This version should run without the nagging message.I also added a readme which explains some stuff, but I'll post the readme here as well:
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Hey guys, this is a new build of Castlevania Chronicles: Dracula's Curse.
It is now compiled to run on most modern systems, but it's STILL just an alpha pre-build.
Included is the C++ code for anyone who wants to take a look at what's going on and if they wanna help.
Also included is the CVCHronicle.exe compiled executable.
The SAME BUGS that were in the 2005 version still exist! This update does only small fixups, including:
1. If you reach the end of a stage and enter a door and we have not built a new stage, it will exit to the menu instead of exiting the game altogether (which would have left a gaping memory hole in your RAM in the past).
2. New AWSD controls in addition to the arrow controls:
(A=left, W=Up, S=Down, D=right, K is Button 1, L is button 2)
Old control scheme still applies:
Up, Down, Left, Right, Delete, End (keys).
Exit this Alpha release using ESC.
3. There should no longer be that annoying nag message "The terms of the End User License Agreement for Visual C++ Introductory Edition do not permit redistribution of executables you create with this Product". It should run.
If anyone would like to help continue this project (preferrably a competent Visual C++ programmer with DirectX knowhow who is willing to work with the old code), please contact me at magus4600@h0tmail.com.
These are the current bugs/unimplemented/unanticipated events in the alpha:
1. Teeter-Totter (Swing) platforms DO NOT WORK.
Because of this, only half of the Haunted Ship is playable (you will fall through the teeter-totters at the Ship's Masts).
2. Melting blocks were never implemented.
Because of this, you can only get through the first room in the Mines (you cannot reach the door, you have to hit ESC).
3. There is only ONE BOSS in the entire game implemented. That is the Skull Knight at the end of Block 1.
There are also no Boss Orbs/Stage Orbs, so you have to hit ESC to exit the stage.
If a room is supposed to have a boss but the boss has a door behind it, you may walk through the door provided we built the next stage.
4. If there is not a stage built after the stage you're playing, when you go through a door to the next stage it may kick you back to the menu.
5. There is no way to pause the game.
6. Sometimes Bats and Zombies unfairly attack you from behind at the beginning of a stage (be wary in Block
.
7. There is no bright flash when getting the Rosary relic, and there is no flickering hero when you get the Invisibility Potion.
They were never implemented, though the Rosary does kill all enemies on the screen.
8. It is possible to jump higher than normal if one jumps toward a block in a certain way. This can get you stuck if that block is a wall.
Again, ESC will get you out of the game.
...and many other bugs!
Remember, this is just an ALPHA engine tester, not a full-fledged game, though you're welcome to help in any way you can (aside from bug-reporting; this alpha is more than 6 years old so I'm fully aware of most if not all of the bugs it's got, so DO NOT REPORT THEM).
Enjoy this still-in-hiatus Castlevania project.
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