ceiling-grappling is a bit too on-rails still; an automatic button press versus an aiming skill like IV.

Outside of this, there is a lot to like about the game from the demo, though. Unfortunately, I think a lot of people are going to have to leave their thoughts of Castlevania at the door, and just see it as a sort of toned down Lords of Shadow. Combo-mongering is quickly becoming one of the biggest issues of modern gaming. (It looks cool, but it hampers game design flow).
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: e105beta on June 06, 2012, 02:32:24 PM
He said it on twitter recently. Somebody asked if the LoS storyline will continue and he said no.

Got it. Thanks.

Will be interesting so see what happens next, though for right now, I'm pretty set.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Inccubus on June 06, 2012, 02:33:07 PM
Boo.....


I don't see how people are excited about him being back, other than him hopefully learning how to do captivating and memorable music right and stop doing the whole damn soundtrack as bland, theatrical background noise. If there are any musical gods on high, they will hopefully have inspired him to at least TRY to look back at what Japanese composers have done in past CV games and get some clues.

Yes, I'm sorry I'm getting down on the game before it's even released and I'm sure some of the people who liked LoS are giving me the stink-eye for it, but considering how I didn't feel the last game was compelling enough to even finish (the first and only Castlevania game I've ever done that with, even goddamn Judgment), I'm not exactly jumping for joy that they plan on revisiting alot of the same with Mirror of Fate.

I honestly hope they surprise me.

This perfectly mirrors my sentiments exactly. The only thing I can add is that each new tidbit they reveal about the game is consistently making my glass swing more and more towards being half empty. :/
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: RichterB on June 06, 2012, 02:39:22 PM
This perfectly mirrors my sentiments exactly. The only thing I can add is that each new tidbit they reveal about the game is consistently making my glass swing more and more towards being half empty. :/

Yeah, this is one of the most frustrating things. It's so extremely frustrating because it's obvious that more resources and effort are being paid to the Castlevania brand now, but it is still mired with the "one step forward, three steps backward" problem its had since about 2003. Why can't someone get it right? It's unbelievable to me the tweaks that keep being made to no avail. For every improvement, it's like some fundamental error is made that makes you really want to like a game, but it just ends up as an amusing pick-up-and-play-and-then-discard-with-a-bad-taste-in-your-mouth kind of feeling. What's it going to take?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: e105beta on June 06, 2012, 02:44:09 PM
Yeah, this is one of the most frustrating things. It's so extremely frustrating because it's obvious that more resources and effort are being paid to the Castlevania brand now, but it is still mired with the "one step forward, three steps backward" problem its had since about 2003. Why can't someone get it right? It's unbelievable to me the tweaks that keep being made to no avail. For every improvement, it's like some fundamental error is made that makes you really want to like a game, but it just ends up as an amusing pick-up-and-play-and-then-discard-with-a-bad-taste-in-your-mouth kind of feeling. What's it going to take?

I can understand your frustrations, but at the same time "right" seems to be extremely subjective in this case. I'd wager there are probably more people that think this game is "three steps forward, one step back" than there are people who think it's "one step forward, three steps back"
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Sindra on June 06, 2012, 02:45:24 PM
What I note of the translation of Alverez's interview, is that he said Konami came to him and gave him total freedom to do what he wanted with the series. You have to wonder, how much did IGA piss the execs at Konami headquarters for them to take everything from him and dump it on someone else and say "Here it is, go nuts."?

It really made it sound like Konami wants nothing to do with IGA running Castlevania anymore and that the old canon is probably a lost cause.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: uzo on June 06, 2012, 02:51:32 PM
After watching the Cox interview, I've lost a lot of the hype. The game looks clunky. The frame rate tanked with more thna one enemy on the screen too. This is WITHOUT the 3D effect enabled, which takes more horse power. It may be nigh unplayable with the 3D enabled.

The same issues plaguing LoS are still present, and the returning features look way more clunky than before. I'm beginning to really worry about the game. They haven't learned their lesson. They don't care. They're in the "shit out the same thing again and again" mode now.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: RichterB on June 06, 2012, 02:53:56 PM
I can understand your frustrations, but at the same time "right" seems to be extremely subjective in this case. I'd wager there are probably more people that think this game is "three steps forward, one step back" than there are people who think it's "one step forward, three steps back"

A very fair assessment, I suppose. (If painful). I do think that the amount of "takes" on Castlevania, and generations who have played it, has sort of created a broken stained-glass window, where it's hard to get even close to everyone to agree. We all have different reference points. I think it can happen, but it's difficult. It just seems to me that after, like, 10 years, we'd be closer than this to appeasing a larger group. I don't know that Castlevania has really made HUGE strides from where it was in 2003. That's crazy. If anyone is being appeased by Mirror of Fate, I think it might be those who leaned more toward IGA's games...though, they may only be "appeased" and not "pleased." (Just mean in terms of the "Metroidvania" maps returning, which I personally think had overstayed their welcome).

I almost want to start a thread about "how far/not far Castlevania has come" post-2000 or 2003-ish. To me, while my hopes were cautiously piqued for a moment, I think this old saying may summarized my feelings better than anything:

"Same hell, different devil."


yeah, the thread would be titled-- "Castlevania: Same hell, different devil--How far as Castlevania come post-2003"....
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kingshango on June 06, 2012, 02:56:43 PM
What I note of the translation of Alverez's interview, is that he said Konami came to him and gave him total freedom to do what he wanted with the series. You have to wonder, how much did IGA piss the execs at Konami headquarters for them to take everything from him and dump it on someone else and say "Here it is, go nuts."?

It really made it sound like Konami wants nothing to do with IGA running Castlevania anymore and that the old canon is probably a lost cause.

Konami must have really hated the reception Judgement got. And the declining sale's of each Castlevania game was probably a factor as well.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Dremn on June 06, 2012, 03:01:08 PM
Konami must have really hated the reception Judgement got. And the declining sale's of each Castlevania game was probably a factor as well.
I can't blame them, at all. Judgment was an absolute disaster.

Back on topic, the game really gives me those early PSX platformer vibes.

EDIT: Someone's going on another dislike spree again.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Jorge D. Fuentes on June 06, 2012, 03:09:45 PM
I would LOVE to watch that Enric Alvarez interview... but now it says:
"This video is Private."
Sooooo I can't.

There'll be a 3DS conference today at 9pm.  So hopefully there'll show some more MoF stuff.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: e105beta on June 06, 2012, 03:09:45 PM
A very fair assessment, I suppose. (If painful). I do think that the amount of "takes" on Castlevania, and generations who have played it, has sort of created a broken stained-glass window, where it's hard to get even close to everyone to agree. We all have different reference points. I think it can happen, but it's difficult. It just seems to me that after, like, 10 years, we'd be closer than this to appeasing a larger group. I don't know that Castlevania has really made HUGE strides from where it was in 2003. That's crazy. If anyone is being appeased by Mirror of Fate, I think it might be those who leaned more toward IGA's games...though, they may only be "appeased" and not "pleased." (Just mean in terms of the "Metroidvania" maps returning, which I personally think had overstayed their welcome).

I almost want to start a thread about "how far/not far Castlevania has come" post-2000 or 2003-ish. To me, while my hopes were cautiously piqued for a moment, I think this old saying may summarized my feelings better than anything:

"Same hell, different devil."


yeah, the thread would be titled-- "Castlevania: Same hell, different devil--How far as Castlevania come post-2003"....

I think a big issue is how niche the series became after SotN came out. Much like Final Fantasy, it divided the fanbase into "pre-Metroidvania" and "post-Metroidvania" which only continued to splinter as the series became increasingly stylized.

Really, Castlevania does have an extremely unique fanbase in that regard.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: flyingchai on June 06, 2012, 03:12:33 PM
Cox just confirmed on his Twitter that Sypha is Trevor's wife...
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Sumac on June 06, 2012, 03:22:19 PM
Watched available footage of the game - so far it looks like modern take on the classic CV formula with dash of "metroidvania". So, I am very pleased.  :)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Dremn on June 06, 2012, 03:23:42 PM
Cox just confirmed on his Twitter that Sypha is Trevor's wife...
Not surprised at all, where there's Trevor there is Sypha.

I wonder what Simon will inherit from his mother.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on June 06, 2012, 03:26:52 PM
I was hearing this right now


http://wiimovies.ign.com/wii/audio/article/122/1225000/NVC,%206_5.mp3 (http://wiimovies.ign.com/wii/audio/article/122/1225000/NVC,%206_5.mp3)


So people are saying it's bad, but I do not know why; some say it's a sloppy hack and slash "half assed" one at that.

It's somewhat halfway in the podcast.

Also it's not like the ds titles. NO freaking crap really?  :rollseyes:


Cox just confirmed on his Twitter that Sypha is Trevor's wife...

Choir Singing Hallelujah - Sound Effect (http://www.youtube.com/watch?v=Bz0s6H2tWqo#)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Inccubus on June 06, 2012, 03:29:41 PM
Did you read what I said? I'm not talking about wall-scaling.

Here's a legitimate question: what would you do instead of an "escape from grapple" QTE?

Haven't finished reading the rest of this but, how about just a well timed tap of the block button similar to throw escapes in Street Fighter? It's super fast and doesn't interrupt the flow of the combat.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Chernabogue on June 06, 2012, 03:30:43 PM
Cox just confirmed on his Twitter that Sypha is Trevor's wife...
Wow, great!
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: shelverton. on June 06, 2012, 03:31:25 PM
Watched the Gamespot live thing, and while the stream itself was choppy as hell, the game looks pretty great. I am not 100% fond of the enemies taking so many hits in any games, but we all knew that before so I guess I'll have to get used to it. The exploration, however, is what makes me most excited. I think the level design looks pretty interesting and varied, and according to Cox we'll be unlocking new parts of the castle by doing certain things. I doubt this is a proper "Metroidvania" but it certainly looks inspired by them. There are things I really like about it so far, and things I am not sure about... But overall I am pretty damn excited.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: CastleDan on June 06, 2012, 03:36:02 PM
I don't want to turn this into a system war because I do actually have a 3DS but this game could have honestly used the horsepower of the vita.... Such a shame.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on June 06, 2012, 03:36:50 PM
heres a video



http://www.ign.com/videos/2012/06/06/castlevania-lords-of-shadow-mirror-of-fate-boss-battle-gameplay-off-screen-e3-2012?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+ign%2Fvideos+(IGN+All+Videos) (http://www.ign.com/videos/2012/06/06/castlevania-lords-of-shadow-mirror-of-fate-boss-battle-gameplay-off-screen-e3-2012?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+ign%2Fvideos+(IGN+All+Videos))


I know it's ign, and when I go onto their site I get lag but is it the me or did the game have slowdown or is it my computer on the site?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Dremn on June 06, 2012, 03:38:43 PM
http://wiimovies.ign.com/wii/audio/article/122/1225000/NVC,%206_5.mp3 (http://wiimovies.ign.com/wii/audio/article/122/1225000/NVC,%206_5.mp3)
Half assed? Really? This is one of the better looking 3DS titles coming out right now, whether you find it Castlevania or not. I haven't bothered to listen or pay attention to IGN in years, their ignorance hasn't changed one bit.

I can understand why some would be upset it's not an IGAVania, but to call it "half assed" is saying the team behind it didn't even try. I vehemently disagree with that assertion, especially for a studio who hasn't made a 2D game. This is one of the best looking efforts I've seen.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: shelverton. on June 06, 2012, 03:41:54 PM
I was hearing this right now


http://wiimovies.ign.com/wii/audio/article/122/1225000/NVC,%206_5.mp3 (http://wiimovies.ign.com/wii/audio/article/122/1225000/NVC,%206_5.mp3)


So people are saying it's bad, but I do not know why; some say it's a sloppy hack and slash "half assed" one at that.

It's somewhat halfway in the podcast.

Also it's not like the ds titles. NO freaking crap really?  :rollseyes:

Why do so many podcasters sound like ignorant assholes? I dunno. I don't wanna be friends with them :( The girl sound like she's 12 years old too. Not that there's anything wrong with that. But yeah, maybe they're right, maybe they're wrong.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on June 06, 2012, 03:43:52 PM
Half assed? Really? This is one of the better looking 3DS titles coming out right now, whether you find it Castlevania or not. I haven't bothered to listen or pay attention to IGN in years, their ignorance hasn't changed one bit.

I can understand why some would be upset it's not an IGAVania, but to call it "half assed" is saying the team behind it didn't even try. I vehemently disagree with that assertion, especially for a studio who hasn't made a 2D game. This is one of the best looking efforts I've seen.

I know it's their first try and only 20 people worked on it this is one accoplishment I think to any team that is able to do this should have a smile and pat themself's on the back, also I think the ones that did not like it might be on the same boat as her
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: MKKhanzo on June 06, 2012, 03:48:12 PM
heres a video



http://www.ign.com/videos/2012/06/06/castlevania-lords-of-shadow-mirror-of-fate-boss-battle-gameplay-off-screen-e3-2012?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+ign%2Fvideos+(IGN+All+Videos) (http://www.ign.com/videos/2012/06/06/castlevania-lords-of-shadow-mirror-of-fate-boss-battle-gameplay-off-screen-e3-2012?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+ign%2Fvideos+(IGN+All+Videos))


I know it's ign, and when I go onto their site I get lag but is it the me or did the game have slowdown or is it my computer on the site?

Read: IN MY OPINION.

 I dont like it, looks mediocre at best, the combat seems to be thrown in mid development and without caring for it. In that vid (even being beta or wathever) you can see the stupidity of the LoS combat: 567096680796070 whip strikes that make no hit stun whatsoever, then the player when sees that the boss/enemy is moving you just double jump/roll backward to avoid anything unespected (BTW WHY he does jump THAT HIGH???), also as with LoS, why put combos to buy with experience? As seen in this early vid and as will be in the final game, you can take out the boss (bosses) like mashing buttons (and that whip slashing from screen to screen lol), but sure, there will be their attack patterns, their vulnerable moments, their sweet spot open moments etc.

 As I posted WAY earlier, UNINSPIRED.

Game looks pretty, but mediocre (lol at the life regaining pot at the end, LoS/GoW all over again    :'(
 
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on June 06, 2012, 03:51:43 PM
Read: IN MY OPINION.

 I dont like it, looks mediocre at best, the combat seems to be thrown in mid development and without caring for it. In that vid (even being beta or wathever) you can see the stupidity of the LoS combat: 567096680796070 whip strikes that make no hit stun whatsoever, then the player when sees that the boss/enemy is moving you just double jump/roll backward to avoid anything unespected (BTW WHY he does jump THAT HIGH???), also as with LoS, why put combos to buy with experience? As seen in this early vid and as will be in the final game, you can take out the boss (bosses) like mashing buttons (and that whip slashing from screen to screen lol), but sure, there will be their attack patterns, their vulnerable moments, their sweet spot open moments etc.

 As I posted WAY earlier, UNINSPIRED.

Game looks pretty, but mediocre (lol at the life regaining pot at the end, LoS/GoW all over again    :'(

I would want to see it very fluid and not so choppy on the site I cannot say anything right now , but all the other videos looked good. I want to see some platforming and the mirror aspect with the cameras.

And at least there are going to be hearts in the game to counter the fountain.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: shelverton. on June 06, 2012, 03:57:20 PM

Well, the kids at IGN calls this game "awful" and "really, really bad". I don't think they've ever called a Castlevania game AWFUL before. Dunno what to think at this point. Then again, I don't like IGN at all.

 :rollseyes:
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: crisis on June 06, 2012, 03:57:46 PM
Oi, combat is already getting heavily criticized. Looks like this game is gonna be a "hit or miss" with us  :-\
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Maedhros on June 06, 2012, 03:58:22 PM
Your incessant hatred of Cox is seriously annoying and immature.


The game looks...actually really quite good. It's definitely LoS in 2D, but it doesn't look as non-Castlevania as I thought it would be. Those hunchbacks are HILARIOUS, I love Mercury Steam's sense of humor. LoS had a little bit of those quirky moments too.

What made me initially hate the idea of the combat being like LoS was because I assumed enemy placement would be similar to classic games. If the pacing is broken up into platforming, exploring, combat, like LoS, then it doesn't sound like a bad thing at all. It's more focused, I was just afraid we would be dealing with Bloodrayne levels of stupid combos.

I've played LoS and I enjoyed it enough to consider it a good game, so I think I'll end up liking MoF too now that it has a more "Castlevania" focus in it's overall direction.

I have to say, the game looks really gorgeous too. MS has some of the greatest artists in this industry right now.

I wouldn't worry about the music and in game SFX, they're all just placeholders.
Looks good where? Even DxC looks better, more enemies placement, the enemies are obstacles, no QTEs, no over the top combat, difficult bosses with real and interesting patterns. If it had whip swinging I'm sure it would be automatic like this game is going to be...

Seriously, I tried look forward to this game, I was interested DESPITE being from a previous game that I hated. And the gameplay comes and show this POS. =/
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: MKKhanzo on June 06, 2012, 03:59:21 PM
I would want to see it very fluid and not so choppy on the site I cannot say anything right now , but all the other videos looked good. I want to see some platforming and the mirror aspect with the cameras.

You are right, I was just commenting on the combat. I want to see the exploration too!
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Dremn on June 06, 2012, 03:59:27 PM
Oi, combat is already getting heavily criticized. Looks like this game is gonna be a "hit or miss" with us  :-\
Not the least bit surprised, they really need to start making the demos at E3 playable for everyone for a limited time. It should have been become a mandatory thing years ago.
Looks good where? Even DxC looks better, more enemies placement, the enemies are obstacles, no QTEs, no over the top combat, difficult bosses with real and interesting patterns. If it had whip swinging I'm sure it would be automatic like this game is going to be...
It sounds like you were expecting this to be a pure Classicvania.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kingshango on June 06, 2012, 03:59:53 PM
Well it seems Trevor's gameplay segment is not really hot. We haven't even seen Simon's gameplay yet but I got a feeling that it won't change much. :-\

Well at least it's a Metroidvania right?

Right?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on June 06, 2012, 04:00:10 PM
Well, the kids at IGN calls this game "awful" and "really, really bad". I don't think they've ever called a Castlevania game AWFUL before. Dunno what to think at this point. Then again, I don't like IGN at all.

 :rollseyes:

I like to think that maybe it's not perfect , but at the same time I think some IGN members do not like this reboot remember damon hatfield?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: knightmere on June 06, 2012, 04:02:11 PM
Well maybe we will get lucky and there will be REAL Castlevania music, which may make it a little more bearable.  As bad as judgement was, it had a badass soundtrack which made it more enjoyable despite lackluster gameplay.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: knightmere on June 06, 2012, 04:02:49 PM
Well it seems Trevor's gameplay segment is not really hot. We haven't even seen Simon's gameplay yet but I got a feeling that it won't change much. :-\

Well at least it's a Metroidvania right?

Right?

Depends on your definition of the word "Metroidvania".
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: e105beta on June 06, 2012, 04:03:36 PM
Haven't finished reading the rest of this but, how about just a well timed tap of the block button similar to throw escapes in Street Fighter? It's super fast and doesn't interrupt the flow of the combat.

That's the kind of response I was looking for, thank you.

I agree, that could work, and again, it would matter what they are going for. If they're trying to speed up the combat and raise the potential skill bar a bit higher, it would be a great decision. If they're trying to differentiate responding to a grab from responding to a strike, it might not necessarily work as they already use time block taps for counters.

Half assed? Really? This is one of the better looking 3DS titles coming out right now, whether you find it Castlevania or not. I haven't bothered to listen or pay attention to IGN in years, their ignorance hasn't changed one bit.

I can understand why some would be upset it's not an IGAVania, but to call it "half assed" is saying the team behind it didn't even try. I vehemently disagree with that assertion, especially for a studio who hasn't made a 2D game. This is one of the best looking efforts I've seen.

The IGNers in charge of commenting on Castlevania are tards, to be completely honest. Have you read their LoS review? It didn't even bother reviewing the game, it just spent the course of the review talking about how it wasn't a Metroidvania.

Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on June 06, 2012, 04:04:43 PM
Well it seems Trevor's gameplay segment is not really hot. We haven't even seen Simon's gameplay yet but I got a feeling that it won't change much. :-\

Well at least it's a Metroidvania right?

Right?

It's just the beginning and it was just combat we have to see more and 6:00 maybe the time to see it. at least with out all the choppy stuff from the feed from gs and such.




The IGNers in charge of commenting on Castlevania are tards, to be completely honest. Have you read their LoS review? It didn't even bother reviewing the game, it just spent the course of the review talking about how it wasn't a Metroidvania.



Did I just not say Damon Hatfield? "-Castlevania" Guy?  :rollseyes:
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: e105beta on June 06, 2012, 04:09:53 PM
It's just the beginning and it was just combat we have to see more and 6:00 maybe the time to see it. at least with out all the choppy stuff from the feed from gs and such.


Did I just not say Damon Hatfield? "-Castlevania" Guy?  :rollseyes:

Wasn't everyone calling him Damon Hatefield when that review came out?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Maedhros on June 06, 2012, 04:10:29 PM
Not the least bit surprised, they really need to start making the demos at E3 playable for everyone for a limited time. It should have been become a mandatory thing years ago.It sounds like you were expecting this to be a pure Classicvania.
Yes, I was expecting them to have that feel, actually. Maybe with some backtracking, but a classicvania. Instead, I've got empty corridors (seriously, there's one section without a monster for almost 20 seconds), no loading times between the transitions (I can understand why this happens though).

Despite knowing the combat and music would be boring beforehand, I was still expecting them to at least get the exploration aspects right, the platforming right. And then: BANG: "Press R to swing". "Press B to continue swinging". Seriously, why is it difficult to press forward/backward to swing. How much difficult is to implement some type of swing physics?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on June 06, 2012, 04:11:08 PM
Wasn't everyone calling him Damon Hatefield when that review came out?

Yeah found no need to say that the proof was in the pudding. But the -cv part, that got me

Also fan interviews yay....

Konami E3 2012 | Castlevania: Lords of Shadow Mirror of Fate Fan Interview (http://www.youtube.com/watch?v=54ysNRPrCyw#ws)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: MKKhanzo on June 06, 2012, 04:11:47 PM
Not the least bit surprised, they really need to start making the demos at E3 playable for everyone for a limited time. It should have been become a mandatory thing years ago.It sounds like you were expecting this to be a pure Classicvania.

 Well they labeled it as "going back to its roots" and blah blah blah and we are getting a 2D GoW clone (sorry but that sequence when killing that boss was.... GoW...) I WASNT expecting a Metroidvania/Igavania (God I hate to call the games like that) but we are basically receiving the same troll game as LoS and its "reboot liberties". Cornell an old man that looked like a dwarf, Brauner and Olrox two savage hulking vampires, Frankie a mechanical spider. Dracula a Belmont.

 What will be now? Oh wait, they already did it: Dracula and Death going to night clubs and riding cabs to gather forces to fight Satan.

 I hope teh music fares better, LoS had almost no music and repeated 6 tracks in all levels, making them EMPTY of personality.

Sorry I DONT hate Coxvania/Kojimavania (God stop) but the trolling of them is too much. It seems that THEY (MS) really hated IGA and his work and said: "I have come to put an end to this"
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: shelverton. on June 06, 2012, 04:13:30 PM
I like to think that maybe it's not perfect , but at the same time I think some IGN members do not like this reboot remember damon hatfield?

If a video game is flawed, that's fine. But as a video game "journalist" (and I use the term very lightly) you shouldn't be sitting in a podcast saying that a game is "awful" after only playing a demo. Maybe I'm just old-fashioned and silly but I'd prefer if they'd elaborate a little, or maybe say something like: "We tried the Castlevania demo and we weren't that impressed. The game is still many months away so we can't say more at this point." and then explain a little why they didn't like the demo. Not just "This is an awful, awful game. We want IGA back!". Also, they said something like: "If you've played Lords of Shadow you already know this too is gonna be a bad game". Say what? Not everyone hated Lords of Shadow, and yet they say something like that. I just think it's so unprofessional and downright childish.

Though maybe I'm just annoyed at IGN in general.

And like I said, maybe they're right and MoF is indeed an awful game. I just don't think it's THAT bloody awful.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Maedhros on June 06, 2012, 04:15:01 PM
Sorry I DONT hate Coxvania/Kojimavania (God stop) but the trolling of them is too much. It seems that THEY (MS) really hated IGA and his work and said: "I have come to put an end to this"
It IS a reboot. They can do whatever they want. People/older fans can like it or not.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: e105beta on June 06, 2012, 04:16:00 PM
Yes, I was expecting them to have that feel, actually. Maybe with some backtracking, but a classicvania. Instead, I've got empty corridors (seriously, there's one section without a monster for almost 20 seconds), no loading times between the transitions (I can understand why this happens though).

Despite knowing the combat and music would be boring beforehand, I was still expecting them to at least get the exploration aspects right, the platforming right. And then: BANG: "Press R to swing". "Press B to continue swinging". Seriously, why is it difficult to press forward/backward to swing. How much difficult is to implement some type of swing physics?

Having just been playing SotN last night, I have to say the empty corridors thing probably comes from their desire to borrow from the Metroidvania layout.

Seriously, I'm surprised how many empty areas there are in that game.

Also, I could have sworn LoS had swing physics despite the "R to Grapple". That, or my memory is going. Wouldn't mind getting rid of that stupid text, though. It either needs to disappear or get a lot smaller.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on June 06, 2012, 04:17:32 PM
Well they labeled it as "going back to its roots" and blah blah blah and we are getting a 2D GoW clone (sorry but that sequence when killing that boss was.... GoW...) I WASNT expecting a Metroidvania/Igavania (God I hate to call the games like that) but we are basically receiving the same troll game as LoS and its "reboot liberties". Cornell an old man that looked like a dwarf, Brauner and Olrox two savage hulking vampires, Frankie a mechanical spider. Dracula a Belmont.

 What will be now? Oh wait, they already did it: Dracula and Death going to night clubs and riding cabs to gather forces to fight Satan.

 I hope teh music fares better, LoS had almost no music and repeated 6 tracks in all levels, making them EMPTY of personality.

Sorry I DONT hate Coxvania/Kojimavania (God stop) but the trolling of them is too much. It seems that THEY (MS) really hated IGA and his work and said: "I have come to put an end to this"

God of war..... Dang it you just went there.  >:(


If a video game is flawed, that's fine. But as a video game "journalist" (and I use the term very lightly) you shouldn't be sitting in a podcast saying that a game is "awful" after only playing a demo. Maybe I'm just old-fashioned and silly but I'd prefer if they'd elaborate a little, or maybe say something like: "We tried the Castlevania demo and we weren't that impressed. The game is still many months away so we can't say more at this point." and then explain a little why they didn't like the demo. Not just "This is an awful, awful game. We want IGA back!". Also, they said something like: "If you've played Lords of Shadow you already know this too is gonna be a bad game". Say what? Not everyone hated Lords of Shadow, and yet they say something like that. I just think it's so unprofessional and downright childish.

Though maybe I'm just annoyed at IGN in general.

And like I said, maybe they're right and MoF is indeed an awful game. I just don't think it's THAT bloody awful.


Like I said ign members not to big on LoS I remember when Cox was pissed for not giving the game a fair chance I feel that the next two game will be like that as well. Also being more prefessional never hurt anyone.



Edit new gameplay video


Igor Taunts Gameplay - Castlevania: Lords of Shadow - Mirror of Fate (http://www.youtube.com/watch?v=2Rrq1CZNKxA#ws)



Acquire the Boomerang Gameplay - Castlevania: Lords of Shadow - Mirror of Fate (http://www.youtube.com/watch?v=KFd5dUhvGf4#ws)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kingshango on June 06, 2012, 04:21:09 PM
Well im gonna just sit back fasten my seatbelt, this might be a nasty ride.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: MKKhanzo on June 06, 2012, 04:23:37 PM
God of war..... Dang it you just went there.  >:(





I had to!  ;D No really, just give Gabriel/Trevor/Simon 2 chains, paint them red and shave their heads and there you go! Light+Hard attack, Evasive roll, block, timed block (parry), double jump, launchers, air combos, magic, orbs dropped by enemies, QTE and finishing moves, wall climbing, buy combo/habilities with the orbs/exp released from the enemies, Titan fights, small life lost when falling on a pit, "collec 3 XXX and get your life/magic meter up a bit", life/magic fountains, need I go more?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: e105beta on June 06, 2012, 04:26:48 PM
I had to!  ;D No really, just give Gabriel/Trevor/Simon 2 chains, paint them red and shave their heads and there you go! Light+Hard attack, Evasive roll, block, timed block (parry), double jump, launchers, air combos, magic, orbs dropped by enemies, QTE and finishing moves, wall climbing, buy combo/habilities with the orbs/exp released from the enemies, Titan fights, small life lost when falling on a pit, "collec 3 XXX and get your life/magic meter up a bit", life/magic fountains, need I go more?

I hope you realize God of War invented none of that, right?

I mean, really...double jump? Come on.

EDIT: Like, Lament of Innocence had half of those before the first God of War was even released.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kingshango on June 06, 2012, 04:27:03 PM
small life lost when falling on a pit

Falling in pit's are insta kill in God of War. Just pointing that out.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: meanguyjones on June 06, 2012, 04:28:50 PM
I had to!  ;D No really, just give Gabriel/Trevor/Simon 2 chains, paint them red and shave their heads and there you go! Light+Hard attack, Evasive roll, block, timed block (parry), double jump, launchers, air combos, magic, orbs dropped by enemies, QTE and finishing moves, wall climbing, buy combo/habilities with the orbs/exp released from the enemies, Titan fights, small life lost when falling on a pit, "collec 3 XXX and get your life/magic meter up a bit", life/magic fountains, need I go more?

Cool, so you don't know shit about God of War either.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Jorge D. Fuentes on June 06, 2012, 04:30:44 PM
Yeah.  I get the guy's point but all of these aspects were done before.

If anything, GoW took some aspects from various games, so now when those games ask for 'em back... well, there ya go.
I used to swing with the whip back in the 1990's.  Remember Super CVIV? :P
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on June 06, 2012, 04:33:45 PM
I had to!  ;D No really, just give Gabriel/Trevor/Simon 2 chains, paint them red and shave their heads and there you go! Light+Hard attack, Evasive roll, block, timed block (parry), double jump, launchers, air combos, magic, orbs dropped by enemies, QTE and finishing moves, wall climbing, buy combo/habilities with the orbs/exp released from the enemies, Titan fights, small life lost when falling on a pit, "collec 3 XXX and get your life/magic meter up a bit", life/magic fountains, need I go more?


Onimusha had soul collecting before any of these action games, dmc had launch combos, cv chains, and the setting well laets just say that Rygar and it's rainbow ending did it before.

God of war did nothing new and it's nothing special


So that god of war thing you just did is very obnoxious not cool man it's annoying and all facts lead up to that game doing nothin new even qtes

I do not -1 people but this one deserves it.

Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Maedhros on June 06, 2012, 04:34:33 PM
Yeah.  I get the guy's point but all of these aspects were done before.

If anything, GoW took some aspects from various games, so now when those games ask for 'em back... well, there ya go.
I used to swing with the whip back in the 1990's.  Remember Super CVIV? :P
It didn't suck back then too. IT HAD SKILLS. LoS: MoF copies the worst kind of whip swinging, reminiscent from they own game/God of War, that have some segments like that.

God, how I hate automatic segments...
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: RichterB on June 06, 2012, 04:34:40 PM
Yeah found no need to say that the proof was in the pudding. But the -cv part, that got me

Also fan interviews yay....

Konami E3 2012 | Castlevania: Lords of Shadow Mirror of Fate Fan Interview (http://www.youtube.com/watch?v=54ysNRPrCyw#ws)

Question about interview: Why is it that if it doesn't have Metroidvania's [occasionally obsessive-compulsive] customization options, it's "steamlined" and more like "older Castlevanias." Just because an apple can be green doesn't mean it's more like a watermelon than a red apple.

And earlier, I agree with what was essentially said--the swing mechanics in both LoS and Mirror of Fate are nowhere near as dynamic as Super Castlevania IV, and really should be. It's been, what, 21 years since IV? And all this business of a double-jump and jumping super high is something that has plagued Castlevania for a while now. It and no death pits really cheapen the platforming's consequence.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: e105beta on June 06, 2012, 04:36:18 PM
Yeah.  I get the guy's point but all of these aspects were done before.

If anything, GoW took some aspects from various games, so now when those games ask for 'em back... well, there ya go.
I used to swing with the whip back in the 1990's.  Remember Super CVIV? :P

Or Lament. In all seriousness.
Light + Heavy attacks? Check
Blocking? Check
Dodge Roll? Check
Double Jump? Check
Air Combo? Check

And you don't buy combos with the orbs. The orbs give you magic. You buy combos with the

Experience? Check
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Maedhros on June 06, 2012, 04:37:54 PM
Question about interview: Why is it that if it doesn't have Metroidvania's [occasionally obsessive-compulsive] customization options, it's "steamlined" and more like "older Castlevanias." Just because an apple can be green doesn't mean it's more like a watermelon than a red apple.

And earlier, I agree with what was essentially said--the swing mechanics in both LoS and Mirror of Fate are nowhere near as dynamic as Super Castlevania IV, and really should be. It's been, what, 21 years since IV? And all this business of a double-jump and jumping super high is something that has plagued Castlevania for a while now. It and no death pits really cheapen the platforming's consequence.
I'm 100% sure they don't even undertand what makes a good platformer at all, they just shoehorned LoS on a 2D format.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: knightmere on June 06, 2012, 04:38:34 PM
It didn't suck back then too. IT HAD SKILLS. LoS: MoF copies the worst kind of whip swinging, reminiscent from they own game/God of War, that have some segments like that.

God, how I hate automatic segments...

The problem is LoS copies GoW so blatantly.  Sure other games had some of those mechanics before. But MS just basically copied the formula to a T and comes off looking (and playing) like a clone.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on June 06, 2012, 04:40:07 PM
Or Lament. In all seriousness.
Light + Heavy attacks? Check
Blocking? Check
Dodge Roll? Check
Double Jump? Check
Air Combo? Check

And you don't buy combos with the orbs. The orbs give you magic. You buy combos with the

Experience? Check

Last time I checked LoI had no buying with combos it just kind of happened I remember the screen going all dark and pausing the battle saying you got whip combo 2 or something.

The problem is LoS copies GoW so blatantly.  Sure other games had some of those mechanics before. But MS just basically copied the formula to a T and comes off looking (and playing) like a clone.

Sure whip combos, swinging from a chain, flame whip, ahh to hell with this even gametrailers in their god of war interview said that a cv game should play like that, their point. My point GoW might be a well polished product but it's not orginal either but it get bullspit praise while anyother action game might  recieve the boot like LoS  to a degree because it might have a game mechanic that god of war did not even invent come on now that is really dumb.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: e105beta on June 06, 2012, 04:42:12 PM
Last time I checked LoI had no buying with combos it just kind of happened I remember the screen going all dark and pausing the battle saying you got whip combo 2 or something.

No, but actually purchasing the combos with your experience vs gaining as you leveled is such a small, small detail.

If that's becoming a legitimate argument, then all fighting games are ripoffs of each other because they all have QCF attacks.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Belmontoya on June 06, 2012, 04:47:38 PM
It's a downright shame that people are still trying to call LOS and it's upcoming games a GOW rip off. Anyone who feels that way must not have noticed how much GOW borrowed from CV in the first place. It's also hilarious that these same people who make this gripe say that they are hopefull that Mirror of fate will be a "Metriodvania." Just think about that for a second, and ask yourself what the "original" game you were hoping for really was?

MS have proven themselves in my book, and I think these new games look great. It's a good thing that they have started their own storyline. By making their own story they show respect to other CV developers from the past, unlike IGA who felt entitled to strike games from the record. Does the title Castlevania Legends and the character Sonia Belmont ring a bell?

Have a little faith and let Mercury Steam make Castlevania their own. Clearly a certain developer in the past felt he could take that liberty.

These guys know they are doing, and these games will be great. They have also warmed new players up to Castlevania, which was much needed. I have a couple friends who shrugged off CV games for years until LOS came out.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on June 06, 2012, 04:50:20 PM
No, but actually purchasing the combos with your experience vs gaining as you leveled is such a small, small detail.

If that's becoming a legitimate argument, then all fighting games are ripoffs of each other because they all have QCF attacks.

I never said anything about leveling just that it kind of happenes you know. I still do not understand, the skill just comes out of nowhere.

Perhaps it's a small detail, but it's one never the less right?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: e105beta on June 06, 2012, 04:51:49 PM
I never said anything about leveling just that it kind of happenes you know. I still do not understand, the skill just comes out of nowhere.

Perhaps it's a small detail, but it's one never the less right?

Very true. Still think the argument is bollocks.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: RichterB on June 06, 2012, 04:53:27 PM
Enough complaining and splitting hairs; it's brass tax time!

Here's where we get to some nitty gritty. I understand and can agree both sides discussing the fundamental game design. But, whether the ideas were borrowed/inspired or not from 2D Castlevania, in 3D execution, Lords of Shadow does play too much like God of War, and not like "Castlevania." (In turn, God of War can play like Lament of Innocence, which in turn plays like Rygar: The Legendary Adventure and Devil May Cry...again, not "Castlevania").

So, here's where the rubber hits the road: What plays like Castlevania in 3D?

Well...from my experience, I would argue, in a most basic fundamental sense, the Maximo series by Capcom (a 3D reworking of Ghosts N Goblins, which is an 80's action-platforming horror peer of Castlevania), and Konami's very own Castlevania 64 and Legacy of Darkness.

There it is. I said it. :o Now, can anyone swallow their pride enough to admit it? ;)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Sumac on June 06, 2012, 04:53:56 PM
Quote
Looks good where? Even DxC looks better, more enemies placement, the enemies are obstacles, no QTEs, no over the top combat, difficult bosses with real and interesting patterns.

DXC was a remake of ROB, so it's not unusual that it was based around old formula. MOF trying to do its own thing, so don't expect it to be like previous games.

Quote
As bad as judgement was, it had a badass soundtrack which made it more enjoyable despite lackluster gameplay.
Rock arrangements, rock arrangements everywhere. As if composers forgot that they can do remixes in the other styles. Pretty boring. The same deal with HD.

Quote
but we are basically receiving the same troll game as LoS and its "reboot liberties"
As if cloning one game wasn't trolling?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: MKKhanzo on June 06, 2012, 04:55:07 PM

Onimusha had soul collecting before any of these action games, dmc had launch combos, cv chains, and the setting well laets just say that Rygar and it's rainbow ending did it before.

God of war did nothing new and it's nothing special


So that god of war thing you just did is very obnoxious not cool man it's annoying and all facts lead up to that game doing nothin new even qtes

I do not -1 people but this one deserves it.

So did Soul Reaver before and Legacy of Kain way before. I just put up GoW casue not of LoS/Cox ripping GoW, but ripping it so blatantly its not even funny.

 Have you played Rise of the Argonauts? Its an Action-RPG based on Greek Myths and have some similarities with all of the mentioned games... But it SUCKS at them.

That was my point with LoS/Coxvanias, they base themselves on other games but when copying, they copy it bad.

 TL:DR: I dont like the direction the franchise is going, and I dont support that Castlevania HAS to become a hack and slash of modern times, copying templates of other games to survive. Gimme 2D action all day and ifyou are going to do it 3D use the CV64 template: No combos, HARD jumps, insta death on pits, no exp or buying BS that will not be usefull (potroast and puryfing, God bless them).

 About the -1 and so: I dont care about forum rep. Everyone here SHARES THEIR OPINION and I would NEVER pick on them or say anything bad directly at them. Caring about Rep system on forums is like arguing on the internet.

TO EVERYONE: I didnt wanted to offend anyone with my opinions so: Im sorry, english is NOT my default language so my wordings may be harsh but they may not meant that
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: e105beta on June 06, 2012, 04:58:38 PM
Enough complaining and splitting hairs; it's brass tax time!

Here's where we get to some nitty gritty. I understand and can agree both sides discussing the fundamental game design. But, whether the ideas were borrowed/inspired or not from 2D Castlevania, in 3D execution, Lords of Shadow does play too much like God of War, and not like "Castlevania." (In turn, God of War can play like Lament of Innocence, which in turn plays like Rygar: The Legendary Adventure and Devil May Cry...again, not "Castlevania").

So, here's where the rubber hits the road: What plays like Castlevania in 3D?

Well...from my experience, I would argue, in a most basic fundamental sense, the Maximo series by Capcom (a 3D reworking of Ghosts N Goblins, which is an 80's action-platforming peer of Castlevania), and Konami's very own Castlevania 64 and Legacy of Darkness.

There it is. I said it. :o Now, can anyone swallow their pride enough to admit it? ;)

No, because Legacy of Darkness is essentially the original formula in 3D.

Despite that, I found it lacking, and until I see a real improvement on it, I maintain the belief that the original formula just doesn't translate too well to 3D.

It's the reason why the game design industry is an evolving process. I wouldn't really want game nowadays to play like 3D versions of their NES counterparts, to be honest. I think people forget that NES games aren't exactly the pinnacle of game design. Even the best ones were limited by the technology at the time.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Akuma on June 06, 2012, 04:58:54 PM
Uh every castlevania ever is a hack and slash.  Butter it up however you want but you still basically kill stuff left and right throughout the stage or area.

 :-\
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: RichterB on June 06, 2012, 05:03:30 PM
Enough complaining and splitting hairs; it's brass tax time!

Here's where we get to some nitty gritty. I understand and can agree both sides discussing the fundamental game design. But, whether the ideas were borrowed/inspired or not from 2D Castlevania, in 3D execution, Lords of Shadow does play too much like God of War, and not like "Castlevania." (In turn, God of War can play like Lament of Innocence, which in turn plays like Rygar: The Legendary Adventure and Devil May Cry...again, not "Castlevania").

So, here's where the rubber hits the road: What plays like Castlevania in 3D?

Well...from my experience, I would argue, in a most basic fundamental sense, the Maximo series by Capcom (a 3D reworking of Ghosts N Goblins, which is an 80's action-platforming horror peer of Castlevania), and Konami's very own Castlevania 64 and Legacy of Darkness.

There it is. I said it. :o Now, can anyone swallow their pride enough to admit it? ;)

No, because Legacy of Darkness is essentially the original formula in 3D.

Despite that, I found it lacking, and until I see a real improvement on it, I maintain the belief that the original formula just doesn't translate too well to 3D

Ok, and I assume you think the same thing about Maximo 1 and 2. But then, if you maintain that, and it's your right, then I think the God of War argument is equally valid. If 2D Castlevania in full 3D is not Castlevania, than the other choice is not any more so Castlevania in 3D. Wait, this is getting really weird. Basically we're saying that Castlevania can't be Castlevania in 3D! :-X
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on June 06, 2012, 05:05:02 PM
So did Soul Reaver before and Legacy of Kain way before. I just put up GoW casue not of LoS/Cox ripping GoW, but ripping it so blatantly its not even funny.

 Have you played Rise of the Argonauts? Its an Action-RPG based on Greek Myths and have some similarities with all of the mentioned games... But it SUCKS at them.

That was my point with LoS/Coxvanias, they base themselves on other games but when copying, they copy it bad.

 TL:DR: I dont like the direction the franchise is going, and I dont support that Castlevania HAS to become a hack and slash of modern times, copying templates of other games to survive. Gimme 2D action all day and ifyou are going to do it 3D use the CV64 template: No combos, HARD jumps, insta death on pits, no exp or buying BS that will not be usefull (potroast and puryfing, God bless them).

 About the -1 and so: I dont care about forum rep. Everyone here SHARES THEIR OPINION and I would NEVER pick on them or say anything bad directly at them. Caring about Rep system on forums is like arguing on the internet.

TO EVERYONE: I didnt wanted to offend anyone with my opinions so: Im sorry, english is NOT my default language so my wordings may be harsh but they may not meant that


Not picking at all, but it's tiresome when you hear GoD and LoS all the time it's part of the action genre and I am not a random minus guy either you know it's just that there is a point when that argument gets so tried you know. I don't like to bash anyone either were on the internet on a castlevania site and having fun is why I am here, also I do not think you offended anyone with your opinion so its cool all right and words seem more harsh than needed to be right it's gaming and fun is where it's at :)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: MKKhanzo on June 06, 2012, 05:07:52 PM

Not picking at all, but it's tiresome when you hear GoD and LoS all the time it's part of the action genre and I am not a random minus guy either you know it's just that there is a point when that argument gets so tried you know. I don't like to bash anyone either were on the internet on a castlevania site and having fun is why I am here, also I do not think you offended anyone with your opinion so its cool all right and words seem more harsh than needed to be right it's gaming and fun is where it's at :)

Thanks for your kind post. How do I +rep you¿?  ;D
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: e105beta on June 06, 2012, 05:08:31 PM
No, because Legacy of Darkness is essentially the original formula in 3D.

Despite that, I found it lacking, and until I see a real improvement on it, I maintain the belief that the original formula just doesn't translate too well to 3D


Ok, and I assume you think the same thing about Maximo 1 and 2. But then, if you maintain that, and it's your right, then I think the God of War argument is equally valid. If 2D Castlevania in 3D is not Castlevania, than the other choice is not any more so Castlevania in 3D. Wait, this is getting really weird. Basically we're saying that Castlevania can't be Castlevania in 3D! :-X

Depends on your definition of Castlevania. Mines not limited to one type of gameplay, so to me, CV64 is just as much Castlevania as are SotN and LoS.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: shelverton. on June 06, 2012, 05:09:20 PM
Almost every game I've ever played is a Pac-Man-clone. Because you move a character on the screen. And you collect things. And there are enemies.

No, but really. The "who did it first"-discussion is getting a little stale. (Heck, I'm getting a little stale. I don't think I have much more to add at this point. I need to play Mirror of Fate before I can say anything more about it.)

Btw, Maximo is an old favorite of mine. Damn, those games were tough.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Jorge D. Fuentes on June 06, 2012, 05:15:45 PM
I am finding a flaw in the thinking of people in general.  Here's what I'm reading, here:

-The closest thing to a well-translated 3D Rendition of Castlevania is "Castlevania64" and "Legacy of Darkness" (which I agree with)
-That formula needs improvement. (which I can agree with, somewhat)

But then there is:
-Castlevania's current direction is a rip-off of God Of War/Dante's Inferno/Bayonetta/Devil May Cry (which I also agree with to some extent)

However, how does one 'add' to the formula that was the closest to what Castlevania is to most fans (CV64/LoD) without seemingly 'borrowing' elements from these current-gen games?

Take the LoS approach:
-You've got some platforming, but it's no longer jumping, it's shimmying (though in MoF it seems to be more jump-focused, as well as hanging on ledges and bounding off walls).
...but that's like Assassin's Creed and Shadow of the Colossus.
-You've got a battle-oriented combo system with weak and strong attacks, dodging and jumping, and QTE finishing moves.
...but that's like God of War and other battle games (DMC, Bayonetta, Dante's Inferno, etc.).  How can one have a battle system at all that is not like these games while at the same time being fresh and new a good?  The IGA/MetroidVania games had a dodge move and had no combo system, but then the heroes would wipe past the enemies very easily (Ecclesia solved this a little bit by making the game punish you for your recklessness).
-LoS/MoF enjoy throwing enemies at you and locking you in a room, forcing you to make use of the battling system.
...but that's like old Final Fight and Streets of Rage and other beat 'em ups, where the screen would stop scrolling until you defeated wave upon wave of enemies in order to pass.

So, essentially, the new definition of an "Action Game" is now one that possesses these aspects.  The market seems to have decided this, for it is the games with the huge bang&wow factor are the ones that MercurySteam is borrowing (or at times, taking back) elements from.

Personally speaking, I wish I didn't have to wail on enemies for as long as that Executioner video showed.  It diminishes the power of my weapon, it makes my character seem weak and pathetic, and seems to just be a gimmick to make the gameplay appear longer than it should be.  Cut the health of those enemies by about 50%, and give 'em a stun animation and maybe things might improve.

BTW, that Executioner?  Totally seen him before. :D :D :D
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.castlevaniadungeon.net%2FImages%2Fbosses%2Fcvl-exec.gif&hash=7a2d6bf8ab2a61a9ec7726980126a063)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: DragonSlayr81 on June 06, 2012, 05:16:12 PM
Igor Taunts Gameplay - Castlevania: Lords of Shadow - Mirror of Fate (http://www.youtube.com/watch?v=2Rrq1CZNKxA#ws)



Acquire the Boomerang Gameplay - Castlevania: Lords of Shadow - Mirror of Fate (http://www.youtube.com/watch?v=KFd5dUhvGf4#ws)
The platforming looks great, but the battles looks like a chore. My GOD, they look horrible. This is something I kinda wish would happen like when Sega heard the critical response of the leaked Sonic 4 Episode 1 footage. Take the criticism into consideration. That boss battle would've looked way more bearable had you been able to do more damage. The giant bats, if you were able to kill them in 2 hits each(and if something had to be unlocked, keep them spawning until you trigger it, plain and SIMPLE as that). I mean, DAMMIT MAN, even the fuckin BARRELS take multiple hits to destroy! WTF?

And I can't see how QTE would be optional. That whole part where the Executioner grabs Trevor seemed very UN-optional.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on June 06, 2012, 05:17:02 PM
Thanks for your kind post. How do I +rep you¿?  ;D

There is -+ thing right at the top of every individual post, but I think you need to reach a certain amount of post to do it like 30 or something.

But it's cool  :) Also how could I forget lecgcy of kain never had the chance to play it, but I hear good things about it.  :-[

Edit nevermind   :)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on June 06, 2012, 05:18:54 PM
Enough complaining and splitting hairs; it's brass tax time!

Here's where we get to some nitty gritty. I understand and can agree both sides discussing the fundamental game design. But, whether the ideas were borrowed/inspired or not from 2D Castlevania, in 3D execution, Lords of Shadow does play too much like God of War, and not like "Castlevania." (In turn, God of War can play like Lament of Innocence, which in turn plays like Rygar: The Legendary Adventure and Devil May Cry...again, not "Castlevania").

So, here's where the rubber hits the road: What plays like Castlevania in 3D?

Well...from my experience, I would argue, in a most basic fundamental sense, the Maximo series by Capcom (a 3D reworking of Ghosts N Goblins, which is an 80's action-platforming horror peer of Castlevania), and Konami's very own Castlevania 64 and Legacy of Darkness.

There it is. I said it. :o Now, can anyone swallow their pride enough to admit it? ;)

I knew you would say Maximo  ;) Remember the time we talked about it way back when with the platforming aspects  ;D

Edit my bad for doing a post twice in a row
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: crisis on June 06, 2012, 05:35:33 PM
hay boys, I remember years ago an interview with IGA-sama saying that he likes God of War & would like to "1-up" it with his game(s)..

in a Lords of Shadow promo item, there's an interview with David Jaffe (creator of GoW), saying how his team was inspired by the original CV games (the interview is in Japanese however, I can post a scan if someone can translate it *coughkouteicough*)


me myself? I feel that the gameplay in GoW is more fine-tuned than in LoS (granted, Sony had at least a 2 game head-start to perfect the formula); Kratos handles better than Gabriel, and the combat is a little bit more satisfying. The puzzles in GoW aren't as mind-numbing as they are in LoS, and the shimmying isn't as much of a chore as it is in LoS. Both are equal in the graphix department.

as for music, i said this before but if the soundtrack has more tracks like Belmont's Theme, then it'd turn out great cuz it's an awesome tune, despite the fact that it could easily pass for "TDKR Batman's Theme" LOL


Castlevania Lords of Shadow Music - Belmont's Theme (http://www.youtube.com/watch?v=Y8Uqy9L_xtk#)


juslisten, and imagine the legacy of BatmanThe Belmont Clan.. very poetic
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: beingthehero on June 06, 2012, 05:38:58 PM
MS have proven themselves in my book, and I think these new games look great. It's a good thing that they have started their own storyline. By making their own story they show respect to other CV developers from the past, unlike IGA who felt entitled to strike games from the record. Does the title Castlevania Legends and the character Sonia Belmont ring a bell?

Yeah it was so awkward when IGA struck KO-G's games from the record, and KO-G became so pissed he worked on OoE's graphics in revenge.

Are we still doing the whole 'iga is sexist' troll thing again? I thought that went the way of the Rick Roll. I guess I'm just setting myself up for the whole 'LOL LOL YOU FELL FOR MY MASTER TROLL SOCIAL EXPERIMENT' and give me a -1 and my whole 8 o'clock hour will be absolutely ruined.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on June 06, 2012, 05:42:09 PM
hay boys, I remember years ago an interview with IGA-sama saying that he likes God of War & would like to "1-up" it with his game(s)..

in a Lords of Shadow promo item, there's an interview with David Jaffe (creator of GoW), saying how his team was inspired by the original CV games (the interview is in Japanese however, I can post a scan if someone can translate it *coughkouteicough*)


me myself? I feel that the gameplay in GoW is more fine-tuned than in LoS (granted, Sony had at least a 2 game head-start to perfect the formula); Kratos handles better than Gabriel, and the combat is a little bit more satisfying. The puzzles in GoW aren't as mind-numbing as they are in LoS, and the shimmying isn't as much of a chore as it is in LoS. Both are equal in the graphix department.

as for music, i said this before but if the soundtrack has more tracks like Belmont's Theme, then it'd turn out great cuz it's an awesome tune, despite the fact that it could easily pass for "TDKR Batman's Theme" LOL


Castlevania Lords of Shadow Music - Belmont's Theme (http://www.youtube.com/watch?v=Y8Uqy9L_xtk#)

Not going to lie GoW(I have CoO and gowI) is fined tuned like the camera last time I remember, but it's not my cup of tea and I like greek myth.
Meanwhile who is going to watch the 3ds presentation on nintendos site in a couple minutes?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: RichterB on June 06, 2012, 05:42:50 PM
I knew you would say Maximo  ;) Remember the time we talked about it way back when with the platforming aspects  ;D

Oh, yeah! Ha-ha. How time flies. (And how I still keep waiting on Castlevania :P)
I am finding a flaw in the thinking of people in general.  Here's what I'm reading, here:

-The closest thing to a well-translated 3D Rendition of Castlevania is "Castlevania64" and "Legacy of Darkness" (which I agree with)
-That formula needs improvement. (which I can agree with, somewhat)

But then there is:
-Castlevania's current direction is a rip-off of God Of War/Dante's Inferno/Bayonetta/Devil May Cry (which I also agree with to some extent)

However, how does one 'add' to the formula that was the closest to what Castlevania is to most fans (CV64/LoD) without seemingly 'borrowing' elements from these current-gen games?

Take the LoS approach:
-You've got some platforming, but it's no longer jumping, it's shimmying (though in MoF it seems to be more jump-focused, as well as hanging on ledges and bounding off walls).
...but that's like Assassin's Creed and Shadow of the Colossus.
-You've got a battle-oriented combo system with weak and strong attacks, dodging and jumping, and QTE finishing moves.
...but that's like God of War and other battle games (DMC, Bayonetta, Dante's Inferno, etc.).  How can one have a battle system at all that is not like these games while at the same time being fresh and new a good?  The IGA/MetroidVania games had a dodge move and had no combo system, but then the heroes would wipe past the enemies very easily (Ecclesia solved this a little bit by making the game punish you for your recklessness).
-LoS/MoF enjoy throwing enemies at you and locking you in a room, forcing you to make use of the battling system.
...but that's like old Final Fight and Streets of Rage and other beat 'em ups, where the screen would stop scrolling until you defeated wave upon wave of enemies in order to pass.

So, essentially, the new definition of an "Action Game" is now one that possesses these aspects.  The market seems to have decided this, for it is the games with the huge bang&wow factor are the ones that MercurySteam is borrowing (or at times, taking back) elements from.

Personally speaking, I wish I didn't have to wail on enemies for as long as that Executioner video showed.  It diminishes the power of my weapon, it makes my character seem weak and pathetic, and seems to just be a gimmick to make the gameplay appear longer than it should be.  Cut the health of those enemies by about 50%, and give 'em a stun animation and maybe things might improve.

BTW, that Executioner?  Totally seen him before. :D :D :D
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.castlevaniadungeon.net%2FImages%2Fbosses%2Fcvl-exec.gif&hash=7a2d6bf8ab2a61a9ec7726980126a063)

;D on that last point. But honestly, Jorge, this commentary was webmaster material par excellence. That's the heart of it, I think, not that Konami's paying attention. Media is the message and the buck stops there for what Konami wants to make. This new definition of "action game" is similar to the movement we're seeing, most prominently at E3 2012, of games being more and more like interactive Hollywood movies than games (though I would argue the writing is more like trumped up direct-to-video writing in terms of narrative). Regardless, as far as building off the N64 games, which I do think is the best option, personally, most of it is technical: You'd continue to improve the camera control, use the new processing power to have more moving obstacles and enemies at times, and give the visuals an HD boost. As far as gameplay, I don't know if it would break the game to have a move like Circle of the Moon, where you can spin your whip around you to protect you from 360-degrees at times, it would be good to see some tweaked or added sub-weapons, have branching exits at times, have a few more remixed classic tunes alongside the nice ambient music, bring in the grappling-point swinging teased in the early Beta/model test video. You could boost some of the horror elements that the N64 team scrapped/toned down during development, such as being tricked by villagers who are vampires, or exploring caves and getting cornered by vampires and having to lead them into the light, etc. Really, on a fundamental level, it was all there on the N64. It just needed a more powerful platform and some time to grow out its ideas naturally moving forward.

Depends on your definition of Castlevania. Mines not limited to one type of gameplay, so to me, CV64 is just as much Castlevania as are SotN and LoS.

I get this to an extent. I mean, I've enjoyed parts of some of each, but I always lean back toward one vision or another. Are you saying that, for instance, if Castlevania games were all like Judgment, it'd still be fundamentally Castlevania to you?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: beingthehero on June 06, 2012, 05:44:03 PM
I think everyone has an unspoken agreement that the less we speak of Judgment, the better.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: DragonSlayr81 on June 06, 2012, 05:45:20 PM
hay boys, I remember years ago an interview with IGA-sama saying that he likes God of War & would like to "1-up" it with his game(s)..

in a Lords of Shadow promo item, there's an interview with David Jaffe (creator of GoW), saying how his team was inspired by the original CV games (the interview is in Japanese however, I can post a scan if someone can translate it *coughkouteicough*)


me myself? I feel that the gameplay in GoW is more fine-tuned than in LoS (granted, Sony had at least a 2 game head-start to perfect the formula); Kratos handles better than Gabriel, and the combat is a little bit more satisfying. The puzzles in GoW aren't as mind-numbing as they are in LoS, and the shimmying isn't as much of a chore as it is in LoS. Both are equal in the graphix department.

as for music, i said this before but if the soundtrack has more tracks like Belmont's Theme, then it'd turn out great cuz it's an awesome tune, despite the fact that it could easily pass for "TDKR Batman's Theme" LOL
Side note, mentioning Jaffe and music, part of me would've loved his original pitch to feature 80s metal as the soundtrack. He said that the dark imagery of 80s metal(Iron Maiden, Slayer and such) kinda inspired the ultra brutalness of the game.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on June 06, 2012, 05:46:24 PM
Oh, yeah! Ha-ha. How time flies. (And how I still keep waiting on Castlevania :P)

 ;D

Depends on your definition of Castlevania. Mines not limited to one type of gameplay, so to me, CV64 is just as much Castlevania as are SotN and LoS.


While there are different styles to me it's all about whipping stuff when it come down to it and platforming.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Buflame on June 06, 2012, 05:49:21 PM
dunno if posted yet, but here is the extended trailer and it confirms at the end the trevor-alucard plot and alucard presence on mirror of fate as the "fanservice" char.

http://www.meristation.com/es/nintendo-3ds/noticias/enric-alvarez-konami-nos-dio-libertad-total-a-nivel-creativo-tecnologico-y-narrativo-para-castlevania/1782922 (http://www.meristation.com/es/nintendo-3ds/noticias/enric-alvarez-konami-nos-dio-libertad-total-a-nivel-creativo-tecnologico-y-narrativo-para-castlevania/1782922)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: RichterB on June 06, 2012, 05:50:29 PM
hay boys, I remember years ago an interview with IGA-sama saying that he likes God of War & would like to "1-up" it with his game(s).

I don't know where it is, but I saw a similar interview with Dave Cox when he was showing off a gameplay vid of Gabriel getting the dark crystal. He said that he always thought God of War = Castlevania and 3D, and really wanted to make that happen. Of course, he also said somewhere that Castlevania's 3D combat is like Street Fighter, as well. Hmm...

While understandable to an extent, I just don't think this mindset is best for Castlevania. But that's me.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: MKKhanzo on June 06, 2012, 05:55:16 PM
I think everyone has an unspoken agreement that the less we speak of Judgment, the better.

BUT I LOVE IT! (Seriously, as a fighting game player, fuck Obata)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Inccubus on June 06, 2012, 05:55:45 PM
Quote from: flyingchai
Cox just confirmed on his Twitter that Sypha is Trevor's wife...

This actually makes me happy. Even if the new family tree feels jarringly different.

Also, the 10+ hits to take out a Skeleton Knight made God murder a puppy, two kittens, and a baby dolphin.

EDIT: I knew someone was gonna give me a -1 for this. It was a silly joke, guys. Really?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on June 06, 2012, 05:56:52 PM
Long Video

E3 Stage Shows - Castlevania: Lords of Shadow - Mirrors of Fate - E3 2012 Demo (http://www.youtube.com/watch?v=gUFOq0bxU8Y#ws)

The feed with no lag  :)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Reinhart77 on June 06, 2012, 06:05:41 PM
loving all the new gameplay footage.  as for which Belmont it will be, i dunno.  if they decide to show the "next" Belmont, i would have to pick Christopher (in the US, Chris was thought to be Simon's descendant, rather than ancestor).  Christopher would make an EXCELLENT homage to early Castlevania handheld game titles.  If they decide to skip over a bunch of generations and make it closer to when LoS2 occurs, I'll be expecting Richter.  Save Julius for LoS2 please.  i don't dare hope for Sonia, but it's possible.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Inccubus on June 06, 2012, 06:07:58 PM
Game looks pretty, but mediocre (lol at the life regaining pot at the end, LoS/GoW all over again    :'(

I can only hope that the other characters have very different combat mechanics than Trevor. Also, when I saw the "treasure chests" that have the life power up essence it screamed GoW. It's not a major thing, but having something that doesn't look almost identical to GoW would have been a nice touch. Oh well, at least you don't have to mash a button to open it.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Maedhros on June 06, 2012, 06:09:05 PM
It's a downright shame that people are still trying to call LOS and it's upcoming games a GOW rip off. Anyone who feels that way must not have noticed how much GOW borrowed from CV in the first place. It's also hilarious that these same people who make this gripe say that they are hopefull that Mirror of fate will be a "Metriodvania." Just think about that for a second, and ask yourself what the "original" game you were hoping for really was?

MS have proven themselves in my book, and I think these new games look great. It's a good thing that they have started their own storyline. By making their own story they show respect to other CV developers from the past, unlike IGA who felt entitled to strike games from the record. Does the title Castlevania Legends and the character Sonia Belmont ring a bell?

Have a little faith and let Mercury Steam make Castlevania their own. Clearly a certain developer in the past felt he could take that liberty.

These guys know they are doing, and these games will be great. They have also warmed new players up to Castlevania, which was much needed. I have a couple friends who shrugged off CV games for years until LOS came out.
It's downright shame people always use this same point to try to defend the game. Seriously, only blind people can't see GoW influences in LoS. Not only GoW, Ninja Gaiden and Uncharted influences are there too (fuck, even the new Tomb Raider is influenced by Uncharted, even though Uncharted was inspired by Tomb Raider, partially, lol). If GoW borrowed influences from somewhere else (and IT BORROWED, like DMC), it don't really matters. Are people really bothered to have a GoW clone?

Seriously,  having influences of these game isn't what make the game good or bad, but trying to say otherwise just because you're trying to defend is annoying.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: beingthehero on June 06, 2012, 06:11:25 PM
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.castlevaniadungeon.net%2FImages%2FScans%2FCVA%2Fcvacomicad.jpg&hash=7870e532b98941be7efcddc7503fc064)

In the US version of CV Adventure, Chris WAS Simon.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: e105beta on June 06, 2012, 06:12:22 PM
I get this to an extent. I mean, I've enjoyed parts of some of each, but I always lean back toward one vision or another. Are you saying that, for instance, if Castlevania games were all like Judgment, it'd still be fundamentally Castlevania to you?

The series would be horrible, but it would still be Castlevania, yes
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: RichterB on June 06, 2012, 06:14:24 PM
I think everyone has an unspoken agreement that the less we speak of Judgment, the better.

Judgment is not awful, but it's superfluous. Hey, since we've been talking about Castlevania's history alongside Mirror of Fate, did anyone know that the Nintendo Power article listed the Nintendo 64 Castlevanias as the "low points in the series." Someone is getting a letter.

PS: The 3DS conference is a riot right now. Lots of bad jokes.

PPS: "Mario and Dracula." Castlevania video now up and being talked about: http://e3.nintendo.com/ (http://e3.nintendo.com/)

DAVE COX ON STAGE! Alucard confirmed!
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: ZenTzen on June 06, 2012, 06:15:52 PM
So Trevor really is Alucard?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: beingthehero on June 06, 2012, 06:16:36 PM
PS: The 3DS conference is a riot right now. Lots of bad jokes.

Lords of Shadow? More like Lor3ds of Shadow, am I right guys?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kamirine on June 06, 2012, 06:16:51 PM
It's on now, they started with Castlevania. But it looks like the short trailer...hopefully gameplay will follow...nvm. Alucard at the end of the trailer! Hooray! And now gameplay...
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Jorge D. Fuentes on June 06, 2012, 06:18:22 PM
Dave Cox talking right now.
e3.nintendo.com
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Vrakanox on June 06, 2012, 06:18:45 PM
link to the 3ds conference pls :0
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kamirine on June 06, 2012, 06:21:01 PM
link to the 3ds conference pls :0
Check the link above you. :)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Inccubus on June 06, 2012, 06:26:38 PM
No, but actually purchasing the combos with your experience vs gaining as you leveled is such a small, small detail.

If that's becoming a legitimate argument, then all fighting games are ripoffs of each other because they all have QCF attacks.

I believe that was settled in Capcom V. Data East.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Vrakanox on June 06, 2012, 06:28:18 PM
David Cox was pretty cool there, same with the other interview with gamespot, I respect him more that he's trying to appeal to the hardcore Castlevania fanbase. These fan comments on the nintendo steam are pissing me off, all this, screw castlevania nonsense, damn heathens.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: kingu on June 06, 2012, 06:28:39 PM
(click to show/hide)
(click to show/hide)

? ? ?

EDIT: To whoever, -1'd me, you should post a response. Tell me exactly how those two look the same, because really, I want to know.
you're picking and choosing specific images so you can be validated in your own mind.

look at trevor's exaggerated proportions, the vibrant colored armor on that horned monster, the cartoony spiked shield, the general aesthetic.

Apparently games aren't allowed to have more than three colors or elaborate, stylized suits of armor anymore, because WoW totally invented that stuff and no one's allowed to do anything remotely similar to anything ever.
cool strawman imho
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Dremn on June 06, 2012, 06:29:14 PM
Alucard was revealed in the extended trailer.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: shelverton. on June 06, 2012, 06:29:55 PM
Is there anyway to sort of rewind and look from the start?

Though now they're talking about EPIC MICKEY, which I'm looking forward to as well :D
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kamirine on June 06, 2012, 06:30:17 PM
..I think the game looks awesome personally, 1st day purchase for me. So is a different Belmont Alucard or is it/was he Trevor?  Looks like Trevor to me...
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Reinhart77 on June 06, 2012, 06:30:30 PM
glad i got the tail end of the Castlevania video.  enjoyed the Luigi's mansion presentation too, i want to download the demo on my 3DS, but the 3DS doesn't like my hotel's wifi. 

one thing i'm not digging about MoF is the goofy title screen with the Lost Soul on it.  ugh, it's got its charm, but don't start to equate it with the game by putting it in the logo.  guess CV needed a new mascot.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kingshango on June 06, 2012, 06:32:19 PM
Im gonna take a shot in the dark and say Trevor did die at Dracula's castle and something/someone brought him back as Alucard.

Well that's my guess.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: derision on June 06, 2012, 06:33:18 PM
Alucard was revealed in the extended trailer.

Tuned in late and didn't see it. I don't suppose it's anywhere else right now?

That said, really looking forward to this game. I'm glad that the whip swinging seems less scripted than its predecessor. Seems like a fairly early build though, if the downgraded LoS1 music and Gabriel grunts are any indication.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Dominus on June 06, 2012, 06:35:57 PM
It might be Sonia. *shrug*

I wouldnt mind it if she looked like this
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Ffc07.deviantart.net%2Ffs70%2Fi%2F2010%2F292%2F4%2Fe%2Fcastlevania___lady_of_anguish_by_ignusdei-d30v40o.jpg&hash=ba3587a0da71af2c287cbd8d5b323456)

I actually understand Cecil Kain's reaction given how LoS1 was inspired by SCIV apperently. But not so long ago, Cox defended this by saying that doesn't mean LoS is a straight up copy of that game. So we shouldn't expect that here either.

Wasnt PoR was inspired in CV3? Just sayin'


What I note of the translation of Alverez's interview, is that he said Konami came to him and gave him total freedom to do what he wanted with the series. You have to wonder, how much did IGA piss the execs at Konami headquarters for them to take everything from him and dump it on someone else and say "Here it is, go nuts."?

It really made it sound like Konami wants nothing to do with IGA running Castlevania anymore and that the old canon is probably a lost cause.

Because IGAvania sales are quite...laughable

Cox just confirmed on his Twitter that Sypha is Trevor's wife...

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwrestlinglol.com%2Fphotos%2Fthe_rock_clap_clap_gif.gif&hash=2b54a8b1f8c465ee583062e6379c9d59)

Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: beingthehero on June 06, 2012, 06:36:37 PM
I figured they would use voice clips from Lords as placeholders. The first previews for DXC used Richter's PoR voice clips as placeholders, and every BGM was Beginning for some reason.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on June 06, 2012, 06:37:10 PM
One hell of a opening to start with cv it got some applause

And that was the extended trailer Alucard looks awesome  :)

The comments made me laugh bring zelda,pokemon, and freaking animal crossing are you kidding me, then again some fans cannot respect other franchises or at least tolerate them huh  :(  , but over all it sounds like a strong reception over all  :D
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kingshango on June 06, 2012, 06:38:01 PM
I figured they would use voice clips from Lords as placeholders. The first previews for DXC used Richter's PoR voice clips as placeholders, and every BGM was Beginning for some reason.

So the music and sound effects from the demo are placeholders after all? He confirmed that?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: knightmere on June 06, 2012, 06:40:06 PM
So apparently this game is going to be a rip.. er re-imagining of Dracula's Curse, according to Cox's Presentation on Nintendo's website.  Sypha looks to be the last playable character.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: VladCT on June 06, 2012, 06:40:26 PM
Quote from: Sumac
Rock arrangements, rock arrangements everywhere.
You sure you're not confusing Judgment with HD? *points to Beginning, Clockwork, Iron Blue Intention, and Dance of Illusions*
...Gah, fuck mobile, I can't quote posts properly. :-/
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: thernz on June 06, 2012, 06:42:13 PM
they were both like that
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Dremn on June 06, 2012, 06:43:32 PM
Alucard definitely looked like an undead Trevor.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: RichterB on June 06, 2012, 06:43:43 PM
Is there anyway to sort of rewind and look from the start?

Though now they're talking about EPIC MICKEY, which I'm looking forward to as well :D

They might archive the video later on, or at another site like Gamespot, after it's over...Or maybe they'll have just the segments like the extended trailer on this same Nintendo E3 website.

Anyway, it was interesting to see the mainstream chat audience's reaction. A lot of people weren't digging it, showing how out of touch we are in terms of thinking the franchise is relevant. lol. One person said it was God of War for 3DS. lol.

Anyway, the show goes on...Um, where's Contra?  :P (Nintendo Power still has it listed as TBA for 3DS, which started before the 3DS launched)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Maedhros on June 06, 2012, 06:44:28 PM
Long Video

E3 Stage Shows - Castlevania: Lords of Shadow - Mirrors of Fate - E3 2012 Demo (http://www.youtube.com/watch?v=gUFOq0bxU8Y#ws)

The feed with no lag  :)
I'm still seeing FPS drops sometimes on the game.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Inccubus on June 06, 2012, 06:45:05 PM
Personally speaking, I wish I didn't have to wail on enemies for as long as that Executioner video showed.  It diminishes the power of my weapon, it makes my character seem weak and pathetic, and seems to just be a gimmick to make the gameplay appear longer than it should be.  Cut the health of those enemies by about 50%, and give 'em a stun animation and maybe things might improve.

I agree 100% on this. For the most part I like the 2.5D approach in MoF, but the combat looks incredibly tedious and everything else you mentioned. Seriously, we're supposed to be in control of a top-of-the-line, bad-ass warrior of (the Brotherhood of) Light. He seems like a weak pansy-man if can't take out a simple Skeleton in one or two hits at most.
And hitting an enemy has no crunch to it at all. Not having at least a tiny flinch makes it seem like every enemy from top to bottom has "Super Armor". Now being an old-school gamer, I do look at the roots of the series with rose colored glasses some times, but just doing what all the other kids are doing with NO improvement over the last guy is just lame.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Vrakanox on June 06, 2012, 06:45:20 PM
Can't believed I missed my video game hero Alucard  :'( . Did he look awesome?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Buflame on June 06, 2012, 06:45:28 PM
posted it in last page but i will post again for people who missed it or cannot watch it at e3 streaming.

http://www.meristation.com/es/nintendo-3ds/noticias/enric-alvarez-konami-nos-dio-libertad-total-a-nivel-creativo-tecnologico-y-narrativo-para-castlevania/1782922 (http://www.meristation.com/es/nintendo-3ds/noticias/enric-alvarez-konami-nos-dio-libertad-total-a-nivel-creativo-tecnologico-y-narrativo-para-castlevania/1782922)

at the end travor voice: "it seems i will have a second chance... father" and then Alucad popped, so i think is pretty much confirmed trevor= alucard.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Maedhros on June 06, 2012, 06:46:23 PM


Because IGAvania sales are quite...laughable

In general, yes. CoTM is a million seller though.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: ZenTzen on June 06, 2012, 06:47:02 PM
They might archive the video later on, or at another site like Gamespot, after it's over...Or maybe they'll have just the segments like the extended trailer on this same Nintendo E3 website.

Anyway, it was interesting to see the mainstream chat audience's reaction. A lot of people weren't digging it, showing how out of touch we are in terms of thinking the franchise is relevant. lol. One person said it was God of War for 3DS. lol.

Anyway, the show goes on...Um, where's Contra?  :P
Come on dude, have you ever seen any stream with lots of viewers, its always an endless flow of hate and trolls no matter what game it is
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Dremn on June 06, 2012, 06:47:58 PM
That extended trailer really sucked, they didn't show anything new besides that boss and a glimpse of Alucard.

smh Konami.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on June 06, 2012, 06:48:17 PM
Can't believed I missed my video game hero Alucard  :'( . Did he look awesome?

As some one who is a Belmont person Alucard looked awesome  :)

They might archive the video later on, or at another site like Gamespot, after it's over...Or maybe they'll have just the segments like the extended trailer on this same Nintendo E3 website.

Anyway, it was interesting to see the mainstream chat audience's reaction. A lot of people weren't digging it, showing how out of touch we are in terms of thinking the franchise is relevant. lol. One person said it was God of War for 3DS. lol.

Anyway, the show goes on...Um, where's Contra?  :P (Nintendo Power still has it listed as TBA for 3DS, which started before the 3DS launched)

Some fans of "bigger franchises" can be such pricks Wish they had a history lesson on old school franchises  >:(

Edit and of course there will be trolls  :rollseyes:
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: DarkPrinceAlucard on June 06, 2012, 06:49:19 PM
Alucard definitely looked like an undead Trevor.

really?

crap!

I wana see it lol.

Does he look similar to the white haired guy in the LOS2 trailer?

EDIT

wow lol, I wonder who would neg rep my +1 for this question?

Does someone not like my question or something lol.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: beingthehero on June 06, 2012, 06:50:47 PM
Quote
Because IGAvania sales are quite...laughable

OoE outsold Metal Gear Solid: Peace Walker, Dominus-kun. OoE sold nearly 300,000 units, while Peace Walker sold 52,000 units. HoDespair sold well enough that Konami ported it to the PS3 as well. The only commercial flop was Judgment, which sold like 15 copies.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Inccubus on June 06, 2012, 06:51:04 PM
And I can't see how QTE would be optional. That whole part where the Executioner grabs Trevor seemed very UN-optional.

Yeah, if not using the QTE means the battle lasts ANOTHER eternity, then who the hell WON'T use the stupid QTE.
QTE's are really just fluffy mini-cutscenes that you are allowed to trigger on your own. I'm all for contextual things, but they need to be much more dynamic and spur of the moment like the finishing attacks the bosses in DX did.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Dremn on June 06, 2012, 06:52:21 PM
Does he look similar to the white haired guy in the LOS2 trailer?
Definitely the same guy, even says it's Alucard. Here he is:

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FNbQqy.jpg&hash=79f475e6b301085201babac514ecf01a)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: RichterB on June 06, 2012, 06:52:43 PM
That extended trailer really sucked, they didn't show anything new besides that boss and a glimpse of Alucard.

smh Konami.

You were supposed to laugh at the 3D hunchbacks, especialy the one that gets thrown at you off the screen.

PS: hunchbacks = new Chupecabra CONFIRMED (they steal a medallion and Trevor has to go after it).  :-X
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: DarkPrinceAlucard on June 06, 2012, 06:52:49 PM
Just found a pic for it here
http://www.destructoid.com/e3-alucard-confirmed-for-castlevania-mirror-of-fate-229004.phtml (http://www.destructoid.com/e3-alucard-confirmed-for-castlevania-mirror-of-fate-229004.phtml)

Judging by the people who have seen the trailer, apparently Alucard made a comment about fate giving him a "second chance" and commenting on his "father".

Could Cox have lied about Trevor not becoming Alucard?

Because right now its seems so freaken likely.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Ring_of_Varda on June 06, 2012, 06:54:29 PM
so after all of this info just out of curiosity whos still getting the game?


call me a sucker if you will but that still looked pretty awesome to me.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: ZenTzen on June 06, 2012, 06:54:45 PM
OoE outsold Metal Gear Solid: Peace Walker, Dominus-kun. OoE sold nearly 300,000 units, while Peace Walker sold 52,000 units. HoDespair sold well enough that Konami ported it to the PS3 as well. The only commercial flop was Judgment, which sold like 15 copies.
sure in the first weak but after that peace walker is now over 1.5 million while OoE is still less than 500k
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Inccubus on June 06, 2012, 06:55:03 PM
You know what I don't get? If they had the surprise "modern times" ending in LoS, then why cram Trevor and Simon so close together on the timeline? They could just as easily have made Trevor the grandson of Marie's child and Simon could have been Trevor's grandchild instead too.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: DarkPrinceAlucard on June 06, 2012, 06:56:08 PM
Definitely the same guy, even says it's Alucard. Here he is:

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FNbQqy.jpg&hash=79f475e6b301085201babac514ecf01a)

Yea I agree its the same guy no doubt about it.


Now my my question is, when does the events of that LOS2 trailer take place?

Perhaps directly after Mirror of fate?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Maedhros on June 06, 2012, 06:56:25 PM
really?

crap!

I wana see it lol.

Does he look similar to the white haired guy in the LOS2 trailer?
Yup, he looked exactly the same. And IT IS Trevor, which confirms Trevor will "die" in the game and be reborn as Alucard.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: RichterB on June 06, 2012, 06:56:26 PM
Just found a pic for it here
http://www.destructoid.com/e3-alucard-confirmed-for-castlevania-mirror-of-fate-229004.phtml (http://www.destructoid.com/e3-alucard-confirmed-for-castlevania-mirror-of-fate-229004.phtml)

Judging by the people who have seen the trailer, apparently Alucard made a comment about fate giving him a "second chance" and commenting on his "father".

Could Cox have lied about Trevor not becoming Alucard?

Because right now its seems so freaken likely.

Not necessarily. In the Gamespot interview, Cox said the fourth character would be for fan-service. It's posible this is just an alternate history possibility. ...But that would mean Alucard is a flashback in LoS2, or HECTOR!  :D
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: DarkPrinceAlucard on June 06, 2012, 06:59:27 PM
Not necessarily. In the Gamespot interview, Cox said the fourth character would be for fan-service. It's posible this is just an alternate history possibility. ...But that would mean Alucard is a flashback in LoS2, or HECTOR!  :D

for fanservice?

I thought he said it would be a "Fan favorite"?

And alternate history?

That would not make since considering this Alucard appeared in the LOS2 trailer which means he is a part of the current history.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: ZenTzen on June 06, 2012, 07:00:30 PM
4th characters gonna be Grant
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kingshango on June 06, 2012, 07:01:15 PM
Definitely the same guy, even says it's Alucard. Here he is:

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FNbQqy.jpg&hash=79f475e6b301085201babac514ecf01a)

It's almost a freakin palletswap of Trevor with white hair. Either the artist got lazy or they are one in the same.

So my theory on Trevor dying and coming back by someone. But I wonder who in the Lords of Shadow universe could possibly bring the dead back?

Maybe some sort of necromancer or something?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Maedhros on June 06, 2012, 07:01:20 PM
Not necessarily. In the Gamespot interview, Cox said the fourth character would be for fan-service. It's posible this is just an alternate history possibility. ...But that would mean Alucard is a flashback in LoS2, or HECTOR!  :D
Fan Favourite != Fan Service.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on June 06, 2012, 07:03:54 PM
so after all of this info just out of curiosity whos still getting the game?


call me a sucker if you will but that still looked pretty awesome to me.

Was going to get it even with all this info just gushing in  ;D

Edit The presentation is over now I thought it was pretty good overall  :)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: RichterB on June 06, 2012, 07:05:41 PM
It's almost a freakin palletswap of Trevor with white hair. Either the artist got lazy or they are one in the same.

So my theory on Trevor dying and coming back by someone. But I wonder who in the Lords of Shadow universe could possibly bring the dead back?

Maybe some sort of necromancer or something?

Zobek and his mask. Or, Zobek = Lost Soul. That's my theory

And maybe I misheard Cox on the fan favorite and fanservice thing. Sorry.

Not sure if I'm getting game. Definitely not a high priority yet, especially after all the new info/vids on the gameplay. And, I've never been a super-fan of Alucard, so that's not doing it for me. Not saying he's bad, but he's just not any more important to me than other characters.

PS: 3DS conference was about maybe 5% more info on things than the regular conference, but nothing major. Sad stuff.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kamirine on June 06, 2012, 07:06:18 PM
If you have a 3DS, the trailer is up on the eShop. And Alucard says: "It seems fate has given me a second chance...father."
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: beingthehero on June 06, 2012, 07:06:34 PM
sure in the first weak but after that peace walker is now over 1.5 million while OoE is still less than 500k

Well yeah thanks to the MGS collection, but as an individual game it didn't do so hot. It didn't even break the 200,000 mark in the entirety of 2010, which actually baffles me because the game was excellent. Again, there's also the cost of developing the game, and OoE was certainly much more inexpensive. but that's all water under the bridge now.

so after all of this info just out of curiosity whos still getting the game?


call me a sucker if you will but that still looked pretty awesome to me.

I am, I just need to get a 3DS first. But this is the deal-maker for me.  :D
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Dominus on June 06, 2012, 07:09:02 PM
THERE IS A FUCKING WAY THE FORUM DOESNT STOP ME FROM REPLYING WITH A FUCKING WARNING THAT SOMEONE POSTED!!!!!?


In general, yes. CoTM is a million seller though.

Castlevania: Circle of the Moon

Release date(s)    

    JP March 21, 2001
    NA June 11, 2001
    EU June 22, 2001
    AUS June 22, 2001


So yeah, you get the point

OoE outsold Metal Gear Solid: Peace Walker, Dominus-kun. OoE sold nearly 300,000 units, while Peace Walker sold 52,000 units. HoDespair sold well enough that Konami ported it to the PS3 as well. The only commercial flop was Judgment, which sold like 15 copies.

Not flops but they only have been, well, like average, or better said, average for a BIG franchise like CV
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: beingthehero on June 06, 2012, 07:09:53 PM
Well, in your defense i think CoD also sold poorly on both the PS2 and Xbox as well.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: DarkPrinceAlucard on June 06, 2012, 07:12:08 PM
If you have a 3DS, the trailer is up on the eShop. And Alucard says: "It seems fate has given me a second chance...father."

see!

How does this not confirm he is trevor?

Especially after Trevor's apparent "failure" with him never returning after his battle with his father.

I wonder how Cox is going to spin this after saying outright that Trevor is not Alucard.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Dominus on June 06, 2012, 07:13:40 PM
Simple, non answering and/or twisting the answer=yes. Saying no atleast will delay the reaction.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Jorge D. Fuentes on June 06, 2012, 07:14:47 PM
On a game with time-travel (Trevor's actions impact what Simon's environment will be), one can consider this:

A decision made by Trevor to still be able to help his son in the future, may require for him to make a sacrifice.  Perhaps, in order to best help his son, Trevor has to become a creature of the night, thus he becomes Alucard.
However, a game with time travel usually has dimensional repercussions; a choice not made creates an entirely different universe.  Couple this with a magical relic that's a "Mirror" (which by itself carries a number of connotations in terms of the magic of mirrors, etc.) and it's possible that what Cox said is both true and false at once:

Trevor is not Alucard.
However, "Alucard" can be a 'reflection' of Trevor; a magical being created by the Mirror whose lifespan abilities may allow it to help Simon in better ways than his father could.
"Alucard" could also be Trevor after he makes a choice that makes him Alucard, but if the game has time-changing elements, perhaps Simon can do something with the mirror to prevent this fate from befalling his father (like in that movie "Frequency", where actions in the future, relayed back in time, alter the events of time and prevent a father's death from happening).
All of these are story possibilities, as is the possibility of Sypha helping out her husband.

I am guessing the saga will be having Trevor, Simon, Alucard, and Sypha as the protagonists.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: DarkPrinceAlucard on June 06, 2012, 07:19:16 PM

I am guessing the saga will be having Trevor, Simon, Alucard, and Sypha as the protagonists.

But wasn't Sypha Simon's mother and confirmed  to have been killed?

Unless her story takes place directly after Trevor's I do not see how that will work.

And the whole "Simon changing Trevor's fate" thing seems unlikely.

I thought the mirror only could change the future fate and not the past?

Also Alucard appearing in LOS2 pretty much confirms that Simon will not be able to turn Trevor back if he did become Alucard, that is unless that part in that Trailer takes place during Simon's part of the game.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: flyingchai on June 06, 2012, 07:19:49 PM

I am guessing the saga will be having Trevor, Simon, Alucard, and Sypha as the protagonists.

Cox confirmed on his Twitter that although Sypha is Trevor's wife, she is not a playable character.

see!

I wonder how Cox is going to spin this after saying outright that Trevor is not Alucard.

Trevor "IS" not Alucard. Alucard "USED TO BE" Trevor. The magic of present and past tense!  ;)

Quote
On a game with time-travel (Trevor's actions impact what Simon's environment will be), one can consider this:

I don't think the mirror will give the game time "travel," just the ability to see the past and future.  I don't think the future can affect the past...
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on June 06, 2012, 07:20:17 PM
If you have a 3DS, the trailer is up on the eShop. And Alucard says: "It seems fate has given me a second chance...father."

Looked at it a second time on the e-shop channel looks good on the small screen  :)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: ZenTzen on June 06, 2012, 07:21:01 PM
Question where is the time travel thing coming from? from what i know of the game its just diferent time periods with a Mirror that lets you see your fate
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Maedhros on June 06, 2012, 07:22:38 PM

I am guessing the saga will be having Trevor, Simon, Alucard, and Sypha as the protagonists.
It was already confirmed that 3 characters will be Belmonts and one is a fan favourite. Seriously, the gamespot interview says everything about the game.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kingshango on June 06, 2012, 07:23:35 PM
Cox confirmed on his Twitter that although Sypha is Trevor's wife, she is not a playable character.


He also said that Trevor isn't Alucard but all the signs so far are pointing otherwise.

Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: DarkPrinceAlucard on June 06, 2012, 07:23:45 PM

Trevor "IS" not Alucard. Alucard "USED TO BE" Trevor. The magic of present and past tense!  ;)

But that wouldn't make since considering how Cox also said the white haired guy in the LOS2 trailer was not Trevor.

I could understand what you are saying if he had only been referring to the current Trevor being Alucard since he hasn't become him yet.

But when asked about if Alucard (white haired guy in LOS2) was Trevor (in past tense) Cox said no.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: beingthehero on June 06, 2012, 07:24:56 PM
Maybe Gabe had two kids.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on June 06, 2012, 07:26:46 PM
So now we know three characters right? I hope the third Belmont is a girl who wants a dang sasuage fest  :rollseyes:
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: DarkPrinceAlucard on June 06, 2012, 07:27:41 PM
Maybe Gabe had two kids.

But why would he need a "second chance"?

Did he already fight Dracula and fail?

That would be the only way to explain his lines if he is a second child and I hope it isn't depicted in a mere flashback.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: flyingchai on June 06, 2012, 07:29:45 PM
Quote
But when asked about if Alucard was Trevor (in past tense) Cox said no.

When I transcribed Cox's Twitter questions today, I sure as hell did not see that. Where did someone pose the question in that manner? He only got people asking "IS Trevor the same as Alucard?"

One single verb tense can change the whole meaning of things, and no one ever posed the question "WAS Alucard Trevor?"
It also means that Cox isn't misleading anyone...just answering questions based on how they're worded.
I also doubt he'd answer that question at all. Even a "Maybe" would tell too much!

EDIT: I asked him on his Twitter anyway. Let's see if he responds to me.

EDIT #2: He responded 2 minutes later.
@gameshowvault - I just cannot comment on story details because I don't want to spoil it for everyone.

Ha! Thank you folks, I'm here all week.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: beingthehero on June 06, 2012, 07:35:35 PM
He's probably being vague on purpose because he doesn't want the game's plot to be spoiled before the game is even fully finished.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Lords of Shitow on June 06, 2012, 07:36:15 PM
i think cox just didn't expect the belmont=alucard thing to come out before they even formally announced the game, haha. remember, there were a couple weeks before we even saw the NP story where something like that was rumored. so it doesn't surprise me that he's denying it. sounds like damage control and he can always just go back and say "well he is not the same person because blahdeblahdeblah" or something.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on June 06, 2012, 07:39:02 PM
With all this good news I will say this. I have never seen castlevania get this much publicity it's awesome.

 I hope for this game to pull off a circle of the moon and succeed  ;D
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: DarkPrinceAlucard on June 06, 2012, 07:39:13 PM
When I transcribed Cox's Twitter questions today, I sure as hell did not see that. Where did someone pose the question in that manner? He only got people asking "IS Trevor the same as Alucard?"



A few pages back someone posted his answers and one of them was about the white haired guy being Trevor and he said "no".

Like I said, if it was asked only if trevor was Alucard it could be spun around since Trevor had not become Alucard yet.

But when it was asked if Alucard (white haired guy in LOS2) was Trevor he also said no which would be BS if he is since even though he is Alucard now he is STILL Trevor only transformed now.

Its like If I got turned into a vampire and named myself "Syrius" or something, I would still be me only transformed.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: DragonSlayr81 on June 06, 2012, 07:43:07 PM
Trevor "IS" not Alucard. Alucard "USED TO BE" Trevor. The magic of present and past tense!  ;)
Now you're just splitting hairs.  ;D


Quote
I don't think the mirror will give the game time "travel," just the ability to see the past and future.  I don't think the future can affect the past...
I always thought this was the most likely of scenarios. The mirror shows the future, and whether or not you can break the chains of fate is up to you.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: DarkPrinceAlucard on June 06, 2012, 07:43:29 PM


EDIT #2: He responded 2 minutes later.
@gameshowvault - I just cannot comment on story details because I don't want to spoil it for everyone.

Ha! Thank you folks, I'm here all week.

Well if anything he only further confirmed it now since he did not outright say no lol.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: flyingchai on June 06, 2012, 07:45:19 PM
A few pages back someone posted his answers

Yes, that someone was me.  :P

Now you're just splitting hairs.  ;D



Yes I agree. But logically speaking, my statements can still be correct, and it all hinges upon one word! ;)

Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: DragonSlayr81 on June 06, 2012, 07:45:44 PM
A few pages back someone posted his answers and one of them was about the white haired guy being Trevor and he said "no".

Like I said, if it was asked only if trevor was Alucard it could be spun around since Trevor had not become Alucard yet.

But when it was asked if Alucard (white haired guy in LOS2) was Trevor he also said no which would be BS if he is since even though he is Alucard now he is STILL Trevor only transformed now.

Its like If I got turned into a vampire and named myself "Syrius" or something, I would still be me only transformed.
OR, Gabriel calling himself "Dracula". He's still Gabriel, just now under another assumed name. Same with Mathias Cronqvist, who renames himself in the same way. Hell, in the original canon, his name maybe be Alucard, but he's still Adrien Farenheights Tepes, even though he prefers Alucard to distance himself from his father. I don't think it's ever been stated to be literal that when some one changes their name, they cease to be who they WERE before their name change. Maybe figuratively, but, c'mon, Darth Vader's still Anakin Skywalker, dark clad Sith lord or not.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: DarkPrinceAlucard on June 06, 2012, 07:47:35 PM
OR, Gabriel calling himself "Dracula". He's still Gabriel, just now under another assumed name. Same with Mathias Cronqvist, who renames himself in the same way. Hell, in the original canon, his name maybe be Alucard, but he's still Adrien Farenheights Tepes, even though he prefers Alucard to distance himself from his father.

Thats my point!

Trying to dance around it or split hairs isn't going to change the fact that Cox said no to the Trevor=Alucard thing and now it seems as if it may come true.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: e105beta on June 06, 2012, 07:49:09 PM
OR, Gabriel calling himself "Dracula". He's still Gabriel, just now under another assumed name. Same with Mathias Cronqvist, who renames himself in the same way. Hell, in the original canon, his name maybe be Alucard, but he's still Adrien Farenheights Tepes, even though he prefers Alucard to distance himself from his father.

I think his point is that the thing wasn't supposed to be officially revealed until that trailer was shown at E3, so Cox used "PR speak" to spin it. Now that it's out of the bag, he can confirm it in his "I can't spoil this" way.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: flyingchai on June 06, 2012, 07:51:49 PM
I think maybe that we've spoiled ourselves enough. I'm for one am going to retire myself from any further speculation.
I don't want to have the story figured out before buying it because a lot of us here are really good at doing math.

Quote

Trying to dance around it or split hairs isn't going to change the fact that Cox said no to the Trevor=Alucard thing and now it seems as if it may come true.

A hair can mean the different between a true and false statement. Cox said no to Trever being Alucard...which would still be true Alucard was once Trevor. 
I love this lively debate over "IS" and "WAS" and showing how present and past tense can totally change things...but I'm going to just agree to disagree with you. This can go on for weeks.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Lords of Shitow on June 06, 2012, 07:53:13 PM
knowing how cox occasionally twists the truth for the sake of his games, i wouldn't be surprised if he held that yes/no/maybe session for the sole purpose of saying "no" if someone asked him that specific question. i bet he was expecting it to be a super crazy twist no one was expecting a la playing as raiden in MGS2 instead of snake.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Maedhros on June 06, 2012, 07:55:39 PM
People who played at E3 confirming bad framerate with multiple enemies.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: DarkPrinceAlucard on June 06, 2012, 07:55:47 PM
I think maybe that we've spoiled ourselves enough. I'm for one am going to retire myself from any further speculation.
I don't want to have the story figured out before buying it because a lot of us here are really good at doing math.

A hair can mean the different between a true and false statement. Cox said no to Trever being Alucard...which would still be true Alucard was once Trevor. 
I love this lively debate over "IS" and "WAS" and showing how present and past tense can totally change things...but I'm going to just agree to disagree with you. This can go on for weeks.

soooooo.....by your definition if someone asked if Batman was Bruce Wayne it would be ok to say "no"?

Simply because he doesn't have the suit on?

But whatever, I'll agree to disagree.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: e105beta on June 06, 2012, 07:59:02 PM
soooooo.....by your definition if someone asked if Batman was Bruce Wayne it would be ok to say "no"?

Simply because he doesn't have the suit on?

But whatever, I'll agree to disagree.

I find that a funny comparison if only because Batman himself would tell you that Batman is not the same person as Bruce Wayne.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: DarkPrinceAlucard on June 06, 2012, 08:01:36 PM
I find that a funny comparison if only because Batman himself would tell you that Batman is not the same person as Bruce Wayne.

Yea I know Batman would be like "I am not Bruce Wayne I am the BATMAN".

Hell he has done it countless times lol.

But from a "logical" standpoint is that true?

That simply because he putts that suit on he is no longer the person he is under it?

Batman is only the "alter ego" of Bruce Wayne which means that he is still him underneath it all.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on June 06, 2012, 08:04:10 PM
People who played at E3 confirming bad framerate with multiple enemies.

Someone should tell Cox and ms on his twitter. This is not acceptable.  :(
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: e105beta on June 06, 2012, 08:05:31 PM
Yea I know Batman would be like "I am not Bruce Wayne I am the BATMAN".

Hell he has done it countless times lol.

But from a "logical" standpoint is that true?

That simply because he putts that suit on he is no longer the person he is under it?

Batman is only the "alter ego" of Bruce Wayne which means that he is still him underneath it all.

This is actually a huge philosophical debate on what defines the "self", and its a debate in which I'm not sure it's possible to come to a conclusion.

Someone should tell Cox and ms on his twitter. This is not acceptable.  :(

This reminds me of the time the reviewers were bitching about the framerate stutter on enemy executions, and when I asked Cox about it he was all "it's fixed in the final version" and low and behold it was.

This is a demo for a game coming out in 5 or 6 months. I'm not worried.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: flyingchai on June 06, 2012, 08:06:00 PM
Bruce Wayne and Batman exist simultaneously, each being an alter-ego of the other.

Alucard and Trevor do not appear to exist simultaneously as alter-egos, and if Trevor died and ended his life as a human named "Trevor" and came back in a different existence, he *could* be considered a different being.






Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Foffy on June 06, 2012, 08:07:17 PM
Did anyone see the Nintendo event? I missed the bit, but Cox outright said Alucard was in Mirror of Fate.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: DarkPrinceAlucard on June 06, 2012, 08:07:42 PM
Bruce Wayne and Batman exist simultaneously, each being an alter-ego.

Alucard and Trevor do not appear to exist simultaneously as alter-egos, and if Trevor died and came back as something inhuman, he could be considered a different being.

*sigh*

No because underneath it all he is STILL Trevor, doesn't matter if he came back as something inhuman he is still Trevor underneath that vampiric transformation.

And I thought you had agreed to disagree and walked away?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Super Waffle on June 06, 2012, 08:09:33 PM
Wait.  They're actually calling it Castlevania: Lords of Shadow: Mirror of Fate?

Why don't they just call it the Cox Saga?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: crisis on June 06, 2012, 08:10:07 PM
I'm fucking confused.

I think it would be better if Gabe/Dracula impregnates an LoS version of Lisa, produces Alucard, etc. I don't like all this "lets fuse different characters" stuff.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: flyingchai on June 06, 2012, 08:10:29 PM

And I thought you had agreed to disagree and walked away?

I had another glass of wine. Now I'm walking away.  ;)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Maedhros on June 06, 2012, 08:11:17 PM
This reminds me of the time the reviewers were bitching about the framerate stutter on enemy executions, and when I asked Cox about it he was all "it's fixed in the final version" and low and behold it was.

This is a demo for a game coming out in 5 or 6 months. I'm not worried.
Except LoS is known to have lots of frame stutters on the final game. People sensitivity to these things varies, though.

Even though the final game CAN be fixed, the problem would be the hardware being not powerfull to render multiple enemies.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: DarkPrinceAlucard on June 06, 2012, 08:11:30 PM
I had another glass of wine. Now I'm walking away.  ;)

quick question before you "walk away".

Would you say that Gabriel is no longer Gabriel anymore after giving up his humanity and becoming Dracula?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Flame on June 06, 2012, 08:13:58 PM
Just gonna jump in on this:

Batman Is not Bruce Wayne. He WAS Bruce Wayne.

The young boy known as Bruce Wayne died the night his parents were murdered, and Batman was born in his place. It was just a matter of time until he was ready to step out into the night.

Bruce Wayne is just Batman's mask.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on June 06, 2012, 08:14:09 PM
This is actually a huge philosophical debate on what defines the "self", and its a debate in which I'm not sure it's possible to come to a conclusion.

This reminds me of the time the reviewers were bitching about the framerate stutter on enemy executions, and when I asked Cox about it he was all "it's fixed in the final version" and low and behold it was.

This is a demo for a game coming out in 5 or 6 months. I'm not worried.

I am just so excited right now that I do not want to hear anything negative. My head is in the clouds right now all what I want now is that nintendo power magazine but the stupid site is not selling it right now  >:(

But again MS might have fixed the freezing or stuttering on the final version, but framerate was still everywhere sometimes it was just so slow at certain points especially on the 360. So yeah I am cautious somewhat.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: derision on June 06, 2012, 08:16:44 PM
Did anyone see the Nintendo event? I missed the bit, but Cox outright said Alucard was in Mirror of Fate.

Check the last few pages. He also showed an extended version of the debut trailer that featured a voice clip and artwork piece of Alucard. I can't find it on the web, but it is on the 3DS' eshop.

I liked his presentation, it was very well-spoken. Unlike another guy there...
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kingshango on June 06, 2012, 08:17:28 PM
Someone should tell Cox and ms on his twitter. This is not acceptable.  :(

Im gonna dust off my Twitter account and ask him. 
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: e105beta on June 06, 2012, 08:18:14 PM
Except LoS is known to have lots of frame stutters on the final game. People sensitivity to these things varies, though.

Even though the final game CAN be fixed, the problem would be the hardware being not powerfull to render multiple enemies.

Fair point. I'd need to see the framerate for myself.

On a similar, but funnier note, I remember someone telling me LoS had framerate issues at the end of every combo.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: flyingchai on June 06, 2012, 08:18:58 PM
Quote
quick question before you "walk away".

Dammit, I was almost out the door already.

Quote
Would you say that Gabriel is no longer Gabriel anymore after giving up his humanity and becoming Dracula?

I would say that Gabriel stopped being the same person after becoming a vampire...only because he's no longer a person at all.
He used to be a man named Gabriel Belmont. Now he's a vampire who calls himself Dracul.

Quote
Batman Is not Bruce Wayne. He WAS Bruce Wayne.

I'll have another drink just for you, Flame.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on June 06, 2012, 08:19:45 PM
Check the last few pages. He also showed an extended version of the debut trailer that featured a voice clip and artwork piece of Alucard. I can't find it on the web, but it is on the 3DS' eshop.

I liked his presentation, it was very well-spoken. Unlike another guy there...

It was well spoken at least Cox does not need a chain weapon at work right  ;) Bad joke no one laughed at that.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Sindra on June 06, 2012, 08:20:04 PM
Would you say that Gabriel is no longer Gabriel anymore after giving up his humanity and becoming Dracula?

I think Gabe still has a soft spot for certain things, but the lifestyle he's lead and the tragedy he's faced has really gotten him bitter and spiteful right now, so what does he care for the lives of a few hundred men who mean nothing to him when he thrashes them? Now, what will be interesting is seeing his interaction with Trevor/Simon. Here he's got his son and grandson, who know nothing about him, fighting what they think is a monster vampire who killed Marie. What will really be the test of how much humanity Gabriel still has will be his interactions with these two men, who are basically the only family he has left. Will he be the total evil asshole and shrugged them both off, not knowing them and not caring? Or will he try to connect?

Let's be fair, all vampires aren't heartless. Laura proved that.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on June 06, 2012, 08:21:46 PM
Im gonna dust off my Twitter account and ask him. 

Cool I would ask him my self but I don't have a twitter.(yet)

I think Gabe still has a soft spot for certain things, but the lifestyle he's lead and the tragedy he's faced has really gotten him bitter and spiteful right now, so what does he care for the lives of a few hundred men who mean nothing to him when he thrashes them? Now, what will be interesting is seeing his interaction with Trevor/Simon. Here he's got his son and grandson, who know nothing about him, fighting what they think is a monster vampire who killed Marie. What will really be the test of how much humanity Gabriel still has will be his interactions with these two men, who are basically the only family he has left. Will he be the total evil asshole and shrugged them both off, not knowing them and not caring? Or will he try to connect?

Let's be fair, all vampires aren't heartless. Laura proved that.

If I was Gabriel I would be like cool I am a grandad and have a family moment and stuff not try to kill them ;D
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kingshango on June 06, 2012, 08:23:44 PM
Cool I would ask him my self but I don't have a twitter.(yet)

Just tweeted him, now we wait for the response.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: crisis on June 06, 2012, 08:25:46 PM
Quote
Let's be fair, all vampires aren't heartless. Laura proved that.

of course, i mean look at Edward & BellaLouie from Interview with the Vampire
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Jorge D. Fuentes on June 06, 2012, 08:27:03 PM
I tweeted him yesterday complaining about the QTE's. >.>
Well, not complain, just small gripe.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Reinhart77 on June 06, 2012, 08:27:40 PM
if Alucard really did not start out as Trevor, i'd rather find out that Alucard was a human who was turned by Dracula, rather than a son from another woman.  kind of like how Laura calls Carmilla "Mother".  of course, there's that whole reflection in the sword thing that'd have to be explained if that was the case.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on June 06, 2012, 08:28:50 PM
I tweeted him yesterday complaining about the QTE's. >.>
Well, not complain, just small gripe.

I remember that I was looking on his twitter for more information yesterday just kill the undead hordes right Jorge?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Vrakanox on June 06, 2012, 08:29:28 PM
New avatar  ;D
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Maedhros on June 06, 2012, 08:29:57 PM
I can't get into twitter. 500+ messages per second aren't really for me.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on June 06, 2012, 08:32:59 PM
New avatar  ;D

Nice  :)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Reinhart77 on June 06, 2012, 08:36:47 PM
i think i'm just gonna accept Alucard =/= Trevor for now and go on being happy.  then when i play the game, and find out Alucard really IS Trevor (or an alternate universe version of him or doppelganger etc), i'll slap myself on the forhead and groan, just like i did when i found out that Gabriel really does become Dracula.

not time to tune out though.  gotta wait until the game comes out before i start ignoring stuff for fear of spoilers.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on June 06, 2012, 08:38:51 PM
(click to show/hide)


nice little pic
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: crisis on June 06, 2012, 08:42:04 PM
i wonder who the artist for this game is o.o;


i would've loved to see Masaki (OoE's artist) to return. such is the fate of mortals. I'm sure some dark force was behind Cox transformation, but that doesn't matter now.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Jorge D. Fuentes on June 06, 2012, 08:50:15 PM
5th Ending FTW!
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Mr.Bushido on June 06, 2012, 08:59:10 PM
i think i'm just gonna accept Alucard =/= Trevor for now and go on being happy.  then when i play the game, and find out Alucard really IS Trevor (or an alternate universe version of him or doppelganger etc), i'll slap myself on the forhead and groan, just like i did when i found out that Gabriel really does become Dracula.

not time to tune out though.  gotta wait until the game comes out before i start ignoring stuff for fear of spoilers.

The smartest thing to do is to be ok with it IMO, this storyline is just a trilogy and will finish in the next game anyway. What matters is that we'll able to play with alucard in this game, who cares about the plot
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: uzo on June 06, 2012, 09:01:00 PM
Bruce Wayne and Batman exist simultaneously, each being an alter-ego of the other.

Bruce IS the Batman now, full time. How did Bruce know he wasn't going crazy when he was hearing voices 'in his head'? Because the voices called him Bruce, so he knew they weren't real.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on June 06, 2012, 09:02:52 PM
New interview

Castlevania: Lords of Shadow 2 - E3 2012: Dracula Rises Interview (http://www.youtube.com/watch?v=WrYJ-qA72Ss#ws)

It's a mix I'll update both  :)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Mr.Bushido on June 06, 2012, 09:29:08 PM
cool interview, alvarez seems like a nice guy
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: derision on June 06, 2012, 09:33:08 PM
Yeah, it was great to see Alvarez talk a bit for a change. Did he do any interviews for the first game? I don't remember seeing any, though I may have missed some.

Also, I loved the bit at the end:

"You'll feel some sympathy for Dracula."

*cue Drac standing in the middle of hundreds of people he just brutally murdered*
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Dremn on June 06, 2012, 09:51:43 PM
Fantastic interview. I already do feel sympathy for this new Dracula, so they've definitely succeeded in that regard.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: MKKhanzo on June 06, 2012, 10:04:10 PM
You know what I don't get? If they had the surprise "modern times" ending in LoS, then why cram Trevor and Simon so close together on the timeline? They could just as easily have made Trevor the grandson of Marie's child and Simon could have been Trevor's grandchild instead too.

This have me nuts, cause the fight shown in the trailer seemed to be still in medieval times. So Gabula survives? Who will confront him in modern times then?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: CastleDan on June 06, 2012, 10:09:19 PM
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fbulk2.destructoid.com%2Ful%2F229004-AC.jpg&hash=9a42e537bbe6391e04fb0a54d4f1e438)

Nice to know for sure that the white haired guy was Alucard,..... Thing is based off of the words in this you would think Trevor does become Alucard. I think Cox is trying to lead us the wrong direction since it would ruin the game.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: derision on June 06, 2012, 10:11:08 PM
This have me nuts, cause the fight shown in the trailer seemed to be still in medieval times. So Gabula survives? Who will confront him in modern times then?

I remember that when Cox was talking about LoS' epilogue, he made a remark to the extent of Dracula being resurrected multiple times before. It may have been a Twitter comment- if someone could confirm what I'm talking about that would be great.

Basically, it's possible that Dracula can be defeated/incapacitated, but not indefinitely. Hence LoS2's scenario, which refers to him trying to "break his immortal bonds" and the continued persistence of the Belmonts.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: MelancholySpork12 on June 06, 2012, 10:20:27 PM
So I've been holding back on commenting on Mirror of Fate until some real concrete gameplay footage shows up, and now that we've seen the full demo from beginning to end, I'll chime in.

In short, I'm sold.

No, it's not exactly like the Metroidvanias that we all know and love, but bear in mind that Castlevania wasn't originally a Metroidvania at all. The series evolved with Symphony of the Night, and now it appears to be evolving again with Lords of Shadow. While I wasn't a big fan of LoS as a game, I like where they're going with it. It really does seem like the devs have taken the many criticisms of LoS into account - the game actually FEELS like Castlevania now (I cheered when Cox said 90% of the game would take place in the Castle) and 3D combat seems to flow remarkably well for a 2D platformer. The enemies are quite Castlevania-ish and the environments are just wonderful - I loved the big cathedral where Trevor picked up the boomerang. The 2.5 effect seems to work remarkably well for this game.

If the full game maintains that, that's good enough for me. I'll admit, though, a couple of things have taken a chunk out of my anticipation - I do have to admit that the lengthy combat with every goddamn enemy looks like it could get quite tedious during Metroidvania-style gameplay. It seems as though their solution to that is to just remove all of the enemy encounters whenever you're exploring, and trigger them at specific times. Okkaayy... I guess. Doesn't feel quite the same, but I can deal with it.

Something I am definitely going to miss are the RPG elements, which appear to be completely gone from this game. Unlocking combo moves is just not the same. I liked breaking apart walls and finding random slices of pumpkin pie, swords, and other doohickies. It really added some replay value, and made all of your "exploration" feel meaningful in a tangible way. Now it appears that running around the Castle is more or less a complete waste of your time. I dislike this, but not so much that I can't get used to it.

Not huge on the inclusion of light and dark magic. Feels out of place in a CV game. But again, it's not a dealbreaker, just a nitpick.

In short - if they iron out the framerate issues, continue to impress with the environments, get a better soundtrack and emphasize the Metroid-style gameplay I think this will be the best Castlevania game in a long time. Who knows? Might even rank with the DS/GBA trilogies. Time will tell. Meanwhile, I'm excited.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: MKKhanzo on June 06, 2012, 10:29:41 PM
I remember that when Cox was talking about LoS' epilogue, he made a remark to the extent of Dracula being resurrected multiple times before. It may have been a Twitter comment- if someone could confirm what I'm talking about that would be great.

Basically, it's possible that Dracula can be defeated/incapacitated, but not indefinitely. Hence LoS2's scenario, which refers to him trying to "break his immortal bonds" and the continued persistence of the Belmonts.

Im hyped at the possibility of Gabe going to hell (literally) and battling and beating the crap out of Satan and then he becomes the true ruler of the underworld/hell/nasty stuff etc. Not to mention that it would be a battle of EPIC proportions like in LoS wich they did LOTS of spanish religious nods like Arcangel Gabriel battling Satan etc.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Dremn on June 06, 2012, 10:34:40 PM
No, it's not exactly like the Metroidvanias that we all know and love, but bear in mind that Castlevania wasn't originally a Metroidvania at all.
Yea, after listening to that interview and rewatching the demo footage I definitely do see what Cox was trying to say. It's not a pure Metroidvania but it definitely has those characteristics that would make you think it is one.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: RichterB on June 06, 2012, 10:38:54 PM
Watching the interview. Cox and Enric are very well-spoken and likable, but I still don't know if they understand what makes Castlevania tick. When Cox says it's more like Dracula's Curse now, I think he's exaggerating. They really want to redefine this franchise on all levels into something else. The similarities to the past are more superficial. I think maybe they want to make a name for themselves and use CV as a stepping stone for their inherent talent.

And as for this "know Dracula" story...it hasn't been working for me. Mirror of Fate seems slightly more interesting in its narrative, but Gabe becoming Dracula came off as forced to me; so much happened off screen or before the game began. A lot of it felt random and removed from history, too. I thought LoI did a better job in terms of emotions, with Renaldo's tale and Leon facing the betrayal and his wife's death firsthand, and then going forth with conviction. Some people thought it was silly, but it wasn't any less credible that LoS' storyline. Even if quirky, LoI made it quite clear and very compelling why the Belmonts are out for blood. And Leon made a great first Belmont, too--you saw up close the descent from formal nobleman to desperate commoner to vengeful warrior. (I'll hunt you and the night! ;D)

Now back to the interview...

PS: Cox, I didn't ask for a return to "Metroidvania" in any format.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Ahasverus on June 06, 2012, 10:57:32 PM
Is it just me who has the strange feeling that we're getting the whole CV series condensed into this game? That kinda worries me, but it would be awesome if they pull it off.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: shelverton. on June 06, 2012, 11:06:38 PM
Is it just me who has the strange feeling that we're getting the whole CV series condensed into this game? That kinda worries me, but it would be awesome if they pull it off.

Yeah, it also makes me wonder where Castlevania will go from here. This reboot is already finished and won't be expanded upon (it seems). So what next? Are we gonna see another reboot after LoS2, made by someone else? Will IGA come back and make more games in the old timeline? Or... Are Konami putting an end to the series altogether? Is this... good-bye?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Dremn on June 06, 2012, 11:11:43 PM
After LoS is finished, I think Konami will take a break from Castlevania for awhile. At least, major titles. We'll probably get more spin offs like Encore of the Night and more pachislot games.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: RichterB on June 06, 2012, 11:15:35 PM
The Dave Cox interview is sort of tragic. It's clear that he's very fond of the Castlevania franchise and its roots more so than Metroidvania, which is more my taste, as well. Therefore, LoS should be the saga for me, as I tired of Metroidvania and really wanted a return in spirit to Cox's aforementioned old-school CV 1, III, and IV. But when he invokes these names, the product doesn't intimately reflect them. It's just tiny flourishes. It's bizarre. It's like someone saying they want to make a classic Star Wars movie, and then they make Star Wars: Episode I The Phantom Menace. It's tragic. The intentions are there, the homages can be seen when you squint enough, but it's really apples and oranges, and ultimately doesn't satisfy the craving for what an evolution of CV 1, III, and IV would be. Ugh...I wish them well, but I'm just so troubled by this. Thankfully LoS will come to an end eventually. I think LoS2 is definitely going to have the "present day" in some of its gameplay from this interview.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: e105beta on June 06, 2012, 11:17:16 PM
Watching the interview. Cox and Enric are very well-spoken and likable, but I still don't know if they understand what makes Castlevania tick. When Cox says it's more like Dracula's Curse now, I think he's exaggerating. They really want to redefine this franchise on all levels into something else. The similarities to the past are more superficial. I think maybe they want to make a name for themselves and use CV as a stepping stone for their inherent talent.

And as for this "know Dracula" story...it hasn't been working for me. Mirror of Fate seems slightly more interesting in its narrative, but Gabe becoming Dracula came off as forced to me; so much happened off screen or before the game began. A lot of it felt random and removed from history, too. I thought LoI did a better job in terms of emotions, with Renaldo's tale and Leon facing the betrayal and his wife's death firsthand, and then going forth with conviction. Some people thought it was silly, but it wasn't any less credible that LoS' storyline. Even if quirky, LoI made it quite clear and very compelling why the Belmonts are out for blood. And Leon made a great first Belmont, too--you saw up close the descent from formal nobleman to desperate commoner to vengeful warrior. (I'll hunt you and the night! ;D)

Now back to the interview...

PS: Cox, I didn't ask for a return to "Metroidvania" in any format.

But a lot of people did.

That's the thing, a lot of people asked for a lot of different things, and a lot of different people have a lot of different ideas of what makes Castlevania tick. What you think makes Castlevania tick is definitely different than what I think makes Castlevania tick, which is probably different from what David Cox thinks makes Castlevania tick.

Also, having played LoS and seeing the upcoming plot for MoF and LoS2, I find this a much more compelling story for the Belmonts. Sure, Leon got worked over by Matthias, but it's over 300 years until the Belmonts actually encounter Dracula again. Realistically, by the time Trevor kills Dracula, he's just carrying out great-granddad's feud. In LoS, Trevor has a personal beef with Dracula: he, his father, killed his mother. Following this up, Simon has a personal beef with Dracula: he, his grandfather, killed his mother and supposedly his father, and even by the time any future Belmonts role around, they're always sworn against Dracula by the fact that he's their progenitor. It is the bloodline's duty to wipe the very literal stain from their lineage.

Though that's me. I think I'm one of the few people that actually like the LoS writing.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on June 06, 2012, 11:20:22 PM
Yeah, it also makes me wonder where Castlevania will go from here. This reboot is already finished and won't be expanded upon (it seems). So what next? Are we gonna see another reboot after LoS2, made by someone else? Will IGA come back and make more games in the old timeline? Or... Are Konami putting an end to the series altogether? Is this... good-bye?

If that would be true then my life as a gamer would take an unbelievable hit to say good bye to cv is like saying good bye to a major part of my gaming self, this series is why I play games in the first place  :'(

Also in the interview Cox said that nintendo is behind them I hope for a Belmont in the next smash bros if the game sells well it might be well received now but a major battle lies ahead for to truly make cv in the same league as mario and zelda again.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: RichterB on June 06, 2012, 11:33:36 PM
I have one more thing to add to my previous post:

I said Cox invoking the classic CV games like III and IV is like someone saying they want to make a classic Star Wars film and then making The Phantom Menace. Right after I left, I realized how great of an analogy this is. It's the same sort of things Cox and others say: when you look hard enough, you see it's in that vein.

Phantom Menace has Obi-Wan Kenobi, lightsabers, blasters R2-D2, spaceships, Jedi, the Skywalker name, etc etc...but despite all of this, which it shares with Star Wars IV-VI, it's completely different than the first three Star Wars films. That's what I think is going on with this comparison business with LoS. I give Cox and MS credit for trying to make Castlevania modern and relevant, even if I don't agree with their direction, but don't go around throwing out names like Dracula's Curse and Super Castlevania IV, and saying you don't want Metroidvania, and then doing stuff that totally contradicts it. I know it's unintentional, but that's too cruel for me. Just say we're "redefining the Castlevania universe into a modern action fantasy-horror game with exploration elements" and call it a day.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Chernabogue on June 07, 2012, 02:25:45 AM
After the LoS era, I think Konami will wait a bit before launching a new "big" CV title. I think they'll continue to use the original timeline to make "little" games (Pachislots, Encore, etc.) before asking a new studio to create its vision of CV, as MS did.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: JR on June 07, 2012, 03:11:25 AM
Is it just me who has the strange feeling that we're getting the whole CV series condensed into this game? That kinda worries me, but it would be awesome if they pull it off.

Yeah. It's like going to a concert to see a band, and then they play everything super fast to cram as many songs into their set as they can. Not very fulfilling.

It honestly makes me wish they had more games to spread this story out a bit, but then again, we'll have to wait and see exactly what they're doing.

I'm happy to see the attention the series is getting right now. Also, although somewhat insignificant in the grand scheme of things, I love the idea of MoF having a customizable map marker.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Dominus Agony on June 07, 2012, 05:23:03 AM
Quote from: shelverton.
Or... Are Konami putting an end to the series altogether? Is this... good-bye?

Oh please.  :rollseyes: The series has been going strong for 25+ years, and now all of a sudden a new team comes along, and you think it's over? Perhaps the question you should ask is, "should I give up on the series?"

I can assure you, Castlevania will continue as long as there are customers buying the games, and Konami knows this.

Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kingshango on June 07, 2012, 05:59:46 AM
After the LOS saga is over, I think Konami will give another development team. Rather than giving it to IGA again so that he can continue to not make the 1999 game, Konami wants to let new developers give it a go and see what they can do.

I gotta say, it's gonna be interesting to see where the Castlevania series go after 2013.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: uzo on June 07, 2012, 06:29:20 AM
Cox touts all this "listening to fan feedback and criticisms" and "totally inspired by the good old games" but I honestly think that's just just PR marketing buzz words. I saw his lips flapping, but all I heard was diarrhea coming out. He's a marketing guy, so I guess you have to expect that sort of thing? There is an old truth, sadly, that if someone says loud enough, a lie to the public time and time again, it will become truth to the public. The same tactic is being used here.

Either way, let's examine the criticism part;

What MS 'heard':
- Herp, derp, not enough exploration elements

What is reality:
- No more Titans
- Get a new composer
- Stop the Lord of the Rings generalizations, bring back Castlevania style enemies
- Fix the flawed combat balance, long combos are useless, enemies have inflated HP
- Die chupacabra! Die!
- The story was nonsensical / poorly written

I've heard the exploration complaint, but by so few a minority it was barely a concern. The fact that you could revisit stages was pretty well an acceptable compromise to everyone. That's where the concerns they heard ended. I've heard crazy amounts more of the other complaints.

At this point Cox and Alvarez have so many dollars stuck in their ears they can't hear, or care to hear, the true concerns of the game. Or perhaps the only criticism they looked at was Zero Punctuation? They've completely ignored the true issues pointed out, as well as went on to say they will be continuing the same design process for these next two titles.

On the flip side, they claim LoS was the best selling Castlevania release in the franchise's history. So, do they really care what the old Castlevania fans think? Should they care? By alienating the hardcore fans, they made profit hand over fist. This is what Konami wanted, a more profitable Castlevania. Who cares about the old fans, now that we have 4 times the amount of new fans?

Profitability versus fan appeasing is a very touchy issue. I feel that most people see them as having abandoned the old fans, tipping this balance quite in the opposite direction they expected.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: A-Yty on June 07, 2012, 06:32:48 AM
Yeah, it also makes me wonder where Castlevania will go from here. This reboot is already finished and won't be expanded upon (it seems). So what next? Are we gonna see another reboot after LoS2, made by someone else? Will IGA come back and make more games in the old timeline? Or... Are Konami putting an end to the series altogether? Is this... good-bye?

It would be a lackluster goodbye. Even if not predicting how LoS2 and MoF will do, there would be so much wasted potential and loose ends if it were to end here.

But I doubt it's a reasonable concern, anyway. Even if the series lapsed, it would return eventually. I think it's safe to say CV is one of Konami's signature series, no matter how they have treated it over the years. And even if Konami would no longer invest in it, I'm pretty confident some other company would buy the rights to it if they wanted to sell it.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Nagumo on June 07, 2012, 07:36:46 AM
I think after LoS, IGA will come with his idea that will move the series forward again that he talked about a few years back.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: shelverton. on June 07, 2012, 08:26:27 AM
Oh please.  :rollseyes: The series has been going strong for 25+ years, and now all of a sudden a new team comes along, and you think it's over? Perhaps the question you should ask is, "should I give up on the series?"

I can assure you, Castlevania will continue as long as there are customers buying the games, and Konami knows this.

I never said that I thought it was over. I was just considering different outcomes. If Konami keeps giving the series to new studios, we'll probably end up with multiple timelines before long. People in general talk about IGA and Cox, and that the series is gonna continue down one of their timelines, but I'm starting to think that Castlevania is done with that. It's gonna become more like, dunno, Zelda from now on; Random storylines with little to no connections to other games whatsoever.

Going back to the IGA timeline is, in my opinion, more unlikely than just ending the series altogether. Konami went out of their way to reboot the series and then... unreboot it? Equally unlikely is the thought of a new developer continuing with Cox story, because it's supposed to be done, probably with no loose ends to speak of.

Sooo, the only two reasonable things I can think of are: 1) A new team comes up with yet a new origin story, makes 2-4 games and then hands the torch to another team who creates a new story. And so on. Or: 2) Konami ends the series, or at least takes a long break.

I know that many people here seem to be sure that we're going back to the original timeline after this, but I just don't see that happening. Maybe remakes of older games, but no new ones to tie up all loose ends, and certainly no 1999 game.

Am I being too pessimistic?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: MelancholySpork12 on June 07, 2012, 08:26:34 AM
If that would be true then my life as a gamer would take an unbelievable hit to say good bye to cv is like saying good bye to a major part of my gaming self, this series is why I play games in the first place  :'(

I think it is VERY premature to worry about this. We're getting two new Castlevania games back-to-back, and one is a full-fledged major console release. If Konami saw no potential in the franchise, that wouldn't have happened. Just because LoS may be ending (was that even confirmed?), it's not ending until 2013, and Castlevania remains one of Konami's most respected franchises. Castlevania has brand equity, and you can bet Konami will continue to capitalize on it as long as the games sell. I'd bet money that even Cox has no idea if LoS2 is going to be the end of the series, since regardless of their plan, if copies fly off the shelves we'll definitely be seeing another one... LoS or not.

Let's not start mourning Castlevania just yet... any franchise that has two games coming out in as many years is very much alive.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: beingthehero on June 07, 2012, 08:38:34 AM
I dunno, after Lords was announced Adventure ReBirth, HoDespair, and the pachislot games were released, so it's not like they ever abandoned the original series. But I dunno.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: A-Yty on June 07, 2012, 08:42:43 AM
I wouldn't mind them ending the story. Eventually, it has to end. There's just so many things they could do with the still-unfinished original timeline it would be a shame to begin a periodical rebooting. Hell, I think it would be unfortunate even after the continuity was fulfilled. I like it when Richter recognizes Al in SotN as his ancestor's ally. And even at the risk of sounding silly, I even like it when in Judgment Drac refers to the battles he had with all his enemies over the years. I especially like it when he flat out tells Simon his curse is going to kill him.

Actually, that's one of the several reasons I like SotN; unlike other CVs, it referenced past events directly. I loved seeing the connection between DC, Rondo and SotN and I was waiting forward to what Al and Drac would talk about before their inevitable duel.

Belmonts are a dynasty and Dracula is eternal. That's a setting that can span several different canons. But I would not like if it was a cycle of pushing the reset button after every three or so games.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: shelverton. on June 07, 2012, 08:43:20 AM
I dunno, after Lords was announced Adventure ReBirth, HoDespair, and the pachislot games were released, so it's not like they ever abandoned the original series. But I dunno.

That is actually a very good point. Ah well, time will tell what happens to this series after 2013.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Dominus Agony on June 07, 2012, 08:53:47 AM
The concept of releasing 2 Castlevania games simultaneously isn't unheard of; Judgment & Order of Ecclesia, anyone? Konami has done this before.

And correct me if I'm wrong but IGA didn't invent the timeline, he just expanded upon it. So it's funny when people refer to it as "IGA's timeline" when multiple producers and teams were responsible for "putting it together," so to speak.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: uzo on June 07, 2012, 08:57:40 AM
I dunno, after Lords was announced Adventure ReBirth, HoDespair, and the pachislot games were released, so it's not like they ever abandoned the original series. But I dunno.

Until Lords released, they didn't know if it would be successful or not. Now that it is and was a wild success, the mindsets of the Konami executives have likely changed.

Also the pachislot games hardly count. They're themed slot machines.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Nagumo on June 07, 2012, 08:59:18 AM
Regarding the idea of having multiple reboots of the storyline every few years, I think I could stomach that a few times before getting tired of it. There is only so much you can do with the same source material. I'd rather have them create original storylines in the main timeline, or explore the alternate timelines that feature CotM and the N64 games.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Ahasverus on June 07, 2012, 09:12:26 AM
I'd like to see a complete Castlevania reboot a la Prince of Persia.
No Dracula, no Belmonts, a new setting (luckily non european) with the basics only, an epic journey, a new dark lord (lords?) who has a Castle/Fortress and platfforming. Perhaps loosely tied to the old canon but not that much. In summary, a new story.
If tthe Dracula story is finished, why not?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: A-Yty on June 07, 2012, 09:22:53 AM
And correct me if I'm wrong but IGA didn't invent the timeline, he just expanded upon it. So it's funny when people refer to it as "IGA's timeline" when multiple producers and teams were responsible for "putting it together," so to speak.

Indeed. Although he didn't just expand upon it; retconning (or rather separating) games from the main timeline was something of a directorial move. I'm not sure retconning is the proper term, seeing as how CotM and the N64 games were always meant to be "gaidens". At least that's what I remember reading.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: A-Yty on June 07, 2012, 09:32:52 AM
I'd like to see a complete Castlevania reboot a la Prince of Persia.
No Dracula, no Belmonts, a new setting (luckily non european) with the basics only, an epic journey, a new dark lord (lords?) who has a Castle/Fortress and platfforming. Perhaps loosely tied to the old canon but not that much. In summary, a new story.
If tthe Dracula story is finished, why not?

Because it would be so far away from any games of this series, there would be no point in calling it Castlevania anymore..?

You can always play PoP and pretend you're playing CV, if you'd be willing to not just ignore or change that many things, but just drop them out completely. And no, it's not a matter of who's a "real fan" or "what is Castlevania" or any of those questions that have become ever more common especially after LoS. It's just simple "math". If it's that different, it's different/new IP material.

IMO, anyway.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Nagumo on June 07, 2012, 09:46:14 AM
Since IGA decided which games would be in the timeline and included games that were originally gaiden (like Bloodlines), it's correct to refer to the timeline as being IGA's. 
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: crystos on June 07, 2012, 09:47:29 AM
The concept of releasing 2 Castlevania games simultaneously isn't unheard of; Judgment & Order of Ecclesia, anyone? Konami has done this before.

And correct me if I'm wrong but IGA didn't invent the timeline, he just expanded upon it. So it's funny when people refer to it as "IGA's timeline" when multiple producers and teams were responsible for "putting it together," so to speak.

Thank you for saying this. I think when IGA came around it was the major internet age..and everybody knew who he was cuz of his stupid hat. Castlevania was around a goo dbit before him.

I like this new rendition of castlevania. People jus need to let the IGA ish go.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Ahasverus on June 07, 2012, 09:47:43 AM
Because it would be so far away from any games of this series, there would be no point in calling it Castlevania anymore..?

You can always play PoP and pretend you're playing CV, if you'd be willing to not just ignore or change that many things, but just drop them out completely. And no, it's not a matter of who's a "real fan" or "what is Castlevania" or any of those questions that have become ever more common especially after LoS. It's just simple "math". If it's that different, it's different/new IP material.

IMO, anyway.
Has many have said, there's just so much stories you could make about the same thing again and again and again. Castlevania could be described like: man fights with supernatural creatures in hazardous stages ending up in a castle with a dark lord. Now, if they erease the CV name but keep those elements then it could be seen as the spiritual successor. But seriously, I don't want to be killing Dracula in my 40's. Just a thought of course, it will probbly never happen.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: thernz on June 07, 2012, 10:00:05 AM
Since IGA decided which games would be in the timeline and included games that were originally gaiden (like Bloodlines), it's correct to refer to the timeline as being IGA's.
Didn't you mention that most of the older CVs had no dates too? So, IGA was behind that too.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: A-Yty on June 07, 2012, 10:04:46 AM
Since IGA decided which games would be in the timeline and included games that were originally gaiden (like Bloodlines), it's correct to refer to the timeline as being IGA's. 

Bloodlines was originally gaiden? Where was this mentioned?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Nagumo on June 07, 2012, 10:08:33 AM
In a Japanese guide for Rondo.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: A-Yty on June 07, 2012, 10:14:25 AM
Has many have said, there's just so much stories you could make about the same thing again and again and again. Castlevania could be described like: man fights with supernatural creatures in hazardous stages ending up in a castle with a dark lord. Now, if they erease the CV name but keep those elements then it could be seen as the spiritual successor. But seriously, I don't want to be killing Dracula in my 40's. Just a thought of course, it will probbly never happen.

Well, there's plenty of other series to choose from when you want something different, but somehow familiar. That setting is almost (neo?)monomythic when it's stripped to its bare essentials (Mario fights a dark lord who lives in a castle and commands various enemy creatures. So does Link etc.). There's a certain mixture of layers that made the origin of CV. I just don't see the point of wanting and/or waiting for CV to accomodate needs that are already available elsewhere. When the things that made one unique/different/special in the first place are left out, you're left with..well, pretty much nothing. An empty box you can fill and slap whatever name you want on it.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: A-Yty on June 07, 2012, 10:17:06 AM
In a Japanese guide for Rondo.

Hmm, that puts another spin on timeline interpretations. Completely new info to me.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: thernz on June 07, 2012, 10:19:19 AM
nothing is canon
question everything
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: RichterB on June 07, 2012, 10:27:51 AM
Future of CV: They'll probably do another contest, like they did for LoS, with European, American, and Japanese studios submitting ideas. The best idea/concept wins. Maybe even a runner-up from before will get a chance this time.

A solid, self-contained story with top-notch gameplay and level design, paying close attention to the origins of the brand is all I ask for. (If it's 3D, I truly hope they pay close attention to the N64 era--the 3D camera, the simple but versatile combat, the consequential platforming that uses vertical and horizontal space, and the complementary use of exploration in self-contained areas). I don't need some inflated epic or superfluous whiz-bang. It's about a guy/gal with a whip who, for some good reason, goes after Dracula, traversing a fictional version of Transylvania and all its horror-movie hazards, and ends up in a lethal castle. He/She is not a superhero with superpowers that allow him/her to double-jump tall buildings and juggle enemies in tornadoes; they get the job done through pure grit. It's outnumbered good versus overwhelming evil. Hordes of skeletons, zombies, vampires, bats, medusa heads, mermen, knights, etc. Don't fix what isn't broken. The "storytelling" comes primarily from the atmosphere and the challenges; and is only subtly and occasionally about the people met along the way (IE: Rosa, Renaldo, etc). A narrator doesn't tell you what to think or feel after every level.

If I can get that defining new 3D Castlevania experience I'm looking for, I'll personally be satisfied, and then they can try all the side-stories and timelines they want. Honestly, I think you can squeeze out a few Circle of the Moon- or Legacy of Darkness-like side-stories within a timeframe that could be interpreted as both inside and outside the original timeline, so timelines aren't that big of a deal unless it's a timeline like LoS that purposely tries to erase the visual conventions of the franchise.

And one final request: If Contra, Castlevania's cousin, gets its rumored and teased reboot, 1.) Don't put Dave Cox in charge, which is a stated interest of his, and 2.) Even if he is in charge, don't, under any circumstances, make it into Gears of War's brother.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: DragonSlayr81 on June 07, 2012, 10:39:40 AM
After the LOS saga is over, I think Konami will give another development team. Rather than giving it to IGA again so that he can continue to not make the 1999 game, Konami wants to let new developers give it a go and see what they can do.

I gotta say, it's gonna be interesting to see where the Castlevania series go after 2013.
I kinda bring this up from time to time, but I was always interested int he American pitch for the CV series reins. Japanese pitch was seemingly the Alucard video. Europe's pitch was LoS(the Simon tech demo). We know that American also had an idea/pitch, but we know NOTHING about it other than that.

Also, regarding CV's future, I wouldn't mind it going back to Japan. Not necessarily IGA's team, but a new team.

Going back to the IGA timeline is, in my opinion, more unlikely than just ending the series altogether. Konami went out of their way to reboot the series and then... unreboot it? Equally unlikely is the thought of a new developer continuing with Cox story, because it's supposed to be done, probably with no loose ends to speak of.
Well, Cox has always referred to LoS as the "Ultimate" version of the CV series. Ultimate Universe Marvel, despite being popular, was never made to replace the old canon, and the old canon still exists and is going strong. Maybe the old canon is not done yet. As I listed elsewhere, there are so many possiblities to explore, time periods untouched, things going on in the background with supporting clans/villains, the possiblities are endless. They could also go the "What If" direction, set new CVs in the old canon but ignore IGA's proposed timeline(like Legends, which is old canon, but exists out of the timeline). Basically, SCV4, Adventures Rebirth and such are "What Ifs" in themselves, basically new retellings of classic events. "What if" the history DIDN'T go down like IGA said. "What if" there was no Demon Castle War, no Soma, no Symphony of the Night. What if there was no "hundred year cycle"?

I'd like to see a complete Castlevania reboot a la Prince of Persia.
No Dracula, no Belmonts, a new setting (luckily non european) with the basics only, an epic journey, a new dark lord (lords?) who has a Castle/Fortress and platfforming. Perhaps loosely tied to the old canon but not that much. In summary, a new story.
If tthe Dracula story is finished, why not?
If that was the case, just go new IP instead. It's basically the same thing. I mean, in some cases regarding LoS, I would've loved a similar thing. Instead of CV, call it "Dark King Saga" or something. Make it kinda like CV, but start this badass knight in armor, taking down wizards and dragons(kinda like the Soul games), making pacts with mystical Treants/Ents, Fairy King Oberon, Cyclops lord and other mystical creatures. Something like the NES Wizards & Warriors games, but the LoS approach(3D action-adventure). For a new IP, I can get behind the medieval "thou" fantasy trope. For CV, anything outside of "spooky, moonlight night and gothic castle and horror monsters" feels off to me. If you are going to do something completely different, just bite the bullet and JUST FUCKIN DO SOMETHING COMPLETELY DIFFERENT AS IT'S OWN ORIGINAL THING.

Has many have said, there's just so much stories you could make about the same thing again and again and again. Castlevania could be described like: man fights with supernatural creatures in hazardous stages ending up in a castle with a dark lord. Now, if they erease the CV name but keep those elements then it could be seen as the spiritual successor. But seriously, I don't want to be killing Dracula in my 40's. Just a thought of course, it will probbly never happen.
Well, there ARE other games in the universe OUT there where you DON'T fight "supernatural creatures in hazardous stages ending up in a castle with a dark lord". I've never understood the logic of wanting a game series to change because you're tired of what it's known for doing, especially if it's a series with a LONG history of being known for what it IS. Assassin's Creed, changing settings, that's not a problem. It's a fairly new IP compared to CV. The fan talk about changing GoW to another setting(many want new characters and a setting that revolves around Norse mythology) would be great because GoW is also fairly new, and besides that, they absurdidly made Kratos as overpowered as a character as one can get. Unlike CV, where there are more liberties and things to explore, Kratos is running out of gods and monsters to slay.  But with something like CV, I'd rather a new IP take similar route that CV itself. I'd actually welcome it, like I stated above. A CV-LIKE game taking place in a medieval fantasy realm, or a CV-LIKE game with a ninja in feudal Japan trying to kill a Spirit Emperor, that might work, if it's it's own thing.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Ahasverus on June 07, 2012, 10:45:35 AM
Yeah that's what I'm talking a bout. A game with the basic Castlevania DNA sharing some concepts and why not, the same universe, but perhaps don't even named Castlevania. Just a "successor". BTW, I don't want a medieval setting for that. An Egyptian setting NOW that wuold be awesome. (Hint hint Konami: Main baddie: Galamoth)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: RichterB on June 07, 2012, 11:04:19 AM
Yeah that's what I'm talking a bout. A game with the basic Castlevania DNA sharing some concepts and why not, the same universe, but perhaps don't even named Castlevania. Just a "successor". BTW, I don't want a medieval setting for that. An Egyptian setting NOW that wuold be awesome. (Hint hint Konami: Main baddie: Galamoth)

If we're going this route, shouldn't Castlevania: Lords of Shadow have just dropped the "Castlevania" part altogether, and been a true spin-off effort like Maximo was to Capcom's Ghosts N Goblins series? Think about it. Particularly if you dropped some of the names. Gabriel Belmont Carlyle who becomes Dracula The Lord of Shadow. We've already got ambiguously named characters like Zobek, who could be anything from the proto-Grim Reaper to Santa Claus' evil brother given how he was used. And then we've got Pan and the devil tossed in, the latter being revealed as the last boss. There's these two magical masks that do all sorts of wacky things, and ancient civilizations that used pseudo-mechanical titans to fight wars. Etc. They stretched the "Castlevania" name to the breaking point. It didn't even appear to occur in a real historical setting, exaggerated or otherwise. I think LoS is enough of a departure for it to have been its own franchise separate from Castlevania. However, if that were the case, the fans, including me, would have screamed bloody murder for Konami pouring money into a new whip-toting franchise that wasn't "Castlevania." So, maybe it's a lose-lose situation.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Maedhros on June 07, 2012, 11:14:22 AM
I really hope the game comes back to Japanese hands after 2013. I hate the direction the series taken and I'm happy to at least know it'll end.
I don't want to see an epic. I don't need over the top cinematics. Keep it simple, evolve the older formula a bit. Release Castlevania/Akumajo Dracula V.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: shelverton. on June 07, 2012, 11:30:22 AM
I like this new rendition of castlevania. People jus need to let the IGA ish go.

But that's not the point, at all. It's not a "IGA vs Cox" thing anymore. The point is that this new rendition of Castlevania IS already coming to an end, according to Mercury Steam themselves. The only thing I'm interested in is where Castlevania should go next. Now, this won't be an issue until 2013-2014, so I'm really jumping ahead here. But it's interesting nevertheless.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: DragonSlayr81 on June 07, 2012, 11:32:43 AM
Yeah that's what I'm talking a bout. A game with the basic Castlevania DNA sharing some concepts and why not, the same universe, but perhaps don't even named Castlevania. Just a "successor". BTW, I don't want a medieval setting for that. An Egyptian setting NOW that wuold be awesome. (Hint hint Konami: Main baddie: Galamoth)
You mean, a sorta side-story to the original canon-but taking place elsewhere? Diving into the origin of Galamoth, maybe? Kinda had an interesting idea revolving around Quincey Morris prior to the Stoker novel's events. One about him hunting vampires and demons on the range(interestingly enough, in the novel, other than Van Helsing, Quincey has some knowledge about vampires too, which always kinda backed up the whole "Belmont relation" thing as far as I was concerned).

Af for IPs, I had this idea inspired by a dream about a lord(similar to Dracula, but not quite) who dabbled in arcane arts and a large mansion that houses various otherworldly creatures, with a main setting of the 19th century Britain countryside and overall theme of Lovecraftian inspiration.

Dammit, I just want my 19th century CV-esque horror game!! I know, most likely MS's not going to deliver it(though I would've loved to see one, with their graphical capabilities).
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on June 07, 2012, 11:51:36 AM
I just want this game to sell well it does it even need to sell 1,000,000 copies perhaps 500,000-700,000

Alongside Incredible reviews. I pray for this to happen I have a gut feeling that stupid reviews will not only give this game a low score for no good reason at all IGN,GS,GT,DT(mostly IGN they don't even like it from the podcast and I if I recall it's not IGA Crap so boo kind of mentality, I recall the LoS reviews from the others. GS was like to bad it got to much things from other games and not be it's own thing,but to mesh everything together and have it not fall apart is something, and GT was like it's does have it's moments it's just too bad that you have to go through a bit of tedium to get their and I recall no maps, and as for destructroid Jim Sterling can suck a giant purple dildo  for all I care guy rates games down so much it's unbelievable  :o  ) ,but affect sales as well if it's less than a nine it's no good  :rollseyes: .Yeah these next two games can be nothing short of excellence and that is what I hope and it seems that cv gathered a strong presence this year so who knows right  :)



EDIT: My eyes deceive me  :o

(click to show/hide)

And a full pick of Al

(click to show/hide)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Inccubus on June 07, 2012, 12:14:40 PM
I'm fucking confused.

I think it would be better if Gabe/Dracula impregnates an LoS version of Lisa, produces Alucard, etc. I don't like all this "lets fuse different characters" stuff.


Absolutely! I hate it when Hollywood does it on occasion with books 2 movies. Although this is a reboot and not an adaptation, it still urks me in a not cool way.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Inccubus on June 07, 2012, 12:33:21 PM
Fantastic interview. I already do feel sympathy for this new Dracula, so they've definitely succeeded in that regard.

If we end up feeling sympathy for this incarnation of Dracula then I'm all for it because it harkens back to the original novel. However, I'm having a bit of trouble with all the Belmonts having Scottish accents.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Dremn on June 07, 2012, 12:34:43 PM
And a full pick of Al

(click to show/hide)
It looks like Trevor's shoulder piece is hanging off of Alucard's torso.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Inccubus on June 07, 2012, 12:36:39 PM
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fbulk2.destructoid.com%2Ful%2F229004-AC.jpg&hash=9a42e537bbe6391e04fb0a54d4f1e438)

Nice to know for sure that the white haired guy was Alucard,..... Thing is based off of the words in this you would think Trevor does become Alucard. I think Cox is trying to lead us the wrong direction since it would ruin the game.

Maybe the game will lead us in that direction, but then the truth is that they're not the same being at all. It's been done before. It's a classic bait and switch.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Inccubus on June 07, 2012, 12:49:39 PM
Yea, after listening to that interview and rewatching the demo footage I definitely do see what Cox was trying to say. It's not a pure Metroidvania but it definitely has those characteristics that would make you think it is one.

Sounds like it's possibly even more like Metroid than any of the Metroidvanias were. If you could change between characters on the fly then I'd call Hebereke.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: DragonSlayr81 on June 07, 2012, 12:51:51 PM
If we end up feeling sympathy for this incarnation of Dracula then I'm all for it because it harkens back to the original novel. However, I'm having a bit of trouble with all the Belmonts having Scottish accents.
The whole "Dracula Story" is an interesting spin. This universe is almost the opposite of the classic canon, which was more Belmont/good guy driven. This one's more Dracula driven, and while the Belmonts seem to have some deep connection(and their story will be told, to some extent), main focus will always be Gabriel/Dracula.

Though, I'm with you with the Scottish accent thing. To the point that, since they are so vague with WHERE LoS games actually take place(where the classic canon never beat around the bush that it took place mainly in Romania), I'm starting to think they are set somewhere in Great Britain.  ;D

Or it could be the Hollywood joke about giving British accents to people of "older European set periods". Kinda like how, when they make movies about ancient Greece or Rome, for some reason, everybody's talking like they are from England(even, in some case, American actors adopt the English accent in these roles) and are Shakespearean actors.  :)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Inccubus on June 07, 2012, 01:00:24 PM
I think LoS2 is definitely going to have the "present day" in some of its gameplay from this interview.

This is entirely possible since we really only saw one cut scene and no game play at all.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Charlotte-nyo:3 on June 07, 2012, 01:01:16 PM
From what I'm seeing, the press seems very confused as to whether this is Metroidvania or not.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Inccubus on June 07, 2012, 01:02:01 PM
Also, having played LoS and seeing the upcoming plot for MoF and LoS2, I find this a much more compelling story for the Belmonts. Sure, Leon got worked over by Matthias, but it's over 300 years until the Belmonts actually encounter Dracula again. Realistically, by the time Trevor kills Dracula, he's just carrying out great-granddad's feud. In LoS, Trevor has a personal beef with Dracula: he, his father, killed his mother. Following this up, Simon has a personal beef with Dracula: he, his grandfather, killed his mother and supposedly his father, and even by the time any future Belmonts role around, they're always sworn against Dracula by the fact that he's their progenitor. It is the bloodline's duty to wipe the very literal stain from their lineage.

I've been meaning to point this out, but that is part of the plot of "Van Helsing".
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: e105beta on June 07, 2012, 01:04:43 PM
I just want this game to sell well it does it even need to sell 1,000,000 copies perhaps 500,000-700,000

Alongside Incredible reviews. I pray for this to happen I have a gut feeling that stupid reviews will not only give this game a low score for no good reason at all IGN,GS,GT,DT(mostly IGN they don't even like it from the podcast and I if I recall it's not IGA Crap so boo kind of mentality, I recall the LoS reviews from the others. GS was like to bad it got to much things from other games and not be it's own thing,but to mesh everything together and have it not fall apart is something, and GT was like it's does have it's moments it's just too bad that you have to go through a bit of tedium to get their and I recall no maps, and as for destructroid Jim Sterling can suck a giant purple dildo  for all I care guy rates games down so much it's unbelievable  :o  ) ,but affect sales as well if it's less than a nine it's no good  :rollseyes: .Yeah these next two games can be nothing short of excellence and that is what I hope and it seems that cv gathered a strong presence this year so who knows right  :)



EDIT: My eyes deceive me  :o

(click to show/hide)

I haven't seen Castlevania this much in the public eye since the originals. It's quite something

The whole "Dracula Story" is an interesting spin. This universe is almost the opposite of the classic canon, which was more Belmont/good guy driven. This one's more Dracula driven, and while the Belmonts seem to have some deep connection(and their story will be told, to some extent), main focus will always be Gabriel/Dracula.

Though, I'm with you with the Scottish accent thing. To the point that, since they are so vague with WHERE LoS games actually take place(where the classic canon never beat around the bush that it took place mainly in Romania), I'm starting to think they are set somewhere in Great Britain.  ;D

Or it could be the Hollywood joke about giving British accents to people of "older European set periods". Kinda like how, when they make movies about ancient Greece or Rome, for some reason, everybody's talking like they are from England(even, in some case, American actors adopt the English accent in these roles) and are Shakespearean actors.  :)

I think they're Scottish because of the name. Belmont is of French origin, but it's also a prominent name in the United Kingdom, so while Dracula may eventually take residence in "Romania" if they ever decide to name anything, it makes sense that his origins would be something a bit more Western Europe.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Sumac on June 07, 2012, 01:07:27 PM
I think after the end of LOS series will go into the hands of the different developers, much like what had happened with Silent Hill. Probably those games would be unrelated to Dracula or any peviously established timeline. It's too early to tell and besides Konami can force MS to change they decision, like they did with Kojima and Metal Gear.
Personally I think 3 games is just not enough to the story that spans for almost a 1000 years.

I am OK with all changes in LOS-timeline, because I usually never let myself be aggravated by such miniscule thing as changes in the ANOTHER timeline. If MS messed up in Old Canon (more than IGA did, I mean), the I probably would be pissed off. As of now I enjoy the ride and really love that LOS-canon doesn't rely to much on the Old Timeline. There would not be fan in that and it always interesting to see another take on the old story. Merging / separating characters is OK in my book. As long as it kept for the new timeline only.

On note, I think Old Canon shouldn't be called "IGA's timeline". He did many things to it, but general chronolgy existed before him, even if it wasn't really all that clear or rich.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: A-Yty on June 07, 2012, 01:08:19 PM
If we end up feeling sympathy for this incarnation of Dracula then I'm all for it because it harkens back to the original novel.

You must be confusing the book with Coppola's movie.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Dremn on June 07, 2012, 01:17:11 PM
From what I'm seeing, the press seems very confused as to whether this is Metroidvania or not.
It's just LoS in 2D with interconnecting paths.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: JR on June 07, 2012, 01:24:34 PM
Well crap, this preview (http://www.destructoid.com/e3-castlevania-lords-of-shadow-mirror-of-fate-preview-229029.phtml) isn't exactly glowing. Disappointing to hear. Maybe the accolades the game's received at the show so far say otherwise, but damn, that's still discouraging.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Vrakanox on June 07, 2012, 01:31:07 PM
The new Alucard looks 5 times as Final Fantasy and 10 times as heavy metal. I think I like.  8)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on June 07, 2012, 02:01:17 PM
Well crap, this preview (http://www.destructoid.com/e3-castlevania-lords-of-shadow-mirror-of-fate-preview-229029.phtml) isn't exactly glowing. Disappointing to hear. Maybe the accolades the game's received at the show so far say otherwise, but damn, that's still discouraging.

I counter this with a new award from gameinformer and the front page of E3 daily

(click to show/hide)


EDIT maybe he is not used to it some games have awkward controls, but from the videos I watched the controls seem very fluid so I really do not believe him or the ign one so  :P to them. In my opinion LoS had a "awkward" movement thing going on but at least they worked, but the game is still in development so it can get better down the line not every game can get a positive, but overall the game is shaping up to be a must have 3ds title.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Inccubus on June 07, 2012, 02:18:42 PM
..., or a CV-LIKE game with a ninja in feudal Japan trying to kill a Spirit Emperor,...

I believe they called that Ninja Ryukenden(J)/Ninja Gaiden(U) and was then rebooted as Ninja Gaiden. :P
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on June 07, 2012, 02:27:22 PM
Konami E3 2012 | Castlevania Lords of Shadow Development Team Interview (http://www.youtube.com/watch?v=Iweds_7dTe4#ws)


Also a reupload from someone else of the spanish inteview that went private yesterday


[TecnoSlave] Castlevania Lords of Shadow: Mirror of Fate - Avance de Enric Álvarez (http://www.youtube.com/watch?v=Vgaviq0S3Dk#ws)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: symphonyofthorns on June 07, 2012, 02:39:35 PM
The new Alucard looks 5 times as Final Fantasy and 10 times as heavy metal. I think I like.  8)

I agree. I love the Alucard from SotN, but this Alucard looks cool too.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Inccubus on June 07, 2012, 02:39:40 PM
I think they're Scottish because of the name. Belmont is of French origin, but it's also a prominent name in the United Kingdom, so while Dracula may eventually take residence in "Romania" if they ever decide to name anything, it makes sense that his origins would be something a bit more Western Europe.

Maybe but it still makes no sense for his descendants to have it too unless the game takes place in Scotland.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Inccubus on June 07, 2012, 02:44:33 PM
As of now I enjoy the ride and really love that LOS-canon doesn't rely to much on the Old Timeline. There would not be fan in that and it always interesting to see another take on the old story.

I've never understood this point of view, especially coming from Konami. They could have done the whole thing using the same basic plot as the original canon, but with a properly executed script. I mean if the idea is to attract new fans that presumably know nothing about the old canon, then what difference does it make if the basic plot is the same. The new fans won't know the difference until they start going back to play the old games.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: symphonyofthorns on June 07, 2012, 02:47:13 PM
I've never understood this point of view, especially coming from Konami. They could have done the whole thing using the same basic plot as the original canon, but with a properly executed script. I mean if the idea is to attract new fans that presumably know nothing about the old canon, then what difference does it make if the basic plot is the same. The new fans won't know the difference until they start going back to play the old games.

I wish they were still making games using the old timeline. There are still enough unfilled gaps to make more games.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: e105beta on June 07, 2012, 02:49:20 PM
Maybe but it still makes no sense for his descendants to have it too unless the game takes place in Scotland.

Well if you're looking at it with real life logic, no, it doesn't. Like how Kratos doesn't speak Greek or how Leon Belmont doesn't sound French despite his name and potential origin.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Maedhros on June 07, 2012, 03:18:45 PM
IMO, visuals were never a problem with LoS. If there's a thing I really like, it's the graphics. The monsters artwork could see some improvement though, but the areas and heroes always looks good.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Sumac on June 07, 2012, 03:21:44 PM
Quote
I've never understood this point of view, especially coming from Konami.
It's quite simple really.
I don't want to hear / watch / play the same story as before.
For me reboot is about exploring different possibilities, not repeating the same story. Especially considering that we had this story for basically like 25 years. I, personally, wanted something different. As soon as I've heard that it was reboot, I wanted it to be different from regular timeline, because for the old story we have old games. And if I want to relive those old stories, I'd better play old games, rather than hope that developers will make another remake / remix / redux of the past story.
To put it simple - if they say "it's a new universe", then I want it to be significantly different. If it retreaded the same ground, I would be dissappointed and consider that authors doesn't have enough guts to change things and approached reboot in a lazy way, making new story in name only. I am fan of experimentations and different aproaches to the old storylines, and I am not getting angry, when I here that anotheer unvierse doing stuff differently. It is natural, the way it should be in the first place.
I think people must treat those things simplier and see possibilities in such things, instead of being angry, that developers changed stuff. It's just a game, not a matter of life and death. And it's not like Castlevania was a literary masterpiece before LOS.

Besides, if LOS wasn't reboot what it would be? Another generic battle between Belmonts and Dracula like CV64? OK, that's a good thing, but would it really stood out with the amount of games with such plot in the series? Maybe. But after all it would be much better, if it was something special. Especially after bunch of Castlevanias with barely relevant and not very interesting stories.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Dremn on June 07, 2012, 03:26:17 PM
A lot of these impressions are saying the controls feel awfully clunky. I can sort of see it in the jumping, didn't occur to me until now.

Once again, demos should be playable by the public for a limited time during E3.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Vrakanox on June 07, 2012, 03:32:21 PM
To me the most important thing moving forward is that Castlevania retains a its individuality, that uniqueness it has always had. On the nintendo there were tons of other 2d sidescrollers. On the SNES, well we all know the relationship between super metroid and SotN. The uniqueness was that it was horror themed and about fighting dracula, and the castle was always a major factor, also subweapons. Lords of Shadow would have been fine with a few more shout backs to the older games and less high fantasy and more focus on gothic horror. Is high fantasy bad? Of course not, but it brings Castlevania more into the realm of, well, everything else.

That being said Cox is moving forward and trying to retain the uniqueness of the old games. That is what I see with Mirror of Fate. He is also bringing back iconic characters, more castle exploration and more gothic horror. It's his vision of Castlevania and I'm okay with where it seems to be going. The excitement lies in that and with future installments after LoS2. The original timeline should always be the measuring stick for the series, and I think Cox understands that, as should whoever takes the helm afterwards.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on June 07, 2012, 03:38:31 PM
A lot of these impressions are saying the controls feel awfully clunky. I can sort of see it in the jumping, didn't occur to me until now.

Once again, demos should be playable by the public for a limited time during E3.

Castlevania: Lords of Shadow -- Mirror of Fate first look (http://www.youtube.com/watch?v=-P_E9sgL6t0#ws)

It is not the complete product, but yeah ms needs to step it up if a lot of the impression are saying this, If ms do take criticism now is a better time than never. It's off to a mixed ,but mostly overall positive response

For instance

http://gonintendo.com/?mode=viewstory&id=178698 (http://gonintendo.com/?mode=viewstory&id=178698)

This said it played well overall.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Maedhros on June 07, 2012, 03:42:09 PM
It's made by a team of 20 employeers, I doubt we'll see major differences between the demo and the final product. LoS didn't fixed many of the framerate problems of the demos, even though they had a lot of feedback.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: knightmere on June 07, 2012, 03:42:29 PM
MS definitely needs to clean up the frame rate.  The game looked like a chug-fest whenever the player was attacking with multiple enemies on screen.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on June 07, 2012, 03:45:19 PM
an other one not to impressed by  the demo it seems

http://www.nintendoworldreport.com/impressions/30638 (http://www.nintendoworldreport.com/impressions/30638)

This should really be told to cox and ms
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Charlotte-nyo:3 on June 07, 2012, 03:48:57 PM
I haven't seen Castlevania this much in the public eye since the originals. It's quite something

TBH I'm not sure the originals were ever much in the public eye. While those of us who started off with CV1-3 and were captivated by one or all of them may think of the NES like "Mario, Zelda, Metroid, Castlevania, Megaman" or something like that, I'm not sure that was so much the reality, but more of an illusion based around what games we saw quality in, rather than what games were widely sold and appealed to most demographics, etc. If one had the NES sales data, maybe we'd see seemingly ridiculous stuff, like WWF WrestleMania, Tecmo Bowl, Track & Field, and Predator outselling CV1 or something. We see all the time now that quality does not necessarily translate into sales. Perhaps that was never the case.

I've never understood this point of view, especially coming from Konami. They could have done the whole thing using the same basic plot as the original canon, but with a properly executed script. I mean if the idea is to attract new fans that presumably know nothing about the old canon, then what difference does it make if the basic plot is the same. The new fans won't know the difference until they start going back to play the old games.

But remember, the devs making LoS have their own proclivities and their own ideas. They don't want to be tied down to CV's original plot. To some extent, devs aren't just robots spitting out exactly what the market wants--they don't want to please the fans only, but also want to please themselves--to make something they like or use plot conventions they think are cool. As long as they can rangle with the shareholders and publishers and top management to get them to continue, they won't be forced to make all their choices based on market or fanbase desires. While as part of the fanbase camp, I don't like this, I think I can see enough of evidence of it to believe that it is true.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: crisis on June 07, 2012, 03:53:44 PM
I can look past the framerate issues. It's the attack-damage ratio that worries me.

Seems that a lot of people are saying that Trevor's attacks don't do as much damage as they should (a criticism that applied to LoS with certain enemies). I don't want to be battling a group of skeletons for 5+ minutes. A heavy weapon such as the Combat Cross should be more than capable of taking them out in 1-2 hits, but for some reason they don't want it like that. Seriously, wtf?

What worries me even more is that they won't take this into consideration..
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: MKKhanzo on June 07, 2012, 03:58:32 PM
IDK if posted before, but this has very good resolution:

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fmedia.vandalimg.com%2Fm%2F16066%2F201267153917_1.jpg&hash=979c96e0d7762c3625df2af5a6d52a95)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Charlotte-nyo:3 on June 07, 2012, 04:03:41 PM
Hello, Hectocard. We welcome you.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on June 07, 2012, 04:04:46 PM
I can look past the framerate issues. It's the attack-damage ratio that worries me.

Seems that a lot of people are saying that Trevor's attacks don't do as much damage as they should (a criticism that applied to LoS with certain enemies). I don't want to be battling a group of skeletons for 5+ minutes. A heavy weapon such as the Combat Cross should be more than capable of taking them out in 1-2 hits, but for some reason they don't want it like that. Seriously, wtf?

What worries me even more is that they won't take this into consideration..


That is a problem in games like onimusha I want to cite the third since I am playing that currently along side darksiders and silent hill collection. One, the whip is not too long and that it does damage for the type of whip it is. For instance the light whip that Jean Reno has it ehh... but the sword whip does decent damage and it does not take a crud load of damage to kill something and even if it does if their knocked on the ground there is a simple way off getting rid of them just hold the attack button in this case square and he just shoots them done. Yeah it a beta, but still, to what seemed like a positive start really needs to be addressed and like what Maedhros said

It's made by a team of 20 employeers, I doubt we'll see major differences between the demo and the final product. LoS didn't fixed many of the framerate problems of the demos, even though they had a lot of feedback.


MS might not fix this and this is a killer for the game if it goes on like this affecting sale and much more. On twitter it's nothing but postive I am thinking that the time to make a twitter is better than never to adress these issues.It needs to have the good and bad to make it perfect.


IDK if posted before, but this has very good resolution:

(click to show/hide)


got it off Vandal as well  did the same thing a few pages as well as new interviews and stuff I posted  :)

(click to show/hide)

Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Thomas Belmont on June 07, 2012, 04:11:27 PM
I can look past the framerate issues. It's the attack-damage ratio that worries me.

Seems that a lot of people are saying that Trevor's attacks don't do as much damage as they should (a criticism that applied to LoS with certain enemies). I don't want to be battling a group of skeletons for 5+ minutes. A heavy weapon such as the Combat Cross should be more than capable of taking them out in 1-2 hits, but for some reason they don't want it like that. Seriously, wtf?

What worries me even more is that they won't take this into consideration..

Totally agree. I really enjoy LoS but I hate that it takes so long to kill the weakest of enemies. And I'm really bummed to see that my fears of it returning to MoF, and most likely LoS 2, are coming true. They're Belmonts! They should be plowing through enemies like crazy!
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: DarkPrinceAlucard on June 07, 2012, 04:49:45 PM
I can look past the framerate issues. It's the attack-damage ratio that worries me.

Seems that a lot of people are saying that Trevor's attacks don't do as much damage as they should (a criticism that applied to LoS with certain enemies). I don't want to be battling a group of skeletons for 5+ minutes. A heavy weapon such as the Combat Cross should be more than capable of taking them out in 1-2 hits, but for some reason they don't want it like that. Seriously, wtf?

What worries me even more is that they won't take this into consideration..

Thats my concern as well and something that I really think is going to hurt the game in a major way.

I recall earlier it being said by someone who played it that all of the enemies are tough and even the skeletons have to "take a beaten" before you defeat them.

wth type of balance is that?

Are they purposely trying to make every battle last long by simply making the enemies harder to kill?

I can understand this with "mid level" or higher enemies but for skeletons it just seems absurd to me to have to give them a "beating" before they go down.

Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Akuma on June 07, 2012, 04:50:59 PM
I know some people aren't on board with this game but I must ask...

Would you rather have this game?  Or would you rather have Castlevania Judgment 2?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: DarkPrinceAlucard on June 07, 2012, 04:53:15 PM
I know some people aren't on board with this game but I must ask...

Would you rather have this game?  Or would you rather have Castlevania Judgment 2?

What type of question is that?

We have no indication that Judgment 2 would have been on the horizon if Cox and his team hadn't stepped in.

Hell, IGA and his team made it pretty clear that judgment was merely a "experiment" to see how a castlevania fighting game would work.

I doubt it would have become a series mainstay even if it had done good (which it did not).
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Vrakanox on June 07, 2012, 04:57:25 PM
Alucard mist form confirmed

http://www.siliconera.com/2012/06/07/whats-alucards-special-ability-in-castlevania-mirror-of-fate/ (http://www.siliconera.com/2012/06/07/whats-alucards-special-ability-in-castlevania-mirror-of-fate/)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Akuma on June 07, 2012, 04:57:57 PM
It's just a question.  Some people seem to apply massive hate on anything related to the LoS subseries.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: DarkPrinceAlucard on June 07, 2012, 05:01:01 PM
It's just a question.  Some people seem to apply massive hate on anything related to the LoS subseries.

But like I said, what type of question is that?

You would have been better off using something people actually LIKED from the classic timeline such as OOE or AOS but instead you pulled the (IMO) shitty game out of the hat to draw comparison to in regards of would you like this game or that game.

Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Akuma on June 07, 2012, 05:05:39 PM
But like I said, what type of question is that?

You would have been better off using something people actually LIKED from the classic timeline such as OOE or AOS but instead you pulled the (IMO) shitty game out of the hat to draw comparison to in regards of would you like this game or that game.

That's the point.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: DarkPrinceAlucard on June 07, 2012, 05:09:26 PM
That's the point.

soooo......your asking us would we rather have a sequel to a shitty game that most likely never would have happened as opposed to Mirror of Fate?

But what point is that really?

I thought you where trying to draw towards how the old canon would have continued on if Cox and his team hadn't come in to take charge?

That way you would be able to ask the appropriate question "would you have rather had the old canon continue with these games or the new one with these game".

Or maybe you had a different point altogether?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on June 07, 2012, 05:13:14 PM
Well crap, this preview (http://www.destructoid.com/e3-castlevania-lords-of-shadow-mirror-of-fate-preview-229029.phtml) isn't exactly glowing. Disappointing to hear. Maybe the accolades the game's received at the show so far say otherwise, but damn, that's still discouraging.

I am rereading this very carefully right one thing that sticks out to me is this "When you jump and catch a ledge, for example, you can't drop straight down" I read one of the comments there and the link was to the boomerang video on gamespot

around 2:32-2:40 you can see Trevor clearly falling straight down perhaps it was a mistake or something but this impression is suspect to me maybe the controls are not as bad as they are stating.

Acquire the Boomerang Gameplay - Castlevania: Lords of Shadow - Mirror of Fate (http://www.youtube.com/watch?v=KFd5dUhvGf4#ws)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Maedhros on June 07, 2012, 05:14:02 PM
I can look past the framerate issues. It's the attack-damage ratio that worries me.

Seems that a lot of people are saying that Trevor's attacks don't do as much damage as they should (a criticism that applied to LoS with certain enemies). I don't want to be battling a group of skeletons for 5+ minutes. A heavy weapon such as the Combat Cross should be more than capable of taking them out in 1-2 hits, but for some reason they don't want it like that. Seriously, wtf?

What worries me even more is that they won't take this into consideration..
But how you would finish that stylish combo man, if they died with just two attacks?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Akuma on June 07, 2012, 05:15:15 PM
What I'm saying is that here you have Mirror of Fate, which is MS's take on Castlevania, and comparing it to something that is far worse in most regards.

And another thing I've seen around here is the obsession over the Metroidvania style first introduced in SOTN.  If I recall correctly Castlevania wasn't always Metroid.  And Castlevania doesn't need to be sprite based to be a Castlevania game.   
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Maedhros on June 07, 2012, 05:17:46 PM
What I'm saying is that here you have Mirror of Fate, which is MS's take on Castlevania, and comparing it to something that is far worse in most regards.

And another thing I've seen around here is the obsession over the Metroidvania style first introduced in SOTN.  If I recall correctly Castlevania wasn't always Metroid.  And Castlevania doesn't need to be sprite based to be a Castlevania game.   
The difference is that the style merged well with Castlevania. But not everyone liked that direction too, you see in other forums people who don't like Metroidvanias and think CV died with SOTN.

It's just a matter of different tastes. Stop being anal man, not everyone likes everything.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: DarkPrinceAlucard on June 07, 2012, 05:18:52 PM


And another thing I've seen around here is the obsession over the Metroidvania style first introduced in SOTN.  If I recall correctly Castlevania wasn't always Metroid.  And Castlevania doesn't need to be sprite based to be a Castlevania game.   

wait what "obsession" do you speak of?

I've seen both classic and metrodvania fans complain about LOS so lets not turn this all around on people who like metroidvanias.

And lets not forget a lot of us here actually like both Classic and Metroidvania games.

So its not really a "obsession" with metroidvania going on around here if you ask me.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Reinhart77 on June 07, 2012, 05:24:03 PM
Ok, got another Alucard theory.  I'll put it in spoilers just because it seems Alucard's origin is meant to be a mystery at this point.

(click to show/hide)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Sindra on June 07, 2012, 05:26:13 PM
And Castlevania doesn't need to be sprite based to be a Castlevania game.   

True, but when the majority of your classic, most beloved of the Castlevanias are sprite-based, not to mention the majority of them (Currently only 6 Castlevanias are in 3D, and one is 2.5D. The rest of the 20ish games are all sprite-based 2D), then you have to understand that alot of the fanbase is going to lean towards what we know has worked well in the past when it comes to good Castlevania games.

Keep in mind, both of the 64 games were not really too well received overall, and Lament & Curse were given high expectations that just didn't measure up. (not bagging on those games, just stating observations from my 10 years in the community) Now you have Lords of Shadow that has pretty much divided the fanbase more-so than it already was.

You cannot fault those of us who prefer the 2D sprite-based Castlevanias and want them to return in some capacity in new games, because those games were what built this fanbase to what it's been for the first decade of the franchise.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Maedhros on June 07, 2012, 05:29:00 PM
Ok, got another Alucard theory.  I'll put it in spoilers just because it seems Alucard's origin is meant to be a mystery at this point.

(click to show/hide)

Why spoiler a theory? I mean, there's now way to know if this will even be on the game at all.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Belmontoya on June 07, 2012, 05:31:32 PM
The bottom line is this. Castlevania is whatever Konami decides it to be, and they have left that in the hands of Mercury Steam now.

LOS copies God of War no more or less than Symphony of the Night copied super Metriod.

I remember playing SOTN for the first time and laughing at how big of a Metriod rip off Castlevania had become.

So anyone who tries to make this weak God of War rip off accusation had best not be a SOTN fan, lest they come off as a complete hypocrites. 
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Maedhros on June 07, 2012, 05:33:48 PM
The bottom line is this. Castlevania is whatever Konami decides it to be, and they have left that in the hands of Mercury Steam now.

LOS copies God of War no more or less than Symphony of the Night copied super Metriod.

I remember playing SOTN for the first time and laughing at how big of a Metriod rip off Castlevania had become.

So anyone who tries to make this weak God of War rip off accusation had best not be a SOTN fan, lest they come off as a complete hypocrites.
Being a GoW rip off is not what makes a game good or bad, like I've said multiple times here. Just like having copied Metroid style of explorations ins't what makes SOTN good or bad.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Reinhart77 on June 07, 2012, 05:34:37 PM
Why spoiler a theory? I mean, there's now way to know if this will even be on the game at all.
Just in case someone didn't want to have the idea in their head when playing the game.  Don't know if it is needed, I'm just siding on the side of caution.  Some people might want to be completely surprised at Alucard's origin when playing the game, rather than already have every conceivable possibility already taken into consideration.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Akuma on June 07, 2012, 05:35:39 PM
Eh I just get mad when people write something off as crap just because it isn't what they wanted.  Or isn't perfection.  That's all.

Other forums I'm on act like it must be this way and that way and all that crap.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Maedhros on June 07, 2012, 05:41:19 PM
Eh I just get mad when people write something off as crap just because it isn't what they wanted.  Or isn't perfection.  That's all.

Other forums I'm on act like it must be this way and that way and all that crap.
Reboots are always like that. Changes brings not only good things, but bad things too. Not everyone have open mind when it comes to their favourite games.

Reboots can go two ways: The changes are made and people are surprised/like them, or they finds that it doesn't fits the franchise. And considering this is a forum, you'll see oppinion from the two ends.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Charlotte-nyo:3 on June 07, 2012, 05:43:49 PM
So anyone who tries to make this weak God of War rip off accusation had best not be a SOTN fan, lest they come off as a complete hypocrites.

Unless of course they like Metroid and hate God of War. Then calling SotN a Metroid ripoff is a compliment but calling LoS a GoW ripoff is still an insult.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: crisis on June 07, 2012, 05:54:47 PM
There are other CV forums? LoL, why even bother with those.


dungeon4life
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: GuyStarwind on June 07, 2012, 05:56:20 PM
I use other forums from time to time. However, this one is the most active.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Maedhros on June 07, 2012, 06:03:16 PM
There are forums not dedicated to Castlevania that, when a new one is about to be released, start discussing about the series.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Munchy on June 07, 2012, 06:05:38 PM
Game looks cool so far. As much as I've complained about QTEs they aren't really a deal breaker for me. My main concerns thus far are:

1. Why are on screen sentences still telling me that I need to come back all the time? Hopefully these are a one time tutorial thing, but I'd like for the game to have more visual cues on what to do to stuff rather than hitting me over the head with it. I know R grabs dammit, I don't have Alzheimer's! (At the very least, they should let us turn these off.)
2. As this is a little more exploration focused, I hope falling from heights doesn't cause you to have to redo the jump over and over like in LoS. Just do fall damage if you must, or add spikes or something. (Actually I can see fall damage making platforming pretty tense.)
3. Hope framerate and performance don't chug too much.
4. Also hope enemies have more to them than swipe, unblockable swipe, and shockwave. Expanding on that, I hope Titans do more than projectile, jiggle, and scratch an itch.
5. Though I'm excited about multiple characters, having three Belmonts seems a little redundant, and I hope one part doesn't overshadow or gimp another, like in Devil May Cry 4.

Looks damn cool though.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Akuma on June 07, 2012, 06:10:27 PM
Well it is a demo.  Even so, it will probably tell you only once.  Which is all you would need.  There is a couple months until actual release so I'm sure balancing and stuff be done inbetween now and final release.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: knightmere on June 07, 2012, 06:13:14 PM

1. Why are on screen sentences still telling me that I need to come back all the time? Hopefully these are a one time tutorial thing, but I'd like for the game to have more visual cues on what to do to stuff rather than hitting me over the head with it. I know R grabs dammit, I don't have Alzheimer's! (At the very least, they should let us turn these off.)
2. As this is a little more exploration focused, I hope falling from heights doesn't cause you to have to redo the jump over and over like in LoS. Just do fall damage if you must, or add spikes or something. (Actually I can see fall damage making platforming pretty tense.)
3. Hope framerate and performance don't chug too much.
4. Also hope enemies have more to them than swipe, unblockable swipe, and shockwave. Expanding on that, I hope Titans do more than projectile, jiggle, and scratch an itch.
5. Though I'm excited about multiple characters, having three Belmonts seems a little redundant, and I hope one part doesn't overshadow or gimp another, like in Devil May Cry 4.

Looks damn cool though.


I really hate how games these days hold your hand so much even when you don't want them to.  It really takes away from the game IMO when you never have to think about what to do and just wait for the game to say; GO HERE! PUSH THIS BUTTON!  It becomes rather mindless and takes away from the immersion.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: VladCT on June 07, 2012, 06:17:17 PM
*points to Egoraptor's MM vs. MMX Sequelitis episode*
(In case you don't get what I mean, devs these days seem to think that today's generation of gamers are idiots.)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Munchy on June 07, 2012, 06:24:17 PM
Well it is a demo.  Even so, it will probably tell you only once.  Which is all you would need.  There is a couple months until actual release so I'm sure balancing and stuff be done inbetween now and final release.

LoS kept reminding you of this stuff through the entire game though.

I think an ideal option would be telling you only once, "Hey look at this! You should throw X magic spell or weapon at it and other things like it!" and from then on storing that information in the "Scrolls" section in case you forget.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Akuma on June 07, 2012, 06:31:59 PM
LoS kept reminding you of this stuff through the entire game though.

I think an ideal option would be telling you only once, "Hey look at this! You should throw X magic spell or weapon at it and other things like it!" and from then on storing that information in the "Scrolls" section in case you forget.

That sounds annoying.  Hopefully they amend that.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: DragonSlayr81 on June 07, 2012, 07:31:17 PM
LOS copies God of War no more or less than Symphony of the Night copied super Metriod.

I remember playing SOTN for the first time and laughing at how big of a Metriod rip off Castlevania had become.

So anyone who tries to make this weak God of War rip off accusation had best not be a SOTN fan, lest they come off as a complete hypocrites.
So, you're a hypocrite because, as you mentioned, you judged SotN as a Metroid rip off, but consider it wrong when people call LoS a GoW rip off. Pot calling the kettle black, gotcha!


Eh I just get mad when people write something off as crap just because it isn't what they wanted.  Or isn't perfection.  That's all.
The balance with attacking and enemy HP is a pretty big deal. Even a deal-breaker, because it's one of the biggest things a lot of people have complained about regarding LoS, haters and lovers alike.

Also, it's kinda a strange question, the one you initially asked, regarding this or Judgement 2. At this point, who how MoF looks, that would be like asking, "What is the lesser of two evils?". Maybe a little drastic of a term("two evils"), but it's still that SORT of question. Questions like that just aren't fair, actually. It would be like saying, "Would you rather choose I chop off every external organ on your body, then kill you slowly and painfully(if that wasn't already painful enough), or give you a disease where you are in a constant state of rot, and you also die slowly(and painfully)?" Seriously, which one is better? They are both horrible choices. The right answer would be none of the above. For MoF, it would be, "Fix the balance between whip damage and enemy health". Because, seriously, from it's announcement(the hints and leaks from rumor to fact), even those who were hating LoS were getting stoked over MoF. We ALL want to LIKE this game, but if some of these aspects aren't worked on, it will be a hard thing to do.


Well it is a demo.  Even so, it will probably tell you only once.  Which is all you would need.  There is a couple months until actual release so I'm sure balancing and stuff be done inbetween now and final release.
I HOPE this is the case, but letting you know, I've hoped for similar things in the past, but final versions never improved upon them. I guess, that's all we can do right now. Hope Cox is aware of this and MS balances it out(with MoF AND LoS2). I can just tell you this, if Dracula, in LoS2, is taking 5 minutes to plow through normal enemies, I don't care how cool that trailer made him look, he's going to totally sink to pussy level.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: symphonyofthorns on June 07, 2012, 07:36:35 PM
Thats my concern as well and something that I really think is going to hurt the game in a major way.

I recall earlier it being said by someone who played it that all of the enemies are tough and even the skeletons have to "take a beaten" before you defeat them.

wth type of balance is that?

Are they purposely trying to make every battle last long by simply making the enemies harder to kill?

I can understand this with "mid level" or higher enemies but for skeletons it just seems absurd to me to have to give them a "beating" before they go down.

Yeah, skeletons are supposed to be the enemies you go after when you just want to smash something. They shouldn't be difficult enemies.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Belmontoya on June 07, 2012, 07:40:13 PM
It doesn't make a difference which game you like Charlotte; God of War or Metriod. Criticizing LOS for having similarities to another franchise is ludicrous when expressed by someone who will make negative comments like that, and then turn around and say Mercury Steam should make CV games like SOTN which was a complete rip off of the Metriod gameplay system. It's blatant hypocrisy.


Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: crisis on June 07, 2012, 07:41:57 PM
If Medusa Heads are in MoF, I wonder when Alucard gets stoned(lol), will he have a similar transformulation such as this

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fdesmond.imageshack.us%2FHimg265%2Fscaled.php%3Fserver%3D265%26amp%3Bfilename%3Dalucardgargolaxq1.jpg%26amp%3Bres%3Dlanding&hash=4db85072d50d8efedc4101585e191433)


would be awesome, but I doubt the 20 members working on the game are clever enough to include unique stuff like this, prunyuu~
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Belmontoya on June 07, 2012, 07:45:11 PM
At what point did is say that I didn't like SOTN dragonslayer? I love both games. I'm just calling bullshit on the idea of criticizing LOS in particular when it comes to the originality of the game play without giving that same brand of tough love to SOTN. Kapeesh?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: DragonSlayr81 on June 07, 2012, 07:47:10 PM
It doesn't make a difference which game you like Charlotte; God of War or Metriod. Criticizing LOS for having similarities to another franchise is ludicrous when expressed by someone who will make negative comments like that, and then turn around and say Mercury Steam should make CV games like SOTN which was a complete rip off of the Metriod gameplay system. It's blatant hypocrisy.
But who's saying they should make games like SotN? Most people I've heard here want them to make games more like the classicvanias thatn SotN. Exploration's fine and dandy, but wanting it doesn't mean you want it to be like SotN. CV2 had exploration, and it precedes SotN.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: crisis on June 07, 2012, 07:47:52 PM
Also, if this indeed is supposed to be the stairway to the Keep/Throne Room

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi0d.3djuegos.com%2Fjuegos%2F8864%2Fcastlevania_lords_of_shadow__mirror_of_fate%2Ffotos%2Fset%2Fcastlevania_lords_of_shadow__mirror_of_fate-2016871.jpg&hash=ea7431551abcdaaf6dfffc8453aaed59)


..it's facing the wrong way.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: DragonSlayr81 on June 07, 2012, 07:52:40 PM
Also, if this indeed is supposed to be the stairway to the Keep/Throne Room

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi0d.3djuegos.com%2Fjuegos%2F8864%2Fcastlevania_lords_of_shadow__mirror_of_fate%2Ffotos%2Fset%2Fcastlevania_lords_of_shadow__mirror_of_fate-2016871.jpg&hash=ea7431551abcdaaf6dfffc8453aaed59)


..it's facing the wrong way.
It looks more like an outdoor area connection one part of the castle to another(a sort've courtyard). Oddly enough, it doesn't look high enough to be the final staircase. You can see the bridge isn't that far up from the mountainside that it rests on. The Castle Keep's staircase is WAY up in the sky. Unless they're going for a different look, though I'm still calling BS. I don't think they'd release a picture of THAT part of the game so early(if anything, they wouldn't at all).
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kingshango on June 07, 2012, 08:05:39 PM
 The castle keep is much higher.
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FLa8qR.png%3F1&hash=c043aed3aa2e449e3a22c7ad87899edc)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: crisis on June 07, 2012, 08:08:43 PM
Excuse me, Princess! (http://www.youtube.com/watch?v=WZ7NrApups8#)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Sindra on June 07, 2012, 08:14:29 PM
Also, if this indeed is supposed to be the stairway to the Keep/Throne Room

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi0d.3djuegos.com%2Fjuegos%2F8864%2Fcastlevania_lords_of_shadow__mirror_of_fate%2Ffotos%2Fset%2Fcastlevania_lords_of_shadow__mirror_of_fate-2016871.jpg&hash=ea7431551abcdaaf6dfffc8453aaed59)


..it's facing the wrong way.

Bloodlines did the same thing.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Ahasverus on June 07, 2012, 08:29:13 PM
I hope MS don't get blinded by the awards and could see their faults, I mean, some peopl liked it, some not, and just as certain as it is to knw that IGN and Gi will like the game, we have gamesblogXXXXX who may not like it, or even hate it, damaging their precious metacritic score. There are issues, they have to fix them. You're still in time Mercury! (Please tweet Cox AND Alvarez)
Quote
..it's facing the wrong way.
You gotta be kidding me...  :rollseyes:
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: KaZudra on June 07, 2012, 08:29:57 PM
I predict Character no. 4 will be Richter. I have a Reason for so.
All the characters will be Descendants of Dracula/Belmont
The Belmonts chosen for MoF are indeed from the Greatest Five.
with Trevor and Simon out, Alucard counting as Juste...
That Leaves with Leon and Richter, and Logically Gabriel Replaced Leon in the timeline..
This only Leaves Richter, and since Richter is Very Popular, it would also make sense to put suspense on him.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on June 07, 2012, 08:34:24 PM
Bloodlines did the same thing.

I just beat that during my in school last week during finals. It was incredible  :D the vibe it sent with Simon's theme is what both of these new games need, I assume that like how bloodlines had Simon's theme before you fought Dracula would be Belmont's theme for the next two.


I hope MS don't get blinded by the awards and could see their faults, I mean, some peopl liked it, some not, and just as certain as it is to knw that IGN and Gi will like the game, we have gamesblogXXXXX who may not like it, or even hate it, damaging their precious metacritic score. There are issues, they have to fix them. You're still in time Mercury! (Please tweet Cox AND Alvarez)

Yeah it has to be know they have to step it up or games like CODE OF PRINCESS(this look really good in my opinion) might overtake it like I said a big battle awaits to see if cv has the ability to stand alongside mario and zelda again. As for IGN I do not trust them or destructroid, I do not let reviews make my descion, but the reviews will either make or break the sales of the game and with nintendo behind mercurysteam  something bad will happen if they screw up at least that is how I feel.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: crisis on June 07, 2012, 08:40:10 PM
Quote
You gotta be kidding me...  :rollseyes:

if they're studying the classics like they say they are, i'd hope they get at least that part right, right?

although "getting it right" may not matter to some people

Quote
I predict Character no. 4 will be Richter. I have a Reason for so.

belmont overload  :o
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: GuyStarwind on June 07, 2012, 08:58:23 PM
A Belmont overload would color me happy.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on June 07, 2012, 09:21:48 PM
A Belmont overload would color me happy.

But a Belmont sausagefest would color me not happy  ;)

At least one girl is that too hard to ask MS?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Ahasverus on June 07, 2012, 09:26:32 PM
But a Belmont sausagefest would color me not happy  ;)

At least one girl is that too hard to ask MS?
Shanoa Belmont.

Believe.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on June 07, 2012, 09:33:35 PM
Shanoa Belmont.

Believe.


If she is married to Simon then I will believe  ;D


Edit: a new impressions http://www.egmnow.com/electricsistahood/e3-2012-mirror-of-fate-blends-old-with-new/ (http://www.egmnow.com/electricsistahood/e3-2012-mirror-of-fate-blends-old-with-new/)


http://www.gameinformer.com/games/castlevania_lords_of_shadow_-_mirror_of_fate/b/3ds/archive/2012/06/07/classic-castle-exploration-meets-deep-combat.aspx (http://www.gameinformer.com/games/castlevania_lords_of_shadow_-_mirror_of_fate/b/3ds/archive/2012/06/07/classic-castle-exploration-meets-deep-combat.aspx)
Still have to work on the bad stuff MS, but again overall MoF is mostly positive news.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Thunderbrand on June 07, 2012, 09:54:00 PM
The castle keep is much higher.
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FLa8qR.png%3F1&hash=c043aed3aa2e449e3a22c7ad87899edc)

OK forgive the rant here, but what is with another Van Helsing movie-style castle? Just a few random towers all connected with big chains? I'm not a fan of that design. Carmilla's castle in LoS was the same way. I loved the scale of the place, but not the structure itself. Looks like we hvae another one here. I know, I know, the castle is a creature of chaos and changes form every time but still...

Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: DragonSlayr81 on June 07, 2012, 09:58:13 PM
OK forgive the rant here, but what is with another Van Helsing movie-style castle? Just a few random towers all connected with big chains? I'm not a fan of that design. Carmilla's castle in LoS was the same way. I loved the scale of the place, but not the structure itself. Looks like we hvae another one here. I know, I know, the castle is a creature of chaos and changes form every time but still...
It's only a creature of chaos in the origina canon. In this one, it literally IS Carmilla's castle(well, orignally it was the Bernhard Castle, a reference to LoI). After LoS, Dracula has taken up residence there.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Thunderbrand on June 07, 2012, 10:05:09 PM
It's only a creature of chaos in the origina canon. In this one, it literally IS Carmilla's castle(well, orignally it was the Bernhard Castle, a reference to LoI). After LoS, Dracula has taken up residence there.

I get that...but I guess I was hoping in the time since LoS he/they/it would've changed the castle somewhat. I just don't particularly like the layout of it...just my opinion. And I cannot help but make the Van Helsing comparison, it's just too damn similar.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: CastleDan on June 07, 2012, 10:10:17 PM
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fmedia.vandalimg.com%2Fm%2F16066%2F201267153917_1.jpg&hash=979c96e0d7762c3625df2af5a6d52a95)


man so awesome. I kinda like his design, not as much as symphony but it's an interesting take.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: derision on June 07, 2012, 10:14:10 PM
It's only a creature of chaos in the origina canon.

You are wrong. There was a lore scroll that confirmed that the LoS castle behaves in a similar way.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: GuyStarwind on June 07, 2012, 10:38:18 PM
Alright fine at least one girl.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Munchy on June 07, 2012, 10:42:00 PM
I really hope Belmont 3 is Christopher. Richter's cool and all but he's been in, what, five games already? (I suppose you can argue against Simon this way, but c'mon, he's the original.)

Though Sonia or another original Belmont would be neato as well.

Sypha would also be cool, and it'd further drive home A) Dracula's Curse influence, and B) having more than just whips and one sword guy to work with. Trevor does admonish her not to try to find him... I imagine there's not much left for her to do than completely ignore his directions and follow him. (Anyone noticed that he tells her to go to the forest? Where a Cyclops might decide to stick her in a statue? lol)

I guess the one problem with the last scenario is that Grant would once again be thrown under the bus. Poor Grant. Nobody likes him.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: KaZudra on June 07, 2012, 10:42:57 PM
Alright fine at least one girl.

Sonia
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on June 07, 2012, 11:14:28 PM
Alright fine at least one girl.

Yeah and one of these lovely ladies should either be

Sonia, Sypha(at least she is in, but she is a npc), and Shanoa. the best pick is Sonia and if they had her burning mode it would be different from the guys special movewise. And while Sypha is a no brainer Trevor told her to take care of little Simon.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Chernabogue on June 07, 2012, 11:52:47 PM
Remember that Cox said the only remaining character is a Belmont.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Omegasigma on June 08, 2012, 12:06:58 AM
well with it taking place in different eras or whatever it was, only other logical is either richter or Julius then?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Dremn on June 08, 2012, 12:21:19 AM
Remember that Cox said the only remaining character is a Belmont.
It's Gabriel. There's no one else it could be.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Maedhros on June 08, 2012, 12:31:38 AM
Whoever said Shanoa Belmont, go die in a fire.

Sonia Belmont would be much better.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Omegasigma on June 08, 2012, 12:42:49 AM
I also pray to god, that at least Beginning, and theme of simon are in this game >.> I can dream
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Nagumo on June 08, 2012, 02:21:28 AM
Simon's waifu should be one of his old waifus, not Shanoa.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on June 08, 2012, 02:55:50 AM
Simon's waifu should be one of his old waifus, not Shanoa.

But who remembers his old waifus Nagumo   :(  Let's turn this story on it's head oh yeah talking about that SS pairing in here 8)
 
Mhhh. Now I am hungry waifus=waffles with a lot of syrup  :)

Whoever said Shanoa Belmont, go die in a fire.





There will be no dragging of people in fire today.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Mikepjr on June 08, 2012, 04:45:41 AM
I am loving this game... it get's everything right compared to Lords of Shadow 1.... how much you want to bet some japanese bitched about LOS1 and how it was as well? i can promise they did...
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Akuma on June 08, 2012, 06:33:01 AM
Richter or Julius(Hey, I like my Akuma teleport knockoff) for 4th character plz.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Dominus Agony on June 08, 2012, 06:35:19 AM
I am loving this game... it get's everything right compared to Lords of Shadow 1

Oh really? Because you've acquired the game & played it thoroughly before anyone else?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: MelancholySpork12 on June 08, 2012, 06:49:40 AM
Oh really? Because you've acquired the game & played it thoroughly before anyone else?

You could really make that point against 75% of the posts in this topic. It's all speculation at this point. Clearly, they're doing some things better than they did in LoS1, I don't think many people are disagreeing with that.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Dominus on June 08, 2012, 07:18:07 AM
Shanoa Belmont.

Believe.

Chanoix Belmont.

You know you want it that way

Remember that Cox said the only remaining character is a Belmont.

I know its not gonna happen but Sypha marries Trevor=Sypha Belmont
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: MKKhanzo on June 08, 2012, 08:26:43 AM
The castle keep is much higher.
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FLa8qR.png%3F1&hash=c043aed3aa2e449e3a22c7ad87899edc)

This image is beautiful
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Gecko on June 08, 2012, 08:33:13 AM
What the hell is a "waifu"?  :rollseyes:

That last shot with the stage-by-stage map like in the classic games looks nice. The only thing that really irks me about this game so far is that there are actually candles on the walls throughout the demo, but they are used for lighting, and can't be smashed.  :'(
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: crisis on June 08, 2012, 09:30:33 AM
nagumo's mai waifuu~  :-*
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: thernz on June 08, 2012, 09:33:56 AM
imagine how much OLD-SCHOOL COOLER it'd be if simon's wife was a haunted castle reference instead of order of ecclesia
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: MelancholySpork12 on June 08, 2012, 10:36:30 AM
This image is beautiful
Wow, I hadn't seen that before. Whatever people are saying about the quasi-3D graphics at this point, I won't hear a word against the art style. The backgrounds have continuously impressed me - not only is it Castlevania-ish, but it's even MORE Castlevania-ish than a lot of the Metroidvanias. Super dark, eerie, and atmospheric.

My biggest concern now, since I haven't played it, is how well they'll manage to iron out the framerate and control fluidity. I remember reading that the controls felt clunky. Nothing will depress me more than seeing this extremely promising game get 7/10'd.

At least, Fall's a ways off. They have some time yet.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on June 08, 2012, 10:41:46 AM
Wow, I hadn't seen that before. Whatever people are saying about the quasi-3D graphics at this point, I won't hear a word against the art style. The backgrounds have continuously impressed me - not only is it Castlevania-ish, but it's even MORE Castlevania-ish than a lot of the Metroidvanias. Super dark, eerie, and atmospheric.

My biggest concern now, since I haven't played it, is how well they'll manage to iron out the framerate and control fluidity. I remember reading that the controls felt clunky. Nothing will depress me more than seeing this extremely promising game get 7/10'd.

At least, Fall's a ways off. They have some time yet.

If you think that's a problem it seems that the graphics are "ugly"

http://www.digitaltrends.com/gaming/e3-2012-castlevania-lords-of-shadow-mirror-of-fate-resurrects-the-series-beloved-past-but-an-early-demo-lacks-magic/ (http://www.digitaltrends.com/gaming/e3-2012-castlevania-lords-of-shadow-mirror-of-fate-resurrects-the-series-beloved-past-but-an-early-demo-lacks-magic/)

It's night and it looks good to me for what is a what demo beta game from my understanding. This game feels like its going to be a split this game needs 9/10's not 7/10.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: MelancholySpork12 on June 08, 2012, 10:50:32 AM
If you think that's a problem it seems that the graphics are "ugly"

http://www.digitaltrends.com/gaming/e3-2012-castlevania-lords-of-shadow-mirror-of-fate-resurrects-the-series-beloved-past-but-an-early-demo-lacks-magic/ (http://www.digitaltrends.com/gaming/e3-2012-castlevania-lords-of-shadow-mirror-of-fate-resurrects-the-series-beloved-past-but-an-early-demo-lacks-magic/)

It's night and it looks good to me for what is a what demo beta game from my understanding. This game feels like its going to be a split this game needs 9/10's not 7/10.

Whoever wrote that article needs to go replay Symphony of the Night. Very few of the environments were bursting with color. Offhand, the only well-lit area I can think of is the Royal Chapel, and even that had a very dark and ominous overtone.

I guess some of the GBA/DS Metroidvanias had some more colorful environments, but they never deviated too much from the dreary and gothic vibe. Mirror of Fate seems to be attacking that aesthetic full force, so it's a little darker, but I really think it's nothing but an improvement for the Lords of Shadow series.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on June 08, 2012, 11:05:06 AM
Whoever wrote that article needs to go replay Symphony of the Night. Very few of the environments were bursting with color. Offhand, the only well-lit area I can think of is the Royal Chapel, and even that had a very dark and ominous overtone.

I guess some of the GBA/DS Metroidvanias had some more colorful environments, but they never deviated too much from the dreary and gothic vibe. Mirror of Fate seems to be attacking that aesthetic full force, so it's a little darker, but I really think it's nothing but an improvement for the Lords of Shadow series.

It's cv of course it's going to be dark you know, but if what is said is true then what can be done about it?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: MKKhanzo on June 08, 2012, 11:05:30 AM
The thing is that most of the ppl that see it on video cant barely hear the music.

Want to beef up your MoF experience? Put some classic CV music when playing the trailer. Thats the "magic" that the game is missing. 2D CV NEEDS catchy tunes, not ambiance music.

