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Offline TheouAegis

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Re: Castlevania: Overflow Darkness (nes hack)
« Reply #15 on: April 13, 2012, 09:08:06 PM »
0
I always just assumed I was the only one to consider putting path-obstructing breakable walls in a Castlevania game. How self-centeredly naive of me. :p

I still have game ideas I haven't seen in other CV games in my head (and on paper), though.
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Offline X

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Re: Castlevania: Overflow Darkness (nes hack)
« Reply #16 on: April 14, 2012, 09:52:20 AM »
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Quote
I always just assumed I was the only one to consider putting path-obstructing breakable walls in a Castlevania game. How self-centeredly naive of me. :p

You too? LOL! Great minds think alike  :)
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Offline Inccubus

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Re: Castlevania: Overflow Darkness (nes hack)
« Reply #17 on: April 14, 2012, 02:58:24 PM »
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Indeed.  ;D
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Offline darkmanx_429

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Re: Castlevania: Overflow Darkness (nes hack)
« Reply #18 on: April 20, 2012, 06:09:59 PM »
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You too? LOL! Great minds think alike  :)
They do...lol

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Offline Corpsecrank

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Re: Castlevania: Overflow Darkness (nes hack)
« Reply #19 on: April 23, 2012, 12:11:36 AM »
-1
I don't like the stage layouts that well. The sprites and backgrounds look great but the stages don't make much sense. In the original the stages actually followed the castle design in a way that made some sense this is just random platforms and pitfalls in comparison. It also looks to hard to be enjoyable. It starts out insanely hard and stays that way rather than gradually becoming harder as the game goes on. Fine if you need a challenge or something but for an average player this is just going to be a frustrating experience.
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Offline TheouAegis

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Re: Castlevania: Overflow Darkness (nes hack)
« Reply #20 on: April 23, 2012, 08:46:12 AM »
0
Get the fuck out.


No, seriously. All those stairs makes so much sense, really. It was almost (not quite, but almost) like an Escher painting. And for fucks sake, it's a castle of chaos. It's fucking Castlevania! It can have stairs and pitfalls wherever the hell it wants!
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