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The Castlevania Dungeon Forums => Fan Stuff => Topic started by: Fiel on June 17, 2012, 10:59:08 PM

Title: Need help with Castlevania Chronicles: Dracula's Curse
Post by: Fiel on June 17, 2012, 10:59:08 PM
http://www.castlevaniadungeon.net/features/cv3chronicles.html (http://www.castlevaniadungeon.net/features/cv3chronicles.html)

just get download this release but when run .exe will getting message

Note: The terms of the End User License Agreement for Visual C++ Introductory Edition do not permit redistribution of executables you create with this Product

Try many method but still can't access into application.

please help. :'(

Title: Re: Need help with Castlevania Chronicles: Dracula's Curse
Post by: Jorge D. Fuentes on June 18, 2012, 07:05:35 AM
It's a common problem with the Microsoft C++ you're using.
I will see about creating a new version that works without giving that message.

Where did you download it from?  There may be a slightly newer version without that message.
Title: Re: Need help with Castlevania Chronicles: Dracula's Curse
Post by: Fiel on June 18, 2012, 08:38:12 AM
I downloaded the application from the link above.

Do you have the re-compile newer version that will not have the message release ?
Title: Re: Need help with Castlevania Chronicles: Dracula's Curse
Post by: Jorge D. Fuentes on June 18, 2012, 09:30:12 AM
I may, but my webspace server seems to be down at the moment.
I'm afraid you're gonna have to wait a bit to play my unfinished alpha build.
Title: Re: Need help with Castlevania Chronicles: Dracula's Curse
Post by: Fiel on June 18, 2012, 09:36:10 AM
I will wait patiently. Thanks.  ;)
Title: Re: Need help with Castlevania Chronicles: Dracula's Curse
Post by: darkmanx_429 on June 18, 2012, 10:31:30 AM
It's a common problem with the Microsoft C++ you're using.
I will see about creating a new version that works without giving that message.

Where did you download it from?  There may be a slightly newer version without that message.
That would be cool, cuz I get that message too...
Title: Re: Need help with Castlevania Chronicles: Dracula's Curse
Post by: Jorge D. Fuentes on June 18, 2012, 11:52:18 AM
Yes, my original programmer was working with a Microsoft Visual C++ build that did not allow proper creation of Executables unless the client (the person downloading) also had a similar Microsoft C++ version... or something.

Someone has to have a proper Microsoft Visual C++ and take our code and basically recompile it into a proper .EXE.
That should solve the problem.  I did solve this problem a while back, but I do not know which build is online.  Apparently, people are downloading an older version or my new version just isn't as readily available.

It doesn't help that inverteddungeon.com seems to be down, so my webspace is inaccessible right now.  Either that or my computer is failing to connect to it...
Title: Re: Need help with Castlevania Chronicles: Dracula's Curse
Post by: darkmanx_429 on June 18, 2012, 12:15:59 PM
Yes, my original programmer was working with a Microsoft Visual C++ build that did not allow proper creation of Executables unless the client (the person downloading) also had a similar Microsoft C++ version... or something.

Someone has to have a proper Microsoft Visual C++ and take our code and basically recompile it into a proper .EXE.
That should solve the problem.  I did solve this problem a while back, but I do not know which build is online.  Apparently, people are downloading an older version or my new version just isn't as readily available.

It doesn't help that inverteddungeon.com seems to be down, so my webspace is inaccessible right now.  Either that or my computer is failing to connect to it...
I think my build was pretty current when I got it. I will see if I can provide a link to it, that way you can take a look at it and do a comparison.
Title: Re: Need help with Castlevania Chronicles: Dracula's Curse
Post by: Wallz! on June 18, 2012, 12:33:35 PM
I have no idea if any of you are windows 7 (64 bit) users, but this worked perfectly fine on vista, when I had it.
But now, I get that message and the program runs in the background. It may be a compatibility thing, I'm not sure.
Title: Re: Need help with Castlevania Chronicles: Dracula's Curse
Post by: Fiel on June 18, 2012, 07:36:07 PM
I used 2005-09-09 build.

I tested run of my both pc XP and 7 both 32 bits

Title: Re: Need help with Castlevania Chronicles: Dracula's Curse
Post by: Fiel on June 20, 2012, 10:54:13 PM
Anybody can't help ? :'(
Title: Re: Need help with Castlevania Chronicles: Dracula's Curse
Post by: Jorge D. Fuentes on June 21, 2012, 06:58:28 AM
We're working on it.
The files are old and my current friend's compiler requires code adjustments up the wazoo for it to recompile.
Title: Re: Need help with Castlevania Chronicles: Dracula's Curse
Post by: darkmanx_429 on June 21, 2012, 12:29:03 PM
We're working on it.
The files are old and my current friend's compiler requires code adjustments up the wazoo for it to recompile.