EDIT: Put PoR Jail of Jewels song for example. Day and night difference.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Maedhros on June 08, 2012, 11:10:46 AM
Neobelmont, why the hell do you even care about game journalism? Everyone knows it's a fucking joke. I don't tend to read any review and grades. Actually, I prefer reading hands-on from actual gamers, the ones who have a taste more or less like my own.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on June 08, 2012, 11:13:56 AM
The thing is that most of the ppl that see it on video cant barely hear the music.

Want to beef up your MoF experience? Put some classic CV music when playing the trailer. Thats the "magic" that the game is missing. 2D CV NEEDS catchy tunes, not ambiance music.

EDIT: Put PoR Jail of Jewels song for example. Day and night difference.

So  let's see

needs more classic tune

better controls

and step up the graphics

I see the first one as very possible and making the control less floaty as well, but the graphics have me at a stump how do you make it better  what is it missing exactly???
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: MKKhanzo on June 08, 2012, 11:15:51 AM
So  let's see

needs more classic tune

better controls

and step up the graphics

I see the first one as very possible and making the control less floaty as well, but the graphics have me at a stump how do you make it better  what is it missing exactly???

Release it on PSVita!!  ;D (No really, konami dont dare to do it, stop that BS of releasing awesome CV games on dead consoles)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on June 08, 2012, 11:18:04 AM
Release it on PSVita!!  ;D (No really, konami dont dare to do it, stop that BS of releasing awesome CV games on dead consoles)

How expensive are one of those systems?



Neobelmont, why the hell do you even care about game journalism? Everyone knows it's a fucking joke. I don't tend to read any review and grades. Actually, I prefer reading hands-on from actual gamers, the ones who have a taste more or less like my own.

To tell the truth most of the time I do not, but I guess I just want this game to be awesome this really is one of those (not first bad choice of wording I need to get infomation somewhere so I do watch videos and stuff like gameplay) Also for once I am curious how this game first impressions are doing is that such a bad thing? But in the end this gaming journalism is what can make or break a game from my understanding.

Yeah I have GI but even then I do not read much of it (this feels much better).
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: MKKhanzo on June 08, 2012, 11:21:06 AM
How expensive are one of those systems?

A PS Vita? Just like a PS3. (I was refering to a Japanese Turbo Duo)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on June 08, 2012, 11:26:40 AM
A PS Vita? Just like a PS3. (I was refering to a Japanese Turbo Duo)
A PS Vita? Just like a PS3. (I was refering to a Japanese Turbo Duo)

A PC-engine?

Release it on PSVita!!  ;D (No really, konami dont dare to do it, stop that BS of releasing awesome CV games on dead consoles)

This does not say pc-engine it say PSVita.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Maedhros on June 08, 2012, 11:28:32 AM
A PSVITA costs $250+ (because of the memory cards). There are bundles for the same price that comes with a game and memory cards. And some stores have them with discounts (there's one right now giving $50 discount).
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on June 08, 2012, 11:33:04 AM
A PSVITA costs $250+ (because of the memory cards). There are bundles for the same price that comes with a game and memory cards. And some stores have them with discounts (there's one right now giving $50 discount).

 I could just buy a ps3 instead.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Maedhros on June 08, 2012, 11:35:13 AM
Could I just buy a ps3 instead?
Of course, it's your money, you can buy whatever you want.You can find PS3 for $200 easily.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Inccubus on June 08, 2012, 11:35:54 AM
It's quite simple really.
I don't want to hear / watch / play the same story as before.
For me reboot is about exploring different possibilities, not repeating the same story. Especially considering that we had this story for basically like 25 years. I, personally, wanted something different. As soon as I've heard that it was reboot, I wanted it to be different from regular timeline, because for the old story we have old games. And if I want to relive those old stories, I'd better play old games, rather than hope that developers will make another remake / remix / redux of the past story.
To put it simple - if they say "it's a new universe", then I want it to be significantly different. If it retreaded the same ground, I would be dissappointed and consider that authors doesn't have enough guts to change things and approached reboot in a lazy way, making new story in name only. I am fan of experimentations and different aproaches to the old storylines, and I am not getting angry, when I here that anotheer unvierse doing stuff differently. It is natural, the way it should be in the first place.
I think people must treat those things simplier and see possibilities in such things, instead of being angry, that developers changed stuff. It's just a game, not a matter of life and death. And it's not like Castlevania was a literary masterpiece before LOS.

I'm not talking about us who have been with the series for a while. Doing different approaches to an old story is fine. Hollywood does it all the time. However to retell a tale you don't necessarily need to change all the characters around and merge some and do all kinds of wierd shit.


Besides, if LOS wasn't reboot what it would be? Another generic battle between Belmonts and Dracula like CV64? OK, that's a good thing, but would it really stood out with the amount of games with such plot in the series? Maybe. But after all it would be much better, if it was something special. Especially after bunch of Castlevanias with barely relevant and not very interesting stories.


I have to disagree. Just because you retell a story doesn't mean it has to necessarily be done generically. If you break it down most games have the same exact plot, what's interesting is how it's told, and the old series really didn't do a good job of this. So I think they could sucessfully retell CV1 for example in as epic a manner as they've done/are doing with LoS & MoF.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on June 08, 2012, 11:41:43 AM
Of course, it's your money, you can buy whatever you want.You can find PS3 for $200 easily.

Yes I know that it I came off as a question though  :rollseyes: Silly me

(click to show/hide)

I am out I can't even make a good thought and write a good sentence right now if I am doing to much editing to get a point across then I have a problem  :-[ I still think one of my last few post are iffy.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Inccubus on June 08, 2012, 11:55:53 AM
But remember, the devs making LoS have their own proclivities and their own ideas. They don't want to be tied down to CV's original plot. To some extent, devs aren't just robots spitting out exactly what the market wants--they don't want to please the fans only, but also want to please themselves--to make something they like or use plot conventions they think are cool. As long as they can rangle with the shareholders and publishers and top management to get them to continue, they won't be forced to make all their choices based on market or fanbase desires. While as part of the fanbase camp, I don't like this, I think I can see enough of evidence of it to believe that it is true.

I completely understand that being that I'm a fledgeling developer myself. However, when you're adding to an existing series with an established fan base you do owe something to those fans. My point thought is that they could take the basic plot and make it their own without necessarily clashing with what came before. The devil is in the details, as they say. MS steam made an effort with the throwback names, but too often the characters were so different as to alienate the older fans. Unfortunately this comes off to many as being a half-assed afterthought. And besides that, if you really want to do your own thing that badly as a developer, you can simply start a new IP.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: MelancholySpork12 on June 08, 2012, 11:57:14 AM
I could just buy a ps3 instead.
That would definitely be a better investment. I don't have a PS3, but I would buy one WAY before buying a Vita. Uncharted 2, God of War, etc.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: thernz on June 08, 2012, 12:19:31 PM
you can simply start a new IP.
good luck w/ that
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: knightmere on June 08, 2012, 12:39:31 PM
I completely understand that being that I'm a fledgeling developer myself. However, when you're adding to an existing series with an established fan base you do owe something to those fans. My point thought is that they could take the basic plot and make it their own without necessarily clashing with what came before. The devil is in the details, as they say. MS steam made an effort with the throwback names, but too often the characters were so different as to alienate the older fans. Unfortunately this comes off to many as being a half-assed afterthought. And besides that, if you really want to do your own thing that badly as a developer, you can simply start a new IP.

Well said, I agree wholeheartedly.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: e105beta on June 08, 2012, 01:03:04 PM
I completely understand that being that I'm a fledgeling developer myself. However, when you're adding to an existing series with an established fan base you do owe something to those fans. My point thought is that they could take the basic plot and make it their own without necessarily clashing with what came before. The devil is in the details, as they say. MS steam made an effort with the throwback names, but too often the characters were so different as to alienate the older fans. Unfortunately this comes off to many as being a half-assed afterthought. And besides that, if you really want to do your own thing that badly as a developer, you can simply start a new IP.

Ignoring how difficult it is to start a new IP for a moment, what if MercurySteam didn't want to do their own thing? What if they wanted to create a Castlevania game, with the Dracula and the Belmonts and the whips, but they didn't want to tell the story the way it had been previously been told? The game stands out when compared to IGA's tradition, but I could easily imagine an alternate history where IGA never existed and Castlevania naturally evolved into LoS from the earlier titles, probably sans Rondo.

But say LoS had come out with no Castlevania name, change every name and mention to Castlevania to something else, people would be crying "Castlevania Ripoff!" because the game MercurySteam wanted to make was so similar even if it did offend some traditionalist sentiments. Heck, people were calling it as a Castlevania game before it was confirmed as one, and then everyone's jimmies got rustled when it actually was one.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Maedhros on June 08, 2012, 01:34:33 PM
Ignoring how difficult it is to start a new IP for a moment, what if MercurySteam didn't want to do their own thing? What if they wanted to create a Castlevania game, with the Dracula and the Belmonts and the whips, but they didn't want to tell the story the way it had been previously been told? The game stands out when compared to IGA's tradition, but I could easily imagine an alternate history where IGA never existed and Castlevania naturally evolved into LoS from the earlier titles, probably sans Rondo.

But say LoS had come out with no Castlevania name, change every name and mention to Castlevania to something else, people would be crying "Castlevania Ripoff!" because the game MercurySteam wanted to make was so similar even if it did offend some traditionalist sentiments. Heck, people were calling it as a Castlevania game before it was confirmed as one, and then everyone's jimmies got rustled when it actually was one.
Because we've seen a whip and we've seen a Belmont-like character. Of course people would say "Castlevania", that much is obvious. There were no more details available at that point.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: DarkPrinceAlucard on June 08, 2012, 02:18:36 PM
patiently waiting for some Alucard and Simon gameplay to FINALLY surface. :)

I really want to see how different they make these characters gameplay when compared to Trevor.

Also wondering when the third belmont will be shown...
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Dremn on June 08, 2012, 02:25:18 PM
I wonder if MS will take any of the criticism concerning the combat system into consideration. I do agree the player should do more damage to enemies, especially the normal skeleton warriors. 2-3 hits should be all that's needed to take them out.

But then they'll probably argue "that's why you have dark magic." I hope Simon is stronger than Trevor then since he can't use magic, it would be a huge shame to see Simon slog through enemies at such a slow pace.

Then again, this is all just a knee jerk reaction from what I've seen, I haven't played the game for myself. I can't help but feel a little worried since this was my most anticipated 3DS title before it was even announced.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: e105beta on June 08, 2012, 02:40:26 PM
I wonder if MS will take any of the criticism concerning the combat system into consideration. I do agree the player should do more damage to enemies, especially the normal skeleton warriors. 2-3 hits should be all that's needed to take them out.

But then they'll probably argue "that's why you have dark magic." I hope Simon is stronger than Trevor then since he can't use magic, it would be a huge shame to see Simon slog through enemies at such a slow pace.

Then again, this is all just a knee jerk reaction from what I've seen, I haven't played the game for myself. I can't help but feel a little worried since this was my most anticipated 3DS title before it was even announced.

Skeletons should take one basic combo to kill, which like you said, should be 2-3 hits, maybe 4. It allows for the whole extra punch of the last hit on death, without making them take too long to kill. If they can just buff up the whip to that level, it would probably feel a lot better.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: thernz on June 08, 2012, 02:47:14 PM
It's pretty weird that it takes Trevor 3 hits to break barrels.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Wallachia on June 08, 2012, 02:51:18 PM
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fmedia.vandalimg.com%2Fm%2F16066%2F201267153917_1.jpg&hash=979c96e0d7762c3625df2af5a6d52a95)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: DarkPrinceAlucard on June 08, 2012, 02:51:40 PM
It's pretty weird that it takes Trevor 3 hits to break barrels.

Lol I thought I was the only one who noticed that.

So not only was all the enemies buffed the barrels are as well??? :D

Whats up with that MS?

How come my whip needs to hit those barrels 3 times before they break?

Are they some sort of enchanted barrels or something?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Wallachia on June 08, 2012, 02:52:33 PM
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FLa8qR.png%3F1&hash=c043aed3aa2e449e3a22c7ad87899edc)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: crisis on June 08, 2012, 02:57:16 PM
why are people posting the same pics over & over
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Wallachia on June 08, 2012, 03:05:05 PM
sorry, didnt see them posted already.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Dremn on June 08, 2012, 03:53:06 PM
It's pretty weird that it takes Trevor 3 hits to break barrels.
Agreed. 1 hit is all it should take to break most stationary for items in the levels.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: crisis on June 08, 2012, 03:55:26 PM
Quote
1 hit is all it should take to break most stationary for items in the levels.

not in the LoS universe!!
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: DragonSlayr81 on June 08, 2012, 05:30:38 PM
Lol I thought I was the only one who noticed that.

So not only was all the enemies buffed the barrels are as well??? :D

Whats up with that MS?

How come my whip needs to hit those barrels 3 times before they break?

Are they some sort of enchanted barrels or something?
I pretty much mentioned this when I first saw the gameplay footage. These Belmonts are cool looking and all, but seriously, the fact that it takes multiple hits to break apart barrels is making them look like PUSSIES. Add on the fact that classic canon Belmonts could do it in 1-hit. 1-HIT!!!! I've also stated this too, but if this is going to carry over to LoS2, and Dracula's going to have to break boxes and barrels with multiple hits, it's just going to completely negate his badassery in the CG trailer. That shit just won't fly. 1-hit... how hard can that be?

It IS kinda making the old canon characters feel more badass in that extent. 1-hit disposal of inanimate objects, enemies that they can cut through in a few hits. Someone's gotta do a web comic of old Trevor meeting new Trevor, talking about battling skeletons and new Trevor being surprised that old Trevor can kill them in 1-hit.  ;D
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Inccubus on June 08, 2012, 05:43:46 PM
Why are on screen sentences still telling me that I need to come back all the time? Hopefully these are a one time tutorial thing, but I'd like for the game to have more visual cues on what to do to stuff rather than hitting me over the head with it. I know R grabs dammit, I don't have Alzheimer's! (At the very least, they should let us turn these off.)

YES! I swear this freakin' hand holding is annoying! I hate to sound like the grumpy old gamer, but I remember when they just told you in the instructions how to play the damn game and only explained complex shit. That was gaming.

Oh, and screw the visual cues! Back in the day we didn't know if we could grab a ledge or not, you just had to be a (wo)man and try it out. Now it feels like I'm being treated like a baby that needs safety markers everywhere. It's not really exploring if the ledges and anchors light up to show you the way to go.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: VladCT on June 08, 2012, 05:59:46 PM
Quote
*rant on annoying tutorials*
Quote from: VladCT
*points to Egoraptor"s MM vs. MMX Sequelitis episode*
I rest my case. :P
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Inccubus on June 08, 2012, 06:08:05 PM
What the hell is a "waifu"?  :rollseyes:

That last shot with the stage-by-stage map like in the classic games looks nice. The only thing that really irks me about this game so far is that there are actually candles on the walls throughout the demo, but they are used for lighting, and can't be smashed.  :'(

I agree. I love being able to break stuff. I think everyone does. Why couldn't they take THAT cue from GoW? Lots of random shit to break. Makes the environment much more real when you can actually interact with things other than switches and ledges.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kingshango on June 08, 2012, 06:22:10 PM
YES! I swear this freakin' hand holding is annoying! I hate to sound like the grumpy old gamer, but I remember when they just told you in the instructions how to play the damn game and only explained complex shit. That was gaming.

Oh, and screw the visual cues! Back in the day we didn't know if we could grab a ledge or not, you just had to be a (wo)man and try it out. Now it feels like I'm being treated like a baby that needs safety markers everywhere. It's not really exploring if the ledges and anchors light up to show you the way to go.

It's a sad fact that no one reads the instruction manual anymore, hence why the booklets are getting shorter and shorter every year(and saving money). Companies are planning on getting rid of instruction manual's altogether in favor of in game tutorials so that little Jimmy wont get frustrated on level 1. So thank "Jimmy Mcdidn't read the manual" for all the handholding in games this generation and beyond.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: e105beta on June 08, 2012, 06:26:44 PM
It's a sad fact that no one reads the instruction manual anymore, hence why the booklets are getting shorter and shorter every year. Hell companies are planning on getting rid of manual's altogether in favor of in game tutorials. So thank "Jimmy Mcdidn't read the manual" for all the handholding in games this generation and beyond.

They should do it like ME3: just put the booklet IN the game in a codex or something. That way, I don't have to get hand held, and they don't have to feel like they're leaving something out.

I mean really, I never read any instruction manuals as a kid to actually learn, I just read them for the cool pictures and character descriptions.

If I didn't know how to do something, I bought a strategy guide. Hoo-ah.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Inccubus on June 08, 2012, 06:29:17 PM
Ignoring how difficult it is to start a new IP for a moment, what if MercurySteam didn't want to do their own thing? What if they wanted to create a Castlevania game, with the Dracula and the Belmonts and the whips, but they didn't want to tell the story the way it had been previously been told? The game stands out when compared to IGA's tradition, but I could easily imagine an alternate history where IGA never existed and Castlevania naturally evolved into LoS from the earlier titles, probably sans Rondo.

You don't have to tell a story the same way in order to use the same basic plot. A talented writer can take the basic plot and characters and weave a very different story than the previous writer did. This is especially true when it comes to the original canon which is very bare of any real story telling. Plus on top of that MS originally pitched LoS as a remake of CV1. So I do indeed think they wanted to retell that story.


But say LoS had come out with no Castlevania name, change every name and mention to Castlevania to something else, people would be crying "Castlevania Ripoff!" because the game MercurySteam wanted to make was so similar even if it did offend some traditionalist sentiments. Heck, people were calling it as a Castlevania game before it was confirmed as one, and then everyone's jimmies got rustled when it actually was one.

I don't think it would have made any difference to the new fanbase Konami was seeking. As a matter of fact I think it might even have sold even better because more of the old CV fanbase would have been less miffed about it. Let's face facts, Konami is in it for the money and appealing to us old fans isn't on their menu any more.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: e105beta on June 08, 2012, 06:38:04 PM
You don't have to tell a story the same way in order to use the same basic plot. A talented writer can take the basic plot and characters and weave a very different story than the previous writer did. This is especially true when it comes to the original canon which is very bare of any real story telling. Plus on top of that MS originally pitched LoS as a remake of CV1. So I do indeed think they wanted to retell that story.

Agreed, so they already expressed interest in working on a Castlevania title, something that couldn't have been solved by just making a new IP.

I guess I just don't understand the assertion that they need to use the same basic plot. I like the new plot, and I like the new spin it puts on things, some of them more so than their old plot counterparts.

I don't think it would have made any difference to the new fanbase Konami was seeking. As a matter of fact I think it might even have sold even better because more of the old CV fanbase would have been less miffed about it. Let's face facts, Konami is in it for the money and appealing to us old fans isn't on their menu any more.

All I can say is that I'm an old fan and it appealed to me. I must be a win/win situation for Konami.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Inccubus on June 08, 2012, 06:44:35 PM
It's a sad fact that no one reads the instruction manual anymore, hence why the booklets are getting shorter and shorter every year(and saving money). Companies are planning on getting rid of instruction manual's altogether in favor of in game tutorials so that little Jimmy wont get frustrated on level 1. So thank "Jimmy Mcdidn't read the manual" for all the handholding in games this generation and beyond.

Jimmy's an asshole. Fuck that little turd
But then again, I bet Jimmy's parents don't read manuals either. I talk to grown ass adults sometime and they ask me (because they know I play games) how to do things in certain games. I tell them, do you have the manual? When they say yes I proceed to answer their questions from the manual. Then I look at them like they're morons while they inevitably respond with an "oh".

But it's worse than that. I was at a friends house and he was having a tough time fighting a boss in Gears of War 2. He'd been at it for two days. He tells me to give it a try so I do. I eradicate the beast in like 2 minutes. He's dumb founded because I'd never played the game or the original before. When he asked me how I knew how to do everything I told him that all the prompts were telling me what to do and I also went into the menu to see the control layout. I got another "oh" and I indeed looked at him like he was a moron. So "gamers" nowadays don't even read the damn prompts on the freakin' screen.


Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: VladCT on June 08, 2012, 06:49:41 PM
So gamers of today's generation really are idiots with the memory span of a goldfish? Oh, f**k me.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Inccubus on June 08, 2012, 06:50:39 PM
I guess I just don't understand the assertion that they need to use the same basic plot. I like the new plot, and I like the new spin it puts on things, some of them more so than their old plot counterparts.

I'm not making that assertion. I'm not saying that they need to use the same basic plot, only that they could have and that a completely new plot isn't an absolute necessity.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: e105beta on June 08, 2012, 06:55:36 PM
So gamers of today's generation really are idiots with the memory span of a goldfish? Oh, f**k me.

So sad. So true.

I'm not making that assertion. I'm not saying that they need to use the same basic plot, only that they could have and that a completely new plot isn't an absolute necessity.

On that, I completely agree.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on June 08, 2012, 07:09:15 PM
Jimmy's an asshole. Fuck that little turd
But then again, I bet Jimmy's parents don't read manuals either. I talk to grown ass adults sometime and they ask me (because they know I play games) how to do things in certain games. I tell them, do you have the manual? When they say yes I proceed to answer their questions from the manual. Then I look at them like they're morons while they inevitably respond with an "oh".

But it's worse than that. I was at a friends house and he was having a tough time fighting a boss in Gears of War 2. He'd been at it for two days. He tells me to give it a try so I do. I eradicate the beast in like 2 minutes. He's dumb founded because I'd never played the game or the original before. When he asked me how I knew how to do everything I told him that all the prompts were telling me what to do and I also went into the menu to see the control layout. I got another "oh" and I indeed looked at him like he was a moron. So "gamers" nowadays don't even read the damn prompts on the freakin' screen.

Your not kidding huh? Even when I have problems I try to figure it out, as for the prompt sometimes it's to small on my tv I am not crazy when I say this right it's only on my 360 not all of them but some , and some instruction manuals do not even go into detail that much anymore just the bare bones basic so I never concentrate on them in fact when I was younger sometimes still today I still lose the manual  :rollseyes:, but I still get business done like a champion  :)

So gamers of today's generation really are idiots with the memory span of a goldfish? Oh, f**k me.

I really do not hope that is the case finding out stuff is half the fun  :D


I mean really, I never read any instruction manuals as a kid to actually learn, I just read them for the cool pictures and character descriptions.

If I didn't know how to do something, I bought a strategy guide. Hoo-ah.

Colored manuals are beastly in fact one day I bought a star fox, super mario world, and pilotwings(even though I already have one) manual for like a buck they look so awesome  :)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: uzo on June 08, 2012, 07:36:39 PM
It's pretty weird that it takes Trevor 3 hits to break barrels.

Plastic whip. Got it at the Halloween store, clearance item.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: DragonSlayr81 on June 08, 2012, 08:51:43 PM
Your not kidding huh? Even when I have problems I try to figure it out, as for the prompt sometimes it's to small on my tv I am not crazy when I say this right it's only on my 360 not all of them but some , and some instruction manuals do not even go into detail that much anymore just the bare bones basic so I never concentrate on them in fact when I was younger sometimes still today I still lose the manual  :rollseyes:, but I still get business done like a champion  :)
I think some of the problem is if they make the gameplay too "deep", ore better worded, gameplay more convoluted than it HAS to be. It's kinda like story. Some people think, if you just add mature situations and dump in a mess load of philosophical shit, that automatically equals a mature, adult story. It's all about execution. It always has been and always will be. You can make a really effective story out of a really simple idea. Applying that to gamesplay, sometimes song developers think it makes the game more hardcore to throw on all this uneeded crap, just for the sake of it. And everything you need to know would just add up to the point that memorizing ever single little detail would result in a manual as thick as a dictionary. Okay, I'm exaggerating, but you get the point.

But I do agree, add THAT(what I mentioned above) with kids who just can't find the time to do simple things, like read more basic of tutorials, and lack any ounce of resoucefulness required to be a human being. Not a healthy mix for a gamer in this day and age.

I always wondered, for the longest time, why others weren't as self-resourceful as myself(and given the posts on this thread, others here like myself). This is not related to games only, either. For as long as I can remember, anything that interested me lead me to new paths of exploration. Example, If I liked a certain movie, research movies like it or similar style, check 'em out to see what new "treasures" I can find. This has become something MORE convenient with internet. Say I like gory zombie movies, I can just search around for lists of gory zombie flicks, and see go searching for them. I can ask other people to recommend things to me, and by taking their recommendations into account, experience NEW things. Same with music. High school was great. I turned so many of my friends on to things they wouldn't never heard otherwise, and they turned me on to new things as well. My taste span genres and decades. I don't limit myself to the here and now. I don't wait around for trend to tell me what to like, I search it out for myself. That's why, for the longest time I could never wrap my head around how anybody could not want that for themselves or lack that enthusiasm.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Mikepjr on June 08, 2012, 10:29:46 PM
Oh really? Because you've acquired the game & played it thoroughly before anyone else?
No goofball, because i paid attention to the 3DS conference when they came out and went in depth about the damn game... god..
You still find hearts in objects, maybe not candles.. but in objects none the less.
And it even harkens back to the older ones quite a bit.

From the 3DS showcase on Nintendos web site, Cox went into great detail about the game... that's why i say what i said!
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Inccubus on June 08, 2012, 10:44:09 PM
Your not kidding huh?

I wish I was.


I think some of the problem is if they make the gameplay too "deep", ore better worded, gameplay more convoluted than it HAS to be.

I wish this were the case, but it was a grown-ass man, about 25 I think, and he just neglected to read the part where it SAID to use your dodge and wait for an opening.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Sumac on June 08, 2012, 10:56:49 PM
Quote
I guess some of the GBA/DS Metroidvanias had some more colorful environments, but they never deviated too much from the dreary and gothic vibe.
Dawn of Sorrow and POR were as cartoonish as possible. There were not much darkness and "gothicness" in them.

Quote
Hollywood does it all the time. However to retell a tale you don't necessarily need to change all the characters around and merge some and do all kinds of wierd shit.
I don't see anything weird in LOS approach to the storyline - it become an epic tale as it should be and Belmonts / Dracula connection is an idea that painfully obvious on the surface. I completely OK with them changing as much as possible for explained above reasons. It would be boring, if they did some changes and otherwise left things the same. Reminds of halfassed comic book reboots. It's a new timeline and I want as much new stuff as possible. For the old stuff I have old timeline. And I don't think that LOS is that generic. Well, it is, as far as any epic story goes, but when compared to many previous Castlevanias it certainly doesn't pale in comparision with them.

Quote
However, when you're adding to an existing series with an established fan base you do owe something to those fans. MS steam made an effort with the throwback names, but too often the characters were so different as to alienate the older fans. And besides that, if you really want to do your own thing that badly as a developer, you can simply start a new IP.
I don't think so. Especially if core fanbase mostly consists of the people who literally stuck in the past and still approaches games expecting them to be made by 1997 standards.
New characters with the old names were little nods at most. Wasn't it obvious form the begining that big ugly vampires have nothing to do with "Brauner" and "Olrox" form the Old Canon? I think it was, but some fans expected them to somehow end up as familiar characters with the old personalities or somethink like that. Fanbase is good at unreasonably deceiving themselves. As a writer I understand what MS was going for and I would do the same - named some random characters as a tribute for the old timeline, but nothing more.
And about new IP - I think if developers have some radical ideas about  preexisting series - it is not bad. It's allow another approach to the old series, the one that could inspire people to do something different and creative rather countinuing to beat down old horse. It is completely normal in my book and that is why LOS is separate timeline.

Quote
This is especially true when it comes to the original canon which is very bare of any real story telling.
Your statement would be only true, if there weren't games after Rondo. But after SOTN there were plenty of storyline. Most of the Old Canon actual story beside "generic Belmont goes to kill Dracula" was established after SOTN with many details.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Inccubus on June 08, 2012, 11:27:32 PM
Your statement would be only true, if there weren't games after Rondo. But after SOTN there were plenty of storyline. Most of the Old Canon actual story beside "generic Belmont goes to kill Dracula" was established after SOTN with many details.

I have to completely disagree here. Everything before SotN IS "random Belmont goes to kill Dracula" with even less story than in the Metroidvania era. The games that had the most story telling in the series until LoS were the 3D games and they only ever added a tidbit if new info here and there. The one thing I can never deny about LoS is that it did the story telling better than any CV game that preceded it. They can do that with any of the games in the old canon equally as effectively and it wouldn't be boring at all even if they use the exact same plot. The reason they can do this is that even the Japanese versions of the games have very little story to them at all which leaves plenty of room to craft a new story from what amounts to a bare-bones outline of what happens. Doing things differently for the sake of doing them differently is annoying to me. I know most people don't feel that way, but I do. That's why I mostly don't like book to movie adaptations. They always screw something up in the story for no good reason at all, and sometimes even at the protest of the original author. As you can probably tell I have a philosophy of "it ain't broke, don't fix it".
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Gaawa-chan on June 09, 2012, 12:09:39 AM
I talk to grown ass adults sometime and they ask me (because they know I play games) how to do things in certain games. I tell them, do you have the manual? When they say yes I proceed to answer their questions from the manual. Then I look at them like they're morons while they inevitably respond with an "oh".

My little sister can be a real snot when it comes to video games.  Whenever I get a new game I try and flip through the manual for at least a basic understanding of the game so I don't run in blind, and she gets PISSED at me because she wants me to entertain her with the game right then and there.  She's yelled at me for it multiple times now.  Last time it happened I had to give up on trying to read the manual because she kept distracting me.

Unsurprisingly, she has a horrible time with video games because she can't be bothered to read the instructions.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: crisis on June 09, 2012, 12:37:28 AM
Despite anybody's opinion on DoS, it did deliver on the gothic atmosphere

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fblondesearch.ru%2Fimg%2F48%2F486%2FOST_Castlevania_Dawn_Of_Sorrow_The_Pinnacle.jpg&hash=8a2af5220b9370a2cfb4146d6c6a234f)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: VladCT on June 09, 2012, 12:43:04 AM
My little sister can be a real snot when it comes to video games.  Whenever I get a new game I try and flip through the manual for at least a basic understanding of the game so I don't run in blind, and she gets PISSED at me because she wants me to entertain her with the game right then and there.  She's yelled at me for it multiple times now.  Last time it happened I had to give up on trying to read the manual because she kept distracting me.

Unsurprisingly, she has a horrible time with video games because she can't be bothered to read the instructions.
Ah, so the hopelessness of today's generation is linked to them being spoiled brats. Let's see if there are other factors...
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Redgrave on June 09, 2012, 04:27:26 AM
You guys probably know but dave cox said that simon is not trevor's son.
https://twitter.com/CastlevaniaLOS/status/210403340897628160

Remember guys that he said there will be 3 belmonts in mirror of fate.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: JR on June 09, 2012, 04:30:46 AM
That person asked if Simon is Trevor's father, and he said no.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Redgrave on June 09, 2012, 04:32:05 AM
Ah misread on my part.There's a lof question and answer in his twitter.
I would probably link the mirror of fate stuffs.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: JR on June 09, 2012, 04:40:31 AM
I'm pretty surprised how much he's revealing through yes/no responses on twitter. Would've figured we'd see a lot more of "I can't comment at this time," etc.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Chernabogue on June 09, 2012, 04:46:15 AM
It has been confirmed in the trailer that Simon is indeed Trevor's son.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Redgrave on June 09, 2012, 04:47:15 AM
https://twitter.com/CastlevaniaLOS/status/210405563220238338
https://twitter.com/CastlevaniaLOS/status/210407205550309378
https://twitter.com/CastlevaniaLOS/status/210407556877795328
https://twitter.com/CastlevaniaLOS/status/210407845303287809
https://twitter.com/CastlevaniaLOS/status/210408026711146496
https://twitter.com/CastlevaniaLOS/status/210409039639740416
https://twitter.com/CastlevaniaLOS/status/210410721933131776

I'll post more questions and answers by dave cox later.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Dominus on June 09, 2012, 08:16:57 AM
Sypha reminds me of a brunette Vampire Kiss Annette
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Akuma on June 09, 2012, 10:53:25 AM
Someone should ask if there are Item Crashes in this game.  Like 1,000 Knives and Grand Cross to name a few.

I would ask myself but I don't use or plan to use a twitter account.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: DarkPrinceAlucard on June 09, 2012, 11:18:05 AM
https://twitter.com/CastlevaniaLOS/status/210405563220238338
https://twitter.com/CastlevaniaLOS/status/210407205550309378
https://twitter.com/CastlevaniaLOS/status/210407556877795328
https://twitter.com/CastlevaniaLOS/status/210407845303287809
https://twitter.com/CastlevaniaLOS/status/210408026711146496
https://twitter.com/CastlevaniaLOS/status/210409039639740416
https://twitter.com/CastlevaniaLOS/status/210410721933131776

I'll post more questions and answers by dave cox later.

One of the questions actually confirmed that Simon and Trevor will not be in LOS2.

So that means that another Belmont will be in it since Cox made it clear that the Belmonts are still on the hunt for Dracula.

My bet is that Richter Belmont will be the one on the hunt during the flashback part that was shown in the trailer and Julius Belmont will be the one that hunts him during the modern portion of it.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: DragonSlayr81 on June 09, 2012, 11:58:02 AM
Wait, weren't all those questions already asked days ago? We already KNEW this. Nothing new that we didn't know.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Sindra on June 09, 2012, 12:00:00 PM
I'll say it's Juste, simply because of the white hair or maybe even Christopher as platinum blonde. For the most part, the LoS characters so far have the same hair colors as their original-canon counterparts. (even though Simon has the Kojima-style redhead appearance)

They could use Richter in LoS2 as a flashback sequence, and Julius as the modern-day Belmont as was previously suggested.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Charlotte-nyo:3 on June 09, 2012, 12:03:21 PM
Wait, weren't all those questions already asked days ago? We already KNEW this. Nothing new that we didn't know.

Was something like "Will there be a classic CV boss battle that MS will reinterpret?" part of it? Seems rather specific.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Tavis Belmont on June 09, 2012, 12:03:54 PM
My little sister can be a real snot when it comes to video games.  Whenever I get a new game I try and flip through the manual for at least a basic understanding of the game so I don't run in blind, and she gets PISSED at me because she wants me to entertain her with the game right then and there.  She's yelled at me for it multiple times now.  Last time it happened I had to give up on trying to read the manual because she kept distracting me.

Unsurprisingly, she has a horrible time with video games because she can't be bothered to read the instructions.

My younger brother does similar things. He gets angry when I use training modes in fighting games, but then complains when I beat him. I would probably take more joy in this, but I'm still trying to figure out how he just jumps into Call of Duty multiplayer and shows me up. Speaking of a lack of instruction manuals, CoD ones are a joke.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: DarkPrinceAlucard on June 09, 2012, 12:14:21 PM
I'll say it's Juste, simply because of the white hair or maybe even Christopher as platinum blonde. For the most part, the LoS characters so far have the same hair colors as their original-canon counterparts. (even though Simon has the Kojima-style redhead appearance)



wait, who is Juste or christopher?

Who are you referring to?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Tavis Belmont on June 09, 2012, 12:19:01 PM
Is it just me, or is it starting to sound like there are going to be a ton of Belmonts in the next two games? Not that I mind. I love the Belmont clan. But it sounds like Cox wants to bring in the whole clan in the span of two games.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: CastleDan on June 09, 2012, 12:26:15 PM
I was just thinking, alucard is probably from a different love of dracula. A wife that gets killed by humans much like in symphony, maybe Alucard isn't Trevor but is this timelines Richter turned....Alucard.

Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Sindra on June 09, 2012, 12:37:24 PM
wait, who is Juste or christopher?

Who are you referring to?

Cute, smartass.

I will say I hope they don't just throw in Belmonts for the sake of having more Belmonts, like they threw in Carmilla to just have a vampire or Cornell to have a werewolf.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: DarkPrinceAlucard on June 09, 2012, 01:21:18 PM
Cute, smartass.

woah what!?  ???

I wasn't trying to be a smartass.

I was asking you a honest question.

Sorry If the answer is obvious but I was wondering who you where referring to could be Juste or Christopher.

Are you talking about the 3rd belmont?

Or some new character shown?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Sindra on June 09, 2012, 01:29:56 PM
Sorry, misunderstood and probably should have referenced the quote.

I meant the white/blonde guy with the sword on the LoS2 trailer could be Juste or Christopher. Maybe Mirror of Fate would even have an epilogue about it, if the storywriters were feeling like being teases.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: DarkPrinceAlucard on June 09, 2012, 01:31:38 PM
Sorry, misunderstood and probably should have referenced the quote.

I meant the white/blonde guy with the sword on the LoS2 trailer could be Juste or Christopher. Maybe Mirror of Fate would even have an epilogue about it, if the storywriters were feeling like being teases.

But its pretty much confirmed to be Alucard now...

Have you seen the new fullbody pic of Alucard?

Its the same guy without a doubt.

Look here

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fmedia.vandalimg.com%2Fm%2F16066%2F201267153917_1.jpg&hash=979c96e0d7762c3625df2af5a6d52a95)

We got a pretty good closeup of the white haired guy's right side during that trailer and its definitely alucard.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Sumac on June 09, 2012, 01:41:28 PM
Quote
They can do that with any of the games in the old canon equally as effectively and it wouldn't be boring at all even if they use the exact same plot.

It wouldn't be the exactly the same plot already. Simply because in order to make it close to LOS storytelling they'll need to add some things here and there, changing original story into something new, much more detailed.

Quote
Doing things differently for the sake of doing them differently is annoying to me. As you can probably tell I have a philosophy of "it ain't broke, don't fix it".
Limiting authors creativity, when dealing with completely separate timeline only based on previous stories, is stupid, I think. New authors should have as much freedom as possible - this is why it is a new continuty. And changing stuff for the sake of the changing is precisely the idea behind these manipulations.
The question is: will authors have enough self-control to sift out all the bad ideas (this is what we talking here - not different stuff, since this is idea behind rebbot, but bad ideas). As for me LOS writers had enough creativtiy to do something different and at the same time to not destroy identity of the franchise.
My phylosophy "Experiment with the story as much as possible, never mind obsessed people!" Without experimentation and new ideas, storytelling will be nothing.

Quote
Despite anybody's opinion on DoS, it did deliver on the gothic atmosphere
All I see in this screen is some stupid cartoonish stuff, for which I hated DOS and POR. Those things almost destroyed Castlevania for me.

Quote
I will say I hope they don't just throw in Belmonts for the sake of having more Belmonts, like they threw in Carmilla to just have a vampire or Cornell to have a werewolf.
I believe those choices were justified.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: ZenTzen on June 09, 2012, 01:43:40 PM
I was just thinking, alucard is probably from a different love of dracula. A wife that gets killed by humans much like in symphony, maybe Alucard isn't Trevor but is this timelines Richter turned....Alucard.
It seems unlikely, but i would love if MS maintained that plot point in LoS2 or MoF
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Chernabogue on June 09, 2012, 01:44:58 PM
Now, I'm pretty sure the LoS2 trailer is set during the MoF era of Alucard.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Dremn on June 09, 2012, 02:28:17 PM
Now, I'm pretty sure the LoS2 trailer is set during the MoF era of Alucard.
I wonder why Simon wouldn't be there then.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: DarkPrinceAlucard on June 09, 2012, 02:30:45 PM
I wonder why Simon wouldn't be there then.

But why do you say that?

We do not know how far apart Simon and Alucard's part of the game take place.

For all we know it could be 100s of years between Simon's part and Alucard's.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Akuma on June 09, 2012, 03:30:42 PM
Maybe the trailer is implying Alucard faces Dracula 2 times.  This game and LoS2.

Just a wild guess.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Reinhart77 on June 09, 2012, 03:31:43 PM
i wonder if the Vampire Killer whip will essentially be another skin for the combat cross, or if it will have unique combos.  wonder if it will have its own explanation for why it is so powerful.  maybe they'll pay a little homage to how it played in LoI.  hope it gets passed down to Simon's son.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: DarkPrinceAlucard on June 09, 2012, 03:43:52 PM
i wonder if the Vampire Killer whip will essentially be another skin for the combat cross

I believe it was said somewhere that the 2 are different.

I can't remember were, but I'm positive it said that the Vampire Killer whip is going to be different since its not a chain whip like the combat cross.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Akuma on June 09, 2012, 04:00:57 PM
Combat Cross is a metal chain.

Vampire Killer is supposedly a leather Whip.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: VampirehunterB on June 09, 2012, 05:28:35 PM
But its pretty much confirmed to be Alucard now...

Have you seen the new fullbody pic of Alucard?

Its the same guy without a doubt.

Look here

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fmedia.vandalimg.com%2Fm%2F16066%2F201267153917_1.jpg&hash=979c96e0d7762c3625df2af5a6d52a95)

We got a pretty good closeup of the white haired guy's right side during that trailer and its definitely alucard.


Not bad art..but he look like a Dark Elf Lord! not the majestic SotN Alucard most of us know and love..
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Redgrave on June 09, 2012, 05:31:15 PM
I'm sure that richter,juste or julius are the candidates for the other belmont.
 https://twitter.com/CastlevaniaLOS/status/211483839833448451
                                        Damn.I'm gonna hope for gamescom then.
                                         
Title: hot bacon
Post by: crisis on June 09, 2012, 06:39:54 PM
The most likely candidate is Richiter, since he's one of the more well-known Belmonts in gaming

Quote
Not bad art..but he look like a Dark Elf Lord! not the majestic SotN Alucard most of us know and love..

lol well Alucard would be extremely out-of-place if he was wearing the dapper outfit he's known for. this armor suits him perfectly given the time period imo
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: VladCT on June 09, 2012, 07:06:37 PM
The most likely candidate is Richiter, since he's one of the more well-known Belmonts in gaming
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi0.kym-cdn.com%2Fphotos%2Fimages%2Fnewsfeed%2F000%2F000%2F597%2FWUSOOCHSBE4XO67VZKCUTJRVQUGRMJF7.jpg&hash=7491c8ed01aecde75888cee502447672)
Title: Re: hot bacon
Post by: thernz on June 09, 2012, 07:26:07 PM
The most likely candidate is Richiter, since he's one of the more well-known Belmonts in gaming

lol well Alucard would be extremely out-of-place if he was wearing the dapper outfit he's known for. this armor suits him perfectly given the time period imo
but then he's shirtless so that kinda throws logic out of the window

but maybe that's just a thing with vampires considering carmilla and dracula
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Dominus on June 09, 2012, 08:08:10 PM
Maybe they arent really dead. Maybe they actually cold blooded creatures that need to be half naked or covered with great masses of hair/fur to get the heat the need.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Munchy on June 09, 2012, 11:14:18 PM
I'm probably setting myself up for disappointment but I'd love for the third character to be Sypha wielding her staff in a crazy kung-fu manner, like Ryu Hayabusa does with the lunar staff in Ninja Gaiden.

But this also begs the question, how would a third whip be different from the leather VK and Combat Cross?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Inccubus on June 09, 2012, 11:40:14 PM
I'm probably setting myself up for disappointment but I'd love for the third character to be Sypha wielding her staff in a crazy kung-fu manner, like Ryu Hayabusa does with the lunar staff in Ninja Gaiden.

Get ready then, because Cox already said she's not playable. At least she's in the game as Trevor's wife. If she hadn't been there may have been riots by unruly CV fans everywhere.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: e105beta on June 10, 2012, 12:29:23 AM
Get ready then, because Cox already said she's not playable. At least she's in the game as Trevor's wife. If she hadn't been there may have been riots by unruly CV fans everywhere.

I'm still ransacking my brain trying to figure out who the last character is going to be.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Chernabogue on June 10, 2012, 12:31:20 AM
Last character is a Belmont, according to interviews, so the candidate is here: http://castlevania.wikia.com/wiki/Belmont_clan (http://castlevania.wikia.com/wiki/Belmont_clan)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: e105beta on June 10, 2012, 12:36:42 AM
Last character is a Belmont, according to interviews, so the candidate is here: http://castlevania.wikia.com/wiki/Belmont_clan (http://castlevania.wikia.com/wiki/Belmont_clan)

Well in that case it's obviously going to be Solieyu. Maybe Desmond. I'm hoping for Desmond.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Chernabogue on June 10, 2012, 12:41:16 AM
I bet on Richter with the possibility to use his martial arts techniques.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on June 10, 2012, 12:44:20 AM
I'm still ransacking my brain trying to figure out who the last character is going to be.

Since the chances are it's a heavy hitter of a character not one of the lesser ones it very possible that it is Richter for MoF, afterwards for LoS2 it can be Christopher or a new Belmont then Julius if this is the last game in the LoSverse it must at one point take place in the present in the end.


I bet on Richter with the possibility to use his martial arts techniques.

Edit Fits perfect for MoF directional imput combos all ready different from Trevor and Simon.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: C Belmont on June 10, 2012, 12:51:54 AM
Quote
so the candidate is here: http://castlevania.wikia.com/wiki/Belmont_clan (http://castlevania.wikia.com/wiki/Belmont_clan)

or is it?
Remember that Dracula is a Belmont in the LOS universe which means that Alucard could be the third Belmont character which Cox was talking about.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Nagumo on June 10, 2012, 12:55:32 AM
Well, we already know Alucard was the fan favorite. It must be someone else.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: JR on June 10, 2012, 01:33:13 AM
Anyone think the last playable character (I think it was speculated already) could be Gabriel himself? I can't think of any other reason why they'd keep the last person secret, unless they'll do it to generate more buzz before release or something. Maybe the game just jumps into the other characters' stories first, then Gabriel is revealed to explain loose ends/events between LoS and MoF, etc. during his part of the story.

Eh, Gabriel probably isn't a playable character at all, but I have a feeling that fans will be let down when the last one is revealed.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Redgrave on June 10, 2012, 01:50:02 AM
So basically the playable characters in Mirror of fate is: Trevor,Simon,The other belmont and alucard.
Is alucard confirmed to be playable or something?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Chernabogue on June 10, 2012, 02:04:42 AM
So basically the playable characters in Mirror of fate is: Trevor,Simon,The other belmont and alucard.
Is alucard confirmed to be playable or something?
Yes, cf. last trailer (the extended one).
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Gaawa-chan on June 10, 2012, 02:11:24 AM
So basically the playable characters in Mirror of fate is: Trevor,Simon,The other belmont and alucard.

Unless Cox is misleading us and Alucard counts as a Belmont. XD
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: shelverton. on June 10, 2012, 03:00:29 AM
I wish the last playable character would be female, to mix things up. I would love to see Sypha but that's not gonna happen if Cox already confirmed she's not playable. That leaves us with Sonia, which is probably the least known Belmont for various reasons, so she's unlikely too. Mercury Steam can do whatever they want though, so Shanoa could be turned into a Belmont too. But something tells me they won't do that either.

I guess the character is, in fact, gonna be Richter. I hope the Belmonts in this game won't play too similarly. What if they'd give Richter a sword? Naah.

Maybe Grant DaNasty is a Belmont in this game? He could use knives and climb all over the place. Hmm.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Odile Kuronuma on June 10, 2012, 04:03:44 AM
I want Axe Armor as fourth playable character  ;D
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Redgrave on June 10, 2012, 04:22:45 AM
What can i say? Our hope for more infos is gamescom.
They wouldn't show both games on TGS :/
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Flame on June 10, 2012, 06:31:16 AM
Hey, hey guys, how crazy would it be if the last Belmont was- wait for it- Sonia. How crazy would that be?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: crisis on June 10, 2012, 08:32:24 AM
hay how about either delores(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fimages2.wikia.nocookie.net%2F__cb20080426063930%2Fcastlevania%2Fimages%2Fthumb%2F5%2F53%2FDolores_Belmont.JPG%2F79px-Dolores_Belmont.JPG&hash=fb15227546e988447386cc0f2df39f2b)

or zoe(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fimg28.elex-tech.org%2F10000%2F2011%2F1206%2F6c%2Ff%2F08172%2F200x100x75x0.jpg&hash=7bd0b7b50196d10835e7f72d510c2c07)

belmont
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: shelverton. on June 10, 2012, 08:37:33 AM
What can i say? Our hope for more infos is gamescom.
They wouldn't show both games on TGS :/

Something tells me that Mirror of Fate will already be out in stores by then?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: DarkPrinceAlucard on June 10, 2012, 08:45:35 AM
Well they did say before the holiday season which means most likely the fall.

But the TGS is usually in September which is the beginning of Fall and I'm pretty sure NT will put it off till late fall around November.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: shelverton. on June 10, 2012, 08:58:21 AM
Well they did say before the holiday season which means most likely the fall.

But the TGS is usually in September which is the beginning of Fall and I'm pretty sure NT will put it off till late fall around November.

Oh, I thought TGS was usually in October or even November. Why did I think that? I remember now that it's earlier than that.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Maedhros on June 10, 2012, 09:55:51 AM
I want Axe Armor as fourth playable character  ;D
MS don't have balls to do this.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Sumac on June 10, 2012, 02:07:06 PM
Quote
MS don't have balls to do this.
More like: they are not lazy enough to do this.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Charlotte-nyo:3 on June 10, 2012, 02:23:05 PM
It'd just be the case that the fifth super secret unhinted at unlockable character would be Axe Armor anyway.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Chernabogue on June 10, 2012, 03:10:01 PM
It'd just be the case that the fifth super secret unhinted at unlockable character would be Axe Armor anyway.
DLC Character: IGA Belmont.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Sindra on June 10, 2012, 03:55:56 PM
Screw all that.

I wanna see Kid Dracula was the secret character.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Vampire Killer on June 10, 2012, 06:33:27 PM
I'll see your Kid Dracula, and raise you Pumpkin from LoI.

HA! :o :D
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Dremn on June 10, 2012, 06:36:39 PM
Konami Man.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: crisis on June 10, 2012, 07:35:02 PM
+1 for this entire page.. mad respect son


soleiyu Belmont is prolly the most least-respected Belmont.. no one besides us really knows about him or understands him.. should they ever create a Belmont's Revenge ReBirth (and they should), Soleiyu just has to be a playable character, right shelvyton.?

i wonder how he would look like or act like, prunyuu?~
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Sindra on June 10, 2012, 08:22:55 PM
+1 for this entire page.. mad respect son


soleiyu Belmont is prolly the most least-respected Belmont.. no one besides us really knows about him or understands him.. should they ever create a Belmont's Revenge ReBirth (and they should), Soleiyu just has to be a playable character, right shelvyton.?

i wonder how he would look like or act like, prunyuu?~

I respect Soleiyu far more than I respect Desmond.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Jorge D. Fuentes on June 10, 2012, 08:30:04 PM
Jorge D. Fuentes
@CastlevaniaLOS I don't understand why you guys insist on having QTE. We don't want to "Press X". We just want to kill the undead hordes! :(

CastlevaniaLOS
@Jorge D. Fuentes: You don't have to press x or perform QTE if you don't want. It's just an option to finish enemies more quickly :)

-----------------
Looks like it's optional.  But it does kill them more quickly, so considering they seem to have so much health...
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Redgrave on June 10, 2012, 08:43:26 PM
Honestly, dracula having dark powers would make his attacks stronger than gabriel belmont.
So QTEs is not needed in my opinion.I'm pretty sure that they would add many dark magic or spells, something like that.

But again, cox said that they would make the combat deep as before so it's not just button mashing like a regular Hack n' Slash game.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: DarkPrinceAlucard on June 10, 2012, 08:44:16 PM

-----------------
Looks like it's optional.  But it does kill them more quickly, so considering they seem to have so much health...

Will we get a optional QTE for those barrels that take 3 hits to break?

Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Flame on June 10, 2012, 08:50:12 PM
seems to be just as optional as the enemy grabs in LoS, where you can grab the enemy and finisher them when they glow.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Jorge D. Fuentes on June 10, 2012, 08:51:40 PM
I asked about the strong barrels and about the enemy HP being so high.
We'll see if I get a response.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: C Belmont on June 10, 2012, 08:57:24 PM
Quote
Will we get a optional QTE for those barrels that take 3 hits to break?

LOL I can just picture Trevor grabbing a barrel punching a hole in it then ripping it to pieces with a animalistic grunt

Maybe Cox would consider adding a mode where enemies take less hits but deal more damage or something like that...
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: DarkPrinceAlucard on June 10, 2012, 09:01:18 PM
LOL I can just picture Trevor grabbing a barrel punching a hole in it then ripping it to pieces with a animalistic grunt


Lol, I'd rather have a QTE about punching a barrel rather than having to hit it 3 times with my whip.

As others have pointed out, it really does downplay its power when you have to hit a mere barrel 3 times to make it break.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Redgrave on June 10, 2012, 09:05:21 PM
Okay.So we got Trevor belmont,Sypha belnades(or belmont) and alucard.
So where.is.Grant dynasty?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: shelverton. on June 10, 2012, 09:08:53 PM
Despite Cox saying that QTEs aren't required to kill the enemies, we'll all be doing them in the end anyway, just because the enemies will probably take forever to beat otherwise.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Dremn on June 10, 2012, 09:09:02 PM
should they ever create a Belmont's Revenge ReBirth (and they should)
Gosh, if only. Konami already should know by now I would gladly throw piles of money their way if they ever make it. We need more ClassicVanias.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Redgrave on June 10, 2012, 09:14:54 PM
Despite Cox saying that QTEs aren't required to kill the enemies, we'll all be doing them in the end anyway, just because the enemies will probably take forever to beat otherwise.

Despite liking the deep combat i somewhat agree.I can hardly even use the new moves and make combos.
The combat of Lords of shadow is actually fluid but the enemies will make you stop because of the constant dodging.Still i really like the combat of LoS.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: DragonSlayr81 on June 10, 2012, 09:27:35 PM
Despite liking the deep combat i somewhat agree.I can hardly even use the new moves and make combos.
The combat of Lords of shadow is actually fluid but the enemies will make you stop because of the constant dodging.Still i really like the combat of LoS.
When someone mentions "deep combat", what do they mean? More variety in combos/chained movies? IMO, a good combo should be able to dispatch MOST enemies.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kingshango on June 10, 2012, 09:29:21 PM
Boostfire
@CastlevaniaLOS Mirror of Fate seemed to have some framerate problem. Will it be fixed when it will be released ?

‏CastlevaniaLOS
@BoostFire - Yes

Well this eases my famerate concerns but we'll see if it's true when the final game is released.

Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Redgrave on June 10, 2012, 09:35:57 PM
When someone mentions "deep combat", what do they mean? More variety in combos/chained movies? IMO, a good combo should be able to dispatch MOST enemies.

Deep combat in a hack n' slash game it not just about button mashing.You have to find the the pros and cons of each enemy just like in LoS.The normal enemies such as the lycans,vampires and zombies are tough in the game despite being a normal enemy.In mirror of fate,the player on gamespot said that you need to find the enemies weaknesses to defeat them and surprised that enemies such as the skeletons are also tough.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: e105beta on June 10, 2012, 10:02:34 PM
Well that's goodnews about the frame rate, but what about the supposedly clunky controls
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: DragonSlayr81 on June 10, 2012, 10:10:39 PM
Deep combat in a hack n' slash game it not just about button mashing.You have to find the the pros and cons of each enemy just like in LoS.The normal enemies such as the lycans,vampires and zombies are tough in the game despite being a normal enemy.In mirror of fate,the player on gamespot said that you need to find the enemies weaknesses to defeat them and surprised that enemies such as the skeletons are also tough.
You mean, like OoE?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Redgrave on June 10, 2012, 10:13:02 PM
Never played Order of ecclesia sorry.
But as i said, i really like how they implement that deep combat in a hack n' slash game.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: RichterB on June 10, 2012, 10:30:02 PM
It doesn't seem like this game is going to use 3D like I expected it to, where backgrounds give the illusion of turning corners like in Klonoa or Megaman X8. That seems a shame. Though, the combo stuff is already enough to turn me off pretty bad. I checked, and a Bone Pillar in IV takes three hits with a full-strength whip, an average skeleton takes one. What are we really gaining except "flash" with all these crazy combos? Take a step back. Let's just put out a rational and theoretical statement: If Mario had to stomp every Goomba twenty times to flatten them, or it took a dozen fire flower shots to take out a Koopa Troopa, would that make Mario games "better"? Moreover, how do things like combos make things more Castlevania than not Castlevania, because Cox often insists these games are throwbacks to "Classicvania."

EDIT: let's be clear that Castlevania was never "hack n' slash," which has a lot in common with beat-em-ups. Castlevania was action-platformer, with occasional adventure elements in its early days, which, again, Cox says is what LoS is bringing back. (?)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Redgrave on June 10, 2012, 10:41:43 PM
What are we really gaining except "flash" with all these crazy combos? Take a step back. Let's just put out a rational and theoretical statement: If Mario had to stomp every Goomba twenty times to flatten them, or it took a dozen fire flower shots to take out a Koopa Troopa, would that make Mario games "better"? Moreover, how do things like combos make things more Castlevania than not Castlevania, because Cox often insists these games are throwbacks to "Classicvania."

Have you played a devil may cry game before?Probably not.The chaining and making new wholesome combos in a "Hack N' Slash" game was actually the fun of it.A typical hack n' slash game is just button mashing *Cough* god of war Cough* but if could make it different like DMC that makes the genre more fun.But am i saying that Castlevania should be DMC? No.LoS combat is already unique for an "Hack n' slash" game.And if they're tying to get back the classicvania then i also really don't mind and that's really great.

EDIT: let's be clear that Castlevania was never "hack n' slash," which has a lot in common with beat-em-ups. Castlevania was action-platformer, with occasional adventure elements in its early days

Every castlevania fans know that.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: JR on June 10, 2012, 10:50:29 PM
I don't think chiseling away at enemies again would be the way I would've preferred, but I'm open to it, I guess. I just hope (but also assume) we won't get graded on style points, level completion time, or any crap like that. Despite liking Devil May Cry, Bayonetta, etc., being graded at the end of every level is one of my pet peeves in gaming.

I know I'm alone on this, but the one enemy that I thought benefited from having a crazy amount of health was The Forgotten One. That was a frustrating, yet ultimately fun and rewarding fight to me. I can see how others would find it annoying, though, especially when you had to deal with it for the entire game.

Those damn uberskeletons can go straight to hell, though.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Redgrave on June 10, 2012, 10:52:28 PM
What i like in LoS too is despite being a "Hack N' slash game" is we're not being graded in the end.
lol the forgotten one.That battle is so fun and frustrating.I have like hundreds of retries.
Man,i love that boss battle xD
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: e105beta on June 10, 2012, 11:06:36 PM
It doesn't seem like this game is going to use 3D like I expected it to, where backgrounds give the illusion of turning corners like in Klonoa or Megaman X8. That seems a shame. Though, the combo stuff is already enough to turn me off pretty bad. I checked, and a Bone Pillar in IV takes three hits with a full-strength whip, an average skeleton takes one. What are we really gaining except "flash" with all these crazy combos? Take a step back. Let's just put out a rational and theoretical statement: If Mario had to stomp every Goomba twenty times to flatten them, or it took a dozen fire flower shots to take out a Koopa Troopa, would that make Mario games "better"? Moreover, how do things like combos make things more Castlevania than not Castlevania, because Cox often insists these games are throwbacks to "Classicvania."

EDIT: let's be clear that Castlevania was never "hack n' slash," which has a lot in common with beat-em-ups. Castlevania was action-platformer, with occasional adventure elements in its early days, which, again, Cox says is what LoS is bringing back. (?)

Enemies in Mario have one action, and the two mario actions you described are singular, unchanging, and limited methods of approach and attack, so no, jumping on them 20 times would not make it any better unless you found a way to seriously overhaul the jump mechanic or the fireball mechanic and the enemy AI. It's not a viable comparison.

It's not about the number of hits. The whole idea of the combo system is to create situations where your enemies are closer to your level of formidability and require responses beyond the initial approach and few hits. Where as in older platformers each enemy is a singular obstacle, in action combat games each enemy is a series of obstacles that must be surmounted to proceed. The only other way to simulate this gameplay is to have the player constantly ducking and dodging, and give the enemy very few windows in which it can be struck. Sure, you'll hit it less, but the player will be on the defense more than on the offense, which isn't all that fun.

Whether you like the mechanic or not is your business, but over simplifying the whole concept isn't the most productive way of approaching the topic.

Also, everyone, including David Cox, knows what the old Castlevania's are and how they played, so I'm not quite sure why you keep trying to find some sort of fault in Cox's logic. He never said the games were going to be Classicvania's, he said the games hearkened back to those times, and they do in quite a few ways:
1. Focus returned to the Belmonts
2. Focus returned to whip focused gameplay
3. No item grinding
4. No gear system

Yes, they added a new mechanic, one which dominated most of LoS and took the game in a very different gameplay direction than past iterations, but as someone who likes to see franchises explore different gameplay styles, I don't equivocate one strict style of gameplay as the defining feature of a series as long as it continues to retain elements of past iterations.

I mean, look at Megaman. The .exe games were some of the best in the series and they played NOTHING like the originals.

I don't think chiseling away at enemies again would be the way I would've preferred, but I'm open to it, I guess. I just hope (but also assume) we won't get graded on style points, level completion time, or any crap like that. Despite liking Devil May Cry, Bayonetta, etc., being graded at the end of every level is one of my pet peeves in gaming.

I know I'm alone on this, but the one enemy that I thought benefited from having a crazy amount of health was The Forgotten One. That was a frustrating, yet ultimately fun and rewarding fight to me. I can see how others would find it annoying, though, especially when you had to deal with it for the entire game.

Those damn uberskeletons can go straight to hell, though.

100% agree on those skeletons. They're goddamn skeletons, they need to crumple and die, and if they do get the ability to resurrect, make them die just as fast the second time.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Munchy on June 10, 2012, 11:23:18 PM
Jorge D. Fuentes
@CastlevaniaLOS I don't understand why you guys insist on having QTE. We don't want to "Press X". We just want to kill the undead hordes! :(

CastlevaniaLOS
@Jorge D. Fuentes: You don't have to press x or perform QTE if you don't want. It's just an option to finish enemies more quickly :)

-----------------
Looks like it's optional.  But it does kill them more quickly, so considering they seem to have so much health...

I thought the QTEs were to break out of enemy grabs. It looked like (from the demo) that the grab finishers are just context sensitive and don't require any more input than just the initial R press, unless I missed something.

I kinda hope that the grab escape just sticks to one button like in Dead Space. Mashing a button I can deal with, but t's really obnoxious when it jumps around.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Flame on June 10, 2012, 11:29:39 PM
The Skellies in LoS could be poster boys for Got Milk commercials.

Show a gameplay clip of Gabe mercilessly pounding into unflinching skeletons who soak up hits and smack him across the room with one hit, then cut to- GOT MILK?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: DragonSlayr81 on June 10, 2012, 11:33:16 PM
Sure, you'll hit it less, but the player will be on the defense more than on the offense, which isn't all that fun.
But isn't that the point? It's not fun, unless you're a fan of defensive combant. These guys(the heroes, Belmonts) are supposed to be badasses that dispose of monsters with their might. Maybe that's just the old canon, though, and if I think of it that way, I only miss it more.

And even if we never return to the old canon, the next "reboot" of the series, I hope the Belmonts return as the powerful force they once were, able to break barrels and bones in one hit.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: e105beta on June 10, 2012, 11:55:38 PM
But isn't that the point? It's not fun, unless you're a fan of defensive combant. These guys(the heroes, Belmonts) are supposed to be badasses that dispose of monsters with their might. Maybe that's just the old canon, though, and if I think of it that way, I only miss it more.

And even if we never return to the old canon, the next "reboot" of the series, I hope the Belmonts return as the powerful force they once were, able to break barrels and bones in one hit.

Yeah, I just said it wasn't fun, which is why I used it to contrast a hit-heavy combat system. I'd rather smack someone 50 times and be on the offensive a lot then smack him 3 times and be on the defensive a lot. Makes me feel weaker to be on the defensive, reacting offensively to the enemy, as opposed to being on the offensive, reacting defensively to the enemy.

It may just be me, but can honestly say I never got a power-trip from the old games because enemies took few hits to kill. In fact, seeing how easy it was to die in those games, I felt like the squishy little human that I was, and what was keeping Senor Belmont alive was not his RAW POWER but his quick reflexes and determination (which is funny because that was literally what was getting me through the game). By the time I killed Dracula, I was all like, "You might be stronger than me, and meatier than me, and have hundreds of servants and traps stacked against me, but all of that falls before my 'TRUE GRIT'.

I get the same sense of achievement when I finished raping Olrox, because at the end of the day, while he might have been able to warp and recover health, I was the one left standing, and he was the one with the stake shoved down his throat. I can't lie, after taking down a beast like that, I felt pretty damn powerful.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: JR on June 11, 2012, 12:45:24 AM
Since Simon looks like he could possibly be the slow heavy of the game, maybe the Vampire Killer is stronger than the Combat Cross and takes less effort to kill enemies? Who knows.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: A-Yty on June 11, 2012, 02:01:42 AM
Fifth bonus character: Max Slimer. Dressed in a tuxedo.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: BingleGod on June 11, 2012, 04:17:48 AM
Quote from: e105beta
I get the same sense of achievement when I finished raping Olrox

Gross. Please don't ever use "rape" again under the context of performative achievement.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: uzo on June 11, 2012, 05:13:22 AM
And even if we never return to the old canon, the next "reboot" of the series, I hope the Belmonts return as the powerful force they once were, able to break barrels and bones in one hit.

That one made my day. Thanks.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Buflame on June 11, 2012, 05:21:35 AM
worldwide release date september 30

info (in spanish) : http://www.meristation.com/es/nintendo-3ds/reportaje/premios-meristation-lo-mejor-del-e3/1783528?p=2 (http://www.meristation.com/es/nintendo-3ds/reportaje/premios-meristation-lo-mejor-del-e3/1783528?p=2)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Redgrave on June 11, 2012, 05:56:09 AM
Cool.But better wait for the english.I'm pretty sure gaming sites will announce that sooner or later.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: e105beta on June 11, 2012, 07:06:22 AM
Gross. Please don't ever use "rape" again under the context of performative achievement.

Who said anything about performative achievement? I quite literally defiled his neck with my combat cross
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Buflame on June 11, 2012, 07:17:15 AM
info is reliable. The same site posted the extended trailer hours before cox in e3.
Remember MS is a spanish company,way more closer to spanish press than US/UK press.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Dark Nemesis on June 11, 2012, 07:19:46 AM
I didn't have internet for some days and i'm trying to catch up with the new info, so far i can say that by looking to game play videos, i like it more than the original LoS, Alucard is a great addition to the game, music, i don't know what to say, since from the little that i have heard, it's not what i would like to hear, but still it's a great effort from Mercury steam.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Maedhros on June 11, 2012, 09:36:31 AM
Boostfire
@CastlevaniaLOS Mirror of Fate seemed to have some framerate problem. Will it be fixed when it will be released ?

‏CastlevaniaLOS
@BoostFire - Yes

Well this eases my famerate concerns but we'll see if it's true when the final game is released.
Good to see they assuming the framerate problems Ahasverus has a shitty eye problem to see. Seriously, I think some people just can't see them.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: CastleDan on June 11, 2012, 10:30:02 AM
the framerate and graphics look much better in this video since you see it directly on the 3ds-

Castlevania: Mirror of Fate - E3 2012: Whip Cracking Gameplay (Cam) (http://www.youtube.com/watch?v=zaw6XRTAbMc#ws)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Ahasverus on June 11, 2012, 10:36:14 AM
Looks phenomenal
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Gecko on June 11, 2012, 10:45:07 AM
lol It's really funny to see people actually caring about how many hits it takes to break a barrel.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: CastleDan on June 11, 2012, 11:00:45 AM
My problem more than anything is the weapons.

With this game and lords of shadow the whip just feels kinda weak. I wanna feel the SNAP ( like in lament of innocence)...I want to see the enemies effected when I smack them with the whip. It just feels like a string tapping them over and over.

Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Munchy on June 11, 2012, 11:06:19 AM
I asked Cox through Twitter if we would be able to turn off the on screen prompts such as "Grapple with R" and "Come back here later with light magic".

No response so far...
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Dominus on June 11, 2012, 11:10:47 AM
Okay.So we got Trevor belmont,Sypha belnades(or belmont) and alucard.
So where.is.Grant dynasty?

who?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Jorge D. Fuentes on June 11, 2012, 11:16:09 AM
lol It's really funny to see people actually caring about how many hits it takes to break a barrel.

Well when you simplify things like that, it sounds pretty lame, but it's not just the act of doing so, it's what it signifies: Trevor seems weak.  His whip seems like we're attacking enemies with a little kid's jump-rope from Kindergarten and it should not be that difficult with a hardened steel spiked weapon of such weight to break things like SKULLS, etc.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: djrunza on June 11, 2012, 11:17:53 AM
Hmm. Since MercurySteam stated about the storyline for Castlevania: Mirror of Fate which taking place 25 years after the first Castlevania: Lords of Shadow. I wonder when does it taking place for Castlevania: Lords of Shadow 2. Before MoF? On a side note, I guess IGA is ready to taking place Castlevania after David Cox's job for Castlevania series because David Cox was also once stated that he is done with his Castlevania Lords of Shadow story.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: A-Yty on June 11, 2012, 11:41:51 AM
My problem more than anything is the weapons.

With this game and lords of shadow the whip just feels kinda weak. I wanna feel the SNAP ( like in lament of innocence)...I want to see the enemies effected when I smack them with the whip. It just feels like a string tapping them over and over.

This was one of the many things I felt LoS was missing. That cracking of the whip and the impact sound it makes are so much satisfying than a slo-mo "slice".
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Gecko on June 11, 2012, 01:04:53 PM
Eh, I actually like the way the whip feels in LoS. I can see what you guys mean about it lacking the "snap" that one would expect though. It's more like you're beating things and enemies with it though, which does make a certain amount of sense. But as I said, I like that. Snapping can work though, as seen in Lament of Innocence.

Actually though, speaking of that, Leon in LoI uses leather whips, a case in which such a tactic makes a lot of sense. In Mirror of Fate, Simon is supposed to use a leather Vampire Killer whip. I wonder if he will use snap-oriented attacks like Leon. That would certainly make the Simon feel different from Trevor. But who knows?


ALSO: MoF takes place 25 years after LoS. I wonder if they'll crack a joke like Nintendo did with Zelda and make an anniversary joke. Something about it being the "25th anniversary since the first appearance of Dracula" or something.  :P It is the 25th Anniversary for Castlevania after all.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: CastleDan on June 11, 2012, 01:12:40 PM
Eh, I actually like the way the whip feels in LoS. I can see what you guys mean about it lacking the "snap" that one would expect though. It's more like you're beating things and enemies with it though, which does make a certain amount of sense. But as I said, I like that. Snapping can work though, as seen in Lament of Innocence.

Actually though, speaking of that, Leon in LoI uses leather whips, a case in which such a tactic makes a lot of sense. In Mirror of Fate, Simon is supposed to use a leather Vampire Killer whip. I wonder if he will use snap-oriented attacks like Leon. That would certainly make the Simon feel different from Trevor. But who knows?


ALSO: MoF takes place 25 years after LoS. I wonder if they'll crack a joke like Nintendo did with Zelda and make an anniversary joke. Something about it being the "25th anniversary since the first appearance of Dracula" or something.  :P It is the 25th Anniversary for Castlevania after all.

It's not so much the fact that one is leather and one isn't.

It's the sound effects used, and it's how the enemies react to being hit. In Lament of Innocence the enemies would react HEAVILY to being hit, in these games it's like they aren't even getting hit sometimes. I mean skeletons in this series are like mini-terminators.

I'm not asking for weak enemies but I want the enemies to get knocked back a bit when I'm throwing a chain whip at them.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Gecko on June 11, 2012, 01:39:21 PM
It's not so much the fact that one is leather and one isn't.

It's the sound effects used, and it's how the enemies react to being hit. In Lament of Innocence the enemies would react HEAVILY to being hit, in these games it's like they aren't even getting hit sometimes. I mean skeletons in this series are like mini-terminators.

I'm not asking for weak enemies but I want the enemies to get knocked back a bit when I'm throwing a chain whip at them.

Well fortunately, if you look at the demo, smaller enemies like the werebats and skeletons definitely seem to feel hits. Smaller skeletons don't appear to be nearly the tanks that they are in LoS as well. Larger enemies and bosses don't seem to be very phased by attacks though.

Here's the link, to avoid searching through pages of the topic.
E3 Stage Shows - Castlevania: Lords of Shadow - Mirrors of Fate - E3 2012 Demo (http://www.youtube.com/watch?v=gUFOq0bxU8Y#ws)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Dremn on June 11, 2012, 02:04:19 PM
I do agree that the player needs to feel a stronger sense of "power," dark magic doesn't cut it just from looking at the feed. I don't think anything will change though. There should be an alternative to make combat look more enjoyable/simple than it is.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: LoneChild on June 11, 2012, 02:11:18 PM
Hey, I've got the solution for the overpowered barrel's issue. QTEs.

 8)

Do you think I should tweet Cox about it? Who knows? maybe i get a "special thanks" in the credits.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: DarkPrinceAlucard on June 11, 2012, 02:22:05 PM
Hey, I've got the solution for the overpowered barrel's issue. QTEs.

 8)

Do you think I should tweet Cox about it? Who knows? maybe i get a "special thanks" in the credits.

Actually, I suggested this first a couple pages back.


Will we get a optional QTE for those barrels that take 3 hits to break?

So the special thanks will be all mines. 8)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: LoneChild on June 11, 2012, 02:26:37 PM
Sorry! just emailed Cox about it, you lose.  ;)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: DarkPrinceAlucard on June 11, 2012, 02:39:01 PM
Sorry! just emailed Cox about it, you lose.  ;)

crap! :'(
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Maedhros on June 11, 2012, 02:46:46 PM
the framerate and graphics look much better in this video since you see it directly on the 3ds-

Castlevania: Mirror of Fate - E3 2012: Whip Cracking Gameplay (Cam) (http://www.youtube.com/watch?v=zaw6XRTAbMc#ws)
There are framerate problems on this video just at the start of the video. -.-"

Also, the recording FPS makes the effect of the game running in slowdown mode. Terrible video to see the framerate problems. Just go with the impressions where people already said it has these problems and Konami already assumed them and will try to take them out of the game.

One billion hits to defeat the enemy. And how they expect people to continue whipping the enemy if the text PRESS R ON THE GLOWING ENEMY TO FINISH THEM keeping showing? Who will not use this? =/
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kale on June 11, 2012, 02:52:07 PM
Don't know if I should be happy or sad that it's the same attack animations as in LoS.... or not care as I won't be getting it.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Dremn on June 11, 2012, 03:11:28 PM
Cox said the framerate will be fixed, we'll just have to trust him. I wouldn't be surprised if the demo was a crapshoot done right before the show.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: e105beta on June 11, 2012, 04:10:56 PM
I do agree that the player needs to feel a stronger sense of "power," dark magic doesn't cut it just from looking at the feed. I don't think anything will change though. There should be an alternative to make combat look more enjoyable/simple than it is.

It always bothered me that dark magic didn't have more of an "oomph" to it when used. Sure, the special moves had plenty of explosions, but you'd think a chain whip brimming with dark power would have more of a bang when it hits bad guys.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Redgrave on June 11, 2012, 04:40:32 PM
Well,the game is currently in development.People are saying the graphics are bad(Graphic hounds!)but i'm pretty sure it will be better.
It seems cox is also busy.Busy of developing the game i think.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Dremn on June 11, 2012, 05:14:51 PM
It always bothered me that dark magic didn't have more of an "oomph" to it when used. Sure, the special moves had plenty of explosions, but you'd think a chain whip brimming with dark power would have more of a bang when it hits bad guys.
I think that's the general issue most people have with LoS, the whip feels like it's just a flailing piece of plastic. I'm not asking for something super OP so I can breeze throughout the whole game with ease, but the whip should definitely have more "oomph" behind it. I believe enemies going down faster would help this, the health really needs to be nerfed or the whip needs to be buffed.

You also have to remember there's no leveling up in MoF. The only thing you use EXP on is for more combos just like LoS, so I really don't see things changing that much when the game is out.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Gecko on June 11, 2012, 05:36:45 PM
Well,the game is currently in development.People are saying the graphics are bad(Graphic hounds!)but i'm pretty sure it will be better.
It seems cox is also busy.Busy of developing the game i think.

That's something I don't understand. These graphics look fantastic! They aren't the same quality as the graphics in the original LoS, but that game was on home consoles. If nothing else, it's refreshing just to see a sidescrolling Castlevania that doesn't feature 15+ year-old sprites. They seem to be fairly stylized too. It looks like a dark, moody castle (from the demo). I'm really impressed with what I've seen so far.

...Though it still pains me a little to see all those lanterns and candles hanging around the stage's walls that can't be broken. :(
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Redgrave on June 11, 2012, 05:41:09 PM
l
That's something I don't understand. These graphics look fantastic! They aren't the same quality as the graphics in the original LoS, but that game was on home consoles. If nothing else, it's refreshing just to see a sidescrolling Castlevania that doesn't feature 15+ year-old sprites. They seem to be fairly stylized too. It looks like a dark, moody castle (from the demo). I'm really impressed with what I've seen so far.

...Though it still pains me a little to see all those lanterns and candles hanging around the stage's walls that can't be broken. :(

Well,some people said that 3DS games just look bad at youtube.I change the quality from 720p when i'm watching gamespot and it does looks good for a game that is currently in development.However,it is youtube after all.It can't capture all the frames.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Tavis Belmont on June 11, 2012, 06:16:01 PM
While we're on the subject of whip-snapping, I've gotta put in my two cents about how much I LOVED that combo with Leon where he'd snap the whip so hard into the ground that he'd launch enemies into the air. Oh nelly... the first time I did that to a skeleton was one of the best feelings I got from LoI.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Redgrave on June 11, 2012, 06:25:10 PM
Whip snapping?
lol i have to admit LoI is better in terms of that.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on June 11, 2012, 07:07:22 PM
worldwide release date september 30

info (in spanish) : http://www.meristation.com/es/nintendo-3ds/reportaje/premios-meristation-lo-mejor-del-e3/1783528?p=2 (http://www.meristation.com/es/nintendo-3ds/reportaje/premios-meristation-lo-mejor-del-e3/1783528?p=2)

That's not to far away hope they fix the controls,framerate, and again what is so bad with the graphics some one tell for petes sake. They look really good and since this is a demo it will only get better from here on out right....right?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Maedhros on June 11, 2012, 07:18:38 PM
While we're on the subject of whip-snapping, I've gotta put in my two cents about how much I LOVED that combo with Leon where he'd snap the whip so hard into the ground that he'd launch enemies into the air. Oh nelly... the first time I did that to a skeleton was one of the best feelings I got from LoI.
I think I've saw Kratos doing almost everything Gabriel does, really. Some of the ones imbued with dark/light magic where somewhat original, but most of them were faster than it was in GoW. But they have the same fucking problem GoW has: in higher difficults, they are useless.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Redgrave on June 11, 2012, 08:45:32 PM
That's not to far away hope they fix the controls,framerate, and again what is so bad with the graphics some one tell for petes sake. They look really good and since this is a demo it will only get better from here on out right....right?

Of course it's going to be better.It's a demo and a game in-development.The release is still far and mercury steam still have so much time to improve the game.But i'm sure as hell that the studio is very busy working on two games.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: e105beta on June 11, 2012, 08:48:17 PM
I think that's the general issue most people have with LoS, the whip feels like it's just a flailing piece of plastic. I'm not asking for something super OP so I can breeze throughout the whole game with ease, but the whip should definitely have more "oomph" behind it. I believe enemies going down faster would help this, the health really needs to be nerfed or the whip needs to be buffed.

You also have to remember there's no leveling up in MoF. The only thing you use EXP on is for more combos just like LoS, so I really don't see things changing that much when the game is out.

I loved the Lords combat, but if there's anything I can agree with anyone on it's that the whip could use more of a punch. Amp up the sound effect and add a minor, split second flinch, and just to keep the flinch balanced, add a "flinch limit" so that you can't perma stun lock enemies. When I smack a friggin' ghoul, it needs to react and not just by jerking it's head back.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: shelverton. on June 11, 2012, 11:01:15 PM

About the graphics:

I've seen some people saying that the game is one of the best-looking on the 3DS so far, while others saying that it looks pretty bad. I don't know what to make of that. Graphics quality is usually not subjective, unless we're talking about art style, which is not the case here (from what I understand). It seems people are really seeing different things in these graphics - from a technical standpoint - which confuses the hell out of me.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: e105beta on June 11, 2012, 11:07:18 PM
About the graphics:

I've seen some people saying that the game is one of the best-looking on the 3DS so far, while others saying that it looks pretty bad. I don't know what to make of that. Graphics quality is usually not subjective, unless we're talking about art style, which is not the case here (from what I understand). It seems people are really seeing different things in these graphics - from a technical standpoint - which confuses the hell out of me.

If the aliasing is bad enough, it can make even really good graphics look bad. I think that's what it might be.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Redgrave on June 12, 2012, 01:26:49 AM
Or the others just want to hate on it.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Maedhros on June 12, 2012, 04:43:09 AM
Or the others just want to hate on it.
Or maybe they expected something different.

It's nice to speculate on this, huh?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Redgrave on June 12, 2012, 05:49:51 AM
Something different? You mean the graphics?It's a demo and a game in-development yet some hate it like it have the worst graphic ever in a 3DS game.Graphic hounds oh my god.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Redgrave on June 12, 2012, 06:02:10 AM
Edit: Double posted sorry.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Maedhros on June 12, 2012, 06:38:33 AM
Something different? You mean the graphics?It's a demo and a game in-development yet some hate it like it have the worst graphic ever in a 3DS game.Graphic hounds oh my god.
LoS final build wasn't that different from the final product at all. Also people have different expectations, meaning different feedback will be heard.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Ahasverus on June 12, 2012, 08:42:21 AM
LoS final build wasn't that different from the final product at all. Also people have different expectations, meaning different feedback will be heard.
Demo was released 2 weeks before release

:sigh:
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Maedhros on June 12, 2012, 09:28:15 AM
Demo was released 2 weeks before release

:sigh:
Yeah, for people to download on their homes... but it was available before that in events/conferences for much longer than that.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Ahasverus on June 12, 2012, 11:37:15 AM
Yeah, for people to download on their homes... but it was available before that in events/conferences for much longer than that.
And it was very different
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2F1.bp.blogspot.com%2F_RJ3b_MNYgJU%2FTLufSRaGSCI%2FAAAAAAAAAZw%2FwVYIBOZp1NU%2Fs1600%2FCastlevania-Lords-of-Shadow_2009_08-19-09_01.jpg&hash=006071adef42d41d651189a2fb117ad8)

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Ffarm8.staticflickr.com%2F7020%2F6669362669_4af7d75827_z.jpg&hash=63a4f5d3c1a4a2efa51acb1976668d51)

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fcache.kotaku.com%2Fassets%2Fimages%2F9%2F2009%2F08%2Fsimonb.jpg&hash=79acafa49ef9a3837f00b303bcc43d01)
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Ffarm6.staticflickr.com%2F5209%2F5285357639_a9766c1424_b.jpg&hash=376e32eb240fcaf1c0a863138a9f4cef)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kingshango on June 12, 2012, 01:40:43 PM
New spanish article here give more details
http://www.revogamers.net/articulos/bajamos-al-infierno-castlevania-mirror-of-fate-1032/1.html (http://www.revogamers.net/articulos/bajamos-al-infierno-castlevania-mirror-of-fate-1032/1.html)

Not much new regarding what's already been known but here's some interesting tidbits

Mirror of Fate is not a spinoff but the second game in the trilogy
two years in development, 40 people on the team
Around 12 hours of playtime without looking for secrets and %100
Four playable characters with different abilities
The game takes place entirely in the castle
The touchscreen is used for selecting the inventory, beastiary, map etc.
The game's story can be played in chronological order
Game uses spotpass but nothing was explained
The final playable character is
(click to show/hide)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: crisis on June 12, 2012, 01:56:20 PM
Prunyuu. The interview says a lot of what we already know (the difficulties of translating the LoS-world onto the 3DS, combat, "metroidvania" elements, comparisons to CVIII, etc.). Scenario lasts about 12 hours. With magic, Trevor uses both light & shadow, while Gabriel only uses the latter. Simon invokes spirits (ala Maria). Alucard's abilities aren't mentioned. You can play with the characters "according to the moment in history in which you are, but in turn, is not necessary that you play to the history in chronological order." Also, there will be "SpotPass," although they wouldn't elaborate further.


Now for the most important part, music:

Oscar Araujo says that "Classical music of the saga did not hit with the epic twist that gave Mercury Steam and chose to give a different touch and redo it."
Oscar, with a cinematic past, explained it thus: the activity of the player causes the problem of de-sync with action. The music has to convey the emotion that requires depending on the time that the player takes to solve the problems.

The games seeks background music, in the Mercury Steam Castlevania opted for melodic music. Enric Álvarez explained it thus: "we wanted the player to think in the character and how it feels, not in the environment in which it moves." That the music spoke of character and mood. "We told Oscar and he composed this extraordinary music that gets exactly that."

So.. expect more of the same Hollywood-esque style. There might be 1 or 2 classic tunes, maybe 3, but that's it. Blah.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: DarkPrinceAlucard on June 12, 2012, 01:56:58 PM
The final playable character is...

(click to show/hide)

Well that is a complete letdown. ???

Nothing against him, but I honestly was hoping to play as a NEW character since

(click to show/hide)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Chernabogue on June 12, 2012, 02:10:19 PM
Kinda good news in general.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Dremn on June 12, 2012, 02:21:02 PM
The final playable character was a huge given. I wonder who the true final boss is then.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: crisis on June 12, 2012, 02:33:52 PM
Dracolich pt. 2
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Munchy on June 12, 2012, 02:45:35 PM
"we wanted the player to think in the character and how it feels, not in the environment in which it moves."

l:/ We already have the damn story for "knowing how the character feels". Does this mean we're going to get another two hours of the same music looped and reused like in LoS? C'mon guys, at least make the music area specific.

And since I've gotten no answer from Cox regarding constant on-screen tutorials, I'm going to assume it's like the first one and there's no way to turn them off.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kingshango on June 12, 2012, 02:50:17 PM
The final playable character was a huge given. I wonder who the true final boss is then.

Probably that "Lost soul" creature that's suppose to play a part in the story.

Also it seems that
(click to show/hide)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Maedhros on June 12, 2012, 02:57:01 PM
And it was very different
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2F1.bp.blogspot.com%2F_RJ3b_MNYgJU%2FTLufSRaGSCI%2FAAAAAAAAAZw%2FwVYIBOZp1NU%2Fs1600%2FCastlevania-Lords-of-Shadow_2009_08-19-09_01.jpg&hash=006071adef42d41d651189a2fb117ad8)

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Ffarm8.staticflickr.com%2F7020%2F6669362669_4af7d75827_z.jpg&hash=63a4f5d3c1a4a2efa51acb1976668d51)

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fcache.kotaku.com%2Fassets%2Fimages%2F9%2F2009%2F08%2Fsimonb.jpg&hash=79acafa49ef9a3837f00b303bcc43d01)
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Ffarm6.staticflickr.com%2F5209%2F5285357639_a9766c1424_b.jpg&hash=376e32eb240fcaf1c0a863138a9f4cef)
Yeah, they changed Gabriel's model... that's it.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Akuma on June 12, 2012, 02:57:09 PM
I think you know the answer to that.

Death?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: DarkPrinceAlucard on June 12, 2012, 03:01:56 PM
l:/ We already have the damn story for "knowing how the character feels". Does this mean we're going to get another two hours of the same music looped and reused like in LoS? C'mon guys, at least make the music area specific.

And since I've gotten no answer from Cox regarding constant on-screen tutorials, I'm going to assume it's like the first one and there's no way to turn them off.

I know right. :rollseyes:

Like I said earlier, Cox and his team just so to stuck in their ways to even consider the possibility of making the soundtrack more CV themed and area specific.

I can totally picture Cox and Alvarez hearing fans complaints about the reused music going something like this
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fimg841.imageshack.us%2Fimg841%2F2450%2F0863afunnydogpicturesicl.jpg&hash=608ac77515bad95f1b77d761177dda57) (http://imageshack.us/photo/my-images/841/0863afunnydogpicturesicl.jpg/)

Just tune us out MS lol.

But seriously, can someone ask them specifically will there be area specific music?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Redgrave on June 12, 2012, 03:06:09 PM
lol i agree with DPA here.
(click to show/hide)

LoS final build wasn't that different from the final product at all.

Nigga,the fact that many people are saying that the Mirror of fate's graphics is bad(Which is pretty average to me)will make mercury steam to improve it more.Look at DmC for example.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kingshango on June 12, 2012, 03:10:38 PM
Im totally not surprised about the music style they went with the game. Remember Araujo said that Konami wanted him to make the soundtrack "epic" in the Lords of Shadow games instead of melodic or in his words "effeminate" music that previous Castlevania's had.

So if anyone is expecting a orchestrated version of Bloody Tears in Mirror of Fate and LOS2, don't get your hopes up.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Maedhros on June 12, 2012, 03:18:51 PM
lol i agree with DPA here.
(click to show/hide)

Nigga,the fact that many people are saying that the Mirror of fate's graphics is bad(Which is pretty average to me)will make mercury steam to improve it more.Look at DmC for example.
I'm just saying I'm not giving them the benefit of the doubt.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Redgrave on June 12, 2012, 03:21:55 PM
Okay,cool.

So any gaming sites have translated those spanish articles?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: BingleGod on June 12, 2012, 03:23:20 PM
Quote from: Kingshango
Remember Araujo said that Konami wanted him to make the soundtrack "epic" in the Lords of Shadow games instead of melodic or in his words "effeminate" music that previous Castlevania's had.

Did Araujo seriously use the word "effeminate"?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: A-Yty on June 12, 2012, 03:27:53 PM
Remember Araujo said that Konami wanted him to make the soundtrack "epic" in the Lords of Shadow games instead of melodic or in his words "effeminate" music that previous Castlevania's had.

What an utterly embarrassing, thoughtless way to describe the music of Castlevania. Makes me wonder how much the man has actually bothered listening to the past tunes.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Redgrave on June 12, 2012, 03:32:27 PM
I like LoI and CoD's OSTs.
I also sure want for araujo to remix Vampire killer,Bloody tears,Dracula's castle,Lost paintings and Dance of illusion with his own style.
But it seems its unlikely :(

But i'm a huge fan of orchestral music such as the music from LoS and Two steps from hell so i really don't mind.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kingshango on June 12, 2012, 03:36:24 PM
Did Araujo seriously use the word "effeminate"?

Trying to find the interview now(it's also buried in the LOS1 megathread somewhere) but the word "effeminate" was thrown in by Araujo.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Munchy on June 12, 2012, 03:38:42 PM
I know right. :rollseyes:

Just tune us out MS lol.

But seriously, can someone ask them specifically will there be area specific music?

I wasn't really counting on more "CV like" music, but having area specific themes would give a lot more variety.

I'd ask, but he seemed to miss my last tweet about the tutorials.

He's probably just busy with the game. Maybe Konami told him he was answering too many questions or something, I dunno. But if Silent Hill Downpour could turn off the on-screen tutorials this game should be able to right? I mean, that game was cheap as fuck, and Konami is likely far more pleased with LoS's performance.

All I'm saying is, if I'm halfway through the game and it's still telling me to "hold R to grip" when a Titan is doing the shuck-and-jive... I will feel kind of insulted.

What an utterly embarrassing, thoughtless way to describe the music of Castlevania. Makes me wonder how much the man has actually bothered listening to the past tunes.

Yeah, it's a pretty mismatched adjective to be sure. Especially when his soundtrack is for a game where the protagonist collects fairies and crystals and cries about his wife.

(I'm kidding, only kidding. But of all the descriptors for older music in the series, "effeminate" is not at all what I'd call it.)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: TheouAegis on June 12, 2012, 04:00:10 PM
Maybe they're referring to SOTN and beyond. Because the remixes used in Castlevania: The Arcade were far from effeminate, they were fucking incredibly badass! Even if Dracula was a pushover, you'd gladly get your ass kicked just to prolong the battle long enough to listen to his themes.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Gaawa-chan on June 12, 2012, 04:25:14 PM
Trying to find the interview now(it's also buried in the LOS1 megathread somewhere) but the word "effeminate" was thrown in by Araujo.

Wow, what a jerk.  And that is RICH coming from him because arguably the best song- and certainly the most memorable song- in Lords of Shadow was the music box rendition of Vampire Killer!

I'll take memorable, catchy, feminine music over an OST that would be more in place playing in the background for a generic action movie.

This song by Michiru Yamane: Castlevania: Lament of Innocence Music: Admiration of a Clan (http://www.youtube.com/watch?v=hqGF6luOlgA#)
... did EVERYTHING that Araujo's music TRIED to do in LoS BETTER.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Redgrave on June 12, 2012, 04:35:34 PM
This song by Michiru Yamane: Castlevania: Lament of Innocence Music: Admiration of a Clan (http://www.youtube.com/watch?v=hqGF6luOlgA#)
... did EVERYTHING that Araujo's music TRIED to do in LoS BETTER.

Only you castlevania nerds and the minority thinks that it's better.But the majority today thinks that orchestral music today gives you more of the feeling of "Epic" and captures more of the emotion of the character and the battles.Don't get me wrong,i also like the old castlevania OSTs but it doesn't give me the feeling of being in an "Epic" journey and i only feel that they are just good OSTs but that's it.But i do understand why you have raged when you heard that he says it's "effeminate".
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Gaawa-chan on June 12, 2012, 04:44:05 PM
Only you castlevania nerds and the minority thinks that it's better.But the majority today thinks that orchestral music

Stop.

I have NO PROBLEM with orchestral music; I'm not talking about whether the songs have been made through machines or are recorded instruments/voices or whatever.

I have a problem with Araujo's COMPOSITION.  It is completely unmemorable.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Redgrave on June 12, 2012, 04:46:30 PM
Stop.

I have NO PROBLEM with orchestral music.  I have a problem with Araujo's COMPOSITION.  It is completely unmemorable.

Then he might improve it next time in LoS II and Mirror of fate that "everybody" will remember it.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Ahasverus on June 12, 2012, 04:50:09 PM
I could translate that in a matter of days. Great article, good insight.
A little interesting snippet:
Quote
In Lords of Shadow, we intentionally made the wolrd more colorful, we wanted to show how it was before Dracula, but now that he's in the world we are making dark, really dark, we want to show his influence

Also, they say that the LoS series is the Castlevania tale told from Dracula's eyes, they felt it was the natural thing because (I quote) It was ridiculous that A series that goes around Dracula had him relegated to 5mins before the end game only to have him killed and resurrected in 100 years.
They also say that MoF central tale is all about the Belmont family.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: crisis on June 12, 2012, 04:57:52 PM
Quote
Only you castlevania nerds and the minority thinks that it's better.But the majority today thinks that orchestral music today gives you more of the feeling of "Epic" and captures more of the emotion of the character and the battles.

Oh please. Where the fuck is this "majority" you speak of? Almost everyone I've talked to online & in real life feel that the LoS soundtrack was shit compared to other soundtracks in the series. Just because it's good for a Hollywood movie doesn't mean it's good for a video game, ESPECIALLY when the franchise is well-known for its history of excellent soundtracks.


the LoS-soundtrack-lovers are the minority. You got it twisted, son.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: e105beta on June 12, 2012, 05:00:12 PM
Prunyuu. The interview says a lot of what we already know (the difficulties of translating the LoS-world onto the 3DS, combat, "metroidvania" elements, comparisons to CVIII, etc.). Scenario lasts about 12 hours. With magic, Trevor uses both light & shadow, while Gabriel only uses the latter. Simon invokes spirits (ala Maria). Alucard's abilities aren't mentioned. You can play with the characters "according to the moment in history in which you are, but in turn, is not necessary that you play to the history in chronological order." Also, there will be "SpotPass," although they wouldn't elaborate further.


Now for the most important part, music:

Oscar Araujo says that "Classical music of the saga did not hit with the epic twist that gave Mercury Steam and chose to give a different touch and redo it."
Oscar, with a cinematic past, explained it thus: the activity of the player causes the problem of de-sync with action. The music has to convey the emotion that requires depending on the time that the player takes to solve the problems.

The games seeks background music, in the Mercury Steam Castlevania opted for melodic music. Enric Álvarez explained it thus: "we wanted the player to think in the character and how it feels, not in the environment in which it moves." That the music spoke of character and mood. "We told Oscar and he composed this extraordinary music that gets exactly that."

So.. expect more of the same Hollywood-esque style. There might be 1 or 2 classic tunes, maybe 3, but that's it. Blah.

As long as the music's good, I don't care if its remixed classic tunes or not. What worries me is that those poorly translated sentences leave room for more "We composed 10 songs, let's play them over and over again"

Probably that "Lost soul" creature that's suppose to play a part in the story.

Also it seems that
(click to show/hide)

Seems likely

Stop.

I have NO PROBLEM with orchestral music; I'm not talking about whether the songs have been made through machines or are recorded instruments/voices or whatever.

I have a problem with Araujo's COMPOSITION.  It is completely unmemorable.

I dunno, I find myself randomly humming Final Confrontation. That is an awesome track.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Ahasverus on June 12, 2012, 05:03:22 PM
Auto quote for new page (God I hate being the last post hahah)

 I could translate that in a matter of days. Great article, good insight.
A little interesting snippet (not litteral)
Quote
In Lords of Shadow, we intentionally made the world more colorful, we wanted to show how it was before Dracula (but now that he's in the world) we are making LoS2 and MoF darker, really dark because the. current story demands it

Also, they say that the LoS series is the Castlevania tale told from Dracula's eyes, they felt it was the natural thing because (I quote) It was ridiculous that A series that goes around Dracula had him relegated to 5mins before the end game only to have him killed and resurrected in 100 years.
They also say that MoF central tale is all about the Belmont family.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Redgrave on June 12, 2012, 05:06:50 PM
Oh please. Where the fuck is this "majority" you speak of? Almost everyone I've talked to online & in real life feel that the LoS soundtrack was shit compared to other soundtracks in the series. Just because it's good for a Hollywood movie doesn't mean it's good for a video game, ESPECIALLY when the franchise is well-known for its history of excellent soundtracks.


the LoS-soundtrack-lovers are the minority. You got it twisted, son.

I'm not just saying the LOS soundtracks.I'm talking about all orchestral music out there such as the OSTs of Mass effect which composed by Two steps from hell and the OSTs by X-ray dogs.It's fine.I understand of how some castlevania fans don't like the OST in LoS being a typical hollywood OSTs.Everbody has their own preferences and biases.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: e105beta on June 12, 2012, 05:07:52 PM
In Lords of Shadow, we intentionally made the wolrd more colorful, we wanted to show how it was before Dracula, but now that he's in the world we are making dark, really dark, we want to show his influence

CALLED IT!
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: crisis on June 12, 2012, 05:16:51 PM
Quote
I'm not just saying the LOS soundtracks.I'm talking about all orchestral music out there such as the OSTs of Mass effect which composed by Two steps from hell and the OSTs by X-ray dogs.It's fine.I understand of how castlevania fans don't like the OST in LoS being a typical hollywood OSTs.Everbody has their own preferences and biases.

Your comment was pretty much "you castlevania nerds cant appreciate EPIC soundtracks like everyone else," which was an incredibly ignorant generalization on your part. And no one was even talking about the OMGEPIC soundtracks of other games in the first place.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: knightmere on June 12, 2012, 05:21:37 PM
Your comment was pretty much "you castlevania nerds cant appreciate EPIC soundtracks like everyone else," which was an incredibly ignorant generalization on your part. And no one was even talking about the OMGEPIC soundtracks of other games in the first place.

I guess some of  the newer fans don't appreciate the traditional Castlevania music like most of us do.  Hollywood movie soundtracks are good for some games, but not Castlevania.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: DragonSlayr81 on June 12, 2012, 05:24:31 PM
Only you castlevania nerds and the minority thinks that it's better.But the majority today thinks that orchestral music today gives you more of the feeling of "Epic" and captures more of the emotion of the character and the battles.Don't get me wrong,i also like the old castlevania OSTs but it doesn't give me the feeling of being in an "Epic" journey and i only feel that they are just good OSTs but that's it.But i do understand why you have raged when you heard that he says it's "effeminate".
I think the word "epic" is loosing it's meaning nowadays. It's being tossed around as freely as "Emo" was a few years ago.

Also, you gotta wonder what standard people are using as a template to compare what IS "epic" and what isn't, because even movie soundtracks, there have been really good soundtracks where rock and synth have been worked into the scores. You'd have the strings blazing, and then suddenly an electric guitar starts to rip through and carry the melody. Movie compositions are probably just as varied as video game compositions. To say one particular sound is more cinematic, "Hollywood" or the definitive "movie sound" would be wrong.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Redgrave on June 12, 2012, 05:29:09 PM
Your comment was pretty much "you castlevania nerds cant appreciate EPIC soundtracks like everyone else," which was an incredibly ignorant generalization on your part. And no one was even talking about the OMGEPIC soundtracks of other games in the first place.

My actual point is this.Let's say there are normal gamers today out there who haven't heard castlevania neither the music.Then lets have a comparison of lords of shadow OST and the old Castlevania OSTs.Who do you think they would choose given the popularity of the genre of the orchestral soundtrack? But am i saying the old castlevania OSTs sucks? No.


Edit: As i said,i did like the the old castlevania OSTs and i think the orchestral music fits right for lords of shadow.




Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Maedhros on June 12, 2012, 05:34:30 PM
Too bad they did a shitty job in telling Dracula's story. I don't find it any better than the older one origin (LoI).
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: crisis on June 12, 2012, 05:34:50 PM
For the record, I've said that Belmont's Theme is my favorite track in LoS. Does it have that EPIC sound? Of course. If Araujo somehow makes the soundtrack in MoF/LoS2 as memorable as this, then I'd love it. All the other tracks, however, (sans Music Box Vampire Killer) are forgettable and don't evoke any feeling(s) other than "wow, i wish i was listening to Psycho Warrior instead.. REAL CV music"

Castlevania II: Belmont's Revenge Music (Game Boy) - Psycho Warrior (Rock Castle) (http://www.youtube.com/watch?v=ORBnTtnXN-o#)


and, redgrave, there's actually some truth to what you say. it makes sense that they'd want to cater to Mass-Effect/[other game] fans instead, rather than old-school Castlevania fans.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: e105beta on June 12, 2012, 05:35:21 PM
Can we stop arguing over this?

I'd actually, you know, at the very least, want to hear the game soundtrack before I start getting into a big dick measuring contest over whose music is better and whose music has more fans.

People like the old music, people like the new music, and the groups aren't mutually exclusive. How about we talk about Simon? He's cool. How do you think his animals are going to play out? Like Maria's or different?

EDIT: -1? Really? I guess I forget this forum is too full of game fan angst to have any positive discussion
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Redgrave on June 12, 2012, 05:36:55 PM
These ones are actually good in my humble opinion:

Castlevania - Vampire Killer and Bloody Tears Symphonic Orchestral Metal version (http://www.youtube.com/watch?v=aC4MtiWr92Q#)
Castlevania- The Vampire Killer (Inspired by Lords of Shadow) (http://www.youtube.com/watch?v=s8WtHXKTYdk#)
Castlevania Bloody Tears (Bloody Hell) (http://www.youtube.com/watch?v=d0Gf7jCgcpg#)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Charlotte-nyo:3 on June 12, 2012, 05:38:46 PM
My actual point is this.Let's say there are normal gamers today out there who haven't heard castlevania neither the music.Then lets have a comparison of lords of shadow OST and the old Castlevania OSTs.Who do you think they would choose given the popularity of the genre of the orchestral soundtrack? But am i saying the old castlevania OSTs sucks? No.

Edit: As i said,i did like the the old castlevania OSTs and i think the orchestral music fits right for lords of shadow.

Eh, given how catchy the old style CV music is vs how samey and "backgroundish" orchestral soundtracks are, I'd think people would go with catchy. That's why most people listen to rock or pop with distinct and memorable riffs and strict musical structure in their spare time and not orchestral stuff.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Maedhros on June 12, 2012, 05:41:55 PM
Eh, given how catchy the old style CV music is vs how samey and "backgroundish" orchestral soundtracks are, I'd think people would go with catchy. That's why most people listen to rock or pop with distinct and memorable riffs and strict musical structure in their spare time and not orchestral stuff.
I guess we can't argue rock/pop stuff are more popular. And considering how catchy CV music was, I can undertand why people don't like the new compositions.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: crisis on June 12, 2012, 05:51:31 PM
Quote
How about we talk about Simon?

Simon's a ginger, and I'm not too fond of the idea that he must rely on spirit animals for help. He's always been the "lone warrior" type, but gameplay-wise it might be fun.

Either way he still looks better than he did in the LoS-prototype footage (*coughaltairbelmontcough*)

Quote
-1? Really? I guess I forget this forum is too full of game fan angst to have any positive discussion

Don't worry about it, it's the noobs that are responsible.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Sindra on June 12, 2012, 05:55:13 PM
Only you castlevania nerds and the minority thinks that it's better......

Excuse me. If you're not a Castlevania nerd, I have some bad news....


You're on the wrong forum.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Maedhros on June 12, 2012, 05:58:11 PM
EDIT: -1? Really? I guess I forget this forum is too full of game fan angst to have any positive discussion
I would tottally ignore this system. Like I've said, it's too easy to exploit, and it doesn't say nothing at all.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: e105beta on June 12, 2012, 05:58:47 PM
Simon's a ginger, and I'm not too fond of the idea that he must rely on spirit animals for help. He's always been the "lone warrior" type, but gameplay-wise it might be fun.

Either way he still looks better than he did in the LoS-prototype footage (*coughaltairbelmontcough*)

Don't worry about it, it's the noobs that are responsible.

Depending on how the spirit animals are implemented, I think they could still keep the lone warrior feel.

I'm not a huge fan of the idea of Simon calling in animals to smack badguys, like Maria and her dove/pidgeon spam, where they do all the fighting for him, but I though of something:
What if they made the spirit animals like some sort of Power-Ranger-esque thing were of instead of actually summoning the animals like familars, they'd just enhance him for a brief attack, like smashing a brick with bear strength or making an extra-long jump with owl wings.

It's just a thought.

Don't worry about it, it's the noobs that are responsible.
I would tottally ignore this system. Like I've said, it's too easy to exploit, and it doesn't say nothing at all.

True, it's just that -1 means someone was actually enjoying that. Ugh
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Akuma on June 12, 2012, 06:02:15 PM
The Spirit Animals or whatever may be implemented much like a Barbarian/Berserker in D&D in a sense.  So it could be neat.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: e105beta on June 12, 2012, 06:08:22 PM
The Spirit Animals or whatever may be implemented much like a Barbarian/Berserker in D&D in a sense.  So it could be neat.

You'll have to refresh my memory. It's been awhile since I've played/played with a Barbarian.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Munchy on June 12, 2012, 06:13:06 PM
Only you castlevania nerds and the minority thinks that it's better.

I love classical orchestral music. But Araujo's is mostly boring and not terribly engaging outside of a few choice tracks.

The Spirit Animals or whatever may be implemented much like a Barbarian/Berserker in D&D in a sense.  So it could be neat.

I love this idea too. Simon needs to be able to summon an awesome bear helper. His part of the game should be like Taito's brawler Growl where a ridiculous amount of forest animals help him beat up demons.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Dremn on June 12, 2012, 06:21:04 PM
I keep getting the idea the spirit animals will function like Maria's guardians in Rondo of Blood. If Sypha is a Belnades and has magical properties, that would explain where Simon inherited his gift. It would also make up for the fact that Simon can't access dark and light magic like his predecessors.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Akuma on June 12, 2012, 06:24:32 PM
You'll have to refresh my memory. It's been awhile since I've played/played with a Barbarian.

Basically Barbarians can call on Ancestral Spirits through their Rages.

For example calling on the Earth Dragon Spirit allows the Barbarian to cause minor quakes or tremors with each attack or move.

You basically obtain certain attributes and effects in the form of raw power.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: BingleGod on June 12, 2012, 06:29:27 PM
Quote from: Kingshango
Trying to find the interview now(it's also buried in the LOS1 megathread somewhere) but the word "effeminate" was thrown in by Araujo.

Huh. Well, looks like I have a reason to dislike him outside of his music. I mean, I'm not even bothered by him apparently not liking the previous games' soundtracks, even though most of them demonstrate a far greater musical dynamism than his ability to invert a minor or major chord unendingly. What I am bothered by is that he using "femininity" as a negative descriptor. That's more explicitly sexist than anything Igarashi ever said (which is not to say that a number of Igarashi's statements weren't sexist). It's also a poor negative descriptor; I don't see how any of the soundtracks fit into a given popular society's ideas of "effeminacy."
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Flame on June 12, 2012, 07:31:21 PM
These ones are actually good in my humble opinion:

Castlevania - Vampire Killer and Bloody Tears Symphonic Orchestral Metal version (http://www.youtube.com/watch?v=aC4MtiWr92Q#)
Castlevania- The Vampire Killer (Inspired by Lords of Shadow) (http://www.youtube.com/watch?v=s8WtHXKTYdk#)
Castlevania Bloody Tears (Bloody Hell) (http://www.youtube.com/watch?v=d0Gf7jCgcpg#)
you know those arent from the game right?

also, sometimes I feel like the only person who liked LoS' OST, found it good, and liked and what it tried to do.
*sigh*  :-\
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Sindra on June 12, 2012, 07:48:03 PM
you know those arent from the game right?

also, sometimes I feel like the only person who liked LoS' OST, found it good, and liked and what it tried to do.
*sigh*  :-\

I don't think most people are outrightly AGAINST Lords of Shadow's music. It's just hard a pill to swallow when we've been used to a completely different set of music style for most of the games up until LoS. I remember not liking Rondo's music because I at first thought it was too pop-like and upbeat, but after some listen-throughs, I found it was appropriate for it's game.

Maybe the music Lords had was appropriate for it's game, but that just kinda cements the view that it wasn't much of a Castlevania game.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: e105beta on June 12, 2012, 08:05:36 PM
you know those arent from the game right?

also, sometimes I feel like the only person who liked LoS' OST, found it good, and liked and what it tried to do.
*sigh*  :-\

Don't feel too lonely. I'm the same way
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on June 12, 2012, 08:13:37 PM
Simon's a ginger

Simon has a soul!!!

wow I cannot believe I just went there shame on me   :-[
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Profbeanburrito on June 12, 2012, 11:18:28 PM
Cox on twitter confirmed Sypha is Trevor's wife so that's good. I doubt we'll see too much of her, but I'm glad they take that in to consideration. I'm so excited for this game
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Ahasverus on June 12, 2012, 11:21:07 PM
I missed you Profbeanburrito :3
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Flame on June 12, 2012, 11:29:19 PM
I don't think most people are outrightly AGAINST Lords of Shadow's music. It's just hard a pill to swallow when we've been used to a completely different set of music style for most of the games up until LoS. I remember not liking Rondo's music because I at first thought it was too pop-like and upbeat, but after some listen-throughs, I found it was appropriate for it's game.

Maybe the music Lords had was appropriate for it's game, but that just kinda cements the view that it wasn't much of a Castlevania game.
I dunno, I mean, I went into LoS with an open mind and accepted everything it threw at me with curiosity and intrigue. I took it for what it was. A completely different alternate universe interpretation of the Castlevania franchise, and I liked it for what it was. I didnt try to compare it to the rest of the series, because it isnt a PART of the previous series. and never will be, and isnt supposed to be. :P

I can see flaws in it, it has them- but I dont see the direction it took as so terribly franchise destroying as everyone else likes to think it is.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: BingleGod on June 13, 2012, 02:37:19 AM
Quote from: Flame
I didnt try to compare it to the rest of the series, because it isnt a PART of the previous series. and never will be, and isnt supposed to be. :P

This is kind of ridiculous. No piece of entertainment exists in a vacuum. The instant another thing exists, art becomes relative and comparable. LoS may not be a part of CV's previous narrative, but it is a part of the CV series -- a part that is also making adjustments to antecedent elements, mind you, such as the Belmonts' origin --, a videogame among other videogames, and a creative work among other creative works. Treating it like a qualitatively isolated thing because of its fictional canon is untenable.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Chernabogue on June 13, 2012, 02:48:04 AM
Catchy traditional pop/rock/metal CV tracks wouldn't fit LoS. The LoS universe is very cinematic and needs orchestra music. That's for the genre.

As for the composition, it's decent. However, I'd LOVE to hear previous Kukeiha Club/Yamane/etc. compositions, arranged by Araujo. The "Waterfalls" in LoS had a very, very nice arrangement IMO (VK too, but it's different), and I'm sure tracks like Beginning (the real deal, not 8 hidden notes at the end of "The Final Confrontation"), Wicked Child or Walking on the Edge would be killer if performed by an orchestra (yes, I saw videos of CV: The Concert too).

Also, if there are Araujo compositions in a more melodic style, I'll be happy. Some tracks from LoS (The Warg, The Final Battle, etc.) were very good IMO, because they had some melodies. I love the LoS Theme leitmotiv too (0:23 in The Warg for instance), and I hope to hear it again.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Maedhros on June 13, 2012, 04:37:13 AM
I can see just some of the older tracks being great in orchestra format. Specially Symphony of the Night ones, because they are more moody than most of the series. But I'll take the older style over the new one any day.

That's one area of LoS that I can't see being fixed, so I really don't care anymore. It's funny, in older titles of the series, I was in for the music and the gameplay, ignoring CV story (which is not good by any means). And these two are what I dislike more in LoS.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: e105beta on June 13, 2012, 06:54:38 AM
For developers who say they loved SCIV as much as they do, Simon's Theme needs to be in in some way shape or form. Araujo could make such a wonderful recomposition of that if he was bothered to
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Jorge D. Fuentes on June 13, 2012, 07:34:34 AM
I haven't checked the last three pages.  There's a rumor that the last playable character is Gabriel. 
So it's:
Trevor
Simon
Alucard
Gabriel (Dracula?)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Inccubus on June 13, 2012, 07:45:09 AM
Also it seems that
(click to show/hide)

That is so fucking lame.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Starman DX on June 13, 2012, 07:48:15 AM
Really disappointed at the news about Gabriel. It might be ok if he has more Dracula powers and less of his abilities from LoS1.

Considering that Trevor was already Gabe 2.0, this seems pretty redundant on paper.

Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: uzo on June 13, 2012, 08:16:26 AM
@Redgrave

yo yo yo dawg u got the rite idea no sense hatin lords 2 da shadow graphics is da bomb

da cv nerds all disrespectin da graphics rite

wat they know bout da tunes
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Jorge D. Fuentes on June 13, 2012, 08:20:43 AM
lol i agree with DPA here.
(click to show/hide)

Nigga,the fact that many people are saying that the Mirror of fate's graphics is bad(Which is pretty average to me)will make mercury steam to improve it more.Look at DmC for example.

This happened while I was asleep, so I did not reprimand you in time.
Take a moment to read the rules, as offensive slurs against any group of people are not tolerated and you will be punished if you keep up that attitude.

I'm somewhat perturbed by the ginger comments but to a less degree.  Keep it classic, fellas.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kingshango on June 13, 2012, 08:56:21 AM
One thing that has me wondering is who are we gonna fight against as Gabriel? Is he gonna lay waste to the brotherhood with his new powers or what, cause he pretty much killed everyone.

Maybe that CG trailer from LOS2 will be in playable form in Mirror of Fate on a 2.5D plane. Gabriel was using crimson lighting (+1 for whoever gets that reference) on his enemies and Cox said that all the Belmonts (excluding Alucard) have whips.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Sumac on June 13, 2012, 09:02:10 AM
Quote
Also, they say that the LoS series is the Castlevania tale told from Dracula's eyes, they felt it was the natural thing because (I quote) It was ridiculous that A series that goes around Dracula had him relegated to 5mins before the end game only to have him killed and resurrected in 100 years.
Understandable and logical, I support this idea.

Quote
This is kind of ridiculous.

You trying to dig too deep for nothing.
I hold LOS in the same regard - as a separate entry in the Castlevania series, that does its own thing. New story, with new style and new standarts. It is only logical to take it as separate version of the CV series.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Inccubus on June 13, 2012, 09:14:48 AM
Gabriel was using crimson lighting (+1 for whoever gets that reference) on his enemies and Cox said that all the Belmonts (excluding Alucard) have whips.

This is also equally lame. And as a starting game developer, it's exceedingly lazy. They've basically given us three of the same thing. At least Dracula's Curse on the NES had completely different weapons for each character that demanded totally different play styles.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: uzo on June 13, 2012, 09:42:45 AM
Maybe that CG trailer from LOS2 will be in playable form in Mirror of Fate on a 2.5D plane.

Considering the game has trouble with rendering two enemies on screen, let alone an army, I'd say that is highly unlikely.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Inccubus on June 13, 2012, 10:48:25 AM
It just occurred to me that if MS really wanted to make the combat system interesting AND distinguish it from both the older CV games and other action games, like GoW, they should have made the combo system also incorporate the sub-weapons in a meaningful way. It would make for a new experience never before seen in any other game.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: thernz on June 13, 2012, 10:53:59 AM
ha, yeah

the use of subweapons isn't even at its best in most of the older titles, so i would have loved to see more experimentation on that
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: uzo on June 13, 2012, 11:18:01 AM
It just occurred to me that if MS really wanted to make the combat system interesting AND distinguish it from both the older CV games and other action games, like GoW, they should have made the combo system also incorporate the sub-weapons in a meaningful way. It would make for a new experience never before seen in any other game.

Like Judgement? They actually allowed you to string in sub weapons into combos. It was really interesting and easy to do too.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: e105beta on June 13, 2012, 11:19:51 AM
I imagine Dracula is going to have a bunch of powers at his disposal, but I want a peek at some Simon gameplay. Obvious a leather whip will feel different from a chain, but how? Is he really going to be the heavy hitter as speculated? How would you justify that with a leather whip?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Ascension on June 13, 2012, 12:40:51 PM
Has there been any indication that we will be able to fight against Zobek, in MoF or in LOS2?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Inccubus on June 13, 2012, 12:46:22 PM
Like Judgement? They actually allowed you to string in sub weapons into combos. It was really interesting and easy to do too.

Yeah, kinda like that but take it even further but changing the details of the sub-weapon based on where in the combo it happens to really provide a lot of interesting ways of using them.

And then if they want to actually DO something SUBSTANTIAL to please the old school players add a mode where you can use the various sub-weapon effects at will a'la Maxim/Julius. Hell, make it a relic you can turn on and off.


Has there been any indication that we will be able to fight against Zobek, in MoF or in LOS2?

Nothing other than the "secret ending" in LoS1 that suggests there's been a conflict Between him and Zobek for a long time. I don't think Zobek has even been mentioned, so I'm expecting him to show up in the most cliche Hollywood manner imaginable in both titles.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Sumac on June 13, 2012, 01:53:55 PM
Quote
This is also equally lame.
Lame - is judging something, when we haven't see anything about it at all. That's lame.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kingshango on June 13, 2012, 02:14:04 PM
So a little birdy on our favorite imageboard said that Gabriel's segment in Mirror of Fate was originally part of the DLC for Lords of Shadow and would have been a direct lead in to the 3DS game. But then Konami ordered them to cut it to cash in on the DLC craze, resulting in a rushed and shortened DLC. However it wasn't a chunk of the original game.

Also, Gabriel's part will be the "Give you a taste of power before nerfing you" moment but it would seem that it does take place directly after the Resurrection DLC.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: flyingchai on June 13, 2012, 02:54:25 PM
Quote
So a little birdy on our favorite imageboard said that Gabriel's segment in Mirror of Fate was originally part of the DLC for Lords of Shadow and would have been a direct lead in to the 3DS game.

That would make perfect sense since on the World Map, there's another unclickable chapter after the Resurrection DLC...
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: e105beta on June 13, 2012, 03:15:40 PM
So there's 2 playable belmonts, and a quick Dracula teaser as a prologue.

So much for four playable characters, though I guess I'm relieved. Developing 4 characters over 20 hours could have been a nightmare
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: BingleGod on June 13, 2012, 05:21:30 PM
Quote from: Sumac
It is only logical to take it as separate version of the CV series.

I agree that it is a separate version of the series. That's not my point.
Re-read my post, I guess.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Chernabogue on June 14, 2012, 03:32:14 AM
Gabriel was using crimson lighting (+1 for whoever gets that reference) on his enemies
Oh man, the memories. :)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: The Silverlord on June 14, 2012, 04:39:58 AM
Understandable and logical.

It is only logical [...]

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2F3.bp.blogspot.com%2F-EGDAnG1rgQE%2FTfUsUQ473FI%2FAAAAAAAAAEA%2FB_Foxf-oDUM%2Fs400%2Fspock%2Btriangle.JPG&hash=cd13783b84cd59a0a5d3938b1bdb6c0e)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Inccubus on June 14, 2012, 09:46:02 AM
Lame - is judging something, when we haven't see anything about it at all. That's lame.

Except that I'm saying the concept of the third character being Gabriel in light of all the hype of there being 3 Belmonts to play as who all have been stated to use the same sort of weapon is lame. I haven't spoken about the execution of it at all since all we have to far is game play of Trevor.

And...

So there's 2 playable belmonts, and a quick Dracula teaser as a prologue.

So much for four playable characters, though I guess I'm relieved. Developing 4 characters over 20 hours could have been a nightmare

This makes it even more lame. Now Cox looks like more of a Spin Doctor getting us excited for a 3rd playable character that is little more than a tease.

I hope that Gabriel is just the completion of the previous DLC plans as stated and not the actual third character... but I doubt it.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Sumac on June 14, 2012, 10:20:35 AM
Quote
Except that I'm saying the concept of the third character being Gabriel in light of all the hype of there being 3 Belmonts to play as who all have been stated to use the same sort of weapon is lame.
Once again - we haven't seen HOW Simon, Trevor and Gabriel fight. We don't know nothing at all about how they will use their weapon, even if it the same sort of weapon. If / When they will show gameplay, where all three characters have the same / very similar gameplay - OK, hate for your heart content. I, most likely, will be disagree with that, but at least you would have a actual complaint instead of knee-jerk overreaction based on nothing, but rumors. But until we haven't seen anything, making statements like that is lame.

@The Silverlord
Yes, it is better to think with logic rather than with fanboish spinal cord.
If things are different, then they were before, epsecially then they were in your childhood, it doesn't make them automatically worse. People need to widen they scope to appreciate new posibilities, even if they different. Hive mind thriving on the past - is the horrible thing.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Akuma on June 14, 2012, 10:27:22 AM
Stop jumping to conclusions.  Take a chill pill people.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Vrakanox on June 14, 2012, 10:51:24 AM
New spanish article here give more details
http://www.revogamers.net/articulos/bajamos-al-infierno-castlevania-mirror-of-fate-1032/1.html (http://www.revogamers.net/articulos/bajamos-al-infierno-castlevania-mirror-of-fate-1032/1.html)
The final playable character is
(click to show/hide)

Totally called Gabriel being the 4th character. Where the heck is my cookie!?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Inccubus on June 14, 2012, 12:08:34 PM
Once again - we haven't seen HOW Simon, Trevor and Gabriel fight. We don't know nothing at all about how they will use their weapon, even if it the same sort of weapon. If / When they will show gameplay, where all three characters have the same / very similar gameplay - OK, hate for your heart content. I, most likely, will be disagree with that, but at least you would have a actual complaint instead of knee-jerk overreaction based on nothing, but rumors. But until we haven't seen anything, making statements like that is lame.

We have already seen the basics of how Trevor plays, so far he's just about a carbon copy of Gabriel in LoS1 with adjustments for the 2D environment and no improvements to the things that annoyed me in LoS. Not to mention that, unless I misread/misheard, Cox already stated that the three Belmonts will all use similar combat but different sub-weapons.That said, my opinion on the rumor is not lame. If this game is supposed to be about the Belmont's fighting Dracula, then Gabriel shouldn't be the 3rd Belmont. Hopefully the rumor is mistaken and the flashback part with Gabriel doesn't count as the third pc because after building the suspense of the third pc it would be a lame cop out on MS's part and pure spin doctoring on Cox's part. That's my opinion, and if you don't like it, too bad. I'm entitled to it as much as you are to your own.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: DragonSlayr81 on June 14, 2012, 12:59:31 PM
Hive mind thriving on the past - is the horrible thing.
Hive-mind thriving on everything "new" is just as bad. The point being, just because something's old doesn't make it bad, and just because something's new doesn't make it good. There's good change and bad change, and just like their's good aspects of nostalgia as well as bad aspects of nostalgia. Having an open mind means you can be open to the best of both worlds, though don't have to be afraid of you don't agree with "change" nor negative aspects of nostalgia. Not everybody's going to like "new things", and not everybody should. To blindly accepted everything new because it's "new" is just as bad as holding on to the past and refusing everything new because it's "different". People accept what they want out of preference and individuality, and have that right to. Hell, I doubt you'd be open to all change, Sumac. You seem to have a particular taste. What if, after this, the CV series headed back to Japan. Not IGA, but nonetheless, went a more anime-esque route, somewhat different than IGA's "urk worthy anime-type CVs), but still carried various anime tropes. I've seen your contemptment towards that style. It would be a change from LoS, but not a change worthy of your approval. There are many here that hate it. But, what if, by some strange and freak way, that became popular. It did something, gameplay wise and story wise that resonated with a majority of gamers, and brought in new gamers that couldn't give a fuck about the old CVs, IGA CVs or Cox/MS Cvs. This NEW CV is the definitive version of the series to them. They've got their right, correct? Would you be spouting off how wrong these games are, only to be put down by some new upstart claiming that you "fear change"? It's all a cycle. It happens with everything, it's only a matter of time.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Sumac on June 14, 2012, 01:53:47 PM
Quote
Hell, I doubt you'd be open to all change, Sumac.
If there would be something that I don't like, I'll accept that I dislike that and won't yap about it on every single occasion. Quite simple really.
As I am not mentioning on every occasion how much I hate HOD or how much I dislike "metroidvania" formula as a whole, unlike some people who basically made it their duty to mention in every single post how they hate LOS, no matter how relevant it to the topic at hand.

Quote
They've got their right, correct?
As a new generation of the gamers, who is not obligated by anything to give a single damn about past iterations of the franchise - absolutely. They can consider definitive Castlevania whatever they wanted. I am not in the right to tell them that they are wrong, since I am belong to the entirely different gamer generation and adhere to different values when it comes to games. Just like with modern games in general - I dislike them, I don't undersatnd them - all this boring FPSs, crazy WRPGs, online RPGs. I don't see absolutely nothing interesting about them, but I do understand that this is a new time that set new standarts and new definition of what games is. My dislike and disinterest is not a reason to be a crazy hater.
Whining like an idiot "why they don't make games like in 1995" will make me look stupid. This time have gone and new people, new technologies come into play. Better to accept it and move on, rather than wildly barking at newcomers that they don't unerstand "what games truly are". They maybe don't understand what games were in your time, but it just proves that you don't understand what games are today as well.
In the end, if Castlevania will turn into something that I dislike, I'll try to make the best of the worst and like new games for what they are, or simply abandon franchise for a time being. It's not a matter of life and death to be worshipped as sacred idol or something, like some people seemingly make it to be.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: e105beta on June 14, 2012, 03:19:31 PM
Except that I'm saying the concept of the third character being Gabriel in light of all the hype of there being 3 Belmonts to play as who all have been stated to use the same sort of weapon is lame. I haven't spoken about the execution of it at all since all we have to far is game play of Trevor.

And...

This makes it even more lame. Now Cox looks like more of a Spin Doctor getting us excited for a 3rd playable character that is little more than a tease.

I hope that Gabriel is just the completion of the previous DLC plans as stated and not the actual third character... but I doubt it.

You use this phrase "Spin Doctor" without acknowledging the fact that some people actually want to play as Dracula, and actually feel excitement at the realization that it is going to be possible.

I mean Cox did say we were going to get three Belmonts, and I'd rather the third one be Dracula, a character with some potential play style variety, than Richter, for example, who really would play like just another Belmont
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Maedhros on June 14, 2012, 04:51:40 PM
You use this phrase "Spin Doctor" without acknowledging the fact that some people actually want to play as Dracula, and actually feel excitement at the realization that it is going to be possible.

I mean Cox did say we were going to get three Belmonts, and I'd rather the third one be Dracula, a character with some potential play style variety, than Richter, for example, who really would play like just another Belmont
Everything Gabriel did on the trailer is pretty much what we've saw in LoS. I hope Dracula is more powerfull and have more variation for his attacks than just a blood whip... because that wouldn't be different from Gabriel at all.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: flyingchai on June 14, 2012, 05:14:48 PM
Quote
Everything Gabriel did on the trailer is pretty much what we've saw in LoS.

I don't recall Gabriel being able to turn into a black smoke dragon or suck the life out of an enemy...
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kamirine on June 14, 2012, 07:15:43 PM
I'm not sure if anyone has read this, but here's an interview on Gamespot about this game.  :)
http://www.gamespot.com/features/konami-and-mercury-steam-redefine-castlevanias-traditional-formula-6382500/?tag=Topslot%3bEspionageAndVampireHunters%3bMercurySteamAndKonami (http://www.gamespot.com/features/konami-and-mercury-steam-redefine-castlevanias-traditional-formula-6382500/?tag=Topslot%3bEspionageAndVampireHunters%3bMercurySteamAndKonami)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Inccubus on June 14, 2012, 07:41:51 PM
... a character with some potential play style variety, than Richter, for example, who really would play like just another Belmont

You don't know that.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: thernz on June 14, 2012, 07:45:09 PM
but richter has spinkicks and spinning jumps and he is p. much a complete doofus in hodespair
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: e105beta on June 14, 2012, 08:00:02 PM
Everything Gabriel did on the trailer is pretty much what we've saw in LoS. I hope Dracula is more powerfull and have more variation for his attacks than just a blood whip... because that wouldn't be different from Gabriel at all.

I must have missed the part in LoS where Gabriel turns into fireballs, teleports, sucks people's blood, and turns into a giant smoke dragon.

You don't know that.

Well that's your argument for Gabriel, so why would it be any less true for Richter? At least the former is, you know, Dracula.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Inccubus on June 14, 2012, 08:05:56 PM
I'm not sure if anyone has read this, but here's an interview on Gamespot about this game.  :)
http://www.gamespot.com/features/konami-and-mercury-steam-redefine-castlevanias-traditional-formula-6382500/?tag=Topslot%3bEspionageAndVampireHunters%3bMercurySteamAndKonami (http://www.gamespot.com/features/konami-and-mercury-steam-redefine-castlevanias-traditional-formula-6382500/?tag=Topslot%3bEspionageAndVampireHunters%3bMercurySteamAndKonami)

Interesting.

Quote
What's important to me now is that we address the fans of Lords of Shadow. The fans that bought the first game, you know, what do they want? They want more of the same; they want to know about the Belmonts, they want to know about Dracula, they want more of the cool combat that they've had. I want to give them something that they're going to be attracted to. At the same time, I want to bring over some of the fans that might not have liked it. I want to bring them in too.

Cox, for all intents and purposes said he only cares what the new fans of LoS want more of. So... what the older fans think and want is irrelevant? Not cool, Mr. Cox. Not cool at all.


Well that's your argument for Gabriel, so why would it be any less true for Richter? At least the former is, you know, Dracula.

My argument against Gabriel is the fact that Cox makes it sound like we're getting another new character, not the same one again who is supposed to be the antagonist already. I honestly was even hoping that he wasn't going to be playable in LoS2, but given that it's officially the last game I never mentioned it. And also it probably wouldn't be true for Richter since he hasn't ever been in LoS. Gabriel, on the other hand has been, and in the one scene we have for LoS2 his basic hand to hand tactics seem identical, but just on a grander scale. So, yes, there is a difference between a character we know something about and one that we don't know anything about at all.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: e105beta on June 14, 2012, 08:15:49 PM
No. My argument isn't directly with Gabriel's game play, yet. It's the fact that Cox makes it sound like we're getting another new character, not the same one again who is supposed to be the antagonist already. I honestly was even hoping that he wasn't going to be playable in LoS2, but given that it's officially the last game I never mentioned it.

Cox made it sound like there was going to be a fourth playable character. Don't remember him ever saying anything about new.

And since you read the interview, you'll know that MercurySteam is trying to make Castlevania: The Dracula Story with Lords of Shadow, so it makes perfect sense to make Dracula playable as the prologue to Mirror of Fate.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Inccubus on June 14, 2012, 08:30:03 PM
Cox made it sound like there was going to be a fourth playable character. Don't remember him ever saying anything about new.

And since you read the interview, you'll know that MercurySteam is trying to make Castlevania: The Dracula Story with Lords of Shadow, so it makes perfect sense to make Dracula playable as the prologue to Mirror of Fate.

He said there were 4 playable characters and ONE was a fan favorite. To me that sounds like the other three may not be favorites or even well known. What people say is just as important as what they don't say. The problem with interpreting what people don't say in relation to what was said is that it leaves comfortable room for assumptions. I admit that. But if you are going to bother to keep it under wraps until all the other characters have been revealed, you have to admit that a character that was already playable and is the supposed "main character" of the overall narrative is a little anti-climactic. It's almost like making a Megaman game and then waiting to reveal he's playable until after you announce Protoman, Roll, and Bass.

Making Gabriel playable in the prologue in the one game he isn't the focal point of doesn't make perfect sense necessarily. "Perfect sense" is subjective and to another person it might make perfect sense for Trevor to be the playable character in the prologue or any other character for that matter.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Flame on June 14, 2012, 09:03:41 PM
Quote
I want to give [[The fans that bought the first game,]] something that they're going to be attracted to. At the same time, I want to bring over some of the fans that might not have liked it. I want to bring them in too.

Quote
Cox, for all intents and purposes said he only cares what the new fans of LoS want more of. So... what the older fans think and want is irrelevant?
No he didnt, he said he wants to give the fans who liked it, more of what they want, and wants to try and bring around the fans who didnt like the first game.

he never specified "New or old" fans.

And for that matter, you are lumping every single older castlevania fan into the "did not like" folder.

I would consider myself an "older" castlevania fan in regards to the debate by virtue of being around since the original timeline, whereas the "new" ones are the ones that entered the franchise through LoS.

And I liked LoS, and would like to see more.

Don't assume that every single older fan hates LoS. Because he did not state that anywhere in the article.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: e105beta on June 14, 2012, 09:05:52 PM
He said there were 4 playable characters and ONE was a fan favorite. To me that sounds like the other three may not be favorites or even well known. What people say is just as important as what they don't say. The problem with interpreting what people don't say in relation to what was said is that it leaves comfortable room for assumptions. I admit that. But if you are going to bother to keep it under wraps until all the other characters have been revealed, you have to admit that a character that was already playable and is the supposed "main character" of the overall narrative is a little anti-climactic. It's almost like making a Megaman game and then waiting to reveal he's playable until after you announce Protoman, Roll, and Bass.

Making Gabriel playable in the prologue in the one game he isn't the focal point of doesn't make perfect sense necessarily. "Perfect sense" is subjective and to another person it might make perfect sense for Trevor to be the playable character in the prologue or any other character for that matter.

Well if it's all subjective and open to interpretation then there's no point in talking about it, much less griping about it.

What I'm interested in is that it's apparently all in the castle. Seeing as one of MercurySteam's strength is its ability to create outdoor environments, are we going to get areas like the Underground Garden? Or are they going to focus on the making the castle halls different? Regrettably my mind quickly shoots too Lament and its sameishness, but if they manage to do something like Symphony of the Night where the castle encompasses areas like the Abandoned Mine and the Colosseum I'll be satisfied.

Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Thunderbrand on June 14, 2012, 09:57:15 PM
I wouldn't think it'll be like LoI/CoD's castles at all. Given that MoF is entirely in the castle, I'm sure there will be some outdoor areas: Courtyard, gardens, maybe a cemetery, etc. The castle is friggin' massive as we know from LoS, but I for one just don't like the layout of it. The building itself isn't traditional CV at all. Connecting the towers with those huge chains just dosen't sit right with me. But I'm sure it'll have a good "feel" to it overall.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: e105beta on June 14, 2012, 10:31:25 PM
I wouldn't think it'll be like LoI/CoD's castles at all. Given that MoF is entirely in the castle, I'm sure there will be some outdoor areas: Courtyard, gardens, maybe a cemetery, etc. The castle is friggin' massive as we know from LoS, but I for one just don't like the layout of it. The building itself isn't traditional CV at all. Connecting the towers with those huge chains just dosen't sit right with me. But I'm sure it'll have a good "feel" to it overall.

I like how tall Dracula's keep is. If they manage to reflect that in the environment design of the final boss room, I'll be so stoked
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Chernabogue on June 15, 2012, 12:35:39 AM
I wouldn't think it'll be like LoI/CoD's castles at all. Given that MoF is entirely in the castle, I'm sure there will be some outdoor areas: Courtyard, gardens, maybe a cemetery, etc. The castle is friggin' massive as we know from LoS, but I for one just don't like the layout of it. The building itself isn't traditional CV at all. Connecting the towers with those huge chains just dosen't sit right with me. But I'm sure it'll have a good "feel" to it overall.
Correct me if I'm wrong but Dracula's castle in MoF/LoS2 has nothing in common with Carmilla's. Look at the LoS2 trailer or to the artwork, it's different.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Munchy on June 15, 2012, 01:20:23 AM
I wouldn't think it'll be like LoI/CoD's castles at all. Given that MoF is entirely in the castle, I'm sure there will be some outdoor areas: Courtyard, gardens, maybe a cemetery, etc. The castle is friggin' massive as we know from LoS, but I for one just don't like the layout of it. The building itself isn't traditional CV at all. Connecting the towers with those huge chains just dosen't sit right with me. But I'm sure it'll have a good "feel" to it overall.

Most exciting to me is the prospect of a non-linear game without the copy-pasted environments all over the goddamn place. And cool shit happening in the background. (Don't get me wrong, I love all of IGA's games.)

Hopefully they make things much spookier this time around too.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: uzo on June 15, 2012, 09:22:14 AM
Quote
David Cox: Having been vindicated with the most successful Castlevania ever released, we feel that were going in the right direction ...
Quote
You're talking about all the stuff you are building up and on, but what are you taking away or leaving behind from the first game that looked great on paper, but fans ended up complaining about?

David Cox: Well, you say that, but it's the most successful Castlevania ever released, so there are a few people moaning about it, but…
Quote
David Cox: What's important to me now is that we address the fans of Lords of Shadow. The fans that bought the first game, you know, what do they want? They want more of the same

And there it is. Exactly what I've been suggesting the entire time. They see absolutely nothing wrong with their game design and execution for LoS because it made a boat load of money. They are convinced the only thing they could possibly think of the fans don't like is the whole exploration thing. Interestingly enough, that's the feature they can add without changing any of the other aspects of LoS.

They've tapped into a NEW profitable audience, and now they DO NOT care what the old fans think.

Now the question is, can you blame them for it? Even if it means they sold out Castlevania to the lowest common denominator crowd?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Maedhros on June 15, 2012, 09:28:30 AM
No he didnt, he said he wants to give the fans who liked it, more of what they want, and wants to try and bring around the fans who didnt like the first game.

he never specified "New or old" fans.

And for that matter, you are lumping every single older castlevania fan into the "did not like" folder.

I would consider myself an "older" castlevania fan in regards to the debate by virtue of being around since the original timeline, whereas the "new" ones are the ones that entered the franchise through LoS.

And I liked LoS, and would like to see more.

Don't assume that every single older fan hates LoS. Because he did not state that anywhere in the article.
He's not making a good job of getting older fans, considering what I'm seeing in other forums. Basically, people who liked LoS are the ones looking forward this.

I'll admit, he got my attention at the start, though. When they said 2D gameplay I was almost sold.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Sumac on June 15, 2012, 10:05:08 AM
Quote
They've tapped into a NEW profitable audience, and now they DO NOT care what the old fans think. Now the question is, can you blame them for it? Even if it means they sold out Castlevania to the lowest common denominator crowd?
No.
And I find it funny that you called "non-Castlevania fans" as "lowest common denominator". And Castlevania fans of course are "elite"? LOL. That self-esteem is hilarious and unreasonable. To say the least. It's like saying "all non-Metroid fans" are inferrior to the ones who like this series. A WTF moment really.

And I like how people didn't like my post, where I explained in detail my position about new games vs old games, but nobody dare to say something constructive about it. Looks like "minusing" is the only way those people can speak. As expected.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Akuma on June 15, 2012, 10:20:40 AM
Every companies main goal is to make money.  They want your money for their product.  It has little to do with fans of the series.

That is how it's always been.  It doesn't matter necessarily what the "fans" think or say.  And saying something like the "Old fans" is really subjective IMO.

And for further clarification let Wario explain:  Wario Land 4 commercial (http://www.youtube.com/watch?v=tNSwIRnBgXw#)

They like your money.  But not you.

 8)

Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Dominus Agony on June 15, 2012, 10:32:39 AM
Ironically it's us, the fans, that have the power. Would a casual gamer (you know, the "wii-sports" type) bother with a game like Lords of Shadow? Probably not. And the casual gamers outnumber us 10 to 1.

The fans have kept this series alive for so long, so to say we have little to do with how the series goes isn't really accurate.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: thernz on June 15, 2012, 10:52:31 AM
because everyone else is just a casual gamer
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: e105beta on June 15, 2012, 10:53:37 AM
Ironically it's us, the fans, that have the power. Would a casual gamer (you know, the "wii-sports" type) bother with a game like Lords of Shadow? Probably not. And the casual gamers outnumber us 10 to 1.

The fans have kept this series alive for so long, so to say we have little to do with how the series goes isn't really accurate.

You're forgetting a demographic. It's not just Castlevania fans and Wii gamers. There's also a very large group of people who fall into neither category, called video gamers. They may or may not have played Castlevania before and generally don't fall into a niche fan base, and they're the ones that have put Castlevania back into the limelight.

But I don't like this assumption that "older fans" are smart enough to not like LoS while the "newer fans" are referred to like these slobbering bros that only play the game because it's more [insert commentary about death of hardcore gaming and mass appeal pandering here]. from my experience at least, I have yet to meet a Castlevania fan IRL that has hated LoS, and all of the are excited for LoS2. Sure, it's anecdotal, but I'd like to think my education and line of work had exposed me to a large swathe of video gamer types.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Dark Nemesis on June 15, 2012, 10:59:36 AM
No.
And I find it funny that you called "non-Castlevania fans" as "lowest common denominator". And Castlevania fans of course are "elite"? LOL. That self-esteem is hilarious and unreasonable. To say the least. It's like saying "all non-Metroid fans" are inferrior to the ones who like this series. A WTF moment really.


  Not really, because Castlevania fans, most of them, are on the series from the very beginning to the very end, so they know far better from someone who came to the series later, what they were known and what they have become. When you see that they have bastardized the game that for so many years you have loved, only for making more money, it's your right to complain and when someone who isn't fan of the series and has just played the last games, he can't criticize the fans for complaining, when he doesn't know what the old games they look like.

  Konami in the past has made an attempt to change the series with Simon's Quest, but it wasn't accepted like it was expected, so it return to the old formula, for game play mechanics and improving the exploration element of the games.

  Later, we have Koji who has taken the series to the next step, with Symphony of The Night. He took the exploration style and the use of a map from the Super Metroid and implement it on Symphony of The Night, but that was the only think in common it had with Super Metroid, the exploration style. He also used RPG elements on the game, he used the characters from the older series and he made what we know as SotN. The problem with this one started, when he has started making copies of the game play core from SotN for the latest games with a few add-ons to give some spicies to the game play and he's also accused for making copy paste of bagroung graphics and enemies sprites. He only started to recognise his errors with his latest game, Order of Ecclesia, but it was too late for him.

  Now, we have Cox and Mercury Steam, leading the series. They have reboot the series with a new timeline, by redesigning the characters, something that isn't bad, something that if it's made right, it's good. They have copied elements from other games, like Koji made with SotN, but personally i believe that they have overdoit with that, but that's my opinion here. Also that's not a big problem, it is accepted. The problem is you see, that for whatever IGA was accused, it seems to happen with Cox. IGA was accused for game play copy paste, the same thing seems to do Cox with Mirror of Fate and LoS 2. He has copied the game play from the first game, without making any improvements or at least some changes, when he knows that most of the older fans are displeased with that decision. He's also using the same style for music, something that also displease most of the fans. conclusion? The two new games are clones of the first, so more or less, Cox is guilty of the same crime that IGA has been accused. Before you rush and say that they are sequels or that they are connected it's game with the other, don't forget that IGA's games they were also connected each one with other, as they were telling the story of Dracula in the passing of the years and no, i am not saying that IGA has made a better work with the serries, but at least i can't see Cox different when he's doing the same mistakes that IGA has made and he is talking with with arrogance for the old fans(David Cox: Well, you say that, but it's the most successful Castlevania ever released, so there are a few people moaning about it, but…) At least IGA was having some respect for the fans of the series, old or new ones.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Dominus Agony on June 15, 2012, 11:05:23 AM
You're forgetting a demographic. It's not just Castlevania fans and Wii gamers. There's also a very large group of people who fall into neither category, called video gamers. They may or may not have played Castlevania before and generally don't fall into a niche fan base, and they're the ones that have put Castlevania back into the limelight.

So video gamers may or may not have played a CV game before, so I guess in turn they also may or may not have put CV back in the limelight. Gotcha. Everyone's responsible for putting CV back in the limelight.

You pretty much described casual gamers, since they don't really fall under a niche fan base. They're the largest group of all.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: e105beta on June 15, 2012, 11:07:24 AM
So video gamers may or may not have played a CV game before, so I guess in turn they also may or may not have put CV back in the limelight. Gotcha.

EDIT: You pretty much described casual gamers, since they don't really fall under a niche fan base. They're the largest group of all.

Your snide implication is lost on me

EDIT: Eh, no? You don't need to be in a niche to not be considered a "casual gamer". That's like saying the guy who owns a bunch of games from Warhammer 40K Spess Mahreen to Marvel vs Capcom 3 to Legend of Zelda: Skyward Sword and plays DotA with his buddies is casual gamer because he doesn't swear by a particular series.

Or to extend past the original group I mentioned, what about the person who is a niche gamer of ANOTHER series, and saw something they liked in LoS so they bought it? Or the guy who played CV3 when he was a kid, never really became a hardcore fan of it, and years later saw LoS in a store or heard about it online and was like "Oh, I remember Castlevania, let's check that out."

My point is that ultimately, for better or for worse, the core fanbase alone could not make Lords of Shadow successful, so it was necessary for Konami to reach out to other gamers, because frankly, alone, the core fanbase had a hard time making any game hit blockbuster sales. It was a necessary move needed to make the series more profitable due to the dwindling sales of "traditional" Castlevania games. Now, that doesn't mean I think that the game is an example of "Cox hates the fans and it was only successful because of God of War fans" or some nonsense like that, but I think Konami trying to reach out to new gamers to make Castlevania big again now that the Metal Gear series, their cash cow, is dwindling down.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Inccubus on June 15, 2012, 11:31:55 AM
No he didnt, he said he wants to give the fans who liked it, more of what they want, and wants to try and bring around the fans who didnt like the first game.

he never specified "New or old" fans.

And for that matter, you are lumping every single older castlevania fan into the "did not like" folder.

I would consider myself an "older" castlevania fan in regards to the debate by virtue of being around since the original timeline, whereas the "new" ones are the ones that entered the franchise through LoS.

And I liked LoS, and would like to see more.

Don't assume that every single older fan hates LoS. Because he did not state that anywhere in the article.

True enough. I over generalized. However that still means he considers the opinions of people that didn't like LoS to be unimportant.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: uzo on June 15, 2012, 11:51:15 AM
And I find it funny that you called "non-Castlevania fans" as "lowest common denominator". And Castlevania fans of course are "elite"? LOL.

Pandering to the lowest common denominator would be why they ripped out the unique factors of Castlevania, that set it apart from other generic fantasy settings.

Now it's not nice to put words in other people's mouths. You know better thank that, Sumac.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Thunderbrand on June 15, 2012, 12:05:45 PM
Correct me if I'm wrong but Dracula's castle in MoF/LoS2 has nothing in common with Carmilla's. Look at the LoS2 trailer or to the artwork, it's different.

The castle in MoF (judging from the 3DS map screenshot) is very similar to Carmilla's. In the LoS2 teaser however, that simply does NOT look like a castle to me at all! It looks like Gabula just steps out on a balcony of a big cathedral/church that is surrounded by a big outer wall with some random towers. I just can't see a castle there whatsoever. The last true & traditional castle we've seen in any recent console game was the Abandoled Castle in CoD...that sucker was a nice replica of the castle from CV1.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Thomas Belmont on June 15, 2012, 12:11:22 PM
I've been trying to avoid any potential spoilers so I haven't read many recent posts. Has it ever been mentioned whether Mirror Of Fate will take advantage of the Circle Pad Pro? I'm assuming that it won't, since it's a 2.5D game, but I don't own a 3DS yet and don't know how it's been used in the past. Thanks. 
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Akuma on June 15, 2012, 12:34:45 PM
I've been trying to avoid any potential spoilers so I haven't read many recent posts. Has it ever been mentioned whether Mirror Of Fate will take advantage of the Circle Pad Pro? I'm assuming that it won't, since it's a 2.5D game, but I don't own a 3DS yet and don't know how it's been used in the past. Thanks.

I'm inclined to say no.  Not at this time anyway.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Inccubus on June 15, 2012, 12:56:54 PM
The castle in MoF (judging from the 3DS map screenshot) is very similar to Carmilla's. ...

It's the same castle as far as the story is concerned. Maybe they'll say something about Gabula being able to control it's shape or something.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Thunderbrand on June 15, 2012, 01:38:12 PM
It's the same castle as far as the story is concerned. Maybe they'll say something about Gabula being able to control it's shape or something.

Yep, maybe they'll delve into the "creature of chaos" thing in the game.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Sindra on June 15, 2012, 03:11:56 PM
Whoa, Cox only giving a shit about the series's games that he himself had a hand in making and not giving a rat's ass about what Castlevania fans prior to his game may want in terms of something different than what he gave us, because it's THE BEST SELLING CASTLEVANIA OF ALL TIME and that alone speaks volumes and means he shouldn't pander to those lowly complainers?!


Didn't see that one coming.



</sarcasm>

In all seriousness though, I marvel at the fact some developers feel that they can only do it one way or the other. How difficult is it to throw in a few things that would make a world of difference to some oldschool Castlevania fans, and still manage to keep a good majority of what made you all those big bucks? Why not try to find that happy medium? Wouldn't that net you a larger gross sum in the end by hitting an even wider demographic than previous?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: meanguyjones on June 15, 2012, 04:10:48 PM
Whoa, Cox only giving a shit about the series's games that he himself had a hand in making and not giving a rat's ass about what Castlevania fans prior to his game may want in terms of something different than what he gave us, because it's THE BEST SELLING CASTLEVANIA OF ALL TIME and that alone speaks volumes and means he shouldn't pander to those lowly complainers?!


Didn't see that one coming.



</sarcasm>

In all seriousness though, I marvel at the fact some developers feel that they can only do it one way or the other. How difficult is it to throw in a few things that would make a world of difference to some oldschool Castlevania fans, and still manage to keep a good majority of what made you all those big bucks? Why not try to find that happy medium? Wouldn't that net you a larger gross sum in the end by hitting an even wider demographic than previous?

Not even what he said at all, but ok.

Guy pretty much said he was looking to please fans of LoS and bring people that didn't like LoS on board this time around. They're aiming to please everyone. They are looking for that happy medium.

Is this going to turn into another "forget what you know about castlevania thing"?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: DragonSlayr81 on June 15, 2012, 04:27:56 PM
How do you think he's looking to please those who weren't happy with LoS. For a start, maybe he just addressed the cosmetic look of the games. We are getting a game that looks more dark and spooky. But, like it was mentioned, a lot of people, those who didn't like LoS and people who DID like LoS, admitted that it was a chore to take down enemies. Maybe that type of notion could slide more in 3D, because battles have that whole extra dimension. But, carrying that sort of style into 2D, it doesn't make sense. I just read the Siliconera impressions, and they said it took about 10 hits just to take down one skeleton. WTF?

http://www.siliconera.com/2012/06/15/hands-on-castlevania-lords-of-shadow-mirror-of-fate/ (http://www.siliconera.com/2012/06/15/hands-on-castlevania-lords-of-shadow-mirror-of-fate/)

I'm not saying a whole overhaul, but there needs to be some balance between appeasing LoS fans and winning back those who didn't care for it IF MS is really intending gaining favor for sides.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Sumac on June 15, 2012, 04:39:16 PM
Quote
Ironically it's us, the fans, that have the power. Would a casual gamer (you know, the "wii-sports" type) bother with a game like Lords of Shadow? Probably not. And the casual gamers outnumber us 10 to 1.
The fans have kept this series alive for so long, so to say we have little to do with how the series goes isn't really accurate.
As e105beta said, there is much more just video gamers who are neither devoted fans of Castlevania nor casual gamers (though I don't consider "casual" as approptiate term - Pac Man and Pong are as casual as you can get, yet they helped to create the whole market, but that's another topic). It is those gamers who make profit for Konami, not fans. It is because of them series is still alive, not because of fans, simply because there are not so many fans to make enough money for Konami to pay for the games development. Konami made Castlevanias because they were profitable, not because of the fans opinion, no matter how some people want to convince themselves otherwise. Konami will keep the series alive as long as it bring them money and ultimately it is not fans who make them. It is how it was working and it is how it will continue, if Castlevania will not rise to the importance and fame of Final Fantasy or Mario, but it is very unlikely.

Quote
Not really, because Castlevania fans, most of them, are on the series from the very beginning to the very end, so they know far better from someone who came to the series later, what they were known and what they have become. When you see that they have bastardized the game that for so many years you have loved, only for making more money, it's your right to complain and when someone who isn't fan of the series and has just played the last games, he can't criticize the fans for complaining, when he doesn't know what the old games they look like.
Most of them? This is simply untrue. You speak about CV fans as if all of them have become fans after the first game of the series. However, even on this forum many people said that their first Castlevania were other games: SOTN, COTM, CV2, CV3, SCV4, DOS, e.t.c. And bastardized...I am not considering LOS somehting like that. And many other people don't think about it in this terms. Also, bastardizing is quite a strong word, and I like to remind you, that for some people SOTN was bastardization of the series, no matter how strong its hype and your love glasses are.

Quote
Konami in the past has made an attempt to change the series with Simon's Quest, but it wasn't accepted like it was expected, so it return to the old formula, for game play mechanics and improving the exploration element of the games.
Sorry, but this is not true.
CV2 was only the second (major) release in the series. There were no series to speak of. There were no standard to speak of, except for the "some guy hunting creatures of the dark with the whip; final boss is Dracula". And Vampire Killer, which was "just a port of FDS Castlevania" was very removed from original game in terms of gameplay and even genre. So, basically there were TWO game styles for the future to choose from and CV2 was an attempt to merge them.

Quote
IGA was accused for game play copy paste, the same thing seems to do Cox with Mirror of Fate and LoS 2.
Wrong.
Several things:
1) There will be only three games with similar gameplay, if LOS2 plays similar to the LOS1, something that we still doesn't have solid confirmation for. 3 is not 7. Besides, given the difference in hardware, I believe MOF will be quite different from LOS in some aspects and its not like all three games released on the same platform, that's playing a major factor in "cloning".
2) MS said that they will not continue with LOS after LOS2.
3) Personally, I think, similarity in core gameplay of LOS is justified and it much closer to the core similarity that could be found in classic Castlevaia titles.
4) MS approach to the storyline is much more competent and thoughout rather than whatever IGA tried to do. I am not talking about quality of the story here, just about general approach - all three games are part of the trilogy - basically three chapters of one story. In case of IGA, if you forget, his games were just random stories that were jumping all over the timeline, rised more questions then answered and generally mostly confused timeline even more, rather than making it clearer.

Quote
At least IGA was having some respect for the fans of the series, old or new ones.
Giving amount of fanboyism and stupidity that spilled around LOS release and after, such characteristic was justified. Personally, I think he was pretty soft describing that situation.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: e105beta on June 15, 2012, 04:50:05 PM
How do you think he's looking to please those who weren't happy with LoS. For a start, maybe he just addressed the cosmetic look of the games. We are getting a game that looks more dark and spooky. But, like it was mentioned, a lot of people, those who didn't like LoS and people who DID like LoS, admitted that it was a chore to take down enemies. Maybe that type of notion could slide more in 3D, because battles have that whole extra dimension. But, carrying that sort of style into 2D, it doesn't make sense. I just read the Siliconera impressions, and they said it took about 10 hits just to take down one skeleton. WTF?

http://www.siliconera.com/2012/06/15/hands-on-castlevania-lords-of-shadow-mirror-of-fate/ (http://www.siliconera.com/2012/06/15/hands-on-castlevania-lords-of-shadow-mirror-of-fate/)

I'm not saying a whole overhaul, but there needs to be some balance between appeasing LoS fans and winning back those who didn't care for it IF MS is really intending gaining favor for sides.

Well, there's the cosmetics, the added exploration, the 2D format, etc. Just because the combat might need some re-balancing doesn't mean they're not trying to win over old fans. I mean, a half-glance at this game shows that they're at least TRYING. His point is, at least as far as I gathered it, that while it'll be good if they can please those who were unhappy with LoS, the people that like LoS are a more important audience to please because they're the reason LoS was as successful as it was.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Reinhart77 on June 15, 2012, 06:51:58 PM
I've been trying to avoid any potential spoilers so I haven't read many recent posts. Has it ever been mentioned whether Mirror Of Fate will take advantage of the Circle Pad Pro? I'm assuming that it won't, since it's a 2.5D game, but I don't own a 3DS yet and don't know how it's been used in the past. Thanks.
I don't know why it wouldn't be supported.  I use it when playing Order of Ecclesia and it works fine.  It'd be interesting to know of the d-pad and circle could both be used, or if they'll force you to use one.  Perhaps the d-pad switches subweapons again?

Edit:  Too bad about no Richter or Christopher.  Guess the game isn't going to be as epic as I once imagined.  j/k, i don't know how they would have pulled that off anyways.

Guess it's time to speculate on how Alucard plays.  Mm, Sword, mist form, probably wolf form.  He's gotta have some fireball.  It'd be sad if he couldn't reach the areas Trevor could double jump to with a bat form, but I'll guess he doesn't get that ability for that reason.  It'd be neat if his his triple fireball went forwards, up-forwards, and down-forwards like in Dracula's Curse.  I suppose his sword will have all sorts of combos purchased with experience points.  Hope one move lets him throw it like the Heaven's Sword or Hector's sword throw.  Heh, maybe his sword could talk.  Would having a familiar encroach on Simon's guardian spirit ability too much?  There's just too many possibilities, yet he'll probably have a very limited ability set.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: e105beta on June 15, 2012, 07:12:08 PM
I don't know why it wouldn't be supported.  I use it when playing Order of Ecclesia and it works fine.  It'd be interesting to know of the d-pad and circle could both be used, or if they'll force you to use one.  Perhaps the d-pad switches subweapons again?

Edit:  Too bad about no Richter or Christopher.  Guess the game isn't going to be as epic as I once imagined.  j/k, i don't know how they would have pulled that off anyways.

Didn't know the Circle Pad pro was backwards compatible with DS games. That's cool.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Inccubus on June 15, 2012, 09:07:18 PM
Sorry, but this is not true.
CV2 was only the second (major) release in the series. There were no series to speak of. There were no standard to speak of, except for the "some guy hunting creatures of the dark with the whip; final boss is Dracula". And Vampire Killer, which was "just a port of FDS Castlevania" was very removed from original game in terms of gameplay and even genre. So, basically there were TWO game styles for the future to choose from and CV2 was an attempt to merge them.

I'M sorry, but this is completely wrong. The second game in any series IS judged by a standard. The standard set forth by the first game. There has never been a sequel EVER that wasn't judged in comparison to it's predecessor. And the MSX Akuma-jou Dracula is as different from CV2 as it's NES counterpart. VK is essentially the same game as CV1 with some additional content and adjustments made because of hardware limitations. The play style of VK & CV1 are equally different from CV2. In fact the ONLY things that VK shares with CV2 and not CV1 is merchants and hearts for currency.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Munchy on June 15, 2012, 09:46:53 PM
In all seriousness though, I marvel at the fact some developers feel that they can only do it one way or the other. How difficult is it to throw in a few things that would make a world of difference to some oldschool Castlevania fans, and still manage to keep a good majority of what made you all those big bucks? Why not try to find that happy medium? Wouldn't that net you a larger gross sum in the end by hitting an even wider demographic than previous?

In some fairness to Cox, he has stated many times that one of his goals with MoF was to bring around Vania fans who weren't too enamored with LoS1. I guess the main question is how much change there will be between LoS and MoF to address this issue.

Some of the concepts he brought up, such as more honest to goodness platform jumping and combat during platforming, do sound pretty cool. But then again, the dull platforming and lack of exploration weren't really my only problems with the first one. (And dammit, he still hasn't answered me about turning off tutorials.)

I'm mostly cool with what Cox and MS are doing because it's only two more games before they pass on the torch. I suppose this all depends on whether the other two LoS games also sell bucketloads (after all, how many jillions of times has Hideo Kojima sworn he's done with MGS?), but I also kind of worry about what will come after LoS. Alvarez and Cox might not want fans to keep experiencing more of the same, but Konami might, in some perverted way, try to one-up what they did, which may lead to something absolutely filled with QTEs to grab more of the God of War crowd, also adding Inception horns, sparkling vampires, guns, a futuristic setting, and all sorts of horrific crap to "widen the fan base".
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: DragonSlayr81 on June 15, 2012, 11:45:11 PM
...which may lead to something absolutely filled with QTEs to grab more of the God of War crowd, also adding Inception horns, sparkling vampires, guns, a futuristic setting, and all sorts of horrific crap to "widen the fan base".
That's ULTRA worst case scenario right there!!! :) Complete and utter sell out. Doubt it would happen, but the though sends shivers down my spine. It's kinda like my proposed parody idea of a reboot of Pac-Man, where it becomes Gears of War-ish, and the "P.A.C" team, composed of Man, Ms, Super, Jr and Baby(all codenames), decked up in Master Chief-esque armor with helmets that vaguely resemble the classic Pac design, must trek through the labyrinthine post apocalyptic city ruins, collect "Power Pellets", a enery source used to power dome colonies, and avoid Genetic Ghosts, remnants of those who died during the apocalyptic Nega Bomb. All the dudes are badass space marine-types with necks as thick as their heads and such!  ;D
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Munchy on June 16, 2012, 12:02:25 AM
That's ULTRA worst case scenario right there!!! :) Complete and utter sell out. Doubt it would happen, but the though sends shivers down my spine.

Yeah I kinda feel bad even having written it. Now the thought is out in the ether, and some coked-out, unconscious guy at Konami HQ will awaken, full of inspiration on where to take the franchise next. Oh lord, what have I done?

(I also feel bad for writing it because it kinda does a disservice to LoS which is a pretty good game despite my complaints.)

I'm still quaking in fear of whatever Konami has planned for Contra's reboot.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: e105beta on June 16, 2012, 12:22:35 AM
Yeah I kinda feel bad even having written it. Now the thought is out in the ether, and some coked-out, unconscious guy at Konami HQ will awaken, full of inspiration on where to take the franchise next. Oh lord, what have I done?

(I also feel bad for writing it because it kinda does a disservice to LoS which is a pretty good game despite my complaints.)

I'm still quaking in fear of whatever Konami has planned for Contra's reboot.

So everyone at Konami is snorting copious amounts of cocaine...

Makes sense.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: djrunza on June 16, 2012, 02:29:59 AM
So it's a reboot trending nowadays huh? I wouldn't even surprise if I could see they rebooting Metal Gear Solid, Sonic the Hedgehog, Final Fantasy, Call of Duty, Battlefield, Resident Evil, King of Fighters, Metal Slug and restart all the most popular games all over again in the future. On a side note, I'm really looking forward for Contra's reboot version! I'm pretty sure it's gonna be cool though. :D
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Sumac on June 16, 2012, 07:42:49 AM
Quote
I'M sorry, but this is completely wrong. The second game in any series IS judged by a standard. The standard set forth by the first game. There has never been a sequel EVER that wasn't judged in comparison to it's predecessor. And the MSX Akuma-jou Dracula is as different from CV2 as it's NES counterpart. VK is essentially the same game as CV1 with some additional content and adjustments made because of hardware limitations. The play style of VK & CV1 are equally different from CV2. In fact the ONLY things that VK shares with CV2 and not CV1 is merchants and hearts for currency.
Different parts of the series are always compared between each other, it is obvious. However, when there were only one game, there is simply NO defined standard. Everything can change especially since in the old days, games often went from hand of one team to the pther and no guarantee that the new team will like whatever previous team have created. Series gameplay is more or less save, when there were several games that set main basics. When there is one game - there is none of that. Copying original game's gameplay is not so much "following the standard" as a "following a safe route".
Besides, VK is not the same as CV1. Only things that common in two games are graphics (to certain extent) and action mechanic. Given that even genres of the two are different (dynamic action vs adventure / quest-like) they simply not the same game in different coating.
And CV2 is essentially improved version of VK - (hidden) merchants, hearts, multiple subweapons, that player can use at the same time, different equipment, open-world inspired by level-maps from VK. All of this are basically ideas that were taken from Vampire Killer and received new forms. The link between two games is painfully obvious. Yes, CV2 is more dynamic, but that is exactly why I said that CV2 was an atempt to merge CV1 and VK gameplay styles. I elaborate: CV2 was an attempt to merge dynamic action of original CV and exploration / quest-like elements of VK.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Dremn on June 16, 2012, 11:45:56 AM
Why have I still not seen any sprites of the new Simon and Trevor in the forum banner yet? :P
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: e105beta on June 16, 2012, 12:06:48 PM
Why have I still not seen any sprites of the new Simon and Trevor in the forum banner yet? :P

Someone will have to make them...

...CHALLENGE ACCEPTED
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Dremn on June 16, 2012, 12:46:44 PM
I haven't dabbled with sprites in awhile, I would like to give the new Simon a go if no one else is gonna do it.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: crisis on June 16, 2012, 01:59:50 PM
there should be a new improved 2012-style banner imo, it's already cluttered as is
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on June 16, 2012, 02:00:26 PM
I haven't dabbled with sprites in awhile, I would like to give the new Simon a go if no one else is gonna do it.

I do not know how to do sprites at all  :'( wish I did.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Dremn on June 16, 2012, 03:05:57 PM
there should be a new improved 2012-style banner imo, it's already cluttered as is
That sounds like a good idea, actually. Maybe one just for the new timeline.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: BingleGod on June 16, 2012, 04:19:55 PM
Quote from: DragonSlayr81
That's ULTRA worst case scenario right there!!! :) Complete and utter sell out. Doubt it would happen, but the though sends shivers down my spine.

I dunno. Harmony of Despair is about as low as I think I can imagine the series going. Not sure if Konami has a clue about what to do with its series anymore. I'd rather Castlevania were laid to rest after Mercury Steam is done than see CV continue to be stretched past the point of death, unless Hidetaka Miyazaki were interested in getting involved. But I'd rather he focus on his natural passions.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Tavis Belmont on June 16, 2012, 04:49:39 PM
I remember the Nintendo fanbase getting up in arms about a similar debate about "casual" gamers and "hardcore" gamers. In fact, I think there was even a VG Cats comic made about it. I wonder how that ended?

I do have to say, though, I'm glad everyone can be civil about this. I've followed some boards about Sonic the Hedgehog that have made me ashamed to be alive.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Sindra on June 16, 2012, 07:48:53 PM
They make me ashamed as well....and I'm a Sonic Sega-Purist. -_-

I think we can all agree that, honestly...we want both continuities to continue - both the old and the new. One shouldn't be beatout by the other and left the "winner", allowed to survive and continue making games. In this case, it really SHOULD be like the Marvel 616 and Marvel Ultimate universes - separate, yet able to continue their own stories without worry that one will overrule the other, because they both have their own rules.

You hear me, Konami?! Goddamn MARVEL COMICS is able to make the idea of two separate universes for the same franchise work within the means AND be profitable. IT CAN BE DONE!
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: e105beta on June 16, 2012, 08:06:19 PM
there should be a new improved 2012-style banner imo, it's already cluttered as is

There's so much space up there. It would be so easy to just spread them out with a new design
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Dremn on June 16, 2012, 08:35:10 PM
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.castlevaniacrypt.com%2Fgames%2Fmof%2Fimages%2Fart%2Fmof-06.jpg&hash=9b52bf13af7f7422c6554ea0e6108b4e)
Just noticed that these two promotional artworks actually make up one giant piece.

...yea there's really nothing interesting to talk about anymore. :P
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on June 17, 2012, 02:40:42 AM
Guess what I found


Best of E3 2012 Awards: Best 3DS Game [HD] (http://www.youtube.com/watch?v=MmYD0QkZ82E#ws)


(click to show/hide)



Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: shelverton. on June 17, 2012, 04:48:55 AM

Mirror of Fate WINNING the "Best of E3" award in the 3DS category, on gametrailers.com? It beat things like New Super Mario Bros 2, and Paper Mario? That was pretty damn unexpected.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Chernabogue on June 17, 2012, 06:08:51 AM
That's great, i hope they won't disappoint.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Inccubus on June 17, 2012, 12:28:30 PM
Different parts of the series are always compared between each other, it is obvious. However, when there were only one game, there is simply NO defined standard. Everything can change especially since in the old days, games often went from hand of one team to the pther and no guarantee that the new team will like whatever previous team have created. Series gameplay is more or less save, when there were several games that set main basics. When there is one game - there is none of that. Copying original game's gameplay is not so much "following the standard" as a "following a safe route".

This is all completely false. Multiple teams working on the same series is a modern phenomenon. During the NES era companies were much smaller and did not have the resources to have multiple teams work on the same series. In fact what was most common back then was that the same team would work on multiple series. And, furthermore, the very notion that that the second game in a series has no standard is patently false. There are very few examples of a sequel being radically different from it's predecessor. The two most prominent ones being CV2 and LoZ2, but that was most definitely not the norm. And the third game almost always ended up going back to the original format. The only case I can think of off the top of my head is the Thunder Force series which withing the first 3 titles went from a top-down shooter to a side-scrolling shooter.


Besides, VK is not the same as CV1. Only things that common in two games are graphics (to certain extent) and action mechanic. Given that even genres of the two are different (dynamic action vs adventure / quest-like) they simply not the same game in different coating.
And CV2 is essentially improved version of VK - (hidden) merchants, hearts, multiple subweapons, that player can use at the same time, different equipment, open-world inspired by level-maps from VK. All of this are basically ideas that were taken from Vampire Killer and received new forms. The link between two games is painfully obvious. Yes, CV2 is more dynamic, but that is exactly why I said that CV2 was an atempt to merge CV1 and VK gameplay styles. I elaborate: CV2 was an attempt to merge dynamic action of original CV and exploration / quest-like elements of VK.

This is also false.

*CV1 and VK have nearly identical stage structure and very similar layouts. VK has more rooms in general because of the larger storage space available on the MSX. CV2 did not have this.

*You progress from stage to stage and cannot go back to explore previous stages in both games. VK added the need to find keys to unlock the door to the next stage in the current area. CV2 did not have this.

*Hidden merchants are shared between VK and CV2, even the graphics, they just don't live inside stone blocks anymore. I did for get to mention that there is one more thing VK and CV2 share and that's the Shield mechanic.

*Almost every castlevania game has hears. If you mean using them as currency, yes. That IS the other thing I said VK shares with CV2.

*VK is the ONLY cv game where the player can use multiple sub-weapons "at the same time". To be specific VK has only 2 sub-weapons. The Holy Water and the Hourglass. Once you find them they are both usable. To use HW jump, and press forward. To use HG jump and press down. All other weapons in VK replace the whip. In contrast the Sub-weapons in CV2 work the same way as in CV1 except that you don't loose them when you die, but you can still only use one at a time like in CV1.

*VK has MORE equipment, CV2 has DIFFERENT equipment. There's a difference.

*VK does NOT have an open world at all. There are no paths even. The stages are set up just like CV1.

If anything, CV2 was the very first attempt to make Castlevania more like Metroid.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Sumac on June 17, 2012, 02:11:06 PM
Quote
I'd rather Castlevania were laid to rest after Mercury Steam is done than see CV continue to be stretched past the point of death
This a way of true fans right here!! Let's our favorite series die and be forgotten, because it doesn't get another copypasted entry and was experimented a bit!! Yay!! So, we all can cry "When Castlevania will return" while series is forgotten completely.

Quote
You hear me, Konami?! Goddamn MARVEL COMICS is able to make the idea of two separate universes for the same franchise work within the means AND be profitable. IT CAN BE DONE!
Nope.
Game development take much more money than creating comic books, hence Konami will not spent their money to sustain two separate continuities out of desire to cater to the small group of old fans, when they can spent money  to make something more profitable, like new, modern and beautiful version of the CV game.

Quote
Multiple teams working on the same series is a modern phenomenon.
Yeah, and that's why classic Castlevania games were so different from each other in look and gameplay design and were released on the different consoles in the very short time. In the modern industry multiple teams usually work on new entries, indeed, but usually one at a time. Or there is one major entry in the series, and everything else is rather small and insignificant in the big picture (read - cheap to produce), that could be assigned to random team of developers (like Order of Shadow).

Quote
And, furthermore, the very notion that that the second game in a series has no standard is patently false. There are very few examples of a sequel being radically different from it's predecessor.

Let me reinstate this - second game in the would-be-series doesn't have solid standard. Usually second entry improves on all game mechanics but also introduce some changes. First game is a basis, not a standard. And this basis could be transformed into whatever developers later saw fit.

Quote
This is also false.
Most of your following statements are false.

(click to show/hide)

I wonder why my previous post received minuses? For having different opinion? Well, that's a friendly, open-minded fandom for you, where old fans allowed to be jerks and express they disadain however they like and people who disagree with their opinion are repressed.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Jorge D. Fuentes on June 17, 2012, 02:45:41 PM
It's not like you get reprimanded by having respect down.  You're not really being so 'repressed'.
Don't be so dramatic.  There is really no downside at all from that aside from your post being somewhat unpopular.

I don't even understand why people even post about their respect points anyway.
Just think of it as "I posted something that resonated with the people, its value determines whether it was a negatively or positive resonance".  Not "OH GAWD I'M SO REPRESSED THIS SYSTEM IS STUPID GET RID OF IT", as the few PMs I get seem to suggest.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Johnny Alucard on June 17, 2012, 02:49:47 PM
Mirror of Fate WINNING the "Best of E3" award in the 3DS category, on gametrailers.com? It beat things like New Super Mario Bros 2, and Paper Mario? That was pretty damn unexpected.

It's not surprising. New Super Mario Bros. 2, while it looked fun, showed that the New Mario Bros series is following the same formula with new gimmicks.  Plus no Wario.  Meanwhile, there is a lot of controversy over the sticker system and the lack of partners for Paper Mario.

Thus, Mirror of Fate's already impressive showing made it a sure winner in that category.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Maedhros on June 17, 2012, 03:48:20 PM
That sounds like a good idea, actually. Maybe one just for the new timeline.
Nopenopenopenopenopenopenopenopenope.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Sumac on June 17, 2012, 05:08:51 PM
Quote
Don't be so dramatic.  There is really no downside at all from that aside from your post being somewhat unpopular.
I am not afraid of being unpopular, I don't care about it.
However, I prefer when people who dislike my opinion express what they dislike and why. All this "respect points system" allow people to hide behind anonimity and vote down on the personal emotion "like author / dislike author" and not because posts were unpopular, offensive or something like that. It's not constructive and leads to mutual dislike and misunderstanding.
Also this system potentially could create conditions when some people have a negative points simply because they uphold a different opinions, however others (new forumgoers or random visitors) could think of it as those are "bad" people who are wrong, vandals or whatever. This undermines idea of people being eaqually allowed to express their opinions give a way to possibility of such people being humilated and ostracized for their different mindset.
In short it's not an issue about popularity, but about equality.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Jorge D. Fuentes on June 17, 2012, 05:29:11 PM
I think you're overreacting, and I also think that posts complaining about the respect/popularity forum mod do a great job at derailing the threads they're in.

Please return to the original subject of this thread, or take it to Off Topic somewhere.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: uzo on June 17, 2012, 05:53:57 PM
However, I prefer when people who dislike my opinion express what they dislike and why.

The people who '-1' and don't reply are the same people that use to just shake their heads and not reply. The ONLY difference now is that you can actually quantify those people.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: crisis on June 17, 2012, 06:13:18 PM
It also doesn't help your case when you're always belittling/criticizing the "old, tired" fans of the classic canon as a "small, insignificant" group. There's quite a lot of us, but w/e

I guess it's a good thing that MoF won the best of 3ds e3 award. but i hope that doesn't give MS an excuse to ignore the rather obvious & glaring complaints the game's receiving already. not just framerate issues, but all the other stuff (enemies, music, et cetera) I have high hopes *fingers crossed*


this made me chuckle

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fimg.photobucket.com%2Falbums%2Fv119%2Fc0mbat%2F1271813132-00.png&hash=8683ac9a4a55149a88cc72b4d8a05e97)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: uzo on June 17, 2012, 06:41:11 PM
In the E3 interviews he already said flat out that they are keeping the damage ratios and combat system as is. Each time it's mentioned he defends the decision and cites that LoS is not the traditional Castlevania and it will not have skeletons that die in a single hit.

Oh and also, that the people who complain about it (ie. the old series fans who don't like LoS that much) are such a tiny tiny voice to them, as they swim in their millions of dollars, that they don't consider them a valid source of complaints filing it under "you can't please everyone! :D".
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Inccubus on June 17, 2012, 06:54:43 PM
Yeah, that's the impression I got, and sadly that's exactly the aspect of the game that will probably prevent me from committing my cash to it. And Cox's apparent attitude towards the "minority" that didn't like LoS just rubs me the wrong way.


You haven't played VK, if you say this, or you played it very badly. Levels in VK have very little to do with stage structure of CV1. There are tonnes of additional areas and slight differences. Sections themselves built like minimaps looped on itself. While the general layout could be similar, levels themselves are practially complete different only reminding about CV1, but not copying it alltogether.
CV2 had one big looped area, that was derived from VK's minimaps idea.

Now I think you're just trying to be contrary to g opinion for no good reason.
First of all, in case it slipped your attention Vampire Killer is listed as my favorite CV game for a reason.
Second, I have actually played through the game multiple time and I mapped out every area in it on paper down to the most minute detail. I've studies the stage layouts meticulously and compared them to those in CV1 and I know exactly which screens and layout elements are shared by each of the games. I'm even using these maps and layouts to make a definitive remake of Castlevania that incorporates elements from all of it's previous iterations.

And, finally, having rooms that loop back on themselves does not make it the same as CV2's over world looping back in exactly one spot in the entire game. That's like saying that oranges and bananas are the same because they both have peels.


Castlevania 2 is adheres to the adventure exploration genre, like VK, but in different context. It took VK aproach and expanded on it, abandoning level by level structure and replacing it with giant map and several submaps, that could be counted as mini stages, if you want. Much like in VK, you need to find different items and upgrades to progress through the game. You can't access some parts of the world map, if you didn't have Blue Crystal or Red Crystal. Also, you can't progress further in the game, if you didn't have certain equipment and upgraded weapons. In short, while CV2 is quite different it uses the same logic as VK, but expands on it.

You are thinking of the wrong game. It's Metroid where you couldn't go further without the right equipment. In VK the ONLY item you need to get passes a board was the big key. And the big keys never required any spacial equipment to find besides a normal key and those are spread out everywhere. Big keys were never placed anywhere that you couldn't get to them without a special item. If that were the case I would agree with you, but this idea is countermanded by the fact that when you die you loose all your equipment. Therefore finding the big key could not be dependent on having a specific item because the designers wouldn't know for sure if you had the right equipment for a specific situation. There is a big difference between finding a key to open the next door and exploring a huge world with branching paths to find new abilities that allow you to explore more areas. They didn't just magically come up with this idea in a vacuum that only CV1 and VK existed in. CV2 came out almost a year after Metroid which means it was in development after Metroid was already on the market and Konami, no doubt, took notice.


Hidden Merchants in CV2 look like monks in grey (sometimes different coloured) robes. You maybe speak about Gypsies in the CV2, but I am not sure if they use the same graphic as Merchants in VK and besides you can't buy anything from them. They just spout some useless advices. Shield Mechanic is present, that is another proove of relation between CV2 and VK.

You are correct that the graphics aren't used for the merchants and that only certain NPCs have a similar graphic. However, there being merchants, one similar graphic, and one game play mechanic, doesn't make CV2 more inspired by VK than CV1 especially when you consider that pretty much everything else is either completely unlike both or is taken from both. Saying the shield is PROOF of a relation between the two games is nonsense as the rest of the elements of CV2 are from CV1 or Metroid. That's exactly like people who say that because LoS has an extending chain weapon the whole game is inspired by GoW.


This statement is nonsense. CV2 has much more weapons and equipment in the game as a whole. And idea of having multiple weapons and equipment (and ability to use them at the same time) in CV2 was certainly inspired by VK, however it was present there in much more user-friendly form.
Nope.
In CV2 you can also use multiple subweapons at the same time. Use Flame Pillar, activate menu, throw Diamond or a Dagger. It maybe different from how you can use multiple subweapons in VK, but it is still works.
And there is no need to explain for me VK mechanics - few months ago I made a one life playthrough of this game and wrote a review about it. AI did the same about CV2 too.

Did you really just basically say they're different, but they're still the same? That's ridiculous. In VK there are 2 sub-weapons that you can get at the same time, they are found from random places, are used dynamically in combat, and that you lose when you die. CV2 has 6 sub-weapons, that you collect over the course of the game, They are found or bought in specific places, cannot be used dynamically because you have to access them through a menu, and you never lose them. Plus you need some of them to progress through the game. How is that the same? How is that more like CV2 than CV1?


VK stages set up in completely different fashion rather once that could be found in CV1. Each section is a looped minimap that is often have intricate, puzzle like design. There are still somewhat linear, but nowhere near the straightforward design of the CV1 levels.

Granted that there's a bit more to explore in each board, but there's still only one way to get through each board. You still progress from board to board and from stage to stage. This is vastly different from CV2. And there are no intricately designed puzzle-like layouts. The closest thing is the sewer area before fighting Frankenstein's Monster. The rest of the areas mostly consist of run around, kill monsters, and find the key. Sometimes you need to loop around sometimes you don't. Either way there's always only one way to get through each board.


Finally some logical statement. However CV2 ideas were heavily derived form VK. It is simply couldn't be argued. Too many coincidences in the design between the two games.

All of my statement's are logical, thank you.
What is illogical is saying that CV2 is heavily influenced by VK when almost everything in CV2 is either also present in CV1 or obviously inspired by Metroid. And as I said before, one mechanic, one similar graphic, and one huge loop isn't "proof" in the face of all the other differences.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Sindra on June 17, 2012, 07:57:34 PM
And Cox's apparent attitude towards the "minority" that didn't like LoS just rubs me the wrong way.

You and me both.

People wonder why I give Cox a lot of grief, and his attitude with his comments there sum it up perfectly. It just comes off cocky and arrogant.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Jorge D. Fuentes on June 17, 2012, 08:17:06 PM
Ha ha, if only he would behave in an "Okay :( " face.

Some  Fans: "Hey, minion, make our game not suck like that other game you made!"
Cox: "Okay :( "

Other Fans: "While I like LoS, it's still not Castlevania-ish.  FIX!"
Cox: "Okay :("
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Sindra on June 17, 2012, 08:20:16 PM
It really would work out for the best, in my opinion.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kingshango on June 17, 2012, 08:28:06 PM
You and me both.

People wonder why I give Cox a lot of grief, and his attitude with his comments there sum it up perfectly. It just comes off cocky and arrogant.

His cockyness reminds me Peter Molyneux, a developer im not to fond with.

When you think of about it, Cox and Moleynuex do have alot in common.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on June 17, 2012, 08:53:45 PM
Power and perhaps a slight bit of fame can corrupt or make someone get ahead of themselfs. Just felt like saying that now excuse me;I am off.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Gaawa-chan on June 17, 2012, 09:00:22 PM
(click to show/hide)

The maps on this image look a LOT like the SotN castle map to me.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on June 17, 2012, 09:05:28 PM
The maps on this image look a LOT like the SotN castle map to me.

Yeah or more like the ds ones not that there was much difference right?

Interviews said that we would be able to place a marker or something right?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Sumac on June 17, 2012, 09:13:47 PM
Quote
It also doesn't help your case when you're always belittling/criticizing the "old, tired" fans of the classic canon as a "small, insignificant" group. There's quite a lot of us, but w/e
People like you had it coming. Personally I tired from old fans who hate everything that doesn't go along with they wishes. And most of the time people like you give me impression that even if you would be given an ideal Castlevania (in 2D e.t.c.) you would wrinkle your noses in disgust "because it is somehow violates your perfect vision of Castlevania and wasn't made like in 1997 or year of your preference".
I mean we all can dream about having perfect game and whatever, but more often then not it comes of like ignoring reality and modern trends in gaming. Just childish: "Give me Castlevania with exploration in 2D and bishie heroes or else". Happily there is not much substance to "else".

And I could understand Cox's attitude: he made a bestseller, he have right to be sure about what he do and how. And who are old fans to dictate anything to him? What they have give except for big amount of often unjustified hatred and shit, often over insignificant matters? Advices, that doesn't fit with what developers want to do and with modern gaming in general? I would be weary after seeing what this people think and giving that they are not the ones who makes money, I unerstand why he ignores them.

(click to show/hide)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: crisis on June 17, 2012, 09:42:01 PM
LoL Sumac overreacting as usual  :D and you wonder why no one here respects you. C'est la vie.

Quote
The maps on this image look a LOT like the SotN castle map to me.

well I hope the castle will have as much if not more detail as Symphony's castle. As for placing markers, wasn't that also a feature of the PS2 titles?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: shelverton. on June 17, 2012, 09:42:29 PM
The maps on this image look a LOT like the SotN castle map to me.

I gotta say that map screen alone makes me pretty excited about this game. Cox has already said that MoF is not a Metroidvania, but "inspired by them". I love my Metroidvanias and that certainly looks like a classic Metroidvania map, but even if it turns out to be something completely different it's safe to say that we'll be doing quite a bit of exploring. Makes me happy :)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kingshango on June 17, 2012, 09:50:14 PM
I gotta say that map screen alone makes me pretty excited about this game. Cox has already said that MoF is not a Metroidvania, but "inspired by them". I love my Metroidvanias and that certainly looks like a classic Metroidvania map, but even if it turns out to be something completely different it's safe to say that we'll be doing quite a bit of exploring. Makes me happy :)

And remember, that map is only the first area outside of the castle. Now imagine the area's inside the castle. :)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: meanguyjones on June 17, 2012, 09:54:58 PM
Anyone want to tell me how that David Cox interview and him saying "We want to please people who liked LoS, but want to bring the people in that didn't like it that much" is being taken as him being arrogant?

Maybe I'm missing something here, but that entire interview both Cox and Alvarez were pretty diplomatic and came off pretty well.

If someone could point out to me what he did that was arrogant, that'd be great.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on June 17, 2012, 10:07:53 PM
Anyone want to tell me how that David Cox interview and him saying "We want to please people who liked LoS, but want to bring the people in that didn't like it that much" is being taken as him being arrogant?

Maybe I'm missing something here, but that entire interview both Cox and Alvarez were pretty diplomatic and came off pretty well.

If someone could point out to me what he did that was arrogant, that'd be great.

I think from what I understand from it. Is that the ones that do not like it or some of the "older" fans that see the problems that should be fix but are not due to LoS doing so well, and I guess his attuide toward the minority I think one comment was like since LoS did so well... I do not know the whole story. but it rubbed some people off in the wrong way. That is how I see it as.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: DragonSlayr81 on June 17, 2012, 10:19:34 PM
In the E3 interviews he already said flat out that they are keeping the damage ratios and combat system as is. Each time it's mentioned he defends the decision and cites that LoS is not the traditional Castlevania and it will not have skeletons that die in a single hit.

Oh and also, that the people who complain about it (ie. the old series fans who don't like LoS that much) are such a tiny tiny voice to them, as they swim in their millions of dollars, that they don't consider them a valid source of complaints filing it under "you can't please everyone! :D".
Meh, that's pretty much a deal breaker for me regarding stepping back into the LoS world. LoS2 will likely follow the same thing, so I guess I'll skip 'em altogether and wait it out. Bring on the next REBOOT!

Power and perhaps a slight bit of fame can corrupt or make someone get ahead of themselfs. Just felt like saying that now excuse me;I am off.
Blinded by his own hubris?

Anyone want to tell me how that David Cox interview and him saying "We want to please people who liked LoS, but want to bring the people in that didn't like it that much" is being taken as him being arrogant?

Maybe I'm missing something here, but that entire interview both Cox and Alvarez were pretty diplomatic and came off pretty well.

If someone could point out to me what he did that was arrogant, that'd be great.
It seems like behind-the-scenes arrogance. In the interview, he gives the impression that he wants this game to attract those who didn't like LoS, but it doesn't seem like he's addressing the major complaints those who disliked LoS(most complaints I've heard come from the fact that it takes forever to kill fuckin enemies and the whole QTE thing, which those they hint it's not mandatory, c'mon!!!!). Really, was adding hearts and more exploration the main complaints Cox and MS got? While hearts are nice, they aren't a priority, and many would've been content with a 2D linear-stage based CV than a more free exploration one.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: shelverton. on June 17, 2012, 10:29:15 PM
I don't see the arrogance either. They both seem like really nice and passionate guys.  Besides, they're only making three games so it's not like they wanna take over the series and make it their own for the rest of eternity. As for "not listening to the older fans".... Well, what you guys are asking is that they make the game more like the older games that simply didn't do as well, commercially, as LoS. It's a difficult situation. Also, I think Mercury Steam GENUINELY believes that they're making the best game they can (and want.). They're not doing this to piss us off.

I love the classic Castlevanias as much as the next guy, but I fail to see why Cox would change things that clearly attracted gamers to LoS in the first place. I have my worries about the drawn-out combat, but I 100% understand why Mercury Steam wants to do it this way again. Cause it's what their vision of a modern Castlevania is. Also, being a video game developer, how much do you wanna copy from the series past? There's already been soooo many similar games.

Now, one could argue that if Cox doesn't wanna copy the old Castlevania feel, why is he copying bits and pieces from God of War? I don't necessarily think that he does on purpose, but I can see why people are making this comparision.

Well, well. I'm excited for the game. I only wonder what happens when MS are done. Castlevania is probably gonna be a little lost for a while. "Who am I?" it's gonna ask.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: meanguyjones on June 17, 2012, 10:36:09 PM
It seems like behind-the-scenes arrogance. In the interview, he gives the impression that he wants this game to attract those who didn't like LoS, but it doesn't seem like he's addressing the major complaints those who disliked LoS(most complaints I've heard come from the fact that it takes forever to kill fuckin enemies and the whole QTE thing, which those they hint it's not mandatory, c'mon!!!!). Really, was adding hearts and more exploration the main complaints Cox and MS got? While hearts are nice, they aren't a priority, and many would've been content with a 2D linear-stage based CV than a more free exploration one.

Ok? None of that is arrogance, thats sticking to a game design plan. I'm sure Mirror of Fate enemies are going to become a joke once new skills are unlocked, just like Lords of Shadow. QTEs being in the game are a given and are not an example of arrogance.

I don't see how your having a bad opinion of the game translates into David Cox being out to get old Castlevania fans but thank you for the response.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: DragonSlayr81 on June 17, 2012, 10:45:31 PM
Well, well. I'm excited for the game. I only wonder what happens when MS are done. Castlevania is probably gonna be a little lost for a while. "Who am I?" it's gonna ask.
Meh, guess I won't have CV on my radar until the CV series falls out of MS's hands and into the next able developers's lap. I don't mind, really. There are so much other games out there I'm actually stoked over. I can afford to put CV out of my mind for while. :)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kingshango on June 17, 2012, 11:02:33 PM
After MS are done with Castlevania, the next team will most likely be another western dev team since Konami is loving the west right now. And lord help us if it goes to anyone other than Wayforward. ( and before you say Retro, they're currently in Nintendo's back pocket so that rules them out)

Now, if by any slim, paper thin chance that the series goes in the hands of a japanese dev team, either Platinum Games or From Software would do (or some new team altogether.)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: e105beta on June 17, 2012, 11:16:49 PM
It also doesn't help your case when you're always belittling/criticizing the "old, tired" fans of the classic canon as a "small, insignificant" group. There's quite a lot of us, but w/e

I guess it's a good thing that MoF won the best of 3ds e3 award. but i hope that doesn't give MS an excuse to ignore the rather obvious & glaring complaints the game's receiving already. not just framerate issues, but all the other stuff (enemies, music, et cetera) I have high hopes *fingers crossed*


this made me chuckle

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fimg.photobucket.com%2Falbums%2Fv119%2Fc0mbat%2F1271813132-00.png&hash=8683ac9a4a55149a88cc72b4d8a05e97)

If MercurySteam loves what they're doing, and aren't just in it for the money, I'd like to think they'll at least give the areas people have issues with a second look before moving ahead so they can guarantee the best product possible.

Or they can pull a Casey Hudson and flip everyone the bird because "fuck you my artistic vision". Hopefully they don't do that.

After MS are done with Castlevania, the next team will most likely be another western dev team since Konami is loving the west right now. And lord help us if it goes to anyone other than Wayforward. ( and before you say Retro, they're currently in Nintendo's back pocket so that rules them out)

Now, if by any slim, paper thin chance that the series goes in the hands of a japanese dev team, either Platinum Games or From Software would do (or some new team altogether.)

I feel like I'm the only one that would weep if Platinum got their hands on Castlevania.

That's right, weep. Weep like a beaten child.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: DragonSlayr81 on June 17, 2012, 11:26:09 PM
After MS are done with Castlevania, the next team will most likely be another western dev team since Konami is loving the west right now. And lord help us if it goes to anyone other than Wayforward. ( and before you say Retro, they're currently in Nintendo's back pocket so that rules them out)

Now, if by any slim, paper thin chance that the series goes in the hands of a japanese dev team, either Platinum Games or From Software would do (or some new team altogether.)
I couldn't care less if the next team is Japanese or Western, as long as the CV is in capable hands, and they ditch the "it takes a million hits to kill standard enemies". If various other "traditions" could die with the old canon, let some of MS's "traditions" die with their's. It's only fair, bow out gracefully and take your things with you. Make room for the next new thing.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: e105beta on June 17, 2012, 11:29:21 PM
I couldn't care less if the next team is Japanese or Western, as long as the CV is in capable hands, and they ditch the "it takes a million hits to kill standard enemies". If various other "traditions" could die with the old canon. let some of MS's "traditions" die with their's. It's only fair, bow out gracefully and take your things with you. Make room for the next new thing.

And then Konami partners with SCE Santa Monica to do the next reboot.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on June 17, 2012, 11:37:03 PM

 Blinded by his own hubris?

Perhaps. This is not the first time Cox said something that pissed people off I remember him talking about uncharted one time and it was not good.

Also I have a new reason for this game to do extremely well.

Simon/Trevor/Gabriel Belmont for SSB4  :D Come on we all want that right?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: e105beta on June 17, 2012, 11:38:02 PM
Perhaps. This is not the first time Cox said something that pissed people off I remember him talking about uncharted one time and it was not good.

Also I have a new reason for this game to do extremely well.

Simon/Trevor/Gabriel Belmont for SSB4  :D Come on we all want that right?

I didn't even think about that.

Someone email Sakurai.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: DragonSlayr81 on June 17, 2012, 11:39:33 PM
And then Konami partners with SCE Santa Monica to do the next reboot.
I'm still curious to what the American pitch was all those years ago, and it has me wondering what their vision of CV could be.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on June 17, 2012, 11:41:59 PM
I didn't even think about that.

Someone email Sakurai.

Who knows his email heck or even Fils-aime someone up there at the big N , no seriously we should do that while the iron is hot MoF has wow awards and chances are ms is hard at work on it what can we lose  :D
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: e105beta on June 17, 2012, 11:42:24 PM
I'm still curious to what the American pitch was all those years ago, and it has me wondering what their vision of CV could be.

The secret of the American Castlevania pitch will go down in history. Like Stonehenge and the Easter Island heads.

Though the stereotypical answer would be that it was an FPS.

Who knows his email heck or even Fils-aime someone up there at the big N , no seriously we should do that while the iron is hot MoF has wow awards and chances are ms is hard at work on it what can we lose  :D

I'm going to email Reggie tomorrow at work.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on June 17, 2012, 11:49:37 PM
The secret of the American Castlevania pitch will go down in history. Like Stonehenge and the Easter Island heads.

Though the stereotypical answer would be that it was an FPS.

I'm going to email Reggie tomorrow at work.

Good Luck on that  :)  maybe a twitter message could help as well. I think in one of the interviews Cox said that the code MS sent to nintendo impressed them so chances are if this really does well then a Belmont might make it, but a bit of pestering never hurt right  ;D
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Flame on June 18, 2012, 12:12:24 AM
His cockyness
you mean his... Coxyness, heh, heh, heh...
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Dremn on June 18, 2012, 01:09:16 AM
Yea, I would really like to see Castlevania get some rep in the Smash Bros. Simon should definitely be in there. Especially the MoF one, a lot of people seem to like this new Simon a lot just because of his sheer manliness. Since Sony is getting Snake in their Smash rip off, Nintendo should get one of the Belmonts.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: shelverton. on June 18, 2012, 01:32:30 AM
Putting a Castlevania character in a Smash Bros would be great and could help the series to get some further recognition. I mean, look at the Fire Emblem dude. How many people outside Japan and hardcore FE fanbase had even heard of him before Melee? I wonder if Smash Bros helped selling a few more copies of FE? Maybe, maybe not. But still, it's a terrific platform for marketing purposes, even if I personally was never really into the Smash Bros series.

Oh, and Mega Man. I think it's safe to say he'll be in the next game.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on June 18, 2012, 01:39:29 AM
Putting a Castlevania character in a Smash Bros would be great and could help the series to get some further recognition. I mean, look at the Fire Emblem dude. How many people outside Japan and hardcore FE fanbase had even heard of him before Melee? I wonder if Smash Bros helped selling a few more copies of FE? Maybe, maybe not. But still, it's a terrific platform for marketing purposes, even if I personally was never really into the Smash Bros series.

