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Offline BMC_War Machine

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Castlevania Chronicles II : Simon's Quest
« on: October 31, 2022, 01:44:01 PM »
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Hi all!  So, i've been working on this since around the 2nd week of July this year and i've kept it under wraps until now.  I wanted to be nearly done before announcing it.

Features;

Updated graphics
I'm not a pixel artist by any stretch hahaha, but i did make a custom Simon to match closer to the box art.  Many of the backgrounds were photoshopped from SOTN but more so the DS titles.

Mansions
Each mansion is different.  I didn't want to go the route the OG did with just having a recolor and platform placement.  Each one is unique.  Also, each mansion has it's own boss fight before getting the remains.

Text
Left the same incorrect spellings from the original hahaha

Currency
I did away with using hearts for the currency and added a dedicated gold pickup for buying items/weapons.  The hearts will be used for subweapons and items only.

World Map
Pressing select on a gamepad will bring up a map showing you the game's layout.  No more guessing which way to go!

Remixed OST
Of course, i had to remix the OST.  All the OG OST is there, as well as a few others to add from other CV titles.  I set up the music system so you wouldn't be looping bloody tears through the whole game.  The "wilderness" music loops until you reach a village, then the village tune plays.  The wilderness tune loops until you complete a mansion.  Upon completing a mansion, a new song plays.

Controller Support
Any PC controller that supports XBOX drivers is compatible with the game.  Controls are classicvania at the core; A is jump, X is attack, Up+X for subweapon use.  Vibration support added as well. 

Subweapons
The Axe and Cross were added.  Also, picking subweapons has been streamlined; pressing the LB and RB will cycle through all available subweapons.

Day/Night cycle changes
The game will progressively change from day to night as you complete it.  As you progress, enemies become tougher.

Save & Load support
No more password system.  A save and load system has been added.

Endings
The game has 2 main endings depending on how you progress.  I can't disclose the spoilers, but make SURE you talk to EVERY villager in each town!  Some will have some very valuable info for you.

HP system
You wont level up like the original, but after each boss fight a health max up will drop that increases your overall max HP.  There are also health max up items hidden throughout the game.

I'm sure i'm forgetting something lol, so anything that's been left out i'll make sure to update.  Feel free to drop any questions and I'll get back to you ASAP.

I'll be sending the game out for beta testing VERY soon.
But enough talk, HAVE AT YOU!!!!!!!!

Offline X

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Re: Castlevania Chronicles II : Simon's Quest
« Reply #1 on: October 31, 2022, 05:44:34 PM »
+1
Forgetting something? lol.

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PS. I helped War Machine a little when he contacted me about said project  ;D
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Offline BLOOD MONKEY

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Re: Castlevania Chronicles II : Simon's Quest
« Reply #2 on: October 31, 2022, 05:50:17 PM »
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double tap to run? pls?
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Offline BMC_War Machine

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Re: Castlevania Chronicles II : Simon's Quest
« Reply #3 on: October 31, 2022, 07:45:32 PM »
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Forgetting something? lol.

(click to show/hide)

PS. I helped War Machine a little when he contacted me about said project  ;D
Well shit lol, i didn't wanna spoil it but, yes, its there!  ;D
But enough talk, HAVE AT YOU!!!!!!!!

Offline BMC_War Machine

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Re: Castlevania Chronicles II : Simon's Quest
« Reply #4 on: October 31, 2022, 07:46:00 PM »
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double tap to run? pls?
You're the first that has mentioned this.  May not be a bad idea  8)
But enough talk, HAVE AT YOU!!!!!!!!

Offline X

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Re: Castlevania Chronicles II : Simon's Quest
« Reply #5 on: November 01, 2022, 09:50:39 AM »
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Quote
Well shit lol, i didn't wanna spoil it but, yes, its there!  ;D

Woops! Sorry dude  ;D

I can also see that having a run capability will make the journey less tedious. It might also be helpful during boss fights.
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Offline BMC_War Machine

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Re: Castlevania Chronicles II : Simon's Quest
« Reply #6 on: November 02, 2022, 01:12:23 PM »
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Woops! Sorry dude  ;D

I can also see that having a run capability will make the journey less tedious. It might also be helpful during boss fights.
Hahahaha, it's all good dude!  8)
But enough talk, HAVE AT YOU!!!!!!!!

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