Here is my file as promised. Don't know if it was old or not, maybe you can tell by looking through it...
http://www.sendspace.com/file/ile0p6 (http://www.sendspace.com/file/ile0p6)
Title: Re: Need help with Castlevania Chronicles: Dracula's Curse
Post by: Fiel on June 21, 2012, 10:09:59 PM
Here is my file as promised. Don't know if it was old or not, maybe you can tell by looking through it...
http://www.sendspace.com/file/ile0p6 (http://www.sendspace.com/file/ile0p6)

I tried this file roughly and ended up with the same result. :'(

btw, thanks for your tried to help :)

waiting for a recompile version. :)
Title: Re: Need help with Castlevania Chronicles: Dracula's Curse
Post by: Jorge D. Fuentes on June 25, 2012, 02:21:01 PM
This version should run without the nagging message. (http://www.mediafire.com/?10cy5q51rfh78k3)

I also added a readme which explains some stuff, but I'll post the readme here as well:


------
Hey guys, this is a new build of Castlevania Chronicles: Dracula's Curse.
It is now compiled to run on most modern systems, but it's STILL just an alpha pre-build.

Included is the C++ code for anyone who wants to take a look at what's going on and if they wanna help.

Also included is the CVCHronicle.exe compiled executable.

The SAME BUGS that were in the 2005 version still exist!  This update does only small fixups, including:

1. If you reach the end of a stage and enter a door and we have not built a new stage, it will exit to the menu instead of exiting the game altogether (which would have left a gaping memory hole in your RAM in the past).

2. New AWSD controls in addition to the arrow controls:
(A=left, W=Up, S=Down, D=right, K is Button 1, L is button 2)

Old control scheme still applies:
Up, Down, Left, Right, Delete, End (keys).

Exit this Alpha release using ESC.

3. There should no longer be that annoying nag message "The terms of the End User License Agreement for Visual C++ Introductory Edition do not permit redistribution of executables you create with this Product".  It should run.

If anyone would like to help continue this project (preferrably a competent Visual C++ programmer with DirectX knowhow who is willing to work with the old code), please contact me at magus4600@h0tmail.com.


These are the current bugs/unimplemented/unanticipated events in the alpha:

1. Teeter-Totter (Swing) platforms DO NOT WORK.
Because of this, only half of the Haunted Ship is playable (you will fall through the teeter-totters at the Ship's Masts).

2. Melting blocks were never implemented.
Because of this, you can only get through the first room in the Mines (you cannot reach the door, you have to hit ESC).

3. There is only ONE BOSS in the entire game implemented.  That is the Skull Knight at the end of Block 1.
There are also no Boss Orbs/Stage Orbs, so you have to hit ESC to exit the stage.
If a room is supposed to have a boss but the boss has a door behind it, you may walk through the door provided we built the next stage.

4.  If there is not a stage built after the stage you're playing, when you go through a door to the next stage it may kick you back to the menu.

5. There is no way to pause the game.

6. Sometimes Bats and Zombies unfairly attack you from behind at the beginning of a stage (be wary in Block 8).

7. There is no bright flash when getting the Rosary relic, and there is no flickering hero when you get the Invisibility Potion.
They were never implemented, though the Rosary does kill all enemies on the screen.

8. It is possible to jump higher than normal if one jumps toward a block in a certain way.  This can get you stuck if that block is a wall.
Again, ESC will get you out of the game.

...and many other bugs!

Remember, this is just an ALPHA engine tester, not a full-fledged game, though you're welcome to help in any way you can (aside from bug-reporting; this alpha is more than 6 years old so I'm fully aware of most if not all of the bugs it's got, so DO NOT REPORT THEM).

Enjoy this still-in-hiatus Castlevania project.
--------
Title: Re: Need help with Castlevania Chronicles: Dracula's Curse
Post by: uzo on June 25, 2012, 07:31:55 PM
I wasn't able to run the included exe file (Win 7, 64bit), so I went and compiled my own version. This seems to work. If anyone has trouble, try it out and see if it works.

PS. No this does not mean I am working on this project, I just fixed it up a little to get the exe working for me.

Castlevania Chronicles Dracula's Curse (UZO Build).zip (http://www.dimondsoft.com/hotlink/Castlevania Chronicles Dracula's Curse (UZO Build).zip)
Title: Re: Need help with Castlevania Chronicles: Dracula's Curse
Post by: Fiel on June 26, 2012, 06:58:35 AM
yup with 2012 build I still can't get into game , but when try .exe built by uzo it's work fine.

Thank you all you two. ;)
Title: Re: Need help with Castlevania Chronicles: Dracula's Curse
Post by: Las on September 20, 2012, 12:05:58 PM
Hey Jorge i  seem to realize in certain operating system's to run the game you may need d3d9.dll or d3d43.dll or whatever they are called. On one of my pc's that has vista i didnt' need and already had the anything d3d9.dll  but in the xp one i need the d3d43.dll. After that it worked like a charm. BTW i did find a pause button F11 i believe. However it doesn't appear it was an intentional pause. I don't hear any sound and the screen doesnt' say pause or anything,but it does work. Doesnt' your demo somehow contain 3 extra levels or so. I keep seeing them in a video on youtube but can't acess them. They look cool especially the drawbridge level.
Title: Re: Need help with Castlevania Chronicles: Dracula's Curse
Post by: Lelygax on September 20, 2012, 05:46:32 PM
 Funny thing that you mentioned it, since I've watched a video about this yeterday, before that I never knew about this "secret levels" xD
 I think that the way to enable them is maybe changing the archives names? So you replace stage 1 with secret stage switching their names? Only a guess.
Title: Re: Need help with Castlevania Chronicles: Dracula's Curse
Post by: agoaj on September 26, 2012, 03:11:34 AM
I've taken the source and rebuilt it for SDL and cleaned up the code a bit. It now supports gamepads natively, runs in a window you can resize, and isn't blurry. I'd be grateful if people could test it out to see if it runs on their systems. The only thing you should need is Microsoft Visual C++ 2010 Redistributable(You probably already have this if you've installed any new games) http://www.microsoft.com/en-us/download/details.aspx?id=5555 (http://www.microsoft.com/en-us/download/details.aspx?id=5555)