Oh, and Mega Man. I think it's safe to say he'll be in the next game.

True like I said before nobody really knew who Pit was now look at him Belmont should get the same kind of treatment and and if it is based of the LoS version except in my opinion a very possible combo character fast whipping if it's trevor or strong slow attacks for simon like Trevor/Simon to Marth/Ike darn it we should all bamd together and make this happen  in someway :D
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Chernabogue on June 18, 2012, 01:44:10 AM
I guess it's a good thing that MoF won the best of 3ds e3 award. but i hope that doesn't give MS an excuse to ignore the rather obvious & glaring complaints the game's receiving already. not just framerate issues, but all the other stuff (enemies, music, et cetera) I have high hopes *fingers crossed*
This, even if, IMO, I think it is too late to make really big changes in the game. They'll probably correct one problem or two (the framerate for instance), but not everything like the enemies or the music, as people have not complained about it (look at the E3 or on Cox's Twitter: almost nobody spoke about it).
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Claimh Solais on June 18, 2012, 01:58:13 AM
This, even if, IMO, I think it is too late to make really big changes in the game. They'll probably correct one problem or two (the framerate for instance), but not everything like the enemies or the music, as people have not complained about it (look at the E3 or on Cox's Twitter: almost nobody spoke about it).

Considering Aruajo won the "Best Original Score for a Video Game or Interactive Media" award for Lords of Shadow, I doubt they'll be changing the music style.

Out of curiosity, have any other Castlevania soundtracks won awards, or even been nominated for them?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: shelverton. on June 18, 2012, 02:00:13 AM
This, even if, IMO, I think it is too late to make really big changes in the game. They'll probably correct one problem or two (the framerate for instance), but not everything like the enemies or the music, as people have not complained about it (look at the E3 or on Cox's Twitter: almost nobody spoke about it).

Also, it's worth mentioning that the music in LoS was praised by critics (and probably players that aren't familiar with how Castlevania music usually sounds.). Objectively speaking, there's nothing wrong with it and it's a pretty epic and professionally made score. Too bad it has nothing to do with the Castlevania music I know and love. I am bored to death by it. But still, I can hear that it's a classy soundtrack.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Nagumo on June 18, 2012, 02:38:21 AM
Lol at Sumac antagonising the entire board and then demanding we shouldn't hurt his feelings by giving him disrepect points. 
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: JR on June 18, 2012, 02:56:42 AM
I feel like I'm the only one that would weep if Platinum got their hands on Castlevania.

That's right, weep. Weep like a beaten child.

I'm with you on that one. I like them, but from what I've seen/played, their style doesn't seem like it would compliment the franchise very well. Not saying they would automatically turn CV into something over-the-top like Bayonetta, but still.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: A-Yty on June 18, 2012, 03:13:20 AM
Well, well. I'm excited for the game. I only wonder what happens when MS are done. Castlevania is probably gonna be a little lost for a while. "Who am I?" it's gonna ask.

It's asking that question already.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Chernabogue on June 18, 2012, 04:07:49 AM
Considering Aruajo won the "Best Original Score for a Video Game or Interactive Media" award for Lords of Shadow, I doubt they'll be changing the music style.

Out of curiosity, have any other Castlevania soundtracks won awards, or even been nominated for them?
Exactly.

As far as I know, no other CV soundtrack got such an award. However, they are praised by lots and lots of people.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: DarkPrinceAlucard on June 18, 2012, 04:42:41 AM
Exactly.

As far as I know, no other CV soundtrack got such an award. However, they are praised by lots and lots of people.

Its because hollywood scores like that appeals more to a higher audience than the classic CV tunes.

But that doesn't make it better or good for CV if you ask me.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Chernabogue on June 18, 2012, 05:09:32 AM
Its because hollywood scores like that appeals more to a higher audience than the classic CV tunes.

But that doesn't make it better or good for CV if you ask me.
As a soundtrack, LoS' score is very good, has a very good production, a very good orchestration and fits instantly the mood of the game. Plus it is a very big  and diverse soundtrack (120 tracks, without some little jingles). I'm sure this is how they choose it.

As a CV soundtrack, it is totally different and I understand why people don't like/hate it.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: crisis on June 18, 2012, 05:56:55 AM
Allow me to clarify my statement about MS "fixing" the music:

In LoS, [too] many of the tracks had that "samey" sound, and it didn't help hearing music in Chapter IX that you first heard in Chapters II or III. There were also areas of the game that were DEAD SILENT. I don't want that same stuff happening in MoF. I want to hear area-specific tunes, with each track at least trying to sound unique from one another. Throw in a few orchestrated remixes; I'm not asking for the entire soundtrack to be rehashes of classic tunes, but since they're paying homages to the classic games & playstyle, a few familiar tracks shouldn't hurt. This should also apply to LoS2 as well.

As for Smash Bros, I'd love to see Kid Dracula in it instead. He gets no love & it would be a perfect way to reintroduce him. As for Mega Man, LOL. Do you mean classic MM? cuz Capcom would never do that, at the same time saying he's still "a very important property to us." For shame, Cap.

Quote from: e105beta
Though the stereotypical answer would be that it was an FPS.

like Akumajo Dracula Arcade? I still wanna play that o.o;
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Nagumo on June 18, 2012, 06:11:30 AM
Dracula-kun indeeds needs more love. They could always throw him into the next Judgment.     
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Starman DX on June 18, 2012, 07:23:38 AM

As for Smash Bros, I'd love to see Kid Dracula in it instead. He gets no love & it would be a perfect way to reintroduce him. As for Mega Man, LOL. Do you mean classic MM? cuz Capcom would never do that, at the same time saying he's still "a very important property to us." For shame, Cap.

like Akumajo Dracula Arcade? I still wanna play that o.o;

I wouldn't be so sure of that, it might seem that they hate Megaman but when Ono (the Street Fighter director) was asked what character he'd like for Smash Bros, he said he wanted Megaman. If he couldn't get Megaman in, then he wanted M. Bison lol. I believe Seth Killian (PR guy) also wants Megaman in Smash. Neither of these men are the top dogs at Capcom, but at least Ono might have some influence on the decision since he's been raking in millions for Capcom.

On topic, Simon Belmont was one of my most wanted characters in Brawl, and if Sonic and Snake are cut I hope Simon can get in. I don't think Konami will have two characters in it, so it might just be Snake or Simon.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: e105beta on June 18, 2012, 07:37:33 AM
Allow me to clarify my statement about MS "fixing" the music:

In LoS, [too] many of the tracks had that "samey" sound, and it didn't help hearing music in Chapter IX that you first heard in Chapters II or III. There were also areas of the game that were DEAD SILENT. I don't want that same stuff happening in MoF. I want to hear area-specific tunes, with each track at least trying to sound unique from one another. Throw in a few orchestrated remixes; I'm not asking for the entire soundtrack to be rehashes of classic tunes, but since they're paying homages to the classic games & playstyle, a few familiar tracks shouldn't hurt. This should also apply to LoS2 as well.

As for Smash Bros, I'd love to see Kid Dracula in it instead. He gets no love & it would be a perfect way to reintroduce him. As for Mega Man, LOL. Do you mean classic MM? cuz Capcom would never do that, at the same time saying he's still "a very important property to us." For shame, Cap.

like Akumajo Dracula Arcade? I still wanna play that o.o;

Yeah. There was really no reason for me to be hearing Waterfalls of Agharta outside Agharta. That's just lazy, though it might have had something to do with money. Orchestras are expensive after all.

I've wanted to get my hands on Akumajo Dracula Arcade for awhile now. Wasn't able to find it while I was in Japan, though
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Dark Nemesis on June 18, 2012, 09:56:30 AM
And I could understand Cox's attitude: he made a bestseller, he have right to be sure about what he do and how. And who are old fans to dictate anything to him?


Maybe the people that they have kept the series alive all these past years? I'm just saying now............ :rollseyes:


What they have give except for big amount of often unjustified hatred and shit, often over insignificant matters? Advices, that doesn't fit with what developers want to do and with modern gaming in general? I would be weary after seeing what this people think and giving that they are not the ones who makes money, I unerstand why he ignores them.

   Even though we might not like that much LoS, still we have bought it and play it, also it is us that all these many years we were supporting Castlevania series and we are still supporting them, but you see, now days it's all about trends, casual gamers and money. So long as it keeps bringing money, we don't care if it is ugly or get's some fans disappointed. That's the new policy of the gaming companies.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Flame on June 18, 2012, 10:08:23 AM
Oh, and Mega Man. I think it's safe to say he'll be in the next game.

Not likely. Capcom hates megaman nowadays since he isnt profitable for games anymore. And lets not forget they have been purpusefully denying us of him in any game. We got no Megaman for MvC3, and only that fat joke one for SFxT, and only because that was planned way back when, before legends and Universe' cancellation, when Inafune was still around.

We are more likely to get Zero or a Street Fighter Character than megaman.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on June 18, 2012, 10:33:01 AM
Yeah. There was really no reason for me to be hearing Waterfalls of Agharta outside Agharta. That's just lazy, though it might have had something to do with money. Orchestras are expensive after all.


I just had an idea. Why not have all the music in LoS so that's what like a little bit over twenty with at least a full soundtrack from the new one for MoF so forty tracks should be enough right?    :)


(click to show/hide)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Sumac on June 18, 2012, 10:35:00 AM
Quote
Lol at Sumac antagonising the entire board and then demanding we shouldn't hurt his feelings by giving him disrepect points.

The issue in question had nothing to do with my personal feelings. And sorry for hurting your feelings, but two people is not an entire board, no matter how much importance you put in people who uphold the same views as you are (not considering that such importance as of now is going to zero very fast, Thank You MercurySteam =)). Have a nice day.

Quote
Anyone want to tell me how that David Cox interview and him saying "We want to please people who liked LoS, but want to bring the people in that didn't like it that much" is being taken as him being arrogant?
That's how "people who are respected (by whom??)" take everything that doesn't go along with they augmented reality, where Castlevania should always stay in standards of 1993-1997.

Quote
Maybe the people that they have kept the series alive all these past years? I'm just saying now............
You are overestimating your importance, just like many people here do. Casual players were keeping series alive, not fans, since most of the money is made by casual gamers. As long as series is profitable - new games will be released. As soon as series tanks, no amount of devoted fans will save it, if they doesn't have support from inside the company or the projects  aren't laughably cheap. Success with general auditory is the first priority of keeping game series popular and alive. Everyone else come second, third and whatever.

Quote
Even though we might not like that much LoS, still we have bought it and play it, also it is us that all these many years we were supporting Castlevania series and we are still supporting them, but you see, now days it's all about trends, casual gamers and money. So long as it keeps bringing money, we don't care if it is ugly or get's some fans disappointed. That's the new policy of the gaming companies.
Please, don't tell that in the ye'old days it was not about the money and trends. FPS craze? Fighting game craze - Street Fighter 2 cloning? Not much changed really.
I think creativity in video games nowadays lies in field of social networks / services and new ways to control the games (Wii, Move, e.t.c.). As for the games themselves - well, this media was existing for quite a long time and many ideas were already realized again and again. There is hardly will be any radical innovations in the games themselves as of now, so most of the new things will be related to control and networks.
And if you don't like the game (and understand that there is no way you can influence anything, just like absolute majority of the people here) - don't play, don't buy, don't pay attention. Everyone will benefit from it.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Nagumo on June 18, 2012, 10:43:46 AM
The issue in question had nothing to do with my personal feelings. And sorry for hurting your feelings, but two people is not an entire board, no matter how much importance you put in people who uphold the same views as you are (not considering that such importance as of now is going to zero very fast, Thank You MercurySteam =)). Have a nice day.

Actually, I think pretty much everyone agrees here you're being a dick if not a total asshole.   
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Dark Nemesis on June 18, 2012, 11:11:31 AM
You are overestimating your importance, just like many people here do. Casual players were keeping series alive, not fans, since most of the money is made by casual gamers. As long as series is profitable - new games will be released. As soon as series tanks, no amount of devoted fans will save it, if they doesn't have support from inside the company or the projects  aren't laughably cheap. Success with general auditory is the first priority of keeping game series popular and alive. Everyone else come second, third and whatever.

   You see, i have asked many friends of mine that they have played LoS and like it, if they have played any other Castlevania game and they have answered me no, are they like LoS? So, can you tell me how all these casual gamers they have kept the series alive, if they haven't played any Castlevania before LoS?

Please, don't tell that in the ye'old days it was not about the money and trends. FPS craze? Fighting game craze - Street Fighter 2 cloning? Not much changed really.
I think creativity in video games nowadays lies in field of social networks / services and new ways to control the games (Wii, Move, e.t.c.). As for the games themselves - well, this media was existing for quite a long time and many ideas were already realized again and again. There is hardly will be any radical innovations in the games themselves as of now, so most of the new things will be related to control and networks.
And if you don't like the game (and understand that there is no way you can influence anything, just like absolute majority of the people here) - don't play, don't buy, don't pay attention. Everyone will benefit from it.

  You are wrong, all the frenzy has started when DS and PSP got released and then it kept go on with PS3, XBOX360 and Wii. Before those, games were having more quality. Also even if you are wrong, you will never aknowledge it and you should change your attitude and how you are talking to me, since the last paragraph is offensive to me........i haven't talk offensive to you, but if that's how you like it, then that's what you will have. You are really remind me of another member from the old days that he was exactly like you. His name was jerkofwonder. I have really started to think that you might be him actually.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kamirine on June 18, 2012, 11:28:41 AM
Actually, I think pretty much everyone agrees here you're being a dick if not a total asshole.

If I could ignore him like you can people on Gamefaqs, I would. Most if his posts, if not all of them are nothing but condescending, rude and/or hypocritical remarks vaguely hidden behind an attempt at flowery speech pattern. It's the blantant hypocrisy that annoys me the most though. (And those generic excuses one uses when someone doesn't agree with you one often flocks to, such as, heck, most his defense for LoS against those that don't like it.)

Besides, he's got a very 'brick wall' "I'm right, you're wrong (and stupid)", very closed-mind way of thinking, so there's no real fun to be had in debating and/or arguing with him. Or at least that is how he's come off reading a majority of his posts.

At this point, I literary just scroll past his posts and move on.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: DarkPrinceAlucard on June 18, 2012, 11:49:23 AM
If I could ignore him like you can people on Gamefaqs, I would. Most if his posts, if not all of them are nothing but condescending, rude and/or hypocritical remarks vaguely hidden behind an attempt at flowery speech pattern. It's the blantant hypocrisy that annoys me the most though. (And those generic excuses one uses when someone doesn't agree with you one often flocks to, such as, heck, most his defense for LoS against those that don't like it.)

Besides, he's got a very 'brick wall' "I'm right, you're wrong (and stupid)", very closed-mind way of thinking, so there's no real fun to be had in debating and/or arguing with him. Or at least that is how he's come off reading a majority of his posts.

At this point, I literary just scroll past his posts and move on.

Summed up nicely. :)


Anyways,

Regarding Mirror of Fate, what kind of unlockable modes or items do you think this game will have?

I was disappointed with the unlockables of LOS and hopefully they can do better with this one.

Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: DragonSlayr81 on June 18, 2012, 11:50:06 AM
Besides, he's got a very 'brick wall' "I'm right, you're wrong (and stupid)", very closed-mind way of thinking, so there's no real fun to be had in debating and/or arguing with him. Or at least that is how he's come off reading a majority of his posts.
LOL, reading that reminded me of this:
No no no Donkey - Family Guy (http://www.youtube.com/watch?v=fqs9DYisSsg#ws)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Jorge D. Fuentes on June 18, 2012, 12:00:52 PM
I thin
At this point, I literary just scroll past his posts and move on.

I think most people reading the thread are doing just that, but with a real quick click on the "-1", since it costs only a fraction of a second of their time after skimming the post until they find the first condescending/irritating/inflammatory remark.

**scan** **scan** **scan** "Have a nice da-" -1

LOL, reading that reminded me of this:
No no no Donkey - Family Guy (http://www.youtube.com/watch?v=fqs9DYisSsg#ws)

I don't know why, but this behavior always seems to rise during the summer months.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Claimh Solais on June 18, 2012, 12:22:54 PM
I was disappointed with the unlockables of LOS and hopefully they can do better with this one.

I think several people could agree there should have been a Zobek mode similar to the bonus character modes of the IGAverse.

I mean, Zobek had his own original fighting style and motions, too. I think it'd be really nice.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: crisis on June 18, 2012, 12:23:39 PM
Hath thou forgotton the final words of our lord Lisa? For shame..  "Do not hate sumac. If you cannot live with him, then at least do him no harm. For his is already a hard lot." Turn the other cheek, perhaps he will change his ways & learn to live with us in harmony  :)


Quote
Regarding Mirror of Fate, what kind of unlockable modes or items do you think this game will have?

maybe there'll be a new game+, but that's prolly it.

or Solid Snake eyepatch
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Johnny Alucard on June 18, 2012, 12:41:47 PM
Summed up nicely. :)


Anyways,

Regarding Mirror of Fate, what kind of unlockable modes or items do you think this game will have?

I was disappointed with the unlockables of LOS and hopefully they can do better with this one.

I quite liked the Solid Snake bandana/eyepatch you got, and I wouldn't mind a return of that (along with other nifty things of course), but hopefully the game will be more worth another playthrough as going through the levels again in LoS felt like a chore.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: DarkPrinceAlucard on June 18, 2012, 12:51:46 PM


or Solid Snake eyepatch

Lol I really disliked that unlockable very much.

Nothing against Metal Gear, but this is CASTLEVANIA and I much would have preferred to have had I unlockable CASTLEVANIA costume or piece rather than a headband and eyepatch.

But I understand why they threw it in there, to pay a little homage to Kojima for his help, but I just did not like that it was the ONLY Additional costume piece we got.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Claimh Solais on June 18, 2012, 12:53:49 PM
Lol I really disliked that unlockable very much.

Nothing against Metal Gear, but this is CASTLEVANIA and I much would have preferred to have had I unlockable CASTLEVANIA costume or piece rather than a headband and eyepatch.

But I understand why they through it in there, to pay a little homage to Kojima for his help, but I just did not like that it was the ONLY Additional costume piece we got.

I would have at least preferred the whole Snake outfit. You can barely even see either of them unless it's during a closeup in a cutscene, and even then the damn bandanna is like... invisible.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: DarkPrinceAlucard on June 18, 2012, 01:05:15 PM
I would have at least preferred the whole Snake outfit. You can barely even see either of them unless it's during a closeup in a cutscene, and even then the damn bandanna is like... invisible.

yea a whole entire suit would have been a good idea.

At least that way it would have been more bearable that we did not get a CV themed suit or accessory.

But just a bandana and eyepatch just seemed like far to little for a unlockable.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Jorge D. Fuentes on June 18, 2012, 01:13:03 PM
I would've enjoyed a Simon Belmont costume or something, rather than the eyepatch.  I don't use the eyepatch but I do use the bandanna (Richter-ish?).

If I could ignore him like you can people on Gamefaqs, I would.

We have an ignore feature on our forum.  Go to your Profile.  On the left there should be a "Buddies/Ignore List".  Just add the inflammatory troll/annoying user's name as it is on their profile, to the list and automagically, their posts will be minimized.  You then have to click on their post to open it and see the bile.

Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on June 18, 2012, 01:20:05 PM
I would've enjoyed a Simon Belmont costume or something, rather than the eyepatch.  I don't use the eyepatch but I do use the bandanna (Richter-ish?).

We have an ignore feature on our forum.  Go to your Profile.  On the left there should be a "Buddies/Ignore List".  Just add the inflammatory troll/annoying user's name as it is on their profile, to the list and automagically, their posts will be minimized.  You then have to click on their post to open it and see the bile.




Dang it you beat me to it, but since I am at it a Trevor CoD outfit maybe a recolor of his curent outfit to blue so it looks like Richter somewhat, as for Simon make him look like his SCIV look if possible and remixes of LoS themes in 8/16 bit I know it would be awesome
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Flame on June 18, 2012, 02:34:07 PM
I would've enjoyed a Simon Belmont costume or something,

But he already wears a Simon Belmont outfit. :P
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: DarkPrinceAlucard on June 18, 2012, 02:54:59 PM
But he already wears a Simon Belmont outfit. :P

No, he wears a Simon Belmont "Inspired" outfit.

Or more specifically, a apparent SCIV Simon belmont inspired outfit.

I myself would like to have seen Gabriel in Simon's classic barbarian attire lol. ;D
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Sumac on June 18, 2012, 03:03:52 PM
So much overeacting over nothing. Eh, whatever. Coloured birds like to show their tails and seems unable to handle a tiny bit of criticism, I guess. Funny to observe...please, contuniue.  :rollseyes:
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Ahasverus on June 18, 2012, 03:04:25 PM
No, he wears a Simon Belmont "Inspired" outfit.

Or more specifically, a apparent SCIV Simon belmont inspired outfit.

I myself would like to have seen Gabriel in Simon's classic barbarian attire lol. ;D

I thought it was inspired by Simon's Quest outfit?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: A-Yty on June 18, 2012, 03:16:30 PM
I quite liked the Solid Snake bandana/eyepatch you got, and I wouldn't mind a return of that (along with other nifty things of course), but hopefully the game will be more worth another playthrough as going through the levels again in LoS felt like a chore.

I'm an MGS fan, but that unlockable was completely pointless and out of place. I hope there will be no more of that crap.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: DarkPrinceAlucard on June 18, 2012, 03:28:46 PM
I thought it was inspired by Simon's Quest outfit?

I recall hearing that.

But I also recall hearing it being inspired by his SCIV armor.....now I'm confused lol.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Dremn on June 18, 2012, 03:43:03 PM
I recall hearing that.

But I also recall hearing it being inspired by his SCIV armor.....now I'm confused lol.
Cox got inspiration from SCIV in aesthetics, but Gabriel's armor was definitely inspired by Simon's in Simon's Quest.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on June 18, 2012, 04:23:26 PM
Cox got inspiration from SCIV in aesthetics, but Gabriel's armor was definitely inspired by Simon's in Simon's Quest.

Dat Red and Gold all day  8)


Also some GP


http://www.youtube.com/watch?v=K0V5NNeSOD0&feature=player_embedded# (http://www.youtube.com/watch?v=K0V5NNeSOD0&feature=player_embedded#)!

Do not know what the heck people are saying the graphics are bad they look good enough too me hope MS make them better  :)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: e105beta on June 18, 2012, 06:08:52 PM
Dat Red and Gold all day  8)


Also some GP


http://www.youtube.com/watch?v=K0V5NNeSOD0&feature=player_embedded# (http://www.youtube.com/watch?v=K0V5NNeSOD0&feature=player_embedded#)!

Do not know what the heck people are saying the graphics are bad they look good enough too me hope MS make them better  :)

Looks like it's completely possible to pass random enemies. I have no doubt there will be "kill everything" rooms, but it's nice to know they added that for the sake of backtracking.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Sindra on June 18, 2012, 07:22:26 PM
Considering Aruajo won the "Best Original Score for a Video Game or Interactive Media" award for Lords of Shadow, I doubt they'll be changing the music style.

Out of curiosity, have any other Castlevania soundtracks won awards, or even been nominated for them?

What award from what venue? That Film Music Critics Award?

If we're putting quantitative values on the soundtracks of the Castlevania games and how many "honors" that they are received, then I could probably point to all the major video game websites, blogs and magazines from the past 15-20 years and find "Top Lists" and "Best Soundtracks" where past Castlevania music is ranked high if not top-tier against some of the best gaming music of all time.

How exactly that stacks up to a single award given by a film critics association is all a matter of each individual person's opinion.

Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: LoneChild on June 18, 2012, 07:22:59 PM
Also some GP


http://www.youtube.com/watch?v=K0V5NNeSOD0&feature=player_embedded# (http://www.youtube.com/watch?v=K0V5NNeSOD0&feature=player_embedded#)!

Playing a sidescroler with the analog stick = eating soup with a fork.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: crisis on June 18, 2012, 07:53:02 PM
one of my fav tracks from LoS2 "Dracula's Reckoning"

Hannibal - Aftermath (http://www.youtube.com/watch?v=CziGYaX5cSo#)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Flame on June 18, 2012, 08:15:47 PM
I recall hearing that.

But I also recall hearing it being inspired by his SCIV armor.....now I'm confused lol.
Its inspired by Simon's Quest. You cant mistake it for anything else. red armoring and shoulderpads, hangs past the waist a bit, black leggings and arms, white-ish boots and gauntlets

The Konami code even gives you a Simon's quest Simon sprite above your light/dark magic bar (forget which)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: DarkPrinceAlucard on June 18, 2012, 08:29:40 PM
Its inspired by Simon's Quest. You cant mistake it for anything else. red armoring and shoulderpads, hangs past the waist a bit, black leggings and arms, white-ish boots and gauntlets

The Konami code even gives you a Simon's quest Simon sprite above your light/dark magic bar (forget which)

Yea the others have already "enlightened" me on that.

I remembered MS and their public speaking of drawing so much inspiration from SCIV that I assumed his look was based off of Simon's SCIV as well.

Now that I actually think about it, I remember seeing many discussions on this forum about his suit being inspired by Simon's CV2's appearance lol.

Silly me lol, my mistake.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Inccubus on June 18, 2012, 10:37:11 PM
Considering Aruajo won the "Best Original Score for a Video Game or Interactive Media" award for Lords of Shadow, I doubt they'll be changing the music style.

Eeewww. What the hell kind of garbage has been the BGMs of other games in recent years then?

Actually, I don't think I listen to the soundtracks of ANY modern games at all. Seriously. I just thought about it and I played through all of Zelda Skyward Sword and can't remember a single tune except the homages to the old overworld theme. That's sad.

Dracula-kun indeeds needs more love. They could always throw him into the next Judgment.   

I'm a pacifist by nature, but I swear to all that is holy that if anything even remotely like Judgement ever comes out again, I will personally fly to Konami's HQ and subsequently be arrested for assault and battery charges after I meet their CEO.

I've wanted to get my hands on Akumajo Dracula Arcade for awhile now. Wasn't able to find it while I was in Japan, though

I'm still at a complete loss as to why this never made it to Wii or at least PS3.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Claimh Solais on June 18, 2012, 10:52:08 PM
Eeewww. What the hell kind of garbage has been the BGMs of other games in recent years then?

Actually, I don't think I listen to the soundtracks of ANY modern games at all. Seriously. I just thought about it and I played through all of Zelda Skyward Sword and can't remember a single tune except the homages to the old overworld theme. That's sad.

Nier and The Last Remnant have VERY phenominal soundtracks. "Shadowlord" and "Struggle Eternal" are good examples respectively.

As well, pretty much EVERY Assassin's Creed title has amazing music, though Assassin's Creed: Revelations has a bit of a forgettable soundtrack, being like 2 or 3 songs that I found worth listening to on my free time.

Just saying while we're on the topic of that.

On your first sentence, however, I really don't understand why other Castlevania titles (Lament of Innocence being one huge example) didn't get awards for their soundtracks...
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Inccubus on June 18, 2012, 11:02:57 PM
And if you don't like the game (and understand that there is no way you can influence anything, just like absolute majority of the people here) - don't play, don't buy, don't pay attention. Everyone will benefit from it.

I find your defeatist attitude as well as your belittling of the power of individuals withing a group disturbing.


Nier and The Last Remnant have VERY phenominal soundtracks. "Shadowlord" and "Struggle Eternal" are good examples respectively.

As well, pretty much EVERY Assassin's Creed title has amazing music, though Assassin's Creed: Revelations has a bit of a forgettable soundtrack, being like 2 or 3 songs that I found worth listening to on my free time.

Thanks. I'll have to check those out some time. Incidentally, I've never played any of those games.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Claimh Solais on June 18, 2012, 11:08:09 PM
Thanks. I'll have to check those out some time. Incidentally, I've never played any of those games.

You're welcome. They're both RPGs by the way, TLR being an RPG where you control up to 25 party members at once and Nier being a hack-n-slash action RPG with excessive blood/gore and cursing that could shock a sailor. :D




On topic note: The more I watch the gameplay trailers, the more I think that I'll actually thoroughly enjoy Mirror of Fate... I kinda like the idea of a 2D hack-n-slash... It's kinda like Outland but with more attacks...
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Inccubus on June 18, 2012, 11:18:09 PM
I don't know why, but this behavior always seems to rise during the summer months.

Increase in sunspot activity might affect people sensitive to magnetic field anomalies?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kingshango on June 18, 2012, 11:24:20 PM
Just gonna throw it out there and say Nier has one of the greatest soundtrack's this generation. Hell even those who didn't really like the game think the soundtrack is amazing.

On topic: Another interview

http://www.siliconera.com/2012/06/18/castlevania-lords-of-shadow-mirror-of-fate-interview-on-designing-the-castle/ (http://www.siliconera.com/2012/06/18/castlevania-lords-of-shadow-mirror-of-fate-interview-on-designing-the-castle/)

Aside from what we already know, Mermen have been confirmed at least.

And Dracula will not sparkle in Lords of Shadow 2.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Inccubus on June 18, 2012, 11:25:00 PM
http://www.youtube.com/watch?v=K0V5NNeSOD0&feature=player_embedded# (http://www.youtube.com/watch?v=K0V5NNeSOD0&feature=player_embedded#)!

Do not know what the heck people are saying the graphics are bad they look good enough too me hope MS make them better  :)

Anyone else notice the first thing the player did was try to break the lantern hanging on the pole? That made me lol.

And the graphics look fine to me. Still kinda gives me an overall SCV4 feeling. However that is definitely not going to be enough to assuage me if the combat is tedious and the soundtrack boring.


What award from what venue? That Film Music Critics Award?

If we're putting quantitative values on the soundtracks of the Castlevania games and how many "honors" that they are received, then I could probably point to all the major video game websites, blogs and magazines from the past 15-20 years and find "Top Lists" and "Best Soundtracks" where past Castlevania music is ranked high if not top-tier against some of the best gaming music of all time.

How exactly that stacks up to a single award given by a film critics association is all a matter of each individual person's opinion.

I swear, Sindra, if you a little older and I was a little younger...

...But anyway. Film critics don't know shit about what is "good" that much has been obvious to me for years. And it's doubly true for a medium they are not expert on, and/or likely not even familiar with.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Maedhros on June 18, 2012, 11:36:40 PM
I would've enjoyed a Simon Belmont costume or something, rather than the eyepatch.  I don't use the eyepatch but I do use the bandanna (Richter-ish?).

We have an ignore feature on our forum.  Go to your Profile.  On the left there should be a "Buddies/Ignore List".  Just add the inflammatory troll/annoying user's name as it is on their profile, to the list and automagically, their posts will be minimized.  You then have to click on their post to open it and see the bile.
Thanks, just did this.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Inccubus on June 18, 2012, 11:38:43 PM
You're welcome. They're both RPGs by the way, TLR being an RPG where you control up to 25 party members at once and Nier being a hack-n-slash action RPG with excessive blood/gore and cursing that could shock a sailor. :D

I'm a pirate on the weekends, so I look forward to a game attempting to shock me with curses.


On topic note: The more I watch the gameplay trailers, the more I think that I'll actually thoroughly enjoy Mirror of Fate... I kinda like the idea of a 2D hack-n-slash... It's kinda like Outland but with more attacks...

I think I'm pretty much on the other end of the spectrum with that. But, I'm willing to at least try it. The number one thing they teach game design students is to NEVER bore your users with tedium. So far I'm not impressed if the solution to tedious fighting is forced optional QTEs or not having to fight at all.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Claimh Solais on June 18, 2012, 11:51:21 PM
I think I'm pretty much on the other end of the spectrum with that. But, I'm willing to at least try it. The number one thing they teach game design students is to NEVER bore your users with tedium. So far I'm not impressed if the solution to tedious fighting is forced optional QTEs or not having to fight at all.

Funny thing is...

One thing that bored me with the original series' normal enemy fights is that they were boringly easy. One or two hits and move on your way. I wanted some fights that MADE me move around and stuff...

But then LoS got a bit annoying wailing on the freakin' Giant Spiders and such simply because they appeared, like, EVERYWHERE.

I really hope the full release of Mirror of Fate has a good balance with this.

By the way, while we're on the subject of QTEs, go watch the first level of One Piece: Pirate Warriors on YouTube, then tell me LoS has too many of them.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on June 18, 2012, 11:57:22 PM
Anyone else notice the first thing the player did was try to break the lantern hanging on the pole? That made me lol.

And the graphics look fine to me. Still kinda gives me an overall SCV4 feeling. However that is definitely not going to be enough to assuage me if the combat is tedious and the soundtrack boring.



Agree with you on the graphics department, but to me combat in los was not tedious. Let me explain it without going into to much detail. Overall it reminds me of a fighting game in which I can pull off a bunch of crazy combos; so yeah at first the combat was a little something... I do not want to say slow or tedious, yet to me combat only got better as time went on for instance these two videos show just how quick the enemies can be killed off

Castlevania: Lords of Shadow Combo Video Tribute (http://www.youtube.com/watch?v=WVqcnDZTJjI#ws)


Castlevania Lords of Shadow Combo Video "Workshed" (http://www.youtube.com/watch?v=VLU7OLrWZEY#ws)

I may not be the best at combos(always trying to learn new things) but experimentation pays off not too mention the weaknesses that enemies had, alongside the perfect block thing, and orb sucking the combat just seems non-tedious to me, but some enemies do get me at points like the big werewolfs and skeletons  :)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Claimh Solais on June 19, 2012, 12:00:46 AM
I enjoyed LoS's combat more than I did Devil May Cry 4 or Bayonetta. :)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on June 19, 2012, 12:12:41 AM
I enjoyed LoS's combat more than I did Devil May Cry 4 or Bayonetta. :)

This is almost a perfect example of me playing DmC and my main problem

TFS Dragon Ball Z Abridged (Ep 5) !DODGE! HD (http://www.youtube.com/watch?v=6npO-NoOPOg#ws)

Dodging even though I beat the first one that dodge mechanic always felt odd to me I will have to play it again to see if I am not crazy, but something made me not like it.

As for bayo mines stopped working so I really cannot say anything for that game.   :(
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: shelverton. on June 19, 2012, 12:56:56 AM
Yes, NIER! It has my favorite soundtrack this generation. The game reminds me of an old school action-RPG, like Secret of Mana or maybe Ys. The game had its flaws, but the music was 10/10. I wish other modern games would take note.

Another game with a pretty great soundtrack is Gravity Rush on the Vita.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Munchy on June 19, 2012, 01:39:43 AM
Playing a sidescroler with the analog stick = eating soup with a fork.

Yeah... and the 3DS d pad kinda sucks.

But who knows. An analog stick worked well enough in games like Viewtiful Joe.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Gaawa-chan on June 19, 2012, 09:17:03 AM
Actually, I don't think I listen to the soundtracks of ANY modern games at all.

Two words.  Xenoblade Chronicles.

#8 Satorl Marsh, Phosphorescent Land -Night- (Top 10 Xenoblade songs) (http://www.youtube.com/watch?v=ovYGZTU8ark#)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: DragonSlayr81 on June 19, 2012, 10:10:08 AM
Two words.  Xenoblade Chronicles.

#8 Satorl Marsh, Phosphorescent Land -Night- (Top 10 Xenoblade songs) (http://www.youtube.com/watch?v=ovYGZTU8ark#)
Xenoblade Chronicles is probably my favorite modern day game OST. It has everything, mood setting pieces, melody driven poppish-songs, ambient songs, I can honestly say, I haven't enjoyed an OST this much for a LONG time.

Xenoblade Chronicles - Main Theme Extended/Looped (http://www.youtube.com/watch?v=wPgQROPFk_U#ws)

Xenoblade Chronicles OST - "Mechonis Field" (http://www.youtube.com/watch?v=WHKWzfMBT6U#)

Xenoblade Music Extended - Gaur Plains (http://www.youtube.com/watch?v=_-PFgq9oHoc#ws)

Snowy Valak Mountain - Xenoblade Music Extended (http://www.youtube.com/watch?v=5gYmBMmmuIg#ws)

Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Jorge D. Fuentes on June 19, 2012, 10:11:19 AM
Two words.  Xenoblade Chronicles.

#8 Satorl Marsh, Phosphorescent Land -Night- (Top 10 Xenoblade songs) (http://www.youtube.com/watch?v=ovYGZTU8ark#)

I love that tune so much.
+1
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Johnny Alucard on June 19, 2012, 11:45:04 AM
www.siliconera.com/2012/06/18/castlevania-lords-of-shadow-mirror-of-fate-interview-on-designing-the-castle/ (http://www.siliconera.com/2012/06/18/castlevania-lords-of-shadow-mirror-of-fate-interview-on-designing-the-castle/)

Another interview with Dave Cox.  More of what we already know (Dave really loves referring to LoS as "Dracula Begins"), but he DOES confirm Mermen!
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on June 19, 2012, 11:51:51 AM
The music so ahh... I have to play xenoblade after I beat tales of vesperia.

Speaking of vesperia that game has awesome music as well, but then again "JRPGS" almost always have awesome music name one that does not.

Also can't wait till the last story comes out you know that soundtrack is all kinds of awesome and I do not want to spoil the music for myself on yt maybe just one would not hurt :)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Nagumo on June 19, 2012, 11:54:00 AM
Cox said the fourth character isn't revealed yet but didn't he say it was Gabriel in a previous interview? 
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kingshango on June 19, 2012, 12:08:22 PM
It was either Enric Alvarez or Josê Luis Màrquez that confirmed Gabriel in that spanish interview, not Cox.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: DarkPrinceAlucard on June 19, 2012, 12:18:22 PM
It was either Enric Alvarez or Josê Luis Màrquez that confirmed Gabriel in that spanish interview, not Cox.

Well if thats true than Cox really needs to keep track of what his team is revealing to the public before commenting on none revealed stuff.

I know it was a spanish interview but that still doesn't change the fact that it was revealed and put on the web.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Munchy on June 19, 2012, 02:28:07 PM
www.siliconera.com/2012/06/18/castlevania-lords-of-shadow-mirror-of-fate-interview-on-designing-the-castle/ (http://www.siliconera.com/2012/06/18/castlevania-lords-of-shadow-mirror-of-fate-interview-on-designing-the-castle/)

Another interview with Dave Cox.  More of what we already know (Dave really loves referring to LoS as "Dracula Begins"), but he DOES confirm Mermen!

Holy Christ, this site needs a proofreader. There's some friggin' atrocious grammar and writing in that article.

I'm liking the sound of this game though. The exploration sounds more Metroid than Metroidvania, with which I have no problems. (Though I do really miss IGA and the loot games of the series... Please come back to us at some point dude!)

Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: crisis on June 19, 2012, 03:19:34 PM
It seems IGA's 3DS kit is now for naught.


at first my iphone wallpaper was this

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fimg.photobucket.com%2Falbums%2Fv119%2Fc0mbat%2Fsecuredownload2-12.png&hash=201268099a597f6c2704a00623e7d39c)

but then i changed it to this

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fimg.photobucket.com%2Falbums%2Fv119%2Fc0mbat%2Fsecuredownload-14.png&hash=ca13a358550adf243bcd41e973e966ef)


i love dragons
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Sumac on June 19, 2012, 03:36:06 PM
I wonder how you'll be able to swap characters in the game? Will player be able to change character on the fly like in CV3 or only in certain (story relevant) spots?

Quote
I find your defeatist attitude as well as your belittling of the power of individuals withing a group disturbing.
It depends about what group we talking about. Personally I believe in the power of individuals...just not in that case. Also, I prefer to think about it as realistic.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: thernz on June 19, 2012, 03:57:32 PM
It seems to be certain spots the way Cox is describing it.

It seems IGA's 3DS kit is now for naught.
Well, he still gets projects. They're just not Castlevania.
nanobreaker 2 please that was a joke
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: BingleGod on June 19, 2012, 05:36:50 PM
Quote
We didn’t want to do a Metroidvania because one of the things about the Metroidvania series is the games start out bloody hard because you haven’t gotten anything. By the end of the game, you have everything and are super powerful.

It's too bad that Cox assumes that a Metrovania inherently follows this sequence. Because it doesn't. In fact, it could be just the reverse.

Quote
You saw the trailer right? That music was recorded in Spain and we tried to attempt a Guinness World Record. We still don’t know if we’re going to get it or not. The Guinness record is about the biggest orchestra ever united for a video game.

This is an amazing distillation of MS' aesthetic goal of prioritizing dumb bombast.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Claimh Solais on June 19, 2012, 05:42:03 PM
Quote
We didn’t want to do a Metroidvania because one of the things about the Metroidvania series is the games start out bloody hard because you haven’t gotten anything. By the end of the game, you have everything and are super powerful.

Nuh-uh.

Metroidvanias start off easy, and they're easy the whole way through.

Unless those Metroidvanias happen to be Circle of the Moon or Order of Ecclesia, two games with GOOD difficulty, balanced between easy and difficult.




please note that this is just my opinion and I in no way speak for the entire Castlevania fanbase
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: DarkPrinceAlucard on June 19, 2012, 05:46:59 PM
Nuh-uh.

Metroidvanias start off easy, and they're easy the whole way through.

Unless those Metroidvanias happen to be Circle of the Moon or Order of Ecclesia, two games with GOOD difficulty, balanced between easy and difficult.




please note that this is just my opinion and I in no way speak for the entire Castlevania fanbase

Yea I would have to agree there.

Even though I am a huge metroidvania fan I must admit that SOME are pretty easy.

But games like Circle of the Moon and Order of Ecclesia definitely found a great way to balance out the difficulty while still keeping the leveling up feature which I love.

If only IGA could have did that with more metroidvanias. :'(
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: crisis on June 19, 2012, 05:50:15 PM
i thought hod was pretty hard when i first play it

i died several times trying to navigate it's crazy layout

i mean it wasn't cotm hard but i did have some trouble spots here n there
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Claimh Solais on June 19, 2012, 06:02:41 PM
Yea I would have to agree there.

Even though I am a huge metroidvania fan I must admit that SOME are pretty easy.

But games like Circle of the Moon and Order of Ecclesia definitely found a great way to balance out the difficulty while still keeping the leveling up feature which I love.

If only IGA could have did that with more metroidvanias. :'(

Interestingly enough, IGA's 3Dvanias had some good difficulty. I remember the first time I ever played Lament of Innocence the bosses were taking my ass off and handing it to me. The last battle in Curse of Darkness was difficult as Trevor. And in Judgment, I vaguely remember Shanoa kicking my ass time and again.

i thought hod was pretty hard when i first play it

i died several times trying to navigate it's crazy layout

i mean it wasn't cotm hard but i did have some trouble spots here n there

By HoD, do you mean Dissonance, or Despair? Either way, I seem to have forgotten those two and I remember having a bit of difficulty in them... Not like you said, CotM hard, but still.

Note that Harmony of Despair isn't necessarily a Metroidvania...
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: DarkPrinceAlucard on June 19, 2012, 06:09:02 PM
Interestingly enough, IGA's 3Dvanias had some good difficulty. I remember the first time I ever played Lament of Innocence the bosses were taking my ass off and handing it to me. The last battle in Curse of Darkness was difficult as Trevor. And in Judgment, I vaguely remember Shanoa kicking my ass time and again.


Not sure about anyone else, but I never considered Lament of Innocence a metroidvania since played in a style of a "hub world" rather than having to traverse a huge castle or outside areas like the other metroidvanias.

Also it did not have a level up system which further made it balance out more as far a difficulty went.

And regarding the last battle of COD, it actually wasn't that hard for me, the final form of Dracula was time consuming, but other than that easy IMO.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: crisis on June 19, 2012, 06:11:05 PM
Quote
By HoD, do you mean Dissonance, or Despair?

hmmm..
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Claimh Solais on June 19, 2012, 06:20:36 PM
hmmm..

Despair should be abbreviated HD, but that doesn't stop a majority of the fanbase from abbreviating it as HoD, like Dissonance. That's why I asked. :P
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: DragonSlayr81 on June 19, 2012, 07:53:22 PM
Despair should be abbreviated HD, but that doesn't stop a majority of the fanbase from abbreviating it as HoD, like Dissonance. That's why I asked. :P
Someone should decree, "And now, Harmony of Dispair shall forever be known as HD!!!". Shout it through the rafters and let it be heard throughout the lands! ;D Put it on the faqs for noobs on these forums!! ;)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: e105beta on June 19, 2012, 09:38:15 PM
I always looked at it as HD because it's the first Castlevania on an HD console
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Flame on June 19, 2012, 09:56:31 PM
hat was the only reason for it's name reusing "Harmony of D_ _ _ _"

they couldnt pass up the pun.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: e105beta on June 19, 2012, 10:26:49 PM
They should rename Mirror of Fate to something like:
"Castlevania: 3 Dead Succubi"
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Claimh Solais on June 19, 2012, 11:05:02 PM
I always thought if they did a 3DS remake of Dracula's Curse, they could call it Castlevania 3Dracula's Curse.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: e105beta on June 19, 2012, 11:13:34 PM
I see what you did there.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Charlotte-nyo:3 on June 20, 2012, 04:23:50 AM
Quote
Exploration has been beefed up for sure, but we don’t want to have a game where you run around collecting loads of things.

Looks like they're going the exploration without any reason to explore route.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: shelverton. on June 20, 2012, 05:38:26 AM
Looks like they're going the exploration without any reason to explore route.

Yeah, I don't really get it either. Collecting stuff is fun! In fact, it's the whole point. Unless exploration is there only for finding new exits. Which is ok with me. But even though many of the items/weapons you pick up in the Metroidvanias are completely useless, I still think it's pretty fun. In this game it seems we're exploring just to, dunno... replenish MP? Get more subweapons? I hope there's at least a few other things, like - "dun dun DUN! You get equipped with: WALL JUMP!" Or, dunno, SLIDE.

Whenever Mercury Steam call this game an "action combat game" I cringe. I mean, there's no need to rub it in. We already know how combat-heavy this game is gonna be. I think they're focusing 70% on the combat, 20% on the story, and 10% on this so-called exploration.

But make no mistake; I am still interested in the game and will probably enjoy it. I love beat'em'ups and combos. I'm just not used to it being such a big part of Castlevania.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Dark Nemesis on June 20, 2012, 05:40:05 AM
i thought hod was pretty hard when i first play it

i died several times trying to navigate it's crazy layout

i mean it wasn't cotm hard but i did have some trouble spots here n there

I remeber when i 've played it for the first time and it was something like a maze.

"Exploration has been beefed up for sure, but we don’t want to have a game where you run around collecting loads of things."

 I agree that collecting many items, that most of them are useless, isn't so good, but having to explore a place that has nothing to collect or reward you at it's end, isn't something i would like to do, since i find it pointless. I prefer to have few items to hunt down, but worth the trouble finding them. ;)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Sumac on June 20, 2012, 09:08:16 AM
Quote
It seems to be certain spots the way Cox is describing it.
It could become the reason for a tonne of backtracking - something I always disliked about "metroidvanias".
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: thernz on June 20, 2012, 09:20:36 AM
It seems like it'll be a different way of backtracking, where you're kinda forced to replay parts. But since the characters have different abilities, I guess it'll be quick to have branching paths so each character still has their own unique parts of the castle to explore.

I was never really that bothered by the backtracking in IGA's Castlevanias. They tend to minimize it to a large extent, especially Symphony of the Night which pretty much directs the player to a lot of shortcuts and etc. Most backtracking was done in a place like the Outer Wall which was essentially a hub. I think the most backtracking is done to acquire the rings.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Maedhros on June 20, 2012, 11:08:05 AM
Branching parts for different characters is a very good idea. Sonic and Knuckles pulled that with perfection.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Charlotte-nyo:3 on June 20, 2012, 03:58:38 PM
It seems like it'll be a different way of backtracking, where you're kinda forced to replay parts.

I hope that isn't the case, since that seems more like a gimmick to be able to extend the length of the game than offering freedom to explore where you want or making it a sort of puzzle to find the next way forward to progress in the game.

Also, that reminded me, I wonder if there will be teleporter rooms in this game like in most of the Metroidvanias? Or maybe they'll have a quick-travel capability to each of those dots in the overall castle map. The thing is, if they want to force you to replay parts, that might make teleporters or quick travel unwelcome from the devs' POV.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Gecko on June 21, 2012, 11:24:44 AM

Also, that reminded me, I wonder if there will be teleporter rooms in this game like in most of the Metroidvanias? Or maybe they'll have a quick-travel capability to each of those dots in the overall castle map. The thing is, if they want to force you to replay parts, that might make teleporters or quick travel unwelcome from the devs' POV.

From what it seems like from the interviews, I get the impression that the game will be a stage-by-stage layout like LoS and most pre-SotN Castlevanias. I'm thinking levels will be similar to in OoE, where you have a main map, and you choose your level. Each level has a map, and areas to explore. Some places can't be explored until later. That kind of thing. They've said a few times that it isn't a metroidvania, but that it has qualities of one. Point being, there may not be a need for a thing like teleport rooms. I imagine you will most likely have the map after each stage.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Flame on June 21, 2012, 12:18:29 PM
didnt they liken it more to OOE actually?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Tavis Belmont on June 22, 2012, 04:56:15 PM
I wonder how good this is going to look on the bigger 3DS? Is it just me, or does that system look... tougher, too? That'd be good. I get worried I'm going to break mine sometimes. And Mirror of Fate probably will test that theory to it's limits.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on June 23, 2012, 10:45:31 AM
Yeah, I don't really get it either. Collecting stuff is fun! In fact, it's the whole point. Unless exploration is there only for finding new exits. Which is ok with me. But even though many of the items/weapons you pick up in the Metroidvanias are completely useless, I still think it's pretty fun. In this game it seems we're exploring just to, dunno... replenish MP? Get more subweapons? I hope there's at least a few other things, like - "dun dun DUN! You get equipped with: WALL JUMP!" Or, dunno, SLIDE.

Whenever Mercury Steam call this game an "action combat game" I cringe. I mean, there's no need to rub it in. We already know how combat-heavy this game is gonna be. I think they're focusing 70% on the combat, 20% on the story, and 10% on this so-called exploration.

But make no mistake; I am still interested in the game and will probably enjoy it. I love beat'em'ups and combos. I'm just not used to it being such a big part of Castlevania.

hmmm. Combovania?

Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: beingthehero on June 24, 2012, 02:13:42 PM
I'm still not exactly sure why Cox seems to be doing his damnedest to disassociate this title from the games of the prior decade when all of them have respectable reputations among gamers. It's even more confusing since Simon is highly influenced by his Chronicles design while Trevor is based off of his Curse outfit. It's rather odd to make such clear shout-outs to relatively underrated titles while simultaneously trying to distance themselves from those games.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Johnny Alucard on June 24, 2012, 02:38:45 PM
Well, he wants it to be its own game. Dave wants MoF to be described as simply MoF. Not a SotN-clone or a Simon's Quest style game. If you can describe your game as "Oh it's just like ___" then there might be a problem.  It reflects badly on your game ("Oh it's just a ___-clone") and on you as a producer.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: beingthehero on June 24, 2012, 03:42:39 PM
Fair point, I guess, but the game mechanics for each of the GBA/DS titles meant that they were so much more than mere copies of SotN.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Flame on June 24, 2012, 06:40:06 PM
Fair point, I guess, but the game mechanics for each of the GBA/DS titles meant that they were so much more than mere copies of SotN.
Not by very much. all they had going for them was an added different gameplay gimmick for each one. other than that it was all very similar. Especially with the recycling of sprites and elements everywhere.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: uzo on June 24, 2012, 07:52:34 PM
I'm still not exactly sure why Cox seems to be doing his damnedest to disassociate this title from the games of the prior decade when all of them have respectable reputations among gamers. It's even more confusing since Simon is highly influenced by his Chronicles design while Trevor is based off of his Curse outfit. It's rather odd to make such clear shout-outs to relatively underrated titles while simultaneously trying to distance themselves from those games.

The old games are dirty, and unpopular! We can't be associated with such filth.

You're suppose to forget everything you knew about Castlevania! Stop remembering the good times! If you don't like it, you're a terrible person, a whiner and a complainer, and no one likes you! In fact your voice means nothing to us, and we won't address your concerns. I CANT HEAR YOU INSIDE OF MY MONEY FORT.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Claimh Solais on June 24, 2012, 09:24:20 PM
The old games are dirty, and unpopular! We can't be associated with such filth.

You're suppose to forget everything you knew about Castlevania! Stop remembering the good times! If you don't like it, you're a terrible person, a whiner and a complainer, and no one likes you! In fact your voice means nothing to us, and we won't address your concerns. I CANT HEAR YOU INSIDE OF MY MONEY FORT.

Or they're trying to say, despite the fact there are a few subtle references here and there, the game is its own game, and not a throwback to the Metroidvanias.

Then again, your response isn't so far-fetched either, and actually makes sense, considering game developers these days (Street Fighter x Tekken's 13 or so "DLC" characters, anyone?).
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: e105beta on June 24, 2012, 09:34:54 PM
The old games are dirty, and unpopular! We can't be associated with such filth.

You're suppose to forget everything you knew about Castlevania! Stop remembering the good times! If you don't like it, you're a terrible person, a whiner and a complainer, and no one likes you! In fact your voice means nothing to us, and we won't address your concerns. I CANT HEAR YOU INSIDE OF MY MONEY FORT.

I'm pretty sure the only one who actually thinks that is Sumac, not Cox.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Dremn on June 24, 2012, 09:44:21 PM
Sure hope we get more gameplay soon, I need to see Simon in action.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kingshango on June 24, 2012, 10:20:18 PM
Gamescom seems like the best bet for new footage, especially if the rumor of the release date being September.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Dremn on June 24, 2012, 11:45:22 PM
Gamescom seems like the best bet for new footage, especially if the rumor of the release date being September.
Holy shit, that early?

Damn anytime around October would be great, it would make a pretty good birthday gift to myself this year.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Charlotte-nyo:3 on June 25, 2012, 04:57:49 AM
I'm still not exactly sure why Cox seems to be doing his damnedest to disassociate this title from the games of the prior decade when all of them have respectable reputations among gamers. It's even more confusing since Simon is highly influenced by his Chronicles design while Trevor is based off of his Curse outfit. It's rather odd to make such clear shout-outs to relatively underrated titles while simultaneously trying to distance themselves from those games.

He wants the CoD audience j/k

Seriously though, he's playing a balancing game between appealing to the core fanbase who want the references and acknowledgements of past titles and the wider audience of gamers, many of whom may know of CV, but haven't played a CV game before LoS and probably wouldn't without changes like the ones LoS made (where do you think all those extra sales come from?)

Well, he wants it to be its own game. Dave wants MoF to be described as simply MoF. Not a SotN-clone or a Simon's Quest style game. If you can describe your game as "Oh it's just like ___" then there might be a problem.  It reflects badly on your game ("Oh it's just a ___-clone") and on you as a producer.

He must be heartbroken by all the people calling LoS a Youknowwhat-clone then. I'm actually rather skeptical that that'd be his reasoning. I think it's just him walking the tightrope of not wanting to turn off the audience who came in for LoS by likening MoF to games they probably don't like. He probably thinks once they try it out they'll see the similarities to LoS' combat and accept it even if it is mostly 2.5D and not full 3D.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Sumac on June 25, 2012, 08:24:45 AM
Quote
I'm pretty sure the only one who actually thinks that is Sumac, not Cox.
I like when people put in my mouth they own misconceptions and fears. Go on - I believe your imaginary "Sumac" will tell you many interesting things.
But remember - Winners Don't Use Drugs!!
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Maedhros on June 25, 2012, 09:03:35 AM
Well, he wants it to be its own game. Dave wants MoF to be described as simply MoF. Not a SotN-clone or a Simon's Quest style game. If you can describe your game as "Oh it's just like ___" then there might be a problem.  It reflects badly on your game ("Oh it's just a ___-clone") and on you as a producer.
Lol, no. Being a clone of something isn't what makes a game good or bad, at all. Unless you're a industry reviewer, which is a fucking joke anyway. LoI copied the gameplay from DMC. LoS from GoW. Etc.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Dark Nemesis on June 25, 2012, 10:22:10 AM
But remember - Winners Don't Use Drugs!!

CAPCOM
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: GummiCandyful on June 25, 2012, 11:34:25 AM
^Really? Well, I guess that explains a lot, then. LOL.

Anyway, I'm definitely going to get a 3DS for this game, along with many others coming out this year (Nintendo really outdid themselves this E3. But they always do, don't they?). I'm especially stoked that Trevor will be playable and his design looks very reminiscent of his look in CoD, unlike that male stripper getup he had in Judgment. *shudder* Oh, and Simon definitely has that retro feel to him, which is cool.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on June 25, 2012, 03:51:58 PM
What have I missed let's see... oh Capcom doing drugs and not being winners (no tiger blood in them at at all  :rollseyes: ) , an imaginary Sumac, and the return of Gummi how ya doing  :) , clones ,  and whoa whoa hold it!

The old games are dirty, and unpopular! We can't be associated with such filth.


The old games dirty? No they are very clean.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Jorge D. Fuentes on June 25, 2012, 04:08:54 PM
I need to implement sarcasm tags, it seems.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: uzo on June 25, 2012, 04:27:20 PM
@Neobelmont

Oh come now, you should know better than to think I would say such an underhanded thing about our beloved classic titles. If that was a serious comment, I wouldn't be developing my own fan game in 2D that is reminiscent of both the exploration and stage based titles mixed together.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Maedhros on June 25, 2012, 04:52:27 PM
(Nintendo really outdid themselves this E3. But they always do, don't they?)
Maybe you watched other E3, because Nintendo fucking sucked this year. Just like any other company out there besides Ubisoft.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: uzo on June 25, 2012, 04:55:41 PM
How so? They were pretty comprehensive. I think the 3DS show was pretty stand out personally.

Also, you have to keep perspective in mind too. E3 is primarily for the industry and their investors. It's a showcase primarily intended for them, and E3 isn't even open to the public.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Maedhros on June 25, 2012, 05:13:40 PM
How so? They were pretty comprehensive. I think the 3DS show was pretty stand out personally.

Also, you have to keep perspective in mind too. E3 is primarily for the industry and their investors. It's a showcase primarily intended for them, and E3 isn't even open to the public.
Lol, like I care. They stream if for the public, so they need to make the show for the public who watched it too, besides the journalists there. Everyone and their moms were talking about how bad Nintendo, Microsoft and Sony's showing this year were bad. Wii U presentation was very bad. Nintendoland... LOL. Sony Wonderbook. LOOOL. Microsoft... what? Nothing at all (Smart Glass? LOOOOL).

Shittiest E3 ever. I watch these since they started streaming to the public.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on June 25, 2012, 05:27:52 PM
@Neobelmont

Oh come now, you should know better than to think I would say such an underhanded thing about our beloved classic titles. If that was a serious comment, I wouldn't be developing my own fan game in 2D that is reminiscent of both the exploration and stage based titles mixed together.

 Of course it was not serious, heck I even said the games were clean in the context of them actually being dirty.  ;) (but then again those cartridges do get pretty dusty  :P )

But I do love me them classics  :)

Emotion cons change everything  :rollseyes:

In other news I do not get what was so boring about this years e3 I thought it was fun mostly because of castlevania/ and all the new 2d games coming to the 3ds  :)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Gaawa-chan on June 25, 2012, 07:23:54 PM
LoI copied the gameplay from DMC.

Having played both, I don't see them as being particularly similar. >_>
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: GummiCandyful on June 25, 2012, 07:36:01 PM
What have I missed let's see... oh Capcom doing drugs and not being winners (no tiger blood in them at at all  :rollseyes: ) , an imaginary Sumac, and the return of Gummi how ya doing  :) , clones ,  and whoa whoa hold it!

The old games dirty? No they are very clean.

LOL, I'm doing just fine. You? :)

Maybe you watched other E3, because Nintendo fucking sucked this year. Just like any other company out there besides Ubisoft.

All a matter of opinion. Just like how I've heard some people say they liked Microsoft's presentation this year.

Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Gaawa-chan on June 25, 2012, 08:01:39 PM
Nintendo's presentation wasn't stellar but it wasn't abysmal, either. Pikmin 3 looks cool, for example.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Claimh Solais on June 25, 2012, 11:04:54 PM
Having played both, I don't see them as being particularly similar. >_>

^This. Lament of Innocence and Devil May Cry play VERY differently.

While DMC uses the time-input combo system (which had a total of about three combos), LoI uses the dial-a-combo system (there were quite a few). I found LoI as a far more fun hack-n-slash title than any of the DMC titles, but that's just me.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: thernz on June 25, 2012, 11:09:10 PM
yeah, just you
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Claimh Solais on June 25, 2012, 11:16:51 PM
yeah, just you

Like I thought. :P
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on June 25, 2012, 11:31:25 PM
Like I thought. :P

Really  ;)

But in all seriousness I would have to play the two again and compare, but other games are taking my time rpgs are good but dang  :P
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Maedhros on June 26, 2012, 04:01:36 AM
Well, I really didn't know people here would be fans of Nintendo. So I'll change my stance, they had the best presentation ever, nothing will top their showing, Pikmin 3 without online? Good. 3DS games that we knew since march? Amazing. NINTENDOLAND? Outstanding!!! Wii U being presented so bad that some people still confuses it as a new controller for Wii? Holy shit, amazing guys. Ports of games from 360, PS3 and PC? Woot!

Nintendo is so good. @_@

(click to show/hide)

Nintendo:
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fp.twimg.com%2FAupHfy4CMAAgMP3.png&hash=ecdb9ff04bfc99303f90c8b8771be2fc)

E3 2012:
E3 2012 Summary (http://www.youtube.com/watch?v=wSFYtfD8kHo#)

@LoI
DMC started the trend of stylish combos on PS2 era. Yes, they're reminiscent of hack'n slash games. That doesn't change they were inspiration for games like LoI and GoW. Also, I think the start of the cancer called QTE was used first on DMC too, but I can't really remember.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Flame on June 26, 2012, 09:25:56 AM

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fp.twimg.com%2FAupHfy4CMAAgMP3.png&hash=ecdb9ff04bfc99303f90c8b8771be2fc)

That was the highlight of Nintendo's presentation.

Their presentation this year was just sort of bland... interesting stuff I guess- but sort of meh at the same time.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: e105beta on June 26, 2012, 11:27:32 AM
I was too busy paying attention to Mirror of Fate and Paper Mario to care about much else this E3, so if everyone had to pick a year to toss out a bunch of samey shooters, this was a good a year as any.

Halotroid Prime 4 looked cool, though.

On topic, though, I really hope the release date is September 30th. I want it to get released before my university workload forces me to buckle down too much.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on June 26, 2012, 11:33:51 AM
LOL, I'm doing just fine. You? :)

All a matter of opinion. Just like how I've heard some people say they liked Microsoft's presentation this year.

Just chilling waiting for the fall to come and of course exercising   :)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Johnny Alucard on June 26, 2012, 01:10:39 PM
I'm sorry, I'm a huge Nintendo fan but Ubisoft won this year's e3. They had interesting looking new games, gameplay demonstrations, and even little skits for the casual crowd to enjoy. Nintendo comes in second, but the fact that Nintendoland was meant to be their centerpiece announcement really hinders it a bit. Sony had a rather pathetic showing.  Mostly focusing on that Wonderbook thing, plus neglecting to show off the new Vita games that they had on the demo floor shows how much faith they have in that system. EA is near the bottom of the barrel, but they're not doing so well financially so it's to be expected.  Microsoft is dead last.  Halo 4 was not enough to save that conference.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Maedhros on June 26, 2012, 04:29:02 PM
I'm sorry, I'm a huge Nintendo fan but Ubisoft won this year's e3. They had interesting looking new games, gameplay demonstrations, and even little skits for the casual crowd to enjoy. Nintendo comes in second, but the fact that Nintendoland was meant to be their centerpiece announcement really hinders it a bit. Sony had a rather pathetic showing.  Mostly focusing on that Wonderbook thing, plus neglecting to show off the new Vita games that they had on the demo floor shows how much faith they have in that system. EA is near the bottom of the barrel, but they're not doing so well financially so it's to be expected.  Microsoft is dead last.  Halo 4 was not enough to save that conference.
At least Sony showed games. The Last of Us won awards of best E3 games and such. Looks like a sweet game, with limited bulets. I just want to see more gameplay and see if it'll be as authomated as Uncharted. Wonderbook ruined the rest of the conference. And their Vita showing was pathetic, considering they had 30+ games for it on the booths.

Microsoft didn't even know what they were doing there. Smart glass was a joke, Halo 4... how's that even something? We knew that from E3 2011. The best parts were clips of 3rd parties games.

I put Sony in second. Nintendo in third, Microsoft in last. Lol, even Konami pre-show was better. Ubisoft won because they showed what people wants from this event: GAMES.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Gaawa-chan on June 26, 2012, 04:31:27 PM
I put Sony in second. Nintendo in third, Microsoft in last. Lol, even Konami pre-show was better. Ubisoft won because they showed what people wants from this event: GAMES.

Most of the third-parties had better shows than Nintendo/Sony/Microsoft.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: GummiCandyful on June 26, 2012, 05:19:56 PM
Nintendo's presentation wasn't stellar but it wasn't abysmal, either. Pikmin 3 looks cool, for example.

Agreed. One of the issues I had with Nintendo were the two New Super Mario Bros. games. I mean, what is up with those titles? New Super Mario Bros. 2 and New super Mario Bros. U. I heard people say the coin collecting system was something that should've been used for a new Wario game instead. Hopefully Tokyo Game Show will better *crosses fingers for new Metroid game*
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Maedhros on June 26, 2012, 05:50:51 PM
That was the highlight of Nintendo's presentation.

Their presentation this year was just sort of bland... interesting stuff I guess- but sort of meh at the same time.
Nah, Reggie saying My Body was Ready was the real highlight.

Damn, I dunno why I go posting against Nintendo on a forum full of Nintendists. That's the recipe for negatives.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Claimh Solais on June 26, 2012, 07:29:25 PM
Quote
@LoI
DMC started the trend of stylish combos on PS2 era. Yes, they're reminiscent of hack'n slash games. That doesn't change they were inspiration for games like LoI and GoW. Also, I think the start of the cancer called QTE was used first on DMC too, but I can't really remember.

I honestly don't remember a single QTE ever touching Devil May Cry. The first hack-n-slash title to have QTEs was Sword of the Berserk (as far as I'm aware) for the Sega Dreamcast. The difference is, these QTEs that (mostly) played during cutscenes actually changed the way stages developed (as in branching paths and stuff, not finishing your enemy off quicker or anything).
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: e105beta on June 26, 2012, 10:13:01 PM
I honestly don't remember a single QTE ever touching Devil May Cry. The first hack-n-slash title to have QTEs was Sword of the Berserk (as far as I'm aware) for the Sega Dreamcast. The difference is, these QTEs that (mostly) played during cutscenes actually changed the way stages developed (as in branching paths and stuff, not finishing your enemy off quicker or anything).

Sounds kind of like Die Hard Arcade. I liked the QTEs in that.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on June 26, 2012, 10:48:32 PM
My memory may not be the best but I know that QTES were never a part of DmC and thank gosh it's that way

Agreed. One of the issues I had with Nintendo were the two New Super Mario Bros. games. I mean, what is up with those titles? New Super Mario Bros. 2 and New super Mario Bros. U. I heard people say the coin collecting system was something that should've been used for a new Wario game instead. Hopefully Tokyo Game Show will better *crosses fingers for new Metroid game*

Guess their not so "new" any more huh   ;)

And if nintendo brought back classics like kid icarus and punch out what other classics can they revive? A new action game of kung-fu perhaps?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Munchy on June 27, 2012, 12:20:54 AM
I was too busy paying attention to Mirror of Fate and Paper Mario to care about much else this E3, so if everyone had to pick a year to toss out a bunch of samey shooters, this was a good a year as any.

Halotroid Prime 4 looked cool, though.

All I really ask of Nintendo is bringing over Fatal Frame games to the US and Metroid Dread (or something of that ilk). It's really mean of them to buy the rights to Fatal Frame and then stop sending them to America.  :'(

But yeah, same here, all eyes were on MoF. It's kind of weird that Konami beat Nintendo to the idea of Metroid Dread, ie "Hey let's make a neato 2.5D game using all dat 3D depth".
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Charlotte-nyo:3 on June 27, 2012, 03:34:11 AM
The sales on the previous 2D Metroids on GBA probably put Nintendo off to caring about making a 2D or even 2.5D Metroid in any time in the near future  :-\
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: uzo on June 27, 2012, 05:50:38 AM
I heard people say the coin collecting system was something that should've been used for a new Wario game instead.

100% agreed. Wario games are all about the cash.

I love Wario games... They really need to make another like Wario Land 2.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Maedhros on June 27, 2012, 10:44:19 AM
Metroid is just as dead as Castlevania, if not even more. I mean, at least Konami released some albuns for Castlevania 25th anniversary, Nintendo didn't even said nothing about Metroid, lol.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on June 27, 2012, 11:22:25 AM
Yet metroid has always sold better than castlevania wow nintendo  :rollseyes:
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Johnny Alucard on June 27, 2012, 03:07:23 PM
Yet metroid has always sold better than castlevania wow nintendo  :rollseyes:

The blame falls squarely on Other M's director.

Even Nintendo hates him. See this story written in a Japanese only Mii storytelling program by Shigeru Miyamoto and Reggie: Click to see (http://dinosaur-dragon-identity-crisis.tumblr.com/post/19487790407/a-story-about-other-m-producer-and-writer-yoshio#notes)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: crisis on June 27, 2012, 03:21:23 PM
i'm quite fond of warioware touched! and warioware twisted
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: uzo on June 27, 2012, 04:28:20 PM
Don't you even dare to compare those to the actual Wario Land games.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Johnny Alucard on June 27, 2012, 04:34:32 PM
Don't you even dare to compare those to the actual Wario Land games.

While they're not the same genre, WarioWare is a very fun and addicting series with colorful characters.  I actually am intrigued by that Game & Wario they showed at E3.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: DarkPrinceAlucard on June 27, 2012, 06:45:49 PM
Metroid is just as dead as Castlevania, if not even more. I mean, at least Konami released some albuns for Castlevania 25th anniversary, Nintendo didn't even said nothing about Metroid, lol.

This all comes from the fact that Metroid other M sold FAR below Nintendo's expectations.

It still till this day has yet to even sell close to 1 million which is pretty darn bad by Nintendo's standards.

So its obvious why a company as money motivated as Nintendo would just completely disregard its anniversary since its last title was a major flop.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on June 27, 2012, 06:57:04 PM
This all comes from the fact that Metroid other M sold FAR below Nintendo's expectations.

It still till this day has yet to even sell close to 1 million which is pretty darn bad by Nintendo's standards.

So its obvious why a company as money motivated as Nintendo would just completely disregard its anniversary since its last title was a major flop.

While Lords of Shadow sold not only over a million, but was a best selling action game at that time. it sold more than other m, vanquished, enslaved, majin and the forsaken kingdom, and some other games at that time and it had little to no publicity to boot other m, vanquished, and even enslaved had comercials to help boost sales, Cv-los only had commercials in japan. So this time cv wins  :)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Maedhros on June 27, 2012, 11:33:28 PM
While Lords of Shadow sold not only over a million, but was a best selling action game at that time. it sold more than other m, vanquished, enslaved, majin and the forsaken kingdom, and some other games at that time and it had little to no publicity to boot other m, vanquished, and even enslaved had comercials to help boost sales, Cv-los only had commercials in japan. So this time cv wins  :)

CV SHIPPED 1M, that's the last official number we have. Shipped != Sales to consumers (even though to Konami, they're the same thing). I really doubt it really SOLD above 1M, the only one we know that made this was COTM, which we had NPD numbers.

And please, don't quote VGChartz numbers here. They're made up and fake.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: uzo on June 28, 2012, 05:16:36 AM
This is what happens when you hand over gaming's strongest female character to a dumbass who makes his living on the objectification of women.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Jorge D. Fuentes on June 28, 2012, 06:24:02 AM
I enjoyed Other M, but it's definitely NO Super, or even Fusion, or even Prime.
Prime series rocks (even though I haaaaaate Echoes).
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Inccubus on June 28, 2012, 08:24:12 AM
I enjoyed Other M, but it's definitely NO Super, or even Fusion, or even Prime.
Prime series rocks (even though I haaaaaate Echoes).

I agree. They just made some decisions that ruined the feel of the game. First and foremost not having health pickups felt too different, as did being forced to use first person mode to use missiles, and the sometimes too Ninja Gaiden -like jumps.

EDIT: Also, there was no fucking reason to redesign the Power Suit from what it was in Super Metroid if the whole idea behind the power up system was the deactivation of her existing equipment immediately proceeding the events of SM. For a story heavy game like this they should have at least mentioned a reason for the changed designs.

*Get equipped with [ON TOPIC]*

These are similar to the issues I had with LoS when compared to the rest of the series, only Other M kept the basic feel of Metroid better I think.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Flame on June 28, 2012, 08:43:38 AM
I definitely liked some of other M's ideas, and I had no problem with the Adam authorizations. I mean, she was on a Federation ship, with a Federation crew present, therefore, since she wasnt actually hired and instead went on her own due to the distress call, she was allowed to stay as long as she followed his rules.

the ONLY instance of badly thought out execution of that point though, was the Varia suit, and the Gravity suit.

But as a prequel to Fusion, it wasnt too bad, I loved the Cameos of Ridley, (the one who's corpse would later appear in Fusion) and Nightmare.

back to MoF though.

Uh, yeah. whips. And stuff.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Sumac on June 28, 2012, 09:52:47 AM
Quote
CV SHIPPED 1M, that's the last official number we have. Shipped != Sales to consumers (even though to Konami, they're the same thing)
Cox said in the interview that LOS was the best selling Castlevania game. I believe he have more detailed information about the issue.
So, yes, as of now LOS - is the best selling (or the most profitable) Castlevania game ever. Sad for some people.  :rollseyes:
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: thernz on June 28, 2012, 10:19:24 AM
This is what happens when you hand over gaming's strongest female character to a dumbass who makes his living on the objectification of women.
I think Itagaki quit Tecmo before that. Of course, it wouldn't surprise me if Yoshio Sakamoto lost a few screws in his head before he started writing for Other M.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on June 28, 2012, 10:33:24 AM
At least Samus was nice too look at(and the controls were very good except the first person stuff) :)  . I liked her beauty spot and her short hair grew on me  ;)  , but that kind of attitude she had seems more suited to a prequel rather then the sequel to one of the best games of all time even though I have never beat it  :-[

Also anyone remember the x-play review?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Dremn on June 28, 2012, 02:05:40 PM
http://gonintendo.com/?mode=viewstory&id=180244 (http://gonintendo.com/?mode=viewstory&id=180244)

Quote
Following the incredible success of Castlevania: Lords of Shadow which was developed by Mercury Steam, KONAMI will also be showing a playable version of Castlevania: Lords of Shadow – Mirror of Fate, which will be available in autumn exclusively for Nintendo 3DS™. Set 25 years after the events of Castlevania: Lords of Shadow, it reveals the story of Simon and Trevor Belmont and their personal fight against Dracula. During the stunning action title, players take on roles of several different characters and can use a variety of strategic fight elements within the game’s unique setting, which features both high-resolution 3D Polygon graphics and sidewise scrollable game layers.

MoF will be at Gamescom, perhaps we'll see some new info and a new demo.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: thernz on June 28, 2012, 02:24:11 PM
I liked her beauty spot and her short hair grew on me  ;)
the fact that sakamoto once remarked about being the only person who knew where samus's beauty mark was before other m's release was pretty creepy and probably a glaring red sign.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on June 28, 2012, 02:28:24 PM
the fact that sakamoto once remarked about being the only person who knew where samus's beauty mark was before other m's release was pretty creepy and probably a glaring red sign.

Really only he knew huh? I never even knew she had one till other M  :o  A red sign to failure thernz?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Dremn on June 28, 2012, 03:01:08 PM
the fact that sakamoto once remarked about being the only person who knew where samus's beauty mark was before other m's release was pretty creepy and probably a glaring red sign.
Man that is hella creepy.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Johnny Alucard on June 28, 2012, 03:18:48 PM
ANYWHO... to get this thread back on track

Check out this 27 minute gameplay footage of the demo, you can actually hear the music very clearly in this one and it sounds like they just took the Lords of Shadow OST and stuck here. Disappointing:

Castlevania: Mirror of Fate - 27 Minutes Full Demo footage (http://www.youtube.com/watch?v=2aM7lSskzZs#ws)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Dremn on June 28, 2012, 03:51:03 PM
Jesus, the framerate looks absolutely terrible, so much slowdown. The jumping looks clunkier than I remember too.

Pretty sure the music and SFX are all just placeholders, they're ripped straight out of LoS. There's no way they're going to use them all again.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Ahasverus on June 28, 2012, 04:17:02 PM
Music is not Lord's. They took some themes and reworked them (you can hear new drums in the boss batle theme for example).
I think LoS score will have a major influence in the other 2 games music..it's their version of "reusing classic tunes" lol :sadpanda:

Edit: Yep there is some reusing but less than you would imagine
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on June 28, 2012, 04:23:52 PM
ANYWHO... to get this thread back on track

Check out this 27 minute gameplay footage of the demo, you can actually hear the music very clearly in this one and it sounds like they just took the Lords of Shadow OST and stuck here. Disappointing:

Castlevania: Mirror of Fate - 27 Minutes Full Demo footage (http://www.youtube.com/watch?v=2aM7lSskzZs#ws)

Stock music is in place for the real one. Not to mention Trevors real voice is not there, yet Gabriels voice is being used.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Charlotte-nyo:3 on June 28, 2012, 05:40:45 PM
The blame falls squarely on Other M's director.

Even Nintendo hates him. See this story written in a Japanese only Mii storytelling program by Shigeru Miyamoto and Reggie: Click to see (http://dinosaur-dragon-identity-crisis.tumblr.com/post/19487790407/a-story-about-other-m-producer-and-writer-yoshio#notes)
Looks more like some good natured ribbing between co-workers to me.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Inccubus on June 28, 2012, 06:13:14 PM
Well, that demo video pretty much looks like all the complaints I've heard.
Combat looks tedious except for when he used the glaive. Having the sub-weapons be that strong makes the combat cross look even weaker by comparison than it does on it's own.
The whip swing controls are fucking stupid. It's like they added an extra button press just to give you something else to do. They should change it to press hold to grip and release to let go. Also the animation for the whip swinging looks really clunky. Trevor's jumps are waaay too floaty too.
I continue not to be very excited at this point.

Oh! And, seriously, those barrels need less HP.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kingshango on June 28, 2012, 06:34:45 PM
So what are the chances that the framerate, music placement, monster hp and control issues will be fixed by the time of release? (keep in mind that the release is Rumored to be late September, nearly two months from now)

I wanna stay hopeful and say....slim.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Reinhart77 on June 28, 2012, 07:01:52 PM
think we'll get to download that demo sometime soon?

i'm gonna have fun exploring that castle. 
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Dremn on June 28, 2012, 07:10:27 PM
So what are the chances that the framerate, music placement, monster hp and control issues will be fixed by the time of release? (keep in mind that the release is Rumored to be late September, nearly two months from now)

I wanna stay hopeful and say....slim.
I don't think very well at all. The game is due out this fall, and MGS3DS looked just as bad before release.

Nothing wrong with hoping for the best though.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: DragonSlayr81 on June 28, 2012, 10:23:16 PM
It just does not look fun at all. Sad considering, when it was first announced, I was uber excited about it. Looks-wise, it's beautiful(art direction). Other than that, it seems tedious as hell. Flipping the switch and running and climbing(awkwardly), trying to avoid uber buffed skeletons and undead hand QTE(face it, QTE AREN'T optional, because they force you to do them to save time and add damage to bosses that seemingly have endless HP). Breaks my little heart.   :'(
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on June 28, 2012, 10:41:06 PM
It just does not look fun at all. Sad considering, when it was first announced, I was uber excited about it. Looks-wise, it's beautiful(art direction). Other than that, it seems tedious as hell. Flipping the switch and running and climbing(awkwardly), trying to avoid uber buffed skeletons and undead hand QTE(face it, QTE AREN'T optional, because they force you to do them to save time and add damage to bosses that seemingly have endless HP). Breaks my little heart.   :'(


Billy Ray Cyrus - Achy Breaky Heart with lyrics (http://www.youtube.com/watch?v=IouG22RzOmg#)

 ;)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Gaawa-chan on June 29, 2012, 12:00:09 AM

Billy Ray Cyrus - Achy Breaky Heart with lyrics

NO WHY DID YOU DO THAT?!  Now I'm having flashbacks of my elementary school PE classes where the teacher forced us to exercise to that song MERCY WHYYYYYYYYYYYY?! D;
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on June 29, 2012, 12:11:46 AM
NO WHY DID YOU DO THAT?!  Now I'm having flashbacks of my elementary school PE classes where the teacher forced us to exercise to that song MERCY WHYYYYYYYYYYYY?! D;

Two reasons Gaawa-chan

1.DragonSlayr81's little heart
2. I love country music. From Johnny Cash to Kenny Rogers, David Allen Cole, and Garth Brooks just to name a few heck even a bit of the oak ridge boys with elvira. No joke  :)

Hey and a third reason. To remind you of all the good memories you had with the song way back when ;)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Munchy on June 29, 2012, 01:10:38 AM
Okay, I'm actually really liking the way this looks. Because:

1. Holy crap, dat minimap! I love how it starts out looking like, oh, here's another flat area, just like the goddamn forest in OoE, but then it completely pulls the rug out from under you when you go underground and find the ridiculous amount of twists and turns... all with a sense that it actually doesn't look exactly like what came before! It's giving me that sort of giddy feeling I get from exploring a new Metroid game.
2. It seems like aside from levers, the "Press R to swing" prompts are one time only. Now I just hope it's the same for the Titan bosses and the "Press R to grip" prompt.
3. The platforming indeed looks a lot more fun. Just climbing straight up ledges here is far quicker and less tedious than slowly inching across them, not to mention you can wall jump, and in general need to actually do a lot more jumping from place to place in general.
4. Fall damage looks way less irritating than in LoS, but still enough of a deterrent from falling that it makes the platforming look like it's going to get pretty tense. (In other words, sort of how they did it in CV64.)
5. I do believe I saw an air dash or air dodge, meaning that combating flying dudes will not only not make you want to tear your hair out (ala those damn Gremlins in LoS who would just curb stomp you if you tried an air combo), but that air combat will make platforming even more tense, like the originals. (This is mostly conjecture, but from the flying bat dudes I'm assuming this is the case.)
6. Am I the only one okay with skeletons taking more of a beating? They've been complete mega-wusses for many of the original games; it's about time they got some respect. And here it's not like they're at the same asshole level the skeleton warriors were in LoS. (At least, not yet.)
7. The enemies and even Trevor have those kind of awkward stylized neutral poses that remind me even more of the older games.

Gonna dig this game thoroughly I imagine.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: shelverton. on June 29, 2012, 02:10:48 AM

The person playing made the game look pretty...dull. Dunno. The combat makes me depressed. The music too. I do however love the look of the game, and the level design seems very good, much better than in any handheld Metroidvania I can think of. But the combat... :( Not only do the enemies have too much health, somebody thought it was a good idea to also give a few of them SHIELDS. We'll be moving through this castle at a snails pace, I fear.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Dominus Agony on June 29, 2012, 05:40:24 AM
6. Am I the only one okay with skeletons taking more of a beating?

Yes.

Don't know if anyone remembers or cares but the skeletons of the IGA-era were far more creative; we had Nova-Skeletons (the laser shooting ones, devastating damage), transparent skeletons (can only be hit when they're about to attack), running skeletons, LIQUID skeletons, skeleton spiders (the ones from HoD, didn't go down so easily & were unique), blood skeletons, the list goes on.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kingshango on June 29, 2012, 07:24:47 AM
The person playing made the game look pretty...dull. Dunno. The combat makes me depressed. The music too. I do however love the look of the game, and the level design seems very good, much better than in any handheld Metroidvania I can think of. But the combat... :( Not only do the enemies have too much health, somebody thought it was a good idea to also give a few of them SHIELDS. We'll be moving through this castle at a snails pace, I fear.

Judging by other gameplay video's, small battles like the skeletons and such can be skipped (unless a event forces you to fight to trigger a event like the fight with those bats ) and it seems that certain enemies don't respawn  after battles so that might make backtracking the castle a little less tedious.

Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Sumac on June 29, 2012, 11:48:32 AM
Quote
blood skeletons,
Blood Skeletons were in the series from the first game.
And there was also Skeleton Champion (the one who looked like he run away from Olympic Gmaes) or something like that.

Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on June 29, 2012, 01:55:11 PM
I like being able to combo it up the guy did not even try to block attacks if my memory serves correct. Avoid super block/counter, combo attach ground then do it again maybe with a air combo get's me all giddy think about all the attack combinations I can think of, not to mention the sub-weapons that will be available later on and the three different characters more styles for me heck I hope ms makes a versus mode with the four characters with that streetpass thing.

Also death traps/pits are a must and one hit medusa heads. Also I wonder how far MS can bring creativity with using the whip to interact with the environment besides whip-swinging.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Maedhros on June 29, 2012, 02:24:41 PM
ANYWHO... to get this thread back on track

Check out this 27 minute gameplay footage of the demo, you can actually hear the music very clearly in this one and it sounds like they just took the Lords of Shadow OST and stuck here. Disappointing:

Castlevania: Mirror of Fate - 27 Minutes Full Demo footage (http://www.youtube.com/watch?v=2aM7lSskzZs#ws)
Besides the low technical quality (slowdowns and being 30FPS and the obvious temporary placement musics), the environments outside the castle looks really good, it gives a good Castlevania vibe. Combat is dull as ever, if they replaced it and removed the qtes/finishers I would probably like this game.

The "press R to balance" still bothers me. Why the hell didn't they made this skill-based instead of "press button to win"?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Tavis Belmont on June 29, 2012, 05:38:54 PM
NO WHY DID YOU DO THAT?!  Now I'm having flashbacks of my elementary school PE classes where the teacher forced us to exercise to that song MERCY WHYYYYYYYYYYYY?! D;

Ah, growing up with PE in the South... what happened to those days?

Anyhow, didn't Cox and his team say the demo was still an early build? Maybe they brought an older one on purpose to E3?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: beingthehero on June 29, 2012, 06:30:42 PM
Why would they bring a low quality, problematic game to E3? That would entirely defeat the purpose.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: DragonSlayr81 on June 29, 2012, 08:04:38 PM
Anyhow, didn't Cox and his team say the demo was still an early build? Maybe they brought an older one on purpose to E3?
Every game company says that. It's almost like they are obligated to do so, even though some cases, not much changes is added to the final build.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kingshango on June 30, 2012, 10:57:42 PM
Someone from vg got to play the demo at Gamelab and his impressions are somewhat positive.

(click to show/hide)

This also leads me to believe that it may have been a different demo that the one at E3.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Inccubus on July 01, 2012, 12:29:55 PM
Judging by other gameplay video's, small battles like the skeletons and such can be skipped (unless a event forces you to fight to trigger a event like the fight with those bats ) and it seems that certain enemies don't respawn  after battles so that might make backtracking the castle a little less tedious.

...and boring. Balancing annoyingly tough normal enemies by simply not re-spawning them goes against every game design principal I ever learned. I really hope this isn't the case. Empty halls != fun.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Claimh Solais on July 02, 2012, 02:25:10 AM
I just hope when re-exploring early game areas in a much later part of the game, the weaker enemies (by then, of course) will be replaced with harder ones.

I'm not exactly one to complain about tough normal enemies. I actually kinda like the idea.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: thernz on July 02, 2012, 02:17:18 PM
Well, there's Silent Hill: Book of Memories, but most people forget that exists.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: e105beta on July 02, 2012, 07:01:50 PM
I'm still waiting to see platforming and enemies...


...AT THE SAME TIME!!!
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Munchy on July 02, 2012, 07:32:20 PM
I'm still waiting to see platforming and enemies...


...AT THE SAME TIME!!!

This is exactly what has me hyped about the game. Among other things (for instance, me being in general a whore for 2D perspective games).
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Inccubus on July 03, 2012, 12:46:18 PM
Well, there's Silent Hill: Book of Memories, but most people forget that exists.

I'm one of those that has blanked that abomination out of my mind.
...
...
...
What was I talking about? I dunno.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on July 04, 2012, 04:49:58 PM
Something just hit me right now. MoF is just like shinobi 3ds, yet I hope that MoF has a better fate than shinobi from the reviewers.

From what I hear quite abit of people did not like it. 
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: LoneChild on July 05, 2012, 02:30:14 AM
Now that I think about it... did someone saw Trevor crouching in any of those videos? I can't remember seeing it.

Hmm, seems like a bad bad symptom
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Maedhros on July 05, 2012, 04:49:06 AM
Now that I think about it... did someone saw Trevor crouching in any of those videos? I can't remember seeing it.

Hmm, seems like a bad bad symptom
Because this is LoS. The characters don't crouch on this AU.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: A-Yty on July 05, 2012, 05:44:40 AM
Do they have really bad leg joints in that universe..?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: uzo on July 05, 2012, 06:44:18 AM
Now that I think about it... did someone saw Trevor crouching in any of those videos? I can't remember seeing it.

Hmm, seems like a bad bad symptom

He does crawl into a smaller space like CV4 Simon, in one segment of the demo. However I think that's an event specific action.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kingshango on July 05, 2012, 09:42:37 AM
Mirror of Fate graces the cover of the next issue of GI (as well as other games)
(click to show/hide)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Chernabogue on July 05, 2012, 10:00:35 AM
OMFG The artwork is AWESOME.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Gecko on July 05, 2012, 10:12:42 AM
Mirror of Fate graces the cover of the next issue of GI (as well as other games)
(click to show/hide)

I'm getting goosebumps.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Ahasverus on July 05, 2012, 10:41:01 AM
OMG best of all covers no doubt. LoS artists are amazing, no doubt about that  :o
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Sumac on July 05, 2012, 10:47:28 AM
Awesome artwork. I hope there will be version without text.
Art looks like a combination of the classic'vania art style and IGA'vanias compositions.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Inccubus on July 05, 2012, 11:14:47 AM
Hmmm... That cloaked figure thingy is on the cover with the other 3 playable characters. I wonder if that may be an indication that he's the 4th character with a story? I hope so. I still think having the 4th be Gabriel is lame.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Ahasverus on July 05, 2012, 11:18:02 AM
Anyone else thinks that "Lost Soul" is related to Zobek?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kingshango on July 05, 2012, 11:30:29 AM
Anyone else thinks that "Lost Soul" is related to Zobek?

A reaper in disguise maybe?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: CastleDan on July 05, 2012, 11:59:18 AM
Alucard looks much more symphony of the night esque in that artwork. So awesome, can't wait to use some sword action in a lords of shadow game.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Sumac on July 05, 2012, 01:32:01 PM
Yay, more minuses from Fantard. This creature of darkness and stupidity ceratinly loves me.  :-X
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: e105beta on July 05, 2012, 01:46:24 PM
Dracula looks fucking scary.

Only Dracula before that has looked near this scary is Masaki Hirooka's
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Sindra on July 05, 2012, 07:23:43 PM
Ok, not going to lie......

Wasn't happy with Lords of Shadow's music, gameplay or creativity (and lack thereof) and I'm terrified Mirror of Fate will just repeat the cycle....


...but that is some damn pretty artwork. Bravo.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: ChibiMaddiChan on July 05, 2012, 08:48:55 PM
Man. That artwork is gorgeous (if I don't get that cover, I'm going into Gamestop to BUY it.)  The artwork for MoF has been just wonderful.

And just look at Dracula. I'm loving that there's actually blood on his face, neck, and lion head belt piece. He just ooze badass villain and it's going to be an honor and a  privilege to kick his ass.

I have to admit, it's the one thing I'm absolutely loving about the Lords series so far: Dracula. Time will tell obviously with Mirror and Lords 2 but so far, I'm loving it. (Seriously, the fact that he's using Satan as decoration in his castle just speaks volumes for his kickassary.  8) )
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Maedhros on July 05, 2012, 09:58:11 PM
Ok, not going to lie......

Wasn't happy with Lords of Shadow's music, gameplay or creativity (and lack thereof) and I'm terrified Mirror of Fate will just repeat the cycle....


...but that is some damn pretty artwork. Bravo.
Pretty much. Even I can say when they nail it. Gabriel looks fucking badass on that throne, holy shit.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on July 05, 2012, 11:59:35 PM
Mirror of Fate graces the cover of the next issue of GI (as well as other games)
(click to show/hide)

I noticed two things about this cover

1. It's the first castlevania cover for a gameinformer.
2. It's the first handheld to get a cover from gameinformer as well.

I say this because I do not recall any cv covers or a handheld cover from a GI.

Also I hope I get this one . (I have seen the rest and this one is just vastly superior to any of them) if not time to go to gamestop and pray they have the los version I know my luck  :(
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Munchy on July 06, 2012, 12:47:42 AM
Dracula! For shame! Use a napkin.

That is awesome cover art. (And now I'm randomly wondering if Alucard's presence has something to do with the titular Mirror of Fate.)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: crisis on July 06, 2012, 12:58:14 PM
oblivium sempiternum daemonis indeed  :o


now.. am confused my fellow Dungeonites, hopefully one of yuo cool kats can explain this to me

Mirror of Fate will supposedly span several generations. LoS2 takes place directly after MoF. Cox said that LoS2 is the last game in the storyline. factor in the epilogue of LoS1, we are to assume that scene/era will also be the last chapter of LoS2. So will LoS2 span several generations as well, am just confused on the "timeline" of this universe o.o; so can you guys explain this to me better o.o;
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kingshango on July 06, 2012, 01:13:35 PM
Going by the story description for LOS2, it's most likely going to take place after the epilogue since that's the only time we see Dracula in a weakend state. But there may be occasional "flashbacks" throughout the game to fill in the gaps about happened over time that's not covered in Mirror of Fate.

Well that's what I think at least.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Ahasverus on July 06, 2012, 01:32:32 PM
Going by the story description for LOS2, it's most likely going to take place after the epilogue since that's the only time we see Dracula in a weakend state. But there may be occasional "flashbacks" throughout the game to fill in the gaps about happened over time that's not covered in Mirror of Fate.
Yep this is it, it seems
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Munchy on July 06, 2012, 02:05:22 PM
Sort of like the Paranormal Activity movies. It makes me curious as to what's going to be happening for the several hundred years between the Crusades era and the modern day era shown in the LoS epilogue, since it seems like MoF is mostly sandwiched a little after LoS1.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Nagumo on July 07, 2012, 05:48:48 AM
Going by that leaked chapter list (if it was real) LoS 2 mostly seems to take place during Medieval times. Only the last chapter takes place in the present time. 
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Dremn on July 07, 2012, 01:37:06 PM
That artwork is fucking. Amazing.

Gabcula looks sinister as hell, SIMON FUCKIN BELMONT, Alucard, holy shit I hope this is the cover artwork for the box!

I can't find the right words to justify how freaking cool that artwork is, they need to release an artbook for the LOS series.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Profbeanburrito on July 07, 2012, 07:03:34 PM
That artwork is amazing! Hopefully LoS haters can see it looks like Castlevania, in fact, better than most CV artwork as of late. I really hope a demo gets released on the 3DS in a month or so, I'm itching to play it. I saw a 27 minute demo of it on YouTube and it looks fantastic. It looks exactly like what I've wanted in a "Metroid- Vania" game for some time.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: JR on July 07, 2012, 09:27:46 PM
Love the artwork...like how savage they made Gabriel look, with a touch of sophistication.

Guess I'll have to hit the newsstands again. Hopefully this one isn't too hard to find among the others.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: DragonSlayr81 on July 07, 2012, 10:43:16 PM
That artwork is amazing! Hopefully LoS haters can see it looks like Castlevania, in fact, better than most CV artwork as of late.
I think the character designs(Trevor, Simon, Alucard, even the new look of Gabriel/Dracula) for MoF is more interestingly unique than most of the character designs in LoS. Though, for me, the art of MoF is not a problem. It's probably, IMO, it's greatest asset.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Dark Nemesis on July 08, 2012, 12:57:55 AM
I like that artwork, i wish there was a version to use as a wallpaper.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Nagumo on July 08, 2012, 05:11:49 AM
MoF's art is a lot better in capturing Castlevania's atmosphere than LoS by far. Although I do appreciate that Trevor and Simon's designs pay homage to Kojima's designs, I'm not too fond of how they look. The only design I think is actually good so far, is Alucard's, which is a pretty cool take on his SotN appearance.       
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Maedhros on July 08, 2012, 01:12:40 PM
That artwork is amazing! Hopefully LoS haters can see it looks like Castlevania, in fact, better than most CV artwork as of late. I really hope a demo gets released on the 3DS in a month or so, I'm itching to play it. I saw a 27 minute demo of it on YouTube and it looks fantastic. It looks exactly like what I've wanted in a "Metroid- Vania" game for some time.
I'm not playing a cover, you know. The hate for the things I hate don't include the graphics or art.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Dremn on July 08, 2012, 03:01:07 PM
Man that new artwork has me hyped again, I'm so easily impressionable. I hope we get a demo before launch, but before that I want to see some more footage of the current build if the one at E3 was an older one.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: DragonSlayr81 on July 08, 2012, 04:07:27 PM
Man that new artwork has me hyped again, I'm so easily impressionable. I hope we get a demo before launch, but before that I want to see some more footage of the current build if the one at E3 was an older one.
I wish I could get hyped again, but knowing the gameplay will be a 2D tweak of LoS, I just can't get it up(LOL, that sounds wrong). Game's pretty, artwork's pretty. Visually, they've captured MORE of what "Castlevania" is in MoF than in LoS(IMO), but I just can't see myself playing it now. For those who like that sort of stuff(monsters that take forever to kill, needless QTEs, awkward ledge gripping), by all means, go at it.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Gecko on July 08, 2012, 06:04:56 PM
I'm extremely hyped! Then again, I love playing LoS, so pre-ordering this game is a no-brainer to me. It's looked fantastic to me from the moment official footage was available. The great artwork backing it up is just a bonus to what looks like a game that I will really enjoy.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: James Belmont on July 08, 2012, 06:21:36 PM
I gotta say, that artwork looks fantastic.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: whitedragon_nall on July 08, 2012, 08:00:57 PM
I wish I could get hyped again, but knowing the gameplay will be a 2D tweak of LoS, I just can't get it up(LOL, that sounds wrong). Games pretty, artwork's pretty. Visually, they've captured MORE of what "Castlevania" is in MoF than in LoS(IMO), but I just can't see myself playing it now.  For those who like that sort of stuff, by all means, go at it.

This pretty much sums up how I feel too. I'm just not excited about the game.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: GuyStarwind on July 08, 2012, 11:24:02 PM
I just saw the art and to  be honest it looks great. However, pretty art doesn't make a good game. So, I'm still fence sittin.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: e105beta on July 09, 2012, 10:26:08 PM
I just saw the art and to  be honest it looks great. However, pretty art doesn't make a good game. So, I'm still fence sittin.

Does it hurt?

I feel like picket would do nasty things to a behind.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: GuyStarwind on July 09, 2012, 10:34:16 PM
Worse, it's a barbwire fence. :(
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Inccubus on July 10, 2012, 07:17:49 AM
This pretty much sums up how I feel too. I'm just not excited about the game.

Yeap. Me too. I'm more curious about how they're going to execute the story, and I don't have to buy or even play the game to get that.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: DragonSlayr81 on July 10, 2012, 09:59:46 AM
Yeap. Me too. I'm more curious about how they're going to execute the story, and I don't have to buy or even play the game to get that.
Yup. Thank god for YouTube. Experience the story of a game without having to actually PLAY the game!
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kingshango on July 10, 2012, 12:43:27 PM
New screenshots here: http://www.gameinformer.com/b/features/archive/2012/07/10/exclusive-castlevania-lords-of-shadow-mirror-of-fate-screens-show-off-magic-and-menus.aspx (http://www.gameinformer.com/b/features/archive/2012/07/10/exclusive-castlevania-lords-of-shadow-mirror-of-fate-screens-show-off-magic-and-menus.aspx)

(click to show/hide)

Is that level progression I see or is it for something else?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Dark Nemesis on July 10, 2012, 01:06:56 PM
Interesting information through these screenshots, it's looking more like the metroidvania style with a touch of the old school classicvania style. I will deffinetly buy it when it comes out.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Dremn on July 10, 2012, 01:22:18 PM
AXES! GLORIOUS AXES!

What's with the "Levels" tag on the subscreens? Is there actually leveling up through EXP now?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: uzo on July 10, 2012, 01:56:12 PM
Two levels are shown at once, 14 and 17. Not sure. Perhaps the area each of the two characters are in at once?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Dremn on July 10, 2012, 01:57:31 PM
Two levels are shown at once, 14 and 17. Not sure. Perhaps the area each of the two characters are in at once?
Or, maybe, you not only upgrade your character, but your sub weapons as well.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: uzo on July 10, 2012, 01:59:57 PM
Or magic. But, notice that only one of them, the Level 17, is the showed on the Map screen. Level 17 could be where the player currently is. The other one could be Trevor's position.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Dremn on July 10, 2012, 02:10:03 PM
Or magic. But, notice that only one of them, the Level 17, is the showed on the Map screen. Level 17 could be where the player currently is. The other one could be Trevor's position.
That would make sense.

Well I'm definitely hoping for a demo now, I need to play this game.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Inccubus on July 10, 2012, 03:23:17 PM
New screenshots here: http://www.gameinformer.com/b/features/archive/2012/07/10/exclusive-castlevania-lords-of-shadow-mirror-of-fate-screens-show-off-magic-and-menus.aspx (http://www.gameinformer.com/b/features/archive/2012/07/10/exclusive-castlevania-lords-of-shadow-mirror-of-fate-screens-show-off-magic-and-menus.aspx)

(click to show/hide)

Is that level progression I see or is it for something else?

One of the pics on the site shows the controls and I don't like what I see. I hate... hate, hate, hate, hate, hate... using analogue controls for 2D action. If the controls aren't customizable that, right there, would be a deal breaker for me. It would especially piss me off if they did that with the cross key right there under the analogue pad.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kingshango on July 10, 2012, 03:51:21 PM
Unfortunatly Cox confirmed that the controls are not customizable, so playing with the analog stick is the only option.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on July 10, 2012, 04:00:16 PM
So Simon can change whips if I am seeing the screenshot correctly right?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Profbeanburrito on July 10, 2012, 04:29:18 PM
If the controls aren't customizable that, right there, would be a deal breaker for me.

That seems a little extreme. What if it's an amazing game? Controls are really going to stop you from playing it? I used to hate the controls of Resident Evil, what with the press up to walk no matter what direction you're facing, but I suck it up, and deal.

Like what would you do if the greatest game ever, or at least a game you were looking forward to for so long had the worse controls ever, would that really stop you?

Also, I really don't mind the 3DS nub for 2D games, I feel it works pretty nicely.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Chernabogue on July 10, 2012, 04:42:09 PM
Promising stuff here! :)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: e105beta on July 10, 2012, 05:51:09 PM
So Simon can change whips if I am seeing the screenshot correctly right?

Maybe, but with all of the other screens showing Trevor and the whole Simon not supposedly getting Light/Dark magic, that might be beta thing.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Sul_Yong on July 10, 2012, 06:49:42 PM
That seems a little extreme. What if it's an amazing game? Controls are really going to stop you from playing it? I used to hate the controls of Resident Evil, what with the press up to walk no matter what direction you're facing, but I suck it up, and deal.


Bad controls should always be a deal breaker... bad controls and/or bad gameplay never make a good game... If someone is playing a game just for story and will trudge through a bad game for that story, they'd be better off reading the story on the wiki or watching it on youtube just to save them a headache... It's got the same terrible combat from Lords of Shadow, so I'm already out... I read in Nintendo Power that Cox says that they're trying to use the formula from all 2D Castlevanias because they work... I'm sorry, but the full FUN formula of any 2D Castlevania, both  before and after Symphony, isn't just the platforming; that was only half of the fun... Hell in Lords of Shadow the only parts I enjoyed were the platformy sections when you're scaling the castle/mountain/clock tower/etc. The other part of 2D Castlevania is the old-school combat, early enemies die in one strike, later enemies died in 5... My problem with the game is I don't feel the fun of getting swarmed by enemies that take 3 minutes to kill each on EASY mode, and it's like that throughout the entire game... It feels like a chore, and Mirror of Fate doesn't change that, for they brought back the one thing I hated most about the first game without showing (from what I see from the demo) any innovation... if they do later show some innovation, I may buy it... used.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Profbeanburrito on July 10, 2012, 09:18:09 PM


The other part of 2D Castlevania is the old-school combat, early enemies die in one strike, later enemies died in 5... My problem with the game is I don't feel the fun of getting swarmed by enemies that take 3 minutes to kill each on EASY mode, and it's like that throughout the entire game... It feels like a chore, and Mirror of Fate doesn't change that, for they brought back the one thing I hated most about the first game without showing (from what I see from the demo) any innovation... if they do later show some innovation, I may buy it... used.

I disagree, since SotN Castlevania games have been too easy, so I welcome the in depth lengthy battles of LoS. And even the classics are somewhat easy, with a few exceptions. So I would say this is innovative for a Castlevania game. Whip, kill skeleton, whip, kill axe knight, two whips kill bone pillar, and with leveling up in IGA games it's gotten even easier than that. You just end up moving through the game too fast with no challenge. Obviously there will be times I get frustrated with the combat or too anxious to move on, but games today have gotten so much easier, it's nice to see More of a  Challenge in the LoS games.

and to be fair, I think LoS did a good job equalizing combat and platforming.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Munchy on July 10, 2012, 11:21:13 PM
Unfortunatly Cox confirmed that the controls are not customizable, so playing with the analog stick is the only option.

Not that I personally have problems with the way the controls are set, but why is this such a hard thing for developers to do sometimes? I was super pissed when they took this feature out of Bionic Commando Rearmed 2 from the first one. You'd think it would be common practice.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: VladCT on July 10, 2012, 11:39:52 PM
Do they need the d-pad for another function or something?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Gaawa-chan on July 11, 2012, 01:20:47 AM
Cox confirmed that the controls are not customizable

*Facepalm* Controls should ALWAYS be customizable so long as the game isn't completely built around a specific button's unique function (analogs in Katamari, for example).


Do they need the d-pad for another function or something?

They're using it to select sub-weapons/activate-deactivate magic, apparently.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: uzo on July 11, 2012, 05:12:22 AM
As a programmer, I can tell you that personally for me, building a container class for all input devices is much easier to handle and track input with. By default, the way I designed it allows me to switch what input corresponds to what 'command' (jump, attack, etc) that input triggers in a matter of seconds. All that's needed after that is just throwing in a menu for the player to change those values. Hell, my system allows you to stack as many keyboard, mouse, and gamepad inputs, in any combination or order, onto a command as you want.

Also it took no more than a day to create and debug.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Inccubus on July 11, 2012, 07:54:01 AM
That seems a little extreme. What if it's an amazing game? Controls are really going to stop you from playing it? I used to hate the controls of Resident Evil, what with the press up to walk no matter what direction you're facing, but I suck it up, and deal.

Like what would you do if the greatest game ever, or at least a game you were looking forward to for so long had the worse controls ever, would that really stop you?

This...

Bad controls should always be a deal breaker... bad controls and/or bad gameplay never make a good game... If someone is playing a game just for story and will trudge through a bad game for that story, they'd be better off reading the story on the wiki or watching it on youtube just to save them a headache...

If the controls are off in an action/adventure game that kills the main point of playing it in the first place. Having customizable controls is an easy thing to implement, so I'm very intolerant of games that don't have it. And like I said, I really hate using analogue for 2D side view games. It's imprecise and tends to cause me problems when the direction I press is a few degrees off and my character crouches instead of walking. That kills the fun for me when I have problems making my avatar do exactly what I want it to.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: DragonSlayr81 on July 11, 2012, 08:39:09 AM
Like what would you do if the greatest game ever, or at least a game you were looking forward to for so long had the worse controls ever, would that really stop you?
Well, if the greatest game in the world had shit controls, it wouldn't be the greatest game in the world? For me, good controls is one of the many aspects that make a game "great". If the story and graphics are epic, but the controls are shit, story and graphics don't automatically negate control's worth. A great game delivers on ALL fronts. There are so many beautiful looking games out there that play like shit. There's no excuse.

That being said, I don't think MoF will have bad controls(other than ledge hanging), for those who liked LoS, it will no doubt be down your alley.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Profbeanburrito on July 11, 2012, 09:12:39 AM
Well, if the greatest game in the world had shit controls, it wouldn't be the greatest game in the world? For me, good controls is one of the many aspects that make a game "great". If the story and graphics are epic, but the controls are shit, story and graphics don't automatically negate control's worth. A great game delivers on ALL fronts. There are so many beautiful looking games out there that play like shit. There's no excuse.

That being said, I don't think MoF will have bad controls(other than ledge hanging), for those who liked LoS, it will no doubt be down your alley.

Well obviously I was exaggerating, and I do know that controls are important, I just always find ways to deal with it. I loved kid Icarus uprising, but hated the controls, especially with the lack of using the circle pad pros second stick, even Metroid prime hunters I didn't like the controls, but I found ways to handle it, I just never think of having controls as deal breakers
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: MKKhanzo on July 11, 2012, 01:09:50 PM
IDK if posted before:

Worklog diary from MS:

http://www.vandal.net/noticia/70348/nuevo-diario-de-desarrollo-de-castlevania-lords-of-shadow-mirror-of-fate/ (http://www.vandal.net/noticia/70348/nuevo-diario-de-desarrollo-de-castlevania-lords-of-shadow-mirror-of-fate/)

(In spanish)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on July 11, 2012, 01:20:39 PM
Well obviously I was exaggerating, and I do know that controls are important, I just always find ways to deal with it. I loved kid Icarus uprising, but hated the controls, especially with the lack of using the circle pad pros second stick, even Metroid prime hunters I didn't like the controls, but I found ways to handle it, I just never think of having controls as deal breakers

Adaption that is all there is to it  :) If you can't adapt to a certain "thing" then well, maybe next time or somehow get use to it   ;)  For example I prefer to play fighting games on a d-pad instead of a control stick crazy huh, it's not that I do not use the control stick it's just that playing SFII and MK on the SNES made me that way the d-pad feels right to me so it's somewhat awkward to play with a stick I have this problem playing Blazblue and Guilty gear at the arcade I go to.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: e105beta on July 11, 2012, 09:20:26 PM
IDK if posted before:

Worklog diary from MS:

http://www.vandal.net/noticia/70348/nuevo-diario-de-desarrollo-de-castlevania-lords-of-shadow-mirror-of-fate/ (http://www.vandal.net/noticia/70348/nuevo-diario-de-desarrollo-de-castlevania-lords-of-shadow-mirror-of-fate/)

(In spanish)

Why are Spanish game developers so much more well groomed than American game developers?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Chernabogue on July 13, 2012, 03:45:11 PM
New pics from ComicCon. (http://castlevania.wikia.com/wiki/Castlevania:_Lords_of_Shadow_-_Mirror_of_Fate/Gallery)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on July 13, 2012, 09:58:51 PM
New pics from ComicCon. (http://castlevania.wikia.com/wiki/Castlevania:_Lords_of_Shadow_-_Mirror_of_Fate/Gallery)

Beat me to it Chernabogue.

All what I have is this

http://wegotthiscovered.com/videogames/castlevania-lords-shadow-mirror-fate-handson-impressions/ (http://wegotthiscovered.com/videogames/castlevania-lords-shadow-mirror-fate-handson-impressions/)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: e105beta on July 14, 2012, 12:32:30 AM
Beat me to it Chernabogue.

All what I have is this

http://wegotthiscovered.com/videogames/castlevania-lords-shadow-mirror-fate-handson-impressions/ (http://wegotthiscovered.com/videogames/castlevania-lords-shadow-mirror-fate-handson-impressions/)

Updated Bloody Tears? Would be interesting to hear.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Gecko on July 14, 2012, 07:04:27 AM
Why are people complaining about the controls? They look to be about the same as LoS, with a few modifications to make them work for the 3DS. I don't recall people being unhappy with LoS's controls.

I don't think you can manually duck or anything, so other than left and right, I don't think directions matter, in which case it would be really hard to mess up the direction the circle pad is being pressed in. Admittedly, I prefer a d-pad for my sidescrollers too, which is why I got Rayman Origins on my Wii instead of my Xbox 360, despite the slightly lowered graphic quality on the Wii version (I don't have a PS3). Again though, I don't think this is really going to be an issue with MoF.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: DarkPrinceAlucard on July 14, 2012, 08:50:39 AM
Why are people complaining about the controls? They look to be about the same as LoS, with a few modifications to make them work for the 3DS. I don't recall people being unhappy with LoS's controls.



I think people are complaining because of the fact that this game has a 2.D gameplay but with a 3.D gameplay's control.

As you said, the controls seem to be similar to LOS's controls but reworked for the 3ds.

The only problem with that is that LOS IS A 3.D GAME.

Having to use a analog for a 2.D game just seems "wrong" to me.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Maedhros on July 14, 2012, 10:27:55 AM
Why are people complaining about the controls? They look to be about the same as LoS, with a few modifications to make them work for the 3DS. I don't recall people being unhappy with LoS's controls.

On a 2D game, physics and controls are very important. LoS controls are okay for 3D games.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Gecko on July 14, 2012, 11:43:17 AM
I acknowledge that, but up and down directions don't do anything. My point is that there's nothing to cause you to accidentally duck or attack with a subweapon because the only directions that matter are left and right. A game like the DS castlevania games is a little more frustrating on the 3DS than the DS because you will accidentally use magic or hearts without meaning to. That isn't the case here.

Also, have you ever tried playing a game on the3DS for any length of time using its dpad? It's annoyingly stiff and clicky, and makes it feel really awkward to hold the 3DS. THAT would be a bad way to control a game like this. That's exactly why I don't use its dpad for movement in 2D games. It's too awkward.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Claimh Solais on July 14, 2012, 12:27:48 PM
Also, have you ever tried playing a game on the3DS for any length of time using its dpad? It's annoyingly stiff and clicky, and makes it feel really awkward to hold the 3DS. THAT would be a bad way to control a game like this. That's exactly why I don't use its dpad for movement in 2D games. It's too awkward.

I've never owned a 3DS, but that's the exact thing I thought when I was using the display one at GameStop.

Also, I don't see what's wrong with the Circle Pad in a 2D game. It seems to work fine for 2D games.
In fact, I've never even had a problem with an Analog Stick.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: DarkPrinceAlucard on July 14, 2012, 12:59:24 PM
I've never owned a 3DS, but that's the exact thing I thought when I was using the display one at GameStop.

Also, I don't see what's wrong with the Circle Pad in a 2D game. It seems to work fine for 2D games.
In fact, I've never even had a problem with an Analog Stick.

Well to each their own.

But most of the people I know do not play 2.D mario or sonic games with a analog........just sayin.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Claimh Solais on July 14, 2012, 01:00:27 PM
Well to each their own.

But most of the people I know do not play 2.D mario or sonic games with a analog........just sayin.

Most people I know don't really have a problem with analogs in a 2D game.

But like you said, to each their own.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on July 14, 2012, 08:15:14 PM


Also I hope I get this one . (I have seen the rest and this one is just vastly superior to any of them) if not time to go to gamestop and pray they have the los version I know my luck  :(

Got my GI issue today and it came to pass. My luck was not with me instead of getting any good cover I got the most boring and bland looking one. Yes I am talking about the splinter cell(the only one I did not want) one. How lazy/lame/whatever this one looks compared to all the others. Ghaaa... My luck  :'( The worst one out of all of them. Have to go to GS monday and hope they have the LoS cover.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Dengo vlad tepes on July 15, 2012, 10:53:43 AM
why don't they release it on vita ? ...

anyway i just hope there's an option to switch from the analog to the D-pad
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: DarkPrinceAlucard on July 15, 2012, 11:34:31 AM

anyway i just hope there's an option to switch from the analog to the D-pad

From what I have hear, there isn't...
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Dengo vlad tepes on July 15, 2012, 12:02:19 PM
3DS is awfully designed , really .. u call this an analog ??

idk what are they thinking , really .. i've been playing side scrolling games with the D-PAD since Super nintendo and they're going to change it ! its like playing a fighting game on iphone's touch screen ...
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Gecko on July 15, 2012, 12:16:16 PM
It doesn't bother me as long as there is no move or attack that requires me to insert a combo with circle pad.

But I'm just beating a dead horse now.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Dengo vlad tepes on July 15, 2012, 12:20:52 PM
It doesn't bother me as long as there is no move or attack that requires me to insert a combo with circle pad.

But I'm just beating a dead horse now.

the whole movement requires the circle pad ...

the only use of the D-pad is to switch from dark to light magic and other stuffs ... no movement with D-pad
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Dark Nemesis on July 15, 2012, 01:16:29 PM
3DS is awfully designed , really .. u call this an analog ??

The same goes for me for the psp's analog.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Dengo vlad tepes on July 15, 2012, 01:19:04 PM
The same goes for me for the psp's analog.

Yeah , but they knew what to do with the new sony handled ...
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Claimh Solais on July 15, 2012, 03:43:46 PM
3DS is awfully designed , really .. u call this an analog ??

Only it's called the Circle Pad...
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Dremn on July 15, 2012, 03:50:25 PM
Neat, can't wait to hear Bloody Tears. I bet it won't be as great as we're all expecting it to be though, probably a short jingle during a cutscene or heavily, HEAVILY arranged.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Gecko on July 15, 2012, 04:16:06 PM
the whole movement requires the circle pad ...

the only use of the D-pad is to switch from dark to light magic and other stuffs ... no movement with D-pad

 I never said anything about movement with the D-pad. You're repeating what I'm defending.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Dremn on July 15, 2012, 04:18:24 PM
http://thegamershub.net/2012/07/castlevania-mirror-of-fate-qa/ (http://thegamershub.net/2012/07/castlevania-mirror-of-fate-qa/)

Quote
Q.) Why is it called Mirror Of Fate?

A.)  The Mirror of Fate appeared in the original game, Castlevania: Lords of Shadow. You might remember Pan stepped through it in Carmilla’s Castle? This mirror plays a central role in the game because each character must make a choice regarding their fate and the mirror is able to show their ultimate destiny.

...huh. Well what do you know, that mirror was important after all.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: LoneChild on July 16, 2012, 02:34:27 AM
Well, it sounds interesting, but I can remember Pan stepping from inside a mirror in the early stages, at the woods, not in Carmila's castle.

Is my memory failing me, or is it theirs?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Chernabogue on July 16, 2012, 03:13:39 AM
Well, it sounds interesting, but I can remember Pan stepping from inside a mirror in the early stages, at the woods, not in Carmila's castle.

Is my memory failing me, or is it theirs?
After Gabriel kills Carmilla and gets the second piece of the God Mask, Pan steps from a brown/blood-color mirror that looks kinda "liquid". Then Gabriel goes through the mirror and arrives near Baba Yaga's house IIRC.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: LoneChild on July 16, 2012, 03:23:19 AM
So it was my memory, then. Thanks for the reminder.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: e105beta on July 16, 2012, 08:44:42 AM
I wonder if Simon is going to repeatedly glance into his mirror shard and see an eye. He'll think it's his father's, but no, his father is dead. It'll be Alucard's, and Alucard will smuggle him into Dracula's castle through a painting.

That's all I can think of every time this mirror comes up.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Flame on July 16, 2012, 10:13:31 AM
I recall Pan saying something about facing his destiny and motioning towards the mirror, to which Gabe bluntly asks "what sorcery is this..." it always DID feel somewhat double sided when it came to that miror, like there was something else to that scene, a hidden meaning in pans words or something.

Well then. Guess now we know. (sort of)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Nagumo on July 17, 2012, 06:10:57 AM
I'm glad Richter is not the fourth character. They're still being mysterious about who the fourth character is. I wonder why? There really is no reason to keep it a secret if it's Dracula...
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Inccubus on July 17, 2012, 08:50:48 AM
I acknowledge that, but up and down directions don't do anything. My point is that there's nothing to cause you to accidentally duck or attack with a subweapon because the only directions that matter are left and right. A game like the DS castlevania games is a little more frustrating on the 3DS than the DS because you will accidentally use magic or hearts without meaning to. That isn't the case here.

We know this for sure? No ducking? My desire to even try this game will take a huge hit if the game has no ducking. That would make the combat more boring without that simple ability. Ducking shouldn't be taken for granted as an effective 2D mechanic.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: DragonSlayr81 on July 17, 2012, 10:55:37 AM
We know this for sure? No ducking? My desire to even try this game will take a huge hit if the game has no ducking. That would make the combat more boring without that simple ability. Ducking shouldn't be taken for granted as an effective 2D mechanic.
In 3D games, ducking isn't needed, but in 2D games, MOST I've played, all the way back since Super Mario, ducking was an important established ability. In a 2D plain, the directional command of up and down SHOULD be worked into the gameplay. If it's in this case, they could've expanded the combo system by adding crouching movies like sweeps and such. It would've only added to the experience.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Ahasverus on July 17, 2012, 11:13:35 AM
It's always good time for new screens!
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fmedia.vandalimg.com%2Fm%2F16066%2F2012713153734_2.jpg&hash=7cbdf0b44ac344d10a1347b8428cf07b)
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fmedia.vandalimg.com%2Fm%2F16066%2F2012713153734_3.jpg&hash=e7ece4b12c25283fbf217f724b14d64e)
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fmedia.vandalimg.com%2Fm%2F16066%2F2012713153734_1.jpg&hash=599dabb7e14a705e375c8959daacb54a)
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fmedia.vandalimg.com%2Fm%2F16066%2F2012713153734_4.jpg&hash=42f70d89edd7b15b8fead0c8d2dcb3c2)
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fmedia.vandalimg.com%2Fm%2F16066%2F2012713153734_5.jpg&hash=852430fe6543de88d47f46faaaf66a5c)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: derision on July 17, 2012, 12:48:24 PM
New? Those were posted 4 days ago.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: DarkPrinceAlucard on July 17, 2012, 12:49:26 PM
From what I gather, MOF has the look, but as of right now, the controls is causing a lot of worry.

First with the D pad being used for something else rather than moving and now you can't duck?

Sorry but I am really not liking these controls so far.

The look and mood of it is great, but we all know that looks aren't the only thing that matters here.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: derision on July 17, 2012, 12:52:06 PM
From what I gather, MOF has the look, but as of right now, the controls is causing a lot of worry.

First with the D pad being used for something else rather than moving and now you can't duck?

Sorry but I am really not liking these controls so far.

The look and mood of it is great, but we all know that looks aren't the only thing that matters here.

It's LoS in a 2D plane. These offbase expectations are funny, really.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: e105beta on July 17, 2012, 01:47:19 PM
Knowing the gameplay, I can't really imagine why a duck would even be needed.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: DarkPrinceAlucard on July 17, 2012, 01:55:45 PM
Knowing the gameplay, I can't really imagine why a duck would even be needed.

For most 2.D games, its kinda a given.

People should remember that this game is going to be played in a 2.D format and that having it play similar to a 3.D game (such as only using a analog to move or not being able to duck) is just weird and foreign to a lot of people.

It would be like taking ducking out of 2.D Sonic,Mario,or Metroid games.

Ducking has been pretty much a given for pretty much every 2.D Castlevania title.

if MS really is trying to win some of the "classic" fans over, why take out such a simple ability?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: uzo on July 17, 2012, 02:41:47 PM
Given the combat intensity that Lords of Shadow had, and that Mirror of Fate seems to continue with, ducking wouldn't really server much purpose.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: thernz on July 17, 2012, 02:59:59 PM
Yeah, they'd probably have to redo the entire combat if they wanted the duck to not seem like fluff. I would much prefer focused design over something that just has features to appease people.

Besides, it probably has a suitable dynamic to replace it with dodging and etc. NOT THAT I LIKE LORDS COMBAT.
I'm kinda curious if they're going to keep the whole balance light and dark magic, and refill magic thing here. So far it wasn't showcased but you didn't really use it early on in Lords either.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: e105beta on July 17, 2012, 06:39:40 PM
Yeah, what they said.

Unless enough enemies have small projectile attacks that fly at you at chest level, than ducking's purpose is taken over by blocking and dodging.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Claimh Solais on July 17, 2012, 07:09:44 PM
Even if there is no crouching, Down could still have a function. Like directional input on the combos or something.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Inccubus on July 18, 2012, 04:57:14 PM
Last I checked crouching in most melee combat simulations is a great way to dodge high attacks of any kind, projectile or not. Not having a crouch moves the game play even farther away from Castlevania's roots and makes the combat less dynamic. Frankly, I couldn't imagine creating a platformer without a crouch ability much less one that is supposed to be part of an existing series that has it. Just about the only classic platformer series that didn't have ducking was Megaman, but it doesn't have melee combat anyway.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: uzo on July 18, 2012, 05:23:52 PM
As long as you don't create a reason to have ducking, it's OK to omit it. If you have no attacks that are particularly avoidable by crouching, then it doesn't help in combat.

You simply have to place the design priority around the fact that, he doesn't have it, and that jumping and side dodge are your means of escaping damage. When you properly design a game, you design obstacles around the function and form of your player abilities. If done right, when you didn't include ducking you don't ever need ducking. It's as simple as that.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: NeoLiza on July 18, 2012, 06:44:39 PM
I'm in the minority right now but... I honestly don't like Simon's new look.

Combined with his voice, he sounds like a Scottish brute and looks more akin to weilding an Axe than a whip.

I actually prefer his Judgment look compared to... to this thing.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kingshango on July 18, 2012, 07:04:35 PM


Combined with his voice, he sounds like a Scottish brute and looks more akin to weilding an Axe than a whip.


That's funny because he is a scottish brute that weilds a axe.

Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: NeoLiza on July 18, 2012, 07:27:15 PM
That's funny because he is a scottish brute that weilds a axe.

....As a sub weapon or a main one?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kingshango on July 18, 2012, 07:44:53 PM
....As a sub weapon or a main one?

Sub weapon.

He also carries firebombs.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: kaiwai on July 18, 2012, 08:32:14 PM
A new illustration of LoS-MoF ont the cover of the next Gameinformer magazine:

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.wearepes.com%2F%7Evip%2FKAiWAi%2FGi_LoS-MoF.jpg&hash=1a6f4e44092eda11cdcf7a8a77a1a62d)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: DarkPrinceAlucard on July 18, 2012, 08:53:24 PM
A new illustration of LoS-MoF ont the cover of the next Gameinformer magazine:

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.wearepes.com%2F%7Evip%2FKAiWAi%2FGi_LoS-MoF.jpg&hash=1a6f4e44092eda11cdcf7a8a77a1a62d)

Great.......
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: e105beta on July 19, 2012, 12:00:47 AM
I'm in the minority right now but... I honestly don't like Simon's new look.

Combined with his voice, he sounds like a Scottish brute and looks more akin to weilding an Axe than a whip.

I actually prefer his Judgment look compared to... to this thing.

I'm going to assume you hate Scots, because Simon's always been a brute and he's always had axes.

A new illustration of LoS-MoF ont the cover of the next Gameinformer magazine:

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.wearepes.com%2F%7Evip%2FKAiWAi%2FGi_LoS-MoF.jpg&hash=1a6f4e44092eda11cdcf7a8a77a1a62d)

You're a wee bit late on that one laddie.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Johnny Alucard on July 19, 2012, 02:26:15 AM
Here's some shots from GameInformer, concerning the menus:

(click to show/hide)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Chernabogue on July 19, 2012, 02:28:34 AM
These have already been posted IIRC. But thanks, still a pleasure to take a lokk at it. ;)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Johnny Alucard on July 19, 2012, 02:32:10 AM
Bah, missed the post that linked them. I need to read more carefully.

Well... the control images are there at least, for those wondering.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Inccubus on July 19, 2012, 07:01:03 AM
As long as you don't create a reason to have ducking, it's OK to omit it. If you have no attacks that are particularly avoidable by crouching, then it doesn't help in combat.

You simply have to place the design priority around the fact that, he doesn't have it, and that jumping and side dodge are your means of escaping damage. When you properly design a game, you design obstacles around the function and form of your player abilities. If done right, when you didn't include ducking you don't ever need ducking. It's as simple as that.

I still find it to be less dynamic and very un-castlevania-like.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: e105beta on July 19, 2012, 08:55:42 AM
I still find it to be less dynamic and very un-castlevania-like.

What does "less dynamic" even mean?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: NeoLiza on July 19, 2012, 09:24:25 AM
I'm going to assume you hate Scots, because Simon's always been a brute and he's always had axes.

I meant as his main weapon. I meant like Gimili the dwarf of LOTR. I meant a brute like Astaroth.

And I never saw Simon as a brute. At least not in his japanese artwork.

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fimages4.wikia.nocookie.net%2F__cb20090328075761%2Fcastlevania%2Fimages%2Ff%2Ff8%2FAdp_simon.JPG&hash=6c944c75593964343c95a3ea3e7e9605)(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fchapelofresonance.com%2Fwiki%2Fimages%2F1%2F13%2F05.jpg&hash=dd0d66e2d003ff1b072929de3fe54971)

Then again, Simon never had a consistent design. It's like Konami doesn't know what they want Simon to look like.

Blonde or red hair? Who knows!?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: derision on July 19, 2012, 12:17:42 PM
I've always associated Simon as a barbarian-looking guy. A lot of people do actually- you have the US CV1 & 4 covers, that iconic Simon's Quest Nintendo Power cover, etc. I don't have a problem with his MoF design.

Also, that Japanese artwork is terrible.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: e105beta on July 19, 2012, 03:39:09 PM
Well I guess Konami liked the barbarian look better, judging by US CV:1, CV:2, SCV:4, X68000, Haunted Castle, and even Chronicles to an extent.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kamirine on July 19, 2012, 03:50:06 PM
Can anyone clarify if October 23rd is the concrete street date for this game? It's the date they have at Gamestop.com and at the store when I visited this past Wednesday and prior to that, the date was  a generic 12/31/12 type of date.

I'm just curious if anyone has seen the date varied anywhere other than Gamestop, since their dates can't always be taken at face value. (It has LoS 2 as SD: 12/31/12 still, but I know that's got to be wrong...)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Claimh Solais on July 19, 2012, 05:22:39 PM
and even Chronicles to an extent.

I always looked at the Chronicles design like it was a bridge between the bishonen pretty boys (like Alucard and Soma) and the barbaric Belmont Bros. (like Simon and Trevor). Kinda similar to how I looked at Count Dracula in PoR, combining the looks of the classic "I VANT TO SUK YUR BLUD" slicked-back hair vampires with the regal bishonen vampires that Symphony of the Night had.

And in any case, Mirror of Fate Simon rivals the Chronicles design for my favorite look of Simon.

P.S.: And according to Simon's Judgment character (and his description in the manual), Simon got the canon personality of a brute. Brash and reckless, preferring to run in and fuck up some dark beings rather than staying back and surveying the scene and planning how to strike.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: NeoLiza on July 19, 2012, 05:35:25 PM
Personally, I wouldn't count judgment as canon no matter how hard Konami would try to shove it into our faces. The game that made Maria's goal in life to invent plastic surgery should never be counted as notable... ever.

As for the Brute classification, that would equate to a savage and cruel person. That I don't see in Simon. And even if he is "supposed" to be barbarian (which is the feeling I'm getting from the responses), his new design is still going overboard a bit. Looking at the other art pieces of Simon, he doesn't look anywhere near as beastly as what MS is going for.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Johnny Alucard on July 19, 2012, 05:40:10 PM
Personally, I wouldn't count judgment as canon no matter how hard Konami would try to shove it into our faces. The game that made Maria's goal in life to invent plastic surgery should never be counted as notable... ever.

It's a real shame that IGA believes that Judgment is the perfect send off for "his" timeline. Unfortunately for us, that means it's canon.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: beingthehero on July 19, 2012, 06:11:59 PM
That's really weird, because I've never heard him say anything like that.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: DarkPrinceAlucard on July 19, 2012, 06:21:53 PM
That's really weird, because I've never heard him say anything like that.

me neither....
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Claimh Solais on July 19, 2012, 06:26:08 PM
It's funny, because it sounds like people forgot that there was a crossover that happened after that.

It was called Harmony of Despair. You know, a game that actually sold.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Inccubus on July 20, 2012, 07:27:51 AM
What does "less dynamic" even mean?

That's a pretty straight forward statement. Less control options = lower level of dynamic interaction with the game.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Nagumo on July 20, 2012, 11:08:20 AM
The guy who leaked MoF info on 4chan said Judgement was a "send off" game for IGA. But that doesn't really make sense since HoD happend.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: e105beta on July 20, 2012, 01:02:38 PM
That's a pretty straight forward statement. Less control options = lower level of dynamic interaction with the game.

But there aren't less control options...

If anything there are more, as what was once done by jumping and ducking is now done by jumping, blocking, and rolling.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Inccubus on July 20, 2012, 01:21:31 PM
But there aren't less control options...

If anything there are more, as what was once done by jumping and ducking is now done by jumping, blocking, and rolling.

At best that's the same number of basic maneuvers, not less. And replacing  ducking with rolling changes the basic formula of 2d Castlevania in a really big way, only it seems superfluous to have done so as as having ducking would give the player more control/options during combat and is fundamental to what a large number of players are both used to and many expect. And before anyone even mentions that LoS didn't have ducking, I'll point out that fact as being irrelevant. Not only is MoF a fundamentally different experience, but contextually it can only be compared to others of it's ilk. That's the price for slapping that Castlevania logo on it and making it a side-scrolling platformer. Actually I'm starting to think that attempting to translate LoS's game play to 2D is going to be as ill fated as translating classicvania to 3D has thus far been.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: e105beta on July 20, 2012, 03:43:07 PM
At best that's the same number of basic maneuvers, not less. And replacing  ducking with rolling changes the basic formula of 2d Castlevania in a really big way, only it seems superfluous to have done so as as having ducking would give the player more control/options during combat and is fundamental to what a large number of players are both used to and many expect. And before anyone even mentions that LoS didn't have ducking, I'll point out that fact as being irrelevant. Not only is MoF a fundamentally different experience, but contextually it can only be compared to others of it's ilk. That's the price for slapping that Castlevania logo on it and making it a side-scrolling platformer. Actually I'm starting to think that attempting to translate LoS's game play to 2D is going to be as ill fated as translating classicvania to 3D has thus far been.


I literally just proved otherwise, like, a post ago. If the game designers don't design duckable attacks into the game, then ducking becomes completely superfluous. If the hitboxes of your strikes cover the space in front of your feet, then ducking becomes completely superfluous. If you can block quick attacks that would otherwise be duckable...then ducking becomes completely superfluous. See where I'm going with this?

You're making an absolute claim that ducking > blocking/rolling, which forces you to make this assumption that "if it's 2D, it has to have ducking" which is not the case at all.

When you get your hands on the game, I want you to come here and tell me all the ways in which ducking would improve MoF as it is designed upon release. Until then, accept the fact that Cox has specifically stated that Mirror of Fate is an attempt to translate LoS into a 2D plane, not to create a 2.5D Classicvania.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: NeoLiza on July 20, 2012, 05:53:04 PM
The guy who leaked MoF info on 4chan said Judgement was a "send off" game for IGA. But that doesn't really make sense since HoD happend.

I doubt HD was supposed to be any kind of send off. I think it was a "just for fun" type of game to make a quick buck.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Inccubus on July 20, 2012, 09:47:37 PM
I literally just proved otherwise, like, a post ago. If the game designers don't design duckable attacks into the game, then ducking becomes completely superfluous. If the hitboxes of your strikes cover the space in front of your feet, then ducking becomes completely superfluous. If you can block quick attacks that would otherwise be duckable...then ducking becomes completely superfluous. See where I'm going with this?

Making an argument doesn't in and of itself prove anything. So you have, in fact, proven nothing. You don't know what the collision sizes on the attacks in the game are. You're making a lot of assumptions about what's programmed into the game before it's even out. They could do all the things you mentioned, but the facts are we don't know that they're doing that.


You're making an absolute claim that ducking > blocking/rolling, which forces you to make this assumption that "if it's 2D, it has to have ducking" which is not the case at all.

You're putting words in my mouth. I never said ducking was better or worse a design choice than blocking & rolling. I'm saying not having it takes away from the game's potential and moves it farther away from the rest of the 2D games in the series, nothing more.


When you get your hands on the game, I want you to come here and tell me all the ways in which ducking would improve MoF as it is designed upon release. Until then, accept the fact that Cox has specifically stated that Mirror of Fate is an attempt to translate LoS into a 2D plane, not to create a 2.5D Classicvania.

Any time you give the player more ways to maneuver their character it makes for more interesting and varied game play. Playing the end product that would presumably be design specifically with the lack of a crouch in mind will prove what exactly? You can't prove or disprove a hypothetical game mechanic's worth by playing something that isn't designed to include it. That makes no logical sense at all.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: e105beta on July 21, 2012, 06:28:57 AM
Making an argument does in and of itself prove anything. So you have, in fact, proven nothing. You don't know what the collision sizes on the attacks in the game are. You're making a lot of assumptions about what's programmed into the game before it's even out. They could do all the things you mentioned, but the facts are we don't know that they're doing that.

My comment about collision boxes was a hypothetical, not a proof, but if you want to go there, based on common sense, history, and gameplay videos, I would bet a sizable sum that the collision boxes are exactly as I predict.

And a proof is an argument. You said taking out ducking gives the player less functionality, but the issue with that is the game replaces it with at least two other functions, making your statement false.

You're putting words in my mouth. I never said ducking was better or worse a design choice than blocking & rolling. I'm saying not having it takes away from the game's potential and moves it farther away from the rest of the 2D games in the series, nothing more.

"Takes away from the game's potential". Qualitative value judgement right there.

Any time you give the player more ways to maneuver their character it makes for more interesting and varied game play. Playing the end product that would presumably be design specifically with the lack of a crouch in mind will prove what exactly? You can't prove or disprove a hypothetical game mechanic's worth by playing something that isn't designed to include it. That makes no logical sense at all.

So you get it, but you don't get it.
Games are about function, not form. To that end, maneuvers posess no intrinsic value. Adding ducking serves no purpose, makes nothing more varied and interesting, unless it is given one within the game.

Take Sonic the Hedgehog, for example. The games have ducking, but it there are few situations in which ducking allows you to dodge an attack, and does little more than add an unnecessary motion that needs to be done before rolling. You could map the dash roll to its own button, and nothing would change. Nothing would be more varied and interesting.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: uzo on July 21, 2012, 07:48:44 AM
+1's for e105beta

You got the idea my boy. You could possibly make a fine game designer some day.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Claimh Solais on July 21, 2012, 08:00:34 AM
To be honest, I don't see how taking out crouching takes away from the game's potential. The roll also seems a million times more useful, anyway (granted, I do know that crouching has been a part of the CV franchise since the very first game, but still. Opinions, opinions).
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Maedhros on July 21, 2012, 08:03:48 AM
The game isn't designed with crouching in mind. There's nothing wrong with it. If it's a good or bad thing, that's enterily subjective. I find dodges in 2D games very, very pointless.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Claimh Solais on July 21, 2012, 08:49:08 AM
Completely unrelated to the crouching argument:

Anyone else here who thinks Mirror of Fate's story sounds a million times more interesting than Lords of Shadow's?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: flyingchai on July 21, 2012, 08:59:18 AM
Quote
Anyone else here who thinks Mirror of Fate's story sounds a million times more interesting than Lords of Shadow's?

Definitely. I will say though that the origin of Dracula in this universe was a lot more interesting than how he began in LoI.


Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: crisis on July 21, 2012, 09:33:55 AM
too bad the music's still gonna suck DOHOHOHOHO


to be honest i'm looking forward to LoS2 more than MoF
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: e105beta on July 21, 2012, 10:11:21 AM
+1's for e105beta

You got the idea my boy. You could possibly make a fine game designer some day.

I'd sincerely hope so. It is my studied trade of choice, haha

Completely unrelated to the crouching argument:

Anyone else here who thinks Mirror of Fate's story sounds a million times more interesting than Lords of Shadow's?

Definitely. I mean, I like LoS's storytelling, but Belmonts vs Dracula is where it's at.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Sumac on July 21, 2012, 11:43:01 AM
Quote
As for the Brute classification, that would equate to a savage and cruel person. That I don't see in Simon.
Brute character, not neccesarily should be a savage. Besides, developers have final say about character personalities.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: uzo on July 21, 2012, 12:21:00 PM
Completely unrelated to the crouching argument:

Anyone else here who thinks Mirror of Fate's story sounds a million times more interesting than Lords of Shadow's?

Not really honestly. Time travel Belmonts just doesn't excite me, nor leave me with the feeling I'll be at all impressed.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Chernabogue on July 21, 2012, 01:03:46 PM
too bad the music's still gonna suck DOHOHOHOHO
The music won't suck. It will only be different to what traditional CV games brought in terms of music, as LoS' was. I say that because I love LoS' music and that I'm impatient to hear MoF's soundtrack.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: crisis on July 21, 2012, 01:16:32 PM
it'll suck compared to the spectacular soundtracks they gave us in the traditional Akumajo series.. back when each song sounded unique from one another heh
i'm betting only a handful of people here will like it (don't care about other forums opinions)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Dominus on July 21, 2012, 06:05:23 PM
Am I the only one that Marie shits all over the other love interests in CV minus in the design department?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: e105beta on July 21, 2012, 06:08:08 PM
Not really honestly. Time travel Belmonts just doesn't excite me, nor leave me with the feeling I'll be at all impressed.

Time travel?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kingshango on July 21, 2012, 07:33:18 PM
There is no time traveling in MoF, the game takes place in different periods of time and your able to select which point in time to start from.

So Trevor, Simon and Alucard stay in their respected era's. Although it seems that Simon and Trevor encounter each other later on since their time periods are only 30 years apart (with Alucard's era taking place a little further down the line).
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: flyingchai on July 21, 2012, 07:48:34 PM
A curious thought just occurred to me. If the Mirror of Fate was in Carmilla's castle when Gabriel defeated her, how did The Brotherhood have access to show it to Marie just a year before?
Guess we'll see soon enough...
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on July 22, 2012, 12:08:56 AM
What have I missed?

Well in other news my luck got a whole lot better, I stuck through to the end and called a lot of gamestops. Most of them just had God of war, dead space, and resident evil six, but I called one and the place had "them". Me being not able to hold back my excitement I go and ask for the lords of shadow edition, The GS employee asks for my power up card, but right after that I state that I got the splinter cell issue in my mail and for some reason he gave me a look like that was like "really splinter cell"? He gave me the issue free no charge I could not believe it. Yeah free cv issues are awesome  ;D
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Gaawa-chan on July 22, 2012, 09:21:03 PM
Dunno if this has been shared here yet:
http://www.computerandvideogames.com/358969/castlevania-mirror-of-fate-preview-the-full-belmonty-on-the-nintendo-3ds/ (http://www.computerandvideogames.com/358969/castlevania-mirror-of-fate-preview-the-full-belmonty-on-the-nintendo-3ds/)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: DarkPrinceAlucard on July 22, 2012, 09:43:52 PM
Dunno if this has been shared here yet:
http://www.computerandvideogames.com/358969/castlevania-mirror-of-fate-preview-the-full-belmonty-on-the-nintendo-3ds/ (http://www.computerandvideogames.com/358969/castlevania-mirror-of-fate-preview-the-full-belmonty-on-the-nintendo-3ds/)

Pretty old.

Notice how they mention only Simon has been confirmed so far despite Alucard being confirmed over a month ago.

But who knows, maybe someone hasn't seen this article yet...
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Gaawa-chan on July 22, 2012, 09:47:13 PM
Pretty old.

Yeah, I figured.  I didn't see it posted, though.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: JR on July 22, 2012, 10:38:57 PM

Well in other news my luck got a whole lot better, I stuck through to the end and called a lot of gamestops. Most of them just had God of war, dead space, and resident evil six, but I called one and the place had "them". Me being not able to hold back my excitement I go and ask for the lords of shadow edition, The GS employee asks for my power up card, but right after that I state that I got the splinter cell issue in my mail and for some reason he gave me a look like that was like "really splinter cell"? He gave me the issue free no charge I could not believe it. Yeah free cv issues are awesome  ;D

I can't find a single one. I've checked the three Gamestops nearest to me, and it seems like they all have only two covers to choose from, and none of them have received any Castlevania ones. This is getting annoying.  >:(
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: e105beta on July 22, 2012, 11:33:42 PM
It might be old, but:

Quote
Trevor can morph into a dark, spooky looking version of himself, which temporarily grants him superhuman strength. Simon, meanwhile, can flip between his healing spirit power or his harmful elemental power.

This makes me ask questions.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: CastleToastM on July 23, 2012, 03:04:32 AM
Wow, 225 pages. I hope no one blames me for not searching through the whole topic, but is there a trailer out yet?

I just heard of Mirror of Fate today, so I know like nothing about it.

Oh man, when it comes to news, it tends to be new to me.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Chernabogue on July 23, 2012, 04:42:17 AM
Wow, 225 pages. I hope no one blames me for not searching through the whole topic, but is there a trailer out yet?

I just heard of Mirror of Fate today, so I know like nothing about it.

Oh man, when it comes to news, it tends to be new to me.
http://www.youtube.com/results?search_query=mirror+of+fate+trailer&oq=mirror+of+f&gs_l=youtube.3.2.0l3.849.7019.0.8424.17.13.2.2.2.0.278.1674.3j9j1.13.0...0.0...1ac.DPnLVs_2XmM (http://www.youtube.com/results?search_query=mirror+of+fate+trailer&oq=mirror+of+f&gs_l=youtube.3.2.0l3.849.7019.0.8424.17.13.2.2.2.0.278.1674.3j9j1.13.0...0.0...1ac.DPnLVs_2XmM)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kingshango on July 23, 2012, 08:27:24 AM
It might be old, but:

This makes me ask questions.

Shadow magic allows Trevor to deal extra damage, while Simon can summon spirits to heal and protect or attack enemies.

This article is old btw, there have been other recent previews of the game that goes beyond the E3 demo.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Dremn on July 23, 2012, 10:48:33 AM
Was at Gamestop the other day and they had an October 23rd release pinned down. I asked one of the employees if that was just a temporary date or the real deal, they said it was the official date. Two other 3DS games are coming out on the same day as well, I can't remember what they were though.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Inccubus on July 23, 2012, 10:49:41 AM
My comment about collision boxes was a hypothetical, not a proof, but if you want to go there, based on common sense, history, and gameplay videos, I would bet a sizable sum that the collision boxes are exactly as I predict.

Maybe so, but you still don't know for sure. Common sense is hardly any way to prove anything being as it is completely subject to context and opinion. Also, I don't see what history you're referring to being as there is no precedent in either the CV series or in the LoS sub-series of attempting to convert the game play of a 3D game into a 2D one. I'll give you that the game play we've seen thus far MAY suggest the possibility that the hit boxes are as you say, but without a way to test it, it will never be more than conjecture.


And a proof is an argument. You said taking out ducking gives the player less functionality, but the issue with that is the game replaces it with at least two other functions, making your statement false.

Don't be a smart ass. I know full well what a proof is and it isn't empirical proof. Furthermore, you can't even claim a logical proof since this is all based on conjecture.


"Takes away from the game's potential". Qualitative value judgement right there.

True. So is your assertion that it wouldn't add anything either.


So you get it, but you don't get it.
Games are about function, not form. To that end, maneuvers posses no intrinsic value. Adding ducking serves no purpose, makes nothing more varied and interesting, unless it is given one within the game.

I get your argument, yes. I just don't agree because it is all dependent on how exact the hit detection was programmed. If it was programmed with a high degree of precision I guarantee it will intrinsically have situations where ducking will be affective even if it isn't a lot. And I still maintain that the average player always likes having a greater variety of things they can do with their character even if those things aren't strictly utilitarian. Take the nearly useless whip brandishing in SCV4. You can play the entire game without ever using that ability, yet people love it to death.


Take Sonic the Hedgehog, for example. The games have ducking, but it there are few situations in which ducking allows you to dodge an attack, and does little more than add an unnecessary motion that needs to be done before rolling. You could map the dash roll to its own button, and nothing would change. Nothing would be more varied and interesting.

Like I just said, not everything in a game need be totally utilitarian to the combat system for it to have intrinsic value.

And I'd also like to point out that you're separating the ducking ability from the context of the game and the programmers who would hypothetically use it. You can't assume that if they implemented such a thing that they wouldn't potentially adjust the combat to incorporate it in a more meaningful way, not that they would necessarily need to depending on how the engine was created to begin with.


Completely unrelated to the crouching argument:

Anyone else here who thinks Mirror of Fate's story sounds a million times more interesting than Lords of Shadow's?

Yes.


It might be old, but:
Quote
Trevor can morph into a dark, spooky looking version of himself, which temporarily grants him superhuman strength. Simon, meanwhile, can flip between his healing spirit power or his harmful elemental power.


This makes me ask questions.

Damn. That's now like Simon is less distinctive from Trevor and the obvious sign that Trevor really IS *shudders* Alucard.
Bleh.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: uzo on July 23, 2012, 11:45:15 AM
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Ffarm7.static.flickr.com%2F6162%2F6196114362_2a5b721af9.jpg&hash=65f7e6fa68f9a251cb1a7a92d114979d)(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi96.photobucket.com%2Falbums%2Fl190%2Fagente_kenobi%2FCode%2520Animation%2Ftrevor2.jpg&hash=aa6a2622bb5ed2689e27e5d46e6ffe0e)
http://farm7.static.flickr.com/6162/6196114362_2a5b721af9.jpg (http://farm7.static.flickr.com/6162/6196114362_2a5b721af9.jpg)
http://i96.photobucket.com/albums/l190/agente_kenobi/Code%20Animation/trevor2.jpg (http://i96.photobucket.com/albums/l190/agente_kenobi/Code%20Animation/trevor2.jpg)

Huh. I found this rather interesting. A slight homage perhaps?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Dremn on July 23, 2012, 11:57:41 AM
No way it's a coincidence, that's pretty awesome.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: DarkPrinceAlucard on July 23, 2012, 12:17:31 PM
to bad i can't see the image in the second link.

Everytime I click it there is a 403 error.

I guess you are comparing him to MOF Trevor?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: e105beta on July 23, 2012, 12:25:12 PM
Huh, I never thought of Blade as being the basis for a Belmony design.

Next thing you know, Blade Belmont will be in the next Castlevania game. Which would be awesome.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: uzo on July 23, 2012, 01:17:21 PM
Found a different source for the picture (hope it works), but yes, it's suppose to be Trevor from MoF.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: CastleToastM on July 23, 2012, 02:25:45 PM
http://www.youtube.com/results?search_query=mirror+of+fate+trailer&oq=mirror+of+f&gs_l=youtube.3.2.0l3.849.7019.0.8424.17.13.2.2.2.0.278.1674.3j9j1.13.0...0.0...1ac.DPnLVs_2XmM (http://www.youtube.com/results?search_query=mirror+of+fate+trailer&oq=mirror+of+f&gs_l=youtube.3.2.0l3.849.7019.0.8424.17.13.2.2.2.0.278.1674.3j9j1.13.0...0.0...1ac.DPnLVs_2XmM)

Looks like I know what's going to be my first 3DS game.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Claimh Solais on July 23, 2012, 05:36:52 PM
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Ffarm7.static.flickr.com%2F6162%2F6196114362_2a5b721af9.jpg&hash=65f7e6fa68f9a251cb1a7a92d114979d)(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi96.photobucket.com%2Falbums%2Fl190%2Fagente_kenobi%2FCode%2520Animation%2Ftrevor2.jpg&hash=aa6a2622bb5ed2689e27e5d46e6ffe0e)
http://farm7.static.flickr.com/6162/6196114362_2a5b721af9.jpg (http://farm7.static.flickr.com/6162/6196114362_2a5b721af9.jpg)
http://i96.photobucket.com/albums/l190/agente_kenobi/Code%20Animation/trevor2.jpg (http://i96.photobucket.com/albums/l190/agente_kenobi/Code%20Animation/trevor2.jpg)

Huh. I found this rather interesting. A slight homage perhaps?

Wow. Whoda thunk.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Chernabogue on July 24, 2012, 01:32:14 AM
Blade? Now, that's interesting inspiration.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Archangel on July 24, 2012, 03:14:22 AM
To be honest, I´d rather assumed that they draw inspiration from this Curse of Darkness Artwork:

http://25.media.tumblr.com/tumblr_l0tfz9AAZU1qbuhrdo1_500.jpg (http://25.media.tumblr.com/tumblr_l0tfz9AAZU1qbuhrdo1_500.jpg)

It has almost the same pose etc.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Nagumo on July 24, 2012, 04:57:35 AM
Yes, that makes more sense.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Inccubus on July 24, 2012, 09:33:45 AM
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Ffarm7.static.flickr.com%2F6162%2F6196114362_2a5b721af9.jpg&hash=65f7e6fa68f9a251cb1a7a92d114979d)(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi96.photobucket.com%2Falbums%2Fl190%2Fagente_kenobi%2FCode%2520Animation%2Ftrevor2.jpg&hash=aa6a2622bb5ed2689e27e5d46e6ffe0e)
http://farm7.static.flickr.com/6162/6196114362_2a5b721af9.jpg (http://farm7.static.flickr.com/6162/6196114362_2a5b721af9.jpg)
http://i96.photobucket.com/albums/l190/agente_kenobi/Code%20Animation/trevor2.jpg (http://i96.photobucket.com/albums/l190/agente_kenobi/Code%20Animation/trevor2.jpg)

Huh. I found this rather interesting. A slight homage perhaps?

Ha! Couldn't help but have the theme of shaft running through my head when I saw this too. lolz
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: BingleGod on July 24, 2012, 04:04:18 PM
Not seeing any explicit connection between the two. The minor parallels are generic enough to be coincidences.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Claimh Solais on July 24, 2012, 05:26:33 PM
Not seeing any explicit connection between the two. The minor parallels are generic enough to be coincidences.

I think what Uzo was getting at was the fact that they're both wearing green coats and have knife belts around their bodies worn the same way. As well, the jacket collars are folded the same way and they both have white shirt collars folded outward from in there. Dark hair and fairly dark skin tones, too.

Granted, those could be considered generic, like you said.

EDIT:
"The call me... BLADE! Blade -- the VAMPIRE KILLER!!"
The Combat Cross' nickname: The Vampire Killer

There's that, too.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Flame on July 24, 2012, 07:09:36 PM
Vampire Killer is a fairly generic term to refer to someone who, y'know, kills vampires.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Claimh Solais on July 25, 2012, 02:15:55 AM
Vampire Killer is a fairly generic term to refer to someone who, y'know, kills vampires.

Granted, those could be considered generic, like you said.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Gaawa-chan on July 25, 2012, 02:59:47 AM
Has this been posted?
http://www.gameinformer.com/b/features/archive/2012/07/24/castlevania-producer-talks-lords-of-shadow-2-and-mirror-of-fate.aspx (http://www.gameinformer.com/b/features/archive/2012/07/24/castlevania-producer-talks-lords-of-shadow-2-and-mirror-of-fate.aspx)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: CastleToastM on July 25, 2012, 04:15:15 AM
Has this been posted?
http://www.gameinformer.com/b/features/archive/2012/07/24/castlevania-producer-talks-lords-of-shadow-2-and-mirror-of-fate.aspx (http://www.gameinformer.com/b/features/archive/2012/07/24/castlevania-producer-talks-lords-of-shadow-2-and-mirror-of-fate.aspx)

Quote
Although you play as four specific characters, the player does not choose which character he/she plays and you don't necessarily play those characters in chronological order either.

So, we'll be switching whatever character we're playing as or whatever storyline we're playing by how the game wants?

It'll be confusing if the game's own timeline won't be following itself.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Chernabogue on July 25, 2012, 04:29:10 AM
Interesting interview.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Nagumo on July 25, 2012, 04:55:43 AM
Good interview, but it's pretty dumb that Cox thinks Lords is less of a depature from the old series than Symphony was. I wish he would just stop saying Lords is "returning to the roots" and stick to his old story about how it's going to be completely different. He really should make up his mind about that.       

But whatever, he said himself it's all a matter of perception.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: BHunter1794 on July 25, 2012, 09:26:30 AM
From what I've seen, this title looks really promising!
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Gaawa-chan on July 25, 2012, 04:38:14 PM
Good interview, but it's pretty dumb that Cox thinks Lords is less of a depature from the old series than Symphony was.

Same. I wish he'd stop saying stuff like this:

Quote
If you grew up with Symphony of the Night and those games, I can quite easily see that what we did was a big departure for you but, if you are of a certain age and grew up with the classic games, I think you would see that our take on the Castlevania mythology is closer to those classic games I grew up on.

That is simply not true.  My first four Castlevanias were Castlevania, Simon's Quest, SCIV, and Bloodlines. The combat, music, many of the monster choices, puzzles, platforming, and lack of series staples in LoS... DEFINITELY not classic.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Chernabogue on July 26, 2012, 02:04:19 AM
He's maybe talking about MoF and LoS2's bestiaries.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Sumac on July 26, 2012, 09:43:14 AM
Quote
DEFINITELY not classic.
In atmosphere it was closer to classic, IMO.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Nagumo on July 26, 2012, 10:07:26 AM
Personally, I think it was everything but the atmosphere. Not even in Carmilla's castle.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: DragonSlayr81 on July 26, 2012, 10:07:43 AM
In atmosphere it was closer to classic, IMO.
I disagree. IMO, it felt more like it's own thing, just like SotN(and IGA's castletroids) felt like it's own thing(as did the N64 CVs).
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Claimh Solais on July 26, 2012, 10:13:14 AM
I personally thought the way the games felt (atmosphere included) has changed SEVERAL times throughout the series.

Castlevania, Castlevania II, and Castlevania III all had similar atmosphere.

But I felt The Adventure and Belmont's Revenge were different, and kinda felt like typical GameBoy games.

Bloodlines, Rondo of Blood, Dracula X and The Adventure ReBirth all felt really poppy to me.

Super Castlevania IV, Castlevania 64, and Legacy of Darkness all had REALLY dark tones to them.

All Metroidvanias except Circle of the Moon felt the same to me.

Circle and Lords of Shadow have their own little feel to them.

Just my thoughts.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: DragonSlayr81 on July 26, 2012, 10:48:07 AM
I personally thought the way the games felt (atmosphere included) has changed SEVERAL times throughout the series.

Castlevania, Castlevania II, and Castlevania III all had similar atmosphere.

But I felt The Adventure and Belmont's Revenge were different, and kinda felt like typical GameBoy games.

Bloodlines, Rondo of Blood, Dracula X and The Adventure ReBirth all felt really poppy to me.

Super Castlevania IV, Castlevania 64, and Legacy of Darkness all had REALLY dark tones to them.

All Metroidvanias except Circle of the Moon felt the same to me.

Circle and Lords of Shadow have their own little feel to them.

Just my thoughts.
This is pretty much how I see it.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kingshango on July 26, 2012, 11:20:00 AM
A little Q&A interview with Enric Alvarez

http://www.gamesindustry.biz/articles/2012-07-24-enric-alvarez-mercury-rising (http://www.gamesindustry.biz/articles/2012-07-24-enric-alvarez-mercury-rising)

Nothing new regarding MoF or LOS2 but still a nice read.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Thunderbrand on July 26, 2012, 10:22:05 PM
I said right when I started playing LoS that it felt like a new-gen CVII/CVIII. Like basically if you took CVII/III and put them into a big new 3D environment you'd have LoS. If you take the multiple locations, pathways and characters in those games, plus the way you have to travel all over a huge area before ever reaching the castle...it just kind of made parallel sense to me. JMHO of course but I always got an "updated" CVII/III vibe from LoS, which is certainly not a bad thing.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Flame on July 26, 2012, 11:38:54 PM
Ehh, not so much CV2, Lords really had no branching paths that i remember. None which joined back up anyway. maybe 2 or 3, in the early areas, (I recall at least 1 in the swamps) but most branching paths just led to some goodies and then you had to trek back to the main path. But I see what you mean as far as starting far away from the castle and working your way there. SOmething which SClV did too. (and Bloodlines to an extent, though its a bit different there as you dont actually end up in Castle Dracula- opposite- you START there.)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Keldor on July 29, 2012, 08:10:45 PM
Man does cox come across a little arrogant in this interview or what? How many times does he say this is the most successful vania game and we brought it to all new fans? If symphony of the night was released now instead of 1997 it would have been the best selling vania game ever. It's all timing, theres a way bigger market for video games now than ever and it was the first big budget vania game in years. I for one liked Los but really didn't care for the story. I felt that he butchered the story that was actually pretty good.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Harrycombs on July 29, 2012, 08:36:10 PM
Good interview, but it's pretty dumb that Cox thinks Lords is less of a depature from the old series than Symphony was. I wish he would just stop saying Lords is "returning to the roots" and stick to his old story about how it's going to be completely different. He really should make up his mind about that.       

But whatever, he said himself it's all a matter of perception.

It is incredibly annoying. Its not campy like the first few games, nor does it capture any of the gothic beauty that the Iga games did. His vision is completely different. While that isn't necessarily bad, he should at least admit its not the same.

I agree with Keldor about Cox sounding arrogant about how many copies they've sold. Lords had much better marketing than previous releases, and they clearly tried to create a game similar to popular games like God of War 3 and ride on their coattails rather than do something original. Its nothing to be proud of.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Chernabogue on July 29, 2012, 10:39:38 PM
At least, if LoS games aren't that original, they're selling and that's good for the series.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Claimh Solais on July 29, 2012, 10:45:14 PM
Regardless of the fact that LoS rode on the coattails of other modern games, received a bucket load of more advertisement, and was promoted like crazy, the point is, it outsold most other games of the series. I don't know why a producer wouldn't be proud that the game he worked on sold and was popular. I will agree that he did sound really arrogant, however, but I can still agree with (some of) what he said.

And yeah, the feel in LoS is drastically different. Just like RE5, the game was TOO DAMN BRIGHT.

Besides, since the LoS series is actually making sales come in for the franchise, we can hope more games can come on out.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: DragonSlayr81 on July 30, 2012, 12:02:33 AM
Regardless of the fact that LoS rode on the coattails of other modern games, received a bucket load of more advertisement, and was promoted like crazy, the point is, it outsold most other games of the series. I don't know why a producer wouldn't be proud that the game he worked on sold and was popular. I will agree that he did sound really arrogant, however, but I can still agree with (some of) what he said.

And yeah, the feel in LoS is drastically different. Just like RE5, the game was TOO DAMN BRIGHT.

Besides, since the LoS series is actually making sales come in for the franchise, we can hope more games can come on out.
What do you mean "regardless"? I pretty much believe what you listed is the MAIN reasons it sold so well. It was the most "mainstream friendly" CV title of the series. Choosing to make it "ride on the coattails" of other franchises establishes a sense of familiarity with other gamers. People who like GoW or Uncharted can play the game and say, "Hey, it feels familiar!", and those two series have pretty large fanbases.

And as for hope of new games, it's actually something I'd have to think about. When a series does something to warrant a massive flow of profit, what ever "choice" made seems to be the one used more in the future. Look at the castletroids. SotN made it famous in the series and they overkilled it. Even without MS or Cox heading the CV series after the LoS series is complete, I'm kinda scared that they'll still continue on the heavy combat style(where it takes an ass-long time to kill normal enemies), QTE, Hollywood movie-esque score, shimmying/plank walking and Titan-esque SotC-style battles "Just because LoS did it, and LoS made a buttload of money"(which to companies, is as good as any excuse to milk the concept for all it's got). That's not the road I'd want the future CVs post-LoS to take, but if LoS DID have that sort of "groundbreaking" effect on the series, i don't doubt that just might be what lies in CV's future.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Claimh Solais on July 30, 2012, 12:38:06 AM
I mean exactly what I said, and I know I listed the reasons why it sold. It STILL outsold most of the other games.

If the last two games of the LoS trilogy do well, then no doubt we'll be seeing more Castlevania titles. The only problem I really have out of anything you listed, though, was the music. The soundtrack was good, but it falls under my category of forgettable, which not a single other Castlevania title did, except for Legends.

Truth be told, with all the coattail riding, I wouldn't be surprised if there was co-op in some form in LoS2. I personally wouldn't complain about it (to each their own), but if they DID do it, I'd prefer if it were in the same vein as Halo 3 rather than RE5*.

* = Meaning there is two player co-op, but the game can flow smoothly if there isn't a second player. No forced gimmicks, etc.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: The Silverlord on July 30, 2012, 05:56:56 AM
Man does cox come across a little arrogant in this interview or what?


Nothing new, that.  Ever since his original Chapel interview, he laid his cards on the table and backed himself and Mercurysteam.  He knew they’d upset some people.  He was absolutely right, of course.

He could have probably argued more the grounds/benefit of starting a new Konami Intellectual Property in Lords of Shadow and avoided a lot of the shit that came his way, but he stepped into the series limelight—a fabulous full moonlight bathing long standing (or recently departed but unforgotten) staff at Konami like IGA, Ayami Kojima and Chiru-chiru Yamane.

Whatever happens, however good or bad the game, he had the balls to take it on.

He may even have brought money to the Konami coffers and ensured the series future.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Sumac on July 30, 2012, 06:44:29 AM
Quote
He could have probably argued more the grounds/benefit of starting a new Konami Intellectual Property in Lords of Shadow and avoided a lot of the shit that came his way
Deny higher ups decisions because of the bunch of "IGA" school fans rage? LOL. That is not how business is made.
There are not scary at all with all they "rage" and Konami and Castlevania as the whole benefitted from this approach, no matter naysayers.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: The Silverlord on July 30, 2012, 07:24:50 AM
Deny higher ups decisions because of the bunch of "IGA" school fans rage? LOL. That is not how business is made.
There are not scary at all with all they "rage" and Konami and Castlevania as the whole benefitted from this approach, no matter naysayers.


You haven't met some of us on a dark night. ;)

But of course it’s business, this whole passage of series play has brightly illustrated that.  To some, the series has been dragged from the Forest of Monsters into Mirkwood.  I don't quite agree but I can see where they're coming from.

To my mind the easier option would have been new IP.  No baggage, no media battles or fan fallout, no expectations to live up to; the storyline would have gotten a free pass.  Konami may even have trialled/co-ordinated such a plan.

It took balls for Cox to step up to the challenge.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Nagumo on July 30, 2012, 08:06:52 AM
Of course Sumac turns it into IGA vs Cox again. Cut it out already.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Dominus Agony on July 30, 2012, 09:37:04 AM
balls for Cox

lol
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: e105beta on July 30, 2012, 01:44:37 PM
I'm confused. Where was all this marketing that Lords of Shadow had? I don't remember seeing it.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Sumac on July 30, 2012, 03:21:13 PM
Quote
Of course Sumac turns it into IGA vs Cox again. Cut it out already.
Please, take control over your imagination. It's runing wild again.
I am not turning it into anything. I am merely stating fact, that main opposition for the LOS is mainly consist out of fans of "metroidvania / IGAvania" style. Or at least it looks like it, 'cause in debates about gameplay and atmosphere LOS is mostly compared to "metroidvania" games, rather than classics. Maybe because it's closer to the classic games and arguments of LOS-haters people who have a certain disliking of the LOS for various reasons, wouldn't hold much weight in that case...

Quote
You haven't met some of us on a dark night.
Meh. My flask of Holy Water and Baseball Bat are always ready.  ;D

Quote
To my mind the easier option would have been new IP.  No baggage, no media battles or fan fallout, no expectations to live up to; the storyline would have gotten a free pass.  Konami may even have trialled/co-ordinated such a plan.
On the other hand, making new IP nowadays require a bigger effort, than to setup continuation for the already established franchise. While you're right about baggage and expectations, from business stand point, new game in the series is much easier to advertize, not to mention there is alaredy pre-established fanbase no matter how sometimes divided it could be. Experience shows that fans will buy pretty much anything with the label from they favorite series (out of habit or false hopes), even if they claim, and often, comes as of rabid haters of said franchise. Sonic is quite an example of this. Final Fantasy seemingly becoming like that, I believe.
Title: prunyuu o.o;
Post by: crisis on July 30, 2012, 04:20:01 PM
I still hold the belief that had Hollywood (Spielberg, Del Toro, etc.) been given the chance to direct a Castlevania movie, LoS would've been the result. Which is why I and many others here have grown to appreciate it more. It's an "elsewords" Castlevania, and it's run will end shortly.

That said, Cox confirmed that LoS was the way it was [aesthetic-wise] because it was a pre-Dracula world (case in point, the "bright" areas, lack of familiar enemies, etc.). Millol of Fate and LoS2 should and will have more Castlevania (or should i say Draculian) elements that would make us happy. The gameplay is hit or miss at this point; some of us will like it, some of us won't (*coughshimmying*cough*titans*cough). But the LoS2 trailer/MoF artwork seems to prove that MercurioSteam are finally attempting to marry all the styles of CV together. At least that's what me am thank o.o;

Quote
I'm confused. Where was all this marketing that Lords of Shadow had? I don't remember seeing it.

Well LoS was packaged in as a PS3 bundle across the globe (along with MGS4), so that alone boosted sales. The "Castlevania Reborn" tagline helped a lot I think, cuz lets face it, customers/consumers love to see "reboots" nowadays whether it be a familiar property or not. Add to that the huge magazine coverage (arguably more so than any of the DS 'Vanias), in-store promotions, recognizable/iconic voice cast, etc. The only thing that was missing was commercials (which, oddly enough, Lament of Innocence had the benefit of having, and a badass one at that). Japan had a commercial, but it was stupid and awkward.

Castlevania Lords of Shadow commercial PS3 sony playstation3 JP jpn japanese japan (http://www.youtube.com/watch?v=_u6fsFnS6sM#ws)


edit: hooray 4000 posts  :)  can i has cookie?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on July 30, 2012, 05:54:35 PM
If symphony of the night was released now instead of 1997 it would have been the best selling vania game ever.

Not sure if that would be true since if this were the case circle of the moon would be the best selling then LoI then CV64, depending on the time released chances are SOTN would have sold less if it was released in 2010 instead of 1997.

But here is my question yes Los is the best selling CV game, but is over a million sold even that much of an accomplishment now adays? There are so many series that some how sell millions. I mean it did sell better than other m, enslaved, vanquished, but less than say bayonetta, DMC4,and Dantes Inferno. So does Cox really have the right to bloat. To me yes and no at one point it did sell well,but not as well as the heavy hitters. 

Regardless of the fact that LoS rode on the coattails of other modern games, received a bucket load of more advertisement, and was promoted like crazy

I cannot really remember if it was promoted like crazy, yet around the time of release LoS had no commercials at all compared to enslaved or vanquished or the high budget commercial of other m just the Japanese one and I saw no big articles in game magazines except for a Spanish one, but that is just me this was two years ago so I really do not remeber. I would say that compared to now Los is being promoted like crazy  :)
heck CV got not one, but two game covers well three if you count the special cover fo NP and the GI E3 special cover in two months. I just hope for some badace commercials in the upcoming months.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Nagumo on July 31, 2012, 12:25:27 AM
Please, take control over your imagination. It's runing wild again.
I am not turning it into anything. I am merely stating fact, that main opposition for the LOS is mainly consist out of fans of "metroidvania / IGAvania" style. Or at least it looks like it, 'cause in debates about gameplay and atmosphere LOS is mostly compared to "metroidvania" games, rather than classics. Maybe because it's closer to the classic games and arguments of LOS-haters people who have a certain disliking of the LOS for various reasons, wouldn't hold much weight in that case...

Don't be ridiculous. Cox said himself that Lords is supposed to be set in a pre-Castlevania world so even the developers disagree with you. Also, please don't go around fueling your IGA feuds by posting inflammatory comments (with no factual basis at all) just because you got a stick up your ass about his games. I've seen plently of people compare Lords to the series as a whole (like they should) and still come up with the conclusion that it's something entirely new. Unfortunately for you, that makes it your word against mine.       
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Jorge D. Fuentes on July 31, 2012, 05:45:47 AM
Please, take control over your imagination. It's runing wild again.
I am not turning it into anything. I am merely stating fact.

"Fact"... you keep using that word.  I do not think it means what you think it means.

You say 'fact' when you mean 'observation'.  You follow your statement immediately by saying 'that main opposition for the LOS is mainly consist out of fans of "metroidvania / IGAvania" style. Or at least it looks like it, 'cause in debates about gameplay and atmosphere LOS is mostly compared to "metroidvania" games, rather than classics.

I don't mind a little debating in the forums, but you continue to come back to this one point, over and over, and you seem to be trying to derail all conversations to talk about it.  There is no point to what you're doing and by now it just seems like you're trolling the boards on purpose.  You're being an ass.

Your warning level is still up for this reason, so you're still on thin ice.  But it seems you do not care.
Choose your words carefully from now on.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Sumac on July 31, 2012, 10:40:12 AM
Quote
But here is my question yes Los is the best selling CV game, but is over a million sold even that much of an accomplishment now adays?
Nope, and that's why LOS is a big acomplishment for the series in the long run. It set a new bar for the series and the next games must be not worse (if different in the style).
As far as I remember, during pre-release days of LOS many people said that LOS didn't received pretty much any coverage anywhere.

Quote
Also, please don't go around fueling your IGA feuds by posting inflammatory comments (with no factual basis at all) just because you got a stick up your ass about his games
It seems you try to provoke me to rude response, that I will not do, since after all you are Lady and it goes against my core principles to be rude to the women and because I don't buy this kind of provocations.
Besides, I genuinly like AOS and OOE, and consider them one of the best Castlevanias in the series. I said that many times about, but most likely you don't care.

Quote
I don't mind a little debating in the forums, but you continue to come back to this one point, over and over, and you seem to be trying to derail all conversations to talk about it.  There is no point to what you're doing and by now it just seems like you're trolling the boards on purpose.  You're being an ass.
I stated my observation without rudeness and without any intention to provoke anyone to debates of any kind. Seems you getting too precocious with this kind of discussions, blowing on cold water.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Dremn on July 31, 2012, 12:27:44 PM
Sure would be nice to get something new soon, my interest is starting to dwindle the more impressions I hear about this game.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kingshango on July 31, 2012, 12:48:25 PM
Gamescom is happening in a few weeks, so were bound to get some new media by then. They have to at least show Simon in action by then too, they can't just keep showing Trevor till the game comes out.

Alucard and Gabriel will most likely be the last shown, probably around TGS.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Chernabogue on July 31, 2012, 12:53:28 PM
Yes, LoS got more things shown at GC after the E3, so MoF may have some new cool things to deliver.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Jorge D. Fuentes on July 31, 2012, 02:33:47 PM
I stated my observation without rudeness and without any intention to provoke anyone to debates of any kind. Seems you getting too precocious with this kind of discussions, blowing on cold water.

Actually, I'm responding to genuine forum posters complaining about you via PM.  Again.  Considering that you've been on watch for months now, you should be behaving like a boy scout on these forums.

And I asked you to choose your words carefully and you chose... to respond with that.
I'll see you in a few weeks.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: ChibiMaddiChan on July 31, 2012, 02:40:23 PM
Alright, I'll take the hit for it but I just have to say it: Sumac, you're a pretentious asshole who literally can't comprehend the concept of proper debate or proper debate etiquette. Why you infringe your immature basis of argument on anyone here at the board when let's face it, it's obvious that barely anyone wants you here anymore (due to you again, acting like a complete asshole), is beyond reasoning and comprehension.

Jorge wasn't even being rude to your or trying to 'bait' you: he was literally telling you to stop derailing the topic and borderline trolling. It's not that hard to comprehend so stop trying to make it something it wasn't, more so in your pompous and borderline disrespectful tone.

And also, as a fan of LoS, please stop defending it. You're making us fans look like rapid, unreasonable morons, with your constant and asinine proclaims that any and every fan that dislikes or states something negative about the game are 'IGA fanboys' and it's gotten redundant, immature and outright stupid. 

If you can't actually argue and debate about the game like a logical person and in a less condescending manner that doesn't want to make people literally face punch you, then just do us all a favor and stop.

There, rant out. Sorry Jorge, I'll take whatever I have coming.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Jorge D. Fuentes on July 31, 2012, 02:47:09 PM
While your outburst is understandable, please direct your insults to people using PM, or report the posts to the moderators.
Outright insulting the posters is against forum policy, regardless of whether the insult is warranted or not.  You're getting the standard 30% "Watch" warning.  Rules are rules.

Besides, as you can see from my response, he will not be posting for some time.
Sumac will be back in a few weeks.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kamirine on July 31, 2012, 04:47:52 PM
Yes, LoS got more things shown at GC after the E3, so MoF may have some new cool things to deliver.

This is certainly what I'm hoping for. It's pretty close to when it's coming out right? (In October?) So hopefully we'll see more on it real soon.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Claimh Solais on July 31, 2012, 04:58:42 PM
Mirror of Fate looks more and more promising every time I go through the screens and trailers and whatnot and view the minor details. There isn't a single CV title I've played that I didn't enjoy, and I'm pretty sure that from what I see, MoF is gonna range up there at the top 5.

Hope some Simon and Alucard gameplay comes out soon, since Trevor looks like a major LoS!Gabe copy, and let's be serious here. It's not like we haven't seen a lot of him.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: DarkPrinceAlucard on July 31, 2012, 05:07:36 PM


Hope some Simon and Alucard gameplay comes out soon, since Trevor looks like a major LoS!Gabe copy, and let's be serious here. It's not like we haven't seen a lot of him.

Yea it seems like they are trying to "save the best for last" with not showing Simon or Alucard in action after all this time.

If I had to guess, Simon will be the next to be shown since his gameplay will not be "to" different from Trevor's I bet since they both still use whips (although Simon's will be different) and they both are Belmonts.

Now Alucard is one I am sure a majority of the fans are waiting to see because of the fact that he will be using a SWORD as opposed to the whip that has been used by Gabriel and now Trevor and Simon.

His gameplay will be very different based on that if you ask me, and being able to use vampire powers like transforming into mist will also make it very interesting to play as him.

And lets not forget his CVSOTN fame that will surely bring a lot of people in. ;)

Most fans are pretty pleased with this look for Alucard since he doesn't appear to be that different from his previous appearance from the original series which is a great thing.

Needless to say, after the whole Cornell,Olrox, and Brauner deal in LOS, I was pretty worried that if Alucard was in a future LOS game they where going to make him look completely different, glad my worries regarding that subject where put to rest.

Now my only question regarding Alucard and his gameplay is,

1.Will he be able to get different weapons?
2.Will he be able to turn into a wolf or Bat?
3.Will he be playable in LOS2?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Claimh Solais on July 31, 2012, 05:19:07 PM
On Alucard, I think it's likely he'll be getting around 3-4 weapons AT MOST, if any at all. Cox seems very insistent on his thoughts that MoF is NOT a Metroidvania title. I know we can expect a great deal of his powers. Looking forward to seeing mist again if it does make an appearance, just cuz I like the concept of it.

Who here wants MS to include alternate costumes for the playable cast? Like their appearances from the original universe? Simon's original CV1 outfit, Trevor's CoD outfit, and Alucard's SotN outfit? It's unlikely they will do that, but I think it'd be pretty awesome, and let's face it. The Snake "costume" in LoS was a poor excuse for an alternate costume.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: DarkPrinceAlucard on July 31, 2012, 05:37:30 PM
Cox seems very insistent on his thoughts that MoF is NOT a Metroidvania title.

That actually has  little to do with the "metroidvania".

I could understand the comparison if I suggested a level up feature for the character or weapons or if I suggested he be able to break open walls and find those weapons, but I only suggested him getting more weapons which could be given to him after he beats a boss or found by him once he reaches a new area of the castle.

Him having more than 1 weapon doesn't scream "metroidvania" to me since titles like Devil May Cry aren't "metroidvanias" and yet you are still awarded weapons after beating a boss.

I doubt many would call "metroidvania" on the notion you get a weapon after beating a boss or getting to a new area in the castle.

Now if those weapons are in breakable walls or sprawled out in random places across the castle THEN you can call "metroidvania" shenanigans lol.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: crisis on July 31, 2012, 06:00:38 PM
it's funny how people still use the term metroidvania in 2012 all the time despite the fact there hasn't been a REAL Metroid-"Metroidvania" (2D Samus running around) in quite some time
the map layout/gain new abilities style doesn't belong to metroid anymore... still better-sounding term than "castleroid"


that said, it'd be awesome if Trevorcard had nunchaku weapon
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: uzo on July 31, 2012, 08:59:37 PM
You could always do what I do and say "exploration style". You know, how you would describe Castlevania 2. No difference between that and SotN.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Vampire Killer on July 31, 2012, 10:16:34 PM
Alright, I'll take the hit for it but I just have to say it: Sumac, you're a pretentious asshole who literally can't comprehend the concept of proper debate or proper debate etiquette. Why you infringe your immature basis of argument on anyone here at the board when let's face it, it's obvious that barely anyone wants you here anymore (due to you again, acting like a complete asshole), is beyond reasoning and comprehension.

Jorge wasn't even being rude to your or trying to 'bait' you: he was literally telling you to stop derailing the topic and borderline trolling. It's not that hard to comprehend so stop trying to make it something it wasn't, more so in your pompous and borderline disrespectful tone.

And also, as a fan of LoS, please stop defending it. You're making us fans look like rapid, unreasonable morons, with your constant and asinine proclaims that any and every fan that dislikes or states something negative about the game are 'IGA fanboys' and it's gotten redundant, immature and outright stupid. 

If you can't actually argue and debate about the game like a logical person and in a less condescending manner that doesn't want to make people literally face punch you, then just do us all a favor and stop.

There, rant out. Sorry Jorge, I'll take whatever I have coming.



(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Ftwilight.ponychan.net%2Fchan%2Farch%2Fsrc%2F130160330032.jpg&hash=a8686090a50c1d2d53283faab2eed126)


Alright people, time to take a breather, go play some Cv (whatever your fancy), possibly go get a beej, and then sleep it off.

And Surmac, you kinda went full-retard there, son. You never go full-retard. I've been there before and take it from me, it's a regretful place to be. Heed my advice. Take it like a man, and deal with the short term ban. And don't let pride get in the way. We all say dumb things from time to time. :)

Make something good of this time, and instead of fuming about the ban, do something I've been planning to do. Make a Lords of Shadow Scenic Views FAQ. A FAQ which describes in detail, both visually and audibly the beauty that is LoS. If you like the game so much, why not support it by describing to people what you see thats so darned amazing. Go stage by stage, and if something is worth mentioning, do so. If you have the proper set up, a series of videos posted on youtube would be best.


Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on August 01, 2012, 01:24:51 AM
On Alucard, I think it's likely he'll be getting around 3-4 weapons AT MOST, if any at all. Cox seems very insistent on his thoughts that MoF is NOT a Metroidvania title. I know we can expect a great deal of his powers. Looking forward to seeing mist again if it does make an appearance, just cuz I like the concept of it.

Who here wants MS to include alternate costumes for the playable cast? Like their appearances from the original universe? Simon's original CV1 outfit, Trevor's CoD outfit, and Alucard's SotN outfit? It's unlikely they will do that, but I think it'd be pretty awesome, and let's face it. The Snake "costume" in LoS was a poor excuse for an alternate costume.


Maybe sub weapons but not main ones, and as for alternate costumes yes I am all board for that, but I would see it as this Simon in his SCIV outfit, trevor in CV3 and Alucard in his cv3 outfit as well, and yes the snake out fit was crud speaking of MG anyone remember the metal gear song inside the castle right before you fight the butcher?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Chernabogue on August 01, 2012, 02:30:36 AM
I'm pretty sure Alucard will only have his sword, plus one or two sub-weapons/spells.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Dremn on August 01, 2012, 09:47:37 AM
I just hope they fix framerate in the final version and give us actual swinging physics when we swing with the whip, just pressing B sounds lame.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kamirine on August 01, 2012, 12:15:26 PM
I'm sure it's the frame-rate is an issue they know about so it'll get fixed if not at the very least, tweaked so it isn't as bad. If not...well then, me and Mr. Cox might have to have a talk with my whip.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Inccubus on August 01, 2012, 12:43:33 PM
I just hope they fix framerate in the final version and give us actual swinging physics when we swing with the whip, just pressing B sounds lame.

I agree, but I seriously doubt they're gonna give us actual swing physics. Not if they're as intent as keeping everything as close to LoS as they seem to be.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kingshango on August 01, 2012, 06:08:32 PM
*Ed Mcmahon voice* Herrrrrrrreeeee's Simon!

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi54.photobucket.com%2Falbums%2Fg113%2FSaccitysaleen%2Fphoto-3.jpg&hash=a12eea9be5bd298bbc143d928badf846)

Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: thernz on August 01, 2012, 06:26:50 PM
Horse.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Jorge D. Fuentes on August 01, 2012, 06:30:25 PM
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fimage.spreadshirt.com%2Fimage-server%2Fimage%2Fcomposition%2F16229674%2Fview%2F1%2Fproducttypecolor%2F7%2Ftype%2Fpng%2Fwidth%2F280%2Fheight%2F280%2Fi-m-on-a-horse_design.png&hash=ebf51aefe586a1be5c5333859a0c725c)
xD
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: DarkPrinceAlucard on August 01, 2012, 07:11:20 PM
*Ed Mcmahon voice* Herrrrrrrreeeee's Simon!

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi54.photobucket.com%2Falbums%2Fg113%2FSaccitysaleen%2Fphoto-3.jpg&hash=a12eea9be5bd298bbc143d928badf846)

Nice to see the vampire killer whip wielded in the typical circular fashion. ;D

Now we wait for the Alucard pics.......
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Dremn on August 01, 2012, 08:34:31 PM
Dat whip.

Still liking his new design a lot.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on August 01, 2012, 11:46:42 PM
*Ed Mcmahon voice* Herrrrrrrreeeee's Simon!

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi54.photobucket.com%2Falbums%2Fg113%2FSaccitysaleen%2Fphoto-3.jpg&hash=a12eea9be5bd298bbc143d928badf846)


(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fimages.vg247.com%2Fcurrent%2F%2F2012%2F06%2FCox-Pub-600x514.jpg&hash=167932af04259078467ca9a36567c486)

Cheers to Simon Belmont  :)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Chernabogue on August 02, 2012, 12:42:45 AM
Yay, Simon!! :) Love him!

Ans Giant Axe Armor on the right???
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: crisis on August 02, 2012, 07:19:28 AM
Looks more like CG monster artwork that's separate from the image but slightly pasted over the screenshot.

So how does Trevor turn into Alucard? maybe "Dracula cursed" him o.o;
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Ahasverus on August 02, 2012, 07:29:33 AM
I got absent from the forums for some weeks and things get interrsting? That's bad karma men!
Also, poor Sumac :(
(click to show/hide)

Soo guys, in the new article from CVG there was this tiny image
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fcdn.medialib.computerandvideogames.com%2Fscreens%2Fscreenshot_287520_thumb_wide620.jpg&hash=e544a3d15a9df00fec787243915d59e6)

The Gabriel drawning is painted in kinda Symilar style to the MOF cutscenes, could it be part of a flashback? Perhaps the "PLayable Gabriel" sections take place in his Pre-Dracula Years!
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kingshango on August 02, 2012, 10:18:07 AM


So how does Trevor turn into Alucard? maybe "Dracula cursed" him o.o;

After some examination over the past month, I don't think that's the case anymore.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Dremn on August 02, 2012, 11:27:43 AM
Soo guys, in the new article from CVG there was this tiny image
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fcdn.medialib.computerandvideogames.com%2Fscreens%2Fscreenshot_287520_thumb_wide620.jpg&hash=e544a3d15a9df00fec787243915d59e6)

The Gabriel drawning is painted in kinda Symilar style to the MOF cutscenes, could it be part of a flashback? Perhaps the "PLayable Gabriel" sections take place in his Pre-Dracula Years!
That's a pretty old pic, it was around before the DLC for LoS was out. I think that's just an animatic of the intro cutscene in Reverie.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Ahasverus on August 02, 2012, 08:51:42 PM
That's a pretty old pic, it was around before the DLC for LoS was out. I think that's just an animatic of the intro cutscene in Reverie.
That's cruel, CVG.

Thanks OSM!
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: flyingchai on August 02, 2012, 09:00:12 PM
After some examination over the past month, I don't think that's the case anymore.

Remember in the old Lords of Shadow trailer, they showed footage of Dracul while the audio track was Satan laughing and saying "Die Belmont." My point is:

Perhaps it was Trevor talking about fate giving him a second chance and wasn't Alucard at all. Maybe they were trying to throw us off into thinking that Trevor becomes Alucard. Or maybe Richard Madden voices two different characters...I'm just not convinced that Cox would lead up to making such a predictable conclusion that Trevor becomes Alucard.

Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Tanatra on August 02, 2012, 10:34:18 PM
I'm just not convinced that Cox would lead up to making such a predictable conclusion that Trevor becomes Alucard.

Given the narration in LoS as well as the teasers for the DLC, yes, yes he would. Before the game even came out, half of the people on this forum predicted that Zobek would betray Gabriel, the preamble of practically every other stage in LoS hinted at the darkness lurking within Gabriel, and the teaser for Reverie straight-up said that he would become a vampire. Subtlety in storytelling is not something that this development team does well.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: GuyStarwind on August 02, 2012, 10:38:55 PM
Remember in the old Lords of Shadow trailer, they showed footage of Dracul while the audio track was Satan laughing and saying "Die Belmont." My point is:

Perhaps it was Trevor talking about fate giving him a second chance and wasn't Alucard at all. Maybe they were trying to throw us off into thinking that Trevor becomes Alucard. Or maybe Richard Madden voices two different characters...I'm just not convinced that Cox would lead up to making such a predictable conclusion that Trevor becomes Alucard.
I thought Gab becoming Dracula was a predictable conclusion but it still happened. I hope your right though and it doesn't happen.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kingshango on August 02, 2012, 11:43:32 PM
Alright I didn't wanna do this, but I guess I gotta lay down my explanation on why the "Trevorcard" theory really doesn't add up once you think about it, here I go:

Now we all know that Gabriel is now a vampire right? With that comes all the disadvantages of being a vampire such as weakness to sunlight, weakness to holy weapons and not being able to cast a reflection. Now let's go to know about Trevor so far, we know he's %100 human, born before the events of Lords of Shadow and he's 26 years of age and he's been trained to fight Dracula when the time comes. So far what we know from Simon's story is that Trevor never comes back from Dracula's castle, possibly presumed dead. The trailers indicate that Trevor possibly became a servant of Dracula and became a vampire too, Simon most likely knocks some sense int him and brought him back to the good side as the half vampire prince Alucard.

But wait a minute, How can a full blooded human become a half human half vampire hybrid?

Now remember when I said that vampires can't cast reflections? Well that the only thing that kinda messes with the "Trevorcard" theory. If Trevor became a vampire like Gabriel, how is it possible for him to cast a reflection on the sword but Gabriel couldn't? And if Trevor did become a vampire, he would look like the vampire grunts from Lords 1 than a elegant looking dhampir. Also, now that we got a good look at both Alucard and Trevor thanks to Gameinformer, their facial builds don't match up either. Trevor appears to look like a grown man (obvioulsy he's 26 ) but Alucard appears to look like he's still a teenager with boyish looks. We know that vampirism either slows the aging process of flat out stop it, I don't think it reverses it.

To be continued, I gotta go to sleep.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Nagumo on August 03, 2012, 01:33:32 AM
Do we even know if Alucard is a dhampir in this universe? They affiliated Cornell with werewolves in LoS, which the original Cornell was not for example. Maybe Dracula turned Trevor into one of those "vampire servants" that sometimes turn up in stories.   
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Chernabogue on August 03, 2012, 01:50:36 AM
Maybe we're all wrong and it is linked to the Mirror of Fate or to The Lost Soul or another thing.  ;D
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: jestercolony on August 03, 2012, 03:44:39 AM
All interesting theories when it comes to Trevor, so I will explain mine. If you remember correctly, there had been an interview about what the actual "Mirror of Fate" was, this important plot device, according to the interview that was held, was in fact the "Blood Gate" in which Gabriel stepped in to after the fight with the dark lady and of course a speech from Pan. I assume that Gabriel will in fact step through the mirror again, obviously - because if you think about it in a screwed up sense, a mirror has two sides right?

Dracula?

Alucard?

So it is more than likely that Alucard is the mirror image of Gabriel's pure half... xD But we won't know for certain until MoF is released and of course LoS2. xD

Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Foffy on August 03, 2012, 05:17:51 AM
All interesting theories when it comes to Trevor, so I will explain mine. If you remember correctly, there had been an interview about what the actual "Mirror of Fate" was, this important plot device, according to the interview that was held, was in fact the "Blood Gate" in which Gabriel stepped in to after the fight with the dark lady and of course a speech from Pan. I assume that Gabriel will in fact step through the mirror again, obviously - because if you think about it in a screwed up sense, a mirror has two sides right?

Dracula?

Alucard?

So it is more than likely that Alucard is the mirror image of Gabriel's pure half... xD But we won't know for certain until MoF is released and of course LoS2. xD

Interesting theory. I think perhaps the end of the battle with Satan and some stuff flashing out of Gabriel would be something akin to his "pure half". The Lords of Shadow are all halves of people, so couldn't Gabriel's good half simply ascend too?

Another question, and I do hope it's answered, is about the destiny of the mirror. Why would it be Gabriel's fate to progress to the land of the Necromancers, kill Satan, kill Laura, and eliminate the returning Forgotten One only to become the new ruling evil? I know fighting the Lord of the Dead was part of the plan he was trekking on, but could all of the events that followed thereafter be a part of his fate?

It's very interesting, but I do hope MercurySteam tries to deliver a compelling, convincing story. I thought the whole Satan stuff at the end of Lords was incredibly out of place for a Castlevania game, and regardless of if it were something that existed when the game was never greenlit as a Castlevania game, I hope they twist that into a mythos that seems very fitting for Castlevania in terms of aesthetics. I hope Mirror of Fate is the start of making sense of all of that out-of-series type of mythology and waving it into something that doesn't seem too alien to the franchise. I'd like a bigger explanation on why Gabriel has essentially become a catalyst, and why Satan is apparently a key player in this battle for evil. The Belmont's playing a part in it seems to be of lesser importance, as they've always been seen as the warriors for good, even in the older canon.


...It's very strange to be talking about plot elements and wanting answers about things for a fucking Castlevania game.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Flame on August 03, 2012, 07:44:06 AM
Im thinking mayhbe Zobek will have something to do with Trevorcard should it happen to occur. I mean, lord of the dead, right? trevor loses, Zobek brings him back kinda thing.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: DarkPrinceAlucard on August 03, 2012, 08:48:02 AM
All interesting theories when it comes to Trevor, so I will explain mine. If you remember correctly, there had been an interview about what the actual "Mirror of Fate" was, this important plot device, according to the interview that was held, was in fact the "Blood Gate" in which Gabriel stepped in to after the fight with the dark lady and of course a speech from Pan. I assume that Gabriel will in fact step through the mirror again, obviously - because if you think about it in a screwed up sense, a mirror has two sides right?

Dracula?

Alucard?

So it is more than likely that Alucard is the mirror image of Gabriel's pure half... xD But we won't know for certain until MoF is released and of course LoS2. xD

That seems unlikely due to the "father" line used by Alucard which seems to have alluded to Gabriel.

At this point its highly likely that Alucard is the son of Gabriel due to that very line which really does throw a wrench into him being the "good half" of Gabriel theory.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Foffy on August 03, 2012, 09:11:11 AM
That seems unlikely due to the "father" line used by Alucard which seems to have alluded to Gabriel.

At this point its highly likely that Alucard is the son of Gabriel due to that very line which really does throw a wrench into him being the "good half" of Gabriel theory.

But the father line can easily just be something Trevor says. Trevor is the son of Gabriel after all, and flyingchai does have a point where they've put audio over footage of characters that were never voiced by that person to get people assuming things. Until the spoilers came out, we all thought Jason Isaacs was Dracula, because they used his Satan lines over what we saw of Dracula.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kingshango on August 03, 2012, 09:12:16 AM
Time for part 2.

Actually in all honesty, I had forgotten a great deal of my second half overnight but I'll try and paraphrase it as best I can, ok here I go:

Now reading all the comments so far, it seems that a new question has come to light and that is, what is Alucard? We all know Alucard is the half vampire/human son of Dracula, who does not support the ideals of his father, thus rebelling against him. In this continuity however, many situations have changed. One of which is the shocking(?) revealation that a Belmont became Dracula, which to some is a cardinal sin to Castlevania. With this many have already jumped to the conclusion that Trevor Belmont meet the same fate and becomes the "Anti Dracula" better known as Alucard. Now as I posted before, if Trevor did become a vampire, he wouldn't be able to cast a reflection off the sword ( I known I keep going back to the reflection stuff but it's a small detail that most overlook and puts a hole in the theory). Remember during the fight with Camilla? The vampires and Camilla didn't have a reflection, only Gabriel and Pan when he appeared. So obviously that part of the vampire lore still applies in the Lords of Shadow world. Trevor being a alleged vampire would have to follow the rules as well.

Now to twist the question I asked earlier, what is Alucard in the Lords of Shadow universe? He can't a normal vampire and if he isn't a dhampir, what else could he possibly be? The only thing we know about him in this continuity so far is that he more or less as the same abilities as Dracula such as mist and the ability to transform into a wolf (according to the original leak). Could he be Dracula's younger looking doppleganger? Or did "fate" bring Trevor back transforming him into a avenging force with all of Dracula's abilities and none of his weaknesses, making him the ultimate opposition to his father other than the Belmont's. The way I see it I can only think of three possible ways this can go:

1) Alucard is the half vampire/human son of Dracula in the traditional sense, no bs plot twist included.

2) Alucard is a resurrected Trevor, being brought back by fate, not as a normal vampire but as the ultimate opposition to Dracula

3) Alucard is Dracula's younger doppleganger, has the same abilities as Dracula (and then some) and existed in the mirror of fate as the reflection that Dracula could no longer see. Now materialised by fate, he can fight on Dracula head on and take control of Castlevania (This one's abit of a stretch though)

Also
Quote from:  Foffy
...It's very strange to be talking about plot elements and wanting answers about things for a fucking Castlevania game.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: DarkPrinceAlucard on August 03, 2012, 09:39:45 AM
But the father line can easily just be something Trevor says. Trevor is the son of Gabriel after all, and flyingchai does have a point where they've put audio over footage of characters that were never voiced by that person to get people assuming things. Until the spoilers came out, we all thought Jason Isaacs was Dracula, because they used his Satan lines over what we saw of Dracula.

Sorry but I quoted the wrong post. :P

I meant to quote Jester's post about Alucard being Gabriel's "good half" instead of being his son.

I've corrected it now.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: RichterB on August 03, 2012, 12:31:08 PM
New Nintendo Power V281 (coming soon to store shelves) has two-page preview of MoF. First page is just one big art image of Alucard (same one we've seen before with sword and abstract red dragon-thing in background). Then, besides some more executioner images, a handful of brand-new images are included:
(click to show/hide)

I'm still very tepid about this project; it looks pretty, but the E3 presentation made my cautious optimism tank a good deal.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Dremn on August 03, 2012, 01:10:41 PM
Two screens of Simon were posted earlier, but thanks for the tip.

That minecart bit sounds very interesting, I'll be looking forward to that.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Chernabogue on August 03, 2012, 01:18:27 PM
Trevor Belmont Country anyone? ^^
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Dremn on August 03, 2012, 01:19:56 PM
Trevor Belmont Country anyone? ^^
I was thinking the exact same thing.

DKC minecart levels with Medusa Heads flying and Skeletons throwing bones at you.

EDIT: lol post 1337
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kingshango on August 03, 2012, 01:35:23 PM
Any game with minecart's is ok with me. :)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: e105beta on August 03, 2012, 05:41:33 PM
But the father line can easily just be something Trevor says. Trevor is the son of Gabriel after all, and flyingchai does have a point where they've put audio over footage of characters that were never voiced by that person to get people assuming things. Until the spoilers came out, we all thought Jason Isaacs was Dracula, because they used his Satan lines over what we saw of Dracula.

But we never SAW Dracula. We heard Satan lines over a shot of Carmilla's castle, and everyone assumed it was Dracula. Unless MercurySteam is trying to play mindgames, there's no real reason to use a Trevor line about second chances directly after a picture of Alucard if Alucard isn't Trevor.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on August 03, 2012, 06:34:02 PM
New Nintendo Power V281 (coming soon to store shelves) has two-page preview of MoF. First page is just one big art image of Alucard (same one we've seen before with sword and abstract red dragon-thing in background). Then, besides some more executioner images, a handful of brand-new images are included:
(click to show/hide)

I'm still very tepid about this project; it looks pretty, but the E3 presentation made my cautious optimism tank a good deal.

the spoiler alert of Trevor and how it sounds reminds me of this good ole level

Donkey Kong Country - Mine Cart Carnage Playthrough (http://www.youtube.com/watch?v=pGRwiHoTcwY#)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Flame on August 04, 2012, 02:12:00 AM
Quote
But we never SAW Dracula.

They showed that bit from the Epilogue with Gabe sitting on the throne in shadows with glowing eyes.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Chernabogue on August 04, 2012, 04:17:55 AM
They showed that bit from the Epilogue with Gabe sitting on the throne in shadows with glowing eyes.
I can confirm this. It was obvious it was Dracula in the trailer.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kamirine on August 04, 2012, 06:37:32 AM
Here's more a couple of more pictures to that Nintendo article, courtesy of Saccitysaleen:
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi54.photobucket.com%2Falbums%2Fg113%2FSaccitysaleen%2Fphoto-4.jpg&hash=ced3320b80454f74baed098ddad0b7c1)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: crisis on August 04, 2012, 10:19:29 AM
DOes anybody akready have this preordered? Is there gonna be any swag items available?

I wish someone would interview IGA some time, he;s too busy eating at fancy restaurants & living the good life stress-free being humble nowadays
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Inccubus on August 04, 2012, 10:25:50 AM
Wow. The mine cart thing seems, well, just way too damned cliche. Sorry, just don't find it exciting when part of a Castlevania game reminds me of Donkey Kong. No self-respecting CV game should ever remind anyone of DK.

(This got -1? Really? Two other people said basically the same thing and one didn't get anything and the other got a +1. That's some buuullshit right there.)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kingshango on August 04, 2012, 11:59:38 AM
I wanna know where in 1071 did Dracula get a lava filled cavern with a mine cart installed in his castle?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: DarkPrinceAlucard on August 04, 2012, 12:46:30 PM
like others, I'm not really comfortable with a minecart lava pit being in Dracula's castle.

Just seems out of place to me.

And also, like someone else said, having a CV game remind me of Donkey Kong in any way seems "wrong" to me lol.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kingshango on August 04, 2012, 01:05:53 PM
I wouldn't be surprised of Dracula had a big underground lake with a pirate ship in it, or a indoor jungle with killer plant's everywhere.

With all the comparisons to DKC, we could call Mirror of Fate "Donkeyvania" lol
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Gecko on August 04, 2012, 02:43:38 PM
I wouldn't be surprised of Dracula had a big underground lake with a pirate ship in it, or a indoor jungle with killer plant's everywhere.

With all the comparisons to DKC, we could call Mirror of Fate "Donkeyvania" lol

Actually though, all of those things have happened in Castlevania games before.
Mine carts haven't though, outside of PoR's five-second minecart moment Even then, I think that was supposed to be a train... thing... I don't know.

That said, I'm not at all opposed to seeing more diverse gameplay. Sounds fun!
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: DragonSlayr81 on August 04, 2012, 03:25:36 PM
Actually though, all of those things have happened in Castlevania games before.
Mine carts haven't though, outside of PoR's five-second minecart moment Even then, I think that was supposed to be a train... thing... I don't know.

That said, I'm not at all opposed to seeing more diverse gameplay. Sounds fun!
It was also in a non-castle location. Weren't the mine cart locations specifically in the City in Haze/13th Street subway areas? The only other one I can consider "sorta" mine cart-ish is the section in the castle where you have to switch up and down between Jonathan and Charlotte to bust through the barrier, I think just before you battle Stella(alone). There's also, I think, a mine cart present in the area under one of the mansions in OoE(where you fight Baltheir, er, Albus). Of course, the Abandoned Mines were sorta "mines", but lacked carts. Most of the subterranean areas in CVs resemble mines, though lack carts.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kingshango on August 04, 2012, 03:27:52 PM
Actually though, all of those things have happened in Castlevania games before.
Mine carts haven't though, outside of PoR's five-second minecart moment Even then, I think that was supposed to be a train... thing... I don't know.

That said, I'm not at all opposed to seeing more diverse gameplay. Sounds fun!

I don't mind it either, I mean no one says anything when Dracula has had a replica of Atlantis under his castle. But a lava filled cave with a mine cart is wayyyyy out of place.

Eh, Dracula's castle is always full of unsuspecting, oddly out of place things that I don't even think he knows about, so it shouldn't be a surprise to anyone. Now what would be out of place is a underground  nightclub with a DDR style minigame with ghost dancers.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Dremn on August 04, 2012, 03:35:54 PM
I actually like the idea of minecarts in Castlevania. If done right it could prove to be an interesting level design for the sake of having good platforming again.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: DragonSlayr81 on August 04, 2012, 03:41:24 PM
I don't mind it either, I mean no one says anything when Dracula has had a replica of Atlantis under his castle. But a lava filled cave with a mine cart is wayyyyy out of place.

Eh, Dracula's castle is always full of unsuspecting, oddly out of place things that I don't even think he knows about, so it shouldn't be a surprise to anyone. Now what would be out of place is a underground  nightclub with a DDR style minigame with ghost dancers.
Is it scary that I could actually imagine that? Oddly enough, I had a dream that if Dracula's Castle appears in modern times, soem of it's interior contemporaizes itself to match the era. Not completely modern, but with some modern traces. It was a strange dream, too. I was in some art gallery with other people, and pushing this lever, a giant statue rose and revealed a pathway under it, leading to a hallway(with floor panel lights) and a doorway that lead to some sort of mausoleam that looked straight out of the Phantasm movies. That's justa theory.

Considering the whole mine thing, though, anybody wonder if they plan on touching up on the nature of the castle in this game? I heard they are still calling it a "creature of chaos", and it still changes depending on it's master. We know it's nature in the original canon, but I wonder it's power's extent in this one. And if there was any game in the LoS to address this, MoF would be it(you experience the castle in different parts of time, and witness the changes of the castle in each era).
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on August 04, 2012, 11:35:47 PM
Castlevania Lords of Shadow - Mirror of Fate ~ [Simon Belmont Info.] (http://www.youtube.com/watch?v=pF3p-43ph4E#ws)

A new image of Simon in the vid

Is that the same castle area from LoS with the Vampires coming out of the ground? Looks like it to me.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Chernabogue on August 05, 2012, 12:39:39 AM
In AoS, there's a ship in the drown basement of the castle. In DoS, there's the Garden of Madness.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: CastleToastM on August 05, 2012, 02:21:26 AM
It was also in a non-castle location. Weren't the mine cart locations specifically in the City in Haze/13th Street subway areas? The only other one I can consider "sorta" mine cart-ish is the section in the castle where you have to switch up and down between Jonathan and Charlotte to bust through the barrier, I think just before you battle Stella(alone).

I'm not sure if I'm remembering correctly or if I'm reading your post right, but wasn't those motorcycles?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Chernabogue on August 05, 2012, 02:25:06 AM
I'm not sure if I'm remembering correctly or if I'm reading your post right, but wasn't those motorcycles?
There was a cart in the City of Haze and a train in the 13th Street. The two motorcycles were in Death's Tower.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: CastleToastM on August 05, 2012, 02:30:51 AM
There was a cart in the City of Haze and a train in the 13th Street. The two motorcycles were in Death's Tower.

Ah, yes, I remember now. It's been a while since I've played PoR.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: e105beta on August 05, 2012, 07:12:52 AM
They showed that bit from the Epilogue with Gabe sitting on the throne in shadows with glowing eyes.

I must have missed it. Huh...
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kingshango on August 05, 2012, 09:31:52 AM
I must have missed it. Huh...

I'll jog your memory.
Castlevania: Lords of Shadow Trailer - E3 2010 (http://www.youtube.com/watch?v=RGAy6jrRUaY#ws)

Happens right at the beginning, Im pretty sure they wanted you to think that Jason Issacs was playing Dracula.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Flame on August 05, 2012, 10:27:32 AM
Which was a missed opportunity- Jason Isaacs would have been amazing as Dracula.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Chernabogue on August 05, 2012, 11:24:48 AM
Which was a missed opportunity- Jason Isaacs would have been amazing as Dracula.
I'm pretty sure Robert carlyle will deliver as Dracula. He was fine as Gabriel, but has a lot of potential.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: thernz on August 05, 2012, 01:12:46 PM
I thought Carlyle was already shaky for Gabriel. He's not really fit for brutish men. I'm not sure if it was even him doing all of Gabriel's grunts and I didn't find him threatening at all at the end of the DLC. Plus, while I like his acting, it doesn't come across as well in his voice acting so he just sounded uninterested.

But I guess Dracula might be a little more fitting. Uhhhh, even though the Lords 2 trailer paints him as a brute rather than a schemer still.

Dracula at full power should sound like Jason Isaacs because in the Lords universe, all high-power beings sound like Jason Isaacs. That'd be great.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: crisis on August 05, 2012, 01:59:36 PM
I never even heard of Robert Carlyle before LoS o.o;
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on August 05, 2012, 03:09:46 PM
I never even heard of Robert Carlyle before LoS o.o;

I recall him being on a stargate show on sci-fi that is all I know.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Chernabogue on August 05, 2012, 03:52:02 PM
He played in several movies, including The Full Monty, in a Star Gate series (Universe?) and in the Once Upon a Time series (he's excellent in it btw).
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kingshango on August 05, 2012, 04:58:49 PM
His role as Rumplestiltskin in Once Upon a Time was pretty good. Plus he was once a Bond villain, so im sure he can do Dracula justice.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Ahasverus on August 05, 2012, 06:30:54 PM
And Transpoitting God how could you forget Transpoitting?  ;D
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Flame on August 05, 2012, 06:54:34 PM
I'm pretty sure Robert carlyle will deliver as Dracula. He was fine as Gabriel, but has a lot of potential.
Yeah im sure he;; do fine as Dracula, but Isaacs as Dracula would have been fun had they gone with it like they led us to believe. (especially with how they never listed his part in the trailers)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Inccubus on August 05, 2012, 07:19:41 PM
Actually though, all of those things have happened in Castlevania games before.
Mine carts haven't though, outside of PoR's five-second minecart moment Even then, I think that was supposed to be a train... thing... I don't know.

That said, I'm not at all opposed to seeing more diverse gameplay. Sounds fun!

I agree. There's some potential here, but the idea itself would need some interesting twists to make it interesting and set it apart from the plethora of similar ideas in other games. (Not to mention it's similarity in presentation to the scenes in "Indiana Jones and the Temple of Doom".)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: e105beta on August 05, 2012, 07:58:41 PM
I'll jog your memory.
Castlevania: Lords of Shadow Trailer - E3 2010 (http://www.youtube.com/watch?v=RGAy6jrRUaY#ws)

Happens right at the beginning, Im pretty sure they wanted you to think that Jason Issacs was playing Dracula.

Well, I legitimately don't remember that part, but I can definitely see what they were going for.

So much missed potential. I'm clinging to Mirror of Fate for my Belmont vs Dracula fix.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: DragonSlayr81 on August 05, 2012, 08:01:51 PM
... and in the Once Upon a Time series (he's excellent in it btw).
He's crazy awesome as Mr. Gold/Rumplestiltskin in OUaT. So devious and impish, as well as serious, dark and even tender.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on August 05, 2012, 09:36:03 PM
He's crazy awesome as Mr. Gold/Rumplestiltskin in OUaT. So devious and impish, as well as serious, dark and even tender.

Why do I get the feeling that Robert may perhaps come off as this when Playing as Dracula.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Chernabogue on August 06, 2012, 12:41:41 AM
You can also hear RC as Dracula in the MoF trailer. I love the way he laughs.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on August 06, 2012, 01:13:29 AM
You can also hear RC as Dracula in the MoF trailer. I love the way he laughs.

Ha-ha-ha-ha.... You fight well, worthy of the name.... Belmont....
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: GuyStarwind on August 06, 2012, 02:51:37 PM
Isn't Robert Carlyle Hitler in Hitler Rise of Evil?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: e105beta on August 06, 2012, 07:58:09 PM
Not sure if anybody has seen this yet, but the hype train needs a little tap:

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi54.photobucket.com%2Falbums%2Fg113%2FSaccitysaleen%2Fphoto-3.jpg&hash=a12eea9be5bd298bbc143d928badf846)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: crisis on August 06, 2012, 08:13:36 PM
lol u obviously didnt bother to check the last couple pages
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: DarkPrinceAlucard on August 06, 2012, 08:22:32 PM
Not sure if anybody has seen this yet, but the hype train needs a little tap:


Check 6 pages back......
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: e105beta on August 06, 2012, 09:00:31 PM
Only saw the Trevor screens.

Whatevs. Simon looks cool.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Nagumo on August 07, 2012, 02:03:11 AM
I feel kind off dumb for not noticing this before, but isn't the theory Trevor = Alucard already debunked by the fact that they appear as seperate characters on the cover of a magazine? 
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: e105beta on August 07, 2012, 07:21:25 AM
I feel kind off dumb for not noticing this before, but isn't the theory Trevor = Alucard already debunked by the fact that they appear as seperate characters on the cover of a magazine?

No

(click to show/hide)

(click to show/hide)

(click to show/hide)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Nagumo on August 07, 2012, 07:34:59 AM
I understand what you're getting at, but when you have artwork that depicts a character with multiple sides to him, it's always heavily emphasized. That picture you posted is a perfect example of that. The MoF artwork just shows Trevor and Alucard side by side along with Simon and that weird ghost guy. Though I suppose it's still possible.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: e105beta on August 07, 2012, 07:37:40 AM
I understand what you're getting at, but when you have artwork that depicts a character with multiple sides to him, it's always heavily emphasized. That picture you posted is a perfect example of that. The MoF artwork just shows Trevor and Alucard side by side along with Simon and that weird ghost guy. Though I suppose it's still possible.

See my edit.

Heck, even in the GameInformer art, Trevor and Alucard are standing back to back, and are giants compared to the tiny little Simon. It is emphasized, if not as much as the Twilight Princess cover.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kingshango on August 07, 2012, 08:30:14 AM
I've been wondering for a while about this but why is it suddenly so hard to believe that Alucard and Trevor are separate people, and that Gabriel did spawn another child as Dracula? I know the trailers are implying( vaguely) that they are the same but then again, trailers lie most of the time, especially if their debut story trailers with VA clips edited in without context. You know, like the trailers for the first Lords of Shadow for example.

Im not saying no one is allowed to speculate, im just saying that before you go in guns blazing like Rambo, take a minute and analyze the situation first before running into a building full of thousands of heavily armed goons with only a pistol with twelve bullets.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: e105beta on August 07, 2012, 08:59:07 AM
I've been wondering for a while about this but why is it suddenly so hard to believe that Alucard and Trevor are separate people, and that Gabriel did spawn another child as Dracula? I know the trailers are implying( vaguely) that they are the same but then again, trailers lie most of the time, especially if their debut story trailers with VA clips edited in without context. You know, like the trailers for the first Lords of Shadow for example.

Im not saying no one is allowed to speculate, im just saying that before you go in guns blazing like Rambo, take a minute and analyze the situation first before running into a building full of thousands of heavily armed goons with only a pistol with twelve bullets.

Character overcrowding? At least that's my reason.

There's enough evidence hinting at Trevor being Alucard to make it a plausible theory, and if he's not, it seems he would have little purpose other than "lolAlucard", what with there already being two Belmonts in the story.

What gave Alucard his niche in the old canon was that he was Dracula's son. That was his primary defining characteristic. Now he wouldn't have that. He'd share it with Trevor, and to a lesser extent, Simon. He'd be unnecessarily ancillary.

Besides what would be his goal? Dracula must die because he's bad? That worked fine in the old canon because it was the exact same thing as the Belmonts, only with a father-son dynamic, but when the other heroes are getting actual vengeance plots, it seems a bit weak.

Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Dremn on August 07, 2012, 10:03:11 AM
The facebook page for Mirror of Fate is asking fans to submit questions about the game that will be answered at Gamescom, so I think it's a safe bet we'll probably get some new info/trailers then. :)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kingshango on August 07, 2012, 10:55:07 AM
I've already given my reasons on why Trevor being Alucard doesn't add up so it would be pointless to copy n paste it. So I'll just ask point blank, which of these scenarios is most likely to happen? and give an honest, well though out answer to back up you claim:

1) Alucard is the half human/half vampire son of Dracula named Adrian (or whoever they name him) and his second in command (assuming Death/Zobek isn't ). Dracula does find love again but his second love is executed by humans for secretly being with him. Dracula now thinks humans are all bastards and want's them all dead. But Adrian thinks his mother wouldn't want this then leaves his fathers side, disown's his title, changes his name to "Alucard" and aid's the Belmont clan ( who are essentially his bretheren) in defeating him, ending his rampage of revenge.

2) Trevor becomes Alucard by abnormal means. Dracula defeat's Trevor and corrupts him by turning him into a vampire, thus everyone starts to assume Trevor is dead. Simon heads to Dracula's castle and later finds a white haired, vampire weilding his fathers battle cross. They fight and Simon KO's Trevor and realize's who it is. Then the Lost Soul appears and give's Simon an ultimatum, in exchange for the mirror around his neck, he will revive him and make him stronger than he's ever been. Simon agree's and Trevor is revived neither human nor vampire, but as a being of great power that rival's that of Dracula himself. An "anti Dracula " known as Alucard, who seeks to continue to hunt and defeat Dracula until the day he dies permanently. Now armed with a sword after his battle cross was destroyed, he has all the means to fight Dracula along with the desendant's of his clan.

There was another involving Alucard being Dracula's doppleganger born from the mirror but I decided it was a little too far fetched, almost wacky in fact.
The facebook page for Mirror of Fate is asking fans to submit questions about the game that will be answered at Gamescom, so I think it's a safe bet we'll probably get some new info/trailers then. :)

Well I know what im asking. ;)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: e105beta on August 07, 2012, 11:34:46 AM
Talk about a leading question... not only are you combining two different theories with the last one, but they both have a bunch of implied baggage attached that potentially contradict themes when combined.

The fact is that they are both equally plausible based on the hard evidence we have, but for all I know, Alucard is Simon's lost half brother from Mars.

However, due to storytelling and thematic reasons, I will say the latter as it doesn't add an otherwise redundant character to the LoS story.

The first Alucard has no point. Sure, it sounds just like the old Alucard, giving it more "credibility" in that regard, but that's just it: he'd be exactly the same as the old Alucard, and would add nothing to story. For one, LoS Trevor has taken the spot that Alucard used to fill. Melancholy son? Check. Shackled to mission by blood relation to father? Check. Partially motivated by thoughts of dead mother? Check. For two, Dracula doesn't need any more motivation in this. Original Dracula had one wife die to curse God, and another die to curse humanity. New Dracula doesn't need it. His humanity has been lost and corrupted by his vampiric and demonic powers, he's pissed off at God for screwing him over, and he's pissed off at the brotherhood and Zobek (and by extension humanity) for screwing him over too. A second wife would add nothing, and when you're limited to two more games, the last thing you want to add is filler characters.

The latter plot makes sense, as it doesn't throw away a perfectly good character (Trevor) just to replace him later with a character that serves all the same purposes in the same game. Again, this is a 20 hour game. Three unique stories and back stories is a bit much. And frankly, the latter plot actually uses the new plot devices and characters, as opposed to the former which really just appeals to a sense of sameness with the old canon.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kingshango on August 07, 2012, 12:18:45 PM
Thank you for your your reasonably well thought out answer and I will take everything into consideration.

Now we've got a bigger question that needs to be adressed, if the Trevorcard theory is correct, then what the hell does that make Alucard in this canon? He's not a vampire, he's most likey not a dhampir and he's certainly no human. What creature has Mercurysteam turned Alucard into?

Could Alucard be a demon? Another unknowing pawn of Satan like Zobek was after Trevor's apparent death?

I mean Castlevania is no stranger to demonic possession, hell it's almost an obligation to feature at least one possessed character per game. I don't know if I like the idea's of Trevor becoming Alucard AND being another oblivious puppet of Satan. I don't know about you guy's but playing as Alucard, who just so happene's to be Satan in deadman's clothing sounds equally, if not worse than a Belmont becoming Dracula and I pray that's not the case at all.

I can take Trevor becoming Alucard, but Alucard being Satan in a possessed vessel of Trevor's undead body? That's that shit I don't like.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: shelverton. on August 08, 2012, 05:55:47 AM

Dracula and Alucard being the very same person is not THAT far-fetched for me. This game still bears the name "Lords of Shadow" and in the first game it was all about the lords having a dark side and a good side. I'm guessing Dracula is no different. And with the mirror and everything, the Dracula/Alucard thing makes sense, even if it's a little cheesy. However, the name "Alucard" was pretty terrible to begin with so I dunno what would be worse. This mirror explanation is at least an.... explanation.

I highly doubt that Alucard is Dracula's son in this universe. And I definitely don't think Alucard and Trevor are the same person. Then again, I've been wrong maaaany times before.  :D
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kingshango on August 08, 2012, 09:22:10 AM
I'll be ok with Trevor being Alucard, I'll even take Alucard being Dracula's doppleganger born from the mirror.

What I can't take is Alucard being Trevor's dead body with Satan playing pilot with Trevor having no clue at all. If it does turn out to be true, then it will also mean that Alucard dies in Mirror of Fate if Zobek is correct about him returning.

*sigh* I don't know what Mercurysteam has done to Alucard but if he's just Satan wearing Trevor as a undead skin coat, im gonna riot and I know I won't be alone.

Also, im gonna laugh if it turns out Satan ends up being the TRUE final boss in Mirror of Fate after completing all the campaigns. I can totally see him popping out of Trevor's body saying "IT'S ME GABRIEL! IT WAS ME ALL ALONG!"
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Flame on August 08, 2012, 11:22:45 AM
I doubt Satan will be involved in MoF. Satan will be the big bad most likely of LoS2, since that was where the epilogue of 1 left off, with Satan's acolytes preparing for his return, and will possibly end up a 3 way battle between Dracula, the Belmonts, and Satan.

As for MoF, it will probably be just Dracula as the big bad.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: e105beta on August 08, 2012, 03:34:14 PM
Also, im gonna laugh if it turns out Satan ends up being the TRUE final boss in Mirror of Fate after completing all the campaigns. I can totally see him popping out of Trevor's body saying "IT'S ME GABRIEL! IT WAS ME ALL ALONG!"

Best idea ever. M. Night Shamillionaire would be proud.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Dremn on August 08, 2012, 09:30:53 PM
Satan possessing Trevor's corpse and parading around as Alucard sounds like the absolute dumbest thing ever.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Chernabogue on August 10, 2012, 11:54:13 AM
MoF has been nominated as one of the three "best portable game" of GC, along with Assassin's Creed and Little Big Planet.

Source (French, sorry): http://www.jeuxvideo.com/news/2012/00060556-gc-2012-et-les-nomines-sont.htm (http://www.jeuxvideo.com/news/2012/00060556-gc-2012-et-les-nomines-sont.htm)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kamirine on August 11, 2012, 04:11:02 PM
MoF has been nominated as one of the three "best portable game" of GC, along with Assassin's Creed and Little Big Planet.

Source (French, sorry): http://www.jeuxvideo.com/news/2012/00060556-gc-2012-et-les-nomines-sont.htm (http://www.jeuxvideo.com/news/2012/00060556-gc-2012-et-les-nomines-sont.htm)

Nice! If it wins, that will be how many awards so far? (Counting E3) Whether I'm a huge fan of the first LoS, I'm just happy to see a Castlevania game winning awards and being pushed in the limelight again.

As for Satan = Alucard...ugh.  I agree with Kingshango: I can take the doppleganger and Trevor being Alucard idea...but Satan? No thank you. Heck, I'll even take the whole "Trevor being brought back to life by Satan as some kinda of vengeful demon/spirit thing that goes by the name Alucard so he's not a dhampire anymore" thing--and I hate that idea--before I'll except the Satan = Trevor thing.

Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: e105beta on August 11, 2012, 07:37:03 PM
Are people actually taking the Satan = Trevor theory seriously? I thought it was a joke.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: CastleV on August 12, 2012, 12:49:16 AM
Alucard = Trevor ? What a joke !
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Vampire Killer on August 12, 2012, 10:48:49 AM
Also, im gonna laugh if it turns out Satan ends up being the TRUE final boss in Mirror of Fate after completing all the campaigns. I can totally see him popping out of Trevor's body saying "IT'S ME GABRIEL! IT WAS ME ALL ALONG!"


Kind of like this....


Gir - I Was The Turkey (http://www.youtube.com/watch?v=nuNAE1AV4ls#noexternalembed)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kingshango on August 13, 2012, 09:43:38 AM
So Nintendo of America revealed the official holiday lineup for 2012 and amongst other games, Castlevania Lords of Shadow Mirror of Fate is not listed.

http://www.neogaf.com/forum/showthread.php?t=486669 (http://www.neogaf.com/forum/showthread.php?t=486669)

Did it get delayed or was it purposely left out so that Konami could announce the release date on their own terms?

I hope it's still set for 2012, i'd be a bummed out if it got delayed to next year, especially since the press release said a 2012 release date.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Foffy on August 13, 2012, 10:02:40 AM
So Nintendo of America revealed the official holiday lineup for 2012 and amongst other games, Castlevania Lords of Shadow Mirror of Fate is not listed.

http://www.neogaf.com/forum/showthread.php?t=486669 (http://www.neogaf.com/forum/showthread.php?t=486669)

Did it get delayed or was it purposely left out so that Konami could announce the release date on their own terms?

I hope it's still set for 2012, i'd be a bummed out if it got delayed to next year, especially since the press release said a 2012 release date.

Maybe it doesn't have a solid date yet. I recall placeholder dates pinning it at October 23rd.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Dremn on August 13, 2012, 11:22:04 AM
Well that is very disappointing. 2013 is very likely now, what an underwhelming lineup for 3DS this holiday.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kingshango on August 13, 2012, 11:34:06 AM
 From a Gamescom press release

Quote
Konami’s resurrection of the Castlevania series continues, as the breath-taking Castlevania: Lords of Shadows series heads to Nintendo 3DS in 2013 with Castlevania: Lords of Shadow – Mirror of Fate. Developed by Mercury Steam and acting as a prequel to the forthcoming Castlevania: Lords of Shadow 2, the Nintendo 3DS game follows Trevor and Simon Belmont as they enter the shadow-laden castle of series villain, Dracula.

Well shit. :(
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Foffy on August 13, 2012, 11:37:38 AM
Yeah, probably 2013 for NA too then, as the PAL territories got Lords first..
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Dremn on August 13, 2012, 11:40:33 AM
Well, on the bright side this will give them time to fix those framerate issues.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kingshango on August 13, 2012, 11:42:54 AM
Well, on the bright side this will give them time to fix those framerate issues.

Lets hope. From the gameplay footage, the game certainly needed the extra polish. The last thing Mercurysteam want's to do is release a half baked 2.5D Castlevania game.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Johnny Alucard on August 13, 2012, 02:04:23 PM
Come on, Nintendo of America, get it together, seriously. 

Mirror of Fate and Luigi's Mansion were the two games I was looking forward to this year and now they've delayed.

http://www.crunchyroll.com/anime-news/2012/08/13/nintendo-dates-a-bunch-of-3ds-games-delays-new-luigis-mansion (http://www.crunchyroll.com/anime-news/2012/08/13/nintendo-dates-a-bunch-of-3ds-games-delays-new-luigis-mansion)

There is so little coming out this year that's significant. And Iwata wonders why the 3DS isn't doing so well here in the West.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Chernabogue on August 13, 2012, 03:00:38 PM
At least, I'll have more time to buy a 3DS. :D
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Dremn on August 13, 2012, 03:06:21 PM
On the bright side guys, doesn't Gamescom start very soon, as in tomorrow or Wednesday? I'm very certain we'll be getting new info then.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on August 13, 2012, 04:13:09 PM
I wonder how different it could be from the e3 version.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Little Dracula on August 15, 2012, 01:58:03 AM
New screens and artwork coming today, they are already available for the press, it's just a matter of time they go online.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Chernabogue on August 15, 2012, 02:13:34 AM
New screens and artwork coming today, they are already available for the press, it's just a matter of time they go online.
I truly hope for a new trailer.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on August 15, 2012, 02:46:45 AM
Here are some new screens

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fnintendoeverything.com%2Fwp-content%2Fgallery%2Fcastlevania-lords-of-shadow-mirror-of-fate_5%2Falucard_tackles_a_puppet_of_the_toymaker_tif_jpgcopy.jpg&hash=576c7d455b6ee8c6fc5b9bbf6b1e96b9)


http://http://nintendoeverything.com/wp-content/gallery/castlevania-lords-of-shadow-mirror-of-fate_5/simon_s_axe_meets_zombie_head_tif_jpgcopy.jpg (http://nintendoeverything.com/wp-content/gallery/castlevania-lords-of-shadow-mirror-of-fate_5/simon_s_axe_meets_zombie_head_tif_jpgcopy.jpg)

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fnintendoeverything.com%2Fwp-content%2Fgallery%2Fcastlevania-lords-of-shadow-mirror-of-fate_5%2Falucard_and_the_mirror_of_fate_tif_jpgcopy.jpg&hash=cd248d5ba7019d749cd14c1aac2ddf56)

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fnintendoeverything.com%2Fwp-content%2Fgallery%2Fcastlevania-lords-of-shadow-mirror-of-fate_5%2Fthrone_room_entrance.jpg&hash=6a86e5068a3f53cd42fc33ad7ffa7b99)

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fnintendoeverything.com%2Fwp-content%2Fgallery%2Fcastlevania-lords-of-shadow-mirror-of-fate_5%2Fthe_old_laboratory_tif_jpgcopy.jpg&hash=96195638ca5868c20ecb927115853be5)
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fnintendoeverything.com%2Fwp-content%2Fgallery%2Fcastlevania-lords-of-shadow-mirror-of-fate_5%2Fsimon_is_trapped_in_the_toymakers_domain_tif_jpgcopy.jpg&hash=4fcc775affe37112754d976f4bdaf5c9)

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fnintendoeverything.com%2Fwp-content%2Fgallery%2Fcastlevania-lords-of-shadow-mirror-of-fate_5%2Fsimon_is_ambushed_by_zombies_tif_jpgcopy.jpg&hash=60c08ed0b08de244e0d753e209eb402c)
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fnintendoeverything.com%2Fwp-content%2Fgallery%2Fcastlevania-lords-of-shadow-mirror-of-fate_5%2Flaboratory.jpg&hash=88f17d3c9db07e6a30c5ca42baee564d)
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fnintendoeverything.com%2Fwp-content%2Fgallery%2Fcastlevania-lords-of-shadow-mirror-of-fate_5%2Fguard_room.jpg&hash=c5aa078675df63ea54015a0c60acef77)
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fnintendoeverything.com%2Fwp-content%2Fgallery%2Fcastlevania-lords-of-shadow-mirror-of-fate_5%2Fcursed_village.jpg&hash=7716139bb21764059b8b1ac0010e9d0f)
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fnintendoeverything.com%2Fwp-content%2Fgallery%2Fcastlevania-lords-of-shadow-mirror-of-fate_5%2Fclock_room.jpg&hash=aa222d5fb2d21013ec06227187cdc213)
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fnintendoeverything.com%2Fwp-content%2Fgallery%2Fcastlevania-lords-of-shadow-mirror-of-fate_5%2Fchurch.jpg&hash=f22cb7ccce2bbe03d4bc393d532a905e)
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fnintendoeverything.com%2Fwp-content%2Fgallery%2Fcastlevania-lords-of-shadow-mirror-of-fate_5%2Fcastle_balcony_tif_jpgcopy.jpg&hash=05e2bd1af58c537d899b6839b9db8aaa)
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fnintendoeverything.com%2Fwp-content%2Fgallery%2Fcastlevania-lords-of-shadow-mirror-of-fate_5%2Fat_the_old_abandoned_mine_tif_jpgcopy.jpg&hash=1ad59d4245eb78a4b72641ce734efd54)
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fnintendoeverything.com%2Fwp-content%2Fgallery%2Fcastlevania-lords-of-shadow-mirror-of-fate_5%2Fan_elevator_to_the_unknown_tif_jpgcopy.jpg&hash=ff9fb1f4402939ea5cf4d4aac88b7507)
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fnintendoeverything.com%2Fwp-content%2Fgallery%2Fcastlevania-lords-of-shadow-mirror-of-fate_5%2Falucard_avoids_the_flames_of_a_gargoyle_tif_jpgcopy.jpg&hash=6c02fdd2f8daa355c4ef89a5cd49ddee)
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fnintendoeverything.com%2Fwp-content%2Fgallery%2Fcastlevania-lords-of-shadow-mirror-of-fate_5%2Ftorture_chambers.jpg&hash=f69ec4b5c324fb8661171877ce1efc99)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on August 15, 2012, 02:53:27 AM
Latest3DSGames News Updates - Nintendo 3DS News + Castlevania Lords Of Shadow Delayed 2013 + US Release Dates 2012 (http://www.youtube.com/watch?v=WSvZVmM0dSc#ws)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: C Belmont on August 15, 2012, 03:56:59 AM
Does that concept art make anybody else think that MOF might have looked even better as a completely 2D game instead of a 2.5D one?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Chernabogue on August 15, 2012, 05:52:41 AM
Neat stuff.

So, Trevor = Alucard? Seems so as they share the same coat and design.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: flyingchai on August 15, 2012, 06:02:40 AM
Neat stuff.

So, Trevor = Alucard? Seems so as they share the same coat and design.

It certainly looks that way, especially since Alucard's holding the combat cross.
Still, that art looks freakin awesome. Makes me even more annoyed that the game was delayed!! -_-
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Chernabogue on August 15, 2012, 06:07:34 AM
More artwork (including Alucard and enemies) here (http://www.jeuxvideo.com/news/2012/00060683-gc-2012-alucard-dans-castlevania-mirror-of-fate.htm).
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: jimmay17 on August 15, 2012, 06:08:09 AM
Every time I get my hopes up, Mercurysteam crashes 'Em back down to the ground. Alucard using a whip now? They just really don't get it.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: flyingchai on August 15, 2012, 06:16:44 AM
Actually in comparing the Combat Crosses that Alucard and Trevor hold, they're NOT the same....
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kingshango on August 15, 2012, 07:25:56 AM
Well I'll be god damned, they acually did it.

Oh and all things considered, nice screens

*inb4AlucardisactuallySataninTrevorsdeadbody.*.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Rugal on August 15, 2012, 08:25:00 AM

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fnintendoeverything.com%2Fwp-content%2Fgallery%2Fcastlevania-lords-of-shadow-mirror-of-fate_5%2Ftorture_chambers.jpg&hash=f69ec4b5c324fb8661171877ce1efc99)

Let us journey.. Through the Mines of Moria!
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: uzo on August 15, 2012, 08:35:26 AM
Cox: Trevor is not Alucard
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: CastleV on August 15, 2012, 08:39:48 AM
Alucard is trevor ?  Alucard hold a whip ???  UNACCEPTABLE ,I am so sad ...............
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Chernabogue on August 15, 2012, 08:55:10 AM
Cox: Trevor is not Alucard
Well, if it isn't, they're really misleading us.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: flyingchai on August 15, 2012, 08:55:27 AM
Alucard is trevor ?  Alucard hold a whip ???  UNACCEPTABLE ,I am so sad ...............

If the character art and the LOS2 trailer are any indication, Alucard will also be using a sword.
I still don't really don't think that Alucard is Trevor.
They could just be dressed similarly; Alucard's coat is black and Trevor's is green. Plus, they're not using the same combat cross either.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: TheFly22284 on August 15, 2012, 09:04:31 AM
We could just merge a few theories and have Trevor be possessed or resurrected not by Satan, but by Gabriel's good half. Gabe's consciousness, and therefore not technically Trevor.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: TheFly22284 on August 15, 2012, 09:08:38 AM
I also think that Alucard's Combat Cross *may* be a sword and not a whip. We don't see an extension in any of those shots, and in the jumping shot there appears to be a blade.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: CastleV on August 15, 2012, 09:15:57 AM
I never like the idea : Alucard = Trevor but it's true now .......The screenshots just saying....
he hold a sword :
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.jeuxvideo.com%2Fscreenshots%2Fimages%2F00045%2F00045111_024.htm&hash=bdf599c2d17901a6e959af193da1faa8)
He hold a combat cross :
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fimage.jeuxvideo.com%2Fimages%2F3d%2Fc%2Fa%2Fcastlevania-lords-of-shadow-mirror-of-fate-nintendo-3ds-1345022669-023.jpg&hash=e7e0e847091a96e686a6c73b3b9817c8)
Why does he need a combat cross if he isn't belmond.
So it happened ,let the game continue with its way ,i don't care anymore .Because he isn't Alucard i ever know , no my favourite character ,the game no more  ..........
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: soma555 on August 15, 2012, 09:48:03 AM
I never like the idea : Alucard = Trevor but it's true now .......The screenshots just saying....
he hold a sword :
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.jeuxvideo.com%2Fscreenshots%2Fimages%2F00045%2F00045111_024.htm&hash=bdf599c2d17901a6e959af193da1faa8)
He hold a combat cross :
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fimage.jeuxvideo.com%2Fimages%2F3d%2Fc%2Fa%2Fcastlevania-lords-of-shadow-mirror-of-fate-nintendo-3ds-1345022669-023.jpg&hash=e7e0e847091a96e686a6c73b3b9817c8)
Why does he need a combat cross if he isn't belmond.
So it happened ,let the game continue with its way ,i don't care anymore .Because he isn't Alucard i ever know , no my favourite character ,the game no more  ..........

Hey Calm Down Guy  shouldn't we wait until the new trailer? the we can discuss about this. it doesn't seem right. Maybe it's not combatcross. It might be a sword that look like combatcross
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Chernabogue on August 15, 2012, 09:50:16 AM
When will people realize that Simon, Trevor, Alucard and Dracula are NOT the same characters than the ones in the original timeline?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: DarkPrinceAlucard on August 15, 2012, 10:08:35 AM
Well, if it isn't, they're really misleading us.

OR

Cox flat out lied to us.


There really is no disputing it at this point.

Unless Alucard coat jacked Trevor, I don't see any possible way Trevor is NOT Alucard.

And now Alucard has a freaken "modified" combat cross???

What the hell happened to the badass sword?

I started out giving MS the benefit of a doubt as a fan who did not like LOS, I kept trying to give them a chance to win me over, but with every new info and screens I get of this game I find myself starting to dislike it more and more.


And if Alucard is merely Satan possessing Trevor's dead body than MS have failed so horribly in my eyes.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: flyingchai on August 15, 2012, 10:19:53 AM

Unless Alucard coat jacked Trevor, I don't see any possible way Trevor is NOT Alucard.

Again, he's not wearing Trevor's coat! Trevor's is green, Alucard's is black.

The design may be similar, but then again, if the coat is a uniform that The Brotherhood wears, Trevor would be the only one wearing it.

My thoughts? Gabriel knocked up some other woman before "The Change" happened during the early part of his 25 year exile and Alucard was conceived. Gabriel did have white hair right after absorbing the power of The Forgotten One, after all.
When he started to feed, he was able to use his powers further to make himself resemble the younger human version of himself, which is what we see in the trailer.



Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: DarkPrinceAlucard on August 15, 2012, 10:26:59 AM
Again, he's not wearing Trevor's coat! Trevor's is green, Alucard's is black.



LOL calm down.

And the coat doesn't look black to me in that first pic.

But maybe its the lighting?

And also, That coat doesn't strike me as something that can be found at your everday clothing market, and as you said, it may have been a coat given to Trevor by the order which even further raises the question of why the hell does Alucard have the same jacket as Trevor???


I would love it if your theory of Dracula getting another women knocked up came to fruition.

That way at least Alucard would be his own character as he SHOULD be.

But the coat and not to mention the "modified" combat cross says otherwise to me.

And also, I really don't have faith that MS will do Alucard justice by at least letting him be his own character. :P


I'm leaning more towards the Satan=Trevor's dead body=Alucard theory myself now lol.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: flyingchai on August 15, 2012, 10:33:45 AM

I'm leaning more towards the Satan=Trevor's dead body=Alucard theory myself now lol.

From the trailer: "It seems fate has given me a second chance....Father."
This could be Satan's words, after possessing Trevor's body, talking to God!
He did say "Father, I come for you!" in LOS1. The whole thing could be about Satan still trying to acquire the power to enter Heaven. So many possibilities, really.  ;)
Let's not forget that The Lost Soul found in the castle could have something to do with it, too.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: DarkPrinceAlucard on August 15, 2012, 10:36:15 AM

Let's not forget that The Lost Soul found in the castle could have something to do with it, too.

If satan truly has taken Trevor's body to become Alucard than the lost soul could easily be Trevor's.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: flyingchai on August 15, 2012, 10:41:17 AM
If satan truly has taken Trevor's body to become Alucard than the lost soul could easily be Trevor's.

But at the end of the one of the demo gameplay videos, Trevor encounters The Lost Soul after defeating The Executioner. As Trevor prepares to enter a huge door, The Lost Soul comes out of it and tells him, "You cannot pass yet, Trevor," and then immediately departs. (My mind's a sponge for details lol.)
They'd have to be two different characters.  ;)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: DarkPrinceAlucard on August 15, 2012, 10:44:17 AM
The Lost Soul comes out of it and tells him, "You cannot pass yet, Trevor," and then immediately departs.
They'd have to be two different characters.  ;)

Don't remember that part...

Was that CONFIRMED to be the lost soul that said that?

But if thats the case the lost soul has to be someone not mentioned yet considering Trevor's part of the game is the first part.

it would mean that the lost soul would have to have been there before Trevor,Alucard, and Simon's time.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: flyingchai on August 15, 2012, 10:48:54 AM
Don't remember that part...

Was that CONFIRMED to be the lost soul that said that?


Yes. Watch the end of this video Castlevania: Mirror of Fate - 27 Minutes Full Demo footage (http://www.youtube.com/watch?v=2aM7lSskzZs#ws)

He's also in the GameInformer cover art.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Dremn on August 15, 2012, 11:30:43 AM
Very nice screens, shame about no new trailer though.

Trevor=Alucard definitely seems very likely now.

Quote
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fnintendoeverything.com%2Fwp-content%2Fgallery%2Fcastlevania-lords-of-shadow-mirror-of-fate_5%2Fclock_room.jpg&hash=aa222d5fb2d21013ec06227187cdc213)

That Death statue is such a tease.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: DragonSlayr81 on August 15, 2012, 11:57:13 AM
Damn, the artwork and sceens look wonderful. Though, I DO see a stark contrast compared the the first game. It's more colorful, even somewhat whimsical. I'm kinda wondering how they are going to match that musically, because the tone with the locations and designs looks completely different than the first LoS. It's almost looking similar to an IGA castle with the colors they've got going for them.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Nagumo on August 15, 2012, 11:59:18 AM
Old tweet from Cox:

Q: If Alucard is in the game, and Alucard is Dracula's son, and Gabriel is Dracula, does that mean Trevor = Alucard?
A: No.

However, the similarities between Alucard and Trevor are very clear. Maybe Alucard is like a dark half to Trevor or something? That's the only thing that I can think of.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kingshango on August 15, 2012, 12:21:21 PM
You know what Trevorcard reminds me of?
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fimages3.wikia.nocookie.net%2F__cb20071018085143%2Fdevilmaycry%2Fimages%2Fthumb%2F7%2F71%2FCorrupt_Vergil.jpg%2F375px-Corrupt_Vergil.jpg&hash=958d775d07626f40080864af20455acd)

And just looking at Trevorcard, it just screams demonic possession is at work.

From here on out, I now dub Alucard in the LOS universe: Nelo Angelcard
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: e105beta on August 15, 2012, 01:05:51 PM
Alucard =\= Trevor
Alucard = Trevor + Another Person

If we assume Cox isn't lying to our faces, then that would be a very possible explanation. I wouldn't be surprised if the Wandering Soul is Zobek and ends up possessing Trevor, turning him into Alucard. It would explain that one impression someone wrote about Trevor transforming into a shadowy version of himself, as maybe Alucard is akin to a split personality. And if Zobek can possesses people, it would be one possible reason why he looks different from his original look at the end of LoS.

That being said, I really don't buy the Satan theory.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Chernabogue on August 15, 2012, 01:09:11 PM
I'm pretty sure Satan won't appear in MoF, his big role will be in LoS2 but he could be mentioned. The big bad guy is Gabriel.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on August 15, 2012, 01:30:19 PM
Trevor+lolipop guy spirit soul thing= Alucard

all in a nut shell like this

Goten and Trunks First Fusion To Form Gotenks (http://www.youtube.com/watch?v=2b9vwWxxrJ4#)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: uzo on August 15, 2012, 01:30:47 PM
If we assume Cox isn't lying to our faces

Wouldn't be the first time.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: e105beta on August 15, 2012, 01:40:51 PM
Wouldn't be the first time.

True, but if I'm not mistaken, I don't think he's ever lied about plot matters.

Besides, if I assume he's not lying, then I can speculate without it feeling like a crapshoot
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kingshango on August 15, 2012, 01:50:02 PM
So by all account's it's really just 3 playable characters in Mirror of Fate as oppose to 4 as advertised since one character is apparently two. Which is a shame since I really wanted Trevor and Alucard to be seperate people.

Now for Nelocard here, there's definitly some demonic possession here, like straight up evil corruption Even his battle cross looks evil to a point that it's no longer shaped like a cross anymore. He's probably not aware that he's being controlled by someone (a little lean on the 4th wall there) and thinks he was brought back from the dead by "fate" to kill Dracula. Little does he know, he's being played like a puppet by a dark force.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Chernabogue on August 15, 2012, 01:56:27 PM
So by all account's it's really just 3 playable characters in Mirror of Fate as oppose to 4 as advertised since one character is apparently two. Which is a shame since I really wanted Trevor and Alucard to be seperate people.
Alucard will certainely have different gameplay than Trevor.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: crisis on August 15, 2012, 02:03:53 PM
Quote
I'm pretty sure Satan won't appear in MoF
Quote
Alucard will certainely have different gameplay than Trevor.

Do you work for MercurySteam? How can you be so sure about things pertaining to the game's development/mechanics? You know no more than us.


Maybe Trevor turns into Alucard via his soul ascending, like the 3 founders of the Brotherhood. Either way, it's still kinda "uhh what"

my 3ds is broken, it's gonna cost $80 to fix :/
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Chernabogue on August 15, 2012, 02:24:14 PM
Do you work for MercurySteam? How can you be so sure about things pertaining to the game's development/mechanics? You know no more than us.
Things I said are only suppositions, I'm not sure about anything, as I don't know no more than other people. I'm just trying to think about things and express my opinion. You could have seen it if you had read correctly my posts.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: gortaithe on August 15, 2012, 02:38:41 PM
i'm not thinking alucard = satan + trevor's dead body.

not at all.

it's a theory certainly, but not one i can lean towards.

in fact, i'm trying to reason where it came from.

as for trevor 'becoming' alucard, it is something i could get behind. that way, gabriel/dracula didn't have to rape/knock-up some body to get alucard.

i wish i wasn't the only one resistant to that improbable and absurd alucard backstory. but i understand i am in the minority. but i just can't see gabriel (endgame/NOT DLC) or gabriel/dracula (evil incarnate) rape or have/want intercourse much less let a woman live. i just don't see it.

i do however like the idea of gabriel's good half + trevor = alucard, this to me is far more plausable. though i don't quite stand behind it either...

since Trevor is indeed Gabriel's son, perhaps Gabriel's curse or bloodline has something to do with it... who knows!

i think debating it at this point is premature. we still don't have all the information yet.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: crisis on August 15, 2012, 02:40:13 PM
I'm pretty sure Satan won't appear in MoF,
Quote
I'm not sure about anything,
lol ok


perhaps Satan will appear in MoF, in a cutscene or enemy bio. who knows. and is it just me or does Alucard's artwork kinda remind me of a more detailed Amano's Sephiroth?

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fimg.photobucket.com%2Falbums%2Fv119%2Fc0mbat%2FUntitled-18.png&hash=59f96741038352eefe7c1e42dfe73a3a)
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.finalfantasy500.com%2F500%2Fcharimagessz%2Fsephiroth1.jpg&hash=e4cd8831d41df1ed1d318ee06b982b98)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: gortaithe on August 15, 2012, 02:45:55 PM


(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fimg.photobucket.com%2Falbums%2Fv119%2Fc0mbat%2FUntitled-18.png&hash=59f96741038352eefe7c1e42dfe73a3a)


omg, that looks so beautiful!!! i'm so excited about this game!!!
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kingshango on August 15, 2012, 03:02:55 PM
i'm not thinking alucard = satan + trevor's dead body.

in fact, i'm trying to reason where it came from.


I brought up the possiblity, though I don't think Trevor corpse + Satan= Alucard is a serious possiblity.

The vampire theory has been ruled out due to having a reflection when vampires, including Gabriel don't cast one.

The dhampir theory has been thrown out the window as of today.

Demonic possession/corruption is the only theory looking very likey at this point and is a very common occurance in nearly every Castlevania now with all evidence being pointed to Trevor as the resident corruptee in MoF.

As for who could be possessing Trevor remains a mystery, it just wouldn't surprise me if Satan was somehow behind it. Either him or that Lost Soul.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: gortaithe on August 15, 2012, 03:09:16 PM
I brought up the possiblity, though I don't think Trevor corpse + Satan= Alucard is a serious possiblity.

The vampire theory has been ruled out due to having a reflection when vampires, including Gabriel don't cast one.

The dhampir theory has been thrown out the window as of today.

Demonic possession/corruption is the only theory looking very likey at this point and is a very common occurance in nearly every Castlevania now with all evidence being pointed to Trevor as the resident corruptee in MoF.

As for who could be possessing Trevor remains a mystery, it just wouldn't surprise me if Satan was somehow behind it. Either him or that Lost Soul.

ah, thanks for explaining. i still disagree only because this is an entire reboot of the series. SOTN and maybe perhaps a smidge of CV 3 elude to alucard as being this evil dude that actually followed his father's footsteps. and because MS is turning everything on it's head, i don't think it will also borrow from the newer castlevanias.

but hey, it's s good theory, now that i understand it better. ^__^
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kingshango on August 15, 2012, 04:01:27 PM
Alright let's rest on Nelocard right now and play "I spy" with the monsters.

Harpy
(click to show/hide)

Skeleton Blades
(click to show/hide)

Merman
(click to show/hide)

No idea who this guy is
(click to show/hide)

Well at least the artist went out of their way to make the enemies look recognizable this time.


Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: DarkPrinceAlucard on August 15, 2012, 04:46:04 PM


as for trevor 'becoming' alucard, it is something i could get behind.

But if that comes true.....then...............*gasp* :o, Cox is a liar!

Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: e105beta on August 15, 2012, 04:50:12 PM
But if that comes true.....then...............*gasp* :o, Cox is a liar!

Not necessarily.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: DarkPrinceAlucard on August 15, 2012, 04:51:35 PM
Not necessarily.

care to explain?

And before you do, am I going to get some kind of exploitable loophole to Cox's statement answer lol?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: gortaithe on August 15, 2012, 04:51:57 PM
But if that comes true.....then...............*gasp* :o, Cox is a liar!

maybe?? but i think he 'lied' before when people guessed that gabriel was going to become dracula. LOL

Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: DarkPrinceAlucard on August 15, 2012, 04:52:52 PM
maybe?? but i think he 'lied' before when people guessed that gabriel was going to become dracula. LOL

I don't recall him lying about Gabriel becoming Dracula.

More like it was hinted at heavily that Gabriel would FIGHT Dracula.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: gortaithe on August 15, 2012, 04:58:11 PM
I don't recall him lying about Gabriel becoming Dracula.

More like it was hinted at heavily that Gabriel would FIGHT Dracula.

ah, that's what it was.

maybe he did lie. we still don't know for sure. LOL not yet.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: DragonSlayr81 on August 15, 2012, 05:02:00 PM
Alright let's rest on Nelocard right now and play "I spy" with the monsters.

Harpy
(click to show/hide)

Skeleton Blades
(click to show/hide)

Merman
(click to show/hide)

No idea who this guy is
(click to show/hide)

Well at least the artist went out of their way to make the enemies look recognizable this time.
I agree. They all have a more CV-esque feel to them. Plague doctor masked enemy in the last picture reminds me of Paranoia(who also wore one of those masks). There's also that one picture of the, I would think, Succubi on that giant floating tentacle thing. The zombie art looks cool too(look more "classic undead zombie" than the bound, Silent Hill-esque multi-armed things that were in LoS. I do like this artistic approach better. Hell, they even done a little nod to CV1's Death Lab stage(much like CoD did in that part of the Abandoned Castle) with those coiled hanging electrical battery/electrode things:

Center right
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fimage.jeuxvideo.com%2Fimages%2F3d%2Fc%2Fa%2Fcastlevania-lords-of-shadow-mirror-of-fate-nintendo-3ds-1345022669-032.jpg&hash=aa48be95447d79f3e203eda004144079)

Top left
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Ftelebunny.net%2Ftoastyblog%2Fwp-content%2Fuploads%2F2012%2F08%2F120805_castlevania-5.gif&hash=23b7ded9f1ae5da34d769edd0325f7f1)

I'm kinda wondering who's the face in the stained glass window:
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fimage.jeuxvideo.com%2Fimages%2F3d%2Fc%2Fa%2Fcastlevania-lords-of-shadow-mirror-of-fate-nintendo-3ds-1345022669-025.jpg&hash=1e7d6bf2ec07b1106ab0afe04251ccc3)

Also about these:

The big puppet head in the background reminds me of the Puppet Master
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fimage.jeuxvideo.com%2Fimages%2F3d%2Fc%2Fa%2Fcastlevania-lords-of-shadow-mirror-of-fate-nintendo-3ds-1345023255-043.jpg&hash=db40738ebb14f0ad0bbc256db910c2fd)

Oddly colorul!
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fimage.jeuxvideo.com%2Fimages%2F3d%2Fc%2Fa%2Fcastlevania-lords-of-shadow-mirror-of-fate-nintendo-3ds-1345022669-030.jpg&hash=c125a2dd2ef964fd94ee404966460d76)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Sumac on August 15, 2012, 05:04:05 PM
Alucard looks interesting. Kind of undead. And why he dressed very similar to Trevor?
Intriguing.

The game looks better and better.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: gortaithe on August 15, 2012, 05:10:44 PM
Alucard looks interesting. Kind of undead. And why he dressed very similar to Trevor?
Intriguing.

The game looks better and better.

i really like alucard's look. the artist's name escapes me at the moment but pretty much all of the artwork is amazing. except for the weird gorilla room, what the bleep is that?

but that is what the debate is at the moment about alucard looking a fair bit like trevor... or at least wearing trevor's clothes.



Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on August 15, 2012, 05:12:18 PM
Maybe the green color faded from Trevors coat overtime and became black or maybe the green turned black because of the lost soul thing green to black and brown hair to sliver/white hair due to the silver mask thing that the soul has.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: gortaithe on August 15, 2012, 05:17:09 PM
Maybe the green color faded from Trevors coat overtime and became black or maybe the green turned black because of the lost soul thing green to black and brown hair to sliver/white hair due to the silver mask thing that the soul has.

i'm thinking that the mirror has something to do with it. that perhaps alucard is only a parallel reality to trevor.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: VladCT on August 15, 2012, 05:20:54 PM
I'm kinda wondering who's the face in the stained glass window:
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fimage.jeuxvideo.com%2Fimages%2F3d%2Fc%2Fa%2Fcastlevania-lords-of-shadow-mirror-of-fate-nintendo-3ds-1345022669-025.jpg&hash=1e7d6bf2ec07b1106ab0afe04251ccc3)
Probably Igor.
...Wait, gimme a list of bosses already in LoS, I kinda forgot.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: crisis on August 15, 2012, 05:27:58 PM
i hope it's wallman o.o;
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: e105beta on August 15, 2012, 05:32:12 PM
care to explain?

And before you do, am I going to get some kind of exploitable loophole to Cox's statement answer lol?

Depends what you consider an "exploitable loophole", and what you consider fairly basic, if not evasive logic.

Someone asked whether Alucard is Trevor and Cox said no. This is a true statement if Alucard also consists of someone else in Trevor's body, as no, Alucard would not be Trevor.

But really, I'm not sure why people expect Cox to give them straight answers ahead of schedule when MercurySteam is clearly trying to keep the story a secret.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: DarkPrinceAlucard on August 15, 2012, 05:41:11 PM


But really, I'm not sure why people expect Cox to give them straight answers ahead of schedule when MercurySteam is clearly trying to keep the story a secret.

Well he could have went with the "no comment" line he was using in that interview.

At least that way the fans would still be left guessing as to whether or not its him.

Instead he flat out said NO which obviously would cause fans who are more trusting of his words to believe that Trevor won't change into Alucard later on in the game.

If so, he is misleading the fans purposely.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: gortaithe on August 15, 2012, 05:42:20 PM
But really, I'm not sure why people expect Cox to give them straight answers ahead of schedule when MercurySteam is clearly trying to keep the story a secret.

exactly what i thought...
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Flame on August 15, 2012, 05:42:55 PM
Let us journey.. Through the Mines of Moria!
I dont get it.

Quote
Quote
Not necessarily.


care to explain?

And before you do, am I going to get some kind of exploitable loophole to Cox's statement answer lol?

Well... Sort of? I mean, Alucard is NOT Trevor.

He can still however, "have been" Trevor.

And I really do not understand why so many people are swinging for the Satan possession theory. It just makes no sense, when the epilogue to LoS clearly marks the actual return of Satan, as most likely the big bad.

MoF is supposed to be more of what the fans wanted, which is Belmonts vs Dracula, with Alucard thrown in for good measure. it tells the story of what Dracula was up to between LoS and LoS2. It's where he "no doubt once was" the Dragon, as Zobek put it.

Satan has no part in what MoF is about. He got his ass GOD whupped by Gabriel, and MoF is not too far after LoS, allowing for at least 2 generations afterwards, for both Trevor to grow up, and Simon to grow up. I'm pretty sure Satan will need a bit more time than that to build up his vengeance.

Im more convinced the "Lost soul" is Zobek, an that he, as the Lord of the Dead, will have some part in Trevor's resurrection as Alucard. Or maybe the lost soul is NOT Zobek, and is instead something to do with the Mirror of fate, like some kind of soul bound to it or something. But I couldnt count Zobek out just yet. his dialogue with Gabuela suggest they have seen each other post LoS.

As to the screens and artworks,

Fuck yeah, that shit is bonafide creepy and I fucking love it. The face is probably like, a toymaker or something? Probably something along the lines of Frankenstein, where you go through his trashed workshop and fight possessed demonic toys and shit. We might even fight the Puppetmaster, who could be the Toymaker's soul bound to a demonic puppet.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: gortaithe on August 15, 2012, 05:48:45 PM
I dont get it.


care to explain?

And before you do, am I going to get some kind of exploitable loophole to Cox's statement answer lol?

Well... Sort of? I mean, Alucard is NOT Trevor.

He can still however, "have been" Trevor.

And I really do not understand why so many people are swinging for the Satan possession theory. It just makes no sense, when the epilogue to LoS clearly marks the actual return of Satan, as most likely the big bad.

MoF is supposed to be more of what the fans wanted, which is Belmonts vs Dracula, with Alucard thrown in for good measure. it tells the story of what Dracula was up to between LoS and LoS2. It's where he "no doubt once was" the Dragon, as Zobek put it.

Satan has no part in what MoF is about. He got his ass GOD whupped by Gabriel, and MoF is not too far after LoS, allowing for at least 2 generations afterwards, for both Trevor to grow up, and Simon to grow up. I'm pretty sure Satan will need a bit more time than that to build up his vengeance.

Im more convinced the "Lost soul" is Zobek, an that he, as the Lord of the Dead, will have some part in Trevor's resurrection as Alucard. Or maybe the lost soul is NOT Zobek, and is instead something to do with the Mirror of fate, like some kind of soul bound to it or something. But I couldnt count Zobek out just yet. his dialogue with Gabuela suggest they have seen each other post LoS.

As to the screens and artworks,

Fuck yeah, that shit is bonafide creepy and I fucking love it. The face is probably like, a toymaker or something? Probably something along the lines of Frankenstein, where you go through his trashed workshop and fight possessed demonic toys and shit. We might even fight the Puppetmaster, who could be the Toymaker's soul bound to a demonic puppet.

we'll know for sure with the titles of the artwork... when they are released... officially. whenever that might be. when the artwork/stills came in for CLOS2, i had wondered who's tomb gabriel touched in the trailer... and the title told me.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: flyingchai on August 15, 2012, 05:51:20 PM
What did Cox outright lie to us about before?
Anyway, I'm sure Zobek will be around...
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: jimmay17 on August 15, 2012, 05:56:58 PM
What did Cox outright lie to us about before?
Anyway, I'm sure Zobek will be around...

The most glaring example that frequently gets brought up is when he said unequivocally that Lords of Shadow would not have any Quick Time Events. As we all know, it wound up having dozens of them.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: gortaithe on August 15, 2012, 05:59:00 PM
What did Cox outright lie to us about before?

i just... what does it matter? i mean... really.  :-\
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kingshango on August 15, 2012, 06:16:33 PM
Stuff

We've all come to an agreement that, while it's not nessearily Satan possessing Trevor, we all think he has been corrupted by someone. Could be the lost soul or Zobek, but whatever it is, it had to have come with a price that in the end, could turn ugly for Trevor.


No great power is without a high price. I have no idea where I got that from.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: flyingchai on August 15, 2012, 06:18:29 PM
I'm going to quote Cox word for word on QTE: "Personally I don't like QTE's. I like to feel as if I'm in control." (Source: Eurogamer Article, May 2010)

To my knowledge, he only said he didn't like them and how qtes would not be the main staple of the battles. It's really out of fairness that I feel compelled to point out that Cox allegedly outright lied about something intentionally, and no one can ever site with a quote what the hell it is.

Back to MoF: one of the recurring themes in LOS is that in order to defeat darkness, one really has to become dark. It would really keep in line with the whole "epic tragedy" purpose of the saga if Trevor fell into darkness too
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Foffy on August 15, 2012, 06:29:09 PM

To my knowledge, he only said he didn't like them and how qtes would not be the main staple of the battles. It's really out of fairness that I feel compelled to point out that Cox allegedly outright lied about something intentionally, and no one can ever site with a quote what the hell it is.


It's still a lie, as QTE's are a staple at many points in the game. Some even cause you to instantly die if you fail, or have to do an entire phase over.

Granted, he's implied that QTE's in Mirror of Fate help get rid of enemies quicker, but that better be it. I don't want more of this pathetic timing game to determine if I kill a boss or not. That has nothing to do with skill and was single-handhandedly the most atrocious thing about the game.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: gortaithe on August 15, 2012, 06:30:24 PM
I'm going to quote Cox word for word on QTE: "Personally I don't like QTE's. I like to feel as if I'm in control." (Source: Eurogamer Article, May 2010)

To my knowledge, he only said he didn't like them and how qtes would not be the main staple of the battles. It's really out of fairness that I feel compelled to point out that Cox allegedly outright lied about something intentionally, and no one can ever site with a quote what the hell it is.

Back to MoF: one of the recurring themes in LOS is that in order to defeat darkness, one really has to become dark. It would really keep in line with the whole "epic tragedy" purpose of the saga if Trevor fell into darkness too

it is funny to see folks use cox's twitter as some sort of reference, set in stone. LOL

ah... and you are definately on to something with that. you don't tango with the devil and come out unscathed. and just like any movie i've ever seen where the devil was invovled, it never ended well... for anybody.

i have my theories... but... i have no cojones to put them out there LOL
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kingshango on August 15, 2012, 06:39:28 PM
Now I kinda feel bad for Simon now. His mother is dead, his grandfather is the king of the night and his father becomes some type of dark humanioid, who can't possibly return home looking like....the way he does as Nelocard.

The Belmont clan must have it rough in the future.



Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: flyingchai on August 15, 2012, 06:43:35 PM
We clearly define "staples" in different manners. They existed, but not to a degree to ruin the realtime experience, nor did it dominate in the battles. I fail to see how that's s lie...and that's just not something we can ever agree upon. Thank you though for clarifying what people are siting for Cox's lie.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Flame on August 15, 2012, 06:44:11 PM
Now I kinda feel bad for Simon now. His mother is dead, his grandfather is the king of the night and his father becomes some type of dark humanioid, who can't possibly return home looking like....the way he does as Nelocard.

The Belmont clan mush have it rough in the future.





Julius in LoS2 or bust.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: gortaithe on August 15, 2012, 06:45:15 PM
Now I kinda feel bad for Simon now. His mother is dead, his grandfather is the king of the night and his father becomes some type of dark humanioid, who can't possibly return home looking like....the way he does as Nelocard.

The Belmont clan mush have it rough in the future.

i feel terrible bad for marie now... i used to hate her guts for lying all the while making poor gabe believe he could be with her again.... but she HAD to lie. ugh... i feel sick to my stomach about it... about a video game! HAHA...
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Sindra on August 15, 2012, 06:58:39 PM
i feel terrible bad for marie now... i used to hate her guts for lying all the while making poor gabe believe he could be with her again.... but she HAD to lie. ugh... i feel sick to my stomach about it... about a video game! HAHA...

Why did she HAVE to lie? Because a bunch of stuffy old guys from the Brotherhood of Light told her that her beloved and heroic husband would turn into a vampire lord and that she had to hide their only child to fight his father in the future?


Brotherhood Elder: "Sooo, yeah. You saw it. You're gonna die and he's going to turn into a vampire. *cough*After saving the world from complete darkness, freeing all the souls in limbo, and saving the world AGAIN from being destroyed by an eldritch abomination.*cough* Yup, you're going to have to accept that and hide your kid so he can kill his Evil!Dad when he's grown up."

Marie: "Oh, well, ok. I love my husband, but it's not like I can tell him everything about what I've seen and maybe help change our fates. I'll die, and then I STILL won't tell him we have a hidden son, so that he might have a shred of hope left in the world and won't allow himself to become a evil vampire."

Elder: "Good, as long as we both understand that. No telling him nothin', remember. Fates can't be changed. Ever. At all. Except for those times when they can be due to muddling destinies and crossing paths and whatnot. But that...peh...that's an oldschool way of thinking."


Honestly, unless they have a really convincing way of explaining how there really was no other way to do things, and they just end up hand-waving it away as "IT'S FATE!" and nothing more, it's a stupid, stupid premise.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: gortaithe on August 15, 2012, 07:02:10 PM
Why did she HAVE to lie? Because a bunch of stuffy old guys from the Brotherhood of Light told her that her beloved and heroic husband would turn into a vampire lord and that she had to hide their only child to fight his father in the future?


Brotherhood Elder: "Sooo, yeah. You saw it. You're gonna die and he's going to turn into a vampire. *cough*After saving the world from complete darkness, freeing all the souls in limbo, and saving the world AGAIN from being destroyed by an eldritch abomination.*cough* Yup, you're going to have to accept that and hide your kid so he can kill his Evil!Dad when he's grown up."

Marie: "Oh, well, ok. I love my husband, but it's not like I can tell him everything about what I've seen and maybe help change our fates. I'll die, and then I STILL won't tell him we have a hidden son, so that he might have a shred of hope left in the world and won't allow himself to become a evil vampire."

Elder: "Good, as long as we both understand that. No telling him nothin', remember. Fates can't be changed. Ever. At all. Except for those times when they can be due to muddling destinies and crossing paths and whatnot. But that...peh...that's an oldschool way of thinking."


Honestly, unless they have a really convincing way of explaining how there really was no other way to do things, and they just end hand-waving it away as "IT'S FATE!" and nothing more, it's a stupid, stupid premise.

i don't know if you've read my DLC rant... but you should. LOL that was hilarious. i'm just waiting on the game to see how they're going to spin it. and if it isn't spun well... i'll go right back to hating marie. LOL

Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Sindra on August 15, 2012, 07:28:39 PM
The guy fought and beat the Devil, for the love of fuck.


THE DEVIL. SATAN. LUCIFER. THE ROOT OF ALL MORTAL EVIL.



Ya think that, maybe, they could give poor Gabe the benefit of the doubt here? Just a smidgen? Cut him just a bit of goddamn slack?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: gortaithe on August 15, 2012, 07:30:43 PM
The guy fought and beat the Devil, for the love of fuck.


THE DEVIL. SATAN. LUCIFER. THE ROOT OF ALL MORTAL EVIL.



Ya think that, maybe, they could give poor Gabe the benefit of the doubt here? Just a smidgen? Cut him just a bit of goddamn slack?

exactly... agreed. LOL wholeheartedly agreeed >< what i've been screaming since the dlc's
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: flyingchai on August 15, 2012, 07:51:03 PM
Satan used to be The Angel of Light (Lucifer). What if....Satan masterminded the creation of The Brotherhood of Light, and everything has been transpiring according to his plan all along?
Zobek could've been the main pawn, and everyone else was just manipulated in the end by Satan in this false "brotherhood."
Maybe the "elaborate ruse" Satan was talking about in Zobek's head started from the creation of The Brotherhood onward.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: gortaithe on August 15, 2012, 07:54:31 PM
Satan used to be The Angel of Light (Lucifer). What if....Satan masterminded the creation of The Brotherhood of Light, and everything has been transpiring according to his plan all along?
Zobek could've been the main pawn, and everyone else was just manipulated in the end by Satan in this false "brotherhood."
Maybe the "elaborate ruse" Satan was talking about in Zobek's head started from the creation of The Brotherhood onward.

see that's what i was thinking. or i had hoped... that this entire thing was a masterplan. be it run by satan or god. i had hoped that the story would take on a grand scheme and by grand, i mean... cosmic.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: e105beta on August 15, 2012, 08:27:30 PM
Well he could have went with the "no comment" line he was using in that interview.

At least that way the fans would still be left guessing as to whether or not its him.

Instead he flat out said NO which obviously would cause fans who are more trusting of his words to believe that Trevor won't change into Alucard later on in the game.

If so, he is misleading the fans purposely.

Preferable or no, misleading comments generate more buzz than do no comments.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: DarkPrinceAlucard on August 15, 2012, 09:20:28 PM
Preferable or no, misleading comments generate more buzz than do no comments.

matter of opinion there.

I think the "no comment" keeps the fans wondering "what if" rather than the flat out "no" comments.

Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: VladCT on August 15, 2012, 09:44:23 PM
Would it be funny if Cox actually came back here just to say "for the last time guys, Alucard and Trevor are not one and the same in any way conceivable."? :-X
Yeah, that statement was a bit too specific, but still.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kingshango on August 15, 2012, 09:52:25 PM
Would it be funny if Cox actually came back here just to say "for the last time guys, Alucard and Trevor are not one and the same in any way conceivable."? :-X
Yeah, that statement was a bit too specific, but still.

There's almost no way he could spin this, it's pretty much out in the open. So until further news, that... demon is Trevor.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: e105beta on August 15, 2012, 09:55:47 PM
matter of opinion there.

I think the "no comment" keeps the fans wondering "what if" rather than the flat out "no" comments.

And yet, here we are, lol.

But yes, you could argue it either way.

I have to say, though, I'm pretty psyched to see where they go with this. I for one hope that the wandering soul turns out to be Zobek. Good character, don't see any reason not to bring him back.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Munchy on August 16, 2012, 02:02:08 AM
Game looks cool. Alucard being Trevor seems kinda dopey, but it's an alternate universe and I'm sure not playing this for story, so... I just hope there's enough to make them unique characters.

I love that enemy concept art, especially Plague-Doctor Mask Dude.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Chernabogue on August 16, 2012, 02:08:56 AM
Alucard HAS different gameplay: Cox just announced he could morph into Wolf and Mist forms. :)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on August 16, 2012, 02:15:23 AM
Alucard HAS different gameplay: Cox just announced he could morph into Wolf and Mist forms. :)

Umm Chernabogue.... Was there any doubt about this?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Chernabogue on August 16, 2012, 02:17:36 AM
Umm Chernabogue.... Was there any doubt about this?
Well IIRC, nothing was announced yet about Alucard, so it's cool to learn it. Or maybe it was announced before and I forgot about that? :D
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on August 16, 2012, 02:41:08 AM
Well IIRC, nothing was announced yet about Alucard, so it's cool to learn it. Or maybe it was announced before and I forgot about that? :D

Still... good news either way right but to tell the truth I want some gameplay and stuff this game looks really,really promising

 :)

EDIT:uhh whats IIRC?

Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Inccubus on August 16, 2012, 02:41:44 AM
Why did she HAVE to lie? Because a bunch of stuffy old guys from the Brotherhood of Light told her that her beloved and heroic husband would turn into a vampire lord and that she had to hide their only child to fight his father in the future?


Brotherhood Elder: "Sooo, yeah. You saw it. You're gonna die and he's going to turn into a vampire. *cough*After saving the world from complete darkness, freeing all the souls in limbo, and saving the world AGAIN from being destroyed by an eldritch abomination.*cough* Yup, you're going to have to accept that and hide your kid so he can kill his Evil!Dad when he's grown up."

Marie: "Oh, well, ok. I love my husband, but it's not like I can tell him everything about what I've seen and maybe help change our fates. I'll die, and then I STILL won't tell him we have a hidden son, so that he might have a shred of hope left in the world and won't allow himself to become a evil vampire."

Elder: "Good, as long as we both understand that. No telling him nothin', remember. Fates can't be changed. Ever. At all. Except for those times when they can be due to muddling destinies and crossing paths and whatnot. But that...peh...that's an oldschool way of thinking."


Honestly, unless they have a really convincing way of explaining how there really was no other way to do things, and they just end up hand-waving it away as "IT'S FATE!" and nothing more, it's a stupid, stupid premise.

And this is EXACTLY why every time I hear some fanboy explains to me why the LOS plot is SO superior to the old cannon I have no choice but to roll my eyes. The presentation might be more serious, but the glaring holes make it just as absurd in many ways. It really get's my goat when people say that the Gabriel's motivations are more believable than Leon/Mathias. There's a big difference between losing the love of your life to evil and being manipulated by evil to do it yourself. I remember someone on here once said that it didn't make sense for Leon to start a crusade against Mathias for the loss of Sarah. That's absurd. Sounds like the words of someone that hasn't ever been deeply in love. LoS did get something right when Zobek asked what motivates a man.


EDIT:uhh whats IIRC?

If I Racall Correctly.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on August 16, 2012, 03:08:41 AM
Sounds like the words of someone that hasn't ever been deeply in love. LoS did get something right when Zobek asked what motivates a man.


If I Racall Correctly.



Thanks Inccubus

and yes what does motivate a man... That varies from one an other for instance power could be a reason. While in this case)Well Gab's) it is about the woman you love which for some reason in my opinion is leaps and bounds more powerful than gaining power for oneself,but at the sametime a very dangerous one. For instance Gab did not get Marie back and well it was just kind of downhill for him afterwards :( .
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: soma555 on August 16, 2012, 06:11:46 AM
Cox Confirm LOS2 Go to PC!!

https://twitter.com/CastlevaniaLOS/status/236081293866201088
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: uzo on August 16, 2012, 06:28:51 AM
So, I presume that LoS1 might be slated for porting to PC now? I mean, otherwise PC only players will be completely lost.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Chernabogue on August 16, 2012, 06:52:41 AM
Cox Confirm LOS2 Go to PC!!

https://twitter.com/CastlevaniaLOS/status/236081293866201088
OMFG fzpojfpnbzojfbzpfob^pnzboznboi
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kingshango on August 16, 2012, 07:27:47 AM
Another win for the master race! ;D

Seriously, this is great that Mercurysteam is doing a PC version. Im still surprised Lords of Shadow 1 never got a PC release considering Mercurysteam's past work were also PC games.

Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Sindra on August 16, 2012, 03:46:00 PM
For instance Gab did not get Marie back and well it was just kind of downhill for him afterwards :( .

Honestly, I can believe Gabe's motivations for cursing God and giving into darkness even more than I could Mathias!

Think of it: He goes through a life of servitude to the Brotherhood of Light, doing good deed and being heroic. What does he get? Possessed by a dark lord (and by proxy, the damn devil of all beings) and forced to kill his wife and the girl he befriended.

So he manages to pick himself up and goes on to defeat 2 of the 3 the Lords of Shadow (something the Brotherhood either couldn't or wouldn't do themselves, one man did by himself), takes down LUCIFER (I honestly can't stress this enough) who is the ultimate incarnation of evil, and frees hundreds of souls from eternal limbo. What does he get? Oh, sorry, you're wife never could actually come back from the dead and has ascended to heaven and can't even be my your side anymore.

So everything he had in his life is lost. But hark, the morally ambiguous vampire girl tells you of the eldritch abomination about to break into our world and complete obliterate it. He sacrifices his humanity in order to take down said Uber!Monster, killing the last person he had any attachment to in the process, and comes out victorious and saves the world AGAIN. What does he get? Hunted by the same Brotherhood who sent him on this whole crazy trek in the first place, and has his long lost son sent after him to kill him because "OMG VAMPIRE = EVULS!!".

Yeah, I'd be pretty damn pissed off at the Brotherhood and God myself if that's what my reward is for all my suffering and sacrifice in BOTH their names.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: crisis on August 16, 2012, 04:01:30 PM
to be honest the "LoS2 on PC" news doesn't excite me anymore than LoS2 being ported to the Wii-U or something. I'm not that big of a PC gamer.

The thing that bugs me about Gabriel's descent is the fact that upon Satan's defeat, he gives this whole spiel about how God is good and we must seek forgiveness yadda yadda, "that's why you're cast out b/c you have no love in ur heart" yadda yadda.... then maybe a few hours later he forgets all that & becomes a vampire lord. I guess it contrasts with LoI's ending; Mathias says to Leon "after all you've been through, you should know!" in an attempt to show Leo his reasoning for his descent. But Leon, being the pure Belmont he is, refuses, despite condemning his bloodline to hunt the night in the process. prunyuu~
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on August 16, 2012, 04:06:26 PM
to be honest the "LoS2 on PC" news doesn't excite me anymore than LoS2 being ported to the Wii-U or something. I'm not that big of a PC gamer.


Wish it was on wii-u  :'(
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: gortaithe on August 16, 2012, 04:20:00 PM
Honestly, I can believe Gabe's motivations for cursing God and giving into darkness even more than I could Mathias!

Think of it: He goes through a life of servitude to the Brotherhood of Light, doing good deed and being heroic. What does he get? Possessed by a dark lord (and by proxy, the damn devil of all beings) and forced to kill his wife and the girl he befriended.

So he manages to pick himself up and goes on to defeat 2 of the 3 the Lords of Shadow (something the Brotherhood either couldn't or wouldn't do themselves, one man did by himself), takes down LUCIFER (I honestly can't stress this enough) who is the ultimate incarnation of evil, and frees hundreds of souls from eternal limbo. What does he get? Oh, sorry, you're wife never could actually come back from the dead and has ascended to heaven and can't even be my your side anymore.

So everything he had in his life is lost. But hark, the morally ambiguous vampire girl tells you of the eldritch abomination about to break into our world and complete obliterate it. He sacrifices his humanity in order to take down said Uber!Monster, killing the last person he had any attachment to in the process, and comes out victorious and saves the world AGAIN. What does he get? Hunted by the same Brotherhood who sent him on this whole crazy trek in the first place, and has his long lost son sent after him to kill him because "OMG VAMPIRE = EVULS!!".

Yeah, I'd be pretty damn pissed off at the Brotherhood and God myself if that's what my reward is for all my suffering and sacrifice in BOTH their names.

preachin to the choir, guh... but please preach on! (i still hate the story/plot of the dlc's, they really should retconn that shit, pronto, and start all over)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: gortaithe on August 16, 2012, 04:21:33 PM
to be honest the "LoS2 on PC" news doesn't excite me anymore than LoS2 being ported to the Wii-U or something. I'm not that big of a PC gamer.

The thing that bugs me about Gabriel's descent is the fact that upon Satan's defeat, he gives this whole spiel about how God is good and we must seek forgiveness yadda yadda, "that's why you're cast out b/c you have no love in ur heart" yadda yadda.... then maybe a few hours later he forgets all that & becomes a vampire lord. I guess it contrasts with LoI's ending; Mathias says to Leon "after all you've been through, you should know!" in an attempt to show Leo his reasoning for his descent. But Leon, being the pure Belmont he is, refuses, despite condemning his bloodline to hunt the night in the process. prunyuu~

bugs the hell out of me too. seriously... they effed the plot with the dlc's. that's where they effed up. terribly.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Dremn on August 16, 2012, 04:22:18 PM
LoS2 on WiiU would be really nice.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on August 16, 2012, 04:25:06 PM
LoS2 on WiiU would be really nice.

Why would ms avoid the wii-u the potential it has for being the smash hit action game next to darksiders is crazy. Like ninja Gaiden 3 is at the top of anyones list  :rollseyes: yeah it baffles me.

Anyways the only news I got from gamescom is this boring thing

Konami On Air Show - Castlevania: Lords of Shadow - Mirror of Fate (Combat Show // gamesom 2012) (http://www.youtube.com/watch?v=SlqnI6KRIuI#ws)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Flame on August 16, 2012, 04:32:16 PM
Quote
then maybe a few hours later he forgets all that & becomes a vampire lord.
More than "forget", upon becoming a Vampire he loses his Humanity, along with that love, and whatever goodness he had in him. Post LoS but pre DLC, he seemed alright. gloomy and depressed sure, but he was alright. Upon going Vampire though and losing that Humanity, he went over the edge and was all "I AM THE DRAGON, RAAAWR"
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kingshango on August 16, 2012, 04:36:12 PM
bugs the hell out of me too. seriously... they effed the plot with the dlc's. that's where they effed up. terribly.

Fun fact: The reason the DLC felt so rushed because it actually was. The DLC chapters were intended to be part of the main game but Konami wanted to get on the DLC bandwagon and split them up and charge money for them. The rush job resulted in omitting the final stage after Resurrection, which is now part of Mirror of Fate as the playable prologue.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: gortaithe on August 16, 2012, 04:36:46 PM
More than "forget", upon becoming a Vampire he loses his Humanity, along with that love, and whatever goodness he had in him. Post LoS but pre DLC, he seemed alright. gloomy and depressed sure, but he was alright. Upon going Vampire though and losing that Humanity, he went over the edge and was all "I AM THE DRAGON, RAAAWR"

how come i can't make any of these lovely insights leave my forebrain and into my typing? >< thanks guys for saying... what i obviously can't.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: gortaithe on August 16, 2012, 04:45:13 PM
Fun fact: The reason the DLC felt so rushed because it actually was. The DLC chapters were intended to be part of the main game but Konami wanted to get on the DLC bandwagon and split them up and charge money for them. The rush job resulted in omitting the final stage after Resurrection, which is now part of Mirror of Fate as the playable prologue.

that makes it worse
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Sindra on August 16, 2012, 05:00:15 PM
More than "forget", upon becoming a Vampire he loses his Humanity, along with that love, and whatever goodness he had in him. Post LoS but pre DLC, he seemed alright. gloomy and depressed sure, but he was alright. Upon going Vampire though and losing that Humanity, he went over the edge and was all "I AM THE DRAGON, RAAAWR"

Now see, I'm not on the bandwagon that becoming a vampire erases all love and emotion. Laura certainly had affection and a kinship for Gabriel, she spared his life after Marie's ghost decides to pop up. She looked sad. And certainly she felt pain and loneliness and a desire for release. Even Dracula!Gabe is shown to stroke the crypt of (what we are led to believe is) Marie in the LoS2 trailer.

I don't think being a vampire kills emotion. I think you get overwhelmed by darkness and therefore it's easier to act upon anger and hatred and that's what Gabe had in spades even before becoming a vampire. (or at least....Zobek's narration leads you to believe that)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kamirine on August 16, 2012, 05:02:29 PM
Honestly, I can believe Gabe's motivations for cursing God and giving into darkness even more than I could Mathias!

Think of it: He goes through a life of servitude to the Brotherhood of Light, doing good deed and being heroic. What does he get? Possessed by a dark lord (and by proxy, the damn devil of all beings) and forced to kill his wife and the girl he befriended.

So he manages to pick himself up and goes on to defeat 2 of the 3 the Lords of Shadow (something the Brotherhood either couldn't or wouldn't do themselves, one man did by himself), takes down LUCIFER (I honestly can't stress this enough) who is the ultimate incarnation of evil, and frees hundreds of souls from eternal limbo. What does he get? Oh, sorry, you're wife never could actually come back from the dead and has ascended to heaven and can't even be my your side anymore.

So everything he had in his life is lost. But hark, the morally ambiguous vampire girl tells you of the eldritch abomination about to break into our world and complete obliterate it. He sacrifices his humanity in order to take down said Uber!Monster, killing the last person he had any attachment to in the process, and comes out victorious and saves the world AGAIN. What does he get? Hunted by the same Brotherhood who sent him on this whole crazy trek in the first place, and has his long lost son sent after him to kill him because "OMG VAMPIRE = EVULS!!".

Yeah, I'd be pretty damn pissed off at the Brotherhood and God myself if that's what my reward is for all my suffering and sacrifice in BOTH their names.

And toss in if he ever finds about Marie withholding/hiding their child and essentially lying to him the whole time (instead of as you already mentioned, unless a great reason is given, just because she was told to instead of trying to alter his and her own fate), then you have one damn good staple for "I can't win for losing." if I ever saw one.

But your very post is why Gabe has become one of my favorite Belmonts and for damn sure my favorite incarnation of Dracula: his character is tragic and you just can't help but feel so sorry for him throughout the entire thing. He is a compelling lead character and if I couldn't say anything else about LoS, I could at the very least say he's one of the best characters brought to series. He made me feel for him: I can't honestly say that about too many characters in the CV universe. And I'd play the last two games just to see how his story ends.  And MoF seems to be setting up a nice story for the rest of the Belmonts too, but we'll see. (I'm already feeling for Simon...XD)

At this rate, I'll admit, I'm not a fan of anyone from Gabe's past life: the Brotherhood (flipping users, XD), Zobeck (I really want to fight and put the beat down on him in LoS2 XD), or even Marie (due to the hiding the kid/not bothering to warn/help Gabe change his fate...) at this point.

I'm so annoyed this got pushed back until next year but hey, more time to fix any issues, like the framerate. And the artwork looks as beautiful as ever and the screenshots actually intrigue me.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: gortaithe on August 16, 2012, 05:06:15 PM
i think it's pretty apparent, there needs to be a better reason... or event regarding gabriel's descent.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Sindra on August 16, 2012, 05:46:44 PM
Like I said, I will be amazingly pissed and disappointed if they go the route of "It's Fate! See, right there in the title! You can't change fate! So don't even try and give up now!" Fuck. That. Noise.

It's so lazy a plot point, too. "Hey, how do we figure out how the Belmont's not only survive as humans after Gabe turned vampy, but how do they go on the blind crusade against him for eternity? Ooo, I know! We hand-wave it away with a magical MacGuffin! And don't worry, we'll only need to use it once but we'll base the whole game around it's name. GENIUS!"

Here's another plot point I'm going to loooooove to see turn out - What happens when Gabe or Trevor find out the truth? Gabe finds out he's got a estranged son that was hidden from him for decades and that Marie and the Brotherhood lied to him about it. What does he do? And what happens if Trevor finds out that, yeah, his dad's a vampire.....but the Brotherhood has been manipulating into fighting him and convincing him Gabe's totally gotta die because "Well, he killed your mother."? Does he ever find out about all the good Gabe did right BEFORE becoming a vampire?

Again, this is another thing that will piss me the fuck off if they continue with laziness and handwave again by saying "Well, Gabe's evil now so he doesn't care about his long-lost son from his beloved wife and won't have a shred of love for him and we need an antagonist, and Trevor is now Gabriel Jr. and all heroic and pure and will totally want to just kill his vampire-dad because a bunch of old farts told him to and...well...he's good and Gabe's evil THE END."


Impress me, Konami. Really. Show me you have great story-writers on your staff and just WOW me with how wrong I am in my speculations. Please. I'm practically begging you to.


- Sindra: CV Storyline Defender

Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kamirine on August 16, 2012, 06:44:31 PM
Here's another plot point I'm going to loooooove to see turn out - What happens when Gabe or Trevor find out the truth? Gabe finds out he's got a estranged son that was hidden from him for decades and that Marie and the Brotherhood lied to him about it. What does he do? And what happens if Trevor finds out that, yeah, his dad's a vampire.....but the Brotherhood has been manipulating into fighting him and convincing him Gabe's totally gotta die because "Well, he killed your mother."? Does he ever find out about all the good Gabe did right BEFORE becoming a vampire?

I completely forgot about that part! That is a really great question: how the hell is Trevor going to react once he finds out the truth about his father? I mean I just can't see it not coming up somehow, more so if Gabeula knows he's a Belmont.

Hmm...maybe this is were the Alucard thing comes into play? (I'm just going with Trevor = Alucard). I mean, if Trevor does find about the truth about the Brotherhood and his father, what if he willingly sides with Dracula instead of being possessed by Satan...Zobeck...whatever? Then during the course of events, for whatever reason, changes his mind and goes against Dracula? Maybe once Simon gets in the picture? (Like Simon makes Trevucard realize how much he lost his way and hits that part of his humanity he has buried deep down...or whatever. XD)
Or maybe instead of it being Satan or Zobek, Gabeula, realizing who he is, uses his own power to change/transform Trevor into Alucard. (I'm going on the grounds that Trevor = Alucard.)

Quote
Again, this is another thing that will piss me the fuck off if they continue with laziness and handwave again by saying "Well, Gabe's evil now so he doesn't care about his long-lost son from his beloved wife and won't have a shred of love for him and we need an antagonist, and Trevor is now Gabriel Jr. and all heroic and pure and will totally want to just kill his vampire-dad because a bunch of old farts told him to and...well...he's good and Gabe's evil THE END."


Impress me, Konami. Really. Show me you have great story-writers on your staff and just WOW me with how wrong I am in my speculations. Please. I'm practically begging you to.


- Sindra: CV Storyline Defender

I just...love you Sindra. So much.  :P But seriously, they better not fucking hand wave it: there's far too much potential or that.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: uzo on August 16, 2012, 08:02:46 PM
Impress me, Konami. Really. Show me you have great story-writers on your staff and just WOW me with how wrong I am in my speculations. Please. I'm practically begging you to.

You're barking up the wrong tree with the Lords of Shadow mini-series. The first title, and just the trailer for MoF, should be all you need to see to know you're in for another narrative disaster.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Ahasverus on August 16, 2012, 09:05:07 PM
You're barking up the wrong tree with the Lords of Shadow mini-series. The first title, and just the trailer for MoF, should be all you need to see to know you're in for another narrative disaster.
OMG you played it already? Was there a script leak or something? It seems you know much more than we do!  :D
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: gortaithe on August 16, 2012, 09:13:47 PM
OMG you played it already? Was there a script leak or something? It seems you know much more than we do!  :D

i'm nervous about the presentation too. it's only bc i have a fangirl crush on this freaking VIDEO GAME. i want it to do well and succeed. also... i don't want to be disapointed by shoddy writing *coughDLCScough*

so yeah... i'm anxious.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Inccubus on August 16, 2012, 09:55:02 PM
to be honest the "LoS2 on PC" news doesn't excite me anymore than LoS2 being ported to the Wii-U or something. I'm not that big of a PC gamer.

The thing that bugs me about Gabriel's descent is the fact that upon Satan's defeat, he gives this whole spiel about how God is good and we must seek forgiveness yadda yadda, "that's why you're cast out b/c you have no love in ur heart" yadda yadda.... then maybe a few hours later he forgets all that & becomes a vampire lord. I guess it contrasts with LoI's ending; Mathias says to Leon "after all you've been through, you should know!" in an attempt to show Leo his reasoning for his descent. But Leon, being the pure Belmont he is, refuses, despite condemning his bloodline to hunt the night in the process. prunyuu~

I agree completely on this. The whole thing would have made a hell of a lot more sense if he had raged against Lucifer for his part in the whole affair. You know, something along the lines of "I'll get even with you AND god, you pesky kids!" Then at least the whole thing would have jived with Zobek's description of how he was falling into darkness. I mean, hell, besides the narration the only "questionable thing" you ever see Gabe do is take the relic from Dorin. Other than that he has no conscious memory of doing any wrong. Then at the end when he learns the truth and he should be rage-beating Zobek's balls, he ends up lecturing Lucifer. WTF?

I can only hope they do  better job. The delay gives me a glimmer of hope. Plus Kojima not being involved at all this time is a relief. Not for nothin' but fuck Kojima and screwed up plot twists of unholy fuckness. Keep that shit in Metal Gear.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Havatchu on August 17, 2012, 12:20:23 AM
So if I'm getting the gist of things correctly, you beat the game with each character, then come back with another character in another era?

Or do the 4 characters take up one entire file?

Either way, if what I'm saying is correct, it reminds me alot of Odin Sphere.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Flame on August 17, 2012, 12:55:59 AM
Seems like certain characters play in certain parts of the game.

Also, Im sure that there are records of the good Gabriel's done, he might be recorded as the guy who saved the world but then fell from grace and became a vampire overlord. Or just a good brotherhood knight who fell to darkness.

BUT THEN AGAIN- NOBODY KNEW WHO THE FUCK ZOBEK WAS, NOT EVEN BY NAME, AND EVEN HIS RECORDS DIDN'T KNOW HE WAS A FOUNDER, SO I DUNNO, THEY HAVE A SPOTTY TRACK RECORD AS IS...

I'm guessing Gabe will be in the deep of his anger an hatred and offer Trevor to Join him as father and son, ala Darth Vader in Star Wars ll, and Trevor will say he cannot follow him into Darkness and thus they fight. At whatever point which Gabe says "You fight well, worthy of the name Belmont..." and similar stuff.

How will GABE react? Now there's a question... probably make him angrier at the Brotherhood for keeping it from him. I doubt he would blame Marie.

Im going to guess Trevor loses though, And therefore that's where Simon comes in, and Simon, along with Trevorcard, set the record straight.

And yeah the lost soul will do something I guess.

Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: The Silverlord on August 17, 2012, 02:52:43 AM
Looking at those screenshots, I'm getting moody vibes of everything from CV1 (lab), 4 (broken skylight room), bit of Symphony and even CV64 (probably the colours or something).  It’s nice to see some old enemies like merman and harpy fleshed out too, and  a new take of sorts on a bone pillar.

There's real potential here.

If anything though (at least judging by the earlier demo), the beauty of the artwork and surroundings are so jaw-droppingly good, the foreground action seems by comparison a little bare at times.  And this is my worry.  I hope there’s not so much focus on crafting as many different areas and pieces of artwork—and the scenario and progression work to interweave them—as much as there is some soul and old-school action in the individual areas of the game.  I dearly hope they take some direction from the classic games and put some platforms in the direct path of the player, position some enemies strategically and bring more charm to proceedings in the level design dept.  There are some heavy-on-HP brutes of enemies in the game, and cut-scenes breaking up the action, I don’t want this to be a slog.  It’s be nice to appreciate enemies in the mix of some platforming and just to have fun with the game.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: uzo on August 17, 2012, 06:07:38 AM
OMG you played it already? Was there a script leak or something? It seems you know much more than we do!  :D

It seems you need your eyes examined. I dunno what post you were reading, but everything in it was reference to existing known materials we all have access to. Nothing presupposed any advanced knowledge of any part of the upcoming game.

Par for the course for you I suppose though. I should know better to expect anything intelligible.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Chernabogue on August 17, 2012, 06:15:31 AM
I hope the price of the N3DS will drop before Christmas or MoF's release.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: VladCT on August 17, 2012, 07:08:31 AM
Dunno about you, Uzo, but I kinda sense sarcasm in Ahasverus' statement. Then again, the line between sincerity and sarcasm can be so blurred sometimes, especially when it's in text form.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: uzo on August 17, 2012, 07:31:54 AM
Given that hes a huge LoS defender fanboy, I believe it's just him being facetious.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Havatchu on August 17, 2012, 10:19:27 AM
Trevorcard

You're predicting Trevor will become Alucard?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kingshango on August 17, 2012, 12:11:26 PM
You're predicting Trevor will become Alucard?

Have you seen the recent screens?

Unless we're really, really missing something, It's looking like it's headed that way.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Dremn on August 17, 2012, 12:44:36 PM
Well shoot, no new trailers yet. The new screens and art looks nice but I was hoping we would get a better look at the current build of the game.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Munchy on August 17, 2012, 02:17:53 PM
The game itself will probably be buckets of fun, but I fully expect the story to be terrible with extremely overwrought dialogue.

When Trevor discovers Dracula is his father, he's going to scream, "THAT'S IMPOSSIBLE!" I'm betting on it.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Sumac on August 17, 2012, 02:25:30 PM
Quote
Again, this is another thing that will piss me the fuck off if they continue with laziness and handwave again by saying "Well, Gabe's evil now so he doesn't care about his long-lost son from his beloved wife and won't have a shred of love for him and we need an antagonist, and Trevor is now Gabriel Jr. and all heroic and pure and will totally want to just kill his vampire-dad because a bunch of old farts told him to and...well...he's good and Gabe's evil THE END."

Impress me, Konami. Really. Show me you have great story-writers on your staff and just WOW me with how wrong I am in my speculations. Please. I'm practically begging you to.
It's not like Dracula in SOTN really cared about Alucard. Adrian and Mathias were really ready to kill each other, if that came to it. And that's pretty much how SOTN and DCW ended, with Dracula being killed with Alucard's help. Their relationship wasn't that elaborated. 

As for Gabriel, unlike Mathias he don't even know that he has a son, so there is no much reason for him to be all-fatherly around him, especially in his current form and after latest developments. The same probably could go for Trevor: "What's done should be done, and I will slay evil vampire lord even if he is my father. It's my duty". Something like that.

And as for story in general, none of the Castlevanias had an really awesome and elaborated storyline. It looked elaborated, when you saw the whole series as one long storyline (even with all plotholes). But its separate entires ranged usually from "good (by the series standards)" to "generic". LOS was pretty much first serious attempt to create Castlevania entry with interesting storyline, that could stand on its own, without previous knowledge about other games, IMO. Good or bad - it in the eyes of the beholder.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on August 17, 2012, 02:26:29 PM
The game itself will probably be buckets of fun, but I fully expect the story to be terrible with extremely overwrought dialogue.

When Trevor discovers Dracula is his father, he's going to scream, "THAT'S IMPOSSIBLE!" I'm betting on it.

And Simon will look into the death star and live  :rollseyes:
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Sindra on August 17, 2012, 03:30:24 PM
It's not like Dracula in SOTN really cared about Alucard. Adrian and Mathias were really ready to kill each other, if that came to it. And that's pretty much how SOTN and DCW ended, with Dracula being killed with Alucard's help. Their relationship wasn't that elaborated. 

As for Gabriel, unlike Mathias he don't even know that he has a son, so there is no much reason for him to be all-fatherly around him, especially in his current form and after latest developments. The same probably could go for Trevor: "What's done should be done, and I will slay evil vampire lord even if he is my father. It's my duty". Something like that.

And as for story in general, none of the Castlevanias had an really awesome and elaborated storyline. It looked elaborated, when you saw the whole series as one long storyline (even with all plotholes). But its separate entires ranged usually from "good (by the series standards)" to "generic". LOS was pretty much first serious attempt to create Castlevania entry with interesting storyline, that could stand on its own, without previous knowledge about other games, IMO. Good or bad - it in the eyes of the beholder.

I was counting how many times you were going to use the word "elaborated". I'm sure you could beat your own record if you tried.

I have serious doubts that Adrian and Vlad/Mathias hated each other. I think it was far more a matter of determination. Alucard had befriended humans and wished to live out the last words of his mother. Dracula hated humans ans God and wanted revenge on both. However until Lisa's death, there's nothing to say Vlad and Adrian didn't have a good relationship. He was ready to kill Trevor to protect his father, until Trevor swayed him.

I do seem to remember in the ending dialog between Alucard and Dracula in SotN to be "Goodbye father, believe it or not I will miss you." I think every time Alucard had to go up against his dad, it hurt him, and Dracula certainly tried to bring his son back to his side to be a family again. I even harbor the belief that Dracula perhaps would not have killed Alucard if he'd defeated him in SotN.

So you see, it is a bit more complicated with them. It's not simply "I'm good, you're evil, so even though you're my dad I kill you." simplicity. It's looking like that is what Mirror of Fate is going to do with Gabe and Trevor, and I honestly hope they end up making that, too, more complicated than just that.

And as for story in general, none of the Castlevanias had an really awesome and elaborated storyline.

Yeah....soo....let's continue that with bad storytelling in the next iteration. Be consistent! That'll totally show that the LoS universe is far superior to the main one!
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on August 17, 2012, 04:07:47 PM
I was counting how many times you were going to use the word "elaborated". I'm sure you could beat your own record if you tried.

I have serious doubts that Adrian and Vlad/Mathias hated each other. I think it was far more a matter of determination. Alucard had befriended humans and wished to live out the last words of his mother. Dracula hated humans ans God and wanted revenge on both. However until Lisa's death, there's nothing to say Vlad and Adrian didn't have a good relationship. He was ready to kill Trevor to protect his father, until Trevor swayed him.

I do seem to remember in the ending dialog between Alucard and Dracula in SotN to be "Goodbye father, believe it or not I will miss you." I think every time Alucard had to go up against his dad, it hurt him, and Dracula certainly tried to bring his son back to his side to be a family again. I even harbor the belief that Dracula perhaps would not have killed Alucard if he'd defeated him in SotN.

So you see, it is a bit more complicated with them. It's not simply "I'm good, you're evil, so even though you're my dad I kill you." simplicity. It's looking like that is what Mirror of Fate is going to do with Gabe and Trevor, and I honestly hope they end up making that, too, more complicated than just that.

Yeah....soo....let's continue that with bad storytelling in the next iteration. Be consistent! That'll totally show that the LoS universe is far superior to the main one!

After reading most of what was being said of the story. MS wants to make a deep story, but along the way MS might have made some mistakes. In english class and tutoring I was always told that sometimes clarity and brevity was the best way to go and not make something twisted or confusing to make the sentences and the point you are trying to make in your essay sound fancy. What I am trying to say is that maybe MS tried to make their story elaborate, and may have fell on their face because of it instead of being somewhat simple and more to the point.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Inccubus on August 17, 2012, 04:20:31 PM
After reading most of what was being said of the story. MS wants to make a deep story, but along the way MS might have made some mistakes.

Rule number one in making the plot for your game clear and coherent:
DO NOT LISTEN TO HIDEO KOJIMA'S ADVISE NO MATTER HOW MUCH KONAMI COERCES YOU TO. :P
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: gortaithe on August 17, 2012, 04:25:56 PM
Rule number one in making the plot for your game clear and coherent:
DO NOT LISTEN TO HIDEO KOJIMA'S ADVISE NO MATTER HOW MUCH KONAMI COERCES YOU TO. :P

love this... so much. LMAO
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on August 17, 2012, 08:07:02 PM
Konami On Air Show - Castlevania: Lords of Shadow - Mirror of Fate (Platforming, gamesom 2012) (http://www.youtube.com/watch?v=nWMfPU05rjE#ws)

I guess this is all what we will get from gamescom maybe I am jumping the gun, but  :( I think we all want some new gameplay. I guess we will see tomorrow.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Sumac on August 17, 2012, 08:31:22 PM
Quote
I was counting how many times you were going to use the word "elaborated". I'm sure you could beat your own record if you tried.
I like that word. Makes everytting a bit elaborated.

Quote
I have serious doubts that Adrian and Vlad/Mathias hated each other. It's not simply "I'm good, you're evil, so even though you're my dad I kill you." simplicity.
Where have I said that they outright hated each other?  ???
I only stated that they were ready to kill each other, if they didn't had another choice. Even, if they still cared about each other, it didn't stop their fighting. And in the end their situation could be summed as a statement above. Besides, I believe, that Trevor will have some issues with killing Gabriel. But it will be pretty generic, as in SOTN for example.

Quote
Yeah....soo....let's continue that with bad storytelling in the next iteration. Be consistent! That'll totally show that the LoS universe is far superior to the main one!
First, I never said that LOS story is definitely superrior.
Once again I repeat, I said that "LOS was pretty much first serious attempt to create Castlevania entry with really interesting storyline". It not the same as the LOS was the game with "the best storyline ever in the series". Just that there were nothing as elaborated (yes, again) before. Though personally I think that LOS story was good, but I treat old and new canons as separate entities as I always do, when it come to different versions of the franchise.

And I am not sure what do you meant by "let's continue that with bad storytelling in the next iteration". I never said that old canon was bad. It was good. Sometimes very good, just not something AWESOME AND GRANDIOSE AND COMPLICATED like some people love to think of it. And definitely not something that should be upholded like a sacred standard...because then story standard for Castlevania is pretty...mediocre.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Heuss on August 18, 2012, 09:30:49 AM
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.gonintendo.com%2Fcontent%2Fuploads%2Fimages%2F2012_8%2F77.jpg&hash=2b3d436e17df6db5bba33e4c3166a756)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kingshango on August 18, 2012, 09:40:09 AM
mock up or legit?

Either way, nice!
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Sindra on August 18, 2012, 09:47:16 AM
And I am not sure what do you meant by "let's continue that with bad storytelling in the next iteration". I never said that old canon was bad. It was good. Sometimes very good, just not something AWESOME AND GRANDIOSE AND COMPLICATED like some people love to think of it. And definitely not something that should be upholded like a sacred standard...because then story standard for Castlevania is pretty...mediocre.

I was being sarcastic with that one. My point was more along the lines of that, while the original canon has plotholes a-plenty and a good chunk of confusing backstory, it's not so irreparable that my own imagination can't fill in the blanks and I can go about being happy with what it was. (Give me a few good artists and a co-writer, and I could make an entire webcomic series that could fill in a lot of those plotholes and have it make sense too. Seriously. I've done the outlining. It's doable.)

I think Lords of Shadow had a good premise it was trying to start up, but now they've gotten to a point where there's a lot of bumpiness in the road ahead and it looks like they're going to be coming away with the same gaping plotholes that the original canon has. Again, it's some that's fixable, and MS is in a very good position that this is early-enough within the trilogy that those storyline holes can be covered before they ever become an issue. I just hope that's how they look at it, rather than telling the story their own way, finding out that alot of people are scratching their heads as to why several things about the story doesn't make sense, and just going "Whelp, we're done with this storyline now, so guess you gotta live with them plotholes. Bye!"
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on August 18, 2012, 10:12:13 AM
Konami On Air Show - Castlevania: Lords of Shadow - Mirror of Fate (Puzzles, gamesom 2012) (http://www.youtube.com/watch?v=6a5Lf5p0ZaE#ws)

We might get a new teaser tomorrow if I heard the guy with glasses correctly toward the end.

Around 11:24
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kingshango on August 18, 2012, 10:57:38 AM
Someone on another forum got to play it at Gamescom and it was meet with good impressions.

Also, he was told by a Konami rep that there aiming for a January release.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Dremn on August 18, 2012, 11:30:20 AM
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.gonintendo.com%2Fcontent%2Fuploads%2Fimages%2F2012_8%2F77.jpg&hash=2b3d436e17df6db5bba33e4c3166a756)
I will be disappointed if this isn't America's boxart.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Havatchu on August 18, 2012, 11:38:24 AM
Let's hope that it is, but I won't be surprised if it isn't, America has a history with getting shitty boxart.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Sumac on August 18, 2012, 11:59:36 AM
Quote
My point was more along the lines of that, while the original canon has plotholes a-plenty and a good chunk of confusing backstory, it's not so irreparable that my own imagination can't fill in the blanks and I can go about being happy with what it was.
I think that good story should not leave out stuff that directly related to the storytelling for the viewer / gamer to use imagination. Some riddles could exist, but they shouldn't affect the immediate plot of the story, otherwise it's a bad storytelling. Definitive answers should be provided sooner or later. And if they don't - then its once again bad storytelling or bad planning. This where old canon fails hard - there is too much things that exist without any explanation or even hints. For all we know Sent-Germen could an alien-star-fish in the guise of human from another galaxy.

And imagination could only get you so far in this case, since you know that whatever you have created is non-canon and couldn't be seriously used in discussions about game story and the real answers (if ever delivered) could be completely different. I've seen cases when people confused they imagination with canon.

It's not like I encourage story to provide absolutely all answers. MGS managed too constantly keep players guessing for almost decade and they played that card very good until lately. Half Life is another example of the story, where riddles doesn't turn story into a mess, besides there is big chance that definitive answers will be provided someday. But I stand that "riddles" should be kept at minimum, answered someday and doesn't involve trivial stuff (like "Who was the son of Simon Belmont?" or "How Belmont Village in OOE came to be?").
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Sindra on August 18, 2012, 06:42:26 PM
I think that good story should not leave out stuff that directly related to the storytelling for the viewer / gamer to use imagination. Some riddles could exist, but they shouldn't affect the immediate plot of the story, otherwise it's a bad storytelling. Definitive answers should be provided sooner or later. And if they don't - then its once again bad storytelling or bad planning. This where old canon fails hard - there is too much things that exist without any explanation or even hints. For all we know Sent-Germen could an alien-star-fish in the guise of human from another galaxy.

And imagination could only get you so far in this case, since you know that whatever you have created is non-canon and couldn't be seriously used in discussions about game story and the real answers (if ever delivered) could be completely different. I've seen cases when people confused they imagination with canon.

It's not like I encourage story to provide absolutely all answers. MGS managed too constantly keep players guessing for almost decade and they played that card very good until lately. Half Life is another example of the story, where riddles doesn't turn story into a mess, besides there is big chance that definitive answers will be provided someday. But I stand that "riddles" should be kept at minimum, answered someday and doesn't involve trivial stuff (like "Who was the son of Simon Belmont?" or "How Belmont Village in OOE came to be?").

While I agree with you, there's different circumstances with the "616 Universe" (yes, I will continue using the Marvel Comics comparisons here because, goddammit, that's what it is in my mind!) and the LoSverse. With the original timeline, you have 25 years and several different people's contributions to muddle through in terms of ironing out a coherent story, let alone one without plotholes. Then IGA came along and (as odd as it is to say) tried to tie them all together in some fashion. While it worked in some places and really didn't in others, it was still a difficult process. However, when you think about it, the original writers for Castlevania probably didn't intend to have this huge flowing storyline attached to the games. They just made the first game for what it was, then tacked on Simon's Quest and Dracula's Curse with as much story as either needed to be plausable, and move on. And so on, and so forth.

So now we have the LoS universe potentially making gaping plotholes, when the writers really are trying to make a huge flowing storyline attached to their game. Should this be excused any more than the plotholes in the original universe, because of the difference in circumstances?

I know, it's total speculation at this point and we're probably making far more of it than it will actually be. (What can I say? I love debating in-depth storytelling and stupid shit like that) But hey if MS and Cox (or hell, throw IGA in there too) happen to read any of these topics and posts and whatnot, they'll hopefully see that coherent plot and storytelling really is seen as an artform in and of itself by some of us.

I'll stand as a proponent of that always.  :)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Inccubus on August 18, 2012, 10:07:14 PM
I was being sarcastic with that one. My point was more along the lines of that, while the original canon has plotholes a-plenty and a good chunk of confusing backstory, it's not so irreparable that my own imagination can't fill in the blanks and I can go about being happy with what it was. (Give me a few good artists and a co-writer, and I could make an entire webcomic series that could fill in a lot of those plotholes and have it make sense too. Seriously. I've done the outlining. It's doable.)

That'd be awesome.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Munchy on August 19, 2012, 02:59:09 AM
Just watched those two Gamescon videos. I'm glad to hear that puzzles will be environmental rather than a slide puzzle or matching shapes.

My main questions now are how exactly character switching is done, and how much combat there will be while platforming. We saw some potential for this from the big bat dudes and know there's gotta be some more judging from the way the area attacks arc (and that Trevor has that air dodge).

Also want to know how much the framerate will improve. It looks kinda barfy now. It doesn't have to be 60FPS, but locking it would make it far easier on the eyes.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Sumac on August 19, 2012, 07:59:59 AM
Quote
However, when you think about it, the original writers for Castlevania probably didn't intend to have this huge flowing storyline attached to the games.
Yes, but afterall the series almost for a decade was under leadership of one producer - I believe there was enough time to remake timeline in something more unified. Maybe not even via game, but with something like Final Fantasy's Ultimania Guides.
Sadly most of the plotholes were introduced after SOTN. Before it, the timeline was easily comprehensible, while not very detailed or rich.

Quote
So now we have the LoS universe potentially making gaping plotholes, when the writers really are trying to make a huge flowing storyline attached to their game. Should this be excused any more than the plotholes in the original universe, because of the difference in circumstances?
No, of course, if anything MS mistakes would be even more jarring, since they claim that their story always was supposed to be a big trilogy, meaning no excuses like in old canon. But I believe it's a bit to early to provide a final judgement to the MOF storyline, least LOS-verse arc.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Heuss on August 19, 2012, 05:22:39 PM
Castlevania: Lords of Shadow - Mirror of Fate Nintendo 3DS gameplay (http://www.youtube.com/watch?v=lRlY6hcWAWU#ws)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: e105beta on August 19, 2012, 06:00:29 PM
Castlevania: Lords of Shadow - Mirror of Fate Nintendo 3DS gameplay (http://www.youtube.com/watch?v=lRlY6hcWAWU#ws)

I think this has been posted a while ago, but:

Nice to know you can just hang off of the swing points, but why does there have to be a QTE to open chests? Why? The first boss finisher didn't even have a QTE, so why the damn chests?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: CastleDan on August 19, 2012, 06:40:44 PM
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F169pf.jpg&hash=3f08c387f2e05e181202acf113f905a2)


That cover art...

I love that they kinda have Alucard doing the same pose as his symphony of the night cover pretty much.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Gaawa-chan on August 19, 2012, 07:02:09 PM
uttp://www.youtube.com/watch?v=zHd2eSih7_w#t=5m20s (http://uttp://www.youtube.com/watch?v=zHd2eSih7_w#t=5m20s)

That cover art...

I love that they kinda have Alucard doing the same pose as his symphony of the night cover pretty much.

Simon's pose is similar to one of the Chronicles poses.  I should look through my pics and see if there's a corresponding one for Trevor's pose.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Dremn on August 19, 2012, 09:56:58 PM
Yea I really don't like how opening a chest requires mashing the B button, just seems silly.

I wonder how different this game is going to feel after this delay time, maybe they're going to take some of our criticism into account.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: DragonSlayr81 on August 19, 2012, 11:21:07 PM
Yea I really don't like how opening a chest requires mashing the B button, just seems silly.

I wonder how different this game is going to feel after this delay time, maybe they're going to take some of our criticism into account.
HOPEFULLY they take the criticism into account. I mean, c'mon QTE to open chests and barrels that you have to perform combos on just to break them? LOL! Both of those cases should be solved with a simple, single push of the action button. One push to open a chest, and one swipe of your weapon to completely break barrels to pieces.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Havatchu on August 20, 2012, 10:46:46 AM
Yea I really don't like how opening a chest requires mashing the B button, just seems silly.

I wonder how different this game is going to feel after this delay time, maybe they're going to take some of our criticism into account.

That's just fucking annoying. That's the one thing from GoW that I didn't want injected in the Lords series at all.

PUSH BUTTONS FASTER!

It is urgent that you open treasure chest! Hurry!

FASTER!!!
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Dark Nemesis on August 20, 2012, 10:52:22 AM
That's just fucking annoying. That's the one thing from GoW that I didn't want injected in the Lords series at all.

PUSH BUTTONS FASTER!

It is urgent that you open treasure chest! Hurry!

FASTER!!!

This. Why they still keep making annoying things like this one, when they have repeatedly got negative responses from the fans? I just don't get it how they are thinking.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Grimlock78 on August 20, 2012, 11:02:16 AM
Tap the button faster than the speed of light and maybe you'll open the chest. :(
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Inccubus on August 20, 2012, 11:03:55 AM
Yea I really don't like how opening a chest requires mashing the B button, just seems silly.

I wonder how different this game is going to feel after this delay time, maybe they're going to take some of our criticism into account.

Agreed. As I mentioned before it also doesn't help that the chests in GoW work pretty much exactly the same way. I apologize for the comparison, yet again, but I don't think any other game series has that particular quirk.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: DarkPrinceAlucard on August 20, 2012, 12:58:12 PM
If you ask me, Deep down I think Cox and his team are closet QTE lovers! :-X

Why else would we have to see QTEs for something so minimal as opening a freaken chest?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Dremn on August 20, 2012, 01:18:45 PM
Agreed. As I mentioned before it also doesn't help that the chests in GoW work pretty much exactly the same way. I apologize for the comparison, yet again, but I don't think any other game series has that particular quirk.
No, regardless of what Cox says it's become extremely evident the LoS series is based off of the God of War series. Things like this are to be expected.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Grimlock78 on August 20, 2012, 01:29:29 PM
 
No, regardless of what Cox says it's become extremely evident the LoS series is based off of the God of War series. Things like this are to be expected.

Is that so? I wonder why they would that? Seems at the very most perplexing. ???
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Grimlock78 on August 20, 2012, 01:31:49 PM
Made a mistake forgot the DOOOOO!
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Munchy on August 20, 2012, 06:30:34 PM
Agreed. As I mentioned before it also doesn't help that the chests in GoW work pretty much exactly the same way. I apologize for the comparison, yet again, but I don't think any other game series has that particular quirk.

You shouldn't apologize for telling the truth.

And yeah, these kinds of QTEs aren't deal breakers for me but they're still pretty annoying.

why does there have to be a QTE to open chests? Why? The first boss finisher didn't even have a QTE, so why the damn chests?

Because it assists in the immersion, trollolololol. You must feel Trevor's emotional turmoil as he struggles for trinkets and items.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Havatchu on August 20, 2012, 08:22:09 PM
No, regardless of what Cox says it's become extremely evident the LoS series is based off of the God of War series. Things like this are to be expected.

It's totally inspired by it, no doubt then again I'm pretty sure GoW is inspired by the 360 Ninja Gaiden games.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on August 20, 2012, 08:55:05 PM
It's totally inspired by it, no doubt then again I'm pretty sure GoW is inspired by the 360 Ninja Gaiden games.

God of War is really nothing special I just cannot see how some folks like to treat Gow like a completely new concept or something and treat like all the other actions games are like it. Folks say that LoS has no originality , then what does GoW have that makes it so so unique? To me I find nothing at all just that it is overrated like heck, yet I would say that for the two games that I do have the camera angles were very good, but other than that nothing.

I am absolutely confident that I could make a list on what GoW ripped on from my experience and maybe a couple from other folks around the net that I hear(meaning I have not played them,but have heard of them no doubt)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Inccubus on August 20, 2012, 09:09:24 PM
I am absolutely confident that I could make a list on what GoW ripped on from my experience and maybe a couple from other folks around the net that I hear(meaning I have not played them,but have heard of them no doubt)

That might make a good thread. ;)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Havatchu on August 20, 2012, 09:47:30 PM
God of War is really nothing special I just cannot see how some folks like to treat Gow like a completely new concept or something and treat like all the other actions games are like it. Folks say that LoS has no originality , then what does GoW have that makes it so so unique? To me I find nothing at all just that it is overrated like heck, yet I would say that for the two games that I do have the camera angles were very good, but other than that nothing.

I am absolutely confident that I could make a list on what GoW ripped on from my experience and maybe a couple from other folks around the net that I hear(meaning I have not played them,but have heard of them no doubt)

Please do, getting your nerd on is always an option.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kingshango on August 20, 2012, 10:55:50 PM
God of War is really nothing special I just cannot see how some folks like to treat Gow like a completely new concept or something and treat like all the other actions games are like it. Folks say that LoS has no originality , then what does GoW have that makes it so so unique? To me I find nothing at all just that it is overrated like heck, yet I would say that for the two games that I do have the camera angles were very good, but other than that nothing.

I am absolutely confident that I could make a list on what GoW ripped on from my experience and maybe a couple from other folks around the net that I hear(meaning I have not played them,but have heard of them no doubt)

Im all for a thread about this.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on August 20, 2012, 11:02:59 PM

Onimusha had soul collecting before any of these action games, dmc had launch combos, cv chains, and the setting well laets just say that Rygar and it's rainbow ending did it before.

God of war did nothing new and it's nothing special


So that god of war thing you just did is very obnoxious not cool man it's annoying and all facts lead up to that game doing nothin new even qtes

I do not -1 people but this one deserves it.


Yeah I really do not like the GoW comparisons, but awhile ago on page 154-156 there was just a big splash about GoW. Like I said GoW did nothing special, yet it get's like an immunity to being criticised and receives high scores while other games get only 7-8 and get a label "God of War Clone" it's bullspit  >:( . The only thing I think I can really give credit for is the camera angle and it's not like I am saying it's a bad game you know what I am saying is that it's so overrated it's sickening which is why I do not play it when i feel that there are better games in the action market.

So yeah 154-56 explains it pretty well in my opinion
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on August 20, 2012, 11:29:25 PM
That might make a good thread. ;)


Im all for a thread about this.

Maybe a thread(I actually do not feel like doing it at the moment),but (again my experience) already listed the games. Oh yeah and there is Shenmue with the QTEs which from my memory is where QTEs really came(would dragons lair count as well I have never really seen gameplay of it  :( ) from and I hear soul reaver as well those are the two are the ones from other folks mostly soul reaver if someone could explain that too me.

Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Munchy on August 21, 2012, 12:28:20 AM
Maybe a thread(I actually do not feel like doing it at the moment) but my list would be really short and well to the point (again my experience), and I already listed the games already. Oh yeah and there is Shenmue with the QTEs which from my memory is where QTEs really came(would dragons lair count as well I have never really seen gameplay of it  :( ) from and I hear soul reaver as well those are the two are the ones from other folks mostly soul reaver if someone could explain that too me.

Many Sega CD games (those terrible live action FMV ones) are pretty much where QTEs came from; they are movies which you can "win" or "lose" based on when you time your button presses. No game developers would admit it, but QTEs are an extension of this idea.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on August 21, 2012, 12:30:29 AM
Many Sega CD games (those terrible live action FMV ones) are pretty much where QTEs came from; they are movies which you can "win" or "lose" based on when you time your button presses. No game developers would admit it, but QTEs are an extension of this idea.

Very cool, thanks Munchy learn something new every night  :)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: DragonSlayr81 on August 21, 2012, 01:53:54 AM
Many Sega CD games (those terrible live action FMV ones) are pretty much where QTEs came from; they are movies which you can "win" or "lose" based on when you time your button presses. No game developers would admit it, but QTEs are an extension of this idea.
What, like the old Dragon's Lair arcade games, and that Sega hologram arcade game from the 90s, Time Traveler? I can see that as being so, but it doesn't make QTE any more fun that what they are. Besides, I think games like Heavy Rain, the Walking Dead and perhaps, the upcoming Beyond: Two Souls are true evolved forms of those old movie games. Though, I can honestly say, none of those are my style. I remember as a kid, how those arcade games were freakin EXPENSIVE, and knowing nothing about the games, you die and that's it. It used to piss me off, and it's descendant, the QTE, is no different.

I blame myself a bit, though, too. Though, when you're that young, you see those arcade machines with the FMV scenes. REAL cartoons and stuff, and you say, "Wow, this is a video game? It looks like a cartoon! You can actually PLAY a game that looks like a cartoon? You can move the cartoon character around any way YOU want to? That's awesome!". Of course, that suckered me in to loosing quarters and still left me dumbfounded to how to play the damned things. I guess that's why I'm sooo much for more freedom of control over QTE. If there's some cool finisher movie, I want to do it. I want it to be on MY terms, not the game's. There should not be any break in the action. That's my opinion, though. I don't like games that try to take control and freedom away from the players. Especially if it's some jumbled button mashing combo shit you have to do just to open a door.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Munchy on August 21, 2012, 03:14:55 AM
I will admit that I have some nostalgic love for a few of those games, and they're partially responsible for my love of awful movies. Mad Dog McRee was horrifically cheesy, but it was one of the earliest "light gun" games we had, meaning success wasn't just dependent on a button press, but aiming, too. Sewer Shark was pretty hysterical, and though I don't remember much about it Dracula Unleashed had its moments too. And there's the infamous Night Trap, the game whose violence and sexual content were vastly overestimated by many members of the American government at the time (first and foremost, Joe Lieberman).

These games tend to be funny in a "so bad it's good" way. But really, if something awesome is gonna occur in a cutscene, I'd much much rather just watch it happen.

I do think there are right ways to do the QTE kinds of finishers and moves, though. God Hand's were a lot of fun because failure didn't automatically mean death, and often your participation mean extra damage and speeding up Gene's moves to a ridiculous level. (What really helped in God Hand was a very stark delineation between QTEs and cutscenes; not once did the two of them mix together.) And Ninja Gaiden II, while not having QTEs per se, did make some pretty damned elaborate and gory dismemberment by pressing Y near a dying or downed enemy; not only were they quick and snappy, but they would change how you would have to look out for enemies, as often the ones you maim with will pounce on you and do some heavy damage with a suicide attack. And then there's Dead Space, which keeps any and all "escape grab" commands to one button, or the early Resident Evils, where mashing on all the buttons would do just as well to get out of a zombie's clutches.

I've calmed down a lot on the point of QTEs, but there really are better ways to perform certain commands in games. And thankfully, it seems like MoF has eschewed at least most of the combat-involved QTEs.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: uzo on August 21, 2012, 05:45:12 AM
Many Sega CD games (those terrible live action FMV ones) are pretty much where QTEs came from; they are movies which you can "win" or "lose" based on when you time your button presses. No game developers would admit it, but QTEs are an extension of this idea.

Naw. QTE's stem back even further than that. Some arcade games used the same premise before the Sega CD ever existed.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: e105beta on August 21, 2012, 07:05:35 AM
Because it assists in the immersion, trollolololol. You must feel Trevor's emotional turmoil as he struggles for trinkets and items.

Next thing you know they're going to make a game where all the enemies go down in one swipe and the real challenge comes from completing MGS torture scene difficulty QTEs to open boxes.

I call it...

Castlevania: Buttons of Effort: Box of Strife
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on August 21, 2012, 07:44:15 AM
I will say this, one game that is awesome for having QTEs is Asura's Wrath.

I played the demo and I was like  :o

Naw. QTE's stem back even further than that. Some arcade games used the same premise before the Sega CD ever existed.

And for some reason I feel that Dragon's Lair did this. It only makes sense right?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Maedhros on August 21, 2012, 09:36:49 AM
Agreed. As I mentioned before it also doesn't help that the chests in GoW work pretty much exactly the same way. I apologize for the comparison, yet again, but I don't think any other game series has that particular quirk.
GoW is removing this on Ascencion. He just breaks the damn chest, like any manly man would.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: CastleDan on August 21, 2012, 09:59:13 AM
Castlevania: Lords of Shadow - Mirror of Fate Nintendo 3DS gameplay (http://www.youtube.com/watch?v=lRlY6hcWAWU#ws)

Don't know if this was posted but it's 12 minutes of gameplay with full audio...
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on August 21, 2012, 10:16:44 AM
That circle mark on the top screen on the 3ds I hate that  :-X
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kingshango on August 21, 2012, 10:19:26 AM
That's the same demo from E3, with the same issues. I don't know why they keep showing that part of the demo where there is an extended demo with Simon and Nelocard they could have shown.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on August 21, 2012, 10:22:44 AM
That's the same demo from E3, with the same issues. I don't know why they keep showing that part of the demo where there is an extended demo with Simon and Nelocard they could have shown.

Such a tease MS are being.  :(

I mean all we get are a few screens that's it?

Granted the screens are not bad, but we want some vampire killer whip action right?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kingshango on August 21, 2012, 10:31:58 AM
Such a tease MS are being.  :(

I mean all we get are a few screens that's it?

Granted the screens are not bad, but we want some vampire killer whip action right?

TGS is the last stop as far as big conventions go, they HAVE to show a new gameplay trailer with Simon and Nelocard especially since the game is coming out in January.

The longer they keep showcasing the beta demo, the more it's gonna put more people off from this game.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on August 21, 2012, 10:38:57 AM
TGS is the last stop as far as big conventions go, they HAVE to show a new gameplay trailer with Simon and Nelocard especially since the game is coming out in January.

The longer they keep showcasing the beta demo, the more it's gonna put more people off from this game.

Yeah more people will be interested in Luigi's Mansion 2 than this in no time, oh wait.....  :-\

This game had a strong start,but now it's like we already know this MS we want the dang goods maybe an announcement of a 3ds special edition?

Also here's an other question if MoF got pushed back would it be crazy to say that los2 could be pushed back to '14?

 
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kingshango on August 21, 2012, 11:04:53 AM
If I had my way, I would delay MoF to fall 2013 to completely fix everything and push Lords of Shadow 2 to 2014.

But they said that fall 2013 is their target release date for Lords of Shadow 2. For now.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: crisis on August 21, 2012, 01:25:58 PM
I gotta feeling this MoF is gonna be very underwhelming.

Oh well. I was looking forward to LoS2 more anyway.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Inccubus on August 21, 2012, 01:40:48 PM
Next thing you know they're going to make a game where all the enemies go down in one swipe and the real challenge comes from completing MGS torture scene difficulty QTEs to open boxes.

I call it...

Castlevania: Buttons of Effort: Box of Strife

That made me lol. :)


I will say this, one game that is awesome for having QTEs is Asura's Wrath.

I played the demo and I was like  :o

I seem to remember that game not doing so well, financially or in reviews. But then again I've never played it.


GoW is removing this on Ascencion. He just breaks the damn chest, like any manly man would.

I don't think I entirely like that. If it were me in charge what I'd do is make 2 types of chest. Regular manly-breakable ones for wide-spread use in stages, and chained 'haha you suck' pansy button mashing chests that are prevalent during boss battles. I kinda like the tension the GoW chests created during certain situations, plus they're pretty unique to the series.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Munchy on August 21, 2012, 01:45:29 PM
Naw. QTE's stem back even further than that. Some arcade games used the same premise before the Sega CD ever existed.

Which ones? I know that a good amount of Sega CD's FMV games were ports of those crazy arcade games that came on LaserDiscs or something.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: DragonSlayr81 on August 21, 2012, 04:24:02 PM
Which ones? I know that a good amount of Sega CD's FMV games were ports of those crazy arcade games that came on LaserDiscs or something.
I think he means the ones like Dragon's Lair and Space Ace. Those were released in the early 80s(probably the first QTE-ancestors in gaming). I'm pretty sure Dragon's Lair came out in 1983, and that totally predates Sega CD.

A lot of guys at NEOGaf are ranting about MoF's gameplay. I find it funny considering how much a lot of them actually loved LoS, but they feel the same gameplay style doesn't work for a 2D(er, 2.5D) CV game(especially, the whole "enemies take 1000 hits to kill", lol).

http://www.neogaf.com/forum/showthread.php?t=487905 (http://www.neogaf.com/forum/showthread.php?t=487905)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Dremn on August 21, 2012, 04:53:13 PM
GAF's complaints are reasonable, everything they hate about this game is almost exactly what we've been unhappy about ourselves.

Apparently Cox blocked someone from GAF on twitter for questioning him about how slow combat was.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on August 21, 2012, 05:01:30 PM
GAF's complaints are reasonable, everything they hate about this game is almost exactly what we've been unhappy about ourselves.

Apparently Cox blocked someone from GAF on twitter for questioning him about how slow combat was.

Please tell me your kidding me? How can someone go about doing that? If there is a problem it should be fixed!  >:(

Maybe MS is trying to do too many things. They should keep somethings simple like the crates, chest opening, enemy damage, framerate, Fix these things or at least balance them so everyone and I mean everyone can nod in agreement that it will be a hit, but not this  :-\
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kingshango on August 21, 2012, 05:28:27 PM
GAF's complaints are reasonable, everything they hate about this game is almost exactly what we've been unhappy about ourselves.

Apparently Cox blocked someone from GAF on twitter for questioning him about how slow combat was.

Doesn't shock me at the least tbh. He seems to ignore criticism regardless if it's legit or not, remember the IGN fiasco?

But blocking someone because of a legit concern regarding your game is a dick move, he could have easily ignored it too.

Which leaves me to believe that they have no plans to fix said problems in the final version ( which I could totally see happening ).

Hell at least Hideki Kamiya would reply to you, even though he would tell you to "Fuck off."
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on August 21, 2012, 05:33:58 PM
Doesn't shock me at the least tbh. He seems to ignore criticism regardless if it's legit or not, remember the IGN fiasco?

But blocking someone because of a legit concern regarding your game is a dick move, he could have easily ignored it too.

Which leaves me to believe that they have no plans to fix said problems in the final version ( which I could totally see happening ).

Yeah I remember that, but still why ignore a legitimate concern? If IGN can be ignorant what do these stunts that Cox's does mean? Sometimes hearing the bad side can push a product foward you just cannot ignore that there are problems in the game, then again what do I know :(  ?

But this is not entirely fact right? It is apparently right?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kingshango on August 21, 2012, 06:05:34 PM
Someone from Gaf got this message from Cox:
Quote
"If you play poorly some enemies will take a lot of hits. If you use the combat system well two or three hits should do it."

Something else I've begun to notice from all the gameplay footage from E3 to now is that no one has yet to use synch block countering, which dealt heavy damage especially with shadow magic.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: uzo on August 21, 2012, 06:31:33 PM
I think he means the ones like Dragon's Lair and Space Ace. Those were released in the early 80s(probably the first QTE-ancestors in gaming). I'm pretty sure Dragon's Lair came out in 1983, and that totally predates Sega CD.

Bingo. Show the man what he's won!
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on August 21, 2012, 06:36:09 PM
Someone from Gaf got this message from Cox:
Something else I've begun to notice from all the gameplay footage from E3 to now is that no one has yet to use synch block countering, which dealt heavy damage especially with shadow magic.

Now that you mention it.... I guess not playing Los or any action game for a while can make one forget  :-[

It is a fighting game engine almost so you got to combo it up. Wow I forgot about that, but still at least I can recall how though those skeletons in LoS were and how they could really take a hit.

For instance in a fighting game just using light attacks will make it seem like the fighting takes forever, but with the specials and ex specials it should not take that long.

You know what screw it..... I am going to wait for the demo to come out on the 3ds shop channel that way I can really understand it and see if those problems are really that much of a hassle and get the feel for the game and then make the ultimate judgement. I love to combo it up afterall :)

I feel like I am jumping way too much to a conclusion I guess I just really wanted to play it badly  :(
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Munchy on August 21, 2012, 08:33:34 PM

I'd say my main complaint about the game is still the chugging framerate. The stuff about the combat I expected. It's still a LoS game after all.

I don't have too much of a problem with smacking enemies a lot because beat-em-ups are among my favorite games ever, so...

I think he means the ones like Dragon's Lair and Space Ace. Those were released in the early 80s(probably the first QTE-ancestors in gaming). I'm pretty sure Dragon's Lair came out in 1983, and that totally predates Sega CD.

Ohhh, okay. I knew about those games, but jeez, 1983...

Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: e105beta on August 21, 2012, 10:34:32 PM
GAF's complaints are reasonable, everything they hate about this game is almost exactly what we've been unhappy about ourselves.

Apparently Cox blocked someone from GAF on twitter for questioning him about how slow combat was.

Going through some of the complaints, I get the feeling quite a few people still don't know that Lords of Shadow exists.

That, and while there's some fair points, there's a LOT of over-exaggeration.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: thernz on August 22, 2012, 12:28:58 AM
Someone from Gaf got this message from Cox:
Something else I've begun to notice from all the gameplay footage from E3 to now is that no one has yet to use synch block countering, which dealt heavy damage especially with shadow magic.
It still seems a off that there's such a huge difference. Especially since activating shadow magic then countering (assuming you'd have to counter every enemy you encounter to inflict high damage) feels more like a sort of dogmatic routine then, say, just letting the player experiment with the moveset. I know they want to encourage the player to use the system, but it's essentially punishing the player for not playing correctly by making combat duller. It's okay to reward knowledgeable players, but don't revolve the gameplay around it like it'll be the main style of play! (Though maybe the development team actually just has a preference for hp bags.)

You better play well or this chapter's length is going to be padded by a half hour!

ofc this is all assuming from my butt
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kingshango on August 22, 2012, 06:32:50 AM
Cox regarding the combat and enemies taking several hits to kill
Quote
A few people are worried about enemies taking a lot of hits to kill in Mirror of Fate. This is a combat action game... #part one"

"If you use the fighting system as designed, you can take enemies down quickly...using powerful combos that you learn and unlock... #part two"

"Combine with magic and secondary weapons and enemies will fall before your feet. This is the same principle as in Lords of Shadow...#part3"

"If however, you spam the area attack button (the weakest attack in the game, designed for deflecting projectiles and crowd control)...."

"Enemies will take a lot of hits...stands to reason right? Direct attacks with magic and skilful play result in moving forward..."

"Play like a dick and you will either die or look like a dick spamming the button over and over again and enemies will laugh in your face!"

"I hope I have allayed some fears. If you are looking for a Metroidvania game where enemies die with one or two hits...look elsewhere #reboot"

In short, he's saying "Deal with it or move on."
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: crisis on August 22, 2012, 06:55:31 AM
Quote
"I hope I have allayed some fears. If you are looking for a Metroidvania game where enemies die with one or two hits...look elsewhere #reboot"

do I sense a bit of condescending tone here?  lol

hay man. it's the fact that Trevor is wailing his CHAIN whip around & skeletons (arguably the weakest of CV minions) don't collapse after what should be a couple swings. I can see if he had the leather whip, but a chain whip should be strong enuff to take them down. this aint ghosts n goblins where a simple zombie is capable of destroying metal armor o.o; poor example i know lol but still

i hope nagumo agrees..
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: soma555 on August 22, 2012, 07:36:42 AM
Ehhh I'm Sorry but could you confirm This game is Suck because You more hit one enemy??????

Come on! that Demo doesn't show anything more than the E3 one. I don't care if I have to swing whip to attack a bat with 100 hits. Because it's not everything for this game.

I Hope this Game is have something , Something For Castlevania fanboy , Something to change Hater LOS Mind come to Accept this game. I don't want people call "Castlevania Fan" Fighting over it because we haven't yet to see evething in this game.
Please Stop Fighting. I Don't want to see it anymore
OK?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: gortaithe on August 22, 2012, 10:02:36 AM
Ehhh I'm Sorry but could you confirm This game is Suck because You more hit one enemy??????

Come on! that Demo doesn't show anything more than the E3 one. I don't care if I have to swing whip to attack a bat with 100 hits. Because it's not everything for this game.

I Hope this Game is have something , Something For Castlevania fanboy , Something to change Hater LOS Mind come to Accept this game. I don't want people call "Castlevania Fan" Fighting over it because we haven't yet to see evething in this game.
Please Stop Fighting. I Don't want to see it anymore
OK?

well said sir/ma'am!! i am very excited for this game. and you're exactly right. we still don't know everything yet and so many fighting over it. i just lurk this thread now for perhaps a nibble of news...
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: derision on August 22, 2012, 11:50:13 AM
I can understand why Cox is a bit miffed over some of the complaints. Nearly every hands-on video I've seen has been helmed by someone who has no idea what they're doing. No blocking, no magic use, no attempts to even dodge, etc.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: thernz on August 22, 2012, 12:04:27 PM
Quote
"I hope I have allayed some fears. If you are looking for a Metroidvania game where enemies die with one or two hits...look elsewhere #reboot"
Or any of the older Castlevanias for that matter.

Or most 2D action games in general.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: DarkPrinceAlucard on August 22, 2012, 12:16:26 PM
Or any of the older Castlevanias for that matter.

Or most 2D action games in general.

yea, I just love how he likes to take slight jabs at the "metroidvanias" lol.

Despite the fact that the classic games also had skeletons getting droped by 1 hit.

And wasn't cox supposed to be a "retro CV fan"? :-X

Kind of weird for him to say something like that if he is so opposed to weaker enemies going down in 1 hit.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: DragonSlayr81 on August 22, 2012, 02:07:52 PM
yea, I just love how he likes to take slight jabs at the "metroidvanias" lol.

Despite the fact that the classic games also had skeletons getting droped by 1 hit.

And wasn't cox supposed to be a "retro CV fan"? :-X

Kind of weird for him to say something like that if he is so opposed to weaker enemies going down in 1 hit.
It seems like that's quite a strange exchange. The characters are deep and with interesting backstories, but they are also rather weak and they have to wail on the weakest of enemies(even inanimate objects) just to take them down. That, opposed to simple characters of the classic canon, really bare bones backstories, though they, comparison, look like brutes, taking down enemies and ojects with one or two swipes. Like I've probably said elsewhere, I still don't get why it has to be either one or the other, which is the same with the whole JRPG vs WRPG and people say, you can EITHER have open explorations with little to no story, or limited linear exploration with heavy story. For the love of fuck, why hasn't anybody come out and say, "Why can't we have open exploration and heavy story?!". Y'know, *BAMM*, fuckin blow your minds! It's just that easy. Same for CV. Why can't we have deep characters that are poweful and don't look like pussies when they are trying to break barrels. Even if you are stronger while using magic, you think it's worth using it up just to make barrels break faster. That's asinine. You're going to save it for when you need it.

Like I said, why Cox is keeping this other than LoS did it is beyond me, especially considering LoS2. I said this before, but if they pussify Drac from being the menacing brute he was in the trailer to being some vampire that can barely take out human soldiers in 20 hits, it's gonna be ludicrous. It's gonna be a joke. Joke of the year and joke of the franchise.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Munchy on August 22, 2012, 02:12:19 PM
I have to pose this question, having read a lot of complaints about Cox's behavior in response to complaints... What did anyone expect him to do? The game's been in development for a couple of years and the thing's likely designed around the combat working a certain way. It's not like they have time and money to completely revamp the combat any time someone complains about it.

Okay, maybe blocking someone for their complaints is a little extreme, but it's a LoS game. Why would it suddenly have a different combat system than the console one?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Inccubus on August 22, 2012, 02:56:29 PM
I have to pose this question, having read a lot of complaints about Cox's behavior in response to complaints... What did anyone expect him to do? The game's been in development for a couple of years and the thing's likely designed around the combat working a certain way. It's not like they have time and money to completely revamp the combat any time someone complains about it.

Okay, maybe blocking someone for their complaints is a little extreme, but it's a LoS game. Why would it suddenly have a different combat system than the console one?

Because it's in the form of a different genre than the console ones? That's practically a universal trait in franchises when they make a sequel that switches it's genre. They usually try to adapt their game play to the new genre dumping what fails and keeping and expanding on what works. What MS & Cox seem to be doing here is taking a shoe horn to their LoS system in it's entirety and forcing into a completely different set of physics. I dunno. just seems really forced to me. We'll see how it turns out.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: e105beta on August 22, 2012, 03:03:18 PM
do I sense a bit of condescending tone here?  lol

hay man. it's the fact that Trevor is wailing his CHAIN whip around & skeletons (arguably the weakest of CV minions) don't collapse after what should be a couple swings. I can see if he had the leather whip, but a chain whip should be strong enuff to take them down. this aint ghosts n goblins where a simple zombie is capable of destroying metal armor o.o; poor example i know lol but still

i hope nagumo agrees..

The only real distinction, it seems, between the chain and leather whips in MoF is that Trevor gets one and Simon the other. If they made them differing in strength, Simon would end up looking like a chump.

yea, I just love how he likes to take slight jabs at the "metroidvanias" lol.

Despite the fact that the classic games also had skeletons getting droped by 1 hit.

And wasn't cox supposed to be a "retro CV fan"? :-X

Kind of weird for him to say something like that if he is so opposed to weaker enemies going down in 1 hit.

Well looking at the comments in the Neogaf thread that started this, it's kind of appropriate. Additionally, just because you like something doesn't mean all of your design ideas have to be lifted from it.

It seems like that's quite a strange exchange. The characters are deep and with interesting backstories, but they are also rather weak and they have to wail on the weakest of enemies(even inanimate objects) just to take them down. That, opposed to simple characters of the classic canon, really bare bones backstories, though they, comparison, look like brutes, taking down enemies and ojects with one or two swipes. Like I've probably said elsewhere, I still don't get why it has to be either one or the other, which is the same with the whole JRPG vs WRPG and people say, you can EITHER have open explorations with little to no story, or limited linear exploration with heavy story. For the love of fuck, why hasn't anybody come out and say, "Why can't we have open exploration and heavy story?!". Y'know, *BAMM*, fuckin blow your minds! It's just that easy. Same for CV. Why can't we have deep characters that are poweful and don't look like pussies when they are trying to break barrels. Even if you are stronger while using magic, you think it's worth using it up just to make barrels break faster. That's asinine. You're going to save it for when you need it.

Like I said, why Cox is keeping this other than LoS did it is beyond me, especially considering LoS2. I said this before, but if they pussify Drac from being the menacing brute he was in the trailer to being some vampire that can barely take out human soldiers in 20 hits, it's gonna be ludicrous. It's gonna be a joke. Joke of the year and joke of the franchise.

And yet, at the end of the game, it's the same result: The Belmonts have slaughtered everything in the castle, beaten Dracula, and stand victorious.

But while we're equating gameplay mechanics directly to story, never mind that in the old games the Belmonts were as agile as turtles and had papery constitutions.

Also, if it means anything, LoS2 is supposed to be open world.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Maedhros on August 22, 2012, 03:35:52 PM
Ehhh I'm Sorry but could you confirm This game is Suck because You more hit one enemy??????

Come on! that Demo doesn't show anything more than the E3 one. I don't care if I have to swing whip to attack a bat with 100 hits. Because it's not everything for this game.

I Hope this Game is have something , Something For Castlevania fanboy , Something to change Hater LOS Mind come to Accept this game. I don't want people call "Castlevania Fan" Fighting over it because we haven't yet to see evething in this game.
Please Stop Fighting. I Don't want to see it anymore
OK?
In Castlevania games, combat is almost everything to me. Seriously. If the combat isn't enjoyable, I'll just drop it.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: DarkPrinceAlucard on August 22, 2012, 03:42:24 PM

Well looking at the comments in the Neogaf thread that started this, it's kind of appropriate. Additionally, just because you like something doesn't mean all of your design ideas have to be lifted from it.



And was it "appropriate" of him to block a fan that had a legitimate complaint about the game as opposed to just blind hate?


Seems kinda childish for someone of his standing to just block a fan over a concern he/she has over the game lol.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: e105beta on August 22, 2012, 04:04:08 PM
And was it "appropriate" of him to block a fan that had a legitimate complaint about the game as opposed to just blind hate?


Seems kinda childish for someone of his standing to just block a fan over a concern he/she has over the game lol.

Not really, no, but that's not what I was commenting on.

But if you're going to bring it up, then all I can say is that I'm not exactly privy to the inner workings of David Cox's twitter. Some guy on Neogaf said Cox blocked him, but beyond that I'm not fully aware of the situation, and I don't think anyone else is either.

Either way, Cox gave everyone their answer, and quite publicly at that.

Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: DragonSlayr81 on August 22, 2012, 04:09:20 PM
In Castlevania games, combat is almost everything to me. Seriously. If the combat isn't enjoyable, I'll just drop it.
This. I'm quite aware there are some that DO like it, and if that's so, more power to you. I don't.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: jimmay17 on August 22, 2012, 04:44:44 PM
Cox comes off like a thin-skinned reactionary whenever anyone criticizes him. It really is a poor quality for the public face of a development team.

And, of course, as other have already said, he's not just overreacting to criticism, he's outright wrong about the metroidvanias being unique for having low-hit pont lesser enemies, they have been a staple of the classicvanias he claims to love and insists he's paying tribute to.

But most of all what's pitiful about his whining is that if no one has played the game in any of these demos in a manner to his liking that shows off the finer aspects of the combat, then the solution is forehead-slappingly simple: release your own damn video showing off the combat! You're the one with the master of the game, genius!
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Dremn on August 22, 2012, 06:14:42 PM
I just hope we get more 2D Castlevanias when the LoS series is finished. There's not much else to do, and I really don't want to see MoF become the norm for future 2D Castlevanias either.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kingshango on August 22, 2012, 06:17:01 PM
This whole situation could be fix if Cox and Mercurysteam just listen to the legit complaints and use this 5 month delay period to address these problems and say "Hey we listened see, everythings cool."

But he gave his answer already "Don't like out strong, beefy, no selling enemies and object's? Either deal with it or go play thoses Metroidvania's you love so much for the 100,000th time." #Combovaniatill2014
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: DragonSlayr81 on August 22, 2012, 06:28:07 PM
I just hope we get more 2D Castlevanias when the LoS series is finished. There's not much else to do, and I really don't want to see MoF become the norm for future 2D Castlevanias either.
This!!! I hope, and it might sound like an asshole wish, MoF's style of 2D-vania, becomes forgotten and if(hopefully "if")we get more 2D CVs in the future(fingers crossed), they are nothing like the whole LoS/MoF "takes 100 hits to break a wooden fence". It's one of those gameplay ideas, IMO, with the LoS, should be contained to just THAT series, and once LoS2 seals that series away, we won't see it again.

This whole situation could be fix if Cox and Mercurysteam just listen to the legit complaints and use this 5 month delay period to address these problems and say "Hey we listened see, everythings cool."

But he gave his answer already "Don't like out strong, beefy, no selling enemies and object's? Either deal with it or go play thoses Metroidvania's you love so much for the 100,000th time." #Combovaniatill2014
I'd actually respect him more if he DID listen. I mean, I'm not asking for the guy to go doormat mode, just take some of the complaints(which were really LoS's complaints to begin with) into consideration. Doing something like that goes a long way into bridging LoS fans and non-LoS fans. It's gesture could gain more non-LoS fan support. It's like saying, "We appreciate you too. Let's see if we could make this game BETTER and fix where we've gone wrong!".
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: e105beta on August 22, 2012, 08:56:13 PM
You say that, but I feel like everyone's forgetting the fact the MoF already IS about bridging that gap.

-2D perspective
-Metroidvania style exploration
-Darker atmosphere
-More platforming
-Traditonal Belmonts
-Heart sub-weapon system
-The CASTLE

To say Cox isn't listening with Mirror of Fate is absurd. The fact of the matter is everyone is going bonkers over one video taken by a non-professional, because, OMG, a skeleton took 3 too many hits.

Let's ignore the fact that throughout that video, there was maybe one or two real combos. He also spammed area attacks on melee enemies, never sync blocked, refused to use shadow magic, and over all played like a novice, if LoS is any measurement. And saying this to a Castlevania community, I'd think people would understand the attitude behind "play poorly get poor results". That, or Cox really is spot on with his Metroidvania assessment.

But that's honestly beside the point. This game was never supposed to be a Classicvania or a Metroidvania. Sure, it has elements, but at its core it's supposed to be a 2D rendition of Lords of Shadow, and what Lords of Shadow was most praised for was its combat, so reducing enemies to 1-2 hits with weak attacks would be entirely against the design philosophy. At that point, there really wouldn't be much point to combat other than being a platforming obstacle, which I know is what some people desperately want.

You don't have to like everything about MoF, and if you really are completely put off by the game's direction you have the right to be so, but at least understand that too much more "listening" and eventually you have a game that MercurySteam wasn't trying to make in the first place.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Havatchu on August 22, 2012, 09:12:19 PM
You say that, but I feel like everyone's forgetting the fact the MoF already IS about bridging that gap.

-2D perspective
-Metroidvania style exploration
-Darker atmosphere
-More platforming
-Traditonal Belmonts
-Heart sub-weapon system
-The CASTLE

To say Cox isn't listening with Mirror of Fate is absurd. The fact of the matter is everyone is going bonkers over one video taken by a non-professional, because, OMG, a skeleton took 3 too many hits.

Let's ignore the fact that throughout that video, there was maybe one or two real combos. He also spammed area attacks on melee enemies, never sync blocked, refused to use shadow magic, and over all played like a novice, if LoS is any measurement. And saying this to a Castlevania community, I'd think people would understand the attitude behind "play poorly get poor results". That, or Cox really is spot on with his Metroidvania assessment.

But that's honestly beside the point. This game was never supposed to be a Classicvania or a Metroidvania. Sure, it has elements, but at its core it's supposed to be a 2D rendition of Lords of Shadow, and what Lords of Shadow was most praised for was its combat, so reducing enemies to 1-2 hits with weak attacks would be entirely against the design philosophy. At that point, there really wouldn't be much point to combat other than being a platforming obstacle, which I know is what some people desperately want.

You don't have to like everything about MoF, and if you really are completely put off by the game's direction you have the right to be so, but at least understand that too much more "listening" and eventually you have a game that MercurySteam wasn't trying to make in the first place.

I just want a reason to get a 3DS other than this game and potentially Shin Megami Tensei 4.  >:(
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: e105beta on August 22, 2012, 09:13:31 PM
I just want a reason to get a 3DS other than this game and potentially Shin Megami Tensei.  >:(

Paper Mario 3DS? KH: Dream Drop Distance?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Havatchu on August 22, 2012, 09:14:39 PM
Paper Mario 3DS? KH: Dream Drop Distance?

Nah, I think I had my fill of both with Super Mario RPG, Paper Mario, and KH 1.

How far backwards is the 3DS backwards compatible with?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: GuyStarwind on August 22, 2012, 09:16:07 PM
I just want a reason to get a 3DS other than this game and potentially Shin Megami Tensei.  >:(

Fire Emblem: Awakening
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: e105beta on August 22, 2012, 09:24:11 PM
Nah, I think I had my fill of both with Super Mario RPG, Paper Mario, and KH 1.

How far backwards is the 3DS backwards compatible with?

Just the DS, I'm afraid
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kingshango on August 22, 2012, 09:24:39 PM
You say that, but I feel like everyone's forgetting the fact the MoF already IS about bridging that gap.

-2D perspective
-Metroidvania style exploration
-Darker atmosphere
-More platforming
-Traditonal Belmonts
-Heart sub-weapon system
-The CASTLE

To say Cox isn't listening with Mirror of Fate is absurd. The fact of the matter is everyone is going bonkers over one video taken by a non-professional, because, OMG, a skeleton took 3 too many hits.

Let's ignore the fact that throughout that video, there was maybe one or two real combos. He also spammed area attacks on melee enemies, never sync blocked, refused to use shadow magic, and over all played like a novice, if LoS is any measurement. And saying this to a Castlevania community, I'd think people would understand the attitude behind "play poorly get poor results". That, or Cox really is spot on with his Metroidvania assessment.

But that's honestly beside the point. This game was never supposed to be a Classicvania or a Metroidvania. Sure, it has elements, but at its core it's supposed to be a 2D rendition of Lords of Shadow, and what Lords of Shadow was most praised for was its combat, so reducing enemies to 1-2 hits with weak attacks would be entirely against the design philosophy. At that point, there really wouldn't be much point to combat other than being a platforming obstacle, which I know is what some people desperately want.

You don't have to like everything about MoF, and if you really are completely put off by the game's direction you have the right to be so, but at least understand that too much more "listening" and eventually you have a game that MercurySteam wasn't trying to make in the first place.

In all fairness, despite my complaints being the same as the others, im willing to give this game a fair shot. I like the fact that it is a Metroidvania, it takes place in a dark castle, we got our Dracula, it's 2D (well 2.5D but ehh close enough) multiple playable characters. Im already curious about the story and how it all leads up to LOS2 (and I want to see how Trevor got Vergil'ed).
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Havatchu on August 22, 2012, 09:26:03 PM
Fire Emblem: Awakening

Will look into.

Just the DS, I'm afraid

That's fair enough, that's pretty much all I needed to hear since I have a GBA, but still want a GBA player for my Gamecube.

Tensei: Strange Journey and Dark Tower (Maybe Dark Spire?) are the only DS games other than the Castlevania and Mega Man ZX games I've been interested in the entire DS era.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Johnny Alucard on August 22, 2012, 09:37:03 PM
Paper Mario 3DS? KH: Dream Drop Distance?

You forgot Kid Icarus: Uprising, Theatrhythm Final Fantasy, Rhythm Thief & The Emperor's Treasure, and Luigi's Mansion: Dark Moon.

Plus there's that Hotel Transylvania game that looks so heavily Metroidvania inspired.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: JR on August 22, 2012, 10:41:07 PM
It seems like I keep seeing this game being referred to as a Metroidvania. I remember Cox going out of his way to explain that it won't be.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: DragonSlayr81 on August 22, 2012, 10:52:43 PM
Plus there's that Hotel Transylvania game that looks so heavily Metroidvania inspired.
Yeah, I saw screens of it. It looks awesome. Wayforward, no less. Why in the hell doesn't Konami get them to crank out some 2D(some, as in more than one) CVs?

It seems like I keep seeing this game being referred to as a Metroidvania. I remember Cox going out of his way to explain that it won't be.
It's splitting hairs. Cox probably finds some elaborate way to say how un-Metroidvania his games are because some "stigma" attached to that word. I still see it like this:

Vanilla Ice - Itty Bitty Ting (http://www.youtube.com/watch?v=KoArTZNA5F8#)

When you put so much energy to go out of your way to tell people it's not what they think, who are you REALLY trying to prove it to?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Munchy on August 22, 2012, 11:49:20 PM
Yeah, I saw screens of it. It looks awesome. Wayforward, no less. Why in the hell doesn't Konami get them to crank out some 2D(some, as in more than one) CVs?

Because Konami, in their infinite genius, decided WayForward's talent would be better spent on a Vita dungeon crawler Silent Hill no one will buy (half because no one asked for a non-horror Silent Hill, and half because Konami hasn't even told anyone when they're actually releasing it, just like with the MGS collection and Blades of Time).

All the hitting enemies a bunch talk reminds me... Which button does the area attack in this game? I recall hearing that it's Y, which would be really strange considering where it's placed in LoS1 (the top button, not the left one).

It seems like I keep seeing this game being referred to as a Metroidvania. I remember Cox going out of his way to explain that it won't be.

The way I understood it is this... It's like a Metroidvania in that the castle is one big level you traipse around, getting power ups that let you access areas previously off-limits. It's not a Metroidvania in that you don't get loots or beef up your character by killing guys, as experience is strictly for buying new combos.

So in this way, a better comparison might be just the Metroid games, where powering up means you have to hunt around the levels for items rather than having them drop from guys.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Inccubus on August 23, 2012, 02:45:13 AM
All the hitting enemies a bunch talk reminds me... Which button does the area attack in this game? I recall hearing that it's Y, which would be really strange considering where it's placed in LoS1 (the top button, not the left one).

If this is the case then that is a really stupid & pointless design choice. Moving buttons around in a sequel will just confuse players and lead to said 'poor' play style.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: JR on August 23, 2012, 03:05:01 AM
It's splitting hairs. Cox probably finds some elaborate way to say how un-Metroidvania his games are because some "stigma" attached to that word. I still see it like this:

Vanilla Ice - Itty Bitty Ting (http://www.youtube.com/watch?v=KoArTZNA5F8#)


We can't really know that for sure until it comes out, though. I just remember the interview that came out around E3 where he stressed for several minutes how MoF isn't a Metroidvania. To me, it seemed like the gaming press was quick to throw the label on the game, and that was his way of telling them that a Metroidvania isn't something they should expect from this.

...oooooooorrrr yeah, he could just be full of crap. It could go either way.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: uzo on August 23, 2012, 05:47:05 AM
Enemies taking over 9000 hits to kill is just counter intuitive in a tight 2D action game. The combat for Mirror of Fate is rooted in 3D gameplay theory, and restricting it to 2D is really hurting it.

If this was 3D, you could just go around the enemy and continue attacking, keeping the combat flowing and rake in more hits quickly. In 2D you need to back off, and wait. This makes slogging through the enemies a tedious and longer process than in Lords of Shadow.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: e105beta on August 23, 2012, 06:25:02 AM
Enemies taking over 9000 hits to kill is just counter intuitive in a tight 2D action game. The combat for Mirror of Fate is rooted in 3D gameplay theory, and restricting it to 2D is really hurting it.

If this was 3D, you could just go around the enemy and continue attacking, keeping the combat flowing and rake in more hits quickly. In 2D you need to back off, and wait. This makes slogging through the enemies a tedious and longer process than in Lords of Shadow.

Only that's not true. Dodging backwards before resuming attacking takes no more time in a 2D game than it does dodging sideways before resuming attacking in a 3D game.

There's also the fact that you can jump over or block attacks and instantly continue attacking, or the fact that even if you do retreat instead of something more twitch, you are given range options to close the gap.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: uzo on August 23, 2012, 07:23:10 AM
Your dodge area is incredibly restricted compared to a 3D environment. Not all attacks will allow you to get back in range in time. You cant just side step and go around them to continue the flow of attack. The concept flows much much better in 3D than it ever will in 2D as they have it here. Just watch the people playing the demo.

There are ways to fix this if you balance other factors right, but they simply chose to shoe horn LoS gameplay in almost verbatim without consideration for the 2D plane restrictions. It ends up coming off as silly and clunky.

EDIT:

Also when Trevor is whip swinging he looks like this;
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fimg845.imageshack.us%2Fimg845%2F7694%2Ffishflophgwht.gif&hash=afb16f4f5a71f520772d68b688ad2e95)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: e105beta on August 23, 2012, 08:25:08 AM
Your dodge area is incredibly restricted compared to a 3D environment. Not all attacks will allow you to get back in range in time. You cant just side step and go around them to continue the flow of attack. The concept flows much much better in 3D than it ever will in 2D as they have it here. Just watch the people playing the demo.

There are ways to fix this if you balance other factors right, but they simply chose to shoe horn LoS gameplay in almost verbatim without consideration for the 2D plane restrictions. It ends up coming off as silly and clunky.

EDIT:

Also when Trevor is whip swinging he looks like this;
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fimg845.imageshack.us%2Fimg845%2F7694%2Ffishflophgwht.gif&hash=afb16f4f5a71f520772d68b688ad2e95)

Your dodge range might be limited, but the enemy is limited to the exact same two dimensions. Instead of enemies shockwaving and side swiping like they did in LoS to keep you in check, they would just focus more on thrusting and chopping attacks. As long as the enemy AI allows for jumping to be a reliable defense (which it didn't in LoS) that point is moot.

And the length of the whip on a basic direct attack is >= than the dodge roll distance, so horizontal range really doesn't seem like much the problem you're making it out to be, and if you're really pining for that extra half-second of hits if you end up too far, an area attack can be anywhere from 45% - 90% of the screen.

I think this guy really is just bad. Everything about the way he moves Trevor screams it. He walks face first into the bosses, and can't time his jumps very well. He also never blocks, and never does much beyond "mash mash mash unsituational attacks". I really don't think this has anything to do with dodge range or mechanical fluidity.

Then again, we won't really know until the game comes out.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: thernz on August 23, 2012, 08:28:39 AM
wait why is there even an area attack if there's no 3D space (and i really doubt that there will be any enemy crowding (congested enemy placement is pretty much the worse thing you can do in a 2D game))
it's not like the enemies flinch/slow much from those attacks either

huh




i agree that the guy playing is pretty terrible though
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: VladCT on August 23, 2012, 08:36:31 AM
If that noob is what we have for an average gamer, then I fear we may have already descended into darker times.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: e105beta on August 23, 2012, 08:57:35 AM
wait why is there even an area attack if there's no 3D space (and i really doubt that there will be any enemy crowding (congested enemy placement is pretty much the worse thing you can do in a 2D game))
it's not like the enemies flinch/slow much from those attacks either

huh




i agree that the guy playing is pretty terrible though

Low risk low reward distance strikes? That's what I figure. Cox also said something about blocking projectiles.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: thernz on August 23, 2012, 09:20:04 AM
that seems pretty useless with the large amount of health enemies have and lack of needing crowd control and projectiles
its inclusion probably influenced how badly the player played

yes, it's a standard for players to be expected to play well if they want to succeed, but it's also the responsibility of the game designer to guide the player into that direction. the only feedback is that enemies now take a dozen hits, and as you can tell from people's reactions, that's really vague feedback if you actually can dispatch enemies in far lesser hits. i'm aware it's only a demo, but that probably makes it even more important to show your mechanics.

hopefully, the full game is better at explaining itself.
(ofc i dont mean like blatant tutorials and etc, you can be much more subtle about things. that is part of design too.)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: e105beta on August 23, 2012, 09:47:34 AM
that seems pretty useless with the large amount of health enemies have and lack of needing crowd control and projectiles
its inclusion probably influenced how badly the player played

yes, it's a standard for players to be expected to play well if they want to succeed, but it's also the responsibility of the game designer to guide the player into that direction. the only feedback is that enemies now take a dozen hits, and as you can tell from people's reactions, that's really vague feedback if you actually can dispatch enemies in far lesser hits. i'm aware it's only a demo, but that probably makes it even more important to show your mechanics.

hopefully, the full game is better at explaining itself.
(ofc i dont mean like blatant tutorials and etc, you can be much more subtle about things. that is part of design too.)

Yeah, the difference in impact between the two types of strikes could be much better communicated as of now.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: DragonSlayr81 on August 23, 2012, 12:06:08 PM
The way I understood it is this... It's like a Metroidvania in that the castle is one big level you traipse around, getting power ups that let you access areas previously off-limits. It's not a Metroidvania in that you don't get loots or beef up your character by killing guys, as experience is strictly for buying new combos.
I always thought the first one WAS what Metroidvanias were. I mean, the whole "getting loot and beef up your characters" through leveling and gaining battle experience were more RPG asspects. Hell, I even remember that's exactly what people were saying when SotN came out, that it was a Metroid-like game with RPG-like aspects.

I always felt Metroidvania was more "free exploration of a large area where you gain new abilities to reach areas you could not reach previously". That's extremely Metroid-like. Though, when I think of those, I tend to separate battle with exploration. Most Metroidvanias tend to use RPG-like experience systems, though I don't think that is definitive to the Metroidvania style(or has to be definitive).
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Jorge D. Fuentes on August 23, 2012, 01:22:55 PM
If that noob is what we have for an average gamer, then I fear we may have already descended into darker times.

I read that last part of the sentence in Patrick Stewart's voice.
"THESE ARE DARK TIMES."
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Flame on August 24, 2012, 08:46:19 PM
Glad i'm not the only one.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Sumac on August 25, 2012, 09:23:36 AM
Quote
The way I understood it is this... It's like a Metroidvania in that the castle is one big level you traipse around, getting power ups that let you access areas previously off-limits. It's not a Metroidvania in that you don't get loots or beef up your character by killing guys, as experience is strictly for buying new combos.
For me "metroidvania" is a free exploration game, where all levels merged in one big map and you must find upgrades to procced into the locked areas. RPG elements are not neccesary for that definition, since metroid-like gameplay could exist without them.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: sprkywlnt73 on August 26, 2012, 11:09:25 AM
Man. I can't wait to play these!
Title: nicki minaj in MoF?
Post by: crisis on August 27, 2012, 09:08:09 AM
random useless fact: Wing Nut's favorite activity is "Castlevania 2095"

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.neoseeker.com%2Fp%2FGames%2FSuper_Nintendo%2FAction%2FFighting%2Fteenage_mutant_ninja_turtles_tournament_fighters_profilelarge.gif&hash=68b2d39617c3eaeaf7fa711b2880c6f6)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Havatchu on August 27, 2012, 12:24:41 PM
God I love that game

I assume his design is based off of Gaibon?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Inccubus on August 27, 2012, 04:27:33 PM
God I love that game

I assume his design is based off of Gaibon?

Nah. He was designed by whoever the hell owned TMNT at the time, not Konami.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: DragonSlayr81 on August 27, 2012, 09:25:25 PM
Nah. He was designed by whoever the hell owned TMNT at the time, not Konami.
I think Wingnut was introduced in one of the comics in the late 80s/early 90s.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Inccubus on August 27, 2012, 10:53:18 PM
Yeah. Something like that. That was my point really. Not a Konami design.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: e105beta on August 31, 2012, 09:38:51 AM
So yeah, delaying a game is a really good way to keep hype going.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Lelygax on August 31, 2012, 11:48:18 AM
So yeah, delaying a game is a really good way to keep hype going.
Sure, since they dont delay it like Duke Nukem Forever...
Also its better delay a game and have all content planned, than rush to launch the game and remove content that they dont finished in time.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Inccubus on August 31, 2012, 12:35:42 PM
So yeah, delaying a game is a really good way to keep hype going.

Also a really good way to polish your product further and squash bugs.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: flyingchai on August 31, 2012, 04:02:43 PM
New images!
http://gematsu.com/gallery/castlevania-lords-of-shadow-mirror-of-fate/august-31-2012/ (http://gematsu.com/gallery/castlevania-lords-of-shadow-mirror-of-fate/august-31-2012/)

I looks like Simon will also use the Combat Cross at some point during the game. Reminiscent of the old games of how he always started with a leather whip and then acquired chain upgrades.  8)

Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: DarkPrinceAlucard on August 31, 2012, 04:37:56 PM


I looks like Simon will also use the Combat Cross

nah, its confirmed that simon has the "vampire killer" while Trevor has the combat cross.

The vampire killer in this game is most likely a magical whip made of alchemy like in the old canon and thus it can probably change form.

My guess is it is a upgrade that you find later in the game that lets you powerup your leather whip to the chain one.

It shouldn't be called the combat cross because its uses a chain.

Its still the vampire killer.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: flyingchai on August 31, 2012, 05:07:57 PM

It shouldn't be called the combat cross because its uses a chain.

Its still the vampire killer.
Actually...you're probably right. The chain looks too short on Simon's whip to be a Combat Cross....
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Gaawa-chan on August 31, 2012, 06:11:34 PM
Simon's chain whip... looks like he gets it from a statue as some sort of upgrade:
http://gematsu.com/gallery/castlevania-lords-of-shadow-mirror-of-fate/august-31-2012/Castlevania-Lords-of-Shadow-Mirror-of-Fate_2012_08-31-12_014.jpg.php (http://gematsu.com/gallery/castlevania-lords-of-shadow-mirror-of-fate/august-31-2012/Castlevania-Lords-of-Shadow-Mirror-of-Fate_2012_08-31-12_014.jpg.php)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kingshango on August 31, 2012, 10:23:04 PM
I wonder how Trevor's Combat Cross got there?

Hmmmm....
Title: cox
Post by: crisis on August 31, 2012, 10:44:52 PM
He discards it after he becomes Alucard o.o;
Title: Re: cox
Post by: Chernabogue on September 01, 2012, 12:17:34 AM
He discards it after he becomes Alucard o.o;
Maybe. Alucard uses a sword, he could give the CC to Simon.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: C Belmont on September 01, 2012, 03:53:39 AM
Quote
nah, its confirmed that simon has the "vampire killer" while Trevor has the combat cross.

The vampire killer in this game is most likely a magical whip made of alchemy like in the old canon and thus it can probably change form.

My guess is it is a upgrade that you find later in the game that lets you powerup your leather whip to the chain one.

It shouldn't be called the combat cross because its uses a chain.

Its still the vampire killer.

I thought Gabriels combat cross had already come to be known as "Vampire killer"
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Chernabogue on September 01, 2012, 04:35:02 AM
I thought Gabriels combat cross had already come to be known as "Vampire killer"
It was nicknamed "Vampire Killer" indeed, but he destroyed it after the TFO fight.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Lelygax on September 01, 2012, 07:51:15 AM
It was nicknamed "Vampire Killer" indeed, but he destroyed it after the TFO fight.
I wont be surprised if the VK can regenerate itself like Dracula does, but only in this crazy timeline.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Dremn on September 01, 2012, 09:29:15 AM
Neat screenshots, but I'm getting tired of them. When are we going to get new footage that isn't from the E3 build?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: gortaithe on September 01, 2012, 11:42:25 AM
Neat screenshots, but I'm getting tired of them. When are we going to get new footage that isn't from the E3 build?

i too would like to see some more... up to date video action. gameplay or otherwise. maybe a new and improved official trailer... since the first one seemed a bit thrown together.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Flame on September 02, 2012, 11:43:56 PM
Quote
the TFO
That's like saying "Automatic Teller Machine machine."
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Dremn on September 10, 2012, 03:56:24 PM
http://www.siliconera.com/2012/09/10/castlevania-mirror-of-fate-hands-on-air-dashing-makes-all-the-difference/ (http://www.siliconera.com/2012/09/10/castlevania-mirror-of-fate-hands-on-air-dashing-makes-all-the-difference/)

New impressions, somewhat positive.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Johnny Alucard on September 10, 2012, 04:42:17 PM
He made mention that the platforming in the demo do not involve the air dash. Hopefully that doesn't apply to the rest of the game because otherwise air dashing could be that one move that makes the game way too easy and makes a joke of the platforming. Sort of like flow motion in Kingdom Hearts.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Lelygax on September 10, 2012, 05:44:31 PM
I agree with Johny Alucard, if they will use that they need to make the game still be hard with it AND doesnt have invulnerability frames like in Other M. Because if they do that the game will feels broken-easy.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: uzo on September 10, 2012, 06:58:34 PM
Air dash? Not sure how I feel about that. That's Megaman's territory.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: VladCT on September 10, 2012, 07:08:13 PM
It's not like it hasn't been done in CV anyway, even though the game wasn't designed with it in mind. You guys remember PSP SotN Maria, right?
If you want an example of air dodging done right though, look at Dust: An Elysian Tail. It may have invincibility frames IIRC, but it's not exactly abusable either.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kingshango on September 10, 2012, 09:19:22 PM
The air dash is fairly short ranged and quick, similar to the backdash's from the previous Metroidvania's.

Oh and they forgot to mention that you can backdash in mid air as well.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: DoctaMario on September 11, 2012, 11:33:50 AM
This whole situation could be fix if Cox and Mercurysteam just listen to the legit complaints and use this 5 month delay period to address these problems and say "Hey we listened see, everythings cool."

But he gave his answer already "Don't like out strong, beefy, no selling enemies and object's? Either deal with it or go play thoses Metroidvania's you love so much for the 100,000th time." #Combovaniatill2014


Geez, did he really post that? O_o I really dig LoS but dude needs to realize that the online gaming community is full of haters and complainers. People that will never be totally happy with ANYTHING you put in front of them. And while that may be true, it doesn't mean you have to antagonize a bunch of angry 12 year olds. Cox needs to grow up. :P
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on September 11, 2012, 01:57:02 PM
Buon Giorno  :) !!! Did I miss anything? School has started and been busy lately.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Nagumo on September 15, 2012, 12:33:28 AM
Cox said the fourth playable character hasn't been revealed yet. I think that Spanish article was wrong (they said it was Gabriel).
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Chernabogue on September 15, 2012, 02:15:30 AM
Cox said the fourth playable character hasn't been revealed yet. I think that Spanish article was wrong (they said it was Gabriel).
I think, in an article, Cox or Alvarez said some parts from the Resurrection DLC/LoS1 were cut and put in MoF because Konami wanted to release the game earlier. So, as a consequence, and it's just a hypothesis, a prologue featuring Gabriel would be part of MoF. So, Gabriel maybe is the fourth one.

If not, I hope we'll know soon.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: flyingchai on September 23, 2012, 10:12:13 AM
In case you missed the tweets, David Cox sez:

@CornellShadow - Simon uses an leather whip that upgrades to a chain whip later. Alucard uses a whip in MOF and a sword in LOS2.
-------------
@Deadestroyer @SirPatStew - There is no narrator in CVLOS2
-------------
‏@KelvinBelmont74 @CastlevaniaLOS will we hear the LOS version of what is a man? In either of the games?
‏@CastlevaniaLOS @KelvinBelmont74 - Yes :)
--------------
‏@CornellShadow @CastlevaniaLOS If they all going to use the same kind of weapon. Would the combat moves or motion look alike?
‏@CastlevaniaLOS @CornellShadow - Most animations for each character are different except moves passed over. Each character has moves unique to them too.
---------------

So Alucard won't be using his signature sword until LoS2.
Oh and he also said that the chapter listing that was allegedly leaked a few months ago is "totally fake."
It actually had me fooled..unless it's real and he's just doing damage control.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: crisis on September 23, 2012, 10:38:19 AM
Quote
Simon uses an leather whip that upgrades to a chain whip later. Alucard uses a whip in MOF and a sword in LOS2.

but he's totally not Trevor

Quote
There is no narrator in CVLOS2

better that way

Quote
will we hear the LOS version of what is a man? In either of the games?
‏@CastlevaniaLOS @KelvinBelmont74 - Yes :)

awesome if true!

Quote
Most animations for each character are different except moves passed over. Each character has moves unique to them too.

sounds exquisite


ass for that chapter listing, of course it was fake there's no way something like that could've leaked so early. a month or 2 before release, sure. but not this early.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kingshango on September 23, 2012, 10:48:40 AM
Quote from: flyingchai
So Alucard won't be using his signature sword until LoS2.


So Devilcard gives Simon his chain and switch to a sword, which most likely extends in a whip like fashion.

Oh and in case anyone noticed, MoF was not at TGS. So that means we won't see anymore of this game till it comes out.......... in Febuary.

Gotta love Konami's (non existent) marketing team.
 
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Chernabogue on September 23, 2012, 12:01:30 PM
Kinda news, thanks to Cox. It's a shame we did not get at least a little trailer during the TGS.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: flyingchai on September 23, 2012, 02:07:49 PM
Quote
So that means we won't see anymore of this game till it comes out.......... in Febuary.
Has it actually been confirmed to come out in February?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kingshango on September 23, 2012, 02:46:16 PM
Has it actually been confirmed to come out in February?

Someone who got to play it at Gamescom asked a Konami rep when the new release date was, said they're aiming for a late January/early Febuary release.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Munchy on September 23, 2012, 02:48:01 PM
@Deadestroyer @SirPatStew - There is no narrator in CVLOS2

Thank God. A longish introduction narration is kinda par for the course in CV games, but doing it for every single chapter, especially with the poor quality of writing, was super overkill.

I guess it wouldn't quite work for either LoS2 or MoF due to them being non-linear games.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Inccubus on September 23, 2012, 04:00:23 PM
In case you missed the tweets, David Cox sez:

Thanks for the update.


@CornellShadow - Simon uses an leather whip that upgrades to a chain whip later. Alucard uses a whip in MOF and a sword in LOS2.
-------------

So all four characters have the same freaking weapon... that sounds lame. Worse, it sounds lazy of MS.


@Deadestroyer @SirPatStew - There is no narrator in CVLOS2
-------------

I actually kinda liked them. That's the one thing I would have kept. Sort of reminded me of the cut scenes in "Ninja Ryukenden" but only not nearly as cool. I would have tried to improve upon that aspect.

@KelvinBelmont74 @CastlevaniaLOS will we hear the LOS version of what is a man? In either of the games?
‏@CastlevaniaLOS @KelvinBelmont74 - Yes :)
--------------

Sweet. I look forward to watching a video of that since I'm not likely to spend money on this game... ever.


@CornellShadow @CastlevaniaLOS If they all going to use the same kind of weapon. Would the combat moves or motion look alike?
‏@CastlevaniaLOS @CornellShadow - Most animations for each character are different except moves passed over. Each character has moves unique to them too.
---------------

See above comment about this being lame & lazy.


And on a side note, Cox... stop. Just stop. Admit that Trevor is Alucard, that the entire idea was laughably predictable at beast, and that we're really getting one character with 4 skins that have moves locked out from each other to make it look like you're giving more than you actually are. I'll eat my words if they AT LEAST each have significantly different physics beyond their special skills.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: flyingchai on September 23, 2012, 04:51:56 PM
I disagree that it's lazy for the characters to all use whips. Why WOULDN'T they if they're all Belmonts? Plus it's confirmed they all have different secondary weapons. Now THAT would be lazy if they all used the same ones.
Even if it were the same Combat Cross, which it likely is not, how many Belmonts used the same Vampire Killer in the old canon, again?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kingshango on September 23, 2012, 05:32:47 PM
The way I see it, it seems that each playable character gets one major upgrade to their main weapon.

Trevor get the dark cross after turning to Devilcard and discarding his battle cross.

Simon gets Trevor's chain that was attached to the battle cross and becomes the Vampire Killer whip that gets passed down.

Devilcard gets a sword from somewhere and discards the dark cross (or he may keep it for ranged area attacks only.)

All there's left is the unconfirmed (by Cox at least) Gabriel, who judging by the trailer, uses a energy whip.

Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Inccubus on September 23, 2012, 08:24:01 PM
I disagree that it's lazy for the characters to all use whips. Why WOULDN'T they if they're all Belmonts? Plus it's confirmed they all have different secondary weapons. Now THAT would be lazy if they all used the same ones.
Even if it were the same Combat Cross, which it likely is not, how many Belmonts used the same Vampire Killer in the old canon, again?

Sounds to me like it'll be boring even with everyone having different sub-weapons because of their stated goal of trying to port the LoS combat system which is heavy on the main weapon and very lax on the sub-weapons. I won't say that anything is definite going to be lame, but unless they make the sub-weapons as useful as they were in CV1 & 3 then it's not likely they'll make much of a difference.

I'm usually an optimist, but I just have not seen anything to draw me in except cool character designs and that's just not enough to make my glass look more full.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Zetheraxza on September 23, 2012, 08:39:12 PM
But...but...what kind of whip is this then? Let me guess. It IS a sword but it is played as an extended blade and never uses this as a sword. Lol, okay then... I'm just hoping that Gabriel was with another woman to have Alucard. I still think he is not Trevor even after all of this. Got my fingers crossed.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Nagumo on October 01, 2012, 06:44:04 AM
This is kind off unrelated to the game, but I've been reading the article  for LoS on the Japanese wikipedia and I noticed something interesting. According to the page, Cornell's surname is "Stabell" and Carmilla's surname is "Cronqvist"(?). They list the game's image gallery as the source. I know that no such names are ever mentioned in the English version of the game. Could it be something they added to the Japanese version of the game...?     
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: crisis on October 01, 2012, 06:51:29 AM
Oh Nagumo, you always know how to put a smile on my face  :)

Perhaps someone should ask David on Twitter if this is true or false :o
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: uzo on October 01, 2012, 08:05:02 AM
Interesting when combined with the English website saying Gabe was said to be presumed a bastard of the Cronqvists.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Zetheraxza on October 01, 2012, 09:11:56 AM
Funny how MoF was supposed to be about revealing Gabriel's ancestors. This is a pretty big spoiler if not Major. I want to see if they have their take on Mathaias. The only thing I wonder is if LoS2 will have their intepretation of Vlad III Dracula and Gabriel fights him as a Major battle or a filler boss such as Malphas's Chapter.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Flame on October 01, 2012, 04:14:33 PM
I'd like to know what' Zobek's surname is then, actually.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: DragonSlayr81 on October 01, 2012, 05:04:13 PM
Funny how MoF was supposed to be about revealing Gabriel's ancestors. This is a pretty big spoiler if not Major. I want to see if they have their take on Mathaias. The only thing I wonder is if LoS2 will have their intepretation of Vlad III Dracula and Gabriel fights him as a Major battle or a filler boss such as Malphas's Chapter.
Doubtful, Vlad III Dracula doesn't exist in those "worlds", at least not in the sense of who he is in our history. Though, I did say, if they were ever to reboot the series again, I would love them to just go all out and have Dracula be Vlad III, no Mathias, no Gabriel, just the mythic man of history. Also, if they planned to tell his origin tale(yet again), just do it with human Vlad III taking on the dark lord persona. No sappy love story or tragic past.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: crisis on October 01, 2012, 05:39:16 PM
But would it really matter if in the next game Dracula was the historical Vlad III or not? The end result will always be the same; Vampire Lord that shoots fireballs in his castle. At least the real Matthias had ties to Vlad III, they did their homework to some extent..


As for Zobek, his surname might be Zobek Cumberbatch, Zobek the Zobekian, or *ahem* Zobek Dinesti. prunyuu~
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: DragonSlayr81 on October 01, 2012, 10:30:48 PM
But would it really matter if in the next game Dracula was the historical Vlad III or not? The end result will always be the same; Vampire Lord that shoots fireballs in his castle. At least the real Matthias had ties to Vlad III, they did their homework to some extent..
I think it would make his origin more simpler, I guess. Dracula WOULD be, well, Dracula. I mean, IF they reboot it again. I wouldn't be against returning to the classic canon, but IF they reboot it(a big "if"), I dont' think I'd want "yet another" origin story ripe with pretentiousness. If they DO touch up on "Dracula's origins", I'd want it to be as simple as possible. I'm pretty much more of the type of guy who doesn't care if they NEVER do another origin tale. Just get to the business. The early CV games were mainly just business. Any info regarding the "how" and "why" were kept rather simple and easy to swallow. You didn't need to know WHO Dracula was, he was "DRACULA"! Everybody knows who Dracula is. I doubt even today you'd find a kid who doesn't know who Dracula is. I heard Hotel Transylvania did pretty good at the box office, and Dracula's in that(based on the classic movie persona, no less).

I know someone might say, "Oh, back then, it was different. Now, you have to explain the character backgrounds so it could make sense to gamers."... yadda yadda. Do we really need a new origin to explain why Dracula became who he is everytime the reboot wheel turns? It's kinda pathetic in a way, if that's the state we are in as a society, that everybody has to be told every minute detail about every little thing just to understand what something's about.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Sumac on October 02, 2012, 09:36:51 AM
Quote
Do we really need a new origin to explain why Dracula became who he is everytime the reboot wheel turns?
Every story should have begining and the end.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Lelygax on October 02, 2012, 11:40:18 AM
Yes, but they dont need to start in "this" beggining, they can start telling about the Belmonts and ignore Dracula backstory. Its like saying that every game or movie needs to start telling how our universe and planet has been created.

What Im trying to say is that DragonSlayr81 have a point. +1 buddy. :)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kingshango on October 04, 2012, 10:08:46 AM
So our favorite PR person went on a Tweeting spree recently and posted Devil Trevor's inventory
(https://pbs.twimg.com/media/A4X7E23CIAEtrls.jpg)

Then went on to say this

Quote from:
Dave Cox ‏@CastlevaniaLOS
@NabilSatsFan - It's not the combat cross, it's something else... He doesn't get his sword until LOS2
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Chernabogue on October 04, 2012, 10:39:02 AM
Mmh, nice to see some screenshots.

Alucard has really the same outfit than Trevor.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kingshango on October 04, 2012, 11:11:50 AM
Yep, only difference is that he ripped the upper part of his coat and replaced it with armor. Probably got destroyed when Dracula killed him the first time.

And look at his abilities, mist, wolf, bat projectile and a couple others. Trevor really hit the superpower lottery (http://tvtropes.org/pmwiki/pmwiki.php/Main/SuperpowerLottery) when he came back, if this isn't the work of something devil-ish *wink wink* I don't know what is.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: flyingchai on October 04, 2012, 01:05:12 PM
Yep, only difference is that he ripped the upper part of his coat and replaced it with armor.

Actually....I think that it's his bare chest, just like his father...only Alucard turned blue.  :o
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: DarkPrinceAlucard on October 04, 2012, 01:21:21 PM
Actually....I think that it's his bare chest, just like his father...only Alucard turned blue.  :o

Yea whats up with that?

I know the difference in graphics between LOS2 and Mirror of fate is pretty big, but, why the hell does this Alucard look so different than the one in the LOS2 trailer?

He didn't have skin that was "dark/blue" like that, and I don't think he was bare chested either.

His coat was also obviously black in the trailer and initial artwork.

But now it looks kinda Dark green mixed with black if you ask me.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Flame on October 04, 2012, 01:24:07 PM
I wonder what those other two after bat are? it looks like a sand clock and a clawed gauntlet. Wonder what the last move is?

Also, why does it have to be "Devilish"? Gabuella has a few real nifty abilities too, most notably the ability to turn into smoke, a smokey/fiery Dragon, and the ability to make dark energy whips.

Trevorcard on the other hand has a few not quite as grand powers, which involve turning into mist, a bat, and a wolf. AKA traditional vampire powers.

Y'know, I think the way this will play out is Gabe turns him, and then you fight him as Simon, kinda like how Trevor fights Alucard in CV3, and once you beat sense into him, he joins the party. Or something. Maybe.

Also, he isn't blue. I think it's supposed to look like a pale almost grayish color. It looks all wierd probably because it's a camera photo of the screen.

As for being bare chested, Im pretty sure he was.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kingshango on October 04, 2012, 01:55:14 PM
Alucard is the demonic form of Trevor and I am sticking to it till the game comes out, no one will change my mind otherwise. *fold's arm*

(click to show/hide)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: kaiwai on October 04, 2012, 02:00:08 PM
This weapon on the inventory screen reminds me the spear of Eric Lecarde in Bloodlines !!
And this weapon is called "the Alucard's Spear" in the japanese version of the Megadrive game !!  8)

Castlevania Bloodlines - Stage 1 - Eric Lecarde (http://www.youtube.com/watch?v=vkKlZ1y7Z7k#)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Munchy on October 04, 2012, 03:54:17 PM
I think it would make his origin more simpler, I guess. Dracula WOULD be, well, Dracula. I mean, IF they reboot it again. I wouldn't be against returning to the classic canon, but IF they reboot it(a big "if"), I dont' think I'd want "yet another" origin story ripe with pretentiousness. If they DO touch up on "Dracula's origins", I'd want it to be as simple as possible. I'm pretty much more of the type of guy who doesn't care if they NEVER do another origin tale. Just get to the business. The early CV games were mainly just business. Any info regarding the "how" and "why" were kept rather simple and easy to swallow. You didn't need to know WHO Dracula was, he was "DRACULA"! Everybody knows who Dracula is.

Exactly on the same page here. This is part of why I loved the Tin Tin movie.

"Who's that?"

"He's Tin Tin! Fuck off!"
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Inccubus on October 05, 2012, 11:38:01 AM
So our favorite PR person went on a Tweeting spree recently and posted Devil Trevor's inventory
(https://pbs.twimg.com/media/A4X7E23CIAEtrls.jpg)

Then went on to say this
Quote
Dave Cox ‏@CastlevaniaLOS
@NabilSatsFan - It's not the combat cross, it's something else... He doesn't get his sword until LOS2

I know my opinion isn't popular, but come on.
"Trevor isn't Alucard." He only just looks nearly identical.
"It's not the combat cross." It's just a weapon that looks and functions nearly the same.
And I get negative rep for saying it's lazy when even CV3 characters all had more variety there core than this rag-tag bunch of 3 Belmonts +One guy that isn't Trevor with different abilities.
I at least hope that the characters in this game all have significantly different and interesting physics, because if they don't no one is going to be able to defend the accusation that they were being lazy.

That said, the pic looks to me like some wierd Doppelganger.


This weapon on the inventory screen reminds me the spear of Eric Lecarde in Bloodlines !!
And this weapon is called "the Alucard's Spear" in the japanese version of the Megadrive game !!  8)

I agree. It does look reminiscent of the powered up Alucard Spear. But if it extends into a chain, I still think it's lame. I would rather have had him use an actual spear.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: DragonSlayr81 on October 05, 2012, 02:59:26 PM
Exactly on the same page here. This is part of why I loved the Tin Tin movie.

"Who's that?"

"He's Tin Tin! Fuck off!"
It's also like the Sherlock Holmes movies. You didn't need to know the ins and outs of who Sherlock Holmes is. Everything regarding his childhood, analyzed to the point of scrutiny. We know who Sherlock Holmes is, just get to the bloody fuckin' point! Same for Dracula. Hell, I'd say the same for Batman. They ARE going to reboot Batman again. Rumor has it the new Batman will be tied into the Justice League movie. Do we REALLY need "yet another" take on the Bruce Wayne origin story? Especially when everybody knows it. Hell, even with Nolan, I'm pretty sure everybody knew it. Batman's well known, before Nolan's trilogy, and after. He's like Dracula, Sherlock Holmes(and interestingly enough, a loose weaving of the two, the whole bat thing and brilliant detective mind). We don't need anymore origin stories for the sake of origin stories. If the character's well known, they should be able to hit the ground running. You CAN make brief allusions to something in their past, but all these characters are so established in pop culture history, there's really no need for yet another origin story(which at most, are nothing more than the ego strokes of directors saying "How much better MY interpretation of this origin is compared to everybody else's!"). I mean, ask any kid how Peter Parker became Spider-Man, they'll tell you, "He was bitten by a radioactive spider!". It would be like, making every WWII movie start with the initial events that triggered the actual war. How stupid would that be?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Zetheraxza on October 05, 2012, 02:59:43 PM
Quote
Doubtful, Vlad III Dracula doesn't exist in those "worlds", at least not in the sense of who he is in our history. Though, I did say, if they were ever to reboot the series again, I would love them to just go all out and have Dracula be Vlad III, no Mathias, no Gabriel, just the mythic man of history. Also, if they planned to tell his origin tale(yet again), just do it with human Vlad III taking on the dark lord persona. No sappy love story or tragic past.

I was only stating if they would have the REAL Vlad Tepes as a boss in Los2 or MoF, just like they did with Malphas, like a filler or as a part of the story. He would be a Vampire but Gabriel would fight him in some point. Gabriel becoming Vlad Tepes is just a bad idea, same thing with Mathias. On a side note, they were just an attempt to make Castlevania more original and less inspired from other works. Like the first Castlevania game, all the bosses were monsters from horror movie flicks. It was a heavily inspired game at the time. After Lament,   they made Vlad Tepes an alter ego of an original character, making Castlevania more original. Same thing with LoS. They didn't really use other known creatures/persons as much as the older "Classic" series except for Malphas, Satan and Baba Yaga and other creatures/ characters. I don't know what the succeeding developers will do after Mercurysteam moves in to their next project (Possibly Contra), But if the next developers create a new story rather than going back to the old timeline, they would take the "Original Creativity" approach like Mercurysteam did. Gabriel now, is called Dracul, but his character is "Dracula" according to Castlevania approach for it's antagonist. But is he same Dracula based on Castlevania's classic inspiration from Bram Stoker's wearing Victorian Clothing? So far according to the previews and information known, NO. Gabecula is a pretty original concept and is less inspired from Bram Stoker's and more of an original Castlevania Vampire Lord if not counting Gabriel's attire is alone based off Simon's Simon Quest armor. I'm apathetic towards the future of Castlevania's storytelling whether it be another reboot as a new timeline, or rebooting the old timeline or going back to the old timeline. As long as the game and the story is good. I'm cool with it.

Now, as for Alucard, I still don't think he can be Trevor even with the jacket resembling like Trevor giving it all away. One observation from the characters shown during the LoS2 trailer and characters we already know, such as Alucard is that he is a Dhamphir, and Gabriel is a Vampire. The idea of Trevor being turned into a half-vampire sounds a bit strange and would be pretty ridiculous in terms of storytelling or plot development. So Gabriel was feeding off  Trevor but he got away half-way and becomes a half Vampire. Or Gabriel succeeds transforming Trevor into a full Vampire but Trevor chooses not to drink blood and has abilities of a Dhamphir not having full powers as a fully potential vampire for rejecting his bloodlust, but he can't go out in the daylight either because he is a full vampire who just doesn't drink blood. I don't think a Vampire can choose on what level of ratio should he be able to create a new vampire. He will either make a new Vampire, or that will be his feed. Dhamphirs throughout folklore and today's books, comics, movies and games haven't really changed throughout its mythology like Vampires did... See Twilght... Lol. Pathetic excuse for Vampires. But Dhamphirs throughout my best knowledge have remained the same. In order to create a Dhamphir, the partners would have to be a human and a vampire and those concepts haven't really changed. Gabriel couldn't see his reflections in the trailer but you could see the reflection of Alucard through his sword. I'm still guessing Gabriel had another woman. But that coat though... My 3DS will tell me. Lol.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kingshango on October 05, 2012, 04:34:21 PM
The general consensus here is that Alucard is either Trevor's vampire doppleganger born from the mirror or not a vampire at all but a demon brought back to life unknowingly under the control of a unseen entity (canidates are Satan, Zobek or the Lost Soul).

Another theory I thought up is (you guy's won't even try to believe this one cause how rediculous it is) that Alucard was probably taken from Dracula's castle as a baby by someone who feared that Trevor would have kill him as well and was left to care of the Brotherhood. The Brotherhood then realizing who the child was, they opted to kill it but after giving it a second thought, they decided not to and decided to raise and train him as the trump card incase Trevor failed or if Trevor succeded, Dracula would come back and they would have their own dhampire to challenge him (they probably didn't know that Simon was alive and had fled to the mountains). Which would also explain why Trevor and Alucard wear the same outfit, albiet with a few new touches (the armored upper half the slightly darker longcoat etc.) as well as a modified battle cross or whatever it is. And as for why Trevor and Alucard look identical, well that DO have the same father, so there's not much to explain there unless you don't know how genetics work.