http://dl.dropbox.com/u/75575258/CV%20Chronicles.zip (http://dl.dropbox.com/u/75575258/CV%20Chronicles.zip)
Title: Re: Need help with Castlevania Chronicles: Dracula's Curse
Post by: Jorge D. Fuentes on September 27, 2012, 03:43:50 AM
Hey agoaj, Jorge here.

Apologies for not contacting you.  I tried to run the code but it gave me an issue with a missing DLL.  MSVCP100D.dll.
I will update from Microsoft and then get back to you.  My new job has seriously cut down my free/game time so it will be some time, hehe.

EDIT:
The new beta you uploaded runs in a window and I do hear my "Prelude" arrangement.  However, there is no video.  It's only a white screen with a few whiter boxes at the bottom.

Hitting the confirm button, the menu screen is only white and magenta (the fire animation shows).  Everything is slow, and when one finally gets to the part where a stage is chosen, you don't get any video but white (though I do hear Trevor whipping and I do hear the background music).

I will check back after I update my Microsoft stuff though.  Maybe those problems will go away afterwards.
Nice game icon, btw. ;D
Title: Re: Need help with Castlevania Chronicles: Dracula's Curse
Post by: uzo on September 27, 2012, 06:00:46 AM
On the first try, on the first stage in the second room, at one point, with no obvious change or trigger, the game started giving me a "Error FX_chain was destroyed" every time I used the whip.

On the second play through, I died once, and restarted in that second room. Once I got hit again there was a brief flash of an error message window popping up, then disappeared. The the game froze, and when trying to resize the window it went half black, half white. I couldn't view or find the error message window, even though it had a task bar entry.
Title: Re: Need help with Castlevania Chronicles: Dracula's Curse
Post by: Las on September 27, 2012, 11:40:38 AM
Hey make sure you have SDL.dll in your folder. If you don't you could have problems. It is done in SDK C++ now.I can run the beta test fine. I also run it on Vista 32 bit system. Hopefully with the right pluggins it can run fine on any system. The title shows up with the song, you hit start and go to the menu screen. Then select a stage. Thus far Agoaj has implemented most everything the old demo has again including rotations. Their are still some backgrounds that need certain colors taken away(yellow in the mountains) plus the bone pillar has blue around it like a hitbox or soemthing. But it is coming along very nicely. Agoaj has done a tremndous job in such a small period of time. Not only that but he has pc controller buttons mapped to the game.

So now you don't need xpadder or joy2key to play the game on something other than a keyboard. Just plug in the pc controller and bam! their you are. Yeah Jorge you should consider giving him your extra levels and artwork and whatever on your free time. If you want while you are busy i can work with Agoaj on implementing the rest of the player collision such as stairs, see-saw platforms,acid blocks,breakblocks,etc,etc or any of that. That way at least all the levels you do have thus far will be fully playable. The only concerns are the doors where the levels stop like in the mad forest. Do you have more level to it? If so we need to find a way to move past it and all that for fully playable levels. I just think it will save time and energy if we do this, so when you come back you can worry about players,enemies,bosses, and all of that sort of thing. Maybe i can see if Agoaj can implement a save system. Do you want it like CV3 style, or Rondo? just curious cause these things will progressively move the game forward until you have more free time. Does any of this sound good?

Also @UZO i think i know why you get that error. Just hit what would be the attack button for whipping and the jump button on any pc controller plus the dpad. Any other buttons would potentially give you that error, and it will probably happen in any room. I will let Agoaj know about that. As for the game moving slow or white/black intro screen  i would assume you need the right .dll library files or pluggins.
Title: Re: Need help with Castlevania Chronicles: Dracula's Curse
Post by: agoaj on September 27, 2012, 12:48:08 PM
It has nothing to do with other buttons, the FX_chain error happens when the FX_chain sound is randomly changed from an FMOD address to the number 11. It's literally turning the sound to 11 that is breaking the game here. It's a leak from the original code that is really easy to trigger in room 2. There's another fun glitch like that I've had happen at the top of the clocktower where the whip sprite was replaced with the sky.
Title: Re: Need help with Castlevania Chronicles: Dracula's Curse
Post by: Las on September 27, 2012, 01:46:18 PM
oh ok, i figured it was cause when you press every other button other than attack button or jump button you get that error. I figured you had them either partially mapped in or accidently mapped in to nothing that may have been causing the error. Well that is interesting glitch.