Ok that was a new theory that I thought up, totally useless now with the trailer and the screenshots confirming that Alucard is Trevor anyway so ehh, I've warmed up to Devilcard/Mirrorcard anyway.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: crisis on October 05, 2012, 04:39:09 PM
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fimg.photobucket.com%2Falbums%2Fv119%2Fc0mbat%2FUntitled2-3.png&hash=16f372808d7f014c07d693823ae861ba)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kingshango on October 05, 2012, 05:01:30 PM
^^^

Even if he said that or not, it makes 1000x more sense than my new stupid theory.

Man I feel ashamed of myself for even thinking about it, im gonna go play RE6 as punishment for my foolishness.

Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Zetheraxza on October 05, 2012, 05:36:57 PM
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fimg.photobucket.com%2Falbums%2Fv119%2Fc0mbat%2FUntitled2-3.png&hash=16f372808d7f014c07d693823ae861ba)
Lol that would mean that Baby Trevor was human but since Gabriel became Dracula, Baby Trevor automatically became a Dhamphir through Wi-Fi update. Another crazy theory is this... Note how Alucard consists of some red/orange in his armour. Who else has a that color scheme... Simon. Oh no! Alucard is a mixture of BOTH Trevor and Simon! Gabriel must have used his powers to conjoin them as one and like, make him all evil and stuff later. Man, these theories are pretty crazy actually. One thing that really kills me is that 4th Character, though...
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Inccubus on October 05, 2012, 06:03:26 PM
^^^

Even if he said that or not, it makes 1000x more sense than my new stupid theory.

Man I feel ashamed of myself for even thinking about it, im gonna go play RE6 as punishment for my foolishness.

I wouldn't put it past them to use something like what you said.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: flyingchai on October 05, 2012, 06:33:41 PM
^^^

Even if he said that or not, it makes 1000x more sense than my new stupid theory.

Man I feel ashamed of myself for even thinking about it, im gonna go play RE6 as punishment for my foolishness.

I called this back in June! hehe :P
---------------------
"Cox did NOT say that Trevor wasn't Alucard. He did say "no" to Trevor being Alucard based upon the way the question was worded. And he wouldn't be lying...Trevor is not automatically Alucard just because he's Dracula's son, which is what the question asked.

Also to the question before that one which asked if Trevor was the same person as the Alucard-like guy, I'd definitely say that Trevor changing into something else other than human would make him a different person. :-D
Cox sure is good as playing semantics..."
----------------
When I upfront asked him if Alucard "used to be Trevor" be said "no comment."
As far as his primary weapon in MoF, we know it's a whip at least. I'd believe Cox that it's not the Combat Cross...but it is a Combat "something."

Here's another crazy theory for the masses. In the concept art of the "Cursed Village," it looks like there's someone hanging by a rope. The shape of the figure kinda looks like it could be Trevor.
Trevor fails against his father, learns that his family's been killed, and then hangs himself out of grief.
http://www.creativeuncut.com/gallery-23/cmof-cursed-village.html (http://www.creativeuncut.com/gallery-23/cmof-cursed-village.html)

He then descends into Hell for committing suicide and is given a chance for redemption if he takes down his father since Satan has a beef with Dracul too. Perhaps the 2 deceased Lords of Shadow imbue him with their powers while he's there, and he then becomes Alucard.
Eh, why not? Kinda fun, this is.  I think that'll be my last theory though.  ;)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Inccubus on October 05, 2012, 07:27:20 PM
Well, the person in the concept art is definitely wearing a long garment that appears to be open in front and has long hair too.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Sumac on October 06, 2012, 09:03:15 AM
Quote
You CAN make brief allusions to something in their past, but all these characters are so established in pop culture history, there's really no need for yet another origin story(which at most, are nothing more than the ego strokes of directors saying "How much better MY interpretation of this origin is compared to everybody else's!")
Maybe because creators are interested in making their own origin of the character? Not that I (always) support that thing.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: GuyStarwind on October 06, 2012, 11:14:40 AM
I haven't been keeping up with this game. With that being said is that picture quote with Cox a real quote?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kingshango on October 06, 2012, 12:13:35 PM
I haven't been keeping up with this game. With that being said is that picture quote with Cox a real quote?

The story so far:

The Mirror of Fate extended trailer reveals Alucard, who has the same voice as Trevor.
Someone asked Cox on Twitter "Is Trevor Alucard?"
Cox answers "no."
Someone asked him again in a dfferent matter, "Does Trevor become Alucard in any way?"
Cox answers "no comment."

Then the screenshot's of Aucard appear using a modified battle cross, wearing the same outfit as Trevor only slightly darker, making the likelyhood of Trevor becoming Alucard being true and once again making Cox look like he got hit in the face with a tomato pie.

Everyone then create's different causes of Trevor's apparent transformation with various theories such as evil doppleganger, Dracula's vampire slave, Gabriel's good side and mind controlled demonic puppet of an unseen entity. While a remaining few have reason to believe the two are seperate characters and Dracula did infact father another child with another woman, suggesting that would be downright absured now with the evidence(or lack there of) presented so far.

The only thing that could debunk all of this is if we hear Alucard speak in game rather than a cryptic vauge trailer. But due to Konami's excellent marketing team, we will most likely not get any new media of the game (other than previews from small websites who played the unfinished E3 demo) until the game comes out in around Febuary/March.

That's it, unless someone has more to add.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Dremn on October 06, 2012, 12:21:35 PM
Man there is no way DevilCard isn't Trevor.

The updates for this game have been really slow, still no new footage to be seen.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Johnny Alucard on October 06, 2012, 01:29:52 PM
I'm glad they brought back Alucard's other forms.  I always loved that he was a bit of a nod towards old school vampirism.

Shame that his cape probably won't turn into wings when jumping though.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: GuyStarwind on October 06, 2012, 03:03:14 PM
The story so far:

The Mirror of Fate extended trailer reveals Alucard, who has the same voice as Trevor.
Someone asked Cox on Twitter "Is Trevor Alucard?"
Cox answers "no."
Someone asked him again in a dfferent matter, "Does Trevor become Alucard in any way?"
Cox answers "no comment."

Then the screenshot's of Aucard appear using a modified battle cross, wearing the same outfit as Trevor only slightly darker, making the likelyhood of Trevor becoming Alucard being true and once again making Cox look like he got hit in the face with a tomato pie.

Everyone then create's different causes of Trevor's apparent transformation with various theories such as evil doppleganger, Dracula's vampire slave, Gabriel's good side and mind controlled demonic puppet of an unseen entity. While a remaining few have reason to believe the two are seperate characters and Dracula did infact father another child with another woman, suggesting that would be downright absured now with the evidence(or lack there of) presented so far.

The only thing that could debunk all of this is if we hear Alucard speak in game rather than a cryptic vauge trailer. But due to Konami's excellent marketing team, we will most likely not get any new media of the game (other than previews from small websites who played the unfinished E3 demo) until the game comes out in around Febuary/March.

That's it, unless someone has more to add.

Ah, fair enough. Thanks for the help.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: DragonSlayr81 on October 06, 2012, 04:34:27 PM
The story so far:

The Mirror of Fate extended trailer reveals Alucard, who has the same voice as Trevor.
Someone asked Cox on Twitter "Is Trevor Alucard?"
Cox answers "no."
Someone asked him again in a dfferent matter, "Does Trevor become Alucard in any way?"
Cox answers "no comment."

Then the screenshot's of Aucard appear using a modified battle cross, wearing the same outfit as Trevor only slightly darker, making the likelyhood of Trevor becoming Alucard being true and once again making Cox look like he got hit in the face with a tomato pie.

Everyone then create's different causes of Trevor's apparent transformation with various theories such as evil doppleganger, Dracula's vampire slave, Gabriel's good side and mind controlled demonic puppet of an unseen entity. While a remaining few have reason to believe the two are seperate characters and Dracula did infact father another child with another woman, suggesting that would be downright absured now with the evidence(or lack there of) presented so far.

The only thing that could debunk all of this is if we hear Alucard speak in game rather than a cryptic vauge trailer. But due to Konami's excellent marketing team, we will most likely not get any new media of the game (other than previews from small websites who played the unfinished E3 demo) until the game comes out in around Febuary/March.

That's it, unless someone has more to add.
I got a strange, stupid theory. Marie had two children. Trevor had a twin brother(was to be named Adrian). However, Adrian was stillborn. Eventually, years later, Trevor faces against his father and is killed. His soul passes on, but Adrian's soul is recalled into Trevor's dead body(making him still undead) and he renames himself Alucard, and plans to get revenge for the death of his mother and twin brother. So, basically, it's Trevor's body, but Adrian's soul/personality, so even if it Trevor's dead body, it's techinically NOT Trevor, but is still technically Dracula/Gabriel's son in his own right.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: flyingchai on October 06, 2012, 06:37:59 PM
Quote
I got a strange, stupid theory. Marie had two children. Trevor had a twin brother(was to be named Adrian). However, Adrian was stillborn.

No, not a strange or stupid theory at all. A twin who died at birth, went to Limbo / Hell since he was unbaptized (which may account for Alucard's character art environment), and was given a second chance at life with the purpose of taking down his father. As Trevor's twin, it would make sense for him to have the same voice. Pretty plausible at this point!
It would fit the dialogue in the trailer, and it would be a shocking twist from the established expectation that Trevor becomes Alucard....
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Inccubus on October 06, 2012, 07:08:21 PM
No, not a strange or stupid theory at all. A twin who died at birth, went to Limbo / Hell since he was unbaptized (which may account for Alucard's character art environment), and was given a second chance at life with the purpose of taking down his father. As Trevor's twin, it would make sense for him to have the same voice. Pretty plausible at this point!
It would fit the dialogue in the trailer, and it would be a shocking twist from the established expectation that Trevor becomes Alucard....

I agree. And it wouldn't be any more outrageous a twist than any that were used in the first game.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Flame on October 07, 2012, 12:02:28 AM
What if it's something to do with the mirror of fate? A dark mirror reflection of Trevor? I mean, the mirror is important somehow, right?

That way it can not be Trevor, (because it's Alucard" and also not be Trevor Becoming Alucard, since he doesnt it's a mirror image.

Im still thinking Trevor dies or something though.

Or Cox is lying to us because, well, hes not just gonna say OH YEAH TREVOR BECOMES ALUCARD because he wants to keep us guessing till we see first hand.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Inccubus on October 07, 2012, 03:14:59 AM
What if it's something to do with the mirror of fate? A dark mirror reflection of Trevor? I mean, the mirror is important somehow, right?

That's pretty much what I meant by "wierd doppelganger".


That way it can not be Trevor, (because it's Alucard" and also not be Trevor Becoming Alucard, since he doesnt it's a mirror image.

Wouldn't that make him Rovert?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: abaldwin360 on October 07, 2012, 09:24:22 AM
In the extended trailer, you hear the phrase, "It seems fate has given me a second chance father." just as they show Alucard on screen. I think Trevor somehow becomes Alucard.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: jimmay17 on October 07, 2012, 10:06:49 AM
So can I be the first poster here to bandy the phrase 'Alucard In Name Only'?

Originally, this was one of my brightest points of hope with this game, but a whip-yielding re-skin of Trevor? It's as self-defeating and insulting as it is uninspired and lazy.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Chernabogue on October 07, 2012, 10:59:40 AM
Alucard can morph into wolf + mist and use hellfire I think.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: jimmay17 on October 07, 2012, 11:44:24 AM
Alucard can morph into wolf + mist and use hellfire I think.

As far as we know, anyway. Hopefully they haven't decided to implement them in a similar fashion of half-assery as they have the character himself. I wouldn't be too terribly surprised, for instance, to see them used as combo battle-enhancers, i.e. "the power of the wolf/bat/mist" or some other such mediocrity.

Time will tell.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kingshango on October 07, 2012, 12:16:05 PM
Devilcard's confirmed abilities (so far ) are:

Mist: Used to bypass gates and/or dodge attacks

Wolf: Used to transform into a white wolf, possibly used to get into small areas and/or attack enemies

Bat projectile: Shoot bat's out of your hands

Claw: Probably functions like Gabriel's dark gauntlet, charge punch uppercut etc.

Hourglass???: Stop's/slows down time

There's another unknown ability but that's it for now.

Oh and unlike his former living self, Devilcard is unable to double jump for some reason.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: jimmay17 on October 07, 2012, 12:55:32 PM
Don't I look stupid. Where did you get the confirmation from? All I've seen on here is the screenshot showing the icons. Was this new information from Cox's twitter?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kingshango on October 07, 2012, 01:04:57 PM
A combination of both, although the jury is out on a couple things ( the hourglass, claw and the unknown ability) but the mist, wolf and bat abilities have been confirmed by Cox.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Foffy on October 08, 2012, 01:09:03 PM
Devilcard's confirmed abilities (so far ) are:

Mist: Used to bypass gates and/or dodge attacks

Wolf: Used to transform into a white wolf, possibly used to get into small areas and/or attack enemies

Bat projectile: Shoot bat's out of your hands

Claw: Probably functions like Gabriel's dark gauntlet, charge punch uppercut etc.

Hourglass???: Stop's/slows down time

There's another unknown ability but that's it for now.

Oh and unlike his former living self, Devilcard is unable to double jump for some reason.

He couldn't double jump in Dracula's Curse. :3
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: flyingchai on October 08, 2012, 03:14:51 PM
The ability to turn into mist I'm sure can be used to reach higher places. That would eliminate the need for a double jump.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Richter Belmondo on October 09, 2012, 09:00:23 AM
The cool thing is that Alucard's Design is very good.. A mix of CV3 ALucard and SOTN Alucard.
Of course , this is Trevor Belmont , but i'm very happy to see those ''winks'' of the developpers , for 2nd favourite guy in the series !
In my opinion , the fate of Trevor was like that
(click to show/hide)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Zetheraxza on October 09, 2012, 02:14:52 PM
First of all... We need to know, WHAT is the mirror of fate, from what we know so far is that it is...


My personal theory on the Mirror is that it might also have a Time Travelling Abilities and Possibly even have an ability where one can travel into an Alternate Reality (That seems unlikely too). While I do like LoS, I would hope Cox uses The Alternate Reality thing not as a plot, but a side thing. Gabriel is sitting in the throne room and looks at the MoF, It would show the future of Gabriel living his life happily with his wife, He names the Child not Marie and Gabriel's Combat abilities and Kinsmenship was so praised that the Belmont Family are given the honor as "The Family of Royal Knights" and Gabriel after a time becomes a Grandparent and his Granchild is named... LEON and that's how IGA's continuity takes place in LoS universe. Gabriel doesn't tell his child(ren) about his relations with the Cronquist family. The Lords just stay as dark beings and they don't have the desire to screw up the world. Mathias becomes the Dracula we know and pretty much allies or Inslaves Carmilla, Cornell after a while just creates a Lycanthropic tribe, like LoS interpretation of Vampires (Vampires after ages and more power become younger and more beautiful), Cornell becomes young as well and treats a little girl like his Sister (Ada) and they have a side tale of Legacy of Darkness. Zobek was the guy who brought the world to chaos, but in this alternate reality he just wants something out of his eternal life and befriends a Vampire Named Berhardt, Carmilla is no longer in the Castle for WHATEVER reason, and Death gets bored of Walter and eliminates him, since Mathias was more interesting. And last, Satan... Humanity is the result of God & the Devil just like the OT portrayed.

If they managed to do something like this, this would get some truce between LoS and OT fans. LoS and the OT would just play as a "what if" scenerio afterwards. But that's just my theory on this thing, lol.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Johnny Alucard on October 09, 2012, 02:14:52 PM
The ability to turn into mist I'm sure can be used to reach higher places. That would eliminate the need for a double jump.

Have they shown the mist being able to move all around like you could in SOTN? I figured it'd just be side to side.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Inccubus on October 10, 2012, 02:34:53 AM
As far as I know, none of Rovert's powers have actually been seen in action by anyone at all.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Thunderbrand on October 10, 2012, 12:02:14 PM
In the extended trailer, you hear the phrase, "It seems fate has given me a second chance father." just as they show Alucard on screen. I think Trevor somehow becomes Alucard.

Couldn't that also maybe be Simon talking to Trevor?

The trailer may show Alucard as that line was spoken but it doesn't mean that's how the scene will be in-game.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Flame on October 11, 2012, 03:59:46 PM
May I remind everyone of "DIE BELMONT" in the LoS trailers which was played over the scene of Gabuella sitting on his throne in the epilogue.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Chernabogue on October 11, 2012, 11:12:42 PM
May I remind everyone of "DIE BELMONT" in the LoS trailers which was played over the scene of Gabuella sitting on his throne in the epilogue.
Exactly. The Alucard line could be anyone.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Flame on October 12, 2012, 01:47:01 PM
Well, not really. What it COULD be, is from any other moment. But there is a difference. in the LoS Trailer, first of all- we did not know what to expect from the story. Second of all, Jason Isaacs' role was kept secret. He was simply named, but not his role. So they showed a scene of Dracula and we naturally assumed that was his role.

However, for the MoF trailer, they clearly showed Trevor and showcased his voice, and later used the same voice saying that line. so it's clearly Trevor, the question is just, what will the plot do with him, and where does that line fit in that scheme.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Inccubus on October 12, 2012, 08:07:44 PM
I just noticed something. The sword that 'Alucard' is using in the LoS2 trailer is made up of what seem to be sections of metal, aka sword-whip-like. Will Rovert never use a normal sword at all? Hmmm...
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Zetheraxza on October 13, 2012, 07:27:11 AM
It's probably from his Mother's side's Heirloom. Whip-Sword "Nebula"
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: flyingchai on October 13, 2012, 08:45:08 PM
I just noticed something. The sword that 'Alucard' is using in the LoS2 trailer is made up of what seem to be sections of metal, aka sword-whip-like. Will Rovert never use a normal sword at all? Hmmm...

I'm going to throw another theory into here: http://castlevania.wikia.com/wiki/The_Silver_Warrior (http://castlevania.wikia.com/wiki/The_Silver_Warrior)
The blade of the sword came from The Silver Warrior's wings, and is the same blade that Gabriel threw back at Pan in his fight to open the way to the Land of the Dead.

Perhaps we can see Alucard's reflection in the LOS2 trailer due to The Old God's blood having been on it.
The sword could even be called..."God Killer."
As for Alucard's weapon in MoF, I also see a resemblance to Pan's weapon during the Silver Warrior fight.
it looked like a sword when it's retracted, but it extended to be a whip.

Pan's going to have something to do with the weapons Alucard uses, I'm sure of it!
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Sindra on October 13, 2012, 08:52:50 PM
First of all... We need to know, WHAT is the mirror of fate, from what we know so far is that it is...

  • A Magical Mirror that reveals how your future will end up as

One thing that I know has and will continue to bug me about this whole thing is how loosely they use the term "fate".

Websters d: "the will or principle or determining cause by which things in general are believed to come to be as they are or events to happen as they do"

By this logic, you could say that the "will" of the Brotherhood of Light could be determined as "Fate", since it is through them that Marie comes to believe that things will go as they may. The mirror simply acts as an extension of their will, because let's face it, until then it'd been only use to teleport people.

Fate is what you make of it. Marie believed that fate was defined by a group of dodgy old men and a ancient device used to make Brundle-Flies. (and if you get that reference, you're +1 in my book)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: flyingchai on October 13, 2012, 09:04:34 PM


By this logic, you could say that the "will" of the Brotherhood of Light could be determined as "Fate", since it is through them that Marie comes to believe that things will go as they may. The mirror simply acts as an extension of their will, because let's face it, until then it'd been only use to teleport people.

If that were true, I'd consider that more evidence to support the notion that most of the members of The Brotherhood of Light have been tricked and that it has actually been Luciferian all along. Lucifer was the Angel of Light in the beginning, after all, and he could be the true entity behind it to further his plan. After all, wasn't Satan the one who deceived the founders into ascending and creating the Lords of Shadow?
And your reference has to do with The Fly. :-P
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Flame on October 13, 2012, 11:48:14 PM
No, not that I remember... They ascended to become pure beings in heaven. They found these incredibly holy spots which ascended them, shedding their mortal bodies and all darkness. They of course, didnt know that by shedding their darkness they would actually create essentially, evil twins, who are twisted versions of the originals.

But nothing that I remember says that Satan tricked them into doing it... Satan's role was tricking Zobek into masterminding the events of LoS.

The Brotherhood saw all that would happen but for SOME reason, decided to go along with it anyway.

I suppose they figured it would be worth it in the end. Sacrifice one man's sanity and soul to eradicate 3 unholy beings, (even if it meant also destroying their heavenly counterparts, the founders of the brotherhood) AND get the man to kick Satan's ass nine ways to Sunday, and later only have 1 single unholy entity to take down. But they also underestimated the power Gabriel would attain I suppose. I mean, he defeated and obtained for himself the abilities of the Holy relics given to the 3 founders, (as well as the magic absorbing gauntlet of the Dark Knight Golem) became a full fledged Vampire by taking all of Laura's blood, (therefore skipping the usual process of starting as a level 1 nasty looking grunt) AND then absorbed the powers of an ancient and powerful giant demon whom the founders had sealed in another dimension, and whom even after they split themselves in two, Carmilla continued to make sure it stayed put.

And then had no doubt a good few years to let all that rage and anger stew and simmer for a bit.

IMO, the Brotherhood didnt QUITE think things through- ANY one mortal man who according to prophecies or magic mirrors, will have the power to go toe to toe with Satan and win? isn't someone you want to let become a monster.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: flyingchai on October 14, 2012, 08:08:49 AM

But nothing that I remember says that Satan tricked them into doing it... Satan's role was tricking Zobek into masterminding the events of LoS.


I'm definitely on the same page with you there, nothing says that Satan was the one who tricked them all. I'm am proposing however, until the next games prove otherwise, that perhaps he did based off of these excerpts from Carmilla's & Satan's mini-bios:

"Their intentions were honorable, but they were deceived and their spirits were fractured; their good sides were transported to Heaven as angelic beings, while their dark sides were left behind. "

And the following from Satan's bio:
 "The God Mask is said to bestow a power that is supposed to be a key to God himself; a power that makes its wearer God's vassal on Earth, and Satan has manipulated Zobek and the other Lords of of Shadow to acquire it for his own means."

If the founders were deceived, that implies that someone tricked them, IMHO. That someone could have only been Satan.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Flame on October 14, 2012, 01:25:05 PM
I suppose it IS possible that Satan tricked them, or rather, just didnt tell them the whole truth- since it was true- those holy sports WERE able to shed them of their bodies and dark sides so that they ascended into heaven as pure and spiritual beings- but he DIDNT tell them, that the process did so by splitting them into two beings each, with their "dark sides" remaining on earth.

Now, I dont quite recall, but each of their "throne rooms" as it were, each of their lairs, was one of those holy places no? I just dont remember how the God Mask came into the picture. They never really explain how it comes to be or why defeating the lords gives Gabe the pieces.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Jop on October 22, 2012, 04:56:34 PM
Some one know whats are the others sub weapons that trevor is going to use? (i know now 2: the boomerang and the Electric bomb) there are a lot of pages and i dont have the time to read all
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Inccubus on October 22, 2012, 06:36:56 PM
One thing that I know has and will continue to bug me about this whole thing is how loosely they use the term "fate".

Websters d: "the will or principle or determining cause by which things in general are believed to come to be as they are or events to happen as they do"

By this logic, you could say that the "will" of the Brotherhood of Light could be determined as "Fate", since it is through them that Marie comes to believe that things will go as they may. The mirror simply acts as an extension of their will, because let's face it, until then it'd been only use to teleport people.

Fate is what you make of it. Marie believed that fate was defined by a group of dodgy old men and a ancient device used to make Brundle-Flies. (and if you get that reference, you're +1 in my book)

Ha! That's the most awesome reference I've heard in a while and I think Rovert fit's the bill. I think I'll go add that ilm to my Halloween movie folder on my Wii. Maybe the sequel too.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Foffy on October 25, 2012, 09:45:05 AM
New footage of the game is in Nintendo's 3DS Sizzle Reel, confirmed Gabriel as the final playable character at 1:25.

https://www.youtube.com/watch?v=w_kRaZBz_oQ (https://www.youtube.com/watch?v=w_kRaZBz_oQ)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Maedhros on October 25, 2012, 10:05:35 AM
New footage of the game is in Nintendo's 3DS Sizzle Reel, confirmed Gabriel as the final playable character at 1:25.

https://www.youtube.com/watch?v=w_kRaZBz_oQ (https://www.youtube.com/watch?v=w_kRaZBz_oQ)

You know what this confirms? Everyone uses whips. Fucking wow.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: flyingchai on October 25, 2012, 10:13:44 AM
You know what this confirms? Everyone uses whips. Fucking wow.
Makes sense to me since they're all Belmonts. At least we'll have lots of other cool secondary weapons / abilities amongst each of the characters.

I wonder what whip Gabriel is using since he broke his original one...
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kingshango on October 25, 2012, 10:22:44 AM
Makes sense to me since they're all Belmonts. At least we'll have lots of other cool secondary weapons / abilities amongst each of the characters.

I wonder what whip Gabriel is using since he broke his original one...

The dark energy whip from the trailer?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: flyingchai on October 25, 2012, 10:30:59 AM
The dark energy whip from the trailer?

It looked like he was holding an actual handle, though...
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kingshango on October 25, 2012, 10:37:22 AM
I looked again, he's holding the exact same same combat cross that he destroyed.

Either he got a new one or it's a flashback prior to the events of the first game.

Also, this is probably all we're gonna see of this game till Febuary/March.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: crisis on October 25, 2012, 11:05:26 AM
Adventure Time looks awesome  :D
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Chernabogue on October 25, 2012, 11:16:04 AM
Nice to see this! I'm excited! :D
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: flyingchai on October 25, 2012, 11:23:44 AM
I looked again, he's holding the exact same same combat cross that he destroyed.

Either he got a new one or it's a flashback prior to the events of the first game.

You're right, and it's more than likely a flashback of events prior to LOS1. Upon an even closer inspection, he's not wearing the gauntlet from the Black Knight and the chain has no spikes.

Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: DarkPrinceAlucard on October 25, 2012, 12:50:19 PM
Makes sense to me since they're all Belmonts.

But what about Alucard?

What reason was there to give him a whip?

In the Mirror of Fate artwork Alucard had his sword, and now Cox is just going to make up something about him not getting it until LOS2?

What a tease! :-*
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kingshango on October 25, 2012, 01:37:55 PM
Remember, the Alucard in this saga is just Trevor Belmont turned super demon.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: DarkPrinceAlucard on October 25, 2012, 02:22:28 PM
Remember, the Alucard in this saga is just Trevor Belmont turned super demon.

Is that confirmed?

I know it is hinted at heavily, but I don't recall it being confirmed.

And even if he is that has nothing to do with what I said.

I asked why this Alucard has a whip in the game even though in the Mirror of Fate artwork he is clearly shown with a sword.

Even the magazine cover has him with a sword.

And now Cox just goes and say "oh, he doesn't get it until LOS2".

So pretty much it was 1 big freaken tease and now we are just going to have a game full of people using only whips.

It would have been nice to have atleast one character have a different main weapon other than whips.

I get that they have different secondary weapons, but I was looking forward to some sword gameplay.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: flyingchai on October 25, 2012, 03:02:00 PM
Is that confirmed?


No.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: DarkPrinceAlucard on October 25, 2012, 03:21:52 PM
No.

thought so.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kingshango on October 25, 2012, 04:37:42 PM
As for Alucard not using the sword that we've seen him use in the artwork and such, I think that he WILL used the sword in the game.

However it will most likey end up being used at the very end of the game, probably during the fight with Dracula.

It would be lame as hell considering they'er promoting him as a sword user but then again I wouldn't put it pass Konami/Mercurysteam to put a bait and switch.

thought so.


Unfortunatly a majority thinks otherwise but im glad there are some who still hold out that Trevor and Alucard are separate people.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: DarkPrinceAlucard on October 25, 2012, 06:37:29 PM

 

Unfortunatly a majority thinks otherwise but im glad there are some who still hold out that Trevor and Alucard are separate people.

Ok

1.I could care less what the "majority" thinks.

and

2.Where did I say that I t did not believe Trevor becomes Alucard? I believe most will tell you that I have been on of the main ones going around the forum saying just that. Just scroll through some of the previous comments from this very topic and you will see that I to believe that Trevor becomes Alucard.

My question was on whether it was "CONFIRMED".

When it was said "no" that is when I put "I thought so".

No where in that did I say or imply that I think they are separate people.

But with that being said, I would love it if they where.

Its just to bad that all the signs point to otherwise.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kingshango on October 25, 2012, 07:52:12 PM
Ok I get you and I m sorry if I read you wrong.

I just want more info about this game and it's irritating that we know very little about the game other than Trevor goes after Dracula and then goes M.I.A then Simon picks up the pieces years later. Then there's Alucard, who in all honesty, we know NOTHING about who or what he actually is other than that he may be the son of Dracula, that's about it. (Oh and he can turn into mist and such)

Yeah I get that they don't want to give too much away and I can respect that. It's just that Konami's marketing team is so shitty that we are likely not going to see anymore of this game until they stealth release it somewhere around Febuary or March and all we have to go on is a cryptic teaser, 20 minutes of an unfinished demo and 5 seconds of footage from a demo reel. Where else are they possibly show more of it it, the VGA's? Not likely, hell even Lords of Shadow 2 has a better shot at appearing there and we don't know squat about that game either.

*Sigh* I apologise if I offended anyone, It's just want to play the damn game, im a very impatient person and the wait for this game and the lack of any substantial media about the game is bothering me. Maybe it would better if I should just stop following the game for the time being.

I think I'll take some time off from here, see you guys in Febuary.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: DarkPrinceAlucard on October 25, 2012, 08:22:09 PM
Ok I get you and I m sorry if I read you wrong.

I just want more info about this game and it's irritating that we know very little about the game other than Trevor goes after Dracula and then goes M.I.A then Simon picks up the pieces years later. Then there's Alucard, who in all honesty, we know NOTHING about who or what he actually is other than that he may be the son of Dracula, that's about it. (Oh and he can turn into mist and such)

Yeah I get that they don't want to give too much away and I can respect that. It's just that Konami's marketing team is so shitty that we are likely not going to see anymore of this game until they stealth release it somewhere around Febuary or March and all we have to go on is a cryptic teaser, 20 minutes of an unfinished demo and 5 seconds of footage from a demo reel. Where else are they possibly show more of it it, the VGA's? Not likely, hell even Lords of Shadow 2 has a better shot at appearing there and we don't know squat about that game either.

*Sigh* I apologise if I offended anyone, It's just want to play the damn game, im a very impatient person and the wait for this game and the lack of any substantial media about the game is bothering me. Maybe it would better if I should just stop following the game for the time being.

I think I'll take some time off from here, see you guys in Febuary.

Don't worry, you didn't offend me in the slightest. ;)

Just wanted to set the record straight.

And I to would like to actually hear more on Alucard.

I don't want them to give to much away, but it would be nice to know if he is indeed "confirmed" to be a Vampire for instance.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: crisis on October 26, 2012, 12:25:16 AM
well he offend me, and I demand 100 pushups for compensation, get jacked like Hugh Jackman in Wolverine

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.eonline.com%2Feol_images%2FEntire_Site%2F2012824%2Freg_1024.wolverine.mh.092412.jpg&hash=530c99d6fb202e558f4ed2a1723345a2)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Flame on October 26, 2012, 07:01:22 PM
It's possible Alucard Gets the sword at some point in the game to replace his cross. If we go by the theory that he is Trevor turned Vampire, then perhaps the whip is Holy, and as he progresses he is no longer able to use it, and therefore, switches out?

As for Gabe, his outfit is definitely slightly different. However, It cannot be a flashback, since he has the Wings he got from Carmilla, as indicated by the gold designs on his shoulder armor. The whip he uses is also definitely not the Combat Cross. maybe it's just the lighting, but the chain looks reddish? and it has a morning star tip. And the handle is not a cross.

It's possible that given the game takes place in different eras, that one of those parts of the game is flashback to when Gabriel returned to take over the Vampire Castle. Since he is an expert in the art of the whip, he probably got another one, and set off to take shit over.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: flyingchai on October 27, 2012, 06:46:58 AM

As for Gabe, his outfit is definitely slightly different. However, It cannot be a flashback, since he has the Wings he got from Carmilla, as indicated by the gold designs on his shoulder armor.

That is a good catch....a VERY good catch.  :)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Flame on October 27, 2012, 12:51:40 PM
He's also missing the Holy Water bottles, and im not too sure if he has his throwing knives, though it doesn't seem like it. And again, as previously said- he doesnt have the Black Knight Gauntlet either. I wonder why? Guess he figured better to be rid of it after how Zobek actually killed him through it? Not to mention he essentially had to murder the Black Knight for it and probably still resents the thing with Claudia.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: flyingchai on October 27, 2012, 06:39:03 PM
Actually Flame, it is the same Combat Cross. Image attached.
Maybe it's an inconsistency on the part of the artists since he has no subweapons on his belt either. There's really no telling when this takes place.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Ahasverus on October 28, 2012, 09:31:09 PM
Actually Flame, it is the same Combat Cross. Image attached.
Maybe it's an inconsistency on the part of the artists since he has no subweapons on his belt either. There's really no telling when this takes place.
Maybe after ending but before reverie
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Flame on October 28, 2012, 11:01:53 PM
But he's missing his sub weapons. And isn't Reverie DIRECTLY after the game?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Ahasverus on October 28, 2012, 11:29:57 PM
But he's missing his sub weapons. And isn't Reverie DIRECTLY after the game?
We miss the trip to the castle (?)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Inccubus on October 29, 2012, 12:19:26 AM
Adventure Time looks awesome  :D

 Looks a bit more like a castlevania game too.*

http://www.youtube.com/watch?v=Otjanp9aXgw# (http://www.youtube.com/watch?v=Otjanp9aXgw#)

*And, before I get a -1, it's a joke. Learn to take them.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Chernabogue on October 29, 2012, 01:38:32 AM
We miss the trip to the castle (?)
Yes, it's only a quick cutscene. It may be this.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Zetheraxza on October 29, 2012, 09:58:19 AM
The problem I have with this overall is the concept of the "Fourth" Character. But before I elaborate on that.

Dave Cox promised that even though all the Characters use whips, their animations would be different. I see Simon doing the moves that Trevor did... which hipster Gabriel did earlier, such as the "Guillotine" as shown in the trailer. I would hope that Simon being raised by barbarians and he would at least have a different combat style not to mention that unlike the combat cross, the Vampire Killer whip isn't auto-retractable like the Combat Cross is. I understand that since the traditional spriting days, all the Belmonts were quick at retracting their whips but this makes Simon even more powerful at combat if he retracts his whip as quick as the Combat Cross not to mention without the use of stake, grappling hook and the spiked chain upgrades. My best understanding is that Simon will upgrade his whip to the standard chain or even a combat cross considering how long Vampire Killer seemed.

That being said, I understand that we're judging the place of events for Gabriel judged on his appearance, but I don't  think they will do the skin add-ons on MoF characters such as the skin-change of the cyclone boots, seraph shoulders and sub-weapon add-ons due to the limitations on 3DS, the changes I speculate is the change the whip for Simon or Alucard's true identity being revealed away from Trevor's appearance and I don't know what they will do for the fourth character. So judging the events for Gabriel based on appearance isn't much of a clue and the seraph shoulder's detail is just made for cosmetological purposes to Gabriel's armour seem much cooler. If anything, Gabriel would be either explaining some things about the Prologue prior to the LoS events or as a flashback. I don't see or wish to see Gabriel as the fourth character because, Trevor is supposed to have that similar gameplay and the whole game is supposed to take place in the Castle. Good guy Gabriel being in this game would be just out of place unless they are planning to make it seem that Gabriel somehow makes it into the alternate reality exploring the castle that is probably changed alot due to the place being the creature of Chaos... and then having to fight himself. There would be alot of conflicts in the story and even if they manage to tell it, it's not worth being explained since there is alot more you could do to make the story better. Being that all the Characters would have a similar combat style and the same choice of weapons, the idea seems a bit stale for some reason and now having Gabriel as the fourth character would only make it kind of worse. My only guess is that Gabriel is going to be a pseudo-fifth character in which you play as him for a short time, which is possible since none of us have experienced the weird manticore looking creature. I just believe that Gabriel should not be the fourth character.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Inccubus on October 29, 2012, 02:04:31 PM
I agree. Except for one thing. I don't see why you'd think the 3DS couldn't handle something as simple as a skin change. That's literally just the swapping out of a bitmap file.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Zetheraxza on October 29, 2012, 10:03:29 PM
I don't know, I'm just thinking they wouldn't really spend time on those things much for a handheld title, due to the budget not being as great as LoS/2 but if they can, then it would be better because it's all about the standards. If mercurysteam does what Koji once did on Playstation (Little budget and great change in gameplay and content) It will make them look good in the future.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: sannyclause on October 30, 2012, 07:52:40 AM
HO HO HO from lords of shadow's facebook "A blood moon rises, a castle shines in the pale moonlight...

In 2 days the All Hallows' Eve will be upon us, and those keeping eyes on this page will come upon a certain 'treat'...

What could it be? We can only wonder... :)" HO HO HO what do you think it is
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Chernabogue on October 30, 2012, 08:19:34 AM
omg need new trailer
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Maedhros on October 30, 2012, 02:50:28 PM
My expectation are so low, that anything can surprise me by now.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kingshango on October 30, 2012, 02:54:47 PM
*Put's suitcase down and unpacks*

Place your bet's fella's, screenshots, trailer or fucking nothing?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: uzo on October 30, 2012, 03:30:42 PM
At most a cryptic image of something.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Dremn on October 30, 2012, 06:00:07 PM
A demo would be really nice.

Probably a new trailer, anything would be nice at this point.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on October 30, 2012, 06:02:07 PM
A demo would be really nice.

Probably a new trailer, anything would be nice at this point.

like wise just something anything if we were vampires we  would all be dying right now because there is no blood to give.  :(

Give us something fresh please.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kingshango on October 30, 2012, 06:31:55 PM
Oddly enough that didn't specify which game would be the "treat."

Im thinking it's a new trailer for Mirror of Fate, since LOS2 is still a long ways from now.

Edit: I checked their Facebook page, it's for Mirror of Fate. Here's hoping for a trailer, a long trailer that explain's what's really going on and put some speculation to rest.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Dremn on October 30, 2012, 09:13:29 PM
Oddly enough that didn't specify which game would be the "treat."

Im thinking it's a new trailer for Mirror of Fate, since LOS2 is still a long ways from now.

Edit: I checked their Facebook page, it's for Mirror of Fate. Here's hoping for a trailer, a long trailer that explain's what's really going on and put some speculation to rest.
I really hope we get some new gameplay too.

Watch it just be another narrated trailer with little gameplay footage.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Zetheraxza on October 30, 2012, 09:35:36 PM
Remember the original LoS trailers where most things we saw looked like the actual gameplay but they were nothing more than mere cutscenes for the gameplay... They can't even deceive anyone this time on the trailer unless the cutscenes in the game takes place in 2.5-D as well, I have very little tolerance for anything that is unnecessarily scripted in this game. Sidescrollers should barely be scripted, and there better be no invisible walls either. LoS2, you've been warned... >:/ but regarding this topic, they've been really conserved on what they reveal lately. Cox barely uses his twitter these days, I'm not expecting a new trailer but, I believe he might just reveal the fourth character.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: TheouAegis on October 30, 2012, 10:33:52 PM
CV3 had invisible walls.  ;)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Chernabogue on October 31, 2012, 12:55:17 AM
I'm betting on a trailer with Simon, Alucard and Gabriel. We never saw them in video, expect in the little Nintendo video.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Chernabogue on October 31, 2012, 04:48:39 AM
NEW TRAILER!

Castlevania: Lords of Shadow - Mirror of Fate - Official Trailer (3DS) (http://www.youtube.com/watch?v=IkWXAJjavJY#ws)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Dark Nemesis on October 31, 2012, 05:00:07 AM
I don't know, while game play and graphics are looking great and interesting, the voice acting along with the characters movement, seems a little clumsy. Perhaps it's the trailer, maybe inside the game it's looking better, but overall it's looking promising.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Nagumo on October 31, 2012, 06:05:01 AM
The Dracula fight certaintly looks different.  :o
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: crisis on October 31, 2012, 06:28:04 AM
Still feels more "Gabriel Belmont" than "Dracula"
does that make sense? o.o;
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kingshango on October 31, 2012, 06:35:47 AM
Still feels more "Gabriel Belmont" than "Dracula"
does that make sense? o.o;

After 25 years of seeing him teleport+fireball/meteor shot, it does seem different to see him fight man to man.

And it's nice that my theory of Dracula being able to conjure up weapons is correct.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Dremn on October 31, 2012, 08:07:12 AM
Framerate still looks really bad.

Could still be good, but I'm not getting my hopes up. Platforming looks excellent though, Castlevania definitely needed more of it.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Chernabogue on October 31, 2012, 08:10:31 AM
It seems the trailer has been blocked...
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Dremn on October 31, 2012, 08:18:00 AM
Still working for me.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: TheouAegis on October 31, 2012, 09:19:25 AM
I'm hoping the framerate was so low because of the video to improve bandwidth usage. That said, I vaguely remember Shinobi having crummy framerate, and kinda 3D Mario Land too... Maybe it's just the 3DS, but at least Drac's castle will be in 3D.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: sannyclause on October 31, 2012, 09:48:53 AM
HO HO HO looks good, and it confirms my theory that trevor does fail against dracula :)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kingshango on October 31, 2012, 10:25:46 AM
HO HO HO looks good, and it confirms my theory that trevor does fail against dracula :)

I think we all knew that, the end of the trailer pretty much shows him getting murdered. Unless thats a failed qte with the button prompt edited out like in the other Lords of Shadow trailers.

Oh and is it me or is that pseudo cel shaded look gone?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: DragonSlayr81 on October 31, 2012, 01:06:26 PM
After 25 years of seeing him teleport+fireball/meteor shot, it does seem different to see him fight man to man.
Well, Dracula's had many other attacks in the CV series. As far as prescence goes, IMO, he DOES still feel like Gabriel and not Dracula.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Chernabogue on October 31, 2012, 01:28:05 PM
Well, he feels like LoS Dracula. As he's different from Old Drac/Mathias/Vlad/whatever, it's normal he does not feel the same.

And IMO, that's a good thing. I like the way the trailer shows him.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Heuss on October 31, 2012, 01:57:06 PM

It´s confirmed that Trevor Belmont fighting Dracula in the Final Confrontation

Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kingshango on October 31, 2012, 01:57:23 PM
Mathias/Dracula: Expert tactician and high level sorcerer of the dark arts that rarley get's into close quarters combat.

Gabriel/Dracula: Skilled warrior and wielder of a massive amount of dark energy and magic that always get's into close quarters combat.

Two Dracula's with different upbringing and ways to deal with their enemies. So it shouldn't be a total shock that they fight differently with all things considered.

Well that's my take on it at least. *shrugs*

Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: DragonSlayr81 on October 31, 2012, 02:05:17 PM
I don't know, he doesn't feel like ANY Dracula, CV or non-CV(well, maybe a bit like Blade Trinity ;D).

While I have to admit, MercSteam actually got the classic CV atmosphere perfectly as far as art direct and location design, the video has me laughing a bit with some of what they show:

Intense Whip Combat.... AKA Monsters that just don't die and barrels that just don't break!

Extreme Platforming.... AKA Extreme shimmying, climbing, swinging and sliding.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kingshango on October 31, 2012, 02:57:38 PM
Small press release

Quote
The epic Nintendo 3DS™ title tells the story of Simon and Trevor Belmont (voiced by Alec Newman and Richard Madden respectively), both descendants of Gabriel Belmont (voiced by Robert Carlyle). Gabriel has returned as a powerful vampire called Dracula, threatening to destroy the brotherhood and anyone who stands against him.

Strange they left out a certain someone hmmm.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: crisis on October 31, 2012, 04:54:57 PM
Quote from: Kingshango
After 25 years of seeing him teleport+fireball/meteor shot, it does seem different to see him fight man to man.

OoE Dracula was different than the rest too

Quote
And it's nice that my theory of Dracula being able to conjure up weapons is correct.

in case anyone forgot, he stole that ability from The Forgotton One  :P
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Wonrei on October 31, 2012, 05:02:18 PM
Small press release

Strange they left out a certain someone hmmm.

Nah, he's there and you know it
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Flame on October 31, 2012, 06:59:54 PM
Certainly gonna be an interesting Dracula fight, that's for sure. he can conjure weapons, meaning not only will he have that sword we see, but he has the red shadow whip too, along with other vampire powers and whatever other powers he gained from TFO.

Also, I lol'd at Enough talk, have at you. He said it in (resurrection was it?) against TFO, and here he goes again, this time in a decidedly more Dracula way.
Mathias/Dracula: Expert tactician and high level sorcerer of the dark arts that rarley get's into close quarters combat.

Gabriel/Dracula: Skilled warrior and wielder of a massive amount of dark energy and magic that always get's into close quarters combat.

Two Dracula's with different upbringing and ways to deal with their enemies. So it shouldn't be a total shock that they fight differently with all things considered.

Well that's my take on it at least. *shrugs*

Also, dont forget: One was from a noble family, and was even a Lord, (along with Leon, who was a Baron) and therefore, as Dracula, was a nobleman lord of the castle. He sits on his throne, (seeming kinda bored, if you ask me, but after all, LoI DID say that eternal life was boring to Vampires) and only gets his hands dirty when he absolutely must. His journey to becoming Dracula was essentially, a master strategy of betrayal involving using his knowledge of the dark arts to steal a Vampire's soul by playing his best friend into defeating him first, so he could utilize what was essentially a philosopher's stone to absorb it and transform.

The other was a bastard child abandoned on a church step, and brought up as a soldier of the church. But nothing glamorous or anything, he was, before LoS, essentially just another Brotherhood soldier. So as Dracula, he is a warlord, who is more than willing to enter the fray himself in the front lines, and lay down his wrath. His journey to becoming Dracula, was being driven by grief and false hopes and promises to becoming an above Human warrior of God, infused with potent magical artifacts and ever improving combat ability, besting Satan "the Dragon" himself in combat, and upon being transformed into a Vampire, absorbing the power of an ancient and supremely powerful demon.

TL;DR, he became a superhuman warrior of God and then fell from grace through vampirism and absorbed a demon's powers.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Maedhros on October 31, 2012, 07:35:50 PM
The game is running at 15 fps...
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: uzo on November 01, 2012, 06:37:29 AM
The game is running at 15 fps...

When the 3D is turned off even. FPS drops on the 3DS with it on.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on November 01, 2012, 10:58:23 PM
Dracula up and personal more than ever. No ho ho ho I shoot fireballs and disappear like a prick just to get a cheap hit on you I like it. But if there is one thing I want from Gabriel is that he should use a spear I mean he is a up and close Dracula why not use one?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Profbeanburrito on November 02, 2012, 05:19:56 AM
I know it may sound blasphemous to most people here, and it is just my opinion, so don't kill me, but I think this looks better than SotN. There just seems to be so much more to this game, better combat, better exploration. I can't wait to play this.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: crisis on November 02, 2012, 05:52:26 AM
I remember people saying the same thing right before OoE came out. And AoS. And DoS. So saying "[new cv game] is looking better than almighty Symphony!" is nothing new
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Nagumo on November 02, 2012, 06:55:13 AM
Those whole 2 minutes of footage look better than SotN? Wow!
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: The Silverlord on November 02, 2012, 07:11:17 AM
Some new screens have come out too:

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fworthplaying.com%2Fwpimages%2Fc%2Fa%2Fcastlevania%2F342254.jpg&hash=859e65d0368308fe4239a1ca20d1903e)(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fworthplaying.com%2Fwpimages%2Fc%2Fa%2Fcastlevania%2F342255.jpg&hash=1876213b1fa3d3c81b7ff899044817f7)
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fworthplaying.com%2Fwpimages%2Fc%2Fa%2Fcastlevania%2F342256.jpg&hash=cc253ff5f1a6f12a5beccd6ad1ada160)(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fworthplaying.com%2Fwpimages%2Fc%2Fa%2Fcastlevania%2F342257.jpg&hash=3d2292f0fe48a22b47feabdc8a34466e)
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fworthplaying.com%2Fwpimages%2Fc%2Fa%2Fcastlevania%2F342258.jpg&hash=21e2792050106dcdab1ada30bd8e0b47)(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fworthplaying.com%2Fwpimages%2Fc%2Fa%2Fcastlevania%2F342259.jpg&hash=fb31eaeed43d76b3fdf01472c1f7330a)
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fworthplaying.com%2Fwpimages%2Fc%2Fa%2Fcastlevania%2F342260.jpg&hash=d08f945e05e6f128e504ecc1947e3a50)


Game still looks gorgeous, but the proof will be in the pudding (gameplay) . . .
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: uzo on November 02, 2012, 07:25:13 AM
The pictures don't load for me.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Chernabogue on November 02, 2012, 07:36:59 AM
Try here: http://castlevania.wikia.com/wiki/Castlevania:_Lords_of_Shadow_-_Mirror_of_Fate/Gallery#Halloween_2012_Screenshots (http://castlevania.wikia.com/wiki/Castlevania:_Lords_of_Shadow_-_Mirror_of_Fate/Gallery#Halloween_2012_Screenshots)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: thernz on November 02, 2012, 07:41:00 AM
spooky.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: uzo on November 02, 2012, 09:36:03 AM
Much better, thanks!

Interesting stuff here. Though, what the hell is up with Simon's powers? "Simon's Bizarre Adventure" anyone?

It's nice to see they went with more Castlevania style enemy designs overall. At least, as far as we can tell here.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Profbeanburrito on November 02, 2012, 12:47:38 PM
I remember people saying the same thing right before OoE came out. And AoS. And DoS. So saying "[new cv game] is looking better than almighty Symphony!" is nothing new

I see your point, and I'm not surprised that somebody said this, but I personally have never thought any of the MetroidVania games looked better than SotN. Symphony is a great game and its ages well but I think this will beat it out. Like I said before, this is just my personal opinion no need to attack me for it. I just think the LoS game as a whole are a step in the right direction for the franchise as a whole.

And really this is the reason I haven't commented on these forums in a long time. The second you share your opinions and someone disagrees with what you post they jump down your throat
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: DragonSlayr81 on November 02, 2012, 12:54:18 PM
I see your point, and I'm not surprised that somebody said this, but I personally have never thought any of the MetroidVania games looked better than SotN. Symphony is a great game and its ages well but I think this will beat it out. Like I said before, this is just my personal opinion no need to attack me for it. I just think the LoS game as a whole are a step in the right direction for the franchise as a whole.

And really this is the reason I haven't commented on these forums in a long time. The second you share your opinions and someone disagrees with what you post they jump down your throat
As far as art direction and graphics, I think it IS better than SotN(at least that's the most I can admit, other than VO, which it's no real contest that it will surpass SotN). I still can't find myself to agree as far as gameplay and combat are concerned. It's just not what I consider "fun".
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Flame on November 02, 2012, 01:01:35 PM
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fimages.wikia.com%2Fcastlevania%2Fimages%2Fa%2Fa4%2FMoF_Halloween_04.jpg&hash=329a84c10368e9f257a609b58daf9554)

Haha, I see what you did there MS
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: flyingchai on November 02, 2012, 01:13:41 PM
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fimages.wikia.com%2Fcastlevania%2Fimages%2Fa%2Fa4%2FMoF_Halloween_04.jpg&hash=329a84c10368e9f257a609b58daf9554)

Haha, I see what you did there MS

.....what'd they do here?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: sannyclause on November 02, 2012, 01:25:16 PM
HO HO HO who was that attacking alucard
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Chernabogue on November 02, 2012, 01:27:59 PM
.....what'd they do here?
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.towerofmist.net%2Fcv3%2Fprayer.gif&hash=807cda39540b1c74aec1a5d57a87d55c)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Flame on November 02, 2012, 01:29:08 PM
.....what'd they do here?
I'll give you a hint.

Akumajou Densetsu Music (FC VRC6) - Prayer (http://www.youtube.com/watch?v=1o6J-Ecdx8E#)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: flyingchai on November 02, 2012, 01:49:09 PM
What a lousy CV fan I am!  :P
I keep forgetting that there will be a number of references / inspirations to CVIII.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: crisis on November 02, 2012, 01:50:56 PM
Quote
I see your point, and I'm not surprised that somebody said this, but I personally have never thought any of the MetroidVania games looked better than SotN. Symphony is a great game and its ages well but I think this will beat it out. Like I said before, this is just my personal opinion no need to attack me for it. I just think the LoS game as a whole are a step in the right direction for the franchise as a whole.

i didn't attack you Mr. Bean, i was just stating that this type of talk happens all the time right before a new [2D] release so I wasn't surprised to read that type of post. Hell, even I'm guilty of it. People consider the LoS games a step in the right direction only because the metroidvania formula was getting stagnant (although this is debatable, with OoE), but there's still a high possibility that we'll see more sprite-based CV games after the LoS saga is done, albeit with a competant team behind it *coughwayforwardcough*

Quote
And really this is the reason I haven't commented on these forums in a long time. The second you share your opinions and someone disagrees with what you post they jump down your throat

but we love you~
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Flame on November 02, 2012, 03:52:47 PM
HO HO HO who was that attacking alucard
Thats a good question. I feel like I should recognize that enemy...
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Mike Belmont on November 02, 2012, 05:56:02 PM
I know it may sound blasphemous to most people here, and it is just my opinion, so don't kill me, but I think this looks better than SotN. There just seems to be so much more to this game, better combat, better exploration. I can't wait to play this.

Your opinion is, as all of us, respectable. Maybe not shared for everyone, but respectable :). SoTN was in 1997, and for their time, its was the best Castlevania (to many of us), in terms of music, gameplay, and other stuff. In exploration is similar to Simon´s Quest. As for the comparation with Mirror of Fate... well, I think is too early to compare both games. To many, MoF will be better because of graphics and gameplay, thanks to the new technology in these days. But for me (and is just my opinion too), SoTN is great in the things I mentioned (specially in the music).

Well, for a 2.5D Castlevania, comparing MoF and Dracula X Chronicles (other 2.5D CV), yes, MoF is better (in graphics). Lets wait to hear its music :P. I hope MS include Dracula´s Curse tunes (my favorite and best Castlevania, for me).

Let´s wait, as its said, to a post-LoS game to be released (or simply presented) to have another 2D´s sprite CV. Portable or not. And yes, since Contra 4, I wished WayForward to make a CV 2D game :).
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: GuyStarwind on November 02, 2012, 06:04:25 PM
Trailers are made to want you to buy or watch something. So, I still can't judge this game.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Nagumo on November 03, 2012, 01:50:56 AM
As the previous posters pointed out, it's too early to compare this to any previous games, especially to a heavy hitter as Symphony of the Night. It's a bit silly to say MoF already looks better based on a few minutes of footage that is obviously manipulative.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Gunlord on November 03, 2012, 03:53:47 AM
'Scuse my ignorance if I missed sumfin, but have they announced the 4th character yet? :o
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Chernabogue on November 03, 2012, 03:58:40 AM
'Scuse my ignorance if I missed sumfin, but have they announced the 4th character yet? :o
Yes, it is
(click to show/hide)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Gunlord on November 03, 2012, 04:28:22 AM
Aww....I was hoping for a female character. :(
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: flyingchai on November 03, 2012, 06:57:46 AM
Aww....I was hoping for a female character. :(

There's still hope for that in LoS2 since there will be a Belmont; Cox tweeted awhile back that neither Trevor nor Simon are in it, but that there will be a Belmont....
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Nagumo on November 03, 2012, 07:19:00 AM
If he wasn't just talking about Trevorcard or Gabula, I hope they aren't going to call that Belmont Julius because hurr durr LoS 2 is set in modern times, get it? I would like see some new names. Even if they introduce a Bob Belmont, I would be down with that...     
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: crisis on November 03, 2012, 08:02:17 AM
It'll prolly be Richiter or Julius
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Chernabogue on November 03, 2012, 10:11:17 AM
Agreed. I think they'll try to introduce a Belmont whose name is similar to another traditional Belmont's.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: DarkPrinceAlucard on November 03, 2012, 10:46:02 AM
Well they seem to be going for the "fan favorite" belmonts for Mirror of Fate by having Trevor and Simon, so there is no reason to think they won't do the same thing with LOS2.

My guess is that it will be Richter or Julius who are the 2 most fan favorite belmonts behind Trevor and Simon.

Richter will most likely be the Belmont during the flashback involving ALucard and Gabriel during the Trailer since ALucard has his sword by then and there is no telling how far after Mirror of Fate that took place.

While Julius will be the Belmont during the modern times.

That my guess anyway.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Flame on November 03, 2012, 02:41:34 PM
Greg Belmont (https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg198%2F7530%2Fawesomefacey.png&hash=94fc9534ad455c92a7f4dce07609fc28)

Just kiddin. I actually would be VERY interested in seeing them do their own Julius. I mean, he can only get more awesome...

Also, i vote for an awesomeface smiley to be added
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Gunlord on November 03, 2012, 03:38:10 PM
Maybe we'll have Sonia Belmont :D;;
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: DragonSlayr81 on November 03, 2012, 03:43:29 PM
Agreed. I think they'll try to introduce a Belmont whose name is similar to another traditional Belmont's.
David Belmont.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Gunlord on November 03, 2012, 03:52:13 PM
*gives DragonSlayer respect and reward for 4000th post*
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: e105beta on November 03, 2012, 05:03:27 PM
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fimages.wikia.com%2Fcastlevania%2Fimages%2F7%2F74%2FMoF_Halloween_03.jpg&hash=242d41456323371a956b0bf2637dbc38)

Is that supposed to be Sypha?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: flyingchai on November 03, 2012, 07:31:06 PM
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fimages.wikia.com%2Fcastlevania%2Fimages%2F7%2F74%2FMoF_Halloween_03.jpg&hash=242d41456323371a956b0bf2637dbc38)

Is that supposed to be Sypha?

You beat me to it. Bravo sir. I'm with you on this idea since Simon can summon ancestor guardians. Of course if this is Sypha, that means the Red Knight could very well be Trevor...and Alucard is not a Belmont at all.
Even in the early interviews, Cox stated that there would be "Three Belmonts...and a fan favorite." If the Belmonts are Trevor, Simon, and Pre-Dracul Gabriel, then Alucard is obviously the fan favorite...and likely not born while Gabriel still retained the Belmont name.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on November 03, 2012, 09:44:39 PM
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fimages.wikia.com%2Fcastlevania%2Fimages%2F7%2F74%2FMoF_Halloween_03.jpg&hash=242d41456323371a956b0bf2637dbc38)

Is that supposed to be Sypha?

You beat me to it. Bravo sir. I'm with you on this idea since Simon can summon ancestor guardians. Of course if this is Sypha, that means the Red Knight could very well be Trevor...

So simon summons his parents that is interesting. Spirit level here we come.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Profbeanburrito on November 04, 2012, 05:24:55 AM
Thereis another picture of Simon summoning a red knight with horns on its helmet. I wonder if that and this 'Sypha' looking summon are the light and dark magic bars from LoS. It could very well be Sypha but that's the first thing that came to mind
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Chernabogue on November 08, 2012, 10:17:28 AM
Cox reconfirmed the 4th character (only a short prologue). The game's lenght is around 20 hours for the story. They did not lie about it for LoS, so I hope it's true.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Inccubus on November 08, 2012, 02:05:43 PM
A character you play as exclusively for a short prologue barely feels like it should count. Now if you get to play the game again with him a`la' Richter in SotN, then he counts as a bonus character. So 3 main playable characters + a bonus character (even if he turns out to only be playable for the prologue.). Poor choice of words to have said 4 playable characters, I think.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kingshango on November 08, 2012, 03:50:42 PM
Cox reconfirmed the 4th character (only a short prologue). The game's lenght is around 20 hours for the story. They did not lie about it for LoS, so I hope it's true.

To add to that, each character's playthrough takes about 5 hours each.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: flyingchai on November 08, 2012, 04:48:32 PM
To add to that, each character's playthrough takes about 5 hours each.

That's not counting exploration in order to achieve 100%. I'm curious in what order of characters we're going to play. Obviously Gabriel's first, but as far as the other 3....?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: kaiwai on November 08, 2012, 07:25:11 PM
I'll say: Gabriel > Trevor > Simon > Alucard (and then, the doors for LoS2 will be open) ...

But, it's just pure and poor conjecture.  :D
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Chernabogue on November 09, 2012, 12:55:52 AM
Cox said it would be possible to re-play stages with all the characters IIRC.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Chernabogue on November 09, 2012, 01:22:10 AM
Cox confirmed MoF's prologue is set before LoS. So, he's Gabriel and not Dracula yet.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Nagumo on November 09, 2012, 05:47:54 AM
That's explains the changes to his outfit I guess. It's a bit confusing, though. Why set it before LoS1?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: flyingchai on November 09, 2012, 06:44:11 AM
That's explains the changes to his outfit I guess. It's a bit confusing, though. Why set it before LoS1?

Maybe something important happened that set Gabriel on the path to become manipulated by Zobek, kill Marie, etc.

Or it could just be totally irrelevant just to show that Dracul was once a skilled warrior for The Brotherhood. The game's supposed to be self-contained with no need to play LOS1 to understand it...
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Chernabogue on November 09, 2012, 07:04:59 AM
That's explains the changes to his outfit I guess. It's a bit confusing, though. Why set it before LoS1?
Cox said earlier that the prologue of MoF should have been part of the DLC's but that Konami did not let them enough time to do it.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Zetheraxza on November 13, 2012, 08:20:50 AM
Ahahahaha... Classic, Dave Cox... Classic!

(click to show/hide)

I will say, that to openly reply to this mistake, he's more human than some people think him to be. I wonder how many more of these "mistakes" will be detected before the release... I wan't to see them in the game myself, lol.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Inccubus on November 13, 2012, 09:22:21 AM
Nice to see them taking continuity error reports seriously. However, this now begs the question, if this prologue happens pre getting the Seraph wings, then what is this a prologue to? Was this a chapter that was supposed to be in the main game of LoS? Was this supposed DLC an 'oops, we should have included this before' thing?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Inccubus on November 13, 2012, 09:24:30 AM
Dracula up and personal more than ever. No ho ho ho I [attack] and disappear like a prick just to get a cheap hit on you I like it. But if there is one thing I want from Gabriel is that he should use a spear I mean he is a up and close Dracula why not use one?

Funny enough, these are the sort of guerrilla tactics the real Dracula used when defending Walachia from the Turks.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: uzo on November 13, 2012, 12:41:12 PM
Nice to see them taking continuity error reports seriously. However, this now begs the question, if this prologue happens pre getting the Seraph wings, then what is this a prologue to? Was this a chapter that was supposed to be in the main game of LoS? Was this supposed DLC an 'oops, we should have included this before' thing?

Probably some narrative focus on Gabriel when he was following the order, as well as Gabriel and Marie's relationship, and showing the faces of, and or the workings of, the order itself. This is all a good basis for whats to come with Trevor's story. Otherwise we'll know next to nothing about it. It's probably the journey that Marie had the baby on, and hid it from Gabriel.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Zetheraxza on November 13, 2012, 03:43:07 PM
Not only that but how does this affect the Gameplay? Gabriel at this point had no abilities. He had the most basic combat system at this point. He never saved enough points to get the guillotine combo nor he had a dagger and then he grapples the pseudo-manticore creature like "F*** Gandolfi, whip upgrades are for suckas" I know that gameplay elements shouldn't be concerning the story but still, be true to your canon's order of events even with the little significance of the gameplay elements.

That being said, I believe the prologue has a lot to do with his ancestry and there is a deep, dark and horrifying secret that nobody in the order knows about. Oh, and the Cross in the CV III reference in MoF looks a lot like this...

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Flazyreviewzzz.com%2Fwp-content%2Fuploads%2F2010%2F12%2Fcastlevania-lords-of-shadow-reverie-Carmilla-concept-art-1280px-50p.jpg&hash=a32a9b4ef755c08c61483dc67dc22266)

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fsphotos-a.xx.fbcdn.net%2Fhphotos-snc6%2Fc98.0.403.403%2Fp403x403%2F602518_10151219450248426_1080991390_n.jpg&hash=0e9fb4a71fbd9db66bbe307489b32766)

I remember a while ago that someone here posted that in the Japanese manual for LoS, Carmilla is named as a Cronqvist. I confirmed that later myself and it is true. "Carmilla Cronqvist" huh? Has a nice ring to it too lol, but Gabriel may not have known about the LoS, but he probably knew that his family probably has some bloodshed to their name or something like that, and I'm not too sure if he was really abandoned or did he really do something serious as a child that got him abandoned like know an information he wasn't supposed to know or rebelled against the family's ways or perhaps some "prophecy" got him to do so. Maybe he didn't really had much of Cronqvist bloodline/adopted or did he really leave by choice? Cronqvists were known to be a family of landlords, which pretty much sums up that they had a lot of "power" involved and they may have abused that power in a lot of ways in the past or present, but they may have had a crucial part to finance the holy order as well and Carmilla became one of the founders by being a financial support and a holy mother to the order. After the "enlightenment" events, the Cronqvist family probably knew about what happened to Carmilla and may have had to hide her existence away from the family name, kind of like the betrayal of Gabriel from the brotherhood, and then she decided to screw shit up later in spite of her anger. It isn't necessary for Carmilla to know about Gabriel and there may be some blood relation, direct decendants crap in the story for some Lulzy plot twists written by their new writer, M. Night Shalamayan. Being that the Cronqvists are landlords they are also real estate agents who sold castles in cold snowy locales around Europe and sold one to the Bernhardts. And I hope they bring up some Bernharts in the story as well, I would like to know more about what happens to them and their vile ways to make contracts with high tier demons. I want to know why did Gandolfi leave the brotherhood? What were they hiding? Who the hell is Cardinal Volpe and what were his motives to waste countless of knights in a pointless battle and whether I get to eat him LoS2 or what? Who was Claudia's father or was it really Gandolfi? So little patience and too much game delays.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kingshango on November 13, 2012, 05:23:47 PM
Dude your gonna break the 7th seal with all that theorizing. :P


Jokes aside, I do hope that both games touch on the Cronqvist's involvement as well as the Bernhards involvement with the castle. Recently Cox said that at one point in time the castle rejects Dracula as the master, that could be the reason that he hid in a church seeing that he pretty much had nowhere else to go.

...Great now im about to break the 7th seal.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: crisis on November 13, 2012, 06:11:43 PM
Quote
Recently Cox said that at one point in time the castle rejects Dracula as the master,

what
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Flame on November 13, 2012, 06:41:54 PM
sauce please
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: flyingchai on November 13, 2012, 07:38:29 PM
sauce please

It seemed weird to me that Dracula would have to traverse his own castle and battle monsters within it in LOS2, so I asked and Cox responded with this:

@CastlevaniaLOS So Dracul will have to fight monsters in his own amazing looking spawling castle?
@flyingchai01 - Yep. The castle and Dracula have a falling out :)
----------------------

Given the the castle may be alive, some bad blood (yeah pun) comes to exist between Dracula and whatever force is behind the castle at some point. I'm sure it'll all make sense when we see the events of MoF.
He also confirmed that we will not play the characters in chronological order.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: crisis on November 13, 2012, 08:12:07 PM
what's even weirder is that people are still calling him DRACUL
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: DragonSlayr81 on November 13, 2012, 09:18:34 PM
what's even weirder is that people are still calling him DRACUL
Yeah, especially considering Cox responds by calling him DRACULA! LOL! He's DRACULA, people! Get over it! ;D
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Zetheraxza on November 13, 2012, 09:57:00 PM
He is known as Dracul because he calls himself the "Dragon". "Dracula" is Vlad III Tepés who was the son of Vlad II Dracul. Mathaias being a vampire before the time of the Voivodes in Wallachia, takes the identity of a son to a human that's younger than him. That is odd, and the thing with Gabriel is that he is actually Dracul because he is the first and he doesn't need the title "son" for any reason, but in terms of Bram Stoker and Castlevania's characterization, he is the "Dracula" of this Castlevania, but his character is actually "Dracul". Alucard is Dracula and when he opposes his father and his ideology, he reverses his title to show his opposition.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: DarkPrinceAlucard on November 13, 2012, 10:13:12 PM
He is known as Dracul because he calls himself the "Dragon". "Dracula" is Vlad III Tepés who was the son of Vlad II Dracul. Mathaias being a vampire before the time of the Voivodes in Wallachia, takes the identity of a son to a human that's younger than him. That is odd, and the thing with Gabriel is that he is actually Dracul because he is the first and he doesn't need the title "son" for any reason, but in terms of Bram Stoker and Castlevania's characterization, he is the "Dracula" of this Castlevania, but his character is actually "Dracul". Alucard is Dracula and when he opposes his father and his ideology, he reverses his title to show his opposition.

Cox and Konami disagree with you. :P

He is Dracula simply because they say he is.

The same way the people who support Cox and his team said that LOS is castlevania because Konami who owns it says so.

So while your explanation is nice and all, the fact remains that he is Dracula because the guys in charge says he is.


Since the epilogue in LOS I haven't seen Cox or Konami call him "Dracul".

Its been "Dracula" since then.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Chernabogue on November 13, 2012, 10:39:47 PM
Yes, Gabriel is Dracula. Can't wait for more info!
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: DragonSlayr81 on November 13, 2012, 10:46:33 PM
Cox and Konami disagree with you. :P

He is Dracula simply because they say he is.

The same way the people who support Cox and his team said that LOS is castlevania because Konami who owns it says so.

So while your explanation is nice and all, the fact remains that he is Dracula because the guys in charge says he is.


Since the epilogue in LOS I haven't seen Cox or Konami call him "Dracul".

Its been "Dracula" since then.
LOL, besides, Gabriel calling himself Dracul means little to nothing. I can call myself Michael Jackson... doesn't make met he "Prince of Pop". Not like Gabriel's word has more standing than Dave Cox's(LOL, people taking a fictional character's word over a real man, let alone, the producer).
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Flame on November 13, 2012, 11:08:32 PM
Yeah, but if he calls himself "the Dragon" and later says "EU SUNT DRACUL", literally: I AM THE DRAGON, I would expect him to follow through and call himself Dracul.

Now. It is also entirely possible his name was retconned into Dracula, solely because people who just don't know the etymology would be confused and complain that they "got the name wrong", and ask why he isnt called Dracula. ESPECIALLy if they went with the Alucard=Dracula thing, where Alucard IS 'Dracula' hooo boy would that open a can of worms.

Another possibility is they just have him calling himself the Dragon and Dracul and just didnt bother to keep it that way, or their continuity checking department was out to lunch.

We'll see what the game calls him.

Another possibility, is one that has been suggested before- in that he calls himself Dracul, whereas people call him Dracula, since Satan would in their eyes, be the ultimate evil, "the Dragon", as it were, and this totally demonic evil guy is evil enough to be the Devil's son himself, and therefore gets called the son of the Devil. IOW, Son of the "Dragon."

Its an explanation I myself actually find pretty neat.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Nagumo on November 14, 2012, 05:51:47 AM
Cox said Dracula and Dracul were names given to Gabula by the local habitants, which explains the inconsistent use of the two names.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: flyingchai on November 14, 2012, 05:55:11 AM
Enric Alvarez has stated on his Twitter that "Dracula" is not Dracul's actual name, and that he never calls himself "Dracula." The staff calls him Dracula more often because he is this continuity's equivalent of the character Dracula from the classic timeline. Cox has actually called him Dracul on several occasions on his Twitter.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Nagumo on November 14, 2012, 06:12:10 AM
Quote
@thedragon1047 - He is called "the dragon" (Dracul) in the game. Sometimes referred to as "Dracula" by others but never calls himself that..

Seems I disremembered a bit, but this was what I was refering to.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: crisis on November 14, 2012, 08:03:46 AM
Dragon, Lord of the Vampires
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Nagumo on November 14, 2012, 08:42:36 AM
Wait, doesn't that mean Trevor later turns into Lucard?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kingshango on November 14, 2012, 10:20:40 AM
Wait, doesn't that mean Trevor later turns into Lucard?

Captain Trevor Lucard of the Star Trek Enterprise.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: uzo on November 14, 2012, 05:17:13 PM
Oh I get it. Zobek is Alucard. Makes sense now.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: sannyclause on November 15, 2012, 03:55:52 PM
HO HO HO i just read on cox's twitter that the girl attacking alucard was a "high vampire" hmmmm, thoughts anyone
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: TheouAegis on November 15, 2012, 06:16:05 PM
Great, now CV characters are drug addicts too. What ever happened to the good old "Just Say No!" ideology of the 90s video games?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Ahasverus on November 15, 2012, 06:51:35 PM
Great, now CV characters are drug addicts too. What ever happened to the good old "Just Say No!" ideology of the 90s video games?
Hahah winners don't do drugs!
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Zetheraxza on November 15, 2012, 09:04:18 PM
Vampire high as fuck! Swinging swords and shit!
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: P/\/\\/o on November 16, 2012, 01:22:58 AM
I hope this game would have a great soundtrack...But unfortunately it does not seem so, from the footage I've witnessed.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: flyingchai on November 16, 2012, 05:25:14 AM
I hope this game would have a great soundtrack...But unfortunately it does not seem so, from the footage I've witnessed.

We've heard what may be the title screen music in the first trailer and interviews plus an additional track in the Halloween trailer.
Too early to make that assumption IMHO.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: crisis on November 16, 2012, 06:25:34 AM
Well the composer of MoF is the same dude from LoS (Oscar Araujo), so those that were disappointed with the LoS soundtrack will most likely be disappointed with MoF's. Not to say that there won't be any remixed classic tunes here & there, but I won't get my hopes up.

Belmont's Theme was & still is my fav track, hope they use it again
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: A-Yty on November 16, 2012, 06:51:00 AM
Oh, almost everyone loves or at least likes Belmont's Theme. And I think that is a good reason not to regurgitate it immediately. Same goes for WoA.

If Araujo wants to do better this time around, he should just try being more inspired by the melodic style of CV over the years and do fresh stuff with it. I don't want him to ape Yamane or any particular composer. I know he could do his own Castlevania thing if it was more memorable than LoS music.

But I'm not holding my breath.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: P/\/\\/o on November 16, 2012, 07:36:59 AM
We've heard what may be the title screen music in the first trailer and interviews plus an additional track in the Halloween trailer.
Too early to make that assumption IMHO.

Fair enough.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: TheouAegis on November 16, 2012, 11:24:59 AM
In fairness, I completely dislike some of Yamane's CV music, so I Arujo doesn't have much to worry about with me. But I agree, melody is important. No ambient music, please. If you want to rock out in a catacomb, then by all means jam those guitars and riff the bass in a dreary stage full of piled skulls and decayed corpses. The music in a game needs to make you want to play through it. Ambient music is good for games like Resident Evil or Metroid. CV's a rocking tunes type of game series with a little eeriness thrown in.

...

There's a spider on my printer...
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on November 16, 2012, 12:55:16 PM
Hahah winners don't do drugs!

Drugs do winners.


Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: crisis on November 16, 2012, 01:12:22 PM
Quote
If you want to rock out in a catacomb, then by all means jam those guitars and riff the bass in a dreary stage full of piled skulls and decayed corpses.

Abandoned Pit - Castlevania Symphony of the Night OST (http://www.youtube.com/watch?v=kURswAHY1Tw#ws)

Rainbow Cemetery - Castlevania Symphony of the Night OST (http://www.youtube.com/watch?v=oirq97fA1no#ws)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: thernz on November 16, 2012, 01:55:53 PM
thank god they werent guitar




tragic prince sucks
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: TheouAegis on November 16, 2012, 06:14:26 PM
Rainbow Cemetery always reminded me of Parasite Eve.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Chernabogue on November 17, 2012, 04:28:36 AM
What should be done with MoF (and maybe LoS2) is: one area = one theme.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Dark Nemesis on November 17, 2012, 06:40:20 AM
tragic prince sucks

I'll have to disagree with that, i believe that it fits very well the stage that's playing on.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: DragonSlayr81 on November 17, 2012, 09:11:07 AM
I think all the songs in SotN were great, and fit each area/stage pretty damn well while matching the mood and action as well as being widely diverse in style. I actually prefer that. There's rock, ambience, jazz, baroque/classical, and IMO, all those styles(applied to wherever their songs were) fit. Maybe, IMO, it's the only soundtrack that Yamane did it perfectly(again, IMO, though Bloodlines came close, though was also more traditional). 
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: uzo on November 17, 2012, 10:04:10 AM
Just a heads up:

GameStop is offering a posted of the GameInformer cover art for the game. It's a part of their rewards program, and costs 6,420 points.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Chernabogue on November 17, 2012, 12:10:40 PM
Mmh, interesting. I'd like to see it!
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Profbeanburrito on November 17, 2012, 09:52:00 PM
Just a heads up:

GameStop is offering a posted of the GameInformer cover art for the game. It's a part of their rewards program, and costs 6,420 points.

I just ordered mine two days ago!
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: uzo on November 17, 2012, 10:23:14 PM
I just ordered mine two days ago!

If you wouldn't mind, please take a picture of it. I want to see how it really looks, presuming the thumbnail isn't actually it.

If it's to my liking I'll probably get one as well.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Chernabogue on November 17, 2012, 11:23:39 PM
If you wouldn't mind, please take a picture of it. I want to see how it really looks, presuming the thumbnail isn't actually it.

If it's to my liking I'll probably get one as well.
Seconded.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Profbeanburrito on November 17, 2012, 11:47:29 PM
If you wouldn't mind, please take a picture of it. I want to see how it really looks, presuming the thumbnail isn't actually it.

If it's to my liking I'll probably get one as well.

I'm guessing it's what the thumbnail looks like, it says it's 24x28 inches. As soon as I get it I'll post a picture. It was really the only thing of interest on there too, so I figured I had these points, might as well use them
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: uzo on November 18, 2012, 06:14:29 AM
Well, the Street Fighter IV poster thumbnail is a copy pasta box art, with the rating, sidebar, and everything included, so I would imagine (see also HOPE) that it really isn't the product's true form.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Profbeanburrito on November 18, 2012, 07:45:48 AM
Well, the Street Fighter IV poster thumbnail is a copy pasta box art, with the rating, sidebar, and everything included, so I would imagine (see also HOPE) that it really isn't the product's true form.

Yeah I really hope not. That would be awful. Hopefully it arrives this week
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Chernabogue on November 18, 2012, 09:42:22 AM
Can you link us to the page where you can order the poster please?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Profbeanburrito on November 18, 2012, 10:08:08 AM
http://www.poweruprewards.com/ (http://www.poweruprewards.com/)

You need to log in or create an account with your GameStop card.  It's not just something you can buy, you need to have points from purchases, trades, etc. from GameStop to order it. It's something like 6400 points to get
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on November 18, 2012, 11:08:43 AM
I'm guessing it's what the thumbnail looks like, it says it's 24x28 inches. As soon as I get it I'll post a picture. It was really the only thing of interest on there too, so I figured I had these points, might as well use them

looks like you are going to beat me to it. Ordered mine at last night. But still a castlevania poster that is like an early Christmas gift guy and girls  :D

And with it being gamestop you would think it would be nothing more than halo stuff and call of duty stuff  :rollseyes:
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on November 20, 2012, 08:52:52 PM
I wish this was real, but not only for the 3ds xl

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fd3j5vwomefv46c.cloudfront.net%2Fphotos%2Flarge%2F689579106.jpg%3Fkey%3D1000933%26amp%3BExpires%3D1353474179%26amp%3BKey-Pair-Id%3DAPKAIYVGSUJFNRFZBBTA%26amp%3BSignature%3DjEp6WEin00sNoIKCdYEITebKrGIPZSrZaiwzibLA1SOClNSSo8rIGEnsvzKG9-1JhIDUSeUEdHpJtQjGEMpOyudNYSl%7E4eeU0-588b9C-91BQGaAgVXiYRkB4mFBOQ6896WKiUvOti77n83syhxCQPTJTkBCUrR2NR%7EPjE-ZNDQ_&hash=24062701a2260b1133a67d88d93b7884)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Zetheraxza on November 23, 2012, 10:31:05 AM
I don't know if this is already known but we do know that the tribes that raised Simon are in Wallachia, so he pretty much grew there...
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Profbeanburrito on November 23, 2012, 05:53:25 PM
I don't know if this is already known but we do know that the tribes that raised Simon are in Wallachia, so he pretty much grew there...

Maybe thats where Grant will come in, maybe he raised Simon?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Keldor on November 26, 2012, 11:09:05 AM
I just finished watching the 27 mins of gameplay that's on YouTube and I must say, it looks pretty shitty. I'm really upset with the direction this game is taking. I don't mind the 3d games on the home consoles but now they're gonna ruin our handheld games. Why can't they leave well enough alone?!? Throwing in a map doesn't make it like symphony of the night.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Flame on November 26, 2012, 01:58:03 PM
We've only really seen mostly Trevor's gameplay so far. we cant speak for Simon too much, or Alucard.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: thernz on November 26, 2012, 04:06:07 PM
isn't it a bad sign if an estimated 1/4 of the game looks pretty shitty
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Claimh Solais on November 26, 2012, 04:20:23 PM
What, dare I ask, looks shitty about the game?

I mean, other than the boss-life-barrels.

I don't really understand when people complain about the regular enemies that take multiple hits to kill in this or LoS. It is a hack-n-slash.

I'm not really noticing any FPS problems either, but I'd imagine it'd be no more than 30FPS.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Foffy on November 26, 2012, 04:32:05 PM
What, dare I ask, looks shitty about the game?

I mean, other than the boss-life-barrels.

I don't really understand when people complain about the regular enemies that take multiple hits to kill in this or LoS. It is a hack-n-slash.

I'm not really noticing any FPS problems either, but I'd imagine it'd be no more than 30FPS.

The scene with the waterfall in the most recent trailer surely drops to at least 15FPS. That's terrible. For a game to emphasize platforming and combat, you'd expect an emphasis on stable performance, and Mirror of Fate has been stuttering in both regards. Though, I assume that's why the game was delayed to 2013..
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Claimh Solais on November 26, 2012, 04:46:07 PM
The scene with the waterfall in the most recent trailer surely drops to at least 15FPS. That's terrible. For a game to emphasize platforming and combat, you'd expect an emphasis on stable performance, and Mirror of Fate has been stuttering in both regards. Though, I assume that's why the game was delayed to 2013..

Oh. I probably missed that waterfall scene.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on December 01, 2012, 12:47:03 AM
I wish this was real, but not only for the 3ds xl

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fd3j5vwomefv46c.cloudfront.net%2Fphotos%2Flarge%2F689579106.jpg%3Fkey%3D1000933%26amp%3BExpires%3D1353474179%26amp%3BKey-Pair-Id%3DAPKAIYVGSUJFNRFZBBTA%26amp%3BSignature%3DjEp6WEin00sNoIKCdYEITebKrGIPZSrZaiwzibLA1SOClNSSo8rIGEnsvzKG9-1JhIDUSeUEdHpJtQjGEMpOyudNYSl%7E4eeU0-588b9C-91BQGaAgVXiYRkB4mFBOQ6896WKiUvOti77n83syhxCQPTJTkBCUrR2NR%7EPjE-ZNDQ_&hash=24062701a2260b1133a67d88d93b7884)

Look out!!!

There is going to be a real version  :D

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fpbs.twimg.com%2Fmedia%2FA8_GI8aCYAA3ZOM.png%3Alarge&hash=fccec86af5b109e7b17e5836b796985a)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: e105beta on December 05, 2012, 07:18:54 PM
The scene with the waterfall in the most recent trailer surely drops to at least 15FPS. That's terrible. For a game to emphasize platforming and combat, you'd expect an emphasis on stable performance, and Mirror of Fate has been stuttering in both regards. Though, I assume that's why the game was delayed to 2013..

Would you mind posting a link? I feel like I've missed some gameplay footage.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Koutei on December 05, 2012, 10:29:09 PM
Nintendo Direct European presentation
[Nintendo Direct EU] Castlevania presentation (http://www.youtube.com/watch?v=CnqQMWNdwy8#ws)

Hmm, Death?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on December 05, 2012, 10:49:56 PM
So if it's out in march 2013 then is it possible that the NA release may get it around February or maybe january lets see friday.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Chernabogue on December 05, 2012, 10:50:45 PM
Nice new pictures. Also, Death?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on December 05, 2012, 11:05:41 PM
could it also just be a regular necromancer?  :-\

with it coming so soon maybe a demo announcement will happen.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Dark Nemesis on December 06, 2012, 12:09:59 AM
We have a release date and i will have to say that that enemy might not be Death, but just a riper/necromancer.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: crisis on December 06, 2012, 05:51:33 AM
HOHOHO Castlevania Rawds of Shadow 25 years after, Doracula declares war on the Brotherhood (notice they said keyword Brotherhood.. NOT humanity.. yet) There's no way Cox can convince us Trevor doesn't transform into Alucard at this point. I bet it'll be something like "Trevor's pure side dies thus emerging as Alucard, but he remain a good guy."
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kingshango on December 06, 2012, 06:09:38 AM
Or maybe Trevors dark side Alucard wants to overthrow Dracula and become the new prince of darkness. :D

Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: VladCT on December 06, 2012, 06:24:33 AM
Or maybe Trevors dark side Alucard wants to overthrow Dracula and become the new prince of darkness. :D
>Alucard going bad
You do realize that's risking the wrath of a thousand fangirls? I don't think even Cox would take that risk.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Sumac on December 06, 2012, 07:59:57 AM
Quote
You do realize that's risking the wrath of a thousand fangirls?
There are still a lot of them to be afraid of?  :-\
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: sannyclause on December 06, 2012, 09:19:35 AM
HO HO HO great trailer, i hope we get it in february or january, oh mercury stream your christmas will be a 'merry' one  :)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Foffy on December 06, 2012, 09:22:44 AM
I'm sure if Europe's getting it in March, NA is getting it there too. Mercurysteam is a European developer, and the trend with those companies is release their product in Europe, and than in the Americas.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: sannyclause on December 06, 2012, 09:24:57 AM
I'm sure if Europe's getting it in March, NA is getting it there too. Mercurysteam is a European developer, and the trend with those companies is release their product in Europe, and than in the Americas.
HO HO HO good point  :)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Ahasverus on December 06, 2012, 11:07:20 AM
Nah that's just another necromancer now with added scythe to make it more death-ish. Call me crazy but still don't think Zobek is our traditional death, if anything I think they splited "Death" in neromancers as the enemy and Zobek as the "Dark Ally". This is the closest we¿ll get to classic "death" I think.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Phil Belmont on December 06, 2012, 12:24:36 PM
March 5th 2013 !

Here is a video of Trevor's Story ! :)

It looks awesome for 3DS :D

Castlevania: Lords of Shadow - Mirror of Fate OFFICIAL HD TREVOR'S STORY TRAILER (http://www.youtube.com/watch?v=9XflIAn7frk#ws)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Dremn on December 06, 2012, 12:27:17 PM
Damn, they really touched up the visuals. Trevor's model looks so much better now, and I love the comic book feeling of the cutscenes.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: crisis on December 06, 2012, 01:18:41 PM
HOHOHO why don't the characters mouths match up to what they're saying?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Chernabogue on December 06, 2012, 01:25:01 PM
I love it. The boxart looks really nice too, can't wait to see it in a better resolution.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kingshango on December 06, 2012, 01:41:47 PM
Boxart looks great, the trailer looks good but the lip movement sorta bothers me but I'll probably get over it.

I'd be cool if we get a story trailer for each character leading up to release.

Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: uzo on December 06, 2012, 01:54:03 PM
So Sypha is relegated to a 'kitchen bitch'. That figures. Disappointing.

Also when you hug someone you don't shove your face into their not so comforting metal pauldron.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Flame on December 06, 2012, 02:00:02 PM
I find it more amusing that he wears his full armoring when he's just sitting at home. Then again he's a knight, so he has an excuse to always wear his outfit.

Also, i agree. The fact that they dont actually synch the lips, but just have the mouths open and close really bugs me too.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on December 06, 2012, 02:05:02 PM
This is shaping up to be pretty darn swell pretty good quality even better than the e3 version now lets see some more gameplay or a demo near the end of this year or at least beginning of the next and that box art poster worthy in a frame  :)

ps Simon as a kid  :)  Don't touch your pops CC  :rollseyes: funny

as for the mouth is that just lazy design or something they wanted to do?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: crisis on December 06, 2012, 02:10:47 PM
Quote
never seen a Belmont as a kid before

HOHOHO Soleiyu Belmont
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on December 06, 2012, 02:13:58 PM
HOHOHO Soleiyu Belmont

hmm. really never played belmonts revenge before

but yeah I have never seen a kid much less a belmont in the cv universe besides carrie and maria
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: crisis on December 06, 2012, 02:16:28 PM
Quote
hmm. really never played belmonts revenge before

HOHOHO what are you waiting for?? you can literally download it right now

Quote
but yeah I have never seen a kid much less a belmont in the cv universe besides carrie and maria

Kid Dracula HOHOHO
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on December 06, 2012, 02:21:14 PM


Kid Dracula HOHOHO

 :-[  but that's a spin off it's not really part of cv right?

HOHOHO what are you waiting for?? you can literally download it right now


I refuse to do roms I did it for tales of phantasia and it did not sit well in my stomach I would rather have the gb cart or a 3ds version one day.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Profbeanburrito on December 06, 2012, 03:34:06 PM
Looks awesome! I can't wait and I love the style. The lip sync doesn't bother me, just gives it more of a comic book vibe.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: crisis on December 06, 2012, 05:21:49 PM
Quote from: uzo
So Sypha is relegated to a 'kitchen bitch'. That figures. Disappointing.

HOHOHO I'm sure if this was an IGA game, people woulda been screaming "SEXIST IGA AT IT AGAIN" lol
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Maedhros on December 06, 2012, 05:58:59 PM
The models looks like ASS. Goddamit, I can't understand how anyone can say this is good graphics. Not even considering it's the 3DS, since there are other games with better models on it.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: beingthehero on December 06, 2012, 06:54:57 PM
I'm just kind of weirdly bothered by everyone being scottish all of a sudden.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Profbeanburrito on December 06, 2012, 07:03:49 PM
The models looks like ASS. Goddamit, I can't understand how anyone can say this is good graphics. Not even considering it's the 3DS, since there are other games with better models on it.

Well graphics aren't everything. I'm sure they'll look clearer on the 3DS and I think the in game graphics look fantastic.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Claimh Solais on December 06, 2012, 07:41:07 PM
Whelp, I'm even more stoked for the game than ever before. It's a story worth caring about in Castlevania! (<-----joke)

The voice acting is pretty damn top-notch. Nice to hear more European accents in the game, rather than American accents.

The lip-synching thing is either intentional, or its something they haven't added in yet.

On an unrelated note: Just noticed I got another award.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: GuyStarwind on December 06, 2012, 08:04:07 PM
Idk something doesn't feel right with this game. I just can't put my finger on it though.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: DarkPrinceAlucard on December 06, 2012, 08:07:33 PM
lol at the lip synching.

Thats bugging me at the moment.

Another thing thats bugging me is that while we have seen story for both Trevor and Simon but have seen nothing on Alucard as far as story goes.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: VladCT on December 06, 2012, 08:14:53 PM
Maybe that's because they can't show anything without spoiling anything?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: thernz on December 06, 2012, 08:15:32 PM
There isn't even lip syncing. They're just changing their faces to show emotion, but the fact their mouths animate sometimes gives off the wrong illusion that they animated them speaking, when they didn't at all.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: flyingchai on December 06, 2012, 08:20:35 PM
I doubt they'll show of Alucard's backstory since they want everyone to think that he's really Trevor, when in fact this widely circulated theory will likely wind up being completely wrong.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: DarkPrinceAlucard on December 06, 2012, 08:47:40 PM
Maybe that's because they can't show anything without spoiling anything?

But how so?

How does revealing story points about Trevor and Simon not "spoil" anything but revealing anything about Alucard does?

The only thing I can think of is that Trevor DOES in fact become Alucard and thus they just refuse to show story for him so its a secrete.

But at this point Cox and his team pretty much knows that the majority of the fanbase is expecting it.

Hell, one fan even asked him about Trevor being Alucard and he said no.

So I still don't get what the heck they are waiting for.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kingshango on December 06, 2012, 09:49:55 PM
Well since this is one of the first story trailers and im sure Simon is getting his own soon, im guessing we'll get Alucard's side of the story eventually.

But they are really tight lipped about his origins aside from him being Dracula's "son" and I can't even recall them stating what exactly Alucard is.


Im still standing by my demon stance till then tho.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Thunderbrand on December 06, 2012, 10:02:23 PM
Either Trevor becomes Alucard and we don't find that out until Simon grows up and ventures to the castle and discovers his father has been turned into a vampire and now goes by Alucard.

OR... my theory here:

Alucard is the son of Gabriel and another woman (Succubus maybe?) and he disappeared long ago, but he surprisingly returns to the castle and both he AND Trevor kind of team up since they are trying to get revenge on Dracula. Trevor eventually dies and it's Alucard who tells Simon the "you'll never stand alone against him" or whatever he says line.

Just a thought that I don't think anyone has mentioned yet.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Inccubus on December 06, 2012, 11:04:06 PM
So Sypha is relegated to a 'kitchen bitch'. That figures. Disappointing.

Also when you hug someone you don't shove your face into their not so comforting metal pauldron.

I agree. Between Sypha and Samus I'm beginning to think Nintendo has something against strong heroines.

Alsi, while I agree the visuals look a lot more crisp, the minimalist lip movement is wierd. If the whole thing was sepia with a narrator instead of the voice overs then it would seem like they were going for a silent film thing look to the cutscene which would be very castlevania-like. What bothers me more than the wierd lip movement, though is precisely the cell-shaded comicbook-esque art style. Not in and of itself but more because it clashes with the uber realistic presentation of the rest of the game. Nothing ever looks more unprofessional to me than the use of pointedly different art styles in a game. Makes it seem like they took the cutscenes engine from a completely different project and shoehorned it in.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: thernz on December 06, 2012, 11:11:11 PM
I'm not sure Nintendo had any meddling in Mirror of Fate's story. It's not like the original Lords was progressive about gender roles either.


i mean for one where was sonnia bimmont
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Dengo vlad tepes on December 06, 2012, 11:13:06 PM
the cutscenes animation is really bad especially the mouth guess they will make it better in future since they showed the game in a better quality than E3 trailer , mmm....sypha .. i'll wait more i don't think they will make sypha a useless kitchen bitch , i'm pretty sure she's going to get her own turn in the story too
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on December 06, 2012, 11:18:12 PM
The models looks like ASS. Goddamit, I can't understand how anyone can say this is good graphics. Not even considering it's the 3DS, since there are other games with better models on it.

It's hard for me to explain, but the quality of the game from the trailers or screenshot are not as good as compared to when you acually play it, that's what I hear anyway. On the other hand the backgrounds are some of, if not the best on the 3ds.

So detailed  :o
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: flyingchai on December 06, 2012, 11:29:39 PM
I'm surprised that no one has remarked or theorized about the fact that Trevor's hair is black....and neither Marie nor Gabriel had black hair.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on December 06, 2012, 11:39:35 PM
I'm surprised that no one has remarked or theorized about the fact that Trevor's hair is black....and neither Marie nor Gabriel had black hair.

Correct me if I am wrong but I read something on here about carmilla being a cronqvist and her hair was black so it runs in the family just that Gabriel did not get it or maybe I am crazy. What was is it called a recessive gene.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Chernabogue on December 07, 2012, 12:22:24 AM
the cutscenes animation is really bad especially the mouth guess they will make it better in future since they showed the game in a better quality than E3 trailer , mmm....sypha .. i'll wait more i don't think they will make sypha a useless kitchen bitch , i'm pretty sure she's going to get her own turn in the story too
Don't want to crash the party but
(click to show/hide)


On another note, the lips things really doesn't bother me. I like the "comic-book"/"cel-shading" style they went for.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: flyingchai on December 07, 2012, 12:23:56 AM
I don't recall it ever confirmed that Carmilla was a Cronqvist, but I've always thought the idea was interesting...
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on December 07, 2012, 12:24:43 AM
Don't want to crash the party but
(click to show/hide)


On another note, the lips things really doesn't bother me. I like the "comic-book"/"cel-shading" style they went for.

The hell... Why DID I click on that... why?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Dengo vlad tepes on December 07, 2012, 01:57:53 AM
Don't want to crash the party but
(click to show/hide)


On another note, the lips things really doesn't bother me. I like the "comic-book"/"cel-shading" style they went for.

Disappointment ...
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Foffy on December 07, 2012, 02:48:09 AM
I don't recall it ever confirmed that Carmilla was a Cronqvist, but I've always thought the idea was interesting...

The Japanese version expands on her character by making her as a Cronqvist in her character profile.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Maedhros on December 07, 2012, 04:09:16 AM
It's hard for me to explain, but the quality of the game from the trailers or screenshot are not as good as compared to when you acually play it, that's what I hear anyway. On the other hand the backgrounds are some of, if not the best on the 3ds.

So detailed  :o
That's because the 3DS resolution is so low and the screen is really tiny. It makes the game look better when played on the actual hardware.

But even If I ignore the graphics (which is hard for me to do on 3D games)... I still have lots of problems with this game... Well, the 3DS is really cheap these days... maybe I'll get it just for the sake of completion...
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Nagumo on December 07, 2012, 06:33:08 AM
And I was expecting some gameplay.  :(

If they had problems with the lip sync, why didn't they make all the characters mute psychics? Problem solved!

I also like the comic book style of the cutscenes. Very stylish.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: crisis on December 07, 2012, 07:25:28 AM
hohoho i wonder how many outdated monty python references this game will have
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: DragonSlayr81 on December 07, 2012, 07:33:00 AM
The Japanese version expands on her character by making her as a Cronqvist in her character profile.
But is this legit official "universal" canon that Konami of Europe also plans on using, or Japan's version of the Poltergeist King?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Nagumo on December 07, 2012, 07:44:04 AM
I really wonder what's up with those Japs randomly giving Carmilla the surname Cronqvist. The weird part is, is that this stuff almost never happens in English games that get localized in Japanese (as far as I know at least). It's way more more common the other way around. And I thought they stopped doing that since the 90's...   
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Sumac on December 07, 2012, 09:17:28 AM
Quote
HOHOHO Soleiyu Belmont
He was around 15 or 16 in the game. Not a child.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: crisis on December 07, 2012, 09:42:09 AM
HOHOHO 15/16 can still be considered a youth/underage/child, buddy

Ever hear an older adult call a 16 or 17y/o a "kid?" because they still are, in most cases. hell it can even go up to 20-22

besides he's still seen as even younger in The Belmont Legacy comic, so my point still stands
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: flyingchai on December 07, 2012, 09:52:05 AM
The hell... Why DID I click on that... why?

It's all out in the open as part of Simon's official published backstory on the MoF website, just referenced in different words.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Flame on December 07, 2012, 10:08:38 AM
The hell... Why DID I click on that... why?
Not surprising, SOMETHING had to happen for Simon to end up in the care of random mountain people.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on December 07, 2012, 10:13:27 AM
Not surprising, SOMETHING had to happen for Simon to end up in the care of random mountain people.

It makes absolute sense also I kind of  forgot what happened to him afterwards , but...


Darth Vader NO! (http://www.youtube.com/watch?v=WWaLxFIVX1s#)

 :'(

Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Foffy on December 07, 2012, 11:53:53 AM
I really wonder what's up with those Japs randomly giving Carmilla the surname Cronqvist. The weird part is, is that this stuff almost never happens in English games that get localized in Japanese (as far as I know at least). It's way more more common the other way around. And I thought they stopped doing that since the 90's...   

This is true, but couldn't it be argued that due to the gap the game had between it's English and Japanese releases that maybe they wanted to expand on some things? This is sort of the norm with some games in the localization process where some versions get extra bug fixes or extra things.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Sumac on December 07, 2012, 12:17:41 PM
Quote
HOHOHO 15/16 can still be considered a youth/underage/child, buddy
My point still stands - Soleyu wasn't depicted in the game as little kid, hence no child Belmont up until MOF.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: crisis on December 07, 2012, 12:38:52 PM
hohoho it doesn't matter what your "point" is; Soleiyu was the youngest depiction of a Belmont, thus considered a minor. 15 year olds are still kids, despite his Belmont Warlord Chromosones. And my quip was originally in response to Neobelmont's question, which was "I've never seen a KID Belmont before," but Soleiyu proves otherwise. You're the one that referred to him as a "child" (which i assume you meant 12 years or younger)

even so, he's not yet reached adulthood in BR, so I assume you would call him a teenager, which are still considered kids in comparison
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: C Belmont on December 07, 2012, 01:54:47 PM
Quote
My point still stands - Soleyu wasn't depicted in the game as little kid, hence no child Belmont up until MOF.
If Soleiyu won't satisfy you that it isn't a first then take a look at Castlevania legends instead, it showed Trevor Belmont when he was only a baby.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Claimh Solais on December 07, 2012, 02:57:42 PM
it showed Trevor Belmont when he was only a baby.

While it is widely believed that the baby is Trevor, even by me, there is no official confirmation that it is indeed Trevor. Is there?

And yeah, there were child Belmonts before MoF!Simon.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on December 07, 2012, 03:42:47 PM
some new screenshots


(https://sphotos-b.xx.fbcdn.net/hphotos-prn1/156906_10152314074945697_961477667_n.png)

(https://sphotos-a.xx.fbcdn.net/hphotos-ash4/395062_10152314074935697_1765170121_n.png)

(https://sphotos-a.xx.fbcdn.net/hphotos-snc7/313648_10152314074940697_1087887901_n.png)

(https://sphotos-b.xx.fbcdn.net/hphotos-ash4/297247_10152314075015697_990584947_n.png)

(https://sphotos-b.xx.fbcdn.net/hphotos-prn1/30381_10152314075025697_189601557_n.png)

(https://sphotos-b.xx.fbcdn.net/hphotos-snc7/380888_10152314075030697_716444594_n.png)

(https://sphotos-a.xx.fbcdn.net/hphotos-ash3/12618_10152314075070697_2090491210_n.png)

(https://sphotos-a.xx.fbcdn.net/hphotos-snc7/430819_10152314075100697_860406785_n.png)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Profbeanburrito on December 07, 2012, 04:26:18 PM
 Thanks for the new screens. This game keeps looking better and better.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on December 07, 2012, 04:30:21 PM
Thanks for the new screens. This game keeps looking better and better.

No prob, but here is a question. Do these screens look better than the ones from before like if these current ones look that good then it should look even better on the 3ds right. Maybe the delay was worth it yet, that lip sync ehh... it's very odd and I do not usually complain about games alot why would ms go for that?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: sannyclause on December 07, 2012, 04:33:36 PM
HO HO HO those are some fine looking harpies ;D
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kingshango on December 07, 2012, 04:45:59 PM
Maybe the delay was worth it yet, that lip sync ehh... it's very odd and I do not usually complain about games alot why would ms go for that?

Cox confirmed that it was a design choice, they wanted the cutscenes akin to the comic cutscenes from the DLC.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: crisis on December 07, 2012, 04:51:52 PM
HO HO HO i would've preferred the static cutscene style from LoS looks better than the cutscenes from MoF in my opinion

and why would Trevor get white hair if he doesn't turn into Alucard. ppl are still in denial...

plus the whole "it seems fate has given me a second chance, father" line... connect the dots
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kingshango on December 07, 2012, 04:58:30 PM
Not to mention thhat new longcoat he has now, Trevor must have made one hell of a deal am I right? ;)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Flame on December 07, 2012, 05:12:10 PM

plus the whole "it seems fate has given me a second chance, father" line... connect the dots
like the "die belmont!" line in los trailers connected the dots right?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: crisis on December 07, 2012, 05:26:51 PM
HO HO HO that was slightly different (albeit misleading as fuck), since this time we have facts instead of the educated guesses we had prior to LoS' release. We know Gabriel's son is Trevor, and Alucard is still obviously the son of Dracula, and they have too much in common already to be 2 different people (Trevor mourning his mother's death & opposing Dracula is exactly Alucard's persona in the classic timeline, Trevor gets white hair/altered clothing, as does Alucard, both refer to Dracula as "father")

unless Dracula sired another child in those 25 years between LoS & MoF, but i doubt it, since he was in self-imposed exile according to the info we have & no one ever has ever got laid while they were in exile. i could be wrong tho

or the whole "separate evil from my body" thing occurs again
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Claimh Solais on December 07, 2012, 05:30:45 PM
Nice to see some Alucard screens.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on December 07, 2012, 05:49:32 PM
Nice to see some Alucard screens.


(click to show/hide)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Claimh Solais on December 07, 2012, 08:03:55 PM
I just noticed Gabriel is significantly smaller than the hulking neanderthal that he was in LoS.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Gaawa-chan on December 07, 2012, 09:40:01 PM
If Trevor is Alucard... what happened to the back of his coat? I mean, the fronts of the coats look similar enough, but:
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi583.photobucket.com%2Falbums%2Fss276%2FGamersIntuition%2F2012%2Fcastlevania3DS_10.jpg&hash=5d703b5500f9aa9a54f3bb01ae11bd26)
(https://sphotos-a.xx.fbcdn.net/hphotos-ash3/12618_10152314075070697_2090491210_n.png)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Dremn on December 07, 2012, 10:37:43 PM
Wow, those new screens look awesome. I'm really liking the art direction in this now.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Black Cat on December 07, 2012, 10:38:52 PM
If Trevor is Alucard... what happened to the back of his coat? I mean, the fronts of the coats look similar enough, but:
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi583.photobucket.com%2Falbums%2Fss276%2FGamersIntuition%2F2012%2Fcastlevania3DS_10.jpg&hash=5d703b5500f9aa9a54f3bb01ae11bd26)
(https://sphotos-a.xx.fbcdn.net/hphotos-ash3/12618_10152314075070697_2090491210_n.png)

I admit, I never really understood why people thought they had the same coat. The artwork clearly shows the only thing similar about them is their length. Still doesn't necessarily mean that Trevor can't be Alucard. I'd personally prefer if it weren't the case but won't jump to conclusions.

Love the designs on the back of Alucard's though.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Inccubus on December 07, 2012, 11:24:41 PM
Because of the similar colors, I guess. I'm more annoyed that they all use the same kind of weapon.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Dark Nemesis on December 08, 2012, 06:17:57 AM
I must admin that MoF is looking much more better than it's predecessor. I like the art style, it's more gothic and dark.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on December 08, 2012, 10:14:59 AM
Cox confirmed that it was a design choice, they wanted the cutscenes akin to the comic cutscenes from the DLC.

Then make it exactly like those cutscenes the emotion/ odd lip sync thingy seems really cheap, odd yet, while this style is unique it's very baffling almost boarderline horrible  :(
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Zetheraxza on December 08, 2012, 02:29:11 PM
Despite that Alucard is using a whip, I forgive it because the Whip is Red and it's after-image is red as well. "Dark Wave" like in PoR. Evil looking whips are always cool and I hope it glows red as well. I'm actually looking forward to play as "Alucard with a Whip", really.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: e105beta on December 08, 2012, 11:38:51 PM
I have to say, Alucard's design in this is pretty boss. I think I might like it better than his SotN design.  :-X

In fact, the character design for Mirror of Fate is overall quite stellar, and while fresh still really has that Castlevania Gothic/Romanesque punch
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Claimh Solais on December 09, 2012, 07:59:37 AM
I have to say, Alucard's design in this is pretty boss. I think I might like it better than his SotN design.  :-X

In fact, the character design for Mirror of Fate is overall quite stellar, and while fresh still really has that Castlevania Gothic/Romanesque punch

For Simon and Alucard, it has my favorite renditions of them. As for Trevor, his MoF design rivals his CoD design in awesomeness.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Alutwon on December 09, 2012, 08:03:38 AM
If Trevor does end up becoming Alucard, it certainly would give Simon a reason to enter the castle. To search for his father I mean.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Claimh Solais on December 09, 2012, 08:04:46 AM
If Trevor does end up becoming Alucard, it certainly would give Simon a reason to enter the castle. To search for his father I mean.

I thought Simon's reasoning for entering the castle was to avenge the deaths of his parents.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: knightmere on December 09, 2012, 08:37:48 AM
So... is there any hope this game will have any Classic CV tunes?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Rugal on December 09, 2012, 08:53:43 AM
So... is there any hope this game will have any Classic CV tunes?

HAHAHAHAhAHAHAHA
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: knightmere on December 09, 2012, 08:55:15 AM
HAHAHAHAhAHAHAHA

 :'(
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: flyingchai on December 09, 2012, 09:15:47 AM
:'(

I don't know what the hell Rugal's laughing at. Cox has said there will be some recognizable CV themes, knight. Of course, they'll probably be worked into other compositions, but the tunes will be in there.

In fact, "Rising" from CVIII is already in the first trailer's background music.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Zetheraxza on December 09, 2012, 10:02:57 AM
No, you guys are mistaking that you want to listen to melodious, hamonic and catchy tracks, you don't want classic tracks. Nobody complained about classic tracks in SotN, CoD, LoI and Ecclesia, so I doubt you want classic tracks now. Just good tracks.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Rugal on December 09, 2012, 10:50:37 AM
Sorry, but having 4 seconds of a barely recognizable classic cv tune mixed in with an "epic" hollywood track doesn't count.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Dremn on December 09, 2012, 12:53:17 PM
So... is there any hope this game will have any Classic CV tunes?
Of course not.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Dark Nemesis on December 10, 2012, 02:28:28 AM
Well, while Castlevania 64 and LoD, they had a few recognizable tracks, 80% of their soundtrack, was original, but it was creepy, dark and complete fit able for the series and stages they were playing on. If MoF goes a similar route, then i don't care if it will have classical tunes, i will still be happy!!
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Zetheraxza on December 10, 2012, 07:45:07 AM
Guys, whenever Cox replies my tweets it feels nice. So I told him that I'm actually digging Alucard's Combat cross, because its a red chain and had a red hue. So it's like an evil combat cross.

He replies that the Cross is also called "Dark Pain" with a smiley like this.  :)

You've got to love that despite every character using the same weapon. At least their weapons reflecting their users makes them different :/
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kingshango on December 10, 2012, 07:58:22 AM
Dark Pain huh?

Someone either had a rough childhood or a past life that ended very painfully.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: A-Yty on December 10, 2012, 08:01:03 AM
Or just ripped off an emo song writer.

Sorry, I had to.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: crisis on December 10, 2012, 09:41:36 AM
Quote
Guys, whenever Cox replies my tweets it feels nice.
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fimages2.wikia.nocookie.net%2F__cb20120814001202%2Ftheoffice%2Fimages%2F9%2F9b%2FMichael_scott.jpg&hash=aa6d37884008a8f7d93fde9f7870f898)



hohoho is it confirmed @SirPatStew is returning?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Zetheraxza on December 10, 2012, 01:22:20 PM
COVER REVEALED!

Also,

Quote
@west199: @CastlevaniaLOS Is their gonna be much classic castlevania tunes in MoF an LoS2 or is it gonna be a completely new soundtrack?

Quote
@CastlevaniaLOS: @west199 - Completely new.

Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: crisis on December 10, 2012, 01:39:59 PM
HOHOHO all i hope is, this game better have "The Keep"
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Flame on December 10, 2012, 01:41:14 PM
That looks awesome.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Ahasverus on December 10, 2012, 01:45:55 PM
Trevor looks different to Alucard here O.o
Getting myself prepared for a mindblown.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kingshango on December 10, 2012, 02:01:54 PM
New background get! :)
Trevor looks different to Alucard here O.o
Getting myself prepared for a mindblown.

No there's still a chance, maybe the artist deliberately drew them differently to throw people off.

Then when it's revealed it'll be like BAM! hit with a semi truck. You'll see, you all see.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Zetheraxza on December 10, 2012, 02:09:13 PM
Quote
Trevor looks different to Alucard here O.o
Getting myself prepared for a mindblown.

That's actually true. Vampirism should only change the colour of a person, not facial structures. Also, Gabriel's face here is VERY, VERY similar to Hellsing's Alucard in his Vlad III Tepes form...

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fimages1.wikia.nocookie.net%2F__cb20110915203406%2Fprotagonist%2Fimages%2Fd%2Fde%2FVlad_Tepes.jpg&hash=6de2fef384e5c44c31312fc6282c6905)

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fmedia.tumblr.com%2Ftumblr_m46x71YILm1r0xrgu.jpg&hash=6c1a0cb78a42789232754b9af582d86c)

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi60.photobucket.com%2Falbums%2Fh35%2Fchibimana_2006%2Fvlad8.jpg&hash=c64783d5258fe552e4eeb83b9461adc1)

New background get! :)
No there's still a chance, maybe the artist deliberately drew them differently to throw people off.

Then when it's revealed it'll be like BAM! hit with a semi truck. You'll see, you all see.

Very unlikely. Even if this becomes true, that is a very scumbag move from an artist. Sure, Cox and MercurySteaam have deceived us fans through trailers but art? Who's gonna waste time drawing false art just to prove that "Trevucard" doesn't exist. Gabriel still looks the same after vampirism besides his skin tone. Suddenly Trevor's bone structure changes to Mercurysteam's design of Ayami's Alucard? No way!
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Flame on December 10, 2012, 02:28:26 PM
The hair seems to be parted differently too.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: crisis on December 10, 2012, 02:29:40 PM
ho ho ho one thing i kinda regret about Lords of Shadow as a whole, is the "history" of the whip. There's no sense of importance to it story-wise, it hasn't been passed down through generations. Gabriel destroyed the first Combat Cross, Trevor gets an entirely new 1 (Rinaldo must have created more than 1), and Simon gets a leather whip. The only reason the Combat Cross is referred to as Vampire Killer is because it has a stake on the end. The Vampire Killer was unique in the classic canon, not just because every Belmont had wielded it at some point, but it was quite literally the "Bane of the Children of the Night." Julius even goes as far as to seal it within the Demon Castle, which would forever weaken the "Creature of Chaos" due to it's sheer power (something like, imagine being in Hell, nothing but chaos & evil everywhere, yet you have just 1 little drop of Jesus' blood in your possession, you will be invincible, no demon can stand against you, not even Lucifer himself). Even Alucard gets his own whip now. For this reason, I still prefer the REAL Vampire Killer to the Combat Cross (despite how more cool looking it is & more appropriate functionality-wise). There's still various whips present within the classic canon universe (The Hunter's Whip from CotM, for instance), but they made sure that Vampire Killer remained unique amongst all. I think it would've been better for the LoS story had they kept the original Combat Cross Gabriel used, and make Trevor wield it, etc. Something like, "the same weapon I once used, is now used against me" deal, ya know? Missed opportunity, imo

Maybe I'm wrong, there might be some plot point that makes them all magically connected once MoF is released. But as it stands, now, there's nothing really "special" about the [various] whips in the LoS universe.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kingshango on December 10, 2012, 02:45:30 PM
Speaking of the Combat Cross, on Twitter Cox said that while it was destroyed in the underworld, one piece of it is still on Earth. Then someone guessed that the stake that broke off on Camilla and Cox replied with "shhhh"

My guess is that Simon finds the stake and with the chain from Trevors Battle Cross combinds them both and creates the complete Vampire Killer.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: uzo on December 10, 2012, 04:30:31 PM
I don't know. The faces don't looks proportioned right or something. Seems like an amateur painting. I was expecting a little better, honestly. It's kind of odd though, because Trevor looks fine. Maybe two people did different parts of it?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Claimh Solais on December 10, 2012, 05:27:43 PM
Dat cover art. DAT COVER ART.

New wallpaper. :D
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Zetheraxza on December 10, 2012, 06:20:42 PM
Also, the game is rated M for mature... Looks like, they couldn't bypass it :p
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: e105beta on December 10, 2012, 06:25:57 PM
Also, the game is rated M for mature... Looks like, they couldn't bypass it :p

Must be a thematic thing. That and the demons and blood. LoI and CoD couldn't get past it either.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Black Cat on December 10, 2012, 07:40:11 PM
Wonderful cover! LOL, I would love to be the kind of "amateur" that could draw and paint like that. I don't see anything really inconsistent with the faces (other than what could be reasonably attributed to different drawing styles). Then again, I'm not treating Trevorcard like a foregone conclusion either.

Even if it's true the angle of the faces could just as easily explain what's throwing people off. Alucard's face is almost in profile. But his nose looks like it turns up a bit more than Trevor's...
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Dremn on December 10, 2012, 08:48:25 PM
Does Simon have a flame whip? Nice Simon's Quest throwback, Dracula and Alucard look really nice too. I really don't think Alucard is Trevor anymore.

I still would have preferred Europe's boxart but this isn't too shabby either.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on December 10, 2012, 10:37:48 PM
A thought just hit me what if Trevor somehow used the devil mask infusing him with devil/vampire powers and even changed his whole entire being. The clothes are just a spiffy cool addition
The masks were an important plot device right we know what happened to the god mask but what about the other?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kingshango on December 10, 2012, 11:02:47 PM
The devil mask is only used to bring out ones inner darkness and Gabriel's attire didn't change when Zobek put it on him and for it to work, it will have to remain on the person.

Plus the devil mask is probably long gone or still at the deadlands, so Trevor would have to crawl his half dead carcass all the way there.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Chernabogue on December 11, 2012, 01:04:34 AM
DAT COVER!  :o
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Dark Nemesis on December 11, 2012, 02:27:40 AM
That cover kick's ass!!
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Chernabogue on December 11, 2012, 03:22:52 AM
The Lost Soul has two faces that look like masks, maybe it has a connection to the God/Devil Masks?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Bergaron on December 11, 2012, 03:58:29 AM
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fimg547.imageshack.us%2Fimg547%2F5712%2Fequalweapon.png&hash=5d5a9f646b4011f70fe0e2a6bac252e7)

The whip uses the same handle combat the cross .... Does the profession hunter / skinner in the mountains? Maybe he manufactured his own whip, with parts of the cross combat.
Flame whip..... ;D ;D ;D (Simon Quest my first console game...)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: The Silverlord on December 11, 2012, 04:44:56 AM
I'm not sure what the game is going to play like, but for me everything about this game’s artwork has been absolutely golden thus far.  Dark and gothic, with great character design.  I want to see some raw emotion and adrenaline in the characters (Simon is looking great in that cover) and this is something I believe Ayami Kojima lacked in her designs.

In-game screenshots and setting/area design are re-calling everything from the likes of Castlevania 64 to Symphony of the Night and Aria of Sorrow (e.g. cave areas).  While it looks atmospheric, the gameplay will have a huge bearing on the overall level of immersion.  I don’t like the idea of cut-scenes breaking up the action too often, and I yearn to see some solid platforming elements.  Fingers are crossed!
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kingshango on December 11, 2012, 01:40:52 PM
Seems that the faucet has leaked a little about the game again from someone who ( allegedly) finished it multiple times. Some minor stuff and a somewhat major character spoiler regarding LOS2.

PM me if you want the info but like the earlier leaks, take it with a grain of salt.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Bergaron on December 11, 2012, 03:53:51 PM
Seems that the faucet has leaked a little about the game again from someone who ( allegedly) finished it multiple times.

Sad.... bad news for sales...  :'( :'( :'( :'(
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kingshango on December 11, 2012, 03:58:50 PM
It was from a playtester, the actual game hasn't leaked.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Maedhros on December 11, 2012, 05:03:43 PM
Why not just... post it here (with the spoiler tag and a big RUMOR)?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Zetheraxza on December 11, 2012, 06:44:25 PM
Well there are some neat, and disappointing things in this claim... I'm still buying this though for myself since some claims were opinion based...
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: gortaithe on December 11, 2012, 07:48:00 PM
Sad.... bad news for sales...  :'( :'( :'( :'(

that's f*cking horrible, is what it is. thanks for making the other playtesters look like absolute douche bags. F*CK
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Claimh Solais on December 11, 2012, 07:51:23 PM
I'm suddenly worried about being on this board, because there's always that one guy who posts plot details and DOESN'T hide it.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kingshango on December 11, 2012, 08:00:24 PM
Hey im not that bad of a person.

Anyway, yes people have played and beaten the game so be careful where you go on the internet. At least this guy didn't give any story details.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on December 11, 2012, 08:07:31 PM
Wonder how fun it was and if classic cv music was used
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: DarkPrinceAlucard on December 11, 2012, 08:12:32 PM
Why not just... post it here (with the spoiler tag and a big RUMOR)?

This ^^^


Why not just post a topic for "Unconfirmed Spoilers" warning everyone before hand but giving the ones who don't mind being spoiled a chance to read it instead of having to pm you?

Seems like more of a hassle for both parties going about it your way since we would have to pm you and wait for you to get back to us if your not even on and you would have a bunch of pms to answer.

The topic idea is much better.

I myself don't mind being spoiled.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kingshango on December 11, 2012, 08:15:59 PM
Alright I do the thread in a bit.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: GuyStarwind on December 11, 2012, 08:38:02 PM
Yes I too am now colored interested in what these spoilers are.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Foffy on December 12, 2012, 05:59:47 AM
I'm not sure if you guys have been informed yet but our current Lord of Shadow Davey Cox has confirmed that Mirror of Fate will have a demo released before launch.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Dark Nemesis on December 12, 2012, 09:40:58 AM
I'm not sure if you guys have been informed yet but our current Lord of Shadow Davey Cox has confirmed that Mirror of Fate will have a demo released before launch.

Still we have a long time for that, but today, i made the first step. I just got my Christmas present for my self a little earlier, by buying me a 3DS XL. ;D
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Bergaron on December 12, 2012, 10:39:21 AM
Still we have a long time for that, but today, i made the first step. I just got my Christmas present for my self a little earlier, by buying me a 3DS XL. ;D

NO 3DS-XL NO 3DS-XL, Dave Cox ‏@CastlevaniaLOS "Looks great on both but the original 3DS screen is better with 3D in my opinion."
The game look a little better in the normal screen than XL. Is normal i have friend with the XL screen and only scale the pixel to bigger, look more big but poor quality, in all games.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: crisis on December 12, 2012, 10:45:22 AM
3DS-mini, coming Fall 2013 ho ho ho
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: muteKi on December 12, 2012, 01:39:00 PM
NO 3DS-XL NO 3DS-XL, Dave Cox ‏@CastlevaniaLOS "Looks great on both but the original 3DS screen is better with 3D in my opinion."
The game look a little better in the normal screen than XL. Is normal i have friend with the XL screen and only scale the pixel to bigger, look more big but poor quality, in all games.

My DS library vastly outnumbers my 3DS library, though, and DS games DO look much better on the XL.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Bergaron on December 12, 2012, 02:07:55 PM
My DS library vastly outnumbers my 3DS library, though, and DS games DO look much better on the XL.

I "have" 300 games of DS and 4 games of 3DS. The resolution of 3DS and 3DS XL does not change but the size of pixel is almost double, the pixel scale, in some games it is clear sawtooth (small but noticeable). When more complicated is the game graphically (resident evil...), most noticeable, with very flat or simple games not noticed, the quality of manufacture is more "plastic", comes without charger. I did not checked but searching the internet you will see that many people complain of a loss of sharpness in the color (for the new screen).

Indeed, the lower screen size is lower (in resolution to the Nintendo DS and games are altered .. so all the people who had a DS still keeping it to play 100% to the DS games.

But peace XD, buy everyone you think is best. This is just my opinion ..
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Dark Nemesis on December 13, 2012, 03:57:43 AM
I have seen both 3DS, before i decide which one to buy and you'll notice a difference, only if you focus your mind on trying to find a difference. The problem is not the screen size, but the resolution of the screens and games.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Jorge D. Fuentes on December 13, 2012, 05:54:19 PM
http://www.siliconera.com/2012/12/10/castlevania-lords-of-shadow-2-gives-gabriel-a-new-weapon/ (http://www.siliconera.com/2012/12/10/castlevania-lords-of-shadow-2-gives-gabriel-a-new-weapon/)

Apparently, Gabriel's sword is called the "Void Sword".
NOT sure if this was posted before.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Dark Nemesis on December 15, 2012, 06:04:58 AM
North American cover artwork:

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.castlevaniacrypt.com%2Fgames%2Fmof%2Fimages%2Fmisc%2Fcase-front.jpg&hash=560e280005fecf333bb1f12975717954)


Also, i don't know if this one has been posted, but i have looked a few pages back and didn't see it, so here you go:
http://www.youtube.com/watch?v=sI1ujis0ajU&feature=player_embedded#! (http://www.youtube.com/watch?v=sI1ujis0ajU&feature=player_embedded#!)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Munchy on December 15, 2012, 03:21:39 PM
Y'know, it's incredibly unfair to put a springy, extendable-chain grappling-hook thing in front of a child and then tell them they can't use it.

I suppose Trevor will make up for it by leaving it to Simon in his will, but really, that's too little, too late.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Claimh Solais on December 15, 2012, 03:27:58 PM
Y'know, it's incredibly unfair to put a springy, extendable-chain grappling-hook thing in front of a child and then tell them they can't use it.

I'm wondering why the weapon was even on Simon's side of the table to begin with.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Inccubus on December 15, 2012, 04:40:29 PM
What if that line about getting vengeance for his mother's death was Trevor speaking to Zobek/Death after discovering Gabriel wasn't responsible for Marie's death?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Chernabogue on December 16, 2012, 01:23:45 AM
What if that line about getting vengeance for his mother's death was Trevor speaking to Zobek/Death after discovering Gabriel wasn't responsible for Marie's death?
Good point here. That'd be interesting, but I think he's really saying it to Gabriel. Zobek went missing since LoS1 and only reappeared during Modern Times. But then, who know?  ;)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Claimh Solais on December 16, 2012, 09:04:15 AM
Now that you mention it, I'm very curious to see if Zobek plays any role in MoF.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: DraculaFan1981 on December 16, 2012, 09:22:07 AM
I suspect that Zobek is the Lost Soul.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kingshango on December 16, 2012, 09:41:40 AM
The Lost Soul is not voiced by Patrick Stewart tho.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: DraculaFan1981 on December 16, 2012, 10:07:39 AM
Ah, my bad.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Claimh Solais on December 16, 2012, 12:02:26 PM
Wait, is there footage of the Lost Soul?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kingshango on December 16, 2012, 12:24:21 PM
Wait, is there footage of the Lost Soul?

At the end of one of the first full demo gameplay footages, and he speaks to Trevor saying "You cannot pass through here yet."
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Claimh Solais on December 16, 2012, 12:31:03 PM
At the end of one of the first full demo gameplay footages, and he speaks to Trevor saying "You cannot pass through here yet."

...Oh.

I was hoping for something else. Like cutscene footage or something.
Title: IGA chest hair
Post by: crisis on December 17, 2012, 06:13:00 AM
hohoho maybe Lost Soul is this universe's version of "St. Germain"

I doubt it's Zobek, because he's already the "Lord of the Dead," "Lord of the Necromancers," lets give him another persona/surname because we can't think of anything else. Unlikely.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Nagumo on December 17, 2012, 06:25:09 AM
St. Germain strikes me as the dimension hopping type. If they have him make an appearance in the LoS, they should make him the same character. Now that would be way more interesting than copy/pasting old character names on completely different characters (like Cornell and Vincent Dorin).       
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: sannyclause on December 17, 2012, 08:01:52 AM
HO HO HO just read on daves twitter that the succubus will be a boss in mirror of fate, i hope they make her as  sexy as the original  :D
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: DragonSlayr81 on December 17, 2012, 09:35:18 AM
HO HO HO just read on daves twitter that the succubus will be a boss in mirror of fate, i hope they make her as  sexy as the original  :D
Isn't that this?:
http://www.creativeuncut.com/gallery-23/cmof-succubus.html (http://www.creativeuncut.com/gallery-23/cmof-succubus.html)

Also, seeing some of the art, is it me or this inspired by the final form of the CoD Innocent Devils, like Isaac's Abel and The End?:

http://www.creativeuncut.com/gallery-23/cmof-library-statue.html (http://www.creativeuncut.com/gallery-23/cmof-library-statue.html)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Ahasverus on December 17, 2012, 11:15:32 AM
Isn't that this?:
http://www.creativeuncut.com/gallery-23/cmof-succubus.html (http://www.creativeuncut.com/gallery-23/cmof-succubus.html)

Also, seeing some of the art, is it me or this inspired by the final form of the CoD Innocent Devils, like Isaac's Abel and The End?:

http://www.creativeuncut.com/gallery-23/cmof-library-statue.html (http://www.creativeuncut.com/gallery-23/cmof-library-statue.html)
Hahah wow, that's sme extreme succubus, I find it similar to old carmilla too.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Dark Nemesis on December 17, 2012, 11:45:25 AM
Hahah wow, that's sme extreme succubus, I find it similar to old carmilla too.



When i saw the art, Carmilla was the first thing that came to my mind.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: sannyclause on December 17, 2012, 12:22:06 PM
Isn't that this?:
http://www.creativeuncut.com/gallery-23/cmof-succubus.html (http://www.creativeuncut.com/gallery-23/cmof-succubus.html)

Also, seeing some of the art, is it me or this inspired by the final form of the CoD Innocent Devils, like Isaac's Abel and The End?:

http://www.creativeuncut.com/gallery-23/cmof-library-statue.html (http://www.creativeuncut.com/gallery-23/cmof-library-statue.html)
HO HO HO i always thought that was medusa due to her having a snake tail, good eye dragon slayer, your christmas will be excellent :) also i think that the statue is satans true form and dare i say he looks AWEEEEESOMEEEEEEEE :D
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: crisis on December 17, 2012, 01:46:44 PM
HO HO HO anyone remember Satan from Dante's Inferno? he let it ALL hang out, as opposed to LoS Satan that prefers to cover his up o.o;

Dante's Inferno - Final Boss Battle: Lucifer (http://www.youtube.com/watch?v=Y4eajk8jxJQ#ws)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kingshango on December 17, 2012, 01:57:13 PM
First time I saw that I honestly thought it was a third leg. It was kinda distracting.

At least Satan in LOS had the decency to cover up.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: DarkPrinceAlucard on December 17, 2012, 03:15:23 PM


At least Satan in LOS had the decency to cover up.

"decency"?

"Satan"?

Those 2 words don't go together if you ask me.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kingshango on December 17, 2012, 03:32:27 PM
Black crotch smoke >>>> full view of king dingaling.

Well enough about Satan's junk, lets talk about er um........... what bosses y'all wanna see? Im hoping for Legion myself, with Mercurysteams art it could look beautifully horrifying.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Profbeanburrito on December 17, 2012, 05:10:31 PM
They were very generous with Satan in Dante's Inferno...
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Sindra on December 17, 2012, 06:44:28 PM
What if that line about getting vengeance for his mother's death was Trevor speaking to Zobek/Death after discovering Gabriel wasn't responsible for Marie's death?

See, that would make too much sense, and it's been made very obvious that MS wants to pit the Belmonts up against Dracula. If Trevor found out that Gabriel was not responsible for Marie's death due to being controlled and had since then not only taken revenge for the act but also saved the world TWICE and gave up his humanity specifically to do so, he'd have to be pretty emotionally stunted to take that information and continue with "I still hate you vampire dad!".

Plus since the Belmont hunt Drac!Gabriel to modern day times, how much do you want to bet that either that huge gaping plot thread is still dangling right in front of everyone's face OR Cox forces some other "unspeakable act" upon Clan Belmont for them to blame Gabe for in order to keep things moving along? It's the only explanation I have for everyone conveniently forgetting/not knowing Gabriel saved all of humanity twice over and got super screwed over in the end. (I'm sorry MS, but you made Gabriel The Woobie (http://tvtropes.org/pmwiki/pmwiki.php/Main/TheWoobie) and I can't see him as being anything but the tragic hero/villain now and I want my catharsis for him, dammit!)

Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Inccubus on December 18, 2012, 03:10:51 AM
See, that would make too much sense, and it's been made very obvious that MS wants to pit the Belmonts up against Dracula. If Trevor found out that Gabriel was not responsible for Marie's death due to being controlled and had since then not only taken revenge for the act but also saved the world TWICE and gave up his humanity specifically to do so, he'd have to be pretty emotionally stunted to take that information and continue with "I still hate you vampire dad!".

Plus since the Belmont hunt Drac!Gabriel to modern day times, how much do you want to bet that either that huge gaping plot thread is still dangling right in front of everyone's face OR Cox forces some other "unspeakable act" upon Clan Belmont for them to blame Gabe for in order to keep things moving along? It's the only explanation I have for everyone conveniently forgetting/not knowing Gabriel saved all of humanity twice over and got super screwed over in the end. (I'm sorry MS, but you made Gabriel The Woobie (http://tvtropes.org/pmwiki/pmwiki.php/Main/TheWoobie) and I can't see him as being anything but the tragic hero/villain now and I want my catharsis for him, dammit!)

Sindra, you are a cruel mistress. Can't a boy dream? :P (+1)
I'll say this. Being raised by an order of holy knights for the exclusive purpose of killing your own father-turned-evil-vampire probably would leave you that emotionally stunted. Also, the Belmonts in this continuity exhibit a certain... shortsightedness. Let's just say they could use some anger management lessons.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Sindra on December 18, 2012, 02:53:22 PM
Oh, you mean some combination of Laser-Guided Destiny, Blood Knight and Contractual Genre Blindness befalls anyone with the name Belmont.

Sounds about right.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: beingthehero on December 18, 2012, 02:57:44 PM
Y-you go to tvtropes too? Puwexil introduced me to that site, he edits some of the pages. I think i've lost days reading through that site...
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Jorge D. Fuentes on December 18, 2012, 03:50:03 PM
I'm a TVTroper as well.
I've edited only ONE article... I don't even remember which one it was, but it had Castlevania in it.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Flame on December 18, 2012, 05:36:03 PM
You can imagine I edit the Mega Man page when I spot something wrong.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Inccubus on December 18, 2012, 06:37:56 PM
Oh, you mean some combination of Laser-Guided Destiny, Blood Knight and Contractual Genre Blindness befalls anyone with the name Belmont.

Sounds about right.

I'm not very familiar with TVTropes, so I had to look those up. But, yeah. That pretty much it.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kingshango on December 18, 2012, 06:39:02 PM
You guys are on tvtropes way too much. Havent you heard that tvtropes will ruin your life? (http://tvtropes.org/pmwiki/pmwiki.php/Main/TVTropesWillRuinYourLife)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: uzo on December 18, 2012, 07:20:32 PM
You can imagine I edit the Mega Man page

ZANON
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: VladCT on December 18, 2012, 07:23:36 PM
Quote from: Kingshango
You guys are on tvtropes way too much. Havent you heard that tvtropes will ruin your life?
Yes, but with the knowledge it grants, our life is but a small price to pay.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kamirine on December 18, 2012, 09:39:42 PM
You guys are on tvtropes way too much. Havent you heard that tvtropes will ruin your life? (http://tvtropes.org/pmwiki/pmwiki.php/Main/TVTropesWillRuinYourLife)

It really does.  ;D I can never get too much else done once I start reading there. Matter of fact, I'm on there right now, reading up on Hellsing. (Bored)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Ahasverus on December 20, 2012, 07:05:41 PM
So, the game is finished. Yay!

(click to show/hide)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on December 21, 2012, 12:35:00 AM
So, the game is finished. Yay!

(click to show/hide)

and that lip sync it's sort of growing on me , but if they could fix that the game could be platinum.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: uzo on December 21, 2012, 05:48:15 AM
If I was them, I'd use these 2 next months polishing the Framerate...

I think what you mean to say is, use the next two months for publisher and Nintendo certification. Then cartridge, manual, and case manufacturing. Then shipments to get them to the stores by the release date.

Whatever they have right now, is whatever we're getting.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Zetheraxza on December 22, 2012, 03:33:41 PM
I'm still hoping that they will make a legit limited edition for the game. Not some preorder case gimmick.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: crisis on December 22, 2012, 04:14:01 PM
HO HO HO "Pre-order now and receive a limited special "Heroes" Costume pack!additional charges may apply" -USA only

Chances for a Konamistyle Limited Edition like what they did for OoE, DXC, etc.? Slim to none. (still Japan-only)
Chances for a package with a couple extra 3DS skins or a keychain charm, maybe even a mini-replica of Trevor that's exclusive to Europe only? Pretty damn high.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Claimh Solais on December 22, 2012, 04:32:39 PM
HO HO HO "Pre-order now and receive a limited special "Heroes" Costume pack!additional charges may apply" -USA only

Ooooooooh
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Ahasverus on December 22, 2012, 07:11:47 PM
HO HO HO "Pre-order now and receive a limited special "Heroes" Costume pack!additional charges may apply" -USA only

Dafuq?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on December 23, 2012, 01:23:57 AM
Dafuq?

Too much eggnog perhaps?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Jorge D. Fuentes on December 23, 2012, 07:16:44 AM
Nah, 'Dafuq' has been popular on the internetz for some time now.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: DragonSlayr81 on December 23, 2012, 03:28:59 PM
Nah, 'Dafuq' has been popular on the internetz for some time now.
You mean "interwebs"? ;D
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Ahasverus on December 23, 2012, 08:11:03 PM
It's not my fault, I thought it was for real  :'(
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Zetheraxza on January 02, 2013, 03:13:00 PM
MoF will have some "Big Boy" content!

http://www.thegamingliberty.com/2013/01/castlevania-lords-of-shadow-mirror-of-fate-rated-by-esrb-talks-blood-seduction-and-more/ (http://www.thegamingliberty.com/2013/01/castlevania-lords-of-shadow-mirror-of-fate-rated-by-esrb-talks-blood-seduction-and-more/)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: sannyclause on January 02, 2013, 03:32:10 PM
MoF will have some "Big Boy" content!

http://www.thegamingliberty.com/2013/01/castlevania-lords-of-shadow-mirror-of-fate-rated-by-esrb-talks-blood-seduction-and-more/ (http://www.thegamingliberty.com/2013/01/castlevania-lords-of-shadow-mirror-of-fate-rated-by-esrb-talks-blood-seduction-and-more/)
HO HO HO i think the person getting stabbed with the stake might be sypha being killed by dracul, and the female vampire is obviously the succubus, not sure about the werewolf with underwear on though :/
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Claimh Solais on January 02, 2013, 04:09:29 PM
Quote
appears to have an appendage/genatalia between its legs.”

I can swear there was a creature like this in the first LoS. Sometime in Chapter II or III.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: beingthehero on January 02, 2013, 05:49:42 PM
Werewolf dong was present in Rondo and boobies were in SotN, so this isn't anything entirely groundbreaking. I guess it's another bad attempt at 'your mom doesn't want you to play this hard, raw game!' a la EA and Dead Space 2.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Ahasverus on January 02, 2013, 05:53:20 PM
I can swear there was a creature like this in the first LoS. Sometime in Chapter II or III.
Yep it was that big wolf I can't recall its name.
Well, shame they couldn't bypass the restriction as they intended, but how could that work with a female vampire touching her genitals in desire what  were they thinking lol
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: shelverton. on January 02, 2013, 06:55:34 PM
Now that I have a 3DS I am pretty excited for this game after all. The combat looks very far from what I usually enjoy, but the exploration could be pretty cool. There's nothing wrong with the environments and areas I've seen so far. It looks like a real CASTLE for once with no duplicated rooms (hopefully). I hope there're lots of secret passages, hidden areas, tall clocktowers and deep catacombs. Oh, and a castle keep.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Heuss on January 03, 2013, 07:35:21 AM
Now that I have a 3DS I am pretty excited for this game after all. The combat looks very far from what I usually enjoy, but the exploration could be pretty cool. There's nothing wrong with the environments and areas I've seen so far. It looks like a real CASTLE for once with no duplicated rooms (hopefully). I hope there're lots of secret passages, hidden areas, tall clocktowers and deep catacombs. Oh, and a castle keep.

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Ffc05.deviantart.net%2Ffs70%2Fi%2F2012%2F324%2F1%2F6%2Fcastlevania_lords_of_shadow_mirror_of_fate_x__mas_by_satoakiamatatsu-d5lkrdg.jpg&hash=c37b059ccffe29971a4520a8f50df956)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kamirine on January 03, 2013, 08:05:44 AM
MoF will have some "Big Boy" content!

http://www.thegamingliberty.com/2013/01/castlevania-lords-of-shadow-mirror-of-fate-rated-by-esrb-talks-blood-seduction-and-more/ (http://www.thegamingliberty.com/2013/01/castlevania-lords-of-shadow-mirror-of-fate-rated-by-esrb-talks-blood-seduction-and-more/)

Interesting.  Not that it makes me more interested in playing the game *clears throat and looks at the sky* but it is interesting to hear, nonetheless. This comes out in March, right?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Dark Nemesis on January 03, 2013, 09:28:44 AM
MoF will have some "Big Boy" content!

http://www.thegamingliberty.com/2013/01/castlevania-lords-of-shadow-mirror-of-fate-rated-by-esrb-talks-blood-seduction-and-more/ (http://www.thegamingliberty.com/2013/01/castlevania-lords-of-shadow-mirror-of-fate-rated-by-esrb-talks-blood-seduction-and-more/)

"a male werewolve character appears to have an appendage/genatalia between its legs"

Satan from DMC anyone?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Flame on January 03, 2013, 09:52:12 AM
im digging that simon 3ds.

id totally go for it if i could.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kingshango on January 03, 2013, 11:32:23 AM
"a male werewolve character appears to have an appendage/genatalia between its legs"

Satan from DMC anyone?

?

I've played Devil May Cry numerous times and dont remember Mundes having a dong slinging around between his legs, (unless you unlocked a hidden nude cheat or something)

Well anyway, the greater  werevolves in LOS1 had that already and it was barley noticeable outside of it's introductory cutscene in chapter 2.

(click to show/hide)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on January 03, 2013, 11:34:59 AM
Sometimes fan art is a bit#!
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Chernabogue on January 04, 2013, 12:52:29 AM
Satan from DMC anyone?
Satan/Lucifer from Dante's Inferno, maybe?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Dark Nemesis on January 04, 2013, 03:16:34 AM
Satan/Lucifer from Dante's Inferno, maybe?

You sir are correct!! You have earned a candy. ;)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Claimh Solais on January 05, 2013, 03:55:36 AM
I'm a little worried now that Mundus in DmC will have a schlong hanging out in the middle of gameplay.

I swear, if I see that, I'm immediately turning the game off, and forcing the game out of my mind.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Dengo vlad tepes on January 07, 2013, 03:35:34 PM
good news he can transform to a bus !
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Dremn on January 08, 2013, 02:20:00 AM
http://www.gonintendo.com/?mode=viewstory&id=193901 (http://www.gonintendo.com/?mode=viewstory&id=193901)

Cox reconfirms a demo will hit before release, and there will be a new trailer "soon."
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: RichterB on January 09, 2013, 06:17:09 PM
...So I just saw the Lords of Shadow movie the other day. Oh wait, that was The Hobbit. My mistake. All the Orc faces and trolls threw me off. ;)

This M-rated stuff is coming off as another superfluous attempt to show how Castlevania has "grown up" since the "old days." I'm starting to get fed up with the sad state of Castlevania. The initial hope and excitement over MoF has been drained out of me, along with most other game releases I counted on. I guess I never fully realized how irrelevant Castlevania was in the market, along with Mega Man and the rest of the gang. (The saddest thing is, 99.9% of the stuff that's replaced them doesn't have half the character or charm in gameplay and presentation).

Anyway, kudos to the artist who put together those MoF 3DS mockups!


Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Claimh Solais on January 09, 2013, 07:14:40 PM
http://www.gonintendo.com/?mode=viewstory&id=193901 (http://www.gonintendo.com/?mode=viewstory&id=193901)

Cox reconfirms a demo will hit before release, and there will be a new trailer "soon."

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.mmxmusicvideos.com%2Fwp-content%2Fuploads%2F2011%2F08%2Ffree-music-video-download-extremely-happy-mmx-music-videos-fan.png&hash=3368f97ab3576479a2a538fe381617bd)

THIS HYPE.

IT IS.

UNCONTROLLABLE.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kingshango on January 09, 2013, 07:30:56 PM
There's gonna be a story trailer for each character every month until release. Simon's story trailer is likely to be released this month.

And here's hoping that Febuary will be the month where the curtain is finally pulled on Alucard's origin.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Claimh Solais on January 09, 2013, 07:42:24 PM
And here's hoping that Febuary will be the month where the curtain is finally pulled on Alucard's origin.

I really hope Alucard's origin is kept a mystery and revealed in-game rather than a trailer. I hated the fact that Jake from Resident Evil 6 was revealed to be Wesker's son pre-release, when it was clearly written in-game that it was supposed to be a secret. But that's just me.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Flame on January 09, 2013, 10:53:48 PM
it's not like his origin can be too surprising anyway. It's likely only one of a few possibilities

The Classic origin, albeit tweaked for the LoSverse,

Trevorcard, (though it seems unlikelier and unlikelier, it's still a possibility)

Some kind of mirror produced... thing.

I doubt his origin will be too radically different. Considering Alucard being a MASSIVE fan favorite, if they botched him, it could potentially SINK MoF, and MS. It's simply in their best interest to be as smart as possible about Alucard.

So i seriously doubt it will be too drastic, it's not like RE6 where we did not know the new character.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Chernabogue on January 10, 2013, 12:47:53 AM
What would be interesting is that Alucard is a total different being from Trevor and that in the end, the three heroes fight Dracula together.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Flame on January 10, 2013, 12:58:06 AM
Assuming Trevor doesnt die, as Gabriel's Dialogue seems to imply.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: sannyclause on January 10, 2013, 07:27:44 AM
...So I just saw the Lords of Shadow movie the other day. Oh wait, that was The Hobbit. My mistake. All the Orc faces and trolls threw me off.
HO HO HO if you were trying to be funny you failed miserably :/


HO HO HO if you were trying to be funny you failed miserably  :-\
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: demon king 92 on January 10, 2013, 08:48:01 AM
HO HO HO if you were trying to be funny you failed miserably  :-\

keep your jammies on st. nick, its just his/her opinion
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Flame on January 10, 2013, 11:12:06 AM
It still wasn't funny. the LoS/LotR Joke always has, and always will, just fall flat. It's not funny, because it just doesnt hold up as well as  people who dislike LoS seem to think.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: JoshuaKadmon on January 10, 2013, 11:27:33 AM
After replaying LoS over the last several nights, I've revised my opinion of the game a bit.  At first, I was bothered by the non-canon story reset, the prevalance of goblins and trolls, the negation of Mathias/Vlad/Dracula as we know him, the idea of the Belmonts potentially being corrupted, the GoW combat controls, the linearity of the whole thing, and the general mainstream nature of the game's design.

Now, I tend to look at it as a "what if..." that occurred before Leon or Mathias were even born, an examination of what would have happened if the Belmonts had been consumed by the darkness instead of warring against it endlessly.  A few of the same things still bother me, but I actually really enjoy the game's structure.  It pays tribute to the construct of classic linear CVs like Super IV and maintains similar aesthetics in a next-gen style, but it also allows re-exploration of previous levels to cover a bit of that Metroidvania open-worldness that hardcore fans crave.  Branching levels and upgradeable skills add some depth to the experience, and the ability to swing around and rapel using the whip hasn't been done well since SCIV anyway.  The storytelling isn't bad either.

Overall, I'm not sure that LoS is the direction I'd choose for the future of the series, but taken as a 3-episode "what if...", it's a pretty good entry.  Still, what I want to see most is an anthology or two to consolidate the series before moving forward, and maybe we'll get that from Konami once MercurySteam is done with their contributions.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Reinhart77 on January 10, 2013, 07:10:04 PM
...So I just saw the Lords of Shadow movie the other day. Oh wait, that was The Hobbit. My mistake. All the Orc faces and trolls threw me off. ;)
When I was watching The Hobbit, I couldn't help but think "dang, I feel like playing some Lords of Shadow".  I like to think of LoS as enhancing the Castlevania franchise with LotR elements, not replacing it with them. 
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Dark Nemesis on January 11, 2013, 11:11:37 AM
When I was watching The Hobbit, I couldn't help but think "dang, I feel like playing some Lords of Shadow".  I like to think of LoS as enhancing the Castlevania franchise with LotR elements, not replacing it with them.


You sir just made some enemies...........just kidding. I saw Hobbit and not once has the thought of LoS crossed my mind. Goblins, trolls and other monsters, are bind by evil and i don't see a reason, why they shouldn't be there. What i don't like is their designs, they look like a rip off from Lotr. Older castlevania games have trolls, but with different designs and since they are minions of Dracula, i believe that they should have a twisted shape. That would be because they have been corrupted by evil. Just my opinion about them. I hope that Mercury will redeem their self for that, with the two new games.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Inccubus on January 11, 2013, 12:39:31 PM
I don't recall any trolls in any of the old games. To what games do you refer?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Dark Nemesis on January 11, 2013, 12:48:23 PM
I don't recall any trolls in any of the old games. To what games do you refer?



What about the cave trolls? :rollseyes:
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Inccubus on January 11, 2013, 01:08:28 PM
That's the US name for Chupacabra. I don't count that at all. Plus maybe it's my age, but I don't think of SotN when I think of *old* CV.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Dark Nemesis on January 11, 2013, 01:13:46 PM
That's the US name for Chupacabra. I don't count that at all. Plus maybe it's my age, but I don't think of SotN when I think of *old* CV.


Well, SotN, might not be a classic Castlevania, but still it's an old Castlevania game and that doesn't change the fact that i like a more dark approach for these enemies than the generic, since we are talking about the Castlevania universe and the absolute evil and not a fairy\fantasy game.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: DragonSlayr81 on January 11, 2013, 02:25:56 PM

Well, SotN, might not be a classic Castlevania, but still it's an old Castlevania game and that doesn't change the fact that i like a more dark approach for these enemies than the generic, since we are talking about the Castlevania universe and the absolute evil and not a fairy\fantasy game.
For me, considering CV was birthed in horror movie pop culture, classic horror themed enemies would always be much more preferred for the series than classic medieval fantasy themed enemies(or even Tolkien/D&D themed enemies). I wouldn't be thrilled in sing Mind Flayers or Displacer Beasts in CV games either.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Dark Nemesis on January 12, 2013, 02:44:12 AM
For me, considering CV was birthed in horror movie pop culture, classic horror themed enemies would always be much more preferred for the series than classic medieval fantasy themed enemies(or even Tolkien/D&D themed enemies). I wouldn't be thrilled in sing Mind Flayers or Displacer Beasts in CV games either.


I think the same way as you, but since the leading team has decided to go with that kind of monsters, at least they should take the effort and make them a more fitting design for the series.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Inccubus on January 12, 2013, 07:37:42 AM

Well, SotN, might not be a classic Castlevania, but still it's an old Castlevania game and that doesn't change the fact that i like a more dark approach for these enemies than the generic, since we are talking about the Castlevania universe and the absolute evil and not a fairy\fantasy game.

Oh, I agree. I'm with DragonSlayr, too. The classic horror pop culture flavor should a big part of any CV game.

As for my thing with SotN I guess I consider it as part of a different era than the *old* games. For me the old CV is synonymous with Classicvania. Although I guess Adventure ReBirth isn't exactly old like the rest of the Classicvanias.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: beingthehero on January 12, 2013, 08:24:10 AM
I will forever hate myself for coining 'classicvania'. It was meant to make fun of people trying to separate the newer games from the older ones, except questvania (for cvII) and megavania (for belmont's revenge) never caught on.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Sumac on January 12, 2013, 10:41:56 AM
Quote
I will forever hate myself for coining 'classicvania'
I think it's an awesome term. And besides, series already have very distinct border between old games and the new ones, so it would have been named somehow anyway.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: sannyclause on January 17, 2013, 07:13:10 AM
HO HO HO just read on daves twitter that if you beat the game 100% you get a secret ending  :)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Ahasverus on January 17, 2013, 10:55:17 AM
HO HO HO just read on daves twitter that if you beat the game 100% you get a secret ending  :)
It's all a dream
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Munchy on January 17, 2013, 07:45:08 PM
It's all a dream

Specifically, it's Bubsy's dream. Then you unlock him. He's the fourth character Cox was referring to.

That's cool though. I wonder if 100% means item collection or both that and map completion?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Chernabogue on January 18, 2013, 01:34:14 AM
Specifically, it's Bubsy's dream. Then you unlock him. He's the fourth character Cox was referring to.
You know all four characters have been revealed, right? ;)

I don't what kind of completion it is. Certainely, map and/or items.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Little Dracula on January 19, 2013, 08:42:19 AM
There is not going to be any kind of special edition, right?.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: mistressalucard on January 19, 2013, 11:19:41 AM
There is not going to be any kind of special edition, right?.

I don't think so, I've been keeping an eye out for one.  I preordered at Gamestop to get the bonus but that's all I've seen so far.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Little Dracula on January 22, 2013, 04:49:11 AM
New trailer:

http://youtu.be/-oe6K35fdpU (http://youtu.be/-oe6K35fdpU)

Castlevania: Lords of Shadow - Mirror of Fate will be available across Europe on 8th March 2013 exclusively on Nintendo 3DS.


I'm looking forward to play this game, manily for the story, there it's something off about thisgame and I don't know why?, maybe the animations....

Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Dark Nemesis on January 22, 2013, 04:53:17 AM
New trailer:

http://youtu.be/-oe6K35fdpU (http://youtu.be/-oe6K35fdpU)

Castlevania: Lords of Shadow - Mirror of Fate will be available across Europe on 8th March 2013 exclusively on Nintendo 3DS.


I'm looking forward to play this game, manily for the story, there it's something off about thisgame and I don't know why?, maybe the animations....

I really love the animations, even though most people tend to hate them and i fail to see the reason.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: crisis on January 22, 2013, 05:33:27 AM
INTENSE whip combat
EXTREME platforming
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kingshango on January 22, 2013, 05:38:09 AM
Isn't this just the Halloween trailer? :-\
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on January 22, 2013, 06:56:23 AM
Isn't this just the Halloween trailer? :-\

Yes the heck konami?

And I want some dang commercial konami just saw the fire emblem awakening one awesomeness I tell ya.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: sannyclause on January 22, 2013, 09:16:29 AM
HO HO HO its basically the halloween trailer again, what a rip off :/
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Dark Nemesis on January 22, 2013, 10:02:29 AM
HO HO HO, since it's a trailer from Konami, i'm not impressed. Konami sucks at marketing.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Dremn on January 22, 2013, 06:30:32 PM
...it was just the Halloween trailer. Again.

Fuck you Konami.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Koutei on January 23, 2013, 01:51:44 AM
New screen shots.
https://www.facebook.com/lordsofshadow (https://www.facebook.com/lordsofshadow)

According to konami.com media downloads, the file name of this picture is "Spirit of Belnades protection".
https://www.facebook.com/photo.php?fbid=10152441970630697&set=a.10152441969560697.948940.220827690696&type=1&theater (https://www.facebook.com/photo.php?fbid=10152441970630697&set=a.10152441969560697.948940.220827690696&type=1&theater)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Nagumo on January 23, 2013, 05:29:12 AM
I guess "Spirit of Belnades" is a reference to the "Companion Spirits" from the American CV3 manual?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Little Dracula on January 25, 2013, 08:05:28 AM
The spanish magazine hobby consolas has an article about the game, they claim to have exclusive info.

http://novafile.com/rupw1gk9amjt (http://novafile.com/rupw1gk9amjt)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Zetheraxza on January 25, 2013, 06:07:08 PM
Dave Cox's Twitter Picture

Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: flyingchai on January 25, 2013, 07:19:37 PM
When I get home, unless someone beats me to it, I'll translate more of the Spanish article.
Some points of interest though about Alucard:

- Alucard will be both controllable and a NPC that will help Simon in some parts.
- No answer though if he's controllable in LOS2 where he'll be using the sword.
- As in SOTN, he is Dracula's son who rebels against his father.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Shiroi Koumori on January 26, 2013, 03:09:30 AM
When I get home, unless someone beats me to it, I'll translate more of the Spanish article.
Some points of interest though about Alucard:

- Alucard will be both controllable and a NPC that will help Simon in some parts.
- No answer though if he's controllable in LOS2 where he'll be using the sword.
- As in SOTN, he is Dracula's son who rebels against his father.

Oh good juicy bits. I'll be waiting for the translation.
Wait, if Alucard is also Dracula's son in this timeline, isn't Trevor also his son? I am secretly hoping that Trevor does not turn into Alucard at some point.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Flame on January 26, 2013, 11:34:29 AM
Dave Cox's Twitter Picture

Dat barbarian looking face.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: uzo on January 26, 2013, 12:11:39 PM
Looks more like a crazed hobo.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kingshango on January 26, 2013, 02:46:34 PM
What's the difference?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: sannyclause on January 26, 2013, 03:41:58 PM
Looks more like a crazed hobo.

HO HO HO alot of barbarians look like that, i dont see how simon's any different, geez you complain alot :/
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: beingthehero on January 26, 2013, 04:00:41 PM
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi228.photobucket.com%2Falbums%2Fee35%2Fbeingthehero%2FConstipation-2_zps1414f073.gif&hash=f2b09057392db7d18b5c1bbbf0ec47fb)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kingshango on January 26, 2013, 04:45:12 PM
See that's what happens when you eat meat that came from inside a wall.

Which is the perfect segue to this:


Quote from: Dave Cox
Christmas Dinner!! ...or is it???


Quote from:
(https://pbs.twimg.com/media/BBc0vVhCMAA34YK.jpg)

Wall meat making a comeback?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: C Belmont on January 26, 2013, 05:03:57 PM
With Cox it could easily just be a prop that appears in a single stage of the castle.
Mind you, do any of the screens and trailers show health fonts being used?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: uzo on January 26, 2013, 05:42:29 PM
Mind you, do any of the screens and trailers show health fonts being used?

The first demo has a health font.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kingshango on January 26, 2013, 06:40:25 PM
Yeah your probably right about it just being a prompt fro a background or something.



Then again, heart's are back and are used to fill your sub weapons again so who knows. *shrugs*
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: crisis on January 26, 2013, 08:15:45 PM
Quote
Then again, heart's are back and are used to fill your sub weapons again so who knows. *shrugs*
ya really, who knows what they have in planned so who knows (https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.documentingreality.com%2Fforum%2Fimages%2Fsmilies%2Fmysmile%2Fshrug.gif&hash=c4f415418a648ce3e1dc0131b86ef597)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Zetheraxza on January 26, 2013, 09:13:02 PM
They're kind of going for the realistic approach, so the pot roast is just going to be a one time Easter egg most likely. I don't know if there are save points in the game because so far, Trevor is the only one who has Light Magic for healing purposes, Alucard may use Dark Metamorphisis or plain feed healing but Simon??? Replenishing designated wall meat! Pretty cool, but comic material doesn't really fit in this series, despite the nostalgia overload. But we still don't know about Sypha's spirit...
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Shiroi Koumori on January 26, 2013, 10:44:30 PM
I would love the wall meat.

Hmmm... I have a feeling there would be save points.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kingshango on January 27, 2013, 03:51:13 PM
Stumbled upon some new screens via Amazon jp

Quote from:
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fec2.images-amazon.com%2Fimages%2FI%2F51TRtBA%252BROL.jpg&hash=1216a1a576a746d97c9823ed8d5db345)

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fec2.images-amazon.com%2Fimages%2FI%2F51CQkPkJW5L.jpg&hash=c3c171174b95438c2eed43af583f34d3)

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fec2.images-amazon.com%2Fimages%2FI%2F51ULwJaycOL.jpg&hash=e02f3d1ae50ba7886b5bc2baebeac3a3)

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fec2.images-amazon.com%2Fimages%2FI%2F51BK4QFrVHL.jpg&hash=045002a342643f1897a0702491cd1d93)

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fec2.images-amazon.com%2Fimages%2FI%2F51Lv2Dl6oWL.jpg&hash=e592b98df1286cf350fdbfa3af37f2a6)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Ahasverus on January 27, 2013, 04:06:02 PM
Love that Castle map pic. Soo classic
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Gecko on January 27, 2013, 05:46:50 PM
Hmm, these screens are pretty revealing (particularly the bottom halves). Looks like Alucard will have the power to transform into wolf, bat, and mist, and also be able to stop time(I think that's an hour glass). I see Trevor's familiar light and dark magic and subweapons, and Simon's Sypha thing, axe, grenade, and... I don't know what that last thing is.

Of course, I don't know if this has already been brought up, and this thread is WAY too huge to check. Had the subweapons/powers been revealed before now?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on January 27, 2013, 05:52:26 PM
looks really good so I know that when I download the demo it will look even better that's one thing the fire emblem demo showed me is that the pics do not do justice sometimes to how it really looks.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kingshango on January 27, 2013, 06:13:26 PM

Of course, I don't know if this has already been brought up, and this thread is WAY too huge to check. Had the subweapons/powers been revealed before now?

Every other sub weapon and special ability for each character has been revealed. However Alucard's hourglass power was not particularly revealed (Cox posted it on twitter his inventory but it was hard to really make out what the item was) and it was apart of that bit of leaked info about the game a month ago.


Also, a quick heads up about the demo. It is the exact same demo as the one displayed at E3. The final game has since been polished and is more balanced than what was shown at E3.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on January 27, 2013, 06:44:40 PM
Every other sub weapon and special ability for each character has been revealed. However Alucard's hourglass power was not particularly revealed (Cox posted it on twitter his inventory but it was hard to really make out what the item was) and it was apart of that bit of leaked info about the game a month ago.


Also, a quick heads up about the demo. It is the exact same demo as the one displayed at E3. The final game has since been polished and is more balanced than what was shown at E3.

IIRC every thing was not as good so why do that?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Shiroi Koumori on January 27, 2013, 07:51:48 PM
The screen shots are great.
Green and yellow boxes... (save rooms and warp rooms?)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Dark Nemesis on January 28, 2013, 03:35:07 AM
I like the new screens, also i have noticed that if i'm not wrong, that the subs and abilities, can level up by gaining experience. Also i love the external map, reminds me Super Castlevania IV.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Munchy on January 28, 2013, 04:08:49 PM
Damn, looks nice! My main question is whether those maps apply just for the room you're in or for a larger section of the castle.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Gecko on January 28, 2013, 05:07:00 PM
Damn, looks nice! My main question is whether those maps apply just for the room you're in or for a larger section of the castle.

Very good point. I guess we'll probably find out with either the demo or gameplay videos that show both screens. It's hard to tell just by the screens.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Zetheraxza on January 28, 2013, 06:06:46 PM
Yeah, about that Halloween trailer remake, they didn't show the bottom screen. Alucard in Cox's tweet originally had 6 slots for sub weapons. I see only 4 here. I REALLY don't want to think that sub weapons are the only thing that differentiate the Character's gameplay. But realistically speaking, I'm not expecting hardcore combos in the game. It's probably going to all of Gabriel's combat, distributed among the three characters (If Gabriel is only in his LoS's prologue state as a tutorial character) I'm hoping this game won't be like Shinobi for 3ds. It is a good game, but short and repetitive. Not to mention hard. The map is more favoured towards it's Super Metroid style. Castlevania in DS games had a Radar showing you your exact location in the room. Metroid's Map icon only blinks as one square per room. The map demonstrated here is kind of hard to understand, I mean why is every box in the map dotted? That in Metroidvania indicates that you can fall through the area. It makes it look like that all levels are one huge room you can fall through. I'm hoping those individual squares can be zoomed in/zoomed out. That would be a lot better. Maybe the stages are so huge that's why they didn't expand it. If so, I'm good then.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Profbeanburrito on January 28, 2013, 06:34:34 PM
Those screens look amazing! This really just keeps looking like it'll be one of the best castlevania games yet!
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Jorge D. Fuentes on January 28, 2013, 09:55:36 PM
If you just want the info with no pages upon pages of discussion, there is a staked thread that's "Just the info, no discussion"...
...though I'm not sure how often that's been updated.  I hope you fans have been keeping it updated!

That Castle map screams "Van Helsing" movie, what with the teensy bridge between two bluff towers.
Did anyone preorder this yet?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Akuma on January 29, 2013, 08:49:25 AM

Did anyone preorder this yet?

Probably preordering when I pick up Fire Emblem.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on January 29, 2013, 10:39:04 AM
If you just want the info with no pages upon pages of discussion, there is a staked thread that's "Just the info, no discussion"...
...though I'm not sure how often that's been updated.  I hope you fans have been keeping it updated!

That Castle map screams "Van Helsing" movie, what with the teensy bridge between two bluff towers.
Did anyone preorder this yet?

Darn straight I do but mines is lords of shadow two I help with mof now and then

and yes I pre-ordered mof was going to do it along side fire emblem but the pre-orders ran out this is the first time I could not pre-order a fe  :o
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Laina on January 29, 2013, 10:56:59 AM
Did anyone preorder this yet?

I reserved it a few days ago when I was out & about.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Shiroi Koumori on January 29, 2013, 02:56:17 PM
Did anyone preorder this yet?

There is no need for me to preorder. I'll be able to get it when it arrives.  ;D
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: crisis on January 29, 2013, 03:18:38 PM
The only reason I see for someone to preorder/reserve is to get that custom 3DS CV case that Gamestop's offering (or to just pay for the game in advance), otherwise I don't exactly picture MoF flying off the shelves in anticipation. I don't think I've ever heard of a situation where someone tried buying the latest CV game and it was completely sold out (unless you live in like a very rural town or something)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kamirine on January 30, 2013, 07:52:44 AM
I pre ordered it. It definitely won't fly off the shelves where I live, but it's my own silly way to show support.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: beingthehero on January 30, 2013, 05:39:09 PM
I dunno, OoE was nonexistent in my town back in '08. Same with Ace Attorney Investigations.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Zetheraxza on January 30, 2013, 06:50:43 PM
Lol, This game may be frustrating as hell. And yes where I come from, there won't be a Black Friday thing for Castlevania. Most people aren't aware of it or have only played one game of the series. So it's just a day one buy for me. The only bonus for the preorder is the case.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Gecko on January 31, 2013, 07:45:12 AM
If you just want the info with no pages upon pages of discussion, there is a staked thread that's "Just the info, no discussion"...
...though I'm not sure how often that's been updated.  I hope you fans have been keeping it updated!

That thread still doesn't have the info on all the subweapons, or these new screenshots. If someone else doesn't put them there, I might steal and put them there myself later. I probably won't have time today after I finish this post.

Quote
That Castle map screams "Van Helsing" movie, what with the teensy bridge between two bluff towers.

Definitely, though there is a bridge between towers in the castle from the first LoS as well.

Quote
Did anyone preorder this yet?

Hell yes I did!
An I've been replaying the first game, as well as OoE, in preparation for the release in a little over a month!
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: DoctaMario on January 31, 2013, 07:57:53 AM
Wish I could be assed to buy a 3DS cuz this game looks really tight! Ah well, I haven't even finished up all the Trials and such in LoS yet anyway. Hopefully I'll have that all done by the time LoS2 drops.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on January 31, 2013, 10:48:32 AM
I noticed something around 0:25 it looks very different is this from the old build?

New images de Castlevania: Lord of Shadow - Mirror of Fate / Novas imagens (http://www.youtube.com/watch?v=chRm_yAJgXM#ws)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Ahasverus on January 31, 2013, 11:31:53 AM
I noticed something around 0:25 it looks very different is this from the old build?

New images de Castlevania: Lord of Shadow - Mirror of Fate / Novas imagens (http://www.youtube.com/watch?v=chRm_yAJgXM#ws)
From the cel shaded look, probably a cutscene
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Zetheraxza on January 31, 2013, 01:51:11 PM
Dave Cox said that in MoF, you'll meet the brotherhood leaders and elders. Also, Simon's classic arcing axe is not just thrown, but it can be charged as well for killer damage. Well, that's a new improvement for a classic sub weapon gameplay.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Akuma on January 31, 2013, 05:51:45 PM
Dave Cox said that in MoF, you'll meet the brotherhood leaders and elders. Also, Simon's classic arcing axe is not just thrown, but it can be charged as well for killer damage. Well, that's a new improvement for a classic sub weapon gameplay.

Ha ha.  I asked him that question myself and was surprised he answered.  Pretty swell of him.  I decided to ask him about if there are more then 4 subweapons per character as well, we'll see if Dave answers.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: mistressalucard on January 31, 2013, 07:57:56 PM

Did anyone preorder this yet?

Yes I did a few weeks ago I wanted to get the pre order bonus from gamestop.com
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Shiroi Koumori on January 31, 2013, 09:46:48 PM
From the cel shaded look, probably a cutscene

Yes it is a cutscene. Since the bottom screen says "playing" perhaps it is part of a cutscene gallery of sorts?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kingshango on January 31, 2013, 11:32:44 PM
Ha ha.  I asked him that question myself and was surprised he answered.  Pretty swell of him.  I decided to ask him about if there are more then 4 subweapons per character as well, we'll see if Dave answers.

Quote
Dave Cox ‏@CastlevaniaLOS
Simon has four but Alucard and Trevor have more...
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Pfil on February 01, 2013, 12:16:55 AM
From what I'm seeing on the screenshots, it looks like this will be a very good game.
I like the graphics and atmosphere.
I'm afraid I still won't like the music, I miss the old Castlevania tunes (no intention of offense to Araujo fans here, it's just my opinion), but still I feel I'm going to like the game, and that's something I didn't expect some time ago, so I'm happy about it :)
As I did with LoS, I will have my final opinion only when I play it at 100%.
But still... I'm buying it when it comes out!
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: BushidoViking on February 01, 2013, 01:21:22 AM
Eh, Its A must buy. Already pre-ordered I get A cheap p;astic case woohoo! Better then nothing though. =)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: shelverton. on February 01, 2013, 12:08:28 PM
I think it looks really good, and I am definitely more hyped for this game now than I was initially. The only thing that can ruin the experience for me is if the enemies have way too much health, making combat tedious. And I don't exactly know where I draw the line. The gameplay trailers has me worried but I'll wait and see for myself. Great levels and cool atmosphere can sometimes make up for drawn-out combat, I guess.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: cecil-kain on February 01, 2013, 01:21:32 PM
I think it looks really good, and I am definitely more hyped for this game now than I was initially. The only thing that can ruin the experience for me is if the enemies have way too much health, making combat tedious. And I don't exactly know where I draw the line. The gameplay trailers has me worried but I'll wait and see for myself. Great levels and cool atmosphere can sometimes make up for drawn-out combat, I guess.

This is a very good point.  Combat Grind really slows the pace of gameplay. Complex combo attacks make sense for Axe Armors and Bosses -- but it should never take more than a few strikes to kill skeletons and zombies.  We'll see...
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Akuma on February 01, 2013, 02:03:11 PM
Pretty sure there are instances or openings in an enemies attack where you can finish them in a cinematic attack action that serves as a finsihing move that should easily defeat weak enemies.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Zetheraxza on February 01, 2013, 02:37:38 PM


Dammit, it's getting much closer as Trevor being...
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kingshango on February 01, 2013, 04:50:44 PM
Dammit, it's getting much closer as Trevor being...

A tragic prince?  ;)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Akuma on February 01, 2013, 06:32:56 PM
A tragic prince?  ;)

A read quite a few pages back that you have came upon possible spoilerific content, would you mind PMing what that contends with?  I don't mind being spoiled.  One could say I live for spoilers.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Shiroi Koumori on February 01, 2013, 11:36:58 PM
A tragic prince?  ;)

I think I know where this is going. The hunch is coming true.....  8)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: KaZudra on February 02, 2013, 02:26:57 PM
SO basically, the parody comic I saw is real?
(click to show/hide)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: BushidoViking on February 02, 2013, 02:54:53 PM
SO basically, the parody comic I saw is real?
(click to show/hide)

Oh God, I really hope not..Please...NOOOOOOOOOOOOOOOOOOOO!!!
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Akuma on February 02, 2013, 02:58:45 PM
Perhaps Trevor died or what was Trevor, ergo Trevor's mind was lost but not his body and hence through some phenomenon Alucard, the opposite of what Dracula(Gabriel) represents is thus born through some arcane forbidden ritual of sorts.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: crisis on February 02, 2013, 03:02:06 PM
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fimg.photobucket.com%2Falbums%2Fv119%2Fc0mbat%2FUntitled2-3.png&hash=16f372808d7f014c07d693823ae861ba)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: BushidoViking on February 02, 2013, 03:08:01 PM
Well, Im pretty sure its common knowledge that Trevor died or at least is held captive because his son Simon goes after him.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kingshango on February 02, 2013, 03:55:46 PM
From the Halloween trailer

Quote from: Dracula
You will die in vein just as your father did.

Assuming he's talking to Simon here, he say's he actually killed Trevor. If he had turned Trevor he would have said something about enslaving him like I did your father or something along those lines.

So either Dracula is a lousy killer and didn't bother to check the body to make sure he's dead or destroy his remains, therefore allowing someone/something transforming Trevor's already dead body into a vampire named Alucard a without Dracula knowing years later, or he simply killed Trevor and Alucard is a separate character after all.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Akuma on February 02, 2013, 04:04:14 PM
Course there is the possibility that line was spoken to Trevor.  Implying what once was his father Gabriel is no more, regardless if Gabriel didn't know about Trevor.

But that line being spoken to Simon would make more sense.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kingshango on February 02, 2013, 04:10:17 PM
Oh and I just realized something, we still have no idea on what that Lost Soul thing is. If he is what I think he is, im willing to bet he has something to do with Trevor's transformation into Alucard (if that turned out to be the case). I mean he is called the Lost Soul, and what does anything called a Lost Soul want? A vessel.

Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: crisis on February 02, 2013, 04:15:54 PM
Quote
So either Dracula is a lousy killer and didn't bother to check the body to make sure he's dead or destroy his remains, therefore allowing someone/something transforming Trevor's already dead body into a vampire named Alucard a without Dracula knowing years later, or he simply killed Trevor and Alucard is a separate character after all.

but then who is Alucard's mother, and when did Dracula have the time to fall in love & seduce another woman when the game says he was in self-imposed exile for decades until he decides to go after the Brotherhood. At this point it will make more sense if Trevor WAS Alucard instead of being separate. A lot less plotholes if you ask me, and explaining why Alucard didn't aid his "brother" Trevor, etc.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Akuma on February 02, 2013, 04:26:24 PM
Oh and I just realized something, we still have no idea on what that Lost Soul thing is. If he is what I think he is, im willing to bet he has something to do with Trevor's transformation into Alucard (if that turned out to be the case). I mean he is called the Lost Soul, and what does anything called a Lost Soul want? A vessel.

So in essence once Trevor presumably fails, the Lost Soul who is on speaking terms or appears before Trevor as the Demo evidents would imply that once Trevor dies the Lost Soul takes this opportunity to take Trevor's body as it's own, either preserving both consciousness into one or simply overwriting the old one with the Lost Soul's mind, or possibly a body swap if you will.

Trevor's body>Lost Soul's body and vice versa.

Furthermore with this transfer a transformation of power is initiated, causing this vessel to obtain demonic power.

Another way is that the lost soul gives Trevor a second chance, but at the price of a majority of his human memories and basically merges into one being.

Who can say for sure though?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kingshango on February 02, 2013, 05:08:03 PM
but then who is Alucard's mother, and when did Dracula have the time to fall in love & seduce another woman when the game says he was in self-imposed exile for decades until he decides to go after the Brotherhood. At this point it will make more sense if Trevor WAS Alucard instead of being separate. A lot less plotholes if you ask me, and explaining why Alucard didn't aid his "brother" Trevor, etc.

To be fair, we don't know exactly what Gabriel did during those 25 years, he could have done anything at that point. In fact I wonder why he waited so long to attack the brotherhood instead of going after them right after leaving the underworld? I know he probably trained himself to master his new powers but at that point he already knew how to teleport and levitate almost immediately and was plenty strong already.

As for why Alucard didn't help Trevor defeat Dracula? Either he was not there or he wasn't born yet. However a Spanish magazine confirmed that he does help Simon as an NPC and like his SOTN counterpart, he's the vampire son of Dracula that rebelled against his father. How'd he rebel against someone who he already set out to kill is beyond me though. Unless Dracula has the power to compel and Alucard managed the break it, then his rebellion would make sense.

So in essence once Trevor presumably fails, the Lost Soul who is on speaking terms or appears before Trevor as the Demo evidents would imply that once Trevor dies the Lost Soul takes this opportunity to take Trevor's body as it's own, either preserving both consciousness into one or simply overwriting the old one with the Lost Soul's mind, or possibly a body swap if you will.

Trevor's body>Lost Soul's body and vice versa.

Furthermore with this transfer a transformation of power is initiated, causing this vessel to obtain demonic power.

Another way is that the lost soul gives Trevor a second chance, but at the price of a majority of his human memories and basically merges into one being.

Who can say for sure though?


That's my current theory (the ol Devlicard theory as I like to call it) and I will state here and now that if Alucard's origin has anything at all to do with demonic possession, I will take everyone on the forums on vacation to Cancun, on me.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Zetheraxza on February 02, 2013, 05:14:04 PM
I'm sure there won't be anything that complicated. Man, I just don't want to accept Alucard-Trevor thing. Is the story gonna be that great in which I can appreciate this idea of Trevor's "Revealed by Destiny"? I mean it better be, the idea still feels very stale of having one character in two different persona. It's not much of Ryu and Evil Ryu. It's one man with two different characters but alas, it's a reboot.

Anyways, my crazy-ass theory was about the disapproved leak of Simon Belmont's VA being LoS2's Julius Belmont. Simon Belmont in MoF looks pretty much like Julius Belmont with the facial hair gig. If Trevor becomes Alucard, the Simon Belmont becomes... OH GAWD!
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Akuma on February 02, 2013, 05:30:03 PM
I'm sure there won't be anything that complicated. Man, I just don't want to accept Alucard-Trevor thing. Is the story gonna be that great in which I can appreciate this idea of Trevor's "Revealed by Destiny"? I mean it better be, the idea still feels very stale of having one character in two different persona. It's not much of Ryu and Evil Ryu. It's one man with two different characters but alas, it's a reboot.

Anyways, my crazy-ass theory was about the disapproved leak of Simon Belmont's VA being LoS2's Julius Belmont. Simon Belmont in MoF looks pretty much like Julius Belmont with the facial hair gig. If Trevor becomes Alucard, the Simon Belmont becomes... OH GAWD!

We'll know if Heart of Fire starts playing in LoS2 in that wonderful movie-like style.

You never know, this is basically BERSERK Castlevania except not as good but not bad.

It's always possible Trevor may learn the truth(Order's manipulations) and somehow a transformation occurs.

We'll have to wait and see, we are supposed to quick some supposed info real soon correct?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: BushidoViking on February 02, 2013, 06:16:14 PM
From the Halloween trailer

Assuming he's talking to Simon here, he say's he actually killed Trevor. If he had turned Trevor he would have said something about enslaving him like I did your father or something along those lines.

So either Dracula is a lousy killer and didn't bother to check the body to make sure he's dead or destroy his remains, therefore allowing someone/something transforming Trevor's already dead body into a vampire named Alucard a without Dracula knowing years later, or he simply killed Trevor and Alucard is a separate character after all.

I completely agree that he killed him.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kingshango on February 02, 2013, 06:22:06 PM
The game comes out in 4 weeks so they HAVE to show something very soon, like a 10 minute gameplay reel from the final build like they did with the first game would be nice.

But since this is Konami we're talking about, they'll probably keep all info to themselves until the very last minute, which they have a history of doing.

Unfortunatly the latter is as much likely as the former. :(
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Akuma on February 02, 2013, 06:23:47 PM
Well I had heard that something might be shown on Feb. 4th but I dunno for sure.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Dremn on February 02, 2013, 09:26:39 PM
We really haven't seen shit about this game and it's due in 4 weeks.

I smell a stinker.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on February 02, 2013, 10:42:33 PM
We really haven't seen shit about this game and it's due in 4 weeks.

I smell a stinker.

I just want some commercials  :'(

this series deserves it and some good ones at that
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kingshango on February 02, 2013, 11:04:25 PM
I just want some commercials  :'(

this series deserves it and some good ones at that

I have not seen a Castlevania commercial (in America) since Lament of Innocence. I think it's safe to say that this game will marketed a wee bit, a banner over a website at best.

I have been seeing some commercial's for MGR however.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: BushidoViking on February 02, 2013, 11:40:52 PM
We really haven't seen shit about this game and it's due in 4 weeks.

I smell a stinker.

Honestly, I never saw commericals for LOS and still havent seen much for LOS2. It seems that LOS itself isnt markated that well. Yet I have all the DLC and the game. So I have hopes for it.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Shiroi Koumori on February 03, 2013, 05:57:39 AM
The castlevania series does not have much commercials. It just propagates by word of mouth.

Regarding the Trevor-Alucard thing,
(click to show/hide)
Oh boy, i suppose we just have to wait for the game to come out then all the spoilers would rush out.  ;D
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kingshango on February 03, 2013, 08:35:21 AM
The only (official) thing so far is that a spanish magazine confirmed that Alucard is the vampire son of Dracula and like in SOTN, he rebelled against his father to aid the Belmonts. Who he really is and whether he's actually half vampire is still unknown.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: flyingchai on February 03, 2013, 11:03:55 AM
It is known that Alucard is a vampire. Read this:

http://www.pocketgamer.co.uk/r/3DS/Castlevania%3A+Lords+of+Shadow+-+Mirror+of+Fate/news.asp?c=48117 (http://www.pocketgamer.co.uk/r/3DS/Castlevania%3A+Lords+of+Shadow+-+Mirror+of+Fate/news.asp?c=48117)

I think the theory that Trevor becomes Alucard is fading.
Remember from LOS1, one must willingly accept vampirism in order to be turned.
I don't see Dracul willingly turning Trevor into a vampire, nor do I see Trevor willingly becoming a vampire.


Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Munchy on February 03, 2013, 02:33:10 PM
We really haven't seen shit about this game and it's due in 4 weeks.

I smell a stinker.

If you take a look in Konami's PR office, you'll find maybe a few roaches, overturned desks, flaming trash barrels and some squatters who will ask for cocaine.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: DragonSlayr81 on February 03, 2013, 07:21:20 PM
The castlevania series does not have much commercials. It just propagates by word of mouth.
Though, I do have to ask this question, if LoS is an all out attempt to mainstream the CV series, why wouldn't you invest some money in actual advertisements? I see this problem with other reboots too. I mean, if you want to reach a new audience, wouldn't sitting back and relying on "word of mouth" from those already "aware" of the series(hence, fans of the franchise) hinder sales and that reach out to a new demographic? Why don't these companies have the gall to actually invest in promoting this games. Really, it's beyond me. There are so many instances I've come across various gamers, years later, which I introduce them to games that they immediately say, "Man, I never knew this game existed. Had I been made aware, back in the day, I would've TOTALLY bought it!".
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on February 03, 2013, 07:25:02 PM
Though, I do have to ask this question, if LoS is an all out attempt to mainstream the CV series, why wouldn't you invest some money in actual advertisements? I see this problem with other reboots too. I mean, if you want to reach a new audience, wouldn't sitting back and relying on "word of mouth" from those already "aware" of the series(hence, fans of the franchise) hinder sales and that reach out to a new demographic? Why don't these companies have the gall to actually invest in promoting this games. Really, it's beyond me. There are so many instances I've come across various gamers, years later, which I introduce them to games that they immediately say, "Man, I never knew this game existed. Had I been made aware, back in the day, I would've TOTALLY bought it!".

Right if mof does not have commercials than I see it not doing as well as say fire emblem getting that tomrrow as soon as I get out of class and you know what mof looks like one of the better looking 3ds games so why not get behind it konami?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: The Silverlord on February 04, 2013, 03:19:25 AM
Simon Belmont's segment of the game now appears to be up on IGN UK ("kicking off three days of exclusive footage")

http://uk.ign.com/articles/2013/02/04/castlevania-mirror-of-fate-exclusive-gameplay-commentary (http://uk.ign.com/articles/2013/02/04/castlevania-mirror-of-fate-exclusive-gameplay-commentary)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Akuma on February 04, 2013, 04:33:42 AM
Two previews

http://venturebeat.com/2013/02/04/castlevania-lords-of-shadow-mirror-of-fate-preview/ (http://venturebeat.com/2013/02/04/castlevania-lords-of-shadow-mirror-of-fate-preview/)

http://www.gamesradar.com/castlevania-lords-shadow-mirror-fate-preview/ (http://www.gamesradar.com/castlevania-lords-shadow-mirror-fate-preview/)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: C Belmont on February 04, 2013, 04:36:22 AM
Wow the physics on the axe subweapon look laughably bad
and the fact that the story is going to be told backwards makes me certain they are planning another twist.
I really liked the cutscene though and how you are required to move objects and hit switches etc
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: superDioplus on February 04, 2013, 04:41:19 AM
That's not Castlevania's Axe, you never throw them horizontally!!

But I'm suprised to the fact that you can actually swim. Does it mean there is going to be enemies underwater?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Akuma on February 04, 2013, 04:46:29 AM
I just love Simon Belmont's overall design, the scarred face too.

Since Sypha doesn't seem to be shown being killed I suspect there might be more tragic implications for Simon.

Ergo, boss fight.

Mere speculation however.

Also

http://www.computerandvideogames.com/389154/castlevania-dev-would-absolutely-consider-mirror-of-fate-hd/ (http://www.computerandvideogames.com/389154/castlevania-dev-would-absolutely-consider-mirror-of-fate-hd/)

Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Nagumo on February 04, 2013, 05:11:38 AM
Getting this out there before the game's release: I'm going to place my money on Alucard being Trevor's half brother. I'm suprised nobody considered that possibility before.   
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Dark Nemesis on February 04, 2013, 05:30:41 AM
Haven't watched the whole video, but i like what i have seen, it brings back the feeling of horror, hat classic Castlevania games had or similar games and i'll have to agree that the way you are throwing the axe, is weird.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: KaZudra on February 04, 2013, 05:36:30 AM
I just love Simon Belmont's overall design, the scarred face too.

Since Sypha doesn't seem to be shown being killed I suspect there might be more tragic implications for Simon.

Ergo, boss fight.

Mere speculation however.

Also

http://www.computerandvideogames.com/389154/castlevania-dev-would-absolutely-consider-mirror-of-fate-hd/ (http://www.computerandvideogames.com/389154/castlevania-dev-would-absolutely-consider-mirror-of-fate-hd/)

Great news, now I don't even have to consider buying a 3ds again (1st one was stolen)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Maedhros on February 04, 2013, 06:02:41 AM
Wow... the framerate still looks like ASS. I think the 3DS just can't do this game run smooth with this level of graphics...
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kingshango on February 04, 2013, 06:03:50 AM
I just love Simon Belmont's overall design, the scarred face too.

Since Sypha doesn't seem to be shown being killed I suspect there might be more tragic implications for Simon.

Ergo, boss fight.

Mere speculation however.

Also

http://www.computerandvideogames.com/389154/castlevania-dev-would-absolutely-consider-mirror-of-fate-hd/ (http://www.computerandvideogames.com/389154/castlevania-dev-would-absolutely-consider-mirror-of-fate-hd/)

Looks like they have a backup plan in case it bombs. If this is the case then I'll wait for the HD release then.

Oh and the swimming sections are news to me, no idea that was in the game.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Akuma on February 04, 2013, 06:50:46 AM
Oh and the swimming sections are news to me, no idea that was in the game.

Well Simon is a human being.  I think it's a good addition.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: The Silverlord on February 04, 2013, 06:59:46 AM
Haven't listened to the video commentary or music/sfx—is it any good?

Loving the artwork and that gorgeous 3D parallax scrolling.  They’re also switching up the sub-locales very nicely indeed.  Over a stone bridge we go and up into a wooden building.  Through an outer gate, down a ravine into caves and even a spot of swimming.  Beautiful and all (relatively) seamless.  Environments don’t look at all out of place compared to any other Castlevania.

Liking that the zombies take 3 rather than 10+ hits to fell.  The platforming also looks better than initially expected.  The jury may still be out, but there are gradients, bridges, boxes, stairways, ducking, grappling, and the swimming is a pleasant surprise.  Fingers crossed there is much more besides, given this run seems to be a tutorial stage.

I'm not especially keen though on all these cut-scenes and prompts though (did Dave reveal if they were skippable?).  I understand they’re helping present more information and enriching the story for the player, but I mean, zooming in when a zombie pops out of the ground?  That’s quite a spectacle.  Similarly with the barrel part: we know we’re going to have to destroy those barrels, and we can guess what the hearts do.  Is the target audience going to struggle with these basics?  You've got a clutter of near-redundant messages like: 'You just earned some experience!', 'Press R to use' (incidentally also doesn’t seem very appropriate when you come upon a dead soldier?).

Still, it's the way it's done these days . . .

It also appears they're still using that silvery glow on objects and bodies making platforms and secrets (and alternate routes probably) too easy to identify.  I think that may take away a bit of the challenge.  Maybe that can be turned off though.

Looking good though, and looking forward to the next two parts.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: DragonSlayr81 on February 04, 2013, 07:26:22 AM
Haven't listened to the video commentary or music/sfx—is it any good?

Loving the artwork and that gorgeous 3D parallax scrolling.  They’re also switching up the sub-locales very nicely indeed.  Over a stone bridge we go and up into a wooden building.  Through an outer gate, down a ravine into caves and even a spot of swimming.  Beautiful and all (relatively) seamless.  Environments don’t look at all out of place compared to any other Castlevania.

Liking that the zombies take 3 rather than 10+ hits to fell.  The platforming also looks better than initially expected.  The jury may still be out, but there are gradients, bridges, boxes, stairways, ducking, grappling, and the swimming is a pleasant surprise.  Fingers crossed there is much more besides, given this run seems to be a tutorial stage.

I'm not especially keen though on all these cut-scenes and prompts though (did Dave reveal if they were skippable?).  I understand they’re helping present more information and enriching the story for the player, but I mean, zooming in when a zombie pops out of the ground?  That’s quite a spectacle.  Similarly with the barrel part: we know we’re going to have to destroy those barrels, and we can guess what the hearts do.  Is the target audience going to struggle with these basics?  You've got a clutter of near-redundant messages like: 'You just earned some experience!', 'Press R to use' (incidentally also doesn’t seem very appropriate when you come upon a dead soldier?).

Still, it's the way it's done these days . . .

It also appears they're still using that silvery glow on objects and bodies making platforms and secrets (and alternate routes probably) too easy to identify.  I think that may take away a bit of the challenge.  Maybe that can be turned off though.

Looking good though, and looking forward to the next two parts.
The music's still very ambient. 

And while it's nice to see zombies go down with less hits, it would've been better to see them go down with LESSER hits.

Do agree with the hand holding. It's absolutely one of the worst aspects of modern/mainstream gaming.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Zetheraxza on February 04, 2013, 07:34:04 AM
The sub-weapon is arcing, yet horizontal. That's actually isn't that bad. I like it that that the game actually does look fun and gotta love the swimming aspects, never even thought of that possibility. Even the Momento thing sounds nice, Simon was the first CV character, then Alucard? Lol, But Trevor was definitely the third and I love a good sensible plot twist. Keep surprising me like that and this game may be one if my top 5 CVs. BUT, they just don' fuck'd up.

They SHOULDN'T have released the HD information just yet. This will harm the project. I'm actually considering waiting. See the Simon and Trevor in the front cover of the game? Cox said about the HD models earlier while back on Twitter, but I thought that would be just the purpose for the cover or cutscene(s) sequence in LoS2 but a WHOLE game in those graphics are on their database? People probably were going to buy 3DS just for this game, maybe 10,000 customers? 5,000? Even a thousand? But, that thought now has passed. I was so excited for another month to get my hands on this, but with the cover graphics... I'm thinking that there will be a fall release on consoles. So I'm down to wait, I might still buy it on my abandoned 3DS collecting dusts for months but... The will for that is pretty weak right now. Wow, you guys were right. Konami's marketing is pretty shit.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kingshango on February 04, 2013, 07:37:43 AM
Here's more Simon footage

Castlevania Lords of Shadow Mirror of Fate Gameplay Demo 1 (http://www.youtube.com/watch?v=MdaUGx8_G2Q#)

Also, turkeys are used as health after all, only their in a barrel this time.

Oh and loading. >:(
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Zetheraxza on February 04, 2013, 08:01:05 AM
I knew that would be a problem, not to mention the stages are divided into smaller stages, I thought that as a casual difficulty player, there would be alot of enemies to deal with. But knowing how you can plow through the enemies easily, one may face more load times. Of course this will probably be experienced later in the game as Simon upgrades his abilities.
Why does the Crossbow spirit's face seems that of... Trevor's?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kingshango on February 04, 2013, 08:06:18 AM
The video pretty much reveals who the crossbow spirit is if you pause and read the scroll he picks up.

Someone named Michael(?) Schneider.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: flyingchai on February 04, 2013, 08:40:35 AM
There are 3 more videos of Simon's gameplay from the same user. I think the game looks fantastic, and the music sounds fantastic too.
The Demo 4 video has the Succubus boss battle, and a very brief glimpse of Dracula during the last 10 seconds.

And another thing, Simon IS using the combat cross.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Nagumo on February 04, 2013, 09:04:14 AM
The video pretty much reveals who the crossbow spirit is if you pause and read the scroll he picks up.

Someone named Michael(?) Schneider.

Oh, come on. What's even the point of that reference?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Dremn on February 04, 2013, 09:15:09 AM
I've only watched the IGN demo so far, but it's really nice to see they fixed the issue with how many hits it takes to kill enemies now. Looks a lot smoother all around, but I was surprised the axe didn't actually arc when they said in previews it does. Swimming looks nice too, I didn't expect that.

I have to say, I really like Simon's new design. He just looks awesome all around.

EDIT: I watched a little bit of the youtube footage, I'm convinced this could be a pretty decent game now. Looking forward to that demo.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: TheFly22284 on February 04, 2013, 09:45:22 AM
Wow... the framerate still looks like ASS. I think the 3DS just can't do this game run smooth with this level of graphics...

We can still hope. The off-screen videos from Nintendo World Report don't look nearly as rough as the IGN video... which looks, more or less, like a mildly interactive slideshow.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Akuma on February 04, 2013, 10:27:00 AM
Succubus boss has red hair, just like Sypha Belmont does.  Won't be surprised if that's what remained of Sypha.  Or it could just be a Succubus demon.

Anyway I'm really looking forward to this game now.

Load times probably won't bother me too much.

Although I wonder how load times would differ if a digital version was offered.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Zetheraxza on February 04, 2013, 10:35:59 AM
Skip to 0:30. Simon CAN throw the axe in a parabola. Look at the guy's fingers, you can actually control on what angle you want to throw the axe at. That's some mothaf***in' improvement. Ugh! I might just buy both versions...
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Akuma on February 04, 2013, 10:40:45 AM
It can also be charged for more damage, which has been stated before.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Gecko on February 04, 2013, 11:47:23 AM
I think some of you are being really silly about the framerate. You can see from the videos of it running on a 3DS that it runs pretty smoothly. After all, the IGN videos are magnified significantly, and probably aren't running on an actual 3DS. All these previewers seem to be pretty impressed with it visually. I think you're getting upset over nothing.

Anyway, the Simon footage looks really fun! It also looks like non-major enemies will be easy to take down, especially when compared to the non-major enemies from the first game. They last long enough to get one or two combos in, if even that long. Also, the map makes sense now. It represents the area you are currently in rather than the whole stage. I wonder if there is a way too look at the entire stage map during gameplay.

Also, I wouldn't assume that a second version is coming out for consoles just because of that one source. While the quotes from Cox may be entirely true, that doesn't mean that Mercurysteam will ABSOLUTELY release it for consoles. He also says that they have an exclusivity contract with Nintendo. Also, if the game doesn't sell too well on the original platform (3DS), then I can't see Konami giving another release of it the greenlight. Nothing has been confirmed there, so I wouldn't get my hopes up.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: uzo on February 04, 2013, 12:23:29 PM
Reviewers have special Nintendo sanctioned hardware to take video recordings from the systems. They just don't run a 3DS game on something that's not a 3DS. That's just ass backwards thinking.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: DragonSlayr81 on February 04, 2013, 12:34:13 PM
There are 3 more videos of Simon's gameplay from the same user. I think the game looks fantastic, and the music sounds fantastic too.
The Demo 4 video has the Succubus boss battle, and a very brief glimpse of Dracula during the last 10 seconds.

And another thing, Simon IS using the combat cross.
I now come to the realization why I dislike the whole shimmying/wall climbing thing. Seeing Simon move through some of those areas just by fast walking and jumping, then come to areas where he HAS to shimmy down walls and ledge leap, it breaks up the pacing.

I DO like the Succubus battle. Looks like someting you'd see in an IGAvania, and the way her health went down was excusable for a boss(not like that demo armor sub-boss and executioner, which looked like they just didn't want to die). If there are MORE bosses like the Succubus, consider me more interested.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: shelverton. on February 04, 2013, 01:03:25 PM
Hm. The areas are TINY. But there seem to be a lot of them instead. I wonder if there's any way to see the entire map at once, not just the individual areas? It would give a much better sense of the scale of the castle. I can live with the loading but I really want one HUUUUGE map with all the areas at once, or at least 4-5 areas (or whatever fits the screen).

I'm obsessed with seeing how areas are connected. And stuff.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Dremn on February 04, 2013, 02:45:06 PM
Skip to 0:30. Simon CAN throw the axe in a parabola. Look at the guy's fingers, you can actually control on what angle you want to throw the axe at.
Ok. That's pretty damn cool.

Props to whoever came up with that at Mercury Steam, that's actually an improvement over the classics in my opinion.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on February 04, 2013, 03:10:35 PM
Reviewers have special Nintendo sanctioned hardware to take video recordings from the systems. They just don't run a 3DS game on something that's not a 3DS. That's just ass backwards thinking.

Yep 3ds capture cards I thought that was impossible but lo and behold.

In other news dungeonites gamestop is promoting mof in their tv commercial preview thingys I was like  :D

and one more can we all agree now that enemies don't take one million hits to kill anymore.  :P

Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Gecko on February 04, 2013, 03:12:18 PM
Yeah, I'm really impressed by the area transitions too. Very smooth. Axe controls look really cool. At first I was forgiving for how it appeared, since most combat happens on ground level, but knowing that it's a controllable arc? Awesome!

Reviewers have special Nintendo sanctioned hardware to take video recordings from the systems. They just don't run a 3DS game on something that's not a 3DS. That's just ass backwards thinking.

Well, I said probably weren't running on 3DS hardware. I wasn't sure myself. I appreciate your clarifying that they are though. My mistake.

Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Munchy on February 04, 2013, 03:20:09 PM
(Lols edited for not reading a few pages back.) If there's a physical port to all the current consoles, I would sure as hell double dip. Not many 2D physical games today outside of fighters and the platformer regulars like the Marios.

Also I would have one less reason to buy a 3DS. Because I'm cheap.

It's strange how Cox says they'd consider it if it were successful on the 3DS though. I thought RE Revelations not being successful was the reason Capcom decided to port it everywhere - to get more money out of the code that was expensive to make.

I mean, obviously I'd love for it to do well no matter what platform it's on.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on February 04, 2013, 04:06:23 PM
I think I'm crazy everyone

Castlevania Lords of Shadow Mirror of Fate Gameplay Demo 1 (http://www.youtube.com/watch?v=MdaUGx8_G2Q#)

around 7:14-7:19

I think that yellow spirit is schneider(if I am reading the words correctly) so sypha and reinhardt then or just members. Also what if marie is actually marie schneider or if the schneiders have no relation to the belmonts or  something?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: flyingchai on February 04, 2013, 04:32:33 PM
I think I'm crazy everyone

Castlevania Lords of Shadow Mirror of Fate Gameplay Demo 1 (http://www.youtube.com/watch?v=MdaUGx8_G2Q#)

around 7:14-7:19

I think that yellow spirit is schneider(if I am reading the words correctly) so sypha and reinhardt then or just members. Also what if marie is actually marie schneider or if the schneiders have no relation to the belmonts or  something?

The scroll said "Michael Gerhart Schneider," so the last name is the only nod to the original canon.
As for "Spirit of Belnades," it probably is the spirit of Sypha herself.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: crisis on February 04, 2013, 04:37:50 PM
Michael Gelhart Schneider was Reinhardt's father. (http://castlevania.wikia.com/wiki/Reinhardt_Schneider)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: flyingchai on February 04, 2013, 04:41:05 PM
Michael Gelhart Schneider was Reinhardt's father. (http://castlevania.wikia.com/wiki/Reinhardt_Schneider)
Oops. Bad Castlevania fan! -_-
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: VladCT on February 04, 2013, 05:30:08 PM
So is it Gelhart or Gerhart? :P
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kingshango on February 04, 2013, 05:49:48 PM
More new footage plus interview with Dave Cox.

Interview with Dave Cox: Producer of Castlevania Lord of Shadows: Mirror of Fate (http://www.youtube.com/watch?v=ymvDfyldeSM#ws)

And we finally get to see Gabriel and Trevor in action. ;)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on February 04, 2013, 06:26:34 PM
More new footage plus interview with Dave Cox.

Interview with Dave Cox: Producer of Castlevania Lord of Shadows: Mirror of Fate (http://www.youtube.com/watch?v=ymvDfyldeSM#ws)

And we finally get to see Gabriel and Trevor in action. ;)

After watching this one thing that mercury steam did really good with this game are the backgrounds I think these bg's are the best on the 3ds their just so detailed and the fact that there seems to be so much variety is  :o
This game is shaping up to be real nice and since I learned from the FE demo you have to play it yourself to really appreciate it videos may not do it justice. From the comic style cut-scenes to the bg, combo centric combat, and platforming it's just ahh...


also I wonder if Trevor can use a sword in battle this pic intrests me


(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fventurebeat.files.wordpress.com%2F2013%2F02%2Fcmof_clash.jpg%3Fw%3D558%26amp%3Bh%3D9999%26amp%3Bcrop%3D0&hash=d25f5f2cd161fb3b7054f55cb56b8f2b)

The only minus I have is that the crowd attack takes way to much space should it not be more short?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: crisis on February 04, 2013, 06:31:26 PM
As long as there are Medusa Heads present at some point, I will be happy.


And can someone man up & ask Dave Cox how or why does Gabriel have his Combat Cross when he clearly shattered it to pieces in the Resurrection DLC? Huge plothole right there (unless he says "Rinaldo made him a new 1" but that still wouldn't make sense cuz Gabriel shattering it signified that he no longer needed it since he's ALLL POWELLFURRR, to me at least. and the hilt is exactly the same so unless Rinaldo made several copies that are identical then why does Trevor's Combat Cross look different? and why would Gabriel after defeating Forgotton One suddenly go seek out Rinaldo immediately after leaving that realm and say "hay i need a new weapon mines broke" when he clearly doesn'twernoi3j23rj;a)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Akuma on February 04, 2013, 06:36:11 PM
I've been told that when you play as Gabriel in the Prologue it takes place supposedly before LoS1.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kingshango on February 04, 2013, 06:37:40 PM
That's Trevor using the chain to parry Dracula's attack.
As long as there are Medusa Heads present at some point, I will be happy.


And can someone man up & ask Dave Cox how or why does Gabriel have his Combat Cross when he clearly shattered it to pieces in the Resurrection DLC? Huge plothole right there (unless he says "Rinaldo made him a new 1" but that still wouldn't make sense cuz Gabriel shattering it signified that he no longer needed it since he's ALLL POWELLFURRR, to me at least. and the hilt is exactly the same so unless Rinaldo made several copies that are identical then why does Trevor's Combat Cross look different? and why would Gabriel after defeating Forgotton One suddenly go seek out Rinaldo immediately after leaving that realm and say "hay i need a new weapon mines broke" when he clearly doesn'twernoi3j23rj;a)

Gabriel's chapter is the prologue that takes place one year before the events of Lords of Shadow.

Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: crisis on February 04, 2013, 06:57:01 PM
Kingshango comes and pwns me once again x_x
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Zetheraxza on February 04, 2013, 07:01:48 PM
I will say though, the gameplay of all the characters is VERY similar and are only differentiated by their sub-weapons. The game otherwise is amazing. I like how Alucard uses "Teleport Whip". So far, Mercurysteam has shown the potential to elevate Castlevania. I'm glad, this is day 1 buy for me... And I'll buy the HD too if the game is worth several replays.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on February 04, 2013, 07:02:22 PM
That's Trevor using the chain to parry Dracula's attack.
Gabriel's chapter is the prologue that takes place one year before the events of Lords of Shadow.

But it's in the shape of a sword like it transformed or something.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kingshango on February 04, 2013, 07:11:35 PM
But it's in the shape of a sword like it transformed or something.

Look harder.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on February 04, 2013, 07:18:35 PM
Look harder.

I am. Still looks like a sword to me.

Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kingshango on February 04, 2013, 07:26:15 PM
I am. Still looks like a sword to me.

I just CSI'd the hell out of that picture, it's the chain, you can even see the hook at the end.

Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Akuma on February 04, 2013, 07:29:35 PM
It's the chain with the stake at the bottom of it.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on February 04, 2013, 07:40:43 PM
I just CSI'd the hell out of that picture, it's the chain, you can even see the hook at the end.

It's the chain with the stake at the bottom of it.

I see the stake and eveything but it looks to straight to be a chain to me then again ivy could do the samething but chances are it's the chain whip like y'all say it is. It's just the way it looks so straight in the shape of a sword.

Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Dremn on February 04, 2013, 07:42:34 PM
I'm kind of amazed how about a day ago or two ago I said we haven't seen anything about this game yet, and now we have this explosion of footage not too later.

This is really starting to look like something I would want to play, but I don't want to get my hopes up too high just yet.

Alucard looks like he's going to be a ton of fun to play as, and suplexing monsters as Simon looks satisfying to me for some reason.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on February 04, 2013, 07:46:55 PM
I'm kind of amazed how about a day ago or two ago I said we haven't seen anything about this game yet, and now we have this explosion of footage not too later.

This is really starting to look like something I would want to play, but I don't want to get my hopes up too high just yet.

Alucard looks like he's going to be a ton of fun to play as, and suplexing monsters as Simon looks satisfying to me for some reason.

And breaking backs  ;)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Akuma on February 04, 2013, 07:49:59 PM
And breaking backs  ;)

And air grab slams.

So how do you think the 3 characters stories will end?  You think Simon will be the first to vanquish Dracula?  Or do they all fail?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on February 04, 2013, 07:54:02 PM
And air grab slams.

So how do you think the 3 characters stories will end?  You think Simon will be the first to vanquish Dracula?  Or do they all fail?

Well I think that somehow Dracula gets sealed away with the combined forces of Alucard and Simon leading up to los2

Also Simon can be a freaking WWE world champ. Ahem... presenting the the belmont air slam and belmont suplex!!! Do you know what the belmont's cooking!  ;)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Akuma on February 04, 2013, 07:54:49 PM
Well I think that somehow Dracula gets sealed away with the combined forces of Alucard and Simon leading up to los2

Also Simon can be a freaking WWE world champ. Ahem... presenting the the belmont air slam and belmont suplex!!! Do you know what the belmont's cooking!  ;)

Yeah the precursor to Richter or Julius Belmont.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on February 04, 2013, 07:57:04 PM
Yeah the precursor to Richter or Julius Belmont.

Possibly I'm happy that the Belmont's are at the forefront of the series again  :)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Dremn on February 04, 2013, 08:02:43 PM
Possibly I'm happy that the Belmont's are at the forefront of the series again  :)
Here here.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Akuma on February 04, 2013, 08:04:00 PM
I like that even with the serious tone, they have quite a couple comical moments in the game.  Those little hunchbacks are hilarious.

And Simon totally punted the one.

I just love that Barbarian look, it's so awesome to look at.

I'm really hoping since we are playing this backwards more or less that once we complete the game we can play the game Chronologically and see the story unfold normally.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on February 04, 2013, 08:12:14 PM
I like that even with the serious tone, they have quite a couple comical moments in the game.  Those little hunchbacks are hilarious.

And Simon totally punted the one.

I just love that Barbarian look, it's so awesome to look at.

I'm really hoping since we are playing this backwards more or less that once we complete the game we can play the game Chronologically and see the story unfold normally.

Agree I thought Trevor was suppose to be second. Also I wonder if this is the whole game or is MS going to do DLC like Awakening also Belmont's do not need to fear water anymore  :P
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Akuma on February 04, 2013, 08:35:06 PM
I wonder what the purpose of the Gabriel prologue is.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: flyingchai on February 04, 2013, 08:45:51 PM
I wonder what the purpose of the Gabriel prologue is.
Tutorial, for one.
According to one of the articles, he sustains an injury to his arm and makes a cross on the ground from the blood of his wound in order to vanquish the monster.
Maybe this has something to do with Gabriel being cursed even before LOS took place.  :-\
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kingshango on February 04, 2013, 08:55:26 PM
Watching that gameplay/interview vid again and I noticed right before Simon is knocked out, you see Alucard falling down and on fire. Wonder how that happened?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Akuma on February 04, 2013, 09:06:29 PM
Watching that gameplay/interview vid again and I noticed right before Simon is knocked out, you see Alucard falling down and on fire. Wonder how that happened?

Maybe you find out when you play through Alucard's scenario.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Flame on February 04, 2013, 11:44:44 PM
my thoughts:

*Alucard falling down pit on fire*

"FUUUUUUUUUUUUUUUUUUUCK!"

Just another Tuesday in Castlevania...



looks neat. I agree though, Cox should have saved the skinny on the HD version. I was already thinking about how to acquire a 3DS, and now I know I can just wait...
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Munchy on February 05, 2013, 12:24:39 AM
LOL at the apple-crunch sound for picking up meat. It's severely disconcerting for that sound to come from that substance.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Shiroi Koumori on February 05, 2013, 01:24:37 AM
All these new videos are increasing my hype for the game! One more month....

*Alucard falling down pit on fire*

That is one intriguing bit of plot that I want to see.
Internal fangirl is screaming: Noooo....Why?!?!
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Flame on February 05, 2013, 05:58:15 AM
LOL at the apple-crunch sound for picking up meat. It's severely disconcerting for that sound to come from that substance.
Maybe it's really really dry.

BTW, I like the addition- but does anyone else feel the clash between the realistic fantasy/horror looks of the game, , but then randomly, hearts for ammo? They clash so much lol.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Maedhros on February 05, 2013, 06:03:17 AM
Doesn't look that bad, really. The framerate is still bad (if you can't see, you're fucking blind, seriously, even on the youtube videos being capped at 30FPS you can see some slowdowns), but the platforming seems pretty good. I'm not sure about the enemies getting only few hits to die... it seems to me that the game is being played on easy, and on higher difficults, the enemies only die with more hits, like most of the modern action games out there. =/

Still will get... it's Castlevania after all. But I dunno if I'll be satisfied with it...
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: MelancholySpork12 on February 05, 2013, 06:13:08 AM
More footage from IGN: http://www.ign.com/videos/2013/02/04/castlevania-3ds-simon-belmont-commentary (http://www.ign.com/videos/2013/02/04/castlevania-3ds-simon-belmont-commentary)

I don't know if it's been posted already...

Looks decent tbh. It's still a Coxvania but at least they're trying a little harder to make it true to the series. I like the art style and the combat looks okay. He said that there isn't going to be a lot of backtracking, but there will be some exploration. Honestly the fact that the game is 2D most of the time helps a lot for me.

The game BETTER have Simon's theme in it...

EDIT: Also, swimming! Interesting.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Nagumo on February 05, 2013, 06:59:52 AM
The game BETTER have Simon's theme in it...


Good idea.

They won't do it.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kingshango on February 05, 2013, 07:02:01 AM
They said that both Mirror of Fate and Lords of Shadow 2 will not have any remixed tunes unfortunately and it's a new score entirely.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Inccubus on February 05, 2013, 07:28:02 AM
LOL at the apple-crunch sound for picking up meat. It's severely disconcerting for that sound to come from that substance.

The Belmonts are so manly they eat whole turkeys in one bite and grind the bones to dust in their mouths.


The backgrounds are fantastic, but it seems they went overboard because the character models looks kinda assey in comparison. Some of the areas seem kinda empty reminding me a little of the emptiness I felt during LoI. I think this illustrates why it's good to have enemies that go down in one hit. So you can have something to interact with while you're exploring without having to completely derail the pace of the game or have damned arena battles. Speaking of which, I saw one that wasn't a boss fight and no es bueno. Also, fuck Cox & MS for all the shiny ledges & shit. Here's the thing. My player character, as is common in most modern platform games, can grab ledges. I can see that shit simply by jumping towards a ledge and seeing what happens. (Although I'm sure you've insisted on interrupting my gaming experience with an inane textual reminder that this is, in fact, the case.) I'm not a moron, and most gamers are relatively cognizant enough to visually identify a ledge or outcropping without having to make them more annoying than the lights on a police cruiser. And, if MS was worried we might get confused with things that look like ledges but aren't then here's an idea for you. DON'T PUT SHIT IN THE BACKGROUND THAT LOOKS LIKE A LEDGE BUT ISN'T ONE!
On a similar not, is it really necessary to make the 3 foot tall lever switch randomly placed in the abandoned wooden house glow with a golden sheen? And, once again, thank you for the texual reminder that I can interact with the plainly obvious prop with the action button. I wasn't entirely sure if the action button in this game was for the same purpose as the action button in EVERY OTHER GAME I EVER PLAYED BEFORE!

That said... hooray for red curtains. Not dying from contact with standing bodies of water is nice too.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: MelancholySpork12 on February 05, 2013, 08:31:03 AM
They said that both Mirror of Fate and Lords of Shadow 2 will not have any remixed tunes unfortunately and it's a new score entirely.

The hell..? What possible reason could they have for doing this? Does Cox just actively dislike fan service?

I'm trying really hard to like MoF but Cox isn't make it easy on me.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on February 05, 2013, 08:41:59 AM
gabriel is a pokemon master

Castlevania 3DS Producer Commentary - Gabriel Belmont (http://www.youtube.com/watch?v=TcvvrQ1K6m8#ws)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Akuma on February 05, 2013, 09:07:43 AM
I can make the assumption of what the Lost Soul is now.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: TheFly22284 on February 05, 2013, 09:21:47 AM
Slightly off-topic, but am I the only one who would love some Lords of Shadow action figures?

LoS: Gabriel, Pan, Zobek, Cornell, Carmilla, Satan. Each has a piece of the Forgotten One. 
MoF: Trevor, Simon, Alucard, Sypha, Dracula. Each has a piece of the Daemon Lord.
LoS2: Decrepit Dracula, WhicheverModern Belmont, and who knows what else?

I just think the designs really lend themselves to collector's items.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: VladCT on February 05, 2013, 09:27:56 AM
Also, fuck Cox & MS for all the shiny ledges & shit. Here's the thing. My player character, as is common in most modern platform games, can grab ledges. I can see that shit simply by jumping towards a ledge and seeing what happens. (Although I'm sure you've insisted on interrupting my gaming experience with an inane textual reminder that this is, in fact, the case.) I'm not a moron, and most gamers are relatively cognizant enough to visually identify a ledge or outcropping without having to make them more annoying than the lights on a police cruiser. And, if MS was worried we might get confused with things that look like ledges but aren't then here's an idea for you. DON'T PUT SHIT IN THE BACKGROUND THAT LOOKS LIKE A LEDGE BUT ISN'T ONE!
On a similar not, is it really necessary to make the 3 foot tall lever switch randomly placed in the abandoned wooden house glow with a golden sheen? And, once again, thank you for the texual reminder that I can interact with the plainly obvious prop with the action button. I wasn't entirely sure if the action button in this game was for the same purpose as the action button in EVERY OTHER GAME I EVER PLAYED BEFORE!

Thing is, modern game devs, as pointed out by Egoraptor, think that mainstream gamers are idiots.
Then again, there are quite a bit of the new kids that aren't helping either.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Harrycombs on February 05, 2013, 09:31:59 AM
That area attack was insane. It crosses the entire screen. Why would you ever use the axe when you can do that? They really need to tone down the whip. The backgrounds look gorgeous and I'm sure I'll enjoy it, but I am worried that the combat is going to be far to easy, and if the combats a breeze, whats the point of playing? Look at Demo 4, around the 5 minute mark. He stands in the middle of the room and can hit everything.

Also, fuck Cox & MS for all the shiny ledges & shit. Here's the thing. My player character, as is common in most modern platform games, can grab ledges. I can see that shit simply by jumping towards a ledge and seeing what happens. (Although I'm sure you've insisted on interrupting my gaming experience with an inane textual reminder that this is, in fact, the case.) I'm not a moron, and most gamers are relatively cognizant enough to visually identify a ledge or outcropping without having to make them more annoying than the lights on a police cruiser. And, if MS was worried we might get confused with things that look like ledges but aren't then here's an idea for you. DON'T PUT SHIT IN THE BACKGROUND THAT LOOKS LIKE A LEDGE BUT ISN'T ONE!

I'm more worried about weather this sort of platforming will translate well at all into a 2D game. I guess the way he grabbed some of those ledges were reminiscent of the GBA Metroid games, but I'm worried this platforming is just there to lengthen the game rather than to add anything to the core combat. I doubt they will be able to pull off classic Clocktower like platforming with the direction they're going in.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Harrycombs on February 05, 2013, 09:35:17 AM
Thing is, modern game devs, as pointed out by Egoraptor, think that mainstream gamers are idiots.
Then again, there are quite a bit of the new kids that aren't helping either.

There have always been new kids. This is clearly the sign of a developer with no confidence in their abilities. Look at Portal. In the developer commentary, they make it quite clear that they spent a lot of time on how to subtlety guide the player along without making it blatant. They used things like temporarily locking a door to make you look down into the chamber so you can have a birds eye view of the puzzle. Mercury Steam just takes the easy way out with their blinking lights.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: crisis on February 05, 2013, 10:10:07 AM
Quote
Slightly off-topic, but am I the only one who would love some Lords of Shadow action figures?
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fimg.photobucket.com%2Falbums%2Fv119%2Fc0mbat%2Fphoto2-1.jpg&hash=aa0e198f50b64c98a094614df1ae7f10)
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fimg.photobucket.com%2Falbums%2Fv119%2Fc0mbat%2Fphoto1.jpg&hash=25ffbb74ca7ff1470e70984526cc7e1b)

:)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: DragonSlayr81 on February 05, 2013, 10:15:07 AM
I just don't like the whole ledge thing altogether. For something in 3D, like LoS, it's alright(I guess), but for 2D, I think it breaks up the pace. Something that would keep the pace and be ideal for getting up and down walls would be something similar to the wall jump in the Mario and Mega Man X games(or even the original Ninja Gaiden games). It allows you to manually jump back and forth quickly so it doesn't break up the pacing. Also, regarding jumping towards ledges, hanging then pulling yourself up, just make ledges far enough to regular jump(or double jump depending on the character and where the platforming segment is located within the context of the game's story progression). I see Simon and Alucard moving fast through corridors, ripping through enemies(well, the ones that don't take forever to kill), then they get to a point where they have to do the wall/ledge shimmy and it just feels disjointed. It's like, "Okay, let's kick some ass! Some major speed monster killing, look at me sprint through these castle corridors! Oh, a hole leading doward. Okay, hmmmmm, is it right hand then left hand? Gotta be careful and take me time on this one!!".  ;D

The backgrounds ARE really beautiful. If anything, IMO, MS outdid the original LoS as far as capturing the "Castlevania feel" regarding the look of the areas(and the monsters, as the zombies are more traditional and less Silent Hilly like in LoS).

Aside from that, what I did like was that some of the bosses(other than the one with the Plague mask), particularly the Executioner, seemed less durable(like if their skin was made out of adamantium). The original demo footage where the Trevor fought the Executioner had him take forever to go down. The recent footage, there seems to be a trick to get his health down faster(that blue aura field), which I like.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Dremn on February 05, 2013, 10:29:13 AM
No Simon's theme is a serious missed opportunity, booooo.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kingshango on February 05, 2013, 10:30:26 AM
gabriel is a pokemon master

Castlevania 3DS Producer Commentary - Gabriel Belmont (http://www.youtube.com/watch?v=TcvvrQ1K6m8#ws)

The atmosphere in the prologue tho. 8)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Flame on February 05, 2013, 11:42:35 AM
When did Cox say there wouldn't be any remixes?

It seems like a strange thing to do, considering LoS 1 had a few, and the reboot series itself seems to thrive on throwbacks from what LoS presented.

maybe he just doesn't want to get people's hype and expectations too high up and then to start on the "OMG HE SAID THERE WOULD BE REMIXES BUT THAT ONE CAVE TUNE IS NOT THERE 1/10 GAME SUX NOW". This way, if remixes DO pop up, it will be more of a surprise.

That said, I DO hope for more character themes. LoS really nailed Theme of Belmont, and it was an epic character theme as fart as Belmont themes go. Here's hoping even if they are not remixes, Trevor Simon and Alucard get some kind of themes.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Akuma on February 05, 2013, 11:53:19 AM
Mirror of Fate will have an Original Soundtrack.

LoS2 will also have a Original Soundtrack but may have recurring themes of past games choreographed into the score.

People get so confused with this subseries that it is quite pathetic.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: crisis on February 05, 2013, 12:15:31 PM
I recall in one of his many interviews Cox saying that there won't be any remixes, just original trax. so no Simon's Theme SRY GUYZ

but perhaps there will be a piece from Metal Gear track or some other random easter egg, just because
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Akuma on February 05, 2013, 12:26:36 PM
I think people expect fanservice when the Lords of Shadow subseries(alt universe) is trying to do it's own thing.

And many just simply cannot take the hint.

I for one actually like the story and atmosphere as it's the dark fantasy like game I crave.

There just seems to be those who are completely repulsed that Castlevania dare to have an alternate take on events and remain conservative and stagnant.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: crisis on February 05, 2013, 12:41:04 PM
I don't think anyone here's asking for 5 or more remixes. 1 or 2 tracks particularly Simon's Theme & another is what I consider fan-service. But MS is adamant on omitting EVERYTHING, yet they still wanna "borrow" stuff like name drops. Is a couple "classic" remixes really too much to ask? And when Cox is on record saying Lords of Shadow is essentially a "love letter" to the Castlevania brand, I'd expect to see fan service left and right, as opposed to MGS easter eggs & Monty Python references. But that's just me.

It's like your friend asking to stay in & use your apartment/house for the weekend (presumably luxurious for argument's sake), but telling you to remove all your pictures, posters, clothes, etc. just to replace it with his own stuff & to impress a girl. And he's gonna need your car, too. You'll probably say "yeah sure" because he's your friend but at the same time realizing that taking all your shit out isn't necessary at all.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Munchy on February 05, 2013, 02:50:36 PM
I seem to remember Cox saying that at least MoF would have some remixes. I wouldn't necessarily miss not having any remixes, because most of those seem to just cover the Castlevania basics.

"Ooh! Can you play Bloody Tears?"

"I dunno... we get that request a lot, how about Forest of Monsters or-"

"BLOODY TEARS! VAMPIRE KILLER! FREE BIRD!"

If they do any remixes, I'd really like for them to go beyond the super obvious ones.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Flame on February 05, 2013, 03:21:30 PM
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fsphotos-b.xx.fbcdn.net%2Fhphotos-prn1%2F61770_10152523761900697_1425039901_n.jpg&hash=71f61dce3196e585044f64556a5cbef4)

the hell am I looking at here.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Akuma on February 05, 2013, 03:26:23 PM
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fsphotos-b.xx.fbcdn.net%2Fhphotos-prn1%2F61770_10152523761900697_1425039901_n.jpg&hash=71f61dce3196e585044f64556a5cbef4)

the hell am I looking at here.

Vlad the Impaler.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Munchy on February 05, 2013, 03:53:16 PM
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fsphotos-b.xx.fbcdn.net%2Fhphotos-prn1%2F61770_10152523761900697_1425039901_n.jpg&hash=71f61dce3196e585044f64556a5cbef4)

the hell am I looking at here.

I'm not sure, but I kind of hope those hunchbacks were at one point wearing a trench coat to look like a super tall guy.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Shiroi Koumori on February 06, 2013, 01:46:46 AM
IGN's MoF - Alucard commentary
http://www.ign.com/videos/2013/02/06/castlevania-3ds-alucard-commentary (http://www.ign.com/videos/2013/02/06/castlevania-3ds-alucard-commentary)

I am not liking his wolf form. A wolf standing on 2 legs? C'mon....
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Dark Nemesis on February 06, 2013, 02:11:11 AM
IGN's MoF - Alucard commentary
http://www.ign.com/videos/2013/02/06/castlevania-3ds-alucard-commentary (http://www.ign.com/videos/2013/02/06/castlevania-3ds-alucard-commentary)

I am not liking his wolf form. A wolf standing on 2 legs? C'mon....

That's because, he doesn't have a wolf form, but a werewolf form......and you know why? Because the last years, werewolves became a trend, on movies or books, so since they want more casual gamers to enter the series, they went that route.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: KaZudra on February 06, 2013, 04:53:43 AM
not liking were-wolf, looks cool though...
isn't alucard supposed to have a sword?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: crisis on February 06, 2013, 05:23:55 AM
He's supposed to have a sword, but this is Alucard Belmont we're dealing with here.

At around 2:20 the Daemon Lord says "Do you like being a creature of the night?" Sounds like Alucard wasn't born Alucard, but was recently transformed if you ask me. HMMM I WONDER WHO IT COULD BE...
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kingshango on February 06, 2013, 05:51:47 AM
Whoever it is must have signed a pretty big deal to get powers like that. Only way someone got powers like that is if they sold their soul or something.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Shiroi Koumori on February 06, 2013, 06:14:14 AM
He's supposed to have a sword, but this is Alucard Belmont we're dealing with here.

At around 2:20 the Daemon Lord says "Do you like being a creature of the night?" Sounds like Alucard wasn't born Alucard, but was recently transformed if you ask me. HMMM I WONDER WHO IT COULD BE...

We can rule out Simon since in the video released a few days earlier, Alucard was seen falling from a higher floor befor Simon got knocked out. So I think there can only be one person who could fit....

Whoever it is must have signed a pretty big deal to get powers like that. Only way someone got powers like that is if they sold their soul or something.

Most likely that person could have done that.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Nagumo on February 06, 2013, 06:35:11 AM
Wow, robot demons.  :o
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Flame on February 06, 2013, 07:26:33 AM
Well there IS the line "That's the Battle Cross my Father carried!"

but knowing MS and trailer lines, that could just as easily be Simon confronting Dracula or anyone else in a spot where his Dad's cross is.

Im skeptical bout Trevorcard. Seems like a risky thing to try.

Side note: anyone else feel It's about time Alucard got to use a whip? I mean, he's all about using different weapons you pick up, yet never a whip.

Even Soma gets a whip(sword).

EDIT:
wow, that wolf form looks comical. It's not even the 2 legs part- it just looks so out of place compared with LoS werewolves lol. The face in particular looks like they wanted to preserve the SoTN kind of sleek look.

As far as the form goes, it seems to be Alucard's version of Shadow Magic. It boosts his power. Considering you can still attack normally while in Wolf form.

The stopwatch is interesting. I thought it was a holy water bottle for a moment.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kingshango on February 06, 2013, 08:05:05 AM
At this point, Trevorcard might just be the case. But what's more important is who/what gave him this power? Dracula couldn't have done it since he believes he killed him and turning someone who had already nearly killed you in battle as a human into a more powerful being and not expecting him to use it against you seems idiotic.

Dracula:"Hey you almost killed me, im gonna turn you into a vampire and give you a very significant power boost."

Servant: "Master, I don't think it's a good idea to turn someone who nearly defeated you into a vampire, wouldn't that make him stronger and a bigger threat?

Dracula: "I always wanted a son who was just like me, now he can see the world as I now see it. Besides im only giving him half of my power so he won't be as strong as I am, what could possibly go wrong?"

*wakes up in a coffin 1000 years later*

Dracula: "Yeah maybe that was a bad Idea."
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Maedhros on February 06, 2013, 08:55:44 AM
Loving the weapon variation in the game.  :rollseyes:
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: DragonSlayr81 on February 06, 2013, 10:05:50 AM
I like how the lab area(the area before the fight with robo Daemon Lord) has nods to the original CV's Death's Lab(like the lab area of the Abandoned Castle in CoD). They have those giant battery-looking devices.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: flyingchai on February 06, 2013, 11:39:02 AM
Quote
But what's more important is who/what gave him this power?

Satan and/or the souls of Carmilla & Cornell.
And if Alucard used to be Trevor, it would make no sense for him to be unable to perform a double jump, which Trevor was able to do.
He had to absorb that power from the Daemon Lord. Furthermore, they sound like two different voice actors.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Nagumo on February 06, 2013, 12:25:25 PM
He had to absorb that power from the Daemon Lord. Furthermore, they sound like two different voice actors.

Who voices Alucard, anyway? Did they ever mention that?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: crisis on February 06, 2013, 01:20:49 PM
I hope the power of love & friendship is what defeats Dracula
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kingshango on February 06, 2013, 02:51:48 PM
Who voices Alucard, anyway? Did they ever mention that?

They haven't announced who the rest of the voice actors are aside from Robert Carlyle, Richard Madden and Alec Newman. And while we haven't heard Alucard speak directly (in a actual cutscene, not the extended debut teaser) if you listen closely he does sound like Trevor when he's fighting...
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Black Cat on February 06, 2013, 04:35:38 PM
Not really hearing the similarity, personally. Though it's probably not a good idea to do voice comparison's based on grunting anyway.

Like what I've seen of the boss fights. Not too keen on Alucard's wolf form but that's more to do with the style of design than it's bi-pedal ability.

The fuss about Alucard using a whip is kind of amusing considering how much people hated the same character introducing swords as a mainstay for the original series.  :P
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Maedhros on February 06, 2013, 05:33:04 PM
What? New weapons were amazing introduction to the series in Bloodlines and SOTN. The problem was the overabusing of them.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: uzo on February 06, 2013, 08:46:24 PM
He had to absorb that power from the Daemon Lord. Furthermore, they sound like two different voice actors.

Check the extended first trailer, where Alucard talks at the end. Totally Trevor. Not that it's really needed when it's so obvious anyway.

Are some people seriously still holding on to this ridiculous notion that they're not the same person? I thought that would have been long dead.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kingshango on February 06, 2013, 09:02:56 PM
Could be. Not long ago I thought that they just got the same VA to do another character instead of spending money to get another VA for Alucard. But Konami and Mercurysteam wouldn't possibly be that lazy and cheap, that would be asinine.



But then I recall the Alec Newman rumor from a few months ago............ :-\
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Flame on February 06, 2013, 09:27:09 PM
Check the extended first trailer, where Alucard talks at the end. Totally Trevor. Not that it's really needed when it's so obvious anyway.

Are some people seriously still holding on to this ridiculous notion that they're not the same person? I thought that would have been long dead.
I'm just skeptical.

Dunno. I mean, it's definitely possible, but it just seems too blatant to be true. Kind of like Dracula in LoS1 was "very obvious" from the "Die Belmont!" line accompanied by a shot of Dracula on a throne.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Black Cat on February 06, 2013, 09:44:25 PM
What? New weapons were amazing introduction to the series in Bloodlines and SOTN. The problem was the overabusing of them.

Not arguing against this but there was some pretty vocal opposition to Alucard's sword wielding initially. At least that was my experience. Probably could've been avoided by not removing the whip entirely (and well... other things).

But then I recall the Alec Newman rumor from a few months ago............ :-\

Alec Newman rumor?

Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kingshango on February 06, 2013, 10:04:11 PM


Alec Newman rumor?

A alleged playtester of the game dropped a few leaks a month ago regarding Mirror of Fate and LOS2. One of them was that Alec Newman, the VA for Simon Belmont, is set to return in LOS2 and do voice work for another "unknown" Belmont that's slowly leaning to be Julius.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Shiroi Koumori on February 07, 2013, 01:06:40 AM
A alleged playtester of the game dropped a few leaks a month ago regarding Mirror of Fate and LOS2. One of them was that Alec Newman, the VA for Simon Belmont, is set to return in LOS2 and do voice work for another "unknown" Belmont that's slowly leaning to be Julius.

Oooohhh... so they're gonna do the battle of '99 eh? I just hope the story would be awesome.

Back to MoF, Trevorcard, just give me a good plot to back it up, then I'm ok with it.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Nagumo on February 07, 2013, 03:30:06 AM
Grant is going to have a small cameo in the game apperently. Probably just mentioned in a scroll or something.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Inccubus on February 07, 2013, 07:18:23 AM
That's pretty pathetic. At least Sypha got to be a half-asses attempted at masking light magic as something different.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Dark Nemesis on February 07, 2013, 07:34:24 AM
Grant is going to have a small cameo in the game apperently. Probably just mentioned in a scroll or something.

Poor Grant, there is no love for him........not at Pachislot Akumajo Dracula III and not at LoS.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: MelancholySpork12 on February 07, 2013, 08:12:10 AM
Alucardo-Wolf is definitely a bit daft, but the footage itself still looks nice. The boss fights look entertaining enough.

I've been on the fence about the art style for awhile now but I think I've decided that I like it. Alucard looks boss, especially with those wings.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Maedhros on February 07, 2013, 09:29:52 AM
That boss fight wasn't even that great next to... pratically any boss fight in Order of Ecclesia.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Akuma on February 07, 2013, 09:33:21 AM
Werewolf form reminds me of the Berserker Armor from BERSERK.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: MelancholySpork12 on February 07, 2013, 10:05:54 AM
That boss fight wasn't even that great next to... pratically any boss fight in Order of Ecclesia.

If you're talking difficulty, I think it's pretty likely that there will be a tougher difficulty setting that most of the people here will want to use.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Maedhros on February 07, 2013, 10:27:12 AM
If you're talking difficulty, I think it's pretty likely that there will be a tougher difficulty setting that most of the people here will want to use.
Not difficult... but patterns. It must be an early fight, but the boss patterns were really easy to figure (except when the boss uses that energy release that gets most of the screen, totally unexpected).
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: flyingchai on February 07, 2013, 11:04:35 AM
I was quite wrong...I watched all the Alucard and Trevor vids, and their 'grunts' are definitely by the same voice actor.

On the same subject of voice actor: Castlevania Mirror of Fate - Gameplay Simon Belmont 5 Full HD (http://www.youtube.com/watch?v=-0-_K5AqVzw#ws)
The Night Watchman says "Who dares invade my domain"...and doesn't it sound like Jason Isaacs, or is it just me?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Dark Nemesis on February 07, 2013, 12:11:51 PM
I have a question......with so many videos showing so much game play, if one is to see them all, then what's the point playing the game? You can see it whole on the internet. :rollseyes:
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: flyingchai on February 07, 2013, 12:29:32 PM
Firstly, they've only showed gameplay elements, nothing that spoils the story.
Secondly, the gameplay they've shown probably isn't even a significant portion of the game.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Akuma on February 07, 2013, 01:05:57 PM
I have a question......with so many videos showing so much game play, if one is to see them all, then what's the point playing the game? You can see it whole on the internet. :rollseyes:

The same could be said of any game. 
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Ahasverus on February 07, 2013, 02:20:57 PM
I've got a better question. Are you going to wait for the HD version? I think we all know Cox by now and when he says "we want the most people eperience this game" and "the hd version exists" it sounds to me like a tease. We all know he's tight lipped when he wants to.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: crisis on February 07, 2013, 02:25:50 PM
hell no i won't wait for this "HD version," i will buy this game & enjoy it on my 3DS actually my 3DS is malfunctioning so i will enjoy it on my niece's 3DS XL and none of you will stop me >:(

i'm sure there's a HD version of DXC somewhere at Konami headquarters too
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Munchy on February 07, 2013, 03:27:21 PM
Not difficult... but patterns. It must be an early fight, but the boss patterns were really easy to figure (except when the boss uses that energy release that gets most of the screen, totally unexpected).

Yeah, this makes me a bit worried too. The Succubus and Demon Lord fights both looked exceedingly wussy. Give 'em some more attacks to mess with or something; as they stand they both look like jokes (the Demon Lord less so, he has that spinny laser attack).

My other question concerning difficulty was whether Hard mode and so on would actually give guys smarter AI and attacks, or just ramp up the damage like LoS. Considering the small number of enemies I really, really hope it's the former. (Another cool addition would be lowering the number of health fonts and such, so harder difficulties become more about great resource management until the next save point or whatever.)

I've got a better question. Are you going to wait for the HD version? I think we all know Cox by now and when he says "we want the most people eperience this game" and "the hd version exists" it sounds to me like a tease. We all know he's tight lipped when he wants to.

I'd like to. The novelty of having a new 2.5D console game is too much not to, really.

Of course this is mainly because I don't have a 3DS at the moment, and the only other game for it that I really care about (RE Revelations) is also being ported.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Shiroi Koumori on February 08, 2013, 12:38:10 AM
I would not care much about the HD version when I am buying the 3ds edition.

I am not too concerned about the difficulty either.

But it is sad that there won't be a new game+ mode or unlockable character.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Zetheraxza on February 08, 2013, 12:50:07 AM
The wolf looks like something from Okami and it doesn't really fit LoS... it seems forced but the werewolf Idea is nice and it doesn't deplete mana either!
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Zetheraxza on February 08, 2013, 01:02:54 AM
https://www.youtube.com/watch?v=wKW39x7UsL8&list=UUjNyJfuJVyr5u96Cxdhu-EA&index=7 (https://www.youtube.com/watch?v=wKW39x7UsL8&list=UUjNyJfuJVyr5u96Cxdhu-EA&index=7)

https://www.youtube.com/watch?v=8LF-aDuvSKU&list=UUjNyJfuJVyr5u96Cxdhu-EA&index=6 (https://www.youtube.com/watch?v=8LF-aDuvSKU&list=UUjNyJfuJVyr5u96Cxdhu-EA&index=6)

https://www.youtube.com/watch?v=AMpxqVwYhhI&list=UUjNyJfuJVyr5u96Cxdhu-EA&index=5 (https://www.youtube.com/watch?v=AMpxqVwYhhI&list=UUjNyJfuJVyr5u96Cxdhu-EA&index=5)

https://www.youtube.com/watch?v=rRot-0-7Dk4&list=UUjNyJfuJVyr5u96Cxdhu-EA&index=4 (https://www.youtube.com/watch?v=rRot-0-7Dk4&list=UUjNyJfuJVyr5u96Cxdhu-EA&index=4)

https://www.youtube.com/watch?v=Bh--wg1a4t0&list=UUjNyJfuJVyr5u96Cxdhu-EA&index=3 (https://www.youtube.com/watch?v=Bh--wg1a4t0&list=UUjNyJfuJVyr5u96Cxdhu-EA&index=3)

https://www.youtube.com/watch?v=DtvDcgQ37TU&list=UUjNyJfuJVyr5u96Cxdhu-EA (https://www.youtube.com/watch?v=DtvDcgQ37TU&list=UUjNyJfuJVyr5u96Cxdhu-EA)

https://www.youtube.com/watch?v=1hieD5dCOxw&list=UUjNyJfuJVyr5u96Cxdhu-EA&index=1 (https://www.youtube.com/watch?v=1hieD5dCOxw&list=UUjNyJfuJVyr5u96Cxdhu-EA&index=1)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Shiroi Koumori on February 08, 2013, 01:09:23 AM
https://www.youtube.com/watch?v=1hieD5dCOxw&list=UUjNyJfuJVyr5u96Cxdhu-EA&index=1 (https://www.youtube.com/watch?v=1hieD5dCOxw&list=UUjNyJfuJVyr5u96Cxdhu-EA&index=1)

This stage reminds me of Contra NES, minus the enemies.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Dark Nemesis on February 08, 2013, 01:31:11 AM
The same could be said of any game.

I never said the opposite, it's just that we are looking to videos or screens, only to find the final product different from them and start bitching. Now, what is that all about an HD version? They are going to re-release it with HD graphics?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Shiroi Koumori on February 08, 2013, 02:09:02 AM
I never said the opposite, it's just that we are looking to videos or screens, only to find the final product different from them and start bitching. Now, what is that all about an HD version? They are going to re-release it with HD graphics?

Cox said in an interview that MoF started out as an HD game before being down scaled into the 3DS.
Rumors say that they might re-release it in HD.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kingshango on February 08, 2013, 02:12:39 AM
Now, what is that all about an HD version? They are going to re-release it with HD graphics?

 Apparently the entire game was made in HD before scaling it down to fit it onto the 3DS, thus making some sacrifices in the process (which explains the performance issues seen in the videos). In a interview Cox said that the HD version is still in their studio and that a console port is very possible and Konami would consider it. But due to the exclusive deal with Nintendo, they can't do anything about it right now.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: VladCT on February 08, 2013, 02:24:13 AM
BTW, what are the consequences of going FAWK DAT SHEET on an exclusivity deal? I don't really know much about these things.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Akuma on February 08, 2013, 05:33:50 AM
Trevor and Alucard's coats/capes are both yellow on the underside.  So yeah.

Minor observation.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: The Silverlord on February 08, 2013, 06:00:22 AM
That’s a very good interview with Cox over on CVG.

http://www.computerandvideogames.com/389625/castlevania-lords-of-shadow-mirror-of-fate-interview-with-dave-cox/ (http://www.computerandvideogames.com/389625/castlevania-lords-of-shadow-mirror-of-fate-interview-with-dave-cox/)


While Symphony Of The Night was his first "brush with Castlevania professionally”, he started like many of us at the very beginning.  "[Castlevania] was one of the first games I bought for the NES", and he thinks CV4 is the "perfect version of Castlevania".

“I was lucky to meet Mr. Ueno, the designer of Super Castlevania IV, when I joined Konami. He was such a humble guy, and he was very supportive when we were making Lords Of Shadow as well.”

There's even an interesting tidbit: seemingly one of the top Konami guys alluded that IGA was not doing a 3D Castlevania so they put it out there, "who wants to do it?"

Also looks like Lords of Shadow 2 will have a rotating room ala CV4!
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Nagumo on February 08, 2013, 06:34:24 AM
Very interesting. Good to know IGA didn't get shelved because of Lords of Shadow. Then that means the canceled Alucard game was never meant to be one of the pitches... Cox is just talking about an American and European pitch in this interview. Didn't he mention there was a Japanese one as well? Anyway, I'm really interested in why the game got canceled.   
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Dremn on February 08, 2013, 09:13:04 AM
Really liking the design of the Clocktower in that last video, it looks like the same one from LoS too.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: KaZudra on February 08, 2013, 09:33:15 AM
If they were developing pretty much the true version of the game and most likely ported and tweaked it the 3DS, why not have a universal release and make more money?

I Just Hope the rumors of LOS2 on PC are true, that'll perpetuate an inevitable LOS and MoF release on PC, meaning we can all Finally play LoS above 25fps
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Gecko on February 08, 2013, 09:38:37 AM
I've got a better question. Are you going to wait for the HD version?

It hasn't been confirmed that there will be an HD release, but I would be perfectly willing to get it in addition to having the 3DS version. Cox still only said that they "might consider it". Not that they would consider, but that they might. I wouldn't count on it yet.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: DoctaMario on February 08, 2013, 09:52:12 AM
Also, fuck Cox & MS for all the shiny ledges & shit. Here's the thing. My player character, as is common in most modern platform games, can grab ledges. I can see that shit simply by jumping towards a ledge and seeing what happens. (Although I'm sure you've insisted on interrupting my gaming experience with an inane textual reminder that this is, in fact, the case.) I'm not a moron, and most gamers are relatively cognizant enough to visually identify a ledge or outcropping without having to make them more annoying than the lights on a police cruiser. And, if MS was worried we might get confused with things that look like ledges but aren't then here's an idea for you. DON'T PUT SHIT IN THE BACKGROUND THAT LOOKS LIKE A LEDGE BUT ISN'T ONE!
On a similar not, is it really necessary to make the 3 foot tall lever switch randomly placed in the abandoned wooden house glow with a golden sheen? And, once again, thank you for the texual reminder that I can interact with the plainly obvious prop with the action button. I wasn't entirely sure if the action button in this game was for the same purpose as the action button in EVERY OTHER GAME I EVER PLAYED BEFORE!
.

It's not about gamers being idiots. I'd bet they didn't originally have the shiny platform thing, but in alpha or beta testing realized that the direction the player is supposed to go wasn't always terribly obvious. No reason to turn an action game like LoS into a "Where do I go now" type of thing like Simon's Quest.

The problem is that there are a lot of ledges that blend into the background and/or don't look like anything you could potentially grab onto. Unless the camera focuses in on your path (which it didn't always do in LoS), having the shiny platforms is a simple way to highlight the path. I don't see an issue with it, especially since it's not like older games where the objects you have to interact with have a slightly different look than ones that are merely meant to be background.

Same goes for the whip swinging points. Some of them don't look like they'd be things you could swing from. Having the player need to do a lot of aimless jumping and dying just to find out which way you're supposed to go isn't exactly a product of good design either.

I've got a better question. Are you going to wait for the HD version? I think we all know Cox by now and when he says "we want the most people eperience this game" and "the hd version exists" it sounds to me like a tease. We all know he's tight lipped when he wants to.

I would LOVE to be able to play this game, but that said, even if an HD version gets released, isn't it probable that it'll be on another Nintendo system?

I'd love to see a PC-based package of all three LoS games though. That'd be amazing!
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: crisis on February 08, 2013, 01:56:41 PM
Quote
https://www.youtube.com/watch?v=wKW39x7UsL8&list=UUjNyJfuJVyr5u96Cxdhu-EA&index=7 (https://www.youtube.com/watch?v=wKW39x7UsL8&list=UUjNyJfuJVyr5u96Cxdhu-EA&index=7)

https://www.youtube.com/watch?v=8LF-aDuvSKU&list=UUjNyJfuJVyr5u96Cxdhu-EA&index=6 (https://www.youtube.com/watch?v=8LF-aDuvSKU&list=UUjNyJfuJVyr5u96Cxdhu-EA&index=6)

https://www.youtube.com/watch?v=AMpxqVwYhhI&list=UUjNyJfuJVyr5u96Cxdhu-EA&index=5 (https://www.youtube.com/watch?v=AMpxqVwYhhI&list=UUjNyJfuJVyr5u96Cxdhu-EA&index=5)

https://www.youtube.com/watch?v=rRot-0-7Dk4&list=UUjNyJfuJVyr5u96Cxdhu-EA&index=4 (https://www.youtube.com/watch?v=rRot-0-7Dk4&list=UUjNyJfuJVyr5u96Cxdhu-EA&index=4)

https://www.youtube.com/watch?v=Bh--wg1a4t0&list=UUjNyJfuJVyr5u96Cxdhu-EA&index=3 (https://www.youtube.com/watch?v=Bh--wg1a4t0&list=UUjNyJfuJVyr5u96Cxdhu-EA&index=3)

https://www.youtube.com/watch?v=DtvDcgQ37TU&list=UUjNyJfuJVyr5u96Cxdhu-EA (https://www.youtube.com/watch?v=DtvDcgQ37TU&list=UUjNyJfuJVyr5u96Cxdhu-EA)

https://www.youtube.com/watch?v=1hieD5dCOxw&list=UUjNyJfuJVyr5u96Cxdhu-EA&index=1 (https://www.youtube.com/watch?v=1hieD5dCOxw&list=UUjNyJfuJVyr5u96Cxdhu-EA&index=1)

The only thing missing from these videos is awesome music.
Damn I miss Michiru Yamane.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: DarkPrinceAlucard on February 08, 2013, 02:14:59 PM
The only thing missing from these videos is awesome music.
Damn I miss Michiru Yamane.

Yea me as well.

The game itself seems like an enjoyable one.

Platforming returning as well as dark and gothic scenery.

But the soundtrack just leads way more to be desired.

MS really could have won more fans over if they produced better music for this game.

Also 2 or 3 remixes here and there would be nice.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Maedhros on February 08, 2013, 02:29:16 PM
God... the castle looks so fucking empty...

Alucard is Trevor.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: flyingchai on February 08, 2013, 02:57:36 PM
Quote
But the soundtrack just leads way more to be desired.

You all know the music was turned off for these particular gameplay videos, right?
The tunes in the videos with Cox's commentary actually sounded good to me, especially the music in the video with Simon in the Cursed Village and the fight against the Daemon Lord.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Akuma on February 08, 2013, 03:04:07 PM
Yeah it just shows off some gameplay aspects and has the music turned off.

The castle is kind of empty but it's hard to say with just bits and pieces of game play.

Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Maedhros on February 08, 2013, 03:06:04 PM
Yeah it just shows off some gameplay aspects and has the music turned off.

The castle is kind of empty but it's hard to say with just bits and pieces of game play.
There's almost 0 empty corridors on the old games, unless they are transitional or platforming heavy (and that's not a guarantee). It's the difference between an action platformer (any other Castlevania game) and an action game with platforming (LoS series).
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: DarkPrinceAlucard on February 08, 2013, 03:07:11 PM
You all know the music was turned off for these particular gameplay videos, right?


Yea obviously lol.

I can hear ya know. ;)

I was referring to the music I have heard in general.

It just isn't catchy or unique anymore like it used to be in the old series.

Not really a fan of the whole "ambient" type music.

I want some music thats going to have me humming it through the day such as Vampire Killer and Bloody Tears once did so long ago.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on February 08, 2013, 03:19:32 PM
Not much difference interview wise but here it is being played on a 3dsxl

Castlevania: Lords of Shadow - Mirror of Fate QA with Dave Cox (http://www.youtube.com/watch?v=EozETrlIJKo#ws)

so big  :o
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kingshango on February 08, 2013, 03:54:41 PM


Alucard is Trevor.

And Finkle is Einhorn. Einhorn is a man!

Im sorry, what you typed reminded me of Pet Detective for a minute.

Here's hoping whatever caused Trevors transformation into Alucard is a logical one and not because the screenwriter said "Why fucking not?"
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Akuma on February 08, 2013, 04:08:53 PM
Going over the Alucard preview it seems he gets the Demonic Wings power-up by drinking the Daemon Lord's blood?

That's what it looked like to me.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kingshango on February 08, 2013, 04:27:08 PM
Going over the Alucard preview it seems he gets the Demonic Wings power-up by drinking the Daemon Lord's blood?

That's what it looked like to me.

Yes, prior to the bossfight he was unable to double jump.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Akuma on February 08, 2013, 05:49:50 PM
Yes, prior to the bossfight he was unable to double jump.

That was obvious enough.  I was referring to the story element in relation to Alucard being a creature of the night.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Flame on February 08, 2013, 08:00:02 PM
I wonder if that's how Alucard will get more abilities, by drinking the defeated enemy's blood?

BTW the bat swarm is a neat sub weapon/ability
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Shiroi Koumori on February 08, 2013, 08:51:16 PM
I wonder if that's how Alucard will get more abilities, by drinking the defeated enemy's blood?

I think the abilities are set at 4 max.

Not much difference interview wise but here it is being played on a 3dsxl
so big  :o

That is why i'm getting a xl.  :D
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Flame on February 08, 2013, 09:54:52 PM
What i mean was if that is how he will get maybe some of the others.

Maybe not, but it would be neat.

Actually, given that finishers ARE in this game, like in LoS, maybe one of his finishers will involve some neck chomping action.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Inccubus on February 09, 2013, 12:48:12 AM
It's not about gamers being idiots. I'd bet they didn't originally have the shiny platform thing, but in alpha or beta testing realized that the direction the player is supposed to go wasn't always terribly obvious. No reason to turn an action game like LoS into a "Where do I go now" type of thing like Simon's Quest.

That seems like speculation. Plus I don't remember not seeing these shiny surfaces in any of the videos that ever showed ledge action. Also, correct me if I'm wrong, but turning LoS from an action game into an a platformer with heavy exploration aspects like SotN is exactly the point of this game. At least that is the impression I got from Cox's rhetoric.


The problem is that there are a lot of ledges that blend into the background and/or don't look like anything you could potentially grab onto. Unless the camera focuses in on your path (which it didn't always do in LoS), having the shiny platforms is a simple way to highlight the path. I don't see an issue with it, especially since it's not like older games where the objects you have to interact with have a slightly different look than ones that are merely meant to be background.

There was nothing stopping them from doing exactly like the old games and making them more obvious. However, I disagree about the ledges not being obvious enough. I don't see them blending into the backgrounds like that even with the crappy quality of these YouTube videos.


Same goes for the whip swinging points. Some of them don't look like they'd be things you could swing from. Having the player need to do a lot of aimless jumping and dying just to find out which way you're supposed to go isn't exactly a product of good design either.

That's easily remedied simply by making them all look alike as they did in SCV4. "The Cave" has swing points for one of the characters and they don't even look alike in all the different area, but they simply didn't design any other background objects to look like a hook coming out of the wall for no good reason.


God... the castle looks so fucking empty...

Alucard is Trevor.

This.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Munchy on February 09, 2013, 01:58:21 AM
God... the castle looks so fucking empty...

Yeah, I'd say this is my main complaint so far. Needs more enemies, especially where platforming is concerned. I thought they'd take advantage of the air-dash mobility by having more jerks trying to fuck up your jumps like in the old ones, which they kinda do this with some of Simon's parts and some flying dudes, but then he just uses the Sypha-shield and can just ignore them.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Shiroi Koumori on February 09, 2013, 02:29:28 AM
Actually, given that finishers ARE in this game, like in LoS, maybe one of his finishers will involve some neck chomping action.

It would be great to see that neck chomp finisher.

Yeah, I'd say this is my main complaint so far. Needs more enemies, especially where platforming is concerned. I thought they'd take advantage of the air-dash mobility by having more jerks trying to fuck up your jumps like in the old ones, which they kinda do this with some of Simon's parts and some flying dudes, but then he just uses the Sypha-shield and can just ignore them.

Ah yes... but I think they are also trying to bring in newbies who are not ready for intense platforming + crazy enemies.
They can't please everybody.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Chernabogue on February 09, 2013, 05:21:35 AM
You might have more mofos in hard mode.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Maedhros on February 09, 2013, 06:45:05 AM
You might have more mofos in hard mode.
This is a modern game. I doubt it. 99% that there's no new enemies, just more hp to the enemies the Castle already have. The enemies encounters seems fixed/scripted, just like they were in LoS.

Seriously, they really need to know how to design a 2D game better...
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Ahasverus on February 09, 2013, 07:19:05 AM
This is a modern game. I doubt it. 99% that there's no new enemies, just more hp to the enemies the Castle already have. The enemies encounters seems fixed/scripted, just like they were in LoS.

Seriously, they really need to know how to design a 2D game better...

Why don't you go and help them Mr Miyamoto?



If there were more enemies traversing would be a shore. The game is an action game where long combos are preffered so the more enemies the longer it takes to kill them all the more the pacing goes to the toilet.
See?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Dark Nemesis on February 09, 2013, 07:30:39 AM
Why don't you go and help them Mr Miyamoto?



If there were more enemies traversing would be a shore. The game is an action game where long combos are preffered so the more enemies the longer it takes to kill them all the more the pacing goes to the toilet.
See?

I would rather have more enemies that they take less hits to die, like the old Castlevanias, than having few enemies, that they required a big amount of hits to take them down. You know why? Because when enemies are more, they offer more of a challenge, but when they are 2 or 1, once you learn its pattern, you can easily avoid its attacks, offering less challenge.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Chernabogue on February 09, 2013, 07:46:45 AM
Why don't you go and help them Mr Miyamoto?
When I see all that recycled stuff from Mario, I'd rather not call him.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Ahasverus on February 09, 2013, 08:03:11 AM
I would rather have more enemies that they take less hits to die, like the old Castlevanias, than having few enemies, that they required a big amount of hits to take them down. You know why? Because when enemies are more, they offer more of a challenge, but when they are 2 or 1, once you learn its pattern, you can easily avoid its attacks, offering less challenge.
That's correct and I actually prefer the way you are saying, but it seems that's not MercurySteam's idea so the fewer enemies decision is right for the kind of game MoF is, even if I wished it as less hack and slash-y
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: beingthehero on February 09, 2013, 08:10:53 AM
If there were more enemies traversing would be a shore.

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fupload.wikimedia.org%2Fwikipedia%2Fcommons%2F8%2F8c%2FGrand_Anse_Beach_Grenada.jpg&hash=5cd4de251a321fe870a19fea2736dd75)
?


One of the best things about OoE's hard mode was that there were new enemies and obstacles, especially in the forest areas.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Ahasverus on February 09, 2013, 08:53:24 AM
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fupload.wikimedia.org%2Fwikipedia%2Fcommons%2F8%2F8c%2FGrand_Anse_Beach_Grenada.jpg&hash=5cd4de251a321fe870a19fea2736dd75)
?
YOU WIN THIS TIME  ;D
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Akuma on February 09, 2013, 10:21:43 AM
You think Gabriel really is short Prologue level only?

Seems like a waste if you ask me.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: uzo on February 09, 2013, 10:33:50 AM
If there were more enemies traversing would be a shore. The game is an action game where long combos are preffered so the more enemies the longer it takes to kill them all the more the pacing goes to the toilet.
See?

That doesn't have to be true. If you design the game so that the player's abilities make it easier and quicker to take down previous area enemies, then you can achieve a quicker rate of exploration for past areas, while retaining higher difficulty for the new areas. Typically this is most successful when the majority enemy introduced in the current area, is best handled with the upgrade found in the current area. It is what you should be striving to do.

You can layer this effect if you want a mismatch of combat and platforming ability progression. The easiest way is simply to have a leveling system on the side, while having platforming and mobility upgrades done by items. The harder is progressing the combat and platforming abilities side by side, making sure they don't get too far ahead of each other in proportion, and the abilities don't stack to imbalanced spikes of power increase.

Though, I don't find it much harder to balance using all scripted powerups on both sides of the progression. It's not done as much for fear lesser players will get discouraged, and it takes only a little more thinking on balance pure scripted powerups.

Lords of Shadow kind of goes for a middle road, and one I generally approve of, where your combat is split up, with some experience granting you new abilities, and key upgrades relegated to scripted times. Where Lords of Shadow, and seemingly Mirror of Fate, are doing it wrong are that the enemies have so much HP, and the upgraded moves don't bridge the gap (plus the moves cannot be used due to length of setup time / imbalanced hit-stun), there by reduce the number of enemies to 'fix' the problem, but create other problems as a result (ie. empty halls).

See? No Miyamoto required.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: TheouAegis on February 09, 2013, 11:49:00 AM
Combos are pointless anyway. You don't go for combos when you try to kill someone: you slash their neck or shoot them in the head. The only enemies that needed "combos" in Classicvanias were bosses and armored knights. Everything else died in 1 or 2 hits and nobody ever complained the games were too easy due to enemies being so easy to kill. This whole combo idea of recent games annoys the fuck out of me. It's in way too many games. I don't know if it stems from trying to attract 2D fighter players or trying to attract RPG gamers, but I don't doubt it has to do with trying to attract some fan base that doesn't really give a shit and now the poeple that do give a shit are left with little option but to play a steaming pile of shit that takes 30 seconds to kill a single fucking enemy when a simple knife to the skull would suffice in any other situation. Even first-person shooters are getting retarded these days. The game developing world in general these days is just plain retarded. ... Board games have more thought put into them nowadays, I swear.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: DragonSlayr81 on February 09, 2013, 12:34:07 PM
Why don't you go and help them Mr Miyamoto?



If there were more enemies traversing would be a shore. The game is an action game where long combos are preffered so the more enemies the longer it takes to kill them all the more the pacing goes to the toilet.
See?
LOL, the fact you need long, drawn out combos to take down normal enemies ADDS to the pacing going down the toilet. If it's an action game, it should be fast paced. You should be able to take down enemies quickly and efficiently because it saves time and allows you to venture on your way. It's like what I said about the whole shimmying/ledge crawling. You go from really fast based sprinting down halls, swift jumping, to instances where that pacing just stops and you have to crawl down a ledge, shimmy down to a further ledge, leap across to another ledge, then crawl up it. THAT is breaking the pace of exploration.

Now, I'm not ragging on combos as a whole, but you can have great fast-paced combos that get the job done without resulting to drawing out needless combos on enemies that just don't seem to die, and killing the pacing of the game.

IMO, what they SHOULD'VE done was do it like the IGAvanias(yes, I know some of you cringe, but hear me out). In those games, majority of the enemies you encounter die with a few hits, but there are also enemies that you have to spend some time to take down. Enemies like Final Guards, those strange Gurkha brothers and such. Balance is the keep to everything in life, and balancing weak enemies with stronge ones SHOULD'VE been a priority when deciding to make a 2D(2.5D) LoS game. Waisting time on never-dying enemies in a 3D game like LoS is more excusable, but the second you set it into another plane of exploration, rules change.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kingshango on February 09, 2013, 01:28:18 PM
Seeing that Cox want's the Lords of Shadow games to distance themselves from the IGA games (or traditional Castlevania games in general) as far as possible, this was to be expected.

I don't expect enemies in Lords of Shadow 2 to go down in two hits either and god help us if Dracula encounters heavy armored troops in modern day.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Flame on February 09, 2013, 03:46:15 PM
I'm really looking forward to what they do With Dracula in LoS2. He will most likely play like Gabe did, IE with a (shadow) whip, but he also has a sword now, and cool Vampire powers which he will most likely need to regain as he gets stronger. Mist, etc etc, maybe even turning into that giant shadow dragon (lol probably wishful thinking)

On topic though, I didn't mind the combat in LoS, although i DID notice the fact that combos and upgrades did not really take enemies down lower in health. they were just too beefy even for the combos. Still, again, I didn't mind as much, because at least i had the combos, so I was still entertained seeing how I could best tackle an enemy. (or horde of them)

MoF seems to have slightly toned down the health on enemies from what it seems, making it not nearly as drawn out as LoS. Cox said there were parts of LoS he didn't really like. I wonder what they were?

perhaps the over abundant QTE's he initially said would not be there? XD

I'm certain at least ONE of the things he wasn't pleased with was probably the DLC chapters which were, if I remember correctly, supposed to be part of the game proper.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: darkwzrd4 on February 09, 2013, 03:55:40 PM
LOL, the fact you need long, drawn out combos to take down normal enemies ADDS to the pacing going down the toilet. If it's an action game, it should be fast paced. You should be able to take down enemies quickly and efficiently because it saves time and allows you to venture on your way. It's like what I said about the whole shimmying/ledge crawling. You go from really fast based sprinting down halls, swift jumping, to instances where that pacing just stops and you have to crawl down a ledge, shimmy down to a further ledge, leap across to another ledge, then crawl up it. THAT is breaking the pace of exploration.

Now, I'm not ragging on combos as a whole, but you can have great fast-paced combos that get the job done without resulting to drawing out needless combos on enemies that just don't seem to die, and killing the pacing of the game.

IMO, what they SHOULD'VE done was do it like the IGAvanias(yes, I know some of you cringe, but hear me out). In those games, majority of the enemies you encounter die with a few hits, but there are also enemies that you have to spend some time to take down. Enemies like Final Guards, those strange Gurkha brothers and such. Balance is the keep to everything in life, and balancing weak enemies with stronge ones SHOULD'VE been a priority when deciding to make a 2D(2.5D) LoS game. Waisting time on never-dying enemies in a 3D game like LoS is more excusable, but the second you set it into another plane of exploration, rules change.
Exactly.  It shouldn't take 20 hits to kill a basic skeleton enemy.  In LoS1, the skeletons were among the strongest normal enemies in the game whereas in the older games, they were among the weakest in the game next to zombies.
Rather than fight small groups of strong enemies at a time, we should be fighting hordes of weak enemies with the occasional powerful enemy.
Complex combos should be reserved for specific uniquely powerful enemies, mini-bosses, and bosses that you only fight at specific points in certain areas.  One of the best example are the final guards.  They are the elite knights and there are very few of them in the games.
If you want to fight mobs of tough enemies requiring long drawn out combos to fight, then play DmC.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: DoctaMario on February 09, 2013, 04:50:26 PM
That seems like speculation. Plus I don't remember not seeing these shiny surfaces in any of the videos that ever showed ledge action. Also, correct me if I'm wrong, but turning LoS from an action game into an a platformer with heavy exploration aspects like SotN is exactly the point of this game. At least that is the impression I got from Cox's rhetoric.


There was nothing stopping them from doing exactly like the old games and making them more obvious. However, I disagree about the ledges not being obvious enough. I don't see them blending into the backgrounds like that even with the crappy quality of these YouTube videos.


That's easily remedied simply by making them all look alike as they did in SCV4. "The Cave" has swing points for one of the characters and they don't even look alike in all the different area, but they simply didn't design any other background objects to look like a hook coming out of the wall for no good reason.


it is speculation, and I was speaking more about LoS1 than moF. You're probably right about turning it into more of an exploration game, but the point still stands that if the player has no idea where to go, then there won't be much exploration going on, no? Yeah yeah, we all talk about how we'd do it differently, and I agree with some of the points, but until any of us are working at MS/Konami, then it doesn't really matter, then does it? CV4 made the swing points hella obvious, but los seemed to be trying NOT to disrupt the mood too much by having something that sticks out like a sore thumb.

Combos are pointless anyway. You don't go for combos when you try to kill someone: you slash their neck or shoot them in the head. The only enemies that needed "combos" in Classicvanias were bosses and armored knights. Everything else died in 1 or 2 hits and nobody ever complained the games were too easy due to enemies being so easy to kill. This whole combo idea of recent games annoys the fuck out of me. It's in way too many games. I don't know if it stems from trying to attract 2D fighter players or trying to attract RPG gamers, but I don't doubt it has to do with trying to attract some fan base that doesn't really give a shit and now the poeple that do give a shit are left with little option but to play a steaming pile of shit that takes 30 seconds to kill a single fucking enemy when a simple knife to the skull would suffice in any other situation. Even first-person shooters are getting retarded these days. The game developing world in general these days is just plain retarded. ... Board games have more thought put into them nowadays, I swear.

I always used pseudo-combos in the classicvanias. Jump+whip, Axe/Cross/Holy Water/Daggers, Whip, etc. Knights, whip skeletons, werewolves (Simon's Quest), Bone Cannons, etc., all take more than one hit and are better put down with combos.

Thing is, as much as I love the 64 games, most people didn't. Those were probably THE BEST example of 2D CV brought to 3D, and everyone hated them. And one of the reasons people didn't like them was because the "combat sucked." So blame the CV community for having a 3D action-based Castlevania game that doesn't play like old school Cv games. LoS1 is a spiritual successor (shoutouts to SSS) to the 64 games in a lot of ways except for combat. I think that's part of why I've played LoS more than any CV game since DXC.

That said, they're doing a good job of combining the Castleroid vibe with the LoS vibe, at least from the videos I've watched. This game's got me excited and almost wanting to buy a 3DS!
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Maedhros on February 09, 2013, 06:09:13 PM
Everyone knows that mainstream gamers are the problem with the games of today. This shitty handhold design that most of the modern games have is because of them.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: DragonSlayr81 on February 09, 2013, 09:24:41 PM
Seeing that Cox want's the Lords of Shadow games to distance themselves from the IGA games (or traditional Castlevania games in general) as far as possible, this was to be expected.
That's kinda what I dislike and fail to see the logic behind it. IGA's CVs might have some faults, but to do a 180 against it, where's the logic? Really, one would think trying to balance action with exploration so the pacing isn't shot would be far more important a priority than rebelling against a previous idea or trying to be "as different as possible", y'know, for the sake of it. Don't get me wrong, you can always try new things and introduce a breath of fresh air that keeps a series from getting stagnant, but it doesn't have to come at the cost of previous innovations that were great for the series.

Quote
I don't expect enemies in Lords of Shadow 2 to go down in two hits either and god help us if Dracula encounters heavy armored troops in modern day.
That's what I've feared since we've seen the first CG trailer. I said it way back then, but Gabe being shown as a total badass is a major cocktease, especially if you don't get to play as him with that shear power at your disposal. And to be frank, I don't anticipate playing as a weakened Dracula. I just don't. It doesn't thrill me, I could  care less. Nothing would be more pathetic than playing as Dracula and having trouble breaking open a FUCKIN BARREL!! ;D Even with the logic of combos against enemies, I fail to see ANY logic with barrels and boxes needing more than one hit to be demolished. Fail to see it at all. Doesn't add realism, doesn't feel COOL to combo a fuckin wooden box/barrel... it's just... no. You can spin that yard regarding skeletons and convince me more than seeing Gabriel Belmont, a hulking knight, have to hit a barrel multiple times just to break it. Seeing him as Dracula doing the same would just be all sorts of fail.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: DoctaMario on February 10, 2013, 01:13:48 AM
Everyone knows that mainstream gamers are the problem with the games of today. This shitty handhold design that most of the modern games have is because of them.

As much as I hate to say it, the folks playing CoD might be interested in Los .
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: DoctaMario on February 10, 2013, 01:58:41 AM
Stuff

It we're talking corporate things if IGA's games didn't sell as well then why repeat the formula? We got games that were passable but not amazing like the old school games were.

Honestly, MoF is the first game that seems to blend the old school with the new school, at lead beyond the 64 games and Los1.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Dark Nemesis on February 10, 2013, 03:14:09 AM
All i can say is, where is my F*****g demo already? I want to try it out for my self and not through some stupid videos. >:(
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Shiroi Koumori on February 10, 2013, 03:46:03 AM
All i can say is, where is my F*****g demo already? I want to try it out for my self and not through some stupid videos. >:(

Maybe the demo would be released when the game is about to ship. Or it might never get a demo release....
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Maedhros on February 10, 2013, 05:01:19 AM
Honestly, MoF is the first game that seems to blend the old school with the new school
Not really.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Akuma on February 10, 2013, 05:38:53 AM
As much as I hate to say it, the folks playing CoD might be interested in Los .

What's wrong with Curse of Darkness?

:I
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: uzo on February 10, 2013, 05:47:11 AM
Thing is, as much as I love the 64 games, most people didn't. Those were probably THE BEST example of 2D CV brought to 3D, and everyone hated them. And one of the reasons people didn't like them was because the "combat sucked." So blame the CV community for having a 3D action-based Castlevania game that doesn't play like old school Cv games.

I completely disagree.

The N64 CV's did have bad combat, and this next detail is very important, for a 3D game. It failed to take the third dimension into account in a fluid and natural manner. It instead tried to shoe horn 2D combat into 3D space, adding tweaks to make it 'fit'. It, however, is exactly that; shoehorned. It wasn't birthed from 3D design thought.

You cannot blame the fanbase for disliking such a sloppy and poorly thought out combat system. Likewise, you cannot blame the fanbase for the developers failing to deliver a combat system that works much better than what we've been getting.

Lords of Shadow does have one thing right. The dynamic between direct, and area attacks. The balance is way off, and you might as well be hitting enemies with a plastic Halloween prop as it does so little damage, but the idea of splitting the attacks into two categories of use is exactly what is needed. 3D combat, with a whip type weapon, comes down to two main types of attack; single, and multi target.

A proper 3D Castlevania game needs to fill these two requirements at the base level. 2D Castlevania by default has a more limited targeting scope, without the ability for the enemy to be around you on all sides. Instead, only four directions need to be worried about. In a 3D game like Lords of Shadow, you have, and I'm guessing based on size of attack that I remember, about 16 directions a direct attack could strike in, that would hit a different opponent each time. This multiplication of available directions for the enemy, exponentially increases your need for additional abilities to cover more at once.

In the Classic games, the sub weapons usually covered the Up and Down gaps in your attacking options. In 3D, you need more than that, since your potential enemy locations, based on direction, grew to a much higher number.

This is why the N64 CV's felt flat in combat. They didn't account for the added directions, and situations caused by them. Your ability to strike multiple targets in your range was severely limited, to the point of impracticality. This led to difficulty dealing with multiple targets, especially at close range.

To be clear, you don't need combos to fulfill 3D combat. You just need enough diverse options to cover single, and multi target combat situations effectively.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Dark Nemesis on February 10, 2013, 07:18:22 AM
While i agree with the above, i also have to say that N64 CV's, they were using an auto targeting system, that it's locking on the nearest enemy, but since most enemies they would die in 1-3 hits, you didn't have to worry about enemies getting around you.

 Before i collect the hate from some people here, i have to say that i also didn't like the combat sytem of N64 CV's, but also i didn't find it that bad.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Akuma on February 10, 2013, 07:38:24 AM
I look at the LoS subseries and observe that they are damned if they do and damned if they don't.

Someone is gonna whine if everything is the same as what everyone seems to crave but offers nothing new but others will whine if it's something completely new and isn't reminiscent of old titles.

Although I do prefer LoS's storytelling more.

Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Maedhros on February 10, 2013, 08:27:42 AM
I prefer LoI system to LoS. At least it makes me feel I'm playing something different, not God of War. I know it's one of the best types of combats for 3D games... but I feel like Castlevania should do it's own thing.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kingshango on February 10, 2013, 09:13:50 AM
You know I hear that alot and it always makes me wonder, what could they have done with the battle system instead without being called a ripoff?


Should they just gone with the original plan to have the right stick controlling the whip and have the main face buttons used to switch between area and direct?

Or should they have gone with the free flowing combat style that's been seen in games like Arkham Asylum, Assasins Creed and Sleeping Dogs?

Or should they  have gone back to their Severance Blade of Darkness Days and lifted the battle system out of there, update it and called it a day?

Severance - Blade of Darkness Gameplay (http://www.youtube.com/watch?v=qoLgRznpUBA#)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: e105beta on February 10, 2013, 09:25:08 AM
I prefer LoI system to LoS. At least it makes me feel I'm playing something different, not God of War. I know it's one of the best types of combats for 3D games... but I feel like Castlevania should do it's own thing.

LoI's combat was also grossly repetitive, and varied in only the most minute ways. I get that might not mean much, seeing as Castlevania has never been known for having robust or complex combat, but when you turn a game into a beat-em up, I'd rather have good combat than original combat.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Successor The Cruel on February 10, 2013, 09:30:55 AM
I look at the LoS subseries and observe that they are damned if they do and damned if they don't.

Someone is gonna whine if everything is the same as what everyone seems to crave but offers nothing new but others will whine if it's something completely new and isn't reminiscent of old titles.

I don't think it needs to be that extreme. I think they're only damned if they do the wrong things. The LoS sub-series is damned because it near totally shoved Castlevania aside for something else. That's bad enough, but especially when it isn't nearly as captivating as what the series was before it, in my opinion (and apparently the opinions of many others). As Dragonslayr said, innovation doesn't need to come at the cost of what was previously there. Symphony of the Night did not disrespectfully spit upon what came before it. Quite the opposite, really.

When DC Comics rebooted Superman in 1985, they didn't turn him into a black guy with a flat top who is somehow the son of Lex Luthor. Yeah, it would have been 'fresh' and 'different', but it wouldn't have been a good idea.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Flame on February 10, 2013, 10:34:44 AM
Except I'm pretty damn sure SoTN was still criticized for being "nothing like Castlevania" due to it's RPG "level up" mechanic, multi weapon based combat, and Metroidesque open world and power up progression. Also, the main character was a pretty boy vampire who looks like a girl, and nothing like the more traditional Vampire he was portrayed as in CV3 artwork.


Oh and a Belmont was the enemy.

LoS, despite it's pitfalls, goes back to Barbarianlike Protagonists, linear A to B progression, (a classicvania style map screen to boot) and does better in 3D than any of the previous 3Dvanias have before. Mainly in combat, whgich in a game where you traverse haunted environments as a monster killer, is the meat of the game. Like Uzo said. It actually made workable 3D combat. Say what you will about combos, but LoI was really repetitive with it's LACK of them, while maintaining a sort of beat em up combat and a flat lifeless 3D Dungeon Crawler map.

You know I hear that alot and it always makes me wonder, what could they have done with the battle system instead without being called a ripoff?


Should they just gone with the original plan to have the right stick controlling the whip and have the main face buttons used to switch between area and direct?

Or should they have gone with the free flowing combat style that's been seen in games like Arkham Asylum, Assasins Creed and Sleeping Dogs?

Or should they  have gone back to their Severance Blade of Darkness Days and lifted the battle system out of there, update it and called it a day?

Severance - Blade of Darkness Gameplay (http://www.youtube.com/watch?v=qoLgRznpUBA#)

This is another thing. What SHOULD they have done? For whip swinging combat, For a Belmont anyway, IMO, there's very little room for innovation without stepping into previously traveled territory.

EDIT: just for the record, for shits and giggles, both black Superman, AND "son of Luthor" Superman have existed. (The latter being particularly well done as a real fun plot twist at the end of the Graphic Novel)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on February 10, 2013, 03:33:06 PM
Symphony of the Night did not disrespectfully spit upon what came before it. Quite the opposite, really.



ummm. Sorry I cannot read this part with a straight face  :-X

SOTN and all these games afterward till los did disrespect in their own way in some ways more so than los and it seems just so acceptable that it's disgusting.

First being making the main characters the belmonts non existent or secondary characters the last time a belmont got their own game was in 2003 iirc and that was Loi or Harmony of dissonance and that was it. I do not count julius because he was a secondary character  and Trevor himself probably had the worst sequel of all time(really not a worthy sequal to one of the best games of all time) >:(   

So yeah Sotn and the later games till LOS threw out the belmonts, the whip for the most part, forgot that platforming mattered, added a whole bunch of weapons (and I mean alot) that seemed to not really matter ( come on there is always that one weapon that is op that one sticks too or just switches when a more powerfull one comes along), and this is very subjective and my personal opinion a sense of forgetting what the series was before SOTN and I'm not sure if I can give justice to what I am trying explain but all what I hear now adays on different gaming sites and stuff is oh we want  a metroidvania again or something that one sees one to many times it is like anything before Sotn does not even matter or the belmonts.

I'm very glad that I was introduce into the series not by Sotn but by dracula's curse  :)

Heck at one point in time I remember someone typed down that Alucard was the series main character and that everyone wanted him back the heck :o That was corrected real quick.

 

Heck even IGA said they took out the whip because it was boring which I do not get because a whip can be very versatile weapon when needed to be much more so than a sword/spear/axe. There should be no reason to take out the whip.

Now while LoS is not perfect at least it bring the belmonts back into the spotlight which is something that most of the games up till now never did so as for which game disrespected more I would say Sotn and onwards till Los with the expection of Loi and HoD.

Personally that is all I wanted to play a belmont again that should not be too hard to ask but apparently it was for awhile and a new one at that remakes do not count  :P

Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Maedhros on February 10, 2013, 04:12:33 PM
Belmonts aren't really required to make a Castlevania. They could invent new characters, always. The new character gave the series the variation it needed.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: crisis on February 10, 2013, 04:14:49 PM
oh god here we go again  :rollseyes:

this endless debate is old, give it up guys it's 2013 sheesh

and for the record, i'm willing to bet in an alternate dimension the Bizarro-CVDungeon members are bitching about the IGAvanias having nothing but Belmont leads wielding nothing else but whips & they're repetitive & there being a "lack of variety" in main characters for the series because all we get are Belmonts over & over

i.e. nobody's happy (or can't stay happy)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: C Belmont on February 10, 2013, 05:14:40 PM
Quote
at least it bring the Belmont's back into the spotlight which is something that most of the games up till now never did
That's kind of debatable
All LOS has really done is make everybody a Belmont so that it just seems like the focus is back on them
In reality Dracula was in the spotlight for LOS1 and will be for LOS2, while MOF looks like an exception meant to win over unsatisfied fans.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Akuma on February 10, 2013, 07:23:25 PM
Technically the Belmonts have always been a focus to some extent.(PoR has the Whip Ritual, OoE has the Belmont Blood Relatives, LoS series has the surname, AoS and DoS had Julius, most games have a or the VK whip involved in some form)

I'd like to see a proficient Axe user though or rather one who specializes in axes as opposed to the "I wield all weapons" kind of thing.

Though I suppose Axe Armor is the best I'll ever get.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Shiroi Koumori on February 10, 2013, 07:45:00 PM
Why did we return to debating IGAvania vs Coxvania?
There is no need to do so. Each of those games have their good points and bad. We are here to accept variety and tolerate differences.
Plus in all aspects of our lives, we can never please everybody, cause if we do, then we would lose ourselves in the process.

So back to MoF, release the demo now... hehehe.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Akuma on February 10, 2013, 07:48:16 PM
So back to MoF, release the demo now... hehehe.

I'd like to know when we are getting this myself.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Gecko on February 10, 2013, 08:27:35 PM
I'll be a bit irritated if, once again, the demo comes out the same day as the game. We were promised the playable demo for the first Lords of Shadow before release, and it wasn't there until the day I had the game disc spinning in my Xbox. I'm still bitter about that, and the same promise has been made this time around.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on February 10, 2013, 08:31:06 PM
Why did we return to debating IGAvania vs Coxvania?
There is no need to do so. Each of those games have their good points and bad. We are here to accept variety and tolerate differences.
Plus in all aspects of our lives, we can never please everybody, cause if we do, then we would lose ourselves in the process.

So back to MoF, release the demo now... hehehe.


Yeah it's just that comment made me tingle abit hit a nerve.  As for tolerence well sometimes it bursts and I should know better.


Again I'm just happy to play a belmont that is all I wanted I'm sure others feel that way.  :)
Technically the Belmonts have always been a focus to some extent.(PoR has the Whip Ritual, OoE has the Belmont Blood Relatives, LoS series has the surname, AoS and DoS had Julius, most games have a or the VK whip involved in some form)


True some more important than others now that I think about.  :)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on February 10, 2013, 08:33:01 PM
I'll be a bit irritated if, once again, the demo comes out the same day as the game. We were promised the playable demo for the first Lords of Shadow before release, and it wasn't there until the day I had the game disc spinning in my Xbox. I'm still bitter about that, and the same promise has been made this time around.

Wait that happened? Does that not go against what a demo is for?

I do not think ps plus members had the same problem
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Flame on February 10, 2013, 09:59:49 PM
Belmonts aren't really required to make a Castlevania.
HAHAHAHAHAHAHA

Oh wait you're serious...

Variation IS a good thing. and the IGAvanias definitely gave us a few real good characters, Belmont or otherwise. (some better than others)

But Belmonts NOT being necessary? They are the staple characters of the series. Them and Dracula. or at least Belmont stand-ins, like the Morrises, or Nathan Graves from CotM. You can make a side game or two where they play little to no part, but saying they are not necessary to make a Castlevania game is like saying Samus is not necessary to make a Metroid game. (Or to an extent, Metroids themselves, which the plot of the entire franchise revolves around- Even other M and Fusion, which take place AFTER Metroids have been made extinct.)

Quote
Wait that happened? Does that not go against what a demo is for?
A little bit, but at the same time, nothing is stopping you from trying the demo before buying the game on the same day.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Dark Nemesis on February 11, 2013, 02:00:34 AM
Quote
Say what you will about combos, but LoI was really repetitive with it's LACK of them, while maintaining a sort of beat em up combat and a flat lifeless 3D Dungeon Crawler map

I wouldn't say that, since LoI is using a mechanism that unlocks combos, while you are progressing through the game and it has a satisfying amount of combos to try and use.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Nagumo on February 11, 2013, 05:24:45 AM
The major reason, I think, SotN is considered to be more faithful to the series is because the first LoS mostly abandoned gothic horrror in favor of high fantasy elements which SotN did not. I will go as far to argue that if you would apply the atmosphere/aesthetics or whatever you want to call it of the first LoS to SotN and vice versa, while letting the overall gameplay intact, people's opinions about it would be switched.             
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Ahasverus on February 11, 2013, 08:15:13 AM
Nor Lords nor Symphony are similar to the classicvanias old visual style. SOTN was too aristocratic, and LoS was more, ehm, colorful.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: DoctaMario on February 11, 2013, 08:31:32 AM
Not really.

Well at least you gave a well thought out argument as to why not.  :rollseyes:

I completely disagree.

The N64 CV's did have bad combat, and this next detail is very important, for a 3D game. It failed to take the third dimension into account in a fluid and natural manner. It instead tried to shoe horn 2D combat into 3D space, adding tweaks to make it 'fit'. It, however, is exactly that; shoehorned. It wasn't birthed from 3D design thought.

You cannot blame the fanbase for disliking such a sloppy and poorly thought out combat system. Likewise, you cannot blame the fanbase for the developers failing to deliver a combat system that works much better than what we've been getting.

Lords of Shadow does have one thing right. The dynamic between direct, and area attacks. The balance is way off, and you might as well be hitting enemies with a plastic Halloween prop as it does so little damage, but the idea of splitting the attacks into two categories of use is exactly what is needed. 3D combat, with a whip type weapon, comes down to two main types of attack; single, and multi target.

A proper 3D Castlevania game needs to fill these two requirements at the base level. 2D Castlevania by default has a more limited targeting scope, without the ability for the enemy to be around you on all sides. Instead, only four directions need to be worried about. In a 3D game like Lords of Shadow, you have, and I'm guessing based on size of attack that I remember, about 16 directions a direct attack could strike in, that would hit a different opponent each time. This multiplication of available directions for the enemy, exponentially increases your need for additional abilities to cover more at once.

In the Classic games, the sub weapons usually covered the Up and Down gaps in your attacking options. In 3D, you need more than that, since your potential enemy locations, based on direction, grew to a much higher number.

This is why the N64 CV's felt flat in combat. They didn't account for the added directions, and situations caused by them. Your ability to strike multiple targets in your range was severely limited, to the point of impracticality. This led to difficulty dealing with multiple targets, especially at close range.

To be clear, you don't need combos to fulfill 3D combat. You just need enough diverse options to cover single, and multi target combat situations effectively.

3D gaming was in its infancy at the time so no one really had any idea what good combat for a 3d game meant beyond FPS. I mean, yeah, it's easy NOW to go and look at DMC3 or GoW and say that those are examples of 3d combat done well, but those weren't anywhere close to thought of at the time. I'd bet they were almost thinking more 2.5D which may or may not have been the right way to go.

The designers were trying to take the vibe of 2d Cv and give it w third dimension. Is it a bit wonky at times? Sure. But they captured the essence of the 2d games (characters that don't have an "everything-but-the-kitchen-sink" arsenal of moves and weapons) and their combat.

I agree with you about needing to have options to cover multiple directions of attacks, but there were very few instances in the 64 games where you were fighting more than 2 or 3 enemies at once. The characters were also a lot more mobile than traditional 2d characters so getting to a better vantage point from which to fight wasn't as big of a deal. The Cross and Holy Water were good options for hitting multiple enemies at once. But Cornell's attack could hit multiple enemies as well.

I dunno. I liked the 64 games, and while I can agree they haven't necessarily aged well, I feel like they capture what 2d CV in 3d would be like.

The major reason, I think, SotN is considered to be more faithful to the series is because the first LoS mostly abandoned gothic horrror in favor of high fantasy elements which SotN did not. I will go as far to argue that if you would apply the atmosphere/aesthetics or whatever you want to call it of the first LoS to SotN and vice versa, while letting the overall gameplay intact, people's opinions about it would be switched.             

There's plenty of gothic horror in LoS, especially after Chapter 3. What's your impression of the vibe of MoF so far though? Do you think it seems more in line with the pre-LoS CV games or no?

Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Nagumo on February 11, 2013, 10:23:08 AM
Nor Lords nor Symphony are similar to the classicvanias old visual style. SOTN was too aristocratic, and LoS was more, ehm, colorful.

I was thinking more of the atmosphere that the game conceive moreso than the actual artwork. For example, Super Castlevania IV and Symphony of the Night despite differences in art style both have a similar gothic mood. LoS has a wonderful gothic middle part but that's only roughly 50% of the game. The rest is more heavy on the fantasy aspect and because of that the fantasy ends up being the dominant mood in the game rather than the gothicness.
 
What's your impression of the vibe of MoF so far though? Do you think it seems more in line with the pre-LoS CV games or no?
   

I think it's an improvement because I haven't seen any environments yet that made me scratch my head and wonder how anyone could think it's a good idea to put them in a Castlevania game, which happend several times with the first LoS. I probably shouldn't say that too loud, though. The execution of the atmosphere is different then that of any previous games in the series. However, judging from what I've seen so far I think the developers pulled it off well.         
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: MelancholySpork12 on February 11, 2013, 01:00:20 PM
HAHAHAHAHAHAHA

Oh wait you're serious...

Variation IS a good thing. and the IGAvanias definitely gave us a few real good characters, Belmont or otherwise. (some better than others)

But Belmonts NOT being necessary? They are the staple characters of the series. Them and Dracula. or at least Belmont stand-ins, like the Morrises, or Nathan Graves from CotM. You can make a side game or two where they play little to no part, but saying they are not necessary to make a Castlevania game is like saying Samus is not necessary to make a Metroid game. (Or to an extent, Metroids themselves, which the plot of the entire franchise revolves around- Even other M and Fusion, which take place AFTER Metroids have been made extinct.)

To have the argument you're having, you need to clearly distinguish what Castlevania is. Unfortunately, Castlevania is a bit harder to define than other franchises since it has evolved a lot during its lifetime.

I don't know about the rest of you, but this is what Castlevania is to me:

1. Gothic atmosphere
2. Melee combat system
3. Platforming elements
4. Involves Dracula and his Castle

All four of those things have been core to the franchise for ages. Yes there are a few exceptions, but they are few and far between.There are other things I could add (music, RPG elements, .etc) but for simplicity's sake lets stick with these four. LOS did not have gothic atmosphere, it barely had platforming, and I don't even think if involved Dracula that much. I really feel like LOS was a completely different game that had the Castlevania brand stomped on it to make it sell. It's not Castlevania to me.

SOTN, on the other hand, had all of these things and more. There's a reason why it's a series staple. It added new elements to the series while maintaining everything that gave the franchise its character. A true sequel.

MOF at least maintains all of these elements, even if it doesn't do it extraordinarily well. I don't see any reason why it isn't a "true" Castlevania game. I also don't see any reason why Castlevania has to involve the Belmonts. It's not like there's one iconic character that represents the franchise, like Samus does for Metroid. A Metroid game without Samus would be daft, but Castlevania introduces new characters all the time.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Akuma on February 11, 2013, 01:14:02 PM
Core Castlevania is a loose take on Bram Stoker's Dracula which further turned into a basic adventure to essentially stop the current Vampire Lord's Tyranny of mankind.

One of the core elements formed the Belmont Bloodline's artifact known as the Vampire Killer as a mystical weapon that is quite effective at defeating said Vampire Lord.

Of course there are other mystical weapons imbued with similar strength.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: crisis on February 11, 2013, 01:16:06 PM
Quote
LOS did not have gothic atmosphere, it barely had platforming, and I don't even think if involved Dracula that much.

That's not entirely accurate. The gothic atmosphere doesn't present itself until after Chapter 4 (although it kinda goes away once you get to the Necromancer's Abyss). The platforming segments were there, but they were completely overshadowed by the excessive use of constant wall-shimmying & plank-walking. And one can argue Dracula was in the game from beginning to end, since Cox described the story as "Dracula Begins" (even though we don't really actually see Dracula until the epilogue. The game is more like "Dracula's life as a Belmont leading up to how he became Dracula")
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: MelancholySpork12 on February 11, 2013, 01:22:15 PM
That's not entirely accurate. The gothic atmosphere doesn't present itself until after Chapter 4 (although it kinda goes away once you get to the Necromancer's Abyss). The platforming segments were there, but they were completely overshadowed by the excessive use of constant wall-shimmying & plank-walking. And one can argue Dracula was in the game from beginning to end, since Cox described the story as "Dracula Begins" (even though we don't really actually see Dracula until the epilogue. The game is more like "Dracula's life as a Belmont leading up to how he became Dracula")

Ehh... I suppose, but all of that stuff feels slapdash and extraneous on LOS. It's not core to the game.

I will definitely admit that the Castlevania series has changed so many times that it's very difficult to nail down what makes Castlevania, Castlevania. I'd be interested if anyone can manage to do it.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Chernabogue on February 11, 2013, 01:47:53 PM
I'm now looking forward to the end of LoS for one thing only: the end of the debate of "what is Castlevania".

 :-X
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Akuma on February 11, 2013, 01:57:40 PM
I'm now looking forward to the end of LoS for one thing only: the end of the debate of "what is Castlevania".

 :-X

It's a Castle in Romania?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Maedhros on February 11, 2013, 05:17:02 PM
HAHAHAHAHAHAHA

Oh wait you're serious...

Variation IS a good thing. and the IGAvanias definitely gave us a few real good characters, Belmont or otherwise. (some better than others)

But Belmonts NOT being necessary? They are the staple characters of the series. Them and Dracula. or at least Belmont stand-ins, like the Morrises, or Nathan Graves from CotM. You can make a side game or two where they play little to no part, but saying they are not necessary to make a Castlevania game is like saying Samus is not necessary to make a Metroid game. (Or to an extent, Metroids themselves, which the plot of the entire franchise revolves around- Even other M and Fusion, which take place AFTER Metroids have been made extinct.)


Talking about them being playable. Stop being stupid. Making every game with Belmonts being the only playable characters would be stupid as fuck. Good thing they made other characters and actually gave new playstyles for them.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Sindra on February 11, 2013, 05:43:27 PM
I'm now looking forward to the end of LoS for one thing only: the end of the debate of "what is Castlevania".

 :-X

Silly boy.

It will simply move onto the next iteration of Castlevania, whatever it is after LoS.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Ahasverus on February 11, 2013, 07:01:11 PM
Talking about them being playable. Stop being stupid. Making every game with Belmonts being the only playable characters would be stupid as fuck. Good thing they made other characters and actually gave new playstyles for them.
Suuuuuuuuure man....


Is this really neccessary? *shaking my head*
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: MelancholySpork12 on February 11, 2013, 07:41:52 PM
Talking about them being playable. Stop being stupid. Making every game with Belmonts being the only playable characters would be stupid as fuck. Good thing they made other characters and actually gave new playstyles for them.

I wasn't aware that I was on the Blizzard forums. Or are the trolls from there just leaking now?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Flame on February 11, 2013, 08:08:12 PM
Quote
Belmonts being the only playable characters would be stupid as fuck.

Credibility -1

Also, I don't recall people complaining about the 13 or so Whip/Belmont centric games that came before SoTN. (Except Simon's Quest, but people complain for other reasons there)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: BushidoViking on February 11, 2013, 08:39:51 PM
I really dont understand all this hate that LoS gets. It is unwarranted IMO. I had A lot of fun in that game and the difficulty gave me hours of enjoyment.(a bit of frustration as well) Gabriel Belmont's look and character may be perhaps my favorite character in all of Castlevania. That is not an easy task to pull off. So why all this hate? Im just curious now.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on February 11, 2013, 08:41:36 PM
Credibility -1

Also, I don't recall people complaining about the 13 or so Whip/Belmont centric games that came before SoTN. (Except Simon's Quest, but people complain for other reasons there)

Credibility +1  ;)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on February 11, 2013, 08:43:50 PM
I really dont understand all this hate that LoS gets. It is unwarranted IMO. I had A lot of fun in that game and the difficulty gave me hours of enjoyment.(a bit of frustration as well) Gabriel Belmont's look and character may be perhaps my favorite character in all of Castlevania. That is not an easy task to pull off. So why all this hate? Im just curious now.

In a nutshell for some

Conservative stewie "i don't like change" (http://www.youtube.com/watch?v=5FsECk0rXyQ#ws)

Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: DoctaMario on February 11, 2013, 09:19:34 PM
I really dont understand all this hate that LoS gets. It is unwarranted IMO. I had A lot of fun in that game and the difficulty gave me hours of enjoyment.(a bit of frustration as well) Gabriel Belmont's look and character may be perhaps my favorite character in all of Castlevania. That is not an easy task to pull off. So why all this hate? Im just curious now.

It depends on the argument. I can understand people hating it because aspects of it remind one of God Of War.

But the "it's not Castlevania" arguments smack of people who don't know thr history of the series.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Flame on February 11, 2013, 11:57:05 PM
In a nutshell for some

Conservative stewie "i don't like change" (http://www.youtube.com/watch?v=5FsECk0rXyQ#ws)
-1? looks like you touched a nerve on someone, lol. Some truths are hard to admit.

Have a +1 for pretty much nailing the common argument against the game.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Shiroi Koumori on February 11, 2013, 11:58:51 PM
Silly boy.

It will simply move onto the next iteration of Castlevania, whatever it is after LoS.

That will then lead to another set of arguments once the studio who will make the game is announced.
Ahem the "I don't like change" argument.

It depends on the argument. I can understand people hating it because aspects of it remind one of God Of War.

But the "it's not Castlevania" arguments smack of people who don't know thr history of the series.

Quite a number of games get aspects from God of War. I think it is the norm now.

The LoS series is still Castlevania just told from a different point of view.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Nagumo on February 12, 2013, 12:08:07 AM
You know, being against something new doesn't automatically make you conversative. There also exists things like "bad ideas".       
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Shiroi Koumori on February 12, 2013, 12:18:45 AM
You know, being against something new doesn't automatically make you conversative. There also exists things like "bad ideas".       

It does not make one conservative, but some people on this category are really conservative. But some people are just slow to adopt, or would never adopt the new. I think I saw that one in a marketing textbook about adopting new ideas....

Starting with those with the highest readiness to try, they are (1) Innovators: venturesome people and risk takers who are the very first users; comprising about 2.5 percent of the target market, (2) Early adopters: prestige oriented opinion leaders, about 13.5 percent of the target market, (3) Early majority: the leading segment of the mass market, about 34 percent of the target market, (4) Late majority: followers of the early majority, also about 36 percent of the target market, (5) Laggards: conservative, price conscious segment, about 14 percent of the target market.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Zuljaras on February 12, 2013, 02:19:56 AM
I do not own PS3 or Xbox 360 and I have only watched LPs of Lords of Shadow and I think it is very good. I do not know why people are complaining ... the only think that bothered me was the interpretation of Vincent Dorin ... why he was given such a bad name when Portrait of Ruin came before LoS. That for me a little insulting because the creators of LoS should've think of some other name of the stupid priest not the helpful/greedy guy that lived in the 19th century. I also thought that Wygol Village was founded by father Nikolay(I loved that there is a character in the game with the same name as mine :D) was before Gabriel became dracula ... I know that there are different timelines or smth like that but just taking stuff and remaking them like that is stupid.

However those are just minor things that do not make the LoS saga bad for me. I also hope they really bring the LoS games on PC so I could enjoy those new interpretations of Castlevania :)

I also think that Mirror of Fate will be more than a good game!!!
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: BushidoViking on February 12, 2013, 02:24:52 AM
I can accept not liking change. But that's what A series needs to continue to grow. Change. I hope most people on here dont want to sit on there butt and beg konami for A Castlevania: Symphony of the night..IN HD!!!!..Puh-lease..That is what most people complain about LoS that I have talked too..Which dosent even make sense IMO. Ah well at least I got A bit of closure lmao.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Nagumo on February 12, 2013, 05:12:45 AM
I don't consider myself to be a very cynical person so I don't think Castlevania fans are unwilling to try new things. Of course it's easy to dismiss all criticism of Lords's direction because people are not willing to adapt. It makes the opposition look bad and makes oneself seem like a connoisseur who recognizes quality. In reality it's of course a lot more nuanced.         
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: KaZudra on February 12, 2013, 06:05:50 AM
Talking about them being playable. Stop being stupid. Making every game with Belmonts being the only playable characters would be stupid as fuck. Good thing they made other characters and actually gave new playstyles for them.

I see the point, would the game be any enjoyable with character "change" as in every character is a clone?
no.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Akuma on February 12, 2013, 06:58:13 AM
Talking about them being playable. Stop being stupid. Making every game with Belmonts being the only playable characters would be stupid as fuck. Good thing they made other characters and actually gave new playstyles for them.

I'm eager to hear your innovative idea's.  I for one would love to play as a Dragon and just wreck the castle.  After all these humanoid characters and lack of intelligent monsters I just can't see how much farther we can go.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Shiroi Koumori on February 12, 2013, 07:48:54 AM
I'm eager to hear your innovative idea's.  I for one would love to play as a Dragon and just wreck the castle.  After all these humanoid characters and lack of intelligent monsters I just can't see how much farther we can go.

I think dragon mode might be available in LOS2 if the trailer does not deceive.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: DragonSlayr81 on February 12, 2013, 07:55:45 AM
So the argument's become whether or not playing as a Belmont is essential to Castlevania game? I have to side with whom ever say it's not. While Belmont presence is nice, I've had no problems NOT playing as Belmonts. For me, the overall feeling of "Vampire Hunter vs Vampire Lord" is more essential than any specific mandatory Belmont. I do think they could've reboot this game series and establish a whole NEW cast of characters if they wanted to.

Interestingly enough, while I gripe about aspects of LoS, the overall story and characters aren't them. Though, I've honestly made a point of this, I would've probably liked less nods to the original series via name placing. I would've loved it better if they just went and did their own thing, establish NEW characters(and that doesn't mean Belmont and Dracula more than it does the *wink wink* Cornell, Carmilla, Brauner, Olrox and such). They could even do what CV did, as pull references from lore, history(Arnold Poale, Clara Geisslerin, Antoine Leger)and literature(Francis Varney, Lord Ruthven).

The only problem I have with LoS is mainly gameplay related. I don't like the long, drawn out combat, nor do I like titan crawling, shimmying, plank-walking or such. I prefer a more fast paced game and, IMO, that breaks the pacing of quick action/exploration and is just not fun. A game's story could be sweet as hell, but if the gameplay isn't fun to me(yes, chain heavy combos that do little to enemies, damage-wise, just ain' t my cup of tea), there's really no reason for me to play it. (Interestingly enough, I find this one of the main reasons I dislike the FFXIII games. I think the whole Stagger thing breaks up the flow of battle, especially when you have to timely switch paradigms to break common enemies just to win the battle faster. Maybe for bosses, I can swallow that tripe, but normal battles should be instant and shouldn't take minutes to complete. Though, unnlike LoS, the FFXIII have crap stories, so that's really ultra strikes against those games!!).

Also, I'd LOVE to see a "Dragon Mode" in the game. As long as, in dragon form, it doesn't take you forever to kill normal humans. That would be insult to injury! "Look at me, I'm a fucking badass dragon! DAMMIT, why do these normal humans take so long to kill? WTF, it still takes me 3 hits to break a damn CRATE! NOOOOOOOOOOO!". ;D
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Akuma on February 12, 2013, 07:59:46 AM
I think dragon mode might be available in LOS2 if the trailer does not deceive.

Everything you saw in the trailer can be done in the game.  Dave Cox confirmed that.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: KaZudra on February 12, 2013, 08:03:34 AM
Dragon mode only in the Last level, im calling it!
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Gecko on February 12, 2013, 08:19:43 AM
I still don't get the problem people have with the combat. It's like Mercurysteam took the Lament of Innocence combo system (something that existed before God of War), and improved it by giving the whip more range, more combos, etc. I can see a little inspiration from God of War in the way that the range was applied, but ultimately, it is a dramatically improved version of the LoI combat system. A few of the combos are even the same. Besides, I think there was an interview somewhere with the original developers for God of War that stated that they were greatly inspired by Castlevania.

Either way, I think that Lords of Shadow's whip combat feels more Castlevania-like than the up-close beat-em-up way it was handled in LoI. LoI felt more like I was handling a whip, but LoS has the range and power I would expect to feel while swinging a whip in a Castlevania game.

Plus, they got all innovative with the whole light and dark magic thing. It really makes combat feel tight. After you unlock enough combos/subweapons/magic, enemies stop seeming like such tanks, and go down fairly easily. It's all about actually using what they give you. Mirror of Fate will be interesting in that each character has a different set of powers and subweapons, though the whip is consistent between each character. I have a feeling that actually will change how the game is played with each character, if you're actually using what they give you well. I'm really looking forward to seeing how that feels as a player.


Just thought I'd get my thoughts on that out there.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: VladCT on February 12, 2013, 08:38:19 AM
Dragon mode only in the Last level, im calling it!
Or the taste-of-power prologue. :x
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Inccubus on February 12, 2013, 08:43:57 AM
... the only think that bothered me was the interpretation of Vincent Dorin ... why he was given such a bad name when Portrait of Ruin came before LoS. That for me a little insulting because the creators of LoS should've think of some other name of the stupid priest not the helpful/greedy guy that lived in the 19th century. I also thought that Wygol Village was founded by father Nikolay(I loved that there is a character in the game with the same name as mine :D) was before Gabriel became dracula ... I know that there are different timelines or smth like that but just taking stuff and remaking them like that is stupid.

That is exactly the sort of thing that made some people dislike the game. They just threw in names haphazardly without any account of the history attached to those names. They were trying to create a new vision for the series, but the names were a rather half-assed attempt at fan-service. The people that passed on the game soley for that reason may be characterized as "close-minded", but that's their prerogative and there's nothing wrong with it inherently.

There were plenty of things in the game play itself that people didn't like either. In particular I didn't like the over excessive use of shimmying and balancing. That in conjunction with a considerable lack of platforming put some people off ans I get that. I had the same problem with LoI and CoD to varying degrees.

While LoS did go back to a lot of the conventions of Classicvania it went far into left field in other ways that are alien to classicvania or any other 'vania for that matter. And none of this makes it ABSOLUTELY a proper castlevania or not one. That's the problem with this whole argument is that there are no absolutes much less in the identity of a video game series.

It's fun to argue the points of what makes castlevania's core, but it is all opinion on our part and it changes from game to game. Sometimes it changes more than at other time and sometimes they take it too far for what some of us are comfortable with. However, everyone is entitle to like or dislike any of it at any time. Hell, here's a castlevania confession for you; when SotN was first reviewed I thought the idea of only playing as Alucard was retarded and I didn't even want to play the game at first. However, time passes and opinions change. I still don't much like the idea of a castlevania brawler, which is what I consider LoS to be, but that could change some day.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: crisis on February 12, 2013, 09:21:14 AM
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fimg.photobucket.com%2Falbums%2Fv119%2Fc0mbat%2FUntitled2_zps41602eec.png&hash=108f89b3bf045e7a64e5d707b5668978)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Akuma on February 12, 2013, 10:13:19 AM
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fimg.photobucket.com%2Falbums%2Fv119%2Fc0mbat%2FUntitled2_zps41602eec.png&hash=108f89b3bf045e7a64e5d707b5668978)

Winner
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: BushidoViking on February 12, 2013, 10:19:55 AM
I still don't get the problem people have with the combat. It's like Mercurysteam took the Lament of Innocence combo system (something that existed before God of War), and improved it by giving the whip more range, more combos, etc. I can see a little inspiration from God of War in the way that the range was applied, but ultimately, it is a dramatically improved version of the LoI combat system. A few of the combos are even the same. Besides, I think there was an interview somewhere with the original developers for God of War that stated that they were greatly inspired by Castlevania.

Either way, I think that Lords of Shadow's whip combat feels more Castlevania-like than the up-close beat-em-up way it was handled in LoI. LoI felt more like I was handling a whip, but LoS has the range and power I would expect to feel while swinging a whip in a Castlevania game.

Plus, they got all innovative with the whole light and dark magic thing. It really makes combat feel tight. After you unlock enough combos/subweapons/magic, enemies stop seeming like such tanks, and go down fairly easily. It's all about actually using what they give you. Mirror of Fate will be interesting in that each character has a different set of powers and subweapons, though the whip is consistent between each character. I have a feeling that actually will change how the game is played with each character, if you're actually using what they give you well. I'm really looking forward to seeing how that feels as a player.


Just thought I'd get my thoughts on that out there.

Well Said! This is one of the points I wanted to get across. Its not like LoS is A shameful God of War clone. Hell, Id say God of War is A lot more like DMC..I hardly see any similarities in the combat system. Even if it ws similiar. God of War has proven popular and it works. I wouldnt have an issue with it.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Maedhros on February 12, 2013, 03:22:48 PM
Credibility -1

Also, I don't recall people complaining about the 13 or so Whip/Belmont centric games that came before SoTN. (Except Simon's Quest, but people complain for other reasons there)
Who are complaining about the old games? They are fucking awesome. I'm just saying a playable Belmont isn't necessary to make a Castlevania game. Hence SOTN, COTM, AOS, DOS, POR, OOE...

I don't really care if the game fails even to actually say the name Belmont on the game (which never happened or never will), the game still have enough Castlevania staples to be considered Castlevania. Hence the name Castlevania on them. Same with LoS: It IS a Castlevania game, no matter what anyone says. If it's a good game or not, now THAT'S another question.

You know, being against something new doesn't automatically make you conversative. There also exists things like "bad ideas".       

This. It's not like I don't want the series to evolve or change the playstyle at all. I don't know where the hell some of you guys got the idea.

If I complain about LoS, it's because I didn't liked the changes they made, not the fact that it actually changed. Changes are good and welcome.

I'm eager to hear your innovative idea's.  I for one would love to play as a Dragon and just wreck the castle.  After all these humanoid characters and lack of intelligent monsters I just can't see how much farther we can go.
Dunno. Having 4 characters wear a fucking whip isn't variation, no matter what people here says. Yeah, there are the other habilities, but the main weapon is still the whip. Give one a gladius, a sword, a spear... anything. See my point?

Playing as a Dragon would be amazing, if it's restricted to only some parts of the game. Something like a Musou.

Well Said! This is one of the points I wanted to get across. Its not like LoS is A shameful God of War clone. Hell, Id say God of War is A lot more like DMC..I hardly see any similarities in the combat system. Even if it ws similiar. God of War has proven popular and it works. I wouldnt have an issue with it.
If it was Kratos doing ANY of the moves in LoS, I would say it was a God of War game. Common guys, lot's of similar movements.

I don't think LoS combat resemble LoI in any way. They're pretty different. In LoI, enemies never felt like sponges like here or GoW for that matter.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Munchy on February 12, 2013, 04:25:54 PM
I think people have read enough of my posts to know where I stand on LoS. The combat was fine, but I seriously hope the enemies are smarter and have more attacks than Swipe, Unblockable Swipe, and Ubiquitous Ground Pound Shockwave.

And for Christ's sake, lock the framerate.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kingshango on February 12, 2013, 04:48:48 PM
And for Christ's sake, lock the framerate.

That at least has been done for LOS2 from what I've heard a while ago, everything else is up in the air.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: TheouAegis on February 12, 2013, 07:09:35 PM
I hate God Of War's combat system. Developers shouldn't go with what's popular, they need to be innovative.

Mario was innovative. Mario is older than Kratos.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Shiroi Koumori on February 12, 2013, 07:34:53 PM
I hate God Of War's combat system. Developers shouldn't go with what's popular, they need to be innovative.

Mario was innovative. Mario is older than Kratos.

I think we talked about innovation on another thread. Developers nowadays are afraid of innovation. They just go with what is popular and safe.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: DragonSlayr81 on February 12, 2013, 09:52:07 PM
I think we talked about innovation on another thread. Developers nowadays are afraid of innovation. They just go with what is popular and safe.
But, without innovation, you can't move FORWARD. It's just everybody copying each other, and running around in circles like a headless chicken.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: VladCT on February 12, 2013, 09:59:24 PM
They don't want to move forward, they just want to go 'round. And you know what makes the world go 'round?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kingshango on February 12, 2013, 11:49:43 PM
In another topic on the forum I said that developers are scared to take risks or be innovative because nowadays developers think it's not innovation that sells anymore, it's what currently "hot" and a safe bet. The innovative titles may get the praise and the acclaim from gamers all over the internet but it's the safe bets are the ones making a profit and gets sequel's every two years or so.

Meanwhile that one game that everyone loved on the internet never gets a sequel and the studio closes down while the generic AAA game becomes a franchise and rolls on.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Ratty on February 13, 2013, 12:07:30 AM
In another topic on the forum I said that developers are scared to take risks or be innovative because nowadays developers think it's not innovation that sells anymore, it's what currently "hot" and a safe bet. The innovative titles may get the praise and the acclaim from gamers all over the internet but it's the safe bets are the ones making a profit and gets sequel's every two years or so.

Meanwhile that one game that everyone loved on the internet never gets a sequel and the studio closes down while the generic AAA game becomes a franchise and rolls on.

Portal/Portal 2 being the exception that proves the rule. Though somewhat negated by the absence of Half-Life 3.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: KaZudra on February 13, 2013, 01:12:31 AM
But, without innovation, you can't move FORWARD. It's just everybody copying each other, and running around in circles like a headless chicken.
You just described the over saturated CoD FPS Period we are in
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Zetheraxza on February 13, 2013, 06:17:41 AM
Trev- Errrr I mean Adrian Fahrenheit Belm- Tepes
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: JR on February 13, 2013, 07:14:17 AM
After playing through Dark Souls, I'm having a hard time getting hyped for this game. I know both games don't have anything to do with each other at all, so it's kinda weird to say that...but still.

I think I'm mostly interested in seeing how the story plays out. The backgrounds look great, but there's nothing from the combat or the enemy design that really excites me.

I think I'll be disappointed with this, but I'm really, REALLY hoping that MercurySteam proves me wrong.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: jestercolony on February 13, 2013, 07:20:37 AM
I hate God Of War's combat system. Developers shouldn't go with what's popular, they need to be innovative.

Mario was innovative. Mario is older than Kratos.

...Lord of Shadow's combat system is an entirely updated version of Lament of Innocents, why the heck do you people still call it the GoS system? LoI came strictly out way the heck before GoW ever did.

/2cents
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kingshango on February 13, 2013, 07:30:34 AM
Trev- Errrr I mean Adrian Fahrenheit Belm- Tepes

I wish they had reunited under better circumstances.  Kind of a bummer to see your father again after 30 years only to see him as one of the creatures of the night now.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: crisis on February 13, 2013, 07:37:36 AM
Quote
Trev- Errrr I mean Adrian Fahrenheit Belm- Tepes

The Fahrenheit/Tepes surname doesn't exist in this canon :P

Trevor Belmont AKA Alucard Belmont AKA Adrian Alucardo in the 20th century
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: KaZudra on February 13, 2013, 08:25:16 AM
The Fahrenheit/Tepes surname doesn't exist in this canon :P

Trevor Belmont AKA Alucard Belmont AKA Adrian Alucardo in the 20th century

Ralfucard!

or Lister, Since He IS his own father when you account both non-IGA origins
(10 points for who gets the reference)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Ahasverus on February 13, 2013, 11:38:39 AM
Ralfucard!

or Lister, Since He IS his own father when you account both non-IGA origins
(10 points for who gets the reference)
He's the son of dracul so he's dracula :o

:P
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Black Cat on February 13, 2013, 11:40:17 AM
Honestly, it's probably better they don't even touch the original surname. Might just add insult to injury if they go the route most of us suspect. Even though I do like the sound of Adrian Belmont for some reason.

Ralfucard!

or Lister, Since He IS his own father when you account both non-IGA origins
(10 points for who gets the reference)

Oddly enough I remember Legends despite never getting the chance to play it. I have the fandom to thank for that, I guess.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Thy Gory Rory on February 13, 2013, 01:16:25 PM
You just described the over saturated CoD FPS Period we are in

"These are dark times..."
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Munchy on February 13, 2013, 03:16:43 PM
So, when Alucard was revealed to play like the other Belmonts, did anyone else get deja vu thinking of that EGM SotN preview claiming Alucard would use the Vampire Killer?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Ahasverus on February 13, 2013, 06:28:02 PM
Look at the new Cox's profile picture. Ultra realistic Trevor!

(https://si0.twimg.com/profile_images/3239560576/2220fa023f291dc46f7cef32d1556e17.jpeg)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Akuma on February 13, 2013, 07:04:56 PM
Something might pop up in Nintendo Direct tomorrow.  Just a guess.

NA 9 AM EST.

EU and JP ones are simultaneous.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kingshango on February 13, 2013, 08:18:55 PM
A Nintendo Direct for the Wii U and 3DS tomorrow and Cox is putting the finishing touches on a new trailer.

Can't be a coincidence can it?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Shiroi Koumori on February 14, 2013, 01:59:35 AM
I smell a demo... (I hope)

Even though I do like the sound of Adrian Belmont for some reason.

Adrian Belmont has a nice ring to it. But they might go for Alucard Belmont.

Look at the new Cox's profile picture. Ultra realistic Trevor!

I like that photo!

So, when Alucard was revealed to play like the other Belmonts, did anyone else get deja vu thinking of that EGM SotN preview claiming Alucard would use the Vampire Killer?

I did not know that! Wow... they would have been peering into the future to predict such a thing. hehehe.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kingshango on February 14, 2013, 06:51:11 AM
*Walks in*

Febuary 28, demo. That is all.

*Leaves*
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Akuma on February 14, 2013, 07:56:14 AM
http://www.youtube.com/watch?feature=player_detailpage&v=cntz1GyM1Bs#t=1951s (http://www.youtube.com/watch?feature=player_detailpage&v=cntz1GyM1Bs#t=1951s)

Some new footage.  But just a little.  From 32:31 to 33:00
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: The Silverlord on February 14, 2013, 08:00:43 AM
Video segment begins at 32:30 mark by looks of it.

Demo: Feb 28 (NA?)
Game out: Mar 5
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Dremn on February 14, 2013, 09:04:35 AM
Niiice, looks like I'll have to take a trip home before then to grab my 3DS to play the demo.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Bergaron on February 15, 2013, 12:24:29 AM
http://www.youtube.com/watch?feature=player_detailpage&v=cntz1GyM1Bs#t=1951s (http://www.youtube.com/watch?feature=player_detailpage&v=cntz1GyM1Bs#t=1951s)

Some new footage.  But just a little.  From 32:31 to 33:00

After seeing the Nintendo Direct on 14/02, I have to say I did well to wait to buy the 3DS XL. I had sold my 3DS for months and only came out when I learned that MOF in 3DS I thought of buying the XL. A couple of days ago I saw on offer but decided to wait because with so many good games in the next two months one should have a pack. And pleasant surprise ...

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FfuVpBC3.jpg&hash=8a26aa004f04ce27549d2d7aa7d42d45)

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fblogocio.net%2Fimagenes%2Fimagenes%2Fmonster-hunter-3-ultimate-nintendo-3ds-wii-u_165838_post.jpg&hash=670eb7640e28a00b2cea3e587875a37f)

The closest is Monster Hunter 3 Ultimate pack (220 euros) coming out on March 20, the MOF sale March 8. With the pack I save 15-20 euros so I'll wait to buy the pack, will be 12 days long wait with the MOF on sale but .. kill time in LoL.

The pack of Fire Emblem is fine too but in April .. and that blue .. if it were in black and white ...

I enjoyed this Nintendo Direct

Castlevania MOF
Monster Hunter 3 Ultimate
Fire Emblem
Code of Princess

3DS games start having very serious ..
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Dremn on February 15, 2013, 09:43:30 AM
Europe - 3DS eShop downloads for Feb. 14th (http://www.youtube.com/watch?v=XVxHdCETeb4#ws)

Look what finally came out in Europe.

Where the heck is my North American release Konami?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: DragonSlayr81 on February 15, 2013, 11:20:59 AM
Look at the new Cox's profile picture. Ultra realistic Trevor!

(https://si0.twimg.com/profile_images/3239560576/2220fa023f291dc46f7cef32d1556e17.jpeg)
Trevor looks like he could be on the cover of a romance novel, like Fabio:

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.2blowhards.com%2Farchives%2FFabio%2520cover.jpg&hash=31bdc6173b58580665c425ced3114a26) ;D
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Shiroi Koumori on February 16, 2013, 12:27:53 AM
Trevor looks like he could be on the cover of a romance novel, like Fabio:
 ;D

Oh yeah.. so that is why I liked that photo!  ;D
Maybe the artist was inspired by romance novels. Oh boy, I think it sure is fun to write fan fiction with that photo.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Dark Nemesis on February 16, 2013, 04:11:27 AM
Oh yeah.. so that is why I liked that photo!  ;D
Maybe the artist was inspired by romance novels. Oh boy, I think it sure is fun to write fan fiction with that photo.


I know someone that he would be interesting in doing it.........
(click to show/hide)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Gecko on February 16, 2013, 08:33:47 PM
In other news:

I'm not sure if this has been posted yet, but it's new to me!
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Chernabogue on February 17, 2013, 12:08:43 AM
It's been a while, it's the box art for the game. ;)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: AkuITA on February 18, 2013, 01:07:56 PM
Trevor looks like he could be on the cover of a romance novel, like Fabio:

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.2blowhards.com%2Farchives%2FFabio%2520cover.jpg&hash=31bdc6173b58580665c425ced3114a26) ;D

about italian "love affairs"..and other stuff

Italian preview of MOF (no need translate, belive me) ;D

Intervista integrale al producer di Castlevania: Lords of Shadow - Mirror of Fate (Nintendo 3DS) (http://www.youtube.com/watch?v=An0Nc_AHuGA#ws)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Shiroi Koumori on February 18, 2013, 08:05:35 PM
Wow lucky Dave!  He erased the lipstick though....
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on February 18, 2013, 08:14:57 PM
about italian "love affairs"..and other stuff

Italian preview of MOF (no need translate, belive me) ;D

Intervista integrale al producer di Castlevania: Lords of Shadow - Mirror of Fate (Nintendo 3DS) (http://www.youtube.com/watch?v=An0Nc_AHuGA#ws)

 Italian folk talk so fast I feel like an embarrassment seeing as how I am part italian  I got to take italian 2. Ciao Akuita welcome to the dungeon.  My italian well... non molto bene (have not been able to speak italian much to other people since last semester  :'( )
I would not be able to translate it well but understanding after a few tries maybe when I watched man I felt like  :o
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Lelygax on February 18, 2013, 10:15:14 PM
This seems spanish to me, that explain why I almost understood all things, but they talked so fast that I didnt catch all the info. :(
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: AkuITA on February 19, 2013, 03:38:56 AM
Italian folk talk so fast I feel like an embarrassment seeing as how I am part italian  I got to take italian 2. Ciao Akuita welcome to the dungeon.  My italian well... non molto bene (have not been able to speak italian much to other people since last semester  :'( )
I would not be able to translate it well but understanding after a few tries maybe when I watched man I felt like  :o

Do not worry, I understand perfectly your Italian, thank you for your welcome (even if they are hmm...years I read and follow the dungeon vita (technically, I'm a lurker ^^o)
In the interview there is no real big news, Cox Lord always answers the usual questions...

"I love SCV IV but i made a God of War" ..." (^o^)

but that hardly that adds ...the series will non return to its classical Forumula ç_ç after their last game.

"I think Konami unlikely to return to Castlevania in 2D"

Blow (or in ita "mazzata")

In Italy there are many fans of the series, and this thing was not taken very well.
Now I apologize for my lazy English.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: AkuITA on February 19, 2013, 03:41:19 AM
Wow lucky Dave!  He erased the lipstick though....

yes, but it has no neck
;D
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Nagumo on February 19, 2013, 04:40:01 AM
Cox thinks there will be no more 2d games? That would be crazy.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Lelygax on February 19, 2013, 04:56:57 AM
We already know that he is crazy only be knowing what he did with Gabriel and Trevor (if thats a bad thing depends of how you interpret it, a crazy idea can be good sometimes too). Im waiting to see what will come after LoS 2.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: C Belmont on February 19, 2013, 05:24:55 AM
Quote
Cox thinks there will be no more 2d games? That would be crazy.
Crazy to some of us maybe, but doing more 2d games probably looks equally as crazy to Konami.
In the future I think it will be up to the fans to continue the 2d tradition, Konami is obviously going to go where the money is and supposedly the most successful Castlevania game to date was LOS. I suppose there is still a chance that MOF could put 2D back on the table but I doubt Konami see's MOF as a test of 2D's viability like some people are hoping.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Shiroi Koumori on February 19, 2013, 05:51:20 AM
I am also awaiting what happens to the series after LOS2 .
I am secretly hoping that the ending of MOF is not similar to the scenario that is playing in my head. If it is so... oh boy... I'm getting better at predicting scenarios.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Lelygax on February 19, 2013, 06:44:31 AM
Well, its a little obvious that Gabul wont dies in MoF, since he appears in modern times in LoS 2 trailer and in LoS end. So he will be stopped by a certain time or he will kill Trevard and put the guilt in humanity for putting his own son against him... or not lol
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: uzo on February 19, 2013, 07:35:23 AM
Cox thinks there will be no more 2d games? That would be crazy.

I'm wondering if he meant 2D gameplay, or 2D graphics. I believe it would be the latter, but, knowing Cox I can't honestly tell.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Nagumo on February 19, 2013, 07:44:23 AM
Yeah, he probably meant that future handheld games will use 2.5d graphics as well.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Inccubus on February 19, 2013, 09:26:17 AM
No 2d graphics? That seem like an absurd statement.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kingshango on February 19, 2013, 04:17:18 PM
Here's Trevor's gameplay footage/commentary and it's the footage of the demo next week.

http://www.ign.com/videos/2013/02/19/castlevania-mirror-of-fate-trevor-belmont-commentary (http://www.ign.com/videos/2013/02/19/castlevania-mirror-of-fate-trevor-belmont-commentary)

Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Akuma on February 19, 2013, 06:59:03 PM
Can't wait.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Gecko on February 19, 2013, 09:44:16 PM
I really like the looks of new demo. It's the old E3 stage, but apparently more fleshed out, and with the combat improved even more. This game just looks more and more solid. I like that ghost in the background that he said would be recurring between characters, and whose story would be told. That's pretty neat. Lots and lots of detail all around.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Nagumo on February 20, 2013, 03:23:00 AM
Since I live in Europe, can I still pre-order this game from Gamestop and get that special case? Or wouldn't I be able to play the game because of a region lock? 
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Dark Nemesis on February 20, 2013, 04:21:56 AM
Since I live in Europe, can I still pre-order this game from Gamestop and get that special case? Or wouldn't I be able to play the game because of a region lock?


Since it will be the US version of the game, you want be able to play it at all. So don't waste your money.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Shiroi Koumori on February 20, 2013, 06:30:33 AM
Since I live in Europe, can I still pre-order this game from Gamestop and get that special case? Or wouldn't I be able to play the game because of a region lock?

Unless you have the us 3ds, better wait for the eu version to come out. I hate region lock....
If i want to play japanese games, i have to buy a japanese 3ds argh...
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Lelygax on February 20, 2013, 06:43:12 AM
Atleast they will bring Project X Zone to US, so the same thing that ocurred with Namco X Capcom wont occur again.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: flyingchai on February 20, 2013, 07:17:29 AM
Cox has tweeted that Europe will get the demo *tomorrow* and for the NA audience to "wait for confirmation" if the same surprise will occur...
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Lelygax on February 20, 2013, 07:58:07 AM
What about JPN?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: crisis on February 20, 2013, 08:18:13 AM
Since this game was developed by a primarily European staff, they get everything first. The rest of the world has to wait (same thing happened with the LoS demo)
There's no such thing as a simultaneous worldwide release anymore.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Lelygax on February 20, 2013, 08:24:09 AM
And? lol
I only asked because no one said anything about the Japanese date, I never even knew that they did a worldwide release in the past. xD
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Little Dracula on February 20, 2013, 10:08:56 AM
Interesting article

http://www.eurogamer.net/articles/2013-02-20-castlevania-lords-of-shadow-mercury-steams-mission-to-be-the-next-naughty-dog (http://www.eurogamer.net/articles/2013-02-20-castlevania-lords-of-shadow-mercury-steams-mission-to-be-the-next-naughty-dog)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Akuma on February 20, 2013, 11:45:43 AM
EUR demo is tomorrow.

NA Demo is the 28th.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Gecko on February 20, 2013, 12:53:12 PM
There's no such thing as a simultaneous worldwide release anymore.

Pokemon X and Y versions.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: RichterB on February 20, 2013, 01:08:22 PM
Wow, the video game industry is merciless, and Castlevania is apparently still on a very tight leash and a shoe-string budget. According to this new article with Cox, Mirror of Fate is the ONLY reason Mercury Steam is still going, and by proxy, the same could be said for Castlevania, I gather. I can't believe it's come to this, where a name like Castlevania is as disposable/irrelevant as the Bubsy series.

http://www.nintendolife.com/news/2013/02/castlevania_mirror_of_fate_kept_mercury_steam_afloat (http://www.nintendolife.com/news/2013/02/castlevania_mirror_of_fate_kept_mercury_steam_afloat)

PS: Anyone else concerned with the timing of Mirror of Fate's release? It's kind of a dead time for buying games, the hype has sort of fizzled with the delays, some big 1st party titles like Luigi's Masion 2 are right around the corner, and it's on 3DS, which doesn't necessarily have a huge pro-Castlevania install base. (For a large amount of 3DS owners, this might be their first exposure to Castlevania, and they may pass over it because they have no recognition of it). I'm not saying Vita would have made a difference by any means, but I am wondering about the synergy between Castlevania and 3DS. Though, the other issues I raised are just as, if not more, relevant.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Lelygax on February 20, 2013, 01:40:47 PM
Mirror of Fate is the ONLY reason Mercury Steam is still going? Sure.
The same could be said for Castlevania? Nope.

Reading this article the only thing that seems diposable/irrelevant is MercurySteam, they are using Castlevania as a foothold to continue climbing and dont fall. We only need to expect that the next 2 games will be enjoyable and wait for LoS end so another person can continue working in the main Castlevania history.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Akuma on February 20, 2013, 01:46:26 PM
Most seem to hold disdain because it isn't a bonafide replica of SotN esque games.  As for game releases, there isn't much else for March besides Castlevania and Luigi for me.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Lelygax on February 20, 2013, 02:05:26 PM
No, I only want a game that continues the main story. I dont want it to be made by MercurySteam because I disliked their story and think it is distorted in various ways, like they did with Dragon Ball Evolution, Resident Evil and so many other movies.

Obviously various persons liked it, being because of the gameplay, because of the story or both. I liked LoS as a game, not as a CV game, to me its a good game but completely distorted as a CV one.

Maybe MoF can be better and make me like it, that is what I expect at least.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Akuma on February 20, 2013, 02:13:41 PM
I don't really like how the main story of Castlevania played out.  Lament of Innocence basically had a powerful Vampire Walter just kinda be "there".  And they brought mysterious stones of power into play.  And I really didn't like that at all.

And for me I rather disliked the anime or cartoonish style that Portrait of Ruin and Dawn of Sorrow went after, much less Soma fulfilling the Dracula game was underwhelming since I didn't really feel like Dracula.

Course reading BERSERK has me have absurd expectations.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Munchy on February 20, 2013, 05:12:25 PM
Castlevania is apparently still on a very tight leash and a shoe-string budget.

Thaaaat's Konami! *laugh track*
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: crisis on February 20, 2013, 05:18:30 PM
I was playing Belmont's Revenge today
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Lelygax on February 20, 2013, 05:28:45 PM
Someone have seen the Playstation Meeting 2013? They have shown the PS4
PlayStation Meeting 2013: Watch Sony's PS4 Event Live (http://www.youtube.com/watch?v=AZVzmVklhQ8#ws)
That is the best video right now, since they have finished the live show right now
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: RichterB on February 20, 2013, 05:36:11 PM
Mirror of Fate is the ONLY reason Mercury Steam is still going? Sure.
The same could be said for Castlevania? Nope.

Reading this article the only thing that seems diposable/irrelevant is MercurySteam, they are using Castlevania as a foothold to continue climbing and dont fall. We only need to expect that the next 2 games will be enjoyable and wait for LoS end so another person can continue working in the main Castlevania history.

I, personally, want to believe Castlevania is relevant, and I believe it can be. However, the LoS series has arguably been the most visible Castlevania entries in quite some time, and yet the "Castlevania" name isn't registering with the top industry players of today. I agree with what you said, how it's a distortion like Dragonball: Evolution, but even though something more to your or my liking aesthetically/gameplay-wise may come, that doesn't automatically mean Castlevania will become more relevant again. I'm very surprised, though maybe I shouldn't be, to hear from this article how Castlevania is sort of hanging on the availability of Mercury Steam right now. Like, if Mercury Steam folded, they wouldn't have a gameplan for the franchise in place. It clearly isn't even close to relevant to Konami in comparison to Metal Gear...though, the sad part there is that I think Metal Gear is becoming less and less relevant in industry terms.

Someone have seen the Playstation Meeting 2013? They have shown the PS4
https://www.youtube.com/watch?v=AZVzmVklhQ8 (https://www.youtube.com/watch?v=AZVzmVklhQ8)
That is the best video right now, since they have finished the live show right now

This show was depressing. I don't like the way the industry is going very much at all. I think this console will be a hard sell in the current economy.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kingshango on February 20, 2013, 05:36:55 PM
Kind of unrelated though but im guessing that thing WONT be lower than $500.

This however caught my eye and it's kinda related, look at the bottom left.

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FXJlNqu8.png&hash=7db5740f3ed7799859cc0a1cee121914)

Hmm...

Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: RichterB on February 20, 2013, 05:45:38 PM
Kind of unrelated though but im guessing that thing WONT be lower than $500.

This however caught my eye and it's kinda related, look at the bottom left.

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FXJlNqu8.png&hash=7db5740f3ed7799859cc0a1cee121914)

Hmm...

Huh. Totally missed that. Good catch.

But let me just say, this press conference kind of showed that the video game industry is going "all in" in trying to be VR/interactive Hollywood vs. making "games." At the same time, the other trend is fracture games to the lowest common denominator and let people play in a sandbox of developer tools--almost like an Adobe Photoshop system. I don't see either of these trends as healthy, and they contradict one another in business strategy. The latter is for amateur artists/developers and casual crowd, the former is for hardcore gamers; but the model being presented is more abstract than Nintendo, making it a hard sell at what will undoubtedly be a crazy price point. I'm guessing two models, with the high-end version with the whistles and bells going between $700-$800, the lower end between $500-$600.

How is the industry/economy going to support the development of these games and thus consoles? And what is going on with branding? The "creativity" has suddenly gone 90+% dystopian. (And has been trending that way since the post-PS2 era).
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Lelygax on February 20, 2013, 05:54:30 PM
If someone find a video showing the controller and the videogame, please share it here. I losed this conference too. :(
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Ahasverus on February 20, 2013, 06:02:27 PM
Lords of Shadow 2 to be cross gen..?  :o
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: crisis on February 20, 2013, 06:05:09 PM
Consoles costing several hundred dollars isn't anything new; I remember the Sega Saturn's launch price was about $400. They've always been expensive since the early days.

MercurySteam is prolly making the next Contra game [after LoS2] for PS4, which is why they're on that list. Cox hinted at this in various interviews~
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: RichterB on February 20, 2013, 06:10:12 PM
MercurySteam is prolly making the next Contra game [after LoS2] for PS4, which is why they're on that list. Cox hinted at this in various interviews~

I should be hopeful, but that sounds like a nightmare in the making.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kingshango on February 20, 2013, 06:32:21 PM
Lords of Shadow 2 to be cross gen..?  :o

Months ago, Cox said that their new engine for Lords of Shadow 2 is also "next gen ready."
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: crisis on February 20, 2013, 07:07:38 PM
The same way Cox said MoF is ready for HD ports amirite  8)

Either way I'd love for LoS2 to be a launch title for the PS4. Last time a Castlevania game had the honor of being a launch title was CotM for GBA (coincidently making it the highest-selling portable CV game to date, if i'm not mistaken). Unfortunately that'd just mean buying a PS4 at launch will be inevitable (for me, at least)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Shiroi Koumori on February 20, 2013, 09:09:05 PM
The same way Cox said MoF is ready for HD ports amirite  8)

Either way I'd love for LoS2 to be a launch title for the PS4. Last time a Castlevania game had the honor of being a launch title was CotM for GBA (coincidently making it the highest-selling portable CV game to date, if i'm not mistaken). Unfortunately that'd just mean buying a PS4 at launch will be inevitable (for me, at least)

Hmmm... I kind of doubt that LoS2 would be a PS4 launch title. Unless, they delay it further.
Contra might be the one they are targeting for the PS4.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Munchy on February 20, 2013, 10:16:42 PM
I should be hopeful, but that sounds like a nightmare in the making.

Yeah seriously. If this is true, Christ Jesus I hope they've stepped up the engine performance.

Among other things, of course, like not turning it into a cover shooter.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on February 20, 2013, 10:24:27 PM
Kind of unrelated though but im guessing that thing WONT be lower than $500.

This however caught my eye and it's kinda related, look at the bottom left.

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FXJlNqu8.png&hash=7db5740f3ed7799859cc0a1cee121914)

Hmm...

Well at least I can say this Mercurysteam> Rebellion(can someone tell a good game them made I just hear how lacklustuer they are and if IRRC they worked on neverdead which did not get the best of reviews)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kingshango on February 21, 2013, 12:44:22 AM
Quote from: Dave Cox
I hope you all noticed the MercurySteam logo at the end of the PS4 announcement

Oh my.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Dark Nemesis on February 21, 2013, 03:47:13 AM
I've just checked the e-shop and no Demo at all. So, when is it coming out?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Chernabogue on February 21, 2013, 03:53:32 AM
I've just checked the e-shop and no Demo at all. So, when is it coming out?
They said later today. If you're in Europe of course!
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Dark Nemesis on February 21, 2013, 04:03:54 AM
Yes, i am in Europe, i've made some search and while at the website of the shop it says available, there is no qr code nor at the store...... :P I'll check back again later.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Akuma on February 21, 2013, 04:48:57 AM
JP Nintendo Direct Trailer.  We get a glimpse of the skill building screen or something that showcases different combo's?

[Nintendo Direct JP] Castlevania: Lords of Shadow - Mirror of Fate presentation (http://www.youtube.com/watch?v=6vPj6hU9YsQ#ws)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Dark Nemesis on February 21, 2013, 06:29:36 AM
Demo is out!!! ;D I'm just downloading it. I've just opened and it says uses remaining:30........just WTF?

You can only play it 30 times? ??? Are they kidding me?

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fimg442.imageshack.us%2Fimg442%2F5534%2F210220131361.jpg&hash=71f5247b9fb39ffad2c4d0c45e262bf6)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Akuma on February 21, 2013, 07:01:24 AM
Never played a 3DS demo before I see.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Nagumo on February 21, 2013, 07:11:23 AM
I think all 3DS demos are like that. It's kind off weird.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Akuma on February 21, 2013, 07:28:18 AM
The uses are basically to try out the game and if you like it, you will buy it.  It's probably a counter measure for that very reason.  But most demo's I've played never went past the limit.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Gecko on February 21, 2013, 07:33:15 AM
There are some demos that only give you 5 uses. 30 is a really nice amount.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: crisis on February 21, 2013, 07:43:40 AM
Quote
You can only play it 30 times?  Are they kidding me?
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fnarwhaler.com%2Fimg%2Fdj%2Fl%2Ftroll-face-computer-reaction-DJlVG3.jpg&hash=ac5369ecb35a60e87084649f79fc3839)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: LoneChild on February 21, 2013, 07:49:12 AM
I've just played the demo.
The graphics... WOW. No vídeo can show this, guys. They are truly beautiful, and the 3d effects easily surpasses the ones from any other 3ds game, included both Mario games, And feel very comfortable for the eyes (i'm not truly that much into stereoscopics, in fact i ussually keep the effects off most of the time in other games).
Not a single frame drop in the entire demo. More than decent and stable fps's.
I was afraid of the infamous 3ds antialias (or lack of it moreso), but in this case it doesn't damage the graphics at all.
Pretty solid controls and plenty of intuitive movements and combos , just like in LoS.
Backgrounds are exquisitely detailed and every Design element is very artistically crafted.
About gameplay... well, is far better than I expected. Is not really LoS all over again. Maybe its me, but it reminds me DxC more than anything else, really. With combos and all, that is.
Far better platforming than LoS, by the way.
The camera movement and zooming adds a lot to the experience, too.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Zetheraxza on February 21, 2013, 07:54:22 AM
Well, I was already convinced buy alright then.  ;D


I suppose you CAN take Dave Cox seriously, like in this picture...
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kingshango on February 21, 2013, 07:57:00 AM
Been hearing some surprisingly moderately good impressions so far.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: MelancholySpork12 on February 21, 2013, 09:13:11 AM
It's not on the e-shop for me. Is the demo for North America coming out later?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Zetheraxza on February 21, 2013, 09:21:14 AM
Yes, on 28th
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Dremn on February 21, 2013, 09:48:27 AM
Maaaan, I really wanna play this. I wish the demo was out in North America too.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: DragonSlayr81 on February 21, 2013, 10:33:32 AM
I've just played the demo.
The graphics... WOW. No vídeo can show this, guys. They are truly beautiful, and the 3d effects easily surpasses the ones from any other 3ds game, included both Mario games,
How does it compare to Kid Icarus: Uprising in the graphics department. I was blown away when I played Uprising, especially the aerial segments where everything was just SUPER beautiful and crisp.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Akuma on February 21, 2013, 11:37:22 AM
Simon Trailer.

Simon's Life Trailer - Lords of Shadow: Mirror of Fate 3DS - 2/21/2013 (http://www.youtube.com/watch?v=i85cSVFQ8tE#ws)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: LoneChild on February 21, 2013, 11:41:27 AM
From my point of view, the backgrounds are more realistic, more about architecture and baroque detail than Kid Icarus'. The transition between the great room with the chandelier and the underground zone is so smartly done, so detailed... so are the broken segments of the same room´s vault, which let you look outside the building, for example. You know, things like those.
The 3d effects are less about "fireworks" and more about atmosphere which I feel it's the right approach in Castlevania (well, aside flea-men thrown at your face, that is).

The fixed camera angular movements and zooming is a plus because, like in LoS, it looks very theatrical, giving you moments of architectural awe mixed with the dramatic zooming during the encounters. Needless to say, it work far far better in a side scroller than in a full 3d title, becuse you dont miss controlling the camera. I always loved those SotN litle sections without enemies, just for you to enjoy the suroundings, well it's reminiscent of that.

The menus and interfaces are detailed and polished. It feels like a very well finished product, as LoS was.

Oh, by the way, the music is far from the heavy melodic tunes we all miss, but I´m enjoying it more than LoS'. Anyway, It was just 10-15 minutes of demo, we will see.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: crisis on February 21, 2013, 11:50:14 AM
Simon has a pottymouth  :o


I kinda wish they had given Dracula different outfits for the different eras you fight him in. It seems like he's just gonna be wearing that same red coat for centuries, lol
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Ahasverus on February 21, 2013, 11:59:09 AM
Simon has a pottymouth  :o


I kinda wish they had given Dracula different outfits for the different eras you fight him in. It seems like he's just gonna be wearing that same red coat for centuries, lol
Isn't Simon's story like 15 years after trevor's? perhaps he couldn't defeat Dracula.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Akuma on February 21, 2013, 12:02:45 PM
Isn't Simon's story like 15 years after trevor's? perhaps he couldn't defeat Dracula.

30 years.

Simon is 36.

Trevor likely failed when he went, and Dracula sought Trevor's family for murder at Simon's age of 6.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Chernabogue on February 21, 2013, 12:22:33 PM
I am the only you thinks the piece of mirror comes from the head of The Lost Soul?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Akuma on February 21, 2013, 12:30:16 PM
I am the only you thinks the piece of mirror comes from the head of The Lost Soul?

Possible.  Since it seems to be able to manipulate it.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Ahasverus on February 21, 2013, 12:34:10 PM
I think the Lost Soul is pan :P
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Akuma on February 21, 2013, 12:43:58 PM
I think the Lost Soul is pan :P

But he panned out.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on February 21, 2013, 12:54:57 PM
I've just played the demo.
The graphics... WOW. No vídeo can show this, guys. They are truly beautiful, and the 3d effects easily surpasses the ones from any other 3ds game, included both Mario games, And feel very comfortable for the eyes (i'm not truly that much into stereoscopics, in fact i ussually keep the effects off most of the time in other games).

Even more so than fire emblem awakening? That's some good stuff right there and for Los to posssibly be even better than that makes me  :D These two games are the only two 3ds games I'm getting so to hear this is very good.


edit
JP Nintendo Direct Trailer.  We get a glimpse of the skill building screen or something that showcases different combo's?

[Nintendo Direct JP] Castlevania: Lords of Shadow - Mirror of Fate presentation (http://www.youtube.com/watch?v=6vPj6hU9YsQ#ws)

just watched this the song I like it for some reason it reminds me of awakening  ;D . also hearing iwata talking about mof sounds actually kind of cool
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Ahasverus on February 21, 2013, 12:57:19 PM
I've got an idea about the Lost Soul. What if it's no one in special, but it was originally a demon or something that is needing a body. Perhaps Trevor tries to fight the demon whatever was inside The Lost Soul and as he lost he entered that body, while what was into the Lost Soul entered Trevor's body and became Alucard. That's why the Lost Soul talks to Trevor BUT no Simon, 'cause that would be telling "Hey I have the voice of Trevor, yep your father is now a boddo doll! Hi son!"

Thoughts?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Akuma on February 21, 2013, 01:05:03 PM
Would be interesting.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kingshango on February 21, 2013, 01:22:25 PM
Doesn't Alucard also meet the Lost Soul?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Ahasverus on February 21, 2013, 01:27:39 PM
Doesn't Alucard also meet the Lost Soul?
We don't know yet do we?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Dremn on February 21, 2013, 01:34:09 PM
Maybe the Lost Soul is also Trevor...?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on February 21, 2013, 01:35:10 PM
here is some live demo footage ehh that's all what I could find  :P
 
Castlevania Lords Of Shadow Mirror Of Fate Nintendo 3DS Demo Playthrough Part 1 (http://www.youtube.com/watch?v=IArLh4Qpcrk#ws)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Ahasverus on February 21, 2013, 01:46:53 PM
Maybe the Lost Soul is also Trevor...?
That's what I... nevermind  :P ;D

Here's the best footage of the demo.
Castlevania: Mirror of Fate - Full DEMO Gameplay in perfect Quality (http://www.youtube.com/watch?v=MbtErSTWO7k#ws)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on February 21, 2013, 01:52:13 PM
That's what I... nevermind  :P ;D

Here's the best footage of the demo.
Castlevania: Mirror of Fate - Full DEMO Gameplay in perfect Quality (http://www.youtube.com/watch?v=MbtErSTWO7k#ws)

how do you guys find this stuff   :o

I put castlevania lords of shadow mirror of fate demo and filtered it to today

and got the demo video above well  I'm going to watch it now  ;)

edit the video I posted not the clean longer version  :)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kingshango on February 21, 2013, 02:00:12 PM
Maybe the Lost Soul is also Trevor...?

Trevor is everyone.

Trevor is Sora.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Dremn on February 21, 2013, 02:07:53 PM
Was that Patrick Stewart I just heard as the Lost Soul?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Ahasverus on February 21, 2013, 02:14:38 PM
Was that Patrick Stewart I just heard as the Lost Soul?
Holy s**t...  :o
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Akuma on February 21, 2013, 02:29:34 PM
So the Lost Soul is Zobek?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Munchy on February 21, 2013, 02:32:13 PM
Impressions from videos:

-The Lost Soul is strangely adorable with its pantomime in Simon's Story trailer. I'm convinced it's the Poltergeist King of the LoSverse.
-Glad to see many details that point to an overall more spooky atmosphere than LoS. Especially the minimalistic piano during the "Entrance Bridge" area.
-Even though some attacks look heavily telegraphed... LOOK AT THA DAMAGE!
-Environments look gorgeous and the lighting seems to have been improved in spots.
-Menu music and death jingle are both nice touches.

Suddenly want this game much more badly than previously thought.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kingshango on February 21, 2013, 02:35:11 PM
Well I think it's safe to say that we know who gave Trevor his second chance.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Zetheraxza on February 21, 2013, 08:05:15 PM
Scroll at 10:41...

What could it mean? Who could it be?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Lelygax on February 21, 2013, 08:15:06 PM
^We have a man with eagle eyes here^
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Bergaron on February 22, 2013, 12:50:16 AM
^We have a man with eagle eyes here^

Not really.

1) Go to the URL in youtube http://www.youtube.com/watch?feature=player_embedded&v=MbtErSTWO7k#t=0s (http://www.youtube.com/watch?feature=player_embedded&v=MbtErSTWO7k#t=0s)
2) Change to 1080p HD quality on the button of the nut (bottom right)
3) Expands the screen with the largest square (below left) not the full screen, the middle.

Already have the perfect size and looks so good.

The Demo.
-----------
I've played and I have to say it is better than I expected (I explain below), for those who never test a demo of MOF say that the graphics of the youtube videos do not come close to the final result seen on the screen. The graphics are awesome but the 3D effect is even more impressive and that can not be seen in the video. Many laugh much of Dave Cox for his statements about using the 3DS for its 3D effect instead of the Vita. They have worked hard 3D, is one of the few times that the 3DS lives up to its name.

I did not think that the 3DS could have these graphics, but it seems that the machine is very to limit, the framerate is correct but not super fluid (i think 25 fps, maybe at some point 30 fps) is enough to play but with a pure 2D graphics have not had problems in the 3DS and I'm sure they would have also been very good game (MS Graphic artists are very good). I think this game on the PSPVita had shown its full potential (but of course without the excellent 3D). Hard to believe it may have put all those textures, animations and sounds on the 3DS .. but I think too forced, but finally have made it playable (next time do it in 2D .. and you will not have so many problems ...) Example: 3DS - Code of Princess - Awesome Launch Trailer (http://www.youtube.com/watch?v=96XJa5Afirc#ws)

The limitations of the machine ...

- The scenes between levels are cartoons made ​​with the game engine because they did not have enough memory to get videos. (final version not in demo)
- Music has less quality and variety than LOS1 but for the same reason memory space, I am a fan of the music of LOS1 but I admit that in this game the classic Castlevania music would have been perfect and would not have had so many problems with memory.
- And some of the character animation is forced or cut, but small details.
- The E3 2012 demo was fine .. but framerate had many problems in my opinion about 20fps. fixed as best they can (cut animations, music and anything else rumored) but again I think the project was too ambitious as a whole for the 3DS.

Day one for me!! With the 2012 E3 demo had more than doubts but not anymore with this demo.

I expected a game of 7/10 for the problems they had in development to get the engine to run on 3DS. But after having played this demo, I think it will be a game 8.5/10, not give more score for what I said earlier. It is very good game, in the top 5 of the 3DS (for my personal taste is in the top 3 xD).

I'll play and enjoy it because the story looks exciting.. but for next Castlevania 3DS back to pure 2D ... In the Vita would have no problem with the 2.5D.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Little Dracula on February 22, 2013, 02:03:11 AM
Played it once and I really liked it but the game is so slow, the combat, the jump, it's so slow, it's going to take sometime to adjust to the game for me, specially when I'm going to play Ninja Gaiden 2 on VITA before I get the game. Graphics are great and even if I don't care about the 3D effect, they have done a great job.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Nagumo on February 22, 2013, 03:07:02 AM
Cox ranks SotN fourth as his favorite Castlevania game. I can't help but be a little suprised.   
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Bergaron on February 22, 2013, 03:11:30 AM
Well in this point i agree with Cox, SCII, SCIV, LOS1 are my 3 top, i like Soth (i´m playing now) but not my top. You know, there are millions of colors, each choose the one you like

Jejeje The old days were great, but it's time to move a little. Combat, graphics and history more complicated, in that sense great reboot Konami

Castlevania: Rondo of Blood 100% in 40:10 (http://www.youtube.com/watch?v=Yg_HGn-wLo4#)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: uzo on February 22, 2013, 04:40:20 AM
Wheres my PS3 version with 3D TV support?

Also, super lame, no North American demo until the 28th. You all got my hopes up, and confused me as I couldn't find it earlier. What's with the region locking, and non-world wide releasing of things? This is 2013. Region locking is so GBA.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Bergaron on February 22, 2013, 05:16:27 AM
Wheres my PS3 version with 3D TV support?

Also, super lame, no North American demo until the 28th. You all got my hopes up, and confused me as I couldn't find it earlier. What's with the region locking, and non-world wide releasing of things? This is 2013. Region locking is so GBA.

Yes, it is strange, do not understand why Nintendo did not put the demo America online as happened in Europe, I guess they wanted to further enhance the demo of Monster Hunter 3 and not divert attention.

They had no excuses or language or content, the demo will be exactly the same. But you can not complain, in NA are going to have the game on the 5th of March and in Europe on March 8 (which also did not understand ..)

Alternative history of MoF  ;D ;D ;D ;D ;D ;D ;D
Castlevania I and II In Brief (http://www.youtube.com/watch?v=LCK34chWYxA#)

Hahahaha  New Castlevania combat style have old school XD.
Alucard Vs Richter (http://www.youtube.com/watch?v=cEed2D41R_g#ws)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Dark Nemesis on February 22, 2013, 11:32:55 AM
Ok, i was having some problems with my PC, but now i'm back. Yes, i have never played before a 3DS demo, so i didn't knew that they are like this. Now, about the game and the demo, i have to say that it is better than i've been expected. Great 3D graphics, the combat style is very nice, i like it more than LoS, but i have 2 complains to say, first the jumping of the character seems a little stiff and second, i think that even on a 3DS XL, still the screen it's too small for such a game. Now, about the music, it's not what old series have given us, but still what i have heard, isn't that bad. Also the music that plays at the unholy church sounds like the one from LoI that plays on the stage selection floor.
Prologue to the Black Abyss - Castlevania Lament of Innocence OST (http://www.youtube.com/watch?v=kWUxjwo8Zk8#ws)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: RichterB on February 22, 2013, 01:42:53 PM
So, I've been reading and watching...not playing MoF. I even watched Cox's guided commentary on the Demo. It seems to me that MoF has a lot going for it, yet has one fundamental and very fatal flaw. Combos. I know Cox and company want to modernize Castlevania and keep it in line with LoS1, but the combos fundamentally change the entire experience in a "love it"-or-"hate it" sort of way. It seems to me that the game's flow and progression is "padded" by what essentially are Double Dragon/Final Fight-style beat-em-up bouts against even the least of foes. I find this counter-intuitive to the game design as a whole.*

As an aside, my other issue, more of a nitpick, is the use of swinging over gaps with the whip. It looks to be very much "on-rails," where you automatically hook onto the nearest grappling point with the press of a button. If we're emphasizing a return to platforming, you have to make this more manually controlled and dynamic; otherwise it becomes little more than a neat-looking but ultimately hollow visual change-up. It's not the proudly proclaimed return of the Super Castlevania IV mechanic by any means.

By the way, I noticed a Bernhardt reference in one of the Demo scrolls. Let the name drops commence!

Outside of that, I think they did a better job of atmosphere and art direction than LoS1, and attempted to link the action and platforming a bit more. Unfortunately, I'm not sure everything's going to mesh because of those persistent combos.

*Ask yourself this--put that mechanic in another Castlevania game. Does it add to or detract from the flow of gameplay?

Simon's Quest--"Got to get over this bridge and reach that mansion...but these 30-hit Mermen keep getting in the way. Oh, no, here comes that Horrible Night for a Curse business; now they take 50 hits!"

Castlevania III--"I've got Grant, now we just have to go down the Clocktower. These skeletons and their 20-hits make me wonder if I'm ever going to reach that map screen again. And here comes the knight...with even more hits."

SotN--"Boy, these wargs sure do take a lot of hits. 10, 20, 30 . . . how many hits does it take? There. Did it. Wait, another warg?! I'm just trying to get to the next room with Death, will you please cut to the chase!"

...Sometimes trends aren't universally helpful. Just my thought on it.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Dark Nemesis on February 22, 2013, 01:59:46 PM
So, I've been reading and watching...not playing MoF. I even watched Cox's guided commentary on the Demo. It seems to me that MoF has a lot going for it, yet has one fundamental and very fatal flaw. Combos. I know Cox and company want to modernize Castlevania and keep it in line with LoS1, but the combos fundamentally change the entire experience in a "love it"-or-"hate it" sort of way. It seems to me that the game's flow and progression is "padded" by what essentially are Double Dragon/Final Fight-style beat-em-up bouts against even the least of foes. I find this counter-intuitive to the game design as a whole.*

As an aside, my other issue, more of a nitpick, is the use of swinging over gaps with the whip. It looks to be very much "on-rails," where you automatically hook onto the nearest grappling point with the press of a button. If we're emphasizing a return to platforming, you have to make this more manually controlled and dynamic; otherwise it becomes little more than a neat-looking but ultimately hollow visual change-up. It's not the proudly proclaimed return of the Super Castlevania IV mechanic by any means.

By the way, I noticed a Bernhardt reference in one of the Demo scrolls. Let the name drops commence!

Outside of that, I think they did a better job of atmosphere and art direction than LoS1, and attempted to link the action and platforming a bit more. Unfortunately, I'm not sure everything's going to mesh because of those persistent combos.

*Ask yourself this--put that mechanic in another Castlevania game. Does it add to or detract from the flow of gameplay?

Simon's Quest--"Got to get over this bridge and reach that mansion...but these 30-hit Mermen keep getting in the way. Oh, no, here comes that Horrible Night for a Curse business; now they take 50 hits!"

Castlevania III--"I've got Grant, now we just have to go down the Clocktower. These skeletons and their 20-hits make me wonder if I'm ever going to reach that map screen again. And here comes the knight...with even more hits."

SotN--"Boy, these wargs sure do take a lot of hits. 10, 20, 30 . . . how many hits does it take? There. Did it. Wait, another warg?! I'm just trying to get to the next room with Death, will you please cut to the chase!"

...Sometimes trends aren't universally helpful. Just my thought on it.

First, i respect what you are telling and believe me, i was like you, until i tried the demo. After that, i've changed my mind about many things, including the combat combo system and believe, it doesn't have to do anything with LoS, it's looking to fit perfect mirror of fates and for the lessen enemies, you have moves that they can take them down in 2-3 seconds. Music, while not what we have seen in past titles, still offer and fit the areas, giving you a chilling i dare say feeling. Until you tried it for your self and have your own conclusion, no matter what i'm going to tell you or others, will suffice you.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Ahasverus on February 22, 2013, 04:47:26 PM
I'm a firm believer that sometimes what looks bad could /feel/ good, and the esence of gameplay is feeling good. If MoF fails at that, then fine. But I'll give it the benefit of doubt until playing it. That being said, yep, it gives me a beat em up vibe I DON'T like, LoS didn't seem like this, did it?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: C Belmont on February 22, 2013, 05:20:48 PM
I played the demo
strangely the only time the combat felt right for me was during the boss fights, most other times it felt off some how and the Castle is way too empty but I get the impression it's that way to make things seem a little creepier, I dunno.
Overall it seemed okay but I'm not going to be rushing out to buy it.

Quote
As an aside, my other issue, more of a nitpick, is the use of swinging over gaps with the whip. It looks to be very much "on-rails," where you automatically hook onto the nearest grappling point with the press of a button

I was pretty surprised by this, I accidently skipped the on screen directions and spent a while whipping at the flashing point thinking I must be just missing it before I realised you only need to press a single button to zip straight to it.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Ahasverus on February 22, 2013, 07:07:28 PM
I played the demo
strangely the only time the combat felt right for me was during the boss fights, most other times it felt off some how and the Castle is way too empty but I get the impression it's that way to make things seem a little creepier, I dunno.
Overall it seemed okay but I'm not going to be rushing out to buy it.

I was pretty surprised by this, I accidently skipped the on screen directions and spent a while whipping at the flashing point thinking I must be just missing it before I realised you only need to press a single button to zip straight to it.
They should had done it like in Super Castlevania IV. It's perfect that way.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: RichterB on February 22, 2013, 08:43:11 PM
They should had done it like in Super Castlevania IV. It's perfect that way.

I just realized that probably why they didn't do it was because of the combo system. The whip moves have to transition into pre-programmed combos, so you don't have the liberty to whip on an angle at will. They probably could have gotten around this, but it might have come off as stiff with a seperate button that whips diagonally up. Sometimes I don't get why they proudly bring things in from older Castlevanias, but don't understand why it is they worked. The platforming in LoS1 has some of the same problems, as far as the combos push you forward, not allowing for an integrated mix of action and platforming, especially in precarious places.

Nevertheless, I might get the game when I eventually get a 3DS. I'm on the fence about that, especially confused about resolution of Regular 3DS vs. 3DS XL. Does XL have one pre-set resolution that basically blows things up and makes them more jaggy/blurry? Isn't there at least a screen adjust to choose between resolutions, so you can go back to the Regular 3DS resolution for some games?

Anyway, it's hard for me, because it's not overly impressive so far, and, IMO, LoS1 didn't warrant the full price I paid for it not long after launch. After that happened, I told myself I wouldn't blindly support this direction of the series with wishful thinking. I wanted to believe in it, but I got burned by the aftertaste.

Here's hoping MoF turns out better in the end.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Reinhart77 on February 22, 2013, 10:48:27 PM
just upgraded my 3DS to a 3DS XL today.  i'm so ready for this game now (and the demo).  still hunting for my DS cartridges so i can find out how well the DS CV trilogy looks on the 3DS XL.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Flame on February 23, 2013, 12:19:15 AM

As an aside, my other issue, more of a nitpick, is the use of swinging over gaps with the whip. It looks to be very much "on-rails," where you automatically hook onto the nearest grappling point with the press of a button.
it was previously stated why they probably did that, but ill jump in anyway- with the way whip swinging works, it probably would have come off as stiff or awkward doing it that way. plus they only have so many buttons to work with. They are missing at least 2 buttons, and one joystick. Just sayin'.

Quote
It's not the proudly proclaimed return of the Super Castlevania IV mechanic by any means.
I's not supposed to be. "Inspired by SCIV" =/= "SCIV" And even then, LoS1 was the one more inspired by SCIV. MoF seems more content to take nods from CV3 and do more of it's own thing.

Quote
By the way, I noticed a Bernhardt reference in one of the Demo scrolls. Let the name drops commence!
The Bernhards were mentioned in LoS1 as being the creators of the Vampire Castle before Carmilla took over. They are rumored to have made a pact with a demon for it, thus making the castle impossible to fully map as it changes. (AKA it's like the classic Dracula Castle) It's only natural for that to come up again here.


Quote
*Ask yourself this--put that mechanic in another Castlevania game. Does it add to or detract from the flow of gameplay?
Except this isn't another castlevania game. It's MoF. It has it's own mechanics and ideas, just like Simon's quest had it's own ideas that differentiate it from CV1. It isn't really fair to compare something like LoS to something like, say, CV3. if they had combos, it would obviously be a very different game than it was, and would have been designed around that fact.

Quote
Simon's Quest--"Got to get over this bridge and reach that mansion...but these 30-hit Mermen keep getting in the way. Oh, no, here comes that Horrible Night for a Curse business; now they take 50 hits!"
Combo's would probably be completely welcome. It would at least add variety to the mind numbing heart grinding and parts collecting. Instead of whipping a werewolf a billion times with the same basic attack, I could at least liven things up and try different moves.


Quote
..Sometimes trends aren't universally helpful. Just my thought on it.
Combos are something that were bound to happen, and SHOULD be there. there's no excuse for a family of whip experts to just use the same forward swing all the time. LoI had a few combos and nobody seems to mind that game, despite being probably just as grindy as LoS, if not more repetitive due to it's very boring level layouts. (or lack thereof since it was basically just a dungeon crawler with la scant few platforming bits)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Bergaron on February 23, 2013, 12:25:16 AM
Puff do not know, I've been watching some videos. Maybe Lord of Shadow is not Castlevania than many expected but could have been much worse ...

(6:52) Castlevania Ultimate Soundtrack Compilation (http://www.youtube.com/watch?v=vsCZoH2iQok#ws)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Dark Nemesis on February 23, 2013, 04:25:07 AM
Well, for me my opinion about LoS stays the same, while mirror of fates, i find it a very nice game, darker than loS and as i said before, even though combos for some people seem to look like beat em up games, i'll have to say that skeletons on previous games, they were the most ridiculous enemies, that they weren't able to kill you, unless you wanted it and after 2 level ups, you could kill them for 1 hit, so i find it only fair that in mirror of fates they need more hits to die, so they could provide a challenge and not be there and get whipped like a candle and once you get to unlock more advanced combos, you can kill them in 2 seconds.

  My final opinion, while i dislike LoS, i really like mirror of fates for what it's trying to do and i believe that it's doing it right and i would rather have the first one and the third one loS, the same style mirror of fates is.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Heuss on February 23, 2013, 05:49:58 AM

I played demo... SOLD

Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Bergaron on February 23, 2013, 06:13:50 AM
One thing I really liked (graphics aside) appears maximum difficulty that can be a very difficult game (something that misses the 3DS). I was scared for some review that said it was difficult at first but then with combos and abilities the characters were very OP. I guess demo it will be on normal difficulty level.

I saw an interview with the Spanish magazine MercurySteam team a week ago. The visit was the occasion of a prize to a player who could visit MercurySteam offices. One of those winners told some curiosities in a blog.

1) In the interview Enrique Alvarez says MoF seems LOS1 in development, starting from less to more, to the point of containing many surprises in the story and gradually increase the tension more and more until the end. (I'm glad, because in the first 2 chapters LOS1 psss, but later O.O)

2) Konami and Nintendo were given complete freedom in the development of the game (in the first were supervised by Kojima). Nintendo was particularly interested in helping with the technical

3) From Videolog: Enrique Alvarez has received numerous death threats, because instead of using a sword using a whip ... I will stop here to say a few things. As a veteran player (34 years) to me may or may not like some things. But death threats .. much geek assholes out there. When you do not like something do not buy it and that's it, the end of MassEffect3 was very disappointing for me, I will not go back to buy another mass effect but I'm not threatening people out there ... Now I understand the desire of Dave Cox to leave Castlevania. Also if you want to threaten someone threatens Konami then, they are just workers trying to earn a paycheck.

4) From videolog: on a visit to the offices could see the development process LOS2, most can not tell. He can tell they saw as a map modeled, were creating a loading screen and a betatester working. They could see how one weapon was a hammer (mm interesting.. ). I do not see Alucard with a hammer and not see Gabriel ... maybe a new character?

5) From videolog: LOS1 not bow to other languages ​​(including Spanish) because Konami did not want to invest a lot of money.

6) From videolog: VERY INTERESTING, although we knew this well to confirm it officially. With LOS1 showed the demo at Konami. Konami said great continue the game but do not call it Castlevania (a new IP ...) then appeared Kojima and he said NO, that it was going to be the new castlevania (you know, Kojima is Kojima in Konami).

Personal comment: HOHOHO could be that the reason that Kojima has nothing to do with this project MoF and LOS2, will be pissed Konami to use this IP with the Castlevania name (angering fans). Mmmm these are good news, Konami never saw this game as a pure castlevania but as one of the vampire related (konami has done many of these, vampire kid, etc. ..). Then we may see another classic castlevania soon .. (although I admit that whether or not a Castlevania, I LOVE LOS)

7) From videolog: Regarding MoF HD. Nothing at all, have an exclusivity agreement with Nintendo very hard, with MoF is what Nintendo says (sounds like MoF it is a production half Konami/Nintendo..)

Edit with sources:

The videolog of one of the winners. He could talk to the team MercurySteam two hours while visiting the offices of Konami and testing the game MoF.
Videoblog 11 Visita con Hobby Consolas a Mercury Steam // Curiosidades, Mirror of Fate y LoS2 (http://www.youtube.com/watch?v=-H3UPBmLTVQ#ws)

Official visit of the magazine Hobby Consolas MercurySteam's offices with winners.
Visita Mercury Steam (HD) Castlevania- Mirror of Fate en HobbyConsolas.com (http://www.youtube.com/watch?v=13CU-oXlfUw#ws)

Edit 2 one more thing:
1) ¿When would be released the LOS2? They said that never before summer (seems obvious but leaves wide open the possibility of autumn  ;D)

2) He saw they were doing a cinematic Lord of Shadow 2 in which appeared a dragon destroying (not sure if it was an enemy or a main character, was very basic modeling in testing) an enemy.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Shiroi Koumori on February 23, 2013, 06:26:10 AM
I just watched the demo... so you don't get a game over even if you die, you just start in the area again. Hmmm, interesting... Oh was it put in place to prevent poor gamers from being discouraged?
Yup, that seals it. I will really have to buy the game.

Wow Bergaron. Those juicy tidbits are amazing.
Poor Enrique, he did nothing wrong.
So... it was Kojima that said the game must be Castlevania.
Well, I also excited to see another classicvania.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Dark Nemesis on February 23, 2013, 06:43:47 AM
All this info is so interesting and enlightening, i had never imagined that Kojima was the one deciding for the game to be named Castlevania.........thanks for the share.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: DragonSlayr81 on February 23, 2013, 07:57:31 AM
7) From videolog: Regarding MoF HD. Nothing at all, have an exclusivity agreement with Nintendo very hard, with MoF is what Nintendo says (sounds like MoF it is a production half Konami/Nintendo..)
UNLESS they do the HD version for Wii U, which I have to admit, it WOULD color me MORE interested(I have a Wii U) since it would basically be a side-scrolling CV(in HD) on a home Nintendo console(that's not a WiiWare game, fighting game or 3D N64vania). To have a full 2D(or 2.5D) CV game on a modern Nintendo console is, to me, the equivalent of having a new exclusive TRADITIONAL Final Fantasy(not Crystal Chronicles) game being made for the Wii U, just something that's a long time coming(and couldn't help to feel the tender sense of reunion, like these old series who all started on NES have come home).
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: flyingchai on February 23, 2013, 09:53:52 AM
Back to the MoF demo: someone suggested that the piece of mirror given to Simon could have come from the face of The Lost Soul.
However, when he comes out at the end of the demo and tells Trevor that he can't pass, his face is completely intact.
Since Trevor gave Simon the piece of mirror before he left, it can't be part of The Lost Soul.

But it makes me really curious as to why the Lost Soul's face is broken when Simon encounters him....
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Heuss on February 23, 2013, 10:14:06 AM
All this info is so interesting and enlightening, i had never imagined that Kojima was the one deciding for the game to be named Castlevania.........thanks for the share.

Kojima secured Castlevania licence for Lords Of Shadow
Nathan Brown at 02:41pm August 1 2012

Metal Gear Solid creator Hideo Kojima secured the Castlevania name for 2010 action adventure Lords Of Shadow, developer MercurySteam has revealed.

In an interview, producer Dave Cox tells us that Konami gave the Castlevania licence to MercurySteam, only to take it away after the publisher's Japanese higher-ups deemed the proposed new direction for the beloved series to be "too radical".

"[MercurySteam] did a prototype demo, the Simon Belmont thing," he says. "We went to America to pitch it. We were originally told we could do Castlevania, and then when we pitched it, we were told we had to do something else instead.

"So it launched at Gamescom as just Lords Of Shadow. We developed it under the codename of Light And Shadow." Until, that is, Kojima stepped in.

"I went to Japan later that year with a video of the game, and the senior managers and people of Konami were there, and Kojima-san was at that meeting," Cox recalls. "I showed the game, and he just basically stood up at that point and said, 'This is awesome, why isn't this Castlevania?'

"Everyone just looked sort of sheepish and then after that he said, 'I want to help you guys'. And then it became Castlevania again."

The resulting game was developed in collaboration with Kojima Productions, and successfully updated the franchise for modern tastes. Our Castlevania: Lords Of Shadow review praised its "moments of genuine craftsmanship… [this] is ultimately a greater success than anyone could have reasonably expected".

While sales figures haven't been disclosed, Konami was evidently pleased with the game's performance. A sequel, Castlevania: Lords Of Shadow 2, was announced on the eve of E3 in June. A 3DS spin-off, subtitled Mirror Of Fate, is also on the way.

The above are extracts from a profile of Spanish studio MercurySteam, the full version of which features in our new issue. E244 is out today in print and on Apple Newsstand.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Bergaron on February 23, 2013, 10:33:48 AM
Kojima secured Castlevania licence for Lords Of Shadow
Nathan Brown at 02:41pm August 1 2012

Metal Gear Solid creator Hideo Kojima secured the Castlevania name for 2010 action adventure Lords Of Shadow, developer MercurySteam has revealed.

In an interview, producer Dave Cox tells us that Konami gave the Castlevania licence to MercurySteam, only to take it away after the publisher's Japanese higher-ups deemed the proposed new direction for the beloved series to be "too radical".

"[MercurySteam] did a prototype demo, the Simon Belmont thing," he says. "We went to America to pitch it. We were originally told we could do Castlevania, and then when we pitched it, we were told we had to do something else instead.

"So it launched at Gamescom as just Lords Of Shadow. We developed it under the codename of Light And Shadow." Until, that is, Kojima stepped in.

"I went to Japan later that year with a video of the game, and the senior managers and people of Konami were there, and Kojima-san was at that meeting," Cox recalls. "I showed the game, and he just basically stood up at that point and said, 'This is awesome, why isn't this Castlevania?'

"Everyone just looked sort of sheepish and then after that he said, 'I want to help you guys'. And then it became Castlevania again."

The resulting game was developed in collaboration with Kojima Productions, and successfully updated the franchise for modern tastes. Our Castlevania: Lords Of Shadow review praised its "moments of genuine craftsmanship… [this] is ultimately a greater success than anyone could have reasonably expected".

While sales figures haven't been disclosed, Konami was evidently pleased with the game's performance. A sequel, Castlevania: Lords Of Shadow 2, was announced on the eve of E3 in June. A 3DS spin-off, subtitled Mirror Of Fate, is also on the way.

The above are extracts from a profile of Spanish studio MercurySteam, the full version of which features in our new issue. E244 is out today in print and on Apple Newsstand.

Great, thanks for providing the official text. I knew I had read somewhere before but could not remember off Dave Cox and when this guy told the story MS team thought it was the first official version, but Dave Cox had said six months ago. Thank you.

Detailed and much better XD
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Bergaron on February 23, 2013, 11:04:52 AM
Back to the MoF demo: someone suggested that the piece of mirror given to Simon could have come from the face of The Lost Soul.
However, when he comes out at the end of the demo and tells Trevor that he can't pass, his face is completely intact.
Since Trevor gave Simon the piece of mirror before he left, it can't be part of The Lost Soul.

But it makes me really curious as to why the Lost Soul's face is broken when Simon encounters him....

On this issue there are several interesting theories on the forum, I agree with them, here's my version:

The Lost Soul is Zobek (death, as always manipulates and deceives), Trevor is aided by the Lost Soul to face Gabriel (perhaps Grabiel is resentful with Zobek because he is to blame for everything that happened and lives isolated in the castle). Trevor loses the fight, dying, Zobek offers a salvation for revenge (Zobek looking for a new doll that can handle better than Gabriel and has the power of Dracula). how Trevor transforms in Alucar? I do not know. magic, possession. I do not think Gabriel bite Trevor to save him because he repents.

Somehow in that fight, becomes involved the Lost Soul, perhaps Gabriel gets angry with Zobek or is Alucard after seeing that it has become and attacks Zobek. And hence this broken mask.

Years later Simon arrives and Lost Soul finds a new victim to repeat the move, try Simon do the work that Trevor could not do.

In the final fight, ALUCAR helps Simon to defeat Gabriel (but not fatally), Alucar can not kill his father because he knows the whole story, Gabriel is nothing more than a victim of delusions of Zobek, was condemned for love Marie. Gabriel escapes alive but Simon dies in the fight.

In modern times Alucar and Gabriel meet again but this time finish the job ...

if too much imagination, but why not?  :P

Edit: Should be noted that in the end of LOS1, Gabriel does not hesitate to attack at every opportunity to Zobek. Clearly he is resentful, may be at Marie but also for what he did to his son and grandson ..
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Akuma on February 23, 2013, 11:11:26 AM
I think Simon defeats Gabriel but something happens at the end since many more Belmonts supposedly fight Gabriel in the future.

Trevor fails, but Alucard and Simon together prevail.

Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Bergaron on February 23, 2013, 11:51:45 AM
I think Simon defeats Gabriel but something happens at the end since many more Belmonts supposedly fight Gabriel in the future.

Trevor fails, but Alucard and Simon together prevail.

Yes, I recognize that is a real problem if Simon dies. No known family or children. It would be the end of the Belmont clan (do not think Alucard can have children, this is not Twilight).
But in turn, this trilogy is a "side story" to the "official story" and ends with LOS2, does not have to be generations of Belmonts fighting with Dracula.
In the video LOS2 Gabriel appears in medieval times with all his power, and the only one that appears to deal with the is Alucard, not Simon .. and I think that happens shortly after the end of MoF, Simon survived??
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Akuma on February 23, 2013, 11:56:12 AM
LoS2 takes place in modern times.  Gabula has been resurrected or is still alive but he lost most of his power and must regain it(he also has amnesia).

As you progress through the game Gabula will experience flashbacks of his past of him fighting past Belmonts and Alucard.

Also the Bernhard Castle rejects him as master, and he hides away in some isolated church and will likely have to defeat Satan again.  And possibly Zobek.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Munchy on February 23, 2013, 12:15:50 PM
It's kind of sad that Kojima is the only guy in Konami who has (or is allowed to have) creative visions of any kind.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: crisis on February 23, 2013, 12:24:59 PM
Quote
As you progress through the game Gabula will experience flashbacks of his past of him fighting past Belmonts and Alucard.

I think it was said that Dracula has been asleep/in isolation for centuries, prior to his reawakening in present time. So I'm thinking Simon was the last guy to fight & defeat him.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: flyingchai on February 23, 2013, 01:03:14 PM

Also the Bernhard Castle rejects him as master, and he hides away in some isolated church

Per a question that I asked Cox about 2 years ago on his Twitter, that isolated church is actually what's left of the castle.
My guess is that after Dracul was defeated and knocked into a coma, The Brotherhood probably built the church around Dracul's destroyed tower with the intention of sealing him in there.

Quote
I think it was said that Dracula has been asleep/in isolation for centuries, prior to his reawakening in present time. So I'm thinking Simon was the last guy to fight & defeat him.

Per Cox this morning, *ALL*of LOS2 takes place after MOF, including the flashbacks. So all those moments in the LOS2 trailer happened after Simon faced him in MOF...and he still looked pretty powerful.
Simon must not have fully succeeded either; if Simon died, he must have had a child before the quest.






Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: RichterB on February 23, 2013, 01:50:33 PM
Help: I'm confused about resolution of Regular 3DS vs. 3DS XL. Does XL have one pre-set resolution that basically blows things up and makes them more jaggy/blurry? Isn't there at least a screen adjust to choose between resolutions, so you can go back to the Regular 3DS resolution for some games? This has really slowed me down from getting a 3DS. I like the idea of playing on a bigger screen, but if that means I will always be playing the games bigger than they were designed for, and thus they lose their integrity, I'm not sure if it's worth it.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Bergaron on February 23, 2013, 02:22:19 PM
Help: I'm confused about resolution of Regular 3DS vs. 3DS XL. Does XL have one pre-set resolution that basically blows things up and makes them more jaggy/blurry? Isn't there at least a screen adjust to choose between resolutions, so you can go back to the Regular 3DS resolution for some games? This has really slowed me down from getting a 3DS. I like the idea of playing on a bigger screen, but if that means I will always be playing the games bigger than they were designed for, and thus they lose their integrity, I'm not sure if it's worth it.

No, forget it, it looks absolutely perfect, I thought long ago that XL had the same problems that once had the DSi XL. But no, everything looks perfect, I bought myself a 3DS XL two days ago (I could not wait to pack monster hunter XDD) and before had a normal 3DS. If you can buy yourself the 3DS XL.

Attention VIDEO SPOILER (many videos of gameplay, some show too much xD):
(click to show/hide)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Inccubus on February 23, 2013, 02:38:55 PM
So, I've been reading and watching...not playing MoF. I even watched Cox's guided commentary on the Demo. It seems to me that MoF has a lot going for it, yet has one fundamental and very fatal flaw. Combos. I know Cox and company want to modernize Castlevania and keep it in line with LoS1, but the combos fundamentally change the entire experience in a "love it"-or-"hate it" sort of way. It seems to me that the game's flow and progression is "padded" by what essentially are Double Dragon/Final Fight-style beat-em-up bouts against even the least of foes. I find this counter-intuitive to the game design as a whole.*

As an aside, my other issue, more of a nitpick, is the use of swinging over gaps with the whip. It looks to be very much "on-rails," where you automatically hook onto the nearest grappling point with the press of a button. If we're emphasizing a return to platforming, you have to make this more manually controlled and dynamic; otherwise it becomes little more than a neat-looking but ultimately hollow visual change-up. It's not the proudly proclaimed return of the Super Castlevania IV mechanic by any means.

By the way, I noticed a Bernhardt reference in one of the Demo scrolls. Let the name drops commence!

Outside of that, I think they did a better job of atmosphere and art direction than LoS1, and attempted to link the action and platforming a bit more. Unfortunately, I'm not sure everything's going to mesh because of those persistent combos.

*Ask yourself this--put that mechanic in another Castlevania game. Does it add to or detract from the flow of gameplay?

Simon's Quest--"Got to get over this bridge and reach that mansion...but these 30-hit Mermen keep getting in the way. Oh, no, here comes that Horrible Night for a Curse business; now they take 50 hits!"

Castlevania III--"I've got Grant, now we just have to go down the Clocktower. These skeletons and their 20-hits make me wonder if I'm ever going to reach that map screen again. And here comes the knight...with even more hits."

SotN--"Boy, these wargs sure do take a lot of hits. 10, 20, 30 . . . how many hits does it take? There. Did it. Wait, another warg?! I'm just trying to get to the next room with Death, will you please cut to the chase!"

...Sometimes trends aren't universally helpful. Just my thought on it.

^THIS!

Only thing I can add besides the nit-picks I've already mentioned is that I have always and forever will totally hate contextual battle music for normal enemies. I like to listen to the BGM uninterrupted until I encounter a mid-boss or boss. I will also add that the music seems better than LoS1. It actually sounds like I'm listing to a BGM and not a movie score.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Bergaron on February 23, 2013, 02:48:38 PM
I have no here my 3DS XL (my son in my parents hause) someone can confirm this?

"the demo is updated, its still the dame levels but this new demo is a more recent build."  22:30 23/02/2013
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kingshango on February 23, 2013, 03:00:45 PM
I have no here my 3DS XL (my son in my parents hause) someone can confirm this?

"the demo is updated, its still the dame levels but this new demo is a more recent build."  22:30 23/02/2013

Yes, same area from the E3 demo but updated.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Heuss on February 23, 2013, 03:05:04 PM
Verhaal van Simon in Castlevania: Lords of Shadow - Mirror of Fate (http://www.youtube.com/watch?v=5Gn5I9ZEp6U#ws)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Bergaron on February 23, 2013, 03:38:31 PM
Verhaal van Simon in Castlevania: Lords of Shadow - Mirror of Fate (http://www.youtube.com/watch?v=5Gn5I9ZEp6U#ws)

In the video he asks for his father. I wonder if when he meets Alucard confesses he is his father. Appears in the image Alucard ashamed, maybe never comes to tell him that is his father or tell him that Gabriel killed his father (could be almost true).
http://t.co/WlVfMsq0 (http://t.co/WlVfMsq0)

P.D. Have you noticed that Alucard layer is the same style and shade of green than Trevor ..
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kingshango on February 23, 2013, 04:23:03 PM
I was gonna talk about that part when the trailer was revealed but decided not to. I figured he was talking to Alucard and that's where he tells him who he is.

Quote
P.D. Have you noticed that Alucard layer is the same style and shade of green than Trevor ..

That plus he's using a variant of the battle cross, his apparent voice actor, he the son of Dracula and he says he was given a "second chance" by fate are pretty much the reasons that some believe that Alucard is Trevor.

The only thing that would solidify this if we either hear Alucard speak directly in a uninterrupted cutscene or get a good look at his face. Which made me realize that it's very odd that we haven't gotten a good look at his face in game, rather only in promo shot's and only in angles or something covering his face. The game is coming out in two weeks and we still don't really know what one of the playable characters really looks or sound like, what gives?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Akuma on February 23, 2013, 04:41:40 PM
Alucard probably shares a another character's VA for this very reason.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Inccubus on February 23, 2013, 07:48:02 PM
(click to show/hide)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Akuma on February 23, 2013, 07:50:10 PM
And then it's revealed that everyone was defeated by GILGAMESH.  Who confused everyone for Dracula.  And didn't take their whips because he thought they were junky weapons.

>:/
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Bergaron on February 24, 2013, 12:02:01 AM
Well, I do not know, to me love this story. Not a castlevania as before but even if you take away the name of castlevania remains an incredible saga. You will be others like the old Castlevania (like good hope because there is everything in the last 15 years ....) now at least have brought something different but it's very good.

Do not like them to put the name of clastlevania?, Okay, thinks it's another game and play it or not, the market is now full of good games. Dark Soul, Torchlight 2, Fire Emblem .. hundreds.

I do not know, I sometimes get angry with a saga, with Mass Effect3 and dragon age 2 but I recognize that my problems were due to fanboy. I will be sure to buy a dragon age, a mass effect ... psss is that I start to hate EA, I do not know, but if the game is good I'll buy no doubt.

In summary, many years of playing games have taught me to have a more open mind and just enjoy the good games and good stories. I always liked the theme of castles, Vampires (supernatural creatures in general) and medieval age. So Lord of Shadow (without castlevania) seems a saga that will be memorable.

I really was a fan of Fallout (1 & 2), Baldur's Gate (1 & 2), Arcanum. When I saw the evolution of the genre of these games in the last years, I dropped a tear, but then I played and I realized how great they were (even better than some of the originals), an open mind, to 3D, the new system combat, and even the history .. just enjoy the game ..

If even Final Fantasy it may be considered the most successful franchise in history and every game is reinvented, some better and some worse but all are good to enjoy.

Honestly I do not like the life of Hater, is more rewarding enjoy what you find along the way. If next year for Konami makes a Metroidvania for PSPVita i enjoy it like the LOS, without problems.

But this speech is just my opinion.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Shiroi Koumori on February 24, 2013, 02:04:24 AM
Interesting fan theories so far.

(click to show/hide)

As for LOS2,
(click to show/hide)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Bergaron on February 24, 2013, 02:59:39 AM
 ;D ;D ;D ;D ;D ;D ;D ;D

Read the new and comments
http://www.nintendolife.com/news/2013/01/castlevania_mirror_of_fate_contains_eye_stabbing_werewolf_appendages_and_topless_action (http://www.nintendolife.com/news/2013/01/castlevania_mirror_of_fate_contains_eye_stabbing_werewolf_appendages_and_topless_action)

 ;D ;D ;D ;D ;D ;D ;D ;D
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Chernabogue on February 24, 2013, 03:45:47 AM
;D ;D ;D ;D ;D ;D ;D ;D

Read the new and comments
http://www.nintendolife.com/news/2013/01/castlevania_mirror_of_fate_contains_eye_stabbing_werewolf_appendages_and_topless_action (http://www.nintendolife.com/news/2013/01/castlevania_mirror_of_fate_contains_eye_stabbing_werewolf_appendages_and_topless_action)

 ;D ;D ;D ;D ;D ;D ;D ;D
It's old.

Also, change your avatar. LOL
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Maedhros on February 24, 2013, 08:08:39 AM
(click to show/hide)
Fixed for accuracy. We just need something similar to Dolan to say that now.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Akuma on February 24, 2013, 08:48:01 AM
"I went to Mirror of Fate....everything was Belmont"

Edit: In one of the clips where Alucard fights Gabriel...why is Alucard Translucent and all glowy?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on February 24, 2013, 03:08:11 PM
"I went to Mirror of Fate....everything was Belmont"

Edit: In one of the clips where Alucard fights Gabriel...why is Alucard Translucent and all glowy?

Most likely mist form.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Akuma on February 24, 2013, 03:21:57 PM
Mist Form seemed more greyish in appearance when Alucard fought those Harpy monsters in a different gameplay video.

In the short Nintendo Direct clip he was more of a translucent light blue.

Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Shiroi Koumori on February 25, 2013, 12:21:33 AM
Perhaps it is a new color render of the mist form?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Lelygax on February 25, 2013, 09:03:04 AM
Maybe its another upgrade to the mist form.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Akuma on February 25, 2013, 12:09:08 PM
Could be.  But I'm doubtful.

Demo for me in 3 days.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Ahasverus on February 25, 2013, 06:01:33 PM
First Review: Spanish magazine Hobby Consolas gave it a 93/100

Good!

(Hoping for scans)

Edit: Official nintendo Magazine also gave it 93/100
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Akuma on February 25, 2013, 06:34:02 PM
Source for ONM?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Ahasverus on February 25, 2013, 07:04:36 PM
Source for ONM?

Cox's twitter.

It's /spanish/ ONM it seems
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Gecko on February 25, 2013, 07:25:06 PM
Cox said on his Twitter that "We are working to get the soundtrack officially released along with Mirror of Fate. Watch this space guys!"

Honestly, I didn't care for LoS's soundtrack at first, but it has really grown on me. If the demo is any indication, I'll probably like the one for this game too, so it'd be cool to have a way to get that soundtrack too.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kingshango on February 25, 2013, 07:25:59 PM
That's a score and all but early reviews tend to be a wee bit favorable. Once the embargo lifts and the reviews are solid then I'll raise my hype.

Not that it matters though, im still hyped for the game no matter what score they give it.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Akuma on February 25, 2013, 07:31:25 PM
Been listening to LoS OST and I don't understand why people hate it.  It's still good music.

Makes me feel like some are just Michiru Yamane fans.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Ahasverus on February 25, 2013, 08:02:17 PM
That's a score and all but early reviews tend to be a wee bit favorable. Once the embargo lifts and the reviews are solid then I'll raise my hype.

Not that it matters though, im still hyped for the game no matter what score they give it.
First reviews for LoS were 9's. So this paints a better picture overall
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on February 25, 2013, 08:46:38 PM
First reviews for LoS were 9's. So this paints a better picture overall

Let's see if the big company reviewers give it a good score I'll say this right now if IGN or gamespot heck even gamtrailers give it a score above a 8.0 will color me surprised destructroid can go eff themselves with a giant purple
(click to show/hide)
.  I may not like "professional" reviewers due to the fact that some reviews are  just out there. The ign LoS review to me is a prime example, that is a definitive reason why I do not completely trust professional reviews(complete bs as well as jim sterling he is way to strict even for a reviewer I think he gave LoS an even lower score like a 2 or something IIRC) yet, I want this game to catch on (as well as fire emblem awakening did) from the big guys, I think it deserves it. The first one was low balled for ridiculous reasons like "- not castlevania".
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Shiroi Koumori on February 25, 2013, 09:19:41 PM
Correct me if i am wrong but some professional reviewers have highly biased comments that totally defeats their true purpose of unbiased reviews. Oh wait... It also happens to other reviews like movies. Maybe some other company paid them to write bad reviews...?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kingshango on February 25, 2013, 09:28:22 PM
I've now questioned the whole "This game isn't that game so points off for that." complaint from reviewers in light of the overwhelming praise that Tomb Raider's been getting.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Dremn on February 25, 2013, 09:35:27 PM
I've now questioned the whole "This game isn't that game so points off for that." complaint from reviewers in light of the overwhelming praise that Tomb Raider's been getting.
I haven't been paying much attention to that, it looks like a massive QTE fest.

It really isn't worth waiting for review scores anymore either, I personally don't trust anyone else's opinion but my own now. I'm really anticipating this demo on Thursday.

As for MoF's music, I really do like the music that plays in the demo when Trevor is battling those skeleton knights.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on February 25, 2013, 10:10:43 PM
I haven't been paying much attention to that, it looks like a massive QTE fest.

It really isn't worth waiting for review scores anymore either, I personally don't trust anyone else's opinion but my own now. I'm really anticipating this demo on Thursday.


Some are fun to watch I love me some classic game room Mark is freaking awesome  :)

but yes as I got older I realized that somethings were just not clicking with some of these reviews live and learn I guess right?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Bergaron on February 25, 2013, 11:39:13 PM
You all know i am a big fan of "Lord of Shadow" but unfortunately the opinion of the magazine "Hobby Consolas" in Spain is worthless. How to say in English .. is a PAID magazine, if you pay you have good reviews, many cases were discovered. Like the games web portal "Meristation" are unreliable ..

Especially when the game is Spanish, I think is a great game and maybe can get to 9 (for me it's a 8 or 8.5). Many of the failures that have the game can be assigned to the weakness of the machine. Those load times between screens would not exist in a more powerful console (pspvita..) And more things that I said in a previous post.

PD: I bought the magazine "Hobby Consolas" for 15 years, until I went back and searched the internet demanding reviews with really strong criticism.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Nagumo on February 25, 2013, 11:56:02 PM
The Japanese website has some new stuff:

http://www.konami.jp/castlevania/jp/3ds/ (http://www.konami.jp/castlevania/jp/3ds/)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Bergaron on February 26, 2013, 12:04:30 AM
The Japanese website has some new stuff:

http://www.konami.jp/castlevania/jp/3ds/ (http://www.konami.jp/castlevania/jp/3ds/)

Jajaja is a konami web and they don´t capture the intro video with more resolution.. XDD
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Bergaron on February 26, 2013, 12:21:04 AM
The first one was low balled for ridiculous reasons like "- not castlevania".

HAHAHAHA like gamespot review:  .... It´s dificult.... (FACEPALM) (what score give to Daemon Souls? 2/10 ... xD)

EDIT: Youtube user "On3ManCr3w" finish LOS1 in PALADIN difficulty without being touched. No games impossible just people without hands
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on February 26, 2013, 12:53:03 AM
HAHAHAHA like gamespot review:  .... It´s dificult.... (FACEPALM) (what score give to Daemon Souls? 2/10 ... xD)

EDIT: Youtube user "On3ManCr3w" finish LOS1 in PALADIN difficulty without being touched. No games impossible just people without hands


Sillyness that's what. There are good games and bad games and Los does not fall into the bad. Yes there were problems but overall good stuff.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Black Cat on February 26, 2013, 01:38:57 AM
The Japanese website has some new stuff:

http://www.konami.jp/castlevania/jp/3ds/ (http://www.konami.jp/castlevania/jp/3ds/)

Oooo, I'd completely forgotten this game even had a japanese site. Better design too. The witches in this game are certainly...different. Perhaps trying a little too hard to subvert the pop culture image. Or maybe the design is based off a depiction from a lesser known culture.

Like the one cutscene cap of Alucard. It's just a still image but he comes off kind of rough around the edges which would be a nice contrast to the previous canon if true.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Dremn on February 26, 2013, 06:35:49 AM
I love those silly 4koma comics/caricatures, and the artwork for this game is fantastic. Really loving the bestiary we're getting this time around, much stronger monster designs this time around that feel more like Castlevania.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Maedhros on February 26, 2013, 08:23:13 AM
The first one was low balled for ridiculous reasons like "- not castlevania".
I agree with that.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: shelverton. on February 26, 2013, 09:13:13 AM
Ok, so I played through the demo. It plays pretty much how I imagined it, but I'm pleasantly surprised how the combat is not tedious like I thought. I mean, the enemies have a bit too much health for my taste but it's still nowhere near as bad as I feared. The combat is - dare I say it - pretty fun! I especially like how the boss has a pattern, old school style almost.

My main problem with this game, and every other 3DS game, is the 3D slider. I keep going back and forth between 3D and 2D.  When will I ever feel comfortable with the 3D effect? Hmm..
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kingshango on February 26, 2013, 10:34:18 AM
There's some mini clips of the game on Konami's youtube page

『Castlevania - Lords of Shadow - 宿命の魔鏡』アルカードアクション (http://www.youtube.com/watch?v=EO6OQRnHB7A#ws)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Bergaron on February 26, 2013, 10:42:00 AM
Fan art:

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg694%2F8813%2Flosdraculabyladycerbero.th.jpg&hash=43fce27c10bdaf50b420313e5ab96640) (http://imageshack.us/photo/my-images/694/losdraculabyladycerbero.jpg/)

Spoil images:

(click to show/hide)

EDIT:  Why used scenes like cartoons?  I thought it was for saving memory cartridges.. Well yes and no... In an interview a week ago Enric Alverez says his main goal to make the game on the 3DS was to use stereoscopic 3D throughout the game and in all moments. They did many tests and found that with prerendered images did not look quite right. But if they passed the 3D images to a cartoon filter and separated into layers the effect in the introductory sequences is something that has never been seen before in the console.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Akuma on February 26, 2013, 11:26:54 AM
They also wanted to entertain a comicbook style.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: flyingchai on February 26, 2013, 12:14:04 PM
The clip with Alucard and the fleamen...did anyone else catch a reference to a very familiar tune in the music before he fought the fleamen?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Black Cat on February 26, 2013, 01:11:05 PM
Here's the short video to go with the pics Bergaron posted.
(click to show/hide)

Castlevania: Lords of Shadow - Mirror of Fate (3DS) (http://www.youtube.com/watch?v=sAgIht9pkL4#ws)

Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Lelygax on February 26, 2013, 01:46:26 PM
It seems that near the end Simon is ready to attack with his axe, so maybe you choose before the battle what char you will use first, while the other will attack randomly and will act as a 2nd life.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Dremn on February 26, 2013, 01:51:06 PM
The clip with Alucard and the fleamen...did anyone else catch a reference to a very familiar tune in the music before he fought the fleamen?
I can't tell what it sounds like. Bloody Tears...?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Thy Gory Rory on February 26, 2013, 02:02:52 PM
I'm really glad everything about this game is really shaping up to be something that pleases and appeases most sides of the Castlevania fandom, both old and new. That's actually quite an accomplishment in and of itself. Obviously, I wish there were more extensive measures to have more nods and throwbacks to the older series but we're technically already getting a lot of that this time around. The characters resemble their older timeline selves quite a bit, more returning classic monsters, the gothic scenery and atmosphere returns more heavily and even the plot seems to have more of a throwback to the traditional Belmont lineage. I'm just hoping the music has a few more classic tunes but it's already a class act from what it sounds like. Indeed, I think 2013 is going to be a great year for Castlevania in general :)

I'm kinda boned, though... I've been specifically planning to buy a 3DS just for Mirror of Fate ever since it was announced and now I need to unexpectedly buy a new (likely used...) car with my tax money and my original 3DS saved cash. Arrgh... But I just realized my nephew owns a 3DS so maybe I'll still buy a copy of the game when it comes out and I could just borrow his 3DS for like a week. I really want to be on the front lines for this one!
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Shiroi Koumori on February 26, 2013, 03:40:39 PM
4 koma translation
http://www.konami.jp/castlevania/jp/3ds/gallery/fourpieces.html (http://www.konami.jp/castlevania/jp/3ds/gallery/fourpieces.html)
Title: Family By: Shizumon
Panel 1: Gabriel Belmont - Trevor Belmont (interesting, they used Trevor instead of Ralph) - Simon Belmont
Panel 2: Is this guy my father...?
Panel 3: !! That hand!
Panel 4: DAD!!
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: flyingchai on February 26, 2013, 04:11:20 PM
Bloody Tears...?

Yes! That was the first tune that immediately came to mind.
Could just be coincidence and not an intentional reference, I guess...but the score can be completely new and still have some references here and there, like LOS1.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Bergaron on February 26, 2013, 04:38:17 PM
I'm really glad everything about this game is really shaping up to be something that pleases and appeases most sides of the Castlevania fandom, both old and new. That's actually quite an accomplishment in and of itself. Obviously, I wish there were more extensive measures to have more nods and throwbacks to the older series but we're technically already getting a lot of that this time around. The characters resemble their older timeline selves quite a bit, more returning classic monsters, the gothic scenery and atmosphere returns more heavily and even the plot seems to have more of a throwback to the traditional Belmont lineage. I'm just hoping the music has a few more classic tunes but it's already a class act from what it sounds like. Indeed, I think 2013 is going to be a great year for Castlevania in general :)

I'm kinda boned, though... I've been specifically planning to buy a 3DS just for Mirror of Fate ever since it was announced and now I need to unexpectedly buy a new (likely used...) car with my tax money and my original 3DS saved cash. Arrgh... But I just realized my nephew owns a 3DS so maybe I'll still buy a copy of the game when it comes out and I could just borrow his 3DS for like a week. I really want to be on the front lines for this one!

You can see all the walkthrough in youtube on 10 March... Here in Spain sell 3DS for 80 euros (second hand). Also if you buy and play just before LOS2 more hype... I will replay LOS1 and MoF before the date of LOS2
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Zetheraxza on February 26, 2013, 05:18:39 PM
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.konami.jp%2Fcastlevania%2Fjp%2F3ds%2F_img%2Fgallery%2Fscreen_img03iu2.jpg&hash=8899b86f3b87148f04bbfd2310bfba11)

No guys, Trevor is definitely not Alucard. I mean look at the skull structure and the hairstyle. Definitely not Trevor...  :-\
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Akuma on February 26, 2013, 05:42:13 PM
HE'S NOT THE TREVOR YOU REMEMBER!
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: crisis on February 26, 2013, 05:53:41 PM
Trevor's pure good side ascended to Heaven, thus leaving behind the necromancer known as Alucard (but he's still not evil)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Lelygax on February 26, 2013, 05:56:15 PM
Seriously, go to the japanese website in the 4Koma section and look at Trevor and Alucard, they both have even the same coat:
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.konami.jp%2Fcastlevania%2Fjp%2F3ds%2F_img%2Fgallery%2Ffourpieces_charathumb01o8y_on.png&hash=b4821940a6a3ea65d90f54a1ed221e44)
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.konami.jp%2Fcastlevania%2Fjp%2F3ds%2F_img%2Fgallery%2Ffourpieces_charathumb03isa_on.png&hash=684d6a8d3804739b8e318fff3b2978ba)

Also these screenshots:
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.konami.jp%2Fcastlevania%2Fjp%2F3ds%2F_img%2Fgallery%2Fscreen_img10b67.jpg&hash=ee1ebd63bb0544b453a77ab5178f4112)
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.konami.jp%2Fcastlevania%2Fjp%2F3ds%2F_img%2Fgallery%2Fscreen_img19nix.jpg&hash=3d3eaa2703a0b5b17435a7ecd026406c)

I know that in the real world a person using a outfit identic to another person is common, but in the video game world its unusual, even more if these 2 persons are from the exact same game and they never did it before. Its not a recolor/head-swap fest like in Street Fighter. lol
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Akuma on February 26, 2013, 06:03:08 PM
Trevor's pure good side ascended to Heaven, thus leaving behind the necromancer known as Alucard (but he's still not evil)

Actually he's now an Emissary of Satan.

I made that up.

-------------------------

As for the similar coats, how do you explain the bloodrust armor and the designs of dragons on his coat?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Lelygax on February 26, 2013, 06:15:54 PM
Darkness upgrade. How do you explain the similarities?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Akuma on February 26, 2013, 06:22:58 PM
Darkness upgrade. How do you explain the similarities?

Same general armor but different placement.  Coat has the same yellow underbearing, similar basic design, that's all I can see.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Lelygax on February 26, 2013, 06:28:01 PM
Same general armor but different placement.  Coat has the same yellow underbearing, similar basic design, that's all I can see.
You can explain why they are almost identic if they dont are the same person/body? I dont have seem this level of similiraties before in CV, the only exception being Juste, but he uses another outfit and dont belong to the same game that Alucar appears.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: C Belmont on February 26, 2013, 06:30:15 PM
He looks like he has the same face structure to me and his hair has about the same shape and parts as Trevors only its kind of super saiyan.
Alucard is also the only character which we have not seen the opening sequence for which makes his origins highly suspect and since the story is going to be told backwards we know that Trevors fate is extremely important to the story.

Also I hate the vampire designs in this game, they are just terrible.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Akuma on February 26, 2013, 06:31:14 PM
I think it's difficult to gauge but Alucard seemed to have the same VA as Trevor in accordance with certain battle sounds but we can't really tell until release or his promotional trailer gets unveiled.


Also I hate the vampire designs in this game, they are just terrible.

Explain.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kingshango on February 26, 2013, 06:36:23 PM
A side by side comparison (the closest one we'll have yet until the game comes out)

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.konami.jp%2Fcastlevania%2Fjp%2F3ds%2F_img%2Fgallery%2Fscreen_img01rr6.jpg&hash=b2ba0c72856c848191210a6e585d76c7)  (https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.konami.jp%2Fcastlevania%2Fjp%2F3ds%2F_img%2Fgallery%2Fscreen_img03iu2.jpg&hash=8899b86f3b87148f04bbfd2310bfba11)

Go at it expert's cause I honestly cant tell.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: C Belmont on February 26, 2013, 06:41:00 PM
Quote
Explain.
Whats there to explain?
They are bold and naked except for a Dracula style collar and a mass of black feathers covering their arms and lower torso I just don't like that design it It doesn't scream vampire to me
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Akuma on February 26, 2013, 06:44:21 PM
Whats there to explain?
They are bold and naked except for a Dracula style collar and a mass of black feathers covering their arms and lower torso I just don't like that design it It doesn't scream vampire to me

That's just a high vampire.  Pretty sure there will be a few others.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: flyingchai on February 26, 2013, 06:48:58 PM
The High Vampires are still part beast, which is why their appearance is so weird.
Perhaps there will probably be other vampire-creatures besides Alucard and Dracul.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Akuma on February 26, 2013, 06:52:38 PM
A side by side comparison (the closest one we'll have yet until the game comes out)

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.konami.jp%2Fcastlevania%2Fjp%2F3ds%2F_img%2Fgallery%2Fscreen_img01rr6.jpg&hash=b2ba0c72856c848191210a6e585d76c7)  (https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.konami.jp%2Fcastlevania%2Fjp%2F3ds%2F_img%2Fgallery%2Fscreen_img03iu2.jpg&hash=8899b86f3b87148f04bbfd2310bfba11)

Go at it expert's cause I honestly cant tell.

Hard to tell with Trevor's bulky attire.  Alucard if he is Trevor may have ripped parts of it off or something else did.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Black Cat on February 26, 2013, 06:55:04 PM
Funny thing is the only reason I even entertain the Trevor=Alucard theory is because of the number of people who think it's a foregone conclusion and not because I think the "evidence" so far is particularly ironclad.

Trevor's pure good side ascended to Heaven, thus leaving behind the necromancer known as Alucard (but he's still not evil)

LOS Trevor is more believable than Trevor willingly becoming a vampire. This is assuming MS/Cox remembered the lore they set up in the previous game.

And yes, those High Vampires are just weird looking. Never would have occurred to me to think of them as vampires if it weren't for the name. If the idea is that they are half beasts then some part of them should have resembled the (lesser) vampires from the first game.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Zetheraxza on February 26, 2013, 07:19:49 PM
Maybe when he became a Vampire, he probably thought that his old attire was kind of 'tacky' and so he changed his appearance... Just Saiyan.

As for the Vampires, C Belmont has his point. Vampires in humanoid forms have bestiary features such as those of a bat, demon or dragon. Wings and feathers though? That's what Satan's design should have been for being a fallen angel. In the final boss fight, he was even using anti-seraph shoulders when he was fighting Gabriel. Satan was more Vampire looking with his nerves popping out of his skin and his dawnguard vampire eyes except for his demonic crotch. It's like 'design swap' if you will, for the high vampires and satan. But then again, I've read some crazy ass folklore where they stated if a human drinks the blood of an angel, he might become a beast of the night... But overall, I still like the originality yet familiar in their vampire's design so props to them.

Speaking of Design choice, I don't know how I feel about Gabriel's Vampiric attire. I mean, that's some nice hunky long hair and goatee and he seems more 'beautiful' since his vampirism but backs the feminity with strong arms and pumped chest (no homo). So that's all good and all, but for the cloths... I love the trench coat with it's reference to Victorian era clothing and it looks really elegant but then ragged ass leather pants and boots? And don't even get me started on crotch guards. Why should The Vampire Lord, The Prince of Darkness, The Classic Antagonist, A Fast Regenerating Vampire should worry about his Gonads of all the sudden? If that was the case, why not just cover the whole body then? Oh right, he learned his lesson with Richter.

CastleVania Symphony Of The Night (Parody) Alternate Pro (http://www.youtube.com/watch?v=TF_vzuWQ0Uc#)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kingshango on February 26, 2013, 07:55:25 PM
Funny thing is the only reason I even entertain the Trevor=Alucard theory is because of the number of people who think it's a foregone conclusion and not because I think the "evidence" so far is particularly ironclad.

It's his voice and the similarities to his attire that got people speculating from the beginning. Also it doesn't help that Cox is willing to dish out all info about Trevor, Simon and Gabriel but he keeps his mouth wide shut regarding Alucard's origin and motive for wanting to kill his "father". It's very similar to how he dodged the "is Dracula in the game?" questions he got during LOS1's development.

It's strange that the game comes out in a week, we know about every playable character but we know next to nothing about the one character in the game we're all curious about. At this point, unless someone leaks it beforehand, they're keeping his story secret till release.

Worst case, they keep his origin a secret till Lords of Shadow 2, which would be utter, total bullshit.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on February 26, 2013, 08:04:52 PM


It's strange that the game comes out in a week, we know about every playable character but we know next to nothing about the one character in the game we're all curious about. At this point, unless someone leaks it beforehand, they're keeping his story secret till release.



You can minus me out of this one King. I'll just play the game and see but I'm not holding my breath.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Lelygax on February 26, 2013, 08:12:45 PM
Since Carmilla appeared in the first game, they should put Olrox in MoF. Or in LoS2 as the new ruler of the castle.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on February 26, 2013, 08:18:39 PM
Since Carmilla appeared in the first game, they should put Olrox in MoF. Or in LoS2 as the new ruler of the castle.

Or maybe a n64 throwback with actrise or Giles de rais
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Lashen on February 26, 2013, 08:24:19 PM
I don't know.
Olrox died pretty hard in LoS...
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kingshango on February 26, 2013, 08:28:39 PM
Since Carmilla appeared in the first game, they should put Olrox in MoF. Or in LoS2 as the new ruler of the castle.

I doubt anyone can come back from what Gabriel did to Olrox, Camilla, Brauner and pretty much anyone else who came across him during the game.

Except Satan.
(click to show/hide)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Black Cat on February 26, 2013, 08:29:29 PM
It's his voice and the similarities to his attire that got people speculating from the beginning. Also it doesn't help that Cox is willing to dish out all info about Trevor, Simon and Gabriel but he keeps his mouth wide shut regarding Alucard's origin and motive for wanting to kill his "father". It's very similar to how he dodged the "is Dracula in the game?" questions he got during LOS1's development.

It's strange that the game comes out in a week, we know about every playable character but we know next to nothing about the one character in the game we're all curious about. At this point, unless someone leaks it beforehand, they're keeping his story secret till release.

Worst case, they keep his origin a secret till Lords of Shadow 2, which would be utter, total bullshit.

I get how the theory came about. My problem is the idea that there could only be one possible explanation for these similarities (and Cox's silence). Well that, and hyping the two fan favorites only to make them one and the same character. I really hope Cox won't step in it that badly. Or at the very least that the story has enough to offer outside of the (presumed) big revelation of what happened to Trevor.

Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kingshango on February 26, 2013, 08:45:22 PM
I get how the theory came about. My problem is the idea that there could only be one possible explanation for these similarities (and Cox's silence). Well that, and hyping the two fan favorites only to make them one and the same character. I really hope Cox won't step in it that badly. Or at the very least that the story has enough to offer outside of the big revelation of what happened to Trevor.



Unless it turns out that his story has a super huge plot point, then I will be fine with all the secrecy behind his story. But if it turns out that it's just an undead Trevor with rad vampire powers then all the secrecy for just that would be lame cause, ya know, the majority of us have already guessed that. Even the revelation of Dracula in LOS1 was a better kept secret than that, even though unraveled near the end of the game.

Although, if it does turn out that Alucard is a separate character, they're gonna have to explain why he has the same voice actor as Trevor and why his character model is a pallet swap.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Ahasverus on February 26, 2013, 08:59:51 PM
Alucard looks like a corpse.
It's like if Trevor died, was buried and had his corpse revived, pale/grey skin, no melanine (white hair) and his bright green coat turning pale dark green.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Munchy on February 26, 2013, 09:16:57 PM
Trevor's pure good side ascended to Heaven, thus leaving behind the necromancer known as Alucard (but he's still not evil)

Because Trevor is just that good.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kingshango on February 26, 2013, 09:32:20 PM
I can imagine the design process behind Alucard went something like this:

"Hey the fans wanted Alucard, lets brainstorm about his design."

"Hmm, let's play it straight and keep his origins the same."

"Nah that been done, we gotta do something bold and daring like we did with Gabriel."

"Hey I got it!"

"Alright shoot"

"What if we take Trevor, color his skin grey, use white out on his hair, color his eyes gold, color his long coat grey with gold markings, give his battle cross some downward curves and call it something dark and  depressing and expose his manly chest. Oh and instead of spending money on getting another VA for him, we just have Madden do his voice too and we'll justify it by having Alucard and Trevor be the same person."



"............. Fucking. GENIUS!"
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Zetheraxza on February 26, 2013, 11:07:43 PM
Even the 4Koma pictures have the same green/gold gradient used to color Trevor and Alucard... And while not Mercurysteam, they're still Official Konami Employees... :-\
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Thy Gory Rory on February 27, 2013, 12:02:17 AM
I really don't think I mind too much if Trevor becomes Alucard in the LoS's universe. It almost pays tribute to the original timeline when Alucard teamed up with Trevor in Dracula's Curse. I can see why it's kinda blasphemous having the two being the same but at least for this timeline it kinda works a little. I mean, Dracula had a son in the original series and since this version we have Dracula originally being a Belmont... he's gonna have a Belmont son. Might as well be Trevor since it kinda melds the two idea's together. Plus, I have a hunch this form of Alucard and his past self as Trevor will act completely different from one another so it still could be like two separate characters/personalities/styles.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Bergaron on February 27, 2013, 01:39:43 AM
You can explain why they are almost identic if they dont are the same person/body? I dont have seem this level of similiraties before in CV, the only exception being Juste, but he uses another outfit and dont belong to the same game that Alucar appears.

Admittedly, if Alucard is not Trevor, that would be a big surprise, they say that the argument amazed. Although I can hardly believe it. I'm 90% convinced it's Trevor. That would mean that Gabriel had another son (as a vampire?). Mmm many years without a woman. Maybe he changed his mind with hints of Carmilla .... (is dead .. but does that matter?)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Shiroi Koumori on February 27, 2013, 01:44:57 AM
I am doubtful that Gabriel would get another woman in this timeline.
A palette swap for Castlevania is not done without reason. so I am definitely sure Trevor is Alucard.
Cox says the ending of Trevor is a shocker. Uhm... if he becomes Alucard, the fans totally called it and it no longer is shocking.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Bergaron on February 27, 2013, 01:51:34 AM
It's his voice and the similarities to his attire that got people speculating from the beginning. Also it doesn't help that Cox is willing to dish out all info about Trevor, Simon and Gabriel but he keeps his mouth wide shut regarding Alucard's origin and motive for wanting to kill his "father". It's very similar to how he dodged the "is Dracula in the game?" questions he got during LOS1's development.

It's strange that the game comes out in a week, we know about every playable character but we know next to nothing about the one character in the game we're all curious about. At this point, unless someone leaks it beforehand, they're keeping his story secret till release.

Worst case, they keep his origin a secret till Lords of Shadow 2, which would be utter, total bullshit.

Cox just confirmed on Twitter that Alucard appears in LOS2 and use the sword you get at MoF, is more than likely that Alucard can handle ....
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: C Belmont on February 27, 2013, 02:20:02 AM
Quote
I am doubtful that Gabriel would get another woman in this timeline.

The ESRB rating mentions a scene where a character is seduced by a female vampire
it's possible Gabriel is the character mentioned and that he was seduced rather than fell in love with another woman.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Black Cat on February 27, 2013, 02:37:59 AM
ESRB rating was referring to the Succubus battle.

As for Gabriel, I honestly don't get why he can't "get another woman". Like C Belmont said, it's not like he needs love to procreate. Even though I doubt Alucard's origin will be as simple as that anyway.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kingshango on February 27, 2013, 05:20:02 AM
I read somewhere (possibly Cox's twitter) that Dracula has his own maidens to feed on in LOS2. If that's true then I don't think Gabriel has too much of a problem moving on.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Nagumo on February 27, 2013, 05:42:46 AM
Cox denied Trevor was Alucard. It's possible that there still is a connenction between the two. For example, he could be his evil twin brother.  :P

Personally, I think he is Trevor's half brother...
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Chernabogue on February 27, 2013, 05:49:38 AM
My bet: Trevor beomes Alucard after Gabriel kills him, but the last revelation at the end of the game is another thing.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kingshango on February 27, 2013, 06:52:07 AM
Not sure that this was ever mentioned but there's a coffin in the chamber where the mirror of fate is and it's where Trevor and Dracula fought. It's also the one of the first areas we saw Alucard in.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Bergaron on February 27, 2013, 06:55:25 AM
It seems clear that the relationship between Trevor and Alucard is the last scene of the game and connect directly with CGI of LOS2 we saw.

It is possible that like Gabriel/Dracula, Alucard is the evil part of Trevor, remember CGI of LOS2 when Alucard seemed have a mask on (and therefore saw his reflection in the sword), but that does not mean that the good part of Trevor ascended into heaven, may have been misled by Zobek and wear the "mask of evil" evil hand separates.

Anyway something does not fit me .. If Alucard born from Trevor (both live or die Trevor) spend 30 years until Simon comes. If Alucard wants to kill Gabriel why wait so long? .... According to Cox all LOS2 CGI scenes pass after MoF, so that encounter between Alucard and Gabriel is after Simon...
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Akuma on February 27, 2013, 08:00:38 AM
Either Alucard's creation took that long or his weapon(Dark Pain) is garbage against Gabriel and Simon wielded a weapon that is somewhat effective against Gabriel(moreso it being Trevor's Combat Cross).  Hence the eventual forging of the sword Alucard will come to wield which has no name(Alucard Sword was always a ridiculous name IMO). 

I'm going go with Alucard is Trevor but also not Trevor at the same time.  The body(including voice and whatnot) might appear to be Trevor's but the mind may not be, and it's possible the "Lost Soul" might have something to do with it.

We'll find out soon enough next week on what actually happens.



 
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Ahasverus on February 27, 2013, 10:18:52 AM
Perhaps Alucard is a curse, Trevor is cursed to come back to life as a dark being and KILL his own son to regain humanity/stand a chance to kill Dracul.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: crisis on February 27, 2013, 10:27:24 AM
Call me oldschool, and as cheesy as it may sound compared to todays standards, but I still prefer Robert Belgrade as the voice of Alucard over anyone else o .o
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Akuma on February 27, 2013, 11:22:54 AM
Call me oldschool, and as cheesy as it may sound compared to todays standards, but I still prefer Robert Belgrade as the voice of Alucard over anyone else o .o

That's because he had an awesome voice.  Yuri Lowenthal ****ing sucks. 

The old one felt like you played as a timeless supernatural being that had royal commanding presence, whereas Lowenthal kinda doesn't.  At all.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: MKKhanzo on February 27, 2013, 12:43:37 PM
IDK if posted before but vandal.net (in spanish) has a few gameplay clips.

There you go:

http://www.vandal.net/noticia/1350634853/se-muestra-la-jugabilidad-de-castlevania-lords-of-shadow-mirror-of-fate/ (http://www.vandal.net/noticia/1350634853/se-muestra-la-jugabilidad-de-castlevania-lords-of-shadow-mirror-of-fate/)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Akuma on February 27, 2013, 02:26:36 PM
IDK if posted before but vandal.net (in spanish) has a few gameplay clips.

There you go:

http://www.vandal.net/noticia/1350634853/se-muestra-la-jugabilidad-de-castlevania-lords-of-shadow-mirror-of-fate/ (http://www.vandal.net/noticia/1350634853/se-muestra-la-jugabilidad-de-castlevania-lords-of-shadow-mirror-of-fate/)

Same stuff from the JP site.  But thanks nonetheless.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on February 28, 2013, 01:04:25 AM
this is new

[Nintendo Direct JP] Castlevania: Lords of Shadow - Mirror of Fate - 3D Trailer (http://www.youtube.com/watch?v=xc39jnYpBiI#ws)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Akuma on February 28, 2013, 03:14:28 AM
TO THE MINE CART!
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Zetheraxza on February 28, 2013, 04:08:42 AM
So, Zombie Wolves?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Akuma on February 28, 2013, 05:35:49 AM
Looks like a regular werewolf to me.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kingshango on February 28, 2013, 09:29:17 AM
The demo is up in North America.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Dremn on February 28, 2013, 09:57:02 AM
I'll get to play it later today, keeping my expectations low to avoid the possibility of disappointment.

I hope someone rips the music from the demo.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Johnny Alucard on February 28, 2013, 10:30:24 AM
I played the demo.  Same thing as the E3 demo we've all seen a million times, but with different music.

Be warned that there is noticeable framerate issues in it. Hopefully this is because it's just the E3 demo build and not indicative of the final product. What throws me off about it being the E3 demo is that the music is clearly different in the executioner fight.

I will say however that I love how atmospheric it is, and the scenery looks fantastic. Plus I rather enjoyed the combat. The again I'm a bit of a 2D beat'em up fan.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Lelygax on February 28, 2013, 10:41:47 AM
In LoS1 we needed to open chests like in God of War too?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Dragon Warrior on February 28, 2013, 11:01:28 AM
The demo for this game is already out
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Lelygax on February 28, 2013, 11:03:55 AM
Thanks and welcome.

Woohoo, my first award, thanks to who indicated me. :P
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Dragon Warrior on February 28, 2013, 11:12:44 AM
The demo is already out
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kingshango on February 28, 2013, 11:14:11 AM
The reception the games been getting is pretty one sided compared to the reception it got in Europe. I think this game will be just as divisive as the first game was. :(
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Harrycombs on February 28, 2013, 11:38:45 AM
The reception of the demo looks pretty horrible over at Neogaf...

I'm downloading it now, I hope its not as bad as people are saying.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Ahasverus on February 28, 2013, 11:47:12 AM
Yeah neogaf hates the demo. Not surprisng. The LoS subseries is divisive.

Still, QTES FOR OPENING A CHEST? WHAT ARE THEY SMOKING
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kingshango on February 28, 2013, 11:49:30 AM
True, even LOS1 didn't have that, no idea why they would put that in now? On a portable game no less.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Munchy on February 28, 2013, 12:18:35 PM
Still, QTES FOR OPENING A CHEST? WHAT ARE THEY SMOKING

Yeah, seriously. I wouldn't have as much of a problem if there were actually something in the chests. But it's just... glowy shit. What was wrong with just walking into an HP or whatever-up item like every other game does? And they're still wondering why people compare LoS to God of War.

It's also curious to me that candles were axed because it became "monotonous" to break them, but MoF only has barrels to break.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Ahasverus on February 28, 2013, 12:23:20 PM
Yeah, seriously. I wouldn't have as much of a problem if there were actually something in the chests. But it's just... glowy shit. What was wrong with just walking into an HP or whatever-up item like every other game does? And they're still wondering why people compare LoS to God of War.

It's also curious to me that candles were axed because it became "monotonous" to break them, but MoF only has barrels to break.
It's sad the second part of the trilogy is being handled by MercurySteam's B-team.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Lelygax on February 28, 2013, 12:32:31 PM
Barrels? They have bananas inside? Its Castlevania, not Doneky Kong...
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Dragon Warrior on February 28, 2013, 12:47:21 PM
This game is party EPIC i liked it
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Munchy on February 28, 2013, 12:47:43 PM
All of these are pretty small negatives to me, but it's kind of strange that they're there nonetheless.

So I read the demo's out in the US? Any impressions?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Dragon Warrior on February 28, 2013, 12:49:54 PM
Yes the demo is already out and the game has a solid gameplay
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Akuma on February 28, 2013, 01:14:05 PM
My thoughts:

Well I tried the demo and I liked it.

I didn't encounter that many problems. At all. Must be perception, or Castlevania elitism.

Framerate never bothered me and I don't use the 3D slider anyway, and I like as opposed to many how even lesser enemies can put up a fight and aren't a flimsy piece of cardboard. For me it's like a megaman game where you watch for their patterns and attack accordingly. And the Skeletons don't throw stuff in a predictable arc, they actually aim FOR you and I liked that.

And I of course love the fighting game aspect. The hold Y move I just love. And make use of the air dash so you can keep away.

I wouldn't judge the music on a mere demo alone.

For me it feels like they took chunks from each of the Castlevania formula's, Classic/Metroidvania/LoS. Give or take anyway.

I really don't understand the hate for this game, I think it's fun to play and for me, that's all that matters.

I'm looking forward to Castlevania: The Beat em up and of course the story in itself.

And since you essentially go through with 3 characters, it will be like 3 games in one for me.

Really excited to get this next week.

-----------------------------------------

Also: http://www.neogaf.com/forum/showpost.php?p=48541022&postcount=338 (http://www.neogaf.com/forum/showpost.php?p=48541022&postcount=338)

Which means this demo isn't the final build.  Can't wait till next week.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kingshango on February 28, 2013, 01:20:45 PM
I just read that, hopefully it's true. These negative impressions are really killing my hype, I got to get a 3DS down the line and I want this game to be one of the first.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Bergaron on February 28, 2013, 01:22:21 PM
I tried it when it came out in Europe and loved. I have read in Neograf "sucks", "going to 10fps" ... I will not make the same mistake I made with LOS1, take 6 months to buy it because of the review of the press, I bought it on the recommendation of a friend and for me LOS1 is GOTY 2010 ... I will be guided by my views and not that of others.. Luckily we now have a demo and we can try to decide each.

P.D. As you know it has been confirmed that LOS2 will not come to WiiU. For resource problems. Unfortunately there are some comments in Spain they do indicate that the economic health of MS is not good .... nothing good ... have hired people to finish and go very fair MoF. Calculated MoF moderate sales and now this thing a little tense. I guess there will be no problems to launch LOS2 but (hopefully I'm wrong) do not think they are not easy to develop another game (at least they will have to lay off half the staff).

P.D2: Konami is not putting a lot of money ... (underpaid) and apparently the programmers' salaries are between 700-900 euros (including weekends ..)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Akuma on February 28, 2013, 01:25:54 PM
Lack of resources means lack of people to work on a Wii U version and they don't have 20 extra guys.  And MS is a small team compared to most.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: PapaNosferatu on February 28, 2013, 01:33:32 PM
It's not bad at all, I honestly get a Lament of Innocence meets classic Prince of Persia vibe from the demo.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Akuma on February 28, 2013, 01:38:55 PM
For me I really think it's going to have a sort of Super Metroid+Magic Sword vibe.

But that's me.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on February 28, 2013, 01:52:26 PM
Got the demo and i have to say I cannot wait for it

First time I tried some moves already a fighting game attack,attack , move or air dash, jump, attack back dash, attack, stomp, synchronized block, death for the enemy

you have a great variety in moves. the boomerang is very powerful able to take out most baddies in one shot granted you can charge it up all the way.

Graphics are the best I've seen on the 3ds Trevor look's way more detailed than any other character even beating out chrom and
(click to show/hide)
from fire emblem awakening.

The 3d effect is wow :o zelda oot 3d seems like a pushover when compared to it heck even fire emblem lacks the 3d effect this game really encourages you to play it in 3d.

As for framerate it is not noticeable to me even with the 3d on (had it on 3d for the whole demo)

  Enemies die real quick.  You have so much moves at your disposal that it makes the demo too easy I did not even die once everything was a pushover

overall the only bad part is the loading but even then it's only for a couple of seconds.

Overall I give the demo a 9/10 really impressed at how fluid everything in the game connects swinging is easy, fighting is fast, platforming is simple and quick. I see no problems it was over for me before it even began.

As for negative feedback I do not know why I think it's simply trolling :P.

 I know this is a first day hard mode for me I know I will destroy this game  :)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Akuma on February 28, 2013, 01:57:02 PM
Well unlike Fire Emblem, the character models have feet and not peg legs.

 :D
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on February 28, 2013, 02:14:40 PM
Well unlike Fire Emblem, the character models have feet and not peg legs.

 :D

I forgot to say that doh!!! +1 to you good sir  ;D

on the other hand some of those neo-gaf members I know I would not get along with most of them some of the complaints are redicious their being silly and I hate that. Thankfully there is at least some members there that have a mind like this"famassu" also..... Gosh is everything metroidvania with everyone why?!!!! Oh my freaking gosh now I know why I'm hating mv more and more now their freaking overated!  >:(
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Harrycombs on February 28, 2013, 02:22:53 PM
I only had the chance to play the demo for a few minutes before class, but did any one else feel like they were way to small? The camera pulls back really far, and the attack range of Trevor and of the first boss felt absurd. They could pull the camera in a lot closer and just reduce the attack ranges. It feels really awkward. Just the distance the Trevor dashes by, the length of all the weapons, and so on all feels way to big. You can barely see any of the details on the character models because of the camera. The backgrounds are very pretty though, and while I'm sure they want to show them off the scale just feels odd. I wish the camera could be more like the one in Dracula X Chronicles. I don't want to comment on the combat yet as I only got through the first corridor.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Sumac on February 28, 2013, 02:24:22 PM
I am really happy that people like this game.
All this positive feedback, makes me think of buying used 3DS somewhere along the way.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Akuma on February 28, 2013, 02:33:09 PM
Eh.  NeoGAF just has a bunch of Iga piners.

They just want the same exact game over and over with a different skin.

Kinda sad when you think about it.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on February 28, 2013, 03:01:34 PM
I only had the chance to play the demo for a few minutes before class, but did any one else feel like they were way to small? The camera pulls back really far, and the attack range of Trevor and of the first boss felt absurd. They could pull the camera in a lot closer and just reduce the attack ranges. It feels really awkward. Just the distance the Trevor dashes by, the length of all the weapons, and so on all feels way to big. You can barely see any of the details on the character models because of the camera. The backgrounds are very pretty though, and while I'm sure they want to show them off the scale just feels odd. I wish the camera could be more like the one in Dracula X Chronicles. I don't want to comment on the combat yet as I only got through the first corridor.

I even had trouble synch blocking enemies at points not sure about the 3dsxl version but overall not much of a problem I'll get better overtime I'm rough around the edges and a bit dull I got to sharpen my skills, I'm at my worst right now. Also my bro just tried the demo as well and he likes it, also I tried it again and I do see some framedrops but I really had to look at it. I still do not get the attack sponge complaint the guys die quick if you know what you are doing. boomerang is hecka strong and nice stun effect.


Eh.  NeoGAF just has a bunch of Iga piners.

They just want the same exact game over and over with a different skin.

Kinda sad when you think about it.

You sir are feaking awesome  :)

I'm sick of mv's and dislike them for the most part now because of this very reason(well one of them anyways). Let's move foward and not use sprites from 93-94'  :P

I am really happy that people like this game.
All this positive feedback, makes me think of buying used 3DS somewhere along the way.

Do it I think you will not regret it  :)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Harrycombs on February 28, 2013, 03:55:40 PM
Eh.  NeoGAF just has a bunch of Iga piners.

They just want the same exact game over and over with a different skin.

Kinda sad when you think about it.

Thats quite a quick dismissal. I'll hold out until I've played the whole thing, but I'm definitely worried at this point. The skeletons in the first room take about 10 hits to kill. Compared to the old CV games, thats insane.

And Metroidvanias don't all have to be the same. Circle of the Moon feels very different from all of the other IGA games. They really started to feel repetitive after HoD because they all become the same-old collectathons with nearly identical abilities that let you progress further. Despite all of HoDs and Circle of the Moons faults, they feel drastically different from the last 4 Metroidvanias.

Theres nothing sad about wanting more exploration in the vain of IGA's games, as there was still room to do something more unique. The problem was the sheer amount of laziness on Konami's part. Reusing the same artwork and the basic structure for progression in every game gets old fast.

I really respect that Mercury Steam is trying to do something new, but I fear they aren't really taking a step forward. Introducing a fun combo system while throwing the pacing to the wind isn't really an improvement, its just different.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Dragon Warrior on February 28, 2013, 04:19:38 PM
Well i got the demo, its kickass the game has a solid gameplay and awesome places but the soundtracks look like god of war i really miss the old castlevania games soundtracks they are epic and beautiful i remember Castlevania Dawn of sorrow soundtracks it has the best soundtracks ever.

So i cant wait for this castlevania game btw i want to p;ay by Alucard, Simon and Gibrell
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Akuma on February 28, 2013, 04:21:25 PM
I just like the LoS story a lot better.  I don't want Metroidvania to go away but I'd like it to be spread out and give other genre's that can expand the series as a whole a chance.  Make them sparse over time so it still has a new feel.  In the beginning you start out with small stuff like with the NES but over time you will expect it to be more, with more detail and even more in general length.

Of course I could just give you the question of what would you rather have?

This game or Judgment 2?

Which I understand is unfair.

I was interested in Castlevania: The Arcade, I thought that was interesting.  But that was only in Japan as an Arcade unit.

As for the repetition, it is but I feel with everything after Aria, new installments have taken a redundant turn and I feel the story becomes less interesting with all the jumps and timeskips.  IMO it's as if Mathias just gets resurrected on a bi century basis, and some things on the Belmont clan losing the whip are unclear, along with where the Stones of Vampiric power come from and what not.  It just got convoluted to me.  And in these installments the core gameplay remained the same with just a gimmick tacked on to it.

What Konami will likely take from Mirror of Fate in the future is likely the departure of sprites but I can't say for certain, with sprites there is only so much you can do but even then on the opposite side there is so much more they still CAN do.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Zetheraxza on February 28, 2013, 04:22:40 PM
Nice! Didn't have the need of that stupid 3DS after OoT and Shinobu. Now that I need it, it's gone... Well, still it's a Demo but I better find it before march 5...
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Dragon Warrior on February 28, 2013, 04:24:18 PM
What the hell you lost it too bad bro you must find it for only for this game
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Harrycombs on February 28, 2013, 04:31:26 PM


Of course I could just give you the question of what would you rather have?

This game or Judgment 2?

Which I understand is unfair.

Yes, it is unfair. I agree that the recent Castlevania games, with the exception of Dracula X Chronicles, have been either really low quality or are really repetitive, like the DS games. But we don't have to simply make a choice between IGA and Mercury Steam.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Akuma on February 28, 2013, 04:35:34 PM
Yes, it is unfair. I agree that the recent Castlevania games, with the exception of Dracula X Chronicles, have been either really low quality or are really repetitive, like the DS games. But we don't have to simply make a choice between IGA and Mercury Steam.

Agreed.  I think it comes down to what Konami as a company wants to do with the IP.  Whether it is handed to Iga or outsourced to something else or whatever is up to them.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: C Belmont on February 28, 2013, 04:44:16 PM
Quote
What Konami will likely take from Mirror of Fate in the future is likely the departure of sprites but I can't say for certain, with sprites there is only so much you can do

Funny you should say this, because while waiting at a bus stop I decided to purchased Wrath of the titans for my mobile and in many ways it felt like a simplified 2D version of the same genre as LOS complete with QTE like sequences to finish some of the bosses off. I was pleasantly surprised with it, and couldn't help thinking that everything in MOF could easily have been done in 2D the only difference is that it probably wouldn't have had as much sales potential because modern gamers love their 3D graphics and of course the 3DS 3d effect wouldn't be as impressive.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kingshango on February 28, 2013, 04:45:26 PM
Agreed.  I think it comes down to what Konami as a company wants to do with the IP.  Whether it is handed to Iga or outsourced to something else or whatever is up to them.

Besides I don't think there's a IGA to return it to anyway. So they have to outsource it to another team. But like you said it's ultimately up to Konami.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Akuma on February 28, 2013, 05:04:44 PM
Besides I don't think there's a IGA to return it to anyway. So they have to outsource it to another team. But like you said it's ultimately up to Konami.

Did something happen to em?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Ahasverus on February 28, 2013, 06:59:47 PM
Did something happen to em?
He was tired of the series already (see "I want this game to make enough money for me to retire") and his lastes release were toxic. He's probably an administrative now.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Lelygax on February 28, 2013, 07:09:50 PM
I imagine that because he dont wanna to be known as "CV Guy", but as IGA, Koji Igarashi. Im not in his position, but is easy to know that one person wanna to be remembered as himself, not because of only ONE of his works.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: crisis on February 28, 2013, 07:15:26 PM
Quote
Did something happen to em?

He either decided to change his career, or lost his cellphone and acquired a new carrier. The CV community isn't 100% sure.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Black Cat on February 28, 2013, 07:25:47 PM
Well, someone else on gamefaqs got the full game. So anyone hoping to avoid spoilers might want to steer clear from there.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kingshango on February 28, 2013, 07:32:29 PM
Well im a glutton for spoilers but I'll be a nice guy and not mention them here. Especially if it relates to THAT certain issue.

Edit: Man I keep hearing that the final game is not nearly as bad as the demo is, what the hell Konami, you trying to NOT get people to like this game?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Munchy on February 28, 2013, 08:49:46 PM
He either decided to change his career, or lost his cellphone and acquired a new carrier. The CV community isn't 100% sure.

Neither is Konami.

ZIIIIIIIING

It seemed like from his later interviews that IGA got sick of working on only Castlevania. I can't blame him after about ten years of it, but dammit, I still itch for another of his games after OoE.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Ahasverus on February 28, 2013, 09:13:39 PM
Edit: Man I keep hearing that the final game is not nearly as bad as the demo is, what the hell Konami, you trying to NOT get people to like this game?
It's LoS all over again.

Also, King, would you kindly PM some spoilers! Thank you (:
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Munchy on February 28, 2013, 09:21:44 PM
I see no spoilers on Gamefaqs, just a bunch of guys calling each other stupid.

EDIT: Nevermind, one guy posted a picture of the box and stuff.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kingshango on February 28, 2013, 09:24:10 PM
It's nothing we won't be able to see in the beginning of the game and stuff we already know. One nice thing I've heard is that there's more exploration than the demo lead to believe, it's possible to even get lost.

Oh and someone on Reddit also has the full game.

And another oh, it seems there's a glitch in the demo that will let you explore further areas
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: DragonSlayr81 on February 28, 2013, 09:33:58 PM
Eh.  NeoGAF just has a bunch of Iga piners.
That's not really the impression I get whenever I see people talking about LoS1 over there. They raved about THAT game and how great it was. The demo of this one seems to be getting the polar opposite.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Ahasverus on February 28, 2013, 09:37:16 PM
Kingshango, I trust you to inform me whenever relevant information about that comes lo light.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Munchy on February 28, 2013, 09:47:55 PM
So, Zombie Wolves?

I am the ZOMBY WOOF
I'm that creature all the ladies been
Talkin' about

I am the ZOMBY WOOF
They all seek for shelter when I come chargin' out

Tellin' you all the Zomby troof
Here I'm is, the ZOMBY WOOF

Tellin' you all the Zomby troof
Here I'm is . . .


...Zombie Werewolves would be cool. I hope the Necromancer has a few more tricks up his sleeve. His summoning reminded me of Shaft's Ghost.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: uzo on February 28, 2013, 10:23:38 PM
OK, impressions of the demo:

The framerate is as god awful as everyone says it is. Absolutely abysmal. When you have more than two enemies on the screen, the frame rate TANKS, >>EVEN WITHOUT THE 3D ON<<. It causes lag in your button inputs, which can screw up your combos, make you not jump, or attack, or the action that is about to save you from being hit in the face. Then with the 3D on? Pfft, good luck man.

The combos feel limp compared to the first game. Some stuff works, some doesn't. There doesn't seem to be a huge different in area and direct attack base ranges either. They're both pretty short. I did however like how they simplified some returning moves, such as the hold Y. Overall I don't mind this kind of combat system in a 2D platformer. I wish the controls were tighter though.

The controls are laggy and the character feels slow. You also don't have nearly as much control over the character as the old games. Everything seems sluggish. Some of the controls aren't very intuitive either. There is no excuse for pulling in the LoS1 ledge system into a 2D game. You don't need scripted ledge sequenced in this kind of game. They make you go through it too, or suffer fall damage. What an annoying and useless design element.

I had already cancelled my preorder, and this demo made no headway in getting me back on board. I was really hoping they would pull it together here and deliver something great, but I can't say I'm impressed. I'm skipping this one, sorry guys.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Ahasverus on February 28, 2013, 10:32:48 PM
This game was too ambitious for 3DS. That was obvious.

Unevitable HD version, here I come.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Lelygax on February 28, 2013, 10:33:58 PM
Wow, its so bad like that? I thought it would be better than LoS or atleast at the same level of quality. :(
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kingshango on February 28, 2013, 10:47:52 PM
They should have never put this demo out or at least used another section of the game directly from the final game. I also don't think it was wise to place the demo at the final chapter of the game, where enemies are hard to kill.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Black Cat on February 28, 2013, 11:12:20 PM
Yeah, I do wonder about the point of doing that. Maybe they wanted to give the player more access to moves to better demonstrate how "deep" the combat is suppose to be. In any event, it might have helped the reception if people had known that fact sooner. I wonder if they only revealed the play order to try and offset the initial complaints about the enemies being "sponges".
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Bergaron on March 01, 2013, 12:27:28 AM
There are already many people who have the game (already hitting stores and employees ..). I have decided to buy the game and I think I've seen too much information. So I will be away until the 10th when I have finished the game. I do not see more game information. I will pass these 7 days playing DS games.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Dark Nemesis on March 01, 2013, 04:38:43 AM
Wait, when did it came out? Also, if what we have played on the Demo is from the final stage, then it's far more easy than what LoS is.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Akuma on March 01, 2013, 05:02:29 AM
Some stores may have broken street date in some places.  Gamestop hasn't bothered to call s I will probably get it on Tuesday.

As for my Iga Piner comment, I really only skimmed the couple pages of negativity on NeoGAF and that's generally what I saw.

IF the actual game is far better then the demo that would be interesting on why they put the demo out in the first place.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Shiroi Koumori on March 01, 2013, 05:58:10 AM
Whoa the demo's from the final stage? Why would they do such a thing?
Some people who do not know that its the final stage might go looking for that difficulty in the beginning stages, only to be disappointed. On the other hand, people who know that its the final stage and are good gamers would be disappointed if it is too easy...

I wasn't able to buy a 3ds yet since both of my parents are sick, what perfect timing.

I'll be reading all of your comments on the game when it comes out. Some comments above make me second guess whether to buy this game or not. Maybe just for supporting castlevania i suppose i should buy... After all, i have most of the handheld vanias.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Akuma on March 01, 2013, 06:10:14 AM
It's not the final stage.  More like close to the beginning of the 3rd part of the game.

Since it's Gabriel>Simon>Alucard>Trevor
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Shiroi Koumori on March 01, 2013, 06:27:56 AM
After a few minutes of pondering, i think i know why they chose the beginning of Trevor's part as the demo. He is the least spoilery of the bunch at that point.
Gabriel's part is the tutorial so it is not fit for a demo.
Simon's part might have some spoilers like how would Sypha fit in?
Alucard's part should really be left in game since he is the not so secret, secret character with loads of fan speculation.
So that leaves the beginning of Trevor's journey since his end is again a major plot point.

Argh touch screen typing.....
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kingshango on March 01, 2013, 06:46:56 AM
Another thing to note is that Trevor should have most if not all of the techniques that Simon and Alucard picked up from the game, so he has the most expansive moves list to play around with from the start.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Ahasverus on March 01, 2013, 07:09:11 AM
Still no story spoilers around?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Bergaron on March 01, 2013, 07:24:27 AM
The first time you play is about 15-17h so don´t expect much until Sunday...
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: KaZudra on March 01, 2013, 07:41:38 AM
This game was too ambitious for 3DS. That was obvious.

Unevitable HD version, here I come.

Same here, Just hoping it comes to PC along with Lords 1 when Lords 2 makes it to PC
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Akuma on March 01, 2013, 07:45:48 AM
And what if a HD version never exists?

Also I can't find anything so no poiler stuff is around yet.

But if King finds anything he can PM me stuff too!
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Ahasverus on March 01, 2013, 07:51:52 AM
And what if a HD version never exists?

Also I can't find anything so no poiler stuff is around yet.

But if King finds anything he can PM me stuff too!
Youtube it is, then. I refuse to play for a product that is clearly not optimised and/or targeted for the console it is running on.
Still hope it sells well though.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: MelancholySpork12 on March 01, 2013, 07:57:12 AM
Well I played the demo and here are my thoughts.

- The game looks and sounds great. I like the art style, the detail, and the sound design is surprisingly excellent. It kind of feels like it was intended for HD consoles.

- Music is alright. I think it's a bit more fitting than the original LoS soundtrack, since it's much creepier. Still a far cry from the Castlevania music we know and love, though.

- Gameplay is OK. I know this is a demo so I'm keeping my reservations. Combat is satisfying, but the entire control feels a little sluggish. I'm not sure if the demo is just VERY poorly optimized and it's a framerate issue I'm seeing, but it's not as tight as I would like.

- Overall it looks fun and I'm probably going to buy it.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Bergaron on March 01, 2013, 08:07:08 AM
- Gameplay is OK. I know this is a demo so I'm keeping my reservations. Combat is satisfying, but the entire control feels a little sluggish. I'm not sure if the demo is just VERY poorly optimized and it's a framerate issue I'm seeing, but it's not as tight as I would like.

About this, the demos in 3DS are very high compress, although there is usually no difference in gameplay, excessive compression can affect the music and especially the load times between stages. Read a game from the SD card is slower than reading from the cartridge (SD cards that come with the 3DS are cheap .. who knows the world of smartphones and digital cameras will know the importance and the difference between the cards SD and know what I'm talking about)

So it is possible that the version in cartridge has a loading time between levels slightly smaller and has no volume or distortion problems in music, but that would not have noticed anything in the gameplay ..
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Akuma on March 01, 2013, 08:08:41 AM
It's possible we really got the E3 demo with minor touch-ups.  But WE SHALL SEE!
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: MKKhanzo on March 01, 2013, 09:19:11 AM
Dissapointed/worried after playing the demo.  :(

Ragdoll-like physics in a CV game doesnt fit IMO.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: uzo on March 01, 2013, 09:24:29 AM
Read a game from the SD card is slower than reading from the cartridge

Uh, no.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Akuma on March 01, 2013, 09:44:19 AM
Games from a SD Card would run faster.  I think.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Bergaron on March 01, 2013, 10:01:34 AM
I passed the demo for the third time ever that I try I do best, this time I have killed and I just hit 3 times, the final boss I had not killed him too fast and using combos and dodge (to be always attached to it).

Every time I play the better I feel with the controls and I like the game.

PD. About SD Card (with cheap SD card like Kingston or ScanDisk is poor speed) i have the demo and i will buy the  cartridge. Timing when I get to that stage of the game what it takes to load the level in the demo and what it takes in the cartridge.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Gecko on March 01, 2013, 10:13:14 AM
I've played the demo several times now and I really like it! The controls are pretty much the same as in LoS, just modified for the 3DS. The game looks really beautiful, and the music and background noise really compliment the atmosphere. I still don't see anything wrong with "OMFG BARRELS ARE TANKS BECUZ TEHY TAKE TWO HITS TO BREAK". There is a combo system. Same with enemies: Minor enemies SHOULD take more than one or two hits to kill because otherwise the combat system would seem incredibly boring. They go down pretty fast anyway. The way enemy health and combat is handled makes everything seem really tight. Platforming is really fun too.

The only complaint I have is that I'm so used to playing as a fully powered up Gabriel in LoS, that it feels weird having so few combos, but that certainly won't be a problem after I've had the game for a while!
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Dremn on March 01, 2013, 10:39:34 AM
Right, the time has finally come. I played the demo multiple times last night.

I really, really enjoyed it. The framerate dip didn't bother me at all, I think people are just spoiled by having 60 FPS games in this day and age be the norm, which is perfectly understandable, but this is essentially just like LoS in 2D. Whatever lag people were complaining about in the controls as well was just like LoS too. It was practically instinct for me dodging and parrying enemy attacks and taking out the shielded enemies with the guillotine move.

The overall feel of the game is definitely clunky, but it didn't bother me too much because it sort of felt like the older NES games to me. Sub weapons collision was a little glitchy, I couldn't tell if they were doing any damage to the enemies when they stuck on them, same for the boss at the end of the demo, that's really my only complaint. I adapted very quickly to how this game plays and will most likely be picking this up when it's out.

EDIT: Actually, one other thing I wasn't ok with. Turn your 3DS down when you play this, otherwise the music will make your 3DS speakers screech. I suggest headphones.

I have to say this too, this game is freaking gorgeous. The videos don't do it justice, it looks fantastic on the 3DS's screen. I've said this before and I'll gladly say it again, Mercury Steam has some incredible artists.

So yea, the demo left me with some very positive impressions of what the full game will be like. This game, Fire Emblem, Animal Crossing, and Monster Hunter makes the 3DS absolutely worth owning this year.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: MelancholySpork12 on March 01, 2013, 11:03:13 AM
Right, the time has finally come. I played the demo multiple times last night.

I really, really enjoyed it. The framerate dip didn't bother me at all, I think people are just spoiled by having 60 FPS games in this day and age be the norm, which is perfectly understandable, but this is essentially just like LoS in 2D. Whatever lag people were complaining about in the controls as well was just like LoS too. It was practically instinct for me dodging and parrying enemy attacks and taking out the shielded enemies with the guillotine move.

The overall feel of the game is definitely clunky, but it didn't bother me too much because it sort of felt like the older NES games to me. Sub weapons collision was a little glitchy, I couldn't tell if they were doing any damage to the enemies when they stuck on them, same for the boss at the end of the demo, that's really my only complaint. I adapted very quickly to how this game plays and will most likely be picking this up when it's out.

I have to say this too, this game is freaking gorgeous. The videos don't do it justice, it looks fantastic on the 3DS's screen. I've said this before and I'll gladly say it again, Mercury Steam has some incredible artists.

So yea, the demo left me with some very positive impressions of what the full game will be like. This game, Fire Emblem, Animal Crossing, and Monster Hunter makes the 3DS absolutely worth owning this year.

That's a little more forgiving than I care to be. If it's true that the final product is more optimized than this, I have to wonder what reason they had for releasing a bad demo. I'm sure it's going to cost them sales.

However I WILL say that MoF has single-handedly sold me on the LoS art style for Castlevania. It's very gothic, but in a more modern, stylized way. I think it suits the series very nicely, especially now that they've done away with the LOTR clone and brought in more Gothic designs. It's great.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on March 01, 2013, 11:28:39 AM
I'm abit surprised here I have played it a couple times already, I'll have to check again to see if all of this is true I guess analyze mode. The first time I was so hyper about it who know maybe I was trigger happy(still like the demo   :) ) but still I find the demo to be way to easy even on hard mode beat the main boss without even getting hit that's my problem  :P .

Also has anyone told cox about these complaints and the demo being not of final quality supposedly?

 Also it's a plus if the final game is better right  :)

That's a little more forgiving than I care to be. If it's true that the final product is more optimized than this, I have to wonder what reason they had for releasing a bad demo. I'm sure it's going to cost them sales.


Yeah in european side of things from my understanding it has been positive, but on the NA side it seems to be more negative will this be a 7-to maybe8 game  I hope not  :-X  needs some 8-9's

This game was too ambitious for 3DS. That was obvious.


Biting off more that a team can chew? Still getting(to deep to back out now ) this it has to sell well for even an thought for a hd release right  ;)

but overall it seem that the 3d effect is da bomb.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Bergaron on March 01, 2013, 11:44:36 AM
Edit: Wrong post!!!  ;D
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Lelygax on March 01, 2013, 11:47:36 AM
Only one word.... FAKE!!! , in my opinion, .... But one thing is strange, they hired a team B for MoF (25 workers) some workers of team A helping them. 2 months ago the game is "gold" and have not fired anyone .. but last month is still urgently seeking 5 workers more ... mmm team A is complete with LOS2 ... what the fuck are doing ....

They keep repeating to friends who are tired of the criticism of his CV that want to make a new IP. Now make a new castlevania!, Do not understand, well maybe if ... crisis ... money.

But even I do not believe that MS will do it ..

Do not understand, well maybe if ... crisis ... money.

See Crisis? Its all your fault, stop trolling Konami hiding their money and return to the forums. xD
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kaori on March 01, 2013, 11:48:17 AM
Well, finally got a chance to play and beat the demo in-between classes today (US citizen here, btw). Now, I am a person who has liked all the games in the series prior to LoS. LoS just did not click with me. The environments in LoS where pretty, but that's about all I liked of LoS.

Now, as for Mirror of Fate. Overall, I actually liked the demo. I didn't really have a problem with the controls and I thought everything played fine. My only complaint like someone else mentioned is that for me, it was hard to tell if the subweapon was actually doing any damage. The music was pretty bland in my opinion too, but obviously this is not the full game, so the full game might have some better music maybe.

I actually had fun playing the demo. I was worried since I didn't like LoS, but MoF doesn't seem bad. I remember when MoF was first announced I was excited about it, cause it did look good, but I was remaining cautious seeing as I disliked LoS. Hopefully the full game is not disappointing, but I like what I've seen and played so far.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: shelverton. on March 01, 2013, 11:49:16 AM
The controls in MoF makes me realize how incredibly tight the DS Castlevanias were. Controlling Trevor is anything but tight, but the more I play the demo the more comfortable I feel. I'm sure I'll enjoy MoF more than LoS, at least. It's a sidescroller after all, and I love those. But yeah, I can totally see why people would call MoF sluggish. It's a 3D brawler on a 2D plane. I wonder why Mercury Steam had to stay so faithful to LoS in terms of control (weight, feel and handling of the character)? But whatever. I'm buying the game.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on March 01, 2013, 11:49:42 AM
Only one word.... FAKE!!! , in my opinion, .... But one thing is strange, they hired a team B for MoF (25 workers) some workers of team A helping them. 2 months ago the game is "gold" and have not fired anyone .. but last month is still urgently seeking 5 workers more ... mmm team A is complete with LOS2 ... what the fuck are doing ....

They keep repeating to friends who are tired of the criticism of his CV that want to make a new IP. Now make a new castlevania!, Do not understand, well maybe if ... crisis ... money.

But even I do not believe that MS will do it ..

Uhhh.. What's fake B?  ???

Also does anyone here think that if "team A" worked on mof we would not be in this predicament?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on March 01, 2013, 11:51:00 AM
Well, finally got a chance to play and beat the demo in-between classes today (US citizen here, btw). Now, I am a person who has liked all the games in the series prior to LoS. LoS just did not click with me. The environments in LoS where pretty, but that's about all I liked of LoS.

Now, as for Mirror of Fate. Overall, I actually liked the demo. I didn't really have a problem with the controls and I thought everything played fine. My only complaint like someone else mentioned is that for me, it was hard to tell if the subweapon was actually doing any damage. The music was pretty bland in my opinion too, but obviously this is not the full game, so the full game might have some better music maybe.

I actually had fun playing the demo. I was worried since I didn't like LoS, but MoF doesn't seem bad. I remember when MoF was first announced I was excited about it, cause it did look good, but I was remaining cautious seeing as I disliked LoS. Hopefully the full game is not disappointing, but I like what I've seen and played so far.

Did you charge the boomerangs up? Their one hit kills and I believe they posses stun effects with the purple electricity and all that jazz.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Bergaron on March 01, 2013, 11:54:31 AM
See Crisis? Its all your fault, stop trolling Konami hiding their money and return to the forums. xD

I say Crisis because I do not know the word in English to say when you have no money... XD. And the previous post was respondiento another that spoke of a rumor of a new set of MS on CV, but the post is gone ... would be a fake ..
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Dremn on March 01, 2013, 11:58:35 AM
Well im a glutton for spoilers but I'll be a nice guy and not mention them here. Especially if it relates to THAT certain issue.

Edit: Man I keep hearing that the final game is not nearly as bad as the demo is, what the hell Konami, you trying to NOT get people to like this game?
I'm a glutton for spoilers myself, hit a brother up.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Bergaron on March 01, 2013, 12:01:05 PM
Uhhh.. What's fake B?  ???

Also does anyone here think that if "team A" worked on mof we would not be in this predicament?

Forgot my post! i was answer a wrong post!!
spoke of a new CV of MS, but I was totally confused. I got confused, the news was about MoF.

Edit: But what he said is true and makes me think, did not lay off anyone and left over 25 people right now unless you are doing something for the PS4 (its logo appeared)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Akuma on March 01, 2013, 12:07:06 PM
Only thing I disliked was whip swing mechanics but I got used to them real fast.  It just felt weird.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kaori on March 01, 2013, 12:25:28 PM
Did you charge the boomerangs up? Their one hit kills and I believe they posses stun effects with the purple electricity and all that jazz.

No, I didn't! I clearly need to play the demo again. I didn't know that you could charge the boomerang.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Harrycombs on March 01, 2013, 12:37:54 PM
The controls in MoF makes me realize how incredibly tight the DS Castlevanias were. Controlling Trevor is anything but tight, but the more I play the demo the more comfortable I feel.

I felt that way too. Its strange how even classic style games like Adventure Rebirth still feel like you have more control.

After finishing the demo, I still don't feel very strongly either way. There were some enemies that only took a couple hits to kill, and some of the skeletons attack you in the classic style. I still feel the combat leaves a lot to be desired. You could just use the long range attack over and over, and you would even hit the projectiles out of the way doing that. Its far too powerful. I'll probably wait for this game to drop in price before picking it up. It didn't feel like a strong entry for the series. Also, the somewhat dynamic camera was just annoying in my opinion. It should stay still, its a 2D game...
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on March 01, 2013, 12:40:47 PM
No, I didn't! I clearly need to play the demo again. I didn't know that you could charge the boomerang.

Yeah the boomerang is op

helps me with the final boss in the demo takes a small fraction of it's health when it rushes me. I have 6 Boomerangs right? That right there is alot of damage provided you can charge it up. Got to find the space and time to do it.

Again my problem is that the demo is hecka easy and for the most part the controls work well for me heck mostly everything works for me mostly (the chain grapple swing thing should just be r and then use the circle pad no need for b in my opinion) :)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kingshango on March 01, 2013, 12:52:57 PM
The charge boomerang plus the hold Y combo does ridiculous amounts of damage from what I've seen. Takes an enemy's health down quick, including the boss.

Edit: And if you press L and hold Y there's a guard breaker that should break through the skeletons shield leaving it open to attack.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Akuma on March 01, 2013, 01:01:21 PM
Which gives people little reason to complain about enemies being sponges.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Chernabogue on March 01, 2013, 01:06:15 PM
Need a 3DS, need.....
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Akuma on March 01, 2013, 01:16:54 PM
Need a 3DS, need.....

You can't have mine.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on March 01, 2013, 01:31:39 PM


Edit: And if you press L and hold Y there's a guard breaker that should break through the skeletons shield leaving it open to attack.

takes too long for my taste I use just guarding instead.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kingshango on March 01, 2013, 02:04:20 PM
The European website launched with some new stuff.

http://www.nintendo.co.uk/Games/Nintendo-3DS/Castlevania-Lords-of-Shadow-Mirror-of-Fate-703705.html (http://www.nintendo.co.uk/Games/Nintendo-3DS/Castlevania-Lords-of-Shadow-Mirror-of-Fate-703705.html)

And spooky music.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on March 01, 2013, 02:22:31 PM
The European website launched with some new stuff.

http://www.nintendo.co.uk/Games/Nintendo-3DS/Castlevania-Lords-of-Shadow-Mirror-of-Fate-703705.html (http://www.nintendo.co.uk/Games/Nintendo-3DS/Castlevania-Lords-of-Shadow-Mirror-of-Fate-703705.html)

And spooky music.

Aww man.... this is some good stuff way better than the demo music this portrays alot of emtion mostly dread which I cannot find a better word if someone can, please do.


Edit:
       Well this game is the most anticipated on the 3ds right now at gamestop

http://www.gamestop.com/browse/games/nintendo-3ds?nav=28-xu0,131a2-ffff2418-5 (http://www.gamestop.com/browse/games/nintendo-3ds?nav=28-xu0,131a2-ffff2418-5)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Lelygax on March 01, 2013, 02:28:33 PM
THIS IS ART!
Its almost like the music from the N64 games. :)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: LoneChild on March 01, 2013, 02:40:42 PM
Aww man.... this is some good stuff way better than the demo music this portrays alot of emtion mostly dread which I cannot find a better word if someone can, please do.

I will: Super Castlevania IV.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on March 01, 2013, 03:02:03 PM
I will: Super Castlevania IV.

That's more than one word  ;)

Was looking for more of a singular.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Akuma on March 01, 2013, 03:04:58 PM
That's more than one word  ;)

Was looking for more of a singular.

Melancholy
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Dremn on March 01, 2013, 03:08:50 PM
Loving the music on the site, nice to hear an organ for once in LoS's soundtrack.

Snagging that Trevor wallpaper.

EDIT: Definitely getting SCIV vibes from the music on the site after listening to this.

Best VGM 555 - Super Castlevania IV - Dracula Battle (http://www.youtube.com/watch?v=AbRWDpruNu4#ws)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Bergaron on March 01, 2013, 03:46:35 PM
WoW that music sound like SC IV but with best Quality

Is good to know that these tunes will also ingame. The music is OK but the demo does not fit much with the game.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: KaZudra on March 01, 2013, 04:49:04 PM
dat badass Alucard image on his profile

Can someone Rip that from the site? I must have a clean version!
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Black Cat on March 01, 2013, 05:00:16 PM
Right-click on his description page and choose "view background image". You can save the .png file.

Edit: Okay, my first attachment. Love how feral he looks. Really looking forward to him and Simon interacting.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: DarkPrinceAlucard on March 01, 2013, 05:05:48 PM
Right-click on his description page and choose "view background image". You can save the .png file.

Edit: Okay, my first attachment. Love how feral he looks. Really looking forward to him and Simon interacting.

Like how they actually made this image with him wielding the whip.

The last artwork had him with the sword which is pretty misleading considering he won't get it until LOS2 according to Cox.


And they seem bent on not giving us a clear image of his face.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: KaZudra on March 01, 2013, 05:20:32 PM
So Alucard is using a Blood whip much like Dracula on the LOS2 trailer.
they took the whole "Itz not Castelvanai witout teh whipz" statement to heart
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kingshango on March 01, 2013, 05:25:33 PM
Actually the whip Dracula used was made of dark energy. The whip Alucard is using is made up of his blood.

Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Dremn on March 01, 2013, 05:53:12 PM
I'm surprised the game hasn't been completely spoiled yet. Castlevanias usually leak before release.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kingshango on March 01, 2013, 05:57:39 PM
Guess the people who got it early trying to get that %100 secret ending.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: crisis on March 01, 2013, 06:00:41 PM
lol first thing that came to mind when i saw that image was this
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fimages1.wikia.nocookie.net%2F__cb20090622075109%2Fcastlevania%2Fimages%2F7%2F7b%2FAnimated_Dracula%2527s_Curse_Alucard.JPG&hash=b981ae0f3981540686519dd76ea675a4)


Quote
Itz not Castelvanai witout teh whipz
What forum do you go to that people actually type like that?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Profbeanburrito on March 01, 2013, 06:50:38 PM
Loved the demo, can't wait til the 5th!
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Akuma on March 01, 2013, 06:57:31 PM
Actually the whip Dracula used was made of dark energy. The whip Alucard is using is made up of his blood.

That's cool.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: uzo on March 01, 2013, 09:29:56 PM
I think people are just spoiled by having 60 FPS games in this day and age be the norm

You realize that NES games ran at 60fps, right? It's been the standard, and as technology progresses that should be maintained or exceeded, not decreased. There are reasons that games started with that high frame rate. Not only is it MUCH comforting to the eyes over lower refresh rates, it allows for the reaction time needed to play twitch reflex games.

When Capcom made the leap to the next gen with Street Fighter IV, you bet your ass they kept that game running at 60fps. Compare that to playing on the 3DS, with the 3D on, and you'll understand why. Your reaction times cant be as high because of the lower FPS. It really messes with my reaction time. Any veteran fighter will say the same.

In this case its very annoying, and the game will DROP BUTTON PRESSES because of it. We're not talking about "oh its 30fps instead of 60fps" we're talking about 25 max at any given time, 15-10 in combat against more than one enemy.

I really want to like this game, but that shit is just flat out unacceptable. Hard to play, hard to watch for extended periods, just unacceptable.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: KaZudra on March 01, 2013, 09:58:23 PM
What forum do you go to that people actually type like that?
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi1296.photobucket.com%2Falbums%2Fag9%2Fkamui_zero%2Flel_zpsd8217b2b.jpg&hash=8a73ce94715ca911934424a164f405fa)
(Source, the Dungeon)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Lelygax on March 01, 2013, 10:13:52 PM
That image exceeds the signature size rule? Im really interested in this lol
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Flame on March 01, 2013, 10:16:32 PM
Quote
I really want to like this game, but that shit is just flat out unacceptable. Hard to play, hard to watch for extended periods, just unacceptable.
IMO if the framerate is the dealbreaker, then you just didn't like the game altogether, or just weren't that interested to begin with... At best it's worth renting or borrowing from a friend to see the product as a whole, and trying to see past the framerate.

Just my opinion, but when I really like a game or am really hyped for a game I want, (particularly in a franchise I like) I can overlook those kinds of issues if the rest of the game is fun and enjoyable.

It's why I enjoy Mega Man X6 despite the fact that it has a bad translation, throws the kitchen sink at you, and has some suspiciously unfinished looking level design.

Well that's a bit different actually, since I like the difficulty. Framerate is more of a different issue...
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: flyingchai on March 01, 2013, 10:21:22 PM
Just throwing this observation out there: Alucard has the Daemon Lord's hands, which you can see during Gabriel's encounter with him.
Also notice that when Alucard fights him, all of his limbs are replaced with metal.
Fascinating eh?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Akuma on March 01, 2013, 10:36:20 PM
Just throwing this observation out there: Alucard has the Daemon Lord's hands, which you can see during Gabriel's encounter with him.
Also notice that when Alucard fights him, all of his limbs are replaced with metal.
Fascinating eh?

Maybe Alucard will aspire to become the next Daemon Lord.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kingshango on March 01, 2013, 10:45:21 PM
In his profile Alucard is described as the 'son' of Dracula, whereas Trevor is described as the son of Dracula but without quotations. It makes it sound like Alucard was not born by natural means but like he was created. Looking at his new artwork, he looks way different from every other vampire or human, almost like was put together.

Plus Alucard seems to struggle with his loyalty to Dracula and whether or not to aid him in his conquest, although we all know his answer.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: C Belmont on March 01, 2013, 10:51:23 PM
I was just about to post something similar
those High vampires do have a kind of half made feel to them and isn't Frankenstein supposedly still alive and kicking somewhere in the castle,
maybe Gabriel attempted to artificially create a son for himself because he is unable or unwilling to through normal means - the death of his real son would probably be enough motivation for him to do something like this.

alternatively Alucard may just be considered Gabriels son because he was turned into a vampire by him.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: crisis on March 01, 2013, 10:51:31 PM
Quote
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi1296.photobucket.com%2Falbums%2Fag9%2Fkamui_zero%2Flel_zpsd8217b2b.jpg&hash=8a73ce94715ca911934424a164f405fa)
(Source, the Dungeon)

LOL that's hilarious

but nobody here actually types like that, so i don't see the point other than just people trying to make fun of other people because they don't like what they like, with a generalized insult
kinda like if i did this MOF IZ AWSUMZ WOH CAREZ F NMYZ TAYK 10 HITS 2 KILL EYE LUV IT WAY BETTAR THEN SHITAY IGAVANAI BEST CASSELVANAI EVAR!!!!11 I LUV COXXX11111

I always see this random 1337(leet, "elitist" lingo to the uninformed) talk in posts, when no one here at the Dungeon actually types like that (and if they do, it's only like a couple of people out of the hundreds that post here.)


Just trying to enlighten people ^_^


Quote
I was just about to post something similar
those High vampires do have a kind half made feel to them and isn't Frankenstein supposedly still alive and kicking somewhere in the castle.
Alternatively Alucard may simply be considered Gabriels son because he was turned into a vampire by him.

That would be one possibility, rather than Trevor turning into Alucard. Otherwise you can argue that ALL the Belmonts after Trevor can be considered as "Alucards," since they all oppose Gabriel (the name Alucard would be more like a title, kinda like Simon is the "Alucard of the 14th century, his son would be the next Alucard, etc.") lol
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Ahasverus on March 02, 2013, 04:56:04 AM
What if Alucard is evil?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Bergaron on March 02, 2013, 05:35:55 AM
Well really nothing would happen, but I wish they would at least have a good character in the Saga
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Nagumo on March 02, 2013, 06:25:02 AM
Laura was also Carmilla's "daughter". Maybe it's the same case with Dracula and Alucard.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Sumac on March 02, 2013, 07:27:26 AM
Music on the site is awesome. Certainly feels like updated SCV4 track.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Akuma on March 02, 2013, 07:45:21 AM
I love it too.  Makes the wait all the more harder.  :I
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Mr. Jack on March 02, 2013, 07:54:59 AM
What if Alucard is evil?

from the nintendo website:

"Armed with his sword and array of magical transformation powers, Dracula's 'son' is a warrior with a thirst for battle matched only by his need for blood. But where do his loyalties lie: with his father's plans for conquest or those who seek to destroy the lord of darkness?"

i would say he is somethig like laura and carmilla
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Maedhros on March 02, 2013, 08:03:08 AM
IMO if the framerate is the dealbreaker, then you just didn't like the game altogether, or just weren't that interested to begin with... At best it's worth renting or borrowing from a friend to see the product as a whole, and trying to see past the framerate.

Just my opinion, but when I really like a game or am really hyped for a game I want, (particularly in a franchise I like) I can overlook those kinds of issues if the rest of the game is fun and enjoyable.

It's why I enjoy Mega Man X6 despite the fact that it has a bad translation, throws the kitchen sink at you, and has some suspiciously unfinished looking level design.

Well that's a bit different actually, since I like the difficulty. Framerate is more of a different issue...
Bullshit, because framerate actually affects the gameplay. A shitty translation does not.

EDIT: And holy shit, that site music is fantastic! I hope there's at least 2 more pieces like that, at least the soundtrack can be worth it.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Gecko on March 02, 2013, 08:46:46 AM
Hmm, there are a lot of people talking about framerate issues in the game...


Not sure if I'm not experiencing poor framerate, or I'm just not noticing it...  :-\

Whatevz. Bring on TUESDAY!!
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Akuma on March 02, 2013, 10:06:28 AM
Framerate doesn't really bother me, since I generally don't care too much as long as it's playable, and to me I feel it's more then playable.

Been reading that a majority of the move list is shared between all characters(so your levels carry over) but they also have a few unique moves of their own specific to them.  Not sure if that refers to just their subweapons and acquired abilities but we'll see(unique attacks would be great since they all use the same weapon).



Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Bergaron on March 02, 2013, 01:29:10 PM
Try it

If you do not enjoy or do not like, do not buy
If you liked or fun (and have money) Buy

People give too much thought to things, and luckily we have a demo to try it ..
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on March 02, 2013, 02:02:44 PM
My niece tried the demo she just turned 6 acouple weeks ago

And she liked it I put it on easy but I'm sure she can deal with it on normal :) . She needed some help during the platforming(but she did start to get use to double jump and used it alot toward the end and chain swinging well, she needed to learn the timing but she got it for the most part) and such but she got the hang of it, killed most normal enemies she figured out by herself that she could charge up the boomerang and she beat the demo boss mostly by herself (took awhile but she did it  :) the thing killed her because she did not press Y toward the end during one of her fights  and I just told her to jump when it rushed and the x prompt once).  Afterward she wanted to play some adventure time  :)

this is not the first time she has played castlevania she's played some dracula's curse,rebirth, chronicles, and the ds titles not awhole lot time wise but she has played them. She also likes fire emblem made her own MC

Yep I got alittle, hyperactive, vampie killer   :)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: ill_spectre on March 02, 2013, 05:50:59 PM
Hello folks,

Long time lurker here!! Not sure if this has been posted yet... 
Castlevania LoS Mirror of Fate FULL GAME Walkthrough Part 1 w/Zeroxshinobi .

http://youtu.be/_HXFoRDaR1w (http://youtu.be/_HXFoRDaR1w)

Enjoy!!  :)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Lelygax on March 02, 2013, 05:58:12 PM
Welcome and enjoy your stay, thats new for sure. Thanks for sharing, since some people here like to see some spoilers and watch some gamplay of the final game before buying something.

edit: fix for watching in this page.

Castlevania LoS Mirror of Fate FULL GAME Walkthrough Part 1 w/Zeroxshinobi (http://www.youtube.com/watch?v=_HXFoRDaR1w#ws)

edit: LOL at 6:50, Gabriel uses a Pokeball.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: ill_spectre on March 02, 2013, 06:08:45 PM
Hey there Lelygax, thank you so much and you are very welcome!!  :0)
With the eu release just round the corner I'm guessing reviews will be rolling out over the next few days? So excited!!! ;D




Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kingshango on March 02, 2013, 06:15:57 PM
Welcome to the dungeon, we have fun and games.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Dremn on March 02, 2013, 06:20:14 PM
Welcome to the Dungeon, we're a friendly bunch here. Enjoy your stay and thanks for the video.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: ill_spectre on March 02, 2013, 06:35:27 PM
Hey there Kingshango!! shun na, na, na, na, na, na, na, na, knees, knees
(short guitar solo) :D

& thanks OSM :)
I'll keep you guys posted if I find anything else mirror of fate/los2 related!!
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Ahasverus on March 02, 2013, 07:21:39 PM
Welcome to the dungeon, have a nice stay, and feel free to ask anything, we don't bite  ;D
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Lelygax on March 02, 2013, 07:24:56 PM
If we don't bite, how we gonna suck his blood? :P
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: KaZudra on March 02, 2013, 07:28:20 PM
If we don't bite, how we gonna suck his blood? :P
ROFL
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Ahasverus on March 02, 2013, 07:36:39 PM
The wait is killing me, I need to KNOW about our infamous issue now.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Zetheraxza on March 02, 2013, 10:20:46 PM
There's no harm in part 1. This game is actually AMAZING!!!! Even the music is good!
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Zetheraxza on March 02, 2013, 10:25:29 PM
I like the movelists though...
Castlevania Lords Of Shadow Mirror Of Fate Nintendo 3DS Complete Skills / Move List (http://www.youtube.com/watch?v=-Ecn3cK4-io#ws)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Flame on March 03, 2013, 01:50:24 AM
People talked about the framerate in LoS1 too, and I REALLy didn't notice it too much, if at all. And that's on the 360. I would occasionally notice some slowdown, but nothing game breakingly bad. I just chugged along without any real worries.

Now it's possible that also having the 3D deal, and being tiny card based rather than disc/Bluray based, it will have slowdown, since according to Cox, it was developed in HD first, then scaled down for the 3DS. (weird if you ask me, but maybe they were considering releasing the HD version at some point from the start.)

But some people don't seem to be noticing it that much...
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Super Waffle on March 03, 2013, 05:32:30 AM
http://tales.namco.com/forums/viewtopic.php?t=89754 (http://tales.namco.com/forums/viewtopic.php?t=89754)

So I heard this game is like ultra amazing.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Dark Nemesis on March 03, 2013, 05:55:45 AM
I'm keep reading about frame rate problems and i have played the demo over 10 times from start to end and with full 3D and max sound and i never noticed something wrong........but that might be because i was playing the pal version, running at 50fps, i don't know.......some times i just wonder where some people see things, that others can't?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Lelygax on March 03, 2013, 06:00:26 AM
Waffle, how did you find this golden place? They seem so sincere that I almost joined this community (lack of time makes me think  twice).

Dark Nemesis, maybe its a hardware problem? Your 3DS is a normal one or a XL? I know that its a stupid and dumb  idea, its a videogame, not a PC. But how some can notice all these problems with framerate while some others dont?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kingshango on March 03, 2013, 06:34:49 AM
Guys, there fates are all on youtube if you know what I mean. :o

Edit:
(click to show/hide)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Nagumo on March 03, 2013, 06:43:04 AM
Bring on the spoilers.  :)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Lelygax on March 03, 2013, 06:47:54 AM
(click to show/hide)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kingshango on March 03, 2013, 06:56:17 AM
Remember that long post I did about what can possibly go wrong if Dracula did what he did?


.....Yeah.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Nagumo on March 03, 2013, 07:03:19 AM
(click to show/hide)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kingshango on March 03, 2013, 07:11:01 AM
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Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Nagumo on March 03, 2013, 07:13:12 AM
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Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Lelygax on March 03, 2013, 07:13:34 AM
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Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: mzubailah on March 03, 2013, 07:16:54 AM
I'm really SUPER EXCITED FOR THIS TO COME OUT IN HERE !!!! , i wont spoil anything !
I Just hope it's as good or better than LOS 1 (I Really loved LOS 1 And can't wait for 2 )
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kingshango on March 03, 2013, 07:19:28 AM
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Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Nagumo on March 03, 2013, 07:21:45 AM
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Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Lelygax on March 03, 2013, 07:24:18 AM
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sorry if someone read this spoiler before my edit, I forgot to put it in a spoiler. :(
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Maedhros on March 03, 2013, 07:29:55 AM
LOL.

LOOOOOOL.

These endings... these predictable endings... holy shit. =(
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kingshango on March 03, 2013, 07:53:51 AM
Well can't say im shocked about what happend now, a little disappointed? Sure. Just wish they could have thrown a curve but nope, pretty straight forward since the E3 trailers last year.

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Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Akuma on March 03, 2013, 07:55:34 AM
Well, we learned that we have a cutscene theater.

And we have established we have some clairvoyance.

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Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: crisis on March 03, 2013, 08:07:44 AM
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Quote
Well can't say im shocked about what happend now, a little disappointed? Sure. Just wish they could have thrown a curve but nope, pretty straight forward since the E3 trailers last year.

You owe me $20.

I accept paypal.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kingshango on March 03, 2013, 08:10:56 AM
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Quote
You owe me $20. I accept paypal.


Sure, let me just reach into my pocket and get my wal*runs*
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Akuma on March 03, 2013, 08:19:18 AM
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Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Foffy on March 03, 2013, 08:38:42 AM
So, does the "surprising" plot twist show Dave Cox as a liar for the 40th time now? ;3
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Dark Nemesis on March 03, 2013, 08:43:54 AM
I see that there are to many spoilers here, so i will stop reading this thread, because i find it stupid to go and watch or read the endings of a game that i want to play so much and doesn't have come out on my country and start bitching about how disappointing it is............the old good days of the forum are back.........maybe, when i'll play it and finish it, i'll return to this thread with some popcorn and enjoy the show!! :D
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kingshango on March 03, 2013, 08:46:48 AM
So, does the "surprising" plot twist show Dave Cox as a liar for the 40th time now? ;3


That picture Crisis posted a few times turned out to be spot on.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: VladCT on March 03, 2013, 08:48:35 AM
So, does the "surprising" plot twist show Dave Cox as a liar for the 40th time now? ;3
I'm surprised his pants haven't been lit yet.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Lelygax on March 03, 2013, 08:55:06 AM
Dave Cox tactic is try to hid a mountain with is palms, this simple doesnt works.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kingshango on March 03, 2013, 09:04:36 AM
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Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Foffy on March 03, 2013, 09:05:44 AM
I'm surprised his pants haven't been lit yet.

Maybe he's found a way to produce clothing to not catch on fire, seeing as he has a habit of often saying or implying things that regular liars would be thrown into a furnace for. :P

Guess I'll wait for the HD console port~
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: DragonSlayr81 on March 03, 2013, 09:08:29 AM
So, does the "surprising" plot twist show Dave Cox as a liar for the 40th time now? ;3
I kinda expected a little more originally. Kinda sad that we all got the plot twist WAY before the game even came out, just by visuals alone. Him trying to hide the fact is almost as poorly done as IGA trying to make you think Mathias Cronqvist is someone OTHER than Dracula, just because he named him something other than Dracula Vlad Tepes(ahurrhurr... they are all expecting a Vlad Tepes, but will NEVER expect a guy named Mathias to be..... DRACULA! Even though I said LoI's main purpose is to explain why Dracula is 800+ years old by SotN.). Wow.... and I kinda put blame on Alvarez too. It was probably the more basic, garden variety of plot twists a writer COULD'VE done. Why they didn't go for something more original... beyond me.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Foffy on March 03, 2013, 09:17:23 AM
I kinda expected a little more originally.

Stop. I'll help you realize that expecting more is a silly idea. The first Lords of Shadow had four writers I believe, and the biggest thing that happened with that plot was a plot twist that a 14 year old on DeviantArt could come up with (presumably this child was related to staff, so it was a freebie idea for the plot). They've already set the ground for forgettable, silly plots that Cox and crew will always pimp out as "amazing" and secretive, when they're more bumpy and weaksauce than the framerate to LoS and MoF.

I'm willing to bet LoS2 is going to have a storyline as stupid as this. The Brotherhood is what Gabriel is going to hunt for years, when maybe, just maybe, the super evil bad gaijin Satan is pulling their strings, and then in the future they fight, and they die. The tragic tales to ever befall a consumer since Dragon Tales.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Super Waffle on March 03, 2013, 09:34:45 AM
Waffle, how did you find this golden place? They seem so sincere that I almost joined this community (lack of time makes me think  twice).
I've been posting there for like ten years.

I'm that weird Abicion guy.  You can tell because my signature links to this thing:  http://www.fanfiction.net/s/8299088/1/A-Soldier-s-Account (http://www.fanfiction.net/s/8299088/1/A-Soldier-s-Account)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Dremn on March 03, 2013, 09:40:37 AM
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Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Chernabogue on March 03, 2013, 09:44:58 AM
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We should make a spoiler discussion until the game is officially released too. :D
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Akuma on March 03, 2013, 09:58:27 AM
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Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Dremn on March 03, 2013, 09:59:33 AM
We should make a spoiler discussion until the game is officially released too. :D
Done and done.

http://castlevaniadungeon.net/forums/index.php/topic,5821.new.html#new (http://castlevaniadungeon.net/forums/index.php/topic,5821.new.html#new)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: uzo on March 03, 2013, 01:01:43 PM
Nice to see that they didn't even bother finishing the animation for the mouths in the cutscenes. Or fix any other issues with the game for that matter.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kingshango on March 03, 2013, 01:53:44 PM
I think I can mention this here but the people who beat the game all clocked in at about 9 hours without getting %100.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on March 03, 2013, 02:03:29 PM
Nice to see that they didn't even bother finishing the animation for the mouths in the cutscenes. Or fix any other issues with the game for that matter.

ehh reminds me of motion comics in away that demon guy clearly had his mouth moving so they either : one, they wanted to do it like this or,  time constraint which makes no sense to me seeing as how mouth movement does not seem to be to hard program right? 


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I think I can mention this here but the people who beat the game all clocked in at about 9 hours without getting %100.

Woah woah woah...... I can still play fire emblem after this? Cool thought I would have to lay off fe . The game looks awesome sauce and well since I hate to be spoiled I'll back off.

A short review but
(https://pbs.twimg.com/media/BEbnw5zCYAAmSiH.jpg:large)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kaori on March 03, 2013, 07:26:16 PM
Waffle, how did you find this golden place? They seem so sincere that I almost joined this community (lack of time makes me think  twice).

You don't know about Abicion OR the Tales Forums? Abicion is infamous over there. You should look up his posts...which usually involve Mint.  :P

But now that MoF got leaked...I'm not sure I'm looking forward to as much as I did. I see a lot of "disappoint". I only spoiled one particular thing for myself that wasn't even really a spoiler since we all knew it was going to happen, but oh well.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Ahasverus on March 03, 2013, 07:39:27 PM
Wow Cox really lied on this one. 9 hrs? WTF is this?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Lelygax on March 03, 2013, 07:45:47 PM
And that because it have 3 stories, its incredible doesnt it?
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Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Foffy on March 03, 2013, 08:28:54 PM
And that because it have 3 stories, its incredible doesnt it?
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When Cox revealed a portable game was designed to make sure MercurySteam didn't have to lay off staff between LoS1 and 2, it became more clear to me that MoF was some type of filler game. The plot and overall content make it a bit clear to me.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: RichterB on March 03, 2013, 10:27:20 PM
What's going on around here? I think I can guess the main "spoiler" people are talking about (don't want to know one way or another), but this place has come crashing down like a house of cards. People were hopeful--a lot more hopeful than me--and now it's like everyone's jumping ship. Is the game short and full of padding or something? Or is it just people angry about the story and its characters?

Goodness knows I feel starved for a new Castlevania game I can get behind more than 50%, but I didn't expect so much venom so soon.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kingshango on March 03, 2013, 10:44:14 PM
It's not that we're jumping ship (then again most weren't on it in the first place) It's just that certain aspects of the story were pretty much by the book and not really surprising in the end, everything we speculated from trailer 1 pretty much happened. From what I've been hearing the game itself is fine (sans the spotty framerate), the story, while very predictable, is somewhat satisfying to know what really happened and how. And the game is pretty much as long as the average portable Castlevania game unless your going for %100.

Im sure most are still looking forward to it, there's not many games like this on the 3DS and despite all complaints, whether it be big or small, I can't really turn down a 2D(ish)Castlevania game. Unfortunatly I am without a 3DS so unless that HD version happens, I can't play it anytime soon. ???
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Shiroi Koumori on March 04, 2013, 01:46:18 AM
Yup yup... not jumping ship. I was just skeptical and quite sad since the speculations came true.
However, I will still buy this game since I can't pass a handheld vania. hehehe.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kamirine on March 04, 2013, 08:25:43 AM
Oh no: still plan on buying the game and play the heck out of it: Castlevania is my drug and I need my fix so I can't turn it down. (I even downloaded Castlevania: The Adventure on 3DS because I can't find the GB cart and need a quick fix of game I haven't played in a while.)

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But I still love Gabe's story so far and he's still one of the few Castlevania protagonist/antagonist/anti-hero's in the lore I care about and want to see get a good ending, dagnabit!
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: VladCT on March 04, 2013, 09:06:49 AM
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Hush, this ain't the spoiler discussion thread.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kamirine on March 04, 2013, 09:15:53 AM
Hush, this ain't the spoiler discussion thread.

Fix'ed, sorry! Forgot my manners!
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: crisis on March 04, 2013, 10:03:27 AM
I agree Kamirine; despite all these issues with the framerate & gameplay & whatnot, none of it will deter me from buying this game. Of course there will be stuff I may not like such as QTEs & hit detection, but I will try to enjoy the game for what it is rather than hate it for what it does wrong!

Some people are calling it terrible, others simply okay, a select few think it's flawless. However I think I will simply "like" it, nothing more, nothing less ^_^
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Chernabogue on March 04, 2013, 11:44:13 AM
I agree Kamirine; despite all these issues with the framerate & gameplay & whatnot, none of it will deter me from buying this game. Of course there will be stuff I may not like such as QTEs & hit detection, but I will try to enjoy the game for what it is rather than hate it for what it does wrong!

Some people are calling it terrible, others simply okay, a select few think it's flawless. However I think I will simply "like" it, nothing more, nothing less ^_^
That's the spirit, man! :)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: mistressalucard on March 04, 2013, 12:05:00 PM
My copy shipped! Hopefully I will have it by Wednesday, and the preorder bonus shipped with it :)  Will give me something to play all weekend.

Anyone else get their shipping notice yet?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Pedrith on March 04, 2013, 01:57:13 PM
Hi.  I'm looking forward to it but am wondering if there is  going to be a soundtrack release for it?  I preordered it and there was no mention about extras.  Wasn't there a soundtrack release with LOS when you preordered, or am I mistaken.

Cheers,

David
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Maedhros on March 04, 2013, 04:24:17 PM
Wow Cox really lied on this one.
LOL. Cox and lie on the same sentence is unnecessary.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kingshango on March 05, 2013, 12:12:06 AM
 Reviews are starting to come out. And it's very up and down, :-\

The IGN review, f'n yikes.

http://www.ign.com/articles/2013/03/05/castlevania-lords-of-shadow-mirror-of-fate-review (http://www.ign.com/articles/2013/03/05/castlevania-lords-of-shadow-mirror-of-fate-review)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on March 05, 2013, 12:15:08 AM

Reviews are starting to come out. And it's very up and down, :-\

The IGN review, f'n yikes.

http://www.ign.com/articles/2013/03/05/castlevania-lords-of-shadow-mirror-of-fate-review (http://www.ign.com/articles/2013/03/05/castlevania-lords-of-shadow-mirror-of-fate-review)

Hmm got any links?
 Ehh I'll just wait. Is the los series so 50/50  :-\

Edit:
What the f...... Wha? I do not know what to say....
The hell my mind is wha..
I'm speechless.

This is worst than the first one is that even possible :o
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kingshango on March 05, 2013, 12:21:49 AM
Compare that to the Gameinformer review

http://www.gameinformer.com/games/castlevania_lords_of_shadow_-_mirror_of_fate/b/3ds/archive/2013/03/05/a-fresh-take-on-the-portable-bloodline.aspx (http://www.gameinformer.com/games/castlevania_lords_of_shadow_-_mirror_of_fate/b/3ds/archive/2013/03/05/a-fresh-take-on-the-portable-bloodline.aspx)

A 8.5, It got double what IGN gave it.


Done reading that IGN review, it reeks of bias, like legit hate towards the game cause it's not a full on Metroidvania.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on March 05, 2013, 12:34:15 AM
Compare that to the Gameinformer review

http://www.gameinformer.com/games/castlevania_lords_of_shadow_-_mirror_of_fate/b/3ds/archive/2013/03/05/a-fresh-take-on-the-portable-bloodline.aspx (http://www.gameinformer.com/games/castlevania_lords_of_shadow_-_mirror_of_fate/b/3ds/archive/2013/03/05/a-fresh-take-on-the-portable-bloodline.aspx)

A 8.5, It got double what IGN gave it.


Done reading that IGN review, it reeks of bias, like legit hate towards the game cause it's not a full on Metroidvania.

Bro, my mind is so fucking(excuse my language dungeonites I do not like to cuss) confused right now yet,deep down I knew something like this would happen. Which is why you chose your own path after math class in a few hours I'll pick it up.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Lelygax on March 05, 2013, 12:36:10 AM
Well, its bad, but not SO bad like IGN implies, Damn, its more close to CV than LoS and they say that LoS looks like more CV than MoF, really a joke.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on March 05, 2013, 12:40:09 AM
Well, its bad, but not SO bad like IGN implies, Damn, its more close to CV than LoS and they say that LoS looks like more CV than MoF, really a joke.

This is why you gotta get yours hands dirty and play it yourself you know. This was like Jim sterling critical like damn...

It's trying something different and is that so bad and fusing all three aspects to please all fans and while, not easily obtainable could be done but this hurt the game in unimaginable ways that I pray for konami and ms.

An other review http://www.eurogamer.net/articles/2013-02-28-castlevania-lords-of-shadow-mirror-of-fate-review (http://www.eurogamer.net/articles/2013-02-28-castlevania-lords-of-shadow-mirror-of-fate-review)



and

http://www.computerandvideogames.com/393732/reviews/castlevania-lords-of-shadow-mirror-of-fate-review-review/ (http://www.computerandvideogames.com/393732/reviews/castlevania-lords-of-shadow-mirror-of-fate-review-review/)

http://metro.co.uk/2013/03/05/castlevania-lords-of-shadow-mirror-of-fate-review-its-got-bite-3526141/ (http://metro.co.uk/2013/03/05/castlevania-lords-of-shadow-mirror-of-fate-review-its-got-bite-3526141/)

All of these are super solid 7-8 means it's worth it imo
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Shiroi Koumori on March 05, 2013, 12:52:51 AM
I've read some reviews. The good, bad and ugly (IGN, it reeks of bias, YIKES!).

Here's EGM's review: http://www.egmnow.com/articles/reviews/egm-review-castlevania-lords-of-shadow-mirror-of-fate/ (http://www.egmnow.com/articles/reviews/egm-review-castlevania-lords-of-shadow-mirror-of-fate/)

Some of their descriptions are funny, like:
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There is still no overwhelmingly good amazing review. Perhaps the legacy of the handheld vanias are simply too heavy to ignore.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on March 05, 2013, 12:54:14 AM
I've read some reviews. The good, bad and ugly (IGN, it reeks of bias, YIKES!).

Here's EGM's review: http://www.egmnow.com/articles/reviews/egm-review-castlevania-lords-of-shadow-mirror-of-fate/ (http://www.egmnow.com/articles/reviews/egm-review-castlevania-lords-of-shadow-mirror-of-fate/)

Some of their descriptions are funny, like:
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There is still no overwhelmingly good amazing review. Perhaps the legacy of the handheld vanias are simply too heavy to ignore.

Well also it's MS very first time doing a handheld.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: The Silverlord on March 05, 2013, 12:57:13 AM
Eurogamer and Edge both give 7/10.  CVG an 8.4. (Apologies, already posted!)

http://www.edge-online.com/review/castlevania-lords-of-shadow-mirror-of-fate-review/ (http://www.edge-online.com/review/castlevania-lords-of-shadow-mirror-of-fate-review/)

"There’s depth here, but it takes time to shine through, with a levelling system handing out new moves one by one."

(click to show/hide)


http://www.eurogamer.net/articles/2013-02-28-castlevania-lords-of-shadow-mirror-of-fate-review/ (http://www.eurogamer.net/articles/2013-02-28-castlevania-lords-of-shadow-mirror-of-fate-review/)

"while Mirror of Fate might willingly fumble the classic structure somewhat, it's still got a touch of that familiar vampire-hunting charm to it - a charm that comes to the rescue whenever the developer's invention or polish fall short"


http://www.computerandvideogames.com/393732/reviews/castlevania-lords-of-shadow-mirror-of-fate-review-review/ (http://www.computerandvideogames.com/393732/reviews/castlevania-lords-of-shadow-mirror-of-fate-review-review/)

"For this reason we'd be sort-of tempted to tell you to wait until the inevitable home console release (the game was built with high-def assets, so let's face facts: it's only a matter of time), but then you'd miss out on the stereoscopic 3D effects, which at their best are truly breathtaking. The bustling layers of background fit together like layers of a gothic trifle, adding depth and dimension to a game already so thick with atmosphere you could cut it with a whip."
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kingshango on March 05, 2013, 12:59:00 AM
At this rate, this game is gonna hit all numbers across the scoreboard (cept 10/10)

Unfortunatly, everyone is gonna site the IGN review since it (currently) the lowest.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on March 05, 2013, 12:59:19 AM
This one gave it a 25/100

http://venturebeat.com/2013/03/05/castlevania-mirror-of-fate-review/ (http://venturebeat.com/2013/03/05/castlevania-mirror-of-fate-review/)

Is this the definition of hit or miss or what  :(
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Shiroi Koumori on March 05, 2013, 01:00:20 AM
At this rate, this game is gonna hit all numbers across the scoreboard (cept 10/10)

Unfortunatly, everyone is gonna site the IGN review since it (currently) the lowest.

Exactly. And I fear IGN is quite popular, so it might deter people from purchasing the game.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on March 05, 2013, 01:05:41 AM
Exactly. And I fear IGN is quite popular, so it might deter people from purchasing the game.

The damage man the damage...
meanwhile http://www.godisageek.com/2013/03/castlevania-lords-shadow-mirror-fate-review/ (http://www.godisageek.com/2013/03/castlevania-lords-shadow-mirror-fate-review/)

another solid review

http://www.nintendolife.com/reviews/3ds/castlevania_lords_of_shadow_mirror_of_fate  (http://www.nintendolife.com/reviews/3ds/castlevania_lords_of_shadow_mirror_of_fate)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on March 05, 2013, 01:13:17 AM
Ladies and gentlemen we got a 90+

http://www.officialnintendomagazine.co.uk/47427/castlevania-lords-of-shadow-mirror-of-fate-3ds-review/?page=2 (http://www.officialnintendomagazine.co.uk/47427/castlevania-lords-of-shadow-mirror-of-fate-3ds-review/?page=2)


And it got a sliver award

http://www.pocketgamer.co.uk/r/3DS/Castlevania%3A+Lords+of+Shadow+-+Mirror+of+Fate/review.asp?c=49035 (http://www.pocketgamer.co.uk/r/3DS/Castlevania%3A+Lords+of+Shadow+-+Mirror+of+Fate/review.asp?c=49035)


And and other 90+

http://www.nintendo-insider.com/2013/03/05/castlevania-lords-of-shadow-mirror-of-fate-review/ (http://www.nintendo-insider.com/2013/03/05/castlevania-lords-of-shadow-mirror-of-fate-review/)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Shiroi Koumori on March 05, 2013, 01:22:34 AM
9/10!
 http://www.videogamer.com/reviews/castlevania_lords_of_shadow_mirror_of_fate_review.html (http://www.videogamer.com/reviews/castlevania_lords_of_shadow_mirror_of_fate_review.html)

3/5 stars
http://www.gamesradar.com/castlevania-lords-of-shadow-mirror-of-fate-review/ (http://www.gamesradar.com/castlevania-lords-of-shadow-mirror-of-fate-review/)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on March 05, 2013, 01:26:15 AM
9/10!
 http://www.videogamer.com/reviews/castlevania_lords_of_shadow_mirror_of_fate_review.html (http://www.videogamer.com/reviews/castlevania_lords_of_shadow_mirror_of_fate_review.html)

3/5 stars
http://www.gamesradar.com/castlevania-lords-of-shadow-mirror-of-fate-review/ (http://www.gamesradar.com/castlevania-lords-of-shadow-mirror-of-fate-review/)

videogamer has never worked for me

and I am surprised at gamesradar IIRC los got a 9 out of them.

I wonder what other "big" review sites will give this I do not want to think about it -_-'

As of right now the "community" has given mof a 8.8 source ign.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kingshango on March 05, 2013, 01:27:05 AM
Man the reviews are so divided,  even more so than the original Lords of Shadow.

Quote
I wonder what other "big" review sites will give this I do not want to think about it -_-'

I definitely see Gamespot giving this game lower than a 7. They weren't too big on the first game either.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on March 05, 2013, 01:28:47 AM
Man the reviews are so divided,  even more so than the original Lords of Shadow.

sentence of the night guess do not mess with 2d so I say MS you got courage to try and change it up.
But we will see in the end..

Man the reviews are so divided,  even more so than the original Lords of Shadow.

I definitely see Gamespot giving this game lower than a 7.

The "big" ones will be the killer of this game despite giving the game e3 awards the irony I tell ya.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Zetheraxza on March 05, 2013, 04:08:03 AM
I don't give a damn about the review. The game has been solid so far in the walkthroughs. I'm buying it today and I don't know about other reviews but for castlevania, it's all about gametrailers for me. They've given honest reviews for the series so far.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Ahasverus on March 05, 2013, 04:47:33 AM
No money for IGN.


But I can accept that the LoS formula just don't translate well into 2D
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Profbeanburrito on March 05, 2013, 05:51:42 AM
I don't care what IGN says, as soon as I'm out of work I'm picking it up and I can't wait. I'm sure I'll love it
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: crisis on March 05, 2013, 06:10:43 AM
I thought of a new tagline for this game

For SotN it was "Evil has an address"
CV64-"Killer outfit. Too bad the night life sucks."
LoS-"Dark times need a dark hero"
MoF-"HEADS WILL ROLL"
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: son_the_vampire on March 05, 2013, 06:20:16 AM
so since this is 2.5D, im curious to know if there will be Medusa Heads again
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: MelancholySpork12 on March 05, 2013, 06:23:49 AM
Wow, IGN was scathing. I'll poke around and see what my other go-to review websites say. I'm actually kind of shocked. I expected a 7/10 game at worst.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Ahasverus on March 05, 2013, 06:37:02 AM
Wow, IGN was scathing. I'll poke around and see what my other go-to review websites say. I'm actually kind of shocked. I expected a 7/10 game at worst.
It is. The other 30 reviews are positive.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Dark Nemesis on March 05, 2013, 06:46:42 AM
A friend of mine, that has a games store, brought it earlier.......so, i'm heading right away to get my copy! :P
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Laina on March 05, 2013, 06:52:46 AM
After playing the demo, I'm not impressed. It's just a demo though, so I'm still going to give it a shot; I mean, I've already got it reserved at the local game store. Hopefully things pick up after where the demo left off.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Inccubus on March 05, 2013, 08:32:05 AM
(click to show/hide)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: VladCT on March 05, 2013, 08:40:13 AM
So, uh...about that exclusivity deal, are there any feasible ways for MS to get around it for MoF HD? If possible I'd rather have the whole trilogy on the PC where I'm more comfortable.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Akuma on March 05, 2013, 08:44:09 AM
Well if you don't mind waiting over 2 years, and waiting more hoping a HD version is made then sure.

I still think everyone overreacted with the HD version thing.  I don't think it's happening.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: crisis on March 05, 2013, 08:47:54 AM
I guess seeing MoF released on HD consoles/PC is like seeing Adventure ReBirth being ported to PS3/360... Nintendo got their balls in a vice
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Akuma on March 05, 2013, 09:18:23 AM
More concise way to say it is asking Nintendo to put Zelda on a Sony or Microsoft Console.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Hagathrom on March 05, 2013, 09:27:08 AM
I thought, that from a story perspective, we always had a general idea; of how "The Family Feud" began via "Mirror of Fate/Lord of Shadows 2" Trailers.

Being 30 minutes, into the game myself I'm enjoying it quite well. I like the direction, the story is going in from what I've scene so far; in the way of cutscenes/scrolls.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Dark Nemesis on March 05, 2013, 09:49:32 AM
I've got it, but i haven't played it yet, because some personal problems, didn't left me with time for my self and still i haven't finished LoS, i'm at chapter 9-3 and also i'm too tired today, because last night, i've spent it on a hospital, walking all night long, without getting a glimpse of sleep.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: crisis on March 05, 2013, 10:14:32 AM
Am in the store right now paying for the game as I type this

Am very excite!!
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kingshango on March 05, 2013, 10:43:26 AM
I know we've pretty much most of the game but here's the launch trailer.

Castlevania: Lords of Shadow - Mirror of Fate Launch Trailer (http://www.youtube.com/watch?v=5Jrz-35IVcw#ws)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: somasworld on March 05, 2013, 10:52:12 AM
Another new reviews from all around the world!!!

This game is amazing !!!

Nintendo Insider: 93
Official Nintendo Magazine: 92
VideoGamer: 90
gamerfuzion: 8.8/10
GameInformer: 8.5/10
Nintendoworldreport: 8,5/10
Vandal (Spanish site): 85
Gamestrust: 85
CVG: 8.4
Meristation (Spanish site): 8.3
Nintendo Life: 8/10
godisageek: 8/10
pocketgamer: 8/10
thegamershub: 4,5/5
huffingtonpost: 4/5
press-play: 4/5
tvballa: 4/5
MComputerandvideogames: 4/ 5
gadgetshow: 4/5
Giga: 80
Metro Gamecentral: 80
Edge Magazine: 70
Eurogamer: 7
EGM: 6.5/10
Gamesradar: 6/10
IGN:(USA) 4.7
IGN:(Germany) 8,0
IGN: (Spain) 90
kotaku: "Mof is fun in its own fashion"
multiplayer: 8.8
gamestats: 8.9
gamesvillage.it: 8 / 10
vgnetwork.it: 8.5 / 10
Biogamer Girl: 8/10
GamersGlobal: 8.5
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: MelancholySpork12 on March 05, 2013, 11:23:23 AM
Wow. It's really only IGN USA that hated the game. I wonder why they have so much beef with it? I mean come on.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Thunderbrand on March 05, 2013, 11:38:54 AM
The IGN guy was obviously expecting a SOTN clone and was disappointed he didn't get that. He had a preconcieved notion that this CV was going to be like many prior games and had no idea what hit him when he realized it's something new.

This is where my problem with SOTN comes into focus...

In many ways, it's the pinnacle of the series but it also is somewhat of a detriment since people compare every CV game to it and expect certain SOTN-style features & gameplay. IGN obviously doesn't "get it."
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: crisis on March 05, 2013, 11:48:20 AM
Quote from: Thunderbird
In many ways, it's the pinnacle of the series but it also is somewhat of a detriment since people compare every CV game to it and expect certain SOTN-style features & gameplay. IGN obviously doesn't "get it."

that's why I always say Symphony is like "lightning in a bottle," so to speak. It was a near-perfect combination of programmers with vivid imaginations, the timing was just right, etc. It's the classic "gift and a curse" scenario, as almost every 2D game will be compared to it (and in some cases 3D games, usually where music is concerned)

We have been living in a post-SotN world; however the select few of us that's been with the series since the 80's have a different view as we've seen CV evolve every step of the way *goes back to playing MoF*
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Sumac on March 05, 2013, 11:56:55 AM
So far, I am pleased with scores. It is exactly how I thought it will turn out. For 10/10 the game should have been something really exceptional on too many levels. Though, IGN surprised me.

Gathering all this reviews and (partially) translating and categorizing them for the blog of my friend will be quite a task.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: JR on March 05, 2013, 11:57:23 AM
Wow. It's really only IGN USA that hated the game. I wonder why they have so much beef with it? I mean come on.

IGN is pretty terrible though, so I didn't expect any less from them.

My copy is right on schedule, so I should be getting it today. Excited to both play the game, and to have a game for the 3DS XL I just got. Woohoo!
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on March 05, 2013, 12:08:37 PM
I just got it!!!!  ;D Putting it right now also the case is freaking cheap...  :'(
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on March 05, 2013, 12:09:49 PM
that's why I always say Symphony is like "lightning in a bottle," so to speak. It was a near-perfect combination of programmers with vivid imaginations, the timing was just right, etc. It's the classic "gift and a curse" scenario, as almost every 2D game will be compared to it (and in some cases 3D games, usually where music is concerned)

We have been living in a post-SotN world; however the select few of us that's been with the series since the 80's have a different view as we've seen CV evolve every step of the way *goes back to playing MoF*

What about the ones that were born in the 90's but started off with the classics?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: son_the_vampire on March 05, 2013, 12:37:26 PM
I've always thought of IGN having biased reviews. this definitely proves my point
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: shelverton. on March 05, 2013, 02:42:17 PM

Very good scores so far. As for IGN I'm not upset or anything, and I genuinely believe that the guy didn't like the game at all. And that's fine. There will probably be people who think he's spot on, and others who'll call him biased. After playing the demo I'm really interested in the game, so I'm pretty sure I'll disagree with that particular reviewer. But at the same time I'm glad there are different points of views. It is a ridiculously low score though. Hmmm. I wanna see what Gamespot, Gametrailers etc says. Not that reviews are that important to me, but I enjoy reading as many as possible to get "the full picture" or whatever. The game will be bought regardless though.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Flame on March 05, 2013, 03:44:59 PM
I would buy this right up if I had a 3DS. :\
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Dremn on March 05, 2013, 04:44:13 PM
I know we've pretty much most of the game but here's the launch trailer.

Castlevania: Lords of Shadow - Mirror of Fate Launch Trailer (http://www.youtube.com/watch?v=5Jrz-35IVcw#ws)
That was an awesome trailer, loved the artwork. The Toymaker reminds me of Eggman from Sonic the Hedgehog.

I still want to pick this game up, hopefully I can get it over Spring Break.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Laina on March 05, 2013, 04:45:07 PM
What about the ones that were born in the 90's but started off with the classics?

Then you can be in our club. 1984 babies rule! WOOH!
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Lelygax on March 05, 2013, 05:34:52 PM
Im from 1991.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Flame on March 05, 2013, 07:05:45 PM
Im from 1991.
Represent, wooo

My first CV game was Aria though. On an Emulator. Round 09 or so.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Zetheraxza on March 05, 2013, 07:09:46 PM
If you think the IGN review was bad, check out the extra discussion by the reviewers

Dissecting the Many Faults of Castlevania: Mirror of Fate (http://www.youtube.com/watch?v=ncf0S5u3XPk#ws)

Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: GuyStarwind on March 05, 2013, 07:14:49 PM
I don't why people are listing off years they're born in but I'm born in 88. For reviews I normally don't trust them good or bad. I trust the opinions of fellow gamers like you guys here.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kingshango on March 05, 2013, 07:26:32 PM
Jesus, they did not like this game at all, at least Gamespot gave it a fair shot. At this point they're probably gonna eviscerate LOS2 even if it's legitimately good. Then again, it's IGN.

Oh and 88 baby here.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Lelygax on March 05, 2013, 07:48:49 PM
If you think the IGN review was bad, check out the extra discussion by the reviewers

Dissecting the Many Faults of Castlevania: Mirror of Fate (http://www.youtube.com/watch?v=ncf0S5u3XPk#ws)

0:44 - This guy doesnt even knows why its named "Castlevania Lords of Shadow: Mirror of Fate" instead of "Castlevania: Mirror of Fate", he doesnt deserves to make a review about this game.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: crisis on March 05, 2013, 07:51:02 PM
The only thing that kinda sucks about this game thus far is the music; there's a few catchy jingles here n there, but for the most part, it's just not memorable at all. There's some sections where there is complete silence, and that drives me crazy! They really missed the mark on the soundtrack, again. That's just sad.

Otherwise I'm really having fun with it so far. No framerate issues have been bothering me, and I'm enjoying the combat (i can see that many people have been exaggerating about the 10-hit to kill skeletons, they're really not that bad, lol). I'm playing with the 3D on and despite what everyone says it doesn't bother my eyes or the gameplay at all. I love the graphics, there's a lot of creepy touches in the stage layout, the subtle nuances are there, and it all blends in with the gothic atmosphere. Only gripes are the [short] QTE's, but they only take a few seconds so it's not as bad as it was in LoS. The boss fights are mildly challenging unfortunately, and the game does tend to "hold your hand" through a lot of the portions. And, dare I say it, I kinda wish this graphical style would continue in future 3DS CV games. If IGA ever comes back to make another game, I think he could learn a lot from this game and how it could improve his next metroidvania(s). As much as I love sprites (I would love a sprite-based game with 3D-parallax backgrounds), there's just so much more that can be done with this style of 2.5D, and I hope IGA considers it IF he chooses to return (although that choice may not be up to him anymore).

Overall, I'm enjoying it thus far ^_^
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Akuma on March 05, 2013, 07:53:57 PM
I love the boss fights.  I'm loving this game.  I'm on Act 3 now.

Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Shiroi Koumori on March 05, 2013, 07:54:26 PM
IGN really hates the game. sigh. They made it worse by adding that video discussion.
I wonder what is their point in doing this?

Meh, who cares about the reviews. I am looking forward to enjoying this game. :)
Music and 3D problems will not bother me, if they are bad, I'll just turn them off.

Anyway, since everyone started listing their birth years. I'm from 86, a few months before the first Castlevania game was released in Japan.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: crisis on March 05, 2013, 08:04:56 PM
I was born in 1959 8)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on March 05, 2013, 08:06:39 PM
Nobody from 92' huh?  I feel so alone  :'(

Anyways I'm going to watch the gamespot review I pray.....
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kingshango on March 05, 2013, 08:11:26 PM
Quote
IGN really hates the game. sigh. They made it worse by adding that video discussion.
I wonder what is their point in doing this?

I dunno but they managed to piss off the often silent Enric Alvarez on Twitter. Oddly enough Cox hasn't made a peep about the whole thing.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Ahasverus on March 05, 2013, 08:11:40 PM
I was born in 1959 8)
for realz???
Nobody from 92' huh?  I feel so alone  :'(

Anyways I'm going to watch the gamespot review I pray.....
92 here :brofist:
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on March 05, 2013, 08:13:50 PM
for realz???92 here :brofist:

Awww  yeah!!!  :D

Also if anyone has not seen the gamespot review score you will be surprised.

http://www.gamespot.com/castlevania-lords-of-shadow-mirror-of-fate/reviews/castlevania-lords-of-shadow-mirror-of-fate-review-6404797/ (http://www.gamespot.com/castlevania-lords-of-shadow-mirror-of-fate/reviews/castlevania-lords-of-shadow-mirror-of-fate-review-6404797/)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Dremn on March 05, 2013, 08:28:13 PM
Good thing I haven't bothered to listen to IGN in years.

I've made peace with the fact this was never going to be the Castlevania I wanted for 3DS awhile ago, but the demo was enough to seal the deal for me if that was arguably the worst MoF has to offer.

I love SotN too but I've really had just about enough of that format. I would rather get more traditional Castlevanias that incorporate platforming and combat in the design together like the originals instead of breaking it off into their own sections like LoS does. This image does a great job explaining exactly what I mean; (Excuse the insults, not my doing)

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FizJFkKy.png&hash=6121471c3a57c421bf1015dc66c25fd2)

Snagged it off of /v/ not too long ago.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on March 05, 2013, 08:32:41 PM
Then you can be in our club. 1984 babies rule! WOOH!

Okay  :)

The reason why I game is partly(or majorly) due to dracula's curse  ;D It was the first game to make me think about games in awhole new light odd, considering that I was afraid of games like mario and stuff.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on March 05, 2013, 08:46:51 PM
If you think the IGN review was bad, check out the extra discussion by the reviewers

Dissecting the Many Faults of Castlevania: Mirror of Fate (http://www.youtube.com/watch?v=ncf0S5u3XPk#ws)

I just realized something...

The 1-up review is not going to be so hot is it?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Ahasverus on March 05, 2013, 08:59:25 PM
I just realized something...

The 1-up review is not going to be so hot is it?
1up doesn't exist anymore  :-X
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: thernz on March 05, 2013, 09:00:46 PM
GOING OUT WITH A BANG
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on March 05, 2013, 09:21:55 PM
1up doesn't exist anymore  :-X

What did I mishear it then?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: somasworld on March 05, 2013, 10:50:06 PM
Now, after all these awesome reviews we can say,
that Mirror of Fate is becoming a masterpiece of Castlevania-game!!!

Nintendo Insider: 93
Official Nintendo Magazine: 92
VideoGamer: 90
gamerfuzion: 8.8/10
GameInformer: 8.5/10
Nintendoworldreport: 8,5/10
Vandal (Spanish site): 85
Gamestrust: 85
CVG: 8.4
Meristation (Spanish site): 8.3
Nintendo Life: 8/10
godisageek: 8/10
pocketgamer: 8/10
thegamershub: 4,5/5
huffingtonpost: 4/5
press-play: 4/5
tvballa: 4/5
MComputerandvideogames: 4/ 5
gadgetshow: 4/5
Giga: 80
Metro Gamecentral: 80
Edge Magazine: 70
Eurogamer: 7
EGM: 6.5/10
Gamesradar: 6/10
IGN:(USA) 4.7
IGN:(Germany) 8,0
IGN: (Spain) 90
kotaku: "Mof is fun in its own fashion"
multiplayer: 8.8
gamestats: 8.9
gamesvillage.it: 8 / 10
vgnetwork.it: 8.5 / 10
Biogamer Girl: 8/10
GamersGlobal: 8.5
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: RichterB on March 05, 2013, 10:58:13 PM
I'm staying away from full reviews, but I listened to IGN's afterthoughts. I think it will be an amusing game, and its definitely a game I'll consider at some point. That said, I don't know that it's capitalizing on the series' potential by any means, and I think these IGN guys made some good points, especially when they said: "[MoF] puts all these influences together...[but] it doesn't stop to ask 'why did these things work to begin with?'"

That's been my contention, and OSM's borrowed diagram kind of demonstrates this. (The command prompt auto-swinging over gaps is another concrete example). Regardless, I don't agree with IGN's assertion that it and everything has to be like "SotN."

Some people, myself included, do not judge a Castlevania game by SotN, and I think that has set the series back for years due to the closed mindset it created. (SotN was an aberration, like Simon's Quest. Strong and fun in its own right, no doubt, but not the definitive example of the meat and potatoes).

I see what MS was trying to do. Basically, they wanted something with a more Metroidvania feel in layout to ease fans and mesh with CV's recent portable history, but wanted to keep the core of LoS in the flashy combos, persistent arena battles, and separation of platforming and fighting. There's where that IGN quote comes in, because while it's an admirable idea to try to make something your own while also referencing the series' history, I think it sort of backfired from having a truly unstoppable stage presence, because those two styles don't mix well and have contradictory elements. (On the other hand, this idea they put forth that RoB was the perfect mixture of SotN and Classicvania was not entirely accurate, IMO. It's a start, but that game, too, suffered from contradictions, where, for instance, you could skip out of some levels very early, breaking the design of the action-platforming parts. I know RoB gets a lot of love, and I respect it in a lot of ways, but I don't hold it in the same regard as many fans seem to. I prefer the SNES Dracula X, where the path choices have more consequences because you can't turn back, and there's more hazards in the level designs. And if we're talking mixing Classicvania and Metroidvania, I felt CV64/LoD's hybrid of consequential action-platforming and atmospheric exploration may be the best example, and a base model for going forward in 3D).

That's all I can say right now about MoF, though. I wish the CV series the best. This has been an awkward time for the series. There's no doubt a lot of effort and talented artistic vision being brought to bear, but it's missing a lot intangibles and core gameplay concepts I expect to experience. The bread and butter being what OSM noted (plus death pits).

PS: I think that's the bottom line. "What do you want as a Castlevania fan?" Enjoying the LoS series requires you to take it almost 100% at face value, and leave all preconceptions at the door. (Not even SotN-style, with its heavy Metroid influences, made you forget so much about the series' technical, aural, and visual history). Anyway, I did that with LoS1, paying full price, and enjoyed it for what it was...but it didn't overall fulfill the need for a "Castlevania" game. I had better luck with the bare-bones The Adventure Rebirth. In that regard, I am conflicted about MoF. Because while I'm sure I can enjoy some of what it does artistically, it doesn't appear like I'll feel I've gotten my CV fix, which seems a bit counter-intuitive to the wallet and mind.

...But maybe I'm just being too hard on this while thing. I think the fact that I haven't really been satisfied with Castlevania's overall direction for a long time has something to do with this. I'll have a better grasp when I get to play it, but I don't think that'll be for a while.

What did I mishear it then?

It's going under, but will have one last sendoff review with MoF as I understand it.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: JR on March 05, 2013, 11:43:57 PM
Just got mine in the mail, but I can't play it tonight.  :-\

I had to laugh at the pre-order bonus, though. The 3DS case is more like, "Here's two pieces of plastic, and a sticker. You figure it out." It's so half-assed that I can't really be mad. It's hilarious.

Konami will be giving us all wet diapers for the LoS2 pre-order bonus.

 
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on March 05, 2013, 11:48:37 PM
Just got mine in the mail, but I can't play it tonight.  :-\

I had to laugh at the pre-order bonus, though. The 3DS case is more like, "Here's two pieces of plastic, and a sticker. You figure it out." It's so half-assed that I can't really be mad. It's hilarious.

Konami will be giving us all wet diapers for the LoS2 pre-order bonus.

I know even the sticker picture looks cheap heck the mirror of fate part just looks so cheap.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Inccubus on March 06, 2013, 12:00:36 AM
The castle feels very empty... just like LoI.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on March 06, 2013, 12:06:55 AM
Well gametrailers gave it a 6.8 that's it folks this game was never meant to succeed critically (I thought as much the "BIG" Guys would kill this) it seems. Personally I think MS did a good job seeing as how it's their very first time doing a handheld and a 2d game at that when compared to a style from another team that had like what well over a decade to perfect seems fair to me  :(  .

Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Johnny Alucard on March 06, 2013, 01:30:42 AM
About an average 7 seems right.

The game is good, but not great. There's definitely a lot of untapped potential which could not be realized due to the MoF team being so barebones compared to what LoS2 has.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: lolTimmy on March 06, 2013, 02:43:25 AM
For me the game barely squeaks above good. It is LoS in a 2D plane, so no platform-y classic goodness and no real exploration. You can't roll past enemies so you can get stuck, platforming is nothing more than ledge-grabbing, and the bosses feel kind of few and far between, and extremely forgiving. I did like the bosses though.

I'll probably finish this one as fast as I can and take it to eBay or something. It's just, meh. Although I was never much of a big fan of LoS anyway but that's another can of worms.

EDIT: First post, howdy!
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Dark Nemesis on March 06, 2013, 05:14:10 AM
I've played it a little last night and i can say that i like it more than LoS and while i hear many people complaining here, i for once, i really like the game.

p.s. I'm from 82
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kamirine on March 06, 2013, 07:29:36 AM

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FizJFkKy.png&hash=6121471c3a57c421bf1015dc66c25fd2)

Snagged it off of /v/ not too long ago.

This is pretty much why I think some people are having an issue with the game: it seems or feels like you should be playing a classicvania game but then the gameplay mechanics of LoS kick in, and for some, I'm sure it's awkward.  I catch myself trying to play it sometimes like the classic titles then remember what I'm playing and have to revert back to how I'm suppose to play it.  :P

As for the game itself and the scores (lmao at IGN), I feel a 7 is pretty accurate: the gameplay is solid but awkward at times, the story is predictable and a bit underwhelming (though still nice to see unfold), the music is very 'love or hate it' (I personally am not a fan, though I didn't like LoS's either)...the game isn't horrible but not phenomenal either.



Oh:  86 was my year.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Ahasverus on March 06, 2013, 08:08:40 AM
MoF is the perfect 7, good but flawed.
2D design could be harder than 3D design, not bad for a first try. Next time they should trim the fat, really, even if the fat is yours and you think it's the best thing ever.. let  it go.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: knightmere on March 06, 2013, 08:09:38 AM
I don't like this game because it feels like a cheap God of War knock-off stuck in a 2D plane.  Nothing about it other than the fact that it takes place in castle, feels like Castlevania.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Ahasverus on March 06, 2013, 08:22:41 AM
I don't like this game because it feels like a cheap God of War knock-off stuck in a 2D plane.  Nothing about it other than the fact that it takes place in castle, feels like Castlevania.
Are you playing it?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kaori on March 06, 2013, 09:26:20 AM
Well, I was able to play it for about 3 hours straight yesterday. Surprisingly, I have no problems with this game so far. One thing I can say is that I like it TONS better than LoS in my opinion. I can't say if I truly like the game or not yet, but I at least don't mind it. Since everyone is saying there age, I was born in 91. I grew up with Dracula's Curse as my first CV, and I've always liked both classicvanias and metriodvanias.

I was irritated that the stupid girl at gamestop though talking to her co-worker about her friend moving was more important than getting my game, then forgetting my pre-order bonus...even though it's so cheap and terrible, lol. Talking to her co-worker and barely acknowledging me was apparently more important. I had to tell her I needed it. I did get it, but the whole thing just rubbed me the wrong way. The Gamestop back in my hometown is really good, but this one where I live now is not that great. If I didn't currently work in the mall where the Gamestop is also located, I would have just ordered it online. It was just convenient for me to pick it up before work.  :(
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Dremn on March 06, 2013, 09:47:18 AM
Yea as of right now, I think MoF is a MUCH better game than LoS. I can see very clearly they listened to the criticism they received and they did a pretty good job putting more "Castlevania" into this new universe this time around.

By comparing gameplay clips of LoS and MoF I can see a lot of big differences, one of them obviously being the grind time it takes to kill enemies has been shortened by a very good amount. I hope that continues in LoS2, it was really boring have to fight lycans in the same chamber for a good 10 minutes before I was able to move on to the other 20-30 minutes of a stage I had left. I just wish jumping didn't feel so clunky as it does in MoF, I thought LoS had a better feel for jumping. Losing momentum mid air just comes off as unnatural.

I was watching a playthrough last night and noticed something really neat.

(click to show/hide)

EDIT: I just noticed the game is downloadable off of the eShop now, has there ever been complaints of performance issues when it comes to digital copies vs retail copies of games on the 3DS?

Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: somasworld on March 06, 2013, 10:54:35 AM
GamePro Review is online !!!

87 / 100 :) :) :)


thank u David Cox for this lastest Lords of Shadow game !! :)

http://www.gamepro.de/nintendo/spiele/3ds/castlevania-lords-of-shadow-mirror-of-fate/wertung/48327.html (http://www.gamepro.de/nintendo/spiele/3ds/castlevania-lords-of-shadow-mirror-of-fate/wertung/48327.html)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: lolTimmy on March 06, 2013, 11:22:12 AM
Just cause I'm curious: is there a reason to use the X button, to do area attacks? They just seem way worse, inefficient, slower, and do less damage. Plus the 'direct' attacks take up half the screen anyway.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kamirine on March 06, 2013, 11:28:11 AM
EDIT: I just noticed the game is downloadable off of the eShop now, has there ever been complaints of performance issues when it comes to digital copies vs retail copies of games on the 3DS?

That I know of? Not so far, but the idea isn't unreasonable I suppose. I went and got the cart because I wanted the case bonus (that only fits a normal 3DS to begin with and I have an XL) and haven't had any issues yet.  So I can't personably say for myself if their could a problem with the performance of the digital, but I'll keep an ear out for you.  :)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: crisis on March 06, 2013, 12:07:49 PM
That case bonus for whoever preordered it is hilarious. I'm pretty sure I could've made a better item.

In fact, I probably will, and all of you will be jealous.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: knightmere on March 06, 2013, 12:25:10 PM
Are you playing it?

I played through the demo.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: RichterB on March 06, 2013, 12:28:19 PM
Question (and maybe this should be it's own thread?): Who is the Lords of Shadow universe for? I thought it was made to increase Castlevania's visibility and mainstream appeal, but looking here, it seems like we're all from between the early 80s to early 90s, and I don't hear a lot of chatter outside these forums on CV compared to, say, God of War, Assassin's Creed, etc. In the old days, it came alongside Mega Man, Mario, Zelda, etc. (What is it about that roughly decade of time that makes us more predisposed to be interested in Castlevania and link it with the big franchises of that period?) Is this Lords of Shadow "change-up" really breaking through in the relevancy factor? I mean, I'd be really interested to know how big the chunk of non-Castlevania fans is that purchased LoS and/or MoF.

(Related: We all vary in our time periods of enjoyment. I think the Castlevania franchise's golden age went up through 1999. (It was still generating a surprising amount of buzz during its development going into the then "next-gen" N64 in the mid to late 90s). I was still relatively happy with it and hopeful for it through 2003. By 2005, though, I felt it had settled into some habits that were keeping it in the middling range that made me fairly discontent).

Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Dark Nemesis on March 06, 2013, 12:42:17 PM
I went to play it for a little and i ended playing it for more than 3 hours...... :P

Anyway, as i said before, i prefer it over LoS any time. While game play feels somewhat awkward(only with jump for me), i like enemies designs, they are closer to what we have been used with the old games, Bosses are very cool and the music, while almost non existent, still it's better from what i have heard in LoS. I don't know about you guys, but this game, brings me a feeling from the old games and i really like the exploration.

 Last, i would like to point out how funny is to hear complaints from critics and people who are praising LoS, but not MoF. What did they were expecting, since they knew from day one, that this game it will be LoS in 2.5
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Rodriguezjr on March 06, 2013, 02:46:43 PM
I just beaten Simon's portion of the game and so far I am liking the game better than the original Lords of Shadow. Probably some of the only complaints I have is that perfect blocking is still a bit odd to pull off, there are times where I block early to an enemy's attack and I'm still able to pull it off. Also, I find the game to be on the easy side of things so far, I've been able to get through most of the areas and bosses no problems.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on March 06, 2013, 03:00:15 PM
I'm about three hours in and I'll say that it's a good game and like I said before This being MS first time it's not that bad but I think if they had another crack at it the experience could be a whole lot better. A few hours ago I was talking to someone before piano class about mof and he said he was going to hold off on it since he did not play los first I just told him that for a first time it's all right maybe not as good as the classics or even mv( which the team that did it had more experience) but an decent game overall from where I am there are good things and bad, but I recommended it.

 And in the end it comes down to experience which ms lacks( in 2d) but, in my opinion has hopfully gained something.  It's worth a buy either new or lowered but worth it none the less.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Jorge D. Fuentes on March 06, 2013, 03:11:43 PM
Since my K-Mart is being an asshole and NOT STOCKING THE FUCKING GAME...
...I may resort to actually purchasing a digital copy.

I don't like digital copies because my nephew often borrows my games and purchasing a digital copy will prevent him from enjoying it.  Blargh maybe I'll wait.
No idea there was a preorder bonus.  Oh well, too late now.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on March 06, 2013, 03:14:44 PM
Since my K-Mart is being an asshole and NOT STOCKING THE FUCKING GAME...
...I may resort to actually purchasing a digital copy.

I don't like digital copies because my nephew often borrows my games and purchasing a digital copy will prevent him from enjoying it.  Blargh maybe I'll wait.
No idea there was a preorder bonus.  Oh well, too late now.

The pre order makes me cry bloody tears before the night even ends  :'(
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: xscientist5000 on March 06, 2013, 03:17:32 PM
I'm Alucard now. I'm pissed. this game is decent so far, but wheres my music? I haven't heard any yet, and I fear I won't get to even hear ONE DAMN TUNE before the end of the game!! This suspense @#$! is not music! Search your feelings, you know it to be true.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kingshango on March 06, 2013, 03:41:52 PM
This game does not have any remixes of any Castlevania games, and neither will LOS2, that's using an entirely new score.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: REmaster on March 06, 2013, 03:52:06 PM
Loving it so far, a nice addition to the LOS trilogy. I got halfway through Alucard's chapter before passing out lol.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Ahasverus on March 06, 2013, 03:55:01 PM
I played through the demo.
Well there's your problem

Neogaf OT is also liking the game, it took a 180 turn it seems, I'm really glad people are enjoying it. I'll try to play it ASAP as I'm interested in how design changes in MoF could be adapted into LoS2. Can't wait!
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: whitedragon_nall on March 06, 2013, 05:08:04 PM
I didn't play much of this last night (about 1 1/2 hours), but I'm enjoying it so far. MUCH better than the demo. I almost cancelled my pre-order after the demo, but I'm glad I decided to bite the bullet and buy it anyway.

Only problem I'm having with it is that it's too formulaic. It follows a pattern of combat > platforming > combat > platforming etc... I wish the 2 were combined and enemies served as platforming hazards. However, like I said, I haven't played much of it, so this might change.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Dremn on March 06, 2013, 05:09:08 PM
So, a word of caution.

A standard 2 GB SD card is not enough for this game if you decide to go and buy a digital copy of it. I made that mistake tonight, but the game page on the eShop didn't specify anywhere how many blocks the game would require to download. Now I have money sitting on the eShop I have no idea what to do with, so I had to contact Nintendo personally about it, and now I'm crossing my fingers someone gets back to me and gives me a refund.

Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: VladCT on March 06, 2013, 05:12:03 PM
>Is a portable game
>Is bigger than 2 GBs
Wait, what?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Dremn on March 06, 2013, 05:14:48 PM
Wait, what?
That's what I said.

If Nintendo can't refund me I'll just have to find another SD card somewhere.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Maedhros on March 06, 2013, 07:31:04 PM
I just beaten Simon's portion of the game and so far I am liking the game better than the original Lords of Shadow. Probably some of the only complaints I have is that perfect blocking is still a bit odd to pull off, there are times where I block early to an enemy's attack and I'm still able to pull it off. Also, I find the game to be on the easy side of things so far, I've been able to get through most of the areas and bosses no problems.
That's because of the bad/variable framerate. Makes the reactions a bit off.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Koutei on March 06, 2013, 10:02:50 PM
New interview.
http://www.officialnintendomagazine.co.uk/47482/features/castlevania-3ds-interview-the-metroidvania-formula-had-been-done-to-death/ (http://www.officialnintendomagazine.co.uk/47482/features/castlevania-3ds-interview-the-metroidvania-formula-had-been-done-to-death/)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Little Dracula on March 06, 2013, 11:32:54 PM
Got it yesterday and played so far 2 hours, loving every bit of it, they got the combat/exploration/platforming right, it feel Castlevania. Congrats MS, I can't wait to keep playing it. My only complain is the low quality sound, I guess we can blame the console or the limited space on the cart for it.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: somasworld on March 06, 2013, 11:49:15 PM
Look: More than 40 MOF-Reviews from all around the world :) :) :)
Score-average from all reviews = 8.3

Nintendo Insider: 93
Official Nintendo Magazine: 92
VideoGamer: 90
gamerfuzion: 8.8/10
GameInformer: 8.5/10
Nintendoworldreport: 8,5/10
Vandal (Spanish site): 85
playturn: 7.5
Gamestrust: 85
CVG: 8.4
ntower: 9 /10
Meristation (Spanish site): 8.3
Nintendo Life: 8/10
godisageek: 8/10
pocketgamer: 8/10
sfx.co.uk: 4/5
Zimbio: B-
thegamershub: 4,5/5
huffingtonpost: 4/5
press-play: 4/5
tvballa: 4/5
MComputerandvideogames: 4/ 5
gadgetshow: 4/5
Giga: 80
Metro Gamecentral: 80
Edge Magazine: 70
Eurogamer: 7
EGM: 6.5/10
Gamesradar: 6/10
IGN:(USA) 4.7
IGN:(Germany) 8,0
IGN: (Spain) 90
kotaku: "Mof is fun in its own fashion"
multiplayer: 8.8
gamestats: 8.9
gamespot: 7
gamepro: 8,7
gamesvillage.it: 8 / 10
vgnetwork.it: 8.5 / 10
Biogamer Girl: 8/10
GamersGlobal: 8.5
gamingtruth 10/10
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Rodriguezjr on March 07, 2013, 12:04:04 AM
Well, I've already managed to beat the game a 100% and reach max level already. The whole game pretty takes about 9-10 hours from what I've played. I do have to say I do like the game a lot better than the original Lords of Shadow. I like how the game does mostly take place within the castle and dark settings this time around, but I wish the game had much more content for you to do.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: shelverton. on March 07, 2013, 02:51:01 AM
Meanwhile in my country (Sweden), the game is mostly scoring 7/10 and 3/5. I'm still waiting for IGN Sweden to say something. I wonder if they go for the high european scores, or the low US one. Probably something in between. Game is out here tomorrow and I'm probably picking it up right away. Unless I pick up Ni No Kuni instead...
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: The Silverlord on March 07, 2013, 05:20:28 AM
Reading a lot of positive comments (NeoGAF are really taking to it) and I'm itching to play this game, but I has no 3DS  . . . er, I might get into trouble from the missus if I buy one.

Great interview Koutei and I think Cox talks with a lot of common sense.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: son_the_vampire on March 07, 2013, 05:42:54 AM
I love the entire Castlevania Franchise. i currently have a DS to but I told myself to get a 3ds when a CV came out.The reviews were love/hate as expected. my question is,  IS IT WORTH FORKING OVER THE CASH for a new system? i wanna play out the already spoiled game myself but i just feel shaky about getting a 3ds for one title.... someone help.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: shelverton. on March 07, 2013, 05:55:07 AM

I've been watching a couple of different videos of this game, and I was wondering... does this game have any music at all for the levels? what about boss fights? The demo had music, but all the gameplay videos I'm watching right now have none at all, just background noise and grunts from the main character. I'm guessing it's supposed to be "atmospheric". For me it's really depressing and off-putting.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Dark Nemesis on March 07, 2013, 06:29:02 AM
I've been watching a couple of different videos of this game, and I was wondering... does this game have any music at all for the levels? what about boss fights? The demo had music, but all the gameplay videos I'm watching right now have none at all, just background noise and grunts from the main character. I'm guessing it's supposed to be "atmospheric". For me it's really depressing and off-putting.

Don't expect what you have heard in LoS, musical pieces, are very few on MoF, you can count them in one hand.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Gecko on March 07, 2013, 06:57:40 AM
I've been watching a couple of different videos of this game, and I was wondering... does this game have any music at all for the levels? what about boss fights? The demo had music, but all the gameplay videos I'm watching right now have none at all, just background noise and grunts from the main character. I'm guessing it's supposed to be "atmospheric". For me it's really depressing and off-putting.

Nemesis is right that there aren't a lot of songs, but they do play. The gameplay videos you've seen have the music turned off for some reason. Music is playing most of the time during the game. I actually really like the songs it has, and they never really grate on my nerves or anything, personally.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Ahasverus on March 07, 2013, 07:05:47 AM
Look: More than 40 MOF-Reviews from all around the world :) :) :)
Score-average from all reviews = 8.3

Metacritic needs to update.

What are the coolest bosses in MoF? I liked how Simon was turned on by the Succubus and he almost fell for her heheh that was nice, I liked the boss fight.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Inccubus on March 07, 2013, 07:07:53 AM
Some of what I've heard so far is a little reminiscent of some of the music in LoI. At least what they do have seems to be a little more melodic. However, I still can't stand the "Battle Music" interrupting the BGM. It's one of those little things that is unnecessarily reminiscent of GoW and other such thingamabobs.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Dremn on March 07, 2013, 08:05:03 AM
So I found a spare SD Card and downloaded the game last night, currently on Alucard's portion right now.

This game is a ton of fun, and a bit challenging at times. So far Alucard's campaign is my favorite part of the game. No major complaints yet, it's just way better than LoS was all around except in framerate, but that honestly doesn't bother me at all.

I'm really liking the new Alucard too, but I can't help but wish he used a sword instead of a blood whip.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Dark Nemesis on March 07, 2013, 11:21:12 AM
Quote
Nemesis is right that there aren't a lot of songs, but they do play.

I know, what i meant is that there is not variety.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Johnny Alucard on March 07, 2013, 12:33:26 PM
I actually really like the songs it has

I do too. I wonder if they'll be available in a separate OST or along with the LoS2 soundtrack? I personally love the song that plays during some the puzzles and the second half of the credits.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on March 07, 2013, 01:10:35 PM
I'm in the Alucard part and what I can say is that

(click to show/hide)

My gripe with this game is the framerate.

This happened in los as well, when it's at it's best my gosh it's much more awesome so fluid. Like the fight with pan compared to the catacombs with the blues flames and stuff.

The difference is like night and day.

A solid 30 fps would make this game so,so much better than it is. I felt it when Simon got off his horse and when alucard awoke from his slumber and in the end it felt like a tease   :'(  .
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: RichterB on March 07, 2013, 01:31:41 PM
New interview.
http://www.officialnintendomagazine.co.uk/47482/features/castlevania-3ds-interview-the-metroidvania-formula-had-been-done-to-death/ (http://www.officialnintendomagazine.co.uk/47482/features/castlevania-3ds-interview-the-metroidvania-formula-had-been-done-to-death/)

COX: "What happened with Symphony of the Night, it was a spin-off series, it was the N64 games that were going to be the next real Castlevanias. But what happened was Symphony of the Night became really popular, especially critically, but it didn't sell so well. It was the critical darling of the press and over time it built up that snowball effect and that became Castlevania."

 :o ;D 8) Now that is a statement you don't hear everyday. One I strongly agree with. In spite of their shortcomings, it's baffling that the N64 games left very little impact on the series going forward. Usually there are blanket statements of "I don't want to talk about those," when, in fact, a certain amount of Castlevania's core DNA from its earliest days sort of died with the N64 entries. That notion, and the "snowball effect" it had, completely altered the course of the series in the next decade. Not always for the worse in the short term, but certainly not good or healthy for the long term.

As an aside, it's interesting that the favorite game of one of CV64's main creators was "Castlevania III: Dracula's Curse," (an influence on MoF according to Cox), and how the "style" of Castelvania was interpreted by the CV64 crew: "The Castlevania series has always had a theme of horror behind it. This does not mean bloody scenes or chilling torture, but a mood of darkness and absence of light, that still has cool beauty and elegance to it. Retaining this theme has been what I have been careful with while designing the game. In regards to the character design, I have tried to bring the former enemies to life in 3D and retaining their atmosphere, while keeping them appropriate and looking cool for this generation of game system." He stated that CV64 will bring in some elements people associate with and enjoy from SotN, including "exploration" and "puzzles" [and he forgot to mention inventory].

COX: "We felt that the Metroidvania formula had been done to death, and the brief from Konami HQ was that they wanted to appeal to Western gamers, they wanted to make the series mainstream again. It had become this very core, very focused series that really only appealed to hardcore gamers who enjoyed the challenge and the 2D graphics, so that's why we started from scratch. We started again with a new story, an alternate universe."

I was tired of Metroidvania-style, too; but the question is, did they succeed in getting "Castlevania" back into the mainstream discussion?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: shelverton. on March 07, 2013, 01:47:38 PM

I was tired of Metroidvania-style, too; but the question is, did they succeed in getting "Castlevania" back into the mainstream discussion?

I was tired too, but now it's been a few years and I would really like another one! Not made by IGA, not made by Cox... someone else should make it. I'm sure there's a new generation of developers who have fresh ideas for this - stuff we haven't seen before. All this talk about making Castlevania "mainstream" is so depressing I don't know what to say. I completely understand it from a business point of view, but the whole appeal of the series (for me) was that Castlevania was never like every other game out there.

It may have grown stale but it was always a very special series for me. I enjoy the LoS series for what it is, but it's not the same. And this has nothing to do with me being an IGA fanboy, because like I said - as much as I loved his games, I want someone else to have a shot. And I want it to be more japanese again. But whatever. I'm fine with whatever happens, but I'll never think of Castlevania in the same way again if "mainstream" is the future...
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: thernz on March 07, 2013, 01:54:20 PM
COX: "What happened with Symphony of the Night, it was a spin-off series, it was the N64 games that were going to be the next real Castlevanias. But what happened was Symphony of the Night became really popular, especially critically, but it didn't sell so well. It was the critical darling of the press and over time it built up that snowball effect and that became Castlevania."

 :o ;D 8) Now that is a statement you don't hear everyday. One I strongly agree with. In spite of their shortcomings, it's baffling that the N64 games left very little impact on the series going forward.
the funny thing is that after sotn, iga tried to bring back old vania, or at least test the waters for its potential in the new market, and it was seen as mediocre, while the n64 guys deliberately continued the legacy of sotn with cotm.

if anything, why did people have to be terrible and hate chronicles
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: RichterB on March 07, 2013, 03:15:37 PM
I was tired too, but now it's been a few years and I would really like another one! Not made by IGA, not made by Cox... someone else should make it. I'm sure there's a new generation of developers who have fresh ideas for this - stuff we haven't seen before. All this talk about making Castlevania "mainstream" is so depressing I don't know what to say. I completely understand it from a business point of view, but the whole appeal of the series (for me) was that Castlevania was never like every other game out there.

It may have grown stale but it was always a very special series for me. I enjoy the LoS series for what it is, but it's not the same. And this has nothing to do with me being an IGA fanboy, because like I said - as much as I loved his games, I want someone else to have a shot. And I want it to be more japanese again. But whatever. I'm fine with whatever happens, but I'll never think of Castlevania in the same way again if "mainstream" is the future...

I'd argue that Castlevania was in the mainstream conversation in the 8-bit and 16-bit era, and reached the tail end of its mainstream appeal somewhere around or between Legacy of Darkness and Circle of the Moon. (Judging by magazine coverage). By Harmony of Dissonance, it was pretty much a niche title. I'm not sure whether the effort by Cox/MS has nudged the needle very far one way or another, except in the sense that it's conformed more to modern trends. But I don't think that automatically means mainstream. You can be different and mainstream, I think. LoS experiment is admirable in its own way, but I wonder if it was in vain somewhat, and this blanket statement of "Western" has caused Castlevania to lose some of its uniqueness for no real brand benefit or definite overall improvement in its gameplay evolution.

the funny thing is that after sotn, iga tried to bring back old vania, or at least test the waters for its potential in the new market, and it was seen as mediocre, while the n64 guys deliberately continued the legacy of sotn with cotm.

if anything, why did people have to be terrible and hate chronicles

You have a point, to an extent. When IGA tried to "bring back old vania" he decided to pick old titles and refurbish them (Chronicles and Dracula X Chronicles). I think that was a problem. They didn't come off as new entries, they came off as nostalgic collectors games in a lot of ways. Even the titles, "Chronicles," and how they contained different versions of the games in a "collection" format confused things.

Regarding the N64 guys, I think they were very self-conscious that the overall fan reaction had predisposed people to want SotN more so than what they had done. I think they wanted to cash in on that feeling. CotM is sort of their response to mixing more classic challenge and whip-cracking action to what IGA started. Ironically, this led IGA to come back and say that they were not doing it right, and he'd show them with Harmony of Dissonance. And after that, the marketing identity was snowballing faster than anyone could control it.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: mistressalucard on March 07, 2013, 03:45:40 PM
Just got my copy in the mail I am thrilled its here but is the game manual missing?  I only see Nintendo Club points and Konami Core.  No game manual?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Rodriguezjr on March 07, 2013, 03:48:18 PM
Just got my copy in the mail I am thrilled its here but is the game manual missing?  I only see Nintendo Club points and Konami Core.  No game manual?
No manuals at all.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: VladCT on March 07, 2013, 03:54:56 PM
Welp, I guess they were smart enough to realize that gamers these days couldn't be arsed to RTFM.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Zetheraxza on March 07, 2013, 04:25:33 PM
WTF is this????
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on March 07, 2013, 04:29:13 PM
WTF is this????

Being a grade A Jackass.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Black Cat on March 07, 2013, 04:32:34 PM
WTF is this????

Cox being cheeky. I guess he saw the comments about how LoS's soundtrack sounded like something out of the Dark Knight trilogy.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Lelygax on March 07, 2013, 05:37:12 PM
It doesnt anything to do with Batman, its only a example of how stupid he can be with the fanbase, this guy asked what have in his product and he answered like "Did you see me asking for movie companies which music they did include in their movie without watching them?". It would be better if he didn't answered that question.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kamirine on March 07, 2013, 05:42:10 PM
WTF is this????

*sighs*  And the man wonders why some fans don't embrace him...
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Dremn on March 07, 2013, 05:48:01 PM
Finished the game at 77%, on a hard mode run now.

I enjoyed it way more than I expected to, this is probably my favorite 3DS game right now. Absolute no question, it's a much better game than LoS was to me. Finishing this has me really excited for Lords of Shadow 2 now. Crossing my fingers we'll get to play as Alucard in that game as well.

Loved the final Dracula Battle, probably one of my favorite Drac fights in the series.

Well done Mercury Steam.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Munchy on March 07, 2013, 06:00:49 PM
Every time someone making a reboot of a franchise mentions Christopher Nolan, take a shot.

This is my drinking game.

Anyway, about there being no classic tunes... I'm really okay with that, especially because in the past a great majority of classic remixes have been the most obvious ones. And the little bits I've heard in Mirror of Fate seems to indicate they turned up the darkness dial a few notches, which is also good. My main worry is that the game will still loop batches of three songs for multiple areas like the first one.

Loved the final Dracula Battle, probably one of my favorite Drac fights in the series.

I have to ask, does he have a big beasty form like the earlier games?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Dremn on March 07, 2013, 06:14:58 PM
I have to ask, does he have a big beasty form like the earlier games?
(click to show/hide)
WTF is this????
Well that was awfully rude of him.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Munchy on March 07, 2013, 06:28:55 PM
Well that was awfully rude of him.

I suppose it's irritating to get a specific few questions all the time, but yeah, it's generally wise to step back for a while before responding or just ignore certain questions.

Cox never did answer my question about a Thriller-inspired joke ending in any of the games.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: uzo on March 07, 2013, 06:40:02 PM
WTF is this????

A shining example of Cox and Alvarez's blatant apathy toward the series' rich history and legacy. Forget everything you know about Castlevania, because they're shoving their own thing down your throat now.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Black Cat on March 07, 2013, 06:51:17 PM
Eh, I wouldn't read too much into it. Especially since it's twitter and there's no telling what previous experience Cox and this individual have had with each other. This might have just been Cox's way of telling him to be patient (or to check past tweets since I'm pretty sure he's answered this question before).
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Sindra on March 07, 2013, 07:08:22 PM
I originally replied to the Tweet, but deleted it after I realized he's already done with the games he plans to work on. After LoS2, he's gone, so no point in trying to bitch him out by now.

Although I am a bit sickened by all the gushing the LoS fanboys are giving him. No constructive critiques?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: uzo on March 07, 2013, 07:09:33 PM
He is blatantly telling him no. The analogy made that very clear.

And you all can -1 me all you want, as you lap up every thing that is shat out in front of you without self control. So starved for a game you'll take anything at this point. Just because it's the only thing available doesn't mean it's gold.

I will take SCIV (which LoS is not like despite Cox's claims) over both LoS and MoF any day. The difference is as clear as a horrible night and the morning sun.

At least I'll get some tribute tracks, a truly badass Simon Belmont, and solid action that doesn't drop to 15 fps when an enemy shows up on screen. I'm still playing, loving, and discovering new things about SCIV nearly 22 years later. Will you be playing MoF next year even?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Lelygax on March 07, 2013, 07:16:01 PM
Incredible, I dont know how they could -1 you, Cox has really been harsh without a visible reason this time.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: thernz on March 07, 2013, 07:16:44 PM
the identity of what castlevania is is a really weird thing, because when you say something like: sotn's success was an unfortunate snowball because it was a sidestory that deviated, you can compare that to what lords of shadow is attempting.

with the lords of shadow title attached to mirror of fate, the lords series is arguably resigned to being its own sidestory. of course, it was always its own thing. it is an attempt to revitalize the franchise, but its methods of doing so are un-castlevania by a large number of people too. cox himself has said countless times to forget the old castlevania. mercurysteam is supplanting new elements into the franchise with lords of shadow, and trying to create its own snowball of a different direction.

so basically, the team is trying to do the same thing cox bemoaned about with sotn.

what i am ultimately saying is that we should stop sidestepping the problem, castlevania has always been flawed from its base. the true successor of the series is the forgotten kid dracula.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Ahasverus on March 07, 2013, 07:25:37 PM
Actually, one of the songs from The Dark Knight Rises had the motif of Danny Elfman's Batman.
somedody wants to break Cox's bubble?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Lelygax on March 07, 2013, 07:27:36 PM
I do want, but I dislike twitter xD
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: meanguyjones on March 07, 2013, 07:29:29 PM
He is blatantly telling him no. The analogy made that very clear.

And you all can -1 me all you want, as you lap up every thing that is shat out in front of you without self control. So starved for a game you'll take anything at this point. Just because it's the only thing available doesn't mean it's gold.

I will take SCIV (which LoS is not like despite Cox's claims) over both LoS and MoF any day. The difference is as clear as a horrible night and the morning sun.

At least I'll get some tribute tracks, a truly badass Simon Belmont, and solid action that doesn't drop to 15 fps when an enemy shows up on screen. I'm still playing, loving, and discovering new things about SCIV nearly 22 years later. Will you be playing MoF next year even?

Yeah, I will. Was pretty fun. You should give it a shot, you might like it.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: uzo on March 07, 2013, 08:14:14 PM
I gave the demo a shot, and I found crappy framerate.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Little Dracula on March 07, 2013, 08:53:36 PM
No manuals at all.

The euro version comes with a tiny manual.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: TheouAegis on March 07, 2013, 09:03:05 PM
Fire Emblem: Awakening
Made by Japs, loads of replayability, more entertaining than watching a paraplegic drowning amidst a pod of dolphins, same formula as the last 12 games, and gets high ratings.

I was planning on buying MoF, but I think FE will keep me busy for quite a while and more than satisfy me.

BUT WHERE THE FUCK IS THE DEMO?! Every time I log in to Nintendo Zone or whatever i don't see it.
*checks again*

If slowdown is such a big issue in this game, I think Mercury Steam just doesn't know how to program, although slowdown has always been an issue even for veteran programmers, so I won't hold it against them until I see it to what extent for myself.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Flame on March 08, 2013, 12:37:02 AM
I gave the demo a shot, and I found crappy framerate.
Can't always judge the game proper on just the demo. After all, Sonic 06's demo was a completely different build to the final game. Sometimes the demo is also just a specific section of the game, ripped from the game and packaged together with the loose ends tied up. i couldnt say much since I dont even have a 3DS, but isn't the demo the same demo that has been around in conventions and shit and displayed in videos? On that note, have we actually decided on the digital vs retail copy of the game causing more or less slowdown?

Just sayin', since a demo can't really tell you how the full game will be.

Quote
And you all can -1 me all you want, as you lap up every thing that is shat out in front of you without self control. So starved for a game you'll take anything at this point. Just because it's the only thing available doesn't mean it's gold.
Ever consider some folk's are not so "starved that they will accept anything" and just I dunno, LIKE the game? And people are not calling it gold, (at least I ain't, dunno bout the reviews, but I don't really tend to care about them much)

You seem ridiculously bitter over this game. I don't see people complaining this much over slowdown in the Nesvanias. If there's slowdown I would have to attribute it to trying to cram too many elements that it strains the system, the system itself maybe, or the fact that according to cox they built the game in HD console form and then 'scaled it down" for the 3DS. (which sounds like ripe grounds for slowdown to happen, and can attribute to the "straining the system" part)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Shiroi Koumori on March 08, 2013, 02:31:16 AM
Whee~~~ Just got my 3ds xl (i got the red one) + the MoF game today.
I just realized that my eyes can't handle 3d... so I have to turn it off. /sob
I'd probably start playing tomorrow.

By the way, to those who played the game is there any difference in the difficulty aside from the enemies need more hits to defeat at hard?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Dark Nemesis on March 08, 2013, 02:42:44 AM
About metroidvanias, the problem was that they were copy paste each other in a big amount and that they were coming out, almost one game each year. I would rather wait 2 years? to get a new game, giving this way the time to whoever was making it, to make new graphics/sprites, work the scenario/music and have something fresh. The only game that was going in that direction, was OoE, but still it was having it's flaws.

 Now, about MoF, what i really love, is only one thing, the bestiary. I like how the enemies/bosses are presented there, with animations, something that i have seen again only at Aria of Sorrow.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Nagumo on March 08, 2013, 06:18:43 AM
There's a new four panel comic at the Japanese MoF website.  :-X
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: meanguyjones on March 08, 2013, 08:05:14 AM
I gave the demo a shot, and I found crappy framerate.

The demo is pretty shitty, the full game runs smoother. I still say its worth a try for you when the price is lowered, you might be surprised.

As for Cox and MS being apathetic towards the legacy of the series, I think you'll be surprised at how well they treated it in MoF. The entire game, LoS combat aside, is like a love letter to classic games.

Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kamirine on March 08, 2013, 09:36:42 AM
I originally replied to the Tweet, but deleted it after I realized he's already done with the games he plans to work on. After LoS2, he's gone, so no point in trying to bitch him out by now.

Although I am a bit sickened by all the gushing the LoS fanboys are giving him. No constructive critiques?

This has pretty much been my attitude with the games: give em a shot, enjoy what I can from the games, amd if it amounts to nothing, take solice in knowing he's only got one left.  8)
 
As for the LoS famboys, I think it's just typical 'white knight' banter: an unapologetic need to defend the game because they feel it's unfairly persecuted by blind hatred  from the older fans.  So the best way to support it and Cox, is blindly. Or at least, for some of them.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: beingthehero on March 08, 2013, 02:58:54 PM
Remember when IGA was a sarcastic asshole to fans? Neither do i.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on March 08, 2013, 03:55:16 PM
Remember when IGA was a sarcastic asshole to fans? Neither do i.

Full on agree.

Maybe I'm not the biggest fan of most of his games, but at least he is not a jackass.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kingshango on March 08, 2013, 04:08:56 PM
Im pretty sure Cox gets those types of questions like that all the time but he shouldn't have replied like that. He could have kindly said "Sorry but we're using an entirely new score for the next game." or simply ignored it altogether, instead of trying to be a smartass.

Same thing goes for any other PR person/developer who thinks they can get away with being a jerk online (Looking right at you Kamiya.)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Dremn on March 08, 2013, 06:46:57 PM
Someone should really rip the soundtrack soon.

The Dracula battle theme is so good.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Akuma on March 08, 2013, 07:03:33 PM
Someone should really rip the soundtrack soon.

The Dracula battle theme is so good.

I liked the whole soundtrack to be honesy especially the Lady of the Crypt music in the 2nd phase.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kingshango on March 08, 2013, 07:14:50 PM
Im really digging the Reavers battle theme, someone needs to rip that ASAP.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: e105beta on March 08, 2013, 07:20:29 PM
Someone should really rip the soundtrack soon.

The Dracula battle theme is so good.

The one song with the synth-line that played in the underground mine in Trevor's story was really good too.

IMO, the whole soundtrack was amazing. I liked Lords of Shadow's OST, but I can definitely see where the "generic" comments came from. When the music played, it just...played. I never found myself going "alright, this song again!". Quite the opposite in Mirror of Fate. The soundtrack is completely new, but still feels like something from a Castlevania game. When a song I like played, I found myself excited that it was actually playing.

As far as I'm concerned, Araujo has proven himself, and it makes me very interested to see what he comes up with for LoS 2, since it's a game with an actual budget that might be getting more than 12 tracks.

Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Dremn on March 08, 2013, 07:41:34 PM
I liked the whole soundtrack to be honesy especially the Lady of the Crypt music in the 2nd phase.
I have to say, I really did too. Much more creepier and fitting for Castlevania. They struck the same atmospheric chord they went for in IV in my opinion.

Speaking of bosses, this is probably my favorite in the game next to the last Dracula fight. Really cool design too. 33 seconds in.

Castlevania: Lords of Shadow - Mirror of Fate - Walkthrough Part 3 (http://www.youtube.com/watch?v=DPnSDZZjp6g#ws)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Black Cat on March 08, 2013, 08:02:41 PM
Im pretty sure Cox gets those types of questions like that all the time but he shouldn't have replied like that. He could have kindly said "Sorry but we're using an entirely new score for the next game." or simply ignored it altogether, instead of trying to be a smartass.

Same thing goes for any other PR person/developer who thinks they can get away with being a jerk online (Looking right at you Kamiya.)

Cox has always struck me as being a bit clumsy as far as PR goes. He can talk well enough but there are times when I wonder if he realizes how he comes off. This being one such case.

People could bring their opinions to his attention by engaging him civilly and saving the bitching out for when it's warranted but then this whole discussion is just made funny by Nicko's response.  :P

Great to hear about the soundtrack. I can understand the desire for some remixes but at the same time I think Araujo would also like to bring his own memorable tunes to the series. Seems he's making progress.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Gaawa-chan on March 08, 2013, 10:01:43 PM
WTF is this????

I cannot believe he thinks that is an accurate analogy.  Some choice words just leaped into my mouth but I think I'll keep them to myself.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Shiroi Koumori on March 09, 2013, 01:06:17 AM
I cannot believe he thinks that is an accurate analogy.  Some choice words just leaped into my mouth but I think I'll keep them to myself.

Me too.
Cox seems to think differently than most people.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: shelverton. on March 09, 2013, 02:14:38 AM
In Cox defense, he has put up with a lot of angry fans, probably more than we know. What Mercury Steam did (according  to themselves) was simply follow the brief given to them by Konami. If anyone's to blame, it's Konami sort of. Dunno.

I am playing the game now.
I wish the controls were snappier! I am not happy about how the main characters move. It's actually the only thing preventing me from REALLY liking this game. Everything else is pretty good, I'd say. But the movement is slow and floaty. They should've made it tighter. I'm sure I'll get used to it though...
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Dark Nemesis on March 09, 2013, 02:48:28 AM
I'm still playing with Alucard, because the new Tomb Raider has taken my attention, but as far as i have made it to the game, what i have listen from music, is far more enjoyable than the one from LoS.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Belmontoya on March 09, 2013, 09:50:08 AM
I resent people saying that it's "older Castlevania fans who loved the IGA games" vs the younger "LOS" fans. That assumption is wrong on so many levels.

1: I have been a huge Castlevania fan since the late 1980's. So guess what, the true "older" fans enjoyed the series for years before IGA ever stuck his nose in it.

I actually agree with everything Cox said. When SOTN came out, I loved it. But it did feel like a side story to me. Almost like a spin off of Castlevania.

Before that, Castlevania was focused on the Belmonts. The games were much more focused on action over exploration.

After SOTN, Castlevania turned into one thing for the next decade as IGA basically released the same game over and over again with different main character sprites (reusing most of the enemy sprites) many of which came from Rondo of Blood; a game he had no part in. And the series also got plastered with the anime art style which got old really fast.

I have to say that I think the best work IGA did was the first SOTN game, and then Lament of Innocence (which actually was a great game).

Anyways, my point is that these IGA exclusive fans seem to make some false claim on the Castlevania franchise and think they know what the game ought to be like. You all need to be reminded that Castlevania was around long before those games, and it really was a different beast. While I don't think Mercury Steam has pulled it off 100% perfectly, to me, their games are more true to the original great Castlevania titles such as Simons Quest, and Castlevania 4, than IGA's games ever were.

If I were a producer involved with the development of this game, IGA fans would be at the bottom of my "who to appease" list.

SOTN should be considered a spin-off, and certainly not a flag ship of the series.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Gecko on March 09, 2013, 10:23:48 AM
Just finished the game in
(click to show/hide)
. It's my second time through the game, though I did a New Game+, so I started with 100%.

(click to show/hide)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Zetheraxza on March 09, 2013, 11:56:31 AM
MoF did have good soundtracks. But so did LoS. You know what the problem was, though? It was not a level based soundtrack unlike the older games, it was more scene/event based such as whether you were by yourself or in combat. In LoS, if you took your time and explore the game slowly, you would listen to some nice ambient strings and choir throughout the game, but if you were all about speed running and beating the game, then you came to the combat phase more frequently and hear loud brass and trumpet bombardment and its soundtracks like those which people may find it generic because music like that has been played in fantasy movies and games a lot of times. But in MoF, there weren't a lot of enemy spawns and therefore the game played more environmental music which a lot if VGM producers DO TRY to make it pleasant to listen to. It's unfortunate that most the LoS's soundtrack was unreleased and the ones they did put on the disks were boss battles and combat music. Most probably didn't even search for the rips on YouTube where there were lots of unreleased pleasent soundtrack. Which is why, I defend Oscar Aroujo's soundtrack, because I listened to most of them thoroughly. He is a great composer. And as for Classic soundtracks, I didn't here anybody complain about that in AoS, DoS, OoE (Adding NES disks doesn't count) and especially CoD which literally had none. Most of us don't want classic soundtrack. Face it, you just want good music because if there wasn't this whole reboot hype, IGA would still have been making the games and there wouldn't be a lot of complaining about the music.

As for the games and its future I have to say, what's wrong with Castlevania taking the next step, this is not me trying to defend Mercurysteam. But Castlevania after SotN has been experimental the whole time, being a hit or miss. Please, do realize that there's not a lot you can do with Vampires. Try a new direction and you will end up making twilight. Which was a new take on Vampires but it failed horribly. Vampires always have the same theme. Blood, Midnight, immortality, bats, etc. and there isn't much that can be done with them. Which is why LoS was at least trying to expand their territories in Castlevania's theme at least. Castlevania deserves much more than this. The ideas are great but it has had poor executions in some games. As a fan, I want Castlevania to be an epic series but honestly and realistically speaking though, some things do need to be changed in order for it to do so.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Akuma on March 09, 2013, 03:01:04 PM
I just love the puzzle music in this game.  It has that calming effect like you are actually thinking about something.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: MKKhanzo on March 09, 2013, 03:57:10 PM

SOTN should be considered a spin-off, and certainly not a flag ship of the series.

Wow.

This is becoming again IGA vs Cox. I hate this, and I remembered when it was FF VII vs the classics (II-III usa).

But it was mostly due to new users that got later into the games. Same happenned with Street Fighter, purists critic IV but love II saga.

 All games are good IMO, but IMO AGAN LoS is a big "no personality" game (GoW, LotR, etc) and MoF aims "to be" something classic that it quite cannot "reach".

If Cox said that MoFwas going to be based/inspired by CVIII/IV, IMO they didnt delivered.

Floaty controls, random generic music, 1000 hit enemies, "arena like" encounters, no REAL exploration, etc.

But again, to each its own. Its a reboot.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Heuss on March 09, 2013, 04:11:43 PM
I'm impressed with the battle against Dracula
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: whitedragon_nall on March 10, 2013, 10:57:38 AM
About halfway into Act II, I started getting a little bored with it. I like the game at first, but now it's just feeling a bit redundant. I'm on Trevor's act now and will probably beat it some time today, hopefully. Overall, I'm disappointed in this.

Also, something I noticed. Is that Alucard in the LoS2 trailer? I thought it was, but he casts a reflection. Alucard in MoF does not.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Dremn on March 10, 2013, 02:07:00 PM
I keep checking youtube frequently for any ripped tracks but no one has even attempted to get the music yet. Shame.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Shiroi Koumori on March 10, 2013, 03:58:13 PM
I keep checking youtube frequently for any ripped tracks but no one has even attempted to get the music yet. Shame.

Must have been the haters.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Belmontoya on March 10, 2013, 08:46:06 PM
MKKKHanzo- I never said I didn't like some of IGA's games, and I also never said that I thought Mirror of Fate was a perfect game.

What I was saying is that the IGA fans are not the old Castlevania fans. The old Castlevania fans are the guys like me that have been playing it since the late 80's. I've always seen the IGA fans as the newcomers who try to pose as the hardcore fans. It bothers me when these fans try to criticize new developers who have their own idea of how the series can evolve. IGA had one vision, and it was basically Metriod.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Maedhros on March 10, 2013, 08:51:29 PM
Bullshit. I'm not really playing since 80's, but from 90's, since the original games. And I have different oppinions from you, as I love Metroidvania games.

Also, just because you started earlier doesn't make your oppinion more valid than any other.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Lelygax on March 10, 2013, 08:56:50 PM
Hey Montoya, good too see you again, do you are still making Rise of Nosferatu? I liked the fact that you are creating all graphics from scratch :)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: crisis on March 10, 2013, 09:05:13 PM
Quote
What I was saying is that the IGA fans are not the old Castlevania fans. The old Castlevania fans are the guys like me that have been playing it since the late 80's. I've always seen the IGA fans as the newcomers who try to pose as the hardcore fans. It bothers me when these fans try to criticize new developers who have their own idea of how the series can evolve. IGA had one vision, and it was basically Metriod.

I was born in 1985. Been playing Castlevania since Castlevania started. I'm an IGA fan, and I love what he brought to the series. I also like LoS, but not as much as the past games, both classic & "igavania" alike. I also wouldn't mind to see him return to the series in some form, be it advisor or producer.

The "metroidvania" style doesn't even belong to the Metroid series anymore. When was the last time Nintendo released a proper 2D side-scrolling Metroid? The "style" now belongs to Castlevania, not Metroid.

Should we call every top-down adventure game that bares resemblance to the original Zelda "Zelda-clones?"
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: DragonSlayr81 on March 10, 2013, 09:26:48 PM
MoF did have good soundtracks. But so did LoS. You know what the problem was, though? It was not a level based soundtrack unlike the older games, it was more scene/event based such as whether you were by yourself or in combat. In LoS, if you took your time and explore the game slowly, you would listen to some nice ambient strings and choir throughout the game, but if you were all about speed running and beating the game, then you came to the combat phase more frequently and hear loud brass and trumpet bombardment and its soundtracks like those which people may find it generic because music like that has been played in fantasy movies and games a lot of times. But in MoF, there weren't a lot of enemy spawns and therefore the game played more environmental music which a lot if VGM producers DO TRY to make it pleasant to listen to. It's unfortunate that most the LoS's soundtrack was unreleased and the ones they did put on the disks were boss battles and combat music. Most probably didn't even search for the rips on YouTube where there were lots of unreleased pleasent soundtrack. Which is why, I defend Oscar Aroujo's soundtrack, because I listened to most of them thoroughly. He is a great composer. And as for Classic soundtracks, I didn't here anybody complain about that in AoS, DoS, OoE (Adding NES disks doesn't count) and especially CoD which literally had none. Most of us don't want classic soundtrack. Face it, you just want good music because if there wasn't this whole reboot hype, IGA would still have been making the games and there wouldn't be a lot of complaining about the music.

As for the games and its future I have to say, what's wrong with Castlevania taking the next step, this is not me trying to defend Mercurysteam. But Castlevania after SotN has been experimental the whole time, being a hit or miss. Please, do realize that there's not a lot you can do with Vampires. Try a new direction and you will end up making twilight. Which was a new take on Vampires but it failed horribly. Vampires always have the same theme. Blood, Midnight, immortality, bats, etc. and there isn't much that can be done with them. Which is why LoS was at least trying to expand their territories in Castlevania's theme at least. Castlevania deserves much more than this. The ideas are great but it has had poor executions in some games. As a fan, I want Castlevania to be an epic series but honestly and realistically speaking though, some things do need to be changed in order for it to do so.
What are you exactly trying to say? Your first paragraph(or wall of text), you defend Aroujo's LoS/MoF songs, jab at how you believe the reason people find his music boring is because they only hear the battle music and don't take their time to bask in the ambience(though, personal taste and opinion, his ambience isn't doing it for me either), then jab at the IGA/Classic CV music.

Second paragraph, you make the point that CV needs to change, then you say it can only change SO MUCH because you are limited with what you can do with vampires(and give the example that a Twiligh-vania could be a possible avenue), THEN you say LoS, at the least, expanded the territories. It's like you're bouncing around with examples, I just don't know what you're trying to get across.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on March 10, 2013, 09:33:42 PM
okay so what happened I have be doing statistics math work all day and now I need to study for political science so, lay it on me.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: DragonSlayr81 on March 10, 2013, 09:38:20 PM
Every time someone making a reboot of a franchise mentions Christopher Nolan, take a shot.

This is my drinking game.
I'd rather have it where, every director and producer that mentions how their "reboot" will take cues from Nolan's Batman, or be a more "grounded", "gritty" or "realistic" version than the original, howabout we take a shot.... AT THEM. Seriously, I'm getting sick and tired of these asshats and their hardons for this trend. I was at Bloody Disgusting, clicked on the article for the new Godzilla reboot, and what did the director and producers say about it, top of the article? "We are going for a more grounded and realistic take....".... on a giant radioactive dinosaur that shoots radioactive rays from it's mouth.... and fights giant mutants and aliens from space....

Seriously, I think modern society's gotta get that stick out of their ass. Just reach in there and pull it out, that "Everything has to be dark, gritty and grounded" stick. You'll have SOOOOO much more fun without that limitation. SOOOOOO much more fun!
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: e105beta on March 10, 2013, 09:47:06 PM
I'd rather have it where, every director and producer that mentions how their "reboot" will take cues from Nolan's Batman, or be a more "grounded", "gritty" or "realistic" version than the original, howabout we take a shot.... AT THEM. Seriously, I'm getting sick and tired of these asshats and their hardons for this trend. I was at Bloody Disgusting, clicked on the article for the new Godzilla reboot, and what did the director and producers say about it, top of the article? "We are going for a more grounded and realistic take....".... on a giant radioactive dinosaur that shoots radioactive rays from it's mouth.... and fights giant mutants and aliens from space....

Seriously, I think modern society's gotta get that stick out of their ass. Just reach in there and pull it out, that "Everything has to be dark, gritty and grounded" stick. You'll have SOOOOO much more fun without that limitation. SOOOOOO much more fun!

Last time they went for a more "gritty and realistic" Godzilla they ended up with something that was neither gritty, nor realistic, nor good.

Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kingshango on March 10, 2013, 10:04:03 PM
okay so what happened I have be doing statistics math work all day and now I need to study for political science so, lay it on me.

The new Castlevania game is out and now we're either playing the game or having the usual "This vs That" debates to pass the time until media on LOS2 is out. (So far it dry out there but I'll be the first to bring any info.)

But for real, why can't we all just get along? :(

Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on March 10, 2013, 10:42:40 PM
The new Castlevania game is out and now we're either playing the game or having the usual "This vs That" debates to pass the time until media on LOS2 is out. (So far it dry out there but I'll be the first to bring any info.)

But for real, why can't we all just get along? :(

I know mof is out, I've been here talking about it, infact, I completed Mof aday ago trying to get 100% cutscene  :) , it's the more "this and that" conversations I have been wondering about, as for never get along it is because we all have such different views, so in the end we have to tolerate each other.

What are you exactly trying to say? Your first paragraph(or wall of text), you defend Aroujo's LoS/MoF songs, jab at how you believe the reason people find his music boring is because they only hear the battle music and don't take their time to bask in the ambience(though, personal taste and opinion, his ambience isn't doing it for me either), then jab at the IGA/Classic CV music.

Second paragraph, you make the point that CV needs to change, then you say it can only change SO MUCH because you are limited with what you can do with vampires(and give the example that a Twiligh-vania could be a possible avenue), THEN you say LoS, at the least, expanded the territories. It's like you're bouncing around with examples, I just don't know what you're trying to get across.

Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Pfil on March 10, 2013, 10:49:36 PM
I was born in 1985. Been playing Castlevania since Castlevania started. I'm an IGA fan, and I love what he brought to the series. I also like LoS, but not as much as the past games, both classic & "igavania" alike. I also wouldn't mind to see him return to the series in some form, be it advisor or producer.

The "metroidvania" style doesn't even belong to the Metroid series anymore. When was the last time Nintendo released a proper 2D side-scrolling Metroid? The "style" now belongs to Castlevania, not Metroid.

Should we call every top-down adventure game that bares resemblance to the original Zelda "Zelda-clones?"
I'm OK with the MetroidVania term. It's been years now since it became the word to describe what I love the most in the world (about my hobbies, of course).
But yeah, it's kinda lame. Then they should call every 3D action game God of War-something.

What are you exactly trying to say? Your first paragraph(or wall of text), you defend Aroujo's LoS/MoF songs, jab at how you believe the reason people find his music boring is because they only hear the battle music and don't take their time to bask in the ambience(though, personal taste and opinion, his ambience isn't doing it for me either), then jab at the IGA/Classic CV music.

Second paragraph, you make the point that CV needs to change, then you say it can only change SO MUCH because you are limited with what you can do with vampires(and give the example that a Twiligh-vania could be a possible avenue), THEN you say LoS, at the least, expanded the territories. It's like you're bouncing around with examples, I just don't know what you're trying to get across.
Yeah, doesn't work for me either. The action music gets on my nerves, it's just irritating to hear it. And as for the ambience music... I find it plain boring.
A good action music example is "No Regrets", from Soul Calibur 2 for the PS2.
And good ambience music can be found in Legacy of Darkness.

I'd rather have it where, every director and producer that mentions how their "reboot" will take cues from Nolan's Batman, or be a more "grounded", "gritty" or "realistic" version than the original, howabout we take a shot.... AT THEM. Seriously, I'm getting sick and tired of these asshats and their hardons for this trend. I was at Bloody Disgusting, clicked on the article for the new Godzilla reboot, and what did the director and producers say about it, top of the article? "We are going for a more grounded and realistic take....".... on a giant radioactive dinosaur that shoots radioactive rays from it's mouth.... and fights giant mutants and aliens from space....

Seriously, I think modern society's gotta get that stick out of their ass. Just reach in there and pull it out, that "Everything has to be dark, gritty and grounded" stick. You'll have SOOOOO much more fun without that limitation. SOOOOOO much more fun!
This is something I agree SO MUCH!
I'm sick of everything being rebooted these days.
And yes, of course it's always dark, realistic and serious...

Did any Nintendo fan ever complain because Mario is light, colorful and childish?
Did Nintendo ever attempted to create a more dark, realistic and serious Mario game?

Just imagine...
http://returntofleet.files.wordpress.com/2012/08/mario-mike-meth.jpg?w=490&h=545 (http://returntofleet.files.wordpress.com/2012/08/mario-mike-meth.jpg?w=490&h=545)

Then, why does every single thing has to be rebooted?!
I just don't get it. I only hope that this stupid reboot hype ends once and for all, so then many things can return to what they always were.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Flame on March 10, 2013, 11:42:38 PM
because some series just have too much continuity to follow, and end up becoming very niche, with lots of people not going for them because it's just daunting to get into a series where you have to play a dozen other games to get the full story. And the CV timeline had gotten pretty long and convoluted over the years, with lots of plot and shit. So they figured they'd try and reboot it. Of course, mind you, a Reboot seems to have been decided on some time in development, when it changed from being a "CV1 remake" Into Lords of Shadow, as an original IP because Konami didn't want to upstage Judgement, which was supposed to be their big CV game of the show.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Pfil on March 11, 2013, 12:00:02 AM
I understand that, but it should be so simple...
Just put a Belmont or another hero, who needs to destroy Dracula or some other villain because of whatever reason; then just throw the hero in the castle and its surroundings, put in some new tunes in the vein of CV characteristic music and put some bosses at the end of each stage; in one of the last levels you put Death as a boss, then you arrive to the stairs and fight Dracula or whoever it is... add just a few words when the game begins and another few words when it ends (as in Bloodlines, for example). As that's it.
We don't need more than that. And we don't even need ALL that.
They can release a game like Castlevania: The Adventure Rebirth every year and that would be more than enough for me and a lot of fans.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kingshango on March 11, 2013, 12:04:45 AM
Abot the reboot craze:

People have ran out of idea creativity wise. Look at the upcoming movie releases from here to 2014, sequel's, reboots, fairy tail reimaginings and reboots of recent blockbusters  that are already in the works(A Twilight prequel? really?). No one wants to venture out and do something new because it's a sure thing. Prometheus for example is a horrifyingly god awful movie with absolutely nothing in common with the Alien series, if it were a standalone movie would it still have been horrible? Yes but nobody would have gave a fuck about it if it hadn't been for Ridley Scott's involvement (who by the way hasn't made a decent movie since the early 80's) and it's "Connection to the Alien franchise."

The games industry is just as worse. The mainstream games industry is either obessed with sequel's, or obessed with reboot's, they're so many examples that I just can't pick just one. Developers are so fascinated with unnecessary reboot's (Tomb Raider, Syndicate, Prince of Persia, Xcom) that they don't focus on franchises that are legit in need of a reboot (Final Fantasy, God of War).





Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Flame on March 11, 2013, 12:19:57 AM
Quote
I understand that, but it should be so simple...
Just put a Belmont or another hero, who needs to destroy Dracula or some other villain because of whatever reason; then just throw the hero in the castle and its surroundings, put in some new tunes in the vein of CV characteristic music and put some bosses at the end of each stage; in one of the last levels you put Death as a boss, then you arrive to the stairs and fight Dracula or whoever it is... add just a few words when the game begins and another few words when it ends (as in Bloodlines, for example). As that's it.
We don't need more than that. And we don't even need ALL that.
They can release a game like Castlevania: The Adventure Rebirth every year and that would be more than enough for me and a lot of fans.

You're talking as a CV fan. Of course that would be enough for you or me.

The point however, was to appeal to a wider audience though. To build up the CV fanbase some more with a game that might appeal to more people. Once you've got a guy hooked on LoS, then if they are a smart gamer, they might look stuff up here or there, find there are other CV games, and maybe start getting into the series as a whole.

Also, while staying true to the cliches and staples of the franchise is nice, there's also something to be said for a bit of originality. Not to mention, they didn't want to start off right in the middle of Belmont vs Dracula, and decided, to go straight for a prequel, and make it different from the old timeline's origins.

Again. CV was in a not so great place before LoS. It was dying, and desperately needed some fresh blood. it also needed to build the Castlevania name back up in the mainstream Gaming world. Where once Castlevania was one of the top kingpins of Gaming, it was pretty forgotten by now, with only the fanbase really buying into the franchise, and ever since SoTN, have been relegated to handhelds, with all attempts at bringing the series to 3D on home console failing. So it needed that too.

Quote
they don't focus on franchises that are legit in need of a reboot (Final Fantasy, God of War).
Final Fantasy doesn't quite need a Reboot in the sense that each game tends to have an original story that has nothing to do with the previous, (of course with an exception or two) but they may need to reboot their numbering system. Although it is a sign of prosperity that it has survived that long, so the numbering isn't necessarily that bad. How does GoW need a reboot? There's 3 console games, with 2 handhelds, and one prequel on the way. 9and a phone game, but those don't count) and IMO, I'd rather let GoW expire peacefully. Now something like Mega Man, could use a reboot. Holy shit if people thought the CV storyline was long and drawn out...

On Tombraider... Well the series, like CV, has been around for a while, and well, sometimes devs really just want to start fresh and tell a new version of the story. It IS a fad, but it's not so bad when done right.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Chernabogue on March 11, 2013, 12:24:48 AM
Again. CV was in a not so great place before LoS. It was dying, and desperately needed some fresh blood. it also needed to build the Castlevania name back up in the mainstream Gaming world. Where once Castlevania was one of the top kingpins of Gaming, it was pretty forgotten by now, with only the fanbase really buying into the franchise, and ever since SoTN, have been relegated to handhelds, with all attempts at bringing the series to 3D on home console failing. So it needed that too.
I totally agree here. I think MS really saved Castlevania.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kingshango on March 11, 2013, 12:49:25 AM
Quote
How does GoW need a reboot?

God of War Ascension is a pretty telling sign that the series either needs to take a long rest or reboot the series. The fatigue has kicked in, Kratos has worn out his welcome, the greek mythology setting has gotten old, the combat has not changed at all (if anything, it's gotten worse over time) and the shock value of the kill's, (which is the main draw of the series in the first place) have gotten old to a point where stomping a mudhole into a woman's face then impailing her is considered on of the most brutal things he's done in the series when it's actually the tamest.

God of War needs a new setting, a new (anti) hero with a new objective, new more refined combat system and a controllable camera would be nice as well. If SSM can't do it then put the series to bed for a while and work on something new but since this is Sony, they're probably gonna force them to milk Kratos till all the ashes have fallen off of him.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Akuma on March 11, 2013, 02:19:04 AM
GoW should of ended at 3 IMO.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Shiroi Koumori on March 11, 2013, 03:04:41 AM
Regarding reboots of all versions (movies, games, etc.):
Sheeple are easily lured by new things and sadly in this case, the dark and gritty. Studios and developers are milking the dark and gritty reboots for all its worth since sheeple do not think for themselves and just accept what is given to them, praising whatever new dark and gritty thing that comes along since it is a trend.
So studios/developers might be called lazy, but if sheeple like those rehashes, let it be, after all, money talks.

oh by the way, i don't know if this has been posted yet.
The 1up review: http://www.1up.com/reviews/review-shambling-mirror-fate-signals (http://www.1up.com/reviews/review-shambling-mirror-fate-signals)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: DragonSlayr81 on March 11, 2013, 08:42:51 AM
Abot the reboot craze:

People have ran out of idea creativity wise. Look at the upcoming movie releases from here to 2014, sequel's, reboots, fairy tail reimaginings and reboots of recent blockbusters  that are already in the works(A Twilight prequel? really?). No one wants to venture out and do something new because it's a sure thing. Prometheus for example is a horrifyingly god awful movie with absolutely nothing in common with the Alien series, if it were a standalone movie would it still have been horrible? Yes but nobody would have gave a fuck about it if it hadn't been for Ridley Scott's involvement (who by the way hasn't made a decent movie since the early 80's) and it's "Connection to the Alien franchise."

The games industry is just as worse. The mainstream games industry is either obessed with sequel's, or obessed with reboot's, they're so many examples that I just can't pick just one. Developers are so fascinated with unnecessary reboot's (Tomb Raider, Syndicate, Prince of Persia, Xcom) that they don't focus on franchises that are legit in need of a reboot (Final Fantasy, God of War).
I actually don't believe people have run out of ideas more than the big companies(the Fat Cat executives, mainly) fear the gamble of releasing new IPs/ideas. They feel it's so much more a "sure thing" if you release a reboot of an already established franchise, because just on name alone, people will be interested in it. Of course, that's not always correct either, it's just the little thing they tell themselves. Look at how many reboot attempts have lead to failure or the "killing" of a certain franchise(especially in the movie industry, so many attempts to bring back classic franchises that totally bomb and, finito, those entire franchises will probably NEVER be touched again until the irk of those horrible reboots are forgotten....... A NIGHTMARE ON FUCKIN ELM STREET..... WHYYYYYY?![LOL, I'm a bit Freddy nut, and hate how he's been tossed into obvlivion by Platinum GOONS]). There's also great examples, in the recent decade or so, of original IPs hitting big(God of War, Gears of War, Encharted, Assassin's Creed...), so it IS possible to have a new idea and that new idea, when released, COULD resonate into something ridiculously big.

That IS how progression is made, with the new ideas. I think I've said this months ago, trends are usually started by a "new idea" that makes people notice how it's different from that which came before it, then everybody jumps on the trend and the "posers" try to capitalize on that trend and milk it for what it's worth, until people grow tired and notice a a new "new idea", and the cycle continues. But, usually for the patriarch of the trend(the trend setter), that new venture in doing something different from the previous trend clicks to such a degree that it pays off, and in full. Remember, Mario, LoZ, even Castlevania, were at one time, original ideas. Ideas that developers gave a chance on, and look were we are at right now. I think, to really progress and test the bounderies of what you CAN do with gaming, you need people not afraid of failure, and people who are willing to toss out those new IPs to see of they stick. But, we've become such a soft-shelled society in the last decade. You can see that not only with the companies, but with their audiences. And yeah, people rally for change, but are also afraid of rocking the boat. It's like, "Yeah, sure, I'd love to live in a country without a dictator's rule and be FREE, but.... I better just go along, because I don't want to get him mad, and so far, following his rule... life is.... alright, I guess?". Hate to sound cheesy, but it's like the whole, "Evil triumphs when good men do nothing.", but stagnation occurs when people are afraid to release new ideas that would keep the flow of progression going. Some people might ask, "Why don't you just leave well enough alone?", but what do you do when "well enough" is NOT well enough?

And yes, guafarafafa, I contribute to the "Block o' Text" thing.  ;D
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: crisis on March 11, 2013, 08:42:57 AM
The God of War story DID end at 3, it just left an ambiguous epilogue (Kratos body is missing, but the emblem where it layed was that of a phoenix, hinting at some sort of "rebirth," imo)

But no matter what anyone says Ascension isn't a "cheap cash-in," as I'm sure they'll make all their money back & a hell of a lot more cuz GoW sells out the ass. I don't think the combat is stale, cuz as the old saying goes, "if it ain't broke, don't fix it." It's fun, responsive, and brutal as it should be. But I sincerely believe that this will be the last game of this era, perhaps the epilogue will hint as to what happened to his body at the end of 3, then the next "spiritual successor" series will feature a new story, a new "Kratos" debuting on PS4, and that game will inevitably blow everyone away, again!

and about the reboot craze, I think it started with Batman Begins, lol

Quote
the greek mythology setting has gotten old
lol this a funny saying, of course it's old it's over 1000 years
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Lelygax on March 11, 2013, 11:08:52 AM
Did Nintendo ever attempted to create a more dark, realistic and serious Mario game?

Just imagine...

No need for imagination here...

Super Mario Brothers Trailer (http://www.youtube.com/watch?v=wtMZKYnLg5c#)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: DragonSlayr81 on March 11, 2013, 01:29:27 PM
No need for imagination here...

Super Mario Brothers Trailer (http://www.youtube.com/watch?v=wtMZKYnLg5c#)
Somewhat more dark, though not necessarily grounded in reality too much. Then again, approaching heavy fantasy back then(80s and early 90s) was FAR different than how fantasy is approached now. Back then, even if they tried to establish a realistic fantasy, it still came off as somewhat "offbeat". Burton's Batman movies are a great example of that(though, Burton's movies through that era, Pee Wee's Big Adventure, Beetlejuice, Edward Scissorhands, were all ripe with that that "offbeat" tone).
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Pfil on March 11, 2013, 01:46:12 PM
No need for imagination here...

Super Mario Brothers Trailer (http://www.youtube.com/watch?v=wtMZKYnLg5c#)
My God...
I thought about this, but VG movies are usually terrible.
We are lucky people at Nintendo used their brains and never made a game like this movie.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Pfil on March 11, 2013, 03:17:34 PM
I understand that, but it should be so simple...
Just put a Belmont or another hero, who needs to destroy Dracula or some other villain because of whatever reason; then just throw the hero in the castle and its surroundings, put in some new tunes in the vein of CV characteristic music and put some bosses at the end of each stage; in one of the last levels you put Death as a boss, then you arrive to the stairs and fight Dracula or whoever it is... add just a few words when the game begins and another few words when it ends (as in Bloodlines, for example). As that's it.
We don't need more than that. And we don't even need ALL that.
They can release a game like Castlevania: The Adventure Rebirth every year and that would be more than enough for me and a lot of fans.

But of course! I quoted myself because I'm getting tired of having -1 in respectful posts that just express my opinion.

Do I have to say "MercurySteam rules!, Mirror of Fate is awesome!, MetroidVanias and ClassicVanias are things from the past" for people to like it?
Forget it. I am who I am.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Shiroi Koumori on March 12, 2013, 01:27:09 AM
But of course! I quoted myself because I'm getting tired of having -1 in respectful posts that just express my opinion.

Do I have to say "MercurySteam rules!, Mirror of Fate is awesome!, MetroidVanias and ClassicVanias are things from the past" for people to like it?
Forget it. I am who I am.

That's the spirit! Defend your beliefs to the end!

In my opinion, all vanias have their flaws and shining moments. I just hope the legacy of the series would not be damaged by any new version and divide the fanbase even further.

Can't we all just remember and respect the past while looking towards the future with hope?

I am thinking (dreaming, perhaps) maybe they can make a classicvania/metroidvania along side the newer renditions of castlevania, then let the fans decide on what they want to buy.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Nagumo on March 12, 2013, 01:46:27 AM
I got blocked by Cox on Twitter apperently because I tweeted "liar, liar pants on fire" as a reply to that tweet where he said Alucard wasn't Trevor. But I was obviously just joking.
 
 :(

Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Shiroi Koumori on March 12, 2013, 02:01:36 AM
I got blocked by Cox on Twitter apperently because I tweeted "liar, liar pants on fire" as a reply to that tweet where he said Alucard wasn't Trevor. But I was obviously just joking.
 
 :(

Cox is a bitter person.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: VladCT on March 12, 2013, 03:17:53 AM
I got blocked by Cox on Twitter apperently because I tweeted "liar, liar pants on fire" as a reply to that tweet where he said Alucard wasn't Trevor. But I was obviously just joking.
 
 :(
Was it worth it, though?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Darkson on March 12, 2013, 04:20:57 AM
Cox should stay off twitter and allow a lackey to handle it. He's great for interviews, previews, and such. But when it comes to twitter and other social media, he does drop the ball. Then again, if iga was as frequent to such sites and was constantly bombarded with questions, he'd likely be a bit sour as well, but I digress.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: uzo on March 12, 2013, 06:54:07 AM
I got blocked by Cox on Twitter apperently because I tweeted "liar, liar pants on fire" as a reply to that tweet where he said Alucard wasn't Trevor. But I was obviously just joking.
 
 :(

Not surprised one bit.

+1 for your troubles.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: DragonSlayr81 on March 12, 2013, 10:24:11 AM
Cox should stay off twitter and allow a lackey to handle it. He's great for interviews, previews, and such. But when it comes to twitter and other social media, he does drop the ball. Then again, if iga was as frequent to such sites and was constantly bombarded with questions, he'd likely be a bit sour as well, but I digress.
For something like that, you really need a good PR person who can handle disgruntled fans. Throwing tantrums like Chris Brown doesn't score you points. It's times like that, you REALLY need someone with customer service skills:

[Ranting fanboy]
"Hey, y ur games SUCK HARD?!"

[CSR]
"Oh, we are so sorry you feel that way. Please look forward to our next game and thank you for your comment!".

In fact, handling people with such tact can also prove to be the ultimate "booyeah". It's like, in the most irrational customer, you still can smile and keep your calm. You hold a will to keep a rational and calm demeanor while the customers are ranting irrationally. It shows you are in charge and you can take the abuse without breaking.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: MKKhanzo on March 12, 2013, 10:29:43 AM
Nothing regarding the OST rip?  :rollseyes:
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Pfil on March 12, 2013, 12:07:28 PM
That's the spirit! Defend your beliefs to the end!

In my opinion, all vanias have their flaws and shining moments. I just hope the legacy of the series would not be damaged by any new version and divide the fanbase even further.

Can't we all just remember and respect the past while looking towards the future with hope?

I am thinking (dreaming, perhaps) maybe they can make a classicvania/metroidvania along side the newer renditions of castlevania, then let the fans decide on what they want to buy.
Thanks! That's all I ask. A little downloadable game with 6 stages, sprites and new CV typical music. At this point, that's my only wish.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Flame on March 12, 2013, 12:08:05 PM
Gotta admit. Cox doesn't handle PR well. Too emotionally invested. Get a PR guy who can say "oh Im not involved with the dev stuff so I can't say, because I don't know"

I get that Cox likes to try and throw people off by lying, but it doesn't come off too well when he says "Trevor is not Alucard" and then Trevor IS Alucard. :P

srsly Cox. I like you. But get a PR guy to handle twitter fan responses.

Quote
A little downloadable game with 6 stages, sprites and new CV typical music. At this point, that's my only wish.
As much as I would love to see a downloadable 2D CV again, (handdrawn sprites would be sweet) Im also conflicted about CV ending up where it was before. I think that CV has had a great time in 2D, but it REALLY needs to have more 3D adventures. It needs to make up lost time on that front.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kamirine on March 12, 2013, 12:32:26 PM
I got blocked by Cox on Twitter apperently because I tweeted "liar, liar pants on fire" as a reply to that tweet where he said Alucard wasn't Trevor. But I was obviously just joking.
 
 :(

Meh, don't worry about it, Nagumo.  Cox is rather childish it seems when he's called out on anything.  I'm not surprised at all he can't take a simple joke.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Profbeanburrito on March 12, 2013, 03:16:19 PM
Meh, don't worry about it, Nagumo.  Cox is rather childish it seems when he's called out on anything.  I'm not surprised at all he can't take a simple joke.

It's probably he would just rather not deal with people nagging him or annoying him about things like that. I assume he's a busy guy and doesn't have time for things like that. I don't blame him!
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Lelygax on March 12, 2013, 03:44:53 PM
I blame him, if he doesnt have time for things like that he can simply delete or stop using his Twitter account for a while, like everybody else does. Continuing using it and answering with this tone implies that he have a lot of free time and is harsh by nature.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Dremn on March 12, 2013, 06:09:14 PM
I got blocked by Cox on Twitter apperently because I tweeted "liar, liar pants on fire" as a reply to that tweet where he said Alucard wasn't Trevor. But I was obviously just joking.
 
 :(
...wow.

Cox can be very childish sometimes.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: crisis on March 12, 2013, 06:39:07 PM
IGA stay humble and would never respond to his fans like that.

Therefore, he should be given another chance.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kingshango on March 12, 2013, 07:30:55 PM
Unfortunatly, Iga is more hard to find than Ja Rule during a crisis.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Belmontoya on March 12, 2013, 07:48:00 PM
I seem to remember IGA striking certain Castlevania games from the record and deeming them "unofficial" titles because they didn't match up with his clusterf**** mess of storyline he attempted to conjure up.

IGA turned Castlevania into a predictable, mundane series. He did a few good things. But his run should have ended with Curse of Darkness. It's because of him that Castlevania has shameful titles like "Judgement" in it's roster. I cringed when I had to buy that game. The only reason I bought it is because I own everything Castlevania (and I mean everything).

He did a good job with SOTN, LOI, and DOS. The rest could have all been skipped, as all they did was the same thing as these other games, only worse. If you want to talk about a developer who should have another go with Castlevania then why not mention Treasure? They made one Castlevania game, Super CV4. And it is one of the greatest games of all time.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: crisis on March 12, 2013, 08:18:47 PM
Quote
I seem to remember IGA striking certain Castlevania games from the record and deeming them "unofficial" titles because they didn't match up with his clusterf**** mess of storyline he attempted to conjure up.
I assume you're talking about CV64, LoD, & Legends; the formers being re-added as "Gaiden" stories. Legends was omitted because it conflicts with CVIII no matter what anyone says. All he did was try to piece together the games in a cohesive timeline, that if one did their homework instead of brushing it off, actually makes sense given the long history of the franchise. It's not as complicated as people make it out to be. My waifuu Nagumo can explain it all in a topic that would make sense to everybody, if she feels like doing it.

Quote
IGA turned Castlevania into a predictable, mundane series. He did a few good things. But his run should have ended with Curse of Darkness. It's because of him that Castlevania has shameful titles like "Judgement" in it's roster. I cringed when I had to buy that game. The only reason I bought it is because I own everything Castlevania (and I mean everything).
Predictable? Mundane? Hah! Most of his games were enjoyable with only a niche group of disgruntled fans hating them (this argument reminds me of those people that hate on a movie franchise, lets say X-Men for argument's sake ((a franchise that's continuously hated on across internet forums for various reasons)), yet still go watch the movies be it paying for tickets or otherwise, only to bitch about them on the 'net, then re-watch them at a later point for whatever reason and most likely watch the sequel(s) all the while STILL proclaiming they're "complete garbage.") All of his games have nods and homages to past titles created before him, and I respect that. Even shitty"less-than-stellar" games like Judgment still have their redeeming qualities.

And, take it from me, you don't own everything.  ;)

Quote
He did a good job with SOTN, LOI, and DOS. The rest could have all been skipped, as all they did was the same thing as these other games, only worse. If you want to talk about a developer who should have another go with Castlevania then why not mention Treasure? They made one Castlevania game, Super CV4. And it is one of the greatest games of all time.
Super CV4, while excellent, has it's flaws just as much as any other CV game, so I respectfully disagree with saying it's one of the greatest games of all time. Treasure doesn't exist anymore [to my knowledge], I'm pretty sure the team disbanded or got absorbed into other developers.



I can't believe, in the year 2013, people still can hold grudges and so much hatred for this man. I remember reading "IGA SUX" articles way back in 2004, he was being insulted left and right, even to the point where people were convinced he was sexist. Say what you want about his storytelling techniques, but in my opinion, the good he's done for Castlevania outshines the bad, and he was a wonderful asset to the series. And I firmly believe a team-up of IGA, WayForward & Yamane would yield excellent results.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Pfil on March 12, 2013, 08:25:08 PM
Crisis rules!  :)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Flame on March 12, 2013, 08:29:18 PM
Quote
He did a good job with SOTN, LOI, and DOS.
Really? Dawn over Aria? Aria is better than Dawn in every way. In fact, I might even go as far as say Aria is even graphically and musically superior. Dawn's visuals were very boring and dull. It's music didn't particularly jump out at me except the Bloody Tears remix for the Julius playthrough of the chapel, and the terrible Vampire Killer remix for the CV1 shoutout level in the caves. (my most disliked version of Vampire Killer)

Quote
I can't believe, in the year 2013, people still can hold grudges and so much hatred for this man.
I coooould say the same about people and Cox, but I won't. It's perfectly rational to rage and be upset about a change in direction. Only time will tell how Cox is remembered.

Personally, budgets aside, I just think IGA ran out of good ideas, and his habit of "gimmick first, story later" bit him in the ass.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Lelygax on March 12, 2013, 09:00:33 PM
IGA didn't run out of ideas, we would even earn a new CV in 3D with Alucard as protagonist, but it have been forgotten since LoS came out.

Crisis, I know all the timeline order too, its simple burned in my mind already xD

I can even post all the timeline here, written by myself, but its pointless since we have a image with the entire timeline.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: crisis on March 12, 2013, 09:21:01 PM
I think it's just some people might be misunderstanding the meaning of the term "clusterfuck." Take the MegaMan saga for example; almost all of the MM series created over the years are contained in a continuous timeline, as weird as it may seem (with the exception of a couple series). And I'm talking about a long, LONG timeline, which spans centuries upon centuries upon centuries. They may seem unrelated, but A LOT happens during these timegaps to further the story, the overall plot of the MegaMan saga. At first glance, one might say that the MM series has a "clusterfucked" timeline, due to it's sheer longevity. And one can arguably be right by saying so. However, if one chooses to take the couple of hours or so to sit down & map it all out, then it begins makes sense.*

Castlevania's canon timeline, however, spans only a thousand years, WAY less than MM, with most [but not all] of the years accounted for. To call it a clusterfucked mess isn't necessarily accurate or fair, as there are countless other examples of stories that have crazy timelines, so much that Castlevania doesn't even compare. Not even in the same ballpark.

*and, as such with almost all fictional media, there's some plotholes here & there. but show me a story that doesn't contain at least one plothole, it's damn-near inevitable. prunyuu~
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Pfil on March 12, 2013, 09:32:19 PM
I firmly believe a team-up of IGA, WayForward & Yamane would yield excellent results.
Amen.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: DragonSlayr81 on March 12, 2013, 10:34:27 PM
I seem to remember IGA striking certain Castlevania games from the record and deeming them "unofficial" titles because they didn't match up with his clusterf**** mess of storyline he attempted to conjure up.....IGA turned Castlevania into a predictable, mundane series.... yadda yadda yadda......
:rollseyes:

We weren't talking about what IGA did with the series, but how he responds to fans. See what little nerve it struck to derail this topic into a "Let's quote IGA's failures" rant.

I coooould say the same about people and Cox, but I won't. It's perfectly rational to rage and be upset about a change in direction. Only time will tell how Cox is remembered.
Well, Cox does come off as a douche sometimes. Even if it's understandable SOMETIMES, when you are in a business, it's not good form to throw tantrums or act childish, especially with fans(or potential fans).  Business is about selling your product, but not only that, selling YOURSELF. You have to present yourself as someone people would WANT to do business with. If you can't handle sticky situations with tact, what kind of business man are you? Grace under pressure, baby!
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Flame on March 12, 2013, 10:41:31 PM
I think it's just some people might be misunderstanding the meaning of the term "clusterfuck." Take the MegaMan saga for example; almost all of the MM series created over the years are contained in a continuous timeline, as weird as it may seem (with the exception of a couple series). And I'm talking about a long, LONG timeline, which spans centuries upon centuries upon centuries. They may seem unrelated, but A LOT happens during these timegaps to further the story, the overall plot of the MegaMan saga. At first glance, one might say that the MM series has a "clusterfucked" timeline, due to it's sheer longevity. And one can arguably be right by saying so. However, if one chooses to take the couple of hours or so to sit down & map it all out, then it begins makes sense.*

Castlevania's canon timeline, however, spans only a thousand years, WAY less than MM, with most [but not all] of the years accounted for. To call it a clusterfucked mess isn't necessarily accurate or fair, as there are countless other examples of stories that have crazy timelines, so much that Castlevania doesn't even compare. Not even in the same ballpark.

*and, as such with almost all fictional media, there's some plotholes here & there. but show me a story that doesn't contain at least one plothole, it's damn-near inevitable. prunyuu~
<3
I wasn't the one to make a Megaman example this time~

There actually are fewer plotholes in Megaman than you might think. At least I don't remember any big ones.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kingshango on March 12, 2013, 10:59:34 PM
IGA didn't run out of ideas, we would even earn a new CV in 3D with Alucard as protagonist, but it have been forgotten since LoS came out.


iirc, the Castlevania team was already dissolving from within year after year from as far back as after Aria of Sorrow and Iga was getting less and less time and funding so he had to create story scenarios quickly before deadlines. Then factor in the flop known as Judgement and the looming next gen Castlevania project (aka Lords of Shadow ) and you have one man between a rock and a hard place with a pit full of spikes in the middle. The man knew he didn't have no time left so certain ideas either never came to be (SOTN2) or never realised into fruition (1999).

In other words, after the chokehold Konami put on Iga and the Castlevania team, it would take a miracle for them to come back after LOS2 is done.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Lelygax on March 12, 2013, 11:11:15 PM
Can you show some source please? Im not kidding, I want to know more about that. I dont think that they would greenlight a trailer for a game without funding, unless they are plain stupid to waste money (with doesnt make sense, waste money that you dont have, since you lack funds).

Flame, I wanted Mega Man Legends 3 so badly. :(
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Dremn on March 12, 2013, 11:29:37 PM
I wonder if we'll ever get that 3D Alucard game that was teased.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kingshango on March 12, 2013, 11:51:00 PM
I wonder if we'll ever get that 3D Alucard game that was teased.

It's been 5 years, I think it's safe to say it's not coming, at least the way we want it to be.

Unless Konami is actually giving Iga a huge budget and development time for a next gen Castlevania, which is something the current Konami would neeeeeeeeever do unless your name is Hideo Kojima.


 
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Lelygax on March 12, 2013, 11:59:52 PM
What about Silent Hill? Kojima is involved now in this game too? (Im clueless since I didnt even played the last SH games)

Also, interesting news: http://metalgearsolid.nl/?p=5661 (http://metalgearsolid.nl/?p=5661)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on March 13, 2013, 12:06:29 AM
Are we really talking iga and cox again. -_-'

Both have their good and bad

A thing has always struck me odd with IGA.

Why is that CoD was worst than LoI in all most all aspects.

I remember being a slight jackass at iga( not my usual self but, it happens) I think it was the If" IGA is tim burton then Cox is Christopher Nolan thread" that I made I think it went a little of the deep end.

But yes things like the 3d Alucard game made me go -_- but also it could have had Richter to be fair but chances were if that did happen he would have played second fiddle.

Over all I'm not that much into IGA, but I'm also not into Cox either as well with some of his remarks and such. In the end I just want a good game. Heck Portrait brought me back into the series back in high school and Lords of Shadow is a game I really enjoyed and even when compared to games like Devil may dry, ninja gaiden 2, and Dante's inferno it holds up in my opinion.

Ones time is done and another is ending this year most likely and well I think neither should come back. Is it crazy? Maybe offending? Perhaps. I know I have gotten a few negatives for speaking my mind on this matter but, heck I'm an advocate of the future not the past and as much as I love the old games(mostly classic  :P ) we gotta look forward and see what happens and not look back and squabble about things like oh IGAs this or Cox is well a dick(It seems no one is going to win and it rubs people in the wrong way ). 

The only thing I would look back and say what should come back is different teams with a different vision. But hey, maybe I'm just an idealistic fool in the end.


Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Nagumo on March 13, 2013, 12:13:07 AM
IGA mentioned each CV game is produced with an above average budget. So, I'm not sure if saying IGA quit because of lack of funds is entirely accurate. Also, going by what Cox himself said, LoS only exists because IGA passed on making a new 3D game. It's not like he got kicked out or anything.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Lelygax on March 13, 2013, 12:22:21 AM
Its no IGA and Cox, its more like "IGA never will come back? So show me why its impossible" thing. Its like as if Shigeru Miyamoto doesnt participates in 3 Mario games and then everyone says that he never will come back, that its impossible, that he stinks and is dead and examples continues...

What is annoying dont is the fact "Will IGA return or not" and yes "I can see the future, its impossible and I know that, I simply cant argue about that or show some things to strengthen my argument because I forgot it at my house"

Its your opinion? Fine. But please, can we atleast stop saying what we think as if its been announced by Konami and is undoubtly true? I have been seeing this for weeks thinking that it can even be some "news" or "piece of information" that Im ignorant about, but it seems that this simply doesnt exist and are bogus.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on March 13, 2013, 12:36:43 AM
Its no IGA and Cox, its more like "IGA never will come back? So show me why its impossible" thing. Its like as if Shigeru Miyamoto doesnt participates in 3 Mario games and then everyone says that he never will come back, that its impossible, that he stinks and is dead and examples continues...

What is annoying dont is the fact "Will IGA return or not" and yes "I can see the future, its impossible and I know that, I simply cant argue about that or show some things to strengthen my argument because I forgot it at my house"

Its your opinion? Fine. But please, can we atleast stop saying what we think as if its been announced by Konami and is undoubtly true? I have been seeing this for weeks thinking that it can even be some "news" or "piece of information" that Im ignorant about, but it seems that this simply doesnt exist and are bogus.

I get what your saying, and while it's not impossible do you think there is a solid chance of him coming back?

Me I just want someone new afterward that's all. New blood so to speak but that's just me.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Lelygax on March 13, 2013, 12:43:07 AM
Well, while I like IGA games it would be okay to see something new, but I atleast wanted to see the 1999 game too. If the guy doesnt want to return, its okay. I just doesnt understand why a great amount of people continue saying "IGA dont will return" or things like that. For some of us (atleast I believe, if Im wrong then ok, ME) its a light of hope in the end of the tunnel and trying to turn off this light without even having proofs or "quotes" isnt very cool.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on March 13, 2013, 12:51:49 AM
Well, while I like IGA games it would be okay to see something new, but I atleast wanted to see the 1999 game too. If the guy doesnt want to return, its okay. I just doesnt understand why a great amount of people continue saying "IGA dont will return" or things like that. For some of us its a light of hope in the end of the tunnel and trying to turn off this light without even having proofs or "quotes" isnt very cool.

I see what you mean.
Guess this is not my kind of light.
He has worked on cv for a long time I think he should work on something new.
I don't hate the guy or anything but do something else move on that's how I see it.
If folks want him back ehh... Ok, I'll most likely be along for the ride if it were to happen anyways.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Shiroi Koumori on March 13, 2013, 01:15:10 AM
IGA mentioned each CV game is produced with an above average budget. So, I'm not sure if saying IGA quit because of lack of funds is entirely accurate. Also, going by what Cox himself said, LoS only exists because IGA passed on making a new 3D game. It's not like he got kicked out or anything.

Oh so that's the real reason.
I thought SOTN2 was his last pitch to Konami to compete with LOS.

I think IGA mentioned in an interview somewhere that he needs some sort of breather after all those vania titles. But I think Castlevania just sticks with him no matter where he goes (Scribblenauts japan edition, Otomedius)

By the way, what is he doing lately, there seems to be a dearth of news.

I would like to see IGA return (for the 1999 game. It's his story, he should finish it.)
and I would also like to see new people handle Castlevania.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Nagumo on March 13, 2013, 02:23:03 AM
I believe his last project was Scribblenauts which was in early 2012. Who knows what he is up to now aside from making pictures of his food and changing his carrier.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Dark Nemesis on March 13, 2013, 02:55:29 AM
I wonder if we'll ever get that 3D Alucard game that was teased.

I think, that it has taken the same path with resurrection.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Belmontoya on March 13, 2013, 04:33:10 AM
I like your outlook neobelmont. What I meant by "clusterfuck" was- a mess of a story, riddled with a bunch of characters that are difficult to become invested in or care about. The only good characters in the IGA games are mostly characters who already existed. I've played through all of his games and only remember a few of the story lines because they were just that uninspired and pointless. It really doesn't matter how a timeline lines up when it's made up of bad stories. CV deserves better than IGA's cheap flavor of story telling. I spend half of my time just following a blue map around when I play his games. It gets old. My biggest complaint about mirror of fate is that it makes an attempt to be like an iGA game. That and, it should have been on the ps vita because the graphics are lackluster. Their take on Simon bothers me too.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Flame on March 13, 2013, 06:30:11 AM
Flame, I wanted Mega Man Legends 3 so badly. :(

seriously. Legends 3's cancellation was a dealbreaker in my getting a 3DS.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: uzo on March 13, 2013, 07:11:20 AM
seriously. Legends 3's cancellation was a dealbreaker in my getting a 3DS.

Ditto.

A moment of silence for the death of the third entry in arguably one of the best series (Legends itself, exclusive of the rest of the Megaman franchise) in gaming.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kingshango on March 13, 2013, 07:31:02 AM
seriously. Legends 3's cancellation was a dealbreaker in my getting a 3DS.

It was more like "The public execution of the Megaman franchise" than a cancellation. What a mess that was.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Akuma on March 13, 2013, 11:58:49 AM
I think Iga's last thing he was involved with was a Kinect game.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: DragonSlayr81 on March 13, 2013, 02:35:00 PM
It was more like "The public execution of the Megaman franchise" than a cancellation. What a mess that was.
Crapcom DID just announce Megaman Online is being cancelled, so yeah, Megaman, our beloved "Blue Bomber", has been put down!
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Flame on March 13, 2013, 02:40:54 PM
Onlines cancellation was not capcoms fault. that was the company making it restructuring and deciding to focus on phone games, slashing the pc game dept into oblivion

Essentially just rotten luck.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Lelygax on March 13, 2013, 09:18:59 PM
Ditto uzo.

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fgrindingdown.files.wordpress.com%2F2011%2F07%2Frip-mml3-capcom.jpg%3Fw%3D500%26amp%3Bh%3D330&hash=936b8605f1f38357854d251f5d253069)

2 games would make a 3DS become a must to me:
Megaman Legends 3
Chocobo Racing 3DS

Since MML3 have been canceled and I doubt that Chocobo Racing will be launched, the most appealing game to me is Project x Zone now.

It was more like "The public execution of the Megaman franchise" than a cancellation. What a mess that was.
Just no, they cancelled it even when a plenty of people did a petition before and after this project being accepted and cancelled. Also the game are coming along pretty cool until they cancelled the game with a motive that can be considered tottaly bogus, since they said thats because "this game wouldn't sell well" when a plenty of people are actively working in it and planning to buy a 3DS only because of this game. They just have thrown all the efforts from Inafking and the fans to waste, with a big and yellow smile.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Flame on March 13, 2013, 09:38:27 PM
I will still get a 3DS eventually, once money allows, but with only Mirror of Fate and some virtual console games appealing to me, I'll wait till more games that appeal to me are released. That 3DS Bloodrayne game sounds nice, if it ever comes out, and maybe Rayman origins. But For now, meh.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: RichterB on March 13, 2013, 09:58:27 PM
Speaking of painful cancellations, Konami bought up Hudson and then axed Bomberman 3DS! :( The game was shaping up to be the best and boldest Bomberman entry in years, harkening back to his days on the N64. This was one of those titles that made the 3DS extra tempting, but now its been buried. :'(

(And Contra 3DS was announced at launch, but never materialized. Nintendo Power still had the title as TBA when they went under).
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Lelygax on March 13, 2013, 10:03:24 PM
This type of things should be in "Nintendo is bad" thread, they show us great titles and then after we have already buyed a 3DS they say to the another companies "Just as planned, you can cancel these games now". xD
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: crisis on March 13, 2013, 10:04:58 PM
Ever since they stopped making twinkies things have been going bad for everybody.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Lelygax on March 13, 2013, 10:09:33 PM
http://en.wikipedia.org/wiki/Twink_(gay_slang) (http://en.wikipedia.org/wiki/Twink_(gay_slang))
crisis, you pervert :-[

http://www.collegehumor.com/picture/6849701/twinkies-on-ebay-come-with-free-nintendo-wii-u (http://www.collegehumor.com/picture/6849701/twinkies-on-ebay-come-with-free-nintendo-wii-u)

Oh my God, its a conspiracy.  :o
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Ahasverus on March 13, 2013, 11:24:07 PM
http://en.wikipedia.org/wiki/Twink_(gay_slang) (http://en.wikipedia.org/wiki/Twink_(gay_slang))
crisis, you pervert :-[
You know too much *suspicious*
(click to show/hide)

I think he meant those creamed cakes?
(click to show/hide)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Shiroi Koumori on March 13, 2013, 11:27:22 PM
Ever since they stopped making twinkies things have been going bad for everybody.

you can make your own from scratch with this recipe.
http://www.topsecretrecipes.com/Hostess-Twinkie-Recipe.html (http://www.topsecretrecipes.com/Hostess-Twinkie-Recipe.html)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Lelygax on March 13, 2013, 11:41:29 PM
You know too much *suspicious*
(click to show/hide)

Thats what happens when you search for something that you doesnt know what is in wikipedia lol
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: son_the_vampire on March 14, 2013, 06:01:17 AM
now all of these doomed video game icons should be revived into a zombie hunting crossover game. This way even in death, we can still enjoy their presence: they can still save the world.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Rugal on March 14, 2013, 07:53:44 PM
Does this game have any classic tunes in it at all?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: DarkPrinceAlucard on March 14, 2013, 08:19:29 PM
Does this game have any classic tunes in it at all?

nope, none at all.

Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on March 14, 2013, 08:21:33 PM
Ditto.

A moment of silence for the death of the third entry in arguably one of the best series (Legends itself, exclusive of the rest of the Megaman franchise) in gaming.

My friend has legends. I have borrowed it on more than one occasion. Could never ever get into it as much as I wanted too. So I was looking toward this thinking third times a charm right? Well ...  :(
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Ahasverus on March 14, 2013, 10:05:29 PM
Does this game have any classic tunes in it at all?
This one confirmed not. LoS2.. maybe.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on March 14, 2013, 10:20:13 PM
This one confirmed not. LoS2.. maybe.

That is one heck of a big maybe  :P

Maybe a slight tune like "beginning" in an other song like final confrontation. But a full one I will not hold my breath VK was a big tease  :P
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Nagumo on March 15, 2013, 01:46:48 AM
So, how do you guys think this game compares to the previous 2d games?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Shiroi Koumori on March 15, 2013, 03:15:27 AM
So, how do you guys think this game compares to the previous 2d games?

This game finishes fast and is very "merciful" to gamers. You can die anytime you want and get revived with full health and magic.
There is only one additional cut-scene that you get for finishing 100%, and an added hardcore mode.
For my part, I won't be replaying this game.

I miss the 2d games. Nostalgia is strong for handheld ports, in my case.
Well, since I missed those 2d games already, I might as well replay all of those ds games in my 3ds and see how big things go. hehehe.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Dark Nemesis on March 15, 2013, 03:43:14 AM
So, how do you guys think this game compares to the previous 2d games?


First, the game is too short, second, the revive system seems broken, but in some boss fights, it's a big help. Unlike previous 2D Castlevania games, the replay value is non existence. Once you finish the game, there is nothing more to see or do and since you can chose chapters and replay them, there is no need to play it from the start. My thoughts? It's a nice experience for a first try, but after that, there is nothing else, you finish the game, it's game over.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Darkson on March 15, 2013, 04:25:20 AM
To be honest, that's how I've always felt about previous castlevanias.
Classic ones?: go though each stage, memorize the patterns, kill the boss, repeat till Dracula is banished and watch the castle crumble. For those, only Simons quest, 3, and Dracula x provided some sort of incentive to replay the levels and even then, its only a second time through if your use to thorough examination of levels. 3 had the ability to solo play as each of the four heroes, so there was more replay ability in that.

Igavania: outside of the artificial extension provided by the range of collectables, which honestly have little impact if you pay attention to the subpar combat, had a decent map but once you've completed that, you only had a play through as the bonus character left, and that was just retreading the ground you've already pass through once.

Mercuryvania: the lords of shadow series is essentially quite similar to the igavania games in that, outside of artificially extending the game through (mostly) worthless collectables, all it has is a singleplaythrough.

To me, castlevania simply isn't a series that is replay able constantly. Hell, I like collecting the items and even I can realize how its used to artificially expand the time. Once you've collected them all and 100% the game, the modern castlevanias really don't have anything else, like their predecessors, to immediately make one think "let's go through that again!"

Compare their replay ability to something like bayonetta or metal gear rising: in those games, the gameplay is so finely tuned that you can spend hours uncovering new moves, techniques, etc. not to mention, they are always a blast to play through and their combat doesn't suffer like castlevania does in certain games.

Or, if you'd like a better example: silent hill. One play through, you've merely scratched the surface of the depth in the game. Silent hill provides hours of examination into its themes, character motivations, and psychological horror/thriller motives. Heck, the other day, while playing 2 and having the town in the otherworld, I recognized that the lake had turned into a concrete lake. All the subtle nuances really add to the silent hill experience.

Point is: to me, castlevania is best seen as a "experience is, absorb it, finish it, forget, and come back later when the memories are murky" type of game. To be fair though, a good bit of games are as well...
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Maedhros on March 15, 2013, 06:21:30 AM
Apparently the game was a huge bomba on sales department. Not really unexpected...
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: uzo on March 15, 2013, 06:27:36 AM
Apparently the game was a huge bomba on sales department. Not really unexpected...

Source?

After LoS's overwhelming success, I'm not sure I would have expected that. I guess it kinda depends on your definition of bombing too.

There's a double edged sword if this is true as well. It may be enough for Konami to believe that handheld is not the home for Castlevania anymore. This would lead to console titles, which we all want anyway.

The bad side is, it could also be seen as 2D Castlevania no longer sells. No one wants that. (I hope.)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Shiroi Koumori on March 15, 2013, 06:36:19 AM
There's a double edged sword if this is true as well. It may be enough for Konami to believe that handheld is not the home for Castlevania anymore. This would lead to console titles, which we all want anyway.

The bad side is, it could also be seen as 2D Castlevania no longer sells. No one wants that. (I hope.)

Much as I love to have another console castlevania after the LOS trilogy, I also want another handheld castlevania. There is something about being able to bring castlevania anywhere you go.

/sob is it really farewell 2d vania?
No! I shall keep my hopes up until Konami axes it.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Zetheraxza on March 15, 2013, 09:16:27 AM
This is a good strategy for Konami, they can make blockbuster games for consoles that goes by modern gaming standards while they can have side stories on handhelds that cater to classic gaming fans. Even if Mercurysteam does Contra, always have a handheld game. And by 2D, I think they mean sprites. Even if they do spriting, it has to be in par with Vanillaware standards. There's always going to be a side-scroller Castlevania.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kingshango on March 15, 2013, 09:35:09 AM
Can't say that I didn't see the bad sales coming, M rated games on the 3DS don't fair well ( see RE:Revelations .)

I just hope this doesn't send Konami a bad message thinking nobody wants a 2D Castlevania game anymore. :(
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Maedhros on March 15, 2013, 09:56:13 AM
Source?

After LoS's overwhelming success, I'm not sure I would have expected that. I guess it kinda depends on your definition of bombing too.

There's a double edged sword if this is true as well. It may be enough for Konami to believe that handheld is not the home for Castlevania anymore. This would lead to console titles, which we all want anyway.

The bad side is, it could also be seen as 2D Castlevania no longer sells. No one wants that. (I hope.)
Not showing up on NPD charts is pretty telling. Sly 4 sold 117k copies.
And not showing on the Euro charts (actually, in one country, it was the 9th most sold game).
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Flame on March 15, 2013, 10:05:02 AM
Imo the game barely holds up to LoS. Not surprised at bad sales. It should have been a full 3D console game. going for a 2d mercurytroidvania was a bad idea.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Dremn on March 15, 2013, 10:06:27 AM
So, how do you guys think this game compares to the previous 2d games?
It feels like a whole new genre of 2D Castlevania to me.

I still think it's a way better game than LoS.

I'm not surprised the game potentially did bomb in sales, the M rating and drastic change from IGAVanias probably had a lot to do with it. Not to mention LoS leaving a bad taste in people's mouths.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Flame on March 15, 2013, 10:19:18 AM
Better than LoS? I dunno... atmospherically maybe.

curious. can you return to previous acts? hows that work? if you want to go back to a simon level, can you, as simon?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Dark Nemesis on March 15, 2013, 11:29:33 AM
Better than LoS? I dunno... atmospherically maybe.

curious. can you return to previous acts? hows that work? if you want to go back to a simon level, can you, as simon?


Atmosphere, is a really big+, compared to the LoS and yes, you can choose previous acts and replay them, so that you can achieve 100% with both characters, so that you can see the secret ending......
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: beingthehero on March 15, 2013, 06:28:33 PM
Its metascore is currently sitting at 72, behind only Judgment and the PS2 version of Cure of Darkness (47 and and 70 respectively). 
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Ahasverus on March 15, 2013, 06:45:48 PM
Its metascore is currently sitting at 72, behind only Judgment and the PS2 version of Cure of Darkness (47 and and 70 respectively).
Well that's deserving (Yay Judgment!). It bounced a lot, as it was in the 60's. Hope it goes to 75 at least. BTW how is Harmony of Despair?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: e105beta on March 15, 2013, 07:14:08 PM
Well that's deserving (Yay Judgment!). It bounced a lot, as it was in the 60's. Hope it goes to 75 at least. BTW how is Harmony of Despair?

67% for Xbox, 68% for PS3
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Tanatra on March 15, 2013, 08:57:37 PM
I bought a PS2 for LoI and the ability to play SotN (good purchase.)

I bought a GBA for AoS (good purchase.)

I bought a DS for PoR (bad purchase, but fortunately the DS' other games/features redeemed itself.)

I bought a PS3 for LoS (good purchase, though I was underwhelmed with LoS for reasons discussed ad nauseum here. eventually had to give away the system to cover a month's rent.)

After exercising the ability to make researched, informed purchases with MoF, I've concluded that I will NOT be buying a 3DS so that I can play this game. Gameplay looks like a 2D LoS and is probably fun, and CV was never known for its strong plots and story-telling (the N64 games are the best in that regard, IMO.) But sweet baby Jesus, the trite, stilted cinema scenes and laughably predictable plot twists I've seen on YouTube might as well have been in a fan-fiction, they were so cringe-worthy. Though in a way, isn't that what the LoS mini-series was/is all along? Just an officially-sanctioned fan fiction? For all its flaws, I at least found the story of LoS to be engaging, and it even had a decent share of quote-worthy lines - I absolutely loved the pre-Satan battle cinema.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Pfil on March 15, 2013, 09:31:06 PM
I bought a PS1 without knowing SotN existed, but that day I saw it on the shelve and bought it, and my life was never the same from that day on.
CV defined me in every possible way.
I bought a PS2 for Radiata Stories, Dragon Quest VIII and the 2 Castlevanias. Good choice. This was later the console I enjoyed the most in my life.
I bought a NDS for the 3 GBA CVs and the first 2 NDS CVs. The best I did in my entire gamer life. Then OoE arrived.
I bought a PS3 for another games, but LoS was the first game I played.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Shiroi Koumori on March 15, 2013, 11:20:27 PM
I borrowed my uncle's ps1 to play SOTN. (got a 2nd hand japanese psone)
I bought a GBA for pokemon but AoS was awesome!
I was given a PS2 and played lots of other games, then got the 2 vanias but didn't get to play CoD.
I bought a NDS for all the 3 GBA CVs and all the 3 DS CVs. Best purchase ever!
I bought a PSP just because it had the bundle at a discounted price (I miss japan...) And was glad I did when the DxC was released!
I bought a 3DS for the MoF, now looking for other games to play on that. Still waiting for Rune Factory 4.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kingshango on March 16, 2013, 12:07:57 AM
I got a Genesis and Bloodlines was my first Castlevania and loved every bit of it.
I got an SNES and borrowed Super Castlevania from my brothers friend back in 95 (to this day I never gave it back.)
I got back into Castlevania with COTM and a GBA as a Christmas gift and fell in love with the series once again.
I bought a DS just for Dawn of Sorrow (amongst other games) with my first paycheck.
I played SOTN years later for the first time on the PS1 to see what the fuss was about. I thought it was great, vastly overrated but great.
Played Lords of Shadow on my 360 and liked it despite it's flaws.
I fully intend on getting MoF as well as a 3DS once I get the money.
Im going to build a monstrosity of a PC to play Lords of Shadow 2.
I will eventually track down and play the early 3D Castlevania's.

Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on March 16, 2013, 12:34:59 AM
Let's see my turn

My bro had a nes and once dracula's curse turned on, my destiny began.

CV 64  gave me a scare with the chainsaw man so much that I really did not get back into the series untill portrait of ruin when I got back into high school.

While my brother did have circle of the moon the battery died so that never saw it's end.

After portrait. I got scIV for the wii.

Afterwards I got simon quest along with dracula's curse for the fc twin which later got destroyed by my faxanadu cart.

I later bought the SQ and DC for the wii because well SQ never really saved my password I wonder why and DC does not work on a FC twin or a retro-bit.

Then I proceeded to get the gba and ds titles, and even judgment.

I bought a 360 all over again to play HoD when I had the gut feeling that there would be a ps3 version of course I do not follow my gut and it bites me right in the butt  .-_-'.

After all of this I bought a retro duo to also play my snes games, at this time I bought SCIV boxed with everything for only five dollars prior to this(when my fc twin was still working the nes part is done but the snes is a okay).

I bought a genesis just for bloodlines and I have not regeted it since.

I saved up to buy los and it is my second favorite 3d cv game behind cv LoD

I bugged my pops in ninth grade to get me castlevania the adventure and for the time being I thought alright.

I preordered mof and in the end I think it's okay...

I preordered DXC before I even had a psp my friend lent his to me dude eff uped my ds.

I did buy the orginal SOTN for collection and I prefer it to the psp due to it being on a larger screen, and even if I do I psp cables to an hd tv my mom says I cannot play games on there  :P

My first time playing the first cv was on the gba classics version.

And I'm done I got lazy toward the end I wanted to put it in order but...

I bought CoD just to play as Trevor.
I do not own LoI yet I just kind use my brothers.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Flame on March 16, 2013, 01:03:25 AM
Storytime? :D

I saw AoS in best buy once, the art really stood out and struck me. Years later, I emulated AoS, got me into Castlevania.

I emulated SoTN.

I emulated CV1

I emulated CV2 (with the patch that makes it make sense)

I emulated CV3

I emulated Rondo

I emulated Bloodlines

I saw LoI at my friend's place, decided to buy it

saw DoS used, bought it.

Got hyped for LoS, bought it

bought SoTN on Xbox

semi-hyped for MoF, but Legends 3 got cancelled, so I didn't buy a 3DS. Watched a playthrough on youtube.

kinda hyped for LoS2, gon' get that shit.

I would prolly get AoS on cartridge if I could find it. Love that game.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Shiroi Koumori on March 16, 2013, 01:13:30 AM
I would prolly get AoS on cartridge if I could find it. Love that game.

Get it. I loved the game and have both the Japanese and English versions (though the English version's battery at this point is dead, so farewell 100.2%)

I did buy the orginal SOTN for collection

I have the first ed Jap SOTN. I'm still waiting for my US black disc edition.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Lelygax on March 16, 2013, 09:05:54 AM
I first played the japanese Dracula X on my SNES.

Years later I played SOTN in my PSX and discovered that my memory isn't wrong and I really saw that "blue guy" before.

Found a CV fansite and discovered Rondo of Blood, started downloading it. I've heard about Jorge D. Fuentes and thought its a brazilian guy, since they have a fangame made by him in this BR site.

Emulated CV1, CV2, CV3, SCV4, Dracula X, Bloodlines and Legends.

Played Rondo of Blood via emulation.

Emulated Adventure, Belmont Revenge, 64 and LoD. (emulated 64 in a kind of Cyber Café... without café)

Played CV Chronicles in my PSX.

Emulated Haunted Castle and Vampire Killer.

Then they launched Aria of Sorrow and a good emulator that worked in my PC has been launched and I played AoS, HoD and CotM.

Found some Geoffrey Gunn and Jorge musics in a site and then discovered that Jorge isn't brazilian lol

Discovered LoI and CoD and played on my PS2.

Found this forum butdidn't joined and forgot about it, since I didn't understood english very well at this time.

Played Kid Dracula GB and NES on emulator.

Emulated DoS, PoR and OoE.

Played DXC on a PSP of my father's friend.

Saw a Judgement trailer and decided to buy a Wii. I dont have regrets about that.

Saw TGS trailer with Alucard.

Helped Serio as a bug tester, being the first person to post in his old board. But I still doubt that I will receive credits for that. Discovered that these portraits are Jorge's art and that these two have some "disagreements". At the same time I discovered Esco's project and that Esco knew Serio and appeared sometimes on the board to say hello to us.

Saw LoS trailer and thought "Wow!" only to be disapointed when I played the actual game in a friend's house.

Where is the Alucard game mentioned in TGS?

Heard the Radio Drama with the help of subtitles.

Joined the forum.

Same thing about MoF, only that this time I didn't played it but watched the gameplays.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Belmontoya on March 16, 2013, 11:18:37 AM
Love the stories guys! Makes me feel all warm and fuzzy.

My first experience with Castlevania was when I was 5 years old. We had gotten a NES a couples years before that but I was just then learning how to actually play. My mom took me to the video store and I saw a game with a barbarian looking character and Dracula's face in the sky above him. I loved Dracula because I used to watch the black and white film with Bela Lugosi (I loved monsters). I saw the artwork for the game and begged my mom to rent it for me!

I took it home and instantly fell in love with the game. It was Castelvania 1 for the NES. My older brother helped me learn how to play and I would run around the house humming the music from the game. I remember crying when we had to return it. I think I made my mom rent it for me about 6 times before I finally got my own copy of the game for my birthday later that year in 1989. Great memories. After that we got Simon's Quest (but I mostly had to watch my brother play because I didn't understand the exploration aspects of that game until I was a little older). From then on I've gotten every new Castlevania game within a few weeks of their release. I remember how awesome it was getting Castlevania 3 when it came out. I took it to my daycare center because they had a nintendo console but they wouldn't let me play it because they said it was too violent. Hahaha.

Castlevania games have pretty much determined what consoles I buy. I wouldn't have got a genesis if not for Bloodlines, and certainly not a Turbo Duo if not for Rondo. Now I have a 3DS just for Mirror of Fate. Damn I wish this game would have been on the Vita. The graphics are just plain ugly up close. I just picked up Dead or Alive 5 + for the vita yesterday and it looks incredible. The 3DS just doesn't seem like the right platform for a game like this.

Castlevania has been a way of life for me for almost as far back as I can remember!

I remember how difficult it was to get a copy of Rondo of Blood for the Turbo Duo...
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Pfil on March 16, 2013, 04:38:52 PM
Lelygax, you heard the Radio Drama with subtitles?
I'd very much like to hear it!
Can you give me a link or something, please?
Thanks! :)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Lelygax on March 16, 2013, 05:22:45 PM
In spanish? I've seen it in spanish, I will try to find a english one after:

(click to show/hide)

(click to show/hide)

Forget it, I've found in english too (I've heard with english subtitles too, but at the time its kinda hard to find), Im in hurry right  now, when I return I will post the rest here to complete my post.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Pfil on March 16, 2013, 06:16:19 PM
Thank you so much!
I will listen to them all right now! :)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Shiroi Koumori on March 16, 2013, 10:47:06 PM
That was translated by danceofgold, a fellow dungeonite.
http://castlevaniadungeon.net/forums/index.php/topic,3188.0.html (http://castlevaniadungeon.net/forums/index.php/topic,3188.0.html)

Oh by the way, does anyone have a copy of the radio conversations of the voice actors regarding Castlevania?
I am looking for the complete version.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: GigaDan on March 17, 2013, 03:52:00 AM
This contains just about every criticism I have of the game.

GigaBoots Review of Mirror of Fate (http://www.youtube.com/watch?v=6mnFwJtTlrE#ws)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: beingthehero on March 17, 2013, 05:32:44 AM
Oh wow, WOLF DOORS is a serious thing. Also that review's ending is great.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: beingthehero on March 17, 2013, 05:34:20 AM
And of course corneliab, to no one's surprise, whines in the comments.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Dark Nemesis on March 17, 2013, 05:53:20 AM
https://www.youtube.com/watch?v=er5EsaNS09s (https://www.youtube.com/watch?v=er5EsaNS09s)

Also, why they didn't made a sound mode, upon game completion? :(
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: GigaDan on March 17, 2013, 06:06:28 AM
Oh wow, WOLF DOORS is a serious thing. Also that review's ending is great.
Wolf doors (just the concept) had me laughing for hours so I figured it had to be in the review. I that's how werewolves keep themselves safe from humans (because on werewolves can open them) but why does Dracula have them in his castle???


A sound mode would've really been nice. It was a pain trying to get music for the review and then we had to ditch it because the only music we found made it sound too depressing and super serious. That and the audio gradually gets louder and louder as every song approaches the end at which point it fades out sharply and loops. Made audio balance a nightmare. It's the only time I've seen VG music do that. Totally strange.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Pfil on March 17, 2013, 06:21:28 AM
I'm still laughing at Simon the Cave Monkey!
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Rugal on March 17, 2013, 09:02:26 AM
I'll have to watch that review when I get home lol.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: uzo on March 17, 2013, 09:35:36 AM
This contains just about every criticism I have of the game.

GigaBoots Review of Mirror of Fate (http://www.youtube.com/watch?v=6mnFwJtTlrE#ws)

That about sums it up quite nicely.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Jorge D. Fuentes on March 17, 2013, 10:34:23 AM
I am... sadly, thinking of trading this in.
As a fan I won't, but I am seriously considering.
I am past the 4-hour mark and the game is a SNOREFEST.

Music:  BORING.  It's particularly disappointing that I reach an area like "Toy Maker's FunHouse" and "Deadly Waterfalls" and am hearing NOTHING that makes me want to care about even having the volume on.

Graphics:  GOOD but dark.  However, the graphics' framerate is revealed to be really bad when the brightness level is up.  Sometimes I choose not to run, but rather just walk, so I can see the "Belmont Walk" in action and so that I don't notice the framerate issues.  Even with 3D OFF it's not silky.  Disappointing since other titles for the 3DS (Kid Icarus) run better while looking better and showing more.

Gameplay: BORING.  Using the whip to platform around is boring, and fighting enemies is just L+YYYY or L+XXXXX, with some L+(YB)+YYYYY thrown in for good measure.

Plot:  The cutscenes are the only reason I'm still playing the game, and, as we predicted a while back, they clash with the regular game's style.  Why didn't they just use the in-game style as the default is beyond me.  Also, why are there no default ON subtitles!?!?!?! ARGhfhfasdfajlkj;.

This game is a 6.5-7/10 from this fan, and that's only because
1. I'm a fan
2. the graphics are ok.

Game feels like one of those PSP games that were developed just to cash in on the PSP.  Sooooo '9 years ago'.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Flame on March 17, 2013, 11:17:23 AM
I'm a LoS fan. And even I think they kinda dropped the ball on MoF. Plot is fine, (backwards gimmick was unnecessary though) everything else though, has issues.

Although I like some of the tracks it has, it somehow accomplishes the amazing feat of having even LESS music than LoS did. Now THAT'S amazing. It appears like the LoS combat hasn't carried over too well to 2D, since there is a lack of variety with combos, and it just becomes a game of smack smack smack - roll backwards to avoid a hit LoS was fine combat wise, but it really doesn't work on a 2D plane.

At least it has a more dark and Gothic atmosphere than LoS. But I hope LoS2 doesn't have just 2 tracks. >:|

I'm fine with atmospheric music. And I liked LoS soundtrack. When you have a variety of it for different situations. MoF does not.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Jorge D. Fuentes on March 17, 2013, 12:06:25 PM
Here's what I hear:

-generic music with strings
-battle music.

Now that I'm in the 2nd Act I get:
-music that's about to blow out my 3DS speakers (n00b mixing mistake, c'mon Araujo, this is basic mixing 101) yet it still manages to sound generic and boring.
-battle music
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: uzo on March 17, 2013, 01:16:08 PM
Looks like the honey moon with a lot of fans is over, and the true impressions of the game are showing through. Sounds exactly as I expected, especially based on what I experience by playing the demo.

I haven't skipped a single Castlevania release since I revisited the series right after the N64 releases (about the time when I had my own money to keep up with the releases). All day 1 purchases, collectors when available, not missing a beat (even LoS). This is the first game I purposely didn't get it, and had in fact cancelled my preorder on.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Flame on March 17, 2013, 01:35:51 PM
I'm actually kind of surprised, it looked far better in the advertisements and trailers. I mean, the LoS trailers were spectacularly full of hype, and I personally, wasn't disappointed, although it felt like false advertising to show Dracul and overlay the line "DIE BELMONT!" as if to tease Dracula. But MoF just seems overall "meh".

I'll probably still get it whenever I get around to buying a 3DS though, just sos to play it myself.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Nagumo on March 17, 2013, 01:47:06 PM
Here's also a good review: http://www.1up.com/reviews/review-shambling-mirror-fate-signals (http://www.1up.com/reviews/review-shambling-mirror-fate-signals)

Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on March 17, 2013, 02:10:57 PM
I will never ever turn in a cv game but overall LoS was a better, well thought out game I prefer wayover MoF. I got 100%,and hardcore? Well.... not very hardcore after this is what a speedrun(which I am all ready doing on HC)?
I never thought I would say this but it's just an okay game. I like it but it is not a dracula's curse(nothing like it) this was one of my most anticipated games for this year besides fire emblem. And in my opinion it hurt the franchise more than helped it. People are going to see this and say forget this crappy series or something and never give it a chance I guess this  is what happens when you only got about 20 people working on the game(maybe if they had more people it would have been different)  :'(

Well I guess it's back to fire emblem.

But hey with so much classes at least it's a good quick time burner right?

Also I really hope that LoS2 delivers MS has to redeem themselves so badly they do not even know.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Dremn on March 17, 2013, 02:15:14 PM
Damn, I feel like I'm in a very small minority here. I really did like the game, but I'm not too surprised the backlash is so severe either.

Hope this doesn't make Konami think we don't want Castlevanias on handhelds anymore.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on March 17, 2013, 02:25:34 PM
Damn, I feel like I'm in a very small minority here. I really did like the game, but I'm not too surprised the backlash is so severe either.

Hope this doesn't make Konami think we don't want Castlevanias on handhelds anymore.

I like the game too, but I think due to lack of experience on MS part for 2d and handhelds, over expectation on others part, and only 20 people working on this(If more people worked on it I'm sure it would have been better how much can 20 people do). I think I'm starting to see certain things now. Also I wonder how nintendo is seeing this as well cox has said that they were impressed with the code or something now what?  :-\

But I will say LoS>MoF there will not be a next time for a 2.5d cv game by these guys no way will konami consider it after all of this.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: crisis on March 17, 2013, 02:48:02 PM
I'm in the minority that likes the game too but I still wholly believe that a brand new "metroidvania" produced by IGA & his team would've faired way better than this attempt, both gameplay & review-wise (possibly even sales-wise). The soundtrack would've been way better than MoF's without a doubt, the combat/gameplay would've had way more variety & more satisfaction (OoE), the plot could've been hit or miss. And don't even get me started on replayability (MoF has none, once you get 100% completion and I did that on my first playthrough). At least nobody's complaining about MoF's artstyle which I think is fantastic (not counting the in-game cutscenes).

Perhaps the community's being a little harsh on MercurySteam's first attempt at a 2D-ish game. But Konami should've just listened to most fans & kept MS "LoSvania" on consoles and canon Castlevania on portables, that way everybody's happy.

But bring on the IGA haters that just won't accept that he's capable of another good Castlevania game.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Flame on March 17, 2013, 04:09:57 PM
I still wholly believe that a brand new "metroidvania" produced by IGA & his team would've faired way better than this attempt, both gameplay & review-wise
maybe, maybe not. His development method leads to either  a great game with an interesting gameplay gimmick, or a terrible game with a terrible gimmick or worse.

Quote
(possibly even sales-wise).
I highly doubt that. Hasn't pretty much everything since DoS bombed, maybe with the exception of HD?(which is a totally different beast)

Quote
The soundtrack would've been way better than MoF's without a doubt,
Subjective. Of course it would have been "better". It would have contained every single fan favorite tune. Bloody tears, Vampire Killer, etc. Which is something I noticed about later IGAvanias. Too much musical fanservice. I like bloody tears. I can do without hearing it all the time though. And IMO, the DS games had some bad instrumentation. The tunes could probably have fallen better on my ears with different composition. DoS is my biggest offender here. Something about it's music just sounds so... generic to me. Worse than AoS even, and that was an inferior sound quality and capability.

TL;DR, that is subjective, and in the ear of the beholder

 
Quote
the combat/gameplay would've had way more variety & more satisfaction
I don't find grind based gameplay satisfactory, and the level up system could be done away with the way IGAVanias did it. It also depends on what gimmick he would implement. it could be a total dud gimmick.

 
Quote
the plot could've been hit or miss.
I'll say it would. it would either be an interesting well written story, or a disastrous car wreck. Especially if he's doing a sequel.

Quote
And don't even get me started on replayability
Granted, though most of it came from the collectibles aspect they had. be it weapon drops, item drops, spell/soul/glyphs, or what have you, there were tons. that's where the bulk of the re playability lies. But grinding for all that isn't to everyone's tastes.

Quote
At least nobody's complaining about MoF's artstyle which I think is fantastic (not counting the in-game cutscenes).
Well that I remembered, noone really minded LoS art style either, the little it was used. (the special edition/Japanese box art, and the bestiary/character book)

Quote
Perhaps the community's being a little harsh on MercurySteam's first attempt at a 2D-ish game. But Konami should've just listened to most fans & kept MS "LoSvania" on consoles and canon Castlevania on portables, that way everybody's happy.
that works, I suppose... But I'd hate to have the classic canon relegated to handhelds. That's where part of the problem lay to begin with, IMO.

Quote
But bring on the IGA haters that just won't accept that he's capable of another good Castlevania game.
The problem with IGA is he is COMPLETELY hit or miss. Either he totally nails it, and makes an awesome game, (AoS, OoE) Or he fails spectacularly. (DoS, PoR, CoD) And the root cause is he relies too much on gimmick driven gameplay. Gimmicks which he then usually shoehorns into the plot, since he develops the gimmick first, and the story later.

Also, he is WAY too reliant on asset reuse.

It's not that he CAN'T make a good game, it's just that it's best not to gamble on him. That and his time has passed. Time to let others make CV games again.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kingshango on March 17, 2013, 05:15:05 PM
Wow the thread took a hell of a turn around compared to a few weeks ago. Well I still wanna play it for myself and I plan on getting it one day.

Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Dremn on March 17, 2013, 05:19:35 PM
But bring on the IGA haters that just won't accept that he's capable of another good Castlevania game.
What is IGA up to these days? Is he even still at Konami?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kingshango on March 17, 2013, 05:33:50 PM
What is IGA up to these days? Is he even still at Konami?

He's still there but what he's doing currently is unknown.

This was the last thing he was involved in, a Kinect game from 2011.

https://www.youtube.com/watch?v=YOBPKKBjLyo (https://www.youtube.com/watch?v=YOBPKKBjLyo)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: crisis on March 17, 2013, 05:48:58 PM
Quote
maybe, maybe not. His development method leads to either  a great game with an interesting gameplay gimmick, or a terrible game with a terrible gimmick or worse.
I'm betting it would've been a great game, since OoE was a step in the right direction. Despite being released about 5 years ago, it still holds up today.

Quote
It would have contained every single fan favorite tune.
Probably not every single fan favorite tune, but it would have included a few. At this point I don't think most fans would object to the idea of more traditional CV music, after the bland Hollywood-esque soundtracks of LoS & MoF. Not to mention the sound quality in MoF is borderline terrible, a fact Jorge pointed out earlier. There's never been an issue with this before, at least not to this extent.

From the review posted earlier, "Not long ago, former series composer Michiru Yamane told me that when she first came on board to work on Castlevania Bloodlines, a coworker warned her that she had a grand legacy to live up to. Clearly, things have changed."

I mean, ouch.

Quote
I don't find grind based gameplay satisfactory, and the level up system could be done away with the way IGAVanias did it. It also depends on what gimmick he would implement. it could be a total dud gimmick.
As many reviews have pointed out, MoF would have benefitted from more RPG aspects, such as the ones in IGA's games. MoF's "gimmick" relies too much on QTE-based attacks and scripted whip-swinging; there's very little in terms of freedom in that regard and almost every review points this out. Why couldn't they just use the whip-swinging mechanics from SCIV, their "bible?"

Quote
I'll say it would. it would either be an interesting well written story, or a disastrous car wreck. Especially if he's doing a sequel.
I'm sure it would've been better or at least on par with MoF's narrative, except less-reliant on highly-predictable plot-twists. I still find it funny that people here still had doubts that Trevor was gonna turn into Alucard, it was super-obvious since almost the beginning, and Cox's flat-out lyingcoy attitude toward this made it even funnier.

Quote
Granted, though most of it came from the collectibles aspect they had. be it weapon drops, item drops, spell/soul/glyphs, or what have you, there were tons. that's where the bulk of the re playability lies. But grinding for all that isn't to everyone's tastes.
Extra weapons/spells/etc. in MoF would have been delightful, especially with Alucard's portion and would have gave MS an excellent opportunity to flex their creative side, instead of relying solely on "whips for everybody." If it's rewarding and adds to the gameplay, then I don't see this as a bad thing. Better than no replayability at all, like MoF unfortunately has.


Quote
that works, I suppose... But I'd hate to have the classic canon relegated to handhelds. That's where part of the problem lay to begin with, IMO.
It could be digital like ReBirth, but that sucks for collectors like myself that like physical copies.

Quote
The problem with IGA is he is COMPLETELY hit or miss. Either he totally nails it, and makes an awesome game, (AoS, OoE) Or he fails spectacularly. (DoS, PoR, CoD)
I guess that could be subjective too, since even "failed games" like CoD & DoS have their own fans that place them as their favorites in the series.

Quote
And the root cause is he relies too much on gimmick driven gameplay.
So far the LoS series relies too much on QTE's and scripted gameplay elements, which is why it's always drawing comparisons to God of War, but worse. And I'm afraid LoS2 will feature the same exact stuff, albeit with a tad more "freedom" but who knows.

Quote
Also, he is WAY too reliant on asset reuse.
Perhaps, but OoE had a lot of new assetts compared to it's predecessor. Harmony of Despair was an experiment that was like "lets see what we could do with what we have already made," and according to the reports sales-wise, it was still successful.

Quote
It's not that he CAN'T make a good game, it's just that it's best not to gamble on him.
MoF was a complete gamble and they apparently lost. It would've been awesome if they had only added/fixed some things, put more meat to the bones. IGA & his team have experience at this point; I don't think they're bound to repeat the same mistakes they have made, and given the long hiatus it's been since a proper metroidvania, that's a lot of time for them to have come up with cool ideas that would have been refreshing on the 3DS.

Lets say if OoE had never been released on the DS, it was just DoS & PoR. Then they drop OoE for 3DS instead of MoF. OoE has those parallax backgrounds & stuff that would've really made use of the 3DS technology. How do you think fan reaction/reviews would have been? Better or worse than MoF's current status? Would critics complain about it's "dated graphics" and "tired music" and "terrible gameplay?" Chances are, polar opposite of MoF's reviews.

This post makes it seem like I'm bashing MoF but that's not necessarily true; I just lament that it could've been so much more than it is, it could've blown all 3 DS CV's out of the water. I hate to draw constant comparisons with MoF to OoE but being that they're both the latest portable CV games from 2 different developers, it's hard not to point out the differences on what ultimately "works for Castlevania" and what doesn't. MS could've convinced people like me that we no longer need an "igavania" or "metroidvania," but even with fans like myself that enjoyed MoF, it's still not enough & makes me wish for more. Just a missed opportunity :/
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: C Belmont on March 17, 2013, 06:04:39 PM
How OOE was a "step in the right direction" eludes me constantly, I keep hearing people say how great it was but no matter how hard I look I just don't see the potential they see in it.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: e105beta on March 17, 2013, 06:23:04 PM
How OOE was a "step in the right direction" eludes me constantly, I keep hearing people say how great it was but no matter how hard I look I just don't see the potential they see in it.

I'd have to agree with this.

I've always replayed Metroidvanias at least once because there was always that "one weapon" or that "one soul" that eluded me my first playthrough that I really wanted to get the second time around. Like a donkey and a carrot, Metroidvania's get you to play it by offering one more thing, and it gets you to ignore the mediocre/sub-par/god awful level design (see "MMORPG")

OoE had decent level design, but it was ruined by the repetitive locales and long hallways. It also had typical mash buttons Metroidvania combat, perhaps even more so than its predecessors. But what killed it for me was that it had far less collectible draw than its older brothers, especially considering half of the glyphs didn't even matter in the long run. Obviously I'm only speaking for myself here, but I had no desire to touch the game after beating it once. I just opened up Albus mode, ran into a room, killed some zombies, and realized just how shallow the game was when there were no carrots to find.

Neither Julius mode DoS or Richter mode SotN had even close to that effect on me.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: crisis on March 17, 2013, 06:28:07 PM
Well do you consider OoE a bad game worthy of a 2.0 out of 10 score? Did you enjoy it more than PoR? Do you find the graphics better than PoR's?

For many, OoE did a lot of things right than it did wrong; where PoR made use of a lot of decade-old sprites & the like, OoE made entirely new ones. OoE's pacing is a lot different and better than PoR's, according to some people. The artstyle in OoE is a lot more appropriate for Castlevania than PoR's. The boss-fights were more exciting & engaging than PoR's. The narrative and script was more refreshing and mature than PoR's "Saturday-morning cartoon" approach.

Things like that is what makes people consider OoE a "step in the right direction." At least from my understanding. It's entirely subjective but those aspects I listed seem to be the most common from what I've read over the years.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Maedhros on March 17, 2013, 06:29:53 PM
It also had typical mash buttons Metroidvania combat
Lol.

>OoE
>Button mashing
>Ignore LoS button mashing and QTE galore.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: e105beta on March 17, 2013, 06:32:21 PM
Lol.

>OoE
>Button mashing
>Ignore LoS button mashing and QTE galore.

Are you telling me OoE's combat didn't boil down to "XYXYXYXYXYXYXYXYXYXYXYX"?

Well do you consider OoE a bad game worthy of a 2.0 out of 10 score? Did you enjoy it more than PoR? Do you find the graphics better than PoR's?

For many, OoE did a lot of things right than it did wrong; where PoR made use of a lot of decade-old sprites & the like, OoE made entirely new ones. OoE's pacing is a lot different and better than PoR's, according to some people. The artstyle in OoE is a lot more appropriate for Castlevania than PoR's. The boss-fights were more exciting & engaging than PoR's. The narrative and script was more refreshing than PoR's "Saturday-morning cartoon" approach.

Things like that is what makes people consider OoE a "step in the right direction." At least from my understanding. It's entirely subjective but those aspects I listed seem to be the most common from what I've read over the years.

No, I'd probably give OoE a 6.5-7.0, and, as a game, I enjoyed PoR more.

I agree, the artstyle in OoE is way better than PoR, heck, out of the IGA timeline it's probably the best.

The story was nothing to write home about, but yes, it was better than PoR.

I can see it's merits, but as a game, IMO, it falls incredibly flat. Not bad, but flat.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Heuss on March 17, 2013, 06:35:10 PM
MOF is a game minimum of 08/10
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: uzo on March 17, 2013, 06:35:36 PM
Regarding OoE improvements:

Combat wasn't centered around finding the next best weapon every 3 rooms. You had three levels of standard melee weapons, and a host of 'spell' style weapons. While this did limit the variety on the melee, which I didn't like, it made up for it by including the spell like moves.

Battles were faster paced, with the attack chaining system, and to balance it, the MP bar being used for attacks. Along with the infinite backdash cancel, battle maneuvers were increased. They even forced you to use the drop kick move to completely avoid one of Barlowe's attacks. It but a lot more thought into combat and bosses.

The difficulty was back, reminiscent of the old standards. Leveling didn't feel over powered. It still took great skill to win boss battles.

A little more action in the platforming. Not as much as I would have liked, but the Magnus glyph was used in a few nice ways during boss battles and some areas like the Clock Tower.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: e105beta on March 17, 2013, 06:51:47 PM
Regarding OoE improvements:

Combat wasn't centered around finding the next best weapon every 3 rooms. You had three levels of standard melee weapons, and a host of 'spell' style weapons. While this did limit the variety on the melee, which I didn't like, it made up for it by including the spell like moves.

Battles were faster paced, with the attack chaining system, and to balance it, the MP bar being used for attacks. Along with the infinite backdash cancel, battle maneuvers were increased. They even forced you to use the drop kick move to completely avoid one of Barlowe's attacks. It but a lot more thought into combat and bosses.

The difficulty was back, reminiscent of the old standards. Leveling didn't feel over powered. It still took great skill to win boss battles.

A little more action in the platforming. Not as much as I would have liked, but the Magnus glyph was used in a few nice ways during boss battles and some areas like the Clock Tower.

I can't agree on the combat outside of the bosses. It was more of the old "run through rooms, hit the buttons as fast as you can, occasionally jump" that plagued the older Metroidvania games, and it only got worse after you found one of the more powerful spells, i.e. Ignis. Granted, melee required more positioning, but melee was arguably bad outside of its super combos with spell moves.

The bosses though, I appreciated those. Getting to each next boss was definitely the highlight for me, and liked how, outside of a couple abusive strategies, there was no real way to say "alright, I can't win this, time to go farm".

That's actually the thing that disappointed me the most about SotN as I was playing it yesterday. The bosses just...melt, and most beyond the first five or so feel like they were designed as space fillers (which they probably were)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Maedhros on March 17, 2013, 07:23:41 PM
Are you telling me OoE's combat didn't boil down to "XYXYXYXYXYXYXYXYXYXYXYX"?
Are you telling me LoS combat didn't boil down to "SquareTriangleSquareSquareTriangleSquar eSquareSquareTriangle"?
Are you telling me Castlevania didn't boild down to "YYYYBYYYYYBYBYYYYYYYYYY

Super stupid post eh?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: e105beta on March 17, 2013, 07:25:30 PM
Are you telling me OoE's combat didn't boil down to "SquareXSquareSquareXSquareSquareSquareX"?

Super stupid post eh?

Yours? Yeah, it is.

So much for online civility.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Maedhros on March 17, 2013, 07:27:49 PM
Yours? Yeah, it is.

So much for online civility.
I know that you love LoS, that's cute and all... just don't try to explain things you clearly don't know shit about.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: beingthehero on March 17, 2013, 07:29:28 PM
MOM

DAD

STOP FIGHTING ON MY BIRTHDAY
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: e105beta on March 17, 2013, 07:30:21 PM
I know that you love LoS, that's cute and all... just don't try to explain things you clearly don't know shit about.

Ugh, I'll just come back when more info about LoS2 gets leaked.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on March 17, 2013, 07:44:53 PM
Are you telling me LoS combat didn't boil down to "SquareTriangleSquareSquareTriangleSquar eSquareSquareTriangle"?
Are you telling me Castlevania didn't boild down to "YYYYBYYYYYBYBYYYYYYYYYY

Super stupid post eh?

IIRC I do press X and Y alot but then again which action game does not :P

You know what I like both but the LoS verse does not have a single female to play as what the hey.

Also dat 2d back Shanoa has  8)

uhh why are you guys giving minus to beta?

The hell did I do? Why am I getting negs   :(
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: e105beta on March 17, 2013, 08:02:56 PM
IIRC I do press X and Y alot but then again which action game does not :P

You know what I like both but the LoS verse does not have a single female to play as what the hey.

Also dat 2d back Shanoa has  8)

uhh why are you guys giving minus to beta?

I think disliking OoE is a crime punishible by...

DEATH!!!!!!
by downvotes

EDIT: Image was relevant, but a bit big, and I think most of the humor was lost on this crowd.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Maedhros on March 17, 2013, 08:04:17 PM
IIRC I do press X and Y alot but then again which action game does not :P

You know what I like both but the LoS verse does not have a single female to play as what the hey.

Also dat 2d back Shanoa has  8)

uhh why are you guys giving minus to beta?
Your first line is exactly what I'm talking about. He's trying to simplify the concept of the game to button mashing. We can do that to any game if we want.
Uzo's post shows what OoE's innovations in combat are. It's a much better combat system than any of the previous Castlevania games.

I'm giving minus because I don't agree with his posts and think they are bullshit.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on March 17, 2013, 08:06:30 PM
But... ahh. my head.. Person who did it come out and state why you did it. Do not be an super alpha omega subterranean albino buttnoid.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Jorge D. Fuentes on March 17, 2013, 08:07:11 PM
Last I remember, in OoE, my attacks had Y, R(switch), X(other hand), A(charge attack), plus combinations of UP and DOWN.  And I can stop my combos at any time 'cuz they weren't combos at all, and jump and dodge as I please.  And I can activate an ability with L (I think) like Volaticus, etc. and add to the combination of things to do.

If you played OoE just mashing Y and X, either you're lying by dumbing down the actions for dramatic effect, or you don't know how to play.

In Mirror of Fate, the characters cannot crouch and use A for the SubWeapon.  You're also stuck in your combo because the combos are forced.  If you started the combo and the enemy started attacking, well tough cookies you're about to take a hit and that's the bottom line.
Pound for Pound you're far more limited to what you can do.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Flame on March 17, 2013, 08:07:25 PM
Do not be an super alpha omega subterranean albino buttnoid.
+1 just for that
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on March 17, 2013, 08:09:38 PM
+1 just for that

Ty it's very quote worthy  ;D

Last I remember, in OoE, my attacks had Y, R(switch), X(other hand), A(charge attack), plus combinations of UP and DOWN.  And I can stop my combos at any time 'cuz they weren't combos at all, and jump and dodge as I please.  And I can activate an ability with L (I think) like Volaticus, etc. and add to the combination of things to do.

If you played OoE just mashing Y and X, either you're lying by dumbing down the actions for dramatic effect, or you don't know how to play.

In Mirror of Fate, the characters cannot crouch and use A for the SubWeapon.  You're also stuck in your combo because the combos are forced.  If you started the combo and the enemy started attacking, well tough cookies you're about to take a hit and that's the bottom line.
Pound for Pound you're far more limited to what you can do.

My OOE does not play on my 3ds so I really cannot remember but I do remember that one shadow boss, blackmore, you cannot button mash that guy.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Jorge D. Fuentes on March 17, 2013, 08:13:30 PM
I think you all need to calm down.

But especially Maedhros and e105beta.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on March 17, 2013, 08:15:08 PM
I think you all need to calm down.

But especially Maedhros and e105beta.

I'm calm  :) did I come of abit odd or something  :(
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Maedhros on March 17, 2013, 08:19:18 PM
I think you all need to calm down.

But especially Maedhros and e105beta.
Not really nervous at all. I just don't like reading lies being stated as fact.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Jorge D. Fuentes on March 17, 2013, 08:21:09 PM
This thread is riddled with opinion.
If there is someone claiming something as 'fact' you can just look at them funny.

Unless it really is a fact.  Like "The sky on Earth is blue" or something.

You should be nervous... if I'm telling you to calm down. ;P
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on March 17, 2013, 08:23:21 PM
This thread is riddled with opinion.
If there is someone claiming something as 'fact' you can just look at them funny.

Unless it really is a fact.  Like "The sky on Earth is blue" or something.

You should be nervous... if I'm telling you to calm down. ;P

Well you are the big cheese around here.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Maedhros on March 17, 2013, 08:26:05 PM
This thread is riddled with opinion.
If there is someone claiming something as 'fact' you can just look at them funny.

Unless it really is a fact.  Like "The sky on Earth is blue" or something.

You should be nervous... if I'm telling you to calm down. ;P
I'm really sorry... I didn't know you knew more than myself when I'm nervous or not...  :P  :-X

Also, I don't really think saying that "OoE is a button mashing game" can be seen as oppinion, not fact.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Jorge D. Fuentes on March 17, 2013, 08:33:35 PM
Well I do have the power to silence you if you behave like an ass...
...so if I'm telling you to calm down, that's my way of saying you're close to getting a warning, which leads to a ban, which leads to you not posting here anymore.

Now perhaps you don't care, which is just fine and you can continue your behavior.  It can also be argued that it's not something to get nervous about.  After all, this is just one little forum on the corner of the internet.  Plenty more around.

Perhaps you misunderstood me.  I did not mean to say that I can foretell when you as a person should feel nervous.
I'm saying that if I'm telling you to calm down, you probably might want to.

I'm done talking about this.  I hope you understand.

-----

Regarding OoE, I demonstrated many ways in which it isn't a button-mashing game in an earlier post.
It's certainly LESS of a button-mashing game compared to Mirror of Fate.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: e105beta on March 17, 2013, 09:01:41 PM
So does anybody think there's room for DLC in this game? Not like "Boss Rush/Sound Test" lame DLC (though a Boss Rush would be nice), but like actual content DLC.

Now I know some of you can't wait for LoS to go away, but... I mean, the series is going to span 900-1000 years in only 3 games, another 3DS side-scroller is probably not part of the plan, and I can't help but think that there's definitely room for more Belmont tales between 1046 and 2012.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Shiroi Koumori on March 17, 2013, 09:10:00 PM
So does anybody think there's room for DLC in this game? Not like "Boss Rush/Sound Test" lame DLC (though a Boss Rush would be nice), but like actual content DLC.

Now I know some of you can't wait for LoS to go away, but... I mean, the series is going to span 900-1000 years in only 3 games, another 3DS side-scroller is probably not part of the plan, and I can't help but think that there's definitely room for more Belmont tales between 1046 and 2012.

I don't know if they will do DLC. But it personally doubt it, since all of MS is focused on getting LOS2 done.

Hmmm... If I were to believe the words of Cox, the series will stay as a trilogy. They might incorporate time skip elements similar to MoF in order to speed up the timeline.
Unless Konami decides to take another risk giving MS another handheld port.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Maedhros on March 17, 2013, 09:18:30 PM
I doubt this game will see any DLC at all, since it bombed.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: e105beta on March 17, 2013, 09:19:21 PM
I doubt this game will see any DLC at all, since it bombed.

Source? I've actually been quite curious about MoF's sales numbers.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Maedhros on March 17, 2013, 09:26:53 PM
Source? I've actually been quite curious about MoF's sales numbers.
We don't have actual numbers. It just didn't show up on any of the official numbers charts.

On NPD, the 9th position (Sly 4) sold around 117k. LoS didn't even showed up.
On the Euro/PAL charts, at the week of launch, it only showed up in one country chart, at the 39th position (NE).

We don't really know official numbers, this means bomba usually. But the game could have been profitable, since it's even lower budget than the Metroidvania games.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: e105beta on March 17, 2013, 09:31:22 PM
We don't have actual numbers. It just didn't show up on any of the official numbers charts.

On NPD, the 9th position (Sly 4) sold around 117k. LoS didn't even showed up.
On the Euro charts, at the week of launch, it only showed up in one country chart, at the 9th position.

We don't really know official numbers, this means bomba usually. But the game could have been profitable, since it's even lower budget than the Metroidvania games.

Maybe it was the 10th position, lol.

Well, even if it doesn't do well, I hope they publish the numbers soonish.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kingshango on March 17, 2013, 09:32:13 PM
Aren't those Febuary numbers? Mirror of Fate came out in March so I don't think it'll count.

Not that I don't think it didn't bomb in sales though.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Maedhros on March 17, 2013, 09:35:29 PM
Aren't those Febuary numbers? Mirror of Fate came out in March so I don't think it'll count.

Not that I don't think it didn't bomb in sales though.
Actually... yeah... my bad.
I don't think it'll show up anyway. I stand corrected.

But the PAL ranks are right: it was a mega flop there (39th on NE).
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: e105beta on March 17, 2013, 09:37:06 PM
Could someone provide a link to all these charts and numbers?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Pfil on March 17, 2013, 09:37:27 PM
Reverie was in my opinion far more enjoyable than LoS itself, so I'd like to see something in MoF in the same vein of that.
Though I wouldn't know what could that be.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Maedhros on March 17, 2013, 09:41:15 PM
Could someone provide a link to all these charts and numbers?
http://www.neogaf.com/forum/showthread.php?t=522270 (http://www.neogaf.com/forum/showthread.php?t=522270)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: e105beta on March 17, 2013, 09:45:11 PM
http://www.neogaf.com/forum/showthread.php?t=522270 (http://www.neogaf.com/forum/showthread.php?t=522270)

Awesome, thanks.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Flame on March 17, 2013, 10:57:20 PM
IMO, depending on how LoS2 wraps up the story, It might leave no room for any more stories. That said, if there's room for something in between or whatever, i'm all for it, but I would hope it is not handheld. MS kinda failed at MoF. Unless they can make a more cohesive story and therefore not have characters jumping all over the castle at different time periods, therefore allowing for a more immersive exploration of the castle. But I firmly believe the LoS saga should stay on consoles. It just plain WORKS BETTER there.

Also, I mentioned this somewhere, but a spin off where you play as the Founders of the order, (the Lords of Shadow Pre-ascension) would be neat, and allow for more gameplay variety. (EG they can make them all real different in how they attack monsters)

Also, Really? lower budget than previous Metroidvanias? I find that difficult to believe! Source?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Dremn on March 18, 2013, 12:28:35 AM
How OOE was a "step in the right direction" eludes me constantly, I keep hearing people say how great it was but no matter how hard I look I just don't see the potential they see in it.
I loved the art direction, I think people just appreciate it's somewhat linear level structure similar to the original games.

As much as I love Shanoa OoE is not in my list of favorite Metroidvanias.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: e105beta on March 18, 2013, 02:54:44 AM
I loved the art direction, I think people just appreciate it's somewhat linear level structure similar to the original games.

As much as I love Shanoa OoE is not in my list of favorite Metroidvanias.

Masaki Hirooka's Dracula is probably my second favorite Dracula behind Gabriel.

Also, this thread inspired me to try OoE again. I just popped it into my DS Lite and started a new save.

I'm actually surprised. The hallwayization is worse than I remembered. Ruvas Forest is even just one big hallway.

Bosses go down quicker than I remember, however. Though I haven't gotten to the crab boss yet, and I remember him being quite the sandbag.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: beingthehero on March 18, 2013, 04:41:43 AM
Ruvas Forest makes more sense on hard mode
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: uzo on March 18, 2013, 04:54:35 AM
Also, Really? lower budget than previous Metroidvanias? I find that difficult to believe! Source?

I haven't heard this either, and I too find that hard to believe. I'd like the source on that as well.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Maedhros on March 18, 2013, 05:35:09 AM
Masaki Hirooka's Dracula is probably my second favorite Dracula behind Gabriel.

Also, this thread inspired me to try OoE again. I just popped it into my DS Lite and started a new save.

I'm actually surprised. The hallwayization is worse than I remembered. Ruvas Forest is even just one big hallway.

Bosses go down quicker than I remember, however. Though I haven't gotten to the crab boss yet, and I remember him being quite the sandbag.
I don't really see a problem with these hallway levels... I mean, you go there only one time and NEVER go back again. It's just there, as transition. It doesn't make the game any worse.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Dark Nemesis on March 18, 2013, 05:57:50 AM
Masaki Hirooka's Dracula is probably my second favorite Dracula behind Gabriel.

Also, this thread inspired me to try OoE again. I just popped it into my DS Lite and started a new save.

I'm actually surprised. The hallwayization is worse than I remembered. Ruvas Forest is even just one big hallway.

Bosses go down quicker than I remember, however. Though I haven't gotten to the crab boss yet, and I remember him being quite the sandbag.


The small stages like Ruvas Forest, to me they are looking like a bridge connection with the main stages, so i didn't have a problem with them.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Lelygax on March 18, 2013, 09:28:02 AM
Yeah, also Rovas Forest is a real nightmare when you play in Hard Mode for the first time and decides to "test" the strength of the medusa heads in there.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Svart on March 19, 2013, 08:10:50 PM
dunno, my feelings regarding MOF are really mixed. there are some things that i loved of the game, but the game does have it faults, mostly on the gameplay side (which usually are the most severe faults a game can have).

i'm kinda sad though that 80% of it's bashing feels like biased stuff regarding non important things.

pros: the game visually is astounding and pretty, there was a lot of effort and fresh ideas thrown into the castle, along more classic ones. and the 3d gimmick is masterfully implemented to the point that i can barely think playing the game non 3d (unlike games like fire emblem awakening in which the 3d was nice, but superflous. the game is still amazing though.) the castle feels deep, alive, (even if it had like only 3 types of monsters). and i often found myself stopping just to see the landscape.

musically i think that the game made an improvement from LOS since there were more memorable tunes, some that lingered in your head. BUUT, the way how music is designed to fit in the game sucks hard time, changing battle themes (that IMO arent aruajo strenght) just for one enemy that dies faster than you can say hello really kills the ambient the game was being able to create.

regarding plataforming, it felt a little less scripted than in LOS, and varies enough for not turning too boring, even if more enemies and battle during plataforming would help improve it a lot, outside some shy attempts.

QTE are another mixed bag, having one to open doors and chest is frankly moronic, plus isnt nice to press b repeteadly on a ds. but i enjoyed the lord daemon battle whit trevor, which was one giant QTE. since it felt dynamic, and helped bring variety regarding the other bosses. (plus flying trough the castle on 3d.. should be a disney amusement ride XD).

combat is another mixed bag, the localized attacks are good, but the area attack were kinda OP and once you started abusing them you could easily drain teh challange. the sub weapons and magic modes felt good enough. and i felt myslef often having to drop combos (although a little less than in LOS whose combat was better) in order to dodge, which kinda brings variety... i mean if you wanted to "survive", which brings me to MOF worse point, the death system.

MOF death system is simply atrocius, barely a penalty for dying, means that you dont mind getting hit, and therefore it greatly flattens both the plataforming and the combat. lots of times i found that i t was easy dying on purpose on a trap to "gain health" than to try to survive. whie its nice that they liked to put themselves apart from other metroidvanias omiting the save points, i believe that save points would have greatly benefit MOF. both in making parts of the castle more special and in bringing tension to both plataforming and combat. it suffers from the prince of persia case, a beatiful game ruined by draining the challange in completing the levels, making that you only want to continue playing for looking at more "pretties" instead of because you are having fun.

The story also is narrated in an awkward pace and it kinda disturbed me than they wanted to explain everything except the ending, which imo it should be inverse. and the 100% didnt felt much like one. still, i've never played castlevanias for the plot anyway so not a big deal, glad that the budget in making great cutscenes went to another parts of the game, and kept the cutscenes simple though, lip synch is overrated.

and my final issue was with barrels, i felt that they choosed boring barrels instead of candles only because they would make "more sense" in a realism context (which is also way overrated that everything in games have to make sense in a realism context, dont confuse with coherence which is always nice)... only to put inside perfectly cooked turkey that made even less sense than being in walls or candles.

(oh, and i kinda missed the good voice acting).

still, if you like to play castlevania for "the pretties" which i believe is the reason from a good ammount of metroidvania fans, (a little of myself included). mirror of fate is friggin pretty, there is no deny on that.

off topic: that MOF needed more rpg elements? really? IMO excess of rpg elements is what killed the metroidvanias. OoE was a step in the right direction there greatly reducing all that stuff and making leveling up less important, in fact once i unlocked lvl 1 hard mode and decent gear, ive never went back : D.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: MKKhanzo on March 20, 2013, 09:53:32 AM
Awesomeness

I do share lots of points with you. more like 95% agree.

I dont wanna sound harsh but... Other stuff I would add to the critics is that moving from room to room was painful and tedious. Warp points badly placed that hardly did anything to help moving faster even advanced later in the game. This striked me when I was searching for everything 100%, and thats my other point. There is no sense in map filling/exploring if what you are going to get is exp.points for... COMBOS? Also room design: Its good and all but it felt like you should "empty" each room before moving on. Donkey kong Country 64 completion came to mind.

Too few bosses and enemies.

IMO the game feels incomplete, or a very side project, like a cellphone game spin off. Dont take it bad, but after what LoS 1 HAVE to offer (even me dont liking LoS1)...

(click to show/hide)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: crisis on March 20, 2013, 10:38:41 AM
Quote
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Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: MKKhanzo on March 20, 2013, 10:47:24 AM
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Exactly.

Off Topic: Nothing on the OST rip? Come on peeps, its like 11 songs XD
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Nagumo on March 20, 2013, 11:07:27 AM
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Another reason why the writing in these games is really, really bad. Who made the mirror and why? Why is it in the castle?

While we're talking about the writing, is anybody else confused about Gabula's motivation? Why is he mad at the Brotherhood? Wouldn't it make more sense to be mad at Zobek and Satan? I mean, they manipulated him into killing his wife and stuff. Wasn't Gabriel also preaching to Satan about how important it is to forgive or something? I guess he kind of forgot about that.   
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: crisis on March 20, 2013, 11:25:21 AM
I think it could be something like, "You guys led me down the wrong path" deal, after putting his trust in them all his life? Maybe he feels they're responsible for everything (they kinda are, but they simply chose the lesser of 2 evils, like Cox tweeted [paraphrasing], "Satan fulfills his plan and the world is ruled by him, or Gabriel defeats Satan but becomes a powerful vampire"). I guess kinda like in The Dark Knight, Maroni tells Two-Face "why aren't you after The Joker? He made you like this," to which Two-Face replies, "The Joker is just a mad dog. I want whoever let him off the leash." The Brotherhood was responsible for the Lords of Shadow's creation, thus creating Zobek, etc. In his blind rage Dracula holds the Brotherhood responsible, despite Zobek & Satan's manipulations.

And yes, after his "grand speech of love & forgiveness" he gave to Satan, he is now contradicting himself. lol
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Flame on March 20, 2013, 01:05:56 PM
Because as far as Gabe knows, Zobek and Satan both got theirs already. Zobek was incinerated by Satan, he kicked the crap out of Satan and sent him back to hell with his ass handed to him. Once he had fulfilled his duty to the Order and revenge against those he perceived to have been responsible, and mourned the loss of his wife and the fact that he had not been able to bring her back after all, Suddenly, He is faced with unintentionally having weakened the seal on an ancient demon the Founders originally imprisoned in an alternate dimension within the Bernhard Castle. The only way to enter the realm and combat it? Become a vampire. Essentially, become one of the monsters he hunted. Fulfill Carmilla's prediciction that he would be one of them eventually. The as he traversed the Forgotten One's domain, he just lost his Humanity and was pushed over the edge by his grief and rage.

Like Trevor said. Gabriel fully embraced his destiny, and was given a bad end for it. He took the fall from grace despite accepting his mission and duty.

The Brotherhood, Pan, and Marie fully knew what was going to happen, yet they allowed the farce to go on, lying to him every step of the way so everything would go as planned and he would end up defeating Satan, and afterwards the forgotten one. He feels like he was betrayed, and he really was. To the brotherhood, he was collateral damage. They sacrificed him for the greater good, so they could just deal with him later.

TL;DR, he realized the Lords of Shadow were right and that the order betrayed him and sacrificed him. He killed his wife, an innocent lone survivor, her protector, the founders of his own order, and for it suffered psychological torment and scarring, all for a mission he was lied to about.

So while yeah, he did give Satan a speech about forgiveness, he was desperately trying to hold on to his sanity by that point. He's traumatized and scarred by his ordeal to that point. Not being able to revive his wife, and losing his Humanity and gaining superb demonic powers pushed him over the edge.

Like they say, You either die a hero, or live long enough to see yourself become the villain.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Nagumo on March 20, 2013, 01:38:34 PM
How did Gabriel know that the Brotherhood knew what was going to happen, though? I still find it very unreasonable of him to hate them.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Flame on March 20, 2013, 02:20:16 PM
My LoS is rusty, but It's likely the way that the Lords along the way taunted him and told him how he was lied to, and how he was on a fool's errand etc etc, Gabe was told, that the Lords of Shadow were the ones causing the separation of the Earth and the Heavens. He was assisted by Zobek. he saw an image in his mind of himself killing his wife, and Pan shrugged it off. I suppose he just realized the lie. I mean, even Marie and her ghost went along with the lie. In the end it was all about Satan, and Zobek was the final Lord of Shadow, who had been manipulating Gabriel along the way.

Context clues I suppose. He eventually picked up on it all once Zobek revealed himself and Satan popped out.

he evntually realized the Lords of Shadows were essentially inconsequential to Satan. They were horrible monsters, yes, but were not responsible for the spell. Zobek and Satan were. And Zobek just wanted Gabe to kill and take their power not to become a powerful soldier of God, but so he could take the God Mask, an idea which was implemented into Zobek's brain by Satan, who wanted it for himself.

Oooor, he is just filled with anger and rage, and upon becoming a Vampire, he feels he was cheated by the brotherhood, having sacrificed himself and gotten nothing in return other than pain and misery. Being a Vampire does funny things to your brain I suppose. 'Specially when you are already unstable and mentally scarred.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: shelverton. on March 20, 2013, 03:11:39 PM

I wonder why this game is called "Mirror of Fate" at all. Maybe I didn't pay attention too much, but the game isn't really about no mirror at all. The "Lords of Shadow" subtitle seems wrong too, because that's the story from the first game only. I understand it's to tie the game to the storyline, but... dunno. The "lords" storyline is sort of over and done with. Lords of Shadow should've simply been called "Castlevania", and then Mirror of Fate should've been... dunno... something about Generations or Belmonts or Bloodlines or something.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Lelygax on March 20, 2013, 06:05:39 PM
Resident Evil isn't about houses anymore too and it still works for me, even if it doesnt make any sense.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Maedhros on March 20, 2013, 06:43:09 PM
I wonder why this game is called "Mirror of Fate" at all. Maybe I didn't pay attention too much, but the game isn't really about no mirror at all. The "Lords of Shadow" subtitle seems wrong too, because that's the story from the first game only. I understand it's to tie the game to the storyline, but... dunno. The "lords" storyline is sort of over and done with. Lords of Shadow should've simply been called "Castlevania", and then Mirror of Fate should've been... dunno... something about Generations or Belmonts or Bloodlines or something.
The Mirror one I don't know... but Lords of Shadow is there to identify the timeline we're talking about. He clearly wants to have these games completely separeted from the originals.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Ahasverus on March 20, 2013, 06:55:01 PM
How did Gabriel know that the Brotherhood knew what was going to happen, though? I still find it very unreasonable of him to hate them.
It's the most reasonable thing. They knew EVERYTHING, from Zobek to Satan to EVERYTHING. They willingly sacrificed Marie, Laura, Claudia and lots of people in the proccess. We know their motivation but Habriel doesn't, or perhaps he does, but he thinks it's not fair, not to him. Why does he know? The mirror.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: jestercolony on March 20, 2013, 07:04:20 PM
Alright, I will explain - or try to. I haven't played MoF yet, I am actually going to be picking it up in a few weeks - but I have watched the entire play through of it, simply because I wanted to know the story. To people who don't understand what is exactly is going on from the first LoS, to this one, which leads hints to LoS2. KEEP in mind that a lot of the things that are unnoticed are in fact from the previous time line. Even though this is a reboot, pay attention carefully - to fully understand LoS you must understand the old series from the NES days all the way up to the DS titles.

A. Gabriel is bitten by 2 demonic Vampire's from the Abyss; He then takes the blood of Laura (the same blood of the Dark Lady.)  "You will know pain, -my- Gabriel." due to her purity, and her (laura) being young, this was the 'blood of the innocent' and with her being a child, even though a vampire and with the blood of the queen, she is more powerful that Carmillia.  If no one can make sense of it - Laura is in fact the daughter of Gandoffi, its obvious because of the relics and the path that is laid out before Gabriel as he acquires these relics that lead to the demon castle.

"You are betrayed, there is no resurrection, only this living death you see before you!" - the Dark Lady

1. It was never about the God Mask. Listen very carefully to what Zobek meant by "Rule the world, destroy the universe and challenge God himself."  and also what he meant by "Reap the whirlwinds scions of death, for here comes the Prince of Darkness."

2. The Gauntlet (Black Knight) - This is in reality, the power of "Death/Zobek", in the ending dialogue, listen to him carefully. "I fought demons and became stronger until a powerful force entered me so vast and terrible." The Gauntlet is actually the "power" of dominion, the ability to rule over all (as said from AoS/DoS) it was then by slaying TFO he (Gabe/Dracul) became the Prince of Darkness.

Hence the old Richter quote "You steal men's souls and make them your slaves." Also, notice how Simon was controlled easily by Dracula.

If you pay attention to the original LoS Gabe is absorbing all sorts of crap with it through out the game.

2. The Mirror "The Dark Lady Watches over you." - Orlox. The three Dark Lords all saw the forecoming of Gabriel through this mirror. After Carmilla is defeated and Pan again tries to riddle Gabriel, look very carefully at the mirror just as he walks through, you will see Gabriel dressed as Dracula. He saw his fate before he stepped into the mirror.

Now, as what Zobek said at the beginning of the game "Darkness has come to claim once proud humanity and we are wittnessing the end of man kind."

There are two Princes of Darkness...

Gabriel and Satan, only one can co-exist.

the Demon Castle - the is the 'Castle' of Hell, the very throne itself in which Gabriel sits upon is Satan's true throne, his "hell" on earth.

My speculation? ---

Gabriel is going to over throw Satan; God is going to be destroyed

Humanity is at the end.

Dracula resurrects every 100 years according to Cox, in the old CV time line, when Dracula resurrected he "had' No memory. Satan resurrects every 1,000 years. Who is the real threat?

The whole purpose is that the Mirror is what destroyed the Belmont clan, led to Gabriel's fall. The only people who did not lie to Gabriel had been the two Dark Lords.  Also,

Another thing...

Boba-Yaga - if you see the ending (true ending of LoS) you will see her stalking Zobek. Baba was the only one to 'defeat' death, and she in her true lore stepped through a "Mirror of Fate".

The Toymaker? That is in reality Gandoffi, not his apprentice.

if there is anything else I can think of, I will try to write it down and let you guys know later.

Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Flame on March 20, 2013, 07:37:29 PM
Quote
look very carefully at the mirror just as he walks through, you will see Gabriel dressed as Dracula.

I'm not seein' it.

I'm lookin', but I don't see it. I just see Gabe's reflection, not Dracul's. Including the Combat Cross at the side.

On the LoS naming- you could consider Gabe a Lord of Shadow. he essentially became Carmilla. (minus the boobs)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: jestercolony on March 20, 2013, 07:39:34 PM
You see it, right as soon before he steps through the mirror, but only briefly, you have to look fast. I may look again and have to correct myself. I will admit to my errors if I am wrong on that - but I swore I saw him in that exact trench coat before he stepped through the mirror, or maybe I am imagining it.  ^^;
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Flame on March 20, 2013, 07:46:58 PM
Oh shit, I saw it. Wow. I never noticed it.

To clarify, it is not plainly visible. It's still Gabe's image in the reflection, but you see the trenchcoat veeeery lightly superimposed in top of him the moment he walks into the Mirror.

WOW. What an eye.
WHY CAN I NOT GIVE YOU ALL THE +1'S

EDIT:

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fimg845.imageshack.us%2Fimg845%2F4453%2F60227649.png&hash=0144cdc7e0b099a297de293e6fa32fd0)

Check it. It's true. It's not just a trick of the light. Check round his legs. You sneaky, MS.

The question is however, did Gabriel see it? Or not notice it?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kingshango on March 20, 2013, 07:48:18 PM
The bottom line in this entire story is that there are no real heroes in this story, only jerks.

At least Trevor tried to go against the grain, unfortunately that didn't end well.



Edit: Wow I can't believe I never caught that.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: jestercolony on March 20, 2013, 08:02:02 PM
It just takes an old trained eye from being a fan from the series starting from the NES days to really see what is going on. You just need to understand the old storyline very carefully and observe the new one carefully :P I've put over 200+ hours of LoS, observing its storyline, reading all the bios of the monsters/characters and putting the pieces together through the journal entries.

Yes, Zobek is IN fact Death, he is not a Necromancer. Hence why Baba is hunting him down!

LoS's storyline is very deep and interesting, when you let go of all the GoW hate...etc...etc. You will see LoS is a true Castlevania title and deserves the name. I just find it funny that when we are finally given a deep complex plot and storyline, everyone shit a brick. :P Unlike the old time line/IGA games, haven't we been begging for a deep storyline for a CV title? I'm telling you guys, this is it.

Again - pure speculation ----

Now, don't hold this against me - but I have been a Konami fan since a whee lil' lad.  Metal Gear,...etc...etc. The thing is,  when Hideo Kojima got involved with this project - you people must understand that Kojima is chuck full of surprises and tricks. And because of this, I honestly don't think this is a 'reboot', I think the 1999 game is coming - just we are being blind sided by Cox's lies...etc.  If this isn't it, then oh well - we are being give a deep and tragic storyline that I think every Castlevania fan is going to love and cry over after we finally see the true fate of our most beloved bad ass.

I mean c'mon, why ELSE would they be hinting that Julius Belmont may make a return in LoS2?

...

@Flame - According to Cox: Gabriel SAW his fate before he stepped into the mirror, He KNEW what he was getting himself into regardless. Hence in the trailer for LoS2 "I am the dragon, Dracul - I AM the Prince of Darkness, THAT is my vengeance!"

The whole sole purpose why this Dracula is at War with God and humanity is because...

(click to show/hide)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Maedhros on March 20, 2013, 08:40:06 PM
I just hope we don't get Gabriel to redempt himself in the end of LoS2.

Make him win and destroy the humanity.

And make something like Julius Mode, where you play the game with Julius Belmont/Alucard and destroy Dracula for eternity.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: crisis on March 20, 2013, 09:11:40 PM
Ehhh I think if MS wanted to include such a teaser then it would've been a lil more obvious than a slightly-imposed trenchcoat that you have to squint real hard & look at the right time for half a second, but that's just me. Not like it matters now anyway. (and in that screenshot Flame posted, if it is indeed what jestercolony's suggesting, Gabriel's reflection's gauntlets would be red to match the rest of his outfit, like they are in MoF/LoS2. However, they're still gray)

I'm sure if you'll bring this to Cox's attention he'll just say something sly like "perhaps.." so who knows if that was intentional or not. Good theory/speculation tho!  ;)

btw I think Cox also said that "1999 is IGA's story, he should be the one to tell it" in a recent interview. But I still think the "present time" epilogue in LoS is this universe's "1999," though we still can't 100% confirm what year the epilogue/LoS2 actually takes place. It could be 2013 for all we know  ;)

edit: @jestercolony btw you said "Dracula resurrects every 100 years according to Cox." However in the LoS2 teaser, he clearly states "after centuries of sleep, of complete nothingness, I have returned." So he must have been dormant for at least 200 years prior to his reawakening in present times. Unless you're implying that he doesn't remember he was still active in the 19th or whatever century & he just has a terrible sense of time?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kingshango on March 20, 2013, 09:19:00 PM
Im all for Gabriel taking over humanity and enslaving the Earth.

But we all know that he's gonna get redeemed.

And yes Crisis is right, the modern era in Lords of Shadow 2 is based on our present time unless iPhones were available in 1999.  But then again who am I to judge on historical accuracy in a Castlevania game.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Flame on March 20, 2013, 09:35:16 PM
Quote
and in that screenshot Flame posted, if it is indeed what jestercolony's suggesting, Gabriel's reflection's gauntlets would be red to match the rest of his outfit
It is very lightly superimposed, and the whole mirror is red. It isnt present enough to change the very light color of his gauntlets. The trenchcoat itself is barely visible.

But then again who am I to judge on historical accuracy in a Castlevania game.

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fimg534.imageshack.us%2Fimg534%2F938%2Fu7go.jpg&hash=baf76ae496d890e0d16b71c4b60f7855)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on March 20, 2013, 10:14:20 PM
You guys I swear. How do you find stuff like this.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: jestercolony on March 20, 2013, 10:21:09 PM
edit: @jestercolony btw you said "Dracula resurrects every 100 years according to Cox." However in the LoS2 teaser, he clearly states "after centuries of sleep, of complete nothingness, I have returned." So he must have been dormant for at least 200 years prior to his reawakening in present times. Unless you're implying that he doesn't remember he was still active in the 19th or whatever century & he just has a terrible sense of time?

Alright, let me explain again - is was stated in the original lore that Dracula resurrects every 100 year with no memory (This has something to do with some sort of CVIV reference guide book.), until he begins to sense the Belmont bloodline, is then that all things are recollected. "After Centuries of sleep", you must keep in mind, that even Cox has stated that there is a 1,000 year of history branch - and has stated that he does resurrect every 100 years, which means that the Belmont blood line has been there, always to put him back to sleep. But this is out of pure speculation, it may be in fact that he has been asleep all these years, but since we do not know the actual detail of the time-line we are not certain yet. But Cox has stated that there is a 1,000 year time line before the fight with devil himself and that it is up to other developers after this final show down is finished, that these 'holes' can be filled.

I will do some digging to find all the information soon and will probably make a new forum post about it when I have gathered all the resources and links and such.

You guys I swear. How do you find stuff like this.


...We are nerds...its what we do! ;)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Lelygax on March 20, 2013, 10:32:51 PM
And yes Crisis is right, the modern era in Lords of Shadow 2 is based on our present time unless iPhones were available in 1999.  But then again who am I to judge on historical accuracy in a Castlevania game.

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fimages2.wikia.nocookie.net%2F__cb20111013035934%2Fcastlevania%2Fimages%2Fa%2Fab%2FCv64-Biker_with_Sidecar.png&hash=ddf1cfb38697b6f9f51543f2c3c35358)

Yes, in CV they are REALLY ahead of the time.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Munchy on March 20, 2013, 10:37:59 PM

Yes, Zobek is IN fact Death, he is not a Necromancer. Hence why Baba is hunting him down!

LoS's storyline is very deep and interesting, when you let go of all the GoW hate...etc...etc. You will see LoS is a true Castlevania title and deserves the name. I just find it funny that when we are finally given a deep complex plot and storyline, everyone shit a brick. :P Unlike the old time line/IGA games, haven't we been begging for a deep storyline for a CV title? I'm telling you guys, this is it.


You know, LoS DLC I would have been VERY interested in would be playing as Zobek, sort of an RE4 Separate Ways type thing to show us what he's doing while Gabriel is traipsing around. I want this mostly because I think Baba Yaga deserved at least a cool boss fight before being bodied. Even Pan got that much.

Where I heavily disagree though is that LoS has a deep and complex story line (at least so far). Sure, there's a lot more foreshadowing towards certain events, and sure, LoS's budget allows for better voice actors, but otherwise I don't really find it any better or worse than most of IGA's plots (LoS even has the atypical "friend helps you, then is actually betraying you" IGA plotline, maybe with one or two more layers). And after a certain point (Chapter 1-2) I found Patrick Stewart's monologues to be monotonous and redundant.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Flame on March 20, 2013, 11:44:17 PM
Still waiting for Zobek Mode, MS.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Shiroi Koumori on March 21, 2013, 01:37:46 AM
Wow! Thanks jestercolony for the explanations, they really make sense.

Im all for Gabriel taking over humanity and enslaving the Earth.
But we all know that he's gonna get redeemed.

I just hope they don't go on the redemption mode, or reincarnate him into Soma.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: PFG9000 on March 21, 2013, 02:38:20 AM
I don't see anything unusual about the reflection.  I think what you're seeing is the reflection starting to ripple as Gabriel touches the mirror.  It's such an incredibly quick shot anyway, I doubt they would have intended for anyone to notice this if it's so hard to spot even when you're looking for it.

If anybody wants to judge for themselves, the video is at https://www.youtube.com/watch?v=6OWpjbZ_6QM. (https://www.youtube.com/watch?v=6OWpjbZ_6QM.)  The shot in question is at the 9:40 mark.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Flame on March 21, 2013, 06:06:05 AM
doesn't look like a ripple to me.  I wouldn't be surprised if thry have the whole story worked out since los. I found the random ass mirror odd first time through los. surprise, it's a plot device
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: crisis on March 21, 2013, 06:17:32 AM
This sounds like the typical "that cloud is definately in the shape of a turtle, but bystander next to me only sees a regular cloud" deal, cuz I'm not seeing a cloak either *shrug*

 happens all the time, heh
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Lelygax on March 21, 2013, 08:18:47 AM
Cloud in shape of a turtle? We are talking about CV or Super Mario here? lol
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Shiroi Koumori on March 21, 2013, 10:53:43 PM
Cloud in shape of a turtle? We are talking about CV or Super Mario here? lol
Crisis is talking about clouds.
Oh yes there's a turtle in CV. One of Maria's celestial beasts!
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Skycaptain Steampunk on March 22, 2013, 12:26:38 AM
Its the best portatil castlevania in the history, every thing is great, i love it, can't stop playing.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: MKKhanzo on March 22, 2013, 08:09:33 AM
Its the best portatil castlevania in the history, every thing is great, i love it, can't stop playing.

haha

EDIT:

Quote
You will play the characters set by the story, but it won’t necessarily be in chronological order. You might play in different times. You might see certain things when you play through that would have affected the time when you play as another character. You might knockdown a wall with one character and when you go back in with a different character you’ll see that wall knocked down.

Source: http://gonintendo.com/?mode=viewstory&id=179546 (http://gonintendo.com/?mode=viewstory&id=179546)

WHERE in the game you can do that?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Dark Nemesis on March 22, 2013, 02:04:16 PM
Quote
WHERE in the game you can do that?

Well, that was the summer dream of Cox
(click to show/hide)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Flame on March 22, 2013, 02:19:39 PM
Isnt the area Simon floods with water an area that Alucard goes through later on?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: shelverton. on March 22, 2013, 03:00:46 PM
Isnt the area Simon floods with water an area that Alucard goes through later on?

Yeah, but it's nothing like was described above. That particular area must be flooded for Simon to continue through that area, so it's not like it could've been any other way. As far as I remember, you can't change anything in the game to make Alucard discover new stuff or routes depending on what Simon did before him. Or actually, their stories takes place at the very same time, but still. Everytime Alucard does something to "help" Simon (for example, the merry-go-round), it's scripted
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Lelygax on March 22, 2013, 03:52:08 PM
They tried to do something like in HoDiss but failed because they wanted to script everything, their error is trying to do a game like a movie instead of a normal game.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: MKKhanzo on March 22, 2013, 04:56:08 PM
No breakable/phantom walls also  :(
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: flyingchai on March 22, 2013, 05:15:49 PM
Regarding the whole knocking down of a wall thing:

(click to show/hide)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Skycaptain Steampunk on March 22, 2013, 05:18:24 PM
They only laugh to me for say its the best portatil castlevania, i can leave if they don't want to ignore me because i must be from Spain.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Lelygax on March 22, 2013, 05:42:46 PM
They are laughing because you said some things in a disrespectful manner AND in engrish, not english. We receive everyone here doest matter where they live.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Flame on March 22, 2013, 06:06:36 PM
They only laugh to me for say its the best portatil castlevania, i can leave if they don't want to ignore me because i must be from Spain.

You are RIDICULOUSLY inflammatory in your speech. I mean geez, It's one thing to enjoy the games and share your opinion, It's another to say that your opinion is fact.

It's a FACT that not everyone likes LoS. it is NOT fact however, that they are the "greatest CV's ever made"

You know why? Because that is ENTIRELY subjective. "what makes a good castlevania" is different things to different people.

In fact, lemme translate, in case you perhaps are not understanding us quite as well. Spain you say? here we go:

Tu eres demasiado aggresivo y incendiario. Es una cosa que te gusten los juegos y que digas to opinion, pero es otra que declares que tu opinion es de hecho y que es la verdad sin argumento. No es. es tu opinion. es verdad que no les gusto LoS a todos. Pero NO es verdad que son los mejores castlevania en la historia. sabes por que? Por que eso trae la pregunta "que hace un buen juego de castlevania?" y eso es subjetivo. cada persona le gusta algo differente de la franqisia.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Munchy on March 23, 2013, 12:24:54 PM
So I just got me a 3DS XL and this game last night. Plowed through until Trevor's chapter.

It's fun! More or less what I expected - LoS 2D edition.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: DragonSlayr81 on March 23, 2013, 01:25:07 PM
They only laugh to me for say its the best portatil castlevania, i can leave if they don't want to ignore me because i must be from Spain.
Can we just burn it with freakin fire already >:(?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: DarkPrinceAlucard on March 23, 2013, 01:47:17 PM
Can we just burn it with freakin fire already >:(?

He has already been warned, if he keeps up with the severe troll'like attitude I'm sure he won't last long.

It pretty darn blatant judging by his comments that he is just here to bash IGA and his fans.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Lelygax on March 23, 2013, 03:22:15 PM
He has already been warned, if he keeps up with the severe troll'like attitude I'm sure he won't last long.

Trolls dont act like that, they have better tactics than this to doesnt even receive a warning. Also someone needs to be laughing of the joke and I dont believe that even he is doing that. Maybe he just had a bad day and decided to join at the wrong time?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: DarkPrinceAlucard on March 23, 2013, 03:28:00 PM
Trolls dont act like that, they have better tactics than this to doesnt even receive a warning. Also someone needs to be laughing of the joke and I dont believe that even he is doing that. Maybe he just had a bad day and decided to join at the wrong time?

Sorry but I would have to disagree on the notion that trolls do not act like he does.

He may not be as "clever" or "subtle" as most trollers (which seems to be the group your referring to) but he is trolling none the less.

The definition of a troll is someone who posts are made in a way that deliberately are inflammatory and are aimed at getting a rise out of a certain group of people.

In his case, its towards "IGA fanboys".

Now can you honestly look at his posts (all of them) and tell me that this guy isn't trolling?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Lelygax on March 23, 2013, 03:36:32 PM
Sincerely? Yes. Call me stupid or anything that you see fit, but it looks like more ignorance than trolling, atleast to me. :P
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on March 23, 2013, 03:38:29 PM
Can we just burn it with freakin fire already >:(?

For every problem, burn it with holy fire and it should get the job done  :P

Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: DarkPrinceAlucard on March 23, 2013, 03:39:01 PM
Sincerely? Yes. Call me stupid or anything that you see fit, but it looks like more ignorance than trolling, atleast to me. :P

well I'm certainly not going to call you stupid because you have a different outlook than me.

It just seems that you must have a different view of what trolling is. :-\
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Lelygax on March 23, 2013, 03:48:08 PM
I've come from a forum where trolls manipulated some mods and almost everyone felt this opression. I with the help of some users opened the eyes of some users until they seemed that they are really trolling only to get new users away and treat the others like thrash. Conclusion: A mod finally intervened and banned this person when they FINALLY found proofs that its a fake from another user that has been perma-banned (using proxies).

So yes, my vision between trolling, evil trolling, being ignorant, doing jokes and creating "flames" are quite diferent than other persons. Its a psychological battle that I will never forget. :(

Also calm down, Im not a freak that creates wars in every corner of the internet, but this time simple everyone is unhappy about what is happening. I tried dialogues and tried to understand why this user has doing things like that, it simply didn't answered and continued the bad behaviour and mocking moderators. So since no one tried to do something to restore this place, I did that. After that I've seen everyone happy again I retired myself for some months to relieve the stress, only to return and see almost the same situation again with other users involved. Conclusion: Almost everyone have rage-quit and the quality of this place isn't like before, I dont see intelectual conversations there at the last times that I visited this place.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: crisis on March 23, 2013, 04:04:42 PM
OMG WHO THE HELL CARES! (http://www.youtube.com/watch?v=A4VbOHvaPRc#)

Stop derailing this topic, just report the dude to Jorge if you feel like he's posting offending/trolling stuff & let him deal with it.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: DarkPrinceAlucard on March 23, 2013, 04:05:57 PM


Also calm down, Im not a freak that creates wars in every corner of the internet, but this time simple everyone is unhappy about what is happening. I tried dialogues and tried to understand why this user has doing things like that, it simply didn't answered and continued the bad behaviour and mocking moderators. So since no one tried to do something to restore this place, I did that. After that I've seen everyone happy again I retired myself for some months to relieve the stress, only to return and see almost the same situation again with other users involved. Conclusion: Almost everyone have rage-quit and the quality of this place isn't like before, I dont see intelectual conversations there at the last times that I visited this place.

EDIT

Nevermind, this thread has been derailed enough.

And i feel that this conversation would only drag out if I continued.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Jorge D. Fuentes on March 23, 2013, 09:10:43 PM
OFF-TOPIC POST:
//////////////////////////////////////
If someone is causing trouble, please report the post to a mod or to me.
Do not derail topics.

We're not checking every thread.  Here's the way it works, because apparently people don't know:

1. We log on and browse some topics.  Though we do not browse all topics all the time, we browse some of them.  Then, we look at posts in which repeat offenders have been posting (anyone who may have been reported, anyone recently coming back form a ban, and anyone being 'watched', which is anyone who has warnings to their name).
2. We see our private messages.
3. If there's a private message that's reporting some inappropriate activity, we look into it.
4. If a thread needs to be moved or locked, usually Bloodreign or Ralph will take care of that.
5. If a person is acting up, I usually end up taking care of that, since I've got the big banhammer.
6. I try really hard to reason with that person.  If that person does not comply, they get a warning.  The first warning can be private or public.  The second warning is usually public. After this, they get a ban for a short amount of time (like a week).  Then they are treated like a repeat offender and next time I log on, I specifically look for responses those people are putting up, as in Step 1.
7. If I receive a PM about a repeat offender, then I personally go look at the offending post.  Being a repeat offender, that means they already should be watching what they're saying.  Either that or they don't give a fuck.  If they don't give a fuck, then I time them out for even longer, but still give them a way back after a month or so.  If after a month or so they come back and their behavior hasn't changed, then the first time I get a PM about them, or the first time I browse the threads and I see anything but ANGELIC behavior out of them, they're outta here.

8. (really rare but has happened): I'm a pretty public guy.  My AIM name, my Facebook handle, and my Youtube account are still active.  Banned people can still repent after a while... but if when they contact me they act like assholes, then they're really not scoring any points.  Insulting me, insulting the community, and 'cursing' the community to internet-die ("Your community aleady sick and will consume itself because of its own fanatism, overwhelming nostalgia and stupidity. There will be only 5-6 "yes-man" on the forum", that kind of crap ) isn't gonna convince me to unban them.

Sorry for the long post but long story short: If someone is acting up, TELL THE MODS.
Don't assume we're looking at every thread all the time.  We may not get to an offending post for a week, or even later than that.
Send PM's.  Don't just tell me.  Let Bloodreign or Ralph know.  Send us all PM's.  Then maybe the problem will be taken care of a little faster.

I don't like banning people, and I assume people here have thick enough skin to handle some criticism so I don't expect PM's just 'cuz someone said something you disagreed with.  But if they are violating the rules in the Rules Thread, let us know.

And now, back to the regular "Mirror of Fate 3DS (Discussion Thread)" already in progress.
/////////////////////////////////////////////

I've only gotten to the point in which Alucard has to take care of that lion-headed monstrosity thing, so I don't know much of what happens afterwards... but I find myself having more and more difficulties continuing to play, mainly because of sheer boredom.

I feel that, as a fan, I have to trudge through it though, just to see the game 'til its end and give it a fair assessment.  I just wish it was more exciting to play.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Reinhart77 on March 23, 2013, 09:54:21 PM
Just finished Simon's quest for a second time today.  I'm in no hurry, so I beat it on Normal Mode, then before switching to Alucard Mode, beat it on Hard Mode on the other save.  Noticed a couple things I didn't before that way and improved the skills a little bit before continuing on.  As expected, I'm really digging walking through the castle.  I've really got nothing to complain about the game so far and plenty to be satisfied with.  I'm sure there's plenty of ways they could have made it "better", but I'm enjoying this little experiment for what it's worth.  I'm ready to take a stab at Alucard's story now.

Edit:  I guess I might complain a little bit about some things.  The whole "who cares if you die" attitude found throughout the game is a bit of a let down.  Why bother try to do good in the game?  I don't mind starting near a ledge if I miss a stupid jump, but I want there to be some reason I'm trying to conserve my health for.  I feel like I'm playing the game with cheats on.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Lelygax on March 23, 2013, 11:22:07 PM
They did this same stupid thing with a Prince of Persia game. Everytime that you fall in a abyss or from great heights your partner brought you back to the same location without any penality.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on March 23, 2013, 11:50:41 PM
They did this same stupid thing with a Prince of Persia game. Everytime that you fall in a abyss or from great heights your partner brought you back to the same location without any penality.

Ahh I remember now the one for the ps360 with the beautiful princess as your partner or something man if there is one thing I can say about that game is that it has color I might play that again TY so much Lelygax  :)

But the no worry about death is a bummer in both games it just makes the game have no tension  :(
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Lelygax on March 23, 2013, 11:52:33 PM
You are welcome.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: The Last Belmont on March 24, 2013, 12:16:23 AM
Bought the game a day after release and finished it a few days ago. I have to admit this game is good, DAMN good. They finally got the difficulty right and it feels like a pre SOTN release. The plot was very well thought out and really keeps you into the game and the big twist at the end was great. The only real flaw I saw was the lack of classic music. The in game music is good but it would have been really cool if they would have put in some old school remixes like bloody tears for Simon or Aquarius for Trevor.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Flame on March 24, 2013, 01:18:10 AM
Just finished Simon's quest for a second time today.  I'm in no hurry, so I beat it on Normal Mode, then before switching to Alucard Mode,

haha, I was reading this and thought "What's he talking about, Alucard Mode, in Simon's Quest?"

Then it took me a good 5 seconds to realize you were talking about MoF.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Pfil on March 24, 2013, 05:41:40 AM
I was never fond of remixes of old tracks in Castlevania new games. Unless they add a new part to them, like what Michiru Yamane did with Cross Your Heart in Portrait of Ruin.
I always prefer (and would have liked Mirror of Fate to have them) to have new music in the same vein of classic CV tunes. But new tracks, not just remixes. That's the only thing I found a little dissapointing of Rebirth and, on the other hand, that's the thing I liked the most about Judgment and Harmony of Despair: the new tracks (especially in HoD).
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Munchy on March 24, 2013, 11:26:35 AM
I was never fond of remixes of old tracks in Castlevania new games. Unless they add a new part to them, like what Michiru Yamane did with Cross Your Heart in Portrait of Ruin.
I always prefer (and would have liked Mirror of Fate to have them) to have new music in the same vein of classic CV tunes. But new tracks, not just remixes. That's the only thing I found a little dissapointing of Rebirth and, on the other hand, that's the thing I liked the most about Judgment and Harmony of Despair: the new tracks (especially in HoD).

My main problem is that any remixes tend to be super obvious ones. Want a remix of Forest of Monsters? Or maybe Psycho Warrior? Nah, fuck that noise, you get Bloody Tears for the thousandth time.

I did appreciate the
(click to show/hide)
; that was a nice surprise.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Zetheraxza on March 24, 2013, 02:42:29 PM
I tried to do Bloody Tears in Orchestra version and it sounds Genric as hell. The way those old tracks were composed was more fitting to electronic or rock genre. I don't know if this was intentional but Vampire killer orchestrated wouldn't sound good in anyway possible unless you change some notes. But it fits perfectly as a lullaby for the musical box and even then, some notes were altered for arranging for making it dark and soft. It retained the original "D-minor" scale from the NES, but some notes were different from the original. A lot of the original tracks won't sound good orchestrated and arranging that will be hard if going for the orchestra approach, the best thing is for Oscar is his usual, add hints of the old track in his original composition. That being said, his music in MoF is much catchier and more fitting for a Castlevania title, if not less far from it. I'm currently arranging Simon's Theme in the same fashion as Oscar Araujo. LoS original design isn't fitting for a Gothic Atmosphere. It's more Dark Fantasy. I'm trying to add solo violins for my arranged track for more sorrow and melancholy feel for Simon but if that we're in MoF, it wouldn't fit it because my gothic track will not fit a game that visually reeks of Dark Fantasy genre. It's too out of place. Sound production isn't really easy, after the game is done with its storyboard and they have rough visuals for the music director, you have to play what you feel in that scene and then you have to pick your scale, tempo and instruments carefully to fit that scene. If the storyboard writers, art directors and the producers aren't going for the classic Gothic atmosphere in Castlevania to begin with, how do you expect the musician to who has no control over the project but to produce what he sees. Maybe Oscar can be the musician but they can hire Michiru Yamane (If she wants) to advice Oscar Araujo for creativity productivity. Oscar Araujo is a very talented composer and he can probably compose dark gothic tunes, and quite well too probably. He is just at a wrong Castlevania project  :P

That being said, I spoiled the game because I still couldn't find the 3DS. HD release it is...
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Flame on March 24, 2013, 02:46:05 PM
This Orchestral version sounds alright to me

Castlevania - Bloody Tears Orchestra (http://www.youtube.com/watch?v=pTMRtIrMCbA#ws)

It's all about the instrumentation. A harpsichord, for example, goes a long way into presenting some gothic into the tune. And Violin never seems to hurt a Castlevania tune.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Gecko on March 24, 2013, 03:11:56 PM

So while yeah, he did give Satan a speech about forgiveness, he was desperately trying to hold on to his sanity by that point. He's traumatized and scarred by his ordeal to that point. Not being able to revive his wife, and losing his Humanity and gaining superb demonic powers pushed him over the edge.

Like they say, You either die a hero, or live long enough to see yourself become the villain.

To take that further, he lost his humanity for the sake of the world and became a vampire so that he could beat the Forgotten One. I think he then saw that he was beyond God's forgiveness, since he had lost his humanity. That probably broke him. Despite all he did to save the world and return order to the metaphysical universe, he was condemned. He saw that he was condemned from the start, betrayed by EVERYONE. He has plenty reason to be pissed at everyone. Gabriel explains the changes he feels himself in the loading screens of the Resurrection DLC. He loss of humanity made revenge into his major drive according to his monologue before the first stage of the chapter. Being a vampire, as well as being THE Lord of Shadow really changes him.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Pfil on March 24, 2013, 04:16:03 PM
My main problem is that any remixes tend to be super obvious ones. Want a remix of Forest of Monsters? Or maybe Psycho Warrior? Nah, fuck that noise, you get Bloody Tears for the thousandth time.

I did appreciate the
(click to show/hide)
; that was a nice surprise.
Exactly.
I'm risking to get some -1 with this, but I'm really tired of Vampire Killer and Bloody Tears, and it was so all over the world for so many years that I'm also tired of Simon's theme.
I want new music to take that place now, we've had enough by now.
Gaze up at the darkness from PoR, Monastery from OoE, Study from AoS, and so on...
If they want to remix, they should do that ones (like they did in CV:HoD on PS3).
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Flame on March 24, 2013, 04:46:02 PM
Actually, I'd say Simon's theme isn't quite as bad in remixes. Bloody Tears, the Beginning, and Vampire Killer are the BIGGEST offenders. I wouldn't mind a Simon's theme arrangement... IN A GAME FEATURING SIMON. I'm actually really surprised they didn't make Simon's theme for MoF.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Pfil on March 24, 2013, 05:47:10 PM
Nah, Araujo just wouldn't do it.
He wants to do THAT he always do, and only THAT.
Of course it would have been a nice detail to have some track linking to each hero, one from CV1/2/4 for Simon, one from CV3/CoD for Trevor, and one from CV3/SotN for Alucard... but no... he just wouldn't.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Flame on March 24, 2013, 06:41:09 PM
I don't know how much is him and how much is MS/Cox wanting to stand apart from the rest. LoS1 had a good few remixes.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Pfil on March 24, 2013, 07:01:47 PM
It could be said, I guess, but they lacked the power they need to have, at least to my tastes.
But yes, Cox surely has something to do with this musical vision.

But checking another Araujo games and movies, I found out that it sounds always similar to LoS.
I don't know the order of events in time, but my guess is that Araujo built a personality in the film industry as a composer and MS approached him for the soundtrack of a game previous to LoS (I don't remember the name).
Araujo used his typical sound, MS liked it, and so when the time came to make CV: LoS they all decided to stick with what have worked in the past, also killing two birds with one stone for Cox, since he wanted to stay away from typical CV.

At least that's how I see it.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Inccubus on March 24, 2013, 07:03:14 PM
To take that further, he lost his humanity for the sake of the world and became a vampire so that he could beat the Forgotten One. I think he then saw that he was beyond God's forgiveness, since he had lost his humanity. That probably broke him. Despite all he did to save the world and return order to the metaphysical universe, he was condemned. He saw that he was condemned from the start, betrayed by EVERYONE. He has plenty reason to be pissed at everyone. Gabriel explains the changes he feels himself in the loading screens of the Resurrection DLC. He loss of humanity made revenge into his major drive according to his monologue before the first stage of the chapter. Being a vampire, as well as being THE Lord of Shadow really changes him.

Are you talking about LoS or a more robust and convoluted version of Bram Stoker's Dracula?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Flame on March 24, 2013, 07:33:03 PM
There's a difference?  XD

Castlevania Dracula has been based on the Coppola Dracula since LoI actually made him a knight from the crusades. And LoS seems to follow suite with a similar holy knight story.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Zetheraxza on April 01, 2013, 07:35:25 PM
https://www.youtube.com/user/TheERGOChannel?feature=watch (https://www.youtube.com/user/TheERGOChannel?feature=watch)

Mirror Of Fate OST. I think they ripped most of it out...
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: flyingchai on April 01, 2013, 10:38:30 PM
https://www.youtube.com/user/TheERGOChannel?feature=watch (https://www.youtube.com/user/TheERGOChannel?feature=watch)

Mirror Of Fate OST. I think they ripped most of it out...

A nice selection, I love Cursed Village & The Den.
Too bad all the battle tunes are missing since it's not possible to stand still and let the music play out cleanly.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Maedhros on April 02, 2013, 08:44:04 PM
The Den is really FANTASTIC. Better than any music in LoS OST. It reminds me so much of Castlevania IV.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Shiroi Koumori on April 03, 2013, 01:34:12 AM
Found this link on Cox's twitter.
It is a spanish magazine reviewing the game. Since I do not know spanish, I'll just leave it here.

http://issuu.com/gamestribune/docs/gtm50/112 (http://issuu.com/gamestribune/docs/gtm50/112)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Lelygax on April 03, 2013, 08:59:04 AM
I will translate it, be patient please. But if someone wants to do it or collaborate too, do it.

edit: Someone know how to download these images?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: son_the_vampire on April 03, 2013, 11:55:16 AM
I would help Lely but my comp at work doesnt allow it :'(
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: e105beta on April 03, 2013, 04:17:05 PM
https://www.youtube.com/user/TheERGOChannel?feature=watch (https://www.youtube.com/user/TheERGOChannel?feature=watch)

Mirror Of Fate OST. I think they ripped most of it out...

Everything but the Dracula music...ugh
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Dremn on April 03, 2013, 05:23:44 PM
Everything but the Dracula music...ugh
Was just about to post the same thing.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Flame on April 04, 2013, 12:03:02 AM
Personally I like the way Unholy Church sounds. there's just something about it. I know there was a similar track in LoS1, but this one, IMO sounds better.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Nagumo on April 04, 2013, 01:01:32 AM
In the the area where you fight the Lady of the Crypt there is a few seconds of the song that I really like because it sounds so creepy. What comes after kind of ruins that effect, though.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: crisis on April 04, 2013, 01:34:57 PM
Perhaps you sexy bunch can figure this out:

What year(s) does MoF take place?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Lelygax on April 04, 2013, 03:57:26 PM
Someone know when LOS happens? If someone knows that, we can do the math based in the age of the characters.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kingshango on April 04, 2013, 04:00:35 PM
Prologue: 1046

Trevors arc: 1072

Simon and Alucards arc: 1102
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Lelygax on April 04, 2013, 04:10:52 PM
Even better, thanks. I thought they dont tell it in the game.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: crisis on April 04, 2013, 04:23:52 PM
Well actually I think the prologue takes place a year before the events of LoS
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Chernabogue on April 05, 2013, 01:32:22 AM
http://castlevania.wikia.com/wiki/Lords_of_Shadow_Timeline (http://castlevania.wikia.com/wiki/Lords_of_Shadow_Timeline)

There you go! :)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Bergaron on April 10, 2013, 06:58:46 AM
Very poor sales MOF in Spain. It is not in the top 10 for the month of March. Yes there is a major crisis and most people have hacked the 3DS but still appears a 3DS game in the list.

http://www.adese.es/videojuegos-mas-vendidos (http://www.adese.es/videojuegos-mas-vendidos)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Ahasverus on April 10, 2013, 08:29:13 AM
Very poor sales MOF in Spain. It is not in the top 10 for the month of March. Yes there is a major crisis and most people have hacked the 3DS but still appears a 3DS game in the list.

http://www.adese.es/videojuegos-mas-vendidos (http://www.adese.es/videojuegos-mas-vendidos)
3DS is hacked? Ooh that's news to me

Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Bergaron on April 10, 2013, 08:49:49 AM
Hahaha no, most people just use DS games and only buy very few 3DS games (the best, mario, zelda etc. ..)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Shiroi Koumori on April 11, 2013, 02:14:11 AM
Oh I see. I thought it was really hacked. hehehe. Thanks for the clarification.
And I think the 3ds library is more limited than the ds.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Dremn on April 11, 2013, 10:32:17 AM
I would probably buy one of these if Konami picks up on this idea.

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Ffc07.deviantart.net%2Ffs71%2Fi%2F2013%2F099%2F8%2F6%2Ftrevor_and_simon__for_t_shirt__by_javieralcalde-d610dhe.jpg&hash=8aaaf06442c6365fa6bee627dcb97701)

http://javieralcalde.deviantart.com/art/Alucard-for-T-shirt-364494508 (http://javieralcalde.deviantart.com/art/Alucard-for-T-shirt-364494508)

http://javieralcalde.deviantart.com/art/trevor-and-Simon-for-T-shirt-364494146 (http://javieralcalde.deviantart.com/art/trevor-and-Simon-for-T-shirt-364494146)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Lelygax on April 11, 2013, 10:37:13 AM
Well, it is in fact "hacked" since the beginning, but only for DS games.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kingshango on April 12, 2013, 06:49:45 AM
So the 3DS recently got an update and several games that had performance issues now seem to run better, including Mirror of Fate. Has anyone tried it out yet?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Skycaptain Steampunk on April 12, 2013, 01:03:07 PM
mirror of fate work the perfect in my nintendo 3ds, no one problem of tecnic never, the perfect.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: uzo on April 12, 2013, 02:54:25 PM
That's the biggest lie ever. Get off the blind defense spiel already. You are really annoying.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Skycaptain Steampunk on April 12, 2013, 03:42:18 PM
but i have no one problem, you must put the 3d out and it is work perfect, and when you see a graphic you want in the 3d, you look at it, you continue the play, and it work with no one problem all the time.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: uzo on April 12, 2013, 05:37:46 PM
The framerate problem was still a problem with or without the 3D on.

Regardless of that, why do I have to turn off a feature of the game, in order for it to work, and or work better? Not that it does work better in this case, it's the same either way.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Gaawa-chan on April 12, 2013, 05:47:20 PM
but i have no one problem, you must put the 3d out and it is work perfect

... You have a very strange definition of the word 'perfect.'  What dictionary have you been reading?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Skycaptain Steampunk on April 12, 2013, 06:36:44 PM
because the graphics is so powerful and potent, what you need the 3d out because the portatil is best than old portatils, but is weak for so many esplendid graphics like mirror of fate, they should make for ps3 it.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Shiroi Koumori on April 13, 2013, 01:23:49 AM
ugh... we appreciate your opinions but rubbing it in our faces for far too often is, well, not acceptable.

So the 3DS recently got an update and several games that had performance issues now seem to run better, including Mirror of Fate. Has anyone tried it out yet?

I haven't tried it out.

... You have a very strange definition of the word 'perfect.'  What dictionary have you been reading?

He has his own dictionary, and I'll leave it at that.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Dremn on April 14, 2013, 10:56:26 AM
FINALLY

Castlevania Lords of Shadow ~ Mirror of Fate (Soundtrack): Dracula's Battle / Theme (http://www.youtube.com/watch?v=-ifqR17yS6I#ws)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Superhunter on April 14, 2013, 11:03:45 AM
What do you guys think the odds are of LoS 2 pulling an Evil Dead 2 on us and pretty much remaking Mirror of Fate in the first chunk of the game? I'd be pretty surprised if they limited a character like Simon to a 3DS exclusive and maybe a cameo in the big system sequal.
By remake I mean a condensed version, maybe even through cutscenes, although I really really wanna play a high-res Simon. Of theirs also Alucard, and while I wouldn't put it past MS to introduce his character without the context provided by MoF, I really hope they dont. So we might also see a hi-res Trevor, in cutscene form or playable.
I'm pretty sure this is appropriate for this thread, sorry if i should have posted in the LoS 2 thread.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Skycaptain Steampunk on April 14, 2013, 10:19:00 PM
The story of mirror of fate is the perfect now, is no need for put new story of the lords of shadows 2, mirror of fate story ended perfect, every thing closed perfect, now cox is writing sure will esplendid new story for lords of shadows 2.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Flame on April 14, 2013, 10:54:19 PM
You are just the worst kind of fan. MoF is NOT perfect. It's main flaw- is trying to be a console game scaled down to a handheld game. It should have been either one, or the other.

Secondly, The reverse order of the Story doesn't really work as well as it could have. They could have worked the "SPOILERZ: TREVOR IS ALUCARD" plot point in without having to tell the story backwards. Simple.

Put Trevor's story first. The ending remains the same, EXCEPT we are not shown the name on his tomb. Next comes Simon's story. THEN, comes Alucard's story, which plays just like it normally does, but at the end, the game shows you the truth or something.

I don't know, but putting the reveal of Dracul naming the tomb Alucard due to not knowing his son's name, could have been worked in much better while retaining a more cohesive plotline. I mean, I will admit, I liked how Dracula Entombing Trevor came out- it was a really well done scene. But I would gladly sacrifice it for the stories being player in proper order, with the reveal done differently.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Shiroi Koumori on April 15, 2013, 01:56:48 AM
You are just the worst kind of fan. MoF is NOT perfect. It's main flaw- is trying to be a console game scaled down to a handheld game. It should have been either one, or the other.

Secondly, The reverse order of the Story doesn't really work as well as it could have. They could have worked the "SPOILERZ: TREVOR IS ALUCARD" plot point in without having to tell the story backwards. Simple.

Put Trevor's story first. The ending remains the same, EXCEPT we are not shown the name on his tomb. Next comes Simon's story. THEN, comes Alucard's story, which plays just like it normally does, but at the end, the game shows you the truth or something.

I don't know, but putting the reveal of Dracul naming the tomb Alucard due to not knowing his son's name, could have been worked in much better while retaining a more cohesive plotline. I mean, I will admit, I liked how Dracula Entombing Trevor came out- it was a really well done scene. But I would gladly sacrifice it for the stories being player in proper order, with the reveal done differently.

This I agree.
But really, Cox and co. should have just kept silent and not tell us about Alucard.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: VladCT on April 15, 2013, 04:22:40 AM
But really, Cox and co. should have just kept silent and not tell us about Alucard.
Was it the marketing division or someone else who got greedy and went ahead?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Maedhros on April 15, 2013, 10:43:06 AM
FINALLY

Castlevania Lords of Shadow ~ Mirror of Fate (Soundtrack): Dracula's Battle / Theme (http://www.youtube.com/watch?v=-ifqR17yS6I#ws)
Hmm... not bad. I feel it's pretty disconnected, though. The ending part have the same music that plays at Satan, I guess. It's the best part of that song too.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kingshango on April 15, 2013, 11:03:51 AM
During that song I kept thinking, they could have EASILY snuck in a motif of Illusionary Dance during the intro.

Still like it tho.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: crisis on April 15, 2013, 11:17:57 AM
Quote
"If I were to be reincarnated, I'd wanna be Trevor again."

what does this mean¿
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kingshango on April 15, 2013, 03:06:06 PM
It's a Brave Fencer Musashi reference. Those who played it (and got a game over) should get it.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: crisis on April 15, 2013, 04:56:40 PM
i've Played and beaten BFM, but I don't recall that quote or who Trevor is¿
you must elaborate o.o;
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Lelygax on April 15, 2013, 05:38:49 PM
I remember vaguely, but he changed Musashi to Trevor in this quote.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: TheouAegis on April 15, 2013, 06:53:55 PM
Dracula's theme sounds more suited for a short cutscene than a battle, unless they're trying to make the battle harder by lulling me to sleep.

Edit: WTF? Dude ripped off Danny Elfman's "Batman" theme at 3:30 or so! Boring ass song and then blatant ripoff. Ugh. Give me back my "Black Night"!

Castlevania The Arcade OST: Black Night ~LAST BOSS#2~ (http://www.youtube.com/watch?v=HlaZQuIzB8E#)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Ahasverus on April 15, 2013, 07:05:03 PM
Dracula's theme sounds more suited for a short cutscene than a battle, unless they're trying to make the battle harder by lulling me to sleep.

Edit: WTF? Dude ripped off Danny Elfman's "Batman" theme at 3:30 or so! Boring ass song and then blatant ripoff. Ugh. Give me back my "Black Night"!

Castlevania The Arcade OST: Black Night ~LAST BOSS#2~ (http://www.youtube.com/watch?v=HlaZQuIzB8E#)
It's the same progression but lacks the tonal relief. Not enough evidence to call it a "ripoff".
I think this is actually a pretty good theme. A cut above most Araujo's non-melodic themes.

Why is left alucard so much mre handsome than right alucard?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Sindra on April 15, 2013, 07:11:25 PM
Aegis, it has some elements of Elfman's Batman, but that's about it. The melody isn't really the same.

Ugh, and it doesn't even feature the *good* part of "Final Confrontation", which would be the end where you hear the chord that has that familial tone of "Beginning". The build up with this new one is too long and too drawn out, and not even a respectable finish that makes it worth it at all.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Pfil on April 17, 2013, 12:57:02 AM
I can't spot the similarity with Danny Elfman's cue. At what point is it?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Lelygax on April 17, 2013, 09:47:30 AM
Edit: WTF? Dude ripped off Danny Elfman's "Batman" theme at 3:30 or so!

At 3:30 or so :p
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Mobius on April 17, 2013, 01:34:35 PM
Random question. Just picked up MoF today and it has no instruction booklet. Does it not come with one?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: crisis on April 17, 2013, 02:38:14 PM
Everyone here received their instruction booklet. It has beautiful artwork & contains a voucher for a Mirror of Fate coffee mug and poster autographed by Cox himself.

Odd you didn't get a booklet, since Konami promised there would be one o.o;
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: TheouAegis on April 17, 2013, 06:32:25 PM
The final note was delayed, but it was definitely there. I thought it was just a similar progression too, but the final note was there!
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Shiroi Koumori on April 17, 2013, 06:46:45 PM
Random question. Just picked up MoF today and it has no instruction booklet. Does it not come with one?

The real answer is, the booklet is digital and can be found when you are at the home screen of the 3ds.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Flame on April 17, 2013, 08:13:19 PM
Back in my day, booklets came with the game. In the box.

And they were more than 3 pages long, and were quite detailed.

grumble grumble
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Lelygax on April 17, 2013, 08:35:03 PM
Well, thats the respect that Mercury Steam have with Castlevania fans, nothing that we can do about it (atleast to change the past).
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Shiroi Koumori on April 17, 2013, 10:08:57 PM
I missed the booklet inserts too.
The japanese inserts are prettier in my opinion since they are colored instead of black and white.

Well, thats the respect that Mercury Steam have with Castlevania fans, nothing that we can do about it (atleast to change the past).

Well, they did say they're gonna do things differently.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on April 17, 2013, 10:14:59 PM
At least Atlus does not hold back most of the time when it comes to colored instructions  ;D Man SMT4 is mind blowing cannot wait for it   :o
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Pfil on April 18, 2013, 12:21:19 AM
At 3:30 or so :p
Silly me!  :P
But there's only 2:49 of song...

Back in my day, booklets came with the game. In the box.

And they were more than 3 pages long, and were quite detailed.

grumble grumble
Totally agree. My copy of MoF also came without manual.

I missed the booklet inserts too.
The japanese inserts are prettier in my opinion since they are colored instead of black and white.

Well, they did say they're gonna do things differently.
Yes, that's true. Portrait of Ruin includes a B&W manual, but I checked online and the japanese version is full-coloured. Now I want that one!  :'(
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Dark Nemesis on April 18, 2013, 02:17:36 AM
Random question. Just picked up MoF today and it has no instruction booklet. Does it not come with one?

Only European version's got a instruction booklet and that was more or less something like a mini poster.........
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Shiroi Koumori on April 18, 2013, 02:22:27 AM
Only European version's got a instruction booklet and that was more or less something like a mini poster.........

At least that is better than having nothing at all.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Lelygax on April 18, 2013, 09:34:03 AM
Silly me!  :P
But there's only 2:49 of song.

So I doesnt know too lol
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kingshango on April 18, 2013, 07:29:20 PM
Just saw the official numbers for MoF............

Play the video and look at the spoiler for a better effect.

Sound Effects-bomb drop (http://www.youtube.com/watch?v=cGigkA-Xh5E#)


(click to show/hide)

Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: uzo on April 18, 2013, 07:32:07 PM
Source?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kingshango on April 18, 2013, 07:33:01 PM
http://www.neogaf.com/forum/showthread.php?t=542856&page=27 (http://www.neogaf.com/forum/showthread.php?t=542856&page=27)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Lelygax on April 18, 2013, 08:20:59 PM
Its a good or bad number? I think its very bad but Im not sure.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kingshango on April 18, 2013, 08:26:00 PM
Its a good or bad number? I think its very bad but Im not sure.

It sold worse than Order of Ecclesia, which also didn't sell well.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Lelygax on April 18, 2013, 08:35:35 PM
MS will say that its 3DS fault and that almost no one have onem or something like that. I expect to be wrong, since it would be cheesy.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Foffy on April 18, 2013, 08:43:51 PM
Its a good or bad number? I think its very bad but Im not sure.

It sold less than probably any other portable Castlevania release to date.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Pfil on April 18, 2013, 09:51:14 PM
And this is where my doubt turns into fear for the future of the portable Castlevania games.
Will this mean back to the old formula? Or the end of portable CVs?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Flame on April 18, 2013, 10:45:11 PM
Personally, I feel it's a combination of problems. One, the 3DS is still relatively new, and it's somewhat underwhelming current library means not everyone has one. Second, MoF tried to be an HD Home Console quality game, on a handheld one. It was made in HD and "scaled down" third, it tried too hard to pander to the people who complained about the first one. As a result, it feels... strange. there were some strange gameplay and design choices. (collectible monster bios for one...)

Also, it just feels disjointed due to the reverse story. it should have been a console game, and it would most likely have been a completely different game, most likely more like LoS1, meaning no 2D gameplay. And that probably would have been for the better, since LoS' gameplay doesn't quite translate well to 2D. It was really kind of forced.

As far as "no more handheld CV's" Im honestly not too bothered by that prospect. Castlevania has been relegated to Handhelds for around a decade. With console attempts usually falling short or just failing.

Now that we've had a successful Console game... And an unsuccessful handheld, maybe it will give Konami the impression that they need to shoot for more console games with Castlevania as opposed to handheld. And that's probably what the franchise needs. To finally re-establish itself as a console series, not just portable handheld adventures.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Pfil on April 19, 2013, 01:09:59 AM
I agree with some of your points. But there's also another side to that. We may never receive another 2D sprite-based game (or 2.5D for the matter), be it MetroidVania or ClassicVania. That also makes me worry about the future.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Shiroi Koumori on April 19, 2013, 01:19:14 AM
I agree with some of your points. But there's also another side to that. We may never receive another 2D sprite-based game (or 2.5D for the matter), be it MetroidVania or ClassicVania. That also makes me worry about the future.

I am also worried about this. I would like another 2D sprite vania, but maybe the future is not too kind for sprite based games.

Now that we've had a successful Console game... And an unsuccessful handheld, maybe it will give Konami the impression that they need to shoot for more console games with Castlevania as opposed to handheld. And that's probably what the franchise needs. To finally re-establish itself as a console series, not just portable handheld adventures.

This I agree with, but wouldn't it be best if Castlevania has a two pronged approach: one for consoles and another for handhelds? They could have two different teams to do those games.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Dark Nemesis on April 19, 2013, 01:24:09 AM
I'm not surprised, since their marketing sucks.

Quote
there were some strange gameplay and design choices. (collectible monster bios for one...)

Well, i find this one very cool and not a bad or weird game choice.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Pfil on April 19, 2013, 02:00:51 AM
Quote from: Shiroi Koumori link=topic=4949.msg131520#msg131520
wouldn't it be best if Castlevania has a two pronged approach: one for consoles and another for handhelds? They could have two different teams to do those games.
THAT.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on April 19, 2013, 02:19:05 AM
It sold less than probably any other portable Castlevania release to date.

wait a minute even less than castlevania the adventure and the other gb titles ?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Shiroi Koumori on April 19, 2013, 02:20:40 AM
wait a minute even less than castlevania the adventure and the other gb titles ?

Do we have the numbers for those old titles?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: uzo on April 19, 2013, 04:30:52 AM
That is exactly what I'm concerned about. No more handhelds I can live with, but no more 2D gameplay games is something that worries me to death. My heart shudders to think of the possibility. The fear is cemented in that I cannot shake the fear that Konami will just blindly determine that the only reason MoF failed is that it is 2D gameplay and not 3D.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Dark Nemesis on April 19, 2013, 07:37:10 AM
I'll put that here.

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg829%2F606%2Fngamercomic2castlevania.jpg&hash=291b1010fb9b21b085cfc169dcd7e539)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Ahasverus on April 19, 2013, 09:31:16 AM
If they were smart, they would remake the game for PS3/360/PC taking all the criticism to heart and doing oe more level or two, as a form of "apology". The game is already done, the engine is already done, the assets are HD already, and the list of failures is easy, easy to do.
They aren't smart though.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Pfil on April 19, 2013, 03:21:36 PM
That is exactly what I'm concerned about. No more handhelds I can live with, but no more 2D gameplay games is something that worries me to death. My heart shudders to think of the possibility. The fear is cemented in that I cannot shake the fear that Konami will just blindly determine that the only reason MoF failed is that it is 2D gameplay and not 3D.
My fears also...
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: crisis on April 19, 2013, 03:39:09 PM
Yoda fears the darkside (http://www.youtube.com/watch?v=xHa3D-musUw#)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Dremn on April 19, 2013, 03:44:45 PM
Not even surprised the game tanked.

2D Castlevania, is Castlevania. Getting rid of it would be killing the entire franchise. As much as I liked MoF, I sure as shit won't be a fan anymore if LoS becomes the norm completely.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: DragonSlayr81 on April 19, 2013, 03:51:47 PM
If they were smart, they would remake the game for PS3/360/PC taking all the criticism to heart and doing oe more level or two, as a form of "apology". The game is already done, the engine is already done, the assets are HD already, and the list of failures is easy, easy to do.
They aren't smart though.
They wouldn't. They had a chance to address EVERYTHING bad with LoS and use MoF as a means to remedy it while presenting it as a "semi-glimpse" of "things to come" for LoS2. Well, I still think it's a glimpse of "things to come", but not all the negative aspects of LoS were addressed.

That being said, I do also agree with you. That seems to be how developers think nowadays. If something's not selling well, it's because of the GOOD aspects of the game, not the BAD aspects of the game. It's just, man, depressing. Depressing that anybody can actually THINK this type of conduct is "good" or "beneficial".
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Pfil on April 19, 2013, 03:56:01 PM
I sure as shit won't be a fan anymore if LoS becomes the norm completely.
Nor will I.
Though I'll always be a super fan of the previous 25 years.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Flame on April 19, 2013, 07:02:37 PM
Pretty sure it won't.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Pfil on April 19, 2013, 07:31:55 PM
Yes, I don't think so, either.
I believe that even the most avid LoS fans want to see some new classic games into the market.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Ahasverus on April 19, 2013, 07:59:24 PM
I'll be a fan if the LoS series gets out of Mercury.
But I don't want the old cannon to end :( I would even want a game playing against Dino Dracula if we ran out of ages, I just like the charm of the classical tale and its spirit.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Pfil on April 19, 2013, 08:17:07 PM
It's OK to like LoS if it continues as another franchise, MoF proved it to me. It has potential to be its own thing.
I just want the old canon to return, with its looks and music.
How I miss the old days...
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Maedhros on April 19, 2013, 11:04:31 PM
Personally, I feel it's a combination of problems. One, the 3DS is still relatively new
Null point, it already has tons and tons of million sellers and have sold 8m, which is better than DS at the same time frame.

The cold truth: LoS: MoF bombed because it's simply not that good and the marketing was really bad.

Also: Even if a new 2D game is made for 3DS, you can be sure as hell that it'll be 2.5D instead of 2D using sprites, that's for sure. It seems to be the new thing for every freaking game on 3DS.

That's why I hope for consoles (PSN/XBLA), Steam or Vita.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Flame on April 19, 2013, 11:51:27 PM
Well, doesnt hurt to cover all bases. I always remember Mega Man Maverick Hunter X bombed because the PSP was not as widespread in Japan at the time.

I for one, don't have a 3DS because there's just nothing on it that interests me atm. The PS4 has more things that interest me right now, than the 3DS. Give me a Metroid or Mega Man game, and then we can talk. MoF didn't seem worth rushing out to get the system.

I suppose that's another thing I wonder. How many of the CV fanbase have 3DS's?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Shiroi Koumori on April 20, 2013, 02:31:24 AM
I suppose that's another thing I wonder. How many of the CV fanbase have 3DS's?

I think only a few have that handheld.

It's OK to like LoS if it continues as another franchise, MoF proved it to me. It has potential to be its own thing.
I just want the old canon to return, with its looks and music.
How I miss the old days...

Me too... I just hope MS doesn't kill the franchise.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Pfil on April 20, 2013, 02:44:07 AM
I have one, but it wasn't because of Mirror of Fate that I bought it. Fire Emblem was the main reason. Then, already having the console, I bought MoF, but the best game so far is still Fire Emblem (that I'm still playing, alternating with other games).

Of course Megaman and Metroid change the map of every console to me!
I'm wishing for a WiiU sequel to Metroid: Other M (that's the console I still don't own and I'm waiting for some big game to appear... maybe it will be Bayonetta 2 the one that makes me go get the WiiU).

It's the same thing with Vita, I bought it with Gravity Rush, and now I'm just waiting for a CV to appear, if we ever get one for Vita.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Lelygax on April 20, 2013, 08:16:45 AM
Also: Even if a new 2D game is made for 3DS, you can be sure as hell that it'll be 2.5D instead of 2D using sprites, that's for sure. It seems to be the new thing for every freaking game on 3DS.

Project X Zone use sprites for characters and its a recent game for 3DS.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Dremn on April 20, 2013, 08:32:52 AM
At least the LoS verse gave us awesome character designs.

I really do like the new Trevor, Simon, Alucard, and Dracula. The Belmonts should always be rather large in stature and look like formidable warriors.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: crisis on April 20, 2013, 09:05:05 AM
Quote from: Oswaldo
At least the LoS verse gave us awesome character designs.
I don't really care for Cornell's design. Naked Satan was blah but at least we didn't see his penis. Zobek/Lord of the Dead looks too similar to Darth Nihilus. Baba Yaga. The Abbott Dorin could've just been named "Monk" & none would be the wiser. I agree that Alucard should've gave Simon a kiss on the cheek when he touched his face, to please the fans. Olrox & Brauner. The Toymaker is odd-looking & reminds me of Wallman from OoE. Marie & Claudia's designs were forgettable. +1 for you sir.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kingshango on April 20, 2013, 10:39:14 AM
Ironically, even after only 10 second of screen time, the Toymaker has become my favorite character out of this entire sub series. I get this weird Dr Robotnik/Dr. Wily vibes from him and if handled correctly (which I doubt Mercurysteam will) he has potential to be a decent character.

in fact I think HE should be the big bad of LOS2 instead of Satan.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on April 20, 2013, 11:15:17 AM
At least the LoS verse gave us awesome character designs.

I really do like the new Trevor, Simon, Alucard, and Dracula. The Belmonts should always be rather large in stature and look like formidable warriors.

Alucard/Trevor=Robb Stark  and I have no objections one of my favorite characters  in cv is voiced by one of my favs in GoT and I slightly like Alucard even more now.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: TheouAegis on April 20, 2013, 06:50:21 PM
Holy shit! 377 pages and waaay over 5000 replies!

I'm not that impressed by the new character designs. If you want big men for your heroes, then they should give the series over to someone in China. Chinese culture was all about the bigger the man physically, the more powerful he was physically and spiritually.

Their bodies are okay. I don't mind those strong arms and rock-hard thighs. But who the hell has heads that small compared to the rest of their body? It's almost like looking at old samurai ukio-e. The proportion is just not there. Even the military that come through my store don't have heads that small. I don't mind a gay artist designing the Castlevania characters, but at least learn head-to-torso proportion. (Same with hentai by straight guys, they need to learn proportion with breasts and phalli). The Belmonts look like they pigged out until they were 500 pounds as kids then burned off off the calories doing bench presses and squats and then had a plastic surgeon vacuum pump the excess from their guts.

But the clothing is nice. Very regal. Not that Belmonts were necessarily regal, but whatever.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Lelygax on April 20, 2013, 07:06:31 PM
Their bodies are okay. I don't mind those strong arms and rock-hard thighs. But who the hell has heads that small compared to the rest of their body? It's almost like looking at old samurai ukio-e. The proportion is just not there. Even the military that come through my store don't have heads that small. I don't mind a gay artist designing the Castlevania characters, but at least learn head-to-torso proportion. (Same with hentai by straight guys, they need to learn proportion with breasts and phalli). The Belmonts look like they pigged out until they were 500 pounds as kids then burned off off the calories doing bench presses and squats and then had a plastic surgeon vacuum pump the excess from their guts.

Do you know "Faustão" (Fausto Silva)? The same thing happened with him when he losed weight in a surgery, but its the opposite: is head is bigger than his body.

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.putsgrilo.com.br%2Fwp-content%2Fuploads%2F2011%2F05%2FFaust%25C3%25A3o-antes-de-depois.jpg&hash=d2f104d23d4df55b4bd078fe0a9e98ba)

I dont know if only people that have seen he fat for years think that, but its really disproportional.

On-topic, I didnt really had seen what you are talking about, their heads are okay. Maybe its because I didnt played LoS for more than 1 hour.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Flame on April 20, 2013, 07:27:56 PM

Their bodies are okay. I don't mind those strong arms and rock-hard thighs. But who the hell has heads that small compared to the rest of their body? It's almost like looking at old samurai ukio-e. The proportion is just not there. Even the military that come through my store don't have heads that small. I don't mind a gay artist designing the Castlevania characters, but at least learn head-to-torso proportion.

Ayami Kojima's Curse of Darkness artwork says Hi.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Pfil on April 20, 2013, 07:39:21 PM
Same with hentai by straight guys, they need to learn proportion with breasts
Yeah, I've always thought that with breasts with no proportion. I don't mind the other one you mentioned, however.

About MoF designs, I don't think they are bad as many people says.
I prefer AK's style, but that doesn't necessarily mean this new style is bad.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Dremn on April 20, 2013, 08:21:12 PM
crisis being tsundere
I was only talking about the mentioned characters lol
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Shiroi Koumori on April 21, 2013, 04:27:25 AM
About MoF designs, I don't think they are bad as many people says.
I prefer AK's style, but that doesn't necessarily mean this new style is bad.

I personally have no problems with the character designs of MoF.
Though, i really love Ayami's designs, minus Isaac, unless I'm in yaoi-mode. Hehehe.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Chernabogue on April 21, 2013, 11:44:18 PM
MoF's character design is very good and is a good reference to the original series'.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Pfil on April 22, 2013, 12:45:14 AM
I personally have no problems with the character designs of MoF.
Though, i really love Ayami's designs, minus Isaac, unless I'm in yaoi-mode. Hehehe.
I totally get what you mean!  ;)

MoF's character design is very good and is a good reference to the original series'.
Yes, I like it, generally.
Especially Trevor... ♥
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: jestercolony on April 22, 2013, 06:17:59 AM
Seem's MoF's designs are the ladies new fap time. xD
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Pfil on April 22, 2013, 03:35:32 PM
 :) Hahaha!
But there aren't a lot of artworks around!
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Dremn on April 22, 2013, 06:34:14 PM
So Trevor was almost a woman?

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fmedia.cmcdn.net%2F20046057%2F700x990.jpeg&hash=81f2f5012e6645b0028304f556b5228c)

http://javieralcalde.carbonmade.com/projects/4708022 (http://javieralcalde.carbonmade.com/projects/4708022)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on April 22, 2013, 07:05:58 PM
So Trevor was almost a woman?

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fmedia.cmcdn.net%2F20046057%2F700x990.jpeg&hash=81f2f5012e6645b0028304f556b5228c)

http://javieralcalde.carbonmade.com/projects/4708022 (http://javieralcalde.carbonmade.com/projects/4708022)

This would have been the best thing ever  :D

I'm never down for rule 63 but goddamn  :o

Does this make me odd  :P
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Ahasverus on April 22, 2013, 07:26:18 PM
So Trevor was almost a woman?

http://javieralcalde.carbonmade.com/projects/4708022 (http://javieralcalde.carbonmade.com/projects/4708022)

I'm ok with this


(click to show/hide)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: TheouAegis on April 22, 2013, 07:51:22 PM
*thinks back to the blog about the female figure routinely drawn in unrealistic poses*

Fuck! Now I can't un-see it! Damn realist women....
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Lelygax on April 22, 2013, 08:10:35 PM
Damn, someone beat me to mention rule63 :P
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kingshango on April 22, 2013, 08:29:21 PM
Well this thread has taken an umm... interesting turn.

I.....think im gonna go now.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: DragonSlayr81 on April 22, 2013, 10:01:06 PM
At least the LoS verse gave us awesome character designs.

I really do like the new Trevor, Simon, Alucard, and Dracula. The Belmonts should always be rather large in stature and look like formidable warriors.
Trevor looks great, though it might be because he looks similar to the CoD Trevor, which was always one of my favorite Ayami Kojima designs.

Simon is so-so. I kinda think, with him, it was like the artist wanted to take some Japanese inspiration, but in a Western-type of way. I think he looks like some character you'd find in some shounen manga. 

I do have to admit, I probably like Alucard's look the most(he's even supernaturally beautiful in a sorta Bishounen type of way that SotN one was). I just dont' care for his bare-chest.

Though, if anything, I have to be blunt regarding Dracula. The bare-chest thing just isn't doing it for me. I was never a guy for the whole robe/bare chest thing. Reminds me of Seymour from Final Fantasy X. I guess I just miss "sharp dressed Drac" from the original series, and even before someone jumps in and says, "LoS Dracula is different. He's a WARRIOR", then give him some badass armor or shit. And make it look DIFFERENT than the Brotherhood's clothing. I think his Dracula cloak/robe looks too Brotherhood inspired, which I don't know why he'd decide to keep a similar style. That's kinda a gripe I have with other games. Sometimes heroes who leave some sort of shady organization still retain the general LOOK of that organization's issued uniform, even though they are totally against what the origanization stands for. It's a Spoony-esque nitpick, but I'd be totally up to seeing Gabula decked out in badass looking black armor and such.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: uzo on April 22, 2013, 10:45:43 PM
It looks really rushed. Probably a side work, for fun. The outfit is totally dysfunctional.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Shiroi Koumori on April 23, 2013, 01:02:10 AM
Ooohhhh  now the guys are having a ball~. Interesting.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Dark Nemesis on April 23, 2013, 04:52:14 AM
I love it, we need more female Castlevania lead characters!! ;D
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Shiroi Koumori on April 23, 2013, 05:00:08 AM
Tell it to Konami. We could have a female lead after Cox is out of CV.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Nagumo on April 23, 2013, 05:01:42 AM
Was that done by the artist of the game?  Or is it a fan artwork?

Anyway, I actually thought the designs from this game were really mediocre for the most part. I appreciated they based Simon and Trevor's design on their previous incarnations but they were not quite as good. Alucard looked alright, though.

By the way, did anyone notice the artist has a thing for giving the heroes claw hands?       
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Shiroi Koumori on April 23, 2013, 05:08:23 AM
The artist has a claw fetish.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: son_the_vampire on April 23, 2013, 05:48:30 AM
so could jon morris or jonathan make an appearance again, after LOS2 i mean Jon is tied into the original Morris family, so why not keep the young one for future CV's. This way he can be elderly when Julius does the Deed one last time. Im sure there are tons of things in between that can be fabricated in order to make fans old and new enjoy. Maybe?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: crisis on April 23, 2013, 06:38:59 AM
I am to think Jonathan suffered Father's fate & succumbed to the powerof Vampire Killer

I think it is more a poetic
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: A-Yty on April 23, 2013, 08:20:33 AM
I think Jonathan avoided that by beating the "memory of the whip".
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: crisis on April 23, 2013, 08:49:11 AM
I thank Johnathan defeat Richiter to only unlock Vampire Killer's true power, however Eric Alucarde said as long as he wields in moderation than he should be ok.

But I think Jonathan said "no problem" but used it even after Dracula was defeated, so he is 6 feet under by the time 1999 rolls around. He died a hero's death like in Greek Tragedy.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Pfil on April 23, 2013, 12:46:51 PM
What year did Jonathan died exactly?
I wasn't aware of that info.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Chernabogue on April 23, 2013, 01:24:25 PM
What year did Jonathan died exactly?
I wasn't aware of that info.
It is not said. It's speculation.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: son_the_vampire on April 23, 2013, 01:26:55 PM
well if it isnt set in stone, then a story can be developed. I think that he was good to go with No Problem remark. This could build Julius' story better. Hybrid Belmont Morris babies. :o
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Pfil on April 23, 2013, 02:00:25 PM
A sequel to PoR set in the 1960's?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Gaawa-chan on April 23, 2013, 02:02:26 PM
A sequel to PoR set in the 1960's?

Hippie Morris.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Lelygax on April 23, 2013, 03:31:45 PM
so could jon morris or jonathan make an appearance again, after LOS2 i mean Jon is tied into the original Morris family, so why not keep the young one for future CV's. This way he can be elderly when Julius does the Deed one last time. Im sure there are tons of things in between that can be fabricated in order to make fans old and new enjoy. Maybe?

John is dead.

I think Jonathan avoided that by beating the "memory of the whip".

No, since John did it too and died, its only purpose is to use the whip properly. But since Jonhathan only used it to battle some enemies instead of using it through a journey in Europe, killing Dracula and continue using the whip, he should be perfectly fine.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Pfil on April 23, 2013, 04:07:06 PM
Hippie Morris and the catchphrase "John is a dead man".
This 1960's PoR sequel can create itself pretty fast!
Beatles fans should get my joke  :P
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Shiroi Koumori on April 24, 2013, 01:01:27 AM
Hippie Morris and the catchphrase "John is a dead man".
This 1960's PoR sequel can create itself pretty fast!
Beatles fans should get my joke  :P

Oh yeah!!!

... they won't do it... lol.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Gaawa-chan on April 24, 2013, 01:04:42 AM
Nice idea for a fan-game, though. XD
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: son_the_vampire on April 24, 2013, 05:16:04 AM
and just like that, ideas have sprouted. i know john died Lely, doesnt mean he cant have a spirit like Eric did so dont shut it down completely. I looooove the whole Beatles meet CV idea. EPIC! But back on topic though, suppose LoS2 is pushed back again, then they make MoF2 or something like that... what gap gets filled between that?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Shiroi Koumori on April 25, 2013, 07:08:30 AM
Aiyayai... Scary... I hope they dont make another MoF.
But if that happens, perhaps they would make a story involving Juste, Richter and Alucard. Yikes!
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: son_the_vampire on April 25, 2013, 11:24:36 AM
Aiyayai... Scary... I hope they dont make another MoF.
But if that happens, perhaps they would make a story involving Juste, Richter and Alucard. Yikes!
Lets hope it never ever comes to more classic canon butchery. Next thing u kno, Juste looks like a mummy and richter is in love with child Maria!
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: crisis on April 25, 2013, 12:07:48 PM
can anyone provide me with a hi-res version of this artwork, particularly without all the tags & text?

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fimages1.wikia.nocookie.net%2F__cb20120706112619%2Fcastlevania%2Fimages%2Fthumb%2Fb%2Fb8%2FMoF_GameInformer_Artowk.jpg%2F320px-MoF_GameInformer_Artowk.jpg&hash=3ce29f40bb6c3159e1e48a9942186e87)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Pfil on April 25, 2013, 12:14:58 PM
Aiyayai... Scary... I hope they dont make another MoF.
Let's hope the next portable CV follows the line of its GBA and NDS predecesors.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: VladCT on April 25, 2013, 05:09:18 PM
Next thing u kno, Juste looks like a mummy and richter is in love with child Maria!
I'll pretend I didn't read that, thank you very much.
In all seriousness though, I don't think even MercurySteam would go for pedophilia just to be "different".
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Gaawa-chan on April 25, 2013, 06:02:00 PM
can anyone provide me with a hi-res version of this artwork, particularly without all the tags & text?

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fimages1.wikia.nocookie.net%2F__cb20120706112619%2Fcastlevania%2Fimages%2Fthumb%2Fb%2Fb8%2FMoF_GameInformer_Artowk.jpg%2F320px-MoF_GameInformer_Artowk.jpg&hash=3ce29f40bb6c3159e1e48a9942186e87)

Um... I might have that on my other computer.  I'll poke around later tonight for it. Edit: short search on Google turned this up:
http://glitchcat.com/wp-content/uploads/2013/01/CMOF.jpg (http://glitchcat.com/wp-content/uploads/2013/01/CMOF.jpg)
But I'll have to look and see if the version on my computer is better.
Edit: Well, there's this, but it still has the text:
http://www.narutoforums.com/picture.php?albumid=1581&pictureid=70544 (http://www.narutoforums.com/picture.php?albumid=1581&pictureid=70544)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: son_the_vampire on April 26, 2013, 05:25:26 AM
I'll pretend I didn't read that, thank you very much.
In all seriousness though, I don't think even MercurySteam would go for pedophilia just to be "different".
It wasn't a jab at MS, i was just saying that they are capable of making whatever "plot twists" they see fit. That was just the first scenario i could come up with given those characters. Now pedophilia didn't cross my mind, i imagined them being around the same age a la Johnathan and Charlotte. Entirely new story; characters of old given a fresh breath.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Shiroi Koumori on April 27, 2013, 05:54:55 AM
It seems that a full walkthrough was uploaded a few days ago by Future Press and is supported by Konami for MoF.

Quote
From Konami
The portal, developed by Future Press, is accessible online and through the Nintendo 3DS Internet Browser by visiting future-press.com/mof providing fans with helpful tips, information, strategies, a map guide and much more.

Players are able to access the portal mid-game through the Nintendo 3DS Internet Browser, where they can search for skills, upgrades and more, and then resume gameplay. Alternatively, players can access a replica version of the Nintendo 3DS Game Guide from any normal browser. This version also features strategy videos linked from key parts of the guide, available only online.

Key features of the Castlevania: Lords of Shadow - Mirror of Fate strategy portal include:

•   Map Guide: Shows each area of the game. For a spoiler-free experience, players can select which parts are revealed by toggling through each of the available upgrades. Useful map notes with progression, puzzle, and battle advice are also available, providing players with an edge in every tricky situation.

•   Bestiary: Provides concise strategies and useful data for every enemy. Learn about their attacks, strengths and weaknesses.

•   Upgrades: Details the sub-weapons and magic for each character and explains how to use them efficiently.

•   Skills & Combos: Allows players to master every move at their disposal and suggests a handful of combos for different types of situations.

Players can also visit youtube.com/futurepress to view all videos featured throughout the guide by searching for the Castlevania: Lords of Shadow - Mirror of Fate playlist.
source: http://www.gamerstemple.com/NewsPlus/NPViewArticle.asp?articleid=16971&utm_source=twitterfeed&utm_medium=twitter (http://www.gamerstemple.com/NewsPlus/NPViewArticle.asp?articleid=16971&utm_source=twitterfeed&utm_medium=twitter)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Ahasverus on April 27, 2013, 09:15:48 AM
Quote
"Oh noes, how will I get myself out of this narrow corridor? I need a map"
-Said no one ever.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on April 27, 2013, 02:54:45 PM
It seems that a full walkthrough was uploaded a few days ago by Future Press and is supported by Konami for MoF.
source: http://www.gamerstemple.com/NewsPlus/NPViewArticle.asp?articleid=16971&utm_source=twitterfeed&utm_medium=twitter (http://www.gamerstemple.com/NewsPlus/NPViewArticle.asp?articleid=16971&utm_source=twitterfeed&utm_medium=twitter)

This is a joke right?

This game is so easy even on hard mode. -_-'
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Shiroi Koumori on April 28, 2013, 03:04:45 AM
This is a joke right?

This game is so easy even on hard mode. -_-'

Nope not a joke. I first thought it was, but no, it is so legit.
I have no idea why people would need a tutorial for that easy game.....
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: VladCT on April 28, 2013, 04:43:40 AM
This has been said often, but they think gamers are idiots.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Super Waffle on April 29, 2013, 10:33:48 PM
So apparently this game has a succubus boss that turns other girls into succubi.

it's just like I'm reading a super waffle fanfic
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Shiroi Koumori on April 30, 2013, 02:16:22 AM
So apparently this game has a succubus boss that turns other girls into succubi.

it's just like I'm reading a super waffle fanfic

Maybe someone else has been reading your fanfics and decided to include it in a game.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: son_the_vampire on April 30, 2013, 05:51:19 AM
I played this yesterday all of 10 mins. I absolutely agree with the difficulty or lack thereof. My friend wanted me help him with Necromancer  (pretty cool in this game). Since ive been on a CotM binge lately i immediately expected something way  more challenging. I'll admit all the zombies added to the tough factor and the new moves Nec got when that Belnades spirit got taken from Simon. I had no trouble at all and it was my first attempt. This makes me certain i will not buy a 3DS for this game. I'll be fine borrowing his once he's done and he can release me from my CotM bounds for a bit.
(click to show/hide)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Shiroi Koumori on April 30, 2013, 06:17:13 AM
(click to show/hide)

Do it.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Kingshango on April 30, 2013, 06:41:58 AM
This has been said often, but they think gamers are idiots.

They probably just look at DSP videos and came to a conclusion that we're all like him.

Hey Konami and all companies like you, WE. ARE. NOT. THIS. STUPID!

This is how you DON'T play MGS3. (http://www.youtube.com/watch?v=NSH39aiTx2A#ws)
( Warning , video is very long and may cause a brain aneurysm within the first 30 seconds. If you have history of medical problems, please consult a doctor before viewing.)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Dark Nemesis on April 30, 2013, 07:14:43 AM
Ok, the problem was fixed.
(click to show/hide)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Gaawa-chan on May 01, 2013, 02:36:19 AM
They probably just look at DSP videos and came to a conclusion that we're all like him.

Hey Konami and all companies like you, WE. ARE. NOT. THIS. STUPID!

I got as far as the suppressor part about 23-25 minutes in before I completely lost it.  That was hilarious.  ;D
Edit: "Where's my shotgun?!" Omg... Omg, I'm laughing so hard my hands are shaking... XD
...
...
*After many edits*
The fight against the Boss was just painful and I couldn't bear to watch him ripping on the ending. All I can say is...
Red Dwarf - 'Smee hee' (http://www.youtube.com/watch?v=e-iGwsw5kgs#)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on May 01, 2013, 09:44:04 PM
They probably just look at DSP videos and came to a conclusion that we're all like him.

Hey Konami and all companies like you, WE. ARE. NOT. THIS. STUPID!

This is how you DON'T play MGS3. (http://www.youtube.com/watch?v=NSH39aiTx2A#ws)
( Warning , video is very long and may cause a brain aneurysm within the first 30 seconds. If you have history of medical problems, please consult a doctor before viewing.)

Mat and Pat plus 1 just because of them. I love the sw1tcher

love their persona 4 video XD
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Super Waffle on May 02, 2013, 12:08:35 PM
Maybe someone else has been reading your fanfics and decided to include it in a game.
How subversive.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: crisis on May 03, 2013, 03:08:42 PM
check out these spiffy artworks of the characters:

http://www.vgmuseum.com/mrp/cv-lordsofs_mof/offart/offart20.png (http://www.vgmuseum.com/mrp/cv-lordsofs_mof/offart/offart20.png)
http://www.vgmuseum.com/mrp/cv-lordsofs_mof/offart/offart19.png (http://www.vgmuseum.com/mrp/cv-lordsofs_mof/offart/offart19.png)
http://www.vgmuseum.com/mrp/cv-lordsofs_mof/offart/offart18.png (http://www.vgmuseum.com/mrp/cv-lordsofs_mof/offart/offart18.png)
http://www.vgmuseum.com/mrp/cv-lordsofs_mof/offart/offart17.png (http://www.vgmuseum.com/mrp/cv-lordsofs_mof/offart/offart17.png)
http://www.vgmuseum.com/mrp/cv-lordsofs_mof/offart/offart16.png (http://www.vgmuseum.com/mrp/cv-lordsofs_mof/offart/offart16.png)
http://www.vgmuseum.com/mrp/cv-lordsofs_mof/offart/offart15.png (http://www.vgmuseum.com/mrp/cv-lordsofs_mof/offart/offart15.png)
http://www.vgmuseum.com/mrp/cv-lordsofs_mof/offart/offart14.png (http://www.vgmuseum.com/mrp/cv-lordsofs_mof/offart/offart14.png)
http://www.vgmuseum.com/mrp/cv-lordsofs_mof/offart/offart13.png (http://www.vgmuseum.com/mrp/cv-lordsofs_mof/offart/offart13.png)
http://www.vgmuseum.com/mrp/cv-lordsofs_mof/offart/offart12.png (http://www.vgmuseum.com/mrp/cv-lordsofs_mof/offart/offart12.png)
http://www.vgmuseum.com/mrp/cv-lordsofs_mof/offart/offart11.png (http://www.vgmuseum.com/mrp/cv-lordsofs_mof/offart/offart11.png)
http://www.vgmuseum.com/mrp/cv-lordsofs_mof/offart/offart10.png (http://www.vgmuseum.com/mrp/cv-lordsofs_mof/offart/offart10.png)
http://www.vgmuseum.com/mrp/cv-lordsofs_mof/offart/offart9.png (http://www.vgmuseum.com/mrp/cv-lordsofs_mof/offart/offart9.png)
http://www.vgmuseum.com/mrp/cv-lordsofs_mof/offart/offart8.png (http://www.vgmuseum.com/mrp/cv-lordsofs_mof/offart/offart8.png)
http://www.vgmuseum.com/mrp/cv-lordsofs_mof/offart/offart7.png (http://www.vgmuseum.com/mrp/cv-lordsofs_mof/offart/offart7.png)
http://www.vgmuseum.com/mrp/cv-lordsofs_mof/offart/offart6.png (http://www.vgmuseum.com/mrp/cv-lordsofs_mof/offart/offart6.png)
http://www.vgmuseum.com/mrp/cv-lordsofs_mof/offart/offart5.png (http://www.vgmuseum.com/mrp/cv-lordsofs_mof/offart/offart5.png)
http://www.vgmuseum.com/mrp/cv-lordsofs_mof/offart/offart4.png (http://www.vgmuseum.com/mrp/cv-lordsofs_mof/offart/offart4.png)
http://www.vgmuseum.com/mrp/cv-lordsofs_mof/offart/offart3.png (http://www.vgmuseum.com/mrp/cv-lordsofs_mof/offart/offart3.png)
http://www.vgmuseum.com/mrp/cv-lordsofs_mof/offart/offart2.png (http://www.vgmuseum.com/mrp/cv-lordsofs_mof/offart/offart2.png)
http://www.vgmuseum.com/mrp/cv-lordsofs_mof/offart/offart1.png (http://www.vgmuseum.com/mrp/cv-lordsofs_mof/offart/offart1.png)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Maedhros on May 03, 2013, 05:54:19 PM
Pretty good. Some of them are much better than their renditions in the game.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Flame on May 03, 2013, 11:10:31 PM
"Abyssal Creature"

I suppose "Merman" sounded too cheesy...?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on May 03, 2013, 11:19:11 PM
"Abyssal Creature"

I suppose "Merman" sounded too cheesy...?

I wonder if they would taste good?  Some tartar sauce and chips or fries and boom there we go. Throw in a beer for good measure.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Chernabogue on May 03, 2013, 11:59:28 PM
That is the kind of art I like to see!
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Lashen on May 21, 2013, 02:00:02 PM
I understand that I'm late to the party here, but I just 100% the game.

If the gameplay were as convoluted/nonlinear as the plot, I might have vaguely enjoyed it—frankly I'm not even sure how many Lords of Shadow fans this game could please.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Pfil on May 21, 2013, 04:02:19 PM
I believe Mirror of Fate was the easiest Castlevania game by far. Never did a game lasted so little from when I got it to when I did everything the game had to offer.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Briraka on May 28, 2013, 11:09:33 AM
From what I gathered, Simon never really faces Dracula in this game?

... goddamnit. :(
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: crisis on May 28, 2013, 11:31:03 AM
Not necessarily; he faces him but he just wasn't alone. In fact this is the first Castlevania game to have a Belmont tag-team match vs. Dracula!

Also, I don't believe Dracula was even killed at any point in this game. He just teleports away, and Alucard even says that's not how "a vampire is supposed to die," or something like that. Someone might say "but the castle crumbles at the end, thus signifying Dracula's death," but that's not the first time such a thing has happened. If you recall CVAdventure's ending, Dracula is "killed" and the castle crumbles, but Dracula in bat form is seen flying away. In fact Alucard's MoF ending can be seen as an homage to CVA's ending, now that I think about it.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Flame on May 28, 2013, 11:46:12 AM
He was 'defeated", what doesn't mean he was killed. :P

I would assume that it takes a conscious effort to keep the castle up and running. Once he's left it, he stops maintaining it, and it crumbles.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Archangel on June 01, 2013, 01:54:01 PM
From what I gathered, Simon never really faces Dracula in this game?

... goddamnit. :(

That´s my main issue with MoF, too.  :[
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Shiroi Koumori on June 02, 2013, 02:05:21 AM
more news regarding MoF from Cox's twitter:

@CastlevaniaLOS Any chance of a Mirror of Fate O.S.T. as either CD or download?
@Ezekiel_Rage - Yes... a very good chance :-)

So, would anyone buy that?
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Pfil on June 02, 2013, 02:32:17 AM
A wasted opportunity, indeed. But to be honest, it served a purpose, which was to let the main story to be unfolded.
A final duel between Simon and Dracula would have been in the way of the "shocking revelation" which we all already knew about anyway, but that doesn't take away the fact that it was a very moving and heartfelt story about a villain with some love still inside him.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Phoenix7786 on June 02, 2013, 02:03:51 PM
A wasted opportunity, indeed. But to be honest, it served a purpose, which was to let the main story to be unfolded.
A final duel between Simon and Dracula would have been in the way of the "shocking revelation" which we all already knew about anyway, but that doesn't take away the fact that it was a very moving and heartfelt story about a villain with some love still inside him.

Yeah I won't lie I was moved when Gabriel expressed such anguish and horror when he killed Trevor, only to realize he had murdered his only son. We see that him turning Trevor was an act of desperate love and not hate.
Again it brings to mind this whole premise feels unnecessary. Had Gabriel known who Trevor was the entire time he might have been persuaded to give up his vendetta, or at least take means to secure Trevor's safety. Although I must confess some confusion as to why the Daemon Lord could recognize Trevor's scent, but not Gabriel himself.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Pfil on June 03, 2013, 01:49:42 AM
Maybe because Gabriel has still a great deal of humanity inside him. Everything is pointing to that angle from Gabriel's tale's perspective.
I think that he will ultimately redeem himself.

I can almost picture Cox saying: "Castlevania: Lords of Shadow is the tale of the rise, fall and redemption of Dracul. Just like the way Star Wars did that with Darth Vader, you know...".
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Jorge D. Fuentes on June 05, 2013, 09:46:08 AM
I suppose it's possible for him to find some kind of redemption in the far future, but not before getting dealt some kind of fatal blow.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Flame on June 05, 2013, 10:30:54 AM
He will defeat Satan again, possibly warm his cold hardened heart along the way, and Zobek will release him from eternal life. That would be his redemption. The Lord of Vampires defeating the Prince of Darkness and saving the world.

Just my guess.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Pfil on June 06, 2013, 12:14:11 AM
And that would be a beautiful ending, bringing the LoS saga to a conclusion on a really high note.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Flame on June 06, 2013, 01:04:42 AM
On the other hand, I don't know if they really want to push for Satan as the final boss again.

It's likely as well, for Zobek, or more likely, Alucard, to be the real final fight.

Alucard has to use the sword forged from the Vampire Killer stake eventually right? I mean, he's got to be killed with it some point. And we know he would actually die from it.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: uzo on June 07, 2013, 11:42:29 AM
Zobek needs a battle at some point. We got ripped off in LoS1 on that.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Flame on June 07, 2013, 11:58:22 AM
And MoF. We got a necromancer, but not Zobek. he was totally off screen.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Pfil on June 07, 2013, 02:47:01 PM
The final battle with Satan made sense in a Dracula-less world.
Supposedly, Dracula became the ultimate evil on Earth, so there's no point on remaking the same final battle for LoS 2.
It would feel redundant.

In my opinion, Dracula VS. Alucard is the final battle that would make sense.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Maedhros on June 07, 2013, 03:02:57 PM
The final battle with Satan made sense in a Dracula-less world.
Supposedly, Dracula became the ultimate evil on Earth, so there's no point on remaking the same final battle for LoS 2.
It would feel redundant.

In my opinion, Dracula VS. Alucard is the final battle that would make sense.
Nah. Right at the start of the trailer, Zobek says that Satan will be back, and that's what will happen. Alucard will have his fight, but it won't be the last at all. :)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Flame on June 07, 2013, 05:13:47 PM
Well i don't doubt that Satan will be fought again, but somehow I dont think it will be the very last.

Or at least, it won't be the very same at all.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Ahasverus on June 08, 2013, 08:08:21 AM
I think Zobek will be the final boss, as I'm sure his "deal" is just another deception, Gabriel will kill satan and then Zobek will acquire his powers or something, then we have to kill zobek. And for emotional punch, the last boss is Dracul going back in time to kill Gabriel Belmont at this prime so making the most epic ever final battle and then ereasing his timeline from the existence (remember that MS said that EVEN if THEY work on a next gen Castlevania themselves Dracula and cast would be different) so killing himself in the proccess and avoiding all in the process.

Then we'll learn that in reality God's will can't come into fruitition without a Dracul and then we see glimpses of Leon Belmont or Mathias or whatever, reconciling so the new series with the old one, and learning that, just like Alucard words said, there will always be a Dark lord.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Phoenix7786 on June 08, 2013, 07:55:21 PM
Meanwhile...at David's Cox's secret lair, he just read that, snapped his fingers, and loudly exclaimed "I GOT IT!"
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Inccubus on June 08, 2013, 08:13:08 PM
The final battle with Satan made sense in a Dracula-less world.
Supposedly, Dracula became the ultimate evil on Earth, so there's no point on remaking the same final battle for LoS 2.
It would feel redundant.

In my opinion, Dracula VS. Alucard is the final battle that would make sense.

Final battle: Gabula vs Trelucard. Trev dies impaled with the vampire killer sword and then Gabe takes himself out on it, too. They die together.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Blue Cheese on June 14, 2013, 06:21:23 PM
Anybody else glad to see the Kojima designs gone?
Simon looks like a man again!...and Scottish...and wearing something even more Japanese looking than when a Japanese person designed him...
Honestly it looks like Getsu Fuuma (or maybe Gesshi Hanafuuma) loaned Simon some demon hunting pants.
I'm slow poking like a mug here, I know, but OoE was blah and I just fell TOTALLY out of the CV loop after that.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Jorge D. Fuentes on June 14, 2013, 06:28:00 PM
Wow there's a face I haven't seen in a long while.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Blue Cheese on June 14, 2013, 06:38:40 PM
Seriously. It's been so long I was surprised to see ol Marty Stu in my sig. I was like "oh yeah...that."
But yeah I totally lost interest in CV after OoE, and I have yet to play LoS. I just watched all the MoF cutscenes on yootoob and was kinda blown away at just how extensive the overhaul to the franchise was.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Ahasverus on June 14, 2013, 07:10:14 PM
Oh man it's beena  long time!
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: DarkPrinceAlucard on June 14, 2013, 07:48:30 PM
Anybody else glad to see the Kojima designs gone?
Simon looks like a man again!...and Scottish...and wearing something even more Japanese looking than when a Japanese person designed him...
Honestly it looks like Getsu Fuuma (or maybe Gesshi Hanafuuma) loaned Simon some demon hunting pants.
I'm slow poking like a mug here, I know, but OoE was blah and I just fell TOTALLY out of the CV loop after that.

Downvoting not because I have a problem with you, but because I simply disagree.

Kojima's designs was awesome to me.

Sure there where some hit and misses here and there, but over all I really liked the character artwork.

But hey, to each their own.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Pfil on June 14, 2013, 08:32:37 PM
I'm not glad that Kojima designs are gone.
But MS designs are the best that MS provided so far (in terms of male leads, because I don't like their women, and I really dislike their enemy designs).
Anyway, I'd really love to have Kojima back, but more than that I would like Michiru Yamane to be back.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: TheouAegis on June 14, 2013, 09:00:12 PM
I want the guy(s) that did the CV1 and CV3 manuals back.  :-X
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Ahasverus on June 14, 2013, 10:13:49 PM
Kojima doesn't hold a candle in variety and sense of character to Jose luis marquez.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: chainsawmidget on June 14, 2013, 10:22:13 PM
Anybody else glad to see the Kojima designs gone?
Me!  Me! me!  I am! 

Alot of the designs still have too much of a Japanese-overdesigned-zing to them, but it's still a step up. 

Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Munchy on June 14, 2013, 10:34:36 PM
Zobek needs a battle at some point. We got ripped off in LoS1 on that.

I also felt ripped off for not fighting Baba Yaga.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: crisis on June 14, 2013, 10:38:14 PM
I wouldn't go so far as to say I'm "glad" she's gone; the work she did for Harmony of Despair was quite nice. Her manga work is also well-drawn (The SotN prologue, did anyone actually hate that artwork? I don't think so). However, I like the fact that there's a variety of artists working on Castlevania, if we had Kojima for every game then I would be sick of it. But she hasn't, there's been Masaki for OoE who I'd love to see return, the art for CotM was nice & appropriate (especially the box-art), even the art for Akumajo Dracula The Arcade was cool. And I'm on record saying the artist(s) for the LoS series are excellent as well.

If anyone has bought her artbook Santa Lilio Sangre, then you'd realize that she's more than capable of drawing a wide range of styles; not all her men are "girly-looking," a common criticism I see from most people. I wish she would have done the art for The Belmont Legacy comics, as I'm not really a fan of that artstyle, it's too "generic." But yeah, even though she's on a hiatus from the series, I'd love to see her designs for a future game, perhaps the 1999 game, or even a game based on Bram Stoker's Dracula should they ever make one (her Victorian designs would work perfectly for the setting, imo)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Blue Cheese on June 14, 2013, 11:04:50 PM
Downvoting
There's a downvote system in place now?
Also..where's the Gamespy logo!?
I keed I keed

Simon having a beard is a MAJOR plus for me since that's something, and I have no idea why, that I always felt Simon needed. I'd rather him be in a full armor rather than the crazy Japanese demon belly mask, polar bear fur ensemble he's rocking now, and I'm not sure why red hair is the default for him since Chronicles but he's got a beard dammit!
Better than Lady Gaga the Cimmerian from Chronicles though.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Flame on June 14, 2013, 11:09:39 PM
I don't think I've ever met you. Nice to meet you.

Red hair in chronicles was like a "Huh... this looks different" thing and it stuck cuz it made him stand out.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Nagumo on June 15, 2013, 01:29:32 AM
Not saying that Kojima is perfect but I rather have her artwork than the uninspired genericness that is Lords of Shadow's character designs.

Well, MoF's designs were an improvement over the horribly dull designs from the first game, and at least Alucard looks neat.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Shiroi Koumori on June 15, 2013, 02:13:27 AM
Just to add in my 2 cents, I like Kojima's designs and yes I've seen some scanned artworks from her artbook and it made me like her art even more. At least her colored artworks are painted by hand which is rare to see nowadays where everything is digital. Maybe I prefer romantic manga illustrations.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: thernz on June 15, 2013, 03:53:56 AM
Well, MoF's designs were an improvement over the horribly dull designs from the first game, and at least Alucard looks neat.
dont you mean simon you heathen

i own the kojima artbook. she has a bunch of nice gore. she even made lord of the rings fan art. she would have been perfect for lords just for that.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: uzo on June 15, 2013, 08:27:00 AM
I liked Gabriel (LoS1) and Trevor's design. Not a fan of Simon's at all. Alucard isn't bad. LoS excels in environmental art mostly.

Overall I like Kojima's character designs more though.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Pfil on June 15, 2013, 12:16:02 PM
I like PoR and OoE artworks, but I guess I'm the only one.
And so far no one mentioned the Judgment designs. From what I've read so far, those are the ones fans dislike the most. I dislike some of them (Eric, Death), but some of them I like them (Shanoa, Maria, Sypha, even Aeon).
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Flame on June 15, 2013, 06:40:31 PM
I liked Gabriel (LoS1) and Trevor's design. Not a fan of Simon's at all. Alucard isn't bad. LoS excels in environmental art mostly.

Overall I like Kojima's character designs more though.
Really? I thought this design was a great nod to his history. he looks like a barbarian, but retains the red hair that's become iconic on him. And they give him a beard to further the more barbarian aspect. In fact, They outright made him a barbarian storywise too, which was (IMO) great.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: uzo on June 15, 2013, 09:17:00 PM
Maybe if he didn't have giant random face armor. Still not digging the beard either, unless it was a Gabriel sized one.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: TheouAegis on June 15, 2013, 10:52:47 PM
Simon is a ginger. He has no soul.  :-X
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Pfil on June 16, 2013, 01:16:18 AM
Simon should look like Conan or He-Man. That's how I perceive him. But in MoF he looked like an ape.
I didn't like Alucard design, either. He needs to be prettiest than that.
But I DID like Gabriel and Zobek designs from the first game, and I REALLY love Trevor design from MoF.
I think it's the best MS artists have done so far with CV, according to my taste, of course.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Shiroi Koumori on June 16, 2013, 02:28:04 AM
I didn't like Alucard design, either. He needs to be prettiest than that.

Kojima's version is how I view Alucard in my head.
But then again, this is like an AU so, MS can do as they please.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Maedhros on June 16, 2013, 06:07:39 AM
Gabriel, Zobek, Carmilla, these are the ones that standout the most for me.

In MoF, Simon and Trevor. Alucard looks a lot worse than in LoS2, for some reason...

And for LoS 2, Alucard and Gabriel so far.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: DarkPrinceAlucard on June 16, 2013, 06:37:58 AM
Kojima's version is how I view Alucard in my head.
But then again, this is like an AU so, MS can do as they please.

I don't know, as a big Alucard fan of from the previous series I must say that I think MS did a good job (design wise) in this reboot of Alucard.

Especially his look from LOS2.

In Mirror of Fate however he did not look all that well, but I think that was due to the hardware.

Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Belmontoya on June 16, 2013, 08:12:13 AM
Ugh... If only they would have put MOF on the vita and used the D pad for movement instead of the friggin analog stick. That game could have been so much better.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Flame on June 16, 2013, 10:26:29 AM
Hand held was definitely not the system for the game.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Pfil on June 16, 2013, 02:23:24 PM
Montoya and Flame are right, MoF should have been for a home console, and it would have been SO MUCH better.
But, all in all, I considered it an improvement in terms of how I perceived it about being Castlevania.
Beautiful backgrounds, nice stage designs and good characters, supported with a great story. Spoiled, that's right, but great anyway.
What I didn't like: the music, the fact that exploring and combat are separated, the infinite checkpoints and super easy difficulty and some designs. But I loved Trevor.
And I mean... really, I LOVE HIS LOOK. This Trevor is so much better than the old one.
Alucard, on the other hand, lacked in several aspects (beauty, warrior appearance, elegance...), but that improved in LoS 2 from what I've seen.
Still, give the pretty old Alucard anytime.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Flame on June 16, 2013, 06:46:15 PM
I LOVE HIS LOOK. This Trevor is so much better than the old one.

I... Kinda felt he looked really close to the original Trevor. I mean, aside from colors, there isn't much radically different about his design.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Ahasverus on July 01, 2013, 04:35:59 PM
You're not gonna like this:

Quote
The game worked out really well. i can't give any numbers but it's (sold) far beyond our expectations. We are very satisfied with the results and even before the game was on sale we already thought it was a good game. We liked what our team had done

Source: http://www.abc.es/tecnologia/20130629/rc-enric-alvarez-logico-hasta-201306290133.html (http://www.abc.es/tecnologia/20130629/rc-enric-alvarez-logico-hasta-201306290133.html)

Some quote I liked:
Quote
Obviously Castlevania is World Heritage and it will go on without us in many other ways
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Flame on July 01, 2013, 06:01:19 PM
So it did well? Huh. Good for them, then.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Maedhros on July 01, 2013, 06:29:30 PM
Except that's the lingo to say that it sold bad, but it paid the time they expent making the game.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: uzo on July 01, 2013, 07:50:55 PM
If they can't give any numbers, it means they don't WANT to give any numbers. If they were impressed with the sales numbers, then they would brag about it like they did with LoS.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: TheouAegis on July 01, 2013, 11:42:58 PM
It's on the 3DS, of course it sold well. There aren't enough games on the 3DS market to counter it. If it was released on the 360 or PS3, who knows how it'd have fared.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Flame on July 02, 2013, 12:51:57 AM
That's a fair point too...

or their expectations were already low for it
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Ahasverus on July 02, 2013, 09:12:16 AM
That's a fair point too...

or their expectations were already low for it
It was probably on the cheaaaaap side too. I can't say it enough times, salaries in Japan are far superior than spain (which is loooooooow on salaries, thanks crisis) this is out of my mind but I think MoF costed less/the same adjusted for inflation- than Order of Ecclessia (The only IGAvania that seems to have a budget)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Jorge D. Fuentes on July 02, 2013, 10:06:14 AM
It's on the 3DS, of course it sold well. There aren't enough games on the 3DS market to counter it.

I'm not sure this is true.

Animal Crossing: New Leaf, Luigi's Mansion: Dark Moon, Etrian Odyssey IV, Donkey Kong Country Returns 3D, Monster Hunter 3 Ultimate, Shin Megami Tensei Devil Summoner: Soul Hackers, Dragon Warrior VIII, Kid Icarus Uprising, are all high-selling titles.  Some of these titles are from 2013 and have already broken a million units sold.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Belmontoya on July 02, 2013, 10:19:02 AM
All I can say is that I bought a brand new 3DS XL for Mirror of Fate. I played about half way into the game and for some reason I stopped. It didn't hold my attention and it just wasn't fun to play. I'm really sad to say that I just did not like it. I finally said the hell with it and sold my 3DS on Craigslist. Something about MOF was just so.... Boring.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on July 02, 2013, 12:29:40 PM
All I can say is that I bought a brand new 3DS XL for Mirror of Fate. I played about half way into the game and for some reason I stopped. It didn't hold my attention and it just wasn't fun to play. I'm really sad to say that I just did not like it. I finally said the hell with it and sold my 3DS on Craigslist. Something about MOF was just so.... Boring.

The statement about mof yeah I'll agree with it but selling your 3ds? There are so many good games on the system it boggles my mind for instance this month shin megami tensei IV is coming out and that looks like it's going to rock some peoples socks off.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Pfil on July 02, 2013, 12:41:20 PM
Fire Emblem!
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Gunlord on July 02, 2013, 02:00:14 PM
There's also Code of Princess :D 3ds does have some cool games on it, tho I don't have one...;_;
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Dark Nemesis on July 02, 2013, 02:02:33 PM
There's also Code of Princess :D 3ds does have some cool games on it, tho I don't have one...;_;

I really want that game....... :'( but until now, there are not plans for a pal release.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Belmontoya on July 02, 2013, 02:07:25 PM
I prefer my vita to the 3ds. The 3d on the 3ds hurt my eyes, the graphics were weak, and the system was uncomfortable to hold for extended periods. The vita may have fewer games, but the good games that are on it, I prefer over what the 3ds has to offer. I'm super pumped for killzone mercenary this September.. The vita is going to work awesome with the ps4 too.

So far I haven't missed it. I'm not happy about that though. I really wanted to like it.

Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on July 02, 2013, 02:23:49 PM
Fire Emblem!

There's also Code of Princess :D 3ds does have some cool games on it, tho I don't have one...;_;

That's the tip of  the 3ds also no one has talked about project x zone and speaking of Fire emblem I beat awakening so I'll say this. The ending while okay did not have much an impact as others fe games in my opinion not bad but not as good as say fe7 or path of radiance or the first half of fire emblem 4 ( I watched it on youtube and man I'll say this it is one of the most messed up endings in gaming history)

I prefer my vita to the 3ds. The 3d on the 3ds hurt my eyes, the graphics were weak, and the system was uncomfortable to hold for extended periods. The vita may have fewer games, but the good games that are on it, I prefer over what the 3ds has to offer. I'm super pumped for killzone mercenary this September.. The vita is going to work awesome with the ps4 too.

So far I haven't missed it. I'm not happy about that though. I really wanted to like it.



The only games that I wanted on the vita are persona 4 golden and soul sacrifice and now I can scratch both off since I bought persona 4 and downloaded Gods Eater Burst I can thank project x zone for that.  Soma, Lindow and Alisa. Alisa is very interesting chough
(click to show/hide)
.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Pfil on July 02, 2013, 04:27:34 PM
Vita has Gravity Rush, and for that alone is worth buying.
Why of course, that's not the only great game, but it's certainly my favourite one.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: TheouAegis on July 04, 2013, 10:18:57 PM
I liked FE for the character dialogues. When I got Severa, i kept laughing and muttering aloud, "Ha ha she's such a little bitch!" And Noire always makes me smile. So many jokes. But now that i've grinded pretty high up and can just Galeforce my way to and through boss battles, it's definitely too easy at later levels. And most of the items in the game are pointless. There's almost no point in investing in any weapons, as at later levels you can still insta-kill someone with a spoon.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Pfil on July 05, 2013, 02:05:59 AM
It's always fun to try and unlock all weapons... though not always possible.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Chernabogue on July 10, 2013, 05:09:15 AM
MoF's OST is coming soon, Cox posted a picture of "Approved" on the CD's case. http://twitpic.com/d1uu0e (http://twitpic.com/d1uu0e)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Dark Nemesis on July 10, 2013, 06:17:43 AM
I wonder if you can call it ost, when there hardly 6 different tunes there.......
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Koutei on July 10, 2013, 07:10:04 AM
MoF's OST is coming soon, Cox posted a picture of "Approved" on the CD's case. http://twitpic.com/d1uu0e (http://twitpic.com/d1uu0e)
I thought that it was the "Castlevania: Lords of Shadow Ultimate Edition Soundtrack".
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Chernabogue on July 10, 2013, 07:19:50 AM
I thought that it was the "Castlevania: Lords of Shadow Ultimate Edition Soundtrack".
Maybe this too.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Rugal on July 10, 2013, 03:22:32 PM
He can keep his crappy soundtrack tbh.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Neobelmont on July 12, 2013, 10:04:37 PM
honestly I would prefer if it was an art book or something like the Mega Man & Mega Man X Official Complete Works

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.udonentertainment.com%2Fblog%2Fwp-content%2Fuploads%2F2013%2F06%2Fmm25-cover.jpg&hash=4850f379a14e296b4853bf7f0636e6d7)


Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: e105beta on August 23, 2013, 07:54:12 PM
A bit of a necropost, but I didn't think this was worth making its own thread for.

I remember making a comment about how the posted OST (a ways back in this thread) had everything but the Dracula Battle theme, which to me, was one of the best songs in the whole game aside from "The Den".

I found it:

Castlevania Lords of Shadow ~ Mirror of Fate (Soundtrack): Dracula's Battle / Theme (http://www.youtube.com/watch?v=-ifqR17yS6I#ws)
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Ahasverus on August 23, 2013, 09:12:48 PM
A bit of a necropost, but I didn't think this was worth making its own thread for.

I remember making a comment about how the posted OST (a ways back in this thread) had everything but the Dracula Battle theme, which to me, was one of the best songs in the whole game aside from "The Den".

I found it:

Castlevania Lords of Shadow ~ Mirror of Fate (Soundtrack): Dracula's Battle / Theme (http://www.youtube.com/watch?v=-ifqR17yS6I#ws)
When the LoS theme part appears I feel chills :P
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: e105beta on August 24, 2013, 09:34:35 PM
Found the Demon Lord theme too:

Daemon Lord's Theme - Castlevania Lords of Shadow Mirror of Fate (http://www.youtube.com/watch?v=TosNW1W64aY#ws)

Now I just need the Reaver Theme, and the trifecta will be complete. That Youtube playlist from earlier doesn't at all represent how good the boss music in this game was.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Ahasverus on August 27, 2013, 07:54:51 AM
I can't be the only one who likes the MoF soundtrack more than LoS'
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Trevorcard on August 27, 2013, 09:15:53 AM
I would argue each soundtrack has its benefits. While Mirror of Fate is much more castlevanish and has more epic orchestral tracks particular the Dracula Boss Theme. Lord of Shadows has more variety and a lot more tracks.  Hopefully Lord of Shadow 2 combines the strength of both.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: e105beta on August 27, 2013, 11:13:25 AM
I can't be the only one who likes the MoF soundtrack more than LoS'

Well, I mean, I do, but from what I hear, most people were just annoyed with the "lack of music" in Mirror of Fate, which I never really understood.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Maedhros on August 27, 2013, 01:13:51 PM
There's only two musics (from what? 10?) that I like in this.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Pfil on August 27, 2013, 02:25:44 PM
I can't be the only one who likes the MoF soundtrack more than LoS'
You know I don't like any of them, but if I had to choose one I'd go with MoF, so technically, I like it more, so I guess you can count me with you.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Flame on August 27, 2013, 03:48:28 PM
I like MoF's OST.

I like LoS OST.

But MoF somehow managed to have even LESS music than LoS.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Trevorcard on August 27, 2013, 03:57:53 PM
I hope MOF HD has more music but I am not holding my breath  :P
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: e105beta on August 27, 2013, 04:34:44 PM
I like MoF's OST.

I like LoS OST.

But MoF somehow managed to have even LESS music than LoS.

I'm still a bit annoyed about how little of the actual soundtrack LoS had in it. I mean, I remember downloading the whole thing in .ogg around a week or two after the game came out, and there was so much in it, but I didn't remember hearing even half of it in the game.

At least MoF had the whole soundtrack in it XD
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Munchy on August 27, 2013, 06:44:55 PM
The main thing that irritates me about the LoS OST is I can never recall the names of the songs I do enjoy. I swear, every time I browse the damn thing, they just aren't on there and I give up.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Pfil on August 27, 2013, 10:35:37 PM
They aren't there?
That must be Cox trolling you, try turning on the options to see hidden files in the Windows Explorer.
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Ahasverus on August 27, 2013, 10:53:58 PM
The main thing that irritates me about the LoS OST is I can never recall the names of the songs I do enjoy. I swear, every time I browse the damn thing, they just aren't on there and I give up.
Yep. I love Carmilla's fight theme (not the song "Carmilla") but it's something like track 144 hahahaha
Title: Re: Castlevania: Lords of Shadow - Mirror of Fate 3DS (Discussion Thread)
Post by: Check on August 28, 2013, 03:29:19 PM
Agree with you on the graphics department, but to me combat in los was not tedious. Let me explain it without going into to much detail. Overall it reminds me of a fighting game in which I can pull off a bunch of crazy combos; so yeah at first the combat was a little something... I do not want to say slow or tedious, yet to me combat only got better as time went on for instance these two videos show just how quick the enemies can be killed off

Castlevania: Lords of Shadow Combo Video Tribute (http://www.youtube.com/watch?v=WVqcnDZTJjI#ws)


Castlevania Lords of Shadow Combo Video "Workshed" (http://www.youtube.com/watch?v=VLU7OLrWZEY#ws)

I may not be the best at combos(always trying to learn new things) but experimentation pays off not too mention the weaknesses that enemies had, alongside the perfect block thing, and orb sucking the combat just seems non-tedious to me, but some enemies do get me at points like the big werewolfs and skeletons  :)


Sorry this is late, Neo, but i just wanted to thank you for this.  Hope you enjoy the new video i just sent you.